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Cedar: handle SSTP through Proto
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@ -61,6 +61,7 @@
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#define SSTP_SERVER_STATUS_REQUEST_PENGING 0 // Connection incomplete
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#define SSTP_SERVER_STATUS_CONNECTED_PENDING 1 // Connection completed. Authentication incomplete
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#define SSTP_SERVER_STATUS_ESTABLISHED 2 // Connection completed. Communication available
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#define SSTP_SERVER_STATUS_NOT_INITIALIZED INFINITE // Connection not accepted yet.
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// Length of Nonce
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#define SSTP_NONCE_SIZE 32 // 256 bits
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@ -121,12 +122,13 @@ struct SSTP_SERVER
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//// Function prototype
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bool AcceptSstp(CONNECTION *c);
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bool ProcessSstpHttps(CEDAR *cedar, SOCK *s, SOCK_EVENT *se);
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PROTO_IMPL *SstpGetProtoImpl();
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bool SstpInit(void **param, struct CEDAR *cedar, INTERRUPT_MANAGER *im, SOCK_EVENT *se, const char *cipher, const char *hostname);
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void SstpFree(void *param);
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char *SstpName();
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bool SstpProcessData(void *param, TCP_RAW_DATA *in, FIFO *out);
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SSTP_SERVER *NewSstpServer(CEDAR *cedar, IP *client_ip, UINT client_port, IP *server_ip,
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UINT server_port, SOCK_EVENT *se,
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char *client_host_name, char *crypt_name);
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SSTP_SERVER *NewSstpServer(CEDAR *cedar, INTERRUPT_MANAGER *im, SOCK_EVENT *se, const char *cipher, const char *hostname);
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void FreeSstpServer(SSTP_SERVER *s);
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void SstpProcessInterrupt(SSTP_SERVER *s);
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SSTP_PACKET *SstpParsePacket(UCHAR *data, UINT size);
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