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Protocol: add ProxyCodeToCedar()
This new function translates a proxy error code to a Cedar error code.
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@ -6185,6 +6185,30 @@ SOCK *ClientConnectGetSocket(CONNECTION *c, bool additional_connect)
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return s;
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}
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UINT ProxyCodeToCedar(UINT code)
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{
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switch (code)
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{
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case PROXY_ERROR_SUCCESS:
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return ERR_NO_ERROR;
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case PROXY_ERROR_GENERIC:
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case PROXY_ERROR_VERSION:
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return ERR_PROXY_ERROR;
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case PROXY_ERROR_CANCELED:
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return ERR_USER_CANCEL;
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case PROXY_ERROR_CONNECTION:
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return ERR_PROXY_CONNECT_FAILED;
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case PROXY_ERROR_TARGET:
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return ERR_CONNECT_FAILED;
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case PROXY_ERROR_DISCONNECTED:
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return ERR_DISCONNECTED;
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case PROXY_ERROR_AUTHENTICATION:
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return ERR_PROXY_AUTH_FAILED;
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default:
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return ERR_INTERNAL_ERROR;
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}
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}
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// TCP connection function
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SOCK *TcpConnectEx3(char *hostname, UINT port, UINT timeout, bool *cancel_flag, void *hWnd, bool no_nat_t, UINT *nat_t_error_code, bool try_start_ssl, IP *ret_ip)
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{
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