// SoftEther VPN Source Code - Developer Edition Master Branch // Mayaqua Kernel // Object.h // Header of Object.c #ifndef OBJECT_H #define OBJECT_H #include "MayaType.h" // Constants #define OBJECT_ALLOC_FAIL_SLEEP_TIME 150 #define OBJECT_ALLOC__MAX_RETRY 30 // Lock object struct LOCK { void *pData; bool Ready; #ifdef OS_UNIX UINT thread_id; UINT locked_count; #endif // OS_UNIX #ifdef _DEBUG char *FileName; UINT Line; UINT ThreadId; #endif // _DEBUG }; // Counter object struct COUNTER { LOCK *lock; UINT c; bool Ready; }; // Reference counter struct REF { COUNTER *c; }; // Event object struct EVENT { REF *ref; void *pData; }; // Deadlock detection struct DEADCHECK { LOCK *Lock; UINT Timeout; bool Unlocked; }; // Lock function #ifndef _DEBUG #define Lock(lock) LockInner((lock)) #define Unlock(lock) UnlockInner((lock)) #else // _DEBUG #define Lock(lock) \ { \ LockInner(lock); \ if (lock != NULL) { lock->FileName = __FILE__; lock->Line = __LINE__; lock->ThreadId = ThreadId();} \ } #define Unlock(lock) \ { \ if (lock != NULL) { lock->FileName = NULL; lock->Line = 0; lock->ThreadId = 0;} \ UnlockInner(lock); \ } #endif // _DEBUG // Function prototype LOCK *NewLock(); LOCK *NewLockMain(); void DeleteLock(LOCK *lock); COUNTER *NewCounter(); void UnlockInner(LOCK *lock); bool LockInner(LOCK *lock); void DeleteCounter(COUNTER *c); UINT Count(COUNTER *c); UINT Inc(COUNTER *c); UINT Dec(COUNTER *c); UINT Release(REF *ref); UINT AddRef(REF *ref); REF *NewRef(); EVENT *NewEvent(); void ReleaseEvent(EVENT *e); void CleanupEvent(EVENT *e); void Set(EVENT *e); bool Wait(EVENT *e, UINT timeout); bool WaitEx(EVENT *e, UINT timeout, volatile bool *cancel); void CheckDeadLock(LOCK *lock, UINT timeout, char *name); void CheckDeadLockThread(THREAD *t, void *param); #endif // OBJECT_H