// CoreUtil // // Copyright (C) 2012-2014 Daiyuu Nobori. All Rights Reserved. // Copyright (C) 2012-2014 SoftEther VPN Project at University of Tsukuba. All Rights Reserved. // // License: The Apache License, Version 2.0 // https://www.apache.org/licenses/LICENSE-2.0 // // DISCLAIMER // ========== // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // THIS SOFTWARE IS DEVELOPED IN JAPAN, AND DISTRIBUTED FROM JAPAN, UNDER // JAPANESE LAWS. YOU MUST AGREE IN ADVANCE TO USE, COPY, MODIFY, MERGE, PUBLISH, // DISTRIBUTE, SUBLICENSE, AND/OR SELL COPIES OF THIS SOFTWARE, THAT ANY // JURIDICAL DISPUTES WHICH ARE CONCERNED TO THIS SOFTWARE OR ITS CONTENTS, // AGAINST US (SOFTETHER PROJECT, SOFTETHER CORPORATION, DAIYUU NOBORI OR OTHER // SUPPLIERS), OR ANY JURIDICAL DISPUTES AGAINST US WHICH ARE CAUSED BY ANY KIND // OF USING, COPYING, MODIFYING, MERGING, PUBLISHING, DISTRIBUTING, SUBLICENSING, // AND/OR SELLING COPIES OF THIS SOFTWARE SHALL BE REGARDED AS BE CONSTRUED AND // CONTROLLED BY JAPANESE LAWS, AND YOU MUST FURTHER CONSENT TO EXCLUSIVE // JURISDICTION AND VENUE IN THE COURTS SITTING IN TOKYO, JAPAN. YOU MUST WAIVE // ALL DEFENSES OF LACK OF PERSONAL JURISDICTION AND FORUM NON CONVENIENS. // PROCESS MAY BE SERVED ON EITHER PARTY IN THE MANNER AUTHORIZED BY APPLICABLE // LAW OR COURT RULE. // // USE ONLY IN JAPAN. DO NOT USE THIS SOFTWARE IN ANOTHER COUNTRY UNLESS YOU HAVE // A CONFIRMATION THAT THIS SOFTWARE DOES NOT VIOLATE ANY CRIMINAL LAWS OR CIVIL // RIGHTS IN THAT PARTICULAR COUNTRY. USING THIS SOFTWARE IN OTHER COUNTRIES IS // COMPLETELY AT YOUR OWN RISK. THE SOFTETHER VPN PROJECT HAS DEVELOPED AND // DISTRIBUTED THIS SOFTWARE TO COMPLY ONLY WITH THE JAPANESE LAWS AND EXISTING // CIVIL RIGHTS INCLUDING PATENTS WHICH ARE SUBJECTS APPLY IN JAPAN. OTHER // COUNTRIES' LAWS OR CIVIL RIGHTS ARE NONE OF OUR CONCERNS NOR RESPONSIBILITIES. // WE HAVE NEVER INVESTIGATED ANY CRIMINAL REGULATIONS, CIVIL LAWS OR // INTELLECTUAL PROPERTY RIGHTS INCLUDING PATENTS IN ANY OF OTHER 200+ COUNTRIES // AND TERRITORIES. BY NATURE, THERE ARE 200+ REGIONS IN THE WORLD, WITH // DIFFERENT LAWS. IT IS IMPOSSIBLE TO VERIFY EVERY COUNTRIES' LAWS, REGULATIONS // AND CIVIL RIGHTS TO MAKE THE SOFTWARE COMPLY WITH ALL COUNTRIES' LAWS BY THE // PROJECT. EVEN IF YOU WILL BE SUED BY A PRIVATE ENTITY OR BE DAMAGED BY A // PUBLIC SERVANT IN YOUR COUNTRY, THE DEVELOPERS OF THIS SOFTWARE WILL NEVER BE // LIABLE TO RECOVER OR COMPENSATE SUCH DAMAGES, CRIMINAL OR CIVIL // RESPONSIBILITIES. NOTE THAT THIS LINE IS NOT LICENSE RESTRICTION BUT JUST A // STATEMENT FOR WARNING AND DISCLAIMER. // // READ AND UNDERSTAND THE 'WARNING.TXT' FILE BEFORE USING THIS SOFTWARE. // SOME SOFTWARE PROGRAMS FROM THIRD PARTIES ARE INCLUDED ON THIS SOFTWARE WITH // LICENSE CONDITIONS WHICH ARE DESCRIBED ON THE 'THIRD_PARTY.TXT' FILE. // // // SOURCE CODE CONTRIBUTION // ------------------------ // // Your contribution to SoftEther VPN Project is much appreciated. // Please send patches to us through GitHub. // Read the SoftEther VPN Patch Acceptance Policy in advance: // http://www.softether.org/5-download/src/9.patch // // // DEAR SECURITY EXPERTS // --------------------- // // If you find a bug or a security vulnerability please kindly inform us // about the problem immediately so that we can fix the security problem // to protect a lot of users around the world as soon as possible. // // Our e-mail address for security reports is: // softether-vpn-security [at] softether.org // // Please note that the above e-mail address is not a technical support // inquiry address. If you need technical assistance, please visit // http://www.softether.org/ and ask your question on the users forum. // // Thank you for your cooperation. // // // NO MEMORY OR RESOURCE LEAKS // --------------------------- // // The memory-leaks and resource-leaks verification under the stress // test has been passed before release this source code. using System; using System.Threading; using System.Data; using System.Data.Sql; using System.Data.SqlClient; using System.Data.SqlTypes; using System.Text; using System.Configuration; using System.Collections; using System.Collections.Generic; using System.Security.Cryptography; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.IO; using System.Drawing; using System.Drawing.Imaging; using System.Drawing.Drawing2D; using System.Diagnostics; using System.Web.Mail; using System.Net; using System.Net.Sockets; using System.Net.NetworkInformation; using System.Runtime.InteropServices; namespace CoreUtil { public static class Bmp { public static Bitmap Load(string filename) { return Load(IO.ReadFile(filename)); } public static Bitmap Load(byte[] data) { MemoryStream ms = new MemoryStream(); ms.Write(data, 0, data.Length); ms.Seek(0, SeekOrigin.Begin); return new Bitmap(ms); } public static void SaveAsBitmap(Bitmap bmp, string filename) { IO.SaveFile(filename, SaveAsBitmap(bmp)); } public static byte[] SaveAsBitmap(Bitmap bmp) { MemoryStream ms = new MemoryStream(); bmp.Save(ms, ImageFormat.Bmp); return ms.ToArray(); } public static void SaveAsJpeg(Bitmap bmp, string filename) { IO.SaveFile(filename, SaveAsJpeg(bmp)); } public static byte[] SaveAsJpeg(Bitmap bmp) { return SaveAsJpeg(bmp, 100); } public static void SaveAsJpeg(Bitmap bmp, string filename, int quality) { IO.SaveFile(filename, SaveAsJpeg(bmp, quality)); } public static byte[] SaveAsJpeg(Bitmap bmp, int quality) { EncoderParameters eps = new EncoderParameters(1); EncoderParameter ep = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, quality); eps.Param[0] = ep; ImageCodecInfo info = getEncoderInfo("image/jpeg"); MemoryStream ms = new MemoryStream(); bmp.Save(ms, info, eps); return ms.ToArray(); } static ImageCodecInfo getEncoderInfo(string type) { ImageCodecInfo[] encs = ImageCodecInfo.GetImageEncoders(); foreach (ImageCodecInfo enc in encs) { if (Str.StrCmpi(enc.MimeType, type)) { return enc; } } return null; } public static Bitmap ResizeBitmap(Bitmap bmp, int width, int height) { Bitmap dst = new Bitmap(width, height, PixelFormat.Format24bppRgb); Graphics g = Graphics.FromImage(dst); g.SmoothingMode = SmoothingMode.HighQuality; g.InterpolationMode = InterpolationMode.HighQualityBicubic; Rectangle r = new Rectangle(0, 0, width, height); g.DrawImage(bmp, r); return dst; } } }