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Move generic proxy stuff from Cedar to Mayaqua

This commit moves the generic (not related to our protocol) proxy stuff from Cedar to Mayaqua, in dedicated files.

The functions are refactored so that they all have the same arguments and follow the same logic.

Dedicated error codes are added, in order to indicate clearly why the function(s) failed.
This commit is contained in:
Davide Beatrici
2019-10-30 01:39:04 +01:00
parent 1e835e7ec2
commit b8f58a2f94
10 changed files with 687 additions and 763 deletions

View File

@ -151,20 +151,6 @@ SOCK *ClientAdditionalConnectToServer(CONNECTION *c);
bool ClientUploadAuth2(CONNECTION *c, SOCK *s);
bool GetSessionKeyFromPack(PACK *p, UCHAR *session_key, UINT *session_key_32);
SOCK *ProxyConnectEx2(CONNECTION *c, char *proxy_host_name, UINT proxy_port,
char *server_host_name, UINT server_port,
char *username, char *password, bool additional_connect,
bool *cancel_flag, void *hWnd, UINT timeout);
SOCK *ProxyConnectEx3(CONNECTION *c, WPC_CONNECT *wpc_connect,
bool additional_connect, bool *cancel_flag, void *hWnd,
UINT timeout);
SOCK *SocksConnectEx2(CONNECTION *c, char *proxy_host_name, UINT proxy_port,
char *server_host_name, UINT server_port,
char *username, bool additional_connect,
bool *cancel_flag, void *hWnd, UINT timeout, IP *ret_ip);
bool SocksSendRequestPacket(CONNECTION *c, SOCK *s, UINT dest_port, IP *dest_ip, char *userid);
bool SocksRecvResponsePacket(CONNECTION *c, SOCK *s);
SOCK *Socks5Connect(CONNECTION *c, WPC_CONNECT *w, bool additional_connect, bool *cancel_flag, void *hWnd, UINT timeout, IP *ret_ip);
void CreateNodeInfo(NODE_INFO *info, CONNECTION *c);
UINT SecureSign(SECURE_SIGN *sign, UINT device_id, char *pin);
void ClientUploadNoop(CONNECTION *c);