// SoftEther VPN Source Code - Developer Edition Master Branch // Cedar Communication Module // // SoftEther VPN Server, Client and Bridge are free software under GPLv2. // // Copyright (c) Daiyuu Nobori. // Copyright (c) SoftEther VPN Project, University of Tsukuba, Japan. // Copyright (c) SoftEther Corporation. // // All Rights Reserved. // // http://www.softether.org/ // // Author: Daiyuu Nobori, Ph.D. // Comments: Tetsuo Sugiyama, Ph.D. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // version 2 as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License version 2 // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // THE LICENSE AGREEMENT IS ATTACHED ON THE SOURCE-CODE PACKAGE // AS "LICENSE.TXT" FILE. READ THE TEXT FILE IN ADVANCE TO USE THE SOFTWARE. // // // THIS SOFTWARE IS DEVELOPED IN JAPAN, AND DISTRIBUTED FROM JAPAN, // UNDER JAPANESE LAWS. YOU MUST AGREE IN ADVANCE TO USE, COPY, MODIFY, // MERGE, PUBLISH, DISTRIBUTE, SUBLICENSE, AND/OR SELL COPIES OF THIS // SOFTWARE, THAT ANY JURIDICAL DISPUTES WHICH ARE CONCERNED TO THIS // SOFTWARE OR ITS CONTENTS, AGAINST US (SOFTETHER PROJECT, SOFTETHER // CORPORATION, DAIYUU NOBORI OR OTHER SUPPLIERS), OR ANY JURIDICAL // DISPUTES AGAINST US WHICH ARE CAUSED BY ANY KIND OF USING, COPYING, // MODIFYING, MERGING, PUBLISHING, DISTRIBUTING, SUBLICENSING, AND/OR // SELLING COPIES OF THIS SOFTWARE SHALL BE REGARDED AS BE CONSTRUED AND // CONTROLLED BY JAPANESE LAWS, AND YOU MUST FURTHER CONSENT TO // EXCLUSIVE JURISDICTION AND VENUE IN THE COURTS SITTING IN TOKYO, // JAPAN. YOU MUST WAIVE ALL DEFENSES OF LACK OF PERSONAL JURISDICTION // AND FORUM NON CONVENIENS. PROCESS MAY BE SERVED ON EITHER PARTY IN // THE MANNER AUTHORIZED BY APPLICABLE LAW OR COURT RULE. // // USE ONLY IN JAPAN. DO NOT USE THIS SOFTWARE IN ANOTHER COUNTRY UNLESS // YOU HAVE A CONFIRMATION THAT THIS SOFTWARE DOES NOT VIOLATE ANY // CRIMINAL LAWS OR CIVIL RIGHTS IN THAT PARTICULAR COUNTRY. USING THIS // SOFTWARE IN OTHER COUNTRIES IS COMPLETELY AT YOUR OWN RISK. THE // SOFTETHER VPN PROJECT HAS DEVELOPED AND DISTRIBUTED THIS SOFTWARE TO // COMPLY ONLY WITH THE JAPANESE LAWS AND EXISTING CIVIL RIGHTS INCLUDING // PATENTS WHICH ARE SUBJECTS APPLY IN JAPAN. OTHER COUNTRIES' LAWS OR // CIVIL RIGHTS ARE NONE OF OUR CONCERNS NOR RESPONSIBILITIES. WE HAVE // NEVER INVESTIGATED ANY CRIMINAL REGULATIONS, CIVIL LAWS OR // INTELLECTUAL PROPERTY RIGHTS INCLUDING PATENTS IN ANY OF OTHER 200+ // COUNTRIES AND TERRITORIES. BY NATURE, THERE ARE 200+ REGIONS IN THE // WORLD, WITH DIFFERENT LAWS. IT IS IMPOSSIBLE TO VERIFY EVERY // COUNTRIES' LAWS, REGULATIONS AND CIVIL RIGHTS TO MAKE THE SOFTWARE // COMPLY WITH ALL COUNTRIES' LAWS BY THE PROJECT. EVEN IF YOU WILL BE // SUED BY A PRIVATE ENTITY OR BE DAMAGED BY A PUBLIC SERVANT IN YOUR // COUNTRY, THE DEVELOPERS OF THIS SOFTWARE WILL NEVER BE LIABLE TO // RECOVER OR COMPENSATE SUCH DAMAGES, CRIMINAL OR CIVIL // RESPONSIBILITIES. NOTE THAT THIS LINE IS NOT LICENSE RESTRICTION BUT // JUST A STATEMENT FOR WARNING AND DISCLAIMER. // // // SOURCE CODE CONTRIBUTION // ------------------------ // // Your contribution to SoftEther VPN Project is much appreciated. // Please send patches to us through GitHub. // Read the SoftEther VPN Patch Acceptance Policy in advance: // http://www.softether.org/5-download/src/9.patch // // // DEAR SECURITY EXPERTS // --------------------- // // If you find a bug or a security vulnerability please kindly inform us // about the problem immediately so that we can fix the security problem // to protect a lot of users around the world as soon as possible. // // Our e-mail address for security reports is: // softether-vpn-security [at] softether.org // // Please note that the above e-mail address is not a technical support // inquiry address. If you need technical assistance, please visit // http://www.softether.org/ and ask your question on the users forum. // // Thank you for your cooperation. // // // NO MEMORY OR RESOURCE LEAKS // --------------------------- // // The memory-leaks and resource-leaks verification under the stress // test has been passed before release this source code. // Layer3.h // Header of Layer3.c #ifndef LAYER3_H #define LAYER3_H // Constants #define L3_USERNAME "L3SW_" // L3 ARP table entry struct L3ARPENTRY { UINT IpAddress; // IP address UCHAR MacAddress[6]; // MAC address UCHAR Padding[2]; UINT64 Expire; // Expiration date }; // L3 ARP resolution waiting list entry struct L3ARPWAIT { UINT IpAddress; // IP address UINT64 LastSentTime; // Time which the data has been sent last UINT64 Expire; // Expiration date }; // L3 IP packet table struct L3PACKET { PKT *Packet; // Packet data body UINT64 Expire; // Expiration date UINT NextHopIp; // Local delivery destination IP address }; // L3 routing table definition struct L3TABLE { UINT NetworkAddress; // Network address UINT SubnetMask; // Subnet mask UINT GatewayAddress; // Gateway address UINT Metric; // Metric }; // L3 interface definition struct L3IF { L3SW *Switch; // Layer-3 switch char HubName[MAX_HUBNAME_LEN + 1]; // Virtual HUB name UINT IpAddress; // IP address UINT SubnetMask; // Subnet mask HUB *Hub; // Virtual HUB SESSION *Session; // Session LIST *ArpTable; // ARP table LIST *ArpWaitTable; // ARP waiting table QUEUE *IpPacketQueue; // IP packet queue (for reception from other interfaces) LIST *IpWaitList; // IP waiting list QUEUE *SendQueue; // Transmission queue UCHAR MacAddress[6]; // MAC address UCHAR Padding[2]; UINT64 LastDeleteOldArpTable; // Time that old ARP table entries are cleared LIST *CancelList; // Cancellation list UINT64 LastBeaconSent; // Time which the beacon has been sent last }; // L3 switch definition struct L3SW { char Name[MAX_HUBNAME_LEN + 1]; // Name LOCK *lock; // Lock REF *ref; // Reference counter CEDAR *Cedar; // Cedar bool Active; // During operation flag bool Online; // Online flag volatile bool Halt; // Halting flag LIST *IfList; // Interface list LIST *TableList; // Routing table list THREAD *Thread; // Thread }; // Function prototype int CmpL3Sw(void *p1, void *p2); int CmpL3ArpEntry(void *p1, void *p2); int CmpL3ArpWaitTable(void *p1, void *p2); int CmpL3Table(void *p1, void *p2); int CmpL3If(void *p1, void *p2); void InitCedarLayer3(CEDAR *c); void FreeCedarLayer3(CEDAR *c); L3SW *NewL3Sw(CEDAR *c, char *name); void ReleaseL3Sw(L3SW *s); void CleanupL3Sw(L3SW *s); bool L3AddIf(L3SW *s, char *hubname, UINT ip, UINT subnet); bool L3DelIf(L3SW *s, char *hubname); bool L3AddTable(L3SW *s, L3TABLE *tbl); bool L3DelTable(L3SW *s, L3TABLE *tbl); L3IF *L3SearchIf(L3SW *s, char *hubname); L3SW *L3GetSw(CEDAR *c, char *name); L3SW *L3AddSw(CEDAR *c, char *name); bool L3DelSw(CEDAR *c, char *name); void L3FreeAllSw(CEDAR *c); void L3SwStart(L3SW *s); void L3SwStop(L3SW *s); void L3SwThread(THREAD *t, void *param); void L3Test(SERVER *s); void L3InitAllInterfaces(L3SW *s); void L3FreeAllInterfaces(L3SW *s); void L3IfThread(THREAD *t, void *param); void L3InitInterface(L3IF *f); void L3FreeInterface(L3IF *f); L3IF *L3GetNextIf(L3SW *s, UINT ip, UINT *next_hop); L3TABLE *L3GetBestRoute(L3SW *s, UINT ip); UINT L3GetNextPacket(L3IF *f, void **data); void L3Polling(L3IF *f); void L3PollingBeacon(L3IF *f); void L3DeleteOldArpTable(L3IF *f); void L3DeleteOldIpWaitList(L3IF *f); void L3PollingArpWaitTable(L3IF *f); void L3SendL2Now(L3IF *f, UCHAR *dest_mac, UCHAR *src_mac, USHORT protocol, void *data, UINT size); void L3SendArpRequestNow(L3IF *f, UINT dest_ip); void L3SendArpResponseNow(L3IF *f, UCHAR *dest_mac, UINT dest_ip, UINT src_ip); void L3GenerateMacAddress(L3IF *f); L3ARPENTRY *L3SearchArpTable(L3IF *f, UINT ip); void L3SendIpNow(L3IF *f, L3ARPENTRY *a, L3PACKET *p); void L3SendIp(L3IF *f, L3PACKET *p); void L3RecvArp(L3IF *f, PKT *p); void L3RecvArpRequest(L3IF *f, PKT *p); void L3RecvArpResponse(L3IF *f, PKT *p); void L3KnownArp(L3IF *f, UINT ip, UCHAR *mac); void L3SendArp(L3IF *f, UINT ip); void L3InsertArpTable(L3IF *f, UINT ip, UCHAR *mac); void L3SendWaitingIp(L3IF *f, UCHAR *mac, UINT ip, L3ARPENTRY *a); void L3PutPacket(L3IF *f, void *data, UINT size); void L3RecvL2(L3IF *f, PKT *p); void L3StoreIpPacketToIf(L3IF *src_if, L3IF *dst_if, L3PACKET *p); void L3RecvIp(L3IF *f, PKT *p, bool self); void L3PollingIpQueue(L3IF *f); #endif // LAYER3_H