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Mayaqua/MayaType.h: define our types to the ones from <stdint.h> on non-Windows
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@ -8,6 +8,8 @@
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#ifndef MAYATYPE_H
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#ifndef MAYATYPE_H
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#define MAYATYPE_H
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#define MAYATYPE_H
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#include <stdint.h>
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// Check whether the windows.h header is included
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// Check whether the windows.h header is included
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#ifndef WINDOWS_H
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#ifndef WINDOWS_H
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#ifdef _WINDOWS_
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#ifdef _WINDOWS_
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@ -15,7 +17,6 @@
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#endif // _WINDOWS_
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#endif // _WINDOWS_
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#endif // WINDOWS_H
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#endif // WINDOWS_H
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#if !defined(ENCRYPT_C)
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#if !defined(ENCRYPT_C)
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// Structure which is used by OpenSSL
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// Structure which is used by OpenSSL
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typedef struct x509_st X509;
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typedef struct x509_st X509;
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@ -171,32 +172,28 @@ typedef int PID;
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typedef unsigned long PID;
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typedef unsigned long PID;
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#endif // WINDOWS_H
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#endif // WINDOWS_H
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// bool type
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// TODO: include <stdbool.h> instead of manually defining type
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#ifndef WIN32COM_CPP
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#ifndef WIN32COM_CPP
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typedef unsigned int bool;
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typedef unsigned int bool;
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#define true 1
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#define true 1
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#define false 0
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#define false 0
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#endif // WIN32COM_CPP
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#endif // WIN32COM_CPP
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// 32bit integer type
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typedef int64_t time_64t;
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#ifndef WINDOWS_H
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typedef unsigned int UINT;
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#ifndef _BASETSD_H_
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typedef signed int INT;
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typedef int32_t INT;
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typedef int64_t INT64;
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typedef uint32_t UINT;
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typedef uint64_t UINT64;
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#endif
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#endif
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// 16bit integer type
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#ifndef BASETYPES
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typedef unsigned short USHORT;
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typedef uint8_t BYTE;
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typedef uint8_t UCHAR;
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// 8bit integer type
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typedef uint16_t USHORT;
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typedef unsigned char BYTE;
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#endif
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typedef unsigned char UCHAR;
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// 64-bit integer type
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typedef unsigned long long UINT64;
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typedef signed long long INT64;
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typedef signed long long time_64t;
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#ifdef OS_UNIX
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#ifdef OS_UNIX
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// Avoiding compile error
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// Avoiding compile error
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