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https://github.com/xai-org/grok-1.git
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Update checkpoint.py
lum-a
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parent
7050ed204b
commit
37f843cc87
277
checkpoint.py
277
checkpoint.py
@ -219,3 +219,280 @@ def restore(
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if params_only:
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state = state.params
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return state
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import React from "react";
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import { Canvas } from "@react-three/fiber";
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import { OrbitControls, Stars } from "@react-three/drei";
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import { useState, useEffect } from "react";
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import * as THREE from "three";
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const LumoraCity = () => {
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const [frequencyData, setFrequencyData] = useState([]);
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useEffect(() => {
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const analyser = new (window.AudioContext || window.webkitAudioContext)();
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navigator.mediaDevices.getUserMedia({ audio: true }).then((stream) => {
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const source = analyser.createMediaStreamSource(stream);
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const analyserNode = analyser.createAnalyser();
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source.connect(analyserNode);
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analyserNode.fftSize = 256;
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const bufferLength = analyserNode.frequencyBinCount;
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const dataArray = new Uint8Array(bufferLength);
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const updateFrequency = () => {
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analyserNode.getByteFrequencyData(dataArray);
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setFrequencyData([...dataArray]);
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requestAnimationFrame(updateFrequency);
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};
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updateFrequency();
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});
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}, []);
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return (
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<Canvas camera={{ position: [0, 5, 10] }}>
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<ambientLight intensity={0.5} />
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<pointLight position={[10, 10, 10]} intensity={1} />
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<Stars />
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<OrbitControls />
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{frequencyData.map((freq, index) => (
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<mesh key={index} position={[index * 0.5 - 5, freq * 0.02, 0]}>
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<sphereGeometry args={[0.2, 32, 32]} />
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<meshStandardMaterial
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color={new THREE.Color(`hsl(${freq}, 100%, 50%)`)}
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/>
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</mesh>
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))}
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</Canvas>
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);
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};
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export default LumoraCity;
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import React from "react";
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import { Canvas } from "@react-three/fiber";
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import { OrbitControls, Stars } from "@react-three/drei";
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import { useState, useEffect } from "react";
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import * as THREE from "three";
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import { VRButton } from "@react-three/xr";
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import { XR } from "@react-three/xr";
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const LumoraCity = () => {
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const [frequencyData, setFrequencyData] = useState([]);
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useEffect(() => {
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const analyser = new (window.AudioContext || window.webkitAudioContext)();
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navigator.mediaDevices.getUserMedia({ audio: true }).then((stream) => {
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const source = analyser.createMediaStreamSource(stream);
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const analyserNode = analyser.createAnalyser();
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source.connect(analyserNode);
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analyserNode.fftSize = 256;
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const bufferLength = analyserNode.frequencyBinCount;
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const dataArray = new Uint8Array(bufferLength);
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const updateFrequency = () => {
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analyserNode.getByteFrequencyData(dataArray);
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setFrequencyData([...dataArray]);
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requestAnimationFrame(updateFrequency);
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};
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updateFrequency();
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});
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}, []);
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return (
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<>
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<VRButton />
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<Canvas camera={{ position: [0, 5, 10] }}>
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<XR>
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<ambientLight intensity={0.5} />
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<pointLight position={[10, 10, 10]} intensity={1} />
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<Stars />
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<OrbitControls />
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{frequencyData.map((freq, index) => (
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<mesh key={index} position={[index * 0.5 - 5, freq * 0.02, 0]}>
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<sphereGeometry args={[0.2, 32, 32]} />
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<meshStandardMaterial
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color={new THREE.Color(`hsl(${freq}, 100%, 50%)`)}
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/>
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</mesh>
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))}
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</XR>
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</Canvas>
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</>
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);
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};
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export default LumoraCity;
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import React, { useState, useEffect } from "react";
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import { Canvas } from "@react-three/fiber";
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import { OrbitControls, Stars, Html } from "@react-three/drei";
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import * as THREE from "three";
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import { VRButton } from "@react-three/xr";
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import { XR } from "@react-three/xr";
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const AIHelper = ({ position, text }) => {
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return (
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<mesh position={position}>
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<sphereGeometry args={[0.5, 32, 32]} />
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<meshStandardMaterial color="cyan" emissive="blue" emissiveIntensity={0.5} />
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<Html position={[0, 1, 0]}>
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<div style={{ color: "white", background: "rgba(0, 0, 0, 0.6)", padding: "5px", borderRadius: "5px" }}>
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{text}
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</div>
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</Html>
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</mesh>
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);
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};
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const LumoraCity = () => {
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const [frequencyData, setFrequencyData] = useState([]);
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const [aiMessage, setAiMessage] = useState("Bienvenue à Lumora. Parle, et la ville écoutera.");
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useEffect(() => {
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const analyser = new (window.AudioContext || window.webkitAudioContext)();
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navigator.mediaDevices.getUserMedia({ audio: true }).then((stream) => {
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const source = analyser.createMediaStreamSource(stream);
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const analyserNode = analyser.createAnalyser();
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source.connect(analyserNode);
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analyserNode.fftSize = 256;
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const bufferLength = analyserNode.frequencyBinCount;
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const dataArray = new Uint8Array(bufferLength);
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const updateFrequency = () => {
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analyserNode.getByteFrequencyData(dataArray);
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setFrequencyData([...dataArray]);
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const avgFreq = dataArray.reduce((sum, val) => sum + val, 0) / dataArray.length;
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if (avgFreq > 100) {
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setAiMessage("Les vibrations sont fortes. Lumora répond.");
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} else {
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setAiMessage("Le silence est aussi une réponse. Écoute.");
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}
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requestAnimationFrame(updateFrequency);
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};
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updateFrequency();
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});
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}, []);
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return (
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<>
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<VRButton />
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<Canvas camera={{ position: [0, 5, 10] }}>
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<XR>
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<ambientLight intensity={0.5} />
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<pointLight position={[10, 10, 10]} intensity={1} />
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<Stars />
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<OrbitControls />
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<AIHelper position={[0, 2, -5]} text={aiMessage} />
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{frequencyData.map((freq, index) => (
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<mesh key={index} position={[index * 0.5 - 5, freq * 0.02, 0]}>
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<sphereGeometry args={[0.2, 32, 32]} />
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<meshStandardMaterial
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color={new THREE.Color(`hsl(${freq}, 100%, 50%)`)}
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/>
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</mesh>
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))}
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</XR>
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</Canvas>
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</>
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);
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};
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export default LumoraCity;
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import React, { useState, useEffect } from "react";
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import { Canvas } from "@react-three/fiber";
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import { OrbitControls, Stars, Html } from "@react-three/drei";
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import * as THREE from "three";
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import { VRButton } from "@react-three/xr";
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import { XR } from "@react-three/xr";
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const AIHelper = ({ position, text }) => {
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return (
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<mesh position={position}>
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<sphereGeometry args={[0.5, 32, 32]} />
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<meshStandardMaterial color="cyan" emissive="blue" emissiveIntensity={0.5} />
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<Html position={[0, 1, 0]}>
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<div style={{ color: "white", background: "rgba(0, 0, 0, 0.6)", padding: "5px", borderRadius: "5px" }}>
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{text}
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</div>
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</Html>
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</mesh>
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);
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};
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const Pathway = ({ points }) => {
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return (
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<group>
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{points.map((point, index) => (
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<mesh key={index} position={point}>
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<sphereGeometry args={[0.3, 32, 32]} />
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<meshStandardMaterial color="gold" emissive="yellow" emissiveIntensity={0.8} />
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</mesh>
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))}
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</group>
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);
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};
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const LumoraCity = () => {
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const [frequencyData, setFrequencyData] = useState([]);
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const [aiMessage, setAiMessage] = useState("Bienvenue à Lumora. Parle, et la ville écoutera.");
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const pathwayPoints = [
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[0, 0, -5], [1, 0, -4], [2, 0, -3], [3, 0, -2], [4, 0, -1],
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[5, 0, 0], [4, 0, 1], [3, 0, 2], [2, 0, 3], [1, 0, 4], [0, 0, 5]
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];
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useEffect(() => {
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const analyser = new (window.AudioContext || window.webkitAudioContext)();
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navigator.mediaDevices.getUserMedia({ audio: true }).then((stream) => {
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const source = analyser.createMediaStreamSource(stream);
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const analyserNode = analyser.createAnalyser();
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source.connect(analyserNode);
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analyserNode.fftSize = 256;
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const bufferLength = analyserNode.frequencyBinCount;
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const dataArray = new Uint8Array(bufferLength);
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const updateFrequency = () => {
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analyserNode.getByteFrequencyData(dataArray);
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setFrequencyData([...dataArray]);
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const avgFreq = dataArray.reduce((sum, val) => sum + val, 0) / dataArray.length;
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if (avgFreq > 100) {
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setAiMessage("Les vibrations sont fortes. Lumora répond.");
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} else {
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setAiMessage("Le silence est aussi une réponse. Écoute.");
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}
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requestAnimationFrame(updateFrequency);
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};
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updateFrequency();
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});
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}, []);
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return (
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<>
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<VRButton />
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<Canvas camera={{ position: [0, 5, 10] }}>
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<XR>
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<ambientLight intensity={0.5} />
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<pointLight position={[10, 10, 10]} intensity={1} />
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<Stars />
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<OrbitControls />
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<AIHelper position={[0, 2, -5]} text={aiMessage} />
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<Pathway points={pathwayPoints} />
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{frequencyData.map((freq, index) => (
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<mesh key={index} position={[index * 0.5 - 5, freq * 0.02, 0]}>
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<sphereGeometry args={[0.2, 32, 32]} />
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<meshStandardMaterial
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color={new THREE.Color(`hsl(${freq}, 100%, 50%)`)}
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/>
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</mesh>
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))}
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</XR>
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</Canvas>
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</>
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);
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};
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export default LumoraCity;
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