Update checkpoint.py

lum-a
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Roy SALIBA 2025-03-01 18:25:16 +01:00 committed by GitHub
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commit 37f843cc87
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@ -219,3 +219,280 @@ def restore(
if params_only: if params_only:
state = state.params state = state.params
return state return state
import React from "react";
import { Canvas } from "@react-three/fiber";
import { OrbitControls, Stars } from "@react-three/drei";
import { useState, useEffect } from "react";
import * as THREE from "three";
const LumoraCity = () => {
const [frequencyData, setFrequencyData] = useState([]);
useEffect(() => {
const analyser = new (window.AudioContext || window.webkitAudioContext)();
navigator.mediaDevices.getUserMedia({ audio: true }).then((stream) => {
const source = analyser.createMediaStreamSource(stream);
const analyserNode = analyser.createAnalyser();
source.connect(analyserNode);
analyserNode.fftSize = 256;
const bufferLength = analyserNode.frequencyBinCount;
const dataArray = new Uint8Array(bufferLength);
const updateFrequency = () => {
analyserNode.getByteFrequencyData(dataArray);
setFrequencyData([...dataArray]);
requestAnimationFrame(updateFrequency);
};
updateFrequency();
});
}, []);
return (
<Canvas camera={{ position: [0, 5, 10] }}>
<ambientLight intensity={0.5} />
<pointLight position={[10, 10, 10]} intensity={1} />
<Stars />
<OrbitControls />
{frequencyData.map((freq, index) => (
<mesh key={index} position={[index * 0.5 - 5, freq * 0.02, 0]}>
<sphereGeometry args={[0.2, 32, 32]} />
<meshStandardMaterial
color={new THREE.Color(`hsl(${freq}, 100%, 50%)`)}
/>
</mesh>
))}
</Canvas>
);
};
export default LumoraCity;
import React from "react";
import { Canvas } from "@react-three/fiber";
import { OrbitControls, Stars } from "@react-three/drei";
import { useState, useEffect } from "react";
import * as THREE from "three";
import { VRButton } from "@react-three/xr";
import { XR } from "@react-three/xr";
const LumoraCity = () => {
const [frequencyData, setFrequencyData] = useState([]);
useEffect(() => {
const analyser = new (window.AudioContext || window.webkitAudioContext)();
navigator.mediaDevices.getUserMedia({ audio: true }).then((stream) => {
const source = analyser.createMediaStreamSource(stream);
const analyserNode = analyser.createAnalyser();
source.connect(analyserNode);
analyserNode.fftSize = 256;
const bufferLength = analyserNode.frequencyBinCount;
const dataArray = new Uint8Array(bufferLength);
const updateFrequency = () => {
analyserNode.getByteFrequencyData(dataArray);
setFrequencyData([...dataArray]);
requestAnimationFrame(updateFrequency);
};
updateFrequency();
});
}, []);
return (
<>
<VRButton />
<Canvas camera={{ position: [0, 5, 10] }}>
<XR>
<ambientLight intensity={0.5} />
<pointLight position={[10, 10, 10]} intensity={1} />
<Stars />
<OrbitControls />
{frequencyData.map((freq, index) => (
<mesh key={index} position={[index * 0.5 - 5, freq * 0.02, 0]}>
<sphereGeometry args={[0.2, 32, 32]} />
<meshStandardMaterial
color={new THREE.Color(`hsl(${freq}, 100%, 50%)`)}
/>
</mesh>
))}
</XR>
</Canvas>
</>
);
};
export default LumoraCity;
import React, { useState, useEffect } from "react";
import { Canvas } from "@react-three/fiber";
import { OrbitControls, Stars, Html } from "@react-three/drei";
import * as THREE from "three";
import { VRButton } from "@react-three/xr";
import { XR } from "@react-three/xr";
const AIHelper = ({ position, text }) => {
return (
<mesh position={position}>
<sphereGeometry args={[0.5, 32, 32]} />
<meshStandardMaterial color="cyan" emissive="blue" emissiveIntensity={0.5} />
<Html position={[0, 1, 0]}>
<div style={{ color: "white", background: "rgba(0, 0, 0, 0.6)", padding: "5px", borderRadius: "5px" }}>
{text}
</div>
</Html>
</mesh>
);
};
const LumoraCity = () => {
const [frequencyData, setFrequencyData] = useState([]);
const [aiMessage, setAiMessage] = useState("Bienvenue à Lumora. Parle, et la ville écoutera.");
useEffect(() => {
const analyser = new (window.AudioContext || window.webkitAudioContext)();
navigator.mediaDevices.getUserMedia({ audio: true }).then((stream) => {
const source = analyser.createMediaStreamSource(stream);
const analyserNode = analyser.createAnalyser();
source.connect(analyserNode);
analyserNode.fftSize = 256;
const bufferLength = analyserNode.frequencyBinCount;
const dataArray = new Uint8Array(bufferLength);
const updateFrequency = () => {
analyserNode.getByteFrequencyData(dataArray);
setFrequencyData([...dataArray]);
const avgFreq = dataArray.reduce((sum, val) => sum + val, 0) / dataArray.length;
if (avgFreq > 100) {
setAiMessage("Les vibrations sont fortes. Lumora répond.");
} else {
setAiMessage("Le silence est aussi une réponse. Écoute.");
}
requestAnimationFrame(updateFrequency);
};
updateFrequency();
});
}, []);
return (
<>
<VRButton />
<Canvas camera={{ position: [0, 5, 10] }}>
<XR>
<ambientLight intensity={0.5} />
<pointLight position={[10, 10, 10]} intensity={1} />
<Stars />
<OrbitControls />
<AIHelper position={[0, 2, -5]} text={aiMessage} />
{frequencyData.map((freq, index) => (
<mesh key={index} position={[index * 0.5 - 5, freq * 0.02, 0]}>
<sphereGeometry args={[0.2, 32, 32]} />
<meshStandardMaterial
color={new THREE.Color(`hsl(${freq}, 100%, 50%)`)}
/>
</mesh>
))}
</XR>
</Canvas>
</>
);
};
export default LumoraCity;
import React, { useState, useEffect } from "react";
import { Canvas } from "@react-three/fiber";
import { OrbitControls, Stars, Html } from "@react-three/drei";
import * as THREE from "three";
import { VRButton } from "@react-three/xr";
import { XR } from "@react-three/xr";
const AIHelper = ({ position, text }) => {
return (
<mesh position={position}>
<sphereGeometry args={[0.5, 32, 32]} />
<meshStandardMaterial color="cyan" emissive="blue" emissiveIntensity={0.5} />
<Html position={[0, 1, 0]}>
<div style={{ color: "white", background: "rgba(0, 0, 0, 0.6)", padding: "5px", borderRadius: "5px" }}>
{text}
</div>
</Html>
</mesh>
);
};
const Pathway = ({ points }) => {
return (
<group>
{points.map((point, index) => (
<mesh key={index} position={point}>
<sphereGeometry args={[0.3, 32, 32]} />
<meshStandardMaterial color="gold" emissive="yellow" emissiveIntensity={0.8} />
</mesh>
))}
</group>
);
};
const LumoraCity = () => {
const [frequencyData, setFrequencyData] = useState([]);
const [aiMessage, setAiMessage] = useState("Bienvenue à Lumora. Parle, et la ville écoutera.");
const pathwayPoints = [
[0, 0, -5], [1, 0, -4], [2, 0, -3], [3, 0, -2], [4, 0, -1],
[5, 0, 0], [4, 0, 1], [3, 0, 2], [2, 0, 3], [1, 0, 4], [0, 0, 5]
];
useEffect(() => {
const analyser = new (window.AudioContext || window.webkitAudioContext)();
navigator.mediaDevices.getUserMedia({ audio: true }).then((stream) => {
const source = analyser.createMediaStreamSource(stream);
const analyserNode = analyser.createAnalyser();
source.connect(analyserNode);
analyserNode.fftSize = 256;
const bufferLength = analyserNode.frequencyBinCount;
const dataArray = new Uint8Array(bufferLength);
const updateFrequency = () => {
analyserNode.getByteFrequencyData(dataArray);
setFrequencyData([...dataArray]);
const avgFreq = dataArray.reduce((sum, val) => sum + val, 0) / dataArray.length;
if (avgFreq > 100) {
setAiMessage("Les vibrations sont fortes. Lumora répond.");
} else {
setAiMessage("Le silence est aussi une réponse. Écoute.");
}
requestAnimationFrame(updateFrequency);
};
updateFrequency();
});
}, []);
return (
<>
<VRButton />
<Canvas camera={{ position: [0, 5, 10] }}>
<XR>
<ambientLight intensity={0.5} />
<pointLight position={[10, 10, 10]} intensity={1} />
<Stars />
<OrbitControls />
<AIHelper position={[0, 2, -5]} text={aiMessage} />
<Pathway points={pathwayPoints} />
{frequencyData.map((freq, index) => (
<mesh key={index} position={[index * 0.5 - 5, freq * 0.02, 0]}>
<sphereGeometry args={[0.2, 32, 32]} />
<meshStandardMaterial
color={new THREE.Color(`hsl(${freq}, 100%, 50%)`)}
/>
</mesh>
))}
</XR>
</Canvas>
</>
);
};
export default LumoraCity;