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Cleanup check of blank realm name
Store realm name in hub struct using a preallocated string instead of a pointer
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@ -424,7 +424,7 @@ struct HUB
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UINT RadiusRetryInterval; // Radius retry interval
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UINT RadiusRetryInterval; // Radius retry interval
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BUF *RadiusSecret; // Radius shared key
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BUF *RadiusSecret; // Radius shared key
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char RadiusSuffixFilter[MAX_SIZE]; // Radius suffix filter
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char RadiusSuffixFilter[MAX_SIZE]; // Radius suffix filter
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char *RadiusRealm; // Radius realm (optional)
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char RadiusRealm[MAX_SIZE]; // Radius realm (optional)
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volatile bool Halt; // Halting flag
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volatile bool Halt; // Halting flag
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bool Offline; // Offline
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bool Offline; // Offline
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bool BeingOffline; // Be Doing Offline
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bool BeingOffline; // Be Doing Offline
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@ -211,7 +211,7 @@ bool SamAuthUserByPlainPassword(CONNECTION *c, HUB *hub, char *username, char *p
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AUTHRADIUS *auth = (AUTHRADIUS *)u->AuthData;
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AUTHRADIUS *auth = (AUTHRADIUS *)u->AuthData;
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if (ast || auth->RadiusUsername == NULL || UniStrLen(auth->RadiusUsername) == 0)
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if (ast || auth->RadiusUsername == NULL || UniStrLen(auth->RadiusUsername) == 0)
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{
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{
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if( h->RadiusRealm && (StrLen(h->RadiusRealm) > 0) )
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if( IsEmptyStr(h->RadiusRealm) == false )
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{
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{
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char name_and_realm[MAX_SIZE];
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char name_and_realm[MAX_SIZE];
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StrCpy(name_and_realm, MAX_SIZE, username);
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StrCpy(name_and_realm, MAX_SIZE, username);
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