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https://github.com/xai-org/grok-1.git
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Merge ad07eddd1b
into 7050ed204b
This commit is contained in:
commit
ab92c4d01d
441
run.py
441
run.py
@ -70,3 +70,444 @@ def main():
|
||||
if __name__ == "__main__":
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
main()
|
||||
import React, { useState, useEffect, useRef } from "react";
|
||||
import { Canvas } from "@react-three/fiber";
|
||||
import { OrbitControls, Stars, Html } from "@react-three/drei";
|
||||
import * as THREE from "three";
|
||||
import { VRButton } from "@react-three/xr";
|
||||
import { XR } from "@react-three/xr";
|
||||
|
||||
const AIHelper = ({ position, text }) => {
|
||||
const synthRef = useRef(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!synthRef.current) {
|
||||
synthRef.current = new SpeechSynthesisUtterance();
|
||||
}
|
||||
synthRef.current.text = text;
|
||||
synthRef.current.lang = "fr-FR";
|
||||
|
||||
if (text.includes("Bienvenue")) {
|
||||
synthRef.current.pitch = 1.2;
|
||||
synthRef.current.rate = 1;
|
||||
} else if (text.includes("écoute")) {
|
||||
synthRef.current.pitch = 1.0;
|
||||
synthRef.current.rate = 0.9;
|
||||
} else {
|
||||
synthRef.current.pitch = 1.5;
|
||||
synthRef.current.rate = 1.1;
|
||||
}
|
||||
|
||||
window.speechSynthesis.cancel();
|
||||
window.speechSynthesis.speak(synthRef.current);
|
||||
}, [text]);
|
||||
|
||||
return (
|
||||
<mesh position={position}>
|
||||
<sphereGeometry args={[0.5, 32, 32]} />
|
||||
<meshStandardMaterial color="cyan" emissive="blue" emissiveIntensity={0.5} />
|
||||
<Html position={[0, 1, 0]}>
|
||||
<div style={{ color: "white", background: "rgba(0, 0, 0, 0.6)", padding: "5px", borderRadius: "5px", textAlign: "center" }}>
|
||||
{text}
|
||||
</div>
|
||||
</Html>
|
||||
</mesh>
|
||||
);
|
||||
};
|
||||
|
||||
const computeGematria = (text) => {
|
||||
return text
|
||||
.toUpperCase()
|
||||
.split("")
|
||||
.filter(char => /[A-Z]/.test(char))
|
||||
.reduce((sum, char) => sum + char.charCodeAt(0) - 64, 0);
|
||||
};
|
||||
|
||||
const FloatingSymbols = ({ text }) => {
|
||||
const gematriaValue = computeGematria(text);
|
||||
return (
|
||||
<Html position={[0, 3, 0]}>
|
||||
<div style={{ color: "gold", fontSize: "20px", background: "rgba(0, 0, 0, 0.6)", padding: "10px", borderRadius: "10px" }}>
|
||||
Gematria : {gematriaValue}
|
||||
</div>
|
||||
</Html>
|
||||
);
|
||||
};
|
||||
|
||||
const EnergyPortal = ({ position }) => {
|
||||
return (
|
||||
<mesh position={position}>
|
||||
<torusGeometry args={[2, 0.5, 16, 100]} />
|
||||
<meshStandardMaterial color="violet" emissive="purple" emissiveIntensity={1} transparent opacity={0.7} />
|
||||
<Html position={[0, 2, 0]}>
|
||||
<div style={{ color: "white", background: "rgba(0, 0, 0, 0.8)", padding: "10px", borderRadius: "10px", textAlign: "center" }}>
|
||||
"Portail énergétique - Traversez pour explorer une vibration supérieure."
|
||||
</div>
|
||||
</Html>
|
||||
</mesh>
|
||||
);
|
||||
};
|
||||
|
||||
const LumoraCity = () => {
|
||||
const [frequencyData, setFrequencyData] = useState([]);
|
||||
const [aiMessage, setAiMessage] = useState("Bienvenue à Lumora. Parle, et la ville écoutera.");
|
||||
const pathwayPoints = [
|
||||
[0, 0, -5], [1, 0, -4], [2, 0, -3], [3, 0, -2], [4, 0, -1],
|
||||
[5, 0, 0], [4, 0, 1], [3, 0, 2], [2, 0, 3], [1, 0, 4], [0, 0, 5]
|
||||
];
|
||||
|
||||
useEffect(() => {
|
||||
const analyser = new (window.AudioContext || window.webkitAudioContext)();
|
||||
navigator.mediaDevices.getUserMedia({ audio: true }).then((stream) => {
|
||||
const source = analyser.createMediaStreamSource(stream);
|
||||
const analyserNode = analyser.createAnalyser();
|
||||
source.connect(analyserNode);
|
||||
analyserNode.fftSize = 256;
|
||||
const bufferLength = analyserNode.frequencyBinCount;
|
||||
const dataArray = new Uint8Array(bufferLength);
|
||||
|
||||
const updateFrequency = () => {
|
||||
analyserNode.getByteFrequencyData(dataArray);
|
||||
setFrequencyData([...dataArray]);
|
||||
|
||||
const avgFreq = dataArray.reduce((sum, val) => sum + val, 0) / dataArray.length;
|
||||
if (avgFreq > 100) {
|
||||
setAiMessage("Les vibrations sont fortes. Lumora répond.");
|
||||
} else {
|
||||
setAiMessage("Le silence est aussi une réponse. Écoute.");
|
||||
}
|
||||
|
||||
requestAnimationFrame(updateFrequency);
|
||||
};
|
||||
|
||||
updateFrequency();
|
||||
});
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<>
|
||||
<VRButton />
|
||||
<Canvas camera={{ position: [0, 5, 10] }}>
|
||||
<XR>
|
||||
<ambientLight intensity={0.7} />
|
||||
<pointLight position={[10, 10, 10]} intensity={1.2} color="gold" />
|
||||
<Stars />
|
||||
<OrbitControls />
|
||||
<AIHelper position={[0, 2, -5]} text={aiMessage} />
|
||||
<FloatingSymbols text={aiMessage} />
|
||||
<EnergyPortal position={[0, 0, 8]} />
|
||||
{pathwayPoints.map((point, index) => (
|
||||
<mesh key={index} position={point}>
|
||||
<sphereGeometry args={[0.3, 32, 32]} />
|
||||
<meshStandardMaterial color="gold" emissive="yellow" emissiveIntensity={0.8} />
|
||||
</mesh>
|
||||
))}
|
||||
{frequencyData.map((freq, index) => (
|
||||
<mesh key={index} position={[index * 0.5 - 5, freq * 0.02, 0]}>
|
||||
<sphereGeometry args={[0.2, 32, 32]} />
|
||||
<meshStandardMaterial
|
||||
color={new THREE.Color(`hsl(${freq}, 100%, 50%)`)}
|
||||
/>
|
||||
</mesh>
|
||||
))}
|
||||
</XR>
|
||||
</Canvas>
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
export default LumoraCity;
|
||||
import React, { useState, useEffect, useRef } from "react";
|
||||
import { Canvas } from "@react-three/fiber";
|
||||
import { OrbitControls, Stars, Html } from "@react-three/drei";
|
||||
import * as THREE from "three";
|
||||
import { VRButton } from "@react-three/xr";
|
||||
import { XR } from "@react-three/xr";
|
||||
|
||||
const AIHelper = ({ position, text }) => {
|
||||
const synthRef = useRef(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!synthRef.current) {
|
||||
synthRef.current = new SpeechSynthesisUtterance();
|
||||
}
|
||||
synthRef.current.text = text;
|
||||
synthRef.current.lang = "fr-FR";
|
||||
|
||||
if (text.includes("Bienvenue")) {
|
||||
synthRef.current.pitch = 1.2;
|
||||
synthRef.current.rate = 1;
|
||||
} else if (text.includes("écoute")) {
|
||||
synthRef.current.pitch = 1.0;
|
||||
synthRef.current.rate = 0.9;
|
||||
} else {
|
||||
synthRef.current.pitch = 1.5;
|
||||
synthRef.current.rate = 1.1;
|
||||
}
|
||||
|
||||
window.speechSynthesis.cancel();
|
||||
window.speechSynthesis.speak(synthRef.current);
|
||||
}, [text]);
|
||||
|
||||
return (
|
||||
<mesh position={position}>
|
||||
<sphereGeometry args={[0.5, 32, 32]} />
|
||||
<meshStandardMaterial color="cyan" emissive="blue" emissiveIntensity={0.5} />
|
||||
<Html position={[0, 1, 0]}>
|
||||
<div style={{ color: "white", background: "rgba(0, 0, 0, 0.6)", padding: "5px", borderRadius: "5px", textAlign: "center" }}>
|
||||
{text}
|
||||
</div>
|
||||
</Html>
|
||||
</mesh>
|
||||
);
|
||||
};
|
||||
|
||||
const computeGematria = (text) => {
|
||||
return text
|
||||
.toUpperCase()
|
||||
.split("")
|
||||
.filter(char => /[A-Z]/.test(char))
|
||||
.reduce((sum, char) => sum + char.charCodeAt(0) - 64, 0);
|
||||
};
|
||||
|
||||
const FloatingSymbols = ({ text }) => {
|
||||
const gematriaValue = computeGematria(text);
|
||||
return (
|
||||
<Html position={[0, 3, 0]}>
|
||||
<div style={{ color: "gold", fontSize: "20px", background: "rgba(0, 0, 0, 0.6)", padding: "10px", borderRadius: "10px" }}>
|
||||
Gematria : {gematriaValue}
|
||||
</div>
|
||||
</Html>
|
||||
);
|
||||
};
|
||||
|
||||
const EnergyPortal = ({ position }) => {
|
||||
return (
|
||||
<mesh position={position}>
|
||||
<torusGeometry args={[2, 0.5, 16, 100]} />
|
||||
<meshStandardMaterial color="violet" emissive="purple" emissiveIntensity={1} transparent opacity={0.7} />
|
||||
<Html position={[0, 2, 0]}>
|
||||
<div style={{ color: "white", background: "rgba(0, 0, 0, 0.8)", padding: "10px", borderRadius: "10px", textAlign: "center" }}>
|
||||
"Portail énergétique - Traversez pour explorer une vibration supérieure."
|
||||
</div>
|
||||
</Html>
|
||||
</mesh>
|
||||
);
|
||||
};
|
||||
|
||||
const LumoraCity = () => {
|
||||
const [frequencyData, setFrequencyData] = useState([]);
|
||||
const [aiMessage, setAiMessage] = useState("Bienvenue à Lumora. Parle, et la ville écoutera.");
|
||||
const pathwayPoints = [
|
||||
[0, 0, -5], [1, 0, -4], [2, 0, -3], [3, 0, -2], [4, 0, -1],
|
||||
[5, 0, 0], [4, 0, 1], [3, 0, 2], [2, 0, 3], [1, 0, 4], [0, 0, 5]
|
||||
];
|
||||
|
||||
useEffect(() => {
|
||||
const analyser = new (window.AudioContext || window.webkitAudioContext)();
|
||||
navigator.mediaDevices.getUserMedia({ audio: true }).then((stream) => {
|
||||
const source = analyser.createMediaStreamSource(stream);
|
||||
const analyserNode = analyser.createAnalyser();
|
||||
source.connect(analyserNode);
|
||||
analyserNode.fftSize = 256;
|
||||
const bufferLength = analyserNode.frequencyBinCount;
|
||||
const dataArray = new Uint8Array(bufferLength);
|
||||
|
||||
const updateFrequency = () => {
|
||||
analyserNode.getByteFrequencyData(dataArray);
|
||||
setFrequencyData([...dataArray]);
|
||||
|
||||
const avgFreq = dataArray.reduce((sum, val) => sum + val, 0) / dataArray.length;
|
||||
if (avgFreq > 100) {
|
||||
setAiMessage("Les vibrations sont fortes. Lumora répond.");
|
||||
} else {
|
||||
setAiMessage("Le silence est aussi une réponse. Écoute.");
|
||||
}
|
||||
|
||||
requestAnimationFrame(updateFrequency);
|
||||
};
|
||||
|
||||
updateFrequency();
|
||||
});
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<>
|
||||
<VRButton />
|
||||
<Canvas camera={{ position: [0, 5, 10] }}>
|
||||
<XR>
|
||||
<ambientLight intensity={0.7} />
|
||||
<pointLight position={[10, 10, 10]} intensity={1.2} color="gold" />
|
||||
<Stars />
|
||||
<OrbitControls />
|
||||
<AIHelper position={[0, 2, -5]} text={aiMessage} />
|
||||
<FloatingSymbols text={aiMessage} />
|
||||
<EnergyPortal position={[0, 0, 8]} />
|
||||
{pathwayPoints.map((point, index) => (
|
||||
<mesh key={index} position={point}>
|
||||
<sphereGeometry args={[0.3, 32, 32]} />
|
||||
<meshStandardMaterial color="gold" emissive="yellow" emissiveIntensity={0.8} />
|
||||
</mesh>
|
||||
))}
|
||||
{frequencyData.map((freq, index) => (
|
||||
<mesh key={index} position={[index * 0.5 - 5, freq * 0.02, 0]}>
|
||||
<sphereGeometry args={[0.2, 32, 32]} />
|
||||
<meshStandardMaterial
|
||||
color={new THREE.Color(`hsl(${freq}, 100%, 50%)`)}
|
||||
/>
|
||||
</mesh>
|
||||
))}
|
||||
</XR>
|
||||
</Canvas>
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
export default LumoraCity;
|
||||
import React, { useState, useEffect, useRef } from "react";
|
||||
import { Canvas } from "@react-three/fiber";
|
||||
import { OrbitControls, Stars, Html } from "@react-three/drei";
|
||||
import * as THREE from "three";
|
||||
import { VRButton } from "@react-three/xr";
|
||||
import { XR } from "@react-three/xr";
|
||||
|
||||
const AIHelper = ({ position, text }) => {
|
||||
const synthRef = useRef(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!synthRef.current) {
|
||||
synthRef.current = new SpeechSynthesisUtterance();
|
||||
}
|
||||
synthRef.current.text = text;
|
||||
synthRef.current.lang = "fr-FR";
|
||||
|
||||
if (text.includes("Bienvenue")) {
|
||||
synthRef.current.pitch = 1.2;
|
||||
synthRef.current.rate = 1;
|
||||
} else if (text.includes("écoute")) {
|
||||
synthRef.current.pitch = 1.0;
|
||||
synthRef.current.rate = 0.9;
|
||||
} else {
|
||||
synthRef.current.pitch = 1.5;
|
||||
synthRef.current.rate = 1.1;
|
||||
}
|
||||
|
||||
window.speechSynthesis.cancel();
|
||||
window.speechSynthesis.speak(synthRef.current);
|
||||
}, [text]);
|
||||
|
||||
return (
|
||||
<mesh position={position}>
|
||||
<sphereGeometry args={[0.5, 32, 32]} />
|
||||
<meshStandardMaterial color="cyan" emissive="blue" emissiveIntensity={0.5} />
|
||||
<Html position={[0, 1, 0]}>
|
||||
<div style={{ color: "white", background: "rgba(0, 0, 0, 0.6)", padding: "5px", borderRadius: "5px", textAlign: "center" }}>
|
||||
{text}
|
||||
</div>
|
||||
</Html>
|
||||
</mesh>
|
||||
);
|
||||
};
|
||||
|
||||
const computeGematria = (text) => {
|
||||
return text
|
||||
.toUpperCase()
|
||||
.split("")
|
||||
.filter(char => /[A-Z]/.test(char))
|
||||
.reduce((sum, char) => sum + char.charCodeAt(0) - 64, 0);
|
||||
};
|
||||
|
||||
const FloatingSymbols = ({ text }) => {
|
||||
const gematriaValue = computeGematria(text);
|
||||
return (
|
||||
<Html position={[0, 3, 0]}>
|
||||
<div style={{ color: "gold", fontSize: "20px", background: "rgba(0, 0, 0, 0.6)", padding: "10px", borderRadius: "10px" }}>
|
||||
Gematria : {gematriaValue}
|
||||
</div>
|
||||
</Html>
|
||||
);
|
||||
};
|
||||
|
||||
const EnergyPortal = ({ position }) => {
|
||||
return (
|
||||
<mesh position={position}>
|
||||
<torusGeometry args={[2, 0.5, 16, 100]} />
|
||||
<meshStandardMaterial color="violet" emissive="purple" emissiveIntensity={1} transparent opacity={0.7} />
|
||||
<Html position={[0, 2, 0]}>
|
||||
<div style={{ color: "white", background: "rgba(0, 0, 0, 0.8)", padding: "10px", borderRadius: "10px", textAlign: "center" }}>
|
||||
"Portail énergétique - Traversez pour explorer une vibration supérieure."
|
||||
</div>
|
||||
</Html>
|
||||
</mesh>
|
||||
);
|
||||
};
|
||||
|
||||
const LumoraCity = () => {
|
||||
const [frequencyData, setFrequencyData] = useState([]);
|
||||
const [aiMessage, setAiMessage] = useState("Bienvenue à Lumora. Parle, et la ville écoutera.");
|
||||
const pathwayPoints = [
|
||||
[0, 0, -5], [1, 0, -4], [2, 0, -3], [3, 0, -2], [4, 0, -1],
|
||||
[5, 0, 0], [4, 0, 1], [3, 0, 2], [2, 0, 3], [1, 0, 4], [0, 0, 5]
|
||||
];
|
||||
|
||||
useEffect(() => {
|
||||
const analyser = new (window.AudioContext || window.webkitAudioContext)();
|
||||
navigator.mediaDevices.getUserMedia({ audio: true }).then((stream) => {
|
||||
const source = analyser.createMediaStreamSource(stream);
|
||||
const analyserNode = analyser.createAnalyser();
|
||||
source.connect(analyserNode);
|
||||
analyserNode.fftSize = 256;
|
||||
const bufferLength = analyserNode.frequencyBinCount;
|
||||
const dataArray = new Uint8Array(bufferLength);
|
||||
|
||||
const updateFrequency = () => {
|
||||
analyserNode.getByteFrequencyData(dataArray);
|
||||
setFrequencyData([...dataArray]);
|
||||
|
||||
const avgFreq = dataArray.reduce((sum, val) => sum + val, 0) / dataArray.length;
|
||||
if (avgFreq > 100) {
|
||||
setAiMessage("Les vibrations sont fortes. Lumora répond.");
|
||||
} else {
|
||||
setAiMessage("Le silence est aussi une réponse. Écoute.");
|
||||
}
|
||||
|
||||
requestAnimationFrame(updateFrequency);
|
||||
};
|
||||
|
||||
updateFrequency();
|
||||
});
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<>
|
||||
<VRButton />
|
||||
<Canvas camera={{ position: [0, 5, 10] }}>
|
||||
<XR>
|
||||
<ambientLight intensity={0.7} />
|
||||
<pointLight position={[10, 10, 10]} intensity={1.2} color="gold" />
|
||||
<Stars />
|
||||
<OrbitControls />
|
||||
<AIHelper position={[0, 2, -5]} text={aiMessage} />
|
||||
<FloatingSymbols text={aiMessage} />
|
||||
<EnergyPortal position={[0, 0, 8]} />
|
||||
{pathwayPoints.map((point, index) => (
|
||||
<mesh key={index} position={point}>
|
||||
<sphereGeometry args={[0.3, 32, 32]} />
|
||||
<meshStandardMaterial color="gold" emissive="yellow" emissiveIntensity={0.8} />
|
||||
</mesh>
|
||||
))}
|
||||
{frequencyData.map((freq, index) => (
|
||||
<mesh key={index} position={[index * 0.5 - 5, freq * 0.02, 0]}>
|
||||
<sphereGeometry args={[0.2, 32, 32]} />
|
||||
<meshStandardMaterial
|
||||
color={new THREE.Color(`hsl(${freq}, 100%, 50%)`)}
|
||||
/>
|
||||
</mesh>
|
||||
))}
|
||||
</XR>
|
||||
</Canvas>
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
export default LumoraCity;
|
||||
|
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Reference in New Issue
Block a user