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https://github.com/SoftEtherVPN/SoftEtherVPN.git
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150 lines
4.5 KiB
C
150 lines
4.5 KiB
C
// SoftEther VPN Source Code - Developer Edition Master Branch
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// Cedar Communication Module
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// Layer3.h
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// Header of Layer3.c
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#ifndef LAYER3_H
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#define LAYER3_H
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// Constants
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#define L3_USERNAME "L3SW_"
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// L3 ARP table entry
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struct L3ARPENTRY
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{
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UINT IpAddress; // IP address
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UCHAR MacAddress[6]; // MAC address
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UCHAR Padding[2];
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UINT64 Expire; // Expiration date
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};
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// L3 ARP resolution waiting list entry
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struct L3ARPWAIT
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{
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UINT IpAddress; // IP address
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UINT64 LastSentTime; // Time which the data has been sent last
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UINT64 Expire; // Expiration date
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};
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// L3 IP packet table
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struct L3PACKET
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{
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PKT *Packet; // Packet data body
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UINT64 Expire; // Expiration date
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UINT NextHopIp; // Local delivery destination IP address
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};
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// L3 routing table definition
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struct L3TABLE
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{
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UINT NetworkAddress; // Network address
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UINT SubnetMask; // Subnet mask
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UINT GatewayAddress; // Gateway address
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UINT Metric; // Metric
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};
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// L3 interface definition
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struct L3IF
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{
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L3SW *Switch; // Layer-3 switch
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char HubName[MAX_HUBNAME_LEN + 1]; // Virtual HUB name
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UINT IpAddress; // IP address
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UINT SubnetMask; // Subnet mask
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HUB *Hub; // Virtual HUB
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SESSION *Session; // Session
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LIST *ArpTable; // ARP table
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LIST *ArpWaitTable; // ARP waiting table
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QUEUE *IpPacketQueue; // IP packet queue (for reception from other interfaces)
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LIST *IpWaitList; // IP waiting list
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QUEUE *SendQueue; // Transmission queue
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UCHAR MacAddress[6]; // MAC address
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UCHAR Padding[2];
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UINT64 LastDeleteOldArpTable; // Time that old ARP table entries are cleared
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LIST *CancelList; // Cancellation list
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UINT64 LastBeaconSent; // Time which the beacon has been sent last
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};
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// L3 switch definition
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struct L3SW
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{
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char Name[MAX_HUBNAME_LEN + 1]; // Name
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LOCK *lock; // Lock
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REF *ref; // Reference counter
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CEDAR *Cedar; // Cedar
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bool Active; // During operation flag
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bool Online; // Online flag
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volatile bool Halt; // Halting flag
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LIST *IfList; // Interface list
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LIST *TableList; // Routing table list
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THREAD *Thread; // Thread
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};
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// Function prototype
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int CmpL3Sw(void *p1, void *p2);
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int CmpL3ArpEntry(void *p1, void *p2);
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int CmpL3ArpWaitTable(void *p1, void *p2);
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int CmpL3Table(void *p1, void *p2);
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int CmpL3If(void *p1, void *p2);
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void InitCedarLayer3(CEDAR *c);
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void FreeCedarLayer3(CEDAR *c);
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L3SW *NewL3Sw(CEDAR *c, char *name);
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void ReleaseL3Sw(L3SW *s);
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void CleanupL3Sw(L3SW *s);
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bool L3AddIf(L3SW *s, char *hubname, UINT ip, UINT subnet);
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bool L3DelIf(L3SW *s, char *hubname);
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bool L3AddTable(L3SW *s, L3TABLE *tbl);
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bool L3DelTable(L3SW *s, L3TABLE *tbl);
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L3IF *L3SearchIf(L3SW *s, char *hubname);
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L3SW *L3GetSw(CEDAR *c, char *name);
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L3SW *L3AddSw(CEDAR *c, char *name);
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bool L3DelSw(CEDAR *c, char *name);
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void L3FreeAllSw(CEDAR *c);
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void L3SwStart(L3SW *s);
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void L3SwStop(L3SW *s);
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void L3SwThread(THREAD *t, void *param);
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void L3Test(SERVER *s);
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void L3InitAllInterfaces(L3SW *s);
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void L3FreeAllInterfaces(L3SW *s);
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void L3IfThread(THREAD *t, void *param);
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void L3InitInterface(L3IF *f);
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void L3FreeInterface(L3IF *f);
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L3IF *L3GetNextIf(L3SW *s, UINT ip, UINT *next_hop);
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L3TABLE *L3GetBestRoute(L3SW *s, UINT ip);
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UINT L3GetNextPacket(L3IF *f, void **data);
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void L3Polling(L3IF *f);
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void L3PollingBeacon(L3IF *f);
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void L3DeleteOldArpTable(L3IF *f);
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void L3DeleteOldIpWaitList(L3IF *f);
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void L3PollingArpWaitTable(L3IF *f);
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void L3SendL2Now(L3IF *f, UCHAR *dest_mac, UCHAR *src_mac, USHORT protocol, void *data, UINT size);
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void L3SendArpRequestNow(L3IF *f, UINT dest_ip);
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void L3SendArpResponseNow(L3IF *f, UCHAR *dest_mac, UINT dest_ip, UINT src_ip);
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void L3GenerateMacAddress(L3IF *f);
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L3ARPENTRY *L3SearchArpTable(L3IF *f, UINT ip);
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void L3SendIpNow(L3IF *f, L3ARPENTRY *a, L3PACKET *p);
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void L3SendIp(L3IF *f, L3PACKET *p);
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void L3RecvArp(L3IF *f, PKT *p);
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void L3RecvArpRequest(L3IF *f, PKT *p);
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void L3RecvArpResponse(L3IF *f, PKT *p);
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void L3KnownArp(L3IF *f, UINT ip, UCHAR *mac);
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void L3SendArp(L3IF *f, UINT ip);
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void L3InsertArpTable(L3IF *f, UINT ip, UCHAR *mac);
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void L3SendWaitingIp(L3IF *f, UCHAR *mac, UINT ip, L3ARPENTRY *a);
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void L3PutPacket(L3IF *f, void *data, UINT size);
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void L3RecvL2(L3IF *f, PKT *p);
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void L3StoreIpPacketToIf(L3IF *src_if, L3IF *dst_if, L3PACKET *p);
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void L3RecvIp(L3IF *f, PKT *p, bool self);
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void L3PollingIpQueue(L3IF *f);
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#endif // LAYER3_H
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