// SoftEther VPN Source Code - Developer Edition Master Branch // Cedar Communication Module // Layer3.h // Header of Layer3.c #ifndef LAYER3_H #define LAYER3_H // Constants #define L3_USERNAME "L3SW_" // L3 ARP table entry struct L3ARPENTRY { UINT IpAddress; // IP address UCHAR MacAddress[6]; // MAC address UCHAR Padding[2]; UINT64 Expire; // Expiration date }; // L3 ARP resolution waiting list entry struct L3ARPWAIT { UINT IpAddress; // IP address UINT64 LastSentTime; // Time which the data has been sent last UINT64 Expire; // Expiration date }; // L3 IP packet table struct L3PACKET { PKT *Packet; // Packet data body UINT64 Expire; // Expiration date UINT NextHopIp; // Local delivery destination IP address }; // L3 routing table definition struct L3TABLE { UINT NetworkAddress; // Network address UINT SubnetMask; // Subnet mask UINT GatewayAddress; // Gateway address UINT Metric; // Metric }; // L3 interface definition struct L3IF { L3SW *Switch; // Layer-3 switch char HubName[MAX_HUBNAME_LEN + 1]; // Virtual HUB name UINT IpAddress; // IP address UINT SubnetMask; // Subnet mask HUB *Hub; // Virtual HUB SESSION *Session; // Session LIST *ArpTable; // ARP table LIST *ArpWaitTable; // ARP waiting table QUEUE *IpPacketQueue; // IP packet queue (for reception from other interfaces) LIST *IpWaitList; // IP waiting list QUEUE *SendQueue; // Transmission queue UCHAR MacAddress[6]; // MAC address UCHAR Padding[2]; UINT64 LastDeleteOldArpTable; // Time that old ARP table entries are cleared LIST *CancelList; // Cancellation list UINT64 LastBeaconSent; // Time which the beacon has been sent last }; // L3 switch definition struct L3SW { char Name[MAX_HUBNAME_LEN + 1]; // Name LOCK *lock; // Lock REF *ref; // Reference counter CEDAR *Cedar; // Cedar bool Active; // During operation flag bool Online; // Online flag volatile bool Halt; // Halting flag LIST *IfList; // Interface list LIST *TableList; // Routing table list THREAD *Thread; // Thread }; // Function prototype int CmpL3Sw(void *p1, void *p2); int CmpL3ArpEntry(void *p1, void *p2); int CmpL3ArpWaitTable(void *p1, void *p2); int CmpL3Table(void *p1, void *p2); int CmpL3If(void *p1, void *p2); void InitCedarLayer3(CEDAR *c); void FreeCedarLayer3(CEDAR *c); L3SW *NewL3Sw(CEDAR *c, char *name); void ReleaseL3Sw(L3SW *s); void CleanupL3Sw(L3SW *s); bool L3AddIf(L3SW *s, char *hubname, UINT ip, UINT subnet); bool L3DelIf(L3SW *s, char *hubname); bool L3AddTable(L3SW *s, L3TABLE *tbl); bool L3DelTable(L3SW *s, L3TABLE *tbl); L3IF *L3SearchIf(L3SW *s, char *hubname); L3SW *L3GetSw(CEDAR *c, char *name); L3SW *L3AddSw(CEDAR *c, char *name); bool L3DelSw(CEDAR *c, char *name); void L3FreeAllSw(CEDAR *c); void L3SwStart(L3SW *s); void L3SwStop(L3SW *s); void L3SwThread(THREAD *t, void *param); void L3Test(SERVER *s); void L3InitAllInterfaces(L3SW *s); void L3FreeAllInterfaces(L3SW *s); void L3IfThread(THREAD *t, void *param); void L3InitInterface(L3IF *f); void L3FreeInterface(L3IF *f); L3IF *L3GetNextIf(L3SW *s, UINT ip, UINT *next_hop); L3TABLE *L3GetBestRoute(L3SW *s, UINT ip); UINT L3GetNextPacket(L3IF *f, void **data); void L3Polling(L3IF *f); void L3PollingBeacon(L3IF *f); void L3DeleteOldArpTable(L3IF *f); void L3DeleteOldIpWaitList(L3IF *f); void L3PollingArpWaitTable(L3IF *f); void L3SendL2Now(L3IF *f, UCHAR *dest_mac, UCHAR *src_mac, USHORT protocol, void *data, UINT size); void L3SendArpRequestNow(L3IF *f, UINT dest_ip); void L3SendArpResponseNow(L3IF *f, UCHAR *dest_mac, UINT dest_ip, UINT src_ip); void L3GenerateMacAddress(L3IF *f); L3ARPENTRY *L3SearchArpTable(L3IF *f, UINT ip); void L3SendIpNow(L3IF *f, L3ARPENTRY *a, L3PACKET *p); void L3SendIp(L3IF *f, L3PACKET *p); void L3RecvArp(L3IF *f, PKT *p); void L3RecvArpRequest(L3IF *f, PKT *p); void L3RecvArpResponse(L3IF *f, PKT *p); void L3KnownArp(L3IF *f, UINT ip, UCHAR *mac); void L3SendArp(L3IF *f, UINT ip); void L3InsertArpTable(L3IF *f, UINT ip, UCHAR *mac); void L3SendWaitingIp(L3IF *f, UCHAR *mac, UINT ip, L3ARPENTRY *a); void L3PutPacket(L3IF *f, void *data, UINT size); void L3RecvL2(L3IF *f, PKT *p); void L3StoreIpPacketToIf(L3IF *src_if, L3IF *dst_if, L3PACKET *p); void L3RecvIp(L3IF *f, PKT *p, bool self); void L3PollingIpQueue(L3IF *f); #endif // LAYER3_H