mirror of
https://github.com/SoftEtherVPN/SoftEtherVPN.git
synced 2025-07-07 00:04:57 +03:00
v4.03-9411-rtm
This commit is contained in:
542
src/BuildUtil/CoreUtil/Thread.cs
Normal file
542
src/BuildUtil/CoreUtil/Thread.cs
Normal file
@ -0,0 +1,542 @@
|
||||
// CoreUtil
|
||||
//
|
||||
// Copyright (C) 2012-2014 Daiyuu Nobori. All Rights Reserved.
|
||||
// Copyright (C) 2012-2014 SoftEther VPN Project at University of Tsukuba. All Rights Reserved.
|
||||
// Comments: Tetsuo Sugiyama, Ph.D.
|
||||
//
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// version 2 as published by the Free Software Foundation.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License version 2
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// THE LICENSE AGREEMENT IS ATTACHED ON THE SOURCE-CODE PACKAGE
|
||||
// AS "LICENSE.TXT" FILE. READ THE TEXT FILE IN ADVANCE TO USE THE SOFTWARE.
|
||||
//
|
||||
//
|
||||
// THIS SOFTWARE IS DEVELOPED IN JAPAN, AND DISTRIBUTED FROM JAPAN,
|
||||
// UNDER JAPANESE LAWS. YOU MUST AGREE IN ADVANCE TO USE, COPY, MODIFY,
|
||||
// MERGE, PUBLISH, DISTRIBUTE, SUBLICENSE, AND/OR SELL COPIES OF THIS
|
||||
// SOFTWARE, THAT ANY JURIDICAL DISPUTES WHICH ARE CONCERNED TO THIS
|
||||
// SOFTWARE OR ITS CONTENTS, AGAINST US (SOFTETHER PROJECT, SOFTETHER
|
||||
// CORPORATION, DAIYUU NOBORI OR OTHER SUPPLIERS), OR ANY JURIDICAL
|
||||
// DISPUTES AGAINST US WHICH ARE CAUSED BY ANY KIND OF USING, COPYING,
|
||||
// MODIFYING, MERGING, PUBLISHING, DISTRIBUTING, SUBLICENSING, AND/OR
|
||||
// SELLING COPIES OF THIS SOFTWARE SHALL BE REGARDED AS BE CONSTRUED AND
|
||||
// CONTROLLED BY JAPANESE LAWS, AND YOU MUST FURTHER CONSENT TO
|
||||
// EXCLUSIVE JURISDICTION AND VENUE IN THE COURTS SITTING IN TOKYO,
|
||||
// JAPAN. YOU MUST WAIVE ALL DEFENSES OF LACK OF PERSONAL JURISDICTION
|
||||
// AND FORUM NON CONVENIENS. PROCESS MAY BE SERVED ON EITHER PARTY IN
|
||||
// THE MANNER AUTHORIZED BY APPLICABLE LAW OR COURT RULE.
|
||||
//
|
||||
// USE ONLY IN JAPAN. DO NOT USE IT IN OTHER COUNTRIES. IMPORTING THIS
|
||||
// SOFTWARE INTO OTHER COUNTRIES IS AT YOUR OWN RISK. SOME COUNTRIES
|
||||
// PROHIBIT ENCRYPTED COMMUNICATIONS. USING THIS SOFTWARE IN OTHER
|
||||
// COUNTRIES MIGHT BE RESTRICTED.
|
||||
//
|
||||
//
|
||||
// DEAR SECURITY EXPERTS
|
||||
// ---------------------
|
||||
//
|
||||
// If you find a bug or a security vulnerability please kindly inform us
|
||||
// about the problem immediately so that we can fix the security problem
|
||||
// to protect a lot of users around the world as soon as possible.
|
||||
//
|
||||
// Our e-mail address for security reports is:
|
||||
// softether-vpn-security [at] softether.org
|
||||
//
|
||||
// Please note that the above e-mail address is not a technical support
|
||||
// inquiry address. If you need technical assistance, please visit
|
||||
// http://www.softether.org/ and ask your question on the users forum.
|
||||
//
|
||||
// Thank you for your cooperation.
|
||||
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Data;
|
||||
using System.Data.Sql;
|
||||
using System.Data.SqlClient;
|
||||
using System.Data.SqlTypes;
|
||||
using System.Text;
|
||||
using System.Configuration;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Cryptography;
|
||||
using System.Web;
|
||||
using System.Web.Security;
|
||||
using System.Web.UI;
|
||||
using System.Web.UI.WebControls;
|
||||
using System.Web.UI.WebControls.WebParts;
|
||||
using System.Web.UI.HtmlControls;
|
||||
using System.IO;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Diagnostics;
|
||||
using System.Web.Mail;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Net.Mail;
|
||||
using System.Net.Mime;
|
||||
using CoreUtil;
|
||||
|
||||
#pragma warning disable 0618
|
||||
|
||||
namespace CoreUtil
|
||||
{
|
||||
class WorkerQueuePrivate
|
||||
{
|
||||
object lockObj = new object();
|
||||
|
||||
List<ThreadObj> thread_list;
|
||||
ThreadProc thread_proc;
|
||||
int num_worker_threads;
|
||||
Queue<object> taskQueue = new Queue<object>();
|
||||
Exception raised_exception = null;
|
||||
|
||||
void worker_thread(object param)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
object task = null;
|
||||
|
||||
lock (lockObj)
|
||||
{
|
||||
if (taskQueue.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
task = taskQueue.Dequeue();
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
this.thread_proc(task);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (raised_exception == null)
|
||||
{
|
||||
raised_exception = ex;
|
||||
}
|
||||
|
||||
Console.WriteLine(ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public WorkerQueuePrivate(ThreadProc thread_proc, int num_worker_threads, object[] tasks)
|
||||
{
|
||||
thread_list = new List<ThreadObj>();
|
||||
int i;
|
||||
|
||||
this.thread_proc = thread_proc;
|
||||
this.num_worker_threads = num_worker_threads;
|
||||
|
||||
foreach (object task in tasks)
|
||||
{
|
||||
taskQueue.Enqueue(task);
|
||||
}
|
||||
|
||||
raised_exception = null;
|
||||
|
||||
for (i = 0; i < num_worker_threads; i++)
|
||||
{
|
||||
ThreadObj t = new ThreadObj(worker_thread);
|
||||
|
||||
thread_list.Add(t);
|
||||
}
|
||||
|
||||
foreach (ThreadObj t in thread_list)
|
||||
{
|
||||
t.WaitForEnd();
|
||||
}
|
||||
|
||||
if (raised_exception != null)
|
||||
{
|
||||
throw raised_exception;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class Tick64
|
||||
{
|
||||
static object lock_obj = new object();
|
||||
static uint last_value = 0;
|
||||
static bool is_first = true;
|
||||
static uint num_round = 0;
|
||||
|
||||
public static long Value
|
||||
{
|
||||
get
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
lock (lock_obj)
|
||||
{
|
||||
uint current_value = (uint)(System.Environment.TickCount + 3864700935);
|
||||
|
||||
if (is_first)
|
||||
{
|
||||
last_value = current_value;
|
||||
is_first = false;
|
||||
}
|
||||
|
||||
if (last_value > current_value)
|
||||
{
|
||||
num_round++;
|
||||
}
|
||||
|
||||
last_value = current_value;
|
||||
|
||||
ulong ret = 4294967296UL * (ulong)num_round + current_value;
|
||||
|
||||
return (long)ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static uint ValueUInt32
|
||||
{
|
||||
get
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
return (uint)((ulong)Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Event
|
||||
{
|
||||
EventWaitHandle h;
|
||||
public const int Infinite = Timeout.Infinite;
|
||||
|
||||
public Event()
|
||||
{
|
||||
init(false);
|
||||
}
|
||||
|
||||
public Event(bool manualReset)
|
||||
{
|
||||
init(manualReset);
|
||||
}
|
||||
|
||||
void init(bool manualReset)
|
||||
{
|
||||
h = new EventWaitHandle(false, (manualReset ? EventResetMode.ManualReset : EventResetMode.AutoReset));
|
||||
}
|
||||
|
||||
public void Set()
|
||||
{
|
||||
h.Set();
|
||||
}
|
||||
|
||||
public bool Wait()
|
||||
{
|
||||
return Wait(Infinite);
|
||||
}
|
||||
public bool Wait(int millisecs)
|
||||
{
|
||||
return h.WaitOne(millisecs, false);
|
||||
}
|
||||
|
||||
static EventWaitHandle[] toArray(Event[] events)
|
||||
{
|
||||
List<EventWaitHandle> list = new List<EventWaitHandle>();
|
||||
|
||||
foreach (Event e in events)
|
||||
{
|
||||
list.Add(e.h);
|
||||
}
|
||||
|
||||
return list.ToArray();
|
||||
}
|
||||
|
||||
public static bool WaitAll(Event[] events)
|
||||
{
|
||||
return WaitAll(events, Infinite);
|
||||
}
|
||||
public static bool WaitAll(Event[] events, int millisecs)
|
||||
{
|
||||
if (events.Length <= 64)
|
||||
{
|
||||
return waitAllInner(events, millisecs);
|
||||
}
|
||||
else
|
||||
{
|
||||
return waitAllMulti(events, millisecs);
|
||||
}
|
||||
}
|
||||
|
||||
static bool waitAllMulti(Event[] events, int millisecs)
|
||||
{
|
||||
int numBlocks = (events.Length + 63) / 64;
|
||||
List<Event>[] list = new List<Event>[numBlocks];
|
||||
int i;
|
||||
for (i = 0; i < numBlocks; i++)
|
||||
{
|
||||
list[i] = new List<Event>();
|
||||
}
|
||||
for (i = 0; i < events.Length; i++)
|
||||
{
|
||||
list[i / 64].Add(events[i]);
|
||||
}
|
||||
|
||||
double start = Time.NowDouble;
|
||||
double giveup = start + (double)millisecs / 1000.0;
|
||||
foreach (List<Event> o in list)
|
||||
{
|
||||
double now = Time.NowDouble;
|
||||
if (now <= giveup || millisecs < 0)
|
||||
{
|
||||
int waitmsecs;
|
||||
if (millisecs >= 0)
|
||||
{
|
||||
waitmsecs = (int)((giveup - now) * 1000.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
waitmsecs = Timeout.Infinite;
|
||||
}
|
||||
|
||||
bool ret = waitAllInner(o.ToArray(), waitmsecs);
|
||||
if (ret == false)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool waitAllInner(Event[] events, int millisecs)
|
||||
{
|
||||
if (events.Length == 1)
|
||||
{
|
||||
return events[0].Wait(millisecs);
|
||||
}
|
||||
return EventWaitHandle.WaitAll(toArray(events), millisecs, false);
|
||||
}
|
||||
|
||||
public static bool WaitAny(Event[] events)
|
||||
{
|
||||
return WaitAny(events, Infinite);
|
||||
}
|
||||
public static bool WaitAny(Event[] events, int millisecs)
|
||||
{
|
||||
if (events.Length == 1)
|
||||
{
|
||||
return events[0].Wait(millisecs);
|
||||
}
|
||||
return ((WaitHandle.WaitTimeout == EventWaitHandle.WaitAny(toArray(events), millisecs, false)) ? false : true);
|
||||
}
|
||||
|
||||
public IntPtr Handle
|
||||
{
|
||||
get
|
||||
{
|
||||
return h.Handle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ThreadData
|
||||
{
|
||||
static LocalDataStoreSlot slot = Thread.AllocateDataSlot();
|
||||
|
||||
public readonly SortedDictionary<string, object> DataList = new SortedDictionary<string, object>();
|
||||
|
||||
public static ThreadData CurrentThreadData
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetCurrentThreadData();
|
||||
}
|
||||
}
|
||||
|
||||
public static ThreadData GetCurrentThreadData()
|
||||
{
|
||||
ThreadData t;
|
||||
|
||||
try
|
||||
{
|
||||
t = (ThreadData)Thread.GetData(slot);
|
||||
}
|
||||
catch
|
||||
{
|
||||
t = null;
|
||||
}
|
||||
|
||||
if (t == null)
|
||||
{
|
||||
t = new ThreadData();
|
||||
|
||||
Thread.SetData(slot, t);
|
||||
}
|
||||
|
||||
return t;
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void ThreadProc(object userObject);
|
||||
|
||||
public class ThreadObj
|
||||
{
|
||||
static int defaultStackSize = 100000;
|
||||
|
||||
static LocalDataStoreSlot currentObjSlot = Thread.AllocateDataSlot();
|
||||
|
||||
public const int Infinite = Timeout.Infinite;
|
||||
|
||||
ThreadProc proc;
|
||||
Thread thread;
|
||||
EventWaitHandle waitInit;
|
||||
EventWaitHandle waitEnd;
|
||||
EventWaitHandle waitInitForUser;
|
||||
public Thread Thread
|
||||
{
|
||||
get { return thread; }
|
||||
}
|
||||
object userObject;
|
||||
|
||||
public ThreadObj(ThreadProc threadProc)
|
||||
{
|
||||
init(threadProc, null, 0);
|
||||
}
|
||||
|
||||
public ThreadObj(ThreadProc threadProc, int stacksize)
|
||||
{
|
||||
init(threadProc, null, stacksize);
|
||||
}
|
||||
|
||||
public ThreadObj(ThreadProc threadProc, object userObject)
|
||||
{
|
||||
init(threadProc, userObject, 0);
|
||||
}
|
||||
|
||||
public ThreadObj(ThreadProc threadProc, object userObject, int stacksize)
|
||||
{
|
||||
init(threadProc, userObject, stacksize);
|
||||
}
|
||||
|
||||
void init(ThreadProc threadProc, object userObject, int stacksize)
|
||||
{
|
||||
if (stacksize == 0)
|
||||
{
|
||||
stacksize = defaultStackSize;
|
||||
}
|
||||
|
||||
this.proc = threadProc;
|
||||
this.userObject = userObject;
|
||||
waitInit = new EventWaitHandle(false, EventResetMode.AutoReset);
|
||||
waitEnd = new EventWaitHandle(false, EventResetMode.ManualReset);
|
||||
waitInitForUser = new EventWaitHandle(false, EventResetMode.ManualReset);
|
||||
this.thread = new Thread(new ParameterizedThreadStart(commonThreadProc), stacksize);
|
||||
this.thread.Start(this);
|
||||
waitInit.WaitOne();
|
||||
}
|
||||
|
||||
public static int DefaultStackSize
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultStackSize;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
defaultStackSize = value;
|
||||
}
|
||||
}
|
||||
|
||||
void commonThreadProc(object obj)
|
||||
{
|
||||
Thread.SetData(currentObjSlot, this);
|
||||
|
||||
waitInit.Set();
|
||||
|
||||
try
|
||||
{
|
||||
this.proc(this.userObject);
|
||||
}
|
||||
finally
|
||||
{
|
||||
waitEnd.Set();
|
||||
}
|
||||
}
|
||||
|
||||
public static ThreadObj GetCurrentThreadObj()
|
||||
{
|
||||
return (ThreadObj)Thread.GetData(currentObjSlot);
|
||||
}
|
||||
|
||||
public static void NoticeInited()
|
||||
{
|
||||
GetCurrentThreadObj().waitInitForUser.Set();
|
||||
}
|
||||
|
||||
public void WaitForInit()
|
||||
{
|
||||
waitInitForUser.WaitOne();
|
||||
}
|
||||
|
||||
public void WaitForEnd(int timeout)
|
||||
{
|
||||
waitEnd.WaitOne(timeout, false);
|
||||
}
|
||||
public void WaitForEnd()
|
||||
{
|
||||
waitEnd.WaitOne();
|
||||
}
|
||||
|
||||
public static void Sleep(int millisec)
|
||||
{
|
||||
if (millisec == 0x7fffffff)
|
||||
{
|
||||
millisec = ThreadObj.Infinite;
|
||||
}
|
||||
|
||||
Thread.Sleep(millisec);
|
||||
}
|
||||
|
||||
public static void Yield()
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
|
||||
public static void ProcessWorkQueue(ThreadProc thread_proc, int num_worker_threads, object[] tasks)
|
||||
{
|
||||
WorkerQueuePrivate q = new WorkerQueuePrivate(thread_proc, num_worker_threads, tasks);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Developed by SoftEther VPN Project at University of Tsukuba in Japan.
|
||||
// Department of Computer Science has dozens of overly-enthusiastic geeks.
|
||||
// Join us: http://www.tsukuba.ac.jp/english/admission/
|
Reference in New Issue
Block a user