// SoftEther VPN Source Code // Build Utility // // SoftEther VPN Server, Client and Bridge are free software under GPLv2. // // Copyright (c) Daiyuu Nobori, Ph.D.. // Copyright (c) SoftEther VPN Project, University of Tsukuba, Japan. // Copyright (c) SoftEther Corporation. // // All Rights Reserved. // // http://www.softether.org/ // // Author: Daiyuu Nobori // Comments: Tetsuo Sugiyama, Ph.D. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // version 2 as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License version 2 // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // THE LICENSE AGREEMENT IS ATTACHED ON THE SOURCE-CODE PACKAGE // AS "LICENSE.TXT" FILE. READ THE TEXT FILE IN ADVANCE TO USE THE SOFTWARE. // // // THIS SOFTWARE IS DEVELOPED IN JAPAN, AND DISTRIBUTED FROM JAPAN, // UNDER JAPANESE LAWS. YOU MUST AGREE IN ADVANCE TO USE, COPY, MODIFY, // MERGE, PUBLISH, DISTRIBUTE, SUBLICENSE, AND/OR SELL COPIES OF THIS // SOFTWARE, THAT ANY JURIDICAL DISPUTES WHICH ARE CONCERNED TO THIS // SOFTWARE OR ITS CONTENTS, AGAINST US (SOFTETHER PROJECT, SOFTETHER // CORPORATION, DAIYUU NOBORI OR OTHER SUPPLIERS), OR ANY JURIDICAL // DISPUTES AGAINST US WHICH ARE CAUSED BY ANY KIND OF USING, COPYING, // MODIFYING, MERGING, PUBLISHING, DISTRIBUTING, SUBLICENSING, AND/OR // SELLING COPIES OF THIS SOFTWARE SHALL BE REGARDED AS BE CONSTRUED AND // CONTROLLED BY JAPANESE LAWS, AND YOU MUST FURTHER CONSENT TO // EXCLUSIVE JURISDICTION AND VENUE IN THE COURTS SITTING IN TOKYO, // JAPAN. YOU MUST WAIVE ALL DEFENSES OF LACK OF PERSONAL JURISDICTION // AND FORUM NON CONVENIENS. PROCESS MAY BE SERVED ON EITHER PARTY IN // THE MANNER AUTHORIZED BY APPLICABLE LAW OR COURT RULE. // // USE ONLY IN JAPAN. DO NOT USE THIS SOFTWARE IN ANOTHER COUNTRY UNLESS // YOU HAVE A CONFIRMATION THAT THIS SOFTWARE DOES NOT VIOLATE ANY // CRIMINAL LAWS OR CIVIL RIGHTS IN THAT PARTICULAR COUNTRY. USING THIS // SOFTWARE IN OTHER COUNTRIES IS COMPLETELY AT YOUR OWN RISK. THE // SOFTETHER VPN PROJECT HAS DEVELOPED AND DISTRIBUTED THIS SOFTWARE TO // COMPLY ONLY WITH THE JAPANESE LAWS AND EXISTING CIVIL RIGHTS INCLUDING // PATENTS WHICH ARE SUBJECTS APPLY IN JAPAN. OTHER COUNTRIES' LAWS OR // CIVIL RIGHTS ARE NONE OF OUR CONCERNS NOR RESPONSIBILITIES. WE HAVE // NEVER INVESTIGATED ANY CRIMINAL REGULATIONS, CIVIL LAWS OR // INTELLECTUAL PROPERTY RIGHTS INCLUDING PATENTS IN ANY OF OTHER 200+ // COUNTRIES AND TERRITORIES. BY NATURE, THERE ARE 200+ REGIONS IN THE // WORLD, WITH DIFFERENT LAWS. IT IS IMPOSSIBLE TO VERIFY EVERY // COUNTRIES' LAWS, REGULATIONS AND CIVIL RIGHTS TO MAKE THE SOFTWARE // COMPLY WITH ALL COUNTRIES' LAWS BY THE PROJECT. EVEN IF YOU WILL BE // SUED BY A PRIVATE ENTITY OR BE DAMAGED BY A PUBLIC SERVANT IN YOUR // COUNTRY, THE DEVELOPERS OF THIS SOFTWARE WILL NEVER BE LIABLE TO // RECOVER OR COMPENSATE SUCH DAMAGES, CRIMINAL OR CIVIL // RESPONSIBILITIES. NOTE THAT THIS LINE IS NOT LICENSE RESTRICTION BUT // JUST A STATEMENT FOR WARNING AND DISCLAIMER. // // // SOURCE CODE CONTRIBUTION // ------------------------ // // Your contribution to SoftEther VPN Project is much appreciated. // Please send patches to us through GitHub. // Read the SoftEther VPN Patch Acceptance Policy in advance: // http://www.softether.org/5-download/src/9.patch // // // DEAR SECURITY EXPERTS // --------------------- // // If you find a bug or a security vulnerability please kindly inform us // about the problem immediately so that we can fix the security problem // to protect a lot of users around the world as soon as possible. // // Our e-mail address for security reports is: // softether-vpn-security [at] softether.org // // Please note that the above e-mail address is not a technical support // inquiry address. If you need technical assistance, please visit // http://www.softether.org/ and ask your question on the users forum. // // Thank you for your cooperation. // // // NO MEMORY OR RESOURCE LEAKS // --------------------------- // // The memory-leaks and resource-leaks verification under the stress // test has been passed before release this source code. using System; using System.Threading; using System.Text; using System.Configuration; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Security.Cryptography; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.IO; using System.Drawing; using System.Drawing.Imaging; using System.Drawing.Drawing2D; using System.Diagnostics; using System.Net; using System.Net.Security; using System.Security.Cryptography.X509Certificates; using CoreUtil; namespace BuildUtil { public static class PEUtil { public const int NumRetries = 5; public const int RetryIntervals = 200; public const string MutexName = "peutil_setmanifest_mutex"; // Set the version of the PE header to 4 (to work in Windows 98, etc.) public static void SetPEVersionTo4(byte[] srcData) { int offset = 0x140 + (int)((uint)srcData[0x3c] + ((uint)srcData[0x3d] * 256)) - 0xf8; if (!((srcData[offset] == 0x04 || srcData[offset] == 0x05) && srcData[offset + 1] == 0x00)) { throw new ApplicationException("The specified file is not PE file."); } srcData[offset] = 0x04; } public static void SetPEVersionTo4(string fileName) { FileInfo fi = new FileInfo(fileName); byte[] data = File.ReadAllBytes(fileName); SetPEVersionTo4(data); int i; for (i = 0;; i++) { try { File.WriteAllBytes(fileName, data); break; } catch (Exception ex) { if (i >= (NumRetries - 1)) { throw ex; } Kernel.SleepThread(RetryIntervals); } } File.SetCreationTime(fileName, fi.CreationTime); File.SetLastAccessTime(fileName, fi.LastAccessTime); File.SetLastWriteTime(fileName, fi.LastWriteTime); } public static void SetManifest(string exe, string manifestName) { Mutex x = new Mutex(false, MutexName); x.WaitOne(); try { // Manifest file name string filename = Path.Combine(Paths.ManifestsDir, manifestName); if (File.Exists(filename) == false) { throw new FileNotFoundException(filename); } FileInfo fi = new FileInfo(exe); // Copy exe file to a temporary directory string exeTmp = IO.CreateTempFileNameByExt(".exe"); IO.FileCopy(exe, exeTmp); // Create a batch file string batFileName = Path.Combine(Paths.TmpDirName, "exec_mt.cmd"); StreamWriter bat = new StreamWriter(batFileName, false, Str.ShiftJisEncoding); bat.WriteLine("call \"{0}\"", Paths.VisualStudioVCBatchFileName); bat.WriteLine("echo on"); bat.WriteLine("mt.exe -manifest \"{0}\" -outputresource:\"{1}\";1", filename, exeTmp); bat.WriteLine("EXIT /B %ERRORLEVEL%"); bat.Close(); Exception ex = null; int i; // Repeated 20 times in order to avoid locking the file by the anti-virus software for (i = 0; i < 20; i++) { try { // Execute Win32BuildUtil.ExecCommand(Paths.CmdFileName, string.Format("/C \"{0}\"", batFileName), true); ex = null; break; } catch (Exception ex2) { ex = ex2; } ThreadObj.Sleep(Secure.Rand31i() % 50); } if (ex != null) { throw new ApplicationException("mt.exe Manifest Processing for '" + exe + "' Failed."); } // Revert to the original file IO.FileCopy(exeTmp, exe); // Restore the date and time File.SetCreationTime(exe, fi.CreationTime); File.SetLastAccessTime(exe, fi.LastAccessTime); File.SetLastWriteTime(exe, fi.LastWriteTime); } finally { x.ReleaseMutex(); } } } }