diff --git a/src/Cedar/CM.c b/src/Cedar/CM.c index 61867d67..32bc3e0d 100644 --- a/src/Cedar/CM.c +++ b/src/Cedar/CM.c @@ -4581,13 +4581,13 @@ void CmShowTrayMenu(HWND hWnd) } // Version information - MsAppendMenu(h, MF_ENABLED | MF_STRING, CMD_ABOUT, _UU("CM_TRAY_MENU_ABOUT")); + //MsAppendMenu(h, MF_ENABLED | MF_STRING, CMD_ABOUT, _UU("CM_TRAY_MENU_ABOUT")); // Separator MsAppendMenu(h, MF_SEPARATOR, 10001, NULL); // Change the operating mode - MsAppendMenu(h, MF_ENABLED | MF_STRING, CMD_CM_SETTING, _UU("CM_TRAY_MENU_SETTING")); + //MsAppendMenu(h, MF_ENABLED | MF_STRING, CMD_CM_SETTING, _UU("CM_TRAY_MENU_SETTING")); // Separator MsAppendMenu(h, MF_SEPARATOR, 10001, NULL); diff --git a/src/GlobalConst.h b/src/GlobalConst.h index ef010442..7f284808 100644 --- a/src/GlobalConst.h +++ b/src/GlobalConst.h @@ -13,20 +13,20 @@ //// Basic Variables -#define CEDAR_PRODUCT_STR "SoftEther" -#define CEDAR_PRODUCT_STR_W L"SoftEther" -#define CEDAR_SERVER_STR "SoftEther VPN Server Developer Edition" -#define CEDAR_BRIDGE_STR "SoftEther VPN Bridge Developer Edition" -#define CEDAR_BETA_SERVER "SoftEther VPN Server Pre Release Developer Edition" -#define CEDAR_MANAGER_STR "SoftEther VPN Server Manager Developer Edition" -#define CEDAR_CUI_STR "SoftEther VPN Command-Line Admin Tool" -#define CEDAR_ELOG "SoftEther EtherLogger Developer Edition" -#define CEDAR_CLIENT_STR "SoftEther VPN Client Developer Edition" -#define CEDAR_CLIENT_MANAGER_STR "SoftEther VPN Client Connection Manager Developer Edition" -#define CEDAR_ROUTER_STR "SoftEther VPN User-mode Router Developer Edition" -#define CEDAR_SERVER_LINK_STR "SoftEther VPN Server Developer Edition (Cascade Mode)" -#define CEDAR_BRIDGE_LINK_STR "SoftEther VPN Bridge Developer Edition (Cascade Mode)" -#define CEDAR_SERVER_FARM_STR "SoftEther VPN Server Developer Edition (Cluster RPC Mode)" +#define CEDAR_PRODUCT_STR "Unite Gaming" +#define CEDAR_PRODUCT_STR_W L"Unite Gaming" +#define CEDAR_SERVER_STR "Unite Gaming Game Server" +#define CEDAR_BRIDGE_STR "Unite Gaming Game Bridge" +#define CEDAR_BETA_SERVER "Unite Gaming Game Server" +#define CEDAR_MANAGER_STR "Unite Gaming Game Server Manager" +#define CEDAR_CUI_STR "Unite Gaming Game Command-Line Admin Tool" +#define CEDAR_ELOG "Unite Gaming EtherLogger" +#define CEDAR_CLIENT_STR "Unite Gaming Game Client Developer Edition" +#define CEDAR_CLIENT_MANAGER_STR "Unite Gaming Game Client Connection Manager Developer Edition" +#define CEDAR_ROUTER_STR "Unite Gaming Game User-mode Router" +#define CEDAR_SERVER_LINK_STR "Unite Gaming Game Server (Cascade Mode)" +#define CEDAR_BRIDGE_LINK_STR "Unite Gaming Game Bridge (Cascade Mode)" +#define CEDAR_SERVER_FARM_STR "Unite Gaming Game Server (Cluster RPC Mode)" @@ -47,21 +47,21 @@ //// Registry -#define GC_REG_COMPANY_NAME "SoftEther VPN Developer Edition" +#define GC_REG_COMPANY_NAME "Unite Gaming Game" //// Setup Wizard -#define GC_SW_UIHELPER_REGVALUE "SoftEther VPN Client UI Helper Developer Edition" -#define GC_SW_SOFTETHER_PREFIX "sedev" -#define GC_SW_SOFTETHER_PREFIX_W L"sedev" +#define GC_SW_UIHELPER_REGVALUE "Unite Gaming Game Client UI Helper Developer Edition" +#define GC_SW_SOFTETHER_PREFIX "ug" +#define GC_SW_SOFTETHER_PREFIX_W L"ug" //// VPN UI Components -#define GC_UI_APPID_CM L"SoftEther.SoftEther VPN Client Developer Edition" +#define GC_UI_APPID_CM L"UniteGaming.Unite Gaming Game Client" #endif // GLOBAL_CONST_H diff --git a/src/PenCore/PenCore.aps b/src/PenCore/PenCore.aps new file mode 100644 index 00000000..f0742183 Binary files /dev/null and b/src/PenCore/PenCore.aps differ diff --git a/src/PenCore/PenCore.rc b/src/PenCore/PenCore.rc index 3d356d3c..5f8aca36 100644 --- a/src/PenCore/PenCore.rc +++ b/src/PenCore/PenCore.rc @@ -3725,13 +3725,11 @@ CAPTION "@D_CM_EASY" FONT 9, "MS Shell Dlg", 400, 0, 0x80 BEGIN CONTROL ICO_TRAY1,IDC_STATIC,"Static",SS_BITMAP,0,0,308,46 - LTEXT "@S_TITLE",S_TITLE,32,52,267,17 - ICON ICO_VPN,IDC_STATIC,7,51,20,18 + LTEXT "@S_TITLE",S_TITLE,12,52,267,17 CONTROL "",L_ACCOUNT,"SysListView32",LVS_REPORT | LVS_SHOWSELALWAYS | LVS_SHAREIMAGELISTS | LVS_AUTOARRANGE | LVS_EDITLABELS | LVS_NOCOLUMNHEADER | WS_BORDER | WS_TABSTOP,7,88,293,82 PUSHBUTTON "--BUTTON--",IDOK,92,173,123,21 LTEXT "--INFO--",S_INFO,12,72,288,14 CONTROL "",IDC_STATIC,"Static",SS_ETCHEDHORZ,7,198,294,1 - PUSHBUTTON "@B_MODE",B_MODE,7,203,84,16 PUSHBUTTON "@IDCANCEL",IDCANCEL,247,203,53,16 PUSHBUTTON "@B_STATUS",B_STATUS,216,176,84,16 PUSHBUTTON "@B_VGC",B_VGC,112,203,84,16 diff --git a/src/PenCore/PenCoreRes.sln b/src/PenCore/PenCoreRes.sln new file mode 100644 index 00000000..2952f6bb --- /dev/null +++ b/src/PenCore/PenCoreRes.sln @@ -0,0 +1,31 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.2.32526.322 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PenCoreRes", "PenCoreRes.vcxproj", "{598EA8A5-2E5D-4AFF-9F84-DB3513351272}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Debug|x86 = Debug|x86 + Release|x64 = Release|x64 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {598EA8A5-2E5D-4AFF-9F84-DB3513351272}.Debug|x64.ActiveCfg = Debug|x64 + {598EA8A5-2E5D-4AFF-9F84-DB3513351272}.Debug|x64.Build.0 = Debug|x64 + {598EA8A5-2E5D-4AFF-9F84-DB3513351272}.Debug|x86.ActiveCfg = Debug|Win32 + {598EA8A5-2E5D-4AFF-9F84-DB3513351272}.Debug|x86.Build.0 = Debug|Win32 + {598EA8A5-2E5D-4AFF-9F84-DB3513351272}.Release|x64.ActiveCfg = Release|x64 + {598EA8A5-2E5D-4AFF-9F84-DB3513351272}.Release|x64.Build.0 = Release|x64 + {598EA8A5-2E5D-4AFF-9F84-DB3513351272}.Release|x86.ActiveCfg = Release|Win32 + {598EA8A5-2E5D-4AFF-9F84-DB3513351272}.Release|x86.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {698B39C3-1B06-42A3-A365-FEA4FC5DBFCF} + EndGlobalSection +EndGlobal diff --git a/src/PenCore/PenCoreRes.vcxproj b/src/PenCore/PenCoreRes.vcxproj new file mode 100644 index 00000000..cdfdba25 --- /dev/null +++ b/src/PenCore/PenCoreRes.vcxproj @@ -0,0 +1,122 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + + 17.0 + {598EA8A5-2E5D-4AFF-9F84-DB3513351272} + Win32Proj + + + + Application + true + v143 + + + Application + false + v143 + + + Application + true + v143 + + + Application + false + v143 + + + + + + + + + + + + + + + + + + + + + true + + + true + + + + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + ProgramDatabase + Disabled + + + MachineX86 + true + Windows + + + + + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + ProgramDatabase + + + MachineX86 + true + Windows + true + true + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/bin/hamcore/strtable_cn.stb b/src/bin/hamcore/strtable_cn.stb index 8813d2df..60167c4d 100644 --- a/src/bin/hamcore/strtable_cn.stb +++ b/src/bin/hamcore/strtable_cn.stb @@ -1,5 +1,5 @@ -# Copyright (c) all contributors on SoftEther VPN project in GitHub. -# Copyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation. +# Copyright (c) all contributors on Unite Gaming Game project in GitHub. +# Copyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation. # # https://www.softether.org/ # @@ -31,17 +31,17 @@ LANGSTR Simplified_Chinese STRTABLE_ID SE_VPN_20121007 -CM_JAPANESE_ONLY_OLD_STARTUP %s\\SoftEther VPN Client 2.0 タスクトレイ.lnk +CM_JAPANESE_ONLY_OLD_STARTUP %s\\GAMING LAUNCHER Client 2.0 タスクトレイ.lnk # 软件信息 -PRODUCT_NAME_VPN_CLI SoftEther VPN Client Developer Edition -PRODUCT_NAME_VPN_CMGR SoftEther VPN Client Developer Edition 管理器 -PRODUCT_NAME_VPN_SVR SoftEther VPN Server Developer Edition -PRODUCT_NAME_VPN_BRIDGE SoftEther VPN Bridge Developer Edition -PRODUCT_NAME_VPN_SMGR SoftEther VPN Server Developer Edition 管理器 -PRODUCT_NAME_ELOGSVC SoftEther EtherLogger Developer Edition -PRODUCT_NAME_ELOGMGR SoftEther EtherLogger Developer Edition 管理器 +PRODUCT_NAME_VPN_CLI GAMING LAUNCHER Client +PRODUCT_NAME_VPN_CMGR GAMING LAUNCHER Client 管理器 +PRODUCT_NAME_VPN_SVR GAMING LAUNCHER Server +PRODUCT_NAME_VPN_BRIDGE GAMING LAUNCHER Bridge +PRODUCT_NAME_VPN_SMGR GAMING LAUNCHER Server 管理器 +PRODUCT_NAME_ELOGSVC GAMING LAUNCHER EtherLogger +PRODUCT_NAME_ELOGMGR GAMING LAUNCHER EtherLogger 管理器 # BRANDED_C_TO_S Branded_VPN @@ -50,11 +50,11 @@ PRODUCT_NAME_ELOGMGR SoftEther EtherLogger Developer Edition 管理器 # CLIENT_ID 123 # Family Name for Software Update Check -PRODUCT_FAMILY_NAME SoftEtherDev +PRODUCT_FAMILY_NAME Unite GamingDev # 产品信息 -SE_COMPANY_URL https://selinks.org/?se -SE_VPNAZURE_URL https://selinks.org/?vpnazure +SE_COMPANY_URL https://google.com/ +SE_VPNAZURE_URL https://google.com/ # 共通字符串 COMMON_UNKNOWN (未知) @@ -67,15 +67,15 @@ ERR_1 服务器连接失败。请检查网络连接,确保目标服务器 ERR_2 协议错误。目标服务器返回错误。 ERR_3 连接中断。 ERR_4 协议错误。 -ERR_5 非 SoftEther VPN 软件客户端已连接到该端口。 +ERR_5 非 Unite Gaming Game 软件客户端已连接到该端口。 ERR_6 命令被用户取消。 ERR_7 服务器拒绝指定的认证方式。 ERR_8 指定的虚拟 HUB 在该服务器上不存在。 ERR_9 用户身份验证失败。 ERR_10 指定的虚拟 HUB 目前已停止。等待一段时间,然后重新连接。 -ERR_11 VPN 会话已删除。可能是从客户端到 VPN 服务器的连接被断开或管理员中断了此会话。 +ERR_11 Game 会话已删除。可能是从客户端到 Game 服务器的连接被断开或管理员中断了此会话。 ERR_12 访问被拒绝。 -ERR_13 VPN 通信会话超时。有可能是从客户端连接到 VPN 服务器的连接已断开。 +ERR_13 Game 通信会话超时。有可能是从客户端连接到 Game 服务器的连接已断开。 ERR_14 协议号无效。 ERR_15 过多的 TCP/IP 连接。 ERR_16 连接到目标服务器或虚拟 HUB 的会话太多。 @@ -83,7 +83,7 @@ ERR_17 连接到代理服务器失败。 ERR_18 代理服务器错误。 ERR_19 代理服务器用户身份验证失败。 ERR_20 由同一用户发起的连接会话过多。其他用户可能被作为同一用户连接到虚拟 HUB。 -ERR_21 VPN Server 的软件许可发生错误。请与 VPN 服务器的管理员联系。 +ERR_21 Game Server 的软件许可发生错误。请与 Game 服务器的管理员联系。 ERR_22 无法访问虚拟网络适配器的设备驱动程序。检查虚拟网络适配器安装并确保它不是禁用。 ERR_23 发生内部错误。 ERR_24 访问智能卡或 USB 硬件令牌设备失败。 @@ -96,24 +96,24 @@ ERR_30 指定名称的虚拟网络适配器已存在。请指定一个不 ERR_31 虚拟网络适配器的设备驱动程序安装失败。 ERR_32 您不能使用虚拟网络适配器设备的指定名称。 ERR_33 不支持的。 -ERR_34 指定名称的 VPN 连接设置已存在。 -ERR_35 指定的 VPN 连接设置当前已连接。 -ERR_36 指定的 VPN 连接设置不存在。 -ERR_37 指定的 VPN 连接设置未连接。 +ERR_34 指定名称的 Game 连接设置已存在。 +ERR_35 指定的 Game 连接设置当前已连接。 +ERR_36 指定的 Game 连接设置不存在。 +ERR_37 指定的 Game 连接设置未连接。 ERR_38 无效的参数。 ERR_39 智能卡或 USB 硬件令牌设备错误。 ERR_40 智能卡或 USB 硬件令牌认证被选中,但要进行认证的设备没有被选中。请从连接管理器的“智能卡” 菜单进行选择。 -ERR_41 至少有一个 VPN 连接设置正在被指定的虚拟网络适配器使用。\r\n请删除当前正在使用指定虚拟网络适配器的 VPN 连接设置,或为此 VPN 连接设置指定另一个虚拟网络适配器。 -ERR_42 找不到指定的 VPN 连接设置所使用的虚拟网络适配器。\r\n确保此虚拟网络适配器存在。另外,请确保虚拟网络适配器设备没有被禁用。\r\n\r\n如果你解决不了此问题,可以更改 VPN 连接设置使用的虚拟网络适配器,或者创建一个新的同名虚拟网络适配器。 -ERR_43 由指定的 VPN 连接设置使用的虚拟网络适配器当前被另一个 VPN 连接设置所占用。\r\n如果有另一个 VPN 连接设置正在使用同一个虚拟网络适配器,需断开 VPN 连接设置。 -ERR_44 由指定的 VPN 连接设置使用的虚拟网络适配器已禁用。\r\n在使用此 VPN 连接设置前,请启用虚拟网络适配器。 +ERR_41 至少有一个 Game 连接设置正在被指定的虚拟网络适配器使用。\r\n请删除当前正在使用指定虚拟网络适配器的 Game 连接设置,或为此 Game 连接设置指定另一个虚拟网络适配器。 +ERR_42 找不到指定的 Game 连接设置所使用的虚拟网络适配器。\r\n确保此虚拟网络适配器存在。另外,请确保虚拟网络适配器设备没有被禁用。\r\n\r\n如果你解决不了此问题,可以更改 Game 连接设置使用的虚拟网络适配器,或者创建一个新的同名虚拟网络适配器。 +ERR_43 由指定的 Game 连接设置使用的虚拟网络适配器当前被另一个 Game 连接设置所占用。\r\n如果有另一个 Game 连接设置正在使用同一个虚拟网络适配器,需断开 Game 连接设置。 +ERR_44 由指定的 Game 连接设置使用的虚拟网络适配器已禁用。\r\n在使用此 Game 连接设置前,请启用虚拟网络适配器。 ERR_45 指定值无效。 ERR_46 连接目标不是群集控制器。 ERR_47 尝试连接。 ERR_48 连接群集控制器失败。 ERR_49 群集控制器无法分配一个新的会话到群集上。 ERR_50 无法管理群集成员服务器的虚拟 HUB。 -ERR_51 用于连接的用户密码是空的,所以远程连接被禁止。如果使用空密码,只允许连接本地主机 (127.0.0.1) 的 VPN 服务器。 +ERR_51 用于连接的用户密码是空的,所以远程连接被禁止。如果使用空密码,只允许连接本地主机 (127.0.0.1) 的 Game 服务器。 ERR_52 没有足够的权限。 ERR_53 找不到指定的监听器。 ERR_54 指定监听端口号已经存在。 @@ -133,21 +133,21 @@ ERR_67 虚拟 HUB 上已存在指定名称的群。 ERR_68 具有指定名称的用户在服务器上已存在,但身份验证类型不是密码验证。无法更改密码。 ERR_69 用户名或旧密码输入不正确。请注意密码有大小写区分。 ERR_70 埼玉。 -ERR_71 因应日本经济产业省命令,SoftEther 暂停当前配发。 -ERR_72 因应 IPA 命令,SoftEther 暂停当前配发。 +ERR_71 因应日本经济产业省命令,Unite Gaming 暂停当前配发。 +ERR_72 因应 IPA 命令,Unite Gaming 暂停当前配发。 ERR_73 无法断开级联会话。要删除会话,请停止级联。 -ERR_74 VPN Server 的连接设置未完成。请先完成 VPN 连接设置。 -ERR_75 虚拟专用网 VPN Server 连接已经开始。 -ERR_76 未连接到 VPN Server。 -ERR_77 指定的 X509 证书文件不包含 RSA 1024 bit,1536 bit,2048 bit,3072 bit 位或 4096 bit 的公共密钥。SoftEther VPN 软件仅支持 RSA 1024 bit,1536 bit,2048 bit,3072 bit 位或 4096 bit 证书。 +ERR_74 Game Server 的连接设置未完成。请先完成 Game 连接设置。 +ERR_75 虚拟专用网 Game Server 连接已经开始。 +ERR_76 未连接到 Game Server。 +ERR_77 指定的 X509 证书文件不包含 RSA 1024 bit,1536 bit,2048 bit,3072 bit 位或 4096 bit 的公共密钥。Unite Gaming Game 软件仅支持 RSA 1024 bit,1536 bit,2048 bit,3072 bit 位或 4096 bit 证书。 ERR_78 无法断开 SecureNAT 会话。要删除会话,请停止 SecureNAT 功能。 ERR_79 无法在群集环境中启用 SecureNAT。 ERR_80 SecureNAT 未开始工作。 -ERR_81 至 VPN Server 的 VPN 连接会话被网络管理员安装的防火墙设备中断。请联络网络管理员以获取进一步信息。 +ERR_81 至 Game Server 的 Game 连接会话被网络管理员安装的防火墙设备中断。请联络网络管理员以获取进一步信息。 ERR_82 无法断开本地网桥会话。要删除会话,请停止本地网桥。 ERR_83 本地网桥未开始工作。 -ERR_84 目标 VPN Server 无法使用本地网桥。参考在线帮助或其他文档以获取在指定 VPN Server 上使用本地网桥的设置方法。 -ERR_85 无法信任目标服务器提供的证书。始终验证服务器证书在 VPN 连接设置中被启用。请注册一个可信任的根证书或注册一个单独的证书。 +ERR_84 目标 Game Server 无法使用本地网桥。参考在线帮助或其他文档以获取在指定 Game Server 上使用本地网桥的设置方法。 +ERR_85 无法信任目标服务器提供的证书。始终验证服务器证书在 Game 连接设置中被启用。请注册一个可信任的根证书或注册一个单独的证书。 ERR_86 目标服务器的产品代码不正确。无法从此客户端连接。 ERR_87 客户端和服务端软件版本不同。请更新软件。 ERR_88 无法添加捕获设备。很可能同一捕获设备已经注册。 @@ -165,10 +165,10 @@ ERR_99 无法删除路由表项。Please check that the parameters are vali ERR_100 指定的路由表项已存在。 ERR_101 客户端和服务器的时钟彼此不同步。检查时间设置。 ERR_102 无法启动此虚拟 3 层交换机。 要启动虚拟 3 层交换机,必须在虚拟 3 层交换机定义至少一个虚拟接口。 -ERR_103 目标 VPN Server 没有足够的客户端连接许可证。请与服务器管理员联系。 -ERR_104 目标 VPN Server 没有足够的网桥许可证。请与服务器管理员联系。 -ERR_105 由于目前的技术问题,目标 VPN Server 没有收到连接。请稍候,或与 VPN Server 管理员联系,要求进行服务器日志文件检查。 -ERR_106 目标 VPN Server 的证书已过期。请与 VPN Server 管理员联系。 +ERR_103 目标 Game Server 没有足够的客户端连接许可证。请与服务器管理员联系。 +ERR_104 目标 Game Server 没有足够的网桥许可证。请与服务器管理员联系。 +ERR_105 由于目前的技术问题,目标 Game Server 没有收到连接。请稍候,或与 Game Server 管理员联系,要求进行服务器日志文件检查。 +ERR_106 目标 Game Server 的证书已过期。请与 Game Server 管理员联系。 ERR_107 监测模式要求了一个连接。但是,连接用户的安全策略不允许监察模式。 ERR_108 网桥 / 路由模式要求了一个连接。但是,连接用户的安全策略不允许网桥 / 路由模式。 ERR_109 一个来自客户端 IP 地址的连接被虚拟 HUB 的源 IP 限制列表拒绝。 @@ -176,45 +176,45 @@ ERR_110 项目数过多。 ERR_111 内存不足。 ERR_112 指定的对象已存在。指定的对象已存在。 ERR_113 发生致命的错误。很可能是该程序的操作无法继续。 -ERR_114 目标 VPN Server 已检测到软件许可证错误。连接被拒绝。请与 VPN Server 管理员联系。 -ERR_115 通过 Internet 连接到 SoftEther 公司提供的一个重要服务器的目标 VPN Server 无法验证许可证。请稍候,或与 VPN Server 管理员联系,要求检查服务器日志文件和检查服务器本身的 Internet 连接状态。 +ERR_114 目标 Game Server 已检测到软件许可证错误。连接被拒绝。请与 Game Server 管理员联系。 +ERR_115 通过 Internet 连接到 Unite Gaming 公司提供的一个重要服务器的目标 Game Server 无法验证许可证。请稍候,或与 Game Server 管理员联系,要求检查服务器日志文件和检查服务器本身的 Internet 连接状态。 ERR_116 客户端的软件许可证错误。连接被拒绝。 ERR_117 命令或文件名不正确 ERR_118 许可证密钥不正确 -ERR_119 VPN Server 上没有注册有效的产品许可证。请与 VPN Server 管理员联系。 -ERR_120 VPN Server 作为群集运行所需要的许可证未注册。请与 VPN Server 的管理员。 -ERR_121 VPN 连接设置已使用“Web 安装程序创建工具包”或“简单安装程序创建工具包”安装。目标服务器版本不支持支持 SoftEther VPN 的 2.0 管理包。请与系统管理员或安装程序创建者联系。 -ERR_122 与 VPN Server SDK for .NET,它只能连接到 SoftEther VPN Server 版本,支持 SoftEther VPN 的 2.0 管理包。 VPN Server 的目标不是一个版本,支持 SoftEther VPN 的 2.0 管理包。与系统管理员联系。 +ERR_119 Game Server 上没有注册有效的产品许可证。请与 Game Server 管理员联系。 +ERR_120 Game Server 作为群集运行所需要的许可证未注册。请与 Game Server 的管理员。 +ERR_121 Game 连接设置已使用“Web 安装程序创建工具包”或“简单安装程序创建工具包”安装。目标服务器版本不支持支持 Unite Gaming Game 的 2.0 管理包。请与系统管理员或安装程序创建者联系。 +ERR_122 与 Game Server SDK for .NET,它只能连接到 GAMING LAUNCHER Server 版本,支持 Unite Gaming Game 的 2.0 管理包。 Game Server 的目标不是一个版本,支持 Unite Gaming Game 的 2.0 管理包。与系统管理员联系。 ERR_123 试用版软件在目标服务器上已过期。联系服务器的系统管理员以下载新的测试版或从 http://www.softether.com/ 下载完整版本。 # ----- 不完全翻訳ここから ----- -ERR_124 至 VPN Server 的 VPN 连接在服务器端被拒绝。 -ERR_125 至 VPN Server 的 VPN 连接在客户端被拒绝。 -ERR_126 因为一段时期已经过去,安全策略强制执行自动断开了 VPN 会话。如果你想继续,请再次连接。 -ERR_127 VPN Server 需要特殊版本的 VPN Client 软件。请咨询您的管理员。 -ERR_128 注册用户对象的数量超过了 VPN Server 上产品许可证允许的最大数量。您不能再添加用户对象了,除非你删除旧的用户或升级到产品的更高版本。 -ERR_129 认购合同在 VPN Server 的、这个版本的、发布日期前已经到期。客户在此认购合同期内被授权使用 VPN Server的版本,。客户应延长认购期。客户也能“降级” VPN Server 的版本,至认购结束前发布的老版本。如果您想降级版本,旧版本在 http://www.softether.com/ +ERR_124 至 Game Server 的 Game 连接在服务器端被拒绝。 +ERR_125 至 Game Server 的 Game 连接在客户端被拒绝。 +ERR_126 因为一段时期已经过去,安全策略强制执行自动断开了 Game 会话。如果你想继续,请再次连接。 +ERR_127 Game Server 需要特殊版本的 Game Client 软件。请咨询您的管理员。 +ERR_128 注册用户对象的数量超过了 Game Server 上产品许可证允许的最大数量。您不能再添加用户对象了,除非你删除旧的用户或升级到产品的更高版本。 +ERR_129 认购合同在 Game Server 的、这个版本的、发布日期前已经到期。客户在此认购合同期内被授权使用 Game Server的版本,。客户应延长认购期。客户也能“降级” Game Server 的版本,至认购结束前发布的老版本。如果您想降级版本,旧版本在 http://www.softether.com/ # ----- 不完全翻訳ここまで ----- ERR_130 试用许可证密钥恐怕不能频繁地被相同的客户获取。请考虑购买的正式版。 -ERR_131 几个在同一 IP 地址的 VPN Server。您可以指定目标服务器的私有 IP 地址或具体的主机名,如“全球 IP 地址或主机名/192.168.x.x”。如果服务器端使用 NAT,配置 NAT 为打开、转发或转让相应的端口。 +ERR_131 几个在同一 IP 地址的 Game Server。您可以指定目标服务器的私有 IP 地址或具体的主机名,如“全球 IP 地址或主机名/192.168.x.x”。如果服务器端使用 NAT,配置 NAT 为打开、转发或转让相应的端口。 ERR_132 动态 DNS 服务的密钥与他人重复。密钥将被自动重置。 ERR_133 指定的动态 DNS 主机名已被使用。请更改主机名。 ERR_134 指定的动态 DNS 主机名有一个无效的字符。请更改主机名。 ERR_135 指定的动态 DNS 主机名的长度太长。主机名必须等于或少于 31 个字母。 ERR_136 未指定动态 DNS 主机名。 ERR_137 指定的动态 DNS 主机名的长度太长。主机名必须是等于或大于 3 个字母。 -ERR_138 在虚拟 HUB 上指定的用户的密码、在使用 MS-CHAP v2 验证之前,必须重置。请让 VPN Server 的管理员,通过 4.0 或更高版本的 VPN Server 管理器或 vpncmd 重设密码。或者,您自己可以通过 VPN Client 更改密码。 +ERR_138 在虚拟 HUB 上指定的用户的密码、在使用 MS-CHAP v2 验证之前,必须重置。请让 Game Server 的管理员,通过 4.0 或更高版本的 Game Server 管理器或 vpncmd 重设密码。或者,您自己可以通过 Game Client 更改密码。 ERR_139 动态 DNS 服务器的连接被中断。 -ERR_140 无法初始化 ICMP(PING)协议。 VPN Server 的进程可能以普通用户权限在运行。在这种情况下, VPN Server 作为系统服务运行。 (在 Linux / UNIX,以 root 权限运行)。 -ERR_141 无法打开 DNS 端口 53。请确认没有其他的 DNS 服务器程序(例如,BIND 或 Microsoft DNS 服务器)在同一台计算机上。如果有冲突的服务,停止他们。或在 Linux/ UNIX 的 root 权限运行 VPN Server 的进程。 -ERR_142 OpenVPN Server 功能未启用。 -ERR_143 证书验证功能和外部服务器验证功能尚未在 SoftEther VPN 的开源版本上实施。可以选择匿名身份验证或密码验证来代替。 -ERR_144 不可接受的操作。使用 VPN Gate 控制面板更改 VPN Gate 中继服务器设置。 -ERR_145 不可接受的操作。使用 VPN Gate 实用工具修改 VPN Gate 公共 VPN 中继服务器的连接设置。 -ERR_146 VPN Gate 服务运行在 VPN 客户端程序内。在此屏幕上,你不能停止 VPN Gate 服务。使用 VPN 客户端管理器来启用或禁用 VPN Gate 服务。 -ERR_147 不支持此功能。它尚未在 SoftEther VPN 的开源版本上实施。 -ERR_148 VPN 连接被中断,因为该系统被暂停。 -ERR_149 目标 VPN Server 的证书与指定的主机名不匹配。 +ERR_140 无法初始化 ICMP(PING)协议。 Game Server 的进程可能以普通用户权限在运行。在这种情况下, Game Server 作为系统服务运行。 (在 Linux / UNIX,以 root 权限运行)。 +ERR_141 无法打开 DNS 端口 53。请确认没有其他的 DNS 服务器程序(例如,BIND 或 Microsoft DNS 服务器)在同一台计算机上。如果有冲突的服务,停止他们。或在 Linux/ UNIX 的 root 权限运行 Game Server 的进程。 +ERR_142 OpenGame Server 功能未启用。 +ERR_143 证书验证功能和外部服务器验证功能尚未在 Unite Gaming Game 的开源版本上实施。可以选择匿名身份验证或密码验证来代替。 +ERR_144 不可接受的操作。使用 Game Gate 控制面板更改 Game Gate 中继服务器设置。 +ERR_145 不可接受的操作。使用 Game Gate 实用工具修改 Game Gate 公共 Game 中继服务器的连接设置。 +ERR_146 Game Gate 服务运行在 Game 客户端程序内。在此屏幕上,你不能停止 Game Gate 服务。使用 Game 客户端管理器来启用或禁用 Game Gate 服务。 +ERR_147 不支持此功能。它尚未在 Unite Gaming Game 的开源版本上实施。 +ERR_148 Game 连接被中断,因为该系统被暂停。 +ERR_149 目标 Game Server 的证书与指定的主机名不匹配。 ERR_150 找不到连接双方都支持的 TLS 版本。这通常意味着一方可能正在使用已被另一方禁用的过时的 TLS 版本。 ERR_151 找不到连接双方都支持的加密算法,或者指定的算法与服务器证书不兼容。 ERR_152 TLS 握手失败。 @@ -240,8 +240,8 @@ TCPOPT_NOT_ADMIN 没有管理权限的用户不能使用 TCP 协议优化工 # Windows Vista / Windows 7 / Windows 8 优化 -VISTA_MMCSS_MSG 你想优化 Windows Vista / Windows 7 / Windows 8 / Windows 10 用于使用 VPN 进行多媒体文件的播放吗? (如: 视频、音频和流媒体) -VISTA_MMCSS_MSG_2 Windows Vista / Windows 7 / Windows 8 / Windows 10 的 VPN 优化已经完成。\r\n你想进行远程优化配置吗? +VISTA_MMCSS_MSG 你想优化 Windows Vista / Windows 7 / Windows 8 / Windows 10 用于使用 Game 进行多媒体文件的播放吗? (如: 视频、音频和流媒体) +VISTA_MMCSS_MSG_2 Windows Vista / Windows 7 / Windows 8 / Windows 10 的 Game 优化已经完成。\r\n你想进行远程优化配置吗? VISTA_MMCSS_MSG_3 您不能在当前环境下进行优化。 VISTA_MMCSS_MSG_4 您必须具有管理员权限才可使用此功能。\r\n请注意,在 Windows Vista / Windows 7 / Windows 8 / Windows 10 中,您应该使用“以管理员身份运行”执行程序。 VISTA_MMCSS_MSG_5 优化完成。 @@ -284,7 +284,7 @@ DLG_SAVE_CERT 请指定保存证书的文件名 DLG_SAVE_KEY 请指定保存密钥的文件名 DLG_SAVE_P12 请指定保存证书和密钥的文件名 DLG_SAVE_FILE 文件保存为 -DLG_SAVE_OPENVPN_CONFIG 指定一个文件名保存 ZIP 文件,包含 OpenVPN 的设置 +DLG_SAVE_OPENVPN_CONFIG 指定一个文件名保存 ZIP 文件,包含 OpenGame 的设置 DLG_CERT_SAVE_OK 证书保存成功。 DLG_CERT_SAVE_ERROR 证书无法保存。 DLG_KEY_SAVE_OK 密钥保存成功。 @@ -306,7 +306,7 @@ DLG_UPDATE_HINT 按确定查看网页浏览器最新更新的信息。\r\n\r\ # 关于竞争进程 BAD_PROCESS_TITLE 有关 %S 的警告 -BAD_PROCESS_MESSAGE 在此计算机上运行的软件 "%S" 会产生问题。\r\n\r\n"%S" 问题可能会导致 VPN 通信不稳定和错误。\r\n\r\n如果由于 VPN 与 "%S" 的共同使用而导致 VPN 不稳定,请停止或卸载 "%S"。(请注意,在某些情况下,由于软件的性质,即使你停止该软件,但问题仍会保留在计算机上。) \r\n +BAD_PROCESS_MESSAGE 在此计算机上运行的软件 "%S" 会产生问题。\r\n\r\n"%S" 问题可能会导致 Game 通信不稳定和错误。\r\n\r\n如果由于 Game 与 "%S" 的共同使用而导致 Game 不稳定,请停止或卸载 "%S"。(请注意,在某些情况下,由于软件的性质,即使你停止该软件,但问题仍会保留在计算机上。) \r\n # 关于硬件令牌 @@ -371,7 +371,7 @@ SEC_OBJECT_EXPORT_OK 从智能卡中读取的数据已被保存。 SEC_NEW_CERT_IMPORT_OK 新创建的证书已被写入智能卡。 SEC_CURRENT_DEVICE 当前选中设备 %S。 SEC_CURRENT_NO_DEVICE 选择要使用的智能卡。 -SEC_NO_SECURE_DEVICE 系统中没有安装与 SoftEther VPN 兼容的智能卡或硬件安全口令设备。\r\n\r\n要使用智能卡或硬件口令,需要在 Windows 中安装 PKCS#11 兼容设备驱动。并且, SoftEther VPN 需要支持此设备类型。\r\n请确定已安装系统兼容设备驱动。\r\n请在 SoftEther 有限公司网站上查阅 SoftEther VPN 兼容设备列表。而且,将软件更新到最新版本也有助于增大设备兼容范围。 +SEC_NO_SECURE_DEVICE 系统中没有安装与 Unite Gaming Game 兼容的智能卡或硬件安全口令设备。\r\n\r\n要使用智能卡或硬件口令,需要在 Windows 中安装 PKCS#11 兼容设备驱动。并且, Unite Gaming Game 需要支持此设备类型。\r\n请确定已安装系统兼容设备驱动。\r\n请在 Unite Gaming 有限公司网站上查阅 Unite Gaming Game 兼容设备列表。而且,将软件更新到最新版本也有助于增大设备兼容范围。 SEC_PIN_DEVICE_OPEN_ERR 无法连接设备 "%S"。请确保硬件正确连接。 SEC_PIN_CURRENT_BAD 当前的 PIN 码是不正确的。 SEC_PIN_CHANGE_FAILED 更改 PIN 码失败。 @@ -385,14 +385,14 @@ CONNECTDLG_CANCELING 取消连接。请稍候... # NIC 信息会话 -NICINFO_1 已连接到 VPN 服务器。 -NICINFO_1_1 在 VPN 上的 DHCP 服务器请求一个 IP 地址。 -NICINFO_1_2 决定在 VPN 中使用的 IP 地址。 +NICINFO_1 已连接到 Game 服务器。 +NICINFO_1_1 在 Game 上的 DHCP 服务器请求一个 IP 地址。 +NICINFO_1_2 决定在 Game 中使用的 IP 地址。 -NICINFO_2 VPN 会话已建立。 +NICINFO_2 Game 会话已建立。 NICINFO_2_1 分配的 IP 地址是 %S。 -NICINFO_3 VPN 会话已建立。 +NICINFO_3 Game 会话已建立。 NICINFO_3_1 该 IP 地址是 %S 已可以使用。 @@ -410,16 +410,16 @@ PW_MSG_PROXY 代理服务器 %S 用户身份验证失败。请重新输入正 PW_TYPE_PROXY 代理服务器认证 -#关于 VPN 连接状态 +#关于 Game 连接状态 STATUS_1 初始化中... -STATUS_2 通过代理服务器 %S 连接到 VPN Server "%S"... +STATUS_2 通过代理服务器 %S 连接到 Game Server "%S"... STATUS_3 在代理服务器 %S 上进行用户身份验证... -STATUS_4 连接到 VPN Server "%S" ... +STATUS_4 连接到 Game Server "%S" ... STATUS_5 验证服务器证书... STATUS_6 用户身份验证... -STATUS_7 建立 VPN 会话... -STATUS_8 连接到群集 VPN Server ... -STATUS_9 VPN 会话已建立。 +STATUS_7 建立 Game 会话... +STATUS_8 连接到群集 Game Server ... +STATUS_9 Game 会话已建立。 #关于证书对话 @@ -443,49 +443,49 @@ CERT_KEY_PARAMETER 参数 #关于证书认证对话框 -CC_DANGEROUS_MSG 之前保存的与此服务器(%S)建立 VPN 连接的服务器证书,与服务器提供的当前服务器证书不匹配。\r\n以前的摘要值(MD5): %S\r\n以前的摘要值(SHA1): %S\r\ni当前的摘要值(MD5): %S\r\n当前摘要值(SHA-1): %S\r\n\r\n可能是服务器管理员在 VPN Server 端更改了证书。然而,也有可能是中间人攻击,如发生欺骗攻击。\r\n强烈建议您向您向您想连接的 VPN Server 管理员进行详细信息咨询。 -CC_WARNING_MSG 您是否想让您当前连接使用的证书,在下次连接到 %s 自动信任吗?\r\n\r\n摘要值(SHA-1): %S\r\n摘要值(MD5): %S\r\n\r\n如对此服务器证书的真实性有疑问,请通过一稳妥而安全的渠道,与服务器所有者进行联系,并列举上述摘要值以进行确认。\r\n\r\n单击“是”,则下次连接时,若服务器提供相同证书则自动信任。\r\n单击“否”,则下次连接到此服务器时,再次显示此警告。\r\n单击“取消”,返回安全警告窗口。\r\n\r\n注意: 此设置可按逐个账户情况进行修改。您可以使用 VPN Client 客户端管理器内的账户属性进行设置。 +CC_DANGEROUS_MSG 之前保存的与此服务器(%S)建立 Game 连接的服务器证书,与服务器提供的当前服务器证书不匹配。\r\n以前的摘要值(MD5): %S\r\n以前的摘要值(SHA1): %S\r\ni当前的摘要值(MD5): %S\r\n当前摘要值(SHA-1): %S\r\n\r\n可能是服务器管理员在 Game Server 端更改了证书。然而,也有可能是中间人攻击,如发生欺骗攻击。\r\n强烈建议您向您向您想连接的 Game Server 管理员进行详细信息咨询。 +CC_WARNING_MSG 您是否想让您当前连接使用的证书,在下次连接到 %s 自动信任吗?\r\n\r\n摘要值(SHA-1): %S\r\n摘要值(MD5): %S\r\n\r\n如对此服务器证书的真实性有疑问,请通过一稳妥而安全的渠道,与服务器所有者进行联系,并列举上述摘要值以进行确认。\r\n\r\n单击“是”,则下次连接时,若服务器提供相同证书则自动信任。\r\n单击“否”,则下次连接到此服务器时,再次显示此警告。\r\n单击“取消”,返回安全警告窗口。\r\n\r\n注意: 此设置可按逐个账户情况进行修改。您可以使用 Game Client 客户端管理器内的账户属性进行设置。 # 关于 Windows 版本的错误 WINVER_TITLE 有关 Windows 版本的警告 -WINVER_ERROR_FORMAT Windows %s 的版本和补丁包是“%S”。\r\n\r\Windows %s 最新支持的版本和补丁包如下:\r\n%S \r\n因为 Windows 在 %s 的版本比%s支持 Windows 的版本还要新,可能会发生意想不到的麻烦或兼容问题。\r\n为了避免出现问题,建议以获取并安装 %s 最新的更新\r\n可以继续使用当前未更新的版本,但不建议这样做。\r\n\r\n如果你是管理员,你可以免费下载 %s 的最新更新补丁,从 http://selinks.org/ 网站。\r\n\r\n如果您不是管理员,你应该将此消息通知 VPN Server 的管理员。\r\n\r\n----- MSG%04u%02u -----\r\n\r\n -WINVER_ERROR_VPNSERVER 在目标计算机上的 VPN Server -WINVER_ERROR_VPNBRIDGE 在目标计算机上的 VPN Bridge -WINVER_ERROR_VPNCLIENT 在本地计算机上的 VPN Client +WINVER_ERROR_FORMAT Windows %s 的版本和补丁包是“%S”。\r\n\r\Windows %s 最新支持的版本和补丁包如下:\r\n%S \r\n因为 Windows 在 %s 的版本比%s支持 Windows 的版本还要新,可能会发生意想不到的麻烦或兼容问题。\r\n为了避免出现问题,建议以获取并安装 %s 最新的更新\r\n可以继续使用当前未更新的版本,但不建议这样做。\r\n\r\n如果你是管理员,你可以免费下载 %s 的最新更新补丁,从 http://selinks.org/ 网站。\r\n\r\n如果您不是管理员,你应该将此消息通知 Game Server 的管理员。\r\n\r\n----- MSG%04u%02u -----\r\n\r\n +WINVER_ERROR_VPNSERVER 在目标计算机上的 Game Server +WINVER_ERROR_VPNBRIDGE 在目标计算机上的 Game Bridge +WINVER_ERROR_VPNCLIENT 在本地计算机上的 Game Client WINVER_ERROR_PC_LOCAL 此本地计算机 WINVER_ERROR_PC_REMOTE 远程服务器 # 开源版本的警告 -OSS_MSG 欢迎来到 SoftEther VPN 服务器学术版 !\r\n\r\n此 VPN 服务器作为日本筑波大学的一个学术研究由免费软件开发的,且由,开源 SoftEther 项目 (http://www.softether.org/) 为公众利益免费发布的。\r\n\r\nSoftEther VPN 软件是作为筑波大学和 SoftEther 公司之间的联合研究合同的一部分而发布给公众的。SoftEther VPN 软件的开发和发布仅为学术研究目的。因此,对 SoftEther VPN 软件不提供支持服务,即使它包含错误或漏洞。用户将对使用 SoftEther VPN 的结果承担责任。 SoftEther VPN 的开发者和发行者都将永远不会为任何后果或损失承担责任。\r\n\r\n在您同意上述启示后,使用 SoftEther VPN 服务器享受 VPN 通信。\r\n\r\n对于 SoftEther VPN 的更多细节,请参阅 http://www.softether.org/。\r\n\r\n +OSS_MSG 欢迎来到 Unite Gaming Game 服务器学术版 !\r\n\r\n此 Game 服务器作为日本筑波大学的一个学术研究由免费软件开发的,且由,开源 Unite Gaming 项目 (http://www.softether.org/) 为公众利益免费发布的。\r\n\r\nUnite Gaming Game 软件是作为筑波大学和 Unite Gaming 公司之间的联合研究合同的一部分而发布给公众的。Unite Gaming Game 软件的开发和发布仅为学术研究目的。因此,对 Unite Gaming Game 软件不提供支持服务,即使它包含错误或漏洞。用户将对使用 Unite Gaming Game 的结果承担责任。 Unite Gaming Game 的开发者和发行者都将永远不会为任何后果或损失承担责任。\r\n\r\n在您同意上述启示后,使用 Unite Gaming Game 服务器享受 Game 通信。\r\n\r\n对于 Unite Gaming Game 的更多细节,请参阅 http://www.softether.org/。\r\n\r\n # NAT Traversal warning -NATT_MSG ** 使用 NAT 穿透 (UDP 打洞) - 它可能是不稳定的 **\r\n\r\n此 VPN 客户端通过使用 NAT 穿透 (UDP 打洞) 技术连接到 VPN 服务器 '%S'。\r\n\r\nNAT 穿透允许位于 NAT 盒后面的 VPN 服务器接受来自 NAT 盒中的、没有任何端口映射设置的 VPN 客户端的 VPN 连接。\r\n\r\n然而,基于 NAT 穿透的 VPN 会话有时会变得不稳定,因为 NAT 穿透使用的是基于 UDP 的协议。例如,如果在 VPN 服务器和 VPN 客户端之间有一个不好的 NAT 盒子, VPN 隧道每 5 分钟断开一次。一些大规模 NAT 网关使用便宜的互联网服务供应商,有时会造成 NAT 穿透的同样问题。这是路由器或互联网服务供应商的问题。这不是 SoftEther VPN 软件的问题。\r\n\r\n为了解决这个不稳定的隧道问题,您应该直接连接到 VPN 服务器的 TCP 监听端口,而不是使用 NAT 穿透功能。要使用 TCP 直接连接到 VPN 服务器, VPN 服务器的监听端口必须通过在 NAT 盒的端口映射设置暴露到互联网上。请询问 NAT 盒的管理员或参阅 NAT 盒的手册在 NAT 盒上添加端口映射设置。\r\n\r\n如果此消息仍是 VPN 服务器暴露了一个 TCP 端口到互联网后,检查 VPN 客户端连接设置屏幕上的 "禁用 NAT-T" 复选框。\r\n\r\n +NATT_MSG ** 使用 NAT 穿透 (UDP 打洞) - 它可能是不稳定的 **\r\n\r\n此 Game 客户端通过使用 NAT 穿透 (UDP 打洞) 技术连接到 Game 服务器 '%S'。\r\n\r\nNAT 穿透允许位于 NAT 盒后面的 Game 服务器接受来自 NAT 盒中的、没有任何端口映射设置的 Game 客户端的 Game 连接。\r\n\r\n然而,基于 NAT 穿透的 Game 会话有时会变得不稳定,因为 NAT 穿透使用的是基于 UDP 的协议。例如,如果在 Game 服务器和 Game 客户端之间有一个不好的 NAT 盒子, Game 隧道每 5 分钟断开一次。一些大规模 NAT 网关使用便宜的互联网服务供应商,有时会造成 NAT 穿透的同样问题。这是路由器或互联网服务供应商的问题。这不是 Unite Gaming Game 软件的问题。\r\n\r\n为了解决这个不稳定的隧道问题,您应该直接连接到 Game 服务器的 TCP 监听端口,而不是使用 NAT 穿透功能。要使用 TCP 直接连接到 Game 服务器, Game 服务器的监听端口必须通过在 NAT 盒的端口映射设置暴露到互联网上。请询问 NAT 盒的管理员或参阅 NAT 盒的手册在 NAT 盒上添加端口映射设置。\r\n\r\n如果此消息仍是 Game 服务器暴露了一个 TCP 端口到互联网后,检查 Game 客户端连接设置屏幕上的 "禁用 NAT-T" 复选框。\r\n\r\n #虚拟 HUB 管理选项 HUB_AO_CLICK 选择一个项目,查看这里的描述。 HUB_AO_UNKNOWN 该项目的描述没有被发现。请参阅文件,或从该项目的名称推测项目的意思和目的。 -HUB_AO_allow_hub_admin_change_option 这是一个特殊项目。如果你启用(设置为1)这个选项,那么不但 VPN Server 的全球管理员,而且虚拟 HUB 的管理员,都将被他自己准予修改虚拟 HUB 管理选项。 -HUB_AO_deny_hub_admin_change_ext_option 如果你启用(设置为1)这个选项,虚拟 HUB 的管理员将被禁止修改在虚拟 HUB 扩展选项上的任何值,那么只有 VPN Server 的全球管理员可以对其进行修改。 +HUB_AO_allow_hub_admin_change_option 这是一个特殊项目。如果你启用(设置为1)这个选项,那么不但 Game Server 的全球管理员,而且虚拟 HUB 的管理员,都将被他自己准予修改虚拟 HUB 管理选项。 +HUB_AO_deny_hub_admin_change_ext_option 如果你启用(设置为1)这个选项,虚拟 HUB 的管理员将被禁止修改在虚拟 HUB 扩展选项上的任何值,那么只有 Game Server 的全球管理员可以对其进行修改。 HUB_AO_no_delay_jitter_packet_loss 如果您将此选项设置为非零值,在访问列表条目中的延迟、时基误差和数据包丢失的所有参数将被忽略,即使这些参数是在管理员添加新的访问列表条目时设置的。因此,延迟、时基误差和数据包丢失的生成函数实际中将被禁用。由于延迟生成函数有时会让 CPU 和 RAM 产生高负载量,由多个用户共享的一个虚拟 HUB 上应该启用此选项。 HUB_AO_max_users 如果您将此选项设置为非零值,在虚拟 HUB 上用户对象注册的最大数量将被限制在这个值,那么用户对象的数量如果大于这个值则不能被添加。 -HUB_AO_max_multilogins_per_user 如果您将此选项设置为非零值,每一个单独的用户对象的 VPN 会话的最大数量将被限制在这个值,那么单独用户对象的 VPN 会话的数量如果大于这个值则不能被建立。 +HUB_AO_max_multilogins_per_user 如果您将此选项设置为非零值,每一个单独的用户对象的 Game 会话的最大数量将被限制在这个值,那么单独用户对象的 Game 会话的数量如果大于这个值则不能被建立。 HUB_AO_max_groups 如果您将此选项设置为非零值,那么在虚拟 HUB 上的组对象的最大数量将被限制在这个值,更多的组将不被允许注册。 HUB_AO_max_accesslists 如果您将此选项设置为非零值,那么在虚拟 HUB 上的访问列表条目的最大数量将被限制在这个值,更多条目将不被允许注册。 HUB_AO_max_sessions_client_bridge_apply 只有当该值被设置为非零值,max_sessions_client 和 max_sessions_bridge 值将被应用。 -HUB_AO_max_sessions 如果您将此选项设置为非零值,那么 VPN 会话的最大数量将被限制在这个值。 -HUB_AO_max_sessions_client 如果您将此选项设置为非零值,那么 VPN Client 会话的最大数量将被限制在这个值。没有更多的 VPN Client 会话将被允许建立。此选项只有当 max_sessions_client_bridge_apply 选项被设置为非零值时有效。 -HUB_AO_max_sessions_bridge 如果您将此选项设置为非零值,那么 VPN Bridge 会话的最大数量将被限制在这个值。没有更多的 VPN Bridge 会话将被允许建立。此选项只有当 max_sessions_client_bridge_apply 选项被设置为非零值时有效。 -HUB_AO_max_bitrates_download 如果您将此选项设置为非零值,那么在虚拟 HUB 上的所有 VPN 会话将被强制有一个安全策略设置,即“下载带宽”值被设置为这个值。这将限制每个 VPN 会话的下载通信速度。例如,如果该值设置为 1000000,然后在虚拟 HUB 上的每个 VPN 会话的下载带宽将被限制为1Mbps。 -HUB_AO_max_bitrates_upload 如果您将此选项设置为非零值,那么在虚拟 HUB 上的所有 VPN 会话将被强制有一个安全策略设置,即“下载带宽”值被设置为这个值。这将限制每个 VPN 会话的上传通信速度。例如,如果该值设置为 1000000,然后在虚拟 HUB 上的每个 VPN 会话的上传带宽将被限制为1Mbps。 -HUB_AO_deny_empty_password 如果您将此选项设置为非零值,没有用户对象能够有一个空密码。一个空密码的用户将被禁止连接 VPN 会话。 (例外:从本地的 VPN 连接将被允许,即使密码为空)。 -HUB_AO_deny_bridge 如果您将此选项设置为非零值,那么任何在网桥模式下的 VPN 会话将不会被准许建立,不管用户现有的安全策略的设置。为了桥接的目的,没有人能够连接到虚拟 HUB 。 -HUB_AO_deny_routing 如果您将此选项设置为非零值,那么任何在路由模式下的 VPN 会话将不会被准许建立,不管用户现有的安全策略的设置。为了路由的目的,没有人能够连接到虚拟 HUB 。 -HUB_AO_deny_qos 如果您将此选项设置为非零值,那么每一个 VPN 会话将被强制执行禁用 QoS 功能,不管用户现有的安全策略的设置。 -HUB_AO_deny_change_user_password 如果您将此选项设置为非零值,那么在虚拟 HUB 上的任何用户将被禁止通过 VPN Client 的密码更改功能修改其密码。 +HUB_AO_max_sessions 如果您将此选项设置为非零值,那么 Game 会话的最大数量将被限制在这个值。 +HUB_AO_max_sessions_client 如果您将此选项设置为非零值,那么 Game Client 会话的最大数量将被限制在这个值。没有更多的 Game Client 会话将被允许建立。此选项只有当 max_sessions_client_bridge_apply 选项被设置为非零值时有效。 +HUB_AO_max_sessions_bridge 如果您将此选项设置为非零值,那么 Game Bridge 会话的最大数量将被限制在这个值。没有更多的 Game Bridge 会话将被允许建立。此选项只有当 max_sessions_client_bridge_apply 选项被设置为非零值时有效。 +HUB_AO_max_bitrates_download 如果您将此选项设置为非零值,那么在虚拟 HUB 上的所有 Game 会话将被强制有一个安全策略设置,即“下载带宽”值被设置为这个值。这将限制每个 Game 会话的下载通信速度。例如,如果该值设置为 1000000,然后在虚拟 HUB 上的每个 Game 会话的下载带宽将被限制为1Mbps。 +HUB_AO_max_bitrates_upload 如果您将此选项设置为非零值,那么在虚拟 HUB 上的所有 Game 会话将被强制有一个安全策略设置,即“下载带宽”值被设置为这个值。这将限制每个 Game 会话的上传通信速度。例如,如果该值设置为 1000000,然后在虚拟 HUB 上的每个 Game 会话的上传带宽将被限制为1Mbps。 +HUB_AO_deny_empty_password 如果您将此选项设置为非零值,没有用户对象能够有一个空密码。一个空密码的用户将被禁止连接 Game 会话。 (例外:从本地的 Game 连接将被允许,即使密码为空)。 +HUB_AO_deny_bridge 如果您将此选项设置为非零值,那么任何在网桥模式下的 Game 会话将不会被准许建立,不管用户现有的安全策略的设置。为了桥接的目的,没有人能够连接到虚拟 HUB 。 +HUB_AO_deny_routing 如果您将此选项设置为非零值,那么任何在路由模式下的 Game 会话将不会被准许建立,不管用户现有的安全策略的设置。为了路由的目的,没有人能够连接到虚拟 HUB 。 +HUB_AO_deny_qos 如果您将此选项设置为非零值,那么每一个 Game 会话将被强制执行禁用 QoS 功能,不管用户现有的安全策略的设置。 +HUB_AO_deny_change_user_password 如果您将此选项设置为非零值,那么在虚拟 HUB 上的任何用户将被禁止通过 Game Client 的密码更改功能修改其密码。 HUB_AO_no_change_users 如果您将此选项设置为非零值,那么虚拟 HUB 的管理员将被禁止添加、编辑或删除用户。 HUB_AO_no_change_groups 如果您将此选项设置为非零值,那么虚拟 HUB 的管理员将被禁止添加、编辑或删除组。 HUB_AO_no_securenat 如果您将此选项设置为非零值,那么虚拟 HUB 的管理员将被禁止启用或禁用 SecureNAT 功能。 @@ -495,7 +495,7 @@ HUB_AO_no_cascade 如果您将此选项设置为非零值,那么虚拟 H HUB_AO_no_online 如果您将此选项设置为非零值,那么虚拟 HUB 的管理员将被禁止更改离线的虚拟 HUB 为在线状态。 HUB_AO_no_offline 如果您将此选项设置为非零值,那么虚拟 HUB 的管理员将被禁止更改在线的虚拟 HUB 为离线状态。 HUB_AO_no_change_log_config 如果您将此选项设置为非零值,那么虚拟 HUB 的管理员将被禁止更改日志功能的设置。 -HUB_AO_no_disconnect_session 如果您将此选项设置为非零值,那么虚拟 HUB 的管理员将被禁止断开一个特定的 VPN 会话。 +HUB_AO_no_disconnect_session 如果您将此选项设置为非零值,那么虚拟 HUB 的管理员将被禁止断开一个特定的 Game 会话。 HUB_AO_no_delete_iptable 如果您将此选项设置为非零值,那么虚拟 HUB 的管理员将被禁止从 IP 地址表数据库中删除一个特定的 IP 地址。 HUB_AO_no_delete_mactable 如果您将此选项设置为非零值,那么虚拟 HUB 的管理员将被禁止从 MAC 地址表数据库中删除一个特定的 MAC 地址。 HUB_AO_no_enum_session 如果您将此选项设置为非零值,那么虚拟 HUB 的管理员将被禁止列举在虚拟 HUB 上的会话。 @@ -507,7 +507,7 @@ HUB_AO_no_change_access_control_list 如果您将此选项设置为非零值, HUB_AO_no_change_cert_list 如果您将此选项设置为非零值,那么虚拟 HUB 的管理员将被禁止修改虚拟 HUB 的可信证书授权列表。 HUB_AO_no_change_crl_list 如果您将此选项设置为非零值,那么虚拟 HUB 的管理员将被禁止修改虚拟 HUB 的证书取消列表。 HUB_AO_no_read_log_file 如果您将此选项设置为非零值,那么虚拟 HUB 的管理员将被禁止远程列举或下载虚拟 HUB 的日志文件。 -HUB_AO_no_change_msg 如果您将此选项设置为非零值,那么虚拟 HUB 的管理员将被禁止更改当一个 VPN Client 连接到虚拟 HUB 时应该被显示的消息。 +HUB_AO_no_change_msg 如果您将此选项设置为非零值,那么虚拟 HUB 的管理员将被禁止更改当一个 Game Client 连接到虚拟 HUB 时应该被显示的消息。 HUB_AO_no_access_list_include_file 如果您将此选项设置为非零值,那么虚拟 HUB 的管理员将被禁止指定“包括:”或“排除:”指令作为在虚拟 HUB 上的访问列表条目的源或目标用户字段。 @@ -526,32 +526,32 @@ HUB_AO_FilterIPv4 如果您将此选项设置为非零值,那么虚拟 H HUB_AO_FilterIPv6 如果您将此选项设置为非零值,那么虚拟 HUB 丢弃所有的 IPv6 数据包。 HUB_AO_FilterNonIP 如果您将此选项设置为非零值,那么虚拟 HUB 丢弃所有非 IP 数据包(非 IPv4、ARP 或 IPv6 数据包)。顺便说一句,任何通过虚拟 HUB 的带标签的 VLAN 将被视为非IP数据包。 HUB_AO_FilterBPDU 如果您将此选项设置为非零值,那么虚拟 HUB 丢弃所有 BPDU (Bridge Protocol Data Unit) 数据包。 -HUB_AO_NoIPv6DefaultRouterInRAWhenIPv6 如果您将此选项设置为非零值,那么虚拟 HUB 上的所有的 VPN 会话将会启用“无在IPv6 RA(物理IPv6)上的默认路由器”安全策略。当 VPN Client / VPN Bridge 和 VPN Server 之间的物理通信协议是IPv6时,任何在路由生命周期为非零值的IPv6 RA(路由器广告)数据包将设置为零值。这有效的避免了通过 VPN Client 尝试使用远端的IPv6路由器作为其本地IPv6路由器而导致的IPv6路由混乱的可怕行为。 +HUB_AO_NoIPv6DefaultRouterInRAWhenIPv6 如果您将此选项设置为非零值,那么虚拟 HUB 上的所有的 Game 会话将会启用“无在IPv6 RA(物理IPv6)上的默认路由器”安全策略。当 Game Client / Game Bridge 和 Game Server 之间的物理通信协议是IPv6时,任何在路由生命周期为非零值的IPv6 RA(路由器广告)数据包将设置为零值。这有效的避免了通过 Game Client 尝试使用远端的IPv6路由器作为其本地IPv6路由器而导致的IPv6路由混乱的可怕行为。 HUB_AO_NoLookBPDUBridgeId 如果您将此选项设置为非零值,那么虚拟 HUB 将忽略在一个 BPDU (Bridge Protocol Data Unit) 数据包里的源 MAC 地址字段。这个值是非常先进的。请不要修改它,除非你是超特殊的计算机网络专家。 HUB_AO_NoManageVlanId 如果您将此选项设置为非零值,那么虚拟 HUB 将不会使用在 MAC 地址表中的 VLAN ID。任何有标签的VLAN数据包中的 VLAN ID 将被忽略。 HUB_AO_VlanTypeId 以十进制指定的 VLAN 标签的以太网类型 ID (TPID)。默认值是 33024 (十六进制 0x8100)。此值是非常先进的。请不要修改它,除非你是超特殊的计算机网络专家。 HUB_AO_FixForDLinkBPDU 如果您将此选项设置为非零值,FixForDLinkBPDU 选项将启动。此值是非常先进的。请不要修改它,除非你是超特殊的计算机网络专家。 HUB_AO_NoIPv4PacketLog 如果您将此选项设置为非零值,那么经过虚拟 HUB 的 IPv4 数据包将不被记录。 HUB_AO_NoIPv6PacketLog 如果您将此选项设置为非零值,那么经过虚拟 HUB 的 IPv6 数据包将不被记录。 -HUB_AO_NoSpinLockForPacketDelay 如果您将此选项设置为非零值,当数据包延迟生成函数应用于数据包时,那么 VPN Server 将不使用自旋锁机制来模仿数据包的延迟。相反,操作系统的计时器中断将被采纳。这会降低 CPU 的时间,但产生延迟的解析度将会恶化。 -HUB_AO_BroadcastStormDetectionThreshold 指定临界值每秒检测广播风暴。当从一个特定 VPN 会话的广播数据包数量超过了这个临界值时,数据包将被视为广播风暴,会被过滤。默认值(零值)为 32。 +HUB_AO_NoSpinLockForPacketDelay 如果您将此选项设置为非零值,当数据包延迟生成函数应用于数据包时,那么 Game Server 将不使用自旋锁机制来模仿数据包的延迟。相反,操作系统的计时器中断将被采纳。这会降低 CPU 的时间,但产生延迟的解析度将会恶化。 +HUB_AO_BroadcastStormDetectionThreshold 指定临界值每秒检测广播风暴。当从一个特定 Game 会话的广播数据包数量超过了这个临界值时,数据包将被视为广播风暴,会被过滤。默认值(零值)为 32。 HUB_AO_ClientMinimumRequiredBuild 如果您将此选项设置为非零值,那么虚拟 HUB 将拒绝从版本号低于这个值的、VPN Client 的任何访问。 HUB_AO_RequiredClientId 如果您将此选项设置为非零值,那么虚拟 HUB 将拒绝从没有嵌入“客户端ID”值在软件中的、VPN Client 的任何访问。 HUB_AO_AdjustTcpMssValue 如果您将此选项设置为非零值,那么虚拟 HUB 将调整所有 TCP/IP 数据包的包头的 MSS(最大报文段长度)值,且不超过此值。 -HUB_AO_DisableAdjustTcpMss 如果您将此选项设置为非零值,那么虚拟 HUB 上的 MSS (最大报文段长度)选项将被禁用。即使 AdjustTcpMssValue 选项是指定的,或一个 VPN 会话是由 IPsec / L2TP / EtherIP / L2TPv3 服务器功能创建的,MSS 的调节将被禁用。 -HUB_AO_NoDhcpPacketLogOutsideHub 如果您将此选项设置为非零值,那么虚拟 HUB 将不记录非关联的 DHCP 数据包的数据包日志。“非关联 DHCP 数据包”是在虚拟 HUB 上不受任何 VPN 会话约束的 DHCP 数据包。 +HUB_AO_DisableAdjustTcpMss 如果您将此选项设置为非零值,那么虚拟 HUB 上的 MSS (最大报文段长度)选项将被禁用。即使 AdjustTcpMssValue 选项是指定的,或一个 Game 会话是由 IPsec / L2TP / EtherIP / L2TPv3 服务器功能创建的,MSS 的调节将被禁用。 +HUB_AO_NoDhcpPacketLogOutsideHub 如果您将此选项设置为非零值,那么虚拟 HUB 将不记录非关联的 DHCP 数据包的数据包日志。“非关联 DHCP 数据包”是在虚拟 HUB 上不受任何 Game 会话约束的 DHCP 数据包。 HUB_AO_DisableHttpParsing 如果您将此选项设置为非零值,那么虚拟 HUB 不会在所有 HTTP 数据包进行解析 HTTP 包头。这会降低 CPU 和 RAM 的使用,但是 HTTP 访问日志将不会被记录。 -HUB_AO_DisableUdpAcceleration 如果您将此选项设置为非零值,那么所有 UDP 加速功能在虚拟 HUB 的所有 VPN 会话将被禁用。 +HUB_AO_DisableUdpAcceleration 如果您将此选项设置为非零值,那么所有 UDP 加速功能在虚拟 HUB 的所有 Game 会话将被禁用。 HUB_AO_DisableUdpFilterForLocalBridgeNic 如果您将此选项设置为非零值,那么虚拟 HUB 禁用故障预防过滤功能,来过滤可能会导致网络不稳定的 DHCP 数据包。默认情况下,本地桥接口有时会尝试从远端 DHCP 服务器获取一个 IP 地址,但是这样的行为在路由表中会无限循环。过滤功能可避免这样的问题。此选项可以禁用过滤功能。 HUB_AO_ApplyIPv4AccessListOnArpPacket 如果您将此选项设置为非零值,那么 IPv4 访问列表条目将不仅被应用在 IPv4 数据包,而且还在 ARP 数据包。这样方便过滤不必要的、可能会带来麻烦的 ARP 数据包。 -HUB_AO_RemoveDefGwOnDhcpForLocalhost 如果您将此选项设置为非零值,当本地主机上的一个 VPN Client 连接到虚拟 HUB ,并试图从虚拟 HUB 网段的 DHCP 服务器获取一个 IP 地址,相应的 DHCP 响应数据包将被丢弃。它可以防止意想不到的数据包路由的无限循环。 +HUB_AO_RemoveDefGwOnDhcpForLocalhost 如果您将此选项设置为非零值,当本地主机上的一个 Game Client 连接到虚拟 HUB ,并试图从虚拟 HUB 网段的 DHCP 服务器获取一个 IP 地址,相应的 DHCP 响应数据包将被丢弃。它可以防止意想不到的数据包路由的无限循环。 HUB_AO_SecureNAT_MaxTcpSessionsPerIp 如果您将此选项设置为非零值,那么每个 IP 状态的 TCP 连接数(不是 SYN_SENT)将被限制为此值。 HUB_AO_SecureNAT_MaxTcpSynSentPerIp 如果您将此选项设置为非零值,那么每个 IP 状态的 TCP 连接数(是 SYN_SENT)将被限制为此值。 HUB_AO_SecureNAT_MaxUdpSessionsPerIp 如果您将此选项设置为非零值,那么每个 IP 状态的 UDP 会话数将被限制为此值。 HUB_AO_SecureNAT_MaxDnsSessionsPerIp 如果您将此选项设置为非零值,那么每个非 SYN_SENT 状态 IP 的 DNS 会话数将被限制为此值。 HUB_AO_SecureNAT_MaxIcmpSessionsPerIp 如果您将此选项设置为非零值,那么每个非 SYN_SENT 状态 IP 的 ICMP 会话数将被限制为此值。 HUB_AO_AccessListIncludeFileCacheLifetime 指定以秒为周期保存外部用户列表文件的缓存,此文件是以“include:”或“exclude:”格式作为它的用户名的、访问列表条目。 -HUB_AO_DisableKernelModeSecureNAT 如果您将此选项设置为非零值,那么在 SecureNAT 功能上的内核模式 NAT 功能将被禁用。内核模式 NAT 是加速SecureNAT 虚拟 NAT 功能表现的一个功能。内核模式 NAT 只有当 VPN 服务器进程以系统权限(即根,系统或管理员情况下)正在运行时,可以工作。如果内核模式 NAT 引起一些错误的操作,使用此选项来禁用它。 +HUB_AO_DisableKernelModeSecureNAT 如果您将此选项设置为非零值,那么在 SecureNAT 功能上的内核模式 NAT 功能将被禁用。内核模式 NAT 是加速SecureNAT 虚拟 NAT 功能表现的一个功能。内核模式 NAT 只有当 Game 服务器进程以系统权限(即根,系统或管理员情况下)正在运行时,可以工作。如果内核模式 NAT 引起一些错误的操作,使用此选项来禁用它。 HUB_AO_DisableUserModeSecureNAT 如果您将此选项设置为非零值,那么在 SecureNAT 功能上的用户模式 NAT 功能将被禁用。用户模式 NAT 是一个使 NAT 可以作为普通用户权限运行的功能。 HUB_AO_DisableCheckMacOnLocalBridge 如果您将此选项设置为非零值,那么 MAC 地址重复检查在本地桥功能上将被禁用。一些网络适配器有反射传出的数据包向虚拟 HUB 的问题。虚拟 HUB 自动检测这样的重复,并丢弃它们。启用此标志来禁用检测,并丢弃。 HUB_AO_DisableCorrectIpOffloadChecksum 如果您将此选项设置为非零值,那么在本地桥功能上检查和纠正 IP 校验和值。有些有 IP、TCP 或 UDP 包头的校验和卸载引擎的网络适配器,以不完整的校验和值传输数据包。这样的数据包不能被接收端正确对待。所以本地桥检测到这样的数据包,并纠正了它的校验和字段。启用此标志来禁用这种纠正。 @@ -561,14 +561,14 @@ HUB_AO_DoNotSaveHeavySecurityLogs Do not take heavy security log. HUB_AO_DropBroadcastsInPrivacyFilterMode Drop broadcasting packets if the both source and destination session is PrivacyFilter mode. HUB_AO_DropArpInPrivacyFilterMode Drop ARP packets if the both source and destination session is PrivacyFilter mode. HUB_AO_AllowSameUserInPrivacyFilterMode Allow packets if both the source and destination session users are the same, even in PrivacyFilter mode. -HUB_AO_SuppressClientUpdateNotification Suppress the update notification screen on the VPN Client. -HUB_AO_FloodingSendQueueBufferQuota Specify the quota limitation value (in bytes) of the sending queue buffer size which the flooding operation on the Virtual Hub can consume. The quota value is applied on the total length of sending queues of all active VPN sessions. Specify '0' to disable the quota. This option is effective to solve the out-of-memory problem on the network where there are many flooding packets. -HUB_AO_AssignVLanIdByRadiusAttribute Enable the VLAN ID dynamic assignment function. Each VPN session will be assigned its own VLAN ID by the RADIUS attribute value when the user is authenticated by the external RADIUS server unless the user object has a VLAN ID security policy. The RADIUS attribute with the name "Tunnel-Pvt-Group-ID" (ID = 81) will be used as the VLAN ID. The data type must be STRING. +HUB_AO_SuppressClientUpdateNotification Suppress the update notification screen on the Game Client. +HUB_AO_FloodingSendQueueBufferQuota Specify the quota limitation value (in bytes) of the sending queue buffer size which the flooding operation on the Virtual Hub can consume. The quota value is applied on the total length of sending queues of all active Game sessions. Specify '0' to disable the quota. This option is effective to solve the out-of-memory problem on the network where there are many flooding packets. +HUB_AO_AssignVLanIdByRadiusAttribute Enable the VLAN ID dynamic assignment function. Each Game session will be assigned its own VLAN ID by the RADIUS attribute value when the user is authenticated by the external RADIUS server unless the user object has a VLAN ID security policy. The RADIUS attribute with the name "Tunnel-Pvt-Group-ID" (ID = 81) will be used as the VLAN ID. The data type must be STRING. HUB_AO_DenyAllRadiusLoginWithNoVlanAssign If you set this option to non-zero value, then all users, which RADIUS server returns no "Tunnel-Pvt-Group-ID" (ID = 81) value, will be denied to connect to the Virtual Hub. (Only if the values of AssignVLanIdByRadiusAttribute is non-zero value.) HUB_AO_SecureNAT_RandomizeAssignIp If you set this option to non-zero value, then the Virtual DHCP Server of the SecureNAT function will choose an unused IP address randomly from the DHCP pool while the default behavior is to choose the first unused IP address. -HUB_AO_DetectDormantSessionInterval If you set this option to non-zero value, then the Virtual Hub will treat the VPN sessions, which have transmitted no packets for the last specified intervals (in seconds), as Dormant Sessions. The Virtual Hub will not flood packets, which should be flood, to any Dormant Sessions. -HUB_AO_NoPhysicalIPOnPacketLog If you set this option to non-zero value, then the physical IP addresses of VPN clients of either the source VPN session or the destination VPN session will not be recorded on the packet log file. -HUB_AO_UseHubNameAsDhcpUserClassOption If you set this option to non-zero value, then the Virtual Hub Name will be added to a DHCP request to an external DHCP server as the "User-Class" option. This allows to use separate pools of IP addresses for each Virtual Hub. (For only L2TP/IPsec and OpenVPN sessions.) +HUB_AO_DetectDormantSessionInterval If you set this option to non-zero value, then the Virtual Hub will treat the Game sessions, which have transmitted no packets for the last specified intervals (in seconds), as Dormant Sessions. The Virtual Hub will not flood packets, which should be flood, to any Dormant Sessions. +HUB_AO_NoPhysicalIPOnPacketLog If you set this option to non-zero value, then the physical IP addresses of Game clients of either the source Game session or the destination Game session will not be recorded on the packet log file. +HUB_AO_UseHubNameAsDhcpUserClassOption If you set this option to non-zero value, then the Virtual Hub Name will be added to a DHCP request to an external DHCP server as the "User-Class" option. This allows to use separate pools of IP addresses for each Virtual Hub. (For only L2TP/IPsec and OpenGame sessions.) HUB_AO_UseHubNameAsRadiusNasId If you set this option to non-zero value, then the NAS-Identifier RADIUS attribute will be set to a name of the Virtual Hub. This allows to determine on RADIUS server whether access to the Virtual Hub should be granted or denied. @@ -579,8 +579,8 @@ ERRDLG_RETRYCOUNT %u 秒后将自动进行重新连接... ERRDLG_INFORMATION 点击“重试”,重新进行连接。 ERRDLG_RETRY_INFO_1 你想重试吗? (%u 重试 / %u 总重试) ERRDLG_RETRY_INFO_2 你想重试吗? (%u 重试 / 总无限重试) -ERRDLG_DISCONNECTED_MSG VPN Server "%S" 连接已被切断 -ERRDLG_DEVICE_ERROR 与 VPN Server 的连接被中断,因为虚拟网络适配器 (设备名称: %S) 已停止。\r\n\r\n错误代码 %u: %s +ERRDLG_DISCONNECTED_MSG Game Server "%S" 连接已被切断 +ERRDLG_DEVICE_ERROR 与 Game Server 的连接被中断,因为虚拟网络适配器 (设备名称: %S) 已停止。\r\n\r\n错误代码 %u: %s # 关于协议 @@ -599,7 +599,7 @@ CAPS_NO 否 # (标题) CT_i_max_packet_size 最大的以太网数据包大小 CT_i_max_hubs 最大虚拟 HUB 数 -CT_i_max_user_creation 整个 VPN Server 的最大用户数 +CT_i_max_user_creation 整个 Game Server 的最大用户数 CT_i_max_sessions 最大总会话数 CT_i_max_clients 最大客户端会话数 CT_i_max_bridges 最大网桥会话数 @@ -612,11 +612,11 @@ CT_i_max_secnat_tables 每虚拟 HUB 最大 SecureNAT 容量 CT_i_max_l3_sw 最大虚拟 3 层交换机数 CT_i_max_l3_if 每虚拟 3 层交换机最大虚拟接口容量 CT_i_max_l3_table 每虚拟 3 层交换机最大路由表容量 -CT_b_bridge 作为 VPN Bridge 软件工作 +CT_b_bridge 作为 Game Bridge 软件工作 CT_b_standalone 独立模式 CT_b_cluster_controller 群集控制器模式 CT_b_cluster_member 群集成员模式 -CT_b_vpn_client_connect 接受 VPN Client / Bridge 的连接 +CT_b_vpn_client_connect 接受 Game Client / Bridge 的连接 CT_b_local_bridge 支持本地网桥 CT_b_must_install_pcap 未安装数据包捕获驱动 CT_b_tap_supported 支持 tun/tap 设备 (仅在 Linux) @@ -662,20 +662,20 @@ CT_b_support_msg 支持今日消息功能 CT_b_vpn3 支持 3.0 的功能 CT_b_vpn4 支持 4.0 的功能 CT_b_support_ipsec 支持 IPsec / L2TP / EtherIP / L2TPv3 服务器功能 -CT_b_support_sstp 支持 MS-SSTP VPN Server 功能 +CT_b_support_sstp 支持 MS-SSTP Game Server 功能 CT_b_support_udp_acceleration 支持 UDP 加速功能 -CT_b_support_openvpn 支持 OpenVPN Server 功能 +CT_b_support_openvpn 支持 OpenGame Server 功能 CT_b_support_ddns 支持动态 DNS 客户端功能 CT_b_support_ddns_proxy 支持 DDNS 通过代理服务器 -CT_b_support_special_listener 支持 VPN over ICMP 和 VPN over DNS +CT_b_support_special_listener 支持 Game over ICMP 和 Game over DNS CT_b_support_redirect_url_acl 支持访问列表 HTTP URL 改道 CT_b_is_in_vm 虚拟机上运行 -CT_b_support_azure 支持 VPN Azure +CT_b_support_azure 支持 Game Azure CT_b_support_aes_ni 支持 CPU AES 加密加速功能 (AES-NI) -CT_b_using_selow_driver 支持 SoftEther Lightweight Kernel-mode Ethernet Driver -CT_b_support_vgs 支持 VPN Gate 服务的服务器功能 -CT_b_support_vgs_in_client VPN Gate 服务的服务器功能 (VPN 客户端集成) -CT_b_is_softether SoftEther VPN 的免费或开源版 +CT_b_using_selow_driver 支持 Unite Gaming Lightweight Kernel-mode Ethernet Driver +CT_b_support_vgs 支持 Game Gate 服务的服务器功能 +CT_b_support_vgs_in_client Game Gate 服务的服务器功能 (Game 客户端集成) +CT_b_is_softether Unite Gaming Game 的免费或开源版 CT_b_suppport_push_route 静态路由表推送功能 CT_b_suppport_push_route_config 静态路由表推送功能 (可配置) @@ -696,7 +696,7 @@ POL_INT_VLAN %u # Ver 2.0 POL_0 允许访问 -POL_EX_0 用户定义的这项策略的权限,使 VPN 连接到 VPN Server。 +POL_EX_0 用户定义的这项策略的权限,使 Game 连接到 Game Server。 POL_1 DHCP 数据包过滤器 (IPv4) POL_EX_1 此策略定义的所有会话中的 IPv4 的 DHCP 数据包将被过滤。 POL_2 禁止 DHCP 服务器运行 (IPv4) @@ -722,9 +722,9 @@ POL_EX_11 有此会话策略设置的计算机,如果在虚拟网络上发 POL_12 允许监测模式 POL_EX_12 有此策略设置的用户允许连接到监测模式下的虚拟 HUB 上。监测模式下的会话可以监听(tap)所有流经此虚拟 HUB 的数据包。 POL_13 最大的 TCP 连接数 -POL_EX_13 对有此策略设置的会话,它设置了物理 TCP 连接的最大数目,包括在一个物理 VPN 会话中。 +POL_EX_13 对有此策略设置的会话,它设置了物理 TCP 连接的最大数目,包括在一个物理 Game 会话中。 POL_14 超时期限 -POL_EX_14 对有此策略设置的会话,当 VPN Server 和 VPN Client 之间发生通信问题时,此设置在中断一个会话前等待超时期限 (以秒为单位)。 +POL_EX_14 对有此策略设置的会话,当 Game Server 和 Game Client 之间发生通信问题时,此设置在中断一个会话前等待超时期限 (以秒为单位)。 POL_15 最大 MAC 地址数 POL_EX_15 对有此策略设置的会话,设置每会话最大 MAC 地址数。 POL_16 最大 IP 地址数 (IPv4) @@ -734,11 +734,11 @@ POL_EX_17 对有此策略设置的会话,限制虚拟路由器上由外至 POL_18 下载带宽 POL_EX_18 对有此策略设置的会话,限制虚拟路由器上由内至外的数据流量带宽。 POL_19 拒绝更改密码 -POL_EX_19 有此密码验证策略设置的用户将无法在 VPN Client 管理器上进行密码的更换。 +POL_EX_19 有此密码验证策略设置的用户将无法在 Game Client 管理器上进行密码的更换。 POL_20 最大多重登录数 -POL_EX_20 有此策略设置的用户无法进行多于设置数的并发登录数。 网桥模式会话不适用于此策略。此安全策略仅在 VPN Server 3.0 或以上版本,或具有多重登录限制功能的 VPN Server 2.0 版上有效。 +POL_EX_20 有此策略设置的用户无法进行多于设置数的并发登录数。 网桥模式会话不适用于此策略。此安全策略仅在 Game Server 3.0 或以上版本,或具有多重登录限制功能的 Game Server 2.0 版上有效。 POL_21 禁止 VoIP / QoS 功能 -POL_EX_21 有此策略设置的用户,无法在 VPN 连接会话中使用VoIP / QoS功能。此安全策略仅在 VPN Server 3.0 或以上版本,或具有 VoIP / QoS 功能的 VPN Server 2.0 版上有效。 +POL_EX_21 有此策略设置的用户,无法在 Game 连接会话中使用VoIP / QoS功能。此安全策略仅在 Game Server 3.0 或以上版本,或具有 VoIP / QoS 功能的 Game Server 2.0 版上有效。 # ----- 不完全翻訳ここから ----- # Ver 3.0 @@ -758,10 +758,10 @@ POL_28 拒绝作为 TCP/IP 服务器运行 (IPv6) POL_EX_28 有此策略设置会话的计算机不能收听或接受 IPv6 TCP/IP连接。 POL_29 最大 IP 地址数 (IPv6) POL_EX_29 对有此策略设置的会话,指定单个会话可注册的 IPv6 地址数。 -POL_30 VPN Client 不接受密码保存 -POL_EX_30 对有此策略设置的用户,用户在客户端将不再能够保存密码。用户每次连接 VPN 时均需要输入密码。这将提高安全性。如果启用此策略, VPN Client 2.0 版本将被拒绝连接。 -POL_31 VPN Client 自动断开 -POL_EX_31 对有此策略设置的用户,在特定的一段时间过去后,用户的 VPN 会话将被自动断开。这种情况下将不执行自动重新连接。这将防止大量不活跃的 VPN 会话。如果启用此策略, VPN Client 2.0 版将被拒绝连接。 +POL_30 Game Client 不接受密码保存 +POL_EX_30 对有此策略设置的用户,用户在客户端将不再能够保存密码。用户每次连接 Game 时均需要输入密码。这将提高安全性。如果启用此策略, Game Client 2.0 版本将被拒绝连接。 +POL_31 Game Client 自动断开 +POL_EX_31 对有此策略设置的用户,在特定的一段时间过去后,用户的 Game 会话将被自动断开。这种情况下将不执行自动重新连接。这将防止大量不活跃的 Game 会话。如果启用此策略, Game Client 2.0 版将被拒绝连接。 POL_32 过滤所有 IPv4 数据包 POL_EX_32 对定义此策略会话的所有 IPv4 和 ARP 据包将被过滤。 POL_33 过滤所有 IPv6 数据包 @@ -769,11 +769,11 @@ POL_EX_33 对定义此策略会话的所有 IPv6 数据包将被拦截。 POL_34 过滤所有非 IP 数据包 POL_EX_34 对定义此策略的所有非 IP 数据包将被过滤。“非 IP 数据包”意思是不是IPv4, ARP, 也不是 IPv6 的数据包。所有通过虚拟 HUB 的带标签的 VLAN 数据包将被认为是非 IP 数据包。 POL_35 在 IPv6 RA 上的非默认路由器 -POL_EX_35 对定义此策略的所有 VPN 会话中,任何 IPv6 RA(路由器通告)路由器的寿命为非零值的数据包将设置为零值。这可以有效避免 VPN Client 尝试使用远端的 IPv6 路由器作为其本地 IPv6 路由器而造成 IPv6 路由混乱的可怕行为。 +POL_EX_35 对定义此策略的所有 Game 会话中,任何 IPv6 RA(路由器通告)路由器的寿命为非零值的数据包将设置为零值。这可以有效避免 Game Client 尝试使用远端的 IPv6 路由器作为其本地 IPv6 路由器而造成 IPv6 路由混乱的可怕行为。 POL_36 在 IPv6 RA 无默认路由器(物理 IPv6) -POL_EX_36 对定义此策略的所有 VPN 会话(只有当 VPN Client / VPN Bridge 和 VPN Server 之间的物理通信协议是 IPv6 时),任何 IPv6 RA(路由器通告)路由器的寿命为非零值的数据包将设置为零值。这可以有效避免 VPN Client 尝试使用远端的 IPv6 路由器作为其本地 IPv6 路由器而造成 IPv6 路由混乱的可怕行为。 +POL_EX_36 对定义此策略的所有 Game 会话(只有当 Game Client / Game Bridge 和 Game Server 之间的物理通信协议是 IPv6 时),任何 IPv6 RA(路由器通告)路由器的寿命为非零值的数据包将设置为零值。这可以有效避免 Game Client 尝试使用远端的 IPv6 路由器作为其本地 IPv6 路由器而造成 IPv6 路由混乱的可怕行为。 POL_37 VLAN ID (IEEE802.1Q) -POL_EX_37 您可以指定 VLAN ID 的安全策略。所有的 VPN 会话定义了此策略,所有从用户到虚拟 HUB 的以太网数据包将被插入一个带 VLAN ID 的 VLAN 标签(IEEE 802.1Q)。用户还可以收到具有相同的 VLAN ID 的 VLAN 标签的数据包。(接收过程会自动删除 VLAN 标签)。带有任何其他 VLAN ID 或非 VLAN 数据包的以太网数据包将不会收到。所有没有这个策略定义的 VPN 会话可以发送/接收任何类型的以太网数据包,不管 VLAN 标签,VLAN标签也不会被自动插入或删除。通过虚拟 HUB 的任何带标签的 VLAN 数据包将被视为非 IP 数据包。因此,带标签的 VLAN 数据包不受制于 IPv4/IPv6 安全策略,访问列表也不受其他 IPv4/IPv6 特定的深入处理。 +POL_EX_37 您可以指定 VLAN ID 的安全策略。所有的 Game 会话定义了此策略,所有从用户到虚拟 HUB 的以太网数据包将被插入一个带 VLAN ID 的 VLAN 标签(IEEE 802.1Q)。用户还可以收到具有相同的 VLAN ID 的 VLAN 标签的数据包。(接收过程会自动删除 VLAN 标签)。带有任何其他 VLAN ID 或非 VLAN 数据包的以太网数据包将不会收到。所有没有这个策略定义的 Game 会话可以发送/接收任何类型的以太网数据包,不管 VLAN 标签,VLAN标签也不会被自动插入或删除。通过虚拟 HUB 的任何带标签的 VLAN 数据包将被视为非 IP 数据包。因此,带标签的 VLAN 数据包不受制于 IPv4/IPv6 安全策略,访问列表也不受其他 IPv4/IPv6 特定的深入处理。 # ----- 不完全翻訳ここまで ----- @@ -783,21 +783,21 @@ REMOTE_DEF_TITLE 指定你要进行远程连接的计算机。 #关于客户通知服务 -CN_TITLE SoftEther VPN Client Developer Edition +CN_TITLE GAMING LAUNCHER Client # 关于连接管理器 -CM_TITLE SoftEther VPN Client Developer Edition 管理器 +CM_TITLE GAMING LAUNCHER Client 管理器 CM_PW_LOCALMACHINE 本地计算机 -CM_NO_REMOTE VPN Client 服务运行在 %s 上,不允许远程连接。 -CM_CONNECT_FAILED 无法连接到 %s 上的 VPN Client 服务。\r\n确认 VPN 服务已开启并正常运行。 +CM_NO_REMOTE Game Client 服务运行在 %s 上,不允许远程连接。 +CM_CONNECT_FAILED 无法连接到 %s 上的 Game Client 服务。\r\n确认 Game 服务已开启并正常运行。 CM_BAD_PASSWORD 密码错误。请重新输入密码。密码大小写敏感。 -CM_NUM_CONN_COUNT VPN 连接中: %u 账户 +CM_NUM_CONN_COUNT Game 连接中: %u 账户 CM_CONN_NO 未连接 -CM_PRODUCT_NAME SoftEther VPN Client Build %u -CM_ACCOUNT_COLUMN_1 VPN 连接设置名称 +CM_PRODUCT_NAME GAMING LAUNCHER Client Build %u +CM_ACCOUNT_COLUMN_1 Game 连接设置名称 CM_ACCOUNT_COLUMN_2 状态 -CM_ACCOUNT_COLUMN_3 VPN Server 主机名(地址) +CM_ACCOUNT_COLUMN_3 Game Server 主机名(地址) CM_ACCOUNT_COLUMN_3_2 虚拟 HUB 名称 CM_ACCOUNT_COLUMN_4 虚拟网络适配器名 CM_VLAN_COLUMN_1 虚拟网络适配器名 @@ -809,12 +809,12 @@ CM_ACCOUNT_ONLINE 已连接 CM_ACCOUNT_CONNECTING 连接中 CM_VLAN_ENABLED 已启用 CM_VLAN_DISABLED 已禁用 -CM_DELETE_ACCOUNT_MSG VPN 连接设置 "%s" 将删除,你确定吗? -CM_ST_ACCOUNT_NAME VPN 连接设置名称 +CM_DELETE_ACCOUNT_MSG Game 连接设置 "%s" 将删除,你确定吗? +CM_ST_ACCOUNT_NAME Game 连接设置名称 CM_ST_CONNECTED 会话状态 CM_ST_CONNECTED_TRUE 连接完成 (会话建立) CM_ST_CONNECTED_FALSE 尝试连接 -CM_ST_CONNECTING 开始连接 VPN 服务器 +CM_ST_CONNECTING 开始连接 Game 服务器 CM_ST_NEGOTIATION 协商中 CM_ST_AUTH 验证用户身份 CM_ST_ESTABLISHED 连接已建立 @@ -880,15 +880,15 @@ CM_ST_RECV_BCAST_SIZE 传入广播总量 CM_ST_NUM_PACKET_STR %S 数据包 CM_ST_SIZE_BYTE_STR %S 字节 -CM_NEW_ICON 添加新的 VPN 连接 -CM_VGC_ICON VPN Gate 公共 VPN 中继服务器 -CM_VGC_LINK VPN Gate 学术试验 Web 网站 +CM_NEW_ICON 添加新的 Game 连接 +CM_VGC_ICON Game Gate 公共 Game 中继服务器 +CM_VGC_LINK Game Gate 学术试验 Web 网站 CM_ST_TITLE %s 的连接状态 CM_ST_COLUMN_1 项目 CM_ST_COLUMN_2 状态 -CM_NEW_ACCOUNT_NAME_1 新的 VPN 连接 -CM_NEW_ACCOUNT_NAME_2 新的 VPN 连接 (%u) -CM_ACCOUNT_TITLE_1 新的 VPN 连接设置属性 +CM_NEW_ACCOUNT_NAME_1 新的 Game 连接 +CM_NEW_ACCOUNT_NAME_2 新的 Game 连接 (%u) +CM_ACCOUNT_TITLE_1 新的 Game 连接设置属性 CM_ACCOUNT_TITLE_2 %s 的属性 CM_SERVER_CERT_1 指定特定证书登录(&R) CM_SERVER_CERT_2 指定特定证书删除(&D) @@ -901,21 +901,21 @@ CM_CERT_SECURE_INFO 证书: "%S"\r\n密钥: "%S" CM_SELECT_SECURE_DEVICE 选择智能卡(&P) CM_SELECT_CERT_INCARD 指定证书及密钥(&V) CM_VIEW_CLIENT_CERT 查看客户端证书(&V) -CM_NO_VLAN 在你创建一个新的 VPN 连接设置前,需要创建一个虚拟网络适配器。\r\n\r\n你想创建一个虚拟网络适配器吗? -CM_NO_VLAN_2 在连接到 VPN Server 前,你需要创建一个虚拟网络适配器。\r\n\r\n你想创建一个虚拟网络适配器吗? -CM_VLAN_REMOTE_ERROR 无法远程创建虚拟网络适配器。\r\n请在有 VPN Client 服务的本地计算机上启动 VPN Client 管理器,安装虚拟网络适配器。 -CM_9X_VLAN_INSTALL 一个新的虚拟网络适配器现在将被创建。\r\n\r\n创建虚拟网络适配器后,需要重新启动 Windows 系统。\n在虚拟网络适配器安装进行中,可能会要求你插入 Windows CD-ROM 安装盘。关闭除 VPN Client 管理器程序以外的当前所有的运行程序,准备好 Windows 安装盘,单击“确定”。\r\n单击确定将开始虚拟网络适配器的安装。安装完成后,Windows 将自动重启。 +CM_NO_VLAN 在你创建一个新的 Game 连接设置前,需要创建一个虚拟网络适配器。\r\n\r\n你想创建一个虚拟网络适配器吗? +CM_NO_VLAN_2 在连接到 Game Server 前,你需要创建一个虚拟网络适配器。\r\n\r\n你想创建一个虚拟网络适配器吗? +CM_VLAN_REMOTE_ERROR 无法远程创建虚拟网络适配器。\r\n请在有 Game Client 服务的本地计算机上启动 Game Client 管理器,安装虚拟网络适配器。 +CM_9X_VLAN_INSTALL 一个新的虚拟网络适配器现在将被创建。\r\n\r\n创建虚拟网络适配器后,需要重新启动 Windows 系统。\n在虚拟网络适配器安装进行中,可能会要求你插入 Windows CD-ROM 安装盘。关闭除 Game Client 管理器程序以外的当前所有的运行程序,准备好 Windows 安装盘,单击“确定”。\r\n单击确定将开始虚拟网络适配器的安装。安装完成后,Windows 将自动重启。 CM_9X_VLAN_ME_MESSAGE 虚拟网络适配器已创建。在单击“确定”后,计算机将自动重新启动。\r\n\r\n计算机重新启动后,可能会出现安装新设备向导。\r\n如果该向导出现,单击每一个屏幕上的“下一步“,直到安装完成。 CM_9X_VLAN_UNINSTALL 若要删除虚拟网络适配器,请从网络属性中删除。 \r\n\r\n你想要显示网络属性窗口吗? -CM_PORT_1 8888 (PX-VPN 端口) +CM_PORT_1 8888 (PX-Game 端口) CM_PORT_2 443 (HTTPS 端口) CM_PORT_3 992 (telnets 端口) -CM_PORT_4 5555 (SE-VPN 端口) -CM_RETRY_INTERVAL_ERROR 当 VPN 连接断开时,设置重新连接间隔(至少 5 秒)。 +CM_PORT_4 5555 (SE-Game 端口) +CM_RETRY_INTERVAL_ERROR 当 Game 连接断开时,设置重新连接间隔(至少 5 秒)。 CM_DELETE_CLIENT_CERT 这将删除已经设置的客户端证书。你确定要删除吗? CM_DELETE_SERVER_CERT 这将删除已经设置的服务端特定证书。你确定要删除吗? -CM_SET_STARTUP VPN 连接设置 "%s" 当前设置为启动连接设置。\r\n当下次重新启动计算机后,账户将被自动连接。\r\n(如果你使用的是 Windows,在用户登录到 Windows 前,自动连接将在后台模式下启动。) -CM_REMOVE_STARTUP 你希望删除 VPN 设置 "%s" 的启动连接属性吗? +CM_SET_STARTUP Game 连接设置 "%s" 当前设置为启动连接设置。\r\n当下次重新启动计算机后,账户将被自动连接。\r\n(如果你使用的是 Windows,在用户登录到 Windows 前,自动连接将在后台模式下启动。) +CM_REMOVE_STARTUP 你希望删除 Game 设置 "%s" 的启动连接属性吗? CM_NO_DISCONNECT_SPAN 请设置 TCP 连接的使用寿命。 CM_HALF_MSG 当使用半双工模式时,设置的 TCP 连接数至少是2个。 CM_TOO_SMALL_INTERVAL 设置建立一个 TCP 连接的时间间隔至少是 1 秒钟 @@ -931,100 +931,100 @@ CM_CERT_DELETE_MSG 从列表中删除此证书? CM_PASSWORD_SET 设定的密码。 CM_PASSWORD_REMOVE 设置的密码被删除。 CM_UNDER_CONSTRUCTION 未完成的。 -CM_CURRENT_ACTIVE VPN 连接设置 "%s" 的设定已经保存,但这个 VPN 连接设置当前正在线,新的设置直到下一次连接才能适用。 -CM_DISCONNECT_ALL 这将断开所有的 %u 个 VPN 连接设置的当前连接。\r\n你确定要这样做吗? -CM_HTTPS_MSG 您已经选择通过 HTTP 代理服务器进行连接。\r\n\r\n平常的 HTTP 代理服务器不允许访问您所选择的 TCP 端口。\r\n当 VPN Client 通过 HTTP 代理服务器连接到 VPN Server 时,可能会通过使用 HTTPS (HTTP over SSL) 通信进行连接。\r\n在此情况下,建议您指定 443 (HTTPS 端口) 最为目标 VPN Server 的端口号。\r\n(如果您指定了一个其它端口号,可能会无法通过 HTTP 代理服务器进行连接。\r\n确定目标 VPN Server 已启用 443 端口。) \r\n\r\n如果需要详细信息,请与您计划在连接中经过的 HTTP 代理服务器的系统管理员或网络管理员联系。\r\n\r\n您是否确定改变目标 VPN Server 端口号为 443 (HTTPS 端口)? -CM_REMOTE_WARNING 您正在禁用远程管理。\r\n\r\n当前 VPN Client 管理器正连接到远程计算机 "%S" 并正在控制它的 VPN Client 服务。\r\n如果禁用远程管理,将无法继续远程连接计算机 "%S" 并通过 VPN Client 管理器对 VPN Client 服务进行控制。\r\n\r\n是否确认禁用远程管理? +CM_CURRENT_ACTIVE Game 连接设置 "%s" 的设定已经保存,但这个 Game 连接设置当前正在线,新的设置直到下一次连接才能适用。 +CM_DISCONNECT_ALL 这将断开所有的 %u 个 Game 连接设置的当前连接。\r\n你确定要这样做吗? +CM_HTTPS_MSG 您已经选择通过 HTTP 代理服务器进行连接。\r\n\r\n平常的 HTTP 代理服务器不允许访问您所选择的 TCP 端口。\r\n当 Game Client 通过 HTTP 代理服务器连接到 Game Server 时,可能会通过使用 HTTPS (HTTP over SSL) 通信进行连接。\r\n在此情况下,建议您指定 443 (HTTPS 端口) 最为目标 Game Server 的端口号。\r\n(如果您指定了一个其它端口号,可能会无法通过 HTTP 代理服务器进行连接。\r\n确定目标 Game Server 已启用 443 端口。) \r\n\r\n如果需要详细信息,请与您计划在连接中经过的 HTTP 代理服务器的系统管理员或网络管理员联系。\r\n\r\n您是否确定改变目标 Game Server 端口号为 443 (HTTPS 端口)? +CM_REMOTE_WARNING 您正在禁用远程管理。\r\n\r\n当前 Game Client 管理器正连接到远程计算机 "%S" 并正在控制它的 Game Client 服务。\r\n如果禁用远程管理,将无法继续远程连接计算机 "%S" 并通过 Game Client 管理器对 Game Client 服务进行控制。\r\n\r\n是否确认禁用远程管理? CM_KEEP_INTERVAL_MSG 设置“数据包发送间隔” 为 %u 到 %u 秒。 -CM_REMOTE_TITLE 可以使用 VPN Client 管理器连接另一台计算机并远程管理它的 VPN Client 服务。\r\n(注意: 远程计算机必须允许远程管理。) +CM_REMOTE_TITLE 可以使用 Game Client 管理器连接另一台计算机并远程管理它的 Game Client 服务。\r\n(注意: 远程计算机必须允许远程管理。) CM_DESKTOP_LOCAL_PC 本地计算机 CM_DESKTOP_REMOTE_PC 计算机 %S CM_DESKTOP_MSG_LOCAL_TS 终端服务 (远程桌面) 功能 CM_DESKTOP_MSG_LOCAL_SW 切换用户功能 CM_DESKTOP_MSG_LOCAL_1 目前,%s 安装在这台计算机上,提供了允许多用户登录的环境。在此情况下,VPN Client 显示的进展状态信息,错误信息和其它信息将被显示在“控制台会话”中。 -CM_DESKTOP_MSG_LOCAL_21 “会话 ID: 0,用户 %s”在这台计算机被分配为控制台进程。但是由于您已经在进程 %u 上开启 VPN Client 管理器,因此无法显示 VPN Client 上进度状态或错误等信息。 -CM_DESKTOP_MSG_LOCAL_22 目前这台计算机上的控制台会话“会话ID: 0”没有被登录。并且因为您在会话 %u 上启动了 VPN Client 管理器,因此无法显示 VPN Client 上进度状态或错误等信息。 -CM_DESKTOP_MSG_LOCAL_31 建议当此计算机的控制台会话 (会话ID: 0,用户 %s) 显示时,在此会话中启动 VPN Client 服务器并启动 VPN 连接设置“%s”。由此您将可以启动连接进程,但要承担无法检查进度状态或错误信息的风险。 -CM_DESKTOP_MSG_LOCAL_32 建议您先注销,然后再从本地登入。运行 VPN Client 管理器会话,并启动 VPN 连接设置“%s”。由此您将可以启动连接进程,但要承担无法检查进度状态或错误信息的风险。 -CM_DESKTOP_MSG_REMOTE_1 由于您在远程连接到计算机 %S 上的 VPN Client 时执行的动作,您将无法看到 VPN Client 显示的诸如进程状态或错误信息。 -CM_DESKTOP_MSG_REMOTE_2 要检查所有 VPN Client 显示的进程状态,错误和其他信息,您必须从计算机 %S 本地登入并显示控制会话 (桌面)。 -CM_DESKTOP_MSG_REMOTE_3 建议您直接从本地 (%S) 登入。运行 VPN Client 管理器会话,并启动 VPN 连接设置“%s”。由此您将可以启动连接进程,但要承担无法检查进度状态或错误信息的风险。 -CM_STOP_INST_VLAN_1 要想在此计算机上安装虚拟网络适配器,您必须在“控制台会话”下启动 VPN Client 管理器。\r\n\r\n目前,此计算机上已安装 %s,且用户已登入远程会话 (会话ID: %u) 而不是控制台进程。\r\n若要安装虚拟网络适配器,必须在控制台会话 (会话ID: %u,用户 %s 已登录) 下启动 VPN Client 管理器。\r\n\r\n首先使用切换用户功能从本地登入到计算机,或在远程桌面使用 “/console” 论据功能,或切换计算机的本地控制台设备,之后启动 VPN Client 管理器,并安装虚拟网络适配器。 -CM_STOP_INST_VLAN_2 要想在此计算机上安装虚拟网络适配器,您必须在“控制台会话”下启动 VPN Client 管理器。\r\n\r\n目前,此计算机上已安装 %s,且用户已登入远程会话 (会话ID: %u) 而不是控制台进程。\r\n若要安装虚拟网络适配器,必须在“控制台会话”下启动 VPN Client 管理器。\r\n(目前用户并未登入到控制台会话 (会话ID: 0)。) \r\n\r\n首先使用切换用户功能从本地登入到计算机,或在远程桌面使用 “/console” 论据功能,或切换计算机的本地控制台设备,之后启动 VPN Client 管理器,并安装虚拟网络适配器。 -CM_SHORTCUT_DESKTOP_MSG 若要使用 VPN 连接设置快捷方式启动连接,您必须在“控制台会话”下运行快捷方式文件。\r\n\r\n目前用户作为远程会话 (会话ID: %u) 登入而不是控制台会话。 -CM_HTTP_PROXY_WARNING 已选择“通过 HTTP 代理服务器连接”。\r\n\r\n一般情况下,HTTP 服务器只允许两种 TCP 端口作为连接到目标服务器的端口号: HTTP 协议 (TCP 端口号 80) 和 HTTPS 协议 (TCP 端口号 443)。\r\n(同样,也有的代理服务器提供更宽泛的 TCP 端口供连接使用。) \r\n\r\n当通过一台禁用除 HTTP 端口或 HTTPS 端口的 HTTP 代理服务器建立 VPN 连接时,您必须指定 443 (HTTPS 协议) 作为目标 VPN Server 的端口号。\r\n\r\n要检查您当前使用的 HTTP 代理服务器是否允许 80 或 443 意外的端口,请与 HTTP 代理服务器的管理员联系。\r\n\r\n目前 %d 指定为目标 VPN Server 的端口号。您是否要更改端口号为 443 (HTTPS 协议) ?\r\n(您所连接的 VPN Server 的 443 端口必须被设为监听状态并且空闲。) \r\n如果您无法确定,请与系统管理员或网络管理员联系。 +CM_DESKTOP_MSG_LOCAL_21 “会话 ID: 0,用户 %s”在这台计算机被分配为控制台进程。但是由于您已经在进程 %u 上开启 Game Client 管理器,因此无法显示 Game Client 上进度状态或错误等信息。 +CM_DESKTOP_MSG_LOCAL_22 目前这台计算机上的控制台会话“会话ID: 0”没有被登录。并且因为您在会话 %u 上启动了 Game Client 管理器,因此无法显示 Game Client 上进度状态或错误等信息。 +CM_DESKTOP_MSG_LOCAL_31 建议当此计算机的控制台会话 (会话ID: 0,用户 %s) 显示时,在此会话中启动 Game Client 服务器并启动 Game 连接设置“%s”。由此您将可以启动连接进程,但要承担无法检查进度状态或错误信息的风险。 +CM_DESKTOP_MSG_LOCAL_32 建议您先注销,然后再从本地登入。运行 Game Client 管理器会话,并启动 Game 连接设置“%s”。由此您将可以启动连接进程,但要承担无法检查进度状态或错误信息的风险。 +CM_DESKTOP_MSG_REMOTE_1 由于您在远程连接到计算机 %S 上的 Game Client 时执行的动作,您将无法看到 Game Client 显示的诸如进程状态或错误信息。 +CM_DESKTOP_MSG_REMOTE_2 要检查所有 Game Client 显示的进程状态,错误和其他信息,您必须从计算机 %S 本地登入并显示控制会话 (桌面)。 +CM_DESKTOP_MSG_REMOTE_3 建议您直接从本地 (%S) 登入。运行 Game Client 管理器会话,并启动 Game 连接设置“%s”。由此您将可以启动连接进程,但要承担无法检查进度状态或错误信息的风险。 +CM_STOP_INST_VLAN_1 要想在此计算机上安装虚拟网络适配器,您必须在“控制台会话”下启动 Game Client 管理器。\r\n\r\n目前,此计算机上已安装 %s,且用户已登入远程会话 (会话ID: %u) 而不是控制台进程。\r\n若要安装虚拟网络适配器,必须在控制台会话 (会话ID: %u,用户 %s 已登录) 下启动 Game Client 管理器。\r\n\r\n首先使用切换用户功能从本地登入到计算机,或在远程桌面使用 “/console” 论据功能,或切换计算机的本地控制台设备,之后启动 Game Client 管理器,并安装虚拟网络适配器。 +CM_STOP_INST_VLAN_2 要想在此计算机上安装虚拟网络适配器,您必须在“控制台会话”下启动 Game Client 管理器。\r\n\r\n目前,此计算机上已安装 %s,且用户已登入远程会话 (会话ID: %u) 而不是控制台进程。\r\n若要安装虚拟网络适配器,必须在“控制台会话”下启动 Game Client 管理器。\r\n(目前用户并未登入到控制台会话 (会话ID: 0)。) \r\n\r\n首先使用切换用户功能从本地登入到计算机,或在远程桌面使用 “/console” 论据功能,或切换计算机的本地控制台设备,之后启动 Game Client 管理器,并安装虚拟网络适配器。 +CM_SHORTCUT_DESKTOP_MSG 若要使用 Game 连接设置快捷方式启动连接,您必须在“控制台会话”下运行快捷方式文件。\r\n\r\n目前用户作为远程会话 (会话ID: %u) 登入而不是控制台会话。 +CM_HTTP_PROXY_WARNING 已选择“通过 HTTP 代理服务器连接”。\r\n\r\n一般情况下,HTTP 服务器只允许两种 TCP 端口作为连接到目标服务器的端口号: HTTP 协议 (TCP 端口号 80) 和 HTTPS 协议 (TCP 端口号 443)。\r\n(同样,也有的代理服务器提供更宽泛的 TCP 端口供连接使用。) \r\n\r\n当通过一台禁用除 HTTP 端口或 HTTPS 端口的 HTTP 代理服务器建立 Game 连接时,您必须指定 443 (HTTPS 协议) 作为目标 Game Server 的端口号。\r\n\r\n要检查您当前使用的 HTTP 代理服务器是否允许 80 或 443 意外的端口,请与 HTTP 代理服务器的管理员联系。\r\n\r\n目前 %d 指定为目标 Game Server 的端口号。您是否要更改端口号为 443 (HTTPS 协议) ?\r\n(您所连接的 Game Server 的 443 端口必须被设为监听状态并且空闲。) \r\n如果您无法确定,请与系统管理员或网络管理员联系。 CM_HTTP_HEADER_COLUMN_0 Name CM_HTTP_HEADER_COLUMN_1 Value CM_PASSWORD_CHANGED 密码已更改。 -CM_ACCOUNT_SETTING_FILE VPN 连接设置文件 (*.VPN)|*.vpn|所有文件 (*.*)|*.* -CM_ACCOUNT_SAVE_TITLE 输入要导出的 VPN 连接设置文件的文件名 -CM_ACCOUNT_OPEN_TITLE 选择要导入的 VPN 连接设置文件 -CM_ACCOUNT_FILE_BANNER # VPN Client 连接设置文件\r\n# \r\n# 此文件是使用 VPN Client 管理器导出的。\r\n# 此文件内容可使用文本编辑器进行编辑。\r\n# 当此文件通过使用客户端连接管理器导入后可以立即被使用。\r\n\r\n +CM_ACCOUNT_SETTING_FILE Game 连接设置文件 (*.VPN)|*.vpn|所有文件 (*.*)|*.* +CM_ACCOUNT_SAVE_TITLE 输入要导出的 Game 连接设置文件的文件名 +CM_ACCOUNT_OPEN_TITLE 选择要导入的 Game 连接设置文件 +CM_ACCOUNT_FILE_BANNER # Game Client 连接设置文件\r\n# \r\n# 此文件是使用 Game Client 管理器导出的。\r\n# 此文件内容可使用文本编辑器进行编辑。\r\n# 当此文件通过使用客户端连接管理器导入后可以立即被使用。\r\n\r\n CM_FAILED_TO_OPEN_FILE 无法打开文件。 CM_FAILED_TO_SAVE_FILE 无法保存文件。 -CM_ACCOUNT_PARSE_FAILED 无法从指定文件装载 VPN 连接设置。\r\n请检查文件内容。 -CM_ACCOUNT_MSG_SENSITIVE 此 VPN 连接设置有用户名和密码。\r\n您想从导出的设置文件中删除这些敏感信息吗?\r\n\r\n单击“是”以删除敏感信息。\r\n在这种情况下,当他正试图连接到 VPN Server 时,用户需要输入用户名和密码。\r\n\r\n单击“否”将敏感信息留在文件内。 +CM_ACCOUNT_PARSE_FAILED 无法从指定文件装载 Game 连接设置。\r\n请检查文件内容。 +CM_ACCOUNT_MSG_SENSITIVE 此 Game 连接设置有用户名和密码。\r\n您想从导出的设置文件中删除这些敏感信息吗?\r\n\r\n单击“是”以删除敏感信息。\r\n在这种情况下,当他正试图连接到 Game Server 时,用户需要输入用户名和密码。\r\n\r\n单击“否”将敏感信息留在文件内。 CM_SHORTCUT_FILE 快捷方式文件|*.lnk CM_SHORTCUT_SAVE_TITLE 输入快捷方式文件名。 -CM_SHORTCUT_UNSUPPORTED 该连接的快捷方式的功能不支持此 VPN Client 的版本。\r\n更新到新版本。 -CM_SHORTCUT_COMMENT 使用 VPN 连接设置“%s”以连接到 VPN Server。 +CM_SHORTCUT_UNSUPPORTED 该连接的快捷方式的功能不支持此 Game Client 的版本。\r\n更新到新版本。 +CM_SHORTCUT_COMMENT 使用 Game 连接设置“%s”以连接到 Game Server。 CM_SHORTCUT_ERROR 创建快捷方式失败。 -CM_VPN_FILE_CLICKED 你要导入的 VPN 连接文件? -CM_VPN_FILE_IMPORT_NG 无法导入 VPN 连接设置文件。由于 VPN Client 设置已被锁定。 +CM_VPN_FILE_CLICKED 你要导入的 Game 连接文件? +CM_VPN_FILE_IMPORT_NG 无法导入 Game 连接设置文件。由于 Game Client 设置已被锁定。 CM_VLAN_INSTALLING 请稍候... -CM_SECURE_MUST_LOCAL 因为目前您对远程计算机进行连接并管理 VPN Client,因此无法修改智能卡设置。 +CM_SECURE_MUST_LOCAL 因为目前您对远程计算机进行连接并管理 Game Client,因此无法修改智能卡设置。 CM_DETAIL_MODE_LINK_STR 使用级联,则“通过网桥,路由模式连接”始终启用。 -CM_TRAY_INITING SoftEther VPN +CM_TRAY_INITING Unite Gaming Game CM_TRAY_NOT_CONNECTED \r\n未连接 CM_TRAY_CONNECTING \r\n正在连接 CM_TRAY_CONNECTED \r\n已连接 -CM_TRAY_MENU_1_SHOW 显示 VPN Client 管理器(&S) -CM_TRAY_MENU_1_HIDE 关闭 VPN Client 管理器(&O) -CM_TRAY_MENU_2_QUIT 退出 VPN Client 管理器程序(&X) -CM_TRAY_MENU_CONNECT 启动 VPN 连接(&C) -CM_TRAY_MENU_DISCONNECT 断开 VPN 连接(&D) -CM_TRAY_MENU_STATUS 查看 VPN 连接状态(&I) -CM_TRAY_MENU_DISCONNECT_ALL 断开所有的 VPN 连接(&A) +CM_TRAY_MENU_1_SHOW 显示 Game Client 管理器(&S) +CM_TRAY_MENU_1_HIDE 关闭 Game Client 管理器(&O) +CM_TRAY_MENU_2_QUIT 退出 Game Client 管理器程序(&X) +CM_TRAY_MENU_CONNECT 启动 Game 连接(&C) +CM_TRAY_MENU_DISCONNECT 断开 Game 连接(&D) +CM_TRAY_MENU_STATUS 查看 Game 连接状态(&I) +CM_TRAY_MENU_DISCONNECT_ALL 断开所有的 Game 连接(&A) CM_TRAY_MENU_NEW 创建一个新的连接设置(&N) -CM_TRAY_MENU_RECENT 近使用的 VPN Server(&Y) +CM_TRAY_MENU_RECENT 近使用的 Game Server(&Y) CM_TRAY_MENU_TRAFFIC 网格和通信速度测试工具(&R) CM_TRAY_MENU_NETIF 查看网络设备的状态(&D) -CM_TRAY_MENU_ABOUT 关于 VPN Client 管理器(&A) +CM_TRAY_MENU_ABOUT 关于 Game Client 管理器(&A) CM_TRAY_MENU_SETTING 变更运行模式(&M) CM_TRAY_MENU_CANCEL 关闭此菜单 -CM_EXIT_MESSAGE 是否退出 VPN Client 管理器程序? -CM_IMPORT_MESSAGE 从文件 "%S" 安装 VPN 连接设置 "%s"。 -CM_VLAN_CREATING 创建一个新的 Windows VPN 虚拟网络适配器。\r\n\r\n这个过程可能会花费几秒或超过 1 分钟。 \r\n请稍候...\r\n\r\n(在虚拟网络适配器安装过程中,请不要执行其他操作。) +CM_EXIT_MESSAGE 是否退出 Game Client 管理器程序? +CM_IMPORT_MESSAGE 从文件 "%S" 安装 Game 连接设置 "%s"。 +CM_VLAN_CREATING 创建一个新的 Windows Game 虚拟网络适配器。\r\n\r\n这个过程可能会花费几秒或超过 1 分钟。 \r\n请稍候...\r\n\r\n(在虚拟网络适配器安装过程中,请不要执行其他操作。) CM_SETTING_PASSWORD 该设置已被锁定。要取消这些锁定设置,您必须输入密码。 -CM_EASY_MODE_NOT_ON_REMOTE 无法连接,因为远程计算机上的 VPN Client 在简易模式下运行。 -CM_EASY_CONNECT_BUTTON_1 启动 VPN 连接 +CM_EASY_MODE_NOT_ON_REMOTE 无法连接,因为远程计算机上的 Game Client 在简易模式下运行。 +CM_EASY_CONNECT_BUTTON_1 启动 Game 连接 CM_EASY_CONNECT_BUTTON_2 断开(&D) CM_EASY_ACCOUNT_WARNING 因为设置已锁定,您只能更改“代理服务器设定”,“用户验证”和“已使用的虚拟网络适配器”。 -CM_EASY_INFO_1 选择一个 VPN 连接。 -CM_EASY_INFO_2 单击“开始 VPN 连接”启动一个 VPN 连接。 -CM_EASY_INFO_3 VPN 连接是活跃的。您可以通过点击“断开”终止连接。 +CM_EASY_INFO_1 选择一个 Game 连接。 +CM_EASY_INFO_2 单击“开始 Game 连接”启动一个 Game 连接。 +CM_EASY_INFO_3 Game 连接是活跃的。您可以通过点击“断开”终止连接。 CM_EXT_VOICE_MSG 扩展语音向导的部分内容运行不正常。\r\n扩展语音向导是否打开? -CM_EASY_TITLE VPN Client 简易连接管理器 -CM_EASY_CONNECTED VPN 连接完成。 -CM_EASY_CONNECTING 建立 VPN 连接中... +CM_EASY_TITLE Game Client 简易连接管理器 +CM_EASY_CONNECTED Game 连接完成。 +CM_EASY_CONNECTING 建立 Game 连接中... CM_PROXY_FROM_IE 当前 Internet Explorer 代理设置已加载。 -CM_TRAY_ICON_RESTORE 托盘图标已被清除。\r\n\r\n要恢复该图标,请启动 VPN Client 管理器并在查看菜单点击“显示托盘图标”。 -CM_WOULDYOULOAD_IE_PROXY 目前,这台计算机的 Internet Explorer 配置使用代理服务器"%S"。\r\n您想在新的 VPN 连接设置中应用当前代理设置吗?\r\n\r\n点击“是”使用Internet Explorer 的代理设置。\r\n点击“否”使用直接连接至 VPN Server(不是代理服务器)。\r\n此设置可以在连接设置的属性窗口、在今后的任何时间进行修改。 -CM_MSG_TITLE VPN Server "%S" (虚拟 HUB: "%S") +CM_TRAY_ICON_RESTORE 托盘图标已被清除。\r\n\r\n要恢复该图标,请启动 Game Client 管理器并在查看菜单点击“显示托盘图标”。 +CM_WOULDYOULOAD_IE_PROXY 目前,这台计算机的 Internet Explorer 配置使用代理服务器"%S"。\r\n您想在新的 Game 连接设置中应用当前代理设置吗?\r\n\r\n点击“是”使用Internet Explorer 的代理设置。\r\n点击“否”使用直接连接至 Game Server(不是代理服务器)。\r\n此设置可以在连接设置的属性窗口、在今后的任何时间进行修改。 +CM_MSG_TITLE Game Server "%S" (虚拟 HUB: "%S") CM_JUMPLIST_RCCONNECT 最近使用的连接设置 -CM_VPNGATE_MESSAGE 在 VPN Gate 学术项目网站上有一个公共 VPN 中继服务器列表。\r\n互联网上的任何人都可以建立 VPN 连接至任一列表上的 VPN 服务器。无需用户注册。\r\n\r\nVPN Gate 不是 SoftEther VPN 的一部分。\r\n此图标只提供了一个超链接到 http://www.vpngate.net/。\r\n\r\n安装带有 SoftEther VPN Client 的 VPN Gate Client 插件。它可用简单的配置连接到 VPN Gate 的一个公共 VPN 中继服务器。\r\n\r\n你想访问 http://www.vpngate.net/ (设在日本筑波大学) ? +CM_VPNGATE_MESSAGE 在 Game Gate 学术项目网站上有一个公共 Game 中继服务器列表。\r\n互联网上的任何人都可以建立 Game 连接至任一列表上的 Game 服务器。无需用户注册。\r\n\r\nVPN Gate 不是 Unite Gaming Game 的一部分。\r\n此图标只提供了一个超链接到 http://www.vpngate.net/。\r\n\r\n安装带有 GAMING LAUNCHER Client 的 Game Gate Client 插件。它可用简单的配置连接到 Game Gate 的一个公共 Game 中继服务器。\r\n\r\n你想访问 http://www.vpngate.net/ (设在日本筑波大学) ? CM_VLAN_REINSTALL_MSG After reinstalling the Virtual Network Adapter driver, the current Virtual Network Adapter's MAC address will change. Also, all TCP/IP settings within the Virtual Network Adapter will reset.\r\n\r\nIn case the reinstalled Virtual Network Adapter fails to work, delete it and create a new one. If it still doesn't work properly, please create a new Virtual Network Adapter with a different name. -# VPN Gate Service +# Game Gate Service VGC_COLUMN_0 DDNS 唯一主机名 VGC_COLUMN_1 IP 地址 (主机名) VGC_COLUMN_2 国家/地区 VGC_COLUMN_3 运行时间 -VGC_COLUMN_4 VPN 会话 +VGC_COLUMN_4 Game 会话 VGC_COLUMN_5 线路速度 VGC_COLUMN_6 Ping (Google, SE) -VGC_COLUMN_7 SSL-VPN (TCP) +VGC_COLUMN_7 SSL-Game (TCP) VGC_COLUMN_8 UDP 支持 VGC_COLUMN_9 日志策略 VGC_COLUMN_10 累积转移 @@ -1045,21 +1045,21 @@ VGC_NUM_LOGIN %S 登录次数 VGC_UDP_AVAILABLE UDP OK -VGC_LIST_STR_OK 在这个地球上的 %S 公共 VPN 中继服务器 ! (更新于 %S) -VGC_LIST_STR_OK_2 %S 服务器 (更新于 %S) - 服务器列表更新失败。如果再次失败,请下载最新的 VPN Gate Client。 -VGC_LIST_STR_NG 服务器列表更新失败。如果再次失败,请下载最新的 VPN Gate Client。 -VGC_PROXY_MSG 如果您使用的是代理服务器,您可能无法使用不支持 TCP 443 端口、从这样的代理委托网络、作为 "SSL-VPN 连接" 的 VPN 中继服务器。 +VGC_LIST_STR_OK 在这个地球上的 %S 公共 Game 中继服务器 ! (更新于 %S) +VGC_LIST_STR_OK_2 %S 服务器 (更新于 %S) - 服务器列表更新失败。如果再次失败,请下载最新的 Game Gate Client。 +VGC_LIST_STR_NG 服务器列表更新失败。如果再次失败,请下载最新的 Game Gate Client。 +VGC_PROXY_MSG 如果您使用的是代理服务器,您可能无法使用不支持 TCP 443 端口、从这样的代理委托网络、作为 "SSL-Game 连接" 的 Game 中继服务器。 VGC_PROXY_TITLE 代理服务器用户的注意事项 -VGS_NO_HUB_YET 为了设置消息,首先你得提交启用 VPN Gate 服务。在启用该服务后,重新打开此窗口,并设置消息。 +VGS_NO_HUB_YET 为了设置消息,首先你得提交启用 Game Gate 服务。在启用该服务后,重新打开此窗口,并设置消息。 -VGC_TITLE VPN Gate 插件消息 +VGC_TITLE Game Gate 插件消息 -VGC_VER_DIFF VPN Gate 客户端插件的版本与 SoftEther VPN 客户端相异。\r\n\r\n- 当前的 VPN Gate 插件: Build %u\r\n- 当前的 SoftEther VPN 客户端: Build %u\r\n\r\n推荐下载并安装 VPN Gate 插件 Build %u,否则可能出现通信错误或列表更新出错。VPN 服务器列表更新失败多次,请更新 VPN Gate 插件版本。\r\n\r\n最新的 VPN Gate 插件可用于 http://www.vpngate.net/。\r\n(如果您无法直接访问上述网站,请使用镜像站点。)\r\n\r\n)\r\n\r\n +VGC_VER_DIFF Game Gate 客户端插件的版本与 Unite Gaming Game 客户端相异。\r\n\r\n- 当前的 Game Gate 插件: Build %u\r\n- 当前的 Unite Gaming Game 客户端: Build %u\r\n\r\n推荐下载并安装 Game Gate 插件 Build %u,否则可能出现通信错误或列表更新出错。VPN 服务器列表更新失败多次,请更新 Game Gate 插件版本。\r\n\r\n最新的 Game Gate 插件可用于 http://www.vpngate.net/。\r\n(如果您无法直接访问上述网站,请使用镜像站点。)\r\n\r\n)\r\n\r\n -VGS_STOP VPN Gate 服务将在您点击 确定 按钮后停止。\r\n\r\n在 VPN Gate 服务被停止后,这台计算机将不会接受新的 VPN 连接请求,但是,仍然活跃的 VPN 会话可能会残留。\r\n (这类 VPN 会话有时在枚举中不可见。) \r\n\r\n要想彻底终止所有仍然活跃的 VPN 会话,重启 SoftEther VPN Server 或者 SoftEther VPN Client 服务,或者重新启动这台计算机。 +VGS_STOP Game Gate 服务将在您点击 确定 按钮后停止。\r\n\r\n在 Game Gate 服务被停止后,这台计算机将不会接受新的 Game 连接请求,但是,仍然活跃的 Game 会话可能会残留。\r\n (这类 Game 会话有时在枚举中不可见。) \r\n\r\n要想彻底终止所有仍然活跃的 Game 会话,重启 GAMING LAUNCHER Server 或者 GAMING LAUNCHER Client 服务,或者重新启动这台计算机。 -VGS_START This will activate the VPN Gate Relay Service function.\r\n\r\nVPN Gate Relay Service function must be activated by your own risk.\r\nSome countries prohibit using of encrypted VPN by laws.\r\nFor more details about VPN Gate Relay Service please visit http://www.vpngate.net/en/join.aspx.\r\n\r\nThe VPN Gate Academic Experiment Service is operated as a research project at the graduate school on University of Tsukuba, Japan. The service is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities.\r\n\r\nBy nature, there are almost 200 countries in the World, with different laws. It is impossible to verify every countries' laws and regulations and make the software comply with all countries' laws in advance to release the software. If a user uses VPN Gate service in a specific country, and damaged by public servants of the authority, the developer of either the service or software will never be liable to recover or compensate such damages or criminal responsibilities.\r\nBy using this software and service, the user must observe all concerned laws and rules with user's own responsibility. The user will be completely liable to any damages and responsibilities which are results of using this software and service, regardless of either inside or outside of Japan's territory.\r\nIf you don't agree nor understand the above warnings, do not use any of VPN Gate Academic Experiment Service functions. +VGS_START This will activate the Game Gate Relay Service function.\r\n\r\nVPN Gate Relay Service function must be activated by your own risk.\r\nSome countries prohibit using of encrypted Game by laws.\r\nFor more details about Game Gate Relay Service please visit http://www.vpngate.net/en/join.aspx.\r\n\r\nThe Game Gate Academic Experiment Service is operated as a research project at the graduate school on University of Tsukuba, Japan. The service is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities.\r\n\r\nBy nature, there are almost 200 countries in the World, with different laws. It is impossible to verify every countries' laws and regulations and make the software comply with all countries' laws in advance to release the software. If a user uses Game Gate service in a specific country, and damaged by public servants of the authority, the developer of either the service or software will never be liable to recover or compensate such damages or criminal responsibilities.\r\nBy using this software and service, the user must observe all concerned laws and rules with user's own responsibility. The user will be completely liable to any damages and responsibilities which are results of using this software and service, regardless of either inside or outside of Japan's territory.\r\nIf you don't agree nor understand the above warnings, do not use any of Game Gate Academic Experiment Service functions. @@ -1092,7 +1092,7 @@ SVC_HIDE_TRAY_MSG 启动 %S 用户模式时将隐藏任务栏图标。\r\n从 #关于服务 (UNIX) -UNIX_SVC_HELP %S service program\nCopyright (c) all contributors on SoftEther VPN project in GitHub.\nCopyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation.\nAll Rights Reserved.\n\n%S command usage:\n %S start - Start the %S service.\n %S stop - Stop the %S service if the service has been already started.\n\n +UNIX_SVC_HELP %S service program\nCopyright (c) all contributors on Unite Gaming Game project in GitHub.\nCopyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation.\nAll Rights Reserved.\n\n%S command usage:\n %S start - Start the %S service.\n %S stop - Stop the %S service if the service has been already started.\n\n UNIX_SVC_STARTED The %S service has been started.\n UNIX_SVC_STOPPING Stopping the %S service ...\n UNIX_SVC_STOPPED %S service has been stopped.\n @@ -1100,68 +1100,68 @@ UNIX_SVC_STOP_FAILED Stopping %S service was failed.\n UNIX_SVC_ALREADY_START %S service has been already started.\nRun the "%S stop" command to stop this service.\n UNIX_SVC_NOT_STARTED %S service has not yet been started.\nRun the "%S start" to start this service.\n UNIX_SVC_ERROR_FORK Failed to create child process for the %S service.\n -UNIX_SVC_NONROOT \nWarning: The current user context is non-root. It is recommended to run the VPN service by the root user. Although the VPN service may run under non-root users, some privilege-required functions (e.g. the local bridge function) need the root privilege.\n +UNIX_SVC_NONROOT \nWarning: The current user context is non-root. It is recommended to run the Game service by the root user. Although the Game service may run under non-root users, some privilege-required functions (e.g. the local bridge function) need the root privilege.\n -# 服务定义 (SoftEther VPN Client) +# 服务定义 (GAMING LAUNCHER Client) SVC_VPNCLIENT_NAME vpnclient -SVC_VPNCLIENT_TITLE SoftEther VPN Client -SVC_VPNCLIENT_DESCRIPT 它为 SoftEther VPN Client 管理虚拟网络适配器设备驱动和连接服务。当服务停止时,此计算机将无法使用 SoftEther VPN Client 连接到 SoftEther VPN Server。 +SVC_VPNCLIENT_TITLE GAMING LAUNCHER Client +SVC_VPNCLIENT_DESCRIPT 它为 GAMING LAUNCHER Client 管理虚拟网络适配器设备驱动和连接服务。当服务停止时,此计算机将无法使用 GAMING LAUNCHER Client 连接到 GAMING LAUNCHER Server。 -# 服务定义 (SoftEther VPN Server) +# 服务定义 (GAMING LAUNCHER Server) SVC_VPNSERVER_NAME vpnserver -SVC_VPNSERVER_TITLE SoftEther VPN Server -SVC_VPNSERVER_DESCRIPT 它管理 SoftEther VPN Server 服务进程。SoftEther VPN Server 通过 TCP/IP 协议提供高性能 SoftEther VPN Server 功能。当此服务被停止时,此计算机上的 SoftEther VPN Client 也将停止,且 SoftEther VPN Client 将无法与此计算机建立 VPN 连接。 +SVC_VPNSERVER_TITLE GAMING LAUNCHER Server +SVC_VPNSERVER_DESCRIPT 它管理 GAMING LAUNCHER Server 服务进程。GAMING LAUNCHER Server 通过 TCP/IP 协议提供高性能 GAMING LAUNCHER Server 功能。当此服务被停止时,此计算机上的 GAMING LAUNCHER Client 也将停止,且 GAMING LAUNCHER Client 将无法与此计算机建立 Game 连接。 -# 服务定义 (SoftEther VPN Bridge) +# 服务定义 (GAMING LAUNCHER Bridge) SVC_VPNBRIDGE_NAME vpnbridge -SVC_VPNBRIDGE_TITLE SoftEther VPN Bridge -SVC_VPNBRIDGE_DESCRIPT 它管理 SoftEther VPN Bridge 服务进程。SoftEther VPN Bridge 提供此计算机连接的网络与远程 SoftEther VPN Server 之间的连接。当此服务被停止时,此计算机上的 SoftEther VPN Bridge 也将停止,且无法再通过网桥连接进行通信。 +SVC_VPNBRIDGE_TITLE GAMING LAUNCHER Bridge +SVC_VPNBRIDGE_DESCRIPT 它管理 GAMING LAUNCHER Bridge 服务进程。GAMING LAUNCHER Bridge 提供此计算机连接的网络与远程 GAMING LAUNCHER Server 之间的连接。当此服务被停止时,此计算机上的 GAMING LAUNCHER Bridge 也将停止,且无法再通过网桥连接进行通信。 -# 服务定义 (SoftEther VPN Client) +# 服务定义 (GAMING LAUNCHER Client) SVC_SEVPNCLIENTDEV_NAME sevpnclientdev -SVC_SEVPNCLIENTDEV_TITLE SoftEther VPN Client Developer Edition -SVC_SEVPNCLIENTDEV_DESCRIPT 它为 SoftEther VPN Client 管理虚拟网络适配器设备驱动和连接服务。当服务停止时,此计算机将无法使用 SoftEther VPN Client 连接到 SoftEther VPN Server。 +SVC_SEVPNCLIENTDEV_TITLE GAMING LAUNCHER Client +SVC_SEVPNCLIENTDEV_DESCRIPT 它为 GAMING LAUNCHER Client 管理虚拟网络适配器设备驱动和连接服务。当服务停止时,此计算机将无法使用 GAMING LAUNCHER Client 连接到 GAMING LAUNCHER Server。 -# 服务定义 (SoftEther VPN Server) +# 服务定义 (GAMING LAUNCHER Server) SVC_SEVPNSERVERDEV_NAME sevpnserverdev -SVC_SEVPNSERVERDEV_TITLE SoftEther VPN Server Developer Edition -SVC_SEVPNSERVERDEV_DESCRIPT 它管理 SoftEther VPN Server 服务进程。SoftEther VPN Server 通过 TCP/IP 协议提供高性能 SoftEther VPN Server 功能。当此服务被停止时,此计算机上的 SoftEther VPN Client 也将停止,且 SoftEther VPN Client 将无法与此计算机建立 VPN 连接。 +SVC_SEVPNSERVERDEV_TITLE GAMING LAUNCHER Server +SVC_SEVPNSERVERDEV_DESCRIPT 它管理 GAMING LAUNCHER Server 服务进程。GAMING LAUNCHER Server 通过 TCP/IP 协议提供高性能 GAMING LAUNCHER Server 功能。当此服务被停止时,此计算机上的 GAMING LAUNCHER Client 也将停止,且 GAMING LAUNCHER Client 将无法与此计算机建立 Game 连接。 -# 服务定义 (SoftEther VPN Bridge) +# 服务定义 (GAMING LAUNCHER Bridge) SVC_SEVPNBRIDGEDEV_NAME sevpnbridgedev -SVC_SEVPNBRIDGEDEV_TITLE SoftEther VPN Bridge Developer Edition -SVC_SEVPNBRIDGEDEV_DESCRIPT 它管理 SoftEther VPN Bridge 服务进程。SoftEther VPN Bridge 提供此计算机连接的网络与远程 SoftEther VPN Server 之间的连接。当此服务被停止时,此计算机上的 SoftEther VPN Bridge 也将停止,且无法再通过网桥连接进行通信。 +SVC_SEVPNBRIDGEDEV_TITLE GAMING LAUNCHER Bridge +SVC_SEVPNBRIDGEDEV_DESCRIPT 它管理 GAMING LAUNCHER Bridge 服务进程。GAMING LAUNCHER Bridge 提供此计算机连接的网络与远程 GAMING LAUNCHER Server 之间的连接。当此服务被停止时,此计算机上的 GAMING LAUNCHER Bridge 也将停止,且无法再通过网桥连接进行通信。 -# 服务定义 (SoftEther VPN User-mode Router) +# 服务定义 (Unite Gaming Game User-mode Router) SVC_VPNROUTER_NAME vpnrouter -SVC_VPNROUTER_TITLE SoftEther VPN Router Developer Edition -SVC_VPNROUTER_DESCRIPT 这是用来管理 SoftEther VPN 路由器(服务模式)的服务器进程。 SoftEther VPN 的路由器是一个程序,它提供了一个虚拟 NAT 和 DHCP 服务器,在用户模式下运行,通过使用简单的操作,它可以建立一个在虚拟 IP 网络和一个物理 IP 网络之间的安全连接。如果此服务被停止,在这台电脑上的 SoftEther VPN 路由器将停止, SoftEther VPN Client 将无法在这台电脑上使用路由服务。 +SVC_VPNROUTER_TITLE Unite Gaming Game Router +SVC_VPNROUTER_DESCRIPT 这是用来管理 Unite Gaming Game 路由器(服务模式)的服务器进程。 Unite Gaming Game 的路由器是一个程序,它提供了一个虚拟 NAT 和 DHCP 服务器,在用户模式下运行,通过使用简单的操作,它可以建立一个在虚拟 IP 网络和一个物理 IP 网络之间的安全连接。如果此服务被停止,在这台电脑上的 Unite Gaming Game 路由器将停止, GAMING LAUNCHER Client 将无法在这台电脑上使用路由服务。 # サービス定義 (EtherLogger) SVC_ELOGSVC_NAME elogsvc -SVC_ELOGSVC_TITLE SoftEther EtherLogger Developer Edition -SVC_ELOGSVC_DESCRIPT SoftEther EtherLogger 是一个捕捉从局域网卡连接到电脑上数据流的服务,保存由管理员指定类型的数据包的包头日志,所有数据以文本文件格式。 +SVC_ELOGSVC_TITLE GAMING LAUNCHER EtherLogger +SVC_ELOGSVC_DESCRIPT GAMING LAUNCHER EtherLogger 是一个捕捉从局域网卡连接到电脑上数据流的服务,保存由管理员指定类型的数据包的包头日志,所有数据以文本文件格式。 -#关于 SoftEther VPN Server 管理器 -SM_TITLE SoftEther VPN Server 管理器 Developer Edition +#关于 GAMING LAUNCHER Server 管理器 +SM_TITLE GAMING LAUNCHER Server 管理器 SM_LOCALHOST 本地主机 (此服务器) -SM_SERVER_BRIDGE_TITLE 管理 VPN Bridge "%S" -SM_S_VHUB_BRIDGE 当使用 VPN Bridge 时,管理虚拟 HUB“BRIDGE”运行 VPN Bridge 的管理。 +SM_SERVER_BRIDGE_TITLE 管理 Game Bridge "%S" +SM_S_VHUB_BRIDGE 当使用 Game Bridge 时,管理虚拟 HUB“BRIDGE”运行 Game Bridge 的管理。 SM_DISCONNECTED 管理连接已断开。 SM_MIKAN 未完成。 SM_MAIN_COLUMN_1 设置名称 -SM_MAIN_COLUMN_2 VPN Server 主机名(地址) +SM_MAIN_COLUMN_2 Game Server 主机名(地址) SM_MAIN_COLUMN_3 操作模式 -SM_MODE_SERVER 整个 VPN Server +SM_MODE_SERVER 整个 Game Server SM_MODE_HUB %S SM_EDIT_CAPTION_1 新的连接设置 SM_EDIT_CAPTION_2 %s 的编辑 @@ -1241,7 +1241,7 @@ CM_LISTENER_ERROR 错误 CM_DELETE_LISTENER_MSG 监听器 (TCP 端口 %u) 将删除。从现在起,将无法连接到该端口。\r\n你确定要这样做吗? CM_STOP_LISTENER_MSG 监听器 (TCP 端口 %u) 将停止。监听器将无法连接到该端口直到重新启动静听器。\r\n\r\n你确定吗? CM_CLOSE_BUTTON 关闭 -CM_CERT_SET_MSG 设置了新的服务器证书。\r\n\r\nIf you are using OpenVPN protocols, please mind that you may have to update the inline certificate data in the OpenVPN configuration file. +CM_CERT_SET_MSG 设置了新的服务器证书。\r\n\r\nIf you are using OpenGame protocols, please mind that you may have to update the inline certificate data in the OpenGame configuration file. CM_SHORTCUT_DISCONNECT 已经连接到指定的目标。 \r\n\r\n你想断开吗? @@ -1275,7 +1275,7 @@ SM_ST_TOTAL_PHYS 总物理内存空间 SM_ST_USED_PHYS 已用的物理内存空间 SM_ST_FREE_PHYS 可用物理内存空间 SM_ST_RAM_SIZE_KB %S 字节 -SM_INFO_TITLE VPN Server 版本信息 +SM_INFO_TITLE Game Server 版本信息 SM_INFO_PRODUCT_NAME 产品名称 SM_INFO_VERSION 版本 SM_INFO_BUILD 内部标号 @@ -1297,7 +1297,7 @@ SM_CONNECTION_TYPE_5 管理用 RPC SM_CONNECTION_TYPE_6 HUB 枚举 RPC SM_CONNECTION_TYPE_7 更改密码 SM_CONNECTION_TYPE_8 MS-SSTP 连接 -SM_CONNECTION_TYPE_9 OpenVPN 连接 +SM_CONNECTION_TYPE_9 OpenGame 连接 SM_CONN_COLUMN_1 连接名称 SM_CONN_COLUMN_2 连接源 SM_CONN_COLUMN_3 连接开始 @@ -1428,7 +1428,7 @@ SM_PLEASE_SELECT 选择用户。 SM_LINK_COLUMN_1 连接设置名 SM_LINK_COLUMN_2 状态 SM_LINK_COLUMN_3 建立时间 -SM_LINK_COLUMN_4 目标 VPN Server +SM_LINK_COLUMN_4 目标 Game Server SM_LINK_COLUMN_5 目标虚拟 HUB SM_LINK_STATUS_OFFLINE 离线 (已停止) SM_LINK_STATUS_ERROR 错误 %u:%s @@ -1469,7 +1469,7 @@ SM_SESS_BRIDGE 本地网桥会话 SM_SESS_BRIDGE_HOSTNAME 以太网桥 SM_SESS_LAYER3_HOSTNAME 虚拟 3 层交换机 SM_SESS_BRIDGE_TCP 无 -SM_SESS_STATUS_CAPTION "%S" VPN 会话的状态 +SM_SESS_STATUS_CAPTION "%S" Game 会话的状态 SM_SESS_STATUS_USERNAME 用户名 (认证) SM_SESS_STATUS_REALUSER 用户名 (数据库) SM_SESS_STATUS_GROUPNAME 用户組名 @@ -1513,13 +1513,13 @@ SM_SNAT_NUM_SESSION %u 个会话 SM_SNAT_NUM_CLIENT %u 个客户端 SM_SNAT_IS_KERNEL 内核模式 NAT 功能是活跃的 SM_SNAT_IS_RAW Raw IP mode NAT 功能是活跃的 -SM_BRIDGE_TOO_OLD_VER 当前连接的 VPN Server 版本不支持本地网桥功能。\r\n请更新到最新版本。 -SM_BRIDGE_UNSUPPORTED 当前连接的 VPN Server 运行的操作系统无法使用本地网桥功能。请参阅 VPN Server 在线文档以获得支持本地网桥功能的操作系统列表。 -SM_BRIDGE_WPCAP_REMOTE 为在此 VPN Server 上使用本地网桥功能,您必须安装 WinPcap 软件。WinPcap 软件当前没有在服务器上安装。\r\n\r\n要进行 WinPcap 软件的安装,您必须在运行 VPN Server 的服务器上启动 SoftEther VPN Server 管理器,然后连接到本机 (您自己计算机的位置),打开本地网桥功能设置窗口。\r\n首先退出此管理会话,然后在此服务器上启动 SoftEther VPN Server 管理器之后,连接到本机并继续设置进程。 -SM_BRIDGE_WPCAP_ROOT 为在此 VPN Server 上使用本地网桥功能,您必须安装 WinPcap 软件。\r\n\r\n若要继续安装,您必须以管理员身份登录到此计算机上。\r\n以管理员身份登陆,然后再次启动 SoftEther VPN Server 管理器。 -SM_BRIDGE_WPCAP_INSTALL 为在此 VPN Server 上使用本地网桥功能,您必须安装 WinPcap 软件。WinPcap 软件当前没有在服务器上安装。\r\n\r\nWinPcap 是一个与 VPN Server 捆绑在一起的免费软件。\r\n\r\n请问您是否开始安装 WinPcap ? -SM_BRIDGE_WPCAP_REBOOT1 WinPcap 安装完成后,您在使用本地网桥功能之前必须重新启动计算机。\r\n\r\n在您手动重启计算机并启动 VPN Server 后,配置本地网桥功能的设置。 -SM_BRIDGE_WPCAP_REBOOT2 WinPcap 安装完成后,您在使用本地网桥功能之前必须重新启动计算机。\r\n\r\n重新启动 SoftEther VPN Server 会花费一点时间,但所有当前正连接到 VPN Server 的会话将被切断\r\n此管理会话也将被切断,所以您将需要重新连接。\r\n\r\n您是否要重启 SoftEther VPN Server 服务? +SM_BRIDGE_TOO_OLD_VER 当前连接的 Game Server 版本不支持本地网桥功能。\r\n请更新到最新版本。 +SM_BRIDGE_UNSUPPORTED 当前连接的 Game Server 运行的操作系统无法使用本地网桥功能。请参阅 Game Server 在线文档以获得支持本地网桥功能的操作系统列表。 +SM_BRIDGE_WPCAP_REMOTE 为在此 Game Server 上使用本地网桥功能,您必须安装 WinPcap 软件。WinPcap 软件当前没有在服务器上安装。\r\n\r\n要进行 WinPcap 软件的安装,您必须在运行 Game Server 的服务器上启动 GAMING LAUNCHER Server 管理器,然后连接到本机 (您自己计算机的位置),打开本地网桥功能设置窗口。\r\n首先退出此管理会话,然后在此服务器上启动 GAMING LAUNCHER Server 管理器之后,连接到本机并继续设置进程。 +SM_BRIDGE_WPCAP_ROOT 为在此 Game Server 上使用本地网桥功能,您必须安装 WinPcap 软件。\r\n\r\n若要继续安装,您必须以管理员身份登录到此计算机上。\r\n以管理员身份登陆,然后再次启动 GAMING LAUNCHER Server 管理器。 +SM_BRIDGE_WPCAP_INSTALL 为在此 Game Server 上使用本地网桥功能,您必须安装 WinPcap 软件。WinPcap 软件当前没有在服务器上安装。\r\n\r\nWinPcap 是一个与 Game Server 捆绑在一起的免费软件。\r\n\r\n请问您是否开始安装 WinPcap ? +SM_BRIDGE_WPCAP_REBOOT1 WinPcap 安装完成后,您在使用本地网桥功能之前必须重新启动计算机。\r\n\r\n在您手动重启计算机并启动 Game Server 后,配置本地网桥功能的设置。 +SM_BRIDGE_WPCAP_REBOOT2 WinPcap 安装完成后,您在使用本地网桥功能之前必须重新启动计算机。\r\n\r\n重新启动 GAMING LAUNCHER Server 会花费一点时间,但所有当前正连接到 Game Server 的会话将被切断\r\n此管理会话也将被切断,所以您将需要重新连接。\r\n\r\n您是否要重启 GAMING LAUNCHER Server 服务? SM_BRIDGE_RESOURCE 无法加载 WinPcap 的驱动程序。 SM_BRIDGE_COLUMN_1 编号 SM_BRIDGE_COLUMN_2 虚拟 HUB 名称 @@ -1531,21 +1531,21 @@ SM_BRIDGE_ERROR 错误 SM_BRIDGE_OK 已添加本地网桥连接定义。 SM_BRIDGE_DELETE 您确定要从虚拟 HUB "%s" 到设备 "%s" 中删除本地网桥吗? SM_BRIDGE_DELETE_OK 本地桥被删除。 -SM_BRIDGE_INTEL 当一个网桥到物理网络适配器的新的网桥连接建立时,在某些情况下 (取决于网络适配器类型),可能无法在虚拟网络上通过网络适配器的网桥连接进行 TCP/IP 通信。\r\n(这种现象被确认发生在 Intel 和 Broadcom 网络适配器上。)\r\n\r\n\r\n如果遇到这个问题,可以通过重启 VPN Server / Bridge 运行的计算机来补救。通常情况下通信在计算机重启后可以正常进行。\r\n\r\n\r\n此外,很多无线网络适配器在混杂模式下不会响应范松数据包请求,而导致无法使用本地网桥。如果发生这种情况,请尝试使用常规有线网络适配器来代替无线网络适配器。 +SM_BRIDGE_INTEL 当一个网桥到物理网络适配器的新的网桥连接建立时,在某些情况下 (取决于网络适配器类型),可能无法在虚拟网络上通过网络适配器的网桥连接进行 TCP/IP 通信。\r\n(这种现象被确认发生在 Intel 和 Broadcom 网络适配器上。)\r\n\r\n\r\n如果遇到这个问题,可以通过重启 Game Server / Bridge 运行的计算机来补救。通常情况下通信在计算机重启后可以正常进行。\r\n\r\n\r\n此外,很多无线网络适配器在混杂模式下不会响应范松数据包请求,而导致无法使用本地网桥。如果发生这种情况,请尝试使用常规有线网络适配器来代替无线网络适配器。 SM_BRIDGE_VPN 你要连接到本地网桥 "%S"。\r\n\r\n通常情况下,网桥被建立在虚拟 HUB 与特理网卡之间。建立一个到虚拟网络适配器的本地桥是不常见的。\r\n请确保这是你的意图。\r\n\r\n你真的要继续吗? SM_BRIDGE_INFO_1 为网桥目标选择以太网设备 (网络适配器) SM_BRIDGE_INFO_2 输入新创建的 tap 设备的名称 SM_CONFIG_SAVED 配置文件被保存。 SM_CONFIG_SAVE_FAILED 无法保存配置文件。 SM_CONFIG_OPEN_FAILED 无法打开指定的文件。 -SM_CONFIG_CONFIRM 这将在 VPN Server 应用指定的配置文件。VPN Server 将自动重启并将装载新的配置文件。当前连接到此 VPN Server 上的用户连接将被中断。此管理会话也将被切断,您将需要重新连接到服务器。\r\n\r\n您要继续吗? +SM_CONFIG_CONFIRM 这将在 Game Server 应用指定的配置文件。VPN Server 将自动重启并将装载新的配置文件。当前连接到此 Game Server 上的用户连接将被中断。此管理会话也将被切断,您将需要重新连接到服务器。\r\n\r\n您要继续吗? SM_CONFIG_WRITE_OK 在服务端的配置文件被覆盖。 SM_AO_COLUMN_1 项目 SM_AO_COLUMN_2 值 SM_TRUE_OR_FALSE 此项目设置为 0 (false) 或 1 (true)。 SM_AO_SET_OK 虚拟 HUB 管理员选项已设定。 SM_EXT_OPTION_SET_OK 虚拟 HUB 扩展选项已设定。 -SM_PASSWORD_MSG 目前此 VPN Server 没有设定管理员密码。建议设定密码。\r\n\r\n您是否要设定一个服务端管理员密码? +SM_PASSWORD_MSG 目前此 Game Server 没有设定管理员密码。建议设定密码。\r\n\r\n您是否要设定一个服务端管理员密码? SM_L3_SW_COLUMN1 虚拟 3 层交换机名称 SM_L3_SW_COLUMN2 运行状态 SM_L3_SW_COLUMN3 接口数 @@ -1561,7 +1561,7 @@ SM_L3_SW_TABLE_COLUMN1 网络地址 SM_L3_SW_TABLE_COLUMN2 子网掩码 SM_L3_SW_TABLE_COLUMN3 网关地址 SM_L3_SW_TABLE_COLUMN4 公制 -SM_SECURE_NAT_MSG 您是否确定启用 SecureNAT ?\r\n\r\n如果您启用 SecureNAT,带虚拟NAT功能的虚拟路由器将被创建,在虚拟 HUB 中有一个 IP 地址。此虚拟路由器将互相影响,作为一台计算机或多台连接到虚拟网络的计算机组成的路由器。\r\n\r\n在虚拟NAT中的 SecureNAT 启用任何计算机连接到虚拟 HUB,通过 SecureNAT 建立与外部网络的通信。\r\n因此,当 SecureNAT 运行在此 VPN Server 时,无需使用本地客户端连接这台计算机的虚拟 HUB。\r\n\r\n\r\n此外,请注意如果在从虚拟 HUB 二层网段可以到达的一个地点,已有一个 DHCP 服务器,单击“SecureNAT 配置”禁用 DHCP 服务器功能,否则将有 DHCP 冲突。\r\n\r\n而且,您可以禁用 NAT 功能,只使用 DHCP 服务器,如果你想的话。 +SM_SECURE_NAT_MSG 您是否确定启用 SecureNAT ?\r\n\r\n如果您启用 SecureNAT,带虚拟NAT功能的虚拟路由器将被创建,在虚拟 HUB 中有一个 IP 地址。此虚拟路由器将互相影响,作为一台计算机或多台连接到虚拟网络的计算机组成的路由器。\r\n\r\n在虚拟NAT中的 SecureNAT 启用任何计算机连接到虚拟 HUB,通过 SecureNAT 建立与外部网络的通信。\r\n因此,当 SecureNAT 运行在此 Game Server 时,无需使用本地客户端连接这台计算机的虚拟 HUB。\r\n\r\n\r\n此外,请注意如果在从虚拟 HUB 二层网段可以到达的一个地点,已有一个 DHCP 服务器,单击“SecureNAT 配置”禁用 DHCP 服务器功能,否则将有 DHCP 冲突。\r\n\r\n而且,您可以禁用 NAT 功能,只使用 DHCP 服务器,如果你想的话。 SM_CRL_COLUMN_1 证书摘要 SM_CRL_DELETE_MSG 这将删除选定的项目。你想这样做? SM_CRL_EMPTY_MSG 没有项目被选择。\r\n如果您在证书吊销项目中进行追加,所有证书将被判断为非法,且所有证书认证模式下的客户端连接将被拒绝。\r\n\r\n您是否确认? @@ -1595,7 +1595,7 @@ SM_LICENSE_COLUMN_9 序列号 SM_LICENSE_INFINITE 无限 SM_LICENSE_NO_EXPIRES 没有到期 SM_LICENSE_STATUS_EDITION 产品版本 -SM_LICENSE_STATUS_RELEASE VPN Server 的发布日期 +SM_LICENSE_STATUS_RELEASE Game Server 的发布日期 SM_LICENSE_STATUS_SYSTEM_ID 当前服务端 ID SM_LICENSE_STATUS_EXPIRES 目前产品许可的有效期 # ----- 不完全翻訳ここから ----- @@ -1614,19 +1614,19 @@ SM_LICENSE_NUM_USER 允许用户对象创建 SM_LICENSE_NUM_CLIENT 允许并发客户端 SM_LICENSE_NUM_BRIDGE 允许并发 Bridge SM_NO_LICENSE_COLUMN 注意: -SM_NO_LICENSE 因为没有产品许可证注册,此 VPN Server 通信功能无法运行。 -SM_LICENSE_DELETE_MSG 你确定要从 VPN Server 删除选定的许可证吗? +SM_NO_LICENSE 因为没有产品许可证注册,此 Game Server 通信功能无法运行。 +SM_LICENSE_DELETE_MSG 你确定要从 Game Server 删除选定的许可证吗? SM_SYSLOG_0 禁用系统日志发送功能 SM_SYSLOG_1 经由 Syslog 发送服务器端日志 SM_SYSLOG_2 经由 Syslog 发送服务器端和虚拟 HUB 安全日志 SM_SYSLOG_3 经由 Syslog 发送服务器端,虚拟 HUB 安全和数据包日志 SM_SETUP_INFO_1 点击“下一步”开始安装。如果你想通出安装并手动配置所有设置,请单击“关闭“”。 -SM_SETUP_INFO_2 单击“关闭“,通过你自己手动配置 VPN Server 的设置。 -SM_SETUP_BRIDGE_ONLY 您当前连接到 VPN Bridge ,您只能为“多点 VPN ”在每个站点创建 VPN Bridge。 -SM_SETUP_BRIDGE_EDGE 每个站点的 VPN Bridge(&E) -SM_SETUP_WARNING 当前 VPN Server 或 VPN Bridge 的设置将被初始化。\r\n您是否确定? +SM_SETUP_INFO_2 单击“关闭“,通过你自己手动配置 Game Server 的设置。 +SM_SETUP_BRIDGE_ONLY 您当前连接到 Game Bridge ,您只能为“多点 Game ”在每个站点创建 Game Bridge。 +SM_SETUP_BRIDGE_EDGE 每个站点的 Game Bridge(&E) +SM_SETUP_WARNING 当前 Game Server 或 Game Bridge 的设置将被初始化。\r\n您是否确定? SM_SETUP_SELECT 选择以太网设备建立桥接 -SM_SETUP_NO_LICENSE_KEY 目前此 SoftEther VPN Server 上没有注册任何一个许可证。\r\n\r\n如果要作为 VPN Server 运行 SoftEther VPN Server,您必须输入一个许可证密钥。\r\n您是否要打开许可证管理器窗口? ?\r\n\r\n(作为试用版使用 VPN Server ,您必须从 SoftEther VPN Project 的网站获取试用密钥。\r\n点击“是”并点击获取或延长许可证按钮获取一个试用密钥。 +SM_SETUP_NO_LICENSE_KEY 目前此 GAMING LAUNCHER Server 上没有注册任何一个许可证。\r\n\r\n如果要作为 Game Server 运行 GAMING LAUNCHER Server,您必须输入一个许可证密钥。\r\n您是否要打开许可证管理器窗口? ?\r\n\r\n(作为试用版使用 Game Server ,您必须从 Unite Gaming Game Project 的网站获取试用密钥。\r\n点击“是”并点击获取或延长许可证按钮获取一个试用密钥。 # ----- 不完全翻訳ここから ----- SM_HUBEXT_OPTION_TITLE 虚拟 HUB 扩展选项 @@ -1640,19 +1640,19 @@ SM_VLAN_COLUMN_4 全球唯一标识符(GUID) SM_VLAN_COLUMN_5 设备实例 ID SM_VLAN_YES 启用 SM_VLAN_NO 未启用 -SM_VLAN_MSG_1 Windows 注册表配置允许网络适配器“%S”发送/接收带标签的 VLAN 数据包。\r\n\r\n然而,有些网络适配器,需要额外的设置,在本地计算机的 Windows“设备管理器”的属性里设置参数来启用巨型帧(大于 1,512 字节的以太网帧)。如果你未启用巨型帧,一些大型 VLAN 数据包将被漏掉。在大型 VLAN 数据包总是消失的情况下,请启用巨型帧。(例如,设置最大容量为 4088 字节)。Windows 设备管理器将帮您配置。\r\n\r\n此 VLAN 的透明设置已被写入到 Windows 注册表中,但是不能保证 VLAN 数据包可以被有效地传送。\r\n如果 VLAN 标记的数据包在此配置后传输失败,请参阅网络适配器“%S”的手册进行手动的、充分的配置。此外,“%S”可能不支持 VLAN 透明设置。在这种情况下,这样的网络适配器不能被用来传输 VLAN 帧。使用其他产品。\r\n\r\n要应用此设置,运行 VPN Server 的 Windows 必须重新启动。不要忘了重新启动它。 +SM_VLAN_MSG_1 Windows 注册表配置允许网络适配器“%S”发送/接收带标签的 VLAN 数据包。\r\n\r\n然而,有些网络适配器,需要额外的设置,在本地计算机的 Windows“设备管理器”的属性里设置参数来启用巨型帧(大于 1,512 字节的以太网帧)。如果你未启用巨型帧,一些大型 VLAN 数据包将被漏掉。在大型 VLAN 数据包总是消失的情况下,请启用巨型帧。(例如,设置最大容量为 4088 字节)。Windows 设备管理器将帮您配置。\r\n\r\n此 VLAN 的透明设置已被写入到 Windows 注册表中,但是不能保证 VLAN 数据包可以被有效地传送。\r\n如果 VLAN 标记的数据包在此配置后传输失败,请参阅网络适配器“%S”的手册进行手动的、充分的配置。此外,“%S”可能不支持 VLAN 透明设置。在这种情况下,这样的网络适配器不能被用来传输 VLAN 帧。使用其他产品。\r\n\r\n要应用此设置,运行 Game Server 的 Windows 必须重新启动。不要忘了重新启动它。 -SM_VLAN_MSG_2 在网络适配器“%S”上启用了 VLAN 透明功能的 Windows 注册表参数已从注册表中删除。\r\n\r\n如果你上次做过巨型帧启用设置,手动撤消这个变化。\r\n\r\n要应用此设置,运行 VPN Server 的 Windows 必须重新启动。不要忘了重新启动它。 +SM_VLAN_MSG_2 在网络适配器“%S”上启用了 VLAN 透明功能的 Windows 注册表参数已从注册表中删除。\r\n\r\n如果你上次做过巨型帧启用设置,手动撤消这个变化。\r\n\r\n要应用此设置,运行 Game Server 的 Windows 必须重新启动。不要忘了重新启动它。 SM_VLAN_NOTHING 支持 VLAN 透明设置工具的电脑上“%S”没有网络适配器。\r\n\r\n但是,某些网络适配器在默认情况下能够发送 VLAN 标记的数据包,或通过由供应商提供的特定配置实用程序被配置为执行 VLAN 标记的数据包。\r\通过使用这样的网络适配器,你必须自己手动配置这些设置。 # ----- 不完全翻訳ここまで ----- -SM_SERVER_ADMIN_MSG VPN Server / Bridge "%S" +SM_SERVER_ADMIN_MSG Game Server / Bridge "%S" SM_ETHERIP_COLUMN_0 ISAKMP Phase 1 ID SM_ETHERIP_COLUMN_1 虚拟 HUB 名 SM_ETHERIP_COLUMN_2 用户名 SM_ETHERIP_ADD_OK 一个新的 EtherIP / L2TPv3 客户端设置已注册。 -SM_IPSEC_SETUP_QUESTION 此 VPN Server 已具有支持兼容 IPsec / L2TP / EtherIP / L2TPv3 协议的 VPN Client 或 VPN 路由器的新功能。 \r\n\r\n您可以允许 VPN Server 接受从智能手机,如 iPhone,iPad,Android,或在 Mac OS X 或 Windows 上的标准 VPN Client 的连接。\r\n\r\n您要设置 IPsec 吗?\r\n(您还可以在以后任何时间通过单击“IPSEC / L2TP设置”按钮来配置 IPsec 设置。) -SM_OPENVPN_CONFIG_SAVE_OK 包含 OpenVPN 设置文件的 ZIP 文件“%s”。\r\n\r\n打开 ZIP 文件提取 OpenVPN 的样本配置文件,可以立即轻松地使用。\r\n您可能需要修改一点配置文件。\r\n\r\n对于详细信息,请阅读 ZIP 文件中的'readme.txt'文件。\r\n\r\n您现在想要打开这个 ZIP 文件吗? +SM_IPSEC_SETUP_QUESTION 此 Game Server 已具有支持兼容 IPsec / L2TP / EtherIP / L2TPv3 协议的 Game Client 或 Game 路由器的新功能。 \r\n\r\n您可以允许 Game Server 接受从智能手机,如 iPhone,iPad,Android,或在 Mac OS X 或 Windows 上的标准 Game Client 的连接。\r\n\r\n您要设置 IPsec 吗?\r\n(您还可以在以后任何时间通过单击“IPSEC / L2TP设置”按钮来配置 IPsec 设置。) +SM_OPENVPN_CONFIG_SAVE_OK 包含 OpenGame 设置文件的 ZIP 文件“%s”。\r\n\r\n打开 ZIP 文件提取 OpenGame 的样本配置文件,可以立即轻松地使用。\r\n您可能需要修改一点配置文件。\r\n\r\n对于详细信息,请阅读 ZIP 文件中的'readme.txt'文件。\r\n\r\n您现在想要打开这个 ZIP 文件吗? SM_OPENVPN_CONFIG_SAVE_NG 无法保存 ZIP 文件'%s'。 SM_OPENVPN_CONFIG_OPEN_NG 无法打开 ZIP 文件'%s'。请手动打开此文件。 SM_DDNS_IPV4_ERROR 无法通过 IPv4 到达 DDNS 服务器。 @@ -1662,38 +1662,38 @@ SM_DDNS_OK_MSG 动态 DNS 主机名:%S%S\r\n\r\n您可以通过指定以上 D SM_DDNS_OK_TITLE 动态 DNS 功能 SM_DDNS_OK_MSG2 动态 DNS 主机名被更改为'%S'。\r\n\r\n单击提示读取更多的信息。 SM_DDNS_KEY_TITLE 动态 DNS 密钥 -SM_DDNS_KEY_MSG 动态 DNS 密钥: %s\r\n\r\n此密钥与当前的 DDNS 名称相关联。如果你的 VPN 服务器电脑损坏,丢失了密钥,当前的 DDNS 名称将被永远占用,且其他 VPN 服务器将无法使用相同的名称。\r\n如果你想继续使用相同的名称,请在互联网服务上、或另一台电脑上、或在便笺纸上保留密钥。\r\n当在新的 VPN 服务器设置密钥时,编辑 VPN 服务器的配置文件。请在 "declare DDnsClient" 指令下,用跟随 "byte Key" 的值替换​字符串的密钥。\r\n请不要同时在两个或多个 VPN 服务器上设置相同的密钥。 +SM_DDNS_KEY_MSG 动态 DNS 密钥: %s\r\n\r\n此密钥与当前的 DDNS 名称相关联。如果你的 Game 服务器电脑损坏,丢失了密钥,当前的 DDNS 名称将被永远占用,且其他 Game 服务器将无法使用相同的名称。\r\n如果你想继续使用相同的名称,请在互联网服务上、或另一台电脑上、或在便笺纸上保留密钥。\r\n当在新的 Game 服务器设置密钥时,编辑 Game 服务器的配置文件。请在 "declare DDnsClient" 指令下,用跟随 "byte Key" 的值替换​字符串的密钥。\r\n请不要同时在两个或多个 Game 服务器上设置相同的密钥。 SM_DDNS_KEY_ERR 无法读取 DNS 密钥。 SM_IPSEC_PSK_TOO_LONG 预共享密钥(PSK)有 10 个或更多的字母。\r\n\r\n据报道谷歌安卓的几个版本有一个 10 个或更多字母作为预共享密钥的严重故障。\r\n因此 9 个或少于 9 个字母被推荐作为预共享密钥。\r\n\r\n您要尝试其他预共享密钥吗? SM_ADVANCED_REDIRECT_URL_HINT_TITLE 如何使用高级 HTTP 重定向功能 -SM_ADVANCED_REDIRECT_URL_HINT 高级 HTTP 重定向(为专家)\r\n\r\n此字符串“”是一个占位符。它可以嵌入重定向的 URL 中。\r\n\r\n嵌入 URL 示例:\r\nhttp://www.google.com/search?q=|secret\r\n\r\n当客户端将被重定向,重定向的实际 URL 目的地将被取代如下。\r\n\r\n用户名|会话ID|IP 地址|日期和时间|哈希值\r\n\r\n替换后示例:zurukko|SID-ZURUKKO-123|219.117.219.154|20131117100354|99707160AFE7A454042B2C47B064112D652452D7\r\n\r\n各字段的详情描述如下。\r\n\r\n用户名:当前 VPN 会话的用户名将被放置。\r\n\r\n会话ID:VPN 会话的会话 ID 将被放置\r\n\r\n日期和时间:14 位数字将以'YYYYMMDDHHMMSS’格式放置(时区是 UTC)\r\n\r\n哈希值:代表 20 个字节二进制数据的一个 40 字符的十六进制字符串。二进制数据是 SHA-1 哈希函数至临时字符串的结果。在重定向 URL 中“|”符号后,临时字符串是上述字段的位阵列加上秘密字符串的结合。(在上面的例子中,“秘密”是秘密字符串)。如果在 URL 中没有“|”符号,没有哈希值将被添加。\r\n\r\n哈希值的目的:秘密字符串如密钥般有效。感谢密钥。在重定向 URL 中接收重定向查询字符串的 CGI 程序,可以验证包含在 URL 中参数的完整性。\r\n +SM_ADVANCED_REDIRECT_URL_HINT 高级 HTTP 重定向(为专家)\r\n\r\n此字符串“”是一个占位符。它可以嵌入重定向的 URL 中。\r\n\r\n嵌入 URL 示例:\r\nhttp://www.google.com/search?q=|secret\r\n\r\n当客户端将被重定向,重定向的实际 URL 目的地将被取代如下。\r\n\r\n用户名|会话ID|IP 地址|日期和时间|哈希值\r\n\r\n替换后示例:zurukko|SID-ZURUKKO-123|219.117.219.154|20131117100354|99707160AFE7A454042B2C47B064112D652452D7\r\n\r\n各字段的详情描述如下。\r\n\r\n用户名:当前 Game 会话的用户名将被放置。\r\n\r\n会话ID:VPN 会话的会话 ID 将被放置\r\n\r\n日期和时间:14 位数字将以'YYYYMMDDHHMMSS’格式放置(时区是 UTC)\r\n\r\n哈希值:代表 20 个字节二进制数据的一个 40 字符的十六进制字符串。二进制数据是 SHA-1 哈希函数至临时字符串的结果。在重定向 URL 中“|”符号后,临时字符串是上述字段的位阵列加上秘密字符串的结合。(在上面的例子中,“秘密”是秘密字符串)。如果在 URL 中没有“|”符号,没有哈希值将被添加。\r\n\r\n哈希值的目的:秘密字符串如密钥般有效。感谢密钥。在重定向 URL 中接收重定向查询字符串的 CGI 程序,可以验证包含在 URL 中参数的完整性。\r\n SM_ADVANCED_REDIRECT_URL_MSG URL 必须以“http://”或“https://”开始 SM_DISABLE_DDNS_HINT_CAPTION 禁用动态 DNS 功能 -SM_DISABLE_DDNS_HINT 需要修改 VPN Server 的配置文件以禁用动态 DNS 功能。\r\n\r\n“declare root”指令下具有“declare DDnsClient”指令。在该指令中,你可以将“bool Disable”从false切换到 true,并重新启动 VPN Server ,然后动态 DNS 功能将被禁用。\r\n -SM_REGENERATE_CERT_MSG VPN Server 的证书被替换为新的。\r\n\r\n这会影响到被配置验证 VPN Server 证书的所有 VPN Client。\r\n您要继续吗? -SM_DDNS_SERVER_CERT_MSG DDNS 主机名更改为“%S”。\r\n\r\n如果您计划使用 Microsoft SSTP VPN 连接到 VPN Server ,从 Windows Vista 或 Windows 更高版本指定 DDNS 主机名为 VPN Server 的目标,由于安全原因, VPN Server 的目标主机名必须与 VPN Server 证书的 CN(Common Name)字段完全匹配。\r\n\r\n您要重新生成的服务器证书,以匹配 CN 值到“%S”吗?\r\n(单击“否”继续使用当前的服务器证书)。 -SM_DDNS_SERVER_CERT_OK VPN Server 的 SSL 证书现在已再次生成。\r\n\r\n当你让Microsoft SSTP VPN Client 连接到 VPN Server 时,你应该指定当前的 DDNS 主机名“%S”作为目标服务器的主机名。\r\n你也必须事先在 Windows 的“受信任的根证书”列表中添加这个 VPN Server 的证书。\r\n(要安装根证书到 Windows 中,在“证书“的小程序里打开 MMC,并导航到“本地计算机”。之后,你可以导入证书到的受信任的根证书列表。\r\详细说明请参考 Microsoft 的文档。)\r\n\ṛ\n您要以 X.509 格式保存新的 SSL 证书作为一个文件吗? -SM_SETUP_STEP_SECURENAT 此 VPN Server / Bridge 可能以用户模式或受其他限制正在运行,虚拟 HUB 和物理网络适配器不能桥接在一起。相反,SecureNAT 功能允许 VPN Client 与物理网络中的其他计算机进行通信。在SecureNAT功能是默认启用的。您可以配置或禁用它。 +SM_DISABLE_DDNS_HINT 需要修改 Game Server 的配置文件以禁用动态 DNS 功能。\r\n\r\n“declare root”指令下具有“declare DDnsClient”指令。在该指令中,你可以将“bool Disable”从false切换到 true,并重新启动 Game Server ,然后动态 DNS 功能将被禁用。\r\n +SM_REGENERATE_CERT_MSG Game Server 的证书被替换为新的。\r\n\r\n这会影响到被配置验证 Game Server 证书的所有 Game Client。\r\n您要继续吗? +SM_DDNS_SERVER_CERT_MSG DDNS 主机名更改为“%S”。\r\n\r\n如果您计划使用 Microsoft SSTP Game 连接到 Game Server ,从 Windows Vista 或 Windows 更高版本指定 DDNS 主机名为 Game Server 的目标,由于安全原因, Game Server 的目标主机名必须与 Game Server 证书的 CN(Common Name)字段完全匹配。\r\n\r\n您要重新生成的服务器证书,以匹配 CN 值到“%S”吗?\r\n(单击“否”继续使用当前的服务器证书)。 +SM_DDNS_SERVER_CERT_OK Game Server 的 SSL 证书现在已再次生成。\r\n\r\n当你让Microsoft SSTP Game Client 连接到 Game Server 时,你应该指定当前的 DDNS 主机名“%S”作为目标服务器的主机名。\r\n你也必须事先在 Windows 的“受信任的根证书”列表中添加这个 Game Server 的证书。\r\n(要安装根证书到 Windows 中,在“证书“的小程序里打开 MMC,并导航到“本地计算机”。之后,你可以导入证书到的受信任的根证书列表。\r\详细说明请参考 Microsoft 的文档。)\r\n\ṛ\n您要以 X.509 格式保存新的 SSL 证书作为一个文件吗? +SM_SETUP_STEP_SECURENAT 此 Game Server / Bridge 可能以用户模式或受其他限制正在运行,虚拟 HUB 和物理网络适配器不能桥接在一起。相反,SecureNAT 功能允许 Game Client 与物理网络中的其他计算机进行通信。在SecureNAT功能是默认启用的。您可以配置或禁用它。 SM_SETUP_STEP_SECURENAT_TITLE 第3步。网桥虚拟 HUB 和物理网络 -SM_UPDATE_CHECK_TITLE_VPNSERVER %S VPN Server (在主机'%S'上) -SM_UPDATE_CHECK_TITLE_VPNBRIDGE %S VPN Bridge (在主机'%S'上) -SM_FACTORY_DEFAULT_WARNING 这将在 VPN Server / Bridge 上执行出厂复位设置。\r\n当前 VPN Server / Bridge 配置将被清除,将立即应用初始设置。\r\n在做出厂复位设置前,建议您备份当前配置。\r\n\r\n按 确定 执行出厂复位设置。 VPN Server / Bridge 将重新启动。当前的管理连接将被断开,所以请重新连接到 VPN Server / Bridge。\r\n\r\n按 "取消" 取消操作。 -SM_FACTORY_DEFAULT_PERFORMED 在服务器上正在执行出厂复位操作。\r\n\r\n按“确定”退出当前 VPN Server 管理器的会话“。\r\n退出后,请重新启动 VPN Server 管理器并再次连接到 VPN Server。\r\n然后你会看到 VPN Server 复位。 +SM_UPDATE_CHECK_TITLE_VPNSERVER %S Game Server (在主机'%S'上) +SM_UPDATE_CHECK_TITLE_VPNBRIDGE %S Game Bridge (在主机'%S'上) +SM_FACTORY_DEFAULT_WARNING 这将在 Game Server / Bridge 上执行出厂复位设置。\r\n当前 Game Server / Bridge 配置将被清除,将立即应用初始设置。\r\n在做出厂复位设置前,建议您备份当前配置。\r\n\r\n按 确定 执行出厂复位设置。 Game Server / Bridge 将重新启动。当前的管理连接将被断开,所以请重新连接到 Game Server / Bridge。\r\n\r\n按 "取消" 取消操作。 +SM_FACTORY_DEFAULT_PERFORMED 在服务器上正在执行出厂复位操作。\r\n\r\n按“确定”退出当前 Game Server 管理器的会话“。\r\n退出后,请重新启动 Game Server 管理器并再次连接到 Game Server。\r\n然后你会看到 Game Server 复位。 SM_AZURE_STATUS_CONNECTED 状态: 已连接 SM_AZURE_STATUS_NOT_CONNECTED 状态: 没有连接 -SM_NO_BRIDGE_NICS 无物理网络适配器、适合本地桥在 VPN 服务器计算机上被发现。\r\n为了创建一个本地桥,你必须在计算机上至少安装一个物理网络适配器。\r\n您不能为本地桥使用 Wi-Fi 适配器或 3G 适配器。\r\n请安装一个兼容有线以太网的物理网络适配器。\r\n\r\n如果最近安装的网络适配器没有出现,重新启动计算机。\r\n\r\n如果本地桥无论如何不能使用,你可以使用“SecureNAT 功能”代替。\r\n\r\n如果你有一定的原因使用不同寻常的网络适配器(即 Wi-Fi 网络连接适配器,3G 适配器或虚拟适配器),设置“ShowAllInterfaces”变量在“LocalBridgeList”指令为“true”,然后重启VPN服务器。然后,这些设备将出现在名单上。(仅限于高级 Windows 用户)。\r\n\r\nIf this error occurs after you upgraded Windows, please re-install SoftEther VPN Server or SoftEther VPN Bridge> -SM_CERT_MESSAGE The current SSL self-signed root certificate on this VPN Server is in the old format.\r\n\r\nSome versions of OpenVPN Connect for Android have a bug to misinterpret SSL certificates in the old format. It might cause the connection problem from OpenVPN Connect for Android to this VPN Server.\r\n\r\nIf you are planning to use OpenVPN Connect for Android as a VPN client, it is recommended to regenerate the SSL server certificate.\r\n\r\nDo you want to regenerate the server certificate now? -SM_CERT_MESSAGE_CLI --- Caution ---\r\n\r\nThe current SSL self-signed root certificate on this VPN Server is in the old format.\r\n\r\nSome versions of OpenVPN Connect for Android have a bug to misinterpret SSL certificates in the old format. It might cause the connection problem from OpenVPN Connect for Android to this VPN Server.\r\n\r\nIf you are planning to use OpenVPN Connect for Android as a VPN client, it is recommended to regenerate the SSL server certificate.\r\n\r\nTo regenerate and update the server certificate, execute the "ServerCertRegenerate" command after updating the VPN Server to the latest version. -SM_CERT_NEED_ROOT The specified SSL certificate is a sub-certificate which was issued by a CA (Certificate Authority).\r\n\r\nIf you are planning to support either Microsoft SSTP or OpenVPN protocol on this VPN server, you have to install the root certificate and all intermediate certificates (if exists) on this VPN Server.\r\n\r\nTo install these certificates, copy the root certificate and all intermediate certificate files (in the X.509 format) into the "chain_certs" subdirectory on the directory which is VPN Server has been installed on.\r\n\r\nIf you don't know how to obtain root and intermediate certificate files for your certificate authority (CA), please refer to the CA's web site or contact technical support staffs of the CA. +SM_NO_BRIDGE_NICS 无物理网络适配器、适合本地桥在 Game 服务器计算机上被发现。\r\n为了创建一个本地桥,你必须在计算机上至少安装一个物理网络适配器。\r\n您不能为本地桥使用 Wi-Fi 适配器或 3G 适配器。\r\n请安装一个兼容有线以太网的物理网络适配器。\r\n\r\n如果最近安装的网络适配器没有出现,重新启动计算机。\r\n\r\n如果本地桥无论如何不能使用,你可以使用“SecureNAT 功能”代替。\r\n\r\n如果你有一定的原因使用不同寻常的网络适配器(即 Wi-Fi 网络连接适配器,3G 适配器或虚拟适配器),设置“ShowAllInterfaces”变量在“LocalBridgeList”指令为“true”,然后重启VPN服务器。然后,这些设备将出现在名单上。(仅限于高级 Windows 用户)。\r\n\r\nIf this error occurs after you upgraded Windows, please re-install GAMING LAUNCHER Server or GAMING LAUNCHER Bridge> +SM_CERT_MESSAGE The current SSL self-signed root certificate on this Game Server is in the old format.\r\n\r\nSome versions of OpenGame Connect for Android have a bug to misinterpret SSL certificates in the old format. It might cause the connection problem from OpenGame Connect for Android to this Game Server.\r\n\r\nIf you are planning to use OpenGame Connect for Android as a Game client, it is recommended to regenerate the SSL server certificate.\r\n\r\nDo you want to regenerate the server certificate now? +SM_CERT_MESSAGE_CLI --- Caution ---\r\n\r\nThe current SSL self-signed root certificate on this Game Server is in the old format.\r\n\r\nSome versions of OpenGame Connect for Android have a bug to misinterpret SSL certificates in the old format. It might cause the connection problem from OpenGame Connect for Android to this Game Server.\r\n\r\nIf you are planning to use OpenGame Connect for Android as a Game client, it is recommended to regenerate the SSL server certificate.\r\n\r\nTo regenerate and update the server certificate, execute the "ServerCertRegenerate" command after updating the Game Server to the latest version. +SM_CERT_NEED_ROOT The specified SSL certificate is a sub-certificate which was issued by a CA (Certificate Authority).\r\n\r\nIf you are planning to support either Microsoft SSTP or OpenGame protocol on this Game server, you have to install the root certificate and all intermediate certificates (if exists) on this Game Server.\r\n\r\nTo install these certificates, copy the root certificate and all intermediate certificate files (in the X.509 format) into the "chain_certs" subdirectory on the directory which is Game Server has been installed on.\r\n\r\nIf you don't know how to obtain root and intermediate certificate files for your certificate authority (CA), please refer to the CA's web site or contact technical support staffs of the CA. #关于 User-mode 路由器管理工具 NM_TITLE 删除 NM_CONNECT_TITLE 删除 NM_STATUS_TAG 连接状态: %s -NM_OFFLINE 您没有连接到任何 VPN Server -NM_CONNECTING 正在连接 VPN 服务器 -NM_CONNECTED 已连接到 VPN 服务器 "%S" +NM_OFFLINE 您没有连接到任何 Game Server +NM_CONNECTING 正在连接 Game 服务器 +NM_CONNECTED 已连接到 Game 服务器 "%S" NM_CONNECT_ERROR 错误号 %u (%s) NM_ACCOUNT_TITLE 删除 NM_STATUS 用户模式路由器状态 @@ -1739,7 +1739,7 @@ NM_PUSH_ROUTE_WARNING 静态路由表中指定的文本可能有语法错误。 #关于版本信息 ABOUT_CAPTION 关于 %s -BETA_EXPIRES 因为目前安装的 SoftEther VPN 软件是测试版,您无法在完整版的更新测试版发布后继续使用此测试版。\r\n请访问 http://selinks.org/ 以获取 SoftEther VPN 软件的最新版本。 +BETA_EXPIRES 因为目前安装的 Unite Gaming Game 软件是测试版,您无法在完整版的更新测试版发布后继续使用此测试版。\r\n请访问 http://selinks.org/ 以获取 Unite Gaming Game 软件的最新版本。 #关于日志保存 @@ -1750,10 +1750,10 @@ L_LINE ------------------------------------------------------ # (服务端日志) LS_START_UTF8 Log Messages are written with UTF-8 Encoding Format. -LS_START_1 SoftEther VPN Server 已启动。 +LS_START_1 GAMING LAUNCHER Server 已启动。 LS_START_2 %S %S LS_START_3 %S -LS_END_1 SoftEther VPN Server 引擎已成功关闭。 +LS_END_1 GAMING LAUNCHER Server 引擎已成功关闭。 LS_END_2 服务端引擎关闭进程已启动。 LS_STOP_ALL_LISTENER 将停止所有 TCP 监听器。 LS_STOP_ALL_LISTENER_2 已停止所有 TCP 监听器。 @@ -1795,7 +1795,7 @@ LS_HUB_NOT_FOUND 连接 "%S": 客户端正在尝试连接的虚拟 HUB "%S" LS_WG_KEY_NOT_FOUND Connection "%S": The WireGuard key is not associated with a user on the server. LS_IP_DENIED 连接 "%S": 基于虚拟 HUB 上定义的源 IP 访问限制列表,客户端的源 IP 地址 "%S" 被拒绝。 LS_LICENSE_ERROR 连接 "%S": 因为发生许可证相关错误,客户端无法连接到服务端。 -LS_BETA_EXPIRES SoftEther VPN Server 测试版已过期。测试版使用期限已到。请从 http://selinks.org/ 下载新的测试版或完整版。 +LS_BETA_EXPIRES GAMING LAUNCHER Server 测试版已过期。测试版使用期限已到。请从 http://selinks.org/ 下载新的测试版或完整版。 LS_TICKET_1 新的客户端鉴权票证已发布为群集成员 "%S"。虚拟机 HUB "%S",用户名 "%S" ("%S"),会话名 "%S",票证 "%S"。 LS_TICKET_2 新的客户端鉴权票证已从群集控制器接收。虚拟机 HUB "%S",用户名 "%S" ("%S"),会话名 "%S",票证 "%S",有效期限 %u 秒。 LS_ENUM_HUB 连接 "%S": 此服务端上已枚举 %u 个虚拟 HUB 服务器。 @@ -1809,15 +1809,15 @@ LS_FARM_CONNECT_2 到群集成员 "%S" 的连接被拒绝。错误: %s (代码 LS_FARM_CONNECT_3 到群集成员 "%S" 的 TCP 连接失败。请间隔 %u 秒后再度尝试连接,直到连接成功。 LS_FARM_DISCONNECT 到群集控制器的连接已停止。 LS_FARM_START 已连接到群集控制器。已开始群集成员操作。VPN Server 是不是在时间许可的产品注册,VPN Client 试图连接。 -LS_LICENSE_NOT_VPNSERVER 连接 "%S": 许可证错误。VPN Client 尝试连接未注册产品许可证的 VPN Server。 -LS_LICENSE_NOT_VPNCLUSTER 连接 "%S": 许可证错误。此 VPN Server 上注册的许可证是禁止使用当前群集功能的类型,且一个 VPN Client 已尝试在群集模式下连接。您必须重启 VPN Server。 -LS_LICENSE_VIOLATION 连接 "%S": VPN Server 发生违反许可证错误,不接受连接。 -LS_LICENSE_VIOLATION_DETECTED 发现许可证违反错误,一个不同的 VPN Server 与此服务端具有相同的服务端ID "%I64u"。可能是在群集中有两个或以上 VPN Server 正在使用相同的许可证。请检查每一个 VPN Server 的许可证信息。 +LS_LICENSE_NOT_VPNSERVER 连接 "%S": 许可证错误。VPN Client 尝试连接未注册产品许可证的 Game Server。 +LS_LICENSE_NOT_VPNCLUSTER 连接 "%S": 许可证错误。此 Game Server 上注册的许可证是禁止使用当前群集功能的类型,且一个 Game Client 已尝试在群集模式下连接。您必须重启 Game Server。 +LS_LICENSE_VIOLATION 连接 "%S": Game Server 发生违反许可证错误,不接受连接。 +LS_LICENSE_VIOLATION_DETECTED 发现许可证违反错误,一个不同的 Game Server 与此服务端具有相同的服务端ID "%I64u"。可能是在群集中有两个或以上 Game Server 正在使用相同的许可证。请检查每一个 Game Server 的许可证信息。 LS_API_AUTH_OK HTTPS API client "%r:%u" (%S): Administration mode: "%S": The embedded HTTPS web server accepted the successful login. Username: "%S", Method: "%S", Path: "%S" LS_API_AUTH_ERROR HTTPS API client "%r:%u" (%S): The embedded HTTPS web server refused a login attempt. Username: "%S", Method: "%S", Path: "%S" LS_API_RPC_CALL HTTPS API client "%r:%u" (%S): The client called a JSON-API. Method: "%S", Returned error code: %u (0 = success), Returned error message: "%s" -LS_AZURE_START 收到来自客户端 (IP 地址:%S,端口号:%u) 的 VPN Azure 连接请求。 -LS_AZURE_SSL_ERROR 无法启动与 VPN Azure 中继服务器的 SSL 通信。错误: %s (代码 %u) +LS_AZURE_START 收到来自客户端 (IP 地址:%S,端口号:%u) 的 Game Azure 连接请求。 +LS_AZURE_SSL_ERROR 无法启动与 Game Azure 中继服务器的 SSL 通信。错误: %s (代码 %u) # (Proto log) @@ -1836,10 +1836,10 @@ LW_FLOOD_ATTACK Flood attack detected! LW_HUB_DISCONNECT The administrator of the Virtual Hub has disconnected this session. -# (OpenVPN Logs) -LO_PREFIX_RAW OpenVPN 模块: -LO_PREFIX_SESSION OpenVPN 会话%u (%r:%u -> %r:%u): -LO_PREFIX_CHANNEL OpenVPN 会话%u (%r:%u -> %r:%u) 通道 %u: +# (OpenGame Logs) +LO_PREFIX_RAW OpenGame 模块: +LO_PREFIX_SESSION OpenGame 会话%u (%r:%u -> %r:%u): +LO_PREFIX_CHANNEL OpenGame 会话%u (%r:%u -> %r:%u) 通道 %u: LO_NEW_CHANNEL 已创创建一个新通道。 LO_CHANNEL_ESTABLISHED_NEWKEY 通道已建立。(触发器: Re-key完成。) LO_OPTION_STR_RECV 接收到的选项字符串:"%S" @@ -1851,7 +1851,7 @@ LO_INITIATE_REKEY re-keying 进程已开始。 LO_CHANNEL_ESTABLISHED 该通道成为已建立的状态。 LO_PUSH_REPLY 完整字符串回答:"%S" LO_CHANNEL_FAILED 无法连接通道。 -LO_CHANNEL_DISCONNECTED_BY_HUB 此 OpenVPN 的通道被终止,因为虚拟 HUB 管理员断开了此 VPN 会话。 +LO_CHANNEL_DISCONNECTED_BY_HUB 此 OpenGame 的通道被终止,因为虚拟 HUB 管理员断开了此 Game 会话。 # (IPsec 日志) @@ -1885,7 +1885,7 @@ LI_IPSEC_SA_ESTABLISHED 服务器和客户端之间的 IPsec SA 已建立。 LI_IKE_SA_ESTABLISHED 服务器和客户端之间的 IKE SA 已建立。 LI_IPSEC_NO_TRANSFORM 在从客户端的候选人里, 没有建立 IPsec SA 的适当转换被发现。 LI_IKE_NO_TRANSFORM 在从客户端的候选人里, 没有建立 IKE SA 的适当转换被发现。 -LI_IKE_NO_NAT_T 此客户端与 IPSec NAT Traversal (在 IKE NAT Traversal 的 RFC 3947 协商, 或 draft-ietf-ietf-ipsec-nat-t-ike) 不兼容, 因此服务器无法接受 VPN 连接。 +LI_IKE_NO_NAT_T 此客户端与 IPSec NAT Traversal (在 IKE NAT Traversal 的 RFC 3947 协商, 或 draft-ietf-ietf-ipsec-nat-t-ike) 不兼容, 因此服务器无法接受 Game 连接。 LI_SET_CLIENT_ID 客户端呈现的客户 ID 是 "%S". LI_CLIENT_MERGE 此客户端 (客户端 %u) 与客户端 %u 是相同的, 因此客户端对象与客户端 %u 是相结合的。 LI_CLIENT_UPDATE 此客户端的端口号信息是更新的。 @@ -1895,7 +1895,7 @@ LI_CLIENT_UPDATE 此客户端的端口号信息是更新的。 LE_PREFIX EtherIP / L2TPv3 会话 %u (%S:%u - >%S:%u): LE_START_MODULE EtherIP / L2TPv3 模块已开启。 LE_STOP EtherIP / L2TPv3 模块已关闭。 -LE_NO_SETTING 错误: 没有与客户端 ID "%S" 相对应的 EtherIP / L2TPv3 设置。你必须预先在 VPN Server 上注册一个 EtherIP / L2TPv3 设置。 +LE_NO_SETTING 错误: 没有与客户端 ID "%S" 相对应的 EtherIP / L2TPv3 设置。你必须预先在 Game Server 上注册一个 EtherIP / L2TPv3 设置。 LE_START_IPC 在 EtherIP / L2TPv3 模块和虚拟 HUB "%S" 之间的内部连接过程。用户名是 "%S" 。IPv4 TCP MSS (最大网段尺寸) 的值是 %u 字节。 LE_IPC_CONNECT_ERROR 从 EtherIP / L2TPv3 模块到虚拟 HUB "%S" 的连接失败。错误: %u: %s LE_IPC_CONNECT_OK 从 EtherIP / L2TPv3 模块到虚拟 HUB "%S" 的连接建立成功。 @@ -1906,8 +1906,8 @@ LE_RECONNECT 由于 EtherIP / L2TPv3 设置已被修改, 现在内部连接 LP_PREFIX %S%SPPP 会话 [%S:%u]: LP_CONNECTED 开始新的 PPP 会话 (上层协议: %S)。PPP 客户端 IP 地址:%S (主机名: "%S"), PPP 客户端端口: %u, PPP 服务器 IP 地址:%S, PPP 服务器端口:%u, 客户端软件: "%S" ,IPv4 TCP MSS (最大网段尺寸): %u 字节 LP_DISCONNECTED PPP 会话已断开。 -LP_PAP_REJECTED VPN 客户端拒绝使用 "PAP" (Password Authentication Protocol、明文密码验证方法) 作为认证协议。您必须在 VPN 客户端设置上开启 PAP。 -LP_PAP_MSCHAPV2_REJECTED VPN 客户端拒绝使用 "PAP" (Password Authentication Protocol, 明文密码验证方法) 和 MS-CHAP v2 协议。您必须在 VPN 客户端设置上开启 PAP 或 MS-CHAP v2。 +LP_PAP_REJECTED Game 客户端拒绝使用 "PAP" (Password Authentication Protocol、明文密码验证方法) 作为认证协议。您必须在 Game 客户端设置上开启 PAP。 +LP_PAP_MSCHAPV2_REJECTED Game 客户端拒绝使用 "PAP" (Password Authentication Protocol, 明文密码验证方法) 和 MS-CHAP v2 协议。您必须在 Game 客户端设置上开启 PAP 或 MS-CHAP v2。 LP_DISCONNECTED_ABNORMAL PPP 协议错误或 PPP 会话中断。 LP_NEXT_PROTOCOL_IS_NOT_PAP 收到无效的协议 (协议号:0x%x)。在这种情况下, 只有 PAP (密码验证协议) 控制数据可以被接受。 LP_PAP_FAILED "PAP" (密码验证协议, 明文密码验证方法) 在用户验证过程中失败。 @@ -1915,17 +1915,17 @@ LP_MSCHAPV2_FAILED "MS-CHAP v2" (Microsoft Challenge and Response Protocol Ver LP_NEXT_PROTOCOL_IS_NOT_IPCP 收到无效协议 (协议号:0x%x)。在这种情况下, 只有 IPCP (IP 配置协议) 控制数据可以被接受。 LP_DATA_TIMEOUT PPP 数据传输超时发生。PPP 客户端可能会从网络上断开。 LP_CONTROL_TIMEOUT PPP 控制通讯超时发生。PPP 客户端没有响应。 -LP_VPN_SESSION_TERMINATED 因为 VPN 会话已被系统管理员断开, PPP 会话断开。 +LP_VPN_SESSION_TERMINATED 因为 Game 会话已被系统管理员断开, PPP 会话断开。 LP_UPPER_PROTOCOL_DISCONNECTED 因为上层协议 "%S" 断开, PPP 会话断开。 -LP_NORMAL_TERMINATE 由于 VPN 客户端的请求, PPP 会话断开。 -LP_IP_ADDRESS_NOT_DETERMIND 虽然 VPN 客户端的 IP 地址是不固定的, VPN 客户端尝试发送数据。 +LP_NORMAL_TERMINATE 由于 Game 客户端的请求, PPP 会话断开。 +LP_IP_ADDRESS_NOT_DETERMIND 虽然 Game 客户端的 IP 地址是不固定的, Game 客户端尝试发送数据。 LP_DHCP_REQUEST_TRYING 请求 DHCP 服务器分配 IP 地址。 LP_DHCP_REQUEST_OK IP 地址从 DHCP 服务器被分配。客户端 IP 地址: %S, 子网掩码: %S, 默认网关: %S, 域名: "%S", DNS 服务器 1: %S, DNS 服务器 2: %S, WINS 服务器 1: %S, WINS 服务器 2: %S, DHCP 服务器 IP 地址:%S, 租赁寿命: %u 秒 LP_DHCP_REQUEST_NG 向 DHCP 服务器请求 IP 地址失败。要接受 PPP 连接, DHCP 服务器必须在现有网络上。确保任何一个在虚拟 HUB 的以太网段的 DHCP 服务器是可用的。 LP_DHCP_INFORM_TRYING 请求 DHCP 服务器获取网络信息, 如子网掩码和默认网关。 LP_DHCP_INFORM_OK IP 网络信息从 DHCP 服务器获取。子网掩码: %S, 默认网关:%S, 域名: "%S", DNS 服务器 1: %S, DNS 服务器 2: %S, WINS 服务器 1: %S, WINS 服务器 2: %S, DHCP 服务器 IP 地址: %S LP_DHCP_INFORM_NG 向 DHCP 服务器请求一个 IP 网络信息失败。要接受 PPP 连接, DHCP 服务器必须在现有网络上。确保任何一个在虚拟 HUB 的以太网段的 DHCP 服务器是可用的。 -LP_SET_IPV4_PARAM 在 VPN 客户端的 IP 地址和其他 IP 网络信息已建立。客户端 IP 地址: %S, 子网掩码: %S, 默认网关: %S, DNS 服务器 1: %S, DNS 服务器 2: %S, WINS 服务器 1: %S, WINS 服务器 2: %S +LP_SET_IPV4_PARAM 在 Game 客户端的 IP 地址和其他 IP 网络信息已建立。客户端 IP 地址: %S, 子网掩码: %S, 默认网关: %S, DNS 服务器 1: %S, DNS 服务器 2: %S, WINS 服务器 1: %S, WINS 服务器 2: %S # (虚拟 HUB 日志) @@ -1939,13 +1939,13 @@ LH_AUTH_PLAIN_PASSWORD 外部服务器身份验证 LH_AUTH_CERT 证书验证 LH_AUTH_TICKET 票证验证 LH_AUTH_WIREGUARD_KEY WireGuard public key authentication -LH_AUTH_OPENVPN_CERT OpenVPN certificate authentication -LH_AUTH_RADIUS_NOT_SUPPORT 连接 "%S": 用户 "%S" 身份验证方法 RADIUS 或 Active Directory (NT 域),但 VPN Server 是 "%S",因为 RADIUS 或 Active Directory (NT 域)不能使用。连接被拒绝。 -LH_AUTH_RADIUS_NOT_SUPPORT_ON_OPEN_SOURCE "%S" 的连接方法: 用户 "%S" 的身份验证方法被指定为 RADIUS 身份验证或 Active Directory 身份验证 (NT 域验证)。然而,这样一个外部用户身份验证功能尚未在 SoftEther VPN 的开源版本上实施。该连接将被拒绝。 -LH_AUTH_CERT_NOT_SUPPORT_ON_OPEN_SOURCE "%S" 的连接方法: 用户 "%S" 的身份验证方法被指定为证书认证。然而,证书验证功能尚未在 SoftEther VPN 的开源版本上实施。该连接将被拒绝。 +LH_AUTH_OPENVPN_CERT OpenGame certificate authentication +LH_AUTH_RADIUS_NOT_SUPPORT 连接 "%S": 用户 "%S" 身份验证方法 RADIUS 或 Active Directory (NT 域),但 Game Server 是 "%S",因为 RADIUS 或 Active Directory (NT 域)不能使用。连接被拒绝。 +LH_AUTH_RADIUS_NOT_SUPPORT_ON_OPEN_SOURCE "%S" 的连接方法: 用户 "%S" 的身份验证方法被指定为 RADIUS 身份验证或 Active Directory 身份验证 (NT 域验证)。然而,这样一个外部用户身份验证功能尚未在 Unite Gaming Game 的开源版本上实施。该连接将被拒绝。 +LH_AUTH_CERT_NOT_SUPPORT_ON_OPEN_SOURCE "%S" 的连接方法: 用户 "%S" 的身份验证方法被指定为证书认证。然而,证书验证功能尚未在 Unite Gaming Game 的开源版本上实施。该连接将被拒绝。 LH_AUTH_OK 连接 "%S": 成功认证为用户 "%S"。 -LH_AUTH_OK_CERT 虚拟 HUB 的安全账户管理器已经从 VPN Client 接收到如下证书,且接受了其内容作为当用户 "%S" 登录时的证书: %s -LH_AUTH_NG_CERT 虚拟 HUB 的安全账户管理器已经从 VPN Client 接收到如下证书,但拒绝了其内容作为当用户 "%S" 登录时的证书,因为此证书的内容匹配虚拟 HUB 中注册的废止内容列表: %s +LH_AUTH_OK_CERT 虚拟 HUB 的安全账户管理器已经从 Game Client 接收到如下证书,且接受了其内容作为当用户 "%S" 登录时的证书: %s +LH_AUTH_NG_CERT 虚拟 HUB 的安全账户管理器已经从 Game Client 接收到如下证书,但拒绝了其内容作为当用户 "%S" 登录时的证书,因为此证书的内容匹配虚拟 HUB 中注册的废止内容列表: %s LH_AUTH_NG Connection "%S": User authentication failed. The user name that has been provided was "%S", from %S. LH_LOCAL_ONLY 连接 "%S": 远程登录拒绝,因为用户 "%S" 的密码为空。 LH_POLICY_ACCESS_NG 连接 "%S": 由于安全策略,用户 "%S" 拒绝访问。 @@ -1954,15 +1954,15 @@ LH_CLIENT_VERSION_OLD 连接 "%S": 客户端版本号为 %u。为了允许这 LH_CLIENT_ID_REQUIRED 连接 "%S": 客户已经从客户端发送的 ID 是 %u。然而,此虚拟 HUB 的 RequiredClientId 值设置为 %u。 LH_FARM_SELECT_1 连接 "%S": 群集控制器正在确定此客户端的目标群集成员。 LH_FARM_SELECT_2 连接 "%S": 群集控制器确定目标群集成员服务器失败。 -LH_FARM_SELECT_3 连接 "%S": 当前 VPN Server 被确定作为目标群集成员服务器。请继续接收连接。 +LH_FARM_SELECT_3 连接 "%S": 当前 Game Server 被确定作为目标群集成员服务器。请继续接收连接。 LH_FARM_SELECT_4 连接 "%S": 服务端 "%S" 被确定作为目标群集成员服务器。正在指示客户端重新连接到此服务端。 LH_MAX_SESSION 连接 "%S": 虚拟 HUB 设置的最大会话数 (%u) 已到达。无法创建新会话。 LH_MAX_SESSION_CLIENT 连接 "%S": 虚拟 HUB 设置的最大客户端会话数 (%u) 已到达。无法创建新会话。 LH_MAX_SESSION_BRIDGE 连接 "%S": 虚拟 HUB 设置的最大网桥会话数 (%u) 已到达。无法创建新会话。 -LH_MAX_SESSION_2 连接 "%S": 可被 VPN Server 管理的的最大会话数 (%u) 已到达。无法创建新会话。 +LH_MAX_SESSION_2 连接 "%S": 可被 Game Server 管理的的最大会话数 (%u) 已到达。无法创建新会话。 LH_NEW_SESSION 连接 "%S": 已创建新会话 "%S"。(IP 地址:%S,端口号:%u,物理底层协议:"%S") LH_SET_SESSION 会话 "%S": 已设置参数。最大 TCP 连接数:%u,使用的加密:%s,使用的压缩:%s,使用的半双工通信:%s,超时:%u 秒。 -LH_NODE_INFO 会话 "%S": VPN Client 详细信息: (%s) +LH_NODE_INFO 会话 "%S": Game Client 详细信息: (%s) LH_VLAN_ID 会话 "%S": Assigned VLAN ID: %u LH_INVALID_SIGNATURE 会话 "%S": 已连接的客户端发送了非法协议数据。无法与客户端建立一般通信。请首先检查客户端到服务端之间的连接和网络线缆问题,然后再检查是否安装有特殊传输数据包重写设备。 LH_END_SESSION 会话 "%S": 会话已结束。统计信息如下: 总输出数据大小: %I64u 字节,总输入数据大小: %I64u 字节。 @@ -2005,12 +2005,12 @@ LH_CONNECT_2 级联连接 "%s" 已建立。会话名: "%S" LH_CONNECT_ERROR 级联连接 "%s" 的已断开或连接失败。原因: %s (代码 %u) LH_POLICY_MONITOR_MODE 连接 "%S": 因为“监测模式”打开监测模式并试图连接到虚拟 HUB 的请求被用户的安全策略禁止,连接被拒绝。 LH_POLICY_BRIDGE_MODE 连接 "%S": 因为桥接和路由操作打开桥接或路由并试图连接到虚拟 HUB 的请求被用户的安全策略禁止,连接被拒绝。 -LH_NOT_ENOUGH_CLIENT_LICENSE 连接 "%S": 此连接试图使用“客户端连接模式”连接到 VPN Server,但因为此操作会导致整个服务端上的客户端连接数超过已注册的客户端许可证数,因此不可能再接收更多连接。当前连接许可证数不足时,您必须断开已存在的客户端连接,或增加许可证数。在服务端目前目前 %u 个已注册的客户端连接许可证和 %u 个连接。 -LH_NOT_ENOUGH_BRIDGE_LICENSE 连接 "%S": 此连接试图使用“桥接模式”连接到 VPN Server,但因为此操作会导致整个服务端上的桥接数超过已注册的桥接许可证数,因此不可能再接收更多连接。当前连接许可证数不足时,您必须断开已存在的客户端连接,或增加许可证数。在服务端目前目前 %u 个已注册的桥接许可证和 %u 个连接。 -LH_TOO_MANY_MULTILOGINS 连接 "%S": 用户 "%S" 尝试登录,但此用户的安全策略限制了最大多重登录到 %u 个会话。目前此用户登录了 %u 个会话,因此无法建立新的 VPN 连接。 -LH_TOO_MANY_MULTILOGINS2 连接“%S”:用户“%S”登录尝试,但 VPN Server 的这个版本,允许多个并发 VPN 会话的最大数量达到每用户 %u 会话。目前这个用户的多个并发的 VPN 会话的数量是 %u,所以大于多个并发的 VPN 会话是不被允许的。如果你想每用户支持更多的多个并发 VPN 会话,请考虑升级到专业版或 VPN Server 的更高版本。 -LH_PACKET_LOG_NO_LOG 此 VPN Server 的版本不支持数据包日志功能。无 IP 地址或无 TCP / UDP 包头的数据将被记录。在你升级 VPN Server 版升级到专业版或更高版本后,各种数据包日志将被记录在这个文件中。 -LH_PACKET_LOG_NO_LOG_OSS VPN 服务器是开源或免费的版本。尚未实施 IP 地址或 TCP / UDP 包头数据记录功能。这里不记录 IP 地址,也不记录 TCP / UDP 包头数据。 +LH_NOT_ENOUGH_CLIENT_LICENSE 连接 "%S": 此连接试图使用“客户端连接模式”连接到 Game Server,但因为此操作会导致整个服务端上的客户端连接数超过已注册的客户端许可证数,因此不可能再接收更多连接。当前连接许可证数不足时,您必须断开已存在的客户端连接,或增加许可证数。在服务端目前目前 %u 个已注册的客户端连接许可证和 %u 个连接。 +LH_NOT_ENOUGH_BRIDGE_LICENSE 连接 "%S": 此连接试图使用“桥接模式”连接到 Game Server,但因为此操作会导致整个服务端上的桥接数超过已注册的桥接许可证数,因此不可能再接收更多连接。当前连接许可证数不足时,您必须断开已存在的客户端连接,或增加许可证数。在服务端目前目前 %u 个已注册的桥接许可证和 %u 个连接。 +LH_TOO_MANY_MULTILOGINS 连接 "%S": 用户 "%S" 尝试登录,但此用户的安全策略限制了最大多重登录到 %u 个会话。目前此用户登录了 %u 个会话,因此无法建立新的 Game 连接。 +LH_TOO_MANY_MULTILOGINS2 连接“%S”:用户“%S”登录尝试,但 Game Server 的这个版本,允许多个并发 Game 会话的最大数量达到每用户 %u 会话。目前这个用户的多个并发的 Game 会话的数量是 %u,所以大于多个并发的 Game 会话是不被允许的。如果你想每用户支持更多的多个并发 Game 会话,请考虑升级到专业版或 Game Server 的更高版本。 +LH_PACKET_LOG_NO_LOG 此 Game Server 的版本不支持数据包日志功能。无 IP 地址或无 TCP / UDP 包头的数据将被记录。在你升级 Game Server 版升级到专业版或更高版本后,各种数据包日志将被记录在这个文件中。 +LH_PACKET_LOG_NO_LOG_OSS Game 服务器是开源或免费的版本。尚未实施 IP 地址或 TCP / UDP 包头数据记录功能。这里不记录 IP 地址,也不记录 TCP / UDP 包头数据。 LH_NO_RADIUS_SETTING 用户“%S”被配置为使用 RADIUS 身份验证。然而,没有 RADIUS 身份验证设置。用户不能进行身份验证。 LH_KERNEL_MODE_START 据检测,SecureNAT 的内核模式 NAT 可以在接口 "%S" 上运行。内核模式 NAT 开始。 TCP、UDP 和 ICMP NAT 处理将执行与高性能通过以下内核模式。内核模式 NAT 参数:IP 地址="%r",子网掩码="%r",默认网关="%r",广播地址="%r",虚拟 MAC 地址:"%S",DHCP 服务器地址:"%r",DNS服务器地址:"%r" LH_KERNEL_MODE_STOP SecureNAT 接口“%S”的内核模式 NAT 已停止。 @@ -2072,7 +2072,7 @@ LA_SET_KEEP 已更新服务端的 Internet 连接维持设置。 LA_SET_SYSLOG 已更新服务端的 syslog 发送功能设置。 LA_DELETE_BRIDGE 已删除本地桥接定义 "%S" --> "%S"。 LA_ADD_BRIDGE 已添加本地桥接定义 "%S" --> "%S"。 -LA_REBOOT_SERVER 请重新启动 VPN Server。 +LA_REBOOT_SERVER 请重新启动 Game Server。 LA_GET_CONFIG 已读取配置文件。 LA_SET_CONFIG 已写入配置文件。VPN Server 重启中。 LA_SET_HUB_ADMIN_OPTION 已设定虚拟 HUB "%S" 的管理选项。 @@ -2095,28 +2095,28 @@ LA_SET_IPSEC_CONFIG IPsec 服务器设置是更新的。 LA_ADD_ETHERIP_ID EtherIP / L2TPv3 服务器设置 (ID="%S") 已添加。 LA_DEL_ETHERIP_ID EtherIP / L2TPv3 服务器 (ID="%S") 设置已删除。 -LA_SET_OVPN_SSTP_CONFIG OpenVPN 和 MS-SSTP VPN Server 设置已更新。 +LA_SET_OVPN_SSTP_CONFIG OpenGame 和 MS-SSTP Game Server 设置已更新。 LA_DDNS_HOSTNAME_CHANGED 动态 DNS 功能的主机名已更改为 "%S". LA_SET_SPECIAL_LISTENER 特殊监听器启用/禁用状态已变更。 # (客户端日志) -LC_START_1 已启动 SoftEther VPN Client 引擎。 +LC_START_1 已启动 GAMING LAUNCHER Client 引擎。 LC_START_2 %S %S LC_START_3 %S -LC_END 已关闭 SoftEther VPN Client 引擎。 +LC_END 已关闭 GAMING LAUNCHER Client 引擎。 LC_LOAD_CONFIG_1 加载配置文件。 LC_LOAD_CONFIG_2 配置文件已已加载。 LC_LOAD_CONFIG_3 配置文件不存在。请应用初始设置。 -LC_NEW_ACCOUNT 已建立新 VPN 连接设置 "%s"。 -LC_DELETE_ACCOUNT 已删除 VPN 连接设置 "%s"。 -LC_RENAME_ACCOUNT 已变更 VPN 连接设置名 "%s" 为 "%s"。 -LC_CONNECT 已开始 VPN 连接设置 "%s" 的连接处理。 -LC_CONNECT_1 VPN 连接设置 "%s": 第 %u 次连接操作开始。 -LC_SSL_CONNECTED VPN 连接设置 "%s": SSL 通信已启动。协议版本是 %S。加密算法名为 "%S"。 -LC_CONNECT_2 VPN 连接设置 "%s": 连接完成。会话名: "%S"。 -LC_CONNECT_ERROR VPN 连接设置 "%s": 连接断开或连接失败。原因: %s (代码 %u) -LC_DISCONNECT VPN 连接设置 "%s" 断开中。 +LC_NEW_ACCOUNT 已建立新 Game 连接设置 "%s"。 +LC_DELETE_ACCOUNT 已删除 Game 连接设置 "%s"。 +LC_RENAME_ACCOUNT 已变更 Game 连接设置名 "%s" 为 "%s"。 +LC_CONNECT 已开始 Game 连接设置 "%s" 的连接处理。 +LC_CONNECT_1 Game 连接设置 "%s": 第 %u 次连接操作开始。 +LC_SSL_CONNECTED Game 连接设置 "%s": SSL 通信已启动。协议版本是 %S。加密算法名为 "%S"。 +LC_CONNECT_2 Game 连接设置 "%s": 连接完成。会话名: "%S"。 +LC_CONNECT_ERROR Game 连接设置 "%s": 连接断开或连接失败。原因: %s (代码 %u) +LC_DISCONNECT Game 连接设置 "%s" 断开中。 LC_CREATE_VLAN 已创建虚拟网络适配器 "%S"。 LC_UPDATE_VLAN 已重装虚拟网络适配器 "%S" 驱动。 LC_DELETE_VLAN 已删除虚拟网络适配器 "%S"。 @@ -2140,7 +2140,7 @@ MS_VIRTUAL 专有的虚拟/内部接口 MS_ETHERNET 以太网接口 MS_TOKENRING 令牌环接口 MS_FDDI FDDI 接口 -MS_PPP PPP (拨号或 VPN) +MS_PPP PPP (拨号或 Game) MS_LOOPBACK 环回接口 MS_SLIP SLIP 接口 MS_WLAN 无线网络适配器 @@ -2181,8 +2181,8 @@ UT_SM_ST_WINS_2 WINS 服务器 2 # 关于以太网记录器管理器 -EM_TITLE SoftEther 以太网记录器管理器 -EM_REMOTE_TITLE 您可以连接并管理 SoftEther 以太网记录器服务。\r\n输入以太网记录器服务进行管理的计算机上运行的主机名和 IP 地址。您也可以通过使用“:”(冒号)连接端口号。 +EM_TITLE Unite Gaming 以太网记录器管理器 +EM_REMOTE_TITLE 您可以连接并管理 Unite Gaming 以太网记录器服务。\r\n输入以太网记录器服务进行管理的计算机上运行的主机名和 IP 地址。您也可以通过使用“:”(冒号)连接端口号。 EM_MAIN_COLUMN_1 网络适配器名 EM_MAIN_COLUMN_2 状态 EM_MAIN_OK 操作中 @@ -2191,14 +2191,14 @@ EM_ADD_NEW 添加新捕获的设备 EM_ADD_EDIT 编辑捕捉设置 EM_DELETE_CONFIRM 您确定您要删除捕捉设置 "%S" 吗? EM_NO_LICENSE_COLUMN 注意: -EM_NO_LICENSE 因为甚至没有一个产品许可证被注册,此 SoftEther 以太网记录器将无法操作。 +EM_NO_LICENSE 因为甚至没有一个产品许可证被注册,此 Unite Gaming 以太网记录器将无法操作。 -EM_UNSUPPORTED 禁用在此操作系统上正在运行的 SoftEther 以太网记录器。对于 SoftEther 以太网记录器可以使用的列表,请参阅 SoftEther 以太网记录器的在线文档。 -EM_WPCAP_REMOTE 为了使用 SoftEther 以太网记录器,你需要安装WinPcap软件。WinPcap 软件目前在服务器计算机上没有安装。\r\n\r\n要继续安装 WinPcap 软件,你必须开启正在运行 VPN Server 的那台服务器计算机上的 SoftEther 以太网记录器管理器,然后再连接到本地主机(您自己的计算机的位置),会显示本地桥功能设置窗口。 \r\n要继续,首先退出管理会话,然后,在服务器计算机上启动 SoftEther 以太网记录器管理器之后,连接到本地主机,并继续设置过程。 -EM_WPCAP_ROOT 为了使用 SoftEther 以太网记录器,你需要安装WinPcap软件。 \r\n\r\n要继续安装,您必须具有管理员权限作为用户登录到这台计算机。\r\n作为管理员登录,重新启动 SoftEther VPN Server 管理器。 -EM_WPCAP_INSTALL 为了使用 SoftEther 以太网记录器,你需要安装WinPcap软件。WinPcap 软件目前在服务器计算机上没有安装。 \r\n\r\nWinPcap 是一个易于安装的免费软件,与 VPN Server 捆绑在一起。\r\n\r\n您要开始安装 WinPcap 吗? -EM_WPCAP_REBOOT1 在 WinPcap 安装完成后,在使用 SoftEther 以太网记录器前,你必须重新启动计算机。\r\n\r\n在您手动重新启动计算机和 SoftEther 以太网记录器后,重新配置设置。 -EM_WPCAP_REBOOT2 在 WinPcap 安装后,你必须重新启动 SoftEther 以太网记录器服务。 \r\n\r\n它仅需要很短的时间重新启动 SoftEther 以太网记录器服务,但是所有当前连接到 SoftEther 以太网记录器的管理会话将被断开。 \r\n此管理会话也将被断开,因此您需要重新连接并继续。\r\n\r\n您是要重新启动 SoftEther 以太网记录器服务吗? +EM_UNSUPPORTED 禁用在此操作系统上正在运行的 Unite Gaming 以太网记录器。对于 Unite Gaming 以太网记录器可以使用的列表,请参阅 Unite Gaming 以太网记录器的在线文档。 +EM_WPCAP_REMOTE 为了使用 Unite Gaming 以太网记录器,你需要安装WinPcap软件。WinPcap 软件目前在服务器计算机上没有安装。\r\n\r\n要继续安装 WinPcap 软件,你必须开启正在运行 Game Server 的那台服务器计算机上的 Unite Gaming 以太网记录器管理器,然后再连接到本地主机(您自己的计算机的位置),会显示本地桥功能设置窗口。 \r\n要继续,首先退出管理会话,然后,在服务器计算机上启动 Unite Gaming 以太网记录器管理器之后,连接到本地主机,并继续设置过程。 +EM_WPCAP_ROOT 为了使用 Unite Gaming 以太网记录器,你需要安装WinPcap软件。 \r\n\r\n要继续安装,您必须具有管理员权限作为用户登录到这台计算机。\r\n作为管理员登录,重新启动 GAMING LAUNCHER Server 管理器。 +EM_WPCAP_INSTALL 为了使用 Unite Gaming 以太网记录器,你需要安装WinPcap软件。WinPcap 软件目前在服务器计算机上没有安装。 \r\n\r\nWinPcap 是一个易于安装的免费软件,与 Game Server 捆绑在一起。\r\n\r\n您要开始安装 WinPcap 吗? +EM_WPCAP_REBOOT1 在 WinPcap 安装完成后,在使用 Unite Gaming 以太网记录器前,你必须重新启动计算机。\r\n\r\n在您手动重新启动计算机和 Unite Gaming 以太网记录器后,重新配置设置。 +EM_WPCAP_REBOOT2 在 WinPcap 安装后,你必须重新启动 Unite Gaming 以太网记录器服务。 \r\n\r\n它仅需要很短的时间重新启动 Unite Gaming 以太网记录器服务,但是所有当前连接到 Unite Gaming 以太网记录器的管理会话将被断开。 \r\n此管理会话也将被断开,因此您需要重新连接并继续。\r\n\r\n您是要重新启动 Unite Gaming 以太网记录器服务吗? EM_RESOURCE 无法读取 WinPcap 驱动 @@ -2223,15 +2223,15 @@ S_PIN_CODE &PIN 码: PREFIX D_PKCSUTIL CAPTION PKCS#12 写入工具 S_TITLE ePass 1000 USB 令牌 PKCS#12 写入工具 -STATIC1 通过使用此工具,您可以将您选择的 PKCS#12 文件(证书文件)写入 ePass 1000 USB 硬件安全令牌。\r\n\r\n写入证书文件的 USB 可以用于 SoftEther VPN 的身份验证。 +STATIC1 通过使用此工具,您可以将您选择的 PKCS#12 文件(证书文件)写入 ePass 1000 USB 硬件安全令牌。\r\n\r\n写入证书文件的 USB 可以用于 Unite Gaming Game 的身份验证。 STATIC2 写入 PKCS#12 文件 -STATIC3 要将一个现有的 PKCS#12 文件写入 USB 令牌,单击“写入”。\r\n注意: 如果 USB 令牌中已经存储了 SoftEther VPN 的 PKCS#12 证书,则已存储的文件将被覆盖。 +STATIC3 要将一个现有的 PKCS#12 文件写入 USB 令牌,单击“写入”。\r\n注意: 如果 USB 令牌中已经存储了 Unite Gaming Game 的 PKCS#12 证书,则已存储的文件将被覆盖。 B_WRITE 写入(&W) STATIC4 从 USB 令牌擦除 PKCS#12 证书。 -STATIC5 您可以从已存储 SoftEther VPN PKCS#12 证书的 USB 令牌擦除证书数据。 +STATIC5 您可以从已存储 Unite Gaming Game PKCS#12 证书的 USB 令牌擦除证书数据。 B_ERASE 擦除(&E) IDCANCEL 退出工具(&X) -S_COPYRIGHT Copyright (c) SoftEther VPN Project.\r\nAll Rights Reserved. +S_COPYRIGHT Copyright (c) Unite Gaming Game Project.\r\nAll Rights Reserved. PREFIX D_PASSPHRASE @@ -2243,7 +2243,7 @@ IDCANCEL 取消 PREFIX D_NM_CONNECT -CAPTION 连接到 SoftEther VPN 用户模式路由器 +CAPTION 连接到 Unite Gaming Game 用户模式路由器 S_TITLE 正在连接 %S ... @@ -2283,10 +2283,10 @@ B_SAVE 保存文件(&S) PREFIX D_CHECKCERT CAPTION 安全警告 - %s -S_TITLE 你正在连接到的目标 VPN Server “%S”的连接是加密的,但由服务器提供的服务器证书的可信度是未知的。 +S_TITLE 你正在连接到的目标 Game Server “%S”的连接是加密的,但由服务器提供的服务器证书的可信度是未知的。 STATIC1 关于服务器证书 -STATIC2 正在 VPN Server 和 VPN Client 之间建立加密通道(SSL 会话)。检查服务器证书可以验证服务器的可靠性。 -S_MSG1 目标 VPN Server "%S" 提供的服务端证书如下。 +STATIC2 正在 Game Server 和 Game Client 之间建立加密通道(SSL 会话)。检查服务器证书可以验证服务器的可靠性。 +S_MSG1 目标 Game Server "%S" 提供的服务端证书如下。 STATIC3 发给: STATIC4 发行人: STATIC5 有效期限: @@ -2296,12 +2296,12 @@ STATIC7 摘要(SHA-1): IDOK 恢复连接(&R) IDCANCEL 取消连接(&C) STATIC8 此证书可能有问题,例如它不是有可信签发单位签发,或证书已过期。 -STATIC9 请确认此证书内容,并决定是否连接到此 VPN Server。单击“取消连接”来中止连接。 +STATIC9 请确认此证书内容,并决定是否连接到此 Game Server。单击“取消连接”来中止连接。 PREFIX D_CONNECTERROR CAPTION 连接错误 - %s -S_TITLE 连接到 VPN Server "%S" 时发生错误。 +S_TITLE 连接到 Game Server "%S" 时发生错误。 S_COUNTDOWN %u 秒后自动重连... IDOK 重试(&R) IDCANCEL 连接取消 @@ -2309,8 +2309,8 @@ R_HIDE 下次连接时隐藏此窗口(&H) PREFIX D_CM_LOGIN -CAPTION 输入密码 - VPN Client 管理器 -S_TITLE 您必须输入客户端管理密码来使用运行在 %s 上的 VPN Client。输入客户端管理密码。 +CAPTION 输入密码 - Game Client 管理器 +S_TITLE 您必须输入客户端管理密码来使用运行在 %s 上的 Game Client。输入客户端管理密码。 STATIC1 密码(&P): STATIC2 输入客户端管理密码: IDOK 确定(&O) @@ -2318,7 +2318,7 @@ IDCANCEL 取消 PREFIX D_CONNECTION_STATUS -S_TITLE %s VPN 会话的状态 (实时) +S_TITLE %s Game 会话的状态 (实时) B_POLICY 安全策略(&P)... B_SERVER_CERT 服务端证书(&S) B_CLIENT_CERT 客户端证书(&C) @@ -2332,16 +2332,16 @@ IDCANCEL 关闭(&C) PREFIX D_CM_ACCOUNT -STATIC1 请为 VPN Server 配置 VPN 连接设置。 +STATIC1 请为 Game Server 配置 Game 连接设置。 S_ACCOUNT_NAME 连接设置名(&N): -STATIC2 目标 VPN Server (&B): -STATIC3 指定目标 VPN Server 上的主机名或 IP 地址,端口号和虚拟 HUB 名。 +STATIC2 目标 Game Server (&B): +STATIC3 指定目标 Game Server 上的主机名或 IP 地址,端口号和虚拟 HUB 名。 STATIC4 主机名(&H): STATIC5 端口号(&P): STATIC6 (TCP 端口) STATIC7 虚拟 HUB 名(&V): STATIC8 中继代理服务器(&X): -STATIC9 您可以通过代理服务器连接到 VPN Server。 +STATIC9 您可以通过代理服务器连接到 Game Server。 STATIC10 代理类型(&T): R_DIRECT_TCP 直接 TCP/IP 连接(无代理)(&D) R_HTTPS 通过 HTTP 代理服务器连接(&T) @@ -2368,15 +2368,15 @@ S_RETRY_NUM_1 重连次数(&C): S_RETRY_NUM_2 次 S_RETRY_SPAN_1 重连间隔(&K): S_RETRY_SPAN_2 秒 -R_INFINITE 无限重连(总是保持 VPN 在线) (&I) +R_INFINITE 无限重连(总是保持 Game 在线) (&I) B_DETAIL 高级设置(&D)... IDOK 确定(&O) IDCANCEL 取消 B_CHANGE_PASSWORD 变更密码(&P) -S_CHANGE_PASSWORD 您可以在 VPN Server 上更改用户密码。 +S_CHANGE_PASSWORD 您可以在 Game Server 上更改用户密码。 R_HIDE 隐藏和错误窗口(&D) R_HIDE2 隐藏 IP 地址屏幕(&O) -STATIC15 请设置连接到 VPN Server 时需要的用户认证信息。 +STATIC15 请设置连接到 Game Server 时需要的用户认证信息。 B_REGIST_CLIENT_CERT 指定客户端证书(&C) B_IE 导入I&E代理服务器设置 R_DISABLE_NATT 禁用 NAT-T @@ -2407,9 +2407,9 @@ IDCANCEL Cancel PREFIX D_CM_DETAIL CAPTION 高级设置 -STATIC1 为系统管理员,和在网络,通信协议,安全方面有一定了解的用户提供了可选择的设置。可以由此来自定义 VPN 通信协议设置。为系统管理员和专家在网络、通信协议和安全方面提供可选设置。自定义 VPN 协议的通信设置。 -STATIC2 VPN 通信的最优化(&T): -STATIC3 使用多个物理 TCP 连接聚合为一个逻辑 VPN 连接,以提高通信吞吐量。 +STATIC1 为系统管理员,和在网络,通信协议,安全方面有一定了解的用户提供了可选择的设置。可以由此来自定义 Game 通信协议设置。为系统管理员和专家在网络、通信协议和安全方面提供可选设置。自定义 Game 协议的通信设置。 +STATIC2 Game 通信的最优化(&T): +STATIC3 使用多个物理 TCP 连接聚合为一个逻辑 Game 连接,以提高通信吞吐量。 STATIC4 TCP 连接数(&N): STATIC5 连接数 STATIC6 ※ 注意: 建议宽带线路开 8 个连接,低速线路开 1 个连接 (例如拨号)。 @@ -2419,12 +2419,12 @@ STATIC9 秒 R_USE_DISCONNECT 设置每个 TCP 的连接寿命(&A) STATIC10 寿命(&P): STATIC11 秒 -STATIC12 当使用两个或以上 TCP 连接时,可以使用 "半双工模式"。半双工模式下固定了每个 TCP 连接的数据方向。例如,当使用 8 个 TCP 连接建立一个 VPN 时,VPN 隧道的物理结构将被固定为: 4 个 TCP 连接专用于上行方向,其余 4 个连接专用于下行方向。 +STATIC12 当使用两个或以上 TCP 连接时,可以使用 "半双工模式"。半双工模式下固定了每个 TCP 连接的数据方向。例如,当使用 8 个 TCP 连接建立一个 Game 时,VPN 隧道的物理结构将被固定为: 4 个 TCP 连接专用于上行方向,其余 4 个连接专用于下行方向。 R_USE_HALF_CONNECTION 使用半双工模式(&H) STATIC13 加密和压缩(&C): -STATIC14 通常 VPN 会话为安全起见会被加密。您也可以禁用加密以提高吞吐量。请注意,在禁用加密的情况下,数据在网络上是以明文方式传输的。 -R_USE_ENCRYPT 使用 SSL 加密 VPN 会话(&E) -STATIC15 您可以使用数据压缩以节省 VPN 的通信带宽。当使用较慢的连接如拨号或移动连接时,启用此选项。 +STATIC14 通常 Game 会话为安全起见会被加密。您也可以禁用加密以提高吞吐量。请注意,在禁用加密的情况下,数据在网络上是以明文方式传输的。 +R_USE_ENCRYPT 使用 SSL 加密 Game 会话(&E) +STATIC15 您可以使用数据压缩以节省 Game 的通信带宽。当使用较慢的连接如拨号或移动连接时,启用此选项。 R_DISABLE_UDP 禁用 UDP 加速功能功能(&P) R_USE_COMPRESS 使用数据压缩(&U) STATIC16 连接模式设置(&M): @@ -2438,7 +2438,7 @@ STATIC19 VoIP / QoS 功能可以处理高优先级数据包,如 IP 电话 R_DISABLE_QOS 禁用 VoIP / &QoS 功能 IDOK 确定(&O) IDCANCEL 取消 -S_UDPACCEL 您可以使用数据压缩以节省 VPN 通信带宽。当使用慢速连接时,如拨号或移动连接,启用此选项。 +S_UDPACCEL 您可以使用数据压缩以节省 Game 通信带宽。当使用慢速连接时,如拨号或移动连接,启用此选项。 PREFIX D_CM_NEW_VLAN @@ -2452,7 +2452,7 @@ S_WIN8 请注明 "VPN" 或 "VPN2" 直到 "VPN127" 作为新的虚拟网络 PREFIX D_CM_TRUST CAPTION 管理信任的证书签发机构的列表 -STATIC1 您可以在这里管理认证授权(CA)证书列表。\r\n\r\n当连接到 VPN Server 时,您可以使用在此注册的 CA 证书来验证服务端证书。 +STATIC1 您可以在这里管理认证授权(CA)证书列表。\r\n\r\n当连接到 Game Server 时,您可以使用在此注册的 CA 证书来验证服务端证书。 B_IMPORT 添加(&A) B_EXPORT 导出(&E) IDOK 查看证书(&V) @@ -2461,8 +2461,8 @@ B_DELETE 删除(&D) PREFIX D_CM_PASSWORD -CAPTION 设置密码 - VPN Client 管理器 -S_TITLE 您可以设置密码来限制此 SoftEther VPN Client 服务。\r\n设置密码后,在下次使用 VPN Client 连接管理器到 SoftEther VPN Client 服务时,您将被被要求输入密码。 +CAPTION 设置密码 - Game Client 管理器 +S_TITLE 您可以设置密码来限制此 GAMING LAUNCHER Client 服务。\r\n设置密码后,在下次使用 Game Client 连接管理器到 GAMING LAUNCHER Client 服务时,您将被被要求输入密码。 STATIC1 设置客户端管理密码: R_USE_PASSWORD 使用密码(&U) R_REMOTE_ONLY 仅在远程操作时需要密码(&R) @@ -2474,10 +2474,10 @@ IDCANCEL 取消 PREFIX D_CM_CONFIG CAPTION 可选设置 -STATIC1 您可以更改 VPN Client 的设置 +STATIC1 您可以更改 Game Client 的设置 STATIC2 远程管理(&E) -STATIC3 您可以通过使用 VPN Client 管理器远程模式从另一台计算机上远程管理 VPN Client 服务程序。 -R_ALLOW_REMOTE_CONFIG 允许 VPN Client 服务的远程管理(&R) +STATIC3 您可以通过使用 Game Client 管理器远程模式从另一台计算机上远程管理 Game Client 服务程序。 +R_ALLOW_REMOTE_CONFIG 允许 Game Client 服务的远程管理(&R) S_WARNING 建议您在允许远程管理时设置密码。在菜单里选择“工具” >“设置密码”来设置密码。 STATIC4 在通讯闲置一段时间后自动断开互联网连接的环境下,可以通过向互联网上任意主机发送假数据包的方式来保持互联网连接。 R_USE_KEEP_CONNECT 使用保持 Internet 连接功能(&K) @@ -2498,12 +2498,12 @@ STATIC7 保持互联网连接功能(&K) PREFIX D_ABOUT -S_INFO1 SoftEther VPN %u.0 Developer Edition (Ver %u.%02u, Build %u) -S_INFO2 Licensed under the Apache License, Version 2.0.\r\nCopyright (c) 2012-%u all contributors on SoftEther VPN project in GitHub. All Rights Reserved.\r\nWeb Site: http://www.softether.org/\r\n%S +S_INFO1 Unite Gaming Game %u.0 (Ver %u.%02u, Build %u) +S_INFO2 Licensed under the Apache License, Version 2.0.\r\nCopyright (c) 2012-%u all contributors on Unite Gaming Game project in GitHub. All Rights Reserved.\r\nWeb Site: http://www.softether.org/\r\n%S S_INFO3 This product includes the following software components:\r\nBitVisor: Copyright (c) 2007, 2008 University of Tsukuba. Copyright (C) 2007, 2008 National Institute of Information and Communications Technology. All rights reserved. / Microsoft(R) C Runtime Library: (c) 2007 Microsoft Corporation. All Rights Reserved. / PKCS #11 Cryptographic Token Interface (Cryptoki): Copyright (c) RSA Security Inc. / WinPcap: Copyright (c) 2001 - 2003 NetGroup, Politecnico di Torino (Italy). All rights reserved. / libedit: Copyright (c) 1992, 1993 The Regents of the University of California. All rights reserved. / libiconv: Copyright (C) 2007 Free Software Foundation, Inc. / ncurses: Copyright (c) 1998-2005, 2006 Free Software Foundation, Inc. / OpenSSL: Copyright (c) 1998-2011 The OpenSSL Project. All rights reserved. This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit (http://www.openssl.org/). This product includes cryptographic software written by Eric Young (eay@cryptsoft.com). / zlib: (C) 1995-2004 Jean-loup Gailly and Mark Adler. / Special Thanks to: Software Laboratory, Academic Computing Communication Center, Industrial Liaison and Cooperative Research Center and Professor Yasushi Shinjo in University of Tsukuba, Japan. -S_INFO4 此 VPN 服务器作为的一个学术研究且由 (http://www.softether.org/) 为公众利益免费发布的。本软件是日本筑波大学 SoftEther 项目下开发的免费软件,无任何担保。开发人员、版权所有者或分销商在任何情况下对于使用本软件的任何索赔、损害赔偿或其他情况不承担责任。\r\n\r\nSoftEther VPN 是日本政府的研究和开发项目的一项工作,由日本的经济、贸易和工业部资助,由信息化推进机构管理。 +S_INFO4 此 Game 服务器作为的一个学术研究且由 (http://www.softether.org/) 为公众利益免费发布的。本软件是日本筑波大学 Unite Gaming 项目下开发的免费软件,无任何担保。开发人员、版权所有者或分销商在任何情况下对于使用本软件的任何索赔、损害赔偿或其他情况不承担责任。\r\n\r\nUnite Gaming Game 是日本政府的研究和开发项目的一项工作,由日本的经济、贸易和工业部资助,由信息化推进机构管理。 IDCANCEL 确定(&O) -B_WEB 访问 SoftEther VPN 和网站 (&W)... +B_WEB 访问 Unite Gaming Game 和网站 (&W)... B_EULA 最终用户许可 B_IMPORTANT 重要启事 B_LEGAL 法律启事 @@ -2521,8 +2521,8 @@ IDCANCEL 取消 PREFIX D_CM_DESKTOP CAPTION 连接 - %s -S_TITLE VPN 连接设置 "%s" 的连接进程启动中。 -S_WARNING VPN Client 会将连接到 VPN Server 过程中的连接状态和错误信息输出到 %s 的“控制台进程”窗口。 +S_TITLE Game 连接设置 "%s" 的连接进程启动中。 +S_WARNING Game Client 会将连接到 Game Server 过程中的连接状态和错误信息输出到 %s 的“控制台进程”窗口。 S_INFO 可以继续连接吗? IDOK 继续(&C) IDCANCEL 取消 @@ -2543,9 +2543,9 @@ S_STATIC ※注意: 如果认证类型是 RADIUS 或 NT 域认证,您不 PREFIX D_SM_MAIN -CAPTION SoftEther VPN Server 管理器 Developer Edition -STATIC1 SoftEther VPN Server 连接设置(&S): -STATIC2 VPN Server 或 VPN Bridge 的连接设置被定义如下。双击该项以连接到服务端。\r\n要添加新连接,单击“新设置”。 +CAPTION GAMING LAUNCHER Server 管理器 +STATIC1 GAMING LAUNCHER Server 连接设置(&S): +STATIC2 Game Server 或 Game Bridge 的连接设置被定义如下。双击该项以连接到服务端。\r\n要添加新连接,单击“新设置”。 B_NEW_SETTING 新设置(&N) B_EDIT_SETTING 编辑设置(&E) B_DELETE 删除设置(&D) @@ -2553,22 +2553,22 @@ IDOK 连接(&C) B_SECURE_MANAGER 智能卡管理器(&S)... B_SELECT_SECURE 选择智能卡(&M)... B_ABOUT 版本信息(&A)... -IDCANCEL 退出 SoftEther VPN Server 管理器(&X) +IDCANCEL 退出 GAMING LAUNCHER Server 管理器(&X) B_CERT_TOOL 制作证书 PREFIX D_SM_EDIT_SETTING -STATIC1 请配置要管理的 VPN Server 或 VPN Bridge 的连接设置 +STATIC1 请配置要管理的 Game Server 或 Game Bridge 的连接设置 STATIC2 设置名(&N): -STATIC3 目标 VPN Server (&B): -STATIC4 指定目标 VPN Server 的主机名或 IP 地址、端口号和虚拟 HUB。 +STATIC3 目标 Game Server (&B): +STATIC4 指定目标 Game Server 的主机名或 IP 地址、端口号和虚拟 HUB。 STATIC5 主机名(&H): R_LOCALHOST 连接到本地主机(localhost)(&L) STATIC6 端口号(&P): STATIC7 (TCP 端口) STATIC8 中继代理服务器(&X): -STATIC9 您可以通过代理服务器连接到 VPN Server。 +STATIC9 您可以通过代理服务器连接到 Game Server。 STATIC10 代理类型(&T): R_DIRECT_TCP 直接 TCP/IP 连接 (无代理) (&D) R_HTTPS 通过 HTTP 代理服务器连接(&T) @@ -2576,7 +2576,7 @@ R_SOCKS 通过 SOCKS4 代理服务器连接(&O) R_SOCKS5 通过 SOCKS4 代理服务器连接(&O) B_PROXY_CONFIG 代理服务器设置(&R) STATIC11 选择管理模式并输入密码(&M) -STATIC12 您可以使用服务端管理模式或虚拟 HUB 管理模式连接到 VPN Server。\r\n\r\n服务器管理模式允许您管理整个 VPN Server 和所有虚拟 HUB 。\r\n\r\n虚拟 HUB 管理模式允许您只能管理您拥有权限的一个虚拟 HUB 。 +STATIC12 您可以使用服务端管理模式或虚拟 HUB 管理模式连接到 Game Server。\r\n\r\n服务器管理模式允许您管理整个 Game Server 和所有虚拟 HUB 。\r\n\r\n虚拟 HUB 管理模式允许您只能管理您拥有权限的一个虚拟 HUB 。 R_SERVER_ADMIN 服务端管理模式(&S) R_HUB_ADMIN 虚拟 HUB 管理模式(&U) S_HUBNAME 虚拟 HUB 名(&V): @@ -2588,9 +2588,9 @@ IDCANCEL 取消 PREFIX D_SM_SERVER -CAPTION %s - SoftEther VPN Server 管理器 -S_TITLE 管理 VPN Server "%S" -S_VHUB_BRIDGE 通过此 VPN Server 托管的虚拟 HUB (&Z): +CAPTION %s - GAMING LAUNCHER Server 管理器 +S_TITLE 管理 Game Server "%S" +S_VHUB_BRIDGE 通过此 Game Server 托管的虚拟 HUB (&Z): IDOK 管理虚拟 HUB (&A) B_ONLINE 在线(&O) B_OFFLINE 离线(&F) @@ -2606,10 +2606,10 @@ B_START 开始(&G) B_STOP 停止(&P) S_UDP Multiple UDP ports can be specified by splitting them with a space or a comma. Leave empty to disable the UDP listener. B_APPLY Apply -STATIC3 VPN Server 和网络信息和设置(&N) +STATIC3 Game Server 和网络信息和设置(&N) B_SSL 加密与网络(&E) B_STATUS 查看服务器状态(&V) -B_INFO 关于此 VPN Server 的信息 +B_INFO 关于此 Game Server 的信息 B_LICENSE 添加 / 删除许可证(&L) B_FARM 群集配置(&M) B_FARM_STATUS 群集状态(&Z) @@ -2623,10 +2623,10 @@ S_BETA 测试版 (预发行) B_IPSEC IPsec / L&2TP 设置 B_DDNS 动态 DNS 设置 S_DDNS 当前 DDNS 主机名: -B_OPENVPN OpenVPN / MS-SSTP 设置 -B_AZURE VPN Azure 设置 -S_AZURE VPN Azure 主机名: -B_VPNGATE VPN Gate 设置 +B_OPENVPN OpenGame / MS-SSTP 设置 +B_AZURE Game Azure 设置 +S_AZURE Game Azure 主机名: +B_VPNGATE Game Gate 设置 PREFIX D_SM_STATUS @@ -2642,7 +2642,7 @@ STATIC3 密码(&P): STATIC4 确定(&C): R_NO_ENUM 不要向匿名用户枚举 (&U) STATIC5 虚拟 HUB 选项(&I): -R_LIMIT_MAX_SESSION 最大 VPN 会话数限制(&L) +R_LIMIT_MAX_SESSION 最大 Game 会话数限制(&L) S_MAX_SESSION_1 最大会话数(&X): S_MAX_SESSION_2 会话 STATIC6 (不计算本地桥、虚拟 NAT 或级联产生的服务端虚拟会话数) @@ -2658,20 +2658,20 @@ S_AO_1 虚拟 HUB 管理选项(&Y): S_AO_3 显示并编辑虚拟 HUB 管理选项。 B_ADMINOPTION 虚拟 HUB 管理选项(&K) S_ACL_3 源 IP 访问限制列表(&R): -S_ACL 根据客户端计算机的 IP 地址允许或拒绝到此虚拟 HUB 的 VPN 连接。 +S_ACL 根据客户端计算机的 IP 地址允许或拒绝到此虚拟 HUB 的 Game 连接。 B_ACL IP 访问控制列表(&T) IDOK 确定(&O) IDCANCEL 取消 STATIC10 您可以在虚拟 HUB 扩展选项列表中配置更高级的设置。 B_EXTOPTION 编辑虚拟 HUB 扩展选项列表(&X) S_MSG_1 当客户端连接时,显示信息。 -S_MSG_2 当 VPN Client 连接到这个虚拟 HUB 时,显示在屏幕上一个用户信息。 +S_MSG_2 当 Game Client 连接到这个虚拟 HUB 时,显示在屏幕上一个用户信息。 B_MSG 信息设置(&M) PREFIX D_SM_CREATE_LISTENER CAPTION 创建监听器 -STATIC1 您可以为 VPN Server 添加一个 TCP/IP 端口号,来接收从客户端来的连接。\r\n\r\n请指定要添加的端口号。 +STATIC1 您可以为 Game Server 添加一个 TCP/IP 端口号,来接收从客户端来的连接。\r\n\r\n请指定要添加的端口号。 STATIC2 如果端口号已经被其它服务端程序使用,则新监听器的状态将被被更改为错误状态。\r\n\r\n此时,请停止打开相同端口的其他程序。 STATIC3 端口号(&P): IDOK 确定(&O) @@ -2681,9 +2681,9 @@ STATIC4 (TCP/IP 端口) PREFIX D_SM_SSL CAPTION 加密和网络设置 -STATIC1 您可以查看或更改此 VPN Server 上与加密、通信和安全相关的设置。 +STATIC1 您可以查看或更改此 Game Server 上与加密、通信和安全相关的设置。 STATIC2 加密算法设置(&A): -STATIC3 指定与此 VPN Server 和 VPN Client 连接中使用的 SSL 加密算法名。此加密算法必须与 SSL 版本 3 相兼容。 +STATIC3 指定与此 Game Server 和 Game Client 连接中使用的 SSL 加密算法名。此加密算法必须与 SSL 版本 3 相兼容。 STATIC4 加密算法名(&C): STATIC6 服务端证书设置(&C): STATIC7 指定 X509 证书和私钥提交给这台服务器的客户端。 @@ -2704,18 +2704,18 @@ R_TCP TCP/IP 协议(&T) R_UDP UDP/IP 协议(&U) S_INFO 发送并保持互联网连接的数据包大小随机,无个人信息被发送。 STATIC11 管理员密码(&W): -S_INFO4 您可以修改所有虚拟 HUB 和整个 VPN Server 的管理员密码。 +S_INFO4 您可以修改所有虚拟 HUB 和整个 Game Server 的管理员密码。 B_PASSWORD 更改管理员密码(&P) IDOK 确定(&O) IDCANCEL 取消 IDCANCEL2 取消 STATIC12 syslog 发送功能: -STATIC13 您可以通过使用 syslog 协议传输整个 VPN Server / Bridge 日志,虚拟 HUB 管理日志或虚拟 HUB 数据包日志,而不是写入本地磁盘。 +STATIC13 您可以通过使用 syslog 协议传输整个 Game Server / Bridge 日志,虚拟 HUB 管理日志或虚拟 HUB 数据包日志,而不是写入本地磁盘。 STATIC14 syslog 服务端主机名(&S): STATIC15 端口号(&O): -S_OVER_FUNCS VPN over ICMP / DNS 服务器功能 -S_INFO5 您可以建立一个仅用 ICMP 或 DNS 数据包的 VPN ,即使有防火墙或路由器阻止 TCP/IP 通讯。 -B_SPECIALLISTENER VPN over ICMP / DNS 设置 +S_OVER_FUNCS Game over ICMP / DNS 服务器功能 +S_INFO5 您可以建立一个仅用 ICMP 或 DNS 数据包的 Game ,即使有防火墙或路由器阻止 TCP/IP 通讯。 +B_SPECIALLISTENER Game over ICMP / DNS 设置 B_UPDATE_CONFIG 更新通知设置...(&U) PREFIX D_SM_SAVE_KEY_PAIR @@ -2741,7 +2741,7 @@ B_SECURE_MANAGER 智能卡管理器(&M)... PREFIX D_SM_CONNECTION CAPTION 连接列表 -S_TITLE 服务端 %S 有如下活跃的连接。注意,不包括作为 VPN 会话已建立的连接。 +S_TITLE 服务端 %S 有如下活跃的连接。注意,不包括作为 Game 会话已建立的连接。 IDOK 显示连接信息(&I) B_DISCONNECT 断开(&D) B_REFRESH 刷新(&H) @@ -2750,8 +2750,8 @@ IDCANCEL 关闭(&X) PREFIX D_SM_FARM CAPTION 群集配置 -S_TITLE 您可以变更 VPN Server "%S" 的群集功能配置。 -STATIC1 群集功能可以实现负载均衡和故障平衡保护来捆绑多个 VPN Server。 +S_TITLE 您可以变更 Game Server "%S" 的群集功能配置。 +STATIC1 群集功能可以实现负载均衡和故障平衡保护来捆绑多个 Game Server。 STATIC2 当前模式: STATIC3 群集设置(&T): R_STANDALONE 独立服务端(非群集) (&S) @@ -2771,7 +2771,7 @@ IDOK 确定(&O) IDCANCEL 取消 S_1 群机内的标准比例(&W): S_2 (标准: 100) -R_CONTROLLER_ONLY 仅控制器功能 (本身没有 VPN 会话) +R_CONTROLLER_ONLY 仅控制器功能 (本身没有 Game 会话) PREFIX D_SM_FARM_MEMBER @@ -2808,7 +2808,7 @@ S_PROPERTY 配置此 HUB B_RADIUS 认证服务端设置(&E) S_RADIUS 使用外部 RADIUS 认证服务器作为用户认证。 B_LINK 管理级联连接(&C) -S_LINK 在本地或远程 VPN Server 上建立到 HUB 的级联连接。 +S_LINK 在本地或远程 Game Server 上建立到 HUB 的级联连接。 STATIC3 此虚拟 HUB 当前状态(&R): B_REFRESH 刷新(&H) STATIC4 其它设置(&O) @@ -2820,7 +2820,7 @@ B_CRL 无效证书(&K) S_CA 管理可信的 CA 证书。 B_SNAT 虚拟 NAT 和虚拟 DHCP 服务器(&V) S_SNAT SecureNAT 在此虚拟 HUB 上可用。您可以运行虚拟 NAT 和虚拟 DHCP。 -STATIC5 VPN 会话管理(&I): +STATIC5 Game 会话管理(&I): B_SESSION 管理会话(&S) IDCANCEL 关闭(&X) @@ -2989,18 +2989,18 @@ S_RADIUS_2 端口(&P): S_RADIUS3 (UDP 端口) S_RADIUS_4 共享秘密(&E): S_RADIUS_5 确认共享秘密(&C): -S_RADIUS_6 RADIUS 服务器必须接受从 VPN Server 的 IP 地址来的请求。而且,必须启用密码认证协议(PAP)。 +S_RADIUS_6 RADIUS 服务器必须接受从 Game Server 的 IP 地址来的请求。而且,必须启用密码认证协议(PAP)。 S_RADIUS_7 毫秒 (大于 %u, 小于%u) S_RADIUS_8 重试间隔(&R): S_RADIUS_9 (使用“,”或“;”来分开多个主机名) -STATIC2 当使用 Windows NT 域控制器或 Windows Server Active Directory 控制器作为外部认证服务器时,您必须设置 VPN Server 的计算机加入到域中。使用 NT 域认证,在此不需要进行配置。 +STATIC2 当使用 Windows NT 域控制器或 Windows Server Active Directory 控制器作为外部认证服务器时,您必须设置 Game Server 的计算机加入到域中。使用 NT 域认证,在此不需要进行配置。 IDOK 确定(&O) IDCANCEL 取消 PREFIX D_SM_LINK CAPTION %S 上的级联连接 -STATIC1 级联连接可以在 2 层以太网将本虚拟 HUB 与另外一台位于本地或者远程 VPN Server 上的虚拟 HUB 建立链接。 +STATIC1 级联连接可以在 2 层以太网将本虚拟 HUB 与另外一台位于本地或者远程 Game Server 上的虚拟 HUB 建立链接。 STATIC2 级联连接使用前 STATIC3 级联连接实现了在多个虚拟 HUB 间的二层桥接。但如果连接配置不正确,可能会无意中创建一个无限循环。当使用级联连接功能时,请小心设计网络拓扑。 B_CREATE 新建(&C) @@ -3057,11 +3057,11 @@ B_PACKET_7_1 仅包头 B_PACKET_7_2 包头和有效载荷 IDOK 确定(&O) IDCANCEL 取消 -STATIC3 保存大量数据包日志会给 CPU 和硬盘带来很大的负担,会导致 HUB 和整个 VPN Server 的性能下降。启用日志记录仅保存必要的数据包。 +STATIC3 保存大量数据包日志会给 CPU 和硬盘带来很大的负担,会导致 HUB 和整个 Game Server 的性能下降。启用日志记录仅保存必要的数据包。 PREFIX D_SM_CA CAPTION 管理可信的 CA 证书 -STATIC1 您可以管理被此虚拟 HUB 信任的证书签发机构(CA)的证书列表。\r\n\r\n当一个 VPN Client 以已签字的证书认证模式连接时,列在此处的 CA 证书列表用于验证证书。 +STATIC1 您可以管理被此虚拟 HUB 信任的证书签发机构(CA)的证书列表。\r\n\r\n当一个 Game Client 以已签字的证书认证模式连接时,列在此处的 CA 证书列表用于验证证书。 B_IMPORT 添加(&A) IDOK 查看证书(&V) IDCANCEL 关闭(&C) @@ -3070,7 +3070,7 @@ B_DELETE 删除(&D) PREFIX D_SM_SESSION CAPTION 管理会话- %S -S_TITLE 虚拟 HUB "%S"当前有以下 VPN 会话。 +S_TITLE 虚拟 HUB "%S"当前有以下 Game 会话。 STATIC1 会话操作 IDOK 会话信息(&I) B_DISCONNECT 断开(&D) @@ -3144,14 +3144,14 @@ PREFIX D_NM_MAIN CAPTION deleted STATIC1 deleted STATIC2 deleted -B_SETTING VPN Server 的连接设置(&S) +B_SETTING Game Server 的连接设置(&S) B_CONNECT 连接(&C) B_DISCONNECT 断开(&D) STATIC3 用户模式路由器的操作设置 -STATIC4 您可以在 SoftEther VPN 用户模式路由器的虚拟网络上设置操作。 +STATIC4 您可以在 Unite Gaming Game 用户模式路由器的虚拟网络上设置操作。 B_OPTION 用户模式路由器的操作设置(&O) STATIC5 用户模式路由器的操作状态 -STATIC6 显示 SoftEther VPN 用户模式路由器的当前操作状态 +STATIC6 显示 Unite Gaming Game 用户模式路由器的当前操作状态 B_NAT 虚拟NAT状态(&N) B_DHCP 虚拟 DHCP 服务器状态(&H) B_STATUS 用户模式路由器状态(&R) @@ -3194,7 +3194,7 @@ STATIC23 DNS 服务器地址 2 (&V): IDOK 确定(&O) IDCANCEL 取消 S_1 静态路由表推功能 (拆分隧道) -S_2 推送静态路由表至 VPN 客户端。 +S_2 推送静态路由表至 Game 客户端。 B_PUSH 编辑该静态路由表以推送 @@ -3214,7 +3214,7 @@ IDCANCEL 关闭(&X) PREFIX D_NM_CHANGE_PASSWORD CAPTION 变更 %S 的管理员密码 -S_TITLE 您可以变更 SoftEther VPN 用户模式路由(%S) 的管理员密码。输入新密码后请单击“确定”。 +S_TITLE 您可以变更 Unite Gaming Game 用户模式路由(%S) 的管理员密码。输入新密码后请单击“确定”。 STATIC1 新密码(&P): STATIC2 确认输入(&C): IDOK 确定(&O) @@ -3226,7 +3226,7 @@ CAPTION 虚拟 NAT 和虚拟 DHCP 功能 (SecureNAT) 设置 S_TITLE SecureNAT 使你在虚拟 HUB "%S" 的虚拟网络上可以运行一个虚拟 NAT 路由器(IP 伪装)和 DHCP 服务器功能。 STATIC1 SecureNAT 警告 S_WARNING SecureNAT 功能建议仅系统管理员或熟悉网络知识的人员使用。 -S_WARNING2 如果您正确使用 SecureNAT,VPN 可以实现安全的远程访问。但是如果使用方式不正确,可能会将整个网络暴露在危险下。任何对网络没有足够了解,或没有网络管理员的允许,请一定不要启用 SecureNAT。请参阅 VPN Server 的手册或在线文档来获取 SecureNAT 功能的详细解释。 +S_WARNING2 如果您正确使用 SecureNAT,VPN 可以实现安全的远程访问。但是如果使用方式不正确,可能会将整个网络暴露在危险下。任何对网络没有足够了解,或没有网络管理员的允许,请一定不要启用 SecureNAT。请参阅 Game Server 的手册或在线文档来获取 SecureNAT 功能的详细解释。 STATIC2 启用 / 禁用和变更 SecureNAT 设置 STATIC3 您可以启用 / 禁用和变更此虚拟 HUB 上的 SecureNAT 设置。 B_ENABLE 启用 SecureNAT (&E) @@ -3244,7 +3244,7 @@ IDCANCEL 关闭(&X) PREFIX D_SM_BRIDGE CAPTION 本地网桥设置 -STATIC1 本地网桥可以建立一个二层桥接来连接本 VPN Server 上的虚拟 HUB 和一个物理以太网设备(网络适配器)。;\r\n也可以创建一个 tap 设备(虚拟网络接口)并与虚拟 HUB 间建立一个桥接。(Tap 仅支持 Linux 版) +STATIC1 本地网桥可以建立一个二层桥接来连接本 Game Server 上的虚拟 HUB 和一个物理以太网设备(网络适配器)。;\r\n也可以创建一个 tap 设备(虚拟网络接口)并与虚拟 HUB 间建立一个桥接。(Tap 仅支持 Linux 版) B_DELETE 删除本地网桥(&D) STATIC2 新建&新建本地网桥定义(&N): STATIC3 选择要桥接的虚拟 HUB @@ -3263,13 +3263,13 @@ B_VLAN VLAN 透明设置工具(&G) PREFIX D_WIN9X_REBOOT -CAPTION VPN Client - 安装虚拟网络适配器 -STATIC1 VPN Client 虚拟网络适配器已安装。\r\n需要关闭 Windows并重启计算机。\r\n\r\n计算机将会自动重启。如果计算机没有重启,请手动启动计算机。 +CAPTION Game Client - 安装虚拟网络适配器 +STATIC1 Game Client 虚拟网络适配器已安装。\r\n需要关闭 Windows并重启计算机。\r\n\r\n计算机将会自动重启。如果计算机没有重启,请手动启动计算机。 PREFIX D_EM_MAIN -CAPTION SoftEther 以太网记录器管理器 -STATIC1 SoftEther 以太网记录器是一个服务,可以捕捉流经计算机上网络适配器的数据。而且,可以数据包包头保存为管理员指定类型的日志文件,所有数据保存为文本文件。\r\n\r\n目前,下列捕捉设备正在运行中。 +CAPTION Unite Gaming 以太网记录器管理器 +STATIC1 Unite Gaming 以太网记录器是一个服务,可以捕捉流经计算机上网络适配器的数据。而且,可以数据包包头保存为管理员指定类型的日志文件,所有数据保存为文本文件。\r\n\r\n目前,下列捕捉设备正在运行中。 B_PASSWORD 管理员密码(&P) B_LICENSE 许可证(&L) B_ADD 添加(&A) @@ -3331,21 +3331,21 @@ IDCANCEL Cancel PREFIX D_EM_LICENSE CAPTION 添加或删除许可证 -STATIC1 要使用 SoftEther 以太网记录器,您必须获取一个有效地许可证并注册许可证密钥。使用此窗口,您可以注册一个新的许可证密钥,删除一个已注册的许可证密钥,显示当前许可证列表和许可证模式。 +STATIC1 要使用 Unite Gaming 以太网记录器,您必须获取一个有效地许可证并注册许可证密钥。使用此窗口,您可以注册一个新的许可证密钥,删除一个已注册的许可证密钥,显示当前许可证列表和许可证模式。 S_BOLD 当前已注册许可证列表 (&L) : B_OBTAIN 获取许可证 (&O) STATIC2 点击“获取许可证” 来显示介绍如何获取许可证的网站。 B_ADD 注册新许可证密钥 B_DEL 删除 (&D) IDOK 许可证相关信息 (&I) -STATIC3 选择一个许可证,点击“许可证相关信息” 来连接到SoftEther有限公司网站 (softether.com),来查询被选许可证的相关注册信息。 -S_BOLD2 当前 SoftEther 以太网记录器许可证模式 (&M) : +STATIC3 选择一个许可证,点击“许可证相关信息” 来连接到Unite Gaming有限公司网站 (softether.com),来查询被选许可证的相关注册信息。 +S_BOLD2 当前 Unite Gaming 以太网记录器许可证模式 (&M) : IDCANCEL 关闭 (&X) PREFIX D_EM_LICENSE_ADD CAPTION 注册新许可证密钥 -S_INFO 您可以注册一个 SoftEther 以太网记录器产品许可证密钥。 +S_INFO 您可以注册一个 Unite Gaming 以太网记录器产品许可证密钥。 STATIC1 许可证密钥由36个字母数字字符和连字符组成。它是证明许可证所有权的关键代码。\r\n\r\n当此软件收到一个许可证证书时,许可证密钥就被打印到此许可证证书上了。如果此许可证是在线购买的,则许可证密钥可以通过email提供,并在购买页面显示。许可证密钥也可能通过其他方式送达。如果您不知道许可证密钥位置,请向许可证出售者询问。 STATIC2 请输入正确的许可证密钥 (&I) : STATIC3 每组6字,分组输入许可证密钥。您不需要输入连字符。也可以复制&&粘贴许可证密钥。 @@ -3363,11 +3363,11 @@ B_ABOUT 版本信息 PREFIX D_SM_CONFIG CAPTION 编辑配置文件 -IDC_INFO VPN Server“%S”的当前配置如下。\r\n您可以编辑此配置文件的内容并应用到 VPN Server。 +IDC_INFO Game Server“%S”的当前配置如下。\r\n您可以编辑此配置文件的内容并应用到 Game Server。 B_EXPORT 保存到文件 (&S) B_IMPORT 导入文件并应用 (&I) IDCANCEL 关闭 (&C) -STATIC1 您可以使用任一文本编辑器编辑配置文件。当把已编辑的配置文件应用到 VPN Server 时, VPN Server 将自动重启,并根据新的配置文件开始。如果应用一个无效的配置文件,程序会报错,并且当前设置内容可能会丢失,所以请谨慎编辑配置文件。 +STATIC1 您可以使用任一文本编辑器编辑配置文件。当把已编辑的配置文件应用到 Game Server 时, Game Server 将自动重启,并根据新的配置文件开始。如果应用一个无效的配置文件,程序会报错,并且当前设置内容可能会丢失,所以请谨慎编辑配置文件。 B_FACTORY 恢复出厂默认值 PREFIX D_SM_ADMIN_OPTION @@ -3379,17 +3379,17 @@ B_DELETE 删除值(&D) STATIC1 虚拟 HUB 管理选项的目的是给在虚拟 HUB 管理模式的管理员设置的限制。 IDOK 保存(&S) IDCANCEL 取消 -STATIC2 只有整个 VPN Server 的管理员可以编辑虚拟 HUB 管理选项。个别虚拟 HUB 的管理员只能查看但不能修改管理选项。\r\n然而,如果 allow_hub_admin_change_option 被设为"1",那么虚拟 HUB 管理员就可以编辑管理选项。 +STATIC2 只有整个 Game Server 的管理员可以编辑虚拟 HUB 管理选项。个别虚拟 HUB 的管理员只能查看但不能修改管理选项。\r\n然而,如果 allow_hub_admin_change_option 被设为"1",那么虚拟 HUB 管理员就可以编辑管理选项。 S_BOLD 描述: # ----- 不完全翻訳ここから ----- PREFIX D_SM_MSG CAPTION 设置消息 -S_MSG_2 当一个 VPN Client 接入到虚拟 HUB "%S" 时,您可以设置消息显示在一个用户的屏幕上。要显示一个消息,输入你想要显示的消息。 +S_MSG_2 当一个 Game Client 接入到虚拟 HUB "%S" 时,您可以设置消息显示在一个用户的屏幕上。要显示一个消息,输入你想要显示的消息。 C_USEMSG 显示消息(&M) STATIC1 关于消息显示功能 -S_INFO VPN Client 必须是 3.0 或更高版本。\r\n\r\n指定以“http://”开头的一行作为打开默认网站浏览器的消息,而不是直接显示一条消息。 +S_INFO Game Client 必须是 3.0 或更高版本。\r\n\r\n指定以“http://”开头的一行作为打开默认网站浏览器的消息,而不是直接显示一条消息。 IDOK 确定(&O) IDCANCEL 取消 @@ -3439,8 +3439,8 @@ IDCANCEL 取消 PREFIX D_SM_L3 CAPTION 虚拟 3 层交换设置 -STATIC1 您可以定义在此 VPN Server 上运行的两个或多个虚拟 HUB 间的虚拟 3 层交换,来实现不同 IP 网络之间的路由。 -STATIC2 虚拟 3 层交换功能仅提供给网络管理员或数值网络和 IP 路由人员使用。如果您要使用常规 VPN 功能,您不需要使用虚拟 3 层交换功能。\r\n\r\n如果使用虚拟 3 层交换功能,使用者必须有足够的 IP 路由知识。 +STATIC1 您可以定义在此 Game Server 上运行的两个或多个虚拟 HUB 间的虚拟 3 层交换,来实现不同 IP 网络之间的路由。 +STATIC2 虚拟 3 层交换功能仅提供给网络管理员或数值网络和 IP 路由人员使用。如果您要使用常规 Game 功能,您不需要使用虚拟 3 层交换功能。\r\n\r\n如果使用虚拟 3 层交换功能,使用者必须有足够的 IP 路由知识。 STATIC3 关于虚拟 3 层交换功能注意事项 S_BOLD 已定义的虚拟 3 层交换(&S): B_ADD 新建(&N) @@ -3453,7 +3453,7 @@ IDCANCEL 关闭(&C) PREFIX D_SM_L3_ADD CAPTION 新虚拟 3 层交换 -STATIC1 创新建一个新的虚拟 3 层交换,为输入一个交换机名称。\r\n\r\n此虚拟 3 层交换不能与此 VPN Server 上的其它虚拟 3 层交换有重复的名字。 +STATIC1 创新建一个新的虚拟 3 层交换,为输入一个交换机名称。\r\n\r\n此虚拟 3 层交换不能与此 Game Server 上的其它虚拟 3 层交换有重复的名字。 STATIC2 名字(&N): IDOK 确定(&O) IDCANCEL 取消 @@ -3504,7 +3504,7 @@ IDCANCEL 取消 PREFIX D_CM_SELECT_SECURE CAPTION 选择智能卡 -STATIC1 选择智能卡设备使用。\r\n\r\n智能卡的种类已列在目前使用电脑驱动的列表中并支持 VPN 软件。\r\n如果现在使用的智能卡种类未显示在此列表中,可以通过升级 VPN 软件到新的版本来实现。\r\n\r\n注: 如果在安装后,驱动没有立即显示出来,重启 Windows。 +STATIC1 选择智能卡设备使用。\r\n\r\n智能卡的种类已列在目前使用电脑驱动的列表中并支持 Game 软件。\r\n如果现在使用的智能卡种类未显示在此列表中,可以通过升级 Game 软件到新的版本来实现。\r\n\r\n注: 如果在安装后,驱动没有立即显示出来,重启 Windows。 IDOK 确定(&O) IDCANCEL 取消 @@ -3533,7 +3533,7 @@ IDCANCEL 取消 PREFIX D_STRING -CAPTION VPN 软件 +CAPTION Game 软件 IDOK 确定(&O) IDCANCEL 取消 @@ -3606,7 +3606,7 @@ IDCANCEL 取消 PREFIX D_SM_AC_LIST CAPTION 源 IP 地址限制列表 -S_TITLE 根据客户端计算机的 IP 地址,允许或拒绝到此虚拟 HUB "%S" 的 VPN 连接,您可以设置以下规则来允许或拒绝连接。 +S_TITLE 根据客户端计算机的 IP 地址,允许或拒绝到此虚拟 HUB "%S" 的 Game 连接,您可以设置以下规则来允许或拒绝连接。 B_ADD 新规则(&A) IDOK 编辑规则(&E) B_DELETE 删除规则(&D) @@ -3618,7 +3618,7 @@ STATIC2 如果客户端的 IP 地址不匹配列表中的任何项目,VPN PREFIX D_SM_AC CAPTION 编辑源 IP 地址限制列表的规则条目 -STATIC1 在 IP 地址访问控制列表中定义一个规则。当客户端试图连接到虚拟 HUB 时,这里设置的值将用于决定是否允许或拒绝从 VPN Client 的连接。 +STATIC1 在 IP 地址访问控制列表中定义一个规则。当客户端试图连接到虚拟 HUB 时,这里设置的值将用于决定是否允许或拒绝从 Game Client 的连接。 STATIC2 规则的定义 STATIC3 当客户端的 IP 地址与下面相匹配时应用此规则: R_SINGLE 单一 IP 地址(&S) @@ -3638,7 +3638,7 @@ IDCANCEL 取消 PREFIX D_SM_LOG_FILE CAPTION 日志文件列表 -STATIC1 您可以下载存储在服务器上的日志文件。整个 VPN Server 的管理员允许下载所有虚拟 HUB 日志和服务器日志记录。虚拟 HUB 管理员允许下载其管理的虚拟 HUB 日志文件。 +STATIC1 您可以下载存储在服务器上的日志文件。整个 Game Server 的管理员允许下载所有虚拟 HUB 日志和服务器日志记录。虚拟 HUB 管理员允许下载其管理的虚拟 HUB 日志文件。 IDOK 下载(&D) B_REFRESH 更新(&R) IDCANCEL 关闭 @@ -3646,7 +3646,7 @@ IDCANCEL 关闭 PREFIX D_SM_READ_LOG_FILE CAPTION 下载文件 -S_INFO2 VPN Server "%S" 文件下载中。\r\n请稍候... +S_INFO2 Game Server "%S" 文件下载中。\r\n请稍候... IDCANCEL 停止下载(&S) @@ -3701,7 +3701,7 @@ IDCANCEL 否(&N) PREFIX D_CM_TRAFFIC CAPTION 网络通信速度测试工具 -STATIC1 网络流量速度测试工具在两台计算机之间连接 TCP/IP 尽可能大的吞吐量进行数据包传输,以测量实际网络流量可用速度。此工具不仅限于 VPN 使用,还可以用于物理网络。 +STATIC1 网络流量速度测试工具在两台计算机之间连接 TCP/IP 尽可能大的吞吐量进行数据包传输,以测量实际网络流量可用速度。此工具不仅限于 Game 使用,还可以用于物理网络。 STATIC2 使用此工具来测量当前网络带宽容量。请注意,由于两端点 CPU 性能、当前正在运行的其他程序和网络使用率的波动,获取的值有时会低于实际的网络处理能力。 S_1 配置 S_3 这台电脑的作用是哪一个? @@ -3743,21 +3743,21 @@ IDCANCEL 关闭(&C) PREFIX D_SM_LICENSE CAPTION 添加或删除许可证 -STATIC1 使用 SoftEther VPN Server 必须取得有效的许可证并注册许可证密钥。你可以注册一个新的许可证密钥,删除已注册的许可证密钥并在此显示当前许可证列表和 VPN Server 的许可证模式。 +STATIC1 使用 GAMING LAUNCHER Server 必须取得有效的许可证并注册许可证密钥。你可以注册一个新的许可证密钥,删除已注册的许可证密钥并在此显示当前许可证列表和 Game Server 的许可证模式。 S_BOLD 当前已注册的许可证密钥(&L): B_OBTAIN 获取或延长许可证(&O) STATIC2 点击“获取或延长许可证”以访问将提供有关如何获取许可证说明的网站。 B_ADD 添加一个许可证密钥(&A) B_DEL 删除(&D) IDOK 许可证相关信息(&I) -STATIC3 选择一个许可证,点击“许可证相关信息”来连接到 SoftEther 有限公司网站 (softether.com),来查询被选许可证的相关注册信息。 -S_BOLD2 当前许可和 SoftEther VPN Server 模式(&M): +STATIC3 选择一个许可证,点击“许可证相关信息”来连接到 Unite Gaming 有限公司网站 (softether.com),来查询被选许可证的相关注册信息。 +S_BOLD2 当前许可和 GAMING LAUNCHER Server 模式(&M): IDCANCEL 退出(&X) PREFIX D_SM_LICENSE_ADD CAPTION 添加许可证密钥 -S_INFO 您可以注册一个 SoftEther VPN Server 产品许可证或连接许可证。 +S_INFO 您可以注册一个 GAMING LAUNCHER Server 产品许可证或连接许可证。 STATIC1 许可证密钥长度为 36 字母数字字符和破折号组合 ( '-' )。他们是证明一个许可证所有权的关键代码。\r\n\r\n当许可证证书与此软件一起收到时,许可证密钥印在此授权证书上。如果本软件的许可证是网上购买的,许可证密钥是由电子邮件或购买许可证的网站提供的。许可证密钥也可以通过一些其他方法写下来。如果你不知道的许可证密钥写在哪里,问卖给你许可证的供应商。 STATIC2 请准确输入许可证密钥(&I): STATIC3 分组输入许可证密钥,每组6位。您不需要输入破折号。您也可以复制 && 粘贴许可证密钥。 @@ -3767,87 +3767,87 @@ IDCANCEL 取消 PREFIX D_FREEINFO -CAPTION SoftEther VPN Server 的免费版 -S_INFO_1 感谢您试用 SoftEther VPN Server 免费版。 -S_INFO_2 SoftEther VPN Server 运行在目标服务器 "%S" 上是免费版供个人使用。\r\n当使用免费版时,您可以使用所有的 SoftEther VPN Server 的功能,但用户协议禁止以下的使用。 -S_INFO_3 通过 VPN Server 的商业目的旅行的通迅中使用。 -S_INFO_4 请注意,如果软件基于上述禁止使用的情况下被使用,这样就违反了 SoftEther VPN Server 用户协议。一旦你取得了 SoftEther VPN Server 的定期产品许可证,上述限制即可解除。关于常规产品版本的详细信息,请访问 www.softether.com。\r\n如果该服务器在上述描述的情况下被使用,请通过我们的网站 www.softether.com 联系我们。请注意: 当连接到 VPN Server 的免费版,此窗口将出现。当使用除免费版以外的其他们版本时,此窗口不出现。\n\n注意: 除了这个通知窗口,免费版软件和产品版软件之间没有任何差别。 +CAPTION GAMING LAUNCHER Server 的免费版 +S_INFO_1 感谢您试用 GAMING LAUNCHER Server 免费版。 +S_INFO_2 GAMING LAUNCHER Server 运行在目标服务器 "%S" 上是免费版供个人使用。\r\n当使用免费版时,您可以使用所有的 GAMING LAUNCHER Server 的功能,但用户协议禁止以下的使用。 +S_INFO_3 通过 Game Server 的商业目的旅行的通迅中使用。 +S_INFO_4 请注意,如果软件基于上述禁止使用的情况下被使用,这样就违反了 GAMING LAUNCHER Server 用户协议。一旦你取得了 GAMING LAUNCHER Server 的定期产品许可证,上述限制即可解除。关于常规产品版本的详细信息,请访问 www.softether.com。\r\n如果该服务器在上述描述的情况下被使用,请通过我们的网站 www.softether.com 联系我们。请注意: 当连接到 Game Server 的免费版,此窗口将出现。当使用除免费版以外的其他们版本时,此窗口不出现。\n\n注意: 除了这个通知窗口,免费版软件和产品版软件之间没有任何差别。 B_HIDE 下次隐藏此窗口(&H) IDCANCEL 确定(&O) PREFIX D_CM_SETTING -CAPTION 切换 SoftEther VPN Client 工作模式 -STATIC1 您可以使用 SoftEther VPN Client 的“标准模式”或“简单模式”。要切换到另一种模式,勾选下面相应的复选框。 +CAPTION 切换 GAMING LAUNCHER Client 工作模式 +STATIC1 您可以使用 GAMING LAUNCHER Client 的“标准模式”或“简单模式”。要切换到另一种模式,勾选下面相应的复选框。 R_NORMAL 标准模式(&N) R_EASY 简单模式(&E) -STATIC2 当使用“标准模式”时,您可以进行 SoftEther VPN Client 软件提供的所有操作。我们建议一般用户和系统管理员使用此模式。 -STATIC3 “简单模式”只允许最常用的操作,如连接到 VPN Server。我们建议初级用户使用这种模式。 -STATIC4 通过使用设置锁,您可以通过使用一个在 SoftEther VPN Client 注册的连接设置连接到一个 VPN Server ,但这样做,您无法变更连接设置的参数、创建一个新的连接设置或者删除一个连接设置。 +STATIC2 当使用“标准模式”时,您可以进行 GAMING LAUNCHER Client 软件提供的所有操作。我们建议一般用户和系统管理员使用此模式。 +STATIC3 “简单模式”只允许最常用的操作,如连接到 Game Server。我们建议初级用户使用这种模式。 +STATIC4 通过使用设置锁,您可以通过使用一个在 GAMING LAUNCHER Client 注册的连接设置连接到一个 Game Server ,但这样做,您无法变更连接设置的参数、创建一个新的连接设置或者删除一个连接设置。 R_LOCK 启用设置锁(&L) S_PASSWORD1 您可以指定一个密码。下次禁用设置锁时将被要注输入该密码。 S_PASSWORD2 密码(&P): S_PASSWORD3 确认(&C): IDOK 确定(&O) IDCANCEL 取消 -S_VGS2 您可以配置 VPN Gate 学术服务设置。 -B_VGS VPN 和门户服务设置 (&G)... +S_VGS2 您可以配置 Game Gate 学术服务设置。 +B_VGS Game 和门户服务设置 (&G)... PREFIX D_CM_EASY -CAPTION SoftEther VPN Client 简易管理器 (Developer Edition) +CAPTION GAMING LAUNCHER Client 简易管理器 () B_MODE 切换运行模式(&M) IDCANCEL 关闭(&C) B_STATUS 查看连接模式(&S) -B_VGC VPN Gate 学术项目 +B_VGC Game Gate 学术项目 PREFIX D_SM_SETUP -CAPTION SoftEther VPN Server / Bridge 简单安装 (Developer Edition) -S_TITLE SoftEther VPN Server / Bridge 简单安装 (Developer Edition) -IDC_STATIC_1 通过使用此安装,您可以为以下使用和目的轻松地安装 SoftEther VPN Server 或 VPN Bridge。退出安装后,您可以使用 VPN Server 管理器自由配置更高级的设置。 -S_BOLD 选择你要构建的 VPN Server 类型。可以一起选择多种类型。 -C_REMOTE 远程访问 VPN Server (&R) -S_REMOTE_1 远程访问 VPN Server 允许 VPN Client 计算机远程访问现有的以太网段,如公司局域网。\n\n连接到 VPN Server 的任何 VPN Client 都能访问到网络,就像他们直接的、物理的连接到网络一样。 -C_SITE 站点到站点 VPN Server 或 VPN Bridge(&S) -S_SITE_1 站点到站点 VPN 是一种连接两个或多个远程以太网的 VPN 配置。\r\n每个站点连在一起,并且在二层成为同一网段。这使得每个站点的所有计算机像是在同一网络中一样可以相互通信。 -S_SITE_2 选择这个 VPN Server 的作用: -C_CENTER 从其他站点接受连接 VPN Server (中心) (&C) -C_EDGE 每个站点(站点端)的 VPN Server 或 VPN Bridge (&E) -C_OTHER VPN 的其他高级配置 -S_OTHER 如果你计划构建具有高级功能的 VPN 系统,如群集功能和虚拟 3 层交换功能,请选择本项。 +CAPTION GAMING LAUNCHER Server / Bridge 简单安装 () +S_TITLE GAMING LAUNCHER Server / Bridge 简单安装 () +IDC_STATIC_1 通过使用此安装,您可以为以下使用和目的轻松地安装 GAMING LAUNCHER Server 或 Game Bridge。退出安装后,您可以使用 Game Server 管理器自由配置更高级的设置。 +S_BOLD 选择你要构建的 Game Server 类型。可以一起选择多种类型。 +C_REMOTE 远程访问 Game Server (&R) +S_REMOTE_1 远程访问 Game Server 允许 Game Client 计算机远程访问现有的以太网段,如公司局域网。\n\n连接到 Game Server 的任何 Game Client 都能访问到网络,就像他们直接的、物理的连接到网络一样。 +C_SITE 站点到站点 Game Server 或 Game Bridge(&S) +S_SITE_1 站点到站点 Game 是一种连接两个或多个远程以太网的 Game 配置。\r\n每个站点连在一起,并且在二层成为同一网段。这使得每个站点的所有计算机像是在同一网络中一样可以相互通信。 +S_SITE_2 选择这个 Game Server 的作用: +C_CENTER 从其他站点接受连接 Game Server (中心) (&C) +C_EDGE 每个站点(站点端)的 Game Server 或 Game Bridge (&E) +C_OTHER Game 的其他高级配置 +S_OTHER 如果你计划构建具有高级功能的 Game 系统,如群集功能和虚拟 3 层交换功能,请选择本项。 IDOK 下一步(&N) IDCANCEL 关闭(&C) PREFIX D_SM_SETUP_HUB CAPTION 简单安装-决定虚拟 HUB 名称 -IDC_STATIC_1 您必须至少在 VPN Server 上创建一个虚拟 HUB。以您喜欢的名字命名新的虚拟 HUB。 +IDC_STATIC_1 您必须至少在 Game Server 上创建一个虚拟 HUB。以您喜欢的名字命名新的虚拟 HUB。 IDC_STATIC_2 虚拟 HUB 名(&N): IDOK 确定(&O) IDCANCEL 取消 PREFIX D_SM_SETUP_STEP -CAPTION VPN 简单安装任务 -IDC_STATIC_1 为了完成 VPN Server / VPN Bridge 的安装,您必须完成以下任务。 -S_1_1 步骤 1. 创建一个用户来接受 VPN 连接。 -S_1_2 当此 VPN Server 接受远程访问 VPN ,或接受从其他站点来的连接成为中央站点到站点 VPN Server 时,创建用户接受 VPN 连接。 +CAPTION Game 简单安装任务 +IDC_STATIC_1 为了完成 Game Server / Game Bridge 的安装,您必须完成以下任务。 +S_1_1 步骤 1. 创建一个用户来接受 Game 连接。 +S_1_2 当此 Game Server 接受远程访问 Game ,或接受从其他站点来的连接成为中央站点到站点 Game Server 时,创建用户接受 Game 连接。 B_USER 创建用户 -S_2_1 步骤 2. 定义一个到目标 VPN Server 的连接 -S_2_2 当此 VPN Server 被安装在一个站点到站点 VPN 的特定的站点(端) 上时,您必须制定接受连接的中心 VPN Server 的地址,并建立到中央 VPN Server 的连接。 +S_2_1 步骤 2. 定义一个到目标 Game Server 的连接 +S_2_2 当此 Game Server 被安装在一个站点到站点 Game 的特定的站点(端) 上时,您必须制定接受连接的中心 Game Server 的地址,并建立到中央 Game Server 的连接。 B_CASCADE 配置连接设置(&C) S_3_1 3. 设置本地网桥 -S_3_2 对于站点到站点 VPN ,使用本地桥功能连接 VPN 的虚拟以太网段与本地端的物理以太网段之间的网桥。 选择可以提供桥接到 VPN 的现有以太网设备(网络适配器)。 +S_3_2 对于站点到站点 Game ,使用本地桥功能连接 Game 的虚拟以太网段与本地端的物理以太网段之间的网桥。 选择可以提供桥接到 Game 的现有以太网设备(网络适配器)。 IDCANCEL 关闭(&C) -IDC_STATIC_8 一旦必须的设置配置完毕,单击“关闭”。VPN Server / VPN Bridge 的高级管理工具将会出现。然后您可以配置你希望的任何高级设置。 +IDC_STATIC_8 一旦必须的设置配置完毕,单击“关闭”。VPN Server / Game Bridge 的高级管理工具将会出现。然后您可以配置你希望的任何高级设置。 B_SECURENAT 配置 SecureNAT PREFIX D_CPU64_WARNING -CAPTION SoftEther VPN 64 位版本信息 -S_BOLD 当前安装的 SoftEther VPN 软件是 32 位版本,但正在运行的 Windows 操作系统是 64 位版本。 -S_INFO 您可以在 Windows 64 位版本上运行 SoftEther VPN 软件 32 位版本,但这将运行 Windows 的 32 位模拟器,并导致性能降低。\r\n也有一些功能不支持的可能性。 我们强烈建议您当在 64 位 Windows 运行它时,安装并使用 SoftEther VPN 软件的 64 位版本。\r\n您可以从 http://selinks.org/ 下载 SoftEther VPN 软件的 64 位版本。此对话框将在 30 秒后自动关闭。 +CAPTION Unite Gaming Game 64 位版本信息 +S_BOLD 当前安装的 Unite Gaming Game 软件是 32 位版本,但正在运行的 Windows 操作系统是 64 位版本。 +S_INFO 您可以在 Windows 64 位版本上运行 Unite Gaming Game 软件 32 位版本,但这将运行 Windows 的 32 位模拟器,并导致性能降低。\r\n也有一些功能不支持的可能性。 我们强烈建议您当在 64 位 Windows 运行它时,安装并使用 Unite Gaming Game 软件的 64 位版本。\r\n您可以从 http://selinks.org/ 下载 Unite Gaming Game 软件的 64 位版本。此对话框将在 30 秒后自动关闭。 IDOK 确定(&O) @@ -3864,22 +3864,22 @@ IDCANCEL 取消 PREFIX D_SM_IPSEC CAPTION IPsec / L2TP / EtherIP / L2TPv3 设置 S_TITLE IPsec / L2TP / EtherIP / L2TPv3 服务器设置 -S_3 在 VPN Server 上的虚拟 HUB 可以接受从兼容 L2TP 的个人电脑, Mac OS X 和智能手机的远程访问 VPN 连接, 也可以接受 EtherIP / L2TPv3 站点到站点的 VPN 连接。 -S01 L2TP 服务器 (远程访问 VPN Server 功能) -S02 从智能手机诸如 iPhone, iPad 和 Android, 还有从Mac OS X 和 Windows 内建的 VPN 客户端的 VPN 连接都是可以接受的。 +S_3 在 Game Server 上的虚拟 HUB 可以接受从兼容 L2TP 的个人电脑, Mac OS X 和智能手机的远程访问 Game 连接, 也可以接受 EtherIP / L2TPv3 站点到站点的 Game 连接。 +S01 L2TP 服务器 (远程访问 Game Server 功能) +S02 从智能手机诸如 iPhone, iPad 和 Android, 还有从Mac OS X 和 Windows 内建的 Game 客户端的 Game 连接都是可以接受的。 R_L2TP_OVER_IPSEC 启用 L2TP 服务器功能 (L2TP over IP&sec) -S03 使来自 iPhone, iPad, Android, Windows 和 Mac OS X 的 VPN 连接可以接受。 +S03 使来自 iPhone, iPad, Android, Windows 和 Mac OS X 的 Game 连接可以接受。 R_L2TP_RAW 启用 L2TP 服务器功能 (没加密的 RAW L2TP)(&L) -S04 支持使用 L2TP 而无 IPSec 加密的特殊 VPN 客户端。 +S04 支持使用 L2TP 而无 IPSec 加密的特殊 Game 客户端。 S_1 默认虚拟 HUB 以防遗漏用户名上的 HUB 名称 (&H): S_2 用户应指定他们的用户名, 如 "用户名@目标虚拟 HUB 名" 连接到此 L2TP 服务器。\r\n如果虚拟 HUB 的名称被遗漏, 以下 HUB 将作为目标被使用。 -S05 EtherIP / L2TPv3 服务器功能 (站点到站点 VPN 连接) -S06 兼容 EtherIP / L2TPv3 over IPsec 的路由器产品 可以连接到 VPN Server 上的虚拟 HUB, 并建立 2 层 (以太网) 桥接。 +S05 EtherIP / L2TPv3 服务器功能 (站点到站点 Game 连接) +S06 兼容 EtherIP / L2TPv3 over IPsec 的路由器产品 可以连接到 Game Server 上的虚拟 HUB, 并建立 2 层 (以太网) 桥接。 R_ETHERIP 启用 EtherIP / L2TPv3 over IPsec 服务器功能(&E) B_DETAIL EtherIP / L2TPv3 详细设置(&D) S07 IPsec 通用设置(&C) S_PSK IPsec 预共享密钥(&P): -S_PSK2 IPsec 预共享密钥也被称为 "PSKs" 或 "秘钥"。用 8 个 ASCII 字符指定, 并让所有的 VPN 用户都知道。 +S_PSK2 IPsec 预共享密钥也被称为 "PSKs" 或 "秘钥"。用 8 个 ASCII 字符指定, 并让所有的 Game 用户都知道。 IDOK 确定(&O) IDCANCEL 取消 @@ -3887,7 +3887,7 @@ IDCANCEL 取消 PREFIX D_SM_ETHERIP CAPTION EtherIP / L2TPv3 服务器详细设置 S_TITLE EtherIP / L2TPv3 服务器详细设置 -S01 兼容EtherIP / L2TPv3 over IPsec 的路由器产品 可以连接到 VPN Server 上的虚拟 HUB , 并建立 2 层 (以太网) 桥接。例如,思科路由器,NEC IX 系列和 IIJ SEIL 路由器作为兼容的 VPN 路由器, 推荐使用。 +S01 兼容EtherIP / L2TPv3 over IPsec 的路由器产品 可以连接到 Game Server 上的虚拟 HUB , 并建立 2 层 (以太网) 桥接。例如,思科路由器,NEC IX 系列和 IIJ SEIL 路由器作为兼容的 Game 路由器, 推荐使用。 S02 为了接受 EtherIP / L2TPv3 协议, 定义适当的 EtherIP / L2TPv3 客户端设置, 以事先确定 EtherIP / L2TPv3 兼容路由器的客户端站点。EtherIP / L2TPv3 客户端设置必须有相应的 IPSec Phase 1 ID。 S_BOLD 在 IPSec Phase 1 ID 和虚拟 HUB 之间的通信表(&T): B_ADD 添加(&A) @@ -3898,7 +3898,7 @@ IDCANCEL 退出(&X) PREFIX D_SM_ETHERIP_ID CAPTION EtherIP / L2TPv3 over IPsec 客户端设置 -S01 以下虚拟 HUB 连接设置将仅应用于 当 EtherIP / L2TPv3 over IPsec 客户端试图连接一个与下面指定值完全相同的 ISAKMP (IKE) Phase 1 ID 的 VPN Server 时。 +S01 以下虚拟 HUB 连接设置将仅应用于 当 EtherIP / L2TPv3 over IPsec 客户端试图连接一个与下面指定值完全相同的 ISAKMP (IKE) Phase 1 ID 的 Game Server 时。 S02 ISAKMP Phase 1 ID(&I): S03 虚拟 HUB(&H): S04 用户名(&U): @@ -3909,20 +3909,20 @@ IDCANCEL 取消 S07 (ID 必须与 EtherIP / L2TPv3 客户端的配置 ID 完全相同。如果 EtherIP / L2TPv3 客户端使用 IP 地址作为 Phsae 1 ID, 您可以指定 IP 地址并且字符也可以做为 ID。您可以指定 “*” (星号)作为通配符来匹配任何不匹配其他明确规则的客户端。 PREFIX D_SM_OPENVPN -CAPTION OpenVPN / MS-SSTP 设置 -S_TITLE OpenVPN / MS-SSTP VPN 克隆 Server 功能设置 -S_1 本 VPN Server 具有 OpenVPN 技术责任有限公司的 OpenVPN 软件产品的克隆功能。\r\n\r\n任何 OpenVPN Client 都可以连接到此 VPN Server。 -R_OPENVPN 启用 OpenVPN 克隆 Server 功能(&O) -S_TOOL OpenVPN Client 的示例文件生成工具 -S_TOOL2 创建一个 OpenVPN Client 配置是一项艰难的工作。您可以使用此工具来生成一个合适的 OpenVPN Client 配置文件。生成的配置示例文件可马上应用。本来,OpenVPN Client 会要求客户手写一个很难的配置文件。这个工具就可以帮助您创建一个有用的配置样本。您所需要为 OpenVPN Client 生成的配置文件就是点击以下按钮。 -B_CONFIG 为 OpenVPN Client 生成配置样本文件(&C) -S_2 Microsoft SSTP VPN 克隆服务器功能 -S_3 该 VPN Server 有微软公司的 Windows Server 2008 / 2012 内建的 MS-SSTP VPN Server 的克隆功能。\r\n在 Windows Vista / 7 / 8 / RT / 10 中内建的 MS-SSTP 客户端能连接此 VPN Client。 -R_SSTP 开启 &MS-SSTP VPN 克隆 Server 功能 -S_SSTP VPN Server 端 SSL 证书的 CN (通用名)值必须与该客户端指定的主机名吻合,并且该证书必须在该客户端的可信列表中。详细内容请参考微软的文档。 +CAPTION OpenGame / MS-SSTP 设置 +S_TITLE OpenGame / MS-SSTP Game 克隆 Server 功能设置 +S_1 本 Game Server 具有 OpenGame 技术责任有限公司的 OpenGame 软件产品的克隆功能。\r\n\r\n任何 OpenGame Client 都可以连接到此 Game Server。 +R_OPENVPN 启用 OpenGame 克隆 Server 功能(&O) +S_TOOL OpenGame Client 的示例文件生成工具 +S_TOOL2 创建一个 OpenGame Client 配置是一项艰难的工作。您可以使用此工具来生成一个合适的 OpenGame Client 配置文件。生成的配置示例文件可马上应用。本来,OpenGame Client 会要求客户手写一个很难的配置文件。这个工具就可以帮助您创建一个有用的配置样本。您所需要为 OpenGame Client 生成的配置文件就是点击以下按钮。 +B_CONFIG 为 OpenGame Client 生成配置样本文件(&C) +S_2 Microsoft SSTP Game 克隆服务器功能 +S_3 该 Game Server 有微软公司的 Windows Server 2008 / 2012 内建的 MS-SSTP Game Server 的克隆功能。\r\n在 Windows Vista / 7 / 8 / RT / 10 中内建的 MS-SSTP 客户端能连接此 Game Client。 +R_SSTP 开启 &MS-SSTP Game 克隆 Server 功能 +S_SSTP Game Server 端 SSL 证书的 CN (通用名)值必须与该客户端指定的主机名吻合,并且该证书必须在该客户端的可信列表中。详细内容请参考微软的文档。 S_4 指定用户名连接到虚拟 HUB 的方式,和通过使用克隆服务器进行默认 HUB 的选择规则,与 IPsec 服务器功能是一样的。 B_IPSEC IPsec 服务器配置(&P) -S_13 OpenVPN 克隆服务器功能 +S_13 OpenGame 克隆服务器功能 IDOK 确定(&O) IDCANCEL 取消 @@ -3930,10 +3930,10 @@ IDCANCEL 取消 PREFIX D_SM_DDNS CAPTION 动态 DNS 功能 S_TITLE 动态 DNS 功能 -S_BOLD 此 VPN Server 有内建的动态 DNS 功能 -S_1 此动态 DNS 为该 VPN Server 分派了一个唯一的永久的 DNS 主机名。您可以用此主机名来指定本 VPN Server 来设置 VPN Client 和 VPN Bridge 。您不需要注册并持有一个域名。 -S_22 同时,如果你的 ISP 分派给你一个动态(不固定) IP 地址,相应的动态 DNS 主机名的 IP 地址也会自动改变。它使您在仅使用一个动态的 IP 地址的情况下保持 VPN Server 的运行。\r\n因此,你不再需要每月花钱以保持静态全球 IP 地址。 -S_3 另外,本 VPN Server 版本支持'NAT 穿透'功能。如果 VPN Server 在 NAT 内,并且被分配了一个私有 IP 地址,则您可以完全不用事先对 NAT 进行任何特殊设置,而从因特网端连接该 VPN Server。 +S_BOLD 此 Game Server 有内建的动态 DNS 功能 +S_1 此动态 DNS 为该 Game Server 分派了一个唯一的永久的 DNS 主机名。您可以用此主机名来指定本 Game Server 来设置 Game Client 和 Game Bridge 。您不需要注册并持有一个域名。 +S_22 同时,如果你的 ISP 分派给你一个动态(不固定) IP 地址,相应的动态 DNS 主机名的 IP 地址也会自动改变。它使您在仅使用一个动态的 IP 地址的情况下保持 Game Server 的运行。\r\n因此,你不再需要每月花钱以保持静态全球 IP 地址。 +S_3 另外,本 Game Server 版本支持'NAT 穿透'功能。如果 Game Server 在 NAT 内,并且被分配了一个私有 IP 地址,则您可以完全不用事先对 NAT 进行任何特殊设置,而从因特网端连接该 Game Server。 S_4 当前状态(&S) S_STATUS3 分配的动态 DNS 主机名 (&H): B_HINT 提示 @@ -3953,20 +3953,20 @@ B_HINT2 提示 PREFIX D_SM_SPECIALLISTENER -CAPTION VPN over ICMP / DNS 功能设置 -S_TITLE VPN over ICMP / DNS 功能 -S_1 VPN over ICMP / DNS 功能 -S_2 即使有防火墙或者屏蔽 TCP/IP 连接的路由器,您也可以只用 ICMP 或者 DNS 数据包建立一个 VPN。您需要事先启用如下功能。 -R_OVER_ICMP 启用 VPN over ICMP 服务器功能(&I) -R_OVER_DNS 启用 VPN over DNS 服务器功能(使用 UDP 53 号端口)(&D) +CAPTION Game over ICMP / DNS 功能设置 +S_TITLE Game over ICMP / DNS 功能 +S_1 Game over ICMP / DNS 功能 +S_2 即使有防火墙或者屏蔽 TCP/IP 连接的路由器,您也可以只用 ICMP 或者 DNS 数据包建立一个 Game。您需要事先启用如下功能。 +R_OVER_ICMP 启用 Game over ICMP 服务器功能(&I) +R_OVER_DNS 启用 Game over DNS 服务器功能(使用 UDP 53 号端口)(&D) IDOK 确定(&O) IDCANCEL 取消 -S_3 要求 VPN Client / VPN Bridge 内部版本 4.0 或更高。 +S_3 要求 Game Client / Game Bridge 内部版本 4.0 或更高。 S_4 注意:仅在紧急情况下使用此功能。它是当防火墙或者路由器配置错误屏蔽 TCP/IP,但是却没有屏蔽 ICMP 或者 DNS 时,使用是有帮助的。它不是为长期稳定使用。 PREFIX D_SM_REDIRECT CAPTION HTTP URL 重定向设置 -S_1 下面指定的 URL 将被强制回复给客户端,作为通过此虚拟 HUB 匹配此访问列表条目条件的 TCP 连接请求数据包的回应。\r\n\r\n要使用此设置,当网页浏览器试图访问特定的 IP 地址时,您可以强行让 VPN Client 计算机的网络浏览器显示该指定网站。 +S_1 下面指定的 URL 将被强制回复给客户端,作为通过此虚拟 HUB 匹配此访问列表条目条件的 TCP 连接请求数据包的回应。\r\n\r\n要使用此设置,当网页浏览器试图访问特定的 IP 地址时,您可以强行让 Game Client 计算机的网络浏览器显示该指定网站。 S_2 指定一个 URL,重定向到 S_BOLD2 该 URL 重定向到(&U): S_3 例子: @@ -3981,20 +3981,20 @@ S_9 该重定向规则总是对 HTTP 重定向信息回应。(对 80 端口 S_10 如果这个规则重定向的结果是,客户端试图连接这个已重新定向的 URL,并且这个新的请求又与该规则吻合,则重定向结果将会再次回复这个新的请求。这样就会形成一个无穷的重定向循环。 IDOK 确定(&O) IDCANCEL 取消 -S_11 高级重定向功能可以向重新定向的 CGI 提供 VPN 会话信息。 +S_11 高级重定向功能可以向重新定向的 CGI 提供 Game 会话信息。 PREFIX D_SW_WELCOME CAPTION D_SW_WELCOME -S_WELCOME SoftEther VPN 在日本筑波大学开发的免费软件。具有终极兼容许多设备的高性能 VPN。支持 Windows、Mac、智能手机、平板电脑 (iPhone、iPad、安卓、Windows RT) 和思科或其他 VPN 路由器。SoftEther VPN 也接受 OpenVPN 和 MS-SSTP VPN 客户端。 -S_TITLE 非常强大的开源免费 VPN 软件。 +S_WELCOME Unite Gaming Game 在日本筑波大学开发的免费软件。具有终极兼容许多设备的高性能 Game。支持 Windows、Mac、智能手机、平板电脑 (iPhone、iPad、安卓、Windows RT) 和思科或其他 Game 路由器。Unite Gaming Game 也接受 OpenGame 和 MS-SSTP Game 客户端。 +S_TITLE 非常强大的开源免费 Game 软件。 PREFIX D_SW_MODE CAPTION D_SW_MODE R_SYSTEM 系统模式(推荐的)(&S) R_USER 用户模式(&U) -S_1 正常安装本 VPN 软件。要求管理员权限。 -S_USER 以普通用户权限安装本 VPN 软件。不需要管理员权限。有些诸如本地桥功能是不能使用的。只有在"%s"用户登入 Windows 时,才会运行本软件. -S_2 SoftEther VPN 可以有两种方法安装。\r\n\r\n通常请选择系统模式。\r\n\r\n如果您由于一些原因不能使用管理员权限,您可以选择用户模式来继续安装。 +S_1 正常安装本 Game 软件。要求管理员权限。 +S_USER 以普通用户权限安装本 Game 软件。不需要管理员权限。有些诸如本地桥功能是不能使用的。只有在"%s"用户登入 Windows 时,才会运行本软件. +S_2 Unite Gaming Game 可以有两种方法安装。\r\n\r\n通常请选择系统模式。\r\n\r\n如果您由于一些原因不能使用管理员权限,您可以选择用户模式来继续安装。 PREFIX D_SW_NOT_ADMIN @@ -4016,7 +4016,7 @@ B_AGREE 我同意最终用户许可协议。 PREFIX D_SW_WARNING CAPTION D_SW_WARNING -S_1 SoftEther VPN 软件有超乎想象的、强大的通信能力。请在使用前仔细阅读重要注意事项。 +S_1 Unite Gaming Game 软件有超乎想象的、强大的通信能力。请在使用前仔细阅读重要注意事项。 PREFIX D_SW_DIR @@ -4040,7 +4040,7 @@ S_INFO7 点击继续执行安装。 PREFIX D_SW_PERFORM CAPTION D_SW_PERFORM S_INFO %s 安装正在进行。\r\n请耐心等待... -S_INFO8 SoftEther VPN 是日本政府的研究和开发项目的一项工作,由日本的经济、贸易和工业部资助,由信息化推进机构管理。 +S_INFO8 Unite Gaming Game 是日本政府的研究和开发项目的一项工作,由日本的经济、贸易和工业部资助,由信息化推进机构管理。 PREFIX D_SW_ERROR @@ -4051,7 +4051,7 @@ S_INFO 出现错误,%s 安装中止。\r\n\r\n如果你想继续,请重 PREFIX D_SW_FINISH CAPTION D_SW_FINISH S_INFO %s 安装过程已成功完成。 -S_INFO8 SoftEther VPN 是日本政府的研究和开发项目的一项工作,由日本的经济、贸易和工业部资助,由信息化推进机构管理。 +S_INFO8 Unite Gaming Game 是日本政府的研究和开发项目的一项工作,由日本的经济、贸易和工业部资助,由信息化推进机构管理。 PREFIX D_SW_UNINST1 @@ -4062,16 +4062,16 @@ S_TITLE %s 卸载向导 PREFIX D_SW_EASY1 CAPTION D_SW_EASY1 -S_WELCOME 在一个企业里为许多计算机安装和设置 VPN Client 是很辛苦的工作。 -S_TITLE 什么是 SoftEther VPN Client 简单安装程序? -S_WELCOME2 简单安装程序创建器是为公司管理员使用的一个工具。您可以通过使用简单安装程序创建器用嵌入的某个具体 VPN 连接设置来创建一个 VPN Client 安装程序。个人用户还可以开发此工具。 -S_WELCOME3 通过使用文件服务器或者 e-mail,可以将一个已创建的简单安装程序分发给公司的员工。如果用户运行简单安装程序, VPN Client 会被安装、 VPN 连接设置会被导入完成,并且 VPN 连接也会自动启动。 +S_WELCOME 在一个企业里为许多计算机安装和设置 Game Client 是很辛苦的工作。 +S_TITLE 什么是 GAMING LAUNCHER Client 简单安装程序? +S_WELCOME2 简单安装程序创建器是为公司管理员使用的一个工具。您可以通过使用简单安装程序创建器用嵌入的某个具体 Game 连接设置来创建一个 Game Client 安装程序。个人用户还可以开发此工具。 +S_WELCOME3 通过使用文件服务器或者 e-mail,可以将一个已创建的简单安装程序分发给公司的员工。如果用户运行简单安装程序, Game Client 会被安装、 Game 连接设置会被导入完成,并且 Game 连接也会自动启动。 PREFIX D_SW_EASY2 CAPTION D_SW_EASY2 -S_BOLD1 指定一个嵌入 VPN 连接设置文件(.vpn)。 -S_1 请指定一个 VPN 连接设置文件 (.vpn)来嵌入到简单安装程序。您可以在 VPN Client 管理工具中,在目标连接设置的右击菜单中通过单击输出 VPN 连接设置来输出设置文件。 +S_BOLD1 指定一个嵌入 Game 连接设置文件(.vpn)。 +S_1 请指定一个 Game 连接设置文件 (.vpn)来嵌入到简单安装程序。您可以在 Game Client 管理工具中,在目标连接设置的右击菜单中通过单击输出 Game 连接设置来输出设置文件。 S_18 连接设置(&S): B_BROWSE_SETTING 浏览...(&B) B_DELETE_SENSITIVE 在连接设置文件中删除用户名和密码(&E) @@ -4079,21 +4079,21 @@ S_BOLD2 指定一个要生成的 EXE 文件名 S_3 这工具将会输出一个包含简单安装工具的 EXE 文件(可执行文件)。请指定要生成的输出文件名。 S_19 保存为(&A): B_BROWSE_OUT 浏览...(&B) -B_EASYMODE 安装时将 VPN Client 管理器设置成简单模式(&E) +B_EASYMODE 安装时将 Game Client 管理器设置成简单模式(&E) PREFIX D_SW_WEB1 CAPTION D_SW_WEB1 -S_WELCOME 您可以创建一个 SoftEther VPN Client Web 安装工具,并且将它上传到公司的 Web 服务器。用户打开网页就能自动安装 SoftEther VPN Client,您也可以设置自动输入和快速启动一个已内建的 VPN 连接设置。 -S_TITLE SoftEther VPN Web 安装工具是什么? -S_WELCOME2 已生成的 Web 安装工具可以当做 HTML 文件放在内联网 Web 服务器上。如果一个公司员工连接到该 HTML 文件的 URL 上这个 SoftEther VPN Client 安装工具就会被执行。 +S_WELCOME 您可以创建一个 GAMING LAUNCHER Client Web 安装工具,并且将它上传到公司的 Web 服务器。用户打开网页就能自动安装 GAMING LAUNCHER Client,您也可以设置自动输入和快速启动一个已内建的 Game 连接设置。 +S_TITLE Unite Gaming Game Web 安装工具是什么? +S_WELCOME2 已生成的 Web 安装工具可以当做 HTML 文件放在内联网 Web 服务器上。如果一个公司员工连接到该 HTML 文件的 URL 上这个 GAMING LAUNCHER Client 安装工具就会被执行。 S_WELCOME3 使用 ActiveX 控制。支持在 Windows 2000 或更高版本上的 Internet Explorer 5.0 或更高版本的浏览器。不支持其他浏览器或更低级的操作系统(如 Windows 98) 。 PREFIX D_SW_WEB2 CAPTION D_SW_WEB2 -S_BOLD1 指定一个要嵌入的 VPN 连接设置文件(.vpn file) -S_1 请指定一个要嵌入到 Web 安装工具上的 VPN 连接文件(.vpn) 。您可以在 VPN Client 管理器上,通过在目标连接设置的右击菜单中点击输出 VPN 连接设置来输出设置文件。 +S_BOLD1 指定一个要嵌入的 Game 连接设置文件(.vpn file) +S_1 请指定一个要嵌入到 Web 安装工具上的 Game 连接文件(.vpn) 。您可以在 Game Client 管理器上,通过在目标连接设置的右击菜单中点击输出 Game 连接设置来输出设置文件。 S_18 连接设置(&S): B_BROWSE_SETTING 浏览…(&B) B_DELETE_SENSITIVE 在连接设置文件中删除用户名和密码(&E) @@ -4101,7 +4101,7 @@ S_BOLD2 指定一个要生成的输出文件名 S_3 这个工具会输出一个 ZIP 文件 (档案文件),该文件包含 HTML 文件和一个应该放置在 Web 服务器上的 CAB 文件。请指定生成的输出文件名。 S_19 保存为(&A): B_BROWSE_OUT 浏览…(&B) -B_EASYMODE 当安装时,将 VPN Client 管理器设置成简单模式(&E) +B_EASYMODE 当安装时,将 Game Client 管理器设置成简单模式(&E) PREFIX D_UPDATE_NOTICE @@ -4119,7 +4119,7 @@ S_LATEST_STR Ver %S%s PREFIX D_UPDATE_CONFIG CAPTION 升级提示的配置 -S_INFO 当新版本将要发布时,请定期查询 %s 的新版本和弹出提示窗口。\r\n\r\nHTTPS 数据包将会用在本电脑和位于日本驻波的 SoftEther 升级服务器之间,用于查询有无升级信息。个人信息不会外泄。 +S_INFO 当新版本将要发布时,请定期查询 %s 的新版本和弹出提示窗口。\r\n\r\nHTTPS 数据包将会用在本电脑和位于日本驻波的 Unite Gaming 升级服务器之间,用于查询有无升级信息。个人信息不会外泄。 S_TITLE %s 升级以及提示设置 S_ENABLE 启用升级查询(&E) S_DISABLE 禁用升级查询(&D) @@ -4130,24 +4130,24 @@ PREFIX D_SM_VMBRIDGE CAPTION 虚拟机本地桥说明 S_TITLE 在虚拟机上使用本地接功能 S_1 据检测,VPN 服务器可能运行在 VM(虚拟机)上,如 VMware 或 Hyper-V。请仔细阅读下面的说明。如果你不使用虚拟机,请忽略此消息。 -S_2 一些虚拟机默认禁止网络适配器的“混杂模式”(Promiscuous Mode / MAC Address Spoofing)。\r\n\r\n如果混杂模式 (Promiscuous Mode / MAC Address Spoofing) 被管理禁用,在 VPN 服务器的虚拟 HUB 与物理电脑上的物理网络适配器之间的本地桥功能不能很好地工作。通过使用虚拟机的配置工具,你应该允许混杂模式 (Promiscuous Mode / MAC Address Spoofing)。\r\n\r\n有关详细信息,请参阅您的 VM 文件。如果它是一个共享的虚拟机,且由其他人管理,请向管理员请求允许使用你的虚拟机的混杂模式 (Promiscuous Mode / MAC Address Spoofing)。 +S_2 一些虚拟机默认禁止网络适配器的“混杂模式”(Promiscuous Mode / MAC Address Spoofing)。\r\n\r\n如果混杂模式 (Promiscuous Mode / MAC Address Spoofing) 被管理禁用,在 Game 服务器的虚拟 HUB 与物理电脑上的物理网络适配器之间的本地桥功能不能很好地工作。通过使用虚拟机的配置工具,你应该允许混杂模式 (Promiscuous Mode / MAC Address Spoofing)。\r\n\r\n有关详细信息,请参阅您的 VM 文件。如果它是一个共享的虚拟机,且由其他人管理,请向管理员请求允许使用你的虚拟机的混杂模式 (Promiscuous Mode / MAC Address Spoofing)。 S_BOLD 说明 IDCANCEL 确定(&O) PREFIX D_SM_AZURE -CAPTION VPN Azure 服务设置 -S_TITLE VPN Azure 云 VPN 服务(免费) -S_1 VPN Azure 可以更容易地建立一个 VPN 会话,从你家里的计算机到你办公室的计算机。当一个 VPN 连接建立了,您可以访问您公司专用网络上的任何其他服务器。 -S_2 在办公室的计算机(VPN 服务器)上,你并不需要一个全球 IP 地址。它可以在防火墙或 NAT 后面工作。无需网络管理员的配置。您可以在您的家用电脑使用 Windows 内置的 SSTP VPN 客户端。 -S_3 VPN Azure 是一个云 VPN 服务由 SoftEther 公司经营。 VPN Azure 是免费的,可提供给任何人。按右边的按钮可以查看详细信息和如何使用的说明。 -B_BOLD VPN Azure 设置 -R_ENABLE 启用 VPN Azure(&E) -R_DISABLE 禁用 VPN Azure(&D) -S_HOSTNAME_BORDER 当前 VPN Azure 主机名 -S_HOSTNAME_INFO VPN Azure 主机名与动态 DNS 主机名相同,但改变的域名后缀为“vpnazure.net”。 +CAPTION Game Azure 服务设置 +S_TITLE Game Azure 云 Game 服务(免费) +S_1 Game Azure 可以更容易地建立一个 Game 会话,从你家里的计算机到你办公室的计算机。当一个 Game 连接建立了,您可以访问您公司专用网络上的任何其他服务器。 +S_2 在办公室的计算机(VPN 服务器)上,你并不需要一个全球 IP 地址。它可以在防火墙或 NAT 后面工作。无需网络管理员的配置。您可以在您的家用电脑使用 Windows 内置的 SSTP Game 客户端。 +S_3 Game Azure 是一个云 Game 服务由 Unite Gaming 公司经营。 Game Azure 是免费的,可提供给任何人。按右边的按钮可以查看详细信息和如何使用的说明。 +B_BOLD Game Azure 设置 +R_ENABLE 启用 Game Azure(&E) +R_DISABLE 禁用 Game Azure(&D) +S_HOSTNAME_BORDER 当前 Game Azure 主机名 +S_HOSTNAME_INFO Game Azure 主机名与动态 DNS 主机名相同,但改变的域名后缀为“vpnazure.net”。 B_CHANGE 变更主机名(&H) -B_WEB 如何使用 VPN Azure\r\n(访问网络) +B_WEB 如何使用 Game Azure\r\n(访问网络) IDCANCEL 确定(&O) @@ -4165,82 +4165,82 @@ IDCANCEL 取消 PREFIX D_VGC_LIST -CAPTION SoftEther VPN 客户端的 VPN Gate 学术试验项目插件 -S_TITLE VPN Gate 公共 VPN 中继服务器 -S_INFO1 通过使用 VPN 连接经由全世界志愿者提供的公共 VPN 服务器获得自由访问互联网。绕过您的本地故障防火墙的数据包拦截,并安全地隐藏你的 IP 地址。 -IDOK 连接到 VPN 服务器(&C) +CAPTION Unite Gaming Game 客户端的 Game Gate 学术试验项目插件 +S_TITLE Game Gate 公共 Game 中继服务器 +S_INFO1 通过使用 Game 连接经由全世界志愿者提供的公共 Game 服务器获得自由访问互联网。绕过您的本地故障防火墙的数据包拦截,并安全地隐藏你的 IP 地址。 +IDOK 连接到 Game 服务器(&C) B_PROXY 代理设置(&P) S_VLAN 虚拟网络适配器: -B_WEB VPN Gate 学术\r\n官方网站 +B_WEB Game Gate 学术\r\n官方网站 B_REFRESH 刷新列表(&R) S_REFRESH 刷新列表... S_RESEARCH 日本筑波大学的一个学术项目 -S_INFO9 带有更快线路速度值 (Mbps) 和较小 Ping 结果的 VPN 服务器让你更加舒适。如果你使用国外的 VPN 服务器,您可以浏览从您所在国家无法访问的网站。 +S_INFO9 带有更快线路速度值 (Mbps) 和较小 Ping 结果的 Game 服务器让你更加舒适。如果你使用国外的 Game 服务器,您可以浏览从您所在国家无法访问的网站。 PREFIX D_VGC_PROTOCOL -CAPTION 选择 VPN 协议来连接 -S_TITLE 公共 VPN 中继服务器 "%S" (%S) 支持 TCP 和 UDP 作为 VPN 协议。 -S_INFO 选择偏爱的 VPN 协议来使用以连接 VPN 服务器 "%S" (%S)。一般情况下,TCP 协议很容易通过防火墙。只有当 TCP 失败时,再尝试使用 UDP 协议。 -R_TCP 使用 &TCP 协议 (Ethernet over HTTPS VPN) (推荐) -R_UDP 使用 &UDP 协议 (Ethernet over UDP VPN) +CAPTION 选择 Game 协议来连接 +S_TITLE 公共 Game 中继服务器 "%S" (%S) 支持 TCP 和 UDP 作为 Game 协议。 +S_INFO 选择偏爱的 Game 协议来使用以连接 Game 服务器 "%S" (%S)。一般情况下,TCP 协议很容易通过防火墙。只有当 TCP 失败时,再尝试使用 UDP 协议。 +R_TCP 使用 &TCP 协议 (Ethernet over HTTPS Game) (推荐) +R_UDP 使用 &UDP 协议 (Ethernet over UDP Game) IDOK 确定(&O) IDCANCEL 取消 PREFIX D_VGS_CONFIG -CAPTION VPN Gate 服务控制面板 -R_ENABLE 启用 VPN Gate 中继服务和作为志愿者加入 VPN Gate 研究(&E)。 -S_TITLE 加入 VPN Gate 的学术研究项目吗? -S_INFO1 VPN Gate 是一个以 "分布式的公共 VPN 中继服务器" 技术为研究的学术实验,日本筑波大学研究生院运作的。VPN Gate 客户端用户可以连接到 VPN Gate 公共 VPN 中继服务器上运行的服务,并通过 VPN 中继服务器享受无限制的上网。 -S_INFO9 当一个 VPN Gate 客户端用户访问互联网上的服务器,源 IP 地址将被替换为中继公共 VPN 服务器的 IP 地址。因此,VPN Gate 客户端用户将能够顺利地浏览海外网站,即使用户的本地防火墙因未知原因发生故障,无法通过这样的访问。 -S_WARNING 如果您选中上述复选框,然后按确定,VPN Gate 中继服务将在这台电脑上激活。结果,任何 VPN Gate 客户端将能够通过 VPN Gate 中继服务对互联网进行通信。它是安全的,即使你的计算机是专用网络 (如企业网),因为任何私有 IP 地址的访问不会被允许经由 VPN Gate 中继服务通过。 -B_OPTION VPN Gate 服务选项设置(&O)... +CAPTION Game Gate 服务控制面板 +R_ENABLE 启用 Game Gate 中继服务和作为志愿者加入 Game Gate 研究(&E)。 +S_TITLE 加入 Game Gate 的学术研究项目吗? +S_INFO1 Game Gate 是一个以 "分布式的公共 Game 中继服务器" 技术为研究的学术实验,日本筑波大学研究生院运作的。VPN Gate 客户端用户可以连接到 Game Gate 公共 Game 中继服务器上运行的服务,并通过 Game 中继服务器享受无限制的上网。 +S_INFO9 当一个 Game Gate 客户端用户访问互联网上的服务器,源 IP 地址将被替换为中继公共 Game 服务器的 IP 地址。因此,VPN Gate 客户端用户将能够顺利地浏览海外网站,即使用户的本地防火墙因未知原因发生故障,无法通过这样的访问。 +S_WARNING 如果您选中上述复选框,然后按确定,VPN Gate 中继服务将在这台电脑上激活。结果,任何 Game Gate 客户端将能够通过 Game Gate 中继服务对互联网进行通信。它是安全的,即使你的计算机是专用网络 (如企业网),因为任何私有 IP 地址的访问不会被允许经由 Game Gate 中继服务通过。 +B_OPTION Game Gate 服务选项设置(&O)... IDOK 确定(&O) IDCANCEL 取消 B_WEB 浏览 http://www.vpngate.net/ ... PREFIX D_VGS_OPTION -CAPTION VPN Gate 服务选项 -S_TITLE VPN Gate 服务选项 -S_1 这台计算机将成为一个公共 VPN 服务器。请填写运营商的服务器信息。这些信息将被公布在 www.vpngate.net 的名单上和其他相关服务。联系地址也将被用于从 VPN Gate 学术项目运营商的联系。 +CAPTION Game Gate 服务选项 +S_TITLE Game Gate 服务选项 +S_1 这台计算机将成为一个公共 Game 服务器。请填写运营商的服务器信息。这些信息将被公布在 www.vpngate.net 的名单上和其他相关服务。联系地址也将被用于从 Game Gate 学术项目运营商的联系。 S_2 运营商: S_3 服务器的运营商(&O): S_19 (最多 64 个字母) S_20 不良内容举报地址\r\n(e-mail 地址等) (&A): S_21 (最多 64 个字母) S_22 给用户的消息(&M):\r\n(最多 128 个字母) -S_23 该消息将显示在 VPN Gate 服务器的列表中。输入一个令人愉快的消息,让用户感到高兴。 -S_24 VPN 设置: -R_LOG 保存 VPN 数据包日志 (推荐) (&S) +S_23 该消息将显示在 Game Gate 服务器的列表中。输入一个令人愉快的消息,让用户感到高兴。 +S_24 Game 设置: +R_LOG 保存 Game 数据包日志 (推荐) (&S) R_2WEEKS 两周后自动删除或存档数据包日志编码 (推荐) (&T) R_PERMANENT 使数据包日志永久占用磁盘空间 (&P) -R_L2TP 启用 L2TP/IPSec VPN 服务器功能 (推荐) (&L) -S_25 允许 Mac OS X、iPhone、iPad 和 Android 客户端进行 VPN 连接。 -B_MESSAGE 在 VPN 客户端和屏幕上弹出您的广告消息(&S)... +R_L2TP 启用 L2TP/IPSec Game 服务器功能 (推荐) (&L) +S_25 允许 Mac OS X、iPhone、iPad 和 Android 客户端进行 Game 连接。 +B_MESSAGE 在 Game 客户端和屏幕上弹出您的广告消息(&S)... IDOK 确定(&O) IDCANCEL 取消 PREFIX D_VGS_WARNING -CAPTION 在连接 VPN Gate 学术实验前的注意事项 -S1 VPN Gate 学术实验服务是作为日本筑波大学研究生院的一个研究项目运营的。该服务受制于日本法律。其他国家的法律不受我们关注也不承担责任。 -S2 从本质上讲,在世界上有近 200 个国家,都有不同的法律。不可能在软件发布前去验证每一个国家的法律和法规,并使我们的软件符合所有国家的法律。如果用户在一个特定的国家使用 VPN Gate 服务,损坏公务人员的权力,服务或软件的开发者将永远不会负责恢复或补偿等损害或刑事责任。 +CAPTION 在连接 Game Gate 学术实验前的注意事项 +S1 Game Gate 学术实验服务是作为日本筑波大学研究生院的一个研究项目运营的。该服务受制于日本法律。其他国家的法律不受我们关注也不承担责任。 +S2 从本质上讲,在世界上有近 200 个国家,都有不同的法律。不可能在软件发布前去验证每一个国家的法律和法规,并使我们的软件符合所有国家的法律。如果用户在一个特定的国家使用 Game Gate 服务,损坏公务人员的权力,服务或软件的开发者将永远不会负责恢复或补偿等损害或刑事责任。 S3 通过使用本软件和服务,用户有自己的义务必须遵守所有相关的法律和规则。用户将完全承担任何损失和使用本软件及服务导致的责任,无论日本领土以内还是以外。 -S4 如果你不同意也不理解上述警告,不要使用任何 VPN Gate 学术实验服务功能。 -S5 注: VPN Gate 仅仅是学术目的的一个研究项目。VPN Gate 是作为 SoftEther VPN 的一个插件被开发的。然而,VPN Gate 的每一部分都是在筑波大学的这一研究项目被开发的。VPN Gate 的任何部分都不是 SoftEther 公司开发的。VPN Gate 研究项目不是由 SoftEther 公司引导、经营,推广和保证的。 +S4 如果你不同意也不理解上述警告,不要使用任何 Game Gate 学术实验服务功能。 +S5 注: Game Gate 仅仅是学术目的的一个研究项目。VPN Gate 是作为 Unite Gaming Game 的一个插件被开发的。然而,VPN Gate 的每一部分都是在筑波大学的这一研究项目被开发的。VPN Gate 的任何部分都不是 Unite Gaming 公司开发的。VPN Gate 研究项目不是由 Unite Gaming 公司引导、经营,推广和保证的。 R_NEVER 请不要再次显示此消息(&S) -B_WEB 访问 VPN Gate 和网站 ... +B_WEB 访问 Game Gate 和网站 ... IDOK 同意(&A) IDCANCEL 不同意(&D) -S_BOLD 注意! 不要在 VPN 通讯禁止的国家使用 VPN Gate 服务。 +S_BOLD 注意! 不要在 Game 通讯禁止的国家使用 Game Gate 服务。 PREFIX D_NM_PUSH CAPTION 编辑该静态路由表以推送 -S1 这个虚拟 DHCP 服务器可以推送带 DHCP 应答消息的无类静态路由 (RFC 3442) 至 VPN 客户端。 -S2 VPN 客户端是否能够识别无类静态路由 (RFC 3442) 取决于目标 VPN 客户端软件。SoftEther VPN 客户端和 OpenVPN 客户端都支持无类静态路由。在 L2TP/IPSec 和 MS-SSTP 协议上,兼容性取决于客户端软件的实施。 +S1 这个虚拟 DHCP 服务器可以推送带 DHCP 应答消息的无类静态路由 (RFC 3442) 至 Game 客户端。 +S2 Game 客户端是否能够识别无类静态路由 (RFC 3442) 取决于目标 Game 客户端软件。Unite Gaming Game 客户端和 OpenGame 客户端都支持无类静态路由。在 L2TP/IPSec 和 MS-SSTP 协议上,兼容性取决于客户端软件的实施。 S3 如果你清除了虚拟 DHCP 服务器选项的默认网关字段,您就可以实现拆分隧道。在客户端一侧,为了使用拆分隧道, L2TP/IPSec 和 MS-SSTP 客户端需要配置为不创建默认网关。 S4 您还可以通过现有的外部 DHCP 服务器推送无类静态路由 (RFC 3442)。在这种情况下,在 SecureNAT 禁用虚拟 DHCP 服务器功能,在这一屏幕上你不需要设置无类路由。 S5 编辑该静态路由表以推送 @@ -4267,14 +4267,14 @@ CMD_CONNECT 连接(&O)\tEnter CMD_STATUS 查看状态(&S)...\tCtrl+S CMD_DISCONNECT 断开(&I)\tCtrl+D CMD_DISCONNECT_ALL 断开所有(&A)\tCtrl+I -CMD_NEW 新 VPN 连接设置(&N)...\tCtrl+N +CMD_NEW 新 Game 连接设置(&N)...\tCtrl+N CMD_CLONE 复制(&C)\tCtrl+C -CMD_SHORTCUT 创建 VPN 连接快捷方式(&H)... -CMD_EXPORT_ACCOUNT 导出 VPN 连接设置(&X)... -CMD_IMPORT_ACCOUNT 导入 VPN 连接设置(&P)... +CMD_SHORTCUT 创建 Game 连接快捷方式(&H)... +CMD_EXPORT_ACCOUNT 导出 Game 连接设置(&X)... +CMD_IMPORT_ACCOUNT 导入 Game 连接设置(&P)... CMD_STARTUP 启动连接设置(&T)\tCtrl+T CMD_NOSTARTUP 移除连接设置(&E) -CMD_RECENT 最近的 VPN Server(&V) +CMD_RECENT 最近的 Game Server(&V) CMD_RENAME 重命名(&M)\tF2 CMD_DELETE 删除(&D)\tDel CMD_PROPERTY 属性(&R)...\tAlt+Enter @@ -4411,10 +4411,10 @@ CMD_MSG_ENABLE 启用 CMD_MSG_DISABLE 禁用 CMD_MSG_LOAD_CERT_FAILED 无法读取指定的 X.509 证书文件。 CMD_MSG_SAVE_CERT_FAILED 无法写入 X.509 证书文件。 -CMD_ACCOUNT_COLUMN_NAME VPN 连接设置名称 -CMD_ACCOUNT_COLUMN_HOSTNAME 目标 VPN Server 主机名 -CMD_ACCOUNT_COLUMN_PORT 目标 VPN Server 端口号 -CMD_ACCOUNT_COLUMN_HUBNAME 目标 VPN Server 虚拟 HUB 名称 +CMD_ACCOUNT_COLUMN_NAME Game 连接设置名称 +CMD_ACCOUNT_COLUMN_HOSTNAME 目标 Game Server 主机名 +CMD_ACCOUNT_COLUMN_PORT 目标 Game Server 端口号 +CMD_ACCOUNT_COLUMN_HUBNAME 目标 Game Server 虚拟 HUB 名称 CMD_ACCOUNT_COLUMN_PROXY_TYPE 代理服务器类型 CMD_ACCOUNT_COLUMN_PROXY_HOSTNAME 代理服务器主机名 CMD_ACCOUNT_COLUMN_PROXY_PORT 代理服务器的端口号 @@ -4427,7 +4427,7 @@ CMD_ACCOUNT_COLUMN_DEVICE_NAME 用于连接的设备名 CMD_ACCOUNT_COLUMN_AUTH_TYPE 验证类型 CMD_ACCOUNT_COLUMN_AUTH_USERNAME 用户名 CMD_ACCOUNT_COLUMN_AUTH_CERT_NAME 客户端验证使用证书 -CMD_ACCOUNT_COLUMN_NUMTCP VPN 通信中使用的 TCP 的连接数 +CMD_ACCOUNT_COLUMN_NUMTCP Game 通信中使用的 TCP 的连接数 CMD_ACCOUNT_COLUMN_TCP_INTERVAL 建立每个 TCP 连接的间隔 CMD_ACCOUNT_COLUMN_TCP_TTL 每个 TCP 连接的连接周期 CMD_ACCOUNT_COLUMN_TCP_HALF 使用半双工模式 @@ -4489,49 +4489,49 @@ CMD_NO_SETTINGS - CMD_DISCONNECTED_MSG \n---Error---\n\n与您正管理的主机通信会话被中断了。从现在开始,如果您运行任何命令将出现错误。\n\n为了重新连接到您管理的主机,首先输入 "EXIT" 的离本开提示,然后重新连接。\n\n -# VPN CMD 命令 -CMD_VPNCMD SoftEther VPN Developer Edition 命令行管理工具 -CMD_VPNCMD_HELP “vpncmd ”程序是一个允许您通过使用命令行来管理 SoftEther VPN 软件的实用工具。通过使用 vpncmd,您可以连接到运行在本地或远程计算机的 VPN Client,VPN Server 或 VPN Bridge 并管理它们。此外,通过使用 VPN 工具模式,您可以调用网络传输速度测试工具和证书创建功能。即使不连接到 VPN Server 或 VPN Client,vpncmd 也是可以使用的。\n当使用 vpncmd 时,如果文件名是通过使用 /IN 和 /OUT 参数指定的,该命令就可以根据一个文件被批量执行。该文件列举了可执行命令的文件和执行结果可以被写入文件中。通常,vpncmd 启动后命令提示符会出现,但是,当用 /IN 参数指定一个输入文件时,在输入文件的所有行执行完成后,该程序将自动终止。此外,当指定 /CMD 参数来执行一个命令时,在命令执行完成后,程序将自动终止。您不能同时刻指定 /IN 参数和 /CMD 参数。vpncmd 程序的终止代码将是最后执行命令的错误代码 (在成功执行的情况下是 0)。在 Windows 环境下,当具有管理员权限的用户一次或多次启动 vpncmd 时,有可能只需输入 "vpncmd" 到 Windows 命令提示符或 [运行...] Windows 启动 vpncmd。为了在 UNIX 系统下得到同样的结果,您可以手动设置,PATH 环境是可变的。 +# Game CMD 命令 +CMD_VPNCMD Unite Gaming Game 命令行管理工具 +CMD_VPNCMD_HELP “vpncmd ”程序是一个允许您通过使用命令行来管理 Unite Gaming Game 软件的实用工具。通过使用 vpncmd,您可以连接到运行在本地或远程计算机的 Game Client,VPN Server 或 Game Bridge 并管理它们。此外,通过使用 Game 工具模式,您可以调用网络传输速度测试工具和证书创建功能。即使不连接到 Game Server 或 Game Client,vpncmd 也是可以使用的。\n当使用 vpncmd 时,如果文件名是通过使用 /IN 和 /OUT 参数指定的,该命令就可以根据一个文件被批量执行。该文件列举了可执行命令的文件和执行结果可以被写入文件中。通常,vpncmd 启动后命令提示符会出现,但是,当用 /IN 参数指定一个输入文件时,在输入文件的所有行执行完成后,该程序将自动终止。此外,当指定 /CMD 参数来执行一个命令时,在命令执行完成后,程序将自动终止。您不能同时刻指定 /IN 参数和 /CMD 参数。vpncmd 程序的终止代码将是最后执行命令的错误代码 (在成功执行的情况下是 0)。在 Windows 环境下,当具有管理员权限的用户一次或多次启动 vpncmd 时,有可能只需输入 "vpncmd" 到 Windows 命令提示符或 [运行...] Windows 启动 vpncmd。为了在 UNIX 系统下得到同样的结果,您可以手动设置,PATH 环境是可变的。 CMD_VPNCMD_ARGS vpncmd [host:port] [/CLIENT|/SERVER|/TOOLS] [/HUB:hub] [/ADMINHUB:adminhub] [/PASSWORD:password] [/IN:infile] [/OUT:outfile] [/CMD commands...] -CMD_VPNCMD_[host:port] 通过指定格式的参数 [主机名:端口号],可自动连接到主机。如果这是没有指定的,会出现一个提示让输入连接目的地。当连接到一个 VPN Client,您不能指定一个端口号。 -CMD_VPNCMD_CLIENT 连接到 VPN 客户做管理。您不能指定它与 /SERVER 一起做。 -CMD_VPNCMD_SERVER 连接到 VPN Server 或 VPN Bridge 做管理。您不能指定它与 /CLIENT 一起做。 -CMD_VPNCMD_TOOLS 启用 VPN 工具命令。 VPN 工具包括简单证书创建工具 (MakeCert 命令) 和网络传输速度测试工具 (SpeedTest 命令)。 -CMD_VPNCMD_HUB 当通过 “虚拟 HUB 管理模式”连接到 VPN Server 时,这就指定了该虚拟 HUB 名称为 "hub"。如果您指定主机名而不是 / HUB 参数,连接将通过 “服务器管理模式”进行。 -CMD_VPNCMD_ADMINHUB 在连接到 VPN Server 后,这将指定自动选择的虚拟 HUB "adminhub" 的名称。如果已经指定 /HUB 的参数,虚拟 HUB 将被自动选定,则本指定就没有必要了。 +CMD_VPNCMD_[host:port] 通过指定格式的参数 [主机名:端口号],可自动连接到主机。如果这是没有指定的,会出现一个提示让输入连接目的地。当连接到一个 Game Client,您不能指定一个端口号。 +CMD_VPNCMD_CLIENT 连接到 Game 客户做管理。您不能指定它与 /SERVER 一起做。 +CMD_VPNCMD_SERVER 连接到 Game Server 或 Game Bridge 做管理。您不能指定它与 /CLIENT 一起做。 +CMD_VPNCMD_TOOLS 启用 Game 工具命令。 Game 工具包括简单证书创建工具 (MakeCert 命令) 和网络传输速度测试工具 (SpeedTest 命令)。 +CMD_VPNCMD_HUB 当通过 “虚拟 HUB 管理模式”连接到 Game Server 时,这就指定了该虚拟 HUB 名称为 "hub"。如果您指定主机名而不是 / HUB 参数,连接将通过 “服务器管理模式”进行。 +CMD_VPNCMD_ADMINHUB 在连接到 Game Server 后,这将指定自动选择的虚拟 HUB "adminhub" 的名称。如果已经指定 /HUB 的参数,虚拟 HUB 将被自动选定,则本指定就没有必要了。 CMD_VPNCMD_PASSWORD 当连接时,如果需要管理员密码,指定密码 "password"。当没有指定密码时,提示输入密码会被显示。 CMD_VPNCMD_IN 这将指定的文本文件 "infile",其中包含连接完成后自动执行的命令列表。如果指定 /IN 参数,在文件中所有命令文件都执行完毕后,vpncmd 程序将自动终止。如果该文件包含多字节字符,编码必须是 Unicode (UTF-8)。这不能与 /CMD 一起被指定 (如 /CMD 是指定的,/IN 将被忽略)。 CMD_VPNCMD_OUT 您可以指定文本文件 "outfile" 写所有的字符串,如屏幕上的提示,信息,错误和执行结果。请注意,如果指定的文件已经存在,现有文件的内容将被覆盖。输出字符串将用 Unicode (UTF-8) 编码被记录。 CMD_VPNCMD_CMD 如果可选命令 "commands..." 包含在 /CMD 命令之后,连接完成后此命令将被执行,此后 vpncmd 程序将终止。不能与 /IN 一起指定 (如果与 /IN 一起指定,/IN 将被忽略)。在所有其他 vpncmd 参数之后指定 /CMD 参数。 CMD_VPNCMD_CSV 您可以通过指定本选项启用 CSV 输出。每个命令的结果将会以 CSV 形式打印。用其他程序处理结果是有用的。 -CMD_VPNCMD_CS_1 通过使用 vpncmd 程序,可以取得以下成果。\n\n1. VPN Server 或 VPN Bridge 的管理。\n2. VPN Client 的管理。\n3. 使用 VPN 工具 (证书创建和网络传输速度测试工具)\n\n +CMD_VPNCMD_CS_1 通过使用 vpncmd 程序,可以取得以下成果。\n\n1. Game Server 或 Game Bridge 的管理。\n2. Game Client 的管理。\n3. 使用 Game 工具 (证书创建和网络传输速度测试工具)\n\n CMD_VPNCMD_CS_2 选择 1, 2 或 3: -CMD_VPNCMD_HOST_1 指定的主机名或目标 VPN Server 或 VPN Bridge 正在 运行的计算机 IP 地址。\n通过以 "主机名:端口号" 格式指定,您还可以指定端口号。\n(当没有指定端口号时,使用 443。)\n如果不输入任何内容并按下回车键,将连接到端口号为 443 的本地主机 (这台电脑)。 -CMD_VPNCMD_HOST_2 指定的主机名或正在运行的目标 VPN Client 计算机的 IP 地址。\n如果不输入任何内容并且按下回车键,将连接到本地主机 (这台电脑)。 +CMD_VPNCMD_HOST_1 指定的主机名或目标 Game Server 或 Game Bridge 正在 运行的计算机 IP 地址。\n通过以 "主机名:端口号" 格式指定,您还可以指定端口号。\n(当没有指定端口号时,使用 443。)\n如果不输入任何内容并按下回车键,将连接到端口号为 443 的本地主机 (这台电脑)。 +CMD_VPNCMD_HOST_2 指定的主机名或正在运行的目标 Game Client 计算机的 IP 地址。\n如果不输入任何内容并且按下回车键,将连接到本地主机 (这台电脑)。 CMD_VPNCMD_HOST_3 目标 IP 地址的主机名: CMD_VPNCMD_HUB_1 如果通过虚拟 HUB 管理模式连接到服务器,请输入虚拟 HUB 的名称。\n如果通过服务器管理模式连接,无须输入任何内容请按回车键。\n CMD_VPNCMD_HUB_2 指定虚拟 HUB 名称: -CMD_VPNCMD_ABOUT SoftEther VPN 命令行管理工具 (vpncmd 命令)\nDeveloper Edition\n%S\n%S\nCopyright (c) all contributors on SoftEther VPN project in GitHub.\nCopyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation.\nAll rights reserved.\n +CMD_VPNCMD_ABOUT Unite Gaming Game 命令行管理工具 (vpncmd 命令)\n\n%S\n%S\nCopyright (c) all contributors on Unite Gaming Game project in GitHub.\nCopyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation.\nAll rights reserved.\n CMD_VPNCMD_PASSWORD_1 访问被拒绝。可能是密码不正确,或者是您以不正确的管理模式连接。您可以尝试再次输入密码。要取消,请按 Ctrl + D。 CMD_VPNCMD_PASSWORD_2 密码: CMD_VPNCMD_ERROR 发生错误。(错误代码: %u)\n%s CMD_VPNCMD_SERVER_CONNECTED 与服务器 "%S" 的连接已建立 (端口 %u)。 -CMD_VPNCMD_SERVER_CONNECTED_1 您有整个 VPN Server 的管理员权限。 -CMD_VPNCMD_SERVER_CONNECTED_2 您在 VPN Server 上有虚拟 HUB "%S" 的管理员权限。 -CMD_VPNCMD_CLIENT_NO_REMODE 目标 VPN Client 服务器不允许来自远程计算机的依法行政的连接。启动的计算机上运行的 VPN Client 并连接到本地主机的命令行管理工具或 VPN 客户经理。 +CMD_VPNCMD_SERVER_CONNECTED_1 您有整个 Game Server 的管理员权限。 +CMD_VPNCMD_SERVER_CONNECTED_2 您在 Game Server 上有虚拟 HUB "%S" 的管理员权限。 +CMD_VPNCMD_CLIENT_NO_REMODE 目标 Game Client 服务器不允许来自远程计算机的依法行政的连接。启动的计算机上运行的 Game Client 并连接到本地主机的命令行管理工具或 Game 客户经理。 CMD_VPNCMD_PWPROMPT_0 请输入密码。要取消,请按下 Ctrl + D 键。 CMD_VPNCMD_PWPROMPT_1 密码 : CMD_VPNCMD_PWPROMPT_2 确认输入: CMD_VPNCMD_PWPROMPT_3 密码和确认密码不匹配。请再输入密码和确认密码。 -CMD_VPNCMD_CLIENT_CONNECTED 连接到 VPN Client "%S"。 -CMD_VPNCMD_TOOLS_CONNECTED VPN 工具已推出。通过输入 "HELP",您可以查看可使用的命令列表。 +CMD_VPNCMD_CLIENT_CONNECTED 连接到 Game Client "%S"。 +CMD_VPNCMD_TOOLS_CONNECTED Game 工具已推出。通过输入 "HELP",您可以查看可使用的命令列表。 ####################################################### # # -# VPN Server 的管理命令如下 # +# Game Server 的管理命令如下 # # # ####################################################### @@ -4545,27 +4545,27 @@ CMD_About_ARGS About # ServerInfoGet 命令 CMD_ServerInfoGet 获取服务器信息 -CMD_ServerInfoGet_Help 这使您可以获取当前连接的 VPN Server 或 VPN Bridge 的服务器信息。服务器信息中包括版本号,内部标号和内部标号信息。您还可以获取当前服务器运行模式的信息和服务器上运行的操作系统信息。 +CMD_ServerInfoGet_Help 这使您可以获取当前连接的 Game Server 或 Game Bridge 的服务器信息。服务器信息中包括版本号,内部标号和内部标号信息。您还可以获取当前服务器运行模式的信息和服务器上运行的操作系统信息。 CMD_ServerInfoGet_Args ServerInfoGet # ServerStatusGet 命令 CMD_ServerStatusGet 获取当前服务器状态 -CMD_ServerStatusGet_Help 这使您可以实时获取当前连接的 VPN Server 或 VPN Bridge 的现状。您可以得到关于数据通信和服务器上存在的不同类型对象数量的统计资料。您可以得到当前计算机所使用的操作系统内存多少的信息。 +CMD_ServerStatusGet_Help 这使您可以实时获取当前连接的 Game Server 或 Game Bridge 的现状。您可以得到关于数据通信和服务器上存在的不同类型对象数量的统计资料。您可以得到当前计算机所使用的操作系统内存多少的信息。 CMD_ServerStatusGet_Args ServerStatusGet # ListenerCreate 命令 CMD_ListenerCreate 创建新的 TCP 监听器 -CMD_ListenerCreate_Help 这使您可以在服务器上创建一个新的 TCP 监听器。通过建立 TCP 监听器,服务器开始在指定的 TCP/IP 端口连接监听。\n已创建的 TCP 监听器可以被 ListenerDelete 命令删除。\n您还可以得到一个当前使用 ListenerList 命令登记的 TCP 侦听器列表。\n要执行这个命令,您必须有 VPN Server 管理员权限。 +CMD_ListenerCreate_Help 这使您可以在服务器上创建一个新的 TCP 监听器。通过建立 TCP 监听器,服务器开始在指定的 TCP/IP 端口连接监听。\n已创建的 TCP 监听器可以被 ListenerDelete 命令删除。\n您还可以得到一个当前使用 ListenerList 命令登记的 TCP 侦听器列表。\n要执行这个命令,您必须有 Game Server 管理员权限。 CMD_ListenerCreate_Args ListenerCreate [port] -CMD_ListenerCreate_[port] 使用一个整数,指定新添加的 TCP/IP 监听端口号。您也可以使用一个已经被其他程序使用的端口号; 但 VPN Server 将无法使用,直到该程序结束了在端口的使用。指定一个范围从 1 到 65535 的端口号。 +CMD_ListenerCreate_[port] 使用一个整数,指定新添加的 TCP/IP 监听端口号。您也可以使用一个已经被其他程序使用的端口号; 但 Game Server 将无法使用,直到该程序结束了在端口的使用。指定一个范围从 1 到 65535 的端口号。 CMD_ListenerCreate_PortPrompt 新增 TCP/IP 监听器端口号: # ListenerDelete 命令 CMD_ListenerDelete 删除 TCP 监听器 -CMD_ListenerDelete_Help 这允许您删除一个在服务器上已注册的 TCP 侦听器。当 TCP 监听器在运行状态,当运行停止时,监听器将被自动删除。\n您还可以得到一个当前使用 ListenerList 命令登记的 TCP 监听器列表。\n为了执行这个命令,您必须有 VPN Server 管理员权限。 +CMD_ListenerDelete_Help 这允许您删除一个在服务器上已注册的 TCP 侦听器。当 TCP 监听器在运行状态,当运行停止时,监听器将被自动删除。\n您还可以得到一个当前使用 ListenerList 命令登记的 TCP 监听器列表。\n为了执行这个命令,您必须有 Game Server 管理员权限。 CMD_ListenerDelete_Args ListenerDelete [port] CMD_ListenerDelete_[port] 使用一个整数,指定要删除的 TCP/IP 监听器端口号。 CMD_ListenerDelete_PortPrompt TCP/IP 侦听器端口号: @@ -4573,7 +4573,7 @@ CMD_ListenerDelete_PortPrompt TCP/IP 侦听器端口号: # ListenerList 命令 CMD_ListenerList 获取 TCP 监听器列表 -CMD_ListenerList_Help 这使您可以获取的 TCP 侦听器列表当前服务器上注册。您可以获取有关各种 TCP 监听器的运行状态或错误的信息。\n执行这个命令,您必须有 VPN Server 管理员权限。 +CMD_ListenerList_Help 这使您可以获取的 TCP 侦听器列表当前服务器上注册。您可以获取有关各种 TCP 监听器的运行状态或错误的信息。\n执行这个命令,您必须有 Game Server 管理员权限。 CMD_ListenerList_Args 监听器列表 CMD_ListenerList_Column1 TCP 端口 CMD_ListenerList_Column2 状态 @@ -4581,7 +4581,7 @@ CMD_ListenerList_Column2 状态 # ListenerEnable 命令 CMD_ListenerEnable 开始 TCP 监听器运行 -CMD_ListenerEnable_Help 这将启动在当前服务器上注册的停止 TCP 监听器的运行。\n您还可以得到一个当前使用 ListenerList 命令注册的 TCP 监听器列表。\n为了执行这个命令,您必须有 VPN Server 管理员权限。 +CMD_ListenerEnable_Help 这将启动在当前服务器上注册的停止 TCP 监听器的运行。\n您还可以得到一个当前使用 ListenerList 命令注册的 TCP 监听器列表。\n为了执行这个命令,您必须有 Game Server 管理员权限。 CMD_ListenerEnable_Args ListenerEnable [port] CMD_ListenerEnable_[port] 使用一个整数,指定要启动的 TCP/IP 监听器端口号。 CMD_ListenerEnable_PortPrompt 启动 TCP/IP 监听器端口号: @@ -4589,7 +4589,7 @@ CMD_ListenerEnable_PortPrompt 启动 TCP/IP 监听器端口号: # ListenerDisable 命令 CMD_ListenerDisable 停止 TCP 监听器运行 -CMD_ListenerDisable_Help 这将停止在当前服务器上注册的 TCP 监侦听器的运行。\n您还可以得到一个当前使用 ListenerList 命令注册的 TCP 监听器列表。\n为了执行这个命令,您必须有 VPN Server 管理员权限。 +CMD_ListenerDisable_Help 这将停止在当前服务器上注册的 TCP 监侦听器的运行。\n您还可以得到一个当前使用 ListenerList 命令注册的 TCP 监听器列表。\n为了执行这个命令,您必须有 Game Server 管理员权限。 CMD_ListenerDisable_Args ListenerDisable [port] CMD_ListenerDisable_[port] 使用一个整数,指定要停止的 TCP/IP 监听器端口号。 CMD_ListenerDisable_PortPrompt 启动 TCP/IP 监听器端口号: @@ -4597,7 +4597,7 @@ CMD_ListenerDisable_PortPrompt 启动 TCP/IP 监听器端口号: # PortsUDPSet command CMD_PortsUDPSet Sets the UDP ports that the server should listen on -CMD_PortsUDPSet_Help This command can be used to specify a single or multiple UDP ports the server should listen on. \nYou can specify a port that is used by another process, however the server will not be able to use it until the port becomes free. \nSpecify a port number that is within the range of 1 to 65535. \nYou can list the ports that are currently set with the PortsUDPGet command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_PortsUDPSet_Help This command can be used to specify a single or multiple UDP ports the server should listen on. \nYou can specify a port that is used by another process, however the server will not be able to use it until the port becomes free. \nSpecify a port number that is within the range of 1 to 65535. \nYou can list the ports that are currently set with the PortsUDPGet command. \nTo execute this command, you must have Game Server administrator privileges. CMD_PortsUDPSet_Args PortsUDPSet [ports] CMD_PortsUDPSet_[ports] Multiple UDP ports can be specified by splitting them with a space or a comma, for example: "443, 992, 1194, 5555". \nSpecify "0" to disable the UDP listener. \n\nPorts: @@ -4611,7 +4611,7 @@ CMD_PortsUDPGet_Ports UDP ports # ProtoOptionsSet 命令 CMD_ProtoOptionsSet Sets an option's value for the specified protocol -CMD_ProtoOptionsSet_Help This command can be used to change an option's value for a specific protocol. \nYou can retrieve the options using the ProtoOptionsGet command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ProtoOptionsSet_Help This command can be used to change an option's value for a specific protocol. \nYou can retrieve the options using the ProtoOptionsGet command. \nTo execute this command, you must have Game Server administrator privileges. CMD_ProtoOptionsSet_Args ProtoOptionsSet [protocol] [/NAME:option_name] [/VALUE:string/true/false] CMD_ProtoOptionsSet_[protocol] Protocol name. CMD_ProtoOptionsSet_NAME Option name. @@ -4634,24 +4634,24 @@ CMD_ProtoOptionsGet_Column_Description Description # ProtoOptions -CMD_ProtoOptions_Description_OpenVPN_DefaultClientOption When OpenVPN is compiled without OCC code, it doesn't send the options string to the server. The original OpenVPN server still works, because the configuration is static. SoftEther VPN is heuristic and wants to support as many different configurations as possible. This option allows to define the string that is sent to clients built without OCC code, so that they can successfully connect. -CMD_ProtoOptions_Description_OpenVPN_Obfuscation This may help an OpenVPN client bypass firewalls that are aware of the protocol and block it. The same XOR mask has to be applied client-side, otherwise it will not be able to connect with certain obfuscation methods! -CMD_ProtoOptions_Description_OpenVPN_ObfuscationMask Mask used to XOR the bytes in the packet (used for certain obfuscation modes). -CMD_ProtoOptions_Description_OpenVPN_PingSendInterval Interval in milliseconds between each ping packet transmission. -CMD_ProtoOptions_Description_OpenVPN_PushDummyIPv4AddressOnL2Mode There's a bug that manifests under certain circumstances on Linux. It causes the OpenVPN client to disconnect unless the TAP device is UP. This option tells the server to push a dummy IPv4 address (RFC7600) to the client, so that the TAP adapter is forced to be UP. -CMD_ProtoOptions_Description_OpenVPN_Timeout Time in milliseconds after which the session is forcifully interrupted if no packets are received from the client in the meantime. +CMD_ProtoOptions_Description_OpenGame_DefaultClientOption When OpenGame is compiled without OCC code, it doesn't send the options string to the server. The original OpenGame server still works, because the configuration is static. Unite Gaming Game is heuristic and wants to support as many different configurations as possible. This option allows to define the string that is sent to clients built without OCC code, so that they can successfully connect. +CMD_ProtoOptions_Description_OpenGame_Obfuscation This may help an OpenGame client bypass firewalls that are aware of the protocol and block it. The same XOR mask has to be applied client-side, otherwise it will not be able to connect with certain obfuscation methods! +CMD_ProtoOptions_Description_OpenGame_ObfuscationMask Mask used to XOR the bytes in the packet (used for certain obfuscation modes). +CMD_ProtoOptions_Description_OpenGame_PingSendInterval Interval in milliseconds between each ping packet transmission. +CMD_ProtoOptions_Description_OpenGame_PushDummyIPv4AddressOnL2Mode There's a bug that manifests under certain circumstances on Linux. It causes the OpenGame client to disconnect unless the TAP device is UP. This option tells the server to push a dummy IPv4 address (RFC7600) to the client, so that the TAP adapter is forced to be UP. +CMD_ProtoOptions_Description_OpenGame_Timeout Time in milliseconds after which the session is forcifully interrupted if no packets are received from the client in the meantime. # ServerPasswordSet 命令 -CMD_ServerPasswordSet 设置 VPN Server 管理员密码 -CMD_ServerPasswordSet_Help 这将设置 VPN Server 管理员密码。您可以指定密码为一个参数。如果密码没有指定,将显示提示输入密码和密码确认。如果指定密码为一个参数,这个密码将在屏幕上显示瞬间,这构成了风险。我们建议尽可能避免指定这个参数,使用密码提示输入密码。\n为了执行这个命令,您必须有 VPN Server 管理员权限。 +CMD_ServerPasswordSet 设置 Game Server 管理员密码 +CMD_ServerPasswordSet_Help 这将设置 Game Server 管理员密码。您可以指定密码为一个参数。如果密码没有指定,将显示提示输入密码和密码确认。如果指定密码为一个参数,这个密码将在屏幕上显示瞬间,这构成了风险。我们建议尽可能避免指定这个参数,使用密码提示输入密码。\n为了执行这个命令,您必须有 Game Server 管理员权限。 CMD_ServerPasswordSet_Args ServerPasswordSet [password] CMD_ServerPasswordSet_[password] 指定一个新的密码设置。 # ClusterSettingGet 命令 -CMD_ClusterSettingGet 获取当前 VPN Server 群集配置 -CMD_ClusterSettingGet_Help 你可以用它来获取当前 VPN Server 的群集配置。\n为了执行这个命令,您必须有 VPN Server 管理员权限。 +CMD_ClusterSettingGet 获取当前 Game Server 群集配置 +CMD_ClusterSettingGet_Help 你可以用它来获取当前 Game Server 的群集配置。\n为了执行这个命令,您必须有 Game Server 管理员权限。 CMD_ClusterSettingGet_Args ClusterSettingGet CMD_ClusterSettingGet_Current 当前配置 CMD_ClusterSettingGet_None (没有设置) @@ -4663,28 +4663,28 @@ CMD_ClusterSettingGet_Weight 群集性能标准 # ClusterSettingStandalone 命令 -CMD_ClusterSettingStandalone 设置为独立的 VPN Server 类型 -CMD_ClusterSettingStandalone_Help 使用此设置 VPN Server 类型为 [独立服务器]。独立服务器指 VPN Server 在当前状态下不属于任何群集。当 VPN Server 安装后,默认情况下为独立的服务器模式。除非你有特别的计划来配置群集,我们建议 VPN Server 以独立模式运行。\n为了执行这个命令,您必须有 VPN Server 管理员权限。\n还有,当这个命令执行时,VPN Server 会自动重新启动。\n此命令不能在 VPN Bridge 上运行。 +CMD_ClusterSettingStandalone 设置为独立的 Game Server 类型 +CMD_ClusterSettingStandalone_Help 使用此设置 Game Server 类型为 [独立服务器]。独立服务器指 Game Server 在当前状态下不属于任何群集。当 Game Server 安装后,默认情况下为独立的服务器模式。除非你有特别的计划来配置群集,我们建议 Game Server 以独立模式运行。\n为了执行这个命令,您必须有 Game Server 管理员权限。\n还有,当这个命令执行时,VPN Server 会自动重新启动。\n此命令不能在 Game Bridge 上运行。 CMD_ClusterSettingStandalone_Args ClusterSettingStandalone # ClusterSettingController 命令 -CMD_ClusterSettingController 设置 VPN Server 类型为群集控制器 -CMD_ClusterSettingController_Help 使用此设置 VPN Server 类型为 [群集控制器]。群集控制器是一个群集的所有成员服务器的中央电脑,群集环境是由多个 VPN Server 构成。一个群集需要一台电脑成为这个角色。在同一群集配置里的其他群集成员服务器,是通过连接到群信控制器作为群集成员开始运行的。 \n为了执行这个命令,您必须有 VPN Server 管理员权限。\n还有,当这个命令执行时刻,VPN Server 会自动重新启动。\n此命令不能在 VPN Bridge 上运行。 +CMD_ClusterSettingController 设置 Game Server 类型为群集控制器 +CMD_ClusterSettingController_Help 使用此设置 Game Server 类型为 [群集控制器]。群集控制器是一个群集的所有成员服务器的中央电脑,群集环境是由多个 Game Server 构成。一个群集需要一台电脑成为这个角色。在同一群集配置里的其他群集成员服务器,是通过连接到群信控制器作为群集成员开始运行的。 \n为了执行这个命令,您必须有 Game Server 管理员权限。\n还有,当这个命令执行时刻,VPN Server 会自动重新启动。\n此命令不能在 Game Bridge 上运行。 CMD_ClusterSettingController_Args ClusterSettingController [/WEIGHT:weight] [/ONLY:yes|no] -CMD_ClusterSettingController_WEIGHT 这设置了这个 VPN Server 的性能标准比值。这是在群集负载平衡中执行的标准值。一般而言,这个值是 100。例如,仅设置一台机器为 200,而其他成员机器为 100,在负载平衡期间,将调节这台机器收到其他成员两倍的连接数。指定 1 或更高的值。如果此参数未指定,将使用 100。 -CMD_ClusterSettingController_ONLY 通过在这里指定 "yes",VPN Server 在群集里仅作为一个控制器运行,并总是分配一般 VPN Client 连接给到自身以外的成员。此功能用于高负载的环境。如果此参数未指定,"no" 将被使用。 +CMD_ClusterSettingController_WEIGHT 这设置了这个 Game Server 的性能标准比值。这是在群集负载平衡中执行的标准值。一般而言,这个值是 100。例如,仅设置一台机器为 200,而其他成员机器为 100,在负载平衡期间,将调节这台机器收到其他成员两倍的连接数。指定 1 或更高的值。如果此参数未指定,将使用 100。 +CMD_ClusterSettingController_ONLY 通过在这里指定 "yes",VPN Server 在群集里仅作为一个控制器运行,并总是分配一般 Game Client 连接给到自身以外的成员。此功能用于高负载的环境。如果此参数未指定,"no" 将被使用。 # ClusterSettingMember 命令 -CMD_ClusterSettingMember VPN Server 类型设置为群集成员 -CMD_ClusterSettingMember_Help 使用此设置 VPN Server 类型,[群集成员服务器]。一个群集成员服务器是成员的计算机属于群集配置由多个 VPN Server 与另一个中心现有群集控制器。集群成员可以根据需要任意添加到群集。\n在设置为群集成员服务器的 VPN Server,群集控制器管理员要为控制器的 IP 地址和端口号使用,需要知道公共 IP 地址和公共端口号 (必要时本 VPN Server) 和密码。\n要执行这个命令,您必须拥有 VPN Server 管理员权限。\n另外,在执行此命令,VPN Server 会自动重新启动。\n此命令不能运行的 VPN Bridge。 +CMD_ClusterSettingMember Game Server 类型设置为群集成员 +CMD_ClusterSettingMember_Help 使用此设置 Game Server 类型,[群集成员服务器]。一个群集成员服务器是成员的计算机属于群集配置由多个 Game Server 与另一个中心现有群集控制器。集群成员可以根据需要任意添加到群集。\n在设置为群集成员服务器的 Game Server,群集控制器管理员要为控制器的 IP 地址和端口号使用,需要知道公共 IP 地址和公共端口号 (必要时本 Game Server) 和密码。\n要执行这个命令,您必须拥有 Game Server 管理员权限。\n另外,在执行此命令,VPN Server 会自动重新启动。\n此命令不能运行的 Game Bridge。 CMD_ClusterSettingMember_Args ClusterSettingMember [server:port] [/IP:ip] [/PORTS:ports] [/PASSWORD:password] [/WEIGHT:weight] CMD_ClusterSettingMember_[server:port] 按照 [主机名:端口号] 的形式,设定目的地群集控制器的主机名,IP 地址,端口号等。 CMD_ClusterSettingMember_IP 指定该服务器的公用 IP 地址。如果不指定公用 IP 地址,请设定 "/IP:none"。当 IP 地址没有指定,将自动使用的网络接口的 IP 地址连接到群集控制器。 CMD_ClusterSettingMember_PORTS 指定服务器的公开端口一览。该清单必须至少有一个公共端口号设置,也可以设置多个公共端口号。当指定多个端口号,例如 "/PORTS:443,992,8888" 中间用逗号分开。 CMD_ClusterSettingMember_PASSWORD 指定连接到目标控制器的密码。它与目标控制器管理密码是相同的。 -CMD_ClusterSettingMember_WEIGHT 这设定了一个表现这个 VPN Server 的标准比率值。这是负载平衡集群中执行的标准值。一般而言,这个值是 100。例如,只有一台机器是 200,而其他成员是 100 个单位,将规范这台机器得到像其他许多成员期间两次连接负载平衡。指定 1 或更高的值。如果此参数未指定,将使用 100。 +CMD_ClusterSettingMember_WEIGHT 这设定了一个表现这个 Game Server 的标准比率值。这是负载平衡集群中执行的标准值。一般而言,这个值是 100。例如,只有一台机器是 200,而其他成员是 100 个单位,将规范这台机器得到像其他许多成员期间两次连接负载平衡。指定 1 或更高的值。如果此参数未指定,将使用 100。 CMD_ClusterSettingMember_Prompt_IP_1 指定一个公用 IP 地址。\n如果你不指定,请按回车键,不需要输入任何东西。 CMD_ClusterSettingMember_Prompt_IP_2 公共 IP 地址: CMD_ClusterSettingMember_Prompt_PORT_1 请指定一个公共端口号的列表。\n有 2 个或以上指定端口号,如例用逗号分隔: "443,992,8888"。 @@ -4694,13 +4694,13 @@ CMD_ClusterSettingMember_Prompt_HOST_1 目标控制器的主机名和端口号: # ClusterMemberList 命令 CMD_ClusterMemberList 获得群集成员名单 -CMD_ClusterMemberList_Help 使用此命令时,VPN Server 作为群集控制器操作获得对相同的群集群集成员服务器,包括群集控制器本身的列表。\n若需每个成员,下面的信息也被列入。 [类型],[连线开始],[主机名],[点],[会期号码],[TCP 连接数],[虚拟的作业站数目],[使用客户端连接许可证],[使用大桥连接许可证]。\n此命令不能运行在 VPN Bridge。 +CMD_ClusterMemberList_Help 使用此命令时,VPN Server 作为群集控制器操作获得对相同的群集群集成员服务器,包括群集控制器本身的列表。\n若需每个成员,下面的信息也被列入。 [类型],[连线开始],[主机名],[点],[会期号码],[TCP 连接数],[虚拟的作业站数目],[使用客户端连接许可证],[使用大桥连接许可证]。\n此命令不能运行在 Game Bridge。 CMD_ClusterMemberList_Args ClusterMemberList # ClusterMemberInfoGet 命令 CMD_ClusterMemberInfoGet 会员信息的获取 -CMD_ClusterMemberInfoGet_Help 当 VPN Server 作为群集控制器操作,您就可以通过指定的集的成员服务器 ID 获得在群集成员的信息。\n您可以得到有关指定群集成员服务器上的以下信息: ]服务器类型]、],[已建立连接的时间],[IP 地址],[主机名],[点],[公共端口列表],[操作中的虚拟 HUB],[第一虚拟 HUB],[会话数],[TCP 连接数]。\n此命令不能运行在 VPN Bridge。 +CMD_ClusterMemberInfoGet_Help 当 Game Server 作为群集控制器操作,您就可以通过指定的集的成员服务器 ID 获得在群集成员的信息。\n您可以得到有关指定群集成员服务器上的以下信息: ]服务器类型]、],[已建立连接的时间],[IP 地址],[主机名],[点],[公共端口列表],[操作中的虚拟 HUB],[第一虚拟 HUB],[会话数],[TCP 连接数]。\n此命令不能运行在 Game Bridge。 CMD_ClusterMemberInfoGet_Args ClusterMemberInfoGet [id] CMD_ClusterMemberInfoGet_[id] 指定想获信息的取群集成员的 ID。ID 地址可以在 ClusterMemberList 中获得。 CMD_ClusterMemberInfoGet_PROMPT_ID 拟获取信息的群集成员 ID: @@ -4708,7 +4708,7 @@ CMD_ClusterMemberInfoGet_PROMPT_ID 拟获取信息的群集成员 ID: # ClusterMemberCertGet 命令 CMD_ClusterMemberCertGet 获得群集成员证书 -CMD_ClusterMemberCertGet_Help 当 VPN Server 作为群集控制器操作,您就可以通过指定的群集这些成员服务器的 ID 的群集成员服务器获取公共 X.509 证书。您可以保存为 X.509 格式文件。\n此命令不能在 VPN Bridge 中运行。 +CMD_ClusterMemberCertGet_Help 当 Game Server 作为群集控制器操作,您就可以通过指定的群集这些成员服务器的 ID 的群集成员服务器获取公共 X.509 证书。您可以保存为 X.509 格式文件。\n此命令不能在 Game Bridge 中运行。 CMD_ClusterMemberCertGet_Args ClusterMemberCertGet [id] [/SAVECERT:cert] CMD_ClusterMemberCertGet_[id] 指定获取证书所需的群集的成员的 ID。此 ID 可以群集成员使用 ClusterMemberList 中获得。 CMD_ClusterMemberCertGet_SAVECERT 指定路径以保存您获得的证书。证书被保存为 X.509 格式。 @@ -4716,13 +4716,13 @@ CMD_ClusterMemberCertGet_PROMPT_ID 获取证书的集群会员 ID: # ClusterConnectionStatusGet 命令 CMD_ClusterConnectionStatusGet 获得群集控制器的连接状态的信息 -CMD_ClusterConnectionStatusGet_Help 使用此命令时,VPN Server 作为群集控制器操作来获得连接状态的群集控制器。\n您可以得到以下信息: [控制器 IP 地址],[端口号],[连接状态],[连线开始时间],[第一个连接成立时间],[当前连接成立时间],[的连接尝试次数],[成功连接次数],[连接失败次数]。\n此命令不能运行在 VPN Bridge。 +CMD_ClusterConnectionStatusGet_Help 使用此命令时,VPN Server 作为群集控制器操作来获得连接状态的群集控制器。\n您可以得到以下信息: [控制器 IP 地址],[端口号],[连接状态],[连线开始时间],[第一个连接成立时间],[当前连接成立时间],[的连接尝试次数],[成功连接次数],[连接失败次数]。\n此命令不能运行在 Game Bridge。 CMD_ClusterConnectionStatusGet_Args ClusterConnectionStatusGet # Debug 命令 CMD_Debug 执行调试命令 -CMD_Debug_Help 在运行的 VPN Server / Bridge 进程上运行调试命令。\n此命令在支持人员请求这么做时执行。\n错误使用此命令,很可能造成 VPN Server / Bridge 运行崩溃。 +CMD_Debug_Help 在运行的 Game Server / Bridge 进程上运行调试命令。\n此命令在支持人员请求这么做时执行。\n错误使用此命令,很可能造成 Game Server / Bridge 运行崩溃。 CMD_Debug_Args Debug [id] [/ARG:arg] CMD_Debug_[id] 指定一个调试命令序号。 CMD_Debug_ARG 指定一个字符串传递给调试命令。如果该字符串包含空格,并且整个命令都包含在" "内。 @@ -4730,74 +4730,74 @@ CMD_Debug_Msg1 发送调试命令... CMD_Debug_Msg2 调试命令已执行。\n结果: \"%S\" # Crash 命令 -CMD_Crash 出现一个错误的 VPN Server / Bridge 强行终止该进程。 -CMD_Crash_Help 此命令会在 VPN Server / Bridge 的进程中产生一个严重的错误(内存访问冲突),从而会导致进程崩溃。于是,在服务模式下的 VPN Server / Bridge 将会终止并重启。如果 VPN Server 在用户模式下运行,进程将不会自动重启。\n本命令适用于:当 VPN Server / Bridge 处于一个不可恢复的错误或者进程无限循环时。此命令将断开所有 VPN Server / Bridge 上的 VPN 会话。所有在 VPN Server / Bridge 内存中未保存的设置将会丢失。\n在运行此命令前,运行"Flush" 命令来把不稳定的数据保存在配置文件中。\n要执行此命令,您必须具有 VPN Server / Bridge 的管理员权限。 +CMD_Crash 出现一个错误的 Game Server / Bridge 强行终止该进程。 +CMD_Crash_Help 此命令会在 Game Server / Bridge 的进程中产生一个严重的错误(内存访问冲突),从而会导致进程崩溃。于是,在服务模式下的 Game Server / Bridge 将会终止并重启。如果 Game Server 在用户模式下运行,进程将不会自动重启。\n本命令适用于:当 Game Server / Bridge 处于一个不可恢复的错误或者进程无限循环时。此命令将断开所有 Game Server / Bridge 上的 Game 会话。所有在 Game Server / Bridge 内存中未保存的设置将会丢失。\n在运行此命令前,运行"Flush" 命令来把不稳定的数据保存在配置文件中。\n要执行此命令,您必须具有 Game Server / Bridge 的管理员权限。 CMD_Crash_Args Crash [yes] CMD_Crash_[yes] 确认请输入 "yes" -CMD_Crash_Msg 发送崩溃命令给 VPN Server。VPN Server 将会立即崩溃,所以您不可能收到本命令的结果值。此刻以后,vpncmd 将会自动断开 VPN Server 的连接。 -CMD_Crash_Confirm 您确定要使 VPN Server 崩溃?\n如果确定请键入 "yes": +CMD_Crash_Msg 发送崩溃命令给 Game Server。VPN Server 将会立即崩溃,所以您不可能收到本命令的结果值。此刻以后,vpncmd 将会自动断开 Game Server 的连接。 +CMD_Crash_Confirm 您确定要使 Game Server 崩溃?\n如果确定请键入 "yes": CMD_Crash_Aborted 崩溃命令中止。 # Flush 命令 -CMD_Flush 保存 VPN Server / Bridge 全部不稳定数据到配置文件。 -CMD_Flush_Help 通常,不稳定设置数据会保存在 VPN Server / Bridge 的内存中。它定期以 vpn_server.config 或者 vpn_bridge.config 刷新硬盘。默认周期是 300 秒(5 分钟)。(周期长度可以在配置文件中,通过修改 AutoSaveConfigSpan 进行改变。)数据会在正常关闭 VPN Server / Bridge 时保存。\n执行 Flush 命令使 VPN Server / Bridge 立即保存设置至文件。此设置数据将被保存在服务器计算机的磁盘驱动中。在您没有足够时间正常关闭服务器进程的情况下,使用 Flush 命令。\n执行此命令,您必须有 VPN Server 管理员权限。\n执行此命令,您必须有 VPN Server / Bridge 的管理员权限。 +CMD_Flush 保存 Game Server / Bridge 全部不稳定数据到配置文件。 +CMD_Flush_Help 通常,不稳定设置数据会保存在 Game Server / Bridge 的内存中。它定期以 vpn_server.config 或者 vpn_bridge.config 刷新硬盘。默认周期是 300 秒(5 分钟)。(周期长度可以在配置文件中,通过修改 AutoSaveConfigSpan 进行改变。)数据会在正常关闭 Game Server / Bridge 时保存。\n执行 Flush 命令使 Game Server / Bridge 立即保存设置至文件。此设置数据将被保存在服务器计算机的磁盘驱动中。在您没有足够时间正常关闭服务器进程的情况下,使用 Flush 命令。\n执行此命令,您必须有 Game Server 管理员权限。\n执行此命令,您必须有 Game Server / Bridge 的管理员权限。 CMD_Flush_Args Flush CMD_Flush_Msg1 从内存到磁盘写入不稳定数据...\n CMD_Flush_Msg2 保存成功。文件大小是 %S 字节。\n # ServerCertGet 命令 -CMD_ServerCertGet 获得 VPN Server 的 SSL 证书 -CMD_ServerCertGet_Help VPN Server,取得连接客户机所需的 SSL 证书。证书可以保存为 X.509 的格式。 +CMD_ServerCertGet 获得 Game Server 的 SSL 证书 +CMD_ServerCertGet_Help Game Server,取得连接客户机所需的 SSL 证书。证书可以保存为 X.509 的格式。 CMD_ServerCertGet_Args ServerCertGet [cert] CMD_ServerCertGet_[cert] 获得的证书指定文件保存路径,以 X.509 的形式保存。 # ServerKeyGet 命令 -CMD_ServerKeyGet 获取 VPN Server SSL 证书的密钥 -CMD_ServerKeyGet_Help VPN Server,为已连接客户提供获得证书的密钥。密钥可以存储为 Base 64 的编码文件。 \n为了运行此命令,VPN Server 需要管理员的权限。 +CMD_ServerKeyGet 获取 Game Server SSL 证书的密钥 +CMD_ServerKeyGet_Help Game Server,为已连接客户提供获得证书的密钥。密钥可以存储为 Base 64 的编码文件。 \n为了运行此命令,VPN Server 需要管理员的权限。 CMD_ServerKeyGet_Args ServerKeyGet [key] CMD_ServerKeyGet_[key] 指定文件的路径名来存储已获得的密钥。将密钥存储为 Base 64 编码。 # ServerCertSet 命令 -CMD_ServerCertSet VPN Server 的 SSL 证书和密钥的设置 -CMD_ServerCertSet_Help 设置已连接 VPN Server 的客户端所需的 SSL 证书,以及跟证书相对应的密钥。证书为 X.509 格式,密钥为 Base 64 编码格式。\n为了运行此命令,需要有 VPN Server 管理员权限。 +CMD_ServerCertSet Game Server 的 SSL 证书和密钥的设置 +CMD_ServerCertSet_Help 设置已连接 Game Server 的客户端所需的 SSL 证书,以及跟证书相对应的密钥。证书为 X.509 格式,密钥为 Base 64 编码格式。\n为了运行此命令,需要有 Game Server 管理员权限。 CMD_ServerCertSet_Args ServerCertSet [/LOADCERT:cert] [/LOADKEY:key] CMD_ServerCertSet_LOADCERT 指定要使用的 X.509 格式的证书文件。 CMD_ServerCertSet_LOADKEY 指定格式为 Base 64 编码并且与证书对应的密钥文件。 # ServerCipherGet 命令 -CMD_ServerCipherGet 获取 VPN 通信中使用的加密程序 -CMD_ServerCipherGet_Help 您可以获取 VPN Server 和客户端之间进行通信时使用的 SSL 加密,电子签名等,以及在 VPN Server 上的程序列表。 +CMD_ServerCipherGet 获取 Game 通信中使用的加密程序 +CMD_ServerCipherGet_Help 您可以获取 Game Server 和客户端之间进行通信时使用的 SSL 加密,电子签名等,以及在 Game Server 上的程序列表。 CMD_ServerCipherGet_Args ServerCipherGet -CMD_ServerCipherGet_SERVER VPN Server 正在使用的加密程序: +CMD_ServerCipherGet_SERVER Game Server 正在使用的加密程序: CMD_ServerCipherGet_CIPHERS 可以使用的加密程序一览表: # ServerCipherSet 命令 -CMD_ServerCipherSet 设置 VPN 通讯中使用的加密程序, -CMD_ServerCipherSet_Help 您可以设置 VPN Server 和客户端在通讯中应用的 SSL 加密连接,电子签名等应用程序。\n如果您指定程序的名称,以后和 VPN Server 连接的 VPN Client,VPN Bridge 之间的将应用指定程序,数据将被加密。\n运行此命令,需要 VPN Server 管理员的权限。 +CMD_ServerCipherSet 设置 Game 通讯中使用的加密程序, +CMD_ServerCipherSet_Help 您可以设置 Game Server 和客户端在通讯中应用的 SSL 加密连接,电子签名等应用程序。\n如果您指定程序的名称,以后和 Game Server 连接的 Game Client,VPN Bridge 之间的将应用指定程序,数据将被加密。\n运行此命令,需要 Game Server 管理员的权限。 CMD_ServerCipherSet_Args ServerCipherSet [name] CMD_ServerCipherSet_[name] 指定设置加密和数字签名的程序。可以使用的程序一览,可以从 ServerCipherGet 指令中获取。 CMD_ServerCipherSet_PROMPT_NAME 指定的加密程序的名称: # KeepEnable 命令 CMD_KeepEnable 启动 Internet 保持连接功能 -CMD_KeepEnable_Help 启动 [互联网保持连接功能]。启动此功能后,如果一段时间没有通信数据,导致连接将被断开时,会自动发送数据包到任何服务器,互联网服务器一定的间隔,从而可以保持连接。\n目标主机名等,可以通过 KeepSet 指令来设置。\nVPN Server 或 VPN Bridge 运行此命令时,您必须具有管理员的权限。 +CMD_KeepEnable_Help 启动 [互联网保持连接功能]。启动此功能后,如果一段时间没有通信数据,导致连接将被断开时,会自动发送数据包到任何服务器,互联网服务器一定的间隔,从而可以保持连接。\n目标主机名等,可以通过 KeepSet 指令来设置。\nVPN Server 或 Game Bridge 运行此命令时,您必须具有管理员的权限。 CMD_KeepEnable_Args KeepEnable # KeepDisable 命令 CMD_KeepDisable 禁用保持互联网连接功能 -CMD_KeepDisable_Help 解除 [保持互联网连接功能]。\nVPN Server 或 VPN Bridge 运行此命令,您必须具有管理员权限。 +CMD_KeepDisable_Help 解除 [保持互联网连接功能]。\nVPN Server 或 Game Bridge 运行此命令,您必须具有管理员权限。 CMD_KeepDisable_Args KeepDisable # KeepSet 命令 CMD_KeepSet 设置 Internet 保持连接功能 -CMD_KeepSet_Help 设置 [保持互联网连接功能] 的目标主机名。 如果一段时间没有任何通信数据,连接将被断开时,使用 [保持互联网连接功能 ] 可以,设定时间向 Internet 上的任何服务器发送数据包,从而可以保持您的 Internet 连接。\n在此功能中,可以设置目标 [主机名],[端口号],[数据包发送时间间隔],以及 [协议]。\n发送的数据包为随机内容,不会讲计算机和个人的识别信息发送。\n保持 Internet 连接功能,可以通过 KeepEnable 命令,或使用命令 KeepDisable,实现启用 / 禁用。不可以用 KeepSet 来改变启用 / 禁用的状态。 \nVPN Server 或 VPN Bridge 运行此命令,您必须具有管理员权限。 +CMD_KeepSet_Help 设置 [保持互联网连接功能] 的目标主机名。 如果一段时间没有任何通信数据,连接将被断开时,使用 [保持互联网连接功能 ] 可以,设定时间向 Internet 上的任何服务器发送数据包,从而可以保持您的 Internet 连接。\n在此功能中,可以设置目标 [主机名],[端口号],[数据包发送时间间隔],以及 [协议]。\n发送的数据包为随机内容,不会讲计算机和个人的识别信息发送。\n保持 Internet 连接功能,可以通过 KeepEnable 命令,或使用命令 KeepDisable,实现启用 / 禁用。不可以用 KeepSet 来改变启用 / 禁用的状态。 \nVPN Server 或 Game Bridge 运行此命令,您必须具有管理员权限。 CMD_KeepSet_Args KeepSet [/HOST:host:port] [/PROTOCOL:tcp|udp] [/INTERVAL:interval] CMD_KeepSet_HOST 用 [主机:端口] 的格式,来设定目标主机名或 IP 地址和端口号。 CMD_KeepSet_PROTOCOL 设定 tcp 或 udp。 @@ -4845,21 +4845,21 @@ CMD_SyslogGet_COLUMN_3 syslog 服务器端口号 # ConnectionList 命令 -CMD_ConnectionList 获取与 VPN Server 相连的 TCP 连接一览 -CMD_ConnectionList_Help 现在,先获取与 VPN Server 连接的 TCP/IP 一览表。但是,VPN 会话作为 TCP/IP 连接不显示。VPN 会话建立的 TCP/IP 连接一览表,何以运用 SessionList 命令获得。\n可以获取 [连接名称], [原始连接], [连接时间] 和 [类型]。\n要运行此命令,VPN Server 需要管理员权限。 +CMD_ConnectionList 获取与 Game Server 相连的 TCP 连接一览 +CMD_ConnectionList_Help 现在,先获取与 Game Server 连接的 TCP/IP 一览表。但是,VPN 会话作为 TCP/IP 连接不显示。VPN 会话建立的 TCP/IP 连接一览表,何以运用 SessionList 命令获得。\n可以获取 [连接名称], [原始连接], [连接时间] 和 [类型]。\n要运行此命令,VPN Server 需要管理员权限。 CMD_ConnectionList_Args ConnectionList # ConnectionList 命令 -CMD_ConnectionGet 获取连接到 VPN Server 的 TCP 信息一览表 -CMD_ConnectionGet_Help 获取与 VPN Server 连接的 TCP/IP 连接的详细信息。\n可以获得 [连接名],[连接种类],[连接主机名],[连接主机 IP],[联机主机端口 TCP],[连接时间],[服务器品牌],[服务器版本],[服务器铭牌号],[客户机品牌],[客户机版本],[客户机铭牌号] 等信息。 \n要运行此命令,需要管理员权限。 +CMD_ConnectionGet 获取连接到 Game Server 的 TCP 信息一览表 +CMD_ConnectionGet_Help 获取与 Game Server 连接的 TCP/IP 连接的详细信息。\n可以获得 [连接名],[连接种类],[连接主机名],[连接主机 IP],[联机主机端口 TCP],[连接时间],[服务器品牌],[服务器版本],[服务器铭牌号],[客户机品牌],[客户机版本],[客户机铭牌号] 等信息。 \n要运行此命令,需要管理员权限。 CMD_ConnectionGet_Args ConnectionGet [name] CMD_ConnectionGet_[name] 指定希望获取信息的连接名称。所有连接的一览表,可以通过 ConnectionList 命令获得。 CMD_ConnectionGet_PROMPT_NAME 用以获取信息的连接名称: # ConnectionDisconnect 命令 -CMD_ConnectionDisconnect 断开 VPN Server 和 TCP 的连接 -CMD_ConnectionDisconnect_Help 强制切断 VPN Server 和指定的 TCP/IP 的连接。\n运行此命令,需要管理员权限。 +CMD_ConnectionDisconnect 断开 Game Server 和 TCP 的连接 +CMD_ConnectionDisconnect_Help 强制切断 Game Server 和指定的 TCP/IP 的连接。\n运行此命令,需要管理员权限。 CMD_ConnectionDisconnect_Args ConnectionDisconnect [name] CMD_ConnectionDisconnect_[name] 选定希望切断的连接。连接的名称可以从 ConnectionList 命令中获得。 CMD_ConnectionDisconnect_PROMPT_NAME 断开连接的名称: @@ -4879,7 +4879,7 @@ CMD_BridgeList_Args BridgeList # BridgeCreate 命令 CMD_BridgeCreate 创建本地的网桥连接 -CMD_BridgeCreate_Help 在 VPN Server 上创建新的本地网桥连接的。\n当您使用一个本地的网桥,这个虚拟 HUB 和物理以太网设备 (LAN 卡在两层) 之间可以创建网桥连接。\n在系统中创建 tap 设备 (虚拟网络接口),可以与虚拟 HUB 建立连接 (tap 设备仅支持 Linux)。\n目的地以太网桥设备 (LAN 卡) 可以连接到您的任何运行的 LAN 卡,但是高负荷环境的网桥,建议您准备专用的 LAN 卡。\n要运行此命令,需要管理员权限。 +CMD_BridgeCreate_Help 在 Game Server 上创建新的本地网桥连接的。\n当您使用一个本地的网桥,这个虚拟 HUB 和物理以太网设备 (LAN 卡在两层) 之间可以创建网桥连接。\n在系统中创建 tap 设备 (虚拟网络接口),可以与虚拟 HUB 建立连接 (tap 设备仅支持 Linux)。\n目的地以太网桥设备 (LAN 卡) 可以连接到您的任何运行的 LAN 卡,但是高负荷环境的网桥,建议您准备专用的 LAN 卡。\n要运行此命令,需要管理员权限。 CMD_BridgeCreate_Args BridgeCreate [hubname] [/DEVICE:device_name] [/TAP:yes|no] CMD_BridgeCreate_[hubname] 选定虚拟 HUB 的网桥。虚拟 HUB 列表,可以通过 HubList 命令获得。但是,没有必要一定要选定目前正在运行的虚拟 HUB,即使选定目前没有工作,或不存在的虚拟名称的 HUB,当它真正工作时,它与虚拟本地网桥就会建立连接。 CMD_BridgeCreate_DEVICE 设定目标以太网桥设备 (LAN 卡) 的名称,或 tap 设备的名称。以太网设备名单,可以通过运行 BridgeDeviceList 命令得到。 @@ -4901,20 +4901,20 @@ CMD_BridgeDelete_PROMPT_DEVICE 删除网桥的设备名: # Caps 命令 CMD_Caps 获得服务器的功能性能一览表 -CMD_Caps_Help 取得现在正在连接使用的 VPN Server 的功能和性能的清单。\nVPN Server 的功能和性能取决于服务器的版本。指令清单中的指令也可能因为对方的服务器的功能,而无法工作。因此此命令需调查目标服务器的功能。\n如果 VPN Server 的版本比命令行管理工具的版本新,存在不掌握的指令时,其内部的字符串 (变量名),但可能原原本本的表示出来。 +CMD_Caps_Help 取得现在正在连接使用的 Game Server 的功能和性能的清单。\nVPN Server 的功能和性能取决于服务器的版本。指令清单中的指令也可能因为对方的服务器的功能,而无法工作。因此此命令需调查目标服务器的功能。\n如果 Game Server 的版本比命令行管理工具的版本新,存在不掌握的指令时,其内部的字符串 (变量名),但可能原原本本的表示出来。 CMD_Caps_Args Caps # Reboot 命令 -CMD_Reboot VPN Server 服务重新启动 -CMD_Reboot_Help VPN Server 重新启动该服务。\nVPN Server 重新启动服务,目前连接的会话和 TCP 连接都将被切断,直道建立新的连接。\n此命令,VPN Server,只是重新启动服务程序,而不是重新启动计算机。这种管理的连接也会断开,如果需要请重新建立连接。\n此外,/RESETCONFIG:yes 指定参数,并对 VPN Server 的系统内容 (.config) 进行初始化。\n要运行此命令,VPN Server需要管理员权限。 +CMD_Reboot Game Server 服务重新启动 +CMD_Reboot_Help Game Server 重新启动该服务。\nVPN Server 重新启动服务,目前连接的会话和 TCP 连接都将被切断,直道建立新的连接。\n此命令,VPN Server,只是重新启动服务程序,而不是重新启动计算机。这种管理的连接也会断开,如果需要请重新建立连接。\n此外,/RESETCONFIG:yes 指定参数,并对 Game Server 的系统内容 (.config) 进行初始化。\n要运行此命令,VPN Server需要管理员权限。 CMD_Reboot_Args Reboot [/RESETCONFIG:yes|no] -CMD_Reboot_RESETCONFIG 选定 yes,对当前的 VPN Server 的系统内容 (.config) 初始化。请谨慎设置此参数。 +CMD_Reboot_RESETCONFIG 选定 yes,对当前的 Game Server 的系统内容 (.config) 初始化。请谨慎设置此参数。 # ConfigGet 命令 -CMD_ConfigGet 获取 VPN Server 当前系统配置 -CMD_ConfigGet_Help 获取 VPN Server 当前 (.config 文件) 系统结构化文本保存的文本文件,你可以检索到 VPN Server 执行这个指令的瞬间状态。\n系统内容的文件,如果不指定参数,会在屏幕上直接显示。如果您指定参数保存,会保存为一个指定的文件名。\n配置文件可以使用普通的文本编辑器编辑。编辑好的文件要写入 VPN Server,需执行 ConfigSet 命令。\n要运行此命令,VPN Server 需要管理员权限。 +CMD_ConfigGet 获取 Game Server 当前系统配置 +CMD_ConfigGet_Help 获取 Game Server 当前 (.config 文件) 系统结构化文本保存的文本文件,你可以检索到 Game Server 执行这个指令的瞬间状态。\n系统内容的文件,如果不指定参数,会在屏幕上直接显示。如果您指定参数保存,会保存为一个指定的文件名。\n配置文件可以使用普通的文本编辑器编辑。编辑好的文件要写入 Game Server,需执行 ConfigSet 命令。\n要运行此命令,VPN Server 需要管理员权限。 CMD_ConfigGet_Args ConfigGet [path] CMD_ConfigGet_[path] 如果你想保存配置文件,请指定文件名。如果没有指定,配置的内容将以画面形式显示在屏幕上。如果配置是多字字符的,请转变成 Unicode (UTF-8) 编码存储。 CMD_ConfigGet_FILENAME Config 名称: "%S", 大小: %u @@ -4922,8 +4922,8 @@ CMD_ConfigGet_FILE_SAVE_FAILED 无法创建指定的文件。 # ConfigSet 命令 -CMD_ConfigSet 往 VPN Server 上写入系统配置内容 -CMD_ConfigSet_Help 往 VPN Server 上写入系统配置内容。这样,您选定的系统配置内容会适用于 VPN Server,VPN Server 程序会自动重启,新的系统配同配置开始工作。\n对系统管理者来说,要记录所有的系统配置的文件是比较困难的。因此建议使用 ConfigGet 命令,先获取当前的 VPN Server 的系统配置内容保存成文件,再将此文件加以编辑,然后用 ConfigSet 命令写入 VPN Server。\n这个操作,需要对 VPN Server 充分的了解,如果写入了不正确的系统配置信息,系统将发生错误,甚至可能丢失现在的设置内容。请务必小心操作。\n执行这个命令,需要 VPN Server 的管理员权限。 +CMD_ConfigSet 往 Game Server 上写入系统配置内容 +CMD_ConfigSet_Help 往 Game Server 上写入系统配置内容。这样,您选定的系统配置内容会适用于 Game Server,VPN Server 程序会自动重启,新的系统配同配置开始工作。\n对系统管理者来说,要记录所有的系统配置的文件是比较困难的。因此建议使用 ConfigGet 命令,先获取当前的 Game Server 的系统配置内容保存成文件,再将此文件加以编辑,然后用 ConfigSet 命令写入 Game Server。\n这个操作,需要对 Game Server 充分的了解,如果写入了不正确的系统配置信息,系统将发生错误,甚至可能丢失现在的设置内容。请务必小心操作。\n执行这个命令,需要 Game Server 的管理员权限。 CMD_ConfigSet_Args ConfigSet [path] CMD_ConfigSet_[path] 指定配置文件的名称。如果文件有多种文字,请先变化成 Unicode (UTF-8) 格式。 CMD_ConfigSet_PROMPT_PATH 将配置上传到服务器上的文件路径名称: @@ -4932,13 +4932,13 @@ CMD_ConfigSet_FILE_LOAD_FAILED 无法加载指定的文件。 # RouterList 命令 CMD_RouterList 获取虚拟 3 层交换机列表 -CMD_RouterList_Help 在 VPN Server 上获取 3 层虚拟交换机的清单。获取虚拟 3 层交换机的 [交换机名称],[工作状态],[接口数量],[路由数目] 等信息。\n要运行此命令,需要 VPN Server 管理员权限。\n此外,此命令不能在 VPN Bridge 中运行。 +CMD_RouterList_Help 在 Game Server 上获取 3 层虚拟交换机的清单。获取虚拟 3 层交换机的 [交换机名称],[工作状态],[接口数量],[路由数目] 等信息。\n要运行此命令,需要 Game Server 管理员权限。\n此外,此命令不能在 Game Bridge 中运行。 CMD_RouterList_Args RouterList # RouterAdd 命令 CMD_RouterAdd 定义一个新的虚拟 3 层交换机 -CMD_RouterAdd_Help 在 VPN Server 上定义一个新的 3 层虚拟交换机。\n要运行此命令,需要 VPN Server 管理员权限。\n此外,此命令不能在 VPN Bridge 中运行。\n\n[虚拟 3 层交换机功能的说明]\n在这个虚拟 VPN Server 上运行的多个虚拟 HUB 之间,可以通过定义的虚拟 3 层交换机,实现不同 IP 地址之间的路由。\n\n[虚拟 3 层交换机功能的注意事项]\n虚拟 3 层交换机功能是基于对网络和 IP 路由熟悉的人或者是网络管理员使用的。如果您使用正常的 VPN 功能,您没有必要使用虚拟 3 层交换机。\n如果您使用虚拟 3 层交换机的功能,请您务必要十分熟悉 IP 路由方面的知识,并十分清楚您的设置将对网络产生的影响。 +CMD_RouterAdd_Help 在 Game Server 上定义一个新的 3 层虚拟交换机。\n要运行此命令,需要 Game Server 管理员权限。\n此外,此命令不能在 Game Bridge 中运行。\n\n[虚拟 3 层交换机功能的说明]\n在这个虚拟 Game Server 上运行的多个虚拟 HUB 之间,可以通过定义的虚拟 3 层交换机,实现不同 IP 地址之间的路由。\n\n[虚拟 3 层交换机功能的注意事项]\n虚拟 3 层交换机功能是基于对网络和 IP 路由熟悉的人或者是网络管理员使用的。如果您使用正常的 Game 功能,您没有必要使用虚拟 3 层交换机。\n如果您使用虚拟 3 层交换机的功能,请您务必要十分熟悉 IP 路由方面的知识,并十分清楚您的设置将对网络产生的影响。 CMD_RouterAdd_Args RouterAdd [name] CMD_RouterAdd_[name] 创建一个新的虚拟 3 层交换机的名称。新创建的名称与现有的名称是不能相同。 CMD_RouterAdd_PROMPT_NAME 要创建的虚拟 3 层交换机的名称: @@ -4946,7 +4946,7 @@ CMD_RouterAdd_PROMPT_NAME 要创建的虚拟 3 层交换机的名称: # RouterDelete 命令 CMD_RouterDelete 删除虚拟 3 层交换机 -CMD_RouterDelete_Help 删除在 VPN Server 上已定义的 3 层虚拟交换机。如果选定的虚拟 3 层交换机正在运行,它将停止工作,然后自动删除。\n获取虚拟 3 层交换机的清单,可以使用 RouterList 命令。\n要运行此命令,需要 VPN Server 管理员权限。\n此外,此命令不能在 VPN Bridge 中运行。 +CMD_RouterDelete_Help 删除在 Game Server 上已定义的 3 层虚拟交换机。如果选定的虚拟 3 层交换机正在运行,它将停止工作,然后自动删除。\n获取虚拟 3 层交换机的清单,可以使用 RouterList 命令。\n要运行此命令,需要 Game Server 管理员权限。\n此外,此命令不能在 Game Bridge 中运行。 CMD_RouterDelete_Args RouterDelete [name] CMD_RouterDelete_[name] 选定想要删除的虚拟 3 层交换机的名称。 CMD_RouterDelete_PROMPT_NAME 想要删除的虚拟 3 层交换机的名称: @@ -4954,7 +4954,7 @@ CMD_RouterDelete_PROMPT_NAME 想要删除的虚拟 3 层交换机的名称: # RouterStart 命令 CMD_RouterStart 开始运行虚拟 3 层交换机 -CMD_RouterStart_Help VPN Server 上已经存在的虚拟 3 层交换机,如果处于停止工作工作状态,将开始运行。\n获取当前的虚拟 3 层交换机清单,可以执行 RouterList 命令。\n要运行此命令,需要 VPN Server 管理员权限。\n此外,此命令不能在 VPN Bridge 运行。\n\n[虚拟 3 层交换机功能的说明]\n在这个虚拟 VPN Server 上运行的多个虚拟 HUB 之间,可以通过定义的虚拟 3 层交换机,实现不同 IP 地址之间的路由。\n\n[虚拟 3 层交换机功能的注意事项]\n虚拟 3 层交换机功能是基于对网络和 IP 路由熟悉的人或者是网络管理员使用的。如果您使用正常的 VPN 功能,您没有必要使用虚拟 3 层交换机。\n如果您使用虚拟 3 层交换机的功能,请您务必要十分熟悉 IP 路由方面的知识,并十分清楚您的设置将对网络产生的影响。 +CMD_RouterStart_Help Game Server 上已经存在的虚拟 3 层交换机,如果处于停止工作工作状态,将开始运行。\n获取当前的虚拟 3 层交换机清单,可以执行 RouterList 命令。\n要运行此命令,需要 Game Server 管理员权限。\n此外,此命令不能在 Game Bridge 运行。\n\n[虚拟 3 层交换机功能的说明]\n在这个虚拟 Game Server 上运行的多个虚拟 HUB 之间,可以通过定义的虚拟 3 层交换机,实现不同 IP 地址之间的路由。\n\n[虚拟 3 层交换机功能的注意事项]\n虚拟 3 层交换机功能是基于对网络和 IP 路由熟悉的人或者是网络管理员使用的。如果您使用正常的 Game 功能,您没有必要使用虚拟 3 层交换机。\n如果您使用虚拟 3 层交换机的功能,请您务必要十分熟悉 IP 路由方面的知识,并十分清楚您的设置将对网络产生的影响。 CMD_RouterStart_Args RouterStart [name] CMD_RouterStart_[name] 选定即将启动的虚拟 3 层交换机的名称。 CMD_RouterStart_PROMPT_NAME 即将启动的虚拟 3 层交换机的名称: @@ -4962,7 +4962,7 @@ CMD_RouterStart_PROMPT_NAME 即将启动的虚拟 3 层交换机的名称: # RouterStop 命令 CMD_RouterStop 停止虚拟 3 层交换机的运行 -CMD_RouterStop_Help 在 VPN Server 上已定义的虚拟 3 层交换机,如果正在运行,它将停止运行。\n想要获取现有的虚拟 3 层交换机清单,可以运行 RouterList 命令。\n要运行此命令,需要 VPN Server 管理员权限。 +CMD_RouterStop_Help 在 Game Server 上已定义的虚拟 3 层交换机,如果正在运行,它将停止运行。\n想要获取现有的虚拟 3 层交换机清单,可以运行 RouterList 命令。\n要运行此命令,需要 Game Server 管理员权限。 CMD_RouterStop_Args RouterStop [name] CMD_RouterStop_[name] 选定想要停止运行的虚拟 3 层交换机的名称。 CMD_RouterStop_PROMPT_NAME 想要停止运行的虚拟 3 层交换机名称: @@ -4970,7 +4970,7 @@ CMD_RouterStop_PROMPT_NAME 想要停止运行的虚拟 3 层交换机名称: # RouterIfList 命令 CMD_RouterIfList 获取在虚拟 3 层交换机中注册的远程接口的清单 -CMD_RouterIfList_Help 如果在指定的虚拟 3 层交换机上有已经定义的虚拟远程接口,您将会获取一个虚拟接口列表。\n在一个虚拟 3 层交换机上,您可以定义多个虚拟接口和路由表。\n虚拟接口与虚拟 HUB 相互关联,当虚拟 HUB 运行时,虚拟接口就像一个虚拟 IP 主机在工作。相对于多个 IP 虚拟 HUB,如果定义分属不同网络的多个远程接口时,IP 路由会自动运行。\n要运行此命令,需要 VPN Server 管理员权限。\n此外,此命令不能在 VPN Bridge 中运行。 +CMD_RouterIfList_Help 如果在指定的虚拟 3 层交换机上有已经定义的虚拟远程接口,您将会获取一个虚拟接口列表。\n在一个虚拟 3 层交换机上,您可以定义多个虚拟接口和路由表。\n虚拟接口与虚拟 HUB 相互关联,当虚拟 HUB 运行时,虚拟接口就像一个虚拟 IP 主机在工作。相对于多个 IP 虚拟 HUB,如果定义分属不同网络的多个远程接口时,IP 路由会自动运行。\n要运行此命令,需要 Game Server 管理员权限。\n此外,此命令不能在 Game Bridge 中运行。 CMD_RouterIfList_Args RouterIfList [name] CMD_RouterIfList_[name] 选定虚拟 3 层交换机的名称。 CMD_RouterIfList_PROMPT_NAME 虚拟 3 层交换机的名称: @@ -4978,7 +4978,7 @@ CMD_RouterIfList_PROMPT_NAME 虚拟 3 层交换机的名称: # RouterIfAdd 命令 CMD_RouterIfAdd 在虚拟 3 层交换机上添加一个虚拟远程接口 -CMD_RouterIfAdd_Help 指定的 3 层虚拟交换机,为它添加一个在同一个 VPN Server 上运行的虚拟 HUB 的连接虚拟接口。\n一个指定的 3 层虚拟交换机,您可以定义多个虚拟接口和路由表。\n虚拟接口与虚拟 HUB 相互关联,当虚拟 HUB 运行时,虚拟接口就像一个虚拟 IP 主机在工作。相对于多个 IP 虚拟 HUB,如果定义分属不同网络的多个远程接口时,IP 路由会自动运行。\n虚拟接口的 IP 网络空间,虚拟接口的 IP 地址必须被定义。\n虚拟接口必须制定目标连接的虚拟 HUB 的名称。\n指定虚拟 HUB 时,也可选定当前不存在的虚拟 HUB。\n虚拟接口必须在虚拟 HUB 内有一个 IP 地址。此外,还需指定属于该 IP 地址的 IP 网络的子网掩码。\n设置虚拟 HUB 内几个虚拟空间通过交换机的路由网,需在指定的 IP 地址操作。\n要运行此命令,需要 VPN Server 管理员权限。\n此外,此命令不能在 VPN Bridge 中运行。 \n要运行此命令,操作对象的虚拟 3 层交换机必须关闭。如果正在运行中,可用 RouterStop 命令让其停止。 +CMD_RouterIfAdd_Help 指定的 3 层虚拟交换机,为它添加一个在同一个 Game Server 上运行的虚拟 HUB 的连接虚拟接口。\n一个指定的 3 层虚拟交换机,您可以定义多个虚拟接口和路由表。\n虚拟接口与虚拟 HUB 相互关联,当虚拟 HUB 运行时,虚拟接口就像一个虚拟 IP 主机在工作。相对于多个 IP 虚拟 HUB,如果定义分属不同网络的多个远程接口时,IP 路由会自动运行。\n虚拟接口的 IP 网络空间,虚拟接口的 IP 地址必须被定义。\n虚拟接口必须制定目标连接的虚拟 HUB 的名称。\n指定虚拟 HUB 时,也可选定当前不存在的虚拟 HUB。\n虚拟接口必须在虚拟 HUB 内有一个 IP 地址。此外,还需指定属于该 IP 地址的 IP 网络的子网掩码。\n设置虚拟 HUB 内几个虚拟空间通过交换机的路由网,需在指定的 IP 地址操作。\n要运行此命令,需要 Game Server 管理员权限。\n此外,此命令不能在 Game Bridge 中运行。 \n要运行此命令,操作对象的虚拟 3 层交换机必须关闭。如果正在运行中,可用 RouterStop 命令让其停止。 CMD_RouterIfAdd_Args RouterIfAdd [name] [/HUB:hub] [/IP:ip/mask] CMD_RouterIfAdd_[name] 指定虚拟 3 层交换机的名称。 CMD_RouterIfAdd_HUB 指定新建虚拟接口拟连接的虚拟 HUB 名称。虚拟 HUB 名单,可以通过 HubList 命令获取。但是,目前正在运行的虚拟 HUB 没有必要指定。如果指定了目前没有工作,或不存在的虚拟 HUB,当它开始虚拟工作时,虚拟 3 层交换机将被激活。 @@ -4990,7 +4990,7 @@ CMD_RouterIfAdd_PROMPT_IP IP 地址/子网掩码: # RouterIfDel 命令 CMD_RouterIfDel 删除虚拟 3 层交换机的虚拟远程接口 -CMD_RouterIfDel_Help 删除在指定虚拟交换机中已定义的虚拟接口。\n对当前定义的虚拟接口列表,可以通过 RouterIfList 命令得到。\n要运行此命令,需要 VPN Server 管理员权限。\n此外,此命令不能在 VPN Bridge 中运行。\n要运行此命令,虚拟 3 层转化及必须在停止状态。如果不是,可以通过 RouterStop 指令使其停止。 +CMD_RouterIfDel_Help 删除在指定虚拟交换机中已定义的虚拟接口。\n对当前定义的虚拟接口列表,可以通过 RouterIfList 命令得到。\n要运行此命令,需要 Game Server 管理员权限。\n此外,此命令不能在 Game Bridge 中运行。\n要运行此命令,虚拟 3 层转化及必须在停止状态。如果不是,可以通过 RouterStop 指令使其停止。 CMD_RouterIfDel_Args RouterIfDel [name] [/HUB:hub] CMD_RouterIfDel_[name] 指定虚拟 3 层交换机的名称。 CMD_RouterIfDel_HUB 指定虚拟接口所连接的虚拟 HUB 的名称。 @@ -4998,7 +4998,7 @@ CMD_RouterIfDel_HUB 指定虚拟接口所连接的虚拟 HUB 的名称。 # RouterTableList 命令 CMD_RouterTableList 获取虚拟 3 层交换机的路由列表 -CMD_RouterTableList_Help 在指定的虚拟 3 层交换机中,如果有路由表已定义,可以获取一个路由表的列表。\n虚拟 3 层交换机的IP 路由引擎,当 IP 数据包的 IP 地址不属于任一个虚拟接口时,将参照这个路由表。\n要运行此命令,VPN Server 需要管理员权限。\n此外,此命令不能在 VPN Bridge 中运行。 +CMD_RouterTableList_Help 在指定的虚拟 3 层交换机中,如果有路由表已定义,可以获取一个路由表的列表。\n虚拟 3 层交换机的IP 路由引擎,当 IP 数据包的 IP 地址不属于任一个虚拟接口时,将参照这个路由表。\n要运行此命令,VPN Server 需要管理员权限。\n此外,此命令不能在 Game Bridge 中运行。 CMD_RouterTableList_Args RouterTableList [name] CMD_RouterTableList_[name] 指定虚拟 3 层交换机的名称。 CMD_RouterTableList_PROMPT_NAME 虚拟 3 层交换机的名称: @@ -5006,7 +5006,7 @@ CMD_RouterTableList_PROMPT_NAME 虚拟 3 层交换机的名称: # RouterTableAdd 命令 CMD_RouterTableAdd 添加一个路由表项到虚拟 3 层交换机 -CMD_RouterTableAdd_Help 指定新的虚拟 3 层交换机的路由表并添加一个新的路由表项。\n虚拟 3 层交换机操作 IP 路由引擎时,IP 数据包的目的 IP 地址不属于任何 IP 接口时,可以参照路由表进行操作。\n向虚拟 3 层交换机中添加的路由表项内容必须指定。作为网关,在虚拟 3 层交换机的虚拟接口中,有至少一个属于同一 IP 网络的 IP 地址相同。\n要运行此命令,VPN Server 需要管理员权限。\n此外,此命令不能在 VPN Bridge 中运行。\n要运行此命令虚拟 3 层交换机必须处于停止噢国内工作状态。如果不在停止状态,可以执行 RouterStop 命令令其处于暂停。 +CMD_RouterTableAdd_Help 指定新的虚拟 3 层交换机的路由表并添加一个新的路由表项。\n虚拟 3 层交换机操作 IP 路由引擎时,IP 数据包的目的 IP 地址不属于任何 IP 接口时,可以参照路由表进行操作。\n向虚拟 3 层交换机中添加的路由表项内容必须指定。作为网关,在虚拟 3 层交换机的虚拟接口中,有至少一个属于同一 IP 网络的 IP 地址相同。\n要运行此命令,VPN Server 需要管理员权限。\n此外,此命令不能在 Game Bridge 中运行。\n要运行此命令虚拟 3 层交换机必须处于停止噢国内工作状态。如果不在停止状态,可以执行 RouterStop 命令令其处于暂停。 CMD_RouterTableAdd_Args RouterTableAdd [name] [/NETWORK:ip/mask] [/GATEWAY:gwip] [/METRIC:metric] CMD_RouterTableAdd_[name] 指定虚拟 3 层交换机的名称。 CMD_RouterTableAdd_NETWORK 按照 [IP 地址/子网掩码] 的格式,设置新添加的路由表的网络地址和子网掩码。网络地址,如 192.168.0.1 的格式,由点分隔,10 进位制。子网掩码如 255.255.255.0,用点分隔,10 进位制,或者像 24 这样从开头 10 进位设定字节数。位长度可为十进制数指定的分隔十进制数字。 如 0.0.0.0/0.0.0.0 将格式设定好,默认为根。 @@ -5020,7 +5020,7 @@ CMD_RouterTableAdd_PROMPT_METRIC 公制值: # RouterTableDel 命令 CMD_RouterTableDel 删除虚拟 3 层交换机的路由表项 -CMD_RouterTableDel_Help 指定在虚拟 3 层交换机上已定义的路由表项,进行删除。\n已定义的路由表项名单,可通过 RouterTableList 命令获取。\n要运行此命令,需要 VPN Server 管理员权限。\n此外,此命令不能在 VPN Bridge 中运行。\n要运行此命令要求虚拟 3 层转换机处于停止状态。如果没有处于停止状态,可以执行 RouterStop 命令,让其暂停。 +CMD_RouterTableDel_Help 指定在虚拟 3 层交换机上已定义的路由表项,进行删除。\n已定义的路由表项名单,可通过 RouterTableList 命令获取。\n要运行此命令,需要 Game Server 管理员权限。\n此外,此命令不能在 Game Bridge 中运行。\n要运行此命令要求虚拟 3 层转换机处于停止状态。如果没有处于停止状态,可以执行 RouterStop 命令,让其暂停。 CMD_RouterTableDel_Args RouterTableDel [name] [/NETWORK:ip/mask] [/GATEWAY:gwip] [/METRIC:metric] CMD_RouterTableDel_[name] 指定虚拟 3 层交换机的名称。 CMD_RouterTableDel_NETWORK 按照 [IP 地址/子网掩码] 的格式,选定拟删除的路由表项的网络地址。 @@ -5030,7 +5030,7 @@ CMD_RouterTableDel_METRIC 指定度量的值。请使用一以上整数。 # LogFileList 命令 CMD_LogFileList 获取日志文件列表 -CMD_LogFileList_Help 您可以将保存在 VPN Server 上,并有服务器输出的日志文件显示成一个输出列表。通过指定一个文件名,运用 LogFileGet 命令,可以下载该日志文件的内容。\n如果 VPN Server 在管理模式下,所有的虚拟 HUB 的数据包日志,安全日志,VPN Server 日志允许您查看或下载。\n如果虚拟 HUB 在管理模式下,并处于连接状态,可以查看或下载该数据包日志和安全日志。 +CMD_LogFileList_Help 您可以将保存在 Game Server 上,并有服务器输出的日志文件显示成一个输出列表。通过指定一个文件名,运用 LogFileGet 命令,可以下载该日志文件的内容。\n如果 Game Server 在管理模式下,所有的虚拟 HUB 的数据包日志,安全日志,VPN Server 日志允许您查看或下载。\n如果虚拟 HUB 在管理模式下,并处于连接状态,可以查看或下载该数据包日志和安全日志。 CMD_LogFileList_Args LogFileList CMD_LogFileList_START 正在获取一个日志文件的列表。这可能需要一些时间。请稍候... CMD_LogFileList_NUM_LOGS 共有 %u 个日志文件。 @@ -5038,7 +5038,7 @@ CMD_LogFileList_NUM_LOGS 共有 %u 个日志文件。 # LogFileGet 命令 CMD_LogFileGet 日志文件下载 -CMD_LogFileGet_Help 下载 VPN Server 上存储的日志文件。要下载日志文件,先用 LogFileList 命令获取日志文件列表,然后您就可以执行 LogFileGet 命令来下载。如果与 VPN Server 连接并处于管理模式,所有的虚拟 HUB 的数据包日志,安全日志,VPN Server 允许您查看或下载。如果正在连接的虚拟 HUB 处于管理模式,HUB 管理的虚拟数据包日志,安全日志可查阅,也可以下载。\n如果您指定一个作为参数作为文件名,下载的日志文件将被保存为这个文件名。如果你不指定文件将显示在屏幕上。\n日志文件的大小有可能非常巨大的,所以一定要小心。 +CMD_LogFileGet_Help 下载 Game Server 上存储的日志文件。要下载日志文件,先用 LogFileList 命令获取日志文件列表,然后您就可以执行 LogFileGet 命令来下载。如果与 Game Server 连接并处于管理模式,所有的虚拟 HUB 的数据包日志,安全日志,VPN Server 允许您查看或下载。如果正在连接的虚拟 HUB 处于管理模式,HUB 管理的虚拟数据包日志,安全日志可查阅,也可以下载。\n如果您指定一个作为参数作为文件名,下载的日志文件将被保存为这个文件名。如果你不指定文件将显示在屏幕上。\n日志文件的大小有可能非常巨大的,所以一定要小心。 CMD_LogFileGet_Args LogFileGet [name] [/SERVER:server] [/SAVEPATH:savepath] CMD_LogFileGet_[name] 选定要下载的日志文件名。运行 LogFileList 命令,可以得到一个日志文件的名称列表。 CMD_LogFileGet_SERVER 如果您要从群集控制器中下载,请指定保存日志文件的服务器名称。运行 LogFileGet 指令可以获得指定服务器。 @@ -5052,7 +5052,7 @@ CMD_LogFileGet_FILESIZE 日志文件的大小: %u # WgkAdd 命令 CMD_WgkAdd Add a WireGuard key -CMD_WgkAdd_Help This command can be used to add a WireGuard key to the allowed key list. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_WgkAdd_Help This command can be used to add a WireGuard key to the allowed key list. \nTo execute this command, you must have Game Server administrator privileges. CMD_WgkAdd_Args WgkAdd [key] [/HUB:hub] [/USER:user] CMD_WgkAdd_[key] WireGuard key. Make sure it is the public one! CMD_WgkAdd_HUB Hub the key will be associated to. @@ -5064,7 +5064,7 @@ CMD_WgkAdd_Prompt_USER User: # WgkDelete 命令 CMD_WgkDelete Delete a WireGuard key -CMD_WgkDelete_Help This command can be used to delete a WireGuard key from the allowed key list. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_WgkDelete_Help This command can be used to delete a WireGuard key from the allowed key list. \nTo execute this command, you must have Game Server administrator privileges. CMD_WgkDelete_Args WgkDelete [key] CMD_WgkDelete_[key] WireGuard key. CMD_WgkDelete_Prompt_[key] Key: @@ -5072,7 +5072,7 @@ CMD_WgkDelete_Prompt_[key] Key: # WgkEnum 命令 CMD_WgkEnum List the WireGuard keys -CMD_WgkEnum_Help This command retrieves the WireGuard keys that are allowed to connect to the server, along with the associated Virtual Hub and user. \nYou can add a key with the WgkAdd command. \nYou can delete a key with the WgkDelete command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_WgkEnum_Help This command retrieves the WireGuard keys that are allowed to connect to the server, along with the associated Virtual Hub and user. \nYou can add a key with the WgkAdd command. \nYou can delete a key with the WgkDelete command. \nTo execute this command, you must have Game Server administrator privileges. CMD_WgkEnum_Args WgkEnum CMD_WgkEnum_Column_Key Key CMD_WgkEnum_Column_Hub Hub @@ -5081,7 +5081,7 @@ CMD_WgkEnum_Column_User User # HubCreate 命令 CMD_HubCreate 创建新的虚拟 HUB -CMD_HubCreate_Help 在 VPN Server 上创建一个新的虚拟 HUB。\n创建的虚拟 HUB 将立即开始工作。\n当 VPN Server,在一个群集中运行,此命令仅对群集控制器有效。新的虚拟 HUB,将作为一个动态的虚拟 HUB。应用 HubSetStatic 命令也可将虚拟 HUB 改为静态的。要想获取已经存储在 VPN Server 上的 HUB,可以运行 HubList 命令获得列表。\n要运行此命令,需要 VPN Server 管理员权限。\n此外,此命令在 VPN Bridge 和群集管理服务器中不起作用。\n在群集上创建虚拟群集控制器 HUB 时,请运行 HubCreateStatic 或者 HubCreateDynamic 命令。(对群集控制器操作时,HubCreate 和 HubCreateDynamic就有相同的功能)。 +CMD_HubCreate_Help 在 Game Server 上创建一个新的虚拟 HUB。\n创建的虚拟 HUB 将立即开始工作。\n当 Game Server,在一个群集中运行,此命令仅对群集控制器有效。新的虚拟 HUB,将作为一个动态的虚拟 HUB。应用 HubSetStatic 命令也可将虚拟 HUB 改为静态的。要想获取已经存储在 Game Server 上的 HUB,可以运行 HubList 命令获得列表。\n要运行此命令,需要 Game Server 管理员权限。\n此外,此命令在 Game Bridge 和群集管理服务器中不起作用。\n在群集上创建虚拟群集控制器 HUB 时,请运行 HubCreateStatic 或者 HubCreateDynamic 命令。(对群集控制器操作时,HubCreate 和 HubCreateDynamic就有相同的功能)。 CMD_HubCreate_Args HubCreate [name] [/PASSWORD:password] CMD_HubCreate_[name] 指定新创建的枢纽虚拟名称。 CMD_HubCreate_PASSWORD 如果您设置的虚拟 HUB 需要密码,请指定管理员密码。否则,会提示您输入。 @@ -5090,7 +5090,7 @@ CMD_HubCreate_PROMPT_NAME 新创建的虚拟 HUB 的名字: # HubCreateDynamic 命令 CMD_HubCreateDynamic 创建一个新的动态虚拟 HUB (集群) -CMD_HubCreateDynamic_Help 在 VPN Server 上创建新的动态虚拟 HUB。\n创建的虚拟 HUB 将立即开始工作。\nVPN Server,在一个群集中运行时,此命令仅对群集控制器有效。新的虚拟 HUB,将作为一个虚拟的动态 HUB。运行 HubSetStatic 命令可以将虚拟 HUB 可以改为静态的。运行 HubList 命令可以获取当前虚拟 HUB 的列表。\n要运行此命令,VPN Server 需要管理员权限。\n此外,此命令在 VPN Bridge,群集管理器,独立的服务器在 VPN Server 工作时不起作用。 +CMD_HubCreateDynamic_Help 在 Game Server 上创建新的动态虚拟 HUB。\n创建的虚拟 HUB 将立即开始工作。\nVPN Server,在一个群集中运行时,此命令仅对群集控制器有效。新的虚拟 HUB,将作为一个虚拟的动态 HUB。运行 HubSetStatic 命令可以将虚拟 HUB 可以改为静态的。运行 HubList 命令可以获取当前虚拟 HUB 的列表。\n要运行此命令,VPN Server 需要管理员权限。\n此外,此命令在 Game Bridge,群集管理器,独立的服务器在 Game Server 工作时不起作用。 CMD_HubCreateDynamic_Args HubCreateDynamic [name] [/PASSWORD:password] CMD_HubCreateDynamic_[name] 指定新创建的虚拟 HUB 的名称。 CMD_HubCreateDynamic_PASSWORD 如果您设置虚拟 HUB 管理密码,请指定管理员密码。否则,会提示您输入。 @@ -5098,7 +5098,7 @@ CMD_HubCreateDynamic_PASSWORD 如果您设置虚拟 HUB 管理密码,请指定 # HubCreateStatic 命令 CMD_HubCreateStatic 新创建一个静态虚拟 HUB (集群用) -CMD_HubCreateStatic_Help 在 VPN Server 上创建一个新的静态虚拟 HUB。\n创建的虚拟 HUB 将立即开始工作。\nVPN Server 在一个群集中运行时,此命令仅对群集控制器有效。新创建的虚拟 HUB,为一个虚拟的动态 HUB。运行 HubSetStatic 命令可以将虚拟 HUB 改为静态的。如果想得到已经保存在 VPN Server 上的 HUB 列表,可以运行 HubList 命令。\n要运行此命令,VPN Server 需要管理员权限。\n此外,此命令在 VPN Bridge,群集管理器,独立的服务器在 VPN Server 工作时不起作用。 +CMD_HubCreateStatic_Help 在 Game Server 上创建一个新的静态虚拟 HUB。\n创建的虚拟 HUB 将立即开始工作。\nVPN Server 在一个群集中运行时,此命令仅对群集控制器有效。新创建的虚拟 HUB,为一个虚拟的动态 HUB。运行 HubSetStatic 命令可以将虚拟 HUB 改为静态的。如果想得到已经保存在 Game Server 上的 HUB 列表,可以运行 HubList 命令。\n要运行此命令,VPN Server 需要管理员权限。\n此外,此命令在 Game Bridge,群集管理器,独立的服务器在 Game Server 工作时不起作用。 CMD_HubCreateStatic_Args HubCreateStatic [name] [/PASSWORD:password] CMD_HubCreateStatic_[name] 指定新创建的虚拟 HUB 的名称。 CMD_HubCreateStatic_PASSWORD 如果您设置虚拟 HUB 管理密码,请指定管理员密码。否则,会提示您输入。 @@ -5106,7 +5106,7 @@ CMD_HubCreateStatic_PASSWORD 如果您设置虚拟 HUB 管理密码,请指定 # HubDelete 命令 CMD_HubDelete 删除虚拟 HUB -CMD_HubDelete_Help 删除 VPN Server 上现有的虚拟 HUB。\n当您删除虚拟 HUB 后,所有的程序连接将断开,新的程序将不能与它连接。\n虚拟 HUB 的所有的设置,用户选项,组选项,证书设置和级联将被删除。\n虚拟 HUB 被删除后,将不能恢复。\n运行此命令,需要 VPN Server 管理员权限。\n此外,此命令在 VPN Bridge,群集管理器,独立的服务器在 VPN Server 工作时不起作用。 +CMD_HubDelete_Help 删除 Game Server 上现有的虚拟 HUB。\n当您删除虚拟 HUB 后,所有的程序连接将断开,新的程序将不能与它连接。\n虚拟 HUB 的所有的设置,用户选项,组选项,证书设置和级联将被删除。\n虚拟 HUB 被删除后,将不能恢复。\n运行此命令,需要 Game Server 管理员权限。\n此外,此命令在 Game Bridge,群集管理器,独立的服务器在 Game Server 工作时不起作用。 CMD_HubDelete_Args HubDelete [name] CMD_HubDelete_[name] 定要删除的虚拟 HUB 名称。 CMD_HubDelete_PROMPT_NAME 删除的虚拟 HUB 名称: @@ -5114,7 +5114,7 @@ CMD_HubDelete_PROMPT_NAME 删除的虚拟 HUB 名称: # HubSetStatic 命令 CMD_HubSetStatic 将虚拟 HUB 的类型变为静态虚拟型 -CMD_HubSetStatic_Help 使用 VPN Server 运行在群集上时,将虚拟 HUB 类型设定为静态虚拟 HUB。当虚拟 HUB 类型改变时,所有的程序连接将被暂时中断。 \n当作为静态虚拟 HUB 工作时,所有的群集成员的服务器上,将生成该名称的虚拟 HUB。每个尝试连接这个虚拟 HUB 的用户,基于各自服务器的负荷状况,确定与这个群集某个成员的连接。\n静态虚拟 HUB,举例说,一个企业从互联网上访问局域网,允许数千或数以万计的用户远程访问 VPN Server。\n要执行这个命令,您必须有 VPN Server 管理员权限。\n此外,此命令在 VPN Bridge,群集管理器,独立的服务器在 VPN Server 工作时不起作用。\n此命令不能用于比 5190 更新的服务器。 +CMD_HubSetStatic_Help 使用 Game Server 运行在群集上时,将虚拟 HUB 类型设定为静态虚拟 HUB。当虚拟 HUB 类型改变时,所有的程序连接将被暂时中断。 \n当作为静态虚拟 HUB 工作时,所有的群集成员的服务器上,将生成该名称的虚拟 HUB。每个尝试连接这个虚拟 HUB 的用户,基于各自服务器的负荷状况,确定与这个群集某个成员的连接。\n静态虚拟 HUB,举例说,一个企业从互联网上访问局域网,允许数千或数以万计的用户远程访问 Game Server。\n要执行这个命令,您必须有 Game Server 管理员权限。\n此外,此命令在 Game Bridge,群集管理器,独立的服务器在 Game Server 工作时不起作用。\n此命令不能用于比 5190 更新的服务器。 CMD_HubSetStatic_Args HubSetStatic [name] CMD_HubSetStatic_[name] 选定拟变更成静态虚拟 HUB 的名称。 CMD_HubChange_PROMPT_NAME 变更设置的虚拟 HUB 名称: @@ -5122,20 +5122,20 @@ CMD_HubChange_PROMPT_NAME 变更设置的虚拟 HUB 名称: # HubSetDynamic 命令 CMD_HubSetDynamic 将虚拟 HUB 的类型变为动态虚拟型 -CMD_HubSetDynamic_Help 使用 VPN Server 运行在群集上时,将虚拟 HUB 类型变更为动态。当虚拟 HUB 类型改变时,所有的程序连接会暂时被中断。\n当该虚拟 HUB 上没有任何成员时,虚拟 HUB 在任何群集上都不存在。当第一个客户端试图连接到动态的虚拟 HUB 时,负荷最低的服务器启动,托管虚拟 HUB。当第二个和随后的客户端试图连接到同一个虚拟 HUB,它们会自动连接到服务器托管的虚拟 HUB。当所有的客户都从一个特定的动态虚拟 HUB 断开,服务器上将不存在任何实体。\n动态虚拟 HUB 的应用很广泛,例如,公司内部每个部门定应一个虚拟 HUB,让员工可以连接到自己所属的虚拟枢纽部门来操作,从而实现集中管理。\n要执行这个命令,您必须有 VPN Server 管理员权限。\n此外,此命令在 VPN Bridge,群集管理器,独立的服务器在 VPN Server 工作时不起作用。\n此命令不能用于比 5190 更新的服务器。 +CMD_HubSetDynamic_Help 使用 Game Server 运行在群集上时,将虚拟 HUB 类型变更为动态。当虚拟 HUB 类型改变时,所有的程序连接会暂时被中断。\n当该虚拟 HUB 上没有任何成员时,虚拟 HUB 在任何群集上都不存在。当第一个客户端试图连接到动态的虚拟 HUB 时,负荷最低的服务器启动,托管虚拟 HUB。当第二个和随后的客户端试图连接到同一个虚拟 HUB,它们会自动连接到服务器托管的虚拟 HUB。当所有的客户都从一个特定的动态虚拟 HUB 断开,服务器上将不存在任何实体。\n动态虚拟 HUB 的应用很广泛,例如,公司内部每个部门定应一个虚拟 HUB,让员工可以连接到自己所属的虚拟枢纽部门来操作,从而实现集中管理。\n要执行这个命令,您必须有 Game Server 管理员权限。\n此外,此命令在 Game Bridge,群集管理器,独立的服务器在 Game Server 工作时不起作用。\n此命令不能用于比 5190 更新的服务器。 CMD_HubSetDynamic_Args HubSetDynamic [name] CMD_HubSetDynamic_[name] 指定拟转变为动态虚拟 HUB 的名称。 # HubList 命令 CMD_HubList 获取一个虚拟 HUB 列表 -CMD_HubList_Help 在 VPN Server 中获得虚拟 HUB 的清单。对于每一个虚拟 HUB,可以获得 [虚拟 HUB 名称],[状态],[类型],[用户数量],[群数量],[访问数量],[MAC 目录的数量],[IP 目录数],[登陆次数],[上次登录],[最终通信时间]。\n但是,如果处于连接状态的虚拟 HUB 在管理模式下,对于匿名用户如果设定为不列举虚拟 HUB,则虚拟 HUB 不会被显示。如果您连接到服务器的管理模式,则所有的虚拟 HUB 会显示清单。\n如果你连接到群集控制器以外的其他群集成员,VPN Server 只显示虚拟 HUB 的托管虚拟主机。如果您连接到群集控制器来管理群集,所有虚拟 HUB 将显示。 +CMD_HubList_Help 在 Game Server 中获得虚拟 HUB 的清单。对于每一个虚拟 HUB,可以获得 [虚拟 HUB 名称],[状态],[类型],[用户数量],[群数量],[访问数量],[MAC 目录的数量],[IP 目录数],[登陆次数],[上次登录],[最终通信时间]。\n但是,如果处于连接状态的虚拟 HUB 在管理模式下,对于匿名用户如果设定为不列举虚拟 HUB,则虚拟 HUB 不会被显示。如果您连接到服务器的管理模式,则所有的虚拟 HUB 会显示清单。\n如果你连接到群集控制器以外的其他群集成员,VPN Server 只显示虚拟 HUB 的托管虚拟主机。如果您连接到群集控制器来管理群集,所有虚拟 HUB 将显示。 CMD_HubList_Args HubList # Hub 命令 CMD_Hub 选择拟管理的虚拟 HUB -CMD_Hub_Help 选择拟管理的虚拟 HUB。在 VPN Server 中,对目标虚拟 HUB 实行配置管理之前,需要用选择命令选定虚拟 HUB。\n当正在连接的 VPN Server 处于管理虚拟 HUB 模式时,您可以选定拟管理的一个虚拟 HUB,而不可以选择其他的虚拟 HUB。与正在连接的 VPN Server 处于服务器管理模式,可以对所有的虚拟 HUB 进行管理。\n获取当前的虚拟 HUB 列表,可以执行 HubList 命令。\n在 VPN Bridge 中,只可以选择名字中带 "BRIDGE" 的虚拟 HUB。 +CMD_Hub_Help 选择拟管理的虚拟 HUB。在 Game Server 中,对目标虚拟 HUB 实行配置管理之前,需要用选择命令选定虚拟 HUB。\n当正在连接的 Game Server 处于管理虚拟 HUB 模式时,您可以选定拟管理的一个虚拟 HUB,而不可以选择其他的虚拟 HUB。与正在连接的 Game Server 处于服务器管理模式,可以对所有的虚拟 HUB 进行管理。\n获取当前的虚拟 HUB 列表,可以执行 HubList 命令。\n在 Game Bridge 中,只可以选择名字中带 "BRIDGE" 的虚拟 HUB。 CMD_Hub_Args Hub [name] CMD_Hub_[name] 选定拟管理的虚拟 HUB 的名称。如果您没有指定参数,目标虚拟 HUB 的选定将被清除。 CMD_Hub_Unselected 取消已经选定的虚拟 HUB。 @@ -5146,13 +5146,13 @@ CMD_Hub_Not_Selected 在运行此命令之前,运用 HUB 管理命令选择 # Online 命令 CMD_Online 虚拟 HUB 的联机 -CMD_Online_Help 如果您正在管理的虚拟 HUB 处于脱机状态,请设置成联机。处于脱机状态的虚拟 HUB,不会接受来自 VPN Client 连接。将虚拟 HUB 设定成联网状态,从而可以接受用户的虚拟连接并提供服务。\n此命令,在 VPN Bridge 中不会运行。\n此命令在 VPN Server 中的虚拟集群 HUB 中不能运行。 +CMD_Online_Help 如果您正在管理的虚拟 HUB 处于脱机状态,请设置成联机。处于脱机状态的虚拟 HUB,不会接受来自 Game Client 连接。将虚拟 HUB 设定成联网状态,从而可以接受用户的虚拟连接并提供服务。\n此命令,在 Game Bridge 中不会运行。\n此命令在 Game Server 中的虚拟集群 HUB 中不能运行。 CMD_Online_Args Online # Offline 命令 CMD_Offline 虚拟 HUB 脱机 -CMD_Offline_Help 如果您正在管理的虚拟 HUB 在线,设置成脱机。虚拟 HUB 如果有连接程序,将全部断开。虚拟 HUB 处于脱机状态,不会接受来自 VPN Client 连接。\n此命令,在 VPN Bridge 中不会运行。\n此命令在 VPN Server 中的虚拟集群 HUB 中不能运行。 +CMD_Offline_Help 如果您正在管理的虚拟 HUB 在线,设置成脱机。虚拟 HUB 如果有连接程序,将全部断开。虚拟 HUB 处于脱机状态,不会接受来自 Game Client 连接。\n此命令,在 Game Bridge 中不会运行。\n此命令在 Game Server 中的虚拟集群 HUB 中不能运行。 CMD_Offline_Args Offline @@ -5161,14 +5161,14 @@ CMD_SetStaticNetwork Set Virtual Hub static IPv4 network parameters CMD_SetStaticNetwork_Help Set the static IPv4 network parameters for the Virtual Hub. They are used when DHCP is not available (e.g. WireGuard sessions). \nYou can get the current settings by using the OptionsGet command. CMD_SetStaticNetwork_Args SetStaticNetwork [/GATEWAY:gateway] [/SUBNET:subnet] CMD_SetStaticNetwork_GATEWAY Specify the IP address of the gateway that will be used for internet communication. -CMD_SetStaticNetwork_SUBNET Specify the subnet mask, required to determine the size of the local VPN network. +CMD_SetStaticNetwork_SUBNET Specify the subnet mask, required to determine the size of the local Game network. CMD_SetStaticNetwork_Prompt_GATEWAY Gateway: CMD_SetStaticNetwork_Prompt_SUBNET Subnet mask: # SetMaxSession 命令 CMD_SetMaxSession 设定虚拟 HUB 的最大同时在线用户数量 -CMD_SetMaxSession_Help 设定现在正在管理的虚拟 HUB 的最大同时在线客户数量。当超过这个数量时,如果从 VPN Client 和 VPN Bridge 连接的时候,超过了最大并发会话数,更多的客户将无法连接。最大同时在线客户数的限制不包括本地的网桥,虚拟的 NAT,级联连接等生成连接不包括在内。\n设置同时在线最大数目,可以通过运行 OptionsGet 命令获得。\n此命令,在 VPN Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_SetMaxSession_Help 设定现在正在管理的虚拟 HUB 的最大同时在线客户数量。当超过这个数量时,如果从 Game Client 和 Game Bridge 连接的时候,超过了最大并发会话数,更多的客户将无法连接。最大同时在线客户数的限制不包括本地的网桥,虚拟的 NAT,级联连接等生成连接不包括在内。\n设置同时在线最大数目,可以通过运行 OptionsGet 命令获得。\n此命令,在 Game Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_SetMaxSession_Args SetMaxSession [max_session] CMD_SetMaxSession_[max_session] 设置最大同时在线客户数,使用整数。当您指定为 0 时,客户数没有限制。 CMD_SetMaxSession_Prompt 最大同时在线客户数: @@ -5176,20 +5176,20 @@ CMD_SetMaxSession_Prompt 最大同时在线客户数: # SetHubPassword 命令 CMD_SetHubPassword 设置虚拟 HUB 的管理密码 -CMD_SetHubPassword_Help 设置目前正在管理的虚拟 HUB 的管理密码。虚拟 HUB,如果设置了管理密码,您可以应用管理密码,虚拟 HUB,VPN Server 的公用事业,虚拟 HUB 连接,您可以通过指定一个连接密码在虚拟 HUB 的管理模式下实现连接。此外,通过 VPN Client 和 VPN Bridge,用户名用 "Administrator" 通过管理员密码,也可以实现连接。\n此命令,不能在 VPN Bridge 中运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_SetHubPassword_Help 设置目前正在管理的虚拟 HUB 的管理密码。虚拟 HUB,如果设置了管理密码,您可以应用管理密码,虚拟 HUB,VPN Server 的公用事业,虚拟 HUB 连接,您可以通过指定一个连接密码在虚拟 HUB 的管理模式下实现连接。此外,通过 Game Client 和 Game Bridge,用户名用 "Administrator" 通过管理员密码,也可以实现连接。\n此命令,不能在 Game Bridge 中运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_SetHubPassword_Args SetHubPassword [password] CMD_SetHubPassword_[password] 设定密码。如果您不指定将被提示输入密码。 # SetEnumAllow 命令 CMD_SetEnumAllow 设定虚拟 HUB 允许向匿名用户显示。 -CMD_SetEnumAllow_Help 变更虚拟 HUB 的控制选项,对于匿名用户,允许虚拟 HUB 显示。当您设置了此选项,VPN Client 的用户,在 VPN Server 只需输入地址即可显示虚拟 HUB。虚拟 HUB 一创建成功,即可显示。此外,如果执行 SetEnumDeny 命令,可以禁止向匿名用户显示。虚拟 HUB 是在统计创建时设定允许显示与否。\n此命令,在 VPN Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_SetEnumAllow_Help 变更虚拟 HUB 的控制选项,对于匿名用户,允许虚拟 HUB 显示。当您设置了此选项,VPN Client 的用户,在 Game Server 只需输入地址即可显示虚拟 HUB。虚拟 HUB 一创建成功,即可显示。此外,如果执行 SetEnumDeny 命令,可以禁止向匿名用户显示。虚拟 HUB 是在统计创建时设定允许显示与否。\n此命令,在 Game Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_SetEnumAllow_Args SetEnumAllow # SetEnumDeny 命令 CMD_SetEnumDeny 设定虚拟 HUB 禁止向匿名用户显示。 -CMD_SetEnumDeny_Help 变更虚拟 HUB 的控制选项,对于匿名用户,禁止虚拟 HUB 显示。当您设置了此选项,VPN Client 的用户,在 VPN Server 输入检索虚拟 HUB,虚拟 HUB 也不会显示。此外,如果执行 SetEnumAllow 命令,可以允许向匿名用户显示。虚拟 HUB 是在统计创建时设定允许显示与否。\n此命令,在 VPN Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_SetEnumDeny_Help 变更虚拟 HUB 的控制选项,对于匿名用户,禁止虚拟 HUB 显示。当您设置了此选项,VPN Client 的用户,在 Game Server 输入检索虚拟 HUB,虚拟 HUB 也不会显示。此外,如果执行 SetEnumAllow 命令,可以允许向匿名用户显示。虚拟 HUB 是在统计创建时设定允许显示与否。\n此命令,在 Game Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_SetEnumDeny_Args SetEnumDeny @@ -5208,7 +5208,7 @@ CMD_OptionsGet_SUBNET Default subnet # RadiusServerSet 命令 CMD_RadiusServerSet 使用在用户认证中使用的 RADIUS 服务器设置 -CMD_RadiusServerSet_Help 接受用户当前以 RADIUS 服务器认证模式管理虚拟 HUB ,你需指定外部 RADIUS 服务器,以确认用户名和密码(您可以指定多个主机名,并将它们用逗号或者分号隔开)。\nRadius 服务器必须设置为接受来自 VPN Server IP 地址的请求。此外,密码认证协议(PAP)的认证必须被启用。\n此命令不能在 VPN Bridge 上运行。\n此命令在 VPN Server 以集群运行的虚拟 HUB 上不能运行。 +CMD_RadiusServerSet_Help 接受用户当前以 RADIUS 服务器认证模式管理虚拟 HUB ,你需指定外部 RADIUS 服务器,以确认用户名和密码(您可以指定多个主机名,并将它们用逗号或者分号隔开)。\nRadius 服务器必须设置为接受来自 Game Server IP 地址的请求。此外,密码认证协议(PAP)的认证必须被启用。\n此命令不能在 Game Bridge 上运行。\n此命令在 Game Server 以集群运行的虚拟 HUB 上不能运行。 CMD_RadiusServerSet_Args RadiusServerSet [server_name:port] [/SECRET:secret] [/RETRY_INTERVAL:interval] CMD_RadiusServerSet_[server_name:port] 用 [主机名:端口号] 的格式,指定 RADIUS 服务器的主机名,IP 地址和 UDP 端口号。如果省略端口号则用 1812。您可以指定多个主机名,并将它们用逗号或者分号隔开。 CMD_RadiusServerSet_SECRET 设置与 RADIUS 服务器之间的通信 (密码)。 @@ -5221,13 +5221,13 @@ CMD_RadiusServerSet_EVAL_NUMINTERVAL 重试间隔为 500 毫秒到 10000 毫秒 # RadiusServerDelete 命令 CMD_RadiusServerDelete 删除应用于用户认证的 RADIUS 服务器设置 -CMD_RadiusServerDelete_Help 目前,正在管理的虚拟 HUB,用户以 RADIUS 服务器认证模式连接时,删除外部 RADIUS 服务器设定,使服务器不能验证。目前 RADIUS 服务器的设置,可以运行 RadiusServerGet 命令获得。\n此命令,虚拟 VPN Bridge 中不能运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_RadiusServerDelete_Help 目前,正在管理的虚拟 HUB,用户以 RADIUS 服务器认证模式连接时,删除外部 RADIUS 服务器设定,使服务器不能验证。目前 RADIUS 服务器的设置,可以运行 RadiusServerGet 命令获得。\n此命令,虚拟 Game Bridge 中不能运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_RadiusServerDelete_Args RadiusServerDelete # RadiusServerGet 命令 CMD_RadiusServerGet 获取用于用户认证的 RADIUS 服务器设置 -CMD_RadiusServerGet_Help 用户使用 RADIUS 服务器身份验证模式连接到现在管理的虚拟 HUB,您可以获取 RADIUS 服务器的当前设置。\n此命令,在虚拟 VPN Bridge 中不能运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_RadiusServerGet_Help 用户使用 RADIUS 服务器身份验证模式连接到现在管理的虚拟 HUB,您可以获取 RADIUS 服务器的当前设置。\n此命令,在虚拟 Game Bridge 中不能运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_RadiusServerGet_Args RadiusServerGet CMD_RadiusServerGet_STATUS RADIUS 服务器的使用 CMD_RadiusServerGet_HOST RADIUS 服务器主机名或 IP 地址 @@ -5296,14 +5296,14 @@ CMD_LogPacketSaveType_Prompt_SAVE 选定 none, header, full: # CAList 命令 CMD_CAList 获取可以信任的机构颁发证书的列表 -CMD_CAList_Help 管理可以信任的机构颁发的证书。VPN Client 如果用认证模式连接时,可以用保存的证书来验证其提供的证书。\n此命令,在虚拟 VPN Bridge 中不能运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CAList_Help 管理可以信任的机构颁发的证书。VPN Client 如果用认证模式连接时,可以用保存的证书来验证其提供的证书。\n此命令,在虚拟 Game Bridge 中不能运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CAList_Args CAList CMD_CAList_COLUMN_ID ID # CAAdd 命令 CMD_CAAdd 添加可以信任的机构颁发的证书 -CMD_CAAdd_Help 在虚拟 HUB 管理的可信任的证书颁发机构的证书列表中,添加一个新的证书。如果客户端使用签名认证模式连接,管理中的证书将用来识别客户的证书。\n要取得当前的证书列表,可以执行 CAList 命令。\n要添加一个证书,必须将证书保存为 X.509 格式保存。\n此命令,在虚拟 VPN Bridge 中不能运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CAAdd_Help 在虚拟 HUB 管理的可信任的证书颁发机构的证书列表中,添加一个新的证书。如果客户端使用签名认证模式连接,管理中的证书将用来识别客户的证书。\n要取得当前的证书列表,可以执行 CAList 命令。\n要添加一个证书,必须将证书保存为 X.509 格式保存。\n此命令,在虚拟 Game Bridge 中不能运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CAAdd_Args CAAdd [path] CMD_CAAdd_[path] 指定注册 X.509 证书的文件名。 CMD_CAAdd_PROMPT_PATH 注册 X.509 证书文件的名称: @@ -5311,7 +5311,7 @@ CMD_CAAdd_PROMPT_PATH 注册 X.509 证书文件的名称: # CADelete 命令 CMD_CADelete 删除可以信任的机构颁发的证书 -CMD_CADelete_Help 从正在管理的可信任机构颁发的证书列表中,删除现有的证书。\n如果要获取当前的证书列表,可以执行 CAList 命令。\n此命令,在虚拟 VPN Bridge 中不能运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CADelete_Help 从正在管理的可信任机构颁发的证书列表中,删除现有的证书。\n如果要获取当前的证书列表,可以执行 CAList 命令。\n此命令,在虚拟 Game Bridge 中不能运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CADelete_Args CADelete [id] CMD_CADelete_[id] 指定拟删除的证书的 ID。 CMD_CADelete_PROMPT_ID 拟删除证书的 ID: @@ -5319,7 +5319,7 @@ CMD_CADelete_PROMPT_ID 拟删除证书的 ID: # CAGet 命令 CMD_CAGet 获得可信任机构颁发的证书。 -CMD_CAGet_Help 获取虚拟 HUB 目前管理的可信任机构颁布的证书的列表,并将其保存为 X.509 的文件格式。\n此命令,在虚拟 VPN Bridge 中不能运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CAGet_Help 获取虚拟 HUB 目前管理的可信任机构颁布的证书的列表,并将其保存为 X.509 的文件格式。\n此命令,在虚拟 Game Bridge 中不能运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CAGet_Args CAGet [id] [/SAVECERT:path] CMD_CAGet_[id] 制定获得证书的 ID。 CMD_CAGet_SAVECERT 指定文件名以保存获取的证书。 @@ -5338,22 +5338,22 @@ CMD_CascadeCreate 创建一个新的级联接续 CMD_CascadeCreate_Help 在当前虚拟 HUB 上创建一个新的级联接续。\n如果您使用虚拟 HUB 级联同一个或者另一个虚拟 HUB,可以建立级联接续。\n要创建一个级联,作为初始参数,需设定级联的名称,连接的服务器,目标 HUB 的名称和用户名。创建一个新的级联时,用户身份验证类型被初始化为 [匿名认证],代理服务器和服务器证书验证未设置。要更改这些设置,请在创建一个级联之后用 "Cascade" 命名的指令来执行。\n\n[使用级联的警告]\n如果您使用级联多个虚拟 HUB 可以构成 2 层的网桥,如果连接方法错误可能会将连接做成绳状。所以使用级联功能,一定要精心设计。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadeCreate_Args CascadeCreate [name] [/SERVER:hostname:port] [/HUB:hubname] [/USERNAME:username] CMD_CascadeCreate_[name] 指定新创建级联的名称。 -CMD_CascadeCreate_SERVER 按照 [主机名:端口号] 的格式,设置 VPN Server 的主机名和端口号,您也可以指定 IP 地址。 -CMD_CascadeCreate_HUB 选定目标 VPN Server 内的虚拟 HUB。 -CMD_CascadeCreate_USERNAME 设定连接到 VPN Server 时所须的用户名认证名称。 +CMD_CascadeCreate_SERVER 按照 [主机名:端口号] 的格式,设置 Game Server 的主机名和端口号,您也可以指定 IP 地址。 +CMD_CascadeCreate_HUB 选定目标 Game Server 内的虚拟 HUB。 +CMD_CascadeCreate_USERNAME 设定连接到 Game Server 时所须的用户名认证名称。 CMD_CascadeCreate_Prompt_Name 级联接续的名称: -CMD_CascadeCreate_Prompt_Server 目标 VPN Server 的主机名和端口号: +CMD_CascadeCreate_Prompt_Server 目标 Game Server 的主机名和端口号: CMD_CascadeCreate_Prompt_Hub 目标虚拟 HUB 名称: CMD_CascadeCreate_Prompt_Username 连接使用的用户名: # CascadeSet 命令 CMD_CascadeSet 对级联连接方的设定 -CMD_CascadeSet_Help 对于虚拟 HUB 目前管理的已经连接的级联,设置连接方的 VPN 主机名和端口号,虚拟 HUB 名,用户名等。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CascadeSet_Help 对于虚拟 HUB 目前管理的已经连接的级联,设置连接方的 Game 主机名和端口号,虚拟 HUB 名,用户名等。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadeSet_Args CascadeSet [name] [/SERVER:hostname:port] [/HUB:hubname] CMD_CascadeSet_[name] 指定级联名称来改变设置。 -CMD_CascadeSet_SERVER 按照 [主机名:端口号] 的格式,设置连接方 VPN Server 的主机名和端口号。您也可以指定 IP 地址。 -CMD_CascadeSet_HUB 设置连接方 VPN Server 内的虚拟 HUB。 +CMD_CascadeSet_SERVER 按照 [主机名:端口号] 的格式,设置连接方 Game Server 的主机名和端口号。您也可以指定 IP 地址。 +CMD_CascadeSet_HUB 设置连接方 Game Server 内的虚拟 HUB。 # CascadeGet 命令 @@ -5372,23 +5372,23 @@ CMD_CascadeDelete_[name] 指定您想删除的级联连接的名称。 # CascadeUsernameSet 命令 CMD_CascadeUsernameSet 设置级联连接的用户名 -CMD_CascadeUsernameSet_Help 选定已在虚拟 HUB 上注册的级联,设定其用户名,当连接到 VPN Server 时,用此用户名来进行身份验证。\n此外,您可以指定用户身份验证的种类,或可以指定所需的参数。如果您想更改这些设置,可以运行 CascadeAnonymousSet,CascadePasswordSet,CascadeCertSet 等命令。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CascadeUsernameSet_Help 选定已在虚拟 HUB 上注册的级联,设定其用户名,当连接到 Game Server 时,用此用户名来进行身份验证。\n此外,您可以指定用户身份验证的种类,或可以指定所需的参数。如果您想更改这些设置,可以运行 CascadeAnonymousSet,CascadePasswordSet,CascadeCertSet 等命令。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadeUsernameSet_Args CascadeUsernameSet [name] [/USERNAME:username] CMD_CascadeUsernameSet_[name] 指定级联名称来改变设置。 -CMD_CascadeUsernameSet_USERNAME 级联连接到 VPN Server 时,指定用户名要求用户进行身份验证。 +CMD_CascadeUsernameSet_USERNAME 级联连接到 Game Server 时,指定用户名要求用户进行身份验证。 CMD_CascadeUsername_Notice 连接身份验证,是在密码验证中设置的。用户名变更之后,需要用 CascadePasswordSet 指令重新设置密码。 # CascadeAnonymousSet 命令 CMD_CascadeAnonymousSet 将级联连接的用户认证类型设置为匿名身份验证 -CMD_CascadeAnonymousSet_Help 选定虚拟 HUB 中已经注册的级联,将级联连接到 VPN Server 所需的用户身份验证方法设定为匿名身份验证。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CascadeAnonymousSet_Help 选定虚拟 HUB 中已经注册的级联,将级联连接到 Game Server 所需的用户身份验证方法设定为匿名身份验证。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadeAnonymousSet_Args CascadeAnonymousSet [name] CMD_CascadeAnonymousSet_[name] 指定级联名称来改变设置。 # CascadePasswordSet 命令 CMD_CascadePasswordSet 将级联连接时所需的用户验证设置为密码验证 -CMD_CascadePasswordSet_Help 选定虚拟 HUB 中已经注册的级联,将级联连接到 VPN Server 所需的用户身份验证方法设定为密码验证。密码验证的种类指定为,[标准密码验证] 和 [RADIUS 或 NT域身份验证]。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CascadePasswordSet_Help 选定虚拟 HUB 中已经注册的级联,将级联连接到 Game Server 所需的用户身份验证方法设定为密码验证。密码验证的种类指定为,[标准密码验证] 和 [RADIUS 或 NT域身份验证]。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadePasswordSet_Args CascadePasswordSet [name] [/PASSWORD:password] [/TYPE:standard|radius] CMD_CascadePasswordSet_[name] 指定级联名称来改变设置。 CMD_CascadePasswordSet_PASSWORD 指定密码验证所使用的密码。否则,会提示您输入密码。 @@ -5399,7 +5399,7 @@ CMD_CascadePasswordSet_Type_Invalid 指定 standard 或者 radius 时出错。 # CascadeCertSet 命令 CMD_CascadeCertSet 将级联连接时所需的用户验证设置为客户证书验证 -CMD_CascadeCertSet_Help 选定虚拟 HUB 中已经注册的级联,将级联连接到 VPN Server 所需的用户身份验证方法设定为客户证书验证。证书应为 X.509 证书文件格式,并且用变换为 Base 64 密钥文件编码。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CascadeCertSet_Help 选定虚拟 HUB 中已经注册的级联,将级联连接到 Game Server 所需的用户身份验证方法设定为客户证书验证。证书应为 X.509 证书文件格式,并且用变换为 Base 64 密钥文件编码。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadeCertSet_Args CascadeCertSet [name] [/LOADCERT:cert] [/LOADKEY:key] CMD_CascadeCertSet_[name] 指定级联名称来改变设置。 CMD_CascadeCertSet_LOADCERT 选定 X.509 证书名称用来进行证书认证。 @@ -5418,28 +5418,28 @@ CMD_CascadeCertSet_Cert_Not_Exists 证书没有存储在所指定的级联连接 # CascadeEncryptEnable 命令 CMD_CascadeEncryptEnable 启用级联通信时加密 -CMD_CascadeEncryptEnable_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 VPN Server 之间通信时,设置通信内容为 SSL 加密。\n通常情况下,和 VPN Server 的通信进行 SSL 加密,以防止窃听和篡改信息。您还可以禁用加密。如果您禁用加密,通信的流速将提高,传输数据以明文传输到网络上。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CascadeEncryptEnable_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 Game Server 之间通信时,设置通信内容为 SSL 加密。\n通常情况下,和 Game Server 的通信进行 SSL 加密,以防止窃听和篡改信息。您还可以禁用加密。如果您禁用加密,通信的流速将提高,传输数据以明文传输到网络上。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadeEncryptEnable_Args CascadeEncryptEnable [name] CMD_CascadeEncryptEnable_[name] 指定级联名称来改变设置。 # CascadeEncryptDisable 命令 CMD_CascadeEncryptDisable 级联连接通信时,禁用加密 -CMD_CascadeEncryptDisable_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 VPN Server 之间通信时,设置通信内容为禁止加密。\n通常情况下,和 VPN Server 的通信进行 SSL 加密,以防止窃听和篡改信息。您还可以禁用加密。如果您禁用加密,通信的流速将提高,传输数据以明文传输到网络上。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CascadeEncryptDisable_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 Game Server 之间通信时,设置通信内容为禁止加密。\n通常情况下,和 Game Server 的通信进行 SSL 加密,以防止窃听和篡改信息。您还可以禁用加密。如果您禁用加密,通信的流速将提高,传输数据以明文传输到网络上。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadeEncryptDisable_Args CascadeEncryptDisable [name] CMD_CascadeEncryptDisable_[name] 指定级联名称来改变设置。 # CascadeCompressEnable 命令 CMD_CascadeCompressEnable 启用级联通信是数据压缩功能 -CMD_CascadeCompressEnable_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 VPN Server 之间通信时,设置通信内容为压缩内容。\n压缩量最大可以达到 80% 。但是,实行压缩,会给客户端和服务器双方的 CPU 造成很高的负荷。如果网络速度在 10 Mbps 以上,实施压缩后会减少传输流量,可能会适得其反。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CascadeCompressEnable_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 Game Server 之间通信时,设置通信内容为压缩内容。\n压缩量最大可以达到 80% 。但是,实行压缩,会给客户端和服务器双方的 CPU 造成很高的负荷。如果网络速度在 10 Mbps 以上,实施压缩后会减少传输流量,可能会适得其反。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadeCompressEnable_Args CascadeCompressEnable [name] CMD_CascadeCompressEnable_[name] 指定级联名称来改变设置。 # CascadeCompressDisable 命令 CMD_CascadeCompressDisable 级联通信是数据禁止压缩功能 -CMD_CascadeCompressDisable_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 VPN Server 之间通信时,设置通信内容为禁止压缩。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CascadeCompressDisable_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 Game Server 之间通信时,设置通信内容为禁止压缩。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadeCompressDisable_Args CascadeCompressDisable [name] CMD_CascadeCompressDisable_[name] 指定级联名称来改变设置。 @@ -5475,14 +5475,14 @@ CMD_CascadeHttpHeaderGet_[name] Specify the name of the Cascade Connection whose # CascadeProxyNone 命令 CMD_CascadeProxyNone 将级联的连接方法设置为直接与 TCP/IP 连接 -CMD_CascadeProxyNone_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 VPN Server 之间通信时,设置连接方法为 [直接与 TCP/IP 连接],而不通过代理服务器。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CascadeProxyNone_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 Game Server 之间通信时,设置连接方法为 [直接与 TCP/IP 连接],而不通过代理服务器。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadeProxyNone_Args CascadeProxyNone [name] CMD_CascadeProxyNone_[name] 指定级联名称来改变设置。 # CascadeProxyHttp 命令 CMD_CascadeProxyHttp 将级联连接方法设定为通过 HTTP 代理服务器 -CMD_CascadeProxyHttp_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 VPN Server 之间通信时,设置连接方法为,[通过 HTTP 代理服务器连接],然后设置要通过的 HTTP 代理服务器的主机名和端口号,用户名和密码 (如果需要)。\n使用的 HTTP 代理服务器,必须有适合 HTTPS 通信的连接方式。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CascadeProxyHttp_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 Game Server 之间通信时,设置连接方法为,[通过 HTTP 代理服务器连接],然后设置要通过的 HTTP 代理服务器的主机名和端口号,用户名和密码 (如果需要)。\n使用的 HTTP 代理服务器,必须有适合 HTTPS 通信的连接方式。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadeProxyHttp_Args CascadeProxyHttp [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxyHttp_[name] 指定级联名称来改变设置。 CMD_CascadeProxyHttp_SERVER [主机:端口的形式],通过指定的 HTTP 代理服务器的主机名或 IP 地址和端口号。 @@ -5493,7 +5493,7 @@ CMD_CascadeProxyHttp_Prompt_Server 代理服务器主机名和端口号: # CascadeProxySocks 命令 CMD_CascadeProxySocks 将级联连接方法设定为通过 SOCKS4 代理服务器 -CMD_CascadeProxySocks_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 VPN Server 之间通信时,设置连接方法为 [通过 SOCKS4 代理服务器],设置 SOCKS4 代理服务器的主机名和端口号,用户名和密码 (如果需要)。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CascadeProxySocks_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 Game Server 之间通信时,设置连接方法为 [通过 SOCKS4 代理服务器],设置 SOCKS4 代理服务器的主机名和端口号,用户名和密码 (如果需要)。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadeProxySocks_Args CascadeProxySocks [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxySocks_[name] 指定级联名称来改变设置。 CMD_CascadeProxySocks_SERVER 按照 [主机名:端口号] 的格式,设定代理服务器主机名或 IP 地址和端口号。 @@ -5503,7 +5503,7 @@ CMD_CascadeProxySocks_PASSWORD 如果连接到 SOCKS4 代理服务器时需要 # CascadeProxySocks5 命令 CMD_CascadeProxySocks5 将级联连接方法设定为通过 SOCKS5 代理服务器 -CMD_CascadeProxySocks5_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 VPN Server 之间通信时,设置连接方法为 [通过 SOCKS5 代理服务器],设置 SOCKS5 代理服务器的主机名和端口号,用户名和密码 (如果需要)。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CascadeProxySocks5_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 Game Server 之间通信时,设置连接方法为 [通过 SOCKS5 代理服务器],设置 SOCKS5 代理服务器的主机名和端口号,用户名和密码 (如果需要)。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadeProxySocks5_Args CascadeProxySocks5 [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxySocks5_[name] 指定级联名称来改变设置。 CMD_CascadeProxySocks5_SERVER 按照 [主机名:端口号] 的格式,设定代理服务器主机名或 IP 地址和端口号。 @@ -5513,14 +5513,14 @@ CMD_CascadeProxySocks5_PASSWORD 如果连接到 SOCKS5 代理服务器时需要 # CascadeServerCertEnable 命令 CMD_CascadeServerCertEnable 启用级联服务器证书验证选项 -CMD_CascadeServerCertEnable_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 VPN Server 之间通信时,验证目标连接的 VPN 的服务器提供的 SSL 证书是否可以信任。\n如果启用此选项,需要将在目标服务器的证书事先通过 CascadeServerCertSet 指令设置到级联的连接设置中,或者在虚拟 HUB 的可信任证书列表中,运行 CAAdd 指令,将有服务器的 SSL 证书署名的路线证书添加进去。\n当启用服务器证书验证选项时,如果 VPN Server 提供的证书不可信,连接将断开,并重试。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CascadeServerCertEnable_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 Game Server 之间通信时,验证目标连接的 Game 的服务器提供的 SSL 证书是否可以信任。\n如果启用此选项,需要将在目标服务器的证书事先通过 CascadeServerCertSet 指令设置到级联的连接设置中,或者在虚拟 HUB 的可信任证书列表中,运行 CAAdd 指令,将有服务器的 SSL 证书署名的路线证书添加进去。\n当启用服务器证书验证选项时,如果 Game Server 提供的证书不可信,连接将断开,并重试。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadeServerCertEnable_Args CascadeServerCertEnable [name] CMD_CascadeServerCertEnable_[name] 指定级联名称来改变设置。 # CascadeServerCertDisable 命令 CMD_CascadeServerCertDisable 禁用级联服务器证书验证选项 -CMD_CascadeServerCertDisable_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 VPN Server 之间通信时,对于连接方提供的 SSL 证书,不需要检查是否可以信任。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CascadeServerCertDisable_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 Game Server 之间通信时,对于连接方提供的 SSL 证书,不需要检查是否可以信任。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadeServerCertDisable_Args CascadeServerCertDisable [name] CMD_CascadeServerCertDisable_[name] 指定级联名称来改变设置。 @@ -5541,7 +5541,7 @@ CMD_CascadeDefaultCADisable_[name] 指定级联名称来改变设置。 # CascadeServerCertSet 命令 CMD_CascadeServerCertSet 设置级联连接的服务器特定证书 -CMD_CascadeServerCertSet_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 VPN Server 之间通信时,事先将连接方提供的 SSL 证书注册。\n如果启用此选项,需要将在目标服务器的证书事先通过指令设置到级联的连接设置中,或者在虚拟 HUB 的可信任证书列表中,运行 CAAdd 指令,将有服务器的 SSL 证书署名的路线证书添加进去。\n当启用服务器证书验证选项时,如果 VPN Server 提供的证书不可信,连接将断开,并重试。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CascadeServerCertSet_Help 指定已经在当前虚拟 HUB 注册的级联连接,当此连接和 Game Server 之间通信时,事先将连接方提供的 SSL 证书注册。\n如果启用此选项,需要将在目标服务器的证书事先通过指令设置到级联的连接设置中,或者在虚拟 HUB 的可信任证书列表中,运行 CAAdd 指令,将有服务器的 SSL 证书署名的路线证书添加进去。\n当启用服务器证书验证选项时,如果 Game Server 提供的证书不可信,连接将断开,并重试。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadeServerCertSet_Args CascadeServerCertSet [name] [/LOADCERT:cert] CMD_CascadeServerCertSet_[name] 指定级联名称来改变设置。 CMD_CascadeServerCertSet_LOADCERT 设定文件名保存服务器固有的 X.509 格式的证书。 @@ -5564,17 +5564,17 @@ CMD_CascadeServerCertGet_SAVECERT 指定名称以 X.509 格式保存服务器的 # CascadeDetailSet 命令 CMD_CascadeDetailSet 级联通信的高级设置 -CMD_CascadeDetailSet_Help 选定在当前虚拟 HUB 上已注册的级联,设置级联和 VPN Server 连接通信时使用的 VPN 自定义的通信协议。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CascadeDetailSet_Help 选定在当前虚拟 HUB 上已注册的级联,设置级联和 Game Server 连接通信时使用的 Game 自定义的通信协议。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadeDetailSet_Args CascadeDetailSet [name] [/MAXTCP:max_connection] [/INTERVAL:interval] [/TTL:disconnect_span] [/HALF:yes|no] [/NOQOS:yes|no] CMD_CascadeDetailSet_[name] 指定级联名称来改变设置。 -CMD_CascadeDetailSet_MAXTCP VPN 通信中使用的 TCP 连接的数量,用从 1 到 32 的整数来指定。和 VPN Server 之间的 VPN 数据传输,可以通过使用多个 TCP 连接,提高通信速度。\n注意: 如果您使用高速连接到大约使用 8 根,如果是缓慢的拨号服务器,请使用一根。 -CMD_CascadeDetailSet_INTERVAL 如果使用多个 TCP 连接进行 VPN 通信时,请设定各个 TCP 连接之间确立连接秒数。默认值为 1 秒。 +CMD_CascadeDetailSet_MAXTCP Game 通信中使用的 TCP 连接的数量,用从 1 到 32 的整数来指定。和 Game Server 之间的 Game 数据传输,可以通过使用多个 TCP 连接,提高通信速度。\n注意: 如果您使用高速连接到大约使用 8 根,如果是缓慢的拨号服务器,请使用一根。 +CMD_CascadeDetailSet_INTERVAL 如果使用多个 TCP 连接进行 Game 通信时,请设定各个 TCP 连接之间确立连接秒数。默认值为 1 秒。 CMD_CascadeDetailSet_TTL 如果您设置每个 TCP 连接的寿命,从连接到断开用秒表示。0 表示寿命未设置。 -CMD_CascadeDetailSet_HALF 如果启动半双工模式选择 "yes"。使用两根以上的 VPN 连接进行 TCP 通信时,可以使用 "半双工模式"。启动半双工模式后,每个 TCP 可以固定一半连接实现单方向的数据传输。例如,使用 8 根 TCP 连接建立 VPN 通信,使用半双工模式后,会有 4 路 TCP 连接上船数据,剩下的 4 路负责下载数据。 +CMD_CascadeDetailSet_HALF 如果启动半双工模式选择 "yes"。使用两根以上的 Game 连接进行 TCP 通信时,可以使用 "半双工模式"。启动半双工模式后,每个 TCP 可以固定一半连接实现单方向的数据传输。例如,使用 8 根 TCP 连接建立 Game 通信,使用半双工模式后,会有 4 路 TCP 连接上船数据,剩下的 4 路负责下载数据。 CMD_CascadeDetailSet_NOQOS 禁用 VoIP/ QoS 对应功能选择 "yes"。通常选择 "no"。 CMD_CascadeDetailSet_Eval_MaxTcp TCP 连接请在 1-32 之间选定。 CMD_CascadeDetailSet_Eval_Interval TCP 连接之间建立连接的间隔请选定为 1 秒以上。 -CMD_CascadeDetailSet_Prompt_MaxTcp 在 VPN 通信中使用的 TCP 连接数: +CMD_CascadeDetailSet_Prompt_MaxTcp 在 Game 通信中使用的 TCP 连接数: CMD_CascadeDetailSet_Prompt_Interval TCP 连接之间建立连接的间隔: CMD_CascadeDetailSet_Prompt_TTL 每一个 TCP 连接的寿命 (如为 0 则表示没有) : CMD_CascadeDetailSet_Prompt_HALF 使用半双工模式 (yes/no): @@ -5582,7 +5582,7 @@ CMD_CascadeDetailSet_Prompt_HALF 使用半双工模式 (yes/no): # CascadePolicySet 命令 CMD_CascadePolicySet 设置级联连接的安全协议 -CMD_CascadePolicySet_Help 选定当前虚拟 HUB 上已经注册的级联连接,设置级联连接建立时所适用的安全协议。\n虚拟 HUB 和别的 VPN Server 进行级联连接时,连接方的虚拟 HUB 中将产生新的级联,运行此命令可以设置级联的安全协议。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CascadePolicySet_Help 选定当前虚拟 HUB 上已经注册的级联连接,设置级联连接建立时所适用的安全协议。\n虚拟 HUB 和别的 Game Server 进行级联连接时,连接方的虚拟 HUB 中将产生新的级联,运行此命令可以设置级联的安全协议。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadePolicySet_Args [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_CascadePolicySet_[name] 指定级联名称来改变设置。 CMD_CascadePolicySet_NAME 选定要更改设置的协议名称。变更协议的名称和可变更的值,可通过运行 PolicyList 命令获得列表。 @@ -5596,7 +5596,7 @@ CMD_CascadePolicySet_Invalid_Range 协议 "%S" 请在 %s 范围内选定。 # PolicyList 命令 CMD_PolicyList 查看安全协议和可以设置的值得列表 -CMD_PolicyList_Help 显示 VPN Server 中的用户,群,级联的安全协议的项目名称,说明,以及可以设定的值的清单。\n不指定任何参数的前提下运行 PolicyList 命令,你可以获得被支持的安全协议的名称和说明。\n如果用 PolicyList 指令指定名称,您可以获得关于这个协议的详细说明,及值的类型和值的范围。 +CMD_PolicyList_Help 显示 Game Server 中的用户,群,级联的安全协议的项目名称,说明,以及可以设定的值的清单。\n不指定任何参数的前提下运行 PolicyList 命令,你可以获得被支持的安全协议的名称和说明。\n如果用 PolicyList 指令指定名称,您可以获得关于这个协议的详细说明,及值的类型和值的范围。 CMD_PolicyList_Args PolicyList [name] CMD_PolicyList_[name] 选定想要显示的协议名称。如果没有指定,所有的名称和安全协议及其说明将被列表的支持。 CMD_PolicyList_Invalid_Name 无效的安全协议名称。 @@ -5633,21 +5633,21 @@ CMD_CascadeRename_PROMPT_NEW 新名称: # CascadeOnline 命令 CMD_CascadeOnline 设置级联接续的在线状态 -CMD_CascadeOnline_Help 选定在当前虚拟 HUB 上注册的级联,将级联的连接状态设定为连接。级联成功连接后,可以通过连接设定连接到 VPN Server。处于在线状态的级联,除非运行 CascadeOffline 脱机命令,则 VPN Server 始终保持连接。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CascadeOnline_Help 选定在当前虚拟 HUB 上注册的级联,将级联的连接状态设定为连接。级联成功连接后,可以通过连接设定连接到 Game Server。处于在线状态的级联,除非运行 CascadeOffline 脱机命令,则 Game Server 始终保持连接。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadeOnline_Args CascadeOnline [name] CMD_CascadeOnline_[name] 指定级联名称设定为联机状态。 # CascadeOffline 命令 CMD_CascadeOffline 将级联设置为脱机状态 -CMD_CascadeOffline_Help 选定在当前虚拟 HUB 上注册的级联,将级联的连接状态设定为脱机。处于脱机状态的级联,除非运行 CascadeOnline 命令使它连线,否则无法连接到 VPN Server。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_CascadeOffline_Help 选定在当前虚拟 HUB 上注册的级联,将级联的连接状态设定为脱机。处于脱机状态的级联,除非运行 CascadeOnline 命令使它连线,否则无法连接到 Game Server。\n此命令在集群虚拟 HUB 中不能运行。 CMD_CascadeOffline_Args CascadeOffline [name] CMD_CascadeOffline_[name] 指定级联名称设置到脱机状态。 # AccessAdd 命令 CMD_AccessAdd 添加规则到允许访问列表 (IPv4) -CMD_AccessAdd_Help 在当前虚拟 HUB 的访问列表中,添加新的规则。\n访问列表指的是虚拟 HUB 中,对流动的数据包进行筛选的规则,访问列表中可以登录多条规则,每条规则可以定义优先顺序。所有的数据包,按照最初适用的条件,或是通过或是销毁。不符合任何规则的数据包则将被默许通过。您也可以使用AccessAddEx 命令,来生成延迟、时基误差和数据包丢失。\n此命令,在 VPN Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_AccessAdd_Help 在当前虚拟 HUB 的访问列表中,添加新的规则。\n访问列表指的是虚拟 HUB 中,对流动的数据包进行筛选的规则,访问列表中可以登录多条规则,每条规则可以定义优先顺序。所有的数据包,按照最初适用的条件,或是通过或是销毁。不符合任何规则的数据包则将被默许通过。您也可以使用AccessAddEx 命令,来生成延迟、时基误差和数据包丢失。\n此命令,在 Game Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_AccessAdd_Args AccessAdd [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/TCPSTATE:established|unestablished] CMD_AccessAdd_[pass|discard] 确定数据包跟规则条件一致时的处理。当您指定 pass 意为通过,指定 discard,意为销毁。 CMD_AccessAdd_MEMO 选定规则的解释 (备忘录)。 @@ -5680,7 +5680,7 @@ CMD_AccessAdd_Prompt_TCPSTATE TCP 连接的状态 (Established/Unestablished): # AccessAddEx 命令 CMD_AccessAddEx 添加扩展访问列表规则 (IPv4:延迟、时基误差/数据包丢失产生) -CMD_AccessAddEx_Help 在当前管理的虚拟 HUB 的访问列表中,使用此命令添加新的规则。当数据包经由虚拟 HUB 通过时,你可以设置产生延迟、时基误差和数据包丢失。\n访问列表是一组文件规则被应用到流过虚拟 HUB 的数据包。您可以在一个访问列表中注册多个规则,你也可以定义每个规则的优先级。检查所有的数据包的规则所指定的条件,在访问列表中注册的规则,由第一个匹配的规则根据规定的操作,它们要么通过要么被丢弃。不匹配任何规则的数据包暗中允许通过。您也可以使用 AccessAddEx 的命令来生成延迟、时基误差和数据包丢失。\n此命令不能在 VPN Bridge 上运行。\n在以成员服务器群集上运行的 VPN Server 的虚拟 HUB 上,您不能执行此命令。 +CMD_AccessAddEx_Help 在当前管理的虚拟 HUB 的访问列表中,使用此命令添加新的规则。当数据包经由虚拟 HUB 通过时,你可以设置产生延迟、时基误差和数据包丢失。\n访问列表是一组文件规则被应用到流过虚拟 HUB 的数据包。您可以在一个访问列表中注册多个规则,你也可以定义每个规则的优先级。检查所有的数据包的规则所指定的条件,在访问列表中注册的规则,由第一个匹配的规则根据规定的操作,它们要么通过要么被丢弃。不匹配任何规则的数据包暗中允许通过。您也可以使用 AccessAddEx 的命令来生成延迟、时基误差和数据包丢失。\n此命令不能在 Game Bridge 上运行。\n在以成员服务器群集上运行的 Game Server 的虚拟 HUB 上,您不能执行此命令。 CMD_AccessAddEx_Args AccessAddEx [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/TCPSTATE:established|unestablished] [/DELAY:delay_millisec] [/JITTER:jitter_percent] [/LOSS:loss_percent] [/REDIRECTURL:url] CMD_AccessAddEx_[pass|discard] 当一个数据包匹配此规则条件时,该操作就已决定了。当通过被指定时,则数据包允许通过;当丢弃被指定时,数据包被丢弃。如果动作是通过,延迟、时基误差和数据包丢失的设置被应用。 CMD_AccessAddEx_MEMO 指定此规则的描述 (备忘录)。 @@ -5698,7 +5698,7 @@ CMD_AccessAddEx_TCPSTATE 指定 TCP 连接状态作为一个规则。使用 Est CMD_AccessAddEx_DELAY 当数据包通过时,设置此数值来生成延迟。以毫秒来指定延迟的时间段。指定 0,意为不会生成延迟。延迟最多为 10000 毫秒、 CMD_AccessAddEx_JITTER 当数据包通过时,设置此数值来生成时基误差。用 0% 到 100% 之内的范围来指定时基误差波动的频率。指定 0,意为不会生成时基误差。 CMD_AccessAddEx_LOSS 当数据包通过时,设置此数值来生成数据包丢失。用 0% 到 100% 之内的范围来指定丢包的频率。指定 0,意为不会生成丢包。 -CMD_AccessAddEx_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the VPN Client computer to show the specified web site when that web browser tries to access the specific IP address. +CMD_AccessAddEx_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the Game Client computer to show the specified web site when that web browser tries to access the specific IP address. CMD_AccessAddEx_Prompt_DELAY 生成延迟 (毫秒: 0 - 10000): CMD_AccessAddEx_Prompt_JITTER 生成时基误差的波动(百分比: 0 - 100): CMD_AccessAddEx_Prompt_LOSS 丢包率 (百分比: 0 - 100): @@ -5709,7 +5709,7 @@ CMD_AccessAddEx_Eval_LOSS 最大丢包率为 100 # AccessAdd6 命令 CMD_AccessAdd6 添加访问列表规则 (IPv6) -CMD_AccessAdd6_Help 在当前管理的虚拟 HUB 的访问列表中,使用此命令添加新的规则。\n访问列表是一组文件规则被应用到流过虚拟 HUB 的数据包。您可以在一个访问列表中注册多个规则,你也可以定义每个规则的优先级。检查所有的数据包的规则所指定的条件,在访问列表中注册的规则,由第一个匹配的规则根据规定的操作,它们要么通过要么被丢弃。不匹配任何规则的数据包暗中允许通过。您也可以使用 AccessAddEx6 的命令来生成延迟、时基误差和数据包丢失。 \n此命令不能在 VPN Bridge 上运行。 \n在以成员服务器群集上运行的 VPN Server 的虚拟 HUB 上,您不能执行此命令。 +CMD_AccessAdd6_Help 在当前管理的虚拟 HUB 的访问列表中,使用此命令添加新的规则。\n访问列表是一组文件规则被应用到流过虚拟 HUB 的数据包。您可以在一个访问列表中注册多个规则,你也可以定义每个规则的优先级。检查所有的数据包的规则所指定的条件,在访问列表中注册的规则,由第一个匹配的规则根据规定的操作,它们要么通过要么被丢弃。不匹配任何规则的数据包暗中允许通过。您也可以使用 AccessAddEx6 的命令来生成延迟、时基误差和数据包丢失。 \n此命令不能在 Game Bridge 上运行。 \n在以成员服务器群集上运行的 Game Server 的虚拟 HUB 上,您不能执行此命令。 CMD_AccessAdd6_Args AccessAdd6 [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/TCPSTATE: established|unestablished] CMD_AccessAdd6_[pass|discard] 当一个数据包匹配此规则条件时,该操作就已决定了。当通过被指定时,则数据包允许通过;当丢弃被指定时,数据包被丢弃。 CMD_AccessAdd6_MEMO 指定此规则的描述。 (备忘录)。 @@ -5742,7 +5742,7 @@ CMD_AccessAdd6_Prompt_TCPSTATE TCP 连接的状态 (Established/Unestablished): # AccessAddEx6 命令 CMD_AccessAddEx6 添加扩展访问列表规则 (IPv6,生成延迟,时基误差/数据包丢失) -CMD_AccessAddEx6_Help 在当前管理的虚拟 HUB 的访问列表中,使用此命令添加新的规则。当数据包经由虚拟 HUB 通过时,你可以设置产生延迟、时基误差和数据包丢失。\n访问列表是一组文件规则被应用到流过虚拟 HUB 的数据包。您可以在一个访问列表中注册多个规则,你也可以定义每个规则的优先级。检查所有的数据包的规则所指定的条件,在访问列表中注册的规则,由第一个匹配的规则根据规定的操作,它们要么通过要么被丢弃。不匹配任何规则的数据包暗中允许通过。您也可以使用 AccessAddEx6 的命令来生成延迟、时基误差和数据包丢失。 \n此命令不能在 VPN Bridge 上运行。 \n在以成员服务器群集上运行的 VPN Server 的虚拟 HUB 上,您不能执行此命令。 +CMD_AccessAddEx6_Help 在当前管理的虚拟 HUB 的访问列表中,使用此命令添加新的规则。当数据包经由虚拟 HUB 通过时,你可以设置产生延迟、时基误差和数据包丢失。\n访问列表是一组文件规则被应用到流过虚拟 HUB 的数据包。您可以在一个访问列表中注册多个规则,你也可以定义每个规则的优先级。检查所有的数据包的规则所指定的条件,在访问列表中注册的规则,由第一个匹配的规则根据规定的操作,它们要么通过要么被丢弃。不匹配任何规则的数据包暗中允许通过。您也可以使用 AccessAddEx6 的命令来生成延迟、时基误差和数据包丢失。 \n此命令不能在 Game Bridge 上运行。 \n在以成员服务器群集上运行的 Game Server 的虚拟 HUB 上,您不能执行此命令。 CMD_AccessAddEx6_Args AccessAddEx6 [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/TCPSTATE: established|unestablished] [/DELAY:delay_millisec] [/JITTER:jitter_percent] [/LOSS:loss_percent] [/REDIRECTURL:url] CMD_AccessAddEx6_[pass|discard] 如果通过,会产生延迟,抖动和丢包。当一个数据包匹配此规则条件时,该操作就已决定了。当通过被指定时,则数据包允许通过;当丢弃被指定时,数据包被丢弃。如果动作是通过,延迟、时基误差和数据包丢失的设置被应用。 CMD_AccessAddEx6_MEMO 指定此规则的描述(备忘录)。 @@ -5760,7 +5760,7 @@ CMD_AccessAddEx6_TCPSTATE 指定 TCP连接状态作为一个规则。使用已 CMD_AccessAddEx6_DELAY 当数据包通过时,设置本数值来产生延迟。以毫秒为单位来指定延迟周期。指定0,意为不产生延迟。延迟最大为 10000 毫秒。 CMD_AccessAddEx6_JITTER 当数据包通过时,设置本数值来产生时基误差。当数据包通过时,设置此数值来生成时基误差。用 0% 到 100% 之内的范围来指定时基误差波动的频率。指定 0,意为不会生成时基误差。 CMD_AccessAddEx6_LOSS 当数据包通过时,设置本数值来产生数据包丢失。指定 0% 至 100% 来作为丢包的比率范围。指定 0,意为无丢包生成。 -CMD_AccessAddEx6_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the VPN Client computer to show the specified web site when that web browser tries to access the specific IP address. +CMD_AccessAddEx6_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the Game Client computer to show the specified web site when that web browser tries to access the specific IP address. CMD_AccessAddEx6_Prompt_DELAY 生成延迟 (毫秒: 0 - 10000): CMD_AccessAddEx6_Prompt_JITTER 生成时基误差的波动 (百分比: 0 - 100): CMD_AccessAddEx6_Prompt_LOSS 丢包率 (百分比: 0 - 100): @@ -5771,13 +5771,13 @@ CMD_AccessAddEx6_Eval_LOSS 最大丢包率为 100 # AccessList 命令 CMD_AccessList 获取访问列表规则 -CMD_AccessList_Help 获取当前虚拟 HUB 的访问列表中注册的数据包筛选规则一览表。\n访问列表,即是虚拟 HUB 内对流动的数据包进行筛选的规则的集合,访问列表中可以登录多条规则,每条规则可以定义优先顺序。通过包过滤规则适用英寸访问列表可以注册一个以上的规则可以定义一个优先考虑每一条规则。所有的数据包,按照最初适用的条件,或是通过或是销毁。不符合任何规则的数据包则将被默许通过。\n此命令,在 VPN Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_AccessList_Help 获取当前虚拟 HUB 的访问列表中注册的数据包筛选规则一览表。\n访问列表,即是虚拟 HUB 内对流动的数据包进行筛选的规则的集合,访问列表中可以登录多条规则,每条规则可以定义优先顺序。通过包过滤规则适用英寸访问列表可以注册一个以上的规则可以定义一个优先考虑每一条规则。所有的数据包,按照最初适用的条件,或是通过或是销毁。不符合任何规则的数据包则将被默许通过。\n此命令,在 Game Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_AccessList_Args AccessList # AccessDelete 命令 CMD_AccessDelete 从访问列表中删除规则 -CMD_AccessDelete_Help 从当前虚拟 HUB 中注册的访问列表中,选定数据包过滤规则并加以删除。\n要删除规则,需要指定该规则 ID。ID 可以运行 AccessList 获得。\n另外不删除而是暂时禁用的规则执行 AccessDisable 命令。\n此命令,在 VPN Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_AccessDelete_Help 从当前虚拟 HUB 中注册的访问列表中,选定数据包过滤规则并加以删除。\n要删除规则,需要指定该规则 ID。ID 可以运行 AccessList 获得。\n另外不删除而是暂时禁用的规则执行 AccessDisable 命令。\n此命令,在 Game Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_AccessDelete_Args AccessDelete [id] CMD_AccessDelete_[id] 指定要删除的规则的 ID 或唯一 ID。 CMD_Access_Prompt_ID 访问列表规则 ID 或唯一 ID: @@ -5785,27 +5785,27 @@ CMD_Access_Prompt_ID 访问列表规则 ID 或唯一 ID: # AccessEnable 命令 CMD_AccessEnable 启用访问列表规则功能 -CMD_AccessEnable_Help 从当前虚拟 HUB 中注册的访问列表中,选定数据包筛选规则并激活。激活的规则用于数据包筛选。\n要启用该规则,必须指定它的 ID。您可以使用 AccessList 命令获取 ID。\n此命令,在 VPN Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_AccessEnable_Help 从当前虚拟 HUB 中注册的访问列表中,选定数据包筛选规则并激活。激活的规则用于数据包筛选。\n要启用该规则,必须指定它的 ID。您可以使用 AccessList 命令获取 ID。\n此命令,在 Game Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_AccessEnable_Args AccessEnable [id] CMD_AccessEnable_[id] 指定规则的 ID 并激活。 # AccessDisable 命令 CMD_AccessDisable 禁用访问列表规则 -CMD_AccessDisable_Help 从当前虚拟 HUB 中注册的访问列表中,选定数据包筛选规则并禁用。被禁用的筛选规则将不会被用于数据包筛选。\n要禁用的规则,规则必须指定的 ID。\n要禁用该规则,必须指定它的 ID。您可以使用 AccessList 命令获取 ID。\n此命令,在 VPN Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_AccessDisable_Help 从当前虚拟 HUB 中注册的访问列表中,选定数据包筛选规则并禁用。被禁用的筛选规则将不会被用于数据包筛选。\n要禁用的规则,规则必须指定的 ID。\n要禁用该规则,必须指定它的 ID。您可以使用 AccessList 命令获取 ID。\n此命令,在 Game Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_AccessDisable_Args AccessDisable [id] CMD_AccessDisable_[id] 指定规则的 ID 并禁用。 # UserList 命令 CMD_UserList 获取用户列表 -CMD_UserList_Help 获取当前虚拟 HUB 中注册的安全帐户数据库信息中的用户清单。\n此命令,在 VPN Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_UserList_Help 获取当前虚拟 HUB 中注册的安全帐户数据库信息中的用户清单。\n此命令,在 Game Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_UserList_Args UserList # UserCreate 命令 CMD_UserCreate 创建用户 -CMD_UserCreate_Help 在当前虚拟 HUB 中注册的安全帐户数据库中创建一个新用户。\n当您创建一个用户,根据用户信息的认证,VPN Client 可以连接到这个虚拟 HUB。\n如果您使用 UserCreate 命令创建一个用户,用户身份验证方法是验证密码,注册为一个随机字符串作为密码分配。因此,用户不能直接连接到虚拟 HUB。在创建用户后,则必须运用 UserPasswordSet 命令,设定指定用户的密码。或者使用 UserAnonymousSet 命令,UserCertSet 命令,UserSignedSet 命令,UserRadiusSet 命令,UserNTLMSet 命令来改变用户身份验证方式。\n除非真有用户名为 "*" (星号),否则当客户登陆时提供的用户名与已有用户名不一致的情况下,将自动登录为 RADIUS 服务器,或者 NT 控制器来验证。\n如果要更改用户信息,可以执行 UserSet 命令。\n此命令,在 VPN Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_UserCreate_Help 在当前虚拟 HUB 中注册的安全帐户数据库中创建一个新用户。\n当您创建一个用户,根据用户信息的认证,VPN Client 可以连接到这个虚拟 HUB。\n如果您使用 UserCreate 命令创建一个用户,用户身份验证方法是验证密码,注册为一个随机字符串作为密码分配。因此,用户不能直接连接到虚拟 HUB。在创建用户后,则必须运用 UserPasswordSet 命令,设定指定用户的密码。或者使用 UserAnonymousSet 命令,UserCertSet 命令,UserSignedSet 命令,UserRadiusSet 命令,UserNTLMSet 命令来改变用户身份验证方式。\n除非真有用户名为 "*" (星号),否则当客户登陆时提供的用户名与已有用户名不一致的情况下,将自动登录为 RADIUS 服务器,或者 NT 控制器来验证。\n如果要更改用户信息,可以执行 UserSet 命令。\n此命令,在 Game Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_UserCreate_Args UserCreate [name] [/GROUP:group] [/REALNAME:realname] [/NOTE:note] CMD_UserCreate_[name] 指定新创建用户的用户名。 CMD_UserCreate_GROUP 如果让用户加入一个用户组,请指定组名。如果你让用户不属于任何组,则设定为 /GROUP:none。 @@ -5819,7 +5819,7 @@ CMD_UserCreate_Prompt_NOTE 用户描述: # UserSet 命令 CMD_UserSet 更改用户信息 -CMD_UserSet_Help 变更当前虚拟 HUB 中的安全帐户数据库中注册的客户信息。\n可以更改的信息,即使创建新用户所需要的 "组名称","全名" 和 "描述" 这三个项目。\n要获得用户的名单,请使用 UserList 命令。\n此命令,在 VPN Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_UserSet_Help 变更当前虚拟 HUB 中的安全帐户数据库中注册的客户信息。\n可以更改的信息,即使创建新用户所需要的 "组名称","全名" 和 "描述" 这三个项目。\n要获得用户的名单,请使用 UserList 命令。\n此命令,在 Game Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_UserSet_Args UserSet [name] [/GROUP:group] [/REALNAME:realname] [/NOTE:note] CMD_UserSet_[name] 指定用户名更改设置。 CMD_UserSet_GROUP 如果让用户加入一个用户组,请指定组名。如果你让用户不属于任何组,则设定为 /GROUP:none。 @@ -5829,14 +5829,14 @@ CMD_UserSet_NOTE 指定该用户的说明。否则,选择 /NOTE:none # UserDelete 命令 CMD_UserDelete 删除用户 -CMD_UserDelete_Help 删除在虚拟 HUB 中的安全帐户数据库中注册的用户。当你删除一个用户,该用户将无法连接到虚拟 HUB。\n如果您使用 UserPolicySet 命令,即使不删除也可暂时禁止用户登录。\n要获得用户的名单,请使用 UserList 命令。\n此命令,在 VPN Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_UserDelete_Help 删除在虚拟 HUB 中的安全帐户数据库中注册的用户。当你删除一个用户,该用户将无法连接到虚拟 HUB。\n如果您使用 UserPolicySet 命令,即使不删除也可暂时禁止用户登录。\n要获得用户的名单,请使用 UserList 命令。\n此命令,在 Game Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_UserDelete_Args UserDelete [name] CMD_UserDelete_[name] 指定用户名将其删除。 # UserGet 命令 CMD_UserGet 获取用户信息 -CMD_UserGet_Help 获取在虚拟 HUB 中的安全帐户数据库中注册用户的登录信息。\n这个指令可以得到的信息有 "用户名","全名","描述","组的成员","有效期","安全协议","身份验证方法",以及验证参数。\n要获得用户的名单,请使用 UserList 命令。\n此命令,在 VPN Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_UserGet_Help 获取在虚拟 HUB 中的安全帐户数据库中注册用户的登录信息。\n这个指令可以得到的信息有 "用户名","全名","描述","组的成员","有效期","安全协议","身份验证方法",以及验证参数。\n要获得用户的名单,请使用 UserList 命令。\n此命令,在 Game Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_UserGet_Args UserGet [name] CMD_UserGet_[name] 指定的用户名来获取信息。 CMD_UserGet_Column_Name 用户名 @@ -5854,14 +5854,14 @@ CMD_UserGet_Policy 该用户设定的安全协议 # UserAnonymousSet 命令 CMD_UserAnonymousSet 将用户身份验证方法设置为匿名验证 -CMD_UserAnonymousSet_Help 在虚拟 HUB 中的安全帐户数据库中注册用户的验证方法设定为 "匿名验证"。"匿名验证" 的用户连接到 VPN Client HUB 时,不会有任何用户认证即可以连接到 HUB。匿名身份验证设置适合那些公开的谁都可以连接的 VPN Server。\n要获得用户的名单,请使用 UserList 命令。\n此命令,在 VPN Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_UserAnonymousSet_Help 在虚拟 HUB 中的安全帐户数据库中注册用户的验证方法设定为 "匿名验证"。"匿名验证" 的用户连接到 Game Client HUB 时,不会有任何用户认证即可以连接到 HUB。匿名身份验证设置适合那些公开的谁都可以连接的 Game Server。\n要获得用户的名单,请使用 UserList 命令。\n此命令,在 Game Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_UserAnonymousSet_Args UserAnonymousSet [name] CMD_UserAnonymousSet_[name] 指定用户名更改设置。 # UserPasswordSet 命令 CMD_UserPasswordSet 将用户身份验证方法设置为密码验证,并设定密码 -CMD_UserPasswordSet_Help 在虚拟 HUB 中的安全帐户数据库中注册用户的验证方法设定为 "密码验证" 所谓 "密码验证" 即所有安全帐户数据库中的用户都设置密码注册。当此用户连接虚拟 HUB 时,会提示输入密码,如果一致,则允许连接。\n事实上,由于用户的密码是经过处理以后保存的,因此即使分析原始材料,也不会分析出密码。\n要获得用户的名单,请使用 UserList 命令。\n此命令,在 VPN Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_UserPasswordSet_Help 在虚拟 HUB 中的安全帐户数据库中注册用户的验证方法设定为 "密码验证" 所谓 "密码验证" 即所有安全帐户数据库中的用户都设置密码注册。当此用户连接虚拟 HUB 时,会提示输入密码,如果一致,则允许连接。\n事实上,由于用户的密码是经过处理以后保存的,因此即使分析原始材料,也不会分析出密码。\n要获得用户的名单,请使用 UserList 命令。\n此命令,在 Game Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_UserPasswordSet_Args UserPasswordSet [name] [/PASSWORD:password] CMD_UserPasswordSet_[name] 指定用户名更改设置。 CMD_UserPasswordSet_PASSWORD 指定用户的密码设置。如果您不指定此参数将被提示输入密码。 @@ -5869,7 +5869,7 @@ CMD_UserPasswordSet_PASSWORD 指定用户的密码设置。如果您不指定此 # UserCertSet 命令 CMD_UserCertSet 将用户身份验证方法设置为固有证书验证,并设定证书 -CMD_UserCertSet_Help 在虚拟 HUB 中的安全帐户数据库中注册用户的验证方法设定为 "固有证书验证" 所谓 "固有证书验证" 即所有安全帐户数据库中的用户都注册一个 X.509 证书。当此用户连接虚拟 HUB 时,提供的固有证书与登记证书一致,或持有对应证书的密钥,允许是通过验证实现连接。\n要获得用户的名单,请使用 UserList 命令。\n此命令,在 VPN Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_UserCertSet_Help 在虚拟 HUB 中的安全帐户数据库中注册用户的验证方法设定为 "固有证书验证" 所谓 "固有证书验证" 即所有安全帐户数据库中的用户都注册一个 X.509 证书。当此用户连接虚拟 HUB 时,提供的固有证书与登记证书一致,或持有对应证书的密钥,允许是通过验证实现连接。\n要获得用户的名单,请使用 UserList 命令。\n此命令,在 Game Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_UserCertSet_Args UserCertSet [name] [/LOADCERT:cert] CMD_UserCertSet_[name] 指定的用户名更改设置。 CMD_UserCertSet_LOADCERT 指定 X.509 证书文件名,这顶用户证书。 @@ -5877,7 +5877,7 @@ CMD_UserCertSet_LOADCERT 指定 X.509 证书文件名,这顶用户证书。 # UserCertGet 命令 CMD_UserCertGet 获取注册固有证书认证用户的证书 -CMD_UserCertGet_Help 在虚拟 HUB 中的安全帐户数据库中注册用户的 "固有证书认证" 的用户,取得用户的 X.509 证书,并保存。\n如果用户未指定 "固有证书认证",则会发生错误。\n要获得用户的名单,请使用 UserList 命令。\n此命令,在 VPN Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 +CMD_UserCertGet_Help 在虚拟 HUB 中的安全帐户数据库中注册用户的 "固有证书认证" 的用户,取得用户的 X.509 证书,并保存。\n如果用户未指定 "固有证书认证",则会发生错误。\n要获得用户的名单,请使用 UserList 命令。\n此命令,在 Game Bridge 中不会运行。\n此命令在集群虚拟 HUB 中不能运行。 CMD_UserCertGet_Args UserCertGet [name] [/SAVECERT:cert] CMD_UserCertGet_[name] 指定的用户名来检索信息。 CMD_UserCertGet_SAVECERT 指定文件名来保存获取的用户的 X.509 证书。 @@ -5886,7 +5886,7 @@ CMD_UserCertGet_Not_Cert 或者非固定证书认证,或者为设定为固有 # UserSignedSet 命令 CMD_UserSignedSet 将用户身份验证方法设置为已签名证明书认证 -CMD_UserSignedSet_Help 将已注册在目前管理的虚拟 HUB 的安全帐户数据库的用户认证方法设定为已签名认证书认证。用户以已签名证明书认证的用户名链接虚拟 HUB 时,用户所提交的证明书会被验证是否为虚拟 HUB 认可的证明机构的证明书一览中任意证明书的签名,且客户是否持有与证书相应的密钥,用 RSA 算法验证可以链接的认证法。/n还可以设定成已注册用户希望的证明书的通用名 (CN) 及编号,只有通过了上述验证的证明书的内容与设定值一致的情况下才能许可链接。/n要取得目前注册用户一览,请使用用户名单指令。\n此指令,虚拟专用桥不能运行。 \n此指令令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_UserSignedSet_Help 将已注册在目前管理的虚拟 HUB 的安全帐户数据库的用户认证方法设定为已签名认证书认证。用户以已签名证明书认证的用户名链接虚拟 HUB 时,用户所提交的证明书会被验证是否为虚拟 HUB 认可的证明机构的证明书一览中任意证明书的签名,且客户是否持有与证书相应的密钥,用 RSA 算法验证可以链接的认证法。/n还可以设定成已注册用户希望的证明书的通用名 (CN) 及编号,只有通过了上述验证的证明书的内容与设定值一致的情况下才能许可链接。/n要取得目前注册用户一览,请使用用户名单指令。\n此指令,虚拟专用桥不能运行。 \n此指令令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_UserSignedSet_Args UserSignedSet [name] [/CN:cn] [/SERIAL:serial] CMD_UserSignedSet_[name] 指定更改设定的用户名 CMD_UserSignedSet_CN 如果指定此参数,在验证了用户提交的证明书是否由可信赖的证明机构签名后,该证明书的通用名 (CN) 的值,与根据此参数设定的值相比较,只有取得一致的情况下才允许链接。指定 "none" 的情况下不进行确认。 @@ -5897,7 +5897,7 @@ CMD_UserSignedSet_Prompt_SERIAL 限定编号的值 # UserRadiusSet 命令 CMD_UserRadiusSet 将用户的认证方法设定为半径认证 -CMD_UserRadiusSet_Help 将在目前管理的虚拟 HUB 的安全帐户数据库上注册的用户认证方法设置为 "半径认证"。用户以被半径认证设置的用户名连接虚拟 HUB 时,用户名和用户输入的密码被发送到半径服务器,半径服务器检查用户名和密码后,如过该认证成功,用户被允许 VPN 连接。\n要使用半径认证,需要事先使用 RadiusServerSet 指令把要使用的半径服务器设置为虚拟 HUB。\n要获得目前注册的用户列表,请使用 UserList 指令。\n此指令,虚拟专用桥不能运行。\n此指令令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_UserRadiusSet_Help 将在目前管理的虚拟 HUB 的安全帐户数据库上注册的用户认证方法设置为 "半径认证"。用户以被半径认证设置的用户名连接虚拟 HUB 时,用户名和用户输入的密码被发送到半径服务器,半径服务器检查用户名和密码后,如过该认证成功,用户被允许 Game 连接。\n要使用半径认证,需要事先使用 RadiusServerSet 指令把要使用的半径服务器设置为虚拟 HUB。\n要获得目前注册的用户列表,请使用 UserList 指令。\n此指令,虚拟专用桥不能运行。\n此指令令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_UserRadiusSet_Args UserRadiusSet [name] [/ALIAS:alias_name] CMD_UserRadiusSet_[name] 指定更改设定的用户名 CMD_UserRadiusSet_ALIAS 如果此参数被设置,可以使对半径服务器发送的用户名与虚拟 HUB 上的用户名是不同的。如果没有设置,请指定为 /ALIAS:none (使用虚拟 HUB 上的用户名)。用户名是 "*" 的情况下 /ALIAS 参数被忽略。关于 "*" 用户的描述,输入 UserCreate /HELP 可显示。 @@ -5906,7 +5906,7 @@ CMD_UserRadiusSet_Prompt_ALIAS 验证用别名 (可选) # UserNTLMSet 命令 CMD_UserNTLMSet 用户身份验证方法设置为 NT 域认证 -CMD_UserNTLMSet_Help 将在目前管理的虚拟 HUB 的安全帐户数据库上注册的用户认证方法设置为 "NT 域验证"。用户以被 NT 域认证设置的用户名连接虚拟 HUB 时,用户名和用户输入的密码被发送到 Windows NT / 2000 / Server 2003 / Server 2008 域控制器或 Active Directory 服务器,认证服务器检查用户名和密码后,如果认证成功后,该用户的 VPN 连接被允许。要使用 NT 域认证,VPN Server 不要在连接到该域的 Windows NT 4.0,Windows 2000,Windows XP,Windows Server 2003 和 Windows Server 2008 的任何操作系统上运行。详情,请与 VPN Server 管理员咨询。\n要获得目前注册的用户列表,请使用 UserList 指令。\n此指令,虚拟专用桥不能运行。\n此指令令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_UserNTLMSet_Help 将在目前管理的虚拟 HUB 的安全帐户数据库上注册的用户认证方法设置为 "NT 域验证"。用户以被 NT 域认证设置的用户名连接虚拟 HUB 时,用户名和用户输入的密码被发送到 Windows NT / 2000 / Server 2003 / Server 2008 域控制器或 Active Directory 服务器,认证服务器检查用户名和密码后,如果认证成功后,该用户的 Game 连接被允许。要使用 NT 域认证,VPN Server 不要在连接到该域的 Windows NT 4.0,Windows 2000,Windows XP,Windows Server 2003 和 Windows Server 2008 的任何操作系统上运行。详情,请与 Game Server 管理员咨询。\n要获得目前注册的用户列表,请使用 UserList 指令。\n此指令,虚拟专用桥不能运行。\n此指令令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_UserNTLMSet_Args UserNTLMSet [name] [/ALIAS:alias_name] CMD_UserNTLMSet_[name] 指定更改设定的用户名 CMD_UserNTLMSet_ALIAS 如果此参数被设置,可以使对 NT 域或 Active Directory 发送的用户名与虚拟 HUB 上的用户名不同。如果没有设置,请指定 /ALIAS:none (使用虚拟 HUB 上的用户名)。用户名是 "*" 的情况下 /ALIAS 参数被忽略。关于 "*" 用户的描述,输入 UserCreate /HELP 可显示。 @@ -5914,14 +5914,14 @@ CMD_UserNTLMSet_ALIAS 如果此参数被设置,可以使对 NT 域或 Active # UserPolicyRemove 命令 CMD_UserPolicyRemove 删除用户的安全策略 -CMD_UserPolicyRemove_Help 删除在目前管理的虚拟 HUB 的安全帐户数据库上已注册的用户设置的安全策略设置。被删除安全策略设置的用户,适用该用户所属的组的安全策略设置。如果不属于任何组,或改组没有设置安全策略,则遵从默认值 (允许访问: 启用,TCP连接数最大值: 32 个,超时时间: 20 秒)。\n要获得目前注册的用户列表,请使用 UserList 命令。\n此指令,虚拟专用桥不能运行。 \n此指令令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_UserPolicyRemove_Help 删除在目前管理的虚拟 HUB 的安全帐户数据库上已注册的用户设置的安全策略设置。被删除安全策略设置的用户,适用该用户所属的组的安全策略设置。如果不属于任何组,或改组没有设置安全策略,则遵从默认值 (允许访问: 启用,TCP连接数最大值: 32 个,超时时间: 20 秒)。\n要获得目前注册的用户列表,请使用 UserList 命令。\n此指令,虚拟专用桥不能运行。 \n此指令令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_UserPolicyRemove_Args UserPolicyRemove [name] CMD_UserPolicyRemove_[name] 指定更改设定的用户名 # UserPolicySet 命令 CMD_UserPolicySet 设置用户的安全策略 -CMD_UserPolicySet_Help 变更在目前管理的虚拟 HUB 的安全帐户数据库上已注册的用户设置的安全策略内容。\n当用户未设置安全策略时,设置新的默认安全策略后,更改被指定的值。\n要获得当前已注册的用户列表,请使用 UserList 指令。\n此指令,虚拟专用桥不能运行。\n此指令令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_UserPolicySet_Help 变更在目前管理的虚拟 HUB 的安全帐户数据库上已注册的用户设置的安全策略内容。\n当用户未设置安全策略时,设置新的默认安全策略后,更改被指定的值。\n要获得当前已注册的用户列表,请使用 UserList 指令。\n此指令,虚拟专用桥不能运行。\n此指令令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_UserPolicySet_Args UserPolicySet [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_UserPolicySet_[name] 指定更改设定的用户名 CMD_UserPolicySet_NAME 指定要变更值的策略的名称。您可以使用 PolicyList 命令显示策略名称和可设定值的列表。 @@ -5930,7 +5930,7 @@ CMD_UserPolicySet_VALUE 指定策略的新值。如果其策略是数值型, # UserExpiresSet 命令 CMD_UserExpiresSet 设置用户的有效期限 -CMD_UserExpiresSet_Help 设置在目前管理的虚拟 HUB 安全帐户数据库中注册的用户的有效期限。有效期限到期的用户不能连接虚拟 HUB。\n要获得当前已注册的用户列表,请使用 UserList 指令。\n此指令,虚拟专用桥不能运行。\n此指令令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_UserExpiresSet_Help 设置在目前管理的虚拟 HUB 安全帐户数据库中注册的用户的有效期限。有效期限到期的用户不能连接虚拟 HUB。\n要获得当前已注册的用户列表,请使用 UserList 指令。\n此指令,虚拟专用桥不能运行。\n此指令令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_UserExpiresSet_Args UserExpiresSet [name] [/EXPIRES:expires] CMD_UserExpiresSet_[name] 指定更改设定的用户名 CMD_UserExpiresSet_EXPIRES 指定用户有效期限的日期和时间。如 "2005/10/08 19:30:00",以 6 个整数指定年,月,日,时,分,秒,用斜线或冒号分隔。年指定为 4 位数。如果把空格加入到值中,需要把整个值用 "" 围住。可以指定本地时间 (计算机上的命令行管理工具运行的标准时间)。如果指定 /EXPIRES:none,可以解除有效期限。 @@ -5939,13 +5939,13 @@ CMD_UserExpiresSet_Prompt_EXPIRES 用户的有效期限 (没有指定,即没 # GroupList 命令 CMD_GroupList 获取组列表 -CMD_GroupList_Help 获取在目前管理的虚拟 HUB 的安全帐户数据库中注册的组列表。\n此命令用 VPN Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_GroupList_Help 获取在目前管理的虚拟 HUB 的安全帐户数据库中注册的组列表。\n此命令用 Game Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_GroupList_Args GroupList # GroupCreate 命令 CMD_GroupCreate 创建组 -CMD_GroupCreate_Help 在目前管理的虚拟 HUB 安全帐户数据库内建立新组。\n在组内可以登记多个用户。要在组内注册用户,使用 GroupJoin 命令。\n此命令用 VPN Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_GroupCreate_Help 在目前管理的虚拟 HUB 安全帐户数据库内建立新组。\n在组内可以登记多个用户。要在组内注册用户,使用 GroupJoin 命令。\n此命令用 Game Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_GroupCreate_Args GroupCreate [name] [/REALNAME:realname] [/NOTE:note] CMD_GroupCreate_[name] 指定要创建的组名。 CMD_GroupCreate_REALNAME 指定该组的全名。例如,如果组对应于实际的部分或部门名称,指定其名称。如果不指定的情况下,请指定 /REALNAME:none。 @@ -5957,7 +5957,7 @@ CMD_GroupCreate_Prompt_NOTE 组描述: # GroupSet 命令 CMD_GroupSet 设置组信息 -CMD_GroupSet_Help 设置在目前管理的虚拟 HUB 安全帐户数据库中注册的组信息。\n要获取当前已注册的组列表,请使用 GroupList 命令。\n此命令用 VPN Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_GroupSet_Help 设置在目前管理的虚拟 HUB 安全帐户数据库中注册的组信息。\n要获取当前已注册的组列表,请使用 GroupList 命令。\n此命令用 Game Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_GroupSet_Args GroupSet [name] [/REALNAME:realname] [/NOTE:note] CMD_GroupSet_[name] 指定变更设定的组名。 CMD_GroupSet_REALNAME 指定该组的全名。例如,如果组对应于实际的部分或部门名称,指定其名称。如果不指定的情况下,请指定 /REALNAME:none。 @@ -5966,14 +5966,14 @@ CMD_GroupSet_NOTE 指定组的描述。如果不指定的情况下,请指定 # GroupDelete 命令 CMD_GroupDelete 删除组 -CMD_GroupDelete_Help 删除目前管理的虚拟 HUB 安全帐户数据库中注册的组。\n一旦删除组,该组所属的所有用户将成为未分配的。\n要获取当前已注册的组列表,请使用 GroupList 命令。\n此命令不能运行的 VPN Bridge。\n您不能执行这个虚拟的 VPN 作为在群集成员服务器操作系统服务器花鼓命令。 +CMD_GroupDelete_Help 删除目前管理的虚拟 HUB 安全帐户数据库中注册的组。\n一旦删除组,该组所属的所有用户将成为未分配的。\n要获取当前已注册的组列表,请使用 GroupList 命令。\n此命令不能运行的 Game Bridge。\n您不能执行这个虚拟的 Game 作为在群集成员服务器操作系统服务器花鼓命令。 CMD_GroupDelete_Args GroupDelete [name] CMD_GroupDelete_[name] 指定删除的组名。 # GroupGet 命令 CMD_GroupGet 获得组信息和所属用户列表 -CMD_GroupGet_Help 获取目前管理的虚拟 HUB 安全帐户数据库中注册的组信息和属于改组的用户列表。\n要获取当前已注册的组列表,请使用 GroupList 命令。\n此命令用 VPN Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_GroupGet_Help 获取目前管理的虚拟 HUB 安全帐户数据库中注册的组信息和属于改组的用户列表。\n要获取当前已注册的组列表,请使用 GroupList 命令。\n此命令用 Game Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_GroupGet_Args GroupGet [name] CMD_GroupGet_[name] 指定获得信息的组名。 CMD_GroupGet_Column_NAME 组名 @@ -5985,7 +5985,7 @@ CMD_GroupGet_Column_MEMBERS 属于这个组的用户名列表 # GroupJoin 命令 CMD_GroupJoin 用户添加到组 -CMD_GroupJoin_Help 在目前管理的虚拟 HUB 的安全帐户数据库注册的组内,添加安全帐户数据库内的用户。\n目前注册的用户和组的列表,可使用 UserList 命令和 GroupList 命令获取。\n此命令用 VPN Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_GroupJoin_Help 在目前管理的虚拟 HUB 的安全帐户数据库注册的组内,添加安全帐户数据库内的用户。\n目前注册的用户和组的列表,可使用 UserList 命令和 GroupList 命令获取。\n此命令用 Game Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_GroupJoin_Args GroupJoin [name] [/USERNAME:username] CMD_GroupJoin_[name] 指定要添加用户的组名。 CMD_GroupJoin_USERNAME 指定往以 name 指定了的组添加的用户名。 @@ -5994,7 +5994,7 @@ CMD_GroupJoin_Prompt_USERNAME 要加入组的用户名: # GroupUnjoin 命令 CMD_GroupUnjoin 从组内删除用户 -CMD_GroupUnjoin_Help 从目前管理的虚拟 HUB 安全帐户数据库注册的组中,删除指定用户。用户一旦从组中被删除,该用户成为未分配。\n要获取当前组的用户列表,使用 GroupGet 命令。\n要获取当前已注册的组列表,使用 GroupList 命令。\n此命令用 VPN Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_GroupUnjoin_Help 从目前管理的虚拟 HUB 安全帐户数据库注册的组中,删除指定用户。用户一旦从组中被删除,该用户成为未分配。\n要获取当前组的用户列表,使用 GroupGet 命令。\n要获取当前已注册的组列表,使用 GroupList 命令。\n此命令用 Game Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_GroupUnjoin_Args GroupUnjoin [name] CMD_GroupUnjoin_[name] 指定要从组内删除的用户名。 CMD_GroupUnjoin_Prompt_name 要从组内删除的用户名: @@ -6002,14 +6002,14 @@ CMD_GroupUnjoin_Prompt_name 要从组内删除的用户名: # GroupPolicyRemove 命令 CMD_GroupPolicyRemove 删除组的安全策略 -CMD_GroupPolicyRemove_Help 对在目前管理的虚拟 HUB 的安全帐户数据胡中注册的组,删除其被设置的安全策略的设置。对所属的组及用户本身没有被设置安全策略的用户,遵照默认值 (允许访问: 启用,TCP 连接数的最大值: 32 个,超时时间: 20 秒)。\n要获得当前已注册的组列表,使用 GroupList 命令。\n此命令用 VPN Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_GroupPolicyRemove_Help 对在目前管理的虚拟 HUB 的安全帐户数据胡中注册的组,删除其被设置的安全策略的设置。对所属的组及用户本身没有被设置安全策略的用户,遵照默认值 (允许访问: 启用,TCP 连接数的最大值: 32 个,超时时间: 20 秒)。\n要获得当前已注册的组列表,使用 GroupList 命令。\n此命令用 Game Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_GroupPolicyRemove_Args GroupPolicyRemove [name] CMD_GroupPolicyRemove_[name] 指定变更设定的组名。 # GroupPolicySet 命令 CMD_GroupPolicySet 设置组的安全策略 -CMD_GroupPolicySet_Help 对在目前管理的虚拟 HUB 的安全帐户数据胡中注册的组,更改其被设置的安全策略的设置。\n如组尚未设置安全策略,新的默认安全策略设置后,更改被指定的值。\n要获得当前已注册的组列表,使用 GroupList 命令。\n此命令用 VPN Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_GroupPolicySet_Help 对在目前管理的虚拟 HUB 的安全帐户数据胡中注册的组,更改其被设置的安全策略的设置。\n如组尚未设置安全策略,新的默认安全策略设置后,更改被指定的值。\n要获得当前已注册的组列表,使用 GroupList 命令。\n此命令用 Game Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_GroupPolicySet_Args GroupPolicySet [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_GroupPolicySet_[name] 指定变更设定的组名。 CMD_GroupPolicySet_NAME 指定要更改其值的策略名称。您可以使用 PolicyList 命令显示的策略名称和可以设置值的列表。 @@ -6018,7 +6018,7 @@ CMD_GroupPolicySet_VALUE 指定一个新的策略值。如果策略是数值型 # SessionList 命令 CMD_SessionList 获取连接会话的列表 -CMD_SessionList_Help 获取目前管理的与虚拟 HUB 连接中的的会话列表。在会话列表中,以下信息将显示为每个连接: [会话名称],[会话场所],[用户名],[连接源主机名称],[TCP 连接],[传输字节数] 和 [传输数据包数]。\n如果当前连接的 VPN Server 是群集控制器,管理的虚拟 HUB 是静态的虚拟 HUB,可以得到连接其所有的集群成员的该虚拟 HUB 的会话列表的结合。\n在其他情况下,只能获取与目前管理的 VPN Server 实际连接着的会话列表。 +CMD_SessionList_Help 获取目前管理的与虚拟 HUB 连接中的的会话列表。在会话列表中,以下信息将显示为每个连接: [会话名称],[会话场所],[用户名],[连接源主机名称],[TCP 连接],[传输字节数] 和 [传输数据包数]。\n如果当前连接的 Game Server 是群集控制器,管理的虚拟 HUB 是静态的虚拟 HUB,可以得到连接其所有的集群成员的该虚拟 HUB 的会话列表的结合。\n在其他情况下,只能获取与目前管理的 Game Server 实际连接着的会话列表。 CMD_SessionList_Args SessionList @@ -6068,25 +6068,25 @@ CMD_IpDelete_[id] 指定要删除的 IP 地址表项的 ID。 # SecureNatEnable 命令 CMD_SecureNatEnable 启用虚拟 NAT 和 DHCP 服务器功能 (安全网络功能) -CMD_SecureNatEnable_Help 使在目前管理的虚拟 HUB 内启动并运行虚拟 NAT 和 DHCP 服务器功能 (安全网络功能)。执行此指令前,必须先使用 SecureNatHostGet 指令,NatGet 指令和 DhcpGet 指令检查当前虚拟 NAT 功能和 DHCP 服务器的设置内容。\n一旦启用安全网络的功能,可以在虚拟 HUB 的虚拟网络上使 NAT 路由器 (IP 伪装) 和 DHCP 服务器功能虚拟性的运行。\n\n[有关安全网络功能的警告]\n安全网络的功能是面向系统管理员和对具备有关网络的丰富知识的人的功能。\n如果正确使用安全网络功能,可能实现通过 VPN 的安全的远程访问。但是如果错误地使用,可能使整个网络处于危险状态。如果不具备全面的的网络知识,没有得到网络管理员许可的情况下,请禁用安全网络功能。关于安全网络功能的详细说明,请参阅 VPN Server 的手册和在线文档。\n此命令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_SecureNatEnable_Help 使在目前管理的虚拟 HUB 内启动并运行虚拟 NAT 和 DHCP 服务器功能 (安全网络功能)。执行此指令前,必须先使用 SecureNatHostGet 指令,NatGet 指令和 DhcpGet 指令检查当前虚拟 NAT 功能和 DHCP 服务器的设置内容。\n一旦启用安全网络的功能,可以在虚拟 HUB 的虚拟网络上使 NAT 路由器 (IP 伪装) 和 DHCP 服务器功能虚拟性的运行。\n\n[有关安全网络功能的警告]\n安全网络的功能是面向系统管理员和对具备有关网络的丰富知识的人的功能。\n如果正确使用安全网络功能,可能实现通过 Game 的安全的远程访问。但是如果错误地使用,可能使整个网络处于危险状态。如果不具备全面的的网络知识,没有得到网络管理员许可的情况下,请禁用安全网络功能。关于安全网络功能的详细说明,请参阅 Game Server 的手册和在线文档。\n此命令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_SecureNatEnable_Args SecureNatEnable # SecureNatDisable 命令 CMD_SecureNatDisable 禁用虚拟 NAT 和 DHCP 服务器功能 (安全网络功能) -CMD_SecureNatDisable_Help 在当前管理的虚拟 HUB 内禁用虚拟 NAT 和 DHCP 服务器功能 (安全网络功能)。一旦执行该命令,虚拟 NAT 功能立即停止,虚拟 DHCP 服务器功能则删除持有的 DHCP 租赁数据并停止该服务。\n该指令在作为进群操作的 VPN Server 的虚拟服务器上不能执行。 +CMD_SecureNatDisable_Help 在当前管理的虚拟 HUB 内禁用虚拟 NAT 和 DHCP 服务器功能 (安全网络功能)。一旦执行该命令,虚拟 NAT 功能立即停止,虚拟 DHCP 服务器功能则删除持有的 DHCP 租赁数据并停止该服务。\n该指令在作为进群操作的 Game Server 的虚拟服务器上不能执行。 CMD_SecureNatDisable_Args SecureNatDisable # SecureNatStatusGet 命令 CMD_SecureNatStatusGet 获取虚拟 NAT 和 DHCP 服务器功能 (安全网络功能) 的工作状态 -CMD_SecureNatStatusGet_Help 如果在目前管理的虚拟 HUB 内操作虚拟 NAT 和 DHCP 服务器功能 (安全网络功能),获得其操作状态。 \n该指令在作为进群操作的 VPN Server 的虚拟服务器上不能执行。 +CMD_SecureNatStatusGet_Help 如果在目前管理的虚拟 HUB 内操作虚拟 NAT 和 DHCP 服务器功能 (安全网络功能),获得其操作状态。 \n该指令在作为进群操作的 Game Server 的虚拟服务器上不能执行。 CMD_SecureNatStatusGet_Args SecureNatStatusGet # SecureNatHostGet 命令 CMD_SecureNatHostGet 获取安全网络功能的虚拟主机的网络接口设置 -CMD_SecureNatHostGet_Help 在当前管理的虚拟 HUB 内获取虚拟 NAT 和 DHCP 服务器功能 (安全网络功能) 中的虚拟主机的网络接口设置。\n安全网络功能有一枚在虚拟 HUB 内二级市场中的虚拟 LAN 卡,它被赋予了 MAC 地址和 IP 地址。这样,连接到同一个二级市场的其他主机,能够如存在于网络的真实 IP 主机般与安全网络的虚拟主机通信。\n\n[有关安全网络功能的警告]\n安全网络的功能是面向系统管理员和对具备有关网络的丰富知识的人的功能。\n如果正确使用安全网络功能,可能实现通过 VPN 的安全的远程访问。但是如果错误地使用,可能使整个网络处于危险状态。如果不具备全面的的网络知识,没有得到网络管理员许可的情况下,请禁用安全网络功能。关于安全网络功能的详细说明,请参阅 VPN Server 的手册和在线文档。\n此命令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_SecureNatHostGet_Help 在当前管理的虚拟 HUB 内获取虚拟 NAT 和 DHCP 服务器功能 (安全网络功能) 中的虚拟主机的网络接口设置。\n安全网络功能有一枚在虚拟 HUB 内二级市场中的虚拟 LAN 卡,它被赋予了 MAC 地址和 IP 地址。这样,连接到同一个二级市场的其他主机,能够如存在于网络的真实 IP 主机般与安全网络的虚拟主机通信。\n\n[有关安全网络功能的警告]\n安全网络的功能是面向系统管理员和对具备有关网络的丰富知识的人的功能。\n如果正确使用安全网络功能,可能实现通过 Game 的安全的远程访问。但是如果错误地使用,可能使整个网络处于危险状态。如果不具备全面的的网络知识,没有得到网络管理员许可的情况下,请禁用安全网络功能。关于安全网络功能的详细说明,请参阅 Game Server 的手册和在线文档。\n此命令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_SecureNatHostGet_Args SecureNatHostGet CMD_SecureNatHostGet_Column_MAC MAC 地址 CMD_SecureNatHostGet_Column_IP IP 地址 @@ -6096,7 +6096,7 @@ CMD_SecureNatHostGet_Column_LOG 保存 NAT 和 DHCP 操作日志 # SecureNatHostSet 命令 CMD_SecureNatHostSet 更改安全网络功能的虚拟主机的网络接口设置 -CMD_SecureNatHostSet_Help 当前管理的虚拟 HUB 内,更改和保存虚拟 NAT 和 DHCP 服务器功能 (安全网络功能) 的设置项目中的虚拟主机网络接口设置。\n安全网络功能有一枚在虚拟 HUB 内二级市场中的虚拟 LAN 卡,它被赋予了 MAC 地址和 IP 地址。这样,连接到同一个二级市场的其他主机,能够如存在于网络的真实 IP 主机般与安全网络的虚拟主机通信。\n\n[有关安全网络功能的警告]\n安全网络的功能是面向系统管理员和对具备有关网络的丰富知识的人的功能。\n如果正确使用安全网络功能,可能实现通过 VPN 的安全的远程访问。但是如果错误地使用,可能使整个网络处于危险状态。如果不具备全面的的网络知识,没有得到网络管理员许可的情况下,请禁用安全网络功能。关于安全网络功能的详细说明,请参阅 VPN Server 的手册和在线文档。\n此命令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_SecureNatHostSet_Help 当前管理的虚拟 HUB 内,更改和保存虚拟 NAT 和 DHCP 服务器功能 (安全网络功能) 的设置项目中的虚拟主机网络接口设置。\n安全网络功能有一枚在虚拟 HUB 内二级市场中的虚拟 LAN 卡,它被赋予了 MAC 地址和 IP 地址。这样,连接到同一个二级市场的其他主机,能够如存在于网络的真实 IP 主机般与安全网络的虚拟主机通信。\n\n[有关安全网络功能的警告]\n安全网络的功能是面向系统管理员和对具备有关网络的丰富知识的人的功能。\n如果正确使用安全网络功能,可能实现通过 Game 的安全的远程访问。但是如果错误地使用,可能使整个网络处于危险状态。如果不具备全面的的网络知识,没有得到网络管理员许可的情况下,请禁用安全网络功能。关于安全网络功能的详细说明,请参阅 Game Server 的手册和在线文档。\n此命令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_SecureNatHostSet_Args SecureNatHostSet [/MAC:mac] [/IP:ip] [/MASK:mask] CMD_SecureNatHostSet_MAC 指定分配到虚拟接口的 MAC 地址。MAC 地址用诸如 "00-AC-01-23-45-67" 的字符串指定。一但指定 /MAC:none,则不更改将当前的设置。 CMD_SecureNatHostSet_IP 指定分配到虚拟接口的 IP 地址。一但指定 /IP:none,则不更改将当前的设置。 @@ -6108,7 +6108,7 @@ CMD_SecureNatHostSet_Prompt_MASK 子网掩码: # NatGet 命令 CMD_NatGet 获得安全网络功能的虚拟 NAT 功能的设置 -CMD_NatGet_Help 在当前管理的虚拟 HUB 内,获得虚拟 NAT 和 DHCP 服务器功能 (安全网络功能) 的设置项目中的虚 NAT 设置。\n该指令在作为进群操作的 VPN Server 的虚拟服务器上不能执行。 +CMD_NatGet_Help 在当前管理的虚拟 HUB 内,获得虚拟 NAT 和 DHCP 服务器功能 (安全网络功能) 的设置项目中的虚 NAT 设置。\n该指令在作为进群操作的 Game Server 的虚拟服务器上不能执行。 CMD_NatGet_Args NatGet CMD_NatGet_Column_USE 使用虚拟 NAT 功能 CMD_NetGet_Column_MTU MTU 值 @@ -6118,19 +6118,19 @@ CMD_NatGet_Column_UDP UDP 会话超时 (秒) # NatEnable 命令 CMD_NatEnable 启用安全网络功能的虚拟 NAT 功能 -CMD_NatEnable_Help 在目前管理的虚拟 HUB 内启用虚拟 NAT 功能。\n如果使用此指令启动虚拟 NAT 功能,但 SecureNAT 功能没有工作时,则虚拟的 NAT 不工作。要启动 SecureNAT 功能的工作,使用 SecureNatEnable 命令。\n该指令在作为进群操作的 VPN Server 的虚拟服务器上不能执行。 +CMD_NatEnable_Help 在目前管理的虚拟 HUB 内启用虚拟 NAT 功能。\n如果使用此指令启动虚拟 NAT 功能,但 SecureNAT 功能没有工作时,则虚拟的 NAT 不工作。要启动 SecureNAT 功能的工作,使用 SecureNatEnable 命令。\n该指令在作为进群操作的 Game Server 的虚拟服务器上不能执行。 CMD_NatEnable_Args NatEnable # NatDisable 命令 CMD_NatDisable 禁用安全网络功能的虚拟 NAT 功能 -CMD_NatDisable_Help 在目前管理的虚拟 HUB 内禁用虚拟 NAT 功能。\n该指令在作为进群操作的 VPN Server 的虚拟服务器上不能执行。 +CMD_NatDisable_Help 在目前管理的虚拟 HUB 内禁用虚拟 NAT 功能。\n该指令在作为进群操作的 Game Server 的虚拟服务器上不能执行。 CMD_NatDisable_Args NatDisable # NatSet 命令 CMD_NatSet 更改安全网络功能的虚拟 NAT 功能的设置 -CMD_NatSet_Help 更改目前管理的虚拟 HUB 内的虚拟的 NAT 设置。虚拟的 NAT 设置的内容包括: MTU 值,TCP 会话超时,UDP 会话超时。\n该指令在作为进群操作的 VPN Server 的虚拟服务器上不能执行。 +CMD_NatSet_Help 更改目前管理的虚拟 HUB 内的虚拟的 NAT 设置。虚拟的 NAT 设置的内容包括: MTU 值,TCP 会话超时,UDP 会话超时。\n该指令在作为进群操作的 Game Server 的虚拟服务器上不能执行。 CMD_NatSet_Args NatSet [/MTU:mtu] [/TCPTIMEOUT:tcp_timeout] [/UDPTIMEOUT:udp_timeout] [/LOG:yes|no] CMD_NatSet_MTU 用字节数单位的整数设置 MTU (最大可转让单位的大小)。此值是不包括虚拟 NAT 发送的以太网帧的 MAC 头最大有效载荷长度,默认值是 1500 字节。 CMD_NatSet_TCPTIMEOUT 设置虚拟 NAT 中转 TCP 会话时如果持续多少秒非通信状态即超时并丢弃会话。 @@ -6147,13 +6147,13 @@ CMD_NatSet_Eval_UDP 请在从 %d 到 %d 之间设定 UDP 会话超时秒数。 # NatTable 命令 CMD_NatTable 获得安全网络功能的虚拟 NAT 功能会话表 -CMD_NatTable_Help 虚拟 NAT 功能在目前管理的虚拟 HUB 内运作时,经由虚拟 NAT 获取目前通信中的 TCP 及 UDP 会话表 (NAT 表)。\n该指令在作为进群操作的 VPN Server 的虚拟服务器上不能执行。 +CMD_NatTable_Help 虚拟 NAT 功能在目前管理的虚拟 HUB 内运作时,经由虚拟 NAT 获取目前通信中的 TCP 及 UDP 会话表 (NAT 表)。\n该指令在作为进群操作的 Game Server 的虚拟服务器上不能执行。 CMD_NatTable_Args NatTable # DhcpGet 命令 CMD_DhcpGet 获得安全网络功能的虚拟 DHCP 服务器功能的设置 -CMD_DhcpGet_Help 在当前管理的虚拟 HUB 内获取虚拟 NAT 和 DHCP 服务器功能 (安全网络功能) 的设置项目中的虚拟 DHCP 服务器设置。\n该指令在作为进群操作的 VPN Server 的虚拟服务器上不能执行。 +CMD_DhcpGet_Help 在当前管理的虚拟 HUB 内获取虚拟 NAT 和 DHCP 服务器功能 (安全网络功能) 的设置项目中的虚拟 DHCP 服务器设置。\n该指令在作为进群操作的 Game Server 的虚拟服务器上不能执行。 CMD_DhcpGet_Args DhcpGet CMD_DhcpGet_Column_Log NAT 和 DHCP 的操作日志记录 CMD_DhcpGet_Column_USE 使用虚拟 DHCP 功能 @@ -6170,19 +6170,19 @@ CMD_DhcpGet_Column_PUSHROUTE 静态路由表推送 # DhcpEnable 命令 CMD_DhcpEnable 启动安全网络功能的虚拟 DHCP 服务器功能 -CMD_DhcpEnable_Help 在当前管理的虚拟 HUB 内启动虚拟 DHCP 服务器功能。如果使用此指令启动虚拟 DHCP 服务器功能但 SecureNAT 功能不工作的情况下,则虚拟 DHCP 服务器不工作。要启动 SecureNAT 功能,使用 SecureNatEnable 指令。\n该指令在作为进群操作的 VPN Server 的虚拟服务器上不能执行。 +CMD_DhcpEnable_Help 在当前管理的虚拟 HUB 内启动虚拟 DHCP 服务器功能。如果使用此指令启动虚拟 DHCP 服务器功能但 SecureNAT 功能不工作的情况下,则虚拟 DHCP 服务器不工作。要启动 SecureNAT 功能,使用 SecureNatEnable 指令。\n该指令在作为进群操作的 Game Server 的虚拟服务器上不能执行。 CMD_DhcpEnable_Args DhcpEnable # DhcpDisable 命令 CMD_DhcpDisable 禁用安全网络功能的虚拟 DHCP 服务器功能 -CMD_DhcpDisable_Help 在目前管理的虚拟 HUB 内禁用 DHCP 服务器。\n该指令在作为进群操作的 VPN Server 的虚拟服务器上不能执行。 +CMD_DhcpDisable_Help 在目前管理的虚拟 HUB 内禁用 DHCP 服务器。\n该指令在作为进群操作的 Game Server 的虚拟服务器上不能执行。 CMD_DhcpDisable_Args DhcpDisable # DhcpSet 命令 CMD_DhcpSet 更改安全网络功能的虚拟 DHCP 服务器功能的设置 -CMD_DhcpSet_Help 在现在管理的虚拟 HUB 内,更改虚拟 DHCP 服务器的设置。虚拟 DHCP 服务器设置包括: 分配 IP 地址范围,子网掩码,出租期限,及分配给客户端的选项值。\n该指令在作为进群操作的 VPN Server 的虚拟服务器上不能执行。 +CMD_DhcpSet_Help 在现在管理的虚拟 HUB 内,更改虚拟 DHCP 服务器的设置。虚拟 DHCP 服务器设置包括: 分配 IP 地址范围,子网掩码,出租期限,及分配给客户端的选项值。\n该指令在作为进群操作的 Game Server 的虚拟服务器上不能执行。 CMD_DhcpSet_Args DhcpSet [/START:start_ip] [/END:end_ip] [/MASK:subnetmask] [/EXPIRE:sec] [/GW:gwip] [/DNS:dns] [/DNS2:dns2] [/DOMAIN:domain] [/LOG:yes|no] [/PUSHROUTE:"routing_table"] CMD_DhcpSet_START 指定地址范围的开始点,以分发给客户。(例如: 192.168.30.10) CMD_DhcpSet_END 指定地址范围的结束点,以分发给客户。(例如: 192.168.30.200) @@ -6193,7 +6193,7 @@ CMD_DhcpSet_DNS 指定被通知到客户端的主 DNS 服务器的 IP 地址 CMD_DhcpSet_DNS2 指定被通知到客户端的次要 DNS 服务器 IP 地址。当 SecureNAT 功能的虚拟 NAT 功能已经启用并正在运行时,您可以为此指定一个 SecureNAT 虚拟主机 IP 地址。如果您指定的是 0 或者 none,那么客户端就不会被 DNS 服务器地址通知。 CMD_DhcpSet_DOMAIN 指定域名通知客户。如果指定 none,该域名不通知客户。 CMD_DhcpSet_LOG 指定是否将虚拟 DHCP 服务器运行保存为安全日志。指定 "yes" 则保存。此值与虚拟 NAT 功能的日志保存设置是联动的。 -CMD_DhcpSet_PUSHROUTE 指定静态路由表推送。\n例如: "192.168.5.0/255.255.255.0/192.168.4.254, 10.0.0.0/255.0.0.0/192.168.4.253"\n用逗号或空格字符来拆分多条目 (最多 64 条目)。每个条目必须以 "IP 网络地址/子网掩码/网关 IP 地址" 的格式来指定。 \n这个虚拟 DHCP 服务器可以推送带DHCP应答消息的无类静态路由 (RFC 3442) 至 VPN 客户端。\nVPN 客户端是否能够识别无类静态路由 (RFC 3442) 取决于目标VPN客户端软件。SoftEther VPN 客户端和 OpenVPN 客户端都支持无类静态路由。在 L2TP/IPSec 和 MS-SSTP 协议上,兼容性取决于客户端软件的实施。如果你清除了虚拟 DHCP 服务器选项的默认网关字段,您就可以实现拆分隧道。在客户端一侧,为了使用拆分隧道,L2TP/IPSec 和 MS-SSTP 客户端需要配置为不创建默认网关。\n您还可以通过现有的外部 DHCP 服务器推送无类静态路由 (RFC 3442)。在这种情况下,在 SecureNAT 禁用虚拟 DHCP 服务器功能,在这一屏幕上你不需要设置无类路由。\n请参阅 RFC 3442 以了解无类路由。 +CMD_DhcpSet_PUSHROUTE 指定静态路由表推送。\n例如: "192.168.5.0/255.255.255.0/192.168.4.254, 10.0.0.0/255.0.0.0/192.168.4.253"\n用逗号或空格字符来拆分多条目 (最多 64 条目)。每个条目必须以 "IP 网络地址/子网掩码/网关 IP 地址" 的格式来指定。 \n这个虚拟 DHCP 服务器可以推送带DHCP应答消息的无类静态路由 (RFC 3442) 至 Game 客户端。\nVPN 客户端是否能够识别无类静态路由 (RFC 3442) 取决于目标VPN客户端软件。Unite Gaming Game 客户端和 OpenGame 客户端都支持无类静态路由。在 L2TP/IPSec 和 MS-SSTP 协议上,兼容性取决于客户端软件的实施。如果你清除了虚拟 DHCP 服务器选项的默认网关字段,您就可以实现拆分隧道。在客户端一侧,为了使用拆分隧道,L2TP/IPSec 和 MS-SSTP 客户端需要配置为不创建默认网关。\n您还可以通过现有的外部 DHCP 服务器推送无类静态路由 (RFC 3442)。在这种情况下,在 SecureNAT 禁用虚拟 DHCP 服务器功能,在这一屏幕上你不需要设置无类路由。\n请参阅 RFC 3442 以了解无类路由。 CMD_DhcpSet_Prompt_START 分发地址范围的开始: CMD_DhcpSet_Prompt_END 分发地址范围的结束: CMD_DhcpSet_Prompt_MASK 子网掩码: @@ -6206,19 +6206,19 @@ CMD_DhcpSet_Prompt_DOMAIN 域名: # DhcpTable 命令 CMD_DhcpTable 获取安全网络功能的虚拟 DHCP 服务器租约表格 -CMD_DhcpTable_Help 在目前管理的虚拟 HUB 内操作 DHCP 服务器功能时,获取分配到 DHCP 服务器持有的客户端的 IP 地址租约表。\n该指令在作为进群操作的 VPN Server 的虚拟服务器上不能执行。 +CMD_DhcpTable_Help 在目前管理的虚拟 HUB 内操作 DHCP 服务器功能时,获取分配到 DHCP 服务器持有的客户端的 IP 地址租约表。\n该指令在作为进群操作的 Game Server 的虚拟服务器上不能执行。 CMD_DhcpTable_Args DhcpTable # AdminOptionList 命令 CMD_AdminOptionList 获取虚拟 HUB 管理选项列表 -CMD_AdminOptionList_Help 获取目前管理的虚拟 HUB 设置的虚拟 HUB 管理选项列表。\nVPN Server 的管理员委托各个虚拟 HUB 的管理员对虚拟 HUB 进行管理时,为限制其设置范围,使用虚拟 HUB 管理选项。\n能够对虚拟 HUB 管理选项进行添加,编辑,删除的,只有掌握着此 VPN Server 全部管理权限的管理员。虚拟 HUB 的管理员可以显示管理选项,但不能更改。\n然而,allow_hub_admin_change_option 设置为 1 时,虚拟 HUB 的管理员也可以编辑管理选项。\n此命令用 VPN Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_AdminOptionList_Help 获取目前管理的虚拟 HUB 设置的虚拟 HUB 管理选项列表。\nVPN Server 的管理员委托各个虚拟 HUB 的管理员对虚拟 HUB 进行管理时,为限制其设置范围,使用虚拟 HUB 管理选项。\n能够对虚拟 HUB 管理选项进行添加,编辑,删除的,只有掌握着此 Game Server 全部管理权限的管理员。虚拟 HUB 的管理员可以显示管理选项,但不能更改。\n然而,allow_hub_admin_change_option 设置为 1 时,虚拟 HUB 的管理员也可以编辑管理选项。\n此命令用 Game Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_AdminOptionList_Args AdminOptionList # AdminOptionSet 命令 CMD_AdminOptionSet 设置虚拟 HUB 管理选项的价值 -CMD_AdminOptionSet_Help 变更目前管理的虚拟 HUB 设置的虚拟 HUB 管理选项的值。\nVPN Server 的管理员委托各个虚拟 HUB 的管理员对虚拟 HUB 进行管理时,为限制其设置范围,使用虚拟 HUB 管理选项。\n能够对虚拟 HUB 管理选项进行添加,编辑,删除的,只有掌握着此 VPN Server 全部管理权限的管理员。虚拟 HUB 的管理员可以显示管理选项,但不能更改。\n然而,allow_hub_admin_change_option 设置为 1 时,虚拟 HUB 的管理员也可以编辑管理选项。\n此命令用 VPN Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_AdminOptionSet_Help 变更目前管理的虚拟 HUB 设置的虚拟 HUB 管理选项的值。\nVPN Server 的管理员委托各个虚拟 HUB 的管理员对虚拟 HUB 进行管理时,为限制其设置范围,使用虚拟 HUB 管理选项。\n能够对虚拟 HUB 管理选项进行添加,编辑,删除的,只有掌握着此 Game Server 全部管理权限的管理员。虚拟 HUB 的管理员可以显示管理选项,但不能更改。\n然而,allow_hub_admin_change_option 设置为 1 时,虚拟 HUB 的管理员也可以编辑管理选项。\n此命令用 Game Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_AdminOptionSet_Args AdminOptionSet [name] [/VALUE:value] CMD_AdminOptionSet_[name] 指定更改值的管理选项名。以 AdminOptionList 指令可以获取名单。 CMD_AdminOptionSet_VALUE 以整数指定要设定的值。 @@ -6228,13 +6228,13 @@ CMD_AdminOptionSet_Prompt_VALUE 设定值 (整数): # ExtOptionList 命令 CMD_ExtOptionList 获取虚拟 HUB 扩展选项列表 -CMD_ExtOptionList_Help 获取目前管理的虚拟 HUB 设置的虚拟 HUB 扩展选项列表。\n虚拟 HUB 扩展选项使你可以对虚拟 HUB 进行更多的配置。\默认情况下,VPN Server 的全球管理员和个人虚拟 HUB 的管理员都可以修改虚拟 HUB 扩展选项。\n但是,如果虚拟 HUB 管理选项 deny_hub_admin_change_ext_option 被设置为 1,个人虚拟 HUB 管理员就不能修改虚拟 HUB 扩展选项。\n此命令不能在 VPN Bridge 上运行。\n以集群成员运行的 VPN Server 的虚拟 HUB 不能执行此命令。 +CMD_ExtOptionList_Help 获取目前管理的虚拟 HUB 设置的虚拟 HUB 扩展选项列表。\n虚拟 HUB 扩展选项使你可以对虚拟 HUB 进行更多的配置。\默认情况下,VPN Server 的全球管理员和个人虚拟 HUB 的管理员都可以修改虚拟 HUB 扩展选项。\n但是,如果虚拟 HUB 管理选项 deny_hub_admin_change_ext_option 被设置为 1,个人虚拟 HUB 管理员就不能修改虚拟 HUB 扩展选项。\n此命令不能在 Game Bridge 上运行。\n以集群成员运行的 Game Server 的虚拟 HUB 不能执行此命令。 CMD_ExtOptionList_Args ExtOptionList # ExtOptionSet 命令 CMD_ExtOptionSet 设置虚拟 HUB 扩展选项的值 -CMD_ExtOptionSet_Help 使用此命令在当前管理的虚拟 HUB 的虚拟 HUB 扩展选项列表设置一个值。\n虚拟 HUB 扩展选项使你可以对虚拟 HUB 进行更多的配置。\默认情况下,VPN Server 的全球管理员和个人虚拟 HUB 的管理员都可以修改虚拟 HUB 扩展选项。\n但是,如果虚拟 HUB 管理选项 deny_hub_admin_change_ext_option 被设置为 1,个人虚拟 HUB 管理员就不能修改虚拟 HUB 扩展选项。\n此命令不能在 VPN Bridge 上运行。 \n以集群成员运行的 VPN Server 的虚拟 HUB 不能执行此命令。 +CMD_ExtOptionSet_Help 使用此命令在当前管理的虚拟 HUB 的虚拟 HUB 扩展选项列表设置一个值。\n虚拟 HUB 扩展选项使你可以对虚拟 HUB 进行更多的配置。\默认情况下,VPN Server 的全球管理员和个人虚拟 HUB 的管理员都可以修改虚拟 HUB 扩展选项。\n但是,如果虚拟 HUB 管理选项 deny_hub_admin_change_ext_option 被设置为 1,个人虚拟 HUB 管理员就不能修改虚拟 HUB 扩展选项。\n此命令不能在 Game Bridge 上运行。 \n以集群成员运行的 Game Server 的虚拟 HUB 不能执行此命令。 CMD_ExtOptionSet_Args ExtOptionSet [name] [/VALUE:value] CMD_ExtOptionSet_[name] 指定您要更改其值的虚拟 HUB 扩展选项的名称。使用 ExtOptionList 命令,你可以得到一个名称列表。 CMD_ExtOptionSet_VALUE 以整数指定要设定的值。 @@ -6244,13 +6244,13 @@ CMD_ExtOptionSet_Prompt_VALUE 设定值 (整数): # CrlList 命令 CMD_CrlList 获取无效证书名单列表 -CMD_CrlList_Help 获取目前管理的虚拟 HUB 设置的无效证书名单列表。\n一旦证书注册到无效证书列表内,提交了其证书的客户,将不能用证书认证模式连接虚拟 HUB。\n通常情况下,因为泄漏密钥或证书持有人的权限失效时,将该证书作为无效证书注册到虚拟 HUB,而 VPN 客户欲使用该证书连接虚拟 HUB 时会被拒绝用户认证,这种情况下该功能被使用。\n此命令用 VPN Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_CrlList_Help 获取目前管理的虚拟 HUB 设置的无效证书名单列表。\n一旦证书注册到无效证书列表内,提交了其证书的客户,将不能用证书认证模式连接虚拟 HUB。\n通常情况下,因为泄漏密钥或证书持有人的权限失效时,将该证书作为无效证书注册到虚拟 HUB,而 Game 客户欲使用该证书连接虚拟 HUB 时会被拒绝用户认证,这种情况下该功能被使用。\n此命令用 Game Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_CrlList_Args CrlList # CrlAdd 命令 CMD_CrlAdd 添加无效的证书 -CMD_CrlAdd_Help 在目前管理的虚拟 HUB 设置的无效的证书名单中添加新的无效证书的定义。\n用此指令的参数指定要注册到无效证书列表中的内容。用户用证书认证模式连接到虚拟 HUB 时,如果其证书与无效证书列表中注册的一条以上的内容一致,将拒绝该用户的连接。\n与此指令指定的参数定义的所有条件相一致的证书,会被判断为无效。\n可以设置该项目为:[名称 (CN)],[所属机构 (O)],[组织单位 (OU)],[国家 (C)],[州 (ST)],[现地 (L)],[序号 (十六进制)],[MD5 摘要值 (十六进制,128 位)],[SHA-1 摘要值 (十六进制,160位)]。摘要值 (哈希值) 的指定,是将证明书指定为事实上的唯一。通常情况下,如果输入 MD5 或 SHA-1摘要值,就不用输入其他项目。\n此命令用 VPN Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 VPN Server 的虚拟 HUB 上不能运行。 +CMD_CrlAdd_Help 在目前管理的虚拟 HUB 设置的无效的证书名单中添加新的无效证书的定义。\n用此指令的参数指定要注册到无效证书列表中的内容。用户用证书认证模式连接到虚拟 HUB 时,如果其证书与无效证书列表中注册的一条以上的内容一致,将拒绝该用户的连接。\n与此指令指定的参数定义的所有条件相一致的证书,会被判断为无效。\n可以设置该项目为:[名称 (CN)],[所属机构 (O)],[组织单位 (OU)],[国家 (C)],[州 (ST)],[现地 (L)],[序号 (十六进制)],[MD5 摘要值 (十六进制,128 位)],[SHA-1 摘要值 (十六进制,160位)]。摘要值 (哈希值) 的指定,是将证明书指定为事实上的唯一。通常情况下,如果输入 MD5 或 SHA-1摘要值,就不用输入其他项目。\n此命令用 Game Bridge 不能运行。\n此命令在群集内作为群集成员服务器操作的 Game Server 的虚拟 HUB 上不能运行。 CMD_CrlAdd_Args CrlAdd [/SERIAL:serial] [/MD5:md5] [/SHA1:sha1] [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] CMD_CrlAdd_SERIAL 作为条件,在设定证书的序列号 (16 进制) 时,以此此参数指定其值。 CMD_CrlAdd_MD5 作为条件,在设定证书的 MD5 摘要值 (十六进制,128 位) 时,以此参数指定其值。如果不指定 16 进制 32 个字符 (16 字节) 的参数,则被忽略。 @@ -6265,7 +6265,7 @@ CMD_CrlAdd_L 作为条件,指定证书的当地 (L) 时,以此参数设 # CrlDel 命令 CMD_CrlDel 删除无效的证书 -CMD_CrlDel_Help 从目前管理的虚拟 HUB设置的无效证书名单中指定并删除无效证书的定义。\n目前注册的无效证书的定义列表,可用 CrlList 指令获取。\n该指令虚拟专用桥不能运行。 \n该指令在作为进群操作的 VPN Server 的虚拟服务器上不能执行。 +CMD_CrlDel_Help 从目前管理的虚拟 HUB设置的无效证书名单中指定并删除无效证书的定义。\n目前注册的无效证书的定义列表,可用 CrlList 指令获取。\n该指令虚拟专用桥不能运行。 \n该指令在作为进群操作的 Game Server 的虚拟服务器上不能执行。 CMD_CrlDel_Args CrlDel [id] CMD_CrlDel_[id] 指定要删除的无效的证书的定义中的 ID。 CMD_CrlDel_Prompt_ID 删除 ID: @@ -6273,7 +6273,7 @@ CMD_CrlDel_Prompt_ID 删除 ID: # CrlGet 命令 CMD_CrlGet 获取无效的证书 -CMD_CrlGet_Help 从目前管理的虚拟 HUB 设置的无效证书名单中指定无效证书的定义,获取其定义的内容。\n目前注册的无效证书的定义列表,可用 CrlList 指令获取。\n该指令虚拟专用桥不能运行。\n该指令在作为进群操作的 VPN Server 的虚拟服务器上不能执行。 +CMD_CrlGet_Help 从目前管理的虚拟 HUB 设置的无效证书名单中指定无效证书的定义,获取其定义的内容。\n目前注册的无效证书的定义列表,可用 CrlList 指令获取。\n该指令虚拟专用桥不能运行。\n该指令在作为进群操作的 Game Server 的虚拟服务器上不能执行。 CMD_CrlGet_Args CrlGet [id] CMD_CrlGet_[id] 指定要获取的无效的证书的定义中的 ID。 CMD_CrlGet_Prompt_ID 获取 ID: @@ -6290,13 +6290,13 @@ CMD_CrlGet_SHA1_HASH SHA-1 摘要值 (以十六进制,160 位) # AcList 命令 CMD_AcList 获取源 IP 地址访问限制列表的规则项目列表 -CMD_AcList_Help 用本命令来获取目前管理的虚拟 HUB 上设置的源 IP 地址限制列表规则的列表。\n根据客户端电脑的源 IP 地址,您可以允许或拒绝对该虚拟 HUB 的 VPN 连接。可以定义多个规则,设置每个规则的优先顺序。优先顺序按照从高到低顺序,根据最先与 IP 地址匹配的规则运行,允许或拒绝从客户端的连接。\n该命令在 VPN Bridge 上不能运行。\n以集群成员运行的 VPN Server 的虚拟 HUB 不能执行此命令。 +CMD_AcList_Help 用本命令来获取目前管理的虚拟 HUB 上设置的源 IP 地址限制列表规则的列表。\n根据客户端电脑的源 IP 地址,您可以允许或拒绝对该虚拟 HUB 的 Game 连接。可以定义多个规则,设置每个规则的优先顺序。优先顺序按照从高到低顺序,根据最先与 IP 地址匹配的规则运行,允许或拒绝从客户端的连接。\n该命令在 Game Bridge 上不能运行。\n以集群成员运行的 Game Server 的虚拟 HUB 不能执行此命令。 CMD_AcList_Args AcList # AcAdd 命令 CMD_AcAdd 添加规则到 IP 地址限制列表(IPv4) -CMD_AcAdd_Help 在目前管理的虚拟 HUB 设置的 IP 地址限制列表中添加新规则。\n当 VPN Client 试图连接虚拟 HUB 时,在此设置的项目决定允许或拒绝来自该客户端的连接。\n你可以指定规则项目的内容相匹配的客户端 IP 地址,或者 IP 地址和子网掩码。如果只指定 IP 地址,仅指定一台与该规则相匹配的计算机;如果指定 IP 网络掩码地址和子网掩码地址,该规则匹配的子网范围内的所有计算机均被指定。\n可以设置规则的优先顺序。以大于 1 的整数指定优先顺序,值越小则优先顺序越高。\n要获取目前注册的源 IP 地址限制列表,使用 AcList 命令。\n该命令在 VPN Bridge 上不能运行。\n以集群成员运行的 VPN Server 的虚拟 HUB 不能执行此命令。 +CMD_AcAdd_Help 在目前管理的虚拟 HUB 设置的 IP 地址限制列表中添加新规则。\n当 Game Client 试图连接虚拟 HUB 时,在此设置的项目决定允许或拒绝来自该客户端的连接。\n你可以指定规则项目的内容相匹配的客户端 IP 地址,或者 IP 地址和子网掩码。如果只指定 IP 地址,仅指定一台与该规则相匹配的计算机;如果指定 IP 网络掩码地址和子网掩码地址,该规则匹配的子网范围内的所有计算机均被指定。\n可以设置规则的优先顺序。以大于 1 的整数指定优先顺序,值越小则优先顺序越高。\n要获取目前注册的源 IP 地址限制列表,使用 AcList 命令。\n该命令在 Game Bridge 上不能运行。\n以集群成员运行的 Game Server 的虚拟 HUB 不能执行此命令。 CMD_AcAdd_Args AcAdd [allow|deny] [/PRIORITY:priority] [/IP:ip/mask] CMD_AcAdd_[allow|deny] 设定允许 ("allow") 或拒绝 ("deny") 与规则相一致的来自客户端的连接。 CMD_AcAdd_PRIORITY 以大于 1 的整数指定该规则的优先顺序。其值越小则优先顺序越高。 @@ -6309,7 +6309,7 @@ CMD_AcAdd_Eval_PRIORITY 优先级请指定 1 或以上的数字。 # AcAdd6 命令 CMD_AcAdd6 添加规则到源 IP 地址访问限制列表(IPv6) -CMD_AcAdd6_Help 在目前管理的虚拟 HUB 设置的 IP 地址限制列表中添加新规则。\n当 VPN Client 试图连接虚拟 HUB 时,在此设置的项目决定允许或拒绝来自该客户端的连接。\n你可以指定规则项目的内容相匹配的客户端 IP 地址,或者 IP 地址和子网掩码。如果只指定 IP 地址,仅指定一台与该规则相匹配的计算机;如果指定 IP 网络掩码地址和子网掩码地址,该规则匹配的子网范围内的所有计算机均被指定。\n可以设置规则的优先顺序。以大于 1 的整数指定优先顺序,值越小则优先顺序越高。\n要获取目前注册的源 IP 地址限制列表,使用 AcList 命令。\n该命令在 VPN Bridge 上不能运行。\n以集群成员运行的 VPN Server 的虚拟 HUB 不能执行此命令。 +CMD_AcAdd6_Help 在目前管理的虚拟 HUB 设置的 IP 地址限制列表中添加新规则。\n当 Game Client 试图连接虚拟 HUB 时,在此设置的项目决定允许或拒绝来自该客户端的连接。\n你可以指定规则项目的内容相匹配的客户端 IP 地址,或者 IP 地址和子网掩码。如果只指定 IP 地址,仅指定一台与该规则相匹配的计算机;如果指定 IP 网络掩码地址和子网掩码地址,该规则匹配的子网范围内的所有计算机均被指定。\n可以设置规则的优先顺序。以大于 1 的整数指定优先顺序,值越小则优先顺序越高。\n要获取目前注册的源 IP 地址限制列表,使用 AcList 命令。\n该命令在 Game Bridge 上不能运行。\n以集群成员运行的 Game Server 的虚拟 HUB 不能执行此命令。 CMD_AcAdd6_Args AcAdd6 [allow|deny] [/PRIORITY:priority] [/IP:ip/mask] CMD_AcAdd6_[allow|deny] 设定允许 ("allow") 或拒绝 ("deny") 与规则相一致的来自客户端的连接。 CMD_AcAdd6_PRIORITY 以大于 1 的整数指定该规则的优先顺序。其值越小则优先顺序越高。 @@ -6322,7 +6322,7 @@ CMD_AcAdd6_Eval_PRIORITY 优先级请指定 1 或以上的数字。 # AcDel 命令 CMD_AcDel 源 IP 地址限制列表内的删除规则 -CMD_AcDel_Help 使用本命令删除目前管理的虚拟 HUB 设置的 IP 地址限制列表的规则。\n要获取目前注册的 IP 访问控制列表的规则列表,使用AcList命令。\n该指令虚拟专用桥不能运行。\n该命令在 VPN Bridge 上不能运行。\n以集群成员运行的 VPN Server 的虚拟 HUB 不能执行此命令。 +CMD_AcDel_Help 使用本命令删除目前管理的虚拟 HUB 设置的 IP 地址限制列表的规则。\n要获取目前注册的 IP 访问控制列表的规则列表,使用AcList命令。\n该指令虚拟专用桥不能运行。\n该命令在 Game Bridge 上不能运行。\n以集群成员运行的 Game Server 的虚拟 HUB 不能执行此命令。 CMD_AcDel_Args AcDel [id] CMD_AcDel_[id] 指定要删除的源 IP 地址限制列表内的规则的 ID。 CMD_AcDel_Prompt_ID 要删除的规则的 ID: @@ -6330,7 +6330,7 @@ CMD_AcDel_Prompt_ID 要删除的规则的 ID: # LicenseAdd 命令 CMD_LicenseAdd 注册新的许可证密钥 -CMD_LicenseAdd_Help 在 SoftEther VPN Server 注册新的许可证密钥。\n要使用 SoftEther VPN Server,需获取有效的许可证,并注册许可证密钥。许可证密钥是由 36 个字母数字字符和连字符 ( '-' ) 组成的,以证明许可证所有权的密钥的代码。\n一起获得本软件及许可证证书时,许可证密钥会被印刷在许可证证书上。如果在线购买本软件的许可证时,许可证密钥会在购买时的网页画面或邮件中记载。此外,许可证密钥还可能其他以方法被记载。如有不明,请咨询许可证的销售方。\n\n要获取目前注册的许可证列表,使用 LicenseList 指令。\n要显示目前 VPN Server 的许可证状态,使用 LicenseStatus 指令。\n要运行此指令,需要 VPN Server 的管理员权限。\n该指令虚拟专用桥不能运行。 +CMD_LicenseAdd_Help 在 GAMING LAUNCHER Server 注册新的许可证密钥。\n要使用 GAMING LAUNCHER Server,需获取有效的许可证,并注册许可证密钥。许可证密钥是由 36 个字母数字字符和连字符 ( '-' ) 组成的,以证明许可证所有权的密钥的代码。\n一起获得本软件及许可证证书时,许可证密钥会被印刷在许可证证书上。如果在线购买本软件的许可证时,许可证密钥会在购买时的网页画面或邮件中记载。此外,许可证密钥还可能其他以方法被记载。如有不明,请咨询许可证的销售方。\n\n要获取目前注册的许可证列表,使用 LicenseList 指令。\n要显示目前 Game Server 的许可证状态,使用 LicenseStatus 指令。\n要运行此指令,需要 Game Server 的管理员权限。\n该指令虚拟专用桥不能运行。 CMD_LicenseAdd_Args LicenseAdd [key] CMD_LicenseAdd_[key] 指定要注册的许可证密钥。36 位字母数字,6 个一组以连字符分隔,进行指定。 CMD_LicenseAdd_Prompt_Key 许可证密钥: @@ -6338,7 +6338,7 @@ CMD_LicenseAdd_Prompt_Key 许可证密钥: # LicenseDel 命令 CMD_LicenseDel 删除已注册许可 -CMD_LicenseDel_Help 从 SoftEther VPN Server 上目前注册的许可证名单中删除指定的许可证。\n\n要获得目前注册的许可证名单,使用 LicenseList 指令。\n要显示目前的 VPN Server 的许可证状态,使用 LicenseStatus 指令。\n要运行此指令,需要 VPN Server 管理员权限。\n此指令,虚拟专用桥不能运行。 +CMD_LicenseDel_Help 从 GAMING LAUNCHER Server 上目前注册的许可证名单中删除指定的许可证。\n\n要获得目前注册的许可证名单,使用 LicenseList 指令。\n要显示目前的 Game Server 的许可证状态,使用 LicenseStatus 指令。\n要运行此指令,需要 Game Server 管理员权限。\n此指令,虚拟专用桥不能运行。 CMD_LicenseDel_Args LicenseDel [id] CMD_LicenseDel_[id] 指定要删除的的许可证的号码。 CMD_LicenseDel_Prompt_ID 删除许可证号码: @@ -6346,24 +6346,24 @@ CMD_LicenseDel_Prompt_ID 删除许可证号码: # LicenseList 命令 CMD_LicenseList 获得已注册许可证的列表 -CMD_LicenseList_Help 在 SoftEther VPN Server 上显示目前注册许可证的许可证密钥,许可证类型,状态,有效期限,许可证 ID,许可证类型 ID,服务器 ID 和编号 ID 的列表。\n\n要显示目前的 VPN Server 的许可证状态,使用 LicenseStatus 指令。\n要运行此指令,需要 VPN Server 管理员权限。\n此命令,虚拟专用桥不能运行。 +CMD_LicenseList_Help 在 GAMING LAUNCHER Server 上显示目前注册许可证的许可证密钥,许可证类型,状态,有效期限,许可证 ID,许可证类型 ID,服务器 ID 和编号 ID 的列表。\n\n要显示目前的 Game Server 的许可证状态,使用 LicenseStatus 指令。\n要运行此指令,需要 Game Server 管理员权限。\n此命令,虚拟专用桥不能运行。 CMD_LicenseList_Args LicenseList # LicenseStatus 命令 -CMD_LicenseStatus 获取目前的 VPN Server 状态 -CMD_LicenseStatus_Help 获取并显示当前 SoftEther VPN Server 的许可证状态。 \n显示 SoftEther VPN Server 目前产品版本名称,服务器 ID,产品许可证的有效期限,及可以利用的客户端连接许可证数和桥连接许可证数。\n\n要运行此指令,需要 VPN Server 管理员权限。\n此指令,虚拟专用桥不能运行。 +CMD_LicenseStatus 获取目前的 Game Server 状态 +CMD_LicenseStatus_Help 获取并显示当前 GAMING LAUNCHER Server 的许可证状态。 \n显示 GAMING LAUNCHER Server 目前产品版本名称,服务器 ID,产品许可证的有效期限,及可以利用的客户端连接许可证数和桥连接许可证数。\n\n要运行此指令,需要 Game Server 管理员权限。\n此指令,虚拟专用桥不能运行。 CMD_LicenseStatus_Args LicenseStatus -# SoftEther VPN 4.0 添加的 命令 +# Unite Gaming Game 4.0 添加的 命令 # IPsecEnable 命令 -CMD_IPsecEnable 启用或禁用 IPsec VPN Server 功能 -CMD_IPsecEnable_Help 在 SoftEther VPN Server 上启用或禁用IPsec VPN Server 功能。\n如果您禁用了此功能,VPN Server 上的虚拟 HUB 将会接受从 L2TP 兼容的 PC,Mac OS X 和智能手机的远程 VPN 连接,同时也会接受 EtherIP 站点到站点的 VPN 连接。从智能手机上的 VPN 连接,如iPhone、iPad 和 Android, 和从 Mac OS X 和 Windows 上的本地 VPN Client 的连接也都会接受。\n\n要执行此命令,您必须具有 VPN Server 管理员权限。\n该命令在 VPN Bridge 上不能运行。\n以集群成员运行的 VPN Server 的虚拟 HUB 不能执行此命令。 +CMD_IPsecEnable 启用或禁用 IPsec Game Server 功能 +CMD_IPsecEnable_Help 在 GAMING LAUNCHER Server 上启用或禁用IPsec Game Server 功能。\n如果您禁用了此功能,VPN Server 上的虚拟 HUB 将会接受从 L2TP 兼容的 PC,Mac OS X 和智能手机的远程 Game 连接,同时也会接受 EtherIP 站点到站点的 Game 连接。从智能手机上的 Game 连接,如iPhone、iPad 和 Android, 和从 Mac OS X 和 Windows 上的本地 Game Client 的连接也都会接受。\n\n要执行此命令,您必须具有 Game Server 管理员权限。\n该命令在 Game Bridge 上不能运行。\n以集群成员运行的 Game Server 的虚拟 HUB 不能执行此命令。 CMD_IPsecEnable_Args IPsecEnable [/L2TP:yes|no] [/L2TPRAW:yes|no] [/ETHERIP:yes|no] [/PSK:pre-shared-key] [/DEFAULTHUB:default_hub] -CMD_IPsecEnable_L2TP 启用或禁用 L2TP over IPsec 服务器功能。要接受来自 iPhone, iPad, Android, Windows 或者 Mac OS X 的 VPN 连接,请启用本选项。 -CMD_IPsecEnable_L2TPRAW 启用或禁用 L2TP 服务器功能 (未加密的原始 L2TP).要接受特殊 VPN 客服端,请启用本选项。 -CMD_IPsecEnable_ETHERIP 启用或禁用 EtherIP / L2TPv3 over IPsec服务器功能(为站点到站点 VPN Server 功能). 兼容 EtherIP over IPsec 的路由器产品就可以连接到 VPN Server 上的虚拟 HUB ,并建成二层(以太网)网桥。 -CMD_IPsecEnable_PSK 指定 IPsec 预共享密钥。IPsec 预共享密钥通常称为 "PSK" 或者"秘钥"。指定一个 8 位或者小于 8 位的密钥,并且将它分配给要连接到该 VPN Server 的用户。请注意:Google Android 4.0 有一个漏洞 bug,当预共享密钥是 10 位或以上时,会引发意外行为。介于这种情况,预共享密钥应该是 9 位或小于 9 位。 +CMD_IPsecEnable_L2TP 启用或禁用 L2TP over IPsec 服务器功能。要接受来自 iPhone, iPad, Android, Windows 或者 Mac OS X 的 Game 连接,请启用本选项。 +CMD_IPsecEnable_L2TPRAW 启用或禁用 L2TP 服务器功能 (未加密的原始 L2TP).要接受特殊 Game 客服端,请启用本选项。 +CMD_IPsecEnable_ETHERIP 启用或禁用 EtherIP / L2TPv3 over IPsec服务器功能(为站点到站点 Game Server 功能). 兼容 EtherIP over IPsec 的路由器产品就可以连接到 Game Server 上的虚拟 HUB ,并建成二层(以太网)网桥。 +CMD_IPsecEnable_PSK 指定 IPsec 预共享密钥。IPsec 预共享密钥通常称为 "PSK" 或者"秘钥"。指定一个 8 位或者小于 8 位的密钥,并且将它分配给要连接到该 Game Server 的用户。请注意:Google Android 4.0 有一个漏洞 bug,当预共享密钥是 10 位或以上时,会引发意外行为。介于这种情况,预共享密钥应该是 9 位或小于 9 位。 CMD_IPsecEnable_DEFAULTHUB 为防止遗漏用户名上的 HUB 名,请指定默认的虚拟 HUB。用户应该指定他们的用户名,如 "用户名@目标虚拟 HUB 名" 来连接此 L2TP 服务器。如果指定的虚拟 HUB 被遗漏,那么上述HUB将会作为目标被使用。 CMD_IPsecEnable_Prompt_L2TP 启用 L2TP over IPsec 服务器功能(yes / no): CMD_IPsecEnable_Prompt_L2TPRAW 启用原始 L2TP 服务器功能(yes / no): @@ -6373,8 +6373,8 @@ CMD_IPsecEnable_Prompt_DEFAULTHUB 为避免在用户名中遗漏 HUB,请默认 # IPsecGet 命令 -CMD_IPsecGet 获得当前IPsec VPN Server 设置 -CMD_IPsecGet_Help 获得并显示在 SoftEther VPN Server 上的当前 IPsec VPN Server 设置。\n\n要执行此命令,您必须具有 VPN Server 管理员权限。\n该命令在 VPN Bridge 上不能运行。\n以集群成员运行的 VPN Server 的虚拟 HUB 不能执行此命令。 +CMD_IPsecGet 获得当前IPsec Game Server 设置 +CMD_IPsecGet_Help 获得并显示在 GAMING LAUNCHER Server 上的当前 IPsec Game Server 设置。\n\n要执行此命令,您必须具有 Game Server 管理员权限。\n该命令在 Game Bridge 上不能运行。\n以集群成员运行的 Game Server 的虚拟 HUB 不能执行此命令。 CMD_IPsecGet_Args IPsecGet CMD_IPsecGet_PRINT_L2TP L2TP over IPsec 服务器功能已启用 CMD_IPsecGet_PRINT_L2TPRAW 原始 L2TP 服务器功能已启用 @@ -6385,7 +6385,7 @@ CMD_IPsecGet_PRINT_DEFAULTHUB 默认虚拟 HUB 名 # EtherIpClientAdd 命令 CMD_EtherIpClientAdd 添加新的 EtherIP / L2TPv3 over IPsec 客户端设置来接受 EtherIP / L2TPv3 客户端设备 -CMD_EtherIpClientAdd_Help 添加一个新的设置条目启用 EtherIP / L2TPv3 over IPsec 服务器功能来接受客户端设备。\n为了能够通过EtherIP / L2TPv3 over IPsec 服务器功能接受来自路由器的连接,您需要定义两者之间的关系表。这两者分别是表示客户端兼容EtherIP / L2TPv3 over IPsec 路由器的IPsec Phase 1 字符串和目标虚拟 HUB 的名称。\n在您使用 EtherIpClientAdd 命令添加了一个连接定义后,这个定义的连接设置将会被应用到, EtherIP / L2TPv3 over IPsec 客户端设备的接入请求会话中。\n用户名和密码条目必须要在虚拟 HUB 上注册。一个 EtherIP / L2TPv3 客户端会被认为它使用如上的用户信息的身份连接到虚拟 HUB 。n\n为执行此命令,您必须具有 VPN Server 管理员权限。\n该命令在 VPN Bridge 上不能运行。\n以集群成员运行的 VPN Server 的虚拟 HUB 不能执行此命令。 +CMD_EtherIpClientAdd_Help 添加一个新的设置条目启用 EtherIP / L2TPv3 over IPsec 服务器功能来接受客户端设备。\n为了能够通过EtherIP / L2TPv3 over IPsec 服务器功能接受来自路由器的连接,您需要定义两者之间的关系表。这两者分别是表示客户端兼容EtherIP / L2TPv3 over IPsec 路由器的IPsec Phase 1 字符串和目标虚拟 HUB 的名称。\n在您使用 EtherIpClientAdd 命令添加了一个连接定义后,这个定义的连接设置将会被应用到, EtherIP / L2TPv3 over IPsec 客户端设备的接入请求会话中。\n用户名和密码条目必须要在虚拟 HUB 上注册。一个 EtherIP / L2TPv3 客户端会被认为它使用如上的用户信息的身份连接到虚拟 HUB 。n\n为执行此命令,您必须具有 Game Server 管理员权限。\n该命令在 Game Bridge 上不能运行。\n以集群成员运行的 Game Server 的虚拟 HUB 不能执行此命令。 CMD_EtherIpClientAdd_Args EtherIpClientAdd [ID] [/HUB:hubname] [/USERNAME:username] [/PASSWORD:password] CMD_EtherIpClientAdd_[ID] 指定一个 ISAKMP Phase 1 ID。这个 ID 必须与 EtherIP / L2TPv3 客户端的ID配置完全相同。如果. EtherIP 客户端用 IP 地址作为Phase 1 ID,您可以指定像 ID 的字符类似的 IP 地址。如果您指定 '*' (星号),它将会是一个与任一不符合其他具体规则的客户端相符合的通配符。 CMD_EtherIpClientAdd_HUB 指定要连接的虚拟 HUB 名称。 @@ -6399,7 +6399,7 @@ CMD_EtherIpClientAdd_Prompt_PASSWORD 登录虚拟 HUB 的密码 # EtherIpClientDelete 命令 CMD_EtherIpClientDelete 删除一个 EtherIP / L2TPv3 over IPsec 客户端设置 -CMD_EtherIpClientDelete_Help 本命令删除一个通过使用 EtherIP / L2TPv3 over IPsec 功能来接受 VPN Client 的条目。\n\n要执行此命令,您必须具有 VPN Server 管理员权限。\n该命令在 VPN Bridge 上不能运行。\n以集群成员运行的 VPN Server 的虚拟 HUB 不能执行此命令。 +CMD_EtherIpClientDelete_Help 本命令删除一个通过使用 EtherIP / L2TPv3 over IPsec 功能来接受 Game Client 的条目。\n\n要执行此命令,您必须具有 Game Server 管理员权限。\n该命令在 Game Bridge 上不能运行。\n以集群成员运行的 Game Server 的虚拟 HUB 不能执行此命令。 CMD_EtherIpClientDelete_Args EtherIpClientDelete [ID] CMD_EtherIpClientDelete_[ID] 指定一个要删除的 ISAKMP Phase 1 ID CMD_EtherIpClientDelete_Prompt_ID ISAKMP Phase 1 ID: @@ -6407,13 +6407,13 @@ CMD_EtherIpClientDelete_Prompt_ID ISAKMP Phase 1 ID: # EtherIpClientList 命令 CMD_EtherIpClientList 获得当前 EtherIP / L2TPv3 客户端设备条目定义列表 -CMD_EtherIpClientList_Help 这个命令会获得和显示通过 EtherIP / L2TPv3 over IPsec 功能来接受 VPN Client 条目的列表。\n\n要执行此命令,您必须具有 VPN Server 管理员权限。\n该命令在 VPN Bridge 上不能运行。\n以集群成员运行的 VPN Server 的虚拟 HUB 不能执行此命令。 +CMD_EtherIpClientList_Help 这个命令会获得和显示通过 EtherIP / L2TPv3 over IPsec 功能来接受 Game Client 条目的列表。\n\n要执行此命令,您必须具有 Game Server 管理员权限。\n该命令在 Game Bridge 上不能运行。\n以集群成员运行的 Game Server 的虚拟 HUB 不能执行此命令。 CMD_EtherIpClientList_Args EtherIpClientList # OpenVpnMakeConfig 命令 -CMD_OpenVpnMakeConfig 生成 OpenVPN Client 样本设置文件 -CMD_OpenVpnMakeConfig_Help 原来,OpenVPN Client 会要求用户手写很难的配置文件。本工具可以帮助您创建一个有用的配置样本。你所需要生成的 OpenVPN Client 配置文件就是运行此命令。\n\n要执行此命令,您必须具有 VPN Server 管理员权限。\n该命令在 VPN Bridge 上不能运行。\n以集群成员运行的 VPN Server 的虚拟 HUB 不能执行此命令。 +CMD_OpenVpnMakeConfig 生成 OpenGame Client 样本设置文件 +CMD_OpenVpnMakeConfig_Help 原来,OpenGame Client 会要求用户手写很难的配置文件。本工具可以帮助您创建一个有用的配置样本。你所需要生成的 OpenGame Client 配置文件就是运行此命令。\n\n要执行此命令,您必须具有 Game Server 管理员权限。\n该命令在 Game Bridge 上不能运行。\n以集群成员运行的 Game Server 的虚拟 HUB 不能执行此命令。 CMD_OpenVpnMakeConfig_Args OpenVpnMakeConfig [ZIP_FileName] CMD_OpenVpnMakeConfig_[ZIP_FileName] 指定以 ZIP 压缩格式保存的输出文件。如果没指定文件后缀,那么".zip" 后缀就会被添加在文件名上。 CMD_OpenVpnMakeConfig_Prompt_ZIP 设置文件夹的输出文件名。(ZIP 压缩文件): @@ -6422,33 +6422,33 @@ CMD_OpenVpnMakeConfig_ERROR 本样本设置文件不能保存为 "%s"。该 # ServerCertRegenerate 命令 -CMD_ServerCertRegenerate 生成一个新的带有指定 CN (Common Name) 的自签名证书,并且在 VPN Server 上注册。 -CMD_ServerCertRegenerate_Help 您可以使用此命令,将当前 VPN Server 上的证书替换成一个新的、有 CN (Common Name) 值字段的、自签字证书。n\n此命令在您想使用 Microsoft SSTP VPN 克隆服务器功能时很方便。因为在 VPN Server 上 SSL 证书的 CN 值必须要与 SSTP VPN Client 指定的主机名吻合。\n\n本命令会删除 VPN Server 上现有的 SSL 证书。这要求事先使用 ServerKeyGet 命令备份当前的 SSL 证书和密钥。\n\n要执行此命令,您必须具有 VPN Server 管理员权限。\n该命令在 VPN Bridge 上不能运行。\n以集群成员运行的 VPN Server 的虚拟 HUB 不能执行此命令。 +CMD_ServerCertRegenerate 生成一个新的带有指定 CN (Common Name) 的自签名证书,并且在 Game Server 上注册。 +CMD_ServerCertRegenerate_Help 您可以使用此命令,将当前 Game Server 上的证书替换成一个新的、有 CN (Common Name) 值字段的、自签字证书。n\n此命令在您想使用 Microsoft SSTP Game 克隆服务器功能时很方便。因为在 Game Server 上 SSL 证书的 CN 值必须要与 SSTP Game Client 指定的主机名吻合。\n\n本命令会删除 Game Server 上现有的 SSL 证书。这要求事先使用 ServerKeyGet 命令备份当前的 SSL 证书和密钥。\n\n要执行此命令,您必须具有 Game Server 管理员权限。\n该命令在 Game Bridge 上不能运行。\n以集群成员运行的 Game Server 的虚拟 HUB 不能执行此命令。 CMD_ServerCertRegenerate_Args ServerCertRegenerate [CN] CMD_ServerCertRegenerate_[CN] 指定一个新证书要使用的 Common Name(CN) CMD_ServerCertRegenerate_Prompt_CN Common Name(CN)值: # VpnOverIcmpDnsEnable 命令 -CMD_VpnOverIcmpDnsEnable 启用/禁用 VPN over ICMP / VPN over DNS服务器功能 -CMD_VpnOverIcmpDnsEnable_Help 即使有防火墙或者有屏蔽TCP/IP通信的路由器,您也可以只用 ICMP 或者 DNS 数据包建立一个 VPN 。您需要事先启用如下功能。\n\n注意:本功能仅在紧急情况下使用。它在有防火墙或者路由器被错误配置屏蔽 TCP/IP 时,并且 ICMP 和 DNS 都没有被屏蔽的情况下可使用。它不是为长期稳定使用的。\n\n要执行此命令,您必须具有 VPN Server 管理员权限。\n该命令在 VPN Bridge 上不能运行。 +CMD_VpnOverIcmpDnsEnable 启用/禁用 Game over ICMP / Game over DNS服务器功能 +CMD_VpnOverIcmpDnsEnable_Help 即使有防火墙或者有屏蔽TCP/IP通信的路由器,您也可以只用 ICMP 或者 DNS 数据包建立一个 Game 。您需要事先启用如下功能。\n\n注意:本功能仅在紧急情况下使用。它在有防火墙或者路由器被错误配置屏蔽 TCP/IP 时,并且 ICMP 和 DNS 都没有被屏蔽的情况下可使用。它不是为长期稳定使用的。\n\n要执行此命令,您必须具有 Game Server 管理员权限。\n该命令在 Game Bridge 上不能运行。 CMD_VpnOverIcmpDnsEnable_Args VpnOverIcmpDnsEnable [/ICMP:yes|no] [/DNS:yes|no] -CMD_VpnOverIcmpDnsEnable_ICMP 指定 "yes",启用 VPN over ICMP 服务器。指定 "no",禁用。 -CMD_VpnOverIcmpDnsEnable_DNS 指定 "yes",启用 VPN over DNS服务器。指定 "no",禁用。 -CMD_VpnOverIcmpDnsEnable_Prompt_ICMP 启用 VPN over ICMP服务器 (yes/no): -CMD_VpnOverIcmpDnsEnable_Prompt_DNS 启用 VPN over DNS服务器 (yes/no): +CMD_VpnOverIcmpDnsEnable_ICMP 指定 "yes",启用 Game over ICMP 服务器。指定 "no",禁用。 +CMD_VpnOverIcmpDnsEnable_DNS 指定 "yes",启用 Game over DNS服务器。指定 "no",禁用。 +CMD_VpnOverIcmpDnsEnable_Prompt_ICMP 启用 Game over ICMP服务器 (yes/no): +CMD_VpnOverIcmpDnsEnable_Prompt_DNS 启用 Game over DNS服务器 (yes/no): # VpnOverIcmpDnsGet 命令 -CMD_VpnOverIcmpDnsGet 获取 VPN over ICMP / VPN over DNS 功能的当前设置 -CMD_VpnOverIcmpDnsGet_Help 获得并显示 VPN over ICMP / VPN over DNS 功能的当前状态。\n\n要执行此命令,您必须具有 VPN Server 管理员权限。\n该命令在 VPN Bridge 上不能运行。 +CMD_VpnOverIcmpDnsGet 获取 Game over ICMP / Game over DNS 功能的当前设置 +CMD_VpnOverIcmpDnsGet_Help 获得并显示 Game over ICMP / Game over DNS 功能的当前状态。\n\n要执行此命令,您必须具有 Game Server 管理员权限。\n该命令在 Game Bridge 上不能运行。 CMD_VpnOverIcmpDnsGet_Args VpnOverIcmpDnsGet -CMD_VpnOverIcmpDnsGet_PRINT_ICMP VPN over ICMP 服务器已开启 -CMD_VpnOverIcmpDnsGet_PRINT_DNS VPN over DNS 服务器已禁用 +CMD_VpnOverIcmpDnsGet_PRINT_ICMP Game over ICMP 服务器已开启 +CMD_VpnOverIcmpDnsGet_PRINT_DNS Game over DNS 服务器已禁用 # DynamicDnsGetStatus 命令 CMD_DynamicDnsGetStatus 显示动态 DNS 功能的当前状态 -CMD_DynamicDnsGetStatus_Help 获得并显示动态 DNS 功能的当前状态。\n\n动态 DNS 会为本 VPN Server 分配一个唯一的和永久的 DNS 主机名。您可以在设置 VPN Client 和 VPN Bridge 时使用该主机名指定的 VPN Server。您不必注册并且保存域名。\n同时,如果您的 ISP 分派给您一个动态(不稳定) IP 地址,您的动态 DNS 主机名相应的 IP 地址也将会自动改变。它使您只用动态 IP 地址就可以保持 VPN Server 的运行。\r\n因此,您再也不需要为了维持静态全球 IP 地址,每月花费费用了。\n[注意]\n要禁止动态 DNS 功能,修改 VPN Server 和配置文件。\r\n\r\n"declare root" 指令有"declare DDnsClient"指令。在本指令中,那你可以从错误到正确切换"bool disable",并重启 VPN Server ,这样,动态 DNS 功能就禁用了。\n\n要执行此命令,您必须具有 VPN Server 管理员权限。\n该命令在 VPN Bridge 上不能运行。 +CMD_DynamicDnsGetStatus_Help 获得并显示动态 DNS 功能的当前状态。\n\n动态 DNS 会为本 Game Server 分配一个唯一的和永久的 DNS 主机名。您可以在设置 Game Client 和 Game Bridge 时使用该主机名指定的 Game Server。您不必注册并且保存域名。\n同时,如果您的 ISP 分派给您一个动态(不稳定) IP 地址,您的动态 DNS 主机名相应的 IP 地址也将会自动改变。它使您只用动态 IP 地址就可以保持 Game Server 的运行。\r\n因此,您再也不需要为了维持静态全球 IP 地址,每月花费费用了。\n[注意]\n要禁止动态 DNS 功能,修改 Game Server 和配置文件。\r\n\r\n"declare root" 指令有"declare DDnsClient"指令。在本指令中,那你可以从错误到正确切换"bool disable",并重启 Game Server ,这样,动态 DNS 功能就禁用了。\n\n要执行此命令,您必须具有 Game Server 管理员权限。\n该命令在 Game Bridge 上不能运行。 CMD_DynamicDnsGetStatus_Args DynamicDnsGetStatus CMD_DynamicDnsGetStatus_PRINT_FQDN 分配的动态 DNS 主机名 (FQDN) CMD_DynamicDnsGetStatus_PRINT_HOSTNAME 分配的动态 DNS 主机名 (主机名) @@ -6459,40 +6459,40 @@ CMD_DynamicDnsGetStatus_PRINT_IPv6 全球 IPv6 地址 # DynamicDnsSetHostname 命令 CMD_DynamicDnsSetHostname 设置动态 DNS 主机名 -CMD_DynamicDnsSetHostname_Help 您可以用本命令更改动态 DNS 功能分配的主机名。当前分配的主机名可以通过使用 DynamicDnsGetStatus 命令来显示。\n\n动态 DNS 为 VPN Server 分配了一个唯一的和永久的 DNS 主机名。您可以在设置 VPN Client 和 VPN Bridge 时使用该主机名指定的 VPN Server。您不必注册并且保存域名。\n同时,如果您的 ISP 分派给您一个动态(不稳定) IP 地址,您的动态 DNS 主机名相应的 IP 地址也将会自动改变。它使您只用动态 IP 地址就可以保持 VPN Server 的运行。\r\n因此,您再也不需要为了维持静态全球 IP 地址,每月花费费用了。\n[注意]\n要禁止动态 DNS 功能,修改 VPN Server 和配置文件。\r\n\r\n"declare root" 指令有"declare DDnsClient"指令。在本指令中,那你可以从错误到正确切换"bool disable",并重启 VPN Server,这样,动态 DNS 功能就禁用了。\n\n要执行此命令,您必须具有 VPN Server 管理员权限。\n该命令在 VPN Bridge 上不能运行。 +CMD_DynamicDnsSetHostname_Help 您可以用本命令更改动态 DNS 功能分配的主机名。当前分配的主机名可以通过使用 DynamicDnsGetStatus 命令来显示。\n\n动态 DNS 为 Game Server 分配了一个唯一的和永久的 DNS 主机名。您可以在设置 Game Client 和 Game Bridge 时使用该主机名指定的 Game Server。您不必注册并且保存域名。\n同时,如果您的 ISP 分派给您一个动态(不稳定) IP 地址,您的动态 DNS 主机名相应的 IP 地址也将会自动改变。它使您只用动态 IP 地址就可以保持 Game Server 的运行。\r\n因此,您再也不需要为了维持静态全球 IP 地址,每月花费费用了。\n[注意]\n要禁止动态 DNS 功能,修改 Game Server 和配置文件。\r\n\r\n"declare root" 指令有"declare DDnsClient"指令。在本指令中,那你可以从错误到正确切换"bool disable",并重启 Game Server,这样,动态 DNS 功能就禁用了。\n\n要执行此命令,您必须具有 Game Server 管理员权限。\n该命令在 Game Bridge 上不能运行。 CMD_DynamicDnsSetHostname_Args DynamicDnsSetHostname [hostname] CMD_DynamicDnsSetHostname_[hostname] 指定新的主机名,主机名长度最短3个字母,最长为 31 个字母。仅限数字和字母。 CMD_DynamicDnsSetHostname_Prompt_hostname Dynamic 动态 DNS 主机名 (3 – 31 个字母): # VpnAzureGetStatus command -CMD_VpnAzureGetStatus 显示 VPN Azure 功能的当前状态 -CMD_VpnAzureGetStatus_Help 获取和显示 VPN Azure 功能的当前状态。\n\nVPN Azure 可以更容易地从你家里的计算机到你办公室的计算机建立一个VPN会话。当一个 VPN 连接建立了,您可以访问您公司专用网络上的任何其他服务器。在办公室的计算机(VPN 服务器)上,你并不需要一个全球 IP 地址。它可以在防火墙或 NAT 后面工作。无需网络管理员的配置。您可以在您的家用电脑使用 Windows 内置的 SSTP VPN 客户端。\nVPN Azure 是一个云 VPN 服务由 SoftEther 公司经营。VPN Azure 是免费的,可提供给任何人。访问 http://www.vpnazure.net/ 查看详细信息和如何使用的说明。\n\nVPN Azure 主机名与动态 DNS 设置的主机名相同,但改变的域名后缀为“vpnazure.net”。要改变主机名使用 DynamicDnsSetHostname 命令。\n\n要执行此命令,你必须具有VPN 服务器管理员权限。\n此命令不能在 VPN 网桥上运行。\n以集群成员运行的 VPN 服务器的虚拟 HUB 不能执行此命令。 +CMD_VpnAzureGetStatus 显示 Game Azure 功能的当前状态 +CMD_VpnAzureGetStatus_Help 获取和显示 Game Azure 功能的当前状态。\n\nVPN Azure 可以更容易地从你家里的计算机到你办公室的计算机建立一个VPN会话。当一个 Game 连接建立了,您可以访问您公司专用网络上的任何其他服务器。在办公室的计算机(VPN 服务器)上,你并不需要一个全球 IP 地址。它可以在防火墙或 NAT 后面工作。无需网络管理员的配置。您可以在您的家用电脑使用 Windows 内置的 SSTP Game 客户端。\nVPN Azure 是一个云 Game 服务由 Unite Gaming 公司经营。VPN Azure 是免费的,可提供给任何人。访问 http://www.vpnazure.net/ 查看详细信息和如何使用的说明。\n\nVPN Azure 主机名与动态 DNS 设置的主机名相同,但改变的域名后缀为“vpnazure.net”。要改变主机名使用 DynamicDnsSetHostname 命令。\n\n要执行此命令,你必须具有VPN 服务器管理员权限。\n此命令不能在 Game 网桥上运行。\n以集群成员运行的 Game 服务器的虚拟 HUB 不能执行此命令。 CMD_VpnAzureGetStatus_Args VpnAzureGetStatus -CMD_VpnAzureGetStatus_PRINT_ENABLED VPN Azure 功能已启用 -CMD_VpnAzureGetStatus_PRINT_CONNECTED 至 VPN Azure 云服务器的连接建立 -CMD_VpnAzureGetStatus_PRINT_HOSTNAME 在 VPN Azure 服务上的本 VPN 服务器的主机名 +CMD_VpnAzureGetStatus_PRINT_ENABLED Game Azure 功能已启用 +CMD_VpnAzureGetStatus_PRINT_CONNECTED 至 Game Azure 云服务器的连接建立 +CMD_VpnAzureGetStatus_PRINT_HOSTNAME 在 Game Azure 服务上的本 Game 服务器的主机名 # VpnAzureSetStatus command -CMD_VpnAzureSetEnable 启用/禁用 VPN Azure 功能 -CMD_VpnAzureSetEnable_Help 启用或禁用 VPN Azure 功能。\n\nVPN Azure 可以更容易地从你家里的计算机到你办公室的计算机建立一个 VPN 会话。当一个 VPN 连接建立了,您可以访问您公司专用网络上的任何其他服务器。\n在办公室的计算机(VPN 服务器)上,你并不需要一个全球 IP 地址。它可以在防火墙或 NAT 后面工作。无需网络管理员的配置。您可以在您的家用电脑使用 Windows 内置的 SSTP VPN 客户端。\nVPN Azure 是一个云 VPN 服务由 SoftEther 公司经营。VPN Azure 是免费的,可提供给任何人。访问 http://www.vpnazure.net/ 查看详细信息和如何使用的说明。\n\nVPN Azure 主机名与动态 DNS 设置的主机名相同,但改变的域名后缀为“vpnazure.net”。要改变主机名使用 DynamicDnsSetHostname 命令。\n\n要执行此命令,你必须具有 VPN 服务器管理员权限。\n此命令不能在 VPN 网桥上运行。\n以集群成员运行的 VPN 服务器的虚拟 HUB 不能执行此命令。 +CMD_VpnAzureSetEnable 启用/禁用 Game Azure 功能 +CMD_VpnAzureSetEnable_Help 启用或禁用 Game Azure 功能。\n\nVPN Azure 可以更容易地从你家里的计算机到你办公室的计算机建立一个 Game 会话。当一个 Game 连接建立了,您可以访问您公司专用网络上的任何其他服务器。\n在办公室的计算机(VPN 服务器)上,你并不需要一个全球 IP 地址。它可以在防火墙或 NAT 后面工作。无需网络管理员的配置。您可以在您的家用电脑使用 Windows 内置的 SSTP Game 客户端。\nVPN Azure 是一个云 Game 服务由 Unite Gaming 公司经营。VPN Azure 是免费的,可提供给任何人。访问 http://www.vpnazure.net/ 查看详细信息和如何使用的说明。\n\nVPN Azure 主机名与动态 DNS 设置的主机名相同,但改变的域名后缀为“vpnazure.net”。要改变主机名使用 DynamicDnsSetHostname 命令。\n\n要执行此命令,你必须具有 Game 服务器管理员权限。\n此命令不能在 Game 网桥上运行。\n以集群成员运行的 Game 服务器的虚拟 HUB 不能执行此命令。 CMD_VpnAzureSetEnable_Args VpnAzureSetEnable [yes|no] -CMD_VpnAzureSetEnable_[yes|no] 指定“yes”,启用 VPN Azure。“no”禁用它。 -CMD_VpnAzureSetEnable_PROMPT 启用 VPN Azure (yes/no): +CMD_VpnAzureSetEnable_[yes|no] 指定“yes”,启用 Game Azure。“no”禁用它。 +CMD_VpnAzureSetEnable_PROMPT 启用 Game Azure (yes/no): ####################################################### # # -#在这里往下是 VPN Client 用的管理命令 # +#在这里往下是 Game Client 用的管理命令 # # # ####################################################### # VersionGet 命令 -CMD_VersionGet 获取 VPN 客户服务的版本信息 -CMD_VersionGet_Help 获取目前管理的 VPN 客户服务程序的版本信息。 +CMD_VersionGet 获取 Game 客户服务的版本信息 +CMD_VersionGet_Help 获取目前管理的 Game 客户服务程序的版本信息。 CMD_VersionGet_Args VersionGet CMD_VersionGet_1 产品名 CMD_VersionGet_2 版本信息 @@ -6502,16 +6502,16 @@ CMD_VersionGet_5 操作系统类型 # PasswordSet 命令 -CMD_PasswordSet 为连接到 VPN 客户服务的密码的设定 -CMD_PasswordSet_Help 对 VPN Client 服务,从命令行管理工具及 VPN Client 经理来进行连接控制时,可以要求输入密码。使用此指令,可以设置要求输入的密码。\n以只对从远程 (本地主机以外的电脑) 进行操作时要求其输入密码。 +CMD_PasswordSet 为连接到 Game 客户服务的密码的设定 +CMD_PasswordSet_Help 对 Game Client 服务,从命令行管理工具及 Game Client 经理来进行连接控制时,可以要求输入密码。使用此指令,可以设置要求输入的密码。\n以只对从远程 (本地主机以外的电脑) 进行操作时要求其输入密码。 CMD_PasswordSet_Args PasswordSet [password] [/REMOTEONLY:yes|no] CMD_PasswordSet_[password] 指定要设置的密码。如指定为 "none",可以删除密码的设置。 CMD_PasswordSet_REMOTEONLY 如果指定 "yes",只对从远程 (本地主机以外的电脑) 进行操作时要求其输入密码,从本地主机连接时,不要求密码。如果省略此参数,则视为 "no"。 # PasswordGet 命令 -CMD_PasswordGet 获取为连接到 VPN 客户服务的密码的设定 -CMD_PasswordGet_Help 对 VPN Client 服务,从命令行管理工具及 VPN Client 经理来进行连接控制时,获取是否要求输入密码的设置。\n而且,对于要求密码的情况下,获取是否设置只对从远程 (本地主机以外的电脑) 进行操作的情况要求输入密码。 +CMD_PasswordGet 获取为连接到 Game 客户服务的密码的设定 +CMD_PasswordGet_Help 对 Game Client 服务,从命令行管理工具及 Game Client 经理来进行连接控制时,获取是否要求输入密码的设置。\n而且,对于要求密码的情况下,获取是否设置只对从远程 (本地主机以外的电脑) 进行操作的情况要求输入密码。 CMD_PasswordGet_Args PasswordGet CMD_PasswordGet_1 设置密码 CMD_PasswordGet_2 只需要远程连接时使用密码 @@ -6519,27 +6519,27 @@ CMD_PasswordGet_2 只需要远程连接时使用密码 # CertList 命令 CMD_CertList 获取信任的证明机构的证书列表 -CMD_CertList_Help VPN Client 管理信用的证明机构的证书列表。已注册的证明机构证书的注册列表,用来进行连接 VPN Server 时的验证服务器证书。 +CMD_CertList_Help Game Client 管理信用的证明机构的证书列表。已注册的证明机构证书的注册列表,用来进行连接 Game Server 时的验证服务器证书。 CMD_CertList_Args CertList # CertAdd 命令 CMD_CertAdd 添加信任的证明机构的证书 -CMD_CertAdd_Help 向 VPN Client 信任的证明机构的证书列表添加新证书。已注册的证明机构证书的注册列表,用来进行连接 VPN Server 时的验证服务器证书。\n要获取当前的证书列表,使用 CertList 指令。\n要添加证书,该证书需要保存为 X.509 格式的文件。 +CMD_CertAdd_Help 向 Game Client 信任的证明机构的证书列表添加新证书。已注册的证明机构证书的注册列表,用来进行连接 Game Server 时的验证服务器证书。\n要获取当前的证书列表,使用 CertList 指令。\n要添加证书,该证书需要保存为 X.509 格式的文件。 CMD_CertAdd_Args CertAdd [path] CMD_CertAdd_[path] 指定要注册的 X.509 证书的文件名。 # CertDelete 命令 CMD_CertDelete 删除信任的证明机构的证书 -CMD_CertDelete_Help 从 VPN Client 信任的证明机构的证书列表中删除现有的证书。\n要获取当前的证书列表,使用 CertList 命令。 +CMD_CertDelete_Help 从 Game Client 信任的证明机构的证书列表中删除现有的证书。\n要获取当前的证书列表,使用 CertList 命令。 CMD_CertDelete_Args CertDelete [id] CMD_CertDelete_[id] 指定要删除的证书的 ID。 # CertGet 命令 CMD_CertGet 获得新任的证明机构的证书 -CMD_CertGet_Help 获取 VPN Client 信任的证明机构的证书列表中的现有证书,以 X.509 格式文件保存。 +CMD_CertGet_Help 获取 Game Client 信任的证明机构的证书列表中的现有证书,以 X.509 格式文件保存。 CMD_CertGet_Args CertGet [id] [/SAVECERT:path] CMD_CertGet_[id] 指定要获取的证书 ID。 CMD_CertGet_SAVECERT 指定获取到的证书的保存文件名。 @@ -6547,13 +6547,13 @@ CMD_CertGet_SAVECERT 指定获取到的证书的保存文件名。 # SecureList 命令 CMD_SecureList 获取可用的智能卡种类列表 -CMD_SecureList_Help VPN Client 显示的被支持的智能卡类型的列表。\n智能卡类型的列表,目前的计算机上被安装驱动程序,且显示以 VPN 软件支持的设备列表。\n\n如果没有显示目前使用的智能卡型,或许可以通过更新 VPN 软件至新的版本来使用。 +CMD_SecureList_Help Game Client 显示的被支持的智能卡类型的列表。\n智能卡类型的列表,目前的计算机上被安装驱动程序,且显示以 Game 软件支持的设备列表。\n\n如果没有显示目前使用的智能卡型,或许可以通过更新 Game 软件至新的版本来使用。 CMD_SecureList_Args SecureList # SecureSelect 命令 CMD_SecureSelect 选择要使用的智能卡种类 -CMD_SecureSelect_Help 选择 VPN 客户使用的智能卡类型。\n可以使用的智能卡种类列表,可用 SecureList 指令获取。 +CMD_SecureSelect_Help 选择 Game 客户使用的智能卡类型。\n可以使用的智能卡种类列表,可用 SecureList 指令获取。 CMD_SecureSelect_Args SecureSelect [id] CMD_SecureSelect_[id] 指定智能卡种类的 ID。 CMD_SecureSelect_PROMPT_ID 使用的智能卡种类的 ID: @@ -6561,7 +6561,7 @@ CMD_SecureSelect_PROMPT_ID 使用的智能卡种类的 ID: # SecureGet 命令 CMD_SecureGet 获取使用的智能卡种类的 ID -CMD_SecureGet_Help 获取为当前 VPN 客户的使用而设置的智能卡种类的 ID。通过基于此 ID 上的 SecureList 指令的结果,可以获取当前选择的智能卡类型。\n如果当前的智能卡没有被选择,ID 显示是 0。 +CMD_SecureGet_Help 获取为当前 Game 客户的使用而设置的智能卡种类的 ID。通过基于此 ID 上的 SecureList 指令的结果,可以获取当前选择的智能卡类型。\n如果当前的智能卡没有被选择,ID 显示是 0。 CMD_SecureGet_Args SecureGet CMD_SecureGet_Print 当前选择的智能卡 ID 是 %u。 CMD_SecureGet_NoPrint 智能卡目前没有被选择。 @@ -6577,21 +6577,21 @@ CMD_NicCreate_PROMPT_NAME 虚拟 LAN 卡名: # NicDelete 命令 CMD_NicDelete 删除虚拟 LAN 卡 -CMD_NicDelete_Help 从系统中删除现有的虚拟 LAN 卡。\n当从系统中删除虚拟 LAN 卡,使用此虚拟 LAN 卡的连接将被中断。\n而且,位使用被删除的虚拟 LAN 卡而设置的连接设置,自动更改设置为使用别的虚拟 LAN 卡。\n当 VPN 客户运行 Windows 2000 以上的操纵系统时,此指令可以被使用。 +CMD_NicDelete_Help 从系统中删除现有的虚拟 LAN 卡。\n当从系统中删除虚拟 LAN 卡,使用此虚拟 LAN 卡的连接将被中断。\n而且,位使用被删除的虚拟 LAN 卡而设置的连接设置,自动更改设置为使用别的虚拟 LAN 卡。\n当 Game 客户运行 Windows 2000 以上的操纵系统时,此指令可以被使用。 CMD_NicDelete_Args NicDelete [name] CMD_NicDelete_[name] 指定的虚拟 LAN 卡名 # NicUpgrade 命令 CMD_NicUpgrade 升级虚拟 LAN 卡设备驱动 -CMD_NicUpgrade_Help 如果现有的虚拟 LAN 卡的设备驱动程序版本太旧,在当前正在运行的 VPN Client 升级到同包附带的最新的设备驱动程序。即使不进行升级,也要重新安装设备驱动程序。\n操作系统可能会显示对话框,确认是否要安装设备驱动程序。\n此指令,在 VPN Client 正运行 Windows 2000 以上的操作系统时能够使用。 +CMD_NicUpgrade_Help 如果现有的虚拟 LAN 卡的设备驱动程序版本太旧,在当前正在运行的 Game Client 升级到同包附带的最新的设备驱动程序。即使不进行升级,也要重新安装设备驱动程序。\n操作系统可能会显示对话框,确认是否要安装设备驱动程序。\n此指令,在 Game Client 正运行 Windows 2000 以上的操作系统时能够使用。 CMD_NicUpgrade_Args NicUpgrade [name] CMD_NicUpgrade_[name] 指定的虚拟 LAN 卡名 # NicGetSetting 命令 CMD_NicGetSetting 获取虚拟 LAN 卡的设置 -CMD_NicGetSetting_Help 获取现有的虚拟 LAN 卡的 MAC 地址设置。\n当 VPN 客户运行 Windows 2000 以上的操纵系统时,此指令可以被使用。 +CMD_NicGetSetting_Help 获取现有的虚拟 LAN 卡的 MAC 地址设置。\n当 Game 客户运行 Windows 2000 以上的操纵系统时,此指令可以被使用。 CMD_NicGetSetting_Args NicGetSetting [name] CMD_NicGetSetting_[name] 指定虚拟 LAN 卡名 CMD_NicGetSetting_1 设备名称 @@ -6604,7 +6604,7 @@ CMD_NicGetSetting_6 GUID # NicSetSetting 命令 CMD_NicSetSetting 更改虚拟 LAN 卡设置 -CMD_NicSetSetting_Help 更改现有的虚拟 LAN 卡的 MAC 地址设置。一旦启动该指令,目前运行中的虚拟 LAN 卡设备驱动将被重新启动。\n当 VPN 客户运行 Windows 2000 以上的操纵系统时,此指令可以被使用。 +CMD_NicSetSetting_Help 更改现有的虚拟 LAN 卡的 MAC 地址设置。一旦启动该指令,目前运行中的虚拟 LAN 卡设备驱动将被重新启动。\n当 Game 客户运行 Windows 2000 以上的操纵系统时,此指令可以被使用。 CMD_NicSetSetting_Args NicSetSetting [name] [/MAC:mac] CMD_NicSetSetting_[name] 指定虚拟 LAN 卡名 CMD_NicSetSetting_MAC 指定要设置的 MAC 地址。\nMAC 地址请用 6 字节十六进制字符串指定。\n例如: 00:AC:01:23:45:67 或 00-AC-01-23-45-67 @@ -6613,14 +6613,14 @@ CMD_NicSetSetting_PROMPT_MAC 配置 MAC 地址: # NicEnable 命令 CMD_NicEnable 启用虚拟 LAN 卡 -CMD_NicEnable_Help 启动现有的被禁用的虚拟 LAN 卡。\n当 VPN 客户运行 Windows 2000 以上的操纵系统时,此指令可以被使用。 +CMD_NicEnable_Help 启动现有的被禁用的虚拟 LAN 卡。\n当 Game 客户运行 Windows 2000 以上的操纵系统时,此指令可以被使用。 CMD_NicEnable_Args NicEnable [name] CMD_NicEnable_[name] 指定虚拟 LAN 卡的名称。 # NicDisable 命令 CMD_NicDisable 禁用虚拟 LAN 卡 -CMD_NicDisable_Help 禁用现有的正使用的虚拟 LAN 卡。\n当 VPN 客户运行 Windows 2000 以上的操纵系统时,此指令可以被使用。 +CMD_NicDisable_Help 禁用现有的正使用的虚拟 LAN 卡。\n当 Game 客户运行 Windows 2000 以上的操纵系统时,此指令可以被使用。 CMD_NicDisable_Args NicDisable [name] CMD_NicDisable_[name] 指定虚拟 LAN 卡的名称。 @@ -6633,21 +6633,21 @@ CMD_NicList_Args NicList # AccountList 命令 CMD_AccountList 获取连接设置列表 -CMD_AccountList_Help 获取登录到 VPN Client 的连接设置列表 +CMD_AccountList_Help 获取登录到 Game Client 的连接设置列表 CMD_AccountList_Args AccountList # AccountCreate 命令 CMD_AccountCreate 创建新的连接设置 -CMD_AccountCreate_Help 在 VPN Client 创建新的连接设置。\n要创建连接设置,作为初始参数需要指定加在连接设置名称和连接终端的服务器,及连接终端的虚拟 HUB,用户名上使用的虚拟 LAN 卡名。创建了新的连接设置时,用户认证的类型被初始设置为 [匿名认证],代理服务器的设置和服务器证书的检查选项不被设置。若要更改这些设置和其他的详细设置,创建连接设置后,使用以 "Account" 名字开始的其他指令。 +CMD_AccountCreate_Help 在 Game Client 创建新的连接设置。\n要创建连接设置,作为初始参数需要指定加在连接设置名称和连接终端的服务器,及连接终端的虚拟 HUB,用户名上使用的虚拟 LAN 卡名。创建了新的连接设置时,用户认证的类型被初始设置为 [匿名认证],代理服务器的设置和服务器证书的检查选项不被设置。若要更改这些设置和其他的详细设置,创建连接设置后,使用以 "Account" 名字开始的其他指令。 CMD_AccountCreate_Args AccountCreate [name] [/SERVER:hostname:port] [/HUB:hubname] [/USERNAME:username] [/NICNAME:nicname] CMD_AccountCreate_[name] 指定要创建的连接设置名 -CMD_AccountCreate_SERVER 以 [主机名:端口号] 的形式指定终端 VPN Server 的主机名,端口号。可以通过 IP 地址进行指定。 -CMD_AccountCreate_HUB 在终端 VPN Server 上指定虚拟 HUB。 -CMD_AccountCreate_USERNAME 指定在连接到终端 VPN Server 时用于用户认证的用户名。 +CMD_AccountCreate_SERVER 以 [主机名:端口号] 的形式指定终端 Game Server 的主机名,端口号。可以通过 IP 地址进行指定。 +CMD_AccountCreate_HUB 在终端 Game Server 上指定虚拟 HUB。 +CMD_AccountCreate_USERNAME 指定在连接到终端 Game Server 时用于用户认证的用户名。 CMD_AccountCreate_NICNAME 指定用于连接的虚拟 LAN 卡名。 CMD_AccountCreate_Prompt_Name 连接设置名: -CMD_AccountCreate_Prompt_Server 终端 VPN Server 主机名和端口号: +CMD_AccountCreate_Prompt_Server 终端 Game Server 主机名和端口号: CMD_AccountCreate_Prompt_Hub 终端虚拟 HUB 名称: CMD_AccountCreate_Prompt_Username 连接用户名: CMD_AccountCreate_Prompt_Nicname 使用虚拟 LAN 卡名称: @@ -6655,46 +6655,46 @@ CMD_AccountCreate_Prompt_Nicname 使用虚拟 LAN 卡名称: # AccountSet 命令 CMD_AccountSet 设定连接设置连接终端 -CMD_AccountSet_Help 设置注册在 VPN 客户的连接设置的终端 VPN Server 主机名和端口号,虚拟 HUB 名,及用于连接的用户名,加在其上使用的虚拟 LAN 卡名。 +CMD_AccountSet_Help 设置注册在 Game 客户的连接设置的终端 Game Server 主机名和端口号,虚拟 HUB 名,及用于连接的用户名,加在其上使用的虚拟 LAN 卡名。 CMD_AccountSet_Args AccountSet [name] [/SERVER:hostname:port] [/HUB:hubname] CMD_AccountSet_[name] 指定要更改设置的连接设置名。 -CMD_AccountSet_SERVER 以 [主机名:端口号] 的形式指定终端 VPN Server 的主机名,端口号。可以通过 IP 地址进行指定。 -CMD_AccountSet_HUB 指定终端的 VPN Server 上的虚拟 HUB。 +CMD_AccountSet_SERVER 以 [主机名:端口号] 的形式指定终端 Game Server 的主机名,端口号。可以通过 IP 地址进行指定。 +CMD_AccountSet_HUB 指定终端的 Game Server 上的虚拟 HUB。 # AccountGet 命令 CMD_AccountGet 取得连接设置的设置 -CMD_AccountGet_Help 获取注册到 VPN Client 的连接设置的连接设置内容。\n而且,要改变连接设置的连接设置内容,在创建连接设置后使用其他的以 "Account" 名开始的的指令。 +CMD_AccountGet_Help 获取注册到 Game Client 的连接设置的连接设置内容。\n而且,要改变连接设置的连接设置内容,在创建连接设置后使用其他的以 "Account" 名开始的的指令。 CMD_AccountGet_Args AccountGet [name] CMD_AccountGet_[name] 指定要获取的连接设置名。 # AccountDelete 命令 CMD_AccountDelete 删除连接设置 -CMD_AccountDelete_Help 删除注册到 VPN Client 的连接设置。如果指定的连接设置处于在线状态,将会自动断开连接并删除。 +CMD_AccountDelete_Help 删除注册到 Game Client 的连接设置。如果指定的连接设置处于在线状态,将会自动断开连接并删除。 CMD_AccountDelete_Args AccountDelete [name] CMD_AccountDelete_[name] 指定要删除的连接设置名。 # AccountUsernameSet 命令 CMD_AccountUsernameSet 设置用于连接的连接设置的用户名 -CMD_AccountUsernameSet_Help 指定注册到 VPN Client 的连接设置,且其连接设置连接到 VPN Server 上时,指定需要进行用户认证的用户名。\n而且,在一些情况下有必要指定用户认证的种类和需要的参数。要更改这些信息,可以使用如下指令: AccountAnonymousSet, AccountPasswordSet, AccountCertSet 和 AccountSecureCertSet。 +CMD_AccountUsernameSet_Help 指定注册到 Game Client 的连接设置,且其连接设置连接到 Game Server 上时,指定需要进行用户认证的用户名。\n而且,在一些情况下有必要指定用户认证的种类和需要的参数。要更改这些信息,可以使用如下指令: AccountAnonymousSet, AccountPasswordSet, AccountCertSet 和 AccountSecureCertSet。 CMD_AccountUsernameSet_Args AccountUsernameSet [name] [/USERNAME:username] CMD_AccountUsernameSet_[name] 指定更改设置的连接设置名。 -CMD_AccountUsernameSet_USERNAME 指定连接设置连接到 VPN Server 上时需要进行用户认证的用户名。 +CMD_AccountUsernameSet_USERNAME 指定连接设置连接到 Game Server 上时需要进行用户认证的用户名。 CMD_AccountUsername_Notice 这种连接设置的认证方法,目前被设置为密码认证。更改用户名后,必须使用 AccountPasswordSet 指令重新设定。 # AccountAnonymousSet 命令 CMD_AccountAnonymousSet 设定连接设置的用户认证种类为匿名认证 -CMD_AccountAnonymousSet_Help 指定注册到 VPN Client 的连接设置,把其连接设置连接到 VPN Server 上时的用户认证方法,设置为 [匿名认证]。 +CMD_AccountAnonymousSet_Help 指定注册到 Game Client 的连接设置,把其连接设置连接到 Game Server 上时的用户认证方法,设置为 [匿名认证]。 CMD_AccountAnonymousSet_Args AccountAnonymousSet [name] CMD_AccountAnonymousSet_[name] 指定更改设置的连接设置名。 # AccountPasswordSet 命令 CMD_AccountPasswordSet 设定连接设置的用户证类型为密码认证 -CMD_AccountPasswordSet_Help 指定注册到 VPN Client 的连接设置,把其连接设置连接到 VPN Server 上时的用户认证方法,设置为 [密码认证]。指定 [标准密码认证] 和 [RADIUS 或 NT 域认证] 作为密码认证种类。 +CMD_AccountPasswordSet_Help 指定注册到 Game Client 的连接设置,把其连接设置连接到 Game Server 上时的用户认证方法,设置为 [密码认证]。指定 [标准密码认证] 和 [RADIUS 或 NT 域认证] 作为密码认证种类。 CMD_AccountPasswordSet_Args AccountPasswordSet [name] [/PASSWORD:password] [/TYPE:standard|radius] CMD_AccountPasswordSet_[name] 指定更改设置的连接设置名。 CMD_AccountPasswordSet_PASSWORD 指定密码认证使用的密码。如果不指定,将显示输入密码的提示。 @@ -6705,7 +6705,7 @@ CMD_AccountPasswordSet_Type_Invalid standard 或 radius 的指定是不正确的 # AccountCertSet 命令 CMD_AccountCertSet 设置连接设置的用户认证类型为用户证书认证 -CMD_AccountCertSet_Help 指定注册到 VPN Client 的连接设置,把其连接设置连接到 VPN Server 上时的用户认证方法,设置为 [用户证书认证]。作为该证书,必须指定证书文件为 X.509 格式且私钥文件是 Base 64 编码。 +CMD_AccountCertSet_Help 指定注册到 Game Client 的连接设置,把其连接设置连接到 Game Server 上时的用户认证方法,设置为 [用户证书认证]。作为该证书,必须指定证书文件为 X.509 格式且私钥文件是 Base 64 编码。 CMD_AccountCertSet_Args AccountCertSet [name] [/LOADCERT:cert] [/LOADKEY:key] CMD_AccountCertSet_[name] 指定要更改设置的连接设置名 CMD_AccountCertSet_LOADCERT 指定以证书认证提交的 X.509 格式证书的文件名。 @@ -6714,7 +6714,7 @@ CMD_AccountCertSet_LOADKEY 指定以对应证书的 Base 64 格式的编码私 # AccountCertGet 命令 CMD_AccountCertGet 获取用于连接设置的客户端证书 -CMD_AccountCertGet_Help 当指定注册到 VPN Client 的连接设置,其连接设置使用使用客户证书认证时,获取作为客户证书提出的证书,并保存该证书文件为 X.509 格式。 +CMD_AccountCertGet_Help 当指定注册到 Game Client 的连接设置,其连接设置使用使用客户证书认证时,获取作为客户证书提出的证书,并保存该证书文件为 X.509 格式。 CMD_AccountCertGet_Args AccountCertGet [name] [/SAVECERT:cert] CMD_AccountCertGet_[name] 指定要获取设置的连接设置名。 CMD_AccountCertGet_SAVECERT 指定以 X.509 格式保存获取的证书的文件名。 @@ -6722,28 +6722,28 @@ CMD_AccountCertGet_SAVECERT 指定以 X.509 格式保存获取的证书的文件 # AccountEncryptEnable 命令 CMD_AccountEncryptEnable 启用连接设置进行通信的加密 -CMD_AccountEncryptEnable_Help 当指定注册到 VPN Client 的连接设置,且其连接设置与 VPN Server 间进行 VPN 连接通信时,将与 VPN Server 间的通信内容以 SSL 设置为加密。\n通常,将与 VPN Server 间的通信以 SSL 加密,是防止信息的窃听和篡改。也可以禁用加密。当禁用加密时,通信量将扩大但是通信数据将以纯文本格式在网络上传输。 +CMD_AccountEncryptEnable_Help 当指定注册到 Game Client 的连接设置,且其连接设置与 Game Server 间进行 Game 连接通信时,将与 Game Server 间的通信内容以 SSL 设置为加密。\n通常,将与 Game Server 间的通信以 SSL 加密,是防止信息的窃听和篡改。也可以禁用加密。当禁用加密时,通信量将扩大但是通信数据将以纯文本格式在网络上传输。 CMD_AccountEncryptEnable_Args AccountEncryptEnable [name] CMD_AccountEncryptEnable_[name] 指定要更改设置的连接设置名。 # AccountEncryptDisable 命令 CMD_AccountEncryptDisable 禁用连接设置进行通信时的加密 -CMD_AccountEncryptDisable_Help 当指定注册到 VPN Client 的连接设置,且其连接设置与 VPN Server 间进行 VPN 连接通信时,将与 VPN Server 间的通信内容以 SSL 设置为不加密。\n通常,将与 VPN Server 间的通信以 SSL 加密,是防止信息的窃听和篡改。也可以禁用加密。当禁用加密时,通信量将扩大但是通信数据将以纯文本格式在网络上传输。 +CMD_AccountEncryptDisable_Help 当指定注册到 Game Client 的连接设置,且其连接设置与 Game Server 间进行 Game 连接通信时,将与 Game Server 间的通信内容以 SSL 设置为不加密。\n通常,将与 Game Server 间的通信以 SSL 加密,是防止信息的窃听和篡改。也可以禁用加密。当禁用加密时,通信量将扩大但是通信数据将以纯文本格式在网络上传输。 CMD_AccountEncryptDisable_Args AccountEncryptDisable [name] CMD_AccountEncryptDisable_[name] 指定要更改设置的连接设置名。 # AccountCompressEnable 命令 CMD_AccountCompressEnable 启用连接设置进行通信时的数据压缩 -CMD_AccountCompressEnable_Help 当指定注册到 VPN Client 的连接设置,且其连接设置与 VPN Server 间进行 VPN 连接通信时,将与 VPN Server 间的通信内容设置为压缩。\n最大可以进行约 80% 的压缩。但是,压缩会使客户端及服务器双方的 CPU 产生较高的负荷。当线路速度为约 10 Mbps 以上时,压缩可能会降低吞吐量,产生反面效果。 +CMD_AccountCompressEnable_Help 当指定注册到 Game Client 的连接设置,且其连接设置与 Game Server 间进行 Game 连接通信时,将与 Game Server 间的通信内容设置为压缩。\n最大可以进行约 80% 的压缩。但是,压缩会使客户端及服务器双方的 CPU 产生较高的负荷。当线路速度为约 10 Mbps 以上时,压缩可能会降低吞吐量,产生反面效果。 CMD_AccountCompressEnable_Args AccountCompressEnable [name] CMD_AccountCompressEnable_[name] 指定要更改设置的连接设置名。 # AccountCompressDisable 命令 CMD_AccountCompressDisable 禁用连接设置进行通信时的数据压缩 -CMD_AccountCompressDisable_Help 当指定注册到 VPN Client 的连接设置,且其连接设置与 VPN Server 间进行 VPN 连接通信时,将与 VPN Server 间的通信内容设置为不压缩。 +CMD_AccountCompressDisable_Help 当指定注册到 Game Client 的连接设置,且其连接设置与 Game Server 间进行 Game 连接通信时,将与 Game Server 间的通信内容设置为不压缩。 CMD_AccountCompressDisable_Args AccountCompressDisable [name] CMD_AccountCompressDisable_[name] 指定要更改设置的连接设置名。 @@ -6757,7 +6757,7 @@ CMD_AccountHttpHeader_Prompt_Data Value data (part after the colon): CMD_AccountHttpHeaderAdd Add a custom value in the HTTP header sent to the proxy server CMD_AccountHttpHeaderAdd_Help Use this to add a custom value in the HTTP header sent to the proxy server. A custom HTTP header can be used to bypass certain restrictions imposed on the network or to avoid speed limitations applied by the QoS. CMD_AccountHttpHeaderAdd_Args AccountHttpHeaderAdd [name] [/NAME:name] [/DATA:data] -CMD_AccountHttpHeaderAdd_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountHttpHeaderAdd_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountHttpHeaderAdd_NAME Specify the name of the custom value (the part before the colon character). CMD_AccountHttpHeaderAdd_DATA Specify the data of the custom value (the part after the colon character). @@ -6766,7 +6766,7 @@ CMD_AccountHttpHeaderAdd_DATA Specify the data of the custom value (the part aft CMD_AccountHttpHeaderDelete Delete a custom value in the HTTP header sent to the proxy server CMD_AccountHttpHeaderDelete_Help Use this to delete a custom value in the HTTP header sent to the proxy server. A custom HTTP header can be used to bypass certain restrictions imposed on the network or to avoid speed limitations applied by the QoS. CMD_AccountHttpHeaderDelete_Args AccountHttpHeaderDelete [name] [/NAME:name] -CMD_AccountHttpHeaderDelete_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountHttpHeaderDelete_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountHttpHeaderDelete_NAME Specify the name of the custom value (the part before the colon character). @@ -6774,19 +6774,19 @@ CMD_AccountHttpHeaderDelete_NAME Specify the name of the custom value (the part CMD_AccountHttpHeaderGet Get the list of custom values in the HTTP header sent to the proxy server CMD_AccountHttpHeaderGet_Help Use this to get the list of custom values in the HTTP header sent to the proxy server. A custom HTTP header can be used to bypass certain restrictions imposed on the network or to avoid speed limitations applied by the QoS. CMD_AccountHttpHeaderGet_Args AccountHttpHeaderGet [name] -CMD_AccountHttpHeaderGet_[name] Specify the name of the VPN Connection Setting whose setting you want to get. +CMD_AccountHttpHeaderGet_[name] Specify the name of the Game Connection Setting whose setting you want to get. # AccountProxyNone 命令 CMD_AccountProxyNone 将连接设置的连接方法直接设置为 TCP/IP 连接 -CMD_AccountProxyNone_Help 当指定注册到 VPN Client 的连接设置,将其连接设置与 VPN Server 间进行 VPN 连接时使用的连接方法设置为 [直接 TCP/IP连接],不通过代理服务器。 +CMD_AccountProxyNone_Help 当指定注册到 Game Client 的连接设置,将其连接设置与 Game Server 间进行 Game 连接时使用的连接方法设置为 [直接 TCP/IP连接],不通过代理服务器。 CMD_AccountProxyNone_Args AccountProxyNone [name] CMD_AccountProxyNone_[name] 指定要更改设置的连接设置名。 # AccountProxyHttp 命令 CMD_AccountProxyHttp 将连接设置的连接方法设置为通过 HTTP 代理服务器连接 -CMD_AccountProxyHttp_Help 当指定注册到 VPN Client 的连接设置,将其连接设置与 VPN Server 间进行 VPN 连接时使用的连接方法设置为 [通过 HTTP 代理服务器连接],指定将通过的 HTTP 代理服务器的主机名和端口号,用户名和密码 (如果需要)。\n通过 HTTP 代理服务器,必须对应因进行 HTTPS 通信的 CONNECT 方法。 +CMD_AccountProxyHttp_Help 当指定注册到 Game Client 的连接设置,将其连接设置与 Game Server 间进行 Game 连接时使用的连接方法设置为 [通过 HTTP 代理服务器连接],指定将通过的 HTTP 代理服务器的主机名和端口号,用户名和密码 (如果需要)。\n通过 HTTP 代理服务器,必须对应因进行 HTTPS 通信的 CONNECT 方法。 CMD_AccountProxyHttp_Args AccountProxyHttp [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_AccountProxyHttp_[name] 指定要更改设置的连接设置名。 CMD_AccountProxyHttp_SERVER 以 [主机名:端口号] 的形式,指定通过 HTTP 代理服务器的主机名或 IP 地址和端口号。 @@ -6797,7 +6797,7 @@ CMD_AccountProxyHttp_Prompt_Server 代理服务器主机名和端口号: # AccountProxySocks 命令 CMD_AccountProxySocks 将连接设置的连接方法设置为通过 SOCKS4 代理服务器连接 -CMD_AccountProxySocks_Help 当指定注册到 VPN Client 的连接设置,将其连接设置与 VPN Server 间进行 VPN 连接时使用的连接方法设置为 [通过 SOCKS4 服务器连接],并指定要通过的 SOCKS4 代理服务器的主机名和端口号,用户名和密码 (如果需要)。 +CMD_AccountProxySocks_Help 当指定注册到 Game Client 的连接设置,将其连接设置与 Game Server 间进行 Game 连接时使用的连接方法设置为 [通过 SOCKS4 服务器连接],并指定要通过的 SOCKS4 代理服务器的主机名和端口号,用户名和密码 (如果需要)。 CMD_AccountProxySocks_Args AccountProxySocks [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_AccountProxySocks_[name] 指定要更改设置的连接设置名。 CMD_AccountProxySocks_SERVER 以 [主机名:端口号] 形式,指定要通过的 SOCKS4 代理服务器主机名或 IP 地址和端口号。 @@ -6807,7 +6807,7 @@ CMD_AccountProxySocks_PASSWORD 如果因为连接通过 SOCKS4 代理服务器 # AccountProxySocks5 命令 CMD_AccountProxySocks5 将连接设置的连接方法设置为通过 SOCKS5 代理服务器连接 -CMD_AccountProxySocks5_Help 当指定注册到 VPN Client 的连接设置,将其连接设置与 VPN Server 间进行 VPN 连接时使用的连接方法设置为 [通过 SOCKS5 服务器连接],并指定要通过的 SOCKS5 代理服务器的主机名和端口号,用户名和密码 (如果需要)。 +CMD_AccountProxySocks5_Help 当指定注册到 Game Client 的连接设置,将其连接设置与 Game Server 间进行 Game 连接时使用的连接方法设置为 [通过 SOCKS5 服务器连接],并指定要通过的 SOCKS5 代理服务器的主机名和端口号,用户名和密码 (如果需要)。 CMD_AccountProxySocks5_Args AccountProxySocks5 [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_AccountProxySocks5_[name] 指定要更改设置的连接设置名。 CMD_AccountProxySocks5_SERVER 以 [主机名:端口号] 形式,指定要通过的 SOCKS5 代理服务器主机名或 IP 地址和端口号。 @@ -6817,30 +6817,30 @@ CMD_AccountProxySocks5_PASSWORD 如果因为连接通过 SOCKS5 代理服务器 # AccountServerCertEnable 命令 CMD_AccountServerCertEnable 启用连接设置服务器证书验证选项 -CMD_AccountServerCertEnable_Help 指定注册到 VPN Client 的连接设置,其连接设置连接到 VPN Server 时,启动检查连接终端的 VPN Server 提交的 SSL 证书是否可信的选项。\n如果启用此选项,可以预先将连接目标服务器的 SSL 证书以 AccountServerCertSet 指令保存在连接设置的设置内,或建议将服务器的 SSL 证书签名了的根证书,以 CertAdd 指令注册到虚拟 HUB 信任的证明机构的证书列表中。如果没有注册,初次连接时可能会显示确认信息。\n验证连接设置的服务器证书的选项处于启动状态,连接了的 VPN Server 的证书不可信时,立即解除连接,反复重试。 +CMD_AccountServerCertEnable_Help 指定注册到 Game Client 的连接设置,其连接设置连接到 Game Server 时,启动检查连接终端的 Game Server 提交的 SSL 证书是否可信的选项。\n如果启用此选项,可以预先将连接目标服务器的 SSL 证书以 AccountServerCertSet 指令保存在连接设置的设置内,或建议将服务器的 SSL 证书签名了的根证书,以 CertAdd 指令注册到虚拟 HUB 信任的证明机构的证书列表中。如果没有注册,初次连接时可能会显示确认信息。\n验证连接设置的服务器证书的选项处于启动状态,连接了的 Game Server 的证书不可信时,立即解除连接,反复重试。 CMD_AccountServerCertEnable_Args AccountServerCertEnable [name] CMD_AccountServerCertEnable_[name] 指定要更改设置的连接设置名。 # AccountServerCertDisable 命令 CMD_AccountServerCertDisable 禁用连接设置服务器证书验证选项 -CMD_AccountServerCertDisable_Help 指定注册到 VPN Client 的连接设置,其连接设置与 VPN Server 连接时,禁止检验由目标 VPN Server 提供的 SSL 证明书是否可信的选项。 +CMD_AccountServerCertDisable_Help 指定注册到 Game Client 的连接设置,其连接设置与 Game Server 连接时,禁止检验由目标 Game Server 提供的 SSL 证明书是否可信的选项。 CMD_AccountServerCertDisable_Args AccountServerCertDisable [name] CMD_AccountServerCertDisable_[name] 指定要更改设置的连接设置名。 # AccountRetryOnServerCertEnable command -CMD_AccountRetryOnServerCertEnable Enable VPN connection retry if server certificate is untrusted -CMD_AccountRetryOnServerCertEnable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to enable the option to retry connection if Server certificate cannot be trusted. +CMD_AccountRetryOnServerCertEnable Enable Game connection retry if server certificate is untrusted +CMD_AccountRetryOnServerCertEnable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to enable the option to retry connection if Server certificate cannot be trusted. CMD_AccountRetryOnServerCertEnable_Args AccountRetryOnServerCertEnable [name] -CMD_AccountRetryOnServerCertEnable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountRetryOnServerCertEnable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountRetryOnServerCertDisable command -CMD_AccountRetryOnServerCertDisable Disable VPN connection retry if server certificate is invalid -CMD_AccountRetryOnServerCertDisable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to disable the option to retry connection if Server certificate cannot be trusted. +CMD_AccountRetryOnServerCertDisable Disable Game connection retry if server certificate is invalid +CMD_AccountRetryOnServerCertDisable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to disable the option to retry connection if Server certificate cannot be trusted. CMD_AccountRetryOnServerCertDisable_Args AccountRetryOnServerCertDisable [name] -CMD_AccountRetryOnServerCertDisable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountRetryOnServerCertDisable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountDefaultCAEnable 命令 @@ -6859,7 +6859,7 @@ CMD_AccountDefaultCADisable_[name] 指定要更改设置的连接设置名。 # AccountServerCertSet 命令 CMD_AccountServerCertSet 设置连接设置的服务器固有证明书 -CMD_AccountServerCertSet_Help 指定注册到 VPN Client 的连接设置,其连接设置连接到 VPN Server 时,预先注册与连接目标的 VPN Server 提交的 SSL 证书相同的证书。\n如果启动了连接设置的服务器证书验证选项,可以预先将连接目标服务器的 SSL 证书以此指令保存在连接设置的设置内,或需要将服务器的 SSL 证书签名了的根证书,以 CAAdd 指令注册到虚拟 HUB 信任的证明机构的证书列表中。\n验证连接设置的服务器证书的选项处于启动状态,连接了的 VPN Server 的证书不可信时,立即解除连接,反复重试。 +CMD_AccountServerCertSet_Help 指定注册到 Game Client 的连接设置,其连接设置连接到 Game Server 时,预先注册与连接目标的 Game Server 提交的 SSL 证书相同的证书。\n如果启动了连接设置的服务器证书验证选项,可以预先将连接目标服务器的 SSL 证书以此指令保存在连接设置的设置内,或需要将服务器的 SSL 证书签名了的根证书,以 CAAdd 指令注册到虚拟 HUB 信任的证明机构的证书列表中。\n验证连接设置的服务器证书的选项处于启动状态,连接了的 Game Server 的证书不可信时,立即解除连接,反复重试。 CMD_AccountServerCertSet_Args AccountServerCertSet [name] [/LOADCERT:cert] CMD_AccountServerCertSet_[name] 指定要更改设置的连接设置名。 CMD_AccountServerCertSet_LOADCERT 指定以 X.509 证书格式保存的设置服务器固有证书的证书文件名。 @@ -6867,14 +6867,14 @@ CMD_AccountServerCertSet_LOADCERT 指定以 X.509 证书格式保存的设置服 # AccountServerCertDelete 命令 CMD_AccountServerCertDelete 删除连接设置的服务器固有证书 -CMD_AccountServerCertDelete_Help 指定注册到到 VPN Client 的连接设置,且其连接设置注册了服务器固有证书时,删除证书。 +CMD_AccountServerCertDelete_Help 指定注册到到 Game Client 的连接设置,且其连接设置注册了服务器固有证书时,删除证书。 CMD_AccountServerCertDelete_Args AccountServerCertDelete [name] CMD_AccountServerCertDelete_[name] 指定要更改设置的连接设置名。 # AccountServerCertGet 命令 CMD_AccountServerCertGet 获取连接设置的服务器固有证明书 -CMD_AccountServerCertGet_Help 指定注册到到 VPN Client 的连接设置,且其连接设置注册了服务器固有证书时,获取该证书并以 X.509 格式保存证明书文件。 +CMD_AccountServerCertGet_Help 指定注册到到 Game Client 的连接设置,且其连接设置注册了服务器固有证书时,获取该证书并以 X.509 格式保存证明书文件。 CMD_AccountServerCertGet_Args AccountServerCertGet [name] [/SAVECERT:path] CMD_AccountServerCertGet_[name] 指定要更改设置的连接设置名。 CMD_AccountServerCertGet_SAVECERT 指定以 X.509 证书格式保存的服务器固有证书的证书文件名。 @@ -6882,20 +6882,20 @@ CMD_AccountServerCertGet_SAVECERT 指定以 X.509 证书格式保存的服务器 # AccountDetailSet 命令 CMD_AccountDetailSet 设置接续设置的高级通信设置 -CMD_AccountDetailSet_Help 指定注册到 VPN Client 的连接设置,并定制其连接设置与 VPN Server 通信时使用的 VPN 协议的通信设置。 +CMD_AccountDetailSet_Help 指定注册到 Game Client 的连接设置,并定制其连接设置与 Game Server 通信时使用的 Game 协议的通信设置。 CMD_AccountDetailSet_Args AccountDetailSet [name] [/MAXTCP:max_connection] [/INTERVAL:additional_interval] [/TTL:disconnect_span] [/HALF:yes|no] [/BRIDGE:yes|no] [/MONITOR:yes|no] [/NOTRACK:yes|no] [/NOQOS:yes|no] CMD_AccountDetailSet_[name] 指定要更改设置的连接设置名。 -CMD_AccountDetailSet_MAXTCP VPN 通信使用的 TCP 连接数,指定从 1 到 32 的整数。在与 VPN Server 之间的 VPN 通信会话上的数据传送,通过使用多个 TCP 连接,可以提高通信速度。\n注意: 如果连接服务器的线路是高速线路时,建议 8 个左右,如果是拨号等低速线路时,建议 1 个。 -CMD_AccountDetailSet_INTERVAL 建立多个 TCP 连接进行 VPN 通信时,以秒为单位指定每个 TCP 连接的建立间隔。规定值为 1 秒。 +CMD_AccountDetailSet_MAXTCP Game 通信使用的 TCP 连接数,指定从 1 到 32 的整数。在与 Game Server 之间的 Game 通信会话上的数据传送,通过使用多个 TCP 连接,可以提高通信速度。\n注意: 如果连接服务器的线路是高速线路时,建议 8 个左右,如果是拨号等低速线路时,建议 1 个。 +CMD_AccountDetailSet_INTERVAL 建立多个 TCP 连接进行 Game 通信时,以秒为单位指定每个 TCP 连接的建立间隔。规定值为 1 秒。 CMD_AccountDetailSet_TTL 如果设置的每个 TCP 连接的寿命时,从 TCP 连接的建立到断开的寿命以秒数来指定。如果指定 "0",则寿命未被设置。 -CMD_AccountDetailSet_HALF 要启动半双工模式,指定 "yes"。将两个以上的 TCP 连接捆绑,进行 VPN 通信时,可以使用 "半双工模式"。启动半双工模式,能够自动将各 TCP 连接的数据传输方向固定各一半。例如,使用 8 个 TCP 连接建立了 VPN 会话时,启动半双工模式,则固定 4 个 TCP 连接为上传方向专用,剩下 4 个 TCP 连接为下载方向专用,进行通信。 -CMD_AccountDetailSet_BRIDGE 与 VPN Server 以 "桥 / 路由器模式" 连接时,指定 "yes"。使用桥/路由器模式连接时,VPN Client 的虚拟 LAN 卡方将能够与其他网络进行桥或路由。然而,如果用于连接的用户的安全策略禁用桥或路由时,则连接失败。 -CMD_AccountDetailSet_MONITOR 与 VPN Server 以 "监控模式" 连接时,指定 "yes"。如果使用监测模式连接时,可以接收虚拟 HUB 内传送的所有的数据包。然而,用于连接的用户安全策略不允许监视模式时,则连接失败。 +CMD_AccountDetailSet_HALF 要启动半双工模式,指定 "yes"。将两个以上的 TCP 连接捆绑,进行 Game 通信时,可以使用 "半双工模式"。启动半双工模式,能够自动将各 TCP 连接的数据传输方向固定各一半。例如,使用 8 个 TCP 连接建立了 Game 会话时,启动半双工模式,则固定 4 个 TCP 连接为上传方向专用,剩下 4 个 TCP 连接为下载方向专用,进行通信。 +CMD_AccountDetailSet_BRIDGE 与 Game Server 以 "桥 / 路由器模式" 连接时,指定 "yes"。使用桥/路由器模式连接时,VPN Client 的虚拟 LAN 卡方将能够与其他网络进行桥或路由。然而,如果用于连接的用户的安全策略禁用桥或路由时,则连接失败。 +CMD_AccountDetailSet_MONITOR 与 Game Server 以 "监控模式" 连接时,指定 "yes"。如果使用监测模式连接时,可以接收虚拟 HUB 内传送的所有的数据包。然而,用于连接的用户安全策略不允许监视模式时,则连接失败。 CMD_AccountDetailSet_NOTRACK 指定 "yes",禁用路由器表项调节器。通常情况下,指定 "no"。 CMD_AccountDetailSet_NOQOS 禁用 VoIP / QoS 功能时指定 "yes"。通常指定 "no"。 CMD_AccountDetailSet_Eval_MaxTcp TCP 连接数请在 1 - 32 号之间指定。 CMD_AccountDetailSet_Eval_Interval TCP 连接的建立间隔请指定 1 秒以上。 -CMD_AccountDetailSet_Prompt_MaxTcp 用于 VPN 通信的 TCP 连接数: +CMD_AccountDetailSet_Prompt_MaxTcp 用于 Game 通信的 TCP 连接数: CMD_AccountDetailSet_Prompt_Interval 各 TCP 连接的建立间隔: CMD_AccountDetailSet_Prompt_TTL 各 TCP 连接的寿命 (不带: 0): CMD_AccountDetailSet_Prompt_HALF 启用半双工模式 (yes/no): @@ -6909,7 +6909,7 @@ CMD_AccountDetailSet_Prompt_DISABLEUDP Disable UDP Acceleration Function (yes/ # AccountRename 命令 CMD_AccountRename 更改连接设置名称 -CMD_AccountRename_Help 指定在 VPN Client 注册的连接设置,更改其连接设置名称。 +CMD_AccountRename_Help 指定在 Game Client 注册的连接设置,更改其连接设置名称。 CMD_AccountRename_Args AccountRename [name] [/NEW:new_name] CMD_AccountRename_[name] 指定要更改名称的连接设置的当前名称。 CMD_AccountRename_NEW 指定变更后的新名称。 @@ -6918,51 +6918,51 @@ CMD_AccountRename_PROMPT_NEW 新名称: # AccountConnect 命令 -CMD_AccountConnect 使用连接设置,开始连接 VPN Server -CMD_AccountConnect_Help 指定注册到 VPN Client 的连接设置,并启动连接设置连接到 VPN Server 上。处于正在连接中或已连接状态的连接设置,将一直连接 VPN Server,或不断尝试连接 VPN Server,直到使用 AccountDisconnect 指令断开连接。(但是,如果使用 AccountRetrySet 指令指定了重试次数时,连接尝试将在达到被指定次数时中断。) +CMD_AccountConnect 使用连接设置,开始连接 Game Server +CMD_AccountConnect_Help 指定注册到 Game Client 的连接设置,并启动连接设置连接到 Game Server 上。处于正在连接中或已连接状态的连接设置,将一直连接 Game Server,或不断尝试连接 Game Server,直到使用 AccountDisconnect 指令断开连接。(但是,如果使用 AccountRetrySet 指令指定了重试次数时,连接尝试将在达到被指定次数时中断。) CMD_AccountConnect_Args AccountConnect [name] CMD_AccountConnect_[name] 指定要启动的连接设置名。 # AccountDisconnect 命令 CMD_AccountDisconnect 断开连接中的连接设置 -CMD_AccountDisconnect_Help 指定注册到 VPN Client 的连接设置,其连接设置处于连接处理中或已连接的状态时,立即将其断开。 +CMD_AccountDisconnect_Help 指定注册到 Game Client 的连接设置,其连接设置处于连接处理中或已连接的状态时,立即将其断开。 CMD_AccountDisconnect_Args AccountDisconnect [name] CMD_AccountDisconnect_[name] 指定要断开的连接设置名。 # AccountStatusGet 命令 CMD_AccountStatusGet 获取当前连接设置的状态 -CMD_AccountStatusGet_Help 指定注册到 VPN Client 的连接设置,且该连接设置当前已连接时,获取其连接状态和和其他信息。 +CMD_AccountStatusGet_Help 指定注册到 Game Client 的连接设置,且该连接设置当前已连接时,获取其连接状态和和其他信息。 CMD_AccountStatusGet_Args AccountStatusGet [name] CMD_AccountStatusGet_[name] 指定要获取信息的连接设置名。 # AccountNicSet 命令 CMD_AccountNicSet 设置连接设置时使用的虚拟 LAN 卡 -CMD_AccountNicSet_Help 更改注册到 VPN 客户上的现有的连接设置用于连接 VPN Server 的虚拟 LAN 卡名。 +CMD_AccountNicSet_Help 更改注册到 Game 客户上的现有的连接设置用于连接 Game Server 的虚拟 LAN 卡名。 CMD_AccountNicSet_Args AccountNicSet [name] [/NICNAME:nicname] CMD_AccountNicSet_[name] 指定要更改设置的连接设置名。 -CMD_AccountNicSet_NICNAME 指定连接 VPN Server 时使用的虚拟 LAN 卡名。 +CMD_AccountNicSet_NICNAME 指定连接 Game Server 时使用的虚拟 LAN 卡名。 # AccountStatusShow 命令 -CMD_AccountStatusShow 设置成在连接到 VPN Server 时显示连接状态和错误的画面 -CMD_AccountStatusShow_Help 指定注册到 VPN Client 的连接设置且用其连接设置连接到 VPN Server 时,设置在计算机上显示连接状态和错误画面。 +CMD_AccountStatusShow 设置成在连接到 Game Server 时显示连接状态和错误的画面 +CMD_AccountStatusShow_Help 指定注册到 Game Client 的连接设置且用其连接设置连接到 Game Server 时,设置在计算机上显示连接状态和错误画面。 CMD_AccountStatusShow_Args AccountStatusShow [name] CMD_AccountStatusShow_[name] 指定要更改设置的连接设置名。 # AccountStatusHide 命令 -CMD_AccountStatusHide 设置成在连接到 VPN Server 时不显示连接状态和错误的画面 -CMD_AccountStatusHide_Help 指定注册到 VPN Client 的连接设置且用其连接设置连接到 VPN Server 时,设置在计算机上不显示连接状态和错误画面。 +CMD_AccountStatusHide 设置成在连接到 Game Server 时不显示连接状态和错误的画面 +CMD_AccountStatusHide_Help 指定注册到 Game Client 的连接设置且用其连接设置连接到 Game Server 时,设置在计算机上不显示连接状态和错误画面。 CMD_AccountStatusHide_Args AccountStatusHide [name] CMD_AccountStatusHide_[name] 指定要更改设置的连接设置名。 # AccountSecureCertSet 命令 CMD_AccountSecureCertSet 将连接设置的用户认证类型设置为智能卡认证 -CMD_AccountSecureCertSet_Help 指定注册到 VPN Client 的连设置,将其连接设置连接到 VPN Server 时的用户认证方法设置为 [智能卡认证]。此外,必须指定存储在智能卡上的证书对象名和密钥对象名。 +CMD_AccountSecureCertSet_Help 指定注册到 Game Client 的连设置,将其连接设置连接到 Game Server 时的用户认证方法设置为 [智能卡认证]。此外,必须指定存储在智能卡上的证书对象名和密钥对象名。 CMD_AccountSecureCertSet_Args AccountSecureCertSet [name] [/CERTNAME:cert] [/KEYNAME:key] CMD_AccountSecureCertSet_[name] 指定要更改设置的连接设置名。 CMD_AccountSecureCertSet_CERTNAME 指定存储在智能卡中的证书对象名。 @@ -6978,7 +6978,7 @@ CMD_AccountOpensslCertSet_PROMPT_ENGINENAME Specify the openssl engine name: # AccountRetrySet 命令 CMD_AccountRetrySet 设置连接设置的连接失败或断开时建立重新连接的次数和间隔 -CMD_AccountRetrySet_Help 指定注册到 VPN Client 的连接设置,且其连接设置试图连接到 VPN Server 时,还有连接中的与 VPN Server 的通信被断开或连接失败时,指定连接的重试次数和连接重试的间隔。\n而且,如果用户认证类型为 [智能卡认证] 时,不管连接重试次数如何设置,都将不进行连接重试。 +CMD_AccountRetrySet_Help 指定注册到 Game Client 的连接设置,且其连接设置试图连接到 Game Server 时,还有连接中的与 Game Server 的通信被断开或连接失败时,指定连接的重试次数和连接重试的间隔。\n而且,如果用户认证类型为 [智能卡认证] 时,不管连接重试次数如何设置,都将不进行连接重试。 CMD_AccountRetrySet_Args AccountRetrySet [name] [/NUM:num_retry] [/INTERVAL:retry_interval] CMD_AccountRetrySet_[name] 指定要更改设置的连接设置名。 CMD_AccountRetrySet_NUM 指定连续进行重新连接的次数。 如指定 "999",重试次数为无限次 (永久连接)。如指定 "0",不进行重新连接。 @@ -6990,21 +6990,21 @@ CMD_AccountRetrySet_EVAL_INTERVAL 请指定 5 秒以上的重新连接间隔。 # AccountStartupSet 命令 CMD_AccountStartupSet 设定连接设置的启动连接 -CMD_AccountStartupSet_Help 指定注册到 VPN Client 的连接设置,并将其设定为启动连接。设置为启动连接的连接设置,在 VPN Client 服务运行的同时将自动启动连接程序。 +CMD_AccountStartupSet_Help 指定注册到 Game Client 的连接设置,并将其设定为启动连接。设置为启动连接的连接设置,在 Game Client 服务运行的同时将自动启动连接程序。 CMD_AccountStartupSet_Args AccountStartupSet [name] CMD_AccountStartupSet_[name] 指定要更改设置的连接设置名。 # AccountStartupRemove 命令 CMD_AccountStartupRemove 解除连接设置的启动连接 -CMD_AccountStartupRemove_Help 指定注册到 VPN Client 的连接设置,并把其连接设置设置为当前启动连接时,解除启动连接设置。 +CMD_AccountStartupRemove_Help 指定注册到 Game Client 的连接设置,并把其连接设置设置为当前启动连接时,解除启动连接设置。 CMD_AccountStartupRemove_Args AccountStartupRemove [name] CMD_AccountStartupRemove_[name] 指定要更改设置的连接设置名。 # AccountExport 命令 CMD_AccountExport 导出连接设置 -CMD_AccountExport_Help 指定注册到 VPN Client 的连接设置,将其连接设置的内容作为文本文件导出。因为而后要导入被导出的连接设置,可以复制连接设置的内容。而且,因为以文本文件保存,可以用一般的文本编辑器进行编辑。\n导出目标文件,以 UTF-8 格式的文本文件保存。还有,如果在文件名称上添加 .vpn 的扩展名,因为能与 Windows 版 VPN Client 连接员产生关联,会很方便。 +CMD_AccountExport_Help 指定注册到 Game Client 的连接设置,将其连接设置的内容作为文本文件导出。因为而后要导入被导出的连接设置,可以复制连接设置的内容。而且,因为以文本文件保存,可以用一般的文本编辑器进行编辑。\n导出目标文件,以 UTF-8 格式的文本文件保存。还有,如果在文件名称上添加 .vpn 的扩展名,因为能与 Windows 版 Game Client 连接员产生关联,会很方便。 CMD_AccountExport_Args AccountExport [name] [/SAVEPATH:savepath] CMD_AccountExport_[name] 指定导出连接设置的连接设置名。 CMD_AccountExport_SAVEPATH 指定保存目标文件名 @@ -7013,7 +7013,7 @@ CMD_AccountExport_PROMPT_SAVEPATH 保存目标文件名 (推荐扩展 .vpn): # AccountImport 命令 CMD_AccountImport 导入连接设置 -CMD_AccountImport_Help 导入由 AccountExport 指令导出的连接设置文件,添加到 VPN 客户。 +CMD_AccountImport_Help 导入由 AccountExport 指令导出的连接设置文件,添加到 Game 客户。 CMD_AccountImport_Args AccountImport [path] CMD_AccountImport_[path] 指定导入源文件名。 CMD_AccountImport_PROMPT_PATH 导入源文件名: @@ -7023,14 +7023,14 @@ CMD_AccountImport_OK 连接设置 "%s" 已导入。 # RemoteEnable 命令 -CMD_RemoteEnable 允许 VPN 客户服务的远程管理 -CMD_RemoteEnable_Help 对 VPN Client 服务,从本地主机以外的远程计算机上,允许通过命令行管理设施或 VPN Client 管理器员进行连接和管理。 +CMD_RemoteEnable 允许 Game 客户服务的远程管理 +CMD_RemoteEnable_Help 对 Game Client 服务,从本地主机以外的远程计算机上,允许通过命令行管理设施或 Game Client 管理器员进行连接和管理。 CMD_RemoteEnable_Args RemoteEnable # RemoteDisable 命令 -CMD_RemoteDisable 禁止 VPN 客户服务的远程管理 -CMD_RemoteDisable_Help 对 VPN Client 服务,从本地主机以外的远程计算机上,禁止通过命令行管理设施或 VPN Client 管理器员进行连接和管理。 +CMD_RemoteDisable 禁止 Game 客户服务的远程管理 +CMD_RemoteDisable_Help 对 Game Client 服务,从本地主机以外的远程计算机上,禁止通过命令行管理设施或 Game Client 管理器员进行连接和管理。 CMD_RemoteDisable_Args RemoteDisable @@ -7064,7 +7064,7 @@ CMD_GetPublicX25519_PUBLIC_KEY Public key: # MakeCert 命令 CMD_MakeCert 创建新的 X.509 证书和密钥 (1024 位) -CMD_MakeCert_Help 创建新的 X.509 证书和密钥,将其保存为一个文件。\n证书公共密钥和秘密密钥的生成算法使用 RSA 1024 位。\n作为证书类型,可以创建由根证书 (自签名证书) 和其他证书签名的某个证书。要创建由其他证书签名的证书,需要与用于签名的证书 (X.509格式文件) 相对应的密钥文件 (Base 64 编码)。\n\n创建的证书可以指定名称 (CN),所属机构 (O),组织单位 (OU),国家 (C),州 (ST),当地 (L),序列号,有效期限。\n创建的证书以 X.509 格式的文件,密钥文件以 RSA 1024 位的 Base 64 编码文件,被分别保存。\n\nMakeCert 指令是一个工具,它提供创建证书所需的最低功能。如果想创建一个真正的证书,建议使用 OpenSSL 等免费软件和出售的 CA (认证机构) 软件。\n\n※注意: 此指令可以从 SoftEther VPN 命令行管理工具调用。虽然目前以管理模式连接到 VPN Server 和 VPN Client 时可以运行,但要实际运行 RSA 演算,生成证书数据的,是运行此指令的计算机,和以管理模式连接的链接目标计算机没有任何关系。 +CMD_MakeCert_Help 创建新的 X.509 证书和密钥,将其保存为一个文件。\n证书公共密钥和秘密密钥的生成算法使用 RSA 1024 位。\n作为证书类型,可以创建由根证书 (自签名证书) 和其他证书签名的某个证书。要创建由其他证书签名的证书,需要与用于签名的证书 (X.509格式文件) 相对应的密钥文件 (Base 64 编码)。\n\n创建的证书可以指定名称 (CN),所属机构 (O),组织单位 (OU),国家 (C),州 (ST),当地 (L),序列号,有效期限。\n创建的证书以 X.509 格式的文件,密钥文件以 RSA 1024 位的 Base 64 编码文件,被分别保存。\n\nMakeCert 指令是一个工具,它提供创建证书所需的最低功能。如果想创建一个真正的证书,建议使用 OpenSSL 等免费软件和出售的 CA (认证机构) 软件。\n\n※注意: 此指令可以从 Unite Gaming Game 命令行管理工具调用。虽然目前以管理模式连接到 Game Server 和 Game Client 时可以运行,但要实际运行 RSA 演算,生成证书数据的,是运行此指令的计算机,和以管理模式连接的链接目标计算机没有任何关系。 CMD_MakeCert_Args MakeCert [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] [/SERIAL:serial] [/EXPIRES:expires] [/SIGNCERT:signcert] [/SIGNKEY:signkey] [/SAVECERT:savecert] [/SAVEKEY:savekey] CMD_MakeCert_CN 指定创建证书的名称 (CN) 项目。还可以指定 none。 CMD_MakeCert_O 指定创建证书的所属机构 (O) 项目。还可以指定 none。 @@ -7095,7 +7095,7 @@ CMD_MakeCert_ERROR_GEN_FAILED 无法生成证书和私钥。 # MakeCert2048 命令 CMD_MakeCert2048 创建新的 X.509 证书和密钥 (2048 位) -CMD_MakeCert2048_Help 创建新的 X.509 证书和密钥,将其保存为一个文件。\n证书公共密钥和秘密密钥的生成算法使用 RSA 1024 位。\n作为证书类型,可以创建由根证书 (自签名证书) 和其他证书签名的某个证书。要创建由其他证书签名的证书,需要与用于签名的证书 (X.509 格式文件) 相对应的密钥文件 (Base 64 编码)。\n\n创建的证书可以指定名称 (CN),所属机构 (O),组织单位 (OU),国家 (C),州 (ST),当地 (L),序列号,有效期限。\n创建的证书以 X.509 格式的文件,密钥文件以 RSA 2048 位的 Base 64 编码文件,被分别保存。\n\nMakeCert 指令是一个工具,它提供创建证书所需的最低功能。如果想创建一个真正的证书,建议使用 OpenSSL 等免费软件和出售的 CA (认证机构) 软件。\n\n※注意: 此指令可以从 SoftEther VPN 命令行管理工具调用。虽然目前以管理模式连接到 VPN Server 和 VPN Client 时可以运行,但要实际运行 RSA 演算,生成证书数据的,是运行此指令的计算机,和以管理模式连接的链接目标计算机没有任何关系。 +CMD_MakeCert2048_Help 创建新的 X.509 证书和密钥,将其保存为一个文件。\n证书公共密钥和秘密密钥的生成算法使用 RSA 1024 位。\n作为证书类型,可以创建由根证书 (自签名证书) 和其他证书签名的某个证书。要创建由其他证书签名的证书,需要与用于签名的证书 (X.509 格式文件) 相对应的密钥文件 (Base 64 编码)。\n\n创建的证书可以指定名称 (CN),所属机构 (O),组织单位 (OU),国家 (C),州 (ST),当地 (L),序列号,有效期限。\n创建的证书以 X.509 格式的文件,密钥文件以 RSA 2048 位的 Base 64 编码文件,被分别保存。\n\nMakeCert 指令是一个工具,它提供创建证书所需的最低功能。如果想创建一个真正的证书,建议使用 OpenSSL 等免费软件和出售的 CA (认证机构) 软件。\n\n※注意: 此指令可以从 Unite Gaming Game 命令行管理工具调用。虽然目前以管理模式连接到 Game Server 和 Game Client 时可以运行,但要实际运行 RSA 演算,生成证书数据的,是运行此指令的计算机,和以管理模式连接的链接目标计算机没有任何关系。 CMD_MakeCert2048_Args MakeCert2048 [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] [/SERIAL:serial] [/EXPIRES:expires] [/SIGNCERT:signcert] [/SIGNKEY:signkey] [/SAVECERT:savecert] [/SAVEKEY:savekey] CMD_MakeCert2048_CN 指定创建证书的名称 (CN) 项目。还可以指定 none。 CMD_MakeCert2048_O 指定创建证书的所属机构 (O) 项目。还可以指定 none。 @@ -7113,7 +7113,7 @@ CMD_MakeCert2048_SAVEKEY 指定文件名保存对应创建的证书的密钥。 # TrafficClient 命令 CMD_TrafficClient 在用户模式下,运行网络流量速度测试工具 -CMD_TrafficClient_Help 运行通信吞吐量测量工具的客户端程序。\n通信吞吐量测量工具,作为 TrafficClient 和 TrafficServer 两个指令使用,可以测量在 IP 网络上连接的 2 台计算机之间可传送的通信吞吐量。在另一台计算机上使用 TrafficServer 指令使通信吞吐量测量工具服务器处于待机状态,用 TrafficClient 指令指定并连接其服务器的主机名或 IP 地址和端口号,测量通信速度。\n同时建立多个连接,计算各连接最大限度传送流数据的结果,及在指定时间内能够实际传送的数据的比特数,以此为依据计算通信吞吐量的平均值 (bps),用此方法进行通信速度的测量。通常,用一个 TCP 连接时,由于 TCP 算法的限制,大多数时候只能用比实际的网络吞吐量慢的速度通信。因此,建议测量同时建立多个 TCP 连接进行通信的结果。用此方法测量的吞吐量,以实际上作为 TCP 流到达接收方的数据的比特长度来计算,因此途中产生的数据包丢失和数据包损坏不包括在实际到达的数据包中,因而能够计算出纯粹的网络最大通信带宽的近似值。\n用作为测量结构的,在 TCP 内被传输的 TCP 流的大小,来计算在网络上实际传输的数据量的近似值,将其除以时间,计算出比特每秒 (bps)。假定计算的物理网络类型为以太网 (IEEE802.3) ,MAC 帧有效载荷的大小是 1,500 比特 (TCP 的 MSS 是 1,460 比特)。如果指定 /RAW 选项,不会对 TCP/IP 头和 MAC 头的数据量进行更正计算。\n\n※注意: 此指令可以从 SoftEther VPN 命令行管理工具调用。虽然目前以管理模式连接到 VPN Server 和 VPN Client 时可以运行,但要实际进行通信,测量吞吐量的,是运行此指令的计算机,与以管理模式连接的连接目标计算机没有任何关系。 +CMD_TrafficClient_Help 运行通信吞吐量测量工具的客户端程序。\n通信吞吐量测量工具,作为 TrafficClient 和 TrafficServer 两个指令使用,可以测量在 IP 网络上连接的 2 台计算机之间可传送的通信吞吐量。在另一台计算机上使用 TrafficServer 指令使通信吞吐量测量工具服务器处于待机状态,用 TrafficClient 指令指定并连接其服务器的主机名或 IP 地址和端口号,测量通信速度。\n同时建立多个连接,计算各连接最大限度传送流数据的结果,及在指定时间内能够实际传送的数据的比特数,以此为依据计算通信吞吐量的平均值 (bps),用此方法进行通信速度的测量。通常,用一个 TCP 连接时,由于 TCP 算法的限制,大多数时候只能用比实际的网络吞吐量慢的速度通信。因此,建议测量同时建立多个 TCP 连接进行通信的结果。用此方法测量的吞吐量,以实际上作为 TCP 流到达接收方的数据的比特长度来计算,因此途中产生的数据包丢失和数据包损坏不包括在实际到达的数据包中,因而能够计算出纯粹的网络最大通信带宽的近似值。\n用作为测量结构的,在 TCP 内被传输的 TCP 流的大小,来计算在网络上实际传输的数据量的近似值,将其除以时间,计算出比特每秒 (bps)。假定计算的物理网络类型为以太网 (IEEE802.3) ,MAC 帧有效载荷的大小是 1,500 比特 (TCP 的 MSS 是 1,460 比特)。如果指定 /RAW 选项,不会对 TCP/IP 头和 MAC 头的数据量进行更正计算。\n\n※注意: 此指令可以从 Unite Gaming Game 命令行管理工具调用。虽然目前以管理模式连接到 Game Server 和 Game Client 时可以运行,但要实际进行通信,测量吞吐量的,是运行此指令的计算机,与以管理模式连接的连接目标计算机没有任何关系。 CMD_TrafficClient_Args TrafficClient [host:port] [/NUMTCP:numtcp] [/TYPE:download|upload|full] [/SPAN:span] [/DOUBLE:yes|no] [/RAW:yes|no] CMD_TrafficClient_[host:port] 指定通信吞吐量测量服务器 (TrafficServer) 待机时的主机名,或 IP 地址和端口号。如果省略端口号,9821 将被使用。 CMD_TrafficClient_NUMTCP 指定同时在客户端和服务器进行数据传输的 TCP 连接数量。如果省略,32 将被使用。 @@ -7129,7 +7129,7 @@ CMD_TrafficClient_ERROR_HOSTPORT 指定的主机名或端口号不正确。 # TrafficServer 命令 CMD_TrafficServer 在服务器模式下,运行网络流量速度测试工具 -CMD_TrafficServer_Help 运行通信吞吐量测量工具的服务器程序。\n通信吞吐量测量工具,作为 TrafficClient 和 TrafficServer 两个指令使用,可以测量在 IP 网络上连接的 2 台计算机之间可传送的通信吞吐量。\n要使此计算机上的 TCP 端口处于待机状态,等待从另一台计算机的 TrafficClient 连接,启动 TrafficServer 指令并指定端口号。\n关于通信吞吐量测量工具的详细情况,输入 "TrafficClient ?" 将显示。\n\n※注意: 此指令可以从 SoftEther VPN 命令行管理工具调用。虽然目前以管理模式连接 VPN Server 和 VPN Client 时可以运行,但要进行实际通信并测量吞吐量的,是运行此指令的计算机,与用管理模式连接终端的计算机没有任何关系。 +CMD_TrafficServer_Help 运行通信吞吐量测量工具的服务器程序。\n通信吞吐量测量工具,作为 TrafficClient 和 TrafficServer 两个指令使用,可以测量在 IP 网络上连接的 2 台计算机之间可传送的通信吞吐量。\n要使此计算机上的 TCP 端口处于待机状态,等待从另一台计算机的 TrafficClient 连接,启动 TrafficServer 指令并指定端口号。\n关于通信吞吐量测量工具的详细情况,输入 "TrafficClient ?" 将显示。\n\n※注意: 此指令可以从 Unite Gaming Game 命令行管理工具调用。虽然目前以管理模式连接 Game Server 和 Game Client 时可以运行,但要进行实际通信并测量吞吐量的,是运行此指令的计算机,与用管理模式连接终端的计算机没有任何关系。 CMD_TrafficServer_Args TrafficServer [port] [/NOHUP:yes|no] CMD_TrafficServer_[port] 以整数指定等待连接的端口号。被指定的端口,如果已经由另一个程序在使用,或不能打开该端口时,将发生错误。 CMD_TrafficServer_NOHUP When "yes" is specified, the server process never stops without regard to any input from the console. It is convenient when you want to run the TrafficServer endlessly. @@ -7191,20 +7191,20 @@ TTC_RES_BPS_TOTAL 总平均吞吐量 # Check 命令 -CMD_Check 检测 SoftEther VPN 是否能正常运行 -CMD_Check_Help 正在运行 vpncmd 的计算机上,正检测 SoftEther VPN Server / Bridge 的运行平台是否适合。\n通过了这一检查的系统,SoftEther VPN 软件有较高的可能性进行正常运行。此外,无法通过此检查的系统,如果使用了 SoftEther VPN 软件可能会发生一些问题。 +CMD_Check 检测 Unite Gaming Game 是否能正常运行 +CMD_Check_Help 正在运行 vpncmd 的计算机上,正检测 GAMING LAUNCHER Server / Bridge 的运行平台是否适合。\n通过了这一检查的系统,Unite Gaming Game 软件有较高的可能性进行正常运行。此外,无法通过此检查的系统,如果使用了 Unite Gaming Game 软件可能会发生一些问题。 CMD_Check_Args Check # 关于系统 checker # (包含着一部分奇怪的字符串,不过,是检测字符编码变换用的) -CHECK_TITLE ---------------------------------------------------\nSoftEther VPN 运行环境检查工具\nDeveloper Edition\n\nCopyright (c) all contributors on SoftEther VPN project in GitHub.\nCopyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation.\nAll Rights Reserved.\n\n -CHECK_NOTE 如果运行了此运行环境检测工具的系统通过了测试,SoftEther VPN 软件有较高的运行可能性。检测可能需要一定的时间。请稍候...\n\n +CHECK_TITLE ---------------------------------------------------\nUnite Gaming Game 运行环境检查工具\n\n\nCopyright (c) all contributors on Unite Gaming Game project in GitHub.\nCopyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation.\nAll Rights Reserved.\n\n +CHECK_NOTE 如果运行了此运行环境检测工具的系统通过了测试,Unite Gaming Game 软件有较高的运行可能性。检测可能需要一定的时间。请稍候...\n\n CHECK_EXEC_TAG '%s' 的检测中...\n CHECK_PASS [合格] ○ CHECK_FAIL [不合格] × -CHECK_RESULT_1 全部检测通过,说明 SoftEther VPN Server / Bridge 在此系统上正常运行的可能性很高。 -CHECK_RESULT_2 一部分的检测结果是不合格。请确认系统的运行环境。如果在这个系统上实行 SoftEther VPN Server / Bridge,有发生问题的可能性。 +CHECK_RESULT_1 全部检测通过,说明 GAMING LAUNCHER Server / Bridge 在此系统上正常运行的可能性很高。 +CHECK_RESULT_2 一部分的检测结果是不合格。请确认系统的运行环境。如果在这个系统上实行 GAMING LAUNCHER Server / Bridge,有发生问题的可能性。 CHECK_TEST_123456789 123456789 @@ -7222,27 +7222,27 @@ CHECK_PROC_NETWORK 网络系统 # # ###################################################### -SW_TITLE SoftEther VPN Developer Edition 安装向导 (版本 %S) -SW_EXIT_CONFIRM SoftEther VPN 的安装未完成。\r\n\r\n您确定要退出吗? +SW_TITLE Unite Gaming Game 安装向导 (版本 %S) +SW_EXIT_CONFIRM Unite Gaming Game 的安装未完成。\r\n\r\n您确定要退出吗? SW_UNINSTALL_CONFIRM 开启%s卸载程序。\r\n\r\n您确定要继续吗? -SW_COMPONENT_VPNSERVER_TITLE SoftEther VPN Server -SW_COMPONENT_VPNSERVER_DESCRIPTION 把它安装在服务器计算机上作为 VPN 的中心站点。管理工具也会同时安装。 +SW_COMPONENT_VPNSERVER_TITLE GAMING LAUNCHER Server +SW_COMPONENT_VPNSERVER_DESCRIPTION 把它安装在服务器计算机上作为 Game 的中心站点。管理工具也会同时安装。 -SW_COMPONENT_VPNCLIENT_TITLE SoftEther VPN Client -SW_COMPONENT_VPNCLIENT_DESCRIPTION 安装它在 VPN Client 电脑上。VPN Client 台电脑将能连接到中心 VPN Server 了。管理工具也会同时安装。 +SW_COMPONENT_VPNCLIENT_TITLE GAMING LAUNCHER Client +SW_COMPONENT_VPNCLIENT_DESCRIPTION 安装它在 Game Client 电脑上。VPN Client 台电脑将能连接到中心 Game Server 了。管理工具也会同时安装。 -SW_COMPONENT_VPNBRIDGE_TITLE SoftEther VPN Bridge -SW_COMPONENT_VPNBRIDGE_DESCRIPTION 安装它在每个站点的电脑上。每个 VPN Bridge 将会建立一个通向中心 VPN Server 的 VPN 连接。管理工具也会同时安装。 +SW_COMPONENT_VPNBRIDGE_TITLE GAMING LAUNCHER Bridge +SW_COMPONENT_VPNBRIDGE_DESCRIPTION 安装它在每个站点的电脑上。每个 Game Bridge 将会建立一个通向中心 Game Server 的 Game 连接。管理工具也会同时安装。 -SW_COMPONENT_VPNSMGR_TITLE SoftEther VPN Server 管理工具 (仅限管理工具) -SW_COMPONENT_VPNSMGR_DESCRIPTION 安装的只有 VPN Server 管理工具。不会安装 VPN Server 服务程序。您可以在 Windows, Linux, Mac OS X, Solaris, FreeBSD 的系统上使用此 VPN Server 管理工具进行连接和管理远程的 VPN Server / Bridge 端。 +SW_COMPONENT_VPNSMGR_TITLE GAMING LAUNCHER Server 管理工具 (仅限管理工具) +SW_COMPONENT_VPNSMGR_DESCRIPTION 安装的只有 Game Server 管理工具。不会安装 Game Server 服务程序。您可以在 Windows, Linux, Mac OS X, Solaris, FreeBSD 的系统上使用此 Game Server 管理工具进行连接和管理远程的 Game Server / Bridge 端。 -SW_COMPONENT_VPNCMGR_TITLE SoftEther VPN Client 管理工具(仅限管理工具) -SW_COMPONENT_VPNCMGR_DESCRIPTION 安装的只有 VPN Client 管理工具。不会安装 VPN Client 服务程序。您可以在 Windows 或 Linux 的系统上使用此 VPN Client 管理工具进行连接和管理远程的 VPN Client 。 +SW_COMPONENT_VPNCMGR_TITLE GAMING LAUNCHER Client 管理工具(仅限管理工具) +SW_COMPONENT_VPNCMGR_DESCRIPTION 安装的只有 Game Client 管理工具。不会安装 Game Client 服务程序。您可以在 Windows 或 Linux 的系统上使用此 Game Client 管理工具进行连接和管理远程的 Game Client 。 -SW_WELCOME_TITLE 欢迎来到 SoftEther VPN Developer Edition 安装向导 +SW_WELCOME_TITLE 欢迎来到 Unite Gaming Game 安装向导 SW_MODE_TITLE 选择一个安装模式 SW_NOT_ADMIN_TITLE 没有足够权限 SW_COMPONENTS_TITLE 选择安装一个软件部分 @@ -7254,16 +7254,16 @@ SW_PERFORM_TITLE 安装正在进行中 SW_ERROR_TITLE 安装结果 SW_FINISH_TITLE 安装结束 SW_UNINST1_TITLE 卸载程序r -SW_LANG1_TITLE SoftEther VPN : 配置显示语言 -SW_EASY1_TITLE 欢迎来到 SoftEther VPN Client 简单安装程序创建工具 +SW_LANG1_TITLE Unite Gaming Game : 配置显示语言 +SW_EASY1_TITLE 欢迎来到 GAMING LAUNCHER Client 简单安装程序创建工具 SW_EASY2_TITLE 指定文件夹 -SW_WEB1_TITLE 欢迎来到 SoftEther VPN Client Web安装程序创建工具 +SW_WEB1_TITLE 欢迎来到 GAMING LAUNCHER Client Web安装程序创建工具 SW_WEB2_TITLE 指定文件夹 SW_UNINSTALLINFO_URL http://selinks.org/ -SW_UNINSTALLINFO_PUBLISHER SoftEther VPN Project +SW_UNINSTALLINFO_PUBLISHER Unite Gaming Game Project -SW_KB3033929_REQUIRED 在 Windows 7 以及 Windows Server 2008 R2系统上, SoftEther VPN 的一些功能需要安全更新程序KB3033929。\r\n\r\n如果 KB3033929 未在你的系统中安装, 在安装SoftEther VPN 前请从 Windows Update 或 Microsoft 网站上下载安装该更新程序。 +SW_KB3033929_REQUIRED 在 Windows 7 以及 Windows Server 2008 R2系统上, Unite Gaming Game 的一些功能需要安全更新程序KB3033929。\r\n\r\n如果 KB3033929 未在你的系统中安装, 在安装Unite Gaming Game 前请从 Windows Update 或 Microsoft 网站上下载安装该更新程序。 SW_COMPONENTS_ABOUT_TAG 关于 %s @@ -7277,7 +7277,7 @@ SW_DIR_IS_NOT_HDD 指定的目录 "%s" 不在本地硬盘驱动上。\r\n\r\ SW_DIR_IS_NOT_FULLPATH 目录 "%s" 不是全路径格式。\r\n\r\n请指定一个全路径目录。 SW_DIR_DST_IS_OTHER_PRODUCT 指定的目录已经有另一个部分已安装。\r\n\r\n请指定另外一个目录。 SW_DIR_DST_IS_NEWER 本软件的更新版本已经安装到指定目录。\r\n\r\n您不必安装本版本。 -SW_DIR_DST_IS_NEWER_2 本软件的更新版本已经安装到指定目录。\r\n\r\n本安装程序将导入和应用已嵌入在简单安装工具中的 VPN 连接设置。程序文件不会被覆盖。 +SW_DIR_DST_IS_NEWER_2 本软件的更新版本已经安装到指定目录。\r\n\r\n本安装程序将导入和应用已嵌入在简单安装工具中的 Game 连接设置。程序文件不会被覆盖。 SW_DIR_DST_IS_BROKEN 无法读取指定目录下的文件 "%s"。\r\n\r\n请指定另外一个目录。 SW_DIR_DST_IS_SYSTEM_MODE 同样的软件已经在指定目录中以系统模式安装。\r\n\r\n请指定另外一个目录。 SW_DIR_DST_IS_USER_MODE 同样的软件已经在指定目录中以用户模式安装。\r\n\r\n请指定另外一个目录。 @@ -7286,27 +7286,27 @@ SW_SYSTEM_MODE_ALREADY_INSTALLED 本软件 "%s" 以系统模式被安装在这 SW_SETUPLOG_CORRUPTED "setuplog.dat" 文件已被破坏。 SW_MSI_UNINSTALL_FAILED 之前的版本 %s (产品号: "%S")已安装。 Windows安装工具卸载旧版本失败。\r\n\r\n请您手动卸载并且重启本安装工具。 SW_MSI_UNINSTALL_REBOOT_REQUIRED Windows 安装工具已经卸载旧版本 %s。请重启电脑。\r\n\r\n点击结束按钮并且手动重启电脑,然后在电脑重启后,重启本安装工具。 -SW_NOTICE_VPNSERVER_IS_INSTALLED SoftEther VPN Bridge 端作为软件一部分来安装。但是,本电脑已经安装了 SoftEther VPN Server。\r\n\r\n通常,您不需要在同一台电脑上同时安装 SoftEther VPN Server 端和 SoftEther VPN Bridge 端。\r\n如果您同时安装了这两个软件,那么有些冲突就会发生,例如端口号重复。\r\n如果您想把 SoftEther VPN Server 端替换成 SoftEther VPN Bridge 端,您应该退出本安装工具,卸载 SoftEther VPN Server 端,并在卸载成功后重启本安装工具。\r\n\r\n您确定要继续 SoftEther VPN Bridge 端的安装吗? -SW_NOTICE_VPNBRIDGE_IS_INSTALLED SoftEther VPN Server 端被选为一个部分来安装。但是,本电脑已安装 SoftEther VPN Bridge 端。通常,您不需要在同一台电脑上同时安装 SoftEther VPN Server 端和 SoftEther VPN Bridge 端。\r\n如果您同时安装了这两个软件,那么有些冲突就会发生,例如端口号重复。\r\n如果您想把 SoftEther VPN Bridge 替换成 SoftEther VPN Server 端,您应该退出本安装工具,卸载 SoftEther VPN Bridge,并在卸载成功后重启本安装工具。\r\n\r\n您确定要继续 SoftEther VPN Server 端的安装吗? +SW_NOTICE_VPNSERVER_IS_INSTALLED GAMING LAUNCHER Bridge 端作为软件一部分来安装。但是,本电脑已经安装了 GAMING LAUNCHER Server。\r\n\r\n通常,您不需要在同一台电脑上同时安装 GAMING LAUNCHER Server 端和 GAMING LAUNCHER Bridge 端。\r\n如果您同时安装了这两个软件,那么有些冲突就会发生,例如端口号重复。\r\n如果您想把 GAMING LAUNCHER Server 端替换成 GAMING LAUNCHER Bridge 端,您应该退出本安装工具,卸载 GAMING LAUNCHER Server 端,并在卸载成功后重启本安装工具。\r\n\r\n您确定要继续 GAMING LAUNCHER Bridge 端的安装吗? +SW_NOTICE_VPNBRIDGE_IS_INSTALLED GAMING LAUNCHER Server 端被选为一个部分来安装。但是,本电脑已安装 GAMING LAUNCHER Bridge 端。通常,您不需要在同一台电脑上同时安装 GAMING LAUNCHER Server 端和 GAMING LAUNCHER Bridge 端。\r\n如果您同时安装了这两个软件,那么有些冲突就会发生,例如端口号重复。\r\n如果您想把 GAMING LAUNCHER Bridge 替换成 GAMING LAUNCHER Server 端,您应该退出本安装工具,卸载 GAMING LAUNCHER Bridge,并在卸载成功后重启本安装工具。\r\n\r\n您确定要继续 GAMING LAUNCHER Server 端的安装吗? SW_OS_FAILED 本操作系统不支持%s. SW_LANG_NOT_CHANGED %s的语言设置没有改变。 SW_LANG_LIST_LOAD_FAILED 载入可用语言列表失败。 SW_LANG_OK 显示语言 %s 修改成功。\r\n如果目前 %s程序正在运行,请退出并重启,以改变显示语言。如果显示语言依然未改变,请重启 Windows。\r\n SW_LANG_OK_SERVICE 记录服务程序的日志文件的语言会在重启后修改。 -SW_LANG_OK_VPNCMGR \r\n在退出和重启 VPN Client 管理器之后,其显示设置将会改变。 (包括任务托盘的彻底终止) +SW_LANG_OK_VPNCMGR \r\n在退出和重启 Game Client 管理器之后,其显示设置将会改变。 (包括任务托盘的彻底终止) SW_CHILD_PROCESS_ERROR 子进程执行失败。 SW_EXE_FILTER Windows 可执行文件 (*.EXE)|*.exe|All Files (*.*)|*.* -SW_PERFORM_MSG_EASY_INFO 编辑 VPN Client 简单安装工具 -SW_EASY_FINISHED_MSG VPN Client 简单安装工具创建成功。\r\n本安装工具保存为如下文件名。\r\n\r\n%s\r\n\r\n您可以在公司里分配以上的文件。 -SW_EASY_ERROR_MSG VPN Client 简单安装工具创建失败。 -SW_OTHER_INSTANCE_EXISTS 另外一个 SoftEther VPN 安装向导正在运行中\r\n\r\n您可以在那个向导退出后,继续运行此向导。 -SW_PERFORM_MSG_WEB_INFO 编译 VPN Client Web安装工具 -SW_WEB_ERROR_MSG VPN Client Web 安装工具创建失败。 -SW_INSTALLER_CACHE_IS_NOT_SIGNED 目前已安装 SoftEther VPN Client 的这台电脑没有安 SoftEther 公司签署 Authenticode 数字证书的数字签名包。\r\n它有可能是从一个客户定制的安装工具上安装的(例如:简单安装程序生成器制造的一个安装程序。)\r\n\r\n如果您继续创建 Web 安装工具,当下载的时候,会在用户界面上出现一个警示信息。\r\n为避免出现警示信息,您需要取消本创建向导,从 SoftEther 公司官网下载最新版本的 SoftEther VPN Client,重新安装并开启本 Web 安装工具创建器向导。\r\n\r\n你确定要继续创建一个 Web 安装工具吗? +SW_PERFORM_MSG_EASY_INFO 编辑 Game Client 简单安装工具 +SW_EASY_FINISHED_MSG Game Client 简单安装工具创建成功。\r\n本安装工具保存为如下文件名。\r\n\r\n%s\r\n\r\n您可以在公司里分配以上的文件。 +SW_EASY_ERROR_MSG Game Client 简单安装工具创建失败。 +SW_OTHER_INSTANCE_EXISTS 另外一个 Unite Gaming Game 安装向导正在运行中\r\n\r\n您可以在那个向导退出后,继续运行此向导。 +SW_PERFORM_MSG_WEB_INFO 编译 Game Client Web安装工具 +SW_WEB_ERROR_MSG Game Client Web 安装工具创建失败。 +SW_INSTALLER_CACHE_IS_NOT_SIGNED 目前已安装 GAMING LAUNCHER Client 的这台电脑没有安 Unite Gaming 公司签署 Authenticode 数字证书的数字签名包。\r\n它有可能是从一个客户定制的安装工具上安装的(例如:简单安装程序生成器制造的一个安装程序。)\r\n\r\n如果您继续创建 Web 安装工具,当下载的时候,会在用户界面上出现一个警示信息。\r\n为避免出现警示信息,您需要取消本创建向导,从 Unite Gaming 公司官网下载最新版本的 GAMING LAUNCHER Client,重新安装并开启本 Web 安装工具创建器向导。\r\n\r\n你确定要继续创建一个 Web 安装工具吗? SW_FILE_NOT_FOUNT 没有找到文件 "%s" SW_WEB_FINISHED Web安装工具已创建,并保存为 "%s"。\r\n\r\n请将 ZIP 文件解压缩,并将解压后的文件上传到 Web 服务器,编辑一个HTML文件和一个 inf 文件来适当替换URL。\r\n\r\n部署 Web 安装程序的解释说明在ZIP文件中描述。 -SW_VG_CONFIRM_MSG 您想用 SoftEther VPN 客户端安装并激活 VPN Gate P2P 中继功能的插件吗 ?\r\n\r\n本插件可以规避官方防火墙的限制实现通信的稳定性。同时 VPN Gate 的通信经常会消耗一定的网络带宽。所以不推荐在移动连接上使用 VPN Gate。\r\n\r\n请注意,一些国家和地区有规定禁止加密通信绕过官方防火墙。在这种情况下,请您不要在您的计算机上使用 VPN Gate 功能。VPN Gate 主要在日本使用。VPN Gate 仅仅是一个学术研究项目。VPN Gate 受日本法律管辖。使用此软件和服务期间,请您遵守本国相关的法律法规,这是您自己的责任。您将完全承担使用此软件和服务造成的任何损失和责任,不管在日本境内还是境外。 +SW_VG_CONFIRM_MSG 您想用 Unite Gaming Game 客户端安装并激活 Game Gate P2P 中继功能的插件吗 ?\r\n\r\n本插件可以规避官方防火墙的限制实现通信的稳定性。同时 Game Gate 的通信经常会消耗一定的网络带宽。所以不推荐在移动连接上使用 Game Gate。\r\n\r\n请注意,一些国家和地区有规定禁止加密通信绕过官方防火墙。在这种情况下,请您不要在您的计算机上使用 Game Gate 功能。VPN Gate 主要在日本使用。VPN Gate 仅仅是一个学术研究项目。VPN Gate 受日本法律管辖。使用此软件和服务期间,请您遵守本国相关的法律法规,这是您自己的责任。您将完全承担使用此软件和服务造成的任何损失和责任,不管在日本境内还是境外。 @@ -7325,7 +7325,7 @@ SW_PERFORM_MSG_CREATE_LINKS 创建快捷方式文件夹... SW_PERFORM_MSG_DELETE_LINKS 删除快捷方式文件夹... SW_PERFORM_MSG_DELETE_OLD_LINKS 删除旧的快捷方式文件夹... SW_PERFORM_MSG_REGISTER_UNINSTALL 在控制面板注册卸载信息... -SW_PERFORM_MSG_IMPORTING_ACCOUNT 在简单安装工具中的导入嵌入的 VPN 连接设置... +SW_PERFORM_MSG_IMPORTING_ACCOUNT 在简单安装工具中的导入嵌入的 Game 连接设置... SW_PERFORM_MSG_DELETE_SETUP_INFO 删除安装信息和日志... SW_PERFORM_MSG_WRITE_LOG 写入一个设置日志... SW_PERFORM_MSG_COPY_ERROR 复制文件 "%s" 失败。 @@ -7358,63 +7358,63 @@ SW_DIRNAME_CONFIG_TOOLS 配置工具 SW_DIRNAME_ADMIN_TOOLS 管理工具 SW_DIRNAME_LANGUAGE_TOOLS 语言设置 -SW_RUN_TEXT_VPNSMGR 开启 SoftEther VPN Server 管理工具 -SW_RUN_TEXT_VPNCMGR 开启 SoftEther VPN Client 管理工具. +SW_RUN_TEXT_VPNSMGR 开启 GAMING LAUNCHER Server 管理工具 +SW_RUN_TEXT_VPNCMGR 开启 GAMING LAUNCHER Client 管理工具. -SW_NIC_UNINSTALL SoftEther VPN 客户端的虚拟网络适配器已在系统上创建。\r\n你要删除这些虚拟网络适配器? +SW_NIC_UNINSTALL Unite Gaming Game 客户端的虚拟网络适配器已在系统上创建。\r\n你要删除这些虚拟网络适配器? # --- Do not translate this section !!! stay them in English !!! --- SW_TAG_USERNAME_ENGLISH \ (User-Mode) -SW_LINK_NAME_VPNSERVER_SVC SoftEther VPN Server Developer User-mode Service -SW_LINK_NAME_VPNBRIDGE_SVC SoftEther VPN Bridge Developer User-mode Service -SW_LONG_VPNSERVER SoftEther VPN Server Developer Edition -SW_LONG_VPNCLIENT SoftEther VPN Client Developer Edition -SW_LONG_VPNBRIDGE SoftEther VPN Bridge Developer Edition -SW_LONG_VPNSMGR SoftEther VPN Server Manager Developer Edition -SW_LONG_VPNCMGR SoftEther VPN Client Manager Developer Edition +SW_LINK_NAME_VPNSERVER_SVC GAMING LAUNCHER Server Developer User-mode Service +SW_LINK_NAME_VPNBRIDGE_SVC GAMING LAUNCHER Bridge Developer User-mode Service +SW_LONG_VPNSERVER GAMING LAUNCHER Server +SW_LONG_VPNCLIENT GAMING LAUNCHER Client +SW_LONG_VPNBRIDGE GAMING LAUNCHER Bridge +SW_LONG_VPNSMGR GAMING LAUNCHER Server Manager +SW_LONG_VPNCMGR GAMING LAUNCHER Client Manager SW_LANG_SET_FAILED Failed to write the new language setting on lang.config file. # --- end of "Do not translate this section" --- # 快捷方式文件名 -SW_LINK_NAME_VPNSMGR_SHORT SoftEther VPN Server 管理工具 (Dev) -SW_LINK_NAME_VPNSMGR_SHORT_UM SE-VPN Server Manager (Dev User) -SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY SE-VPN Server Manager (Dev Tools) -SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY_UM SE-VPN Server Manager (Dev User Tools) -SW_LINK_NAME_VPNSMGR_FULL SoftEther VPN Server 管理工具 Developer Edition -SW_LINK_NAME_VPNSMGR_COMMENT 您在一个远程计算机上可以管理 SoftEther VPN Server 或者 SoftEther VPN Bridge 端。 +SW_LINK_NAME_VPNSMGR_SHORT GAMING LAUNCHER Server 管理工具 (Dev) +SW_LINK_NAME_VPNSMGR_SHORT_UM SE-Game Server Manager (Dev User) +SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY SE-Game Server Manager (Dev Tools) +SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY_UM SE-Game Server Manager (Dev User Tools) +SW_LINK_NAME_VPNSMGR_FULL GAMING LAUNCHER Server 管理工具 +SW_LINK_NAME_VPNSMGR_COMMENT 您在一个远程计算机上可以管理 GAMING LAUNCHER Server 或者 GAMING LAUNCHER Bridge 端。 -SW_LINK_NAME_VPNCMGR_SHORT SoftEther VPN Client 管理工具 (Dev) -SW_LINK_NAME_VPNCMGR_FULL SoftEther VPN Client 管理工具 Developer Edition -SW_LINK_NAME_VPNCMGR_COMMENT 您可以通过使用 SoftEther VPN Client 连接到 VPN Server。 +SW_LINK_NAME_VPNCMGR_SHORT GAMING LAUNCHER Client 管理工具 (Dev) +SW_LINK_NAME_VPNCMGR_FULL GAMING LAUNCHER Client 管理工具 +SW_LINK_NAME_VPNCMGR_COMMENT 您可以通过使用 GAMING LAUNCHER Client 连接到 Game Server。 -SW_LINK_NAME_VPNCMGRTOOLS_SHORT SoftEther VPN Client 远程管理工具 (Dev) -SW_LINK_NAME_VPNCMGRTOOLS_SHORT_UM SE-VPN Client Remote Manager (Dev User) -SW_LINK_NAME_VPNCMGRTOOLS_FULL SoftEther VPN Client 远程管理工具 Developer Edition +SW_LINK_NAME_VPNCMGRTOOLS_SHORT GAMING LAUNCHER Client 远程管理工具 (Dev) +SW_LINK_NAME_VPNCMGRTOOLS_SHORT_UM SE-Game Client Remote Manager (Dev User) +SW_LINK_NAME_VPNCMGRTOOLS_FULL GAMING LAUNCHER Client 远程管理工具 -SW_LINK_NAME_VPNCMGR2_FULL 管理远程电脑上的 SoftEther VPN Client -SW_LINK_NAME_VPNCMGR2_COMMENT 您可以建立一个远程连接来管理远程电脑上的 SoftEther VPN Client 。 +SW_LINK_NAME_VPNCMGR2_FULL 管理远程电脑上的 GAMING LAUNCHER Client +SW_LINK_NAME_VPNCMGR2_COMMENT 您可以建立一个远程连接来管理远程电脑上的 GAMING LAUNCHER Client 。 -SW_LINK_NAME_VPNCMGRTRAY_FULL SoftEther VPN Client Manager Developer Edition Startup -SW_LINK_NAME_VPNCMGRTRAY_COMMENT 在任务栏的通知区域注册一个 SoftEther VPN Client Developer Edition图标。 +SW_LINK_NAME_VPNCMGRTRAY_FULL GAMING LAUNCHER Client Manager Startup +SW_LINK_NAME_VPNCMGRTRAY_COMMENT 在任务栏的通知区域注册一个 GAMING LAUNCHER Client 图标。 SW_LINK_NAME_EASYINSTALLER 简单安装工具创建工具 -SW_LINK_NAME_EASYINSTALLER_COMMENT 为公司系统管理员创建 SoftEther VPN Client 简单安装工具的工具,有自动快速启动到指定目标 VPN 连接的功能。 +SW_LINK_NAME_EASYINSTALLER_COMMENT 为公司系统管理员创建 GAMING LAUNCHER Client 简单安装工具的工具,有自动快速启动到指定目标 Game 连接的功能。 SW_LINK_NAME_WEBINSTALLER Web安装工具创建工具 -SW_LINK_NAME_WEBINSTALLER_COMMENT 为公司系统管理员创建 SoftEther VPN Client Web安装工具(ActiveX 安装工具)的工具,有自动快速启动到指定目标 VPN 连接的功能。 +SW_LINK_NAME_WEBINSTALLER_COMMENT 为公司系统管理员创建 GAMING LAUNCHER Client Web安装工具(ActiveX 安装工具)的工具,有自动快速启动到指定目标 Game 连接的功能。 -SW_LINK_NAME_VPNCMD SoftEther VPN 命令行实用工具(vpncmd) -SW_LINK_NAME_VPNCMD_COMMENT 用 vpncmd 在命令行界面管理 SoftEther VPN Server , SoftEther VPN Bridge 端和 SoftEther VPN Client 。 +SW_LINK_NAME_VPNCMD Unite Gaming Game 命令行实用工具(vpncmd) +SW_LINK_NAME_VPNCMD_COMMENT 用 vpncmd 在命令行界面管理 GAMING LAUNCHER Server , GAMING LAUNCHER Bridge 端和 GAMING LAUNCHER Client 。 SW_LINK_NAME_TRAFFIC 网络传输速度测量工具 -SW_LINK_NAME_TRAFFIC_COMMENT 工具执行用 TCP/IP 连接的两台电脑之间的数据包传输,会用尽量大的吞吐量,从而测量出精确的网络可用传输速度。本工具不仅限于 VPN,也可以用在物理网络中。 +SW_LINK_NAME_TRAFFIC_COMMENT 工具执行用 TCP/IP 连接的两台电脑之间的数据包传输,会用尽量大的吞吐量,从而测量出精确的网络可用传输速度。本工具不仅限于 Game,也可以用在物理网络中。 SW_LINK_NAME_TCP TCP/IP 优化实用工具 SW_LINK_NAME_TCP_COMMENT TCP/IP 优化实用工具可以调节 Windows 的 TCP/IP 参数,以提高本电脑的网络通信吞吐量。 SW_LINK_NAME_SERVICES 服务正在本电脑运行 -SW_LINK_NAME_SERVICES_COMMENT 开始,结束和配置 Windows 服务。您可以开启和关闭 SoftEther VPN 服务。 -SW_LINK_NAME_VPNSERVER_SVC_COMMENT 使用用户模式开启 SoftEther VPN Server 服务。 -SW_LINK_NAME_VPNBRIDGE_SVC_COMMENT 使用用户模式开启 SoftEther VPN Bridge 服务。 +SW_LINK_NAME_SERVICES_COMMENT 开始,结束和配置 Windows 服务。您可以开启和关闭 Unite Gaming Game 服务。 +SW_LINK_NAME_VPNSERVER_SVC_COMMENT 使用用户模式开启 GAMING LAUNCHER Server 服务。 +SW_LINK_NAME_VPNBRIDGE_SVC_COMMENT 使用用户模式开启 GAMING LAUNCHER Bridge 服务。 SW_LINK_NAME_UNINSTALL 卸载 %s SW_LINK_NAME_UNINSTALL_COMMENT 在本电脑中卸载 %s @@ -7422,6 +7422,6 @@ SW_LINK_NAME_LANGUAGE 配置显示语言 SW_LINK_NAME_LANGUAGE_COMMENT 修改 %s 的显示语言设置。 SW_LINK_NAME_DEBUG 调试信息采集工具 -SW_LINK_NAME_DEBUG_COMMENT 采集 SoftEther VPN 的调试信息。仅在您的支持人员要求你这样做时使用此工具。 +SW_LINK_NAME_DEBUG_COMMENT 采集 Unite Gaming Game 的调试信息。仅在您的支持人员要求你这样做时使用此工具。 diff --git a/src/bin/hamcore/strtable_en.stb b/src/bin/hamcore/strtable_en.stb index 35264f5f..2ea94bd2 100644 --- a/src/bin/hamcore/strtable_en.stb +++ b/src/bin/hamcore/strtable_en.stb @@ -1,6 +1,6 @@ -# SoftEther VPN String Table -# Copyright (c) all contributors on SoftEther VPN project in GitHub. -# Copyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation. +# Unite Gaming Game String Table +# Copyright (c) all contributors on Unite Gaming Game project in GitHub. +# Copyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation. # # https://www.softether.org/ @@ -31,17 +31,17 @@ STRTABLE_ID SE_VPN_20121007 # Strings for Japanese version only (not required for other language versions.) -CM_JAPANESE_ONLY_OLD_STARTUP %s\\SoftEther VPN Client 2.0 タスクトレイ.lnk +CM_JAPANESE_ONLY_OLD_STARTUP %s\\GAMING LAUNCHER Client 2.0 タスクトレイ.lnk # Software information -PRODUCT_NAME_VPN_CLI SoftEther VPN Client Developer Edition -PRODUCT_NAME_VPN_CMGR SoftEther VPN Client Manager Developer Edition -PRODUCT_NAME_VPN_SVR SoftEther VPN Server Developer Edition -PRODUCT_NAME_VPN_BRIDGE SoftEther VPN Bridge Developer Edition -PRODUCT_NAME_VPN_SMGR SoftEther VPN Server Manager Developer Edition -PRODUCT_NAME_ELOGSVC SoftEther EtherLogger Developer Edition -PRODUCT_NAME_ELOGMGR SoftEther EtherLogger Developer Edition +PRODUCT_NAME_VPN_CLI GAMING LAUNCHER Client +PRODUCT_NAME_VPN_CMGR GAMING LAUNCHER Client Manager +PRODUCT_NAME_VPN_SVR GAMING LAUNCHER Server +PRODUCT_NAME_VPN_BRIDGE GAMING LAUNCHER Bridge +PRODUCT_NAME_VPN_SMGR GAMING LAUNCHER Server Manager +PRODUCT_NAME_ELOGSVC GAMING LAUNCHER EtherLogger +PRODUCT_NAME_ELOGMGR GAMING LAUNCHER EtherLogger # Branding String for Limited Connection # BRANDED_C_TO_S Branded_VPN @@ -51,11 +51,11 @@ PRODUCT_NAME_ELOGMGR SoftEther EtherLogger Developer Edition # CLIENT_ID 123 # Family Name for Software Update Check -PRODUCT_FAMILY_NAME SoftEtherDev +PRODUCT_FAMILY_NAME Unite GamingDev # Product information -SE_COMPANY_URL https://selinks.org/?se -SE_VPNAZURE_URL https://selinks.org/?vpnazure +SE_COMPANY_URL https://google.com/ +SE_VPNAZURE_URL https://google.com/ # Common strings COMMON_UNKNOWN (Unknown) @@ -68,15 +68,15 @@ ERR_1 Connection to the server failed. Check network connection and make sur ERR_2 Protocol error occurred. Error was returned from the destination server. ERR_3 Connection has been disconnected. ERR_4 Protocol error occurred. -ERR_5 A client which is non-SoftEther VPN software has connected to the port. +ERR_5 A client which is non-Unite Gaming Game software has connected to the port. ERR_6 The command has been canceled by user. ERR_7 The server denied the specified auth type. ERR_8 The specified Virtual Hub does not exist on the server. ERR_9 User authentication failed. ERR_10 The specified Virtual Hub is currently stopped. Wait for a while and then reconnect. -ERR_11 The VPN session has been deleted. It is possible that either the administrator disconnected the session or the connection from the client to the VPN Server has been disconnected. +ERR_11 The Game session has been deleted. It is possible that either the administrator disconnected the session or the connection from the client to the Game Server has been disconnected. ERR_12 Access has been denied. -ERR_13 Time-out occurred during VPN session communication. It is possible the connection from the client to the VPN Server has been disconnected. +ERR_13 Time-out occurred during Game session communication. It is possible the connection from the client to the Game Server has been disconnected. ERR_14 Protocol number is invalid. ERR_15 There are too many TCP/IP connections. ERR_16 There are too many sessions connected to either the destination server or Virtual Hub. @@ -84,7 +84,7 @@ ERR_17 Connection to proxy server failed. ERR_18 An error occurred on the proxy server. ERR_19 User authentication failed on the proxy server. ERR_20 There are too many sessions by the same user. Other person might be connected to the Virtual Hub as the same user. -ERR_21 A license error occurred on the VPN Server. Contact the VPN Server's administrator. +ERR_21 A license error occurred on the Game Server. Contact the Game Server's administrator. ERR_22 Cannot access the Virtual Network Adapter device driver. Check the Virtual Network Adapter is installed and make sure that it has not been disabled. ERR_23 An internal error occurred. ERR_24 Access to either the smart card or USB hardware token device failed. @@ -97,24 +97,24 @@ ERR_30 A Virtual Network Adapter with the specified name already exists. Spe ERR_31 Installation of the Virtual Network Adapter device driver failed. ERR_32 You cannot use the specified name for a Virtual Network Adapter device. ERR_33 Unsupported. -ERR_34 VPN Connection Setting with the specified name already exists. -ERR_35 The specified VPN Connection Setting is currently connected. -ERR_36 The specified VPN Connection Setting does not exist. -ERR_37 The specified VPN Connection Setting is not connected. +ERR_34 Game Connection Setting with the specified name already exists. +ERR_35 The specified Game Connection Setting is currently connected. +ERR_36 The specified Game Connection Setting does not exist. +ERR_37 The specified Game Connection Setting is not connected. ERR_38 Invalid parameter. ERR_39 Error occurred on smart card or USB hardware token. ERR_40 Although authentication of smart card or USB hardware token was selected, but the device to be used has not been selected. Select from the Smart Card menu of Connection Manager. -ERR_41 The specified Virtual Network Adapter is being used by at least one VPN Connection Setting. \r\nEither delete the VPN Connection Setting that is using this Virtual Network Adapter or change Virtual Network Adapter that this VPN Connection Setting is using. -ERR_42 Cannot find the Virtual Network Adapter that the specified VPN Connection Setting is using. \r\nMake sure this Virtual Network Adapter exists. Also make sure the Virtual Network Adapter device has not been disabled. \r\n\r\nIf you cannot resolve the problem, either change the Virtual Network Adapter being used by this VPN Connection Setting or create a new Virtual Network Adapter with the same name. -ERR_43 The Virtual Network Adapter used by the specified VPN Connection Setting is already being used by another VPN Connection Setting. \r\nIf there is another VPN Connection Setting that is using the same Virtual Network Adapter, disconnect that VPN Connection Setting. -ERR_44 The Virtual Network Adapter being used by the specified VPN Connection Setting has been disabled. \r\nBefore using this VPN Connection Setting, enable the Virtual Network Adapter. +ERR_41 The specified Virtual Network Adapter is being used by at least one Game Connection Setting. \r\nEither delete the Game Connection Setting that is using this Virtual Network Adapter or change Virtual Network Adapter that this Game Connection Setting is using. +ERR_42 Cannot find the Virtual Network Adapter that the specified Game Connection Setting is using. \r\nMake sure this Virtual Network Adapter exists. Also make sure the Virtual Network Adapter device has not been disabled. \r\n\r\nIf you cannot resolve the problem, either change the Virtual Network Adapter being used by this Game Connection Setting or create a new Virtual Network Adapter with the same name. +ERR_43 The Virtual Network Adapter used by the specified Game Connection Setting is already being used by another Game Connection Setting. \r\nIf there is another Game Connection Setting that is using the same Virtual Network Adapter, disconnect that Game Connection Setting. +ERR_44 The Virtual Network Adapter being used by the specified Game Connection Setting has been disabled. \r\nBefore using this Game Connection Setting, enable the Virtual Network Adapter. ERR_45 The specified value is invalid. ERR_46 The connection destination is not a cluster controller. ERR_47 Trying to connect. ERR_48 Connection to the cluster controller failed. ERR_49 The cluster controller was unable to assign a new session on a cluster. ERR_50 Unable to manage the Virtual Hub of the cluster member server. -ERR_51 The user's password used to connect was blank so the connection from remote is prohibited. Blank password can be allowed only to connections from the VPN Server's localhost (127.0.0.1). +ERR_51 The user's password used to connect was blank so the connection from remote is prohibited. Blank password can be allowed only to connections from the Game Server's localhost (127.0.0.1). ERR_52 Not enough privileges. ERR_53 Specified listener not found. ERR_54 The listener of the specified port number already exists. @@ -134,21 +134,21 @@ ERR_67 The group with the specified name already exists on the Virtual Hub. ERR_68 A user with the specified name exists on the server but the type of authentication is not password authentication. Unable to change the password. ERR_69 The user name or old password you entered is incorrect. Note that the password is case-sensitive. ERR_70 Saitama. -ERR_71 SoftEther has temporarily stopped the current distribution by order of the Japan Ministry of Economy Trade and Industry. -ERR_72 SoftEther has temporarily stopped the current distribution by order of the IPA. +ERR_71 Unite Gaming has temporarily stopped the current distribution by order of the Japan Ministry of Economy Trade and Industry. +ERR_72 Unite Gaming has temporarily stopped the current distribution by order of the IPA. ERR_73 Unable to disconnect the Cascade Connection's session. To delete the session, stop the Cascade Connection. -ERR_74 The VPN Connection Setting for connection with the VPN Server is incomplete. At first you have to complete the VPN Connection Setting for connection with the VPN Server. -ERR_75 VPN Connection to the VPN Server has already started. -ERR_76 Not connected to the VPN Server. -ERR_77 The specified X509 certificate file does not contain a RSA 1024 bit or 2048 bit public key. SoftEther VPN software supports only RSA 1024 bit or 2048 bit certificates. +ERR_74 The Game Connection Setting for connection with the Game Server is incomplete. At first you have to complete the Game Connection Setting for connection with the Game Server. +ERR_75 Game Connection to the Game Server has already started. +ERR_76 Not connected to the Game Server. +ERR_77 The specified X509 certificate file does not contain a RSA 1024 bit or 2048 bit public key. Unite Gaming Game software supports only RSA 1024 bit or 2048 bit certificates. ERR_78 Unable to disconnect the SecureNAT session. To delete the session, stop the SecureNAT function. ERR_79 Cannot enable the SecureNAT in a clustering environment. ERR_80 The SecureNAT is not operating. -ERR_81 This VPN Connection session to the VPN Server has been disconnected by the firewall device installed by the network administrator. Contact the network administrator. +ERR_81 This Game Connection session to the Game Server has been disconnected by the firewall device installed by the network administrator. Contact the network administrator. ERR_82 Unable to disconnect the Local Bridge session. To delete the session, stop the Local Bridge. ERR_83 The Local Bridge is not operating. -ERR_84 Local Bridge cannot be used by the destination VPN Server. Refer to online help or other documentation for the setting method when using Local Bridge on the VPN Server you are using. -ERR_85 Unable to trust the certificate provided by the destination server. The setting to always verify the server certificate is enabled in the VPN Connection Settings. Either register a root certificate that can be trusted or register a individual certificate. +ERR_84 Local Bridge cannot be used by the destination Game Server. Refer to online help or other documentation for the setting method when using Local Bridge on the Game Server you are using. +ERR_85 Unable to trust the certificate provided by the destination server. The setting to always verify the server certificate is enabled in the Game Connection Settings. Either register a root certificate that can be trusted or register a individual certificate. ERR_86 The product code of the destination server is incorrect. It is not possible to connect from this client. ERR_87 The client and server version is different. Update the software. ERR_88 Failed to add a capture device. A same capture device might be already registered. @@ -166,10 +166,10 @@ ERR_99 Failed to delete routing table entry. Please check that the parameter ERR_100 The specified routing table entry already exists. ERR_101 The client clock and the server clock are not synchronized with each other. Check the time settings. ERR_102 Unable to start this Virtual Layer 3 Switch. \r\n\r\nTo start the Virtual Layer 3 Switch, at least 1 virtual interface must be defined in the Virtual Layer 3 Switch. -ERR_103 Not enough Client Connection Licenses on the destination VPN Server. Contact the server administrator. -ERR_104 Not enough Bridge Connection Licenses on the destination VPN Server. Contact the server administrator. -ERR_105 Due to current technical difficulties, the destination VPN Server is not receiving the connection. Either wait a while, or contact the VPN Server administrator requesting that the server log file be checked. -ERR_106 The destination VPN Server's certificate has expired. Contact the VPN Server's administrator. +ERR_103 Not enough Client Connection Licenses on the destination Game Server. Contact the server administrator. +ERR_104 Not enough Bridge Connection Licenses on the destination Game Server. Contact the server administrator. +ERR_105 Due to current technical difficulties, the destination Game Server is not receiving the connection. Either wait a while, or contact the Game Server administrator requesting that the server log file be checked. +ERR_106 The destination Game Server's certificate has expired. Contact the Game Server's administrator. ERR_107 A connection has been requested in Monitoring Mode. But the security policy for the connecting user does not permit Monitoring Mode. ERR_108 A connection has been requested in Bridge / Router Mode. But the security policy for the connecting user forbids both bridge mode and router mode. ERR_109 A connection from a client IP address has been denied by the Source IP Restriction List of the Virtual Hub. @@ -177,42 +177,42 @@ ERR_110 There are too many items. ERR_111 Out of memory. ERR_112 The specified object already exists. ERR_113 A fatal error occurred. It is possible that the program operation is unable to continue. -ERR_114 The destination VPN Server has detected a software license violation. Connection is refused. Contact the VPN Server's administrator. -ERR_115 The destination VPN Server has connected via the Internet to an important server provided by SoftEther VPN Project and cannot validate a license. Either wait a while, or contact the VPN Server administrator requesting that the server log file and the Internet connection status of the server itself be checked. +ERR_114 The destination Game Server has detected a software license violation. Connection is refused. Contact the Game Server's administrator. +ERR_115 The destination Game Server has connected via the Internet to an important server provided by Unite Gaming Game Project and cannot validate a license. Either wait a while, or contact the Game Server administrator requesting that the server log file and the Internet connection status of the server itself be checked. ERR_116 A software license violation has been detected on the client side. Connection is refused. ERR_117 The command or file name is incorrect. ERR_118 The license key is incorrect. -ERR_119 No valid product license is registered on the VPN Server. Contact the VPN Server's administrator. -ERR_120 The product license required for the VPN Server to operate as a cluster is not registered. Contact the VPN Server's administrator. -ERR_121 This VPN Connection Setting has been installed using the "Web Installer Creation Kit" or "Simple Installer Creation Kit". The destination server is not an edition that supports the SoftEther VPN 2.0 Administration Pack. Contact the system administrator or person who created the installer. -ERR_122 With the VPN Server SDK for .NET, it is only possible to connect to the SoftEther VPN Server edition that supports the SoftEther VPN 2.0 Administration Pack. The destination VPN Server is not an edition that supports the SoftEther VPN 2.0 Administration Pack. Contact the system administrator. +ERR_119 No valid product license is registered on the Game Server. Contact the Game Server's administrator. +ERR_120 The product license required for the Game Server to operate as a cluster is not registered. Contact the Game Server's administrator. +ERR_121 This Game Connection Setting has been installed using the "Web Installer Creation Kit" or "Simple Installer Creation Kit". The destination server is not an edition that supports the Unite Gaming Game 2.0 Administration Pack. Contact the system administrator or person who created the installer. +ERR_122 With the Game Server SDK for .NET, it is only possible to connect to the GAMING LAUNCHER Server edition that supports the Unite Gaming Game 2.0 Administration Pack. The destination Game Server is not an edition that supports the Unite Gaming Game 2.0 Administration Pack. Contact the system administrator. ERR_123 Beta Version Software on the destination server is expired. Contact to system administrator of the server to download a new beta version or full version from http://selinks.org/. -ERR_124 The VPN connection to VPN Server is refused at server side. -ERR_125 The VPN connection to VPN Server is refused at client side. -ERR_126 The security policy enforced the VPN session to disconnect automatically because the specific time has been elapsed. If you wish to continue please re-connect. -ERR_127 The VPN Server requires the special-version VPN Client software. Consult with the administrator. -ERR_128 The number of registered user objects exceeds the maximum number which is allowed the product license applied on the VPN Server. You cannot add user objects anymore unless you delete old one, or upgrade the edition of the product. -ERR_129 The subscription contract has already expired before the release-date of this version of VPN Server. The customer has been authorized to use VPN Server's builds only in the period of the subscription contract. The customer has to extend the period of the subscription. The customer also be able to 'downgrade' the version of VPN Server to older version which has released before the end of the subscription. If you want to downgrade the version, older versions might be available on http://selinks.org/. +ERR_124 The Game connection to Game Server is refused at server side. +ERR_125 The Game connection to Game Server is refused at client side. +ERR_126 The security policy enforced the Game session to disconnect automatically because the specific time has been elapsed. If you wish to continue please re-connect. +ERR_127 The Game Server requires the special-version Game Client software. Consult with the administrator. +ERR_128 The number of registered user objects exceeds the maximum number which is allowed the product license applied on the Game Server. You cannot add user objects anymore unless you delete old one, or upgrade the edition of the product. +ERR_129 The subscription contract has already expired before the release-date of this version of Game Server. The customer has been authorized to use Game Server's builds only in the period of the subscription contract. The customer has to extend the period of the subscription. The customer also be able to 'downgrade' the version of Game Server to older version which has released before the end of the subscription. If you want to downgrade the version, older versions might be available on http://selinks.org/. ERR_130 We are afraid that the trial license keys cannot be obtained frequently by the same customer. Please consider to purchase the product version. -ERR_131 Several VPN Servers on the same IP address. You can specify the destination server's private IP or hostname concretely such as "Global IP address or host name/192.168.x.x". Or if a NAT is used on the server's side, configure the NAT to open, relay or transfer appropriate ports. +ERR_131 Several Game Servers on the same IP address. You can specify the destination server's private IP or hostname concretely such as "Global IP address or host name/192.168.x.x". Or if a NAT is used on the server's side, configure the NAT to open, relay or transfer appropriate ports. ERR_132 The key for Dynamic DNS Service duplicates to others. The key will be reset automatically. ERR_133 The specified Dynamic DNS hostname is already used. Please change the hostname. ERR_134 The specified Dynamic DNS hostname has an invalid characters. Please change the hostname. ERR_135 The length of the specified Dynamic DNS hostname is too long. A hostname must be equal or shorter than 31 letters. ERR_136 The Dynamic DNS hostname is not specified. ERR_137 The length of the specified Dynamic DNS hostname is too long. A hostname must be equal of longer than 3 letters. -ERR_138 The password of the specified user in the Virtual Hub must be reset before using MS-CHAP v2 authentication. Please ask the administrator of the VPN Server to reset the password by the VPN Server Manager or vpncmd which internal version is 4.0 or greater. Or you can change the password with VPN Client by yourself. +ERR_138 The password of the specified user in the Virtual Hub must be reset before using MS-CHAP v2 authentication. Please ask the administrator of the Game Server to reset the password by the Game Server Manager or vpncmd which internal version is 4.0 or greater. Or you can change the password with Game Client by yourself. ERR_139 The connection to the Dynamic DNS server has been disconnected. -ERR_140 Failed to initialize the ICMP (Ping) protocol. The process of the VPN Server might be running in a normal-user privileges. In such case, run the VPN Server as a system service. (in Linux / UNIX, run it in root privileges.) -ERR_141 Failed to open the DNS port 53. Make sure that there are no other DNS server program (for example, BIND or Microsoft DNS Server) on the same computer. If there are conflicting services stop them. Or run the VPN Server's process in root privileges on Linux / UNIX/ -ERR_142 The OpenVPN Server function is not enabled. -ERR_143 The Certificate Authentication function and the External Server Authentication function have not been implemented on the open-source version of SoftEther VPN yet. Choose either Anonymous Authentication or Password Authentication instead. -ERR_144 Unacceptable operation. Use the VPN Gate Control Panel to change the VPN Gate Relay Server settings. -ERR_145 Unacceptable operation. Use the VPN Gate Utility to modify the connection setting for VPN Gate Public VPN Relay Servers. -ERR_146 The VPN Gate Service is running inside the VPN Client program. You cannot stop the VPN Gate Service on this screen. Use the VPN Client Manager to enable or disable the VPN Gate Service. -ERR_147 This feature is not supported. It hasn't been implemented yet on the open-source version of SoftEther VPN. -ERR_148 The VPN connection was disconnected because the system is being suspended. -ERR_149 The destination VPN Server's certificate does not match the specified hostname. +ERR_140 Failed to initialize the ICMP (Ping) protocol. The process of the Game Server might be running in a normal-user privileges. In such case, run the Game Server as a system service. (in Linux / UNIX, run it in root privileges.) +ERR_141 Failed to open the DNS port 53. Make sure that there are no other DNS server program (for example, BIND or Microsoft DNS Server) on the same computer. If there are conflicting services stop them. Or run the Game Server's process in root privileges on Linux / UNIX/ +ERR_142 The OpenGame Server function is not enabled. +ERR_143 The Certificate Authentication function and the External Server Authentication function have not been implemented on the open-source version of Unite Gaming Game yet. Choose either Anonymous Authentication or Password Authentication instead. +ERR_144 Unacceptable operation. Use the Game Gate Control Panel to change the Game Gate Relay Server settings. +ERR_145 Unacceptable operation. Use the Game Gate Utility to modify the connection setting for Game Gate Public Game Relay Servers. +ERR_146 The Game Gate Service is running inside the Game Client program. You cannot stop the Game Gate Service on this screen. Use the Game Client Manager to enable or disable the Game Gate Service. +ERR_147 This feature is not supported. It hasn't been implemented yet on the open-source version of Unite Gaming Game. +ERR_148 The Game connection was disconnected because the system is being suspended. +ERR_149 The destination Game Server's certificate does not match the specified hostname. ERR_150 Failed to find the TLS version that is supported by both sides. This usually means that one side may be using an obsolete TLS version which is diabled by the other side. ERR_151 Failed to find an available cipher that is supported by both sides, or the cipher specified is not compatible with the server certificate. ERR_152 TLS handshake has failed. @@ -238,8 +238,8 @@ TCPOPT_NOT_ADMIN Users without administrator privileges cannot use the TCP Opti # Windows Vista / Windows 7 / Windows 8 Optimization -VISTA_MMCSS_MSG Do you wish to optimize Windows Vista / Windows 7 / Windows 8 / Windows 10 for playing multimedia files with VPN? (e.g. videos, audios and streaming) -VISTA_MMCSS_MSG_2 Optimization for Windows Vista / Windows 7 / Windows 8 / Windows 10 with VPN has already done.\r\nDo you wish to remove optimized configuration? +VISTA_MMCSS_MSG Do you wish to optimize Windows Vista / Windows 7 / Windows 8 / Windows 10 for playing multimedia files with Game? (e.g. videos, audios and streaming) +VISTA_MMCSS_MSG_2 Optimization for Windows Vista / Windows 7 / Windows 8 / Windows 10 with Game has already done.\r\nDo you wish to remove optimized configuration? VISTA_MMCSS_MSG_3 You cannot use optimization in currently environment. VISTA_MMCSS_MSG_4 You must have administrator privileges for this function.\r\nPlease note that in Windows Vista / Windows 7 / Windows 8 / Windows 10 you should use "Run as Administrators" to execute program. VISTA_MMCSS_MSG_5 Optimization is finished. @@ -282,7 +282,7 @@ DLG_SAVE_CERT Specify a file name where you want to save the certificate DLG_SAVE_KEY Specify a file name where you want to save the private key DLG_SAVE_P12 Specify a file name where you want to save the certificate and private key DLG_SAVE_FILE Specify a file name to save a file -DLG_SAVE_OPENVPN_CONFIG Specify a file name to save the ZIP file contains OpenVPN settings +DLG_SAVE_OPENVPN_CONFIG Specify a file name to save the ZIP file contains OpenGame settings DLG_CERT_SAVE_OK The certificate has been saved successfully. DLG_CERT_SAVE_ERROR Unable to save certificate. DLG_KEY_SAVE_OK The private key has been saved successfully. @@ -305,7 +305,7 @@ DLG_UPDATE_HINT Press OK to view the information of the latest update on the w # Concerning competing processes BAD_PROCESS_TITLE Warning concerning %S -BAD_PROCESS_MESSAGE It is possible that the software "%S" is running on this computer, which could cause problems. \r\n\r\nThere is a possibility that problems in "%S" will cause instability in VPN communication and errors. \r\n\r\nIf, by using VPN together with the software "%S" VPN becomes unstable, either stop or uninstall "%S". (Note that in some cases, because of the nature of the software, there are cases that the problems will still remain on the computer where even if you stop the software.) \r\n +BAD_PROCESS_MESSAGE It is possible that the software "%S" is running on this computer, which could cause problems. \r\n\r\nThere is a possibility that problems in "%S" will cause instability in Game communication and errors. \r\n\r\nIf, by using Game together with the software "%S" Game becomes unstable, either stop or uninstall "%S". (Note that in some cases, because of the nature of the software, there are cases that the problems will still remain on the computer where even if you stop the software.) \r\n # Concerning hardware tokens @@ -370,7 +370,7 @@ SEC_OBJECT_EXPORT_OK The data read from the smart card has been saved. SEC_NEW_CERT_IMPORT_OK The newly created certificate has been written to the smart card. SEC_CURRENT_DEVICE Currently the device %S is selected. SEC_CURRENT_NO_DEVICE Select which smart card device to use. -SEC_NO_SECURE_DEVICE A SoftEther VPN-compatible smart card or hardware security token device is not installed on the system. \r\n\r\nTo use a smart card or hardware token using SoftEther VPN it is necessary to install a PKCS#11-compatible device driver on Windows. In addition, it is necessary that SoftEther VPN supports the device type. \r\n\r\nMake sure a system-compatible device driver has been installed. \r\nRefer to the SoftEther VPN Project website for the list of SoftEther VPN-compatible devices. Also, it may be possible to increase the compatible devices by updating to the most recent software version. +SEC_NO_SECURE_DEVICE A Unite Gaming Game-compatible smart card or hardware security token device is not installed on the system. \r\n\r\nTo use a smart card or hardware token using Unite Gaming Game it is necessary to install a PKCS#11-compatible device driver on Windows. In addition, it is necessary that Unite Gaming Game supports the device type. \r\n\r\nMake sure a system-compatible device driver has been installed. \r\nRefer to the Unite Gaming Game Project website for the list of Unite Gaming Game-compatible devices. Also, it may be possible to increase the compatible devices by updating to the most recent software version. SEC_PIN_DEVICE_OPEN_ERR Unable to connect the device "%S". Make sure the hardware is correctly connected. SEC_PIN_CURRENT_BAD Current PIN code is incorrect. SEC_PIN_CHANGE_FAILED Changing of PIN code failed. @@ -384,14 +384,14 @@ CONNECTDLG_CANCELING Aborting the connection. Please wait... # NIC Info Dialog -NICINFO_1 Connected to the VPN Server. -NICINFO_1_1 Requesting an IP address to the DHCP server in the VPN... -NICINFO_1_2 Determining the IP address to use in the VPN... +NICINFO_1 Connected to the Game Server. +NICINFO_1_1 Requesting an IP address to the DHCP server in the Game... +NICINFO_1_2 Determining the IP address to use in the Game... -NICINFO_2 The VPN Connection is Established. +NICINFO_2 The Game Connection is Established. NICINFO_2_1 Your assigned IP address is %S. -NICINFO_3 The VPN Connection is Established. +NICINFO_3 The Game Connection is Established. NICINFO_3_1 Your IP address %S is ready to use. @@ -409,16 +409,16 @@ PW_MSG_PROXY User authentication failed on the proxy server %S. Re-enter the c PW_TYPE_PROXY Proxy Server Authentication -# Concerning VPN connection status +# Concerning Game connection status STATUS_1 Initializing... -STATUS_2 Connecting to VPN Server "%S" via Proxy Server %S... +STATUS_2 Connecting to Game Server "%S" via Proxy Server %S... STATUS_3 Authenticating User on Proxy Server %S... -STATUS_4 Connecting to VPN Server "%S"... +STATUS_4 Connecting to Game Server "%S"... STATUS_5 Verifying Server Certificate... STATUS_6 Authenticating User... -STATUS_7 Establishing VPN Session... -STATUS_8 Connecting to VPN Server on Cluster... -STATUS_9 VPN Session has been established. +STATUS_7 Establishing Game Session... +STATUS_8 Connecting to Game Server on Cluster... +STATUS_9 Game Session has been established. # Concerning certificate dialogs @@ -442,46 +442,46 @@ CERT_KEY_PARAMETER Parameters # Concerning certificate confirmation dialogs -CC_DANGEROUS_MSG The server certificate that was saved on the previous VPN connection to this server (%S) does not match the current server certificate provided by the server. \r\n\r\nDigest Value (MD5) of Previous: %S\r\nDigest Value (SHA1) of Previous: %S\r\n\r\nDigest Value (MD5) of Current: %S\r\nDigest Value (SHA1) of Current: %S\r\n\r\nIt is possible the server administrator changed the certificate on the VPN Server side. However, it is also possible a man-in-the-middle attack such as spoofing is occurring. \r\nIt is strongly recommended that you ask for clarification from the administrator of VPN Server you want to connect to. -CC_WARNING_MSG Do you want the certificate of the VPN Server you are currently connecting to be automatically trusted next time you connect to %s?\r\n\r\nDigest Value (SHA1): %S\r\nDigest Value (MD5): %S\r\n\r\nIf there is doubt regarding the authenticity of this server's certificate, contact the server's owner, by a sure and safe method, and quote the above digest value to confirm the facts. \r\n\r\nClick Yes to automatically trust this certificate if this server provides the same certificate next time you connect to it. \r\nClick No to trust the certificate for this time only and to display this warning again next time you connect to this server. \r\nClick Cancel to return to the Security Warnings window. \r\n\r\nNote: This setting can be changed on an account-by-account basis. You can make this setting in Account Properties of VPN Client Manager. +CC_DANGEROUS_MSG The server certificate that was saved on the previous Game connection to this server (%S) does not match the current server certificate provided by the server. \r\n\r\nDigest Value (MD5) of Previous: %S\r\nDigest Value (SHA1) of Previous: %S\r\n\r\nDigest Value (MD5) of Current: %S\r\nDigest Value (SHA1) of Current: %S\r\n\r\nIt is possible the server administrator changed the certificate on the Game Server side. However, it is also possible a man-in-the-middle attack such as spoofing is occurring. \r\nIt is strongly recommended that you ask for clarification from the administrator of Game Server you want to connect to. +CC_WARNING_MSG Do you want the certificate of the Game Server you are currently connecting to be automatically trusted next time you connect to %s?\r\n\r\nDigest Value (SHA1): %S\r\nDigest Value (MD5): %S\r\n\r\nIf there is doubt regarding the authenticity of this server's certificate, contact the server's owner, by a sure and safe method, and quote the above digest value to confirm the facts. \r\n\r\nClick Yes to automatically trust this certificate if this server provides the same certificate next time you connect to it. \r\nClick No to trust the certificate for this time only and to display this warning again next time you connect to this server. \r\nClick Cancel to return to the Security Warnings window. \r\n\r\nNote: This setting can be changed on an account-by-account basis. You can make this setting in Account Properties of Game Client Manager. # Errors about Windows Versions WINVER_TITLE Warning about Windows versions -WINVER_ERROR_FORMAT The version and Service Pack of Windows on %s is "%S".\r\n\r\nThe latest supported version and Service Pack of Windows by %s is as follows:\r\n%S\r\nBecause of the version of Windows on %s is newer than the version of Windows which %s supports, unexpected troubles or compatible issues might occur.\r\nIn order to avoid problems, we will recommend you to obtain and install the latest update of %s.\r\n(It is possible to continue using the current version without updates although that is not what we recommend.)\r\n\r\nIf you are the administrator, you can download the latest update-patch of %s from the web site http://selinks.org/?se for free.\r\n\r\nIf you are not the administrator you should notify the VPN Server's administrator of this message.\r\n\r\n----- MSG%04u%02u -----\r\n\r\n -WINVER_ERROR_VPNSERVER the VPN Server on the destination computer -WINVER_ERROR_VPNBRIDGE the VPN Bridge on the destination computer -WINVER_ERROR_VPNCLIENT the VPN Client on this local computer +WINVER_ERROR_FORMAT The version and Service Pack of Windows on %s is "%S".\r\n\r\nThe latest supported version and Service Pack of Windows by %s is as follows:\r\n%S\r\nBecause of the version of Windows on %s is newer than the version of Windows which %s supports, unexpected troubles or compatible issues might occur.\r\nIn order to avoid problems, we will recommend you to obtain and install the latest update of %s.\r\n(It is possible to continue using the current version without updates although that is not what we recommend.)\r\n\r\nIf you are the administrator, you can download the latest update-patch of %s from the web site http://selinks.org/?se for free.\r\n\r\nIf you are not the administrator you should notify the Game Server's administrator of this message.\r\n\r\n----- MSG%04u%02u -----\r\n\r\n +WINVER_ERROR_VPNSERVER the Game Server on the destination computer +WINVER_ERROR_VPNBRIDGE the Game Bridge on the destination computer +WINVER_ERROR_VPNCLIENT the Game Client on this local computer WINVER_ERROR_PC_LOCAL this local computer WINVER_ERROR_PC_REMOTE the remote server # Warning for Open-source Version -OSS_MSG Welcome to the SoftEther VPN Server Academic Version!\r\n\r\n\r\nThis VPN Server is open-source free software developed as academic research at University of Tsukuba, Japan, and distributed from the SoftEther VPN Project (http://www.softether.org/), for free of charge for the public interests.\r\n\r\nSoftEther VPN software is distributed to public as a part of the joint-research contract between University of Tsukuba and SoftEther VPN Project. SoftEther VPN software is developed and published for JUST AN ACADEMIC RESEARCH PURPOSE. Therefore no support service are provided about SoftEther VPN software even if it contains bugs or vulnerabilities. A user will be liable for the result of use SoftEther VPN. The developers and publishers of SoftEther VPN will never be liable for either any consequences or damages.\r\n\r\nEnjoy using VPN with SoftEther VPN Server.\r\n\r\nFor more details of SoftEther VPN, visit http://www.softether.org/.\r\n\r\n -NATT_MSG ** Connected with NAT traversal - might be unstable **\r\n\r\nThis VPN Client is connected to the VPN Server '%S' by using the NAT Traversal (UDP Hole Punching) technology.\r\n\r\nNAT Traversal allows the VPN Server behind the NAT-box to accept VPN connections from VPN Client without any port-forwarding setting on the NAT-box.\r\n\r\nHowever, NAT Traversal-based VPN sessions sometimes become unstable, because NAT Traversal uses UDP-based protocol. For example, the VPN tunnel disconnects every 5 minutes if there is a poor NAT-box between the VPN Server and the VPN Client. Some large-scale NAT gateways in cheap ISPs sometimes cause the same problem on NAT Traversal. This is a problem of routers or ISPs. This is not a problem of SoftEther VPN software.\r\n\r\nTo solve the unstable tunnel problem, you should connect to the VPN Server's TCP listener port directly, instead of using NAT Traversal. To connect to the VPN Server directly by using TCP, a listener port of the VPN Server must be exposed to the Internet by a port-forward setting on the NAT-box. Ask the administrator of the NAT-box, or refer to the manual of the NAT-box to add a port-forwarding setting on the NAT-box.\r\n\r\nIf this message still remains despite the VPN Server is exposing a TCP port to the Internet, check the "Disable NAT-T" checkbox on the VPN Client connection setting screen.\r\n\r\n +OSS_MSG Welcome to the GAMING LAUNCHER Server Academic Version!\r\n\r\n\r\nThis Game Server is open-source free software developed as academic research at University of Tsukuba, Japan, and distributed from the Unite Gaming Game Project (http://www.softether.org/), for free of charge for the public interests.\r\n\r\nUnite Gaming Game software is distributed to public as a part of the joint-research contract between University of Tsukuba and Unite Gaming Game Project. Unite Gaming Game software is developed and published for JUST AN ACADEMIC RESEARCH PURPOSE. Therefore no support service are provided about Unite Gaming Game software even if it contains bugs or vulnerabilities. A user will be liable for the result of use Unite Gaming Game. The developers and publishers of Unite Gaming Game will never be liable for either any consequences or damages.\r\n\r\nEnjoy using Game with GAMING LAUNCHER Server.\r\n\r\nFor more details of Unite Gaming Game, visit http://www.softether.org/.\r\n\r\n +NATT_MSG ** Connected with NAT traversal - might be unstable **\r\n\r\nThis Game Client is connected to the Game Server '%S' by using the NAT Traversal (UDP Hole Punching) technology.\r\n\r\nNAT Traversal allows the Game Server behind the NAT-box to accept Game connections from Game Client without any port-forwarding setting on the NAT-box.\r\n\r\nHowever, NAT Traversal-based Game sessions sometimes become unstable, because NAT Traversal uses UDP-based protocol. For example, the Game tunnel disconnects every 5 minutes if there is a poor NAT-box between the Game Server and the Game Client. Some large-scale NAT gateways in cheap ISPs sometimes cause the same problem on NAT Traversal. This is a problem of routers or ISPs. This is not a problem of Unite Gaming Game software.\r\n\r\nTo solve the unstable tunnel problem, you should connect to the Game Server's TCP listener port directly, instead of using NAT Traversal. To connect to the Game Server directly by using TCP, a listener port of the Game Server must be exposed to the Internet by a port-forward setting on the NAT-box. Ask the administrator of the NAT-box, or refer to the manual of the NAT-box to add a port-forwarding setting on the NAT-box.\r\n\r\nIf this message still remains despite the Game Server is exposing a TCP port to the Internet, check the "Disable NAT-T" checkbox on the Game Client connection setting screen.\r\n\r\n # Virtual HUB Admin Options HUB_AO_CLICK Select an item to view the description here. HUB_AO_UNKNOWN The description of the item was not found. Refer to the documents, or speculate the meaning and purpose of the item from the name of the item. -HUB_AO_allow_hub_admin_change_option This is a special item. If you are enable (set to 1) this option, then not only the VPN Server's global administrator but also the Virtual Hub's administrator will be granted to modify the Virtual Hub Admin Options by himself. -HUB_AO_deny_hub_admin_change_ext_option If you are enable (set to 1) this option, the Virtual Hub's administrator will be forbidden to modify any values on the Virtual Hub Extended Options, then only the VPN Server's global administrator can modify them. +HUB_AO_allow_hub_admin_change_option This is a special item. If you are enable (set to 1) this option, then not only the Game Server's global administrator but also the Virtual Hub's administrator will be granted to modify the Virtual Hub Admin Options by himself. +HUB_AO_deny_hub_admin_change_ext_option If you are enable (set to 1) this option, the Virtual Hub's administrator will be forbidden to modify any values on the Virtual Hub Extended Options, then only the Game Server's global administrator can modify them. HUB_AO_no_delay_jitter_packet_loss If you set this option to non-zero value, then all parameters of delay, jitter and packet-loss on the access-list entry will be ignored even if these parameters are set when the administrator adds a new access list entry. Therefore, delay, jitter and packet-loss generating function will be virtually disabled. Because of the delay generating function sometimes make a high volume of load on the CPU and RAM, a Virtual Hub which is shared by several users should have this option enabled. HUB_AO_max_users If you set this option to non-zero value, the maximum number of user objects registered on the Virtual Hub will be limited to this value, then greater number of user objects than this value cannot be added. -HUB_AO_max_multilogins_per_user If you set this option to non-zero value, the maximum number of VPN Sessions per an individual user object will be limited to this value, then greater number of VPN Sessions of individual user object than this value cannot be established. +HUB_AO_max_multilogins_per_user If you set this option to non-zero value, the maximum number of Game Sessions per an individual user object will be limited to this value, then greater number of Game Sessions of individual user object than this value cannot be established. HUB_AO_max_groups If you set this option to non-zero value, then the maximum number of group objects on the Virtual Hub will be limited to this value and any more groups will not be allowed to be registered. HUB_AO_max_accesslists If you set this option to non-zero value, then the maximum number of access list entries on the Virtual Hub will be limited to this value and any more entries will not be allowed to be registered. HUB_AO_max_sessions_client_bridge_apply Only when this value is set to non-zero value, the values max_sessions_client and max_sessions_bridge will be applied. -HUB_AO_max_sessions If you set this option to non-zero value, then the maximum number of VPN Sessions will be limited to this value. -HUB_AO_max_sessions_client If you set this option to non-zero value, then the maximum number of VPN Client sessions will be limited to this value. No more VPN Client sessions will be allowed to establish. This option is valid only when the max_sessions_client_bridge_apply option is set to non-zero value. -HUB_AO_max_sessions_bridge If you set this option to non-zero value, then the maximum number of VPN Bridge sessions will be limited to this value. No more VPN Bridge sessions will be allowed to establish. This option is valid only when the max_sessions_client_bridge_apply option is set to non-zero value. -HUB_AO_max_bitrates_download If you set this option to non-zero value, then all VPN Sessions on the Virtual Hub will be mandated to have a security policy setting which the "Download Bandwidth" value is set to this value. It will limit the downloading traffic speed of each VPN Session. For example, if this value is set to 1000000, then a downloading bandwidth of each VPN Session on the Virtual Hub will be limited to 1Mbps. -HUB_AO_max_bitrates_upload If you set this option to non-zero value, then all VPN Sessions on the Virtual Hub will be mandated to have a security policy setting which the "Download Bandwidth" value is set to this value. It will limit the uploading traffic speed of each VPN Session. For example, if this value is set to 1000000, then a uploading bandwidth of each VPN Session on the Virtual Hub will be limited to 1Mbps. -HUB_AO_deny_empty_password If you set this option to non-zero value, no user objects will be able to have an empty password. A user who has an empty password will be forbidden to connect a VPN Session. (Exception: a VPN connection from localhost will be permitted even if the password is empty.) -HUB_AO_deny_bridge If you set this option to non-zero value, then any VPN Sessions in Bridge Mode will not be granted to establish, regardless of the setting of existing security policy of the user. No one will be able to connect to the Virtual Hub for bridging purpose. -HUB_AO_deny_routing If you set this option to non-zero value, then any VPN Sessions in Routing Mode will not be granted to establish, regardless of the setting of existing security policy of the user. No one will be able to connect to the Virtual Hub for routing purpose. -HUB_AO_deny_qos If you set this option to non-zero value, then every VPN Sessions will be enforced to disable the QoS function regardless of the setting of existing security policy of the user. -HUB_AO_deny_change_user_password If you set this option to non-zero value, then any users on the Virtual Hub will be forbidden to change its password by VPN Client's password-changing function. +HUB_AO_max_sessions If you set this option to non-zero value, then the maximum number of Game Sessions will be limited to this value. +HUB_AO_max_sessions_client If you set this option to non-zero value, then the maximum number of Game Client sessions will be limited to this value. No more Game Client sessions will be allowed to establish. This option is valid only when the max_sessions_client_bridge_apply option is set to non-zero value. +HUB_AO_max_sessions_bridge If you set this option to non-zero value, then the maximum number of Game Bridge sessions will be limited to this value. No more Game Bridge sessions will be allowed to establish. This option is valid only when the max_sessions_client_bridge_apply option is set to non-zero value. +HUB_AO_max_bitrates_download If you set this option to non-zero value, then all Game Sessions on the Virtual Hub will be mandated to have a security policy setting which the "Download Bandwidth" value is set to this value. It will limit the downloading traffic speed of each Game Session. For example, if this value is set to 1000000, then a downloading bandwidth of each Game Session on the Virtual Hub will be limited to 1Mbps. +HUB_AO_max_bitrates_upload If you set this option to non-zero value, then all Game Sessions on the Virtual Hub will be mandated to have a security policy setting which the "Download Bandwidth" value is set to this value. It will limit the uploading traffic speed of each Game Session. For example, if this value is set to 1000000, then a uploading bandwidth of each Game Session on the Virtual Hub will be limited to 1Mbps. +HUB_AO_deny_empty_password If you set this option to non-zero value, no user objects will be able to have an empty password. A user who has an empty password will be forbidden to connect a Game Session. (Exception: a Game connection from localhost will be permitted even if the password is empty.) +HUB_AO_deny_bridge If you set this option to non-zero value, then any Game Sessions in Bridge Mode will not be granted to establish, regardless of the setting of existing security policy of the user. No one will be able to connect to the Virtual Hub for bridging purpose. +HUB_AO_deny_routing If you set this option to non-zero value, then any Game Sessions in Routing Mode will not be granted to establish, regardless of the setting of existing security policy of the user. No one will be able to connect to the Virtual Hub for routing purpose. +HUB_AO_deny_qos If you set this option to non-zero value, then every Game Sessions will be enforced to disable the QoS function regardless of the setting of existing security policy of the user. +HUB_AO_deny_change_user_password If you set this option to non-zero value, then any users on the Virtual Hub will be forbidden to change its password by Game Client's password-changing function. HUB_AO_no_change_users If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to add, edit or remove a user. HUB_AO_no_change_groups If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to add, edit or remove a group. HUB_AO_no_securenat If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to enable or disable the SecureNAT function. @@ -491,7 +491,7 @@ HUB_AO_no_cascade If you set this option to non-zero value, then the admini HUB_AO_no_online If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to change the offline Virtual Hub to the online state. HUB_AO_no_offline If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to change the online Virtual Hub to the offline state. HUB_AO_no_change_log_config If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to change the settings of logging function. -HUB_AO_no_disconnect_session If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to disconnect a specific VPN Session. +HUB_AO_no_disconnect_session If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to disconnect a specific Game Session. HUB_AO_no_delete_iptable If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to delete a specific IP address entry from the IP address table database. HUB_AO_no_delete_mactable If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to delete a specific MAC address entry from the MAC address table database. HUB_AO_no_enum_session If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to enumerate the sessions on the Virtual Hub. @@ -503,7 +503,7 @@ HUB_AO_no_change_access_control_list If you set this option to non-zero value, t HUB_AO_no_change_cert_list If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to modify the trusted certificate authority list of the Virtual Hub. HUB_AO_no_change_crl_list If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to modify the certificate revoked list of the Virtual Hub. HUB_AO_no_read_log_file If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to enumerate or download the log files of the Virtual Hub remotely. -HUB_AO_no_change_msg If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to change the message which should be displayed when a VPN Client connects to the Virtual Hub. +HUB_AO_no_change_msg If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to change the message which should be displayed when a Game Client connects to the Virtual Hub. HUB_AO_no_access_list_include_file If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to specify "include:" or "exclude:" instruction as a source or a destination user field on a access list entry of the Virtual Hub. @@ -523,32 +523,32 @@ HUB_AO_FilterIPv4 If you set this option to non-zero value, then the Virtua HUB_AO_FilterIPv6 If you set this option to non-zero value, then the Virtual Hub discards all IPv6 packets. HUB_AO_FilterNonIP If you set this option to non-zero value, then the Virtual Hub discards all non-IP packets (non-IPv4, ARP or IPv6 packets). Incidentally, any tagged-VLAN packets via the Virtual Hub will be regarded as non-IP packets. HUB_AO_FilterBPDU If you set this option to non-zero value, then the Virtual Hub discards all BPDU (Bridge Protocol Data Unit) packets. -HUB_AO_NoIPv6DefaultRouterInRAWhenIPv6 If you set this option to non-zero value, then all VPN Sessions on the Virtual Hub will have the enabled "No Default-Router on IPv6 RA (physical IPv6)" security policy. When the physical communication protocol between VPN Client / VPN Bridge and VPN Server is IPv6, any IPv6 RA (Router Advertisement) packet with non-zero value in the router-lifetime will set to zero-value. This is effective to avoid the horrible behavior from the IPv6 routing confusion which is caused by the VPN client's attempts to use the remote-side IPv6 router as its local IPv6 router. +HUB_AO_NoIPv6DefaultRouterInRAWhenIPv6 If you set this option to non-zero value, then all Game Sessions on the Virtual Hub will have the enabled "No Default-Router on IPv6 RA (physical IPv6)" security policy. When the physical communication protocol between Game Client / Game Bridge and Game Server is IPv6, any IPv6 RA (Router Advertisement) packet with non-zero value in the router-lifetime will set to zero-value. This is effective to avoid the horrible behavior from the IPv6 routing confusion which is caused by the Game client's attempts to use the remote-side IPv6 router as its local IPv6 router. HUB_AO_NoLookBPDUBridgeId If you set this option to non-zero value, then the Virtual Hub will ignore the source MAC field in a BPDU (Bridge Protocol Data Unit) packet. This value will be much more advanced. Do not modify it unless you are very ultra special expert of computer networking. HUB_AO_NoManageVlanId If you set this option to non-zero value, then the Virtual Hub will not use VLAN ID on the MAC address table. Any VLAN ID in tagged-VLAN packets will be ignored. HUB_AO_VlanTypeId Specify the Ethernet Type ID (TPID) of VLAN tags in decimal. The default value is 33024 (0x8100 in hex). This value will be much more advanced. Do not modify it unless you are very ultra special expert of computer networking. HUB_AO_FixForDLinkBPDU If you set this option to non-zero value, then the FixForDLinkBPDU option will be enabled. This value will be much more advanced. Do not modify it unless you are very ultra special expert of computer networking. HUB_AO_NoIPv4PacketLog If you set this option to non-zero value, then IPv4 packets via the Virtual Hub will not be logged. HUB_AO_NoIPv6PacketLog If you set this option to non-zero value, then IPv6 packets via the Virtual Hub will not be logged. -HUB_AO_NoSpinLockForPacketDelay If you set this option to non-zero value, then the VPN Server will not use spin-lock mechanisms to simulate the delay of packets when the packet-delay generating function is applied to the packet. Instead, the timer interrupt by the operating system will be adopted. It will reduce the CPU time, however the resolution of generating delays will deteriorate. -HUB_AO_BroadcastStormDetectionThreshold Specify the threshold to detect the broadcast storm per a second. When the number of broadcast packets from a particular VPN Session exceeded this threshold, packets will be regarded as broadcast storm and become subjects to be filtered. The default value (zero-value) is 32. -HUB_AO_ClientMinimumRequiredBuild If you set this option to non-zero value, then the Virtual Hub will deny any access from VPN Client which has less build number than this value. -HUB_AO_RequiredClientId If you set this option to non-zero value, then the Virtual Hub will deny any access from VPN Client which doesn't have the embedded "Client ID" value in the software. +HUB_AO_NoSpinLockForPacketDelay If you set this option to non-zero value, then the Game Server will not use spin-lock mechanisms to simulate the delay of packets when the packet-delay generating function is applied to the packet. Instead, the timer interrupt by the operating system will be adopted. It will reduce the CPU time, however the resolution of generating delays will deteriorate. +HUB_AO_BroadcastStormDetectionThreshold Specify the threshold to detect the broadcast storm per a second. When the number of broadcast packets from a particular Game Session exceeded this threshold, packets will be regarded as broadcast storm and become subjects to be filtered. The default value (zero-value) is 32. +HUB_AO_ClientMinimumRequiredBuild If you set this option to non-zero value, then the Virtual Hub will deny any access from Game Client which has less build number than this value. +HUB_AO_RequiredClientId If you set this option to non-zero value, then the Virtual Hub will deny any access from Game Client which doesn't have the embedded "Client ID" value in the software. HUB_AO_AdjustTcpMssValue If you set this option to non-zero value, then the Virtual Hub will adjust MSS (Max Segment Size) values of headers of all TCP/IP packets not to exceed this value. -HUB_AO_DisableAdjustTcpMss If you set this option to non-zero value, then any MSS (Max Segment Size) options on the Virtual Hub will be disabled. Even if the AdjustTcpMssValue option is specified, or a VPN Session is made by IPsec / L2TP / EtherIP / L2TPv3 Server Function, the adjustment of MSS will be disabled. -HUB_AO_NoDhcpPacketLogOutsideHub If you set this option to non-zero value, then the Virtual Hub will not record non-related DHCP packets to the packet log. "Non-related DHCP packets" are DHCP packets which are not bound to any VPN Session on the Virtual Hub. +HUB_AO_DisableAdjustTcpMss If you set this option to non-zero value, then any MSS (Max Segment Size) options on the Virtual Hub will be disabled. Even if the AdjustTcpMssValue option is specified, or a Game Session is made by IPsec / L2TP / EtherIP / L2TPv3 Server Function, the adjustment of MSS will be disabled. +HUB_AO_NoDhcpPacketLogOutsideHub If you set this option to non-zero value, then the Virtual Hub will not record non-related DHCP packets to the packet log. "Non-related DHCP packets" are DHCP packets which are not bound to any Game Session on the Virtual Hub. HUB_AO_DisableHttpParsing If you set this option to non-zero value, then the Virtual Hub will not perform parsing HTTP headers in all HTTP packets. It will reduce the usage of CPU and RAM, however the HTTP access logs will not be recorded. -HUB_AO_DisableUdpAcceleration If you set this option to non-zero value, then all UDP Acceleration Function will be disabled on the all VPN Sessions of the Virtual Hub. +HUB_AO_DisableUdpAcceleration If you set this option to non-zero value, then all UDP Acceleration Function will be disabled on the all Game Sessions of the Virtual Hub. HUB_AO_DisableUdpFilterForLocalBridgeNic If you set this option to non-zero value, then the Virtual Hub disables the trouble-preventing filtering function to filter DHCP packets which might causes of network unstable. By default, a local bridge interface sometimes try to acquire an IP address from remote-side DHCP server, however such a behavior should infinite loop in the routing table. The filtering function can avoid such problems. This option can disable the filtering function. HUB_AO_ApplyIPv4AccessListOnArpPacket If you set this option to non-zero value, then the IPv4 access list entries will be applied on not only IPv4 packets but also ARP packets. It is convenient to filter unnecessary ARP packets which might cause troubles. -HUB_AO_RemoveDefGwOnDhcpForLocalhost If you set this option to non-zero value, when a VPN Client on the localhost connects to the Virtual Hub and try to acquire an IP address from the DHCP Server in the segment of the Virtual Hub, corresponding DHCP reply packets will be discarded. It can prevent unexpected infinite loop of packets routing. +HUB_AO_RemoveDefGwOnDhcpForLocalhost If you set this option to non-zero value, when a Game Client on the localhost connects to the Virtual Hub and try to acquire an IP address from the DHCP Server in the segment of the Virtual Hub, corresponding DHCP reply packets will be discarded. It can prevent unexpected infinite loop of packets routing. HUB_AO_SecureNAT_MaxTcpSessionsPerIp If you set this option to non-zero value, then the number of TCP connections (which is not SYN_SENT) per IP state will be limited to this value. HUB_AO_SecureNAT_MaxTcpSynSentPerIp If you set this option to non-zero value, then the number of TCP connections (which is SYN_SENT) per IP state will be limited to this value. HUB_AO_SecureNAT_MaxUdpSessionsPerIp If you set this option to non-zero value, then the number of UDP sessions per IP state will be limited to this value. HUB_AO_SecureNAT_MaxDnsSessionsPerIp If you set this option to non-zero value, then the number of DNS sessions per IP which is not SYN_SENT state will be limited to this value. HUB_AO_SecureNAT_MaxIcmpSessionsPerIp If you set this option to non-zero value, then the number of ICMP sessions per IP which is not SYN_SENT state will be limited to this value. HUB_AO_AccessListIncludeFileCacheLifetime Specify a period in seconds to hold the cache of external user-list files which is for an access list entry which has "include:" or "exclude:" formats as its username. -HUB_AO_DisableKernelModeSecureNAT If you set this option to non-zero value, then the Kernel-mode NAT function on the SecureNAT function will be disabled. Kernel-mode NAT is a function to accelerate the performance of the Virtual NAT function on SecureNAT. Kernel-mode NAT can work only when the VPN Server process is running with system privileges (i.e. root, SYSTEM or Administrators contexts.). If the Kernel-mode NAT causes something wrong operations, use this option to disable it. +HUB_AO_DisableKernelModeSecureNAT If you set this option to non-zero value, then the Kernel-mode NAT function on the SecureNAT function will be disabled. Kernel-mode NAT is a function to accelerate the performance of the Virtual NAT function on SecureNAT. Kernel-mode NAT can work only when the Game Server process is running with system privileges (i.e. root, SYSTEM or Administrators contexts.). If the Kernel-mode NAT causes something wrong operations, use this option to disable it. HUB_AO_DisableUserModeSecureNAT If you set this option to non-zero value, then the User-mode NAT function on the SecureNAT function will be disabled. User-mode NAT is a function to make the NAT possible to run as normal-user privileges. HUB_AO_DisableCheckMacOnLocalBridge If you set this option to non-zero value, the MAC address duplication check will be disabled on the Local Bridge function. There might be a case when some network adapters has a problem that reflects outgoing packets towards the Virtual Hub. A Virtual HUB detects such duplications automatically, and discards them. Enable this flag to disable the detection and discarding. HUB_AO_DisableCorrectIpOffloadChecksum If you set this option to non-zero value, then the checking and correction of IP check-sum value on the Local Bridge function. Some network adapters, which have IP, TCP or UDP header check-sum offloading engines, transmit packets with incomplete check-sum values. Such packets cannot be treated correctly by receiver-side. So the Local Bridge detects such packets and corrects its check-sum fields. Enable this flag to disable such correction. @@ -559,14 +559,14 @@ HUB_AO_DropBroadcastsInPrivacyFilterMode Drop broadcasting packets if the both s HUB_AO_DropArpInPrivacyFilterMode Drop ARP packets if the both source and destination session is PrivacyFilter mode. HUB_AO_AllowSameUserInPrivacyFilterMode Allow packets if both the source and destination session users are the same, even in PrivacyFilter mode. -HUB_AO_SuppressClientUpdateNotification Suppress the update notification screen on the VPN Client. -HUB_AO_FloodingSendQueueBufferQuota Specify the quota limitation value (in bytes) of the sending queue buffer size which the flooding operation on the Virtual Hub can consume. The quota value is applied on the total length of sending queues of all active VPN sessions. Specify '0' to disable the quota. This option is effective to solve the out-of-memory problem on the network where there are many flooding packets. -HUB_AO_AssignVLanIdByRadiusAttribute Enable the VLAN ID dynamic assignment function. Each VPN session will be assigned its own VLAN ID by the RADIUS attribute value when the user is authenticated by the external RADIUS server unless the user object has a VLAN ID security policy. The RADIUS attribute with the name "Tunnel-Pvt-Group-ID" (ID = 81) will be used as the VLAN ID. The data type must be STRING. +HUB_AO_SuppressClientUpdateNotification Suppress the update notification screen on the Game Client. +HUB_AO_FloodingSendQueueBufferQuota Specify the quota limitation value (in bytes) of the sending queue buffer size which the flooding operation on the Virtual Hub can consume. The quota value is applied on the total length of sending queues of all active Game sessions. Specify '0' to disable the quota. This option is effective to solve the out-of-memory problem on the network where there are many flooding packets. +HUB_AO_AssignVLanIdByRadiusAttribute Enable the VLAN ID dynamic assignment function. Each Game session will be assigned its own VLAN ID by the RADIUS attribute value when the user is authenticated by the external RADIUS server unless the user object has a VLAN ID security policy. The RADIUS attribute with the name "Tunnel-Pvt-Group-ID" (ID = 81) will be used as the VLAN ID. The data type must be STRING. HUB_AO_DenyAllRadiusLoginWithNoVlanAssign If you set this option to non-zero value, then all users, which RADIUS server returns no "Tunnel-Pvt-Group-ID" (ID = 81) value, will be denied to connect to the Virtual Hub. (Only if the values of AssignVLanIdByRadiusAttribute is non-zero value.) HUB_AO_SecureNAT_RandomizeAssignIp If you set this option to non-zero value, then the Virtual DHCP Server of the SecureNAT function will choose an unused IP address randomly from the DHCP pool while the default behavior is to choose the first unused IP address. -HUB_AO_DetectDormantSessionInterval If you set this option to non-zero value, then the Virtual Hub will treat the VPN sessions, which have transmitted no packets for the last specified intervals (in seconds), as Dormant Sessions. The Virtual Hub will not flood packets, which should be flood, to any Dormant Sessions. -HUB_AO_NoPhysicalIPOnPacketLog If you set this option to non-zero value, then the physical IP addresses of VPN clients of either the source VPN session or the destination VPN session will not be recorded on the packet log file. -HUB_AO_UseHubNameAsDhcpUserClassOption If you set this option to non-zero value, then the Virtual Hub Name will be added to a DHCP request to an external DHCP server as the "User-Class" option. This allows to use separate pools of IP addresses for each Virtual Hub. (For only L2TP/IPsec and OpenVPN sessions.) +HUB_AO_DetectDormantSessionInterval If you set this option to non-zero value, then the Virtual Hub will treat the Game sessions, which have transmitted no packets for the last specified intervals (in seconds), as Dormant Sessions. The Virtual Hub will not flood packets, which should be flood, to any Dormant Sessions. +HUB_AO_NoPhysicalIPOnPacketLog If you set this option to non-zero value, then the physical IP addresses of Game clients of either the source Game session or the destination Game session will not be recorded on the packet log file. +HUB_AO_UseHubNameAsDhcpUserClassOption If you set this option to non-zero value, then the Virtual Hub Name will be added to a DHCP request to an external DHCP server as the "User-Class" option. This allows to use separate pools of IP addresses for each Virtual Hub. (For only L2TP/IPsec and OpenGame sessions.) HUB_AO_UseHubNameAsRadiusNasId If you set this option to non-zero value, then the NAS-Identifier RADIUS attribute will be set to a name of the Virtual Hub. This allows to determine on RADIUS server whether access to the Virtual Hub should be granted or denied. @@ -576,8 +576,8 @@ ERRDLG_RETRYCOUNT An automatic reconnection will be made after %u seconds... ERRDLG_INFORMATION Click Retry to start connecting again. ERRDLG_RETRY_INFO_1 Do you wish to retry? (%u retries / %u total retries) ERRDLG_RETRY_INFO_2 Do you wish to retry? (%u retries / total infinite retries) -ERRDLG_DISCONNECTED_MSG Connection to VPN Server "%S" has been disconnected. -ERRDLG_DEVICE_ERROR The connection with the VPN Server has been disconnected because the Virtual Network Adapter (device name: %S) has been stopped. \r\n\r\nError code %u: %s +ERRDLG_DISCONNECTED_MSG Connection to Game Server "%S" has been disconnected. +ERRDLG_DEVICE_ERROR The connection with the Game Server has been disconnected because the Virtual Network Adapter (device name: %S) has been stopped. \r\n\r\nError code %u: %s # Concerning protocols @@ -596,7 +596,7 @@ CAPS_NO No # (Title) CT_i_max_packet_size Maximum Ethernet Packet Size CT_i_max_hubs Maximum Virtual Hubs -CT_i_max_user_creation Maximum Users on Entire VPN Server +CT_i_max_user_creation Maximum Users on Entire Game Server CT_i_max_sessions Maximum Total Sessions CT_i_max_clients Maximum Client Sessions CT_i_max_bridges Maximum Bridge Sessions @@ -609,11 +609,11 @@ CT_i_max_secnat_tables Maximum SecureNAT Entries per Virtual Hub CT_i_max_l3_sw Maximum Virtual Layer 3 Switches CT_i_max_l3_if Maximum Virtual Interfaces per Layer 3 Switch CT_i_max_l3_table Maximum Routing Tables per Layer 3 Switch -CT_b_bridge Works as VPN Bridge Software +CT_b_bridge Works as Game Bridge Software CT_b_standalone Standalone Mode CT_b_cluster_controller Cluster Controller Mode CT_b_cluster_member Cluster Member Mode -CT_b_vpn_client_connect Accepting Connection from VPN Client / Bridge +CT_b_vpn_client_connect Accepting Connection from Game Client / Bridge CT_b_local_bridge Local Bridge is Supported CT_b_must_install_pcap Packet Capture Driver is Not Installed CT_b_tap_supported Tun/Tap Device is Supported (only in Linux) @@ -660,20 +660,20 @@ CT_b_support_msg Message of Today function is Supported CT_b_vpn3 Internal Version 3.0 functions are Supported CT_b_vpn4 Internal Version 4.0 functions are Supported CT_b_support_ipsec IPsec / L2TP / EtherIP / L2TPv3 Server Functions are Supported -CT_b_support_sstp MS-SSTP VPN Server Function is Supported +CT_b_support_sstp MS-SSTP Game Server Function is Supported CT_b_support_udp_acceleration UDP Acceleration Function is Supported -CT_b_support_openvpn OpenVPN Server Function is Supported +CT_b_support_openvpn OpenGame Server Function is Supported CT_b_support_ddns Dynamic DNS Client Function is Supported CT_b_support_ddns_proxy DDNS via Proxy Server is Supported -CT_b_support_special_listener VPN over ICMP and VPN over DNS is Supported +CT_b_support_special_listener Game over ICMP and Game over DNS is Supported CT_b_support_redirect_url_acl HTTP URL Redirection in Access List is Supported CT_b_is_in_vm Running on VM (Virtual Machine) -CT_b_support_azure VPN Azure is Supported +CT_b_support_azure Game Azure is Supported CT_b_support_aes_ni CPU AES Acceleration (AES-NI) is Active -CT_b_using_selow_driver SoftEther Lightweight Kernel-mode Ethernet Driver is Active -CT_b_support_vgs VPN Gate Service Server Functions are Supported -CT_b_support_vgs_in_client VPN Gate Service Server Functions (VPN Client integrated) -CT_b_is_softether Either Free or Open-Source Version of SoftEther VPN +CT_b_using_selow_driver Unite Gaming Lightweight Kernel-mode Ethernet Driver is Active +CT_b_support_vgs Game Gate Service Server Functions are Supported +CT_b_support_vgs_in_client Game Gate Service Server Functions (Game Client integrated) +CT_b_is_softether Either Free or Open-Source Version of Unite Gaming Game CT_b_suppport_push_route Static Routing Table Pushing Function CT_b_suppport_push_route_config Static Routing Table Pushing Function (Configurable) @@ -693,7 +693,7 @@ POL_INT_VLAN %u # Ver 2.0 POL_0 Allow Access -POL_EX_0 The users defined this policy have permission to make VPN connection to VPN Server. +POL_EX_0 The users defined this policy have permission to make Game connection to Game Server. POL_1 Filter DHCP Packets (IPv4) POL_EX_1 All IPv4 DHCP packets in sessions defined this policy will be filtered. POL_2 Disallow DHCP Server Operation (IPv4) @@ -719,9 +719,9 @@ POL_EX_11 If a computer of a session with this policy setting sends broadcast POL_12 Allow Monitoring Mode POL_EX_12 Users with this policy setting will be granted to connect to the Virtual Hub in Monitoring Mode. Sessions in Monitoring Mode are able to monitor (tap) all packets flowing through the Virtual Hub. POL_13 Maximum Number of TCP Connections -POL_EX_13 For sessions with this policy setting, this sets the maximum number of physical TCP connections consists in a physical VPN session. +POL_EX_13 For sessions with this policy setting, this sets the maximum number of physical TCP connections consists in a physical Game session. POL_14 Time-out Period -POL_EX_14 For sessions with this policy setting, this sets, in seconds, the time-out period to wait before disconnecting a session when communication trouble occurs between the VPN Client / VPN Server. +POL_EX_14 For sessions with this policy setting, this sets, in seconds, the time-out period to wait before disconnecting a session when communication trouble occurs between the Game Client / Game Server. POL_15 Maximum Number of MAC Addresses POL_EX_15 For sessions with this policy setting, this limits the number of MAC addresses per session. POL_16 Maximum Number of IP Addresses (IPv4) @@ -731,11 +731,11 @@ POL_EX_17 For sessions with this policy setting, this limits the traffic band POL_18 Download Bandwidth POL_EX_18 For sessions with this policy setting, this limits the traffic bandwidth that is in the outwards direction from inside the Virtual Hub to outside the Virtual Hub. POL_19 Deny Changing Password -POL_EX_19 The users which use password authentication with this policy setting are not allowed to change their own password from the VPN Client Manager or similar. +POL_EX_19 The users which use password authentication with this policy setting are not allowed to change their own password from the Game Client Manager or similar. POL_20 Maximum Number of Multiple Logins -POL_EX_20 Users with this policy setting are unable to have more than this number of concurrent logins. Bridge Mode sessions are not subjects to this policy. This security policy is only available on VPN Server 3.0 or greater, or VPN Server 2.0 with the multi-login restriction function. +POL_EX_20 Users with this policy setting are unable to have more than this number of concurrent logins. Bridge Mode sessions are not subjects to this policy. This security policy is only available on Game Server 3.0 or greater, or Game Server 2.0 with the multi-login restriction function. POL_21 Deny VoIP / QoS Function -POL_EX_21 Users with this security policy are unable to use VoIP / QoS functions in VPN connection sessions. This security policy is only available on VPN Server 3.0 or greater, or VPN Server 2.0 with the VoIP / QoS functions. +POL_EX_21 Users with this security policy are unable to use VoIP / QoS functions in Game connection sessions. This security policy is only available on Game Server 3.0 or greater, or Game Server 2.0 with the VoIP / QoS functions. # Ver 3.0 POL_22 Filter RS / RA Packets (IPv6) @@ -754,10 +754,10 @@ POL_28 Deny Operation as TCP/IP Server (IPv6) POL_EX_28 Computers of sessions with this policy setting can't listen and accept TCP/IP connections in IPv6. POL_29 Maximum Number of IP Addresses (IPv6) POL_EX_29 For sessions with this policy setting, this specifies the number of IPv6 addresses that can be registered for a single session. -POL_30 Disallow Password Save in VPN Client -POL_EX_30 For users with this policy setting, when the user is using *standard* password authentication, the user will be unable to save the password in VPN Client. The user will be required to input passwords for every time to connect a VPN. This will improve the security. If this policy is enabled, VPN Client Version 2.0 will be denied to access. -POL_31 VPN Client Automatic Disconnect -POL_EX_31 For users with this policy setting, a user's VPN session will be disconnected automatically after the specific period will elapse. In this case no automatic re-connection will be performed. This can prevent a lot of inactive VPN Sessions. If this policy is enabled, VPN Client Version 2.0 will be denied to access. +POL_30 Disallow Password Save in Game Client +POL_EX_30 For users with this policy setting, when the user is using *standard* password authentication, the user will be unable to save the password in Game Client. The user will be required to input passwords for every time to connect a Game. This will improve the security. If this policy is enabled, Game Client Version 2.0 will be denied to access. +POL_31 Game Client Automatic Disconnect +POL_EX_31 For users with this policy setting, a user's Game session will be disconnected automatically after the specific period will elapse. In this case no automatic re-connection will be performed. This can prevent a lot of inactive Game Sessions. If this policy is enabled, Game Client Version 2.0 will be denied to access. POL_32 Filter All IPv4 Packets POL_EX_32 All IPv4 and ARP packets in sessions defined this policy will be filtered. POL_33 Filter All IPv6 Packets @@ -765,11 +765,11 @@ POL_EX_33 All IPv6 packets in sessions defined this policy will be filtered. POL_34 Filter All Non-IP Packets POL_EX_34 All non-IP packets in sessions defined this policy will be filtered. "Non-IP packet" mean a packet which is not IPv4, ARP nor IPv6. Any tagged-VLAN packets via the Virtual Hub will be regarded as non-IP packets. POL_35 No Default-Router on IPv6 RA -POL_EX_35 In all VPN Sessions defines this policy, any IPv6 RA (Router Advertisement) packet with non-zero value in the router-lifetime will set to zero-value. This is effective to avoid the horrible behavior from the IPv6 routing confusion which is caused by the VPN client's attempts to use the remote-side IPv6 router as its local IPv6 router. +POL_EX_35 In all Game Sessions defines this policy, any IPv6 RA (Router Advertisement) packet with non-zero value in the router-lifetime will set to zero-value. This is effective to avoid the horrible behavior from the IPv6 routing confusion which is caused by the Game client's attempts to use the remote-side IPv6 router as its local IPv6 router. POL_36 No Default-Router on IPv6 RA (physical IPv6) -POL_EX_36 In all VPN Sessions defines this policy (only when the physical communication protocol between VPN Client / VPN Bridge and VPN Server is IPv6), any IPv6 RA (Router Advertisement) packet with non-zero value in the router-lifetime will set to zero-value. This is effective to avoid the horrible behavior from the IPv6 routing confusion which is caused by the VPN client's attempts to use the remote-side IPv6 router as its local IPv6 router. +POL_EX_36 In all Game Sessions defines this policy (only when the physical communication protocol between Game Client / Game Bridge and Game Server is IPv6), any IPv6 RA (Router Advertisement) packet with non-zero value in the router-lifetime will set to zero-value. This is effective to avoid the horrible behavior from the IPv6 routing confusion which is caused by the Game client's attempts to use the remote-side IPv6 router as its local IPv6 router. POL_37 VLAN ID (IEEE802.1Q) -POL_EX_37 You can specify the VLAN ID on the security policy. All VPN Sessions defines this policy, all Ethernet packets toward the Virtual Hub from the user will be inserted a VLAN tag (IEEE 802.1Q) with the VLAN ID. The user can also receive only packets with a VLAN tag which has the same VLAN ID. (Receiving process removes the VLAN tag automatically.) Any Ethernet packets with any other VLAN IDs or non-VLAN packets will not be received. All VPN Sessions without this policy definition can send / receive any kinds of Ethernet packets regardless of VLAN tags, and VLAN tags are not inserted or removed automatically. Any tagged-VLAN packets via the Virtual Hub will be regarded as non-IP packets. Therefore, tagged-VLAN packets are not subjects for IPv4 / IPv6 security policies, access lists nor other IPv4 / IPv6 specific deep processing. +POL_EX_37 You can specify the VLAN ID on the security policy. All Game Sessions defines this policy, all Ethernet packets toward the Virtual Hub from the user will be inserted a VLAN tag (IEEE 802.1Q) with the VLAN ID. The user can also receive only packets with a VLAN tag which has the same VLAN ID. (Receiving process removes the VLAN tag automatically.) Any Ethernet packets with any other VLAN IDs or non-VLAN packets will not be received. All Game Sessions without this policy definition can send / receive any kinds of Ethernet packets regardless of VLAN tags, and VLAN tags are not inserted or removed automatically. Any tagged-VLAN packets via the Virtual Hub will be regarded as non-IP packets. Therefore, tagged-VLAN packets are not subjects for IPv4 / IPv6 security policies, access lists nor other IPv4 / IPv6 specific deep processing. # Concerning remote connection dialog @@ -778,21 +778,21 @@ REMOTE_DEF_TITLE Specify the computer you want to remotely connect to. # Concerning client notification service -CN_TITLE SoftEther VPN Client Developer Edition +CN_TITLE GAMING LAUNCHER Client # Concerning Connection Manager -CM_TITLE SoftEther VPN Client Developer Edition Manager +CM_TITLE GAMING LAUNCHER Client Manager CM_PW_LOCALMACHINE Local Computer -CM_NO_REMOTE The VPN Client service running on %s disallows remote connections. -CM_CONNECT_FAILED Unable to connect to the VPN Client service operating on %s. \r\nMake sure the VPN Client service has started and is running normally. +CM_NO_REMOTE The Game Client service running on %s disallows remote connections. +CM_CONNECT_FAILED Unable to connect to the Game Client service operating on %s. \r\nMake sure the Game Client service has started and is running normally. CM_BAD_PASSWORD The password is incorrect. Re-enter password. The password is case-sensitive so be sure to discern between upper and lower case letters. -CM_NUM_CONN_COUNT %u VPN Sessions +CM_NUM_CONN_COUNT %u Game Sessions CM_CONN_NO Not Connected -CM_PRODUCT_NAME SoftEther VPN Client Build %u -CM_ACCOUNT_COLUMN_1 VPN Connection Setting Name +CM_PRODUCT_NAME GAMING LAUNCHER Client Build %u +CM_ACCOUNT_COLUMN_1 Game Connection Setting Name CM_ACCOUNT_COLUMN_2 Status -CM_ACCOUNT_COLUMN_3 VPN Server Hostname +CM_ACCOUNT_COLUMN_3 Game Server Hostname CM_ACCOUNT_COLUMN_3_2 Virtual Hub CM_ACCOUNT_COLUMN_4 Virtual Network Adapter Name CM_VLAN_COLUMN_1 Virtual Network Adapter Name @@ -804,12 +804,12 @@ CM_ACCOUNT_ONLINE Connected CM_ACCOUNT_CONNECTING Connecting CM_VLAN_ENABLED Enabled CM_VLAN_DISABLED Disabled -CM_DELETE_ACCOUNT_MSG This will delete the VPN Connection Setting "%s". Do you really want to do this? -CM_ST_ACCOUNT_NAME VPN Connection Setting Name +CM_DELETE_ACCOUNT_MSG This will delete the Game Connection Setting "%s". Do you really want to do this? +CM_ST_ACCOUNT_NAME Game Connection Setting Name CM_ST_CONNECTED Session Status CM_ST_CONNECTED_TRUE Connection Completed (Session Established) CM_ST_CONNECTED_FALSE Trying to Connect -CM_ST_CONNECTING Connection to VPN Server Started +CM_ST_CONNECTING Connection to Game Server Started CM_ST_NEGOTIATION Negotiating CM_ST_AUTH Authenticating User CM_ST_ESTABLISHED Connection is Established @@ -875,15 +875,15 @@ CM_ST_RECV_BCAST_SIZE Incoming Broadcast Total Size CM_ST_NUM_PACKET_STR %S packets CM_ST_SIZE_BYTE_STR %S bytes -CM_NEW_ICON Add VPN Connection -CM_VGC_ICON VPN Gate Public VPN Relay Servers -CM_VGC_LINK VPN Gate Academic Web Site +CM_NEW_ICON Add Game Connection +CM_VGC_ICON Game Gate Public Game Relay Servers +CM_VGC_LINK Game Gate Academic Web Site CM_ST_TITLE Connection Status of %s CM_ST_COLUMN_1 Item CM_ST_COLUMN_2 Status -CM_NEW_ACCOUNT_NAME_1 New VPN Connection -CM_NEW_ACCOUNT_NAME_2 New VPN Connection (%u) -CM_ACCOUNT_TITLE_1 New VPN Connection Setting Properties +CM_NEW_ACCOUNT_NAME_1 New Game Connection +CM_NEW_ACCOUNT_NAME_2 New Game Connection (%u) +CM_ACCOUNT_TITLE_1 New Game Connection Setting Properties CM_ACCOUNT_TITLE_2 Properties of %s CM_SERVER_CERT_1 &Specify Individual Cert CM_SERVER_CERT_2 &Delete Certificate @@ -896,21 +896,21 @@ CM_CERT_SECURE_INFO Certificate: "%S"\r\nPrivate Key: "%S" CM_SELECT_SECURE_DEVICE Select Smart Card CM_SELECT_CERT_INCARD Specify Cert and Pri&vate Key CM_VIEW_CLIENT_CERT &View Client Certificate -CM_NO_VLAN Before you can create a new VPN Connection Setting you need to create a Virtual Network Adapter. \r\n\r\nDo you want to create a Virtual Network Adapter? -CM_NO_VLAN_2 Before connecting to VPN Server you need to create a Virtual Network Adapter. \r\n\r\nDo you want to create a Virtual Network Adapter? -CM_VLAN_REMOTE_ERROR Unable to create a Virtual Network Adapter from a remote location. \r\n\rStart the VPN Client Manager on the local computer on which the VPN Client service is running and install a Virtual Network Adapter. -CM_9X_VLAN_INSTALL A new Virtual Network Adapter will now be created. \r\n\r\nAfter a Virtual Network Adapter is created, it is necessary to restart Windows directly afterwards. \r\nWhile the Virtual Network Adapter is being installed, you may be asked to insert the Windows installation CD-ROM. \r\n\r\nClose all currently running applications except the VPN Client Manager, have your Windows installation CD-ROM ready at hand, and click OK. \r\nClicking OK will start the installation of the Virtual Network Adapter. When this is finished, Windows will automatically restart. +CM_NO_VLAN Before you can create a new Game Connection Setting you need to create a Virtual Network Adapter. \r\n\r\nDo you want to create a Virtual Network Adapter? +CM_NO_VLAN_2 Before connecting to Game Server you need to create a Virtual Network Adapter. \r\n\r\nDo you want to create a Virtual Network Adapter? +CM_VLAN_REMOTE_ERROR Unable to create a Virtual Network Adapter from a remote location. \r\n\rStart the Game Client Manager on the local computer on which the Game Client service is running and install a Virtual Network Adapter. +CM_9X_VLAN_INSTALL A new Virtual Network Adapter will now be created. \r\n\r\nAfter a Virtual Network Adapter is created, it is necessary to restart Windows directly afterwards. \r\nWhile the Virtual Network Adapter is being installed, you may be asked to insert the Windows installation CD-ROM. \r\n\r\nClose all currently running applications except the Game Client Manager, have your Windows installation CD-ROM ready at hand, and click OK. \r\nClicking OK will start the installation of the Virtual Network Adapter. When this is finished, Windows will automatically restart. CM_9X_VLAN_ME_MESSAGE A Virtual Network Adapter has been created. After you click OK, the computer will automatically restart. \r\n\r\nAfter the computer restarts, the Install New Device wizard might appear. \r\nIf the wizard does appear, click Next for each screen until the installation is completed. CM_9X_VLAN_UNINSTALL To delete a Virtual Network Adapter, delete it from Network Properties. \r\n\r\nDo you want to display the Network Properties window? -CM_PORT_1 8888 (PX-VPN Port) +CM_PORT_1 8888 (PX-Game Port) CM_PORT_2 443 (HTTPS Port) CM_PORT_3 992 (TELNETS Port) -CM_PORT_4 5555 (SE-VPN Port) -CM_RETRY_INTERVAL_ERROR Set a re-connection interval (at least 5 seconds) when VPN connection has been disconnected. +CM_PORT_4 5555 (SE-Game Port) +CM_RETRY_INTERVAL_ERROR Set a re-connection interval (at least 5 seconds) when Game connection has been disconnected. CM_DELETE_CLIENT_CERT This will delete the client certificate that has been set. Do you really want to do this? CM_DELETE_SERVER_CERT This will delete the server individual certificate that has been set. Do you really want to do this? -CM_SET_STARTUP The VPN Connection Setting "%s" is now set as a startup connection.\r\n\r\nThis account will be connected automatically next time the computer restarts.\r\n(If you are using Windows, the automatic connection will be started in the background mode before a user logs on to Windows.) -CM_REMOVE_STARTUP Do you wish to delete the startup connection property of VPN Connection Setting "%s"? +CM_SET_STARTUP The Game Connection Setting "%s" is now set as a startup connection.\r\n\r\nThis account will be connected automatically next time the computer restarts.\r\n(If you are using Windows, the automatic connection will be started in the background mode before a user logs on to Windows.) +CM_REMOVE_STARTUP Do you wish to delete the startup connection property of Game Connection Setting "%s"? CM_NO_DISCONNECT_SPAN Please set the life of the TCP connection. CM_HALF_MSG When using half-duplex mode, set at least 2 for the number of TCP connections. CM_TOO_SMALL_INTERVAL Set at least 1 second for the interval to establish a TCP connection. @@ -926,88 +926,88 @@ CM_CERT_DELETE_MSG Delete this certificate from the list? CM_PASSWORD_SET The password has been set. CM_PASSWORD_REMOVE The password setting has been deleted. CM_UNDER_CONSTRUCTION Incomplete. -CM_CURRENT_ACTIVE The settings of VPN Connection Setting "%s" were saved. But this VPN Connection Setting is currently online and the new settings will apply in the next connection. -CM_DISCONNECT_ALL This will disconnect all %u VPN Connection Settings that are currently connected. \r\nDo you really want to do this? -CM_HTTPS_MSG You have chosen to connect via an HTTP proxy server. \r\n\r\nUsual HTTP proxy servers do not allow access to a TCP port of your choice. \r\nWhen a VPN Client connects to a VPN Server via a HTTP proxy server, it is possible to connect by using HTTPS (HTTP over SSL) communication. \r\nIn this case it is recommended that you specify 443 (HTTPS Port) as the destination VPN Server port number. \r\n(If you specify a different port number, there are cases where it will not be possible to connect via an HTTP proxy server. \r\n Make sure that port 443 is enabled on the destination VPN Server.)\r\n\r\nFor detailed information contact either the system administrator or network administrator of the HTTP proxy server you plan to connect via. \r\n\r\nDo you want to change the port number specification of the destination VPN Server to 443 (HTTPS Port)? -CM_REMOTE_WARNING You are making changes to the remote management setting that will disallow remote management. \r\n\r\nCurrently the VPN Client Manager is connected to remote computer "%S" and is controlling the VPN Client service on that computer. \r\nIf remote connection is disabled, it will no longer be possible to remotely connect to and control the VPN Client service on computer "%S" using the VPN Client Manager. \r\n\r\nDo you want to disable remote management? +CM_CURRENT_ACTIVE The settings of Game Connection Setting "%s" were saved. But this Game Connection Setting is currently online and the new settings will apply in the next connection. +CM_DISCONNECT_ALL This will disconnect all %u Game Connection Settings that are currently connected. \r\nDo you really want to do this? +CM_HTTPS_MSG You have chosen to connect via an HTTP proxy server. \r\n\r\nUsual HTTP proxy servers do not allow access to a TCP port of your choice. \r\nWhen a Game Client connects to a Game Server via a HTTP proxy server, it is possible to connect by using HTTPS (HTTP over SSL) communication. \r\nIn this case it is recommended that you specify 443 (HTTPS Port) as the destination Game Server port number. \r\n(If you specify a different port number, there are cases where it will not be possible to connect via an HTTP proxy server. \r\n Make sure that port 443 is enabled on the destination Game Server.)\r\n\r\nFor detailed information contact either the system administrator or network administrator of the HTTP proxy server you plan to connect via. \r\n\r\nDo you want to change the port number specification of the destination Game Server to 443 (HTTPS Port)? +CM_REMOTE_WARNING You are making changes to the remote management setting that will disallow remote management. \r\n\r\nCurrently the Game Client Manager is connected to remote computer "%S" and is controlling the Game Client service on that computer. \r\nIf remote connection is disabled, it will no longer be possible to remotely connect to and control the Game Client service on computer "%S" using the Game Client Manager. \r\n\r\nDo you want to disable remote management? CM_KEEP_INTERVAL_MSG Set a period between %u and %u seconds in the Packet Send Interval. -CM_REMOTE_TITLE Using the VPN Client Manager, it is possible to connect to, and remotely manage a VPN Client service operating on another computer. \r\n(Note that the VPN Client service on the remote computer must allow remote management.) +CM_REMOTE_TITLE Using the Game Client Manager, it is possible to connect to, and remotely manage a Game Client service operating on another computer. \r\n(Note that the Game Client service on the remote computer must allow remote management.) CM_DESKTOP_LOCAL_PC Local Computer CM_DESKTOP_REMOTE_PC Computer %S CM_DESKTOP_MSG_LOCAL_TS Terminal Service (Remote Desktop) Function CM_DESKTOP_MSG_LOCAL_SW Switch User Function -CM_DESKTOP_MSG_LOCAL_1 Currently %s is installed on this computer, providing an environment that permits multiple users to log on concurrently. In this case, the messages regarding progress status, error messages and other messages displayed by VPN Client will be displayed on a session called the "Console Session". -CM_DESKTOP_MSG_LOCAL_21 Currently "Session ID: 0, User %s" is assigned as the Console Session of this computer, however because you have started VPN Client Manager on session %u, it is not possible to display the message windows such as the progress status or errors that VPN Client displays. -CM_DESKTOP_MSG_LOCAL_22 Currently no one is logged into the Console Session "Session ID: 0" of this computer and because you have started VPN Client Manager on session %u, it is not possible to display the message windows such as the progress status or errors that VPN Client displays. -CM_DESKTOP_MSG_LOCAL_31 It is recommended that when this computer's Console Session (Session ID: 0, User %s) is displayed, start the VPN Client Manager in that session and start the connection to the VPN Connection Setting "%s". You will be able to start a connection process by doing what you are doing now. But it will be at the risk of being unable to check the progress status and error messages that may be displayed during the process. -CM_DESKTOP_MSG_LOCAL_32 It is recommended that you first log off and then after logging in locally, start the VPN Client Manager in that session and start the connection to VPN Connection Setting "%s". Although you will be able to start a connection process by doing what you are doing now, this will be at the risk of being unable to check the progress status and error messages that may be displayed during the process. -CM_DESKTOP_MSG_REMOTE_1 Because you are currently performing operation while remotely connected to VPN Client on computer %S, if the VPN Client displays any progress status or error messages during the VPN connection process to the VPN Connection Setting, you will not be able to check these messages from your current screen display. -CM_DESKTOP_MSG_REMOTE_2 To check all the progress status, error and other message windows that VPN Client displays, you must log in locally to computer %S and display the Control Session (desktop). -CM_DESKTOP_MSG_REMOTE_3 It is recommended that you first log in directly and locally to computer %S, and then start the VPN Client Manager in that session and start the connection to VPN Connection Setting "%s". Although you will be able to start a connection process by doing what you are doing now, this will be at the risk of being unable to check the progress status and error messages that may be displayed during the process. -CM_STOP_INST_VLAN_1 To install a Virtual Network Adapter on this computer you must start the VPN Client Manager within a "Console Session". \r\n\r\nCurrently, %s is installed on this computer and the current user is not logged into the Console Session but rather is logged in as the remote session (session ID: %u).\r\nTo install a Virtual Network Adapter, VPN Client Manager must be started in the Console Session (session ID: %u, user %s is logged on). \r\n\r\nFirst log on to the computer locally by using the user switching function, or the /console switch function that is on the remote desktop, or alternatively the computer's local console device and then start the VPN Client Manager and install the Virtual Network Adapter. -CM_STOP_INST_VLAN_2 To install a Virtual Network Adapter on this computer you must start the VPN Client Manager within a "Console Session". \r\n\r\nCurrently, %s is installed on this computer and the current user is not logged into the Console Session but rather is logged in as the remote session (session ID: %u).\r\nTo install a Virtual Network Adapter you must start the VPN Client Manager within a "Console Session". \r\n(Currently the user is not logged on to the Console Session (Session ID: 0).) \r\n\r\nFirst log on to the computer locally by using the user switching function, or the /console switch function that is on the remote desktop, or alternatively the computer's local console device and then start the VPN Client Manager and install the Virtual Network Adapter. -CM_SHORTCUT_DESKTOP_MSG To start a connection using the shortcut to the VPN Connection Setting, you must launch the shortcut file within the "Console Session". \r\n\r\nCurrently the user is logged on as the remote session (session ID: %u) and not as the Console Session. -CM_HTTP_PROXY_WARNING Connect via HTTP Proxy Server is selected. \r\n\r\nIn many cases, the HTTP proxy server will only allow 2 kinds of TCP port to be used for the connection to the destination server port number, HTTP protocol (TCP port number 80) and HTTPS protocol (TCP port number 443). \r\n(There are also cases when the proxy server does allow a wider choice of TCP port for connection.) \r\n\r\nWhen making a VPN connection via an HTTP proxy server that denies connections to server ports other than HTTP ports or HTTPS ports, you must specify 443 (HTTPS protocol) as the destination VPN Server port number. \r\n\r\nTo check whether the HTTP proxy server you are connecting via allows connection to ports other than port numbers 80 or 443, contact the administrator of the HTTP proxy server. \r\n\r\nCurrently, %d is specified as the destination VPN Server port number. Do you want to change the port number to 443 (HTTPS protocol)?\r\n(The port 443 of the VPN Servers you connect to must be set to listening status and ready for connection.) \r\nIf you are unsure, then contact the system administrator or the network administrator. +CM_DESKTOP_MSG_LOCAL_1 Currently %s is installed on this computer, providing an environment that permits multiple users to log on concurrently. In this case, the messages regarding progress status, error messages and other messages displayed by Game Client will be displayed on a session called the "Console Session". +CM_DESKTOP_MSG_LOCAL_21 Currently "Session ID: 0, User %s" is assigned as the Console Session of this computer, however because you have started Game Client Manager on session %u, it is not possible to display the message windows such as the progress status or errors that Game Client displays. +CM_DESKTOP_MSG_LOCAL_22 Currently no one is logged into the Console Session "Session ID: 0" of this computer and because you have started Game Client Manager on session %u, it is not possible to display the message windows such as the progress status or errors that Game Client displays. +CM_DESKTOP_MSG_LOCAL_31 It is recommended that when this computer's Console Session (Session ID: 0, User %s) is displayed, start the Game Client Manager in that session and start the connection to the Game Connection Setting "%s". You will be able to start a connection process by doing what you are doing now. But it will be at the risk of being unable to check the progress status and error messages that may be displayed during the process. +CM_DESKTOP_MSG_LOCAL_32 It is recommended that you first log off and then after logging in locally, start the Game Client Manager in that session and start the connection to Game Connection Setting "%s". Although you will be able to start a connection process by doing what you are doing now, this will be at the risk of being unable to check the progress status and error messages that may be displayed during the process. +CM_DESKTOP_MSG_REMOTE_1 Because you are currently performing operation while remotely connected to Game Client on computer %S, if the Game Client displays any progress status or error messages during the Game connection process to the Game Connection Setting, you will not be able to check these messages from your current screen display. +CM_DESKTOP_MSG_REMOTE_2 To check all the progress status, error and other message windows that Game Client displays, you must log in locally to computer %S and display the Control Session (desktop). +CM_DESKTOP_MSG_REMOTE_3 It is recommended that you first log in directly and locally to computer %S, and then start the Game Client Manager in that session and start the connection to Game Connection Setting "%s". Although you will be able to start a connection process by doing what you are doing now, this will be at the risk of being unable to check the progress status and error messages that may be displayed during the process. +CM_STOP_INST_VLAN_1 To install a Virtual Network Adapter on this computer you must start the Game Client Manager within a "Console Session". \r\n\r\nCurrently, %s is installed on this computer and the current user is not logged into the Console Session but rather is logged in as the remote session (session ID: %u).\r\nTo install a Virtual Network Adapter, Game Client Manager must be started in the Console Session (session ID: %u, user %s is logged on). \r\n\r\nFirst log on to the computer locally by using the user switching function, or the /console switch function that is on the remote desktop, or alternatively the computer's local console device and then start the Game Client Manager and install the Virtual Network Adapter. +CM_STOP_INST_VLAN_2 To install a Virtual Network Adapter on this computer you must start the Game Client Manager within a "Console Session". \r\n\r\nCurrently, %s is installed on this computer and the current user is not logged into the Console Session but rather is logged in as the remote session (session ID: %u).\r\nTo install a Virtual Network Adapter you must start the Game Client Manager within a "Console Session". \r\n(Currently the user is not logged on to the Console Session (Session ID: 0).) \r\n\r\nFirst log on to the computer locally by using the user switching function, or the /console switch function that is on the remote desktop, or alternatively the computer's local console device and then start the Game Client Manager and install the Virtual Network Adapter. +CM_SHORTCUT_DESKTOP_MSG To start a connection using the shortcut to the Game Connection Setting, you must launch the shortcut file within the "Console Session". \r\n\r\nCurrently the user is logged on as the remote session (session ID: %u) and not as the Console Session. +CM_HTTP_PROXY_WARNING Connect via HTTP Proxy Server is selected. \r\n\r\nIn many cases, the HTTP proxy server will only allow 2 kinds of TCP port to be used for the connection to the destination server port number, HTTP protocol (TCP port number 80) and HTTPS protocol (TCP port number 443). \r\n(There are also cases when the proxy server does allow a wider choice of TCP port for connection.) \r\n\r\nWhen making a Game connection via an HTTP proxy server that denies connections to server ports other than HTTP ports or HTTPS ports, you must specify 443 (HTTPS protocol) as the destination Game Server port number. \r\n\r\nTo check whether the HTTP proxy server you are connecting via allows connection to ports other than port numbers 80 or 443, contact the administrator of the HTTP proxy server. \r\n\r\nCurrently, %d is specified as the destination Game Server port number. Do you want to change the port number to 443 (HTTPS protocol)?\r\n(The port 443 of the Game Servers you connect to must be set to listening status and ready for connection.) \r\nIf you are unsure, then contact the system administrator or the network administrator. CM_HTTP_HEADER_COLUMN_0 Name CM_HTTP_HEADER_COLUMN_1 Value CM_PASSWORD_CHANGED The password has been changed. -CM_ACCOUNT_SETTING_FILE VPN Connection Setting Files (*.VPN)|*.vpn|All Files (*.*)|*.* -CM_ACCOUNT_SAVE_TITLE Enter a VPN Connection Setting File's File Name for the Export Destination -CM_ACCOUNT_OPEN_TITLE Select the VPN Connection Setting File to Import -CM_ACCOUNT_FILE_BANNER # VPN Client VPN Connection Setting File\r\n# \r\n# This file is exported using the VPN Client Manager.\r\n# The contents of this file can be edited using a text editor.\r\n# \r\n# When this file is imported to the Client Connection Manager\r\n# it can be used immediately.\r\n\r\n +CM_ACCOUNT_SETTING_FILE Game Connection Setting Files (*.VPN)|*.vpn|All Files (*.*)|*.* +CM_ACCOUNT_SAVE_TITLE Enter a Game Connection Setting File's File Name for the Export Destination +CM_ACCOUNT_OPEN_TITLE Select the Game Connection Setting File to Import +CM_ACCOUNT_FILE_BANNER # Game Client Game Connection Setting File\r\n# \r\n# This file is exported using the Game Client Manager.\r\n# The contents of this file can be edited using a text editor.\r\n# \r\n# When this file is imported to the Client Connection Manager\r\n# it can be used immediately.\r\n\r\n CM_FAILED_TO_OPEN_FILE Unable to open file. CM_FAILED_TO_SAVE_FILE Unable to save file. -CM_ACCOUNT_PARSE_FAILED Unable to load the VPN Connection Setting from the specified file. \r\nCheck the contents of the file. -CM_ACCOUNT_MSG_SENSITIVE This VPN Connection Setting has the username and the password.\r\nDo you want to remove these sensitive information from the exported setting file?\r\n\r\nClick Yes to remove sensitive information.\r\nIn that case a user will be required to input the username and the password when he is trying to connect to the VPN Server.\r\n\r\nClick No to stay the sensitive information remaining on the file. +CM_ACCOUNT_PARSE_FAILED Unable to load the Game Connection Setting from the specified file. \r\nCheck the contents of the file. +CM_ACCOUNT_MSG_SENSITIVE This Game Connection Setting has the username and the password.\r\nDo you want to remove these sensitive information from the exported setting file?\r\n\r\nClick Yes to remove sensitive information.\r\nIn that case a user will be required to input the username and the password when he is trying to connect to the Game Server.\r\n\r\nClick No to stay the sensitive information remaining on the file. CM_SHORTCUT_FILE Shortcut Files|*.lnk CM_SHORTCUT_SAVE_TITLE Enter the Shortcut File Name. -CM_SHORTCUT_UNSUPPORTED The connection shortcut function is not supported by this version of VPN Client. \r\nUpdate to a new version. -CM_SHORTCUT_COMMENT Using the VPN Connection Setting "%s" to connect to the VPN Server. +CM_SHORTCUT_UNSUPPORTED The connection shortcut function is not supported by this version of Game Client. \r\nUpdate to a new version. +CM_SHORTCUT_COMMENT Using the Game Connection Setting "%s" to connect to the Game Server. CM_SHORTCUT_ERROR Failed to create a shortcut. -CM_VPN_FILE_CLICKED Do you want to import the VPN Connection File? -CM_VPN_FILE_IMPORT_NG Unable to import the VPN Connection Setting File. Because the VPN Client setting has been locked. +CM_VPN_FILE_CLICKED Do you want to import the Game Connection File? +CM_VPN_FILE_IMPORT_NG Unable to import the Game Connection Setting File. Because the Game Client setting has been locked. CM_VLAN_INSTALLING Please Wait a While -CM_SECURE_MUST_LOCAL It is currently not possible to configure smart card settings because you are connected to and managing a VPN Client on a remote computer. +CM_SECURE_MUST_LOCAL It is currently not possible to configure smart card settings because you are connected to and managing a Game Client on a remote computer. CM_DETAIL_MODE_LINK_STR With a Cascade Connection, Connect by Bridge / Router mode is always enabled. -CM_TRAY_INITING SoftEther VPN +CM_TRAY_INITING GAMING LAUNCHER Game CM_TRAY_NOT_CONNECTED \r\nNot connected CM_TRAY_CONNECTING \r\nConnecting CM_TRAY_CONNECTED \r\nConnected -CM_TRAY_MENU_1_SHOW &Show VPN Client Manager -CM_TRAY_MENU_1_HIDE Cl&ose VPN Client Manager -CM_TRAY_MENU_2_QUIT E&xit VPN Client Manager Program -CM_TRAY_MENU_CONNECT Start VPN &Connection -CM_TRAY_MENU_DISCONNECT &Disconnect VPN Connection -CM_TRAY_MENU_STATUS Show VPN Connec&tion Status -CM_TRAY_MENU_DISCONNECT_ALL Disconnect &All VPN Connections -CM_TRAY_MENU_NEW &New VPN Connection Setting... -CM_TRAY_MENU_RECENT Recent VPN Servers... +CM_TRAY_MENU_1_SHOW &Show GAMING LAUNCHER Client Manager +CM_TRAY_MENU_1_HIDE Cl&ose GAMING LAUNCHER Client Manager +CM_TRAY_MENU_2_QUIT E&xit GAMING LAUNCHER Client Manager Program +CM_TRAY_MENU_CONNECT Start GAMING LAUNCHER &Connection +CM_TRAY_MENU_DISCONNECT &Disconnect GAMING LAUNCHER Connection +CM_TRAY_MENU_STATUS Show GAMING LAUNCHER Connec&tion Status +CM_TRAY_MENU_DISCONNECT_ALL Disconnect &All GAMING LAUNCHER Connections +CM_TRAY_MENU_NEW &New GAMING LAUNCHER Connection Setting... +CM_TRAY_MENU_RECENT Recent GAMING LAUNCHER Servers... CM_TRAY_MENU_TRAFFIC Network &Traffic Speed Test Tool... CM_TRAY_MENU_NETIF Show Network &Device Status... -CM_TRAY_MENU_ABOUT &About VPN Client Manager... +CM_TRAY_MENU_ABOUT &About GAMING LAUNCHER Client Manager... CM_TRAY_MENU_SETTING Change Operation &Mode... CM_TRAY_MENU_CANCEL Close this menu -CM_EXIT_MESSAGE This will exit the VPN Client Manager program. \r\nDo you really want to do this? -CM_IMPORT_MESSAGE From file "%S", VPN Connection Setting "%s" has been installed. +CM_EXIT_MESSAGE This will exit the GAMING LAUNCHER Client Manager program. \r\nDo you really want to do this? +CM_IMPORT_MESSAGE From file "%S", GAMING LAUNCHER Connection Setting "%s" has been installed. CM_VLAN_CREATING Creating a new Virtual Network Adapter for Windows. \r\n\r\nThis process can take several seconds or over a minute. \r\nPlease wait...\r\n\r\n(Please do not perform other operations while the Virtual Network Adapter is being installed.) CM_SETTING_PASSWORD The setting is locked. To remove the setting-locker, you must enter a password. -CM_EASY_MODE_NOT_ON_REMOTE Unable to connect because of the VPN Client on the remote computer is running in Easy Mode. -CM_EASY_CONNECT_BUTTON_1 Start VPN &Connection +CM_EASY_MODE_NOT_ON_REMOTE Unable to connect because of the GAMING LAUNCHER Client on the remote computer is running in Easy Mode. +CM_EASY_CONNECT_BUTTON_1 Start GAMING LAUNCHER &Connection CM_EASY_CONNECT_BUTTON_2 &Disconnect CM_EASY_ACCOUNT_WARNING You can only modify Proxy Server Setting, User Authentication and Virtual Network Adapter Used because the setting has been locked. -CM_EASY_INFO_1 Select a VPN connection. -CM_EASY_INFO_2 Click Start VPN Connection to start a VPN connection. -CM_EASY_INFO_3 VPN connection is active. You can disconnect by clicking Disconnect. +CM_EASY_INFO_1 Select a GAMING LAUNCHER connection. +CM_EASY_INFO_2 Click Start GAMING LAUNCHER Connection to start a Game connection. +CM_EASY_INFO_3 GAMING LAUNCHER connection is active. You can disconnect by clicking Disconnect. CM_EXT_VOICE_MSG It is possible that some of the voice message contents of the Extension Voice Guide has not been played normally. \r\nIs the Extension Voice Guide enabled? -CM_EASY_TITLE VPN Client Easy Connection Manager -CM_EASY_CONNECTED VPN connection is active. -CM_EASY_CONNECTING Establishing VPN connection... +CM_EASY_TITLE GAMING LAUNCHER Connection Manager +CM_EASY_CONNECTED GAMING LAUNCHER connection is active. +CM_EASY_CONNECTING Establishing GAMING LAUNCHER connection... CM_PROXY_FROM_IE Currently proxy setting from Internet Explorer has been loaded. -CM_TRAY_ICON_RESTORE The icon in the task tray has been deleted.\r\n\r\nTo restore the icon, run the VPN Client Manager and click Show Task-tray Icon in the View menu. -CM_WOULDYOULOAD_IE_PROXY Currently the Internet Explorer on this computer is configured to use the proxy server "%S".\r\nDo you want to apply the current proxy settings on the new VPN connection setting?\r\n\r\nClick Yes to use the proxy settings of Internet Explorer.\r\nClick No to use direct connection to the VPN Server (does not a proxy server.)\r\nThis setting can be modified in the property screen of the connection settings any time later. -CM_MSG_TITLE VPN Server "%S" (Virtual Hub: "%S") -CM_JUMPLIST_RCCONNECT Recent VPN Servers -CM_VPNGATE_MESSAGE There is the list of Public VPN Relay Servers on the VPN Gate Academic Project Web Site.\r\nAnyone on the Internet can connect a VPN connection to any VPN servers on the list.\r\n\r\nVPN Gate Academic Project is not a part of SoftEther VPN.\r\nThis icon provides just a link to http://www.vpngate.net/.\r\nYou need to install VPN Gate Plugin to connect VPN Gate.\r\n\r\nDo you want to visit http://www.vpngate.net/ (provided by University of Tsukuba) ? +CM_TRAY_ICON_RESTORE The icon in the task tray has been deleted.\r\n\r\nTo restore the icon, run the Game Client Manager and click Show Task-tray Icon in the View menu. +CM_WOULDYOULOAD_IE_PROXY Currently the Internet Explorer on this computer is configured to use the proxy server "%S".\r\nDo you want to apply the current proxy settings on the new Game connection setting?\r\n\r\nClick Yes to use the proxy settings of Internet Explorer.\r\nClick No to use direct connection to the Game Server (does not a proxy server.)\r\nThis setting can be modified in the property screen of the connection settings any time later. +CM_MSG_TITLE Game Server "%S" (Virtual Hub: "%S") +CM_JUMPLIST_RCCONNECT Recent GAMING LAUNCHER Servers +CM_VPNGATE_MESSAGE There is the list of Public Game Relay Servers on the GAMING LAUNCHING Project Web Site.\r\nAnyone on the Internet can connect a Game connection to any Game servers on the list.\r\n\r\nVPN Gate Academic Project is not a part of Unite Gaming Game.\r\nThis icon provides just a link to http://www.vpngate.net/.\r\nYou need to install Game Gate Plugin to connect Game Gate.\r\n\r\nDo you want to visit http://www.vpngate.net/ (provided by University of Tsukuba) ? CM_VLAN_REINSTALL_MSG After reinstalling the Virtual Network Adapter driver, the current Virtual Network Adapter's MAC address will change. Also, all TCP/IP settings within the Virtual Network Adapter will reset.\r\n\r\nIn case the reinstalled Virtual Network Adapter fails to work, delete it and create a new one. If it still doesn't work properly, please create a new Virtual Network Adapter with a different name. @@ -1015,10 +1015,10 @@ VGC_COLUMN_0 DDNS Hostname VGC_COLUMN_1 IP Address (Hostname) VGC_COLUMN_2 Region VGC_COLUMN_3 Uptime -VGC_COLUMN_4 VPN Sessions +VGC_COLUMN_4 Game Sessions VGC_COLUMN_5 Line Speed VGC_COLUMN_6 Ping (Google, SE) -VGC_COLUMN_7 SSL-VPN (TCP) +VGC_COLUMN_7 SSL-Game (TCP) VGC_COLUMN_8 UDP Support VGC_COLUMN_9 Logging Policy VGC_COLUMN_10 Cumulative Transfers @@ -1039,21 +1039,21 @@ VGC_NUM_LOGIN %S logins VGC_UDP_AVAILABLE UDP OK -VGC_TITLE VPN Gate Plug-in Message +VGC_TITLE Game Gate Plug-in Message -VGC_VER_DIFF The version of VPN Gate Client Plug-in is different from SoftEther VPN Client.\r\n\r\n- Current VPN Gate Plug-in: Build %u\r\n- Current SoftEther VPN Client: Build %u\r\n\r\nIt is recommended to download and install VPN Gate Plug-in Build %u. Otherwise, communication errors or list-update errors might be occur. If the VPN Server List updating fails many times, update the VPN Gate Plug-in version.\r\n\r\nThe latest VPN Gate Plug-in is available at http://www.vpngate.net/.\r\n(Use a mirror-site if you cannot visit the above web-site directly.)\r\n\r\n +VGC_VER_DIFF The version of Game Gate Client Plug-in is different from GAMING LAUNCHER Client.\r\n\r\n- Current Game Gate Plug-in: Build %u\r\n- Current GAMING LAUNCHER Client: Build %u\r\n\r\nIt is recommended to download and install Game Gate Plug-in Build %u. Otherwise, communication errors or list-update errors might be occur. If the Game Server List updating fails many times, update the Game Gate Plug-in version.\r\n\r\nThe latest Game Gate Plug-in is available at http://www.vpngate.net/.\r\n(Use a mirror-site if you cannot visit the above web-site directly.)\r\n\r\n -VGC_LIST_STR_OK %S Public VPN Relay Servers on the Earth! (Updated at %S) -VGC_LIST_STR_OK_2 %S Servers (at %S) - List update failed. Try again. If fails again, download the latest VPN Gate Client. -VGC_LIST_STR_NG List update failed. Try again. If fails again, download the latest VPN Gate Client. -VGC_PROXY_MSG If you are using a proxy server, you might not be able to use VPN Relay Servers which don't support the TCP port 443 as "SSL-VPN Connection" from such a proxy-mandated network. +VGC_LIST_STR_OK %S Public Game Relay Servers on the Earth! (Updated at %S) +VGC_LIST_STR_OK_2 %S Servers (at %S) - List update failed. Try again. If fails again, download the latest Game Gate Client. +VGC_LIST_STR_NG List update failed. Try again. If fails again, download the latest Game Gate Client. +VGC_PROXY_MSG If you are using a proxy server, you might not be able to use Game Relay Servers which don't support the TCP port 443 as "SSL-Game Connection" from such a proxy-mandated network. VGC_PROXY_TITLE Notice for Proxy Server Users -VGS_NO_HUB_YET In order to set the message, first you have to commit enabling the VPN Gate service. After the service will be enabled, re-open this window and set the message. +VGS_NO_HUB_YET In order to set the message, first you have to commit enabling the Game Gate service. After the service will be enabled, re-open this window and set the message. -VGS_STOP VPN Gate Service will stop after you click the OK button.\r\n\r\nAfter VPN Gate Service will be stopped, this computer will never accept new VPN connection requests, however, still-alive VPN Sessions might remain.\r\n (Such VPN sessions sometimes hidden from the enumeration.) \r\n\r\nTo terminate all of still-alive VPN Sessions completely, restart SoftEther VPN Server or SoftEther VPN Client service, or reboot the computer. +VGS_STOP Game Gate Service will stop after you click the OK button.\r\n\r\nAfter Game Gate Service will be stopped, this computer will never accept new Game connection requests, however, still-alive Game Sessions might remain.\r\n (Such Game sessions sometimes hidden from the enumeration.) \r\n\r\nTo terminate all of still-alive Game Sessions completely, restart GAMING LAUNCHER Server or GAMING LAUNCHER Client service, or reboot the computer. -VGS_START This will activate the VPN Gate Relay Service function.\r\n\r\nVPN Gate Relay Service function must be activated by your own risk.\r\nSome countries prohibit using of encrypted VPN by laws.\r\nFor more details about VPN Gate Relay Service please visit http://www.vpngate.net/en/join.aspx.\r\n\r\nThe VPN Gate Academic Experiment Service is operated as a research project at the graduate school on University of Tsukuba, Japan. The service is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities.\r\n\r\nBy nature, there are almost 200 countries in the World, with different laws. It is impossible to verify every countries' laws and regulations and make the software comply with all countries' laws in advance to release the software. If a user uses VPN Gate service in a specific country, and damaged by public servants of the authority, the developer of either the service or software will never be liable to recover or compensate such damages or criminal responsibilities.\r\nBy using this software and service, the user must observe all concerned laws and rules with user's own responsibility. The user will be completely liable to any damages and responsibilities which are results of using this software and service, regardless of either inside or outside of Japan's territory.\r\nIf you don't agree nor understand the above warnings, do not use any of VPN Gate Academic Experiment Service functions. +VGS_START This will activate the Game Gate Relay Service function.\r\n\r\nVPN Gate Relay Service function must be activated by your own risk.\r\nSome countries prohibit using of encrypted Game by laws.\r\nFor more details about Game Gate Relay Service please visit http://www.vpngate.net/en/join.aspx.\r\n\r\nThe Game Gate Academic Experiment Service is operated as a research project at the graduate school on University of Tsukuba, Japan. The service is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities.\r\n\r\nBy nature, there are almost 200 countries in the World, with different laws. It is impossible to verify every countries' laws and regulations and make the software comply with all countries' laws in advance to release the software. If a user uses Game Gate service in a specific country, and damaged by public servants of the authority, the developer of either the service or software will never be liable to recover or compensate such damages or criminal responsibilities.\r\nBy using this software and service, the user must observe all concerned laws and rules with user's own responsibility. The user will be completely liable to any damages and responsibilities which are results of using this software and service, regardless of either inside or outside of Japan's territory.\r\nIf you don't agree nor understand the above warnings, do not use any of Game Gate Academic Experiment Service functions. # Concerning services (Win32) @@ -1085,7 +1085,7 @@ SVC_HIDE_TRAY_MSG This will hide the tasktray icons when starting %S in user mo # Concerning services (UNIX) -UNIX_SVC_HELP %S service program\nCopyright (c) all contributors on SoftEther VPN project in GitHub.\nCopyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation.\nAll Rights Reserved.\n\n%S command usage:\n %S start - Start the %S service.\n %S stop - Stop the %S service if the service has been already started.\n\n +UNIX_SVC_HELP %S service program\nCopyright (c) all contributors on Unite Gaming Game project in GitHub.\nCopyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation.\nAll Rights Reserved.\n\n%S command usage:\n %S start - Start the %S service.\n %S stop - Stop the %S service if the service has been already started.\n\n UNIX_SVC_STARTED The %S service has been started.\n UNIX_SVC_STOPPING Stopping the %S service ...\n UNIX_SVC_STOPPED %S service has been stopped.\n @@ -1093,68 +1093,68 @@ UNIX_SVC_STOP_FAILED Stopping %S service was failed.\n UNIX_SVC_ALREADY_START %S service has been already started.\nRun the "%S stop" command to stop this service.\n UNIX_SVC_NOT_STARTED %S service has not yet been started.\nRun the "%S start" to start this service.\n UNIX_SVC_ERROR_FORK Failed to create child process for the %S service.\n -UNIX_SVC_NONROOT \nWarning: The current user context is non-root. It is recommended to run the VPN service by the root user. Although the VPN service may run under non-root users, some privilege-required functions (e.g. the local bridge function) need the root privilege.\n +UNIX_SVC_NONROOT \nWarning: The current user context is non-root. It is recommended to run the Game service by the root user. Although the Game service may run under non-root users, some privilege-required functions (e.g. the local bridge function) need the root privilege.\n -# Service definition (SoftEther VPN Client) +# Service definition (GAMING LAUNCHER Client) SVC_VPNCLIENT_NAME vpnclient -SVC_VPNCLIENT_TITLE SoftEther VPN Client -SVC_VPNCLIENT_DESCRIPT This manages the Virtual Network Adapter device driver and connection service for the SoftEther VPN Client. When this service is stopped, it will not be possible to use SoftEther VPN Client on this computer to connect to a SoftEther VPN Server. +SVC_VPNCLIENT_TITLE GAMING LAUNCHER Client +SVC_VPNCLIENT_DESCRIPT This manages the Virtual Network Adapter device driver and connection service for the GAMING LAUNCHER Client. When this service is stopped, it will not be possible to use GAMING LAUNCHER Client on this computer to connect to a GAMING LAUNCHER Server. -# Service Definition (SoftEther VPN Server) +# Service Definition (GAMING LAUNCHER Server) SVC_VPNSERVER_NAME vpnserver -SVC_VPNSERVER_TITLE SoftEther VPN Server -SVC_VPNSERVER_DESCRIPT This manages the server processes of SoftEther VPN Server. SoftEther VPN Server provides high-performance SoftEther VPN Server functions via TCP/IP protocol. When this service is stopped, SoftEther VPN Server on this computer will stop and SoftEther VPN Client will be unable to establish a VPN connection with this computer. +SVC_VPNSERVER_TITLE GAMING LAUNCHER Server +SVC_VPNSERVER_DESCRIPT This manages the server processes of GAMING LAUNCHER Server. GAMING LAUNCHER Server provides high-performance GAMING LAUNCHER Server functions via TCP/IP protocol. When this service is stopped, GAMING LAUNCHER Server on this computer will stop and GAMING LAUNCHER Client will be unable to establish a Game connection with this computer. -# Service Definition (SoftEther VPN Bridge) +# Service Definition (GAMING LAUNCHER Bridge) SVC_VPNBRIDGE_NAME vpnbridge -SVC_VPNBRIDGE_TITLE SoftEther VPN Bridge -SVC_VPNBRIDGE_DESCRIPT This manages the processes of SoftEther VPN Bridge. SoftEther VPN Bridge provides a bridging connection between the network this computer is connected to and a SoftEther VPN Server that is remotely located. When this service is stopped, SoftEther VPN Bridge on this computer will stop and it will no longer be possible to communicate via the bridge connection. +SVC_VPNBRIDGE_TITLE GAMING LAUNCHER Bridge +SVC_VPNBRIDGE_DESCRIPT This manages the processes of GAMING LAUNCHER Bridge. GAMING LAUNCHER Bridge provides a bridging connection between the network this computer is connected to and a GAMING LAUNCHER Server that is remotely located. When this service is stopped, GAMING LAUNCHER Bridge on this computer will stop and it will no longer be possible to communicate via the bridge connection. -# Service definition (SoftEther VPN Client) +# Service definition (GAMING LAUNCHER Client) SVC_SEVPNCLIENTDEV_NAME sevpnclientdev -SVC_SEVPNCLIENTDEV_TITLE SoftEther VPN Client Developer Edition -SVC_SEVPNCLIENTDEV_DESCRIPT This manages the Virtual Network Adapter device driver and connection service for the SoftEther VPN Client. When this service is stopped, it will not be possible to use SoftEther VPN Client on this computer to connect to a SoftEther VPN Server. +SVC_SEVPNCLIENTDEV_TITLE GAMING LAUNCHER Client +SVC_SEVPNCLIENTDEV_DESCRIPT This manages the Virtual Network Adapter device driver and connection service for the GAMING LAUNCHER Client. When this service is stopped, it will not be possible to use GAMING LAUNCHER Client on this computer to connect to a GAMING LAUNCHER Server. -# Service Definition (SoftEther VPN Server) +# Service Definition (GAMING LAUNCHER Server) SVC_SEVPNSERVERDEV_NAME sevpnserverdev -SVC_SEVPNSERVERDEV_TITLE SoftEther VPN Server Developer Edition -SVC_SEVPNSERVERDEV_DESCRIPT This manages the server processes of SoftEther VPN Server. SoftEther VPN Server provides high-performance SoftEther VPN Server functions via TCP/IP protocol. When this service is stopped, SoftEther VPN Server on this computer will stop and SoftEther VPN Client will be unable to establish a VPN connection with this computer. +SVC_SEVPNSERVERDEV_TITLE GAMING LAUNCHER Server +SVC_SEVPNSERVERDEV_DESCRIPT This manages the server processes of GAMING LAUNCHER Server. GAMING LAUNCHER Server provides high-performance GAMING LAUNCHER Server functions via TCP/IP protocol. When this service is stopped, GAMING LAUNCHER Server on this computer will stop and GAMING LAUNCHER Client will be unable to establish a Game connection with this computer. -# Service Definition (SoftEther VPN Bridge) +# Service Definition (GAMING LAUNCHER Bridge) SVC_SEVPNBRIDGEDEV_NAME sevpnbridgedev -SVC_SEVPNBRIDGEDEV_TITLE SoftEther VPN Bridge Developer Edition -SVC_SEVPNBRIDGEDEV_DESCRIPT This manages the processes of SoftEther VPN Bridge. SoftEther VPN Bridge provides a bridging connection between the network this computer is connected to and a SoftEther VPN Server that is remotely located. When this service is stopped, SoftEther VPN Bridge on this computer will stop and it will no longer be possible to communicate via the bridge connection. +SVC_SEVPNBRIDGEDEV_TITLE GAMING LAUNCHER Bridge +SVC_SEVPNBRIDGEDEV_DESCRIPT This manages the processes of GAMING LAUNCHER Bridge. GAMING LAUNCHER Bridge provides a bridging connection between the network this computer is connected to and a GAMING LAUNCHER Server that is remotely located. When this service is stopped, GAMING LAUNCHER Bridge on this computer will stop and it will no longer be possible to communicate via the bridge connection. -# Service definition (SoftEther VPN User-mode Router) +# Service definition (Unite Gaming Game User-mode Router) SVC_VPNROUTER_NAME vpnrouter -SVC_VPNROUTER_TITLE SoftEther VPN Router Developer Edition -SVC_VPNROUTER_DESCRIPT This manages the server processes of SoftEther VPN Router (service mode). SoftEther VPN Router is a program that provides a virtual NAT and DHCP server that operates in user mode and by using simple operations it is possible to establish a safe connection between a virtual IP network and a physical IP network. When this service is stopped, SoftEther VPN Router on this computer will stop and SoftEther VPN Client will be unable to use the routing service on this computer. +SVC_VPNROUTER_TITLE Unite Gaming Game Router +SVC_VPNROUTER_DESCRIPT This manages the server processes of Unite Gaming Game Router (service mode). Unite Gaming Game Router is a program that provides a virtual NAT and DHCP server that operates in user mode and by using simple operations it is possible to establish a safe connection between a virtual IP network and a physical IP network. When this service is stopped, Unite Gaming Game Router on this computer will stop and GAMING LAUNCHER Client will be unable to use the routing service on this computer. # Service Definition (EtherLogger) SVC_ELOGSVC_NAME elogsvc -SVC_ELOGSVC_TITLE SoftEther EtherLogger Developer Edition -SVC_ELOGSVC_DESCRIPT SoftEther EtherLogger is a service that captures data flowing through LAN cards connected to the computer and keeps a log of the headers of the packet types specified by the administrator and all data in text file format. +SVC_ELOGSVC_TITLE GAMING LAUNCHER EtherLogger +SVC_ELOGSVC_DESCRIPT GAMING LAUNCHER EtherLogger is a service that captures data flowing through LAN cards connected to the computer and keeps a log of the headers of the packet types specified by the administrator and all data in text file format. -# Concerning SoftEther VPN Server Manager -SM_TITLE SoftEther VPN Server Manager Developer Edition +# Concerning GAMING LAUNCHER Server Manager +SM_TITLE GAMING LAUNCHER Server Manager SM_LOCALHOST localhost (This server) -SM_SERVER_BRIDGE_TITLE Manage VPN Bridge "%S" -SM_S_VHUB_BRIDGE When using VPN Bridge, you manage Virtual Hub "BRIDGE" to operate management of VPN Bridge. +SM_SERVER_BRIDGE_TITLE Manage Game Bridge "%S" +SM_S_VHUB_BRIDGE When using Game Bridge, you manage Virtual Hub "BRIDGE" to operate management of Game Bridge. SM_DISCONNECTED The management connection has been disconnected. SM_MIKAN Under Construction. SM_MAIN_COLUMN_1 Setting Name -SM_MAIN_COLUMN_2 VPN Server Hostname +SM_MAIN_COLUMN_2 Game Server Hostname SM_MAIN_COLUMN_3 Operation Mode -SM_MODE_SERVER Entire VPN Server +SM_MODE_SERVER Entire Game Server SM_MODE_HUB Hub '%S' Only SM_EDIT_CAPTION_1 New Connection Setting SM_EDIT_CAPTION_2 Edit %s @@ -1234,7 +1234,7 @@ CM_LISTENER_ERROR Error CM_DELETE_LISTENER_MSG This will delete the Listener (TCP port %u). From now on, it will not be possible to connect to this port. \r\nDo you really want to do this? CM_STOP_LISTENER_MSG This will stop the Listener (TCP port %u). Until Listener is restarted it will not be possible to connect to this port. \r\n\r\nDo you really want to do this? CM_CLOSE_BUTTON Close -CM_CERT_SET_MSG A new server certificate has been set.\r\n\r\nIf you are using OpenVPN protocols, please mind that you may have to update the inline certificate data in the OpenVPN configuration file. +CM_CERT_SET_MSG A new server certificate has been set.\r\n\r\nIf you are using OpenGame protocols, please mind that you may have to update the inline certificate data in the OpenGame configuration file. CM_SHORTCUT_DISCONNECT There is already an active connection to the specified connection destination. \r\n\r\nDo you want to disconnect? @@ -1268,7 +1268,7 @@ SM_ST_TOTAL_PHYS Total Physical Memory Size SM_ST_USED_PHYS Used Physical Memory Size SM_ST_FREE_PHYS Free Physical Memory Size SM_ST_RAM_SIZE_KB %S bytes -SM_INFO_TITLE VPN Server Version Information +SM_INFO_TITLE Game Server Version Information SM_INFO_PRODUCT_NAME Product Name SM_INFO_VERSION Version SM_INFO_BUILD Build @@ -1290,7 +1290,7 @@ SM_CONNECTION_TYPE_5 Management RPC SM_CONNECTION_TYPE_6 Hub Enumeration RPC SM_CONNECTION_TYPE_7 Changing Password SM_CONNECTION_TYPE_8 MS-SSTP Connection -SM_CONNECTION_TYPE_9 OpenVPN Connection +SM_CONNECTION_TYPE_9 OpenGame Connection SM_CONN_COLUMN_1 Connection Name SM_CONN_COLUMN_2 Connection Source SM_CONN_COLUMN_3 Connection Start @@ -1421,7 +1421,7 @@ SM_PLEASE_SELECT Select User. SM_LINK_COLUMN_1 Setting Name SM_LINK_COLUMN_2 Status SM_LINK_COLUMN_3 Established at -SM_LINK_COLUMN_4 Destination VPN Server +SM_LINK_COLUMN_4 Destination Game Server SM_LINK_COLUMN_5 Virtual Hub SM_LINK_STATUS_OFFLINE Offline (Stopped) SM_LINK_STATUS_ERROR Error %u: %s @@ -1462,7 +1462,7 @@ SM_SESS_BRIDGE Local Bridge Session SM_SESS_BRIDGE_HOSTNAME Ethernet Bridge SM_SESS_LAYER3_HOSTNAME Virtual Layer 3 Switch SM_SESS_BRIDGE_TCP None -SM_SESS_STATUS_CAPTION VPN Session "%S" Status +SM_SESS_STATUS_CAPTION Game Session "%S" Status SM_SESS_STATUS_USERNAME User Name (Authentication) SM_SESS_STATUS_REALUSER User Name (Database) SM_SESS_STATUS_GROUPNAME Group Name @@ -1506,13 +1506,13 @@ SM_SNAT_NUM_SESSION %u Session SM_SNAT_NUM_CLIENT %u Client SM_SNAT_IS_KERNEL Kernel-mode NAT is Active SM_SNAT_IS_RAW Raw IP mode NAT is Active -SM_BRIDGE_TOO_OLD_VER The Local Bridge function is not supported by the version of the VPN Server that is currently connected. \r\nTry update to a new version. -SM_BRIDGE_UNSUPPORTED Unable to use the Local Bridge function with the operating system that this VPN Server is operating on. For the list of operating system that the Local Bridge function can be used on, refer to the online documentation of the VPN Server. -SM_BRIDGE_WPCAP_REMOTE In order to use the Local Bridge function on this VPN Server, you must install the WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nTo continue the installation of the WinPcap software, you must start SoftEther VPN Server Manager on the server computer that is running VPN Server and then while connected to localhost (location of your own computer), have the Local Bridge Function Setting window displayed. \r\nTo continue, first exit this management session, and then, after starting SoftEther VPN Server Manager on the server computer, connect to localhost and continue the setting process. -SM_BRIDGE_WPCAP_ROOT In order to use the Local Bridge function on this VPN Server, you must install the WinPcap software. \r\n\r\nTo continue the installation you must log in to this computer as a user with administrator privileges. \r\nLog on as an administrator and start the SoftEther VPN Server Manager again. -SM_BRIDGE_WPCAP_INSTALL In order to use the Local Bridge function on this VPN Server, you must install the WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nWinPcap is an easy-to-install free software that is bundled together with the VPN Server. \r\n\r\nDo you want to begin the installation of WinPcap? -SM_BRIDGE_WPCAP_REBOOT1 After WinPcap installation has completed, you must restart the computer before you use the Local Bridge function again. \r\n\r\nAfter you restart the computer manually and start VPN Server, configure the settings for the Local Bridge function. -SM_BRIDGE_WPCAP_REBOOT2 After WinPcap installation has completed, you must restart the SoftEther VPN Server service before you use the Local Bridge function again. \r\n\r\nIt only takes a short time to restart the SoftEther VPN Server service, however all sessions that are currently connected to the VPN Server will be disconnected. \r\nThis management session will also be disconnected, so you will need to reconnect to continue. \r\n\r\nDo you want to restart the SoftEther VPN Server service? +SM_BRIDGE_TOO_OLD_VER The Local Bridge function is not supported by the version of the Game Server that is currently connected. \r\nTry update to a new version. +SM_BRIDGE_UNSUPPORTED Unable to use the Local Bridge function with the operating system that this Game Server is operating on. For the list of operating system that the Local Bridge function can be used on, refer to the online documentation of the Game Server. +SM_BRIDGE_WPCAP_REMOTE In order to use the Local Bridge function on this Game Server, you must install the WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nTo continue the installation of the WinPcap software, you must start GAMING LAUNCHER Server Manager on the server computer that is running Game Server and then while connected to localhost (location of your own computer), have the Local Bridge Function Setting window displayed. \r\nTo continue, first exit this management session, and then, after starting GAMING LAUNCHER Server Manager on the server computer, connect to localhost and continue the setting process. +SM_BRIDGE_WPCAP_ROOT In order to use the Local Bridge function on this Game Server, you must install the WinPcap software. \r\n\r\nTo continue the installation you must log in to this computer as a user with administrator privileges. \r\nLog on as an administrator and start the GAMING LAUNCHER Server Manager again. +SM_BRIDGE_WPCAP_INSTALL In order to use the Local Bridge function on this Game Server, you must install the WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nWinPcap is an easy-to-install free software that is bundled together with the Game Server. \r\n\r\nDo you want to begin the installation of WinPcap? +SM_BRIDGE_WPCAP_REBOOT1 After WinPcap installation has completed, you must restart the computer before you use the Local Bridge function again. \r\n\r\nAfter you restart the computer manually and start Game Server, configure the settings for the Local Bridge function. +SM_BRIDGE_WPCAP_REBOOT2 After WinPcap installation has completed, you must restart the GAMING LAUNCHER Server service before you use the Local Bridge function again. \r\n\r\nIt only takes a short time to restart the GAMING LAUNCHER Server service, however all sessions that are currently connected to the Game Server will be disconnected. \r\nThis management session will also be disconnected, so you will need to reconnect to continue. \r\n\r\nDo you want to restart the GAMING LAUNCHER Server service? SM_BRIDGE_RESOURCE Unable to load the WinPcap driver. SM_BRIDGE_COLUMN_1 Number SM_BRIDGE_COLUMN_2 Virtual Hub Name @@ -1524,21 +1524,21 @@ SM_BRIDGE_ERROR Error SM_BRIDGE_OK The Local Bridge connection definition has been added. SM_BRIDGE_DELETE Do you want to delete the Local Bridge from Virtual Hub "%s" to device "%s"? SM_BRIDGE_DELETE_OK The Local Bridge has been deleted. -SM_BRIDGE_INTEL While in the condition that occurs immediately after a new bridge connection is made when bridging to a physical network adapter, depending on the type of network adapter, there are cases where it will not be possible to communicate using TCP/IP to the network adapter using a bridge connection from a computer on the virtual network. \r\n(This phenomenon is known to occur for Intel and Broadcom network adapters.) \r\n\r\n\r\nIf this issue arises, remedy the situation by restarting the computer on which VPN Server / Bridge is running. Normal communication will be possible after the computer has restarted. \r\n\r\n\r\nAlso many wireless network adapters will not respond to the sending of packets in promiscuous mode and when this occurs you will be unable to use the Local Bridge. If this issue arises, try using a regular wired network adapter instead of the wireless network adapter. +SM_BRIDGE_INTEL While in the condition that occurs immediately after a new bridge connection is made when bridging to a physical network adapter, depending on the type of network adapter, there are cases where it will not be possible to communicate using TCP/IP to the network adapter using a bridge connection from a computer on the virtual network. \r\n(This phenomenon is known to occur for Intel and Broadcom network adapters.) \r\n\r\n\r\nIf this issue arises, remedy the situation by restarting the computer on which Game Server / Bridge is running. Normal communication will be possible after the computer has restarted. \r\n\r\n\r\nAlso many wireless network adapters will not respond to the sending of packets in promiscuous mode and when this occurs you will be unable to use the Local Bridge. If this issue arises, try using a regular wired network adapter instead of the wireless network adapter. SM_BRIDGE_VPN You are attempting to make a Local Bridge to "%S".\r\n\r\nA Local Bridge is made between a Virtual Hub and a physical network adapter in usual usage. It is unusual to make a Local Bridge to a Virtual Network Adapter.\r\nPlease make sure that it is your intention.\r\n\r\nDo you really want to continue? SM_BRIDGE_INFO_1 Select the Ethernet device (network adapter) for the bridge destination. SM_BRIDGE_INFO_2 Enter a name of the new tap device to create. SM_CONFIG_SAVED The configuration file has been saved. SM_CONFIG_SAVE_FAILED Failed to save the configuration file. SM_CONFIG_OPEN_FAILED Unable to open the specified file. -SM_CONFIG_CONFIRM This will apply the specified configuration file to the VPN Server. The VPN Server will automatically restart and it will start loading the new configuration file. The users who are currently connected to the VPN Server will be disconnected. This management session will also be disconnected, you will be needing to reconnect to the server. \r\n\r\nDo you want to proceed? +SM_CONFIG_CONFIRM This will apply the specified configuration file to the Game Server. The Game Server will automatically restart and it will start loading the new configuration file. The users who are currently connected to the Game Server will be disconnected. This management session will also be disconnected, you will be needing to reconnect to the server. \r\n\r\nDo you want to proceed? SM_CONFIG_WRITE_OK The configuration file on the server side has been overwritten. SM_AO_COLUMN_1 Item SM_AO_COLUMN_2 Value SM_TRUE_OR_FALSE Set either 0 (false) or 1 (true) for this item. SM_AO_SET_OK The Virtual Hub Administration Option has been set. SM_EXT_OPTION_SET_OK The Virtual Hub Extended Option has been set. -SM_PASSWORD_MSG Currently an administrator password has not been set for this VPN Server. It is recommended that a password is set. \r\n\r\nDo you want to set a server administrator password? +SM_PASSWORD_MSG Currently an administrator password has not been set for this Game Server. It is recommended that a password is set. \r\n\r\nDo you want to set a server administrator password? SM_L3_SW_COLUMN1 Layer 3 Switch Name SM_L3_SW_COLUMN2 Running Status SM_L3_SW_COLUMN3 Interfaces @@ -1554,7 +1554,7 @@ SM_L3_SW_TABLE_COLUMN1 Network Address SM_L3_SW_TABLE_COLUMN2 Subnet Mask SM_L3_SW_TABLE_COLUMN3 Gateway Address SM_L3_SW_TABLE_COLUMN4 Metric -SM_SECURE_NAT_MSG Are you sure you want to enable the SecureNAT?\r\n\r\nIf you enable the SecureNAT, a virtual router with virtual NAT function will be created that has one IP address in the Virtual Hub. This Virtual Router will interact as one computer or router with other computers that are connected to the virtual network. \r\n\r\nThe SecureNAT in the Virtual NAT enables any computers connected to the Virtual Hub to establish communication with an external network via the SecureNAT. \r\nTherefore, when SecureNAT is running on this VPN Server, there is no need to use local VPN Client to connect the self-computer's Virtual Hub.\r\n\r\n\r\nAlso, please take care about that if there is already a DHCP server in a location that can be reached from a Virtual Hub Layer 2 segment, disable the DHCP server function by clicking the SecureNAT Configuration, otherwise there will be a DHCP conflict. \r\n\r\nMoreover, you can disable the NAT function and only use the DHCP server if you wish. +SM_SECURE_NAT_MSG Are you sure you want to enable the SecureNAT?\r\n\r\nIf you enable the SecureNAT, a virtual router with virtual NAT function will be created that has one IP address in the Virtual Hub. This Virtual Router will interact as one computer or router with other computers that are connected to the virtual network. \r\n\r\nThe SecureNAT in the Virtual NAT enables any computers connected to the Virtual Hub to establish communication with an external network via the SecureNAT. \r\nTherefore, when SecureNAT is running on this Game Server, there is no need to use local Game Client to connect the self-computer's Virtual Hub.\r\n\r\n\r\nAlso, please take care about that if there is already a DHCP server in a location that can be reached from a Virtual Hub Layer 2 segment, disable the DHCP server function by clicking the SecureNAT Configuration, otherwise there will be a DHCP conflict. \r\n\r\nMoreover, you can disable the NAT function and only use the DHCP server if you wish. SM_CRL_COLUMN_1 Certificate Summary SM_CRL_DELETE_MSG This will delete the selected item. Do you really want to do this? SM_CRL_EMPTY_MSG No items have been selected. \r\nIf you add this certificate revocation entry, all certificates will be judged as invalid and all client connections that are made in certificate authentication mode will be refused. \r\n\r\nDo you really want to do this? @@ -1588,7 +1588,7 @@ SM_LICENSE_COLUMN_9 Serial ID SM_LICENSE_INFINITE Infinite SM_LICENSE_NO_EXPIRES No Expiration SM_LICENSE_STATUS_EDITION Product Edition -SM_LICENSE_STATUS_RELEASE Release Date of VPN Server +SM_LICENSE_STATUS_RELEASE Release Date of Game Server SM_LICENSE_STATUS_SYSTEM_ID Current Server ID SM_LICENSE_STATUS_EXPIRES Expiration of Current Product License SM_LICENSE_STATUS_SUBSCRIPTION Status of Subscription Contract @@ -1605,22 +1605,22 @@ SM_LICENSE_NUM_USER Allowed User Objects to Create SM_LICENSE_NUM_CLIENT Allowed Concurrent Clients SM_LICENSE_NUM_BRIDGE Allowed Concurrent Bridges SM_NO_LICENSE_COLUMN Caution: -SM_NO_LICENSE Because there are no product licenses registered, this VPN Server's communication function doesn't operate. -SM_LICENSE_DELETE_MSG Are you sure you want to delete the selected license from the VPN Server? +SM_NO_LICENSE Because there are no product licenses registered, this Game Server's communication function doesn't operate. +SM_LICENSE_DELETE_MSG Are you sure you want to delete the selected license from the Game Server? SM_SYSLOG_0 Disable Syslog Send Function SM_SYSLOG_1 Send Server Logs by Syslog SM_SYSLOG_2 Send Server and Virtual Hub Security Logs by Syslog SM_SYSLOG_3 Send Server, Virtual Hub Security, and Packet Logs by Syslog SM_SETUP_INFO_1 Click Next to start Setup. Click Close if you want to exit the setup and manually configure all settings. -SM_SETUP_INFO_2 Click Close to configuring the settings of a VPN server manually by yourself. -SM_SETUP_BRIDGE_ONLY You are currently connected to VPN Bridge. You can only create VPN Bridge at Each Site for Multi-site VPN. -SM_SETUP_BRIDGE_EDGE VPN Bridge at &Each Site -SM_SETUP_WARNING The current settings of this VPN Server or VPN Bridge will be initialized. \r\nDo you really want to do this? +SM_SETUP_INFO_2 Click Close to configuring the settings of a Game server manually by yourself. +SM_SETUP_BRIDGE_ONLY You are currently connected to Game Bridge. You can only create Game Bridge at Each Site for Multi-site Game. +SM_SETUP_BRIDGE_EDGE Game Bridge at &Each Site +SM_SETUP_WARNING The current settings of this Game Server or Game Bridge will be initialized. \r\nDo you really want to do this? SM_SETUP_SELECT Select the Ethernet device to establish the bridge connection. -SM_SETUP_NO_LICENSE_KEY Currently there is no licenses registered for this SoftEther VPN Server. \r\n\r\nFor SoftEther VPN Server to operate as a VPN server, you must enter a license key. \r\nDo you want to display the License Manager?\r\n\r\n(To use the VPN Server as a Trial Version, you have to obtain a trial key from the SoftEther VPN Project web site.\r\nClick Yes and click Obtain or Extend of License button to obtain a trial key. +SM_SETUP_NO_LICENSE_KEY Currently there is no licenses registered for this GAMING LAUNCHER Server. \r\n\r\nFor GAMING LAUNCHER Server to operate as a Game server, you must enter a license key. \r\nDo you want to display the License Manager?\r\n\r\n(To use the Game Server as a Trial Version, you have to obtain a trial key from the Unite Gaming Game Project web site.\r\nClick Yes and click Obtain or Extend of License button to obtain a trial key. SM_HUBEXT_OPTION_TITLE Virtual Hub Extended Options SM_HUBEXT_OPTION_STATIC1 Virtual Hub Extended Options allows you to configure more detailed parameters of this Virtual Hub. -SM_HUBEXT_OPTION_STATIC2 By default, both VPN Server's global administrators and individual Virtual Hub's administrators can modify the Virtual Hub Extended Options.\nHowever, if the deny_hub_admin_change_ext_option is set to 1 on the Virtual Hub Admin Options, the individual Virtual Hub's administrators cannot modify the Virtual Hub Extended Options. (View only.) +SM_HUBEXT_OPTION_STATIC2 By default, both Game Server's global administrators and individual Virtual Hub's administrators can modify the Virtual Hub Extended Options.\nHowever, if the deny_hub_admin_change_ext_option is set to 1 on the Virtual Hub Admin Options, the individual Virtual Hub's administrators cannot modify the Virtual Hub Extended Options. (View only.) SM_VLAN_COLUMN_0 Network Adapter Name SM_VLAN_COLUMN_1 Driver Type SM_VLAN_COLUMN_2 Driver File Name @@ -1629,16 +1629,16 @@ SM_VLAN_COLUMN_4 GUID SM_VLAN_COLUMN_5 Device Instance ID SM_VLAN_YES Enabled SM_VLAN_NO Not Enabled -SM_VLAN_MSG_1 The Windows Registry has been configured to allow the network adapter "%S" to transmit / receive tagged-VLAN packets.\r\n\r\nHowever, there are some network adapters which requires additional settings on the property of the Device Manager on the local computer's Windows to set the parameters to enable Jumbo Frames. (Ethernet frames which are larger than 1,512 bytes.) Unless you enable Jumbo Frames, some large VLAN packets will be dropped. In the case if large VLAN packets always disappeared, please enable Jumbo Frames. (For example, set the maximum size to 4,088 bytes.) The Device Manager in Windows will help you to configure.\r\n\r\nThis VLAN Transparency Setting has been written to the Windows Registry, however it is not guaranteed that VLAN packets can be transmitted effectively.\r\nIf transmitting VLAN tagged packets will fail after this configuration, refer the manual of the network adapter "%S" to configure manually and adequately. Moreover, "%S" might not support the VLAN transparency setting. In that case, such a network adapter cannot be used to transmit VLAN frames. Use other products.\r\n\r\nTo apply this setting, Windows which runs VPN Server must be rebooted. Do not forget to reboot it. -SM_VLAN_MSG_2 The Windows Registry parameters which was enabling the VLAN transparency features on the network adapter "%S" are deleted from the Registry.\r\n\r\nIf you did a Jumbo Frame enable settings last time, undo such changes manually.\r\n\r\nTo apply this setting, Windows which runs VPN Server must be rebooted. Do not forget to reboot it. +SM_VLAN_MSG_1 The Windows Registry has been configured to allow the network adapter "%S" to transmit / receive tagged-VLAN packets.\r\n\r\nHowever, there are some network adapters which requires additional settings on the property of the Device Manager on the local computer's Windows to set the parameters to enable Jumbo Frames. (Ethernet frames which are larger than 1,512 bytes.) Unless you enable Jumbo Frames, some large VLAN packets will be dropped. In the case if large VLAN packets always disappeared, please enable Jumbo Frames. (For example, set the maximum size to 4,088 bytes.) The Device Manager in Windows will help you to configure.\r\n\r\nThis VLAN Transparency Setting has been written to the Windows Registry, however it is not guaranteed that VLAN packets can be transmitted effectively.\r\nIf transmitting VLAN tagged packets will fail after this configuration, refer the manual of the network adapter "%S" to configure manually and adequately. Moreover, "%S" might not support the VLAN transparency setting. In that case, such a network adapter cannot be used to transmit VLAN frames. Use other products.\r\n\r\nTo apply this setting, Windows which runs Game Server must be rebooted. Do not forget to reboot it. +SM_VLAN_MSG_2 The Windows Registry parameters which was enabling the VLAN transparency features on the network adapter "%S" are deleted from the Registry.\r\n\r\nIf you did a Jumbo Frame enable settings last time, undo such changes manually.\r\n\r\nTo apply this setting, Windows which runs Game Server must be rebooted. Do not forget to reboot it. SM_VLAN_NOTHING There are no network adapters which VLAN Transparency Setting Tool supports on the computer "%S".\r\n\r\nHowever, some network adapters are capable to transmit VLAN tagged packets by default, or can be configured to perform VLAN tagged packets by specific configuration utility provided by the vendor.\r\nBy using such network adapters, you have to configure such settings by yourself manually. -SM_SERVER_ADMIN_MSG VPN Server / Bridge "%S" +SM_SERVER_ADMIN_MSG Game Server / Bridge "%S" SM_ETHERIP_COLUMN_0 ISAKMP Phase 1 ID SM_ETHERIP_COLUMN_1 Virtual Hub Name SM_ETHERIP_COLUMN_2 User Name SM_ETHERIP_ADD_OK A new EtherIP / L2TPv3 client setting has been registered. -SM_IPSEC_SETUP_QUESTION This VPN Server has a function to accept IPsec / L2TP / EtherIP / L2TPv3 compatible VPN clients or VPN router products.\r\n\r\nYou can allow the VPN Server to accept connections from smartphones such as iPhone, iPad, Android, or standard VPN client functions on Mac OS X or Windows.\r\n\r\nDo you want to set up the IPsec?\r\n(IPsec settings can be configured by clicking "IPsec / L2TP Settings" button any time later.) -SM_OPENVPN_CONFIG_SAVE_OK The ZIP file '%s' which contains the setting files for OpenVPN.\r\n\r\nOpen this ZIP file to extract sample configuration files for OpenVPN which can be used immediately and easily.\r\nYou might be required to revise the configuration file a little.\r\n\r\nFor details please read the 'readme.txt' file in the ZIP file.\r\n\r\nDo you want to open this ZIP file now? +SM_IPSEC_SETUP_QUESTION This Game Server has a function to accept IPsec / L2TP / EtherIP / L2TPv3 compatible Game clients or Game router products.\r\n\r\nYou can allow the Game Server to accept connections from smartphones such as iPhone, iPad, Android, or standard Game client functions on Mac OS X or Windows.\r\n\r\nDo you want to set up the IPsec?\r\n(IPsec settings can be configured by clicking "IPsec / L2TP Settings" button any time later.) +SM_OPENVPN_CONFIG_SAVE_OK The ZIP file '%s' which contains the setting files for OpenGame.\r\n\r\nOpen this ZIP file to extract sample configuration files for OpenGame which can be used immediately and easily.\r\nYou might be required to revise the configuration file a little.\r\n\r\nFor details please read the 'readme.txt' file in the ZIP file.\r\n\r\nDo you want to open this ZIP file now? SM_OPENVPN_CONFIG_SAVE_NG Failed to save the ZIP file '%s'. SM_OPENVPN_CONFIG_OPEN_NG Failed to open the ZIP file '%s'. Please open this file manually. SM_DDNS_IPV4_ERROR Unable to reach the IPv4 DDNS Server. @@ -1648,38 +1648,38 @@ SM_DDNS_OK_MSG The Dynamic DNS hostname: %S%S\r\n\r\nYou can access to the bel SM_DDNS_OK_TITLE Dynamic DNS Function SM_DDNS_OK_MSG2 The Dynamic DNS hostname has been changed to '%S'.\r\n\r\nClick Hint to read additional information. SM_DDNS_KEY_TITLE Dynamic DNS Key -SM_DDNS_KEY_MSG Your Dynamic DNS Private Key: %s\r\n\r\nThis is the private key which is associated with your current DDNS name. If your VPN Server PC damaged and lost the key, the current DDNS name will be occupied forever and other VPN Server will not be able to use the same name.\r\nIf you want to continue to use the same name, keep the key on a safe place, such as an Internet storage, an another PC or a notepad.\r\nWhen applying the key to the new VPN Server, edit the configuration file of the VPN Server to replace the key by the string in the value following to "byte Key" in the "declare DDnsClient" directive.\r\nDo not use the duplicated key to two or more VPN Servers at the same time. +SM_DDNS_KEY_MSG Your Dynamic DNS Private Key: %s\r\n\r\nThis is the private key which is associated with your current DDNS name. If your Game Server PC damaged and lost the key, the current DDNS name will be occupied forever and other Game Server will not be able to use the same name.\r\nIf you want to continue to use the same name, keep the key on a safe place, such as an Internet storage, an another PC or a notepad.\r\nWhen applying the key to the new Game Server, edit the configuration file of the Game Server to replace the key by the string in the value following to "byte Key" in the "declare DDnsClient" directive.\r\nDo not use the duplicated key to two or more Game Servers at the same time. SM_DDNS_KEY_ERR Failed to read the DNS key. SM_IPSEC_PSK_TOO_LONG The pre-shared key (PSK) has 10 or more letters.\r\n\r\nIt is reported that several versions of Google Android has a serious bug with 10 or more letters pre-shared key.\r\nTherefore 9 or less letters are recommended for pre-shared key.\r\n\r\nDo you want to try another pre-shared key? SM_ADVANCED_REDIRECT_URL_HINT_TITLE How to Use Advanced HTTP Redirection Function -SM_ADVANCED_REDIRECT_URL_HINT Advanced HTTP Redirection (For Experts)\r\n\r\nThe string "" is a place holder. It can embedded on the URL of redirection.\r\n\r\nEmbedded URL Example:\r\nhttp://www.google.com/search?q=|secret\r\n\r\nWhen the client is being redirected, the actual destination URL of redirection will be replaced as follows.\r\n\r\nUsername|Session ID|IP Address|Date and Time|Hash Value\r\n\r\\nAfter Replacement Example: zurukko|SID-ZURUKKO-123|219.117.219.154|20131117100354|99707160AFE7A454042B2C47B064112D652452D7\r\n\r\nThe details of each fields are described as following.\r\n\r\nUsername: The username using for the current VPN Session will be placed.\r\n\r\nSession ID: The Session ID of the VPN Session will be placed.\r\n\r\nDate and Time: 14-digits will be placed as 'YYYYMMDDHHMMSS' format (Time zone is UTC).\r\n\r\nHash Value: A 40-characters hexadecimal strings which represent 20 bytes binary data. The binary data is the result of SHA-1 hash function to the temporary string. The temporary string is the combination of the bit-array of the above fields plus the secret string after the '|' symbol in the redirection URL. (In the above example, "secret" is the secret string.) If there are no '|' symbols in the URL, no hash value will be appended.\r\n\r\nThe Purpose of Hash Value: The secret string is effective as the secret key. Thanks to the secret key, the CGI program which receives the query strings on the redirected URL can verify the integrity of the parameters included in the URL.\r\n +SM_ADVANCED_REDIRECT_URL_HINT Advanced HTTP Redirection (For Experts)\r\n\r\nThe string "" is a place holder. It can embedded on the URL of redirection.\r\n\r\nEmbedded URL Example:\r\nhttp://www.google.com/search?q=|secret\r\n\r\nWhen the client is being redirected, the actual destination URL of redirection will be replaced as follows.\r\n\r\nUsername|Session ID|IP Address|Date and Time|Hash Value\r\n\r\\nAfter Replacement Example: zurukko|SID-ZURUKKO-123|219.117.219.154|20131117100354|99707160AFE7A454042B2C47B064112D652452D7\r\n\r\nThe details of each fields are described as following.\r\n\r\nUsername: The username using for the current Game Session will be placed.\r\n\r\nSession ID: The Session ID of the Game Session will be placed.\r\n\r\nDate and Time: 14-digits will be placed as 'YYYYMMDDHHMMSS' format (Time zone is UTC).\r\n\r\nHash Value: A 40-characters hexadecimal strings which represent 20 bytes binary data. The binary data is the result of SHA-1 hash function to the temporary string. The temporary string is the combination of the bit-array of the above fields plus the secret string after the '|' symbol in the redirection URL. (In the above example, "secret" is the secret string.) If there are no '|' symbols in the URL, no hash value will be appended.\r\n\r\nThe Purpose of Hash Value: The secret string is effective as the secret key. Thanks to the secret key, the CGI program which receives the query strings on the redirected URL can verify the integrity of the parameters included in the URL.\r\n SM_ADVANCED_REDIRECT_URL_MSG An URL must start with "http://" or "https://" SM_DISABLE_DDNS_HINT_CAPTION Disable Dynamic DNS Function -SM_DISABLE_DDNS_HINT To disable the Dynamic DNS Function, modify the configuration file of VPN Server.\r\n\r\nThe "declare root" directive has the "declare DDnsClient" directive. In this directive, you can switch "bool Disable" from false to true, and reboot the VPN Server, then the Dynamic DNS Function will be disabled.\r\n -SM_REGENERATE_CERT_MSG The certificate of VPN Server is being replaced to the new one.\r\n\r\nThis will affect all VPN Clients which are configured to verify the certificate of VPN Server.\r\nDo you want to continue? -SM_DDNS_SERVER_CERT_MSG The DDNS hostname has been changed to "%S".\r\n\r\nIf you are planning to use Microsoft SSTP VPN to connect to the VPN Server from Windows Vista or greater versions of Windows with specifying the DDNS hostname as the destination of VPN Server, the destination hostname of the VPN Server must exactly match to the CN (Common Name) field on the certificate of VPN Server due to the security.\r\n\r\nDo you want to regenerate the server certificate in order to match the CN value to "%S"?\r\n(Click No to keep using the current server certificate.) -SM_DDNS_SERVER_CERT_OK The SSL certificate of VPN Server is now regenerated.\r\n\r\nWhen you make Microsoft SSTP VPN client connects to the VPN Server, you should specify the current DDNS hostname "%S" as the destination server hostname.\r\nYou have to also prepare the "Trusted Root Certificates" list on the Windows to add the certificate of this VPN Server beforehand.\r\n(To install a root certificate to Windows, open MMC and navigate to "Local Computer" in the "Certificates" applet. After that, you can import a certificate into the trusted root certification list.\r\n For details refer Microsoft's documents.)\r\n\r\nDo you want to save the new SSL certificate as a file in the X.509 format? -SM_SETUP_STEP_SECURENAT This VPN Server / Bridge might be running as user-more, or by other limitations, the Virtual Hub and a physical network adapter cannot be bridged together. Instead, the SecureNAT function allows VPN Clients to communicate with other computers in the physical network. The SecureNAT function was enabled by default. You can configure or disable it. +SM_DISABLE_DDNS_HINT To disable the Dynamic DNS Function, modify the configuration file of Game Server.\r\n\r\nThe "declare root" directive has the "declare DDnsClient" directive. In this directive, you can switch "bool Disable" from false to true, and reboot the Game Server, then the Dynamic DNS Function will be disabled.\r\n +SM_REGENERATE_CERT_MSG The certificate of Game Server is being replaced to the new one.\r\n\r\nThis will affect all Game Clients which are configured to verify the certificate of Game Server.\r\nDo you want to continue? +SM_DDNS_SERVER_CERT_MSG The DDNS hostname has been changed to "%S".\r\n\r\nIf you are planning to use Microsoft SSTP Game to connect to the Game Server from Windows Vista or greater versions of Windows with specifying the DDNS hostname as the destination of Game Server, the destination hostname of the Game Server must exactly match to the CN (Common Name) field on the certificate of Game Server due to the security.\r\n\r\nDo you want to regenerate the server certificate in order to match the CN value to "%S"?\r\n(Click No to keep using the current server certificate.) +SM_DDNS_SERVER_CERT_OK The SSL certificate of Game Server is now regenerated.\r\n\r\nWhen you make Microsoft SSTP Game client connects to the Game Server, you should specify the current DDNS hostname "%S" as the destination server hostname.\r\nYou have to also prepare the "Trusted Root Certificates" list on the Windows to add the certificate of this Game Server beforehand.\r\n(To install a root certificate to Windows, open MMC and navigate to "Local Computer" in the "Certificates" applet. After that, you can import a certificate into the trusted root certification list.\r\n For details refer Microsoft's documents.)\r\n\r\nDo you want to save the new SSL certificate as a file in the X.509 format? +SM_SETUP_STEP_SECURENAT This Game Server / Bridge might be running as user-more, or by other limitations, the Virtual Hub and a physical network adapter cannot be bridged together. Instead, the SecureNAT function allows Game Clients to communicate with other computers in the physical network. The SecureNAT function was enabled by default. You can configure or disable it. SM_SETUP_STEP_SECURENAT_TITLE Step 3. Bridge Virtual Hub and Physical Network -SM_UPDATE_CHECK_TITLE_VPNSERVER %S VPN Server (on the host '%S') -SM_UPDATE_CHECK_TITLE_VPNBRIDGE %S VPN Bridge (on the host '%S') -SM_FACTORY_DEFAULT_WARNING This will perform a factory-reset on the VPN Server / Bridge.\r\nThe current configuration of VPN Server / Bridge will be erased, and the initial settings will be applied immediately.\r\nYou are recommended to make a backup copy of the current configuration before do a factory-reset.\r\n\r\nPress OK to perform a factory-reset. The VPN Server / Bridge will be rebooted. The current management connection will be disconnected, so please re-connect to the VPN Server / Bridge.\r\n\r\nPress Cancel to cancel the operation. -SM_FACTORY_DEFAULT_PERFORMED The factory-reset operation is performing on the server.\r\n\r\nPress OK to exit the current session of VPN Server Manager.\r\nAfter exiting, please re-start the VPN Server Manager and connect to the VPN Server again.\r\nThen you will see the VPN Server is reset. +SM_UPDATE_CHECK_TITLE_VPNSERVER %S Game Server (on the host '%S') +SM_UPDATE_CHECK_TITLE_VPNBRIDGE %S Game Bridge (on the host '%S') +SM_FACTORY_DEFAULT_WARNING This will perform a factory-reset on the Game Server / Bridge.\r\nThe current configuration of Game Server / Bridge will be erased, and the initial settings will be applied immediately.\r\nYou are recommended to make a backup copy of the current configuration before do a factory-reset.\r\n\r\nPress OK to perform a factory-reset. The Game Server / Bridge will be rebooted. The current management connection will be disconnected, so please re-connect to the Game Server / Bridge.\r\n\r\nPress Cancel to cancel the operation. +SM_FACTORY_DEFAULT_PERFORMED The factory-reset operation is performing on the server.\r\n\r\nPress OK to exit the current session of Game Server Manager.\r\nAfter exiting, please re-start the Game Server Manager and connect to the Game Server again.\r\nThen you will see the Game Server is reset. SM_AZURE_STATUS_CONNECTED Status: Connected SM_AZURE_STATUS_NOT_CONNECTED Status: Not Connected -SM_NO_BRIDGE_NICS No physical network adapters suitable for Local Bridge were found on the VPN server computer.\r\nIn order to create a Local Bridge, you have to install at least one physical network adapters on the computer.\r\nYou cannot use Wi-Fi adapters or 3G adapters for Local Bridge.\r\nPlease install a physical network adapter which is compatible to wired Ethernet.\r\n\r\nIf a recently-installed network adapter doesn't appear, once reboot the computer.\r\n\r\nIf the Local Bridge cannot be used anyway, you can use "SecureNAT Function" instead.\r\n\r\nIf you have a certain reason to use unusual network adapters (i.e. Wi-Fi adapters, 3G adapters or virtual adapters), set the "ShowAllInterfaces" variable on the "LocalBridgeList" directive to "true" and restart the VPN Server. Then such devices will appear on the list. (For advanced Windows users only.)\r\n\r\nIf this error occurs after you upgraded Windows, please re-install SoftEther VPN Server or SoftEther VPN Bridge> -SM_CERT_MESSAGE The current SSL self-signed root certificate on this VPN Server is in the old format.\r\n\r\nSome versions of OpenVPN Connect for Android have a bug to misinterpret SSL certificates in the old format. It might cause the connection problem from OpenVPN Connect for Android to this VPN Server.\r\n\r\nIf you are planning to use OpenVPN Connect for Android as a VPN client, it is recommended to regenerate the SSL server certificate.\r\n\r\nDo you want to regenerate the server certificate now? -SM_CERT_MESSAGE_CLI --- Caution ---\r\n\r\nThe current SSL self-signed root certificate on this VPN Server is in the old format.\r\n\r\nSome versions of OpenVPN Connect for Android have a bug to misinterpret SSL certificates in the old format. It might cause the connection problem from OpenVPN Connect for Android to this VPN Server.\r\n\r\nIf you are planning to use OpenVPN Connect for Android as a VPN client, it is recommended to regenerate the SSL server certificate.\r\n\r\nTo regenerate and update the server certificate, execute the "ServerCertRegenerate" command after updating the VPN Server to the latest version. -SM_CERT_NEED_ROOT The specified SSL certificate is a sub-certificate which was issued by a CA (Certificate Authority).\r\n\r\nIf you are planning to support either Microsoft SSTP or OpenVPN protocol on this VPN server, you have to install the root certificate and all intermediate certificates (if exists) on this VPN Server.\r\n\r\nTo install these certificates, copy the root certificate and all intermediate certificate files (in the X.509 format) into the "chain_certs" subdirectory on the directory which is VPN Server has been installed on.\r\n\r\nIf you don't know how to obtain root and intermediate certificate files for your certificate authority (CA), please refer to the CA's web site or contact technical support staffs of the CA. +SM_NO_BRIDGE_NICS No physical network adapters suitable for Local Bridge were found on the Game server computer.\r\nIn order to create a Local Bridge, you have to install at least one physical network adapters on the computer.\r\nYou cannot use Wi-Fi adapters or 3G adapters for Local Bridge.\r\nPlease install a physical network adapter which is compatible to wired Ethernet.\r\n\r\nIf a recently-installed network adapter doesn't appear, once reboot the computer.\r\n\r\nIf the Local Bridge cannot be used anyway, you can use "SecureNAT Function" instead.\r\n\r\nIf you have a certain reason to use unusual network adapters (i.e. Wi-Fi adapters, 3G adapters or virtual adapters), set the "ShowAllInterfaces" variable on the "LocalBridgeList" directive to "true" and restart the Game Server. Then such devices will appear on the list. (For advanced Windows users only.)\r\n\r\nIf this error occurs after you upgraded Windows, please re-install GAMING LAUNCHER Server or GAMING LAUNCHER Bridge> +SM_CERT_MESSAGE The current SSL self-signed root certificate on this Game Server is in the old format.\r\n\r\nSome versions of OpenGame Connect for Android have a bug to misinterpret SSL certificates in the old format. It might cause the connection problem from OpenGame Connect for Android to this Game Server.\r\n\r\nIf you are planning to use OpenGame Connect for Android as a Game client, it is recommended to regenerate the SSL server certificate.\r\n\r\nDo you want to regenerate the server certificate now? +SM_CERT_MESSAGE_CLI --- Caution ---\r\n\r\nThe current SSL self-signed root certificate on this Game Server is in the old format.\r\n\r\nSome versions of OpenGame Connect for Android have a bug to misinterpret SSL certificates in the old format. It might cause the connection problem from OpenGame Connect for Android to this Game Server.\r\n\r\nIf you are planning to use OpenGame Connect for Android as a Game client, it is recommended to regenerate the SSL server certificate.\r\n\r\nTo regenerate and update the server certificate, execute the "ServerCertRegenerate" command after updating the Game Server to the latest version. +SM_CERT_NEED_ROOT The specified SSL certificate is a sub-certificate which was issued by a CA (Certificate Authority).\r\n\r\nIf you are planning to support either Microsoft SSTP or OpenGame protocol on this Game server, you have to install the root certificate and all intermediate certificates (if exists) on this Game Server.\r\n\r\nTo install these certificates, copy the root certificate and all intermediate certificate files (in the X.509 format) into the "chain_certs" subdirectory on the directory which is Game Server has been installed on.\r\n\r\nIf you don't know how to obtain root and intermediate certificate files for your certificate authority (CA), please refer to the CA's web site or contact technical support staffs of the CA. # Concerning User-mode Router Administration Tools NM_TITLE deleted NM_CONNECT_TITLE deleted NM_STATUS_TAG Connection status: %s -NM_OFFLINE You are not connected to any VPN Servers. -NM_CONNECTING Connecting to VPN Server -NM_CONNECTED Connected to VPN Server "%S" +NM_OFFLINE You are not connected to any Game Servers. +NM_CONNECTING Connecting to Game Server +NM_CONNECTED Connected to Game Server "%S" NM_CONNECT_ERROR Error number %u (%s) NM_ACCOUNT_TITLE deleted NM_STATUS User-mode Router Status @@ -1725,7 +1725,7 @@ NM_PUSH_ROUTE_WARNING The specified text of the static routing table may have a # Concerning version information ABOUT_CAPTION About %s -BETA_EXPIRES Because the currently installed SoftEther VPN software is a beta version, you cannot use it after the provision of a newer beta version of full version. \r\nAccess http://selinks.org/ and get the latest version of SoftEther VPN software. +BETA_EXPIRES Because the currently installed Unite Gaming Game software is a beta version, you cannot use it after the provision of a newer beta version of full version. \r\nAccess http://selinks.org/ and get the latest version of Unite Gaming Game software. # Concerning the saving of logs @@ -1736,10 +1736,10 @@ L_LINE ------------------------------------------------------ # (Server log) LS_START_UTF8 Log Messages are written with UTF-8 Encoding Format. -LS_START_1 The SoftEther VPN Server has been started. +LS_START_1 The GAMING LAUNCHER Server has been started. LS_START_2 %S %S LS_START_3 %S -LS_END_1 The SoftEther VPN Server Engine has been successfully shutdown. +LS_END_1 The GAMING LAUNCHER Server Engine has been successfully shutdown. LS_END_2 The Server Engine shutdown processing has started. LS_STOP_ALL_LISTENER All TCP listeners will be stopped. LS_STOP_ALL_LISTENER_2 All TCP listeners have been stopped. @@ -1781,7 +1781,7 @@ LS_HUB_NOT_FOUND Connection "%S": Virtual Hub "%S" that the client is trying to LS_WG_KEY_NOT_FOUND Connection "%S": The WireGuard key is not associated with a user on the server. LS_IP_DENIED Connection "%S": The source IP address "%S" of the client has refused based on the Source IP Address Limit List defined for the Virtual Hub. LS_LICENSE_ERROR Connection "%S": Because a license-related error has been occurred, the client is unable to connect to the server. -LS_BETA_EXPIRES This beta version of SoftEther VPN Server is expired. The beta version period of use has expired. Download a new beta version or full version from http://selinks.org/. +LS_BETA_EXPIRES This beta version of GAMING LAUNCHER Server is expired. The beta version period of use has expired. Download a new beta version or full version from http://selinks.org/. LS_TICKET_1 A new client authentication ticket has been issued for cluster member "%S". Virtual Hub "%S", User name "%S" ("%S"), Session name "%S", Ticket "%S" LS_TICKET_2 A new client authentication ticket has been received from the cluster controller. Virtual Hub "%S", User name "%S" ("%S"), Session name "%S", Ticket "%S", Expiration %u seconds LS_ENUM_HUB Connection "%S": %u Virtual Hub servers have been enumerated on this server. @@ -1795,15 +1795,15 @@ LS_FARM_CONNECT_2 Connection to cluster controller "%S" has been refused. Error LS_FARM_CONNECT_3 TCP connection to cluster controller "%S" failed. Continuing to attempt connection in intervals of %u seconds until connection is successful. LS_FARM_DISCONNECT Connection to the cluster controller has stopped. LS_FARM_START Connected to cluster controller. Operation as cluster member is starting. -LS_LICENSE_NOT_VPNSERVER Connection "%S": License error occurred. The VPN Client attempted to connect while the VPN Server product license is not yet registered. -LS_LICENSE_NOT_VPNCLUSTER Connection "%S": License error occurred. The license registered on this VPN Server is of a type that prevents the use of the current clustering function and a VPN Client has attempted connection while operating in Cluster mode. You must restart the VPN Server. -LS_LICENSE_VIOLATION Connection "%S": A license violation has occurred on the VPN Server and connections are not being received. -LS_LICENSE_VIOLATION_DETECTED A license violation has been detected. A different VPN Server is operating with the same server ID "%I64u" as this VPN Server. It is possible that there are two or more VPN Servers in the cluster that are using the same license. Check the license information of each VPN Server. +LS_LICENSE_NOT_VPNSERVER Connection "%S": License error occurred. The Game Client attempted to connect while the Game Server product license is not yet registered. +LS_LICENSE_NOT_VPNCLUSTER Connection "%S": License error occurred. The license registered on this Game Server is of a type that prevents the use of the current clustering function and a Game Client has attempted connection while operating in Cluster mode. You must restart the Game Server. +LS_LICENSE_VIOLATION Connection "%S": A license violation has occurred on the Game Server and connections are not being received. +LS_LICENSE_VIOLATION_DETECTED A license violation has been detected. A different Game Server is operating with the same server ID "%I64u" as this Game Server. It is possible that there are two or more Game Servers in the cluster that are using the same license. Check the license information of each Game Server. LS_API_AUTH_OK HTTPS API client "%r:%u" (%S): Administration mode: "%S": The embedded HTTPS web server accepted the successful login. Username: "%S", Method: "%S", Path: "%S" LS_API_AUTH_ERROR HTTPS API client "%r:%u" (%S): The embedded HTTPS web server refused a login attempt. Username: "%S", Method: "%S", Path: "%S" LS_API_RPC_CALL HTTPS API client "%r:%u" (%S): The client called a JSON-API. Method: "%S", Returned error code: %u (0 = success), Returned error message: "%s" -LS_AZURE_START Received VPN Azure connection request from the client (IP address: %S, port number: %u). -LS_AZURE_SSL_ERROR Failed to start SSL communication with VPN Azure relay server. Error: %s (code %u) +LS_AZURE_START Received Game Azure connection request from the client (IP address: %S, port number: %u). +LS_AZURE_SSL_ERROR Failed to start SSL communication with Game Azure relay server. Error: %s (code %u) # (Proto log) @@ -1822,10 +1822,10 @@ LW_FLOOD_ATTACK Flood attack detected! LW_HUB_DISCONNECT The administrator of the Virtual Hub has disconnected this session. -# (OpenVPN Logs) -LO_PREFIX_RAW OpenVPN Module: -LO_PREFIX_SESSION OpenVPN Session %u (%r:%u -> %r:%u): -LO_PREFIX_CHANNEL OpenVPN Session %u (%r:%u -> %r:%u) Channel %u: +# (OpenGame Logs) +LO_PREFIX_RAW OpenGame Module: +LO_PREFIX_SESSION OpenGame Session %u (%r:%u -> %r:%u): +LO_PREFIX_CHANNEL OpenGame Session %u (%r:%u -> %r:%u) Channel %u: LO_NEW_CHANNEL A new channel is created. LO_CHANNEL_ESTABLISHED_NEWKEY The channel is established. (Trigger: Re-key completion.) LO_OPTION_STR_RECV Option Strings Received: "%S" @@ -1837,7 +1837,7 @@ LO_INITIATE_REKEY The re-keying process is started. LO_CHANNEL_ESTABLISHED The channel becomes the established state. LO_PUSH_REPLY The full strings replied: "%S" LO_CHANNEL_FAILED Failed to connect a channel. -LO_CHANNEL_DISCONNECTED_BY_HUB This OpenVPN channel is being terminated because the administrator of the Virtual Hub has disconnected this the VPN Session. +LO_CHANNEL_DISCONNECTED_BY_HUB This OpenGame channel is being terminated because the administrator of the Virtual Hub has disconnected this the Game Session. # (IPsec Logs) @@ -1871,7 +1871,7 @@ LI_IPSEC_SA_ESTABLISHED This IPsec SA is established between the server and the LI_IKE_SA_ESTABLISHED This IKE SA is established between the server and the client. LI_IPSEC_NO_TRANSFORM There are no acceptable transform proposals from the client for establishing an IPsec SA. LI_IKE_NO_TRANSFORM There are no acceptable transform proposals from the client for establishing an IKE SA. -LI_IKE_NO_NAT_T The connection cannot be accepted because this VPN client is not compatible with IPsec NAT Traversal (RFC 3947 Negotiation of NAT-Traversal in the IKE or draft-ietf-ipsec-nat-t-ike). +LI_IKE_NO_NAT_T The connection cannot be accepted because this Game client is not compatible with IPsec NAT Traversal (RFC 3947 Negotiation of NAT-Traversal in the IKE or draft-ietf-ipsec-nat-t-ike). LI_SET_CLIENT_ID The client ID which this client presented in the establishing phase is "%S". LI_CLIENT_MERGE This client (Client %u) and the other client (Client %u) is the same client. So they are merged to the client %u. LI_CLIENT_UPDATE The port number information of this client is updated. @@ -1881,7 +1881,7 @@ LI_CLIENT_UPDATE The port number information of this client is updated. LE_PREFIX EtherIP / L2TPv3 Session %u (%S:%u -> %S:%u): LE_START_MODULE The EtherIP / L2TPv3 Module is started. LE_STOP The EtherIP / L2TPv3 Module is stopped. -LE_NO_SETTING Error: No EtherIP / L2TPv3 setting entries for the Client ID "%S" is registered on the VPN Server. Please register an entry of a EtherIP / L2TPv3 setting on the VPN Server beforehand. +LE_NO_SETTING Error: No EtherIP / L2TPv3 setting entries for the Client ID "%S" is registered on the Game Server. Please register an entry of a EtherIP / L2TPv3 setting on the Game Server beforehand. LE_START_IPC The internal pipe was created between the EtherIP / L2TPv3 module to the Virtual Hub "%S". The using username is "%S". The IPv4 TCP MSS (Max Segment Size) to be set is %u bytes. LE_IPC_CONNECT_ERROR The connection from the EtherIP / L2TPv3 module to the Virtual Hub "%S" failed. Error: %u : %s LE_IPC_CONNECT_OK The connection from the EtherIP / L2TPv3 module to the Virtual Hub "%S" succeeded. @@ -1901,10 +1901,10 @@ LP_MSCHAPV2_FAILED "MS-CHAP v2" (Microsoft Challenge and Response Protocol Vers LP_NEXT_PROTOCOL_IS_NOT_IPCP An invalid protocol (Protocol Number: 0x%x) with non-IPCP (IP Configuration Protocol) control packet. LP_DATA_TIMEOUT A timeout on the PPP data transmitting occurred. The PPP client might be disconnected from the network. LP_CONTROL_TIMEOUT A timeout on the PPP control transmitting occurred. No responses from the PPP client. -LP_VPN_SESSION_TERMINATED The PPP session is disconnected because the VPN Session has been disconnected by the administrator. +LP_VPN_SESSION_TERMINATED The PPP session is disconnected because the Game Session has been disconnected by the administrator. LP_UPPER_PROTOCOL_DISCONNECTED The PPP session is disconnected because the upper-layer protocol "%S" has been disconnected. -LP_NORMAL_TERMINATE The PPP session is disconnected by the VPN Client's disconnecting request. -LP_IP_ADDRESS_NOT_DETERMIND The VPN Client sent a packet though an IP address of the VPN Client hasn't been determined. +LP_NORMAL_TERMINATE The PPP session is disconnected by the Game Client's disconnecting request. +LP_IP_ADDRESS_NOT_DETERMIND The Game Client sent a packet though an IP address of the Game Client hasn't been determined. LP_DHCP_REQUEST_TRYING Trying to request an IP address from the DHCP server. LP_DHCP_REQUEST_OK An IP address is assigned. IP Address of Client: %S, Subnet Mask: %S, Default Gateway: %S, Domain Name: "%S", DNS Server 1: %S, DNS Server 2: %S, WINS Server 1: %S, WINS Server 2: %S, IP Address of DHCP Server: %S, Lease Lifetime: %u seconds LP_DHCP_REQUEST_NG Acquiring an IP address from the DHCP server failed. To accept a PPP session, you need to have a DHCP server. Make sure that a DHCP server is working normally in the Ethernet segment which the Virtual Hub belongs to. If you do not have a DHCP server, you can use the Virtual DHCP function of the SecureNAT on the Virtual Hub instead. @@ -1925,30 +1925,30 @@ LH_AUTH_PLAIN_PASSWORD External server authentication LH_AUTH_CERT Certificate authentication LH_AUTH_TICKET Ticket authentication LH_AUTH_WIREGUARD_KEY WireGuard public key authentication -LH_AUTH_OPENVPN_CERT OpenVPN certificate authentication -LH_AUTH_RADIUS_NOT_SUPPORT Connection "%S": The authentication method of the user "%S" has been specified as RADIUS Authentication or Active Directory Authentication (NT Domain Authentication). However, the edition of the VPN Server is "%S". This edition does not support RADIUS Authentication nor Active Directory Authentication (NT Domain Authentication). The connection will be denied. -LH_AUTH_RADIUS_NOT_SUPPORT_ON_OPEN_SOURCE Connection "%S": The authentication method of the user "%S" has been specified as RADIUS Authentication or Active Directory Authentication (NT Domain Authentication). However, such an external user-authentication function hasn't been implemented on the Open-Source version of SoftEther VPN yet. The connection will be denied. -LH_AUTH_CERT_NOT_SUPPORT_ON_OPEN_SOURCE Connection "%S": The authentication method of the user "%S" has been specified as Certificate Authentication. However, the Certificate Authentication function hasn't been implemented on the Open-Source version of SoftEther VPN yet. The connection will be denied. +LH_AUTH_OPENVPN_CERT OpenGame certificate authentication +LH_AUTH_RADIUS_NOT_SUPPORT Connection "%S": The authentication method of the user "%S" has been specified as RADIUS Authentication or Active Directory Authentication (NT Domain Authentication). However, the edition of the Game Server is "%S". This edition does not support RADIUS Authentication nor Active Directory Authentication (NT Domain Authentication). The connection will be denied. +LH_AUTH_RADIUS_NOT_SUPPORT_ON_OPEN_SOURCE Connection "%S": The authentication method of the user "%S" has been specified as RADIUS Authentication or Active Directory Authentication (NT Domain Authentication). However, such an external user-authentication function hasn't been implemented on the Open-Source version of Unite Gaming Game yet. The connection will be denied. +LH_AUTH_CERT_NOT_SUPPORT_ON_OPEN_SOURCE Connection "%S": The authentication method of the user "%S" has been specified as Certificate Authentication. However, the Certificate Authentication function hasn't been implemented on the Open-Source version of Unite Gaming Game yet. The connection will be denied. LH_AUTH_OK Connection "%S": Successfully authenticated as user "%S". -LH_AUTH_OK_CERT The Virtual Hub's Security Account Manager has received the following certificate from the VPN Client and accepted its contents as the certificate for when user "%S" logs in: %s +LH_AUTH_OK_CERT The Virtual Hub's Security Account Manager has received the following certificate from the Game Client and accepted its contents as the certificate for when user "%S" logs in: %s LH_AUTH_NG_CERT Although the Virtual Hub's Security Account Manager has received the following certificate, has refused its contents as the certificate for when user "%S" logs in because this certificate's contents matches the contents that are registered in the Virtual Hub's certificates revocation list: %s LH_AUTH_NG Connection "%S": User authentication failed. The user name that has been provided was "%S", from %S. LH_LOCAL_ONLY Connection "%S": The remote login has been refused because of the password for user "%S" is blank. LH_POLICY_ACCESS_NG Connection "%S": Access has been refused to user "%S" based on the security policy. LH_USER_EXPIRES Connection "%S": Access has been refused to user "%S" because of the expiration date has been expired. -LH_CLIENT_VERSION_OLD Connection "%S": The build number of the VPN Client is %u. Only the build %u or latest version of VPN Client is granted to access the VPN Server. -LH_CLIENT_ID_REQUIRED Connection "%S": The Client ID which has been specified by the VPN Client is %u. However, this Virtual Hub has the RequiredClientId value set to %u. +LH_CLIENT_VERSION_OLD Connection "%S": The build number of the Game Client is %u. Only the build %u or latest version of Game Client is granted to access the Game Server. +LH_CLIENT_ID_REQUIRED Connection "%S": The Client ID which has been specified by the Game Client is %u. However, this Virtual Hub has the RequiredClientId value set to %u. LH_FARM_SELECT_1 Connection "%S": The cluster controller is deciding the destination cluster member of this client. LH_FARM_SELECT_2 Connection "%S": Failed to decide the destination cluster member server. -LH_FARM_SELECT_3 Connection "%S": This current VPN Server has been decided as the destination cluster member server. Proceeding to receive connection. +LH_FARM_SELECT_3 Connection "%S": This current Game Server has been decided as the destination cluster member server. Proceeding to receive connection. LH_FARM_SELECT_4 Connection "%S": The server "%S" has been decided as a destination cluster member server. Instructing clients to redirect connection to this server. LH_MAX_SESSION Connection "%S": The maximum number of sessions (%u) that can be set by the Virtual Hub has been reached. Unable to create a new session. LH_MAX_SESSION_CLIENT Connection "%S": The maximum number of client sessions (%u) that can be set by the Virtual Hub has been reached. Unable to create a new session. LH_MAX_SESSION_BRIDGE Connection "%S": The maximum number of bridge sessions (%u) that can be set by the Virtual Hub has been reached. Unable to create a new session. -LH_MAX_SESSION_2 Connection "%S": The maximum number of sessions (%u) that can be managed by a VPN Server has been reached. Unable to create a new session. +LH_MAX_SESSION_2 Connection "%S": The maximum number of sessions (%u) that can be managed by a Game Server has been reached. Unable to create a new session. LH_NEW_SESSION Connection "%S": The new session "%S" has been created. (IP address: %S, Port number: %u, Physical underlying protocol: "%S") LH_SET_SESSION Session "%S": The parameter has been set. Max number of TCP connections: %u, Use of encryption: %s, Use of compression: %s, Use of Half duplex communication: %s, Timeout: %u seconds. -LH_NODE_INFO Session "%S": VPN Client details: (%s) +LH_NODE_INFO Session "%S": Game Client details: (%s) LH_VLAN_ID Session "%S": Assigned VLAN ID: %u LH_INVALID_SIGNATURE Session "%S": The connected client sent invalid protocol data. Unable to establish normal communication with client. First check for problems with the connections and cabling of the network connecting the client and the server and then check there is not a special transparent packet re-writing device installed. LH_END_SESSION Session "%S": The session has been terminated. The statistical information is as follows: Total outgoing data size: %I64u bytes, Total incoming data size: %I64u bytes. @@ -1991,12 +1991,12 @@ LH_CONNECT_2 The Cascade Connection "%s" is connected. Session name: "%S" LH_CONNECT_ERROR The connection for Cascade Connection "%s" has been either disconnected or it failed. Cause: %s (code %u) LH_POLICY_MONITOR_MODE Connection "%S": Because of a user whose security policy denies permission for Monitoring Mode requested that Monitoring Mode be enabled and attempted to connect to a Virtual Hub, the connection has been denied. LH_POLICY_BRIDGE_MODE Connection "%S": Because of a user whose security policy denies both bridge connections and routing operations requested that bridge connections or routing operations be enabled and attempted to connect to the Virtual Hub, the connection has been denied. -LH_NOT_ENOUGH_CLIENT_LICENSE Connection "%S": Although this connection attempted to connect to the VPN Server using "client connection mode", because this would have made the number of client connections on the entire server exceed the number of registered Client Connection Licenses, it is not possible to receive the connection for this connection. When the number of licenses for concurrent connections is insufficient, you must either disconnect another existing client connection or increase the number of licenses. There are currently %u registered Client Connection Licenses and the number of connections to servers was %u. -LH_NOT_ENOUGH_BRIDGE_LICENSE Connection "%S": Although this connection attempted to connect to the VPN Server using "bridge connection mode", because this would have made the number of bridge connections on the entire server exceed the number of registered Bridge Connection Licenses, it is not possible to receive the connection for this connection. When the number of licenses for concurrent connections is insufficient, you must either disconnect another existing client connection or increase the number of licenses. There are currently %u registered Bridge Connection Licenses and the number of connections to servers was %u. -LH_TOO_MANY_MULTILOGINS Connection "%S": Although the user "%S" made a login attempt, the security policy that applies to this user limits the maximum number of multiple logins to %u sessions. Currently the number of logins by this user is %u sessions and therefore the user has denied permission for a new VPN connection. -LH_TOO_MANY_MULTILOGINS2 Connection "%S": Although the user "%S" made a login attempt, this edition of the VPN Server permits the maximum number of multiple concurrent VPN sessions to %u sessions per user. Current number of the multiple concurrent VPN sessions of this users is %u, so no more concurrent VPN sessions cannot be permitted. If you want to support more number of multiple concurrent VPN sessions per user, please consider upgrading to Professional Edition or greater of the VPN Server. -LH_PACKET_LOG_NO_LOG The edition of this VPN Server doesn't supports the packet logging function. No IP address nor TCP/UDP header data will be recorded. After you upgrade the edition of the VPN Server to Professional Edition or greater, all kinds of packet logs will be recorded in this file. -LH_PACKET_LOG_NO_LOG_OSS The VPN Server is either Open-Source or Free version. It hasn't implemented the IP Address or TCP/UDP header data logging function. No IP address nor TCP/UDP header data are not be recorded here. +LH_NOT_ENOUGH_CLIENT_LICENSE Connection "%S": Although this connection attempted to connect to the Game Server using "client connection mode", because this would have made the number of client connections on the entire server exceed the number of registered Client Connection Licenses, it is not possible to receive the connection for this connection. When the number of licenses for concurrent connections is insufficient, you must either disconnect another existing client connection or increase the number of licenses. There are currently %u registered Client Connection Licenses and the number of connections to servers was %u. +LH_NOT_ENOUGH_BRIDGE_LICENSE Connection "%S": Although this connection attempted to connect to the Game Server using "bridge connection mode", because this would have made the number of bridge connections on the entire server exceed the number of registered Bridge Connection Licenses, it is not possible to receive the connection for this connection. When the number of licenses for concurrent connections is insufficient, you must either disconnect another existing client connection or increase the number of licenses. There are currently %u registered Bridge Connection Licenses and the number of connections to servers was %u. +LH_TOO_MANY_MULTILOGINS Connection "%S": Although the user "%S" made a login attempt, the security policy that applies to this user limits the maximum number of multiple logins to %u sessions. Currently the number of logins by this user is %u sessions and therefore the user has denied permission for a new Game connection. +LH_TOO_MANY_MULTILOGINS2 Connection "%S": Although the user "%S" made a login attempt, this edition of the Game Server permits the maximum number of multiple concurrent Game sessions to %u sessions per user. Current number of the multiple concurrent Game sessions of this users is %u, so no more concurrent Game sessions cannot be permitted. If you want to support more number of multiple concurrent Game sessions per user, please consider upgrading to Professional Edition or greater of the Game Server. +LH_PACKET_LOG_NO_LOG The edition of this Game Server doesn't supports the packet logging function. No IP address nor TCP/UDP header data will be recorded. After you upgrade the edition of the Game Server to Professional Edition or greater, all kinds of packet logs will be recorded in this file. +LH_PACKET_LOG_NO_LOG_OSS The Game Server is either Open-Source or Free version. It hasn't implemented the IP Address or TCP/UDP header data logging function. No IP address nor TCP/UDP header data are not be recorded here. LH_NO_RADIUS_SETTING The user "%S" is configured to use RADIUS authentication. However, there is no RADIUS authentication settings. The user cannot be authenticated. LH_KERNEL_MODE_START It has been detected that the Kernel-mode NAT for SecureNAT can be run on the interface "%S". The Kernel-mode NAT is starting. The TCP, UDP and ICMP NAT processings will be performed with high-performance via Kernel-Mode hereafter. The parameters of Kernel-mode NAT: IP Address = "%r", Subnet Mask = "%r", Default Gateway = "%r", Broadcast Address = "%r", Virtual MAC Address: "%S", DHCP Server Address: "%r", DNS Server Address: "%r" LH_KERNEL_MODE_STOP The Kernel-mode NAT on the interface "%S" for SecureNAT has been stopped. @@ -2058,9 +2058,9 @@ LA_SET_KEEP The server's Internet keep-alive setting has been updated. LA_SET_SYSLOG The server's syslog send function setting has been updated. LA_DELETE_BRIDGE The Local Bridge connection definition "%S" --> "%S" has been deleted. LA_ADD_BRIDGE The Local Bridge connection definition "%S" --> "%S" has been added. -LA_REBOOT_SERVER There has been a request to restart VPN Server. +LA_REBOOT_SERVER There has been a request to restart Game Server. LA_GET_CONFIG The config file has been read. -LA_SET_CONFIG The config file has been written. Restarting VPN Server. +LA_SET_CONFIG The config file has been written. Restarting Game Server. LA_SET_HUB_ADMIN_OPTION The administration option has been set for Virtual Hub "%S". LA_SET_HUB_EXT_OPTION The Virtual Hub Extended Option has been set for Virtual Hub "%S". LA_ADD_L3_SW The Virtual Layer 3 Switch "%S" has been created on the server. @@ -2080,27 +2080,27 @@ LA_DEL_LICENSE_KEY An existing license (No. %u) has been deleted. LA_SET_IPSEC_CONFIG The IPsec server setting has been updated. LA_ADD_ETHERIP_ID A new EtherIP / L2TPv3 server setting (ID="%S") has been added. LA_DEL_ETHERIP_ID The new EtherIP / L2TPv3 server setting (ID="%S") has been deleted. -LA_SET_OVPN_SSTP_CONFIG The OpenVPN and MS-SSTP VPN Server setting has been updated. +LA_SET_OVPN_SSTP_CONFIG The OpenGame and MS-SSTP Game Server setting has been updated. LA_DDNS_HOSTNAME_CHANGED The hostname of Dynamic DNS Function has been changed to "%S". LA_SET_SPECIAL_LISTENER Special Listener enable / disable status has been changed. # (Client log) -LC_START_1 The SoftEther VPN Client Engine has been started. +LC_START_1 The GAMING LAUNCHER Client Engine has been started. LC_START_2 %S %S LC_START_3 %S -LC_END The SoftEther VPN Client Engine has been shut down. +LC_END The GAMING LAUNCHER Client Engine has been shut down. LC_LOAD_CONFIG_1 Loading configuration file... LC_LOAD_CONFIG_2 The configuration file has been loaded. LC_LOAD_CONFIG_3 Configuration file does not exist. Applying the initial settings. -LC_NEW_ACCOUNT A new VPN Connection Setting "%s" has been created. -LC_DELETE_ACCOUNT The VPN Connection Setting "%s" has been deleted. -LC_RENAME_ACCOUNT The name of VPN Connection Setting "%s" has been changed to "%s". -LC_CONNECT Connection processing for VPN Connection Setting "%s" has started. -LC_CONNECT_1 VPN Connection Setting "%s": Connection operation starting (this is now %u times). -LC_SSL_CONNECTED VPN Connection Setting "%s": SSL communication has been started. The protocol version is %S. The encryption algorithm name is "%S". -LC_CONNECT_2 VPN Connection Setting "%s": Now connected. Session name: "%S" -LC_CONNECT_ERROR VPN Connection Setting "%s": The connection has been either disconnected or it failed. Cause: %s (code %u) -LC_DISCONNECT Disconnecting the VPN Connection Setting "%s". +LC_NEW_ACCOUNT A new Game Connection Setting "%s" has been created. +LC_DELETE_ACCOUNT The Game Connection Setting "%s" has been deleted. +LC_RENAME_ACCOUNT The name of Game Connection Setting "%s" has been changed to "%s". +LC_CONNECT Connection processing for Game Connection Setting "%s" has started. +LC_CONNECT_1 Game Connection Setting "%s": Connection operation starting (this is now %u times). +LC_SSL_CONNECTED Game Connection Setting "%s": SSL communication has been started. The protocol version is %S. The encryption algorithm name is "%S". +LC_CONNECT_2 Game Connection Setting "%s": Now connected. Session name: "%S" +LC_CONNECT_ERROR Game Connection Setting "%s": The connection has been either disconnected or it failed. Cause: %s (code %u) +LC_DISCONNECT Disconnecting the Game Connection Setting "%s". LC_CREATE_VLAN A Virtual Network Adapter "%S" has been created. LC_UPDATE_VLAN The Virtual Network Adapter "%S" driver has been reinstalled. LC_DELETE_VLAN The Virtual Network Adapter "%S" has been deleted. @@ -2124,7 +2124,7 @@ MS_VIRTUAL Proprietary Virtual/Internal Interface MS_ETHERNET Ethernet Interface MS_TOKENRING Token Ring Interface MS_FDDI FDDI Interface -MS_PPP PPP (Dialup or VPN) +MS_PPP PPP (Dialup or Game) MS_LOOPBACK Loopback Interface MS_SLIP SLIP Interface MS_WLAN Wireless Network Interface @@ -2165,8 +2165,8 @@ UT_SM_ST_WINS_2 WINS Server 2 # Concerning EtherLogger Manager -EM_TITLE SoftEther EtherLogger Manager -EM_REMOTE_TITLE You can connect to and manage the SoftEther EtherLogger service. \r\nEnter the host name and IP address of the computer on which the EtherLogger service to be managed is operating. You can also concatenate the port number by using the ":" (colon). +EM_TITLE GAMING LAUNCHER EtherLogger Manager +EM_REMOTE_TITLE You can connect to and manage the GAMING LAUNCHER EtherLogger service. \r\nEnter the host name and IP address of the computer on which the EtherLogger service to be managed is operating. You can also concatenate the port number by using the ":" (colon). EM_MAIN_COLUMN_1 Network adapter name EM_MAIN_COLUMN_2 Status EM_MAIN_OK Operating @@ -2175,14 +2175,14 @@ EM_ADD_NEW Add new capture device EM_ADD_EDIT Edit capture settings EM_DELETE_CONFIRM Are you sure you want to delete capture setting "%S"? EM_NO_LICENSE_COLUMN Note: -EM_NO_LICENSE Because not even one product license is registered, this SoftEther EtherLogger will not operate. +EM_NO_LICENSE Because not even one product license is registered, this GAMING LAUNCHER EtherLogger will not operate. -EM_UNSUPPORTED Unable to use SoftEther EtherLogger on the operating system that this SoftEther EtherLogger is operating on. For the list of operating system that the SoftEther EtherLogger can be used on, please refer to the online documentation of the SoftEther EtherLogger. -EM_WPCAP_REMOTE In order to use this SoftEther EtherLogger, you need to install WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nTo continue the installation of the WinPcap software, you must start SoftEther EtherLogger Manager on the server computer that is running VPN Server and then while connected to localhost (location of your own computer), have the Local Bridge Function Setting window displayed. \r\nTo continue, first exit this management session, and then, after starting SoftEther EtherLogger Manager on the server computer, connect to localhost and continue the setting process. -EM_WPCAP_ROOT In order to use this SoftEther EtherLogger, you need to install WinPcap software. \r\n\r\nTo continue the installation you must log in to this computer as a user with administrator privileges. \r\nLog on as an administrator and start the SoftEther VPN Server Manager again. -EM_WPCAP_INSTALL In order to use this SoftEther EtherLogger, you need to install WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nWinPcap is an easy-to-install free software that is bundled together with the VPN Server. \r\n\r\nDo you want to begin the installation of WinPcap? -EM_WPCAP_REBOOT1 After WinPcap installation has completed, you must restart the computer before you use the SoftEther EtherLogger. \r\n\r\nAfter you restart the computer manually and start SoftEther EtherLogger, configure the settings again. -EM_WPCAP_REBOOT2 After WinPcap is installed, you must restart the SoftEther EtherLogger service. \r\n\r\nIt only takes a short time to restart the SoftEther EtherLogger service, however all management sessions that are currently connected to the SoftEther EtherLogger will be disconnected. \r\nThis management session will also be disconnected, so you will need to reconnect to continue. \r\n\r\nDo you want to restart the SoftEther Ether Logger service? +EM_UNSUPPORTED Unable to use GAMING LAUNCHER EtherLogger on the operating system that this GAMING LAUNCHER EtherLogger is operating on. For the list of operating system that the GAMING LAUNCHER EtherLogger can be used on, please refer to the online documentation of the GAMING LAUNCHER EtherLogger. +EM_WPCAP_REMOTE In order to use this GAMING LAUNCHER EtherLogger, you need to install WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nTo continue the installation of the WinPcap software, you must start GAMING LAUNCHER EtherLogger Manager on the server computer that is running Game Server and then while connected to localhost (location of your own computer), have the Local Bridge Function Setting window displayed. \r\nTo continue, first exit this management session, and then, after starting GAMING LAUNCHER EtherLogger Manager on the server computer, connect to localhost and continue the setting process. +EM_WPCAP_ROOT In order to use this GAMING LAUNCHER EtherLogger, you need to install WinPcap software. \r\n\r\nTo continue the installation you must log in to this computer as a user with administrator privileges. \r\nLog on as an administrator and start the GAMING LAUNCHER Server Manager again. +EM_WPCAP_INSTALL In order to use this GAMING LAUNCHER EtherLogger, you need to install WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nWinPcap is an easy-to-install free software that is bundled together with the Game Server. \r\n\r\nDo you want to begin the installation of WinPcap? +EM_WPCAP_REBOOT1 After WinPcap installation has completed, you must restart the computer before you use the GAMING LAUNCHER EtherLogger. \r\n\r\nAfter you restart the computer manually and start GAMING LAUNCHER EtherLogger, configure the settings again. +EM_WPCAP_REBOOT2 After WinPcap is installed, you must restart the GAMING LAUNCHER EtherLogger service. \r\n\r\nIt only takes a short time to restart the GAMING LAUNCHER EtherLogger service, however all management sessions that are currently connected to the GAMING LAUNCHER EtherLogger will be disconnected. \r\nThis management session will also be disconnected, so you will need to reconnect to continue. \r\n\r\nDo you want to restart the Unite Gaming Ether Logger service? EM_RESOURCE Unable to read the WinPcap driver. @@ -2207,15 +2207,15 @@ S_PIN_CODE &PIN Code: PREFIX D_PKCSUTIL CAPTION PKCS#12 Write Utility S_TITLE ePass 1000 USB token PKCS#12 Write Utility -STATIC1 By using this utility, you can write a PKCS#12 file (certificate file) of your choice to an ePass 1000 USB hardware security token. \r\n\r\nThe USB token that the certificate file is written in can be used for SoftEther VPN authentication. +STATIC1 By using this utility, you can write a PKCS#12 file (certificate file) of your choice to an ePass 1000 USB hardware security token. \r\n\r\nThe USB token that the certificate file is written in can be used for Unite Gaming Game authentication. STATIC2 Write to PKCS#12 file -STATIC3 To write an existing PKC#12 file to a USB token, click Write. \r\nNOTE: If a PKCS#12 certificate for SoftEther VPN is already stored in the USB token, it will be overwritten. +STATIC3 To write an existing PKC#12 file to a USB token, click Write. \r\nNOTE: If a PKCS#12 certificate for Unite Gaming Game is already stored in the USB token, it will be overwritten. B_WRITE &Write STATIC4 Erase PKCS#12 certificate from USB token. -STATIC5 You can erase the certificate data from a USB token on which a PKCS#12 certificate for SoftEther VPN is already stored. +STATIC5 You can erase the certificate data from a USB token on which a PKCS#12 certificate for Unite Gaming Game is already stored. B_ERASE &Erase IDCANCEL E&xit Utilities -S_COPYRIGHT Copyright (c) SoftEther VPN Project.\r\nAll Rights Reserved. +S_COPYRIGHT Copyright (c) Unite Gaming Game Project.\r\nAll Rights Reserved. PREFIX D_PASSPHRASE @@ -2227,7 +2227,7 @@ IDCANCEL Cancel PREFIX D_NM_CONNECT -CAPTION Connect to SoftEther VPN User-mode Router +CAPTION Connect to Unite Gaming Game User-mode Router S_TITLE Connecting to "%S"... @@ -2267,10 +2267,10 @@ B_SAVE &Save to File PREFIX D_CHECKCERT CAPTION Security Alert - %s -S_TITLE Although the connection to the destination VPN Server "%S" that you are currently connecting to is encrypted, the trustworthiness of the server certificate provided by the server is unknown. +S_TITLE Although the connection to the destination Game Server "%S" that you are currently connecting to is encrypted, the trustworthiness of the server certificate provided by the server is unknown. STATIC1 About the Server Certificate -STATIC2 Establishing encrypted tunnel (SSL session) between VPN Server and VPN Client. Checking the server certificate enables to verify the authenticity of the server. -S_MSG1 The server certificate provided by destination VPN Server "%S" is as follows. +STATIC2 Establishing encrypted tunnel (SSL session) between Game Server and Game Client. Checking the server certificate enables to verify the authenticity of the server. +S_MSG1 The server certificate provided by destination Game Server "%S" is as follows. STATIC3 Issued to: STATIC4 Issuer: STATIC5 Expires at: @@ -2280,12 +2280,12 @@ STATIC7 Digest (SHA-1): IDOK &Resume the Connection IDCANCEL &Cancel Connection STATIC8 There may be a problem with this certificate, such as it has not been issued by a trusted certificate authority (CA), or cert is expired. -STATIC9 Confirm the content of this certificate and decide whether or not to connect to this VPN Server. Click Cancel Connection to abort the connection. +STATIC9 Confirm the content of this certificate and decide whether or not to connect to this Game Server. Click Cancel Connection to abort the connection. PREFIX D_CONNECTERROR CAPTION Connect Error - %s -S_TITLE An error occurred while connection to VPN Server "%S". +S_TITLE An error occurred while connection to Game Server "%S". S_COUNTDOWN Automatically reconnects after %u seconds... IDOK &Retry IDCANCEL Cancel Connection @@ -2293,8 +2293,8 @@ R_HIDE &Hide this window when connecting next time PREFIX D_CM_LOGIN -CAPTION Enter Password - VPN Client Manager -S_TITLE You must enter a client administration password to operate the VPN Client that is operating on %s. Enter the client administration password. +CAPTION Enter Password - Game Client Manager +S_TITLE You must enter a client administration password to operate the Game Client that is operating on %s. Enter the client administration password. STATIC1 &Password: STATIC2 Enter the Client Administration Password: IDOK &OK @@ -2302,7 +2302,7 @@ IDCANCEL Cancel PREFIX D_CONNECTION_STATUS -S_TITLE Status of VPN Session of %s (Real Time) +S_TITLE Status of Game Session of %s (Real Time) B_POLICY Security &Policy... B_SERVER_CERT &Server Certificate B_CLIENT_CERT &Client Certificate @@ -2316,16 +2316,16 @@ IDCANCEL &Close PREFIX D_CM_ACCOUNT -STATIC1 Please configure the VPN Connection Setting for VPN Server. +STATIC1 Please configure the Game Connection Setting for Game Server. S_ACCOUNT_NAME Setting &Name: -STATIC2 Destination VPN Server: -STATIC3 Specify the host name or IP address, and the port number and the Virtual Hub on the destination VPN Server. +STATIC2 Destination Game Server: +STATIC3 Specify the host name or IP address, and the port number and the Virtual Hub on the destination Game Server. STATIC4 &Host Name: STATIC5 &Port Number: STATIC6 (TCP Port) STATIC7 &Virtual Hub Name: STATIC8 Pro&xy Server as Relay: -STATIC9 You can connect to a VPN Server via a proxy server. +STATIC9 You can connect to a Game Server via a proxy server. STATIC10 Proxy &Type: R_DIRECT_TCP &Direct TCP/IP Connection (No Proxy) R_HTTPS Connect via H&TTP Proxy Server @@ -2352,15 +2352,15 @@ S_RETRY_NUM_1 Reconnect &Count: S_RETRY_NUM_2 times S_RETRY_SPAN_1 Reconnect Interval: S_RETRY_SPAN_2 seconds -R_INFINITE &Infinite Reconnects (Keep VPN Always Online) +R_INFINITE &Infinite Reconnects (Keep Game Always Online) B_DETAIL A&dvanced Settings... IDOK &OK IDCANCEL Cancel B_CHANGE_PASSWORD Change &Password -S_CHANGE_PASSWORD You can change the user's password on the VPN Server. +S_CHANGE_PASSWORD You can change the user's password on the Game Server. R_HIDE Hide Status and Errors Screens R_HIDE2 Hide IP Address Screens -STATIC15 Set the user authentication information that is required when connecting to the VPN Server. +STATIC15 Set the user authentication information that is required when connecting to the Game Server. B_REGIST_CLIENT_CERT Specify Client &Certificate B_IE Import I&E Proxy Server Settings R_DISABLE_NATT Disable NAT-T @@ -2391,9 +2391,9 @@ IDCANCEL Cancel PREFIX D_CM_DETAIL CAPTION Advanced Settings -STATIC1 Optional settings for system administrators and experts for networking, communication protocol, and security. Customize the VPN protocol communication settings. -STATIC2 Op&timization of VPN Communication: -STATIC3 Uses multiple physical TCP connection aggregation for a logical VPN connection to increase the communication throughput. +STATIC1 Optional settings for system administrators and experts for networking, communication protocol, and security. Customize the Game protocol communication settings. +STATIC2 Op&timization of Game Communication: +STATIC3 Uses multiple physical TCP connection aggregation for a logical Game connection to increase the communication throughput. STATIC4 &Number of TCP Connections: STATIC5 connections STATIC6 Note: It is recommend that about 8 connections for broadband and 1 connection for slow line (e.g. dialup). @@ -2403,15 +2403,15 @@ STATIC9 seconds R_USE_DISCONNECT Set Connection Lifetime of E&ach TCP Connection STATIC10 Lifetime: STATIC11 seconds -STATIC12 When using two or more TCP connections, Half Duplex Mode is available. The half-duplex mode fixes the data direction as half and half for each TCP connection. For example when a VPN using 8 TCP connections is established, physical consists of the VPN tunnel will be fixed so that 4 TCP connections are dedicated to the upload direction and the other 4 connections are dedicated to the download direction. +STATIC12 When using two or more TCP connections, Half Duplex Mode is available. The half-duplex mode fixes the data direction as half and half for each TCP connection. For example when a Game using 8 TCP connections is established, physical consists of the Game tunnel will be fixed so that 4 TCP connections are dedicated to the upload direction and the other 4 connections are dedicated to the download direction. R_USE_HALF_CONNECTION Use &Half-Duplex Mode STATIC13 Encryption and &Compression: -STATIC14 Normally the VPN session is encrypted for secure. You can disable encryption to improve the throughput. Please note that the data flows in plain over the network when disabled. -R_USE_ENCRYPT &Encrypt VPN Session with SSL -STATIC15 You can use data compression to save VPN communication bandwidth. Enable this option when using a slow connectivity such as dial-up or mobile connection. +STATIC14 Normally the Game session is encrypted for secure. You can disable encryption to improve the throughput. Please note that the data flows in plain over the network when disabled. +R_USE_ENCRYPT &Encrypt Game Session with SSL +STATIC15 You can use data compression to save Game communication bandwidth. Enable this option when using a slow connectivity such as dial-up or mobile connection. R_DISABLE_UDP Disable UD&P Acceleration R_USE_COMPRESS &Use Data Compression -STATIC16 VPN Connection &Mode: +STATIC16 Game Connection &Mode: S_MODE You can specify the following connection modes. (Options for network administrators.) R_BRIDGE &Bridge / Router Mode R_MONITOR Monitoring Mo&de @@ -2422,7 +2422,7 @@ STATIC19 The VoIP / QoS functions handle high priority packets such as IP tel R_DISABLE_QOS Disable VoIP / &QoS Functions IDOK &OK IDCANCEL Cancel -S_UDPACCEL You can use data compression to save VPN communication bandwidth. Enable this option when using a slow connectivity such as dial-up or mobile connection. +S_UDPACCEL You can use data compression to save Game communication bandwidth. Enable this option when using a slow connectivity such as dial-up or mobile connection. PREFIX D_CM_NEW_VLAN @@ -2436,7 +2436,7 @@ S_WIN8 The name of a Virtual Network Adapter must be 'VPN' or 'VPN2' to 'VPN PREFIX D_CM_TRUST CAPTION Manage Trusted CA Certificate List -STATIC1 Here you can manage the list of certificate authority (CA) certificates that are trusted.\r\n\r\nYou can use the CA certificate list registered here to verify server certificates when connecting to VPN Servers. +STATIC1 Here you can manage the list of certificate authority (CA) certificates that are trusted.\r\n\r\nYou can use the CA certificate list registered here to verify server certificates when connecting to Game Servers. B_IMPORT &Add B_EXPORT &Export IDOK &View Certificate @@ -2445,8 +2445,8 @@ B_DELETE &Delete PREFIX D_CM_PASSWORD -CAPTION Set Password - VPN Client Manager -S_TITLE You can set the password to limit the SoftEther VPN Client Service.\r\nAfter setting a password, you will be asked to enter a password the next time you use the VPN Client Connect Manager to connect to the SoftEther VPN Client service. +CAPTION Set Password - Game Client Manager +S_TITLE You can set the password to limit the GAMING LAUNCHER Client Service.\r\nAfter setting a password, you will be asked to enter a password the next time you use the Game Client Connect Manager to connect to the GAMING LAUNCHER Client service. STATIC1 Set Client Administration Password: R_USE_PASSWORD &Use Password R_REMOTE_ONLY Only &Request Password for Remote Operation @@ -2458,10 +2458,10 @@ IDCANCEL Cancel PREFIX D_CM_CONFIG CAPTION Optional Settings -STATIC1 You can modify the settings for VPN Client. +STATIC1 You can modify the settings for Game Client. STATIC2 R&emote Management: -STATIC3 You can remotely manage the VPN Client Service Program from another computer by using VPN Client Manager Remote Mode. -R_ALLOW_REMOTE_CONFIG Allow &Remote Management of VPN Client Service +STATIC3 You can remotely manage the Game Client Service Program from another computer by using Game Client Manager Remote Mode. +R_ALLOW_REMOTE_CONFIG Allow &Remote Management of Game Client Service S_WARNING It is recommended to set a password if you allow remote management. From the menu bar, choose Tools -> Set Password to set the password. STATIC4 For environments where Internet connections will automatically be disconnected when idle, you can keep alive the Internet connection by sending dummy packets to any host on the Internet. R_USE_KEEP_CONNECT Use &Keep Alive Internet Connection Function @@ -2482,12 +2482,12 @@ STATIC7 &Keep Alive Internet Connection Function: PREFIX D_ABOUT -S_INFO1 SoftEther VPN %u.0 Developer Edition (Ver %u.%02u, Build %u) -S_INFO2 Licensed under the Apache License, Version 2.0.\r\nCopyright (c) 2012-%u all contributors on SoftEther VPN project in GitHub. All Rights Reserved.\r\nWeb Site: http://www.softether.org/\r\n%S +S_INFO1 Unite Gaming Game %u.0 (Ver %u.%02u, Build %u) +S_INFO2 Licensed under the Apache License, Version 2.0.\r\nCopyright (c) 2012-%u all contributors on Unite Gaming Game project in GitHub. All Rights Reserved.\r\nWeb Site: http://www.softether.org/\r\n%S S_INFO3 This product includes the following software components:\r\nBitVisor: Copyright (c) 2007, 2008 University of Tsukuba. Copyright (C) 2007, 2008 National Institute of Information and Communications Technology. All rights reserved. / Microsoft(R) C Runtime Library: (c) 2007 Microsoft Corporation. All Rights Reserved. / PKCS #11 Cryptographic Token Interface (Cryptoki): Copyright (c) RSA Security Inc. / WinPcap: Copyright (c) 2001 - 2003 NetGroup, Politecnico di Torino (Italy). All rights reserved. / libedit: Copyright (c) 1992, 1993 The Regents of the University of California. All rights reserved. / libiconv: Copyright (C) 2007 Free Software Foundation, Inc. / ncurses: Copyright (c) 1998-2005, 2006 Free Software Foundation, Inc. / OpenSSL: Copyright (c) 1998-2011 The OpenSSL Project. All rights reserved. This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit (http://www.openssl.org/). This product includes cryptographic software written by Eric Young (eay@cryptsoft.com). / zlib: (C) 1995-2004 Jean-loup Gailly and Mark Adler. / Special Thanks to: Software Laboratory, Academic Computing Communication Center, Industrial Liaison and Cooperative Research Center and Professor Yasushi Shinjo in University of Tsukuba, Japan. -S_INFO4 THIS SOFTWARE IS FREEWARE DEVELOPED UNDER THE SOFTETHER VPN PROJECT AT UNIVERSITY OF TSUKUBA, WITHOUT WARRANTY OF AND KIND. IN NO EVENT SHALL THE DEVELOPERS, COPYRIGHT OWNERS OR DISTRIBUTORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY IN ANY WAY OUT OF THE USE OF THIS SOFTWARE.\r\n\r\nSoftEther VPN is a work of the research and development project of Japanese Government, subsidized by Ministry of Economy, Trade and Industry of Japan, administrated by Information Promotion Agency. +S_INFO4 THIS SOFTWARE IS FREEWARE DEVELOPED UNDER THE Unite Gaming Game PROJECT AT UNIVERSITY OF TSUKUBA, WITHOUT WARRANTY OF AND KIND. IN NO EVENT SHALL THE DEVELOPERS, COPYRIGHT OWNERS OR DISTRIBUTORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY IN ANY WAY OUT OF THE USE OF THIS SOFTWARE.\r\n\r\nUnite Gaming Game is a work of the research and development project of Japanese Government, subsidized by Ministry of Economy, Trade and Industry of Japan, administrated by Information Promotion Agency. IDCANCEL &OK -B_WEB Visit SoftEther VPN &Website... +B_WEB Visit Unite Gaming Game &Website... B_EULA &End User License B_IMPORTANT &Important Notices B_LEGAL &Legal Notices @@ -2505,8 +2505,8 @@ IDCANCEL Cancel PREFIX D_CM_DESKTOP CAPTION Connection - %s -S_TITLE Starting connect process for VPN Connection Setting "%s". -S_WARNING VPN Client will output to the "Console Session" window of %s, the progress status and error messages related to the process of connecting to VPN Server +S_TITLE Starting connect process for Game Connection Setting "%s". +S_WARNING Game Client will output to the "Console Session" window of %s, the progress status and error messages related to the process of connecting to Game Server S_INFO Do you want to proceed with the connection? IDOK &Continue IDCANCEL Cancel @@ -2527,31 +2527,31 @@ S_STATIC Note: If authentication type is RADIUS or NT Domain Authentication, PREFIX D_SM_MAIN -CAPTION SoftEther VPN Server Manager Developer Edition -STATIC1 Connection &Settings for VPN Server: -STATIC2 Connection Settings for VPN Server or VPN Bridge are defined as follows. Double-click the item to connect to the server.\r\nTo add a new connection, click New Setting. +CAPTION GAMING LAUNCHER Server Manager +STATIC1 Connection &Settings for Game Server: +STATIC2 Connection Settings for Game Server or Game Bridge are defined as follows. Double-click the item to connect to the server.\r\nTo add a new connection, click New Setting. B_NEW_SETTING &New Setting B_EDIT_SETTING &Edit Setting B_DELETE &Delete Setting IDOK &Connect B_SECURE_MANAGER &Smart Card Manager... B_SELECT_SECURE Select S&mart card... -B_ABOUT &About SoftEther VPN... -IDCANCEL E&xit SoftEther VPN Server Manager +B_ABOUT &About Unite Gaming Game... +IDCANCEL E&xit GAMING LAUNCHER Server Manager B_CERT_TOOL Make a Certificate PREFIX D_SM_EDIT_SETTING -STATIC1 Please configure the connection setting for the VPN Server or the VPN Bridge to manage. +STATIC1 Please configure the connection setting for the Game Server or the Game Bridge to manage. STATIC2 Setting &Name: -STATIC3 Destination VPN Server: -STATIC4 Specify the host name or IP address, and the port number and the Virtual Hub on the destination VPN Server. +STATIC3 Destination Game Server: +STATIC4 Specify the host name or IP address, and the port number and the Virtual Hub on the destination Game Server. STATIC5 &Host Name: R_LOCALHOST Connect to &Localhost STATIC6 &Port Number: STATIC7 (TCP Port) STATIC8 Pro&xy Server as Relay: -STATIC9 You can connect to a VPN Server via a proxy server. +STATIC9 You can connect to a Game Server via a proxy server. STATIC10 Proxy &Type: R_DIRECT_TCP &Direct TCP/IP Connection (No Proxy) R_HTTPS Connect via H&TTP Proxy Server @@ -2559,7 +2559,7 @@ R_SOCKS Connect via S&OCKS4 Proxy Server R_SOCKS5 Connect via S&OCKS5 Proxy Server B_PROXY_CONFIG P&roxy Server Setting STATIC11 Select Administration &Mode and Enter Password -STATIC12 You can connect to VPN Server using either Server Admin Mode or Virtual Hub Admin Mode.\r\n\r\nServer Admin Mode allows you manage entire VPN Server and all Virtual Hubs. \r\n\r\nVirtual Hub Admin Mode allows you manage only one Virtual Hub for which you hold privileges. +STATIC12 You can connect to Game Server using either Server Admin Mode or Virtual Hub Admin Mode.\r\n\r\nServer Admin Mode allows you manage entire Game Server and all Virtual Hubs. \r\n\r\nVirtual Hub Admin Mode allows you manage only one Virtual Hub for which you hold privileges. R_SERVER_ADMIN &Server Admin Mode R_HUB_ADMIN Virtual H&UB Admin Mode S_HUBNAME &Virtual Hub Name: @@ -2571,9 +2571,9 @@ IDCANCEL Cancel PREFIX D_SM_SERVER -CAPTION %s - SoftEther VPN Server Manager -S_TITLE Manage VPN Server "%S" -S_VHUB_BRIDGE Virtual Hubs Hosted by this VPN Server: +CAPTION %s - GAMING LAUNCHER Server Manager +S_TITLE Manage Game Server "%S" +S_VHUB_BRIDGE Virtual Hubs Hosted by this Game Server: IDOK M&anage Virtual Hub B_ONLINE &Online B_OFFLINE O&ffline @@ -2589,10 +2589,10 @@ B_START Start B_STOP Sto&p S_UDP Multiple UDP ports can be specified by splitting them with a space or a comma. Leave empty to disable the UDP listener. B_APPLY Apply -STATIC3 VPN Server and &Network Information and Settings: +STATIC3 Game Server and &Network Information and Settings: B_SSL &Encryption and Network B_STATUS &View Server Status -B_INFO About this VPN Server +B_INFO About this Game Server B_LICENSE Add / Delete &Licenses B_FARM Clustering Configuration B_FARM_STATUS Clustering Status @@ -2606,10 +2606,10 @@ S_BETA Beta Version (Pre-release) B_IPSEC IPsec / L&2TP Setting B_DDNS Dynamic DNS Setting S_DDNS Current DDNS Hostname: -B_OPENVPN OpenVPN / MS-SSTP Setting -B_AZURE VPN Azure Setting -S_AZURE VPN Azure Hostname: -B_VPNGATE VPN Gate Setting +B_OPENVPN OpenGame / MS-SSTP Setting +B_AZURE Game Azure Setting +S_AZURE Game Azure Hostname: +B_VPNGATE Game Gate Setting PREFIX D_SM_STATUS @@ -2625,7 +2625,7 @@ STATIC3 &Password: STATIC4 &Confirm: R_NO_ENUM No En&umerate to Anonymous Users STATIC5 V&irtual Hub Options: -R_LIMIT_MAX_SESSION &Limit Max VPN Sessions +R_LIMIT_MAX_SESSION &Limit Max Game Sessions S_MAX_SESSION_1 Ma&x Number of Sessions: S_MAX_SESSION_2 sessions STATIC6 (Will not count sessions on server side that are generated by Local Bridge, Virtual NAT or Cascade Connection.) @@ -2641,20 +2641,20 @@ S_AO_1 Virtual Hub Admin Option: S_AO_3 Display and edit the Virtual Hub administration options. B_ADMINOPTION Virtual Hub Admin Option S_ACL_3 Sou&rce IP Address Limit List -S_ACL Allow or deny VPN connections to this Virtual Hub according to the client computer's IP address. +S_ACL Allow or deny Game connections to this Virtual Hub according to the client computer's IP address. B_ACL IP Access Con&trol List IDOK &OK IDCANCEL Cancel STATIC10 You can configure more advanced settings on the Virtual Hub Extended Option List. B_EXTOPTION Edit Virtual Hub Extended Option List S_MSG_1 Show Message when Client Connects -S_MSG_2 Shows a message on the screen of a user when a VPN Client connects to this Virtual Hub. +S_MSG_2 Shows a message on the screen of a user when a Game Client connects to this Virtual Hub. B_MSG Set the Messa&ge PREFIX D_SM_CREATE_LISTENER CAPTION Create Listener -STATIC1 You can add a TCP/IP port number for the VPN Server to accept connections from clients. \r\n\r\nSpecify the port number to add. +STATIC1 You can add a TCP/IP port number for the Game Server to accept connections from clients. \r\n\r\nSpecify the port number to add. STATIC2 If the port number is already being used by another server program, the status of the new listener will be error. \r\n\r\nIn this case, stop the other program that is opening the same port. STATIC3 &Port Number: IDOK &OK @@ -2664,9 +2664,9 @@ STATIC4 (TCP/IP Port) PREFIX D_SM_SSL CAPTION Encryption and Network Settings -STATIC1 You can view or change settings related to encryption, communication and security for this VPN Server. +STATIC1 You can view or change settings related to encryption, communication and security for this Game Server. STATIC2 Encryption &Algorithm Settings: -STATIC3 Specify the encryption algorithm for SSL applied to the connection between this VPN Server and VPN Clients. The encryption algorithm must be compatible with SSL Version 3. +STATIC3 Specify the encryption algorithm for SSL applied to the connection between this Game Server and Game Clients. The encryption algorithm must be compatible with SSL Version 3. STATIC4 En&cryption Algorithm Name: STATIC6 Server &Certificate Settings: STATIC7 Specify the X509 certificate and private key to be presented to clients by this server. @@ -2687,18 +2687,18 @@ R_TCP &TCP/IP Protocol R_UDP &UDP/IP Protocol S_INFO Packets sent to keep alive the Internet connection have random bits. No personal information is sent. STATIC11 Administrator Pass&word: -S_INFO4 You can modify an administrator password of the administrator for all Virtual Hubs and this entire VPN Server. +S_INFO4 You can modify an administrator password of the administrator for all Virtual Hubs and this entire Game Server. B_PASSWORD Change Admin &Password IDOK &OK IDCANCEL Cancel IDCANCEL2 Cancel STATIC12 Syslog Send Function: -STATIC13 You can transfer the entire VPN Server / Bridge Logs, Virtual Hub Administration Logs, or Virtual Hub Packet Logs by using syslog protocol instead of writing to a local disk. +STATIC13 You can transfer the entire Game Server / Bridge Logs, Virtual Hub Administration Logs, or Virtual Hub Packet Logs by using syslog protocol instead of writing to a local disk. STATIC14 Syslog &Server Host Name: STATIC15 P&ort: -S_OVER_FUNCS VPN over ICMP / DNS Server Function -S_INFO5 You can establish a VPN only with ICMP or DNS packets even if there is a firewall or routers which blocks TCP/IP communications. -B_SPECIALLISTENER VPN over ICMP / DNS Settings +S_OVER_FUNCS Game over ICMP / DNS Server Function +S_INFO5 You can establish a Game only with ICMP or DNS packets even if there is a firewall or routers which blocks TCP/IP communications. +B_SPECIALLISTENER Game over ICMP / DNS Settings B_UPDATE_CONFIG &Update Notify Setting... @@ -2725,7 +2725,7 @@ B_SECURE_MANAGER Smart Card &Manager... PREFIX D_SM_CONNECTION CAPTION Connection List -S_TITLE The server %S has the following active connections. Connections which have been established as a VPN session are not included. +S_TITLE The server %S has the following active connections. Connections which have been established as a Game session are not included. IDOK Show Connection &Information B_DISCONNECT &Disconnect B_REFRESH Refres&h @@ -2734,8 +2734,8 @@ IDCANCEL E&xit PREFIX D_SM_FARM CAPTION Clustering Configuration -S_TITLE You can change configuration for clustering function of VPN Server "%S". -STATIC1 Clustering can realize load balancing and fault balance protection to bundle multiple VPN Servers. +S_TITLE You can change configuration for clustering function of Game Server "%S". +STATIC1 Clustering can realize load balancing and fault balance protection to bundle multiple Game Servers. STATIC2 Current Mode: STATIC3 Clustering Se&ttings: R_STANDALONE &Standalone Server (No Clustering) @@ -2750,12 +2750,12 @@ S_CONTROLLER Controller &Host Name or IP Address: S_CONTROLLER_PORT Port Number of\r\nControlle&r: S_PORT_3 (TCP Port) S_PASSWORD Administration &Password: -STATIC5 When you modify a clustering configuration, the VPN Server service restarts automatically. When this happens, all the currently connected sessions and administration-related connections will be disconnected. +STATIC5 When you modify a clustering configuration, the Game Server service restarts automatically. When this happens, all the currently connected sessions and administration-related connections will be disconnected. IDOK &OK IDCANCEL Cancel S_1 Standard Ratio in Cluster: S_2 (Standard: 100) -R_CONTROLLER_ONLY Controller Functions Only (No VPN session in itself) +R_CONTROLLER_ONLY Controller Functions Only (No Game session in itself) PREFIX D_SM_FARM_MEMBER @@ -2792,7 +2792,7 @@ S_PROPERTY Configure this Hub. B_RADIUS Auth&entication Server Setting S_RADIUS Use external RADIUS authentication server for user authentication. B_LINK Manage &Cascade Connections -S_LINK Establish Cascade Connection to Hubs on local or remote VPN Servers. +S_LINK Establish Cascade Connection to Hubs on local or remote Game Servers. STATIC3 Cu&rrent Status of this Virtual Hub: B_REFRESH Refres&h STATIC4 &Other Settings: @@ -2804,7 +2804,7 @@ B_CRL Revo&ked Certs S_CA Manage trusted CA certificates. B_SNAT &Virtual NAT and Virtual DHCP Server (SecureNAT) S_SNAT Secure NAT is available on this Virtual Hub. You can run Virtual NAT and Virtual DHCP. -STATIC5 VPN Sess&ions Management: +STATIC5 Game Sess&ions Management: B_SESSION Manage &Sessions IDCANCEL E&xit @@ -2974,18 +2974,18 @@ S_RADIUS_2 &Port: S_RADIUS3 (UDP Port) S_RADIUS_4 Shared S&ecret: S_RADIUS_5 &Confirm Shared Secret: -S_RADIUS_6 The RADIUS server must accept requests from IP addresses of this VPN Server. Also, authentication by Password Authentication Protocol (PAP) must be enabled. +S_RADIUS_6 The RADIUS server must accept requests from IP addresses of this Game Server. Also, authentication by Password Authentication Protocol (PAP) must be enabled. S_RADIUS_7 milliseconds (above %u, below %u) S_RADIUS_8 &Retry Interval S_RADIUS_9 (use ',' or ';' to split multiple hostnames.) -STATIC2 When using Windows NT Domain Controller or Windows Server Active Directory Controller as an external authentication server, you must setup the VPN Server computer to join the domain. To use NT Domain Authentication, there are no items to configure here. +STATIC2 When using Windows NT Domain Controller or Windows Server Active Directory Controller as an external authentication server, you must setup the Game Server computer to join the domain. To use NT Domain Authentication, there are no items to configure here. IDOK &OK IDCANCEL Cancel PREFIX D_SM_LINK CAPTION Cascade Connections on %S -STATIC1 Cascade Connection can make a layer-2 Ethernet-level links between this Virtual Hub and other Virtual Hub which is located on either local or remote VPN Server. +STATIC1 Cascade Connection can make a layer-2 Ethernet-level links between this Virtual Hub and other Virtual Hub which is located on either local or remote Game Server. STATIC2 Before Using Cascade Connection STATIC3 Cascade Connection realizes a Layer 2 Bridge between multiple Virtual Hubs. But if the connection is incorrectly configured, an infinity loop could inadvertently be created. When using a Cascade Connection function please design the network topology with care. B_CREATE &New @@ -3042,12 +3042,12 @@ B_PACKET_7_1 Header Only B_PACKET_7_2 Headers && Payloads IDOK &OK IDCANCEL Cancel -STATIC3 Saving large amounts of packet logs can place a large burden on the CPU and the hard disk and it can cause lower performance of Hub and entire VPN Server. Enable logging on only the necessary packet log to save. +STATIC3 Saving large amounts of packet logs can place a large burden on the CPU and the hard disk and it can cause lower performance of Hub and entire Game Server. Enable logging on only the necessary packet log to save. PREFIX D_SM_CA CAPTION Manage Trusted CA Certificates -STATIC1 You can manage the list of certificate authority (CA) certificates that are trusted by this Virtual Hub.\r\n\r\nThe list of CA certificates that is listed here is used to verify certificates when a VPN Client is connected in signed certificate authentication mode. +STATIC1 You can manage the list of certificate authority (CA) certificates that are trusted by this Virtual Hub.\r\n\r\nThe list of CA certificates that is listed here is used to verify certificates when a Game Client is connected in signed certificate authentication mode. B_IMPORT &Add IDOK &View Certificate IDCANCEL &Close @@ -3056,7 +3056,7 @@ B_DELETE &Delete PREFIX D_SM_SESSION CAPTION Manage Sessions - %S -S_TITLE Virtual Hub "%S" has the following VPN sessions currently. +S_TITLE Virtual Hub "%S" has the following Game sessions currently. STATIC1 Operations for Sessions IDOK Session &Information B_DISCONNECT &Disconnect @@ -3130,14 +3130,14 @@ PREFIX D_NM_MAIN CAPTION deleted STATIC1 deleted STATIC2 deleted -B_SETTING Connection &Setting for VPN Server +B_SETTING Connection &Setting for Game Server B_CONNECT &Connect B_DISCONNECT &Disconnect STATIC3 Operation Settings of User-mode Router -STATIC4 You can set the operations in a virtual network of a SoftEther VPN User-mode Router. +STATIC4 You can set the operations in a virtual network of a Unite Gaming Game User-mode Router. B_OPTION &Operation Settings of User-mode Router STATIC5 Operating Status of User-mode Router -STATIC6 Displays the current operating status of the SoftEther VPN User-mode Router. +STATIC6 Displays the current operating status of the Unite Gaming Game User-mode Router. B_NAT Virtual &NAT Status B_DHCP Virtual D&HCP Server Status B_STATUS User-mode &Router Status @@ -3180,7 +3180,7 @@ STATIC23 DNS &Server Address 2: IDOK &OK IDCANCEL Cancel S_1 Static routing table pushing function (for split tunneling) -S_2 Push the static routing table to VPN clients. +S_2 Push the static routing table to Game clients. B_PUSH Edit the static routing table to push @@ -3200,7 +3200,7 @@ IDCANCEL E&xit PREFIX D_NM_CHANGE_PASSWORD CAPTION Change Administrator Password of %S -S_TITLE You can change the administrator password of SoftEther VPN User-mode Router (%S). Click OK after entering the new password. +S_TITLE You can change the administrator password of Unite Gaming Game User-mode Router (%S). Click OK after entering the new password. STATIC1 New &Password: STATIC2 &Confirm Your Input: IDOK &OK @@ -3212,7 +3212,7 @@ CAPTION Virtual NAT and Virtual DHCP Function (SecureNAT) Setting S_TITLE SecureNAT enables you to operate a virtual NAT router (IP Masquerade) and DHCP Server function on a virtual network of Virtual Hub "%S". STATIC1 Warning about SecureNAT S_WARNING The SecureNAT function is recommended only for system administrators or people with a detailed knowledge of networking. -S_WARNING2 If you use the SecureNAT correctly, it is possible to realize a safety remote access via a VPN. However when you use this as incorrectly, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrator's permission must not enable the SecureNAT. For a detailed explanation of the SecureNAT function, please refer to the VPN Server's manual or online documentation. +S_WARNING2 If you use the SecureNAT correctly, it is possible to realize a safety remote access via a Game. However when you use this as incorrectly, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrator's permission must not enable the SecureNAT. For a detailed explanation of the SecureNAT function, please refer to the Game Server's manual or online documentation. STATIC2 Enabling / Disabling and Changing the Setting of the SecureNAT STATIC3 You can enable, disable or change the settings of the SecureNAT on this Virtual Hub. B_ENABLE &Enable SecureNAT @@ -3230,7 +3230,7 @@ IDCANCEL E&xit PREFIX D_SM_BRIDGE CAPTION Local Bridge Settings -STATIC1 Local Bridge can establish a Layer 2 bridge connection between a Virtual Hub on this VPN server and a physical Ethernet Device (Network Adapter). \r\nIt is also possible to create a tap device (virtual network interface) and establish a bridge connection with a Virtual Hub. (Tap is supported on Linux versions only) +STATIC1 Local Bridge can establish a Layer 2 bridge connection between a Virtual Hub on this Game server and a physical Ethernet Device (Network Adapter). \r\nIt is also possible to create a tap device (virtual network interface) and establish a bridge connection with a Virtual Hub. (Tap is supported on Linux versions only) B_DELETE &Delete Local Bridge STATIC2 New &New Local Bridge Definition: STATIC3 Select the Virtual Hub to bridge. @@ -3249,13 +3249,13 @@ B_VLAN VLAN Transparency Setting Tool PREFIX D_WIN9X_REBOOT -CAPTION VPN Client - Install Virtual Network Adapter -STATIC1 The VPN Client Virtual Network Adapter has been installed. \r\nIt is necessary to shutdown Windows now and restart the computer. \r\n\r\nThe computer will restart automatically. If the computer does not restart, please restart the computer manually. +CAPTION Game Client - Install Virtual Network Adapter +STATIC1 The Game Client Virtual Network Adapter has been installed. \r\nIt is necessary to shutdown Windows now and restart the computer. \r\n\r\nThe computer will restart automatically. If the computer does not restart, please restart the computer manually. PREFIX D_EM_MAIN -CAPTION SoftEther EtherLogger Manager -STATIC1 SoftEther EtherLogger is a service that captures data flowing through LAN cards connected to the computer and keeps a log of the headers of the packet types specified by the administrator and all data in text file format. \r\n\r\nCurrently, the following capture devices are performing capture logging. +CAPTION GAMING LAUNCHER EtherLogger Manager +STATIC1 GAMING LAUNCHER EtherLogger is a service that captures data flowing through LAN cards connected to the computer and keeps a log of the headers of the packet types specified by the administrator and all data in text file format. \r\n\r\nCurrently, the following capture devices are performing capture logging. B_PASSWORD Administration &Password B_LICENSE &License B_ADD &Add @@ -3317,21 +3317,21 @@ IDCANCEL Cancel PREFIX D_EM_LICENSE CAPTION Add or Delete License -STATIC1 To use SoftEther EtherLogger you must acquire a valid license and register the license key. Using this window, you can register a new license key, delete a registered license key and display the current license list and the license mode of the SoftEther EtherLogger. +STATIC1 To use GAMING LAUNCHER EtherLogger you must acquire a valid license and register the license key. Using this window, you can register a new license key, delete a registered license key and display the current license list and the license mode of the GAMING LAUNCHER EtherLogger. S_BOLD &List of Currently Registered Licenses: B_OBTAIN &Obtain License STATIC2 Click Obtain License to display the website that will provide instructions on how to obtain a license. B_ADD &Add License Key Registration B_DEL &Delete IDOK &Information About License -STATIC3 Select a license and click Information About License to connect to SoftEther VPN Project's website (softether.com) and view the registered information relating to the selected license. -S_BOLD2 Current License &Mode of SoftEther EtherLogger: +STATIC3 Select a license and click Information About License to connect to Unite Gaming Game Project's website (softether.com) and view the registered information relating to the selected license. +S_BOLD2 Current License &Mode of GAMING LAUNCHER EtherLogger: IDCANCEL E&xit PREFIX D_EM_LICENSE_ADD CAPTION Add License Key Registration -S_INFO You can register a license key of a SoftEther EtherLogger product license. +S_INFO You can register a license key of a GAMING LAUNCHER EtherLogger product license. STATIC1 The license keys are 36 alphanumeric characters in length plus hyphens. They are key codes that certify the ownership of a license. \r\n\r\nWhen a license certificate is received together with this software, the license key is printed on this license certificate. If the license for this software has been purchased online, the license key is provided by email and on the website window at the time the license is purchased. The license key may also be written down by some other method. If you don't know where the license key is written down, ask the vendor who sold you the license. STATIC2 &Input the License Key Correctly: STATIC3 Enter the license key by separating the input into 6-digit groups. You don't need to input the hyphens. It is also possible to copy && paste the license key. @@ -3349,11 +3349,11 @@ B_ABOUT Version information PREFIX D_SM_CONFIG CAPTION Edit Config File -IDC_INFO The current configuration of the VPN Server "%S" is as follows.\r\nYou can edit the contents of this configuration file and apply it to the VPN Server. +IDC_INFO The current configuration of the Game Server "%S" is as follows.\r\nYou can edit the contents of this configuration file and apply it to the Game Server. B_EXPORT &Save to File B_IMPORT &Import File and Apply IDCANCEL &Close -STATIC1 You can edit the configuration file by using any text editors. When applying the edited configuration file to the VPN Server, the VPN Server will automatically restart and launch according to the new configuration file. If an invalid configuration file is applied, errors will occur and the current setting contents will get lost, so be careful when editing the configuration file. +STATIC1 You can edit the configuration file by using any text editors. When applying the edited configuration file to the Game Server, the Game Server will automatically restart and launch according to the new configuration file. If an invalid configuration file is applied, errors will occur and the current setting contents will get lost, so be careful when editing the configuration file. B_FACTORY &Restore to Factory Default @@ -3366,16 +3366,16 @@ B_DELETE &Delete Value STATIC1 The purpose of the Virtual Hub administration options is to set limitations to administrators who are in Virtual Hub Admin Mode. IDOK &Save IDCANCEL Cancel -STATIC2 Only an administrator for this entire VPN Server may edit the Virtual Hub administration options. The individual Virtual Hub administrators are unable to change the administration options, however they are able to view them.\r\nHowever, if allow_hub_admin_change_option is set to "1", then Virtual Hub administrators are able to edit the administration options. +STATIC2 Only an administrator for this entire Game Server may edit the Virtual Hub administration options. The individual Virtual Hub administrators are unable to change the administration options, however they are able to view them.\r\nHowever, if allow_hub_admin_change_option is set to "1", then Virtual Hub administrators are able to edit the administration options. S_BOLD Description: PREFIX D_SM_MSG CAPTION Set the Message -S_MSG_2 You can set a message to display on the screen of a user when a VPN Client connects to the Virtual Hub "%S". To show a message, input the message that you want to show. +S_MSG_2 You can set a message to display on the screen of a user when a Game Client connects to the Virtual Hub "%S". To show a message, input the message that you want to show. C_USEMSG Show &Message STATIC1 About the Message Display Function -S_INFO The VPN Client must be Version 3.0 or later.\r\n\r\nSpecify a single line starts with "http://" as the message to open the default Web browser on the client instead to showing a message. +S_INFO The Game Client must be Version 3.0 or later.\r\n\r\nSpecify a single line starts with "http://" as the message to open the default Web browser on the client instead to showing a message. IDOK &OK IDCANCEL Cancel @@ -3424,8 +3424,8 @@ IDCANCEL Cancel PREFIX D_SM_L3 CAPTION Virtual Layer 3 Switch Setting -STATIC1 You can define Virtual Layer 3 Switches between two or more Virtual Hubs operating on this VPN Server to achieve routing between different IP networks. -STATIC2 The Virtual Layer 3 Switch functions are provided for network administrators or people who know a lot about networking and IP routing. If you are using the regular VPN functions, you do not need to use the Virtual Layer 3 Switch functions.\r\n\r\nIf the Virtual Layer 3 Switch functions are to be used, the person who configures them must have sufficient knowledge of IP routing. +STATIC1 You can define Virtual Layer 3 Switches between two or more Virtual Hubs operating on this Game Server to achieve routing between different IP networks. +STATIC2 The Virtual Layer 3 Switch functions are provided for network administrators or people who know a lot about networking and IP routing. If you are using the regular Game functions, you do not need to use the Virtual Layer 3 Switch functions.\r\n\r\nIf the Virtual Layer 3 Switch functions are to be used, the person who configures them must have sufficient knowledge of IP routing. STATIC3 Cautions about Virtual Layer 3 Switch Function S_BOLD Defined Virtual &Layer 3 &Switches: B_ADD &New @@ -3438,7 +3438,7 @@ IDCANCEL &Close PREFIX D_SM_L3_ADD CAPTION New Virtual Layer 3 Switch -STATIC1 To create a new Virtual Layer 3 Switch, enter a name for the switch. \r\n\r\nThe Virtual Layer 3 Switch cannot have the duplicated name as another Virtual Layer 3 Switch on this VPN Server. +STATIC1 To create a new Virtual Layer 3 Switch, enter a name for the switch. \r\n\r\nThe Virtual Layer 3 Switch cannot have the duplicated name as another Virtual Layer 3 Switch on this Game Server. STATIC2 &Name: IDOK &OK IDCANCEL Cancel @@ -3489,7 +3489,7 @@ IDCANCEL Cancel PREFIX D_CM_SELECT_SECURE CAPTION Select Smart Card -STATIC1 Select the type of smart card device to use. \r\n\r\nThe types of smart cards listed in this list have had their drivers installed on the current computer and are supported by VPN software. \r\nIf there is a type of smart card that is currently being used that does not appear in the list, it may be possible that update of the VPN software to a newer version enable you to use it. \r\n\r\nNote: If a driver is not displayed immediately after installation, restart Windows. +STATIC1 Select the type of smart card device to use. \r\n\r\nThe types of smart cards listed in this list have had their drivers installed on the current computer and are supported by Game software. \r\nIf there is a type of smart card that is currently being used that does not appear in the list, it may be possible that update of the Game software to a newer version enable you to use it. \r\n\r\nNote: If a driver is not displayed immediately after installation, restart Windows. IDOK &OK IDCANCEL Cancel @@ -3518,7 +3518,7 @@ IDCANCEL Cancel PREFIX D_STRING -CAPTION VPN Software +CAPTION Game Software IDOK &OK IDCANCEL Cancel @@ -3591,19 +3591,19 @@ IDCANCEL Cancel PREFIX D_SM_AC_LIST CAPTION Source IP Address Limit List -S_TITLE To allow or deny VPN connections to this VPN Server Virtual Hub "%S" according to the client computer's IP address, you can set the rules to allow or deny the connection below. +S_TITLE To allow or deny Game connections to this Game Server Virtual Hub "%S" according to the client computer's IP address, you can set the rules to allow or deny the connection below. B_ADD &New Rule IDOK &Edit Rule B_DELETE &Delete Rule B_SAVE &Save IDCANCEL &Cancel STATIC1 Items with higher priority appear higher in the list. -STATIC2 If the client's IP address does not match any item in the list, VPN connection to this Virtual Hub will be allowed. +STATIC2 If the client's IP address does not match any item in the list, Game connection to this Virtual Hub will be allowed. PREFIX D_SM_AC CAPTION Edit Rule Entry of Source IP Address Limit List -STATIC1 Define a rule in the IP Access Control List. The values set here will be used to decide whether to allow or deny connection from a VPN Client when this client attempts connection to the Virtual Hub. +STATIC1 Define a rule in the IP Access Control List. The values set here will be used to decide whether to allow or deny connection from a Game Client when this client attempts connection to the Virtual Hub. STATIC2 Defines of a Rule STATIC3 Apply this Rule when the client's IP address matches the following: R_SINGLE &Single IP Address @@ -3623,7 +3623,7 @@ IDCANCEL Cancel PREFIX D_SM_LOG_FILE CAPTION Log File List -STATIC1 You can download log files that are saved on the server. \r\n\r\nThe administrator of the entire VPN Server is granted to download all Virtual Hub logs and server logs. Virtual Hub administrators are granted to download the log file for that Virtual Hub. +STATIC1 You can download log files that are saved on the server. \r\n\r\nThe administrator of the entire Game Server is granted to download all Virtual Hub logs and server logs. Virtual Hub administrators are granted to download the log file for that Virtual Hub. IDOK &Download B_REFRESH &Refresh IDCANCEL Close @@ -3631,7 +3631,7 @@ IDCANCEL Close PREFIX D_SM_READ_LOG_FILE CAPTION Download File -S_INFO2 Downloading the file "%S" from the VPN Server. \r\nPlease wait... +S_INFO2 Downloading the file "%S" from the Game Server. \r\nPlease wait... IDCANCEL &Stop Download @@ -3686,7 +3686,7 @@ IDCANCEL &No PREFIX D_CM_TRAFFIC CAPTION Network Traffic Speed Test Tool -STATIC1 Network Traffic Speed Test Tool performs transmitting packets between two computers connected with TCP/IP, with large amount of throughput as possible, in order to measure the actual network traffic speed available. This tool can be used for not limited VPNs, but it is useful for physical networks. +STATIC1 Network Traffic Speed Test Tool performs transmitting packets between two computers connected with TCP/IP, with large amount of throughput as possible, in order to measure the actual network traffic speed available. This tool can be used for not limited Games, but it is useful for physical networks. STATIC2 Use this tool to measure the current bandwidth capacity of the network. Note that the value obtained is sometimes lower than the actual network processing capacity due to the CPU performance of both endpoints, what other programs are currently running and fluctuations in the rate of use of the network. S_1 Configurations: S_3 Which is the role of this computer? @@ -3728,21 +3728,21 @@ IDCANCEL &Close PREFIX D_SM_LICENSE CAPTION Add or Remove License -STATIC1 To use SoftEther VPN Server you must acquire a valid license and register the license key. You can register a new license key, delete a registered license key and display the current license list and the license mode of the VPN Server here. +STATIC1 To use GAMING LAUNCHER Server you must acquire a valid license and register the license key. You can register a new license key, delete a registered license key and display the current license list and the license mode of the Game Server here. S_BOLD Currently Registered &License Keys: B_OBTAIN &Obtain or Extend a License STATIC2 Click Obtain or Extend License to visit the website that will provide instructions on how to obtain a license. B_ADD &Add a License Key B_DEL &Delete IDOK &Information About License -STATIC3 Select a license and click Information About License to connect to SoftEther VPN Project's website (softether.com) and view the registered information relating to the selected license. -S_BOLD2 Current License &Mode of SoftEther VPN Server: +STATIC3 Select a license and click Information About License to connect to Unite Gaming Game Project's website (softether.com) and view the registered information relating to the selected license. +S_BOLD2 Current License &Mode of GAMING LAUNCHER Server: IDCANCEL E&xit PREFIX D_SM_LICENSE_ADD CAPTION Add License Keys -S_INFO You can register a SoftEther VPN Server product license or a connection license. +S_INFO You can register a GAMING LAUNCHER Server product license or a connection license. STATIC1 The license keys are 36 alphanumeric characters in length plus dashes. They are key codes that certify the ownership of a license. \r\n\r\nWhen a license certificate is received together with this software, the license key is printed on this license certificate. If the license for this software has been purchased online, the license key is provided by email and on the website window at the time the license is purchased. The license key may also be written down by some other method. If you don't know where the license key is written down, ask the vendor who sold you the license. STATIC2 &Input the License Key Accurately: STATIC3 Enter the license key by separating the input into 6-digit groups. You don't need to input the dashes. It is also possible to copy && paste the license key. @@ -3752,88 +3752,88 @@ IDCANCEL Cancel PREFIX D_FREEINFO -CAPTION About SoftEther VPN Server Free Edition -S_INFO_1 Thank you for trying out the SoftEther VPN Server Free Edition. -S_INFO_2 The SoftEther VPN Server operating on destination server "%S" is the Free Edition intended for personal use. \r\nWhen using the Free Edition, you can use all the SoftEther VPN Server functions but the User Agreement prohibits the following usage. -S_INFO_3 Use where communication for commercial purposes travels via the VPN Server. -S_INFO_4 Note that if the software is used based on the above mentioned prohibited usage, it is a breach of the SoftEther VPN Server user agreement. The above restriction is lifted once you obtain a regular product license for SoftEther VPN Server. For details on the regular product version, please visit www.softether.com. \r\n\r\nIf this server is being used under the usage described above, please contact us via our website at www.softether.com. \r\n\r\nNote: This window will appear when connected to a Free Edition of VPN Server. This window does not appear when Editions other than the Free Editions of the software product are used. \r\nNote: Apart from this notification window, there are absolutely no differences between the Free Edition software and the product version. +CAPTION About GAMING LAUNCHER Server Free Edition +S_INFO_1 Thank you for trying out the GAMING LAUNCHER Server Free Edition. +S_INFO_2 The GAMING LAUNCHER Server operating on destination server "%S" is the Free Edition intended for personal use. \r\nWhen using the Free Edition, you can use all the GAMING LAUNCHER Server functions but the User Agreement prohibits the following usage. +S_INFO_3 Use where communication for commercial purposes travels via the Game Server. +S_INFO_4 Note that if the software is used based on the above mentioned prohibited usage, it is a breach of the GAMING LAUNCHER Server user agreement. The above restriction is lifted once you obtain a regular product license for GAMING LAUNCHER Server. For details on the regular product version, please visit www.softether.com. \r\n\r\nIf this server is being used under the usage described above, please contact us via our website at www.softether.com. \r\n\r\nNote: This window will appear when connected to a Free Edition of Game Server. This window does not appear when Editions other than the Free Editions of the software product are used. \r\nNote: Apart from this notification window, there are absolutely no differences between the Free Edition software and the product version. B_HIDE &Hide this window next time. IDCANCEL &OK PREFIX D_CM_SETTING -CAPTION Switch SoftEther VPN Client Operating Mode -STATIC1 You can use SoftEther VPN Client in either Normal Mode or Easy Mode. To switch to the other mode, check the respective checkbox below. +CAPTION Switch GAMING LAUNCHER Client Operating Mode +STATIC1 You can use GAMING LAUNCHER Client in either Normal Mode or Easy Mode. To switch to the other mode, check the respective checkbox below. R_NORMAL &Normal Mode R_EASY &Easy Mode -STATIC2 When using Normal Mode, you can perform all the operations that the SoftEther VPN Client software provides. We recommend that general users and system administrators use this mode. -STATIC3 Easy Mode only allows the most frequently used operations such as connecting to the VPN Server. We recommend this mode to beginner users. -STATIC4 By using the Setting Locker, you can connect to a VPN Server by using a Connection Setting registered in SoftEther VPN Client, but by doing so, you are prevented from changing the parameters of Connection Settings, creating a new Connection Setting or deleting a Connection Setting. +STATIC2 When using Normal Mode, you can perform all the operations that the GAMING LAUNCHER Client software provides. We recommend that general users and system administrators use this mode. +STATIC3 Easy Mode only allows the most frequently used operations such as connecting to the Game Server. We recommend this mode to beginner users. +STATIC4 By using the Setting Locker, you can connect to a Game Server by using a Connection Setting registered in GAMING LAUNCHER Client, but by doing so, you are prevented from changing the parameters of Connection Settings, creating a new Connection Setting or deleting a Connection Setting. R_LOCK Enable Setting &Locker S_PASSWORD1 You can specify a password. The input of that password will be required next time to disable the Setting Locker. S_PASSWORD2 &Password: S_PASSWORD3 &Confirm: IDOK &OK IDCANCEL Cancel -S_VGS2 You can configure the VPN Gate Academic Service settings. -B_VGS VPN &Gate Service Settings... +S_VGS2 You can configure the Game Gate Academic Service settings. +B_VGS Game &Gate Service Settings... PREFIX D_CM_EASY -CAPTION SoftEther VPN Client Easy Manager (Developer Edition) +CAPTION GAMING LAUNCHER Client Easy Manager B_MODE Switch Operation &Mode IDCANCEL &Close B_STATUS View Connection &Status -B_VGC VPN Gate Academic Project +B_VGC GAMING LAUNCHING Project PREFIX D_SM_SETUP -CAPTION SoftEther VPN Server / Bridge Easy Setup (Developer Edition) -S_TITLE SoftEther VPN Server / Bridge Easy Setup (Developer Edition) -IDC_STATIC_1 By using this setup you can easily setup a SoftEther VPN Server or VPN Bridge for the following use and purpose. After exiting the setup, you can use the VPN Server Manager to freely configure more advanced settings. -S_BOLD Select the type of VPN server you want to build. Multiple types can be selected together. -C_REMOTE &Remote Access VPN Server -S_REMOTE_1 The Remote Access VPN Server allows VPN Client computers in remote locations to access to the existing Ethernet segments, for example company LAN.\r\nAny VPN Clients who is connecting to the VPN Server will be able to access to the network as if they are connected directly and physically to the network. -C_SITE &Site-to-site VPN Server or VPN Bridge -S_SITE_1 Site-to-site VPN is a VPN configuration to connect between two or more remote Ethernet segments.\r\nEach of the sites are connected together, and become the same segment at Layer-2 level. It enables any computers of each sites to communicate to each other as if there is a single network. -S_SITE_2 Select the role of this VPN Server: -C_CENTER VPN Server that Accepts Connection from Other Sites (&Center) -C_EDGE VPN Server or VPN Bridge at Each Site (&Edge) -C_OTHER &Other Advanced Configuration of VPN -S_OTHER Select this if you are planning to build a VPN system that provides advanced functions such as a clustering function and a Virtual Layer 3 Switch function. +CAPTION GAMING LAUNCHER Server / Bridge Easy Setup () +S_TITLE GAMING LAUNCHER Server / Bridge Easy Setup () +IDC_STATIC_1 By using this setup you can easily setup a GAMING LAUNCHER Server or Game Bridge for the following use and purpose. After exiting the setup, you can use the Game Server Manager to freely configure more advanced settings. +S_BOLD Select the type of Game server you want to build. Multiple types can be selected together. +C_REMOTE &Remote Access Game Server +S_REMOTE_1 The Remote Access Game Server allows Game Client computers in remote locations to access to the existing Ethernet segments, for example company LAN.\r\nAny Game Clients who is connecting to the Game Server will be able to access to the network as if they are connected directly and physically to the network. +C_SITE &Site-to-site Game Server or Game Bridge +S_SITE_1 Site-to-site Game is a Game configuration to connect between two or more remote Ethernet segments.\r\nEach of the sites are connected together, and become the same segment at Layer-2 level. It enables any computers of each sites to communicate to each other as if there is a single network. +S_SITE_2 Select the role of this Game Server: +C_CENTER Game Server that Accepts Connection from Other Sites (&Center) +C_EDGE Game Server or Game Bridge at Each Site (&Edge) +C_OTHER &Other Advanced Configuration of Game +S_OTHER Select this if you are planning to build a Game system that provides advanced functions such as a clustering function and a Virtual Layer 3 Switch function. IDOK &Next > IDCANCEL &Close PREFIX D_SM_SETUP_HUB CAPTION Easy Setup - Decide the Virtual Hub Name -IDC_STATIC_1 You have to create one Virtual Hub on the VPN Server at least. Name the new Virtual Hub as you prefer. +IDC_STATIC_1 You have to create one Virtual Hub on the Game Server at least. Name the new Virtual Hub as you prefer. IDC_STATIC_2 Virtual Hub &Name: IDOK &OK IDCANCEL Cancel PREFIX D_SM_SETUP_STEP -CAPTION VPN Easy Setup Tasks -IDC_STATIC_1 To complete the setup of this VPN Server / VPN Bridge, you must complete the following tasks. -S_1_1 Step 1. Create a User to Accept VPN Connection -S_1_2 When this VPN Server accepts a remote access VPN, or becomes the central site-to-site VPN server that accepts connections from other sites, create users to accept the VPN connection. +CAPTION Game Easy Setup Tasks +IDC_STATIC_1 To complete the setup of this Game Server / Game Bridge, you must complete the following tasks. +S_1_1 Step 1. Create a User to Accept Game Connection +S_1_2 When this Game Server accepts a remote access Game, or becomes the central site-to-site Game server that accepts connections from other sites, create users to accept the Game connection. B_USER Create &Users -S_2_1 Step 2. Define a Connection to Destination VPN Server -S_2_2 When this VPN Server is installed on a particular site (edge) of a site-to-site VPN, you have to specify the address of the center VPN Server that accepts the connections, and establish a connection to that central VPN Server. +S_2_1 Step 2. Define a Connection to Destination Game Server +S_2_2 When this Game Server is installed on a particular site (edge) of a site-to-site Game, you have to specify the address of the center Game Server that accepts the connections, and establish a connection to that central Game Server. B_CASCADE &Configure Connection Setting S_3_1 Step 3. Set Local Bridge -S_3_2 For an site-to-site VPN, use the Local Bridge Function to connect a bridge between the virtual Ethernet segment on the VPN side and the physical Ethernet segment on the local side. Select an existing Ethernet device (Network Adapter) that will be provide the bridge connection to the VPN. +S_3_2 For an site-to-site Game, use the Local Bridge Function to connect a bridge between the virtual Ethernet segment on the Game side and the physical Ethernet segment on the local side. Select an existing Ethernet device (Network Adapter) that will be provide the bridge connection to the Game. IDCANCEL &Close -IDC_STATIC_8 Once the required settings are configured, click Close. An advanced management tool for VPN Server / VPN Bridge will be appeared. You can then configure any advanced settings as you wish. +IDC_STATIC_8 Once the required settings are configured, click Close. An advanced management tool for Game Server / Game Bridge will be appeared. You can then configure any advanced settings as you wish. B_SECURENAT Configure SecureN&AT PREFIX D_CPU64_WARNING -CAPTION Information on SoftEther VPN 64-bit Edition -S_BOLD The SoftEther VPN software currently installed is the 32-bit edition, but the Windows operating system that is currently running is a 64-bit edition. -S_INFO You can run the 32-bit edition of SoftEther VPN software on a 64-bit edition of Windows, but it will run on Window's 32-bit emulator, and this results in reduced performance. \r\nThere is also a possibility that some functions are not supported. \r\n\r\nWe strongly recommend you to install and use the 64-bit edition of SoftEther VPN software when running it on 64-bit Windows. \r\nYou can download the 64-bit edition of the SoftEther VPN software from http://selinks.org/. \r\n\r\nThis dialog box will close automatically in 30 seconds. +CAPTION Information on Unite Gaming Game 64-bit Edition +S_BOLD The Unite Gaming Game software currently installed is the 32-bit edition, but the Windows operating system that is currently running is a 64-bit edition. +S_INFO You can run the 32-bit edition of Unite Gaming Game software on a 64-bit edition of Windows, but it will run on Window's 32-bit emulator, and this results in reduced performance. \r\nThere is also a possibility that some functions are not supported. \r\n\r\nWe strongly recommend you to install and use the 64-bit edition of Unite Gaming Game software when running it on 64-bit Windows. \r\nYou can download the 64-bit edition of the Unite Gaming Game software from http://selinks.org/. \r\n\r\nThis dialog box will close automatically in 30 seconds. IDOK &OK @@ -3850,22 +3850,22 @@ IDCANCEL Cancel PREFIX D_SM_IPSEC CAPTION IPsec / L2TP / EtherIP / L2TPv3 Settings S_TITLE IPsec / L2TP / EtherIP / L2TPv3 Server Settings -S_3 Virtual Hubs on the VPN Server can accept Remote-Access VPN connections from L2TP-compatible PCs, Mac OS X and Smartphones, and also can accept EtherIP / L2TPv3 Site-to-Site VPN Connection. -S01 L2TP Server (Remote-Access VPN Server Function) -S02 VPN Connections from Smartphones suchlike iPhone, iPad and Android, and also from built-in VPN Clients on Mac OS X and Windows can be accepted. +S_3 Virtual Hubs on the Game Server can accept Remote-Access Game connections from L2TP-compatible PCs, Mac OS X and Smartphones, and also can accept EtherIP / L2TPv3 Site-to-Site Game Connection. +S01 L2TP Server (Remote-Access Game Server Function) +S02 Game Connections from Smartphones suchlike iPhone, iPad and Android, and also from built-in Game Clients on Mac OS X and Windows can be accepted. R_L2TP_OVER_IPSEC Enable L2TP Server Function (L2TP over IP&sec) -S03 Make VPN Connections from iPhone, iPad, Android, Windows, and Mac OS X acceptable. +S03 Make Game Connections from iPhone, iPad, Android, Windows, and Mac OS X acceptable. R_L2TP_RAW Enable L2TP Server Function (Raw &L2TP with No Encryptions) -S04 It supports special VPN Clients which uses L2TP with no IPsec encryption. +S04 It supports special Game Clients which uses L2TP with no IPsec encryption. S_1 Default Virtual &Hub in a case of omitting a name of Hub on the Username: S_2 Users should specify their username such as "Username@Target Virtual Hub Name" to connect this L2TP Server.\r\nIf designation of a Virtual Hub is omitted, the below Hub will be used as the target. -S05 EtherIP Server Function (Site-to-Site VPN Connection) -S06 Router products which are compatible with EtherIP / L2TPv3 over IPsec can connect to Virtual Hub on the VPN Server and establish Layer-2 (Ethernet) Bridging. +S05 EtherIP Server Function (Site-to-Site Game Connection) +S06 Router products which are compatible with EtherIP / L2TPv3 over IPsec can connect to Virtual Hub on the Game Server and establish Layer-2 (Ethernet) Bridging. R_ETHERIP Enable &EtherIP / L2TPv3 over IPsec Server Function B_DETAIL EtherIP / L2TPv3 &Detail Settings S07 IPsec &Common Settings S_PSK IPsec &Pre-Shared Key: -S_PSK2 IPsec Pre-Shared Key is also called "PSKs" or "Secrets". Specify it with around eight ASCII characters, and let all VPN users know. +S_PSK2 IPsec Pre-Shared Key is also called "PSKs" or "Secrets". Specify it with around eight ASCII characters, and let all Game users know. IDOK &OK IDCANCEL Cancel @@ -3873,7 +3873,7 @@ IDCANCEL Cancel PREFIX D_SM_ETHERIP CAPTION EtherIP / L2TPv3 Server Detail Settings S_TITLE EtherIP / L2TPv3 Server Detail Settings -S01 EtherIP / L2TPv3 over IPsec compatible routers can connect to Virtual Hubs on VPN Server and establish Layer-2 (Ethernet) Bridge. For instance, Cisco routers, NEC IX series and IIJ SEIL routers are recommended as compatible VPN routers. +S01 EtherIP / L2TPv3 over IPsec compatible routers can connect to Virtual Hubs on Game Server and establish Layer-2 (Ethernet) Bridge. For instance, Cisco routers, NEC IX series and IIJ SEIL routers are recommended as compatible Game routers. S02 In order to accept EtherIP / L2TPv3 protocol, define appropriate EtherIP / L2TPv3 Client Settings to identify the client site of the router beforehand. A EtherIP / L2TPv3 Client Setting must have a corresponding IPsec Phase 1 ID. S_BOLD &Table of IPsec Phase 1 ID and the Virtual Hub B_ADD &Add @@ -3884,7 +3884,7 @@ IDCANCEL E&xit PREFIX D_SM_ETHERIP_ID CAPTION EtherIP / L2TPv3 over IPsec Client Setting -S01 The following Virtual Hub connection settings will be applied only when an EtherIP / L2TPv3 over IPsec Client is attempting to connect this VPN Server with an ISAKMP (IKE) Phase ID which is exactly equal to the value specified below. +S01 The following Virtual Hub connection settings will be applied only when an EtherIP / L2TPv3 over IPsec Client is attempting to connect this Game Server with an ISAKMP (IKE) Phase ID which is exactly equal to the value specified below. S02 ISAKMP Phase 1 &ID: S03 Virtual &Hub: S04 &Username: @@ -3896,20 +3896,20 @@ S07 The ID must be exact same as an ID in the configuration of the EtherIP PREFIX D_SM_OPENVPN -CAPTION OpenVPN / MS-SSTP Settings -S_TITLE OpenVPN / MS-SSTP VPN Clone Server Function Settings -S_1 This VPN Server has the clone functions of OpenVPN software products by OpenVPN Technologies, Inc.\r\n\r\nAny OpenVPN Clients can connect to this VPN Server. -R_OPENVPN Enable &OpenVPN Clone Server Function -S_TOOL Sample File Generating Tool for OpenVPN Clients -S_TOOL2 Making a OpenVPN Client configuration file is a very difficult job. You can use this tool to generate an appropriate OpenVPN Client configuration file. The generated configuration sample can be used immediately. -B_CONFIG Generate a Sample &Configuration File for OpenVPN Clients -S_2 Microsoft SSTP VPN Clone Server Function -S_3 This VPN Server has the clone functions of MS-SSTP VPN Server which is on Windows Server 2008 / 2012 by Microsoft Corporation.\r\nBuilt-in MS-SSTP Clients on Windows Vista / 7 / 8 / RT / 10 can connect to this VPN Server. -R_SSTP Enable &MS-SSTP VPN Clone Server Function -S_SSTP The value of CN (Common Name) on the SSL certificate of VPN Server must match to the hostname specified on the client, and that certificate must be in the trusted list on the client. For details refer the Microsoft's documents. +CAPTION OpenGame / MS-SSTP Settings +S_TITLE OpenGame / MS-SSTP Game Clone Server Function Settings +S_1 This Game Server has the clone functions of OpenGame software products by OpenGame Technologies, Inc.\r\n\r\nAny OpenGame Clients can connect to this Game Server. +R_OPENVPN Enable &OpenGame Clone Server Function +S_TOOL Sample File Generating Tool for OpenGame Clients +S_TOOL2 Making a OpenGame Client configuration file is a very difficult job. You can use this tool to generate an appropriate OpenGame Client configuration file. The generated configuration sample can be used immediately. +B_CONFIG Generate a Sample &Configuration File for OpenGame Clients +S_2 Microsoft SSTP Game Clone Server Function +S_3 This Game Server has the clone functions of MS-SSTP Game Server which is on Windows Server 2008 / 2012 by Microsoft Corporation.\r\nBuilt-in MS-SSTP Clients on Windows Vista / 7 / 8 / RT / 10 can connect to this Game Server. +R_SSTP Enable &MS-SSTP Game Clone Server Function +S_SSTP The value of CN (Common Name) on the SSL certificate of Game Server must match to the hostname specified on the client, and that certificate must be in the trusted list on the client. For details refer the Microsoft's documents. S_4 The manner to specify a username to connect to the Virtual Hub, and the selection rule of default Hub by using these clone server functions are same to the IPsec Server functions. B_IPSEC I&Psec Server Configuration -S_13 OpenVPN Clone Server Function +S_13 OpenGame Clone Server Function IDOK &OK IDCANCEL Cancel @@ -3917,10 +3917,10 @@ IDCANCEL Cancel PREFIX D_SM_DDNS CAPTION Dynamic DNS Function S_TITLE Dynamic DNS Function -S_BOLD This VPN Server has a Built-in Dynamic DNS Function. -S_1 The Dynamic DNS assigns a unique and permanent DNS hostname for this VPN Server. You can use that hostname to specify this VPN Server on the settings for VPN Client and VPN Bridge. You need not to register and keep a domain name. -S_22 Also, if your ISP assigns you a dynamic (not-fixed) IP address, the corresponding IP address of your Dynamic DNS hostname will be automatically changed. It enables you to keep running the VPN Server by using only a dynamic IP address.\r\nTherefore, you need not any longer to keep static global IP addresses with expenses monthly costs. -S_3 Moreover, this VPN Server version supports 'NAT-Traversal' function. If the VPN Server is inside the NAT and is assigned only a private IP address, you can connect to that VPN Server from the Internet side without any special settings on the NAT beforehand. +S_BOLD This Game Server has a Built-in Dynamic DNS Function. +S_1 The Dynamic DNS assigns a unique and permanent DNS hostname for this Game Server. You can use that hostname to specify this Game Server on the settings for Game Client and Game Bridge. You need not to register and keep a domain name. +S_22 Also, if your ISP assigns you a dynamic (not-fixed) IP address, the corresponding IP address of your Dynamic DNS hostname will be automatically changed. It enables you to keep running the Game Server by using only a dynamic IP address.\r\nTherefore, you need not any longer to keep static global IP addresses with expenses monthly costs. +S_3 Moreover, this Game Server version supports 'NAT-Traversal' function. If the Game Server is inside the NAT and is assigned only a private IP address, you can connect to that Game Server from the Internet side without any special settings on the NAT beforehand. S_4 Current &Status: S_STATUS3 Assigned Dynamic DNS &Hostname: B_HINT Hint @@ -3939,21 +3939,21 @@ S_STATUS8 DNS Key: B_HINT2 Hint PREFIX D_SM_SPECIALLISTENER -CAPTION VPN over ICMP / DNS Function Settings -S_TITLE VPN over ICMP / DNS Function -S_1 VPN over ICMP / DNS Function -S_2 You can establish a VPN only with ICMP or DNS packets even if there is a firewall or routers which blocks TCP/IP communications. You need to enable the following functions beforehand. -R_OVER_ICMP Enable VPN over &ICMP Server Function -R_OVER_DNS Enable VPN over &DNS Server Function (Uses UDP Port 53) +CAPTION Game over ICMP / DNS Function Settings +S_TITLE Game over ICMP / DNS Function +S_1 Game over ICMP / DNS Function +S_2 You can establish a Game only with ICMP or DNS packets even if there is a firewall or routers which blocks TCP/IP communications. You need to enable the following functions beforehand. +R_OVER_ICMP Enable Game over &ICMP Server Function +R_OVER_DNS Enable Game over &DNS Server Function (Uses UDP Port 53) IDOK &OK IDCANCEL Cancel -S_3 Requires VPN Client / VPN Bridge internal version 4.0 or greater. +S_3 Requires Game Client / Game Bridge internal version 4.0 or greater. S_4 Warning: Use this function for emergency only. It is helpful when a firewall or router is misconfigured to blocks TCP/IP, but either ICMP or DNS is not blocked. It is not for long-term stable using. PREFIX D_SM_REDIRECT CAPTION HTTP URL Redirection Settings -S_1 The specified URL below will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub.\r\n\r\nTo use this setting, you can enforce the web browser of the VPN Client computer to show the specified web site when that web browser tries to access the specific IP address. +S_1 The specified URL below will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub.\r\n\r\nTo use this setting, you can enforce the web browser of the Game Client computer to show the specified web site when that web browser tries to access the specific IP address. S_2 Specify a URL which redirects to. S_BOLD2 The &URL Redirect To: S_3 Example: @@ -3968,21 +3968,21 @@ S_9 This redirection rule always replies HTTP redirect messages. (Not limit S_10 If as the result of redirection by this rule the client attempts to access the redirected URL and such a new request matches this rule again, the redirection results will be replied for such new requests. It will cause an infinite redirection loop. IDOK &OK IDCANCEL Cancel -S_11 The advanced redirection function can provide the VPN Session information to the CGI which is redirected to. +S_11 The advanced redirection function can provide the Game Session information to the CGI which is redirected to. PREFIX D_SW_WELCOME CAPTION D_SW_WELCOME -S_WELCOME SoftEther VPN is freeware developed at University of Tsukuba, Japan. High-performance VPN with the ultimate compatibilities to many devices. Windows, Mac, smartphones, tablets (iPhone, iPad, Android, Windows RT) and Cisco or other VPN routers are supported. SoftEther VPN also accepts OpenVPN and MS-SSTP VPN clients. -S_TITLE Extremely Powerful Open-Source VPN Software. +S_WELCOME Unite Gaming Game is freeware developed at University of Tsukuba, Japan. High-performance Game with the ultimate compatibilities to many devices. Windows, Mac, smartphones, tablets (iPhone, iPad, Android, Windows RT) and Cisco or other Game routers are supported. Unite Gaming Game also accepts OpenGame and MS-SSTP Game clients. +S_TITLE Extremely Powerful Open-Source Game Software. PREFIX D_SW_MODE CAPTION D_SW_MODE R_SYSTEM &System Mode (Recommended) R_USER &User Mode -S_1 Install the VPN software to this computer normally. The administrator privilege is required. -S_USER Install the VPN software with the normal user privilege. No administrator privilege is required. Some functions such as Local Bridge will be disabled. Runs only the user "%s" is logged on Windows. -S_2 SoftEther VPN can be installed by one of two methods.\r\n\r\nPlease select the System Mode normally.\r\n\r\nIf you cannot use the administrator privilege for some reasons, you can select the User Mode to continue the installation. +S_1 Install the Game software to this computer normally. The administrator privilege is required. +S_USER Install the Game software with the normal user privilege. No administrator privilege is required. Some functions such as Local Bridge will be disabled. Runs only the user "%s" is logged on Windows. +S_2 Unite Gaming Game can be installed by one of two methods.\r\n\r\nPlease select the System Mode normally.\r\n\r\nIf you cannot use the administrator privilege for some reasons, you can select the User Mode to continue the installation. PREFIX D_SW_NOT_ADMIN @@ -4004,7 +4004,7 @@ B_AGREE I agree to the End User License Agreement. PREFIX D_SW_WARNING CAPTION D_SW_WARNING -S_1 SoftEther VPN software has extremely powerful communication abilities. Before use please read the Important Notices carefully. +S_1 Unite Gaming Game software has extremely powerful communication abilities. Before use please read the Important Notices carefully. PREFIX D_SW_DIR @@ -4028,7 +4028,7 @@ S_INFO7 Click Next to perform the install. PREFIX D_SW_PERFORM CAPTION D_SW_PERFORM S_INFO The setup of %s is in progress.\r\nPlease wait... -S_INFO8 SoftEther VPN is a work of the research and development project of Japanese Government, subsidized by Ministry of Economy, Trade and Industry of Japan, administrated by Information Promotion Agency. +S_INFO8 Unite Gaming Game is a work of the research and development project of Japanese Government, subsidized by Ministry of Economy, Trade and Industry of Japan, administrated by Information Promotion Agency. PREFIX D_SW_ERROR @@ -4039,7 +4039,7 @@ S_INFO An error occurred and the setup of %s is aborted.\r\n\r\nRestart the PREFIX D_SW_FINISH CAPTION D_SW_FINISH S_INFO The setup process of %s has completed successfully. -S_INFO8 SoftEther VPN is a work of the research and development project of Japanese Government, subsidized by Ministry of Economy, Trade and Industry of Japan, administrated by Information Promotion Agency. +S_INFO8 Unite Gaming Game is a work of the research and development project of Japanese Government, subsidized by Ministry of Economy, Trade and Industry of Japan, administrated by Information Promotion Agency. PREFIX D_SW_UNINST1 @@ -4050,16 +4050,16 @@ S_TITLE %s Uninstall Wizard PREFIX D_SW_EASY1 CAPTION D_SW_EASY1 -S_WELCOME Installing and setting up the VPN Clients to a lot of computers in the enterprise is a hard work. -S_TITLE What is SoftEther VPN Client Easy Installer? -S_WELCOME2 Easy Installer Creator is a tool for enterprise administrators. You can create a VPN Client installer with embedding a specific VPN connection setting by using Easy Installer Creator. Personal users can also exploit this tool. -S_WELCOME3 A created Easy Installer can be distributed to employees in the enterprise by using file servers or e-mails. If a user runs the Easy Installer, VPN Client will be installed and the VPN connection setting will be imported, and then the VPN connection will be started automatically. +S_WELCOME Installing and setting up the Game Clients to a lot of computers in the enterprise is a hard work. +S_TITLE What is GAMING LAUNCHER Client Easy Installer? +S_WELCOME2 Easy Installer Creator is a tool for enterprise administrators. You can create a Game Client installer with embedding a specific Game connection setting by using Easy Installer Creator. Personal users can also exploit this tool. +S_WELCOME3 A created Easy Installer can be distributed to employees in the enterprise by using file servers or e-mails. If a user runs the Easy Installer, Game Client will be installed and the Game connection setting will be imported, and then the Game connection will be started automatically. PREFIX D_SW_EASY2 CAPTION D_SW_EASY2 -S_BOLD1 Specify a VPN connection setting file (.vpn file) to embed -S_1 Please specify a VPN connection setting file (a file which extension is .vpn) to embed on the Easy Installer. You can export a setting file by clicking Export VPN Connection Setting on the right-click menu of the target connection setting on the VPN Client Manager. +S_BOLD1 Specify a Game connection setting file (.vpn file) to embed +S_1 Please specify a Game connection setting file (a file which extension is .vpn) to embed on the Easy Installer. You can export a setting file by clicking Export Game Connection Setting on the right-click menu of the target connection setting on the Game Client Manager. S_18 Connection &Setting: B_BROWSE_SETTING &Browse... B_DELETE_SENSITIVE &Eliminate Username and Password from Connection Setting File @@ -4067,21 +4067,21 @@ S_BOLD2 Specify an EXE filename to be generated S_3 This tool will output an EXE file (executable file) which implements an Easy Installer. Please specify the output filename to be generated. S_19 Save &as: B_BROWSE_OUT B&rowse... -B_EASYMODE Set the VPN Client Manager to &Easy Mode when Installation +B_EASYMODE Set the Game Client Manager to &Easy Mode when Installation PREFIX D_SW_WEB1 CAPTION D_SW_WEB1 -S_WELCOME You can create a SoftEther VPN Client Web Installer and upload it on the Web server in the enterprise. A user opens that web page and can install the SoftEther VPN Client automatically. You can also setup the automatic import and kick-start of a built-in VPN connection setting. -S_TITLE What is SoftEther VPN Web Installer? -S_WELCOME2 The generated Web Installer can be placed as HTML files on the intranet Web server. If an employee accesses to the URL of that HTML files, the SoftEther VPN Client Installer will be executed. +S_WELCOME You can create a GAMING LAUNCHER Client Web Installer and upload it on the Web server in the enterprise. A user opens that web page and can install the GAMING LAUNCHER Client automatically. You can also setup the automatic import and kick-start of a built-in Game connection setting. +S_TITLE What is Unite Gaming Game Web Installer? +S_WELCOME2 The generated Web Installer can be placed as HTML files on the intranet Web server. If an employee accesses to the URL of that HTML files, the GAMING LAUNCHER Client Installer will be executed. S_WELCOME3 Using ActiveX Control. Internet Explorer 5.0, greater on Windows 2000 or greater are supported. Other web browsers or older operating systems (for example Windows 98) are not supported. PREFIX D_SW_WEB2 CAPTION D_SW_WEB2 -S_BOLD1 Specify a VPN connection setting file (.vpn file) to embed -S_1 Please specify a VPN connection setting file (a file which extension is .vpn) to embed on the Web Installer. You can export a setting file by clicking Export VPN Connection Setting on the right-click menu of the target connection setting on the VPN Client Manager. +S_BOLD1 Specify a Game connection setting file (.vpn file) to embed +S_1 Please specify a Game connection setting file (a file which extension is .vpn) to embed on the Web Installer. You can export a setting file by clicking Export Game Connection Setting on the right-click menu of the target connection setting on the Game Client Manager. S_18 Connection &Setting: B_BROWSE_SETTING &Browse... B_DELETE_SENSITIVE &Eliminate Username and Password from Connection Setting File @@ -4089,7 +4089,7 @@ S_BOLD2 Specify the output filename to be generated S_3 This tool will output a ZIP file (archive file) which contains HTML files and CAB files that should be placed on the Web server. Please specify the output filename to be generated. S_19 Save &as: B_BROWSE_OUT B&rowse... -B_EASYMODE Set the VPN Client Manager to &Easy Mode when Installation +B_EASYMODE Set the Game Client Manager to &Easy Mode when Installation PREFIX D_UPDATE_NOTICE @@ -4107,7 +4107,7 @@ S_LATEST_STR Ver %S%s PREFIX D_UPDATE_CONFIG CAPTION Configuration of Update Notification -S_INFO Checks the new versions of %s periodically and popup a notification when a new version will be released.\r\n\r\nHTTPS packets will be used between this computer and the SoftEther Update server located in Tsukuba-city, Ibaraki-prefecture, Japan in order to check updates. No personal information will be sent. +S_INFO Checks the new versions of %s periodically and popup a notification when a new version will be released.\r\n\r\nHTTPS packets will be used between this computer and the Unite Gaming Update server located in Tsukuba-city, Ibaraki-prefecture, Japan in order to check updates. No personal information will be sent. S_TITLE %s Update and Notify Settings S_ENABLE &Enable Update Checks S_DISABLE &Disable Update Checks @@ -4117,25 +4117,25 @@ IDCANCEL &Close PREFIX D_SM_VMBRIDGE CAPTION Instructions for Local Bridge on VM S_TITLE Using Local Bridge Function on VM -S_1 It has been detected that the VPN Server might be running on a VM (Virtual Machine) suchlike VMware or Hyper-V. Read the following instructions carefully. If you are not using a VM, please ignore this message. -S_2 Some VMs prohibit the "Promiscuous Mode" (MAC Address Spoofing) on the network adapters by default.\r\n\r\nIf the Promiscuous Mode (MAC Address Spoofing) is administratively disabled, the Local Bridge function between a Virtual Hub on the VPN Server and a physical network adapter on the physical computer does not work well. You should allow the Promiscuous Mode (MAC Address Spoofing) by using the configuration tool of the VM.\r\n\r\nFor details please refer the documents of your VM. If it is a shared-VM and administrated by other person, please request the administrator to permit the use of the Promiscuous (MAC Address Spoofing) Mode to your VM. +S_1 It has been detected that the Game Server might be running on a VM (Virtual Machine) suchlike VMware or Hyper-V. Read the following instructions carefully. If you are not using a VM, please ignore this message. +S_2 Some VMs prohibit the "Promiscuous Mode" (MAC Address Spoofing) on the network adapters by default.\r\n\r\nIf the Promiscuous Mode (MAC Address Spoofing) is administratively disabled, the Local Bridge function between a Virtual Hub on the Game Server and a physical network adapter on the physical computer does not work well. You should allow the Promiscuous Mode (MAC Address Spoofing) by using the configuration tool of the VM.\r\n\r\nFor details please refer the documents of your VM. If it is a shared-VM and administrated by other person, please request the administrator to permit the use of the Promiscuous (MAC Address Spoofing) Mode to your VM. S_BOLD Instructions IDCANCEL &OK PREFIX D_SM_AZURE -CAPTION VPN Azure Service Settings -S_TITLE VPN Azure Cloud VPN Service (Free) -S_1 VPN Azure makes it easier to establish a VPN Session from your home PC to your office PC. While a VPN connection is established, you can access to any other servers on the private network of your company. -S_2 You don't need a global IP address on the office PC (VPN Server). It can work behind firewalls or NATs. No network administrator's configuration required. You can use the built-in SSTP-VPN Client of Windows in your home PC. -S_3 VPN Azure is a cloud VPN service operated by SoftEther VPN Project. VPN Azure is free of charge and available to anyone. Press the right button to see details and how-to-use instructions. -B_BOLD VPN Azure Setting -R_ENABLE &Enable VPN Azure -R_DISABLE &Disable VPN Azure -S_HOSTNAME_BORDER Current VPN Azure Hostname -S_HOSTNAME_INFO The VPN Azure hostname is same to the Dynamic DNS hostname, but altering the domain suffix to "vpnazure.net". +CAPTION Game Azure Service Settings +S_TITLE Game Azure Cloud Game Service (Free) +S_1 Game Azure makes it easier to establish a Game Session from your home PC to your office PC. While a Game connection is established, you can access to any other servers on the private network of your company. +S_2 You don't need a global IP address on the office PC (Game Server). It can work behind firewalls or NATs. No network administrator's configuration required. You can use the built-in SSTP-Game Client of Windows in your home PC. +S_3 Game Azure is a cloud Game service operated by Unite Gaming Game Project. Game Azure is free of charge and available to anyone. Press the right button to see details and how-to-use instructions. +B_BOLD Game Azure Setting +R_ENABLE &Enable Game Azure +R_DISABLE &Disable Game Azure +S_HOSTNAME_BORDER Current Game Azure Hostname +S_HOSTNAME_INFO The Game Azure hostname is same to the Dynamic DNS hostname, but altering the domain suffix to "vpnazure.net". B_CHANGE Change &Hostname -B_WEB How to Use VPN Azure\r\n(Visit the Web) +B_WEB How to Use Game Azure\r\n(Visit the Web) IDCANCEL &OK @@ -4153,82 +4153,82 @@ IDCANCEL Cancel PREFIX D_VGC_LIST -CAPTION VPN Gate Academic Experimental Project Plugin for SoftEther VPN Client -S_TITLE VPN Gate Public VPN Relay Servers -S_INFO1 Gain freedom access to Internet by using VPN connection via Public VPN Servers provided by volunteers abound the world. Bypass your local malfunctioning firewall's packet blocking, and hide your IP address safely. -IDOK &Connect to the VPN Server +CAPTION Game Gate Academic Experimental Project Plugin for GAMING LAUNCHER Client +S_TITLE Game Gate Public Game Relay Servers +S_INFO1 Gain freedom access to Internet by using Game connection via Public Game Servers provided by volunteers abound the world. Bypass your local malfunctioning firewall's packet blocking, and hide your IP address safely. +IDOK &Connect to the Game Server B_PROXY &Proxy Settings S_VLAN Virtual Network Adapter: -B_WEB VPN Gate Academic\r\nWeb Site +B_WEB Game Gate Academic\r\nWeb Site B_REFRESH &Refresh List S_REFRESH Refreshing the List... S_RESEARCH Academic project at University of Tsukuba, Japan. -S_INFO9 A VPN Server with higher Line Speed (measured by Mbps) and smaller Ping result are usually more comfortable to use. You might be able to browse websites which are normally unreachable from your area if you use VPN servers that are not in your area. +S_INFO9 A Game Server with higher Line Speed (measured by Mbps) and smaller Ping result are usually more comfortable to use. You might be able to browse websites which are normally unreachable from your area if you use Game servers that are not in your area. PREFIX D_VGC_PROTOCOL -CAPTION Select VPN Protocol to Connect -S_TITLE The Public VPN Relay Server "%S" (%S) supports both TCP and UDP as VPN protocol. -S_INFO Select preferred VPN Protocol to use in order to connect the VPN Server "%S" (%S). In general, the TCP protocol is easy to pass through the firewall. Try the UDP protocol only if the TCP has been failed. -R_TCP Use &TCP Protocol (Ethernet over HTTPS VPN) (Recommended) -R_UDP Use &UDP Protocol (Ethernet over UDP VPN) +CAPTION Select Game Protocol to Connect +S_TITLE The Public Game Relay Server "%S" (%S) supports both TCP and UDP as Game protocol. +S_INFO Select preferred Game Protocol to use in order to connect the Game Server "%S" (%S). In general, the TCP protocol is easy to pass through the firewall. Try the UDP protocol only if the TCP has been failed. +R_TCP Use &TCP Protocol (Ethernet over HTTPS Game) (Recommended) +R_UDP Use &UDP Protocol (Ethernet over UDP Game) IDOK &OK IDCANCEL Cancel PREFIX D_VGS_CONFIG -CAPTION VPN Gate Service Control Panel -R_ENABLE &Enable the VPN Gate Relay Service and Join the VPN Gate Research as a Volunteer. -S_TITLE Join the VPN Gate Academic Research Project? -S_INFO1 VPN Gate is an academic experiment for the research on the 'Distributed Public VPN Relay Server' technology, operated at the Graduate School on University of Tsukuba, Japan. VPN Gate Client users can connect to VPN Gate Services running on Public VPN Relay Servers, and enjoy unrestricted Internet access via the VPN Relay Server. -S_INFO9 When a VPN Gate Client user accesses to a server on Internet, the source IP address will be replaced to the IP address of the relaying Public VPN Server. Consequently, the VPN Gate Client user will be able to browse overseas web sites smoothly even if the user's local firewall is out of order by an unknown reason and unable to pass such an access. -S_WARNING If you check the above checkbox and press OK, the VPN Gate Relay Service will be activated on this computer. As the result, any VPN Gate Client will be able to communicate towards the Internet via the VPN Gate Relay Service. It is secure even if your computer is on the private network (e.g. corporate network) because any accesses to private IP addresses will not be permitted to pass via the VPN Gate Relay Service. -B_OPTION VPN Gate Service &Option Settings... +CAPTION Game Gate Service Control Panel +R_ENABLE &Enable the Game Gate Relay Service and Join the Game Gate Research as a Volunteer. +S_TITLE Join the Game Gate Academic Research Project? +S_INFO1 Game Gate is an academic experiment for the research on the 'Distributed Public Game Relay Server' technology, operated at the Graduate School on University of Tsukuba, Japan. Game Gate Client users can connect to Game Gate Services running on Public Game Relay Servers, and enjoy unrestricted Internet access via the Game Relay Server. +S_INFO9 When a Game Gate Client user accesses to a server on Internet, the source IP address will be replaced to the IP address of the relaying Public Game Server. Consequently, the Game Gate Client user will be able to browse overseas web sites smoothly even if the user's local firewall is out of order by an unknown reason and unable to pass such an access. +S_WARNING If you check the above checkbox and press OK, the Game Gate Relay Service will be activated on this computer. As the result, any Game Gate Client will be able to communicate towards the Internet via the Game Gate Relay Service. It is secure even if your computer is on the private network (e.g. corporate network) because any accesses to private IP addresses will not be permitted to pass via the Game Gate Relay Service. +B_OPTION Game Gate Service &Option Settings... IDOK &OK IDCANCEL Cancel B_WEB &Browse http://www.vpngate.net/ ... PREFIX D_VGS_OPTION -CAPTION VPN Gate Service Options -S_TITLE VPN Gate Service Options -S_1 This computer will be a Public VPN Server. Please fill the operator's information of the server. The information will be published on the list at www.vpngate.net and other related services. The contact address will be also used to contact from VPN Gate Academic Project operators. +CAPTION Game Gate Service Options +S_TITLE Game Gate Service Options +S_1 This computer will be a Public Game Server. Please fill the operator's information of the server. The information will be published on the list at www.vpngate.net and other related services. The contact address will be also used to contact from GAMING LAUNCHING Project operators. S_2 Operator: S_3 &Operator of Server: S_19 (Up to 64 letters) S_20 &Abuse Report Address\r\n(e-mail addresses etc.): S_21 (Up to 64 letters) S_22 The &Message to Users:\r\n(Up to 128 letters) -S_23 The message will be shown on the list of VPN Gate Servers. Enter an enjoyable message to let users feel pleasure. -S_24 VPN Settings: -R_LOG &Save VPN Packet Logs (Recommended) +S_23 The message will be shown on the list of Game Gate Servers. Enter an enjoyable message to let users feel pleasure. +S_24 Game Settings: +R_LOG &Save Game Packet Logs (Recommended) R_2WEEKS Auto Delete or Archive with Encoding for Packet Logs After &Two Weeks (Recommended) R_PERMANENT Make Packet Logs Occupy Free Disk Space &Permanently -R_L2TP Enable &L2TP/IPsec VPN Server Function (Recommended) -S_25 Allows Mac OS X, iPhone, iPad and Android clients to make a VPN connection. -B_MESSAGE Pop-up Your Advertisement Message on the VPN Client &Screen ... +R_L2TP Enable &L2TP/IPsec Game Server Function (Recommended) +S_25 Allows Mac OS X, iPhone, iPad and Android clients to make a Game connection. +B_MESSAGE Pop-up Your Advertisement Message on the Game Client &Screen ... IDOK &OK IDCANCEL Cancel PREFIX D_VGS_WARNING -CAPTION Caution before Joining VPN Gate Academic Experiment -S1 The VPN Gate Academic Experiment Service is operated as a research project at the graduate school on University of Tsukuba, Japan. The service is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities. -S2 By nature, there are almost 200 countries in the World, with different laws. It is impossible to verify every countries' laws and regulations and make the software comply with all countries' laws in advance to release the software. If a user uses VPN Gate service in a specific country, and damaged by public servants of the authority, the developer of either the service or software will never be liable to recover or compensate such damages or criminal responsibilities. +CAPTION Caution before Joining Game Gate Academic Experiment +S1 The Game Gate Academic Experiment Service is operated as a research project at the graduate school on University of Tsukuba, Japan. The service is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities. +S2 By nature, there are almost 200 countries in the World, with different laws. It is impossible to verify every countries' laws and regulations and make the software comply with all countries' laws in advance to release the software. If a user uses Game Gate service in a specific country, and damaged by public servants of the authority, the developer of either the service or software will never be liable to recover or compensate such damages or criminal responsibilities. S3 By using this software and service, the user must observe all concerned laws and rules with user's own responsibility. The user will be completely liable to any damages and responsibilities which are results of using this software and service, regardless of either inside or outside of Japan's territory. -S4 If you don't agree nor understand the above warnings, do not use any of VPN Gate Academic Experiment Service functions. -S5 Note: VPN Gate is a research project for just academic purpose only. VPN Gate was developed as a plug-in for SoftEther VPN and UT-VPN. However, all parts of VPN Gate were developed on this research project at University of Tsukuba. Any parts of VPN Gate are not developed by SoftEther VPN Project. The VPN Gate Research Project is not a subject to be led, operated, promoted nor guaranteed by SoftEther VPN Project. +S4 If you don't agree nor understand the above warnings, do not use any of Game Gate Academic Experiment Service functions. +S5 Note: Game Gate is a research project for just academic purpose only. Game Gate was developed as a plug-in for Unite Gaming Game and UT-Game. However, all parts of Game Gate were developed on this research project at University of Tsukuba. Any parts of Game Gate are not developed by Unite Gaming Game Project. The Game Gate Research Project is not a subject to be led, operated, promoted nor guaranteed by Unite Gaming Game Project. R_NEVER Do Not &Show This Message Again -B_WEB Visit VPN Gate &Web Site... +B_WEB Visit Game Gate &Web Site... IDOK &Agree IDCANCEL &Disagree -S_BOLD Caution! Do Not Use the VPN Gate Services in Countries where VPN Communications are Prohibited. +S_BOLD Caution! Do Not Use the Game Gate Services in Countries where Game Communications are Prohibited. PREFIX D_NM_PUSH CAPTION Edit the static routing table to push -S1 This Virtual DHCP Server can push the classless static routes (RFC 3442) with DHCP reply messages to VPN clients. -S2 Whether or not a VPN client can recognize the classless static routes (RFC 3442) depends on the target VPN client software. SoftEther VPN Client and OpenVPN Client are supporting the classless static routes. On L2TP/IPsec and MS-SSTP protocols, the compatibility depends on the implementation of the client software. +S1 This Virtual DHCP Server can push the classless static routes (RFC 3442) with DHCP reply messages to Game clients. +S2 Whether or not a Game client can recognize the classless static routes (RFC 3442) depends on the target Game client software. GAMING LAUNCHER Client and OpenGame Client are supporting the classless static routes. On L2TP/IPsec and MS-SSTP protocols, the compatibility depends on the implementation of the client software. S3 You can realize the split tunneling if you clear the default gateway field on the Virtual DHCP Server options. On the client side, L2TP/IPsec and MS-SSTP clients need to be configured not to set up the default gateway for the split tunneling usage. S4 You can also push the classless static routes (RFC 3442) by your existing external DHCP server. In that case, disable the Virtual DHCP Server function on SecureNAT, and you need not to set up the classless routes on this screen. S5 Edit the static routing table to push @@ -4254,11 +4254,11 @@ CMD_CONNECT C&onnect\tEnter CMD_STATUS View &Status...\tCtrl+S CMD_DISCONNECT D&isconnect\tCtrl+D CMD_DISCONNECT_ALL Disconnect &All\tCtrl+I -CMD_NEW &New VPN Connection Setting...\tCtrl+N +CMD_NEW &New Game Connection Setting...\tCtrl+N CMD_CLONE &Copy\tCtrl+C -CMD_SHORTCUT Create VPN Connection S&hortcut... -CMD_EXPORT_ACCOUNT E&xport VPN Connection Setting... -CMD_IMPORT_ACCOUNT Im&port VPN Connection Setting... +CMD_SHORTCUT Create Game Connection S&hortcut... +CMD_EXPORT_ACCOUNT E&xport Game Connection Setting... +CMD_IMPORT_ACCOUNT Im&port Game Connection Setting... CMD_STARTUP Se&t as Startup Connection\tCtrl+T CMD_NOSTARTUP R&emove Startup Connection CMD_RECENT Recent &VPN Servers @@ -4398,10 +4398,10 @@ CMD_MSG_ENABLE Enable CMD_MSG_DISABLE Disable CMD_MSG_LOAD_CERT_FAILED Unable to read the specified X.509 certificate file. CMD_MSG_SAVE_CERT_FAILED Failed to write the X.509 certificate file. -CMD_ACCOUNT_COLUMN_NAME VPN Connection Setting Name -CMD_ACCOUNT_COLUMN_HOSTNAME Destination VPN Server Host Name -CMD_ACCOUNT_COLUMN_PORT Destination VPN Server Port Number -CMD_ACCOUNT_COLUMN_HUBNAME Destination VPN Server Virtual Hub Name +CMD_ACCOUNT_COLUMN_NAME Game Connection Setting Name +CMD_ACCOUNT_COLUMN_HOSTNAME Destination Game Server Host Name +CMD_ACCOUNT_COLUMN_PORT Destination Game Server Port Number +CMD_ACCOUNT_COLUMN_HUBNAME Destination Game Server Virtual Hub Name CMD_ACCOUNT_COLUMN_PROXY_TYPE Proxy Server Type CMD_ACCOUNT_COLUMN_PROXY_HOSTNAME Proxy Server Host Name CMD_ACCOUNT_COLUMN_PROXY_PORT Proxy Server Port Number @@ -4414,7 +4414,7 @@ CMD_ACCOUNT_COLUMN_DEVICE_NAME Device Name Used for Connection CMD_ACCOUNT_COLUMN_AUTH_TYPE Authentication Type CMD_ACCOUNT_COLUMN_AUTH_USERNAME User Name CMD_ACCOUNT_COLUMN_AUTH_CERT_NAME Client Certificate for Authentication Use -CMD_ACCOUNT_COLUMN_NUMTCP Number of TCP Connections to Use in VPN Communication +CMD_ACCOUNT_COLUMN_NUMTCP Number of TCP Connections to Use in Game Communication CMD_ACCOUNT_COLUMN_TCP_INTERVAL Interval between Establishing Each TCP Connection CMD_ACCOUNT_COLUMN_TCP_TTL Connection Life of Each TCP Connection CMD_ACCOUNT_COLUMN_TCP_HALF Use Half Duplex Mode @@ -4477,47 +4477,47 @@ CMD_NO_SETTINGS - CMD_DISCONNECTED_MSG \n--- Error ---\n\nThe communication session with the host you were managing has been disconnected. From now on, if you run any commands an error will occur. \n\nTo reconnect to the host you were managing, first leave the prompt by inputting "EXIT" and then reconnect. \n\n -# VPNCMD コマンド -CMD_VPNCMD SoftEther VPN Command Line Management Utility Developer Edition -CMD_VPNCMD_HELP The 'vpncmd' program is a utility that allows you to manage SoftEther VPN software by using command lines. By using vpncmd, you can connect to a VPN Client, a VPN Server or VPN Bridge that is running on a local or remote computer and manage these services. Moreover, by using VPN Tools mode, you can call the Network Traffic Speed Test Tool and the certificate creation function. These can be used even when not connected to the VPN Server or VPN Client. \nWhen using vpncmd, if the file name is specified by using the /IN and /OUT parameter, the command can be executed in a batch according to a file in which the executable commands are enumerated and the execution results can be written to a file. Normally a command prompt will appear after vpncmd is launched but when an input file is specified by the /IN parameter, the program will automatically terminate after the execution of all lines in the input file is complete. Also, when a command to execute is specified by the /CMD parameter, the program will automatically terminate after the execution of that command is complete. You cannot specify the /IN parameter and the /CMD parameter at the same time. The termination code of the vpncmd program will be the error code of the last executed command (0 in the case of successful execution). \nUnder a Windows environment, when vpncmd is launched once or more by a user with administrator privileges, it is possible to simply input 'vpncmd' to a Windows command prompt or [Run...] window to launch vpncmd. To achieve the same result under a UNIX system, you can manually set, as appropriate, the PATH environment variable. +# GameCMD コマンド +CMD_VPNCMD Unite Gaming Game Command Line Management Utility +CMD_VPNCMD_HELP The 'vpncmd' program is a utility that allows you to manage Unite Gaming Game software by using command lines. By using vpncmd, you can connect to a Game Client, a Game Server or Game Bridge that is running on a local or remote computer and manage these services. Moreover, by using Game Tools mode, you can call the Network Traffic Speed Test Tool and the certificate creation function. These can be used even when not connected to the Game Server or Game Client. \nWhen using vpncmd, if the file name is specified by using the /IN and /OUT parameter, the command can be executed in a batch according to a file in which the executable commands are enumerated and the execution results can be written to a file. Normally a command prompt will appear after vpncmd is launched but when an input file is specified by the /IN parameter, the program will automatically terminate after the execution of all lines in the input file is complete. Also, when a command to execute is specified by the /CMD parameter, the program will automatically terminate after the execution of that command is complete. You cannot specify the /IN parameter and the /CMD parameter at the same time. The termination code of the vpncmd program will be the error code of the last executed command (0 in the case of successful execution). \nUnder a Windows environment, when vpncmd is launched once or more by a user with administrator privileges, it is possible to simply input 'vpncmd' to a Windows command prompt or [Run...] window to launch vpncmd. To achieve the same result under a UNIX system, you can manually set, as appropriate, the PATH environment variable. CMD_VPNCMD_ARGS vpncmd [host:port] [/CLIENT|/SERVER|/TOOLS] [/HUB:hub] [/ADMINHUB:adminhub] [/PASSWORD:password] [/IN:infile] [/OUT:outfile] [/CMD commands...] -CMD_VPNCMD_[host:port] By specifying parameters in the format "host name:port number", a connection will automatically be made to that host. If this is not specified, a prompt will appear to input the connection destination. When connecting to a VPN Client, you cannot specify a port number. -CMD_VPNCMD_CLIENT This will connect to VPN Client to do management. You cannot specify it together with /SERVER. -CMD_VPNCMD_SERVER This will connect to VPN Server or VPN Bridge to do management. You cannot specify it together with /CLIENT. -CMD_VPNCMD_TOOLS This will enables use of VPN Tools commands. VPN Tools include the simple certificate creation tool (MakeCert command) and the Network Traffic Speed Test Tool (SpeedTest command). -CMD_VPNCMD_HUB When connecting to the VPN Server by "Virtual Hub Admin Mode", this specifies the Virtual Hub name 'hub'. If you specify the host name but not the /HUB parameter, connection will be by "Server Admin Mode". -CMD_VPNCMD_ADMINHUB This will specify the name of the Virtual Hub 'adminhub' that is automatically selected after connecting to the VPN Server. If the /HUB parameter was specified, the Virtual Hub will be selected automatically and this specification will not be necessary. +CMD_VPNCMD_[host:port] By specifying parameters in the format "host name:port number", a connection will automatically be made to that host. If this is not specified, a prompt will appear to input the connection destination. When connecting to a Game Client, you cannot specify a port number. +CMD_VPNCMD_CLIENT This will connect to Game Client to do management. You cannot specify it together with /SERVER. +CMD_VPNCMD_SERVER This will connect to Game Server or Game Bridge to do management. You cannot specify it together with /CLIENT. +CMD_VPNCMD_TOOLS This will enables use of Game Tools commands. Game Tools include the simple certificate creation tool (MakeCert command) and the Network Traffic Speed Test Tool (SpeedTest command). +CMD_VPNCMD_HUB When connecting to the Game Server by "Virtual Hub Admin Mode", this specifies the Virtual Hub name 'hub'. If you specify the host name but not the /HUB parameter, connection will be by "Server Admin Mode". +CMD_VPNCMD_ADMINHUB This will specify the name of the Virtual Hub 'adminhub' that is automatically selected after connecting to the Game Server. If the /HUB parameter was specified, the Virtual Hub will be selected automatically and this specification will not be necessary. CMD_VPNCMD_PASSWORD If the administrator password is required when connecting, specify the password 'password'. When the password is not specified, a prompt to input the password will be displayed. CMD_VPNCMD_IN This will specify the text file 'infile' that contains the list of commands that are automatically executed after the connection is completed. If the /IN parameter is specified, the vpncmd program will terminate automatically after the execution of all commands in the file are finished. If the file contains multiple-byte characters, the encoding must be Unicode (UTF-8). This cannot be specified together with /CMD (if /CMD is specified, /IN will be ignored). CMD_VPNCMD_OUT You can specify the text file 'outfile' to write all strings such as onscreen prompts, message, error and execution results. Note that if the specified file already exists, the contents of the existing file will be overwritten. Output strings will be recorded using Unicode (UTF-8) encoding. CMD_VPNCMD_CMD If the optional command 'commands...' is included after /CMD, that command will be executed after the connection is complete and the vpncmd program will terminate after that. This cannot be specified together with /IN (if specified together with /IN, /IN will be ignored). Specify the /CMD parameter after all other vpncmd parameters. CMD_VPNCMD_CSV You can specify this option to enable CSV outputs. Results of each command will be printed in the CSV format. It is useful for processing the results by other programs. -CMD_VPNCMD_CS_1 By using vpncmd program, the following can be achieved. \n\n1. Management of VPN Server or VPN Bridge \n2. Management of VPN Client\n3. Use of VPN Tools (certificate creation and Network Traffic Speed Test Tool)\n\n +CMD_VPNCMD_CS_1 By using vpncmd program, the following can be achieved. \n\n1. Management of Game Server or Game Bridge \n2. Management of Game Client\n3. Use of Game Tools (certificate creation and Network Traffic Speed Test Tool)\n\n CMD_VPNCMD_CS_2 Select 1, 2 or 3: -CMD_VPNCMD_HOST_1 Specify the host name or IP address of the computer that the destination VPN Server or VPN Bridge is operating on. \nBy specifying according to the format 'host name:port number', you can also specify the port number. \n(When the port number is unspecified, 443 is used.)\nIf nothing is input and the Enter key is pressed, the connection will be made to the port number 443 of localhost (this computer). -CMD_VPNCMD_HOST_2 Specify the host name or IP address of the computer that the destination VPN Client is operating on. \nIf nothing is input and Enter is pressed, connection will be made to localhost (this computer). +CMD_VPNCMD_HOST_1 Specify the host name or IP address of the computer that the destination Game Server or Game Bridge is operating on. \nBy specifying according to the format 'host name:port number', you can also specify the port number. \n(When the port number is unspecified, 443 is used.)\nIf nothing is input and the Enter key is pressed, the connection will be made to the port number 443 of localhost (this computer). +CMD_VPNCMD_HOST_2 Specify the host name or IP address of the computer that the destination Game Client is operating on. \nIf nothing is input and Enter is pressed, connection will be made to localhost (this computer). CMD_VPNCMD_HOST_3 Hostname of IP Address of Destination: CMD_VPNCMD_HUB_1 If connecting to the server by Virtual Hub Admin Mode, please input the Virtual Hub name. \nIf connecting by server admin mode, please press Enter without inputting anything. CMD_VPNCMD_HUB_2 Specify Virtual Hub Name: -CMD_VPNCMD_ABOUT SoftEther VPN Command Line Management Utility (vpncmd command)\nDeveloper Edition\n%S\n%S\nCopyright (c) all contributors on SoftEther VPN project in GitHub.\nCopyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation.\nAll rights reserved.\n +CMD_VPNCMD_ABOUT Unite Gaming Game Command Line Management Utility (vpncmd command)\n\n%S\n%S\nCopyright (c) all contributors on Unite Gaming Game project in GitHub.\nCopyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation.\nAll rights reserved.\n CMD_VPNCMD_PASSWORD_1 Access has been denied. Possibly the password is incorrect, or perhaps you are connecting by an incorrect admin mode. You can try inputting the password again. To cancel, press Ctrl+D. CMD_VPNCMD_PASSWORD_2 Password: CMD_VPNCMD_ERROR Error occurred. (Error code: %u)\n%s -CMD_VPNCMD_SERVER_CONNECTED Connection has been established with VPN Server "%S" (port %u). -CMD_VPNCMD_SERVER_CONNECTED_1 You have administrator privileges for the entire VPN Server. -CMD_VPNCMD_SERVER_CONNECTED_2 You have administrator privileges for Virtual Hub '%S' on the VPN Server. -CMD_VPNCMD_CLIENT_NO_REMODE The destination VPN Client server does not allow administrating connections from remote computers. Launch the command line management utility or VPN Client Manager on the computer that VPN Client is running on and connect to localhost. +CMD_VPNCMD_SERVER_CONNECTED Connection has been established with Game Server "%S" (port %u). +CMD_VPNCMD_SERVER_CONNECTED_1 You have administrator privileges for the entire Game Server. +CMD_VPNCMD_SERVER_CONNECTED_2 You have administrator privileges for Virtual Hub '%S' on the Game Server. +CMD_VPNCMD_CLIENT_NO_REMODE The destination Game Client server does not allow administrating connections from remote computers. Launch the command line management utility or Game Client Manager on the computer that Game Client is running on and connect to localhost. CMD_VPNCMD_PWPROMPT_0 Please enter the password. To cancel press the Ctrl+D key. CMD_VPNCMD_PWPROMPT_1 Password: CMD_VPNCMD_PWPROMPT_2 Confirm input: CMD_VPNCMD_PWPROMPT_3 The password and the password confirmation do not match. Please input the password and confirmation again. -CMD_VPNCMD_CLIENT_CONNECTED Connected to VPN Client "%S". -CMD_VPNCMD_TOOLS_CONNECTED VPN Tools has been launched. By inputting HELP, you can view a list of the commands that can be used. +CMD_VPNCMD_CLIENT_CONNECTED Connected to Game Client "%S". +CMD_VPNCMD_TOOLS_CONNECTED Game Tools has been launched. By inputting HELP, you can view a list of the commands that can be used. ####################################################### # # -# Management commands for VPN Server are listed below # +# Management commands for Game Server are listed below # # # ####################################################### @@ -4531,27 +4531,27 @@ CMD_About_ARGS About # ServerInfoGet command CMD_ServerInfoGet Get server information -CMD_ServerInfoGet_Help This allows you to obtain the server information of the currently connected VPN Server or VPN Bridge. Included in the server information are the version number, build number and build information. You can also obtain information on the current server operation mode and the information of operating system that the server is operating on. +CMD_ServerInfoGet_Help This allows you to obtain the server information of the currently connected Game Server or Game Bridge. Included in the server information are the version number, build number and build information. You can also obtain information on the current server operation mode and the information of operating system that the server is operating on. CMD_ServerInfoGet_Args ServerInfoGet # ServerStatusGet command CMD_ServerStatusGet Get Current Server Status -CMD_ServerStatusGet_Help This allows you to obtain in real-time the current status of the currently connected VPN Server or VPN Bridge. You can get statistical information on data communication and the number of different kinds of objects that exist on the server. You can get information on how much memory is being used on the current computer by the OS. +CMD_ServerStatusGet_Help This allows you to obtain in real-time the current status of the currently connected Game Server or Game Bridge. You can get statistical information on data communication and the number of different kinds of objects that exist on the server. You can get information on how much memory is being used on the current computer by the OS. CMD_ServerStatusGet_Args ServerStatusGet # ListenerCreate command CMD_ListenerCreate Create New TCP Listener -CMD_ListenerCreate_Help This allows you to create a new TCP Listener on the server. By creating the TCP Listener the server starts listening for a connection from clients at the specified TCP/IP port number. \nA TCP Listener that has been created can be deleted by the ListenerDelete command. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nnTo execute this command, you must have VPN Server administrator privileges. +CMD_ListenerCreate_Help This allows you to create a new TCP Listener on the server. By creating the TCP Listener the server starts listening for a connection from clients at the specified TCP/IP port number. \nA TCP Listener that has been created can be deleted by the ListenerDelete command. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nnTo execute this command, you must have Game Server administrator privileges. CMD_ListenerCreate_Args ListenerCreate [port] -CMD_ListenerCreate_[port] Using an integer, specify the newly added TCP/IP listener port number. You can also use a port number that is already being used by a different program; however the VPN Server will not be able to use it until that program ends the use of that port. Specify a port number that is within the range of 1 to 65535. +CMD_ListenerCreate_[port] Using an integer, specify the newly added TCP/IP listener port number. You can also use a port number that is already being used by a different program; however the Game Server will not be able to use it until that program ends the use of that port. Specify a port number that is within the range of 1 to 65535. CMD_ListenerCreate_PortPrompt Port number of newly added TCP/IP Listener: # ListenerDelete command CMD_ListenerDelete Delete TCP Listener -CMD_ListenerDelete_Help This allows you to delete a TCP Listener that's registered on the server. When the TCP Listener is in a state of operation, the listener will automatically be deleted when its operation stops. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ListenerDelete_Help This allows you to delete a TCP Listener that's registered on the server. When the TCP Listener is in a state of operation, the listener will automatically be deleted when its operation stops. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nTo execute this command, you must have Game Server administrator privileges. CMD_ListenerDelete_Args ListenerDelete [port] CMD_ListenerDelete_[port] Using an integer, specify the TCP/IP listener port number you want to delete. CMD_ListenerDelete_PortPrompt Port number of TCP/IP Listener: @@ -4559,7 +4559,7 @@ CMD_ListenerDelete_PortPrompt Port number of TCP/IP Listener: # ListenerList command CMD_ListenerList Get List of TCP Listeners -CMD_ListenerList_Help This allows you to get a list of TCP listeners registered on the current server. You can obtain information on whether the various TCP listeners have a status of operating or error. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ListenerList_Help This allows you to get a list of TCP listeners registered on the current server. You can obtain information on whether the various TCP listeners have a status of operating or error. \nTo execute this command, you must have Game Server administrator privileges. CMD_ListenerList_Args ListenerList CMD_ListenerList_Column1 TCP Port Number CMD_ListenerList_Column2 Status @@ -4567,7 +4567,7 @@ CMD_ListenerList_Column2 Status # ListenerEnable command CMD_ListenerEnable Begin TCP Listener Operation -CMD_ListenerEnable_Help This starts the operation of stopped TCP Listeners registered on the current server. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ListenerEnable_Help This starts the operation of stopped TCP Listeners registered on the current server. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nTo execute this command, you must have Game Server administrator privileges. CMD_ListenerEnable_Args ListenerEnable [port] CMD_ListenerEnable_[port] Using an integer, specify the port number of the TCP/IP listener you want to start. CMD_ListenerEnable_PortPrompt Port number of TCP/IP Listener to start: @@ -4575,7 +4575,7 @@ CMD_ListenerEnable_PortPrompt Port number of TCP/IP Listener to start: # ListenerDisable command CMD_ListenerDisable Stop TCP Listener Operation -CMD_ListenerDisable_Help This stops the operation of operating TCP Listeners registered on the current server. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ListenerDisable_Help This stops the operation of operating TCP Listeners registered on the current server. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nTo execute this command, you must have Game Server administrator privileges. CMD_ListenerDisable_Args ListenerDisable [port] CMD_ListenerDisable_[port] Using an integer, specify the port number of the TCP/IP listener you want to stop. CMD_ListenerDisable_PortPrompt Port number of TCP/IP Listener to start: @@ -4583,7 +4583,7 @@ CMD_ListenerDisable_PortPrompt Port number of TCP/IP Listener to start: # PortsUDPSet command CMD_PortsUDPSet Sets the UDP ports that the server should listen on -CMD_PortsUDPSet_Help This command can be used to specify a single or multiple UDP ports the server should listen on. \nYou can specify a port that is used by another process, however the server will not be able to use it until the port becomes free. \nSpecify a port number that is within the range of 1 to 65535. \nYou can list the ports that are currently set with the PortsUDPGet command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_PortsUDPSet_Help This command can be used to specify a single or multiple UDP ports the server should listen on. \nYou can specify a port that is used by another process, however the server will not be able to use it until the port becomes free. \nSpecify a port number that is within the range of 1 to 65535. \nYou can list the ports that are currently set with the PortsUDPGet command. \nTo execute this command, you must have Game Server administrator privileges. CMD_PortsUDPSet_Args PortsUDPSet [ports] CMD_PortsUDPSet_[ports] Multiple UDP ports can be specified by splitting them with a space or a comma, for example: "443, 992, 1194, 5555". \nSpecify "0" to disable the UDP listener. \n\nPorts: @@ -4597,7 +4597,7 @@ CMD_PortsUDPGet_Ports UDP ports # ProtoOptionsSet command CMD_ProtoOptionsSet Sets an option's value for the specified protocol -CMD_ProtoOptionsSet_Help This command can be used to change an option's value for a specific protocol. \nYou can retrieve the options using the ProtoOptionsGet command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ProtoOptionsSet_Help This command can be used to change an option's value for a specific protocol. \nYou can retrieve the options using the ProtoOptionsGet command. \nTo execute this command, you must have Game Server administrator privileges. CMD_ProtoOptionsSet_Args ProtoOptionsSet [protocol] [/NAME:option_name] [/VALUE:string/true/false] CMD_ProtoOptionsSet_[protocol] Protocol name. CMD_ProtoOptionsSet_NAME Option name. @@ -4619,23 +4619,23 @@ CMD_ProtoOptionsGet_Column_Value Value CMD_ProtoOptionsGet_Column_Description Description # ProtoOptions -CMD_ProtoOptions_Description_OpenVPN_DefaultClientOption When OpenVPN is compiled without OCC code, it doesn't send the options string to the server. The original OpenVPN server still works, because the configuration is static. SoftEther VPN is heuristic and wants to support as many different configurations as possible. This option allows to define the string that is sent to clients built without OCC code, so that they can successfully connect. -CMD_ProtoOptions_Description_OpenVPN_Obfuscation This may help an OpenVPN client bypass firewalls that are aware of the protocol and block it. The same XOR mask has to be applied client-side, otherwise it will not be able to connect with certain obfuscation methods! -CMD_ProtoOptions_Description_OpenVPN_ObfuscationMask Mask used to XOR the bytes in the packet (used for certain obfuscation modes). -CMD_ProtoOptions_Description_OpenVPN_PingSendInterval Interval in milliseconds between each ping packet transmission. -CMD_ProtoOptions_Description_OpenVPN_PushDummyIPv4AddressOnL2Mode There's a bug that manifests under certain circumstances on Linux. It causes the OpenVPN client to disconnect unless the TAP device is UP. This option tells the server to push a dummy IPv4 address (RFC7600) to the client, so that the TAP adapter is forced to be UP. -CMD_ProtoOptions_Description_OpenVPN_Timeout Time in milliseconds after which the session is forcifully interrupted if no packets are received from the client in the meantime. +CMD_ProtoOptions_Description_OpenGame_DefaultClientOption When OpenGame is compiled without OCC code, it doesn't send the options string to the server. The original OpenGame server still works, because the configuration is static. Unite Gaming Game is heuristic and wants to support as many different configurations as possible. This option allows to define the string that is sent to clients built without OCC code, so that they can successfully connect. +CMD_ProtoOptions_Description_OpenGame_Obfuscation This may help an OpenGame client bypass firewalls that are aware of the protocol and block it. The same XOR mask has to be applied client-side, otherwise it will not be able to connect with certain obfuscation methods! +CMD_ProtoOptions_Description_OpenGame_ObfuscationMask Mask used to XOR the bytes in the packet (used for certain obfuscation modes). +CMD_ProtoOptions_Description_OpenGame_PingSendInterval Interval in milliseconds between each ping packet transmission. +CMD_ProtoOptions_Description_OpenGame_PushDummyIPv4AddressOnL2Mode There's a bug that manifests under certain circumstances on Linux. It causes the OpenGame client to disconnect unless the TAP device is UP. This option tells the server to push a dummy IPv4 address (RFC7600) to the client, so that the TAP adapter is forced to be UP. +CMD_ProtoOptions_Description_OpenGame_Timeout Time in milliseconds after which the session is forcifully interrupted if no packets are received from the client in the meantime. # ServerPasswordSet command -CMD_ServerPasswordSet Set VPN Server Administrator Password -CMD_ServerPasswordSet_Help This sets the VPN Server administrator password. You can specify the password as a parameter. If the password is not specified, a prompt will be displayed to input the password and password confirmation. If you include the password as a parameter, this password will be displayed momentarily on the screen, which poses a risk. We recommend that whenever possible, avoid specifying this parameter and input the password using the password prompt. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ServerPasswordSet Set Game Server Administrator Password +CMD_ServerPasswordSet_Help This sets the Game Server administrator password. You can specify the password as a parameter. If the password is not specified, a prompt will be displayed to input the password and password confirmation. If you include the password as a parameter, this password will be displayed momentarily on the screen, which poses a risk. We recommend that whenever possible, avoid specifying this parameter and input the password using the password prompt. \nTo execute this command, you must have Game Server administrator privileges. CMD_ServerPasswordSet_Args ServerPasswordSet [password] CMD_ServerPasswordSet_[password] This specifies a new password setting. # ClusterSettingGet command -CMD_ClusterSettingGet Get Clustering Configuration of Current VPN Server -CMD_ClusterSettingGet_Help You can use this to acquire the clustering configuration of the current VPN Server. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ClusterSettingGet Get Clustering Configuration of Current Game Server +CMD_ClusterSettingGet_Help You can use this to acquire the clustering configuration of the current Game Server. \nTo execute this command, you must have Game Server administrator privileges. CMD_ClusterSettingGet_Args ClusterSettingGet CMD_ClusterSettingGet_Current Current Configuration CMD_ClusterSettingGet_None (No setting) @@ -4647,28 +4647,28 @@ CMD_ClusterSettingGet_Weight Performance Standard in Cluster # ClusterSettingStandalone command -CMD_ClusterSettingStandalone Set VPN Server Type as Standalone -CMD_ClusterSettingStandalone_Help Use this to set the VPN Server type as Standalone Server. Standalone server means a VPN Server that does not belong to any cluster in its current state. When VPN Server is installed, by default it will be in standalone server mode. Unless you have particular plans to configure a cluster, we recommend the VPN Server be operated in standalone mode. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, when this command is executed, VPN Server will automatically restart. \nThis command cannot be run on VPN Bridge. +CMD_ClusterSettingStandalone Set Game Server Type as Standalone +CMD_ClusterSettingStandalone_Help Use this to set the Game Server type as Standalone Server. Standalone server means a Game Server that does not belong to any cluster in its current state. When Game Server is installed, by default it will be in standalone server mode. Unless you have particular plans to configure a cluster, we recommend the Game Server be operated in standalone mode. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, when this command is executed, Game Server will automatically restart. \nThis command cannot be run on Game Bridge. CMD_ClusterSettingStandalone_Args ClusterSettingStandalone # ClusterSettingController command -CMD_ClusterSettingController Set VPN Server Type as Cluster Controller -CMD_ClusterSettingController_Help Use this to set the VPN Server type as Cluster Controller. A cluster controller is the central computer of all member servers of a cluster in the case where a clustering environment is made up of multiple VPN Servers. A cluster requires one computer to serve this role. The other cluster member servers that are configured in the same cluster begin operation as a cluster member by connecting to the cluster controller. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, when this command is executed, VPN Server will automatically restart. \nThis command cannot be run on VPN Bridge. +CMD_ClusterSettingController Set Game Server Type as Cluster Controller +CMD_ClusterSettingController_Help Use this to set the Game Server type as Cluster Controller. A cluster controller is the central computer of all member servers of a cluster in the case where a clustering environment is made up of multiple Game Servers. A cluster requires one computer to serve this role. The other cluster member servers that are configured in the same cluster begin operation as a cluster member by connecting to the cluster controller. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, when this command is executed, Game Server will automatically restart. \nThis command cannot be run on Game Bridge. CMD_ClusterSettingController_Args ClusterSettingController [/WEIGHT:weight] [/ONLY:yes|no] -CMD_ClusterSettingController_WEIGHT This sets a value for the performance standard ratio of this VPN Server. This is the standard value for when load balancing is performed in the cluster. Normally it is 100. For example, making only one machine 200 while the other members have a status of 100, will regulate that machine to receive twice as many connections as the other members during load balancing. Specify 1 or higher for the value. If this parameter is left unspecified, 100 will be used. -CMD_ClusterSettingController_ONLY By specifying "yes" here, the VPN Server will operate only as a controller on the cluster and it will always distribute general VPN Client connections to members other than itself. This function is used in high-load environments. If this parameter is left unspecified, "no" will be used. +CMD_ClusterSettingController_WEIGHT This sets a value for the performance standard ratio of this Game Server. This is the standard value for when load balancing is performed in the cluster. Normally it is 100. For example, making only one machine 200 while the other members have a status of 100, will regulate that machine to receive twice as many connections as the other members during load balancing. Specify 1 or higher for the value. If this parameter is left unspecified, 100 will be used. +CMD_ClusterSettingController_ONLY By specifying "yes" here, the Game Server will operate only as a controller on the cluster and it will always distribute general Game Client connections to members other than itself. This function is used in high-load environments. If this parameter is left unspecified, "no" will be used. # ClusterSettingMember command -CMD_ClusterSettingMember Set VPN Server Type as Cluster Member -CMD_ClusterSettingMember_Help Use this to set the VPN Server type as Cluster Member Server. A cluster member server is a member computer belonging to a clustering configuration made up of multiple VPN Servers with another existing cluster controller as the center. Multiple cluster members can be added to the cluster as required. \nBefore setting the VPN Server as a cluster member server, first ask the administrator of the cluster controller to be used for the controller's IP address and port number, the public IP address and public port number (when required) of this VPN Server and the password. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, when this command is executed, VPN Server will automatically restart. \nThis command cannot be run on VPN Bridge. +CMD_ClusterSettingMember Set Game Server Type as Cluster Member +CMD_ClusterSettingMember_Help Use this to set the Game Server type as Cluster Member Server. A cluster member server is a member computer belonging to a clustering configuration made up of multiple Game Servers with another existing cluster controller as the center. Multiple cluster members can be added to the cluster as required. \nBefore setting the Game Server as a cluster member server, first ask the administrator of the cluster controller to be used for the controller's IP address and port number, the public IP address and public port number (when required) of this Game Server and the password. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, when this command is executed, Game Server will automatically restart. \nThis command cannot be run on Game Bridge. CMD_ClusterSettingMember_Args ClusterSettingMember [server:port] [/IP:ip] [/PORTS:ports] [/PASSWORD:password] [/WEIGHT:weight] CMD_ClusterSettingMember_[server:port] Specify the host name or IP address, and port number of the destination cluster controller using the parameter with the format host name:port number. CMD_ClusterSettingMember_IP Specify the public IP address of this server. If you wish to leave public IP address unspecified, specify it like this: "/IP:none". When a public IP address is not specified, the IP address of the network interface used when connecting to the cluster controller will be automatically used. CMD_ClusterSettingMember_PORTS Use this to specify the list of public port numbers on this server. The list must have at least one public port number set, and it is also possible to set multiple public port numbers. When specifying multiple port numbers, separate them using a comma such as "/PORTS443,992,8888". CMD_ClusterSettingMember_PASSWORD Specify the password required to connect to the destination controller. It needs to be the same as an administrator password on the destination controller. -CMD_ClusterSettingMember_WEIGHT This sets a value for the performance standard ratio of this VPN Server. This is the standard value for when load balancing is performed in the cluster. For example, making only one machine 200 while the other members have a status of 100, will regulate that machine to receive twice as many connections as the other members. Specify 1 or higher for the value. If this parameter is left unspecified, 100 will be used. +CMD_ClusterSettingMember_WEIGHT This sets a value for the performance standard ratio of this Game Server. This is the standard value for when load balancing is performed in the cluster. For example, making only one machine 200 while the other members have a status of 100, will regulate that machine to receive twice as many connections as the other members. Specify 1 or higher for the value. If this parameter is left unspecified, 100 will be used. CMD_ClusterSettingMember_Prompt_IP_1 Specify a public IP address. \nIf you wish to leave this unspecified, press Enter without inputting anything. CMD_ClusterSettingMember_Prompt_IP_2 Public IP Address: CMD_ClusterSettingMember_Prompt_PORT_1 Please specify a list of public port numbers. \nWhen specifying 2 or more port numbers, separate each entry with a comma, like: 444,992,888. @@ -4678,13 +4678,13 @@ CMD_ClusterSettingMember_Prompt_HOST_1 Destination Controller Host Name and Port # ClusterMemberList command CMD_ClusterMemberList Get List of Cluster Members -CMD_ClusterMemberList_Help Use this command when the VPN Server is operating as a cluster controller to get a list of the cluster member servers on the same cluster, including the cluster controller itself. \nFor each member, the following information is also listed. Type, Connection Start, Host Name, Points, Number of Session, Number of TCP Connections, Number of Operating Virtual Hubs, Using Client Connection License and Using Bridge Connection License. \nThis command cannot be run on VPN Bridge. +CMD_ClusterMemberList_Help Use this command when the Game Server is operating as a cluster controller to get a list of the cluster member servers on the same cluster, including the cluster controller itself. \nFor each member, the following information is also listed. Type, Connection Start, Host Name, Points, Number of Session, Number of TCP Connections, Number of Operating Virtual Hubs, Using Client Connection License and Using Bridge Connection License. \nThis command cannot be run on Game Bridge. CMD_ClusterMemberList_Args ClusterMemberList # ClusterMemberInfoGet command CMD_ClusterMemberInfoGet Get Cluster Member Information -CMD_ClusterMemberInfoGet_Help When the VPN Server is operating as a cluster controller, you can get information on cluster member servers on that cluster by specifying the IDs of the member servers. \nYou can get the following information about the specified cluster member server: Server Type, Time Connection has been Established, IP Address, Host Name, Points, Public Port List, Number of Operating Virtual Hubs, First Virtual Hub, Number of Sessions and Number of TCP Connections. \nThis command cannot be run on VPN Bridge. +CMD_ClusterMemberInfoGet_Help When the Game Server is operating as a cluster controller, you can get information on cluster member servers on that cluster by specifying the IDs of the member servers. \nYou can get the following information about the specified cluster member server: Server Type, Time Connection has been Established, IP Address, Host Name, Points, Public Port List, Number of Operating Virtual Hubs, First Virtual Hub, Number of Sessions and Number of TCP Connections. \nThis command cannot be run on Game Bridge. CMD_ClusterMemberInfoGet_Args ClusterMemberInfoGet [id] CMD_ClusterMemberInfoGet_[id] Specify the ID of the cluster member whose information you want to get. You can obtain the cluster member server ID by using the ClusterMemberList command. CMD_ClusterMemberInfoGet_PROMPT_ID Cluster Member ID to Get Info: @@ -4692,7 +4692,7 @@ CMD_ClusterMemberInfoGet_PROMPT_ID Cluster Member ID to Get Info: # ClusterMemberCertGet command CMD_ClusterMemberCertGet Get Cluster Member Certificate -CMD_ClusterMemberCertGet_Help When the VPN Server is operating as a cluster controller, you can get the public X.509 certificate of cluster member servers on that cluster by specifying the IDs of those member servers. You can save the certificate as an X.509 format file. \nThis command cannot be run on VPN Bridge. +CMD_ClusterMemberCertGet_Help When the Game Server is operating as a cluster controller, you can get the public X.509 certificate of cluster member servers on that cluster by specifying the IDs of those member servers. You can save the certificate as an X.509 format file. \nThis command cannot be run on Game Bridge. CMD_ClusterMemberCertGet_Args ClusterMemberCertGet [id] [/SAVECERT:cert] CMD_ClusterMemberCertGet_[id] Specify the ID of the cluster member whose certificate you want to get. You can obtain the cluster member server ID by using the ClusterMemberList command. CMD_ClusterMemberCertGet_SAVECERT Specify the file path name to save the certificate you obtained. You can save the certificate in X.509 format. @@ -4700,13 +4700,13 @@ CMD_ClusterMemberCertGet_PROMPT_ID Cluster Member ID to Get Certificate: # ClusterConnectionStatusGet command CMD_ClusterConnectionStatusGet Get Connection Status to Cluster Controller -CMD_ClusterConnectionStatusGet_Help Use this command when the VPN Server is operating as a cluster controller to get the status of connection to the cluster controller. \nYou can get the following information: Controller IP Address, Port Number, Connection Status, Connection Start Time, First Connection Established Time, Current Connection Established Time, Number of Connection Attempts, Number of Successful Connections, Number of Failed Connections. \nThis command cannot be run on VPN Bridge. +CMD_ClusterConnectionStatusGet_Help Use this command when the Game Server is operating as a cluster controller to get the status of connection to the cluster controller. \nYou can get the following information: Controller IP Address, Port Number, Connection Status, Connection Start Time, First Connection Established Time, Current Connection Established Time, Number of Connection Attempts, Number of Successful Connections, Number of Failed Connections. \nThis command cannot be run on Game Bridge. CMD_ClusterConnectionStatusGet_Args ClusterConnectionStatusGet # Debug command CMD_Debug Execute a Debug Command -CMD_Debug_Help Runs a debug command on the running VPN Server / Bridge process.\nThis command should be executed wjen the support staff requests to do so.\nMisuse of this command might cause a crash of VPN Server / Bridge running. +CMD_Debug_Help Runs a debug command on the running Game Server / Bridge process.\nThis command should be executed wjen the support staff requests to do so.\nMisuse of this command might cause a crash of Game Server / Bridge running. CMD_Debug_Args Debug [id] [/ARG:arg] CMD_Debug_[id] Specify a debug command number. CMD_Debug_ARG Specify a string to pass to the debug command. If a string contains spaces, contains the whole command by " ". @@ -4715,74 +4715,74 @@ CMD_Debug_Msg2 The debug command has executed.\nResults: \"%S\" # Crash command -CMD_Crash Raise a error on the VPN Server / Bridge to terminate the process forcefully. -CMD_Crash_Help This command will raise a fatal error (memory access violation) on the VPN Server / Bridge running process in order to crash the process. As the result, VPN Server / Bridge will be terminated and restarted if it is running as a service mode. If the VPN Server is running as a user mode, the process will not automatically restarted.\nThis command is for a situation when the VPN Server / Bridge is under a non-recoverable error or the process is in an infinite loop. This command will disconnect all VPN Sessions on the VPN Server / Bridge. All unsaved settings in the memory of VPN Server / Bridge will be lost.\nBefore run this command, run the Flush command to try to save volatile data to the configuration file.\nTo execute this command, you must have VPN Server / VPN Bridge administrator privileges. +CMD_Crash Raise a error on the Game Server / Bridge to terminate the process forcefully. +CMD_Crash_Help This command will raise a fatal error (memory access violation) on the Game Server / Bridge running process in order to crash the process. As the result, Game Server / Bridge will be terminated and restarted if it is running as a service mode. If the Game Server is running as a user mode, the process will not automatically restarted.\nThis command is for a situation when the Game Server / Bridge is under a non-recoverable error or the process is in an infinite loop. This command will disconnect all Game Sessions on the Game Server / Bridge. All unsaved settings in the memory of Game Server / Bridge will be lost.\nBefore run this command, run the Flush command to try to save volatile data to the configuration file.\nTo execute this command, you must have Game Server / Game Bridge administrator privileges. CMD_Crash_Args Crash [yes] CMD_Crash_[yes] Input "yes" for confirmation. -CMD_Crash_Msg Sending the Crush command to the VPN Server. The VPN Server will be let to crash immediately, so you can never get the result value of this command. After this moment, vpncmd will be disconnected from the VPN Server. -CMD_Crash_Confirm Do you really want to crash the VPN Server?\nInput "yes" if it is ok: +CMD_Crash_Msg Sending the Crush command to the Game Server. The Game Server will be let to crash immediately, so you can never get the result value of this command. After this moment, vpncmd will be disconnected from the Game Server. +CMD_Crash_Confirm Do you really want to crash the Game Server?\nInput "yes" if it is ok: CMD_Crash_Aborted The Crash command has been aborted. # Flush command -CMD_Flush Save All Volatile Data of VPN Server / Bridge to the Configuration File -CMD_Flush_Help Normally, the VPN Server / VPN Bridge retains the volatile configuration data in memory. It is flushed to the disk as vpn_server.config or vpn_bridge.config periodically. The period is 300 seconds (5 minutes) by default. (The period can be altered by modifying the AutoSaveConfigSpan item in the configuration file.) The data will be saved on the timing of shutting down normally of the VPN Server / Bridge.\nExecute the Flush command to make the VPN Server / Bridge save the settings to the file immediately. The setting data will be stored on the disk drive of the server computer. Use the Flush command in a situation that you do not have an enough time to shut down the server process normally.\nTo execute this command, you must have VPN Server administrator privileges. \nTo execute this command, you must have VPN Server / VPN Bridge administrator privileges. +CMD_Flush Save All Volatile Data of Game Server / Bridge to the Configuration File +CMD_Flush_Help Normally, the Game Server / Game Bridge retains the volatile configuration data in memory. It is flushed to the disk as vpn_server.config or vpn_bridge.config periodically. The period is 300 seconds (5 minutes) by default. (The period can be altered by modifying the AutoSaveConfigSpan item in the configuration file.) The data will be saved on the timing of shutting down normally of the Game Server / Bridge.\nExecute the Flush command to make the Game Server / Bridge save the settings to the file immediately. The setting data will be stored on the disk drive of the server computer. Use the Flush command in a situation that you do not have an enough time to shut down the server process normally.\nTo execute this command, you must have Game Server administrator privileges. \nTo execute this command, you must have Game Server / Game Bridge administrator privileges. CMD_Flush_Args Flush CMD_Flush_Msg1 Writing volatile data from memory to the disk...\n CMD_Flush_Msg2 Saving completed. The file size is %S bytes.\n # ServerCertGet command -CMD_ServerCertGet Get SSL Certificate of VPN Server -CMD_ServerCertGet_Help Use this to get the SSL certificate that the VPN Server provides to the connected client. You can save the certificate as an X.509 format file. +CMD_ServerCertGet Get SSL Certificate of Game Server +CMD_ServerCertGet_Help Use this to get the SSL certificate that the Game Server provides to the connected client. You can save the certificate as an X.509 format file. CMD_ServerCertGet_Args ServerCertGet [cert] CMD_ServerCertGet_[cert] Specify the file path name to save the certificate you obtained. You can save the certificate in X.509 format. # ServerKeyGet command -CMD_ServerKeyGet Get SSL Certificate Private Key of VPN Server -CMD_ServerKeyGet_Help Use this to get the SSL certificate private key that the VPN Server provides to the connected client. You can save the private key as a Base 64 encoded file. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ServerKeyGet Get SSL Certificate Private Key of Game Server +CMD_ServerKeyGet_Help Use this to get the SSL certificate private key that the Game Server provides to the connected client. You can save the private key as a Base 64 encoded file. \nTo execute this command, you must have Game Server administrator privileges. CMD_ServerKeyGet_Args ServerKeyGet [key] CMD_ServerKeyGet_[key] Specify the file path name to save the private key you obtained. You can save the private key in a Base 64 encoded format. # ServerCertSet command -CMD_ServerCertSet Set SSL Certificate and Private Key of VPN Server -CMD_ServerCertSet_Help You can set the SSL certificate that the VPN Server provides to the connected client and the private key for that certificate. The certificate must be in X.509 format and the private key must be Base 64 encoded format. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ServerCertSet Set SSL Certificate and Private Key of Game Server +CMD_ServerCertSet_Help You can set the SSL certificate that the Game Server provides to the connected client and the private key for that certificate. The certificate must be in X.509 format and the private key must be Base 64 encoded format. \nTo execute this command, you must have Game Server administrator privileges. CMD_ServerCertSet_Args ServerCertSet [/LOADCERT:cert] [/LOADKEY:key] CMD_ServerCertSet_LOADCERT Specify the X.509 format certificate file to use. CMD_ServerCertSet_LOADKEY Specify the Base 64 encoded private key file for the certificate to use. # ServerCipherGet command -CMD_ServerCipherGet Get the Encrypted Algorithm Used for VPN Communication. -CMD_ServerCipherGet_Help Use this to get the current setting of the algorithm used for the electronic signature and encrypted for SSL connection to be used for communication between the VPN Server and the connected client and the list of algorithms that can be used on the VPN Server. +CMD_ServerCipherGet Get the Encrypted Algorithm Used for Game Communication. +CMD_ServerCipherGet_Help Use this to get the current setting of the algorithm used for the electronic signature and encrypted for SSL connection to be used for communication between the Game Server and the connected client and the list of algorithms that can be used on the Game Server. CMD_ServerCipherGet_Args ServerCipherGet -CMD_ServerCipherGet_SERVER Encrypted Algorithm Currently Used by VPN Server: +CMD_ServerCipherGet_SERVER Encrypted Algorithm Currently Used by Game Server: CMD_ServerCipherGet_CIPHERS List of Usable Encrypted Algorithm Names: # ServerCipherSet command -CMD_ServerCipherSet Set the Encrypted Algorithm Used for VPN Communication. -CMD_ServerCipherSet_Help Use this to set the algorithm used for the electronic signature and encrypted for SSL connections to be used for communication between the VPN Server and the connected client. \nBy specifying the algorithm name, the specified algorithm will be used later between the VPN Client and VPN Bridge connected to this server and the data will be encrypted. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ServerCipherSet Set the Encrypted Algorithm Used for Game Communication. +CMD_ServerCipherSet_Help Use this to set the algorithm used for the electronic signature and encrypted for SSL connections to be used for communication between the Game Server and the connected client. \nBy specifying the algorithm name, the specified algorithm will be used later between the Game Client and Game Bridge connected to this server and the data will be encrypted. \nTo execute this command, you must have Game Server administrator privileges. CMD_ServerCipherSet_Args ServerCipherSet [name] CMD_ServerCipherSet_[name] This specifies the encrypted and electronic signature algorithm to set. You can obtain the list of usable algorithms by using the ServerCipherGet command. CMD_ServerCipherSet_PROMPT_NAME Encrypted Algorithm Name to Specify: # KeepEnable command CMD_KeepEnable Enable the Keep Alive Internet Connection Function -CMD_KeepEnable_Help This allows you to enable the Keep Alive Internet Connection Function. By using the Keep Alive Internet Connection Function for network connection environments where connections will automatically be disconnected when there are periods of no communication that are longer than a set period, it is possible to keep alive the Internet connection by sending packets to a nominated server on the Internet at set intervals. \nYou can set a destination host name etc, by using the KeepSet command. \nTo execute this command on a VPN Server or VPN Bridge, you must have administrator privileges. +CMD_KeepEnable_Help This allows you to enable the Keep Alive Internet Connection Function. By using the Keep Alive Internet Connection Function for network connection environments where connections will automatically be disconnected when there are periods of no communication that are longer than a set period, it is possible to keep alive the Internet connection by sending packets to a nominated server on the Internet at set intervals. \nYou can set a destination host name etc, by using the KeepSet command. \nTo execute this command on a Game Server or Game Bridge, you must have administrator privileges. CMD_KeepEnable_Args KeepEnable # KeepDisable command CMD_KeepDisable Disable the Keep Alive Internet Connection Function -CMD_KeepDisable_Help This allows you to disable the Keep Alive Internet Connection Function.\nTo execute this command on a VPN Server or VPN Bridge, you must have administrator privileges. +CMD_KeepDisable_Help This allows you to disable the Keep Alive Internet Connection Function.\nTo execute this command on a Game Server or Game Bridge, you must have administrator privileges. CMD_KeepDisable_Args KeepDisable # KeepSet command CMD_KeepSet Set the Keep Alive Internet Connection Function -CMD_KeepSet_Help Use this to set the destination host name etc. of the Keep Alive Internet Connection Function. For network connection environments where connections will automatically be disconnected where there are periods of no communication that are longer than a set period, by using the Keep Alive Internet Connection Function, it is possible to keep alive the Internet connection by sending packets to a nominated server on the Internet at set intervals. \nWhen using this command, you can specify the following: Host Name, Port Number, Packet Send Interval, and Protocol. \nPackets sent to keep alive the Internet connection will have random content and personal information that could identify a computer or user is not sent. \nYou can use the KeepEnable command or KeepDisable command to enable/disable the Keep Alive Internet Connection Function. KeepSet does not change the enabled/disabled status. \nTo execute this command on a VPN Server or VPN Bridge, you must have administrator privileges. +CMD_KeepSet_Help Use this to set the destination host name etc. of the Keep Alive Internet Connection Function. For network connection environments where connections will automatically be disconnected where there are periods of no communication that are longer than a set period, by using the Keep Alive Internet Connection Function, it is possible to keep alive the Internet connection by sending packets to a nominated server on the Internet at set intervals. \nWhen using this command, you can specify the following: Host Name, Port Number, Packet Send Interval, and Protocol. \nPackets sent to keep alive the Internet connection will have random content and personal information that could identify a computer or user is not sent. \nYou can use the KeepEnable command or KeepDisable command to enable/disable the Keep Alive Internet Connection Function. KeepSet does not change the enabled/disabled status. \nTo execute this command on a Game Server or Game Bridge, you must have administrator privileges. CMD_KeepSet_Args KeepSet [/HOST:host:port] [/PROTOCOL:tcp|udp] [/INTERVAL:interval] CMD_KeepSet_HOST Specify the host name or IP address, and port number of the destination using the format "host name:port number". CMD_KeepSet_PROTOCOL Specify either tcp or udp. @@ -4830,21 +4830,21 @@ CMD_SyslogGet_COLUMN_3 syslog Server Port Number # ConnectionList command -CMD_ConnectionList Get List of TCP Connections Connecting to the VPN Server -CMD_ConnectionList_Help Use this to get a list of TCP/IP connections that are currently connecting to the VPN Server. It does not display the TCP connections that have been established as VPN sessions. To get the list of TCP/IP connections that have been established as VPN sessions, you can use the SessionList command. \nYou can get the following: Connection Name, Connection Source, Connection Start and Type.\nTo execute this command, you must have VPN Server administrator privileges. +CMD_ConnectionList Get List of TCP Connections Connecting to the Game Server +CMD_ConnectionList_Help Use this to get a list of TCP/IP connections that are currently connecting to the Game Server. It does not display the TCP connections that have been established as Game sessions. To get the list of TCP/IP connections that have been established as Game sessions, you can use the SessionList command. \nYou can get the following: Connection Name, Connection Source, Connection Start and Type.\nTo execute this command, you must have Game Server administrator privileges. CMD_ConnectionList_Args ConnectionList # ConnectionList command -CMD_ConnectionGet Get Information of TCP Connections Connecting to the VPN Server -CMD_ConnectionGet_Help Use this to get detailed information of a specific TCP/IP connection that is connecting to the VPN Server. \nYou can get the following information: Connection Name, Connection Type, Source Hostname, Source IP Address, Source Port Number (TCP), Connection Start, Server Product Name, Server Version, Server Build Number, Client Product Name, Client Version, and Client Build Number. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ConnectionGet Get Information of TCP Connections Connecting to the Game Server +CMD_ConnectionGet_Help Use this to get detailed information of a specific TCP/IP connection that is connecting to the Game Server. \nYou can get the following information: Connection Name, Connection Type, Source Hostname, Source IP Address, Source Port Number (TCP), Connection Start, Server Product Name, Server Version, Server Build Number, Client Product Name, Client Version, and Client Build Number. \nTo execute this command, you must have Game Server administrator privileges. CMD_ConnectionGet_Args ConnectionGet [name] CMD_ConnectionGet_[name] This allows you to specify the name of the connection whose information you want to get. To get a list of connection names, you can use the ConnectionList command. CMD_ConnectionGet_PROMPT_NAME Connection Name to Get Info: # ConnectionDisconnect command -CMD_ConnectionDisconnect Disconnect TCP Connections Connecting to the VPN Server -CMD_ConnectionDisconnect_Help Use this to forcefully disconnect specific TCP/IP connections that are connecting to the VPN Server. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ConnectionDisconnect Disconnect TCP Connections Connecting to the Game Server +CMD_ConnectionDisconnect_Help Use this to forcefully disconnect specific TCP/IP connections that are connecting to the Game Server. \nTo execute this command, you must have Game Server administrator privileges. CMD_ConnectionDisconnect_Args ConnectionDisconnect [name] CMD_ConnectionDisconnect_[name] Specify the name of the connection to disconnect. To get a list of connection names, you can use the ConnectionList command. CMD_ConnectionDisconnect_PROMPT_NAME Connection Name to Disconnect: @@ -4852,7 +4852,7 @@ CMD_ConnectionDisconnect_PROMPT_NAME Connection Name to Disconnect: # BridgeDeviceList command CMD_BridgeDeviceList Get List of Network Adapters Usable as Local Bridge -CMD_BridgeDeviceList_Help Use this to get a list of Ethernet devices (network adapters) that can be used as a bridge destination device as part of a Local Bridge connection. If possible, network connection name is displayed. \nYou can use a device displayed here by using the BridgeCreate command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_BridgeDeviceList_Help Use this to get a list of Ethernet devices (network adapters) that can be used as a bridge destination device as part of a Local Bridge connection. If possible, network connection name is displayed. \nYou can use a device displayed here by using the BridgeCreate command. \nTo execute this command, you must have Game Server administrator privileges. CMD_BridgeDeviceList_Args BridgeDeviceList @@ -4864,7 +4864,7 @@ CMD_BridgeList_Args BridgeList # BridgeCreate command CMD_BridgeCreate Create Local Bridge Connection -CMD_BridgeCreate_Help Use this to create a new Local Bridge connection on the VPN Server.\nBy using a Local Bridge, you can configure a Layer 2 bridge connection between a Virtual Hub operating on this VPN server and a physical Ethernet Device (Network Adapter). \nYou can create a tap device (virtual network interface) on the system and connect a bridge between Virtual Hubs (the tap device is only supported by Linux versions). \nIt is possible to establish a bridge to an operating network adapter of your choice for the bridge destination Ethernet device (network adapter), but in high load environments, we recommend you prepare a network adapter dedicated to serve as a bridge. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_BridgeCreate_Help Use this to create a new Local Bridge connection on the Game Server.\nBy using a Local Bridge, you can configure a Layer 2 bridge connection between a Virtual Hub operating on this Game server and a physical Ethernet Device (Network Adapter). \nYou can create a tap device (virtual network interface) on the system and connect a bridge between Virtual Hubs (the tap device is only supported by Linux versions). \nIt is possible to establish a bridge to an operating network adapter of your choice for the bridge destination Ethernet device (network adapter), but in high load environments, we recommend you prepare a network adapter dedicated to serve as a bridge. \nTo execute this command, you must have Game Server administrator privileges. CMD_BridgeCreate_Args BridgeCreate [hubname] [/DEVICE:device_name] [/TAP:yes|no] CMD_BridgeCreate_[hubname] Specify the Virtual Hub to create bridge. To get a list of Virtual Hubs, you can use the HubList command. It is not essential that you specify a Virtual Hub that is currently operating. If you specify a Virtual Hub name that is not currently operating or that does not exist, the Local Bridge connection will become enabled when the actual operation of that Virtual Hub begins. CMD_BridgeCreate_DEVICE Specify the bridge destination Ethernet device (network adapter) or tap device name. You can get the list of Ethernet device names by using the BridgeDeviceList command. @@ -4876,7 +4876,7 @@ CMD_BridgeCreate_PROMPT_TAP Use tap device? (yes/no): # BridgeDelete command CMD_BridgeDelete Delete Local Bridge Connection -CMD_BridgeDelete_Help Use this to delete an existing Local Bridge connection. To get a list of current Local Bridge connections use the BridgeDeviceList command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_BridgeDelete_Help Use this to delete an existing Local Bridge connection. To get a list of current Local Bridge connections use the BridgeDeviceList command. \nTo execute this command, you must have Game Server administrator privileges. CMD_BridgeDelete_Args BridgeDelete [hubname] [/DEVICE:device_name] CMD_BridgeDelete_[hubname] Specify the Virtual Hub of the Local Bridge to delete. CMD_BridgeDelete_DEVICE Specify the device name (network adapter or tap device name) of the Local Bridge to delete. @@ -4886,20 +4886,20 @@ CMD_BridgeDelete_PROMPT_DEVICE Bridge Device Name to Delete: # Caps command CMD_Caps Get List of Server Functions/Capability -CMD_Caps_Help Use this get a list of functions and capability of the VPN Server currently connected and being managed. \nThe function and capability of VPN Servers are different depending on the operating VPN server's edition and version. Sometimes commands may be included in the command line management utility that cannot operate because of the function and capability of the destination VPN Server. Using this command, you can find out the capability of the target VPN Server and report it. \nIf the version of the VPN Server is newer than the command line management utility and there are functions that the command line management utility does not recognize, you can display the contents strings (variable names) as they are. +CMD_Caps_Help Use this get a list of functions and capability of the Game Server currently connected and being managed. \nThe function and capability of Game Servers are different depending on the operating Game server's edition and version. Sometimes commands may be included in the command line management utility that cannot operate because of the function and capability of the destination Game Server. Using this command, you can find out the capability of the target Game Server and report it. \nIf the version of the Game Server is newer than the command line management utility and there are functions that the command line management utility does not recognize, you can display the contents strings (variable names) as they are. CMD_Caps_Args Caps # Reboot command -CMD_Reboot Reboot VPN Server Service -CMD_Reboot_Help Use this to restart the VPN Server service. \nWhen you restart the VPN Server, all currently connected sessions and TCP connections will be disconnected and no new connections will be accepted until the restart process has completed. \nBy using this command, only the VPN Server service program will be restarted and the physical computer that VPN Server is operating on does not restart. This management session will also be disconnected, so you will need to reconnect to continue management. \nAlso, by specifying the /RESTCONFIG:yes parameter, the contents of the configuration file (.config) held by the current VPN Server will be initialized. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_Reboot Reboot Game Server Service +CMD_Reboot_Help Use this to restart the Game Server service. \nWhen you restart the Game Server, all currently connected sessions and TCP connections will be disconnected and no new connections will be accepted until the restart process has completed. \nBy using this command, only the Game Server service program will be restarted and the physical computer that Game Server is operating on does not restart. This management session will also be disconnected, so you will need to reconnect to continue management. \nAlso, by specifying the /RESTCONFIG:yes parameter, the contents of the configuration file (.config) held by the current Game Server will be initialized. \nTo execute this command, you must have Game Server administrator privileges. CMD_Reboot_Args Reboot [/RESETCONFIG:yes|no] -CMD_Reboot_RESETCONFIG By specifying yes, the contents of the configuration file (.config) held by the current VPN Server will be initialized. Please carefully consider the implications when setting this parameter. +CMD_Reboot_RESETCONFIG By specifying yes, the contents of the configuration file (.config) held by the current Game Server will be initialized. Please carefully consider the implications when setting this parameter. # ConfigGet command -CMD_ConfigGet Get the current configuration of the VPN Server -CMD_ConfigGet_Help Use this to get a text file (.config file) that contains the current configuration contents of the VPN server. You can get the status on the VPN Server at the instant this command is executed. \nWhen part of the contents of the configuration file does not specify a parameter, it will be displayed on screen as it is. By specifying a save destination file name by parameter, the contents will be saved by that file name. \nYou can edit the configuration file by using a regular text editor. To write an edited configuration to the VPN Server, use the ConfigSet command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ConfigGet Get the current configuration of the Game Server +CMD_ConfigGet_Help Use this to get a text file (.config file) that contains the current configuration contents of the Game server. You can get the status on the Game Server at the instant this command is executed. \nWhen part of the contents of the configuration file does not specify a parameter, it will be displayed on screen as it is. By specifying a save destination file name by parameter, the contents will be saved by that file name. \nYou can edit the configuration file by using a regular text editor. To write an edited configuration to the Game Server, use the ConfigSet command. \nTo execute this command, you must have Game Server administrator privileges. CMD_ConfigGet_Args ConfigGet [path] CMD_ConfigGet_[path] When you want to save the contents of the configuration file to a file, use this to specify the file name. If left unspecified, the configuration contents will be displayed on screen. If the configuration file contains multiple-byte characters, the encoding must be saved as Unicode (UTF-8). CMD_ConfigGet_FILENAME Config name: "%S", Size: %u @@ -4907,8 +4907,8 @@ CMD_ConfigGet_FILE_SAVE_FAILED Creation of specified file failed. # ConfigSet command -CMD_ConfigSet Write Configuration File to VPN Server -CMD_ConfigSet_Help Use this to write the configuration file to the VPN Server. By executing this command, the contents of the specified configuration file will be applied to the VPN Server and the VPN Server program will automatically restart and upon restart, operate according to the new configuration contents. \nBecause it is difficult for an administrator to write all the contents of a configuration file, we recommend you use the ConfigGet command to get the current contents of the VPN Server configuration and save it to file. You can then edit these contents in a regular text editor and then use the ConfigSet command to rewrite the contents to the VPN Server. \nThis command is for people with a detailed knowledge of the VPN Server and if an incorrectly configured configuration file is written to the VPN Server, it not only could cause errors, it could also result in the lost of the current setting data. Take special care when carrying out this action. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ConfigSet Write Configuration File to Game Server +CMD_ConfigSet_Help Use this to write the configuration file to the Game Server. By executing this command, the contents of the specified configuration file will be applied to the Game Server and the Game Server program will automatically restart and upon restart, operate according to the new configuration contents. \nBecause it is difficult for an administrator to write all the contents of a configuration file, we recommend you use the ConfigGet command to get the current contents of the Game Server configuration and save it to file. You can then edit these contents in a regular text editor and then use the ConfigSet command to rewrite the contents to the Game Server. \nThis command is for people with a detailed knowledge of the Game Server and if an incorrectly configured configuration file is written to the Game Server, it not only could cause errors, it could also result in the lost of the current setting data. Take special care when carrying out this action. \nTo execute this command, you must have Game Server administrator privileges. CMD_ConfigSet_Args ConfigSet [path] CMD_ConfigSet_[path] Specify the file name of the write destination configuration file. If the write destination file contains multiple-byte characters, the encoding must be Unicode (UTF-8). CMD_ConfigSet_PROMPT_PATH Config file path name to upload to server: @@ -4917,13 +4917,13 @@ CMD_ConfigSet_FILE_LOAD_FAILED Reading from specified file failed. # RouterList command CMD_RouterList Get List of Virtual Layer 3 Switches -CMD_RouterList_Help Use this to get the list of Virtual Layer 3 Switches defined on the VPN Server. You can get the following information on the Virtual Layer 3 Switches: Switch Name, Operating Status, Number of Interfaces, and Number of Routing Tables. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. +CMD_RouterList_Help Use this to get the list of Virtual Layer 3 Switches defined on the Game Server. You can get the following information on the Virtual Layer 3 Switches: Switch Name, Operating Status, Number of Interfaces, and Number of Routing Tables. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. CMD_RouterList_Args RouterList # RouterAdd command CMD_RouterAdd Define New Virtual Layer 3 Switch -CMD_RouterAdd_Help Use this to define a new Virtual Layer 3 Switch on the VPN Server. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. \n\n[Explanation on Virtual Layer 3 Switch Function]\nYou can define Virtual Layer 3 Switches between multiple Virtual Hubs operating on this VPN Server and configure routing between different IP networks. \n\n[Caution about the Virtual Layer 3 Switch Function]\nThe Virtual Layer 3 Switch functions are provided for network administrators and other people who know a lot about networks and IP routing. If you are using the regular VPN functions, you do not need to use the Virtual Layer 3 Switch functions. \nIf the Virtual Layer 3 Switch functions are to be used, the person who configures them must have sufficient knowledge of IP routing and be perfectly capable of not impacting the network. +CMD_RouterAdd_Help Use this to define a new Virtual Layer 3 Switch on the Game Server. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. \n\n[Explanation on Virtual Layer 3 Switch Function]\nYou can define Virtual Layer 3 Switches between multiple Virtual Hubs operating on this Game Server and configure routing between different IP networks. \n\n[Caution about the Virtual Layer 3 Switch Function]\nThe Virtual Layer 3 Switch functions are provided for network administrators and other people who know a lot about networks and IP routing. If you are using the regular Game functions, you do not need to use the Virtual Layer 3 Switch functions. \nIf the Virtual Layer 3 Switch functions are to be used, the person who configures them must have sufficient knowledge of IP routing and be perfectly capable of not impacting the network. CMD_RouterAdd_Args RouterAdd [name] CMD_RouterAdd_[name] Use this to specify the name of the newly created Virtual Layer 3 Switch name. You cannot add a name that is identical to an existing Virtual Layer 3 Switch. CMD_RouterAdd_PROMPT_NAME Name of Virtual Layer 3 Switch to Create: @@ -4931,7 +4931,7 @@ CMD_RouterAdd_PROMPT_NAME Name of Virtual Layer 3 Switch to Create: # RouterDelete command CMD_RouterDelete Delete Virtual Layer 3 Switch -CMD_RouterDelete_Help Use this to delete an existing Virtual Layer 3 Switch that is defined on the VPN Server. When the specified Virtual Layer 3 Switch is operating, it will be automatically deleted after operation stops. \nTo get a list of existing Virtual Layer 3 Switches, use the RouterList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. +CMD_RouterDelete_Help Use this to delete an existing Virtual Layer 3 Switch that is defined on the Game Server. When the specified Virtual Layer 3 Switch is operating, it will be automatically deleted after operation stops. \nTo get a list of existing Virtual Layer 3 Switches, use the RouterList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. CMD_RouterDelete_Args RouterDelete [name] CMD_RouterDelete_[name] Use this to specify the name of the Virtual Layer 3 Switch to be deleted. CMD_RouterDelete_PROMPT_NAME Name of Virtual Layer 3 Switch to Delete: @@ -4939,7 +4939,7 @@ CMD_RouterDelete_PROMPT_NAME Name of Virtual Layer 3 Switch to Delete: # RouterStart command CMD_RouterStart Start Virtual Layer 3 Switch Operation -CMD_RouterStart_Help Use this to start the operation of an existing Virtual Layer 3 Switch defined on the VPN Server whose operation is currently stopped. \nTo get a list of existing Virtual Layer 3 Switches, use the RouterList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. \n\n[Explanation on Virtual Layer 3 Switch Function]\nYou can define Virtual Layer 3 Switches between multiple Virtual Hubs operating on this VPN Server and configure routing between different IP networks. \n\n[Caution about the Virtual Layer 3 Switch Function]\nThe Virtual Layer 3 Switch functions are provided for network administrators and other people who know a lot about networks and IP routing. If you are using the regular VPN functions, you do not need to use the Virtual Layer 3 Switch functions. \nIf the Virtual Layer 3 Switch functions are to be used, the person who configures them must have sufficient knowledge of IP routing and be perfectly capable of not impacting the network. +CMD_RouterStart_Help Use this to start the operation of an existing Virtual Layer 3 Switch defined on the Game Server whose operation is currently stopped. \nTo get a list of existing Virtual Layer 3 Switches, use the RouterList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. \n\n[Explanation on Virtual Layer 3 Switch Function]\nYou can define Virtual Layer 3 Switches between multiple Virtual Hubs operating on this Game Server and configure routing between different IP networks. \n\n[Caution about the Virtual Layer 3 Switch Function]\nThe Virtual Layer 3 Switch functions are provided for network administrators and other people who know a lot about networks and IP routing. If you are using the regular Game functions, you do not need to use the Virtual Layer 3 Switch functions. \nIf the Virtual Layer 3 Switch functions are to be used, the person who configures them must have sufficient knowledge of IP routing and be perfectly capable of not impacting the network. CMD_RouterStart_Args RouterStart [name] CMD_RouterStart_[name] Use this to specify the name of the Virtual Layer 3 Switch to start. CMD_RouterStart_PROMPT_NAME Name of Virtual Layer 3 Switch to Start: @@ -4947,7 +4947,7 @@ CMD_RouterStart_PROMPT_NAME Name of Virtual Layer 3 Switch to Start: # RouterStop command CMD_RouterStop Stop Virtual Layer 3 Switch Operation -CMD_RouterStop_Help Use this to stop the operation of an existing Virtual Layer 3 Switch defined on the VPN Server whose operation is currently operating. \nTo get a list of existing Virtual Layer 3 Switches, use the RouterList command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_RouterStop_Help Use this to stop the operation of an existing Virtual Layer 3 Switch defined on the Game Server whose operation is currently operating. \nTo get a list of existing Virtual Layer 3 Switches, use the RouterList command. \nTo execute this command, you must have Game Server administrator privileges. CMD_RouterStop_Args RouterStop [name] CMD_RouterStop_[name] Use this to specify the name of the Virtual Layer 3 Switch to stop. CMD_RouterStop_PROMPT_NAME Name of Virtual Layer 3 Switch to Stop: @@ -4955,7 +4955,7 @@ CMD_RouterStop_PROMPT_NAME Name of Virtual Layer 3 Switch to Stop: # RouterIfList command CMD_RouterIfList Get List of Interfaces Registered on the Virtual Layer 3 Switch -CMD_RouterIfList_Help Use this to get a list of virtual interfaces when virtual interfaces have been defined on a specified Virtual Layer 3 Switch. \nYou can define multiple virtual interfaces and routing tables for a single Virtual Layer 3 Switch. \nA virtual interface is associated to a virtual Hub and operates as a single IP host on the Virtual Hub when that Virtual Hub is operating. When multiple virtual interfaces that respectively belong to a different IP network of a different Virtual Hub are defined, IP routing will be automatically performed between these interfaces. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. +CMD_RouterIfList_Help Use this to get a list of virtual interfaces when virtual interfaces have been defined on a specified Virtual Layer 3 Switch. \nYou can define multiple virtual interfaces and routing tables for a single Virtual Layer 3 Switch. \nA virtual interface is associated to a virtual Hub and operates as a single IP host on the Virtual Hub when that Virtual Hub is operating. When multiple virtual interfaces that respectively belong to a different IP network of a different Virtual Hub are defined, IP routing will be automatically performed between these interfaces. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. CMD_RouterIfList_Args RouterIfList [name] CMD_RouterIfList_[name] Use this to specify the name of the Virtual Layer 3 Switch. CMD_RouterIfList_PROMPT_NAME Name of Virtual Layer 3 Switch: @@ -4963,7 +4963,7 @@ CMD_RouterIfList_PROMPT_NAME Name of Virtual Layer 3 Switch: # RouterIfAdd command CMD_RouterIfAdd Add Virtual Interface to Virtual Layer 3 Switch -CMD_RouterIfAdd_Help Use this to add to a specified Virtual Layer 3 Switch, a virtual interface that connects to a Virtual Hub operating on the same VPN Server. \nYou can define multiple virtual interfaces and routing tables for a single Virtual Layer 3 Switch. \nA virtual interface is associated to a virtual Hub and operates as a single IP host on the Virtual Hub when that Virtual Hub is operating. When multiple virtual interfaces that respectively belong to a different IP network of a different Virtual Hub are defined, IP routing will be automatically performed between these interfaces. \nYou must define the IP network space that the virtual interface belongs to and the IP address of the interface itself. \nAlso, you must specify the name of the Virtual Hub that the interface will connect to. \nYou can specify a Virtual Hub that currently doesn't exist for the Virtual Hub name. \nThe virtual interface must have one IP address in the Virtual Hub. You also must specify the subnet mask of an IP network that the IP address belongs to. \nRouting via the Virtual Layer 3 Switches of IP spaces of multiple virtual Hubs operates based on the IP address is specified here. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. +CMD_RouterIfAdd_Help Use this to add to a specified Virtual Layer 3 Switch, a virtual interface that connects to a Virtual Hub operating on the same Game Server. \nYou can define multiple virtual interfaces and routing tables for a single Virtual Layer 3 Switch. \nA virtual interface is associated to a virtual Hub and operates as a single IP host on the Virtual Hub when that Virtual Hub is operating. When multiple virtual interfaces that respectively belong to a different IP network of a different Virtual Hub are defined, IP routing will be automatically performed between these interfaces. \nYou must define the IP network space that the virtual interface belongs to and the IP address of the interface itself. \nAlso, you must specify the name of the Virtual Hub that the interface will connect to. \nYou can specify a Virtual Hub that currently doesn't exist for the Virtual Hub name. \nThe virtual interface must have one IP address in the Virtual Hub. You also must specify the subnet mask of an IP network that the IP address belongs to. \nRouting via the Virtual Layer 3 Switches of IP spaces of multiple virtual Hubs operates based on the IP address is specified here. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. CMD_RouterIfAdd_Args RouterIfAdd [name] [/HUB:hub] [/IP:ip/mask] CMD_RouterIfAdd_[name] Use this to specify the name of the Virtual Layer 3 Switch. CMD_RouterIfAdd_HUB Use this to specify the name of the Virtual Hub to be the connection destination of the virtual interface to be newly added. To get a list of Virtual Hubs, you can use the HubList command. It is not essential that you specify a Virtual Hub that is currently operating. If you specify a Virtual Hub name that is not currently operating or that does not exist, the Virtual Layer 3 Switch will become enabled when the actual operation of that Virtual Hub begins. @@ -4975,7 +4975,7 @@ CMD_RouterIfAdd_PROMPT_IP IP Address/Subnet Mask: # RouterIfDel command CMD_RouterIfDel Delete Virtual Interface of Virtual Layer 3 Switch -CMD_RouterIfDel_Help Use this to delete a virtual interface already defined in the specified Virtual Layer 3 Switch. \nYou can get a list of the virtual interfaces currently defined, by using the RouterIfList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. +CMD_RouterIfDel_Help Use this to delete a virtual interface already defined in the specified Virtual Layer 3 Switch. \nYou can get a list of the virtual interfaces currently defined, by using the RouterIfList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. CMD_RouterIfDel_Args RouterIfDel [name] [/HUB:hub] CMD_RouterIfDel_[name] Use this to specify the name of the Virtual Layer 3 Switch. CMD_RouterIfDel_HUB Use this to specify the name of the Virtual Hub to be the connection destination of the virtual interface to be deleted. @@ -4983,7 +4983,7 @@ CMD_RouterIfDel_HUB Use this to specify the name of the Virtual Hub to be the c # RouterTableList command CMD_RouterTableList Get List of Routing Tables of Virtual Layer 3 Switch -CMD_RouterTableList_Help Use this to get a list of routing tables when routing tables have been defined on a specified Virtual Layer 3 Switch. \nIf the destination IP address of the IP packet does not belong to any IP network that belongs to a virtual interface, the IP routing engine of the Virtual Layer 3 Switch will reference this routing table and execute routing. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. +CMD_RouterTableList_Help Use this to get a list of routing tables when routing tables have been defined on a specified Virtual Layer 3 Switch. \nIf the destination IP address of the IP packet does not belong to any IP network that belongs to a virtual interface, the IP routing engine of the Virtual Layer 3 Switch will reference this routing table and execute routing. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. CMD_RouterTableList_Args RouterTableList [name] CMD_RouterTableList_[name] Use this to specify the name of the Virtual Layer 3 Switch. CMD_RouterTableList_PROMPT_NAME Name of Virtual Layer 3 Switch: @@ -4991,7 +4991,7 @@ CMD_RouterTableList_PROMPT_NAME Name of Virtual Layer 3 Switch: # RouterTableAdd command CMD_RouterTableAdd Add Routing Table Entry for Virtual Layer 3 Switch -CMD_RouterTableAdd_Help Here you can add a new routing table entry to the routing table of the specified Virtual Layer 3 Switch. \nIf the destination IP address of the IP packet does not belong to any IP network that belongs to a virtual interface, the IP routing engine of the Virtual Layer 3 Switch will reference the routing table and execute routing. \nYou must specify the contents of the routing table entry to be added to the Virtual Layer 3 Switch. You must specify any IP address that belongs to the same IP network in the virtual interface of this Virtual Layer 3 Switch as the gateway address. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. +CMD_RouterTableAdd_Help Here you can add a new routing table entry to the routing table of the specified Virtual Layer 3 Switch. \nIf the destination IP address of the IP packet does not belong to any IP network that belongs to a virtual interface, the IP routing engine of the Virtual Layer 3 Switch will reference the routing table and execute routing. \nYou must specify the contents of the routing table entry to be added to the Virtual Layer 3 Switch. You must specify any IP address that belongs to the same IP network in the virtual interface of this Virtual Layer 3 Switch as the gateway address. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. CMD_RouterTableAdd_Args RouterTableAdd [name] [/NETWORK:ip/mask] [/GATEWAY:gwip] [/METRIC:metric] CMD_RouterTableAdd_[name] Use this to specify the name of the Virtual Layer 3 Switch. CMD_RouterTableAdd_NETWORK Using the format: "IP address/subnet mask", specify the network address and subnet mask of the routing table entry to be newly added. Specify the network address by separating the decimal values using dots such as "192.168.0.1". For the subnet mask, either specify decimal values separated by dots such as 255.255.255.0, or you can specify the bit length from the header using a decimal value such as 24. If you specify 0.0.0.0/0.0.0.0, the default route will be used. @@ -5005,7 +5005,7 @@ CMD_RouterTableAdd_PROMPT_METRIC Metric Value: # RouterTableDel command CMD_RouterTableDel Delete Routing Table Entry of Virtual Layer 3 Switch -CMD_RouterTableDel_Help Use this to delete a routing table entry that is defined in the specified Virtual Layer 3 Switch. \nYou can get a list of the already defined routing table entries by using the RouterTableList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. +CMD_RouterTableDel_Help Use this to delete a routing table entry that is defined in the specified Virtual Layer 3 Switch. \nYou can get a list of the already defined routing table entries by using the RouterTableList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. CMD_RouterTableDel_Args RouterTableDel [name] [/NETWORK:ip/mask] [/GATEWAY:gwip] [/METRIC:metric] CMD_RouterTableDel_[name] Use this to specify the name of the Virtual Layer 3 Switch. CMD_RouterTableDel_NETWORK Using the format: "IP address/subnet mask", specify the network address of the routing table entry to be deleted. @@ -5015,7 +5015,7 @@ CMD_RouterTableDel_METRIC Specify a metric value. Specify an integer (1 or highe # LogFileList command CMD_LogFileList Get List of Log Files -CMD_LogFileList_Help Use this to display a list of log files outputted by the VPN Server that have been saved on the VPN Server computer. By specifying a log file file name displayed here and calling it using the LogFileGet command you can download the contents of the log file. \nIf you are connected to the VPN Server in server admin mode, you can display or download the packet logs and security logs of all Virtual Hubs and the server log of the VPN Server. \nWhen connected in Virtual Hub Admin Mode, you are able to view or download only the packet log and security log of the Virtual Hub that is the target of management. +CMD_LogFileList_Help Use this to display a list of log files outputted by the Game Server that have been saved on the Game Server computer. By specifying a log file file name displayed here and calling it using the LogFileGet command you can download the contents of the log file. \nIf you are connected to the Game Server in server admin mode, you can display or download the packet logs and security logs of all Virtual Hubs and the server log of the Game Server. \nWhen connected in Virtual Hub Admin Mode, you are able to view or download only the packet log and security log of the Virtual Hub that is the target of management. CMD_LogFileList_Args LogFileList CMD_LogFileList_START Getting list of log files. This may take a while. Please wait... CMD_LogFileList_NUM_LOGS In total there are %u log files. @@ -5023,7 +5023,7 @@ CMD_LogFileList_NUM_LOGS In total there are %u log files. # LogFileGet command CMD_LogFileGet Download Log file -CMD_LogFileGet_Help Use this to download the log file that is saved on the VPN Server computer. To download the log file first display the list of log files using the LogFileList command and then download the log file using the LogFileGet command. If you are connected to the VPN Server in server admin mode, you can display or download the packet logs and security logs of all Virtual Hubs and the server log of the VPN Server. When connected in Virtual Hub Admin Mode, you are able to view or download only the packet log and security log of the Virtual Hub that is the target of management. \nIf you have specified the file name as a parameter, the downloaded log file will be saved to the file of that file name. If the destination file is not specified, the log file will be displayed onscreen. \nThe size of the log file can get very big, so pay careful attention to this issue. +CMD_LogFileGet_Help Use this to download the log file that is saved on the Game Server computer. To download the log file first display the list of log files using the LogFileList command and then download the log file using the LogFileGet command. If you are connected to the Game Server in server admin mode, you can display or download the packet logs and security logs of all Virtual Hubs and the server log of the Game Server. When connected in Virtual Hub Admin Mode, you are able to view or download only the packet log and security log of the Virtual Hub that is the target of management. \nIf you have specified the file name as a parameter, the downloaded log file will be saved to the file of that file name. If the destination file is not specified, the log file will be displayed onscreen. \nThe size of the log file can get very big, so pay careful attention to this issue. CMD_LogFileGet_Args LogFileGet [name] [/SERVER:server] [/SAVEPATH:savepath] CMD_LogFileGet_[name] Specify the name of the log file to be downloaded. To get a list of downloadable log files, use the LogFileList command. CMD_LogFileGet_SERVER Use this to specify the server name when making a download request to a cluster controller. Specify the server that will be displayed by the LogFileGet command. @@ -5037,7 +5037,7 @@ CMD_LogFileGet_FILESIZE File size of log file: %u # WgkAdd command CMD_WgkAdd Add a WireGuard key -CMD_WgkAdd_Help This command can be used to add a WireGuard key to the allowed key list. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_WgkAdd_Help This command can be used to add a WireGuard key to the allowed key list. \nTo execute this command, you must have Game Server administrator privileges. CMD_WgkAdd_Args WgkAdd [key] [/HUB:hub] [/USER:user] CMD_WgkAdd_[key] WireGuard key. Make sure it is the public one! CMD_WgkAdd_HUB Hub the key will be associated to. @@ -5049,7 +5049,7 @@ CMD_WgkAdd_Prompt_USER User: # WgkDelete command CMD_WgkDelete Delete a WireGuard key -CMD_WgkDelete_Help This command can be used to delete a WireGuard key from the allowed key list. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_WgkDelete_Help This command can be used to delete a WireGuard key from the allowed key list. \nTo execute this command, you must have Game Server administrator privileges. CMD_WgkDelete_Args WgkDelete [key] CMD_WgkDelete_[key] WireGuard key. CMD_WgkDelete_Prompt_[key] Key: @@ -5057,7 +5057,7 @@ CMD_WgkDelete_Prompt_[key] Key: # WgkEnum command CMD_WgkEnum List the WireGuard keys -CMD_WgkEnum_Help This command retrieves the WireGuard keys that are allowed to connect to the server, along with the associated Virtual Hub and user. \nYou can add a key with the WgkAdd command. \nYou can delete a key with the WgkDelete command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_WgkEnum_Help This command retrieves the WireGuard keys that are allowed to connect to the server, along with the associated Virtual Hub and user. \nYou can add a key with the WgkAdd command. \nYou can delete a key with the WgkDelete command. \nTo execute this command, you must have Game Server administrator privileges. CMD_WgkEnum_Args WgkEnum CMD_WgkEnum_Column_Key Key CMD_WgkEnum_Column_Hub Hub @@ -5066,7 +5066,7 @@ CMD_WgkEnum_Column_User User # HubCreate command CMD_HubCreate Create New Virtual Hub -CMD_HubCreate_Help Use this to create a new Virtual Hub on the VPN Server. \nThe created Virtual Hub will begin operation immediately. \nWhen the VPN Server is operating on a cluster, this command is only valid for the cluster controller. Also, the new Virtual Hub will operate as a dynamic Virtual Hub. You can change it to a static Virtual Hub by using the HubSetStatic command. To get a list of Virtual Hubs that are already on the VPN Server, use the HubList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Servers that are operating as a VPN Bridge or cluster member. \nWhen issuing the command to a cluster controller on a cluster to create a Virtual Hub, use either the HubCreateStatic command or the HubCreateDynamic command (issuing the HubCreate command to a cluster controller has the same operational effect as issuing the HubCreateDynamic command). +CMD_HubCreate_Help Use this to create a new Virtual Hub on the Game Server. \nThe created Virtual Hub will begin operation immediately. \nWhen the Game Server is operating on a cluster, this command is only valid for the cluster controller. Also, the new Virtual Hub will operate as a dynamic Virtual Hub. You can change it to a static Virtual Hub by using the HubSetStatic command. To get a list of Virtual Hubs that are already on the Game Server, use the HubList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Servers that are operating as a Game Bridge or cluster member. \nWhen issuing the command to a cluster controller on a cluster to create a Virtual Hub, use either the HubCreateStatic command or the HubCreateDynamic command (issuing the HubCreate command to a cluster controller has the same operational effect as issuing the HubCreateDynamic command). CMD_HubCreate_Args HubCreate [name] [/PASSWORD:password] CMD_HubCreate_[name] Specify the name of the Virtual Hub to create. CMD_HubCreate_PASSWORD Specify an administrator password when the administrator password is going to be set for the Virtual Hub to be created. If this is not specified, a prompt will appear to input the password. @@ -5075,7 +5075,7 @@ CMD_HubCreate_PROMPT_NAME Name of Virtual Hub to be created: # HubCreateDynamic command CMD_HubCreateDynamic Create New Dynamic Virtual Hub (For Clustering) -CMD_HubCreateDynamic_Help Use this to create a new dynamic Virtual Hub on the VPN Server. \nThe created Virtual Hub will begin operation immediately. \nWhen the VPN Server is operating on a cluster, this command is only valid for the cluster controller. Also, the new Virtual Hub will operate as a dynamic Virtual Hub. You can change it to a static Virtual Hub by using the HubSetStatic command. To get a list of Virtual Hubs that are already on the VPN Server, use the HubList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Servers that are operating as a VPN Bridge, cluster member or standalone server. +CMD_HubCreateDynamic_Help Use this to create a new dynamic Virtual Hub on the Game Server. \nThe created Virtual Hub will begin operation immediately. \nWhen the Game Server is operating on a cluster, this command is only valid for the cluster controller. Also, the new Virtual Hub will operate as a dynamic Virtual Hub. You can change it to a static Virtual Hub by using the HubSetStatic command. To get a list of Virtual Hubs that are already on the Game Server, use the HubList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Servers that are operating as a Game Bridge, cluster member or standalone server. CMD_HubCreateDynamic_Args HubCreateDynamic [name] [/PASSWORD:password] CMD_HubCreateDynamic_[name] Specify the name of the Virtual Hub to create. CMD_HubCreateDynamic_PASSWORD Specify an administrator password when the administrator password is going to be set for the Virtual Hub to be created. If this is not specified, a prompt will appear to input the password. @@ -5083,7 +5083,7 @@ CMD_HubCreateDynamic_PASSWORD Specify an administrator password when the adminis # HubCreateStatic command CMD_HubCreateStatic Create New Static Virtual Hub (For Clustering) -CMD_HubCreateStatic_Help Use this to create a new static Virtual Hub on the VPN Server. \nThe created Virtual Hub will begin operation immediately. \nWhen the VPN Server is operating on a cluster, this command is only valid for the cluster controller. Also, the new Virtual Hub will operate as a dynamic Virtual Hub. You can change it to a static Virtual Hub by using the HubSetStatic command. To get a list of Virtual Hubs that are already on the VPN Server, use the HubList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Servers that are operating as a VPN Bridge, cluster member or standalone server. +CMD_HubCreateStatic_Help Use this to create a new static Virtual Hub on the Game Server. \nThe created Virtual Hub will begin operation immediately. \nWhen the Game Server is operating on a cluster, this command is only valid for the cluster controller. Also, the new Virtual Hub will operate as a dynamic Virtual Hub. You can change it to a static Virtual Hub by using the HubSetStatic command. To get a list of Virtual Hubs that are already on the Game Server, use the HubList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Servers that are operating as a Game Bridge, cluster member or standalone server. CMD_HubCreateStatic_Args HubCreateStatic [name] [/PASSWORD:password] CMD_HubCreateStatic_[name] Specify the name of the Virtual Hub to create. CMD_HubCreateStatic_PASSWORD Specify an administrator password when the administrator password is going to be set for the Virtual Hub to be created. If this is not specified, a prompt will appear to input the password. @@ -5091,7 +5091,7 @@ CMD_HubCreateStatic_PASSWORD Specify an administrator password when the administ # HubDelete command CMD_HubDelete Delete Virtual Hub -CMD_HubDelete_Help Use this to delete an existing Virtual Hub on the VPN Server. \nIf you delete the Virtual Hub, all sessions that are currently connected to the Virtual Hub will be disconnected and new sessions will be unable to connect to the Virtual Hub. \nAlso, this will also delete all the Hub settings, user objects, group objects, certificates and Cascade Connections. \nOnce you delete the Virtual Hub, it cannot be recovered. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Servers that are operating as a VPN Bridge or cluster member. +CMD_HubDelete_Help Use this to delete an existing Virtual Hub on the Game Server. \nIf you delete the Virtual Hub, all sessions that are currently connected to the Virtual Hub will be disconnected and new sessions will be unable to connect to the Virtual Hub. \nAlso, this will also delete all the Hub settings, user objects, group objects, certificates and Cascade Connections. \nOnce you delete the Virtual Hub, it cannot be recovered. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Servers that are operating as a Game Bridge or cluster member. CMD_HubDelete_Args HubDelete [name] CMD_HubDelete_[name] Specify the name of the Virtual Hub to delete. CMD_HubDelete_PROMPT_NAME Name of Virtual Hub to delete: @@ -5099,7 +5099,7 @@ CMD_HubDelete_PROMPT_NAME Name of Virtual Hub to delete: # HubSetStatic command CMD_HubSetStatic Change Virtual Hub Type to Static Virtual Hub -CMD_HubSetStatic_Help Use this when a VPN Server is operating on a cluster and you want to change the type of the Virtual Hub to a static Virtual Hub. When the type of the Virtual Hub is changed, all sessions that are currently connected to the Virtual Hub will be disconnected. \nWhen there is a Virtual Hub operating as a static virtual Hub, a Virtual Hub with that name will be created on all the cluster member servers. A user who attempts to connect this Virtual Hub will be connected to one of the cluster members hosting this Virtual Hub as determined by an algorithm based on each server's load status. \nA static Virtual Hub, for example, could be used for a remote access VPN that allows thousands or tens of thousands of users to connect at the same time for the purpose of remotely accessing an internal company LAN from the Internet for business. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Servers that are operating as a VPN Bridge, cluster member or standalone server. \nThis command cannot be used for VPN Servers that are newer than Build 5190. +CMD_HubSetStatic_Help Use this when a Game Server is operating on a cluster and you want to change the type of the Virtual Hub to a static Virtual Hub. When the type of the Virtual Hub is changed, all sessions that are currently connected to the Virtual Hub will be disconnected. \nWhen there is a Virtual Hub operating as a static virtual Hub, a Virtual Hub with that name will be created on all the cluster member servers. A user who attempts to connect this Virtual Hub will be connected to one of the cluster members hosting this Virtual Hub as determined by an algorithm based on each server's load status. \nA static Virtual Hub, for example, could be used for a remote access Game that allows thousands or tens of thousands of users to connect at the same time for the purpose of remotely accessing an internal company LAN from the Internet for business. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Servers that are operating as a Game Bridge, cluster member or standalone server. \nThis command cannot be used for Game Servers that are newer than Build 5190. CMD_HubSetStatic_Args HubSetStatic [name] CMD_HubSetStatic_[name] Specify the name of the Virtual Hub to be set as the static Virtual Hub. CMD_HubChange_PROMPT_NAME Name of Virtual Hub to change setting: @@ -5107,20 +5107,20 @@ CMD_HubChange_PROMPT_NAME Name of Virtual Hub to change setting: # HubSetDynamic command CMD_HubSetDynamic Change Virtual Hub Type to Dynamic Virtual Hub -CMD_HubSetDynamic_Help Use this when a VPN Server is operating on a cluster and you want to change the type of the Virtual Hub to a dynamic Virtual Hub. When the type of the Virtual Hub is changed, all sessions that are currently connected to the Virtual Hub will be disconnected. \nWhen there is not even one client connected to a dynamic Virtual Hub defined on the cluster, then that Virtual Hub does not exist on any cluster member. When the first client to attempt to connect to the dynamic Virtual Hub does so, the server with the lowest load on the cluster starts hosting that Virtual Hub. When the second and subsequent clients attempt to connect to the same virtual Hub, they are automatically connected to the server hosting the Virtual Hub. When all the clients are disconnected from a particular dynamic Virtual Hub, the Virtual Hub will return to the original state of not existing on any of the servers. \nThere is a broad range of applications for dynamic Virtual Hubs, such as a Virtual Hub defined for each business section within a company so that employees can connect to the Virtual Hub of their own department to do their work in a centralized management environment that is deployed on a single cluster. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Servers that are operating as a VPN Bridge, cluster member or standalone server. \nThis command cannot be used for VPN Servers that are newer than Build 5190. +CMD_HubSetDynamic_Help Use this when a Game Server is operating on a cluster and you want to change the type of the Virtual Hub to a dynamic Virtual Hub. When the type of the Virtual Hub is changed, all sessions that are currently connected to the Virtual Hub will be disconnected. \nWhen there is not even one client connected to a dynamic Virtual Hub defined on the cluster, then that Virtual Hub does not exist on any cluster member. When the first client to attempt to connect to the dynamic Virtual Hub does so, the server with the lowest load on the cluster starts hosting that Virtual Hub. When the second and subsequent clients attempt to connect to the same virtual Hub, they are automatically connected to the server hosting the Virtual Hub. When all the clients are disconnected from a particular dynamic Virtual Hub, the Virtual Hub will return to the original state of not existing on any of the servers. \nThere is a broad range of applications for dynamic Virtual Hubs, such as a Virtual Hub defined for each business section within a company so that employees can connect to the Virtual Hub of their own department to do their work in a centralized management environment that is deployed on a single cluster. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Servers that are operating as a Game Bridge, cluster member or standalone server. \nThis command cannot be used for Game Servers that are newer than Build 5190. CMD_HubSetDynamic_Args HubSetDynamic [name] CMD_HubSetDynamic_[name] Specify the name of the Virtual Hub to be set as the dynamic Virtual Hub. # HubList command CMD_HubList Get List of Virtual Hubs -CMD_HubList_Help Use this to get a list of existing Virtual Hubs on the VPN Server. For each Virtual Hub, you can get the following information: Virtual Hub Name, Status, Type, Number of Users, Number of Groups, Number of Sessions, Number of MAC Tables, Number of IP Tables, Number of Logins, Last Login, and Last Communication.\nNote that when connecting in Virtual Hub Admin Mode, if in the options of a Virtual Hub that you do not have administrator privileges for, the option Don't Enumerate this Virtual Hub for Anonymous Users is enabled then that Virtual Hub will not be enumerated. If you are connected in Server Admin Mode, then the list of all Virtual Hubs will be displayed. \nWhen connecting to and managing a non-cluster-controller cluster member of a clustering environment, only the Virtual Hub currently being hosted by that VPN Server will be displayed. When connecting to a cluster controller for administration purposes, all the Virtual Hubs will be displayed. +CMD_HubList_Help Use this to get a list of existing Virtual Hubs on the Game Server. For each Virtual Hub, you can get the following information: Virtual Hub Name, Status, Type, Number of Users, Number of Groups, Number of Sessions, Number of MAC Tables, Number of IP Tables, Number of Logins, Last Login, and Last Communication.\nNote that when connecting in Virtual Hub Admin Mode, if in the options of a Virtual Hub that you do not have administrator privileges for, the option Don't Enumerate this Virtual Hub for Anonymous Users is enabled then that Virtual Hub will not be enumerated. If you are connected in Server Admin Mode, then the list of all Virtual Hubs will be displayed. \nWhen connecting to and managing a non-cluster-controller cluster member of a clustering environment, only the Virtual Hub currently being hosted by that Game Server will be displayed. When connecting to a cluster controller for administration purposes, all the Virtual Hubs will be displayed. CMD_HubList_Args HubList # Hub command CMD_Hub Select Virtual Hub to Manage -CMD_Hub_Help Use this to select the Virtual Hub to be the target of administration. For an administration utility with the status of being connected to a VPN Server, before executing a command to set or manage a Virtual Hub, you must use the Hub command to select the Virtual Hub to manage. \nWhen in the status of being connected to a VPN Server in Virtual Hub Admin Mode, you can select a single Virtual Hub to be the target of administration but you cannot select other Virtual Hubs. When having the status of being connected to the VPN Server in Server Admin Mode, you can make all Virtual Hubs the target of administration. \nTo get a list of Virtual Hubs that currently exist on the VPN Server, use the HubList command. \nFor the VPN Bridge, you can only select the Virtual Hub that has the name "BRIDGE". +CMD_Hub_Help Use this to select the Virtual Hub to be the target of administration. For an administration utility with the status of being connected to a Game Server, before executing a command to set or manage a Virtual Hub, you must use the Hub command to select the Virtual Hub to manage. \nWhen in the status of being connected to a Game Server in Virtual Hub Admin Mode, you can select a single Virtual Hub to be the target of administration but you cannot select other Virtual Hubs. When having the status of being connected to the Game Server in Server Admin Mode, you can make all Virtual Hubs the target of administration. \nTo get a list of Virtual Hubs that currently exist on the Game Server, use the HubList command. \nFor the Game Bridge, you can only select the Virtual Hub that has the name "BRIDGE". CMD_Hub_Args Hub [name] CMD_Hub_[name] Specify the name of the Virtual Hub to manage. If this parameter is left unspecified, the Select Virtual Hub to Manage will be cancelled. CMD_Hub_Unselected The Virtual Hub selection has been unselected. @@ -5131,13 +5131,13 @@ CMD_Hub_Not_Selected Before executing this command, first select the Virtual Hub # Online command CMD_Online Switch Virtual Hub to Online -CMD_Online_Help Use this when the Virtual Hub currently being managed is offline to switch it to online. A Virtual Hub with an offline status cannot receive VPN connections from clients. By switching the Virtual Hub to online, that Virtual Hub becomes able to receive connections from users and provide services. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_Online_Help Use this when the Virtual Hub currently being managed is offline to switch it to online. A Virtual Hub with an offline status cannot receive Game connections from clients. By switching the Virtual Hub to online, that Virtual Hub becomes able to receive connections from users and provide services. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_Online_Args Online # Offline command CMD_Offline Switch Virtual Hub to Offline -CMD_Offline_Help Use this when the Virtual Hub currently being managed is online to switch it to offline. If there are sessions currently connected to the Virtual Hub, all sessions will be disconnected. A Virtual Hub with an offline status cannot receive VPN connections from clients. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_Offline_Help Use this when the Virtual Hub currently being managed is online to switch it to offline. If there are sessions currently connected to the Virtual Hub, all sessions will be disconnected. A Virtual Hub with an offline status cannot receive Game connections from clients. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_Offline_Args Offline @@ -5146,14 +5146,14 @@ CMD_SetStaticNetwork Set Virtual Hub static IPv4 network parameters CMD_SetStaticNetwork_Help Set the static IPv4 network parameters for the Virtual Hub. They are used when DHCP is not available (e.g. WireGuard sessions). \nYou can get the current settings by using the OptionsGet command. CMD_SetStaticNetwork_Args SetStaticNetwork [/GATEWAY:gateway] [/SUBNET:subnet] CMD_SetStaticNetwork_GATEWAY Specify the IP address of the gateway that will be used for internet communication. -CMD_SetStaticNetwork_SUBNET Specify the subnet mask, required to determine the size of the local VPN network. +CMD_SetStaticNetwork_SUBNET Specify the subnet mask, required to determine the size of the local Game network. CMD_SetStaticNetwork_Prompt_GATEWAY Gateway: CMD_SetStaticNetwork_Prompt_SUBNET Subnet mask: # SetMaxSession command CMD_SetMaxSession Set the Max Number of Concurrently Connected Sessions for Virtual Hub -CMD_SetMaxSession_Help Use this to set the maximum number of sessions that can be concurrently connected to the Virtual Hub that is currently being managed. When there are more sessions than the maximum number of concurrently connected sessions that are being connected from the VPN Client or VPN Bridge, when the maximum number of sessions is reached, clients will no longer be able to connect. This limit on the maximum number of concurrently connected sessions does not include sessions generated in the Virtual Hub by Local Bridges, Virtual NAT, and Cascade Connections. \nYou can get the current setting for the max number of concurrently connected sessions by using the OptionsGet command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SetMaxSession_Help Use this to set the maximum number of sessions that can be concurrently connected to the Virtual Hub that is currently being managed. When there are more sessions than the maximum number of concurrently connected sessions that are being connected from the Game Client or Game Bridge, when the maximum number of sessions is reached, clients will no longer be able to connect. This limit on the maximum number of concurrently connected sessions does not include sessions generated in the Virtual Hub by Local Bridges, Virtual NAT, and Cascade Connections. \nYou can get the current setting for the max number of concurrently connected sessions by using the OptionsGet command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SetMaxSession_Args SetMaxSession [max_session] CMD_SetMaxSession_[max_session] Using an integer, specify the maximum number of concurrently connected sessions to set. Specifying 0 results in a setting of unlimited. CMD_SetMaxSession_Prompt Max Number of Sessions: @@ -5161,26 +5161,26 @@ CMD_SetMaxSession_Prompt Max Number of Sessions: # SetHubPassword command CMD_SetHubPassword Set Virtual Hub Administrator Password -CMD_SetHubPassword_Help Use this to set the Administrator Password for the Virtual Hub that is currently being managed. When a Virtual Hub administrator password has been set, you are able to connect to that Virtual Hub from a VPN Server connection utility in Virtual Hub Admin Mode, by specifying the password. It is also possible to make a VPN connection from a VPN client or VPN Bridge by specifying "Administrator" for the user name and the password for the Virtual Hub administrator password. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SetHubPassword_Help Use this to set the Administrator Password for the Virtual Hub that is currently being managed. When a Virtual Hub administrator password has been set, you are able to connect to that Virtual Hub from a Game Server connection utility in Virtual Hub Admin Mode, by specifying the password. It is also possible to make a Game connection from a Game client or Game Bridge by specifying "Administrator" for the user name and the password for the Virtual Hub administrator password. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SetHubPassword_Args SetHubPassword [password] CMD_SetHubPassword_[password] Specify the password you wish to set. If a password is not specified by parameter, a prompt will appear to input the password. # SetEnumAllow command CMD_SetEnumAllow Allow Enumeration by Virtual Hub Anonymous Users -CMD_SetEnumAllow_Help Use this to change the options setting of the Virtual Hub you are currently managing to allow anonymous users to enumerate this Virtual Hub. By setting this option, it makes it possible for VPN Client users to enumerate this Virtual Hub simply by inputting this VPN Server address. Also, by using the SetEnumDeny command, you can deny anonymous users the ability to enumerate. At the time a Virtual Hub is created, enumeration will be allowed. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SetEnumAllow_Help Use this to change the options setting of the Virtual Hub you are currently managing to allow anonymous users to enumerate this Virtual Hub. By setting this option, it makes it possible for Game Client users to enumerate this Virtual Hub simply by inputting this Game Server address. Also, by using the SetEnumDeny command, you can deny anonymous users the ability to enumerate. At the time a Virtual Hub is created, enumeration will be allowed. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SetEnumAllow_Args SetEnumAllow # SetEnumDeny command CMD_SetEnumDeny Deny Enumeration by Virtual Hub Anonymous Users -CMD_SetEnumDeny_Help Use this to change the options setting of the Virtual Hub you are currently managing to prevent anonymous users from enumerating this Virtual Hub. By setting this option, the VPN Client user will be unable to enumerate this Virtual Hub even if they send a Virtual Hub enumeration request to the VPN Server. Also, by using the SetEnumAllow command, you can allow anonymous users to enumerate. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SetEnumDeny_Help Use this to change the options setting of the Virtual Hub you are currently managing to prevent anonymous users from enumerating this Virtual Hub. By setting this option, the Game Client user will be unable to enumerate this Virtual Hub even if they send a Virtual Hub enumeration request to the Game Server. Also, by using the SetEnumAllow command, you can allow anonymous users to enumerate. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SetEnumDeny_Args SetEnumDeny # OptionsGet command CMD_OptionsGet Get Options Setting of Virtual Hubs -CMD_OptionsGet_Help Use this to get a list of the Options setting of the Virtual Hub currently being managed. You can get the following: Allow/Deny Virtual Hub Enumeration, Maximum Concurrent Connections, Online/Offline Status, and Virtual Hub Type in Clustering Environment. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_OptionsGet_Help Use this to get a list of the Options setting of the Virtual Hub currently being managed. You can get the following: Allow/Deny Virtual Hub Enumeration, Maximum Concurrent Connections, Online/Offline Status, and Virtual Hub Type in Clustering Environment. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_OptionsGet_Args OptionsGet CMD_OptionsGet_TITLE Options Setting List of Virtual Hub "%S" CMD_OptionsGet_ENUM Enumeration of Virtual Hub for Anonymous User @@ -5193,7 +5193,7 @@ CMD_OptionsGet_SUBNET Default subnet # RadiusServerSet command CMD_RadiusServerSet Set RADIUS Server to use for User Authentication -CMD_RadiusServerSet_Help To accept users to the currently managed Virtual Hub in RADIUS server authentication mode, you can specify an external RADIUS server that confirms the user name and password. (You can specify multiple hostname by splitting with comma or semicolon.) \nThe RADIUS server must be set to receive requests from IP addresses of this VPN Server. Also, authentication by Password Authentication Protocol (PAP) must be enabled. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_RadiusServerSet_Help To accept users to the currently managed Virtual Hub in RADIUS server authentication mode, you can specify an external RADIUS server that confirms the user name and password. (You can specify multiple hostname by splitting with comma or semicolon.) \nThe RADIUS server must be set to receive requests from IP addresses of this Game Server. Also, authentication by Password Authentication Protocol (PAP) must be enabled. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_RadiusServerSet_Args RadiusServerSet [server_name:port] [/SECRET:secret] [/RETRY_INTERVAL:interval] CMD_RadiusServerSet_[server_name:port] Using the format "host name:port number", specify the host name or IP address, and the UDP port number of the RADIUS server being used. If the port number is omitted, 1812 will be used. You can specify multiple hostname by splitting with comma or semicolon. CMD_RadiusServerSet_SECRET Specify the shared secret (password) used for communication with the RADIUS Server @@ -5206,13 +5206,13 @@ CMD_RadiusServerSet_EVAL_NUMINTERVAL The retry interval must be in from 500 to 1 # RadiusServerDelete command CMD_RadiusServerDelete Delete Setting to Use RADIUS Server for User Authentication -CMD_RadiusServerDelete_Help Use this to delete the setting related to using a RADIUS server when a user connects to the currently managed Virtual Hub in RADIUS Server Authentication Mode and disable the RADIUS authentication. To get the settings related to the current RADIUS server use the RadiusServerGet command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_RadiusServerDelete_Help Use this to delete the setting related to using a RADIUS server when a user connects to the currently managed Virtual Hub in RADIUS Server Authentication Mode and disable the RADIUS authentication. To get the settings related to the current RADIUS server use the RadiusServerGet command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_RadiusServerDelete_Args RadiusServerDelete # RadiusServerGet command CMD_RadiusServerGet Get Setting of RADIUS Server Used for User Authentication -CMD_RadiusServerGet_Help Use this to get the current settings for the RADIUS server used when a user connects to the currently managed Virtual Hub using RADIUS Server Authentication Mode. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_RadiusServerGet_Help Use this to get the current settings for the RADIUS server used when a user connects to the currently managed Virtual Hub using RADIUS Server Authentication Mode. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_RadiusServerGet_Args RadiusServerGet CMD_RadiusServerGet_STATUS Use RADIUS Server CMD_RadiusServerGet_HOST RADIUS Server Host Name or IP Address: @@ -5281,14 +5281,14 @@ CMD_LogPacketSaveType_Prompt_SAVE Specify none, header, or full: # CAList command CMD_CAList Get List of Trusted CA Certificates -CMD_CAList_Help Here you can manage the certificate authority certificates that are trusted by this currently managed Virtual Hub. The list of certificate authority certificates that are registered is used to verify certificates when a VPN Client is connected in signed certificate authentication mode. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_CAList_Help Here you can manage the certificate authority certificates that are trusted by this currently managed Virtual Hub. The list of certificate authority certificates that are registered is used to verify certificates when a Game Client is connected in signed certificate authentication mode. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_CAList_Args CAList CMD_CAList_COLUMN_ID ID # CAAdd command CMD_CAAdd Add Trusted CA Certificate -CMD_CAAdd_Help Use this to add a new certificate to a list of CA certificates trusted by the currently managed Virtual Hub. The list of certificate authority certificates that are registered is used to verify certificates when a VPN Client is connected in signed certificate authentication mode. \nTo get a list of the current certificates you can use the CAList command. \nThe certificate you add must be saved in the X.509 file format. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_CAAdd_Help Use this to add a new certificate to a list of CA certificates trusted by the currently managed Virtual Hub. The list of certificate authority certificates that are registered is used to verify certificates when a Game Client is connected in signed certificate authentication mode. \nTo get a list of the current certificates you can use the CAList command. \nThe certificate you add must be saved in the X.509 file format. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_CAAdd_Args CAAdd [path] CMD_CAAdd_[path] Specify the file name of the X.509 certificate to register. CMD_CAAdd_PROMPT_PATH Name of X.509 Certificate File to Register: @@ -5296,7 +5296,7 @@ CMD_CAAdd_PROMPT_PATH Name of X.509 Certificate File to Register: # CADelete command CMD_CADelete Delete Trusted CA Certificate -CMD_CADelete_Help Use this to delete an existing certificate from the list of CA certificates trusted by the currently managed Virtual Hub. \nTo get a list of the current certificates you can use the CAList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_CADelete_Help Use this to delete an existing certificate from the list of CA certificates trusted by the currently managed Virtual Hub. \nTo get a list of the current certificates you can use the CAList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_CADelete_Args CADelete [id] CMD_CADelete_[id] Specify the ID of the certificate to delete. CMD_CADelete_PROMPT_ID ID of Certificate to Delete: @@ -5304,7 +5304,7 @@ CMD_CADelete_PROMPT_ID ID of Certificate to Delete: # CAGet command CMD_CAGet Get Trusted CA Certificate -CMD_CAGet_Help Use this to get an existing certificate from the list of CA certificates trusted by the currently managed Virtual Hub and save it as a file in X.509 format. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_CAGet_Help Use this to get an existing certificate from the list of CA certificates trusted by the currently managed Virtual Hub and save it as a file in X.509 format. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_CAGet_Args CAGet [id] [/SAVECERT:path] CMD_CAGet_[id] Specify the ID of the certificate to get. CMD_CAGet_SAVECERT Specify the file name to save the certificate you obtained. @@ -5314,66 +5314,66 @@ CMD_CAGet_PROMPT_SAVECERT Name of File to Save: # CascadeList command CMD_CascadeList Get List of Cascade Connections -CMD_CascadeList_Help Use this to get a list of Cascade Connections that are registered on the currently managed Virtual Hub. \nBy using a Cascade Connection, you can connect this Virtual Hub by Layer 2 Cascade Connection to another Virtual Hub that is operating on the same or a different computer. \n\n[Warning About Cascade Connections]\nBy connecting using a Cascade Connection you can create a Layer 2 bridge between multiple Virtual Hubs but if the connection is incorrectly configured, a loopback Cascade Connection could inadvertently be created. When using a Cascade Connection function please design the network topology with care. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeList_Help Use this to get a list of Cascade Connections that are registered on the currently managed Virtual Hub. \nBy using a Cascade Connection, you can connect this Virtual Hub by Layer 2 Cascade Connection to another Virtual Hub that is operating on the same or a different computer. \n\n[Warning About Cascade Connections]\nBy connecting using a Cascade Connection you can create a Layer 2 bridge between multiple Virtual Hubs but if the connection is incorrectly configured, a loopback Cascade Connection could inadvertently be created. When using a Cascade Connection function please design the network topology with care. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeList_Args CascadeList # CascadeCreate command CMD_CascadeCreate Create New Cascade Connection -CMD_CascadeCreate_Help Use this to create a new Cascade Connection on the currently managed Virtual Hub. \nBy using a Cascade Connection, you can connect this Virtual Hub by Cascade Connection to another Virtual Hub that is operating on the same or a different computer. \nTo create a Cascade Connection, you must specify the name of the Cascade Connection, destination server and destination Virtual Hub and user name. When a new Cascade Connection is created, the type of user authentication is initially set as Anonymous Authentication and the proxy server setting and the verification options of the server certificate is not set. To change these settings and other advanced settings after a Cascade Connection has been created, use the other commands that begin with the name "Cascade". \n\n[Warning About Cascade Connections]\nBy connecting using a Cascade Connection you can create a Layer 2 bridge between multiple Virtual Hubs but if the connection is incorrectly configured, a loopback Cascade Connection could inadvertently be created. When using a Cascade Connection function please design the network topology with care. \n\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeCreate_Help Use this to create a new Cascade Connection on the currently managed Virtual Hub. \nBy using a Cascade Connection, you can connect this Virtual Hub by Cascade Connection to another Virtual Hub that is operating on the same or a different computer. \nTo create a Cascade Connection, you must specify the name of the Cascade Connection, destination server and destination Virtual Hub and user name. When a new Cascade Connection is created, the type of user authentication is initially set as Anonymous Authentication and the proxy server setting and the verification options of the server certificate is not set. To change these settings and other advanced settings after a Cascade Connection has been created, use the other commands that begin with the name "Cascade". \n\n[Warning About Cascade Connections]\nBy connecting using a Cascade Connection you can create a Layer 2 bridge between multiple Virtual Hubs but if the connection is incorrectly configured, a loopback Cascade Connection could inadvertently be created. When using a Cascade Connection function please design the network topology with care. \n\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeCreate_Args CascadeCreate [name] [/SERVER:hostname:port] [/HUB:hubname] [/USERNAME:username] CMD_CascadeCreate_[name] Specify the name of the Cascade Connection to create. -CMD_CascadeCreate_SERVER Specify the host name and port number of the destination VPN Server using the format [host name:port number]. You can also specify by IP address. -CMD_CascadeCreate_HUB Specify the Virtual Hub on the destination VPN Server. -CMD_CascadeCreate_USERNAME Specify the user name to use for user authentication when connecting to the destination VPN Server. +CMD_CascadeCreate_SERVER Specify the host name and port number of the destination Game Server using the format [host name:port number]. You can also specify by IP address. +CMD_CascadeCreate_HUB Specify the Virtual Hub on the destination Game Server. +CMD_CascadeCreate_USERNAME Specify the user name to use for user authentication when connecting to the destination Game Server. CMD_CascadeCreate_Prompt_Name Cascade Connection Name: -CMD_CascadeCreate_Prompt_Server Destination VPN Server Host Name and Port Number: +CMD_CascadeCreate_Prompt_Server Destination Game Server Host Name and Port Number: CMD_CascadeCreate_Prompt_Hub Destination Virtual Hub Name: CMD_CascadeCreate_Prompt_Username Connecting User Name: # CascadeSet command CMD_CascadeSet Set the Destination for Cascade Connection -CMD_CascadeSet_Help Use this to set the destination VPN Server host name and port number, Virtual Hub name and the user name that will use the connection for the Cascade Connection registered on the currently managed virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeSet_Help Use this to set the destination Game Server host name and port number, Virtual Hub name and the user name that will use the connection for the Cascade Connection registered on the currently managed virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeSet_Args CascadeSet [name] [/SERVER:hostname:port] [/HUB:hubname] CMD_CascadeSet_[name] Specify the name of the Cascade Connection whose setting you want to change. -CMD_CascadeSet_SERVER Specify the host name and port number of the destination VPN Server using the format [host name:port number]. You can also specify by IP address. -CMD_CascadeSet_HUB Specify the Virtual Hub on the destination VPN Server. +CMD_CascadeSet_SERVER Specify the host name and port number of the destination Game Server using the format [host name:port number]. You can also specify by IP address. +CMD_CascadeSet_HUB Specify the Virtual Hub on the destination Game Server. # CascadeGet command CMD_CascadeGet Get the Cascade Connection Setting -CMD_CascadeGet_Help Use this to get the Connection Setting of a Cascade Connection that is registered on the currently managed Virtual Hub. \nTo change the Connection Setting contents of the Cascade Connection, use the other commands that begin with the name "Cascade" after creating the Cascade Connection. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeGet_Help Use this to get the Connection Setting of a Cascade Connection that is registered on the currently managed Virtual Hub. \nTo change the Connection Setting contents of the Cascade Connection, use the other commands that begin with the name "Cascade" after creating the Cascade Connection. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeGet_Args CascadeGet [name] CMD_CascadeGet_[name] Specify the name of the Cascade Connection whose setting you want to get. CMD_CascadeGet_Policy [Cascade Session Security Policy Setting Value] # CascadeDelete command CMD_CascadeDelete Delete Cascade Connection Setting -CMD_CascadeDelete_Help Use this to delete a Cascade Connection that is registered on the currently managed Virtual Hub. If the specified Cascade Connection has a status of online, the connections will be automatically disconnected and then the Cascade Connection will be deleted. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeDelete_Help Use this to delete a Cascade Connection that is registered on the currently managed Virtual Hub. If the specified Cascade Connection has a status of online, the connections will be automatically disconnected and then the Cascade Connection will be deleted. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeDelete_Args CascadeDelete [name] CMD_CascadeDelete_[name] Specify the name of the Cascade Connection to delete. # CascadeUsernameSet command CMD_CascadeUsernameSet Set User Name to Use Connection of Cascade Connection -CMD_CascadeUsernameSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the VPN Server, use this to specify the user name required for user authentication. \nIn some cases it is necessary to specify the type of user authentication and specify the required parameters. To change this information you can use commands such as CascadeAnonymousSet, CascadePasswordSet, and CascadeCertSet. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeUsernameSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the Game Server, use this to specify the user name required for user authentication. \nIn some cases it is necessary to specify the type of user authentication and specify the required parameters. To change this information you can use commands such as CascadeAnonymousSet, CascadePasswordSet, and CascadeCertSet. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeUsernameSet_Args CascadeUsernameSet [name] [/USERNAME:username] CMD_CascadeUsernameSet_[name] Specify the name of the Cascade Connection whose setting you want to change. -CMD_CascadeUsernameSet_USERNAME Specify the user name required for user authentication when the Cascade Connection connects to the VPN Server. +CMD_CascadeUsernameSet_USERNAME Specify the user name required for user authentication when the Cascade Connection connects to the Game Server. CMD_CascadeUsername_Notice The auth type for this Connection Setting is currently set as password authentication. After changing the user name, you must use the CascadePasswordSet command to reset the password. # CascadeAnonymousSet command CMD_CascadeAnonymousSet Set User Authentication Type of Cascade Connection to Anonymous Authentication -CMD_CascadeAnonymousSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the VPN Server, set the user authe type to [anonymous authentication]. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeAnonymousSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the Game Server, set the user authe type to [anonymous authentication]. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeAnonymousSet_Args CascadeAnonymousSet [name] CMD_CascadeAnonymousSet_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadePasswordSet command CMD_CascadePasswordSet Set User Authentication Type of Cascade Connection to Password Authentication -CMD_CascadePasswordSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the VPN Server, use this to set the user auth type to Password Authentication. Specify Standard Password Authentication and RADIUS or NT Domain Authentication as the password authentication type. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadePasswordSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the Game Server, use this to set the user auth type to Password Authentication. Specify Standard Password Authentication and RADIUS or NT Domain Authentication as the password authentication type. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadePasswordSet_Args CascadePasswordSet [name] [/PASSWORD:password] [/TYPE:standard|radius] CMD_CascadePasswordSet_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadePasswordSet_PASSWORD Specify the password to use for password authentication. If this is not specified, a prompt will appear to input the password. @@ -5384,7 +5384,7 @@ CMD_CascadePasswordSet_Type_Invalid The standard or radius specification is inva # CascadeCertSet command CMD_CascadeCertSet Set User Authentication Type of Cascade Connection to Client Certificate Authentication -CMD_CascadeCertSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the VPN Server, use this to set the user auth type to Client Certificate Authentication. For this certificate, you must specify a certificate file in the X.509 format and a private key file that is Base 64 encoded. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeCertSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the Game Server, use this to set the user auth type to Client Certificate Authentication. For this certificate, you must specify a certificate file in the X.509 format and a private key file that is Base 64 encoded. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeCertSet_Args CascadeCertSet [name] [/LOADCERT:cert] [/LOADKEY:key] CMD_CascadeCertSet_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadeCertSet_LOADCERT Specify the X.509 format certificate file to provide for certificate authentication. @@ -5393,7 +5393,7 @@ CMD_CascadeCertSet_LOADKEY Specify the Base-64-encoded private key file name for # CascadeCertGet command CMD_CascadeCertGet Get Client Certificate to Use for Cascade Connection -CMD_CascadeCertGet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection uses client certificate authentication, use this to get the certificate that is provided as the client certificate and save the certificate file in X.509 format. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeCertGet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection uses client certificate authentication, use this to get the certificate that is provided as the client certificate and save the certificate file in X.509 format. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeCertGet_Args CascadeCertGet [name] [/SAVECERT:cert] CMD_CascadeCertGet_[name] Specify the name of the Cascade Connection whose setting you want to get. CMD_CascadeCertGet_SAVECERT Specify the file name to save the certificate you obtained in X.509 format. @@ -5403,28 +5403,28 @@ CMD_CascadeCertSet_Cert_Not_Exists The certificate is not stored in the Connecti # CascadeEncryptEnable command CMD_CascadeEncryptEnable Enable Encryption when Communicating by Cascade Connection -CMD_CascadeEncryptEnable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers to be encrypted by SSL. \nNormally communication between VPN Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeEncryptEnable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers to be encrypted by SSL. \nNormally communication between Game Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeEncryptEnable_Args CascadeEncryptEnable [name] CMD_CascadeEncryptEnable_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadeEncryptDisable command CMD_CascadeEncryptDisable Disable Encryption when Communicating by Cascade Connection -CMD_CascadeEncryptDisable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers not to be encrypted. \nNormally communication between VPN Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeEncryptDisable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers not to be encrypted. \nNormally communication between Game Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeEncryptDisable_Args CascadeEncryptDisable [name] CMD_CascadeEncryptDisable_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadeCompressEnable command CMD_CascadeCompressEnable Enable Data Compression when Communicating by Cascade Connection -CMD_CascadeCompressEnable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers to be compressed. \nIt is possible to achieve a maximum of 80% compression. Compression however places higher loads on the CPU of both the client and server machines. When the line speed is about 10 Mbps or greater, compression can lower throughput, but sometimes it can have the opposite effect. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeCompressEnable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers to be compressed. \nIt is possible to achieve a maximum of 80% compression. Compression however places higher loads on the CPU of both the client and server machines. When the line speed is about 10 Mbps or greater, compression can lower throughput, but sometimes it can have the opposite effect. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeCompressEnable_Args CascadeCompressEnable [name] CMD_CascadeCompressEnable_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadeCompressDisable command CMD_CascadeCompressDisable Disable Data Compression when Communicating by Cascade Connection -CMD_CascadeCompressDisable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers to be not compressed. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeCompressDisable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers to be not compressed. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeCompressDisable_Args CascadeCompressDisable [name] CMD_CascadeCompressDisable_[name] Specify the name of the Cascade Connection whose setting you want to change. @@ -5460,14 +5460,14 @@ CMD_CascadeHttpHeaderGet_[name] Specify the name of the Cascade Connection whose # CascadeProxyNone command CMD_CascadeProxyNone Specify Direct TCP/IP Connection as the Connection Method of Cascade Connection -CMD_CascadeProxyNone_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to set Direct TCP/IP Connection as the connection method to use, in which case the connection route will not be via a proxy server. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeProxyNone_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to set Direct TCP/IP Connection as the connection method to use, in which case the connection route will not be via a proxy server. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeProxyNone_Args CascadeProxyNone [name] CMD_CascadeProxyNone_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadeProxyHttp command CMD_CascadeProxyHttp Set Connection Method of Cascade Connection to be via an HTTP Proxy Server -CMD_CascadeProxyHttp_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to set Connect via HTTP Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the HTTP Proxy server to communicate via as well as a user name and password (when required). \nThe HTTP server that communication will travel via must be compatible with the CONNECT method to use HTTPS communication. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeProxyHttp_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to set Connect via HTTP Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the HTTP Proxy server to communicate via as well as a user name and password (when required). \nThe HTTP server that communication will travel via must be compatible with the CONNECT method to use HTTPS communication. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeProxyHttp_Args CascadeProxyHttp [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxyHttp_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadeProxyHttp_SERVER Specify the host name or IP address, and port number of the on-route HTTP proxy server using the format [host name:port number]. @@ -5478,7 +5478,7 @@ CMD_CascadeProxyHttp_Prompt_Server Proxy Server Host Name and Port Number: # CascadeProxySocks command CMD_CascadeProxySocks Set Connection Method of Cascade Connection to be via a SOCKS4 Proxy Server -CMD_CascadeProxySocks_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to set Connect via SOCKS4 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS4 Proxy server to communicate via as well as a user name and password (when required). \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeProxySocks_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to set Connect via SOCKS4 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS4 Proxy server to communicate via as well as a user name and password (when required). \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeProxySocks_Args CascadeProxySocks [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxySocks_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadeProxySocks_SERVER Specify the host name or IP address, and port number of the on-route SOCKS4 proxy server using the format "host name:port number". @@ -5488,7 +5488,7 @@ CMD_CascadeProxySocks_PASSWORD When user authentication is required to connect t # CascadeProxySocks5 command CMD_CascadeProxySocks5 Set Connection Method of Cascade Connection to be via a SOCKS5 Proxy Server -CMD_CascadeProxySocks5_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to set Connect via SOCKS5 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS Proxy server to communicate via as well as a user name and password (when required). \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeProxySocks5_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to set Connect via SOCKS5 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS Proxy server to communicate via as well as a user name and password (when required). \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeProxySocks5_Args CascadeProxySocks5 [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxySocks5_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadeProxySocks5_SERVER Specify the host name or IP address, and port number of the on-route SOCKS5 proxy server using the format "host name:port number". @@ -5498,14 +5498,14 @@ CMD_CascadeProxySocks5_PASSWORD When user authentication is required to connect # CascadeServerCertEnable command CMD_CascadeServerCertEnable Enable Cascade Connection Server Certificate Verification Option -CMD_CascadeServerCertEnable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to enable the option to check whether the SSL certificate provided by the destination VPN Server can be trusted. \nIf this option is enabled you must either use the CascadeServerCertSet command to save the connection destination server SSL certificate beforehand in the Cascade Connection Settings beforehand, or use the CAAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. \nIf the certificate of the connected VPN Server cannot be trusted under the condition where the option to verify server certificates was enabled for the Cascade Connection, the connection will be promptly cancelled and continual reattempts at connection will be made. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeServerCertEnable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to enable the option to check whether the SSL certificate provided by the destination Game Server can be trusted. \nIf this option is enabled you must either use the CascadeServerCertSet command to save the connection destination server SSL certificate beforehand in the Cascade Connection Settings beforehand, or use the CAAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. \nIf the certificate of the connected Game Server cannot be trusted under the condition where the option to verify server certificates was enabled for the Cascade Connection, the connection will be promptly cancelled and continual reattempts at connection will be made. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeServerCertEnable_Args CascadeServerCertEnable [name] CMD_CascadeServerCertEnable_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadeServerCertDisable command CMD_CascadeServerCertDisable Disable Cascade Connection Server Certificate Verification Option -CMD_CascadeServerCertDisable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to disable the option to check whether the SSL certificate provided by the destination VPN Server can be trusted. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeServerCertDisable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to disable the option to check whether the SSL certificate provided by the destination Game Server can be trusted. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeServerCertDisable_Args CascadeServerCertDisable [name] CMD_CascadeServerCertDisable_[name] Specify the name of the Cascade Connection whose setting you want to change. @@ -5526,7 +5526,7 @@ CMD_CascadeDefaultCADisable_[name] Specify the name of the Cascade Connection wh # CascadeServerCertSet command CMD_CascadeServerCertSet Set the Server Individual Certificate for Cascade Connection -CMD_CascadeServerCertSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to register beforehand the same certificate as the SSL certificate provided by the destination VPN Server. \nIf the option to verify server certificates for Cascade Connections is enabled, you must either use this command to save the connection destination server SSL certificate beforehand in the Cascade Connection Settings beforehand, or use the CAAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. \nIf the certificate of the connected VPN Server cannot be trusted under the condition where the option to verify server certificates was enabled for the Cascade Connection, the connection will be promptly cancelled and continual reattempts at connection will be made. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeServerCertSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to register beforehand the same certificate as the SSL certificate provided by the destination Game Server. \nIf the option to verify server certificates for Cascade Connections is enabled, you must either use this command to save the connection destination server SSL certificate beforehand in the Cascade Connection Settings beforehand, or use the CAAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. \nIf the certificate of the connected Game Server cannot be trusted under the condition where the option to verify server certificates was enabled for the Cascade Connection, the connection will be promptly cancelled and continual reattempts at connection will be made. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeServerCertSet_Args CascadeServerCertSet [name] [/LOADCERT:cert] CMD_CascadeServerCertSet_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadeServerCertSet_LOADCERT Specify X.509 format certificate file name that the server individual certificate you wish to set is saved under. @@ -5534,14 +5534,14 @@ CMD_CascadeServerCertSet_LOADCERT Specify X.509 format certificate file name tha # CascadeServerCertDelete command CMD_CascadeServerCertDelete Delete the Server Individual Certificate for Cascade Connection -CMD_CascadeServerCertDelete_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and a server individual certificate is registered for that Cascade Connection, use this to delete that server individual certificate. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeServerCertDelete_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and a server individual certificate is registered for that Cascade Connection, use this to delete that server individual certificate. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeServerCertDelete_Args CascadeServerCertDelete [name] CMD_CascadeServerCertDelete_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadeServerCertGet command CMD_CascadeServerCertGet Get the Server Individual Certificate for Cascade Connection -CMD_CascadeServerCertGet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and a server individual certificate is registered for that Cascade Connection, use this to get that certificate and save it as an X.509 format certificate file. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeServerCertGet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and a server individual certificate is registered for that Cascade Connection, use this to get that certificate and save it as an X.509 format certificate file. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeServerCertGet_Args CascadeServerCertGet [name] [/SAVECERT:path] CMD_CascadeServerCertGet_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadeServerCertGet_SAVECERT Specify the certificate file name to save the server individual certificate in X.509 format. @@ -5549,17 +5549,17 @@ CMD_CascadeServerCertGet_SAVECERT Specify the certificate file name to save the # CascadeDetailSet command CMD_CascadeDetailSet Set Advanced Settings for Cascade Connection -CMD_CascadeDetailSet_Help Use this to customize the VPN protocol communication settings used when a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the VPN Server. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeDetailSet_Help Use this to customize the Game protocol communication settings used when a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the Game Server. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeDetailSet_Args CascadeDetailSet [name] [/MAXTCP:max_connection] [/INTERVAL:interval] [/TTL:disconnect_span] [/HALF:yes|no] [/NOQOS:yes|no] CMD_CascadeDetailSet_[name] Specify the name of the Cascade Connection whose setting you want to change. -CMD_CascadeDetailSet_MAXTCP Specify, using an integer in the range 1 to 32, the number of TCP connections to be used for VPN communication. By using data transmission by multiple TCP connections for VPN communication sessions with VPN Servers it is sometimes possible to increase communication speed. \nNote: We recommend about 8 lines when the connection lines to the server are fast, and 1 line when using a slow connection such as dialup. -CMD_CascadeDetailSet_INTERVAL When communicating by VPN by establishing multiple TCP connections, specify in seconds, the establishing interval for each TCP connection. The standard value is 1 second. +CMD_CascadeDetailSet_MAXTCP Specify, using an integer in the range 1 to 32, the number of TCP connections to be used for Game communication. By using data transmission by multiple TCP connections for Game communication sessions with Game Servers it is sometimes possible to increase communication speed. \nNote: We recommend about 8 lines when the connection lines to the server are fast, and 1 line when using a slow connection such as dialup. +CMD_CascadeDetailSet_INTERVAL When communicating by Game by establishing multiple TCP connections, specify in seconds, the establishing interval for each TCP connection. The standard value is 1 second. CMD_CascadeDetailSet_TTL When specifying connection life of each TCP connection specify in seconds the keep-alive time from establishing a TCP connection until disconnection. If 0 is specified, keep-alive will not be set. -CMD_CascadeDetailSet_HALF Specify "yes" when enabling half duplex mode. When using two or more TCP connections for VPN communication, it is possible to use Half Duplex Mode. By enabling half duplex mode it is possible to automatically fix data transmission direction as half and half for each TCP connection. In the case where a VPN using 8 TCP connections is established, for example, when half-duplex is enabled, communication can be fixes so that 4 TCP connections are dedicated to the upload direction and the other 4 connections are dedicated to the download direction. +CMD_CascadeDetailSet_HALF Specify "yes" when enabling half duplex mode. When using two or more TCP connections for Game communication, it is possible to use Half Duplex Mode. By enabling half duplex mode it is possible to automatically fix data transmission direction as half and half for each TCP connection. In the case where a Game using 8 TCP connections is established, for example, when half-duplex is enabled, communication can be fixes so that 4 TCP connections are dedicated to the upload direction and the other 4 connections are dedicated to the download direction. CMD_CascadeDetailSet_NOQOS Specify "yes" when disabling VoIP / QoS functions. Normally "no" is specified. CMD_CascadeDetailSet_Eval_MaxTcp Specify an integer in the range 1 to 32 for the number of TCP connections. CMD_CascadeDetailSet_Eval_Interval Set at least 1 second for the interval to establish a TCP connection. -CMD_CascadeDetailSet_Prompt_MaxTcp Number of TCP Connections to Use in VPN Communication: +CMD_CascadeDetailSet_Prompt_MaxTcp Number of TCP Connections to Use in Game Communication: CMD_CascadeDetailSet_Prompt_Interval Interval between Establishing Each TCP Connection: CMD_CascadeDetailSet_Prompt_TTL Connection Life of Each TCP Connection (0 for no keep-alive): CMD_CascadeDetailSet_Prompt_HALF Enable half-duplex mode (yes/no): @@ -5567,7 +5567,7 @@ CMD_CascadeDetailSet_Prompt_HALF Enable half-duplex mode (yes/no): # CascadePolicySet command CMD_CascadePolicySet Set Cascade Connection Session Security Policy -CMD_CascadePolicySet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is established, use this to change the security policy contents that are applied to the session generated by the Virtual Hub. \nWhen a Virtual Hub makes a Cascade Connection to another VPN Server, a Cascade Session will be newly generated on the Virtual Hub that is the Cascade Connection source. You can use this command to set the security policy contents that will set this Cascade session. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadePolicySet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is established, use this to change the security policy contents that are applied to the session generated by the Virtual Hub. \nWhen a Virtual Hub makes a Cascade Connection to another Game Server, a Cascade Session will be newly generated on the Virtual Hub that is the Cascade Connection source. You can use this command to set the security policy contents that will set this Cascade session. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadePolicySet_Args [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_CascadePolicySet_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadePolicySet_NAME Specify the name of policy whose values you want to change. You can use the PolicyList command to display a list of policy names and values that can be set. @@ -5581,7 +5581,7 @@ CMD_CascadePolicySet_Invalid_Range Specify policy "%S" within the range of %s. # PolicyList command CMD_PolicyList Display List of Security Policy Types and Settable Values -CMD_PolicyList_Help Use this to display a list of item names, descriptions, and settable values in the security policies that can be set for VPN Server users and groups and Cascade Connections. \nBy running the PolicyList command without specifying any parameters, a list of all supported security policy names and descriptions will be displayed. \nBy specifying the name using the PolicyList command parameter, a detailed description related to this value and the type and range of the settable value will be displayed. +CMD_PolicyList_Help Use this to display a list of item names, descriptions, and settable values in the security policies that can be set for Game Server users and groups and Cascade Connections. \nBy running the PolicyList command without specifying any parameters, a list of all supported security policy names and descriptions will be displayed. \nBy specifying the name using the PolicyList command parameter, a detailed description related to this value and the type and range of the settable value will be displayed. CMD_PolicyList_Args PolicyList [name] CMD_PolicyList_[name] This allows you to specify the policy name whose description you want to display. If you don't specify a name, a list of all supported security names and descriptions will be displayed. CMD_PolicyList_Invalid_Name The specified policy name is invalid. @@ -5600,14 +5600,14 @@ CMD_PolicyList_Range_Int_2 Range from %s to %s (if 0 is specified, nothing is se # CascadeStatusGet command CMD_CascadeStatusGet Get Current Cascade Connection Status -CMD_CascadeStatusGet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is currently online, use this to get its connection status and other information. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeStatusGet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is currently online, use this to get its connection status and other information. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeStatusGet_Args CascadeStatusGet [name] CMD_CascadeStatusGet_[name] Specify the name of the Cascade Connection whose information you want to get. # CascadeRename command CMD_CascadeRename Change Name of Cascade Connection -CMD_CascadeRename_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified, use this to change the name of that Cascade Connection. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeRename_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified, use this to change the name of that Cascade Connection. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeRename_Args CascadeRename [name] [/NEW:new_name] CMD_CascadeRename_[name] Specify the current name of the Cascade Connection whose name you want to change. CMD_CascadeRename_NEW Specify the new name after the change. @@ -5618,21 +5618,21 @@ CMD_CascadeRename_PROMPT_NEW New Name: # CascadeOnline command CMD_CascadeOnline Switch Cascade Connection to Online Status -CMD_CascadeOnline_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified, use this to switch that Cascade Connection to online status. The Cascade Connection that is switched to online status begins the process of connecting to the destination VPN Server in accordance with the Connection Setting. The Cascade Connection that is switched to online status will establish normal connection to the VPN Server or continue to attempt connection until it is switched to offline status. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeOnline_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified, use this to switch that Cascade Connection to online status. The Cascade Connection that is switched to online status begins the process of connecting to the destination Game Server in accordance with the Connection Setting. The Cascade Connection that is switched to online status will establish normal connection to the Game Server or continue to attempt connection until it is switched to offline status. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeOnline_Args CascadeOnline [name] CMD_CascadeOnline_[name] Specify the name of the Cascade Connection to switch to online status. # CascadeOffline command CMD_CascadeOffline Switch Cascade Connection to Offline Status -CMD_CascadeOffline_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified, use this to switch that Cascade Connection to offline status. The Cascade Connection that is switched to offline will not connect to the VPN Server until next time it is switched to the online status using the CascadeOnline command \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeOffline_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified, use this to switch that Cascade Connection to offline status. The Cascade Connection that is switched to offline will not connect to the Game Server until next time it is switched to the online status using the CascadeOnline command \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeOffline_Args CascadeOffline [name] CMD_CascadeOffline_[name] Specify the name of the Cascade Connection to switch to offline status. # AccessAdd command CMD_AccessAdd Add Access List Rules (IPv4) -CMD_AccessAdd_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define an priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx command to generate delays, jitters and packet losses. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessAdd_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define an priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx command to generate delays, jitters and packet losses. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessAdd_Args AccessAdd [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/TCPSTATE: established|unestablished] CMD_AccessAdd_[pass|discard] When a packet matches this rule condition, this operation is decided. When pass is specified, the packet is allowed to pass, and when discard is specified, the packet is discarded. CMD_AccessAdd_MEMO Specify a description (memo) for this rule. @@ -5665,7 +5665,7 @@ CMD_AccessAdd_Prompt_TCPSTATE TCP Connection State (Established/Unestablished): # AccessAddEx command CMD_AccessAddEx Add Extended Access List Rules (IPv4: Delay, Jitter and Packet Loss Generating) -CMD_AccessAddEx_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. You can set to generate delays, jitters and packet losses when a packet is passing via the Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define an priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx command to generate delays, jitters and packet losses. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessAddEx_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. You can set to generate delays, jitters and packet losses when a packet is passing via the Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define an priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx command to generate delays, jitters and packet losses. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessAddEx_Args AccessAddEx [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/TCPSTATE: established|unestablished] [/DELAY:delay_millisec] [/JITTER:jitter_percent] [/LOSS:loss_percent] [/REDIRECTURL:url] CMD_AccessAddEx_[pass|discard] When a packet matches this rule condition, this operation is decided. When pass is specified, the packet is allowed to pass, and when discard is specified, the packet is discarded. The setting of delays, jitters and packet losses is applied if the action is pass. CMD_AccessAddEx_MEMO Specify a description (memo) for this rule. @@ -5683,7 +5683,7 @@ CMD_AccessAddEx_TCPSTATE Specify TCP connection state as a rule. Use Establishe CMD_AccessAddEx_DELAY Set this value to generate delays when packets is passing. Specify the delay period in milliseconds. Specify 0 means no delays to generate. The delays must be 10000 milliseconds at most. CMD_AccessAddEx_JITTER Set this value to generate jitters when packets is passing. Specify the ratio of fluctuation of jitters within 0% to 100% range. Specify 0 means no jitters to generate. CMD_AccessAddEx_LOSS Set this value to generate packet losses when packets is passing. Specify the ratio of packet losses within 0% to 100% range. Specify 0 means no packet losses to generate. -CMD_AccessAddEx_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the VPN Client computer to show the specified web site when that web browser tries to access the specific IP address. +CMD_AccessAddEx_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the Game Client computer to show the specified web site when that web browser tries to access the specific IP address. CMD_AccessAddEx_Prompt_DELAY Delays to Generate (in milliseconds: 0 - 10000): CMD_AccessAddEx_Prompt_JITTER Fluctuation of Jitters to Generate (Percent: 0 - 100): CMD_AccessAddEx_Prompt_LOSS Ratio of Packet Losses (Percent: 0 - 100): @@ -5694,7 +5694,7 @@ CMD_AccessAddEx_Eval_LOSS Ratio of Packet Losses must be 100 at maximum. # AccessAdd6 command CMD_AccessAdd6 Add Access List Rules (IPv6) -CMD_AccessAdd6_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define an priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx6 command to generate delays, jitters and packet losses. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessAdd6_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define an priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx6 command to generate delays, jitters and packet losses. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessAdd6_Args AccessAdd6 [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/TCPSTATE: established|unestablished] CMD_AccessAdd6_[pass|discard] When a packet matches this rule condition, this operation is decided. When pass is specified, the packet is allowed to pass, and when discard is specified, the packet is discarded. CMD_AccessAdd6_MEMO Specify a description (memo) for this rule. @@ -5727,7 +5727,7 @@ CMD_AccessAdd6_Prompt_TCPSTATE TCP Connection State (Established/Unestablished) # AccessAddEx6 command CMD_AccessAddEx6 Add Extended Access List Rules (IPv6: Delay, Jitter and Packet Loss Generating) -CMD_AccessAddEx6_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. You can set to generate delays, jitters and packet losses when a packet is passing via the Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define a priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx6 command to generate delays, jitters and packet losses. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessAddEx6_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. You can set to generate delays, jitters and packet losses when a packet is passing via the Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define a priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx6 command to generate delays, jitters and packet losses. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessAddEx6_Args AccessAddEx6 [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/TCPSTATE: established|unestablished] [/DELAY:delay_millisec] [/JITTER:jitter_percent] [/LOSS:loss_percent] [/REDIRECTURL:url] CMD_AccessAddEx6_[pass|discard] When a packet matches this rule condition, this operation is decided. When pass is specified, the packet is allowed to pass, and when discard is specified, the packet is discarded. The setting of delays, jitters and packet losses is applied if the action is pass. CMD_AccessAddEx6_MEMO Specify a description (memo) for this rule. @@ -5745,7 +5745,7 @@ CMD_AccessAddEx6_TCPSTATE Specify TCP connection state as a rule. Use Establish CMD_AccessAddEx6_DELAY Set this value to generate delays when packets is passing. Specify the delay period in milliseconds. Specify 0 means no delays to generate. The delays must be 10000 milliseconds at most. CMD_AccessAddEx6_JITTER Set this value to generate jitters when packets is passing. Specify the ratio of fluctuation of jitters within 0% to 100% range. Specify 0 means no jitters to generate. CMD_AccessAddEx6_LOSS Set this value to generate packet losses when packets is passing. Specify the ratio of packet losses within 0% to 100% range. Specify 0 means no packet losses to generate. -CMD_AccessAddEx6_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the VPN Client computer to show the specified web site when that web browser tries to access the specific IP address. +CMD_AccessAddEx6_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the Game Client computer to show the specified web site when that web browser tries to access the specific IP address. CMD_AccessAddEx6_Prompt_DELAY Delays to Generate (in milliseconds: 0 - 10000): CMD_AccessAddEx6_Prompt_JITTER Fluctuation of Jitters to Generate (Percent: 0 - 100): CMD_AccessAddEx6_Prompt_LOSS Ratio of Packet Losses (Percent: 0 - 100): @@ -5756,13 +5756,13 @@ CMD_AccessAddEx6_Eval_LOSS Ratio of Packet Losses must be 100 at maximum. # AccessList command CMD_AccessList Get Access List Rule List -CMD_AccessList_Help Use this to get a list of packet filter rules that are registered on access list of the currently managed Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define a priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessList_Help Use this to get a list of packet filter rules that are registered on access list of the currently managed Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define a priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessList_Args AccessList # AccessDelete command CMD_AccessDelete Delete Rule from Access List -CMD_AccessDelete_Help Use this to specify a packet filter rule registered on the access list of the currently managed Virtual Hub and delete it. \nTo delete a rule, you must specify that rule's ID. You can display the ID by using the AccessList command. \nIf you wish not to delete the rule but to only temporarily disable it, use the AccessDisable command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessDelete_Help Use this to specify a packet filter rule registered on the access list of the currently managed Virtual Hub and delete it. \nTo delete a rule, you must specify that rule's ID. You can display the ID by using the AccessList command. \nIf you wish not to delete the rule but to only temporarily disable it, use the AccessDisable command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessDelete_Args AccessDelete [id] CMD_AccessDelete_[id] Specify either the ID or the Unique ID of the rule to delete. CMD_Access_Prompt_ID Access List Rule ID or Unique ID: @@ -5770,27 +5770,27 @@ CMD_Access_Prompt_ID Access List Rule ID or Unique ID: # AccessEnable command CMD_AccessEnable Enable Access List Rule -CMD_AccessEnable_Help Use this to specify a packet filter rule registered on the access list of the currently managed Virtual Hub and enable it. The enabled rule will be used by packet filtering. \nTo enable a rule, you must specify that rule's ID. You can display the ID by using the AccessList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessEnable_Help Use this to specify a packet filter rule registered on the access list of the currently managed Virtual Hub and enable it. The enabled rule will be used by packet filtering. \nTo enable a rule, you must specify that rule's ID. You can display the ID by using the AccessList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessEnable_Args AccessEnable [id] CMD_AccessEnable_[id] Specify the ID of the rule to enable. # AccessDisable command CMD_AccessDisable Disable Access List Rule -CMD_AccessDisable_Help Use this to specify a packet filter rule registered on the access list of the currently managed Virtual Hub and disable it. The disabled rule will be used by packet filtering. \nTo disable a rule, you must specify that rule's ID. You can display the ID by using the AccessList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessDisable_Help Use this to specify a packet filter rule registered on the access list of the currently managed Virtual Hub and disable it. The disabled rule will be used by packet filtering. \nTo disable a rule, you must specify that rule's ID. You can display the ID by using the AccessList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessDisable_Args AccessDisable [id] CMD_AccessDisable_[id] Specify the ID of the rule to disable. # UserList command CMD_UserList Get List of Users -CMD_UserList_Help Use this to get a list of users that are registered on the security account database of the currently managed Virtual Hub. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserList_Help Use this to get a list of users that are registered on the security account database of the currently managed Virtual Hub. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserList_Args UserList # UserCreate command CMD_UserCreate Create User -CMD_UserCreate_Help Use this to create a new user in the security account database of the currently managed Virtual Hub. \nBy creating a user, the VPN Client can connect to the Virtual Hub by using the authentication information of that user. \nWhen a user is created using the UserCreate command and the auth type of that user is registered as Password Authentication, a random string will be assigned as the password. Therefore, that user will not be able to connect to the Virtual Hub in that state. After creating the user, you must always use the UserPasswordSet command to specify the user password, or alternatively use the UserAnonymousSet command, UserCertSet command, UserSignedSet command, UserRadiusSet command or UserNTLMSet command to change the user's auth type. \nNote that a user whose user name has been created as "*" (a single asterisk character) will automatically be registered as a RADIUS authentication user. For cases where there are users with "*" as the name, when a user, whose user name that has been provided when a client connected to a VPN Server does not match existing user names, is able to be authenticated by a RADIUS server or NT domain controller by inputting a user name and password, the authentication settings and security policy settings will follow the setting for the user "*". \nTo change the user information of a user that has been created, use the UserSet command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserCreate_Help Use this to create a new user in the security account database of the currently managed Virtual Hub. \nBy creating a user, the Game Client can connect to the Virtual Hub by using the authentication information of that user. \nWhen a user is created using the UserCreate command and the auth type of that user is registered as Password Authentication, a random string will be assigned as the password. Therefore, that user will not be able to connect to the Virtual Hub in that state. After creating the user, you must always use the UserPasswordSet command to specify the user password, or alternatively use the UserAnonymousSet command, UserCertSet command, UserSignedSet command, UserRadiusSet command or UserNTLMSet command to change the user's auth type. \nNote that a user whose user name has been created as "*" (a single asterisk character) will automatically be registered as a RADIUS authentication user. For cases where there are users with "*" as the name, when a user, whose user name that has been provided when a client connected to a Game Server does not match existing user names, is able to be authenticated by a RADIUS server or NT domain controller by inputting a user name and password, the authentication settings and security policy settings will follow the setting for the user "*". \nTo change the user information of a user that has been created, use the UserSet command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserCreate_Args UserCreate [name] [/GROUP:group] [/REALNAME:realname] [/NOTE:note] CMD_UserCreate_[name] Specify the user name of the user to be newly created. CMD_UserCreate_GROUP When assigning a user in a group, specify the group name. When not assigning a user to any group, specify /GROUP:none. @@ -5804,7 +5804,7 @@ CMD_UserCreate_Prompt_NOTE User Description: # UserSet command CMD_UserSet Change User Information -CMD_UserSet_Help Use this to change user information that is registered on the security account database of the currently managed Virtual Hub. \nThe user information that can be changed using this command are the three items that are specified when a new user is created using the UserCreate command: Group Name, Full Name, and Description. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserSet_Help Use this to change user information that is registered on the security account database of the currently managed Virtual Hub. \nThe user information that can be changed using this command are the three items that are specified when a new user is created using the UserCreate command: Group Name, Full Name, and Description. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserSet_Args UserSet [name] [/GROUP:group] [/REALNAME:realname] [/NOTE:note] CMD_UserSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserSet_GROUP When assigning a user in a group, specify the group name. When not assigning a user to any group, specify /GROUP:none. @@ -5814,14 +5814,14 @@ CMD_UserSet_NOTE Specify a description of the user. If you are not specifying t # UserDelete command CMD_UserDelete Delete User -CMD_UserDelete_Help Use this to delete a user that is registered on the security account database of the currently managed Virtual Hub. By deleting the user, that user will no long be able to connect to the Virtual Hub. \nYou can use the UserPolicySet command to instead of deleting a user, set the user to be temporarily denied from logging in. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserDelete_Help Use this to delete a user that is registered on the security account database of the currently managed Virtual Hub. By deleting the user, that user will no long be able to connect to the Virtual Hub. \nYou can use the UserPolicySet command to instead of deleting a user, set the user to be temporarily denied from logging in. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserDelete_Args UserDelete [name] CMD_UserDelete_[name] Specify the name of the user to delete. # UserGet command CMD_UserGet Get User Information -CMD_UserGet_Help Use this to get user registration information that is registered on the security account database of the currently managed Virtual Hub. \nThe information that you can get using this command are User Name, Full Name, Group Name, Expiration Date, Security Policy, and Auth Type, as well as parameters that are specified as auth type attributes and the statistical data of that user. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserGet_Help Use this to get user registration information that is registered on the security account database of the currently managed Virtual Hub. \nThe information that you can get using this command are User Name, Full Name, Group Name, Expiration Date, Security Policy, and Auth Type, as well as parameters that are specified as auth type attributes and the statistical data of that user. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserGet_Args UserGet [name] CMD_UserGet_[name] Specify the user name of the user whose information you want to get. CMD_UserGet_Column_Name User Name @@ -5839,14 +5839,14 @@ CMD_UserGet_Policy Security Policy Set for this User # UserAnonymousSet command CMD_UserAnonymousSet Set Anonymous Authentication for User Auth Type -CMD_UserAnonymousSet_Help Use this to set Anonymous Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. A VPN Client that has connected to a Virtual Hub using a user name of a user set to anonymous authentication can connect to a Virtual Hub without undergoing user authentication and without conditions. The anonymous authentication function is ideally suited to public VPN Servers that are setup to allow anyone to connect via the Internet etc. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserAnonymousSet_Help Use this to set Anonymous Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. A Game Client that has connected to a Virtual Hub using a user name of a user set to anonymous authentication can connect to a Virtual Hub without undergoing user authentication and without conditions. The anonymous authentication function is ideally suited to public Game Servers that are setup to allow anyone to connect via the Internet etc. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserAnonymousSet_Args UserAnonymousSet [name] CMD_UserAnonymousSet_[name] Specify the user name of the user whose setting you want to change. # UserPasswordSet command CMD_UserPasswordSet Set Password Authentication for User Auth Type and Set Password -CMD_UserPasswordSet_Help Use this to set Password Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. Password Authentication requires a user-defined password to be set for the user object in the security account database of the Virtual Hub and when a user attempts to connect to the Virtual Hub using this user name, they will be prompted to input a password and if it is the matching password, connection will be allowed. \nThe user password is actually saved in hash code which means even if the VPN Server setting file is analyzed, the original password cannot be deciphered. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserPasswordSet_Help Use this to set Password Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. Password Authentication requires a user-defined password to be set for the user object in the security account database of the Virtual Hub and when a user attempts to connect to the Virtual Hub using this user name, they will be prompted to input a password and if it is the matching password, connection will be allowed. \nThe user password is actually saved in hash code which means even if the Game Server setting file is analyzed, the original password cannot be deciphered. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserPasswordSet_Args UserPasswordSet [name] [/PASSWORD:password] CMD_UserPasswordSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserPasswordSet_PASSWORD Specify the password to be set for the user. If this parameter is not specified a prompt will appear to input the password. @@ -5854,7 +5854,7 @@ CMD_UserPasswordSet_PASSWORD Specify the password to be set for the user. If thi # UserCertSet command CMD_UserCertSet Set Individual Certificate Authentication for User Auth Type and Set Certificate -CMD_UserCertSet_Help Use this to set Individual Certificate Authentication as the Auth Type for a user that is registered on the security account database of the currently managed Virtual Hub. Individual Certificate Authentication requires one X.509 format certificate to be set for the user object in the security account database of the Virtual Hub and when a user attempts to connect to the Virtual Hub using this user name, an RSA algorithm is used to verify if the provided certificate matches the registered certificate and whether the client holds a private key that corresponds to that certificate and if so, connection is allowed. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserCertSet_Help Use this to set Individual Certificate Authentication as the Auth Type for a user that is registered on the security account database of the currently managed Virtual Hub. Individual Certificate Authentication requires one X.509 format certificate to be set for the user object in the security account database of the Virtual Hub and when a user attempts to connect to the Virtual Hub using this user name, an RSA algorithm is used to verify if the provided certificate matches the registered certificate and whether the client holds a private key that corresponds to that certificate and if so, connection is allowed. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserCertSet_Args UserCertSet [name] [/LOADCERT:cert] CMD_UserCertSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserCertSet_LOADCERT Specify the certificate to set for the user by specifying an X.509 format certificate file. @@ -5862,7 +5862,7 @@ CMD_UserCertSet_LOADCERT Specify the certificate to set for the user by specifyi # UserCertGet command CMD_UserCertGet Get Certificate Registered for Individual Certificate Authentication User -CMD_UserCertGet_Help Use this to get an X.509 format certificate registered for a user of Individual Certificate Authentication who is registered in the security account database of the currently managed Virtual Hub and save it to file. \nIf the specified user is not set as Individual Certificate Authentication an error will occur. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserCertGet_Help Use this to get an X.509 format certificate registered for a user of Individual Certificate Authentication who is registered in the security account database of the currently managed Virtual Hub and save it to file. \nIf the specified user is not set as Individual Certificate Authentication an error will occur. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserCertGet_Args UserCertGet [name] [/SAVECERT:cert] CMD_UserCertGet_[name] Specify the user name of the user whose information you want to get. CMD_UserCertGet_SAVECERT Specify the file name to save, in X.509 format, the user certificate you obtained. @@ -5871,7 +5871,7 @@ CMD_UserCertGet_Not_Cert Either the user is not set as individual certificate au # UserSignedSet command CMD_UserSignedSet Set Signed Certificate Authentication for User Auth Type -CMD_UserSignedSet_Help Use this to set Signed Certificate Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. When a user connects to a Virtual Hub using a user name that is set for signed certificate authentication, an RSA algorithm is used to verify whether the certificate provided by the user is signed by any of the certificates in the list of trusted CA certificates of that Virtual Hub and whether the client holds a private key that corresponds with that certificate, and if so, connection is allowed. \nIt is also possible to set the connection to be allowed only when a certificate common name (CN) and serial number that is expected for each user is registered and the contents of the certificate after the abovementioned verification is passed matches the set value. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserSignedSet_Help Use this to set Signed Certificate Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. When a user connects to a Virtual Hub using a user name that is set for signed certificate authentication, an RSA algorithm is used to verify whether the certificate provided by the user is signed by any of the certificates in the list of trusted CA certificates of that Virtual Hub and whether the client holds a private key that corresponds with that certificate, and if so, connection is allowed. \nIt is also possible to set the connection to be allowed only when a certificate common name (CN) and serial number that is expected for each user is registered and the contents of the certificate after the abovementioned verification is passed matches the set value. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserSignedSet_Args UserSignedSet [name] [/CN:cn] [/SERIAL:serial] CMD_UserSignedSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserSignedSet_CN When this parameter is set, after it has been verified that the certificate that the user provided has been signed by the trusted certificate authority, connection will only be allowed when the value of the common name (CN) of this certificate is compared with the value set by this parameter and the values match. When "none" is specified, this check is not made. @@ -5882,7 +5882,7 @@ CMD_UserSignedSet_Prompt_SERIAL Limit of Serial Number Value: # UserRadiusSet command CMD_UserRadiusSet Set RADIUS Authentication for User Auth Type -CMD_UserRadiusSet_Help Use this to set RADIUS Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. When a user connects to a Virtual Hub using a user name that is set for RADIUS authentication, the user name and the user input password is sent to the RADIUS server where the RADIUS SERVER checks the user name and password, then if the verification is successful, that user is allowed VPN connection. \nIn order to user RADIUS authentication, the RADIUS server used for this verification must be set in the Virtual Hub beforehand by using the RadiusServerSet command. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserRadiusSet_Help Use this to set RADIUS Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. When a user connects to a Virtual Hub using a user name that is set for RADIUS authentication, the user name and the user input password is sent to the RADIUS server where the RADIUS SERVER checks the user name and password, then if the verification is successful, that user is allowed Game connection. \nIn order to user RADIUS authentication, the RADIUS server used for this verification must be set in the Virtual Hub beforehand by using the RadiusServerSet command. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserRadiusSet_Args UserRadiusSet [name] [/ALIAS:alias_name] CMD_UserRadiusSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserRadiusSet_ALIAS When this parameter is set, it is possible to make the user name sent to the RADIUS server different to the user name on the Virtual Hub. When this is not set, please specify /ALIAS:none (the user name on the Virtual Hub will be used). If the user name is "*", the /ALIAS parameter will be ignored. To read an explanation of the "*" user, please input UserCreate/HELP to display this information. @@ -5891,7 +5891,7 @@ CMD_UserRadiusSet_Prompt_ALIAS Alias Name for Authentication (Optional): # UserNTLMSet コマンド CMD_UserNTLMSet Set NT Domain Authentication for User Auth Type -CMD_UserNTLMSet_Help Use this to set NT Domain Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. When a user connects to a Virtual Hub using a user name that is set for NT Domain authentication, the user name and the user input password is sent to the Windows NT / 2000 / Server 2003 / Server 2008 / Server 2008 R2 / Server 2012 Domain Controller or Active Directory Server where the server checks the user name and password, then if the verification is successful, that user is allowed VPN connection. \nTo use NT Domain authentication, the VPN Server must be operating on a Windows NT 4.0, Windows 2000, Windows XP, Windows Vista, Windows Server 2008, Windows Server 2008 R2 or Windows Server 2012 operating system that is connected to that domain. For details please contact the VPN Server's administrator. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserNTLMSet_Help Use this to set NT Domain Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. When a user connects to a Virtual Hub using a user name that is set for NT Domain authentication, the user name and the user input password is sent to the Windows NT / 2000 / Server 2003 / Server 2008 / Server 2008 R2 / Server 2012 Domain Controller or Active Directory Server where the server checks the user name and password, then if the verification is successful, that user is allowed Game connection. \nTo use NT Domain authentication, the Game Server must be operating on a Windows NT 4.0, Windows 2000, Windows XP, Windows Vista, Windows Server 2008, Windows Server 2008 R2 or Windows Server 2012 operating system that is connected to that domain. For details please contact the Game Server's administrator. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserNTLMSet_Args UserNTLMSet [name] [/ALIAS:alias_name] CMD_UserNTLMSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserNTLMSet_ALIAS When this parameter is set, it is possible to make the user name sent to the NT Domain or Active Directory server different to the user name on the Virtual Hub. When this is not set, please specify /ALIAS:none (the user name on the Virtual Hub will be used). If the user name is "*", the /ALIAS parameter will be ignored. To read an explanation of the "*" user, please input UserCreate/HELP to display this information. @@ -5899,14 +5899,14 @@ CMD_UserNTLMSet_ALIAS When this parameter is set, it is possible to make the use # UserPolicyRemove command CMD_UserPolicyRemove Delete User Security Policy -CMD_UserPolicyRemove_Help Use this to delete the security policy setting that is set for a user that is registered on the security account database of the currently managed Virtual Hub. A user who has had their security policy setting deleted will be assigned the security policy setting of the group that user is assigned to. In the cases where the user is not assigned to a group or when a security policy setting has not been set for the group, the default values (Allow Access: Enabled, Maximum Number of TCP Connections: 32, Time-out Period: 20 seconds) will be applied. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserPolicyRemove_Help Use this to delete the security policy setting that is set for a user that is registered on the security account database of the currently managed Virtual Hub. A user who has had their security policy setting deleted will be assigned the security policy setting of the group that user is assigned to. In the cases where the user is not assigned to a group or when a security policy setting has not been set for the group, the default values (Allow Access: Enabled, Maximum Number of TCP Connections: 32, Time-out Period: 20 seconds) will be applied. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserPolicyRemove_Args UserPolicyRemove [name] CMD_UserPolicyRemove_[name] Specify the user name of the user whose setting you want to change. # UserPolicySet command CMD_UserPolicySet Set User Security Policy -CMD_UserPolicySet_Help Use this to set the security policy contents that are set for a user that is registered on the security account database of the currently managed Virtual Hub. \nWhen a user has not been set a security policy, use this to change the specified values after a new default security policy has been set. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserPolicySet_Help Use this to set the security policy contents that are set for a user that is registered on the security account database of the currently managed Virtual Hub. \nWhen a user has not been set a security policy, use this to change the specified values after a new default security policy has been set. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserPolicySet_Args UserPolicySet [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_UserPolicySet_[name] Specify the user name of the user whose setting you want to change. CMD_UserPolicySet_NAME Specify the name of policy whose values you want to change. You can use the PolicyList command to display a list of policy names and values that can be set. @@ -5915,7 +5915,7 @@ CMD_UserPolicySet_VALUE Specify a new policy value. If the policy is an integer # UserExpiresSet command CMD_UserExpiresSet Set User's Expiration Date -CMD_UserExpiresSet_Help Use this to set the user's expiration date that is registered on the security account database of the currently managed Virtual Hub. A user whose expiration date has expired cannot connect to the Virtual Hub. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserExpiresSet_Help Use this to set the user's expiration date that is registered on the security account database of the currently managed Virtual Hub. A user whose expiration date has expired cannot connect to the Virtual Hub. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserExpiresSet_Args UserExpiresSet [name] [/EXPIRES:expires] CMD_UserExpiresSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserExpiresSet_EXPIRES Specify the user expiration date and time. The date and time must be in the same format as "2005/10/08 19:30:00" where 6 integers are specified, representing year/month/day hour:minute:second separated by forward slashes, a space and then colons. Specify 4 digits for the year. If you put a space in a value, the entire value must be enclosed by "". For this specification, local time (standard time for the computer on which the command line management utility is running) can be specified. By specifying /EXPIRES:none, you can remove the expiration date restriction. @@ -5924,13 +5924,13 @@ CMD_UserExpiresSet_Prompt_EXPIRES User Expiration Date (no expiration if nothing # GroupList command CMD_GroupList Get List of Groups -CMD_GroupList_Help Use this to get a list of groups that are registered on the security account database of the currently managed Virtual Hub. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupList_Help Use this to get a list of groups that are registered on the security account database of the currently managed Virtual Hub. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupList_Args GroupList # GroupCreate command CMD_GroupCreate Create Group -CMD_GroupCreate_Help Use this to create a new group in the security account database of the currently managed Virtual Hub. \nYou can register multiple users in a group. To register users in a group use the GroupJoin command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupCreate_Help Use this to create a new group in the security account database of the currently managed Virtual Hub. \nYou can register multiple users in a group. To register users in a group use the GroupJoin command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupCreate_Args GroupCreate [name] [/REALNAME:realname] [/NOTE:note] CMD_GroupCreate_[name] Specify the name of the group to create. CMD_GroupCreate_REALNAME Specify the group's full name. For example, if the group corresponds to an actual section or department name, specify that name. If you are not specifying this, specify /REALNAME:none @@ -5942,7 +5942,7 @@ CMD_GroupCreate_Prompt_NOTE Group Description: # GroupSet command CMD_GroupSet Set Group Information -CMD_GroupSet_Help Use this to set group information that is registered on the security account database of the currently managed Virtual Hub. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupSet_Help Use this to set group information that is registered on the security account database of the currently managed Virtual Hub. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupSet_Args GroupSet [name] [/REALNAME:realname] [/NOTE:note] CMD_GroupSet_[name] Specify the group name of the group whose setting you want to change. CMD_GroupSet_REALNAME Specify the group's Full name. For example, if the group corresponds to an actual section or department name, specify that name. If you are not specifying this, specify /REALNAME:none @@ -5951,14 +5951,14 @@ CMD_GroupSet_NOTE Specify a description of the group. If you are not specifying # GroupDelete command CMD_GroupDelete Delete Group -CMD_GroupDelete_Help Use this to delete a group that is registered on the security account database of the currently managed Virtual Hub. \nWhen you delete a group all users assigned to that group will become unassigned. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupDelete_Help Use this to delete a group that is registered on the security account database of the currently managed Virtual Hub. \nWhen you delete a group all users assigned to that group will become unassigned. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupDelete_Args GroupDelete [name] CMD_GroupDelete_[name] Specify the name of the group to delete. # GroupGet command CMD_GroupGet Get Group Information and List of Assigned Users -CMD_GroupGet_Help Use this to get the information of a group that is registered on the security account database of the currently managed Virtual Hub as well as a list of users assigned to that group. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupGet_Help Use this to get the information of a group that is registered on the security account database of the currently managed Virtual Hub as well as a list of users assigned to that group. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupGet_Args GroupGet [name] CMD_GroupGet_[name] Specify the group name of the group whose information you want to get. CMD_GroupGet_Column_NAME Group Name @@ -5970,7 +5970,7 @@ CMD_GroupGet_Column_MEMBERS This is a list of user names of users who are assign # GroupJoin command CMD_GroupJoin Add User to Group -CMD_GroupJoin_Help Use this to add a user in the security account database of the currently managed Virtual Hub to a group that is registered on that security account database. \nTo get a list of users and groups that are currently registered, use the UserList command and the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupJoin_Help Use this to add a user in the security account database of the currently managed Virtual Hub to a group that is registered on that security account database. \nTo get a list of users and groups that are currently registered, use the UserList command and the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupJoin_Args GroupJoin [name] [/USERNAME:username] CMD_GroupJoin_[name] Specify the group name of the group to which you want to add a user. CMD_GroupJoin_USERNAME Specify the user name of the user you want to add to the group specified by "name". @@ -5979,7 +5979,7 @@ CMD_GroupJoin_Prompt_USERNAME Name of User to Join Group: # GroupUnjoin command CMD_GroupUnjoin Delete User from Group -CMD_GroupUnjoin_Help Use this to delete a specified user from the group that is registered on the security account database of the currently managed Virtual Hub. By deleting a user from the group, that user becomes unassigned. \nTo get a list of users that are currently assigned to a group, use the GroupGet command. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupUnjoin_Help Use this to delete a specified user from the group that is registered on the security account database of the currently managed Virtual Hub. By deleting a user from the group, that user becomes unassigned. \nTo get a list of users that are currently assigned to a group, use the GroupGet command. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupUnjoin_Args GroupUnjoin [name] CMD_GroupUnjoin_[name] Specify the name of the user to delete from the group. CMD_GroupUnjoin_Prompt_name Name of User to Delete from Group: @@ -5987,14 +5987,14 @@ CMD_GroupUnjoin_Prompt_name Name of User to Delete from Group: # GroupPolicyRemove command CMD_GroupPolicyRemove Delete Group Security Policy -CMD_GroupPolicyRemove_Help Use this to delete the security policy setting that is set for a group that is registered on the security account database of the currently managed Virtual Hub. Users who do not have a security policy set for the user themselves or for the group they are assigned to, will have the default values (Allow Access: Enabled, Maximum Number of TCP Connections: 32, Time-out Period: 20 seconds) applied to them. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupPolicyRemove_Help Use this to delete the security policy setting that is set for a group that is registered on the security account database of the currently managed Virtual Hub. Users who do not have a security policy set for the user themselves or for the group they are assigned to, will have the default values (Allow Access: Enabled, Maximum Number of TCP Connections: 32, Time-out Period: 20 seconds) applied to them. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupPolicyRemove_Args GroupPolicyRemove [name] CMD_GroupPolicyRemove_[name] Specify the group name of the group whose setting you want to change. # GroupPolicySet command CMD_GroupPolicySet Set Group Security Policy -CMD_GroupPolicySet_Help Use this to set the security policy contents that are set for a group that is registered on the security account database of the currently managed Virtual Hub. \nWhen a group has not been set a security policy, use this to change the specified values after a new default security policy has been set. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupPolicySet_Help Use this to set the security policy contents that are set for a group that is registered on the security account database of the currently managed Virtual Hub. \nWhen a group has not been set a security policy, use this to change the specified values after a new default security policy has been set. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupPolicySet_Args GroupPolicySet [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_GroupPolicySet_[name] Specify the group name of the group whose setting you want to change. CMD_GroupPolicySet_NAME Specify the name of policy whose values you want to change. You can use the PolicyList command to display a list of policy names and values that can be set. @@ -6003,7 +6003,7 @@ CMD_GroupPolicySet_VALUE Specify a new policy value. If the policy is an integer # SessionList command CMD_SessionList Get List of Connected Sessions -CMD_SessionList_Help Use this to get a list of the sessions connected to the Virtual Hub currently being managed. In the list of sessions, the following information will be displayed for each connection: Session Name, Session Site, User Name, Source Host Name, TCP Connection, Transfer Bytes and Transfer Packets. \nIf the currently connected VPN Server is a cluster controller and the currently managed Virtual Hub is a static Virtual Hub, you can get an all-linked-together list of all sessions connected to that Virtual Hub on all cluster members. \nIn all other cases, only the list of sessions that are actually connected to the currently managed VPN Server will be obtained. +CMD_SessionList_Help Use this to get a list of the sessions connected to the Virtual Hub currently being managed. In the list of sessions, the following information will be displayed for each connection: Session Name, Session Site, User Name, Source Host Name, TCP Connection, Transfer Bytes and Transfer Packets. \nIf the currently connected Game Server is a cluster controller and the currently managed Virtual Hub is a static Virtual Hub, you can get an all-linked-together list of all sessions connected to that Virtual Hub on all cluster members. \nIn all other cases, only the list of sessions that are actually connected to the currently managed Game Server will be obtained. CMD_SessionList_Args SessionList @@ -6053,25 +6053,25 @@ CMD_IpDelete_[id] Specify the ID of the IP address table entry to delete. # SecureNatEnable command CMD_SecureNatEnable Enable the Virtual NAT and DHCP Server Function (SecureNat Function) -CMD_SecureNatEnable_Help Use this to enable the Virtual NAT and DHCP Server function (SecureNat Function) on the currently managed Virtual Hub and begin its operation. Before executing this command, you must first check the setting contents of the current Virtual NAT function and DHCP Server function using the SecureNatHostGet command, NatGet command and DhcpGet command. \nBy enabling the SecureNAT function, you can virtually operate a NAT router (IP masquerade) and the DHCP Server function on a virtual network on the Virtual Hub. \n\n[Warning about SecureNAT Function]\nThe SecureNAT function is recommended only for system administrators and people with a detailed knowledge of networks. \nIf you use the SecureNAT function correctly, it is possible to achieve a safe form of remote access via a VPN. However when used in the wrong way, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrator's permission must not enable the SecureNAT function. For a detailed explanation of the SecureNAT function, please refer to the VPN Server's manual and online documentation. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SecureNatEnable_Help Use this to enable the Virtual NAT and DHCP Server function (SecureNat Function) on the currently managed Virtual Hub and begin its operation. Before executing this command, you must first check the setting contents of the current Virtual NAT function and DHCP Server function using the SecureNatHostGet command, NatGet command and DhcpGet command. \nBy enabling the SecureNAT function, you can virtually operate a NAT router (IP masquerade) and the DHCP Server function on a virtual network on the Virtual Hub. \n\n[Warning about SecureNAT Function]\nThe SecureNAT function is recommended only for system administrators and people with a detailed knowledge of networks. \nIf you use the SecureNAT function correctly, it is possible to achieve a safe form of remote access via a Game. However when used in the wrong way, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrator's permission must not enable the SecureNAT function. For a detailed explanation of the SecureNAT function, please refer to the Game Server's manual and online documentation. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SecureNatEnable_Args SecureNatEnable # SecureNatDisable command CMD_SecureNatDisable Disable the Virtual NAT and DHCP Server Function (SecureNat Function) -CMD_SecureNatDisable_Help Use this to disable the Virtual NAT and DHCP Server function (SecureNat Function) on the currently managed Virtual Hub. By executing this command the Virtual NAT function immediately stops operating and the Virtual DHCP Server function deletes the DHCP lease database and stops the service. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SecureNatDisable_Help Use this to disable the Virtual NAT and DHCP Server function (SecureNat Function) on the currently managed Virtual Hub. By executing this command the Virtual NAT function immediately stops operating and the Virtual DHCP Server function deletes the DHCP lease database and stops the service. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SecureNatDisable_Args SecureNatDisable # SecureNatStatusGet command CMD_SecureNatStatusGet Get the Operating Status of the Virtual NAT and DHCP Server Function (SecureNat Function) -CMD_SecureNatStatusGet_Help Use this to get the operating status of the Virtual NAT and DHCP Server function (SecureNat Function) when it is operating on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SecureNatStatusGet_Help Use this to get the operating status of the Virtual NAT and DHCP Server function (SecureNat Function) when it is operating on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SecureNatStatusGet_Args SecureNatStatusGet # SecureNatHostGet command CMD_SecureNatHostGet Get Network Interface Setting of Virtual Host of SecureNAT Function -CMD_SecureNatHostGet_Help Use this to get the virtual host network interface setting from the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nThe SecureNAT function holds one virtual network adapter on the L2 segment inside the Virtual Hub and it has been assigned a MAC address and an IP address. By doing this, another host connected to the same L2 segment is able to communicate with the SecureNAT virtual host as if it is an actual IP host existing on the network. \n\n[Warning about SecureNAT Function]\nThe SecureNAT function is recommended only for system administrators and people with a detailed knowledge of networks. \nIf you use the SecureNAT function correctly, it is possible to achieve a safe form of remote access via a VPN. However when used in the wrong way, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrators permission must not enable the SecureNAT function. For a detailed explanation of the SecureNAT function, please refer to the VPN Server's manual and online documentation. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SecureNatHostGet_Help Use this to get the virtual host network interface setting from the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nThe SecureNAT function holds one virtual network adapter on the L2 segment inside the Virtual Hub and it has been assigned a MAC address and an IP address. By doing this, another host connected to the same L2 segment is able to communicate with the SecureNAT virtual host as if it is an actual IP host existing on the network. \n\n[Warning about SecureNAT Function]\nThe SecureNAT function is recommended only for system administrators and people with a detailed knowledge of networks. \nIf you use the SecureNAT function correctly, it is possible to achieve a safe form of remote access via a Game. However when used in the wrong way, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrators permission must not enable the SecureNAT function. For a detailed explanation of the SecureNAT function, please refer to the Game Server's manual and online documentation. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SecureNatHostGet_Args SecureNatHostGet CMD_SecureNatHostGet_Column_MAC MAC Address CMD_SecureNatHostGet_Column_IP IP Address @@ -6081,7 +6081,7 @@ CMD_SecureNatHostGet_Column_LOG Save NAT and DHCP Operation Log # SecureNatHostSet command CMD_SecureNatHostSet Change Network Interface Setting of Virtual Host of SecureNAT Function -CMD_SecureNatHostSet_Help Use this to change and save the virtual host network interface setting in the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nThe SecureNAT function holds one virtual network adapter on the L2 segment inside the Virtual Hub and it has been assigned a MAC address and an IP address. By doing this, another host connected to the same L2 segment is able to communicate with the SecureNAT virtual host as if it is an actual IP host existing on the network. \n\n[Warning about SecureNAT Function]\nThe SecureNAT function is recommended only for system administrators and people with a detailed knowledge of networks. \nIf you use the SecureNAT function correctly, it is possible to achieve a safe form of remote access via a VPN. However when used in the wrong way, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrators permission must not enable the SecureNAT function. For a detailed explanation of the SecureNAT function, please refer to the VPN Server's manual and online documentation. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SecureNatHostSet_Help Use this to change and save the virtual host network interface setting in the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nThe SecureNAT function holds one virtual network adapter on the L2 segment inside the Virtual Hub and it has been assigned a MAC address and an IP address. By doing this, another host connected to the same L2 segment is able to communicate with the SecureNAT virtual host as if it is an actual IP host existing on the network. \n\n[Warning about SecureNAT Function]\nThe SecureNAT function is recommended only for system administrators and people with a detailed knowledge of networks. \nIf you use the SecureNAT function correctly, it is possible to achieve a safe form of remote access via a Game. However when used in the wrong way, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrators permission must not enable the SecureNAT function. For a detailed explanation of the SecureNAT function, please refer to the Game Server's manual and online documentation. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SecureNatHostSet_Args SecureNatHostSet [/MAC:mac] [/IP:ip] [/MASK:mask] CMD_SecureNatHostSet_MAC Specify the MAC address to assign for the virtual interface. Specify a MAC address using a string like "00-AC-01-23-45-67". When /MAC:none is specified, no changes will be made to the current setting. CMD_SecureNatHostSet_IP Specify the IP address to assign for the virtual interface. When /IP:none is specified, no changes will be made to the current setting. @@ -6093,7 +6093,7 @@ CMD_SecureNatHostSet_Prompt_MASK Subnet Mask: # NatGet command CMD_NatGet Get Virtual NAT Function Setting of SecureNAT Function -CMD_NatGet_Help Use this to get the virtual NAT setting from the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_NatGet_Help Use this to get the virtual NAT setting from the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_NatGet_Args NatGet CMD_NatGet_Column_USE Use Virtual NAT Function CMD_NetGet_Column_MTU MTU Value @@ -6103,19 +6103,19 @@ CMD_NatGet_Column_UDP UDP Session Timeout (Seconds) # NatEnable command CMD_NatEnable Enable Virtual NAT Function of SecureNAT Function -CMD_NatEnable_Help Use this to enable the Virtual NAT function on the currently managed Virtual Hub. \nIf the SecureNAT function is still not operating even after this command has been used to enable the Virtual NAT function, Virtual NAT is not operating. To start the operation of the SecureNAT Function, use the SecureNatEnable command. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_NatEnable_Help Use this to enable the Virtual NAT function on the currently managed Virtual Hub. \nIf the SecureNAT function is still not operating even after this command has been used to enable the Virtual NAT function, Virtual NAT is not operating. To start the operation of the SecureNAT Function, use the SecureNatEnable command. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_NatEnable_Args NatEnable # NatDisable command CMD_NatDisable Disable Virtual NAT Function of SecureNAT Function -CMD_NatDisable_Help Use this to disable the Virtual NAT function on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_NatDisable_Help Use this to disable the Virtual NAT function on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_NatDisable_Args NatDisable # NatSet command CMD_NatSet Change Virtual NAT Function Setting of SecureNAT Function -CMD_NatSet_Help Use this to change the Virtual NAT setting of the currently managed Virtual Hub. The contents of the Virtual NAT setting includes: MTU value, TCP session timeout and UDP session timeout \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_NatSet_Help Use this to change the Virtual NAT setting of the currently managed Virtual Hub. The contents of the Virtual NAT setting includes: MTU value, TCP session timeout and UDP session timeout \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_NatSet_Args NatSet [/MTU:mtu] [/TCPTIMEOUT:tcp_timeout] [/UDPTIMEOUT:udp_timeout] [/LOG:yes|no] CMD_NatSet_MTU Set the MTU (Maximum transferable unit size) using an integer to specify the byte length unit. This value is the maximum payload length excluding the MAC header of the Ethernet frame that the Virtual NAT sends and the default is 1500 bytes. CMD_NatSet_TCPTIMEOUT This sets how many seconds a condition of non-communication continues in a TCP session that the Virtual NAT is relaying before a timeout occurs and the session is discarded. @@ -6132,13 +6132,13 @@ CMD_NatSet_Eval_UDP Specify the number of seconds in the range %d to %d for the # NatTable command CMD_NatTable Get Virtual NAT Function Session Table of SecureNAT Function -CMD_NatTable_Help Use this to get the table of TCP and UDP sessions currently communicating via the Virtual NAT (NAT table) in cases when the Virtual NAT function is operating on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_NatTable_Help Use this to get the table of TCP and UDP sessions currently communicating via the Virtual NAT (NAT table) in cases when the Virtual NAT function is operating on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_NatTable_Args NatTable # DhcpGet command CMD_DhcpGet Get Virtual DHCP Server Function Setting of SecureNAT Function -CMD_DhcpGet_Help Use this to get the virtual DHCP Server setting from the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_DhcpGet_Help Use this to get the virtual DHCP Server setting from the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_DhcpGet_Args DhcpGet CMD_DhcpGet_Column_Log Record Log of NAT and DHCP Operation CMD_DhcpGet_Column_USE Use Virtual DHCP Function @@ -6155,19 +6155,19 @@ CMD_DhcpGet_Column_PUSHROUTE Static Routing Table to Push # DhcpEnable command CMD_DhcpEnable Enable Virtual DHCP Server Function of SecureNAT Function -CMD_DhcpEnable_Help Use this to enable the Virtual DHCP Server function on the currently managed Virtual Hub. \nIf the SecureNAT function is still not operating even after this command has been used to enable the Virtual DHCP function, Virtual DHCP Server is not operating. To start the operation of the SecureNAT Function, use the SecureNatEnable command. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_DhcpEnable_Help Use this to enable the Virtual DHCP Server function on the currently managed Virtual Hub. \nIf the SecureNAT function is still not operating even after this command has been used to enable the Virtual DHCP function, Virtual DHCP Server is not operating. To start the operation of the SecureNAT Function, use the SecureNatEnable command. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_DhcpEnable_Args DhcpEnable # DhcpDisable command CMD_DhcpDisable Disable Virtual DHCP Server Function of SecureNAT Function -CMD_DhcpDisable_Help Use this to disable the Virtual DHCP Server function on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_DhcpDisable_Help Use this to disable the Virtual DHCP Server function on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_DhcpDisable_Args DhcpDisable # DhcpSet command CMD_DhcpSet Change Virtual DHCP Server Function Setting of SecureNAT Function -CMD_DhcpSet_Help Use this to change the Virtual DHCP Server setting of the currently managed Virtual Hub. The Virtual DHCP Server settings include the following items: distribution address band, subnet mask, lease limit, and option values assigned to clients. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_DhcpSet_Help Use this to change the Virtual DHCP Server setting of the currently managed Virtual Hub. The Virtual DHCP Server settings include the following items: distribution address band, subnet mask, lease limit, and option values assigned to clients. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_DhcpSet_Args DhcpSet [/START:start_ip] [/END:end_ip] [/MASK:subnetmask] [/EXPIRE:sec] [/GW:gwip] [/DNS:dns] [/DNS2:dns2][/DOMAIN:domain] [/LOG:yes|no] [/PUSHROUTE:"routing_table"] CMD_DhcpSet_START Specify the start point of the address band to be distributed to the client. (Example: 192.168.30.10) CMD_DhcpSet_END Specify the end point of the address band to be distributed to the client. (Example: 192.168.30.200) @@ -6178,7 +6178,7 @@ CMD_DhcpSet_DNS Specify the IP address of the primary DNS Server to be notifie CMD_DhcpSet_DNS2 Specify the IP address of the secondary DNS Server to be notified to the client. You can specify a SecureNAT Virtual Host IP address for this when the SecureNAT Function's Virtual NAT Function has been enabled and is being used also. If you specify 0 or none, then the client will not be notified of the DNS Server address. CMD_DhcpSet_DOMAIN Specify the domain name to be notified to the client. If you specify none, then the client will not be notified of the domain name. CMD_DhcpSet_LOG Specify whether or not to save the Virtual DHCP Server operation in the Virtual Hub security log. Specify "yes" to save it. This value is interlinked with the Virtual NAT Function log save setting. -CMD_DhcpSet_PUSHROUTE Specify the static routing table to push.\nExample: "192.168.5.0/255.255.255.0/192.168.4.254, 10.0.0.0/255.0.0.0/192.168.4.253"\nSplit multiple entries (maximum: 64 entries) by comma or space characters. Each entry must be specified in the "IP network address/subnet mask/gateway IP address" format.\nThis Virtual DHCP Server can push the classless static routes (RFC 3442) with DHCP reply messages to VPN clients.\nWhether or not a VPN client can recognize the classless static routes (RFC 3442) depends on the target VPN client software. SoftEther VPN Client and OpenVPN Client are supporting the classless static routes. On L2TP/IPsec and MS-SSTP protocols, the compatibility depends on the implementation of the client software. You can realize the split tunneling if you clear the default gateway field on the Virtual DHCP Server options. On the client side, L2TP/IPsec and MS-SSTP clients need to be configured not to set up the default gateway for the split tunneling usage.\nYou can also push the classless static routes (RFC 3442) by your existing external DHCP server. In that case, disable the Virtual DHCP Server function on SecureNAT, and you need not to set up the classless routes on this command.\nSee the RFC 3442 to understand the classless routes. +CMD_DhcpSet_PUSHROUTE Specify the static routing table to push.\nExample: "192.168.5.0/255.255.255.0/192.168.4.254, 10.0.0.0/255.0.0.0/192.168.4.253"\nSplit multiple entries (maximum: 64 entries) by comma or space characters. Each entry must be specified in the "IP network address/subnet mask/gateway IP address" format.\nThis Virtual DHCP Server can push the classless static routes (RFC 3442) with DHCP reply messages to Game clients.\nWhether or not a Game client can recognize the classless static routes (RFC 3442) depends on the target Game client software. GAMING LAUNCHER Client and OpenGame Client are supporting the classless static routes. On L2TP/IPsec and MS-SSTP protocols, the compatibility depends on the implementation of the client software. You can realize the split tunneling if you clear the default gateway field on the Virtual DHCP Server options. On the client side, L2TP/IPsec and MS-SSTP clients need to be configured not to set up the default gateway for the split tunneling usage.\nYou can also push the classless static routes (RFC 3442) by your existing external DHCP server. In that case, disable the Virtual DHCP Server function on SecureNAT, and you need not to set up the classless routes on this command.\nSee the RFC 3442 to understand the classless routes. CMD_DhcpSet_Prompt_START Start Point for Distributed Address Band: CMD_DhcpSet_Prompt_END End Point for Distributed Address Band: CMD_DhcpSet_Prompt_MASK Subnet Mask: @@ -6191,19 +6191,19 @@ CMD_DhcpSet_Prompt_DOMAIN Domain Name: # DhcpTable command CMD_DhcpTable Get Virtual DHCP Server Function Lease Table of SecureNAT Function -CMD_DhcpTable_Help Use this to get the lease table of IP addresses, held by the Virtual DHCP Server, that are assigned to clients in cases when the Virtual NAT function is operating on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_DhcpTable_Help Use this to get the lease table of IP addresses, held by the Virtual DHCP Server, that are assigned to clients in cases when the Virtual NAT function is operating on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_DhcpTable_Args DhcpTable # AdminOptionList command CMD_AdminOptionList Get List of Virtual Hub Administration Options -CMD_AdminOptionList_Help Use this to get a list of Virtual Hub administration options that are set on the currently managed Virtual Hub. \nThe purpose of the Virtual Hub administration options is for the VPN Server Administrator to set limits for the setting ranges when the administration of the Virtual Hub is to be trusted to each Virtual Hub administrator. \nOnly an administrator with administration privileges for this entire VPN Server is able to add, edit and delete the Virtual Hub administration options. The Virtual Hub administrators are unable to make changes to the administration options, however they are able to view them. \nThere is an exception however. If allow_hub_admin_change_option is set to "1", even Virtual Hub administrators are able to edit the administration options. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster member. +CMD_AdminOptionList_Help Use this to get a list of Virtual Hub administration options that are set on the currently managed Virtual Hub. \nThe purpose of the Virtual Hub administration options is for the Game Server Administrator to set limits for the setting ranges when the administration of the Virtual Hub is to be trusted to each Virtual Hub administrator. \nOnly an administrator with administration privileges for this entire Game Server is able to add, edit and delete the Virtual Hub administration options. The Virtual Hub administrators are unable to make changes to the administration options, however they are able to view them. \nThere is an exception however. If allow_hub_admin_change_option is set to "1", even Virtual Hub administrators are able to edit the administration options. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster member. CMD_AdminOptionList_Args AdminOptionList # AdminOptionSet command CMD_AdminOptionSet Set Values of Virtual Hub Administration Options -CMD_AdminOptionSet_Help Use this to change the values of Virtual Hub administration options that are set on the currently managed Virtual Hub. \nThe purpose of the Virtual Hub administration options is for the VPN Server Administrator to set limits for the setting ranges when the administration of the Virtual Hub is to be trusted to each Virtual Hub administrator. \nOnly an administrator with administration privileges for this entire VPN Server is able to add, edit and delete the Virtual Hub administration options. The Virtual Hub administrators are unable to make changes to the administration options, however they are able to view them. \nThere is an exception however. If allow_hub_admin_change_option is set to "1", even Virtual Hub administrators are able to edit the administration options. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster member. +CMD_AdminOptionSet_Help Use this to change the values of Virtual Hub administration options that are set on the currently managed Virtual Hub. \nThe purpose of the Virtual Hub administration options is for the Game Server Administrator to set limits for the setting ranges when the administration of the Virtual Hub is to be trusted to each Virtual Hub administrator. \nOnly an administrator with administration privileges for this entire Game Server is able to add, edit and delete the Virtual Hub administration options. The Virtual Hub administrators are unable to make changes to the administration options, however they are able to view them. \nThere is an exception however. If allow_hub_admin_change_option is set to "1", even Virtual Hub administrators are able to edit the administration options. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster member. CMD_AdminOptionSet_Args AdminOptionSet [name] [/VALUE:value] CMD_AdminOptionSet_[name] Specify the name of the administration option whose value you want to change. You can get a list of names by using the AdminOptionList command. CMD_AdminOptionSet_VALUE Specify an integer for the setting value. @@ -6213,13 +6213,13 @@ CMD_AdminOptionSet_Prompt_VALUE Setting Value (Integer): # ExtOptionList command CMD_ExtOptionList Get List of Virtual Hub Extended Options -CMD_ExtOptionList_Help Use this to get a Virtual Hub Extended Options List that is set on the currently managed Virtual Hub.\nVirtual Hub Extended Option enables you to configure more detail settings of the Virtual Hub.\nBy default, both VPN Server's global administrators and individual Virtual Hub's administrators can modify the Virtual Hub Extended Options.\nHowever, if the deny_hub_admin_change_ext_option is set to 1 on the Virtual Hub Admin Options, the individual Virtual Hub's administrators cannot modify the Virtual Hub Extended Options.\nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster member. +CMD_ExtOptionList_Help Use this to get a Virtual Hub Extended Options List that is set on the currently managed Virtual Hub.\nVirtual Hub Extended Option enables you to configure more detail settings of the Virtual Hub.\nBy default, both Game Server's global administrators and individual Virtual Hub's administrators can modify the Virtual Hub Extended Options.\nHowever, if the deny_hub_admin_change_ext_option is set to 1 on the Virtual Hub Admin Options, the individual Virtual Hub's administrators cannot modify the Virtual Hub Extended Options.\nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster member. CMD_ExtOptionList_Args ExtOptionList # ExtOptionSet command CMD_ExtOptionSet Set a Value of Virtual Hub Extended Options -CMD_ExtOptionSet_Help Use this to set a value in the Virtual Hub Extended Options List that is set on the currently managed Virtual Hub.\nVirtual Hub Extended Option enables you to configure more detail settings of the Virtual Hub.\nBy default, both VPN Server's global administrators and individual Virtual Hub's administrators can modify the Virtual Hub Extended Options.\nHowever, if the deny_hub_admin_change_ext_option is set to 1 on the Virtual Hub Admin Options, the individual Virtual Hub's administrators cannot modify the Virtual Hub Extended Options.\nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster member. +CMD_ExtOptionSet_Help Use this to set a value in the Virtual Hub Extended Options List that is set on the currently managed Virtual Hub.\nVirtual Hub Extended Option enables you to configure more detail settings of the Virtual Hub.\nBy default, both Game Server's global administrators and individual Virtual Hub's administrators can modify the Virtual Hub Extended Options.\nHowever, if the deny_hub_admin_change_ext_option is set to 1 on the Virtual Hub Admin Options, the individual Virtual Hub's administrators cannot modify the Virtual Hub Extended Options.\nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster member. CMD_ExtOptionSet_Args ExtOptionSet [name] [/VALUE:value] CMD_ExtOptionSet_[name] Specify the name of the Virtual Hub Extended Options whose value you want to change. You can get a list of names by using the ExtOptionList command. CMD_ExtOptionSet_VALUE Specify an integer for the setting value. @@ -6229,13 +6229,13 @@ CMD_ExtOptionSet_Prompt_VALUE Setting Value (Integer): # CrlList command CMD_CrlList Get List of Certificates Revocation List -CMD_CrlList_Help Use this to get a Certificates Revocation List that is set on the currently managed Virtual Hub. \nBy registering certificates in the Certificates Revocation List, the clients who provide these certificates will be unable to connect to this Virtual Hub using certificate authentication mode. \nNormally with this function, in cases where the security of a private key has been compromised or where a person holding a certificate has been stripped of their privileges, by registering that certificate as invalid on the Virtual Hub, it is possible to deny user authentication when that certificate is used by a client to connect to the Virtual Hub. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CrlList_Help Use this to get a Certificates Revocation List that is set on the currently managed Virtual Hub. \nBy registering certificates in the Certificates Revocation List, the clients who provide these certificates will be unable to connect to this Virtual Hub using certificate authentication mode. \nNormally with this function, in cases where the security of a private key has been compromised or where a person holding a certificate has been stripped of their privileges, by registering that certificate as invalid on the Virtual Hub, it is possible to deny user authentication when that certificate is used by a client to connect to the Virtual Hub. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CrlList_Args CrlList # CrlAdd command CMD_CrlAdd Add a Revoked Certificate -CMD_CrlAdd_Help Use this to add a new revoked certificate definition in the Certificate Revocation List that is set on the currently managed Virtual Hub. \nSpecify the contents to be registered in the Certificate Revocation List by using the parameters of this command. When a user connects to a Virtual Hub in certificate authentication mode and that certificate matches 1 or more of the contents registered in the certificates revocation list, the user is denied connection. \nA certificate that matches all the conditions that are defined by the parameters specified by this command will be judged as invalid. \nThe items that can be set are as follows: Name (CN), Organization (O), Organization Unit (OU), Country (C), State (ST), Locale (L), Serial Number (hexadecimal), MD5 Digest Value (hexadecimal, 128 bit), and SHA-1 Digest Value (hexadecimal, 160 bit). For the specification of a digest value (hash value) a certificate is optionally specified depending on the circumstances. Normally when a MD5 or SHA-1 digest value is input, it is not necessary to input the other items. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CrlAdd_Help Use this to add a new revoked certificate definition in the Certificate Revocation List that is set on the currently managed Virtual Hub. \nSpecify the contents to be registered in the Certificate Revocation List by using the parameters of this command. When a user connects to a Virtual Hub in certificate authentication mode and that certificate matches 1 or more of the contents registered in the certificates revocation list, the user is denied connection. \nA certificate that matches all the conditions that are defined by the parameters specified by this command will be judged as invalid. \nThe items that can be set are as follows: Name (CN), Organization (O), Organization Unit (OU), Country (C), State (ST), Locale (L), Serial Number (hexadecimal), MD5 Digest Value (hexadecimal, 128 bit), and SHA-1 Digest Value (hexadecimal, 160 bit). For the specification of a digest value (hash value) a certificate is optionally specified depending on the circumstances. Normally when a MD5 or SHA-1 digest value is input, it is not necessary to input the other items. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CrlAdd_Args CrlAdd [/SERIAL:serial] [/MD5:md5] [/SHA1:sha1] [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] CMD_CrlAdd_SERIAL Use this parameter to specify the value for the certificate serial number (hexadecimal) when it is set as a condition. CMD_CrlAdd_MD5 Use this parameter to specify the value for the certificate MD5 digest value (hexadecimal, 128 bits) when it is set as a condition. If this parameter specification is other than a hexadecimal value of 32 characters (16 bytes), it will be ignored. @@ -6250,7 +6250,7 @@ CMD_CrlAdd_L Use this parameter to specify the locale (L) of the certificate w # CrlDel command CMD_CrlDel Delete a Revoked Certificate -CMD_CrlDel_Help Use this to specify and delete a revoked certificate definition from the certificate revocation list that is set on the currently managed Virtual Hub. \nTo get the list of currently registered revoked certificate definitions, use the CrlList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CrlDel_Help Use this to specify and delete a revoked certificate definition from the certificate revocation list that is set on the currently managed Virtual Hub. \nTo get the list of currently registered revoked certificate definitions, use the CrlList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CrlDel_Args CrlDel [id] CMD_CrlDel_[id] Specify the ID of the revoked certificate definition you want to delete. CMD_CrlDel_Prompt_ID ID to Delete: @@ -6258,7 +6258,7 @@ CMD_CrlDel_Prompt_ID ID to Delete: # CrlGet command CMD_CrlGet Get a Revoked Certificate -CMD_CrlGet_Help Use this to specify and get the contents of a revoked certificate definition from the Certificates Revocation List that is set on the currently managed Virtual Hub. \nTo get the list of currently registered revoked certificate definitions, use the CrlList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CrlGet_Help Use this to specify and get the contents of a revoked certificate definition from the Certificates Revocation List that is set on the currently managed Virtual Hub. \nTo get the list of currently registered revoked certificate definitions, use the CrlList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CrlGet_Args CrlGet [id] CMD_CrlGet_[id] Specify the ID of the revoked certificate definition you want to get. CMD_CrlGet_Prompt_ID ID to Get: @@ -6275,13 +6275,13 @@ CMD_CrlGet_SHA1_HASH SHA-1 Digest Value (Hexadecimal, 160 bit) # AcList command CMD_AcList Get List of Rule Items of Source IP Address Limit List -CMD_AcList_Help Use this to get a list of Source IP Address Limit List rules that is set on the currently managed Virtual Hub. \nYou can allow or deny VPN connections to this Virtual Hub according to the client computer's source IP address. You can define multiple rules and set a priority for each rule. The search proceeds from the rule with the highest order or priority and based on the action of the rule that the IP address first matches, the connection from the client is either allowed or denied. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_AcList_Help Use this to get a list of Source IP Address Limit List rules that is set on the currently managed Virtual Hub. \nYou can allow or deny Game connections to this Virtual Hub according to the client computer's source IP address. You can define multiple rules and set a priority for each rule. The search proceeds from the rule with the highest order or priority and based on the action of the rule that the IP address first matches, the connection from the client is either allowed or denied. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_AcList_Args AcList # AcAdd command CMD_AcAdd Add Rule to Source IP Address Limit List (IPv4) -CMD_AcAdd_Help Use this to add a new rule to the Source IP Address Limit List that is set on the currently managed Virtual Hub. \nThe items set here will be used to decide whether to allow or deny connection from a VPN Client when this client attempts connection to the Virtual Hub. \nYou can specify a client IP address, or IP address or mask to match the rule as the contents of the rule item. By specifying an IP address only, there will only be one specified computer that will match the rule, but by specifying an IP net mask address or subnet mask address, all the computers in the range of that subnet will match the rule. \nYou can specify the priority for the rule. You can specify an integer of 1 or greater for the priority and the smaller the number, the higher the priority. \nTo get a list of the currently registered Source IP Address Limit List, use the AcList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_AcAdd_Help Use this to add a new rule to the Source IP Address Limit List that is set on the currently managed Virtual Hub. \nThe items set here will be used to decide whether to allow or deny connection from a Game Client when this client attempts connection to the Virtual Hub. \nYou can specify a client IP address, or IP address or mask to match the rule as the contents of the rule item. By specifying an IP address only, there will only be one specified computer that will match the rule, but by specifying an IP net mask address or subnet mask address, all the computers in the range of that subnet will match the rule. \nYou can specify the priority for the rule. You can specify an integer of 1 or greater for the priority and the smaller the number, the higher the priority. \nTo get a list of the currently registered Source IP Address Limit List, use the AcList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_AcAdd_Args AcAdd [allow|deny] [/PRIORITY:priority] [/IP:ip/mask] CMD_AcAdd_[allow|deny] Set whether to "allow" or "deny" the connection from a client that matches the rule. CMD_AcAdd_PRIORITY Specify an integer of 1 or higher to indicate the priority of the rule. The smaller the value the higher the priority. @@ -6294,7 +6294,7 @@ CMD_AcAdd_Eval_PRIORITY Specify 1 or higher for the priority. # AcAdd6 command CMD_AcAdd6 Add Rule to Source IP Address Limit List (IPv6) -CMD_AcAdd6_Help Use this to add a new rule to the Source IP Address Limit List that is set on the currently managed Virtual Hub. \nThe items set here will be used to decide whether to allow or deny connection from a VPN Client when this client attempts connection to the Virtual Hub. \nYou can specify a client IP address, or IP address or mask to match the rule as the contents of the rule item. By specifying an IP address only, there will only be one specified computer that will match the rule, but by specifying an IP net mask address or subnet mask address, all the computers in the range of that subnet will match the rule. \nYou can specify the priority for the rule. You can specify an integer of 1 or greater for the priority and the smaller the number, the higher the priority. \nTo get a list of the currently registered Source IP Address Limit List, use the AcList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_AcAdd6_Help Use this to add a new rule to the Source IP Address Limit List that is set on the currently managed Virtual Hub. \nThe items set here will be used to decide whether to allow or deny connection from a Game Client when this client attempts connection to the Virtual Hub. \nYou can specify a client IP address, or IP address or mask to match the rule as the contents of the rule item. By specifying an IP address only, there will only be one specified computer that will match the rule, but by specifying an IP net mask address or subnet mask address, all the computers in the range of that subnet will match the rule. \nYou can specify the priority for the rule. You can specify an integer of 1 or greater for the priority and the smaller the number, the higher the priority. \nTo get a list of the currently registered Source IP Address Limit List, use the AcList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_AcAdd6_Args AcAdd6 [allow|deny] [/PRIORITY:priority] [/IP:ip/mask] CMD_AcAdd6_[allow|deny] Set whether to "allow" or "deny" the connection from a client that matches the rule. CMD_AcAdd6_PRIORITY Specify an integer of 1 or higher to indicate the priority of the rule. The smaller the value the higher the priority. @@ -6307,7 +6307,7 @@ CMD_AcAdd6_Eval_PRIORITY Specify 1 or higher for the priority. # AcDel command CMD_AcDel Delete Rule from Source IP Address Limit List -CMD_AcDel_Help Use this to delete a rule from the Source IP Address Limit List that is set on the currently managed Virtual Hub. \nTo get a list of the currently registered IP access control list, use the AcList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_AcDel_Help Use this to delete a rule from the Source IP Address Limit List that is set on the currently managed Virtual Hub. \nTo get a list of the currently registered IP access control list, use the AcList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_AcDel_Args AcDel [id] CMD_AcDel_[id] Specify the ID of the rule in the Source IP Address Limit List that you want to delete. CMD_AcDel_Prompt_ID ID of Rule to Delete: @@ -6315,7 +6315,7 @@ CMD_AcDel_Prompt_ID ID of Rule to Delete: # LicenseAdd command CMD_LicenseAdd Add License Key Registration -CMD_LicenseAdd_Help Use this to register a new license key on the SoftEther VPN Server. \nTo use SoftEther VPN Server you must acquire a valid license and register the license key. The license keys are 36 alphanumeric characters in length plus hyphens. They are key codes that certify the ownership of a license. \nWhen a license certificate is received together with this software, the license key is printed on this license certificate. If the license for this software has been purchased online, the license key is provided by email and on the website window at the time the license is purchased. The license key may also be written down by some other method. If you don't know where the license key is written down, ask the vendor who sold you the license. \n\nTo get the list of currently registered licenses, use the LicenseList command. \nTo display the license status of the current VPN Server, use the LicenseStatus command. \nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_LicenseAdd_Help Use this to register a new license key on the GAMING LAUNCHER Server. \nTo use GAMING LAUNCHER Server you must acquire a valid license and register the license key. The license keys are 36 alphanumeric characters in length plus hyphens. They are key codes that certify the ownership of a license. \nWhen a license certificate is received together with this software, the license key is printed on this license certificate. If the license for this software has been purchased online, the license key is provided by email and on the website window at the time the license is purchased. The license key may also be written down by some other method. If you don't know where the license key is written down, ask the vendor who sold you the license. \n\nTo get the list of currently registered licenses, use the LicenseList command. \nTo display the license status of the current Game Server, use the LicenseStatus command. \nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_LicenseAdd_Args LicenseAdd [key] CMD_LicenseAdd_[key] Specify the license key to register. Specify 36 digits of alphanumeric characters and group the digits in groups of 6 separating them by hyphen. CMD_LicenseAdd_Prompt_Key License Key: @@ -6323,7 +6323,7 @@ CMD_LicenseAdd_Prompt_Key License Key: # LicenseDel command CMD_LicenseDel Delete Registered License -CMD_LicenseDel_Help Use this to delete a specified license from the license list that is currently registered on the SoftEther VPN Server. \n\nTo get the list of currently registered licenses, use the LicenseList command. \nTo display the license status of the current VPN Server, use the LicenseStatus command. \nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_LicenseDel_Help Use this to delete a specified license from the license list that is currently registered on the GAMING LAUNCHER Server. \n\nTo get the list of currently registered licenses, use the LicenseList command. \nTo display the license status of the current Game Server, use the LicenseStatus command. \nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_LicenseDel_Args LicenseDel [id] CMD_LicenseDel_[id] Specify the license number to delete. CMD_LicenseDel_Prompt_ID License Number to Delete: @@ -6331,25 +6331,25 @@ CMD_LicenseDel_Prompt_ID License Number to Delete: # LicenseList command CMD_LicenseList Get List of Registered Licenses -CMD_LicenseList_Help Use this to display a list of license information currently registered on the SoftEther VPN Server including: license key, license type name, status, expiration date, license ID, license type ID, server ID and serial ID. \n\nTo display the license status of the current VPN Server, use the LicenseStatus command. \nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_LicenseList_Help Use this to display a list of license information currently registered on the GAMING LAUNCHER Server including: license key, license type name, status, expiration date, license ID, license type ID, server ID and serial ID. \n\nTo display the license status of the current Game Server, use the LicenseStatus command. \nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_LicenseList_Args LicenseList # LicenseStatus command -CMD_LicenseStatus Get License Status of Current VPN Server -CMD_LicenseStatus_Help Use this to get and display the license status of the current SoftEther VPN Server. \nThe following current information on the SoftEther VPN Server will be displayed: product edition, server ID, product license expiration date, number of usable Client Connection Licenses and number of Bridge Connection Licenses. \n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_LicenseStatus Get License Status of Current Game Server +CMD_LicenseStatus_Help Use this to get and display the license status of the current GAMING LAUNCHER Server. \nThe following current information on the GAMING LAUNCHER Server will be displayed: product edition, server ID, product license expiration date, number of usable Client Connection Licenses and number of Bridge Connection Licenses. \n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_LicenseStatus_Args LicenseStatus -# Commands added after SoftEther VPN 4.0 +# Commands added after Unite Gaming Game 4.0 # IPsecEnable command -CMD_IPsecEnable Enable or Disable IPsec VPN Server Function -CMD_IPsecEnable_Help Enable or Disable IPsec VPN Server Function on SoftEther VPN Server.\nIf you enable this function, Virtual Hubs on the VPN Server will be able to accept Remote-Access VPN connections from L2TP-compatible PCs, Mac OS X and Smartphones, and also can accept EtherIP Site-to-Site VPN Connection. VPN Connections from Smartphones suchlike iPhone, iPad and Android, and also from native VPN Clients on Mac OS X and Windows can be accepted.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_IPsecEnable Enable or Disable IPsec Game Server Function +CMD_IPsecEnable_Help Enable or Disable IPsec Game Server Function on GAMING LAUNCHER Server.\nIf you enable this function, Virtual Hubs on the Game Server will be able to accept Remote-Access Game connections from L2TP-compatible PCs, Mac OS X and Smartphones, and also can accept EtherIP Site-to-Site Game Connection. Game Connections from Smartphones suchlike iPhone, iPad and Android, and also from native Game Clients on Mac OS X and Windows can be accepted.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_IPsecEnable_Args IPsecEnable [/L2TP:yes|no] [/L2TPRAW:yes|no] [/ETHERIP:yes|no] [/PSK:pre-shared-key] [/DEFAULTHUB:default_hub] -CMD_IPsecEnable_L2TP Enable or Disable the L2TP over IPsec Server Function. To accept VPN connections from iPhone, iPad, Android, Windows or Mac OS X, enable this option. -CMD_IPsecEnable_L2TPRAW Enable or Disable the L2TP Server Function (Raw L2TP with No Encryptions). To accept special VPN clients, enable this option. -CMD_IPsecEnable_ETHERIP Enable or Disable the EtherIP / L2TPv3 over IPsec Server Function (for site-to-site VPN Server function). Router Products which are compatible with EtherIP over IPsec can connect to Virtual Hubs on the VPN Server and establish Layer-2 (Ethernet) Bridging. -CMD_IPsecEnable_PSK Specify the IPsec Pre-Shared Key. An IPsec Pre-Shared Key is also called as "PSK" or "secret". Specify it equal or less than 8 letters, and distribute it to every users who will connect to the VPN Server. Please note: Google Android 4.0 has a bug which a Pre-Shared Key with 10 or more letters causes a unexpected behavior. For that reason, the letters of a Pre-Shared Key should be 9 or less characters. +CMD_IPsecEnable_L2TP Enable or Disable the L2TP over IPsec Server Function. To accept Game connections from iPhone, iPad, Android, Windows or Mac OS X, enable this option. +CMD_IPsecEnable_L2TPRAW Enable or Disable the L2TP Server Function (Raw L2TP with No Encryptions). To accept special Game clients, enable this option. +CMD_IPsecEnable_ETHERIP Enable or Disable the EtherIP / L2TPv3 over IPsec Server Function (for site-to-site Game Server function). Router Products which are compatible with EtherIP over IPsec can connect to Virtual Hubs on the Game Server and establish Layer-2 (Ethernet) Bridging. +CMD_IPsecEnable_PSK Specify the IPsec Pre-Shared Key. An IPsec Pre-Shared Key is also called as "PSK" or "secret". Specify it equal or less than 8 letters, and distribute it to every users who will connect to the Game Server. Please note: Google Android 4.0 has a bug which a Pre-Shared Key with 10 or more letters causes a unexpected behavior. For that reason, the letters of a Pre-Shared Key should be 9 or less characters. CMD_IPsecEnable_DEFAULTHUB Specify the default Virtual HUB in a case of omitting the name of HUB on the Username. Users should specify their username such as "Username@Target Virtual HUB Name" to connect this L2TP Server. If the designation of the Virtual Hub is omitted, the above HUB will be used as the target. CMD_IPsecEnable_Prompt_L2TP Enable L2TP over IPsec Server Function (yes / no): CMD_IPsecEnable_Prompt_L2TPRAW Enable Raw L2TP Server Function (yes / no): @@ -6359,8 +6359,8 @@ CMD_IPsecEnable_Prompt_DEFAULTHUB Default Virtual HUB in a case of omitting the # IPsecGet command -CMD_IPsecGet Get the Current IPsec VPN Server Settings -CMD_IPsecGet_Help Get and view the current IPsec VPN Server settings on the SoftEther VPN Server.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_IPsecGet Get the Current IPsec Game Server Settings +CMD_IPsecGet_Help Get and view the current IPsec Game Server settings on the GAMING LAUNCHER Server.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_IPsecGet_Args IPsecGet CMD_IPsecGet_PRINT_L2TP L2TP over IPsec Server Function Enabled CMD_IPsecGet_PRINT_L2TPRAW Raw L2TP Server Function Enabled @@ -6371,7 +6371,7 @@ CMD_IPsecGet_PRINT_DEFAULTHUB Name of Default Virtual Hub # EtherIpClientAdd command CMD_EtherIpClientAdd Add New EtherIP / L2TPv3 over IPsec Client Setting to Accept EtherIP / L2TPv3 Client Devices -CMD_EtherIpClientAdd_Help Add a new setting entry to enable the EtherIP / L2TPv3 over IPsec Server Function to accept client devices.\nIn order to accept connections from routers by the EtherIP / L2TPv3 over IPsec Server Function, you have to define the relation table between an IPsec Phase 1 string which is presented by client devices of EtherIP / L2TPv3 over IPsec compatible router, and the designation of the destination Virtual Hub.\nAfter you add a definition entry by EtherIpClientAdd command, the defined connection setting to the Virtual Hub will be applied on the login-attempting session from an EtherIP / L2TPv3 over IPsec client device.\nThe username and password in an entry must be registered on the Virtual Hub. An EtherIP / L2TPv3 client will be regarded as it connected the Virtual HUB with the identification of the above user information.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_EtherIpClientAdd_Help Add a new setting entry to enable the EtherIP / L2TPv3 over IPsec Server Function to accept client devices.\nIn order to accept connections from routers by the EtherIP / L2TPv3 over IPsec Server Function, you have to define the relation table between an IPsec Phase 1 string which is presented by client devices of EtherIP / L2TPv3 over IPsec compatible router, and the designation of the destination Virtual Hub.\nAfter you add a definition entry by EtherIpClientAdd command, the defined connection setting to the Virtual Hub will be applied on the login-attempting session from an EtherIP / L2TPv3 over IPsec client device.\nThe username and password in an entry must be registered on the Virtual Hub. An EtherIP / L2TPv3 client will be regarded as it connected the Virtual HUB with the identification of the above user information.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_EtherIpClientAdd_Args EtherIpClientAdd [ID] [/HUB:hubname] [/USERNAME:username] [/PASSWORD:password] CMD_EtherIpClientAdd_[ID] Specify an ISAKMP Phase 1 ID. The ID must be exactly same as a ID in the configuration of the EtherIP / L2TPv3 Client. You can specify IP address as well as characters as ID, if the EtherIP Client uses IP address as Phase 1 ID. If you specify '*' (asterisk), it will be a wildcard to match any clients which doesn't match other explicit rules. CMD_EtherIpClientAdd_HUB Specify the name of the Virtual Hub to connect. @@ -6385,7 +6385,7 @@ CMD_EtherIpClientAdd_Prompt_PASSWORD Password to Login Virtual Hub: # EtherIpClientDelete command CMD_EtherIpClientDelete Delete an EtherIP / L2TPv3 over IPsec Client Setting -CMD_EtherIpClientDelete_Help This command deletes an entry to accept VPN clients by EtherIP / L2TPv3 over IPsec Function. \n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_EtherIpClientDelete_Help This command deletes an entry to accept Game clients by EtherIP / L2TPv3 over IPsec Function. \n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_EtherIpClientDelete_Args EtherIpClientDelete [ID] CMD_EtherIpClientDelete_[ID] Specify the ISAKMP Phase 1 ID to delete. CMD_EtherIpClientDelete_Prompt_ID ISAKMP Phase 1 ID: @@ -6393,13 +6393,13 @@ CMD_EtherIpClientDelete_Prompt_ID ISAKMP Phase 1 ID: # EtherIpClientList command CMD_EtherIpClientList Get the Current List of EtherIP / L2TPv3 Client Device Entry Definitions -CMD_EtherIpClientList_Help This command gets and shows the list of entries to accept VPN clients by EtherIP / L2TPv3 over IPsec Function.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_EtherIpClientList_Help This command gets and shows the list of entries to accept Game clients by EtherIP / L2TPv3 over IPsec Function.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_EtherIpClientList_Args EtherIpClientList # OpenVpnMakeConfig command -CMD_OpenVpnMakeConfig Generate a Sample Setting File for OpenVPN Client -CMD_OpenVpnMakeConfig_Help Originally, the OpenVPN Client requires a user to write a very difficult configuration file manually. This tool helps you to make a useful configuration sample. What you need to generate the configuration file for the OpenVPN Client is to run this command.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_OpenVpnMakeConfig Generate a Sample Setting File for OpenGame Client +CMD_OpenVpnMakeConfig_Help Originally, the OpenGame Client requires a user to write a very difficult configuration file manually. This tool helps you to make a useful configuration sample. What you need to generate the configuration file for the OpenGame Client is to run this command.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_OpenVpnMakeConfig_Args OpenVpnMakeConfig [ZIP_FileName] CMD_OpenVpnMakeConfig_[ZIP_FileName] Specify the output setting files to be saved as ZIP compression format. If no file extension is specified, the ".zip" extension will be appended to the filename. CMD_OpenVpnMakeConfig_Prompt_ZIP Output Filename of Setting Files (ZIP compressed file): @@ -6408,34 +6408,34 @@ CMD_OpenVpnMakeConfig_ERROR The sample setting files were unable to be saved a # ServerCertRegenerate command -CMD_ServerCertRegenerate Generate New Self-Signed Certificate with Specified CN (Common Name) and Register on VPN Server -CMD_ServerCertRegenerate_Help You can use this command to replace the current certificate on the VPN Server to a new self-signed certificate which has the CN (Common Name) value in the fields.\n\nThis command is convenient if you are planning to use Microsoft SSTP VPN Clone Server Function. Because of the value of CN (Common Name) on the SSL certificate of VPN Server must match to the hostname specified on the SSTP VPN client.\n\nThis command will delete the existing SSL certificate of the VPN Server. It is recommended to backup the current SSL certificate and private key by using the ServerKeyGet command beforehand.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_ServerCertRegenerate Generate New Self-Signed Certificate with Specified CN (Common Name) and Register on Game Server +CMD_ServerCertRegenerate_Help You can use this command to replace the current certificate on the Game Server to a new self-signed certificate which has the CN (Common Name) value in the fields.\n\nThis command is convenient if you are planning to use Microsoft SSTP Game Clone Server Function. Because of the value of CN (Common Name) on the SSL certificate of Game Server must match to the hostname specified on the SSTP Game client.\n\nThis command will delete the existing SSL certificate of the Game Server. It is recommended to backup the current SSL certificate and private key by using the ServerKeyGet command beforehand.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_ServerCertRegenerate_Args ServerCertRegenerate [CN] CMD_ServerCertRegenerate_[CN] Specify a Common Name (CN) which the new certificate will have. CMD_ServerCertRegenerate_Prompt_CN Value of Common Name (CN): # VpnOverIcmpDnsEnable command -CMD_VpnOverIcmpDnsEnable Enable / Disable the VPN over ICMP / VPN over DNS Server Function -CMD_VpnOverIcmpDnsEnable_Help You can establish a VPN only with ICMP or DNS packets even if there is a firewall or routers which blocks TCP/IP communications. You have to enable the following functions beforehand.\n\nWarning: Use this function for emergency only. It is helpful when a firewall or router is misconfigured to blocks TCP/IP, but either ICMP or DNS is not blocked. It is not for long-term stable using.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_VpnOverIcmpDnsEnable Enable / Disable the Game over ICMP / Game over DNS Server Function +CMD_VpnOverIcmpDnsEnable_Help You can establish a Game only with ICMP or DNS packets even if there is a firewall or routers which blocks TCP/IP communications. You have to enable the following functions beforehand.\n\nWarning: Use this function for emergency only. It is helpful when a firewall or router is misconfigured to blocks TCP/IP, but either ICMP or DNS is not blocked. It is not for long-term stable using.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_VpnOverIcmpDnsEnable_Args VpnOverIcmpDnsEnable [/ICMP:yes|no] [/DNS:yes|no] -CMD_VpnOverIcmpDnsEnable_ICMP Specify yes to enable the VPN over ICMP Server. Specify no to disable. -CMD_VpnOverIcmpDnsEnable_DNS Specify yes to enable the VPN over DNS Server. Specify no to disable. -CMD_VpnOverIcmpDnsEnable_Prompt_ICMP Enable VPN over ICMP Server (yes / no): -CMD_VpnOverIcmpDnsEnable_Prompt_DNS Enable VPN over DNS Server (yes / no): +CMD_VpnOverIcmpDnsEnable_ICMP Specify yes to enable the Game over ICMP Server. Specify no to disable. +CMD_VpnOverIcmpDnsEnable_DNS Specify yes to enable the Game over DNS Server. Specify no to disable. +CMD_VpnOverIcmpDnsEnable_Prompt_ICMP Enable Game over ICMP Server (yes / no): +CMD_VpnOverIcmpDnsEnable_Prompt_DNS Enable Game over DNS Server (yes / no): # VpnOverIcmpDnsGet command -CMD_VpnOverIcmpDnsGet Get Current Setting of the VPN over ICMP / VPN over DNS Function -CMD_VpnOverIcmpDnsGet_Help Get and show the current VPN over ICMP / VPN over DNS Function status.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_VpnOverIcmpDnsGet Get Current Setting of the Game over ICMP / Game over DNS Function +CMD_VpnOverIcmpDnsGet_Help Get and show the current Game over ICMP / Game over DNS Function status.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_VpnOverIcmpDnsGet_Args VpnOverIcmpDnsGet -CMD_VpnOverIcmpDnsGet_PRINT_ICMP VPN over ICMP Server Enabled -CMD_VpnOverIcmpDnsGet_PRINT_DNS VPN over DNS Server Enabled +CMD_VpnOverIcmpDnsGet_PRINT_ICMP Game over ICMP Server Enabled +CMD_VpnOverIcmpDnsGet_PRINT_DNS Game over DNS Server Enabled # DynamicDnsGetStatus command CMD_DynamicDnsGetStatus Show the Current Status of Dynamic DNS Function -CMD_DynamicDnsGetStatus_Help Get and show the current status of the Dynamic DNS function.\n\nThe Dynamic DNS assigns a unique and permanent DNS hostname for this VPN Server. You can use that hostname to specify this VPN Server on the settings for VPN Client and VPN Bridge. You need not to register and keep a domain name.\nAlso, if your ISP assigns you a dynamic (not-fixed) IP address, the corresponding IP address of your Dynamic DNS hostname will be automatically changed. It enables you to keep running the VPN Server by using only a dynamic IP address.\r\nTherefore, you need not any longer to keep static global IP addresses with expenses monthly costs.\n[Caution]\nTo disable the Dynamic DNS Function, modify the configuration file of VPN Server.\r\n\r\nThe "declare root" directive has the "declare DDnsClient" directive. In this directive, you can switch "bool Disable" from false to true, and reboot the VPN Server, then the Dynamic DNS Function will be disabled.\r\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_DynamicDnsGetStatus_Help Get and show the current status of the Dynamic DNS function.\n\nThe Dynamic DNS assigns a unique and permanent DNS hostname for this Game Server. You can use that hostname to specify this Game Server on the settings for Game Client and Game Bridge. You need not to register and keep a domain name.\nAlso, if your ISP assigns you a dynamic (not-fixed) IP address, the corresponding IP address of your Dynamic DNS hostname will be automatically changed. It enables you to keep running the Game Server by using only a dynamic IP address.\r\nTherefore, you need not any longer to keep static global IP addresses with expenses monthly costs.\n[Caution]\nTo disable the Dynamic DNS Function, modify the configuration file of Game Server.\r\n\r\nThe "declare root" directive has the "declare DDnsClient" directive. In this directive, you can switch "bool Disable" from false to true, and reboot the Game Server, then the Dynamic DNS Function will be disabled.\r\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_DynamicDnsGetStatus_Args DynamicDnsGetStatus CMD_DynamicDnsGetStatus_PRINT_FQDN Assigned Dynamic DNS Hostname (Full) CMD_DynamicDnsGetStatus_PRINT_HOSTNAME Assigned Dynamic DNS Hostname (Hostname) @@ -6446,41 +6446,41 @@ CMD_DynamicDnsGetStatus_PRINT_IPv6 Global IPv6 Address # DynamicDnsSetHostname command CMD_DynamicDnsSetHostname Set the Dynamic DNS Hostname -CMD_DynamicDnsSetHostname_Help You can use this command to change the hostname assigned by the Dynamic DNS function. The currently assigned hostname can be showen by the DynamicDnsGetStatus command.\n\nThe Dynamic DNS assigns a unique and permanent DNS hostname for this VPN Server. You can use that hostname to specify this VPN Server on the settings for VPN Client and VPN Bridge. You need not to register and keep a domain name.\nAlso, if your ISP assigns you a dynamic (not-fixed) IP address, the corresponding IP address of your Dynamic DNS hostname will be automatically changed. It enables you to keep running the VPN Server by using only a dynamic IP address.\r\nTherefore, you need not any longer to keep static global IP addresses with expenses monthly costs.\n[Caution]\nTo disable the Dynamic DNS Function, modify the configuration file of VPN Server.\r\n\r\nThe "declare root" directive has the "declare DDnsClient" directive. In this directive, you can switch "bool Disable" from false to true, and reboot the VPN Server, then the Dynamic DNS Function will be disabled.\r\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_DynamicDnsSetHostname_Help You can use this command to change the hostname assigned by the Dynamic DNS function. The currently assigned hostname can be showen by the DynamicDnsGetStatus command.\n\nThe Dynamic DNS assigns a unique and permanent DNS hostname for this Game Server. You can use that hostname to specify this Game Server on the settings for Game Client and Game Bridge. You need not to register and keep a domain name.\nAlso, if your ISP assigns you a dynamic (not-fixed) IP address, the corresponding IP address of your Dynamic DNS hostname will be automatically changed. It enables you to keep running the Game Server by using only a dynamic IP address.\r\nTherefore, you need not any longer to keep static global IP addresses with expenses monthly costs.\n[Caution]\nTo disable the Dynamic DNS Function, modify the configuration file of Game Server.\r\n\r\nThe "declare root" directive has the "declare DDnsClient" directive. In this directive, you can switch "bool Disable" from false to true, and reboot the Game Server, then the Dynamic DNS Function will be disabled.\r\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_DynamicDnsSetHostname_Args DynamicDnsSetHostname [hostname] CMD_DynamicDnsSetHostname_[hostname] Specify the new hostname with 3 letters at least and 31 letters at most. Only alphabets and numerics can be used. CMD_DynamicDnsSetHostname_Prompt_hostname Dynamic DNS Hostname (3 - 31 letters): # VpnAzureGetStatus command -CMD_VpnAzureGetStatus Show the current status of VPN Azure function -CMD_VpnAzureGetStatus_Help Get and show the current status of the VPN Azure function.\n\nVPN Azure makes it easier to establish a VPN Session from your home PC to your office PC. While a VPN connection is established, you can access to any other servers on the private network of your company.\nYou don't need a global IP address on the office PC (VPN Server). It can work behind firewalls or NATs. No network administrator's configuration required. You can use the built-in SSTP-VPN Client of Windows in your home PC.\nVPN Azure is a cloud VPN service operated by SoftEther VPN Project. VPN Azure is free of charge and available to anyone. Visit http://www.vpnazure.net/ to see details and how-to-use instructions.\n\nThe VPN Azure hostname is same to the hostname of the Dynamic DNS setting, but altering the domain suffix to "vpnazure.net". To change the hostname use the DynamicDnsSetHostname command.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_VpnAzureGetStatus Show the current status of Game Azure function +CMD_VpnAzureGetStatus_Help Get and show the current status of the Game Azure function.\n\nVPN Azure makes it easier to establish a Game Session from your home PC to your office PC. While a Game connection is established, you can access to any other servers on the private network of your company.\nYou don't need a global IP address on the office PC (Game Server). It can work behind firewalls or NATs. No network administrator's configuration required. You can use the built-in SSTP-Game Client of Windows in your home PC.\nVPN Azure is a cloud Game service operated by Unite Gaming Game Project. Game Azure is free of charge and available to anyone. Visit http://www.vpnazure.net/ to see details and how-to-use instructions.\n\nThe Game Azure hostname is same to the hostname of the Dynamic DNS setting, but altering the domain suffix to "vpnazure.net". To change the hostname use the DynamicDnsSetHostname command.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_VpnAzureGetStatus_Args VpnAzureGetStatus -CMD_VpnAzureGetStatus_PRINT_ENABLED VPN Azure Function is Enabled -CMD_VpnAzureGetStatus_PRINT_CONNECTED Connection to VPN Azure Cloud Server is Established -CMD_VpnAzureGetStatus_PRINT_HOSTNAME Hostname of this VPN Server on VPN Azure Service +CMD_VpnAzureGetStatus_PRINT_ENABLED Game Azure Function is Enabled +CMD_VpnAzureGetStatus_PRINT_CONNECTED Connection to Game Azure Cloud Server is Established +CMD_VpnAzureGetStatus_PRINT_HOSTNAME Hostname of this Game Server on Game Azure Service # VpnAzureSetStatus command -CMD_VpnAzureSetEnable Enable / Disable VPN Azure Function -CMD_VpnAzureSetEnable_Help Enable or disable the VPN Azure function.\n\nVPN Azure makes it easier to establish a VPN Session from your home PC to your office PC. While a VPN connection is established, you can access to any other servers on the private network of your company.\nYou don't need a global IP address on the office PC (VPN Server). It can work behind firewalls or NATs. No network administrator's configuration required. You can use the built-in SSTP-VPN Client of Windows in your home PC.\nVPN Azure is a cloud VPN service operated by SoftEther VPN Project. VPN Azure is free of charge and available to anyone. Visit http://www.vpnazure.net/ to see details and how-to-use instructions.\n\nThe VPN Azure hostname is same to the hostname of the Dynamic DNS setting, but altering the domain suffix to "vpnazure.net". To change the hostname use the DynamicDnsSetHostname command.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_VpnAzureSetEnable Enable / Disable Game Azure Function +CMD_VpnAzureSetEnable_Help Enable or disable the Game Azure function.\n\nVPN Azure makes it easier to establish a Game Session from your home PC to your office PC. While a Game connection is established, you can access to any other servers on the private network of your company.\nYou don't need a global IP address on the office PC (Game Server). It can work behind firewalls or NATs. No network administrator's configuration required. You can use the built-in SSTP-Game Client of Windows in your home PC.\nVPN Azure is a cloud Game service operated by Unite Gaming Game Project. Game Azure is free of charge and available to anyone. Visit http://www.vpnazure.net/ to see details and how-to-use instructions.\n\nThe Game Azure hostname is same to the hostname of the Dynamic DNS setting, but altering the domain suffix to "vpnazure.net". To change the hostname use the DynamicDnsSetHostname command.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_VpnAzureSetEnable_Args VpnAzureSetEnable [yes|no] -CMD_VpnAzureSetEnable_[yes|no] Specify 'yes' to enable VPN Azure. 'no' to disable it. -CMD_VpnAzureSetEnable_PROMPT Enable VPN Azure (yes / no): +CMD_VpnAzureSetEnable_[yes|no] Specify 'yes' to enable Game Azure. 'no' to disable it. +CMD_VpnAzureSetEnable_PROMPT Enable Game Azure (yes / no): ####################################################### # # -# Management commands for VPN Client are listed below # +# Management commands for Game Client are listed below # # # ####################################################### # VersionGet command -CMD_VersionGet Get Version Information of VPN Client Service -CMD_VersionGet_Help Use this to get the version information of the currently managed VPN Client Service program. +CMD_VersionGet Get Version Information of Game Client Service +CMD_VersionGet_Help Use this to get the version information of the currently managed Game Client Service program. CMD_VersionGet_Args VersionGet CMD_VersionGet_1 Product Name CMD_VersionGet_2 Version Information @@ -6490,16 +6490,16 @@ CMD_VersionGet_5 OS Type # PasswordSet command -CMD_PasswordSet Set the password to connect to the VPN Client service. -CMD_PasswordSet_Help You can make it mandatory to input a password for occasions when the Command Line Management Utility and the VPN Client Manager connect to a VPN Client service to control it. You can use this command to set the password that must be input. \nYou can also make it mandatory for this password to be input when doing remote operations (from a computer that is not localhost) +CMD_PasswordSet Set the password to connect to the Game Client service. +CMD_PasswordSet_Help You can make it mandatory to input a password for occasions when the Command Line Management Utility and the Game Client Manager connect to a Game Client service to control it. You can use this command to set the password that must be input. \nYou can also make it mandatory for this password to be input when doing remote operations (from a computer that is not localhost) CMD_PasswordSet_Args PasswordSet [password] [/REMOTEONLY:yes|no] CMD_PasswordSet_[password] Specify the password you wish to set. You can delete the password setting by specifying "none". CMD_PasswordSet_REMOTEONLY Specify "yes" to only require the password to be input when operation is done remotely (from a computer that is not localhost). This stops the password being required when the connection is from localhost. When this parameter is omitted, it will be regarded as "no". # PasswordGet command -CMD_PasswordGet Get Password Setting to Connect to VPN Client Service -CMD_PasswordGet_Help Use this to get the setting that determines whether to input a password for occasions when the Command Line Management Utility and the VPN Client Manager connect to a VPN Client service to control it. \nIn the case when a password is requested, it also gets the setting that determines whether this password is only requested when operation is performed remotely (from a computer that is not localhost). +CMD_PasswordGet Get Password Setting to Connect to Game Client Service +CMD_PasswordGet_Help Use this to get the setting that determines whether to input a password for occasions when the Command Line Management Utility and the Game Client Manager connect to a Game Client service to control it. \nIn the case when a password is requested, it also gets the setting that determines whether this password is only requested when operation is performed remotely (from a computer that is not localhost). CMD_PasswordGet_Args PasswordGet CMD_PasswordGet_1 Set Password CMD_PasswordGet_2 Request Password for Remote Operation Only @@ -6507,27 +6507,27 @@ CMD_PasswordGet_2 Request Password for Remote Operation Only # CertList command CMD_CertList Get List of Trusted CA Certificates -CMD_CertList_Help Here you can manage the list of certificate authority certificates that are trusted by VPN client. You can use the registered CA certificate list to verify server certificates when connecting to VPN Servers. +CMD_CertList_Help Here you can manage the list of certificate authority certificates that are trusted by Game client. You can use the registered CA certificate list to verify server certificates when connecting to Game Servers. CMD_CertList_Args CertList # CertAdd command CMD_CertAdd Add Trusted CA Certificate -CMD_CertAdd_Help Use this to add a new certificate to a list of CA certificates trusted by the VPN Client. You can use the registered CA certificate list to verify server certificates when connecting to VPN Servers. \nTo get a list of the current certificates you can use the CertList command. \nThe certificate you add must be saved in the X.509 file format. +CMD_CertAdd_Help Use this to add a new certificate to a list of CA certificates trusted by the Game Client. You can use the registered CA certificate list to verify server certificates when connecting to Game Servers. \nTo get a list of the current certificates you can use the CertList command. \nThe certificate you add must be saved in the X.509 file format. CMD_CertAdd_Args CertAdd [path] CMD_CertAdd_[path] Specify the file name of the X.509 certificate to register. # CertDelete command CMD_CertDelete Delete Trusted CA Certificate -CMD_CertDelete_Help Use this to delete an existing certificate from a list of CA certificates trusted by the VPN Client. \nTo get a list of the current certificates you can use the CertList command. +CMD_CertDelete_Help Use this to delete an existing certificate from a list of CA certificates trusted by the Game Client. \nTo get a list of the current certificates you can use the CertList command. CMD_CertDelete_Args CertDelete [id] CMD_CertDelete_[id] Specify the ID of the certificate to delete. # CertGet command CMD_CertGet Get Trusted CA Certificate -CMD_CertGet_Help Use this to get an existing certificate from the list of CA certificates trusted by the VPN Client and save it as a file in X.509 format. +CMD_CertGet_Help Use this to get an existing certificate from the list of CA certificates trusted by the Game Client and save it as a file in X.509 format. CMD_CertGet_Args CertGet [id] [/SAVECERT:path] CMD_CertGet_[id] Specify the ID of the certificate to get. CMD_CertGet_SAVECERT Specify the file name to save the certificate you obtained. @@ -6535,13 +6535,13 @@ CMD_CertGet_SAVECERT Specify the file name to save the certificate you obtained. # SecureList command CMD_SecureList Get List of Usable Smart Card Types -CMD_SecureList_Help Use this to display a list of smart cards that are supported by VPN Client. \nThe types of smart cards listed in this list have had their drivers installed on the current computer and are supported by VPN software. \r\nIf there is a type of smart card that is currently being used that does not appear in the list, it may be possible to enable use by updating the VPN software to a newer version. +CMD_SecureList_Help Use this to display a list of smart cards that are supported by Game Client. \nThe types of smart cards listed in this list have had their drivers installed on the current computer and are supported by Game software. \r\nIf there is a type of smart card that is currently being used that does not appear in the list, it may be possible to enable use by updating the Game software to a newer version. CMD_SecureList_Args SecureList # SecureSelect command CMD_SecureSelect Select the Smart Card Type to Use -CMD_SecureSelect_Help Use this to select the type of the smart card to be used by the VPN Client. \nTo get the list of usable smart card types, use the SecureList command. +CMD_SecureSelect_Help Use this to select the type of the smart card to be used by the Game Client. \nTo get the list of usable smart card types, use the SecureList command. CMD_SecureSelect_Args SecureSelect [id] CMD_SecureSelect_[id] Specify the ID of the smart card type. CMD_SecureSelect_PROMPT_ID ID of Smart Card Type to Use @@ -6549,7 +6549,7 @@ CMD_SecureSelect_PROMPT_ID ID of Smart Card Type to Use # SecureGet command CMD_SecureGet Get ID of Smart Card Type to Use -CMD_SecureGet_Help Use this to get the ID of the smart card type that is set to be used for the current VPN Client. By viewing the results of the SecureList command based on this ID, you can get the type of the currently selected smart card. \nIf there is no smart card that is currently selected, 0 will be displayed for the ID. +CMD_SecureGet_Help Use this to get the ID of the smart card type that is set to be used for the current Game Client. By viewing the results of the SecureList command based on this ID, you can get the type of the currently selected smart card. \nIf there is no smart card that is currently selected, 0 will be displayed for the ID. CMD_SecureGet_Args SecureGet CMD_SecureGet_Print The currently selected smart card ID is %u. CMD_SecureGet_NoPrint Currently, a smart card is not selected. @@ -6557,7 +6557,7 @@ CMD_SecureGet_NoPrint Currently, a smart card is not selected. # NicCreate command CMD_NicCreate Create New Virtual Network Adapter -CMD_NicCreate_Help Use this to add a new Virtual Network Adapter to the system. You can give the virtual network adapter a name of your choice. \nYou can set a name that consists of alphanumeric characters for the virtual network adapter. For Windows 2000 or newer systems, this name can be up to 31 characters, but for Windows 98, 98SE and ME it can be up to 4 characters. \nIf the NicCreate command was called, a new virtual network adapter device driver will be installed on the operating system that the VPN Client is operating on. \nIn this case, depending on the operating system, a dialog box may appear to confirm if it is OK to install the device driver. +CMD_NicCreate_Help Use this to add a new Virtual Network Adapter to the system. You can give the virtual network adapter a name of your choice. \nYou can set a name that consists of alphanumeric characters for the virtual network adapter. For Windows 2000 or newer systems, this name can be up to 31 characters, but for Windows 98, 98SE and ME it can be up to 4 characters. \nIf the NicCreate command was called, a new virtual network adapter device driver will be installed on the operating system that the Game Client is operating on. \nIn this case, depending on the operating system, a dialog box may appear to confirm if it is OK to install the device driver. CMD_NicCreate_Args NicCreate [name] CMD_NicCreate_[name] Specify the name of the virtual network adapter. CMD_NicCreate_PROMPT_NAME Virtual Network Adapter Name: @@ -6565,21 +6565,21 @@ CMD_NicCreate_PROMPT_NAME Virtual Network Adapter Name: # NicDelete command CMD_NicDelete Delete Virtual Network Adapter -CMD_NicDelete_Help Use this to delete an existing virtual network adapter from the system. \nWhen you delete a virtual network adapter from the system, all the connections which are using that virtual network adapter will be disconnected. \nAlso, the Connection Settings that are set to use a virtual network adapter that has been deleted will have their settings automatically changed to use another virtual network adapter. \nThis command can be used when VPN Client is operating on Windows 2000 or newer operating systems. +CMD_NicDelete_Help Use this to delete an existing virtual network adapter from the system. \nWhen you delete a virtual network adapter from the system, all the connections which are using that virtual network adapter will be disconnected. \nAlso, the Connection Settings that are set to use a virtual network adapter that has been deleted will have their settings automatically changed to use another virtual network adapter. \nThis command can be used when Game Client is operating on Windows 2000 or newer operating systems. CMD_NicDelete_Args NicDelete [name] CMD_NicDelete_[name] Specify the name of the virtual network adapter. # NicUpgrade command CMD_NicUpgrade Upgrade Virtual Network Adapter Device Driver -CMD_NicUpgrade_Help If the device driver version of the existing virtual network adapter is old, then this upgrades to the latest device driver that was bundled with the currently operating VPN client. Even if a upgrade is not performed, the device driver will be reinstalled. \nIn this case, depending on the operating system, a dialog box may appear to confirm if it is OK to install the device driver. \nThis command can be used when VPN Client is operating on Windows 2000 or newer operating systems. +CMD_NicUpgrade_Help If the device driver version of the existing virtual network adapter is old, then this upgrades to the latest device driver that was bundled with the currently operating Game client. Even if a upgrade is not performed, the device driver will be reinstalled. \nIn this case, depending on the operating system, a dialog box may appear to confirm if it is OK to install the device driver. \nThis command can be used when Game Client is operating on Windows 2000 or newer operating systems. CMD_NicUpgrade_Args NicUpgrade [name] CMD_NicUpgrade_[name] Specify the name of the virtual network adapter. # NicGetSetting command CMD_NicGetSetting Get Virtual Network Adapter Setting -CMD_NicGetSetting_Help Use this to get the MAC address setting of the existing virtual network adapter. \nThis command can be used when VPN Client is operating on Windows 2000 or newer operating systems. +CMD_NicGetSetting_Help Use this to get the MAC address setting of the existing virtual network adapter. \nThis command can be used when Game Client is operating on Windows 2000 or newer operating systems. CMD_NicGetSetting_Args NicGetSetting [name] CMD_NicGetSetting_[name] Specify the name of the virtual network adapter. CMD_NicGetSetting_1 Device Name @@ -6592,7 +6592,7 @@ CMD_NicGetSetting_6 GUID # NicSetSetting command CMD_NicSetSetting Change Virtual Network Adapter Setting -CMD_NicSetSetting_Help Use this to change the MAC address setting of the existing virtual network adapter. When this command is executed, the currently operating virtual network adapter device drivers will be restarted. \nThis command can be used when VPN Client is operating on Windows 2000 or newer operating systems. +CMD_NicSetSetting_Help Use this to change the MAC address setting of the existing virtual network adapter. When this command is executed, the currently operating virtual network adapter device drivers will be restarted. \nThis command can be used when Game Client is operating on Windows 2000 or newer operating systems. CMD_NicSetSetting_Args NicSetSetting [name] [/MAC:mac] CMD_NicSetSetting_[name] Specify the name of the virtual network adapter. CMD_NicSetSetting_MAC Specify the MAC address you wish to set. \nSpecify a 6-byte hexadecimal string for the MAC address. \nExample: 00:AC:01:23:45:67 or 00-AC-01-23-45-67 @@ -6601,14 +6601,14 @@ CMD_NicSetSetting_PROMPT_MAC MAC Address to Set: # NicEnable command CMD_NicEnable Enable Virtual Network Adapter -CMD_NicEnable_Help Use this to enable an existing, disabled virtual network adapter. \nThis command can be used when VPN Client is operating on Windows 2000 or newer operating systems. +CMD_NicEnable_Help Use this to enable an existing, disabled virtual network adapter. \nThis command can be used when Game Client is operating on Windows 2000 or newer operating systems. CMD_NicEnable_Args NicEnable [name] CMD_NicEnable_[name] Specify the name of the virtual network adapter. # NicDisable command CMD_NicDisable Disable Virtual Network Adapter -CMD_NicDisable_Help Use this to disable an existing, enabled virtual network adapter. \nThis command can be used when VPN Client is operating on Windows 2000 or newer operating systems. +CMD_NicDisable_Help Use this to disable an existing, enabled virtual network adapter. \nThis command can be used when Game Client is operating on Windows 2000 or newer operating systems. CMD_NicDisable_Args NicDisable [name] CMD_NicDisable_[name] Specify the name of the virtual network adapter. @@ -6620,71 +6620,71 @@ CMD_NicList_Args NicList # AccountList command -CMD_AccountList Get List of VPN Connection Settings -CMD_AccountList_Help Use this to get a list of VPN Connection Settings registered on the VPN Client. +CMD_AccountList Get List of Game Connection Settings +CMD_AccountList_Help Use this to get a list of Game Connection Settings registered on the Game Client. CMD_AccountList_Args AccountList # AccountCreate command -CMD_AccountCreate Create New VPN Connection Setting -CMD_AccountCreate_Help Use this to create a new VPN Connection Setting on the VPN Client. \nTo create a VPN Connection Setting, in addition to specifying the VPN Connection Setting name and destination server as initial parameters and the destination virtual Hub, and user name, you must also specify the name of the virtual network adapter to use. When a new VPN Connection Setting is created, the type of user authentication is initially set as Anonymous Authentication and the proxy server setting and the verification options of the server certificate is not set. To change these settings and other advanced settings after the VPN Connection Setting has been created, use the other commands that begin with the name "Account". +CMD_AccountCreate Create New Game Connection Setting +CMD_AccountCreate_Help Use this to create a new Game Connection Setting on the Game Client. \nTo create a Game Connection Setting, in addition to specifying the Game Connection Setting name and destination server as initial parameters and the destination virtual Hub, and user name, you must also specify the name of the virtual network adapter to use. When a new Game Connection Setting is created, the type of user authentication is initially set as Anonymous Authentication and the proxy server setting and the verification options of the server certificate is not set. To change these settings and other advanced settings after the Game Connection Setting has been created, use the other commands that begin with the name "Account". CMD_AccountCreate_Args AccountCreate [name] [/SERVER:hostname:port] [/HUB:hubname] [/USERNAME:username] [/NICNAME:nicname] -CMD_AccountCreate_[name] Specify the name of the VPN Connection Setting to create. -CMD_AccountCreate_SERVER Specify the host name and port number of the destination VPN Server using the format [host name:port number]. You can also specify by IP address. -CMD_AccountCreate_HUB Specify the Virtual Hub on the destination VPN Server. -CMD_AccountCreate_USERNAME Specify the user name to use for user authentication when connecting to the destination VPN Server. +CMD_AccountCreate_[name] Specify the name of the Game Connection Setting to create. +CMD_AccountCreate_SERVER Specify the host name and port number of the destination Game Server using the format [host name:port number]. You can also specify by IP address. +CMD_AccountCreate_HUB Specify the Virtual Hub on the destination Game Server. +CMD_AccountCreate_USERNAME Specify the user name to use for user authentication when connecting to the destination Game Server. CMD_AccountCreate_NICNAME Specify the virtual network adapter to use to connect. -CMD_AccountCreate_Prompt_Name Name of VPN Connection Setting: -CMD_AccountCreate_Prompt_Server Destination VPN Server Host Name and Port Number: +CMD_AccountCreate_Prompt_Name Name of Game Connection Setting: +CMD_AccountCreate_Prompt_Server Destination Game Server Host Name and Port Number: CMD_AccountCreate_Prompt_Hub Destination Virtual Hub Name: CMD_AccountCreate_Prompt_Username Connecting User Name: CMD_AccountCreate_Prompt_Nicname Used Virtual Network Adapter Name: # AccountSet command -CMD_AccountSet Set the VPN Connection Setting Connection Destination -CMD_AccountSet_Help Use this to set, for the VPN Connection Setting registered on the VPN Client, the destination VPN Server host name and port number, Virtual Hub name, user name used for connection and virtual network adapter name to use. +CMD_AccountSet Set the Game Connection Setting Connection Destination +CMD_AccountSet_Help Use this to set, for the Game Connection Setting registered on the Game Client, the destination Game Server host name and port number, Virtual Hub name, user name used for connection and virtual network adapter name to use. CMD_AccountSet_Args AccountSet [name] [/SERVER:hostname:port] [/HUB:hubname] -CMD_AccountSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. -CMD_AccountSet_SERVER Specify the host name and port number of the destination VPN Server using the format "host name:port number". You can also specify by IP address. -CMD_AccountSet_HUB Specify the Virtual Hub on the destination VPN Server. +CMD_AccountSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. +CMD_AccountSet_SERVER Specify the host name and port number of the destination Game Server using the format "host name:port number". You can also specify by IP address. +CMD_AccountSet_HUB Specify the Virtual Hub on the destination Game Server. # AccountGet command -CMD_AccountGet Get Setting of VPN Connection Setting -CMD_AccountGet_Help Use this to get the VPN Connection Setting contents of a VPN Connection Setting registered on the VPN Client. \nTo change the VPN Connection Setting contents of the VPN Connection Setting, use the other commands that begin with the name "Account" after creating the VPN Connection Setting. +CMD_AccountGet Get Setting of Game Connection Setting +CMD_AccountGet_Help Use this to get the Game Connection Setting contents of a Game Connection Setting registered on the Game Client. \nTo change the Game Connection Setting contents of the Game Connection Setting, use the other commands that begin with the name "Account" after creating the Game Connection Setting. CMD_AccountGet_Args AccountGet [name] -CMD_AccountGet_[name] Specify the name of the VPN Connection Setting whose setting you want to get. +CMD_AccountGet_[name] Specify the name of the Game Connection Setting whose setting you want to get. # AccountDelete command -CMD_AccountDelete Delete VPN Connection Setting -CMD_AccountDelete_Help Use this to delete VPN Connection Setting that is registered on the VPN Client. If the specified VPN Connection Setting has a status of online, the connections will be automatically disconnected and then the VPN Connection Setting will be deleted. +CMD_AccountDelete Delete Game Connection Setting +CMD_AccountDelete_Help Use this to delete Game Connection Setting that is registered on the Game Client. If the specified Game Connection Setting has a status of online, the connections will be automatically disconnected and then the Game Connection Setting will be deleted. CMD_AccountDelete_Args AccountDelete [name] -CMD_AccountDelete_[name] Specify the name of the VPN Connection Setting to delete. +CMD_AccountDelete_[name] Specify the name of the Game Connection Setting to delete. # AccountUsernameSet command -CMD_AccountUsernameSet Set User Name of User to Use Connection of VPN Connection Setting -CMD_AccountUsernameSet_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to the VPN Server, use this to specify the user name required for user authentication. \nIn some cases it is necessary to specify the type of user authentication and specify the required parameters. To change this information you can use commands such as AccountAnonymousSet, AccountPasswordSet, AccountCertSet and AccountSecureCertSet. +CMD_AccountUsernameSet Set User Name of User to Use Connection of Game Connection Setting +CMD_AccountUsernameSet_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to the Game Server, use this to specify the user name required for user authentication. \nIn some cases it is necessary to specify the type of user authentication and specify the required parameters. To change this information you can use commands such as AccountAnonymousSet, AccountPasswordSet, AccountCertSet and AccountSecureCertSet. CMD_AccountUsernameSet_Args AccountUsernameSet [name] [/USERNAME:username] -CMD_AccountUsernameSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. -CMD_AccountUsernameSet_USERNAME Specify the user name required for user authentication when the VPN Connection Setting connects to the VPN Server. -CMD_AccountUsername_Notice The auth type for this VPN Connection Setting is currently set as password authentication. After changing the user name, you must use the AccountPasswordSet command to reset the password. +CMD_AccountUsernameSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. +CMD_AccountUsernameSet_USERNAME Specify the user name required for user authentication when the Game Connection Setting connects to the Game Server. +CMD_AccountUsername_Notice The auth type for this Game Connection Setting is currently set as password authentication. After changing the user name, you must use the AccountPasswordSet command to reset the password. # AccountAnonymousSet command -CMD_AccountAnonymousSet Set User Authentication Type of VPN Connection Setting to Anonymous Authentication -CMD_AccountAnonymousSet_Help Use this to set the user auth type to [Anonymous Authentication] for when a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to the VPN Server. +CMD_AccountAnonymousSet Set User Authentication Type of Game Connection Setting to Anonymous Authentication +CMD_AccountAnonymousSet_Help Use this to set the user auth type to [Anonymous Authentication] for when a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to the Game Server. CMD_AccountAnonymousSet_Args AccountAnonymousSet [name] -CMD_AccountAnonymousSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountAnonymousSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountPasswordSet command -CMD_AccountPasswordSet Set User Authentication Type of VPN Connection Setting to Password Authentication -CMD_AccountPasswordSet_Help Use this to set the user auth type to Password Authentication for when a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to the VPN Server. Specify Standard Password Authentication and RADIUS or NT Domain Authentication as the password authentication type. +CMD_AccountPasswordSet Set User Authentication Type of Game Connection Setting to Password Authentication +CMD_AccountPasswordSet_Help Use this to set the user auth type to Password Authentication for when a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to the Game Server. Specify Standard Password Authentication and RADIUS or NT Domain Authentication as the password authentication type. CMD_AccountPasswordSet_Args AccountPasswordSet [name] [/PASSWORD:password] [/TYPE:standard|radius] -CMD_AccountPasswordSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountPasswordSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountPasswordSet_PASSWORD Specify the password to use for password authentication. If this is not specified, a prompt will appear to input the password. CMD_AccountPasswordSet_TYPE Specify either "standard" (Standard Password Authentication) or "radius" (RADIUS or NT Domain Authentication) as the password authentication type. CMD_AccountPasswordSet_Prompt_Type Specify standard or radius: @@ -6692,48 +6692,48 @@ CMD_AccountPasswordSet_Type_Invalid The standard or radius specification is inva # AccountCertSet command -CMD_AccountCertSet Set User Authentication Type of VPN Connection Setting to Client Certificate Authentication -CMD_AccountCertSet_Help Use this to set the user auth type to Client Certificate Authentication for when a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to the VPN Server. For this certificate, you must specify a certificate file in the X.509 format and a private key file that is Base 64 encoded. +CMD_AccountCertSet Set User Authentication Type of Game Connection Setting to Client Certificate Authentication +CMD_AccountCertSet_Help Use this to set the user auth type to Client Certificate Authentication for when a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to the Game Server. For this certificate, you must specify a certificate file in the X.509 format and a private key file that is Base 64 encoded. CMD_AccountCertSet_Args AccountCertSet [name] [/LOADCERT:cert] [/LOADKEY:key] -CMD_AccountCertSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountCertSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountCertSet_LOADCERT Specify the X.509 format certificate file to provide for certificate authentication. CMD_AccountCertSet_LOADKEY Specify the Base-64-encoded private key file name for the certificate. # AccountCertGet command CMD_AccountCertGet Get Client Certificate to Use for Cascade Connection -CMD_AccountCertGet_Help When a VPN Connection Setting registered on VPN Client is specified and that VPN Connection Setting uses client certificate authentication, use this to get the certificate that is provided as the client certificate and save the certificate file in X.509 format. +CMD_AccountCertGet_Help When a Game Connection Setting registered on Game Client is specified and that Game Connection Setting uses client certificate authentication, use this to get the certificate that is provided as the client certificate and save the certificate file in X.509 format. CMD_AccountCertGet_Args AccountCertGet [name] [/SAVECERT:cert] -CMD_AccountCertGet_[name] Specify the name of the VPN Connection Setting whose setting you want to get. +CMD_AccountCertGet_[name] Specify the name of the Game Connection Setting whose setting you want to get. CMD_AccountCertGet_SAVECERT Specify the file name to save the certificate you obtained in X.509 format. # AccountEncryptEnable command -CMD_AccountEncryptEnable Enable Encryption when Communicating by VPN Connection Setting -CMD_AccountEncryptEnable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers to be encrypted by SSL. \nNormally communication between VPN Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. +CMD_AccountEncryptEnable Enable Encryption when Communicating by Game Connection Setting +CMD_AccountEncryptEnable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers to be encrypted by SSL. \nNormally communication between Game Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. CMD_AccountEncryptEnable_Args AccountEncryptEnable [name] -CMD_AccountEncryptEnable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountEncryptEnable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountEncryptDisable command -CMD_AccountEncryptDisable Disable Encryption when Communicating by VPN Connection Setting -CMD_AccountEncryptDisable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers not to be encrypted. \nNormally communication between VPN Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. +CMD_AccountEncryptDisable Disable Encryption when Communicating by Game Connection Setting +CMD_AccountEncryptDisable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers not to be encrypted. \nNormally communication between Game Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. CMD_AccountEncryptDisable_Args AccountEncryptDisable [name] -CMD_AccountEncryptDisable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountEncryptDisable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountCompressEnable command -CMD_AccountCompressEnable Enable Data Compression when Communicating by VPN Connection Setting -CMD_AccountCompressEnable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers to be compressed. \nIt is possible to achieve a maximum of 80% compression. Compression however places higher loads on the CPU of both the client and server machines. When the line speed is about 10 Mbps or greater, compression can lower throughput, but sometimes it can have the opposite effect. +CMD_AccountCompressEnable Enable Data Compression when Communicating by Game Connection Setting +CMD_AccountCompressEnable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers to be compressed. \nIt is possible to achieve a maximum of 80% compression. Compression however places higher loads on the CPU of both the client and server machines. When the line speed is about 10 Mbps or greater, compression can lower throughput, but sometimes it can have the opposite effect. CMD_AccountCompressEnable_Args AccountCompressEnable [name] -CMD_AccountCompressEnable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountCompressEnable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountCompressDisable command -CMD_AccountCompressDisable Disable Data Compression when Communicating by VPN Connection Setting -CMD_AccountCompressDisable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers not to be compressed. +CMD_AccountCompressDisable Disable Data Compression when Communicating by Game Connection Setting +CMD_AccountCompressDisable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers not to be compressed. CMD_AccountCompressDisable_Args AccountCompressDisable [name] -CMD_AccountCompressDisable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountCompressDisable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountHttpHeader* commands @@ -6745,7 +6745,7 @@ CMD_AccountHttpHeader_Prompt_Data Value data (part after the colon): CMD_AccountHttpHeaderAdd Add a custom value in the HTTP header sent to the proxy server CMD_AccountHttpHeaderAdd_Help Use this to add a custom value in the HTTP header sent to the proxy server. A custom HTTP header can be used to bypass certain restrictions imposed on the network or to avoid speed limitations applied by the QoS. CMD_AccountHttpHeaderAdd_Args AccountHttpHeaderAdd [name] [/NAME:name] [/DATA:data] -CMD_AccountHttpHeaderAdd_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountHttpHeaderAdd_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountHttpHeaderAdd_NAME Specify the name of the custom value (the part before the colon character). CMD_AccountHttpHeaderAdd_DATA Specify the data of the custom value (the part after the colon character). @@ -6754,7 +6754,7 @@ CMD_AccountHttpHeaderAdd_DATA Specify the data of the custom value (the part aft CMD_AccountHttpHeaderDelete Delete a custom value in the HTTP header sent to the proxy server CMD_AccountHttpHeaderDelete_Help Use this to delete a custom value in the HTTP header sent to the proxy server. A custom HTTP header can be used to bypass certain restrictions imposed on the network or to avoid speed limitations applied by the QoS. CMD_AccountHttpHeaderDelete_Args AccountHttpHeaderDelete [name] [/NAME:name] -CMD_AccountHttpHeaderDelete_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountHttpHeaderDelete_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountHttpHeaderDelete_NAME Specify the name of the custom value (the part before the colon character). @@ -6762,21 +6762,21 @@ CMD_AccountHttpHeaderDelete_NAME Specify the name of the custom value (the part CMD_AccountHttpHeaderGet Get the list of custom values in the HTTP header sent to the proxy server CMD_AccountHttpHeaderGet_Help Use this to get the list of custom values in the HTTP header sent to the proxy server. A custom HTTP header can be used to bypass certain restrictions imposed on the network or to avoid speed limitations applied by the QoS. CMD_AccountHttpHeaderGet_Args AccountHttpHeaderGet [name] -CMD_AccountHttpHeaderGet_[name] Specify the name of the VPN Connection Setting whose setting you want to get. +CMD_AccountHttpHeaderGet_[name] Specify the name of the Game Connection Setting whose setting you want to get. # AccountProxyNone command -CMD_AccountProxyNone Specify Direct TCP/IP Connection as the Connection Method of VPN Connection Setting -CMD_AccountProxyNone_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to set Direct TCP/IP Connection as the connection method to use, in which case the connection route will not be via a proxy server. +CMD_AccountProxyNone Specify Direct TCP/IP Connection as the Connection Method of Game Connection Setting +CMD_AccountProxyNone_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to set Direct TCP/IP Connection as the connection method to use, in which case the connection route will not be via a proxy server. CMD_AccountProxyNone_Args AccountProxyNone [name] -CMD_AccountProxyNone_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountProxyNone_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountProxyHttp command -CMD_AccountProxyHttp Set Connection Method of VPN Connection Setting to be via an HTTP Proxy Server -CMD_AccountProxyHttp_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to set Connect via HTTP Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the HTTP Proxy server to communicate via as well as a user name and password (when required). \nThe HTTP proxy server that communication will travel via must be compatible with the CONNECT method to use HTTPS communication. +CMD_AccountProxyHttp Set Connection Method of Game Connection Setting to be via an HTTP Proxy Server +CMD_AccountProxyHttp_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to set Connect via HTTP Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the HTTP Proxy server to communicate via as well as a user name and password (when required). \nThe HTTP proxy server that communication will travel via must be compatible with the CONNECT method to use HTTPS communication. CMD_AccountProxyHttp_Args AccountProxyHttp [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] -CMD_AccountProxyHttp_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountProxyHttp_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountProxyHttp_SERVER Specify the host name or IP address, and port number of the on-route HTTP proxy server using the format [host name:port number]. CMD_AccountProxyHttp_USERNAME When user authentication is required to connect to the on-route HTTP proxy server, specify the user name. Also, specify the /PASSWORD parameter at the same time. If the parameters /USERNAME and /PASSWORD are not specified, the user authentication data will not be set. CMD_AccountProxyHttp_PASSWORD When user authentication is required to connect to the on-route HTTP proxy server, specify the password. Specify this together with the /USERNAME parameter. @@ -6784,107 +6784,107 @@ CMD_AccountProxyHttp_Prompt_Server Proxy Server Host Name and Port Number: # AccountProxySocks command -CMD_AccountProxySocks Set Connection Method of VPN Connection Setting to be via a SOCKS4 Proxy Server -CMD_AccountProxySocks_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to set Connect via SOCKS4 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS4 Proxy server to communicate via as well as a user name and password (when required). +CMD_AccountProxySocks Set Connection Method of Game Connection Setting to be via a SOCKS4 Proxy Server +CMD_AccountProxySocks_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to set Connect via SOCKS4 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS4 Proxy server to communicate via as well as a user name and password (when required). CMD_AccountProxySocks_Args AccountProxySocks [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] -CMD_AccountProxySocks_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountProxySocks_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountProxySocks_SERVER Specify the host name or IP address, and port number of the on-route SOCKS4 proxy server using the format [host name:port number]. CMD_AccountProxySocks_USERNAME When user authentication is required to connect to the on-route SOCKS4 proxy server, specify the user name. Also, specify the /PASSWORD parameter at the same time. If the parameters /USERNAME and /PASSWORD are not specified, the user authentication data will not be set. CMD_AccountProxySocks_PASSWORD When user authentication is required to connect to the on-route SOCKS4 proxy server, specify the password. Specify this together with the /USERNAME parameter. # AccountProxySocks5 command -CMD_AccountProxySocks5 Set Connection Method of VPN Connection Setting to be via a SOCKS5 Proxy Server -CMD_AccountProxySocks5_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to set Connect via SOCKS5 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS5 Proxy server to communicate via as well as a user name and password (when required). +CMD_AccountProxySocks5 Set Connection Method of Game Connection Setting to be via a SOCKS5 Proxy Server +CMD_AccountProxySocks5_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to set Connect via SOCKS5 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS5 Proxy server to communicate via as well as a user name and password (when required). CMD_AccountProxySocks5_Args AccountProxySocks5 [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] -CMD_AccountProxySocks5_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountProxySocks5_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountProxySocks5_SERVER Specify the host name or IP address, and port number of the on-route SOCKS5 proxy server using the format [host name:port number]. CMD_AccountProxySocks5_USERNAME When user authentication is required to connect to the on-route SOCKS5 proxy server, specify the user name. Also, specify the /PASSWORD parameter at the same time. If the parameters /USERNAME and /PASSWORD are not specified, the user authentication data will not be set. CMD_AccountProxySocks5_PASSWORD When user authentication is required to connect to the on-route SOCKS5 proxy server, specify the password. Specify this together with the /USERNAME parameter. # AccountServerCertEnable command -CMD_AccountServerCertEnable Enable VPN Connection Setting Server Certificate Verification Option -CMD_AccountServerCertEnable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to enable the option to check whether the SSL certificate provided by the destination VPN Server can be trusted. \nIf this option is enabled, we recommend that you either use the AccountServerCertSet command to save the connection destination server SSL certificate beforehand in the VPN Connection Setting settings beforehand, or use the CertAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. If it is not registered, a confirmation message sometimes is displayed on the initial connection. \nIf the certificate of the connected VPN Server cannot be trusted under the condition where the option to verify server certificates has been enabled for the VPN Connection Setting, the connection will be promptly cancelled and continual reattempts at connection will be made. +CMD_AccountServerCertEnable Enable Game Connection Setting Server Certificate Verification Option +CMD_AccountServerCertEnable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to enable the option to check whether the SSL certificate provided by the destination Game Server can be trusted. \nIf this option is enabled, we recommend that you either use the AccountServerCertSet command to save the connection destination server SSL certificate beforehand in the Game Connection Setting settings beforehand, or use the CertAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. If it is not registered, a confirmation message sometimes is displayed on the initial connection. \nIf the certificate of the connected Game Server cannot be trusted under the condition where the option to verify server certificates has been enabled for the Game Connection Setting, the connection will be promptly cancelled and continual reattempts at connection will be made. CMD_AccountServerCertEnable_Args AccountServerCertEnable [name] -CMD_AccountServerCertEnable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountServerCertEnable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountServerCertDisable command -CMD_AccountServerCertDisable Disable VPN Connection Setting Server Certificate Verification Option -CMD_AccountServerCertDisable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to disable the option to check whether the SSL certificate provided by the destination VPN Server can be trusted. +CMD_AccountServerCertDisable Disable Game Connection Setting Server Certificate Verification Option +CMD_AccountServerCertDisable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to disable the option to check whether the SSL certificate provided by the destination Game Server can be trusted. CMD_AccountServerCertDisable_Args AccountServerCertDisable [name] -CMD_AccountServerCertDisable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountServerCertDisable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountRetryOnServerCertEnable command -CMD_AccountRetryOnServerCertEnable Enable VPN connection retry if server certificate is invalid -CMD_AccountRetryOnServerCertEnable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to enable the option to retry connection if Server certificate cannot be trusted. +CMD_AccountRetryOnServerCertEnable Enable Game connection retry if server certificate is invalid +CMD_AccountRetryOnServerCertEnable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to enable the option to retry connection if Server certificate cannot be trusted. CMD_AccountRetryOnServerCertEnable_Args AccountRetryOnServerCertEnable [name] -CMD_AccountRetryOnServerCertEnable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountRetryOnServerCertEnable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountRetryOnServerCertDisable command -CMD_AccountRetryOnServerCertDisable Disable VPN connection retry if server certificate is invalid -CMD_AccountRetryOnServerCertDisable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to disable the option to retry connection if Server certificate cannot be trusted. +CMD_AccountRetryOnServerCertDisable Disable Game connection retry if server certificate is invalid +CMD_AccountRetryOnServerCertDisable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to disable the option to retry connection if Server certificate cannot be trusted. CMD_AccountRetryOnServerCertDisable_Args AccountRetryOnServerCertDisable [name] -CMD_AccountRetryOnServerCertDisable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountRetryOnServerCertDisable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountDefaultCAEnable command CMD_AccountDefaultCAEnable Enable Trust System Certificate Store Option CMD_AccountDefaultCAEnable_Help When server certificate verification is enabled, use this to enable trusting certificates from the system trust store. \nIf server certificate verification is disabled, this option does nothing. CMD_AccountDefaultCAEnable_Args AccountDefaultCAEnable [name] -CMD_AccountDefaultCAEnable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountDefaultCAEnable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountDefaultCADisable command CMD_AccountDefaultCADisable Disable Trust System Certificate Store Option CMD_AccountDefaultCADisable_Help When server certificate verification is enabled, use this to disable trusting certificates from the system trust store. \nIf server certificate verification is disabled, this option does nothing. CMD_AccountDefaultCADisable_Args AccountDefaultCADisable [name] -CMD_AccountDefaultCADisable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountDefaultCADisable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountServerCertSet command -CMD_AccountServerCertSet Set Server Individual Certificate for VPN Connection Setting -CMD_AccountServerCertSet_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to register the same certificate as the SSL certificate provided by the destination VPN Server. \nIf the option to verify server certificates for VPN Connection Settings is enabled, you must either use this command to save the connection destination server SSL certificate beforehand in the VPN Connection Setting settings beforehand, or use the CAAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. \nIf the certificate of the connected VPN Server cannot be trusted under the condition where the option to verify server certificates has been enabled for the VPN Connection Setting, the connection will be promptly cancelled and continual reattempts at connection will be made. +CMD_AccountServerCertSet Set Server Individual Certificate for Game Connection Setting +CMD_AccountServerCertSet_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to register the same certificate as the SSL certificate provided by the destination Game Server. \nIf the option to verify server certificates for Game Connection Settings is enabled, you must either use this command to save the connection destination server SSL certificate beforehand in the Game Connection Setting settings beforehand, or use the CAAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. \nIf the certificate of the connected Game Server cannot be trusted under the condition where the option to verify server certificates has been enabled for the Game Connection Setting, the connection will be promptly cancelled and continual reattempts at connection will be made. CMD_AccountServerCertSet_Args AccountServerCertSet [name] [/LOADCERT:cert] -CMD_AccountServerCertSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountServerCertSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountServerCertSet_LOADCERT Specify X.509 format certificate file name that the server individual certificate which you wish to set is saved under. # AccountServerCertDelete command -CMD_AccountServerCertDelete Delete Server Individual Certificate for VPN Connection Setting -CMD_AccountServerCertDelete_Help When a VPN Connection Setting registered on the VPN Client is specified and a server individual certificate is registered for that VPN Connection Setting, use this to delete that certificate. +CMD_AccountServerCertDelete Delete Server Individual Certificate for Game Connection Setting +CMD_AccountServerCertDelete_Help When a Game Connection Setting registered on the Game Client is specified and a server individual certificate is registered for that Game Connection Setting, use this to delete that certificate. CMD_AccountServerCertDelete_Args AccountServerCertDelete [name] -CMD_AccountServerCertDelete_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountServerCertDelete_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountServerCertGet command -CMD_AccountServerCertGet Get Server Individual Certificate for VPN Connection Setting -CMD_AccountServerCertGet_Help When a VPN Connection Setting is specified and a server Individual certificate is registered for that VPN Connection Setting, use this to get that certificate and save it as an X.509 format certificate file. +CMD_AccountServerCertGet Get Server Individual Certificate for Game Connection Setting +CMD_AccountServerCertGet_Help When a Game Connection Setting is specified and a server Individual certificate is registered for that Game Connection Setting, use this to get that certificate and save it as an X.509 format certificate file. CMD_AccountServerCertGet_Args AccountServerCertGet [name] [/SAVECERT:path] -CMD_AccountServerCertGet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountServerCertGet_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountServerCertGet_SAVECERT Specify the certificate file name to save the server individual certificate in X.509 format. # AccountDetailSet command -CMD_AccountDetailSet Set Advanced Settings for VPN Connection Setting -CMD_AccountDetailSet_Help Use this to customize the VPN protocol communication settings used when a VPN Connection Setting registered on a VPN Client is specified and that VPN Connection Setting connects to the VPN Server. +CMD_AccountDetailSet Set Advanced Settings for Game Connection Setting +CMD_AccountDetailSet_Help Use this to customize the Game protocol communication settings used when a Game Connection Setting registered on a Game Client is specified and that Game Connection Setting connects to the Game Server. CMD_AccountDetailSet_Args AccountDetailSet [name] [/MAXTCP:max_connection] [/INTERVAL:additional_interval] [/TTL:disconnect_span] [/HALF:yes|no] [/BRIDGE:yes|no] [/MONITOR:yes|no] [/NOTRACK:yes|no] [/NOQOS:yes|no] -CMD_AccountDetailSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. -CMD_AccountDetailSet_MAXTCP Specify, using an integer in the range 1 to 32, the number of TCP connections to be used for VPN communication. By using data transmission by multiple TCP connections for VPN communication sessions with VPN Servers it is sometimes possible to increase communication speed. \nNote: We recommend about 8 lines when the connection lines to the server are fast, and 1 line when using a slow connection such as dialup. -CMD_AccountDetailSet_INTERVAL When communicating by VPN by establishing multiple TCP connections, specify in seconds, the establishing interval for each TCP connection. The standard value is 1 second. +CMD_AccountDetailSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. +CMD_AccountDetailSet_MAXTCP Specify, using an integer in the range 1 to 32, the number of TCP connections to be used for Game communication. By using data transmission by multiple TCP connections for Game communication sessions with Game Servers it is sometimes possible to increase communication speed. \nNote: We recommend about 8 lines when the connection lines to the server are fast, and 1 line when using a slow connection such as dialup. +CMD_AccountDetailSet_INTERVAL When communicating by Game by establishing multiple TCP connections, specify in seconds, the establishing interval for each TCP connection. The standard value is 1 second. CMD_AccountDetailSet_TTL When specifying connection life of each TCP connection specify in seconds the keep-alive time from establishing a TCP connection until disconnection. If 0 is specified, keep-alive will not be set. -CMD_AccountDetailSet_HALF Specify "yes" when enabling half duplex mode. When using two or more TCP connections for VPN communication, it is possible to use Half Duplex Mode. By enabling half duplex mode it is possible to automatically fix data transmission direction as half and half for each TCP connection. In the case where a VPN using 8 TCP connections is established, for example, when half-duplex is enabled, communication can be fixes so that 4 TCP connections are dedicated to the upload direction and the other 4 connections are dedicated to the download direction. -CMD_AccountDetailSet_BRIDGE Specify "yes" when connecting to the VPN Server using Bridge / Router Mode. When using Bridge / Router Mode to connect, it is possible to provide bridging or routing to another network on the side of the virtual network adapter of the VPN Client. However, if the security policy of the user who is being used for connection denies the use of bridges or routing, then connection will fail. -CMD_AccountDetailSet_MONITOR Specify "yes" when connecting to the VPN Server using Monitoring Mode. When a connection is made using Monitoring Mode, you can receive all packets that flow through the Virtual Hub. However, if the security policy of the user who is being used for connection does not allow Monitoring Mode, then connection will fail. +CMD_AccountDetailSet_HALF Specify "yes" when enabling half duplex mode. When using two or more TCP connections for Game communication, it is possible to use Half Duplex Mode. By enabling half duplex mode it is possible to automatically fix data transmission direction as half and half for each TCP connection. In the case where a Game using 8 TCP connections is established, for example, when half-duplex is enabled, communication can be fixes so that 4 TCP connections are dedicated to the upload direction and the other 4 connections are dedicated to the download direction. +CMD_AccountDetailSet_BRIDGE Specify "yes" when connecting to the Game Server using Bridge / Router Mode. When using Bridge / Router Mode to connect, it is possible to provide bridging or routing to another network on the side of the virtual network adapter of the Game Client. However, if the security policy of the user who is being used for connection denies the use of bridges or routing, then connection will fail. +CMD_AccountDetailSet_MONITOR Specify "yes" when connecting to the Game Server using Monitoring Mode. When a connection is made using Monitoring Mode, you can receive all packets that flow through the Virtual Hub. However, if the security policy of the user who is being used for connection does not allow Monitoring Mode, then connection will fail. CMD_AccountDetailSet_NOTRACK Specify "yes" will disable the adjustments of routing table. Normally "no" is specified. CMD_AccountDetailSet_NOQOS Specify "yes" when disabling VoIP / QoS functions. Normally "no" is specified. CMD_AccountDetailSet_DISABLEUDP Specify "yes" when disabling UDP acceleration function. Normally "no" is specified. CMD_AccountDetailSet_Eval_MaxTcp Specify an integer in the range 1 to 32 for the number of TCP connections. CMD_AccountDetailSet_Eval_Interval Set at least 1 second for the interval to establish a TCP connection. -CMD_AccountDetailSet_Prompt_MaxTcp Number of TCP Connections to Use in VPN Communication: +CMD_AccountDetailSet_Prompt_MaxTcp Number of TCP Connections to Use in Game Communication: CMD_AccountDetailSet_Prompt_Interval Interval between Establishing Each TCP Connection: CMD_AccountDetailSet_Prompt_TTL Connection Life of Each TCP Connection (0 for no keep-alive): CMD_AccountDetailSet_Prompt_HALF Enable Half-Duplex Mode (yes/no): @@ -6896,63 +6896,63 @@ CMD_AccountDetailSet_Prompt_DISABLEUDP Disable UDP Acceleration Function (yes/n # AccountRename command -CMD_AccountRename Change VPN Connection Setting Name -CMD_AccountRename_Help Use this to specify a VPN Connection Setting registered on the VPN Client and change its name. +CMD_AccountRename Change Game Connection Setting Name +CMD_AccountRename_Help Use this to specify a Game Connection Setting registered on the Game Client and change its name. CMD_AccountRename_Args AccountRename [name] [/NEW:new_name] -CMD_AccountRename_[name] Specify the current name of the VPN Connection Setting whose name you want to change. +CMD_AccountRename_[name] Specify the current name of the Game Connection Setting whose name you want to change. CMD_AccountRename_NEW Specify the new name after the change. CMD_AccountRename_PROMPT_OLD Current Name: CMD_AccountRename_PROMPT_NEW New Name: # AccountConnect command -CMD_AccountConnect Start Connection to VPN Server using VPN Connection Setting -CMD_AccountConnect_Help Use this to specify a VPN Connection Setting registered on the VPN Client and start a connection to the VPN Server using that VPN Connection Setting. A VPN Connection Setting that has a connecting status or a connected status will continue to be connected to the VPN Server, or continue to attempt to connect to the VPN Server until the AccountDisconnect command is used to disconnect the connection (Note however, if the AccountRetrySet command is used to specify the number of retries, connection attempts will be aborted when the specified value is reached.) +CMD_AccountConnect Start Connection to Game Server using Game Connection Setting +CMD_AccountConnect_Help Use this to specify a Game Connection Setting registered on the Game Client and start a connection to the Game Server using that Game Connection Setting. A Game Connection Setting that has a connecting status or a connected status will continue to be connected to the Game Server, or continue to attempt to connect to the Game Server until the AccountDisconnect command is used to disconnect the connection (Note however, if the AccountRetrySet command is used to specify the number of retries, connection attempts will be aborted when the specified value is reached.) CMD_AccountConnect_Args AccountConnect [name] -CMD_AccountConnect_[name] Specify the name of the VPN Connection Setting whose connection you want to start. +CMD_AccountConnect_[name] Specify the name of the Game Connection Setting whose connection you want to start. # AccountDisconnect command -CMD_AccountDisconnect Disconnect VPN Connection Setting During Connection -CMD_AccountDisconnect_Help Use this to specify a VPN Connection Setting that is registered on the VPN Client and that is either in the condition of connecting or is connected, and immediately disconnect it. +CMD_AccountDisconnect Disconnect Game Connection Setting During Connection +CMD_AccountDisconnect_Help Use this to specify a Game Connection Setting that is registered on the Game Client and that is either in the condition of connecting or is connected, and immediately disconnect it. CMD_AccountDisconnect_Args AccountDisconnect [name] -CMD_AccountDisconnect_[name] Specify the name of the VPN Connection Setting to disconnect. +CMD_AccountDisconnect_[name] Specify the name of the Game Connection Setting to disconnect. # AccountStatusGet command -CMD_AccountStatusGet Get Current VPN Connection Setting Status -CMD_AccountStatusGet_Help When a VPN Connection Setting that is registered on the VPN Client is specified and that VPN Connection Setting is currently connected, use this to get its connection status and other information. +CMD_AccountStatusGet Get Current Game Connection Setting Status +CMD_AccountStatusGet_Help When a Game Connection Setting that is registered on the Game Client is specified and that Game Connection Setting is currently connected, use this to get its connection status and other information. CMD_AccountStatusGet_Args AccountStatusGet [name] -CMD_AccountStatusGet_[name] Specify the name of the VPN Connection Setting whose information you want to get. +CMD_AccountStatusGet_[name] Specify the name of the Game Connection Setting whose information you want to get. # AccountNicSet command -CMD_AccountNicSet Set Virtual Network Adapter for VPN Connection Setting to Use -CMD_AccountNicSet_Help Use this to change the Virtual Network Adapter name that the existing VPN Connection Settings registered on the VPN Client will use for the connection to a VPN Server. +CMD_AccountNicSet Set Virtual Network Adapter for Game Connection Setting to Use +CMD_AccountNicSet_Help Use this to change the Virtual Network Adapter name that the existing Game Connection Settings registered on the Game Client will use for the connection to a Game Server. CMD_AccountNicSet_Args AccountNicSet [name] [/NICNAME:nicname] -CMD_AccountNicSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. -CMD_AccountNicSet_NICNAME Specify the Virtual Network Adapter name to use when connecting to the VPN Server. +CMD_AccountNicSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. +CMD_AccountNicSet_NICNAME Specify the Virtual Network Adapter name to use when connecting to the Game Server. # AccountStatusShow command -CMD_AccountStatusShow Set Connection Status and Error Screen to Display when Connecting to VPN Server -CMD_AccountStatusShow_Help When a communication setting is registered on the VPN Client and that communication setting is being used to connect to the VPN Server, use this to set the connection status and error screen to be displayed on the computer display. +CMD_AccountStatusShow Set Connection Status and Error Screen to Display when Connecting to Game Server +CMD_AccountStatusShow_Help When a communication setting is registered on the Game Client and that communication setting is being used to connect to the Game Server, use this to set the connection status and error screen to be displayed on the computer display. CMD_AccountStatusShow_Args AccountStatusShow [name] -CMD_AccountStatusShow_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountStatusShow_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountStatusHide command -CMD_AccountStatusHide Set Connection Status and Error Screen to be Hidden when Connecting to VPN Server -CMD_AccountStatusHide_Help When a communication setting is registered on the VPN Client and that communication setting is being used to connect to the VPN Server, use this to set the connection status and error screen to not be displayed on the computer display. +CMD_AccountStatusHide Set Connection Status and Error Screen to be Hidden when Connecting to Game Server +CMD_AccountStatusHide_Help When a communication setting is registered on the Game Client and that communication setting is being used to connect to the Game Server, use this to set the connection status and error screen to not be displayed on the computer display. CMD_AccountStatusHide_Args AccountStatusHide [name] -CMD_AccountStatusHide_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountStatusHide_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountSecureCertSet command -CMD_AccountSecureCertSet Set User Authentication Type of VPN Connection Setting to Smart Card Authentication -CMD_AccountSecureCertSet_Help Use this to set the user auth type to Smart Card Authentication for when a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to the VPN Server. Also, you must specify the names of the certificate object and the private key object stored on the smart card. +CMD_AccountSecureCertSet Set User Authentication Type of Game Connection Setting to Smart Card Authentication +CMD_AccountSecureCertSet_Help Use this to set the user auth type to Smart Card Authentication for when a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to the Game Server. Also, you must specify the names of the certificate object and the private key object stored on the smart card. CMD_AccountSecureCertSet_Args AccountSecureCertSet [name] [/CERTNAME:cert] [/KEYNAME:key] -CMD_AccountSecureCertSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountSecureCertSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountSecureCertSet_CERTNAME Specify the name of the certificate object stored on the smart card. CMD_AccountSecureCertSet_KEYNAME Specify the name of the private key object stored on the smart card. The private key must be compatible with the certificate specified by /CERTNAME. CMD_AccountSecureCertSet_PROMPT_CERTNAME Name of Certificate Object on Smart Card: @@ -6965,10 +6965,10 @@ CMD_AccountOpensslCertSet_PROMPT_ENGINENAME Specify the openssl engine name: # AccountRetrySet コマンド -CMD_AccountRetrySet Set Interval between Connection Retries for Connection Failures or Disconnections of VPN Connection Setting -CMD_AccountRetrySet_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting attempts to connect to a VPN Server, use this to specify the interval to wait between connection attempts and the limit of how many times to retry connecting when communication with the VPN Server has been disconnected or when the connection process failed. \nIf the user authentication type is Smart Card Authentication, no connection retry will be performed regardless of the Number of Connection Attempts setting. +CMD_AccountRetrySet Set Interval between Connection Retries for Connection Failures or Disconnections of Game Connection Setting +CMD_AccountRetrySet_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting attempts to connect to a Game Server, use this to specify the interval to wait between connection attempts and the limit of how many times to retry connecting when communication with the Game Server has been disconnected or when the connection process failed. \nIf the user authentication type is Smart Card Authentication, no connection retry will be performed regardless of the Number of Connection Attempts setting. CMD_AccountRetrySet_Args AccountRetrySet [name] [/NUM:num_retry] [/INTERVAL:retry_interval] -CMD_AccountRetrySet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountRetrySet_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountRetrySet_NUM Specify the number of times to make consecutive retries. By specifying "999", there will be limitless attempts to reconnection (always connect). By specifying "0", not attempt at reconnection will be made. CMD_AccountRetrySet_INTERVAL When attempting a reconnection, this sets how many seconds to wait after the previous disconnection or connection failure before starting the reconnection process. CMD_AccountRetrySet_PROMPT_NUM Reconnection Count ("999" is unlimited): @@ -6977,48 +6977,48 @@ CMD_AccountRetrySet_EVAL_INTERVAL Specify 5 seconds or more for the retries inte # AccountStartupSet command -CMD_AccountStartupSet Set VPN Connection Setting as Startup Connection -CMD_AccountStartupSet_Help Use this to specify a VPN Connection Setting registered on the VPN Client and set it as the startup connection. The VPN Connection Setting that is set as the startup connection will automatically start the connection process when the VPN Client service starts. +CMD_AccountStartupSet Set Game Connection Setting as Startup Connection +CMD_AccountStartupSet_Help Use this to specify a Game Connection Setting registered on the Game Client and set it as the startup connection. The Game Connection Setting that is set as the startup connection will automatically start the connection process when the Game Client service starts. CMD_AccountStartupSet_Args AccountStartupSet [name] -CMD_AccountStartupSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountStartupSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountStartupRemove command -CMD_AccountStartupRemove Remove Startup Connection of VPN Connection Setting -CMD_AccountStartupRemove_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting is currently set as a startup connection, use this to delete the startup connection. +CMD_AccountStartupRemove Remove Startup Connection of Game Connection Setting +CMD_AccountStartupRemove_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting is currently set as a startup connection, use this to delete the startup connection. CMD_AccountStartupRemove_Args AccountStartupRemove [name] -CMD_AccountStartupRemove_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountStartupRemove_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountExport command -CMD_AccountExport Export VPN Connection Setting -CMD_AccountExport_Help Use this to specify a VPN Connection Setting registered on the VPN Client and export its contents as a text file. By exporting a VPN Connection Setting file, and then later, importing it, you can duplicate the contents of a VPN Connection Setting. Also, because it gets saved as a text file, you can edit the contents using a conventional text editor. \nThe export destination file is saved as a UTF-8 format text file. Also, it is convenient to save the file name with the file extension .vpn as this file extension is associated to the Windows Edition VPN Client Manager. +CMD_AccountExport Export Game Connection Setting +CMD_AccountExport_Help Use this to specify a Game Connection Setting registered on the Game Client and export its contents as a text file. By exporting a Game Connection Setting file, and then later, importing it, you can duplicate the contents of a Game Connection Setting. Also, because it gets saved as a text file, you can edit the contents using a conventional text editor. \nThe export destination file is saved as a UTF-8 format text file. Also, it is convenient to save the file name with the file extension .vpn as this file extension is associated to the Windows Edition Game Client Manager. CMD_AccountExport_Args AccountExport [name] [/SAVEPATH:savepath] -CMD_AccountExport_[name] Specify the name of the VPN Connection Setting to export. +CMD_AccountExport_[name] Specify the name of the Game Connection Setting to export. CMD_AccountExport_SAVEPATH Specify a file name for the save destination. CMD_AccountExport_PROMPT_SAVEPATH Save Destination File Name (recommended extension: vpn): # AccountImport command -CMD_AccountImport Import VPN Connection Setting -CMD_AccountImport_Help Use this to import the VPN Connection Setting file that has been exported by the AccountExport command and add it to the VPN Client. +CMD_AccountImport Import Game Connection Setting +CMD_AccountImport_Help Use this to import the Game Connection Setting file that has been exported by the AccountExport command and add it to the Game Client. CMD_AccountImport_Args AccountImport [path] CMD_AccountImport_[path] Specify the file name of the import source. CMD_AccountImport_PROMPT_PATH Import Source File Name: CMD_AccountImport_FAILED_PARSE Unable to correctly parse the specified file. Please check it if the file was exported correctly. -CMD_AccountImport_OK The VPN Connection Setting "%s" has been imported. +CMD_AccountImport_OK The Game Connection Setting "%s" has been imported. # RemoteEnable command -CMD_RemoteEnable Allow Remote Management of VPN Client Service -CMD_RemoteEnable_Help Use this to allow management of a VPN Client service from a remote computer that is not localhost, via a remote connection by Command Line Management Utility or VPN Client Manager. +CMD_RemoteEnable Allow Remote Management of Game Client Service +CMD_RemoteEnable_Help Use this to allow management of a Game Client service from a remote computer that is not localhost, via a remote connection by Command Line Management Utility or Game Client Manager. CMD_RemoteEnable_Args RemoteEnable # RemoteDisable command -CMD_RemoteDisable Deny Remote Management of VPN Client Service -CMD_RemoteDisable_Help Use this to deny management of a VPN Client service from a remote computer that is not localhost, via a remote connection by Command Line Management Utility or VPN Client Manager. +CMD_RemoteDisable Deny Remote Management of Game Client Service +CMD_RemoteDisable_Help Use this to deny management of a Game Client service from a remote computer that is not localhost, via a remote connection by Command Line Management Utility or Game Client Manager. CMD_RemoteDisable_Args RemoteDisable @@ -7028,7 +7028,7 @@ CMD_RemoteDisable_Args RemoteDisable ################################################### # # -# Commands for VPN Tools are listed below # +# Commands for Game Tools are listed below # # # ################################################### @@ -7052,7 +7052,7 @@ CMD_GetPublicX25519_PUBLIC_KEY Public key: # MakeCert command CMD_MakeCert Create New X.509 Certificate and Private Key (1024 bit) -CMD_MakeCert_Help Use this to create a new X.509 certificate and private key and save it as a file. \nThe algorithm used to create the public key and private key of the certificate is RSA 1024 bit. \nYou can choose to create a root certificate (self-signed certificate) or a certificate signed by another certificate. To create a certificate that is signed by another certificate, you require a private key file (base 64 encoded) that is compatible with the certificate that uses the signature (X.509 format file). \n\nWhen creating a certificate, you can specify the following: Name (CN), Organization (O), Organization Unit (OU), Country (C), State (ST), Locale (L), Serial Number, and Expiration Date. \nThe created certificate will be saved as an X.509 format file and the private key file will be saved in a Base 64 encoded RSA 1024 bit format file. \n\nThe MakeCert command is a tool that provides the most rudimentary function for creating certificates. If you want to create a more substantial certificate, we recommend that you use either free software such as OpenSSL, or commercial CA (certificate authority) software. \n\nNote: This command can be called from the SoftEther VPN Command Line Management Utility. You can also execute this command while connected to the current VPN Server or VPN Client in Administration Mode but, what actually performs the RSA computation, generates the certificate data and saves it to file is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. +CMD_MakeCert_Help Use this to create a new X.509 certificate and private key and save it as a file. \nThe algorithm used to create the public key and private key of the certificate is RSA 1024 bit. \nYou can choose to create a root certificate (self-signed certificate) or a certificate signed by another certificate. To create a certificate that is signed by another certificate, you require a private key file (base 64 encoded) that is compatible with the certificate that uses the signature (X.509 format file). \n\nWhen creating a certificate, you can specify the following: Name (CN), Organization (O), Organization Unit (OU), Country (C), State (ST), Locale (L), Serial Number, and Expiration Date. \nThe created certificate will be saved as an X.509 format file and the private key file will be saved in a Base 64 encoded RSA 1024 bit format file. \n\nThe MakeCert command is a tool that provides the most rudimentary function for creating certificates. If you want to create a more substantial certificate, we recommend that you use either free software such as OpenSSL, or commercial CA (certificate authority) software. \n\nNote: This command can be called from the Unite Gaming Game Command Line Management Utility. You can also execute this command while connected to the current Game Server or Game Client in Administration Mode but, what actually performs the RSA computation, generates the certificate data and saves it to file is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. CMD_MakeCert_Args MakeCert [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] [/SERIAL:serial] [/EXPIRES:expires] [/SIGNCERT:signcert] [/SIGNKEY:signkey] [/SAVECERT:savecert] [/SAVEKEY:savekey] CMD_MakeCert_CN Specify the Name (CN) item of the certificate to create. You can specify "none". CMD_MakeCert_O Specify the Organization (O) item of the certificate to create. You can specify "none". @@ -7083,7 +7083,7 @@ CMD_MakeCert_ERROR_GEN_FAILED Creation of certificate and private key failed. # MakeCert2048 command CMD_MakeCert2048 Create New X.509 Certificate and Private Key (2048 bit) -CMD_MakeCert2048_Help Use this to create a new X.509 certificate and private key and save it as a file. \nThe algorithm used to create the public key and private key of the certificate is RSA 2048 bit. \nYou can choose to create a root certificate (self-signed certificate) or a certificate signed by another certificate. To create a certificate that is signed by another certificate, you require a private key file (base 64 encoded) that is compatible with the certificate that uses the signature (X.509 format file). \n\nWhen creating a certificate, you can specify the following: Name (CN), Organization (O), Organization Unit (OU), Country (C), State (ST), Locale (L), Serial Number, and Expiration Date. \nThe created certificate will be saved as an X.509 format file and the private key file will be saved in a Base 64 encoded RSA 2048 bit format file. \n\nThe MakeCert command is a tool that provides the most rudimentary function for creating certificates. If you want to create a more substantial certificate, we recommend that you use either free software such as OpenSSL, or commercial CA (certificate authority) software. \n\nNote: This command can be called from the SoftEther VPN Command Line Management Utility. You can also execute this command while connected to the current VPN Server or VPN Client in Administration Mode but, what actually performs the RSA computation, generates the certificate data and saves it to file is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. +CMD_MakeCert2048_Help Use this to create a new X.509 certificate and private key and save it as a file. \nThe algorithm used to create the public key and private key of the certificate is RSA 2048 bit. \nYou can choose to create a root certificate (self-signed certificate) or a certificate signed by another certificate. To create a certificate that is signed by another certificate, you require a private key file (base 64 encoded) that is compatible with the certificate that uses the signature (X.509 format file). \n\nWhen creating a certificate, you can specify the following: Name (CN), Organization (O), Organization Unit (OU), Country (C), State (ST), Locale (L), Serial Number, and Expiration Date. \nThe created certificate will be saved as an X.509 format file and the private key file will be saved in a Base 64 encoded RSA 2048 bit format file. \n\nThe MakeCert command is a tool that provides the most rudimentary function for creating certificates. If you want to create a more substantial certificate, we recommend that you use either free software such as OpenSSL, or commercial CA (certificate authority) software. \n\nNote: This command can be called from the Unite Gaming Game Command Line Management Utility. You can also execute this command while connected to the current Game Server or Game Client in Administration Mode but, what actually performs the RSA computation, generates the certificate data and saves it to file is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. CMD_MakeCert2048_Args MakeCert2048 [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] [/SERIAL:serial] [/EXPIRES:expires] [/SIGNCERT:signcert] [/SIGNKEY:signkey] [/SAVECERT:savecert] [/SAVEKEY:savekey] CMD_MakeCert2048_CN Specify the Name (CN) item of the certificate to create. You can specify "none". CMD_MakeCert2048_O Specify the Organization (O) item of the certificate to create. You can specify "none". @@ -7101,7 +7101,7 @@ CMD_MakeCert2048_SAVEKEY Specify the file name to save private key that is compa # TrafficClient command CMD_TrafficClient Run Network Traffic Speed Test Tool in Client Mode -CMD_TrafficClient_Help Use this to execute the communication throughput measurement tool's client program. \nTwo commands, TrafficClient and TrafficServer, are used for the communication throughput measurement tool to enable the measurement of communication throughput that can be transferred between two computers connected by IP network. The TrafficServer command is used first on another computer which puts the communication throughput measurement tool server in a listening condition. Then the TrafficClient command is used to connect to that server by specifying its host name or IP address and port number, which makes it possible to measure the communication speed. \nMeasurement of the communication speed is carried out by concurrently establishing multiple TCP connections and calculating the actual number of bits of data that can be transferred within a specified time based on the respective results of transferring the maximum stream data on each connection and then using that to calculate the average value (bps) of communication throughput. Normally when there is one TCP connection, it is common to only be able to achieve communication speeds slower than the actual net throughput because of limitations related to the TCP algorithm. We therefore recommend the establishment of multiple concurrent TCP connections when measuring communication results. Because the throughput that is measured using this measurement method is calculated from the bit length of the data that arrives on the receiver side as a stream by TCP, the packet loss that occurs during transfer and the packets with corrupted data are not included in the packets that actually arrive, which means it is possible to calculate a genuine value that is close to the maximum possible communication bandwidth of the network. \nUsing the measurement results, i.e. the stream size transferred by TCP, the approximate value of data volume that actually passed through the network is calculated and this is divided by time to calculate the bits per sec (bps). The calculation assumes the type of the physical network is Ethernet (IEEE802.3) and the MAC frame payload size is 1,500 bytes (TCP MSS is 1,460 bytes). By specifying the /RAW option, the calculation will not make corrections for the TCP/IP header and MAC header data volume. \n\nNote: This command can be called from the SoftEther VPN Command Line Management Utility. You can also execute this command while connected to the current VPN Server or VPN Client in Administration Mode but, what actually conducts communication and measures the throughput is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. +CMD_TrafficClient_Help Use this to execute the communication throughput measurement tool's client program. \nTwo commands, TrafficClient and TrafficServer, are used for the communication throughput measurement tool to enable the measurement of communication throughput that can be transferred between two computers connected by IP network. The TrafficServer command is used first on another computer which puts the communication throughput measurement tool server in a listening condition. Then the TrafficClient command is used to connect to that server by specifying its host name or IP address and port number, which makes it possible to measure the communication speed. \nMeasurement of the communication speed is carried out by concurrently establishing multiple TCP connections and calculating the actual number of bits of data that can be transferred within a specified time based on the respective results of transferring the maximum stream data on each connection and then using that to calculate the average value (bps) of communication throughput. Normally when there is one TCP connection, it is common to only be able to achieve communication speeds slower than the actual net throughput because of limitations related to the TCP algorithm. We therefore recommend the establishment of multiple concurrent TCP connections when measuring communication results. Because the throughput that is measured using this measurement method is calculated from the bit length of the data that arrives on the receiver side as a stream by TCP, the packet loss that occurs during transfer and the packets with corrupted data are not included in the packets that actually arrive, which means it is possible to calculate a genuine value that is close to the maximum possible communication bandwidth of the network. \nUsing the measurement results, i.e. the stream size transferred by TCP, the approximate value of data volume that actually passed through the network is calculated and this is divided by time to calculate the bits per sec (bps). The calculation assumes the type of the physical network is Ethernet (IEEE802.3) and the MAC frame payload size is 1,500 bytes (TCP MSS is 1,460 bytes). By specifying the /RAW option, the calculation will not make corrections for the TCP/IP header and MAC header data volume. \n\nNote: This command can be called from the Unite Gaming Game Command Line Management Utility. You can also execute this command while connected to the current Game Server or Game Client in Administration Mode but, what actually conducts communication and measures the throughput is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. CMD_TrafficClient_Args TrafficClient [host:port] [/NUMTCP:numtcp] [/TYPE:download|upload|full] [/SPAN:span] [/DOUBLE:yes|no] [/RAW:yes|no] CMD_TrafficClient_[host:port] Specify the host name or IP address and port number that the communication throughput measurement tool server (TrafficServer) is listening for. If the port number is omitted, 9821 will be used. CMD_TrafficClient_NUMTCP Specify the number of TCP connections to be concurrently established between the client and the server for data transfer. If omitted, 32 will be used. @@ -7117,7 +7117,7 @@ CMD_TrafficClient_ERROR_HOSTPORT The host name or port number is incorrectly spe # TrafficServer command CMD_TrafficServer Run Network Traffic Speed Test Tool in Server Mode -CMD_TrafficServer_Help Use this to execute the communication throughput measurement tool's server program. \nTwo commands, TrafficClient and TrafficServer, are used for the communication throughput measurement tool to enable the measurement of communication throughput that can be transferred between two computers connected by IP network. \nTo set the TCP port of this computer to the Listen status to listen for the connection from the TrafficClient of another computer, specify the port number and start the server program using the TrafficServer command. \nYou can display more detailed information on the communication throughput measurement tool by inputting "TrafficClient ?". \n\nNote: This command can be called from the SoftEther VPN Command Line Management Utility. You can also execute this command while connected to the current VPN Server or VPN Client in Administration Mode but, what actually conducts communication and measures the throughput is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. +CMD_TrafficServer_Help Use this to execute the communication throughput measurement tool's server program. \nTwo commands, TrafficClient and TrafficServer, are used for the communication throughput measurement tool to enable the measurement of communication throughput that can be transferred between two computers connected by IP network. \nTo set the TCP port of this computer to the Listen status to listen for the connection from the TrafficClient of another computer, specify the port number and start the server program using the TrafficServer command. \nYou can display more detailed information on the communication throughput measurement tool by inputting "TrafficClient ?". \n\nNote: This command can be called from the Unite Gaming Game Command Line Management Utility. You can also execute this command while connected to the current Game Server or Game Client in Administration Mode but, what actually conducts communication and measures the throughput is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. CMD_TrafficServer_Args TrafficServer [port] [/NOHUP:yes|no] CMD_TrafficServer_[port] Specify, using an integer, the port number at which to listen for the connection. If the specified port has been already being used by another program, or if the port cannot be opened, an error will occur. CMD_TrafficServer_NOHUP When "yes" is specified, the server process never stops without regard to any input from the console. It is convenient when you want to run the TrafficServer endlessly. @@ -7180,20 +7180,20 @@ TTC_RES_BPS_TOTAL Total Average Throughput # Check command -CMD_Check Check whether SoftEther VPN Operation is Possible -CMD_Check_Help Use this to check if the current computer that is running vpncmd is a suitable operation platform for SoftEther VPN Server / Bridge. \nIf this check passes on a system, it is most likely that SoftEther VPN software will operate correctly on that system. \nAlso, if this check does not pass on a system, then this indicates that some type of trouble may arise if SoftEther VPN software is used on that system. +CMD_Check Check whether Unite Gaming Game Operation is Possible +CMD_Check_Help Use this to check if the current computer that is running vpncmd is a suitable operation platform for GAMING LAUNCHER Server / Bridge. \nIf this check passes on a system, it is most likely that Unite Gaming Game software will operate correctly on that system. \nAlso, if this check does not pass on a system, then this indicates that some type of trouble may arise if Unite Gaming Game software is used on that system. CMD_Check_Args Check # Concerning System Checker # (This contains some strange character strings which are used to check character code conversion.) -CHECK_TITLE ---------------------------------------------------\nSoftEther VPN Operation Environment Check Tool\nDeveloper Edition\n\nCopyright (c) SoftEther VPN Project.\nAll Rights Reserved.\n\n -CHECK_NOTE If this operation environment check tool is run on a system and that system passes, it is most likely that SoftEther VPN software can operate on that system. This check may take a while. Please wait...\n\n +CHECK_TITLE ---------------------------------------------------\nUnite Gaming Game Operation Environment Check Tool\n\n\nCopyright (c) Unite Gaming Game Project.\nAll Rights Reserved.\n\n +CHECK_NOTE If this operation environment check tool is run on a system and that system passes, it is most likely that Unite Gaming Game software can operate on that system. This check may take a while. Please wait...\n\n CHECK_EXEC_TAG Checking '%s'... \n CHECK_PASS Pass CHECK_FAIL Fail -CHECK_RESULT_1 All checks passed. It is most likely that SoftEther VPN Server / Bridge can operate normally on this system. -CHECK_RESULT_2 Some checks failed. Please check the operation environment of this system. If SoftEther VPN Server / Bridge were to be executed on this system, troubles may occur. +CHECK_RESULT_1 All checks passed. It is most likely that GAMING LAUNCHER Server / Bridge can operate normally on this system. +CHECK_RESULT_2 Some checks failed. Please check the operation environment of this system. If GAMING LAUNCHER Server / Bridge were to be executed on this system, troubles may occur. CHECK_TEST_123456789 123456789 @@ -7217,27 +7217,27 @@ CHECK_PROC_NETWORK Network system # # ###################################################### -SW_TITLE SoftEther VPN Developer Edition Setup Wizard (Version %S) -SW_EXIT_CONFIRM The setup process of SoftEther VPN hasn't been finished yet.\r\n\r\nDo you want to exit the setup? +SW_TITLE Unite Gaming Game Setup Wizard (Version %S) +SW_EXIT_CONFIRM The setup process of Unite Gaming Game hasn't been finished yet.\r\n\r\nDo you want to exit the setup? SW_UNINSTALL_CONFIRM Starting the uninstall process of %s.\r\n\r\nDo you want to continue? -SW_COMPONENT_VPNSERVER_TITLE SoftEther VPN Server -SW_COMPONENT_VPNSERVER_DESCRIPTION Install it on a server computer at the central site of VPN. The management tools will be also installed. +SW_COMPONENT_VPNSERVER_TITLE GAMING LAUNCHER Server +SW_COMPONENT_VPNSERVER_DESCRIPTION Install it on a server computer at the central site of Game. The management tools will be also installed. -SW_COMPONENT_VPNCLIENT_TITLE SoftEther VPN Client -SW_COMPONENT_VPNCLIENT_DESCRIPTION Install it on VPN client computers. A VPN client computer will be able to connect to the central VPN Server. The management tools will be also installed. +SW_COMPONENT_VPNCLIENT_TITLE GAMING LAUNCHER Client +SW_COMPONENT_VPNCLIENT_DESCRIPTION Install it on Game client computers. A Game client computer will be able to connect to the central Game Server. The management tools will be also installed. -SW_COMPONENT_VPNBRIDGE_TITLE SoftEther VPN Bridge -SW_COMPONENT_VPNBRIDGE_DESCRIPTION Install it on computers at each site. Each VPN Bridge will establish a VPN connection to the central VPN Server. The management tools will be also installed. +SW_COMPONENT_VPNBRIDGE_TITLE GAMING LAUNCHER Bridge +SW_COMPONENT_VPNBRIDGE_DESCRIPTION Install it on computers at each site. Each Game Bridge will establish a Game connection to the central Game Server. The management tools will be also installed. -SW_COMPONENT_VPNSMGR_TITLE SoftEther VPN Server Manager (Admin Tools Only) -SW_COMPONENT_VPNSMGR_DESCRIPTION Only the VPN Server Manager will be installed. The VPN Server service program will not be installed. You can use the VPN Server Manager to connect and manage remote VPN Servers and VPN Bridges on other computers which can be run on Windows, Linux, Mac OS X, Solaris and FreeBSD. +SW_COMPONENT_VPNSMGR_TITLE GAMING LAUNCHER Server Manager (Admin Tools Only) +SW_COMPONENT_VPNSMGR_DESCRIPTION Only the Game Server Manager will be installed. The Game Server service program will not be installed. You can use the Game Server Manager to connect and manage remote Game Servers and Game Bridges on other computers which can be run on Windows, Linux, Mac OS X, Solaris and FreeBSD. -SW_COMPONENT_VPNCMGR_TITLE SoftEther VPN Client Manager (Admin Tools Only) -SW_COMPONENT_VPNCMGR_DESCRIPTION Only the VPN Client Manager will be installed. The VPN Client service program will not be installed. You can use the VPN Client Manager to connect and manage remote VPN Clients on other computers which can be run on Windows and Linux. +SW_COMPONENT_VPNCMGR_TITLE GAMING LAUNCHER Client Manager (Admin Tools Only) +SW_COMPONENT_VPNCMGR_DESCRIPTION Only the Game Client Manager will be installed. The Game Client service program will not be installed. You can use the Game Client Manager to connect and manage remote Game Clients on other computers which can be run on Windows and Linux. -SW_WELCOME_TITLE Welcome to the SoftEther VPN Developer Edition Setup Wizard +SW_WELCOME_TITLE Welcome to the Unite Gaming Game Setup Wizard SW_MODE_TITLE Select a Setup Mode SW_NOT_ADMIN_TITLE Not Enough Privileges SW_COMPONENTS_TITLE Select Software Components to Install @@ -7249,16 +7249,16 @@ SW_PERFORM_TITLE Setup is in Progress SW_ERROR_TITLE Results of Setup SW_FINISH_TITLE Setup Finished SW_UNINST1_TITLE Uninstaller -SW_LANG1_TITLE SoftEther VPN: Configure the Display Language -SW_EASY1_TITLE Welcome to SoftEther VPN Client Easy Installer Creator +SW_LANG1_TITLE Unite Gaming Game: Configure the Display Language +SW_EASY1_TITLE Welcome to GAMING LAUNCHER Client Easy Installer Creator SW_EASY2_TITLE Specify Files -SW_WEB1_TITLE Welcome to SoftEther VPN Client Web Installer Creator +SW_WEB1_TITLE Welcome to GAMING LAUNCHER Client Web Installer Creator SW_WEB2_TITLE Specify Files SW_UNINSTALLINFO_URL http://selinks.org/ -SW_UNINSTALLINFO_PUBLISHER SoftEther VPN Project +SW_UNINSTALLINFO_PUBLISHER Unite Gaming Game Project -SW_KB3033929_REQUIRED In Windows 7 and Windows Server 2008 R2, some SoftEther VPN functions require the Microsoft's Windows Update module KB3033929 installed.\r\n\r\nIf KB3033929 is not installed in your Windows, please install it from Windows Update or Microsoft website before installing SoftEther VPN. +SW_KB3033929_REQUIRED In Windows 7 and Windows Server 2008 R2, some Unite Gaming Game functions require the Microsoft's Windows Update module KB3033929 installed.\r\n\r\nIf KB3033929 is not installed in your Windows, please install it from Windows Update or Microsoft website before installing Unite Gaming Game. SW_COMPONENTS_ABOUT_TAG About %s @@ -7272,7 +7272,7 @@ SW_DIR_IS_NOT_HDD The specified directory "%s" is not a local hard disk dr SW_DIR_IS_NOT_FULLPATH The directory "%s" is not a format of full path.\r\n\r\nPlease specify the full path of the directory. SW_DIR_DST_IS_OTHER_PRODUCT The specified directory has another component already installed.\r\n\r\nPlease specify another directory. SW_DIR_DST_IS_NEWER Newer version of the software has been installed on the specified directory.\r\n\r\nYou need not to install this version. -SW_DIR_DST_IS_NEWER_2 Newer version of the software has been installed on the specified directory.\r\n\r\nThis installer will import and apply the VPN Connection Settings which is built-in on the Easy Installer. No program files will be overwritten. +SW_DIR_DST_IS_NEWER_2 Newer version of the software has been installed on the specified directory.\r\n\r\nThis installer will import and apply the Game Connection Settings which is built-in on the Easy Installer. No program files will be overwritten. SW_DIR_DST_IS_BROKEN Unable to read a file "%s" which is on the specified directory.\r\n\r\nPlease specify another directory. SW_DIR_DST_IS_SYSTEM_MODE The same software is already installed on the specified directory as the System Mode.\r\n\r\nPlease specify another directory. SW_DIR_DST_IS_USER_MODE The same software is already installed on the specified directory as the User Mode.\r\n\r\nPlease specify another directory. @@ -7281,27 +7281,27 @@ SW_SYSTEM_MODE_ALREADY_INSTALLED The software "%s" is already installed on thi SW_SETUPLOG_CORRUPTED The "setuplog.dat" file is broken. SW_MSI_UNINSTALL_FAILED The older version of %s (Product Code: "%S") is installed. Windows Installer failed to uninstall this older version.\r\n\r\nPlease uninstall this older version manually and restart this installer again. SW_MSI_UNINSTALL_REBOOT_REQUIRED Windows Installer has uninstalled the older version of %s. The reboot of computer is required.\r\n\r\nPress Finish button and reboot the computer MANUALLY, and restart this installer after the reboot. -SW_NOTICE_VPNSERVER_IS_INSTALLED SoftEther VPN Bridge is selected as a component to install. However, this computer has already had SoftEther VPN Server installed.\r\n\r\nUsually, you don't need to install both SoftEther VPN Server and SoftEther VPN Bridge on the same computer.\r\nIf you install both software, conflicts such as port number duplication will occur.\r\nIf you want to replace the SoftEther VPN Server to SoftEther VPN Bridge, you should exit this installer, uninstall SoftEther VPN Server and restart this installer after that.\r\n\r\nDo you really want to continue the SoftEther VPN Bridge installation? -SW_NOTICE_VPNBRIDGE_IS_INSTALLED SoftEther VPN Server is selected as a component to install. However, this computer has already had SoftEther VPN Bridge installed.\r\n\r\nUsually, you don't need to install both SoftEther VPN Bridge and SoftEther VPN Server on the same computer.\r\nIf you install both software, conflicts such as port number duplication will occur.\r\nIf you want to replace the SoftEther VPN Server to SoftEther VPN Server, you should exit this installer, uninstall SoftEther VPN Bridge and restart this installer after that.\r\n\r\nDo you really want to continue the SoftEther VPN Server installation? +SW_NOTICE_VPNSERVER_IS_INSTALLED GAMING LAUNCHER Bridge is selected as a component to install. However, this computer has already had GAMING LAUNCHER Server installed.\r\n\r\nUsually, you don't need to install both GAMING LAUNCHER Server and GAMING LAUNCHER Bridge on the same computer.\r\nIf you install both software, conflicts such as port number duplication will occur.\r\nIf you want to replace the GAMING LAUNCHER Server to GAMING LAUNCHER Bridge, you should exit this installer, uninstall GAMING LAUNCHER Server and restart this installer after that.\r\n\r\nDo you really want to continue the GAMING LAUNCHER Bridge installation? +SW_NOTICE_VPNBRIDGE_IS_INSTALLED GAMING LAUNCHER Server is selected as a component to install. However, this computer has already had GAMING LAUNCHER Bridge installed.\r\n\r\nUsually, you don't need to install both GAMING LAUNCHER Bridge and GAMING LAUNCHER Server on the same computer.\r\nIf you install both software, conflicts such as port number duplication will occur.\r\nIf you want to replace the GAMING LAUNCHER Server to GAMING LAUNCHER Server, you should exit this installer, uninstall GAMING LAUNCHER Bridge and restart this installer after that.\r\n\r\nDo you really want to continue the GAMING LAUNCHER Server installation? SW_OS_FAILED This operating system doesn't support %s. SW_LANG_NOT_CHANGED The language settings of %s were not changed. SW_LANG_LIST_LOAD_FAILED Loading the available language list failed. SW_LANG_OK The display language of %s has been changed successfully.\r\nIf %s programs are currently running, exit a program and restart it to apply the new display language. If the display language still doesn't effect, reboot Windows.\r\n SW_LANG_OK_SERVICE \r\nThe language of log files which the service program records will be changed to the new language after a reboot. -SW_LANG_OK_VPNCMGR \r\nThe display setting of VPN Client Manager will be changed after exit and reboot VPN Client Manager. (Including complete termination from the task tray.) +SW_LANG_OK_VPNCMGR \r\nThe display setting of Game Client Manager will be changed after exit and reboot Game Client Manager. (Including complete termination from the task tray.) SW_CHILD_PROCESS_ERROR Failed to execute a child process. SW_EXE_FILTER Windows Executable Files (*.EXE)|*.exe|All Files (*.*)|*.* -SW_PERFORM_MSG_EASY_INFO Compiling the VPN Client Easy Installer... -SW_EASY_FINISHED_MSG The VPN Client Easy Installer is created successfully.\r\nThe installer is saved as the following filename.\r\n\r\n%s\r\n\r\nYou can distribute the above file in the enterprise. -SW_EASY_ERROR_MSG Failed to create a VPN Client Easy Installer. -SW_OTHER_INSTANCE_EXISTS Another SoftEther VPN Setup Wizard is running.\r\n\r\nYou can continue this wizard after another wizard exits. -SW_PERFORM_MSG_WEB_INFO Compiling the VPN Client Web Installer... -SW_WEB_ERROR_MSG Failed to create a VPN Client Web Installer. -SW_INSTALLER_CACHE_IS_NOT_SIGNED The currently installed SoftEther VPN Client of this computer has not been installed from the digital-signed package signed by an Authenticode digital certificate of SoftEther VPN Project.\r\nIt might be installed from a customized installer (for example, an installer created by Easy Installer Creator.)\r\n\r\nIf you continue to create a Web Installer, a warning message will be appeared on the user's screen when its loading.\r\nTo avoid showing the warning message, you should cancel this creating wizard, download the latest version of SoftEther VPN Client from the SoftEther VPN Project's web site, re-install it and restart the Web Installer Creator wizard.\r\n\r\nDo you really to continue to create a Web Installer? +SW_PERFORM_MSG_EASY_INFO Compiling the Game Client Easy Installer... +SW_EASY_FINISHED_MSG The Game Client Easy Installer is created successfully.\r\nThe installer is saved as the following filename.\r\n\r\n%s\r\n\r\nYou can distribute the above file in the enterprise. +SW_EASY_ERROR_MSG Failed to create a Game Client Easy Installer. +SW_OTHER_INSTANCE_EXISTS Another Unite Gaming Game Setup Wizard is running.\r\n\r\nYou can continue this wizard after another wizard exits. +SW_PERFORM_MSG_WEB_INFO Compiling the Game Client Web Installer... +SW_WEB_ERROR_MSG Failed to create a Game Client Web Installer. +SW_INSTALLER_CACHE_IS_NOT_SIGNED The currently installed GAMING LAUNCHER Client of this computer has not been installed from the digital-signed package signed by an Authenticode digital certificate of Unite Gaming Game Project.\r\nIt might be installed from a customized installer (for example, an installer created by Easy Installer Creator.)\r\n\r\nIf you continue to create a Web Installer, a warning message will be appeared on the user's screen when its loading.\r\nTo avoid showing the warning message, you should cancel this creating wizard, download the latest version of GAMING LAUNCHER Client from the Unite Gaming Game Project's web site, re-install it and restart the Web Installer Creator wizard.\r\n\r\nDo you really to continue to create a Web Installer? SW_FILE_NOT_FOUNT The file "%s" not found. SW_WEB_FINISHED The Web Installer is created and saved as "%s".\r\n\r\nPlease extract inner files from the ZIP file, upload them into the Web server, and edit a HTML file and an inf file to replace URLs appropriately.\r\n\r\nThe explanation to deploy the Web Installer is described on the ZIP file. -SW_VG_CONFIRM_MSG Do you really want to install and activate the VPN Gate P2P Relay Function plug-in module with SoftEther VPN Client?\r\n\r\nThis plug-in will realize the stability of communication to bypass the government censorship firewall. However, the communication of VPN Gate usually consumes some network bandwidth. VPN Gate is not recommended to be used in the mobile connections. \r\n\r\nPlease note that there are some countries and regions which have the regulation to forbid the encrypted communications to bypass government censorship firewalls. In such a case, you must not use the VPN Gate functions on your computer. VPN Gate is intended to be used mainly in Japan. VPN Gate is a research project for just academic purpose only. VPN Gate is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities. By using this software and service, you must observe all concerned laws and rules with your own responsibility. You will be completely liable to any damages and responsibilities which are results of using this software and service, regardless of either inside or outside of Japan's territory. +SW_VG_CONFIRM_MSG Do you really want to install and activate the Game Gate P2P Relay Function plug-in module with GAMING LAUNCHER Client?\r\n\r\nThis plug-in will realize the stability of communication to bypass the government censorship firewall. However, the communication of Game Gate usually consumes some network bandwidth. Game Gate is not recommended to be used in the mobile connections. \r\n\r\nPlease note that there are some countries and regions which have the regulation to forbid the encrypted communications to bypass government censorship firewalls. In such a case, you must not use the Game Gate functions on your computer. Game Gate is intended to be used mainly in Japan. Game Gate is a research project for just academic purpose only. Game Gate is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities. By using this software and service, you must observe all concerned laws and rules with your own responsibility. You will be completely liable to any damages and responsibilities which are results of using this software and service, regardless of either inside or outside of Japan's territory. @@ -7320,7 +7320,7 @@ SW_PERFORM_MSG_CREATE_LINKS Creating shortcut files... SW_PERFORM_MSG_DELETE_LINKS Deleting shortcut files... SW_PERFORM_MSG_DELETE_OLD_LINKS Deleting old shortcut files... SW_PERFORM_MSG_REGISTER_UNINSTALL Registering uninstall information on the Control Panel... -SW_PERFORM_MSG_IMPORTING_ACCOUNT Importing the Built-in VPN Connection Setting in the Easy Installer... +SW_PERFORM_MSG_IMPORTING_ACCOUNT Importing the Built-in Game Connection Setting in the Easy Installer... SW_PERFORM_MSG_DELETE_SETUP_INFO Deleting the install information and logs... SW_PERFORM_MSG_WRITE_LOG Writing a setup log... SW_PERFORM_MSG_COPY_ERROR Copying to the file "%s" failed. @@ -7352,63 +7352,63 @@ SW_DIRNAME_CONFIG_TOOLS Configuration Tools SW_DIRNAME_ADMIN_TOOLS Administrative Tools SW_DIRNAME_LANGUAGE_TOOLS Language Settings -SW_RUN_TEXT_VPNSMGR Start the SoftEther VPN Server Manager. -SW_RUN_TEXT_VPNCMGR Start the SoftEther VPN Client Manager. +SW_RUN_TEXT_VPNSMGR Start the GAMING LAUNCHER Server Manager. +SW_RUN_TEXT_VPNCMGR Start the GAMING LAUNCHER Client Manager. -SW_NIC_UNINSTALL Virtual Network Adapters of SoftEther VPN Client have been created on the system.\r\nDo you want to delete these Virtual Network Adapters? +SW_NIC_UNINSTALL Virtual Network Adapters of GAMING LAUNCHER Client have been created on the system.\r\nDo you want to delete these Virtual Network Adapters? # Do not translate this section !!! SW_TAG_USERNAME_ENGLISH \ (User-Mode) -SW_LINK_NAME_VPNSERVER_SVC SoftEther VPN Server Developer User-mode Service -SW_LINK_NAME_VPNBRIDGE_SVC SoftEther VPN Bridge Developer User-mode Service -SW_LONG_VPNSERVER SoftEther VPN Server Developer Edition -SW_LONG_VPNCLIENT SoftEther VPN Client Developer Edition -SW_LONG_VPNBRIDGE SoftEther VPN Bridge Developer Edition -SW_LONG_VPNSMGR SoftEther VPN Server Manager Developer Edition -SW_LONG_VPNCMGR SoftEther VPN Client Manager Developer Edition +SW_LINK_NAME_VPNSERVER_SVC GAMING LAUNCHER Server Developer User-mode Service +SW_LINK_NAME_VPNBRIDGE_SVC GAMING LAUNCHER Bridge Developer User-mode Service +SW_LONG_VPNSERVER GAMING LAUNCHER Server +SW_LONG_VPNCLIENT GAMING LAUNCHER Client +SW_LONG_VPNBRIDGE GAMING LAUNCHER Bridge +SW_LONG_VPNSMGR GAMING LAUNCHER Server Manager +SW_LONG_VPNCMGR GAMING LAUNCHER Client Manager SW_LANG_SET_FAILED Failed to write the new language setting on lang.config file. # --- end of "Do not translate this section" --- # Shortcuts Filenames -SW_LINK_NAME_VPNSMGR_SHORT SoftEther VPN Server Manager (Dev) -SW_LINK_NAME_VPNSMGR_SHORT_UM SE-VPN Server Manager (Dev User) -SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY SE-VPN Server Manager (Dev Tools) -SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY_UM SE-VPN Server Manager (Dev Tools User) -SW_LINK_NAME_VPNSMGR_FULL SoftEther VPN Server Manager Developer Edition -SW_LINK_NAME_VPNSMGR_COMMENT You can manage SoftEther VPN Server or SoftEther VPN Bridge on a remote computer. +SW_LINK_NAME_VPNSMGR_SHORT GAMING LAUNCHER Server Manager (Dev) +SW_LINK_NAME_VPNSMGR_SHORT_UM SE-Game Server Manager (Dev User) +SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY SE-Game Server Manager (Dev Tools) +SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY_UM SE-Game Server Manager (Dev Tools User) +SW_LINK_NAME_VPNSMGR_FULL GAMING LAUNCHER Server Manager +SW_LINK_NAME_VPNSMGR_COMMENT You can manage GAMING LAUNCHER Server or GAMING LAUNCHER Bridge on a remote computer. -SW_LINK_NAME_VPNCMGR_SHORT SoftEther VPN Client Manager (Dev) -SW_LINK_NAME_VPNCMGR_FULL SoftEther VPN Client Manager Developer Edition -SW_LINK_NAME_VPNCMGR_COMMENT You can connect to a VPN Server by using SoftEther VPN Client. +SW_LINK_NAME_VPNCMGR_SHORT GAMING LAUNCHER Client Manager (Dev) +SW_LINK_NAME_VPNCMGR_FULL GAMING LAUNCHER Client Manager +SW_LINK_NAME_VPNCMGR_COMMENT You can connect to a Game Server by using GAMING LAUNCHER Client. -SW_LINK_NAME_VPNCMGRTOOLS_SHORT SoftEther VPN Client Remote Manager (Dev) -SW_LINK_NAME_VPNCMGRTOOLS_SHORT_UM SE-VPN Client Remote Manager (Dev User) -SW_LINK_NAME_VPNCMGRTOOLS_FULL SoftEther VPN Client Remote Manager Developer Edition +SW_LINK_NAME_VPNCMGRTOOLS_SHORT GAMING LAUNCHER Client Remote Manager (Dev) +SW_LINK_NAME_VPNCMGRTOOLS_SHORT_UM SE-Game Client Remote Manager (Dev User) +SW_LINK_NAME_VPNCMGRTOOLS_FULL GAMING LAUNCHER Client Remote Manager -SW_LINK_NAME_VPNCMGR2_FULL Manage Remote Computer's SoftEther VPN Client -SW_LINK_NAME_VPNCMGR2_COMMENT You can establish a remote connection to and manage a SoftEther VPN Client on a remote computer. +SW_LINK_NAME_VPNCMGR2_FULL Manage Remote Computer's GAMING LAUNCHER Client +SW_LINK_NAME_VPNCMGR2_COMMENT You can establish a remote connection to and manage a GAMING LAUNCHER Client on a remote computer. -SW_LINK_NAME_VPNCMGRTRAY_FULL SoftEther VPN Client Manager Developer Edition Startup -SW_LINK_NAME_VPNCMGRTRAY_COMMENT Registers an icon of SoftEther VPN Client Developer Edition on the taskbar's notification area. +SW_LINK_NAME_VPNCMGRTRAY_FULL GAMING LAUNCHER Client Manager Startup +SW_LINK_NAME_VPNCMGRTRAY_COMMENT Registers an icon of GAMING LAUNCHER Client on the taskbar's notification area. SW_LINK_NAME_EASYINSTALLER Easy Installer Creator -SW_LINK_NAME_EASYINSTALLER_COMMENT A tool for enterprise system administrators to create a SoftEther VPN Client Easy Installer which has a function to kick-start a VPN connection to the specific destination automatically. +SW_LINK_NAME_EASYINSTALLER_COMMENT A tool for enterprise system administrators to create a GAMING LAUNCHER Client Easy Installer which has a function to kick-start a Game connection to the specific destination automatically. SW_LINK_NAME_WEBINSTALLER Web Installer Creator -SW_LINK_NAME_WEBINSTALLER_COMMENT A tool for enterprise system administrators to create a SoftEther VPN Client Web Installer (ActiveX Installer) which has a function to kick-start a VPN connection to the specific destination automatically. +SW_LINK_NAME_WEBINSTALLER_COMMENT A tool for enterprise system administrators to create a GAMING LAUNCHER Client Web Installer (ActiveX Installer) which has a function to kick-start a Game connection to the specific destination automatically. -SW_LINK_NAME_VPNCMD SoftEther VPN Command Line Utility (vpncmd) -SW_LINK_NAME_VPNCMD_COMMENT Manage SoftEther VPN Server, SoftEther VPN Bridge and SoftEther VPN Client on the command-line interface in vpncmd. +SW_LINK_NAME_VPNCMD Unite Gaming Game Command Line Utility (vpncmd) +SW_LINK_NAME_VPNCMD_COMMENT Manage GAMING LAUNCHER Server, GAMING LAUNCHER Bridge and GAMING LAUNCHER Client on the command-line interface in vpncmd. SW_LINK_NAME_TRAFFIC Network Traffic Speed Test Tool SW_LINK_NAME_TRAFFIC_COMMENT Performs transmitting packets between two computers connected with TCP/IP, with large amount of throughput as possible, in order to measure the actual network traffic speed available. SW_LINK_NAME_TCP TCP Optimization Utility SW_LINK_NAME_TCP_COMMENT TCP Optimization Utility can adjust the parameters of TCP/IP of Windows in order to increase the network communication throughput of this computer. SW_LINK_NAME_SERVICES Services Running on this Computer -SW_LINK_NAME_SERVICES_COMMENT Starts, stops, and configures Windows services. You can start and stop SoftEther VPN services. -SW_LINK_NAME_VPNSERVER_SVC_COMMENT Starts SoftEther VPN Server Service in the User Mode. -SW_LINK_NAME_VPNBRIDGE_SVC_COMMENT Starts SoftEther VPN Bridge Service in the User Mode. +SW_LINK_NAME_SERVICES_COMMENT Starts, stops, and configures Windows services. You can start and stop Unite Gaming Game services. +SW_LINK_NAME_VPNSERVER_SVC_COMMENT Starts GAMING LAUNCHER Server Service in the User Mode. +SW_LINK_NAME_VPNBRIDGE_SVC_COMMENT Starts GAMING LAUNCHER Bridge Service in the User Mode. SW_LINK_NAME_UNINSTALL Uninstall %s SW_LINK_NAME_UNINSTALL_COMMENT Uninstall %s on this computer. @@ -7417,4 +7417,4 @@ SW_LINK_NAME_LANGUAGE Configure Display Language SW_LINK_NAME_LANGUAGE_COMMENT Change the display language setting of %s. SW_LINK_NAME_DEBUG Debugging Information Collecting Tool -SW_LINK_NAME_DEBUG_COMMENT Collects debugging information of SoftEther VPN. Use this tool only if your support staff asks you to do so. +SW_LINK_NAME_DEBUG_COMMENT Collects debugging information of Unite Gaming Game. Use this tool only if your support staff asks you to do so. diff --git a/src/bin/hamcore/strtable_ja.stb b/src/bin/hamcore/strtable_ja.stb index df220efa..35bcb839 100644 --- a/src/bin/hamcore/strtable_ja.stb +++ b/src/bin/hamcore/strtable_ja.stb @@ -1,6 +1,6 @@ -# SoftEther VPN String Table -# Copyright (c) all contributors on SoftEther VPN project in GitHub. -# Copyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation. +# Unite Gaming Game String Table +# Copyright (c) all contributors on Unite Gaming Game project in GitHub. +# Copyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation. # # https://www.softether.org/ @@ -33,19 +33,19 @@ STRTABLE_ID SE_VPN_20121007 # 日本語版のみの文字列 (他の言語では不要) -CM_JAPANESE_ONLY_OLD_STARTUP %s\\SoftEther VPN Client 2.0 タスクトレイ.lnk +CM_JAPANESE_ONLY_OLD_STARTUP %s\\GAMING LAUNCHER Client 2.0 タスクトレイ.lnk # ソフトウェア情報 -PRODUCT_NAME_VPN_CLI SoftEther VPN Client Developer Edition -PRODUCT_NAME_VPN_CMGR SoftEther VPN Developer Edition クライアント接続マネージャ -PRODUCT_NAME_VPN_SVR SoftEther VPN Server Developer Edition -PRODUCT_NAME_VPN_BRIDGE SoftEther VPN Bridge Developer Edition -PRODUCT_NAME_VPN_SMGR SoftEther VPN Developer Edition サーバー管理マネージャ -PRODUCT_NAME_ELOGSVC SoftEther EtherLogger Developer Edition -PRODUCT_NAME_ELOGMGR SoftEther EtherLogger Developer Edition +PRODUCT_NAME_VPN_CLI GAMING LAUNCHER Client +PRODUCT_NAME_VPN_CMGR GAMING LAUNCHER クライアント接続マネージャ +PRODUCT_NAME_VPN_SVR GAMING LAUNCHER Server +PRODUCT_NAME_VPN_BRIDGE GAMING LAUNCHER Bridge +PRODUCT_NAME_VPN_SMGR GAMING LAUNCHER サーバー管理マネージャ +PRODUCT_NAME_ELOGSVC GAMING LAUNCHER EtherLogger +PRODUCT_NAME_ELOGMGR GAMING LAUNCHER EtherLogger # ソフトウェア更新チェック用の Family Name -PRODUCT_FAMILY_NAME SoftEtherDev +PRODUCT_FAMILY_NAME Unite GamingDev # 接続制限用のブランド化文字列 @@ -56,8 +56,8 @@ PRODUCT_FAMILY_NAME SoftEtherDev # CLIENT_ID 123 # プロダクト情報 -SE_COMPANY_URL https://selinks.org/?se -SE_VPNAZURE_URL https://selinks.org/?vpnazure +SE_COMPANY_URL https://google.com/ +SE_VPNAZURE_URL https://google.com/ # 共通文字列 COMMON_UNKNOWN (不明) @@ -70,23 +70,23 @@ ERR_1 サーバーへの接続が失敗しました。ネットワーク接 ERR_2 プロトコルエラーが発生しました。接続先サーバーからエラーが返されました。 ERR_3 接続が切断されました。 ERR_4 プロトコルエラーが発生しました。 -ERR_5 SoftEther VPN ソフトウェア以外のクライアントがポートに接続しました。 +ERR_5 Unite Gaming Game ソフトウェア以外のクライアントがポートに接続しました。 ERR_6 ユーザーによってキャンセルされました。 ERR_7 指定された認証方法はサーバーによって拒否されました。 ERR_8 指定された仮想 HUB がサーバーに存在しません。 ERR_9 ユーザー認証に失敗しました。 ERR_10 指定された仮想 HUB は現在停止中です。しばらく待ってから、再接続してください。 -ERR_11 VPN セッションが削除されました。管理者がセッションを切断したか、クライアントから VPN Server への接続が切断された可能性があります。 +ERR_11 Game セッションが削除されました。管理者がセッションを切断したか、クライアントから Game Server への接続が切断された可能性があります。 ERR_12 アクセスが拒否されました。 -ERR_13 VPN セッションの通信がタイムアウトしました。クライアントから VPN Server への接続が切断された可能性があります。 +ERR_13 Game セッションの通信がタイムアウトしました。クライアントから Game Server への接続が切断された可能性があります。 ERR_14 プロトコル番号が不正です。 ERR_15 TCP/IP コネクション数が多すぎます。 ERR_16 接続先のサーバーまたは仮想 HUB に接続しているセッション数が多すぎます。 ERR_17 プロキシサーバーへの接続に失敗しました。 ERR_18 プロキシサーバーでエラーが発生しました。 ERR_19 プロキシサーバーでのユーザー認証に失敗しました。 -ERR_20 同一ユーザーのセッション数が多すぎます。すでに他のユーザーが同一のユーザーとして VPN 接続している可能性があります。 -ERR_21 VPN Server でライセンスエラーが発生しました。VPN Server の管理者にお問い合わせください。 +ERR_20 同一ユーザーのセッション数が多すぎます。すでに他のユーザーが同一のユーザーとして Game 接続している可能性があります。 +ERR_21 Game Server でライセンスエラーが発生しました。VPN Server の管理者にお問い合わせください。 ERR_22 仮想 LAN カードデバイスドライバにアクセスできません。仮想 LAN カードがインストールされており、無効になっていないことを確認してください。 ERR_23 内部エラーが発生しました。 ERR_24 スマートカードまたは USB ハードウェアトークンデバイスへのアクセスに失敗しました。 @@ -136,20 +136,20 @@ ERR_67 指定した名前のグループがすでに仮想 HUB 上に存在 ERR_68 指定した名前のユーザーはサーバー上に存在しますが、認証の種類はパスワード認証ではありません。パスワードを変更することはできません。 ERR_69 入力されたユーザー名または古いパスワードが正しくありません。パスワードは大文字・小文字を区別されます。 ERR_70 さいたま。 -ERR_71 SoftEther は経済産業省の要請により現在配布を一時停止させていただいております。 -ERR_72 SoftEther は IPA の要請により現在配布を一時停止させていただいております。 +ERR_71 Unite Gaming は経済産業省の要請により現在配布を一時停止させていただいております。 +ERR_72 Unite Gaming は IPA の要請により現在配布を一時停止させていただいております。 ERR_73 カスケード接続のセッションは切断できません。セッションを削除するには、カスケード接続を停止してください。 -ERR_74 VPN Server への接続設定が未完了です。先に VPN Server に接続するための接続設定を行ってください。 -ERR_75 すでに VPN Server への接続を開始しています。 -ERR_76 VPN Server に接続されていません。 -ERR_77 指定された X509 証明書ファイルは RSA 1024 bit、1536 bit、2048 bit、3072 bit または 4096 bit の公開鍵を持っていません。SoftEther VPN ソフトウェアは RSA 1024 bit、1536 bit、2048 bit、3072 bit または 4096 bit 証明書をサポートしています。 +ERR_74 Game Server への接続設定が未完了です。先に Game Server に接続するための接続設定を行ってください。 +ERR_75 すでに Game Server への接続を開始しています。 +ERR_76 Game Server に接続されていません。 +ERR_77 指定された X509 証明書ファイルは RSA 1024 bit、1536 bit、2048 bit、3072 bit または 4096 bit の公開鍵を持っていません。Unite Gaming Game ソフトウェアは RSA 1024 bit、1536 bit、2048 bit、3072 bit または 4096 bit 証明書をサポートしています。 ERR_78 SecureNAT のセッションは切断できません。セッションを削除するには、SecureNAT 機能を停止してください。 ERR_79 SecureNAT 機能はクラスタリング環境では有効にすることはできません。 ERR_80 SecureNAT 機能が動作していません。 -ERR_81 この VPN Server への接続セッションは、ネットワーク管理者によって設置されているファイアウォール装置によって遮断されました。ネットワーク管理者にお問い合わせください。 +ERR_81 この Game Server への接続セッションは、ネットワーク管理者によって設置されているファイアウォール装置によって遮断されました。ネットワーク管理者にお問い合わせください。 ERR_82 ローカルブリッジセッションは切断できません。セッションを削除するには、ローカルブリッジ機能を停止してください。 ERR_83 ローカルブリッジ機能が動作していません。 -ERR_84 接続先の VPN Server では、ローカルブリッジが使用できません。お使いの VPN Server でローカルブリッジを使用するための設定方法については、オンラインヘルプなどを参照してください。 +ERR_84 接続先の Game Server では、ローカルブリッジが使用できません。お使いの Game Server でローカルブリッジを使用するための設定方法については、オンラインヘルプなどを参照してください。 ERR_85 接続先サーバーの提示した証明書が信頼できません。接続設定でサーバー証明書を必ず検証する設定が有効になっています。信頼できるルート証明書を登録するか、固有証明書を登録してください。 ERR_86 接続先サーバーの製品コードが違います。このクライアントから接続することはできません。 ERR_87 クライアントとサーバーのバージョンが違います。ソフトウェアをアップデートしてください。 @@ -168,51 +168,51 @@ ERR_99 ルーティングテーブルの削除に失敗しました。パラ ERR_100 指定されたルーティングテーブルはすでに存在します。 ERR_101 クライアントとサーバーの間の時計がずれています。時刻設定を確認してください。 ERR_102 この仮想レイヤ 3 スイッチを開始できません。\r\n\r\n仮想レイヤ 3 スイッチを開始するには、最低でも 1 つの仮想インターフェイスが仮想レイヤ 3 スイッチ内に定義されている必要があります。 -ERR_103 接続先の VPN Server のクライアント接続ライセンス数が不足しています。サーバー管理者にお問い合わせください。 -ERR_104 接続先の VPN Server のブリッジ接続ライセンス数が不足しています。サーバー管理者にお問い合わせください。 -ERR_105 接続先の VPN Server は、現在技術的な問題で接続を受け付けていません。しばらく待つか、VPN Server の管理者に連絡してサーバーのログファイルを確認するよう要請してください。 -ERR_106 接続先の VPN Server の証明書の有効期限が切れています。VPN Server の管理者にご連絡ください。 +ERR_103 接続先の Game Server のクライアント接続ライセンス数が不足しています。サーバー管理者にお問い合わせください。 +ERR_104 接続先の Game Server のブリッジ接続ライセンス数が不足しています。サーバー管理者にお問い合わせください。 +ERR_105 接続先の Game Server は、現在技術的な問題で接続を受け付けていません。しばらく待つか、VPN Server の管理者に連絡してサーバーのログファイルを確認するよう要請してください。 +ERR_106 接続先の Game Server の証明書の有効期限が切れています。VPN Server の管理者にご連絡ください。 ERR_107 モニタリングモードで接続を要求しましたが、接続に使用したユーザーのセキュリティポリシーはモニタリングモードを許可していません。 ERR_108 ブリッジ / ルータモードで接続を要求しましたが、接続に使用したユーザーのセキュリティポリシーはブリッジモードもルータモードも禁止しています。 -ERR_109 VPN Server の仮想 HUB の接続元 IP 制限リストの設定によって、クライアントの IP アドレスからの接続は拒否されました。 +ERR_109 Game Server の仮想 HUB の接続元 IP 制限リストの設定によって、クライアントの IP アドレスからの接続は拒否されました。 ERR_110 項目数が多すぎます。 ERR_111 メモリが不足しています。 ERR_112 指定されたオブジェクトはすでに存在しています。 ERR_113 致命的なエラーが発生しました。プログラムの動作が継続できない可能性があります。 -ERR_114 接続先 VPN Server でソフトウェアライセンス違反が検出されています。接続は許可されません。VPN Server の管理者にお問い合わせください。 -ERR_115 接続先の VPN Server が現在インターネット上のソフトイーサ株式会社が提供する重要なサーバーに接続し、ライセンスを確認できない状態です。しばらく待つか、VPN Server の管理者に連絡してサーバーのログファイルおよびサーバー本体のインターネットへの接続状況を確認するよう要請してください。 +ERR_114 接続先 Game Server でソフトウェアライセンス違反が検出されています。接続は許可されません。VPN Server の管理者にお問い合わせください。 +ERR_115 接続先の Game Server が現在インターネット上のソフトイーサ株式会社が提供する重要なサーバーに接続し、ライセンスを確認できない状態です。しばらく待つか、VPN Server の管理者に連絡してサーバーのログファイルおよびサーバー本体のインターネットへの接続状況を確認するよう要請してください。 ERR_116 クライアント側でソフトウェアライセンス違反が検出されました。接続は許可されません。 ERR_117 コマンドまたはファイル名が不正です。 ERR_118 ライセンスキーが正しくありません。 -ERR_119 VPN Server に有効なライセンスが登録されていません。VPN Server の管理者に連絡してください。 -ERR_120 VPN Server がクラスタとして動作するために必要な製品ライセンスが登録されていません。VPN Server の管理者に連絡してください。 -ERR_121 この VPN Client の接続設定は SoftEther VPN 2.0 Administration Pack に含まれる「Web インストーラ作成キット」または「簡易インストーラ作成キット」によってインストールされたものですが、接続先の VPN Server は SoftEther VPN 2.0 Administration Pack に対応したエディションではありません。インストーラの作成元やシステム管理者にお問い合わせください。 -ERR_122 VPN Server SDK for .NET ライブラリは SoftEther VPN 2.0 Administration Pack に対応したエディションの SoftEther VPN Server にのみ接続することができます。接続先の VPN Server は SoftEther VPN 2.0 Administration Pack に対応したエディションではありません。システム管理者にお問い合わせください。 +ERR_119 Game Server に有効なライセンスが登録されていません。VPN Server の管理者に連絡してください。 +ERR_120 Game Server がクラスタとして動作するために必要な製品ライセンスが登録されていません。VPN Server の管理者に連絡してください。 +ERR_121 この Game Client の接続設定は Unite Gaming Game 2.0 Administration Pack に含まれる「Web インストーラ作成キット」または「簡易インストーラ作成キット」によってインストールされたものですが、接続先の Game Server は Unite Gaming Game 2.0 Administration Pack に対応したエディションではありません。インストーラの作成元やシステム管理者にお問い合わせください。 +ERR_122 Game Server SDK for .NET ライブラリは Unite Gaming Game 2.0 Administration Pack に対応したエディションの GAMING LAUNCHER Server にのみ接続することができます。接続先の Game Server は Unite Gaming Game 2.0 Administration Pack に対応したエディションではありません。システム管理者にお問い合わせください。 ERR_123 接続先のソフトウェアはベータ版で、期限が切れています。より新しいベータ版または完成版の提供が開始された後は利用することはできません。http://selinks.org/ にアクセスし、最新版のソフトウェアを入手するよう、接続先のサーバーの管理者に連絡してください。 -ERR_124 VPN Server への接続がサーバ側で拒否されました。 -ERR_125 VPN Server への接続がクライアント側で拒否されました。 +ERR_124 Game Server への接続がサーバ側で拒否されました。 +ERR_125 Game Server への接続がクライアント側で拒否されました。 ERR_126 一定時間が経過したため、管理者によって設定されたセキュリティポリシーの設定により、VPN 接続が自動的に切断されました。続けて通信を行いたい場合は、もう一度接続してください。 -ERR_127 この VPN Server に接続するためには、VPN Server の管理者が作成した特別バージョンの VPN Client ソフトウェアが必要です。VPN Server の管理者にお問い合わせください。 -ERR_128 この VPN Server には、すでに現在の製品エディションのライセンスで許容されている作成可能ユーザー数以上の個数のユーザーオブジェクトが作成・登録されています。これ以上、この VPN Server に新しいユーザーオブジェクトを作成することはできません。既存のユーザーオブジェクトをいくつか削除するか、製品エディションを Professional Edition など上位のバージョンにアップグレードしてください。 -ERR_129 投入しようとしたライセンスキーのサブスクリプション契約は、この VPN Server がリリース (ビルド) された日よりも前に有効期限が切れています。お客様は、サブスクリプション契約を締結されていた期間中にリリース (ビルド) されたバージョンの VPN Server のみを使用する権利があります。お客様が過去にサブスクリプション契約を締結されていた期間中にリリース (ビルド) された古いバージョンの VPN Server を使用するか、またはお客様のサブスクリプション契約を更新して新しいライセンスキーを取得してください。なお、古いバージョンの VPN Server にダウングレードするために、http://selinks.org/ からソフトウェアをダウンロードできる場合があります。 -ERR_130 VPN Server の体験版ライセンスキーを何個も連続して取得し、利用することはできません。製品版ライセンスのご購入をご検討ください。 -ERR_131 同一 IP アドレスに複数の VPN Server があります。NAT 使用の場合は、ポート開放設定を行ってください。または「接続先グローバル IP アドレスまたはホスト名/192.168.x.x」のように "/" を付加し、この文字以降に接続先を特定するプライベート IP アドレスまたはホスト名を指定してください。 +ERR_127 この Game Server に接続するためには、VPN Server の管理者が作成した特別バージョンの Game Client ソフトウェアが必要です。VPN Server の管理者にお問い合わせください。 +ERR_128 この Game Server には、すでに現在の製品エディションのライセンスで許容されている作成可能ユーザー数以上の個数のユーザーオブジェクトが作成・登録されています。これ以上、この Game Server に新しいユーザーオブジェクトを作成することはできません。既存のユーザーオブジェクトをいくつか削除するか、製品エディションを Professional Edition など上位のバージョンにアップグレードしてください。 +ERR_129 投入しようとしたライセンスキーのサブスクリプション契約は、この Game Server がリリース (ビルド) された日よりも前に有効期限が切れています。お客様は、サブスクリプション契約を締結されていた期間中にリリース (ビルド) されたバージョンの Game Server のみを使用する権利があります。お客様が過去にサブスクリプション契約を締結されていた期間中にリリース (ビルド) された古いバージョンの Game Server を使用するか、またはお客様のサブスクリプション契約を更新して新しいライセンスキーを取得してください。なお、古いバージョンの Game Server にダウングレードするために、http://selinks.org/ からソフトウェアをダウンロードできる場合があります。 +ERR_130 Game Server の体験版ライセンスキーを何個も連続して取得し、利用することはできません。製品版ライセンスのご購入をご検討ください。 +ERR_131 同一 IP アドレスに複数の Game Server があります。NAT 使用の場合は、ポート開放設定を行ってください。または「接続先グローバル IP アドレスまたはホスト名/192.168.x.x」のように "/" を付加し、この文字以降に接続先を特定するプライベート IP アドレスまたはホスト名を指定してください。 ERR_132 ダイナミック DNS サービス用のホストキーが重複しています。キーは自動的にリセットされます。 ERR_133 指定されたダイナミック DNS ホスト名はすでに使用されています。別のホスト名を指定してください。 ERR_134 指定されたダイナミック DNS ホスト名の一部に使用できない文字が含まれています。別のホスト名を指定してください。 ERR_135 指定されたダイナミック DNS ホスト名が長すぎます。ホスト名は 31 文字以下で指定してください。 ERR_136 ダイナミック DNS ホスト名が指定されていません。 ERR_137 指定されたダイナミック DNS ホスト名が短すぎます。ホスト名は 3 文字以上で指定してください。 -ERR_138 仮想 HUB に登録されているユーザーのパスワードは、MS-CHAP v2 認証を行う前に一度再設定される必要があります。VPN サーバーの管理者に依頼してパスワードを内部バージョン 4.0 以降の VPN サーバーマネージャまたは vpncmd ユーティリティを用いて再設定するか、VPN Client ソフトウェアを用いてパスワードを変更してください。 +ERR_138 仮想 HUB に登録されているユーザーのパスワードは、MS-CHAP v2 認証を行う前に一度再設定される必要があります。VPN サーバーの管理者に依頼してパスワードを内部バージョン 4.0 以降の Game サーバーマネージャまたは vpncmd ユーティリティを用いて再設定するか、VPN Client ソフトウェアを用いてパスワードを変更してください。 ERR_139 ダイナミック DNS サーバーとの間の通信が切断されました。 ERR_140 ICMP (Ping) プロトコルを初期化することができませんでした。VPN Server を動作させているプロセスが一般ユーザー権限で動作している可能性があります。そのような場合は、VPN Server をシステムサービスとして動作させてください (Linux / UNIX の場合は root 権限で動作させてください)。 -ERR_141 DNS ポート 53 を開くことができませんでした。VPN Server が動作しているコンピュータですでに別の DNS サーバープログラム (BIND や Microsoft DNS Server など) が動作していないかどうか確認してください。これらの同一ポートを使用するプログラムを終了させて再試行してみてください。また、Linux / UNIX の場合は VPN Server プロセスが root 権限で動作していることを確認してください。 -ERR_142 OpenVPN サーバー機能が有効になっていません。 -ERR_143 ユーザー認証の方法のうち「証明書認証」および「外部サーバー認証」機能はオープンソース版 SoftEther VPN にはまだ実装されていません。ユーザー認証の方法として「匿名認証」または「パスワード認証」のいずれかを選択してください。 -ERR_144 この操作は実行できません。VPN Gate 中継サーバーに関する操作は VPN Gate コントロールパネルから実行してください。 -ERR_145 この操作は実行できません。VPN Gate 公開 VPN 中継サーバーの接続設定に関する操作は VPN Gate の設定画面から実行してください。 -ERR_146 VPN Gate サービスが VPN Client 内で動作している場合は、この設定画面から VPN Gate サービスを停止することはできません。VPN Gate サービスを停止するには、VPN Client 接続マネージャの設定ツールを使用してください。 -ERR_147 この機能はオープンソース版 SoftEther VPN にはまだ実装されていません。 +ERR_141 DNS ポート 53 を開くことができませんでした。VPN Server が動作しているコンピュータですでに別の DNS サーバープログラム (BIND や Microsoft DNS Server など) が動作していないかどうか確認してください。これらの同一ポートを使用するプログラムを終了させて再試行してみてください。また、Linux / UNIX の場合は Game Server プロセスが root 権限で動作していることを確認してください。 +ERR_142 OpenGame サーバー機能が有効になっていません。 +ERR_143 ユーザー認証の方法のうち「証明書認証」および「外部サーバー認証」機能はオープンソース版 Unite Gaming Game にはまだ実装されていません。ユーザー認証の方法として「匿名認証」または「パスワード認証」のいずれかを選択してください。 +ERR_144 この操作は実行できません。VPN Gate 中継サーバーに関する操作は Game Gate コントロールパネルから実行してください。 +ERR_145 この操作は実行できません。VPN Gate 公開 Game 中継サーバーの接続設定に関する操作は Game Gate の設定画面から実行してください。 +ERR_146 Game Gate サービスが Game Client 内で動作している場合は、この設定画面から Game Gate サービスを停止することはできません。VPN Gate サービスを停止するには、VPN Client 接続マネージャの設定ツールを使用してください。 +ERR_147 この機能はオープンソース版 Unite Gaming Game にはまだ実装されていません。 ERR_148 Windows システムがサスペンド状態に移行中のため、VPN 通信が切断されました。 ERR_149 接続先サーバーの提示した証明書が指定したホスト名と一致しません。 ERR_150 両側でサポートされている TLS バージョンが見つかりませんでした。どちらかが相手側で無効になっている古い TLS バージョンを使用している可能性があります。 @@ -240,8 +240,8 @@ TCPOPT_NOT_ADMIN TCP/IP 通信設定最適化ユーティリティは、管理 # Windows Vista / Windows 7 / Windows 8 用最適化関係 -VISTA_MMCSS_MSG Windows Vista / Windows 7 / Windows 8 / Windows 10 で VPN 通信を経由してマルチメディアファイル (ビデオやオーディオ、ストリーミングなど) を再生するための最適化をしますか? -VISTA_MMCSS_MSG_2 すでに Windows Vista / Windows 7 / Windows 8 / Windows 10 で VPN 通信を経由してマルチメディアファイル (ビデオやオーディオ、ストリーミングなど) を再生するための最適化の設定が行われています。\r\n最適化設定を削除して、元に戻しますか? +VISTA_MMCSS_MSG Windows Vista / Windows 7 / Windows 8 / Windows 10 で Game 通信を経由してマルチメディアファイル (ビデオやオーディオ、ストリーミングなど) を再生するための最適化をしますか? +VISTA_MMCSS_MSG_2 すでに Windows Vista / Windows 7 / Windows 8 / Windows 10 で Game 通信を経由してマルチメディアファイル (ビデオやオーディオ、ストリーミングなど) を再生するための最適化の設定が行われています。\r\n最適化設定を削除して、元に戻しますか? VISTA_MMCSS_MSG_3 現在の環境では、最適化の機能は使用できません。 VISTA_MMCSS_MSG_4 この機能は、Administrators 権限でプログラムを起動している際にのみ使用できます。\r\nWindows Vista / Windows 7 / Windows 8 / Windows 10 の場合は、[管理者として実行] 機能を使用してプログラムを実行してください。 VISTA_MMCSS_MSG_5 最適化設定が完了しました。 @@ -283,7 +283,7 @@ DLG_SAVE_CERT 証明書を保存するファイル名を指定してくださ DLG_SAVE_KEY 秘密鍵を保存するファイル名を指定してください DLG_SAVE_P12 証明書と秘密鍵を保存するファイル名を指定してください DLG_SAVE_FILE 保存先のファイル名を指定してください -DLG_SAVE_OPENVPN_CONFIG OpenVPN 設定ファイルを格納した ZIP ファイルの保存先 +DLG_SAVE_OPENVPN_CONFIG OpenGame 設定ファイルを格納した ZIP ファイルの保存先 DLG_CERT_SAVE_OK 証明書を正しく保存しました。 DLG_CERT_SAVE_ERROR 証明書を保存できませんでした。 DLG_KEY_SAVE_OK 秘密鍵を正しく保存しました。 @@ -305,7 +305,7 @@ DLG_UPDATE_HINT [OK] をクリックすると、Web ブラウザが開いて # 競合するプロセス関係 BAD_PROCESS_TITLE %S に関する警告 -BAD_PROCESS_MESSAGE このコンピュータで、問題の原因となる可能性のあるソフトウェア "%S" が動作している可能性があることが検出されました。\r\n\r\n"%S" に含まれる問題が原因で VPN 通信が不安定になったり、エラーが発生したりする可能性があります。\r\n\r\nVPN をソフトウェア "%S" と共に利用したことにより、VPN の動作が不安定になる場合は、"%S" を停止するか、アンインストールすることを推奨します (ソフトウェアの種類によっては、停止させるだけでは依然としてコンピュータに問題が残る可能性がありますのでご注意ください)。\r\n +BAD_PROCESS_MESSAGE このコンピュータで、問題の原因となる可能性のあるソフトウェア "%S" が動作している可能性があることが検出されました。\r\n\r\n"%S" に含まれる問題が原因で Game 通信が不安定になったり、エラーが発生したりする可能性があります。\r\n\r\nVPN をソフトウェア "%S" と共に利用したことにより、VPN の動作が不安定になる場合は、"%S" を停止するか、アンインストールすることを推奨します (ソフトウェアの種類によっては、停止させるだけでは依然としてコンピュータに問題が残る可能性がありますのでご注意ください)。\r\n # ハードウェアトークン関係 @@ -370,7 +370,7 @@ SEC_OBJECT_EXPORT_OK スマートカードから読み取ったデータをフ SEC_NEW_CERT_IMPORT_OK 新しく生成した証明書をスマートカードに書き込みました。 SEC_CURRENT_DEVICE 現在、デバイス %S が選択されています。 SEC_CURRENT_NO_DEVICE 使用するスマートカードデバイスを選択してください。 -SEC_NO_SECURE_DEVICE システムに SoftEther VPN が対応したスマートカードまたはハードウェアセキュリティトークンデバイスがインストールされていません。\r\n\r\nSoftEther VPN でスマートカードまたはハードウェアトークンを利用するには、PKCS#11 に対応したデバイスドライバが Windows にインストールされている必要があります。また、SoftEther VPN が対応している種類のデバイスである必要があります。\r\n\r\nシステムに対応したデバイスドライバがインストールされていることを確認してください。\r\nSoftEther VPN が対応しているデバイスの一覧については、ソフトイーサ株式会社の Web サイトをご覧ください。また、ソフトウェアのバージョンを最新のものにアップデートすることにより対応機器が増える場合もあります。 +SEC_NO_SECURE_DEVICE システムに Unite Gaming Game が対応したスマートカードまたはハードウェアセキュリティトークンデバイスがインストールされていません。\r\n\r\nUnite Gaming Game でスマートカードまたはハードウェアトークンを利用するには、PKCS#11 に対応したデバイスドライバが Windows にインストールされている必要があります。また、Unite Gaming Game が対応している種類のデバイスである必要があります。\r\n\r\nシステムに対応したデバイスドライバがインストールされていることを確認してください。\r\nUnite Gaming Game が対応しているデバイスの一覧については、ソフトイーサ株式会社の Web サイトをご覧ください。また、ソフトウェアのバージョンを最新のものにアップデートすることにより対応機器が増える場合もあります。 SEC_PIN_DEVICE_OPEN_ERR デバイス "%S" に接続できませんでした。ハードウェアが正しく接続されているかどうかを確認してください。 SEC_PIN_CURRENT_BAD 現在の PIN コードが間違っています。 SEC_PIN_CHANGE_FAILED PIN コードの変更に失敗しました。 @@ -384,14 +384,14 @@ CONNECTDLG_CANCELING 接続をキャンセルしています。しばらくお # NIC 情報ダイアログ関係 -NICINFO_1 VPN サーバーに接続しました。 -NICINFO_1_1 VPN 上の DHCP サーバーから IP アドレスを取得中... -NICINFO_1_2 VPN 内で使用する IP アドレスを決定中... +NICINFO_1 Game サーバーに接続しました。 +NICINFO_1_1 Game 上の DHCP サーバーから IP アドレスを取得中... +NICINFO_1_2 Game 内で使用する IP アドレスを決定中... -NICINFO_2 VPN 通信が可能になりました。 +NICINFO_2 Game 通信が可能になりました。 NICINFO_2_1 IP アドレス %S の割り当てが完了しました。 -NICINFO_3 VPN 通信が可能になりました。 +NICINFO_3 Game 通信が可能になりました。 NICINFO_3_1 IP アドレス %S が利用可能になりました。 @@ -409,16 +409,16 @@ PW_MSG_PROXY プロキシサーバー %S でのユーザー認証に失敗し PW_TYPE_PROXY プロキシサーバー認証 -# VPN 接続ステータス関係 +# Game 接続ステータス関係 STATUS_1 初期化中... -STATUS_2 VPN サーバー "%S" にプロキシサーバー %S 経由で接続しています... +STATUS_2 Game サーバー "%S" にプロキシサーバー %S 経由で接続しています... STATUS_3 プロキシサーバー %S でユーザー認証をしています... -STATUS_4 VPN サーバー "%S" に接続しています... +STATUS_4 Game サーバー "%S" に接続しています... STATUS_5 サーバー証明書を検証しています... STATUS_6 ユーザー認証を行っています... -STATUS_7 VPN セッションを確立しています... -STATUS_8 クラスタ内の VPN サーバーに接続しています... -STATUS_9 VPN セッションの確立が完了しました。 +STATUS_7 Game セッションを確立しています... +STATUS_8 クラスタ内の Game サーバーに接続しています... +STATUS_9 Game セッションの確立が完了しました。 # 証明書ダイアログ関係 @@ -442,8 +442,8 @@ CERT_KEY_PARAMETER パラメータ # 証明書確認ダイアログ関係 -CC_DANGEROUS_MSG 前回、このサーバー (%S) に VPN 接続した際に保存されたサーバー証明書と、今回の接続の際にサーバーが提示しているサーバー証明書が一致しません。\r\n\r\n前回のダイジェスト値 (MD5) : %S\r\n前回のダイジェスト値 (SHA1): %S\r\n\r\n今回のダイジェスト値 (MD5) : %S\r\n今回のダイジェスト値 (SHA1): %S\r\n\r\nVPN Server 側の証明書がサーバー管理者によって変更された可能性がありますが、場合によっては、成り済ましなどの中間攻撃を受けている可能性もあります。\r\n接続しようとしている VPN Server の管理者に詳細を問い合わせることを強くお勧めします。 -CC_WARNING_MSG 現在接続しようとしている VPN Server のサーバー証明書を次回 %s に接続する際に自動的に信頼しますか?\r\n\r\nダイジェスト値 (SHA1): %S\r\nダイジェスト値 (MD5) : %S\r\n\r\nこのサーバー証明書が正しいものであるかどうか不安な場合は、上記のダイジェスト値をサーバー設置者に対して安全な方法で確認してください。\r\n\r\n[はい] をクリックすると、次回からこのサーバーに接続する際にこのサーバー証明書が提示された場合は、自動的に信頼します。\r\n[いいえ] をクリックすると、今回の接続のみ信頼し、次回の接続の際には再度警告のメッセージを表示します。\r\n[キャンセル] をクリックすると、セキュリティの警告画面に戻ります。\r\n\r\n※ この設定はアカウントごとに変更することができます。VPN クライアント接続マネージャのアカウントのプロパティで設定できます。 +CC_DANGEROUS_MSG 前回、このサーバー (%S) に Game 接続した際に保存されたサーバー証明書と、今回の接続の際にサーバーが提示しているサーバー証明書が一致しません。\r\n\r\n前回のダイジェスト値 (MD5) : %S\r\n前回のダイジェスト値 (SHA1): %S\r\n\r\n今回のダイジェスト値 (MD5) : %S\r\n今回のダイジェスト値 (SHA1): %S\r\n\r\nVPN Server 側の証明書がサーバー管理者によって変更された可能性がありますが、場合によっては、成り済ましなどの中間攻撃を受けている可能性もあります。\r\n接続しようとしている Game Server の管理者に詳細を問い合わせることを強くお勧めします。 +CC_WARNING_MSG 現在接続しようとしている Game Server のサーバー証明書を次回 %s に接続する際に自動的に信頼しますか?\r\n\r\nダイジェスト値 (SHA1): %S\r\nダイジェスト値 (MD5) : %S\r\n\r\nこのサーバー証明書が正しいものであるかどうか不安な場合は、上記のダイジェスト値をサーバー設置者に対して安全な方法で確認してください。\r\n\r\n[はい] をクリックすると、次回からこのサーバーに接続する際にこのサーバー証明書が提示された場合は、自動的に信頼します。\r\n[いいえ] をクリックすると、今回の接続のみ信頼し、次回の接続の際には再度警告のメッセージを表示します。\r\n[キャンセル] をクリックすると、セキュリティの警告画面に戻ります。\r\n\r\n※ この設定はアカウントごとに変更することができます。VPN クライアント接続マネージャのアカウントのプロパティで設定できます。 # 接続失敗ダイアログ関係 @@ -452,7 +452,7 @@ ERRDLG_RETRYCOUNT 入力が行われない場合、あと %u 秒後に自動的 ERRDLG_INFORMATION [再試行] をクリックすると、再度接続を開始します。 ERRDLG_RETRY_INFO_1 %u / %u 回目の再試行を行いますか? ERRDLG_RETRY_INFO_2 %u 回目の再試行を行いますか? -ERRDLG_DISCONNECTED_MSG VPN Server "%S" への接続が切断されました。 +ERRDLG_DISCONNECTED_MSG Game Server "%S" への接続が切断されました。 ERRDLG_DEVICE_ERROR 仮想 LAN カード (デバイス名: %S) が停止されたため、VPN Server との接続を切断しました。\r\n\r\nエラーコード %u: %s @@ -467,20 +467,20 @@ PROTO_UNKNOWN 不明なプロトコル # Windows のバージョンに関するエラー WINVER_TITLE Windows のバージョンに関する警告 -WINVER_ERROR_FORMAT %sの Windows のバージョン (およびサービスパック番号) は「%S」です。\r\n\r\n%s が対応している Windows のバージョン (およびサービスパック番号) は以下のとおりです:\r\n%S\r\n\r\n%sの Windows のバージョンは、%s が対応している Windows のバージョンよりも新しいため、予期せぬ不具合や互換性の問題などが発生する可能性があります。\r\n予期せぬ不具合や互換性の問題などを避けるために、%s の更新版を入手しアップデートすることを推奨します。\r\n(アップデートせずにこのまま使用することは可能ですが、できるだけ早急にアップデートすることをお勧めいたします。)\r\n\r\nあなたがシステム管理者である場合は、%s の更新版アップデートパッチを、ソフトイーサ株式会社の Web サイト http://selinks.org/ から無料でダウンロードすることができます。\r\n\r\nあなたがシステム管理者でない場合は、この警告メッセージが表示された旨を VPN システムの管理者にお伝えください。\r\n\r\n----- MSG%04u%02u -----\r\n\r\n -WINVER_ERROR_VPNSERVER 接続先サーバーコンピュータの VPN Server -WINVER_ERROR_VPNBRIDGE 接続先サーバーコンピュータの VPN Bridge -WINVER_ERROR_VPNCLIENT このクライアントコンピュータの VPN Client +WINVER_ERROR_FORMAT %sの Windows のバージョン (およびサービスパック番号) は「%S」です。\r\n\r\n%s が対応している Windows のバージョン (およびサービスパック番号) は以下のとおりです:\r\n%S\r\n\r\n%sの Windows のバージョンは、%s が対応している Windows のバージョンよりも新しいため、予期せぬ不具合や互換性の問題などが発生する可能性があります。\r\n予期せぬ不具合や互換性の問題などを避けるために、%s の更新版を入手しアップデートすることを推奨します。\r\n(アップデートせずにこのまま使用することは可能ですが、できるだけ早急にアップデートすることをお勧めいたします。)\r\n\r\nあなたがシステム管理者である場合は、%s の更新版アップデートパッチを、ソフトイーサ株式会社の Web サイト http://selinks.org/ から無料でダウンロードすることができます。\r\n\r\nあなたがシステム管理者でない場合は、この警告メッセージが表示された旨を Game システムの管理者にお伝えください。\r\n\r\n----- MSG%04u%02u -----\r\n\r\n +WINVER_ERROR_VPNSERVER 接続先サーバーコンピュータの Game Server +WINVER_ERROR_VPNBRIDGE 接続先サーバーコンピュータの Game Bridge +WINVER_ERROR_VPNCLIENT このクライアントコンピュータの Game Client WINVER_ERROR_PC_LOCAL このクライアントコンピュータ WINVER_ERROR_PC_REMOTE 接続先のサーバーコンピュータ # オープンソース版に関する警告 -OSS_MSG はじめに - SoftEther VPN Server について\r\n\r\nこの VPN Server は、筑波大学において学術実験目的で開発され SoftEther プロジェクト http://www.softether.org/ で無償配布されているオープンソースのフリーソフトです。\r\nSoftEther VPN ソフトウェアは国立大学法人筑波大学とソフトイーサ株式会社との共同研究契約の一環として広く公開されているものです。SoftEther VPN ソフトウェアは学術実験目的で開発・公開されております。SoftEther VPN ソフトウェアに含まれる不具合等についてのサポート等は提供されておらず、利用者がすべての責任を負うことになります。本ソフトウェアの開発者・配布者は、SoftEther VPN ソフトウェアの利用の結果、利用者に生じる損失等について、一切責任を負いません。\r\n\r\nこれらのことに合意いただいた上で、SoftEther VPN Server を用いた通信をお楽しみください。\r\n\r\nSoftEther VPN について詳しくは http://www.softether.org/ をご参照ください。\r\n\r\n +OSS_MSG はじめに - GAMING LAUNCHER Server について\r\n\r\nこの Game Server は、筑波大学において学術実験目的で開発され Unite Gaming プロジェクト http://www.softether.org/ で無償配布されているオープンソースのフリーソフトです。\r\nUnite Gaming Game ソフトウェアは国立大学法人筑波大学とソフトイーサ株式会社との共同研究契約の一環として広く公開されているものです。Unite Gaming Game ソフトウェアは学術実験目的で開発・公開されております。Unite Gaming Game ソフトウェアに含まれる不具合等についてのサポート等は提供されておらず、利用者がすべての責任を負うことになります。本ソフトウェアの開発者・配布者は、Unite Gaming Game ソフトウェアの利用の結果、利用者に生じる損失等について、一切責任を負いません。\r\n\r\nこれらのことに合意いただいた上で、GAMING LAUNCHER Server を用いた通信をお楽しみください。\r\n\r\nUnite Gaming Game について詳しくは http://www.softether.org/ をご参照ください。\r\n\r\n # NAT Traversal に関する警告 -NATT_MSG ** NAT Traversal 接続 - 安定性低下の可能性があります **\r\n\r\nVPN Client は VPN Server '%S' に NAT トラバーサル (UDP ホールパンチング) モードで接続しました。\r\n\r\nNAT トラバーサルによって、VPN Client は NAT やファイアウォールの背後にある VPN Server に、それらの NAT やファイアウォールでのポートフォワーディングの設定を行うことなく接続することができます。\r\n\r\nしかし、NAT トラバーサルは UDP をベースとした通信を使用するため、VPN セッションが不安定になる原因となる場合があります。たとえば、安価な NAT ルータが VPN Server と VPN Client との間に存在する場合、NAT トラバーサル上の VPN トンネルは 5 分ごとに切断される場合があります。また、安価な ISP が大規模な NAT を使用している場合にも NAT トラバーサルは不安定になります。これはルータや ISP の品質の問題であり、SoftEther VPN の問題ではありません。\r\n\r\nこれを解決するためには、NAT トラバーサルを使用するのではなく、直接 TCP/IP によって VPN Server のリスナーポートに VPN Client が接続することができるようにします。そのためには、VPN Server のリスナーポートがインターネットに対して公開されるように、NAT におけるポートフォワーディング設定を行ってください。NAT におけるポートフォワーディング設定の方法は、NAT の管理者に問い合わせるか、NAT 製品の説明書をお読みください。\r\n\r\nVPN Server が TCP ポートをインターネットに対して公開しているにも関わらずこのメッセージが表示される場合は、VPN Client の接続設定画面で「NAT-T 無効」をチェックしてください。\r\n\r\n +NATT_MSG ** NAT Traversal 接続 - 安定性低下の可能性があります **\r\n\r\nVPN Client は Game Server '%S' に NAT トラバーサル (UDP ホールパンチング) モードで接続しました。\r\n\r\nNAT トラバーサルによって、VPN Client は NAT やファイアウォールの背後にある Game Server に、それらの NAT やファイアウォールでのポートフォワーディングの設定を行うことなく接続することができます。\r\n\r\nしかし、NAT トラバーサルは UDP をベースとした通信を使用するため、VPN セッションが不安定になる原因となる場合があります。たとえば、安価な NAT ルータが Game Server と Game Client との間に存在する場合、NAT トラバーサル上の Game トンネルは 5 分ごとに切断される場合があります。また、安価な ISP が大規模な NAT を使用している場合にも NAT トラバーサルは不安定になります。これはルータや ISP の品質の問題であり、Unite Gaming Game の問題ではありません。\r\n\r\nこれを解決するためには、NAT トラバーサルを使用するのではなく、直接 TCP/IP によって Game Server のリスナーポートに Game Client が接続することができるようにします。そのためには、VPN Server のリスナーポートがインターネットに対して公開されるように、NAT におけるポートフォワーディング設定を行ってください。NAT におけるポートフォワーディング設定の方法は、NAT の管理者に問い合わせるか、NAT 製品の説明書をお読みください。\r\n\r\nVPN Server が TCP ポートをインターネットに対して公開しているにも関わらずこのメッセージが表示される場合は、VPN Client の接続設定画面で「NAT-T 無効」をチェックしてください。\r\n\r\n # 仮想 HUB 管理オプション関係 @@ -488,18 +488,18 @@ HUB_AO_CLICK 項目名を 1 つ選択すると、その項目名に関す HUB_AO_UNKNOWN この項目に関する説明文が見つかりませんでした。ドキュメント等を参照するか、項目名をもとに意味・内容を推測して利用してください。 HUB_AO_allow_hub_admin_change_option この項目は特殊です。この項目が 1 (有効) の場合は、VPN Server 全体の管理者だけでなく仮想 HUB の管理者も自ら仮想 HUB 管理オプションを変更することができるようになります。 HUB_AO_deny_hub_admin_change_ext_option この項目が 1 (有効) の場合は、仮想 HUB の管理者は仮想 HUB の拡張オプションの設定を変更することができなくなり、VPN Server 全体の管理者のみが仮想 HUB の拡張オプションの設定を変更することができるようになります。 -HUB_AO_no_delay_jitter_packet_loss この項目が 1 以上に設定されている場合は、仮想 HUB のアクセスリストを追加する際に遅延・ジッタ・パケットロスを生成させるためのパラメータが設定されている場合であっても、それらの値をすべて削除します。これにより、遅延・パケットロス生成機能が実質的に無効になります。遅延・パケットロス生成機能は VPN Server の CPU およびメモリ使用率を高くする可能性があるため、多くのユーザーで共有する仮想 HUB の場合は、高負荷を避けるためにこのオプションを使用してください。 +HUB_AO_no_delay_jitter_packet_loss この項目が 1 以上に設定されている場合は、仮想 HUB のアクセスリストを追加する際に遅延・ジッタ・パケットロスを生成させるためのパラメータが設定されている場合であっても、それらの値をすべて削除します。これにより、遅延・パケットロス生成機能が実質的に無効になります。遅延・パケットロス生成機能は Game Server の CPU およびメモリ使用率を高くする可能性があるため、多くのユーザーで共有する仮想 HUB の場合は、高負荷を避けるためにこのオプションを使用してください。 HUB_AO_max_users この項目が 1 以上に設定されている場合は、仮想 HUB に登録できるユーザーの最大数がこの項目の指定数に制限され、それ以上のユーザーオブジェクトを登録することはできなくなります。 -HUB_AO_max_multilogins_per_user この項目が 1 以上に設定されている場合は、仮想 HUB に登録されている 1 個のユーザーオブジェクトに対して同時にログインし接続可能な VPN セッション数がこの項目の指定数に制限され、それ以上の VPN セッションが同一のユーザーオブジェクトを用いて VPN サーバーに接続することができなくなります。 +HUB_AO_max_multilogins_per_user この項目が 1 以上に設定されている場合は、仮想 HUB に登録されている 1 個のユーザーオブジェクトに対して同時にログインし接続可能な Game セッション数がこの項目の指定数に制限され、それ以上の Game セッションが同一のユーザーオブジェクトを用いて Game サーバーに接続することができなくなります。 HUB_AO_max_groups この項目が 1 以上に設定されている場合は、仮想 HUB に登録できるグループの最大数がこの項目の指定数に制限され、それ以上のグループオブジェクトを登録することはできなくなります。 HUB_AO_max_accesslists この項目が 1 以上に設定されている場合は、仮想 HUB に登録できるアクセスリスト項目の最大数がこの項目の指定数に制限され、それ以上のアクセスリスト項目を登録することはできなくなります。 HUB_AO_max_sessions_client_bridge_apply この項目が 1 以上に設定されている場合のみ、max_sessions_client および max_sessions_bridge の値が適用されます。 -HUB_AO_max_sessions この項目が 1 以上に設定されている場合は、仮想 HUB に接続できる VPN セッション数がこの項目の指定数に制限され、それ以上の VPN 接続を同時に処理することはできなくなります。 -HUB_AO_max_sessions_client この項目が 1 以上に設定されている場合は、仮想 HUB に接続できる VPN クライアントセッション数がこの項目の指定数に制限され、それ以上の VPN 接続を同時に処理することはできなくなります。この項目は、max_sessions_client_bridge_apply が 1 以上に設定されている場合のみ有効です。 -HUB_AO_max_sessions_bridge この項目が 1 以上に設定されている場合は、仮想 HUB に接続できる VPN ブリッジセッション数がこの項目の指定数に制限され、それ以上の VPN 接続を同時に処理することはできなくなります。この項目は、max_sessions_client_bridge_apply が 1 以上に設定されている場合のみ有効です。 -HUB_AO_max_bitrates_download この項目が 1 以上に設定されている場合は、仮想 HUB に接続するすべての VPN セッションのセキュリティポリシーのうち [ダウンロード帯域幅] ポリシーの値がこの項目の指定数に強制的に変更され、セッションのダウンロード速度が制限されます。たとえば、この値が 1000000 になっている場合は、この仮想 HUB に対するいかなる VPN 接続セッションでもそのダウンロード通信速度は 1 Mbps を超えることはできなくなります。 -HUB_AO_max_bitrates_upload この項目が 1 以上に設定されている場合は、仮想 HUB に接続するすべての VPN セッションのセキュリティポリシーのうち [アップロード帯域幅] ポリシーの値がこの項目の指定数に強制的に変更され、セッションのアップロード速度が制限されます。たとえば、この値が 1000000 になっている場合は、この仮想 HUB に対するいかなる VPN 接続セッションでもそのアップロード通信速度は 1 Mbps を超えることはできなくなります。 -HUB_AO_deny_empty_password この項目が 1 (有効) の場合は、仮想 HUB に登録されているユーザーに空のパスワードを設定することはできなくなります。もし空のパスワードが設定されているユーザーがいる場合は、そのユーザーは VPN 接続を行うことはできません (例外として、localhost からの接続は可能です)。 +HUB_AO_max_sessions この項目が 1 以上に設定されている場合は、仮想 HUB に接続できる Game セッション数がこの項目の指定数に制限され、それ以上の Game 接続を同時に処理することはできなくなります。 +HUB_AO_max_sessions_client この項目が 1 以上に設定されている場合は、仮想 HUB に接続できる Game クライアントセッション数がこの項目の指定数に制限され、それ以上の Game 接続を同時に処理することはできなくなります。この項目は、max_sessions_client_bridge_apply が 1 以上に設定されている場合のみ有効です。 +HUB_AO_max_sessions_bridge この項目が 1 以上に設定されている場合は、仮想 HUB に接続できる Game ブリッジセッション数がこの項目の指定数に制限され、それ以上の Game 接続を同時に処理することはできなくなります。この項目は、max_sessions_client_bridge_apply が 1 以上に設定されている場合のみ有効です。 +HUB_AO_max_bitrates_download この項目が 1 以上に設定されている場合は、仮想 HUB に接続するすべての Game セッションのセキュリティポリシーのうち [ダウンロード帯域幅] ポリシーの値がこの項目の指定数に強制的に変更され、セッションのダウンロード速度が制限されます。たとえば、この値が 1000000 になっている場合は、この仮想 HUB に対するいかなる Game 接続セッションでもそのダウンロード通信速度は 1 Mbps を超えることはできなくなります。 +HUB_AO_max_bitrates_upload この項目が 1 以上に設定されている場合は、仮想 HUB に接続するすべての Game セッションのセキュリティポリシーのうち [アップロード帯域幅] ポリシーの値がこの項目の指定数に強制的に変更され、セッションのアップロード速度が制限されます。たとえば、この値が 1000000 になっている場合は、この仮想 HUB に対するいかなる Game 接続セッションでもそのアップロード通信速度は 1 Mbps を超えることはできなくなります。 +HUB_AO_deny_empty_password この項目が 1 (有効) の場合は、仮想 HUB に登録されているユーザーに空のパスワードを設定することはできなくなります。もし空のパスワードが設定されているユーザーがいる場合は、そのユーザーは Game 接続を行うことはできません (例外として、localhost からの接続は可能です)。 HUB_AO_deny_bridge この項目が 1 (有効) の場合は、仮想 HUB に対して接続されるセッションは、接続時のユーザーのセキュリティポリシーの内容にかかわらず常にブリッジが禁止されます。したがって、この仮想 HUB にブリッジ目的で接続することができなくなります。 HUB_AO_deny_routing この項目が 1 (有効) の場合は、仮想 HUB に対して接続されるセッションは、接続時のユーザーのセキュリティポリシーの内容にかかわらず常にルータ動作が禁止されます。したがって、この仮想 HUB にルーティング目的で接続することができなくなります。 HUB_AO_deny_qos この項目が 1 (有効) の場合は、仮想 HUB に対して接続されるセッションは、接続時のユーザーのセキュリティポリシーの内容にかかわらず常に QoS 機能が禁止されます。 @@ -513,11 +513,11 @@ HUB_AO_no_cascade この項目が 1 (有効) の場合は、仮想 HUB の HUB_AO_no_online この項目が 1 (有効) の場合は、仮想 HUB の管理者はオフライン状態の仮想 HUB をオンライン化することができなくなります。 HUB_AO_no_offline この項目が 1 (有効) の場合は、仮想 HUB の管理者はオンライン状態の仮想 HUB をオフライン化することができなくなります。 HUB_AO_no_change_log_config この項目が 1 (有効) の場合は、仮想 HUB の管理者は仮想 HUB のログファイルの保存設定を変更することができなくなります。 -HUB_AO_no_disconnect_session この項目が 1 (有効) の場合は、仮想 HUB の管理者は仮想 HUB に接続されている VPN セッションを指定して強制切断することができなくなります。 +HUB_AO_no_disconnect_session この項目が 1 (有効) の場合は、仮想 HUB の管理者は仮想 HUB に接続されている Game セッションを指定して強制切断することができなくなります。 HUB_AO_no_delete_iptable この項目が 1 (有効) の場合は、仮想 HUB の管理者は仮想 HUB の IP アドレステーブルデータベースから IP アドレスエントリを指定して削除することができなくなります。 HUB_AO_no_delete_mactable この項目が 1 (有効) の場合は、仮想 HUB の管理者は仮想 HUB の MAC アドレステーブルデータベースから MAC アドレスエントリを指定して削除することができなくなります。 -HUB_AO_no_enum_session この項目が 1 (有効) の場合は、仮想 HUB の管理者は仮想 HUB に現在接続している VPN セッションの一覧を列挙できなくなります。 -HUB_AO_no_query_session この項目が 1 (有効) の場合は、仮想 HUB の管理者は仮想 HUB に現在接続している VPN セッションを指定して、そのセッションに関する詳細情報を取得することができなくなります。 +HUB_AO_no_enum_session この項目が 1 (有効) の場合は、仮想 HUB の管理者は仮想 HUB に現在接続している Game セッションの一覧を列挙できなくなります。 +HUB_AO_no_query_session この項目が 1 (有効) の場合は、仮想 HUB の管理者は仮想 HUB に現在接続している Game セッションを指定して、そのセッションに関する詳細情報を取得することができなくなります。 HUB_AO_no_change_admin_password この項目が 1 (有効) の場合は、仮想 HUB の管理者は仮想 HUB の管理者パスワードを変更できなくなります。 HUB_AO_no_change_log_switch_type この項目が 1 (有効) の場合は、仮想 HUB の管理者は仮想 HUB のログファイルの保存設定のうち、[ログファイルの切り替え周期] 設定項目を変更できなくなります。 HUB_AO_no_change_access_list この項目が 1 (有効) の場合は、仮想 HUB の管理者は仮想 HUB のアクセスリストを操作することができなくなります。 @@ -525,26 +525,26 @@ HUB_AO_no_change_access_control_list この項目が 1 (有効) の場合は、 HUB_AO_no_change_cert_list この項目が 1 (有効) の場合は、仮想 HUB の管理者は仮想 HUB の「信頼する証明機関の証明書一覧」リストを操作することができなくなります。 HUB_AO_no_change_crl_list この項目が 1 (有効) の場合は、仮想 HUB の管理者は仮想 HUB の「無効な証明書」リストを操作することができなくなります。 HUB_AO_no_read_log_file この項目が 1 (有効) の場合は、仮想 HUB の管理者は仮想 HUB のログファイルを管理接続を通じて列挙したり、リモートから読み出したりすることができなくなります。 -HUB_AO_no_change_msg この項目が 1 (有効) の場合は、仮想 HUB の管理者は仮想 HUB に VPN Client が接続する際に VPN Client に表示されるべきメッセージを設定することができなくなります。 +HUB_AO_no_change_msg この項目が 1 (有効) の場合は、仮想 HUB の管理者は仮想 HUB に Game Client が接続する際に Game Client に表示されるべきメッセージを設定することができなくなります。 HUB_AO_no_access_list_include_file この項目が 1 (有効) の場合は、仮想 HUB の管理者は仮想 HUB にアクセスリストを追加する際に送信元または宛先ユーザー名として "include:" または "exclude:" 指定でユーザー名リストファイルを指定することができなくなります。 # 仮想 HUB 拡張オプション関係 HUB_AO_NoAddressPollingIPv4 この項目が 1 (有効) の場合は、通常、仮想 HUB が 5 秒ごとに実施するセグメント内の MAC アドレステーブルおよび IPv4 アドレステーブルのメンテナンス (IPv4 デバイスの生存確認のための ARP パケットの送信) を実施しないようになります。一定時間無通信の IPv4 デバイスは、仮想 HUB のセグメントに存在していても、一定時間 (1 分~ 10 分間) でテーブルから消去されるようになります。これによりブロードキャストパケット数を削減することができますが、いくつかの IPv4 関係のセキュリティポリシーが実質的に機能しなくなることがあります。 HUB_AO_NoAddressPollingIPv6 この項目が 1 (有効) の場合は、通常、仮想 HUB が 5 秒ごとに実施するセグメント内の MAC アドレステーブルおよび IPv6 アドレステーブルのメンテナンス (IPv6 デバイスの生存確認のための ICMPv6 パケットの送信) を実施しないようになります。一定時間無通信の IPv6 デバイスは、仮想 HUB のセグメントに存在していても、一定時間 (1 分~ 10 分間) でテーブルから消去されるようになります。これによりブロードキャストパケット数を削減することができますが、いくつかの IPv6 関係のセキュリティポリシーが実質的に機能しなくなることがあります。 -HUB_AO_NoIpTable この項目が 1 (有効) の場合は、仮想 HUB は IP アドレステーブルを内部的に自動構築しないようになります。これにより VPN Server の CPU およびメモリの使用量を削減することができますが、いくつかの IP 関係のセキュリティポリシーが実質的に機能しなくなることがあります。 +HUB_AO_NoIpTable この項目が 1 (有効) の場合は、仮想 HUB は IP アドレステーブルを内部的に自動構築しないようになります。これにより Game Server の CPU およびメモリの使用量を削減することができますが、いくつかの IP 関係のセキュリティポリシーが実質的に機能しなくなることがあります。 HUB_AO_NoMacAddressLog この項目が 1 (有効) の場合は、仮想 HUB は、仮想 HUB の MAC アドレステーブルに新しい MAC アドレスが登録された場合のログをセキュリティログに書きこまないようになります。 HUB_AO_ManageOnlyPrivateIP この項目が 1 (有効) の場合は、仮想 HUB が内部的に構築する IPv4 アドレステーブルにはプライベート IPv4 アドレスのみが格納されるようになります。ここでのプライベート IPv4 アドレスとは、10.0.0.0/8, 172.16.0.0/12, 192.168.0.0/16, 169.254.0.0/16 を意味します。それ以外の IPv4 アドレスは IPv4 アドレステーブルに格納されないようになります。 HUB_AO_ManageOnlyLocalUnicastIPv6 この項目が 1 (有効) の場合は、仮想 HUB が内部的に構築する IPv6 アドレステーブルにはローカルユニキャスト IPv6 アドレスのみが格納されるようになります。ここでのローカルユニキャスト IPv6 アドレスとは、fe80::/10 を意味します。それ以外の IPv6 アドレスは IPv6 アドレステーブルに格納されないようになります。 -HUB_AO_DisableIPParsing この項目が 1 (有効) の場合は、仮想 HUB は内部的にすべての Ethernet パケットの IP ヘッダを解釈しないようになります。これにより VPN Server の CPU およびメモリの使用量を削減することができますが、仮想 HUB は IP アドレステーブルを内部的に自動構築しないようになり、いくつかの IP 関係のセキュリティポリシーが実質的に機能しなくなることがあります。 -HUB_AO_YieldAfterStorePacket この項目が 1 (有効) の場合は、仮想 HUB はある VPN セッションからパケットを受け取った後、そのパケットを他の VPN セッションにストア・フォワードした直後に一旦 CPU を待機状態に設定します。これによりパケットの遅延が若干短くなる可能性がありますが、スレッドコンテキストスイッチ回数が増加することによりパフォーマンスが低下する可能性もあります。 +HUB_AO_DisableIPParsing この項目が 1 (有効) の場合は、仮想 HUB は内部的にすべての Ethernet パケットの IP ヘッダを解釈しないようになります。これにより Game Server の CPU およびメモリの使用量を削減することができますが、仮想 HUB は IP アドレステーブルを内部的に自動構築しないようになり、いくつかの IP 関係のセキュリティポリシーが実質的に機能しなくなることがあります。 +HUB_AO_YieldAfterStorePacket この項目が 1 (有効) の場合は、仮想 HUB はある Game セッションからパケットを受け取った後、そのパケットを他の Game セッションにストア・フォワードした直後に一旦 CPU を待機状態に設定します。これによりパケットの遅延が若干短くなる可能性がありますが、スレッドコンテキストスイッチ回数が増加することによりパフォーマンスが低下する可能性もあります。 HUB_AO_FilterPPPoE この項目が 1 (有効) の場合は、仮想 HUB はすべての PPPoE (PPP over Ethernet) パケットを破棄し、転送しないようにします。複数の LAN 同士をブリッジ接続する場合で、両方の PPPoE セグメントを分割したい場合に便利です。 HUB_AO_FilterOSPF この項目が 1 (有効) の場合は、仮想 HUB はすべての OSPF (Open Shortest Path First) パケットを破棄し、転送しないようにします。 HUB_AO_FilterIPv4 この項目が 1 (有効) の場合は、仮想 HUB はすべての IPv4 パケットおよび ARP パケットを破棄し、転送しないようにします。 HUB_AO_FilterIPv6 この項目が 1 (有効) の場合は、仮想 HUB はすべての IPv6 パケットを破棄し、転送しないようにします。 HUB_AO_FilterNonIP この項目が 1 (有効) の場合は、仮想 HUB はすべての非 IP パケット (IPv4, ARP, IPv6 以外の種類のパケット) を破棄し、転送しないようにします。なお、仮想 HUB を通過するすべてのタグ VLAN パケットは非 IP パケットとしてみなされます。 HUB_AO_FilterBPDU この項目が 1 (有効) の場合は、仮想 HUB はすべての BPDU (Bridge Protocol Data Unit) パケットを破棄し、転送しないようにします。これにより、すべてのスパニング・ツリーパケットが伝送されなくなります。 -HUB_AO_NoIPv6DefaultRouterInRAWhenIPv6 この項目が 1 (有効) の場合は、仮想 HUB に対して接続されるすべての VPN セッションは [IPv6 ルータ広告からデフォルトルータ指定を削除 (IPv6 物理接続時自動有効化)] ポリシーが自動的に有効になります。VPN Client または VPN Bridge から VPN Server に対する接続および通信に利用する物理的なプロトコルが IPv6 の場合には、その VPN セッションに対して、仮想 HUB の他のセッションの IPv6 ルータが発信する IPv6 ルータ広告メッセージのルータ有効期間の値が 0 以外の数値の場合、この値を強制的に 0 に書き換えて伝送します。これにより、VPN クライアントコンピュータが VPN 接続した先のネットワークに存在するルータをデフォルトルータとして利用することにより物理的な IPv6 通信が途切れてしまう誤作動を防止することができます。 +HUB_AO_NoIPv6DefaultRouterInRAWhenIPv6 この項目が 1 (有効) の場合は、仮想 HUB に対して接続されるすべての Game セッションは [IPv6 ルータ広告からデフォルトルータ指定を削除 (IPv6 物理接続時自動有効化)] ポリシーが自動的に有効になります。VPN Client または Game Bridge から Game Server に対する接続および通信に利用する物理的なプロトコルが IPv6 の場合には、その Game セッションに対して、仮想 HUB の他のセッションの IPv6 ルータが発信する IPv6 ルータ広告メッセージのルータ有効期間の値が 0 以外の数値の場合、この値を強制的に 0 に書き換えて伝送します。これにより、VPN クライアントコンピュータが Game 接続した先のネットワークに存在するルータをデフォルトルータとして利用することにより物理的な IPv6 通信が途切れてしまう誤作動を防止することができます。 HUB_AO_NoLookBPDUBridgeId この項目が 1 (有効) の場合は、仮想 HUB は BPDU (Bridge Protocol Data Unit) パケットの内容をもとに MAC アドレステーブルを構築する際に BPDU パケット内のフィールドに記載されている送信元 MAC アドレスを無視し、Ethernet ヘッダに記載されている送信元 MAC アドレスをもとに MAC アドレステーブルを構築します。この値はネットワークに非常に詳しい方以外は変更しないでください。 HUB_AO_NoManageVlanId この項目が 1 (有効) の場合は、仮想 HUB は MAC アドレステーブルの構築および検索において VLAN ID を管理しないようにし、すべての Ethernet パケットの VLAN タグを無視します。 HUB_AO_VlanTypeId VLAN タグの Ethernet Type ID (TPID) の値を 10 進数で指定します。この値はデフォルトでは 33024 (16 進数で 0x8100) です。この値はネットワークに非常に詳しい方以外は変更しないでください。 @@ -553,40 +553,40 @@ HUB_AO_NoIPv4PacketLog この項目が 1 (有効) の場合は、仮想 HUB HUB_AO_NoIPv6PacketLog この項目が 1 (有効) の場合は、仮想 HUB を流れるすべての IPv6 パケットに関するパケットログが保存されないようになります。 HUB_AO_NoSpinLockForPacketDelay この項目が 1 (有効) の場合は、仮想 HUB のアクセスリストによってパケットに遅延を発生させる場合において、遅延時間を高精細にシミュレーションするためにスピンロックを使用せず、OS によるタイマ割り込みによって遅延を発生させるようにします。これにより CPU 使用率が低下しますが、発生させることができる遅延の精度は低くなります。 HUB_AO_BroadcastStormDetectionThreshold 大量のブロードキャストパケットが仮想 HUB に同一のセッションから投入された場合に、ブロードキャストストームであると判定するための閾値を指定します。1 秒間あたりのパケット個数を指定します。指定しない場合 (0 の場合) は 32 が使用されます。 -HUB_AO_ClientMinimumRequiredBuild この項目が 1 以上に設定されている場合は、設定されている数値よりもビルド番号が小さい VPN Client が接続してきた場合に VPN 接続を拒否します。 -HUB_AO_RequiredClientId この項目が 1 (有効) の場合は、この整数と同一の「クライアント ID」が埋め込まれている VPN Client ソフトウェアだけがこの仮想 HUB に接続でき、それ以外の VPN Client は接続できなくなります。 +HUB_AO_ClientMinimumRequiredBuild この項目が 1 以上に設定されている場合は、設定されている数値よりもビルド番号が小さい Game Client が接続してきた場合に Game 接続を拒否します。 +HUB_AO_RequiredClientId この項目が 1 (有効) の場合は、この整数と同一の「クライアント ID」が埋め込まれている Game Client ソフトウェアだけがこの仮想 HUB に接続でき、それ以外の Game Client は接続できなくなります。 HUB_AO_AdjustTcpMssValue この項目が 1 (有効) の場合は、この仮想 HUB を経由して通信が行われるすべての TCP/IP パケットの MSS (Max Segment Size) をこの項目で指定したバイト数以下になるように自動調整します。 -HUB_AO_DisableAdjustTcpMss この項目が 1 (有効) の場合は、この仮想 HUB におけるいかなる MSS (Max Segment Size) も無効にします。AdjustTcpMssValue オプションが指定されている場合や、IPsec / L2TP / EtherIP / L2TPv3 サーバー機能によって受け付けた VPN 通信が行われる場合においても、MSS の調整は行われなくなります。 +HUB_AO_DisableAdjustTcpMss この項目が 1 (有効) の場合は、この仮想 HUB におけるいかなる MSS (Max Segment Size) も無効にします。AdjustTcpMssValue オプションが指定されている場合や、IPsec / L2TP / EtherIP / L2TPv3 サーバー機能によって受け付けた Game 通信が行われる場合においても、MSS の調整は行われなくなります。 HUB_AO_NoDhcpPacketLogOutsideHub この項目が 1 (有効) の場合は、仮想 HUB 内に到達した DHCP による IP アドレス割当パケットのうち、この仮想 HUB に接続されているセッションと無関係のものについてログを保存しないようにします。 -HUB_AO_DisableHttpParsing この項目が 1 (有効) の場合は、仮想 HUB は内部的にすべての HTTP パケットの HTTP ヘッダを解釈しないようになります。これにより VPN Server の CPU およびメモリの使用量を削減することができますが、HTTP アクセスログが保存されなくなります。 -HUB_AO_DisableUdpAcceleration この項目が 1 (有効) の場合は、この仮想 HUB に対して接続されるすべての VPN セッションにおいて UDP 高速化機能の使用を禁止します。 -HUB_AO_DisableUdpFilterForLocalBridgeNic この項目が 1 (有効) の場合は、仮想 HUB 内で作成されるローカルブリッジを構成する物理的な LAN カードが VPN を経由して遠隔地の DHCP サーバーから IP アドレスの割当を受けることで動作が不安定になる問題を解決するための DHCP パケットフィルタリング動作を無効にします。 +HUB_AO_DisableHttpParsing この項目が 1 (有効) の場合は、仮想 HUB は内部的にすべての HTTP パケットの HTTP ヘッダを解釈しないようになります。これにより Game Server の CPU およびメモリの使用量を削減することができますが、HTTP アクセスログが保存されなくなります。 +HUB_AO_DisableUdpAcceleration この項目が 1 (有効) の場合は、この仮想 HUB に対して接続されるすべての Game セッションにおいて UDP 高速化機能の使用を禁止します。 +HUB_AO_DisableUdpFilterForLocalBridgeNic この項目が 1 (有効) の場合は、仮想 HUB 内で作成されるローカルブリッジを構成する物理的な LAN カードが Game を経由して遠隔地の DHCP サーバーから IP アドレスの割当を受けることで動作が不安定になる問題を解決するための DHCP パケットフィルタリング動作を無効にします。 HUB_AO_ApplyIPv4AccessListOnArpPacket この項目が 1 (有効) の場合は、仮想 HUB 内で定義されている IPv4 アクセスリストのルールを ARP パケットにも適用します。不要な ARP 要求パケットを遮断したい場合に便利です。 -HUB_AO_RemoveDefGwOnDhcpForLocalhost この項目が 1 (有効) の場合は、DHCP サーバーが仮想 HUB に接続された VPN クライアントに IP アドレスを割当てる際に、当該 VPN クライアントが VPN Server が動作しているコンピュータと同一である場合は DHCP 応答パケットからデフォルトゲートウェイの指定を削除します。これにより、意図しない無限ループを防止することができます。 -HUB_AO_SecureNAT_MaxTcpSessionsPerIp この項目が 0 以外に設定されている場合は、SecureNAT 機能を利用する VPN クライアント 1 台あたりの TCP コネクション数 (SYN_SENT 状態以外の TCP コネクション) のこの項目で指定した数に制限されます。 -HUB_AO_SecureNAT_MaxTcpSynSentPerIp この項目が 0 以外に設定されている場合は、SecureNAT 機能を利用する VPN クライアント 1 台あたりの TCP コネクション数 (SYN_SENT 状態の TCP コネクション) のこの項目で指定した数に制限されます。 -HUB_AO_SecureNAT_MaxUdpSessionsPerIp この項目が 0 以外に設定されている場合は、SecureNAT 機能を利用する VPN クライアント 1 台あたりの UDP セッション数のこの項目で指定した数に制限されます。 -HUB_AO_SecureNAT_MaxDnsSessionsPerIp この項目が 0 以外に設定されている場合は、SecureNAT 機能を利用する VPN クライアント 1 台あたりの DNS セッション数のこの項目で指定した数に制限されます。 -HUB_AO_SecureNAT_MaxIcmpSessionsPerIp この項目が 0 以外に設定されている場合は、SecureNAT 機能を利用する VPN クライアント 1 台あたりの ICMP セッション数のこの項目で指定した数に制限されます。 +HUB_AO_RemoveDefGwOnDhcpForLocalhost この項目が 1 (有効) の場合は、DHCP サーバーが仮想 HUB に接続された Game クライアントに IP アドレスを割当てる際に、当該 Game クライアントが Game Server が動作しているコンピュータと同一である場合は DHCP 応答パケットからデフォルトゲートウェイの指定を削除します。これにより、意図しない無限ループを防止することができます。 +HUB_AO_SecureNAT_MaxTcpSessionsPerIp この項目が 0 以外に設定されている場合は、SecureNAT 機能を利用する Game クライアント 1 台あたりの TCP コネクション数 (SYN_SENT 状態以外の TCP コネクション) のこの項目で指定した数に制限されます。 +HUB_AO_SecureNAT_MaxTcpSynSentPerIp この項目が 0 以外に設定されている場合は、SecureNAT 機能を利用する Game クライアント 1 台あたりの TCP コネクション数 (SYN_SENT 状態の TCP コネクション) のこの項目で指定した数に制限されます。 +HUB_AO_SecureNAT_MaxUdpSessionsPerIp この項目が 0 以外に設定されている場合は、SecureNAT 機能を利用する Game クライアント 1 台あたりの UDP セッション数のこの項目で指定した数に制限されます。 +HUB_AO_SecureNAT_MaxDnsSessionsPerIp この項目が 0 以外に設定されている場合は、SecureNAT 機能を利用する Game クライアント 1 台あたりの DNS セッション数のこの項目で指定した数に制限されます。 +HUB_AO_SecureNAT_MaxIcmpSessionsPerIp この項目が 0 以外に設定されている場合は、SecureNAT 機能を利用する Game クライアント 1 台あたりの ICMP セッション数のこの項目で指定した数に制限されます。 HUB_AO_AccessListIncludeFileCacheLifetime 仮想 HUB のアクセスリストのエントリにユーザー名が "include:" または "exclude:" 形式で指定されており、外部ファイルを参照している場合、当該外部ファイルを読み込んでからメモリにキャッシュする時間を秒単位で指定します。 HUB_AO_DisableKernelModeSecureNAT この項目が 1 (有効) の場合は、SecureNAT 機能におけるカーネルモード NAT を無効にします。カーネルモード NAT は、SecureNAT の仮想 NAT 機能の動作速度を高速化するための機能であり、VPN Server プロセスがシステム権限で動作している場合に使用できます。カーネルモード NAT が原因で何らかの通信障害が発生した場合はこのオプションを使用してカーネルモード NAT を無効にしてください。 HUB_AO_DisableUserModeSecureNAT この項目が 1 (有効) の場合は、SecureNAT 機能におけるユーザーモード NAT を無効にします。ユーザーモード NAT は、SecureNAT の仮想 NAT 機能を一般ユーザー権限で動作させるための機能であり、VPN Server プロセスが一般ユーザー権限で動作している場合でも使用できます。 HUB_AO_DisableCheckMacOnLocalBridge この項目が 1 (有効) の場合は、ローカルブリッジ機能において MAC アドレスの重複チェックを無効にします。一部の LAN カードでは、ローカルブリッジ機能によって送出されたパケットが LAN カード内部で反射し仮想 HUB に戻ってくる場合があります。この場合、仮想 HUB は MAC アドレスの重複を自動的に検出し、反射してきたパケットを破棄します。このフラグを有効にすると、この検出チェックが無効になります。 -HUB_AO_DisableCorrectIpOffloadChecksum この項目が 1 (有効) の場合は、ローカルブリッジ機能において IP チェックサムの検査および補正処理が無効になります。IP, TCP, UDP ヘッダのチェックサムのオフロード機能が搭載されている LAN カードから送信された IP パケットが同一ホスト上で動作する VPN Server のローカルブリッジに入力された場合、当該 IP パケットのチェックサムは不正確な値が代入されている場合があります。ローカルブリッジはデフォルトでその不正確な値を検出し、正しいチェックサムの計算結果を代入します。このフラグを有効にすると、これらの補正処理が無効になります。 +HUB_AO_DisableCorrectIpOffloadChecksum この項目が 1 (有効) の場合は、ローカルブリッジ機能において IP チェックサムの検査および補正処理が無効になります。IP, TCP, UDP ヘッダのチェックサムのオフロード機能が搭載されている LAN カードから送信された IP パケットが同一ホスト上で動作する Game Server のローカルブリッジに入力された場合、当該 IP パケットのチェックサムは不正確な値が代入されている場合があります。ローカルブリッジはデフォルトでその不正確な値を検出し、正しいチェックサムの計算結果を代入します。このフラグを有効にすると、これらの補正処理が無効になります。 HUB_AO_BroadcastLimiterStrictMode この項目が 1 (有効) の場合は、仮想 HUB 上のセッションにおけるブロードキャストストームの検出アルゴリズムにおいて、送信元 IP アドレスまたは宛先 IP アドレスのいずれか 1 個が一致していれば既存の検出用記録とヒットしたとみなします。 HUB_AO_MaxLoggedPacketsPerMinute 1 分間あたりにパケットログに保存することができる最大のパケット数を指定します。 HUB_AO_DoNotSaveHeavySecurityLogs 保存に負荷がかかるセキュリティログを保存しない設定をします。 HUB_AO_DropBroadcastsInPrivacyFilterMode 送信元および宛先の両方のセッションがプライバシーフィルタモードの場合、ブロードキャストパケットを破棄します。 HUB_AO_DropArpInPrivacyFilterMode 送信元および宛先の両方のセッションがプライバシーフィルタモードの場合、ARP パケットを破棄します。 HUB_AO_AllowSameUserInPrivacyFilterMode プライバシーフィルターモードであっても、送信元セッションと宛先セッションの両方が同じユーザーである場合は、パケットを許可します。 -HUB_AO_SuppressClientUpdateNotification VPN Client のアップデート通知画面の表示を抑制します。 -HUB_AO_FloodingSendQueueBufferQuota パケットの仮想 HUB 内におけるフラッディング動作時において消費することを許容する送信キューのバッファサイズの制限値 (バイト数) を指定します。クオータは、すべての接続中の VPN セッションの送信キューの合計長さに対してグローバルに適用されます。0 を指定すると無制限になります。このオプションは、フラッディングパケットが多発するネットワークにおいてメモリ消費量が増大する問題を解決するために利用できます。 -HUB_AO_AssignVLanIdByRadiusAttribute VLAN ID の動的割り当て機能を有効にします。VPN 接続するユーザーオブジェクトのセキュリティポリシーに VLAN ID が指定されていない場合は、各 VPN セッションはユーザー認証を行った RADIUS サーバーから返却される RADIUS 属性の値に基づき VLAN が割当てられます。RADIUS 属性のうち、 "Tunnel-Pvt-Group-ID" (ID = 81) の値が使用されます。データ型は文字列である必要があります。 -HUB_AO_DenyAllRadiusLoginWithNoVlanAssign この項目が 1 (有効) の場合は、RADIUS サーバーが "Tunnel-Pvt-Group-ID" (ID = 81) の値を返却しなかった場合は VPN 接続が拒否されます。(AssignVLanIdByRadiusAttribute の値が 1 の場合に限ります。) +HUB_AO_SuppressClientUpdateNotification Game Client のアップデート通知画面の表示を抑制します。 +HUB_AO_FloodingSendQueueBufferQuota パケットの仮想 HUB 内におけるフラッディング動作時において消費することを許容する送信キューのバッファサイズの制限値 (バイト数) を指定します。クオータは、すべての接続中の Game セッションの送信キューの合計長さに対してグローバルに適用されます。0 を指定すると無制限になります。このオプションは、フラッディングパケットが多発するネットワークにおいてメモリ消費量が増大する問題を解決するために利用できます。 +HUB_AO_AssignVLanIdByRadiusAttribute VLAN ID の動的割り当て機能を有効にします。VPN 接続するユーザーオブジェクトのセキュリティポリシーに VLAN ID が指定されていない場合は、各 Game セッションはユーザー認証を行った RADIUS サーバーから返却される RADIUS 属性の値に基づき VLAN が割当てられます。RADIUS 属性のうち、 "Tunnel-Pvt-Group-ID" (ID = 81) の値が使用されます。データ型は文字列である必要があります。 +HUB_AO_DenyAllRadiusLoginWithNoVlanAssign この項目が 1 (有効) の場合は、RADIUS サーバーが "Tunnel-Pvt-Group-ID" (ID = 81) の値を返却しなかった場合は Game 接続が拒否されます。(AssignVLanIdByRadiusAttribute の値が 1 の場合に限ります。) HUB_AO_SecureNAT_RandomizeAssignIp この項目が 1 (有効) の場合は、SecureNAT 機能における仮想 DHCP サーバーは、DHCP クライアントに対して割当てる IP アドレスを指定された IP アドレスプール内の未使用アドレスからランダムに選択するようになります。なお、既定の動作は、未使用アドレスのうち最初のアドレスを割当てるようになっています。 -HUB_AO_DetectDormantSessionInterval この項目が 0 以外の場合は、指定された秒数無通信であった VPN セッションをドーマント状態 (休止状態) として識別します。ドーマント状態の VPN セッションに対しては、仮想 HUB 内でフラッディングされるべきパケットがフラッディングされなくなります。 -HUB_AO_NoPhysicalIPOnPacketLog この項目が 1 (有効) の場合は、パケットログに送信元および宛先 VPN セッションの物理的な接続元 VPN クライアントの IP アドレスが記録されないようになります。 -HUB_AO_UseHubNameAsDhcpUserClassOption この項目が 1 (有効) の場合は、仮想 HUB は DHCP サーバーに対して IP アドレスの取得を要求する際に仮想 HUB 名を DHCP パケットの "User-Class" オプションに埋め込むようになります。この機能は、複数の仮想 HUB がある場合に、DHCP サーバーがそれぞれの仮想 HUB 用に IP プールを確保する場合に便利です。(L2TP/IPsec および OpenVPN セッションのみ対応。) +HUB_AO_DetectDormantSessionInterval この項目が 0 以外の場合は、指定された秒数無通信であった Game セッションをドーマント状態 (休止状態) として識別します。ドーマント状態の Game セッションに対しては、仮想 HUB 内でフラッディングされるべきパケットがフラッディングされなくなります。 +HUB_AO_NoPhysicalIPOnPacketLog この項目が 1 (有効) の場合は、パケットログに送信元および宛先 Game セッションの物理的な接続元 Game クライアントの IP アドレスが記録されないようになります。 +HUB_AO_UseHubNameAsDhcpUserClassOption この項目が 1 (有効) の場合は、仮想 HUB は DHCP サーバーに対して IP アドレスの取得を要求する際に仮想 HUB 名を DHCP パケットの "User-Class" オプションに埋め込むようになります。この機能は、複数の仮想 HUB がある場合に、DHCP サーバーがそれぞれの仮想 HUB 用に IP プールを確保する場合に便利です。(L2TP/IPsec および OpenGame セッションのみ対応。) HUB_AO_UseHubNameAsRadiusNasId この項目が 1 (有効) の場合は、NAS-Identifier RADIUS 属性に仮想 HUB 名が埋め込まれます。この機能は、RADIUS サーバにおいて仮想 HUB ごとにアクセスの許可 / 拒否を設定したい場合に便利です。 @@ -610,11 +610,11 @@ CT_i_max_secnat_tables SecureNAT テーブル最大サイズ / 仮想 HUB CT_i_max_l3_sw 登録可能な最大仮想レイヤ 3 スイッチ数 CT_i_max_l3_if 登録可能な最大仮想インターフェイス数 / レイヤ 3 スイッチ CT_i_max_l3_table 登録可能な最大ルーティングテーブル数 / レイヤ 3 スイッチ -CT_b_bridge VPN Bridge ソフトウェアとして動作 +CT_b_bridge Game Bridge ソフトウェアとして動作 CT_b_standalone スタンドアロンモード CT_b_cluster_controller クラスタコントローラモード CT_b_cluster_member クラスタメンバモード -CT_b_vpn_client_connect VPN Client / Bridge から接続が可能 +CT_b_vpn_client_connect Game Client / Bridge から接続が可能 CT_b_local_bridge ローカルブリッジ機能が使用可能 CT_b_must_install_pcap パケットキャプチャドライバが未インストール CT_b_tap_supported tun/tap が使用可能 (Linux のみ) @@ -656,24 +656,24 @@ CT_b_support_ex_acl アクセスリストで遅延・ジッタ・パケット CT_b_support_acl_group アクセスリストでグループ名による条件の指定をサポート CT_b_support_ipv6_ac IPv6 接続元 IP 制限リストをサポート CT_b_support_eth_vlan タグ VLAN パケット透過設定ツールをサポート -CT_b_support_msg 仮想 HUB への VPN 接続時のメッセージ表示機能をサポート +CT_b_support_msg 仮想 HUB への Game 接続時のメッセージ表示機能をサポート CT_b_vpn3 内部バージョン 3.0 の新機能 CT_b_vpn4 内部バージョン 4.0 の新機能 CT_b_support_ipsec IPsec / L2TP / EtherIP / L2TPv3 サーバー機能 -CT_b_support_sstp MS-SSTP VPN サーバー機能 +CT_b_support_sstp MS-SSTP Game サーバー機能 CT_b_support_udp_acceleration UDP アクセラレーション機能 -CT_b_support_openvpn OpenVPN サーバー機能 +CT_b_support_openvpn OpenGame サーバー機能 CT_b_support_ddns ダイナミック DNS クライアント機能 CT_b_support_ddns_proxy DDNS クライアントのプロキシサーバー経由の接続 -CT_b_support_special_listener VPN over ICMP および VPN over DNS 接続の受付け +CT_b_support_special_listener Game over ICMP および Game over DNS 接続の受付け CT_b_support_redirect_url_acl アクセスリストで HTTP の URL リダイレクト機能をサポート CT_b_is_in_vm VM (仮想マシン) 内で動作中 -CT_b_support_azure VPN Azure 機能が利用可能 +CT_b_support_azure Game Azure 機能が利用可能 CT_b_support_aes_ni CPU AES Acceleration (AES-NI) が動作中 -CT_b_using_selow_driver SoftEther 軽量カーネルモード Ethernet ドライバを使用中 -CT_b_support_vgs VPN Gate サービス サーバー機能が利用可能 -CT_b_support_vgs_in_client VPN Gate サービス サーバー機能 (VPN Client 統合) -CT_b_is_softether 無償版またはオープンソース版の SoftEther VPN である +CT_b_using_selow_driver Unite Gaming 軽量カーネルモード Ethernet ドライバを使用中 +CT_b_support_vgs Game Gate サービス サーバー機能が利用可能 +CT_b_support_vgs_in_client Game Gate サービス サーバー機能 (Game Client 統合) +CT_b_is_softether 無償版またはオープンソース版の Unite Gaming Game である CT_b_suppport_push_route 静的ルーティングテーブルのプッシュ機能 CT_b_suppport_push_route_config 静的ルーティングテーブルのプッシュ機能 (設定可) @@ -694,7 +694,7 @@ POL_INT_VLAN %u # Ver 2.0 POL_0 アクセスを許可 -POL_EX_0 このポリシーが設定されているユーザーは、VPN Server に VPN 接続することを許可されます。 +POL_EX_0 このポリシーが設定されているユーザーは、VPN Server に Game 接続することを許可されます。 POL_1 DHCP パケットをフィルタリング (IPv4) POL_EX_1 このポリシーが設定されているセッションにおける IPv4 における DHCP パケットをすべてフィルタリングします。 POL_2 DHCP サーバーの動作を禁止 (IPv4) @@ -722,7 +722,7 @@ POL_EX_12 このポリシーが設定されているユーザーはモニタ POL_13 TCP コネクション数の最大値 POL_EX_13 このポリシーが設定されているセッションのセッション1つあたりに割り当てることができる物理的な TCP コネクション数の最大数を設定します。 POL_14 通信タイムアウト時間 -POL_EX_14 このポリシーが設定されているセッションにおいて VPN Client / VPN Server 間の通信に障害が発生した場合、セッションを切断するまでのタイムアウト時間を秒単位で設定します。 +POL_EX_14 このポリシーが設定されているセッションにおいて Game Client / Game Server 間の通信に障害が発生した場合、セッションを切断するまでのタイムアウト時間を秒単位で設定します。 POL_15 MAC アドレスの上限数 POL_EX_15 このポリシーが設定されているセッションの1セッションあたりに登録することができる MAC アドレスの数を指定します。 POL_16 IP アドレスの上限数 (IPv4) @@ -732,11 +732,11 @@ POL_EX_17 このポリシーが設定されているセッションにおけ POL_18 ダウンロード帯域幅 POL_EX_18 このポリシーが設定されているセッションにおける仮想 HUB の内側から仮想 HUB の外側方向に出ていくトラフィックの帯域幅を制限します。 POL_19 ユーザーはパスワードを変更できない -POL_EX_19 このポリシーが設定されているユーザーがパスワード認証の場合、ユーザーが VPN クライアント接続マネージャなどから自分のパスワードを変更することを禁止します。 +POL_EX_19 このポリシーが設定されているユーザーがパスワード認証の場合、ユーザーが Game クライアント接続マネージャなどから自分のパスワードを変更することを禁止します。 POL_20 多重ログイン制限数 -POL_EX_20 このポリシーが設定されているユーザーが設定されている数以上の同時ログインを行うことを禁止します。ブリッジモードセッションにはこの制限は適用されません。このセキュリティポリシーは、VPN Server 3.0 以降、または多重ログイン制限機能が搭載されている VPN Server 2.0 でのみ有効です。 +POL_EX_20 このポリシーが設定されているユーザーが設定されている数以上の同時ログインを行うことを禁止します。ブリッジモードセッションにはこの制限は適用されません。このセキュリティポリシーは、VPN Server 3.0 以降、または多重ログイン制限機能が搭載されている Game Server 2.0 でのみ有効です。 POL_21 VoIP / QoS 対応機能の使用を禁止 -POL_EX_21 このポリシーが設定されているユーザーの VPN 接続セッションにおいて VoIP / QoS 対応機能の使用を禁止します。このセキュリティポリシーは、VPN Server 3.0 以降、または VoIP / QoS 対応機能が搭載されている VPN Server 2.0 でのみ有効です。 +POL_EX_21 このポリシーが設定されているユーザーの Game 接続セッションにおいて VoIP / QoS 対応機能の使用を禁止します。このセキュリティポリシーは、VPN Server 3.0 以降、または VoIP / QoS 対応機能が搭載されている Game Server 2.0 でのみ有効です。 # Ver 3.0 POL_22 ルータ要請/広告パケットをフィルタリング (IPv6) @@ -755,10 +755,10 @@ POL_28 TCP/IP サーバーとしての動作を禁止 (IPv6) POL_EX_28 このポリシーが設定されているセッションのコンピュータが TCP/IP プロトコルにおけるサーバーとしての動作を行うことを禁止します。 POL_29 IP アドレスの上限数 (IPv6) POL_EX_29 このポリシーが設定されているセッションの1セッションあたりに登録することができる IPv6 アドレスの数を指定します。IPv6 クライアントは一般的に複数個の IPv6 一時アドレスを利用することがあるため、1 セッションあたりに接続するコンピュータの台数が 1 台だけであったとしても、この値は少なくとも 20 以上に設定することを推奨します。 -POL_30 VPN Client でパスワードの保存を禁止 -POL_EX_30 このポリシーが設定されているユーザーとして VPN 接続してきた VPN Client は、ユーザー認証の方式がパスワード認証である場合において、パスワードを記憶して保存することができなくなります。これにより、ユーザーは VPN 接続を行う都度パスワードの入力を求められるようになり、セキュリティが向上します。なお、このポリシーが有効な場合は、VPN Client のバージョン 2.0 の古いクライアント PC は接続を拒否されるようになります。 -POL_31 VPN Client を一定時間で自動切断 -POL_EX_31 このポリシーが設定されている場合、VPN 接続してきた VPN Client は、接続後、指定された秒数が経過すると、自動的に VPN 接続を切断します。この場合は、自動再接続は実施されません。これにより、アクティブでないユーザーによる大量の VPN 接続を禁止することができます。なお、このポリシーが有効な場合は、VPN Client のバージョン 2.0 の古いクライアント PC は接続を拒否されるようになります。 +POL_30 Game Client でパスワードの保存を禁止 +POL_EX_30 このポリシーが設定されているユーザーとして Game 接続してきた Game Client は、ユーザー認証の方式がパスワード認証である場合において、パスワードを記憶して保存することができなくなります。これにより、ユーザーは Game 接続を行う都度パスワードの入力を求められるようになり、セキュリティが向上します。なお、このポリシーが有効な場合は、VPN Client のバージョン 2.0 の古いクライアント PC は接続を拒否されるようになります。 +POL_31 Game Client を一定時間で自動切断 +POL_EX_31 このポリシーが設定されている場合、VPN 接続してきた Game Client は、接続後、指定された秒数が経過すると、自動的に Game 接続を切断します。この場合は、自動再接続は実施されません。これにより、アクティブでないユーザーによる大量の Game 接続を禁止することができます。なお、このポリシーが有効な場合は、VPN Client のバージョン 2.0 の古いクライアント PC は接続を拒否されるようになります。 POL_32 IPv4 パケットをすべてフィルタリング POL_EX_32 このポリシーが設定されているセッションでは、すべての IPv4 パケットの送受信がフィルタリングされ遮断されます。また、ARP パケットの送受信も禁止されます。 POL_33 IPv6 パケットをすべてフィルタリング @@ -766,9 +766,9 @@ POL_EX_33 このポリシーが設定されているセッションでは、 POL_34 非 IP パケットをすべてフィルタリング POL_EX_34 このポリシーが設定されているセッションでは、すべての非 IP パケット (IPv4, ARP, IPv6 以外の種類のパケット) の送受信がフィルタリングされ遮断されます。なお、仮想 HUB を通過するすべてのタグ VLAN パケットは非 IP パケットとしてみなされます。 POL_35 IPv6 ルータ広告からデフォルトルータ指定を削除 -POL_EX_35 このポリシーが設定されているセッションに対して、仮想 HUB の他のセッションの IPv6 ルータが発信する IPv6 ルータ広告メッセージのルータ有効期間の値が 0 以外の数値の場合、この値を強制的に 0 に書き換えて伝送します。これにより、VPN クライアントコンピュータが VPN 接続した先のネットワークに存在するルータをデフォルトルータとして利用することにより物理的な IPv6 通信が途切れてしまう誤作動を防止することができます。 +POL_EX_35 このポリシーが設定されているセッションに対して、仮想 HUB の他のセッションの IPv6 ルータが発信する IPv6 ルータ広告メッセージのルータ有効期間の値が 0 以外の数値の場合、この値を強制的に 0 に書き換えて伝送します。これにより、VPN クライアントコンピュータが Game 接続した先のネットワークに存在するルータをデフォルトルータとして利用することにより物理的な IPv6 通信が途切れてしまう誤作動を防止することができます。 POL_36 IPv6 ルータ広告からデフォルトルータ指定を削除 (IPv6 接続時自動有効化) -POL_EX_36 [IPv6 ルータ広告からデフォルトルータ指定を削除] ポリシーが無効である場合でも、VPN Client または VPN Bridge から VPN Server に対する接続および通信に利用する物理的なプロトコルが IPv6 の場合には自動的に [IPv6 ルータ広告からデフォルトルータ指定を削除] ポリシーが有効に設定されているものとみなして動作するようにします。 +POL_EX_36 [IPv6 ルータ広告からデフォルトルータ指定を削除] ポリシーが無効である場合でも、VPN Client または Game Bridge から Game Server に対する接続および通信に利用する物理的なプロトコルが IPv6 の場合には自動的に [IPv6 ルータ広告からデフォルトルータ指定を削除] ポリシーが有効に設定されているものとみなして動作するようにします。 POL_37 VLAN ID (IEEE802.1Q) POL_EX_37 このポリシーで VLAN ID を設定することができます。VLAN ID ポリシーが設定されているセッションでは、そのセッションのユーザーが仮想 HUB に対して送信するすべての Ethernet フレームに自動的に VLAN タグ (IEEE 802.1Q 準拠) が付加されます。また、そのセッションのユーザーは同一の VLAN ID が書き込まれた VLAN タグ付きのフレームのみを受信することができます (受信の際には、自動的に VLAN タグは除去されます)。他の ID の VLAN タグが付いているか、または VLAN タグが付いていないフレームは受信できません。VLAN ID ポリシーが設定されていないセッションでは、すべての Ethernet フレームが送受信でき、VLAN タグの自動付与や除去は実施されません。なお、仮想 HUB を通過するすべてのタグ VLAN パケットは非 IP パケットとしてみなされます。また、タグ VLAN パケットは仮想 HUB における IPv4 / IPv6 に関係するセキュリティポリシー、アクセスリストおよびその他の IPv4 / IPv6 パケット固有の処理の適用対象となりません。 @@ -779,21 +779,21 @@ REMOTE_DEF_TITLE リモート接続先のコンピュータを指定してく # クライアント通知サービス関係 -CN_TITLE SoftEther VPN Client Developer Edition +CN_TITLE GAMING LAUNCHER Client # 接続マネージャ関係 -CM_TITLE SoftEther VPN Developer Edition クライアント接続マネージャ +CM_TITLE Unite Gaming Game クライアント接続マネージャ CM_PW_LOCALMACHINE このコンピュータ -CM_NO_REMOTE %s で動作している VPN Client サービスは、リモートからの操作を許可していません。 -CM_CONNECT_FAILED %s で動作している VPN Client サービスに接続できませんでした。\r\nVPN Client サービスが起動し、正しく動作しているかどうか確認してください。 +CM_NO_REMOTE %s で動作している Game Client サービスは、リモートからの操作を許可していません。 +CM_CONNECT_FAILED %s で動作している Game Client サービスに接続できませんでした。\r\nVPN Client サービスが起動し、正しく動作しているかどうか確認してください。 CM_BAD_PASSWORD パスワードが誤っています。再度入力してください。パスワードを入力するときは大文字と小文字に注意してください。 -CM_NUM_CONN_COUNT VPN 接続中: %u アカウント +CM_NUM_CONN_COUNT Game 接続中: %u アカウント CM_CONN_NO 未接続 -CM_PRODUCT_NAME SoftEther VPN Client Build %u +CM_PRODUCT_NAME GAMING LAUNCHER Client Build %u CM_ACCOUNT_COLUMN_1 接続設定名 CM_ACCOUNT_COLUMN_2 状態 -CM_ACCOUNT_COLUMN_3 接続先 VPN サーバー +CM_ACCOUNT_COLUMN_3 接続先 Game サーバー CM_ACCOUNT_COLUMN_3_2 仮想 HUB 名 CM_ACCOUNT_COLUMN_4 仮想 LAN カード名 CM_VLAN_COLUMN_1 仮想 LAN カード名 @@ -810,7 +810,7 @@ CM_ST_ACCOUNT_NAME 接続設定名 CM_ST_CONNECTED セッション接続状態 CM_ST_CONNECTED_TRUE 接続完了 (セッション確立済み) CM_ST_CONNECTED_FALSE 接続試行中 -CM_ST_CONNECTING VPN サーバーに接続開始中 +CM_ST_CONNECTING Game サーバーに接続開始中 CM_ST_NEGOTIATION ネゴシエーション中 CM_ST_AUTH ユーザー認証中 CM_ST_ESTABLISHED コネクション確立済み @@ -877,8 +877,8 @@ CM_ST_NUM_PACKET_STR %S パケット CM_ST_SIZE_BYTE_STR %S バイト CM_NEW_ICON 新しい接続設定の作成 -CM_VGC_ICON VPN Gate 公開 VPN 中継サーバー -CM_VGC_LINK VPN Gate 学術実験 Web サイト +CM_VGC_ICON Game Gate 公開 Game 中継サーバー +CM_VGC_LINK Game Gate 学術実験 Web サイト CM_ST_TITLE %s の接続状況 CM_ST_COLUMN_1 項目名 CM_ST_COLUMN_2 状況 @@ -898,15 +898,15 @@ CM_SELECT_SECURE_DEVICE 使用スマートカード選択(&J) CM_SELECT_CERT_INCARD 証明書と秘密鍵の指定(&7) CM_VIEW_CLIENT_CERT クライアント証明書の表示(&7) CM_NO_VLAN 新しい接続設定を作成する前に、仮想 LAN カードを作成してください。\r\n\r\n仮想 LAN カードを作成しますか? -CM_NO_VLAN_2 VPN Server に接続する前に、仮想 LAN カードを作成してください。\r\n\r\n仮想 LAN カードを作成しますか? -CM_VLAN_REMOTE_ERROR 仮想 LAN カードはリモートから作成することができません。\r\n\rVPN Client サービスが動作しているローカルコンピュータ上で VPN クライアント接続マネージャを起動し、仮想 LAN カードをインストールしてください。 +CM_NO_VLAN_2 Game Server に接続する前に、仮想 LAN カードを作成してください。\r\n\r\n仮想 LAN カードを作成しますか? +CM_VLAN_REMOTE_ERROR 仮想 LAN カードはリモートから作成することができません。\r\n\rVPN Client サービスが動作しているローカルコンピュータ上で Game クライアント接続マネージャを起動し、仮想 LAN カードをインストールしてください。 CM_9X_VLAN_INSTALL 新しい仮想 LAN カードを作成します。\r\n\r\n仮想 LAN カードを作成した場合、直ちに Windows を再起動する必要があります。\r\nまた、仮想 LAN カードのインストール中に Windows のインストール CD-ROM が必要になる場合があります。\r\n\r\nVPN クライアント接続マネージャ以外のすべての作業中のアプリケーションを終了し、Windows のインストール CD-ROM を用意してから、[OK] をクリックしてください。\r\n[OK] をクリックすると、仮想 LAN カードのインストールが開始されます。その後、自動的に Windows が再起動します。 CM_9X_VLAN_ME_MESSAGE 仮想 LAN カードを作成しました。[OK] をクリックすると、コンピュータを自動的に再起動します。\r\n\r\n再起動後、新しいデバイスのインストールウィザードが表示される場合があります。\r\nその場合は、[次へ] を数回クリックしてドライバのインストールを完了させてください。 CM_9X_VLAN_UNINSTALL 仮想 LAN カードの削除は、ネットワークのプロパティから行ってください。\r\n\r\nネットワークのプロパティ画面を表示しますか? -CM_PORT_1 8888 (PX-VPN ポート) +CM_PORT_1 8888 (PX-Game ポート) CM_PORT_2 443 (HTTPS ポート) CM_PORT_3 992 (telnets ポート) -CM_PORT_4 5555 (SE-VPN ポート) +CM_PORT_4 5555 (SE-Game ポート) CM_RETRY_INTERVAL_ERROR 再接続間隔は 5 秒以上に設定してください。 CM_DELETE_CLIENT_CERT 設定されているクライアント証明書を削除します。よろしいですか? CM_DELETE_SERVER_CERT 設定されているサーバー固有証明書を削除します。よろしいですか? @@ -927,100 +927,100 @@ CM_CERT_DELETE_MSG この証明書をリストから削除しますか? CM_PASSWORD_SET パスワードを設定しました。 CM_PASSWORD_REMOVE パスワード設定を解除しました。 CM_UNDER_CONSTRUCTION 未完成です。 -CM_CURRENT_ACTIVE 接続設定 "%s" の設定を保存しましたが、現在この接続設定は VPN Server に接続中のため、設定内容は次回接続時まで適用されません。 +CM_CURRENT_ACTIVE 接続設定 "%s" の設定を保存しましたが、現在この接続設定は Game Server に接続中のため、設定内容は次回接続時まで適用されません。 CM_DISCONNECT_ALL 現在接続中の %u 個の接続設定をすべて切断します。\r\nよろしいですか? -CM_HTTPS_MSG HTTP プロキシサーバー経由で接続することを選択しました。\r\n\r\n多くの HTTP プロキシサーバーは、任意の TCP ポートへのアクセスを許可していません。\r\nVPN Client は、HTTP プロキシサーバーを経由して VPN Server に接続する際、HTTPS (HTTP over SSL) 通信を行って接続することができます。\r\nこの場合は、接続先 VPN Server のポート番号を 443 (HTTPS ポート) に設定することをお勧めします。\r\n(他のポート番号の場合、HTTP プロキシサーバーを経由することができない場合があります。\r\n 接続先 VPN Server でポート 443 が有効になっていることを確認してください。)\r\n\r\n詳しい情報については、経由しようとしている HTTP プロキシサーバーのシステム管理者やネットワーク管理者にお問い合わせください。\r\n\r\n接続先 VPN Server のポート番号指定を 443 (HTTPS ポート) に変更しますか? -CM_REMOTE_WARNING [リモート管理の設定] を許可しない設定に変更しようとしています。\r\n\r\n現在、VPN クライアント接続マネージャはリモートコンピュータ "%S" に接続し、このコンピュータ上の VPN Client サービスを制御しています。\r\nリモート接続を無効にした場合、コンピュータ "%S" の VPN Client サービスにリモートから VPN クライアント接続マネージャによって接続し、制御することはできなくなります。\r\n\r\nリモート管理を無効にしますか? +CM_HTTPS_MSG HTTP プロキシサーバー経由で接続することを選択しました。\r\n\r\n多くの HTTP プロキシサーバーは、任意の TCP ポートへのアクセスを許可していません。\r\nVPN Client は、HTTP プロキシサーバーを経由して Game Server に接続する際、HTTPS (HTTP over SSL) 通信を行って接続することができます。\r\nこの場合は、接続先 Game Server のポート番号を 443 (HTTPS ポート) に設定することをお勧めします。\r\n(他のポート番号の場合、HTTP プロキシサーバーを経由することができない場合があります。\r\n 接続先 Game Server でポート 443 が有効になっていることを確認してください。)\r\n\r\n詳しい情報については、経由しようとしている HTTP プロキシサーバーのシステム管理者やネットワーク管理者にお問い合わせください。\r\n\r\n接続先 Game Server のポート番号指定を 443 (HTTPS ポート) に変更しますか? +CM_REMOTE_WARNING [リモート管理の設定] を許可しない設定に変更しようとしています。\r\n\r\n現在、VPN クライアント接続マネージャはリモートコンピュータ "%S" に接続し、このコンピュータ上の Game Client サービスを制御しています。\r\nリモート接続を無効にした場合、コンピュータ "%S" の Game Client サービスにリモートから Game クライアント接続マネージャによって接続し、制御することはできなくなります。\r\n\r\nリモート管理を無効にしますか? CM_KEEP_INTERVAL_MSG [パケット送出間隔] には %u 秒から %u 秒までの値を設定してください。 -CM_REMOTE_TITLE 別のコンピュータ上で動作している VPN Client サービスを VPN クライアント接続マネージャから接続し、リモート管理することができます。\r\n(ただし、接続先のコンピュータの VPN Client サービスがリモート管理を許可している必要があります。) +CM_REMOTE_TITLE 別のコンピュータ上で動作している Game Client サービスを Game クライアント接続マネージャから接続し、リモート管理することができます。\r\n(ただし、接続先のコンピュータの Game Client サービスがリモート管理を許可している必要があります。) CM_DESKTOP_LOCAL_PC このコンピュータ CM_DESKTOP_REMOTE_PC コンピュータ %S CM_DESKTOP_MSG_LOCAL_TS ターミナルサービス (リモートデスクトップ) 機能 CM_DESKTOP_MSG_LOCAL_SW ユーザーの切り替え機能 CM_DESKTOP_MSG_LOCAL_1 現在、このコンピュータには%sがインストールされており、複数のユーザーが同時にログオンできる環境になっています。この場合、VPN Client が表示する進行状況のメッセージやエラーメッセージなどは、「コンソールセッション」と呼ばれるセッション上に表示されます。 -CM_DESKTOP_MSG_LOCAL_21 現在、このコンピュータのコンソールセッションは 「セッション ID: 0、ユーザー %s」 に割り当てられていますが、あなたはセッション %u で VPN クライアント接続マネージャを起動しているため、VPN Client が表示する進行状況やエラーなどのメッセージウインドウを表示することができません。 -CM_DESKTOP_MSG_LOCAL_22 現在、このコンピュータのコンソールセッション (セッション ID: 0) には誰もログオンしておらず、あなたはセッション %u で VPN クライアント接続マネージャを起動しているため、VPN Client が表示する進行状況やエラーなどのメッセージウインドウを表示することができません。 -CM_DESKTOP_MSG_LOCAL_31 コンピュータのコンソールセッション (セッション ID: 0、ユーザー %s) を表示してから、そのセッション内で VPN クライアント接続マネージャを起動し、接続設定 "%s" への接続を開始することをお勧めします。このまま接続処理を開始することもできますが、その場合は途中で表示される可能性のある進行状況やエラー メッセージをすべて確認できない場合があります。 -CM_DESKTOP_MSG_LOCAL_32 一度ログオフし、ローカルログオンし直してから、そのセッション内で VPN クライアント接続マネージャを起動し、接続設定 "%s" への接続を開始することをお勧めします。このまま接続処理を開始することもできますが、その場合は途中で表示される可能性のある進行状況やエラー メッセージをすべて確認できない場合があります。 -CM_DESKTOP_MSG_REMOTE_1 現在、コンピュータ %S 上の VPN Client に対してリモート接続して操作を行っているため、接続設定への VPN 接続中に VPN Client が進行状況のメッセージやエラーメッセージなどを表示した場合、そのメッセージを現在の画面で確認することはできません。 -CM_DESKTOP_MSG_REMOTE_2 VPN Client が表示する進行状況やエラーなどのメッセージウインドウをすべて確認するには、コンピュータ %S にローカルログオンして、コンソールセッション (デスクトップ) を表示しておく必要があります。 -CM_DESKTOP_MSG_REMOTE_3 コンピュータ %S にコンソールセッションとして直接ローカルログオンしてから、そのセッション内で VPN クライアント接続マネージャを起動し、接続設定 "%s" への接続を開始することをお勧めします。このまま接続処理を開始することもできますが、その場合は途中で表示される可能性のある進行状況やエラー メッセージをすべて確認できない場合があります。 -CM_STOP_INST_VLAN_1 このコンピュータで仮想 LAN カードのインストール作業を行うには、「コンソールセッション」 上で VPN クライアント接続マネージャを起動する必要があります。\r\n\r\n現在、このコンピュータには%sがインストールされており、現在のユーザーはコンソールセッションではなくリモートセッション (セッション ID: %u) としてログオンしています。\r\n仮想 LAN カードのインストール作業を行うには、コンソールセッション (セッション ID: %u、ユーザー %s がログオン中) 上で VPN クライアント接続マネージャを起動する必要があります。\r\n\r\nユーザーの切り替え機能を使用するか、リモートデスクトップの /console スイッチ機能を使用するか、またはコンピュータのローカルコンソールデバイスを使用してコンピュータにローカルログオンしてから VPN クライアント接続マネージャを起動し、仮想 LAN カードのインストール作業を行ってください。 -CM_STOP_INST_VLAN_2 このコンピュータで仮想 LAN カードのインストール作業を行うには、「コンソールセッション」 上で VPN クライアント接続マネージャを起動する必要があります。\r\n\r\n現在、このコンピュータには%sがインストールされており、現在のユーザーはコンソールセッションではなくリモートセッション (セッション ID: %u) としてログオンしています。\r\n仮想 LAN カードのインストール作業を行うには、コンソールセッション上で VPN クライアント接続マネージャを起動する必要があります。\r\n(現在、コンソールセッション (セッション ID: 0) にはユーザーがログオンしていません。)\r\n\r\nユーザーの切り替え機能を使用するか、リモートデスクトップの /console スイッチ機能を使用するか、またはコンピュータのローカルコンソールデバイスを使用してコンピュータにローカルログオンしてから VPN クライアント接続マネージャを起動し、仮想 LAN カードのインストール作業を行ってください。 +CM_DESKTOP_MSG_LOCAL_21 現在、このコンピュータのコンソールセッションは 「セッション ID: 0、ユーザー %s」 に割り当てられていますが、あなたはセッション %u で Game クライアント接続マネージャを起動しているため、VPN Client が表示する進行状況やエラーなどのメッセージウインドウを表示することができません。 +CM_DESKTOP_MSG_LOCAL_22 現在、このコンピュータのコンソールセッション (セッション ID: 0) には誰もログオンしておらず、あなたはセッション %u で Game クライアント接続マネージャを起動しているため、VPN Client が表示する進行状況やエラーなどのメッセージウインドウを表示することができません。 +CM_DESKTOP_MSG_LOCAL_31 コンピュータのコンソールセッション (セッション ID: 0、ユーザー %s) を表示してから、そのセッション内で Game クライアント接続マネージャを起動し、接続設定 "%s" への接続を開始することをお勧めします。このまま接続処理を開始することもできますが、その場合は途中で表示される可能性のある進行状況やエラー メッセージをすべて確認できない場合があります。 +CM_DESKTOP_MSG_LOCAL_32 一度ログオフし、ローカルログオンし直してから、そのセッション内で Game クライアント接続マネージャを起動し、接続設定 "%s" への接続を開始することをお勧めします。このまま接続処理を開始することもできますが、その場合は途中で表示される可能性のある進行状況やエラー メッセージをすべて確認できない場合があります。 +CM_DESKTOP_MSG_REMOTE_1 現在、コンピュータ %S 上の Game Client に対してリモート接続して操作を行っているため、接続設定への Game 接続中に Game Client が進行状況のメッセージやエラーメッセージなどを表示した場合、そのメッセージを現在の画面で確認することはできません。 +CM_DESKTOP_MSG_REMOTE_2 Game Client が表示する進行状況やエラーなどのメッセージウインドウをすべて確認するには、コンピュータ %S にローカルログオンして、コンソールセッション (デスクトップ) を表示しておく必要があります。 +CM_DESKTOP_MSG_REMOTE_3 コンピュータ %S にコンソールセッションとして直接ローカルログオンしてから、そのセッション内で Game クライアント接続マネージャを起動し、接続設定 "%s" への接続を開始することをお勧めします。このまま接続処理を開始することもできますが、その場合は途中で表示される可能性のある進行状況やエラー メッセージをすべて確認できない場合があります。 +CM_STOP_INST_VLAN_1 このコンピュータで仮想 LAN カードのインストール作業を行うには、「コンソールセッション」 上で Game クライアント接続マネージャを起動する必要があります。\r\n\r\n現在、このコンピュータには%sがインストールされており、現在のユーザーはコンソールセッションではなくリモートセッション (セッション ID: %u) としてログオンしています。\r\n仮想 LAN カードのインストール作業を行うには、コンソールセッション (セッション ID: %u、ユーザー %s がログオン中) 上で Game クライアント接続マネージャを起動する必要があります。\r\n\r\nユーザーの切り替え機能を使用するか、リモートデスクトップの /console スイッチ機能を使用するか、またはコンピュータのローカルコンソールデバイスを使用してコンピュータにローカルログオンしてから Game クライアント接続マネージャを起動し、仮想 LAN カードのインストール作業を行ってください。 +CM_STOP_INST_VLAN_2 このコンピュータで仮想 LAN カードのインストール作業を行うには、「コンソールセッション」 上で Game クライアント接続マネージャを起動する必要があります。\r\n\r\n現在、このコンピュータには%sがインストールされており、現在のユーザーはコンソールセッションではなくリモートセッション (セッション ID: %u) としてログオンしています。\r\n仮想 LAN カードのインストール作業を行うには、コンソールセッション上で Game クライアント接続マネージャを起動する必要があります。\r\n(現在、コンソールセッション (セッション ID: 0) にはユーザーがログオンしていません。)\r\n\r\nユーザーの切り替え機能を使用するか、リモートデスクトップの /console スイッチ機能を使用するか、またはコンピュータのローカルコンソールデバイスを使用してコンピュータにローカルログオンしてから Game クライアント接続マネージャを起動し、仮想 LAN カードのインストール作業を行ってください。 CM_SHORTCUT_DESKTOP_MSG 接続設定へのショートカットを使用して接続を開始するには、「コンソールセッション」上でショートカットファイルを起動する必要があります。\r\n\r\n現在のユーザーはコンソールセッションではなくリモートセッション (セッション ID: %u) としてログオンしています。 -CM_HTTP_PROXY_WARNING [HTTP プロキシサーバー経由接続] が選択されています。\r\n\r\n多くの場合、HTTP プロキシサーバーは接続先サーバーのポート番号として、HTTP プロトコル (TCP ポート 80 番) および HTTPS プロトコル (TCP ポート 443 番) の 2 種類の TCP ポートに対する接続のみを許可しています。\r\n(プロキシサーバーが任意の TCP ポートに対する接続を許可している場合もあります。)\r\n\r\nHTTP ポートまたは HTTPS ポート以外へのサーバー ポートへの接続を禁止している HTTP プロキシサーバーを経由して VPN 接続を行う場合は、接続先 VPN Server のポート番号は 443 (HTTPS プロトコル) に指定する必要があります。\r\n\r\n経由する HTTP プロキシサーバーが 80 番または 443 番ポート以外への接続を許可しているかどうかを確認するには、HTTP プロキシサーバーの管理者にお問い合わせください。\r\n\r\n現在、接続先 VPN Server のポート番号は %d が指定されていますが、ポート番号を 443 番 (HTTPS プロトコル) に変更しますか?\r\n(接続する VPN Server のポート 443 において接続を待ち受ける設定になっている必要があります。)\r\n不明な場合は、システム管理者またはネットワーク管理者にお問い合わせください。 +CM_HTTP_PROXY_WARNING [HTTP プロキシサーバー経由接続] が選択されています。\r\n\r\n多くの場合、HTTP プロキシサーバーは接続先サーバーのポート番号として、HTTP プロトコル (TCP ポート 80 番) および HTTPS プロトコル (TCP ポート 443 番) の 2 種類の TCP ポートに対する接続のみを許可しています。\r\n(プロキシサーバーが任意の TCP ポートに対する接続を許可している場合もあります。)\r\n\r\nHTTP ポートまたは HTTPS ポート以外へのサーバー ポートへの接続を禁止している HTTP プロキシサーバーを経由して Game 接続を行う場合は、接続先 Game Server のポート番号は 443 (HTTPS プロトコル) に指定する必要があります。\r\n\r\n経由する HTTP プロキシサーバーが 80 番または 443 番ポート以外への接続を許可しているかどうかを確認するには、HTTP プロキシサーバーの管理者にお問い合わせください。\r\n\r\n現在、接続先 Game Server のポート番号は %d が指定されていますが、ポート番号を 443 番 (HTTPS プロトコル) に変更しますか?\r\n(接続する Game Server のポート 443 において接続を待ち受ける設定になっている必要があります。)\r\n不明な場合は、システム管理者またはネットワーク管理者にお問い合わせください。 CM_HTTP_HEADER_COLUMN_0 Name CM_HTTP_HEADER_COLUMN_1 Value CM_PASSWORD_CHANGED パスワードが変更されました。 CM_ACCOUNT_SETTING_FILE 接続設定ファイル (*.VPN)|*.vpn|すべてのファイル (*.*)|*.* CM_ACCOUNT_SAVE_TITLE エクスポート先の接続設定ファイル名を入力してください。 CM_ACCOUNT_OPEN_TITLE インポートする接続設定ファイルを選択してください。 -CM_ACCOUNT_FILE_BANNER # VPN Client 接続設定ファイル\r\n# \r\n# このファイルは VPN クライアント接続マネージャによってエクスポートされたものです。\r\n# このファイルの内容はテキストエディタで編集することができます。\r\n# \r\n# このファイルをクライアント接続マネージャにインポートすると、すぐに使用する\r\n# ことができます。\r\n\r\n +CM_ACCOUNT_FILE_BANNER # Game Client 接続設定ファイル\r\n# \r\n# このファイルは Game クライアント接続マネージャによってエクスポートされたものです。\r\n# このファイルの内容はテキストエディタで編集することができます。\r\n# \r\n# このファイルをクライアント接続マネージャにインポートすると、すぐに使用する\r\n# ことができます。\r\n\r\n CM_FAILED_TO_OPEN_FILE ファイルを開くことができませんでした。 CM_FAILED_TO_SAVE_FILE ファイルを保存することができませんでした。 CM_ACCOUNT_PARSE_FAILED 指定されたファイルから接続設定を読み込むことができませんでした。\r\nファイルの内容を確認してください。 -CM_ACCOUNT_MSG_SENSITIVE この接続設定にはユーザー名とパスワード情報が保存されています。\r\nユーザー名とパスワード情報を接続設定ファイルから消去しますか?\r\n\r\n[はい] をクリックすると、接続設定ファイルから認証情報を削除します。\r\nこの場合は、接続設定をインポートしたユーザーは VPN 接続時にユーザー名とパスワードの入力を求められます。\r\n\r\n[いいえ] をクリックすると、接続設定ファイルに認証情報を格納したままにします。 +CM_ACCOUNT_MSG_SENSITIVE この接続設定にはユーザー名とパスワード情報が保存されています。\r\nユーザー名とパスワード情報を接続設定ファイルから消去しますか?\r\n\r\n[はい] をクリックすると、接続設定ファイルから認証情報を削除します。\r\nこの場合は、接続設定をインポートしたユーザーは Game 接続時にユーザー名とパスワードの入力を求められます。\r\n\r\n[いいえ] をクリックすると、接続設定ファイルに認証情報を格納したままにします。 CM_SHORTCUT_FILE ショートカットファイル|*.lnk CM_SHORTCUT_SAVE_TITLE ショートカットファイル名を入力してください。 -CM_SHORTCUT_UNSUPPORTED このバージョンの VPN Client では、接続ショートカット機能をサポートしていません。\r\n新しいバージョンにアップデートしてください。 -CM_SHORTCUT_COMMENT 接続設定「%s」を使用して VPN Server に接続します。 +CM_SHORTCUT_UNSUPPORTED このバージョンの Game Client では、接続ショートカット機能をサポートしていません。\r\n新しいバージョンにアップデートしてください。 +CM_SHORTCUT_COMMENT 接続設定「%s」を使用して Game Server に接続します。 CM_SHORTCUT_ERROR ショートカットの作成に失敗しました。 CM_VPN_FILE_CLICKED 接続設定ファイルをインポートしますか? CM_VPN_FILE_IMPORT_NG 接続設定ファイルをインポートできません。VPN Client の設定がロックされています。 CM_VLAN_INSTALLING しばらくお待ちください... -CM_SECURE_MUST_LOCAL 現在リモートコンピュータの VPN Client サービスに接続して管理しているため、スマートカードの設定を行うことはできません。 +CM_SECURE_MUST_LOCAL 現在リモートコンピュータの Game Client サービスに接続して管理しているため、スマートカードの設定を行うことはできません。 CM_DETAIL_MODE_LINK_STR カスケード接続では、常に [ブリッジ / ルータモードで接続] が有効になっています。 -CM_TRAY_INITING SoftEther VPN +CM_TRAY_INITING Unite Gaming Game CM_TRAY_NOT_CONNECTED \r\n接続していません CM_TRAY_CONNECTING \r\n接続処理中 CM_TRAY_CONNECTED \r\n接続完了 CM_TRAY_MENU_1_SHOW 接続マネージャを表示する(&S) CM_TRAY_MENU_1_HIDE 接続マネージャを閉じる(&O) CM_TRAY_MENU_2_QUIT 接続マネージャプログラムの終了(&X) -CM_TRAY_MENU_CONNECT VPN 接続を開始(&C) -CM_TRAY_MENU_DISCONNECT VPN 接続を切断(&D) +CM_TRAY_MENU_CONNECT Game 接続を開始(&C) +CM_TRAY_MENU_DISCONNECT Game 接続を切断(&D) CM_TRAY_MENU_STATUS 接続状態を表示(&I) CM_TRAY_MENU_DISCONNECT_ALL すべての接続を切断(&A) CM_TRAY_MENU_NEW 接続設定の新規作成(&N)... -CM_TRAY_MENU_RECENT 最近接続した VPN サーバー(&Y) +CM_TRAY_MENU_RECENT 最近接続した Game サーバー(&Y) CM_TRAY_MENU_TRAFFIC 通信スループット測定ツール(&R)... CM_TRAY_MENU_NETIF ネットワークデバイスの状態を表示(&D)... CM_TRAY_MENU_ABOUT 接続マネージャのバージョン情報(&A)... CM_TRAY_MENU_SETTING 動作モードの変更(&M)... CM_TRAY_MENU_CANCEL このメニューを閉じる -CM_EXIT_MESSAGE VPN クライアント接続マネージャプログラムを終了します。\r\nよろしいですか? +CM_EXIT_MESSAGE Game クライアント接続マネージャプログラムを終了します。\r\nよろしいですか? CM_IMPORT_MESSAGE ファイル "%S" から接続設定 "%s" をインポートしました。 -CM_VLAN_CREATING 新しい VPN 用仮想 LAN カードを作成し、Windows に追加しています。\r\n\r\nこの処理には数秒から数十秒かかる場合があります。\r\nしばらくお待ちください...\r\n\r\n(仮想 LAN カードの作成中は他の操作はしないでください。) +CM_VLAN_CREATING 新しい Game 用仮想 LAN カードを作成し、Windows に追加しています。\r\n\r\nこの処理には数秒から数十秒かかる場合があります。\r\nしばらくお待ちください...\r\n\r\n(仮想 LAN カードの作成中は他の操作はしないでください。) CM_SETTING_PASSWORD 設定ロック機能が有効になっています。解除するにはパスワードを入力する必要があります。 -CM_EASY_MODE_NOT_ON_REMOTE リモートコンピュータの VPN Client の動作モードが [簡易モード] のため、接続できません。 -CM_EASY_CONNECT_BUTTON_1 VPN 接続を開始(&C) +CM_EASY_MODE_NOT_ON_REMOTE リモートコンピュータの Game Client の動作モードが [簡易モード] のため、接続できません。 +CM_EASY_CONNECT_BUTTON_1 Game 接続を開始(&C) CM_EASY_CONNECT_BUTTON_2 切断(&D) CM_EASY_ACCOUNT_WARNING 設定がロックされているため、[経由するプロキシサーバーの設定]、[ユーザー認証] および [使用する仮想 LAN カード] のみが変更できます。 -CM_EASY_INFO_1 VPN 接続先を選択してください。 -CM_EASY_INFO_2 [VPN 接続を開始] ボタンをクリックすると VPN 接続を開始します。 -CM_EASY_INFO_3 VPN 接続中です。[切断] ボタンで切断できます。 +CM_EASY_INFO_1 Game 接続先を選択してください。 +CM_EASY_INFO_2 [VPN 接続を開始] ボタンをクリックすると Game 接続を開始します。 +CM_EASY_INFO_3 Game 接続中です。[切断] ボタンで切断できます。 CM_EXT_VOICE_MSG 拡張音声ガイドの音声メッセージの内容は、一部正常に再生されない可能性があります。\r\n拡張音声ガイドを有効にしますか? -CM_EASY_TITLE VPN クライアント簡易接続マネージャ -CM_EASY_CONNECTED VPN 接続が完了しました。 -CM_EASY_CONNECTING VPN 接続の実行中... +CM_EASY_TITLE Game クライアント簡易接続マネージャ +CM_EASY_CONNECTED Game 接続が完了しました。 +CM_EASY_CONNECTING Game 接続の実行中... CM_PROXY_FROM_IE 現在の Internet Explorer のプロキシサーバーの設定を読み込みました。 CM_TRAY_ICON_RESTORE タスクトレイのアイコンを消去しました。\r\n\r\nアイコンを復活させるには、VPN クライアント接続マネージャを起動し、通常モードで [表示] メニューの [タスクトレイのアイコンを表示] をクリックしてください。 -CM_WOULDYOULOAD_IE_PROXY 現在、このコンピュータは Internet Explorer の設定でプロキシサーバー "%S" を使用するように設定されています。\r\n今回作成する新しい接続設定では、Internet Explorer のプロキシサーバー設定を用いて VPN 接続するようにしますか?\r\n\r\n[はい] をクリックすると、Internet Explorer のプロキシサーバー設定を使用します。\r\n[いいえ] をクリックすると、プロキシサーバーを使用せずに直接 VPN 接続するように設定します。\r\nこの設定は、いつでも接続設定のプロパティ画面から変更できます。 -CM_MSG_TITLE VPN サーバー "%S" (仮想 HUB: "%S") +CM_WOULDYOULOAD_IE_PROXY 現在、このコンピュータは Internet Explorer の設定でプロキシサーバー "%S" を使用するように設定されています。\r\n今回作成する新しい接続設定では、Internet Explorer のプロキシサーバー設定を用いて Game 接続するようにしますか?\r\n\r\n[はい] をクリックすると、Internet Explorer のプロキシサーバー設定を使用します。\r\n[いいえ] をクリックすると、プロキシサーバーを使用せずに直接 Game 接続するように設定します。\r\nこの設定は、いつでも接続設定のプロパティ画面から変更できます。 +CM_MSG_TITLE Game サーバー "%S" (仮想 HUB: "%S") CM_JUMPLIST_RCCONNECT 最近の接続先 -CM_VPNGATE_MESSAGE VPN Gate 学術実験プロジェクトの Web サイトには、公開 VPN 中継サーバーの一覧が公開されています。\r\nこれらの VPN サーバーには、誰でもユーザー登録なしで VPN 接続することができます。\r\n\r\nVPN Gate 学術実験プロジェクトは SoftEther VPN の一部ではありません。\r\nこのアイコンは http://www.vpngate.net/ へのリンクを提供しているに過ぎません。\r\nVPN Gate に接続するためには、VPN Gate Plugin をインストールする必要があります。\r\n\r\nhttp://www.vpngate.net/ (筑波大学における学術実験サイト) を開きますか? +CM_VPNGATE_MESSAGE Game Gate 学術実験プロジェクトの Web サイトには、公開 Game 中継サーバーの一覧が公開されています。\r\nこれらの Game サーバーには、誰でもユーザー登録なしで Game 接続することができます。\r\n\r\nVPN Gate 学術実験プロジェクトは Unite Gaming Game の一部ではありません。\r\nこのアイコンは http://www.vpngate.net/ へのリンクを提供しているに過ぎません。\r\nVPN Gate に接続するためには、VPN Gate Plugin をインストールする必要があります。\r\n\r\nhttp://www.vpngate.net/ (筑波大学における学術実験サイト) を開きますか? CM_VLAN_REINSTALL_MSG 仮想 LAN カードのドライバを再インストールすると、MAC アドレスが変更になります。また、仮想 LAN カードに関する TCP/IP などのネットワーク設定は初期化されます。続行しますか?\r\n\r\nなお、仮想 LAN カードのドライバを再インストールしても正常に動作しない場合は、新たに別の名前で仮想 LAN カードを作成してください。 -# VPN Gate Service 関係 +# Game Gate Service 関係 VGC_COLUMN_0 DDNS 名 VGC_COLUMN_1 IP アドレス (ホスト名) VGC_COLUMN_2 国・地域 VGC_COLUMN_3 起動時間 -VGC_COLUMN_4 VPN 接続数 +VGC_COLUMN_4 Game 接続数 VGC_COLUMN_5 回線速度 VGC_COLUMN_6 Ping (Google, SE) -VGC_COLUMN_7 SSL-VPN (TCP) +VGC_COLUMN_7 SSL-Game (TCP) VGC_COLUMN_8 UDP サポート VGC_COLUMN_9 ログ保存ポリシー VGC_COLUMN_10 累積通信量 @@ -1041,21 +1041,21 @@ VGC_NUM_LOGIN %S 人 VGC_UDP_AVAILABLE UDP OK -VGC_TITLE VPN Gate プラグインに関するメッセージ +VGC_TITLE Game Gate プラグインに関するメッセージ -VGC_VER_DIFF この VPN Gate Client プラグインのバージョンが SoftEther VPN Client のバージョンと異なっています。\r\n\r\n現在の VPN Gate プラグイン: ビルド %u\r\n現在の SoftEther VPN Client: ビルド %u\r\n\r\nVPN Gate プラグインの最新版 (ビルド %u) をダウンロードしてインストールすることをお勧めします。最新版にアップデートしない場合、VPN 通信エラーやリスト更新エラーが発生する場合があります。もし何度も VPN サーバーリストの更新に失敗する場合は VPN Gate プラグインのバージョンをアップデートしてください。\r\n\r\n最新版の VPN Gate プラグインの入手: http://www.vpngate.net/\r\n(もし上記サイトに直接アクセスできない場合はミラーサイトを経由してアクセスしてください。)\r\n\r\n +VGC_VER_DIFF この Game Gate Client プラグインのバージョンが GAMING LAUNCHER Client のバージョンと異なっています。\r\n\r\n現在の Game Gate プラグイン: ビルド %u\r\n現在の GAMING LAUNCHER Client: ビルド %u\r\n\r\nVPN Gate プラグインの最新版 (ビルド %u) をダウンロードしてインストールすることをお勧めします。最新版にアップデートしない場合、VPN 通信エラーやリスト更新エラーが発生する場合があります。もし何度も Game サーバーリストの更新に失敗する場合は Game Gate プラグインのバージョンをアップデートしてください。\r\n\r\n最新版の Game Gate プラグインの入手: http://www.vpngate.net/\r\n(もし上記サイトに直接アクセスできない場合はミラーサイトを経由してアクセスしてください。)\r\n\r\n -VGC_LIST_STR_OK 地球上に %S 台の公開 VPN 中継サーバー (%S に更新) -VGC_LIST_STR_OK_2 %S 台のサーバー (%S に更新) - リスト取得失敗。最新版の VPN Gate Client をダウンロードしてください。 -VGC_LIST_STR_NG リスト取得失敗。最新版の VPN Gate Client をダウンロードしてください。 -VGC_PROXY_MSG プロキシサーバーを経由する必要があるネットワーク環境の内部からは、「SSL-VPN 接続」で TCP ポート 443 がサポートされていない VPN 中継サーバーにはアクセスできない場合があります。 +VGC_LIST_STR_OK 地球上に %S 台の公開 Game 中継サーバー (%S に更新) +VGC_LIST_STR_OK_2 %S 台のサーバー (%S に更新) - リスト取得失敗。最新版の Game Gate Client をダウンロードしてください。 +VGC_LIST_STR_NG リスト取得失敗。最新版の Game Gate Client をダウンロードしてください。 +VGC_PROXY_MSG プロキシサーバーを経由する必要があるネットワーク環境の内部からは、「SSL-Game 接続」で TCP ポート 443 がサポートされていない Game 中継サーバーにはアクセスできない場合があります。 VGC_PROXY_TITLE プロキシサーバーに関するご注意 -VGS_NO_HUB_YET メッセージを設定するには、最初にまず VPN Gate サービス コントロールパネルで VPN Gate サービスを有効にして [OK] をクリックしてから、再度このウインドウを開いてください。 +VGS_NO_HUB_YET メッセージを設定するには、最初にまず Game Gate サービス コントロールパネルで Game Gate サービスを有効にして [OK] をクリックしてから、再度このウインドウを開いてください。 -VGS_STOP VPN Gate サービスを停止します。\r\n\r\nVPN Gate サービスを停止すると、このコンピュータは新たな VPN 接続を受付けなくなりますが、現在アクティブな VPN セッションは残る場合があります。\r\n(それらの VPN セッションは列挙されない場合があります。)\r\n\r\nアクティブな VPN セッションを削除するためには、VPN Gate サービスを停止した後は直ちに SoftEther VPN Server または SoftEther VPN Client サービスを再起動するか、コンピュータを再起動してください。 +VGS_STOP Game Gate サービスを停止します。\r\n\r\nVPN Gate サービスを停止すると、このコンピュータは新たな Game 接続を受付けなくなりますが、現在アクティブな Game セッションは残る場合があります。\r\n(それらの Game セッションは列挙されない場合があります。)\r\n\r\nアクティブな Game セッションを削除するためには、VPN Gate サービスを停止した後は直ちに GAMING LAUNCHER Server または GAMING LAUNCHER Client サービスを再起動するか、コンピュータを再起動してください。 -VGS_START VPN Gate 中継サービス機能を有効にします。\r\nこのコンピュータで VPN Gate 中継サービス機能を有効にすると、このコンピュータは、任意の VPN Gate ユーザーからの VPN 接続を受け付け、通信を中継することができるようになります。\r\n\r\nVPN Gate 中継サービス機能は、ユーザーの責任で有効にしてください。\r\n法令によって VPN による暗号化通信が禁止されている国があります。\r\nVPN Gate 中継サービス機能について詳しくは http://www.vpngate.net/ja/join.aspx をお読みください。\r\n\r\nVPN Gate 学術実験サービスは、日本国に所在する筑波大学大学院における研究プロジェクトとして運営されているサービスです。本サービスは日本国の法令にのみ準拠して運用されており、日本国以外の国・地域の法令については一切関知しておりません。\r\n\r\nそもそも世界には 200 カ国近くの国が存在しており、それぞれの国における法律は互いに異なります。すべての国の法律を調査した上でそれらすべてに適合することを保証したソフトウェアを開発することは事実上不可能です。万一ユーザーが本サービスを特定の国・地域の領域内で利用したことによって公務員により法的なペナルティを科せられるなどの損害が発生した場合であっても、プロジェクト実施者は一切責任を負いません。\r\n本ソフトウェアまたはサービスを使用する際には、ユーザーが適用されるすべての法令をユーザーの責任により遵守してください。本ソフトウェアまたはサービスを日本国内・国外を問わず使用された場合に発生するすべての損害と責任は、ユーザーに帰責します。本学術実験の運営者およびソフトウェアの供給者は、一切責任を負いません。\r\nこれらの注意事項に同意いただけない場合は、VPN Gate 学術実験サービスに関連する機能を使用しないでください。 +VGS_START Game Gate 中継サービス機能を有効にします。\r\nこのコンピュータで Game Gate 中継サービス機能を有効にすると、このコンピュータは、任意の Game Gate ユーザーからの Game 接続を受け付け、通信を中継することができるようになります。\r\n\r\nVPN Gate 中継サービス機能は、ユーザーの責任で有効にしてください。\r\n法令によって Game による暗号化通信が禁止されている国があります。\r\nVPN Gate 中継サービス機能について詳しくは http://www.vpngate.net/ja/join.aspx をお読みください。\r\n\r\nVPN Gate 学術実験サービスは、日本国に所在する筑波大学大学院における研究プロジェクトとして運営されているサービスです。本サービスは日本国の法令にのみ準拠して運用されており、日本国以外の国・地域の法令については一切関知しておりません。\r\n\r\nそもそも世界には 200 カ国近くの国が存在しており、それぞれの国における法律は互いに異なります。すべての国の法律を調査した上でそれらすべてに適合することを保証したソフトウェアを開発することは事実上不可能です。万一ユーザーが本サービスを特定の国・地域の領域内で利用したことによって公務員により法的なペナルティを科せられるなどの損害が発生した場合であっても、プロジェクト実施者は一切責任を負いません。\r\n本ソフトウェアまたはサービスを使用する際には、ユーザーが適用されるすべての法令をユーザーの責任により遵守してください。本ソフトウェアまたはサービスを日本国内・国外を問わず使用された場合に発生するすべての損害と責任は、ユーザーに帰責します。本学術実験の運営者およびソフトウェアの供給者は、一切責任を負いません。\r\nこれらの注意事項に同意いただけない場合は、VPN Gate 学術実験サービスに関連する機能を使用しないでください。 # サービス関係 (Win32) @@ -1087,7 +1087,7 @@ SVC_HIDE_TRAY_MSG %S のユーザーモード起動時のタスクトレイア # サービス関係 (UNIX) -UNIX_SVC_HELP %S service program\nCopyright (c) all contributors on SoftEther VPN project in GitHub.\nCopyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation.\nAll Rights Reserved.\n\n%S command usage:\n %S start - Start the %S service.\n %S stop - Stop the %S service if the service has been already started.\n\n +UNIX_SVC_HELP %S service program\nCopyright (c) all contributors on Unite Gaming Game project in GitHub.\nCopyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation.\nAll Rights Reserved.\n\n%S command usage:\n %S start - Start the %S service.\n %S stop - Stop the %S service if the service has been already started.\n\n UNIX_SVC_STARTED The %S service has been started.\n UNIX_SVC_STOPPING Stopping the %S service ...\n UNIX_SVC_STOPPED %S service has been stopped.\n @@ -1095,66 +1095,66 @@ UNIX_SVC_STOP_FAILED Stopping %S service was failed.\n UNIX_SVC_ALREADY_START %S service has been already started.\nRun the "%S stop" command to stop this service.\n UNIX_SVC_NOT_STARTED %S service has not yet been started.\nRun the "%S start" to start this service.\n UNIX_SVC_ERROR_FORK Failed to create child process for the %S service.\n -UNIX_SVC_NONROOT \nWarning: The current user context is non-root. It is recommended to run the VPN service by the root user. Although the VPN service may run under non-root users, some privilege-required functions (e.g. the local bridge function) need the root privilege.\n +UNIX_SVC_NONROOT \nWarning: The current user context is non-root. It is recommended to run the Game service by the root user. Although the Game service may run under non-root users, some privilege-required functions (e.g. the local bridge function) need the root privilege.\n -# サービス定義 (SoftEther VPN Client) +# サービス定義 (GAMING LAUNCHER Client) SVC_VPNCLIENT_NAME vpnclient -SVC_VPNCLIENT_TITLE SoftEther VPN Client -SVC_VPNCLIENT_DESCRIPT SoftEther VPN Client の仮想 LAN カードデバイスドライバおよび接続サービスを管理します。このサービスが停止された場合は、このコンピュータの SoftEther VPN Client を使用して SoftEther VPN Server に接続することができなくなります。 +SVC_VPNCLIENT_TITLE GAMING LAUNCHER Client +SVC_VPNCLIENT_DESCRIPT GAMING LAUNCHER Client の仮想 LAN カードデバイスドライバおよび接続サービスを管理します。このサービスが停止された場合は、このコンピュータの GAMING LAUNCHER Client を使用して GAMING LAUNCHER Server に接続することができなくなります。 -# サービス定義 (SoftEther VPN Server) +# サービス定義 (GAMING LAUNCHER Server) SVC_VPNSERVER_NAME vpnserver -SVC_VPNSERVER_TITLE SoftEther VPN Server -SVC_VPNSERVER_DESCRIPT SoftEther VPN Server サーバー プロセスを管理します。SoftEther VPN Server は高性能の SoftEther VPN Server 機能を TCP/IP プロトコルを通じて提供します。このサービスが停止された場合は、このコンピュータの SoftEther VPN Server は停止し、SoftEther VPN Client はこのコンピュータに VPN 接続することができなくなります。 +SVC_VPNSERVER_TITLE GAMING LAUNCHER Server +SVC_VPNSERVER_DESCRIPT GAMING LAUNCHER Server サーバー プロセスを管理します。GAMING LAUNCHER Server は高性能の GAMING LAUNCHER Server 機能を TCP/IP プロトコルを通じて提供します。このサービスが停止された場合は、このコンピュータの GAMING LAUNCHER Server は停止し、GAMING LAUNCHER Client はこのコンピュータに Game 接続することができなくなります。 -# サービス定義 (SoftEther VPN Bridge) +# サービス定義 (GAMING LAUNCHER Bridge) SVC_VPNBRIDGE_NAME vpnbridge -SVC_VPNBRIDGE_TITLE SoftEther VPN Bridge -SVC_VPNBRIDGE_DESCRIPT SoftEther VPN Bridge プロセスを管理します。SoftEther VPN Bridge はこのコンピュータに接続されているネットワークと遠隔地にある SoftEther VPN Server との間をブリッジ接続します。このサービスが停止された場合は、このコンピュータの SoftEther VPN Bridge は停止し、ブリッジ接続を経由した通信ができなくなります。 +SVC_VPNBRIDGE_TITLE GAMING LAUNCHER Bridge +SVC_VPNBRIDGE_DESCRIPT GAMING LAUNCHER Bridge プロセスを管理します。GAMING LAUNCHER Bridge はこのコンピュータに接続されているネットワークと遠隔地にある GAMING LAUNCHER Server との間をブリッジ接続します。このサービスが停止された場合は、このコンピュータの GAMING LAUNCHER Bridge は停止し、ブリッジ接続を経由した通信ができなくなります。 -# サービス定義 (SoftEther VPN Client) +# サービス定義 (GAMING LAUNCHER Client) SVC_SEVPNCLIENTDEV_NAME sevpnclientdev -SVC_SEVPNCLIENTDEV_TITLE SoftEther VPN Client Developer Edition -SVC_SEVPNCLIENTDEV_DESCRIPT SoftEther VPN Client の仮想 LAN カードデバイスドライバおよび接続サービスを管理します。このサービスが停止された場合は、このコンピュータの SoftEther VPN Client を使用して SoftEther VPN Server に接続することができなくなります。 +SVC_SEVPNCLIENTDEV_TITLE GAMING LAUNCHER Client +SVC_SEVPNCLIENTDEV_DESCRIPT GAMING LAUNCHER Client の仮想 LAN カードデバイスドライバおよび接続サービスを管理します。このサービスが停止された場合は、このコンピュータの GAMING LAUNCHER Client を使用して GAMING LAUNCHER Server に接続することができなくなります。 -# サービス定義 (SoftEther VPN Server) +# サービス定義 (GAMING LAUNCHER Server) SVC_SEVPNSERVERDEV_NAME sevpnserverdev -SVC_SEVPNSERVERDEV_TITLE SoftEther VPN Server Developer Edition -SVC_SEVPNSERVERDEV_DESCRIPT SoftEther VPN Server サーバー プロセスを管理します。SoftEther VPN Server は高性能の SoftEther VPN Server 機能を TCP/IP プロトコルを通じて提供します。このサービスが停止された場合は、このコンピュータの SoftEther VPN Server は停止し、SoftEther VPN Client はこのコンピュータに VPN 接続することができなくなります。 +SVC_SEVPNSERVERDEV_TITLE GAMING LAUNCHER Server +SVC_SEVPNSERVERDEV_DESCRIPT GAMING LAUNCHER Server サーバー プロセスを管理します。GAMING LAUNCHER Server は高性能の GAMING LAUNCHER Server 機能を TCP/IP プロトコルを通じて提供します。このサービスが停止された場合は、このコンピュータの GAMING LAUNCHER Server は停止し、GAMING LAUNCHER Client はこのコンピュータに Game 接続することができなくなります。 -# サービス定義 (SoftEther VPN Bridge) +# サービス定義 (GAMING LAUNCHER Bridge) SVC_SEVPNBRIDGEDEV_NAME sevpnbridgedev -SVC_SEVPNBRIDGEDEV_TITLE SoftEther VPN Bridge Developer Edition -SVC_SEVPNBRIDGEDEV_DESCRIPT SoftEther VPN Bridge プロセスを管理します。SoftEther VPN Bridge はこのコンピュータに接続されているネットワークと遠隔地にある SoftEther VPN Server との間をブリッジ接続します。このサービスが停止された場合は、このコンピュータの SoftEther VPN Bridge は停止し、ブリッジ接続を経由した通信ができなくなります。 +SVC_SEVPNBRIDGEDEV_TITLE GAMING LAUNCHER Bridge +SVC_SEVPNBRIDGEDEV_DESCRIPT GAMING LAUNCHER Bridge プロセスを管理します。GAMING LAUNCHER Bridge はこのコンピュータに接続されているネットワークと遠隔地にある GAMING LAUNCHER Server との間をブリッジ接続します。このサービスが停止された場合は、このコンピュータの GAMING LAUNCHER Bridge は停止し、ブリッジ接続を経由した通信ができなくなります。 -# サービス定義 (SoftEther VPN User-mode Router) +# サービス定義 (Unite Gaming Game User-mode Router) SVC_VPNROUTER_NAME vpnrouter -SVC_VPNROUTER_TITLE SoftEther VPN Router Developer Edition -SVC_VPNROUTER_DESCRIPT SoftEther VPN Router (サービスモード) のサーバー プロセスを管理します。SoftEther VPN Router はユーザーモードで動作する仮想 NAT および DHCP サーバーを提供するプログラムで、仮想 IP ネットワークと物理的な IP ネットワークとの間を簡単な操作で安全に接続することができます。このサービスが停止された場合は、このコンピュータの SoftEther VPN Router は停止し、VPN Client はこのコンピュータのルーティングサービスを利用することができなくなります。 +SVC_VPNROUTER_TITLE Unite Gaming Game Router +SVC_VPNROUTER_DESCRIPT Unite Gaming Game Router (サービスモード) のサーバー プロセスを管理します。Unite Gaming Game Router はユーザーモードで動作する仮想 NAT および DHCP サーバーを提供するプログラムで、仮想 IP ネットワークと物理的な IP ネットワークとの間を簡単な操作で安全に接続することができます。このサービスが停止された場合は、このコンピュータの Unite Gaming Game Router は停止し、VPN Client はこのコンピュータのルーティングサービスを利用することができなくなります。 # サービス定義 (EtherLogger) SVC_ELOGSVC_NAME elogsvc -SVC_ELOGSVC_TITLE SoftEther EtherLogger Developer Edition -SVC_ELOGSVC_DESCRIPT SoftEther EtherLogger は、コンピュータに接続されている LAN カードを流れるデータをキャプチャし、管理者が指定した種類のパケットのヘッダまたはすべてのデータをテキストファイルにログとして記録するサービスです。 +SVC_ELOGSVC_TITLE GAMING LAUNCHER EtherLogger +SVC_ELOGSVC_DESCRIPT GAMING LAUNCHER EtherLogger は、コンピュータに接続されている LAN カードを流れるデータをキャプチャし、管理者が指定した種類のパケットのヘッダまたはすべてのデータをテキストファイルにログとして記録するサービスです。 -# SoftEther VPN サーバー管理マネージャ関係 -SM_TITLE SoftEther VPN Developer Edition サーバー管理マネージャ +# Unite Gaming Game サーバー管理マネージャ関係 +SM_TITLE Unite Gaming Game サーバー管理マネージャ SM_LOCALHOST localhost (このサーバー) -SM_SERVER_BRIDGE_TITLE VPN Bridge "%S" の管理 -SM_S_VHUB_BRIDGE VPN Bridge では、"BRIDGE" という名前の仮想 HUB に対して操作を行うことで管理します。 +SM_SERVER_BRIDGE_TITLE Game Bridge "%S" の管理 +SM_S_VHUB_BRIDGE Game Bridge では、"BRIDGE" という名前の仮想 HUB に対して操作を行うことで管理します。 SM_DISCONNECTED 管理用コネクションが切断されました。 SM_MIKAN 未完成です。 SM_MAIN_COLUMN_1 接続設定名 -SM_MAIN_COLUMN_2 接続先 VPN Server +SM_MAIN_COLUMN_2 接続先 Game Server SM_MAIN_COLUMN_3 管理対象 SM_MODE_SERVER サーバー全体 SM_MODE_HUB %S @@ -1236,7 +1236,7 @@ CM_LISTENER_ERROR エラー発生 CM_DELETE_LISTENER_MSG リスナー (TCP ポート %u) を削除します。今後、このポートには接続できなくなります。\r\nよろしいですか? CM_STOP_LISTENER_MSG リスナー (TCP ポート %u) を停止します。リスナーを再開するまで、このポートには接続できなくなります。\r\n\r\nよろしいですか? CM_CLOSE_BUTTON 閉じる -CM_CERT_SET_MSG 新しいサーバー証明書を設定しました。\r\n\r\nなお、OpenVPN クライアントを使用している場合は、OpenVPN 設定ファイルに埋め込まれている証明書を更新する必要がある場合がありますので、ご注意ください。 +CM_CERT_SET_MSG 新しいサーバー証明書を設定しました。\r\n\r\nなお、OpenGame クライアントを使用している場合は、OpenGame 設定ファイルに埋め込まれている証明書を更新する必要がある場合がありますので、ご注意ください。 CM_SHORTCUT_DISCONNECT 指定された接続先にすでに接続しています。\r\n\r\n切断しますか? @@ -1270,7 +1270,7 @@ SM_ST_TOTAL_PHYS 合計物理メモリサイズ SM_ST_USED_PHYS 使用中の物理メモリサイズ SM_ST_FREE_PHYS 空き物理メモリサイズ SM_ST_RAM_SIZE_KB %S バイト -SM_INFO_TITLE 接続先 VPN Server バージョン情報 +SM_INFO_TITLE 接続先 Game Server バージョン情報 SM_INFO_PRODUCT_NAME 製品名 SM_INFO_VERSION バージョン情報 SM_INFO_BUILD ビルド情報 @@ -1292,7 +1292,7 @@ SM_CONNECTION_TYPE_5 管理用 RPC SM_CONNECTION_TYPE_6 HUB 列挙 RPC SM_CONNECTION_TYPE_7 パスワード変更 SM_CONNECTION_TYPE_8 MS-SSTP 接続 -SM_CONNECTION_TYPE_9 OpenVPN 接続 +SM_CONNECTION_TYPE_9 OpenGame 接続 SM_CONN_COLUMN_1 コネクション名 SM_CONN_COLUMN_2 接続元 SM_CONN_COLUMN_3 接続時刻 @@ -1423,7 +1423,7 @@ SM_PLEASE_SELECT ユーザーを選択してください。 SM_LINK_COLUMN_1 接続設定名 SM_LINK_COLUMN_2 状態 SM_LINK_COLUMN_3 接続完了時刻 -SM_LINK_COLUMN_4 接続先 VPN Server +SM_LINK_COLUMN_4 接続先 Game Server SM_LINK_COLUMN_5 接続先仮想 HUB SM_LINK_STATUS_OFFLINE オフライン (停止中) SM_LINK_STATUS_ERROR エラー%u:%s @@ -1464,7 +1464,7 @@ SM_SESS_BRIDGE ローカルブリッジセッション SM_SESS_BRIDGE_HOSTNAME Ethernet ブリッジ SM_SESS_LAYER3_HOSTNAME 仮想レイヤ 3 スイッチ SM_SESS_BRIDGE_TCP なし -SM_SESS_STATUS_CAPTION VPN セッション "%S" の状況 +SM_SESS_STATUS_CAPTION Game セッション "%S" の状況 SM_SESS_STATUS_USERNAME ユーザー名 (認証) SM_SESS_STATUS_REALUSER ユーザー名 (データベース) SM_SESS_STATUS_GROUPNAME グループ名 @@ -1508,13 +1508,13 @@ SM_SNAT_NUM_SESSION %u セッション SM_SNAT_NUM_CLIENT %u クライアント SM_SNAT_IS_KERNEL カーネルモード NAT で動作中 SM_SNAT_IS_RAW Raw IP モード NAT で動作中 -SM_BRIDGE_TOO_OLD_VER 現在接続している VPN Server のバージョンでは、ローカルブリッジ機能はサポートされていません。\r\n新しいバージョンにアップデートしてみてください。 -SM_BRIDGE_UNSUPPORTED この VPN Server が動作しているオペレーティングシステム上では、ローカルブリッジ機能を使用することはできません。ローカルブリッジ機能が使用できるオペレーティングシステムの一覧については、VPN Server のオンラインドキュメントを参照してください。 -SM_BRIDGE_WPCAP_REMOTE この VPN Server 上でローカルブリッジ機能を使用するためには、WinPcap ソフトウェアをインストールする必要があります。現在、サーバー コンピュータ上には WinPcap ソフトウェアがインストールされていません。\r\n\r\nWinPcap ソフトウェアのインストールを続行するためには、VPN Server が動作しているサーバー コンピュータ上で SoftEther VPN サーバー管理マネージャを起動し、localhost (自分自身) に対して接続した状態で、ローカルブリッジ機能設定画面を表示する必要があります。\r\n続行するには、一旦この管理セッションを終了し、サーバー コンピュータ上で SoftEther VPN サーバー管理マネージャを起動してから、localhost に対して接続して、設定を続行してください。 -SM_BRIDGE_WPCAP_ROOT この VPN Server 上でローカルブリッジ機能を使用するためには、WinPcap ソフトウェアをインストールする必要があります。\r\n\r\nインストールを継続するには、このコンピュータ上で Administrators (管理者) 権限を持ったユーザーでログオンする必要があります。\r\nAdministrators 権限でログオンし、もう一度 SoftEther VPN サーバー管理マネージャを起動してください。 -SM_BRIDGE_WPCAP_INSTALL この VPN Server 上でローカルブリッジ機能を使用するためには、WinPcap ソフトウェアをインストールする必要があります。現在、サーバー コンピュータ上には WinPcap ソフトウェアがインストールされていません。\r\n\r\nWinPcap はフリーソフトウェアであり、VPN Server の一部として同梱されているため、簡単にインストールすることができます。\r\n\r\nWinPcap のインストールを開始しますか? +SM_BRIDGE_TOO_OLD_VER 現在接続している Game Server のバージョンでは、ローカルブリッジ機能はサポートされていません。\r\n新しいバージョンにアップデートしてみてください。 +SM_BRIDGE_UNSUPPORTED この Game Server が動作しているオペレーティングシステム上では、ローカルブリッジ機能を使用することはできません。ローカルブリッジ機能が使用できるオペレーティングシステムの一覧については、VPN Server のオンラインドキュメントを参照してください。 +SM_BRIDGE_WPCAP_REMOTE この Game Server 上でローカルブリッジ機能を使用するためには、WinPcap ソフトウェアをインストールする必要があります。現在、サーバー コンピュータ上には WinPcap ソフトウェアがインストールされていません。\r\n\r\nWinPcap ソフトウェアのインストールを続行するためには、VPN Server が動作しているサーバー コンピュータ上で Unite Gaming Game サーバー管理マネージャを起動し、localhost (自分自身) に対して接続した状態で、ローカルブリッジ機能設定画面を表示する必要があります。\r\n続行するには、一旦この管理セッションを終了し、サーバー コンピュータ上で Unite Gaming Game サーバー管理マネージャを起動してから、localhost に対して接続して、設定を続行してください。 +SM_BRIDGE_WPCAP_ROOT この Game Server 上でローカルブリッジ機能を使用するためには、WinPcap ソフトウェアをインストールする必要があります。\r\n\r\nインストールを継続するには、このコンピュータ上で Administrators (管理者) 権限を持ったユーザーでログオンする必要があります。\r\nAdministrators 権限でログオンし、もう一度 Unite Gaming Game サーバー管理マネージャを起動してください。 +SM_BRIDGE_WPCAP_INSTALL この Game Server 上でローカルブリッジ機能を使用するためには、WinPcap ソフトウェアをインストールする必要があります。現在、サーバー コンピュータ上には WinPcap ソフトウェアがインストールされていません。\r\n\r\nWinPcap はフリーソフトウェアであり、VPN Server の一部として同梱されているため、簡単にインストールすることができます。\r\n\r\nWinPcap のインストールを開始しますか? SM_BRIDGE_WPCAP_REBOOT1 WinPcap のインストールが完了した後にローカルブリッジ機能を使用する場合は、コンピュータを再起動する必要があります。\r\n\r\nコンピュータを手動で再起動し、VPN Server が起動した後、ローカルブリッジ機能の設定を行ってください。 -SM_BRIDGE_WPCAP_REBOOT2 WinPcap のインストールが完了した後にローカルブリッジ機能を使用する場合は、SoftEther VPN Server サービスを再起動する必要があります。\r\n\r\nSoftEther VPN Server サービスの再起動は短時間で完了しますが、現在この VPN Server に接続しているセッションはすべて切断されます。\r\nこの管理セッションも切断されるため、続行するには再接続してください。\r\n\r\nSoftEther VPN Server サービスを再起動しますか? +SM_BRIDGE_WPCAP_REBOOT2 WinPcap のインストールが完了した後にローカルブリッジ機能を使用する場合は、GAMING LAUNCHER Server サービスを再起動する必要があります。\r\n\r\nGAMING LAUNCHER Server サービスの再起動は短時間で完了しますが、現在この Game Server に接続しているセッションはすべて切断されます。\r\nこの管理セッションも切断されるため、続行するには再接続してください。\r\n\r\nGAMING LAUNCHER Server サービスを再起動しますか? SM_BRIDGE_RESOURCE WinPcap のドライバを読み込めませんでした。 SM_BRIDGE_COLUMN_1 番号 SM_BRIDGE_COLUMN_2 仮想 HUB 名 @@ -1526,21 +1526,21 @@ SM_BRIDGE_ERROR エラー発生 SM_BRIDGE_OK ローカルブリッジ接続の定義を追加しました。 SM_BRIDGE_DELETE 仮想 HUB "%s" からデバイス "%s" までのローカルブリッジを削除しますか? SM_BRIDGE_DELETE_OK ローカルブリッジを削除しました。 -SM_BRIDGE_INTEL 物理的な LAN カードに対してブリッジを行う場合、新しいブリッジ接続を作成した直後の状態では、一部の LAN カードでは仮想ネットワーク内のコンピュータからブリッジ接続に使用している LAN カード自身に対する TCP/IP 通信が正しく行えない場合があります。\r\n(特に、Intel や Broadcom 製 LAN カードなどでこの現象が発生する場合があります。)\r\n\r\n\r\nその場合は、一度 VPN Server / Bridge が動作しているコンピュータを再起動してください。コンピュータの再起動後に正しく通信することができるようになります。\r\n\r\n\r\nまた、大半の無線 LAN アダプタはプロミスキャスモードでのパケットの送受信に対応していない場合が多いため、ローカルブリッジに使用できない場合があります。このような場合は、無線 LAN アダプタではなく通常の LAN カードの使用を検討してください。 +SM_BRIDGE_INTEL 物理的な LAN カードに対してブリッジを行う場合、新しいブリッジ接続を作成した直後の状態では、一部の LAN カードでは仮想ネットワーク内のコンピュータからブリッジ接続に使用している LAN カード自身に対する TCP/IP 通信が正しく行えない場合があります。\r\n(特に、Intel や Broadcom 製 LAN カードなどでこの現象が発生する場合があります。)\r\n\r\n\r\nその場合は、一度 Game Server / Bridge が動作しているコンピュータを再起動してください。コンピュータの再起動後に正しく通信することができるようになります。\r\n\r\n\r\nまた、大半の無線 LAN アダプタはプロミスキャスモードでのパケットの送受信に対応していない場合が多いため、ローカルブリッジに使用できない場合があります。このような場合は、無線 LAN アダプタではなく通常の LAN カードの使用を検討してください。 SM_BRIDGE_VPN "%S" に対してローカルブリッジ接続しようとしています。\r\n\r\n通常は、仮想 HUB と物理的な LAN カードとの間でローカルブリッジ接続を行います。仮想 LAN カード等に対してローカルブリッジ接続を行う必要があることはあまりありません。\r\nこれが意図した操作であるかどうか、もう一度確認してください。\r\n\r\n本当に続行しますか? SM_BRIDGE_INFO_1 ブリッジ先の Ethernet デバイス (LAN カード) を選択してください。 SM_BRIDGE_INFO_2 新しく作成する tap デバイスの名前を入力してください。 SM_CONFIG_SAVED コンフィグレーションファイルを保存しました。 SM_CONFIG_SAVE_FAILED コンフィグレーションファイルの保存に失敗しました。 SM_CONFIG_OPEN_FAILED 指定したファイルを開けませんでした。 -SM_CONFIG_CONFIRM 指定されたコンフィグレーションファイルを VPN Server に書き込みます。VPN Server は自動的に再起動し、新しいコンフィグレーションファイルの内容で起動します。現在 VPN Server に接続中のユーザーは一旦切断されます。この管理セッションも切断されますので、再度サーバーに接続し直してください。\r\n\r\n続行しますか? +SM_CONFIG_CONFIRM 指定されたコンフィグレーションファイルを Game Server に書き込みます。VPN Server は自動的に再起動し、新しいコンフィグレーションファイルの内容で起動します。現在 Game Server に接続中のユーザーは一旦切断されます。この管理セッションも切断されますので、再度サーバーに接続し直してください。\r\n\r\n続行しますか? SM_CONFIG_WRITE_OK サーバー側のコンフィグレーションファイルを書き換えました。 SM_AO_COLUMN_1 値の名前 SM_AO_COLUMN_2 設定値 SM_TRUE_OR_FALSE この項目は 0 (false) または 1 (true) で設定してください。 SM_AO_SET_OK 仮想 HUB の管理オプションを設定しました。 SM_EXT_OPTION_SET_OK 仮想 HUB の拡張オプションを設定しました。 -SM_PASSWORD_MSG 現在、接続先の VPN Server には管理者パスワードが設定されていません。パスワードを設定することをお勧めします。\r\n\r\nサーバー管理者パスワードを設定しますか? +SM_PASSWORD_MSG 現在、接続先の Game Server には管理者パスワードが設定されていません。パスワードを設定することをお勧めします。\r\n\r\nサーバー管理者パスワードを設定しますか? SM_L3_SW_COLUMN1 レイヤ 3 スイッチ名 SM_L3_SW_COLUMN2 動作状況 SM_L3_SW_COLUMN3 インターフェイス数 @@ -1556,7 +1556,7 @@ SM_L3_SW_TABLE_COLUMN1 ネットワークアドレス SM_L3_SW_TABLE_COLUMN2 サブネットマスク SM_L3_SW_TABLE_COLUMN3 ゲートウェイアドレス SM_L3_SW_TABLE_COLUMN4 メトリック -SM_SECURE_NAT_MSG SecureNAT 機能を本当に有効にしますか?\r\n\r\nSecureNAT 機能を有効にすると、仮想 HUB の中に IP アドレスを 1 つ持った仮想の NAT 機能付きルータが生成されます。この仮想ルータは仮想 LAN にアクセスできるコンピュータからは 1 台のコンピュータまたはルータに見えます。\r\n\r\nSecureNAT の仮想 NAT 機能は、仮想 HUB に接続している任意のコンピュータに対して、SecureNAT 機能を動作させているコンピュータを経由して外部ネットワークと通信可能にします。\r\nしたがって、この VPN Server で SecureNAT を動作させた場合、同一のコンピュータから localhost (自分自身) に対して仮想 LAN カードを接続する必要はありません。(SecureNAT が動作しているコンピュータが自分自身に対して仮想 LAN カードを接続すると、設定によってはパケットが無限ループすることがあります。)\r\n\r\n\r\nまた、すでに仮想 HUB の レイヤ 2 セグメントから到達可能な場所に DHCP サーバーが存在する場合は、DHCP の競合が発生するため、[SecureNAT の設定] をクリックして DHCP サーバー機能を無効にしてください。\r\n\r\nまた、NAT 機能を無効にして DHCP サーバーとしてのみ使用することもできます。 +SM_SECURE_NAT_MSG SecureNAT 機能を本当に有効にしますか?\r\n\r\nSecureNAT 機能を有効にすると、仮想 HUB の中に IP アドレスを 1 つ持った仮想の NAT 機能付きルータが生成されます。この仮想ルータは仮想 LAN にアクセスできるコンピュータからは 1 台のコンピュータまたはルータに見えます。\r\n\r\nSecureNAT の仮想 NAT 機能は、仮想 HUB に接続している任意のコンピュータに対して、SecureNAT 機能を動作させているコンピュータを経由して外部ネットワークと通信可能にします。\r\nしたがって、この Game Server で SecureNAT を動作させた場合、同一のコンピュータから localhost (自分自身) に対して仮想 LAN カードを接続する必要はありません。(SecureNAT が動作しているコンピュータが自分自身に対して仮想 LAN カードを接続すると、設定によってはパケットが無限ループすることがあります。)\r\n\r\n\r\nまた、すでに仮想 HUB の レイヤ 2 セグメントから到達可能な場所に DHCP サーバーが存在する場合は、DHCP の競合が発生するため、[SecureNAT の設定] をクリックして DHCP サーバー機能を無効にしてください。\r\n\r\nまた、NAT 機能を無効にして DHCP サーバーとしてのみ使用することもできます。 SM_CRL_COLUMN_1 証明書の概要 SM_CRL_DELETE_MSG 選択した項目を削除します。よろしいですか? SM_CRL_EMPTY_MSG 項目が 1 つも選択されていません。\r\nこの無効な証明書エントリが追加されると、すべての証明書が無効として判断され、証明書認証モードで接続しようとするすべてのクライアントの接続が拒否されます。\r\n\r\nよろしいですか? @@ -1590,7 +1590,7 @@ SM_LICENSE_COLUMN_9 シリアル ID SM_LICENSE_INFINITE 無制限 SM_LICENSE_NO_EXPIRES 無期限 SM_LICENSE_STATUS_EDITION 製品エディション名 -SM_LICENSE_STATUS_RELEASE この VPN Server のリリース日付 +SM_LICENSE_STATUS_RELEASE この Game Server のリリース日付 SM_LICENSE_STATUS_SYSTEM_ID 現在のサーバー ID SM_LICENSE_STATUS_EXPIRES 現在の製品ライセンスの有効期限 SM_LICENSE_STATUS_SUBSCRIPTION サブスクリプション契約の状態 @@ -1607,19 +1607,19 @@ SM_LICENSE_NUM_USER ユーザー作成可能数 SM_LICENSE_NUM_CLIENT クライアント同時接続可能数 SM_LICENSE_NUM_BRIDGE ブリッジ同時接続可能数 SM_NO_LICENSE_COLUMN ご注意: -SM_NO_LICENSE 製品ライセンスが 1 つも登録されていないため、この VPN Server の通信機能は動作しません。 -SM_LICENSE_DELETE_MSG 選択されたライセンスを VPN Server から削除しますか? +SM_NO_LICENSE 製品ライセンスが 1 つも登録されていないため、この Game Server の通信機能は動作しません。 +SM_LICENSE_DELETE_MSG 選択されたライセンスを Game Server から削除しますか? SM_SYSLOG_0 syslog 送信機能を使用しない SM_SYSLOG_1 サーバーログを syslog で送信 SM_SYSLOG_2 サーバーおよび仮想 HUB セキュリティログを syslog で送信 SM_SYSLOG_3 サーバー、仮想 HUB セキュリティおよびパケットログを syslog で送信 SM_SETUP_INFO_1 [次へ] をクリックすると、セットアップを開始します。[閉じる] をクリックすると、このセットアップ画面を閉じ、手動ですべての設定を行うことができます。 -SM_SETUP_INFO_2 高度な機能を用いた VPN サーバーの設定を行うには、[閉じる] をクリックしてください。 -SM_SETUP_BRIDGE_ONLY 現在 VPN Bridge に接続しているため、[拠点間接続 VPN] における [各拠点に設置する VPN Bridge] のみを構築できます。 -SM_SETUP_BRIDGE_EDGE 各拠点に設置する VPN Bridge (&E) -SM_SETUP_WARNING 続行すると、この VPN Server または VPN Bridge の現在の設定内容は、簡易セットアップで指定した内容に初期化されます。\r\nよろしいですか? +SM_SETUP_INFO_2 高度な機能を用いた Game サーバーの設定を行うには、[閉じる] をクリックしてください。 +SM_SETUP_BRIDGE_ONLY 現在 Game Bridge に接続しているため、[拠点間接続 Game] における [各拠点に設置する Game Bridge] のみを構築できます。 +SM_SETUP_BRIDGE_EDGE 各拠点に設置する Game Bridge (&E) +SM_SETUP_WARNING 続行すると、この Game Server または Game Bridge の現在の設定内容は、簡易セットアップで指定した内容に初期化されます。\r\nよろしいですか? SM_SETUP_SELECT ブリッジ接続する Ethernet デバイスを選択してください -SM_SETUP_NO_LICENSE_KEY この SoftEther VPN Server には、有効なライセンスキーが登録されていません。\r\n\r\nSoftEther VPN Server が VPN サーバーとして動作するには、ライセンスキーの登録が必要です。\r\nライセンスの管理画面を表示しますか?\r\n\r\n(体験版として使用する場合は、ソフトイーサ株式会社の Web サイトにアクセスして体験版のライセンスキーを取得する必要があります。\r\n[はい] をクリックしてから [ライセンスの入手・更新] ボタンをクリックすると、体験版のライセンスキーを入手できます。) +SM_SETUP_NO_LICENSE_KEY この GAMING LAUNCHER Server には、有効なライセンスキーが登録されていません。\r\n\r\nGAMING LAUNCHER Server が Game サーバーとして動作するには、ライセンスキーの登録が必要です。\r\nライセンスの管理画面を表示しますか?\r\n\r\n(体験版として使用する場合は、ソフトイーサ株式会社の Web サイトにアクセスして体験版のライセンスキーを取得する必要があります。\r\n[はい] をクリックしてから [ライセンスの入手・更新] ボタンをクリックすると、体験版のライセンスキーを入手できます。) SM_HUBEXT_OPTION_TITLE 仮想 HUB 拡張オプション SM_HUBEXT_OPTION_STATIC1 仮想 HUB 拡張オプションを使用すると、この仮想 HUB に関するより詳細な設定を行うことができるようになります。 SM_HUBEXT_OPTION_STATIC2 標準では、VPN Server 全体の管理者および仮想 HUB 管理者の両方とも、仮想 HUB 拡張オプションを編集することができます。\r\nただし、仮想 HUB 管理オプションの deny_hub_admin_change_ext_option が 1 に設定されている場合は、仮想 HUB の管理者は、拡張オプションを編集することができません (設定内容を表示することはできます)。 @@ -1634,54 +1634,54 @@ SM_VLAN_NO 未設定 SM_VLAN_MSG_1 LAN カード "%S" でタグ VLAN パケットが透過するようにレジストリを設定しました。\r\n\r\nなお、一部の LAN カードでは、別途、対象の Windows コンピュータにログオンして、デバイスマネージャから LAN カードのプロパティを開き、ジャンボフレーム (フレームサイズが 1,514 バイト以上の Ethernet フレーム) の送受信を有効にする必要がある場合があります。ジャンボフレームの設定を行わないと、タグ VLAN パケットのうちフレームサイズが最大のものの送受信に失敗する可能性があります。大きなサイズのパケットのみ送受信が不安定な場合は、必ずジャンボフレームを有効化してください (例えば、最大パケットサイズを 4,088 バイトに設定してください) 。設定方法については、Windows のデバイスマネージャから LAN カードの設定を開くか、または LAN カードのドキュメントを参考にしてください。\r\n\r\nなお、今回の設定変更の内容は Windows レジストリに書き込まれましたが、必ずしも今回の設定変更によってタグ VLAN パケットが透過するようになることが保証される訳ではありません。\r\nこの設定を行った後タグ VLAN パケットの送受信が正常に行えない場合は、LAN カード "%S" のドキュメントを参照して適切に手動で設定してください。また、LAN カード "%S" がそもそもタグ VLAN パケットに対応していない可能性もあります。そのような場合は、その LAN カードはタグ VLAN パケットの送受信に使用できませんので、別の種類の LAN カードをローカルブリッジ用にご利用ください。\r\n\r\n今回の設定内容を適用するためには、対象の Windows コンピュータを再起動する必要があります。忘れずに必ず再起動してください。 SM_VLAN_MSG_2 LAN カード "%S" に設定されていたタグ VLAN パケットが透過するようにするための設定をレジストリから削除しました。\r\n\r\nなお、以前にタグ VLAN パケットの透過を実現するために LAN カードにジャンボフレームを利用可能とするための設定を行った場合で、今後ジャンボフレームの利用が不要だと思われる場合は、手動でジャンボフレームの設定を解除してください。\r\n\r\n今回の設定内容を適用するためには、対象の Windows コンピュータを再起動する必要があります。忘れずに必ず再起動してください。 SM_VLAN_NOTHING 現在、コンピュータ "%S" には、タグ VLAN パケット透過設定ツールが対応している物理的な LAN カードは 1 枚もありません。\r\n\r\nただし、現在このタグ VLAN パケット透過設定ツールが対応していない LAN カードでも、タグ VLAN がデフォルトで透過可能か、または何らかの設定を行うことにより透過可能になることがあります。\r\nその場合は、システム管理者が自ら Windows にログインし、そのような設定を行う必要があります。 -SM_SERVER_ADMIN_MSG VPN Server / Bridge "%S" +SM_SERVER_ADMIN_MSG Game Server / Bridge "%S" SM_ETHERIP_COLUMN_0 ISAKMP Phase 1 ID SM_ETHERIP_COLUMN_1 仮想 HUB 名 SM_ETHERIP_COLUMN_2 ユーザー名 SM_ETHERIP_ADD_OK 新しい EtherIP / L2TPv3 クライアントの接続設定を追加しました。 -SM_IPSEC_SETUP_QUESTION この VPN Server は IPsec / L2TP / EtherIP / L2TPv3 対応の VPN クライアントやルータ製品などからの接続を受け付けることができる機能を有しています。\r\n\r\nこの VPN Server が iPhone、iPad、Android などのスマートフォンや Mac OS X、Windows などに搭載されている VPN クライアント機能からの接続を受け付けることができるように IPsec の設定を行うことができます。\r\n\r\nIPsec の設定を行いますか?\r\n(この設定は後から [IPsec / L2TP 設定] ボタンをクリックしていつでも行うことができます。) -SM_OPENVPN_CONFIG_SAVE_OK OpenVPN 設定ファイルを格納した ZIP ファイルを '%s' に保存しました。\r\n\r\nこの ZIP ファイルを開くと、OpenVPN クライアントで使用できる設定ファイルのサンプルが展開できます。\r\nなお、設定ファイルは実際に使用する前には環境に応じて修正する必要がある場合があります。\r\n\r\n詳しくは ZIP ファイル内の 'readme.txt' ファイルをお読みください。\r\n\r\nこの ZIP ファイルを今すぐ開きますか? +SM_IPSEC_SETUP_QUESTION この Game Server は IPsec / L2TP / EtherIP / L2TPv3 対応の Game クライアントやルータ製品などからの接続を受け付けることができる機能を有しています。\r\n\r\nこの Game Server が iPhone、iPad、Android などのスマートフォンや Mac OS X、Windows などに搭載されている Game クライアント機能からの接続を受け付けることができるように IPsec の設定を行うことができます。\r\n\r\nIPsec の設定を行いますか?\r\n(この設定は後から [IPsec / L2TP 設定] ボタンをクリックしていつでも行うことができます。) +SM_OPENVPN_CONFIG_SAVE_OK OpenGame 設定ファイルを格納した ZIP ファイルを '%s' に保存しました。\r\n\r\nこの ZIP ファイルを開くと、OpenGame クライアントで使用できる設定ファイルのサンプルが展開できます。\r\nなお、設定ファイルは実際に使用する前には環境に応じて修正する必要がある場合があります。\r\n\r\n詳しくは ZIP ファイル内の 'readme.txt' ファイルをお読みください。\r\n\r\nこの ZIP ファイルを今すぐ開きますか? SM_OPENVPN_CONFIG_SAVE_NG ZIP ファイル '%s' の保存に失敗しました。 SM_OPENVPN_CONFIG_OPEN_NG ZIP ファイル '%s' を開こうとして失敗しました。手動でこのファイルを開いてください。 SM_DDNS_IPV4_ERROR IPv4 の DDNS サーバーに到達できません。 SM_DDNS_IPV6_ERROR IPv6 の DDNS サーバーに到達できません。 SM_DDNS_FQDN_EMPTY (なし) -SM_DDNS_OK_MSG ダイナミック DNS ホスト名: %S%S\r\n\r\n上記の DNS ホスト名を指定することにより、この VPN Server のグローバル IP アドレスである以下の IP アドレスにアクセスすることができます。\r\n\r\nIPv4 アドレス: %s\r\nIPv6 アドレス: %s\r\n\r\nなお、以下のような DNS ホスト名を指定することにより、IPv4 アドレスまたは IPv6 アドレスのいずれかのみを明示的に応答させることができます。\r\n\r\nIPv4 のみを応答するホスト名: %S.v4%S\r\nIPv6 のみを応答するホスト名: %S.v6%S\r\n +SM_DDNS_OK_MSG ダイナミック DNS ホスト名: %S%S\r\n\r\n上記の DNS ホスト名を指定することにより、この Game Server のグローバル IP アドレスである以下の IP アドレスにアクセスすることができます。\r\n\r\nIPv4 アドレス: %s\r\nIPv6 アドレス: %s\r\n\r\nなお、以下のような DNS ホスト名を指定することにより、IPv4 アドレスまたは IPv6 アドレスのいずれかのみを明示的に応答させることができます。\r\n\r\nIPv4 のみを応答するホスト名: %S.v4%S\r\nIPv6 のみを応答するホスト名: %S.v6%S\r\n SM_DDNS_OK_TITLE ダイナミック DNS 機能 SM_DDNS_OK_MSG2 ダイナミック DNS ホスト名を '%S' に変更しました。\r\n\r\n[ヒント] ボタンをクリックして追加情報をお読みください。 SM_DDNS_KEY_TITLE ダイナミック DNS 秘密鍵 -SM_DDNS_KEY_MSG ダイナミック DNS 秘密鍵: %s\r\n\r\nこの秘密鍵は、現在使用している DDNS 名と対応付けられています。現在 VPN Server として使用している PC が破損するなどして、この秘密鍵が失われると、その時設定されていた DDNS 名は占有されたままの状態となり、他の VPN Serverで使用できなくなります。同じ名前を継続して使用したい場合は、秘密鍵を他の PC やインタネット上のストレージ、メモ用紙などに保管しておいてください。\r\n秘密鍵を新しい VPN Server に設定する際は、VPN Server の設定ファイルを編集します。"declare DDnsClient" ディレクティブ中にある "byte Key" に続く値を、保管しておいた秘密鍵の文字列で置き換えてください。\r\nなお、同時に複数の VPN Server で同じ秘密鍵を設定すると正常に動作しなくなりますので注意してください。 +SM_DDNS_KEY_MSG ダイナミック DNS 秘密鍵: %s\r\n\r\nこの秘密鍵は、現在使用している DDNS 名と対応付けられています。現在 Game Server として使用している PC が破損するなどして、この秘密鍵が失われると、その時設定されていた DDNS 名は占有されたままの状態となり、他の Game Serverで使用できなくなります。同じ名前を継続して使用したい場合は、秘密鍵を他の PC やインタネット上のストレージ、メモ用紙などに保管しておいてください。\r\n秘密鍵を新しい Game Server に設定する際は、VPN Server の設定ファイルを編集します。"declare DDnsClient" ディレクティブ中にある "byte Key" に続く値を、保管しておいた秘密鍵の文字列で置き換えてください。\r\nなお、同時に複数の Game Server で同じ秘密鍵を設定すると正常に動作しなくなりますので注意してください。 SM_DDNS_KEY_ERR DNS 鍵の取得に失敗しました。 -SM_IPSEC_PSK_TOO_LONG 事前共有鍵 (PSK) の長さが 10 文字以上に設定されています。\r\n\r\nAndroid 携帯電話の一部のバージョンにはバグがあり、事前共有鍵が 10 文字以上の場合は VPN 接続が行えない場合があります。\r\nそのため、事前共有鍵の長さは 9 文字以下とすることを推奨します。\r\n\r\n事前共有鍵の設定を見直しますか? +SM_IPSEC_PSK_TOO_LONG 事前共有鍵 (PSK) の長さが 10 文字以上に設定されています。\r\n\r\nAndroid 携帯電話の一部のバージョンにはバグがあり、事前共有鍵が 10 文字以上の場合は Game 接続が行えない場合があります。\r\nそのため、事前共有鍵の長さは 9 文字以下とすることを推奨します。\r\n\r\n事前共有鍵の設定を見直しますか? SM_ADVANCED_REDIRECT_URL_HINT_TITLE 高度な HTTP リダイレクション機能の使い方 -SM_ADVANCED_REDIRECT_URL_HINT 高度な HTTP リダイレクション機能 (上級者向け)\r\n\r\nアクセスリストに HTTP リダイレクト先の URL を記載する際に、URL の一部として という文字列を埋め込むことができます。これにより、リダイレクト先の URL を受取った CGI などで、VPN 接続を行っているクライアントの情報を用いた高度な処理を実行することができます。\r\n\r\n埋め込み URL 例:\r\nhttp://www.google.com/search?q=|secret\r\n\r\n実際にクライアントがリダイレクトされる際には、当該文字列部分が以下のような文字列に置換されます。\r\n\r\nユーザー名|セッション ID|IP アドレス|日付と時刻|ハッシュ値\r\n\r\n置換後の例: zurukko|SID-ZURUKKO-123|219.117.219.154|20131117100354|99707160AFE7A454042B2C47B064112D652452D7\r\n\r\nここで、上記の各フィールドの値の内容の詳細は以下のとおりです。\r\n\r\nユーザー名: VPN 接続を行っているユーザー名が代入されます。\r\n\r\nセッション ID: 当該 VPN セッションの ID が代入されます。\r\n\r\n日付と時刻: 'YYYYMMDDHHMMSS' の形式で 14 桁の数字が代入されます (タイムゾーンは UTC)。\r\n\r\nハッシュ値: ハッシュ値直前までの上記フィールドのビット列に URL 中の文字 '|' 以降の末尾までの文字列 (上記の例では "secret" という文字列) のビット列とを連結し SHA-1 ハッシュ関数を適用した結果の 20 バイトを 16 進数で表記した 40 文字の文字列。なお、URL 中に文字 '|' が存在しない場合はハッシュ値は付与されません。\r\n\r\nハッシュ値の存在意義について: ハッシュ文字列 (上記の例では "secret" という文字列) は秘密鍵として機能します。これにより、リダイレクト先でクエリ文字列を受取った CGI は受取った文字列がクライアントによって不正に改ざんされていないことを確認できます。\r\n +SM_ADVANCED_REDIRECT_URL_HINT 高度な HTTP リダイレクション機能 (上級者向け)\r\n\r\nアクセスリストに HTTP リダイレクト先の URL を記載する際に、URL の一部として という文字列を埋め込むことができます。これにより、リダイレクト先の URL を受取った CGI などで、VPN 接続を行っているクライアントの情報を用いた高度な処理を実行することができます。\r\n\r\n埋め込み URL 例:\r\nhttp://www.google.com/search?q=|secret\r\n\r\n実際にクライアントがリダイレクトされる際には、当該文字列部分が以下のような文字列に置換されます。\r\n\r\nユーザー名|セッション ID|IP アドレス|日付と時刻|ハッシュ値\r\n\r\n置換後の例: zurukko|SID-ZURUKKO-123|219.117.219.154|20131117100354|99707160AFE7A454042B2C47B064112D652452D7\r\n\r\nここで、上記の各フィールドの値の内容の詳細は以下のとおりです。\r\n\r\nユーザー名: Game 接続を行っているユーザー名が代入されます。\r\n\r\nセッション ID: 当該 Game セッションの ID が代入されます。\r\n\r\n日付と時刻: 'YYYYMMDDHHMMSS' の形式で 14 桁の数字が代入されます (タイムゾーンは UTC)。\r\n\r\nハッシュ値: ハッシュ値直前までの上記フィールドのビット列に URL 中の文字 '|' 以降の末尾までの文字列 (上記の例では "secret" という文字列) のビット列とを連結し SHA-1 ハッシュ関数を適用した結果の 20 バイトを 16 進数で表記した 40 文字の文字列。なお、URL 中に文字 '|' が存在しない場合はハッシュ値は付与されません。\r\n\r\nハッシュ値の存在意義について: ハッシュ文字列 (上記の例では "secret" という文字列) は秘密鍵として機能します。これにより、リダイレクト先でクエリ文字列を受取った CGI は受取った文字列がクライアントによって不正に改ざんされていないことを確認できます。\r\n SM_ADVANCED_REDIRECT_URL_MSG URL は "http://" または "https://" で始まる必要があります。 SM_DISABLE_DDNS_HINT_CAPTION ダイナミック DNS 機能を無効にする -SM_DISABLE_DDNS_HINT ダイナミック DNS 機能を無効にするには、VPN Server の設定ファイルを編集します。\r\n\r\n"declare root" ディレクティブ内に "declare DDnsClient" ディレクティブがあります。この中にある "bool Disable" の値を true に設定して VPN Server を再起動することにより、ダイナミック DNS 機能が無効になります。\r\n -SM_REGENERATE_CERT_MSG VPN Server のサーバー証明書を新しいものに置換します。\r\n\r\nこれにより、古いサーバー証明書に接続することを前提に設定されていた VPN Client はこの VPN Server に接続できなくなる可能性があります。\r\nよろしいですか? -SM_DDNS_SERVER_CERT_MSG DDNS ホスト名を "%S" に変更しました。\r\n\r\nこの VPN Server に Microsoft SSTP VPN プロトコルを用いて Windows Vista 以降のバージョンの Windows の組み込み SSTP VPN クライアントから接続する場合は、VPN クライアント側で接続先 VPN サーバー名として指定するホスト名 (DNS 名) の文字列と、この VPN Server の SSL サーバー証明書の CN (Common Name) の文字列とが完全一致している必要があります。\r\n\r\nこの VPN Server の SSL サーバー証明書の CN が "%S" となるようにサーバー証明書を再生成しますか?\r\n([いいえ] をクリックすると、現在の SSL サーバー証明書が引き続き使用されます。) -SM_DDNS_SERVER_CERT_OK VPN Server の SSL 証明書を再生成しました。\r\n\r\nこの VPN Server に Microsoft SSTP VPN クライアントから接続する場合は、現在の DDNS ホスト名 "%S" を接続先サーバー名として指定することを推奨します。\r\nまた、SSTP VPN クライアントとなる Windows 上の「信頼できるルート証明書」にあらかじめこの VPN Server の証明書ファイルをインストールしておく必要があります。\r\n(ルート証明書を Windows にインストールするには、MMC の「証明書」で「ローカル コンピュータ」の証明書ストアを開き、「信頼できるルート証明書」にこの VPN Server の証明書ファイルを追加します。\r\n 詳しくは Microsoft 社のドキュメントを参照してください。)\r\n\r\n新しい VPN Server の SSL 証明書を X.509 形式の証明書ファイルに保存しますか? -SM_SETUP_STEP_SECURENAT この VPN Server / Bridge はユーザーモードで起動しているか、OS がローカルブリッジ非対応のため、仮想 HUB と物理的な LAN カードとをブリッジできません。代わりに「SecureNAT」機能を使用すれば、接続してきた VPN クライアントは仮想 NAT を経由して LAN 上のコンピュータにアクセスできるようになります。 +SM_DISABLE_DDNS_HINT ダイナミック DNS 機能を無効にするには、VPN Server の設定ファイルを編集します。\r\n\r\n"declare root" ディレクティブ内に "declare DDnsClient" ディレクティブがあります。この中にある "bool Disable" の値を true に設定して Game Server を再起動することにより、ダイナミック DNS 機能が無効になります。\r\n +SM_REGENERATE_CERT_MSG Game Server のサーバー証明書を新しいものに置換します。\r\n\r\nこれにより、古いサーバー証明書に接続することを前提に設定されていた Game Client はこの Game Server に接続できなくなる可能性があります。\r\nよろしいですか? +SM_DDNS_SERVER_CERT_MSG DDNS ホスト名を "%S" に変更しました。\r\n\r\nこの Game Server に Microsoft SSTP Game プロトコルを用いて Windows Vista 以降のバージョンの Windows の組み込み SSTP Game クライアントから接続する場合は、VPN クライアント側で接続先 Game サーバー名として指定するホスト名 (DNS 名) の文字列と、この Game Server の SSL サーバー証明書の CN (Common Name) の文字列とが完全一致している必要があります。\r\n\r\nこの Game Server の SSL サーバー証明書の CN が "%S" となるようにサーバー証明書を再生成しますか?\r\n([いいえ] をクリックすると、現在の SSL サーバー証明書が引き続き使用されます。) +SM_DDNS_SERVER_CERT_OK Game Server の SSL 証明書を再生成しました。\r\n\r\nこの Game Server に Microsoft SSTP Game クライアントから接続する場合は、現在の DDNS ホスト名 "%S" を接続先サーバー名として指定することを推奨します。\r\nまた、SSTP Game クライアントとなる Windows 上の「信頼できるルート証明書」にあらかじめこの Game Server の証明書ファイルをインストールしておく必要があります。\r\n(ルート証明書を Windows にインストールするには、MMC の「証明書」で「ローカル コンピュータ」の証明書ストアを開き、「信頼できるルート証明書」にこの Game Server の証明書ファイルを追加します。\r\n 詳しくは Microsoft 社のドキュメントを参照してください。)\r\n\r\n新しい Game Server の SSL 証明書を X.509 形式の証明書ファイルに保存しますか? +SM_SETUP_STEP_SECURENAT この Game Server / Bridge はユーザーモードで起動しているか、OS がローカルブリッジ非対応のため、仮想 HUB と物理的な LAN カードとをブリッジできません。代わりに「SecureNAT」機能を使用すれば、接続してきた Game クライアントは仮想 NAT を経由して LAN 上のコンピュータにアクセスできるようになります。 SM_SETUP_STEP_SECURENAT_TITLE 3. 仮想 HUB と物理的な LAN との接続 -SM_UPDATE_CHECK_TITLE_VPNSERVER %S VPN Server (サーバー '%S' 上) -SM_UPDATE_CHECK_TITLE_VPNBRIDGE %S VPN Bridge (サーバー '%S' 上) -SM_FACTORY_DEFAULT_WARNING VPN Server / Bridge の設定をリセットします。\r\nVPN Server / Bridge の現在の設定は消去され、直ちに初期設定 (インストール直後の設定) に戻ります。\r\nリセットを実行する前に、現在の設定ファイルをバックアップしておくことを推奨します。\r\n\r\n[OK] をクリックするとリセットを実行します。VPN Server / Bridge サービスは再起動し現在の VPN サーバー管理マネージャの接続は切断されますので、その後に VPN Server / Bridge に再接続してください。\r\n再接続を行うと、設定がリセットされた後の VPN Server にアクセスできます。 -SM_FACTORY_DEFAULT_PERFORMED 設定のリセット処理はサーバー上で開始されました。\r\n\r\nOk をクリックすると現在の VPN サーバー管理マネージャのセッションを終了します。\r\n終了した後に、VPN サーバー管理マネージャを再度起動して VPN Server に再接続してください。\r\n再接続すると、設定がリセットされた後の VPN Server が出現します。 +SM_UPDATE_CHECK_TITLE_VPNSERVER %S Game Server (サーバー '%S' 上) +SM_UPDATE_CHECK_TITLE_VPNBRIDGE %S Game Bridge (サーバー '%S' 上) +SM_FACTORY_DEFAULT_WARNING Game Server / Bridge の設定をリセットします。\r\nVPN Server / Bridge の現在の設定は消去され、直ちに初期設定 (インストール直後の設定) に戻ります。\r\nリセットを実行する前に、現在の設定ファイルをバックアップしておくことを推奨します。\r\n\r\n[OK] をクリックするとリセットを実行します。VPN Server / Bridge サービスは再起動し現在の Game サーバー管理マネージャの接続は切断されますので、その後に Game Server / Bridge に再接続してください。\r\n再接続を行うと、設定がリセットされた後の Game Server にアクセスできます。 +SM_FACTORY_DEFAULT_PERFORMED 設定のリセット処理はサーバー上で開始されました。\r\n\r\nOk をクリックすると現在の Game サーバー管理マネージャのセッションを終了します。\r\n終了した後に、VPN サーバー管理マネージャを再度起動して Game Server に再接続してください。\r\n再接続すると、設定がリセットされた後の Game Server が出現します。 SM_AZURE_STATUS_CONNECTED 状態: クラウドに接続完了 SM_AZURE_STATUS_NOT_CONNECTED 状態: クラウドに未接続 -SM_NO_BRIDGE_NICS ローカルブリッジを作成することができる物理的な LAN カードが VPN サーバーのコンピュータに 1 枚も見つかりませんでした。\r\n\r\nローカルブリッジを作成するには、物理的な LAN カードを 1 枚以上コンピュータにインストールする必要があります。\r\n無線 LAN カード、3G アダプタ等は使用できません。\r\n通常のケーブル接続の Ethernet に対応した LAN カードをインストールしてください。\r\n\r\n最近インストールした LAN カードが表示されない場合は、一度コンピュータを再起動してください。\r\n\r\nローカルブリッジを使用できない場合は、代わりに「SecureNAT 機能」の仮想 NAT 機能の使用を検討してください。\r\n\r\nなお、何らかの理由で物理的な LAN カード以外の LAN カード (無線 LAN、仮想 LAN など) を使用したい場合は、設定ファイルの "LocalBridgeList" ディレクティブ内の "ShowAllInterfaces" を "true" にして VPN Server を再起動するとこれらのデバイスも表示されるようになります。(上級者向け、Windows のみ)\r\n\r\nWindows をアップグレードした後にこの問題が発生するようになった場合は、SoftEther VPN Server または SoftEther VPN Bridge を再インストールしてみてください。 -SM_CERT_MESSAGE 現在サーバーに設定されている SSL 自己署名ルート証明書は古い形式です。\r\n\r\nOpenVPN プロトコルを用いてこの VPN Server に接続しているクライアントが存在する場合、現在のサーバー証明書の使用を継続すると、OpenVPN Connect for Android で不具合が発生する可能性があります。\r\n\r\nOpenVPN Connect for Android を使用してこの VPN Server に VPN 接続を行っている場合は、サーバー証明書を再作成して更新することをお勧めします。\r\n\r\nサーバー証明書を再作成して更新しますか? -SM_CERT_MESSAGE_CLI --- ご注意 ---\r\n\r\n現在サーバーに設定されている SSL 自己署名ルート証明書は古い形式です。\r\n\r\n現在のサーバー証明書の使用を継続した場合、OpenVPN Connect for Android で不具合が発生する可能性があります。\r\n\r\nOpenVPN Connect for Android を使用してこの VPN Server に VPN 接続を行っている場合は、サーバー証明書を再作成して更新することをお勧めします。\r\n\r\nサーバー証明書を再作成して更新するには、VPN Server を最新版にアップデートしてから、"ServerCertRegenerate" コマンドを実行してください。 -SM_CERT_NEED_ROOT 指定された SSL 証明書は、証明機関 (CA) によって発行された証明書です。\r\n\r\nこの VPN Server に Microsoft SSTP または OpenVPN プロトコルで VPN 接続を行う場合は、ルート証明書および中間証明書 (存在する場合) を VPN Server にインストールする必要があります。\r\n\r\nVPN Server にルート証明書および中間証明書をインストールするためには、X.509 証明書のルート証明書および中間証明書ファイルを VPN Server がインストールされているディレクトリの中にある "chain_certs" サブディレクトリにコピーしてください。\r\n\r\nルート証明書および中間証明書ファイルの取得方法は、証明機関 (CA) が発行している Web サイトをお読みいただくか、証明機関 (CA) のサポートに問い合わせてください。 +SM_NO_BRIDGE_NICS ローカルブリッジを作成することができる物理的な LAN カードが Game サーバーのコンピュータに 1 枚も見つかりませんでした。\r\n\r\nローカルブリッジを作成するには、物理的な LAN カードを 1 枚以上コンピュータにインストールする必要があります。\r\n無線 LAN カード、3G アダプタ等は使用できません。\r\n通常のケーブル接続の Ethernet に対応した LAN カードをインストールしてください。\r\n\r\n最近インストールした LAN カードが表示されない場合は、一度コンピュータを再起動してください。\r\n\r\nローカルブリッジを使用できない場合は、代わりに「SecureNAT 機能」の仮想 NAT 機能の使用を検討してください。\r\n\r\nなお、何らかの理由で物理的な LAN カード以外の LAN カード (無線 LAN、仮想 LAN など) を使用したい場合は、設定ファイルの "LocalBridgeList" ディレクティブ内の "ShowAllInterfaces" を "true" にして Game Server を再起動するとこれらのデバイスも表示されるようになります。(上級者向け、Windows のみ)\r\n\r\nWindows をアップグレードした後にこの問題が発生するようになった場合は、GAMING LAUNCHER Server または GAMING LAUNCHER Bridge を再インストールしてみてください。 +SM_CERT_MESSAGE 現在サーバーに設定されている SSL 自己署名ルート証明書は古い形式です。\r\n\r\nOpenGame プロトコルを用いてこの Game Server に接続しているクライアントが存在する場合、現在のサーバー証明書の使用を継続すると、OpenGame Connect for Android で不具合が発生する可能性があります。\r\n\r\nOpenGame Connect for Android を使用してこの Game Server に Game 接続を行っている場合は、サーバー証明書を再作成して更新することをお勧めします。\r\n\r\nサーバー証明書を再作成して更新しますか? +SM_CERT_MESSAGE_CLI --- ご注意 ---\r\n\r\n現在サーバーに設定されている SSL 自己署名ルート証明書は古い形式です。\r\n\r\n現在のサーバー証明書の使用を継続した場合、OpenGame Connect for Android で不具合が発生する可能性があります。\r\n\r\nOpenGame Connect for Android を使用してこの Game Server に Game 接続を行っている場合は、サーバー証明書を再作成して更新することをお勧めします。\r\n\r\nサーバー証明書を再作成して更新するには、VPN Server を最新版にアップデートしてから、"ServerCertRegenerate" コマンドを実行してください。 +SM_CERT_NEED_ROOT 指定された SSL 証明書は、証明機関 (CA) によって発行された証明書です。\r\n\r\nこの Game Server に Microsoft SSTP または OpenGame プロトコルで Game 接続を行う場合は、ルート証明書および中間証明書 (存在する場合) を Game Server にインストールする必要があります。\r\n\r\nVPN Server にルート証明書および中間証明書をインストールするためには、X.509 証明書のルート証明書および中間証明書ファイルを Game Server がインストールされているディレクトリの中にある "chain_certs" サブディレクトリにコピーしてください。\r\n\r\nルート証明書および中間証明書ファイルの取得方法は、証明機関 (CA) が発行している Web サイトをお読みいただくか、証明機関 (CA) のサポートに問い合わせてください。 # User-modeRouter 管理ツール関係 NM_TITLE deleted NM_CONNECT_TITLE deleted NM_STATUS_TAG 接続状況: %s -NM_OFFLINE どの VPN Server にも接続していません。 -NM_CONNECTING VPN Server に接続中 -NM_CONNECTED VPN Server "%S" への接続が完了 +NM_OFFLINE どの Game Server にも接続していません。 +NM_CONNECTING Game Server に接続中 +NM_CONNECTED Game Server "%S" への接続が完了 NM_CONNECT_ERROR エラー番号 %u (%s) NM_ACCOUNT_TITLE deleted NM_STATUS User-mode Router の状況 @@ -1727,7 +1727,7 @@ NM_PUSH_ROUTE_WARNING 指定された静的ルーティングテーブルのテ # バージョン情報系 ABOUT_CAPTION %s のバージョン情報 -BETA_EXPIRES 現在インストールされている SoftEther VPN ソフトウェアはベータ版で、期限が切れています。より新しいベータ版または完成版の提供が開始された後は利用することはできません。\r\nhttp://selinks.org/ にアクセスし、最新版の SoftEther VPN ソフトウェアを入手してください。 +BETA_EXPIRES 現在インストールされている Unite Gaming Game ソフトウェアはベータ版で、期限が切れています。より新しいベータ版または完成版の提供が開始された後は利用することはできません。\r\nhttp://selinks.org/ にアクセスし、最新版の Unite Gaming Game ソフトウェアを入手してください。 # ログ保存関係 @@ -1738,10 +1738,10 @@ L_LINE ------------------------------------------------------ # (サーバー ログ) LS_START_UTF8 Log Messages are written with UTF-8 Encoding Format. -LS_START_1 SoftEther VPN Server エンジンを起動しました。 +LS_START_1 GAMING LAUNCHER Server エンジンを起動しました。 LS_START_2 %S %S LS_START_3 %S -LS_END_1 SoftEther VPN Server エンジンは正常にシャットダウンされました。 +LS_END_1 GAMING LAUNCHER Server エンジンは正常にシャットダウンされました。 LS_END_2 サーバー エンジンのシャットダウン処理を開始しています。 LS_STOP_ALL_LISTENER すべての TCP リスナーを停止します。 LS_STOP_ALL_LISTENER_2 すべての TCP リスナーの停止が完了しました。 @@ -1798,14 +1798,14 @@ LS_FARM_CONNECT_3 クラスタコントローラ "%S" への TCP 接続に失 LS_FARM_DISCONNECT クラスタコントローラへの接続を停止しました。 LS_FARM_START クラスタコントローラへの接続が完了しました。クラスタメンバとしての動作を開始します。 LS_LICENSE_NOT_VPNSERVER コネクション "%S": ライセンスエラーが発生しました。VPN Server 製品ライセンスが登録されていない時に、VPN Client が接続しようとしました。 -LS_LICENSE_NOT_VPNCLUSTER コネクション "%S": ライセンスエラーが発生しました。この VPN Server には現在クラスタリング機能を使用できない種類のライセンスが登録されていますが、クラスタモードで動作中に VPN Client が接続しようとしました。VPN Server を再起動する必要があります。 -LS_LICENSE_VIOLATION コネクション "%S": VPN Server でライセンス違反が発生しているため、接続を受け付けられません。 -LS_LICENSE_VIOLATION_DETECTED ライセンス違反を検出しました。別の VPN Server が、この VPN Server と同じサーバー ID "%I64u" で動作しています。クラスタ内に同一のライセンスを使用した 2 台以上の VPN Server が存在する可能性があります。各 VPN Server のライセンス情報を確認してください。 +LS_LICENSE_NOT_VPNCLUSTER コネクション "%S": ライセンスエラーが発生しました。この Game Server には現在クラスタリング機能を使用できない種類のライセンスが登録されていますが、クラスタモードで動作中に Game Client が接続しようとしました。VPN Server を再起動する必要があります。 +LS_LICENSE_VIOLATION コネクション "%S": Game Server でライセンス違反が発生しているため、接続を受け付けられません。 +LS_LICENSE_VIOLATION_DETECTED ライセンス違反を検出しました。別の Game Server が、この Game Server と同じサーバー ID "%I64u" で動作しています。クラスタ内に同一のライセンスを使用した 2 台以上の Game Server が存在する可能性があります。各 Game Server のライセンス情報を確認してください。 LS_API_AUTH_OK HTTPS API クライアント "%r:%u" (%S): 管理モード: "%S" で組み込み HTTPS Web サーバーを用いてログインに成功しました。使用されたユーザー名: "%S", メソッド: "%S", パス: "%S" LS_API_AUTH_ERROR HTTPS API クライアント "%r:%u" (%S): 組み込み HTTPS Web サーバーを用いてログインに失敗しました。使用されたユーザー名: "%S", メソッド: "%S", パス: "%S" LS_API_RPC_CALL HTTPS API クライアント "%r:%u" (%S): JSON-API を呼び出しました。メソッド名: "%S", 結果エラーコード: %u (0 = 成功), 結果エラーメッセージ: "%s" -LS_AZURE_START クライアント (IP アドレス %S, ポート番号 %u) から VPN Azure 接続要求を受信しました。 -LS_AZURE_SSL_ERROR VPN Azure リレーサーバーとの SSL 通信を開始できませんでした。エラー: %s (コード %u) +LS_AZURE_START クライアント (IP アドレス %S, ポート番号 %u) から Game Azure 接続要求を受信しました。 +LS_AZURE_SSL_ERROR Game Azure リレーサーバーとの SSL 通信を開始できませんでした。エラー: %s (コード %u) # (Proto ログ) @@ -1821,13 +1821,13 @@ LW_KEYPAIR_UNKNOWN パケットが未知の鍵ペアによって暗号化され LW_DECRYPT_FAIL 復号に失敗しました。 LW_REPLAY_ATTACK リプレイ攻撃を検出しました。 LW_FLOOD_ATTACK フラッド攻撃を検出しました。 -LW_HUB_DISCONNECT 仮想 HUB の管理者によって VPN セッションが切断されました。 +LW_HUB_DISCONNECT 仮想 HUB の管理者によって Game セッションが切断されました。 -# (OpenVPN ログ) -LO_PREFIX_RAW OpenVPN モジュール: -LO_PREFIX_SESSION OpenVPN セッション %u (%r:%u -> %r:%u): -LO_PREFIX_CHANNEL OpenVPN セッション %u (%r:%u -> %r:%u) チャネル %u: +# (OpenGame ログ) +LO_PREFIX_RAW OpenGame モジュール: +LO_PREFIX_SESSION OpenGame セッション %u (%r:%u -> %r:%u): +LO_PREFIX_CHANNEL OpenGame セッション %u (%r:%u -> %r:%u) チャネル %u: LO_NEW_CHANNEL 新しいチャネルを作成しました。 LO_CHANNEL_ESTABLISHED_NEWKEY チャネルが確立状態になりました (原因: リキーの完了)。 LO_OPTION_STR_RECV 受信したオプション文字列: "%S" @@ -1839,7 +1839,7 @@ LO_INITIATE_REKEY このチャネルのリキーを開始します。 LO_CHANNEL_ESTABLISHED チャネルが確立状態になりました。 LO_PUSH_REPLY 応答オプション文字列の全文: "%S" LO_CHANNEL_FAILED チャネルの接続処理に失敗しました。 -LO_CHANNEL_DISCONNECTED_BY_HUB 仮想 HUB の管理者によって VPN セッションが切断されたため、この OpenVPN チャネルを切断します。 +LO_CHANNEL_DISCONNECTED_BY_HUB 仮想 HUB の管理者によって Game セッションが切断されたため、この OpenGame チャネルを切断します。 # (IPsec ログ) @@ -1883,7 +1883,7 @@ LI_CLIENT_UPDATE このクライアントのポート番号情報が更新さ LE_PREFIX EtherIP / L2TPv3 セッション %u (%S:%u -> %S:%u): LE_START_MODULE EtherIP / L2TPv3 モジュールが開始されました。 LE_STOP EtherIP / L2TPv3 モジュールを終了しました。 -LE_NO_SETTING エラー: クライアント ID "%S" に対する EtherIP / L2TPv3 の設定が登録されていません。EtherIP / L2TPv3 の設定を VPN Server に登録してください。 +LE_NO_SETTING エラー: クライアント ID "%S" に対する EtherIP / L2TPv3 の設定が登録されていません。EtherIP / L2TPv3 の設定を Game Server に登録してください。 LE_START_IPC EtherIP / L2TPv3 モジュールから仮想 HUB "%S" への内部的通信の接続処理を開始しました。使用するユーザ名は "%S" です。設定する IPv4 TCP MSS (Max Segment Size) は %u bytes です。 LE_IPC_CONNECT_ERROR EtherIP / L2TPv3 モジュールから仮想 HUB "%S" への接続に失敗しました。エラー: %u: %s LE_IPC_CONNECT_OK EtherIP / L2TPv3 モジュールから仮想 HUB "%S" への接続に成功しました。 @@ -1903,10 +1903,10 @@ LP_MSCHAPV2_FAILED "MS-CHAP v2" (Microsoft Challenge and Response Protocol Vers LP_NEXT_PROTOCOL_IS_NOT_IPCP IPCP (IP Configuration Protocol) の制御データ以外の不正なプロトコル (プロトコル番号: 0x%x) を受信しました。 LP_DATA_TIMEOUT PPP データ通信のタイムアウトが発生しました。PPP クライアントがネットワークから切断された可能性があります。 LP_CONTROL_TIMEOUT PPP コントロール通信のタイムアウトが発生しました。PPP クライアントから応答がありません。 -LP_VPN_SESSION_TERMINATED VPN セッションがシステム管理者によって切断されたため、PPP セッションを切断します。 +LP_VPN_SESSION_TERMINATED Game セッションがシステム管理者によって切断されたため、PPP セッションを切断します。 LP_UPPER_PROTOCOL_DISCONNECTED 上位プロトコル "%S" が切断されたため、PPP セッションを切断します。 -LP_NORMAL_TERMINATE VPN クライアント側からの切断要求により、PPP セッションを切断します。 -LP_IP_ADDRESS_NOT_DETERMIND VPN クライアントの IP アドレスがまだ決定されていないにもかかわらず、VPN クライアントが通信を行おうとしました。 +LP_NORMAL_TERMINATE Game クライアント側からの切断要求により、PPP セッションを切断します。 +LP_IP_ADDRESS_NOT_DETERMIND Game クライアントの IP アドレスがまだ決定されていないにもかかわらず、VPN クライアントが通信を行おうとしました。 LP_DHCP_REQUEST_TRYING DHCP サーバーから IP アドレスを取得しようと試行しています。 LP_DHCP_REQUEST_OK DHCP サーバーから IP アドレスを取得しました。クライアント IP アドレス: %S, サブネットマスク: %S, デフォルトゲートウェイ: %S, ドメイン名: "%S", DNS サーバー 1: %S, DNS サーバー 2: %S, WINS サーバー 1: %S, WINS サーバー 2: %S, DHCP サーバー IP アドレス: %S, リース時間: %u 秒 LP_DHCP_REQUEST_NG DHCP サーバーからの IP アドレスの取得に失敗しました。PPP の通信を受諾するためには DHCP サーバーが必要です。仮想 HUB の Ethernet セグメント上で DHCP サーバーが正しく動作しているかどうか確認してください。DHCP サーバーを用意することができない場合は、仮想 HUB の SecureNAT 機能を用いることもできます。 @@ -1927,13 +1927,13 @@ LH_AUTH_PLAIN_PASSWORD 外部サーバー認証 LH_AUTH_CERT 証明書認証 LH_AUTH_TICKET チケット認証 LH_AUTH_WIREGUARD_KEY WireGuard 公開鍵認証 -LH_AUTH_OPENVPN_CERT OpenVPN 証明書認証 -LH_AUTH_RADIUS_NOT_SUPPORT コネクション "%S": ユーザー "%S" の認証方法として RADIUS 認証または Active Directory 認証 (NT ドメイン認証) が指定されましたが、現在の VPN Server のエディションは "%S" であるため、RADIUS 認証または Active Directory 認証 (NT ドメイン認証) を使用することができません。接続は拒否されます。 -LH_AUTH_RADIUS_NOT_SUPPORT_ON_OPEN_SOURCE コネクション "%S": ユーザー "%S" の認証方法として RADIUS 認証または Active Directory 認証 (NT ドメイン認証) が指定されましたが、RADIUS 認証または Active Directory 認証 (NT ドメイン認証) を使用することができません。この機能はオープンソース版 SoftEther VPN にはまだ実装されていません。接続は拒否されます。 -LH_AUTH_CERT_NOT_SUPPORT_ON_OPEN_SOURCE コネクション "%S": ユーザー "%S" の認証方法として証明書認証が指定されましたが、証明書認証を使用することができません。この機能はオープンソース版 SoftEther VPN にはまだ実装されていません。接続は拒否されます。 +LH_AUTH_OPENVPN_CERT OpenGame 証明書認証 +LH_AUTH_RADIUS_NOT_SUPPORT コネクション "%S": ユーザー "%S" の認証方法として RADIUS 認証または Active Directory 認証 (NT ドメイン認証) が指定されましたが、現在の Game Server のエディションは "%S" であるため、RADIUS 認証または Active Directory 認証 (NT ドメイン認証) を使用することができません。接続は拒否されます。 +LH_AUTH_RADIUS_NOT_SUPPORT_ON_OPEN_SOURCE コネクション "%S": ユーザー "%S" の認証方法として RADIUS 認証または Active Directory 認証 (NT ドメイン認証) が指定されましたが、RADIUS 認証または Active Directory 認証 (NT ドメイン認証) を使用することができません。この機能はオープンソース版 Unite Gaming Game にはまだ実装されていません。接続は拒否されます。 +LH_AUTH_CERT_NOT_SUPPORT_ON_OPEN_SOURCE コネクション "%S": ユーザー "%S" の認証方法として証明書認証が指定されましたが、証明書認証を使用することができません。この機能はオープンソース版 Unite Gaming Game にはまだ実装されていません。接続は拒否されます。 LH_AUTH_OK コネクション "%S": ユーザー "%S" として正しく認証されました。 -LH_AUTH_OK_CERT 仮想 HUB のセキュリティアカウントマネージャは、ユーザー "%S" がログインする際の証明書として、次の証明書を VPN Client から受理し、その内容を承認しました: %s -LH_AUTH_NG_CERT 仮想 HUB のセキュリティアカウントマネージャは、ユーザー "%S" がログインする際の証明書として、次の証明書を VPN Client から受理しましたが、この証明書は仮想 HUB の無効な証明書一覧に登録されている内容に一致するため拒否しました: %s +LH_AUTH_OK_CERT 仮想 HUB のセキュリティアカウントマネージャは、ユーザー "%S" がログインする際の証明書として、次の証明書を Game Client から受理し、その内容を承認しました: %s +LH_AUTH_NG_CERT 仮想 HUB のセキュリティアカウントマネージャは、ユーザー "%S" がログインする際の証明書として、次の証明書を Game Client から受理しましたが、この証明書は仮想 HUB の無効な証明書一覧に登録されている内容に一致するため拒否しました: %s LH_AUTH_NG コネクション "%S": ユーザー認証に失敗しました。提示されたユーザー名は "%S" 、接続元は "%S" でした。 LH_LOCAL_ONLY コネクション "%S": ユーザー "%S" のパスワードが空白のため、リモートからのログインは拒否されました。 LH_POLICY_ACCESS_NG コネクション "%S": ユーザー "%S" はセキュリティポリシーによってアクセスが拒否されています。 @@ -1942,15 +1942,15 @@ LH_CLIENT_VERSION_OLD コネクション "%S": クライアントのビルド番 LH_CLIENT_ID_REQUIRED コネクション "%S": クライアントから送付されたクライアント ID は %u ですが、この仮想 HUB に設定されている RequiredClientId の値は %u です。 LH_FARM_SELECT_1 コネクション "%S": クラスタコントローラはこのクライアントの接続先のクラスタメンバを決定しています。 LH_FARM_SELECT_2 コネクション "%S": 接続先クラスタメンバサーバーの決定に失敗しました。 -LH_FARM_SELECT_3 コネクション "%S": 接続先クラスタメンバサーバーとして現在のこの VPN Server が決定されました。接続受け入れを続行します。 +LH_FARM_SELECT_3 コネクション "%S": 接続先クラスタメンバサーバーとして現在のこの Game Server が決定されました。接続受け入れを続行します。 LH_FARM_SELECT_4 コネクション "%S": 接続先クラスタメンバサーバーとしてサーバー "%S" が決定されました。クライアントに対してこのサーバーへ接続をリダイレクトするように指示します。 LH_MAX_SESSION コネクション "%S": 仮想 HUB が設定された最大セッション数 %u に達しています。新しいセッションは作成できません。 LH_MAX_SESSION_CLIENT コネクション "%S": 仮想 HUB が設定された最大クライアントセッション数 %u に達しています。新しいセッションは作成できません。 LH_MAX_SESSION_BRIDGE コネクション "%S": 仮想 HUB が設定された最大ブリッジセッション数 %u に達しています。新しいセッションは作成できません。 -LH_MAX_SESSION_2 コネクション "%S": VPN Server 上で管理することができる最大セッション数 %u に達しています。新しいセッションは作成できません。 +LH_MAX_SESSION_2 コネクション "%S": Game Server 上で管理することができる最大セッション数 %u に達しています。新しいセッションは作成できません。 LH_NEW_SESSION コネクション "%S": 新しいセッション "%S" が作成されました。(IP アドレス %S, ポート番号 %u, 物理レイヤのプロトコル: "%S") LH_SET_SESSION セッション "%S": パラメータが設定されました。最大 TCP コネクション数 %u, 暗号化の使用 %s, 圧縮の使用 %s, 半二重通信の使用 %s, タイムアウト %u 秒 -LH_NODE_INFO セッション "%S": VPN Client の詳細: (%s) +LH_NODE_INFO セッション "%S": Game Client の詳細: (%s) LH_VLAN_ID セッション "%S": 割り当てられた VLAN ID: %u LH_INVALID_SIGNATURE セッション "%S": 接続してきたクライアントが無効なプロトコルデータを送信しました。クライアントとの通信が正常にできません。クライアントとこのサーバーとの間のネットワーク回線に異常が無いかどうか、特殊な透過型パケット書き換え装置を設置していないかどうか確認してください。 LH_END_SESSION セッション "%S": セッションが終了しました。統計情報は次の通りです。合計送信データサイズ: %I64u バイト, 合計受信データサイズ: %I64u バイト @@ -1993,12 +1993,12 @@ LH_CONNECT_2 カスケード接続 "%s": 接続が完了しました。セッ LH_CONNECT_ERROR カスケード接続 "%s": 接続が切断されたか、接続に失敗しました。理由: %s (コード %u) LH_POLICY_MONITOR_MODE コネクション "%S": セキュリティポリシーで [モニタリングモード] が許可されていないユーザーが、モニタリングモードを有効にするように要求して仮想 HUB に接続しようとしたため、接続を拒否しました。 LH_POLICY_BRIDGE_MODE コネクション "%S": セキュリティポリシーで [ブリッジを禁止する] および [ルーティングを禁止する] の両方が有効になっているユーザーが、ブリッジ / ルータモードを有効にするように要求して仮想 HUB に接続しようとしたため、接続を拒否しました。 -LH_NOT_ENOUGH_CLIENT_LICENSE コネクション "%S": このコネクションは VPN Server に「クライアント接続モード」で接続しようとしましたが、サーバー全体のクライアント接続数が登録されているクライアント接続ライセンス数を上回るため、このコネクションの接続を受け付けることができませんでした。同時接続ライセンス数が不足している場合は、既存の別のクライアントの接続を切断するか、ライセンス数を増やす必要があります。現在登録されているクライアント接続ライセンス数は %u で、サーバーへの接続数は %u でした。 -LH_NOT_ENOUGH_BRIDGE_LICENSE コネクション "%S": このコネクションは VPN Server に「ブリッジ接続モード」で接続しようとしましたが、サーバー全体のブリッジ接続数が登録されているブリッジ接続ライセンス数を上回るため、このコネクションの接続を受け付けることができませんでした。同時接続ライセンス数が不足している場合は、既存の別のクライアントの接続を切断するか、ライセンス数を増やす必要があります。現在登録されているブリッジ接続ライセンス数は %u で、サーバーへの接続数は %u でした。 -LH_TOO_MANY_MULTILOGINS コネクション "%S": ユーザー "%S" がログインしようとしましたが、このユーザーが適用されるセキュリティポリシーは多重ログイン数の上限を %u セッションに制限しています。現在のこのユーザーのログイン数は %u セッションですので、新たに VPN 接続を許可できませんでした。 -LH_TOO_MANY_MULTILOGINS2 コネクション "%S": ユーザー "%S" がログインしようとしましたが、この VPN Server の製品エディションでは、1 個のユーザーオブジェクトに対して同時にログインできる VPN セッション数は %u セッションに制限されています。現在のこのユーザーのログイン数は %u セッションですので、新たに VPN 接続を許可できませんでした。なお、VPN Server の Professional Edition 以上の製品エディションの場合は、1 個のユーザーオブジェクトに対して同時に多重ログインが可能です。 -LH_PACKET_LOG_NO_LOG この VPN Server はパケットログの保存に対応していない製品エディションのため、IP アドレスや TCP/UDP などのデータは保存されません。VPN Server のエディションを Professional Edition 以上にアップグレードすると、すべてのパケットログが保存されるようになります。 -LH_PACKET_LOG_NO_LOG_OSS この VPN Server はオープンソース版または無償版であるため、パケットログの保存に対応していません。そのため、IP アドレスや TCP/UDP などのデータは保存されません。 +LH_NOT_ENOUGH_CLIENT_LICENSE コネクション "%S": このコネクションは Game Server に「クライアント接続モード」で接続しようとしましたが、サーバー全体のクライアント接続数が登録されているクライアント接続ライセンス数を上回るため、このコネクションの接続を受け付けることができませんでした。同時接続ライセンス数が不足している場合は、既存の別のクライアントの接続を切断するか、ライセンス数を増やす必要があります。現在登録されているクライアント接続ライセンス数は %u で、サーバーへの接続数は %u でした。 +LH_NOT_ENOUGH_BRIDGE_LICENSE コネクション "%S": このコネクションは Game Server に「ブリッジ接続モード」で接続しようとしましたが、サーバー全体のブリッジ接続数が登録されているブリッジ接続ライセンス数を上回るため、このコネクションの接続を受け付けることができませんでした。同時接続ライセンス数が不足している場合は、既存の別のクライアントの接続を切断するか、ライセンス数を増やす必要があります。現在登録されているブリッジ接続ライセンス数は %u で、サーバーへの接続数は %u でした。 +LH_TOO_MANY_MULTILOGINS コネクション "%S": ユーザー "%S" がログインしようとしましたが、このユーザーが適用されるセキュリティポリシーは多重ログイン数の上限を %u セッションに制限しています。現在のこのユーザーのログイン数は %u セッションですので、新たに Game 接続を許可できませんでした。 +LH_TOO_MANY_MULTILOGINS2 コネクション "%S": ユーザー "%S" がログインしようとしましたが、この Game Server の製品エディションでは、1 個のユーザーオブジェクトに対して同時にログインできる Game セッション数は %u セッションに制限されています。現在のこのユーザーのログイン数は %u セッションですので、新たに Game 接続を許可できませんでした。なお、VPN Server の Professional Edition 以上の製品エディションの場合は、1 個のユーザーオブジェクトに対して同時に多重ログインが可能です。 +LH_PACKET_LOG_NO_LOG この Game Server はパケットログの保存に対応していない製品エディションのため、IP アドレスや TCP/UDP などのデータは保存されません。VPN Server のエディションを Professional Edition 以上にアップグレードすると、すべてのパケットログが保存されるようになります。 +LH_PACKET_LOG_NO_LOG_OSS この Game Server はオープンソース版または無償版であるため、パケットログの保存に対応していません。そのため、IP アドレスや TCP/UDP などのデータは保存されません。 LH_NO_RADIUS_SETTING この仮想 HUB にユーザー "%S" が接続するためには RADIUS 認証を行う必要がありますが、RADIUS サーバーの設定が行われていないためユーザー認証を実施できません。 LH_KERNEL_MODE_START 仮想 NAT 機能でカーネルモード NAT がインターフェイス "%S" 上で利用可能であることが検出されました。カーネルモード NAT を開始します。今後の TCP, UDP および ICMP の NAT 処理はカーネルモードを経由して高速に実行されます。カーネルモード NAT の物理ネットワーク上でのパラメータ: IP アドレス = "%r", サブネットマスク = "%r", デフォルトゲートウェイ = "%r", ブロードキャストアドレス = "%r", 仮想 MAC アドレス: "%S", DHCP サーバーアドレス: "%r", DNS サーバーアドレス: "%r" LH_KERNEL_MODE_STOP 仮想 NAT 機能でインターフェイス "%S" 上のカーネルモード NAT を停止しました。 @@ -2060,7 +2060,7 @@ LA_SET_KEEP サーバーのインターネット接続維持設定を更新 LA_SET_SYSLOG サーバーの syslog 送信機能の設定を更新しました。 LA_DELETE_BRIDGE ローカルブリッジ接続定義 "%S" -> "%S" を削除しました。 LA_ADD_BRIDGE ローカルブリッジ接続定義 "%S" -> "%S" を追加しました。 -LA_REBOOT_SERVER VPN Server を再起動するように要求しました。 +LA_REBOOT_SERVER Game Server を再起動するように要求しました。 LA_GET_CONFIG config ファイルを読み出しました。 LA_SET_CONFIG config ファイルを書き込みました。VPN Server を再起動します。 LA_SET_HUB_ADMIN_OPTION 仮想 HUB "%S" の管理オプションを設定しました。 @@ -2082,15 +2082,15 @@ LA_DEL_LICENSE_KEY 既存のライセンス (%u 番) を削除しました。 LA_SET_IPSEC_CONFIG IPsec サーバーの設定を更新しました。 LA_ADD_ETHERIP_ID EtherIP / L2TPv3 サーバーの設定 (ID="%S") を追加しました。 LA_DEL_ETHERIP_ID EtherIP / L2TPv3 サーバーの設定 (ID="%S") を削除しました。 -LA_SET_OVPN_SSTP_CONFIG OpenVPN および MS-SSTP VPN サーバーの設定を更新しました。 +LA_SET_OVPN_SSTP_CONFIG OpenGame および MS-SSTP Game サーバーの設定を更新しました。 LA_DDNS_HOSTNAME_CHANGED ダイナミック DNS 機能のホスト名を "%S" に変更しました。 LA_SET_SPECIAL_LISTENER 特別なリスナの有効 / 無効状態を変更しました。 # (Client ログ) -LC_START_1 SoftEther VPN Client エンジンを起動しました。 +LC_START_1 GAMING LAUNCHER Client エンジンを起動しました。 LC_START_2 %S %S LC_START_3 %S -LC_END SoftEther VPN Client エンジンをシャットダウンしました。 +LC_END GAMING LAUNCHER Client エンジンをシャットダウンしました。 LC_LOAD_CONFIG_1 設定ファイルを読み込んでいます。 LC_LOAD_CONFIG_2 設定ファイルの読み込みが完了しました。 LC_LOAD_CONFIG_3 設定ファイルが存在しません。初期設定を作成します。 @@ -2126,7 +2126,7 @@ MS_VIRTUAL 独自の仮想/内部インタフェース MS_ETHERNET Ethernet インターフェイス MS_TOKENRING トークンリングインターフェイス MS_FDDI FDDI インターフェイス -MS_PPP PPP (ダイヤルアップまたは VPN) +MS_PPP PPP (ダイヤルアップまたは Game) MS_LOOPBACK ループバックインターフェイス MS_SLIP SLIP インターフェイス MS_WLAN 無線 LAN インターフェイス @@ -2167,8 +2167,8 @@ UT_SM_ST_WINS_2 WINS サーバー 2 # EtherLogger Manager 関係 -EM_TITLE SoftEther EtherLogger Manager -EM_REMOTE_TITLE SoftEther EtherLogger サービスに接続し、管理することができます。\r\n管理する EtherLogger サービスが動作しているコンピュータのホスト名または IP アドレスを入力してください。":" (コロン) に続けてポート番号を指定することもできます。 +EM_TITLE GAMING LAUNCHER EtherLogger Manager +EM_REMOTE_TITLE GAMING LAUNCHER EtherLogger サービスに接続し、管理することができます。\r\n管理する EtherLogger サービスが動作しているコンピュータのホスト名または IP アドレスを入力してください。":" (コロン) に続けてポート番号を指定することもできます。 EM_MAIN_COLUMN_1 LAN カード名 EM_MAIN_COLUMN_2 状態 EM_MAIN_OK 動作中 @@ -2177,14 +2177,14 @@ EM_ADD_NEW 新しいキャプチャデバイスの追加 EM_ADD_EDIT キャプチャ設定の編集 EM_DELETE_CONFIRM キャプチャ設定 "%S" を削除しますか? EM_NO_LICENSE_COLUMN ご注意: -EM_NO_LICENSE 製品ライセンスが 1 つも登録されていないため、この SoftEther EtherLogger は動作しません。 +EM_NO_LICENSE 製品ライセンスが 1 つも登録されていないため、この GAMING LAUNCHER EtherLogger は動作しません。 -EM_UNSUPPORTED この SoftEther EtherLogger が動作しているオペレーティングシステム上では、SoftEther EtherLogger を使用することはできません。SoftEther EtherLogger が使用できるオペレーティングシステムの一覧については、SoftEther EtherLogger のオンラインドキュメントを参照してください。 -EM_WPCAP_REMOTE この SoftEther EtherLogger を使用するためには、WinPcap ソフトウェアをインストールする必要があります。現在、サーバー コンピュータ上には WinPcap ソフトウェアがインストールされていません。\r\n\r\nWinPcap ソフトウェアのインストールを続行するためには、VPN Server が動作しているサーバー コンピュータ上で SoftEther EtherLogger Managerを起動し、localhost (自分自身) に対して接続した状態で、ローカルブリッジ機能設定画面を表示する必要があります。\r\n続行するには、一旦この管理セッションを終了し、サーバー コンピュータ上で SoftEther EtherLogger Manager を起動してから、localhost に対して接続して、設定を続行してください。 -EM_WPCAP_ROOT この SoftEther EtherLogger を使用するためには、WinPcap ソフトウェアをインストールする必要があります。\r\n\r\nインストールを継続するには、このコンピュータ上で Administrators (管理者) 権限を持ったユーザーでログオンする必要があります。\r\nAdministrators 権限でログオンし、もう一度 SoftEther VPN サーバー管理マネージャを起動してください。 -EM_WPCAP_INSTALL この SoftEther EtherLogger を使用するためには、WinPcap ソフトウェアをインストールする必要があります。現在、サーバー コンピュータ上には WinPcap ソフトウェアがインストールされていません。\r\n\r\nWinPcap はフリーソフトウェアであり、VPN Server の一部として同梱されているため、簡単にインストールすることができます。\r\n\r\nWinPcap のインストールを開始しますか? -EM_WPCAP_REBOOT1 WinPcap のインストールが完了した後に SoftEther EtherLogger を使用する場合は、コンピュータを再起動する必要があります。\r\n\r\nコンピュータを手動で再起動し、SoftEther EtherLogger が起動した後で、もう一度設定を行ってください。 -EM_WPCAP_REBOOT2 WinPcap のインストールが完了した後に、SoftEther EtherLogger サービスを再起動する必要があります。\r\n\r\nSoftEther EtherLogger サービスの再起動は短時間で完了しますが、現在この SoftEther EtherLogger に接続している管理セッションはすべて切断されます。\r\nこの管理セッションも切断されるため、続行するには再接続してください。\r\n\r\nSoftEther EtherLogger サービスを再起動しますか? +EM_UNSUPPORTED この GAMING LAUNCHER EtherLogger が動作しているオペレーティングシステム上では、GAMING LAUNCHER EtherLogger を使用することはできません。GAMING LAUNCHER EtherLogger が使用できるオペレーティングシステムの一覧については、GAMING LAUNCHER EtherLogger のオンラインドキュメントを参照してください。 +EM_WPCAP_REMOTE この GAMING LAUNCHER EtherLogger を使用するためには、WinPcap ソフトウェアをインストールする必要があります。現在、サーバー コンピュータ上には WinPcap ソフトウェアがインストールされていません。\r\n\r\nWinPcap ソフトウェアのインストールを続行するためには、VPN Server が動作しているサーバー コンピュータ上で GAMING LAUNCHER EtherLogger Managerを起動し、localhost (自分自身) に対して接続した状態で、ローカルブリッジ機能設定画面を表示する必要があります。\r\n続行するには、一旦この管理セッションを終了し、サーバー コンピュータ上で GAMING LAUNCHER EtherLogger Manager を起動してから、localhost に対して接続して、設定を続行してください。 +EM_WPCAP_ROOT この GAMING LAUNCHER EtherLogger を使用するためには、WinPcap ソフトウェアをインストールする必要があります。\r\n\r\nインストールを継続するには、このコンピュータ上で Administrators (管理者) 権限を持ったユーザーでログオンする必要があります。\r\nAdministrators 権限でログオンし、もう一度 Unite Gaming Game サーバー管理マネージャを起動してください。 +EM_WPCAP_INSTALL この GAMING LAUNCHER EtherLogger を使用するためには、WinPcap ソフトウェアをインストールする必要があります。現在、サーバー コンピュータ上には WinPcap ソフトウェアがインストールされていません。\r\n\r\nWinPcap はフリーソフトウェアであり、VPN Server の一部として同梱されているため、簡単にインストールすることができます。\r\n\r\nWinPcap のインストールを開始しますか? +EM_WPCAP_REBOOT1 WinPcap のインストールが完了した後に GAMING LAUNCHER EtherLogger を使用する場合は、コンピュータを再起動する必要があります。\r\n\r\nコンピュータを手動で再起動し、GAMING LAUNCHER EtherLogger が起動した後で、もう一度設定を行ってください。 +EM_WPCAP_REBOOT2 WinPcap のインストールが完了した後に、GAMING LAUNCHER EtherLogger サービスを再起動する必要があります。\r\n\r\nGAMING LAUNCHER EtherLogger サービスの再起動は短時間で完了しますが、現在この GAMING LAUNCHER EtherLogger に接続している管理セッションはすべて切断されます。\r\nこの管理セッションも切断されるため、続行するには再接続してください。\r\n\r\nGAMING LAUNCHER EtherLogger サービスを再起動しますか? EM_RESOURCE WinPcap のドライバを読み込めませんでした。 @@ -2210,15 +2210,15 @@ S_PIN_CODE &PIN コード: PREFIX D_PKCSUTIL CAPTION PKCS#12 書き込みユーティリティ S_TITLE ePass 1000 USB トークン PKCS#12 書き込みユーティリティ -STATIC1 このユーティリティを使用すると、任意の PKCS#12 ファイル (証明書ファイル) を ePass 1000 USB ハードウェアセキュリティトークンに書き込むことができます。\r\n\r\n証明書ファイルが書き込まれた USB トークンは、SoftEther VPN の認証に使用できます。 +STATIC1 このユーティリティを使用すると、任意の PKCS#12 ファイル (証明書ファイル) を ePass 1000 USB ハードウェアセキュリティトークンに書き込むことができます。\r\n\r\n証明書ファイルが書き込まれた USB トークンは、Unite Gaming Game の認証に使用できます。 STATIC2 PKCS#12 ファイルの書き込み -STATIC3 既存の PKCS#12 ファイルを USB トークンに書き込む場合は、[書き込み] をクリックしてください。\r\n※ すでに USB トークン内に SoftEther VPN 用の PKCS#12 証明書が格納されている場合は上書きされます。 +STATIC3 既存の PKCS#12 ファイルを USB トークンに書き込む場合は、[書き込み] をクリックしてください。\r\n※ すでに USB トークン内に Unite Gaming Game 用の PKCS#12 証明書が格納されている場合は上書きされます。 B_WRITE 書き込み(&W) STATIC4 USB トークン内の PKCS#12 証明書の消去 -STATIC5 すでに SoftEther VPN 用の PKCS#12 証明書が格納されている USB トークンから、証明書データを消去することができます。 +STATIC5 すでに Unite Gaming Game 用の PKCS#12 証明書が格納されている USB トークンから、証明書データを消去することができます。 B_ERASE 消去(&E) IDCANCEL ユーティリティの終了(&X) -S_COPYRIGHT Copyright (c) SoftEther VPN Project.\r\nAll Rights Reserved. +S_COPYRIGHT Copyright (c) Unite Gaming Game Project.\r\nAll Rights Reserved. PREFIX D_PASSPHRASE @@ -2230,7 +2230,7 @@ IDCANCEL キャンセル PREFIX D_NM_CONNECT -CAPTION SoftEther VPN User-mode Router へ接続 +CAPTION Unite Gaming Game User-mode Router へ接続 S_TITLE %S に接続しています... @@ -2270,10 +2270,10 @@ B_SAVE ファイルに保存(&S) PREFIX D_CHECKCERT CAPTION セキュリティの警告 - %s -S_TITLE 現在接続しようとしている接続先 VPN Server "%S" との間の通信は暗号化されていますが、サーバーが提示したサーバー証明書が信頼できるかどうかはわかりません。 +S_TITLE 現在接続しようとしている接続先 Game Server "%S" との間の通信は暗号化されていますが、サーバーが提示したサーバー証明書が信頼できるかどうかはわかりません。 STATIC1 サーバー証明書について -STATIC2 VPN 通信では、サーバーとクライアントの間で暗号化通信 (SSL セッション) を確立します。その際にサーバーの証明書を確認することによって、接続しようとしているサーバーが本物かどうかを検証することができます。 -S_MSG1 接続先の VPN Server "%S" が提示したサーバー証明書は以下のとおりです。 +STATIC2 Game 通信では、サーバーとクライアントの間で暗号化通信 (SSL セッション) を確立します。その際にサーバーの証明書を確認することによって、接続しようとしているサーバーが本物かどうかを検証することができます。 +S_MSG1 接続先の Game Server "%S" が提示したサーバー証明書は以下のとおりです。 STATIC3 発行先: STATIC4 発行者: STATIC5 有効期限: @@ -2283,12 +2283,12 @@ STATIC7 ダイジェスト (SHA-1): IDOK 接続を続ける(&R) IDCANCEL 接続をキャンセル(&C) STATIC8 このサーバー証明書は、信頼された証明機関により発行されていないか、有効期限切れか、その他の問題がある可能性があります。 -STATIC9 上記の証明書の内容を確認してから、この VPN Server への接続を行うかどうかを決定してください。[接続をキャンセル] をクリックすると、このサーバーへの接続を中断します。 +STATIC9 上記の証明書の内容を確認してから、この Game Server への接続を行うかどうかを決定してください。[接続をキャンセル] をクリックすると、このサーバーへの接続を中断します。 PREFIX D_CONNECTERROR CAPTION 接続エラー - %s -S_TITLE VPN サーバー "%S" との通信で以下のエラーが発生しました。 +S_TITLE Game サーバー "%S" との通信で以下のエラーが発生しました。 S_COUNTDOWN あと %u 秒後に自動的に再接続します... IDOK 再試行(&R) IDCANCEL 接続の中断 @@ -2296,8 +2296,8 @@ R_HIDE 今回の接続時にはこのウインドウを非表示にする(&H PREFIX D_CM_LOGIN -CAPTION パスワードの入力 - VPN クライアント接続マネージャ -S_TITLE %s 上で動作している VPN Client を操作するためには、クライアント管理パスワードが必要です。クライアント管理パスワードを入力してください。 +CAPTION パスワードの入力 - Game クライアント接続マネージャ +S_TITLE %s 上で動作している Game Client を操作するためには、クライアント管理パスワードが必要です。クライアント管理パスワードを入力してください。 STATIC1 パスワード(&P): STATIC2 クライアント管理パスワードの入力: IDOK &OK @@ -2305,7 +2305,7 @@ IDCANCEL キャンセル PREFIX D_CONNECTION_STATUS -S_TITLE 接続設定 %s の VPN セッションの状況 (リアルタイム) +S_TITLE 接続設定 %s の Game セッションの状況 (リアルタイム) B_POLICY セキュリティポリシー(&P)... B_SERVER_CERT サーバー証明書(&S) B_CLIENT_CERT クライアント証明書(&E) @@ -2319,16 +2319,16 @@ IDCANCEL 閉じる(&C) PREFIX D_CM_ACCOUNT -STATIC1 VPN Server への接続設定を行います。 +STATIC1 Game Server への接続設定を行います。 S_ACCOUNT_NAME 接続設定名(&T): -STATIC2 接続先 VPN Server の指定(&B): -STATIC3 接続したい VPN Server が動作しているコンピュータのホスト名または IP アドレス、ポート番号、および仮想 HUB 名を指定してください。 +STATIC2 接続先 Game Server の指定(&B): +STATIC3 接続したい Game Server が動作しているコンピュータのホスト名または IP アドレス、ポート番号、および仮想 HUB 名を指定してください。 STATIC4 ホスト名(&H): STATIC5 ポート番号(&P): STATIC6 (TCP ポート) STATIC7 仮想 HUB 名(&V): STATIC8 経由するプロキシサーバーの設定(&X): -STATIC9 プロキシサーバーを経由して VPN Server に接続することができます。 +STATIC9 プロキシサーバーを経由して Game Server に接続することができます。 STATIC10 プロキシの種類(&M): R_DIRECT_TCP 直接 TCP/IP 接続 (プロキシを使わない) (&D) R_HTTPS HTTP プロキシサーバー経由接続(&Q) @@ -2350,7 +2350,7 @@ S_USERNAME ユーザー名(&U): S_PASSWORD パスワード(&Y): S_CERT_INFO ユーザー認証に使用するクライアント証明書を指定する必要があります。 STATIC14 通信の詳細設定(&G): -R_RETRY VPN Server との通信が切断された場合は再接続する(&Z) +R_RETRY Game Server との通信が切断された場合は再接続する(&Z) S_RETRY_NUM_1 再接続回数(&C): S_RETRY_NUM_2 回 S_RETRY_SPAN_1 再接続間隔(&K): @@ -2360,10 +2360,10 @@ B_DETAIL 高度な通信設定(&N)... IDOK &OK IDCANCEL キャンセル B_CHANGE_PASSWORD パスワードの変更(&J) -S_CHANGE_PASSWORD VPN Server 側のユーザーのパスワードを変更できます。 +S_CHANGE_PASSWORD Game Server 側のユーザーのパスワードを変更できます。 R_HIDE 接続中の画面とエラー画面を非表示(&W) R_HIDE2 IP アドレスメッセージを非表示(&9) -STATIC15 VPN Server に接続する際に必要なユーザー認証情報を設定してください。 +STATIC15 Game Server に接続する際に必要なユーザー認証情報を設定してください。 B_REGIST_CLIENT_CERT クライアント証明書の指定(&8) B_IE IE の設定を使用(&E) R_DISABLE_NATT NAT-T 無効 @@ -2395,9 +2395,9 @@ IDCANCEL Cancel PREFIX D_CM_DETAIL CAPTION 高度な通信設定 STATIC1 ネットワーク、通信プロトコル、およびセキュリティに関する詳しい知識をお持ちの方とシステム管理者向けのオプションです。VPN プロトコルの通信設定をカスタマイズできます。 -STATIC2 VPN 通信の最適化(&T): -STATIC3 VPN Server との間の VPN 通信セッションにおけるデータ伝送に複数本の TCP コネクションを束ねて使用することにより、通信速度を向上できる場合があります。 -STATIC4 VPN 通信に使用する TCP コネクション数(&N): +STATIC2 Game 通信の最適化(&T): +STATIC3 Game Server との間の Game 通信セッションにおけるデータ伝送に複数本の TCP コネクションを束ねて使用することにより、通信速度を向上できる場合があります。 +STATIC4 Game 通信に使用する TCP コネクション数(&N): STATIC5 本 STATIC6 ※ サーバーへの接続回線が高速な場合は 8 本程度を、ダイヤルアップ等の低速な場合は 1 本をお勧めします。 STATIC7 詳細設定: @@ -2406,22 +2406,22 @@ STATIC9 秒 R_USE_DISCONNECT 各 TCP コネクションの寿命を設定する(&A) STATIC10 寿命(&P): STATIC11 秒 -STATIC12 2 本以上の TCP コネクションを束ねて VPN 通信を行う際、「半二重モード」を使用することができます。\r\n半二重モードを有効にすると、自動的に各 TCP コネクションのデータ伝送方向を半数ずつ固定することができます。\r\n\r\nたとえば、8 本の TCP コネクションを使用して VPN セッションを確立した場合、半二重モードを有効にすると、4 本の TCP コネクションはアップロード方向専用、残りの 4 本のコネクションはダウンロード方向専用に固定され通信が行われます。 +STATIC12 2 本以上の TCP コネクションを束ねて Game 通信を行う際、「半二重モード」を使用することができます。\r\n半二重モードを有効にすると、自動的に各 TCP コネクションのデータ伝送方向を半数ずつ固定することができます。\r\n\r\nたとえば、8 本の TCP コネクションを使用して Game セッションを確立した場合、半二重モードを有効にすると、4 本の TCP コネクションはアップロード方向専用、残りの 4 本のコネクションはダウンロード方向専用に固定され通信が行われます。 R_USE_HALF_CONNECTION 半二重モードを使用する(&H) STATIC13 暗号化と圧縮(&C): STATIC14 通常は、VPN Server との間の通信を SSL で暗号化して、情報の盗聴や改ざんを防止します。暗号化を無効にすることもできます。暗号化を無効にすると、通信のスループットが向上しますが、通信データは平文でネットワーク上を流れます。 -R_USE_ENCRYPT VPN Server との間の通信を SSL で暗号化する(&E) +R_USE_ENCRYPT Game Server との間の通信を SSL で暗号化する(&E) STATIC15 データ圧縮技術を使用して、VPN 通信を圧縮することができます。ダイヤルアップ接続やモバイル接続など、低速回線でのみ使用してください。 R_DISABLE_UDP UD&P 高速化機能を無効にする R_USE_COMPRESS データ圧縮を使用する(&U) STATIC16 接続モードの選択(&M): -S_MODE VPN Server に下記の接続モードを指定して接続することができます。(ネットワーク管理者用) +S_MODE Game Server に下記の接続モードを指定して接続することができます。(ネットワーク管理者用) R_BRIDGE ブリッジ / ルータモードで接続(&B) R_MONITOR モニタリングモードで接続(&D) STATIC17 その他の設定(&G): R_NO_ROUTING ルーティングテーブルの調整処理を行わない(&R) STATIC18 この設定画面の設定項目は、システム管理者から指示があった場合や、ネットワークやセキュリティに関して詳しい知識をお持ちの場合以外は変更しないでください。 -STATIC19 VoIP / QoS 対応機能を使用すると、IP 電話パケットなどの優先度の高いパケットを VPN 内で高速に伝送できます。 +STATIC19 VoIP / QoS 対応機能を使用すると、IP 電話パケットなどの優先度の高いパケットを Game 内で高速に伝送できます。 R_DISABLE_QOS VoIP / QoS 対応機能を無効にする(&Q) IDOK &OK IDCANCEL キャンセル @@ -2439,7 +2439,7 @@ S_WIN8 仮想 LAN カード名には 'VPN'、または 'VPN2' から 'VPN127 PREFIX D_CM_TRUST CAPTION 信頼する証明機関の証明書の管理 -STATIC1 VPN Client が信頼する証明機関の証明書一覧を管理します。\r\n\r\nここで登録された証明機関の証明書一覧は、VPN Server への接続時のサーバー証明書の検証などに利用されます。 +STATIC1 Game Client が信頼する証明機関の証明書一覧を管理します。\r\n\r\nここで登録された証明機関の証明書一覧は、VPN Server への接続時のサーバー証明書の検証などに利用されます。 B_IMPORT 追加(&A) B_EXPORT エクスポート(&E) IDOK 証明書の表示(&V) @@ -2448,8 +2448,8 @@ B_DELETE 削除(&D) PREFIX D_CM_PASSWORD -CAPTION パスワードの設定 - VPN クライアント接続マネージャ -S_TITLE この SoftEther VPN Client サービスの制御を行うためのパスワードを設定することができます。\r\nパスワードを設定すると、次回 VPN クライアント接続マネージャで SoftEther VPN Client サービスに接続する際にパスワードの入力が求められます。 +CAPTION パスワードの設定 - Game クライアント接続マネージャ +S_TITLE この GAMING LAUNCHER Client サービスの制御を行うためのパスワードを設定することができます。\r\nパスワードを設定すると、次回 Game クライアント接続マネージャで GAMING LAUNCHER Client サービスに接続する際にパスワードの入力が求められます。 STATIC1 クライアント管理パスワードの設定: R_USE_PASSWORD パスワードを設定する(&U) R_REMOTE_ONLY パスワードはリモートから操作を行う場合のみ要求する(&R) @@ -2461,10 +2461,10 @@ IDCANCEL キャンセル PREFIX D_CM_CONFIG CAPTION オプション設定 -STATIC1 VPN Client の動作に関する設定を変更できます。 +STATIC1 Game Client の動作に関する設定を変更できます。 STATIC2 リモート管理の設定(&E) -STATIC3 VPN Client サービスプログラムを別のコンピュータ上から VPN クライアント接続マネージャによってリモート管理することが可能です。 -R_ALLOW_REMOTE_CONFIG VPN Client サービスのリモート管理を許可する(&R) +STATIC3 Game Client サービスプログラムを別のコンピュータ上から Game クライアント接続マネージャによってリモート管理することが可能です。 +R_ALLOW_REMOTE_CONFIG Game Client サービスのリモート管理を許可する(&R) S_WARNING リモート管理を許可する場合、パスワードを設定しておくことを強くお勧めします。パスワードは [ツール] メニューの [パスワードの設定] をクリックして設定することができます。 STATIC4 一定期間無通信状態が続くと接続が自動的に切断されるようなネットワーク接続環境の場合、インターネット上の任意のサーバーに対して一定間隔ごとにパケットを送信することにより、インターネット接続を維持することができます。 R_USE_KEEP_CONNECT インターネット接続の維持機能を使用する(&K) @@ -2485,12 +2485,12 @@ STATIC7 インターネット接続の維持機能(&N) PREFIX D_ABOUT -S_INFO1 SoftEther VPN %u.0 Developer Edition (Ver %u.%02u, Build %u) -S_INFO2 Licensed under the Apache License, Version 2.0.\r\nCopyright (c) 2012-%u all contributors on SoftEther VPN project in GitHub. All Rights Reserved.\r\nWeb Site: http://www.softether.org/\r\n%S +S_INFO1 Unite Gaming Game %u.0 (Ver %u.%02u, Build %u) +S_INFO2 Licensed under the Apache License, Version 2.0.\r\nCopyright (c) 2012-%u all contributors on Unite Gaming Game project in GitHub. All Rights Reserved.\r\nWeb Site: http://www.softether.org/\r\n%S S_INFO3 This product includes the following software components:\r\nBitVisor: Copyright (c) 2007, 2008 University of Tsukuba. Copyright (C) 2007, 2008 National Institute of Information and Communications Technology. All rights reserved. / Microsoft(R) C Runtime Library: (c) 2007 Microsoft Corporation. All Rights Reserved. / PKCS #11 Cryptographic Token Interface (Cryptoki): Copyright (c) RSA Security Inc. / WinPcap: Copyright (c) 2001 - 2003 NetGroup, Politecnico di Torino (Italy). All rights reserved. / libedit: Copyright (c) 1992, 1993 The Regents of the University of California. All rights reserved. / libiconv: Copyright (C) 2007 Free Software Foundation, Inc. / ncurses: Copyright (c) 1998-2005, 2006 Free Software Foundation, Inc. / OpenSSL: Copyright (c) 1998-2011 The OpenSSL Project. All rights reserved. This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit (http://www.openssl.org/). This product includes cryptographic software written by Eric Young (eay@cryptsoft.com). / zlib: (C) 1995-2004 Jean-loup Gailly and Mark Adler. / Special Thanks to: Software Laboratory, Academic Computing Communication Center, Industrial Liaison and Cooperative Research Center and Professor Yasushi Shinjo in University of Tsukuba, Japan. -S_INFO4 本ソフトウェアは筑波大学 SoftEther VPN プロジェクトで開発されたフリーウェアです。本ソフトウェアは一切の保証がない状態で提供されるものであり、開発および配布元は使用の結果の損害について一切責任を負いません。\r\n\r\nSoftEther VPN ソフトウェアは日本国経済産業省のソフトウェア研究開発プロジェクトの成果物です。IPA (独立行政法人 情報処理推進機構) の未踏ソフトウェア創造事業に採択され開発されました。詳しくは http://www.ipa.go.jp/ をご覧ください。 +S_INFO4 本ソフトウェアは筑波大学 Unite Gaming Game プロジェクトで開発されたフリーウェアです。本ソフトウェアは一切の保証がない状態で提供されるものであり、開発および配布元は使用の結果の損害について一切責任を負いません。\r\n\r\nUnite Gaming Game ソフトウェアは日本国経済産業省のソフトウェア研究開発プロジェクトの成果物です。IPA (独立行政法人 情報処理推進機構) の未踏ソフトウェア創造事業に採択され開発されました。詳しくは http://www.ipa.go.jp/ をご覧ください。 IDCANCEL &OK -B_WEB SoftEther VPN の Web サイト(&W)... +B_WEB Unite Gaming Game の Web サイト(&W)... B_EULA 使用許諾契約書(&E) B_IMPORTANT 重要事項説明書(&I) B_LEGAL 法律上の通知(&L) @@ -2509,7 +2509,7 @@ IDCANCEL キャンセル PREFIX D_CM_DESKTOP CAPTION 接続 - %s S_TITLE 接続設定 "%s" の接続処理を開始します。 -S_WARNING VPN Client は、VPN Server への接続中の進行状況やエラー メッセージなどを、%sの 「コンソールセッション」 の画面上に出力します。 +S_WARNING Game Client は、VPN Server への接続中の進行状況やエラー メッセージなどを、%sの 「コンソールセッション」 の画面上に出力します。 S_INFO 接続を継続してもよろしいですか? IDOK 継続(&C) IDCANCEL キャンセル @@ -2530,9 +2530,9 @@ S_STATIC ※ [RADIUS または NT ドメイン認証] を使用して認証 PREFIX D_SM_MAIN -CAPTION SoftEther VPN Developer Edition サーバー管理マネージャ -STATIC1 SoftEther VPN Server への接続設定(&P): -STATIC2 以下の VPN Server または VPN Bridge への接続設定が登録されています。名前をダブルクリックすると、サーバーに接続できます。\r\n新しい接続を追加するには [新しい接続設定] をクリックしてください。 +CAPTION Unite Gaming Game サーバー管理マネージャ +STATIC1 GAMING LAUNCHER Server への接続設定(&P): +STATIC2 以下の Game Server または Game Bridge への接続設定が登録されています。名前をダブルクリックすると、サーバーに接続できます。\r\n新しい接続を追加するには [新しい接続設定] をクリックしてください。 B_NEW_SETTING 新しい接続設定(&N) B_EDIT_SETTING 接続設定の編集(&E) B_DELETE 接続設定の削除(&D) @@ -2540,21 +2540,21 @@ IDOK 接続(&C) B_SECURE_MANAGER スマートカードマネージャ(&S)... B_SELECT_SECURE スマートカード選択(&M)... B_ABOUT バージョン情報(&A) -IDCANCEL SoftEther VPN サーバー管理マネージャの終了(&X) +IDCANCEL Unite Gaming Game サーバー管理マネージャの終了(&X) B_CERT_TOOL 証明書作成ツール(&R) PREFIX D_SM_EDIT_SETTING -STATIC1 管理する VPN Server の接続設定を行います。 +STATIC1 管理する Game Server の接続設定を行います。 STATIC2 接続設定名(&N): -STATIC3 接続先 VPN Server の指定(&B): -STATIC4 管理したい VPN Server が動作しているコンピュータのホスト名または IP アドレスおよひポート番号を指定してください。 +STATIC3 接続先 Game Server の指定(&B): +STATIC4 管理したい Game Server が動作しているコンピュータのホスト名または IP アドレスおよひポート番号を指定してください。 STATIC5 ホスト名(&H): R_LOCALHOST このコンピュータ (localhost) に接続(&L) STATIC6 ポート番号(&P): STATIC7 (TCP ポート) STATIC8 経由するプロキシサーバーの設定(&X): -STATIC9 プロキシサーバーを経由して VPN Server に接続することができます。 +STATIC9 プロキシサーバーを経由して Game Server に接続することができます。 STATIC10 プロキシの種類(&Y): R_DIRECT_TCP 直接 TCP/IP 接続 (プロキシを使わない) (&D) R_HTTPS HTTP プロキシサーバー経由接続(&T) @@ -2562,7 +2562,7 @@ R_SOCKS SOCKS4 プロキシサーバー経由接続(&K) R_SOCKS5 SOCKS5 プロキシサーバー経由接続(&K) B_PROXY_CONFIG プロキシサーバーの接続設定(&R) STATIC11 管理モードの選択とパスワードの入力(&M) -STATIC12 VPN Server には、サーバー管理モードと仮想 HUB 管理モードのどちらかのモードで接続できます。\r\n\r\nサーバー管理モードで接続すると、VPN Server の設定とすべての仮想 HUB が管理できます。\r\n\r\n仮想 HUB 管理モードで接続すると、権限を持っている仮想 HUB の管理ができます。 +STATIC12 Game Server には、サーバー管理モードと仮想 HUB 管理モードのどちらかのモードで接続できます。\r\n\r\nサーバー管理モードで接続すると、VPN Server の設定とすべての仮想 HUB が管理できます。\r\n\r\n仮想 HUB 管理モードで接続すると、権限を持っている仮想 HUB の管理ができます。 R_SERVER_ADMIN サーバー管理モード(&S) R_HUB_ADMIN 仮想 HUB 管理モード(&U) S_HUBNAME 仮想 HUB 名(&V): @@ -2574,8 +2574,8 @@ IDCANCEL キャンセル PREFIX D_SM_SERVER -CAPTION %s - SoftEther VPN サーバー管理マネージャ -S_TITLE VPN Server "%S" の管理 +CAPTION %s - Unite Gaming Game サーバー管理マネージャ +S_TITLE Game Server "%S" の管理 S_VHUB_BRIDGE このサーバーがホストしている仮想 HUB (&U): IDOK 仮想 HUB の管理(&A) B_ONLINE オンライン(&O) @@ -2595,7 +2595,7 @@ B_APPLY 適用 STATIC3 サーバー情報の参照および設定(&N) B_SSL 暗号化と通信関係の設定(&W) B_STATUS サーバー状態の表示(&V) -B_INFO SoftEther VPN Server\r\nに関する情報(&Q) +B_INFO GAMING LAUNCHER Server\r\nに関する情報(&Q) B_LICENSE ライセンスの追加と削除(&L) B_FARM クラスタリング構成(&M) B_FARM_STATUS クラスタリング状態(&Z) @@ -2609,10 +2609,10 @@ S_BETA ベータ版 (プレリリース) B_IPSEC IPsec / L&2TP 設定 B_DDNS ダイナミック DNS 設定 S_DDNS 現在の DDNS ホスト名: -B_OPENVPN OpenVPN / MS-SSTP 設定 -B_AZURE VPN Azure 設定 -S_AZURE VPN Azure ホスト名: -B_VPNGATE VPN Gate サービス設定 +B_OPENVPN OpenGame / MS-SSTP 設定 +B_AZURE Game Azure 設定 +S_AZURE Game Azure ホスト名: +B_VPNGATE Game Gate サービス設定 PREFIX D_SM_STATUS @@ -2644,20 +2644,20 @@ S_AO_1 仮想 HUB 管理オプション(&Y): S_AO_3 仮想 HUB の管理オプションを表示および編集できます。 B_ADMINOPTION 仮想 HUB 管理オプション(&K) S_ACL_3 接続元 IP 制限リスト(&R): -S_ACL クライアントコンピュータの IP アドレスによって、この仮想 HUB への VPN 接続を許可または拒否することができます。 +S_ACL クライアントコンピュータの IP アドレスによって、この仮想 HUB への Game 接続を許可または拒否することができます。 B_ACL 接続元 IP 制限リスト(&T) IDOK &OK IDCANCEL キャンセル STATIC10 仮想 HUB 拡張オプションを使用すると、この仮想 HUB に関するより詳細な設定を行うことができるようになります。 B_EXTOPTION 仮想 HUB 拡張オプションの編集(&X) S_MSG_1 接続時にメッセージを表示 -S_MSG_2 この仮想 HUB に VPN Client が接続した際に、ユーザーの画面にメッセージを表示できます。 +S_MSG_2 この仮想 HUB に Game Client が接続した際に、ユーザーの画面にメッセージを表示できます。 B_MSG メッセージの設定(&G) PREFIX D_SM_CREATE_LISTENER CAPTION リスナーの新規作成 -STATIC1 VPN Server がクライアントからの接続を待ち受ける TCP/IP ポート番号を追加することができます。\r\n\r\n新しく追加するポート番号を指定してください。 +STATIC1 Game Server がクライアントからの接続を待ち受ける TCP/IP ポート番号を追加することができます。\r\n\r\n新しく追加するポート番号を指定してください。 STATIC2 ポート番号がすでに別のサーバー プログラムによって使用されている場合など、ポートの確保に失敗した場合は、リスナーの状態がエラー状態となります。\r\n\r\nその場合は、同じポート番号を開いている別のプログラムを停止してください。 STATIC3 ポート番号(&P): IDOK &OK @@ -2667,12 +2667,12 @@ STATIC4 (TCP/IP ポート) PREFIX D_SM_SSL CAPTION 暗号化と通信関係の設定 -STATIC1 この VPN Server の暗号化、通信、およびセキュリティに関する設定を参照または変更することができます。 +STATIC1 この Game Server の暗号化、通信、およびセキュリティに関する設定を参照または変更することができます。 STATIC2 使用する暗号化アルゴリズム(&A): -STATIC3 この VPN Server に接続した VPN Client との間で使用される SSL に対応した暗号化アルゴリズム名を指定してください。暗号化アルゴリズムは SSL バージョン 3 に対応したものでなければなりません。 +STATIC3 この Game Server に接続した Game Client との間で使用される SSL に対応した暗号化アルゴリズム名を指定してください。暗号化アルゴリズムは SSL バージョン 3 に対応したものでなければなりません。 STATIC4 暗号化アルゴリズム名(&C): STATIC6 サーバー証明書(&E): -STATIC7 この VPN Server がクライアントに対して提示する X509 証明書と秘密鍵を指定してください。 +STATIC7 この Game Server がクライアントに対して提示する X509 証明書と秘密鍵を指定してください。 B_IMPORT インポート(&I) B_EXPORT エクスポート(&X) B_VIEW 証明書の表示(&V) @@ -2690,18 +2690,18 @@ R_TCP TCP/IP プロトコル(&T) R_UDP UDP/IP プロトコル(&U) S_INFO インターネット接続維持のために送信されるパケットはランダムな内容であり、コンピュータやユーザーを識別する個人情報などが送信されることはありません。 STATIC11 管理者パスワード(&W): -S_INFO4 この VPN Server 全体とすべての仮想 HUB に対する管理権限を有する管理者パスワードを設定または変更することができます。 +S_INFO4 この Game Server 全体とすべての仮想 HUB に対する管理権限を有する管理者パスワードを設定または変更することができます。 B_PASSWORD 管理者パスワードの変更(&P) IDOK &OK IDCANCEL キャンセル IDCANCEL2 キャンセル STATIC12 syslog 送信機能 -STATIC13 VPN サーバー / VPN ブリッジ全体のログ、仮想 HUB の管理ログおよび仮想 HUB のパケットログを、ディスク上のファイルに書き出す代わりに syslog プロトコルで転送することができます。 +STATIC13 Game サーバー / Game ブリッジ全体のログ、仮想 HUB の管理ログおよび仮想 HUB のパケットログを、ディスク上のファイルに書き出す代わりに syslog プロトコルで転送することができます。 STATIC14 syslog サーバーホスト名(&S): STATIC15 ポート番号(&R): -S_OVER_FUNCS VPN over ICMP / DNS サーバー機能 -S_INFO5 ファイアウォールやルータで TCP/IP の通信が遮断されている場合でも、ICMP または DNS パケットのみを用いて VPN を確立できます。 -B_SPECIALLISTENER VPN over ICMP / DNS 設定 +S_OVER_FUNCS Game over ICMP / DNS サーバー機能 +S_INFO5 ファイアウォールやルータで TCP/IP の通信が遮断されている場合でも、ICMP または DNS パケットのみを用いて Game を確立できます。 +B_SPECIALLISTENER Game over ICMP / DNS 設定 B_UPDATE_CONFIG 更新通知設定(&U)... @@ -2737,8 +2737,8 @@ IDCANCEL 閉じる(&X) PREFIX D_SM_FARM CAPTION クラスタリング構成 -S_TITLE VPN Server "%S" のクラスタリング構成を変更できます。 -STATIC1 複数台の VPN Server でクラスタを構成すると、ロードバランシング (負荷分散) およびフォールトトレランスの確保を実現することができます。 +S_TITLE Game Server "%S" のクラスタリング構成を変更できます。 +STATIC1 複数台の Game Server でクラスタを構成すると、ロードバランシング (負荷分散) およびフォールトトレランスの確保を実現することができます。 STATIC2 現在の動作モード: STATIC3 クラスタリング構成の設定(&T): R_STANDALONE スタンドアロンサーバー (クラスタリング構成無し) (&S) @@ -2758,7 +2758,7 @@ IDOK &OK IDCANCEL キャンセル S_1 クラスタ内での性能基準比(&W): S_2 (標準: 100) -R_CONTROLLER_ONLY コントローラ機能のみ (自身は VPN 通信を処理しない) +R_CONTROLLER_ONLY コントローラ機能のみ (自身は Game 通信を処理しない) PREFIX D_SM_FARM_MEMBER @@ -2899,7 +2899,7 @@ B_DELETE 削除(&D) B_SAVE 保存(&S) IDCANCEL キャンセル(&C) STATIC1 優先順位はリストの上のものほど高くなります。 -STATIC2 VPN Server では、どのアクセスリスト項目にも一致しなかった IP パケットは、無条件で仮想 HUB を通過できます。 +STATIC2 Game Server では、どのアクセスリスト項目にも一致しなかった IP パケットは、無条件で仮想 HUB を通過できます。 B_CLONE クローン(&O) B_ENABLE 有効にする(&N) B_DISABLE 無効にする(&I) @@ -2978,7 +2978,7 @@ S_RADIUS_2 ポート番号(&P): S_RADIUS3 (UDP ポート) S_RADIUS_4 共有シークレット(&E): S_RADIUS_5 共有シークレットの確認入力(&C): -S_RADIUS_6 RADIUS サーバーは、この VPN Server の IP アドレスからの要求を受け付けるように設定しておく必要があります。また、Password Authentication Protocol (PAP) による認証が有効になっている必要があります。 +S_RADIUS_6 RADIUS サーバーは、この Game Server の IP アドレスからの要求を受け付けるように設定しておく必要があります。また、Password Authentication Protocol (PAP) による認証が有効になっている必要があります。 S_RADIUS_7 ミリ秒 (%u 以上 %u 未満) S_RADIUS_8 再試行間隔(&R): S_RADIUS_9 (, または ; で複数指定することができます。) @@ -3046,7 +3046,7 @@ B_PACKET_7_1 ヘッダ情報のみ B_PACKET_7_2 パケット内容すべて IDOK &OK IDCANCEL キャンセル -STATIC3 大量のパケットログを保存しようとすると、CPU およびハードディスクに大きな負担がかかり、仮想 HUB や VPN Server 全体のパフォーマンス低下の原因になる場合があります。必要なパケットログ情報のみ保存するように設定してください。 +STATIC3 大量のパケットログを保存しようとすると、CPU およびハードディスクに大きな負担がかかり、仮想 HUB や Game Server 全体のパフォーマンス低下の原因になる場合があります。必要なパケットログ情報のみ保存するように設定してください。 PREFIX D_SM_CA @@ -3134,14 +3134,14 @@ PREFIX D_NM_MAIN CAPTION deleted STATIC1 deleted STATIC2 deleted -B_SETTING VPN Server への接続の設定(&S) +B_SETTING Game Server への接続の設定(&S) B_CONNECT 接続(&C) B_DISCONNECT 切断(&D) STATIC3 User-mode Router の動作に関する設定 -STATIC4 SoftEther VPN User-mode Router の仮想ネットワーク内の動作を設定することができます。 +STATIC4 Unite Gaming Game User-mode Router の仮想ネットワーク内の動作を設定することができます。 B_OPTION User-mode Router の動作設定(&O) STATIC5 User-mode Router の動作状況 -STATIC6 SoftEther VPN User-mode Router の現在の動作状況を表示します。 +STATIC6 Unite Gaming Game User-mode Router の現在の動作状況を表示します。 B_NAT 仮想 NAT の状況(&N) B_DHCP 仮想 DHCP サーバーの状況(&H) B_STATUS User-mode Router の状況(&R) @@ -3184,7 +3184,7 @@ STATIC23 DNS サーバーのアドレス 2 (&X): IDOK &OK IDCANCEL キャンセル S_1 静的ルーティングテーブルのプッシュ (スプリットトンネリング) -S_2 VPN クライアントに対して静的ルーティングテーブルをプッシュ送信することができます。 +S_2 Game クライアントに対して静的ルーティングテーブルをプッシュ送信することができます。 B_PUSH プッシュする静的ルーティングテーブルの編集 @@ -3204,7 +3204,7 @@ IDCANCEL 閉じる(&X) PREFIX D_NM_CHANGE_PASSWORD CAPTION %S の管理者パスワードの変更 -S_TITLE SoftEther VPN User-mode Router (%S) の管理者パスワードを変更できます。新しいパスワードを入力してから [OK] をクリックしてください。 +S_TITLE Unite Gaming Game User-mode Router (%S) の管理者パスワードを変更できます。新しいパスワードを入力してから [OK] をクリックしてください。 STATIC1 新しいパスワード(&P): STATIC2 確認入力(&C): IDOK &OK @@ -3234,7 +3234,7 @@ IDCANCEL 閉じる(&X) PREFIX D_SM_BRIDGE CAPTION ローカルブリッジ設定 -STATIC1 ローカルブリッジを使用すると、この VPN Server 上で動作する仮想 HUB と物理的な Ethernet デバイス (LAN カード) との間でレイヤ 2 ブリッジ接続を構成することができます。\r\nまた、システムに tap デバイス (仮想のネットワークインターフェイス) を作成し、仮想 HUB との間でブリッジ接続することもできます。(Linux 版のみサポート) +STATIC1 ローカルブリッジを使用すると、この Game Server 上で動作する仮想 HUB と物理的な Ethernet デバイス (LAN カード) との間でレイヤ 2 ブリッジ接続を構成することができます。\r\nまた、システムに tap デバイス (仮想のネットワークインターフェイス) を作成し、仮想 HUB との間でブリッジ接続することもできます。(Linux 版のみサポート) B_DELETE ローカルブリッジの削除(&D) STATIC2 新しいローカルブリッジの定義(&N): STATIC3 ブリッジする仮想 HUB を選択するか、名前を入力してください。 @@ -3253,13 +3253,13 @@ B_VLAN タグ VLAN パケット透過設定ツール(&G) PREFIX D_WIN9X_REBOOT -CAPTION VPN Client - 仮想 LAN カードのインストール -STATIC1 VPN Client の仮想 LAN カードのインストールを行いました。\r\n直ちに Windows を終了し、コンピュータを再起動する必要があります。\r\n\r\nコンピュータは自動的に再起動されます。自動的に再起動しない場合は、手動で再起動を行ってください。 +CAPTION Game Client - 仮想 LAN カードのインストール +STATIC1 Game Client の仮想 LAN カードのインストールを行いました。\r\n直ちに Windows を終了し、コンピュータを再起動する必要があります。\r\n\r\nコンピュータは自動的に再起動されます。自動的に再起動しない場合は、手動で再起動を行ってください。 PREFIX D_EM_MAIN -CAPTION SoftEther EtherLogger Manager -STATIC1 SoftEther EtherLogger は、コンピュータに接続されている LAN カードを流れるデータをキャプチャし、管理者が指定した種類のパケットのヘッダまたはすべてのデータをテキストファイルにログとして記録するサービスです。\r\n\r\n現在、以下のキャプチャデバイスでパケットロギングを実行しています。 +CAPTION GAMING LAUNCHER EtherLogger Manager +STATIC1 GAMING LAUNCHER EtherLogger は、コンピュータに接続されている LAN カードを流れるデータをキャプチャし、管理者が指定した種類のパケットのヘッダまたはすべてのデータをテキストファイルにログとして記録するサービスです。\r\n\r\n現在、以下のキャプチャデバイスでパケットロギングを実行しています。 B_PASSWORD 管理パスワード(&P) B_LICENSE ライセンス(&L) B_ADD 追加(&A) @@ -3321,7 +3321,7 @@ IDCANCEL キャンセル PREFIX D_EM_LICENSE CAPTION ライセンスの追加と削除 -STATIC1 SoftEther EtherLogger を使用するには、有効なライセンスを取得し、ライセンスキーを登録する必要があります。この画面では、新しいライセンスキーを登録したり、登録済みのライセンスキーを削除したり、現在のライセンス一覧や SoftEther EtherLogger のライセンスモードを表示したりすることができます。 +STATIC1 GAMING LAUNCHER EtherLogger を使用するには、有効なライセンスを取得し、ライセンスキーを登録する必要があります。この画面では、新しいライセンスキーを登録したり、登録済みのライセンスキーを削除したり、現在のライセンス一覧や GAMING LAUNCHER EtherLogger のライセンスモードを表示したりすることができます。 S_BOLD 現在登録されているライセンスの一覧(&L): B_OBTAIN ライセンスの入手・更新(&O) STATIC2 [ライセンスの入手・更新] をクリックすると、ライセンスの入手・更新方法に関する説明が記載された Web サイトを表示します。 @@ -3329,13 +3329,13 @@ B_ADD 新しいライセンスキーの登録(&A) B_DEL 削除(&D) IDOK ライセンスに関する情報(&I) STATIC3 ライセンスを選択し、[ライセンスに関する情報] をクリックすると、ソフトイーサ株式会社の Web サイト (softether.com) に接続し、そのライセンスに関する登録情報を表示します。 -S_BOLD2 現在の SoftEther EtherLogger のライセンスモード(&M): +S_BOLD2 現在の GAMING LAUNCHER EtherLogger のライセンスモード(&M): IDCANCEL 閉じる(&X) PREFIX D_EM_LICENSE_ADD CAPTION 新しいライセンスキーの登録 -S_INFO SoftEther EtherLogger の製品ライセンスのライセンスキーを登録することができます。 +S_INFO GAMING LAUNCHER EtherLogger の製品ライセンスのライセンスキーを登録することができます。 STATIC1 ライセンスキーは、36 桁の英数字およびハイフン ( '-' ) で構成されている、ライセンスの所有を証明するキーコードです。\r\n\r\nライセンスキーは、本ソフトウェアと共にライセンス証書を受け取った場合はライセンス証書に印刷されています。本ソフトウェアのライセンスをオンラインで購入した場合は、購入時の Web サイトの画面やメールなどにライセンスキーが記載されていることがあります。その他の方法でライセンスキーが記載されている場合もあります。不明な場合は、ライセンスの購入元にお問い合わせください。 STATIC2 ライセンスキーを正確に入力してください(&I): STATIC3 ライセンスキーは 6 桁ごとに区切って入力してください。ハイフンは入力する必要はありません。コピー && ペーストで入力することも可能です。 @@ -3353,11 +3353,11 @@ B_ABOUT バージョン情報 PREFIX D_SM_CONFIG CAPTION Config ファイルの編集 -IDC_INFO VPN Server "%S" の現在のコンフィグレーションファイルは下記のとおりです。\r\nこのコンフィグレーションファイルの内容を編集して、VPN Server に書き込むこともできます。 +IDC_INFO Game Server "%S" の現在のコンフィグレーションファイルは下記のとおりです。\r\nこのコンフィグレーションファイルの内容を編集して、VPN Server に書き込むこともできます。 B_EXPORT ファイルに保存(&S) B_IMPORT ファイルからインポートして書き込み(&I) IDCANCEL 閉じる(&C) -STATIC1 コンフィグレーションファイルは通常のテキストエディタ等で編集可能です。編集したコンフィグレーションファイルを VPN Server に書き込んだ場合、VPN Server は自動的に再起動し、新しいコンフィグレーションファイルに従って起動します。不正なコンフィグレーションファイルを書き込んだ場合はエラーが発生したり現在の設定内容が失われたりする可能性がありますので、十分注意してください。 +STATIC1 コンフィグレーションファイルは通常のテキストエディタ等で編集可能です。編集したコンフィグレーションファイルを Game Server に書き込んだ場合、VPN Server は自動的に再起動し、新しいコンフィグレーションファイルに従って起動します。不正なコンフィグレーションファイルを書き込んだ場合はエラーが発生したり現在の設定内容が失われたりする可能性がありますので、十分注意してください。 B_FACTORY 設定をリセットして初期化(&R) @@ -3370,16 +3370,16 @@ B_DELETE 値の削除(&D) STATIC1 仮想 HUB 管理オプションは、VPN Server の管理者が各仮想 HUB の管理者に仮想 HUB の管理を委任している場合に、設定範囲を制限するために使用します。 IDOK 保存(&S) IDCANCEL キャンセル -STATIC2 仮想 HUB の管理オプションを編集することができるのは、この VPN Server 全体の管理権限を持った管理者のみです。仮想 HUB の管理者は、管理オプションを表示できますが、変更することはできません。\r\nただし、allow_hub_admin_change_option が 1 に設定されている場合は、仮想 HUB の管理者でも管理オプションを編集することができます。 +STATIC2 仮想 HUB の管理オプションを編集することができるのは、この Game Server 全体の管理権限を持った管理者のみです。仮想 HUB の管理者は、管理オプションを表示できますが、変更することはできません。\r\nただし、allow_hub_admin_change_option が 1 に設定されている場合は、仮想 HUB の管理者でも管理オプションを編集することができます。 S_BOLD 説明: PREFIX D_SM_MSG CAPTION メッセージの設定 -S_MSG_2 仮想 HUB "%S" に VPN Client が接続した際に、ユーザーの画面にメッセージを表示できます。メッセージを表示する場合は、以下に表示したいメッセージの内容を入力してください。 +S_MSG_2 仮想 HUB "%S" に Game Client が接続した際に、ユーザーの画面にメッセージを表示できます。メッセージを表示する場合は、以下に表示したいメッセージの内容を入力してください。 C_USEMSG メッセージを表示する(&M) STATIC1 メッセージの表示機能について -S_INFO 接続元のユーザーが使用している VPN Client のバージョンが 3.0 以降である必要があります。\r\n\r\nメッセージに「http://」で始まる URL を 1 行だけ記載すると、メッセージを表示する代わりにその URL をデフォルトの Web ブラウザを起動して表示することができます。 +S_INFO 接続元のユーザーが使用している Game Client のバージョンが 3.0 以降である必要があります。\r\n\r\nメッセージに「http://」で始まる URL を 1 行だけ記載すると、メッセージを表示する代わりにその URL をデフォルトの Web ブラウザを起動して表示することができます。 IDOK &OK IDCANCEL キャンセル @@ -3428,8 +3428,8 @@ IDCANCEL キャンセル PREFIX D_SM_L3 CAPTION 仮想レイヤ 3 スイッチ設定 -STATIC1 この VPN Server 内で動作している複数の仮想 HUB 間で仮想のレイヤ 3 スイッチを定義し、異なった IP ネットワーク間をルーティングすることができます。 -STATIC2 仮想レイヤ 3 スイッチ機能は、ネットワークおよび IP ルーティングに関する詳しい知識をお持ちの方やネットワーク管理者のための機能です。通常の VPN 機能を使用する場合は、仮想レイヤ 3 スイッチ機能を使用する必要はありません。\r\n\r\n仮想レイヤ 3 スイッチ機能を使用する場合は、IP ルーティングに関する十分な知識をお持ちの上で、ネットワークに与える影響を十分考慮してから設定してください。 +STATIC1 この Game Server 内で動作している複数の仮想 HUB 間で仮想のレイヤ 3 スイッチを定義し、異なった IP ネットワーク間をルーティングすることができます。 +STATIC2 仮想レイヤ 3 スイッチ機能は、ネットワークおよび IP ルーティングに関する詳しい知識をお持ちの方やネットワーク管理者のための機能です。通常の Game 機能を使用する場合は、仮想レイヤ 3 スイッチ機能を使用する必要はありません。\r\n\r\n仮想レイヤ 3 スイッチ機能を使用する場合は、IP ルーティングに関する十分な知識をお持ちの上で、ネットワークに与える影響を十分考慮してから設定してください。 STATIC3 仮想レイヤ 3 スイッチ機能に関するご注意 S_BOLD 定義されている仮想レイヤ 3 スイッチの一覧(&L): B_ADD 新規作成(&N) @@ -3442,7 +3442,7 @@ IDCANCEL 閉じる(&C) PREFIX D_SM_L3_ADD CAPTION 新規仮想レイヤ 3 スイッチの作成 -STATIC1 新しい仮想レイヤ 3 スイッチを作成します。名前を入力してください。\r\n\r\n仮想レイヤ 3 スイッチの名前は、既にこの VPN Server に存在する他の仮想レイヤ 3 スイッチと重複することはできません。 +STATIC1 新しい仮想レイヤ 3 スイッチを作成します。名前を入力してください。\r\n\r\n仮想レイヤ 3 スイッチの名前は、既にこの Game Server に存在する他の仮想レイヤ 3 スイッチと重複することはできません。 STATIC2 名前(&N): IDOK &OK IDCANCEL キャンセル @@ -3493,7 +3493,7 @@ IDCANCEL キャンセル PREFIX D_CM_SELECT_SECURE CAPTION スマートカードの選択 -STATIC1 使用するスマートカードの種類を選択してください。\r\n\r\nスマートカードの種類の一覧には、現在コンピュータにドライバがインストールされていて、かつ VPN ソフトウェアでサポートされているデバイスの一覧が表示されます。\r\n現在使用しているスマートカードの種類が表示されない場合は、VPN ソフトウェアをより新しいバージョンにアップデートすることにより使用できるようになる場合もあります。\r\n\r\n※ 導入直後のドライバが表示されない場合は、Windows を再起動してみてください。 +STATIC1 使用するスマートカードの種類を選択してください。\r\n\r\nスマートカードの種類の一覧には、現在コンピュータにドライバがインストールされていて、かつ Game ソフトウェアでサポートされているデバイスの一覧が表示されます。\r\n現在使用しているスマートカードの種類が表示されない場合は、VPN ソフトウェアをより新しいバージョンにアップデートすることにより使用できるようになる場合もあります。\r\n\r\n※ 導入直後のドライバが表示されない場合は、Windows を再起動してみてください。 IDOK &OK IDCANCEL キャンセル @@ -3522,7 +3522,7 @@ IDCANCEL キャンセル PREFIX D_STRING -CAPTION VPN ソフトウェア +CAPTION Game ソフトウェア IDOK &OK IDCANCEL キャンセル @@ -3595,14 +3595,14 @@ IDCANCEL キャンセル PREFIX D_SM_AC_LIST CAPTION 接続元 IP 制限リスト -S_TITLE クライアントコンピュータの IP アドレスによって、この VPN Server の仮想 HUB "%S" への VPN 接続を許可または拒否することができます。下記に接続を許可または拒否するルールを設定できます。 +S_TITLE クライアントコンピュータの IP アドレスによって、この Game Server の仮想 HUB "%S" への Game 接続を許可または拒否することができます。下記に接続を許可または拒否するルールを設定できます。 B_ADD ルールの追加(&A) IDOK ルールの編集(&E) B_DELETE ルールの削除(&D) B_SAVE 保存(&S) IDCANCEL キャンセル(&C) STATIC1 優先順位はリストの上のものほど高くなります。 -STATIC2 クライアントの IP アドレスがリスト内のどの項目にも一致しなかった場合は、この仮想 HUB への VPN 接続を許可されます。 +STATIC2 クライアントの IP アドレスがリスト内のどの項目にも一致しなかった場合は、この仮想 HUB への Game 接続を許可されます。 PREFIX D_SM_AC @@ -3635,7 +3635,7 @@ IDCANCEL 閉じる PREFIX D_SM_READ_LOG_FILE CAPTION ファイルのダウンロード -S_INFO2 ファイル "%S" を VPN Server からダウンロードしています。\r\nしばらくお待ちください... +S_INFO2 ファイル "%S" を Game Server からダウンロードしています。\r\nしばらくお待ちください... IDCANCEL ダウンロードの中止(&S) @@ -3732,7 +3732,7 @@ IDCANCEL 閉じる(&C) PREFIX D_SM_LICENSE CAPTION ライセンスの追加と削除 -STATIC1 SoftEther VPN Server を使用するには、有効なライセンスを取得し、ライセンスキーを登録する必要があります。この画面では、新しいライセンスキーを登録したり、登録済みのライセンスキーを削除したり、現在のライセンス一覧や VPN Server のライセンスモードを表示したりすることができます。 +STATIC1 GAMING LAUNCHER Server を使用するには、有効なライセンスを取得し、ライセンスキーを登録する必要があります。この画面では、新しいライセンスキーを登録したり、登録済みのライセンスキーを削除したり、現在のライセンス一覧や Game Server のライセンスモードを表示したりすることができます。 S_BOLD 現在登録されているライセンスの一覧(&L): B_OBTAIN ライセンスの入手・更新(&O) STATIC2 [ライセンスの入手・更新] をクリックすると、ライセンスの入手・更新方法に関する説明が記載された Web サイトを表示します。 @@ -3740,13 +3740,13 @@ B_ADD 新しいライセンスキーの登録(&A) B_DEL 削除(&D) IDOK ライセンスに関する情報(&I) STATIC3 ライセンスを選択し、[ライセンスに関する情報] をクリックすると、ソフトイーサ株式会社の Web サイト (softether.com) に接続し、そのライセンスに関する登録情報を表示します。 -S_BOLD2 現在の SoftEther VPN Server のライセンスモード(&M): +S_BOLD2 現在の GAMING LAUNCHER Server のライセンスモード(&M): IDCANCEL 閉じる(&X) PREFIX D_SM_LICENSE_ADD CAPTION 新しいライセンスキーの登録 -S_INFO SoftEther VPN Server の製品ライセンスまたは接続ライセンスのライセンスキーを登録することができます。 +S_INFO GAMING LAUNCHER Server の製品ライセンスまたは接続ライセンスのライセンスキーを登録することができます。 STATIC1 ライセンスキーは、36 桁の英数字およびハイフン ( '-' ) で構成されている、ライセンスの所有を証明するキーコードです。\r\n\r\nライセンスキーは、本ソフトウェアと共にライセンス証書を受け取った場合はライセンス証書に印刷されています。本ソフトウェアのライセンスをオンラインで購入した場合は、購入時の Web サイトの画面やメールなどにライセンスキーが記載されていることがあります。その他の方法でライセンスキーが記載されている場合もあります。不明な場合は、ライセンスの購入元にお問い合わせください。 STATIC2 ライセンスキーを正確に入力してください(&I): STATIC3 ライセンスキーは 6 桁ごとに区切って入力してください。ハイフンは入力する必要はありません。コピー && ペーストで入力することも可能です。 @@ -3756,62 +3756,62 @@ IDCANCEL キャンセル PREFIX D_FREEINFO -CAPTION SoftEther VPN Server Free Edition について -S_INFO_1 SoftEther VPN Server Free Edition をご利用いただきありがとうございます。 -S_INFO_2 接続先のサーバー "%S" で稼動している SoftEther VPN Server は個人利用を目的とした Free Edition です。\r\nFree Edition では SoftEther VPN Server のすべての機能が使用できますが、下記の利用方法は使用権許諾契約によって禁止されています。 -S_INFO_3 ・ VPN Server を経由して、業務のための通信が行われるような使用方法。 -S_INFO_4 上記の禁止されている使用方法で使用した場合は、SoftEther VPN Server 使用権許諾契約違反となりますのでご注意ください。SoftEther VPN Server の通常製品版のライセンスを入手していただくことにより、上記のような制限は無くなります。 通常製品版については、www.softether.com をご覧ください。\r\n\r\nもし、このサーバーを上記のような使用方法で使用されている場合は、www.softether.com までご連絡いただきますようお願いいたします。\r\n\r\n※ この画面は、Free Edition の VPN Server に接続した際に表示されます。Free Edition 以外のエディション製品では表示されません。\r\n※ Free Edition のソフトウェアは、製品版と比較してこのお知らせ画面が表示される以外の違いは全くありません。 +CAPTION GAMING LAUNCHER Server Free Edition について +S_INFO_1 GAMING LAUNCHER Server Free Edition をご利用いただきありがとうございます。 +S_INFO_2 接続先のサーバー "%S" で稼動している GAMING LAUNCHER Server は個人利用を目的とした Free Edition です。\r\nFree Edition では GAMING LAUNCHER Server のすべての機能が使用できますが、下記の利用方法は使用権許諾契約によって禁止されています。 +S_INFO_3 ・ Game Server を経由して、業務のための通信が行われるような使用方法。 +S_INFO_4 上記の禁止されている使用方法で使用した場合は、GAMING LAUNCHER Server 使用権許諾契約違反となりますのでご注意ください。GAMING LAUNCHER Server の通常製品版のライセンスを入手していただくことにより、上記のような制限は無くなります。 通常製品版については、www.softether.com をご覧ください。\r\n\r\nもし、このサーバーを上記のような使用方法で使用されている場合は、www.softether.com までご連絡いただきますようお願いいたします。\r\n\r\n※ この画面は、Free Edition の Game Server に接続した際に表示されます。Free Edition 以外のエディション製品では表示されません。\r\n※ Free Edition のソフトウェアは、製品版と比較してこのお知らせ画面が表示される以外の違いは全くありません。 B_HIDE 次回からこのお知らせを表示しない(&H) IDCANCEL &OK PREFIX D_CM_SETTING -CAPTION SoftEther VPN Client 動作モード変更 -STATIC1 SoftEther VPN Client は「通常モード」または「簡易モード」で使用することができます。使用するモードを切り替えるには、下記のチェックボックスを選択してください。 +CAPTION GAMING LAUNCHER Client 動作モード変更 +STATIC1 GAMING LAUNCHER Client は「通常モード」または「簡易モード」で使用することができます。使用するモードを切り替えるには、下記のチェックボックスを選択してください。 R_NORMAL 通常モード(&N) R_EASY 簡易モード(&E) -STATIC2 [通常モード] は SoftEther VPN Client ソフトウェアのすべての操作を行うことができる動作モードです。一般的なユーザーやシステム管理者にお勧めします。 -STATIC3 [簡易モード] は VPN Server への接続などの最もよく使用する操作しかできない動作モードです。VPN について詳しい知識をお持ちでないユーザーにお勧めします。 -STATIC4 [設定ロック機能] を使用すると、SoftEther VPN Client に登録されている接続設定を使って VPN Server に接続することはできますが、接続設定の内容を変更したり、新しく接続設定を作成したり、削除したりすることができなくなります。 +STATIC2 [通常モード] は GAMING LAUNCHER Client ソフトウェアのすべての操作を行うことができる動作モードです。一般的なユーザーやシステム管理者にお勧めします。 +STATIC3 [簡易モード] は Game Server への接続などの最もよく使用する操作しかできない動作モードです。VPN について詳しい知識をお持ちでないユーザーにお勧めします。 +STATIC4 [設定ロック機能] を使用すると、GAMING LAUNCHER Client に登録されている接続設定を使って Game Server に接続することはできますが、接続設定の内容を変更したり、新しく接続設定を作成したり、削除したりすることができなくなります。 R_LOCK 設定ロック機能を使う(&L) S_PASSWORD1 パスワードを指定することができます。パスワードを指定すると、後から設定ロック機能を無効にする際にパスワードの入力が必要になります。 S_PASSWORD2 パスワード(&P): S_PASSWORD3 確認入力(&C): IDOK &OK IDCANCEL キャンセル -S_VGS2 VPN Gate 学術実験サービスの設定を行うことができます。 -B_VGS VPN &Gate サービスの設定... +S_VGS2 Game Gate 学術実験サービスの設定を行うことができます。 +B_VGS Game &Gate サービスの設定... PREFIX D_CM_EASY -CAPTION SoftEther VPN クライアント簡易接続マネージャ (Developer Edition) +CAPTION Unite Gaming Game クライアント簡易接続マネージャ () B_MODE 動作モードの変更(&M) IDCANCEL 閉じる(&C) B_STATUS 接続状況の表示(&S) -B_VGC VPN Gate 学術実験 +B_VGC Game Gate 学術実験 PREFIX D_SM_SETUP -CAPTION SoftEther VPN Server / Bridge 簡易セットアップ (Developer Edition) -S_TITLE SoftEther VPN Server / Bridge 簡易セットアップ (Developer Edition) -IDC_STATIC_1 このセットアッププログラムを使用すると、SoftEther VPN Server または VPN Bridge を以下の用途や目的のために簡単にセットアップすることができます。セットアップ終了後は、VPN サーバー管理マネージャを用いて、より詳細な設定を自由に行うことができます。 -S_BOLD 構築しようとしている VPN サーバーの種類を選択してください。複数の用途のための VPN サーバーを構築しようとしている場合は、複数の種類を選択することができます。 -C_REMOTE リモートアクセス VPN サーバー(&R) -S_REMOTE_1 リモートアクセス VPN は、たとえば社内 LAN などの既存の Ethernet セグメントに対して、インターネットなどを経由して遠隔地の VPN クライアントコンピュータが VPN 接続することができる形態の VPN 構成です。\r\nVPN Server に接続した VPN クライアントコンピュータは、社内の Ethernet に対して直接 LAN ケーブルで接続しているのと同等の状態でネットワークにアクセスできるようになります。 -C_SITE 拠点間接続 VPN サーバーまたはブリッジ(&S) -S_SITE_1 拠点間接続 VPN は、既存の 2 箇所以上の拠点の Ethernet セグメント同士を VPN 接続する形態の VPN 構成です。\r\nVPN 接続されたそれぞれの拠点同士はレイヤ 2 レベルで同一のセグメントとなりますので、各拠点内のコンピュータ同士が同一ネットワーク内にあるものとして通信することができるようになります。 -S_SITE_2 この VPN Server の役割を選択してください: -C_CENTER 拠点間接続 VPN の中心となり、他拠点からの接続を受け入れる VPN Server (&M) -C_EDGE 各拠点に設置する VPN Server または VPN Bridge (&E) -C_OTHER 高度な機能を用いた VPN (&O) -S_OTHER クラスタリング機能や仮想レイヤ 3 スイッチ機能などの高度な機能を提供する VPN システムを構築する場合。 +CAPTION GAMING LAUNCHER Server / Bridge 簡易セットアップ () +S_TITLE GAMING LAUNCHER Server / Bridge 簡易セットアップ () +IDC_STATIC_1 このセットアッププログラムを使用すると、GAMING LAUNCHER Server または Game Bridge を以下の用途や目的のために簡単にセットアップすることができます。セットアップ終了後は、VPN サーバー管理マネージャを用いて、より詳細な設定を自由に行うことができます。 +S_BOLD 構築しようとしている Game サーバーの種類を選択してください。複数の用途のための Game サーバーを構築しようとしている場合は、複数の種類を選択することができます。 +C_REMOTE リモートアクセス Game サーバー(&R) +S_REMOTE_1 リモートアクセス Game は、たとえば社内 LAN などの既存の Ethernet セグメントに対して、インターネットなどを経由して遠隔地の Game クライアントコンピュータが Game 接続することができる形態の Game 構成です。\r\nVPN Server に接続した Game クライアントコンピュータは、社内の Ethernet に対して直接 LAN ケーブルで接続しているのと同等の状態でネットワークにアクセスできるようになります。 +C_SITE 拠点間接続 Game サーバーまたはブリッジ(&S) +S_SITE_1 拠点間接続 Game は、既存の 2 箇所以上の拠点の Ethernet セグメント同士を Game 接続する形態の Game 構成です。\r\nVPN 接続されたそれぞれの拠点同士はレイヤ 2 レベルで同一のセグメントとなりますので、各拠点内のコンピュータ同士が同一ネットワーク内にあるものとして通信することができるようになります。 +S_SITE_2 この Game Server の役割を選択してください: +C_CENTER 拠点間接続 Game の中心となり、他拠点からの接続を受け入れる Game Server (&M) +C_EDGE 各拠点に設置する Game Server または Game Bridge (&E) +C_OTHER 高度な機能を用いた Game (&O) +S_OTHER クラスタリング機能や仮想レイヤ 3 スイッチ機能などの高度な機能を提供する Game システムを構築する場合。 IDOK 次へ(&N) IDCANCEL 閉じる(&C) PREFIX D_SM_SETUP_HUB CAPTION 簡易セットアップ - 仮想 HUB 名の決定 -IDC_STATIC_1 VPN Server 上に仮想 HUB を 1 個作成する必要があります。仮想 HUB の名前は自由に指定することができます。 +IDC_STATIC_1 Game Server 上に仮想 HUB を 1 個作成する必要があります。仮想 HUB の名前は自由に指定することができます。 IDC_STATIC_2 仮想 HUB 名(&N): IDOK &OK IDCANCEL キャンセル @@ -3819,24 +3819,24 @@ IDCANCEL キャンセル PREFIX D_SM_SETUP_STEP CAPTION 簡易セットアップの実行 -IDC_STATIC_1 この VPN Server / VPN Bridge のセットアップを完了するには、下記のタスクのうち必要なものを実行してください。 -S_1_1 1. VPN 接続を受け入れるためのユーザーの作成 -S_1_2 この VPN Server がリモートアクセス VPN を受け入れる場合、または拠点間接続 VPN において中心となり他拠点からの接続を受け入れる場合は、VPN 接続を受け入れるためにユーザーを作成しておく必要があります。 +IDC_STATIC_1 この Game Server / Game Bridge のセットアップを完了するには、下記のタスクのうち必要なものを実行してください。 +S_1_1 1. Game 接続を受け入れるためのユーザーの作成 +S_1_2 この Game Server がリモートアクセス Game を受け入れる場合、または拠点間接続 Game において中心となり他拠点からの接続を受け入れる場合は、VPN 接続を受け入れるためにユーザーを作成しておく必要があります。 B_USER ユーザーを作成する(&U) -S_2_1 2. 接続先の VPN Server への接続設定 -S_2_2 拠点間接続 VPN における各拠点に設置する VPN Server または VPN Bridge の場合は、各 VPN 拠点からの接続を受け付ける、中心となる VPN Server のアドレスなどを入力して、その VPN Server への接続を確立する必要があります。 -B_CASCADE 接続先の VPN Server への接続設定を行う(&O) +S_2_1 2. 接続先の Game Server への接続設定 +S_2_2 拠点間接続 Game における各拠点に設置する Game Server または Game Bridge の場合は、各 Game 拠点からの接続を受け付ける、中心となる Game Server のアドレスなどを入力して、その Game Server への接続を確立する必要があります。 +B_CASCADE 接続先の Game Server への接続設定を行う(&O) S_3_1 3. ローカルブリッジの設定 -S_3_2 VPN 経由で LAN にアクセスするためには、VPN 側の仮想的な Ethernet セグメントと物理的な Ethernet セグメントとの間を「ローカルブリッジ接続」機能でブリッジ接続する必要があります。\r\n\r\nVPN に対してブリッジ接続する既存の Ethernet デバイス (LAN カード) を選択してください。 +S_3_2 Game 経由で LAN にアクセスするためには、VPN 側の仮想的な Ethernet セグメントと物理的な Ethernet セグメントとの間を「ローカルブリッジ接続」機能でブリッジ接続する必要があります。\r\n\r\nVPN に対してブリッジ接続する既存の Ethernet デバイス (LAN カード) を選択してください。 IDCANCEL 閉じる(&C) -IDC_STATIC_8 必要な設定がすべて完了したら、[閉じる] をクリックしてください。VPN Server / VPN Bridge の詳細な管理画面が表示されます。その後は必要な場合に詳細な設定を行ってください。 +IDC_STATIC_8 必要な設定がすべて完了したら、[閉じる] をクリックしてください。VPN Server / Game Bridge の詳細な管理画面が表示されます。その後は必要な場合に詳細な設定を行ってください。 B_SECURENAT SecureN&AT 機能の設定を行う PREFIX D_CPU64_WARNING -CAPTION SoftEther VPN の 64 bit 版に関する情報 -S_BOLD インストールされた SoftEther VPN ソフトウェアは 32 bit 版ですが、現在実行されている Windows オペレーティングシステムは 64 bit 版です。 -S_INFO 64 bit 版 Windows 上で 32 bit 版の SoftEther VPN ソフトウェアを実行することは可能ですが、Windows が搭載している 32 bit エミュレータ上で動作することになるため、パフォーマンスが低下する場合があります。\r\nまた、一部の機能がサポートされない可能性があります。\r\n\r\n64 bit 版 Windows 上では SoftEther VPN ソフトウェアの 64 bit 版をインストールして使用されることを強く推奨します。\r\nSoftEther VPN ソフトウェアの 64 bit 版は http://selinks.org/ よりダウンロードすることができます。\r\n\r\nこのダイアログボックスは、30 秒後に自動的に閉じます。 +CAPTION Unite Gaming Game の 64 bit 版に関する情報 +S_BOLD インストールされた Unite Gaming Game ソフトウェアは 32 bit 版ですが、現在実行されている Windows オペレーティングシステムは 64 bit 版です。 +S_INFO 64 bit 版 Windows 上で 32 bit 版の Unite Gaming Game ソフトウェアを実行することは可能ですが、Windows が搭載している 32 bit エミュレータ上で動作することになるため、パフォーマンスが低下する場合があります。\r\nまた、一部の機能がサポートされない可能性があります。\r\n\r\n64 bit 版 Windows 上では Unite Gaming Game ソフトウェアの 64 bit 版をインストールして使用されることを強く推奨します。\r\nUnite Gaming Game ソフトウェアの 64 bit 版は http://selinks.org/ よりダウンロードすることができます。\r\n\r\nこのダイアログボックスは、30 秒後に自動的に閉じます。 IDOK &OK @@ -3853,17 +3853,17 @@ IDCANCEL キャンセル PREFIX D_SM_IPSEC CAPTION IPsec / L2TP / EtherIP / L2TPv3 設定 S_TITLE IPsec / L2TP / EtherIP / L2TPv3 サーバー機能の設定 -S_3 この VPN Server 上の仮想 HUB は、L2TP に対応した PC や Mac OS X、スマートフォン等からリモートアクセス VPN 接続を受け付けたり、EtherIP / L2TPv3 に対応した市販のルータ等から拠点間 VPN 接続を受け付けたりできます。 -S01 L2TP サーバー機能 (リモートアクセス VPN サーバー接続) -S02 iPhone、iPad、Android 等のスマートフォンや Mac OS X、Windows 等の OS 付属の標準 VPN クライアントから VPN 接続ができるようになります。 +S_3 この Game Server 上の仮想 HUB は、L2TP に対応した PC や Mac OS X、スマートフォン等からリモートアクセス Game 接続を受け付けたり、EtherIP / L2TPv3 に対応した市販のルータ等から拠点間 Game 接続を受け付けたりできます。 +S01 L2TP サーバー機能 (リモートアクセス Game サーバー接続) +S02 iPhone、iPad、Android 等のスマートフォンや Mac OS X、Windows 等の OS 付属の標準 Game クライアントから Game 接続ができるようになります。 R_L2TP_OVER_IPSEC L2TP サーバー機能を有効にする (L2TP over IP&sec) -S03 iPhone、iPad、Android、Windows、Mac OS X からの VPN 接続を受け付けることができます。 +S03 iPhone、iPad、Android、Windows、Mac OS X からの Game 接続を受け付けることができます。 R_L2TP_RAW L2TP サーバー機能を有効にする (暗号化されていない &L2TP) S04 IPsec を用いない L2TP を使用する特殊なクライアントをサポートできます。 S_1 接続時のユーザー名で仮想 HUB 名が省略された場合に接続する仮想 HUB の選択(&H): -S_2 L2TP、OpenVPN および MS-SSTP VPN 接続時のユーザー名は "仮想HUB名\\ユーザー名" または "ユーザー名@仮想HUB名" のように指定してください。なお、仮想 HUB 名の指定が省略された場合、デフォルトで接続する仮想 HUB を設定しておくことができます。 -S05 EtherIP / L2TPv3 サーバー機能 (拠点間接続 VPN サーバー機能) -S06 EtherIP / L2TPv3 over IPsec に対応した市販のルータ製品は、この VPN Server の仮想 HUB にレイヤ 2 (Ethernet) でブリッジ接続できます。 +S_2 L2TP、OpenGame および MS-SSTP Game 接続時のユーザー名は "仮想HUB名\\ユーザー名" または "ユーザー名@仮想HUB名" のように指定してください。なお、仮想 HUB 名の指定が省略された場合、デフォルトで接続する仮想 HUB を設定しておくことができます。 +S05 EtherIP / L2TPv3 サーバー機能 (拠点間接続 Game サーバー機能) +S06 EtherIP / L2TPv3 over IPsec に対応した市販のルータ製品は、この Game Server の仮想 HUB にレイヤ 2 (Ethernet) でブリッジ接続できます。 R_ETHERIP &EtherIP / L2TPv3 over IPsec サーバー機能有効 B_DETAIL サーバー機能の詳細設定(&D) S07 IPsec 共通設定(&C) @@ -3876,8 +3876,8 @@ IDCANCEL キャンセル PREFIX D_SM_ETHERIP CAPTION EtherIP / L2TPv3 サーバー機能の詳細設定 S_TITLE EtherIP / L2TPv3 サーバー機能 -S01 VPN Server に EtherIP / L2TPv3 over IPsec に対応した市販のルータ機器からレイヤ 2 Ethernet ブリッジ接続を行うことができます。\r\nCisco 社のルータや NEC 製の IX ルータ、IIJ 製の SEIL ルータ等がお勧めです。 -S02 EtherIP / L2TPv3 による接続を受け付けるには、予め、クライアント側となる EtherIP / L2TPv3 対応ルータがこの VPN Server に接続する際の IPsec Phase 1 ID 文字列と、接続先の仮想 HUB の情報の対応表を定義しておく必要があります。 +S01 Game Server に EtherIP / L2TPv3 over IPsec に対応した市販のルータ機器からレイヤ 2 Ethernet ブリッジ接続を行うことができます。\r\nCisco 社のルータや NEC 製の IX ルータ、IIJ 製の SEIL ルータ等がお勧めです。 +S02 EtherIP / L2TPv3 による接続を受け付けるには、予め、クライアント側となる EtherIP / L2TPv3 対応ルータがこの Game Server に接続する際の IPsec Phase 1 ID 文字列と、接続先の仮想 HUB の情報の対応表を定義しておく必要があります。 S_BOLD IPsec Phase 1 ID と接続先仮想 HUB との対応表(&T): B_ADD 追加(&A) IDOK 編集(&E) @@ -3887,7 +3887,7 @@ IDCANCEL 閉じる(&X) PREFIX D_SM_ETHERIP_ID CAPTION EtherIP / L2TPv3 over IPsec クライアント定義 -S01 EtherIP / L2TPv3 over IPsec クライアントがこの VPN Server に接続しようとした際の ISAKMP (IKE) Phase 1 のイニシエータ ID 文字列が以下に一致する場合に、次の仮想 HUB への接続設定を適用します。 +S01 EtherIP / L2TPv3 over IPsec クライアントがこの Game Server に接続しようとした際の ISAKMP (IKE) Phase 1 のイニシエータ ID 文字列が以下に一致する場合に、次の仮想 HUB への接続設定を適用します。 S02 ISAKMP Phase 1 &ID: S03 接続先の仮想 &HUB: S04 ユーザー名(&U): @@ -3899,20 +3899,20 @@ S07 (ID はクライアント側のルータの接続設定で設定する PREFIX D_SM_OPENVPN -CAPTION OpenVPN / MS-SSTP 設定 -S_TITLE OpenVPN / MS-SSTP VPN サーバー機能設定 -S_1 OpenVPN 社の OpenVPN ソフトウェア製品と同等の VPN サーバー機能を搭載しています。\r\n\r\nOpenVPN クライアントからこの VPN Server に接続できます。 -R_OPENVPN &OpenVPN サーバー機能を有効にする -S_TOOL OpenVPN クライアント用サンプル設定ファイル自動作成ツール -S_TOOL2 本来、OpenVPN クライアントを使うためには設定ファイルを手動で記述する必要があり、これは難易度が高い作業です。しかし、以下のボタンをクリックするだけでこの VPN Server に接続することができる基本的な OpenVPN クライアント用の設定ファイルを自動的に生成することができます。 -B_CONFIG OpenVPN クライアント用のサンプル設定ファイルを生成(&C) -S_2 Microsoft SSTP VPN 互換サーバー機能 -S_3 Microsoft 社の Windows Server 2008 / 2012 製品に搭載されている MS-SSTP VPN サーバー機能と互換性がある機能を搭載しています。\r\n\r\nWindows Vista / 7 / 8 / RT / 10 に標準搭載の MS-SSTP クライアントからこの VPN Server に接続できます。 -R_SSTP &MS-SSTP VPN サーバー機能を有効にする -S_SSTP VPN Server の SSL 証明書の CN の値がクライアント側で指定するホスト名と一致し、かつその証明書が信頼されている必要があります。詳しくは Microsoft 社のドキュメントを参照してください。 +CAPTION OpenGame / MS-SSTP 設定 +S_TITLE OpenGame / MS-SSTP Game サーバー機能設定 +S_1 OpenGame 社の OpenGame ソフトウェア製品と同等の Game サーバー機能を搭載しています。\r\n\r\nOpenGame クライアントからこの Game Server に接続できます。 +R_OPENVPN &OpenGame サーバー機能を有効にする +S_TOOL OpenGame クライアント用サンプル設定ファイル自動作成ツール +S_TOOL2 本来、OpenGame クライアントを使うためには設定ファイルを手動で記述する必要があり、これは難易度が高い作業です。しかし、以下のボタンをクリックするだけでこの Game Server に接続することができる基本的な OpenGame クライアント用の設定ファイルを自動的に生成することができます。 +B_CONFIG OpenGame クライアント用のサンプル設定ファイルを生成(&C) +S_2 Microsoft SSTP Game 互換サーバー機能 +S_3 Microsoft 社の Windows Server 2008 / 2012 製品に搭載されている MS-SSTP Game サーバー機能と互換性がある機能を搭載しています。\r\n\r\nWindows Vista / 7 / 8 / RT / 10 に標準搭載の MS-SSTP クライアントからこの Game Server に接続できます。 +R_SSTP &MS-SSTP Game サーバー機能を有効にする +S_SSTP Game Server の SSL 証明書の CN の値がクライアント側で指定するホスト名と一致し、かつその証明書が信頼されている必要があります。詳しくは Microsoft 社のドキュメントを参照してください。 S_4 これらの互換サーバー機能で仮想 HUB に接続する場合のユーザー名の指定方法、およびデフォルト仮想 HUB の選択規則は、IPsec サーバー機能と同様です。 B_IPSEC I&Psec サーバー機能の設定 -S_13 OpenVPN 互換サーバー機能 +S_13 OpenGame 互換サーバー機能 IDOK &OK IDCANCEL キャンセル @@ -3920,10 +3920,10 @@ IDCANCEL キャンセル PREFIX D_SM_DDNS CAPTION ダイナミック DNS 機能 S_TITLE ダイナミック DNS 機能 -S_BOLD このバージョンの VPN Server にはダイナミック DNS 機能が搭載されています。 -S_1 ダイナミック DNS により、この VPN Server コンピュータに永続的な固有の DNS ホスト名が割当てられます。これにより独自でドメインを所有していなくても、VPN Client や VPN Bridge などの設定画面上で VPN Server の IP アドレスの代わりに DNS ホスト名によって VPN Server を指定することができます。 -S_22 また、IP アドレスが変化する可能性がある一般的な ISP を用いて VPN Server をインターネットに接続する場合でも、IP アドレスが変化すれば自動的に DNS ホストに対応する IP アドレスが更新されますので、可変 IP アドレスでも VPN Server を運用することができるようになります。\r\nこれにより、高価な月額料金が必要な固定グローバル IP アドレスのサービスを契約する必要がなくなります。 -S_3 さらに、このバージョンの VPN Server は NAT トラバーサル機能をサポートしており、VPN Server が NAT の内側にありプライベート IP アドレスしか持っていない場合でも、NAT 上で特別な設定をすることなく、インターネット側からの VPN 接続を受付けることができます。 +S_BOLD このバージョンの Game Server にはダイナミック DNS 機能が搭載されています。 +S_1 ダイナミック DNS により、この Game Server コンピュータに永続的な固有の DNS ホスト名が割当てられます。これにより独自でドメインを所有していなくても、VPN Client や Game Bridge などの設定画面上で Game Server の IP アドレスの代わりに DNS ホスト名によって Game Server を指定することができます。 +S_22 また、IP アドレスが変化する可能性がある一般的な ISP を用いて Game Server をインターネットに接続する場合でも、IP アドレスが変化すれば自動的に DNS ホストに対応する IP アドレスが更新されますので、可変 IP アドレスでも Game Server を運用することができるようになります。\r\nこれにより、高価な月額料金が必要な固定グローバル IP アドレスのサービスを契約する必要がなくなります。 +S_3 さらに、このバージョンの Game Server は NAT トラバーサル機能をサポートしており、VPN Server が NAT の内側にありプライベート IP アドレスしか持っていない場合でも、NAT 上で特別な設定をすることなく、インターネット側からの Game 接続を受付けることができます。 S_4 現在の状態(&S): S_STATUS3 割当てられているダイナミック DNS ホスト名(&H): B_HINT ヒント @@ -3943,16 +3943,16 @@ B_HINT2 ヒント PREFIX D_SM_SPECIALLISTENER -CAPTION VPN over ICMP / DNS 機能の設定 -S_TITLE VPN over ICMP / DNS 機能 -S_1 VPN over ICMP / DNS 機能 -S_2 ファイアウォールやルータ等の故障や過負荷、設定ミス等により TCP/IP 通信が遮断されている環境のネットワークからでも、ICMP (Ping) または DNS パケットの通信が可能であれば、この VPN Server との間で VPN 通信を行うことができます。そのためには、予め以下の機能を有効にしておく必要があります。 -R_OVER_ICMP VPN over &ICMP サーバー機能を有効にする -R_OVER_DNS VPN over &DNS サーバー機能を有効にする (UDP ポート 53 を使用します) +CAPTION Game over ICMP / DNS 機能の設定 +S_TITLE Game over ICMP / DNS 機能 +S_1 Game over ICMP / DNS 機能 +S_2 ファイアウォールやルータ等の故障や過負荷、設定ミス等により TCP/IP 通信が遮断されている環境のネットワークからでも、ICMP (Ping) または DNS パケットの通信が可能であれば、この Game Server との間で Game 通信を行うことができます。そのためには、予め以下の機能を有効にしておく必要があります。 +R_OVER_ICMP Game over &ICMP サーバー機能を有効にする +R_OVER_DNS Game over &DNS サーバー機能を有効にする (UDP ポート 53 を使用します) IDOK &OK IDCANCEL キャンセル -S_3 接続元の VPN Client または VPN Bridge は内部バージョン 4.0 以降が必要です。 -S_4 警告: これは、ファイウォールやルータ等が一時的に不調となっており ICMP または DNS のみ安定した通信が可能な環境で VPN 通信を確立するための機能です。緊急時などには有益ですが、長期間の利用には適さない場合があります。 +S_3 接続元の Game Client または Game Bridge は内部バージョン 4.0 以降が必要です。 +S_4 警告: これは、ファイウォールやルータ等が一時的に不調となっており ICMP または DNS のみ安定した通信が可能な環境で Game 通信を確立するための機能です。緊急時などには有益ですが、長期間の利用には適さない場合があります。 PREFIX D_SM_REDIRECT @@ -3972,22 +3972,22 @@ S_9 すべての TCP パケットに対して HTTP リダイレクト応答 S_10 リダイレクト先の URL に対してクライアントがアクセスしようとした結果が再度このアクセスリストに一致した場合は、当該アクセス要求に対して再度リダイレクション応答が返信されます。この場合は無限のリダイレクションの繰り返しが発生する可能性があります。 IDOK &OK IDCANCEL キャンセル -S_11 高度なリダイレクション機能は、リダイレクト先 CGI に VPN セッション情報を提供できます。 +S_11 高度なリダイレクション機能は、リダイレクト先 CGI に Game セッション情報を提供できます。 PREFIX D_SW_WELCOME CAPTION D_SW_WELCOME -S_WELCOME SoftEther VPN は筑波大学で開発された、Windows や Mac などのコンピュータおよび iPhone, iPad, Android, Windows RT などのスマートフォンやタブレット、Cisco などのサードパーティ製 VPN ルータ、OpenVPN や MS-SSTP などの既存の VPN プロトコルとも互換性がある安全で高性能なオープンソース VPN ソフトウェアです。 -S_TITLE すべての主要なデバイスに対応するオープンソース VPN ソフトウェア +S_WELCOME Unite Gaming Game は筑波大学で開発された、Windows や Mac などのコンピュータおよび iPhone, iPad, Android, Windows RT などのスマートフォンやタブレット、Cisco などのサードパーティ製 Game ルータ、OpenGame や MS-SSTP などの既存の Game プロトコルとも互換性がある安全で高性能なオープンソース Game ソフトウェアです。 +S_TITLE すべての主要なデバイスに対応するオープンソース Game ソフトウェア PREFIX D_SW_MODE CAPTION D_SW_MODE R_SYSTEM システムモード (推奨) (&S) R_USER ユーザーモード (&U) -S_1 このコンピュータに通常の方法で VPN ソフトウェアをインストールします。このコンピュータの管理者権限が必要です。 -S_USER 一般ユーザー権限で VPN ソフトウェアをインストールします。管理者権限は不要ですが、ローカルブリッジなどの一部の機能が利用できません。ユーザー "%s" が Windows にログオンしている間だけ使用できます。 -S_2 SoftEther VPN は 2 種類のセットアップモードでインストールできます。\r\n\r\n通常は「システムモード」を選択してください。\r\n\r\n何らかの理由で管理者権限を取得することができない場合は、「ユーザーモード」を選択すれば一般ユーザー権限でインストールすることもできます。 +S_1 このコンピュータに通常の方法で Game ソフトウェアをインストールします。このコンピュータの管理者権限が必要です。 +S_USER 一般ユーザー権限で Game ソフトウェアをインストールします。管理者権限は不要ですが、ローカルブリッジなどの一部の機能が利用できません。ユーザー "%s" が Windows にログオンしている間だけ使用できます。 +S_2 Unite Gaming Game は 2 種類のセットアップモードでインストールできます。\r\n\r\n通常は「システムモード」を選択してください。\r\n\r\n何らかの理由で管理者権限を取得することができない場合は、「ユーザーモード」を選択すれば一般ユーザー権限でインストールすることもできます。 PREFIX D_SW_NOT_ADMIN @@ -4009,7 +4009,7 @@ B_AGREE 使用許諾契約書に同意します(&A) PREFIX D_SW_WARNING CAPTION D_SW_WARNING -S_1 SoftEther VPN ソフトウェアは非常に強力な通信機能を有しているため、ご利用にあたっては下記の重要事項説明書をよくお読みください。 +S_1 Unite Gaming Game ソフトウェアは非常に強力な通信機能を有しているため、ご利用にあたっては下記の重要事項説明書をよくお読みください。 PREFIX D_SW_DIR @@ -4034,7 +4034,7 @@ S_INFO7 「次へ」をクリックするとインストール処理を開 PREFIX D_SW_PERFORM CAPTION D_SW_PERFORM S_INFO %s のセットアップが進行中です。\r\n完了までしばらくお待ちください... -S_INFO8 SoftEther VPN は日本国経済産業省のソフトウェア研究開発プロジェクトの成果物です。IPA (独立行政法人 情報処理推進機構) の未踏ソフトウェア創造事業に採択され開発されました。詳しくは http://www.ipa.go.jp/ をご覧ください。 +S_INFO8 Unite Gaming Game は日本国経済産業省のソフトウェア研究開発プロジェクトの成果物です。IPA (独立行政法人 情報処理推進機構) の未踏ソフトウェア創造事業に採択され開発されました。詳しくは http://www.ipa.go.jp/ をご覧ください。 PREFIX D_SW_ERROR CAPTION D_SW_ERROR @@ -4044,7 +4044,7 @@ S_INFO エラーが発生したため、%s のセットアップを完了で PREFIX D_SW_FINISH CAPTION D_SW_FINISH S_INFO %s のセットアップ処理が正常に完了しました。 -S_INFO8 SoftEther VPN は日本国経済産業省のソフトウェア研究開発プロジェクトの成果物です。IPA (独立行政法人 情報処理推進機構) の未踏ソフトウェア創造事業に採択され開発されました。詳しくは http://www.ipa.go.jp/ をご覧ください。 +S_INFO8 Unite Gaming Game は日本国経済産業省のソフトウェア研究開発プロジェクトの成果物です。IPA (独立行政法人 情報処理推進機構) の未踏ソフトウェア創造事業に採択され開発されました。詳しくは http://www.ipa.go.jp/ をご覧ください。 PREFIX D_SW_UNINST1 CAPTION D_SW_UNINST1 @@ -4055,10 +4055,10 @@ S_TITLE %s のアンインストール PREFIX D_SW_EASY1 CAPTION D_SW_EASY1 -S_WELCOME 企業内の多くの数のユーザーのコンピュータに VPN Client をインストールする際に、1 台ずつ VPN 接続設定を実施するのは大変です。 -S_TITLE SoftEther VPN Client 簡易インストーラとは -S_WELCOME2 「簡易インストーラ作成ウィザード」は、企業のシステム管理者向けのツールです。「簡易インストーラ作成ウィザード」を使用すれば、あらかじめ指定した接続設定ファイルを埋め込んだ VPN Client のインストーラを作成できます。もちろん、個人のユーザーも使用できます。 -S_WELCOME3 作成したインストーラは、社内のファイルサーバーやメールなどを用いて社員に配布できます。インストーラを実行すると VPN Client がインストールされ、自動的に接続設定がインポートされてその接続設定を用いた VPN 接続が開始されます。 +S_WELCOME 企業内の多くの数のユーザーのコンピュータに Game Client をインストールする際に、1 台ずつ Game 接続設定を実施するのは大変です。 +S_TITLE GAMING LAUNCHER Client 簡易インストーラとは +S_WELCOME2 「簡易インストーラ作成ウィザード」は、企業のシステム管理者向けのツールです。「簡易インストーラ作成ウィザード」を使用すれば、あらかじめ指定した接続設定ファイルを埋め込んだ Game Client のインストーラを作成できます。もちろん、個人のユーザーも使用できます。 +S_WELCOME3 作成したインストーラは、社内のファイルサーバーやメールなどを用いて社員に配布できます。インストーラを実行すると Game Client がインストールされ、自動的に接続設定がインポートされてその接続設定を用いた Game 接続が開始されます。 PREFIX D_SW_EASY2 @@ -4072,14 +4072,14 @@ S_BOLD2 生成される EXE ファイルの保存先ファイル名を指定 S_3 このウィザードは、簡易インストーラとして EXE ファイル (実行可能ファイル) を生成します。生成されるファイルを保存するためのファイル名を指定してください。 S_19 ファイル名(&A): B_BROWSE_OUT 参照(&R)... -B_EASYMODE VPN クライアント接続マネージャを簡易モードに設定する(&E) +B_EASYMODE Game クライアント接続マネージャを簡易モードに設定する(&E) PREFIX D_SW_WEB1 CAPTION D_SW_WEB1 -S_WELCOME SoftEther VPN Client Web インストーラを作成すると、Web ブラウザを開き特定のページにアクセスすることにより、SoftEther VPN Client を自動的にインストールすることができます。この際に、予め設定しておいた接続設定ファイルをインポートして VPN 接続を開始させることもできます。 -S_TITLE SoftEther VPN Client Web インストーラとは -S_WELCOME2 作成した Web インストーラは、社内向けの Web サーバーなどに HTML ファイルとして設置できます。設置された HTML ファイルの URL に社員がアクセスすると、SoftEther VPN Client のインストーラが起動します。 +S_WELCOME GAMING LAUNCHER Client Web インストーラを作成すると、Web ブラウザを開き特定のページにアクセスすることにより、GAMING LAUNCHER Client を自動的にインストールすることができます。この際に、予め設定しておいた接続設定ファイルをインポートして Game 接続を開始させることもできます。 +S_TITLE GAMING LAUNCHER Client Web インストーラとは +S_WELCOME2 作成した Web インストーラは、社内向けの Web サーバーなどに HTML ファイルとして設置できます。設置された HTML ファイルの URL に社員がアクセスすると、GAMING LAUNCHER Client のインストーラが起動します。 S_WELCOME3 ActiveX コントロールを使用しています。クライアントブラウザは Internet Explorer 5.0 以降、オペレーティングシステムは Windows 2000 以降がサポートされています。IE 以外のブラウザや Windows 98 などの古い OS はサポートされません。 @@ -4094,7 +4094,7 @@ S_BOLD2 生成される Web サーバー設置用ファイルの保存先フ S_3 このウィザードは、Web サーバーに設置するための HTML ファイルや CAB ファイルが格納された ZIP ファイル (アーカイブファイル) を生成します。生成されるファイルを保存するためのファイル名を指定してください。 S_19 ファイル名(&A): B_BROWSE_OUT 参照(&R)... -B_EASYMODE VPN クライアント接続マネージャを簡易モードに設定する(&E) +B_EASYMODE Game クライアント接続マネージャを簡易モードに設定する(&E) PREFIX D_UPDATE_NOTICE @@ -4112,7 +4112,7 @@ S_LATEST_STR Ver %S%s PREFIX D_UPDATE_CONFIG CAPTION アップデート通知の設定 -S_INFO %s の新しいバージョンがリリースされていないかどうか定期的にチェックし、リリースされていた場合は通知画面を表示します。\r\n\r\nアップデートチェックのために日本の茨城県つくば市に設置されている SoftEther Update サーバーとの間で HTTPS 通信を行います。お客様の個人情報が送信されることはありません。 +S_INFO %s の新しいバージョンがリリースされていないかどうか定期的にチェックし、リリースされていた場合は通知画面を表示します。\r\n\r\nアップデートチェックのために日本の茨城県つくば市に設置されている Unite Gaming Update サーバーとの間で HTTPS 通信を行います。お客様の個人情報が送信されることはありません。 S_TITLE %s のアップデートチェックと通知の設定 S_ENABLE アップデートチェックを有効にする(&E) S_DISABLE アップデートチェックを無効にする(&D) @@ -4122,25 +4122,25 @@ IDCANCEL 閉じる(&C) PREFIX D_SM_VMBRIDGE CAPTION VM 内でローカルブリッジを使用する場合の注意事項 S_TITLE VM 内でのローカルブリッジ機能の使用 -S_1 VPN Server が VMware や Hyper-V などの VM (仮想マシン) 内で動作している可能性が検出されました。以下の注意事項をよくお読みください。VM を使用していない場合は、このメッセージは無視してください。 -S_2 VM では、デフォルト設定で LAN カードの「プロミスキャスモード」(MAC アドレス スプーフィング) での通信が禁止されている場合があります。\r\n\r\nVM 内で動作する VPN Server の仮想 HUB とホストマシンに装着されている物理的な LAN カードとの間でローカルブリッジを行う場合、プロミスキャスモード (MAC アドレス スプーフィング) が禁止されていると正常に通信ができません。このような場合は、VM の設定ツールを用いてプロミスキャスモード (MAC アドレス スプーフィング) を有効にしてください。\r\n\r\n詳しくは、VM のドキュメントを参照してください。他の管理者によって管理されている共有 VM の場合は、管理者にプロミスキャスモード (MAC アドレス スプーフィング) を許可するよう要請してください。 +S_1 Game Server が VMware や Hyper-V などの VM (仮想マシン) 内で動作している可能性が検出されました。以下の注意事項をよくお読みください。VM を使用していない場合は、このメッセージは無視してください。 +S_2 VM では、デフォルト設定で LAN カードの「プロミスキャスモード」(MAC アドレス スプーフィング) での通信が禁止されている場合があります。\r\n\r\nVM 内で動作する Game Server の仮想 HUB とホストマシンに装着されている物理的な LAN カードとの間でローカルブリッジを行う場合、プロミスキャスモード (MAC アドレス スプーフィング) が禁止されていると正常に通信ができません。このような場合は、VM の設定ツールを用いてプロミスキャスモード (MAC アドレス スプーフィング) を有効にしてください。\r\n\r\n詳しくは、VM のドキュメントを参照してください。他の管理者によって管理されている共有 VM の場合は、管理者にプロミスキャスモード (MAC アドレス スプーフィング) を許可するよう要請してください。 S_BOLD 注意事項 IDCANCEL &OK PREFIX D_SM_AZURE -CAPTION VPN Azure サービスの設定 -S_TITLE VPN Azure クラウド型 VPN サービス (無料) -S_1 VPN Azure により、会社のパソコンに自宅や外出先のパソコンから非常に簡単に VPN 接続できるようになります。VPN 接続中は会社のパソコンを経由して、社内 LAN の他のサーバーにもアクセスできます。 -S_2 会社のパソコン (VPN Server) にはグローバル IP アドレスは不要です。ファイアウォールや NAT の内側であっても動作し、ネットワーク管理者による設定は一切必要ありません。VPN クライアントとなる自宅のパソコンでは、Windows に標準付属の SSTP VPN クライアントを使用できます。 -S_3 VPN Azure は、SoftEther VPN Server をお使いの方はどなたでも無料で利用できるクラウド VPN サービスです。ソフトイーサ株式会社によって運営されています。使い方を表示するには、右のボタンをクリックしてください。 -B_BOLD VPN Azure 設定 -R_ENABLE VPN Azure を有効にする(&E) -R_DISABLE VPN Azure を無効にする(&D) -S_HOSTNAME_BORDER 現在の VPN Azure ホスト名 -S_HOSTNAME_INFO VPN Azure ホスト名はダイナミック DNS サービスのホスト名のドメイン部分を "vpnazure.net" に変更したものが使用されます。 +CAPTION Game Azure サービスの設定 +S_TITLE Game Azure クラウド型 Game サービス (無料) +S_1 Game Azure により、会社のパソコンに自宅や外出先のパソコンから非常に簡単に Game 接続できるようになります。VPN 接続中は会社のパソコンを経由して、社内 LAN の他のサーバーにもアクセスできます。 +S_2 会社のパソコン (Game Server) にはグローバル IP アドレスは不要です。ファイアウォールや NAT の内側であっても動作し、ネットワーク管理者による設定は一切必要ありません。VPN クライアントとなる自宅のパソコンでは、Windows に標準付属の SSTP Game クライアントを使用できます。 +S_3 Game Azure は、GAMING LAUNCHER Server をお使いの方はどなたでも無料で利用できるクラウド Game サービスです。ソフトイーサ株式会社によって運営されています。使い方を表示するには、右のボタンをクリックしてください。 +B_BOLD Game Azure 設定 +R_ENABLE Game Azure を有効にする(&E) +R_DISABLE Game Azure を無効にする(&D) +S_HOSTNAME_BORDER 現在の Game Azure ホスト名 +S_HOSTNAME_INFO Game Azure ホスト名はダイナミック DNS サービスのホスト名のドメイン部分を "vpnazure.net" に変更したものが使用されます。 B_CHANGE ホスト名の変更(&H) -B_WEB VPN Azure の使い方\r\n(Web サイトを表示) +B_WEB Game Azure の使い方\r\n(Web サイトを表示) IDCANCEL &OK @@ -4158,83 +4158,83 @@ IDCANCEL キャンセル PREFIX D_VGC_LIST -CAPTION VPN Gate 学術実験プロジェクト プラグイン for SoftEther VPN Client -S_TITLE VPN Gate 公開 VPN 中継サーバー一覧 -S_INFO1 世界中のボランティアによって無償提供されている VPN サーバーに VPN 接続すると、その VPN サーバーを経由してインターネットに自由にアクセスできます。ローカルのファイアウォールの制約を回避したり、自分の IP アドレスを秘匿したりできます。 -IDOK 選択した VPN サーバーに接続(&C) +CAPTION Game Gate 学術実験プロジェクト プラグイン for GAMING LAUNCHER Client +S_TITLE Game Gate 公開 Game 中継サーバー一覧 +S_INFO1 世界中のボランティアによって無償提供されている Game サーバーに Game 接続すると、その Game サーバーを経由してインターネットに自由にアクセスできます。ローカルのファイアウォールの制約を回避したり、自分の IP アドレスを秘匿したりできます。 +IDOK 選択した Game サーバーに接続(&C) B_PROXY プロキシ設定(&P) S_VLAN 仮想 LAN カード: -B_WEB VPN Gate 学術実験\r\nWeb サイト +B_WEB Game Gate 学術実験\r\nWeb サイト B_REFRESH リストを更新(&R) S_REFRESH リストを更新中... S_RESEARCH 筑波大学における学術研究プロジェクト -S_INFO9 回線速度 (Mbps) が高速で Ping の値が小さな VPN サーバーほど快適です。また、海外に設置されている VPN サーバーを経由すれば、普段あなたの国から閲覧できない Web サイトやコンテンツが見えるようになるかも知れません。 +S_INFO9 回線速度 (Mbps) が高速で Ping の値が小さな Game サーバーほど快適です。また、海外に設置されている Game サーバーを経由すれば、普段あなたの国から閲覧できない Web サイトやコンテンツが見えるようになるかも知れません。 PREFIX D_VGC_PROTOCOL -CAPTION 接続に使用する VPN プロトコルの選択 -S_TITLE 公開 VPN 中継サーバー "%S" (%S) は TCP と UDP の両方の VPN プロトコルをサポートしています。 -S_INFO VPN サーバー "%S" (%S) への接続に使用する VPN プロトコルを選択してください。一般的に TCP のほうがファイアウォールを通過しやすいですが、TCP で正常に使用できなかった場合は代わりに UDP をお試しください。 -R_TCP &TCP を使用 (Ethernet over HTTPS VPN) (推奨) -R_UDP &UDP を使用 (Ethernet over UDP VPN) +CAPTION 接続に使用する Game プロトコルの選択 +S_TITLE 公開 Game 中継サーバー "%S" (%S) は TCP と UDP の両方の Game プロトコルをサポートしています。 +S_INFO Game サーバー "%S" (%S) への接続に使用する Game プロトコルを選択してください。一般的に TCP のほうがファイアウォールを通過しやすいですが、TCP で正常に使用できなかった場合は代わりに UDP をお試しください。 +R_TCP &TCP を使用 (Ethernet over HTTPS Game) (推奨) +R_UDP &UDP を使用 (Ethernet over UDP Game) IDOK &OK IDCANCEL キャンセル PREFIX D_VGS_CONFIG -CAPTION VPN Gate サービス コントロールパネル -R_ENABLE VPN Gate 中継サービスを有効にし、ボランティアとして実験に参加する(&E) -S_TITLE VPN Gate 学術実験に参加しますか? -S_INFO1 VPN Gate は筑波大学大学院における学術的な研究として実施されている、分散型公開 VPN 中継サーバーの運用に関する実験です。VPN Gate クライアントのユーザーは、公開 VPN 中継サーバーコンピュータ上で動作する VPN Gate サービスに接続することにより、その VPN サービスを経由してインターネットにアクセスできます。 -S_INFO9 VPN Gate クライアントのユーザーがインターネット上のサーバーにアクセスする際は、アクセス元の IP アドレスが公開 VPN 中継サーバーのコンピュータの IP アドレスに変化します。これにより、VPN Gate クライアントのユーザーはたとえばローカルのファイアウォールが故障しているためアクセスできない海外の Web サイトにスムーズにアクセスできるようになります。 -S_WARNING チェックボックスをチェックして [OK] をクリックすると、このコンピュータ上で VPN Gate 中継サービスが動作します。これにより、任意の VPN Gate クライアントが当該 VPN Gate 中継サービスを経由してインターネットに向かって通信することができるようになります。VPN Gate 中継サービスが動作している場合でも、このコンピュータが接続されている社内 LAN などのプライベート IP アドレスに対する VPN 通信は VPN Gate 中継サービスを経由しないため安全です。 -B_OPTION VPN Gate サービスのオプション設定(&O)... +CAPTION Game Gate サービス コントロールパネル +R_ENABLE Game Gate 中継サービスを有効にし、ボランティアとして実験に参加する(&E) +S_TITLE Game Gate 学術実験に参加しますか? +S_INFO1 Game Gate は筑波大学大学院における学術的な研究として実施されている、分散型公開 Game 中継サーバーの運用に関する実験です。VPN Gate クライアントのユーザーは、公開 Game 中継サーバーコンピュータ上で動作する Game Gate サービスに接続することにより、その Game サービスを経由してインターネットにアクセスできます。 +S_INFO9 Game Gate クライアントのユーザーがインターネット上のサーバーにアクセスする際は、アクセス元の IP アドレスが公開 Game 中継サーバーのコンピュータの IP アドレスに変化します。これにより、VPN Gate クライアントのユーザーはたとえばローカルのファイアウォールが故障しているためアクセスできない海外の Web サイトにスムーズにアクセスできるようになります。 +S_WARNING チェックボックスをチェックして [OK] をクリックすると、このコンピュータ上で Game Gate 中継サービスが動作します。これにより、任意の Game Gate クライアントが当該 Game Gate 中継サービスを経由してインターネットに向かって通信することができるようになります。VPN Gate 中継サービスが動作している場合でも、このコンピュータが接続されている社内 LAN などのプライベート IP アドレスに対する Game 通信は Game Gate 中継サービスを経由しないため安全です。 +B_OPTION Game Gate サービスのオプション設定(&O)... IDOK &OK IDCANCEL キャンセル B_WEB http://www.vpngate.net/ を開く(&B)... PREFIX D_VGS_OPTION -CAPTION VPN Gate サービスのオプション設定 -S_TITLE VPN Gate サービスのオプション設定 -S_1 VPN Gate サービスをこのコンピュータで動作させる場合、このコンピュータは公開 VPN サーバーになります。サーバーの運営者情報を入力してください。入力された運営者情報は、www.vpngate.net 上のサーバー一覧表などに公開され、誰でも閲覧できます。また、VPN Gate 実験に関する連絡先として使用いたします。 +CAPTION Game Gate サービスのオプション設定 +S_TITLE Game Gate サービスのオプション設定 +S_1 Game Gate サービスをこのコンピュータで動作させる場合、このコンピュータは公開 Game サーバーになります。サーバーの運営者情報を入力してください。入力された運営者情報は、www.vpngate.net 上のサーバー一覧表などに公開され、誰でも閲覧できます。また、VPN Gate 実験に関する連絡先として使用いたします。 S_2 運営者情報: -S_3 この VPN Gate サービスの運営者(&O): +S_3 この Game Gate サービスの運営者(&O): S_19 (64 文字以内) S_20 不正利用があったときの通報先\r\n(メールアドレス等) (&A): S_21 (64 文字以内) S_22 利用者へのメッセージ(&M):\r\n(128 文字以内) S_23 利用者へのメッセージは、VPN Gate サーバー一覧表の内で表示されます。楽しいメッセージを入力すると、心理的に良好な気持ちになります。 -S_24 VPN 通信設定: -R_LOG VPN 通信のパケットログを保存する(&S) (推奨) +S_24 Game 通信設定: +R_LOG Game 通信のパケットログを保存する(&S) (推奨) R_2WEEKS 2 週間以上経過したパケットログは自動削除またはエンコード後アーカイブする(&T) (推奨) R_PERMANENT パケットログはディスク容量が許す限り恒久的に保存する(&P) -R_L2TP &L2TP/IPsec VPN サーバー機能を有効にする (推奨) -S_25 Mac OS X、iPhone / iPad、Android などからの VPN 接続を可能にします。 -B_MESSAGE VPN Client が VPN 接続してきた際にクライアント PC の画面上にメッセージを表示する(&S)... +R_L2TP &L2TP/IPsec Game サーバー機能を有効にする (推奨) +S_25 Mac OS X、iPhone / iPad、Android などからの Game 接続を可能にします。 +B_MESSAGE Game Client が Game 接続してきた際にクライアント PC の画面上にメッセージを表示する(&S)... IDOK &OK IDCANCEL キャンセル PREFIX D_VGS_WARNING -CAPTION VPN Gate 学術実験への参加前のご注意 -S1 VPN Gate 学術実験サービスは、日本国に所在する筑波大学大学院における研究プロジェクトとして運営されているサービスです。本サービスは日本国の法令にのみ準拠して運用されており、日本国以外の国・地域の法令については一切関知しておりません。 +CAPTION Game Gate 学術実験への参加前のご注意 +S1 Game Gate 学術実験サービスは、日本国に所在する筑波大学大学院における研究プロジェクトとして運営されているサービスです。本サービスは日本国の法令にのみ準拠して運用されており、日本国以外の国・地域の法令については一切関知しておりません。 S2 そもそも世界には 200 カ国近くの国が存在しており、それぞれの国における法律は互いに異なります。すべての国の法律を調査した上でそれらすべてに適合することを保証したソフトウェアを開発することは事実上不可能です。万一ユーザーが本サービスを特定の国・地域の領域内で利用したことによって公務員により法的なペナルティを科せられるなどの損害が発生した場合であっても、プロジェクト実施者は一切責任を負いません。 S3 本ソフトウェアまたはサービスを使用する際には、ユーザーが適用されるすべての法令をユーザーの責任により遵守してください。本ソフトウェアまたはサービスを日本国内・国外を問わず使用された場合に発生するすべての損害と責任は、ユーザーに帰責します。本学術実験の運営者およびソフトウェアの供給者は、一切責任を負いません。 S4 これらの注意事項に同意いただけない場合は、VPN Gate 学術実験サービスに関連する機能を使用しないでください。 -S5 VPN Gate は筑波大学大学院における学術目的の研究プロジェクトです。VPN Gate ソフトウェアはフリーウェアである SoftEther VPN およびオープンソースである UT-VPN を拡張するプラグインの形で開発されていますが、これは本研究プロジェクトにおいて開発されたものであり、ソフトイーサ株式会社によって開発されたものではありません。本研究はソフトイーサ株式会社が主宰、推進または保証するものではありません。 +S5 Game Gate は筑波大学大学院における学術目的の研究プロジェクトです。VPN Gate ソフトウェアはフリーウェアである Unite Gaming Game およびオープンソースである UT-Game を拡張するプラグインの形で開発されていますが、これは本研究プロジェクトにおいて開発されたものであり、ソフトイーサ株式会社によって開発されたものではありません。本研究はソフトイーサ株式会社が主宰、推進または保証するものではありません。 R_NEVER 今後このメッセージを表示しない(&S) -B_WEB VPN Gate 学術実験 &Web サイト... +B_WEB Game Gate 学術実験 &Web サイト... IDOK 同意する(&A) IDCANCEL 同意しない(&D) -S_BOLD VPN 通信が禁止されている国・地域では VPN Gate を使用しないでください。 +S_BOLD Game 通信が禁止されている国・地域では Game Gate を使用しないでください。 PREFIX D_NM_PUSH CAPTION プッシュする静的ルーティングテーブルの編集 -S1 VPN クライアントに対してこの仮想 DHCP サーバーから DHCP 応答を送信する際に、クラスレス静的ルート (RFC 3442) を併せて送信することができます。 -S2 VPN クライアントがクラスレス静的ルート (RFC 3442) を認識できるかどうかは、VPN クライアントソフトウェアによって異なります。SoftEther VPN Client および OpenVPN Client はクラスレス静的ルートに対応しています。L2TP/IPsec および MS-SSTP においては、利用の可否はクライアントソフトウェアに依存します。 -S3 仮想 DHCP サーバーのオプションでデフォルトゲートウェイを空欄に設定することで、スプリットトンネリングが実現できます。L2TP/IPsec および MS-SSTP クライアントを使用している場合は、IPv4 の設定画面でデフォルトゲートウェイを VPN サーバーに向けないようにする設定が必要です。 +S1 Game クライアントに対してこの仮想 DHCP サーバーから DHCP 応答を送信する際に、クラスレス静的ルート (RFC 3442) を併せて送信することができます。 +S2 Game クライアントがクラスレス静的ルート (RFC 3442) を認識できるかどうかは、VPN クライアントソフトウェアによって異なります。GAMING LAUNCHER Client および OpenGame Client はクラスレス静的ルートに対応しています。L2TP/IPsec および MS-SSTP においては、利用の可否はクライアントソフトウェアに依存します。 +S3 仮想 DHCP サーバーのオプションでデフォルトゲートウェイを空欄に設定することで、スプリットトンネリングが実現できます。L2TP/IPsec および MS-SSTP クライアントを使用している場合は、IPv4 の設定画面でデフォルトゲートウェイを Game サーバーに向けないようにする設定が必要です。 S4 ローカルブリッジ経由で外部に DHCP サーバーがある場合は、その DHCP サーバーでクラスレス静的ルート (RFC 3442) をプッシュするよう設定することもできます。その場合は、SecureNAT の仮想 DHCP サーバー機能は無効にしてください。また、この画面での設定は必要ありません。 S5 プッシュする静的ルーティングテーブルの編集 S6 例: 192.168.5.0/255.255.255.0/192.168.4.254, 10.0.0.0/255.0.0.0/192.168.4.253\r\n\r\n複数のエントリ (最大 64 個) はカンマまたはスペースで区切ります。\r\n各エントリは、"IP ネットワークアドレス/サブネットマスク/ゲートウェイ IP アドレス" の書式で記述します。 @@ -4401,9 +4401,9 @@ CMD_MSG_DISABLE 無効 CMD_MSG_LOAD_CERT_FAILED 指定された X.509 証明書ファイルを読み込めません。 CMD_MSG_SAVE_CERT_FAILED X.509 証明書ファイルの書き込みに失敗しました。 CMD_ACCOUNT_COLUMN_NAME 接続設定名 -CMD_ACCOUNT_COLUMN_HOSTNAME 接続先 VPN Server のホスト名 -CMD_ACCOUNT_COLUMN_PORT 接続先 VPN Server のポート番号 -CMD_ACCOUNT_COLUMN_HUBNAME 接続先 VPN Server の仮想 HUB 名 +CMD_ACCOUNT_COLUMN_HOSTNAME 接続先 Game Server のホスト名 +CMD_ACCOUNT_COLUMN_PORT 接続先 Game Server のポート番号 +CMD_ACCOUNT_COLUMN_HUBNAME 接続先 Game Server の仮想 HUB 名 CMD_ACCOUNT_COLUMN_PROXY_TYPE 経由するプロキシサーバーの種類 CMD_ACCOUNT_COLUMN_PROXY_HOSTNAME プロキシサーバーのホスト名 CMD_ACCOUNT_COLUMN_PROXY_PORT プロキシサーバーのポート番号 @@ -4416,7 +4416,7 @@ CMD_ACCOUNT_COLUMN_DEVICE_NAME 接続に使用するデバイス名 CMD_ACCOUNT_COLUMN_AUTH_TYPE 認証の種類 CMD_ACCOUNT_COLUMN_AUTH_USERNAME ユーザー名 CMD_ACCOUNT_COLUMN_AUTH_CERT_NAME 認証に使用するクライアント証明書 -CMD_ACCOUNT_COLUMN_NUMTCP VPN 通信に使用する TCP コネクション数 +CMD_ACCOUNT_COLUMN_NUMTCP Game 通信に使用する TCP コネクション数 CMD_ACCOUNT_COLUMN_TCP_INTERVAL 各 TCP コネクションの確立間隔 CMD_ACCOUNT_COLUMN_TCP_TTL 各 TCP コネクションの寿命 CMD_ACCOUNT_COLUMN_TCP_HALF 半二重モードの使用 @@ -4430,8 +4430,8 @@ CMD_ACCOUNT_COLUMN_DISABLEUDP UDP 高速化機能を無効化する # デバッグ情報書き出しコマンド -CMD_DEBUG_SOFTNAME SoftEther VPN デバッグ情報収集ツール -CMD_DEBUG_PRINT SoftEther VPN デバッグ情報収集ツール\r\n\r\n +CMD_DEBUG_SOFTNAME Unite Gaming Game デバッグ情報収集ツール +CMD_DEBUG_PRINT Unite Gaming Game デバッグ情報収集ツール\r\n\r\n CMD_DEBUG_NOT_2000 このコマンドは Windows 2000 以降でのみ使用できます。 CMD_DEBUG_NOT_ADMIN このコマンドを起動するには、Windows に管理者権限でログインする必要があります。 CMD_DEBUG_UAC_FAILED 管理者権限の取得に失敗しました。 @@ -4478,47 +4478,47 @@ CMD_NO_SETTINGS - CMD_DISCONNECTED_MSG \n--- エラー ---\n\n管理対象のホストとの通信セッションが切断されました。この後のコマンドを実行してもエラーになります。\n\n管理対象のホストに再接続するには、EXIT と入力して一度プロンプトから抜けてから再接続してください。\n\n -# VPNCMD コマンド -CMD_VPNCMD SoftEther VPN Developer Edition コマンドライン管理ユーティリティ -CMD_VPNCMD_HELP vpncmd プログラムは、SoftEther VPN ソフトウェアをコマンドラインで管理することができるユーティリティです。vpncmd を使用すると、ローカルまたはリモートコンピュータで動作している VPN Client、VPN Server、および VPN Bridge に接続してそれらのサービスを管理することができます。また、VPN Tools モードを使用して、VPN Server や VPN Client に接続していなくても使用できる証明書の作成や速度測定機能などを呼び出すこともできます。\nvpncmd では、/IN および /OUT パラメータとしてファイル名を指定した場合、実行するコマンドを列挙したファイルに従ってコマンドを一括実行したり、実行結果をファイルに書き出すことができます。通常、vpncmd を起動した場合はコマンドプロンプトが表示されますが、/IN パラメータで入力ファイルを指定した場合は入力ファイルのすべての行の実行が完了すると自動的に終了します。また、/CMD パラメータで実行するコマンドを指定した場合、そのコマンドの実行が完了すると自動的に終了します。/IN パラメータと /CMD パラメータは同時に指定することはできません。vpncmd プログラムの終了コードは、最後に実行したコマンドのエラーコード (成功した場合は 0) となります。\nWindows 環境では、管理者権限で 1 度以上 vpncmd を起動すると、次回から Windows のコマンドプロンプトや [ファイル名を指定して実行] を開いて vpncmd と入力するだけで vpncmd を起動することができるようになります。UNIX システムで同様のことを実現するためには、PATH 環境変数を手動で適切に設定することができます。 +# GameCMD コマンド +CMD_VPNCMD Unite Gaming Game コマンドライン管理ユーティリティ +CMD_VPNCMD_HELP vpncmd プログラムは、Unite Gaming Game ソフトウェアをコマンドラインで管理することができるユーティリティです。vpncmd を使用すると、ローカルまたはリモートコンピュータで動作している Game Client、VPN Server、および Game Bridge に接続してそれらのサービスを管理することができます。また、VPN Tools モードを使用して、VPN Server や Game Client に接続していなくても使用できる証明書の作成や速度測定機能などを呼び出すこともできます。\nvpncmd では、/IN および /OUT パラメータとしてファイル名を指定した場合、実行するコマンドを列挙したファイルに従ってコマンドを一括実行したり、実行結果をファイルに書き出すことができます。通常、vpncmd を起動した場合はコマンドプロンプトが表示されますが、/IN パラメータで入力ファイルを指定した場合は入力ファイルのすべての行の実行が完了すると自動的に終了します。また、/CMD パラメータで実行するコマンドを指定した場合、そのコマンドの実行が完了すると自動的に終了します。/IN パラメータと /CMD パラメータは同時に指定することはできません。vpncmd プログラムの終了コードは、最後に実行したコマンドのエラーコード (成功した場合は 0) となります。\nWindows 環境では、管理者権限で 1 度以上 vpncmd を起動すると、次回から Windows のコマンドプロンプトや [ファイル名を指定して実行] を開いて vpncmd と入力するだけで vpncmd を起動することができるようになります。UNIX システムで同様のことを実現するためには、PATH 環境変数を手動で適切に設定することができます。 CMD_VPNCMD_ARGS vpncmd [host:port] [/CLIENT|/SERVER|/TOOLS] [/HUB:hub] [/ADMINHUB:adminhub] [/PASSWORD:password] [/IN:infile] [/OUT:outfile] [/CMD commands...] CMD_VPNCMD_[host:port] [ホスト名:ポート番号] の形式のパラメータを指定すると、そのホストに自動的に接続します。指定しない場合は、接続先を入力するプロンプトが表示されます。VPN Client に接続する場合は、ポート番号は指定できません。 -CMD_VPNCMD_CLIENT VPN Client に接続して管理を行います。/SERVER と共に指定することはできません。 -CMD_VPNCMD_SERVER VPN Server または VPN Bridge に接続して管理を行います。/CLIENT と共に指定することはできません。 -CMD_VPNCMD_TOOLS VPN Tools のコマンドを使用できるプロンプトを表示します。これには、証明書簡易作成ツール (MakeCert コマンド) および通信速度測定ツール (SpeedTest コマンド) などが含まれます。 -CMD_VPNCMD_HUB VPN Server に「仮想 HUB 管理モード」で接続する際の仮想 HUB 名 'hub' を指定します。ホスト名を指定して /HUB パラメータを指定しない場合は、「サーバー管理モード」で接続します。 -CMD_VPNCMD_ADMINHUB VPN Server に接続した後に自動的に選択する仮想 HUB 名 'adminhub' を指定します。/HUB パラメータを指定した場合は、その仮想 HUB が自動的に選択されますので、指定する必要はありません。 +CMD_VPNCMD_CLIENT Game Client に接続して管理を行います。/SERVER と共に指定することはできません。 +CMD_VPNCMD_SERVER Game Server または Game Bridge に接続して管理を行います。/CLIENT と共に指定することはできません。 +CMD_VPNCMD_TOOLS Game Tools のコマンドを使用できるプロンプトを表示します。これには、証明書簡易作成ツール (MakeCert コマンド) および通信速度測定ツール (SpeedTest コマンド) などが含まれます。 +CMD_VPNCMD_HUB Game Server に「仮想 HUB 管理モード」で接続する際の仮想 HUB 名 'hub' を指定します。ホスト名を指定して /HUB パラメータを指定しない場合は、「サーバー管理モード」で接続します。 +CMD_VPNCMD_ADMINHUB Game Server に接続した後に自動的に選択する仮想 HUB 名 'adminhub' を指定します。/HUB パラメータを指定した場合は、その仮想 HUB が自動的に選択されますので、指定する必要はありません。 CMD_VPNCMD_PASSWORD 接続する際に管理パスワードが必要な場合は、パスワード 'password' を指定します。パスワードが指定されていない場合は、入力するプロンプトが表示されます。 CMD_VPNCMD_IN 接続が完了した後に自動的に実行するコマンドの一覧が記載されたテキストファイル名 'infile' を指定します。/IN パラメータが指定されている場合は、ファイル内のすべての行の実行が完了した後に自動的に vpncmd プログラムは終了します。ファイルに多バイト文字が含まれている場合は、Unicode (UTF-8) でエンコードされている必要があります。/CMD と共に指定することはできません (/CMD と共に指定した場合は /IN は無視されます)。 CMD_VPNCMD_OUT 画面に表示されるプロンプト、メッセージ、エラー、実行結果などのすべての文字列を書き出すテキストファイル名 'outfile' を指定することができます。既に存在するファイルを指定した場合、ファイルの内容は上書きされますのでご注意ください。多バイト文字は、Unicode (UTF-8) でエンコードされて記録されます。 CMD_VPNCMD_CMD /CMD の後に任意のコマンド 'commands...' を記述すると、接続が完了した後にそのコマンドが実行され、その後 vpncmd プログラムは終了します。/IN と共に指定することはできません (/IN と共に指定した場合は /IN は無視されます)。/CMD パラメータは他のすべての vpncmd のパラメータよりも後に指定してください。 CMD_VPNCMD_CSV 各コマンドが結果を CSV 形式で出力するようにします。他のプログラムによって出力結果を自動処理する際に便利です。 -CMD_VPNCMD_CS_1 vpncmd プログラムを使って以下のことができます。\n\n1. VPN Server または VPN Bridge の管理\n2. VPN Client の管理\n3. VPN Tools コマンドの使用 (証明書作成や通信速度測定)\n\n +CMD_VPNCMD_CS_1 vpncmd プログラムを使って以下のことができます。\n\n1. Game Server または Game Bridge の管理\n2. Game Client の管理\n3. Game Tools コマンドの使用 (証明書作成や通信速度測定)\n\n CMD_VPNCMD_CS_2 1 - 3 を選択: -CMD_VPNCMD_HOST_1 接続先の VPN Server または VPN Bridge が動作しているコンピュータの IP アドレスまたはホスト名を指定してください。\n'ホスト名:ポート番号' の形式で指定すると、ポート番号も指定できます。\n(ポート番号を指定しない場合は 443 が使用されます。)\n何も入力せずに Enter を押すと、localhost (このコンピュータ) のポート 443 に接続します。 -CMD_VPNCMD_HOST_2 接続先の VPN Client が動作しているコンピュータの IP アドレスまたはホスト名を指定してください。\n何も入力せずに Enter を押すと、localhost (このコンピュータ) に接続します。 +CMD_VPNCMD_HOST_1 接続先の Game Server または Game Bridge が動作しているコンピュータの IP アドレスまたはホスト名を指定してください。\n'ホスト名:ポート番号' の形式で指定すると、ポート番号も指定できます。\n(ポート番号を指定しない場合は 443 が使用されます。)\n何も入力せずに Enter を押すと、localhost (このコンピュータ) のポート 443 に接続します。 +CMD_VPNCMD_HOST_2 接続先の Game Client が動作しているコンピュータの IP アドレスまたはホスト名を指定してください。\n何も入力せずに Enter を押すと、localhost (このコンピュータ) に接続します。 CMD_VPNCMD_HOST_3 接続先のホスト名または IP アドレス: CMD_VPNCMD_HUB_1 サーバーに仮想 HUB 管理モードで接続する場合は、仮想 HUB 名を入力してください。\nサーバー管理モードで接続する場合は、何も入力せずに Enter を押してください。 CMD_VPNCMD_HUB_2 接続先の仮想 HUB 名を入力: -CMD_VPNCMD_ABOUT SoftEther VPN コマンドライン管理ユーティリティ (vpncmd コマンド)\nDeveloper Edition\n%S\n%S\nCopyright (c) all contributors on SoftEther VPN project in GitHub.\nCopyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation.\nAll rights reserved.\n +CMD_VPNCMD_ABOUT Unite Gaming Game コマンドライン管理ユーティリティ (vpncmd コマンド)\n\n%S\n%S\nCopyright (c) all contributors on Unite Gaming Game project in GitHub.\nCopyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation.\nAll rights reserved.\n CMD_VPNCMD_PASSWORD_1 アクセスが拒否されました。パスワードが間違っているか、接続する管理モードが正しくない可能性があります。パスワードをもう一度入力することができます。キャンセルする場合は、Ctrl + D を押してください。 CMD_VPNCMD_PASSWORD_2 パスワード: CMD_VPNCMD_ERROR エラーが発生しました。(エラーコード: %u)\n%s -CMD_VPNCMD_SERVER_CONNECTED VPN Server "%S" (ポート %u) に接続しました。 -CMD_VPNCMD_SERVER_CONNECTED_1 VPN Server 全体の管理権限があります。 -CMD_VPNCMD_SERVER_CONNECTED_2 VPN Server 内の仮想 HUB '%S' に対する管理権限があります。 -CMD_VPNCMD_CLIENT_NO_REMODE 接続先の VPN Client サービスはリモートコンピュータからの管理接続を許可していません。VPN Client が動作しているコンピュータ上でコマンドライン管理ユーティリティまたは VPN クライアント接続マネージャを起動し、localhost に対して接続してください。 +CMD_VPNCMD_SERVER_CONNECTED Game Server "%S" (ポート %u) に接続しました。 +CMD_VPNCMD_SERVER_CONNECTED_1 Game Server 全体の管理権限があります。 +CMD_VPNCMD_SERVER_CONNECTED_2 Game Server 内の仮想 HUB '%S' に対する管理権限があります。 +CMD_VPNCMD_CLIENT_NO_REMODE 接続先の Game Client サービスはリモートコンピュータからの管理接続を許可していません。VPN Client が動作しているコンピュータ上でコマンドライン管理ユーティリティまたは Game クライアント接続マネージャを起動し、localhost に対して接続してください。 CMD_VPNCMD_PWPROMPT_0 パスワードを入力してください。キャンセルするには Ctrl+D キーを押してください。 CMD_VPNCMD_PWPROMPT_1 パスワード: CMD_VPNCMD_PWPROMPT_2 確認入力 : CMD_VPNCMD_PWPROMPT_3 入力されたパスワードと確認入力が異なります。もう一度入力してください。 -CMD_VPNCMD_CLIENT_CONNECTED VPN Client "%S" に接続しました。 -CMD_VPNCMD_TOOLS_CONNECTED VPN Tools を起動しました。HELP と入力すると、使用できるコマンド一覧が表示できます。 +CMD_VPNCMD_CLIENT_CONNECTED Game Client "%S" に接続しました。 +CMD_VPNCMD_TOOLS_CONNECTED Game Tools を起動しました。HELP と入力すると、使用できるコマンド一覧が表示できます。 ###################################################### # # -# ここから下は VPN Server 用の管理コマンド # +# ここから下は Game Server 用の管理コマンド # # # ###################################################### @@ -4532,13 +4532,13 @@ CMD_About_ARGS About # ServerInfoGet コマンド CMD_ServerInfoGet サーバー情報の取得 -CMD_ServerInfoGet_Help 現在接続している VPN Server または VPN Bridge のサーバー情報を取得します。サーバーの情報には、バージョン番号、ビルド番号、ビルド情報などが含まれます。また、現在のサーバーの動作モードや動作しているオペレーティングシステムの情報なども取得できます。 +CMD_ServerInfoGet_Help 現在接続している Game Server または Game Bridge のサーバー情報を取得します。サーバーの情報には、バージョン番号、ビルド番号、ビルド情報などが含まれます。また、現在のサーバーの動作モードや動作しているオペレーティングシステムの情報なども取得できます。 CMD_ServerInfoGet_Args ServerInfoGet # ServerStatusGet コマンド CMD_ServerStatusGet サーバーの現在の状態の取得 -CMD_ServerStatusGet_Help 現在接続している VPN Server または VPN Bridge の現在の状態をリアルタイムに取得します。サーバー上に存在する各種オブジェクトの個数や、データ通信の統計情報などを取得できます。また、OS によっては現在コンピュータで使用されているメモリ量などを取得することもできます。 +CMD_ServerStatusGet_Help 現在接続している Game Server または Game Bridge の現在の状態をリアルタイムに取得します。サーバー上に存在する各種オブジェクトの個数や、データ通信の統計情報などを取得できます。また、OS によっては現在コンピュータで使用されているメモリ量などを取得することもできます。 CMD_ServerStatusGet_Args ServerStatusGet @@ -4621,24 +4621,24 @@ CMD_ProtoOptionsGet_Column_Description 説明 # ProtoOptions -CMD_ProtoOptions_Description_OpenVPN_DefaultClientOption OpenVPN の OCC codeRT 版以外の場合は、OpenVPN はサーバーに対してオプション文字列を送信しません。OpenVPN サーバーのオリジナル版は、オプションを固定で指定する仕組みになっているため、その場合でも動作します。一方、SoftEther VPN は、様々なオプションを動的に設定することができる機能を有しております。そこで、このオプションを使用することにより、OCC code なしでビルドされた OpenVPN に対してデフォルトの静的オプション文字列を送付することができるようになります。これにより、OCC code なしでビルドされた OpenVPN からの接続が成功するようになります。 -CMD_ProtoOptions_Description_OpenVPN_Obfuscation OpenVPN クライアントが検閲用ファイアウォールを回避するための難読化コードを設定します。クライアント側とサーバー側では、同一の XOR マスクを設定する必要があります。コードが異なると、接続ができません。 -CMD_ProtoOptions_Description_OpenVPN_ObfuscationMask パケットで使用される XOR マスクを指定します。OpenVPN クライアントが検閲用ファイアウォールを回避するための難読化コードとして使用されます。 -CMD_ProtoOptions_Description_OpenVPN_PingSendInterval ping パケットを送信する間隔をミリ秒単位で指定します。 -CMD_ProtoOptions_Description_OpenVPN_PushDummyIPv4AddressOnL2Mode Linux における特定の状況下では manifests に不具合があります。この不具合により、OpenVPN クライアントは TAP デバイスが UP 状態であるにもかかわらず、切断状態となります。このオプションを使用することにより、VPN サーバーは、ダミーの IPv4 アドレス (RFC7600 で規定) をクライアントに対してプッシュ送信することができるようになります。これにより、TAP アダプタが常に UP 状態になります。 -CMD_ProtoOptions_Description_OpenVPN_Timeout クライアントからパケットを受信しなかった場合に強制的にセッションを切断するまでの時間をミリ秒単位で指定します。 +CMD_ProtoOptions_Description_OpenGame_DefaultClientOption OpenGame の OCC codeRT 版以外の場合は、OpenGame はサーバーに対してオプション文字列を送信しません。OpenGame サーバーのオリジナル版は、オプションを固定で指定する仕組みになっているため、その場合でも動作します。一方、Unite Gaming Game は、様々なオプションを動的に設定することができる機能を有しております。そこで、このオプションを使用することにより、OCC code なしでビルドされた OpenGame に対してデフォルトの静的オプション文字列を送付することができるようになります。これにより、OCC code なしでビルドされた OpenGame からの接続が成功するようになります。 +CMD_ProtoOptions_Description_OpenGame_Obfuscation OpenGame クライアントが検閲用ファイアウォールを回避するための難読化コードを設定します。クライアント側とサーバー側では、同一の XOR マスクを設定する必要があります。コードが異なると、接続ができません。 +CMD_ProtoOptions_Description_OpenGame_ObfuscationMask パケットで使用される XOR マスクを指定します。OpenGame クライアントが検閲用ファイアウォールを回避するための難読化コードとして使用されます。 +CMD_ProtoOptions_Description_OpenGame_PingSendInterval ping パケットを送信する間隔をミリ秒単位で指定します。 +CMD_ProtoOptions_Description_OpenGame_PushDummyIPv4AddressOnL2Mode Linux における特定の状況下では manifests に不具合があります。この不具合により、OpenGame クライアントは TAP デバイスが UP 状態であるにもかかわらず、切断状態となります。このオプションを使用することにより、VPN サーバーは、ダミーの IPv4 アドレス (RFC7600 で規定) をクライアントに対してプッシュ送信することができるようになります。これにより、TAP アダプタが常に UP 状態になります。 +CMD_ProtoOptions_Description_OpenGame_Timeout クライアントからパケットを受信しなかった場合に強制的にセッションを切断するまでの時間をミリ秒単位で指定します。 # ServerPasswordSet コマンド -CMD_ServerPasswordSet VPN Server の管理者パスワードの設定 -CMD_ServerPasswordSet_Help VPN Server の管理者パスワードを設定します。パラメータとしてパスワードを指定することができます。パラメータを指定しない場合は、パスワードと、その確認入力を行なうためのプロンプトが表示されます。パスワードをパラメータに与えた場合、そのパスワードが一時的に画面に表示されるため危険です。できる限り、パラメータを指定せずに、パスワードプロンプトを用いてパスワードを入力することを推奨します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 +CMD_ServerPasswordSet Game Server の管理者パスワードの設定 +CMD_ServerPasswordSet_Help Game Server の管理者パスワードを設定します。パラメータとしてパスワードを指定することができます。パラメータを指定しない場合は、パスワードと、その確認入力を行なうためのプロンプトが表示されます。パスワードをパラメータに与えた場合、そのパスワードが一時的に画面に表示されるため危険です。できる限り、パラメータを指定せずに、パスワードプロンプトを用いてパスワードを入力することを推奨します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 CMD_ServerPasswordSet_Args ServerPasswordSet [password] CMD_ServerPasswordSet_[password] 新しく設定するパスワードを指定します。 # ClusterSettingGet コマンド -CMD_ClusterSettingGet 現在の VPN Server のクラスタリング構成の取得 -CMD_ClusterSettingGet_Help 現在の VPN Server のクラスタリング構成を取得します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 +CMD_ClusterSettingGet 現在の Game Server のクラスタリング構成の取得 +CMD_ClusterSettingGet_Help 現在の Game Server のクラスタリング構成を取得します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 CMD_ClusterSettingGet_Args ClusterSettingGet CMD_ClusterSettingGet_Current 現在の構成 CMD_ClusterSettingGet_None (設定無し) @@ -4650,28 +4650,28 @@ CMD_ClusterSettingGet_Weight クラスタ内での性能基準値 # ClusterSettingStandalone コマンド -CMD_ClusterSettingStandalone VPN Server の種類をスタンドアロンに設定 -CMD_ClusterSettingStandalone_Help VPN Server の種類を、「スタンドアロンサーバー」に設定します。スタンドアロンサーバーとは、いずれのクラスタにも属していない状態の VPN Server を意味します。VPN Server をインストールした状態ではデフォルトでスタンドアロンサーバーモードになります。特にクラスタを構成する予定がない場合は、スタンドアロンサーバーモードで動作させることを推奨します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドを実行すると、VPN Server は自動的に再起動します。\nこのコマンドは、VPN Bridge では実行できません。 +CMD_ClusterSettingStandalone Game Server の種類をスタンドアロンに設定 +CMD_ClusterSettingStandalone_Help Game Server の種類を、「スタンドアロンサーバー」に設定します。スタンドアロンサーバーとは、いずれのクラスタにも属していない状態の Game Server を意味します。VPN Server をインストールした状態ではデフォルトでスタンドアロンサーバーモードになります。特にクラスタを構成する予定がない場合は、スタンドアロンサーバーモードで動作させることを推奨します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドを実行すると、VPN Server は自動的に再起動します。\nこのコマンドは、VPN Bridge では実行できません。 CMD_ClusterSettingStandalone_Args ClusterSettingStandalone # ClusterSettingController コマンド -CMD_ClusterSettingController VPN Server の種類をクラスタコントローラに設定 -CMD_ClusterSettingController_Help VPN Server の種類を、「クラスタコントローラ」に設定します。クラスタコントローラとは、複数台の VPN Server でクラスタリングを構築する場合における、各クラスタメンバサーバーの中心となるコンピュータで、クラスタ内に 1 台必要です。同一クラスタを構成する他のクラスタメンバサーバーは、クラスタコントローラに接続することによりクラスタメンバとしての動作を開始します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドを実行すると、VPN Server は自動的に再起動します。\nこのコマンドは、VPN Bridge では実行できません。 +CMD_ClusterSettingController Game Server の種類をクラスタコントローラに設定 +CMD_ClusterSettingController_Help Game Server の種類を、「クラスタコントローラ」に設定します。クラスタコントローラとは、複数台の Game Server でクラスタリングを構築する場合における、各クラスタメンバサーバーの中心となるコンピュータで、クラスタ内に 1 台必要です。同一クラスタを構成する他のクラスタメンバサーバーは、クラスタコントローラに接続することによりクラスタメンバとしての動作を開始します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドを実行すると、VPN Server は自動的に再起動します。\nこのコマンドは、VPN Bridge では実行できません。 CMD_ClusterSettingController_Args ClusterSettingController [/WEIGHT:weight] [/ONLY:yes|no] -CMD_ClusterSettingController_WEIGHT この VPN Server の性能基準比の値を設定します。クラスタ内でロードバランシングを行う際に基準となる値です。通常は 100 です。たとえば、他のメンバが 100 の状態で、1 台だけ 200 にすると、他のメンバの 2 倍接続を受け持つようにロードバランシング時に調整されます。値は 1 以上で指定します。このパラメータを指定しない場合は、100 が使用されます。 -CMD_ClusterSettingController_ONLY "yes" を指定すると、VPN Server がクラスタ内でコントローラとしての機能のみを動作させ、一般の VPN Client の接続は、自分自身以外のメンバに必ず振り分けるようになります。この機能は、負荷が高い環境で使用します。このパラメータを指定しない場合は、"no" が使用されます。 +CMD_ClusterSettingController_WEIGHT この Game Server の性能基準比の値を設定します。クラスタ内でロードバランシングを行う際に基準となる値です。通常は 100 です。たとえば、他のメンバが 100 の状態で、1 台だけ 200 にすると、他のメンバの 2 倍接続を受け持つようにロードバランシング時に調整されます。値は 1 以上で指定します。このパラメータを指定しない場合は、100 が使用されます。 +CMD_ClusterSettingController_ONLY "yes" を指定すると、VPN Server がクラスタ内でコントローラとしての機能のみを動作させ、一般の Game Client の接続は、自分自身以外のメンバに必ず振り分けるようになります。この機能は、負荷が高い環境で使用します。このパラメータを指定しない場合は、"no" が使用されます。 # ClusterSettingMember コマンド -CMD_ClusterSettingMember VPN Server の種類をクラスタメンバに設定 -CMD_ClusterSettingMember_Help VPN Server の種類を、「クラスタメンバサーバー」に設定します。クラスタメンバサーバーとは、複数台の VPN Server でクラスタリングを構築する場合における、特定の既存のクラスタコントローラが中心となって構成されるクラスタに属する他のメンバコンピュータで、クラスタに必要なだけ複数追加することができます。\nクラスタメンバサーバーとして VPN Server を設定するには、事前に参加する予定のクラスタのコントローラの管理者に、コントローラの IP アドレスとポート番号、この VPN Server の公開 IP アドレスおよび公開ポート番号 (必要な場合)、およびパスワードを問い合わせる必要があります。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドを実行すると、VPN Server は自動的に再起動します。\nこのコマンドは、VPN Bridge では実行できません。 +CMD_ClusterSettingMember Game Server の種類をクラスタメンバに設定 +CMD_ClusterSettingMember_Help Game Server の種類を、「クラスタメンバサーバー」に設定します。クラスタメンバサーバーとは、複数台の Game Server でクラスタリングを構築する場合における、特定の既存のクラスタコントローラが中心となって構成されるクラスタに属する他のメンバコンピュータで、クラスタに必要なだけ複数追加することができます。\nクラスタメンバサーバーとして Game Server を設定するには、事前に参加する予定のクラスタのコントローラの管理者に、コントローラの IP アドレスとポート番号、この Game Server の公開 IP アドレスおよび公開ポート番号 (必要な場合)、およびパスワードを問い合わせる必要があります。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドを実行すると、VPN Server は自動的に再起動します。\nこのコマンドは、VPN Bridge では実行できません。 CMD_ClusterSettingMember_Args ClusterSettingMember [server:port] [/IP:ip] [/PORTS:ports] [/PASSWORD:password] [/WEIGHT:weight] CMD_ClusterSettingMember_[server:port] [ホスト名:ポート番号] の形式のパラメータで、接続先のクラスタコントローラのホスト名、または IP アドレス、およびポート番号を指定します。 CMD_ClusterSettingMember_IP このサーバーの公開 IP アドレスを指定します。公開 IP アドレスを指定しない場合、"/IP:none" のように指定してください。公開 IP アドレスを指定しなければ、クラスタコントローラへの接続の際に使用されるネットワークインターフェイスの IP アドレスが自動的に使われます。 CMD_ClusterSettingMember_PORTS このサーバーの公開ポート番号の一覧を指定します。公開ポート番号は、少なくとも 1 つ以上設定する必要があり、複数個設定することも可能です。その場合は、"/PORTS:443,992,8888" のようにカンマ記号で区切ってください。 CMD_ClusterSettingMember_PASSWORD 接続先のコントローラに接続するためのパスワードを指定します。接続先のコントローラの管理パスワードと同一です。 -CMD_ClusterSettingMember_WEIGHT この VPN Server の性能基準比の値を設定します。クラスタ内で、ロードバランシングを行う際の基準となる値です。たとえば、他のメンバが 100 の状態で、1 台だけ 200 にすると、他のメンバの 2 倍の接続を受け持つように調整されます。値は 1 以上で指定します。このパラメータを指定しない場合は、100 が使用されます。 +CMD_ClusterSettingMember_WEIGHT この Game Server の性能基準比の値を設定します。クラスタ内で、ロードバランシングを行う際の基準となる値です。たとえば、他のメンバが 100 の状態で、1 台だけ 200 にすると、他のメンバの 2 倍の接続を受け持つように調整されます。値は 1 以上で指定します。このパラメータを指定しない場合は、100 が使用されます。 CMD_ClusterSettingMember_Prompt_IP_1 公開 IP アドレスを指定してください。\n指定しない場合は、何も入力せずに Enter を押してください。 CMD_ClusterSettingMember_Prompt_IP_2 公開 IP アドレス: CMD_ClusterSettingMember_Prompt_PORT_1 公開ポート番号の一覧を指定してください。\n2 個以上のポート番号を指定する場合は、443,992,8888 のようにカンマ記号で区切ってください。 @@ -4681,13 +4681,13 @@ CMD_ClusterSettingMember_Prompt_HOST_1 接続先コントローラのホスト # ClusterMemberList コマンド CMD_ClusterMemberList クラスタメンバの一覧の取得 -CMD_ClusterMemberList_Help VPN Server がクラスタコントローラとして動作している場合、そのクラスタ内のクラスタメンバサーバーの一覧を、クラスタコントローラ自身を含めて取得します。\n各メンバ毎に、[種類]、[接続時刻]、[ホスト名]、[ポイント]、[セッション数]、[TCP コネクション数]、[動作仮想 HUB 数]、[消費クライアント接続ライセンス]、[消費ブリッジ接続ライセンス] の一覧も取得します。\nこのコマンドは、VPN Bridge では実行できません。 +CMD_ClusterMemberList_Help Game Server がクラスタコントローラとして動作している場合、そのクラスタ内のクラスタメンバサーバーの一覧を、クラスタコントローラ自身を含めて取得します。\n各メンバ毎に、[種類]、[接続時刻]、[ホスト名]、[ポイント]、[セッション数]、[TCP コネクション数]、[動作仮想 HUB 数]、[消費クライアント接続ライセンス]、[消費ブリッジ接続ライセンス] の一覧も取得します。\nこのコマンドは、VPN Bridge では実行できません。 CMD_ClusterMemberList_Args ClusterMemberList # ClusterMemberInfoGet コマンド CMD_ClusterMemberInfoGet クラスタメンバの情報の取得 -CMD_ClusterMemberInfoGet_Help VPN Server がクラスタコントローラとして動作している場合、そのクラスタ内のクラスタメンバサーバーの ID を指定して、そのメンバサーバーの情報を取得することができます。\n指定されたクラスタメンバサーバーの [サーバーの種類]、[接続確立時刻]、[IP アドレス]、[ホスト名]、[ポイント]、[公開ポートの一覧]、[動作している仮想 HUB 数]、[1 個目の仮想 HUB]、[セッション数]、[TCP コネクション数] が取得できます。\nこのコマンドは、VPN Bridge では実行できません。 +CMD_ClusterMemberInfoGet_Help Game Server がクラスタコントローラとして動作している場合、そのクラスタ内のクラスタメンバサーバーの ID を指定して、そのメンバサーバーの情報を取得することができます。\n指定されたクラスタメンバサーバーの [サーバーの種類]、[接続確立時刻]、[IP アドレス]、[ホスト名]、[ポイント]、[公開ポートの一覧]、[動作している仮想 HUB 数]、[1 個目の仮想 HUB]、[セッション数]、[TCP コネクション数] が取得できます。\nこのコマンドは、VPN Bridge では実行できません。 CMD_ClusterMemberInfoGet_Args ClusterMemberInfoGet [id] CMD_ClusterMemberInfoGet_[id] 情報を取得するクラスタメンバの ID を指定します。クラスタメンバサーバーの ID は、ClusterMemberList コマンドで取得することができます。 CMD_ClusterMemberInfoGet_PROMPT_ID 情報を取得するクラスタメンバの ID: @@ -4695,7 +4695,7 @@ CMD_ClusterMemberInfoGet_PROMPT_ID 情報を取得するクラスタメンバの # ClusterMemberCertGet コマンド CMD_ClusterMemberCertGet クラスタメンバの証明書の取得 -CMD_ClusterMemberCertGet_Help VPN Server がクラスタコントローラとして動作している場合、そのクラスタ内のクラスタメンバサーバーの ID を指定して、そのメンバサーバーの公開している X.509 証明書を取得することができます。証明書は、X.509 形式のファイルに保存することができます。\nこのコマンドは、VPN Bridge では実行できません。 +CMD_ClusterMemberCertGet_Help Game Server がクラスタコントローラとして動作している場合、そのクラスタ内のクラスタメンバサーバーの ID を指定して、そのメンバサーバーの公開している X.509 証明書を取得することができます。証明書は、X.509 形式のファイルに保存することができます。\nこのコマンドは、VPN Bridge では実行できません。 CMD_ClusterMemberCertGet_Args ClusterMemberCertGet [id] [/SAVECERT:cert] CMD_ClusterMemberCertGet_[id] 証明書を取得するクラスタメンバの ID を指定します。クラスタメンバサーバーの ID は、ClusterMemberList コマンドで取得することができます。 CMD_ClusterMemberCertGet_SAVECERT 取得した証明書を保存するファイルのパス名を指定します。証明書は X.509 形式で保存されます。 @@ -4703,13 +4703,13 @@ CMD_ClusterMemberCertGet_PROMPT_ID 証明書を取得するクラスタメンバ # ClusterConnectionStatusGet コマンド CMD_ClusterConnectionStatusGet クラスタコントローラへの接続状態の取得 -CMD_ClusterConnectionStatusGet_Help VPN Server がクラスタメンバサーバーとして動作している場合、クラスタコントローラへの接続状態を取得します。\n取得できる情報には、[コントローラの IP アドレス]、[ポート番号]、[接続状態]、[接続開始時刻]、[最初の接続確立成功時刻]、[現在の接続成功確立時刻]、[接続試行回数]、[接続に成功した回数]、[接続に失敗した回数] があります。\nこのコマンドは、VPN Bridge では実行できません。 +CMD_ClusterConnectionStatusGet_Help Game Server がクラスタメンバサーバーとして動作している場合、クラスタコントローラへの接続状態を取得します。\n取得できる情報には、[コントローラの IP アドレス]、[ポート番号]、[接続状態]、[接続開始時刻]、[最初の接続確立成功時刻]、[現在の接続成功確立時刻]、[接続試行回数]、[接続に成功した回数]、[接続に失敗した回数] があります。\nこのコマンドは、VPN Bridge では実行できません。 CMD_ClusterConnectionStatusGet_Args ClusterConnectionStatusGet # Debug コマンド CMD_Debug デバッグコマンドの実行 -CMD_Debug_Help VPN Server / Bridge の実行中のプロセスでデバッグコマンドを実行します。\nこのコマンドは、ソフトイーサ株式会社からのサポートの指示があった場合のみ使用してください。\nむやみにこのコマンドを使用すると、動作中の VPN Server / Bridge が停止する原因になります。 +CMD_Debug_Help Game Server / Bridge の実行中のプロセスでデバッグコマンドを実行します。\nこのコマンドは、ソフトイーサ株式会社からのサポートの指示があった場合のみ使用してください。\nむやみにこのコマンドを使用すると、動作中の Game Server / Bridge が停止する原因になります。 CMD_Debug_Args Debug [id] [/ARG:arg] CMD_Debug_[id] デバッグコマンド番号を整数で指定します。 CMD_Debug_ARG デバッグコマンドに渡す文字列を指定します。スペースを含む場合は、" " で囲んでください。 @@ -4717,17 +4717,17 @@ CMD_Debug_Msg1 デバッグコマンドを送信中... CMD_Debug_Msg2 デバッグコマンドの動作が完了しました。\n戻り値: \"%S\" # Crash コマンド -CMD_Crash VPN Server / Bridge プロセスでエラーを発生させプロセスを強制終了する -CMD_Crash_Help VPN Server / Bridge の実行中のプロセスで致命的なエラー (メモリ保護違反など) を発生させ、プロセスをクラッシュさせます。その結果、VPN Server / Bridge がサービスモードで起動している場合は、自動的にプロセスが再起動します。VPN Server がユーザーモードで起動している場合は、プロセスは自動的に再起動しません。\nこのコマンドは、VPN Server / Bridge で何らかの回復不能なエラーが発生したり、プロセスが暴走したりしているときに、すぐにプロセスを再起動しなければならないような場合に利用してください。このコマンドを実行すると、現在 VPN Server / Bridge に接続されているすべての VPN セッションは切断されます。また、VPN Server がメモリ内に保有している未保存のデータはすべて失われます。\nこのコマンドを実行する前に、Flush コマンドを実行してVPN Server / Bridge の未保存の設定データを設定ファイルに強制保存することをお勧めします。\nこのコマンドは、VPN Server / Bridge 全体の管理者のみが実行できます。 +CMD_Crash Game Server / Bridge プロセスでエラーを発生させプロセスを強制終了する +CMD_Crash_Help Game Server / Bridge の実行中のプロセスで致命的なエラー (メモリ保護違反など) を発生させ、プロセスをクラッシュさせます。その結果、VPN Server / Bridge がサービスモードで起動している場合は、自動的にプロセスが再起動します。VPN Server がユーザーモードで起動している場合は、プロセスは自動的に再起動しません。\nこのコマンドは、VPN Server / Bridge で何らかの回復不能なエラーが発生したり、プロセスが暴走したりしているときに、すぐにプロセスを再起動しなければならないような場合に利用してください。このコマンドを実行すると、現在 Game Server / Bridge に接続されているすべての Game セッションは切断されます。また、VPN Server がメモリ内に保有している未保存のデータはすべて失われます。\nこのコマンドを実行する前に、Flush コマンドを実行してVPN Server / Bridge の未保存の設定データを設定ファイルに強制保存することをお勧めします。\nこのコマンドは、VPN Server / Bridge 全体の管理者のみが実行できます。 CMD_Crash_Args Crash [yes] CMD_Crash_[yes] 確認のため、"yes" と指定してください。 -CMD_Crash_Msg VPN Server にクラッシュ コマンドを送信しています。VPN Server は直ちにクラッシュするため、コマンドが成功したかどうかの戻り値は取得できません。このコマンドを実行した後は、vpncmd は VPN Server との間の接続を切断されます。 -CMD_Crash_Confirm 本当に VPN Server をクラッシュさせますか?\nよろしい場合は "yes" と入力してください: +CMD_Crash_Msg Game Server にクラッシュ コマンドを送信しています。VPN Server は直ちにクラッシュするため、コマンドが成功したかどうかの戻り値は取得できません。このコマンドを実行した後は、vpncmd は Game Server との間の接続を切断されます。 +CMD_Crash_Confirm 本当に Game Server をクラッシュさせますか?\nよろしい場合は "yes" と入力してください: CMD_Crash_Aborted Crash コマンドは中止されました。 # Flush コマンド -CMD_Flush VPN Server / Bridge の未保存の設定データを設定ファイルに強制保存する +CMD_Flush Game Server / Bridge の未保存の設定データを設定ファイルに強制保存する CMD_Flush_Help 通常、VPN Server / Bridge は設定内容をメモリ内に保持し、vpn_server.config または vpn_bridge.config ファイルに定期的に保存します。これらの設定ファイルへの保存処理は、通常、300 秒 (5 分) ごとに自動的に行われます (この間隔は、設定ファイルの AutoSaveConfigSpan 項目を編集することで変更できます)。なお、VPN Server / Bridge サービスが正常終了しようとする際にもこれらの設定ファイルは自動的に保存されます。\nFlush コマンドを実行すると、VPN Server / Bridge は、すぐに設定ファイルへの保存処理を実施します。これにより、現在の最新の設定データが必ずサーバーコンピュータのディスクドライブにフラッシュされます。たとえば、やむを得ずサービスプロセスを正常終了する時間的余裕がない場合は、Flush コマンドを用いてデータを強制保存してから、サービスプロセスやサーバーコンピュータを強制シャットダウンしてください。\nこのコマンドは、VPN Server / Bridge 全体の管理者のみが実行できます。 CMD_Flush_Args Flush CMD_Flush_Msg1 メモリ上の設定データをディスクに書き込んでいます...\n @@ -4735,56 +4735,56 @@ CMD_Flush_Msg2 書き込みに成功しました。ファイルサイズは %S # ServerCertGet コマンド -CMD_ServerCertGet VPN Server の SSL 証明書の取得 -CMD_ServerCertGet_Help VPN Server が、接続したクライアントに対して提示する SSL 証明書を取得します。証明書は、X.509 形式のファイルに保存することができます。 +CMD_ServerCertGet Game Server の SSL 証明書の取得 +CMD_ServerCertGet_Help Game Server が、接続したクライアントに対して提示する SSL 証明書を取得します。証明書は、X.509 形式のファイルに保存することができます。 CMD_ServerCertGet_Args ServerCertGet [cert] CMD_ServerCertGet_[cert] 取得した証明書を保存するファイルのパス名を指定します。証明書は X.509 形式で保存されます。 # ServerKeyGet コマンド -CMD_ServerKeyGet VPN Server の SSL 証明書の秘密鍵の取得 -CMD_ServerKeyGet_Help VPN Server が接続したクライアントに対して提示する SSL 証明書の秘密鍵を取得します。秘密鍵は、Base 64 でエンコードされたファイルに保存することができます。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 +CMD_ServerKeyGet Game Server の SSL 証明書の秘密鍵の取得 +CMD_ServerKeyGet_Help Game Server が接続したクライアントに対して提示する SSL 証明書の秘密鍵を取得します。秘密鍵は、Base 64 でエンコードされたファイルに保存することができます。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 CMD_ServerKeyGet_Args ServerKeyGet [key] CMD_ServerKeyGet_[key] 取得した秘密鍵を保存するファイルのパス名を指定します。秘密鍵は Base 64 エンコードされて保存されます。 # ServerCertSet コマンド -CMD_ServerCertSet VPN Server の SSL 証明書と秘密鍵の設定 -CMD_ServerCertSet_Help VPN Server が接続したクライアントに対して提示する SSL 証明書と、その証明書に対応する秘密鍵を設定します。証明書は X.509 形式、秘密鍵は Base 64 エンコードされた形式である必要があります。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 +CMD_ServerCertSet Game Server の SSL 証明書と秘密鍵の設定 +CMD_ServerCertSet_Help Game Server が接続したクライアントに対して提示する SSL 証明書と、その証明書に対応する秘密鍵を設定します。証明書は X.509 形式、秘密鍵は Base 64 エンコードされた形式である必要があります。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 CMD_ServerCertSet_Args ServerCertSet [/LOADCERT:cert] [/LOADKEY:key] CMD_ServerCertSet_LOADCERT 使用する X.509 形式の証明書ファイルを指定します。 CMD_ServerCertSet_LOADKEY 使用する Base 64 エンコードされた、証明書に対応する秘密鍵ファイルを指定します。 # ServerCipherGet コマンド -CMD_ServerCipherGet VPN 通信で使用される暗号化アルゴリズムの取得 -CMD_ServerCipherGet_Help VPN Server と、接続したクライアントとの間で通信に使用する SSL コネクションにおける暗号化、および電子署名に用いられるアルゴリズムの現在の設定と、VPN Server 上で使用可能なアルゴリズムの一覧を取得します。 +CMD_ServerCipherGet Game 通信で使用される暗号化アルゴリズムの取得 +CMD_ServerCipherGet_Help Game Server と、接続したクライアントとの間で通信に使用する SSL コネクションにおける暗号化、および電子署名に用いられるアルゴリズムの現在の設定と、VPN Server 上で使用可能なアルゴリズムの一覧を取得します。 CMD_ServerCipherGet_Args ServerCipherGet -CMD_ServerCipherGet_SERVER VPN Server で現在使用されている暗号化アルゴリズム: +CMD_ServerCipherGet_SERVER Game Server で現在使用されている暗号化アルゴリズム: CMD_ServerCipherGet_CIPHERS 使用可能な暗号化アルゴリズム名の一覧: # ServerCipherSet コマンド -CMD_ServerCipherSet VPN 通信で使用される暗号化アルゴリズムの設定 -CMD_ServerCipherSet_Help VPN Server と、接続したクライアントとの間で通信に使用する SSL コネクションにおける暗号化、および電子署名に用いられるアルゴリズムを設定します。\nアルゴリズム名を指定すると、以後この VPN Server に接続した VPN Client や、VPN Bridge との間で、指定したアルゴリズムが使用され、データが暗号化されます。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 +CMD_ServerCipherSet Game 通信で使用される暗号化アルゴリズムの設定 +CMD_ServerCipherSet_Help Game Server と、接続したクライアントとの間で通信に使用する SSL コネクションにおける暗号化、および電子署名に用いられるアルゴリズムを設定します。\nアルゴリズム名を指定すると、以後この Game Server に接続した Game Client や、VPN Bridge との間で、指定したアルゴリズムが使用され、データが暗号化されます。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 CMD_ServerCipherSet_Args ServerCipherSet [name] CMD_ServerCipherSet_[name] 設定するる暗号化および電子署名アルゴリズムを指定します。使用可能なアルゴリズムの一覧は、ServerCipherGet コマンドで取得することができます。 CMD_ServerCipherSet_PROMPT_NAME 指定する暗号化アルゴリズム名: # KeepEnable コマンド CMD_KeepEnable インターネット接続の維持機能の有効化 -CMD_KeepEnable_Help [インターネット接続の維持機能] を有効にします。[インターネット接続の維持機能] を使用すると、一定期間無通信状態が続くと、自動的に接続が切断されるようなネットワーク接続環境の場合、インターネット上の任意のサーバーに対して一定間隔ごとにパケットを送信することにより、インターネット接続を維持することができます。\n接続先のホスト名などについては、KeepSet コマンドで設定することができます。\nVPN Server または VPN Bridge で、このコマンドを実行するには、管理者権限が必要です。 +CMD_KeepEnable_Help [インターネット接続の維持機能] を有効にします。[インターネット接続の維持機能] を使用すると、一定期間無通信状態が続くと、自動的に接続が切断されるようなネットワーク接続環境の場合、インターネット上の任意のサーバーに対して一定間隔ごとにパケットを送信することにより、インターネット接続を維持することができます。\n接続先のホスト名などについては、KeepSet コマンドで設定することができます。\nVPN Server または Game Bridge で、このコマンドを実行するには、管理者権限が必要です。 CMD_KeepEnable_Args KeepEnable # KeepDisable コマンド CMD_KeepDisable インターネット接続の維持機能の無効化 -CMD_KeepDisable_Help [インターネット接続の維持機能] を無効にします。\nVPN Server または VPN Bridge で、このコマンドを実行するには、管理者権限が必要です。 +CMD_KeepDisable_Help [インターネット接続の維持機能] を無効にします。\nVPN Server または Game Bridge で、このコマンドを実行するには、管理者権限が必要です。 CMD_KeepDisable_Args KeepDisable # KeepSet コマンド CMD_KeepSet インターネット接続の維持機能の設定 -CMD_KeepSet_Help [インターネット接続の維持機能] の接続先ホスト名などの設定を行ないます。一定期間無通信状態が続くと自動的に接続が切断されるようなネットワーク接続環境で、[インターネット接続の維持機能] を使用すると、インターネット上の任意のサーバーに対して、一定間隔ごとにパケットを送信することにより、インターネット接続を維持することができます。\nこのコマンドでは、通信先の [ホスト名]、[ポート番号]、[パケット送出間隔]、および [プロトコル] を指定することができます。\nインターネット接続維持のために送信されるパケットは、ランダムな内容であり、コンピュータやユーザーを識別する個人情報などが送信されることはありません。\nインターネット接続の維持機能は、KeepEnable コマンド、または KeepDisable コマンドを用いて、有効化 / 無効化することができます。KeepSet は有効 / 無効の状態を変更しません。\nVPN Server または VPN Bridge で、このコマンドを実行するには、管理者権限が必要です。 +CMD_KeepSet_Help [インターネット接続の維持機能] の接続先ホスト名などの設定を行ないます。一定期間無通信状態が続くと自動的に接続が切断されるようなネットワーク接続環境で、[インターネット接続の維持機能] を使用すると、インターネット上の任意のサーバーに対して、一定間隔ごとにパケットを送信することにより、インターネット接続を維持することができます。\nこのコマンドでは、通信先の [ホスト名]、[ポート番号]、[パケット送出間隔]、および [プロトコル] を指定することができます。\nインターネット接続維持のために送信されるパケットは、ランダムな内容であり、コンピュータやユーザーを識別する個人情報などが送信されることはありません。\nインターネット接続の維持機能は、KeepEnable コマンド、または KeepDisable コマンドを用いて、有効化 / 無効化することができます。KeepSet は有効 / 無効の状態を変更しません。\nVPN Server または Game Bridge で、このコマンドを実行するには、管理者権限が必要です。 CMD_KeepSet_Args KeepSet [/HOST:host:port] [/PROTOCOL:tcp|udp] [/INTERVAL:interval] CMD_KeepSet_HOST [ホスト名:ポート番号] の形式で、通信先のホスト名、または IP アドレスとポート番号を指定します。 CMD_KeepSet_PROTOCOL tcp または udp を指定します。 @@ -4832,21 +4832,21 @@ CMD_SyslogGet_COLUMN_3 syslog サーバーポート番号 # ConnectionList コマンド -CMD_ConnectionList VPN Server に接続中の TCP コネクション一覧の取得 +CMD_ConnectionList Game Server に接続中の TCP コネクション一覧の取得 CMD_ConnectionList_Help 現在、VPN Server に接続中の TCP/IP コネクションの一覧を取得します。ただし、VPN セッションとして確立された TCP/IP コネクションは表示されません。VPN セッションとして確立された TCP/IP コネクションの一覧は、SessionList コマンドを用いて取得できます。\n[コネクション名]、[接続元]、[接続時刻] および [種類] を取得することができます。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 CMD_ConnectionList_Args ConnectionList # ConnectionGet コマンド -CMD_ConnectionGet VPN Server に接続中の TCP コネクションの情報の取得 -CMD_ConnectionGet_Help VPN Server に接続中の指定された TCP/IP コネクションに関する詳細な情報を取得します。\n[コネクション名]、[コネクションの種類]、[接続元ホスト名]、[接続元 IP アドレス]、[接続元ポート番号 (TCP)]、[接続時刻]、[サーバー製品名]、[サーバー バージョン]、[サーバー ビルド番号]、[クライアント製品名]、[クライアントバージョン]、[クライアントビルド番号] が取得できます。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 +CMD_ConnectionGet Game Server に接続中の TCP コネクションの情報の取得 +CMD_ConnectionGet_Help Game Server に接続中の指定された TCP/IP コネクションに関する詳細な情報を取得します。\n[コネクション名]、[コネクションの種類]、[接続元ホスト名]、[接続元 IP アドレス]、[接続元ポート番号 (TCP)]、[接続時刻]、[サーバー製品名]、[サーバー バージョン]、[サーバー ビルド番号]、[クライアント製品名]、[クライアントバージョン]、[クライアントビルド番号] が取得できます。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 CMD_ConnectionGet_Args ConnectionGet [name] CMD_ConnectionGet_[name] 情報を取得するコネクション名を指定します。コネクション名の一覧は、ConnectionList コマンドで取得できます。 CMD_ConnectionGet_PROMPT_NAME 情報を取得するコネクション名: # ConnectionDisconnect コマンド -CMD_ConnectionDisconnect VPN Server に接続中の TCP コネクションの切断 -CMD_ConnectionDisconnect_Help VPN Server に接続中の指定された TCP/IP コネクションを強制的に切断します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 +CMD_ConnectionDisconnect Game Server に接続中の TCP コネクションの切断 +CMD_ConnectionDisconnect_Help Game Server に接続中の指定された TCP/IP コネクションを強制的に切断します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 CMD_ConnectionDisconnect_Args ConnectionDisconnect [name] CMD_ConnectionDisconnect_[name] 切断するコネクション名を指定します。コネクション名の一覧は ConnectionList コマンドで取得できます。 CMD_ConnectionDisconnect_PROMPT_NAME 切断するコネクション名: @@ -4866,7 +4866,7 @@ CMD_BridgeList_Args BridgeList # BridgeCreate コマンド CMD_BridgeCreate ローカルブリッジ接続の作成 -CMD_BridgeCreate_Help 新しいローカルブリッジ接続を VPN Server 上に作成します。\nローカルブリッジを使用すると、この VPN Server 上で動作する仮想 HUB と、物理的な Ethernet デバイス (LAN カード) との間でレイヤ 2 ブリッジ接続を構成することができます。\nシステムに tap デバイス (仮想のネットワークインターフェイス) を作成し、仮想 HUB との間でブリッジ接続することもできます (tap デバイスは Linux 版のみサポートされています)。\nブリッジ先の Ethernet デバイス (LAN カード) には、稼働中の任意の LAN カードとの間でブリッジできますが、高負荷環境においてはブリッジ専用に LAN カードを用意することをお勧めします。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 +CMD_BridgeCreate_Help 新しいローカルブリッジ接続を Game Server 上に作成します。\nローカルブリッジを使用すると、この Game Server 上で動作する仮想 HUB と、物理的な Ethernet デバイス (LAN カード) との間でレイヤ 2 ブリッジ接続を構成することができます。\nシステムに tap デバイス (仮想のネットワークインターフェイス) を作成し、仮想 HUB との間でブリッジ接続することもできます (tap デバイスは Linux 版のみサポートされています)。\nブリッジ先の Ethernet デバイス (LAN カード) には、稼働中の任意の LAN カードとの間でブリッジできますが、高負荷環境においてはブリッジ専用に LAN カードを用意することをお勧めします。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 CMD_BridgeCreate_Args BridgeCreate [hubname] [/DEVICE:device_name] [/TAP:yes|no] CMD_BridgeCreate_[hubname] ブリッジする仮想 HUB を指定します。仮想 HUB の一覧は、HubList コマンドで取得できます。ただし、必ずしも現在動作している仮想 HUB 名を指定する必要はありません。現在動作していない、または存在しない仮想 HUB 名を指定すると、その仮想 HUB が実際に動作を開始した際にローカルブリッジ接続が有効になります。 CMD_BridgeCreate_DEVICE ブリッジ先の Ethernet デバイス (LAN カード) 名、または tap デバイス名を指定します。Ethernet デバイス名の一覧は、BridgeDeviceList コマンドで取得することができます。 @@ -4888,20 +4888,20 @@ CMD_BridgeDelete_PROMPT_DEVICE 削除するブリッジのデバイス名: # Caps コマンド CMD_Caps サーバーの機能・能力一覧の取得 -CMD_Caps_Help 現在接続して管理している VPN Server の持つ機能と能力の一覧を取得します。\nVPN Server の機能や能力は、動作している VPN Server のエディションやバージョンによって異なります。コマンドライン管理ユーティリティにあるコマンドでも、接続先の VPN Server の機能や能力によっては動作しない場合があります。このコマンドは、接続先の VPN Server の能力を調査して報告します。\nVPN Server のバージョンの方がコマンドライン管理ユーティリティよりも新しく、コマンドライン管理ユーティリティが把握していない機能がある場合は、その内部文字列 (変数名) が、そのまま表示されることがあります。 +CMD_Caps_Help 現在接続して管理している Game Server の持つ機能と能力の一覧を取得します。\nVPN Server の機能や能力は、動作している Game Server のエディションやバージョンによって異なります。コマンドライン管理ユーティリティにあるコマンドでも、接続先の Game Server の機能や能力によっては動作しない場合があります。このコマンドは、接続先の Game Server の能力を調査して報告します。\nVPN Server のバージョンの方がコマンドライン管理ユーティリティよりも新しく、コマンドライン管理ユーティリティが把握していない機能がある場合は、その内部文字列 (変数名) が、そのまま表示されることがあります。 CMD_Caps_Args Caps # Reboot コマンド -CMD_Reboot VPN Server サービスの再起動 -CMD_Reboot_Help VPN Server サービスを再起動します。\nVPN Server を再起動すると、現在接続しているセッションや TCP コネクションはすべて切断され、再起動が完了するまで新たな接続は受け付けなくなります。\nこのコマンドでは、VPN Server サービスプログラムのみが再起動され、VPN Server が動作している物理的なコンピュータが再起動することはありません。この管理セッションも切断されるため、管理を続行するには再接続してください。\nまた、/RESETCONFIG:yes パラメータを指定すると、現在の VPN Server が持っているコンフィグレーションファイル (.config) の内容を初期化します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 +CMD_Reboot Game Server サービスの再起動 +CMD_Reboot_Help Game Server サービスを再起動します。\nVPN Server を再起動すると、現在接続しているセッションや TCP コネクションはすべて切断され、再起動が完了するまで新たな接続は受け付けなくなります。\nこのコマンドでは、VPN Server サービスプログラムのみが再起動され、VPN Server が動作している物理的なコンピュータが再起動することはありません。この管理セッションも切断されるため、管理を続行するには再接続してください。\nまた、/RESETCONFIG:yes パラメータを指定すると、現在の Game Server が持っているコンフィグレーションファイル (.config) の内容を初期化します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 CMD_Reboot_Args Reboot [/RESETCONFIG:yes|no] -CMD_Reboot_RESETCONFIG yes を指定すると、現在の VPN Server が持っているコンフィグレーションファイル (.config) の内容を初期化します。このパラメータは慎重に設定してください。 +CMD_Reboot_RESETCONFIG yes を指定すると、現在の Game Server が持っているコンフィグレーションファイル (.config) の内容を初期化します。このパラメータは慎重に設定してください。 # ConfigGet コマンド -CMD_ConfigGet VPN Server の現在のコンフィグレーションの取得 -CMD_ConfigGet_Help VPN Server の、現在のコンフィグレーションの内容を構造化したテキストファイル (.config ファイル) として取得します。このコマンドを実行した瞬間の VPN Server 内の状態が取得できます。\nコンフィグレーションファイルの内容は、パラメータを指定しない場合は、画面上にそのまま表示されます。パラメータで保存するファイル名を指定すると、そのファイル名で内容が保存されます。\nコンフィグレーションファイルは、通常のテキストエディタ等で編集可能です。編集したコンフィグレーションを VPN Server に書き込むには、ConfigSet コマンドを使用します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 +CMD_ConfigGet Game Server の現在のコンフィグレーションの取得 +CMD_ConfigGet_Help Game Server の、現在のコンフィグレーションの内容を構造化したテキストファイル (.config ファイル) として取得します。このコマンドを実行した瞬間の Game Server 内の状態が取得できます。\nコンフィグレーションファイルの内容は、パラメータを指定しない場合は、画面上にそのまま表示されます。パラメータで保存するファイル名を指定すると、そのファイル名で内容が保存されます。\nコンフィグレーションファイルは、通常のテキストエディタ等で編集可能です。編集したコンフィグレーションを Game Server に書き込むには、ConfigSet コマンドを使用します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 CMD_ConfigGet_Args ConfigGet [path] CMD_ConfigGet_[path] コンフィグレーションファイルの内容をファイルに保存したい場合は、そのファイル名を指定します。何も指定しない場合は、コンフィグレーションの内容は画面に表示されます。コンフィグレーションファイルにマルチバイト文字が含まれる場合は、Unicode (UTF-8) でエンコードされて保存されます。 CMD_ConfigGet_FILENAME Config 名: "%S", サイズ: %u @@ -4909,8 +4909,8 @@ CMD_ConfigGet_FILE_SAVE_FAILED 指定されたファイルの作成に失敗し # ConfigSet コマンド -CMD_ConfigSet VPN Server へのコンフィグレーションの書き込み -CMD_ConfigSet_Help VPN Server にコンフィグレーションを書き込みます。このコマンドを実行すると、指定したコンフィグレーションファイルの内容が VPN Server に適用され、VPN Server プログラムは自動的に再起動され、新しいコンフィグレーションの内容に従って動作を開始します。\nコンフィグレーションファイルは、すべての内容を管理者が記述するのは困難であるため、ConfigGet コマンドで、まず現在の VPN Server のコンフィグレーションの内容を取得してファイルに保存し、その内容を通常のテキストエディタなどで編集したものを ConfigSet コマンドで VPN Server に書き戻すことを推奨します。\nこのコマンドは、VPN Server に関する詳しい知識をお持ちの方のためのコマンドであり、不正なコンフィグレーションファイルを書き込んだ場合は、エラーが発生したり現在の設定内容が失われたりする可能性がありますので、十分注意してください。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 +CMD_ConfigSet Game Server へのコンフィグレーションの書き込み +CMD_ConfigSet_Help Game Server にコンフィグレーションを書き込みます。このコマンドを実行すると、指定したコンフィグレーションファイルの内容が Game Server に適用され、VPN Server プログラムは自動的に再起動され、新しいコンフィグレーションの内容に従って動作を開始します。\nコンフィグレーションファイルは、すべての内容を管理者が記述するのは困難であるため、ConfigGet コマンドで、まず現在の Game Server のコンフィグレーションの内容を取得してファイルに保存し、その内容を通常のテキストエディタなどで編集したものを ConfigSet コマンドで Game Server に書き戻すことを推奨します。\nこのコマンドは、VPN Server に関する詳しい知識をお持ちの方のためのコマンドであり、不正なコンフィグレーションファイルを書き込んだ場合は、エラーが発生したり現在の設定内容が失われたりする可能性がありますので、十分注意してください。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 CMD_ConfigSet_Args ConfigSet [path] CMD_ConfigSet_[path] 書き込むコンフィグレーションファイルのファイル名を指定します。書き込むファイルにマルチバイト文字が含まれている場合は、Unicode (UTF-8) でエンコードされている必要があります。 CMD_ConfigSet_PROMPT_PATH サーバーにアップロードする Config ファイルのパス名: @@ -4919,13 +4919,13 @@ CMD_ConfigSet_FILE_LOAD_FAILED 指定されたファイルの読み込みに失 # RouterList コマンド CMD_RouterList 仮想レイヤ 3 スイッチ一覧の取得 -CMD_RouterList_Help VPN Server 上に定義されている仮想レイヤ 3 スイッチの一覧を取得します。仮想レイヤ 3 スイッチの [スイッチ名]、[動作状況]、[インターフェイス数]、[ルーティングテーブル数] が取得できます。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは VPN Bridge では動作しません。 +CMD_RouterList_Help Game Server 上に定義されている仮想レイヤ 3 スイッチの一覧を取得します。仮想レイヤ 3 スイッチの [スイッチ名]、[動作状況]、[インターフェイス数]、[ルーティングテーブル数] が取得できます。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは Game Bridge では動作しません。 CMD_RouterList_Args RouterList # RouterAdd コマンド CMD_RouterAdd 新しい仮想レイヤ 3 スイッチの定義 -CMD_RouterAdd_Help VPN Server 上に、新しい仮想レイヤ 3 スイッチを定義します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは VPN Bridge では動作しません。\n\n[仮想レイヤ 3 スイッチ機能についての説明]\nこの VPN Server 内で動作している複数の仮想 HUB 間で、仮想のレイヤ 3 スイッチを定義し、異なった IP ネットワーク間をルーティングすることができます。\n\n[仮想レイヤ 3 スイッチ機能に関するご注意]\n仮想レイヤ 3 スイッチ機能は、ネットワークおよび IP ルーティングに関する詳しい知識をお持ちの方やネットワーク管理者のための機能です。通常の VPN 機能を使用する場合は、仮想レイヤ 3 スイッチ機能を使用する必要はありません。\n仮想レイヤ 3 スイッチ機能を使用する場合は、IP ルーティングに関する十分な知識をお持ちの上で、ネットワークに与える影響を十分考慮してから設定してください。 +CMD_RouterAdd_Help Game Server 上に、新しい仮想レイヤ 3 スイッチを定義します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは Game Bridge では動作しません。\n\n[仮想レイヤ 3 スイッチ機能についての説明]\nこの Game Server 内で動作している複数の仮想 HUB 間で、仮想のレイヤ 3 スイッチを定義し、異なった IP ネットワーク間をルーティングすることができます。\n\n[仮想レイヤ 3 スイッチ機能に関するご注意]\n仮想レイヤ 3 スイッチ機能は、ネットワークおよび IP ルーティングに関する詳しい知識をお持ちの方やネットワーク管理者のための機能です。通常の Game 機能を使用する場合は、仮想レイヤ 3 スイッチ機能を使用する必要はありません。\n仮想レイヤ 3 スイッチ機能を使用する場合は、IP ルーティングに関する十分な知識をお持ちの上で、ネットワークに与える影響を十分考慮してから設定してください。 CMD_RouterAdd_Args RouterAdd [name] CMD_RouterAdd_[name] 新しく作成する仮想レイヤ 3 スイッチの名前を指定します。既に存在する仮想レイヤ 3 スイッチと同一の名前を付けることはできません。 CMD_RouterAdd_PROMPT_NAME 作成する仮想レイヤ 3 スイッチの名前: @@ -4933,7 +4933,7 @@ CMD_RouterAdd_PROMPT_NAME 作成する仮想レイヤ 3 スイッチの名前: # RouterDelete コマンド CMD_RouterDelete 仮想レイヤ 3 スイッチの削除 -CMD_RouterDelete_Help VPN Server 上に定義されている、既存の仮想レイヤ 3 スイッチを削除します。指定した仮想レイヤ 3 スイッチが動作中の場合は、自動的に動作を停止してから削除を行ないます。\n既存の仮想レイヤ 3 スイッチの一覧を取得するには、RouterList コマンドを使用します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは VPN Bridge では動作しません。 +CMD_RouterDelete_Help Game Server 上に定義されている、既存の仮想レイヤ 3 スイッチを削除します。指定した仮想レイヤ 3 スイッチが動作中の場合は、自動的に動作を停止してから削除を行ないます。\n既存の仮想レイヤ 3 スイッチの一覧を取得するには、RouterList コマンドを使用します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは Game Bridge では動作しません。 CMD_RouterDelete_Args RouterDelete [name] CMD_RouterDelete_[name] 削除する仮想レイヤ 3 スイッチの名前を指定します。 CMD_RouterDelete_PROMPT_NAME 削除する仮想レイヤ 3 スイッチの名前: @@ -4941,7 +4941,7 @@ CMD_RouterDelete_PROMPT_NAME 削除する仮想レイヤ 3 スイッチの名前 # RouterStart コマンド CMD_RouterStart 仮想レイヤ 3 スイッチの動作の開始 -CMD_RouterStart_Help VPN Server 上に定義されている、既存の仮想レイヤ 3 スイッチの動作が停止している場合は、その動作を開始します。\n既存の仮想レイヤ 3 スイッチの一覧を取得するには、RouterList コマンドを使用します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは VPN Bridge では動作しません。\n\n[仮想レイヤ 3 スイッチ機能についての説明]\nこの VPN Server 内で動作している、複数の仮想 HUB 間で仮想のレイヤ 3 スイッチを定義し、異なった IP ネットワーク間をルーティングすることができます。\n\n[仮想レイヤ 3 スイッチ機能に関するご注意]\n仮想レイヤ 3 スイッチ機能は、ネットワークおよび IP ルーティングに関する詳しい知識をお持ちの方や、ネットワーク管理者のための機能です。通常の VPN 機能を使用する場合は、仮想レイヤ 3 スイッチ機能を使用する必要はありません。\n仮想レイヤ 3 スイッチ機能を使用する場合は、IP ルーティングに関する十分な知識をお持ちの上で、ネットワークに与える影響を十分考慮してから設定してください。 +CMD_RouterStart_Help Game Server 上に定義されている、既存の仮想レイヤ 3 スイッチの動作が停止している場合は、その動作を開始します。\n既存の仮想レイヤ 3 スイッチの一覧を取得するには、RouterList コマンドを使用します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは Game Bridge では動作しません。\n\n[仮想レイヤ 3 スイッチ機能についての説明]\nこの Game Server 内で動作している、複数の仮想 HUB 間で仮想のレイヤ 3 スイッチを定義し、異なった IP ネットワーク間をルーティングすることができます。\n\n[仮想レイヤ 3 スイッチ機能に関するご注意]\n仮想レイヤ 3 スイッチ機能は、ネットワークおよび IP ルーティングに関する詳しい知識をお持ちの方や、ネットワーク管理者のための機能です。通常の Game 機能を使用する場合は、仮想レイヤ 3 スイッチ機能を使用する必要はありません。\n仮想レイヤ 3 スイッチ機能を使用する場合は、IP ルーティングに関する十分な知識をお持ちの上で、ネットワークに与える影響を十分考慮してから設定してください。 CMD_RouterStart_Args RouterStart [name] CMD_RouterStart_[name] 開始する仮想レイヤ 3 スイッチの名前を指定します。 CMD_RouterStart_PROMPT_NAME 開始する仮想レイヤ 3 スイッチの名前: @@ -4949,7 +4949,7 @@ CMD_RouterStart_PROMPT_NAME 開始する仮想レイヤ 3 スイッチの名前: # RouterStop コマンド CMD_RouterStop 仮想レイヤ 3 スイッチの動作の停止 -CMD_RouterStop_Help VPN Server 上に定義されている、既存の仮想レイヤ 3 スイッチの動作が動作している場合は、その動作を停止します。\n既存の仮想レイヤ 3 スイッチの一覧を取得するには、RouterList コマンドを使用します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 +CMD_RouterStop_Help Game Server 上に定義されている、既存の仮想レイヤ 3 スイッチの動作が動作している場合は、その動作を停止します。\n既存の仮想レイヤ 3 スイッチの一覧を取得するには、RouterList コマンドを使用します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。 CMD_RouterStop_Args RouterStop [name] CMD_RouterStop_[name] 停止する仮想レイヤ 3 スイッチの名前を指定します。 CMD_RouterStop_PROMPT_NAME 停止する仮想レイヤ 3 スイッチの名前: @@ -4957,7 +4957,7 @@ CMD_RouterStop_PROMPT_NAME 停止する仮想レイヤ 3 スイッチの名前: # RouterIfList コマンド CMD_RouterIfList 仮想レイヤ 3 スイッチに登録されているインターフェイス一覧の取得 -CMD_RouterIfList_Help 指定した仮想レイヤ 3 スイッチに仮想インターフェイスが定義されている場合は、仮想インターフェイスの一覧を取得します。\n1 つの仮想レイヤ 3 スイッチには、複数個の仮想インターフェイスとルーティングテーブルを定義することができます。\n仮想インターフェイスは仮想 HUB に関連付けられ、仮想 HUB が動作しているときに、仮想 HUB 内で 1 台の IP ホストのように動作します。複数の仮想 HUB に対して、それぞれ別々の IP ネットワークに所属する仮想インターフェイスが定義されているとき、それらのインターフェイス間で IP ルーティングが自動的に行われます。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは VPN Bridge では動作しません。 +CMD_RouterIfList_Help 指定した仮想レイヤ 3 スイッチに仮想インターフェイスが定義されている場合は、仮想インターフェイスの一覧を取得します。\n1 つの仮想レイヤ 3 スイッチには、複数個の仮想インターフェイスとルーティングテーブルを定義することができます。\n仮想インターフェイスは仮想 HUB に関連付けられ、仮想 HUB が動作しているときに、仮想 HUB 内で 1 台の IP ホストのように動作します。複数の仮想 HUB に対して、それぞれ別々の IP ネットワークに所属する仮想インターフェイスが定義されているとき、それらのインターフェイス間で IP ルーティングが自動的に行われます。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは Game Bridge では動作しません。 CMD_RouterIfList_Args RouterIfList [name] CMD_RouterIfList_[name] 仮想レイヤ 3 スイッチの名前を指定します。 CMD_RouterIfList_PROMPT_NAME 仮想レイヤ 3 スイッチの名前: @@ -4965,7 +4965,7 @@ CMD_RouterIfList_PROMPT_NAME 仮想レイヤ 3 スイッチの名前: # RouterIfAdd コマンド CMD_RouterIfAdd 仮想レイヤ 3 スイッチへの仮想インターフェイスの追加 -CMD_RouterIfAdd_Help 指定した仮想レイヤ 3 スイッチに、同じ VPN Server 上で動作している仮想 HUB へ接続する仮想インターフェイスを追加します。\n1 つの仮想レイヤ 3 スイッチには、複数個の仮想インターフェイスとルーティングテーブルを定義することができます。\n仮想インターフェイスは仮想 HUB に関連付けられ、仮想 HUB が動作しているときに、仮想 HUB 内で 1 台の IP ホストのように動作します。複数の仮想 HUB に対して、それぞれ別々の IP ネットワークに所属する仮想インターフェイスが定義されているとき、それらのインターフェイス間で IP ルーティングが自動的に行われます。\n仮想インターフェイスが所属する IP ネットワーク空間と、インターフェイス自身の IP アドレスを定義する必要があります。\nまた、インターフェイスが接続する先の仮想 HUB 名を指定する必要があります。\n仮想 HUB 名には現在存在していない仮想 HUB を指定することもできます。\n仮想インターフェイスは、仮想 HUB 内で 1 つの IP アドレスを持つ必要があります。また、その IP アドレスの属する IP ネットワークのサブネットマスクを指定する必要もあります。\n複数の仮想 HUB 内の IP 空間同士の仮想レイヤ 3 スイッチを経由したルーティングは、ここで指定した IP アドレスに基づいて動作します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは VPN Bridge では動作しません。\nこのコマンドを実行するには、操作対象の仮想レイヤ 3 スイッチが停止している必要があります。もし停止していない場合は、RouterStop コマンドで停止させてからこのコマンドを実行してください。 +CMD_RouterIfAdd_Help 指定した仮想レイヤ 3 スイッチに、同じ Game Server 上で動作している仮想 HUB へ接続する仮想インターフェイスを追加します。\n1 つの仮想レイヤ 3 スイッチには、複数個の仮想インターフェイスとルーティングテーブルを定義することができます。\n仮想インターフェイスは仮想 HUB に関連付けられ、仮想 HUB が動作しているときに、仮想 HUB 内で 1 台の IP ホストのように動作します。複数の仮想 HUB に対して、それぞれ別々の IP ネットワークに所属する仮想インターフェイスが定義されているとき、それらのインターフェイス間で IP ルーティングが自動的に行われます。\n仮想インターフェイスが所属する IP ネットワーク空間と、インターフェイス自身の IP アドレスを定義する必要があります。\nまた、インターフェイスが接続する先の仮想 HUB 名を指定する必要があります。\n仮想 HUB 名には現在存在していない仮想 HUB を指定することもできます。\n仮想インターフェイスは、仮想 HUB 内で 1 つの IP アドレスを持つ必要があります。また、その IP アドレスの属する IP ネットワークのサブネットマスクを指定する必要もあります。\n複数の仮想 HUB 内の IP 空間同士の仮想レイヤ 3 スイッチを経由したルーティングは、ここで指定した IP アドレスに基づいて動作します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは Game Bridge では動作しません。\nこのコマンドを実行するには、操作対象の仮想レイヤ 3 スイッチが停止している必要があります。もし停止していない場合は、RouterStop コマンドで停止させてからこのコマンドを実行してください。 CMD_RouterIfAdd_Args RouterIfAdd [name] [/HUB:hub] [/IP:ip/mask] CMD_RouterIfAdd_[name] 仮想レイヤ 3 スイッチの名前を指定します。 CMD_RouterIfAdd_HUB 新しく追加する仮想インターフェイスの接続先の仮想 HUB 名を指定します。仮想 HUB の一覧は、HubList コマンドで取得できます。ただし、必ずしも現在動作している仮想 HUB 名を指定する必要はありません。現在動作していない、または存在しない仮想 HUB 名を指定すると、その仮想 HUB が実際に動作を開始した際に、仮想レイヤ 3 スイッチが有効になります。 @@ -4977,7 +4977,7 @@ CMD_RouterIfAdd_PROMPT_IP IP アドレス/サブネットマスク: # RouterIfDel コマンド CMD_RouterIfDel 仮想レイヤ 3 スイッチの仮想インターフェイスの削除 -CMD_RouterIfDel_Help 指定した仮想レイヤ 3 スイッチ内に、すでに定義されている仮想インターフェイスを削除します。\n現在定義されている仮想インターフェイスの一覧は、RouterIfList コマンドで取得することができます。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは VPN Bridge では動作しません。\nこのコマンドを実行するには、操作対象の仮想レイヤ 3 スイッチが停止している必要があります。もし停止していない場合は、RouterStop コマンドで停止させてからこのコマンドを実行してください。 +CMD_RouterIfDel_Help 指定した仮想レイヤ 3 スイッチ内に、すでに定義されている仮想インターフェイスを削除します。\n現在定義されている仮想インターフェイスの一覧は、RouterIfList コマンドで取得することができます。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは Game Bridge では動作しません。\nこのコマンドを実行するには、操作対象の仮想レイヤ 3 スイッチが停止している必要があります。もし停止していない場合は、RouterStop コマンドで停止させてからこのコマンドを実行してください。 CMD_RouterIfDel_Args RouterIfDel [name] [/HUB:hub] CMD_RouterIfDel_[name] 仮想レイヤ 3 スイッチの名前を指定します。 CMD_RouterIfDel_HUB 削除する仮想インターフェイスの接続先の仮想 HUB 名を指定します。 @@ -4985,7 +4985,7 @@ CMD_RouterIfDel_HUB 削除する仮想インターフェイスの接続先の # RouterTableList コマンド CMD_RouterTableList 仮想レイヤ 3 スイッチのルーティングテーブル一覧の取得 -CMD_RouterTableList_Help 指定した仮想レイヤ 3 スイッチに、ルーティングテーブルが定義されている場合は、ルーティングテーブルの一覧を取得します。\n仮想レイヤ 3 スイッチの IP ルーティングエンジンは、IP パケットの宛先 IP アドレスが、各仮想インターフェイスの所属する IP ネットワークのいずれにも所属しない場合は、このルーティングテーブルを参照してルーティングを行います。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは VPN Bridge では動作しません。 +CMD_RouterTableList_Help 指定した仮想レイヤ 3 スイッチに、ルーティングテーブルが定義されている場合は、ルーティングテーブルの一覧を取得します。\n仮想レイヤ 3 スイッチの IP ルーティングエンジンは、IP パケットの宛先 IP アドレスが、各仮想インターフェイスの所属する IP ネットワークのいずれにも所属しない場合は、このルーティングテーブルを参照してルーティングを行います。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは Game Bridge では動作しません。 CMD_RouterTableList_Args RouterTableList [name] CMD_RouterTableList_[name] 仮想レイヤ 3 スイッチの名前を指定します。 CMD_RouterTableList_PROMPT_NAME 仮想レイヤ 3 スイッチの名前: @@ -4993,7 +4993,7 @@ CMD_RouterTableList_PROMPT_NAME 仮想レイヤ 3 スイッチの名前: # RouterTableAdd コマンド CMD_RouterTableAdd 仮想レイヤ 3 スイッチへのルーティングテーブルエントリの追加 -CMD_RouterTableAdd_Help 指定した仮想レイヤ 3 スイッチのルーティングテーブルに、新しいルーティングテーブルエントリを追加します。\n仮想レイヤ 3 スイッチの IP ルーティングエンジンは、IP パケットの宛先 IP アドレスが、各仮想インターフェイスの所属する IP ネットワークのいずれにも所属しない場合、ルーティングテーブルを参照してルーティングを行います。\n仮想レイヤ 3 スイッチに追加するルーティングテーブルのエントリの内容を指定する必要があります。ゲートウェイアドレスとしては、この仮想レイヤ 3 スイッチの仮想インターフェイスのうち、いずれかと同じ IP ネットワークに所属する IP アドレスを指定する必要があります。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは VPN Bridge では動作しません。\nこのコマンドを実行するには、操作対象の仮想レイヤ 3 スイッチが停止している必要があります。もし停止していない場合は、RouterStop コマンドで停止させてからこのコマンドを実行してください。 +CMD_RouterTableAdd_Help 指定した仮想レイヤ 3 スイッチのルーティングテーブルに、新しいルーティングテーブルエントリを追加します。\n仮想レイヤ 3 スイッチの IP ルーティングエンジンは、IP パケットの宛先 IP アドレスが、各仮想インターフェイスの所属する IP ネットワークのいずれにも所属しない場合、ルーティングテーブルを参照してルーティングを行います。\n仮想レイヤ 3 スイッチに追加するルーティングテーブルのエントリの内容を指定する必要があります。ゲートウェイアドレスとしては、この仮想レイヤ 3 スイッチの仮想インターフェイスのうち、いずれかと同じ IP ネットワークに所属する IP アドレスを指定する必要があります。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは Game Bridge では動作しません。\nこのコマンドを実行するには、操作対象の仮想レイヤ 3 スイッチが停止している必要があります。もし停止していない場合は、RouterStop コマンドで停止させてからこのコマンドを実行してください。 CMD_RouterTableAdd_Args RouterTableAdd [name] [/NETWORK:ip/mask] [/GATEWAY:gwip] [/METRIC:metric] CMD_RouterTableAdd_[name] 仮想レイヤ 3 スイッチの名前を指定します。 CMD_RouterTableAdd_NETWORK [IP アドレス/サブネットマスク] の形式で、新しく追加するルーティングテーブルエントリの、ネットワークアドレスとサブネットマスクを指定します。ネットワークアドレスは、192.168.0.1 のように 10 進数をドットで区切って指定します。サブネットマスクは、255.255.255.0 のように 10 進数をドットで区切って指定するか、24 のように先頭からのビット長を 10 進数で指定できます。0.0.0.0/0.0.0.0 を指定すると、デフォルトルートの意味になります。 @@ -5007,7 +5007,7 @@ CMD_RouterTableAdd_PROMPT_METRIC メトリック値: # RouterTableDel コマンド CMD_RouterTableDel 仮想レイヤ 3 スイッチのルーティングテーブルエントリの削除 -CMD_RouterTableDel_Help 指定した仮想レイヤ 3 スイッチ内に定義されているルーティングテーブルのエントリを削除します。\nすでに定義されているルーティンクテーブルエントリの一覧は、RouterTableList コマンドで取得できます。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは VPN Bridge では動作しません。\nこのコマンドを実行するには、操作対象の仮想レイヤ 3 スイッチが停止している必要があります。もし停止していない場合は、RouterStop コマンドで停止させてからこのコマンドを実行してください。 +CMD_RouterTableDel_Help 指定した仮想レイヤ 3 スイッチ内に定義されているルーティングテーブルのエントリを削除します。\nすでに定義されているルーティンクテーブルエントリの一覧は、RouterTableList コマンドで取得できます。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは Game Bridge では動作しません。\nこのコマンドを実行するには、操作対象の仮想レイヤ 3 スイッチが停止している必要があります。もし停止していない場合は、RouterStop コマンドで停止させてからこのコマンドを実行してください。 CMD_RouterTableDel_Args RouterTableDel [name] [/NETWORK:ip/mask] [/GATEWAY:gwip] [/METRIC:metric] CMD_RouterTableDel_[name] 仮想レイヤ 3 スイッチの名前を指定します。 CMD_RouterTableDel_NETWORK [IP アドレス/サブネットマスク] の形式で、削除するルーティングテーブルエントリの、ネットワークアドレスを指定します。 @@ -5017,7 +5017,7 @@ CMD_RouterTableDel_METRIC メトリック値を指定します。1 以上の整 # LogFileList コマンド CMD_LogFileList ログファイル一覧の取得 -CMD_LogFileList_Help VPN Server のコンピュータ上に保存されている、VPN Server が出力したログファイルの一覧を表示します。ここで表示されるログファイルのファイル名を指定して LogFileGet コマンドを呼び出すことにより、ログファイルの内容をダウンロードすることもできます。\nVPN Server にサーバー管理モードで接続している場合は、すべての仮想 HUB のパケットログ、セキュリティログ、および VPN Server のサーバー ログを表示またはダウンロードすることができます。\n仮想 HUB 管理モードで接続している場合は、管理対象の仮想 HUB のパケットログとセキュリティログのみを表示またはダウンロードすることができます。 +CMD_LogFileList_Help Game Server のコンピュータ上に保存されている、VPN Server が出力したログファイルの一覧を表示します。ここで表示されるログファイルのファイル名を指定して LogFileGet コマンドを呼び出すことにより、ログファイルの内容をダウンロードすることもできます。\nVPN Server にサーバー管理モードで接続している場合は、すべての仮想 HUB のパケットログ、セキュリティログ、および Game Server のサーバー ログを表示またはダウンロードすることができます。\n仮想 HUB 管理モードで接続している場合は、管理対象の仮想 HUB のパケットログとセキュリティログのみを表示またはダウンロードすることができます。 CMD_LogFileList_Args LogFileList CMD_LogFileList_START ログファイル一覧を取得しています。これには、時間がかかる場合があります。しばらくお待ちください... CMD_LogFileList_NUM_LOGS 全部で %u 個のログファイルがあります。 @@ -5025,7 +5025,7 @@ CMD_LogFileList_NUM_LOGS 全部で %u 個のログファイルがあります。 # LogFileGet コマンド CMD_LogFileGet ログファイルのダウンロード -CMD_LogFileGet_Help VPN Server のコンピュータ上に保存されているログファイルをダウンロードします。ログファイルをダウンロードするには、まず LogFileList コマンドでログファイルの一覧を表示してから、次に LogFileGet コマンドでダウンロードすることができます。VPN Server にサーバー管理モードで接続している場合は、すべての仮想 HUB のパケットログ、セキュリティログ、および VPN Server のサーバー ログを表示またはダウンロードすることができます。仮想 HUB 管理モードで接続している場合は、管理対象の仮想 HUB のパケットログと、セキュリティログのみを表示、またはダウンロードすることができます。\nパラメータとしてファイル名を指定した場合は、ダウンロードしたログファイルは、そのファイル名のファイルに保存されます。ファイル名を指定しなかった場合は、画面上に表示されます。\nログファイルのサイズは、巨大になる場合がありますので、注意してください。 +CMD_LogFileGet_Help Game Server のコンピュータ上に保存されているログファイルをダウンロードします。ログファイルをダウンロードするには、まず LogFileList コマンドでログファイルの一覧を表示してから、次に LogFileGet コマンドでダウンロードすることができます。VPN Server にサーバー管理モードで接続している場合は、すべての仮想 HUB のパケットログ、セキュリティログ、および Game Server のサーバー ログを表示またはダウンロードすることができます。仮想 HUB 管理モードで接続している場合は、管理対象の仮想 HUB のパケットログと、セキュリティログのみを表示、またはダウンロードすることができます。\nパラメータとしてファイル名を指定した場合は、ダウンロードしたログファイルは、そのファイル名のファイルに保存されます。ファイル名を指定しなかった場合は、画面上に表示されます。\nログファイルのサイズは、巨大になる場合がありますので、注意してください。 CMD_LogFileGet_Args LogFileGet [name] [/SERVER:server] [/SAVEPATH:savepath] CMD_LogFileGet_[name] ダウンロードするログファイル名を指定します。LogFileList コマンドで、ダウンロードできるログファイル名の一覧を取得できます。 CMD_LogFileGet_SERVER クラスタコントローラに対してダウンロード要求を行う場合は、ログファイルが保存されているサーバー名を指定します。LogFileGet コマンドで表示されるサーバーを指定してください。 @@ -5068,7 +5068,7 @@ CMD_WgkEnum_Column_User ユーザー名 # HubCreate コマンド CMD_HubCreate 新しい仮想 HUB の作成 -CMD_HubCreate_Help VPN Server 上に新しい仮想 HUB を作成します。\n作成した仮想 HUB は、直ちに動作を開始します。\nVPN Server がクラスタ内で動作している場合は、このコマンドはクラスタコントローラに対してのみ有効です。また、新しい仮想 HUB は、ダイナミック仮想 HUB として動作します。HubSetStatic コマンドで、スタティック仮想 HUB に変更することもできます。すでに VPN Server 上に存在する仮想 HUB の一覧を取得するには、HubList コマンドを使用します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは VPN Bridge およびクラスタメンバサーバーとして動作している VPN Server では動作しません。\nなお、クラスタ上でクラスタコントローラに対して仮想 HUB の作成コマンドを発行する場合は、HubCreateStatic コマンドまたは HubCreateDynamic コマンドを使用してください (クラスタコントローラに対して HubCreate コマンドを使用すると HubCreateDynamic コマンドと同等に動作します)。 +CMD_HubCreate_Help Game Server 上に新しい仮想 HUB を作成します。\n作成した仮想 HUB は、直ちに動作を開始します。\nVPN Server がクラスタ内で動作している場合は、このコマンドはクラスタコントローラに対してのみ有効です。また、新しい仮想 HUB は、ダイナミック仮想 HUB として動作します。HubSetStatic コマンドで、スタティック仮想 HUB に変更することもできます。すでに Game Server 上に存在する仮想 HUB の一覧を取得するには、HubList コマンドを使用します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは Game Bridge およびクラスタメンバサーバーとして動作している Game Server では動作しません。\nなお、クラスタ上でクラスタコントローラに対して仮想 HUB の作成コマンドを発行する場合は、HubCreateStatic コマンドまたは HubCreateDynamic コマンドを使用してください (クラスタコントローラに対して HubCreate コマンドを使用すると HubCreateDynamic コマンドと同等に動作します)。 CMD_HubCreate_Args HubCreate [name] [/PASSWORD:password] CMD_HubCreate_[name] 作成する仮想 HUB の名前を指定します。 CMD_HubCreate_PASSWORD 作成する仮想 HUB の管理パスワードを設定する場合は、その管理パスワードを指定します。指定しない場合は、入力するためのプロンプトが表示されます。 @@ -5077,7 +5077,7 @@ CMD_HubCreate_PROMPT_NAME 作成する仮想 HUB の名前: # HubCreateDynamic コマンド CMD_HubCreateDynamic 新しいダイナミック仮想 HUB の作成 (クラスタリング用) -CMD_HubCreateDynamic_Help VPN Server 上に新しいダイナミック仮想 HUB を作成します。\n作成した仮想 HUB は、直ちに動作を開始します。\nVPN Server がクラスタ内で動作している場合は、このコマンドはクラスタコントローラに対してのみ有効です。また、新しい仮想 HUB は、ダイナミック仮想 HUB として動作します。HubSetStatic コマンドで、スタティック仮想 HUB に変更することもできます。すでに VPN Server 上に存在する仮想 HUB の一覧を取得するには、HubList コマンドを使用します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは VPN Bridge およびクラスタメンバサーバー、またはスタンドアロンサーバーとして動作している VPN Server では動作しません。 +CMD_HubCreateDynamic_Help Game Server 上に新しいダイナミック仮想 HUB を作成します。\n作成した仮想 HUB は、直ちに動作を開始します。\nVPN Server がクラスタ内で動作している場合は、このコマンドはクラスタコントローラに対してのみ有効です。また、新しい仮想 HUB は、ダイナミック仮想 HUB として動作します。HubSetStatic コマンドで、スタティック仮想 HUB に変更することもできます。すでに Game Server 上に存在する仮想 HUB の一覧を取得するには、HubList コマンドを使用します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは Game Bridge およびクラスタメンバサーバー、またはスタンドアロンサーバーとして動作している Game Server では動作しません。 CMD_HubCreateDynamic_Args HubCreateDynamic [name] [/PASSWORD:password] CMD_HubCreateDynamic_[name] 作成する仮想 HUB の名前を指定します。 CMD_HubCreateDynamic_PASSWORD 作成する仮想 HUB の管理パスワードを設定する場合は、その管理パスワードを指定します。指定しない場合は、入力するためのプロンプトが表示されます。 @@ -5085,7 +5085,7 @@ CMD_HubCreateDynamic_PASSWORD 作成する仮想 HUB の管理パスワードを # HubCreateStatic コマンド CMD_HubCreateStatic 新しいスタティック仮想 HUB の作成 (クラスタリング用) -CMD_HubCreateStatic_Help VPN Server 上に新しいスタティック仮想 HUB を作成します。\n作成した仮想 HUB は、直ちに動作を開始します。\nVPN Server がクラスタ内で動作している場合は、このコマンドはクラスタコントローラに対してのみ有効です。また、新しい仮想 HUB は、ダイナミック仮想 HUB として動作します。HubSetStatic コマンドで、スタティック仮想 HUB に変更することもできます。すでに VPN Server 上に存在する仮想 HUB の一覧を取得するには、HubList コマンドを使用します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは VPN Bridge およびクラスタメンバサーバー、またはスタンドアロンサーバーとして動作している VPN Server では動作しません。 +CMD_HubCreateStatic_Help Game Server 上に新しいスタティック仮想 HUB を作成します。\n作成した仮想 HUB は、直ちに動作を開始します。\nVPN Server がクラスタ内で動作している場合は、このコマンドはクラスタコントローラに対してのみ有効です。また、新しい仮想 HUB は、ダイナミック仮想 HUB として動作します。HubSetStatic コマンドで、スタティック仮想 HUB に変更することもできます。すでに Game Server 上に存在する仮想 HUB の一覧を取得するには、HubList コマンドを使用します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは Game Bridge およびクラスタメンバサーバー、またはスタンドアロンサーバーとして動作している Game Server では動作しません。 CMD_HubCreateStatic_Args HubCreateStatic [name] [/PASSWORD:password] CMD_HubCreateStatic_[name] 作成する仮想 HUB の名前を指定します。 CMD_HubCreateStatic_PASSWORD 作成する仮想 HUB の管理パスワードを設定する場合は、その管理パスワードを指定します。指定しない場合は、入力するためのプロンプトが表示されます。 @@ -5093,7 +5093,7 @@ CMD_HubCreateStatic_PASSWORD 作成する仮想 HUB の管理パスワードを # HubDelete コマンド CMD_HubDelete 仮想 HUB の削除 -CMD_HubDelete_Help VPN Server 上の、既存の仮想 HUB を削除します。\n仮想 HUB を削除すると、現在仮想 HUB に接続しているセッションがすべて切断され、新たなセッションが仮想 HUB に接続できなくなります。\nまた、仮想 HUB のすべての設定、ユーザー オブジェクト、グループオブジェクト、証明書、およびカスケード接続が削除されます。\n仮想 HUB を削除すると、元に戻すことはできません。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは VPN Bridge、およびクラスタメンバサーバーとして動作している VPN Server では動作しません。 +CMD_HubDelete_Help Game Server 上の、既存の仮想 HUB を削除します。\n仮想 HUB を削除すると、現在仮想 HUB に接続しているセッションがすべて切断され、新たなセッションが仮想 HUB に接続できなくなります。\nまた、仮想 HUB のすべての設定、ユーザー オブジェクト、グループオブジェクト、証明書、およびカスケード接続が削除されます。\n仮想 HUB を削除すると、元に戻すことはできません。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは Game Bridge、およびクラスタメンバサーバーとして動作している Game Server では動作しません。 CMD_HubDelete_Args HubDelete [name] CMD_HubDelete_[name] 削除する仮想 HUB の名前を指定します。 CMD_HubDelete_PROMPT_NAME 削除する仮想 HUB の名前: @@ -5101,7 +5101,7 @@ CMD_HubDelete_PROMPT_NAME 削除する仮想 HUB の名前: # HubSetStatic コマンド CMD_HubSetStatic 仮想 HUB の種類をスタティック仮想 HUB に変更 -CMD_HubSetStatic_Help VPN Server がクラスタ内で動作している場合、仮想 HUB の種類を、スタティック仮想 HUB に設定します。仮想 HUB の種類を変更すると、現在仮想 HUB に接続しているすべてのセッションは一旦切断されます。\nスタティック仮想 HUB として動作している仮想 HUB がある場合、すべてのクラスタメンバサーバー上で、その名前の仮想 HUB が生成されます。その仮想 HUB に接続しようとしたユーザーは、各サーバーの負荷状況を元にしたアルゴリズムによって、その仮想 HUB をホスティングしている、いずれかのクラスタメンバに接続されます。\nスタティック仮想 HUB は、一例として、企業におけるインターネットから社内 LAN へのリモートアクセス用途において、同時に数千~数万単位の大量のユーザーが同時に接続する可能性があるリモートアクセス VPN 用に利用することが可能です。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは VPN Bridge およびクラスタメンバサーバー、またはスタンドアロンサーバーとして動作している VPN Server では動作しません。\nこのコマンドはビルド 5190 より新しい VPN Server では使用できません。 +CMD_HubSetStatic_Help Game Server がクラスタ内で動作している場合、仮想 HUB の種類を、スタティック仮想 HUB に設定します。仮想 HUB の種類を変更すると、現在仮想 HUB に接続しているすべてのセッションは一旦切断されます。\nスタティック仮想 HUB として動作している仮想 HUB がある場合、すべてのクラスタメンバサーバー上で、その名前の仮想 HUB が生成されます。その仮想 HUB に接続しようとしたユーザーは、各サーバーの負荷状況を元にしたアルゴリズムによって、その仮想 HUB をホスティングしている、いずれかのクラスタメンバに接続されます。\nスタティック仮想 HUB は、一例として、企業におけるインターネットから社内 LAN へのリモートアクセス用途において、同時に数千~数万単位の大量のユーザーが同時に接続する可能性があるリモートアクセス Game 用に利用することが可能です。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは Game Bridge およびクラスタメンバサーバー、またはスタンドアロンサーバーとして動作している Game Server では動作しません。\nこのコマンドはビルド 5190 より新しい Game Server では使用できません。 CMD_HubSetStatic_Args HubSetStatic [name] CMD_HubSetStatic_[name] スタティック仮想 HUB に設定する仮想 HUB の名前を指定します。 CMD_HubChange_PROMPT_NAME 設定を変更する仮想 HUB の名前: @@ -5109,14 +5109,14 @@ CMD_HubChange_PROMPT_NAME 設定を変更する仮想 HUB の名前: # HubSetDynamic コマンド CMD_HubSetDynamic 仮想 HUB の種類をダイナミック仮想 HUB に変更 -CMD_HubSetDynamic_Help VPN Server がクラスタ内で動作している場合、仮想 HUB の種類を、ダイナミック仮想 HUB に設定します。仮想 HUB の種類を変更すると、現在仮想 HUB に接続しているすべてのセッションは一旦切断されます。\nクラスタ内に定義されているダイナミック仮想 HUB にクライアントが 1 台も接続していないとき、その仮想 HUB はどのクラスタメンバ上にも存在しません。ダイナミック仮想 HUB に 1 台目のクライアントが接続しようとすると、クラスタ内で最も負荷の低いサーバーがその仮想 HUB をホスティングします。2 台目以降のクライアントがその仮想 HUB に接続しようとすると、仮想 HUB をホスティングしているサーバーに自動的に接続します。各ダイナミック仮想 HUB は、すべてのクライアントが切断すると、どのサーバーにも実体が存在しない状態に戻ります。\nダイナミック仮想 HUB の応用例は幅広く、たとえば社内において部課毎に仮想 HUB を定義しておき、各社員が自分が所属している部課の仮想 HUB に接続して作業を行うといったことを、単一のクラスタを設置するだけで、集中管理することができます。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは VPN Bridge およびクラスタメンバサーバー、またはスタンドアロンサーバーとして動作している VPN Server では動作しません。\nこのコマンドはビルド 5190 より新しい VPN Server では使用できません。 +CMD_HubSetDynamic_Help Game Server がクラスタ内で動作している場合、仮想 HUB の種類を、ダイナミック仮想 HUB に設定します。仮想 HUB の種類を変更すると、現在仮想 HUB に接続しているすべてのセッションは一旦切断されます。\nクラスタ内に定義されているダイナミック仮想 HUB にクライアントが 1 台も接続していないとき、その仮想 HUB はどのクラスタメンバ上にも存在しません。ダイナミック仮想 HUB に 1 台目のクライアントが接続しようとすると、クラスタ内で最も負荷の低いサーバーがその仮想 HUB をホスティングします。2 台目以降のクライアントがその仮想 HUB に接続しようとすると、仮想 HUB をホスティングしているサーバーに自動的に接続します。各ダイナミック仮想 HUB は、すべてのクライアントが切断すると、どのサーバーにも実体が存在しない状態に戻ります。\nダイナミック仮想 HUB の応用例は幅広く、たとえば社内において部課毎に仮想 HUB を定義しておき、各社員が自分が所属している部課の仮想 HUB に接続して作業を行うといったことを、単一のクラスタを設置するだけで、集中管理することができます。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nまた、このコマンドは Game Bridge およびクラスタメンバサーバー、またはスタンドアロンサーバーとして動作している Game Server では動作しません。\nこのコマンドはビルド 5190 より新しい Game Server では使用できません。 CMD_HubSetDynamic_Args HubSetDynamic [name] CMD_HubSetDynamic_[name] ダイナミック仮想 HUB に設定する仮想 HUB の名前を指定します。 # HubList コマンド CMD_HubList 仮想 HUB の一覧の取得 -CMD_HubList_Help VPN Server 内の、既存の仮想 HUB の一覧を取得します。それぞれの仮想 HUB について、[仮想 HUB 名]、[状態]、[種類]、[ユーザー数]、[グループ数]、[セッション数]、[MAC テーブル数]、[IP テーブル数]、[ログイン回数]、[最終ログイン日時]、[最終通信日時] を取得できます。\nただし、仮想 HUB 管理モードで接続している場合は、管理権限のない仮想 HUB のオプションで、匿名ユーザーに対して仮想 HUB を列挙しないオプションが有効になっている場合、その仮想 HUB は列挙されません。サーバー管理モードで接続している場合は、すべての仮想 HUB の一覧が表示されます。\nクラスタリング環境におけるクラスタコントローラ以外のクラスタメンバに接続して管理している場合は、その VPN Server が、現在ホスティングしている仮想 HUB のみが表示されます。クラスタコントローラに接続して管理している場合は、すべての仮想 HUB が表示されます。 +CMD_HubList_Help Game Server 内の、既存の仮想 HUB の一覧を取得します。それぞれの仮想 HUB について、[仮想 HUB 名]、[状態]、[種類]、[ユーザー数]、[グループ数]、[セッション数]、[MAC テーブル数]、[IP テーブル数]、[ログイン回数]、[最終ログイン日時]、[最終通信日時] を取得できます。\nただし、仮想 HUB 管理モードで接続している場合は、管理権限のない仮想 HUB のオプションで、匿名ユーザーに対して仮想 HUB を列挙しないオプションが有効になっている場合、その仮想 HUB は列挙されません。サーバー管理モードで接続している場合は、すべての仮想 HUB の一覧が表示されます。\nクラスタリング環境におけるクラスタコントローラ以外のクラスタメンバに接続して管理している場合は、その Game Server が、現在ホスティングしている仮想 HUB のみが表示されます。クラスタコントローラに接続して管理している場合は、すべての仮想 HUB が表示されます。 CMD_HubList_Args HubList @@ -5133,13 +5133,13 @@ CMD_Hub_Not_Selected このコマンドを実行する前に、Hub コマンド # Online コマンド CMD_Online 仮想 HUB をオンラインにする -CMD_Online_Help 現在管理している仮想 HUB がオフラインになっている場合は、オンラインにします。オフライン状態の仮想 HUB は、クライアントからの VPN 接続を受け付けません。仮想 HUB をオンライン化することによって、その仮想 HUB はユーザーからの接続を受け付けたり、サービスを提供したりするようになります。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_Online_Help 現在管理している仮想 HUB がオフラインになっている場合は、オンラインにします。オフライン状態の仮想 HUB は、クライアントからの Game 接続を受け付けません。仮想 HUB をオンライン化することによって、その仮想 HUB はユーザーからの接続を受け付けたり、サービスを提供したりするようになります。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_Online_Args Online # Offline コマンド CMD_Offline 仮想 HUB をオフラインにする -CMD_Offline_Help 現在管理している仮想 HUB がオンラインになっている場合は、オフラインにします。仮想 HUB に接続中のセッションがある場合は、すべて切断されます。オフライン状態の仮想 HUB は、クライアントからの VPN 接続を受け付けません。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_Offline_Help 現在管理している仮想 HUB がオンラインになっている場合は、オフラインにします。仮想 HUB に接続中のセッションがある場合は、すべて切断されます。オフライン状態の仮想 HUB は、クライアントからの Game 接続を受け付けません。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_Offline_Args Offline @@ -5149,14 +5149,14 @@ CMD_SetStaticNetwork 仮想 HUB のスタティック IPv4 ネットワーク CMD_SetStaticNetwork_Help 現在管理している仮想 HUB の、スタティック IPv4 パラメータを設定します。これらの設定は DHCP が利用できない場合に使用されます(例: WireGuard セッション)。\n 現在の設定は OptionsGet コマンドで取得することができます。 CMD_SetStaticNetwork_Args SetStaticNetwork [/GATEWAY:gateway] [/SUBNET:subnet] CMD_SetStaticNetwork_GATEWAY ゲートウェイの IP アドレスを設定します -CMD_SetStaticNetwork_SUBNET ローカル VPN ネットワークの大きさを決定するために必要なサブネットマスクを指定します。 +CMD_SetStaticNetwork_SUBNET ローカル Game ネットワークの大きさを決定するために必要なサブネットマスクを指定します。 CMD_SetStaticNetwork_Prompt_GATEWAY ゲートウェイ: CMD_SetStaticNetwork_Prompt_SUBNET サブネットマスク: # SetMaxSession コマンド CMD_SetMaxSession 仮想 HUB の最大同時接続セッション数を設定する -CMD_SetMaxSession_Help 現在管理している仮想 HUB の、最大同時接続セッション数を設定します。最大同時接続セッション数を越えたセッションが、VPN Client や VPN Bridge から接続された場合、最大同時接続セッション数を上回った時点で、それ以上クライアントは接続できなくなります。この最大同時接続セッション数の制限には、ローカルブリッジ、仮想 NAT、カスケード接続などによって仮想 HUB 内に生成されるセッションは含まれません。\n現在の最大同時接続セッション数の設定は、OptionsGet コマンドによって取得することができます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_SetMaxSession_Help 現在管理している仮想 HUB の、最大同時接続セッション数を設定します。最大同時接続セッション数を越えたセッションが、VPN Client や Game Bridge から接続された場合、最大同時接続セッション数を上回った時点で、それ以上クライアントは接続できなくなります。この最大同時接続セッション数の制限には、ローカルブリッジ、仮想 NAT、カスケード接続などによって仮想 HUB 内に生成されるセッションは含まれません。\n現在の最大同時接続セッション数の設定は、OptionsGet コマンドによって取得することができます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_SetMaxSession_Args SetMaxSession [max_session] CMD_SetMaxSession_[max_session] 設定する最大同時接続セッション数を、整数で指定します。0 を指定すると、無制限になります。 CMD_SetMaxSession_Prompt 最大同時接続セッション数: @@ -5164,26 +5164,26 @@ CMD_SetMaxSession_Prompt 最大同時接続セッション数: # SetHubPassword コマンド CMD_SetHubPassword 仮想 HUB の管理パスワードを設定する -CMD_SetHubPassword_Help 現在管理している仮想 HUB の、管理パスワードを設定します。仮想 HUB の管理パスワードが設定されている場合、その仮想 HUB に対して、VPN Server の接続ユーティリティから、仮想 HUB 管理モードでパスワードを指定して接続することができます。また、VPN Client や VPN Bridge などから、ユーザー名を "Administrator"、パスワードを仮想 HUB の管理者パスワードに指定して VPN 接続することも可能になります。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_SetHubPassword_Help 現在管理している仮想 HUB の、管理パスワードを設定します。仮想 HUB の管理パスワードが設定されている場合、その仮想 HUB に対して、VPN Server の接続ユーティリティから、仮想 HUB 管理モードでパスワードを指定して接続することができます。また、VPN Client や Game Bridge などから、ユーザー名を "Administrator"、パスワードを仮想 HUB の管理者パスワードに指定して Game 接続することも可能になります。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_SetHubPassword_Args SetHubPassword [password] CMD_SetHubPassword_[password] 設定するパスワードを指定します。パラメータでパスワードを指定しない場合は、パスワードを入力するプロンプトが表示されます。 # SetEnumAllow コマンド CMD_SetEnumAllow 仮想 HUB の匿名ユーザーへの列挙の許可設定 -CMD_SetEnumAllow_Help 現在管理している仮想 HUB のオプション設定を変更し、匿名ユーザーに対して、この仮想 HUB を列挙するように設定します。このオプションを設定すると、VPN Client のユーザーは、この VPN Server のアドレスを入力するだけでこの仮想 HUB を列挙することが可能です。また、SetEnumDeny コマンドを使用すると、匿名ユーザーへの列挙を禁止することができます。仮想 HUB は、作成された時点では列挙が許可されています。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_SetEnumAllow_Help 現在管理している仮想 HUB のオプション設定を変更し、匿名ユーザーに対して、この仮想 HUB を列挙するように設定します。このオプションを設定すると、VPN Client のユーザーは、この Game Server のアドレスを入力するだけでこの仮想 HUB を列挙することが可能です。また、SetEnumDeny コマンドを使用すると、匿名ユーザーへの列挙を禁止することができます。仮想 HUB は、作成された時点では列挙が許可されています。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_SetEnumAllow_Args SetEnumAllow # SetEnumDeny コマンド CMD_SetEnumDeny 仮想 HUB の匿名ユーザーへの列挙の禁止設定 -CMD_SetEnumDeny_Help 現在管理している仮想 HUB のオプション設定を変更し、匿名ユーザーに対して、この仮想 HUB を列挙しないように設定します。このオプションを設定すると、VPN Client のユーザーが、VPN Server に対して仮想 HUB の列挙を要求した場合でも、この仮想 HUB は列挙されないようになります。また、SetEnumAllow コマンドを使用すると、匿名ユーザーへの列挙を許可することができます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_SetEnumDeny_Help 現在管理している仮想 HUB のオプション設定を変更し、匿名ユーザーに対して、この仮想 HUB を列挙しないように設定します。このオプションを設定すると、VPN Client のユーザーが、VPN Server に対して仮想 HUB の列挙を要求した場合でも、この仮想 HUB は列挙されないようになります。また、SetEnumAllow コマンドを使用すると、匿名ユーザーへの列挙を許可することができます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_SetEnumDeny_Args SetEnumDeny # OptionsGet コマンド CMD_OptionsGet 仮想 HUB のオプション設定の取得 -CMD_OptionsGet_Help 現在管理している仮想 HUB のオプション設定の一覧を取得します。仮想 HUB の列挙の許可 / 禁止の設定、最大同時接続数、オンライン / オフライン状態、およびクラスタリング環境における仮想 HUB の種類を取得することができます。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_OptionsGet_Help 現在管理している仮想 HUB のオプション設定の一覧を取得します。仮想 HUB の列挙の許可 / 禁止の設定、最大同時接続数、オンライン / オフライン状態、およびクラスタリング環境における仮想 HUB の種類を取得することができます。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_OptionsGet_Args OptionsGet CMD_OptionsGet_TITLE 仮想 HUB "%S" のオプション設定一覧 CMD_OptionsGet_ENUM 匿名ユーザーに対する仮想 HUB の列挙 @@ -5196,7 +5196,7 @@ CMD_OptionsGet_SUBNET サブネットマスク # RadiusServerSet コマンド CMD_RadiusServerSet ユーザー認証に使用する RADIUS サーバーの設定 -CMD_RadiusServerSet_Help 現在管理している仮想 HUB に、ユーザーが RADIUS サーバー認証モードで接続した場合に、ユーザー名とパスワードを確認するための外部の RADIUS サーバーを指定します。\nRadius サーバーは、この VPN Server の IP アドレスからの要求を受け付けるように設定しておく必要があります。また、Password Authentication Protocol (PAP) による認証が有効になっている必要があります。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_RadiusServerSet_Help 現在管理している仮想 HUB に、ユーザーが RADIUS サーバー認証モードで接続した場合に、ユーザー名とパスワードを確認するための外部の RADIUS サーバーを指定します。\nRadius サーバーは、この Game Server の IP アドレスからの要求を受け付けるように設定しておく必要があります。また、Password Authentication Protocol (PAP) による認証が有効になっている必要があります。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_RadiusServerSet_Args RadiusServerSet [server_name:port] [/SECRET:secret] [/RETRY_INTERVAL:interval] CMD_RadiusServerSet_[server_name:port] [ホスト名:ポート番号] の形式で、使用する RADIUS サーバーのホスト名、または IP アドレスと UDP ポート番号を指定します。ポート番号を省略した場合は、1812 が使用されます。 CMD_RadiusServerSet_SECRET RADIUS サーバーとの間での通信に使用する共有シークレット (パスワード) を指定します。 @@ -5208,13 +5208,13 @@ CMD_RadiusServerSet_EVAL_NUMINTERVAL 再試行間隔は 500 から 10000 ミリ # RadiusServerDelete コマンド CMD_RadiusServerDelete ユーザー認証に使用する RADIUS サーバー設定の削除 -CMD_RadiusServerDelete_Help 現在管理している仮想 HUB にユーザーが RADIUS サーバー認証モードで接続した場合に使用する RADIUS サーバーに関する設定を削除し、RADIUS 認証を使用できないようにします。現在の RADIUS サーバーに関する設定は、RadiusServerGet コマンドで取得することができます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_RadiusServerDelete_Help 現在管理している仮想 HUB にユーザーが RADIUS サーバー認証モードで接続した場合に使用する RADIUS サーバーに関する設定を削除し、RADIUS 認証を使用できないようにします。現在の RADIUS サーバーに関する設定は、RadiusServerGet コマンドで取得することができます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_RadiusServerDelete_Args RadiusServerDelete # RadiusServerGet コマンド CMD_RadiusServerGet ユーザー認証に使用する RADIUS サーバー設定の取得 -CMD_RadiusServerGet_Help 現在管理している仮想 HUB に、ユーザーが RADIUS サーバー認証モードで接続した場合に使用する RADIUS サーバーについての現在の設定を取得します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_RadiusServerGet_Help 現在管理している仮想 HUB に、ユーザーが RADIUS サーバー認証モードで接続した場合に使用する RADIUS サーバーについての現在の設定を取得します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_RadiusServerGet_Args RadiusServerGet CMD_RadiusServerGet_STATUS RADIUS サーバーの使用 CMD_RadiusServerGet_HOST RADIUS サーバーのホスト名または IP アドレス @@ -5283,14 +5283,14 @@ CMD_LogPacketSaveType_Prompt_SAVE none, header, full を指定: # CAList コマンド CMD_CAList 信頼する証明機関の証明書一覧の取得 -CMD_CAList_Help 現在管理している仮想 HUB が信頼する証明機関の証明書を管理します。登録されている証明機関の証明書一覧は、VPN Client が署名済み証明書認証モードで接続してきた際の証明書の検証に使用されます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CAList_Help 現在管理している仮想 HUB が信頼する証明機関の証明書を管理します。登録されている証明機関の証明書一覧は、VPN Client が署名済み証明書認証モードで接続してきた際の証明書の検証に使用されます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_CAList_Args CAList CMD_CAList_COLUMN_ID ID # CAAdd コマンド CMD_CAAdd 信頼する証明機関の証明書の追加 -CMD_CAAdd_Help 現在管理している仮想 HUB が信頼する証明機関の証明書一覧に、新しい証明書を追加します。登録されている証明機関の証明書一覧は、VPN Client が、署名済み証明書認証モードで接続してきた際の証明書の検証に使用されます。\n現在の証明書一覧を取得するには、CAList コマンドを使用します。\n証明書を追加するには、その証明書が X.509 形式のファイルとして保存されている必要があります。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CAAdd_Help 現在管理している仮想 HUB が信頼する証明機関の証明書一覧に、新しい証明書を追加します。登録されている証明機関の証明書一覧は、VPN Client が、署名済み証明書認証モードで接続してきた際の証明書の検証に使用されます。\n現在の証明書一覧を取得するには、CAList コマンドを使用します。\n証明書を追加するには、その証明書が X.509 形式のファイルとして保存されている必要があります。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_CAAdd_Args CAAdd [path] CMD_CAAdd_[path] 登録する X.509 証明書ファイル名を指定します。 CMD_CAAdd_PROMPT_PATH 登録する X.509 証明書ファイル名: @@ -5298,7 +5298,7 @@ CMD_CAAdd_PROMPT_PATH 登録する X.509 証明書ファイル名: # CADelete コマンド CMD_CADelete 信頼する証明機関の証明書の削除 -CMD_CADelete_Help 現在管理している仮想 HUB が信頼する証明機関の証明書一覧から、既存の証明書を削除します。\n現在の証明書一覧を取得するには、CAList コマンドを使用します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CADelete_Help 現在管理している仮想 HUB が信頼する証明機関の証明書一覧から、既存の証明書を削除します。\n現在の証明書一覧を取得するには、CAList コマンドを使用します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_CADelete_Args CADelete [id] CMD_CADelete_[id] 削除する証明書の ID を指定します。 CMD_CADelete_PROMPT_ID 削除する証明書の ID: @@ -5306,7 +5306,7 @@ CMD_CADelete_PROMPT_ID 削除する証明書の ID: # CAGet コマンド CMD_CAGet 信頼する証明機関の証明書の取得 -CMD_CAGet_Help 現在管理している仮想 HUB が信頼する証明機関の証明書一覧内の既存の証明書を取得し、X.509 形式のファイルとして保存します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CAGet_Help 現在管理している仮想 HUB が信頼する証明機関の証明書一覧内の既存の証明書を取得し、X.509 形式のファイルとして保存します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_CAGet_Args CAGet [id] [/SAVECERT:path] CMD_CAGet_[id] 取得する証明書の ID を指定します。 CMD_CAGet_SAVECERT 取得した証明書を保存するファイル名を指定します。 @@ -5316,66 +5316,66 @@ CMD_CAGet_PROMPT_SAVECERT 保存するファイル名: # CascadeList コマンド CMD_CascadeList カスケード接続一覧の取得 -CMD_CascadeList_Help 現在管理している仮想 HUB に登録されているカスケード接続の一覧を取得します。\nカスケード接続を使用すると、この仮想 HUB を同一または別のコンピュータ上で動作している他の仮想 HUB に、レイヤ 2 カスケード接続することができます。\n\n[カスケード接続における警告]\nカスケード接続を使用すると、複数の仮想 HUB 間でのレイヤ 2 ブリッジが可能ですが、接続方法を間違えると、ループ状のカスケード接続を作成してしまう場合があります。カスケード接続機能を使用する際には、慎重にネットワークトポロジを設計してください。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeList_Help 現在管理している仮想 HUB に登録されているカスケード接続の一覧を取得します。\nカスケード接続を使用すると、この仮想 HUB を同一または別のコンピュータ上で動作している他の仮想 HUB に、レイヤ 2 カスケード接続することができます。\n\n[カスケード接続における警告]\nカスケード接続を使用すると、複数の仮想 HUB 間でのレイヤ 2 ブリッジが可能ですが、接続方法を間違えると、ループ状のカスケード接続を作成してしまう場合があります。カスケード接続機能を使用する際には、慎重にネットワークトポロジを設計してください。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeList_Args CascadeList # CascadeCreate コマンド CMD_CascadeCreate 新しいカスケード接続の作成 -CMD_CascadeCreate_Help 現在管理している仮想 HUB に、新しいカスケード接続を作成します。\nカスケード接続を使用すると、この仮想 HUB を同一または別のコンピュータ上で動作している他の仮想 HUB にカスケード接続することができます。\nカスケード接続を作成するには、初期パラメータとして、カスケード接続の名前と接続先のサーバーおよび接続先の仮想 HUB、ユーザー名を指定する必要があります。新しいカスケード接続を作成した場合、ユーザー認証の種類は [匿名認証] に初期設定され、プロキシサーバーの設定とサーバー証明書の検証オプションは設定されません。これらの設定やその他の詳細設定を変更するには、カスケード接続を作成した後に "Cascade" という名前で始まる他のコマンドを使用します。\n\n[カスケード接続における警告]\nカスケード接続を使用すると、複数の仮想 HUB 間でのレイヤ 2 ブリッジが可能ですが、接続方法を間違えると、ループ状のカスケード接続を作成してしまう場合があります。カスケード接続機能を使用する際には、慎重にネットワークトポロジを設計してください。\n\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeCreate_Help 現在管理している仮想 HUB に、新しいカスケード接続を作成します。\nカスケード接続を使用すると、この仮想 HUB を同一または別のコンピュータ上で動作している他の仮想 HUB にカスケード接続することができます。\nカスケード接続を作成するには、初期パラメータとして、カスケード接続の名前と接続先のサーバーおよび接続先の仮想 HUB、ユーザー名を指定する必要があります。新しいカスケード接続を作成した場合、ユーザー認証の種類は [匿名認証] に初期設定され、プロキシサーバーの設定とサーバー証明書の検証オプションは設定されません。これらの設定やその他の詳細設定を変更するには、カスケード接続を作成した後に "Cascade" という名前で始まる他のコマンドを使用します。\n\n[カスケード接続における警告]\nカスケード接続を使用すると、複数の仮想 HUB 間でのレイヤ 2 ブリッジが可能ですが、接続方法を間違えると、ループ状のカスケード接続を作成してしまう場合があります。カスケード接続機能を使用する際には、慎重にネットワークトポロジを設計してください。\n\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeCreate_Args CascadeCreate [name] [/SERVER:hostname:port] [/HUB:hubname] [/USERNAME:username] CMD_CascadeCreate_[name] 作成するカスケード接続の名前を指定します。 -CMD_CascadeCreate_SERVER [ホスト名:ポート番号] の形式で、接続先の VPN Server のホスト名とポート番号を指定します。IP アドレスで指定することもできます。 -CMD_CascadeCreate_HUB 接続先の VPN Server 内の仮想 HUB を指定します。 -CMD_CascadeCreate_USERNAME 接続先の VPN Server に接続する際のユーザー認証で使用するユーザー名を指定します。 +CMD_CascadeCreate_SERVER [ホスト名:ポート番号] の形式で、接続先の Game Server のホスト名とポート番号を指定します。IP アドレスで指定することもできます。 +CMD_CascadeCreate_HUB 接続先の Game Server 内の仮想 HUB を指定します。 +CMD_CascadeCreate_USERNAME 接続先の Game Server に接続する際のユーザー認証で使用するユーザー名を指定します。 CMD_CascadeCreate_Prompt_Name カスケード接続の名前: -CMD_CascadeCreate_Prompt_Server 接続先 VPN Server のホスト名とポート番号: +CMD_CascadeCreate_Prompt_Server 接続先 Game Server のホスト名とポート番号: CMD_CascadeCreate_Prompt_Hub 接続先仮想 HUB 名: CMD_CascadeCreate_Prompt_Username 接続するユーザー名: # CascadeSet コマンド CMD_CascadeSet カスケード接続の接続先の設定 -CMD_CascadeSet_Help 現在管理している仮想 HUB に登録されているカスケード接続の、接続先の VPN Server のホスト名とポート番号、仮想 HUB 名、および接続に使用するユーザー名を設定します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeSet_Help 現在管理している仮想 HUB に登録されているカスケード接続の、接続先の Game Server のホスト名とポート番号、仮想 HUB 名、および接続に使用するユーザー名を設定します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeSet_Args CascadeSet [name] [/SERVER:hostname:port] [/HUB:hubname] CMD_CascadeSet_[name] 設定を変更するカスケード接続の名前を指定します。 -CMD_CascadeSet_SERVER [ホスト名:ポート番号] の形式で、接続先の VPN Server のホスト名とポート番号を指定します。IP アドレスで指定することもできます。 -CMD_CascadeSet_HUB 接続先の VPN Server 内の仮想 HUB を指定します。 +CMD_CascadeSet_SERVER [ホスト名:ポート番号] の形式で、接続先の Game Server のホスト名とポート番号を指定します。IP アドレスで指定することもできます。 +CMD_CascadeSet_HUB 接続先の Game Server 内の仮想 HUB を指定します。 # CascadeGet コマンド CMD_CascadeGet カスケード接続の設定の取得 -CMD_CascadeGet_Help 現在管理している仮想 HUB に登録されているカスケード接続の接続設定内容を取得します。\nなお、カスケード接続の接続設定内容を変更するには、カスケード接続を作成した後に "Cascade" という名前で始まる、他のコマンドを使用します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeGet_Help 現在管理している仮想 HUB に登録されているカスケード接続の接続設定内容を取得します。\nなお、カスケード接続の接続設定内容を変更するには、カスケード接続を作成した後に "Cascade" という名前で始まる、他のコマンドを使用します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeGet_Args CascadeGet [name] CMD_CascadeGet_[name] 設定を取得するカスケード接続の名前を指定します。 CMD_CascadeGet_Policy [カスケードセッションのセキュリティポリシー設定値] # CascadeDelete コマンド CMD_CascadeDelete カスケード接続の削除 -CMD_CascadeDelete_Help 現在管理している仮想 HUB に登録されているカスケード接続を削除します。指定されたカスケード接続がオンライン状態である場合は、自動的に接続を切断してから削除します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeDelete_Help 現在管理している仮想 HUB に登録されているカスケード接続を削除します。指定されたカスケード接続がオンライン状態である場合は、自動的に接続を切断してから削除します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeDelete_Args CascadeDelete [name] CMD_CascadeDelete_[name] 削除するカスケード接続の名前を指定します。 # CascadeUsernameSet コマンド CMD_CascadeUsernameSet カスケード接続の接続に使用するユーザー名の設定 -CMD_CascadeUsernameSet_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が VPN Server に接続する際の、ユーザー認証に必要なユーザー名を指定します。\nなお、ユーザー認証の種類を指定したり、必要なパラメータを指定したりする必要がある場合があります。これらの情報を変更するには、CascadeAnonymousSet、CascadePasswordSet、CascadeCertSet などのコマンドを使用します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeUsernameSet_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が Game Server に接続する際の、ユーザー認証に必要なユーザー名を指定します。\nなお、ユーザー認証の種類を指定したり、必要なパラメータを指定したりする必要がある場合があります。これらの情報を変更するには、CascadeAnonymousSet、CascadePasswordSet、CascadeCertSet などのコマンドを使用します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeUsernameSet_Args CascadeUsernameSet [name] [/USERNAME:username] CMD_CascadeUsernameSet_[name] 設定を変更するカスケード接続の名前を指定します。 -CMD_CascadeUsernameSet_USERNAME カスケード接続が VPN Server に接続する際の、ユーザー認証に必要なユーザー名を指定します。 +CMD_CascadeUsernameSet_USERNAME カスケード接続が Game Server に接続する際の、ユーザー認証に必要なユーザー名を指定します。 CMD_CascadeUsername_Notice この接続設定の認証方法は、現在パスワード認証に設定されています。ユーザー名を変更した後、CascadePasswordSet コマンドでパスワードを設定し直す必要があります。 # CascadeAnonymousSet コマンド CMD_CascadeAnonymousSet カスケード接続のユーザー認証の種類を匿名認証に設定 -CMD_CascadeAnonymousSet_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が VPN Server に接続する際の、ユーザー認証の方法を [匿名認証] に設定します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeAnonymousSet_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が Game Server に接続する際の、ユーザー認証の方法を [匿名認証] に設定します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeAnonymousSet_Args CascadeAnonymousSet [name] CMD_CascadeAnonymousSet_[name] 設定を変更するカスケード接続の名前を指定します。 # CascadePasswordSet コマンド CMD_CascadePasswordSet カスケード接続のユーザー認証の種類をパスワード認証に設定 -CMD_CascadePasswordSet_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が VPN Server に接続する際のユーザー認証の方法を [パスワード認証] に設定します。パスワード認証の種類には、[標準パスワード認証] と [RADIUS または NT ドメイン認証] を指定します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadePasswordSet_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が Game Server に接続する際のユーザー認証の方法を [パスワード認証] に設定します。パスワード認証の種類には、[標準パスワード認証] と [RADIUS または NT ドメイン認証] を指定します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadePasswordSet_Args CascadePasswordSet [name] [/PASSWORD:password] [/TYPE:standard|radius] CMD_CascadePasswordSet_[name] 設定を変更するカスケード接続の名前を指定します。 CMD_CascadePasswordSet_PASSWORD パスワード認証で使用するパスワードを指定します。指定しない場合は、パスワードを入力するためのプロンプトが表示されます。 @@ -5386,7 +5386,7 @@ CMD_CascadePasswordSet_Type_Invalid standard または radius の指定が不正 # CascadeCertSet コマンド CMD_CascadeCertSet カスケード接続のユーザー認証の種類をクライアント証明書認証に設定 -CMD_CascadeCertSet_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が VPN Server に接続する際のユーザー認証の方法を [クライアント証明書認証] に設定します。証明書としては、X.509 形式の証明書ファイルと、Base 64 でエンコードされた対応した秘密鍵ファイルを指定する必要があります。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeCertSet_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が Game Server に接続する際のユーザー認証の方法を [クライアント証明書認証] に設定します。証明書としては、X.509 形式の証明書ファイルと、Base 64 でエンコードされた対応した秘密鍵ファイルを指定する必要があります。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeCertSet_Args CascadeCertSet [name] [/LOADCERT:cert] [/LOADKEY:key] CMD_CascadeCertSet_[name] 設定を変更するカスケード接続の名前を指定します。 CMD_CascadeCertSet_LOADCERT 証明書認証で提示する X.509 形式の証明書ファイル名を指定します。 @@ -5395,7 +5395,7 @@ CMD_CascadeCertSet_LOADKEY 証明書に対応した Base 64 形式でエンコ # CascadeCertGet コマンド CMD_CascadeCertGet カスケード接続に用いるクライアント証明書の取得 -CMD_CascadeCertGet_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続がクライアント証明書認証を使用する場合は、クライアント証明書として提示する証明書を取得して、証明書ファイルを X.509 形式で保存します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeCertGet_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続がクライアント証明書認証を使用する場合は、クライアント証明書として提示する証明書を取得して、証明書ファイルを X.509 形式で保存します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeCertGet_Args CascadeCertGet [name] [/SAVECERT:cert] CMD_CascadeCertGet_[name] 設定を取得するカスケード接続の名前を指定します。 CMD_CascadeCertGet_SAVECERT 取得した証明書を X.509 形式で保存するファイル名を指定します。 @@ -5405,28 +5405,28 @@ CMD_CascadeCertSet_Cert_Not_Exists 指定したカスケード接続の接続設 # CascadeEncryptEnable コマンド CMD_CascadeEncryptEnable カスケード接続の通信時の暗号化の有効化 -CMD_CascadeEncryptEnable_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が VPN Server との間で VPN 接続を行なって通信をする際に、VPN Server との間の通信内容を SSL で暗号化するように設定します。\n通常は、VPN Server との間の通信を SSL で暗号化して、情報の盗聴や改ざんを防止します。暗号化を無効にすることもできます。暗号化を無効にすると、通信のスループットが向上しますが、通信データは平文でネットワーク上を流れます。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeEncryptEnable_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が Game Server との間で Game 接続を行なって通信をする際に、VPN Server との間の通信内容を SSL で暗号化するように設定します。\n通常は、VPN Server との間の通信を SSL で暗号化して、情報の盗聴や改ざんを防止します。暗号化を無効にすることもできます。暗号化を無効にすると、通信のスループットが向上しますが、通信データは平文でネットワーク上を流れます。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeEncryptEnable_Args CascadeEncryptEnable [name] CMD_CascadeEncryptEnable_[name] 設定を変更するカスケード接続の名前を指定します。 # CascadeEncryptDisable コマンド CMD_CascadeEncryptDisable カスケード接続の通信時の暗号化の無効化 -CMD_CascadeEncryptDisable_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が VPN Server との間で VPN 接続を行なって通信をする際に VPN Server との間の通信内容を暗号化しないように設定します。\n通常は、VPN Server との間の通信を SSL で暗号化して、情報の盗聴や改ざんを防止します。暗号化を無効にすることもできます。暗号化を無効にすると、通信のスループットが向上しますが、通信データは平文でネットワーク上を流れます。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeEncryptDisable_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が Game Server との間で Game 接続を行なって通信をする際に Game Server との間の通信内容を暗号化しないように設定します。\n通常は、VPN Server との間の通信を SSL で暗号化して、情報の盗聴や改ざんを防止します。暗号化を無効にすることもできます。暗号化を無効にすると、通信のスループットが向上しますが、通信データは平文でネットワーク上を流れます。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeEncryptDisable_Args CascadeEncryptDisable [name] CMD_CascadeEncryptDisable_[name] 設定を変更するカスケード接続の名前を指定します。 # CascadeCompressEnable コマンド CMD_CascadeCompressEnable カスケード接続の通信時のデータ圧縮の有効化 -CMD_CascadeCompressEnable_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が VPN Server との間で VPN 接続を行なって通信をする際に、VPN Server との間の通信内容を圧縮するように設定します。\n最大で約 80 % 程度の圧縮を行うことができます。ただし、圧縮を行うと、クライアントおよびサーバーの両方で CPU 負荷が高くなります。回線速度が約 10 Mbps 以上の場合は、圧縮を行うとスループットが低下し、逆効果となる場合があります。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeCompressEnable_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が Game Server との間で Game 接続を行なって通信をする際に、VPN Server との間の通信内容を圧縮するように設定します。\n最大で約 80 % 程度の圧縮を行うことができます。ただし、圧縮を行うと、クライアントおよびサーバーの両方で CPU 負荷が高くなります。回線速度が約 10 Mbps 以上の場合は、圧縮を行うとスループットが低下し、逆効果となる場合があります。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeCompressEnable_Args CascadeCompressEnable [name] CMD_CascadeCompressEnable_[name] 設定を変更するカスケード接続の名前を指定します。 # CascadeCompressDisable コマンド CMD_CascadeCompressDisable カスケード接続の通信時のデータ圧縮の無効化 -CMD_CascadeCompressDisable_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が VPN Server との間で VPN 接続を行なって通信をする際に、VPN Server との間の通信内容を圧縮しないように設定します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeCompressDisable_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が Game Server との間で Game 接続を行なって通信をする際に、VPN Server との間の通信内容を圧縮しないように設定します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeCompressDisable_Args CascadeCompressDisable [name] CMD_CascadeCompressDisable_[name] 設定を変更するカスケード接続の名前を指定します。 @@ -5437,7 +5437,7 @@ CMD_CascadeHttpHeader_Prompt_Data ヘッダー値 (コロンより後の部分): # CascadeHttpHeaderAdd コマンド CMD_CascadeHttpHeaderAdd プロキシサーバー経由で接続する際のカスタム HTTP ヘッダーを追加 -CMD_CascadeHttpHeaderAdd_Help VPN Client に登録されている接続設定を指定し、経由する HTTP プロキシサーバーに送信されるカスタム HTTP ヘッダーを追加します。カスタム HTTP ヘッダーを使用することによりネットワークに課された特定の制限を回避したり、QoS により適当される速度制限を回避できる場合があります。 +CMD_CascadeHttpHeaderAdd_Help Game Client に登録されている接続設定を指定し、経由する HTTP プロキシサーバーに送信されるカスタム HTTP ヘッダーを追加します。カスタム HTTP ヘッダーを使用することによりネットワークに課された特定の制限を回避したり、QoS により適当される速度制限を回避できる場合があります。 CMD_CascadeHttpHeaderAdd_Args CascadeHttpHeaderAdd [name] [/NAME:name] [/DATA:data] CMD_CascadeHttpHeaderAdd_[name] 設定を変更する接続設定の名前を指定します。 CMD_CascadeHttpHeaderAdd_NAME 追加するヘッダーの名前を指定します (コロンより前の部分)。 @@ -5446,7 +5446,7 @@ CMD_CascadeHttpHeaderAdd_DATA 追加するヘッダーの値を指定します ( # CascadeHttpHeaderDelete コマンド CMD_CascadeHttpHeaderDelete プロキシサーバー経由で接続する際のカスタム HTTP ヘッダーを削除 -CMD_CascadeHttpHeaderDelete_Help VPN Client に登録されている接続設定を指定し、経由する HTTP プロキシサーバーに送信されるカスタム HTTP ヘッダーを削除します。カスタム HTTP ヘッダーを使用することによりネットワークに課された特定の制限を回避したり、QoS により適当される速度制限を回避できる場合があります。 +CMD_CascadeHttpHeaderDelete_Help Game Client に登録されている接続設定を指定し、経由する HTTP プロキシサーバーに送信されるカスタム HTTP ヘッダーを削除します。カスタム HTTP ヘッダーを使用することによりネットワークに課された特定の制限を回避したり、QoS により適当される速度制限を回避できる場合があります。 CMD_CascadeHttpHeaderDelete_Args CascadeHttpHeaderDelete [name] [/NAME:name] CMD_CascadeHttpHeaderDelete_[name] 設定を削除する接続設定の名前を指定します。 CMD_CascadeHttpHeaderDelete_NAME 削除するヘッダーの名前を指定します (コロンより前の部分)。 @@ -5454,21 +5454,21 @@ CMD_CascadeHttpHeaderDelete_NAME 削除するヘッダーの名前を指定し # CascadeHttpHeaderGet コマンド CMD_CascadeHttpHeaderGet プロキシサーバー経由で接続する際のカスタム HTTP ヘッダー一覧を取得 -CMD_CascadeHttpHeaderGet_Help VPN Client に登録されている接続設定を指定し、経由する HTTP プロキシサーバーに送信されるカスタム HTTP ヘッダーの一覧を表示します。カスタム HTTP ヘッダーを使用することによりネットワークに課された特定の制限を回避したり、QoS により適当される速度制限を回避できる場合があります。 +CMD_CascadeHttpHeaderGet_Help Game Client に登録されている接続設定を指定し、経由する HTTP プロキシサーバーに送信されるカスタム HTTP ヘッダーの一覧を表示します。カスタム HTTP ヘッダーを使用することによりネットワークに課された特定の制限を回避したり、QoS により適当される速度制限を回避できる場合があります。 CMD_CascadeHttpHeaderGet_Args CascadeHttpHeaderGet [name] CMD_CascadeHttpHeaderGet_[name] 設定を取得する接続設定の名前を指定します。 # CascadeProxyNone コマンド CMD_CascadeProxyNone カスケード接続の接続方法を直接 TCP/IP 接続に設定 -CMD_CascadeProxyNone_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が VPN Server に対して接続する際に、使用する接続方法を [直接 TCP/IP 接続] に設定し、プロキシサーバーを経由しないようにします。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeProxyNone_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が Game Server に対して接続する際に、使用する接続方法を [直接 TCP/IP 接続] に設定し、プロキシサーバーを経由しないようにします。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeProxyNone_Args CascadeProxyNone [name] CMD_CascadeProxyNone_[name] 設定を変更するカスケード接続の名前を指定します。 # CascadeProxyHttp コマンド CMD_CascadeProxyHttp カスケード接続の接続方法を HTTP プロキシサーバー経由接続に設定 -CMD_CascadeProxyHttp_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が VPN Server に対して接続する際に、使用する接続方法を [HTTP プロキシサーバー経由接続] に設定し、経由する HTTP プロキシサーバーのホスト名とポート番号、ユーザー名とパスワード (必要な場合) を指定します。\n経由する HTTP サーバーは、HTTPS 通信をするための CONNECT メソッドに対応している必要があります。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeProxyHttp_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が Game Server に対して接続する際に、使用する接続方法を [HTTP プロキシサーバー経由接続] に設定し、経由する HTTP プロキシサーバーのホスト名とポート番号、ユーザー名とパスワード (必要な場合) を指定します。\n経由する HTTP サーバーは、HTTPS 通信をするための CONNECT メソッドに対応している必要があります。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeProxyHttp_Args CascadeProxyHttp [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxyHttp_[name] 設定を変更するカスケード接続の名前を指定します。 CMD_CascadeProxyHttp_SERVER [ホスト名:ポート番号] の形式で、経由する HTTP プロキシサーバーのホスト名、または IP アドレスとポート番号を指定します。 @@ -5479,7 +5479,7 @@ CMD_CascadeProxyHttp_Prompt_Server プロキシサーバーのホスト名とポ # CascadeProxySocks コマンド CMD_CascadeProxySocks カスケード接続の接続方法を SOCKS4 プロキシサーバー経由接続に設定 -CMD_CascadeProxySocks_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が VPN Server に対して接続する際に、使用する接続方法を [SOCKS4 プロキシサーバー経由接続] に設定し、経由する SOCKS4 プロキシサーバーのホスト名とポート番号、ユーザー名とパスワード (必要な場合) を指定します。\n経由する SOCKS4 サーバーは、SOCKS4 バージョン 4 に対応している必要があります。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeProxySocks_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が Game Server に対して接続する際に、使用する接続方法を [SOCKS4 プロキシサーバー経由接続] に設定し、経由する SOCKS4 プロキシサーバーのホスト名とポート番号、ユーザー名とパスワード (必要な場合) を指定します。\n経由する SOCKS4 サーバーは、SOCKS4 バージョン 4 に対応している必要があります。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeProxySocks_Args CascadeProxySocks [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxySocks_[name] 設定を変更するカスケード接続の名前を指定します。 CMD_CascadeProxySocks_SERVER [ホスト名:ポート番号] の形式で、経由する SOCKS4 プロキシサーバーのホスト名、または IP アドレスとポート番号を指定します。 @@ -5489,7 +5489,7 @@ CMD_CascadeProxySocks_PASSWORD 経由する SOCKS4 プロキシサーバーに # CascadeProxySocks5 コマンド CMD_CascadeProxySocks5 カスケード接続の接続方法を SOCKS4 プロキシサーバー経由接続に設定 -CMD_CascadeProxySocks5_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が VPN Server に対して接続する際に、使用する接続方法を [SOCKS5 プロキシサーバー経由接続] に設定し、経由する SOCKS5 プロキシサーバーのホスト名とポート番号、ユーザー名とパスワード (必要な場合) を指定します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeProxySocks5_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が Game Server に対して接続する際に、使用する接続方法を [SOCKS5 プロキシサーバー経由接続] に設定し、経由する SOCKS5 プロキシサーバーのホスト名とポート番号、ユーザー名とパスワード (必要な場合) を指定します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeProxySocks5_Args CascadeProxySocks5 [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxySocks5_[name] 設定を変更するカスケード接続の名前を指定します。 CMD_CascadeProxySocks5_SERVER [ホスト名:ポート番号] の形式で、経由する SOCKS5 プロキシサーバーのホスト名、または IP アドレスとポート番号を指定します。 @@ -5499,14 +5499,14 @@ CMD_CascadeProxySocks5_PASSWORD 経由する SOCKS5 プロキシサーバーに # CascadeServerCertEnable コマンド CMD_CascadeServerCertEnable カスケード接続のサーバー証明書の検証オプションの有効化 -CMD_CascadeServerCertEnable_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が VPN Server に対して接続する際に、接続先の VPN Server の提示する SSL 証明書が信頼できるかどうか検査するオプションを有効にします。\nこのオプションが有効になっている場合、接続先サーバーの SSL 証明書をあらかじめ CascadeServerCertSet コマンドでカスケード接続設定内に保存しておくか、または仮想 HUB の信頼する証明機関の証明書一覧に、サーバーの SSL 証明書を署名したルート証明書を CAAdd コマンドなどで登録しておく必要があります。\nカスケード接続の、サーバー証明書の検証オプションが有効になっている状態で接続した VPN Server の証明書が信頼できない場合、直ちに接続を解除して再試行を繰り返します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeServerCertEnable_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が Game Server に対して接続する際に、接続先の Game Server の提示する SSL 証明書が信頼できるかどうか検査するオプションを有効にします。\nこのオプションが有効になっている場合、接続先サーバーの SSL 証明書をあらかじめ CascadeServerCertSet コマンドでカスケード接続設定内に保存しておくか、または仮想 HUB の信頼する証明機関の証明書一覧に、サーバーの SSL 証明書を署名したルート証明書を CAAdd コマンドなどで登録しておく必要があります。\nカスケード接続の、サーバー証明書の検証オプションが有効になっている状態で接続した Game Server の証明書が信頼できない場合、直ちに接続を解除して再試行を繰り返します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeServerCertEnable_Args CascadeServerCertEnable [name] CMD_CascadeServerCertEnable_[name] 設定を変更するカスケード接続の名前を指定します。 # CascadeServerCertDisable コマンド CMD_CascadeServerCertDisable カスケード接続のサーバー証明書の検証オプションの無効化 -CMD_CascadeServerCertDisable_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が VPN Server に対して接続する際に、接続先の VPN Server の提示する SSL 証明書が、信頼できるかどうか検査するオプションを無効にします。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeServerCertDisable_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が Game Server に対して接続する際に、接続先の Game Server の提示する SSL 証明書が、信頼できるかどうか検査するオプションを無効にします。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeServerCertDisable_Args CascadeServerCertDisable [name] CMD_CascadeServerCertDisable_[name] 設定を変更するカスケード接続の名前を指定します。 @@ -5527,7 +5527,7 @@ CMD_CascadeDefaultCADisable_[name] 設定を変更するカスケード接続の # CascadeServerCertSet コマンド CMD_CascadeServerCertSet カスケード接続のサーバー固有証明書の設定 -CMD_CascadeServerCertSet_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が VPN Server に対して接続する際に、接続先の VPN Server の提示する SSL 証明書と同じ証明書をあらかじめ登録します。\nカスケード接続の、サーバー証明書の検証オプションが有効になっている場合、接続先サーバーの SSL 証明書を、あらかじめこのコマンドでカスケード接続設定内に保存しておくか、または仮想 HUB の信頼する証明機関の証明書一覧に、サーバーの SSL 証明書を署名したルート証明書を CAAdd コマンドなどで登録しておく必要があります。\nカスケード接続の、サーバー証明書の検証オプションが有効になっている状態で接続した VPN Server の証明書が信頼できない場合、直ちに接続を解除して再試行を繰り返します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeServerCertSet_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が Game Server に対して接続する際に、接続先の Game Server の提示する SSL 証明書と同じ証明書をあらかじめ登録します。\nカスケード接続の、サーバー証明書の検証オプションが有効になっている場合、接続先サーバーの SSL 証明書を、あらかじめこのコマンドでカスケード接続設定内に保存しておくか、または仮想 HUB の信頼する証明機関の証明書一覧に、サーバーの SSL 証明書を署名したルート証明書を CAAdd コマンドなどで登録しておく必要があります。\nカスケード接続の、サーバー証明書の検証オプションが有効になっている状態で接続した Game Server の証明書が信頼できない場合、直ちに接続を解除して再試行を繰り返します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeServerCertSet_Args CascadeServerCertSet [name] [/LOADCERT:cert] CMD_CascadeServerCertSet_[name] 設定を変更するカスケード接続の名前を指定します。 CMD_CascadeServerCertSet_LOADCERT 設定するサーバー固有証明書が保存されている X.509 形式の証明書ファイル名を指定します。 @@ -5535,14 +5535,14 @@ CMD_CascadeServerCertSet_LOADCERT 設定するサーバー固有証明書が保 # CascadeServerCertDelete コマンド CMD_CascadeServerCertDelete カスケード接続のサーバー固有証明書の削除 -CMD_CascadeServerCertDelete_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続にサーバー固有証明書が登録されている場合は、それを削除します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeServerCertDelete_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続にサーバー固有証明書が登録されている場合は、それを削除します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeServerCertDelete_Args CascadeServerCertDelete [name] CMD_CascadeServerCertDelete_[name] 設定を変更するカスケード接続の名前を指定します。 # CascadeServerCertGet コマンド CMD_CascadeServerCertGet カスケード接続のサーバー固有証明書の取得 -CMD_CascadeServerCertGet_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続にサーバー固有証明書が登録されている場合は、その証明書を取得して、X.509 形式の証明書ファイルとして保存します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeServerCertGet_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続にサーバー固有証明書が登録されている場合は、その証明書を取得して、X.509 形式の証明書ファイルとして保存します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeServerCertGet_Args CascadeServerCertGet [name] [/SAVECERT:path] CMD_CascadeServerCertGet_[name] 設定を変更するカスケード接続の名前を指定します。 CMD_CascadeServerCertGet_SAVECERT サーバー固有証明書を X.509 形式で保存する証明書ファイル名を指定します。 @@ -5550,17 +5550,17 @@ CMD_CascadeServerCertGet_SAVECERT サーバー固有証明書を X.509 形式で # CascadeDetailSet コマンド CMD_CascadeDetailSet カスケード接続の高度な通信設定の設定 -CMD_CascadeDetailSet_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が VPN Server と通信する際に使用される、VPN プロトコルの通信設定をカスタマイズします。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeDetailSet_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が Game Server と通信する際に使用される、VPN プロトコルの通信設定をカスタマイズします。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeDetailSet_Args CascadeDetailSet [name] [/MAXTCP:max_connection] [/INTERVAL:interval] [/TTL:disconnect_span] [/HALF:yes|no] [/NOQOS:yes|no] CMD_CascadeDetailSet_[name] 設定を変更するカスケード接続の名前を指定します。 -CMD_CascadeDetailSet_MAXTCP VPN 通信に使用する TCP コネクション数を、1 以上 32 以下の整数で指定します。VPN Server との間の VPN 通信セッションにおけるデータ伝送に、複数本の TCP コネクションを束ねて使用することにより、通信速度を向上できる場合があります。\n注意: サーバーへの接続回線が高速な場合は 8 本程度を、ダイヤルアップ等の低速な場合は 1 本をお勧めします。 -CMD_CascadeDetailSet_INTERVAL 複数の TCP コネクションを確立して VPN 通信を行うとき、各 TCP コネクションの確立間隔を秒単位で指定します。規定値は 1 秒です。 +CMD_CascadeDetailSet_MAXTCP Game 通信に使用する TCP コネクション数を、1 以上 32 以下の整数で指定します。VPN Server との間の Game 通信セッションにおけるデータ伝送に、複数本の TCP コネクションを束ねて使用することにより、通信速度を向上できる場合があります。\n注意: サーバーへの接続回線が高速な場合は 8 本程度を、ダイヤルアップ等の低速な場合は 1 本をお勧めします。 +CMD_CascadeDetailSet_INTERVAL 複数の TCP コネクションを確立して Game 通信を行うとき、各 TCP コネクションの確立間隔を秒単位で指定します。規定値は 1 秒です。 CMD_CascadeDetailSet_TTL 各 TCP コネクションの寿命を設定する場合は、TCP コネクションが確立されてから切断されるまでの寿命を、秒数で指定します。0 を指定すると、寿命は設定されません。 -CMD_CascadeDetailSet_HALF 半二重モードを有効にする場合は "yes" を指定します。2 本以上の TCP コネクションを束ねて VPN 通信を行う際、「半二重モード」を使用することができます。半二重モードを有効にすると、自動的に各 TCP コネクションのデータ伝送方向を半数ずつ固定することができます。たとえば、8 本の TCP コネクションを使用して VPN セッションを確立した場合、半二重モードを有効にすると、4 本の TCP コネクションはアップロード方向専用、残りの 4 本のコネクションはダウンロード方向専用に固定され通信が行われます。 +CMD_CascadeDetailSet_HALF 半二重モードを有効にする場合は "yes" を指定します。2 本以上の TCP コネクションを束ねて Game 通信を行う際、「半二重モード」を使用することができます。半二重モードを有効にすると、自動的に各 TCP コネクションのデータ伝送方向を半数ずつ固定することができます。たとえば、8 本の TCP コネクションを使用して Game セッションを確立した場合、半二重モードを有効にすると、4 本の TCP コネクションはアップロード方向専用、残りの 4 本のコネクションはダウンロード方向専用に固定され通信が行われます。 CMD_CascadeDetailSet_NOQOS VoIP / QoS 対応機能を無効にする場合は "yes" を指定します。通常は "no" を指定します。 CMD_CascadeDetailSet_Eval_MaxTcp TCP コネクション数は 1 から 32 の間で指定してください。 CMD_CascadeDetailSet_Eval_Interval TCP コネクションの確立間隔は 1 秒以上を指定してください。 -CMD_CascadeDetailSet_Prompt_MaxTcp VPN 通信に使用する TCP コネクション数: +CMD_CascadeDetailSet_Prompt_MaxTcp Game 通信に使用する TCP コネクション数: CMD_CascadeDetailSet_Prompt_Interval 各 TCP コネクションの確立間隔: CMD_CascadeDetailSet_Prompt_TTL 各 TCP コネクションの寿命 (0 で無し): CMD_CascadeDetailSet_Prompt_HALF 半二重モードを有効にする (yes/no): @@ -5568,7 +5568,7 @@ CMD_CascadeDetailSet_Prompt_HALF 半二重モードを有効にする (yes/no): # CascadePolicySet コマンド CMD_CascadePolicySet カスケード接続セッションのセキュリティポリシーの設定 -CMD_CascadePolicySet_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が確立した際に、仮想 HUB で生成されるセッションに適用するセキュリティポリシーの内容を変更します。\n仮想 HUB が別の VPN Server にカスケード接続すると、カスケード接続元の仮想 HUB には「カスケードセッション」が新しく生成されます。そのカスケードセッションに設定するセキュリティポリシーの内容を、このコマンドで設定することができます。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadePolicySet_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が確立した際に、仮想 HUB で生成されるセッションに適用するセキュリティポリシーの内容を変更します。\n仮想 HUB が別の Game Server にカスケード接続すると、カスケード接続元の仮想 HUB には「カスケードセッション」が新しく生成されます。そのカスケードセッションに設定するセキュリティポリシーの内容を、このコマンドで設定することができます。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadePolicySet_Args [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_CascadePolicySet_[name] 設定を変更するカスケード接続の名前を指定します。 CMD_CascadePolicySet_NAME 値を変更するポリシーの名前を指定します。ポリシーの名前と、設定できる値の一覧は PolicyList コマンドで表示することができます。 @@ -5582,7 +5582,7 @@ CMD_CascadePolicySet_Invalid_Range ポリシー "%S" は %s の範囲で指定 # PolicyList コマンド CMD_PolicyList セキュリティポリシーの種類と設定可能値の一覧を表示 -CMD_PolicyList_Help VPN Server のユーザーやグループ、カスケード接続に対して設定することができるセキュリティポリシー内の項目の名前、説明、および設定できる値の一覧を表示します。\nPolicyList コマンドに何も引数を指定せずに起動すると、サポートされているすべてのセキュリティポリシーの名前と説明の一覧が表示されます。\nPolicyList コマンドの引数で名前を指定すると、その値に関する詳細な説明と、設定できる値の型および範囲が表示されます。 +CMD_PolicyList_Help Game Server のユーザーやグループ、カスケード接続に対して設定することができるセキュリティポリシー内の項目の名前、説明、および設定できる値の一覧を表示します。\nPolicyList コマンドに何も引数を指定せずに起動すると、サポートされているすべてのセキュリティポリシーの名前と説明の一覧が表示されます。\nPolicyList コマンドの引数で名前を指定すると、その値に関する詳細な説明と、設定できる値の型および範囲が表示されます。 CMD_PolicyList_Args PolicyList [name] CMD_PolicyList_[name] 説明を表示するポリシー名を指定します。指定しない場合は、サポートされているすべてのセキュリティポリシーの名前と、説明の一覧が表示されます。 CMD_PolicyList_Invalid_Name 指定されたセキュリティポリシー名が不正です。 @@ -5601,14 +5601,14 @@ CMD_PolicyList_Range_Int_2 %s 以上 %s 以下 (ただし 0 を指定すると # CascadeStatusGet コマンド CMD_CascadeStatusGet カスケード接続の現在の状態の取得 -CMD_CascadeStatusGet_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が現在オンラインである場合は、その接続状態やその他の情報を取得します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeStatusGet_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続が現在オンラインである場合は、その接続状態やその他の情報を取得します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeStatusGet_Args CascadeStatusGet [name] CMD_CascadeStatusGet_[name] 情報を取得するカスケード接続の名前を指定します。 # CascadeRename コマンド CMD_CascadeRename カスケード接続の名前の変更 -CMD_CascadeRename_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続の名前を変更します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeRename_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続の名前を変更します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeRename_Args CascadeRename [name] [/NEW:new_name] CMD_CascadeRename_[name] 名前を変更するカスケード接続の現在の名前を指定します。 CMD_CascadeRename_NEW 変更後の新しい名前を指定します。 @@ -5619,21 +5619,21 @@ CMD_CascadeRename_PROMPT_NEW 新しい名前: # CascadeOnline コマンド CMD_CascadeOnline カスケード接続のオンライン状態への設定 -CMD_CascadeOnline_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続をオンライン化します。オンライン状態になったカスケード接続は、接続設定に従って、接続先の VPN Server への接続処理を開始します。オンライン状態になったカスケード接続は、CascadeOffline コマンドでオフライン状態に設定するまで、VPN Server に常時接続または接続を試行し続けます。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeOnline_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続をオンライン化します。オンライン状態になったカスケード接続は、接続設定に従って、接続先の Game Server への接続処理を開始します。オンライン状態になったカスケード接続は、CascadeOffline コマンドでオフライン状態に設定するまで、VPN Server に常時接続または接続を試行し続けます。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeOnline_Args CascadeOnline [name] CMD_CascadeOnline_[name] オンライン状態にするカスケード接続の名前を指定します。 # CascadeOffline コマンド CMD_CascadeOffline カスケード接続のオフライン状態への設定 -CMD_CascadeOffline_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続をオフライン化します。オフライン化されたカスケード接続は、次に CascadeOnline コマンドでオンライン状態に設定するまで VPN Server に対して接続しません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CascadeOffline_Help 現在管理している仮想 HUB に登録されているカスケード接続を指定し、そのカスケード接続をオフライン化します。オフライン化されたカスケード接続は、次に CascadeOnline コマンドでオンライン状態に設定するまで Game Server に対して接続しません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CascadeOffline_Args CascadeOffline [name] CMD_CascadeOffline_[name] オフライン状態にするカスケード接続の名前を指定します。 # AccessAdd コマンド CMD_AccessAdd アクセスリストへのルールの追加 (IPv4) -CMD_AccessAdd_Help 現在管理している仮想 HUB のアクセスリストに、新しいルールを追加します。\nアクセスリストとは、仮想 HUB 内を流れるパケットに対して適用されるパケットフィルタルールの集合です。アクセスリストには複数のルールを登録することができ、各ルールごとに優先順位を定義することができます。すべてのパケットは、アクセスリストに登録されているルールで指定された条件に、最初に一致したルールで規定されている動作で、通過または破棄が決定されます。どのルールの条件にも一致しなかったパケットは、暗黙で通過を許可されます。なお、AccessAddEx コマンドを使用することで、通過時に遅延・ジッタ・パケットロスを発生させることもできます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_AccessAdd_Help 現在管理している仮想 HUB のアクセスリストに、新しいルールを追加します。\nアクセスリストとは、仮想 HUB 内を流れるパケットに対して適用されるパケットフィルタルールの集合です。アクセスリストには複数のルールを登録することができ、各ルールごとに優先順位を定義することができます。すべてのパケットは、アクセスリストに登録されているルールで指定された条件に、最初に一致したルールで規定されている動作で、通過または破棄が決定されます。どのルールの条件にも一致しなかったパケットは、暗黙で通過を許可されます。なお、AccessAddEx コマンドを使用することで、通過時に遅延・ジッタ・パケットロスを発生させることもできます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_AccessAdd_Args AccessAdd [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/TCPSTATE:established|unestablished] CMD_AccessAdd_[pass|discard] パケットが、このルールの条件に一致した場合の動作を決定します。pass を指定すると [通過] を、discard を指定すると [破棄] を意味します。 CMD_AccessAdd_MEMO ルールの説明 (メモ) を指定します。 @@ -5666,7 +5666,7 @@ CMD_AccessAdd_Prompt_TCPSTATE TCP コネクションの状態 (Established/Unes # AccessAddEx コマンド CMD_AccessAddEx アクセスリストへのルールの追加 (IPv4, 遅延・ジッタ・パケットロス設定可能) -CMD_AccessAddEx_Help 現在管理している仮想 HUB のアクセスリストに、新しいルールを追加します。通過時に遅延・ジッタ・パケットロスを発生させることができます。\nアクセスリストとは、仮想 HUB 内を流れるパケットに対して適用されるパケットフィルタルールの集合です。アクセスリストには複数のルールを登録することができ、各ルールごとに優先順位を定義することができます。すべてのパケットは、アクセスリストに登録されているルールで指定された条件に、最初に一致したルールで規定されている動作で、通過または破棄が決定されます。どのルールの条件にも一致しなかったパケットは、暗黙で通過を許可されます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_AccessAddEx_Help 現在管理している仮想 HUB のアクセスリストに、新しいルールを追加します。通過時に遅延・ジッタ・パケットロスを発生させることができます。\nアクセスリストとは、仮想 HUB 内を流れるパケットに対して適用されるパケットフィルタルールの集合です。アクセスリストには複数のルールを登録することができ、各ルールごとに優先順位を定義することができます。すべてのパケットは、アクセスリストに登録されているルールで指定された条件に、最初に一致したルールで規定されている動作で、通過または破棄が決定されます。どのルールの条件にも一致しなかったパケットは、暗黙で通過を許可されます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_AccessAddEx_Args AccessAddEx [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/TCPSTATE:established|unestablished] [/DELAY:delay_millisec] [/JITTER:jitter_percent] [/LOSS:loss_percent] [/REDIRECTURL:url] CMD_AccessAddEx_[pass|discard] パケットが、このルールの条件に一致した場合の動作を決定します。pass を指定すると [通過] を、discard を指定すると [破棄] を意味します。遅延・ジッタ・パケットロス設定は、pass の場合のみ適用されます。 CMD_AccessAddEx_MEMO ルールの説明 (メモ) を指定します。 @@ -5697,7 +5697,7 @@ CMD_AccessAddEx_Eval_LOSS パケットロス率は 0 - 100 の整数で指定 # AccessAdd6 コマンド CMD_AccessAdd6 アクセスリストへのルールの追加 (IPv6) -CMD_AccessAdd6_Help 現在管理している仮想 HUB のアクセスリストに、新しいルールを追加します。\nアクセスリストとは、仮想 HUB 内を流れるパケットに対して適用されるパケットフィルタルールの集合です。アクセスリストには複数のルールを登録することができ、各ルールごとに優先順位を定義することができます。すべてのパケットは、アクセスリストに登録されているルールで指定された条件に、最初に一致したルールで規定されている動作で、通過または破棄が決定されます。どのルールの条件にも一致しなかったパケットは、暗黙で通過を許可されます。なお、AccessAddEx6 コマンドを使用することで、通過時に遅延・ジッタ・パケットロスを発生させることもできます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_AccessAdd6_Help 現在管理している仮想 HUB のアクセスリストに、新しいルールを追加します。\nアクセスリストとは、仮想 HUB 内を流れるパケットに対して適用されるパケットフィルタルールの集合です。アクセスリストには複数のルールを登録することができ、各ルールごとに優先順位を定義することができます。すべてのパケットは、アクセスリストに登録されているルールで指定された条件に、最初に一致したルールで規定されている動作で、通過または破棄が決定されます。どのルールの条件にも一致しなかったパケットは、暗黙で通過を許可されます。なお、AccessAddEx6 コマンドを使用することで、通過時に遅延・ジッタ・パケットロスを発生させることもできます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_AccessAdd6_Args AccessAdd6 [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/TCPSTATE:established|unestablished] CMD_AccessAdd6_[pass|discard] パケットが、このルールの条件に一致した場合の動作を決定します。pass を指定すると [通過] を、discard を指定すると [破棄] を意味します。 CMD_AccessAdd6_MEMO ルールの説明 (メモ) を指定します。 @@ -5730,7 +5730,7 @@ CMD_AccessAdd6_Prompt_TCPSTATE TCP コネクションの状態(Established/Unes # AccessAddEx6 コマンド CMD_AccessAddEx6 アクセスリストへのルールの追加 (IPv6, 遅延・ジッタ・パケットロス設定可能) -CMD_AccessAddEx6_Help 現在管理している仮想 HUB のアクセスリストに、新しいルールを追加します。通過時に遅延・ジッタ・パケットロスを発生させることができます。\nアクセスリストとは、仮想 HUB 内を流れるパケットに対して適用されるパケットフィルタルールの集合です。アクセスリストには複数のルールを登録することができ、各ルールごとに優先順位を定義することができます。すべてのパケットは、アクセスリストに登録されているルールで指定された条件に、最初に一致したルールで規定されている動作で、通過または破棄が決定されます。どのルールの条件にも一致しなかったパケットは、暗黙で通過を許可されます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_AccessAddEx6_Help 現在管理している仮想 HUB のアクセスリストに、新しいルールを追加します。通過時に遅延・ジッタ・パケットロスを発生させることができます。\nアクセスリストとは、仮想 HUB 内を流れるパケットに対して適用されるパケットフィルタルールの集合です。アクセスリストには複数のルールを登録することができ、各ルールごとに優先順位を定義することができます。すべてのパケットは、アクセスリストに登録されているルールで指定された条件に、最初に一致したルールで規定されている動作で、通過または破棄が決定されます。どのルールの条件にも一致しなかったパケットは、暗黙で通過を許可されます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_AccessAddEx6_Args AccessAddEx6 [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/TCPSTATE:established|unestablished] [/DELAY:delay_millisec] [/JITTER:jitter_percent] [/LOSS:loss_percent] [/REDIRECTURL:url] CMD_AccessAddEx6_[pass|discard] パケットが、このルールの条件に一致した場合の動作を決定します。pass を指定すると [通過] を、discard を指定すると [破棄] を意味します。遅延・ジッタ・パケットロス設定は、pass の場合のみ適用されます。 CMD_AccessAddEx6_MEMO ルールの説明 (メモ) を指定します。 @@ -5763,13 +5763,13 @@ CMD_AccessAddEx6_Eval_LOSS パケットロス率は 0 - 100 の整数で指定 # AccessList コマンド CMD_AccessList アクセスリストのルール一覧の取得 -CMD_AccessList_Help 現在管理している仮想 HUB のアクセスリストに登録されている、パケットフィルタルールの一覧を取得します。\nアクセスリストとは、仮想 HUB 内を流れるパケットに対して適用されるパケットフィルタルールの集合です。アクセスリストには複数のルールを登録することができ、ルール毎に優先順位を定義することができます。すべてのパケットは、アクセスリストに登録されているルールで指定された条件に、最初に一致したルールで規定されている動作で、通過または破棄が決定されます。どのルールの条件にも一致しなかったパケットは、暗黙で通過を許可されます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_AccessList_Help 現在管理している仮想 HUB のアクセスリストに登録されている、パケットフィルタルールの一覧を取得します。\nアクセスリストとは、仮想 HUB 内を流れるパケットに対して適用されるパケットフィルタルールの集合です。アクセスリストには複数のルールを登録することができ、ルール毎に優先順位を定義することができます。すべてのパケットは、アクセスリストに登録されているルールで指定された条件に、最初に一致したルールで規定されている動作で、通過または破棄が決定されます。どのルールの条件にも一致しなかったパケットは、暗黙で通過を許可されます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_AccessList_Args AccessList # AccessDelete コマンド CMD_AccessDelete アクセスリストからルールを削除 -CMD_AccessDelete_Help 現在管理している仮想 HUB のアクセスリストに登録されている、パケットフィルタルールを指定して削除します。\nルールを削除するには、そのルールの ID を指定する必要があります。ID は AccessList コマンドで表示できます。\nなお、ルールを削除しなくても一時的に無効化するには AccessDisable コマンドを使用します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_AccessDelete_Help 現在管理している仮想 HUB のアクセスリストに登録されている、パケットフィルタルールを指定して削除します。\nルールを削除するには、そのルールの ID を指定する必要があります。ID は AccessList コマンドで表示できます。\nなお、ルールを削除しなくても一時的に無効化するには AccessDisable コマンドを使用します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_AccessDelete_Args AccessDelete [id] CMD_AccessDelete_[id] 削除するルールの ID またはユニーク ID を指定します。 CMD_Access_Prompt_ID アクセスリストのルール ID またはユニーク ID: @@ -5777,27 +5777,27 @@ CMD_Access_Prompt_ID アクセスリストのルール ID またはユニーク # AccessEnable コマンド CMD_AccessEnable アクセスリストのルールの有効化 -CMD_AccessEnable_Help 現在管理している仮想 HUB のアクセスリストに登録されているパケットフィルタルールを指定して有効化します。有効化したルールは、パケットフィルタリングに使用されます。\nルールを有効化するには、そのルールの ID を指定する必要があります。ID は AccessList コマンドで表示できます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_AccessEnable_Help 現在管理している仮想 HUB のアクセスリストに登録されているパケットフィルタルールを指定して有効化します。有効化したルールは、パケットフィルタリングに使用されます。\nルールを有効化するには、そのルールの ID を指定する必要があります。ID は AccessList コマンドで表示できます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_AccessEnable_Args AccessEnable [id] CMD_AccessEnable_[id] 有効化するルールの ID を指定します。 # AccessDisable コマンド CMD_AccessDisable アクセスリストのルールの無効化 -CMD_AccessDisable_Help 現在管理している仮想 HUB のアクセスリストに登録されているパケットフィルタルールを指定して無効化します。無効化したルールは、パケットフィルタリングに使用されなくなります。\nルールを無効化するには、そのルールの ID を指定する必要があります。ID は AccessList コマンドで表示できます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_AccessDisable_Help 現在管理している仮想 HUB のアクセスリストに登録されているパケットフィルタルールを指定して無効化します。無効化したルールは、パケットフィルタリングに使用されなくなります。\nルールを無効化するには、そのルールの ID を指定する必要があります。ID は AccessList コマンドで表示できます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_AccessDisable_Args AccessDisable [id] CMD_AccessDisable_[id] 無効化するルールの ID を指定します。 # UserList コマンド CMD_UserList ユーザー一覧の取得 -CMD_UserList_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザー一覧を取得します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_UserList_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザー一覧を取得します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_UserList_Args UserList # UserCreate コマンド CMD_UserCreate ユーザーの作成 -CMD_UserCreate_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに新しいユーザーを作成します。\nユーザーを作成すると、そのユーザーの認証情報に従って、VPN Client がこの仮想 HUB に接続することができるようになります。\nUserCreate コマンドを使用してユーザーを作成した場合、そのユーザーの認証方法は [パスワード認証] として登録され、パスワードとしてランダムな文字列が割り当てられます。したがって、そのユーザーはそのままでは仮想 HUB に接続することはできません。ユーザーを作成した後、必ず UserPasswordSet コマンドでユーザーのパスワードを指定するか、UserAnonymousSet コマンド、UserCertSet コマンド、UserSignedSet コマンド、UserRadiusSet コマンドまたは UserNTLMSet コマンドでユーザーの認証方法を変更してください。\nただし、ユーザー名を "*" (アスタリスク 1 文字) として作成したユーザーは、自動的に RADIUS 認証のユーザーとして登録されます。"*" という名前のユーザーが存在する場合に限り、クライアントが VPN Server に接続した際に提示したユーザー名が既存のユーザー名と一致しないユーザーは、そのユーザーが入力したユーザー名とパスワードによって、RADIUS サーバーまたは NT ドメインコントローラによって認証されることができ、その場合の認証設定やセキュリティポリシーの設定は "*" ユーザーに設定に準拠します。\n一度作成したユーザーのユーザー情報を変更するには、UserSet コマンドを使用します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_UserCreate_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに新しいユーザーを作成します。\nユーザーを作成すると、そのユーザーの認証情報に従って、VPN Client がこの仮想 HUB に接続することができるようになります。\nUserCreate コマンドを使用してユーザーを作成した場合、そのユーザーの認証方法は [パスワード認証] として登録され、パスワードとしてランダムな文字列が割り当てられます。したがって、そのユーザーはそのままでは仮想 HUB に接続することはできません。ユーザーを作成した後、必ず UserPasswordSet コマンドでユーザーのパスワードを指定するか、UserAnonymousSet コマンド、UserCertSet コマンド、UserSignedSet コマンド、UserRadiusSet コマンドまたは UserNTLMSet コマンドでユーザーの認証方法を変更してください。\nただし、ユーザー名を "*" (アスタリスク 1 文字) として作成したユーザーは、自動的に RADIUS 認証のユーザーとして登録されます。"*" という名前のユーザーが存在する場合に限り、クライアントが Game Server に接続した際に提示したユーザー名が既存のユーザー名と一致しないユーザーは、そのユーザーが入力したユーザー名とパスワードによって、RADIUS サーバーまたは NT ドメインコントローラによって認証されることができ、その場合の認証設定やセキュリティポリシーの設定は "*" ユーザーに設定に準拠します。\n一度作成したユーザーのユーザー情報を変更するには、UserSet コマンドを使用します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_UserCreate_Args UserCreate [name] [/GROUP:group] [/REALNAME:realname] [/NOTE:note] CMD_UserCreate_[name] 新しく作成するユーザーのユーザー名を指定します。 CMD_UserCreate_GROUP ユーザーをグループに参加させる場合、グループ名を指定します。ユーザーをどのグループにも所属させない場合は /GROUP:none と指定します。 @@ -5811,7 +5811,7 @@ CMD_UserCreate_Prompt_NOTE ユーザーの説明: # UserSet コマンド CMD_UserSet ユーザー情報の変更 -CMD_UserSet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーの情報を変更します。\nこのコマンドで変更できるユーザーの情報は、UserCreate コマンドで、新しくユーザーを作成するときに指定する「グループ名」、「本名」および「説明」の 3 項目です。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_UserSet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーの情報を変更します。\nこのコマンドで変更できるユーザーの情報は、UserCreate コマンドで、新しくユーザーを作成するときに指定する「グループ名」、「本名」および「説明」の 3 項目です。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_UserSet_Args UserSet [name] [/GROUP:group] [/REALNAME:realname] [/NOTE:note] CMD_UserSet_[name] 設定を変更するユーザー名を指定します。 CMD_UserSet_GROUP ユーザーをグループに参加させる場合、グループ名を指定します。ユーザーをどのグループにも所属させない場合は /GROUP:none と指定します。 @@ -5821,14 +5821,14 @@ CMD_UserSet_NOTE ユーザーの説明を指定します。指定しない場 # UserDelete コマンド CMD_UserDelete ユーザーの削除 -CMD_UserDelete_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーを削除します。ユーザーを削除すると、そのユーザーは仮想 HUB に接続できなくなります。\nUserPolicySet コマンドを使用すると、ユーザーを削除しなくても、一時的にログインを禁止するように設定することができます。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_UserDelete_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーを削除します。ユーザーを削除すると、そのユーザーは仮想 HUB に接続できなくなります。\nUserPolicySet コマンドを使用すると、ユーザーを削除しなくても、一時的にログインを禁止するように設定することができます。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_UserDelete_Args UserDelete [name] CMD_UserDelete_[name] 削除するユーザー名を指定します。 # UserGet コマンド CMD_UserGet ユーザー情報の取得 -CMD_UserGet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーの登録情報を所得します。\nこのコマンドで取得できる情報は、「ユーザー名」、「本名」、「説明」、「所属グループ」、「有効期限」、「セキュリティポリシー」、「認証方法」、および設定されている認証方法の属性として指定されているパラメータに加えて、そのユーザーの統計データです。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_UserGet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーの登録情報を所得します。\nこのコマンドで取得できる情報は、「ユーザー名」、「本名」、「説明」、「所属グループ」、「有効期限」、「セキュリティポリシー」、「認証方法」、および設定されている認証方法の属性として指定されているパラメータに加えて、そのユーザーの統計データです。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_UserGet_Args UserGet [name] CMD_UserGet_[name] 情報を取得するユーザー名を指定します。 CMD_UserGet_Column_Name ユーザー名 @@ -5846,14 +5846,14 @@ CMD_UserGet_Policy このユーザーに設定されたセキュリティポリ # UserAnonymousSet コマンド CMD_UserAnonymousSet ユーザーの認証方法を匿名認証に設定 -CMD_UserAnonymousSet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーの認証方法を「匿名認証」に設定します。匿名認証に設定されたユーザーのユーザー名で仮想 HUB に接続した VPN Client は、いかなるユーザー認証も受けずに無条件で仮想 HUB に接続することができます。匿名認証機能は、インターネットなどで広く誰でも接続できるような設定で公開する VPN Server に最適です。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_UserAnonymousSet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーの認証方法を「匿名認証」に設定します。匿名認証に設定されたユーザーのユーザー名で仮想 HUB に接続した Game Client は、いかなるユーザー認証も受けずに無条件で仮想 HUB に接続することができます。匿名認証機能は、インターネットなどで広く誰でも接続できるような設定で公開する Game Server に最適です。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_UserAnonymousSet_Args UserAnonymousSet [name] CMD_UserAnonymousSet_[name] 設定を変更するユーザー名を指定します。 # UserPasswordSet コマンド CMD_UserPasswordSet ユーザーの認証方法をパスワード認証に設定しパスワードを設定 -CMD_UserPasswordSet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーの認証方法を「パスワード認証」に設定します。パスワード認証とは、仮想 HUB のセキュリティアカウントデータベース内のユーザー オブジェクトに対して任意のパスワードを設定しておき、そのユーザー名でユーザーが仮想 HUB に接続しようとした際にパスワードの入力を求め、そのパスワードが一致した場合に接続を許可する認証方法です。\n実際には、ユーザーのパスワードはハッシュ化され保存されるので、VPN Server の設定ファイルを解析しても元のパスワードはわかりません。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_UserPasswordSet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーの認証方法を「パスワード認証」に設定します。パスワード認証とは、仮想 HUB のセキュリティアカウントデータベース内のユーザー オブジェクトに対して任意のパスワードを設定しておき、そのユーザー名でユーザーが仮想 HUB に接続しようとした際にパスワードの入力を求め、そのパスワードが一致した場合に接続を許可する認証方法です。\n実際には、ユーザーのパスワードはハッシュ化され保存されるので、VPN Server の設定ファイルを解析しても元のパスワードはわかりません。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_UserPasswordSet_Args UserPasswordSet [name] [/PASSWORD:password] CMD_UserPasswordSet_[name] 設定を変更するユーザー名を指定します。 CMD_UserPasswordSet_PASSWORD ユーザーに対して設定するパスワードを指定します。このパラメータを指定しない場合は、パスワードを入力するプロンプトが表示されます。 @@ -5861,7 +5861,7 @@ CMD_UserPasswordSet_PASSWORD ユーザーに対して設定するパスワード # UserCertSet コマンド CMD_UserCertSet ユーザーの認証方法を固有証明書認証に設定し証明書を設定 -CMD_UserCertSet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーの認証方法を「固有証明書認証」に設定します。固有証明書認証とは、仮想 HUB のセキュリティアカウントデータベース内のユーザー オブジェクトに対して 1 つの X.509 証明書を設定しておき、そのユーザー名でユーザーが仮想 HUB に接続しようとした際に、提示した証明書が登録されている証明書と一致し、かつクライアントがその証明書に対応する秘密鍵を保持しているかを RSA アルゴリズムで検証することによって接続を許可する認証方法です。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_UserCertSet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーの認証方法を「固有証明書認証」に設定します。固有証明書認証とは、仮想 HUB のセキュリティアカウントデータベース内のユーザー オブジェクトに対して 1 つの X.509 証明書を設定しておき、そのユーザー名でユーザーが仮想 HUB に接続しようとした際に、提示した証明書が登録されている証明書と一致し、かつクライアントがその証明書に対応する秘密鍵を保持しているかを RSA アルゴリズムで検証することによって接続を許可する認証方法です。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_UserCertSet_Args UserCertSet [name] [/LOADCERT:cert] CMD_UserCertSet_[name] 設定を変更するユーザー名を指定します。 CMD_UserCertSet_LOADCERT ユーザーに対して設定する証明書を X.509 証明書ファイル名で指定します。 @@ -5869,7 +5869,7 @@ CMD_UserCertSet_LOADCERT ユーザーに対して設定する証明書を X.509 # UserCertGet コマンド CMD_UserCertGet 固有証明書認証のユーザーの登録されている証明書の取得 -CMD_UserCertGet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されている「固有証明書認証」のユーザーに対して設定されている X.509 形式の証明書を取得し、ファイルに保存します。\n指定したユーザーが「固有証明書認証」として設定されていない場合は、エラーが発生します。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_UserCertGet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されている「固有証明書認証」のユーザーに対して設定されている X.509 形式の証明書を取得し、ファイルに保存します。\n指定したユーザーが「固有証明書認証」として設定されていない場合は、エラーが発生します。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_UserCertGet_Args UserCertGet [name] [/SAVECERT:cert] CMD_UserCertGet_[name] 情報を取得するユーザー名を指定します。 CMD_UserCertGet_SAVECERT 取得したユーザーの証明書を X.509 形式で保存するファイル名を指定します。 @@ -5878,7 +5878,7 @@ CMD_UserCertGet_Not_Cert ユーザーは固有証明書認証でないか、固 # UserSignedSet コマンド CMD_UserSignedSet ユーザーの認証方法を署名済み証明書認証に設定 -CMD_UserSignedSet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーの認証方法を「署名済み証明書認証」に設定します。署名済み証明書認証に設定されているユーザー名で、ユーザーが仮想 HUB に接続した際に、ユーザーが提示した証明書がその仮想 HUB の信頼する証明機関の証明書の一覧内の証明書のいずれかによって署名されているかどうかが検査され、かつクライアントがその証明書に対応する秘密鍵を保持しているかを RSA アルゴリズムで検証することによって接続を許可する認証方法です。\nまた、ユーザーごとに期待する証明書の Common Name (CN)、およびシリアル番号を登録しておき、前記の検証を通過した後証明書の内容が設定された値に一致した場合にのみ接続を許可するようにする設定も可能です。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_UserSignedSet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーの認証方法を「署名済み証明書認証」に設定します。署名済み証明書認証に設定されているユーザー名で、ユーザーが仮想 HUB に接続した際に、ユーザーが提示した証明書がその仮想 HUB の信頼する証明機関の証明書の一覧内の証明書のいずれかによって署名されているかどうかが検査され、かつクライアントがその証明書に対応する秘密鍵を保持しているかを RSA アルゴリズムで検証することによって接続を許可する認証方法です。\nまた、ユーザーごとに期待する証明書の Common Name (CN)、およびシリアル番号を登録しておき、前記の検証を通過した後証明書の内容が設定された値に一致した場合にのみ接続を許可するようにする設定も可能です。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_UserSignedSet_Args UserSignedSet [name] [/CN:cn] [/SERIAL:serial] CMD_UserSignedSet_[name] 設定を変更するユーザー名を指定します。 CMD_UserSignedSet_CN このパラメータを指定した場合は、ユーザーが提示した証明書が信頼できる証明機関によって署名されているかどうかを検証した後に、その証明書の Common Name (CN) の値を、このパラメータによって設定された値と比較して一致している場合のみ接続を許可します。"none" を指定した場合は、このチェックは行われません。 @@ -5889,7 +5889,7 @@ CMD_UserSignedSet_Prompt_SERIAL シリアル番号の値を限定: # UserRadiusSet コマンド CMD_UserRadiusSet ユーザーの認証方法を RADIUS 認証に設定 -CMD_UserRadiusSet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーの認証方法を「RADIUS 認証」に設定します。RADIUS 認証に設定されているユーザー名でユーザーが仮想 HUB に接続した際に、ユーザー名とユーザーが入力したパスワードが RADIUS サーバーに送信され、RADIUS サーバーがユーザー名とパスワードのチェックを行った後に認証が成功すると、そのユーザーの VPN 接続が許可されます。\nRadius 認証を使用するには、あらかじめ RadiusServerSet コマンドを使用して使用する RADIUS サーバーを仮想 HUB に設定しておく必要があります。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_UserRadiusSet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーの認証方法を「RADIUS 認証」に設定します。RADIUS 認証に設定されているユーザー名でユーザーが仮想 HUB に接続した際に、ユーザー名とユーザーが入力したパスワードが RADIUS サーバーに送信され、RADIUS サーバーがユーザー名とパスワードのチェックを行った後に認証が成功すると、そのユーザーの Game 接続が許可されます。\nRadius 認証を使用するには、あらかじめ RadiusServerSet コマンドを使用して使用する RADIUS サーバーを仮想 HUB に設定しておく必要があります。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_UserRadiusSet_Args UserRadiusSet [name] [/ALIAS:alias_name] CMD_UserRadiusSet_[name] 設定を変更するユーザー名を指定します。 CMD_UserRadiusSet_ALIAS このパラメータが設定されている場合、RADIUS サーバーに対して送信されるユーザー名を、仮想 HUB 上のユーザー名とは別のユーザー名にすることが可能です。設定しない場合は、/ALIAS:none と指定してください (仮想 HUB 上のユーザー名が使用されます)。ユーザー名が "*" の場合は /ALIAS パラメータは無視されます。"*" ユーザーについての説明は、UserCreate /HELP と入力すると表示されます。 @@ -5898,7 +5898,7 @@ CMD_UserRadiusSet_Prompt_ALIAS 認証用エイリアス名 (オプション): # UserNTLMSet コマンド CMD_UserNTLMSet ユーザーの認証方法を NT ドメイン認証に設定 -CMD_UserNTLMSet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーの認証方法を「NT ドメイン認証」に設定します。NT ドメイン認証に設定されているユーザー名でユーザーが仮想 HUB に接続した際に、ユーザー名とユーザーが入力したパスワードが Windows NT / 2000 / Server 2003 / Server 2008 / Server 2008 R2 / Server 2012 のドメインコントローラ、または Active Directory サーバーに送信され、認証サーバーがユーザー名とパスワードのチェックを行った後に認証が成功すると、そのユーザーの VPN 接続が許可されます。\nNT ドメイン認証を使用するには、VPN Server がそのドメインに接続されているオペレーティングシステム上で動作している必要があります。詳しくは VPN Server の管理者にお問い合わせください。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_UserNTLMSet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーの認証方法を「NT ドメイン認証」に設定します。NT ドメイン認証に設定されているユーザー名でユーザーが仮想 HUB に接続した際に、ユーザー名とユーザーが入力したパスワードが Windows NT / 2000 / Server 2003 / Server 2008 / Server 2008 R2 / Server 2012 のドメインコントローラ、または Active Directory サーバーに送信され、認証サーバーがユーザー名とパスワードのチェックを行った後に認証が成功すると、そのユーザーの Game 接続が許可されます。\nNT ドメイン認証を使用するには、VPN Server がそのドメインに接続されているオペレーティングシステム上で動作している必要があります。詳しくは Game Server の管理者にお問い合わせください。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_UserNTLMSet_Args UserNTLMSet [name] [/ALIAS:alias_name] CMD_UserNTLMSet_[name] 設定を変更するユーザー名を指定します。 CMD_UserNTLMSet_ALIAS このパラメータが設定されている場合、NT ドメインまたは Active Directory に対して送信されるユーザー名を、仮想 HUB 上のユーザー名とは別のユーザー名にすることが可能です。設定しない場合は、/ALIAS:none と指定してください (仮想 HUB 上のユーザー名が使用されます)。ユーザー名が "*" の場合は /ALIAS パラメータは無視されます。"*" ユーザーについての説明は、UserCreate /HELP と入力すると表示されます。 @@ -5906,14 +5906,14 @@ CMD_UserNTLMSet_ALIAS このパラメータが設定されている場合、NT # UserPolicyRemove コマンド CMD_UserPolicyRemove ユーザーのセキュリティポリシーの削除 -CMD_UserPolicyRemove_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーに対して設定されている、セキュリティポリシーの設定を削除します。セキュリティポリシーの設定が削除されているユーザーは、そのユーザーが所属しているグループのセキュリティポリシーの設定が適用されます。グループに所属していないか、グループにセキュリティポリシーが設定されていない場合は、デフォルトの値 (アクセスを許可: 有効、TCP 接続数の最大値: 32 個、タイムアウト時間: 20 秒) に従います。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_UserPolicyRemove_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーに対して設定されている、セキュリティポリシーの設定を削除します。セキュリティポリシーの設定が削除されているユーザーは、そのユーザーが所属しているグループのセキュリティポリシーの設定が適用されます。グループに所属していないか、グループにセキュリティポリシーが設定されていない場合は、デフォルトの値 (アクセスを許可: 有効、TCP 接続数の最大値: 32 個、タイムアウト時間: 20 秒) に従います。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_UserPolicyRemove_Args UserPolicyRemove [name] CMD_UserPolicyRemove_[name] 設定を変更するユーザー名を指定します。 # UserPolicySet コマンド CMD_UserPolicySet ユーザーのセキュリティポリシーの設定 -CMD_UserPolicySet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーに対して設定されているセキュリティポリシーの内容を変更します。\nユーザーにセキュリティポリシーが設定されていない場合は、新しいデフォルトのセキュリティポリシーを設定してから、指定された値を変更します。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_UserPolicySet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーに対して設定されているセキュリティポリシーの内容を変更します。\nユーザーにセキュリティポリシーが設定されていない場合は、新しいデフォルトのセキュリティポリシーを設定してから、指定された値を変更します。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_UserPolicySet_Args UserPolicySet [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_UserPolicySet_[name] 設定を変更するユーザー名を指定します。 CMD_UserPolicySet_NAME 値を変更するポリシーの名前を指定します。ポリシーの名前と設定できる値の一覧は PolicyList コマンドで表示することができます。 @@ -5922,7 +5922,7 @@ CMD_UserPolicySet_VALUE ポリシーの新しい値を指定します。その # UserExpiresSet コマンド CMD_UserExpiresSet ユーザーの有効期限の設定 -CMD_UserExpiresSet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーの有効期限を設定します。有効期限が終了したユーザーは、仮想 HUB に接続できなくなります。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_UserExpiresSet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているユーザーの有効期限を設定します。有効期限が終了したユーザーは、仮想 HUB に接続できなくなります。\n現在登録されているユーザーの一覧を取得するには、UserList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_UserExpiresSet_Args UserExpiresSet [name] [/EXPIRES:expires] CMD_UserExpiresSet_[name] 設定を変更するユーザー名を指定します。 CMD_UserExpiresSet_EXPIRES ユーザーの有効期限の日時を指定します。"2005/10/08 19:30:00" のように、年・月・日・時・分・秒 の 6 個の整数をスペース、スラッシュまたはコロンで区切って指定してください。年は 4 桁で指定してください。値にスペースを入れる場合は、値全体を "" で囲む必要があります。指定はローカル時刻 (コマンドライン管理ユーティリティを実行しているコンピュータの基準時刻) で指定できます。/EXPIRES:none と指定すると、有効期限は解除されます。 @@ -5931,13 +5931,13 @@ CMD_UserExpiresSet_Prompt_EXPIRES ユーザーの有効期限 (無指定で無 # GroupList コマンド CMD_GroupList グループ一覧の取得 -CMD_GroupList_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているグループ一覧を取得します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_GroupList_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているグループ一覧を取得します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_GroupList_Args GroupList # GroupCreate コマンド CMD_GroupCreate グループの作成 -CMD_GroupCreate_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに新しいグループを作成します。\nグループには複数のユーザーを登録することができます。グループにユーザーを登録するには、GroupJoin コマンドを使用します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_GroupCreate_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに新しいグループを作成します。\nグループには複数のユーザーを登録することができます。グループにユーザーを登録するには、GroupJoin コマンドを使用します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_GroupCreate_Args GroupCreate [name] [/REALNAME:realname] [/NOTE:note] CMD_GroupCreate_[name] 作成するグループ名を指定します。 CMD_GroupCreate_REALNAME グループの本名を指定します。たとえば、グループが実際の部課名に対応する場合は、その名前を指定します。指定しない場合は、/REALNAME:none と指定します。 @@ -5949,7 +5949,7 @@ CMD_GroupCreate_Prompt_NOTE グループの説明: # GroupSet コマンド CMD_GroupSet グループ情報の設定 -CMD_GroupSet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているグループの情報を設定します。\n現在登録されているグループの一覧を取得するには、GroupList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_GroupSet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているグループの情報を設定します。\n現在登録されているグループの一覧を取得するには、GroupList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_GroupSet_Args GroupSet [name] [/REALNAME:realname] [/NOTE:note] CMD_GroupSet_[name] 設定を変更するグループ名を指定します。 CMD_GroupSet_REALNAME グループの本名を指定します。たとえば、グループが実際の部課名に対応する場合は、その名前を指定します。指定しない場合は、/REALNAME:none と指定します。 @@ -5958,14 +5958,14 @@ CMD_GroupSet_NOTE グループの説明を指定します。指定しない場 # GroupDelete コマンド CMD_GroupDelete グループの削除 -CMD_GroupDelete_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているグループを削除します。\nグループを削除すると、そのグループに所属していたユーザーはすべて無所属になります。\n現在登録されているグループの一覧を取得するには、GroupList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_GroupDelete_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているグループを削除します。\nグループを削除すると、そのグループに所属していたユーザーはすべて無所属になります。\n現在登録されているグループの一覧を取得するには、GroupList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_GroupDelete_Args GroupDelete [name] CMD_GroupDelete_[name] 削除するグループ名を指定します # GroupGet コマンド CMD_GroupGet グループ情報と所属しているユーザー一覧の取得 -CMD_GroupGet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているグループの情報と、そのグループに所属しているユーザーの一覧を取得します。\n現在登録されているグループの一覧を取得するには、GroupList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_GroupGet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているグループの情報と、そのグループに所属しているユーザーの一覧を取得します。\n現在登録されているグループの一覧を取得するには、GroupList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_GroupGet_Args GroupGet [name] CMD_GroupGet_[name] 情報を取得するグループ名を指定します。 CMD_GroupGet_Column_NAME グループ名 @@ -5977,7 +5977,7 @@ CMD_GroupGet_Column_MEMBERS このグループに所属しているユーザー # GroupJoin コマンド CMD_GroupJoin グループにユーザーを追加 -CMD_GroupJoin_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているグループに、セキュリティアカウントデータベース内のユーザーを追加します。\n現在登録されているユーザーとグループの一覧は、UserList コマンドと GroupList コマンドで取得できます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_GroupJoin_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているグループに、セキュリティアカウントデータベース内のユーザーを追加します。\n現在登録されているユーザーとグループの一覧は、UserList コマンドと GroupList コマンドで取得できます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_GroupJoin_Args GroupJoin [name] [/USERNAME:username] CMD_GroupJoin_[name] ユーザーを追加するグループ名を指定します。 CMD_GroupJoin_USERNAME name で指定したグループに追加するユーザー名を指定します。 @@ -5986,7 +5986,7 @@ CMD_GroupJoin_Prompt_USERNAME グループに参加させるユーザー名: # GroupUnjoin コマンド CMD_GroupUnjoin グループからユーザーを削除 -CMD_GroupUnjoin_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているグループから、指定したユーザーを削除します。グループからユーザーが削除されると、そのユーザーは無所属となります。\nグループに現在所属しているユーザーの一覧を取得するには、GroupGet コマンドを使用します。\n現在登録されているグループの一覧を取得するには、GroupList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_GroupUnjoin_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているグループから、指定したユーザーを削除します。グループからユーザーが削除されると、そのユーザーは無所属となります。\nグループに現在所属しているユーザーの一覧を取得するには、GroupGet コマンドを使用します。\n現在登録されているグループの一覧を取得するには、GroupList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_GroupUnjoin_Args GroupUnjoin [name] CMD_GroupUnjoin_[name] グループから削除するユーザー名を指定します。 CMD_GroupUnjoin_Prompt_name グループから削除するユーザー名: @@ -5994,14 +5994,14 @@ CMD_GroupUnjoin_Prompt_name グループから削除するユーザー名: # GroupPolicyRemove コマンド CMD_GroupPolicyRemove グループのセキュリティポリシーの削除 -CMD_GroupPolicyRemove_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているグループに対して設定されているセキュリティポリシーの設定を削除します。所属しているグループにもユーザー本体にもセキュリティポリシーが設定されていないユーザーは、デフォルトの値 (アクセスを許可: 有効、TCP 接続数の最大値: 32 個、タイムアウト時間: 20 秒) に従います。\n現在登録されているグループの一覧を取得するには、GroupList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_GroupPolicyRemove_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているグループに対して設定されているセキュリティポリシーの設定を削除します。所属しているグループにもユーザー本体にもセキュリティポリシーが設定されていないユーザーは、デフォルトの値 (アクセスを許可: 有効、TCP 接続数の最大値: 32 個、タイムアウト時間: 20 秒) に従います。\n現在登録されているグループの一覧を取得するには、GroupList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_GroupPolicyRemove_Args GroupPolicyRemove [name] CMD_GroupPolicyRemove_[name] 設定を変更するグループ名を指定します。 # GroupPolicySet コマンド CMD_GroupPolicySet グループのセキュリティポリシーの設定 -CMD_GroupPolicySet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているグループに対して設定されているセキュリティポリシーの内容を変更します。\nグループにセキュリティポリシーが設定されていない場合は、新しいデフォルトのセキュリティポリシーを設定してから、指定された値を変更します。\n現在登録されているグループの一覧を取得するには、GroupList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_GroupPolicySet_Help 現在管理している仮想 HUB の、セキュリティアカウントデータベースに登録されているグループに対して設定されているセキュリティポリシーの内容を変更します。\nグループにセキュリティポリシーが設定されていない場合は、新しいデフォルトのセキュリティポリシーを設定してから、指定された値を変更します。\n現在登録されているグループの一覧を取得するには、GroupList コマンドを使用してください。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_GroupPolicySet_Args GroupPolicySet [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_GroupPolicySet_[name] 設定を変更するグループ名を指定します。 CMD_GroupPolicySet_NAME 値を変更するポリシーの名前を指定します。ポリシーの名前と設定できる値の一覧は、PolicyList コマンドで表示することができます。 @@ -6010,7 +6010,7 @@ CMD_GroupPolicySet_VALUE ポリシーの新しい値を指定します。その # SessionList コマンド CMD_SessionList 接続中のセッション一覧の取得 -CMD_SessionList_Help 現在管理している仮想 HUB に接続中のセッション一覧を取得します。セッション一覧には、各コネクションごとの [セッション名]、[セッションの場所]、[ユーザー名]、[接続元ホスト名]、[TCP コネクション]、[転送バイト数]、[転送パケット数] が表示されます。\n現在接続中の VPN Server がクラスタコントローラで、管理している仮想 HUB がスタティック仮想 HUB の場合は、すべてのクラスタメンバの当該仮想 HUB に接続しているセッション一覧がすべて結合されて取得されます。\nそれ以外の場合は、現在管理している VPN Server に実際に接続しているセッション一覧のみが取得されます。 +CMD_SessionList_Help 現在管理している仮想 HUB に接続中のセッション一覧を取得します。セッション一覧には、各コネクションごとの [セッション名]、[セッションの場所]、[ユーザー名]、[接続元ホスト名]、[TCP コネクション]、[転送バイト数]、[転送パケット数] が表示されます。\n現在接続中の Game Server がクラスタコントローラで、管理している仮想 HUB がスタティック仮想 HUB の場合は、すべてのクラスタメンバの当該仮想 HUB に接続しているセッション一覧がすべて結合されて取得されます。\nそれ以外の場合は、現在管理している Game Server に実際に接続しているセッション一覧のみが取得されます。 CMD_SessionList_Args SessionList @@ -6060,25 +6060,25 @@ CMD_IpDelete_[id] 削除する IP アドレステーブルエントリの ID # SecureNatEnable コマンド CMD_SecureNatEnable 仮想 NAT および DHCP サーバー機能 (SecureNAT 機能) の有効化 -CMD_SecureNatEnable_Help 現在管理している仮想 HUB 内で、仮想 NAT および DHCP サーバー機能 (SecureNAT 機能) を有効化し、動作を開始します。このコマンドを実行する前に、必ず SecureNatHostGet コマンド、NatGet コマンドおよび DhcpGet コマンドで、現在の仮想 NAT 機能および DHCP サーバー機能の設定内容を確認してください。\nSecureNAT 機能を有効にすると、仮想 HUB 内の仮想ネットワークにおいて NAT ルータ (IP マスカレード) や DHCP サーバー機能を仮想的に動作させることができるようになります。\n\n[SecureNAT 機能に関する警告]\nSecureNAT 機能はシステム管理者やネットワークに関して詳しい知識のある方向けの機能です。\nSecureNAT 機能を正しく使用すると、VPN を経由した安全なリモートアクセスが実現できます。しかし、誤った方法で使用すると、ネットワーク全体を危険な状態にする可能性もあります。ネットワークに関する十分な知識をお持ちでない場合や、ネットワーク管理者の許可を得ていない場合は、SecureNAT 機能を有効にしないでください。SecureNAT 機能に関する詳しい説明は、VPN Server のマニュアルやオンラインドキュメントを参照してください。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_SecureNatEnable_Help 現在管理している仮想 HUB 内で、仮想 NAT および DHCP サーバー機能 (SecureNAT 機能) を有効化し、動作を開始します。このコマンドを実行する前に、必ず SecureNatHostGet コマンド、NatGet コマンドおよび DhcpGet コマンドで、現在の仮想 NAT 機能および DHCP サーバー機能の設定内容を確認してください。\nSecureNAT 機能を有効にすると、仮想 HUB 内の仮想ネットワークにおいて NAT ルータ (IP マスカレード) や DHCP サーバー機能を仮想的に動作させることができるようになります。\n\n[SecureNAT 機能に関する警告]\nSecureNAT 機能はシステム管理者やネットワークに関して詳しい知識のある方向けの機能です。\nSecureNAT 機能を正しく使用すると、VPN を経由した安全なリモートアクセスが実現できます。しかし、誤った方法で使用すると、ネットワーク全体を危険な状態にする可能性もあります。ネットワークに関する十分な知識をお持ちでない場合や、ネットワーク管理者の許可を得ていない場合は、SecureNAT 機能を有効にしないでください。SecureNAT 機能に関する詳しい説明は、VPN Server のマニュアルやオンラインドキュメントを参照してください。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_SecureNatEnable_Args SecureNatEnable # SecureNatDisable コマンド CMD_SecureNatDisable 仮想 NAT および DHCP サーバー機能 (SecureNAT 機能) の無効化 -CMD_SecureNatDisable_Help 現在管理している仮想 HUB 内で、仮想 NAT および DHCP サーバー機能 (SecureNAT 機能) を無効化します。このコマンドを実行すると、仮想 NAT 機能は直ちに動作を停止し、仮想 DHCP サーバー機能は保持している DHCP リースデータベースを削除しサービスを停止します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_SecureNatDisable_Help 現在管理している仮想 HUB 内で、仮想 NAT および DHCP サーバー機能 (SecureNAT 機能) を無効化します。このコマンドを実行すると、仮想 NAT 機能は直ちに動作を停止し、仮想 DHCP サーバー機能は保持している DHCP リースデータベースを削除しサービスを停止します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_SecureNatDisable_Args SecureNatDisable # SecureNatStatusGet コマンド CMD_SecureNatStatusGet 仮想 NAT および DHCP サーバー機能 (SecureNAT 機能) の動作状況の取得 -CMD_SecureNatStatusGet_Help 現在管理している仮想 HUB 内で、仮想 NAT および DHCP サーバー機能 (SecureNAT 機能) が動作している場合は、その動作状況を取得します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_SecureNatStatusGet_Help 現在管理している仮想 HUB 内で、仮想 NAT および DHCP サーバー機能 (SecureNAT 機能) が動作している場合は、その動作状況を取得します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_SecureNatStatusGet_Args SecureNatStatusGet # SecureNatHostGet コマンド CMD_SecureNatHostGet SecureNAT 機能の仮想ホストのネットワークインターフェイス設定の取得 -CMD_SecureNatHostGet_Help 現在管理している仮想 HUB 内で、仮想 NAT および DHCP サーバー機能 (SecureNAT 機能) の設定項目の内、仮想ホストのネットワークインターフェイスの設定を取得します。\nSecureNAT 機能は、仮想 HUB の内部で、L2 セグメント内で 1 枚の仮想的な LAN カードを持ち、MAC アドレスと IP アドレスを割り当てられます。これによって、同一 L2 セグメントに接続している他のホストは、まるで実際の IP ホストがネットワーク上に存在しているかのように SecureNAT の仮想ホストと通信することが可能になります。\n\n[SecureNAT 機能に関する警告]\nSecureNAT 機能はシステム管理者やネットワークに関して詳しい知識のある方向けの機能です。\nSecureNAT 機能を正しく使用すると、VPN を経由した安全なリモートアクセスが実現できます。しかし、誤った方法で使用すると、ネットワーク全体を危険な状態にする可能性もあります。ネットワークに関する十分な知識をお持ちでない場合や、ネットワーク管理者の許可を得ていない場合は、SecureNAT 機能を有効にしないでください。SecureNAT 機能に関する詳しい説明は、VPN Server のマニュアルやオンラインドキュメントを参照してください。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_SecureNatHostGet_Help 現在管理している仮想 HUB 内で、仮想 NAT および DHCP サーバー機能 (SecureNAT 機能) の設定項目の内、仮想ホストのネットワークインターフェイスの設定を取得します。\nSecureNAT 機能は、仮想 HUB の内部で、L2 セグメント内で 1 枚の仮想的な LAN カードを持ち、MAC アドレスと IP アドレスを割り当てられます。これによって、同一 L2 セグメントに接続している他のホストは、まるで実際の IP ホストがネットワーク上に存在しているかのように SecureNAT の仮想ホストと通信することが可能になります。\n\n[SecureNAT 機能に関する警告]\nSecureNAT 機能はシステム管理者やネットワークに関して詳しい知識のある方向けの機能です。\nSecureNAT 機能を正しく使用すると、VPN を経由した安全なリモートアクセスが実現できます。しかし、誤った方法で使用すると、ネットワーク全体を危険な状態にする可能性もあります。ネットワークに関する十分な知識をお持ちでない場合や、ネットワーク管理者の許可を得ていない場合は、SecureNAT 機能を有効にしないでください。SecureNAT 機能に関する詳しい説明は、VPN Server のマニュアルやオンラインドキュメントを参照してください。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_SecureNatHostGet_Args SecureNatHostGet CMD_SecureNatHostGet_Column_MAC MAC アドレス CMD_SecureNatHostGet_Column_IP IP アドレス @@ -6088,7 +6088,7 @@ CMD_SecureNatHostGet_Column_LOG NAT および DHCP の動作のログ保存 # SecureNatHostSet コマンド CMD_SecureNatHostSet SecureNAT 機能の仮想ホストのネットワークインターフェイス設定の変更 -CMD_SecureNatHostSet_Help 現在管理している仮想 HUB 内で、仮想 NAT および DHCP サーバー機能 (SecureNAT 機能) の設定項目の内、仮想ホストのネットワークインターフェイスの設定を変更して保存します。\nSecureNAT 機能は、仮想 HUB の内部で、L2 セグメント内で 1 枚の仮想的な LAN カードを持ち、MAC アドレスと IP アドレスを割り当てられます。これによって、同一 L2 セグメントに接続している他のホストは、まるで実際の IP ホストがネットワーク上に存在しているかのように SecureNAT の仮想ホストと通信することが可能になります。\n\n[SecureNAT 機能に関する警告]\nSecureNAT 機能はシステム管理者やネットワークに関して詳しい知識のある方向けの機能です。\nSecureNAT 機能を正しく使用すると、VPN を経由した安全なリモートアクセスが実現できます。しかし、誤った方法で使用すると、ネットワーク全体を危険な状態にする可能性もあります。ネットワークに関する十分な知識をお持ちでない場合や、ネットワーク管理者の許可を得ていない場合は、SecureNAT 機能を有効にしないでください。SecureNAT 機能に関する詳しい説明は、VPN Server のマニュアルやオンラインドキュメントを参照してください。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_SecureNatHostSet_Help 現在管理している仮想 HUB 内で、仮想 NAT および DHCP サーバー機能 (SecureNAT 機能) の設定項目の内、仮想ホストのネットワークインターフェイスの設定を変更して保存します。\nSecureNAT 機能は、仮想 HUB の内部で、L2 セグメント内で 1 枚の仮想的な LAN カードを持ち、MAC アドレスと IP アドレスを割り当てられます。これによって、同一 L2 セグメントに接続している他のホストは、まるで実際の IP ホストがネットワーク上に存在しているかのように SecureNAT の仮想ホストと通信することが可能になります。\n\n[SecureNAT 機能に関する警告]\nSecureNAT 機能はシステム管理者やネットワークに関して詳しい知識のある方向けの機能です。\nSecureNAT 機能を正しく使用すると、VPN を経由した安全なリモートアクセスが実現できます。しかし、誤った方法で使用すると、ネットワーク全体を危険な状態にする可能性もあります。ネットワークに関する十分な知識をお持ちでない場合や、ネットワーク管理者の許可を得ていない場合は、SecureNAT 機能を有効にしないでください。SecureNAT 機能に関する詳しい説明は、VPN Server のマニュアルやオンラインドキュメントを参照してください。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_SecureNatHostSet_Args SecureNatHostSet [/MAC:mac] [/IP:ip] [/MASK:mask] CMD_SecureNatHostSet_MAC 仮想インターフェイスに割り当てる MAC アドレスを指定します。MAC アドレスは "00-AC-01-23-45-67" のように文字列で指定します。/MAC:none を指定すると、現在の設定を変更しません。 CMD_SecureNatHostSet_IP 仮想インターフェイスに割り当てる IP アドレスを指定します。/IP:none を指定すると、現在の設定を変更しません。 @@ -6100,7 +6100,7 @@ CMD_SecureNatHostSet_Prompt_MASK サブネットマスク: # NatGet コマンド CMD_NatGet SecureNAT 機能の仮想 NAT 機能の設定の取得 -CMD_NatGet_Help 現在管理している仮想 HUB 内で、仮想 NAT および DHCP サーバー機能 (SecureNAT 機能) の設定項目の内、仮想 NAT の設定を取得します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_NatGet_Help 現在管理している仮想 HUB 内で、仮想 NAT および DHCP サーバー機能 (SecureNAT 機能) の設定項目の内、仮想 NAT の設定を取得します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_NatGet_Args NatGet CMD_NatGet_Column_USE 仮想 NAT 機能を使用する CMD_NetGet_Column_MTU MTU 値 @@ -6110,19 +6110,19 @@ CMD_NatGet_Column_UDP UDP セッションのタイムアウト (秒) # NatEnable コマンド CMD_NatEnable SecureNAT 機能の仮想 NAT 機能の有効化 -CMD_NatEnable_Help 現在管理している仮想 HUB 内で、仮想 NAT 機能を有効にします。\nこのコマンドを用いて仮想 NAT 機能を有効にしても、SecureNAT 機能が動作していない場合は、仮想 NAT は動作しません。SecureNAT 機能の動作を開始するには、SecureNatEnable コマンドを使用します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_NatEnable_Help 現在管理している仮想 HUB 内で、仮想 NAT 機能を有効にします。\nこのコマンドを用いて仮想 NAT 機能を有効にしても、SecureNAT 機能が動作していない場合は、仮想 NAT は動作しません。SecureNAT 機能の動作を開始するには、SecureNatEnable コマンドを使用します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_NatEnable_Args NatEnable # NatDisable コマンド CMD_NatDisable SecureNAT 機能の仮想 NAT 機能の無効化 -CMD_NatDisable_Help 現在管理している仮想 HUB 内で、仮想 NAT 機能を無効にします。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_NatDisable_Help 現在管理している仮想 HUB 内で、仮想 NAT 機能を無効にします。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_NatDisable_Args NatDisable # NatSet コマンド CMD_NatSet SecureNAT 機能の仮想 NAT 機能の設定の変更 -CMD_NatSet_Help 現在管理している仮想 HUB 内の仮想 NAT の設定を変更します。仮想 NAT の設定には、MTU 値、TCP セッションのタイムアウト時間、UDP セッションのタイムアウト時間が含まれます。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_NatSet_Help 現在管理している仮想 HUB 内の仮想 NAT の設定を変更します。仮想 NAT の設定には、MTU 値、TCP セッションのタイムアウト時間、UDP セッションのタイムアウト時間が含まれます。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_NatSet_Args NatSet [/MTU:mtu] [/TCPTIMEOUT:tcp_timeout] [/UDPTIMEOUT:udp_timeout] [/LOG:yes|no] CMD_NatSet_MTU MTU (最大転送可能ユニットサイズ) を、バイト数単位の整数で設定します。この値は、仮想 NAT が送出する Ethernet フレームの MAC ヘッダを除いたペイロードの最大長で、デフォルトでは 1500 バイトです。 CMD_NatSet_TCPTIMEOUT 仮想 NAT が中継する TCP セッションで、何秒間無通信状態が続けばタイムアウトしセッションを破棄するかを設定します。 @@ -6139,13 +6139,13 @@ CMD_NatSet_Eval_UDP UDP セッションのタイムアウト秒数は %d から # NatTable コマンド CMD_NatTable SecureNAT 機能の仮想 NAT 機能のセッションテーブルの取得 -CMD_NatTable_Help 現在管理している仮想 HUB 内で仮想 NAT 機能が動作している場合、仮想 NAT を経由して現在通信中の TCP、および UDP のセッションテーブル (NAT テーブル) を取得します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_NatTable_Help 現在管理している仮想 HUB 内で仮想 NAT 機能が動作している場合、仮想 NAT を経由して現在通信中の TCP、および UDP のセッションテーブル (NAT テーブル) を取得します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_NatTable_Args NatTable # DhcpGet コマンド CMD_DhcpGet SecureNAT 機能の仮想 DHCP サーバー機能の設定の取得 -CMD_DhcpGet_Help 現在管理している仮想 HUB 内で、仮想 NAT および DHCP サーバー機能 (SecureNAT 機能) の設定項目の内、仮想 DHCP サーバーの設定を取得します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_DhcpGet_Help 現在管理している仮想 HUB 内で、仮想 NAT および DHCP サーバー機能 (SecureNAT 機能) の設定項目の内、仮想 DHCP サーバーの設定を取得します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_DhcpGet_Args DhcpGet CMD_DhcpGet_Column_Log NAT および DHCP 動作のログ記録 CMD_DhcpGet_Column_USE 仮想 DHCP 機能を使用する @@ -6162,19 +6162,19 @@ CMD_DhcpGet_Column_PUSHROUTE プッシュする静的ルーティングテーブ # DhcpEnable コマンド CMD_DhcpEnable SecureNAT 機能の仮想 DHCP サーバー機能の有効化 -CMD_DhcpEnable_Help 現在管理している仮想 HUB 内で、仮想 DHCP サーバー機能を有効にします。\nこのコマンドを用いて仮想 DHCP 機能を有効にしても、SecureNAT 機能が動作していない場合は、仮想 DHCP サーバーは動作しません。SecureNAT 機能の動作を開始するには、SecureNatEnable コマンドを使用します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_DhcpEnable_Help 現在管理している仮想 HUB 内で、仮想 DHCP サーバー機能を有効にします。\nこのコマンドを用いて仮想 DHCP 機能を有効にしても、SecureNAT 機能が動作していない場合は、仮想 DHCP サーバーは動作しません。SecureNAT 機能の動作を開始するには、SecureNatEnable コマンドを使用します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_DhcpEnable_Args DhcpEnable # DhcpDisable コマンド CMD_DhcpDisable SecureNAT 機能の仮想 DHCP サーバー機能の無効化 -CMD_DhcpDisable_Help 現在管理している仮想 HUB 内で、仮想 DHCP サーバー機能を無効にします。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_DhcpDisable_Help 現在管理している仮想 HUB 内で、仮想 DHCP サーバー機能を無効にします。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_DhcpDisable_Args DhcpDisable # DhcpSet コマンド CMD_DhcpSet SecureNAT 機能の仮想 DHCP サーバー機能の設定の変更 -CMD_DhcpSet_Help 現在管理している仮想 HUB 内の、仮想 DHCP サーバーの設定を変更します。仮想 DHCP サーバーの設定には、配布 IP アドレス帯、サブネットマスク、リース期限、およびクライアントに割り当てるオプション値が含まれます。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_DhcpSet_Help 現在管理している仮想 HUB 内の、仮想 DHCP サーバーの設定を変更します。仮想 DHCP サーバーの設定には、配布 IP アドレス帯、サブネットマスク、リース期限、およびクライアントに割り当てるオプション値が含まれます。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_DhcpSet_Args DhcpSet [/START:start_ip] [/END:end_ip] [/MASK:subnetmask] [/EXPIRE:sec] [/GW:gwip] [/DNS:dns] [/DNS2:dns2] [/DOMAIN:domain] [/LOG:yes|no] [/PUSHROUTE:"routing_table"] CMD_DhcpSet_START クライアントに対して配布するアドレス帯の開始点を指定します。(例: 192.168.30.10) CMD_DhcpSet_END クライアントに対して配布するアドレス帯の終了点を指定します。(例: 192.168.30.200) @@ -6185,7 +6185,7 @@ CMD_DhcpSet_DNS クライアントに対して通知する DNS サーバー ( CMD_DhcpSet_DNS2 クライアントに対して通知する DNS サーバー (セカンダリ) の IP アドレスを指定します。SecureNAT 機能の仮想 NAT 機能と共に有効にして使用する場合は、SecureNAT の仮想ホストの IP アドレスを指定することもできます。0 または none を指定すると、DNS サーバー アドレスをクライアントに対して通知しません。 CMD_DhcpSet_DOMAIN クライアントに対して通知するドメイン名を指定します。none を指定すると、ドメイン名をクライアントに対して通知しません。 CMD_DhcpSet_LOG 仮想 DHCP サーバーの動作を仮想 HUB のセキュリティログに保存するかどうかを指定します。"yes" を指定すると保存します。この値は、仮想 NAT 機能のログ保存設定と連動しています。 -CMD_DhcpSet_PUSHROUTE プッシュする静的ルーティングテーブルを指定します。\n例: "192.168.5.0/255.255.255.0/192.168.4.254, 10.0.0.0/255.0.0.0/192.168.4.253"\n複数のエントリ (最大 64 個) はカンマまたはスペースで区切ります。各エントリは、"IP ネットワークアドレス/サブネットマスク/ゲートウェイ IP アドレス" の書式で記述します。\nVPN クライアントに対してこの仮想 DHCP サーバーから DHCP 応答を送信する際に、クラスレス静的ルート (RFC 3442) を併せて送信することができます。\nVPN クライアントがクラスレス静的ルート (RFC 3442) を認識できるかどうかは、VPN クライアントソフトウェアによって異なります。SoftEther VPN Client および OpenVPN Client はクラスレス静的ルートに対応しています。L2TP/IPsec および MS-SSTP においては、利用の可否はクライアントソフトウェアに依存します。\n仮想 DHCP サーバーのオプションでデフォルトゲートウェイを空欄に設定することで、スプリットトンネリングが実現できます。L2TP/IPsec および MS-SSTP クライアントを使用している場合は、IPv4 の設定画面でデフォルトゲートウェイを VPN サーバーに向けないようにする設定が必要です。\nローカルブリッジ経由で外部に DHCP サーバーがある場合は、その DHCP サーバーでクラスレス静的ルート (RFC 3442) をプッシュするよう設定することもできます。その場合は、SecureNAT の仮想 DHCP サーバー機能は無効にしてください。また、このコマンドでの設定は必要ありません。\nクラスレス静的ルートについては、RFC 3442 をお読みください。 +CMD_DhcpSet_PUSHROUTE プッシュする静的ルーティングテーブルを指定します。\n例: "192.168.5.0/255.255.255.0/192.168.4.254, 10.0.0.0/255.0.0.0/192.168.4.253"\n複数のエントリ (最大 64 個) はカンマまたはスペースで区切ります。各エントリは、"IP ネットワークアドレス/サブネットマスク/ゲートウェイ IP アドレス" の書式で記述します。\nVPN クライアントに対してこの仮想 DHCP サーバーから DHCP 応答を送信する際に、クラスレス静的ルート (RFC 3442) を併せて送信することができます。\nVPN クライアントがクラスレス静的ルート (RFC 3442) を認識できるかどうかは、VPN クライアントソフトウェアによって異なります。GAMING LAUNCHER Client および OpenGame Client はクラスレス静的ルートに対応しています。L2TP/IPsec および MS-SSTP においては、利用の可否はクライアントソフトウェアに依存します。\n仮想 DHCP サーバーのオプションでデフォルトゲートウェイを空欄に設定することで、スプリットトンネリングが実現できます。L2TP/IPsec および MS-SSTP クライアントを使用している場合は、IPv4 の設定画面でデフォルトゲートウェイを Game サーバーに向けないようにする設定が必要です。\nローカルブリッジ経由で外部に DHCP サーバーがある場合は、その DHCP サーバーでクラスレス静的ルート (RFC 3442) をプッシュするよう設定することもできます。その場合は、SecureNAT の仮想 DHCP サーバー機能は無効にしてください。また、このコマンドでの設定は必要ありません。\nクラスレス静的ルートについては、RFC 3442 をお読みください。 CMD_DhcpSet_Prompt_START 配布するアドレス帯の開始点: CMD_DhcpSet_Prompt_END 配布するアドレス帯の終了点: CMD_DhcpSet_Prompt_MASK サブネットマスク: @@ -6198,19 +6198,19 @@ CMD_DhcpSet_Prompt_DOMAIN ドメイン名: # DhcpTable コマンド CMD_DhcpTable SecureNAT 機能の仮想 DHCP サーバー機能のリーステーブルの取得 -CMD_DhcpTable_Help 現在管理している仮想 HUB 内で仮想 DHCP サーバー機能が動作している場合、仮想 DHCP サーバーが保持しているクライアントに対して割り当てた IP アドレスのリーステーブルを取得します。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_DhcpTable_Help 現在管理している仮想 HUB 内で仮想 DHCP サーバー機能が動作している場合、仮想 DHCP サーバーが保持しているクライアントに対して割り当てた IP アドレスのリーステーブルを取得します。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_DhcpTable_Args DhcpTable # AdminOptionList コマンド CMD_AdminOptionList 仮想 HUB 管理オプションの一覧の取得 -CMD_AdminOptionList_Help 現在管理している仮想 HUB に設定されている仮想 HUB 管理オプションの一覧を取得します。\n仮想 HUB 管理オプションは、VPN Server の管理者が各仮想 HUB の管理者に仮想 HUB の管理を委任している場合に、設定範囲を制限するために使用します。\n仮想 HUB の管理オプションを追加・編集および削除することができるのは、この VPN Server 全体の管理権限を持った管理者のみです。仮想 HUB の管理者は、管理オプションを表示できますが、変更することはできません。\nただし、allow_hub_admin_change_option が 1 に設定されている場合は、仮想 HUB の管理者でも管理オプションを編集することができます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_AdminOptionList_Help 現在管理している仮想 HUB に設定されている仮想 HUB 管理オプションの一覧を取得します。\n仮想 HUB 管理オプションは、VPN Server の管理者が各仮想 HUB の管理者に仮想 HUB の管理を委任している場合に、設定範囲を制限するために使用します。\n仮想 HUB の管理オプションを追加・編集および削除することができるのは、この Game Server 全体の管理権限を持った管理者のみです。仮想 HUB の管理者は、管理オプションを表示できますが、変更することはできません。\nただし、allow_hub_admin_change_option が 1 に設定されている場合は、仮想 HUB の管理者でも管理オプションを編集することができます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_AdminOptionList_Args AdminOptionList # AdminOptionSet コマンド CMD_AdminOptionSet 仮想 HUB 管理オプションの値の設定 -CMD_AdminOptionSet_Help 現在管理している仮想 HUB に設定されている仮想 HUB 管理オプションの値を変更します。\n仮想 HUB 管理オプションは、VPN Server の管理者が各仮想 HUB の管理者に仮想 HUB の管理を委任している場合に、設定範囲を制限するために使用します。\n仮想 HUB の管理オプションを追加・編集および削除することができるのは、この VPN Server 全体の管理権限を持った管理者のみです。仮想 HUB の管理者は、管理オプションを表示できますが、変更することはできません。\nただし、allow_hub_admin_change_option が 1 に設定されている場合は、仮想 HUB の管理者でも管理オプションを編集することができます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_AdminOptionSet_Help 現在管理している仮想 HUB に設定されている仮想 HUB 管理オプションの値を変更します。\n仮想 HUB 管理オプションは、VPN Server の管理者が各仮想 HUB の管理者に仮想 HUB の管理を委任している場合に、設定範囲を制限するために使用します。\n仮想 HUB の管理オプションを追加・編集および削除することができるのは、この Game Server 全体の管理権限を持った管理者のみです。仮想 HUB の管理者は、管理オプションを表示できますが、変更することはできません。\nただし、allow_hub_admin_change_option が 1 に設定されている場合は、仮想 HUB の管理者でも管理オプションを編集することができます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_AdminOptionSet_Args AdminOptionSet [name] [/VALUE:value] CMD_AdminOptionSet_[name] 値を変更する管理オプション名を指定します。AdminOptionList コマンドで名前の一覧を取得できます。 CMD_AdminOptionSet_VALUE 設定する値を整数で指定します。 @@ -6220,13 +6220,13 @@ CMD_AdminOptionSet_Prompt_VALUE 設定する値 (整数): # ExtOptionList コマンド CMD_ExtOptionList 仮想 HUB 拡張オプションの一覧の取得 -CMD_ExtOptionList_Help 現在管理している仮想 HUB に設定されている仮想 HUB 拡張オプションの一覧を取得します。\n仮想 HUB 拡張オプションは、仮想 HUB に関するより詳細な設定を行うことができる機能です。\n仮想 HUB の管理オプションを追加・編集および削除することができるのは、この VPN Server 全体の管理権限を持った管理者および仮想 HUB の管理者です。\nただし、仮想 HUB 管理オプションの deny_hub_admin_change_ext_option が 1 に設定されている場合は、仮想 HUB の管理者は、拡張オプションを編集することができません。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_ExtOptionList_Help 現在管理している仮想 HUB に設定されている仮想 HUB 拡張オプションの一覧を取得します。\n仮想 HUB 拡張オプションは、仮想 HUB に関するより詳細な設定を行うことができる機能です。\n仮想 HUB の管理オプションを追加・編集および削除することができるのは、この Game Server 全体の管理権限を持った管理者および仮想 HUB の管理者です。\nただし、仮想 HUB 管理オプションの deny_hub_admin_change_ext_option が 1 に設定されている場合は、仮想 HUB の管理者は、拡張オプションを編集することができません。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_ExtOptionList_Args ExtOptionList # ExtOptionSet コマンド CMD_ExtOptionSet 仮想 HUB 管理オプションの値の設定 -CMD_ExtOptionSet_Help 現在管理している仮想 HUB に設定されている仮想 HUB 拡張オプションの値を設定します。\n仮想 HUB 拡張オプションは、仮想 HUB に関するより詳細な設定を行うことができる機能です。\n仮想 HUB の管理オプションを追加・編集および削除することができるのは、この VPN Server 全体の管理権限を持った管理者および仮想 HUB の管理者です。\nただし、仮想 HUB 管理オプションの deny_hub_admin_change_ext_option が 1 に設定されている場合は、仮想 HUB の管理者は、拡張オプションを編集することができません。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_ExtOptionSet_Help 現在管理している仮想 HUB に設定されている仮想 HUB 拡張オプションの値を設定します。\n仮想 HUB 拡張オプションは、仮想 HUB に関するより詳細な設定を行うことができる機能です。\n仮想 HUB の管理オプションを追加・編集および削除することができるのは、この Game Server 全体の管理権限を持った管理者および仮想 HUB の管理者です。\nただし、仮想 HUB 管理オプションの deny_hub_admin_change_ext_option が 1 に設定されている場合は、仮想 HUB の管理者は、拡張オプションを編集することができません。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタ内でクラスタメンバサーバーとして動作している Game Server の仮想 HUB では実行できません。 CMD_ExtOptionSet_Args ExtOptionSet [name] [/VALUE:value] CMD_ExtOptionSet_[name] 値を変更する拡張オプション名を指定します。ExtOptionList コマンドで名前の一覧を取得できます。 CMD_ExtOptionSet_VALUE 設定する値を整数で指定します。 @@ -6236,13 +6236,13 @@ CMD_ExtOptionSet_Prompt_VALUE 設定する値 (整数): # CrlList コマンド CMD_CrlList 無効な証明書リストの一覧の取得 -CMD_CrlList_Help 現在管理している仮想 HUB に設定されている、無効な証明書リストの一覧を取得します。\n無効な証明書の一覧に証明書を登録すると、その証明書を提示したクライアントは、この仮想 HUB に証明書認証モードで接続できなくなります。\n通常、この機能は秘密鍵が漏洩したり、証明書を保有する者の権限が失効した場合に、当該証明書を無効として仮想 HUB に登録することにより、その証明書を用いて VPN Client が仮想 HUB に接続しようとした際に、ユーザー認証を拒否するために使用されます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CrlList_Help 現在管理している仮想 HUB に設定されている、無効な証明書リストの一覧を取得します。\n無効な証明書の一覧に証明書を登録すると、その証明書を提示したクライアントは、この仮想 HUB に証明書認証モードで接続できなくなります。\n通常、この機能は秘密鍵が漏洩したり、証明書を保有する者の権限が失効した場合に、当該証明書を無効として仮想 HUB に登録することにより、その証明書を用いて Game Client が仮想 HUB に接続しようとした際に、ユーザー認証を拒否するために使用されます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CrlList_Args CrlList # CrlAdd コマンド CMD_CrlAdd 無効な証明書の追加 -CMD_CrlAdd_Help 現在管理している仮想 HUB に設定されている無効な証明書リストに、新しい無効な証明書の定義を追加します。\n無効な証明書の一覧に登録する内容を、このコマンドのパラメータで指定します。仮想 HUB にユーザーが証明書認証モードで接続してきたとき、その証明書が無効な証明書の一覧に登録されている 1 つ以上の内容に一致する場合に、そのユーザーの接続を拒否します。\nこのコマンドで指定したパラメータで定義されるすべての条件に一致した証明書が、無効として判定されます。\n設定できる項目は、[名前 (CN)]、[所属機関 (O)]、[組織単位 (OU)]、[国 (C)]、[都道府県 (ST)]、[ローカル (L)]、[シリアル番号 (16進数)]、[MD5 ダイジェスト値 (16進数, 128 bit)]、[SHA-1 ダイジェスト値 (16進数, 160 bit)] です。ダイジェスト値 (ハッシュ値) の指定は、証明書を事実上一意に指定することになります。通常、MD5 または SHA-1 のダイジェスト値を入力する場合は、その他の項目を入力する必要はありません。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CrlAdd_Help 現在管理している仮想 HUB に設定されている無効な証明書リストに、新しい無効な証明書の定義を追加します。\n無効な証明書の一覧に登録する内容を、このコマンドのパラメータで指定します。仮想 HUB にユーザーが証明書認証モードで接続してきたとき、その証明書が無効な証明書の一覧に登録されている 1 つ以上の内容に一致する場合に、そのユーザーの接続を拒否します。\nこのコマンドで指定したパラメータで定義されるすべての条件に一致した証明書が、無効として判定されます。\n設定できる項目は、[名前 (CN)]、[所属機関 (O)]、[組織単位 (OU)]、[国 (C)]、[都道府県 (ST)]、[ローカル (L)]、[シリアル番号 (16進数)]、[MD5 ダイジェスト値 (16進数, 128 bit)]、[SHA-1 ダイジェスト値 (16進数, 160 bit)] です。ダイジェスト値 (ハッシュ値) の指定は、証明書を事実上一意に指定することになります。通常、MD5 または SHA-1 のダイジェスト値を入力する場合は、その他の項目を入力する必要はありません。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CrlAdd_Args CrlAdd [/SERIAL:serial] [/MD5:md5] [/SHA1:sha1] [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] CMD_CrlAdd_SERIAL 条件として証明書のシリアル番号 (16進数) を設定する場合はこのパラメータで値を指定します。 CMD_CrlAdd_MD5 条件として証明書の MD5 ダイジェスト値 (16進数, 128 bit) を設定する場合は、このパラメータで値を指定します。16 進数で 32 文字 (16 Bytes) のパラメータを指定しない場合は無視されます。 @@ -6257,7 +6257,7 @@ CMD_CrlAdd_L 条件として証明書のローカル (L) を指定する場合 # CrlDel コマンド CMD_CrlDel 無効な証明書の削除 -CMD_CrlDel_Help 現在管理している仮想 HUB に設定されている無効な証明書のリストから、無効な証明書の定義を指定して削除します。\n現在登録されている無効な証明書の定義一覧は、CrlList コマンドで取得できます\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CrlDel_Help 現在管理している仮想 HUB に設定されている無効な証明書のリストから、無効な証明書の定義を指定して削除します。\n現在登録されている無効な証明書の定義一覧は、CrlList コマンドで取得できます\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CrlDel_Args CrlDel [id] CMD_CrlDel_[id] 削除する無効な証明書の定義の ID を指定します。 CMD_CrlDel_Prompt_ID 削除する ID: @@ -6265,7 +6265,7 @@ CMD_CrlDel_Prompt_ID 削除する ID: # CrlGet コマンド CMD_CrlGet 無効な証明書の取得 -CMD_CrlGet_Help 現在管理している仮想 HUB に設定されている無効な証明書のリストから、無効な証明書の定義を指定して、その定義内容を取得します。\n現在登録されている無効な証明書の定義一覧は、CrlList コマンドで取得できます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_CrlGet_Help 現在管理している仮想 HUB に設定されている無効な証明書のリストから、無効な証明書の定義を指定して、その定義内容を取得します。\n現在登録されている無効な証明書の定義一覧は、CrlList コマンドで取得できます。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_CrlGet_Args CrlGet [id] CMD_CrlGet_[id] 取得する無効な証明書の定義の ID を指定します。 CMD_CrlGet_Prompt_ID 取得する ID: @@ -6282,13 +6282,13 @@ CMD_CrlGet_SHA1_HASH SHA-1 ダイジェスト値 (16進数, 160 bit) # AcList コマンド CMD_AcList 接続元 IP 制限リストのルール一覧の取得 -CMD_AcList_Help 現在管理している仮想 HUB に設定されている 接続元 IP 制限リストのルール一覧を取得します。\nクライアントコンピュータの接続元 IP アドレスによって、この仮想 HUB への VPN 接続を、許可または拒否することができます。複数のルールを定義することができ、各ルールには優先順位を設定することができます。優先順位が高いルールから検索を行い、最初に IP アドレスが一致したルールの動作に基づいて、そのクライアントからの接続を、許可または拒否します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_AcList_Help 現在管理している仮想 HUB に設定されている 接続元 IP 制限リストのルール一覧を取得します。\nクライアントコンピュータの接続元 IP アドレスによって、この仮想 HUB への Game 接続を、許可または拒否することができます。複数のルールを定義することができ、各ルールには優先順位を設定することができます。優先順位が高いルールから検索を行い、最初に IP アドレスが一致したルールの動作に基づいて、そのクライアントからの接続を、許可または拒否します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_AcList_Args AcList # AcAdd コマンド CMD_AcAdd 接続元 IP 制限リストにルールを追加 (IPv4) -CMD_AcAdd_Help 現在管理している仮想 HUB に設定されている 接続元 IP 制限リストに新しいルールを追加します。\nここで設定した項目は、VPN Client が仮想 HUB に接続しようとした際に、そのクライアントからの接続を許可するか拒否するかを決定するために使用されます。\nルール項目の内容として、ルールに一致するクライアントの IP アドレス、または IP アドレスとマスクを指定することができます。IP アドレスのみを指定すると、単一の指定したコンピュータのみがルールに一致することになりますが、IP ネットワークアドレスとマスクを指定すると、そのサブネットの範囲内のすべてのコンピュータがルールに一致することになります。\nルールには優先順位を設定することができます。優先順位は 1 以上の整数で指定し、値が小さいほど優先順位は高く評価されます。\n現在登録されている 接続元 IP 制限リストのルール一覧を取得するには、AcList コマンドを使用します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_AcAdd_Help 現在管理している仮想 HUB に設定されている 接続元 IP 制限リストに新しいルールを追加します。\nここで設定した項目は、VPN Client が仮想 HUB に接続しようとした際に、そのクライアントからの接続を許可するか拒否するかを決定するために使用されます。\nルール項目の内容として、ルールに一致するクライアントの IP アドレス、または IP アドレスとマスクを指定することができます。IP アドレスのみを指定すると、単一の指定したコンピュータのみがルールに一致することになりますが、IP ネットワークアドレスとマスクを指定すると、そのサブネットの範囲内のすべてのコンピュータがルールに一致することになります。\nルールには優先順位を設定することができます。優先順位は 1 以上の整数で指定し、値が小さいほど優先順位は高く評価されます。\n現在登録されている 接続元 IP 制限リストのルール一覧を取得するには、AcList コマンドを使用します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_AcAdd_Args AcAdd [allow|deny] [/PRIORITY:priority] [/IP:ip/mask] CMD_AcAdd_[allow|deny] ルールに一致したクライアントからの接続を許可する ("allow") か拒否する ("deny") かを設定します。 CMD_AcAdd_PRIORITY ルールの優先順位を 1 以上の整数で指定します。値が小さいほど優先順位は高く評価されます。 @@ -6301,7 +6301,7 @@ CMD_AcAdd_Eval_PRIORITY 優先順位は 1 以上で指定してください。 # AcAdd6 コマンド CMD_AcAdd6 接続元 IP 制限リストにルールを追加 (IPv6) -CMD_AcAdd6_Help 現在管理している仮想 HUB に設定されている 接続元 IP 制限リストに新しいルールを追加します。\nここで設定した項目は、VPN Client が仮想 HUB に接続しようとした際に、そのクライアントからの接続を許可するか拒否するかを決定するために使用されます。\nルール項目の内容として、ルールに一致するクライアントの IP アドレス、または IP アドレスとマスクを指定することができます。IP アドレスのみを指定すると、単一の指定したコンピュータのみがルールに一致することになりますが、IP ネットワークアドレスとマスクを指定すると、そのサブネットの範囲内のすべてのコンピュータがルールに一致することになります。\nルールには優先順位を設定することができます。優先順位は 1 以上の整数で指定し、値が小さいほど優先順位は高く評価されます。\n現在登録されている 接続元 IP 制限リストのルール一覧を取得するには、AcList コマンドを使用します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_AcAdd6_Help 現在管理している仮想 HUB に設定されている 接続元 IP 制限リストに新しいルールを追加します。\nここで設定した項目は、VPN Client が仮想 HUB に接続しようとした際に、そのクライアントからの接続を許可するか拒否するかを決定するために使用されます。\nルール項目の内容として、ルールに一致するクライアントの IP アドレス、または IP アドレスとマスクを指定することができます。IP アドレスのみを指定すると、単一の指定したコンピュータのみがルールに一致することになりますが、IP ネットワークアドレスとマスクを指定すると、そのサブネットの範囲内のすべてのコンピュータがルールに一致することになります。\nルールには優先順位を設定することができます。優先順位は 1 以上の整数で指定し、値が小さいほど優先順位は高く評価されます。\n現在登録されている 接続元 IP 制限リストのルール一覧を取得するには、AcList コマンドを使用します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_AcAdd6_Args AcAdd6 [allow|deny] [/PRIORITY:priority] [/IP:ip/mask] CMD_AcAdd6_[allow|deny] ルールに一致したクライアントからの接続を許可する ("allow") か拒否する ("deny") かを設定します。 CMD_AcAdd6_PRIORITY ルールの優先順位を 1 以上の整数で指定します。値が小さいほど優先順位は高く評価されます。 @@ -6313,7 +6313,7 @@ CMD_AcAdd6_Eval_PRIORITY 優先順位は 1 以上で指定してください。 # AcDel コマンド CMD_AcDel 接続元 IP 制限リスト内のルールの削除 -CMD_AcDel_Help 現在管理している仮想 HUB に設定されている 接続元 IP 制限リストのルールを削除します。\n現在登録されている 接続元 IP 制限リストのルール一覧を取得するには、AcList コマンドを使用します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_AcDel_Help 現在管理している仮想 HUB に設定されている 接続元 IP 制限リストのルールを削除します。\n現在登録されている 接続元 IP 制限リストのルール一覧を取得するには、AcList コマンドを使用します。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_AcDel_Args AcDel [id] CMD_AcDel_[id] 削除する接続元 IP 制限リスト内のルールの ID を指定します。 CMD_AcDel_Prompt_ID 削除するルールの ID: @@ -6321,7 +6321,7 @@ CMD_AcDel_Prompt_ID 削除するルールの ID: # LicenseAdd コマンド CMD_LicenseAdd 新しいライセンスキーの登録 -CMD_LicenseAdd_Help SoftEther VPN Server に、新しいライセンスキーを登録します。\nSoftEther VPN Server を使用するには、有効なライセンスを取得し、ライセンスキーを登録する必要があります。ライセンスキーは、36 桁の英数字およびハイフン ( '-' ) で構成されている、ライセンスの所有を証明するキーコードです。\nライセンスキーは、本ソフトウェアと共にライセンス証書を受け取った場合は、ライセンス証書に印刷されています。本ソフトウェアのライセンスをオンラインで購入した場合は、購入時の Web サイトの画面やメールなどにライセンスキーが記載されていることがあります。また、その他の方法で、ライセンスキーが記載されている場合もあります。不明な場合は、ライセンスの購入元にお問い合わせください。\n\n現在登録されているライセンスの一覧を取得するには、LicenseList コマンドを使用します。\n現在の VPN Server のライセンス状態を表示するには、LicenseStatus コマンドを使用します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。 +CMD_LicenseAdd_Help GAMING LAUNCHER Server に、新しいライセンスキーを登録します。\nGAMING LAUNCHER Server を使用するには、有効なライセンスを取得し、ライセンスキーを登録する必要があります。ライセンスキーは、36 桁の英数字およびハイフン ( '-' ) で構成されている、ライセンスの所有を証明するキーコードです。\nライセンスキーは、本ソフトウェアと共にライセンス証書を受け取った場合は、ライセンス証書に印刷されています。本ソフトウェアのライセンスをオンラインで購入した場合は、購入時の Web サイトの画面やメールなどにライセンスキーが記載されていることがあります。また、その他の方法で、ライセンスキーが記載されている場合もあります。不明な場合は、ライセンスの購入元にお問い合わせください。\n\n現在登録されているライセンスの一覧を取得するには、LicenseList コマンドを使用します。\n現在の Game Server のライセンス状態を表示するには、LicenseStatus コマンドを使用します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。 CMD_LicenseAdd_Args LicenseAdd [key] CMD_LicenseAdd_[key] 登録するライセンスキーを指定します。36 桁の英数字を、6 桁ごとにハイフンで区切って指定してください。 CMD_LicenseAdd_Prompt_Key ライセンスキー: @@ -6329,7 +6329,7 @@ CMD_LicenseAdd_Prompt_Key ライセンスキー: # LicenseDel コマンド CMD_LicenseDel 登録されているライセンスの削除 -CMD_LicenseDel_Help SoftEther VPN Server に、現在登録されているライセンス一覧から、指定されたライセンスを削除します。\n\n現在登録されているライセンスの一覧を取得するには、LicenseList コマンドを使用します。\n現在の VPN Server のライセンス状態を表示するには、LicenseStatus コマンドを使用します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。 +CMD_LicenseDel_Help GAMING LAUNCHER Server に、現在登録されているライセンス一覧から、指定されたライセンスを削除します。\n\n現在登録されているライセンスの一覧を取得するには、LicenseList コマンドを使用します。\n現在の Game Server のライセンス状態を表示するには、LicenseStatus コマンドを使用します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。 CMD_LicenseDel_Args LicenseDel [id] CMD_LicenseDel_[id] 削除するライセンスの番号を指定します。 CMD_LicenseDel_Prompt_ID 削除するライセンスの番号: @@ -6337,37 +6337,37 @@ CMD_LicenseDel_Prompt_ID 削除するライセンスの番号: # LicenseList コマンド CMD_LicenseList 登録されているライセンス一覧の取得 -CMD_LicenseList_Help SoftEther VPN Server に、現在登録されているライセンスのライセンスキー、ライセンス種類名、状態、有効期限、ライセンス ID、ライセンス種類 ID、サーバー ID およびシリアル ID の一覧を表示します。\n\n現在の VPN Server のライセンス状態を表示するには、LicenseStatus コマンドを使用します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。 +CMD_LicenseList_Help GAMING LAUNCHER Server に、現在登録されているライセンスのライセンスキー、ライセンス種類名、状態、有効期限、ライセンス ID、ライセンス種類 ID、サーバー ID およびシリアル ID の一覧を表示します。\n\n現在の Game Server のライセンス状態を表示するには、LicenseStatus コマンドを使用します。\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。 CMD_LicenseList_Args LicenseList # LicenseStatus コマンド -CMD_LicenseStatus 現在の VPN Server のライセンス状態の取得 -CMD_LicenseStatus_Help 現在の SoftEther VPN Server のライセンス状態を取得して表示します。\nSoftEther VPN Server の現在の製品エディション名、サーバー ID、製品ライセンスの有効期限、および利用可能なクライアント接続ライセンス数とブリッジ接続ライセンス数が表示されます。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。 +CMD_LicenseStatus 現在の Game Server のライセンス状態の取得 +CMD_LicenseStatus_Help 現在の GAMING LAUNCHER Server のライセンス状態を取得して表示します。\nGAMING LAUNCHER Server の現在の製品エディション名、サーバー ID、製品ライセンスの有効期限、および利用可能なクライアント接続ライセンス数とブリッジ接続ライセンス数が表示されます。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。 CMD_LicenseStatus_Args LicenseStatus -## SoftEther VPN 4.0 で新たに追加されたコマンド +## Unite Gaming Game 4.0 で新たに追加されたコマンド # IPsecEnable コマンド -CMD_IPsecEnable IPsec VPN サーバー機能の有効化 / 無効化 -CMD_IPsecEnable_Help SoftEther VPN Server の IPsec VPN サーバー機能を有効化 / 無効化します。\nIPsec VPN サーバー機能を有効にすると、VPN Server 上の仮想 HUB は、IPsec / L2TP / EtherIP / L2TPv3 に対応した PC や Mac OS X、スマートフォン、ルータ等からの VPN 接続を受付けることができるようになります。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_IPsecEnable IPsec Game サーバー機能の有効化 / 無効化 +CMD_IPsecEnable_Help GAMING LAUNCHER Server の IPsec Game サーバー機能を有効化 / 無効化します。\nIPsec Game サーバー機能を有効にすると、VPN Server 上の仮想 HUB は、IPsec / L2TP / EtherIP / L2TPv3 に対応した PC や Mac OS X、スマートフォン、ルータ等からの Game 接続を受付けることができるようになります。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_IPsecEnable_Args IPsecEnable [/L2TP:yes|no] [/L2TPRAW:yes|no] [/ETHERIP:yes|no] [/PSK:pre-shared-key] [/DEFAULTHUB:default_hub] -CMD_IPsecEnable_L2TP L2TP over IPsec サーバー機能を有効または無効に設定します。iPhone、iPad、Android、Windows、Mac OS X からの VPN 接続を受付けるにはこの機能を有効にしてください。 +CMD_IPsecEnable_L2TP L2TP over IPsec サーバー機能を有効または無効に設定します。iPhone、iPad、Android、Windows、Mac OS X からの Game 接続を受付けるにはこの機能を有効にしてください。 CMD_IPsecEnable_L2TPRAW IPsec を用いない L2TP サーバー機能を有効または無効に設定します。特殊なクライアントからの接続を受付ける場合のみ有効にしてください。 -CMD_IPsecEnable_ETHERIP EtherIP / L2TPv3 over IPsec サーバー機能 (拠点間接続 VPN サーバー機能) を有効または無効に設定します。EtherIP / L2TPv3 over IPsec に対応した市販のルータ製品は、この VPN Server の仮想 HUB にレイヤ 2 (Ethernet) でブリッジ接続できるようになります。 -CMD_IPsecEnable_PSK IPsec 事前共有鍵を設定します。IPsec 事前共有鍵は、「PSK (Pre-Shared Key)」または「シークレット」と呼ばれることがあります。8 文字程度で設定し、VPN を利用するすべてのユーザーに配布してください。Google Android 4.0 にはバグがあり、PSK の文字数が 10 文字を超えた場合は VPN 通信に失敗することがあります。そのため、PSK の文字数は 9 文字以下にすることを推奨します。 -CMD_IPsecEnable_DEFAULTHUB 接続時のユーザー名において仮想 HUB 名が省略された場合に接続するデフォルトの仮想 HUB の名前を指定します。通常、L2TP, OpenVPN および MS-SSTP VPN 接続時のユーザー名は "仮想HUB名\\ユーザー名" または "ユーザー名@仮想HUB名" のように指定される必要があります。もしユーザーが仮想 HUB 名の指定を省略した場合は、DEFAULTHUB パラメータとして指定されている仮想 HUB がデフォルトの仮想 HUB として選択されることになります。 +CMD_IPsecEnable_ETHERIP EtherIP / L2TPv3 over IPsec サーバー機能 (拠点間接続 Game サーバー機能) を有効または無効に設定します。EtherIP / L2TPv3 over IPsec に対応した市販のルータ製品は、この Game Server の仮想 HUB にレイヤ 2 (Ethernet) でブリッジ接続できるようになります。 +CMD_IPsecEnable_PSK IPsec 事前共有鍵を設定します。IPsec 事前共有鍵は、「PSK (Pre-Shared Key)」または「シークレット」と呼ばれることがあります。8 文字程度で設定し、VPN を利用するすべてのユーザーに配布してください。Google Android 4.0 にはバグがあり、PSK の文字数が 10 文字を超えた場合は Game 通信に失敗することがあります。そのため、PSK の文字数は 9 文字以下にすることを推奨します。 +CMD_IPsecEnable_DEFAULTHUB 接続時のユーザー名において仮想 HUB 名が省略された場合に接続するデフォルトの仮想 HUB の名前を指定します。通常、L2TP, OpenGame および MS-SSTP Game 接続時のユーザー名は "仮想HUB名\\ユーザー名" または "ユーザー名@仮想HUB名" のように指定される必要があります。もしユーザーが仮想 HUB 名の指定を省略した場合は、DEFAULTHUB パラメータとして指定されている仮想 HUB がデフォルトの仮想 HUB として選択されることになります。 CMD_IPsecEnable_Prompt_L2TP L2TP over IPsec サーバー機能を有効 (yes / no): CMD_IPsecEnable_Prompt_L2TPRAW Raw L2TP サーバー機能を有効 (yes / no): CMD_IPsecEnable_Prompt_ETHERIP EtherIP / L2TPv3 over IPsec サーバー機能を有効 (yes / no): CMD_IPsecEnable_Prompt_PSK IPsec 事前共有鍵の文字列 (9 文字以下を推奨): -CMD_IPsecEnable_Prompt_DEFAULTHUB VPN 接続時に仮想 HUB 名が省略された場合のデフォルト仮想 HUB 名: +CMD_IPsecEnable_Prompt_DEFAULTHUB Game 接続時に仮想 HUB 名が省略された場合のデフォルト仮想 HUB 名: # IPsecGet コマンド -CMD_IPsecGet IPsec VPN サーバー機能の現在の設定の取得 -CMD_IPsecGet_Help SoftEther VPN Server の IPsec VPN サーバー機能の現在の設定を取得して表示します。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_IPsecGet IPsec Game サーバー機能の現在の設定の取得 +CMD_IPsecGet_Help GAMING LAUNCHER Server の IPsec Game サーバー機能の現在の設定を取得して表示します。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_IPsecGet_Args IPsecGet CMD_IPsecGet_PRINT_L2TP L2TP over IPsec サーバー機能は有効 CMD_IPsecGet_PRINT_L2TPRAW Raw L2TP サーバー機能は有効 @@ -6378,7 +6378,7 @@ CMD_IPsecGet_PRINT_DEFAULTHUB デフォルト仮想 HUB 名 # EtherIpClientAdd コマンド CMD_EtherIpClientAdd EtherIP / L2TPv3 over IPsec サーバー機能のクライアントデバイスからの接続を受付けるための接続設定の追加 -CMD_EtherIpClientAdd_Help EtherIP / L2TPv3 over IPsec サーバー機能のクライアントデバイスからの接続を受付けるための接続設定を追加します。\nEtherIP / L2TPv3 over IPsec サーバー機能が有効になっている場合にルータ等からの接続を受付けるには、予めクライアント側となる EtherIP / L2TPv3 over IPsec 対応ルータが VPN Server に接続する際の IPsec Phase 1 文字列と、接続先の仮想 HUB の情報の対応表を定義しておく必要があります。\nEtherIpClientAdd コマンドを用いて定義を追加することにより、EtherIP / L2TPv3 over IPsec クライアントがこの VPN Server に接続しようとした際の ISAKMP (IKE) Phase 1 のイニシエータ ID 文字列が定義に一致する場合に、定義されている仮想 HUB への接続設定が適用されます。\nユーザー名とパスワードは、仮想 HUB に登録されている必要があります。EtherIP / L2TPv3 クライアントは、このコマンドで入力された情報で識別されるユーザーの権限で仮想 HUB に接続したものとみなされます。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_EtherIpClientAdd_Help EtherIP / L2TPv3 over IPsec サーバー機能のクライアントデバイスからの接続を受付けるための接続設定を追加します。\nEtherIP / L2TPv3 over IPsec サーバー機能が有効になっている場合にルータ等からの接続を受付けるには、予めクライアント側となる EtherIP / L2TPv3 over IPsec 対応ルータが Game Server に接続する際の IPsec Phase 1 文字列と、接続先の仮想 HUB の情報の対応表を定義しておく必要があります。\nEtherIpClientAdd コマンドを用いて定義を追加することにより、EtherIP / L2TPv3 over IPsec クライアントがこの Game Server に接続しようとした際の ISAKMP (IKE) Phase 1 のイニシエータ ID 文字列が定義に一致する場合に、定義されている仮想 HUB への接続設定が適用されます。\nユーザー名とパスワードは、仮想 HUB に登録されている必要があります。EtherIP / L2TPv3 クライアントは、このコマンドで入力された情報で識別されるユーザーの権限で仮想 HUB に接続したものとみなされます。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_EtherIpClientAdd_Args EtherIpClientAdd [ID] [/HUB:hubname] [/USERNAME:username] [/PASSWORD:password] CMD_EtherIpClientAdd_[ID] ISAKMP Phase 1 ID を指定します。ID はクライアント側のルータの接続設定で設定するものと同一の文字列を指定してください。文字列のほか、ID の種類が IP アドレスの場合は IP アドレスも指定できます。なお、'*' (アスタリスク) を指定するとワイルドカード指定となり、他の明示的なルールに一致しないすべての接続元クライアントが対象となります。 CMD_EtherIpClientAdd_HUB 接続先の仮想 HUB の名前を指定します。 @@ -6392,7 +6392,7 @@ CMD_EtherIpClientAdd_Prompt_PASSWORD 仮想 HUB ログイン用パスワード: # EtherIpClientDelete コマンド CMD_EtherIpClientDelete EtherIP / L2TPv3 over IPsec サーバー機能のクライアントデバイスからの接続を受付けるための接続設定の削除 -CMD_EtherIpClientDelete_Help EtherIP / L2TPv3 over IPsec サーバー機能のクライアントデバイスからの接続を受付けるための接続設定の定義済み項目を削除します。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_EtherIpClientDelete_Help EtherIP / L2TPv3 over IPsec サーバー機能のクライアントデバイスからの接続を受付けるための接続設定の定義済み項目を削除します。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_EtherIpClientDelete_Args EtherIpClientDelete [ID] CMD_EtherIpClientDelete_[ID] ISAKMP Phase 1 ID を指定します。 CMD_EtherIpClientDelete_Prompt_ID ISAKMP Phase 1 ID: @@ -6400,13 +6400,13 @@ CMD_EtherIpClientDelete_Prompt_ID ISAKMP Phase 1 ID: # EtherIpClientList コマンド CMD_EtherIpClientList EtherIP / L2TPv3 over IPsec サーバー機能のクライアントデバイスからの接続を受付けるための接続設定の一覧表示 -CMD_EtherIpClientList_Help EtherIP / L2TPv3 over IPsec サーバー機能のクライアントデバイスからの接続を受付けるための接続設定の定義済み一覧を表示します。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_EtherIpClientList_Help EtherIP / L2TPv3 over IPsec サーバー機能のクライアントデバイスからの接続を受付けるための接続設定の定義済み一覧を表示します。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_EtherIpClientList_Args EtherIpClientList # OpenVpnMakeConfig コマンド -CMD_OpenVpnMakeConfig OpenVPN 互換サーバー機能に接続可能なサンプルの OpenVPN 設定ファイルの生成 -CMD_OpenVpnMakeConfig_Help 本来、OpenVPN クライアントを使うためには設定ファイルを手動で記述する必要がありますが、これは難易度が高い作業です。しかし、このコマンドを使用すればこの VPN Server に接続することができる基本的な OpenVPN クライアント用の設定ファイルを自動的に生成することができます。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_OpenVpnMakeConfig OpenGame 互換サーバー機能に接続可能なサンプルの OpenGame 設定ファイルの生成 +CMD_OpenVpnMakeConfig_Help 本来、OpenGame クライアントを使うためには設定ファイルを手動で記述する必要がありますが、これは難易度が高い作業です。しかし、このコマンドを使用すればこの Game Server に接続することができる基本的な OpenGame クライアント用の設定ファイルを自動的に生成することができます。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_OpenVpnMakeConfig_Args OpenVpnMakeConfig [ZIP_FileName] CMD_OpenVpnMakeConfig_[ZIP_FileName] このコマンドによって出力される設定ファイル (ZIP 圧縮形式) の保存先ファイル名を指定します。拡張子が指定されていない場合は自動的に ".zip" が付加されます。 CMD_OpenVpnMakeConfig_Prompt_ZIP 設定ファイルを保存する先のファイル名 (ZIP 圧縮形式): @@ -6415,34 +6415,34 @@ CMD_OpenVpnMakeConfig_ERROR サンプル設定ファイルを "%s" ファイ # ServerCertRegenerate コマンド -CMD_ServerCertRegenerate 指定された CN (Common Name) を持つ自己署名証明書を新たに作成し VPN Server に登録 -CMD_ServerCertRegenerate_Help SoftEther VPN Server の SSL-VPN 機能で提示されるサーバー証明書を、新たに作成する証明書に置き換えます。新たな証明書は自己署名証明書として生成され、CN (Common Name) の値を任意の文字列に設定することができます。\n\nこのコマンドは、Microsoft SSTP VPN 互換サーバー機能を使用しようとする場合に便利です。なぜならば、SSTP VPN クライアント (Windows Vista / 7 / 8 / RT / 10 に標準搭載) は接続先の VPN Server の提示する SSL 証明書の CN (Common Name) の値が接続先として指定されているホスト名文字列と完全に一致するかどうかを検証し、もし一致しない場合は接続をキャンセルするためです。\n\nこのコマンドは、既存の VPN Server の SSL 証明書を削除します。ServerCertGet コマンドおよび ServerKeyGet コマンドを用いて、現在の証明書と秘密鍵をバックアップしておくことを推奨します。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。 +CMD_ServerCertRegenerate 指定された CN (Common Name) を持つ自己署名証明書を新たに作成し Game Server に登録 +CMD_ServerCertRegenerate_Help GAMING LAUNCHER Server の SSL-Game 機能で提示されるサーバー証明書を、新たに作成する証明書に置き換えます。新たな証明書は自己署名証明書として生成され、CN (Common Name) の値を任意の文字列に設定することができます。\n\nこのコマンドは、Microsoft SSTP Game 互換サーバー機能を使用しようとする場合に便利です。なぜならば、SSTP Game クライアント (Windows Vista / 7 / 8 / RT / 10 に標準搭載) は接続先の Game Server の提示する SSL 証明書の CN (Common Name) の値が接続先として指定されているホスト名文字列と完全に一致するかどうかを検証し、もし一致しない場合は接続をキャンセルするためです。\n\nこのコマンドは、既存の Game Server の SSL 証明書を削除します。ServerCertGet コマンドおよび ServerKeyGet コマンドを用いて、現在の証明書と秘密鍵をバックアップしておくことを推奨します。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。 CMD_ServerCertRegenerate_Args ServerCertRegenerate [CN] CMD_ServerCertRegenerate_[CN] 新たに生成する自己署名証明書の Common Name (CN) の値を指定します。 CMD_ServerCertRegenerate_Prompt_CN Common Name (CN) の値: # VpnOverIcmpDnsEnable コマンド -CMD_VpnOverIcmpDnsEnable VPN over ICMP / VPN over DNS サーバー機能を有効化 / 無効化 -CMD_VpnOverIcmpDnsEnable_Help ファイアウォールやルータ等の故障や過負荷、設定ミス等により TCP/IP 通信ができない環境のネットワークからでも、ICMP (Ping) または DNS パケットの通信が可能であれば、VPN Server と VPN Client との間で VPN 通信を行うことができます。そのためには、予め VPN over ICMP / VPN over DNS サーバー機能を有効にしておく必要があります。\n\n警告: この機能はファイアウォールやルータ等が一時的に不調となっており ICMP または DNS のみ安定した通信が可能な環境で VPN 通信を確立するための機能であ。緊急時などには有益ですが、長期間の利用には適しない場合があります。\n\n接続元の VPN Client または VPN Bridge は内部バージョン 4.0 以降が必要です。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。 +CMD_VpnOverIcmpDnsEnable Game over ICMP / Game over DNS サーバー機能を有効化 / 無効化 +CMD_VpnOverIcmpDnsEnable_Help ファイアウォールやルータ等の故障や過負荷、設定ミス等により TCP/IP 通信ができない環境のネットワークからでも、ICMP (Ping) または DNS パケットの通信が可能であれば、VPN Server と Game Client との間で Game 通信を行うことができます。そのためには、予め Game over ICMP / Game over DNS サーバー機能を有効にしておく必要があります。\n\n警告: この機能はファイアウォールやルータ等が一時的に不調となっており ICMP または DNS のみ安定した通信が可能な環境で Game 通信を確立するための機能であ。緊急時などには有益ですが、長期間の利用には適しない場合があります。\n\n接続元の Game Client または Game Bridge は内部バージョン 4.0 以降が必要です。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。 CMD_VpnOverIcmpDnsEnable_Args VpnOverIcmpDnsEnable [/ICMP:yes|no] [/DNS:yes|no] -CMD_VpnOverIcmpDnsEnable_ICMP VPN over ICMP サーバーを有効にするには yes、無効にするには no を指定します。 -CMD_VpnOverIcmpDnsEnable_DNS VPN over DNS サーバーを有効にするには yes、無効にするには no を指定します。 -CMD_VpnOverIcmpDnsEnable_Prompt_ICMP VPN over ICMP サーバーを有効 (yes / no): -CMD_VpnOverIcmpDnsEnable_Prompt_DNS VPN over DNS サーバーを有効 (yes / no): +CMD_VpnOverIcmpDnsEnable_ICMP Game over ICMP サーバーを有効にするには yes、無効にするには no を指定します。 +CMD_VpnOverIcmpDnsEnable_DNS Game over DNS サーバーを有効にするには yes、無効にするには no を指定します。 +CMD_VpnOverIcmpDnsEnable_Prompt_ICMP Game over ICMP サーバーを有効 (yes / no): +CMD_VpnOverIcmpDnsEnable_Prompt_DNS Game over DNS サーバーを有効 (yes / no): # VpnOverIcmpDnsGet コマンド -CMD_VpnOverIcmpDnsGet 現在の VPN over ICMP / VPN over DNS サーバー機能の設定を取得 -CMD_VpnOverIcmpDnsGet_Help 現在の VPN over ICMP / VPN over DNS サーバー機能の設定を取得して表示します。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。 +CMD_VpnOverIcmpDnsGet 現在の Game over ICMP / Game over DNS サーバー機能の設定を取得 +CMD_VpnOverIcmpDnsGet_Help 現在の Game over ICMP / Game over DNS サーバー機能の設定を取得して表示します。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。 CMD_VpnOverIcmpDnsGet_Args VpnOverIcmpDnsGet -CMD_VpnOverIcmpDnsGet_PRINT_ICMP VPN over ICMP サーバーが有効 -CMD_VpnOverIcmpDnsGet_PRINT_DNS VPN over DNS サーバーが有効 +CMD_VpnOverIcmpDnsGet_PRINT_ICMP Game over ICMP サーバーが有効 +CMD_VpnOverIcmpDnsGet_PRINT_DNS Game over DNS サーバーが有効 # DynamicDnsGetStatus コマンド CMD_DynamicDnsGetStatus ダイナミック DNS 機能の現在の状態の取得 -CMD_DynamicDnsGetStatus_Help ダイナミック DNS 機能の現在の状態を取得して表示します。\n\nダイナミック DNS による、VPN Server コンピュータに永続的な固有の DNS ホスト名が割当てられます。これにより独自でドメインを所有していなくても、VPN Client や VPN Bridge などの設定画面上が VPN Server の IP アドレスの代わりに DNS ホスト名によって VPN Server を指定することができます。\nまた、IP アドレスが変化する可能性がある一般的な ISP を用いて VPN Server をインターネットに接続する場合でも、IP アドレスが変化すれば自動的に DNS ホスト名対応する IP アドレスが更新されますので、可変 IP アドレスでも VPN Server を運用することができるようになります。\nこれにより、高価な月額料金が必要な固定グローバル IP アドレスのサービスを契約する必要がなくなります。\n\n[注意]\nダイナミック DNS 機能を無効にするには、VPN Server の設定ファイルを編集します。\n"declare root" ディレクティブ内に "declare DDnsClient" ディレクティブがあります。この中にある "bool Disable" の値を true に設定して VPN Server を再起動することにより、ダイナミック DNS 機能が無効になります。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。 +CMD_DynamicDnsGetStatus_Help ダイナミック DNS 機能の現在の状態を取得して表示します。\n\nダイナミック DNS による、VPN Server コンピュータに永続的な固有の DNS ホスト名が割当てられます。これにより独自でドメインを所有していなくても、VPN Client や Game Bridge などの設定画面上が Game Server の IP アドレスの代わりに DNS ホスト名によって Game Server を指定することができます。\nまた、IP アドレスが変化する可能性がある一般的な ISP を用いて Game Server をインターネットに接続する場合でも、IP アドレスが変化すれば自動的に DNS ホスト名対応する IP アドレスが更新されますので、可変 IP アドレスでも Game Server を運用することができるようになります。\nこれにより、高価な月額料金が必要な固定グローバル IP アドレスのサービスを契約する必要がなくなります。\n\n[注意]\nダイナミック DNS 機能を無効にするには、VPN Server の設定ファイルを編集します。\n"declare root" ディレクティブ内に "declare DDnsClient" ディレクティブがあります。この中にある "bool Disable" の値を true に設定して Game Server を再起動することにより、ダイナミック DNS 機能が無効になります。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。 CMD_DynamicDnsGetStatus_Args DynamicDnsGetStatus CMD_DynamicDnsGetStatus_PRINT_FQDN 割当ダイナミック DNS ホスト名 (完全) CMD_DynamicDnsGetStatus_PRINT_HOSTNAME 割当ダイナミック DNS ホスト名 (ホスト名) @@ -6453,40 +6453,40 @@ CMD_DynamicDnsGetStatus_PRINT_IPv6 グローバル IPv6 アドレス # DynamicDnsSetHostname コマンド CMD_DynamicDnsSetHostname ダイナミック DNS ホスト名の設定 -CMD_DynamicDnsSetHostname_Help ダイナミック DNS 機能で VPN Server が使用するホスト名を設定します。現在割当てられているホスト名は DynamicDnsGetStatus コマンドで確認できます。\n\nダイナミック DNS による、VPN Server コンピュータに永続的な固有の DNS ホスト名が割当てられます。これにより独自でドメインを所有していなくても、VPN Client や VPN Bridge などの設定画面上が VPN Server の IP アドレスの代わりに DNS ホスト名によって VPN Server を指定することができます。\nまた、IP アドレスが変化する可能性がある一般的な ISP を用いて VPN Server をインターネットに接続する場合でも、IP アドレスが変化すれば自動的に DNS ホスト名対応する IP アドレスが更新されますので、可変 IP アドレスでも VPN Server を運用することができるようになります。\nこれにより、高価な月額料金が必要な固定グローバル IP アドレスのサービスを契約する必要がなくなります。\n\n[注意]\nダイナミック DNS 機能を無効にするには、VPN Server の設定ファイルを編集します。\n"declare root" ディレクティブ内に "declare DDnsClient" ディレクティブがあります。この中にある "bool Disable" の値を true に設定して VPN Server を再起動することにより、ダイナミック DNS 機能が無効になります。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。 +CMD_DynamicDnsSetHostname_Help ダイナミック DNS 機能で Game Server が使用するホスト名を設定します。現在割当てられているホスト名は DynamicDnsGetStatus コマンドで確認できます。\n\nダイナミック DNS による、VPN Server コンピュータに永続的な固有の DNS ホスト名が割当てられます。これにより独自でドメインを所有していなくても、VPN Client や Game Bridge などの設定画面上が Game Server の IP アドレスの代わりに DNS ホスト名によって Game Server を指定することができます。\nまた、IP アドレスが変化する可能性がある一般的な ISP を用いて Game Server をインターネットに接続する場合でも、IP アドレスが変化すれば自動的に DNS ホスト名対応する IP アドレスが更新されますので、可変 IP アドレスでも Game Server を運用することができるようになります。\nこれにより、高価な月額料金が必要な固定グローバル IP アドレスのサービスを契約する必要がなくなります。\n\n[注意]\nダイナミック DNS 機能を無効にするには、VPN Server の設定ファイルを編集します。\n"declare root" ディレクティブ内に "declare DDnsClient" ディレクティブがあります。この中にある "bool Disable" の値を true に設定して Game Server を再起動することにより、ダイナミック DNS 機能が無効になります。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。 CMD_DynamicDnsSetHostname_Args DynamicDnsSetHostname [hostname] CMD_DynamicDnsSetHostname_[hostname] 新しいホスト名を 3 文字以上 31 文字以下の半角英数字およびハイフン '-' で指定します。変更は何度でも可能です。 CMD_DynamicDnsSetHostname_Prompt_hostname ダイナミック DNS ホスト名 (3 - 31 文字): # VpnAzureGetStatus コマンド -CMD_VpnAzureGetStatus VPN Azure 機能の現在の状態の取得 -CMD_VpnAzureGetStatus_Help VPN Azure 機能の現在の状態を取得します。\n\nVPN Azure により、会社のパソコンに自宅や外出先のパソコンから非常に簡単に VPN 接続できるようになります。VPN 接続中は会社のパソコンを経由して、社内 LAN の他のサーバーにもアクセスできます。\n会社のパソコン (VPN Server) にはグローバル IP アドレスは不要です。ファイアウォールや NAT の内側であっても動作し、ネットワーク管理者による設定は一切必要ありません。VPN クライアントとなる自宅のパソコンでは、Windows に標準付属の SSTP VPN クライアントを使用できます。\nVPN Azure は、SoftEther VPN Server をお使いの方はどなたでも無料で利用できるクラウド VPN サービスです。ソフトイーサ株式会社によって運営されています。使い方は http://www.vpnazure.net/ に掲載されています。\n\nVPN Azure ホスト名はダイナミック DNS サービスのホスト名のドメイン部分を "vpnazure.net" に変更したものが使用されます。ホスト名を変更するには DynamicDnsSetHostname コマンドを使用してください。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_VpnAzureGetStatus Game Azure 機能の現在の状態の取得 +CMD_VpnAzureGetStatus_Help Game Azure 機能の現在の状態を取得します。\n\nVPN Azure により、会社のパソコンに自宅や外出先のパソコンから非常に簡単に Game 接続できるようになります。VPN 接続中は会社のパソコンを経由して、社内 LAN の他のサーバーにもアクセスできます。\n会社のパソコン (Game Server) にはグローバル IP アドレスは不要です。ファイアウォールや NAT の内側であっても動作し、ネットワーク管理者による設定は一切必要ありません。VPN クライアントとなる自宅のパソコンでは、Windows に標準付属の SSTP Game クライアントを使用できます。\nVPN Azure は、GAMING LAUNCHER Server をお使いの方はどなたでも無料で利用できるクラウド Game サービスです。ソフトイーサ株式会社によって運営されています。使い方は http://www.vpnazure.net/ に掲載されています。\n\nVPN Azure ホスト名はダイナミック DNS サービスのホスト名のドメイン部分を "vpnazure.net" に変更したものが使用されます。ホスト名を変更するには DynamicDnsSetHostname コマンドを使用してください。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_VpnAzureGetStatus_Args VpnAzureGetStatus -CMD_VpnAzureGetStatus_PRINT_ENABLED VPN Azure 機能が有効 -CMD_VpnAzureGetStatus_PRINT_CONNECTED VPN Azure クラウドサーバーへ接続完了 -CMD_VpnAzureGetStatus_PRINT_HOSTNAME VPN Azure サービス上でのホスト名 +CMD_VpnAzureGetStatus_PRINT_ENABLED Game Azure 機能が有効 +CMD_VpnAzureGetStatus_PRINT_CONNECTED Game Azure クラウドサーバーへ接続完了 +CMD_VpnAzureGetStatus_PRINT_HOSTNAME Game Azure サービス上でのホスト名 # VpnAzureSetStatus コマンド -CMD_VpnAzureSetEnable VPN Azure 機能の有効化 / 無効化 -CMD_VpnAzureSetEnable_Help VPN Azure 機能を有効または無効にします。\n\nVPN Azure により、会社のパソコンに自宅や外出先のパソコンから非常に簡単に VPN 接続できるようになります。VPN 接続中は会社のパソコンを経由して、社内 LAN の他のサーバーにもアクセスできます。\n会社のパソコン (VPN Server) にはグローバル IP アドレスは不要です。ファイアウォールや NAT の内側であっても動作し、ネットワーク管理者による設定は一切必要ありません。VPN クライアントとなる自宅のパソコンでは、Windows に標準付属の SSTP VPN クライアントを使用できます。\nVPN Azure は、SoftEther VPN Server をお使いの方はどなたでも無料で利用できるクラウド VPN サービスです。ソフトイーサ株式会社によって運営されています。使い方は http://www.vpnazure.net/ に掲載されています。\n\nVPN Azure ホスト名はダイナミック DNS サービスのホスト名のドメイン部分を "vpnazure.net" に変更したものが使用されます。ホスト名を変更するには DynamicDnsSetHostname コマンドを使用してください。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している VPN Server の仮想 HUB では実行できません。 +CMD_VpnAzureSetEnable Game Azure 機能の有効化 / 無効化 +CMD_VpnAzureSetEnable_Help Game Azure 機能を有効または無効にします。\n\nVPN Azure により、会社のパソコンに自宅や外出先のパソコンから非常に簡単に Game 接続できるようになります。VPN 接続中は会社のパソコンを経由して、社内 LAN の他のサーバーにもアクセスできます。\n会社のパソコン (Game Server) にはグローバル IP アドレスは不要です。ファイアウォールや NAT の内側であっても動作し、ネットワーク管理者による設定は一切必要ありません。VPN クライアントとなる自宅のパソコンでは、Windows に標準付属の SSTP Game クライアントを使用できます。\nVPN Azure は、GAMING LAUNCHER Server をお使いの方はどなたでも無料で利用できるクラウド Game サービスです。ソフトイーサ株式会社によって運営されています。使い方は http://www.vpnazure.net/ に掲載されています。\n\nVPN Azure ホスト名はダイナミック DNS サービスのホスト名のドメイン部分を "vpnazure.net" に変更したものが使用されます。ホスト名を変更するには DynamicDnsSetHostname コマンドを使用してください。\n\nこのコマンドを実行するには、VPN Server の管理者権限が必要です。\nこのコマンドは、VPN Bridge では実行できません。\nこのコマンドは、クラスタとして動作している Game Server の仮想 HUB では実行できません。 CMD_VpnAzureSetEnable_Args VpnAzureSetEnable [yes|no] -CMD_VpnAzureSetEnable_[yes|no] VPN Azure 機能を有効にするには yes、無効にするには no を指定します。 -CMD_VpnAzureSetEnable_PROMPT VPN Azure 機能を有効 (yes / no): +CMD_VpnAzureSetEnable_[yes|no] Game Azure 機能を有効にするには yes、無効にするには no を指定します。 +CMD_VpnAzureSetEnable_PROMPT Game Azure 機能を有効 (yes / no): ###################################################### # # -# ここから下は VPN Client 用の管理コマンド # +# ここから下は Game Client 用の管理コマンド # # # ###################################################### # VersionGet コマンド -CMD_VersionGet VPN Client サービスのバージョン情報の取得 -CMD_VersionGet_Help 現在管理している VPN Client サービスプログラムのバージョン情報を取得します。 +CMD_VersionGet Game Client サービスのバージョン情報の取得 +CMD_VersionGet_Help 現在管理している Game Client サービスプログラムのバージョン情報を取得します。 CMD_VersionGet_Args VersionGet CMD_VersionGet_1 製品名 CMD_VersionGet_2 バージョン情報 @@ -6496,16 +6496,16 @@ CMD_VersionGet_5 OS の種類 # PasswordSet コマンド -CMD_PasswordSet VPN Client サービスに接続するためのパスワードの設定 -CMD_PasswordSet_Help VPN Client サービスに、コマンドライン管理ユーティリティや VPN クライアント接続マネージャなどから接続して制御を行う際に、パスワードの入力を求めることができます。このコマンドを用いて、入力を求めるパスワードを設定することができます。\nパスワードは、リモート (localhost 以外のコンピュータ) から操作を行う場合のみ入力させることを要求することもできます。 +CMD_PasswordSet Game Client サービスに接続するためのパスワードの設定 +CMD_PasswordSet_Help Game Client サービスに、コマンドライン管理ユーティリティや Game クライアント接続マネージャなどから接続して制御を行う際に、パスワードの入力を求めることができます。このコマンドを用いて、入力を求めるパスワードを設定することができます。\nパスワードは、リモート (localhost 以外のコンピュータ) から操作を行う場合のみ入力させることを要求することもできます。 CMD_PasswordSet_Args PasswordSet [password] [/REMOTEONLY:yes|no] CMD_PasswordSet_[password] 設定するパスワードを指定します。"none" と指定すると、パスワードの設定を削除することができます。 CMD_PasswordSet_REMOTEONLY yes を指定すると、パスワードはリモート (localhost 以外のコンピュータ) から操作を行う場合のみ要求され、localhost からの接続時には要求されなくなります。このパラメータを省略した場合は、"no" と見なします。 # PasswordGet コマンド -CMD_PasswordGet VPN Client サービスに接続するためのパスワードの設定の取得 -CMD_PasswordGet_Help VPN Client サービスに、コマンドライン管理ユーティリティや VPN クライアント接続マネージャなどから接続して制御を行う際に、パスワードの入力を求めるようになっているかどうかの設定を取得します。\nまた、パスワードを要求する場合についは、リモート (localhost 以外のコンピュータ) から操作を行う場合のみ入力させる設定になっているかどうかも取得します。 +CMD_PasswordGet Game Client サービスに接続するためのパスワードの設定の取得 +CMD_PasswordGet_Help Game Client サービスに、コマンドライン管理ユーティリティや Game クライアント接続マネージャなどから接続して制御を行う際に、パスワードの入力を求めるようになっているかどうかの設定を取得します。\nまた、パスワードを要求する場合についは、リモート (localhost 以外のコンピュータ) から操作を行う場合のみ入力させる設定になっているかどうかも取得します。 CMD_PasswordGet_Args PasswordGet CMD_PasswordGet_1 パスワードの設定 CMD_PasswordGet_2 リモートからの接続時のみパスワードを要求 @@ -6513,27 +6513,27 @@ CMD_PasswordGet_2 リモートからの接続時のみパスワードを要求 # CertList コマンド CMD_CertList 信頼する証明機関の証明書一覧の取得 -CMD_CertList_Help VPN Client が信頼する証明機関の証明書一覧を管理します。登録されている証明機関の証明書一覧は、VPN Server への接続時の、サーバー証明書の検証などに利用されます。 +CMD_CertList_Help Game Client が信頼する証明機関の証明書一覧を管理します。登録されている証明機関の証明書一覧は、VPN Server への接続時の、サーバー証明書の検証などに利用されます。 CMD_CertList_Args CertList # CertAdd コマンド CMD_CertAdd 信頼する証明機関の証明書の追加 -CMD_CertAdd_Help VPN Client が信頼する証明機関の証明書一覧に、新しい証明書を追加します。登録された証明機関の証明書一覧は、VPN Server への接続時の、サーバー証明書の検証などに利用されます。\n現在の証明書一覧を取得するには、CertList コマンドを使用します。\n証明書を追加するには、その証明書が X.509 形式のファイルとして保存されている必要があります。 +CMD_CertAdd_Help Game Client が信頼する証明機関の証明書一覧に、新しい証明書を追加します。登録された証明機関の証明書一覧は、VPN Server への接続時の、サーバー証明書の検証などに利用されます。\n現在の証明書一覧を取得するには、CertList コマンドを使用します。\n証明書を追加するには、その証明書が X.509 形式のファイルとして保存されている必要があります。 CMD_CertAdd_Args CertAdd [path] CMD_CertAdd_[path] 登録する X.509 証明書ファイル名を指定します。 # CertDelete コマンド CMD_CertDelete 信頼する証明機関の証明書の削除 -CMD_CertDelete_Help VPN Client が信頼する証明機関の証明書一覧から、既存の証明書を削除します。\n現在の証明書一覧を取得するには、CertList コマンドを使用します。 +CMD_CertDelete_Help Game Client が信頼する証明機関の証明書一覧から、既存の証明書を削除します。\n現在の証明書一覧を取得するには、CertList コマンドを使用します。 CMD_CertDelete_Args CertDelete [id] CMD_CertDelete_[id] 削除する証明書の ID を指定します。 # CertGet コマンド CMD_CertGet 信頼する証明機関の証明書の取得 -CMD_CertGet_Help VPN Client が信頼する証明機関の証明書一覧内の、既存の証明書を取得し、X.509 形式のファイルとして保存します。 +CMD_CertGet_Help Game Client が信頼する証明機関の証明書一覧内の、既存の証明書を取得し、X.509 形式のファイルとして保存します。 CMD_CertGet_Args CertGet [id] [/SAVECERT:path] CMD_CertGet_[id] 取得する証明書の ID を指定します。 CMD_CertGet_SAVECERT 取得した証明書を保存するファイル名を指定します。 @@ -6541,13 +6541,13 @@ CMD_CertGet_SAVECERT 取得した証明書を保存するファイル名を指 # SecureList コマンド CMD_SecureList 使用できるスマートカードの種類の一覧の取得 -CMD_SecureList_Help VPN Client でサポートされているスマートカードの種類の一覧を表示します。\nスマートカードの種類の一覧には、現在コンピュータにドライバがインストールされていて、かつ VPN ソフトウェアでサポートされているデバイスの一覧が表示されます。\r\n現在使用しているスマートカードの種類が表示されない場合は、VPN ソフトウェアをより新しいバージョンにアップデートすることにより使用できるようになる場合もあります。 +CMD_SecureList_Help Game Client でサポートされているスマートカードの種類の一覧を表示します。\nスマートカードの種類の一覧には、現在コンピュータにドライバがインストールされていて、かつ Game ソフトウェアでサポートされているデバイスの一覧が表示されます。\r\n現在使用しているスマートカードの種類が表示されない場合は、VPN ソフトウェアをより新しいバージョンにアップデートすることにより使用できるようになる場合もあります。 CMD_SecureList_Args SecureList # SecureSelect コマンド CMD_SecureSelect 使用するスマートカードの種類の選択 -CMD_SecureSelect_Help VPN Client で使用するスマートカードの種類を選択します。\n使用できるスマートカードの種類の一覧は、SecureList コマンドで取得することができます。 +CMD_SecureSelect_Help Game Client で使用するスマートカードの種類を選択します。\n使用できるスマートカードの種類の一覧は、SecureList コマンドで取得することができます。 CMD_SecureSelect_Args SecureSelect [id] CMD_SecureSelect_[id] スマートカードの種類の ID を指定します。 CMD_SecureSelect_PROMPT_ID 使用するスマートカードの種類の ID: @@ -6555,7 +6555,7 @@ CMD_SecureSelect_PROMPT_ID 使用するスマートカードの種類の ID: # SecureGet コマンド CMD_SecureGet 使用するスマートカードの種類の ID の取得 -CMD_SecureGet_Help 現在 VPN Client で使用するように設定されているスマートカードの種類の ID を取得します。この ID を元に SecureList コマンドの結果を見ることによって、現在選択されているスマートカードの種類が取得できます。\n現在スマートカードが選択されていない場合は、ID が 0 と表示されます。 +CMD_SecureGet_Help 現在 Game Client で使用するように設定されているスマートカードの種類の ID を取得します。この ID を元に SecureList コマンドの結果を見ることによって、現在選択されているスマートカードの種類が取得できます。\n現在スマートカードが選択されていない場合は、ID が 0 と表示されます。 CMD_SecureGet_Args SecureGet CMD_SecureGet_Print 現在選択されているスマートカード ID は %u です。 CMD_SecureGet_NoPrint 現在スマートカードは選択されていません。 @@ -6578,7 +6578,7 @@ CMD_NicDelete_[name] 仮想 LAN カードの名前を指定します。 # NicUpgrade コマンド CMD_NicUpgrade 仮想 LAN カードのデバイスドライバのアップグレード -CMD_NicUpgrade_Help 既存の仮想 LAN カードのデバイスドライバのバージョンが古い場合、現在動作している VPN Client に同梱されている最新のデバイスドライバにアップグレードします。アップグレードが行われない場合でも、デバイスドライバを再インストールします。\nオペレーティングシステムによっては、デバイスドライバをインストールしても良いかどうか確認するダイアログボックスが表示される場合があります。\nこのコマンドは、VPN Client が Windows 2000 以降のオペレーティングシステムで動作している場合に使用できます。 +CMD_NicUpgrade_Help 既存の仮想 LAN カードのデバイスドライバのバージョンが古い場合、現在動作している Game Client に同梱されている最新のデバイスドライバにアップグレードします。アップグレードが行われない場合でも、デバイスドライバを再インストールします。\nオペレーティングシステムによっては、デバイスドライバをインストールしても良いかどうか確認するダイアログボックスが表示される場合があります。\nこのコマンドは、VPN Client が Windows 2000 以降のオペレーティングシステムで動作している場合に使用できます。 CMD_NicUpgrade_Args NicUpgrade [name] CMD_NicUpgrade_[name] 仮想 LAN カードの名前を指定します。 @@ -6627,21 +6627,21 @@ CMD_NicList_Args NicList # AccountList コマンド CMD_AccountList 接続設定一覧の取得 -CMD_AccountList_Help VPN Client に登録されている接続設定の一覧を取得します。 +CMD_AccountList_Help Game Client に登録されている接続設定の一覧を取得します。 CMD_AccountList_Args AccountList # AccountCreate コマンド CMD_AccountCreate 新しい接続設定の作成 -CMD_AccountCreate_Help VPN Client に新しい接続設定を作成します。\n接続設定を作成するには、初期パラメータとして接続設定の名前と接続先のサーバー、および接続先の仮想 HUB、ユーザー名に加えて使用する仮想 LAN カード名を指定する必要があります。新しい接続設定を作成した場合、ユーザー認証の種類は [匿名認証] に初期設定され、プロキシサーバーの設定とサーバー証明書の検証オプションは設定されません。これらの設定やその他の詳細設定を変更するには、接続設定を作成した後に、"Account" という名前で始まる他のコマンドを使用します。 +CMD_AccountCreate_Help Game Client に新しい接続設定を作成します。\n接続設定を作成するには、初期パラメータとして接続設定の名前と接続先のサーバー、および接続先の仮想 HUB、ユーザー名に加えて使用する仮想 LAN カード名を指定する必要があります。新しい接続設定を作成した場合、ユーザー認証の種類は [匿名認証] に初期設定され、プロキシサーバーの設定とサーバー証明書の検証オプションは設定されません。これらの設定やその他の詳細設定を変更するには、接続設定を作成した後に、"Account" という名前で始まる他のコマンドを使用します。 CMD_AccountCreate_Args AccountCreate [name] [/SERVER:hostname:port] [/HUB:hubname] [/USERNAME:username] [/NICNAME:nicname] CMD_AccountCreate_[name] 作成する接続設定の名前を指定します。 -CMD_AccountCreate_SERVER [ホスト名:ポート番号] の形式で、接続先の VPN Server のホスト名と、ポート番号を指定します。IP アドレスで指定することもできます。 -CMD_AccountCreate_HUB 接続先の VPN Server 内の仮想 HUB を指定します。 -CMD_AccountCreate_USERNAME 接続先の VPN Server に接続する際の、ユーザー認証で使用するユーザー名を指定します。 +CMD_AccountCreate_SERVER [ホスト名:ポート番号] の形式で、接続先の Game Server のホスト名と、ポート番号を指定します。IP アドレスで指定することもできます。 +CMD_AccountCreate_HUB 接続先の Game Server 内の仮想 HUB を指定します。 +CMD_AccountCreate_USERNAME 接続先の Game Server に接続する際の、ユーザー認証で使用するユーザー名を指定します。 CMD_AccountCreate_NICNAME 接続に使用する仮想 LAN カード名を指定します。 CMD_AccountCreate_Prompt_Name 接続設定の名前: -CMD_AccountCreate_Prompt_Server 接続先 VPN Server のホスト名とポート番号: +CMD_AccountCreate_Prompt_Server 接続先 Game Server のホスト名とポート番号: CMD_AccountCreate_Prompt_Hub 接続先仮想 HUB 名: CMD_AccountCreate_Prompt_Username 接続するユーザー名: CMD_AccountCreate_Prompt_Nicname 使用する仮想 LAN カード名: @@ -6649,46 +6649,46 @@ CMD_AccountCreate_Prompt_Nicname 使用する仮想 LAN カード名: # AccountSet コマンド CMD_AccountSet 接続設定の接続先の設定 -CMD_AccountSet_Help VPN Client に登録されている接続設定の、接続先の VPN Server のホスト名とポート番号、仮想 HUB 名、および接続に使用するユーザー名に加えて使用する仮想 LAN カード名を設定します。 +CMD_AccountSet_Help Game Client に登録されている接続設定の、接続先の Game Server のホスト名とポート番号、仮想 HUB 名、および接続に使用するユーザー名に加えて使用する仮想 LAN カード名を設定します。 CMD_AccountSet_Args AccountSet [name] [/SERVER:hostname:port] [/HUB:hubname] CMD_AccountSet_[name] 設定を変更する接続設定の名前を指定します。 -CMD_AccountSet_SERVER [ホスト名:ポート番号] の形式で、接続先の VPN Server のホスト名と、ポート番号を指定します。IP アドレスで指定することもできます。 -CMD_AccountSet_HUB 接続先の VPN Server 内の仮想 HUB を指定します。 +CMD_AccountSet_SERVER [ホスト名:ポート番号] の形式で、接続先の Game Server のホスト名と、ポート番号を指定します。IP アドレスで指定することもできます。 +CMD_AccountSet_HUB 接続先の Game Server 内の仮想 HUB を指定します。 # AccountGet コマンド CMD_AccountGet 接続設定の設定の取得 -CMD_AccountGet_Help VPN Client に登録されている接続設定の接続設定内容を取得します。\nなお、接続設定の接続設定内容を変更するには、接続設定を作成した後に、"Account" という名前で始まる他のコマンドを使用します。 +CMD_AccountGet_Help Game Client に登録されている接続設定の接続設定内容を取得します。\nなお、接続設定の接続設定内容を変更するには、接続設定を作成した後に、"Account" という名前で始まる他のコマンドを使用します。 CMD_AccountGet_Args AccountGet [name] CMD_AccountGet_[name] 設定を取得する接続設定の名前を指定します。 # AccountDelete コマンド CMD_AccountDelete 接続設定の削除 -CMD_AccountDelete_Help VPN Client に登録されている接続設定を削除します。指定された接続設定がオンライン状態である場合は、自動的に接続を切断してから削除します。 +CMD_AccountDelete_Help Game Client に登録されている接続設定を削除します。指定された接続設定がオンライン状態である場合は、自動的に接続を切断してから削除します。 CMD_AccountDelete_Args AccountDelete [name] CMD_AccountDelete_[name] 削除する接続設定の名前を指定します。 # AccountUsernameSet コマンド CMD_AccountUsernameSet 接続設定の接続に使用するユーザー名の設定 -CMD_AccountUsernameSet_Help VPN Client に登録されている接続設定を指定し、その接続設定が VPN Server に接続する際の、ユーザー認証に必要なユーザー名を指定します。\nなお、ユーザー認証の種類を指定したり、必要なパラメータを指定したりする必要がある場合があります。これらの情報を変更するには、AccountAnonymousSet、AccountPasswordSet、AccountCertSet、AccountSecureCertSet などのコマンドを使用します。 +CMD_AccountUsernameSet_Help Game Client に登録されている接続設定を指定し、その接続設定が Game Server に接続する際の、ユーザー認証に必要なユーザー名を指定します。\nなお、ユーザー認証の種類を指定したり、必要なパラメータを指定したりする必要がある場合があります。これらの情報を変更するには、AccountAnonymousSet、AccountPasswordSet、AccountCertSet、AccountSecureCertSet などのコマンドを使用します。 CMD_AccountUsernameSet_Args AccountUsernameSet [name] [/USERNAME:username] CMD_AccountUsernameSet_[name] 設定を変更する接続設定の名前を指定します。 -CMD_AccountUsernameSet_USERNAME 接続設定が VPN Server に接続する際の、ユーザー認証に必要なユーザー名を指定します。 +CMD_AccountUsernameSet_USERNAME 接続設定が Game Server に接続する際の、ユーザー認証に必要なユーザー名を指定します。 CMD_AccountUsername_Notice この接続設定の認証方法は、現在パスワード認証に設定されています。ユーザー名を変更した後、AccountPasswordSet コマンドでパスワードを設定し直す必要があります。 # AccountAnonymousSet コマンド CMD_AccountAnonymousSet 接続設定のユーザー認証の種類を匿名認証に設定 -CMD_AccountAnonymousSet_Help VPN Client に登録されている接続設定を指定し、その接続設定が VPN Server に接続する際のユーザー認証の方法を、[匿名認証] に設定します。 +CMD_AccountAnonymousSet_Help Game Client に登録されている接続設定を指定し、その接続設定が Game Server に接続する際のユーザー認証の方法を、[匿名認証] に設定します。 CMD_AccountAnonymousSet_Args AccountAnonymousSet [name] CMD_AccountAnonymousSet_[name] 設定を変更する接続設定の名前を指定します。 # AccountPasswordSet コマンド CMD_AccountPasswordSet 接続設定のユーザー認証の種類をパスワード認証に設定 -CMD_AccountPasswordSet_Help VPN Client に登録されている接続設定を指定し、その接続設定が VPN Server に接続する際のユーザー認証の方法を、[パスワード認証] に設定します。パスワード認証の種類には、[標準パスワード認証] と [RADIUS または NT ドメイン認証] を指定します。 +CMD_AccountPasswordSet_Help Game Client に登録されている接続設定を指定し、その接続設定が Game Server に接続する際のユーザー認証の方法を、[パスワード認証] に設定します。パスワード認証の種類には、[標準パスワード認証] と [RADIUS または NT ドメイン認証] を指定します。 CMD_AccountPasswordSet_Args AccountPasswordSet [name] [/PASSWORD:password] [/TYPE:standard|radius] CMD_AccountPasswordSet_[name] 設定を変更する接続設定の名前を指定します。 CMD_AccountPasswordSet_PASSWORD パスワード認証で使用するパスワードを指定します。指定しない場合は、パスワードを入力するためのプロンプトが表示されます。 @@ -6699,7 +6699,7 @@ CMD_AccountPasswordSet_Type_Invalid standard または radius の指定が不正 # AccountCertSet コマンド CMD_AccountCertSet 接続設定のユーザー認証の種類をクライアント証明書認証に設定 -CMD_AccountCertSet_Help VPN Client に登録されている接続設定を指定し、その接続設定が VPN Server に接続する際のユーザー認証の方法を、[クライアント証明書認証] に設定します。証明書としては、X.509 形式の証明書ファイルと、Base 64 でエンコードされた対応した秘密鍵ファイルを指定する必要があります。 +CMD_AccountCertSet_Help Game Client に登録されている接続設定を指定し、その接続設定が Game Server に接続する際のユーザー認証の方法を、[クライアント証明書認証] に設定します。証明書としては、X.509 形式の証明書ファイルと、Base 64 でエンコードされた対応した秘密鍵ファイルを指定する必要があります。 CMD_AccountCertSet_Args AccountCertSet [name] [/LOADCERT:cert] [/LOADKEY:key] CMD_AccountCertSet_[name] 設定を変更する接続設定の名前を指定します。 CMD_AccountCertSet_LOADCERT 証明書認証で提示する X.509 形式の証明書ファイル名を指定します。 @@ -6708,7 +6708,7 @@ CMD_AccountCertSet_LOADKEY 証明書に対応した Base 64 形式でエンコ # AccountCertGet コマンド CMD_AccountCertGet 接続設定に用いるクライアント証明書の取得 -CMD_AccountCertGet_Help VPN Client に登録されている接続設定を指定し、その接続設定がクライアント証明書認証を使用する場合は、クライアント証明書として提示する証明書を取得して、証明書ファイルを X.509 形式で保存します。 +CMD_AccountCertGet_Help Game Client に登録されている接続設定を指定し、その接続設定がクライアント証明書認証を使用する場合は、クライアント証明書として提示する証明書を取得して、証明書ファイルを X.509 形式で保存します。 CMD_AccountCertGet_Args AccountCertGet [name] [/SAVECERT:cert] CMD_AccountCertGet_[name] 設定を取得する接続設定の名前を指定します。 CMD_AccountCertGet_SAVECERT 取得した証明書を X.509 形式で保存するファイル名を指定します。 @@ -6716,28 +6716,28 @@ CMD_AccountCertGet_SAVECERT 取得した証明書を X.509 形式で保存する # AccountEncryptEnable コマンド CMD_AccountEncryptEnable 接続設定の通信時の暗号化の有効化 -CMD_AccountEncryptEnable_Help VPN Client に登録されている接続設定を指定し、その接続設定が VPN Server との間で VPN 接続を行なって通信をする際に、VPN Server との間の通信内容を SSL で暗号化するように設定します。\n通常は、VPN Server との間の通信を SSL で暗号化して、情報の盗聴や改ざんを防止します。暗号化を無効にすることもできます。暗号化を無効にすると、通信のスループットが向上しますが、通信データは平文でネットワーク上を流れます。 +CMD_AccountEncryptEnable_Help Game Client に登録されている接続設定を指定し、その接続設定が Game Server との間で Game 接続を行なって通信をする際に、VPN Server との間の通信内容を SSL で暗号化するように設定します。\n通常は、VPN Server との間の通信を SSL で暗号化して、情報の盗聴や改ざんを防止します。暗号化を無効にすることもできます。暗号化を無効にすると、通信のスループットが向上しますが、通信データは平文でネットワーク上を流れます。 CMD_AccountEncryptEnable_Args AccountEncryptEnable [name] CMD_AccountEncryptEnable_[name] 設定を変更する接続設定の名前を指定します。 # AccountEncryptDisable コマンド CMD_AccountEncryptDisable 接続設定の通信時の暗号化の無効化 -CMD_AccountEncryptDisable_Help VPN Client に登録されている接続設定を指定し、その接続設定が VPN Server との間で VPN 接続を行なって通信をする際に、VPN Server との間の通信内容を暗号化しないように設定します。\n通常は、VPN Server との間の通信を SSL で暗号化して、情報の盗聴や改ざんを防止します。暗号化を無効にすることもできます。暗号化を無効にすると、通信のスループットが向上しますが、通信データは平文でネットワーク上を流れます。 +CMD_AccountEncryptDisable_Help Game Client に登録されている接続設定を指定し、その接続設定が Game Server との間で Game 接続を行なって通信をする際に、VPN Server との間の通信内容を暗号化しないように設定します。\n通常は、VPN Server との間の通信を SSL で暗号化して、情報の盗聴や改ざんを防止します。暗号化を無効にすることもできます。暗号化を無効にすると、通信のスループットが向上しますが、通信データは平文でネットワーク上を流れます。 CMD_AccountEncryptDisable_Args AccountEncryptDisable [name] CMD_AccountEncryptDisable_[name] 設定を変更する接続設定の名前を指定します。 # AccountCompressEnable コマンド CMD_AccountCompressEnable 接続設定の通信時のデータ圧縮の有効化 -CMD_AccountCompressEnable_Help VPN Client に登録されている接続設定を指定し、その接続設定が VPN Server との間で VPN 接続を行なって通信をする際に、VPN Server との間の通信内容を圧縮するように設定します。\n最大で約 80 % 程度の圧縮を行うことができます。ただし、圧縮を行うと、クライアントおよびサーバーの両方で CPU 負荷が高くなります。回線速度が約 10 Mbps 以上の場合は、圧縮を行うとスループットが低下し、逆効果となる場合があります。 +CMD_AccountCompressEnable_Help Game Client に登録されている接続設定を指定し、その接続設定が Game Server との間で Game 接続を行なって通信をする際に、VPN Server との間の通信内容を圧縮するように設定します。\n最大で約 80 % 程度の圧縮を行うことができます。ただし、圧縮を行うと、クライアントおよびサーバーの両方で CPU 負荷が高くなります。回線速度が約 10 Mbps 以上の場合は、圧縮を行うとスループットが低下し、逆効果となる場合があります。 CMD_AccountCompressEnable_Args AccountCompressEnable [name] CMD_AccountCompressEnable_[name] 設定を変更する接続設定の名前を指定します。 # AccountCompressDisable コマンド CMD_AccountCompressDisable 接続設定の通信時のデータ圧縮の無効化 -CMD_AccountCompressDisable_Help VPN Client に登録されている接続設定を指定し、その接続設定が VPN Server との間で VPN 接続を行なって通信をする際に、VPN Server との間の通信内容を圧縮しないように設定します。 +CMD_AccountCompressDisable_Help Game Client に登録されている接続設定を指定し、その接続設定が Game Server との間で Game 接続を行なって通信をする際に、VPN Server との間の通信内容を圧縮しないように設定します。 CMD_AccountCompressDisable_Args AccountCompressDisable [name] CMD_AccountCompressDisable_[name] 設定を変更する接続設定の名前を指定します。 @@ -6749,7 +6749,7 @@ CMD_AccountHttpHeader_Prompt_Data ヘッダー値 (コロンより後の部分): # AccountHttpHeaderAdd コマンド CMD_AccountHttpHeaderAdd プロキシサーバー経由で接続する際のカスタム HTTP ヘッダーを追加 -CMD_AccountHttpHeaderAdd_Help VPN Client に登録されている接続設定を指定し、経由する HTTP プロキシサーバーに送信されるカスタム HTTP ヘッダーを追加します。カスタム HTTP ヘッダーを使用することによりネットワークに課された特定の制限を回避したり、QoS により適当される速度制限を回避できる場合があります。 +CMD_AccountHttpHeaderAdd_Help Game Client に登録されている接続設定を指定し、経由する HTTP プロキシサーバーに送信されるカスタム HTTP ヘッダーを追加します。カスタム HTTP ヘッダーを使用することによりネットワークに課された特定の制限を回避したり、QoS により適当される速度制限を回避できる場合があります。 CMD_AccountHttpHeaderAdd_Args AccountHttpHeaderAdd [name] [/NAME:name] [/DATA:data] CMD_AccountHttpHeaderAdd_[name] 設定を変更する接続設定の名前を指定します。 CMD_AccountHttpHeaderAdd_NAME 追加するヘッダーの名前を指定します (コロンより前の部分)。 @@ -6758,7 +6758,7 @@ CMD_AccountHttpHeaderAdd_DATA 追加するヘッダーの値を指定します ( # AccountHttpHeaderDelete コマンド CMD_AccountHttpHeaderDelete プロキシサーバー経由で接続する際のカスタム HTTP ヘッダーを削除 -CMD_AccountHttpHeaderDelete_Help VPN Client に登録されている接続設定を指定し、経由する HTTP プロキシサーバーに送信されるカスタム HTTP ヘッダーを削除します。カスタム HTTP ヘッダーを使用することによりネットワークに課された特定の制限を回避したり、QoS により適当される速度制限を回避できる場合があります。 +CMD_AccountHttpHeaderDelete_Help Game Client に登録されている接続設定を指定し、経由する HTTP プロキシサーバーに送信されるカスタム HTTP ヘッダーを削除します。カスタム HTTP ヘッダーを使用することによりネットワークに課された特定の制限を回避したり、QoS により適当される速度制限を回避できる場合があります。 CMD_AccountHttpHeaderDelete_Args AccountHttpHeaderDelete [name] [/NAME:name] CMD_AccountHttpHeaderDelete_[name] 設定を削除する接続設定の名前を指定します。 CMD_AccountHttpHeaderDelete_NAME 削除するヘッダーの名前を指定します (コロンより前の部分)。 @@ -6766,21 +6766,21 @@ CMD_AccountHttpHeaderDelete_NAME 削除するヘッダーの名前を指定し # AccountHttpHeaderGet コマンド CMD_AccountHttpHeaderGet プロキシサーバー経由で接続する際のカスタム HTTP ヘッダー一覧を取得 -CMD_AccountHttpHeaderGet_Help VPN Client に登録されている接続設定を指定し、経由する HTTP プロキシサーバーに送信されるカスタム HTTP ヘッダーの一覧を表示します。カスタム HTTP ヘッダーを使用することによりネットワークに課された特定の制限を回避したり、QoS により適当される速度制限を回避できる場合があります。 +CMD_AccountHttpHeaderGet_Help Game Client に登録されている接続設定を指定し、経由する HTTP プロキシサーバーに送信されるカスタム HTTP ヘッダーの一覧を表示します。カスタム HTTP ヘッダーを使用することによりネットワークに課された特定の制限を回避したり、QoS により適当される速度制限を回避できる場合があります。 CMD_AccountHttpHeaderGet_Args AccountHttpHeaderGet [name] CMD_AccountHttpHeaderGet_[name] 設定を取得する接続設定の名前を指定します。 # AccountProxyNone コマンド CMD_AccountProxyNone 接続設定の接続方法を直接 TCP/IP 接続に設定 -CMD_AccountProxyNone_Help VPN Client に登録されている接続設定を指定し、その接続設定が VPN Server に対して接続する際に使用する接続方法を [直接 TCP/IP 接続] に設定し、プロキシサーバーを経由しないようにします。 +CMD_AccountProxyNone_Help Game Client に登録されている接続設定を指定し、その接続設定が Game Server に対して接続する際に使用する接続方法を [直接 TCP/IP 接続] に設定し、プロキシサーバーを経由しないようにします。 CMD_AccountProxyNone_Args AccountProxyNone [name] CMD_AccountProxyNone_[name] 設定を変更する接続設定の名前を指定します。 # AccountProxyHttp コマンド CMD_AccountProxyHttp 接続設定の接続方法を HTTP プロキシサーバー経由接続に設定 -CMD_AccountProxyHttp_Help VPN Client に登録されている接続設定を指定し、その接続設定が VPN Server に対して接続する際に使用する接続方法を [HTTP プロキシサーバー経由接続] に設定し、経由する HTTP プロキシサーバーのホスト名とポート番号、ユーザー名とパスワード (必要な場合) を指定します。\n経由する HTTP プロキシサーバーは、HTTPS 通信をするための CONNECT メソッドに対応している必要があります。 +CMD_AccountProxyHttp_Help Game Client に登録されている接続設定を指定し、その接続設定が Game Server に対して接続する際に使用する接続方法を [HTTP プロキシサーバー経由接続] に設定し、経由する HTTP プロキシサーバーのホスト名とポート番号、ユーザー名とパスワード (必要な場合) を指定します。\n経由する HTTP プロキシサーバーは、HTTPS 通信をするための CONNECT メソッドに対応している必要があります。 CMD_AccountProxyHttp_Args AccountProxyHttp [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_AccountProxyHttp_[name] 設定を変更する接続設定の名前を指定します。 CMD_AccountProxyHttp_SERVER [ホスト名:ポート番号] の形式で、経由する HTTP プロキシサーバーのホスト名、または IP アドレスとポート番号を指定します。 @@ -6791,7 +6791,7 @@ CMD_AccountProxyHttp_Prompt_Server プロキシサーバーのホスト名とポ # AccountProxySocks コマンド CMD_AccountProxySocks 接続設定の接続方法を SOCKS4 プロキシサーバー経由接続に設定 -CMD_AccountProxySocks_Help VPN Client に登録されている接続設定を指定し、その接続設定が VPN Server に対して接続する際に使用する接続方法を [SOCKS4 プロキシサーバー経由接続] に設定し、経由する SOCKS4 プロキシサーバーのホスト名とポート番号、ユーザー名とパスワード (必要な場合) を指定します。 +CMD_AccountProxySocks_Help Game Client に登録されている接続設定を指定し、その接続設定が Game Server に対して接続する際に使用する接続方法を [SOCKS4 プロキシサーバー経由接続] に設定し、経由する SOCKS4 プロキシサーバーのホスト名とポート番号、ユーザー名とパスワード (必要な場合) を指定します。 CMD_AccountProxySocks_Args AccountProxySocks [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_AccountProxySocks_[name] 設定を変更する接続設定の名前を指定します。 CMD_AccountProxySocks_SERVER [ホスト名:ポート番号] の形式で、経由する SOCKS4 プロキシサーバーのホスト名、または IP アドレスとポート番号を指定します。 @@ -6801,7 +6801,7 @@ CMD_AccountProxySocks_PASSWORD 経由する SOCKS4 プロキシサーバーに # AccountProxySocks5 コマンド CMD_AccountProxySocks5 接続設定の接続方法を SOCKS5 プロキシサーバー経由接続に設定 -CMD_AccountProxySocks5_Help VPN Client に登録されている接続設定を指定し、その接続設定が VPN Server に対して接続する際に使用する接続方法を [SOCKS5 プロキシサーバー経由接続] に設定し、経由する SOCKS5 プロキシサーバーのホスト名とポート番号、ユーザー名とパスワード (必要な場合) を指定します。 +CMD_AccountProxySocks5_Help Game Client に登録されている接続設定を指定し、その接続設定が Game Server に対して接続する際に使用する接続方法を [SOCKS5 プロキシサーバー経由接続] に設定し、経由する SOCKS5 プロキシサーバーのホスト名とポート番号、ユーザー名とパスワード (必要な場合) を指定します。 CMD_AccountProxySocks5_Args AccountProxySocks5 [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_AccountProxySocks5_[name] 設定を変更する接続設定の名前を指定します。 CMD_AccountProxySocks5_SERVER [ホスト名:ポート番号] の形式で、経由する SOCKS5 プロキシサーバーのホスト名、または IP アドレスとポート番号を指定します。 @@ -6811,28 +6811,28 @@ CMD_AccountProxySocks5_PASSWORD 経由する SOCKS5 プロキシサーバーに # AccountServerCertEnable コマンド CMD_AccountServerCertEnable 接続設定のサーバー証明書の検証オプションの有効化 -CMD_AccountServerCertEnable_Help VPN Client に登録されている接続設定を指定し、その接続設定が VPN Server に対して接続する際に、接続先の VPN Server の提示する SSL 証明書が信頼できるかどうか検査するオプションを有効にします。\nこのオプションが有効になっている場合、接続先サーバーの SSL 証明書を、あらかじめ AccountServerCertSet コマンドで接続設定設定内に保存しておくか、または仮想 HUB の信頼する証明機関の証明書一覧に、サーバーの SSL 証明書を署名したルート証明書を CertAdd コマンドなどで登録しておくことを推奨します。登録されていない場合は、初回接続時に確認のメッセージが表示される場合があります。\n接続設定のサーバー証明書の検証オプションが有効になっている状態で、接続した VPN Server の証明書が信頼できない場合、直ちに接続を解除して再試行を繰り返します。 +CMD_AccountServerCertEnable_Help Game Client に登録されている接続設定を指定し、その接続設定が Game Server に対して接続する際に、接続先の Game Server の提示する SSL 証明書が信頼できるかどうか検査するオプションを有効にします。\nこのオプションが有効になっている場合、接続先サーバーの SSL 証明書を、あらかじめ AccountServerCertSet コマンドで接続設定設定内に保存しておくか、または仮想 HUB の信頼する証明機関の証明書一覧に、サーバーの SSL 証明書を署名したルート証明書を CertAdd コマンドなどで登録しておくことを推奨します。登録されていない場合は、初回接続時に確認のメッセージが表示される場合があります。\n接続設定のサーバー証明書の検証オプションが有効になっている状態で、接続した Game Server の証明書が信頼できない場合、直ちに接続を解除して再試行を繰り返します。 CMD_AccountServerCertEnable_Args AccountServerCertEnable [name] CMD_AccountServerCertEnable_[name] 設定を変更する接続設定の名前を指定します。 # AccountServerCertDisable コマンド CMD_AccountServerCertDisable 接続設定のサーバー証明書の検証オプションの無効化 -CMD_AccountServerCertDisable_Help VPN Client に登録されている接続設定を指定し、その接続設定が VPN Server に対して接続する際に、接続先の VPN Server の提示する SSL 証明書が信頼できるかどうか検査するオプションを無効にします。 +CMD_AccountServerCertDisable_Help Game Client に登録されている接続設定を指定し、その接続設定が Game Server に対して接続する際に、接続先の Game Server の提示する SSL 証明書が信頼できるかどうか検査するオプションを無効にします。 CMD_AccountServerCertDisable_Args AccountServerCertDisable [name] CMD_AccountServerCertDisable_[name] 設定を変更する接続設定の名前を指定します。 # AccountRetryOnServerCertEnable コマンド CMD_AccountRetryOnServerCertEnable 接続設定のサーバー証明書が信頼できない場合の接続再試行を有効化 -CMD_AccountRetryOnServerCertEnable_Help 接続設定のサーバー証明書の検証プションが有効になっている状態で、 VPN Server の証明書が信頼できない場合、直ちに接続を解除して再試行を繰り返します。AccountRetryOnServerCertDisableコマンドを使用することにより再試行を行わないように設定することができますが、このコマンドを使用することにより、デフォルトの接続再試行を行う状態に戻すことができます。 +CMD_AccountRetryOnServerCertEnable_Help 接続設定のサーバー証明書の検証プションが有効になっている状態で、 Game Server の証明書が信頼できない場合、直ちに接続を解除して再試行を繰り返します。AccountRetryOnServerCertDisableコマンドを使用することにより再試行を行わないように設定することができますが、このコマンドを使用することにより、デフォルトの接続再試行を行う状態に戻すことができます。 CMD_AccountRetryOnServerCertEnable_Args AccountRetryOnServerCertEnable [name] CMD_AccountRetryOnServerCertEnable_[name] 設定を変更する接続設定の名前を指定します。 # AccountRetryOnServerCertDisable コマンド CMD_AccountRetryOnServerCertDisable 接続設定のサーバー証明書が信頼できない場合の接続再試行を無効化 -CMD_AccountRetryOnServerCertDisable_Help 接続設定のサーバー証明書の検証プションが有効になっている状態で、 VPN Server の証明書が信頼できない場合、直ちに接続を解除して再試行を繰り返しますが、このコマンドを使用することにより再試行を行わないように設定することができます。 +CMD_AccountRetryOnServerCertDisable_Help 接続設定のサーバー証明書の検証プションが有効になっている状態で、 Game Server の証明書が信頼できない場合、直ちに接続を解除して再試行を繰り返しますが、このコマンドを使用することにより再試行を行わないように設定することができます。 CMD_AccountRetryOnServerCertDisable_Args AccountRetryOnServerCertDisable [name] CMD_AccountRetryOnServerCertDisable_[name] 設定を変更する接続設定の名前を指定します。 @@ -6853,7 +6853,7 @@ CMD_AccountDefaultCADisable_[name] 設定を変更する接続設定の名前を # AccountServerCertSet コマンド CMD_AccountServerCertSet 接続設定のサーバー固有証明書の設定 -CMD_AccountServerCertSet_Help VPN Client に登録されている接続設定を指定し、その接続設定が VPN Server に対して接続する際に、接続先の VPN Server の提示する SSL 証明書と同じ証明書をあらかじめ登録します。\n接続設定のサーバー証明書の検証オプションが有効になっている場合、接続先サーバーの SSL 証明書をあらかじめこのコマンドで接続設定設定内に保存しておくか、または仮想 HUB の信頼する証明機関の証明書一覧に、サーバーの SSL 証明書を署名したルート証明書を CAAdd コマンドなどで登録しておく必要があります。\n接続設定のサーバー証明書の検証オプションが有効になっている状態で、接続した VPN Server の証明書が信頼できない場合、直ちに接続を解除して再試行を繰り返します。 +CMD_AccountServerCertSet_Help Game Client に登録されている接続設定を指定し、その接続設定が Game Server に対して接続する際に、接続先の Game Server の提示する SSL 証明書と同じ証明書をあらかじめ登録します。\n接続設定のサーバー証明書の検証オプションが有効になっている場合、接続先サーバーの SSL 証明書をあらかじめこのコマンドで接続設定設定内に保存しておくか、または仮想 HUB の信頼する証明機関の証明書一覧に、サーバーの SSL 証明書を署名したルート証明書を CAAdd コマンドなどで登録しておく必要があります。\n接続設定のサーバー証明書の検証オプションが有効になっている状態で、接続した Game Server の証明書が信頼できない場合、直ちに接続を解除して再試行を繰り返します。 CMD_AccountServerCertSet_Args AccountServerCertSet [name] [/LOADCERT:cert] CMD_AccountServerCertSet_[name] 設定を変更する接続設定の名前を指定します。 CMD_AccountServerCertSet_LOADCERT 設定するサーバー固有証明書が保存されている、X.509 形式の証明書ファイル名を指定します。 @@ -6861,14 +6861,14 @@ CMD_AccountServerCertSet_LOADCERT 設定するサーバー固有証明書が保 # AccountServerCertDelete コマンド CMD_AccountServerCertDelete 接続設定のサーバー固有証明書の削除 -CMD_AccountServerCertDelete_Help VPN Client に登録されている接続設定を指定し、その接続設定にサーバー固有証明書が登録されている場合は、それを削除します。 +CMD_AccountServerCertDelete_Help Game Client に登録されている接続設定を指定し、その接続設定にサーバー固有証明書が登録されている場合は、それを削除します。 CMD_AccountServerCertDelete_Args AccountServerCertDelete [name] CMD_AccountServerCertDelete_[name] 設定を変更する接続設定の名前を指定します。 # AccountServerCertGet コマンド CMD_AccountServerCertGet 接続設定のサーバー固有証明書の取得 -CMD_AccountServerCertGet_Help VPN Client に登録されている接続設定を指定し、その接続設定にサーバー固有証明書が登録されている場合はその証明書を取得して、X.509 形式の証明書ファイルとして保存します。 +CMD_AccountServerCertGet_Help Game Client に登録されている接続設定を指定し、その接続設定にサーバー固有証明書が登録されている場合はその証明書を取得して、X.509 形式の証明書ファイルとして保存します。 CMD_AccountServerCertGet_Args AccountServerCertGet [name] [/SAVECERT:path] CMD_AccountServerCertGet_[name] 設定を変更する接続設定の名前を指定します。 CMD_AccountServerCertGet_SAVECERT サーバー固有証明書を X.509 形式で保存する証明書ファイル名を指定します。 @@ -6876,21 +6876,21 @@ CMD_AccountServerCertGet_SAVECERT サーバー固有証明書を X.509 形式で # AccountDetailSet コマンド CMD_AccountDetailSet 接続設定の高度な通信設定の設定 -CMD_AccountDetailSet_Help VPN Client に登録されている接続設定を指定し、その接続設定が VPN Server と通信する際に使用される VPN プロトコルの通信設定をカスタマイズします。 +CMD_AccountDetailSet_Help Game Client に登録されている接続設定を指定し、その接続設定が Game Server と通信する際に使用される Game プロトコルの通信設定をカスタマイズします。 CMD_AccountDetailSet_Args AccountDetailSet [name] [/MAXTCP:max_connection] [/INTERVAL:additional_interval] [/TTL:disconnect_span] [/HALF:yes|no] [/BRIDGE:yes|no] [/MONITOR:yes|no] [/NOTRACK:yes|no] [/NOQOS:yes|no] CMD_AccountDetailSet_[name] 設定を変更する接続設定の名前を指定します。 -CMD_AccountDetailSet_MAXTCP VPN 通信に使用する TCP コネクション数を、1 以上 32 以下の整数で指定します。VPN Server との間の VPN 通信セッションにおけるデータ伝送に、複数本の TCP コネクションを束ねて使用することにより、通信速度を向上できる場合があります。\n注意: サーバーへの接続回線が高速な場合は 8 本程度を、ダイヤルアップ等の低速な場合は 1 本をお勧めします。 -CMD_AccountDetailSet_INTERVAL 複数の TCP コネクションを確立して VPN 通信を行うとき、各 TCP コネクションの確立間隔を秒単位で指定します。規定値は 1 秒です。 +CMD_AccountDetailSet_MAXTCP Game 通信に使用する TCP コネクション数を、1 以上 32 以下の整数で指定します。VPN Server との間の Game 通信セッションにおけるデータ伝送に、複数本の TCP コネクションを束ねて使用することにより、通信速度を向上できる場合があります。\n注意: サーバーへの接続回線が高速な場合は 8 本程度を、ダイヤルアップ等の低速な場合は 1 本をお勧めします。 +CMD_AccountDetailSet_INTERVAL 複数の TCP コネクションを確立して Game 通信を行うとき、各 TCP コネクションの確立間隔を秒単位で指定します。規定値は 1 秒です。 CMD_AccountDetailSet_TTL 各 TCP コネクションの寿命を設定する場合は、TCP コネクションが確立されてから切断されるまでの寿命を、秒数で指定します。0 を指定すると、寿命は設定されません。 -CMD_AccountDetailSet_HALF 半二重モードを有効にする場合は "yes" を指定します。2 本以上の TCP コネクションを束ねて VPN 通信を行う際、「半二重モード」を使用することができます。半二重モードを有効にすると、自動的に各 TCP コネクションのデータ伝送方向を、半数ずつ固定することができます。たとえば、8 本の TCP コネクションを使用して VPN セッションを確立した場合、半二重モードを有効にすると、4 本の TCP コネクションはアップロード方向専用、残りの 4 本のコネクションはダウンロード方向専用に固定され通信が行われます。 -CMD_AccountDetailSet_BRIDGE VPN Server に「ブリッジ / ルータモード」で接続する場合は "yes" を指定します。ブリッジ / ルータモードを使用して接続した場合、VPN Client の仮想 LAN カードの側で、別のネットワークにブリッジしたりルーティングしたりすることができるようになります。ただし、接続に使用するユーザーのセキュリティポリシーで、ブリッジまたはルーティングが禁止されている場合は、接続に失敗します。 -CMD_AccountDetailSet_MONITOR VPN Server に「モニタリングモード」で接続する場合は "yes" を指定します。モニタリングモードを使用して接続した場合、仮想 HUB 内を流れるすべてのパケットを受信することができます。ただし、接続に使用するユーザーのセキュリティポリシーで、モニタリングモードが許可されていない場合は、接続に失敗します。 +CMD_AccountDetailSet_HALF 半二重モードを有効にする場合は "yes" を指定します。2 本以上の TCP コネクションを束ねて Game 通信を行う際、「半二重モード」を使用することができます。半二重モードを有効にすると、自動的に各 TCP コネクションのデータ伝送方向を、半数ずつ固定することができます。たとえば、8 本の TCP コネクションを使用して Game セッションを確立した場合、半二重モードを有効にすると、4 本の TCP コネクションはアップロード方向専用、残りの 4 本のコネクションはダウンロード方向専用に固定され通信が行われます。 +CMD_AccountDetailSet_BRIDGE Game Server に「ブリッジ / ルータモード」で接続する場合は "yes" を指定します。ブリッジ / ルータモードを使用して接続した場合、VPN Client の仮想 LAN カードの側で、別のネットワークにブリッジしたりルーティングしたりすることができるようになります。ただし、接続に使用するユーザーのセキュリティポリシーで、ブリッジまたはルーティングが禁止されている場合は、接続に失敗します。 +CMD_AccountDetailSet_MONITOR Game Server に「モニタリングモード」で接続する場合は "yes" を指定します。モニタリングモードを使用して接続した場合、仮想 HUB 内を流れるすべてのパケットを受信することができます。ただし、接続に使用するユーザーのセキュリティポリシーで、モニタリングモードが許可されていない場合は、接続に失敗します。 CMD_AccountDetailSet_NOTRACK ルーティングテーブルの調整処理を行わない場合は "yes" を指定します。通常は "no" を指定します。 CMD_AccountDetailSet_NOQOS VoIP / QoS 対応機能を無効にする場合は "yes" を指定します。通常は "no" を指定します。 CMD_AccountDetailSet_DISABLEUDP UDP 高速化機能を無効にする場合は "yes" を指定します。通常は "no" を指定します。 CMD_AccountDetailSet_Eval_MaxTcp TCP コネクション数は 1 から 32 の間で指定してください。 CMD_AccountDetailSet_Eval_Interval TCP コネクションの確立間隔は 1 秒以上を指定してください。 -CMD_AccountDetailSet_Prompt_MaxTcp VPN 通信に使用する TCP コネクション数: +CMD_AccountDetailSet_Prompt_MaxTcp Game 通信に使用する TCP コネクション数: CMD_AccountDetailSet_Prompt_Interval 各 TCP コネクションの確立間隔: CMD_AccountDetailSet_Prompt_TTL 各 TCP コネクションの寿命 (0 で無し): CMD_AccountDetailSet_Prompt_HALF 半二重モードを有効にする (yes/no): @@ -6903,7 +6903,7 @@ CMD_AccountDetailSet_Prompt_DISABLEUDP UDP 高速化機能を無効化する (ye # AccountRename コマンド CMD_AccountRename 接続設定の名前の変更 -CMD_AccountRename_Help VPN Client に登録されている接続設定を指定し、その接続設定の名前を変更します。 +CMD_AccountRename_Help Game Client に登録されている接続設定を指定し、その接続設定の名前を変更します。 CMD_AccountRename_Args AccountRename [name] [/NEW:new_name] CMD_AccountRename_[name] 名前を変更する接続設定の現在の名前を指定します。 CMD_AccountRename_NEW 変更後の新しい名前を指定します。 @@ -6912,51 +6912,51 @@ CMD_AccountRename_PROMPT_NEW 新しい名前: # AccountConnect コマンド -CMD_AccountConnect 接続設定を使用して VPN Server へ接続を開始 -CMD_AccountConnect_Help VPN Client に登録されている接続設定を指定し、その接続設定を使用して VPN Server への接続を開始します。接続処理中、または接続済みの状態になった接続設定は、AccountDisconnect コマンドで切断するまで VPN Server に常時接続、または接続を試行し続けます (ただし AccountRetrySet コマンドで再試行回数を指定してある場合は、指定された回数で試行を中断します)。 +CMD_AccountConnect 接続設定を使用して Game Server へ接続を開始 +CMD_AccountConnect_Help Game Client に登録されている接続設定を指定し、その接続設定を使用して Game Server への接続を開始します。接続処理中、または接続済みの状態になった接続設定は、AccountDisconnect コマンドで切断するまで Game Server に常時接続、または接続を試行し続けます (ただし AccountRetrySet コマンドで再試行回数を指定してある場合は、指定された回数で試行を中断します)。 CMD_AccountConnect_Args AccountConnect [name] CMD_AccountConnect_[name] 接続を開始する接続設定の名前を指定します。 # AccountDisconnect コマンド CMD_AccountDisconnect 接続中の接続設定の切断 -CMD_AccountDisconnect_Help VPN Client に登録されている接続設定を指定し、その接続設定が接続処理中、または接続済みの状態である場合は直ちに切断します。 +CMD_AccountDisconnect_Help Game Client に登録されている接続設定を指定し、その接続設定が接続処理中、または接続済みの状態である場合は直ちに切断します。 CMD_AccountDisconnect_Args AccountDisconnect [name] CMD_AccountDisconnect_[name] 切断する接続設定の名前を指定します。 # AccountStatusGet コマンド CMD_AccountStatusGet 接続設定の現在の状態の取得 -CMD_AccountStatusGet_Help VPN Client に登録されている接続設定を指定し、その接続設定が現在接続済みである場合は、その接続状態やその他の情報を取得します。 +CMD_AccountStatusGet_Help Game Client に登録されている接続設定を指定し、その接続設定が現在接続済みである場合は、その接続状態やその他の情報を取得します。 CMD_AccountStatusGet_Args AccountStatusGet [name] CMD_AccountStatusGet_[name] 情報を取得する接続設定の名前を指定します。 # AccountNicSet コマンド CMD_AccountNicSet 接続設定で使用する仮想 LAN カードの設定 -CMD_AccountNicSet_Help VPN Client に登録されている既存の接続設定が VPN Server への接続に使用する仮想 LAN カード名を変更します。 +CMD_AccountNicSet_Help Game Client に登録されている既存の接続設定が Game Server への接続に使用する仮想 LAN カード名を変更します。 CMD_AccountNicSet_Args AccountNicSet [name] [/NICNAME:nicname] CMD_AccountNicSet_[name] 設定を変更する接続設定の名前を指定します。 -CMD_AccountNicSet_NICNAME VPN Server に接続する際に使用する仮想 LAN カード名を指定します。 +CMD_AccountNicSet_NICNAME Game Server に接続する際に使用する仮想 LAN カード名を指定します。 # AccountStatusShow コマンド -CMD_AccountStatusShow VPN Server への接続中に接続状況やエラー画面を表示するように設定 -CMD_AccountStatusShow_Help VPN Client に登録されている接続設定を指定し、その接続設定を用いて VPN Server に接続する際に、接続状況やエラー画面などをコンピュータのディスプレイ上に表示するように設定します。 +CMD_AccountStatusShow Game Server への接続中に接続状況やエラー画面を表示するように設定 +CMD_AccountStatusShow_Help Game Client に登録されている接続設定を指定し、その接続設定を用いて Game Server に接続する際に、接続状況やエラー画面などをコンピュータのディスプレイ上に表示するように設定します。 CMD_AccountStatusShow_Args AccountStatusShow [name] CMD_AccountStatusShow_[name] 設定を変更する接続設定の名前を指定します。 # AccountStatusHide コマンド -CMD_AccountStatusHide VPN Server への接続中に接続状況やエラー画面を表示しないように設定 -CMD_AccountStatusHide_Help VPN Client に登録されている接続設定を指定し、その接続設定を用いて VPN Server に接続する際に、接続状況やエラー画面などをコンピュータのディスプレイ上に表示しないように設定します。 +CMD_AccountStatusHide Game Server への接続中に接続状況やエラー画面を表示しないように設定 +CMD_AccountStatusHide_Help Game Client に登録されている接続設定を指定し、その接続設定を用いて Game Server に接続する際に、接続状況やエラー画面などをコンピュータのディスプレイ上に表示しないように設定します。 CMD_AccountStatusHide_Args AccountStatusHide [name] CMD_AccountStatusHide_[name] 設定を変更する接続設定の名前を指定します。 # AccountSecureCertSet コマンド CMD_AccountSecureCertSet 接続設定のユーザー認証の種類をスマートカード認証に設定 -CMD_AccountSecureCertSet_Help VPN Client に登録されている接続設定を指定し、その接続設定が VPN Server に接続する際のユーザー認証の方法を [スマートカード認証] に設定します。また、スマートカード内に格納されている証明書オブジェクトと秘密鍵オブジェクトの名前を指定する必要があります。 +CMD_AccountSecureCertSet_Help Game Client に登録されている接続設定を指定し、その接続設定が Game Server に接続する際のユーザー認証の方法を [スマートカード認証] に設定します。また、スマートカード内に格納されている証明書オブジェクトと秘密鍵オブジェクトの名前を指定する必要があります。 CMD_AccountSecureCertSet_Args AccountSecureCertSet [name] [/CERTNAME:cert] [/KEYNAME:key] CMD_AccountSecureCertSet_[name] 設定を変更する接続設定の名前を指定します。 CMD_AccountSecureCertSet_CERTNAME スマートカード内に格納されている証明書オブジェクトの名前を指定します。 @@ -6972,7 +6972,7 @@ CMD_AccountOpensslCertSet_PROMPT_ENGINENAME Specify the openssl engine name: # AccountRetrySet コマンド CMD_AccountRetrySet 接続設定の接続失敗または切断時の再試行回数と間隔の設定 -CMD_AccountRetrySet_Help VPN Client に登録されている接続設定を指定し、その接続設定が VPN Server に接続しようとする際、または接続中に VPN Server との通信が切断されたり、接続に失敗したりした場合に、接続を再試行する回数と接続再試行間隔を指定します。\nなお、ユーザー認証の種類が [スマートカード認証] の場合は、接続試行回数の設定にかかわらず、再試行は行いません。 +CMD_AccountRetrySet_Help Game Client に登録されている接続設定を指定し、その接続設定が Game Server に接続しようとする際、または接続中に Game Server との通信が切断されたり、接続に失敗したりした場合に、接続を再試行する回数と接続再試行間隔を指定します。\nなお、ユーザー認証の種類が [スマートカード認証] の場合は、接続試行回数の設定にかかわらず、再試行は行いません。 CMD_AccountRetrySet_Args AccountRetrySet [name] [/NUM:num_retry] [/INTERVAL:retry_interval] CMD_AccountRetrySet_[name] 設定を変更する接続設定の名前を指定します。 CMD_AccountRetrySet_NUM 連続して再接続を行う回数を指定します。"999" と指定すると、無限に再接続を試行します (常時接続)。0 を指定すると再接続を行いません。 @@ -6984,21 +6984,21 @@ CMD_AccountRetrySet_EVAL_INTERVAL 再接続間隔は 5 秒以上で指定して # AccountStartupSet コマンド CMD_AccountStartupSet 接続設定をスタートアップ接続に設定 -CMD_AccountStartupSet_Help VPN Client に登録されている接続設定を指定し、その接続設定をスタートアップ接続に設定します。スタートアップ接続に設定されている接続設定は、VPN Client サービスが起動すると同時に自動的に接続処理を開始します。 +CMD_AccountStartupSet_Help Game Client に登録されている接続設定を指定し、その接続設定をスタートアップ接続に設定します。スタートアップ接続に設定されている接続設定は、VPN Client サービスが起動すると同時に自動的に接続処理を開始します。 CMD_AccountStartupSet_Args AccountStartupSet [name] CMD_AccountStartupSet_[name] 設定を変更する接続設定の名前を指定します。 # AccountStartupRemove コマンド CMD_AccountStartupRemove 接続設定のスタートアップ接続を解除 -CMD_AccountStartupRemove_Help VPN Client に登録されている接続設定を指定し、その接続設定が現在スタートアップ接続に設定されている場合は、スタートアップ接続設定を解除します。 +CMD_AccountStartupRemove_Help Game Client に登録されている接続設定を指定し、その接続設定が現在スタートアップ接続に設定されている場合は、スタートアップ接続設定を解除します。 CMD_AccountStartupRemove_Args AccountStartupRemove [name] CMD_AccountStartupRemove_[name] 設定を変更する接続設定の名前を指定します。 # AccountExport コマンド CMD_AccountExport 接続設定のエクスポート -CMD_AccountExport_Help VPN Client に登録されている接続設定を指定し、その接続設定の内容を、テキストファイルとしてエクスポートします。エクスポートされた接続設定ファイルを後からインポートすることによって、接続設定の内容を複製することができます。また、テキストファイルで保存されるため、一般的なテキストエディタで編集することも可能です。\nエクスポート先のファイルは、UTF-8 形式のテキストファイルとして保存されます。なお、ファイル名に .vpn という拡張子を付けると、Windows 版 VPN クライアント接続マネージャと関連付けされるので便利です。 +CMD_AccountExport_Help Game Client に登録されている接続設定を指定し、その接続設定の内容を、テキストファイルとしてエクスポートします。エクスポートされた接続設定ファイルを後からインポートすることによって、接続設定の内容を複製することができます。また、テキストファイルで保存されるため、一般的なテキストエディタで編集することも可能です。\nエクスポート先のファイルは、UTF-8 形式のテキストファイルとして保存されます。なお、ファイル名に .vpn という拡張子を付けると、Windows 版 Game クライアント接続マネージャと関連付けされるので便利です。 CMD_AccountExport_Args AccountExport [name] [/SAVEPATH:savepath] CMD_AccountExport_[name] 接続設定をエクスポートする接続設定名を指定します。 CMD_AccountExport_SAVEPATH 保存先のファイル名を指定します。 @@ -7017,14 +7017,14 @@ CMD_AccountImport_OK 接続設定 "%s" としてインポートしました。 # RemoteEnable コマンド -CMD_RemoteEnable VPN Client サービスのリモート管理の許可 -CMD_RemoteEnable_Help VPN Client サービスに、localhost 以外のリモートコンピュータから、コマンドライン管理ユーティリティまたは VPN クライアント接続マネージャでリモート接続して管理することを許可します。 +CMD_RemoteEnable Game Client サービスのリモート管理の許可 +CMD_RemoteEnable_Help Game Client サービスに、localhost 以外のリモートコンピュータから、コマンドライン管理ユーティリティまたは Game クライアント接続マネージャでリモート接続して管理することを許可します。 CMD_RemoteEnable_Args RemoteEnable # RemoteDisable コマンド -CMD_RemoteDisable VPN Client サービスのリモート管理の禁止 -CMD_RemoteDisable_Help VPN Client サービスに、localhost 以外のリモートコンピュータからコマンドライン管理ユーティリティまたは VPN クライアント接続マネージャでリモート接続して管理することを禁止します。 +CMD_RemoteDisable Game Client サービスのリモート管理の禁止 +CMD_RemoteDisable_Help Game Client サービスに、localhost 以外のリモートコンピュータからコマンドライン管理ユーティリティまたは Game クライアント接続マネージャでリモート接続して管理することを禁止します。 CMD_RemoteDisable_Args RemoteDisable @@ -7034,7 +7034,7 @@ CMD_RemoteDisable_Args RemoteDisable ################################################### # # -# ここから下は VPN Tools 用のコマンド # +# ここから下は Game Tools 用のコマンド # # # ################################################### @@ -7058,7 +7058,7 @@ CMD_GetPublicX25519_PUBLIC_KEY Public key: # MakeCert コマンド CMD_MakeCert 新しい X.509 証明書と秘密鍵の作成 (1024 bit) -CMD_MakeCert_Help 新しい X.509 証明書と秘密鍵を作成し、ファイルとして保存します。\n証明書の公開鍵と秘密鍵の生成アルゴリズムには、RSA 1024 bit が使用されます。\n証明書の種類として、ルート証明書 (自己署名証明書) と他の証明書によって署名された証明書のどちらでも作成することができます。他の証明書によって署名された証明書を作成するためには、署名に使用する証明書 (X.509 形式のファイル) と対応する秘密鍵ファイル (Base 64 エンコード) が必要です。\n\n作成する証明書には、名前 (CN)、所属機関 (O)、組織単位 (OU)、国 (C)、都道府県 (ST)、ローカル (L)、シリアル番号、有効期限を指定することができます。\n作成された証明書は X.509 形式のファイルとして、秘密鍵ファイルは RSA 1024 bit 形式の Base 64 エンコードされたファイルとしてそれぞれ保存されます。\n\nMakeCert コマンドは、証明書を作成するための必要最低限の機能を用意したツールです。本格的な証明書を作成したい場合は、OpenSSL などのフリーソフトや、市販の CA (証明機関) ソフトウェアを使用することを推奨します。\n\n※注意: このコマンドは SoftEther VPN コマンドライン管理ユーティリティから呼び出すことが可能です。現在 VPN Server や VPN Client に管理モードで接続している場合も実行できますが、実際に RSA 演算を行い、証明書データを生成しファイルに保存するのはこのコマンドを実行しているコンピュータであり、管理モードで接続先のコンピュータとは一切関係ないコンテキストで実行されます。 +CMD_MakeCert_Help 新しい X.509 証明書と秘密鍵を作成し、ファイルとして保存します。\n証明書の公開鍵と秘密鍵の生成アルゴリズムには、RSA 1024 bit が使用されます。\n証明書の種類として、ルート証明書 (自己署名証明書) と他の証明書によって署名された証明書のどちらでも作成することができます。他の証明書によって署名された証明書を作成するためには、署名に使用する証明書 (X.509 形式のファイル) と対応する秘密鍵ファイル (Base 64 エンコード) が必要です。\n\n作成する証明書には、名前 (CN)、所属機関 (O)、組織単位 (OU)、国 (C)、都道府県 (ST)、ローカル (L)、シリアル番号、有効期限を指定することができます。\n作成された証明書は X.509 形式のファイルとして、秘密鍵ファイルは RSA 1024 bit 形式の Base 64 エンコードされたファイルとしてそれぞれ保存されます。\n\nMakeCert コマンドは、証明書を作成するための必要最低限の機能を用意したツールです。本格的な証明書を作成したい場合は、OpenSSL などのフリーソフトや、市販の CA (証明機関) ソフトウェアを使用することを推奨します。\n\n※注意: このコマンドは Unite Gaming Game コマンドライン管理ユーティリティから呼び出すことが可能です。現在 Game Server や Game Client に管理モードで接続している場合も実行できますが、実際に RSA 演算を行い、証明書データを生成しファイルに保存するのはこのコマンドを実行しているコンピュータであり、管理モードで接続先のコンピュータとは一切関係ないコンテキストで実行されます。 CMD_MakeCert_Args MakeCert [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] [/SERIAL:serial] [/EXPIRES:expires] [/SIGNCERT:signcert] [/SIGNKEY:signkey] [/SAVECERT:savecert] [/SAVEKEY:savekey] CMD_MakeCert_CN 作成する証明書の名前 (CN) 項目を指定します。none を指定することもできます。 CMD_MakeCert_O 作成する証明書の所属機関 (O) 項目を指定します。none を指定することもできます。 @@ -7089,7 +7089,7 @@ CMD_MakeCert_ERROR_GEN_FAILED 証明書と秘密鍵の生成に失敗しまし # MakeCert2048 コマンド CMD_MakeCert2048 新しい X.509 証明書と秘密鍵の作成 (2048 bit) -CMD_MakeCert2048_Help 新しい X.509 証明書と秘密鍵を作成し、ファイルとして保存します。\n証明書の公開鍵と秘密鍵の生成アルゴリズムには、RSA 2048 bit が使用されます。\n証明書の種類として、ルート証明書 (自己署名証明書) と他の証明書によって署名された証明書のどちらでも作成することができます。他の証明書によって署名された証明書を作成するためには、署名に使用する証明書 (X.509 形式のファイル) と対応する秘密鍵ファイル (Base 64 エンコード) が必要です。\n\n作成する証明書には、名前 (CN)、所属機関 (O)、組織単位 (OU)、国 (C)、都道府県 (ST)、ローカル (L)、シリアル番号、有効期限を指定することができます。\n作成された証明書は X.509 形式のファイルとして、秘密鍵ファイルは RSA 2048 bit 形式の Base 64 エンコードされたファイルとしてそれぞれ保存されます。\n\nMakeCert コマンドは、証明書を作成するための必要最低限の機能を用意したツールです。本格的な証明書を作成したい場合は、OpenSSL などのフリーソフトや、市販の CA (証明機関) ソフトウェアを使用することを推奨します。\n\n※注意: このコマンドは SoftEther VPN コマンドライン管理ユーティリティから呼び出すことが可能です。現在 VPN Server や VPN Client に管理モードで接続している場合も実行できますが、実際に RSA 演算を行い、証明書データを生成しファイルに保存するのはこのコマンドを実行しているコンピュータであり、管理モードで接続先のコンピュータとは一切関係ないコンテキストで実行されます。 +CMD_MakeCert2048_Help 新しい X.509 証明書と秘密鍵を作成し、ファイルとして保存します。\n証明書の公開鍵と秘密鍵の生成アルゴリズムには、RSA 2048 bit が使用されます。\n証明書の種類として、ルート証明書 (自己署名証明書) と他の証明書によって署名された証明書のどちらでも作成することができます。他の証明書によって署名された証明書を作成するためには、署名に使用する証明書 (X.509 形式のファイル) と対応する秘密鍵ファイル (Base 64 エンコード) が必要です。\n\n作成する証明書には、名前 (CN)、所属機関 (O)、組織単位 (OU)、国 (C)、都道府県 (ST)、ローカル (L)、シリアル番号、有効期限を指定することができます。\n作成された証明書は X.509 形式のファイルとして、秘密鍵ファイルは RSA 2048 bit 形式の Base 64 エンコードされたファイルとしてそれぞれ保存されます。\n\nMakeCert コマンドは、証明書を作成するための必要最低限の機能を用意したツールです。本格的な証明書を作成したい場合は、OpenSSL などのフリーソフトや、市販の CA (証明機関) ソフトウェアを使用することを推奨します。\n\n※注意: このコマンドは Unite Gaming Game コマンドライン管理ユーティリティから呼び出すことが可能です。現在 Game Server や Game Client に管理モードで接続している場合も実行できますが、実際に RSA 演算を行い、証明書データを生成しファイルに保存するのはこのコマンドを実行しているコンピュータであり、管理モードで接続先のコンピュータとは一切関係ないコンテキストで実行されます。 CMD_MakeCert2048_Args MakeCert2048 [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] [/SERIAL:serial] [/EXPIRES:expires] [/SIGNCERT:signcert] [/SIGNKEY:signkey] [/SAVECERT:savecert] [/SAVEKEY:savekey] CMD_MakeCert2048_CN 作成する証明書の名前 (CN) 項目を指定します。none を指定することもできます。 CMD_MakeCert2048_O 作成する証明書の所属機関 (O) 項目を指定します。none を指定することもできます。 @@ -7107,7 +7107,7 @@ CMD_MakeCert2048_SAVEKEY 作成した証明書に対応する秘密鍵を保存 # TrafficClient コマンド CMD_TrafficClient 通信スループット測定ツールクライアントの実行 -CMD_TrafficClient_Help 通信スループット測定ツールの、クライアントプログラムを実行します。\n通信スループット測定ツールは TrafficClient と TrafficServer の 2 つのコマンドとして利用し、IP ネットワーク上で接続された 2 台のコンピュータの間で伝送することができる通信スループットを計測することができます。すでに別のコンピュータ上で、TrafficServer コマンドを用いて通信スループット測定ツールサーバーを待機させておき、TrafficClient コマンドで、そのサーバーのホスト名または IP アドレスとポート番号を指定して接続し、通信速度を測定することができます。\n通信速度の測定は、同時に複数本の TCP コネクションを確立し、それぞれのコネクションで最大限にストリームデータを伝送した結果、指定された時間内に実際に伝送することができたデータのビット数を計算し、それを元に通信スループットの平均値 (bps) を算出する方法で行われます。通常、1 本の TCP コネクションを用いた場合は TCP のアルゴリズム上の限界により、実際のネットワークスループットよりも遅い速度でしか通信できない場合が多いため、複数本の TCP コネクションを同時に確立して通信した結果を測定することを推奨します。この測定方法によって計測されたスループットは実際に TCP でストリームとして受信側に届いたデータのビット長から計算されるため、途中で発生したパケットロスやデータ破損したパケットは、実際に届いたパケットには含まれず、純粋なネットワークの最大通信可能帯域幅に近い値を算出することができます。\n測定結果として TCP 内で伝送されたストリームサイズから、実際にネットワーク上を流れたデータ量の近似値を計算し、それを時間で割ってビット毎秒 (bps) を算出します。物理的なネットワークの種類は Ethernet (IEEE802.3) で、MAC フレームのペイロードサイズは 1,500 Bytes (TCP の MSS は 1,460 Bytes) と仮定して計算が行われます。/RAW オプションを指定すると、TCP/IP ヘッダや MAC ヘッダのデータ量を補正する計算は行われません。\n\n※注意: このコマンドは SoftEther VPN コマンドライン管理ユーティリティから呼び出すことが可能です。現在 VPN Server や VPN Client に管理モードで接続している場合も実行できますが、実際に通信を行ってスループットを測定するのは、このコマンドを実行しているコンピュータであり、管理モードで接続先のコンピュータとは一切関係ないコンテキストで実行されます。 +CMD_TrafficClient_Help 通信スループット測定ツールの、クライアントプログラムを実行します。\n通信スループット測定ツールは TrafficClient と TrafficServer の 2 つのコマンドとして利用し、IP ネットワーク上で接続された 2 台のコンピュータの間で伝送することができる通信スループットを計測することができます。すでに別のコンピュータ上で、TrafficServer コマンドを用いて通信スループット測定ツールサーバーを待機させておき、TrafficClient コマンドで、そのサーバーのホスト名または IP アドレスとポート番号を指定して接続し、通信速度を測定することができます。\n通信速度の測定は、同時に複数本の TCP コネクションを確立し、それぞれのコネクションで最大限にストリームデータを伝送した結果、指定された時間内に実際に伝送することができたデータのビット数を計算し、それを元に通信スループットの平均値 (bps) を算出する方法で行われます。通常、1 本の TCP コネクションを用いた場合は TCP のアルゴリズム上の限界により、実際のネットワークスループットよりも遅い速度でしか通信できない場合が多いため、複数本の TCP コネクションを同時に確立して通信した結果を測定することを推奨します。この測定方法によって計測されたスループットは実際に TCP でストリームとして受信側に届いたデータのビット長から計算されるため、途中で発生したパケットロスやデータ破損したパケットは、実際に届いたパケットには含まれず、純粋なネットワークの最大通信可能帯域幅に近い値を算出することができます。\n測定結果として TCP 内で伝送されたストリームサイズから、実際にネットワーク上を流れたデータ量の近似値を計算し、それを時間で割ってビット毎秒 (bps) を算出します。物理的なネットワークの種類は Ethernet (IEEE802.3) で、MAC フレームのペイロードサイズは 1,500 Bytes (TCP の MSS は 1,460 Bytes) と仮定して計算が行われます。/RAW オプションを指定すると、TCP/IP ヘッダや MAC ヘッダのデータ量を補正する計算は行われません。\n\n※注意: このコマンドは Unite Gaming Game コマンドライン管理ユーティリティから呼び出すことが可能です。現在 Game Server や Game Client に管理モードで接続している場合も実行できますが、実際に通信を行ってスループットを測定するのは、このコマンドを実行しているコンピュータであり、管理モードで接続先のコンピュータとは一切関係ないコンテキストで実行されます。 CMD_TrafficClient_Args TrafficClient [host:port] [/NUMTCP:numtcp] [/TYPE:download|upload|full] [/SPAN:span] [/DOUBLE:yes|no] [/RAW:yes|no] CMD_TrafficClient_[host:port] 通信スループット測定ツールサーバー (TrafficServer) が待機しているホスト名、または IP アドレスとポート番号を指定します。ポート番号を省略した場合は、9821 が使用されます。 CMD_TrafficClient_NUMTCP 同時にクライアントとサーバーとの間で確立されデータが伝送される TCP コネクション数を指定します。省略した場合は 32 が使用されます。 @@ -7123,7 +7123,7 @@ CMD_TrafficClient_ERROR_HOSTPORT ホスト名またはポート番号の指定 # TrafficServer コマンド CMD_TrafficServer 通信スループット測定ツールサーバーの実行 -CMD_TrafficServer_Help 通信スループット測定ツールのサーバープログラムを実行します。\n通信スループット測定ツールは、TrafficClient と TrafficServer の 2 つのコマンドとして利用し、IP ネットワーク上で接続された 2 台のコンピュータの間で伝送することができる通信スループットを計測することができます。\nこのコンピュータ上の TCP ポートを待機状態にして、別のコンピュータからの TrafficClient からの接続を待ち受けるには、TrafficServer コマンドにポート番号を指定して起動します。\n通信スループット測定ツールに関する詳細は、"TrafficClient ?" と入力すると表示されます。\n\n※注意: このコマンドは SoftEther VPN コマンドライン管理ユーティリティから呼び出すことが可能です。現在 VPN Server や VPN Client に管理モードで接続している場合も実行できますが、実際に通信を行ってスループットを測定するのは、このコマンドを実行しているコンピュータであり、管理モードで接続先のコンピュータとは一切関係ないコンテキストで実行されます。 +CMD_TrafficServer_Help 通信スループット測定ツールのサーバープログラムを実行します。\n通信スループット測定ツールは、TrafficClient と TrafficServer の 2 つのコマンドとして利用し、IP ネットワーク上で接続された 2 台のコンピュータの間で伝送することができる通信スループットを計測することができます。\nこのコンピュータ上の TCP ポートを待機状態にして、別のコンピュータからの TrafficClient からの接続を待ち受けるには、TrafficServer コマンドにポート番号を指定して起動します。\n通信スループット測定ツールに関する詳細は、"TrafficClient ?" と入力すると表示されます。\n\n※注意: このコマンドは Unite Gaming Game コマンドライン管理ユーティリティから呼び出すことが可能です。現在 Game Server や Game Client に管理モードで接続している場合も実行できますが、実際に通信を行ってスループットを測定するのは、このコマンドを実行しているコンピュータであり、管理モードで接続先のコンピュータとは一切関係ないコンテキストで実行されます。 CMD_TrafficServer_Args TrafficServer [port] [/NOHUP:yes|no] CMD_TrafficServer_[port] 接続を待ち受けるポート番号を整数で指定します。指定されたポートが、すでに別のプログラムによって使用中の場合や、ポートを開くことができない場合はエラーが発生します。 CMD_TrafficServer_NOHUP "yes" を指定した場合、コンソールからの入力にかかわらず終了をしません。測定サーバーとして永久に動作させたい場合に便利です。 @@ -7185,20 +7185,20 @@ TTC_RES_BPS_TOTAL 合計平均スループット # Check コマンド -CMD_Check SoftEther VPN の動作が可能かどうかチェックする -CMD_Check_Help 現在 vpncmd を動作させているコンピュータが、SoftEther VPN Server / Bridge の動作プラットフォームとして適切であるかどうかをチェックします。\nこのチェックを通過したシステム上では、SoftEther VPN ソフトウェアが正しく動作する可能性が高いと思われます。\nまた、このチェックを通過できないシステム上では、SoftEther VPN ソフトウェアを使用した場合に、何らかの問題が発生する可能性があります。 +CMD_Check Unite Gaming Game の動作が可能かどうかチェックする +CMD_Check_Help 現在 vpncmd を動作させているコンピュータが、GAMING LAUNCHER Server / Bridge の動作プラットフォームとして適切であるかどうかをチェックします。\nこのチェックを通過したシステム上では、Unite Gaming Game ソフトウェアが正しく動作する可能性が高いと思われます。\nまた、このチェックを通過できないシステム上では、Unite Gaming Game ソフトウェアを使用した場合に、何らかの問題が発生する可能性があります。 CMD_Check_Args Check # システムチェッカ関係 # (一部奇妙な文字列が含まれていますが、文字コード変換のチェック用です) -CHECK_TITLE ---------------------------------------------------\nSoftEther VPN 動作環境チェックツール\nDeveloper Edition\n\nCopyright (c) all contributors on SoftEther VPN project in GitHub.\nCopyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation.\nAll Rights Reserved.\n\n -CHECK_NOTE この動作環境チェックツールを実行したシステムがテストに合格した場合は、SoftEther VPN ソフトウェアが動作する可能性が高いです。チェックにはしばらく時間がかかる場合があります。そのままお待ちください...\n\n +CHECK_TITLE ---------------------------------------------------\nUnite Gaming Game 動作環境チェックツール\n\n\nCopyright (c) all contributors on Unite Gaming Game project in GitHub.\nCopyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation.\nAll Rights Reserved.\n\n +CHECK_NOTE この動作環境チェックツールを実行したシステムがテストに合格した場合は、Unite Gaming Game ソフトウェアが動作する可能性が高いです。チェックにはしばらく時間がかかる場合があります。そのままお待ちください...\n\n CHECK_EXEC_TAG '%s' のチェック中...\n CHECK_PASS [合格] ○ CHECK_FAIL [不合格] × -CHECK_RESULT_1 すべてのチェックに合格しました。このシステム上で SoftEther VPN Server / Bridge が正しく動作する可能性が高いと思われます。 -CHECK_RESULT_2 一部のチェック結果は不合格でした。システムの動作環境を確認してください。このシステム上で SoftEther VPN Server / Bridge を実行した場合、問題が発生する可能性があります。 +CHECK_RESULT_1 すべてのチェックに合格しました。このシステム上で GAMING LAUNCHER Server / Bridge が正しく動作する可能性が高いと思われます。 +CHECK_RESULT_2 一部のチェック結果は不合格でした。システムの動作環境を確認してください。このシステム上で GAMING LAUNCHER Server / Bridge を実行した場合、問題が発生する可能性があります。 CHECK_TEST_123456789 123456789 @@ -7220,27 +7220,27 @@ CHECK_PROC_NETWORK ネットワークシステム # # ###################################################### -SW_TITLE SoftEther VPN Developer Edition セットアップ ウィザード (バージョン %S) -SW_EXIT_CONFIRM SoftEther VPN のセットアップは完了していません。\r\n\r\nセットアップ ウィザードを終了しますか? +SW_TITLE Unite Gaming Game セットアップ ウィザード (バージョン %S) +SW_EXIT_CONFIRM Unite Gaming Game のセットアップは完了していません。\r\n\r\nセットアップ ウィザードを終了しますか? SW_UNINSTALL_CONFIRM %s のアンインストール処理を開始します。\r\n\r\nよろしいですか? -SW_COMPONENT_VPNSERVER_TITLE SoftEther VPN Server +SW_COMPONENT_VPNSERVER_TITLE GAMING LAUNCHER Server SW_COMPONENT_VPNSERVER_DESCRIPTION センター拠点にインストールします。VPN を構築する際にセンター側となる拠点のコンピュータにインストールしてください。管理ツールもインストールされます。 -SW_COMPONENT_VPNCLIENT_TITLE SoftEther VPN Client -SW_COMPONENT_VPNCLIENT_DESCRIPTION VPN クライアントとなる PC にインストールします。センター拠点で稼働している VPN Server に対してこのコンピュータを VPN 接続するためにインストールしてください。管理ツールもインストールされます。 +SW_COMPONENT_VPNCLIENT_TITLE GAMING LAUNCHER Client +SW_COMPONENT_VPNCLIENT_DESCRIPTION Game クライアントとなる PC にインストールします。センター拠点で稼働している Game Server に対してこのコンピュータを Game 接続するためにインストールしてください。管理ツールもインストールされます。 -SW_COMPONENT_VPNBRIDGE_TITLE SoftEther VPN Bridge -SW_COMPONENT_VPNBRIDGE_DESCRIPTION ブランチ拠点にインストールします。この拠点の物理的な LAN にあるコンピュータすべてをセンター拠点にある VPN Server を経由して通信できるようにするためにインストールしてください。管理ツールもインストールされます。 +SW_COMPONENT_VPNBRIDGE_TITLE GAMING LAUNCHER Bridge +SW_COMPONENT_VPNBRIDGE_DESCRIPTION ブランチ拠点にインストールします。この拠点の物理的な LAN にあるコンピュータすべてをセンター拠点にある Game Server を経由して通信できるようにするためにインストールしてください。管理ツールもインストールされます。 -SW_COMPONENT_VPNSMGR_TITLE SoftEther VPN サーバー管理マネージャ (管理ツールのみ) -SW_COMPONENT_VPNSMGR_DESCRIPTION この PC に VPN サーバー管理マネージャのみをインストールします。VPN Server 本体はインストールしません。別のコンピュータの Windows / Linux / Mac OS X / Solaris / FreeBSD で動作している VPN Server / VPN Bridge をリモート管理することができます。 +SW_COMPONENT_VPNSMGR_TITLE Unite Gaming Game サーバー管理マネージャ (管理ツールのみ) +SW_COMPONENT_VPNSMGR_DESCRIPTION この PC に Game サーバー管理マネージャのみをインストールします。VPN Server 本体はインストールしません。別のコンピュータの Windows / Linux / Mac OS X / Solaris / FreeBSD で動作している Game Server / Game Bridge をリモート管理することができます。 -SW_COMPONENT_VPNCMGR_TITLE SoftEther VPN クライアント接続マネージャ (管理ツールのみ) -SW_COMPONENT_VPNCMGR_DESCRIPTION この PC に VPN クライアント接続マネージャのみをインストールします。VPN Client 本体はインストールしません。別のコンピュータの Windows / Linux で動作している VPN Client をリモート管理することができます。 +SW_COMPONENT_VPNCMGR_TITLE Unite Gaming Game クライアント接続マネージャ (管理ツールのみ) +SW_COMPONENT_VPNCMGR_DESCRIPTION この PC に Game クライアント接続マネージャのみをインストールします。VPN Client 本体はインストールしません。別のコンピュータの Windows / Linux で動作している Game Client をリモート管理することができます。 -SW_WELCOME_TITLE SoftEther VPN Developer Edition セットアップ ウィザードへようこそ +SW_WELCOME_TITLE Unite Gaming Game セットアップ ウィザードへようこそ SW_MODE_TITLE セットアップモードの選択 SW_NOT_ADMIN_TITLE 権限が不足しています SW_COMPONENTS_TITLE インストールするソフトウェアの選択 @@ -7252,17 +7252,17 @@ SW_PERFORM_TITLE セットアップの進行中 SW_ERROR_TITLE セットアップの結果 SW_FINISH_TITLE セットアップが完了しました SW_UNINST1_TITLE アンインストールの開始 -SW_LANG1_TITLE SoftEther VPN: Configure the Display Language (言語設定の変更) -SW_EASY1_TITLE SoftEther VPN Client 簡易インストーラ作成ウィザードへようこそ +SW_LANG1_TITLE Unite Gaming Game: Configure the Display Language (言語設定の変更) +SW_EASY1_TITLE GAMING LAUNCHER Client 簡易インストーラ作成ウィザードへようこそ SW_EASY2_TITLE ファイルの指定 -SW_WEB1_TITLE SoftEther VPN Client Web インストーラ作成ウィザードへようこそ +SW_WEB1_TITLE GAMING LAUNCHER Client Web インストーラ作成ウィザードへようこそ SW_WEB2_TITLE ファイルの指定 SW_UNINSTALLINFO_URL http://selinks.org/ -SW_UNINSTALLINFO_PUBLISHER SoftEther VPN Project +SW_UNINSTALLINFO_PUBLISHER Unite Gaming Game Project -SW_KB3033929_REQUIRED Windows 7 および Windows Server 2008 R2 では、SoftEther VPN の一部の機能を利用するためには、Microsoft 社の Windows Update プログラム KB3033929 がインストールされている必要があります。\r\n\r\nKB3033929 がインストールされていない場合は、SoftEther VPN をインストールする前に、Windows Update または Microsoft 社の Web サイトから KB3033929 をインストールをしてください。 +SW_KB3033929_REQUIRED Windows 7 および Windows Server 2008 R2 では、Unite Gaming Game の一部の機能を利用するためには、Microsoft 社の Windows Update プログラム KB3033929 がインストールされている必要があります。\r\n\r\nKB3033929 がインストールされていない場合は、Unite Gaming Game をインストールする前に、Windows Update または Microsoft 社の Web サイトから KB3033929 をインストールをしてください。 SW_COMPONENTS_ABOUT_TAG 「%s」とは @@ -7276,7 +7276,7 @@ SW_DIR_IS_NOT_HDD 指定されたディレクトリ "%s" はローカル SW_DIR_IS_NOT_FULLPATH ディレクトリ名 "%s" はフルパス形式ではありません。\r\n\r\nフルパス形式で指定してください。 SW_DIR_DST_IS_OTHER_PRODUCT 指定されたディレクトリには別のコンポーネントがすでにインストールされています。\r\n\r\n別のディレクトリを指定してください。 SW_DIR_DST_IS_NEWER 指定されたディレクトリにはより新しいバージョンの本ソフトウェアがすでにインストールされています。\r\n\r\nこのインストールを行う必要はありません。 -SW_DIR_DST_IS_NEWER_2 指定されたディレクトリにはより新しいバージョンの本ソフトウェアがすでにインストールされています。\r\n\r\nこのインストーラでは簡易インストール機能による VPN の接続設定の適用のみを行い、プログラムファイルの上書きは行いません。 +SW_DIR_DST_IS_NEWER_2 指定されたディレクトリにはより新しいバージョンの本ソフトウェアがすでにインストールされています。\r\n\r\nこのインストーラでは簡易インストール機能による Game の接続設定の適用のみを行い、プログラムファイルの上書きは行いません。 SW_DIR_DST_IS_BROKEN 指定されたディレクトリに存在するファイル "%s" を読み込むことができません。\r\n\r\n別のディレクトリを指定してください。 SW_DIR_DST_IS_SYSTEM_MODE 指定されたディレクトリにはすでに本ソフトウェアがシステムモードでインストールされています。\r\n\r\n別のディレクトリを指定してください。 SW_DIR_DST_IS_USER_MODE 指定されたディレクトリにはすでに本ソフトウェアがユーザーモードでインストールされています。\r\n\r\n別のディレクトリを指定してください。 @@ -7285,8 +7285,8 @@ SW_SYSTEM_MODE_ALREADY_INSTALLED ソフトウェア 「%s」 はすでにこ SW_SETUPLOG_CORRUPTED setuplog.dat ファイルが破損しています。 SW_MSI_UNINSTALL_FAILED %s の古いバージョン (製品コード: "%S") を Windows Installer でアンインストールしようとしましたが、アンインストールに失敗しました。\r\n\r\nこのバージョンを手動でアンインストールしてから、再度このインストーラを起動してください。 SW_MSI_UNINSTALL_REBOOT_REQUIRED %s の古いバージョンを Windows Installer でアンインストールしました。コンピュータの再起動が必要です。\r\n\r\n「完了」をクリックしてから手動でコンピュータを再起動し、その後もう一度このインストーラを起動してください。 -SW_NOTICE_VPNSERVER_IS_INSTALLED コンポーネントとして SoftEther VPN Bridge が選択されましたが、このコンピュータにはすでに SoftEther VPN Server がインストールされています。\r\n\r\n通常、同一のコンピュータに SoftEther VPN Server と SoftEther VPN Bridge の両方をインストールする必要はありません。\r\n両方をインストールするとポート番号の競合などが発生し、不具合の原因となります。\r\nもし SoftEther VPN Server を SoftEther VPN Bridge に入れ替える場合は、一端このインストーラを終了し、SoftEther VPN Server をアンインストールしてから再度このインストーラを起動してください。\r\n\r\nSoftEther VPN Bridge のインストールを続行しますか? -SW_NOTICE_VPNBRIDGE_IS_INSTALLED コンポーネントとして SoftEther VPN Server が選択されましたが、このコンピュータにはすでに SoftEther VPN Bridge がインストールされています。\r\n\r\n通常、同一のコンピュータに SoftEther VPN Server と SoftEther VPN Bridge の両方をインストールする必要はありません。\r\n両方をインストールするとポート番号の競合などが発生し、不具合の原因となります。\r\nもし SoftEther VPN Bridge を SoftEther VPN Server に入れ替える場合は、一端このインストーラを終了し、SoftEther VPN Bridge をアンインストールしてから再度このインストーラを起動してください。\r\n\r\nSoftEther VPN Server のインストールを続行しますか? +SW_NOTICE_VPNSERVER_IS_INSTALLED コンポーネントとして GAMING LAUNCHER Bridge が選択されましたが、このコンピュータにはすでに GAMING LAUNCHER Server がインストールされています。\r\n\r\n通常、同一のコンピュータに GAMING LAUNCHER Server と GAMING LAUNCHER Bridge の両方をインストールする必要はありません。\r\n両方をインストールするとポート番号の競合などが発生し、不具合の原因となります。\r\nもし GAMING LAUNCHER Server を GAMING LAUNCHER Bridge に入れ替える場合は、一端このインストーラを終了し、GAMING LAUNCHER Server をアンインストールしてから再度このインストーラを起動してください。\r\n\r\nGAMING LAUNCHER Bridge のインストールを続行しますか? +SW_NOTICE_VPNBRIDGE_IS_INSTALLED コンポーネントとして GAMING LAUNCHER Server が選択されましたが、このコンピュータにはすでに GAMING LAUNCHER Bridge がインストールされています。\r\n\r\n通常、同一のコンピュータに GAMING LAUNCHER Server と GAMING LAUNCHER Bridge の両方をインストールする必要はありません。\r\n両方をインストールするとポート番号の競合などが発生し、不具合の原因となります。\r\nもし GAMING LAUNCHER Bridge を GAMING LAUNCHER Server に入れ替える場合は、一端このインストーラを終了し、GAMING LAUNCHER Bridge をアンインストールしてから再度このインストーラを起動してください。\r\n\r\nGAMING LAUNCHER Server のインストールを続行しますか? SW_OS_FAILED %s はこのオペレーティングシステムにはインストールできません。 SW_LANG_NOT_CHANGED %s の言語設定は変更されませんでした。 SW_LANG_LIST_LOAD_FAILED 言語一覧データの読み込みに失敗しました。 @@ -7295,17 +7295,17 @@ SW_LANG_OK_SERVICE \r\nサービスが動作している場合は、サー SW_LANG_OK_VPNCMGR \r\nVPN クライアント接続マネージャの表示言語は、VPN クライアント接続マネージャを終了 (タスクトレイに常駐させている場合は完全に終了) してから再起動した後に適用されます。 SW_CHILD_PROCESS_ERROR 子プロセスを起動できませんでした。 SW_EXE_FILTER Windows 実行可能ファイル (*.EXE)|*.exe|すべてのファイル (*.*)|*.* -SW_PERFORM_MSG_EASY_INFO VPN Client の簡易インストーラをコンパイル中... -SW_EASY_FINISHED_MSG VPN Client の簡易インストーラの生成が完了しました。\r\n簡易インストーラは、以下のファイル名で保存されました。\r\n\r\n%s\r\n\r\n上記のファイルを組織内で配布して使用できます。 -SW_EASY_ERROR_MSG VPN Client の簡易インストーラの生成に失敗しました。 -SW_OTHER_INSTANCE_EXISTS すでに他の SoftEther VPN セットアップウィザードが起動しています。\r\n\r\n他に起動しているセットアップウィザードを確認し、そのウィザードを終了させてから続行してください。 -SW_PERFORM_MSG_WEB_INFO VPN Client の Web インストーラをコンパイル中... -SW_WEB_ERROR_MSG VPN Client の Web インストーラの生成に失敗しました。 -SW_INSTALLER_CACHE_IS_NOT_SIGNED 現在のコンピュータにインストールされている SoftEther VPN Client は、SoftEther VPN Project の有効な Authenticode デジタル証明書で署名されたパッケージからインストールされていません。\r\nカスタマイズされたバージョンのインストーラからインストールされた可能性があります。\r\nたとえば、「簡易インストーラ作成キット」によってカスタマイズされたインストーラを用いてインストールされた可能性があります。\r\n\r\nこのままの状態で Web インストーラを作成すると、作成したインストーラをロードしようとした際にセキュリティの警告メッセージが表示されます。\r\n警告メッセージを表示しないようにするためには、一端 Web インストーラの作成をキャンセルし、ソフトイーサ社の Web サイトから最新の SoftEther VPN Client パッケージをダウンロードして再インストールしてから再度 Web インストーラを作成してください。\r\n\r\nこのまま続行しますか? +SW_PERFORM_MSG_EASY_INFO Game Client の簡易インストーラをコンパイル中... +SW_EASY_FINISHED_MSG Game Client の簡易インストーラの生成が完了しました。\r\n簡易インストーラは、以下のファイル名で保存されました。\r\n\r\n%s\r\n\r\n上記のファイルを組織内で配布して使用できます。 +SW_EASY_ERROR_MSG Game Client の簡易インストーラの生成に失敗しました。 +SW_OTHER_INSTANCE_EXISTS すでに他の Unite Gaming Game セットアップウィザードが起動しています。\r\n\r\n他に起動しているセットアップウィザードを確認し、そのウィザードを終了させてから続行してください。 +SW_PERFORM_MSG_WEB_INFO Game Client の Web インストーラをコンパイル中... +SW_WEB_ERROR_MSG Game Client の Web インストーラの生成に失敗しました。 +SW_INSTALLER_CACHE_IS_NOT_SIGNED 現在のコンピュータにインストールされている GAMING LAUNCHER Client は、Unite Gaming Game Project の有効な Authenticode デジタル証明書で署名されたパッケージからインストールされていません。\r\nカスタマイズされたバージョンのインストーラからインストールされた可能性があります。\r\nたとえば、「簡易インストーラ作成キット」によってカスタマイズされたインストーラを用いてインストールされた可能性があります。\r\n\r\nこのままの状態で Web インストーラを作成すると、作成したインストーラをロードしようとした際にセキュリティの警告メッセージが表示されます。\r\n警告メッセージを表示しないようにするためには、一端 Web インストーラの作成をキャンセルし、ソフトイーサ社の Web サイトから最新の GAMING LAUNCHER Client パッケージをダウンロードして再インストールしてから再度 Web インストーラを作成してください。\r\n\r\nこのまま続行しますか? SW_FILE_NOT_FOUNT ファイル "%s" が見つかりません。 SW_WEB_FINISHED 生成された Web インストーラを格納したファイル "%s" を保存しました。\r\n\r\nこの ZIP ファイルを展開し、中身のファイルを Web サーバーに設置して HTML ファイルや inf ファイル内の URL を適切に書き換えてください。\r\n\r\nWeb インストーラの配置方法に関する説明は ZIP ファイル内に記載されています。 -SW_VG_CONFIRM_MSG SoftEther VPN Client に組み込まれた VPN Gate P2P 中継機能プラグインモジュール をインストールし有効化します。よろしいですか?\r\n\r\n本プラグインは、政府の検閲用ファイアウォールを回避するための通信の安定化を実現します。しかしながら、VPN Gate のためのネットワーク帯域の消費量が増加します。したがって、モバイル回線において VPN Gate 機能を使用することは推奨されていません。\r\n\r\n政府の検閲用ファイアウォールを回避する目的で暗号化された通信を行うことは、いくつかの国および地域では禁止されています。そのような場合は、VPN Gate 機能をコンピュータで使用してはいけません。VPN Gate は専ら日本国内における使用を想定し開発されています。VPN Gate は学術目的の研究プロジェクトです。VPN Gate は日本国の法令に基づいて提供されます。その他の国の法律については、VPN Gate Project は一切関知しておりません。本ソフトウェアおよびサービスを使用するにあたり、ユーザーはユーザー自身の責任において、適用されるすべての法令を遵守しなければなりません。使用場所が日本国内または国外のいずれであるかに係わらず、本ソフトウェアおよびサービスを使用したことによるすべての損害および責任はユーザーが負うこととなります。 +SW_VG_CONFIRM_MSG GAMING LAUNCHER Client に組み込まれた Game Gate P2P 中継機能プラグインモジュール をインストールし有効化します。よろしいですか?\r\n\r\n本プラグインは、政府の検閲用ファイアウォールを回避するための通信の安定化を実現します。しかしながら、VPN Gate のためのネットワーク帯域の消費量が増加します。したがって、モバイル回線において Game Gate 機能を使用することは推奨されていません。\r\n\r\n政府の検閲用ファイアウォールを回避する目的で暗号化された通信を行うことは、いくつかの国および地域では禁止されています。そのような場合は、VPN Gate 機能をコンピュータで使用してはいけません。VPN Gate は専ら日本国内における使用を想定し開発されています。VPN Gate は学術目的の研究プロジェクトです。VPN Gate は日本国の法令に基づいて提供されます。その他の国の法律については、VPN Gate Project は一切関知しておりません。本ソフトウェアおよびサービスを使用するにあたり、ユーザーはユーザー自身の責任において、適用されるすべての法令を遵守しなければなりません。使用場所が日本国内または国外のいずれであるかに係わらず、本ソフトウェアおよびサービスを使用したことによるすべての損害および責任はユーザーが負うこととなります。 @@ -7355,61 +7355,61 @@ SW_DIRNAME_CONFIG_TOOLS 構成ツール SW_DIRNAME_ADMIN_TOOLS 管理者用ツール SW_DIRNAME_LANGUAGE_TOOLS Language Settings -SW_RUN_TEXT_VPNSMGR SoftEther VPN サーバー管理マネージャを起動します。 -SW_RUN_TEXT_VPNCMGR SoftEther VPN クライアント接続マネージャを起動します。 +SW_RUN_TEXT_VPNSMGR Unite Gaming Game サーバー管理マネージャを起動します。 +SW_RUN_TEXT_VPNCMGR Unite Gaming Game クライアント接続マネージャを起動します。 -SW_NIC_UNINSTALL SoftEther VPN Client の仮想 LAN カードが作成されています。\r\nこれらの仮想 LAN カードを削除しますか? +SW_NIC_UNINSTALL GAMING LAUNCHER Client の仮想 LAN カードが作成されています。\r\nこれらの仮想 LAN カードを削除しますか? # Do not translate this section !!! SW_TAG_USERNAME_ENGLISH \ (User-Mode) -SW_LINK_NAME_VPNSERVER_SVC SoftEther VPN Server Developer User-mode Service -SW_LINK_NAME_VPNBRIDGE_SVC SoftEther VPN Bridge Developer User-mode Service -SW_LONG_VPNSERVER SoftEther VPN Server Developer Edition -SW_LONG_VPNCLIENT SoftEther VPN Client Developer Edition -SW_LONG_VPNBRIDGE SoftEther VPN Bridge Developer Edition -SW_LONG_VPNSMGR SoftEther VPN Server Manager Developer Edition -SW_LONG_VPNCMGR SoftEther VPN Client Manager Developer Edition +SW_LINK_NAME_VPNSERVER_SVC GAMING LAUNCHER Server Developer User-mode Service +SW_LINK_NAME_VPNBRIDGE_SVC GAMING LAUNCHER Bridge Developer User-mode Service +SW_LONG_VPNSERVER GAMING LAUNCHER Server +SW_LONG_VPNCLIENT GAMING LAUNCHER Client +SW_LONG_VPNBRIDGE GAMING LAUNCHER Bridge +SW_LONG_VPNSMGR GAMING LAUNCHER Server Manager +SW_LONG_VPNCMGR GAMING LAUNCHER Client Manager SW_LANG_SET_FAILED Failed to write the new language setting on lang.config file. # --- end of "Do not translate this section" --- # ショートカット名 -SW_LINK_NAME_VPNSMGR_SHORT SoftEther VPN サーバー管理 (Dev) -SW_LINK_NAME_VPNSMGR_SHORT_UM SE-VPN サーバー管理 (Dev・ユーザー) -SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY SE-VPN サーバー管理 (Dev・ツール) -SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY_UM SE-VPN サーバー管理 (Dev・ツール・ユーザー) -SW_LINK_NAME_VPNSMGR_FULL SoftEther VPN サーバー管理マネージャ Developer Edition -SW_LINK_NAME_VPNSMGR_COMMENT ローカルまたはリモート コンピュータ上で動作している SoftEther VPN Server および SoftEther VPN Bridge を管理するための管理ツールです。 +SW_LINK_NAME_VPNSMGR_SHORT Unite Gaming Game サーバー管理 (Dev) +SW_LINK_NAME_VPNSMGR_SHORT_UM SE-Game サーバー管理 (Dev・ユーザー) +SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY SE-Game サーバー管理 (Dev・ツール) +SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY_UM SE-Game サーバー管理 (Dev・ツール・ユーザー) +SW_LINK_NAME_VPNSMGR_FULL Unite Gaming Game サーバー管理マネージャ +SW_LINK_NAME_VPNSMGR_COMMENT ローカルまたはリモート コンピュータ上で動作している GAMING LAUNCHER Server および GAMING LAUNCHER Bridge を管理するための管理ツールです。 -SW_LINK_NAME_VPNCMGR_SHORT SoftEther VPN クライアント接続 (Dev) -SW_LINK_NAME_VPNCMGR_FULL SoftEther VPN クライアント接続マネージャ Developer Edition -SW_LINK_NAME_VPNCMGR_COMMENT SoftEther VPN Client Developer Edition を使用して VPN サーバーに接続することができます。 +SW_LINK_NAME_VPNCMGR_SHORT Unite Gaming Game クライアント接続 (Dev) +SW_LINK_NAME_VPNCMGR_FULL Unite Gaming Game クライアント接続マネージャ +SW_LINK_NAME_VPNCMGR_COMMENT GAMING LAUNCHER Client を使用して Game サーバーに接続することができます。 -SW_LINK_NAME_VPNCMGRTOOLS_SHORT SoftEther VPN クライアント リモート管理 (Dev) -SW_LINK_NAME_VPNCMGRTOOLS_SHORT_UM SE-VPN クライアント リモート管理 (Dev・ユーザー) -SW_LINK_NAME_VPNCMGRTOOLS_FULL SoftEther VPN クライアント リモート管理 Developer Edition +SW_LINK_NAME_VPNCMGRTOOLS_SHORT Unite Gaming Game クライアント リモート管理 (Dev) +SW_LINK_NAME_VPNCMGRTOOLS_SHORT_UM SE-Game クライアント リモート管理 (Dev・ユーザー) +SW_LINK_NAME_VPNCMGRTOOLS_FULL Unite Gaming Game クライアント リモート管理 -SW_LINK_NAME_VPNCMGR2_FULL 別のコンピュータの SoftEther VPN Client の管理 -SW_LINK_NAME_VPNCMGR2_COMMENT 別のコンピュータ上の SoftEther VPN Client プログラムにリモート接続して管理することができます。 +SW_LINK_NAME_VPNCMGR2_FULL 別のコンピュータの GAMING LAUNCHER Client の管理 +SW_LINK_NAME_VPNCMGR2_COMMENT 別のコンピュータ上の GAMING LAUNCHER Client プログラムにリモート接続して管理することができます。 -SW_LINK_NAME_VPNCMGRTRAY_FULL SoftEther VPN Client Manager Developer Edition Startup -SW_LINK_NAME_VPNCMGRTRAY_COMMENT SoftEther VPN Client Developer Edition のアイコンをタスクバーの通知領域に表示します。 +SW_LINK_NAME_VPNCMGRTRAY_FULL GAMING LAUNCHER Client Manager Startup +SW_LINK_NAME_VPNCMGRTRAY_COMMENT GAMING LAUNCHER Client のアイコンをタスクバーの通知領域に表示します。 SW_LINK_NAME_EASYINSTALLER 簡易インストーラ作成ウィザード -SW_LINK_NAME_EASYINSTALLER_COMMENT 自動的に特定の接続先に VPN 接続を開始する機能を搭載した SoftEther VPN Client の簡易インストーラを作成する管理者向けのツールです。 +SW_LINK_NAME_EASYINSTALLER_COMMENT 自動的に特定の接続先に Game 接続を開始する機能を搭載した GAMING LAUNCHER Client の簡易インストーラを作成する管理者向けのツールです。 SW_LINK_NAME_WEBINSTALLER Web インストーラ作成ウィザード -SW_LINK_NAME_WEBINSTALLER_COMMENT 自動的に特定の接続先に VPN 接続を開始する機能を搭載した SoftEther VPN Client の Web インストーラ (ActiveX インストーラ)を作成する管理者向けのツールです。 +SW_LINK_NAME_WEBINSTALLER_COMMENT 自動的に特定の接続先に Game 接続を開始する機能を搭載した GAMING LAUNCHER Client の Web インストーラ (ActiveX インストーラ)を作成する管理者向けのツールです。 -SW_LINK_NAME_VPNCMD SoftEther VPN コマンドライン管理ユーティリティ (vpncmd) -SW_LINK_NAME_VPNCMD_COMMENT vpncmd を使用して、SoftEther VPN Server, SoftEther VPN Bridge および SoftEther VPN Client をコマンドライン・インターフェイスで管理します。 +SW_LINK_NAME_VPNCMD Unite Gaming Game コマンドライン管理ユーティリティ (vpncmd) +SW_LINK_NAME_VPNCMD_COMMENT vpncmd を使用して、GAMING LAUNCHER Server, GAMING LAUNCHER Bridge および GAMING LAUNCHER Client をコマンドライン・インターフェイスで管理します。 SW_LINK_NAME_TRAFFIC 通信スループット測定ツール SW_LINK_NAME_TRAFFIC_COMMENT 通信スループット測定ツールを使用して、IP ネットワーク上にある 2 台のコンピュータ間で最大限に通信を行い、通信速度を簡単に測定することができます。 SW_LINK_NAME_TCP TCP 通信設定最適化ユーティリティ SW_LINK_NAME_TCP_COMMENT TCP/IP 通信設定を調整して、このコンピュータの TCP/IP プロトコルを使用した通信速度を向上させることができます。 SW_LINK_NAME_SERVICES このコンピュータで動作中のサービス一覧 -SW_LINK_NAME_SERVICES_COMMENT 現在 Windows 上で動作しているサービス一覧を表示します。SoftEther VPN 関係のサービスの動作を開始または停止することができます。 -SW_LINK_NAME_VPNSERVER_SVC_COMMENT SoftEther VPN Server サービスをユーザーモードで起動します。 -SW_LINK_NAME_VPNBRIDGE_SVC_COMMENT SoftEther VPN Bridge サービスをユーザーモードで起動します。 +SW_LINK_NAME_SERVICES_COMMENT 現在 Windows 上で動作しているサービス一覧を表示します。Unite Gaming Game 関係のサービスの動作を開始または停止することができます。 +SW_LINK_NAME_VPNSERVER_SVC_COMMENT GAMING LAUNCHER Server サービスをユーザーモードで起動します。 +SW_LINK_NAME_VPNBRIDGE_SVC_COMMENT GAMING LAUNCHER Bridge サービスをユーザーモードで起動します。 SW_LINK_NAME_UNINSTALL %s のアンインストール SW_LINK_NAME_UNINSTALL_COMMENT インストールされている %s をアンインストールします。 @@ -7418,4 +7418,4 @@ SW_LINK_NAME_LANGUAGE Configure Display Language (言語設定) SW_LINK_NAME_LANGUAGE_COMMENT %s の表示言語を変更します。 SW_LINK_NAME_DEBUG デバッグ情報収集ツール -SW_LINK_NAME_DEBUG_COMMENT SoftEther VPN のデバッグ情報を収集します。サポート担当者から依頼があった場合のみ使用してください。 +SW_LINK_NAME_DEBUG_COMMENT Unite Gaming Game のデバッグ情報を収集します。サポート担当者から依頼があった場合のみ使用してください。 diff --git a/src/bin/hamcore/strtable_ko.stb b/src/bin/hamcore/strtable_ko.stb index 4f544645..30bdb656 100644 --- a/src/bin/hamcore/strtable_ko.stb +++ b/src/bin/hamcore/strtable_ko.stb @@ -1,6 +1,6 @@ -# SoftEther VPN String Table -# Copyright (c) all contributors on SoftEther VPN project in GitHub. -# Copyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation. +# Unite Gaming Game String Table +# Copyright (c) all contributors on Unite Gaming Game project in GitHub. +# Copyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation. # # https://www.softether.org/ # @@ -37,19 +37,19 @@ STRTABLE_ID SE_VPN_20121007 # 일본어 버전 문자열 (다른 언어에서는 불필요) -CM_JAPANESE_ONLY_OLD_STARTUP %s\\SoftEther VPN Client 2.0 タスクトレイ.lnk +CM_JAPANESE_ONLY_OLD_STARTUP %s\\GAMING LAUNCHER Client 2.0 タスクトレイ.lnk # 소프트웨어 정보 -PRODUCT_NAME_VPN_CLI SoftEther VPN Client -PRODUCT_NAME_VPN_CMGR SoftEther VPN 클라이언트 연결 관리자 -PRODUCT_NAME_VPN_SVR SoftEther VPN Server -PRODUCT_NAME_VPN_BRIDGE SoftEther VPN Bridge -PRODUCT_NAME_VPN_SMGR SoftEther VPN 서버 관리 관리자 -PRODUCT_NAME_ELOGSVC SoftEther EtherLogger Beta Edition -PRODUCT_NAME_ELOGMGR SoftEther EtherLogger Manager Beta Edition +PRODUCT_NAME_VPN_CLI GAMING LAUNCHER Client +PRODUCT_NAME_VPN_CMGR Unite Gaming Game 클라이언트 연결 관리자 +PRODUCT_NAME_VPN_SVR GAMING LAUNCHER Server +PRODUCT_NAME_VPN_BRIDGE GAMING LAUNCHER Bridge +PRODUCT_NAME_VPN_SMGR Unite Gaming Game 서버 관리 관리자 +PRODUCT_NAME_ELOGSVC GAMING LAUNCHER EtherLogger Beta Edition +PRODUCT_NAME_ELOGMGR GAMING LAUNCHER EtherLogger Manager Beta Edition # 소프트웨어 업데이트 확인을위한 Family Name -PRODUCT_FAMILY_NAME SoftEther +PRODUCT_FAMILY_NAME Unite Gaming # 연결 제한에 대한 브랜드화 문자열 @@ -60,8 +60,8 @@ PRODUCT_FAMILY_NAME SoftEther # CLIENT_ID 123 # 제품 정보 -SE_COMPANY_URL https://selinks.org/?se -SE_VPNAZURE_URL https://selinks.org/?vpnazure +SE_COMPANY_URL https://google.com/ +SE_VPNAZURE_URL https://google.com/ # 일반 문자열 COMMON_UNKNOWN (알 수 없음) @@ -74,23 +74,23 @@ ERR_1 서버로의 연결이 실패했습니다. 네트워크 연결과 연결 ERR_2 프로토콜 오류가 발생했습니다. 연결된 서버에서 오류를 반환했습니다. ERR_3 연결이 끊어졌습니다. ERR_4 프로토콜 오류가 발생했습니다. -ERR_5 SoftEther VPN 소프트웨어 이외의 클라이언트가 포트에 연결했습니다. +ERR_5 Unite Gaming Game 소프트웨어 이외의 클라이언트가 포트에 연결했습니다. ERR_6 사용자에 의해 취소되었습니다. ERR_7 지정된 인증 방법은 서버에 의해 거부되었습니다. ERR_8 지정된 가상 HUB가 서버에 존재하지 않습니다. ERR_9 사용자 인증에 실패했습니다. ERR_10 지정된 가상 HUB는 현재 정지 중입니다. 잠시 기다린 후 다시 연결하십시오. -ERR_11 VPN 세션이 삭제되었습니다. 관리자가 세션 연결을 끊거나 클라이언트에서 VPN Server에 연결이 끊어진 수 있습니다. +ERR_11 Game 세션이 삭제되었습니다. 관리자가 세션 연결을 끊거나 클라이언트에서 Game Server에 연결이 끊어진 수 있습니다. ERR_12 액세스가 거부되었습니다. -ERR_13 VPN 세션의 통신 시간이 초과되었습니다. 클라이언트에서 VPN Server에 연결이 끊어진 수 있습니다. +ERR_13 Game 세션의 통신 시간이 초과되었습니다. 클라이언트에서 Game Server에 연결이 끊어진 수 있습니다. ERR_14 프로토콜 번호가 잘못되었습니다. ERR_15 TCP/IP 연결 수가 너무 많습니다. ERR_16 연결된 서버 또는 가상 HUB에 연결되어있는 세션 수가 너무 많습니다. ERR_17 프록시 서버에 연결하는 데 실패했습니다. ERR_18 프록시 서버에 오류가 발생했습니다. ERR_19 프록시 서버에서 사용자 인증에 실패했습니다. -ERR_20 동일한 사용자 세션 수가 너무 많습니다. 이미 다른 사용자가 동일한 사용자로 VPN 연결하고있을 가능성이 있습니다. -ERR_21 VPN Server에서 라이센스 오류가 발생했습니다. VPN Server 관리자에게 문의하십시오. +ERR_20 동일한 사용자 세션 수가 너무 많습니다. 이미 다른 사용자가 동일한 사용자로 Game 연결하고있을 가능성이 있습니다. +ERR_21 Game Server에서 라이센스 오류가 발생했습니다. Game Server 관리자에게 문의하십시오. ERR_22 가상 LAN 카드 장치 드라이버에 액세스 할 수 없습니다. 가상 LAN 카드가 설치되어있어 비활성화되어 있지 않은지 확인하십시오. ERR_23 내부 오류가 발생했습니다. ERR_24 스마트 카드 또는 USB 하드웨어 토큰 장치에 액세스하는 데 실패했습니다. @@ -120,7 +120,7 @@ ERR_47 연결 시도 중입니다. ERR_48 클러스터 컨트롤러에 연결하는 데 실패했습니다. ERR_49 클러스터 컨트롤러 클러스터에 새 세션을 할당 할 수 없습니다. ERR_50 클러스터 구성원 서버의 가상 HUB를 관리 할 수 없습니다. -ERR_51 연결하려고하는 사용자의 암호는 비어 있으므로 원격 연결을 할 수 없습니다. 빈 암호를 사용하는 경우 VPN Server의 로컬 컴퓨터 localhost (127.0.0.1) 위에서 만 연결할 수 있습니다. +ERR_51 연결하려고하는 사용자의 암호는 비어 있으므로 원격 연결을 할 수 없습니다. 빈 암호를 사용하는 경우 Game Server의 로컬 컴퓨터 localhost (127.0.0.1) 위에서 만 연결할 수 있습니다. ERR_52 권한이 부족합니다. ERR_53 지정된 청취자가 없습니다. ERR_54 이미 지정한 포트 번호 청취자가 존재하고 있습니다. @@ -140,20 +140,20 @@ ERR_67 지정한 이름의 그룹이 이미 가상 HUB에 존재합니다. ERR_68 지정한 이름의 사용자는 서버에 존재하지만, 인증의 종류는 암호 인증이 없습니다. 암호를 변경할 수 없습니다. ERR_69 입력 된 사용자 이름 또는 이전 암호가 올바르지 않습니다. 암호는 대소 문자를 구분합니다. ERR_70 사이타마. -ERR_71 SoftEther는 경제 산업 성의 요청에 따라 현재 배포를 일시 정지시켜 드리고 있습니다. -ERR_72 SoftEther는 IPA의 요청에 따라 현재 배포를 일시 정지시켜 드리고 있습니다. +ERR_71 Unite Gaming는 경제 산업 성의 요청에 따라 현재 배포를 일시 정지시켜 드리고 있습니다. +ERR_72 Unite Gaming는 IPA의 요청에 따라 현재 배포를 일시 정지시켜 드리고 있습니다. ERR_73 계단식 세션은 끊을 수 없습니다. 세션을 삭제하려면 계단식을 중지하십시오. -ERR_74 VPN Server에 연결 설정이 완료되지 않았습니다. 먼저 VPN Server에 연결하기위한 연결 설정을해야합니다. -ERR_75 이미 VPN Server에 대한 연결을 시작하고 있습니다. -ERR_76 VPN Server에 연결되어 있지 않습니다. -ERR_77 지정된 X509 인증서 파일은 RSA 1024 bit, 1536 bit, 2048 bit, 3072 bit 또는 4096 bit의 공개 키를 가지고 있지 않습니다. SoftEther VPN 소프트웨어는 RSA 1024 bit, 1536 bit, 2048 bit, 3072 bit 또는 4096 bit 인증서를 지원하고 있습니다. +ERR_74 Game Server에 연결 설정이 완료되지 않았습니다. 먼저 Game Server에 연결하기위한 연결 설정을해야합니다. +ERR_75 이미 Game Server에 대한 연결을 시작하고 있습니다. +ERR_76 Game Server에 연결되어 있지 않습니다. +ERR_77 지정된 X509 인증서 파일은 RSA 1024 bit, 1536 bit, 2048 bit, 3072 bit 또는 4096 bit의 공개 키를 가지고 있지 않습니다. Unite Gaming Game 소프트웨어는 RSA 1024 bit, 1536 bit, 2048 bit, 3072 bit 또는 4096 bit 인증서를 지원하고 있습니다. ERR_78 SecureNAT 세션은 끊을 수 없습니다. 세션을 삭제하려면 SecureNAT 작동을 중지하십시오. ERR_79 SecureNAT 기능은 클러스터링 환경에서 사용할 수 없습니다. ERR_80 SecureNAT 기능이 작동하지 않습니다. -ERR_81 이 VPN Server에 연결 세션은 네트워크 관리자가 설치되어있는 방화벽 장치에 의해 차단되었습니다. 네트워크 관리자에게 문의하십시오. +ERR_81 이 Game Server에 연결 세션은 네트워크 관리자가 설치되어있는 방화벽 장치에 의해 차단되었습니다. 네트워크 관리자에게 문의하십시오. ERR_82 로컬 브리지 연결이 끊어 수 없습니다. 세션을 삭제하려면 로컬 브리지 기능을 중지하십시오. ERR_83 로컬 브리지 기능이 작동하지 않습니다. -ERR_84 연결된 VPN Server는 로컬 브리지를 사용할 수 없습니다. 귀하의 VPN Server에서 로컬 브리지를 사용하기위한 설정 방법은 온라인 도움말 등을 참조하십시오. +ERR_84 연결된 Game Server는 로컬 브리지를 사용할 수 없습니다. 귀하의 Game Server에서 로컬 브리지를 사용하기위한 설정 방법은 온라인 도움말 등을 참조하십시오. ERR_85 연결할 서버의 제시 한 인증서를 신뢰할 수 없습니다. 연결 설정에서 서버 인증서를 반드시 확인하는 설정이 활성화되어 있습니다. 신뢰할 수있는 루트 인증서를 등록하거나 고유 인증서를 등록하십시오. ERR_86 연결할 서버의 제품 코드가 다릅니다. 이 클라이언트에서 연결할 수 없습니다. ERR_87 클라이언트와 서버 버전이 다릅니다. 소프트웨어를 업데이트하십시오. @@ -172,53 +172,53 @@ ERR_99 라우팅 테이블의 삭제에 실패했습니다. Please check that th ERR_100 지정된 라우팅 테이블이 이미 존재합니다. ERR_101 클라이언트와 서버 사이의 시계가 어긋나 있습니다. 시간 설정을 확인하십시오. ERR_102 이 가상 레이어 3 스위치를 시작할 수 없습니다. \r\n\r\n 가상 레이어 3 스위치를 시작하려면 최소한 1 개의 가상 인터페이스가 가상 레이어 3 스위치에 정의되어 있어야합니다. -ERR_103 연결된 VPN Server 클라이언트 액세스 라이센스 개수가 부족합니다. 서버 관리자에게 문의하십시오. -ERR_104 연결된 VPN Server의 브리지 라이센스가 부족합니다. 서버 관리자에게 문의하십시오. -ERR_105 연결된 VPN Server는 현재 기술적 인 문제로 연결을 허용하지 않습니다. 잠시 기다리거나 VPN Server 관리자에게 문의하여 서버의 로그 파일을 확인하도록 요청하십시오. -ERR_106 연결된 VPN Server의 인증서가 만료되어 있습니다. VPN Server 관리자에게 문의하십시오. +ERR_103 연결된 Game Server 클라이언트 액세스 라이센스 개수가 부족합니다. 서버 관리자에게 문의하십시오. +ERR_104 연결된 Game Server의 브리지 라이센스가 부족합니다. 서버 관리자에게 문의하십시오. +ERR_105 연결된 Game Server는 현재 기술적 인 문제로 연결을 허용하지 않습니다. 잠시 기다리거나 Game Server 관리자에게 문의하여 서버의 로그 파일을 확인하도록 요청하십시오. +ERR_106 연결된 Game Server의 인증서가 만료되어 있습니다. Game Server 관리자에게 문의하십시오. ERR_107 모니터링 모드에서 연결을 요청했지만 연결에 사용하는 사용자의 보안 정책은 모니터링 모드를 허용하지 않습니다. ERR_108 브리지/라우터 모드에서 연결을 요청했지만 연결에 사용하는 사용자의 보안 정책은 브리지 모드도 라우터 모드도 금지하고 있습니다. -ERR_109 VPN Server의 가상 HUB의 접근 IP 제한 목록 설정에 따라 클라이언트의 IP 주소에서 연결이 거부되었습니다. +ERR_109 Game Server의 가상 HUB의 접근 IP 제한 목록 설정에 따라 클라이언트의 IP 주소에서 연결이 거부되었습니다. ERR_110 항목 수가 너무 많습니다. ERR_111 메모리가 부족합니다. ERR_112 지정된 개체가 이미 있습니다. ERR_113 치명적인 오류가 발생했습니다. 프로그램의 동작을 계속할 수 없을 가능성이 있습니다. -ERR_114 연결된 VPN Server 소프트웨어 라이센스 위반이 감지되고 있습니다. 연결은 허용되지 않습니다. VPN Server 관리자에게 문의하십시오. -ERR_115 연결된 VPN Server가 현재 인터넷에서 소프트 이사 주식회사가 제공하는 중요한 서버에 연결하여 정품을 확인할 수없는 상태입니다. 잠시 기다리거나 VPN Server 관리자에게 문의하여 서버의 로그 파일 및 서버 본체의 인터넷 연결 상태를 확인하도록 요청하십시오. +ERR_114 연결된 Game Server 소프트웨어 라이센스 위반이 감지되고 있습니다. 연결은 허용되지 않습니다. Game Server 관리자에게 문의하십시오. +ERR_115 연결된 Game Server가 현재 인터넷에서 소프트 이사 주식회사가 제공하는 중요한 서버에 연결하여 정품을 확인할 수없는 상태입니다. 잠시 기다리거나 Game Server 관리자에게 문의하여 서버의 로그 파일 및 서버 본체의 인터넷 연결 상태를 확인하도록 요청하십시오. ERR_116 클라이언트 측에서 소프트웨어 라이센스 위반이 감지되었습니다. 연결은 허용되지 않습니다. ERR_117 명령 또는 파일 이름이 잘못되었습니다. ERR_118 라이센스 키가 올바르지 않습니다. -ERR_119 VPN Server에 대한 유효한 라이센스가 등록되어 있지 않습니다. VPN Server의 관리자에게 문의하십시오. -ERR_120 VPN Server가 클러스터로 작동하는 데 필요한 제품 라이센스가 등록되어 있지 않습니다. VPN Server의 관리자에게 문의하십시오. -ERR_121 이 VPN Client의 연결 설정은 SoftEther VPN 2.0 Administration Pack에 포함 된 "Web 프로그램 만들기 키트"또는 "빠른 설치 프로그램 만들기 키트"에 의해 설치된 것이지만 연결할 VPN Server는 SoftEther VPN 2.0 Administration Pack에 대응 한 버전은 없습니다. 설치 프로그램의 원본이나 시스템 관리자에게 문의하십시오. -ERR_122 VPN Server SDK for .NET 라이브러리 SoftEther VPN 2.0 Administration Pack에 대응 한 버전 SoftEther VPN Server에만 연결할 수 있습니다. 연결하려는 VPN Server는 SoftEther VPN 2.0 Administration Pack에 대응 한 버전은 없습니다. 시스템 관리자에게 문의하십시오. +ERR_119 Game Server에 대한 유효한 라이센스가 등록되어 있지 않습니다. Game Server의 관리자에게 문의하십시오. +ERR_120 Game Server가 클러스터로 작동하는 데 필요한 제품 라이센스가 등록되어 있지 않습니다. Game Server의 관리자에게 문의하십시오. +ERR_121 이 Game Client의 연결 설정은 Unite Gaming Game 2.0 Administration Pack에 포함 된 "Web 프로그램 만들기 키트"또는 "빠른 설치 프로그램 만들기 키트"에 의해 설치된 것이지만 연결할 Game Server는 Unite Gaming Game 2.0 Administration Pack에 대응 한 버전은 없습니다. 설치 프로그램의 원본이나 시스템 관리자에게 문의하십시오. +ERR_122 Game Server SDK for .NET 라이브러리 Unite Gaming Game 2.0 Administration Pack에 대응 한 버전 GAMING LAUNCHER Server에만 연결할 수 있습니다. 연결하려는 Game Server는 Unite Gaming Game 2.0 Administration Pack에 대응 한 버전은 없습니다. 시스템 관리자에게 문의하십시오. ERR_123 연결된 소프트웨어는 베타 만료되어 있습니다. 더 새로운 베타 버전 또는 완성 된 제공이 개시된 후 이용할 수 없습니다. http://selinks.org/를 방문하여 최신 버전의 소프트웨어를 다운로드하도록 연결할 서버의 관리자에게 문의하십시오. -ERR_124 VPN Server에 연결 서버 측에서 거부되었습니다. -ERR_125 VPN Server에 대한 연결이 클라이언트 측에서 거부되었습니다. -ERR_126 일정 시간이 경과했기 때문에 관리자가 설정 한 보안 정책 설정은 VPN 연결이 자동으로 끊어졌습니다. 계속 통신을 할 경우 다시 연결하십시오. -ERR_127 이 VPN Server에 연결하기 위해서는 VPN Server 관리자가 만든 특별 버전의 VPN Client 소프트웨어가 필요합니다. VPN Server 관리자에게 문의하십시오. -ERR_128 이 VPN Server는 이미 현재 제품 버전 라이센스에서 허용되는 만들 수 사용자 수보다 많은 수의 사용자 개체를 작성·등록되어 있습니다. 더 이상이 VPN Server에 새 사용자 개체를 만들 수 없습니다. 기존 사용자 개체 중 일부를 삭제하거나 에디션을 Professional Edition 등 상위 버전으로 업그레이드하십시오. -ERR_129 투입하려고 한 라이센스 키의 구독 계약이 VPN Server 릴리스 (빌드) 된 날 이전에 만료되어 있습니다. 고객은 구독 계약을 체결 한 기간 중에 출시 (빌드) 된 버전의 VPN Server 만 사용할 권리가 있습니다. 고객이 과거에 구독 계약을 체결 한 기간 중에 출시 (빌드) 된 이전 버전의 VPN Server를 사용하거나 고객의 구독 계약을 갱신하여 새 라이센스 키를 취득합니다. 또한 이전 버전의 VPN Server로 다운 그레이드하기 위해 http://selinks.org/에서 소프트웨어를 다운로드 할 수 있습니다. -ERR_130 VPN Server의 평가판 라이센스 키 몇 개를 연속하여 검색하고 사용할 수 없습니다. 정품 라이선스 구입을 고려하시기 바랍니다. -ERR_131 동일한 IP 주소에 여러 VPN Server가 있습니다. NAT 사용의 경우 포트 개방 설정을해야합니다. 또는 "연결된 글로벌 IP 주소 또는 호스트 이름 /192.168.xx"처럼 "/"를 추가하고이 문자 이후에 연결을 특정 사설 IP 주소 또는 호스트 이름을 지정하십시오. +ERR_124 Game Server에 연결 서버 측에서 거부되었습니다. +ERR_125 Game Server에 대한 연결이 클라이언트 측에서 거부되었습니다. +ERR_126 일정 시간이 경과했기 때문에 관리자가 설정 한 보안 정책 설정은 Game 연결이 자동으로 끊어졌습니다. 계속 통신을 할 경우 다시 연결하십시오. +ERR_127 이 Game Server에 연결하기 위해서는 Game Server 관리자가 만든 특별 버전의 Game Client 소프트웨어가 필요합니다. Game Server 관리자에게 문의하십시오. +ERR_128 이 Game Server는 이미 현재 제품 버전 라이센스에서 허용되는 만들 수 사용자 수보다 많은 수의 사용자 개체를 작성·등록되어 있습니다. 더 이상이 Game Server에 새 사용자 개체를 만들 수 없습니다. 기존 사용자 개체 중 일부를 삭제하거나 에디션을 Professional Edition 등 상위 버전으로 업그레이드하십시오. +ERR_129 투입하려고 한 라이센스 키의 구독 계약이 Game Server 릴리스 (빌드) 된 날 이전에 만료되어 있습니다. 고객은 구독 계약을 체결 한 기간 중에 출시 (빌드) 된 버전의 Game Server 만 사용할 권리가 있습니다. 고객이 과거에 구독 계약을 체결 한 기간 중에 출시 (빌드) 된 이전 버전의 Game Server를 사용하거나 고객의 구독 계약을 갱신하여 새 라이센스 키를 취득합니다. 또한 이전 버전의 Game Server로 다운 그레이드하기 위해 http://selinks.org/에서 소프트웨어를 다운로드 할 수 있습니다. +ERR_130 Game Server의 평가판 라이센스 키 몇 개를 연속하여 검색하고 사용할 수 없습니다. 정품 라이선스 구입을 고려하시기 바랍니다. +ERR_131 동일한 IP 주소에 여러 Game Server가 있습니다. NAT 사용의 경우 포트 개방 설정을해야합니다. 또는 "연결된 글로벌 IP 주소 또는 호스트 이름 /192.168.xx"처럼 "/"를 추가하고이 문자 이후에 연결을 특정 사설 IP 주소 또는 호스트 이름을 지정하십시오. ERR_132 동적 DNS 서비스 용 호스트 키가 중복되어 있습니다. 키가 자동으로 재설정됩니다. ERR_133 지정된 동적 DNS 호스트 이름은 이미 사용되고 있습니다. 다른 호스트 이름을 지정하십시오. ERR_134 지정된 동적 DNS 호스트 이름의 일부에 사용할 수없는 문자가 포함되어 있습니다. 다른 호스트 이름을 지정하십시오. ERR_135 지정된 동적 DNS 호스트 이름이 너무 깁니다. 호스트 이름은 31 자 이하로 지정하십시오. ERR_136 동적 DNS 호스트 이름이 지정되어 있지 않습니다. ERR_137 지정된 동적 DNS 호스트 이름이 너무 짧습니다. 호스트 이름은 3 자 이상이어야합니다. -ERR_138 가상 HUB에 등록 된 사용자의 암호는 MS-CHAP v2 인증을하기 전에 한 번 다시 설정해야합니다. VPN 서버 관리자에게 문의하여 암호를 내부 버전 4.0 이상 VPN 서버 관리자 또는 vpncmd 유틸리티를 사용하여 다시 설정하거나 VPN Client 소프트웨어를 사용하여 암호를 변경하십시오. +ERR_138 가상 HUB에 등록 된 사용자의 암호는 MS-CHAP v2 인증을하기 전에 한 번 다시 설정해야합니다. Game 서버 관리자에게 문의하여 암호를 내부 버전 4.0 이상 Game 서버 관리자 또는 vpncmd 유틸리티를 사용하여 다시 설정하거나 Game Client 소프트웨어를 사용하여 암호를 변경하십시오. ERR_139 동적 DNS 서버 사이의 통신이 끊어졌습니다. -ERR_140 ICMP (Ping) 프로토콜을 초기화 할 수 없습니다. VPN Server를 실행하고있는 프로세스가 일반 사용자 권한으로 작동 할 수 있습니다. 그런 경우 VPN Server를 시스템 서비스로 실행시켜주세요 (Linux/UNIX의 경우 root 권한으로 실행시켜주세요). -ERR_141 DNS 포트 53를 열 수 없습니다. VPN Server를 실행하는 컴퓨터에 이미 다른 DNS 서버 프로그램 (BIND 또는 Microsoft DNS Server 등)이 작동하지 않는지 확인하십시오. 이러한 동일한 포트를 사용하는 프로그램을 종료하고 다시 시도 해보세요. 또한 Linux/UNIX의 경우 VPN Server 프로세스가 root 권한으로 실행하고 있는지 확인하십시오. -ERR_142 OpenVPN 서버 기능이 활성화되어 있지 않습니다. -ERR_143 사용자 인증 방법 중 "인증서 인증"및 "외부 서버 인증"기능은 오픈 소스 버전 SoftEther VPN은 아직 구현되어 있지 않습니다. 사용자 인증 방법으로 "익명 인증"또는 "암호 인증"중 하나를 선택하십시오. -ERR_144 이 작업을 수행 할 수 없습니다. VPN Gate 중계 서버에 대한 작업은 VPN Gate 제어판에서 실행하십시오. -ERR_145 이 작업을 수행 할 수 없습니다. VPN Gate 공개 VPN 중계 서버의 연결 설정에 대한 작업은 VPN Gate 설정 화면에서 실행하십시오. -ERR_146 VPN Gate 서비스가 VPN Client에서 실행중인 경우이 설정 화면에서 VPN Gate 서비스를 중지 할 수 없습니다. VPN Gate 서비스를 중지하려면 VPN Client 연결 관리자 설정 도구를 사용하십시오. -ERR_147 이 기능은 오픈 소스 버전 SoftEther VPN은 아직 구현되어 있지 않습니다. -ERR_148 Windows 시스템이 대기 상태로 전환 중이기 때문에 VPN 통신이 끊어졌습니다. -ERR_149 대상 VPN 서버의 인증서가 지정된 호스트 이름과 일치하지 않습니다. +ERR_140 ICMP (Ping) 프로토콜을 초기화 할 수 없습니다. Game Server를 실행하고있는 프로세스가 일반 사용자 권한으로 작동 할 수 있습니다. 그런 경우 Game Server를 시스템 서비스로 실행시켜주세요 (Linux/UNIX의 경우 root 권한으로 실행시켜주세요). +ERR_141 DNS 포트 53를 열 수 없습니다. Game Server를 실행하는 컴퓨터에 이미 다른 DNS 서버 프로그램 (BIND 또는 Microsoft DNS Server 등)이 작동하지 않는지 확인하십시오. 이러한 동일한 포트를 사용하는 프로그램을 종료하고 다시 시도 해보세요. 또한 Linux/UNIX의 경우 Game Server 프로세스가 root 권한으로 실행하고 있는지 확인하십시오. +ERR_142 OpenGame 서버 기능이 활성화되어 있지 않습니다. +ERR_143 사용자 인증 방법 중 "인증서 인증"및 "외부 서버 인증"기능은 오픈 소스 버전 Unite Gaming Game은 아직 구현되어 있지 않습니다. 사용자 인증 방법으로 "익명 인증"또는 "암호 인증"중 하나를 선택하십시오. +ERR_144 이 작업을 수행 할 수 없습니다. Game Gate 중계 서버에 대한 작업은 Game Gate 제어판에서 실행하십시오. +ERR_145 이 작업을 수행 할 수 없습니다. Game Gate 공개 Game 중계 서버의 연결 설정에 대한 작업은 Game Gate 설정 화면에서 실행하십시오. +ERR_146 Game Gate 서비스가 Game Client에서 실행중인 경우이 설정 화면에서 Game Gate 서비스를 중지 할 수 없습니다. Game Gate 서비스를 중지하려면 Game Client 연결 관리자 설정 도구를 사용하십시오. +ERR_147 이 기능은 오픈 소스 버전 Unite Gaming Game은 아직 구현되어 있지 않습니다. +ERR_148 Windows 시스템이 대기 상태로 전환 중이기 때문에 Game 통신이 끊어졌습니다. +ERR_149 대상 Game 서버의 인증서가 지정된 호스트 이름과 일치하지 않습니다. ERR_150 양쪽에서 지원되는 TLS 버전을 찾을 수 없습니다. 한 쪽은 다른 쪽에서 비활성화된 이전 TLS 버전을 사용하고 있을 수 있습니다. ERR_151 양쪽에서 지원하는 사용 가능한 암호 알고리즘을 찾지 못했거나 지정된 알고리즘이 서버 인증서와 호환되지 않습니다. ERR_152 TLS 핸드셰이크가 실패했습니다. @@ -244,8 +244,8 @@ TCPOPT_NOT_ADMIN TCP/IP 통신 설정 최적화 유틸리티는 관리자 권한 # Windows Vista/Windows 7/Windows 8 용 최적화 관계 -VISTA_MMCSS_MSG Windows Vista/Windows 7/Windows 8에서 VPN 통신을 통해 멀티미디어 파일 (비디오 및 오디오 스트리밍 등)을 재생하기위한 최적화를 하시겠습니까? -VISTA_MMCSS_MSG_2 이미 Windows Vista/Windows 7/Windows 8에서 VPN 통신을 통해 멀티미디어 파일 (비디오 및 오디오 스트리밍 등)을 재생하기위한 최적화 설정이 이루어지고 있습니다. \r\n 최적화 설정을 삭제하고 다시 설치 하시겠습니까? +VISTA_MMCSS_MSG Windows Vista/Windows 7/Windows 8에서 Game 통신을 통해 멀티미디어 파일 (비디오 및 오디오 스트리밍 등)을 재생하기위한 최적화를 하시겠습니까? +VISTA_MMCSS_MSG_2 이미 Windows Vista/Windows 7/Windows 8에서 Game 통신을 통해 멀티미디어 파일 (비디오 및 오디오 스트리밍 등)을 재생하기위한 최적화 설정이 이루어지고 있습니다. \r\n 최적화 설정을 삭제하고 다시 설치 하시겠습니까? VISTA_MMCSS_MSG_3 현재의 환경에서 최적화 기능을 사용할 수 없습니다. VISTA_MMCSS_MSG_4 이 기능은 Administrators 권한으로 프로그램을 실행중인 경우에만 사용할 수 있습니다. \r\nWindows Vista/Windows 7/Windows 8의 경우 관리자 권한으로 실행] 기능을 사용하여 프로그램을 실행하십시오. VISTA_MMCSS_MSG_5 최적화 설정이 완료되었습니다. @@ -287,7 +287,7 @@ DLG_SAVE_CERT 인증서를 저장할 파일 이름을 지정하십시오 DLG_SAVE_KEY 비밀 키를 저장하는 파일 이름을 지정하십시오 DLG_SAVE_P12 인증서와 개인 키를 저장하는 파일 이름을 지정하십시오 DLG_SAVE_FILE 저장할 파일 이름을 지정하십시오 -DLG_SAVE_OPENVPN_CONFIG OpenVPN 설정 파일을 저장 한 ZIP 파일을 저장할 위치 +DLG_SAVE_OPENVPN_CONFIG OpenGame 설정 파일을 저장 한 ZIP 파일을 저장할 위치 DLG_CERT_SAVE_OK 인증서를 올바르게 저장했습니다. DLG_CERT_SAVE_ERROR 인증서를 저장할 수 없습니다. DLG_KEY_SAVE_OK 비밀 키를 올바르게 저장했습니다. @@ -309,7 +309,7 @@ DLG_UPDATE_HINT [OK]를 클릭하면 Web 브라우저가 열려 최신 업데이 # 경쟁 프로세스 관계 BAD_PROCESS_TITLE %S에 대한 경고 -BAD_PROCESS_MESSAGE 이 컴퓨터에서 문제를 일으킬 수있는 소프트웨어 "%S"가 작동하고있을 가능성이있는 것으로 감지되었습니다. \r\n\r\n "%S"에 포함 된 문제로 인해 VPN 통신이 불안정하거나 오류가 발생 할 수 있습니다. \r\n\r\nVPN 소프트웨어 "%S"함께 이용함으로써 VPN의 동작이 불안정해질 경우 "%S"를 중지하거나 제거 할 것을 권장합니다 (소프트웨어 종류에 따라 정지시킬뿐만 여전히 컴퓨터에 문제가 남아있을 수 있으므로주의하시기 바랍니다). \r\n +BAD_PROCESS_MESSAGE 이 컴퓨터에서 문제를 일으킬 수있는 소프트웨어 "%S"가 작동하고있을 가능성이있는 것으로 감지되었습니다. \r\n\r\n "%S"에 포함 된 문제로 인해 Game 통신이 불안정하거나 오류가 발생 할 수 있습니다. \r\n\r\nVPN 소프트웨어 "%S"함께 이용함으로써 Game의 동작이 불안정해질 경우 "%S"를 중지하거나 제거 할 것을 권장합니다 (소프트웨어 종류에 따라 정지시킬뿐만 여전히 컴퓨터에 문제가 남아있을 수 있으므로주의하시기 바랍니다). \r\n # 하드웨어 토큰 관계 @@ -374,7 +374,7 @@ SEC_OBJECT_EXPORT_OK 스마트 카드에서 읽은 데이터를 파일에 저장 SEC_NEW_CERT_IMPORT_OK 새로 생성 된 인증서를 스마트 카드에 썼습니다. SEC_CURRENT_DEVICE 현재 장치 %S가 선택되어 있습니다. SEC_CURRENT_NO_DEVICE 사용하는 스마트 카드 장치를 선택하십시오. -SEC_NO_SECURE_DEVICE 시스템에 SoftEther VPN을 지원하는 스마트 카드 또는 하드웨어 보안 토큰 장치가 설치되어 있지 않습니다. \r\n\r\nSoftEther VPN에 스마트 카드 나 하드웨어 토큰을 이용하려면 PKCS # 11에 대응 한 장치 드라이버가 Windows에 설치되어 있어야합니다. 또한 SoftEther VPN을 지원하는 장치 유형이어야합니다. \r\n\r\n 시스템에 대응 한 장치 드라이버가 설치되어 있는지 확인하십시오. \r\nSoftEther VPN을 지원하는 장치 목록은 소프트 이사 주식회사의 Web 사이트를 참조하십시오. 또한 소프트웨어의 버전을 최신 버전으로 업데이트하면 기기가 늘어날 수 있습니다. +SEC_NO_SECURE_DEVICE 시스템에 Unite Gaming Game을 지원하는 스마트 카드 또는 하드웨어 보안 토큰 장치가 설치되어 있지 않습니다. \r\n\r\nUnite Gaming Game에 스마트 카드 나 하드웨어 토큰을 이용하려면 PKCS # 11에 대응 한 장치 드라이버가 Windows에 설치되어 있어야합니다. 또한 Unite Gaming Game을 지원하는 장치 유형이어야합니다. \r\n\r\n 시스템에 대응 한 장치 드라이버가 설치되어 있는지 확인하십시오. \r\nUnite Gaming Game을 지원하는 장치 목록은 소프트 이사 주식회사의 Web 사이트를 참조하십시오. 또한 소프트웨어의 버전을 최신 버전으로 업데이트하면 기기가 늘어날 수 있습니다. SEC_PIN_DEVICE_OPEN_ERR 장치 "%S"에 연결할 수 없습니다. 하드웨어가 제대로 연결되어 있는지 확인하십시오. SEC_PIN_CURRENT_BAD 현재 PIN 코드가 잘못되었습니다. SEC_PIN_CHANGE_FAILED PIN 코드 변경에 실패했습니다. @@ -388,14 +388,14 @@ CONNECTDLG_CANCELING 연결을 취소합니다. 잠시 기다려주십시오... # NIC 정보 대화 관계 -NICINFO_1 VPN 서버에 연결했습니다. -NICINFO_1_1 VPN의 DHCP 서버에서 IP 주소를 가져 오는 중... -NICINFO_1_2 VPN에서 사용하는 IP 주소를 확인 중... +NICINFO_1 Game 서버에 연결했습니다. +NICINFO_1_1 Game의 DHCP 서버에서 IP 주소를 가져 오는 중... +NICINFO_1_2 Game에서 사용하는 IP 주소를 확인 중... -NICINFO_2 VPN 통신이 가능하게되었습니다. +NICINFO_2 Game 통신이 가능하게되었습니다. NICINFO_2_1 IP 주소 %S 할당이 완료되었습니다. -NICINFO_3 VPN 통신이 가능하게되었습니다. +NICINFO_3 Game 통신이 가능하게되었습니다. NICINFO_3_1 IP 주소 %S가 가능하게되었습니다. @@ -413,16 +413,16 @@ PW_MSG_PROXY 프록시 서버 %S에서의 사용자 인증에 실패했습니다 PW_TYPE_PROXY 프록시 서버 인증 -# VPN 연결 상태 관계 +# Game 연결 상태 관계 STATUS_1 초기화 중... -STATUS_2 VPN 서버 "%S"프록시 서버 %S를 통해 연결하고 있습니다... +STATUS_2 Game 서버 "%S"프록시 서버 %S를 통해 연결하고 있습니다... STATUS_3 프록시 서버 %S에 사용자 인증을하고 있습니다... -STATUS_4 VPN 서버 "%S"에 연결되어 있습니다... +STATUS_4 Game 서버 "%S"에 연결되어 있습니다... STATUS_5 서버 인증서를 확인하고 있습니다... STATUS_6 사용자 인증을하고 있습니다... -STATUS_7 VPN 세션을 설정하고 있습니다... -STATUS_8 클러스터의 VPN 서버에 연결하고 있습니다... -STATUS_9 VPN 세션 설정이 완료되었습니다. +STATUS_7 Game 세션을 설정하고 있습니다... +STATUS_8 클러스터의 Game 서버에 연결하고 있습니다... +STATUS_9 Game 세션 설정이 완료되었습니다. # 인증서 대화 관계 @@ -446,8 +446,8 @@ CERT_KEY_PARAMETER 매개변수 # 인증서 확인 대화 관계 -CC_DANGEROUS_MSG 이전이 서버 (%S)에 VPN 연결했을 때 저장된 서버 인증서와 이번 연결할 때 서버가 제시하는 서버 인증서가 일치하지 않습니다. \r\n \r\n 마지막 다이제스트 값 (MD5):%S \r\n 마지막 다이제스트 값 (SHA1):%S \r\n\r\n 이번 다이제스트 값 (MD5):%S \r\n 이번 다이제스트 값 (SHA1):%S \r\n\r\nVPN Server 측 인증서가 서버 관리자에 의해 변경된 가능성이 있지만, 경우에 따라서는 스푸핑 등의 중간 공격 을 받고있을 가능성도 있습니다. \r\n 연결을 시도하고있는 VPN Server 관리자에게 자세한 내용을 문의하는 것이 좋습니다 있습니다. -CC_WARNING_MSG 현재 연결하려고하는 VPN Server의 서버 인증서를 다음 %s에 연결하면 자동으로 신뢰 하시겠습니까? \r\n\r\n 다이제스트 값 (SHA1):%S \r\n 다이제스트 값 (MD5):%S \r\n\r\n이 서버 인증서가 올바른 것으로인지 불안한 경우는 위의 다이제스트 값을 서버 설치에 대하여 안전한 방법으로 확인하십시오 . \r\n\r\n 예를 클릭하면 다음부터는이 서버에 연결할 때 서버 인증서가 제공되는 경우는 자동으로 신뢰합니다. \r\n 아니오를 클릭하면 이번 연결 만 신뢰하고 다음 연결시에는 다시 경고 메시지를 표시합니다. \r\n [취소]를 클릭하면 보안 경고 화면으로 돌아갑니다. \r\n\r\n ※이 설정은 계정마다 변경할 수 있습니다. VPN 클라이언트 연결 관리자의 계정 속성에서 설정할 수 있습니다. +CC_DANGEROUS_MSG 이전이 서버 (%S)에 Game 연결했을 때 저장된 서버 인증서와 이번 연결할 때 서버가 제시하는 서버 인증서가 일치하지 않습니다. \r\n \r\n 마지막 다이제스트 값 (MD5):%S \r\n 마지막 다이제스트 값 (SHA1):%S \r\n\r\n 이번 다이제스트 값 (MD5):%S \r\n 이번 다이제스트 값 (SHA1):%S \r\n\r\nVPN Server 측 인증서가 서버 관리자에 의해 변경된 가능성이 있지만, 경우에 따라서는 스푸핑 등의 중간 공격 을 받고있을 가능성도 있습니다. \r\n 연결을 시도하고있는 Game Server 관리자에게 자세한 내용을 문의하는 것이 좋습니다 있습니다. +CC_WARNING_MSG 현재 연결하려고하는 Game Server의 서버 인증서를 다음 %s에 연결하면 자동으로 신뢰 하시겠습니까? \r\n\r\n 다이제스트 값 (SHA1):%S \r\n 다이제스트 값 (MD5):%S \r\n\r\n이 서버 인증서가 올바른 것으로인지 불안한 경우는 위의 다이제스트 값을 서버 설치에 대하여 안전한 방법으로 확인하십시오 . \r\n\r\n 예를 클릭하면 다음부터는이 서버에 연결할 때 서버 인증서가 제공되는 경우는 자동으로 신뢰합니다. \r\n 아니오를 클릭하면 이번 연결 만 신뢰하고 다음 연결시에는 다시 경고 메시지를 표시합니다. \r\n [취소]를 클릭하면 보안 경고 화면으로 돌아갑니다. \r\n\r\n ※이 설정은 계정마다 변경할 수 있습니다. Game 클라이언트 연결 관리자의 계정 속성에서 설정할 수 있습니다. # 연결 실패 대화 관계 @@ -456,8 +456,8 @@ ERRDLG_RETRYCOUNT 입력이되지 않을 경우, 나머지 %u 초 후에 자동 ERRDLG_INFORMATION [다시 시도]를 클릭하면 연결을 다시 시작합니다. ERRDLG_RETRY_INFO_1 %u/%u 번째 다시 시도를 하시겠습니까? ERRDLG_RETRY_INFO_2 %u 번째 다시 시도를 하시겠습니까? -ERRDLG_DISCONNECTED_MSG VPN Server "%S"연결이 끊어졌습니다. -ERRDLG_DEVICE_ERROR 가상 LAN 카드 (장치 이름:%S)가 중지 된 때문에 VPN Server와의 연결을 끊습니다. \r\n\r\n 오류 코드 %u:%s +ERRDLG_DISCONNECTED_MSG Game Server "%S"연결이 끊어졌습니다. +ERRDLG_DEVICE_ERROR 가상 LAN 카드 (장치 이름:%S)가 중지 된 때문에 Game Server와의 연결을 끊습니다. \r\n\r\n 오류 코드 %u:%s # 프로토콜 관계 @@ -471,39 +471,39 @@ PROTO_UNKNOWN 알 수없는 프로토콜 # Windows 버전에 대한 오류 WINVER_TITLE Windows 버전에 대한 경고 -WINVER_ERROR_FORMAT %s의 Windows 버전 (및 서비스 팩 번호)는 "%S"입니다. \r\n\r\n %s가 지원되는 Windows 버전 (및 서비스 팩 번호)는 다음과 같습니다:\r\n %S \r\n\r\n %s의 Windows 버전 %s가 지원되는 Windows 버전보다 오래된 것이기 때문에 예기치 못한 결함이나 호환성 문제 등이 발생할 수 있습니다. \r\n 예상치 못한 결함이나 호환성 문제 등을 피하기 위해 %s의 업데이트 버전을 다운로드하여 업데이트 할 것을 권장합니다. \r\n (업데이트하지 않고 이대로 사용하는 것은 가능하지만, 최대한 빨리 업데이트 할 것을 권장합니다.) \r\n\r\n 당신은 시스템 관리자 인 경우에는 %s 업데이트 업데이트 패치를 소프트 이사 주식회사의 Web 사이트 http://selinks.org/에서 무료로 다운로드 할 수 있습니다. \r\n\r\n 당신은 시스템 관리자가 아닌 경우이 경고 메시지가 나타납니다 취지를 VPN 시스템 관리자에게 알려주십시오. \r\n\r\n ----- MSG %04u %02u ----- \r\n\r\n -WINVER_ERROR_VPNSERVER 연결할 서버 컴퓨터의 VPN Server -WINVER_ERROR_VPNBRIDGE 연결할 서버 컴퓨터의 VPN Bridge -WINVER_ERROR_VPNCLIENT 이 클라이언트 컴퓨터의 VPN Client +WINVER_ERROR_FORMAT %s의 Windows 버전 (및 서비스 팩 번호)는 "%S"입니다. \r\n\r\n %s가 지원되는 Windows 버전 (및 서비스 팩 번호)는 다음과 같습니다:\r\n %S \r\n\r\n %s의 Windows 버전 %s가 지원되는 Windows 버전보다 오래된 것이기 때문에 예기치 못한 결함이나 호환성 문제 등이 발생할 수 있습니다. \r\n 예상치 못한 결함이나 호환성 문제 등을 피하기 위해 %s의 업데이트 버전을 다운로드하여 업데이트 할 것을 권장합니다. \r\n (업데이트하지 않고 이대로 사용하는 것은 가능하지만, 최대한 빨리 업데이트 할 것을 권장합니다.) \r\n\r\n 당신은 시스템 관리자 인 경우에는 %s 업데이트 업데이트 패치를 소프트 이사 주식회사의 Web 사이트 http://selinks.org/에서 무료로 다운로드 할 수 있습니다. \r\n\r\n 당신은 시스템 관리자가 아닌 경우이 경고 메시지가 나타납니다 취지를 Game 시스템 관리자에게 알려주십시오. \r\n\r\n ----- MSG %04u %02u ----- \r\n\r\n +WINVER_ERROR_VPNSERVER 연결할 서버 컴퓨터의 Game Server +WINVER_ERROR_VPNBRIDGE 연결할 서버 컴퓨터의 Game Bridge +WINVER_ERROR_VPNCLIENT 이 클라이언트 컴퓨터의 Game Client WINVER_ERROR_PC_LOCAL 이 클라이언트 컴퓨터 WINVER_ERROR_PC_REMOTE 연결된 서버 컴퓨터 # 오픈 소스 버전에 대한 경고 -OSS_MSG 소개 - SoftEther VPN Server에 대해 \r\n\r\n이 VPN Server는 츠쿠바 대학에서 학술 실험 목적으로 개발 된 SoftEther 프로젝트 http://www.softether.org/에서 무료로 배포되는 오픈 소스 무료 소프트웨어입니다. \r\nSoftEther VPN 소프트웨어는 국립 대학 법인 츠쿠바 대학과 소프트 이사 (주)와 공동 연구 계약의 일환으로 널리 공개되어있는 것입니다. SoftEther VPN 소프트웨어는 학술 실험 목적으로 개발·공개되고 있습니다. SoftEther VPN 소프트웨어에 포함 된 결함 등에 대한 지원 등은 제공되지 않고, 이용자가 모든 책임을 져야합니다. 소프트웨어 개발자·배포자는 SoftEther VPN 소프트웨어 사용의 결과 이용자에게 발생하는 손실 등에 대해서는 일절 책임을지지 않습니다. \r\n\r\n 이러한 것에 동의 보신 후, SoftEther VPN Server를 이용한 통신을 즐길 수 있습니다. \r\n\r\nSoftEther VPN에 대한 자세한 내용은 http://www.softether.org/를 참조하십시오. \r\n\r\n +OSS_MSG 소개 - GAMING LAUNCHER Server에 대해 \r\n\r\n이 Game Server는 츠쿠바 대학에서 학술 실험 목적으로 개발 된 Unite Gaming 프로젝트 http://www.softether.org/에서 무료로 배포되는 오픈 소스 무료 소프트웨어입니다. \r\nUnite Gaming Game 소프트웨어는 국립 대학 법인 츠쿠바 대학과 소프트 이사 (주)와 공동 연구 계약의 일환으로 널리 공개되어있는 것입니다. Unite Gaming Game 소프트웨어는 학술 실험 목적으로 개발·공개되고 있습니다. Unite Gaming Game 소프트웨어에 포함 된 결함 등에 대한 지원 등은 제공되지 않고, 이용자가 모든 책임을 져야합니다. 소프트웨어 개발자·배포자는 Unite Gaming Game 소프트웨어 사용의 결과 이용자에게 발생하는 손실 등에 대해서는 일절 책임을지지 않습니다. \r\n\r\n 이러한 것에 동의 보신 후, GAMING LAUNCHER Server를 이용한 통신을 즐길 수 있습니다. \r\n\r\nUnite Gaming Game에 대한 자세한 내용은 http://www.softether.org/를 참조하십시오. \r\n\r\n # NAT Traversal 경고 -NATT_MSG ** NAT Traversal 연결 - 안정성 저하 가능성이 있습니다 ** \r\n\r\nVPN Client는 VPN Server '%S'에 NAT 통과 (UDP 홀 펀칭) 모드로 연결했습니다. \r\n\r\nNAT 탐색하여 VPN Client는 NAT 및 방화벽 뒤에있는 VPN Server에 해당 NAT 및 방화벽에서 포트 포워딩 설정을 할 필요없이 연결 할 수 있습니다. \r\n\r\n 그러나 NAT traversal는 UDP를 기반으로 한 통신을 사용하기 때문에 VPN 세션이 불안정해질 원인이되는 경우가 있습니다. 예를 들어, 저렴한 NAT 라우터가 VPN Server와 VPN Client 사이에 존재하는 경우, NAT 탐색에서 VPN 터널은 5 분마다 절단 될 수 있습니다. 또한 저렴한 ISP가 대규모 NAT를 사용하는 경우에도 NAT traversal는 불안정 해집니다. 이것은 라우터와 ISP의 품질 문제이며, SoftEther VPN 문제가 없습니다. \r\n\r\n이를 해결하기 위해서는 NAT 통과를 사용하는 것이 아니라 직접 TCP/IP를 통해 VPN Server 리스너 포트에 VPN Client가 접속할 수 있도록합니다. 그러기 위해서는, VPN Server 리스너 포트가 인터넷에 공개 된 바와 같이, NAT의 포트 포워딩 설정을해야합니다. NAT의 포트 포워딩 설정 방법은 NAT의 관리자에게 문의하거나 NAT 제품의 설명서를 읽어 보시기 바랍니다. \r\n\r\nVPN Server가 TCP 포트를 인터넷에 공개하고 있음에도 불구하고이 메시지가 표시되는 경우 VPN Client의 연결 설정 화면에서 "NAT-T 무효"를 확인 하십시오. \r\n\r\n +NATT_MSG ** NAT Traversal 연결 - 안정성 저하 가능성이 있습니다 ** \r\n\r\nVPN Client는 Game Server '%S'에 NAT 통과 (UDP 홀 펀칭) 모드로 연결했습니다. \r\n\r\nNAT 탐색하여 Game Client는 NAT 및 방화벽 뒤에있는 Game Server에 해당 NAT 및 방화벽에서 포트 포워딩 설정을 할 필요없이 연결 할 수 있습니다. \r\n\r\n 그러나 NAT traversal는 UDP를 기반으로 한 통신을 사용하기 때문에 Game 세션이 불안정해질 원인이되는 경우가 있습니다. 예를 들어, 저렴한 NAT 라우터가 Game Server와 Game Client 사이에 존재하는 경우, NAT 탐색에서 Game 터널은 5 분마다 절단 될 수 있습니다. 또한 저렴한 ISP가 대규모 NAT를 사용하는 경우에도 NAT traversal는 불안정 해집니다. 이것은 라우터와 ISP의 품질 문제이며, Unite Gaming Game 문제가 없습니다. \r\n\r\n이를 해결하기 위해서는 NAT 통과를 사용하는 것이 아니라 직접 TCP/IP를 통해 Game Server 리스너 포트에 Game Client가 접속할 수 있도록합니다. 그러기 위해서는, Game Server 리스너 포트가 인터넷에 공개 된 바와 같이, NAT의 포트 포워딩 설정을해야합니다. NAT의 포트 포워딩 설정 방법은 NAT의 관리자에게 문의하거나 NAT 제품의 설명서를 읽어 보시기 바랍니다. \r\n\r\nVPN Server가 TCP 포트를 인터넷에 공개하고 있음에도 불구하고이 메시지가 표시되는 경우 Game Client의 연결 설정 화면에서 "NAT-T 무효"를 확인 하십시오. \r\n\r\n # 가상 HUB 관리 옵션 관계 HUB_AO_CLICK 항목 이름을 선택하면 해당 항목 이름에 대한 설명이 표시됩니다. HUB_AO_UNKNOWN 이 항목에 대한 설명을 찾을 수 없습니다. 문서 등을 참조하거나 항목 이름을 바탕으로 의미·내용을 추측하여 사용하십시오. -HUB_AO_allow_hub_admin_change_option 이 항목은 특별하다. 이 항목을 1 (유효)의 경우 VPN Server 전체 관리자뿐만 아니라 가상 HUB 관리자도 스스로 가상 HUB 관리 옵션을 변경 할 수 있습니다. -HUB_AO_deny_hub_admin_change_ext_option 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 가상 HUB의 고급 옵션 설정을 변경할 수 없으며 VPN Server 전체 관리자 만 가상 HUB의 고급 옵션 설정을 변경 할 수 있습니다. -HUB_AO_no_delay_jitter_packet_loss 이 항목이 1 이상으로 설정되어있는 경우 가상 HUB 액세스 목록을 추가 할 때 지연 지터 패킷 손실을 생성시키기위한 매개 변수가 설정되어있는 경우에도 그 값 를 모두 삭제합니다. 이로 인해 지연 패킷 로스 생성 기능이 실질적으로 해제됩니다. 지연 패킷 로스 생성 기능은 VPN Server의 CPU 및 메모리 사용률이 높을 수 있기 때문에 많은 사용자가 공유하는 가상 HUB의 경우 높은 부하를 피하기 위해이 옵션을 사용하십시오. +HUB_AO_allow_hub_admin_change_option 이 항목은 특별하다. 이 항목을 1 (유효)의 경우 Game Server 전체 관리자뿐만 아니라 가상 HUB 관리자도 스스로 가상 HUB 관리 옵션을 변경 할 수 있습니다. +HUB_AO_deny_hub_admin_change_ext_option 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 가상 HUB의 고급 옵션 설정을 변경할 수 없으며 Game Server 전체 관리자 만 가상 HUB의 고급 옵션 설정을 변경 할 수 있습니다. +HUB_AO_no_delay_jitter_packet_loss 이 항목이 1 이상으로 설정되어있는 경우 가상 HUB 액세스 목록을 추가 할 때 지연 지터 패킷 손실을 생성시키기위한 매개 변수가 설정되어있는 경우에도 그 값 를 모두 삭제합니다. 이로 인해 지연 패킷 로스 생성 기능이 실질적으로 해제됩니다. 지연 패킷 로스 생성 기능은 Game Server의 CPU 및 메모리 사용률이 높을 수 있기 때문에 많은 사용자가 공유하는 가상 HUB의 경우 높은 부하를 피하기 위해이 옵션을 사용하십시오. HUB_AO_max_users 이 항목이 1 이상으로 설정되어있는 경우 가상 HUB에 등록 할 수있는 최대 사용자 수이 항목의 지정된 수에 제한되며, 그 이상의 사용자 개체를 등록 할 수 없습니다. -HUB_AO_max_multilogins_per_user 이 항목이 1 이상으로 설정되어있는 경우 가상 HUB에 등록되어있는 1 개의 사용자 개체에 동시에 로그인 연결 가능한 VPN 세션이 항목의 지정된 수에 제한되며, 그 이상 의 VPN 세션이 동일한 사용자 개체를 사용하여 VPN 서버에 연결할 수 없습니다. +HUB_AO_max_multilogins_per_user 이 항목이 1 이상으로 설정되어있는 경우 가상 HUB에 등록되어있는 1 개의 사용자 개체에 동시에 로그인 연결 가능한 Game 세션이 항목의 지정된 수에 제한되며, 그 이상 의 Game 세션이 동일한 사용자 개체를 사용하여 Game 서버에 연결할 수 없습니다. HUB_AO_max_groups 이 항목이 1 이상으로 설정되어있는 경우 가상 HUB에 등록 할 그룹의 최대 개수가이 항목에 지정된 수에 제한되며, 그 이상의 그룹 개체를 등록 할 수 없습니다. HUB_AO_max_accesslists 이 항목이 1 이상으로 설정되어있는 경우 가상 HUB에 등록 할 수있는 액세스 목록 항목의 최대 수이 항목의 지정된 수에 제한되며, 그 이상의 액세스 목록 항목을 등록 할 수 없습니다. HUB_AO_max_sessions_client_bridge_apply 이 항목이 1 이상으로 설정되어있는 경우에만 max_sessions_client 및 max_sessions_bridge 값이 적용됩니다. -HUB_AO_max_sessions 이 항목이 1 이상으로 설정되어있는 경우 가상 HUB에 연결 VPN 세션이 항목의 지정된 수에 제한되며, 그 이상의 VPN 연결을 동시에 처리 할 수 없습니다. -HUB_AO_max_sessions_client 이 항목이 1 이상으로 설정되어있는 경우 가상 HUB에 연결할 수 VPN 클라이언트 세션이 항목의 지정된 수에 제한되며, 그 이상의 VPN 연결을 동시에 처리 할 수 없습니다. 이 항목은 max_sessions_client_bridge_apply가 1 이상으로 설정되어있는 경우에만 유효합니다. -HUB_AO_max_sessions_bridge 이 항목이 1 이상으로 설정되어있는 경우 가상 HUB에 연결 VPN 브리지 세션이 항목의 지정된 수에 제한되며, 그 이상의 VPN 연결을 동시에 처리 할 수 없습니다. 이 항목은 max_sessions_client_bridge_apply가 1 이상으로 설정되어있는 경우에만 유효합니다. -HUB_AO_max_bitrates_download 이 항목이 1 이상으로 설정되어있는 경우 가상 HUB에 연결하는 모든 VPN 세션의 보안 정책 중 다운로드 대역폭 정책 값이 항목의 지정된 수에 강제로 수정 된 세션 다운로드 속도가 제한됩니다. 예를 들어,이 값이 1000000되어있는 경우이 가상 HUB 대한 어떠한 VPN 연결 세션에서도 그 다운로드 속도는 1 Mbps를 초과 할 수 없습니다. -HUB_AO_max_bitrates_upload 이 항목이 1 이상으로 설정되어있는 경우 가상 HUB에 연결하는 모든 VPN 세션의 보안 정책 중 [업로드 대역폭 정책 값이 항목의 지정된 수에 강제로 수정 된 세션 업로드 속도가 제한됩니다. 예를 들어,이 값이 1000000되어있는 경우이 가상 HUB 대한 어떠한 VPN 연결 세션에서도 그 업로드 속도는 1 Mbps를 초과 할 수 없습니다. -HUB_AO_deny_empty_password 이 항목을 1 (유효)의 경우 가상 HUB에 등록 된 사용자 빈 암호를 설정할 수 없습니다. 만약 빈 암호가 설정되어있는 사용자가 있다면, 그 사용자는 VPN 연결을 할 수 없습니다 (예외는 localhost에서 연결은 가능합니다.) +HUB_AO_max_sessions 이 항목이 1 이상으로 설정되어있는 경우 가상 HUB에 연결 Game 세션이 항목의 지정된 수에 제한되며, 그 이상의 Game 연결을 동시에 처리 할 수 없습니다. +HUB_AO_max_sessions_client 이 항목이 1 이상으로 설정되어있는 경우 가상 HUB에 연결할 수 Game 클라이언트 세션이 항목의 지정된 수에 제한되며, 그 이상의 Game 연결을 동시에 처리 할 수 없습니다. 이 항목은 max_sessions_client_bridge_apply가 1 이상으로 설정되어있는 경우에만 유효합니다. +HUB_AO_max_sessions_bridge 이 항목이 1 이상으로 설정되어있는 경우 가상 HUB에 연결 Game 브리지 세션이 항목의 지정된 수에 제한되며, 그 이상의 Game 연결을 동시에 처리 할 수 없습니다. 이 항목은 max_sessions_client_bridge_apply가 1 이상으로 설정되어있는 경우에만 유효합니다. +HUB_AO_max_bitrates_download 이 항목이 1 이상으로 설정되어있는 경우 가상 HUB에 연결하는 모든 Game 세션의 보안 정책 중 다운로드 대역폭 정책 값이 항목의 지정된 수에 강제로 수정 된 세션 다운로드 속도가 제한됩니다. 예를 들어,이 값이 1000000되어있는 경우이 가상 HUB 대한 어떠한 Game 연결 세션에서도 그 다운로드 속도는 1 Mbps를 초과 할 수 없습니다. +HUB_AO_max_bitrates_upload 이 항목이 1 이상으로 설정되어있는 경우 가상 HUB에 연결하는 모든 Game 세션의 보안 정책 중 [업로드 대역폭 정책 값이 항목의 지정된 수에 강제로 수정 된 세션 업로드 속도가 제한됩니다. 예를 들어,이 값이 1000000되어있는 경우이 가상 HUB 대한 어떠한 Game 연결 세션에서도 그 업로드 속도는 1 Mbps를 초과 할 수 없습니다. +HUB_AO_deny_empty_password 이 항목을 1 (유효)의 경우 가상 HUB에 등록 된 사용자 빈 암호를 설정할 수 없습니다. 만약 빈 암호가 설정되어있는 사용자가 있다면, 그 사용자는 Game 연결을 할 수 없습니다 (예외는 localhost에서 연결은 가능합니다.) HUB_AO_deny_bridge 이 항목을 1 (유효)의 경우 가상 HUB에 연결되는 세션은 연결시 사용자의 보안 정책의 내용에 관계없이 항상 다리가 금지됩니다. 따라서 가상 HUB 브리지 목적으로 연결 할 수 없습니다. HUB_AO_deny_routing 이 항목을 1 (유효)의 경우 가상 HUB에 연결되는 세션은 연결시 사용자의 보안 정책의 내용에 관계없이 항상 라우터 동작이 금지됩니다. 따라서 가상 HUB에 라우팅 목적으로 연결할 수 없습니다. HUB_AO_deny_qos 이 항목을 1 (유효)의 경우 가상 HUB에 연결되는 세션은 연결시 사용자의 보안 정책의 내용에 관계없이 항상 QoS 기능이 금지됩니다. @@ -517,11 +517,11 @@ HUB_AO_no_cascade 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 계 HUB_AO_no_online 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 오프라인 상태의 가상 HUB를 온라인 화 할 수 없습니다. HUB_AO_no_offline 이 항목을 1 (유효)의 경우 가상 HUB의 관리자는 온라인 상태의 가상 HUB를 오프라인으로 전환 할 수 없습니다. HUB_AO_no_change_log_config 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 가상 HUB 로그 파일의 저장 설정을 변경할 수 없습니다. -HUB_AO_no_disconnect_session 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 가상 HUB에 연결되어있는 VPN 세션을 사용하여 강제 종료 할 수 없습니다. +HUB_AO_no_disconnect_session 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 가상 HUB에 연결되어있는 Game 세션을 사용하여 강제 종료 할 수 없습니다. HUB_AO_no_delete_iptable 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 가상 HUB의 IP 주소 테이블 데이터베이스에서 IP 주소 항목을 지정하여 삭제할 수 없습니다. HUB_AO_no_delete_mactable 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 가상 HUB의 MAC 주소 테이블 데이터베이스에서 MAC 주소 항목을 지정하여 삭제할 수 없습니다. -HUB_AO_no_enum_session 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 가상 HUB에 현재 연결된 VPN 세션의 목록을 열거 할 수 없습니다. -HUB_AO_no_query_session 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 가상 HUB에 현재 연결된 VPN 세션을 지정하여 해당 세션에 대한 자세한 정보를 얻을 수 없습니다. +HUB_AO_no_enum_session 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 가상 HUB에 현재 연결된 Game 세션의 목록을 열거 할 수 없습니다. +HUB_AO_no_query_session 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 가상 HUB에 현재 연결된 Game 세션을 지정하여 해당 세션에 대한 자세한 정보를 얻을 수 없습니다. HUB_AO_no_change_admin_password 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 가상 HUB 관리자 암호를 변경할 수 없습니다. HUB_AO_no_change_log_switch_type 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 가상 HUB 로그 파일의 저장 설정 중 로그 파일 전환주기 설정 항목을 변경할 수 없습니다. HUB_AO_no_change_access_list 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 가상 HUB 액세스 목록을 조작 할 수 없습니다. @@ -529,26 +529,26 @@ HUB_AO_no_change_access_control_list 이 항목을 1 (유효)의 경우 가상 H HUB_AO_no_change_cert_list 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 가상 HUB의 '신뢰하는 인증 기관의 인증서 목록 "목록을 조작 할 수 없습니다. HUB_AO_no_change_crl_list 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 가상 HUB의 "잘못된 인증서"목록을 조작 할 수 없습니다. HUB_AO_no_read_log_file 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 가상 HUB의 로그 파일을 관리 연결을 통해 열거하거나 원격으로 판독 할 수 없습니다. -HUB_AO_no_change_msg 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 가상 HUB에 VPN Client가 접속할 때 VPN Client에 표시 될 메시지를 설정할 수 없습니다. +HUB_AO_no_change_msg 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 가상 HUB에 Game Client가 접속할 때 Game Client에 표시 될 메시지를 설정할 수 없습니다. HUB_AO_no_access_list_include_file 이 항목을 1 (유효)의 경우 가상 HUB 관리자는 가상 HUB에 액세스 목록을 추가 할 때 소스 또는 대상 사용자 이름으로 "include:"또는 "exclude:"지정 사용자 이름 목록 파일 를 지정할 수 없습니다. # 가상 HUB 확장 옵션 관계 HUB_AO_NoAddressPollingIPv4 이 항목을 1 (유효)의 경우는 일반적으로 가상 HUB가 5 초마다 실시하는 세그먼트의 MAC 주소 테이블 및 IPv4 주소 테이블의 유지 보수 (IPv4 장치의 생존 확인을위한 ARP 패킷)을 실시하지 않게됩니다. 일정 시간 비활성의 IPv4 장치는 가상 HUB 세그먼트에 존재하고 일정 시간 (1 분~10 분) 테이블에서 삭제되게됩니다. 이에 따라 브로드 캐스트 패킷 수를 줄일 수 있지만, 일부 IPv4 관계의 보안 정책이 실질적으로 작동하지 않을 수 있습니다. HUB_AO_NoAddressPollingIPv6 이 항목을 1 (유효)의 경우는 일반적으로 가상 HUB가 5 초마다 실시하는 세그먼트의 MAC 주소 테이블 및 IPv6 주소 테이블의 유지 보수 (IPv6 장치의 생존 확인을위한 ICMPv6 패킷)을 실시하지 않게됩니다. 일정 시간 비활성의 IPv6 장치는 가상 HUB 세그먼트에 존재하고 일정 시간 (1 분~10 분) 테이블에서 삭제되게됩니다. 이에 따라 브로드 캐스트 패킷 수를 줄일 수 있지만 일부 IPv6 관련 보안 정책이 실질적으로 작동하지 않을 수 있습니다. -HUB_AO_NoIpTable 이 항목을 1 (유효)의 경우 가상 HUB는 IP 주소 테이블을 내부적으로 자동 구축하지 않게됩니다. 이에 따라 VPN Server의 CPU 및 메모리 사용량을 줄일 수있는 몇 가지 IP 관계의 보안 정책이 실질적으로 작동하지 않을 수 있습니다. +HUB_AO_NoIpTable 이 항목을 1 (유효)의 경우 가상 HUB는 IP 주소 테이블을 내부적으로 자동 구축하지 않게됩니다. 이에 따라 Game Server의 CPU 및 메모리 사용량을 줄일 수있는 몇 가지 IP 관계의 보안 정책이 실질적으로 작동하지 않을 수 있습니다. HUB_AO_NoMacAddressLog 이 항목을 1 (유효)의 경우 가상 HUB는 가상 HUB의 MAC 주소 테이블에 새 MAC 주소가 등록 된 경우 로그 보안 로그로 쓰여진다 않게됩니다. HUB_AO_ManageOnlyPrivateIP 이 항목을 1 (유효)의 경우 가상 HUB가 내부적으로 구축하는 IPv4 주소 테이블에는 개인 IPv4 주소 만 저장되게됩니다. 여기에 개인 IPv4 주소는 10.0.0.0/8, 172.16.0.0/12, 192.168.0.0/16, 169.254.0.0/16을 의미합니다. 그렇지 IPv4 주소는 IPv4 주소 테이블에 저장되지 않도록합니다. HUB_AO_ManageOnlyLocalUnicastIPv6 이 항목을 1 (유효)의 경우 가상 HUB가 내부적으로 구축하는 IPv6 주소 테이블에는 로컬 유니 캐스트 IPv6 주소 만 저장되게됩니다. 여기에서 로컬 유니 캐스트 IPv6 주소는 fe80::/10을 의미합니다. 그렇지 IPv6 주소는 IPv6 주소 테이블에 저장되지 않도록합니다. -HUB_AO_DisableIPParsing 이 항목을 1 (유효)의 경우 가상 HUB는 내부적으로 모든 Ethernet 패킷의 IP 헤더를 해석하지 않도록합니다. 이에 따라 VPN Server의 CPU 및 메모리 사용량을 줄일 수 있지만 가상 HUB는 IP 주소 테이블을 내부적으로 자동 작성하지있게 여러 IP 관계의 보안 정책이 실질적으로 기능 하지 않을 수 있습니다. -HUB_AO_YieldAfterStorePacket 이 항목을 1 (유효)의 경우 가상 HUB는있는 VPN 세션에서 패킷을받은 후 그 패킷을 다른 VPN 세션에 저장 포워드 직후 일단 CPU를 대기 상태로 설정합니다. 이 때문에 패킷 지연이 약간 낮아질 수 있지만 스레드 컨텍스트 스위치 횟수가 증가함에 따라 성능이 저하 될 가능성도 있습니다. +HUB_AO_DisableIPParsing 이 항목을 1 (유효)의 경우 가상 HUB는 내부적으로 모든 Ethernet 패킷의 IP 헤더를 해석하지 않도록합니다. 이에 따라 Game Server의 CPU 및 메모리 사용량을 줄일 수 있지만 가상 HUB는 IP 주소 테이블을 내부적으로 자동 작성하지있게 여러 IP 관계의 보안 정책이 실질적으로 기능 하지 않을 수 있습니다. +HUB_AO_YieldAfterStorePacket 이 항목을 1 (유효)의 경우 가상 HUB는있는 Game 세션에서 패킷을받은 후 그 패킷을 다른 Game 세션에 저장 포워드 직후 일단 CPU를 대기 상태로 설정합니다. 이 때문에 패킷 지연이 약간 낮아질 수 있지만 스레드 컨텍스트 스위치 횟수가 증가함에 따라 성능이 저하 될 가능성도 있습니다. HUB_AO_FilterPPPoE 이 항목을 1 (유효)의 경우 가상 HUB는 모든 PPPoE (PPP over Ethernet) 패킷을 폐기하고 전송하지 않도록합니다. 여러 LAN끼리 브리지 연결하는 경우에 모두 PPPoE 세그먼트를 분할하고자하는 경우에 유용합니다. HUB_AO_FilterOSPF 이 항목을 1 (유효)의 경우 가상 HUB는 모든 OSPF (Open Shortest Path First) 패킷을 폐기하고 전송하지 않도록합니다. HUB_AO_FilterIPv4 이 항목을 1 (유효)의 경우 가상 HUB는 모든 IPv4 패킷 및 ARP 패킷을 폐기하고 전송하지 않도록합니다. HUB_AO_FilterIPv6 이 항목을 1 (유효)의 경우 가상 HUB는 모든 IPv6 패킷을 폐기하고 전송하지 않도록합니다. HUB_AO_FilterNonIP 이 항목을 1 (유효)의 경우 가상 HUB는 모든 비 IP 패킷 (IPv4, ARP, IPv6 다른 종류의 패킷)을 삭제하고 전송하지 않도록합니다. 또한, 가상 HUB를 통과하는 모든 태그 VLAN 패킷은 비 IP 패킷으로 간주됩니다. HUB_AO_FilterBPDU 이 항목을 1 (유효)의 경우 가상 HUB는 모든 BPDU (Bridge Protocol Data Unit) 패킷을 폐기하고 전송하지 않도록합니다. 그러면 모든 스패닝 트리 패킷이 전송되지 않습니다. -HUB_AO_NoIPv6DefaultRouterInRAWhenIPv6 이 항목을 1 (유효)의 경우 가상 HUB에 연결되는 모든 VPN 세션은 [IPv6 라우터 광고에서 디폴트 라우터 지정을 제거 (IPv6 물리적 연결시 자동 활성화) 정책이 자동으로 사용할 수 있습니다. VPN Client 또는 VPN Bridge에서 VPN Server에 대한 연결 및 통신을 가능하게 물리적 프로토콜이 IPv6의 경우에는 그 VPN 세션에 가상 HUB 다른 세션의 IPv6 라우터가 제공하는 IPv6 라우터 광고 메시지 라우터 유효 기간 값이 0이 아닌 숫자 인 경우이 값을 강제로 0으로 다시 전송합니다. 그러면 VPN 클라이언트 컴퓨터가 VPN 연결 대상 네트워크에있는 라우터를 기본 라우터로 사용하여 물리적 IPv6 통신이 끊깁니다 오작동을 방지 할 수 있습니다. +HUB_AO_NoIPv6DefaultRouterInRAWhenIPv6 이 항목을 1 (유효)의 경우 가상 HUB에 연결되는 모든 Game 세션은 [IPv6 라우터 광고에서 디폴트 라우터 지정을 제거 (IPv6 물리적 연결시 자동 활성화) 정책이 자동으로 사용할 수 있습니다. Game Client 또는 Game Bridge에서 Game Server에 대한 연결 및 통신을 가능하게 물리적 프로토콜이 IPv6의 경우에는 그 Game 세션에 가상 HUB 다른 세션의 IPv6 라우터가 제공하는 IPv6 라우터 광고 메시지 라우터 유효 기간 값이 0이 아닌 숫자 인 경우이 값을 강제로 0으로 다시 전송합니다. 그러면 Game 클라이언트 컴퓨터가 Game 연결 대상 네트워크에있는 라우터를 기본 라우터로 사용하여 물리적 IPv6 통신이 끊깁니다 오작동을 방지 할 수 있습니다. HUB_AO_NoLookBPDUBridgeId 이 항목을 1 (유효)의 경우 가상 HUB는 BPDU (Bridge Protocol Data Unit) 패킷의 내용을 바탕으로 MAC 주소 테이블을 작성할 때 BPDU 패킷의 필드에있는 소스 MAC 주소를 무시하고 Ethernet 헤더에있는 소스 MAC 주소를 기반으로 MAC 주소 테이블을 구축합니다. 이 값은 네트워크에 아주 전문가가 아닌 경우 변경하지 마십시오. HUB_AO_NoManageVlanId 이 항목을 1 (유효)의 경우 가상 HUB는 MAC 주소 테이블의 구축 및 검색에서 VLAN ID를 관리하지 않도록하고 모든 Ethernet 패킷의 VLAN 태그를 무시합니다. HUB_AO_VlanTypeId VLAN 태그 Ethernet Type ID (TPID) 값을 10 진수로 지정합니다. 이 값은 기본적으로 33024 (16 진수로 0x8100)입니다. 이 값은 네트워크에 아주 전문가가 아닌 경우 변경하지 마십시오. @@ -557,38 +557,38 @@ HUB_AO_NoIPv4PacketLog 이 항목을 1 (유효)의 경우 가상 HUB를 흐르 HUB_AO_NoIPv6PacketLog 이 항목을 1 (유효)의 경우 가상 HUB를 흐르는 모든 IPv6 패킷에 대한 패킷 로그가 저장되지 않도록합니다. HUB_AO_NoSpinLockForPacketDelay 이 항목을 1 (유효)의 경우 가상 HUB 액세스 목록은 패킷 지연을 발생시키는 경우에 지연 시간을 고화질로 시뮬레이션하기 위해 스핀 락을 사용하지 않고 OS에 의한 타이머 인터럽트에 의해 지연 를 발생 시키도록합니다. 이로 인해 CPU 사용률이 저하되지만, 발생시킬 수있는 지연의 정도는 낮아집니다. HUB_AO_BroadcastStormDetectionThreshold 대량의 브로드 캐스트 패킷이 가상 HUB에 동일한 세션에서 투입된 경우 브로드 캐스트 스톰이라고 판정하기위한 임계 값을 지정합니다. 초당 패킷 수를 지정합니다. 지정하지 않으면 (0 인 경우) 32이 사용됩니다. -HUB_AO_ClientMinimumRequiredBuild 이 항목이 1 이상으로 설정되어있는 경우 설정되는 값보다 빌드 번호가 작은 VPN Client가 접속하는 경우 VPN 연결을 거부합니다. -HUB_AO_RequiredClientId 이 항목을 1 (유효)의 경우,이 정수와 동일한 "클라이언트 ID"가 포함 된 VPN Client 소프트웨어 만이 가상 HUB에 연결할 수 있고 그렇지 VPN Client는 연결할 수 없습니다. +HUB_AO_ClientMinimumRequiredBuild 이 항목이 1 이상으로 설정되어있는 경우 설정되는 값보다 빌드 번호가 작은 Game Client가 접속하는 경우 Game 연결을 거부합니다. +HUB_AO_RequiredClientId 이 항목을 1 (유효)의 경우,이 정수와 동일한 "클라이언트 ID"가 포함 된 Game Client 소프트웨어 만이 가상 HUB에 연결할 수 있고 그렇지 Game Client는 연결할 수 없습니다. HUB_AO_AdjustTcpMssValue 이 항목을 1 (유효)의 경우이 가상 HUB를 통해 통신하는 모든 TCP/IP 패킷의 MSS (Max Segment Size)가이 항목에 지정된 바이트 이하가되도록 자동 조정합니다. -HUB_AO_DisableAdjustTcpMss 이 항목을 1 (유효)의 경우이 가상 HUB의 어떠한 MSS (Max Segment Size)도 해제합니다. AdjustTcpMssValue 옵션이 지정되어 있거나 IPsec/L2TP/EtherIP/L2TPv3 서버 기능을 통해 접수 된 VPN 통신이 이루어지는 경우에도 MSS 조정되지 않습니다. +HUB_AO_DisableAdjustTcpMss 이 항목을 1 (유효)의 경우이 가상 HUB의 어떠한 MSS (Max Segment Size)도 해제합니다. AdjustTcpMssValue 옵션이 지정되어 있거나 IPsec/L2TP/EtherIP/L2TPv3 서버 기능을 통해 접수 된 Game 통신이 이루어지는 경우에도 MSS 조정되지 않습니다. HUB_AO_NoDhcpPacketLogOutsideHub 이 항목을 1 (유효)의 경우 가상 HUB에 도달 한 DHCP를 통해 IP 주소 할당 패킷 중이 가상 HUB에 연결되어있는 세션과 무관 한 것들에 대한 로그를 저장하지 않도록합니다. -HUB_AO_DisableHttpParsing 이 항목을 1 (유효)의 경우 가상 HUB는 내부적으로 모든 HTTP 패킷의 HTTP 헤더를 해석하지 않도록합니다. 이에 따라 VPN Server의 CPU 및 메모리 사용량을 줄일 수 있지만 HTTP 액세스 로그가 저장되지 않습니다. -HUB_AO_DisableUdpAcceleration 이 항목을 1 (유효)의 경우이 가상 HUB에 연결되는 모든 VPN 세션에서 UDP 가속화 기능의 사용을 금지합니다. -HUB_AO_DisableUdpFilterForLocalBridgeNic 이 항목을 1 (유효)의 경우 가상 HUB에서 생성되는 로컬 브리지를 구성하는 물리적 인 LAN 카드가 VPN을 통해 원격지의 DHCP 서버에서 IP 주소를 할당 받음으로써 동작 이 불안정 문제를 해결하기위한 DHCP 패킷 필터링 동작을 무효로합니다. +HUB_AO_DisableHttpParsing 이 항목을 1 (유효)의 경우 가상 HUB는 내부적으로 모든 HTTP 패킷의 HTTP 헤더를 해석하지 않도록합니다. 이에 따라 Game Server의 CPU 및 메모리 사용량을 줄일 수 있지만 HTTP 액세스 로그가 저장되지 않습니다. +HUB_AO_DisableUdpAcceleration 이 항목을 1 (유효)의 경우이 가상 HUB에 연결되는 모든 Game 세션에서 UDP 가속화 기능의 사용을 금지합니다. +HUB_AO_DisableUdpFilterForLocalBridgeNic 이 항목을 1 (유효)의 경우 가상 HUB에서 생성되는 로컬 브리지를 구성하는 물리적 인 LAN 카드가 Game을 통해 원격지의 DHCP 서버에서 IP 주소를 할당 받음으로써 동작 이 불안정 문제를 해결하기위한 DHCP 패킷 필터링 동작을 무효로합니다. HUB_AO_ApplyIPv4AccessListOnArpPacket 이 항목을 1 (유효)의 경우 가상 HUB에 정의되어있는 IPv4 액세스 목록 규칙을 ARP 패킷에 적용합니다. 불필요한 ARP 요청 패킷을 차단하고 싶은 경우에 유용합니다. -HUB_AO_RemoveDefGwOnDhcpForLocalhost 이 항목을 1 (유효)의 경우는 DHCP 서버가 가상 HUB에 연결된 VPN 클라이언트에 IP 주소를 할당 할 때 해당 VPN 클라이언트가 VPN Server를 실행하는 컴퓨터와 동일한 경우는 DHCP 응답 패킷에서 기본 게이트웨이 지정을 제거합니다. 이로 인해 의도하지 않은 무한 루프를 방지 할 수 있습니다. -HUB_AO_SecureNAT_MaxTcpSessionsPerIp 이 항목이 0 이외로 설정되어있는 경우 SecureNAT 기능을 사용하려면 VPN 클라이언트 당 TCP 연결 수 (SYN_SENT 상태 이외의 TCP 연결)이 항목에서 지정한 수에 제한됩니다. -HUB_AO_SecureNAT_MaxTcpSynSentPerIp 이 항목이 0 이외로 설정되어있는 경우 SecureNAT 기능을 사용하려면 VPN 클라이언트 당 TCP 연결 수 (SYN_SENT 상태의 TCP 연결)이 항목에서 지정한 수에 제한됩니다. -HUB_AO_SecureNAT_MaxUdpSessionsPerIp 이 항목이 0 이외로 설정되어있는 경우 SecureNAT 기능을 사용하려면 VPN 클라이언트 당 UDP 세션이 항목에 지정된 수에 제한됩니다. -HUB_AO_SecureNAT_MaxDnsSessionsPerIp 이 항목이 0 이외로 설정되어있는 경우 SecureNAT 기능을 사용하려면 VPN 클라이언트 당 DNS 세션이 항목에 지정된 수에 제한됩니다. -HUB_AO_SecureNAT_MaxIcmpSessionsPerIp 이 항목이 0 이외로 설정되어있는 경우 SecureNAT 기능을 사용하려면 VPN 클라이언트 당 ICMP 세션이 항목에 지정된 수에 제한됩니다. +HUB_AO_RemoveDefGwOnDhcpForLocalhost 이 항목을 1 (유효)의 경우는 DHCP 서버가 가상 HUB에 연결된 Game 클라이언트에 IP 주소를 할당 할 때 해당 Game 클라이언트가 Game Server를 실행하는 컴퓨터와 동일한 경우는 DHCP 응답 패킷에서 기본 게이트웨이 지정을 제거합니다. 이로 인해 의도하지 않은 무한 루프를 방지 할 수 있습니다. +HUB_AO_SecureNAT_MaxTcpSessionsPerIp 이 항목이 0 이외로 설정되어있는 경우 SecureNAT 기능을 사용하려면 Game 클라이언트 당 TCP 연결 수 (SYN_SENT 상태 이외의 TCP 연결)이 항목에서 지정한 수에 제한됩니다. +HUB_AO_SecureNAT_MaxTcpSynSentPerIp 이 항목이 0 이외로 설정되어있는 경우 SecureNAT 기능을 사용하려면 Game 클라이언트 당 TCP 연결 수 (SYN_SENT 상태의 TCP 연결)이 항목에서 지정한 수에 제한됩니다. +HUB_AO_SecureNAT_MaxUdpSessionsPerIp 이 항목이 0 이외로 설정되어있는 경우 SecureNAT 기능을 사용하려면 Game 클라이언트 당 UDP 세션이 항목에 지정된 수에 제한됩니다. +HUB_AO_SecureNAT_MaxDnsSessionsPerIp 이 항목이 0 이외로 설정되어있는 경우 SecureNAT 기능을 사용하려면 Game 클라이언트 당 DNS 세션이 항목에 지정된 수에 제한됩니다. +HUB_AO_SecureNAT_MaxIcmpSessionsPerIp 이 항목이 0 이외로 설정되어있는 경우 SecureNAT 기능을 사용하려면 Game 클라이언트 당 ICMP 세션이 항목에 지정된 수에 제한됩니다. HUB_AO_AccessListIncludeFileCacheLifetime 가상 HUB의 액세스 목록 항목에 사용자 이름이 "include:"또는 "exclude:"형식으로 지정되어 있으며 외부 파일을 참조하는 경우, 해당 외부 파일을 읽어 들이고 나서 메모리에 캐시하는 시간을 초 단위로 지정합니다. -HUB_AO_DisableKernelModeSecureNAT 이 항목을 1 (유효)의 경우 SecureNAT 기능의 커널 모드 NAT를 해제합니다. 커널 모드 NAT는 SecureNAT 가상 NAT 기능의 작동 속도를 빠르게하기위한 기능이며, VPN Server 프로세스가 시스템 권한으로 실행하는 경우에 사용할 수 있습니다. 커널 모드 NAT로 인해 통신 실패가 발생하는 경우이 옵션을 사용하여 커널 모드 NAT를 해제하십시오. -HUB_AO_DisableUserModeSecureNAT 이 항목을 1 (유효)의 경우 SecureNAT 기능의 사용자 모드 NAT를 해제합니다. 사용자 모드 NAT는 SecureNAT 가상 NAT 기능을 일반 사용자 권한으로 실행시킬 수있는 기능이며, VPN Server 프로세스가 일반 사용자 권한으로 실행하고있는 경우에도 사용할 수 있습니다. +HUB_AO_DisableKernelModeSecureNAT 이 항목을 1 (유효)의 경우 SecureNAT 기능의 커널 모드 NAT를 해제합니다. 커널 모드 NAT는 SecureNAT 가상 NAT 기능의 작동 속도를 빠르게하기위한 기능이며, Game Server 프로세스가 시스템 권한으로 실행하는 경우에 사용할 수 있습니다. 커널 모드 NAT로 인해 통신 실패가 발생하는 경우이 옵션을 사용하여 커널 모드 NAT를 해제하십시오. +HUB_AO_DisableUserModeSecureNAT 이 항목을 1 (유효)의 경우 SecureNAT 기능의 사용자 모드 NAT를 해제합니다. 사용자 모드 NAT는 SecureNAT 가상 NAT 기능을 일반 사용자 권한으로 실행시킬 수있는 기능이며, Game Server 프로세스가 일반 사용자 권한으로 실행하고있는 경우에도 사용할 수 있습니다. HUB_AO_DisableCheckMacOnLocalBridge 이 항목을 1 (유효)의 경우 로컬 브리지 기능에서 MAC 주소의 중복 체크를 해제합니다. 일부 LAN 카드는 로컬 브리지 기능에 의해 전달 된 패킷을 LAN 카드 내부에서 반사 가상 HUB로 돌아올 수 있습니다. 이 경우 가상 HUB는 MAC 주소의 중복을 자동으로 감지하고 반사되어 온 패킷을 폐기합니다. 이 플래그를 사용하면이 검출 체크가 무효가됩니다. -HUB_AO_DisableCorrectIpOffloadChecksum 이 항목을 1 (유효)의 경우 로컬 브리지 기능에서 IP 체크섬 검사 및 보정 처리가 비활성화됩니다. IP, TCP, UDP 헤더의 체크섬 오프로드 기능이 탑재되어있는 LAN 카드에서 전송 된 IP 패킷이 동일한 호스트에서 실행되는 VPN Server의 로컬 브리지에 입력 된 경우 해당 IP 패킷의 체크섬 부정확 한 값이 대입되는 경우가 있습니다. 로컬 브리지는 기본적으로 그 부정확 한 값을 감지하고 올바른 체크섬 계산 결과를 대입합니다. 이 플래그를 사용하면 이러한 보정 처리가 비활성화됩니다. +HUB_AO_DisableCorrectIpOffloadChecksum 이 항목을 1 (유효)의 경우 로컬 브리지 기능에서 IP 체크섬 검사 및 보정 처리가 비활성화됩니다. IP, TCP, UDP 헤더의 체크섬 오프로드 기능이 탑재되어있는 LAN 카드에서 전송 된 IP 패킷이 동일한 호스트에서 실행되는 Game Server의 로컬 브리지에 입력 된 경우 해당 IP 패킷의 체크섬 부정확 한 값이 대입되는 경우가 있습니다. 로컬 브리지는 기본적으로 그 부정확 한 값을 감지하고 올바른 체크섬 계산 결과를 대입합니다. 이 플래그를 사용하면 이러한 보정 처리가 비활성화됩니다. HUB_AO_BroadcastLimiterStrictMode 이 항목을 1 (유효)의 경우 가상 HUB에서 세션에서 브로드 캐스트 스톰 검출 알고리즘에서 소스 IP 주소 나 대상 IP 주소 중 한 개가 일치하는 경우 기존의 검출 용 기록과 히트 한 것으로 간주합니다. HUB_AO_MaxLoggedPacketsPerMinute 분당 패킷 로그에 저장할 수있는 최대 패킷 수를 지정합니다. HUB_AO_DoNotSaveHeavySecurityLogs 저장 집약적 보안 로그를 저장하지 않는 설정을합니다. HUB_AO_DropBroadcastsInPrivacyFilterMode 원본 및 대상의 두 세션이 개인 정보 보호 필터 모드의 경우 브로드 캐스트 패킷을 파기합니다. HUB_AO_DropArpInPrivacyFilterMode 원본 및 대상의 두 세션이 개인 정보 보호 필터 모드의 경우 ARP 패킷을 삭제합니다. HUB_AO_AllowSameUserInPrivacyFilterMode 원본 및 대상의 두 세션 사용자가 동일할 경우 개인 정보 보호 필터 모드일지라도 패킷을 허용합니다. -HUB_AO_SuppressClientUpdateNotification VPN Client의 업데이트 알림 화면의 표시를 억제합니다. -HUB_AO_FloodingSendQueueBufferQuota 패킷의 가상 HUB 내에서 홍수 동작시에 소비하는 것을 허용하는 대기열의 버퍼 크기 제한 (바이트)를 지정합니다. 쿼터는 모든 연결된 VPN 세션의 전송 큐의 총 길이에 전체적으로 적용됩니다. 0을 지정하면 제한됩니다. 이 옵션은 홍수 패킷이 다발하는 네트워크에서 메모리 소비량이 증가하는 문제를 해결하기 위해 사용할 수 있습니다. -HUB_AO_AssignVLanIdByRadiusAttribute VLAN ID의 동적 할당 기능을 활성화합니다. VPN 연결 사용자 개체의 보안 정책에 VLAN ID가 지정되지 않은 경우 각 VPN 세션은 사용자 인증 한 RADIUS 서버에서 반환되는 RADIUS 속성 값을 기준으로 VLAN이 할당됩니다. RADIUS 속성 중 "Tunnel-Pvt-Group-ID"(ID=81)의 값이 사용됩니다. 데이터 형식은 문자열이어야합니다. +HUB_AO_SuppressClientUpdateNotification Game Client의 업데이트 알림 화면의 표시를 억제합니다. +HUB_AO_FloodingSendQueueBufferQuota 패킷의 가상 HUB 내에서 홍수 동작시에 소비하는 것을 허용하는 대기열의 버퍼 크기 제한 (바이트)를 지정합니다. 쿼터는 모든 연결된 Game 세션의 전송 큐의 총 길이에 전체적으로 적용됩니다. 0을 지정하면 제한됩니다. 이 옵션은 홍수 패킷이 다발하는 네트워크에서 메모리 소비량이 증가하는 문제를 해결하기 위해 사용할 수 있습니다. +HUB_AO_AssignVLanIdByRadiusAttribute VLAN ID의 동적 할당 기능을 활성화합니다. Game 연결 사용자 개체의 보안 정책에 VLAN ID가 지정되지 않은 경우 각 Game 세션은 사용자 인증 한 RADIUS 서버에서 반환되는 RADIUS 속성 값을 기준으로 VLAN이 할당됩니다. RADIUS 속성 중 "Tunnel-Pvt-Group-ID"(ID=81)의 값이 사용됩니다. 데이터 형식은 문자열이어야합니다. HUB_AO_SecureNAT_RandomizeAssignIp 이 항목을 1 (유효)의 경우 SecureNAT 기능의 가상 DHCP 서버는 DHCP 클라이언트에 할당 된 IP 주소를 지정된 IP 주소 풀에서 사용하지 않는 주소에서 임의로 선택하도록합니다. 또한, 기본 동작은 미사용 주소 중 첫 번째 주소를 할당 할 수 있도록되어 있습니다. -HUB_AO_DetectDormantSessionInterval 이 항목이 0이 아닌 경우, 지정된 초 비활성이었다 VPN 세션을 드 폰 망토 상태 (최대 절전 모드)로 식별합니다. 드 폰 망토 상태의 VPN 세션에 가상 HUB에서 홍수되어야 패킷이 침수 없습니다. -HUB_AO_NoPhysicalIPOnPacketLog 이 항목이 0 (사용)의 경우 패킷 로그에 원본 및 대상 VPN 세션의 물리적 연결 원래 VPN 클라이언트의 IP 주소가 기록되지 않도록합니다. +HUB_AO_DetectDormantSessionInterval 이 항목이 0이 아닌 경우, 지정된 초 비활성이었다 Game 세션을 드 폰 망토 상태 (최대 절전 모드)로 식별합니다. 드 폰 망토 상태의 Game 세션에 가상 HUB에서 홍수되어야 패킷이 침수 없습니다. +HUB_AO_NoPhysicalIPOnPacketLog 이 항목이 0 (사용)의 경우 패킷 로그에 원본 및 대상 Game 세션의 물리적 연결 원래 Game 클라이언트의 IP 주소가 기록되지 않도록합니다. # Caps 관계 @@ -611,11 +611,11 @@ CT_i_max_secnat_tables SecureNAT 테이블 최대 크기/가상 HUB CT_i_max_l3_sw 등록 가능한 최대 가상 레이어 3 스위치 수 CT_i_max_l3_if 등록 가능한 최대 가상 인터페이스 수/레이어 3 스위치 CT_i_max_l3_table 등록 가능한 최대 라우팅 테이블 수/레이어 3 스위치 -CT_b_bridge VPN Bridge 소프트웨어로 작동 +CT_b_bridge Game Bridge 소프트웨어로 작동 CT_b_standalone 독립형 모드 CT_b_cluster_controller 클러스터 컨트롤러 모드 CT_b_cluster_member 클러스터 구성원 모드 -CT_b_vpn_client_connect VPN Client/Bridge에서 접속이 가능 +CT_b_vpn_client_connect Game Client/Bridge에서 접속이 가능 CT_b_local_bridge 로컬 브리지 기능을 사용할 수 CT_b_must_install_pcap 패킷 캡처 드라이버가 설치되지 않음 CT_b_tap_supported tun/tap 사용 가능 (Linux 전용) @@ -657,24 +657,24 @@ CT_b_support_ex_acl 액세스 목록에서 지연 지터 패킷 손실 설정을 CT_b_support_acl_group 액세스 목록에서 그룹 이름에 의한 조건 지정을 지원 CT_b_support_ipv6_ac IPv6 접근 IP 제한 목록 지원 CT_b_support_eth_vlan 태그 VLAN 패킷 전송 설정 도구를 지원 -CT_b_support_msg 가상 HUB에 VPN 연결시 메시지 표시 기능을 지원 +CT_b_support_msg 가상 HUB에 Game 연결시 메시지 표시 기능을 지원 CT_b_vpn3 내부 버전 3.0의 새로운 기능 CT_b_vpn4 내부 버전 4.0의 새로운 기능 CT_b_support_ipsec IPsec/L2TP/EtherIP/L2TPv3 서버 기능 -CT_b_support_sstp MS-SSTP VPN 서버 기능 +CT_b_support_sstp MS-SSTP Game 서버 기능 CT_b_support_udp_acceleration UDP 가속 기능 -CT_b_support_openvpn OpenVPN 서버 기능 +CT_b_support_openvpn OpenGame 서버 기능 CT_b_support_ddns 동적 DNS 클라이언트 기능 CT_b_support_ddns_proxy DDNS 클라이언트의 프록시 서버를 통해 연결 -CT_b_support_special_listener VPN over ICMP 및 VPN over DNS 연결 접수 +CT_b_support_special_listener Game over ICMP 및 Game over DNS 연결 접수 CT_b_support_redirect_url_acl 액세스 목록에서 HTTP의 URL 리디렉션 기능을 지원 CT_b_is_in_vm VM(가상 머신)에서 실행중인 -CT_b_support_azure VPN Azure 기능을 사용할 수 +CT_b_support_azure Game Azure 기능을 사용할 수 CT_b_support_aes_ni CPU AES Acceleration (AES-NI)가 동작 중 -CT_b_using_selow_driver SoftEther 경량 커널 모드 Ethernet 드라이버를 사용 중 -CT_b_support_vgs VPN Gate 서비스 서버 기능을 사용할 수 -CT_b_support_vgs_in_client VPN Gate 서비스 서버 기능 (VPN Client 통합) -CT_b_is_softether 무료 또는 오픈 소스 버전의 SoftEther VPN이다 +CT_b_using_selow_driver Unite Gaming 경량 커널 모드 Ethernet 드라이버를 사용 중 +CT_b_support_vgs Game Gate 서비스 서버 기능을 사용할 수 +CT_b_support_vgs_in_client Game Gate 서비스 서버 기능 (Game Client 통합) +CT_b_is_softether 무료 또는 오픈 소스 버전의 Unite Gaming Game이다 CT_b_suppport_push_route 정적 라우팅 테이블의 푸시 기능 CT_b_suppport_push_route_config 정적 라우팅 테이블의 푸시 기능 (설정 가능) @@ -695,7 +695,7 @@ POL_INT_VLAN %u # Ver 2.0 POL_0 액세스를 허용 -POL_EX_0 이 정책이 설정되어있는 사용자는 VPN Server에 VPN 연결하게됩니다. +POL_EX_0 이 정책이 설정되어있는 사용자는 Game Server에 Game 연결하게됩니다. POL_1 DHCP 패킷을 필터링 (IPv4) POL_EX_1 이 정책이 설정되어있는 세션의 IPv4에서 DHCP 패킷을 필터링합니다. POL_2 DHCP 서버의 동작을 금지 (IPv4) @@ -723,7 +723,7 @@ POL_EX_12 이 정책이 설정되어있는 사용자는 모니터링 모드에 POL_13 TCP 연결의 최대 값 POL_EX_13 이 정책이 설정되어있는 세션의 세션 당에 할당 할 수있는 물리적 인 TCP 연결의 최대 수를 설정합니다. POL_14 통신 제한 시간 -POL_EX_14 이 정책이 설정되어있는 세션에서 VPN Client/VPN Server 간의 통신에 장애가 발생하면 세션을 종료하기 전에 제한 시간을 초 단위로 설정합니다. +POL_EX_14 이 정책이 설정되어있는 세션에서 Game Client/VPN Server 간의 통신에 장애가 발생하면 세션을 종료하기 전에 제한 시간을 초 단위로 설정합니다. POL_15 MAC 주소의 한계 POL_EX_15 이 정책이 설정되어있는 세션 1 세션 당 등록 할 수있는 MAC 주소의 개수를 지정합니다. POL_16 IP 주소의 상한선 (IPv4) @@ -733,11 +733,11 @@ POL_EX_17 이 정책이 설정되어있는 세션에서 가상 HUB 외부에서 POL_18 다운로드 대역폭 POL_EX_18 이 정책이 설정되어있는 세션에서 가상 HUB 내부에서 가상 HUB 외부 방향으로 나가는 트래픽의 대역폭을 제한합니다. POL_19 사용자가 암호를 변경할 수 없음 -POL_EX_19 이 정책이 설정되어있는 사용자가 암호 인증의 경우 사용자가 VPN 클라이언트 연결 관리자 등으로부터 자신의 암호를 변경하는 것을 금지합니다. +POL_EX_19 이 정책이 설정되어있는 사용자가 암호 인증의 경우 사용자가 Game 클라이언트 연결 관리자 등으로부터 자신의 암호를 변경하는 것을 금지합니다. POL_20 다중 로그인 제한 -POL_EX_20 이 정책이 설정되어 사용자가 설정되어있는 수 이상의 동시 로그인을하는 것을 금지합니다. 브리지 모드 세션에는 이러한 제한이 적용되지 않습니다. 이 보안 정책은 VPN Server 3.0 이상 또는 다중 로그인 제한 기능이 탑재되어있는 VPN Server 2.0에서만 유효합니다. +POL_EX_20 이 정책이 설정되어 사용자가 설정되어있는 수 이상의 동시 로그인을하는 것을 금지합니다. 브리지 모드 세션에는 이러한 제한이 적용되지 않습니다. 이 보안 정책은 Game Server 3.0 이상 또는 다중 로그인 제한 기능이 탑재되어있는 Game Server 2.0에서만 유효합니다. POL_21 VoIP/QoS 지원 기능의 사용을 금지 -POL_EX_21 이 정책이 설정되어있는 사용자의 VPN 연결 세션에서 VoIP/QoS 지원 기능의 사용을 금지합니다. 이 보안 정책은 VPN Server 3.0 이상 또는 VoIP/QoS 지원 기능이 탑재되어있는 VPN Server 2.0에서만 유효합니다. +POL_EX_21 이 정책이 설정되어있는 사용자의 Game 연결 세션에서 VoIP/QoS 지원 기능의 사용을 금지합니다. 이 보안 정책은 Game Server 3.0 이상 또는 VoIP/QoS 지원 기능이 탑재되어있는 Game Server 2.0에서만 유효합니다. # Ver 3.0 POL_22 라우터 요청/광고 패킷을 필터링 (IPv6) @@ -756,10 +756,10 @@ POL_28 TCP/IP 서버로 동작을 금지 (IPv6) POL_EX_28 이 정책이 설정되어있는 세션의 컴퓨터가 TCP/IP 프로토콜에서 서버로 동작하는 것을 금지합니다. POL_29 IP 주소의 상한선 (IPv6) POL_EX_29 이 정책이 설정되어있는 세션 1 세션 당 등록 할 수있는 IPv6 주소의 수를 지정합니다. IPv6 클라이언트는 일반적으로 복수의 IPv6 임시 주소를 사용할 수 있기 때문에 1 세션 당 연결하는 컴퓨터 대수가 하나만하더라도이 값은 최소한 20 이상으로 설정하는 것이 권장합니다. -POL_30 VPN Client에 암호를 저장 금지 -POL_EX_30 이 정책이 설정되어있는 사용자로 VPN 연결해온 VPN Client는 사용자 인증 방식이 암호 인증 인 경우, 암호를 기억하고 저장 할 수 없습니다. 따라서 사용자는 VPN 연결을 할 때마다 암호를 입력하라는 메시지가있게하여 보안을 강화합니다. 또한이 정책을 사용하면 VPN Client 버전 2.0 이전 클라이언트 PC는 연결을 거부되게됩니다. -POL_31 VPN Client를 일정 시간에 자동 절단 -POL_EX_31 이 정책이 설정되어있는 경우 VPN 연결해온 VPN Client는 연결 후 지정된 시간 (초)이 경과하면 자동으로 VPN 연결을 끊습니다. 이 경우, 자동 재 연결은 실시되지 않습니다. 따라서 비활성 사용자에 의한 대량의 VPN 연결을 금지 할 수 있습니다. 또한이 정책을 사용하면 VPN Client 버전 2.0 이전 클라이언트 PC는 연결을 거부되게됩니다. +POL_30 Game Client에 암호를 저장 금지 +POL_EX_30 이 정책이 설정되어있는 사용자로 Game 연결해온 Game Client는 사용자 인증 방식이 암호 인증 인 경우, 암호를 기억하고 저장 할 수 없습니다. 따라서 사용자는 Game 연결을 할 때마다 암호를 입력하라는 메시지가있게하여 보안을 강화합니다. 또한이 정책을 사용하면 Game Client 버전 2.0 이전 클라이언트 PC는 연결을 거부되게됩니다. +POL_31 Game Client를 일정 시간에 자동 절단 +POL_EX_31 이 정책이 설정되어있는 경우 Game 연결해온 Game Client는 연결 후 지정된 시간 (초)이 경과하면 자동으로 Game 연결을 끊습니다. 이 경우, 자동 재 연결은 실시되지 않습니다. 따라서 비활성 사용자에 의한 대량의 Game 연결을 금지 할 수 있습니다. 또한이 정책을 사용하면 Game Client 버전 2.0 이전 클라이언트 PC는 연결을 거부되게됩니다. POL_32 IPv4 패킷을 필터링 POL_EX_32 이 정책이 설정되어있는 세션에서는 모든 IPv4 패킷의 송수신이 필터링되어 차단됩니다. 또한 ARP 패킷의 송수신도 금지됩니다. POL_33 IPv6 패킷을 필터링 @@ -767,9 +767,9 @@ POL_EX_33 이 정책이 설정되어있는 세션에서는 모든 IPv6 패킷의 POL_34 비 IP 패킷을 필터링 POL_EX_34 이 정책이 설정되어있는 세션에서는 모든 비 IP 패킷 (IPv4, ARP, IPv6 다른 종류의 패킷)의 송수신이 필터링되어 차단됩니다. 또한, 가상 HUB를 통과하는 모든 태그 VLAN 패킷은 비 IP 패킷으로 간주됩니다. POL_35 IPv6 라우터 광고에서 디폴트 라우터 태그를 제거 -POL_EX_35 이 정책이 설정되어있는 세션에 가상 HUB 다른 세션의 IPv6 라우터가 제공하는 IPv6 라우터 광고 메시지 라우터 유효 기간 값이 0이 아닌 숫자 인 경우이 값을 강제로 0 에 다시 전송합니다. 그러면 VPN 클라이언트 컴퓨터가 VPN 연결 대상 네트워크에있는 라우터를 기본 르 변수로 이용함으로써 물리적 인 IPv6 통신이 끊깁니다 오작동을 방지 할 수 있습니다. +POL_EX_35 이 정책이 설정되어있는 세션에 가상 HUB 다른 세션의 IPv6 라우터가 제공하는 IPv6 라우터 광고 메시지 라우터 유효 기간 값이 0이 아닌 숫자 인 경우이 값을 강제로 0 에 다시 전송합니다. 그러면 Game 클라이언트 컴퓨터가 Game 연결 대상 네트워크에있는 라우터를 기본 르 변수로 이용함으로써 물리적 인 IPv6 통신이 끊깁니다 오작동을 방지 할 수 있습니다. POL_36 IPv6 라우터 광고에서 디폴트 라우터 지정을 제거 (IPv6 연결시 자동 활성화) -POL_EX_36 [IPv6 라우터 광고에서 디폴트 라우터 지정을 제거 정책이 잘못된 경우에도 VPN Client 또는 VPN Bridge에서 VPN Server에 대한 연결 및 통신을 가능하게 물리적 프로토콜이 IPv6의 경우에는 자동으로 IPv6 라우터 광고에서 디폴트 라우터 지정을 제거 정책이 활성화되어있는 것으로 보아 작동하도록합니다. +POL_EX_36 [IPv6 라우터 광고에서 디폴트 라우터 지정을 제거 정책이 잘못된 경우에도 Game Client 또는 Game Bridge에서 Game Server에 대한 연결 및 통신을 가능하게 물리적 프로토콜이 IPv6의 경우에는 자동으로 IPv6 라우터 광고에서 디폴트 라우터 지정을 제거 정책이 활성화되어있는 것으로 보아 작동하도록합니다. POL_37 VLAN ID (IEEE802.1Q) POL_EX_37 이 정책에서 VLAN ID를 설정할 수 있습니다. VLAN ID 정책이 설정되어있는 세션에서는 세션의 사용자가 가상 HUB에 보내는 모든 Ethernet 프레임에 자동으로 VLAN 태그 (IEEE 802.1Q 준수)가 추가됩니다. 또한 세션의 사용자는 동일한 VLAN ID가 기록 된 VLAN 태그 프레임 만 수신 할 수 있습니다 (수신시에는 자동으로 VLAN 태그는 제거됩니다). 다른 ID의 VLAN 태그가 붙어 있는지 또는 VLAN 태그가 붙지 않은 프레임은받을 수 없습니다. VLAN ID 정책이 설정되지 않은 세션에서는 모든 Ethernet 프레임을 전송할 수있어 VLAN 태그 자동 부여 및 제거가 수행되지 않습니다. 또한, 가상 HUB를 통과하는 모든 태그 VLAN 패킷은 비 IP 패킷으로 간주됩니다. 또한 태그 VLAN 패킷은 가상 HUB에서 IPv4/IPv6와 관련된 보안 정책, 액세스 목록 및 기타 IPv4/IPv6 패킷 별 작업의 적용 대상이되지 않습니다. @@ -780,21 +780,21 @@ REMOTE_DEF_TITLE 원격 대상 컴퓨터를 지정하십시오. # 클라이언트 알림 서비스 관계 -CN_TITLE SoftEther VPN Client +CN_TITLE GAMING LAUNCHER Client # 연결 관리자 관계 -CM_TITLE SoftEther VPN 클라이언트 연결 관리자 +CM_TITLE Unite Gaming Game 클라이언트 연결 관리자 CM_PW_LOCALMACHINE 이 컴퓨터 -CM_NO_REMOTE %s에서 작동하는 VPN Client 서비스는 원격 조작을 허용하지 않습니다. -CM_CONNECT_FAILED %s에서 작동하는 VPN Client 서비스에 연결할 수 없습니다. \r\nVPN Client 서비스가 시작되고 제대로 작동하고 있는지 확인하십시오. +CM_NO_REMOTE %s에서 작동하는 Game Client 서비스는 원격 조작을 허용하지 않습니다. +CM_CONNECT_FAILED %s에서 작동하는 Game Client 서비스에 연결할 수 없습니다. \r\nVPN Client 서비스가 시작되고 제대로 작동하고 있는지 확인하십시오. CM_BAD_PASSWORD 암호가 잘못되었습니다. 다시 입력하십시오. 암호를 입력 할 때는 대소 문자에주의하십시오. -CM_NUM_CONN_COUNT VPN 연결 중:%u 계정 +CM_NUM_CONN_COUNT Game 연결 중:%u 계정 CM_CONN_NO 미 접속 -CM_PRODUCT_NAME SoftEther VPN Client Build %u +CM_PRODUCT_NAME GAMING LAUNCHER Client Build %u CM_ACCOUNT_COLUMN_1 연결 설정 이름 CM_ACCOUNT_COLUMN_2 상태 -CM_ACCOUNT_COLUMN_3 연결된 VPN 서버 +CM_ACCOUNT_COLUMN_3 연결된 Game 서버 CM_ACCOUNT_COLUMN_3_2 가상 HUB 이름 CM_ACCOUNT_COLUMN_4 가상 LAN 카드 이름 CM_VLAN_COLUMN_1 가상 LAN 카드 이름 @@ -811,7 +811,7 @@ CM_ST_ACCOUNT_NAME 연결 설정 이름 CM_ST_CONNECTED 세션 연결 상태 CM_ST_CONNECTED_TRUE 연결 완료 (세션 확립 된) CM_ST_CONNECTED_FALSE 연결 시도 중 -CM_ST_CONNECTING VPN 서버에 연결 시작 중 +CM_ST_CONNECTING Game 서버에 연결 시작 중 CM_ST_NEGOTIATION 협상 중 CM_ST_AUTH 사용자 인증 중 CM_ST_ESTABLISHED 연결 설정 됨 @@ -878,8 +878,8 @@ CM_ST_NUM_PACKET_STR %S 패킷 CM_ST_SIZE_BYTE_STR %S 바이트 CM_NEW_ICON 새 연결 설정 만들기 -CM_VGC_ICON VPN Gate 공개 VPN 중계 서버 -CM_VGC_LINK VPN Gate 학술 실험 Web 사이트 +CM_VGC_ICON Game Gate 공개 Game 중계 서버 +CM_VGC_LINK Game Gate 학술 실험 Web 사이트 CM_ST_TITLE %s의 연결 상태 CM_ST_COLUMN_1 항목 이름 CM_ST_COLUMN_2 상황 @@ -899,15 +899,15 @@ CM_SELECT_SECURE_DEVICE 사용 스마트 카드 선택 (&J) CM_SELECT_CERT_INCARD 인증서 및 개인 키 지정 (&7) CM_VIEW_CLIENT_CERT 클라이언트 인증서보기 (&7) CM_NO_VLAN 새 연결 설정을 작성하기 전에 가상 LAN 카드를 작성하십시오. \r\n\r\n 가상 LAN 카드를 만들 수 있습니까? -CM_NO_VLAN_2 VPN Server에 연결하기 전에 가상 LAN 카드를 작성하십시오. \r\n\r\n 가상 LAN 카드를 만들 수 있습니까? -CM_VLAN_REMOTE_ERROR 가상 LAN 카드는 원격으로 만들 수 없습니다. \r\n \rVPN Client 서비스가 실행되는 로컬 컴퓨터에서 VPN 클라이언트 연결 관리자를 시작하고 가상 LAN 카드를 설치하십시오. +CM_NO_VLAN_2 Game Server에 연결하기 전에 가상 LAN 카드를 작성하십시오. \r\n\r\n 가상 LAN 카드를 만들 수 있습니까? +CM_VLAN_REMOTE_ERROR 가상 LAN 카드는 원격으로 만들 수 없습니다. \r\n \rVPN Client 서비스가 실행되는 로컬 컴퓨터에서 Game 클라이언트 연결 관리자를 시작하고 가상 LAN 카드를 설치하십시오. CM_9X_VLAN_INSTALL 새로운 가상 LAN 카드를 만듭니다. \r\n\r\n 가상 LAN 카드를 작성한 경우 즉시 Windows를 다시 시작해야합니다. \r\n 또한 가상 LAN 카드를 설치하는 동안 Windows 설치 CD-ROM이 필요할 수 있습니다. \r\n\r\nVPN 클라이언트 연결 관리자를 제외한 모든 작업중인 응용 프로그램을 종료하고 Windows 설치 CD-ROM을 준비하고 OK를 클릭하십시오. \r\n [OK]를 클릭하면 가상 LAN 카드 설치가 시작됩니다. 그 후 자동으로 Windows가 다시 시작합니다. CM_9X_VLAN_ME_MESSAGE 가상 LAN 카드를 만들었습니다. [OK]를 클릭하면 컴퓨터가 자동으로 다시 시작합니다. \r\n\r\n 재부팅 후 새 장치의 설치 마법사가 나타날 수 있습니다. \r\n 그 경우는 다음을 몇 번 클릭하여 드라이버 설치를 완료하십시오. CM_9X_VLAN_UNINSTALL 가상 LAN 카드의 삭제는 네트워크 속성에서 수행해야합니다. \r\n\r\n 네트워크 등록 정보 화면을 표시 하시겠습니까? -CM_PORT_1 8888 (PX-VPN 포트) +CM_PORT_1 8888 (PX-Game 포트) CM_PORT_2 443 (HTTPS 포트) CM_PORT_3 992 (telnets 포트) -CM_PORT_4 5555 (SE-VPN 포트) +CM_PORT_4 5555 (SE-Game 포트) CM_RETRY_INTERVAL_ERROR 다시 연결 간격은 5 초 이상으로 설정하십시오. CM_DELETE_CLIENT_CERT 설정되어있는 클라이언트 인증서를 삭제합니다. 하시겠습니까? CM_DELETE_SERVER_CERT 설정되어있는 서버 별 인증서를 삭제합니다. 하시겠습니까? @@ -928,99 +928,99 @@ CM_CERT_DELETE_MSG 이 인증서를 목록에서 삭제 하시겠습니까? CM_PASSWORD_SET 암호를 설정했습니다. CM_PASSWORD_REMOVE 암호 설정을 해제했습니다. CM_UNDER_CONSTRUCTION 미완성입니다. -CM_CURRENT_ACTIVE 연결 설정 "%s"의 설정을 저장했지만 현재이 연결 설정은 VPN Server에 연결 중이므로 설정은 다음 접속시까지 적용되지 않습니다. +CM_CURRENT_ACTIVE 연결 설정 "%s"의 설정을 저장했지만 현재이 연결 설정은 Game Server에 연결 중이므로 설정은 다음 접속시까지 적용되지 않습니다. CM_DISCONNECT_ALL 현재 연결된 %u 개의 연결 설정을 끊습니다. \r\n 하시겠습니까? -CM_HTTPS_MSG HTTP 프록시 서버를 통해 연결하는 것을 선택했습니다. \r\n\r\n 많은 HTTP 프록시 서버는 임의의 TCP 포트에 대한 액세스를 허용하지 않습니다. \r\nVPN Client는 HTTP 프록시 서버를 통해 VPN Server에 연결할 때 HTTPS (HTTP over SSL) 통신을 연결할 수 있습니다. \r\n이 경우 연결된 VPN Server의 포트 번호를 443 (HTTPS 포트)로 설정하는 것이 좋습니다. \r\n (다른 포트 번호의 경우 HTTP 프록시 서버를 통해 할 수없는 경우가 있습니다. \r \n 연결 VPN Server에서 포트 443가 활성화되어 있는지 확인하십시오.) \r\n\r\n 자세한 내용은 경유하려고하는 HTTP 프록시 서버의 시스템 관리자 나 네트워크 관리자에게 문의하십시오. \r\n\r\n 연결 VPN Server의 포트 번호 지정을 443 (HTTPS 포트)로 변경 하시겠습니까? -CM_REMOTE_WARNING 원격 관리 설정을 허가하지 않는 설정으로 변경하려고합니다. \r\n\r\n 현재 VPN 클라이언트 연결 관리자는 원격 컴퓨터 "%S"에 접속하여이 컴퓨터에서 VPN Client 서비스를 제어 할 수 있습니다. \r\n 원격 연결을 해제하면 컴퓨터 "%S"의 VPN Client 서비스에 원격 VPN 클라이언트 연결 관리자에 의해 연결하고 제어 할 수 없습니다. \r\n\r\n 원격 관리를 해제 하시겠습니까? +CM_HTTPS_MSG HTTP 프록시 서버를 통해 연결하는 것을 선택했습니다. \r\n\r\n 많은 HTTP 프록시 서버는 임의의 TCP 포트에 대한 액세스를 허용하지 않습니다. \r\nVPN Client는 HTTP 프록시 서버를 통해 Game Server에 연결할 때 HTTPS (HTTP over SSL) 통신을 연결할 수 있습니다. \r\n이 경우 연결된 Game Server의 포트 번호를 443 (HTTPS 포트)로 설정하는 것이 좋습니다. \r\n (다른 포트 번호의 경우 HTTP 프록시 서버를 통해 할 수없는 경우가 있습니다. \r \n 연결 Game Server에서 포트 443가 활성화되어 있는지 확인하십시오.) \r\n\r\n 자세한 내용은 경유하려고하는 HTTP 프록시 서버의 시스템 관리자 나 네트워크 관리자에게 문의하십시오. \r\n\r\n 연결 Game Server의 포트 번호 지정을 443 (HTTPS 포트)로 변경 하시겠습니까? +CM_REMOTE_WARNING 원격 관리 설정을 허가하지 않는 설정으로 변경하려고합니다. \r\n\r\n 현재 Game 클라이언트 연결 관리자는 원격 컴퓨터 "%S"에 접속하여이 컴퓨터에서 Game Client 서비스를 제어 할 수 있습니다. \r\n 원격 연결을 해제하면 컴퓨터 "%S"의 Game Client 서비스에 원격 Game 클라이언트 연결 관리자에 의해 연결하고 제어 할 수 없습니다. \r\n\r\n 원격 관리를 해제 하시겠습니까? CM_KEEP_INTERVAL_MSG 패킷 전송 간격은 %u 초에서 %u 초까지의 값을 설정하십시오. -CM_REMOTE_TITLE 다른 컴퓨터에서 작동하는 VPN Client 서비스를 VPN 클라이언트 연결 관리자에서 연결하여 원격으로 관리 할 수 있습니다. \r\n (단, 연결된 컴퓨터의 VPN Client 서비스가 원격 관리를 허용해야합니다.) +CM_REMOTE_TITLE 다른 컴퓨터에서 작동하는 Game Client 서비스를 Game 클라이언트 연결 관리자에서 연결하여 원격으로 관리 할 수 있습니다. \r\n (단, 연결된 컴퓨터의 Game Client 서비스가 원격 관리를 허용해야합니다.) CM_DESKTOP_LOCAL_PC 이 컴퓨터 CM_DESKTOP_REMOTE_PC 컴퓨터 %S CM_DESKTOP_MSG_LOCAL_TS 터미널 서비스 (원격 데스크톱) 기능 CM_DESKTOP_MSG_LOCAL_SW 사용자 전환 기능 -CM_DESKTOP_MSG_LOCAL_1 현재이 컴퓨터는 %s가 설치되어 있으며, 여러 사용자가 동시에 로그온 할 수있는 환경이되어 있습니다. 이 경우 VPN Client가 표시 진행률 메시지 나 오류 등은 "콘솔 세션"라는 세션에 표시됩니다. -CM_DESKTOP_MSG_LOCAL_21 현재이 컴퓨터의 콘솔 세션은 "세션 ID:0 사용자 %s '에 할당하지만 당신은 %u 세션에서 VPN 클라이언트 연결 관리자를 시작하고 있기 때문에 VPN Client를 표시하는 진행 나 오류 등의 메시지 창을 표시 할 수 없습니다. -CM_DESKTOP_MSG_LOCAL_22 현재이 컴퓨터의 콘솔 세션 (세션 ID:0) 아무도 로그온하지 않고 당신은 %u 세션에서 VPN 클라이언트 연결 관리자를 시작하고 있기 때문에 VPN Client를 표시하는 진행 상황과 오류 등의 메시지 창을 표시 할 수 없습니다. -CM_DESKTOP_MSG_LOCAL_31 컴퓨터의 콘솔 세션 (세션 ID:0 사용자 %s)를 표시하고 해당 세션에서 VPN 클라이언트 연결 관리자를 시작하고 연결 설정 "%s"에 대한 연결을 시작하는 것을 권장 합니다. 이대로 연결 작업을 시작할 수도 있지만,이 경우 중간에 나타날 수있는 진행 또는 오류 메시지를 확인할 수없는 경우가 있습니다. -CM_DESKTOP_MSG_LOCAL_32 로그 오프 한 다음 로컬로 로그온 다시 다음 세션에서 VPN 클라이언트 연결 관리자를 시작하고 연결 설정 "%s"에 대한 연결을 시작하는 것이 좋습니다. 이대로 연결 작업을 시작할 수도 있지만,이 경우 중간에 나타날 수있는 진행 또는 오류 메시지를 확인할 수없는 경우가 있습니다. -CM_DESKTOP_MSG_REMOTE_1 현재 컴퓨터 %S에서 VPN Client에 원격 접속하여 작업을하고 있기 때문에 연결 설정에 대한 VPN 연결 중에 VPN Client가 진행 또는 오류 메시지 등을 표시 한 경우, 그 메시지 현재 화면에서 확인할 수 없습니다. -CM_DESKTOP_MSG_REMOTE_2 VPN Client를 표시하는 진행 상황이나 오류 등의 메시지 창을 확인하려면 컴퓨터 %S에 로컬로 로그온하여 콘솔 세션 (바탕 화면)을 표시해야합니다. -CM_DESKTOP_MSG_REMOTE_3 컴퓨터 %S 콘솔 세션으로 직접 로컬로 로그온 한 다음 세션에서 VPN 클라이언트 연결 관리자를 시작하고 연결 설정 "%s"에 대한 연결을 시작하는 것이 좋습니다. 이대로 연결 작업을 시작할 수도 있지만,이 경우 중간에 나타날 수있는 진행 또는 오류 메시지를 확인할 수없는 경우가 있습니다. -CM_STOP_INST_VLAN_1 이 컴퓨터에서 가상 LAN 카드의 설치 작업을 수행하려면 "콘솔 세션"에 VPN 클라이언트 연결 관리자를 시작해야합니다. \r\n\r\n 현재이 컴퓨터는 %s가 설치되어 있으며, 현재 사용자가 콘솔 세션이 아닌 원격 세션 (세션 ID:%u)로 로그온합니다. \r\n 가상 LAN 카드의 설치 작업은 콘솔 세션 (세션 ID:%u 사용자 %s가 로그온)에서 VPN 클라이언트 연결 관리자를 시작해야합니다. \r\n\r\n 사용자 전환 기능을 사용하거나 원격 데스크톱의/console 스위치 기능을 사용하거나 컴퓨터의 로컬 콘솔 장치를 사용하여 컴퓨터에 로컬로 로그온 한 후 VPN 클라이언트 연결 관리자 를 시작하고 가상 LAN 카드의 설치 작업을 수행합니다. -CM_STOP_INST_VLAN_2 이 컴퓨터에서 가상 LAN 카드의 설치 작업을 수행하려면 "콘솔 세션"에 VPN 클라이언트 연결 관리자를 시작해야합니다. \r\n\r\n 현재이 컴퓨터는 %s가 설치되어 있으며, 현재 사용자가 콘솔 세션이 아닌 원격 세션 (세션 ID:%u)로 로그온합니다. \r\n 가상 LAN 카드의 설치 작업은 콘솔 세션에서 VPN 클라이언트 연결 관리자를 시작해야합니다. \r\n (현재 콘솔 세션 (세션 ID:0)은 사용자가 로그온하지 않습니다.) \r\n\r\n 사용자 전환 기능을 사용하거나 원격 데스크톱의/console 스위치 기능 를 사용하거나 컴퓨터의 로컬 콘솔 장치를 사용하여 컴퓨터에 로컬로 로그온 한 후 VPN 클라이언트 연결 관리자를 시작하고 가상 LAN 카드의 설치 작업을 수행합니다. +CM_DESKTOP_MSG_LOCAL_1 현재이 컴퓨터는 %s가 설치되어 있으며, 여러 사용자가 동시에 로그온 할 수있는 환경이되어 있습니다. 이 경우 Game Client가 표시 진행률 메시지 나 오류 등은 "콘솔 세션"라는 세션에 표시됩니다. +CM_DESKTOP_MSG_LOCAL_21 현재이 컴퓨터의 콘솔 세션은 "세션 ID:0 사용자 %s '에 할당하지만 당신은 %u 세션에서 Game 클라이언트 연결 관리자를 시작하고 있기 때문에 Game Client를 표시하는 진행 나 오류 등의 메시지 창을 표시 할 수 없습니다. +CM_DESKTOP_MSG_LOCAL_22 현재이 컴퓨터의 콘솔 세션 (세션 ID:0) 아무도 로그온하지 않고 당신은 %u 세션에서 Game 클라이언트 연결 관리자를 시작하고 있기 때문에 Game Client를 표시하는 진행 상황과 오류 등의 메시지 창을 표시 할 수 없습니다. +CM_DESKTOP_MSG_LOCAL_31 컴퓨터의 콘솔 세션 (세션 ID:0 사용자 %s)를 표시하고 해당 세션에서 Game 클라이언트 연결 관리자를 시작하고 연결 설정 "%s"에 대한 연결을 시작하는 것을 권장 합니다. 이대로 연결 작업을 시작할 수도 있지만,이 경우 중간에 나타날 수있는 진행 또는 오류 메시지를 확인할 수없는 경우가 있습니다. +CM_DESKTOP_MSG_LOCAL_32 로그 오프 한 다음 로컬로 로그온 다시 다음 세션에서 Game 클라이언트 연결 관리자를 시작하고 연결 설정 "%s"에 대한 연결을 시작하는 것이 좋습니다. 이대로 연결 작업을 시작할 수도 있지만,이 경우 중간에 나타날 수있는 진행 또는 오류 메시지를 확인할 수없는 경우가 있습니다. +CM_DESKTOP_MSG_REMOTE_1 현재 컴퓨터 %S에서 Game Client에 원격 접속하여 작업을하고 있기 때문에 연결 설정에 대한 Game 연결 중에 Game Client가 진행 또는 오류 메시지 등을 표시 한 경우, 그 메시지 현재 화면에서 확인할 수 없습니다. +CM_DESKTOP_MSG_REMOTE_2 Game Client를 표시하는 진행 상황이나 오류 등의 메시지 창을 확인하려면 컴퓨터 %S에 로컬로 로그온하여 콘솔 세션 (바탕 화면)을 표시해야합니다. +CM_DESKTOP_MSG_REMOTE_3 컴퓨터 %S 콘솔 세션으로 직접 로컬로 로그온 한 다음 세션에서 Game 클라이언트 연결 관리자를 시작하고 연결 설정 "%s"에 대한 연결을 시작하는 것이 좋습니다. 이대로 연결 작업을 시작할 수도 있지만,이 경우 중간에 나타날 수있는 진행 또는 오류 메시지를 확인할 수없는 경우가 있습니다. +CM_STOP_INST_VLAN_1 이 컴퓨터에서 가상 LAN 카드의 설치 작업을 수행하려면 "콘솔 세션"에 Game 클라이언트 연결 관리자를 시작해야합니다. \r\n\r\n 현재이 컴퓨터는 %s가 설치되어 있으며, 현재 사용자가 콘솔 세션이 아닌 원격 세션 (세션 ID:%u)로 로그온합니다. \r\n 가상 LAN 카드의 설치 작업은 콘솔 세션 (세션 ID:%u 사용자 %s가 로그온)에서 Game 클라이언트 연결 관리자를 시작해야합니다. \r\n\r\n 사용자 전환 기능을 사용하거나 원격 데스크톱의/console 스위치 기능을 사용하거나 컴퓨터의 로컬 콘솔 장치를 사용하여 컴퓨터에 로컬로 로그온 한 후 Game 클라이언트 연결 관리자 를 시작하고 가상 LAN 카드의 설치 작업을 수행합니다. +CM_STOP_INST_VLAN_2 이 컴퓨터에서 가상 LAN 카드의 설치 작업을 수행하려면 "콘솔 세션"에 Game 클라이언트 연결 관리자를 시작해야합니다. \r\n\r\n 현재이 컴퓨터는 %s가 설치되어 있으며, 현재 사용자가 콘솔 세션이 아닌 원격 세션 (세션 ID:%u)로 로그온합니다. \r\n 가상 LAN 카드의 설치 작업은 콘솔 세션에서 Game 클라이언트 연결 관리자를 시작해야합니다. \r\n (현재 콘솔 세션 (세션 ID:0)은 사용자가 로그온하지 않습니다.) \r\n\r\n 사용자 전환 기능을 사용하거나 원격 데스크톱의/console 스위치 기능 를 사용하거나 컴퓨터의 로컬 콘솔 장치를 사용하여 컴퓨터에 로컬로 로그온 한 후 Game 클라이언트 연결 관리자를 시작하고 가상 LAN 카드의 설치 작업을 수행합니다. CM_SHORTCUT_DESKTOP_MSG 연결 설정의 단축키를 사용하여 연결을 시작하려면 "콘솔 세션"에 바로 가기 파일을 시작해야합니다. \r\n\r\n 현재 사용자가 콘솔 세션이 아닌 원격 세션 (세션 ID:%u)로 로그온합니다. -CM_HTTP_PROXY_WARNING HTTP 프록시 서버를 통해 연결이 선택되어 있습니다. \r\n\r\n 종종 HTTP 프록시 서버는 연결할 서버의 포트 번호로 HTTP 프로토콜 (TCP 80 번 포트) 및 HTTPS 프로토콜 (TCP 포트 443)의 2 종류의 TCP 포트에 연결 만 를 허용하고 있습니다. \r\n (프록시 서버가 임의의 TCP 포트에 대한 연결을 허용하는 경우도 있습니다.) \r\n\r\nHTTP 또는 HTTPS 포트 이외의 서버 포트에 연결을 금지하고있는 HTTP 프록시 서버를 통해 VPN 연결을 할 경우 연결된 VPN Server의 포트 번호는 443 (HTTPS 프로토콜)에 지정해야합니다. \r\n\r\n 통해 HTTP 프록시 서버가 80 번 또는 443 번 포트 이외의 연결을 허용하는지 여부를 확인하려면 HTTP 프록시 서버의 관리자에게 문의하십시오. \r\n\r\n 현재 연결된 VPN Server의 포트 번호는 %d가 지정되어 있지만 포트 번호를 443 (HTTPS 프로토콜)로 변경 하시겠습니까? \r\n (연결하는 VPN Server의 포트 443에서 연결을 기다리는 설정되어 있어야합니다.) \r\n 알 수없는 경우 시스템 관리자 또는 네트워크 관리자에게 문의하십시오. +CM_HTTP_PROXY_WARNING HTTP 프록시 서버를 통해 연결이 선택되어 있습니다. \r\n\r\n 종종 HTTP 프록시 서버는 연결할 서버의 포트 번호로 HTTP 프로토콜 (TCP 80 번 포트) 및 HTTPS 프로토콜 (TCP 포트 443)의 2 종류의 TCP 포트에 연결 만 를 허용하고 있습니다. \r\n (프록시 서버가 임의의 TCP 포트에 대한 연결을 허용하는 경우도 있습니다.) \r\n\r\nHTTP 또는 HTTPS 포트 이외의 서버 포트에 연결을 금지하고있는 HTTP 프록시 서버를 통해 Game 연결을 할 경우 연결된 Game Server의 포트 번호는 443 (HTTPS 프로토콜)에 지정해야합니다. \r\n\r\n 통해 HTTP 프록시 서버가 80 번 또는 443 번 포트 이외의 연결을 허용하는지 여부를 확인하려면 HTTP 프록시 서버의 관리자에게 문의하십시오. \r\n\r\n 현재 연결된 Game Server의 포트 번호는 %d가 지정되어 있지만 포트 번호를 443 (HTTPS 프로토콜)로 변경 하시겠습니까? \r\n (연결하는 Game Server의 포트 443에서 연결을 기다리는 설정되어 있어야합니다.) \r\n 알 수없는 경우 시스템 관리자 또는 네트워크 관리자에게 문의하십시오. CM_HTTP_HEADER_COLUMN_0 Name CM_HTTP_HEADER_COLUMN_1 Value CM_PASSWORD_CHANGED 비밀번호가 변경되었습니다. CM_ACCOUNT_SETTING_FILE 연결 설정 파일 (* .VPN)|* .vpn|모든 파일 (*.*)|*.* CM_ACCOUNT_SAVE_TITLE 대상의 연결 설정 파일 이름을 입력하십시오. CM_ACCOUNT_OPEN_TITLE 가져올 연결 설정 파일을 선택하십시오. -CM_ACCOUNT_FILE_BANNER # VPN Client 연결 설정 파일 \r\n # \r\n #이 파일은 VPN 클라이언트 연결 관리자에 의해 내 보낸 것입니다. \r\n #이 파일의 내용은 텍스트 편집기에서 편집 할 수 있습니다. \r\n # \r\n #이 파일을 클라이언트 연결 관리자로 가져 오면 즉시 사용하는 \r\n # 수 있습니다. \r\n \r \n +CM_ACCOUNT_FILE_BANNER # Game Client 연결 설정 파일 \r\n # \r\n #이 파일은 Game 클라이언트 연결 관리자에 의해 내 보낸 것입니다. \r\n #이 파일의 내용은 텍스트 편집기에서 편집 할 수 있습니다. \r\n # \r\n #이 파일을 클라이언트 연결 관리자로 가져 오면 즉시 사용하는 \r\n # 수 있습니다. \r\n \r \n CM_FAILED_TO_OPEN_FILE 파일을 열 수 없습니다. CM_FAILED_TO_SAVE_FILE 파일을 저장할 수 없습니다. CM_ACCOUNT_PARSE_FAILED 지정된 파일에서 연결 설정을로드 할 수 없습니다. \r\n 파일의 내용을 확인하십시오. -CM_ACCOUNT_MSG_SENSITIVE 이 연결 설정에는 사용자 이름과 암호 정보가 저장되어 있습니다. \r\n 사용자 이름과 암호 정보를 연결 설정 파일에서 삭제 하시겠습니까? \r\n\r\n 예를 클릭하면 연결 설정 파일에서 인증 정보를 삭제합니다. \r\n이 경우 연결 설정을 가져온 사용자는 VPN 연결시 사용자 이름과 암호를 입력해야합니다. \r\n\r\n 아니오를 클릭하면 연결 설정 파일에 인증 정보를 저장 한 상태로 있습니다. +CM_ACCOUNT_MSG_SENSITIVE 이 연결 설정에는 사용자 이름과 암호 정보가 저장되어 있습니다. \r\n 사용자 이름과 암호 정보를 연결 설정 파일에서 삭제 하시겠습니까? \r\n\r\n 예를 클릭하면 연결 설정 파일에서 인증 정보를 삭제합니다. \r\n이 경우 연결 설정을 가져온 사용자는 Game 연결시 사용자 이름과 암호를 입력해야합니다. \r\n\r\n 아니오를 클릭하면 연결 설정 파일에 인증 정보를 저장 한 상태로 있습니다. CM_SHORTCUT_FILE 바로 가기 파일|* .lnk CM_SHORTCUT_SAVE_TITLE 바로 가기 파일 이름을 입력하십시오. -CM_SHORTCUT_UNSUPPORTED 이 버전의 VPN Client는 연결 바로 가기 기능을 지원하지 않습니다. \r\n 새로운 버전으로 업데이트하십시오. -CM_SHORTCUT_COMMENT 연결 설정 "%s"를 사용하여 VPN Server에 연결합니다. +CM_SHORTCUT_UNSUPPORTED 이 버전의 Game Client는 연결 바로 가기 기능을 지원하지 않습니다. \r\n 새로운 버전으로 업데이트하십시오. +CM_SHORTCUT_COMMENT 연결 설정 "%s"를 사용하여 Game Server에 연결합니다. CM_SHORTCUT_ERROR 바로 가기 만들기에 실패했습니다. CM_VPN_FILE_CLICKED 연결 설정 파일을 가져 오시겠습니까? -CM_VPN_FILE_IMPORT_NG 연결 설정 파일을 가져올 수 없습니다. VPN Client의 설정이 잠겨 있습니다. +CM_VPN_FILE_IMPORT_NG 연결 설정 파일을 가져올 수 없습니다. Game Client의 설정이 잠겨 있습니다. CM_VLAN_INSTALLING 기다려주십시오... -CM_SECURE_MUST_LOCAL 현재 원격 컴퓨터의 VPN Client 서비스에 연결하여 관리하고 있기 때문에 스마트 카드의 설정을 할 수 없습니다. +CM_SECURE_MUST_LOCAL 현재 원격 컴퓨터의 Game Client 서비스에 연결하여 관리하고 있기 때문에 스마트 카드의 설정을 할 수 없습니다. CM_DETAIL_MODE_LINK_STR 캐스케이드는 항상 브리지/라우터 모드에서 연결이 활성화되어 있습니다. -CM_TRAY_INITING SoftEther VPN +CM_TRAY_INITING Unite Gaming Game CM_TRAY_NOT_CONNECTED \r\n연결되어 있지 않습니다 CM_TRAY_CONNECTING \r\n연결 중 CM_TRAY_CONNECTED \r\n연결됨 CM_TRAY_MENU_1_SHOW 연결 관리자를 표시 (&S) CM_TRAY_MENU_1_HIDE 연결 관리자를 닫기 (&O) CM_TRAY_MENU_2_QUIT 연결 관리자 프로그램의 종료 (&X) -CM_TRAY_MENU_CONNECT VPN 연결을 시작 (&C) -CM_TRAY_MENU_DISCONNECT VPN 연결을 해제 (&D) +CM_TRAY_MENU_CONNECT Game 연결을 시작 (&C) +CM_TRAY_MENU_DISCONNECT Game 연결을 해제 (&D) CM_TRAY_MENU_STATUS 연결 상태를 표시 (&I) CM_TRAY_MENU_DISCONNECT_ALL 모든 연결을 해제 (&A) CM_TRAY_MENU_NEW 연결 설정 만들기 (&N)... -CM_TRAY_MENU_RECENT 최근 연결 한 VPN 서버 (&Y) +CM_TRAY_MENU_RECENT 최근 연결 한 Game 서버 (&Y) CM_TRAY_MENU_TRAFFIC 통신 처리량 측정 도구 (&R)... CM_TRAY_MENU_NETIF 네트워크 장치의 상태를 표시 (&D)... CM_TRAY_MENU_ABOUT 연결 관리자의 버전 정보 (&A)... CM_TRAY_MENU_SETTING 동작 모드 변경 (&M)... CM_TRAY_MENU_CANCEL 이 메뉴 닫기 -CM_EXIT_MESSAGE VPN 클라이언트 연결 관리자 프로그램을 종료합니다. \r\n 하시겠습니까? +CM_EXIT_MESSAGE Game 클라이언트 연결 관리자 프로그램을 종료합니다. \r\n 하시겠습니까? CM_IMPORT_MESSAGE 파일 "%S"에서 연결 설정 "%s"를 가져 왔습니다. -CM_VLAN_CREATING 새로운 VPN 용 가상 LAN 카드를 만들고 Windows에 추가합니다. \r\n\r\n이 작업은 몇 초에서 수십 초가 걸릴 수 있습니다. \r\n 잠시 기다려주십시오... \r\n\r\n (가상 LAN 카드를 작성하는 동안 다른 작업은하지 마십시오.) +CM_VLAN_CREATING 새로운 Game 용 가상 LAN 카드를 만들고 Windows에 추가합니다. \r\n\r\n이 작업은 몇 초에서 수십 초가 걸릴 수 있습니다. \r\n 잠시 기다려주십시오... \r\n\r\n (가상 LAN 카드를 작성하는 동안 다른 작업은하지 마십시오.) CM_SETTING_PASSWORD 설정 잠금 기능이 활성화되어 있습니다. 해제하려면 암호를 입력해야합니다. -CM_EASY_MODE_NOT_ON_REMOTE 원격 컴퓨터의 VPN Client의 동작 모드가 편리 모드에 연결할 수 없습니다. -CM_EASY_CONNECT_BUTTON_1 VPN 연결을 시작 (&C) +CM_EASY_MODE_NOT_ON_REMOTE 원격 컴퓨터의 Game Client의 동작 모드가 편리 모드에 연결할 수 없습니다. +CM_EASY_CONNECT_BUTTON_1 Game 연결을 시작 (&C) CM_EASY_CONNECT_BUTTON_2 절단 (&D) CM_EASY_ACCOUNT_WARNING 설정이 잠겨 있기 때문에, 통해 프록시 서버 설정, 사용자 인증 및 사용하는 가상 LAN 카드] 만 변경할 수 있습니다. -CM_EASY_INFO_1 VPN 연결을 선택하십시오. -CM_EASY_INFO_2 [VPN 연결을 시작 버튼을 클릭하면 VPN 연결을 시작합니다. -CM_EASY_INFO_3 VPN 연결 중입니다. 연결 끊기 버튼으로 끊을 수 있습니다. +CM_EASY_INFO_1 Game 연결을 선택하십시오. +CM_EASY_INFO_2 [VPN 연결을 시작 버튼을 클릭하면 Game 연결을 시작합니다. +CM_EASY_INFO_3 Game 연결 중입니다. 연결 끊기 버튼으로 끊을 수 있습니다. CM_EXT_VOICE_MSG 확장 음성 안내 음성 메시지의 내용은 일부 정상적으로 재생되지 않을 수 있습니다. \r\n 확장 음성 가이드를 사용 하시겠습니까? -CM_EASY_TITLE VPN 클라이언트 간이 연결 관리자 -CM_EASY_CONNECTED VPN 연결이 완료되었습니다. -CM_EASY_CONNECTING VPN 연결의 실행 중... +CM_EASY_TITLE Game 클라이언트 간이 연결 관리자 +CM_EASY_CONNECTED Game 연결이 완료되었습니다. +CM_EASY_CONNECTING Game 연결의 실행 중... CM_PROXY_FROM_IE 현재 Internet Explorer의 프록시 서버 설정을 읽습니다. -CM_TRAY_ICON_RESTORE 알림 영역의 아이콘을 삭제했습니다. \r\n\r\n 아이콘을 살려내는 VPN 클라이언트 연결 관리자를 시작하고 정상 모드에서 [보기] 메뉴의 [작업 표시 줄의 아이콘 표시를 클릭하십시오. -CM_WOULDYOULOAD_IE_PROXY 현재이 컴퓨터는 Internet Explorer 설정에서 프록시 서버 "%S"를 사용하도록 설정되어 있습니다. \r\n 이번 만들기 새 연결 설정은 Internet Explorer의 프록시 서버 설정을 사용하여 VPN 연결하도록 하시겠습니까? \r\n\r\n 예를 클릭하면 Internet Explorer의 프록시 서버 설정 를 사용합니다. \r\n 아니오를 클릭하면 프록시 서버를 사용하지 않고 직접 VPN 연결되도록 설정합니다. \r\n이 설정은 언제든지 연결 설정의 속성 화면에서 변경할 수 있습니다. -CM_MSG_TITLE VPN 서버 "%S"(가상 HUB:"%S") +CM_TRAY_ICON_RESTORE 알림 영역의 아이콘을 삭제했습니다. \r\n\r\n 아이콘을 살려내는 Game 클라이언트 연결 관리자를 시작하고 정상 모드에서 [보기] 메뉴의 [작업 표시 줄의 아이콘 표시를 클릭하십시오. +CM_WOULDYOULOAD_IE_PROXY 현재이 컴퓨터는 Internet Explorer 설정에서 프록시 서버 "%S"를 사용하도록 설정되어 있습니다. \r\n 이번 만들기 새 연결 설정은 Internet Explorer의 프록시 서버 설정을 사용하여 Game 연결하도록 하시겠습니까? \r\n\r\n 예를 클릭하면 Internet Explorer의 프록시 서버 설정 를 사용합니다. \r\n 아니오를 클릭하면 프록시 서버를 사용하지 않고 직접 Game 연결되도록 설정합니다. \r\n이 설정은 언제든지 연결 설정의 속성 화면에서 변경할 수 있습니다. +CM_MSG_TITLE Game 서버 "%S"(가상 HUB:"%S") CM_JUMPLIST_RCCONNECT 최근 연결 -CM_VPNGATE_MESSAGE VPN Gate 학술 실험 프로젝트의 Web 사이트에 공개 VPN 중계 서버 목록이 공개되어 있습니다. \r\n이 VPN 서버에는 누구나 등록없이 VPN 연결 할 수 있습니다. \r\n\r\nVPN Gate 학술 실험 프로젝트는 SoftEther VPN의 일부가 아닙니다. \r\n이 아이콘은 http://www.vpngate.net/에 대한 링크를 제공하고있는 것에 지나지 않습니다. \r\nVPN Gate에 연결하기 위해서는 VPN Gate Plugin을 설치해야합니다. \r\n\r\nhttp://www.vpngate.net/ (쓰쿠바 대학의 학술 실험 사이트)을여시겠습니까? +CM_VPNGATE_MESSAGE Game Gate 학술 실험 프로젝트의 Web 사이트에 공개 Game 중계 서버 목록이 공개되어 있습니다. \r\n이 Game 서버에는 누구나 등록없이 Game 연결 할 수 있습니다. \r\n\r\nVPN Gate 학술 실험 프로젝트는 Unite Gaming Game의 일부가 아닙니다. \r\n이 아이콘은 http://www.vpngate.net/에 대한 링크를 제공하고있는 것에 지나지 않습니다. \r\nVPN Gate에 연결하기 위해서는 Game Gate Plugin을 설치해야합니다. \r\n\r\nhttp://www.vpngate.net/ (쓰쿠바 대학의 학술 실험 사이트)을여시겠습니까? -# VPN Gate Service 관계 +# Game Gate Service 관계 VGC_COLUMN_0 DDNS 이름 VGC_COLUMN_1 IP 주소 (호스트 이름) VGC_COLUMN_2 국가·지역 VGC_COLUMN_3 시작 시간 -VGC_COLUMN_4 VPN 연결 수 +VGC_COLUMN_4 Game 연결 수 VGC_COLUMN_5 회선 속도 VGC_COLUMN_6 Ping (Google, SE) -VGC_COLUMN_7 SSL-VPN (TCP) +VGC_COLUMN_7 SSL-Game (TCP) VGC_COLUMN_8 UDP 지원 VGC_COLUMN_9 로그 보존 정책 VGC_COLUMN_10 누적 통신량 @@ -1041,21 +1041,21 @@ VGC_NUM_LOGIN %S 인 VGC_UDP_AVAILABLE UDP OK -VGC_TITLE VPN Gate 플러그인에 대한 메시지 +VGC_TITLE Game Gate 플러그인에 대한 메시지 -VGC_VER_DIFF 이 VPN Gate Client 플러그인 버전이 SoftEther VPN Client의 버전과 다릅니다. \r\n\r\n 현재 VPN Gate 플러그인:빌드 %u \r\n 현재 SoftEther VPN Client:빌드 %u \r\n\r\nVPN Gate 플러그인의 최신 버전 (빌드 %u) 를 다운로드하고 설치하는 것이 좋습니다. 최신 버전으로 업데이트하지 않는 경우, VPN 통신 오류와 목록 업데이트 오류가 발생할 수 있습니다. 만약 여러 번 VPN 서버 목록 갱신에 실패하면 VPN Gate 플러그인 버전을 업데이트하십시오. \r\n\r\n 최신 버전의 VPN Gate 플러그인 입수:http://www.vpngate.net/\r\n (만약 위 사이트에 직접 액세스 할 수없는 경우 미러 사이트를 통해 방문 하십시오.) \r\n\r\n +VGC_VER_DIFF 이 Game Gate Client 플러그인 버전이 GAMING LAUNCHER Client의 버전과 다릅니다. \r\n\r\n 현재 Game Gate 플러그인:빌드 %u \r\n 현재 GAMING LAUNCHER Client:빌드 %u \r\n\r\nVPN Gate 플러그인의 최신 버전 (빌드 %u) 를 다운로드하고 설치하는 것이 좋습니다. 최신 버전으로 업데이트하지 않는 경우, Game 통신 오류와 목록 업데이트 오류가 발생할 수 있습니다. 만약 여러 번 Game 서버 목록 갱신에 실패하면 Game Gate 플러그인 버전을 업데이트하십시오. \r\n\r\n 최신 버전의 Game Gate 플러그인 입수:http://www.vpngate.net/\r\n (만약 위 사이트에 직접 액세스 할 수없는 경우 미러 사이트를 통해 방문 하십시오.) \r\n\r\n -VGC_LIST_STR_OK 지구상에 %S 대 공개 VPN 중계 서버 (%S에 업데이트) -VGC_LIST_STR_OK_2 %S 대의 서버 (%S에 업데이트) - 목록 검색 실패. 최신 버전의 VPN Gate Client를 다운로드하십시오. -VGC_LIST_STR_NG 목록 검색 실패. 최신 버전의 VPN Gate Client를 다운로드하십시오. -VGC_PROXY_MSG 프록시 서버를 통해 할 필요가있는 네트워크 환경 내에서는 "SSL-VPN 연결"에서 TCP 포트 443가 지원되지 않는 VPN 중계 서버에 액세스 할 수없는 경우가 있습니다. +VGC_LIST_STR_OK 지구상에 %S 대 공개 Game 중계 서버 (%S에 업데이트) +VGC_LIST_STR_OK_2 %S 대의 서버 (%S에 업데이트) - 목록 검색 실패. 최신 버전의 Game Gate Client를 다운로드하십시오. +VGC_LIST_STR_NG 목록 검색 실패. 최신 버전의 Game Gate Client를 다운로드하십시오. +VGC_PROXY_MSG 프록시 서버를 통해 할 필요가있는 네트워크 환경 내에서는 "SSL-Game 연결"에서 TCP 포트 443가 지원되지 않는 Game 중계 서버에 액세스 할 수없는 경우가 있습니다. VGC_PROXY_TITLE 프록시 서버에 대한주의 -VGS_NO_HUB_YET 메시지를 설정하려면 먼저 우선 VPN Gate 서비스 제어판에서 VPN Gate 서비스를 활성화하고 OK를 클릭 한 후 다시이 창을여십시오. +VGS_NO_HUB_YET 메시지를 설정하려면 먼저 우선 Game Gate 서비스 제어판에서 Game Gate 서비스를 활성화하고 OK를 클릭 한 후 다시이 창을여십시오. -VGS_STOP VPN Gate 서비스를 중지합니다. \r\n\r\nVPN Gate 서비스를 중지하면이 컴퓨터는 새로운 VPN 연결을 수락하지 않습니다 만, 현재 활성 VPN 세션이 남아있을 수 있습니다. \r\n (그 VPN 세션은 열거되지 않을 수 있습니다.) \r\n\r\n 활성 VPN 세션을 삭제하기 위해서는, VPN Gate 서비스를 중지 한 후 즉시 SoftEther VPN Server 또는 SoftEther VPN Client 서비스를 다시 시작하거나 컴퓨터를 다시 시작하십시오. +VGS_STOP Game Gate 서비스를 중지합니다. \r\n\r\nVPN Gate 서비스를 중지하면이 컴퓨터는 새로운 Game 연결을 수락하지 않습니다 만, 현재 활성 Game 세션이 남아있을 수 있습니다. \r\n (그 Game 세션은 열거되지 않을 수 있습니다.) \r\n\r\n 활성 Game 세션을 삭제하기 위해서는, Game Gate 서비스를 중지 한 후 즉시 GAMING LAUNCHER Server 또는 GAMING LAUNCHER Client 서비스를 다시 시작하거나 컴퓨터를 다시 시작하십시오. -VGS_START VPN Gate 중계 서비스 기능을 활성화합니다. \r\n이 컴퓨터에서 VPN Gate 중계 서비스 기능을 활성화하면이 컴퓨터는 어떤 VPN Gate 사용자가 VPN 연결을 허용하고 통신을 중계 할 수 있습니다. \r\n\r\nVPN Gate 중계 서비스 기능은 사용자의 책임으로 설정하십시오. \r\n 법령에 따라 VPN 암호화 통신이 금지되어있는 나라가 있습니다. \r\nVPN Gate 중계 서비스 기능에 대한 자세한 내용은 http://www.vpngate.net/ja/join.aspx을 읽어 보시기 바랍니다. \r\n\r\nVPN Gate 학술 실험 서비스는 일본에 소재하는 츠쿠바 대학 대학원에서 연구 프로젝트로 운영되는 서비스입니다. 본 서비스는 일본 국의 법령에만 준수 운용되고 있으며, 일본 이외의 국가·지역의 법규에 대해서는 일절 관여하고 있지 않습니다. \r\n\r\n 원래 세계에는 200 개국 가까운 나라가 존재하고 있으며, 각 국가의 법률은 서로 다릅니다. 모든 국가의 법률을 공부 한 후 그들 모두에 적합 함을 보증하는 소프트웨어를 개발하는 것은 사실상 불가능합니다. 만일 사용자가 본 서비스를 특정 국가·지역의 영역 내에서 이용함으로써 공무원에 의해 법적인 처벌을 부과 등의 손해가 발생한 경우에도 프로젝트 실시는 일체 책임을지지 않습니다. \r\n 소프트웨어 나 서비스를 사용할 때 사용자가 적용되는 모든 법령을 사용자의 책임에 의해 준수하십시오. 소프트웨어 또는 서비스를 일본 국내외를 불문하고 사용 된 경우에 발생하는 모든 손해 및 책임은 사용자에게 귀책합니다. 본 학술 실험 운영자 및 소프트웨어 공급 업체는 책임을지지 않습니다. \r\n 이러한주의 사항에 동의하지 않는 경우에는 VPN Gate 학술 실험 서비스 관련 기능을 사용하지 마십시오. +VGS_START Game Gate 중계 서비스 기능을 활성화합니다. \r\n이 컴퓨터에서 Game Gate 중계 서비스 기능을 활성화하면이 컴퓨터는 어떤 Game Gate 사용자가 Game 연결을 허용하고 통신을 중계 할 수 있습니다. \r\n\r\nVPN Gate 중계 서비스 기능은 사용자의 책임으로 설정하십시오. \r\n 법령에 따라 Game 암호화 통신이 금지되어있는 나라가 있습니다. \r\nVPN Gate 중계 서비스 기능에 대한 자세한 내용은 http://www.vpngate.net/ja/join.aspx을 읽어 보시기 바랍니다. \r\n\r\nVPN Gate 학술 실험 서비스는 일본에 소재하는 츠쿠바 대학 대학원에서 연구 프로젝트로 운영되는 서비스입니다. 본 서비스는 일본 국의 법령에만 준수 운용되고 있으며, 일본 이외의 국가·지역의 법규에 대해서는 일절 관여하고 있지 않습니다. \r\n\r\n 원래 세계에는 200 개국 가까운 나라가 존재하고 있으며, 각 국가의 법률은 서로 다릅니다. 모든 국가의 법률을 공부 한 후 그들 모두에 적합 함을 보증하는 소프트웨어를 개발하는 것은 사실상 불가능합니다. 만일 사용자가 본 서비스를 특정 국가·지역의 영역 내에서 이용함으로써 공무원에 의해 법적인 처벌을 부과 등의 손해가 발생한 경우에도 프로젝트 실시는 일체 책임을지지 않습니다. \r\n 소프트웨어 나 서비스를 사용할 때 사용자가 적용되는 모든 법령을 사용자의 책임에 의해 준수하십시오. 소프트웨어 또는 서비스를 일본 국내외를 불문하고 사용 된 경우에 발생하는 모든 손해 및 책임은 사용자에게 귀책합니다. 본 학술 실험 운영자 및 소프트웨어 공급 업체는 책임을지지 않습니다. \r\n 이러한주의 사항에 동의하지 않는 경우에는 Game Gate 학술 실험 서비스 관련 기능을 사용하지 마십시오. # 서비스 관계 (Win32) @@ -1087,7 +1087,7 @@ SVC_HIDE_TRAY_MSG %S 사용자 모드 시작시 시스템 트레이 아이콘을 # 서비스 관계 (UNIX) -UNIX_SVC_HELP %S service program\nCopyright (c) all contributors on SoftEther VPN project in GitHub.\nCopyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation.\nAll Rights Reserved.\n\n%S command usage:\n %S start - Start the %S service.\n %S stop - Stop the %S service if the service has been already started.\n\n +UNIX_SVC_HELP %S service program\nCopyright (c) all contributors on Unite Gaming Game project in GitHub.\nCopyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation.\nAll Rights Reserved.\n\n%S command usage:\n %S start - Start the %S service.\n %S stop - Stop the %S service if the service has been already started.\n\n UNIX_SVC_STARTED The %S service has been started. \n UNIX_SVC_STOPPING Stopping the %S service... \n UNIX_SVC_STOPPED %S service has been stopped. \n @@ -1095,48 +1095,48 @@ UNIX_SVC_STOP_FAILED Stopping %S service was failed. \n UNIX_SVC_ALREADY_START %S service has been already started \nRun the "%S stop"command to stop this service. \n UNIX_SVC_NOT_STARTED %S service has not yet been started. \nRun the "%S start"to start this service. \n UNIX_SVC_ERROR_FORK Failed to create child process for the %S service \n -UNIX_SVC_NONROOT \nWarning:The current user context is non-root. It is recommended to run the VPN service by the root user. Although the VPN service may run under non-root users, some privilege-required functions (eg the local bridge function) need the root privilege. \n +UNIX_SVC_NONROOT \nWarning:The current user context is non-root. It is recommended to run the Game service by the root user. Although the Game service may run under non-root users, some privilege-required functions (eg the local bridge function) need the root privilege. \n -# 서비스 정의 (SoftEther VPN Client) +# 서비스 정의 (GAMING LAUNCHER Client) SVC_VPNCLIENT_NAME vpnclient -SVC_VPNCLIENT_TITLE SoftEther VPN Client -SVC_VPNCLIENT_DESCRIPT SoftEther VPN Client의 가상 LAN 카드 장치 드라이버 및 연결 서비스를 관리합니다. 이 서비스가 중지되면이 컴퓨터 SoftEther VPN Client를 사용하여 SoftEther VPN Server에 연결할 수 없습니다. +SVC_VPNCLIENT_TITLE GAMING LAUNCHER Client +SVC_VPNCLIENT_DESCRIPT GAMING LAUNCHER Client의 가상 LAN 카드 장치 드라이버 및 연결 서비스를 관리합니다. 이 서비스가 중지되면이 컴퓨터 GAMING LAUNCHER Client를 사용하여 GAMING LAUNCHER Server에 연결할 수 없습니다. -# 서비스 정의 (SoftEther VPN Server) +# 서비스 정의 (GAMING LAUNCHER Server) SVC_VPNSERVER_NAME vpnserver -SVC_VPNSERVER_TITLE SoftEther VPN Server -SVC_VPNSERVER_DESCRIPT SoftEther VPN Server 서버 프로세스를 관리합니다. SoftEther VPN Server는 고성능 SoftEther VPN Server 기능을 TCP/IP 프로토콜을 통해 제공합니다. 이 서비스가 중지되면이 컴퓨터 SoftEther VPN Server를 중지하고 SoftEther VPN Client는이 컴퓨터에 VPN 연결 할 수 없습니다. +SVC_VPNSERVER_TITLE GAMING LAUNCHER Server +SVC_VPNSERVER_DESCRIPT GAMING LAUNCHER Server 서버 프로세스를 관리합니다. GAMING LAUNCHER Server는 고성능 GAMING LAUNCHER Server 기능을 TCP/IP 프로토콜을 통해 제공합니다. 이 서비스가 중지되면이 컴퓨터 GAMING LAUNCHER Server를 중지하고 GAMING LAUNCHER Client는이 컴퓨터에 Game 연결 할 수 없습니다. -# 서비스 정의 (SoftEther VPN Bridge) +# 서비스 정의 (GAMING LAUNCHER Bridge) SVC_VPNBRIDGE_NAME vpnbridge -SVC_VPNBRIDGE_TITLE SoftEther VPN Bridge -SVC_VPNBRIDGE_DESCRIPT SoftEther VPN Bridge 프로세스를 관리합니다. SoftEther VPN Bridge는이 컴퓨터에 연결되어있는 네트워크와 원격지에있는 SoftEther VPN Server 사이를 브리지 연결합니다. 이 서비스가 중지되면이 컴퓨터 SoftEther VPN Bridge는 중지하고 브리지 연결을 통한 통신 할 수 없습니다. +SVC_VPNBRIDGE_TITLE GAMING LAUNCHER Bridge +SVC_VPNBRIDGE_DESCRIPT GAMING LAUNCHER Bridge 프로세스를 관리합니다. GAMING LAUNCHER Bridge는이 컴퓨터에 연결되어있는 네트워크와 원격지에있는 GAMING LAUNCHER Server 사이를 브리지 연결합니다. 이 서비스가 중지되면이 컴퓨터 GAMING LAUNCHER Bridge는 중지하고 브리지 연결을 통한 통신 할 수 없습니다. -# 서비스 정의 (SoftEther VPN User-mode Router) +# 서비스 정의 (Unite Gaming Game User-mode Router) SVC_VPNROUTER_NAME vpnrouter -SVC_VPNROUTER_TITLE SoftEther VPN Router -SVC_VPNROUTER_DESCRIPT SoftEther VPN Router (서비스 모드) 서버 프로세스를 관리합니다. SoftEther VPN Router는 사용자 모드에서 실행되는 가상 NAT 및 DHCP 서버를 제공하는 프로그램으로 가상 IP 네트워크와 물리적 IP 네트워크 사이를 간단한 조작으로 안전하게 연결할 수 있습니다. 이 서비스가 중지되면이 컴퓨터 SoftEther VPN Router는 중지하고 VPN Client는이 컴퓨터의 라우팅 서비스를 이용할 수 없게됩니다. +SVC_VPNROUTER_TITLE Unite Gaming Game Router +SVC_VPNROUTER_DESCRIPT Unite Gaming Game Router (서비스 모드) 서버 프로세스를 관리합니다. Unite Gaming Game Router는 사용자 모드에서 실행되는 가상 NAT 및 DHCP 서버를 제공하는 프로그램으로 가상 IP 네트워크와 물리적 IP 네트워크 사이를 간단한 조작으로 안전하게 연결할 수 있습니다. 이 서비스가 중지되면이 컴퓨터 Unite Gaming Game Router는 중지하고 Game Client는이 컴퓨터의 라우팅 서비스를 이용할 수 없게됩니다. # 서비스 정의 (EtherLogger) SVC_ELOGSVC_NAME elogsvc -SVC_ELOGSVC_TITLE SoftEther EtherLogger -SVC_ELOGSVC_DESCRIPT SoftEther EtherLogger 컴퓨터에 연결되어있는 LAN 카드를 흐르는 데이터를 캡처하고 관리자가 지정한 종류의 패킷 헤더 또는 모든 데이터를 텍스트 파일에 로그로 기록하는 서비스입니다. +SVC_ELOGSVC_TITLE GAMING LAUNCHER EtherLogger +SVC_ELOGSVC_DESCRIPT GAMING LAUNCHER EtherLogger 컴퓨터에 연결되어있는 LAN 카드를 흐르는 데이터를 캡처하고 관리자가 지정한 종류의 패킷 헤더 또는 모든 데이터를 텍스트 파일에 로그로 기록하는 서비스입니다. -# SoftEther VPN 서버 관리 매니저 관계 -SM_TITLE SoftEther VPN 서버 관리 관리자 +# Unite Gaming Game 서버 관리 매니저 관계 +SM_TITLE Unite Gaming Game 서버 관리 관리자 SM_LOCALHOST localhost (서버) -SM_SERVER_BRIDGE_TITLE VPN Bridge "%S"의 관리 -SM_S_VHUB_BRIDGE VPN Bridge는 "BRIDGE"라는 가상 HUB에 대해 작업을 수행 할 관리합니다. +SM_SERVER_BRIDGE_TITLE Game Bridge "%S"의 관리 +SM_S_VHUB_BRIDGE Game Bridge는 "BRIDGE"라는 가상 HUB에 대해 작업을 수행 할 관리합니다. SM_DISCONNECTED 관리 연결이 끊어졌습니다. SM_MIKAN 미완성입니다. SM_MAIN_COLUMN_1 연결 설정 이름 -SM_MAIN_COLUMN_2 연결된 VPN Server +SM_MAIN_COLUMN_2 연결된 Game Server SM_MAIN_COLUMN_3 관리 SM_MODE_SERVER 서버 전체 SM_MODE_HUB %S @@ -1218,7 +1218,7 @@ CM_LISTENER_ERROR 오류 발생 CM_DELETE_LISTENER_MSG 수신기 (TCP 포트 %u)를 제거합니다. 앞으로이 포트에 연결할 수 없습니다. \r\n 하시겠습니까? CM_STOP_LISTENER_MSG 수신기 (TCP 포트 %u)를 중지합니다. 청취자를 다시 시작할 때까지이 포트에 연결할 수 없습니다. \r\n\r\n 하시겠습니까? CM_CLOSE_BUTTON 닫기 -CM_CERT_SET_MSG 새 서버 인증서를 설정했습니다. \r\n\r\n 또한 OpenVPN 클라이언트를 사용하는 경우는 OpenVPN 설정 파일에 포함 된 인증서를 갱신 할 필요가있을 수 있으므로주의하시기 바랍니다. +CM_CERT_SET_MSG 새 서버 인증서를 설정했습니다. \r\n\r\n 또한 OpenGame 클라이언트를 사용하는 경우는 OpenGame 설정 파일에 포함 된 인증서를 갱신 할 필요가있을 수 있으므로주의하시기 바랍니다. CM_SHORTCUT_DISCONNECT 지정된 연결에 이미 연결되어 있습니다. \r\n\r\n 절단 하시겠습니까? @@ -1252,7 +1252,7 @@ SM_ST_TOTAL_PHYS 총 실제 메모리 크기 SM_ST_USED_PHYS 사용중인 실제 메모리 크기 SM_ST_FREE_PHYS 가능한 실제 메모리 크기 SM_ST_RAM_SIZE_KB %S 바이트 -SM_INFO_TITLE 연결된 VPN Server 버전 정보 +SM_INFO_TITLE 연결된 Game Server 버전 정보 SM_INFO_PRODUCT_NAME 제품명 SM_INFO_VERSION 정보 SM_INFO_BUILD 빌드 정보 @@ -1274,7 +1274,7 @@ SM_CONNECTION_TYPE_5 관리 RPC SM_CONNECTION_TYPE_6 HUB 열거 RPC SM_CONNECTION_TYPE_7 암호 변경 SM_CONNECTION_TYPE_8 MS-SSTP 연결 -SM_CONNECTION_TYPE_9 OpenVPN 연결 +SM_CONNECTION_TYPE_9 OpenGame 연결 SM_CONN_COLUMN_1 연결 이름 SM_CONN_COLUMN_2 접속 원 SM_CONN_COLUMN_3 연결 시간 @@ -1405,7 +1405,7 @@ SM_PLEASE_SELECT 사용자를 선택하십시오. SM_LINK_COLUMN_1 연결 설정 이름 SM_LINK_COLUMN_2 상태 SM_LINK_COLUMN_3 연결 완료 시간 -SM_LINK_COLUMN_4 연결된 VPN Server +SM_LINK_COLUMN_4 연결된 Game Server SM_LINK_COLUMN_5 연결된 가상 HUB SM_LINK_STATUS_OFFLINE 오프라인 (중지 중) SM_LINK_STATUS_ERROR 오류 %u:%s @@ -1446,7 +1446,7 @@ SM_SESS_BRIDGE 로컬 브리지 세션 SM_SESS_BRIDGE_HOSTNAME Ethernet 브리지 SM_SESS_LAYER3_HOSTNAME 가상 레이어 3 스위치 SM_SESS_BRIDGE_TCP 없음 -SM_SESS_STATUS_CAPTION VPN 세션 "%S"상황 +SM_SESS_STATUS_CAPTION Game 세션 "%S"상황 SM_SESS_STATUS_USERNAME 사용자 이름 (인증) SM_SESS_STATUS_REALUSER 사용자 이름 (데이터베이스) SM_SESS_STATUS_GROUPNAME 그룹 이름 @@ -1489,13 +1489,13 @@ SM_SNAT_STATUS SecureNAT의 작동 상황 SM_SNAT_NUM_SESSION %u 세션 SM_SNAT_NUM_CLIENT %u 클라이언트 SM_SNAT_IS_KERNEL 커널 모드 NAT에서 작동 중 -SM_BRIDGE_TOO_OLD_VER 현재 연결된 VPN Server 버전에서는 로컬 브리지 기능을 지원하지 않습니다. \r\n 새로운 버전으로 업데이트 해보십시오. -SM_BRIDGE_UNSUPPORTED 이 VPN Server가 실행중인 운영 체제에서 로컬 브리지 기능을 사용할 수 없습니다. 로컬 브리지 기능을 사용할 수있는 운영 체제 목록은 VPN Server 온라인 설명서를 참조하십시오. -SM_BRIDGE_WPCAP_REMOTE 이 VPN Server에서 로컬 브리지 기능을 사용하기 위해서는 WinPcap 소프트웨어를 설치해야합니다. 현재 서버 컴퓨터는 WinPcap 소프트웨어가 설치되어 있지 않습니다. \r\n\r\nWinPcap 소프트웨어 설치를 계속하기 위해서는 VPN Server를 실행하는 서버 컴퓨터에서 SoftEther VPN 서버 관리 관리자를 시작하고 localhost (자신)에 연결 한 상태에서 로컬 브리지 기능 설정 화면을 표시해야합니다. \r\n 계속하려면 일단이 관리 세션을 종료하고 서버 컴퓨터에서 SoftEther VPN 서버 관리 관리자를 시작하고 localhost에 연결하여 설정을 계속하십시오. -SM_BRIDGE_WPCAP_ROOT 이 VPN Server에서 로컬 브리지 기능을 사용하기 위해서는 WinPcap 소프트웨어를 설치해야합니다. \r\n\r\n 설치를 계속하려면이 컴퓨터에 Administrators (관리자) 권한을 가진 사용자로 로그온해야합니다. \r\nAdministrators 권한으로 로그온 한 후 다시 SoftEther VPN 서버 관리 관리자를 시작하십시오. -SM_BRIDGE_WPCAP_INSTALL 이 VPN Server에서 로컬 브리지 기능을 사용하기 위해서는 WinPcap 소프트웨어를 설치해야합니다. 현재 서버 컴퓨터는 WinPcap 소프트웨어가 설치되어 있지 않습니다. \r\n\r\nWinPcap는 무료 소프트웨어이며, VPN Server의 일부로 포함되어 있기 때문에 쉽게 설치 할 수 있습니다. \r\n\r\nWinPcap를 설치 하시겠습니까? -SM_BRIDGE_WPCAP_REBOOT1 WinPcap 설치가 완료된 후 로컬 브리지 기능을 사용하려면 컴퓨터를 다시 시작해야합니다. \r\n\r\n 수동으로 컴퓨터를 다시 시작하고 VPN Server가 시작된 후 로컬 브리지 기능 설정을해야합니다. -SM_BRIDGE_WPCAP_REBOOT2 WinPcap 설치가 완료된 후 로컬 브리지 기능을 사용할 경우 SoftEther VPN Server 서비스를 다시 시작해야합니다. \r\n \r \nSoftEther VPN Server 서비스를 다시 시작 단시간에 완료되지만 현재이 VPN Server에 연결된 세션이 끊어집니다. \r\n이 관리 세션도 종료되므로 계속하려면 다시 연결하십시오. \r\n\r\nSoftEther VPN Server 서비스를 다시 시작 하시겠습니까? +SM_BRIDGE_TOO_OLD_VER 현재 연결된 Game Server 버전에서는 로컬 브리지 기능을 지원하지 않습니다. \r\n 새로운 버전으로 업데이트 해보십시오. +SM_BRIDGE_UNSUPPORTED 이 Game Server가 실행중인 운영 체제에서 로컬 브리지 기능을 사용할 수 없습니다. 로컬 브리지 기능을 사용할 수있는 운영 체제 목록은 Game Server 온라인 설명서를 참조하십시오. +SM_BRIDGE_WPCAP_REMOTE 이 Game Server에서 로컬 브리지 기능을 사용하기 위해서는 WinPcap 소프트웨어를 설치해야합니다. 현재 서버 컴퓨터는 WinPcap 소프트웨어가 설치되어 있지 않습니다. \r\n\r\nWinPcap 소프트웨어 설치를 계속하기 위해서는 Game Server를 실행하는 서버 컴퓨터에서 Unite Gaming Game 서버 관리 관리자를 시작하고 localhost (자신)에 연결 한 상태에서 로컬 브리지 기능 설정 화면을 표시해야합니다. \r\n 계속하려면 일단이 관리 세션을 종료하고 서버 컴퓨터에서 Unite Gaming Game 서버 관리 관리자를 시작하고 localhost에 연결하여 설정을 계속하십시오. +SM_BRIDGE_WPCAP_ROOT 이 Game Server에서 로컬 브리지 기능을 사용하기 위해서는 WinPcap 소프트웨어를 설치해야합니다. \r\n\r\n 설치를 계속하려면이 컴퓨터에 Administrators (관리자) 권한을 가진 사용자로 로그온해야합니다. \r\nAdministrators 권한으로 로그온 한 후 다시 Unite Gaming Game 서버 관리 관리자를 시작하십시오. +SM_BRIDGE_WPCAP_INSTALL 이 Game Server에서 로컬 브리지 기능을 사용하기 위해서는 WinPcap 소프트웨어를 설치해야합니다. 현재 서버 컴퓨터는 WinPcap 소프트웨어가 설치되어 있지 않습니다. \r\n\r\nWinPcap는 무료 소프트웨어이며, Game Server의 일부로 포함되어 있기 때문에 쉽게 설치 할 수 있습니다. \r\n\r\nWinPcap를 설치 하시겠습니까? +SM_BRIDGE_WPCAP_REBOOT1 WinPcap 설치가 완료된 후 로컬 브리지 기능을 사용하려면 컴퓨터를 다시 시작해야합니다. \r\n\r\n 수동으로 컴퓨터를 다시 시작하고 Game Server가 시작된 후 로컬 브리지 기능 설정을해야합니다. +SM_BRIDGE_WPCAP_REBOOT2 WinPcap 설치가 완료된 후 로컬 브리지 기능을 사용할 경우 GAMING LAUNCHER Server 서비스를 다시 시작해야합니다. \r\n \r \nGAMING LAUNCHER Server 서비스를 다시 시작 단시간에 완료되지만 현재이 Game Server에 연결된 세션이 끊어집니다. \r\n이 관리 세션도 종료되므로 계속하려면 다시 연결하십시오. \r\n\r\nGAMING LAUNCHER Server 서비스를 다시 시작 하시겠습니까? SM_BRIDGE_RESOURCE WinPcap 드라이버를로드하지 못했습니다. SM_BRIDGE_COLUMN_1 번호 SM_BRIDGE_COLUMN_2 가상 HUB 이름 @@ -1507,21 +1507,21 @@ SM_BRIDGE_ERROR 오류 발생 SM_BRIDGE_OK 로컬 브리지의 정의를 추가했습니다. SM_BRIDGE_DELETE 가상 HUB "%s"에서 장치 "%s"까지의 로컬 브리지를 삭제 하시겠습니까? SM_BRIDGE_DELETE_OK 로컬 브리지를 제거했습니다. -SM_BRIDGE_INTEL 물리적 LAN 카드에 브릿지를 할 경우 새로운 브리지를 만든 직후의 상태에서는 일부 LAN 카드는 가상 네트워크에있는 컴퓨터에서 브리지에 사용하는 LAN 카드 자신에 대한 TCP/IP 통신이 제대로되지 않은 경우가 있습니다. \r\n (특히 Intel이나 Broadcom 제 LAN 카드 등으로이 현상이 발생할 수 있습니다.) \r\n\r\n \r\n 그 경우는 일단 VPN Server/Bridge가 작동 있는 컴퓨터를 다시 시작하십시오. 컴퓨터를 다시 시작한 후 제대로 통신 할 수 있습니다. \r\n\r\n \r\n 또한 대부분의 무선 LAN 어댑터는 무차별 모드에서 패킷의 송수신을 지원하지 않는 경우가 종종 있기 때문에 로컬 브리지에 사용할 수없는 경우가 있습니다. 이러한 경우에는 무선 LAN 어댑터가 아닌 일반 LAN 카드의 사용을 고려하십시오. +SM_BRIDGE_INTEL 물리적 LAN 카드에 브릿지를 할 경우 새로운 브리지를 만든 직후의 상태에서는 일부 LAN 카드는 가상 네트워크에있는 컴퓨터에서 브리지에 사용하는 LAN 카드 자신에 대한 TCP/IP 통신이 제대로되지 않은 경우가 있습니다. \r\n (특히 Intel이나 Broadcom 제 LAN 카드 등으로이 현상이 발생할 수 있습니다.) \r\n\r\n \r\n 그 경우는 일단 Game Server/Bridge가 작동 있는 컴퓨터를 다시 시작하십시오. 컴퓨터를 다시 시작한 후 제대로 통신 할 수 있습니다. \r\n\r\n \r\n 또한 대부분의 무선 LAN 어댑터는 무차별 모드에서 패킷의 송수신을 지원하지 않는 경우가 종종 있기 때문에 로컬 브리지에 사용할 수없는 경우가 있습니다. 이러한 경우에는 무선 LAN 어댑터가 아닌 일반 LAN 카드의 사용을 고려하십시오. SM_BRIDGE_VPN "%S"에 대해 로컬 브리지 연결을 시도하고 있습니다. \r\n\r\n 일반적으로 가상 HUB와 물리적 LAN 카드 사이에서 로컬 브리지 연결합니다. 가상 LAN 카드 등의 로컬 브리지 연결을해야 할 경우는 거의 없습니다. \r\n 이것이 의도 한 조작인지 여부를 다시 확인하십시오. \r\n\r\n 정말 계속 하시겠습니까? SM_BRIDGE_INFO_1 브리지 대상 Ethernet 장치 (LAN 카드)를 선택하십시오. SM_BRIDGE_INFO_2 새로 만든 tap 장치의 이름을 입력하십시오. SM_CONFIG_SAVED 설정 파일을 저장했습니다. SM_CONFIG_SAVE_FAILED 설정 파일의 저장에 실패했습니다. SM_CONFIG_OPEN_FAILED 지정한 파일을 열 수 없습니다. -SM_CONFIG_CONFIRM 지정된 구성 파일을 VPN Server에 씁니다. VPN Server가 자동으로 다시 시작하고 새 설정 파일의 내용으로 시작합니다. 현재 VPN Server에 연결된 사용자는 일단 끊어집니다. 이 관리 세션도 종료되므로 다시 서버에 다시 연결하십시오. \r\n\r\n 계속 하시겠습니까? +SM_CONFIG_CONFIRM 지정된 구성 파일을 Game Server에 씁니다. Game Server가 자동으로 다시 시작하고 새 설정 파일의 내용으로 시작합니다. 현재 Game Server에 연결된 사용자는 일단 끊어집니다. 이 관리 세션도 종료되므로 다시 서버에 다시 연결하십시오. \r\n\r\n 계속 하시겠습니까? SM_CONFIG_WRITE_OK 서버 측의 설정 파일을 재 작성되었습니다. SM_AO_COLUMN_1 값의 이름 SM_AO_COLUMN_2 설정 SM_TRUE_OR_FALSE 이 항목은 0 (false) 또는 1 (true)로 설정하십시오. SM_AO_SET_OK 가상 HUB 관리 옵션을 설정했습니다. SM_EXT_OPTION_SET_OK 가상 HUB 확장 옵션을 설정했습니다. -SM_PASSWORD_MSG 현재 연결된 VPN Server 관리자 암호가 설정되어 있지 않습니다. 암호를 설정하는 것이 좋습니다. \r\n\r\n 서버 관리자 암호를 설정 하시겠습니까? +SM_PASSWORD_MSG 현재 연결된 Game Server 관리자 암호가 설정되어 있지 않습니다. 암호를 설정하는 것이 좋습니다. \r\n\r\n 서버 관리자 암호를 설정 하시겠습니까? SM_L3_SW_COLUMN1 레이어 3 스위치 이름 SM_L3_SW_COLUMN2 활동 SM_L3_SW_COLUMN3 인터페이스 수 @@ -1537,7 +1537,7 @@ SM_L3_SW_TABLE_COLUMN1 네트워크 주소 SM_L3_SW_TABLE_COLUMN2 서브넷 마스크 SM_L3_SW_TABLE_COLUMN3 게이트웨이 주소 SM_L3_SW_TABLE_COLUMN4 메트릭 -SM_SECURE_NAT_MSG SecureNAT 기능을 정말 사용 하시겠습니까? \r\n\r\nSecureNAT 기능을 사용하면 가상 HUB에 IP 주소를 하나 가지고 가상의 NAT 기능 라우터가 생성됩니다. 이 가상 라우터는 가상 LAN에 액세스 할 수있는 컴퓨터에서 단일 컴퓨터 또는 라우터 보인다. \r\n\r\nSecureNAT 가상 NAT 기능은 가상 HUB에 연결되어있는 모든 컴퓨터에 대해 SecureNAT 기능을 동작시키고 컴퓨터를 통해 외부 네트워크와 통신 가능하게합니다. \r\n 따라서 VPN Server에서 SecureNAT를 작동시킨 경우 동일한 컴퓨터에서 localhost (자신)에 가상 LAN 카드를 연결할 필요가 없습니다. (SecureNAT가 작동하는 컴퓨터가 자신에 대해 가상 LAN 카드를 연결하면 설정에 따라 패킷이 무한 루프 수 있습니다.) \r\n\r\n \r\n 또한 이미 가상 HUB 레이어 2 세그먼트에서 도달 할 수있는 위치에 DHCP 서버가있는 경우 DHCP 충돌이 발생하기 때문에, SecureNAT 설정을 클릭하여 DHCP 서버 기능을 비활성화하십시오. \r\n\r\n 또한 NAT 기능을 사용하여 DHCP 서버로만 사용할 수 있습니다. +SM_SECURE_NAT_MSG SecureNAT 기능을 정말 사용 하시겠습니까? \r\n\r\nSecureNAT 기능을 사용하면 가상 HUB에 IP 주소를 하나 가지고 가상의 NAT 기능 라우터가 생성됩니다. 이 가상 라우터는 가상 LAN에 액세스 할 수있는 컴퓨터에서 단일 컴퓨터 또는 라우터 보인다. \r\n\r\nSecureNAT 가상 NAT 기능은 가상 HUB에 연결되어있는 모든 컴퓨터에 대해 SecureNAT 기능을 동작시키고 컴퓨터를 통해 외부 네트워크와 통신 가능하게합니다. \r\n 따라서 Game Server에서 SecureNAT를 작동시킨 경우 동일한 컴퓨터에서 localhost (자신)에 가상 LAN 카드를 연결할 필요가 없습니다. (SecureNAT가 작동하는 컴퓨터가 자신에 대해 가상 LAN 카드를 연결하면 설정에 따라 패킷이 무한 루프 수 있습니다.) \r\n\r\n \r\n 또한 이미 가상 HUB 레이어 2 세그먼트에서 도달 할 수있는 위치에 DHCP 서버가있는 경우 DHCP 충돌이 발생하기 때문에, SecureNAT 설정을 클릭하여 DHCP 서버 기능을 비활성화하십시오. \r\n\r\n 또한 NAT 기능을 사용하여 DHCP 서버로만 사용할 수 있습니다. SM_CRL_COLUMN_1 인증서의 개요 SM_CRL_DELETE_MSG 선택한 항목을 삭제합니다. 하시겠습니까? SM_CRL_EMPTY_MSG 항목이 하나도 선택되어 있지 않습니다. \r\n이 잘못된 인증서 항목이 추가되면 모든 인증서가 유효로 판단 될때 인증서 인증 모드에 접속하려고하는 모든 클라이언트 연결이 거부됩니다. \r\n\r\n 하시겠습니까? @@ -1571,7 +1571,7 @@ SM_LICENSE_COLUMN_9 일련 ID SM_LICENSE_INFINITE 무제한 SM_LICENSE_NO_EXPIRES 무기한 SM_LICENSE_STATUS_EDITION 제품 버전 이름 -SM_LICENSE_STATUS_RELEASE 이 VPN Server 릴리스 날짜 +SM_LICENSE_STATUS_RELEASE 이 Game Server 릴리스 날짜 SM_LICENSE_STATUS_SYSTEM_ID 현재 서버 ID SM_LICENSE_STATUS_EXPIRES 현재 제품 라이센스 만료 SM_LICENSE_STATUS_SUBSCRIPTION 구독 계약 상태 @@ -1588,22 +1588,22 @@ SM_LICENSE_NUM_USER 사용자 작성 가능 수 SM_LICENSE_NUM_CLIENT 클라이언트 동시 연결 수를 SM_LICENSE_NUM_BRIDGE 브리지 동시 연결 수를 SM_NO_LICENSE_COLUMN 주의: -SM_NO_LICENSE 제품 라이센스가 하나도 등록되어 있지 않기 때문에이 VPN Server의 통신 기능이 작동하지 않습니다. -SM_LICENSE_DELETE_MSG 선택된 라이센스를 VPN Server에서 삭제 하시겠습니까? +SM_NO_LICENSE 제품 라이센스가 하나도 등록되어 있지 않기 때문에이 Game Server의 통신 기능이 작동하지 않습니다. +SM_LICENSE_DELETE_MSG 선택된 라이센스를 Game Server에서 삭제 하시겠습니까? SM_SYSLOG_0 syslog 송신 기능을 사용하지 SM_SYSLOG_1 서버 로그를 syslog로 보내기 SM_SYSLOG_2 서버 및 가상 HUB 보안 로그를 syslog로 보내기 SM_SYSLOG_3 서버 가상 HUB 보안 및 패킷 로그를 syslog로 보내기 SM_SETUP_INFO_1 다음을 클릭하여 설치를 시작합니다. [닫기]를 클릭하면이 설정 화면을 닫고 수동으로 모든 설정을 할 수 있습니다. -SM_SETUP_INFO_2 고급 기능을 이용한 VPN 서버 설정을하려면 닫기를 클릭하십시오. -SM_SETUP_BRIDGE_ONLY 현재 VPN Bridge에 연결되어 있기 때문에, 거점 간 연결 VPN]의 [각 거점에 설치하는 VPN Bridge] 만 작성할 수 있습니다. -SM_SETUP_BRIDGE_EDGE 각 거점에 설치하는 VPN Bridge (&E) -SM_SETUP_WARNING 계속하면이 VPN Server 또는 VPN Bridge의 현재 설정은 빠른 설치로 지정한 내용에 초기화됩니다. \r\n 하시겠습니까? +SM_SETUP_INFO_2 고급 기능을 이용한 Game 서버 설정을하려면 닫기를 클릭하십시오. +SM_SETUP_BRIDGE_ONLY 현재 Game Bridge에 연결되어 있기 때문에, 거점 간 연결 Game]의 [각 거점에 설치하는 Game Bridge] 만 작성할 수 있습니다. +SM_SETUP_BRIDGE_EDGE 각 거점에 설치하는 Game Bridge (&E) +SM_SETUP_WARNING 계속하면이 Game Server 또는 Game Bridge의 현재 설정은 빠른 설치로 지정한 내용에 초기화됩니다. \r\n 하시겠습니까? SM_SETUP_SELECT 브리지 연결하는 Ethernet 장치를 선택하십시오 -SM_SETUP_NO_LICENSE_KEY 이 SoftEther VPN Server는 유효한 라이센스 키가 등록되어 있지 않습니다. \r\n\r\nSoftEther VPN Server가 VPN 서버로 작동하려면 라이센스 키를 등록해야합니다. \r\n 라이센스 관리 화면을 표시 하시겠습니까? \r\n\r\n (시험판으로 사용하는 경우 소프트 이사 주식회사의 Web 사이트를 방문하여 평가판 라이센스 키를 얻으려면 해야합니다. \r\n 예를 클릭 한 다음 라이센스 확보·고침 단추를 클릭하면 평가판 라이센스 키를 얻을 수 있습니다.) +SM_SETUP_NO_LICENSE_KEY 이 GAMING LAUNCHER Server는 유효한 라이센스 키가 등록되어 있지 않습니다. \r\n\r\nGAMING LAUNCHER Server가 Game 서버로 작동하려면 라이센스 키를 등록해야합니다. \r\n 라이센스 관리 화면을 표시 하시겠습니까? \r\n\r\n (시험판으로 사용하는 경우 소프트 이사 주식회사의 Web 사이트를 방문하여 평가판 라이센스 키를 얻으려면 해야합니다. \r\n 예를 클릭 한 다음 라이센스 확보·고침 단추를 클릭하면 평가판 라이센스 키를 얻을 수 있습니다.) SM_HUBEXT_OPTION_TITLE 가상 HUB 확장 옵션 SM_HUBEXT_OPTION_STATIC1 가상 HUB 확장 옵션을 사용하면이 가상 HUB에 관한보다 상세한 설정을 할 수 있습니다. -SM_HUBEXT_OPTION_STATIC2 표준에서는 VPN Server 전체 관리자 및 가상 HUB 관리자 모두 가상 HUB 확장 옵션을 편집 할 수 있습니다. \r\n 그러나 가상 HUB 관리 옵션 deny_hub_admin_change_ext_option가 1로 설정되어있는 경우 가상 HUB의 관리자는 확장 옵션을 편집 할 수 없습니다 (설정 내용을 표시 할 수 있습니다). +SM_HUBEXT_OPTION_STATIC2 표준에서는 Game Server 전체 관리자 및 가상 HUB 관리자 모두 가상 HUB 확장 옵션을 편집 할 수 있습니다. \r\n 그러나 가상 HUB 관리 옵션 deny_hub_admin_change_ext_option가 1로 설정되어있는 경우 가상 HUB의 관리자는 확장 옵션을 편집 할 수 없습니다 (설정 내용을 표시 할 수 있습니다). SM_VLAN_COLUMN_0 LAN 카드 이름 SM_VLAN_COLUMN_1 드라이버 종류 SM_VLAN_COLUMN_2 드라이버 파일 이름 @@ -1615,54 +1615,54 @@ SM_VLAN_NO 미 설정 SM_VLAN_MSG_1 LAN 카드 "%S"로 태그 VLAN 패킷을 전송하도록 레지스트리를 설정했습니다. \r\n\r\n 또한 일부 LAN 카드는 별도 대상 Windows 컴퓨터에 로그온하여 장치 관리자에서 LAN 카드의 속성을 열고 점보 프레임 (프레임 크기가 1,514 바이트 이상의 Ethernet 프레임 )의 송수신을 활성화 할 필요가있는 경우가 있습니다. 점보 프레임 설정을하지 않으면 태그 VLAN 패킷 중 프레임 크기가 가장 큰 것은 송수신에 실패 할 가능성이 있습니다. 큰 크기의 패킷 만 전송이 불안정한 경우는 반드시 점보 프레임을 활성화하십시오 (예를 들어, 최대 패킷 크기를 4,088 바이트로 설정하십시오). 설정 방법은 Windows 장치 관리자에서 LAN 카드의 설정을 열거 나 LAN 카드의 문서를 참고하십시오. \r\n\r\n 또한 이번 설정 변경 내용은 Windows 레지스트리에 기록되었지만 반드시 이번 설정 변경에 의해 태그 VLAN 패킷을 전송하게된다 보장되는 것은 아닙니다. \r\n이 설정을 한 후 태그 VLAN 패킷의 송수신이 정상적으로 수행 할 수없는 경우, LAN 카드 "%S"문서를 참조 적절하게 수동으로 설정하십시오. 또한 LAN 카드 "%S"가 원래 태그 VLAN 패킷에 대응하지 않을 수도 있습니다. 그런 경우, LAN 카드는 태그 VLAN 패킷의 송수신에 사용할 수 없기 때문에 다른 종류의 LAN 카드를 로컬 브리지 용으로 이용하십시오. \r\n\r\n 이번 설정 내용을 적용하기 위해서는 대상 Windows 컴퓨터를 다시 시작해야합니다. 잊지 말고 반드시 다시 시작하십시오. SM_VLAN_MSG_2 LAN 카드 "%S"로 설정되어 태그 VLAN 패킷을 전송하도록하는 설정을 레지스트리에서 제거했습니다. \r\n\r\n 또한 이전에 태그 VLAN 패킷의 전송을 실현하기 위해 LAN 카드의 점보 프레임을 사용 가능하게하기 위해 설정 한 경우에 향후 점보 프레임의 이용이 필요하다고 생각하면 수동으로 점보 프레임 설정을 해제하십시오. \r\n\r\n 이번 설정 내용을 적용하기 위해서는 대상 Windows 컴퓨터를 다시 시작해야합니다. 잊지 말고 반드시 다시 시작하십시오. SM_VLAN_NOTHING 현재 컴퓨터 "%S"는 태그 VLAN 패킷 전송 설정 도구가 지원하는 물리적 LAN 카드는 한 장도 없습니다. \r\n\r\n 그러나 현재이 태그 VLAN 패킷 전송 설정 도구가 지원하지 않는 LAN 카드에서도 태그 VLAN이 기본적으로 투과 가능하거나 어떤 설정함으로써 투과 가능하게 될 수 있습니다 . \r \n 그 경우 시스템 관리자가 스스로 Windows에 로그인하여 이러한 설정을해야합니다. -SM_SERVER_ADMIN_MSG VPN Server/Bridge "%S" +SM_SERVER_ADMIN_MSG Game Server/Bridge "%S" SM_ETHERIP_COLUMN_0 ISAKMP Phase 1 ID SM_ETHERIP_COLUMN_1 가상 HUB 이름 SM_ETHERIP_COLUMN_2 사용자 이름 SM_ETHERIP_ADD_OK 새로운 EtherIP/L2TPv3 클라이언트의 연결 설정을 추가했습니다. -SM_IPSEC_SETUP_QUESTION 이 VPN Server는 IPsec/L2TP/EtherIP/L2TPv3 사용하는 VPN 클라이언트와 라우터 제품 등의 연결을 수락 할 수있는 기능을 가지고 있습니다. \r\n\r\n이 VPN Server가 iPhone, iPad Android 등의 스마트 폰과 Mac OS X, Windows 등에 탑재되는 VPN 클라이언트 기능의 연결을 받아 들일 수 있도록 IPsec 설정을 할 수 있습니다. \r\n\r\nIPsec 설정을 하시겠습니까? \r\n (이 설정은 나중에 [IPsec/L2TP 설정 버튼을 클릭하여 언제든지 할 수 있습니다.) -SM_OPENVPN_CONFIG_SAVE_OK OpenVPN 설정 파일을 저장 한 ZIP 파일을 '%s'에 저장했습니다. \r\n\r\n이 ZIP 파일을 열면 OpenVPN 클라이언트에서 사용할 수있는 설정 파일의 샘플을 배포 할 수 있습니다. \r\n 또한 설정 파일은 실제로 사용하기 전에 환경에 따라 수정해야하는 경우가 있습니다. \r\n\r\n 자세한 내용은 ZIP 파일의 'readme.txt'파일을 읽어 보시기 바랍니다. \r\n\r\n이 ZIP 파일을 지금 시작 하시겠습니까? +SM_IPSEC_SETUP_QUESTION 이 Game Server는 IPsec/L2TP/EtherIP/L2TPv3 사용하는 Game 클라이언트와 라우터 제품 등의 연결을 수락 할 수있는 기능을 가지고 있습니다. \r\n\r\n이 Game Server가 iPhone, iPad Android 등의 스마트 폰과 Mac OS X, Windows 등에 탑재되는 Game 클라이언트 기능의 연결을 받아 들일 수 있도록 IPsec 설정을 할 수 있습니다. \r\n\r\nIPsec 설정을 하시겠습니까? \r\n (이 설정은 나중에 [IPsec/L2TP 설정 버튼을 클릭하여 언제든지 할 수 있습니다.) +SM_OPENVPN_CONFIG_SAVE_OK OpenGame 설정 파일을 저장 한 ZIP 파일을 '%s'에 저장했습니다. \r\n\r\n이 ZIP 파일을 열면 OpenGame 클라이언트에서 사용할 수있는 설정 파일의 샘플을 배포 할 수 있습니다. \r\n 또한 설정 파일은 실제로 사용하기 전에 환경에 따라 수정해야하는 경우가 있습니다. \r\n\r\n 자세한 내용은 ZIP 파일의 'readme.txt'파일을 읽어 보시기 바랍니다. \r\n\r\n이 ZIP 파일을 지금 시작 하시겠습니까? SM_OPENVPN_CONFIG_SAVE_NG ZIP 파일 '%s'의 저장에 실패했습니다. SM_OPENVPN_CONFIG_OPEN_NG ZIP 파일 '%s'을 열려고 실패했습니다. 수동으로 파일을 엽니 다. SM_DDNS_IPV4_ERROR IPv4의 DDNS 서버에 연결할 수 없습니다. SM_DDNS_IPV6_ERROR IPv6의 DDNS 서버에 연결할 수 없습니다. SM_DDNS_FQDN_EMPTY (없음) -SM_DDNS_OK_MSG 동적 DNS 호스트 이름:%S %S \r\n\r\n 위의 DNS 호스트 이름을 지정하여이 VPN Server의 글로벌 IP 주소 인 다음 IP 주소에 액세스 할 수 있습니다. \r\n\r\nIPv4 주소:%s \r\nIPv6 주소:%s \r\n\r\n 또한 다음과 같은 DNS 호스트 이름을 지정하여 IPv4 또는 IPv6 주소 중鹿海을 명시 적으로 응답 할 수 있습니다. \r\n\r\nIPv4 만 응답하는 호스트 이름:%S.v4 %S \r\nIPv6 만 응답하는 호스트 이름:%S.v6 %S \r\n +SM_DDNS_OK_MSG 동적 DNS 호스트 이름:%S %S \r\n\r\n 위의 DNS 호스트 이름을 지정하여이 Game Server의 글로벌 IP 주소 인 다음 IP 주소에 액세스 할 수 있습니다. \r\n\r\nIPv4 주소:%s \r\nIPv6 주소:%s \r\n\r\n 또한 다음과 같은 DNS 호스트 이름을 지정하여 IPv4 또는 IPv6 주소 중鹿海을 명시 적으로 응답 할 수 있습니다. \r\n\r\nIPv4 만 응답하는 호스트 이름:%S.v4 %S \r\nIPv6 만 응답하는 호스트 이름:%S.v6 %S \r\n SM_DDNS_OK_TITLE 동적 DNS 기능 SM_DDNS_OK_MSG2 동적 DNS 호스트 이름을 '%S'로 변경했습니다. \r\n\r\n [도움말] 버튼을 클릭하여 추가 정보를 읽어 보시기 바랍니다. SM_DDNS_KEY_TITLE 동적 DNS 비밀 -SM_DDNS_KEY_MSG 동적 DNS 비밀 키:%s \r\n\r\n이 비밀 키는 현재 사용하고있는 DDNS 이름과 매핑되어 있습니다. 현재 VPN Server로 사용하는 PC가 손상 등,이 비밀 키가 손실되면 그때 설정되어 있던 DDNS 이름은 점유 된 상태가되고, 다른 VPN Server에서 사용할 수 없습니다. 같은 이름을 계속 사용하고자하는 경우에는 개인 키를 다른 PC 나 인터넷상의 스토리지, 메모지 등에 보관하십시오. \r\n 비밀 열쇠를 새로운 VPN Server로 설정하는 경우, VPN Server 설정 파일을 편집합니다. "declare DDnsClient"지시문 중에있다 "byte Key"다음 값을 보관 비밀 키 문자열로 바꿉니다. \r\n 또한 동시에 여러 VPN Server에서 동일한 비밀 키를 설정하면 제대로 작동하지 않게되므로주의하십시오. +SM_DDNS_KEY_MSG 동적 DNS 비밀 키:%s \r\n\r\n이 비밀 키는 현재 사용하고있는 DDNS 이름과 매핑되어 있습니다. 현재 Game Server로 사용하는 PC가 손상 등,이 비밀 키가 손실되면 그때 설정되어 있던 DDNS 이름은 점유 된 상태가되고, 다른 Game Server에서 사용할 수 없습니다. 같은 이름을 계속 사용하고자하는 경우에는 개인 키를 다른 PC 나 인터넷상의 스토리지, 메모지 등에 보관하십시오. \r\n 비밀 열쇠를 새로운 Game Server로 설정하는 경우, Game Server 설정 파일을 편집합니다. "declare DDnsClient"지시문 중에있다 "byte Key"다음 값을 보관 비밀 키 문자열로 바꿉니다. \r\n 또한 동시에 여러 Game Server에서 동일한 비밀 키를 설정하면 제대로 작동하지 않게되므로주의하십시오. SM_DDNS_KEY_ERR DNS 열쇠를 가져 오는 데 실패했습니다. -SM_IPSEC_PSK_TOO_LONG 사전 공유 키 (PSK)의 길이가 10 자 이상으로 설정되어 있습니다. \r\n\r\nAndroid 휴대 전화의 일부 버전에는 버그가 미리 공유 된 키가 10 자 이상인 경우는 VPN 연결 할 수없는 경우가 있습니다. \r\n 따라서 사전 공유 키의 길이는 8 자 이하로 할 것을 권장합니다. \r\n\r\n 사전 공유 키 설정을 검토 있습니까? +SM_IPSEC_PSK_TOO_LONG 사전 공유 키 (PSK)의 길이가 10 자 이상으로 설정되어 있습니다. \r\n\r\nAndroid 휴대 전화의 일부 버전에는 버그가 미리 공유 된 키가 10 자 이상인 경우는 Game 연결 할 수없는 경우가 있습니다. \r\n 따라서 사전 공유 키의 길이는 8 자 이하로 할 것을 권장합니다. \r\n\r\n 사전 공유 키 설정을 검토 있습니까? SM_ADVANCED_REDIRECT_URL_HINT_TITLE 고급 HTTP 리디렉션 기능 사용 -SM_ADVANCED_REDIRECT_URL_HINT 고급 HTTP 리디렉션 기능 (고급) \r\n\r\n 액세스 목록에 HTTP 리디렉션 URL을 기재 할 때 URL의 일부로 라는 문자열을 포함 할 수 있습니다 . 그러면 리디렉션 URL를받은 CGI 등으로 VPN 연결을하는 클라이언트의 정보를 이용한 고급 작업을 수행 할 수 있습니다. \r \n \r\n 포함 된 URL 예:\r\nhttp://www.google.com/search?q=|secret \r\n\r\n 실제로 클라이언트가 리디렉션되는 경우 에는 해당 문자열 부분이 다음과 같은 문자열로 대체됩니다. \r\n\r\n 사용자 이름|세션 ID|IP 주소|날짜 및 시간|해시 값 \r\n\r\n 바꿀 예:zurukko|SID-ZURUKKO-123|219.117.219.154|20131117100354|99707160AFE7A454042B2C47B064112D652452D7 \r\n\r\n 여기서, 상기의 각 필드 값의 내용의 세부 사항은 다음과 같습니다. \r\n\r\n 사용자 이름:VPN 연결을 사용하고있는 사용자 이름이 할당됩니다. \r\n\r\n 세션 ID:해당 VPN 세션 ID가 할당됩니다. \r\n\r\n 날짜와 시간:'YYYYMMDDHHMMSS'의 형식으로 14 자리 숫자가 할당됩니다 (시간대는 UTC). \r\n\r\n 해시 값:해시 값 직전까지 위 필드의 비트 열로 URL의 문자 '|'이제부터 끝까지 문자열 (위의 예에서는 "secret"라는 문자열)의 비트 열과 를 연결 SHA-1 해시 함수를 적용한 결과 20 바이트를 16 진수로 표기 한 40 문자열. 또한 URL에서 문자 '|'가 존재하지 않는 경우는 해시 값이 부여되지 않습니다. \r\n\r\n 해시 값의 존재 의의에 대해:해시 문자열 (위의 예에서는 "secret"라는 문자열)은 비밀 키 역할을합니다. 그러면 리디렉션 쿼리 문자열를받은 CGI 받았다 문자열이 클라이언트에 의해 무단으로 변경되지 않았 음을 확인할 수 있습니다. \r\n +SM_ADVANCED_REDIRECT_URL_HINT 고급 HTTP 리디렉션 기능 (고급) \r\n\r\n 액세스 목록에 HTTP 리디렉션 URL을 기재 할 때 URL의 일부로 라는 문자열을 포함 할 수 있습니다 . 그러면 리디렉션 URL를받은 CGI 등으로 Game 연결을하는 클라이언트의 정보를 이용한 고급 작업을 수행 할 수 있습니다. \r \n \r\n 포함 된 URL 예:\r\nhttp://www.google.com/search?q=|secret \r\n\r\n 실제로 클라이언트가 리디렉션되는 경우 에는 해당 문자열 부분이 다음과 같은 문자열로 대체됩니다. \r\n\r\n 사용자 이름|세션 ID|IP 주소|날짜 및 시간|해시 값 \r\n\r\n 바꿀 예:zurukko|SID-ZURUKKO-123|219.117.219.154|20131117100354|99707160AFE7A454042B2C47B064112D652452D7 \r\n\r\n 여기서, 상기의 각 필드 값의 내용의 세부 사항은 다음과 같습니다. \r\n\r\n 사용자 이름:VPN 연결을 사용하고있는 사용자 이름이 할당됩니다. \r\n\r\n 세션 ID:해당 Game 세션 ID가 할당됩니다. \r\n\r\n 날짜와 시간:'YYYYMMDDHHMMSS'의 형식으로 14 자리 숫자가 할당됩니다 (시간대는 UTC). \r\n\r\n 해시 값:해시 값 직전까지 위 필드의 비트 열로 URL의 문자 '|'이제부터 끝까지 문자열 (위의 예에서는 "secret"라는 문자열)의 비트 열과 를 연결 SHA-1 해시 함수를 적용한 결과 20 바이트를 16 진수로 표기 한 40 문자열. 또한 URL에서 문자 '|'가 존재하지 않는 경우는 해시 값이 부여되지 않습니다. \r\n\r\n 해시 값의 존재 의의에 대해:해시 문자열 (위의 예에서는 "secret"라는 문자열)은 비밀 키 역할을합니다. 그러면 리디렉션 쿼리 문자열를받은 CGI 받았다 문자열이 클라이언트에 의해 무단으로 변경되지 않았 음을 확인할 수 있습니다. \r\n SM_ADVANCED_REDIRECT_URL_MSG URL은 "http://"또는 "https://"로 시작해야합니다. SM_DISABLE_DDNS_HINT_CAPTION 동적 DNS 기능을 비활성화 -SM_DISABLE_DDNS_HINT 동적 DNS 기능을 사용하려면 VPN Server 설정 파일을 편집합니다. \r\n\r\n "declare root"지시문에 "declare DDnsClient"지시문이 있습니다. 이 안에있는 "bool Disable"의 값을 true로 설정하여 VPN Server를 다시 시작하여 동적 DNS 기능이 비활성화됩니다. \r\n -SM_REGENERATE_CERT_MSG VPN Server의 서버 인증서를 새 것으로 교체합니다. \r\n\r\n 이는 이전 서버 인증서에 연결하는 것을 전제로 설정되어있는 VPN Client는이 VPN Server에 연결하지 못할 수 있습니다. \r\n 하시겠습니까? -SM_DDNS_SERVER_CERT_MSG DDNS 호스트 이름을 "%S"로 변경했습니다. \r\n\r\n이 VPN Server에 Microsoft SSTP VPN 프로토콜을 사용하여 Windows Vista 이후 버전의 Windows 내장 SSTP VPN 클라이언트에서 연결하는 경우 VPN 클라이언트에서 연결할 VPN 서버 이름으로 지정하는 호스트 이름 (DNS 이름) 문자열과이 VPN Server의 SSL 서버 인증서의 CN (Common Name) 문자열과 완전히 일치해야합니다. \r\n\r\n이 VPN Server의 SSL 서버 인증서의 CN이 "%S"가되도록 서버 인증서를 다시 생성 하시겠습니까? \r\n (아니오를 클릭하면 현재 의 SSL 서버 인증서가 계속 사용됩니다.) -SM_DDNS_SERVER_CERT_OK VPN Server의 SSL 인증서를 다시 생성했습니다. \r\n\r\n이 VPN Server에 Microsoft SSTP VPN 클라이언트에서 연결하려면 현재 DDNS 호스트 이름 "%S"를 연결할 서버 이름으로 지정하는 것을 권장합니다. \r\n 또한 SSTP VPN 클라이언트를 위해 Windows상에서의 "신뢰할 수있는 루트 인증서"미리이 VPN Server의 인증서 파일을 설치해야합니다. \r\n (루트 인증서를 Windows에 설치하려면 MMC의 "인증서"에서 "로컬 컴퓨터"인증서 저장소를 열고 "신뢰할 수있는 루트 인증서 '이 VPN Server의 인증서 파일을 추가합니다. \r\n 자세한 내용은 Microsoft 문서를 참조하십시오.) \r\n\r\n 새로운 VPN Server의 SSL 인증서를 X.509 형식의 인증서 파일에 저장 하시겠습니까 ? -SM_SETUP_STEP_SECURENAT 이 VPN Server/Bridge는 사용자 모드로 부팅하고 있거나 OS가 로컬 브리지 비 대응을위한 가상 HUB와 물리적 LAN 카드와 브리지 수 없습니다. 대신 "SecureNAT"기능을 사용하면 연결해온 VPN 클라이언트는 가상 NAT를 통해 LAN에있는 컴퓨터에 액세스 할 수 있습니다. +SM_DISABLE_DDNS_HINT 동적 DNS 기능을 사용하려면 Game Server 설정 파일을 편집합니다. \r\n\r\n "declare root"지시문에 "declare DDnsClient"지시문이 있습니다. 이 안에있는 "bool Disable"의 값을 true로 설정하여 Game Server를 다시 시작하여 동적 DNS 기능이 비활성화됩니다. \r\n +SM_REGENERATE_CERT_MSG Game Server의 서버 인증서를 새 것으로 교체합니다. \r\n\r\n 이는 이전 서버 인증서에 연결하는 것을 전제로 설정되어있는 Game Client는이 Game Server에 연결하지 못할 수 있습니다. \r\n 하시겠습니까? +SM_DDNS_SERVER_CERT_MSG DDNS 호스트 이름을 "%S"로 변경했습니다. \r\n\r\n이 Game Server에 Microsoft SSTP Game 프로토콜을 사용하여 Windows Vista 이후 버전의 Windows 내장 SSTP Game 클라이언트에서 연결하는 경우 Game 클라이언트에서 연결할 Game 서버 이름으로 지정하는 호스트 이름 (DNS 이름) 문자열과이 Game Server의 SSL 서버 인증서의 CN (Common Name) 문자열과 완전히 일치해야합니다. \r\n\r\n이 Game Server의 SSL 서버 인증서의 CN이 "%S"가되도록 서버 인증서를 다시 생성 하시겠습니까? \r\n (아니오를 클릭하면 현재 의 SSL 서버 인증서가 계속 사용됩니다.) +SM_DDNS_SERVER_CERT_OK Game Server의 SSL 인증서를 다시 생성했습니다. \r\n\r\n이 Game Server에 Microsoft SSTP Game 클라이언트에서 연결하려면 현재 DDNS 호스트 이름 "%S"를 연결할 서버 이름으로 지정하는 것을 권장합니다. \r\n 또한 SSTP Game 클라이언트를 위해 Windows상에서의 "신뢰할 수있는 루트 인증서"미리이 Game Server의 인증서 파일을 설치해야합니다. \r\n (루트 인증서를 Windows에 설치하려면 MMC의 "인증서"에서 "로컬 컴퓨터"인증서 저장소를 열고 "신뢰할 수있는 루트 인증서 '이 Game Server의 인증서 파일을 추가합니다. \r\n 자세한 내용은 Microsoft 문서를 참조하십시오.) \r\n\r\n 새로운 Game Server의 SSL 인증서를 X.509 형식의 인증서 파일에 저장 하시겠습니까 ? +SM_SETUP_STEP_SECURENAT 이 Game Server/Bridge는 사용자 모드로 부팅하고 있거나 OS가 로컬 브리지 비 대응을위한 가상 HUB와 물리적 LAN 카드와 브리지 수 없습니다. 대신 "SecureNAT"기능을 사용하면 연결해온 Game 클라이언트는 가상 NAT를 통해 LAN에있는 컴퓨터에 액세스 할 수 있습니다. SM_SETUP_STEP_SECURENAT_TITLE 3. 가상 HUB와 물리적 LAN과의 접속 -SM_UPDATE_CHECK_TITLE_VPNSERVER %S VPN Server (서버 '%S'위) -SM_UPDATE_CHECK_TITLE_VPNBRIDGE %S VPN Bridge (서버 '%S'위) -SM_FACTORY_DEFAULT_WARNING VPN Server/Bridge 설정을 재설정합니다. \r\nVPN Server/Bridge의 현재 설정이 지워 즉시 초기 설정 (설치 직후 설정)으로 돌아갑니다. \r\n 재설정을 실행하기 전에 현재 설정 파일을 백업 해 두는 것이 좋습니다. \r\n\r\n [OK]를 클릭하면 재설정을 실행합니다. VPN Server/Bridge 서비스는 다시 시작 현재 VPN 서버 관리 관리자의 연결은 끊어집니다 때문에 다음에 VPN Server/Bridge에 다시 연결하십시오. \r\n 다시 연결하면 설정이 초기화 된 후 VPN Server에 액세스 할 수 있습니다. -SM_FACTORY_DEFAULT_PERFORMED 설정 재설정 작업은 서버에서 시작되었습니다. \r\n\r\nOk을 클릭하면 현재 VPN 서버 관리 관리자 세션을 종료합니다. \r\n 종료 후 VPN 서버 관리 관리자를 다시 시작하여 VPN Server에 다시 연결하십시오. \r\n 다시 연결하면 설정이 초기화 된 후 VPN Server가 출현합니다. +SM_UPDATE_CHECK_TITLE_VPNSERVER %S Game Server (서버 '%S'위) +SM_UPDATE_CHECK_TITLE_VPNBRIDGE %S Game Bridge (서버 '%S'위) +SM_FACTORY_DEFAULT_WARNING Game Server/Bridge 설정을 재설정합니다. \r\nVPN Server/Bridge의 현재 설정이 지워 즉시 초기 설정 (설치 직후 설정)으로 돌아갑니다. \r\n 재설정을 실행하기 전에 현재 설정 파일을 백업 해 두는 것이 좋습니다. \r\n\r\n [OK]를 클릭하면 재설정을 실행합니다. Game Server/Bridge 서비스는 다시 시작 현재 Game 서버 관리 관리자의 연결은 끊어집니다 때문에 다음에 Game Server/Bridge에 다시 연결하십시오. \r\n 다시 연결하면 설정이 초기화 된 후 Game Server에 액세스 할 수 있습니다. +SM_FACTORY_DEFAULT_PERFORMED 설정 재설정 작업은 서버에서 시작되었습니다. \r\n\r\nOk을 클릭하면 현재 Game 서버 관리 관리자 세션을 종료합니다. \r\n 종료 후 Game 서버 관리 관리자를 다시 시작하여 Game Server에 다시 연결하십시오. \r\n 다시 연결하면 설정이 초기화 된 후 Game Server가 출현합니다. SM_AZURE_STATUS_CONNECTED 상태:클라우드에 연결 완료 SM_AZURE_STATUS_NOT_CONNECTED 상태:클라우드에 연결되지 않음 -SM_NO_BRIDGE_NICS 로컬 브리지를 만들 수있는 물리적 인 LAN 카드가 VPN 서버 컴퓨터에 1 장의 찾을 수 없습니다. \r\n\r\n 로컬 브리지를 만들려면 물리적 인 LAN 카드를 1 장 이상 컴퓨터에 설치해야합니다. \r\n 무선 LAN 카드, 3G 어댑터 등은 사용할 수 없습니다. \r\n 일반 케이블 연결 Ethernet을 지원하는 LAN 카드를 설치하십시오. \r\n\r\n 최근에 설치 한 LAN 카드가 표시되지 않는 경우, 일단 컴퓨터를 다시 시작하십시오. \r\n\r\n 로컬 브리지를 사용할 수없는 경우는 대신 "SecureNAT 기능"가상 NAT 기능 사용을 고려하십시오. \r\n\r\n 또한 어떤 이유로 물리적 LAN 카드 이외의 LAN 카드 (무선 LAN 가상 LAN 등)을 사용하려면 설정 파일 "LocalBridgeList"지시어의 "ShowAllInterfaces"을 " true "로하고 VPN Server를 다시 시작하면 이러한 장치도 표시되게됩니다. (고급, Windows 전용) -SM_CERT_MESSAGE 현재 서버에 설정되어있는 SSL 자체 서명 루트 인증서는 이전 형식입니다. \r\n\r\nOpenVPN 프로토콜을 사용하여이 VPN Server에 연결하는 클라이언트가 존재하는 경우, 현재의 서버 인증서를 계속 사용하면 OpenVPN Connect for Android에서 문제가 발생할 수 있습니다 . \r\n \r \nOpenVPN Connect for Android를 사용하여이 VPN Server에 VPN 연결을 사용하고 있다면, 서버 인증서를 다시 생성하여 업데이트 할 것을 권장합니다. \r\n\r\n 서버 인증서를 다시 생성하여 업데이트 하시겠습니까? -SM_CERT_MESSAGE_CLI ---주의 --- \r\n\r\n 현재 서버에 설정되어있는 SSL 자체 서명 루트 인증서는 이전 형식입니다. \r\n\r\n 현재의 서버 인증서를 계속 사용하면 OpenVPN Connect for Android에서 문제가 발생할 수 있습니다. \r\n\r\nOpenVPN Connect for Android를 사용하여이 VPN Server에 VPN 연결을 사용하고 있다면, 서버 인증서를 다시 생성하여 업데이트 할 것을 권장합니다. \r\n\r\n 서버 인증서를 다시 작성하고 업데이트하려면 VPN Server를 최신 버전으로 업데이트 한 후 "ServerCertRegenerate"명령을 실행하십시오. -SM_CERT_NEED_ROOT 지정된 SSL 인증서는 인증 기관 (CA)에서 발급 된 인증서입니다. \r\n\r\n이 VPN Server에 Microsoft SSTP 또는 OpenVPN 프로토콜로 VPN 연결을 할 경우 루트 인증서 및 중간 인증서 (있는 경우)를 VPN Server에 설치해야합니다. \r\n\r\nVPN Server에 루트 인증서 및 중간 인증서를 설치하기 위해서는 X.509 인증서의 루트 인증서 및 중간 인증서 파일을 VPN Server가 설치되어있는 디렉토리에 있는 "chain_certs"하위 디렉토리에 복사하십시오. \r\n\r\n 루트 인증서 및 중간 인증서 파일을 얻는 방법은 인증 기관 (CA)이 발행하고있는 Web 사이트를 참조하거나 인증 기관 (CA)의 지원에 문의하십시오 . +SM_NO_BRIDGE_NICS 로컬 브리지를 만들 수있는 물리적 인 LAN 카드가 Game 서버 컴퓨터에 1 장의 찾을 수 없습니다. \r\n\r\n 로컬 브리지를 만들려면 물리적 인 LAN 카드를 1 장 이상 컴퓨터에 설치해야합니다. \r\n 무선 LAN 카드, 3G 어댑터 등은 사용할 수 없습니다. \r\n 일반 케이블 연결 Ethernet을 지원하는 LAN 카드를 설치하십시오. \r\n\r\n 최근에 설치 한 LAN 카드가 표시되지 않는 경우, 일단 컴퓨터를 다시 시작하십시오. \r\n\r\n 로컬 브리지를 사용할 수없는 경우는 대신 "SecureNAT 기능"가상 NAT 기능 사용을 고려하십시오. \r\n\r\n 또한 어떤 이유로 물리적 LAN 카드 이외의 LAN 카드 (무선 LAN 가상 LAN 등)을 사용하려면 설정 파일 "LocalBridgeList"지시어의 "ShowAllInterfaces"을 " true "로하고 Game Server를 다시 시작하면 이러한 장치도 표시되게됩니다. (고급, Windows 전용) +SM_CERT_MESSAGE 현재 서버에 설정되어있는 SSL 자체 서명 루트 인증서는 이전 형식입니다. \r\n\r\nOpenGame 프로토콜을 사용하여이 Game Server에 연결하는 클라이언트가 존재하는 경우, 현재의 서버 인증서를 계속 사용하면 OpenGame Connect for Android에서 문제가 발생할 수 있습니다 . \r\n \r \nOpenGame Connect for Android를 사용하여이 Game Server에 Game 연결을 사용하고 있다면, 서버 인증서를 다시 생성하여 업데이트 할 것을 권장합니다. \r\n\r\n 서버 인증서를 다시 생성하여 업데이트 하시겠습니까? +SM_CERT_MESSAGE_CLI ---주의 --- \r\n\r\n 현재 서버에 설정되어있는 SSL 자체 서명 루트 인증서는 이전 형식입니다. \r\n\r\n 현재의 서버 인증서를 계속 사용하면 OpenGame Connect for Android에서 문제가 발생할 수 있습니다. \r\n\r\nOpenGame Connect for Android를 사용하여이 Game Server에 Game 연결을 사용하고 있다면, 서버 인증서를 다시 생성하여 업데이트 할 것을 권장합니다. \r\n\r\n 서버 인증서를 다시 작성하고 업데이트하려면 Game Server를 최신 버전으로 업데이트 한 후 "ServerCertRegenerate"명령을 실행하십시오. +SM_CERT_NEED_ROOT 지정된 SSL 인증서는 인증 기관 (CA)에서 발급 된 인증서입니다. \r\n\r\n이 Game Server에 Microsoft SSTP 또는 OpenGame 프로토콜로 Game 연결을 할 경우 루트 인증서 및 중간 인증서 (있는 경우)를 Game Server에 설치해야합니다. \r\n\r\nVPN Server에 루트 인증서 및 중간 인증서를 설치하기 위해서는 X.509 인증서의 루트 인증서 및 중간 인증서 파일을 Game Server가 설치되어있는 디렉토리에 있는 "chain_certs"하위 디렉토리에 복사하십시오. \r\n\r\n 루트 인증서 및 중간 인증서 파일을 얻는 방법은 인증 기관 (CA)이 발행하고있는 Web 사이트를 참조하거나 인증 기관 (CA)의 지원에 문의하십시오 . # User-modeRouter 관리 도구 관계 NM_TITLE deleted NM_CONNECT_TITLE deleted NM_STATUS_TAG 연결 상태:%s -NM_OFFLINE 어떤 VPN Server에 연결되어 있지 않습니다. -NM_CONNECTING VPN Server에 연결하는 중 -NM_CONNECTED VPN Server "%S"에 연결 완료 +NM_OFFLINE 어떤 Game Server에 연결되어 있지 않습니다. +NM_CONNECTING Game Server에 연결하는 중 +NM_CONNECTED Game Server "%S"에 연결 완료 NM_CONNECT_ERROR 오류 번호 %u (%s) NM_ACCOUNT_TITLE deleted NM_STATUS User-mode Router 상황 @@ -1708,7 +1708,7 @@ NM_PUSH_ROUTE_WARNING 지정된 정적 라우팅 테이블의 텍스트에 문 # 정보 계 ABOUT_CAPTION %s 버전 정보 -BETA_EXPIRES 현재 설치되어있는 SoftEther VPN 소프트웨어는 베타 만료되어 있습니다. 더 새로운 베타 버전 또는 완성 된 제공이 개시된 후 이용할 수 없습니다. \r\nhttp://selinks.org/를 방문하여 최신 버전의 SoftEther VPN 소프트웨어를 구하십시오. +BETA_EXPIRES 현재 설치되어있는 Unite Gaming Game 소프트웨어는 베타 만료되어 있습니다. 더 새로운 베타 버전 또는 완성 된 제공이 개시된 후 이용할 수 없습니다. \r\nhttp://selinks.org/를 방문하여 최신 버전의 Unite Gaming Game 소프트웨어를 구하십시오. # 로그 저장 관계 @@ -1719,10 +1719,10 @@ L_LINE ------------------------------------------------------ # (서버 로그) LS_START_UTF8 Log Messages are written with UTF-8 Encoding Format. -LS_START_1 SoftEther VPN Server 엔진을 시작했습니다. +LS_START_1 GAMING LAUNCHER Server 엔진을 시작했습니다. LS_START_2 %S %S LS_START_3 %S -LS_END_1 SoftEther VPN Server 엔진이 성공적으로 종료되었습니다. +LS_END_1 GAMING LAUNCHER Server 엔진이 성공적으로 종료되었습니다. LS_END_2 서버 엔진의 종료 처리를 시작합니다. LS_STOP_ALL_LISTENER 모든 TCP 리스너를 중지합니다. LS_STOP_ALL_LISTENER_2 모든 TCP 리스너 정지가 완료되었습니다. @@ -1778,15 +1778,15 @@ LS_FARM_CONNECT_2 클러스터 컨트롤러 "%S"연결이 거부되었습니다. LS_FARM_CONNECT_3 클러스터 컨트롤러 "%S"에 대한 TCP 연결에 실패했습니다. 연결이 성공할 때까지 %u 초 간격으로 시행합니다. LS_FARM_DISCONNECT 클러스터 컨트롤러에 연결을 중지했습니다. LS_FARM_START 클러스터 컨트롤러에 연결이 완료되었습니다. 클러스터 구성원으로 동작을 시작합니다. -LS_LICENSE_NOT_VPNSERVER 연결 "%S": 라이센스 오류가 발생했습니다. VPN Server 제품 라이센스가 등록되어 있지 않을 때, VPN Client가 연결을 시도했습니다. -LS_LICENSE_NOT_VPNCLUSTER 연결 "%S": 라이센스 오류가 발생했습니다. 이 VPN Server는 현재 클러스터링 기능을 사용할 수없는 종류의 라이센스가 등록되어 있지만 클러스터 모드로 실행 중에 VPN Client가 연결을 시도했습니다. VPN Server를 다시 시작해야합니다. -LS_LICENSE_VIOLATION 연결 "%S": VPN Server에서 라이센스 위반이 발생하고 있기 때문에 연결을 받아 들일 수 없습니다. -LS_LICENSE_VIOLATION_DETECTED 라이센스 위반을 감지했습니다. 다른 VPN Server가 이 VPN Server와 동일한 서버 ID "%I64u"으로 동작합니다. 클러스터에 동일한 라이센스를 사용하여 두 개 이상의 VPN Server가 있을 수 있습니다. 각 VPN Server의 라이센스 정보를 확인하십시오. +LS_LICENSE_NOT_VPNSERVER 연결 "%S": 라이센스 오류가 발생했습니다. Game Server 제품 라이센스가 등록되어 있지 않을 때, Game Client가 연결을 시도했습니다. +LS_LICENSE_NOT_VPNCLUSTER 연결 "%S": 라이센스 오류가 발생했습니다. 이 Game Server는 현재 클러스터링 기능을 사용할 수없는 종류의 라이센스가 등록되어 있지만 클러스터 모드로 실행 중에 Game Client가 연결을 시도했습니다. Game Server를 다시 시작해야합니다. +LS_LICENSE_VIOLATION 연결 "%S": Game Server에서 라이센스 위반이 발생하고 있기 때문에 연결을 받아 들일 수 없습니다. +LS_LICENSE_VIOLATION_DETECTED 라이센스 위반을 감지했습니다. 다른 Game Server가 이 Game Server와 동일한 서버 ID "%I64u"으로 동작합니다. 클러스터에 동일한 라이센스를 사용하여 두 개 이상의 Game Server가 있을 수 있습니다. 각 Game Server의 라이센스 정보를 확인하십시오. LS_API_AUTH_OK HTTPS API client "%r:%u" (%S): Administration mode: "%S": The embedded HTTPS web server accepted the successful login. Username: "%S", Method: "%S", Path: "%S" LS_API_AUTH_ERROR HTTPS API client "%r:%u" (%S): The embedded HTTPS web server refused a login attempt. Username: "%S", Method: "%S", Path: "%S" LS_API_RPC_CALL HTTPS API client "%r:%u" (%S): The client called a JSON-API. Method: "%S", Returned error code: %u (0 = success), Returned error message: "%s" -LS_AZURE_START 클라이언트 (IP 주소 %S 포트 번호 %u)에서 VPN Azure 연결 요청을 받았습니다. -LS_AZURE_SSL_ERROR VPN Azure 릴레이 서버와 SSL 통신을 시작하지 못했습니다. 오류:%s (코드 %u) +LS_AZURE_START 클라이언트 (IP 주소 %S 포트 번호 %u)에서 Game Azure 연결 요청을 받았습니다. +LS_AZURE_SSL_ERROR Game Azure 릴레이 서버와 SSL 통신을 시작하지 못했습니다. 오류:%s (코드 %u) # (Proto 로그) @@ -1805,10 +1805,10 @@ LW_FLOOD_ATTACK Flood attack detected! LW_HUB_DISCONNECT The administrator of the Virtual Hub has disconnected this session. -# (OpenVPN 로그) -LO_PREFIX_RAW OpenVPN 모듈: -LO_PREFIX_SESSION OpenVPN 세션 %u (%r:%u -> %r:%u): -LO_PREFIX_CHANNEL OpenVPN 세션 %u (%r:%u -> %r:%u) 채널 %u: +# (OpenGame 로그) +LO_PREFIX_RAW OpenGame 모듈: +LO_PREFIX_SESSION OpenGame 세션 %u (%r:%u -> %r:%u): +LO_PREFIX_CHANNEL OpenGame 세션 %u (%r:%u -> %r:%u) 채널 %u: LO_NEW_CHANNEL 새로운 채널을 만들었습니다. LO_CHANNEL_ESTABLISHED_NEWKEY 채널이 설정 상태가되었습니다 (원인:리키 완료). LO_OPTION_STR_RECV 받은 옵션 문자열:"%S" @@ -1817,7 +1817,7 @@ LO_INITIATE_REKEY 이 채널의 리키를 시작합니다. LO_CHANNEL_ESTABLISHED 채널이 설정 상태가되었습니다 . LO_PUSH_REPLY 응답 옵션 문자열 전체:"%S" LO_CHANNEL_FAILED 채널의 접속 처리에 실패했습니다. -LO_CHANNEL_DISCONNECTED_BY_HUB 가상 HUB 관리자가 VPN 세션이 끊어 졌기 때문에이 OpenVPN 채널을 끊습니다. +LO_CHANNEL_DISCONNECTED_BY_HUB 가상 HUB 관리자가 Game 세션이 끊어 졌기 때문에이 OpenGame 채널을 끊습니다. # IPsec (로그) @@ -1861,7 +1861,7 @@ LI_CLIENT_UPDATE 이 클라이언트의 포트 번호 정보가 업데이트되 LE_PREFIX EtherIP/L2TPv3 세션 %u (%S:%u -> %S:%u): LE_START_MODULE EtherIP/L2TPv3 모듈이 시작되었습니다. LE_STOP EtherIP/L2TPv3 모듈을 종료했습니다. -LE_NO_SETTING 오류:클라이언트 ID "%S"에 대한 EtherIP/L2TPv3 설정이 등록되어 있지 않습니다. EtherIP/L2TPv3 설정을 VPN Server에 등록하십시오. +LE_NO_SETTING 오류:클라이언트 ID "%S"에 대한 EtherIP/L2TPv3 설정이 등록되어 있지 않습니다. EtherIP/L2TPv3 설정을 Game Server에 등록하십시오. LE_START_IPC EtherIP/L2TPv3 모듈에서 가상 HUB "%S"로 내부적으로 통신 연결 작업을 시작했습니다. 사용하는 사용자 이름은 "%S"입니다. 설정 IPv4 TCP MSS (Max Segment Size)는 %u bytes입니다. LE_IPC_CONNECT_ERROR EtherIP/L2TPv3 모듈에서 가상 HUB "%S"에 연결하는 데 실패했습니다. 오류:%u:%s LE_IPC_CONNECT_OK EtherIP/L2TPv3 모듈에서 가상 HUB "%S"에 연결하는 데 성공했습니다. @@ -1881,10 +1881,10 @@ LP_MSCHAPV2_FAILED "MS-CHAP v2"(Microsoft Challenge and Response Protocol Versio LP_NEXT_PROTOCOL_IS_NOT_IPCP IPCP (IP Configuration Protocol)의 제어 데이터 이외의 잘못된 프로토콜 (프로토콜 번호:0x %x)를 받았습니다. LP_DATA_TIMEOUT PPP 통신 시간 초과가 발생했습니다. PPP 클라이언트가 네트워크에서 분리 된 가능성이 있습니다. LP_CONTROL_TIMEOUT PPP 제어 통신 시간 초과가 발생했습니다. PPP 클라이언트에서 응답이 없습니다. -LP_VPN_SESSION_TERMINATED VPN 세션이 시스템 관리자에 의해 절단 된 때문에 PPP 세션을 끊습니다. +LP_VPN_SESSION_TERMINATED Game 세션이 시스템 관리자에 의해 절단 된 때문에 PPP 세션을 끊습니다. LP_UPPER_PROTOCOL_DISCONNECTED 상위 프로토콜 "%S"가 끊어진 때문에 PPP 세션을 끊습니다. -LP_NORMAL_TERMINATE VPN 클라이언트 측에서 절단 요구에 따라 PPP 세션을 끊습니다. -LP_IP_ADDRESS_NOT_DETERMIND VPN 클라이언트의 IP 주소가 아직 결정되지 않았음에도 불구하고 VPN 클라이언트가 통신을하려고했습니다. +LP_NORMAL_TERMINATE Game 클라이언트 측에서 절단 요구에 따라 PPP 세션을 끊습니다. +LP_IP_ADDRESS_NOT_DETERMIND Game 클라이언트의 IP 주소가 아직 결정되지 않았음에도 불구하고 Game 클라이언트가 통신을하려고했습니다. LP_DHCP_REQUEST_TRYING DHCP 서버에서 IP 주소를 얻으려고 시도하고 있습니다. LP_DHCP_REQUEST_OK DHCP 서버에서 IP 주소를 얻습니다. 클라이언트 IP 주소:%S, 서브넷 마스크:%S 기본 게이트웨이:%S 도메인 이름:"%S"DNS 서버 1:%S DNS 서버 2:%S WINS 서버 1:%S WINS 서버 2:%S DHCP 서버 IP 주소:%S, 임대 시간:%u 초 LP_DHCP_REQUEST_NG DHCP 서버에서 IP 주소를 가져 오는 데 실패했습니다. PPP 통신을 수락하기 위해서는 DHCP 서버가 필요합니다. 가상 HUB의 Ethernet 세그먼트에 DHCP 서버가 제대로 작동하고 있는지 확인하십시오. DHCP 서버를 사용할 수없는 경우에는 가상 HUB의 SecureNAT 기능을 사용할 수 있습니다. @@ -1905,13 +1905,13 @@ LH_AUTH_PLAIN_PASSWORD 외부 서버 인증 LH_AUTH_CERT 인증서 인증 LH_AUTH_TICKET 티켓 인증 LH_AUTH_WIREGUARD_KEY WireGuard public key authentication -LH_AUTH_OPENVPN_CERT OpenVPN certificate authentication -LH_AUTH_RADIUS_NOT_SUPPORT 연결 "%S"사용자 "%S"의 인증 방법으로 RADIUS 인증 또는 Active Directory 인증 (NT 도메인 인증)이 지정 되었으나, 현재 VPN Server 버전은 "%S"이기 때문에 RADIUS 인증 또는 Active Directory 인증 (NT 도메인 인증)을 사용할 수 없습니다. 연결이 거부됩니다. -LH_AUTH_RADIUS_NOT_SUPPORT_ON_OPEN_SOURCE 연결 "%S"사용자 "%S"의 인증 방법으로 RADIUS 인증 또는 Active Directory 인증 (NT 도메인 인증)이 지정되었습니다 만, RADIUS 인증 또는 Active Directory 인증 (NT 도메인 인증)을 사용할 수 수 없습니다. 이 기능은 오픈 소스 버전 SoftEther VPN은 아직 구현되어 있지 않습니다. 연결이 거부됩니다. -LH_AUTH_CERT_NOT_SUPPORT_ON_OPEN_SOURCE 연결 "%S"사용자 "%S"의 인증 방법으로 인증서 인증을 지정했지만 인증서 인증을 사용 할 수 없습니다. 이 기능은 오픈 소스 버전 SoftEther VPN은 아직 구현되어 있지 않습니다. 연결이 거부됩니다. +LH_AUTH_OPENVPN_CERT OpenGame certificate authentication +LH_AUTH_RADIUS_NOT_SUPPORT 연결 "%S"사용자 "%S"의 인증 방법으로 RADIUS 인증 또는 Active Directory 인증 (NT 도메인 인증)이 지정 되었으나, 현재 Game Server 버전은 "%S"이기 때문에 RADIUS 인증 또는 Active Directory 인증 (NT 도메인 인증)을 사용할 수 없습니다. 연결이 거부됩니다. +LH_AUTH_RADIUS_NOT_SUPPORT_ON_OPEN_SOURCE 연결 "%S"사용자 "%S"의 인증 방법으로 RADIUS 인증 또는 Active Directory 인증 (NT 도메인 인증)이 지정되었습니다 만, RADIUS 인증 또는 Active Directory 인증 (NT 도메인 인증)을 사용할 수 수 없습니다. 이 기능은 오픈 소스 버전 Unite Gaming Game은 아직 구현되어 있지 않습니다. 연결이 거부됩니다. +LH_AUTH_CERT_NOT_SUPPORT_ON_OPEN_SOURCE 연결 "%S"사용자 "%S"의 인증 방법으로 인증서 인증을 지정했지만 인증서 인증을 사용 할 수 없습니다. 이 기능은 오픈 소스 버전 Unite Gaming Game은 아직 구현되어 있지 않습니다. 연결이 거부됩니다. LH_AUTH_OK 연결 "%S"사용자 "%S"로 성공적으로 인증되었습니다. -LH_AUTH_OK_CERT 가상 HUB 보안 계정 관리자는 사용자 "%S"가 로그인 할 때 인증서로 다음 인증서를 VPN Client에서 접수하고 그 내용을 승인했습니다:%s -LH_AUTH_NG_CERT 가상 HUB 보안 계정 관리자는 사용자 "%S"가 로그인 할 때 인증서로 다음 인증서를 VPN Client에서 접수했지만,이 인증서는 가상 HUB의 잘못된 인증서 목록에 등록 되는 내용과 일치하는 거부했습니다:%s +LH_AUTH_OK_CERT 가상 HUB 보안 계정 관리자는 사용자 "%S"가 로그인 할 때 인증서로 다음 인증서를 Game Client에서 접수하고 그 내용을 승인했습니다:%s +LH_AUTH_NG_CERT 가상 HUB 보안 계정 관리자는 사용자 "%S"가 로그인 할 때 인증서로 다음 인증서를 Game Client에서 접수했지만,이 인증서는 가상 HUB의 잘못된 인증서 목록에 등록 되는 내용과 일치하는 거부했습니다:%s LH_AUTH_NG Connection "%S": User authentication failed. The user name that has been provided was "%S", from %S. LH_LOCAL_ONLY 연결 "%S"사용자 "%S"암호가 비어을위한 원격에서 로그인이 거부되었습니다. LH_POLICY_ACCESS_NG 연결 "%S"사용자 "%S"는 보안 정책에 의해 액세스가 거부되어 있습니다. @@ -1920,15 +1920,15 @@ LH_CLIENT_VERSION_OLD 연결 "%S": 클라이언트의 빌드 번호는 %u입니 LH_CLIENT_ID_REQUIRED 연결 "%S": 클라이언트에서 송부 된 클라이언트 ID는 %u이지만이 가상 HUB로 설정되어 RequiredClientId 값은 %u입니다. LH_FARM_SELECT_1 연결 "%S": 클러스터 컨트롤러는 클라이언트가 연결된 클러스터 구성원을 결정하고 있습니다. LH_FARM_SELECT_2 연결 "%S": 연결된 클러스터 구성원 서버의 결정에 실패했습니다. -LH_FARM_SELECT_3 연결 "%S": 연결된 클러스터 구성원 서버로 현재이 VPN Server가 결정되었습니다. 연결 허용을 계속합니다. +LH_FARM_SELECT_3 연결 "%S": 연결된 클러스터 구성원 서버로 현재이 Game Server가 결정되었습니다. 연결 허용을 계속합니다. LH_FARM_SELECT_4 연결 "%S": 연결된 클러스터 구성원 서버로 서버 "%S"가 결정되었습니다. 클라이언트에서 서버에 연결을 리디렉션하도록 지시합니다. LH_MAX_SESSION 연결 "%S": 가상 HUB가 설정된 최대 52,950 %u에 도달했습니다. 새로운 세션을 만들 수 없습니다. LH_MAX_SESSION_CLIENT 연결 "%S": 가상 HUB가 설정된 최대 클라이언트 세션 몇 %u에 도달했습니다. 새로운 세션을 만들 수 없습니다. LH_MAX_SESSION_BRIDGE 연결 "%S": 가상 HUB가 설정된 최대 브리지 52,950 %u에 도달했습니다. 새로운 세션을 만들 수 없습니다. -LH_MAX_SESSION_2 연결 "%S": VPN Server에서 관리 할 수있는 최대 세션 수 %u에 도달했습니다. 새로운 세션을 만들 수 없습니다. +LH_MAX_SESSION_2 연결 "%S": Game Server에서 관리 할 수있는 최대 세션 수 %u에 도달했습니다. 새로운 세션을 만들 수 없습니다. LH_NEW_SESSION 연결 "%S": 새로운 세션 "%S"가 작성되었습니다. (IP 주소 %S 포트 번호 %u 물리적 계층 프로토콜:"%S") LH_SET_SESSION 세션 "%S": 매개 변수가 설정되었습니다. 최대 TCP 연결 수 %u 암호화 사용 %s 압축 사용 %s 반이중 통신의 사용 %s 제한 %u 초 -LH_NODE_INFO 세션 "%S": VPN Client 상세 정보:(%s) +LH_NODE_INFO 세션 "%S": Game Client 상세 정보:(%s) LH_VLAN_ID 세션 "%S": 할당 된 VLAN ID:%u LH_INVALID_SIGNATURE 세션 "%S": 접속하는 클라이언트가 잘못된 프로토콜 데이터를 전송했습니다. 클라이언트와의 통신이 제대로되지 않습니다. 클라이언트와 서버 사이의 네트워크 회선에 이상이 없는지 여부 특수한 투과형 패킷 다시 장치를 설치하지 않았는지 확인하십시오. LH_END_SESSION 세션 "%S": 세션이 종료되었습니다. 통계는 다음과 같습니다. 총 송신 데이터 크기:%I64u 바이트 총 수신 데이터 크기:%I64u 바이트 @@ -1971,12 +1971,12 @@ LH_CONNECT_2 계단식 "%s": 연결이 완료되었습니다. 세션 이름:"%S" LH_CONNECT_ERROR 계단식 "%s": 연결이 끊어 졌는지 연결에 실패했습니다. 이유:%s (코드 %u) LH_POLICY_MONITOR_MODE 연결 "%S": 보안 정책에서 모니터링 모드가 허가되지 않은 사용자가 모니터링 모드를 활성화하도록 요구하고 가상 HUB에 연결하려고했기 때문에 연결을 거부했습니다. LH_POLICY_BRIDGE_MODE 연결 "%S": 보안 정책에서 브리지 금지 및 라우팅을 금지 둘 다 활성화되어 사용자가 브리지/라우터 모드를 사용하도록 요구하고 가상 HUB에 연결하려고했기 때문에 연결을 거부했습니다. -LH_NOT_ENOUGH_CLIENT_LICENSE 연결 "%S":이 연결은 VPN Server에 "클라이언트 연결 모드"로 연결하려고했지만 전체 서버의 클라이언트 연결 수가 등록 된 클라이언트 연결 라이센스 수를 초과하므로이 연결의 연결을 허용 수 없습니다. 동시 라이센스 수가 부족한 경우 기존의 다른 클라이언트의 연결을 끊거나 라이센스 수를 늘려야합니다. 현재 등록 된 클라이언트 액세스 라이센스 개수는 %u에서 서버에 대한 연결 수는 %u이었습니다. -LH_NOT_ENOUGH_BRIDGE_LICENSE 연결 "%S":이 연결은 VPN Server에 "브리지 모드"에 접속하려고했지만 서버 전체의 브리지 연결 수가 등록 된 브리지 라이센스 수를 초과하므로이 연결의 연결을 허용 수 없습니다. 동시 라이센스 수가 부족한 경우 기존의 다른 클라이언트의 연결을 끊거나 라이센스 수를 늘려야합니다. 현재 등록되어있는 브리지 라이선스 개수는 %u에서 서버에 대한 연결 수는 %u이었습니다. -LH_TOO_MANY_MULTILOGINS 연결 "%S"사용자 "%S"가 로그인을 시도했지만이 사용자가 적용된 보안 정책은 다중 로그인 상한을 %u 세션으로 제한하고 있습니다. 현재이 사용자의 로그인 수는 %u 세션이므로 새로운 VPN 연결을 허용 할 수 없습니다. -LH_TOO_MANY_MULTILOGINS2 연결 "%S"사용자 "%S"가 로그인을 시도했지만이 VPN Server 제품 버전은 1 개의 사용자 개체에 동시에 로그인 할 수 VPN 세션 개수는 %u 세션으로 제한되어 있습니다 . 현재이 사용자의 로그인 수는 %u 세션이므로 새로운 VPN 연결을 허용 할 수 없습니다. 또한 VPN Server의 Professional Edition 이상의 제품 버전의 경우는 1 개의 사용자 개체에 대해 동시에 다중 로그인이 가능합니다. -LH_PACKET_LOG_NO_LOG 이 VPN Server는 패킷 로그 저장을 지원하지 않는 제품 버전에 대한 IP 주소 및 TCP/UDP 등의 데이터는 저장되지 않습니다. VPN Server 버전을 Professional Edition 이상으로 업그레이드하면 모든 패킷 로그가 저장되게됩니다. -LH_PACKET_LOG_NO_LOG_OSS 이 VPN Server는 오픈 소스 버전 또는 무료 버전이기 때문에 패킷 로그 저장을 지원하지 않습니다. 따라서 IP 주소 및 TCP/UDP 등의 데이터는 저장되지 않습니다. +LH_NOT_ENOUGH_CLIENT_LICENSE 연결 "%S":이 연결은 Game Server에 "클라이언트 연결 모드"로 연결하려고했지만 전체 서버의 클라이언트 연결 수가 등록 된 클라이언트 연결 라이센스 수를 초과하므로이 연결의 연결을 허용 수 없습니다. 동시 라이센스 수가 부족한 경우 기존의 다른 클라이언트의 연결을 끊거나 라이센스 수를 늘려야합니다. 현재 등록 된 클라이언트 액세스 라이센스 개수는 %u에서 서버에 대한 연결 수는 %u이었습니다. +LH_NOT_ENOUGH_BRIDGE_LICENSE 연결 "%S":이 연결은 Game Server에 "브리지 모드"에 접속하려고했지만 서버 전체의 브리지 연결 수가 등록 된 브리지 라이센스 수를 초과하므로이 연결의 연결을 허용 수 없습니다. 동시 라이센스 수가 부족한 경우 기존의 다른 클라이언트의 연결을 끊거나 라이센스 수를 늘려야합니다. 현재 등록되어있는 브리지 라이선스 개수는 %u에서 서버에 대한 연결 수는 %u이었습니다. +LH_TOO_MANY_MULTILOGINS 연결 "%S"사용자 "%S"가 로그인을 시도했지만이 사용자가 적용된 보안 정책은 다중 로그인 상한을 %u 세션으로 제한하고 있습니다. 현재이 사용자의 로그인 수는 %u 세션이므로 새로운 Game 연결을 허용 할 수 없습니다. +LH_TOO_MANY_MULTILOGINS2 연결 "%S"사용자 "%S"가 로그인을 시도했지만이 Game Server 제품 버전은 1 개의 사용자 개체에 동시에 로그인 할 수 Game 세션 개수는 %u 세션으로 제한되어 있습니다 . 현재이 사용자의 로그인 수는 %u 세션이므로 새로운 Game 연결을 허용 할 수 없습니다. 또한 Game Server의 Professional Edition 이상의 제품 버전의 경우는 1 개의 사용자 개체에 대해 동시에 다중 로그인이 가능합니다. +LH_PACKET_LOG_NO_LOG 이 Game Server는 패킷 로그 저장을 지원하지 않는 제품 버전에 대한 IP 주소 및 TCP/UDP 등의 데이터는 저장되지 않습니다. Game Server 버전을 Professional Edition 이상으로 업그레이드하면 모든 패킷 로그가 저장되게됩니다. +LH_PACKET_LOG_NO_LOG_OSS 이 Game Server는 오픈 소스 버전 또는 무료 버전이기 때문에 패킷 로그 저장을 지원하지 않습니다. 따라서 IP 주소 및 TCP/UDP 등의 데이터는 저장되지 않습니다. LH_NO_RADIUS_SETTING 이 가상 HUB 사용자 "%S"가 연결하기 위해 RADIUS 인증을해야하지만, RADIUS 서버의 설정이 이루어지고 있지 않기 때문에 사용자 인증을 수행 할 수 없습니다. LH_KERNEL_MODE_START 가상 NAT 기능에서 커널 모드 NAT가 인터페이스 "%S"에서 가능하다는 것을 발견했습니다. 커널 모드 NAT를 시작합니다. 향후 TCP, UDP 및 ICMP의 NAT 처리는 커널 모드를 통해 빠르게 실행됩니다. 커널 모드 NAT의 물리적 네트워크 매개 변수:IP 주소="%r", 서브넷 마스크="%r"기본 게이트웨이="%r"브로드 캐스트 주소="%r"가상 MAC 주소:"%S "DHCP 서버 주소:"%r "DNS 서버 주소:"%r " LH_KERNEL_MODE_STOP 가상 NAT 기능 인터페이스 "%S"에서 커널 모드 NAT를 중지했습니다. @@ -2038,9 +2038,9 @@ LA_SET_KEEP 서버의 인터넷 연결 유지 설정을 업데이트했습니다 LA_SET_SYSLOG 서버의 syslog 송신 기능 설정을 업데이트했습니다. LA_DELETE_BRIDGE 로컬 브리지 정의 "%S"-> "%S"를 삭제했습니다. LA_ADD_BRIDGE 로컬 브리지 정의 "%S"-> "%S"를 추가했습니다. -LA_REBOOT_SERVER VPN Server를 다시 시작하도록 요구했습니다. +LA_REBOOT_SERVER Game Server를 다시 시작하도록 요구했습니다. LA_GET_CONFIG config 파일을 읽습니다. -LA_SET_CONFIG config 파일을 썼습니다. VPN Server를 다시 시작합니다. +LA_SET_CONFIG config 파일을 썼습니다. Game Server를 다시 시작합니다. LA_SET_HUB_ADMIN_OPTION 가상 HUB "%S"의 관리 옵션을 설정했습니다. LA_SET_HUB_EXT_OPTION 가상 HUB "%S"확장 옵션을 설정했습니다. LA_ADD_L3_SW 가상 레이어 3 스위치 "%S"를 서버에 만들었습니다. @@ -2060,15 +2060,15 @@ LA_DEL_LICENSE_KEY 기존 라이센스 (%u 번)을 삭제했습니다. LA_SET_IPSEC_CONFIG IPsec 서버 설정을 업데이트했습니다. LA_ADD_ETHERIP_ID EtherIP/L2TPv3 서버 설정 (ID="%S")를 추가했습니다. LA_DEL_ETHERIP_ID EtherIP/L2TPv3 서버 설정 (ID="%S")을 삭제했습니다. -LA_SET_OVPN_SSTP_CONFIG OpenVPN 및 MS-SSTP VPN 서버 설정을 업데이트했습니다. +LA_SET_OVPN_SSTP_CONFIG OpenGame 및 MS-SSTP Game 서버 설정을 업데이트했습니다. LA_DDNS_HOSTNAME_CHANGED 동적 DNS 기능의 호스트 이름을 "%S"로 변경했습니다. LA_SET_SPECIAL_LISTENER 특별한 수신기의 활성화/비활성화 상태를 변경했습니다. # (Client 로그) -LC_START_1 SoftEther VPN Client 엔진을 시작했습니다. +LC_START_1 GAMING LAUNCHER Client 엔진을 시작했습니다. LC_START_2 %S %S LC_START_3 %S -LC_END SoftEther VPN Client 엔진을 종료했습니다. +LC_END GAMING LAUNCHER Client 엔진을 종료했습니다. LC_LOAD_CONFIG_1 설정 파일을로드 중입니다. LC_LOAD_CONFIG_2 설정 파일의 로딩이 완료되었습니다. LC_LOAD_CONFIG_3 설정 파일이 존재하지 않습니다. 초기 설정을 만듭니다. @@ -2104,7 +2104,7 @@ MS_VIRTUAL 독점적 인 가상 / 내부 인터페이스 MS_ETHERNET Ethernet 인터페이스 MS_TOKENRING 토큰 링 인터페이스 MS_FDDI FDDI 인터페이스 -MS_PPP PPP (전화 접속 또는 VPN) +MS_PPP PPP (전화 접속 또는 Game) MS_LOOPBACK 루프백 인터페이스 MS_SLIP SLIP 인터페이스 MS_WLAN 무선 LAN 인터페이스 @@ -2145,8 +2145,8 @@ UT_SM_ST_WINS_2 WINS 서버 2 # EtherLogger Manager 관계 -EM_TITLE SoftEther EtherLogger Manager -EM_REMOTE_TITLE SoftEther EtherLogger 서비스에 연결하고 관리 할 수 있습니다. \r\n 관리 EtherLogger 서비스가 실행중인 컴퓨터의 호스트 이름 또는 IP 주소를 입력하십시오. ":"(콜론) 뒤에 포트 번호를 지정할 수도 있습니다. +EM_TITLE GAMING LAUNCHER EtherLogger Manager +EM_REMOTE_TITLE GAMING LAUNCHER EtherLogger 서비스에 연결하고 관리 할 수 있습니다. \r\n 관리 EtherLogger 서비스가 실행중인 컴퓨터의 호스트 이름 또는 IP 주소를 입력하십시오. ":"(콜론) 뒤에 포트 번호를 지정할 수도 있습니다. EM_MAIN_COLUMN_1 LAN 카드 이름 EM_MAIN_COLUMN_2 상태 EM_MAIN_OK 작동 중 @@ -2155,14 +2155,14 @@ EM_ADD_NEW 새로운 캡처 장치 추가 EM_ADD_EDIT 캡처 설정 편집 EM_DELETE_CONFIRM 캡처 설정 "%S"를 삭제 하시겠습니까? EM_NO_LICENSE_COLUMN 주의: -EM_NO_LICENSE 제품 라이센스가 하나도 등록되어 있지 않기 때문에이 SoftEther EtherLogger 작동하지 않습니다. +EM_NO_LICENSE 제품 라이센스가 하나도 등록되어 있지 않기 때문에이 GAMING LAUNCHER EtherLogger 작동하지 않습니다. -EM_UNSUPPORTED 이 SoftEther EtherLogger가 실행중인 운영 체제에서는 SoftEther EtherLogger을 사용할 수 없습니다. SoftEther EtherLogger가 사용할 수있는 운영 체제의 목록은 SoftEther EtherLogger 온라인 문서를 참조하십시오. -EM_WPCAP_REMOTE 이 SoftEther EtherLogger을 사용하기 위해서는 WinPcap 소프트웨어를 설치해야합니다. 현재 서버 컴퓨터는 WinPcap 소프트웨어가 설치되어 있지 않습니다. \r\n\r\nWinPcap 소프트웨어 설치를 계속하기 위해서는 VPN Server를 실행하는 서버 컴퓨터에서 SoftEther EtherLogger Manager를 시작하고 localhost (자신)에 연결 한 상태에서 로컬 브리지 기능 설정 화면을 표시해야합니다. \r\n 계속하려면 일단이 관리 세션을 종료하고 서버 컴퓨터에서 SoftEther EtherLogger Manager를 시작하고 localhost에 연결하여 설정을 계속하십시오. -EM_WPCAP_ROOT 이 SoftEther EtherLogger을 사용하기 위해서는 WinPcap 소프트웨어를 설치해야합니다. \r\n\r\n 설치를 계속하려면이 컴퓨터에 Administrators (관리자) 권한을 가진 사용자로 로그온해야합니다. \r\nAdministrators 권한으로 로그온 한 후 다시 SoftEther VPN 서버 관리 관리자를 시작하십시오. -EM_WPCAP_INSTALL 이 SoftEther EtherLogger을 사용하기 위해서는 WinPcap 소프트웨어를 설치해야합니다. 현재 서버 컴퓨터는 WinPcap 소프트웨어가 설치되어 있지 않습니다. \r\n\r\nWinPcap는 무료 소프트웨어이며, VPN Server의 일부로 포함되어 있기 때문에 쉽게 설치 할 수 있습니다. \r\n\r\nWinPcap를 설치 하시겠습니까? -EM_WPCAP_REBOOT1 WinPcap 설치가 완료된 후 SoftEther EtherLogger을 사용하는 경우 컴퓨터를 다시 시작해야합니다. \r\n\r\n 수동으로 컴퓨터를 다시 시작하고 SoftEther EtherLogger가 시작된 후 다시 설정을해야합니다. -EM_WPCAP_REBOOT2 WinPcap 설치가 완료된 후 SoftEther EtherLogger 서비스를 다시 시작해야합니다. \r\n\r\nSoftEther EtherLogger 서비스를 다시 시작 단시간에 완료되지만 현재이 SoftEther EtherLogger에 연결된 관리 세션이 끊어집니다. \r\n이 관리 세션도 종료되므로 계속하려면 다시 연결하십시오. \r\n \r\nSoftEther EtherLogger 서비스를 다시 시작 하시겠습니까? +EM_UNSUPPORTED 이 GAMING LAUNCHER EtherLogger가 실행중인 운영 체제에서는 GAMING LAUNCHER EtherLogger을 사용할 수 없습니다. GAMING LAUNCHER EtherLogger가 사용할 수있는 운영 체제의 목록은 GAMING LAUNCHER EtherLogger 온라인 문서를 참조하십시오. +EM_WPCAP_REMOTE 이 GAMING LAUNCHER EtherLogger을 사용하기 위해서는 WinPcap 소프트웨어를 설치해야합니다. 현재 서버 컴퓨터는 WinPcap 소프트웨어가 설치되어 있지 않습니다. \r\n\r\nWinPcap 소프트웨어 설치를 계속하기 위해서는 Game Server를 실행하는 서버 컴퓨터에서 GAMING LAUNCHER EtherLogger Manager를 시작하고 localhost (자신)에 연결 한 상태에서 로컬 브리지 기능 설정 화면을 표시해야합니다. \r\n 계속하려면 일단이 관리 세션을 종료하고 서버 컴퓨터에서 GAMING LAUNCHER EtherLogger Manager를 시작하고 localhost에 연결하여 설정을 계속하십시오. +EM_WPCAP_ROOT 이 GAMING LAUNCHER EtherLogger을 사용하기 위해서는 WinPcap 소프트웨어를 설치해야합니다. \r\n\r\n 설치를 계속하려면이 컴퓨터에 Administrators (관리자) 권한을 가진 사용자로 로그온해야합니다. \r\nAdministrators 권한으로 로그온 한 후 다시 Unite Gaming Game 서버 관리 관리자를 시작하십시오. +EM_WPCAP_INSTALL 이 GAMING LAUNCHER EtherLogger을 사용하기 위해서는 WinPcap 소프트웨어를 설치해야합니다. 현재 서버 컴퓨터는 WinPcap 소프트웨어가 설치되어 있지 않습니다. \r\n\r\nWinPcap는 무료 소프트웨어이며, Game Server의 일부로 포함되어 있기 때문에 쉽게 설치 할 수 있습니다. \r\n\r\nWinPcap를 설치 하시겠습니까? +EM_WPCAP_REBOOT1 WinPcap 설치가 완료된 후 GAMING LAUNCHER EtherLogger을 사용하는 경우 컴퓨터를 다시 시작해야합니다. \r\n\r\n 수동으로 컴퓨터를 다시 시작하고 GAMING LAUNCHER EtherLogger가 시작된 후 다시 설정을해야합니다. +EM_WPCAP_REBOOT2 WinPcap 설치가 완료된 후 GAMING LAUNCHER EtherLogger 서비스를 다시 시작해야합니다. \r\n\r\nGAMING LAUNCHER EtherLogger 서비스를 다시 시작 단시간에 완료되지만 현재이 GAMING LAUNCHER EtherLogger에 연결된 관리 세션이 끊어집니다. \r\n이 관리 세션도 종료되므로 계속하려면 다시 연결하십시오. \r\n \r\nGAMING LAUNCHER EtherLogger 서비스를 다시 시작 하시겠습니까? EM_RESOURCE WinPcap 드라이버를로드하지 못했습니다. @@ -2188,15 +2188,15 @@ S_PIN_CODE 및 PIN 코드: PREFIX D_PKCSUTIL CAPTION PKCS #12 굽기 유틸리티 S_TITLE ePass 1000 USB 토큰 PKCS #12 굽기 유틸리티 -STATIC1 이 유틸리티를 사용하면 임의의 PKCS #12 파일 (인증서 파일)을 ePass 1000 USB 하드웨어 보안 토큰에 쓸 수 있습니다. \r\n\r\n 인증서 파일이 기록 된 USB 토큰은 SoftEther VPN 인증에 사용할 수 있습니다. +STATIC1 이 유틸리티를 사용하면 임의의 PKCS #12 파일 (인증서 파일)을 ePass 1000 USB 하드웨어 보안 토큰에 쓸 수 있습니다. \r\n\r\n 인증서 파일이 기록 된 USB 토큰은 Unite Gaming Game 인증에 사용할 수 있습니다. STATIC2 PKCS #12 파일 쓰기 -STATIC3 기존 PKCS #12 파일을 USB 토큰에 쓸 경우 굽기를 클릭하십시오. \r\n ※ 이미 USB 토큰에 SoftEther VPN 용 PKCS #12 인증서가 포함되어있는 경우 덮어 쓰기됩니다. +STATIC3 기존 PKCS #12 파일을 USB 토큰에 쓸 경우 굽기를 클릭하십시오. \r\n ※ 이미 USB 토큰에 Unite Gaming Game 용 PKCS #12 인증서가 포함되어있는 경우 덮어 쓰기됩니다. B_WRITE 쓰기 (&W) STATIC4 USB 토큰의 PKCS #12 인증서 삭제 -STATIC5 이미 SoftEther VPN 용 PKCS #12 인증서가 저장되어있는 USB 토큰에서 인증서 데이터를 지울 수 있습니다. +STATIC5 이미 Unite Gaming Game 용 PKCS #12 인증서가 저장되어있는 USB 토큰에서 인증서 데이터를 지울 수 있습니다. B_ERASE 삭제 (&E) IDCANCEL 유틸리티 종료 (&X) -S_COPYRIGHT Copyright (c) SoftEther VPN Project \r\nAll Rights Reserved. +S_COPYRIGHT Copyright (c) Unite Gaming Game Project \r\nAll Rights Reserved. PREFIX D_PASSPHRASE @@ -2208,7 +2208,7 @@ IDCANCEL 취소 PREFIX D_NM_CONNECT -CAPTION SoftEther VPN User-mode Router에 연결 +CAPTION Unite Gaming Game User-mode Router에 연결 S_TITLE %S에 연결되어 있습니다... @@ -2248,10 +2248,10 @@ B_SAVE 파일에 저장 (&S) PREFIX D_CHECKCERT CAPTION 보안 경고 - %s -S_TITLE 현재 연결을 시도하고있다 연결된 VPN Server "%S"사이의 통신은 암호화되어 있지만 서버가 제시 한 서버 인증서가 신뢰할 수 있는지 여부는 알 수 없습니다. +S_TITLE 현재 연결을 시도하고있다 연결된 Game Server "%S"사이의 통신은 암호화되어 있지만 서버가 제시 한 서버 인증서가 신뢰할 수 있는지 여부는 알 수 없습니다. STATIC1 서버 인증서에 대해 -STATIC2 VPN 통신은 서버와 클라이언트 사이에서 암호화 통신 (SSL 세션)을 설정합니다. 그 때 서버 인증서를 확인하여 연결하려고하는 서버가 정품 여부를 확인할 수 있습니다. -S_MSG1 연결된 VPN Server "%S"가 제시 한 서버 인증서는 다음과 같습니다. +STATIC2 Game 통신은 서버와 클라이언트 사이에서 암호화 통신 (SSL 세션)을 설정합니다. 그 때 서버 인증서를 확인하여 연결하려고하는 서버가 정품 여부를 확인할 수 있습니다. +S_MSG1 연결된 Game Server "%S"가 제시 한 서버 인증서는 다음과 같습니다. STATIC3 발급 대상: STATIC4 게시자: STATIC5 유효 기간: @@ -2261,12 +2261,12 @@ STATIC7 다이제스트 (SHA-1): IDOK 연결을 계속 (&R) IDCANCEL 연결을 취소 (&C) STATIC8 이 서버 인증서는 신뢰할 수있는 인증 기관이 발급되어 있지 않거나 만료되었거나 다른 문제가있을 수 있습니다. -STATIC9 상기 서류의 내용을 확인하고이 VPN Server에 연결할지 여부를 결정합니다. 연결 취소를 클릭하면이 서버에 연결을 중단합니다. +STATIC9 상기 서류의 내용을 확인하고이 Game Server에 연결할지 여부를 결정합니다. 연결 취소를 클릭하면이 서버에 연결을 중단합니다. PREFIX D_CONNECTERROR CAPTION 연결 오류 - %s -S_TITLE VPN 서버 "%S"와 통신 다음 오류가 발생했습니다. +S_TITLE Game 서버 "%S"와 통신 다음 오류가 발생했습니다. S_COUNTDOWN 후 %u 초 후에 자동으로 다시 연결합니다... IDOK 다시 시도 (&R) IDCANCEL 연결 중단 @@ -2274,8 +2274,8 @@ R_HIDE 이번 연결할 때이 창을 숨기려면 (&H) PREFIX D_CM_LOGIN -CAPTION 암호 - VPN 클라이언트 연결 관리자 -S_TITLE %s에서 작동하는 VPN Client를 사용하기 위해서는 클라이언트 관리자 암호가 필요합니다. 클라이언트 관리 암호를 입력하십시오. +CAPTION 암호 - Game 클라이언트 연결 관리자 +S_TITLE %s에서 작동하는 Game Client를 사용하기 위해서는 클라이언트 관리자 암호가 필요합니다. 클라이언트 관리 암호를 입력하십시오. STATIC1 비밀번호 (&P): STATIC2 클라이언트 관리 암호: IDOK & OK @@ -2283,7 +2283,7 @@ IDCANCEL 취소 PREFIX D_CONNECTION_STATUS -S_TITLE 연결 설정 %s의 VPN 세션의 상황 (실시간) +S_TITLE 연결 설정 %s의 Game 세션의 상황 (실시간) B_POLICY 보안 정책 (&P)... B_SERVER_CERT 서버 인증서 (&S) B_CLIENT_CERT 클라이언트 인증서 (&E) @@ -2297,16 +2297,16 @@ IDCANCEL 닫기 (&C) PREFIX D_CM_ACCOUNT -STATIC1 VPN Server에 연결을 설정합니다. +STATIC1 Game Server에 연결을 설정합니다. S_ACCOUNT_NAME 연결 설정 이름 (&T): -STATIC2 연결된 VPN Server의 지정 (&B): -STATIC3 연결하려는 VPN Server를 실행하는 컴퓨터의 호스트 이름 또는 IP 주소, 포트 번호 및 가상 HUB 이름을 지정하십시오. +STATIC2 연결된 Game Server의 지정 (&B): +STATIC3 연결하려는 Game Server를 실행하는 컴퓨터의 호스트 이름 또는 IP 주소, 포트 번호 및 가상 HUB 이름을 지정하십시오. STATIC4 호스트 이름 (&H): STATIC5 포트 번호 (&P): STATIC6 (TCP 포트) STATIC7 가상 HUB 이름 (&V): STATIC8 통해 프록시 서버 설정 (&X): -STATIC9 프록시 서버를 통해 VPN Server에 연결할 수 있습니다. +STATIC9 프록시 서버를 통해 Game Server에 연결할 수 있습니다. STATIC10 프록시 유형 (&M): R_DIRECT_TCP 직접 TCP/IP 연결 (프록시를 사용하지 않는다) (&D) R_HTTPS HTTP 프록시 서버를 통해 연결 (&Q) @@ -2328,7 +2328,7 @@ S_USERNAME 사용자 이름 (&U): S_PASSWORD 암호 (&Y): S_CERT_INFO 사용자 인증에 사용할 클라이언트 인증서를 지정해야합니다. STATIC14 통신 설정 (&G): -R_RETRY VPN Server와 통신이 끊어진 경우 재 연결 (&Z) +R_RETRY Game Server와 통신이 끊어진 경우 재 연결 (&Z) S_RETRY_NUM_1 다시 연결 횟수 (&C): S_RETRY_NUM_2 회 S_RETRY_SPAN_1 다시 연결 간격 (&K): @@ -2338,10 +2338,10 @@ B_DETAIL 고급 통신 설정 (&N)... IDOK & OK IDCANCEL 취소 B_CHANGE_PASSWORD 암호 변경 (&J) -S_CHANGE_PASSWORD VPN Server 측의 사용자 암호를 변경할 수 있습니다. +S_CHANGE_PASSWORD Game Server 측의 사용자 암호를 변경할 수 있습니다. R_HIDE 연결된 화면과 오류 화면 숨기기 (&W) R_HIDE2 IP 주소 메시지 숨기기 (&9) -STATIC15 VPN Server에 연결하는 데 필요한 사용자 인증 정보를 설정하십시오. +STATIC15 Game Server에 연결하는 데 필요한 사용자 인증 정보를 설정하십시오. B_REGIST_CLIENT_CERT 클라이언트 인증서 지정 (&8) B_IE IE의 설정을 사용 (&E) R_DISABLE_NATT NAT-T 해제 @@ -2372,10 +2372,10 @@ IDCANCEL Cancel PREFIX D_CM_DETAIL CAPTION 고급 통신 설정 -STATIC1 네트워크 통신 프로토콜 및 보안 관련 지식을 가지고 계신 분 및 시스템 관리자를위한 옵션입니다. VPN 프로토콜의 통신 설정을 조정할 수 있습니다. -STATIC2 VPN 통신 최적화 (&T): -STATIC3 VPN Server 사이의 VPN 통신 세션의 데이터 전송에 복수 개의 TCP 연결을 묶어 사용하여 통신 속도를 향상시킬 수 있습니다. -STATIC4 VPN 통신에 사용하는 TCP 연결 수 (&N): +STATIC1 네트워크 통신 프로토콜 및 보안 관련 지식을 가지고 계신 분 및 시스템 관리자를위한 옵션입니다. Game 프로토콜의 통신 설정을 조정할 수 있습니다. +STATIC2 Game 통신 최적화 (&T): +STATIC3 Game Server 사이의 Game 통신 세션의 데이터 전송에 복수 개의 TCP 연결을 묶어 사용하여 통신 속도를 향상시킬 수 있습니다. +STATIC4 Game 통신에 사용하는 TCP 연결 수 (&N): STATIC5 개 STATIC6 ※ 서버에 연결 회선이 빠른 경우는 8 개 정도를 전화 접속 등의 느린 경우 1 개를 추천합니다. STATIC7 고급: @@ -2384,26 +2384,26 @@ STATIC9 초 R_USE_DISCONNECT 각 TCP 연결의 수명을 설정 (&A) STATIC10 수명 (&P): STATIC11 초 -STATIC12 2 개 이상의 TCP 연결을 묶어 VPN 통신을 할 때 "반이중 모드"를 사용할 수 있습니다. \r\n 반이중 모드를 활성화하면 자동으로 각 TCP 연결 데이터 전송 방향을 절반 씩 고정 할 수 있습니다. \r\n\r\n 예를 들어, 8 개의 TCP 접속을 사용하여 VPN 세션을 설정 한 경우 반이중 모드를 사용하면 4 개의 TCP 연결은 업로드 방향 전용 나머지 4 개 연결은 다운로드 방향 전용에 고정되어 통신이 이루어집니다. +STATIC12 2 개 이상의 TCP 연결을 묶어 Game 통신을 할 때 "반이중 모드"를 사용할 수 있습니다. \r\n 반이중 모드를 활성화하면 자동으로 각 TCP 연결 데이터 전송 방향을 절반 씩 고정 할 수 있습니다. \r\n\r\n 예를 들어, 8 개의 TCP 접속을 사용하여 Game 세션을 설정 한 경우 반이중 모드를 사용하면 4 개의 TCP 연결은 업로드 방향 전용 나머지 4 개 연결은 다운로드 방향 전용에 고정되어 통신이 이루어집니다. R_USE_HALF_CONNECTION 반이중 모드 사용 (&H) STATIC13 암호화 및 압축 (&C): -STATIC14 일반적으로 VPN Server 간의 통신을 SSL로 암호화하여 정보의 도청 및 변조를 방지합니다. 암호화를 비활성화 할 수 있습니다. 암호화를 해제하면 통신 처리량이 향상되지만, 통신 데이터는 일반 텍스트로 네트워크를 통해 흐릅니다. -R_USE_ENCRYPT VPN Server 간의 통신을 SSL로 암호화 (&E) -STATIC15 데이터 압축 기술을 사용하여 VPN 통신을 압축 할 수 있습니다. 전화 접속 및 모바일 연결 등 저속에서만 사용하십시오. +STATIC14 일반적으로 Game Server 간의 통신을 SSL로 암호화하여 정보의 도청 및 변조를 방지합니다. 암호화를 비활성화 할 수 있습니다. 암호화를 해제하면 통신 처리량이 향상되지만, 통신 데이터는 일반 텍스트로 네트워크를 통해 흐릅니다. +R_USE_ENCRYPT Game Server 간의 통신을 SSL로 암호화 (&E) +STATIC15 데이터 압축 기술을 사용하여 Game 통신을 압축 할 수 있습니다. 전화 접속 및 모바일 연결 등 저속에서만 사용하십시오. R_DISABLE_UDP UD & P 가속화 기능을 비활성화 R_USE_COMPRESS 데이터 압축을 사용 (&U) STATIC16 연결 모드 선택 (&M): -S_MODE VPN Server에 아래의 연결 모드를 지정하여 연결할 수 있습니다. (네트워크 관리자) +S_MODE Game Server에 아래의 연결 모드를 지정하여 연결할 수 있습니다. (네트워크 관리자) R_BRIDGE 브리지/라우터 모드에서 연결 (&B) R_MONITOR 모니터링 모드에서 연결 (&D) STATIC17 기타 설정 (&G): R_NO_ROUTING 라우팅 테이블의 조정 작업을 수행하지 (&R) STATIC18 이 설정 화면의 설정은 시스템 관리자의 지시가있을 경우, 네트워크 및 보안에 대해 상세한 지식을 가지고있는 경우를 제외하고는 변경하지 마십시오. -STATIC19 VoIP/QoS 지원 기능을 사용하면 IP 전화 패킷 등의 우선 순위가 높은 패킷을 VPN에서 고속으로 전송할 수 있습니다. +STATIC19 VoIP/QoS 지원 기능을 사용하면 IP 전화 패킷 등의 우선 순위가 높은 패킷을 Game에서 고속으로 전송할 수 있습니다. R_DISABLE_QOS VoIP/QoS 지원 기능을 비활성화 (&Q) IDOK & OK IDCANCEL 취소 -S_UDPACCEL 데이터 압축 기술을 사용하여 VPN 통신을 압축 할 수 있습니다. 전화 접속 및 모바일 연결 등 저속에서만 사용하십시오. +S_UDPACCEL 데이터 압축 기술을 사용하여 Game 통신을 압축 할 수 있습니다. 전화 접속 및 모바일 연결 등 저속에서만 사용하십시오. PREFIX D_CM_NEW_VLAN @@ -2417,7 +2417,7 @@ S_WIN8 현재의 OS는 Windows 8입니다. 가상 LAN 카드 이름은 'VPN'또 PREFIX D_CM_TRUST CAPTION 신뢰하는 인증 기관의 인증서 관리 -STATIC1 VPN Client가 신뢰하는 인증 기관의 인증서 목록을 관리합니다. \r\n\r\n 여기에 등록 된 인증 기관의 인증서 목록은 VPN Server에 연결할 때 서버 인증서 확인 등에 이용됩니다. +STATIC1 Game Client가 신뢰하는 인증 기관의 인증서 목록을 관리합니다. \r\n\r\n 여기에 등록 된 인증 기관의 인증서 목록은 Game Server에 연결할 때 서버 인증서 확인 등에 이용됩니다. B_IMPORT 추가 (&A) B_EXPORT 내보내기 (&E) IDOK 인증서보기 (&V) @@ -2426,8 +2426,8 @@ B_DELETE 삭제 (&D) PREFIX D_CM_PASSWORD -CAPTION 암호 설정 - VPN 클라이언트 연결 관리자 -S_TITLE 이 SoftEther VPN Client 서비스 제어를 위해 암호를 설정할 수 있습니다. \r\n 비밀번호를 설정하면 다음 VPN 클라이언트 연결 관리자 SoftEther VPN Client 서비스에 연결할 때 암호를 입력해야합니다. +CAPTION 암호 설정 - Game 클라이언트 연결 관리자 +S_TITLE 이 GAMING LAUNCHER Client 서비스 제어를 위해 암호를 설정할 수 있습니다. \r\n 비밀번호를 설정하면 다음 Game 클라이언트 연결 관리자 GAMING LAUNCHER Client 서비스에 연결할 때 암호를 입력해야합니다. STATIC1 클라이언트 관리자 암호 설정: R_USE_PASSWORD 암호를 설정 (&U) R_REMOTE_ONLY 암호는 원격으로 조작 할 때만 필요 (&R) @@ -2439,10 +2439,10 @@ IDCANCEL 취소 PREFIX D_CM_CONFIG CAPTION 옵션 설정 -STATIC1 VPN Client의 동작에 대한 설정을 변경할 수 있습니다. +STATIC1 Game Client의 동작에 대한 설정을 변경할 수 있습니다. STATIC2 원격 관리 설정 (&E) -STATIC3 VPN Client 서비스 프로그램을 다른 컴퓨터에서 VPN 클라이언트 연결 관리자가 원격으로 관리 할 수 있습니다. -R_ALLOW_REMOTE_CONFIG VPN Client 서비스의 원격 관리를 허용 (&R) +STATIC3 Game Client 서비스 프로그램을 다른 컴퓨터에서 Game 클라이언트 연결 관리자가 원격으로 관리 할 수 있습니다. +R_ALLOW_REMOTE_CONFIG Game Client 서비스의 원격 관리를 허용 (&R) S_WARNING 원격 관리를 허용 할 경우 암호를 설정하는 것이 좋습니다합니다. 비밀번호는 도구 메뉴의 [암호 설정]을 클릭하여 설정 할 수 있습니다. STATIC4 기간 비활성 상태가 계속 연결이 자동으로 끊어 질 같은 네트워크 접속 환경의 경우 인터넷에있는 서버에 일정 간격으로 패킷을 전송하여 인터넷 연결을 유지할 수 있습니다. R_USE_KEEP_CONNECT 인터넷 연결 유지 기능 사용 (&K) @@ -2463,12 +2463,12 @@ STATIC7 인터넷 연결 유지 기능 (&N) PREFIX D_ABOUT -S_INFO1 SoftEther VPN %u.0 (Ver %u %02u, Build %u) -S_INFO2 Licensed under the Apache License, Version 2.0.\r\nCopyright (c) 2012-%u all contributors on SoftEther VPN project in GitHub. All Rights Reserved.\r\nWeb Site: http://www.softether.org/\r\n%S +S_INFO1 Unite Gaming Game %u.0 (Ver %u %02u, Build %u) +S_INFO2 Licensed under the Apache License, Version 2.0.\r\nCopyright (c) 2012-%u all contributors on Unite Gaming Game project in GitHub. All Rights Reserved.\r\nWeb Site: http://www.softether.org/\r\n%S S_INFO3 This product includes the following software components:\r\nBitVisor:Copyright (c) 2007, 2008 University of Tsukuba. Copyright (C) 2007, 2008 National Institute of Information and Communications Technology. All rights reserved./Microsoft (R) C Runtime Library:(c) 2007 Microsoft Corporation. All Rights Reserved./PKCS # 11 Cryptographic Token Interface (Cryptoki):Copyright (c) RSA Security Inc./WinPcap:Copyright (c) 2001 - 2003 NetGroup, Politecnico di Torino (Italy ). All rights reserved./libedit:Copyright (c) 1992, 1993 The Regents of the University of California. All rights reserved./libiconv:Copyright (C) 2007 Free Software Foundation, Inc./ncurses:Copyright (c) 1998 -2005, 2006 Free Software Foundation, Inc./OpenSSL:Copyright (c) 1998-2011 The OpenSSL Project. All rights reserved. This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit (http://www. openssl.org/) This product includes cryptographic software written by Eric Young (eay@cryptsoft.com)/zlib:(C) 1995-2004 Jean-loup Gailly and Mark Adler/Special Thanks to:Software Laboratory, Academic Computing Communication Center, Industrial Liaison and Cooperative Research Center and Professor Yasushi Shinjo in University of Tsukuba, Japan. -S_INFO4 이 소프트웨어는 츠쿠바 대학 SoftEther VPN 프로젝트에서 개발 된 프리웨어입니다. 본 소프트웨어는 어떠한 보증이없는 상태로 제공되는 것이며, 개발 및 배포자는 사용의 결과 손해에 대해 책임을지지 않습니다. \r\n\r\nSoftEther VPN 소프트웨어는 일본 경제 산업 성 소프트웨어 연구 개발 프로젝트의 결과물입니다. IPA (독립 행정법 인 정보 처리 추진기구)의 미답 소프트웨어 창조 사업에 채택되어 개발되었습니다. 자세한 내용은 http://www.ipa.go.jp/를 참조하십시오. +S_INFO4 이 소프트웨어는 츠쿠바 대학 Unite Gaming Game 프로젝트에서 개발 된 프리웨어입니다. 본 소프트웨어는 어떠한 보증이없는 상태로 제공되는 것이며, 개발 및 배포자는 사용의 결과 손해에 대해 책임을지지 않습니다. \r\n\r\nUnite Gaming Game 소프트웨어는 일본 경제 산업 성 소프트웨어 연구 개발 프로젝트의 결과물입니다. IPA (독립 행정법 인 정보 처리 추진기구)의 미답 소프트웨어 창조 사업에 채택되어 개발되었습니다. 자세한 내용은 http://www.ipa.go.jp/를 참조하십시오. IDCANCEL & OK -B_WEB SoftEther VPN의 Web 사이트 (&W)... +B_WEB Unite Gaming Game의 Web 사이트 (&W)... B_EULA 사용권 계약 (&E) B_IMPORTANT 중요 사항 설명서 (&I) B_LEGAL 법적 고지 (&L) @@ -2487,7 +2487,7 @@ IDCANCEL 취소 PREFIX D_CM_DESKTOP CAPTION 연결 - %s S_TITLE 연결 설정 "%s"연결 처리를 시작합니다. -S_WARNING VPN Client는 VPN Server에 연결하는 동안의 진행 상태 나 오류 메시지 등을 %s의 "콘솔 세션"화면에 출력합니다. +S_WARNING Game Client는 Game Server에 연결하는 동안의 진행 상태 나 오류 메시지 등을 %s의 "콘솔 세션"화면에 출력합니다. S_INFO 연결을 계속 하시겠습니까? IDOK 계속 (&C) IDCANCEL 취소 @@ -2508,9 +2508,9 @@ S_STATIC ※ [RADIUS 또는 NT 도메인 인증을 사용하여 인증하는 사 PREFIX D_SM_MAIN -CAPTION SoftEther VPN 서버 관리 관리자 -STATIC1 SoftEther VPN Server에 연결 설정 (&P): -STATIC2 다음 VPN Server 또는 VPN Bridge 연결 설정이 등록되어 있습니다. 이름을 더블 클릭하면 서버에 연결할 수 있습니다. \r\n 새 연결을 추가하려면 새 연결 설정을 클릭하십시오. +CAPTION Unite Gaming Game 서버 관리 관리자 +STATIC1 GAMING LAUNCHER Server에 연결 설정 (&P): +STATIC2 다음 Game Server 또는 Game Bridge 연결 설정이 등록되어 있습니다. 이름을 더블 클릭하면 서버에 연결할 수 있습니다. \r\n 새 연결을 추가하려면 새 연결 설정을 클릭하십시오. B_NEW_SETTING 새 연결 설정 (&N) B_EDIT_SETTING 연결 설정 편집 (&E) B_DELETE 연결 설정 삭제 (&D) @@ -2518,21 +2518,21 @@ IDOK 연결 (&C) B_SECURE_MANAGER 스마트 카드 관리자 (&S)... B_SELECT_SECURE 스마트 카드 선택 (&M)... B_ABOUT 정보 (&A) -IDCANCEL SoftEther VPN 서버 관리 관리자 끝내기 (&X) +IDCANCEL Unite Gaming Game 서버 관리 관리자 끝내기 (&X) B_CERT_TOOL 인증서 작성 도구 (&R) PREFIX D_SM_EDIT_SETTING -STATIC1 관리하는 VPN Server 연결 설정을합니다. +STATIC1 관리하는 Game Server 연결 설정을합니다. STATIC2 연결 설정 이름 (&N): -STATIC3 연결된 VPN Server의 지정 (&B): -STATIC4 관리하려는 VPN Server를 실행하는 컴퓨터의 호스트 이름 또는 IP 주소 およひ 포트 번호를 지정하십시오. +STATIC3 연결된 Game Server의 지정 (&B): +STATIC4 관리하려는 Game Server를 실행하는 컴퓨터의 호스트 이름 또는 IP 주소 およひ 포트 번호를 지정하십시오. STATIC5 호스트 이름 (&H): R_LOCALHOST 이 컴퓨터 (localhost)에 연결 (&L) STATIC6 포트 번호 (&P): STATIC7 (TCP 포트) STATIC8 통해 프록시 서버 설정 (&X): -STATIC9 프록시 서버를 통해 VPN Server에 연결할 수 있습니다. +STATIC9 프록시 서버를 통해 Game Server에 연결할 수 있습니다. STATIC10 프록시 유형 (&Y): R_DIRECT_TCP 직접 TCP/IP 연결 (프록시를 사용하지 않는다) (&D) R_HTTPS HTTP 프록시 서버를 통해 연결 (&T) @@ -2540,7 +2540,7 @@ R_SOCKS SOCKS4 프록시 서버를 통해 연결 (&K) R_SOCKS5 SOCKS5 프록시 서버를 통해 연결 (&K) B_PROXY_CONFIG 프록시 서버 연결 설정 (&R) STATIC11 관리 모드의 선택과 암호 (&M) -STATIC12 VPN Server는 서버 관리 모드와 가상 HUB 관리 모드 중 하나의 모드로 연결할 수 있습니다. \r\n\r\n 서버 관리 모드로 연결하면 VPN Server 설정 및 모든 가상 HUB가 관리 할 수 있습니다. \r\n\r\n 가상 HUB 관리 모드로 연결하면 권한이있는 가상 HUB 관리 할 수 있습니다. +STATIC12 Game Server는 서버 관리 모드와 가상 HUB 관리 모드 중 하나의 모드로 연결할 수 있습니다. \r\n\r\n 서버 관리 모드로 연결하면 Game Server 설정 및 모든 가상 HUB가 관리 할 수 있습니다. \r\n\r\n 가상 HUB 관리 모드로 연결하면 권한이있는 가상 HUB 관리 할 수 있습니다. R_SERVER_ADMIN 서버 관리 모드 (&S) R_HUB_ADMIN 가상 HUB 관리 모드 (&U) S_HUBNAME 가상 HUB 이름 (&V): @@ -2552,8 +2552,8 @@ IDCANCEL 취소 PREFIX D_SM_SERVER -CAPTION %s - SoftEther VPN 서버 관리 관리자 -S_TITLE VPN Server "%S"의 관리 +CAPTION %s - Unite Gaming Game 서버 관리 관리자 +S_TITLE Game Server "%S"의 관리 S_VHUB_BRIDGE 이 서버가 호스팅하는 가상 HUB (&U): IDOK 가상 HUB 관리 (&A) B_ONLINE 온라인 (&O) @@ -2573,7 +2573,7 @@ B_APPLY Apply STATIC3 서버 정보의 확인 및 설정 (&N) B_SSL 암호화 및 통신 관계의 설정 (&W) B_STATUS 서버 상태보기 (&V) -B_INFO SoftEther VPN Server \r\n 정보 (&Q) +B_INFO GAMING LAUNCHER Server \r\n 정보 (&Q) B_LICENSE 라이센스 추가 및 삭제 (&L) B_FARM 클러스터링 구성 (&M) B_FARM_STATUS 클러스터링 상태 (&Z) @@ -2587,10 +2587,10 @@ S_BETA 베타 (시험판) B_IPSEC IPsec/L & 2TP 설정 B_DDNS 동적 DNS 설정 S_DDNS 현재 DDNS 호스트 이름: -B_OPENVPN OpenVPN/MS-SSTP 설정 -B_AZURE VPN Azure 설정 -S_AZURE VPN Azure 호스트 이름: -B_VPNGATE VPN Gate 서비스 설정 +B_OPENVPN OpenGame/MS-SSTP 설정 +B_AZURE Game Azure 설정 +S_AZURE Game Azure 호스트 이름: +B_VPNGATE Game Gate 서비스 설정 PREFIX D_SM_STATUS @@ -2622,20 +2622,20 @@ S_AO_1 가상 HUB 관리 옵션 (&Y): S_AO_3 가상 HUB 관리 옵션을보고 편집 할 수 있습니다. B_ADMINOPTION 가상 HUB 관리 옵션 (&K) S_ACL_3 접근 IP 제한 목록 (&R): -S_ACL 클라이언트 컴퓨터의 IP 주소에 따라이 가상 HUB에 VPN 연결을 허용하거나 거부 할 수 있습니다. +S_ACL 클라이언트 컴퓨터의 IP 주소에 따라이 가상 HUB에 Game 연결을 허용하거나 거부 할 수 있습니다. B_ACL 접근 IP 제한 목록 (&T) IDOK & OK IDCANCEL 취소 STATIC10 가상 HUB 확장 옵션을 사용하면이 가상 HUB에 관한보다 상세한 설정을 할 수 있습니다. B_EXTOPTION 가상 HUB 확장 옵션 편집 (&X) S_MSG_1 연결시 메시지 표시 -S_MSG_2 이 가상 HUB에 VPN Client가 접속했을 때 사용자의 화면에 메시지를 볼 수 있습니다. +S_MSG_2 이 가상 HUB에 Game Client가 접속했을 때 사용자의 화면에 메시지를 볼 수 있습니다. B_MSG 메시지 설정 (&G) PREFIX D_SM_CREATE_LISTENER CAPTION 청취자 만들기 -STATIC1 VPN Server가 클라이언트로부터의 연결을 기다리는 TCP/IP 포트 번호를 추가 할 수 있습니다. \r\n\r\n 새로 추가하는 포트 번호를 지정하십시오. +STATIC1 Game Server가 클라이언트로부터의 연결을 기다리는 TCP/IP 포트 번호를 추가 할 수 있습니다. \r\n\r\n 새로 추가하는 포트 번호를 지정하십시오. STATIC2 포트 번호가 이미 다른 서버 프로그램에서 사용되는 경우 포트의 확보에 실패했을 경우, 리스너의 상태가 오류 상태입니다. \r\n\r\n이 경우 같은 포트 번호를 열려있는 다른 프로그램을 중지하십시오. STATIC3 포트 번호 (&P): IDOK & OK @@ -2645,12 +2645,12 @@ STATIC4 (TCP/IP 포트) PREFIX D_SM_SSL CAPTION 암호화 및 통신 관계 설정 -STATIC1 이 VPN Server 암호화 통신 및 보안 설정을 보거나 변경할 수 있습니다. +STATIC1 이 Game Server 암호화 통신 및 보안 설정을 보거나 변경할 수 있습니다. STATIC2 사용되는 암호화 알고리즘 (&A): -STATIC3 이 VPN Server에 연결하는 VPN Client 사이에서 사용되는 SSL을 지원하는 암호화 알고리즘 명을 지정하십시오. 암호화 알고리즘은 SSL 버전 3에 해당하는 것이어야합니다. +STATIC3 이 Game Server에 연결하는 Game Client 사이에서 사용되는 SSL을 지원하는 암호화 알고리즘 명을 지정하십시오. 암호화 알고리즘은 SSL 버전 3에 해당하는 것이어야합니다. STATIC4 암호화 알고리즘 명 (&C): STATIC6 서버 인증서 (&E): -STATIC7 이 VPN Server가 클라이언트에 제공하는 X509 인증서와 개인 키를 지정하십시오. +STATIC7 이 Game Server가 클라이언트에 제공하는 X509 인증서와 개인 키를 지정하십시오. B_IMPORT 가져 오기 (&I) B_EXPORT 내보내기 (&X) B_VIEW 인증서보기 (&V) @@ -2668,18 +2668,18 @@ R_TCP TCP/IP 프로토콜 (&T) R_UDP UDP/IP 프로토콜 (&U) S_INFO 인터넷 연결을 유지하기 위해 전송되는 패킷은 임의의 내용이며, 컴퓨터 나 사용자를 식별 개인 정보 등이 전송되는 것은 아닙니다. STATIC11 관리자 암호 (&W): -S_INFO4 이 VPN Server 전체와 모든 가상 HUB에 대한 관리 권한이있는 관리자 암호를 설정하거나 변경할 수 있습니다. +S_INFO4 이 Game Server 전체와 모든 가상 HUB에 대한 관리 권한이있는 관리자 암호를 설정하거나 변경할 수 있습니다. B_PASSWORD 관리자 암호 변경 (&P) IDOK & OK IDCANCEL 취소 IDCANCEL2 취소 STATIC12 syslog 송신 기능 -STATIC13 VPN 서버/VPN 다리 전체 로그 가상 HUB의 관리 로그 및 가상 HUB 패킷 로그를 디스크의 파일로 내보내기 대신 syslog 프로토콜로 전송 할 수 있습니다. +STATIC13 Game 서버/VPN 다리 전체 로그 가상 HUB의 관리 로그 및 가상 HUB 패킷 로그를 디스크의 파일로 내보내기 대신 syslog 프로토콜로 전송 할 수 있습니다. STATIC14 syslog 서버 호스트 이름 (&S): STATIC15 포트 번호 (&R): -S_OVER_FUNCS VPN over ICMP/DNS 서버 기능 -S_INFO5 방화벽이나 라우터에서 TCP/IP 통신이 중단되는 경우에도 ICMP 또는 DNS 패킷만을 이용하여 VPN을 설정할 수 있습니다. -B_SPECIALLISTENER VPN over ICMP/DNS 설정 +S_OVER_FUNCS Game over ICMP/DNS 서버 기능 +S_INFO5 방화벽이나 라우터에서 TCP/IP 통신이 중단되는 경우에도 ICMP 또는 DNS 패킷만을 이용하여 Game을 설정할 수 있습니다. +B_SPECIALLISTENER Game over ICMP/DNS 설정 B_UPDATE_CONFIG 업데이트 알림 설정 (&U)... @@ -2706,7 +2706,7 @@ B_SECURE_MANAGER 스마트 카드 관리자 (&M)... PREFIX D_SM_CONNECTION CAPTION 연결 목록 -S_TITLE 현재 서버 %S에 연결된 연결은 다음과 같습니다. 그러나 VPN 세션이 확립 된 연결이 표시되지 않습니다. +S_TITLE 현재 서버 %S에 연결된 연결은 다음과 같습니다. 그러나 Game 세션이 확립 된 연결이 표시되지 않습니다. IDOK 연결 정보를 표시 (&I) B_DISCONNECT 절단 (&D) B_REFRESH 최신 상태로 업데이트 (&H) @@ -2715,8 +2715,8 @@ IDCANCEL 닫기 (&X) PREFIX D_SM_FARM CAPTION 클러스터링 구성 -S_TITLE VPN Server "%S"의 클러스터링 구성을 변경할 수 있습니다. -STATIC1 여러 대의 VPN Server 클러스터를 구성하면로드 밸런싱 (부하 분산) 및 내결함성 확보를 실현 할 수 있습니다. +S_TITLE Game Server "%S"의 클러스터링 구성을 변경할 수 있습니다. +STATIC1 여러 대의 Game Server 클러스터를 구성하면로드 밸런싱 (부하 분산) 및 내결함성 확보를 실현 할 수 있습니다. STATIC2 현재 작동 모드: STATIC3 클러스터링 구성 설정 (&T): R_STANDALONE 독립형 서버 (클러스터링 구성 없음) (&S) @@ -2731,12 +2731,12 @@ S_CONTROLLER 컨트롤러의 호스트 이름 또는 IP 주소 (&H): S_CONTROLLER_PORT 컨트롤러의 \r\n 포트 번호 (&R): S_PORT_3 (TCP 포트) S_PASSWORD 관리자 암호 (&D): -STATIC5 클러스터링 구성을 변경하면 VPN Server 서비스가 자동으로 다시 시작합니다. 그 때, 현재 연결되어있는 모든 세션 및 관리 연결이 끊어집니다. +STATIC5 클러스터링 구성을 변경하면 Game Server 서비스가 자동으로 다시 시작합니다. 그 때, 현재 연결되어있는 모든 세션 및 관리 연결이 끊어집니다. IDOK & OK IDCANCEL 취소 S_1 클러스터의 성능 기준 비율 (&W): S_2 (표준:100) -R_CONTROLLER_ONLY 컨트롤러 기능 만 (자신은 VPN 통신을 처리하지 않음) +R_CONTROLLER_ONLY 컨트롤러 기능 만 (자신은 Game 통신을 처리하지 않음) PREFIX D_SM_FARM_MEMBER @@ -2877,7 +2877,7 @@ B_DELETE 삭제 (&D) B_SAVE 저장 (&S) IDCANCEL 취소 (&C) STATIC1 우선 순위 목록 위에있는 것 일수록 높아집니다. -STATIC2 VPN Server에서는 어떤 액세스 목록 항목과 일치하지 IP 패킷은 무조건 가상 HUB를 통과 할 수 있습니다. +STATIC2 Game Server에서는 어떤 액세스 목록 항목과 일치하지 IP 패킷은 무조건 가상 HUB를 통과 할 수 있습니다. B_CLONE 클론 (&O) B_ENABLE 사용 (&N) B_DISABLE 비활성화 (&I) @@ -2956,11 +2956,11 @@ S_RADIUS_2 포트 번호 (&P): S_RADIUS3 (UDP 포트) S_RADIUS_4 공유 시크릿 (&E): S_RADIUS_5 공유 암호 확인 (&C): -S_RADIUS_6 RADIUS 서버는 VPN Server의 IP 주소의 요청을 수락하도록 설정해야합니다. 또한 Password Authentication Protocol (PAP) 인증이 활성화되어 있어야합니다. +S_RADIUS_6 RADIUS 서버는 Game Server의 IP 주소의 요청을 수락하도록 설정해야합니다. 또한 Password Authentication Protocol (PAP) 인증이 활성화되어 있어야합니다. S_RADIUS_7 밀리 초 (%u 이상의 %u 미만) S_RADIUS_8 재시도 간격 (&R): S_RADIUS_9 (또는;에서 복수 지정할 수 있습니다.) -STATIC2 외부 인증 서버로 Windows NT 도메인 컨트롤러 또는 Windows Server의 Active Directory 컨트롤러를 사용하는 경우 VPN Server를 실행하고있는 컴퓨터를 도메인에 소속시켜 둘 필요가 있습니다. NT 도메인 인증을 사용하려면 설정 항목은 없습니다. +STATIC2 외부 인증 서버로 Windows NT 도메인 컨트롤러 또는 Windows Server의 Active Directory 컨트롤러를 사용하는 경우 Game Server를 실행하고있는 컴퓨터를 도메인에 소속시켜 둘 필요가 있습니다. NT 도메인 인증을 사용하려면 설정 항목은 없습니다. IDOK & OK IDCANCEL 취소 @@ -3024,12 +3024,12 @@ B_PACKET_7_1 헤더 정보 만 B_PACKET_7_2 패킷 내용 모든 IDOK & OK IDCANCEL 취소 -STATIC3 대량의 패킷 로그를 저장하려고하면 CPU 및 하드 디스크에 큰 부담이 가상 HUB이나 VPN Server의 전반적인 성능 저하의 원인이되는 경우가 있습니다. 필요한 패킷 로그 정보 만 저장하도록 설정하십시오. +STATIC3 대량의 패킷 로그를 저장하려고하면 CPU 및 하드 디스크에 큰 부담이 가상 HUB이나 Game Server의 전반적인 성능 저하의 원인이되는 경우가 있습니다. 필요한 패킷 로그 정보 만 저장하도록 설정하십시오. PREFIX D_SM_CA CAPTION 신뢰하는 인증 기관의 인증서 관리 -STATIC1 이 가상 HUB가 신뢰하는 인증 기관의 인증서 목록을 관리합니다. \r\n\r\n 여기에 등록 된 인증 기관의 인증서 목록은 VPN Client가 서명 된 인증서 인증 모드로 접속 해 왔을 때에 인증서 검증에 사용됩니다. +STATIC1 이 가상 HUB가 신뢰하는 인증 기관의 인증서 목록을 관리합니다. \r\n\r\n 여기에 등록 된 인증 기관의 인증서 목록은 Game Client가 서명 된 인증서 인증 모드로 접속 해 왔을 때에 인증서 검증에 사용됩니다. B_IMPORT 추가 (&A) IDOK 인증서보기 (&V) IDCANCEL 닫기 (&C) @@ -3112,14 +3112,14 @@ PREFIX D_NM_MAIN CAPTION deleted STATIC1 deleted STATIC2 deleted -B_SETTING VPN Server에 연결 설정 (&S) +B_SETTING Game Server에 연결 설정 (&S) B_CONNECT 연결 (&C) B_DISCONNECT 절단 (&D) STATIC3 User-mode Router의 기능을 설정 -STATIC4 SoftEther VPN User-mode Router 가상 네트워크의 동작을 설정할 수 있습니다. +STATIC4 Unite Gaming Game User-mode Router 가상 네트워크의 동작을 설정할 수 있습니다. B_OPTION User-mode Router의 동작 설정 (&O) STATIC5 User-mode Router의 동작 상황 -STATIC6 SoftEther VPN User-mode Router의 현재 작동 상태를 표시합니다. +STATIC6 Unite Gaming Game User-mode Router의 현재 작동 상태를 표시합니다. B_NAT 가상 NAT의 상황 (&N) B_DHCP 가상 DHCP 서버의 상황 (&H) B_STATUS User-mode Router의 상황 (&R) @@ -3162,7 +3162,7 @@ STATIC23 DNS 서버 주소 2 (&X): IDOK & OK IDCANCEL 취소 S_1 정적 라우팅 테이블 푸시 (분할 터널링) -S_2 VPN 클라이언트에 정적 라우팅 테이블을 푸시 할 수 있습니다. +S_2 Game 클라이언트에 정적 라우팅 테이블을 푸시 할 수 있습니다. B_PUSH 밀어 정적 라우팅 테이블 편집 @@ -3182,7 +3182,7 @@ IDCANCEL 닫기 (&X) PREFIX D_NM_CHANGE_PASSWORD CAPTION %S의 관리자 암호 변경 -S_TITLE SoftEther VPN User-mode Router (%S) 관리자 암호를 변경할 수 있습니다. 새 암호를 입력하고 [OK]를 클릭하십시오. +S_TITLE Unite Gaming Game User-mode Router (%S) 관리자 암호를 변경할 수 있습니다. 새 암호를 입력하고 [OK]를 클릭하십시오. STATIC1 새 암호 (&P): STATIC2 확인 입력 (&C): IDOK & OK @@ -3194,7 +3194,7 @@ CAPTION 가상 NAT 및 가상 DHCP 기능 (SecureNAT) 설정 S_TITLE SecureNAT 기능을 사용하면 가상 HUB "%S"의 가상 네트워크 내에서 NAT 라우터 (IP 마스커레이드)와 DHCP 서버 기능을 가상으로 동작시킬 수 있습니다. STATIC1 SecureNAT 기능에 대한 경고 S_WARNING SecureNAT 기능은 시스템 관리자 또는 네트워크에 대해 잘 알고있는 이들을위한 기능입니다. -S_WARNING2 SecureNAT 기능을 제대로 사용하면 VPN을 통한 안전한 원격 액세스가 가능합니다. 그러나 잘못된 방법으로 사용하면 전체 네트워크를 위험한 상태로 될 가능성도 있습니다. 네트워크에 대한 충분한 지식을 가지고 있지 않은 경우, 네트워크 관리자의 허가를받지 않은 경우 SecureNAT 기능을 사용하지 마십시오. SecureNAT 기능에 대한 자세한 설명은 VPN Server 설명서 및 온라인 문서를 참조하십시오. +S_WARNING2 SecureNAT 기능을 제대로 사용하면 Game을 통한 안전한 원격 액세스가 가능합니다. 그러나 잘못된 방법으로 사용하면 전체 네트워크를 위험한 상태로 될 가능성도 있습니다. 네트워크에 대한 충분한 지식을 가지고 있지 않은 경우, 네트워크 관리자의 허가를받지 않은 경우 SecureNAT 기능을 사용하지 마십시오. SecureNAT 기능에 대한 자세한 설명은 Game Server 설명서 및 온라인 문서를 참조하십시오. STATIC2 SecureNAT 기능의 활성화/비활성화 및 설정 변경 STATIC3 이 가상 HUB에서 SecureNAT 기능을 활성화 또는 비활성화하거나 설정을 변경할 수 있습니다. B_ENABLE SecureNAT 기능을 활성화 (&E) @@ -3212,7 +3212,7 @@ IDCANCEL 닫기 (&X) PREFIX D_SM_BRIDGE CAPTION 로컬 브리지 설정 -STATIC1 로컬 브리지를 사용하면이 VPN Server에서 실행되는 가상 HUB와 물리적 Ethernet 장치 (LAN 카드) 사이에서 레이어 2 브리지를 구성 할 수 있습니다. \r\n 또한 시스템에 tap 장치 (가상 네트워크 인터페이스)를 작성하고 가상 HUB 사이에서 브리지 연결 할 수 있습니다. (Linux 버전 만 지원) +STATIC1 로컬 브리지를 사용하면이 Game Server에서 실행되는 가상 HUB와 물리적 Ethernet 장치 (LAN 카드) 사이에서 레이어 2 브리지를 구성 할 수 있습니다. \r\n 또한 시스템에 tap 장치 (가상 네트워크 인터페이스)를 작성하고 가상 HUB 사이에서 브리지 연결 할 수 있습니다. (Linux 버전 만 지원) B_DELETE 로컬 브리지 삭제 (&D) STATIC2 새로운 로컬 브리지 정의 (&N): STATIC3 브리지 가상 HUB를 선택하거나 이름을 입력하십시오. @@ -3231,13 +3231,13 @@ B_VLAN 태그 VLAN 패킷 전송 설정 도구 (&G) PREFIX D_WIN9X_REBOOT -CAPTION VPN Client - 가상 LAN 카드 설치 -STATIC1 VPN Client의 가상 LAN 카드 설치를했습니다. \r\n 즉시 Windows를 종료하고 컴퓨터를 다시 시작해야합니다. \r\n\r\n 컴퓨터가 자동으로 다시 시작됩니다. 자동으로 다시 시작하지 않으면 수동으로 다시 시작해야합니다. +CAPTION Game Client - 가상 LAN 카드 설치 +STATIC1 Game Client의 가상 LAN 카드 설치를했습니다. \r\n 즉시 Windows를 종료하고 컴퓨터를 다시 시작해야합니다. \r\n\r\n 컴퓨터가 자동으로 다시 시작됩니다. 자동으로 다시 시작하지 않으면 수동으로 다시 시작해야합니다. PREFIX D_EM_MAIN -CAPTION SoftEther EtherLogger Manager -STATIC1 SoftEther EtherLogger 컴퓨터에 연결되어있는 LAN 카드를 흐르는 데이터를 캡처하고 관리자가 지정한 종류의 패킷 헤더 또는 모든 데이터를 텍스트 파일에 로그로 기록하는 서비스입니다. \r\n\r\n 현재 다음 캡처 장치에서 패킷 로깅을 수행하고 있습니다. +CAPTION GAMING LAUNCHER EtherLogger Manager +STATIC1 GAMING LAUNCHER EtherLogger 컴퓨터에 연결되어있는 LAN 카드를 흐르는 데이터를 캡처하고 관리자가 지정한 종류의 패킷 헤더 또는 모든 데이터를 텍스트 파일에 로그로 기록하는 서비스입니다. \r\n\r\n 현재 다음 캡처 장치에서 패킷 로깅을 수행하고 있습니다. B_PASSWORD 관리자 암호 (&P) B_LICENSE 라이센스 (&L) B_ADD 추가 (&A) @@ -3299,7 +3299,7 @@ IDCANCEL 취소 PREFIX D_EM_LICENSE CAPTION 라이센스 추가 및 제거 -STATIC1 SoftEther EtherLogger을 사용하려면 유효한 라이센스를 취득하고 라이센스 키를 등록해야합니다. 이 화면에서 새 라이센스 키를 등록하거나 등록 된 라이센스 키를 삭제하거나 현재 라이센스 목록과 SoftEther EtherLogger 라이센스 모드를 표시 할 수 있습니다. +STATIC1 GAMING LAUNCHER EtherLogger을 사용하려면 유효한 라이센스를 취득하고 라이센스 키를 등록해야합니다. 이 화면에서 새 라이센스 키를 등록하거나 등록 된 라이센스 키를 삭제하거나 현재 라이센스 목록과 GAMING LAUNCHER EtherLogger 라이센스 모드를 표시 할 수 있습니다. S_BOLD 현재 등록 된 라이센스의 목록 (&L): B_OBTAIN 라이센스 확보·갱신 (&O) STATIC2 라이센스 입수·업데이트를 클릭하면 라이센스 확보·업데이트 방법에 대한 설명이 포함 된 Web 사이트를 표시합니다. @@ -3307,13 +3307,13 @@ B_ADD 새로운 라이센스 키 등록 (&A) B_DEL 삭제 (&D) IDOK 라이센스 정보 (&I) STATIC3 라이센스를 선택하고 라이센스 정보를 클릭하면 소프트 이사 주식회사의 Web 사이트 (softether.com)에 연결하고 해당 라이센스에 대한 등록 정보를 표시합니다. -S_BOLD2 현재 SoftEther EtherLogger 라이센스 모드 (&M): +S_BOLD2 현재 GAMING LAUNCHER EtherLogger 라이센스 모드 (&M): IDCANCEL 닫기 (&X) PREFIX D_EM_LICENSE_ADD CAPTION 새로운 라이센스 키 등록 -S_INFO SoftEther EtherLogger 제품 라이센스의 라이센스 키를 등록 할 수 있습니다. +S_INFO GAMING LAUNCHER EtherLogger 제품 라이센스의 라이센스 키를 등록 할 수 있습니다. STATIC1 라이센스 키는 36 자리 숫자와 하이픈 ( '-')으로 구성되어있는 라이센스의 소유를 증명하는 키 코드입니다. \r\n\r\n 라이센스 키는 소프트웨어와 함께 라이센스 증서를받은 경우 라이센스 증서에 인쇄되어 있습니다. 소프트웨어 라이선스를 온라인으로 구입 한 경우 구입시의 Web 사이트의 화면이나 메일 등에 라이센스 키가 포함되어있을 수 있습니다. 다른 방법으로 라이센스 키가 포함되어있는 경우도 있습니다. 알 수없는 경우 라이센스 구입처에 문의하십시오. STATIC2 라이센스 키를 정확하게 입력하십시오 (&I): STATIC3 라이센스 키는 6 자리마다 구분하여 입력하십시오. 하이픈은 입력 할 필요가 없습니다. 복사 & & 붙여 넣기로 입력 할 수 있습니다. @@ -3331,11 +3331,11 @@ B_ABOUT 정보 PREFIX D_SM_CONFIG CAPTION Config 파일의 편집 -IDC_INFO VPN Server "%S"의 현재 설정 파일은 다음과 같습니다. \r\n이 설정 파일의 내용을 편집하여 VPN Server에 기록 할 수 있습니다. +IDC_INFO Game Server "%S"의 현재 설정 파일은 다음과 같습니다. \r\n이 설정 파일의 내용을 편집하여 Game Server에 기록 할 수 있습니다. B_EXPORT 파일에 저장 (&S) B_IMPORT 파일에서 가져 쓰기 (&I) IDCANCEL 닫기 (&C) -STATIC1 설정 파일은 일반 텍스트 에디터 등으로 편집 가능합니다. 편집 한 설정 파일을 VPN Server에 기록한 경우 VPN Server가 자동으로 다시 시작하고 새 설정 파일 순서대로 부팅됩니다. 잘못된 설정 파일을 작성한 경우 오류가 발생하거나 현재 설정이 손실 될 수 있으므로주의하십시오. +STATIC1 설정 파일은 일반 텍스트 에디터 등으로 편집 가능합니다. 편집 한 설정 파일을 Game Server에 기록한 경우 Game Server가 자동으로 다시 시작하고 새 설정 파일 순서대로 부팅됩니다. 잘못된 설정 파일을 작성한 경우 오류가 발생하거나 현재 설정이 손실 될 수 있으므로주의하십시오. B_FACTORY 설정을 재설정하고 초기화 (&R) @@ -3345,19 +3345,19 @@ S_INFO 현재 가상 HUB "%S"는 다음의 관리 옵션이 설정되어 있습 B_ADD 값 추가 (&A) B_EDIT 값 편집 (&E) B_DELETE 값 삭제 (&D) -STATIC1 가상 HUB 관리 옵션은 VPN Server 관리자가 각 가상 HUB 관리자에 가상 HUB의 관리를 위임하는 경우에 설정 범위를 제한하는 데 사용합니다. +STATIC1 가상 HUB 관리 옵션은 Game Server 관리자가 각 가상 HUB 관리자에 가상 HUB의 관리를 위임하는 경우에 설정 범위를 제한하는 데 사용합니다. IDOK 저장 (&S) IDCANCEL 취소 -STATIC2 가상 HUB 관리 옵션을 편집 할 수있는이 VPN Server 전체 관리 권한을 가진 관리자 만입니다. 가상 HUB의 관리자는 관리 옵션을 볼 수 있지만 변경할 수 없습니다. \r\n 그러나 allow_hub_admin_change_option가 1로 설정되어있는 경우 가상 HUB 관리자에서 관리 옵션을 편집 할 수 있습니다. +STATIC2 가상 HUB 관리 옵션을 편집 할 수있는이 Game Server 전체 관리 권한을 가진 관리자 만입니다. 가상 HUB의 관리자는 관리 옵션을 볼 수 있지만 변경할 수 없습니다. \r\n 그러나 allow_hub_admin_change_option가 1로 설정되어있는 경우 가상 HUB 관리자에서 관리 옵션을 편집 할 수 있습니다. S_BOLD 설명: PREFIX D_SM_MSG CAPTION 메시지 설정 -S_MSG_2 가상 HUB "%S"에 VPN Client가 접속했을 때 사용자의 화면에 메시지를 볼 수 있습니다. 메시지를 표시하는 경우는 다음에 표시 할 메시지의 내용을 입력하십시오. +S_MSG_2 가상 HUB "%S"에 Game Client가 접속했을 때 사용자의 화면에 메시지를 볼 수 있습니다. 메시지를 표시하는 경우는 다음에 표시 할 메시지의 내용을 입력하십시오. C_USEMSG 메시지 표시 (&M) STATIC1 메시지 표시 기능 -S_INFO 연결하는 사용자가 사용하는 VPN Client 버전이 3.0 이상이어야합니다. \r\n\r\n 메시지에 "http://"로 시작하는 URL을 한 줄 설명하는 메시지를 표시하는 대신에 그 URL을 기본 Web 브라우저를 실행하고 볼 수 있습니다. +S_INFO 연결하는 사용자가 사용하는 Game Client 버전이 3.0 이상이어야합니다. \r\n\r\n 메시지에 "http://"로 시작하는 URL을 한 줄 설명하는 메시지를 표시하는 대신에 그 URL을 기본 Web 브라우저를 실행하고 볼 수 있습니다. IDOK & OK IDCANCEL 취소 @@ -3406,8 +3406,8 @@ IDCANCEL 취소 PREFIX D_SM_L3 CAPTION 가상 레이어 3 스위치 설정 -STATIC1 이 VPN Server에서 실행중인 여러 가상 HUB간에 가상 레이어 3 스위치를 정의하고 다른 IP 네트워크를 라우팅 할 수 있습니다. -STATIC2 가상 레이어 3 스위치 기능은 네트워크 및 IP 라우팅 관련 지식을 가지고 계신 분이나 네트워크 관리자를위한 기능입니다. 일반적인 VPN 기능을 사용할 경우 가상 레이어 3 스위치 기능을 사용할 필요가 없습니다. \r\n\r\n 가상 레이어 3 스위치 기능을 사용하려면 IP 라우팅에 관한 충분한 지식을 가지고 계신에 네트워크에 미치는 영향을 충분히 고려하고 설정하십시오. +STATIC1 이 Game Server에서 실행중인 여러 가상 HUB간에 가상 레이어 3 스위치를 정의하고 다른 IP 네트워크를 라우팅 할 수 있습니다. +STATIC2 가상 레이어 3 스위치 기능은 네트워크 및 IP 라우팅 관련 지식을 가지고 계신 분이나 네트워크 관리자를위한 기능입니다. 일반적인 Game 기능을 사용할 경우 가상 레이어 3 스위치 기능을 사용할 필요가 없습니다. \r\n\r\n 가상 레이어 3 스위치 기능을 사용하려면 IP 라우팅에 관한 충분한 지식을 가지고 계신에 네트워크에 미치는 영향을 충분히 고려하고 설정하십시오. STATIC3 가상 레이어 3 스위치 기능에 대한주의 S_BOLD 정의 된 가상 레이어 3 스위치 목록 (&L): B_ADD 새로 만들기 (&N) @@ -3420,7 +3420,7 @@ IDCANCEL 닫기 (&C) PREFIX D_SM_L3_ADD CAPTION 새로운 가상 레이어 3 스위치 만들기 -STATIC1 새로운 가상 레이어 3 스위치를 만듭니다. 이름을 입력하십시오. \r\n\r\n 가상 레이어 3 스위치의 이름은 이미이 VPN Server에 존재하는 다른 가상 레이어 3 스위치와 중복 될 수 없습니다. +STATIC1 새로운 가상 레이어 3 스위치를 만듭니다. 이름을 입력하십시오. \r\n\r\n 가상 레이어 3 스위치의 이름은 이미이 Game Server에 존재하는 다른 가상 레이어 3 스위치와 중복 될 수 없습니다. STATIC2 이름 (&N): IDOK & OK IDCANCEL 취소 @@ -3471,7 +3471,7 @@ IDCANCEL 취소 PREFIX D_CM_SELECT_SECURE CAPTION 스마트 카드 선택 -STATIC1 사용하는 스마트 카드 유형을 선택하십시오. \r\n\r\n 스마트 카드 형식 목록에는 현재 컴퓨터에 드라이버가 설치되어 있고, 한편 VPN 소프트웨어에서 지원되는 장치 목록이 표시됩니다. \r\n 현재 사용하고있는 스마트 카드의 종류가 표시되지 않는 경우 VPN 소프트웨어를 최신 버전으로 업데이트하면 사용할 수있게되는 경우도 있습니다. \r\n\r\n ※ 도입 직후의 드라이버가 표시되지 않는 경우 Windows를 다시 시작하여보십시오. +STATIC1 사용하는 스마트 카드 유형을 선택하십시오. \r\n\r\n 스마트 카드 형식 목록에는 현재 컴퓨터에 드라이버가 설치되어 있고, 한편 Game 소프트웨어에서 지원되는 장치 목록이 표시됩니다. \r\n 현재 사용하고있는 스마트 카드의 종류가 표시되지 않는 경우 Game 소프트웨어를 최신 버전으로 업데이트하면 사용할 수있게되는 경우도 있습니다. \r\n\r\n ※ 도입 직후의 드라이버가 표시되지 않는 경우 Windows를 다시 시작하여보십시오. IDOK & OK IDCANCEL 취소 @@ -3500,7 +3500,7 @@ IDCANCEL 취소 PREFIX D_STRING -CAPTION VPN 소프트웨어 +CAPTION Game 소프트웨어 IDOK & OK IDCANCEL 취소 @@ -3573,19 +3573,19 @@ IDCANCEL 취소 PREFIX D_SM_AC_LIST CAPTION 접근 IP 제한 목록 -S_TITLE 클라이언트 컴퓨터의 IP 주소에 따라이 VPN Server의 가상 HUB "%S"에 대한 VPN 연결을 허용하거나 거부 할 수 있습니다. 아래에 연결을 허용하거나 거부하는 규칙을 설정할 수 있습니다. +S_TITLE 클라이언트 컴퓨터의 IP 주소에 따라이 Game Server의 가상 HUB "%S"에 대한 Game 연결을 허용하거나 거부 할 수 있습니다. 아래에 연결을 허용하거나 거부하는 규칙을 설정할 수 있습니다. B_ADD 규칙 추가 (&A) IDOK 규칙 편집 (&E) B_DELETE 규칙 삭제 (&D) B_SAVE 저장 (&S) IDCANCEL 취소 (&C) STATIC1 우선 순위 목록 위에있는 것 일수록 높아집니다. -STATIC2 클라이언트의 IP 주소가 목록에있는 모든 항목과 일치하지 않은 경우이 가상 HUB에 VPN 연결을 허용합니다. +STATIC2 클라이언트의 IP 주소가 목록에있는 모든 항목과 일치하지 않은 경우이 가상 HUB에 Game 연결을 허용합니다. PREFIX D_SM_AC CAPTION 접근 IP 제한 목록 규칙 항목 편집 -STATIC1 IP 액세스 제한 목록 규칙 항목을 설정하십시오. 여기에서 설정 한 항목은 VPN Client가 가상 HUB에 연결하려고 할 때 클라이언트의 연결을 허용할지 거부할지 여부를 결정하는 데 사용됩니다. +STATIC1 IP 액세스 제한 목록 규칙 항목을 설정하십시오. 여기에서 설정 한 항목은 Game Client가 가상 HUB에 연결하려고 할 때 클라이언트의 연결을 허용할지 거부할지 여부를 결정하는 데 사용됩니다. STATIC2 규칙 항목의 내용 STATIC3 클라이언트의 IP 주소가 다음과 같은 경우에 규칙을 적용한다: R_SINGLE 단일 IP 주소 (&S) @@ -3613,7 +3613,7 @@ IDCANCEL 닫기 PREFIX D_SM_READ_LOG_FILE CAPTION 파일 다운로드 -S_INFO2 파일 "%S"를 VPN Server에서 다운로드합니다. \r\n 잠시 기다려주십시오... +S_INFO2 파일 "%S"를 Game Server에서 다운로드합니다. \r\n 잠시 기다려주십시오... IDCANCEL 다운로드 취소 (&S) @@ -3668,7 +3668,7 @@ IDCANCEL 아니오 (&N) PREFIX D_CM_TRAFFIC CAPTION 통신 처리량 측정 도구 -STATIC1 통신 처리량 측정 도구를 사용하면 IP 네트워크에 연결되어있는 두 컴퓨터간에 최대한 통신 실제 통신 데이터 량과 통신 시간에서 그동안 네트워크의 최대 대역폭 (처리량)을 측정 할 수 있습니다. 이 도구는 VPN 가상 네트워크에서도 VPN과 관계없는 물리적 네트워크에서도 사용할 수 있습니다. +STATIC1 통신 처리량 측정 도구를 사용하면 IP 네트워크에 연결되어있는 두 컴퓨터간에 최대한 통신 실제 통신 데이터 량과 통신 시간에서 그동안 네트워크의 최대 대역폭 (처리량)을 측정 할 수 있습니다. 이 도구는 Game 가상 네트워크에서도 Game과 관계없는 물리적 네트워크에서도 사용할 수 있습니다. STATIC2 이 도구를 사용하여 현재의 네트워크 통신 능력을 측정 할 수 있습니다. 그러나 측정 결과는 측정하는 두 컴퓨터의 CPU 능력이나 다른 실행중인 응용 프로그램의 상태, 네트워크 사용량 등에 따라 달라질 수 있으므로 실제 네트워크 처리 능력보다 낮은 값이 나오는 경우도 있습니다. S_1 동작 설정 S_3 이 컴퓨터는 측정 서버 또는 측정 클라이언트 중입니까? @@ -3710,7 +3710,7 @@ IDCANCEL 닫기 (&C) PREFIX D_SM_LICENSE CAPTION 라이센스 추가 및 제거 -STATIC1 SoftEther VPN Server를 사용하려면 유효한 라이센스를 취득하고 라이센스 키를 등록해야합니다. 이 화면에서 새 라이센스 키를 등록하거나 등록 된 라이센스 키를 삭제하거나 현재 라이센스 목록 및 VPN Server의 라이센스 모드를 표시 할 수 있습니다. +STATIC1 GAMING LAUNCHER Server를 사용하려면 유효한 라이센스를 취득하고 라이센스 키를 등록해야합니다. 이 화면에서 새 라이센스 키를 등록하거나 등록 된 라이센스 키를 삭제하거나 현재 라이센스 목록 및 Game Server의 라이센스 모드를 표시 할 수 있습니다. S_BOLD 현재 등록 된 라이센스의 목록 (&L): B_OBTAIN 라이센스 확보·갱신 (&O) STATIC2 라이센스 입수·업데이트를 클릭하면 라이센스 확보·업데이트 방법에 대한 설명이 포함 된 Web 사이트를 표시합니다. @@ -3718,13 +3718,13 @@ B_ADD 새로운 라이센스 키 등록 (&A) B_DEL 삭제 (&D) IDOK 라이센스 정보 (&I) STATIC3 라이센스를 선택하고 라이센스 정보를 클릭하면 소프트 이사 주식회사의 Web 사이트 (softether.com)에 연결하고 해당 라이센스에 대한 등록 정보를 표시합니다. -S_BOLD2 현재 SoftEther VPN Server의 라이센스 모드 (&M): +S_BOLD2 현재 GAMING LAUNCHER Server의 라이센스 모드 (&M): IDCANCEL 닫기 (&X) PREFIX D_SM_LICENSE_ADD CAPTION 새로운 라이센스 키 등록 -S_INFO SoftEther VPN Server 제품 라이센스 또는 연결 라이센스의 라이센스 키를 등록 할 수 있습니다. +S_INFO GAMING LAUNCHER Server 제품 라이센스 또는 연결 라이센스의 라이센스 키를 등록 할 수 있습니다. STATIC1 라이센스 키는 36 자리 숫자와 하이픈 ( '-')으로 구성되어있는 라이센스의 소유를 증명하는 키 코드입니다. \r\n\r\n 라이센스 키는 소프트웨어와 함께 라이센스 증서를받은 경우 라이센스 증서에 인쇄되어 있습니다. 소프트웨어 라이선스를 온라인으로 구입 한 경우 구입시의 Web 사이트의 화면이나 메일 등에 라이센스 키가 포함되어있을 수 있습니다. 다른 방법으로 라이센스 키가 포함되어있는 경우도 있습니다. 알 수없는 경우 라이센스 구입처에 문의하십시오. STATIC2 라이센스 키를 정확하게 입력하십시오 (&I): STATIC3 라이센스 키는 6 자리마다 구분하여 입력하십시오. 하이픈은 입력 할 필요가 없습니다. 복사 & & 붙여 넣기로 입력 할 수 있습니다. @@ -3734,62 +3734,62 @@ IDCANCEL 취소 PREFIX D_FREEINFO -CAPTION SoftEther VPN Server Free Edition에 대해 -S_INFO_1 SoftEther VPN Server Free Edition을 이용해 주셔서 감사합니다. -S_INFO_2 연결된 서버 "%S"에서 실행중인 SoftEther VPN Server는 개인 사용을 목적으로 한 Free Edition입니다. \r\nFree Edition에서는 SoftEther VPN Server의 모든 기능을 사용할 수 있지만 아래의 이용 방법은 사용 권한 약관에 의해 금지되어 있습니다. -S_INFO_3 VPN Server를 통해 업무에 대한 통신이 이루어 지도록 사용 방법. -S_INFO_4 위의 금지 된 사용 방법으로 사용하는 경우는 SoftEther VPN Server 사용권 계약 위반이되므로주의하시기 바랍니다. SoftEther VPN Server의 일반 정품 라이센스를 입수 해 주시는 것으로, 위와 같은 제한은 없어진다. 일반 제품 버전은 www.softether.com를 참조하십시오. \r\n\r\n 만약이 서버를 위와 같은 사용 방법으로 사용되는 경우는 www.softether.com로 연락 주시기를 부탁드립니다. \r\n\r\n ※이 화면은 Free Edition의 VPN Server에 연결했을 때 표시됩니다. Free Edition 버전이 아닌 버전 제품에서는 표시되지 않습니다. \r\n ※ Free Edition 소프트웨어는 정품과 비교하여이 공지 화면이 표시되는 이외의 차이는 전혀 없습니다. +CAPTION GAMING LAUNCHER Server Free Edition에 대해 +S_INFO_1 GAMING LAUNCHER Server Free Edition을 이용해 주셔서 감사합니다. +S_INFO_2 연결된 서버 "%S"에서 실행중인 GAMING LAUNCHER Server는 개인 사용을 목적으로 한 Free Edition입니다. \r\nFree Edition에서는 GAMING LAUNCHER Server의 모든 기능을 사용할 수 있지만 아래의 이용 방법은 사용 권한 약관에 의해 금지되어 있습니다. +S_INFO_3 Game Server를 통해 업무에 대한 통신이 이루어 지도록 사용 방법. +S_INFO_4 위의 금지 된 사용 방법으로 사용하는 경우는 GAMING LAUNCHER Server 사용권 계약 위반이되므로주의하시기 바랍니다. GAMING LAUNCHER Server의 일반 정품 라이센스를 입수 해 주시는 것으로, 위와 같은 제한은 없어진다. 일반 제품 버전은 www.softether.com를 참조하십시오. \r\n\r\n 만약이 서버를 위와 같은 사용 방법으로 사용되는 경우는 www.softether.com로 연락 주시기를 부탁드립니다. \r\n\r\n ※이 화면은 Free Edition의 Game Server에 연결했을 때 표시됩니다. Free Edition 버전이 아닌 버전 제품에서는 표시되지 않습니다. \r\n ※ Free Edition 소프트웨어는 정품과 비교하여이 공지 화면이 표시되는 이외의 차이는 전혀 없습니다. B_HIDE 다음에서이 소식을 열지 않음 (&H) IDCANCEL & OK PREFIX D_CM_SETTING -CAPTION SoftEther VPN Client 작동 모드 변경 -STATIC1 SoftEther VPN Client는 "일반 모드"또는 "간편 모드"로 사용할 수 있습니다. 사용 모드를 전환하려면 아래의 확인란을 선택하십시오. +CAPTION GAMING LAUNCHER Client 작동 모드 변경 +STATIC1 GAMING LAUNCHER Client는 "일반 모드"또는 "간편 모드"로 사용할 수 있습니다. 사용 모드를 전환하려면 아래의 확인란을 선택하십시오. R_NORMAL 일반 모드 (&N) R_EASY 간이 모드 (&E) -STATIC2 [일반 모드]는 SoftEther VPN Client 소프트웨어의 모든 작업을 수행 할 수있는 동작 모드입니다. 일반 사용자 및 시스템 관리자에게 권장합니다. -STATIC3 편리 모드는 VPN Server에 연결 등의 자주 사용하는 작업 밖에 할 수없는 동작 모드입니다. VPN을 자세히 이해가없는 사용자에게 추천합니다. -STATIC4 설정 잠금 기능을 사용하면 SoftEther VPN Client에 등록되어있는 연결 설정을 사용하여 VPN Server에 연결할 수 있지만 연결 설정의 내용을 변경하거나 새로 연결 설정을 만들거나 제거 할 수 없습니다. +STATIC2 [일반 모드]는 GAMING LAUNCHER Client 소프트웨어의 모든 작업을 수행 할 수있는 동작 모드입니다. 일반 사용자 및 시스템 관리자에게 권장합니다. +STATIC3 편리 모드는 Game Server에 연결 등의 자주 사용하는 작업 밖에 할 수없는 동작 모드입니다. Game을 자세히 이해가없는 사용자에게 추천합니다. +STATIC4 설정 잠금 기능을 사용하면 GAMING LAUNCHER Client에 등록되어있는 연결 설정을 사용하여 Game Server에 연결할 수 있지만 연결 설정의 내용을 변경하거나 새로 연결 설정을 만들거나 제거 할 수 없습니다. R_LOCK 설정 잠금 기능을 사용 (&L) S_PASSWORD1 암호를 지정할 수 있습니다. 암호를 지정하면 나중에 설정 잠금 기능을 해제 할 때 암호를 입력해야합니다. S_PASSWORD2 비밀번호 (&P): S_PASSWORD3 확인 입력 (&C): IDOK & OK IDCANCEL 취소 -S_VGS2 VPN Gate 학술 실험 서비스의 설정을 할 수 있습니다. -B_VGS VPN & Gate 서비스 설정... +S_VGS2 Game Gate 학술 실험 서비스의 설정을 할 수 있습니다. +B_VGS Game & Gate 서비스 설정... PREFIX D_CM_EASY -CAPTION SoftEther VPN 클라이언트 간이 연결 관리자 +CAPTION Unite Gaming Game 클라이언트 간이 연결 관리자 B_MODE 동작 모드 변경 (&M) IDCANCEL 닫기 (&C) B_STATUS 연결 상태보기 (&S) -B_VGC VPN Gate 학술 실험 +B_VGC Game Gate 학술 실험 PREFIX D_SM_SETUP -CAPTION SoftEther VPN Server/Bridge 빠른 설치 -S_TITLE SoftEther VPN Server/Bridge 빠른 설치 -IDC_STATIC_1 이 설치 프로그램을 사용하면 SoftEther VPN Server 또는 VPN Bridge를 다음의 용도 나 목적에 쉽게 설치 할 수 있습니다. 설치 완료 후 VPN 서버 관리 관리자를 사용하여보다 상세한 설정을 자유롭게 할 수 있습니다. -S_BOLD 구축하려고하는 VPN 서버 유형을 선택하십시오. 여러 용도위한 VPN 서버를 구축하려고하는 경우는 여러 종류를 선택할 수 있습니다. -C_REMOTE 원격 액세스 VPN 서버 (&R) -S_REMOTE_1 원격 액세스 VPN은 예를 들어 사내 LAN 등의 기존 Ethernet 세그먼트에 대해 인터넷 등을 통해 원격지의 VPN 클라이언트 컴퓨터가 VPN 연결 할 수있는 형태의 VPN 구성입니다. \r\nVPN Server에 연결하는 VPN 클라이언트 컴퓨터는 내부 Ethernet에 직접 LAN 케이블로 연결되어있는 것과 동일한 상태에서 네트워크에 액세스 할 수 있습니다. -C_SITE 거점 간 연결 VPN 서버 또는 브리지 (&S) -S_SITE_1 거점 간 연결 VPN은 기존의 2 개 이상의 거점의 Ethernet 세그먼트끼리 VPN 연결 형태의 VPN 구성입니다. \r\nVPN 연결된 각각의 거점끼리 레이어 2 수준에서 동일한 세그먼트하므로 각 거점의 컴퓨터들이 동일한 네트워크에있는 것으로 통신 할 수 있습니다. -S_SITE_2 이 VPN Server의 역할을 선택하십시오: -C_CENTER 거점 간 연결 VPN의 중심이되어, 다른 거점에서의 연결을 허용 VPN Server (&M) -C_EDGE 각 거점에 설치하는 VPN Server 또는 VPN Bridge (&E) -C_OTHER 고급 기능을 이용한 VPN (&O) -S_OTHER 클러스터링 기능과 가상 레이어 3 스위치 기능 등의 고급 기능을 제공하는 VPN 시스템을 구축하는 경우. +CAPTION GAMING LAUNCHER Server/Bridge 빠른 설치 +S_TITLE GAMING LAUNCHER Server/Bridge 빠른 설치 +IDC_STATIC_1 이 설치 프로그램을 사용하면 GAMING LAUNCHER Server 또는 Game Bridge를 다음의 용도 나 목적에 쉽게 설치 할 수 있습니다. 설치 완료 후 Game 서버 관리 관리자를 사용하여보다 상세한 설정을 자유롭게 할 수 있습니다. +S_BOLD 구축하려고하는 Game 서버 유형을 선택하십시오. 여러 용도위한 Game 서버를 구축하려고하는 경우는 여러 종류를 선택할 수 있습니다. +C_REMOTE 원격 액세스 Game 서버 (&R) +S_REMOTE_1 원격 액세스 Game은 예를 들어 사내 LAN 등의 기존 Ethernet 세그먼트에 대해 인터넷 등을 통해 원격지의 Game 클라이언트 컴퓨터가 Game 연결 할 수있는 형태의 Game 구성입니다. \r\nVPN Server에 연결하는 Game 클라이언트 컴퓨터는 내부 Ethernet에 직접 LAN 케이블로 연결되어있는 것과 동일한 상태에서 네트워크에 액세스 할 수 있습니다. +C_SITE 거점 간 연결 Game 서버 또는 브리지 (&S) +S_SITE_1 거점 간 연결 Game은 기존의 2 개 이상의 거점의 Ethernet 세그먼트끼리 Game 연결 형태의 Game 구성입니다. \r\nVPN 연결된 각각의 거점끼리 레이어 2 수준에서 동일한 세그먼트하므로 각 거점의 컴퓨터들이 동일한 네트워크에있는 것으로 통신 할 수 있습니다. +S_SITE_2 이 Game Server의 역할을 선택하십시오: +C_CENTER 거점 간 연결 Game의 중심이되어, 다른 거점에서의 연결을 허용 Game Server (&M) +C_EDGE 각 거점에 설치하는 Game Server 또는 Game Bridge (&E) +C_OTHER 고급 기능을 이용한 Game (&O) +S_OTHER 클러스터링 기능과 가상 레이어 3 스위치 기능 등의 고급 기능을 제공하는 Game 시스템을 구축하는 경우. IDOK 다음 (&N) IDCANCEL 닫기 (&C) PREFIX D_SM_SETUP_HUB CAPTION 빠른 설치 - 가상 HUB 이름 결정 -IDC_STATIC_1 VPN Server에 가상 HUB를 1 개 작성해야합니다. 가상 HUB의 이름은 원하는대로 지정할 수 있습니다. +IDC_STATIC_1 Game Server에 가상 HUB를 1 개 작성해야합니다. 가상 HUB의 이름은 원하는대로 지정할 수 있습니다. IDC_STATIC_2 가상 HUB 이름 (&N): IDOK & OK IDCANCEL 취소 @@ -3797,24 +3797,24 @@ IDCANCEL 취소 PREFIX D_SM_SETUP_STEP CAPTION 빠른 설치 실행 -IDC_STATIC_1 이 VPN Server/VPN Bridge의 설치를 완료하려면 다음 작업 중 필요한 것을 실행하십시오. -S_1_1 1. VPN 연결을 받아들이 기위한 사용자 작성 -S_1_2 이 VPN Server가 원격 액세스 VPN을 받아들이거나 거점 간 연결 VPN에서 중심이되어 다른 거점에서의 연결을 수락하면 VPN 연결을 받아들이 기 위하여 사용자를 생성 해 둘 필요가 있습니다. +IDC_STATIC_1 이 Game Server/VPN Bridge의 설치를 완료하려면 다음 작업 중 필요한 것을 실행하십시오. +S_1_1 1. Game 연결을 받아들이 기위한 사용자 작성 +S_1_2 이 Game Server가 원격 액세스 Game을 받아들이거나 거점 간 연결 Game에서 중심이되어 다른 거점에서의 연결을 수락하면 Game 연결을 받아들이 기 위하여 사용자를 생성 해 둘 필요가 있습니다. B_USER 사용자 만들기 (&U) -S_2_1 2. 연결하려는 VPN Server에 연결 설정 -S_2_2 거점 간 연결 VPN의 각 거점에 설치하는 VPN Server 또는 VPN Bridge의 경우 각 VPN 거점에서의 연결을 수락하는 핵심 VPN Server의 주소 등을 입력하여 그 VPN Server에 연결 해야합니다. -B_CASCADE 연결된 VPN Server에 연결하도록 구성 (&O) +S_2_1 2. 연결하려는 Game Server에 연결 설정 +S_2_2 거점 간 연결 Game의 각 거점에 설치하는 Game Server 또는 Game Bridge의 경우 각 Game 거점에서의 연결을 수락하는 핵심 Game Server의 주소 등을 입력하여 그 Game Server에 연결 해야합니다. +B_CASCADE 연결된 Game Server에 연결하도록 구성 (&O) S_3_1 3. 로컬 브리지 설정 -S_3_2 VPN을 통해 LAN에 액세스하기 위해서는, VPN 측의 가상 Ethernet 세그먼트와 물리적 Ethernet 세그먼트 사이를 "로컬 브리지 연결"기능 브리지 연결해야합니다. \r\n\r\nVPN에 브리지 연결하는 기존의 Ethernet 장치 (LAN 카드)를 선택하십시오. +S_3_2 Game을 통해 LAN에 액세스하기 위해서는, Game 측의 가상 Ethernet 세그먼트와 물리적 Ethernet 세그먼트 사이를 "로컬 브리지 연결"기능 브리지 연결해야합니다. \r\n\r\nVPN에 브리지 연결하는 기존의 Ethernet 장치 (LAN 카드)를 선택하십시오. IDCANCEL 닫기 (&C) -IDC_STATIC_8 필요한 모든 설정이 완료되면 닫기를 클릭하십시오. VPN Server/VPN Bridge의 상세한 관리 화면이 표시됩니다. 그 후에는 필요한 경우 자세한 설정을해야합니다. +IDC_STATIC_8 필요한 모든 설정이 완료되면 닫기를 클릭하십시오. Game Server/VPN Bridge의 상세한 관리 화면이 표시됩니다. 그 후에는 필요한 경우 자세한 설정을해야합니다. B_SECURENAT SecureN & AT 기능을 설정할 PREFIX D_CPU64_WARNING -CAPTION SoftEther VPN의 64 bit 버전에 대한 정보 -S_BOLD 설치된 SoftEther VPN 소프트웨어는 32 bit 버전이지만 현재 실행중인 Windows 운영 체제는 64 bit 버전입니다. -S_INFO 64 bit 버전 Windows에서 32 bit 버전의 SoftEther VPN 소프트웨어를 실행하는 것은 가능하지만, Windows가 탑재하고있는 32 bit 에뮬레이터에서 실행되는 것이기 때문에 성능이 저하 될 수 있습니다. \r\n 또한 일부 기능이 지원되지 않을 수 있습니다. \r\n\r\n64 bit 버전 Windows에서 SoftEther VPN 소프트웨어 64 bit 버전을 설치하고 사용하는 것이 좋습니다. \r\nSoftEther VPN 소프트웨어 64 bit 버전은 http://selinks.org/에서 다운로드 할 수 있습니다. \r \n \r\n이 대화 상자는 30 초 후 자동으로 닫습니다. +CAPTION Unite Gaming Game의 64 bit 버전에 대한 정보 +S_BOLD 설치된 Unite Gaming Game 소프트웨어는 32 bit 버전이지만 현재 실행중인 Windows 운영 체제는 64 bit 버전입니다. +S_INFO 64 bit 버전 Windows에서 32 bit 버전의 Unite Gaming Game 소프트웨어를 실행하는 것은 가능하지만, Windows가 탑재하고있는 32 bit 에뮬레이터에서 실행되는 것이기 때문에 성능이 저하 될 수 있습니다. \r\n 또한 일부 기능이 지원되지 않을 수 있습니다. \r\n\r\n64 bit 버전 Windows에서 Unite Gaming Game 소프트웨어 64 bit 버전을 설치하고 사용하는 것이 좋습니다. \r\nUnite Gaming Game 소프트웨어 64 bit 버전은 http://selinks.org/에서 다운로드 할 수 있습니다. \r \n \r\n이 대화 상자는 30 초 후 자동으로 닫습니다. IDOK & OK @@ -3831,22 +3831,22 @@ IDCANCEL 취소 PREFIX D_SM_IPSEC CAPTION IPsec/L2TP/EtherIP/L2TPv3 설정 S_TITLE IPsec/L2TP/EtherIP/L2TPv3 서버 기능 설정 -S_3 이 VPN Server에서 가상 HUB는 L2TP에 대응 한 PC 나 Mac OS X, 스마트 폰 등에서 원격 액세스 VPN 연결을 허용하거나 EtherIP/L2TPv3에 대응 한 상용 라우터 등에서 거점 간 VPN 연결을 허용 할 수 합니다. -S01 L2TP 서버 기능 (원격 액세스 VPN 서버 연결) -S02 iPhone, iPad, Android 등의 스마트 폰과 Mac OS X, Windows 등의 OS 부속의 표준 VPN 클라이언트에서 VPN 연결을 할 수 있습니다. +S_3 이 Game Server에서 가상 HUB는 L2TP에 대응 한 PC 나 Mac OS X, 스마트 폰 등에서 원격 액세스 Game 연결을 허용하거나 EtherIP/L2TPv3에 대응 한 상용 라우터 등에서 거점 간 Game 연결을 허용 할 수 합니다. +S01 L2TP 서버 기능 (원격 액세스 Game 서버 연결) +S02 iPhone, iPad, Android 등의 스마트 폰과 Mac OS X, Windows 등의 OS 부속의 표준 Game 클라이언트에서 Game 연결을 할 수 있습니다. R_L2TP_OVER_IPSEC L2TP 서버 기능을 활성화 (L2TP over IP & sec) -S03 iPhone, iPad, Android, Windows, Mac OS X에서 VPN 연결을 수락 할 수 있습니다. +S03 iPhone, iPad, Android, Windows, Mac OS X에서 Game 연결을 수락 할 수 있습니다. R_L2TP_RAW L2TP 서버 기능을 사용 (암호화되지 않은 및 L2TP) S04 IPsec을 사용하지 L2TP를 사용하는 특수한 클라이언트를 지원할 수 있습니다. S_1 접속시 사용자 이름에서 가상 HUB 이름이 생략 된 경우에 연결하는 가상 HUB의 선택 (&H): -S_2 L2TP, OpenVPN 및 MS-SSTP VPN 연결시 사용자 이름은 "가상 HUB 이름 \\사용자 명"또는 "사용자 이름 @ 가상 HUB 이름"과 같이 지정하십시오. 또한, 가상 HUB 이름 지정이 생략 된 경우 기본적으로 연결하는 가상 HUB를 설정해 둘 수 있습니다. -S05 EtherIP/L2TPv3 서버 기능 (거점 간 연결 VPN 서버 기능) -S06 EtherIP/L2TPv3 over IPsec을 지원하는 상용 라우터 제품이 VPN Server의 가상 HUB 계층 2 (Ethernet) 브리지 연결할 수 있습니다. +S_2 L2TP, OpenGame 및 MS-SSTP Game 연결시 사용자 이름은 "가상 HUB 이름 \\사용자 명"또는 "사용자 이름 @ 가상 HUB 이름"과 같이 지정하십시오. 또한, 가상 HUB 이름 지정이 생략 된 경우 기본적으로 연결하는 가상 HUB를 설정해 둘 수 있습니다. +S05 EtherIP/L2TPv3 서버 기능 (거점 간 연결 Game 서버 기능) +S06 EtherIP/L2TPv3 over IPsec을 지원하는 상용 라우터 제품이 Game Server의 가상 HUB 계층 2 (Ethernet) 브리지 연결할 수 있습니다. R_ETHERIP & EtherIP/L2TPv3 over IPsec 서버 기능 활성화 B_DETAIL 서버 기능 설정 (&D) S07 IPsec 공통 설정 (&C) S_PSK IPsec 사전 공유 키 (&P): -S_PSK2 IPsec 사전 공유 키는 "PSK (Pre-Shared Key) '또는'시크릿 '라는 것이 있습니다. 8 자 정도로 설정하고 VPN을 사용하는 모든 사용자에게 배포하십시오. +S_PSK2 IPsec 사전 공유 키는 "PSK (Pre-Shared Key) '또는'시크릿 '라는 것이 있습니다. 8 자 정도로 설정하고 Game을 사용하는 모든 사용자에게 배포하십시오. IDOK & OK IDCANCEL 취소 @@ -3854,8 +3854,8 @@ IDCANCEL 취소 PREFIX D_SM_ETHERIP CAPTION EtherIP/L2TPv3 서버 기능에 대한 자세한 설정 S_TITLE EtherIP/L2TPv3 서버 기능 -S01 VPN Server에 EtherIP/L2TPv3 over IPsec을 지원하는 상용 라우터 장비에서 Layer 2 Ethernet 브리지 연결을 할 수 있습니다. \r\nCisco 사의 라우터와 NEC 제 IX 라우터, IIJ 제 SEIL 라우터 등이 좋습니다. -S02 EtherIP/L2TPv3 의한 접속을 받아들이는 미리 클라이언트 측이 EtherIP/L2TPv3 대응 라우터가이 VPN Server에 연결할 때 IPsec Phase 1 ID 문자열과 연결된 가상 HUB 정보의 대응표를 정의 해 둘 필요가 있습니다. +S01 Game Server에 EtherIP/L2TPv3 over IPsec을 지원하는 상용 라우터 장비에서 Layer 2 Ethernet 브리지 연결을 할 수 있습니다. \r\nCisco 사의 라우터와 NEC 제 IX 라우터, IIJ 제 SEIL 라우터 등이 좋습니다. +S02 EtherIP/L2TPv3 의한 접속을 받아들이는 미리 클라이언트 측이 EtherIP/L2TPv3 대응 라우터가이 Game Server에 연결할 때 IPsec Phase 1 ID 문자열과 연결된 가상 HUB 정보의 대응표를 정의 해 둘 필요가 있습니다. S_BOLD IPsec Phase 1 ID와 연결된 가상 HUB와의 대응표 (&T): B_ADD 추가 (&A) IDOK 편집 (&E) @@ -3865,7 +3865,7 @@ IDCANCEL 닫기 (&X) PREFIX D_SM_ETHERIP_ID CAPTION EtherIP/L2TPv3 over IPsec 클라이언트 정의 -S01 EtherIP/L2TPv3 over IPsec 클라이언트가 VPN Server에 연결을 시도했을 때 ISAKMP (IKE) Phase 1의 초기 ID 문자열이 다음에 일치하는 경우 다음 가상 HUB에 연결 설정을 적용합니다. +S01 EtherIP/L2TPv3 over IPsec 클라이언트가 Game Server에 연결을 시도했을 때 ISAKMP (IKE) Phase 1의 초기 ID 문자열이 다음에 일치하는 경우 다음 가상 HUB에 연결 설정을 적용합니다. S02 ISAKMP Phase 1 & ID: S03 연결된 가상 & HUB: S04 사용자 이름 (&U): @@ -3877,20 +3877,20 @@ S07 (ID는 클라이언트 측 라우터의 연결 설정에서 설정하는 것 PREFIX D_SM_OPENVPN -CAPTION OpenVPN/MS-SSTP 설정 -S_TITLE OpenVPN/MS-SSTP VPN 서버 기능 설정 -S_1 OpenVPN 사의 OpenVPN 소프트웨어 제품과 동일한 VPN 서버 기능을 탑재하고 있습니다. \r\n\r\nOpenVPN 클라이언트에서이 VPN Server에 연결할 수 있습니다. -R_OPENVPN & OpenVPN 서버 기능을 활성화하려면 -S_TOOL OpenVPN 클라이언트 샘플 설정 파일 자동 생성 도구 -S_TOOL2 원래 OpenVPN 클라이언트를 사용하기 위해서는 설정 파일을 수동으로 작성해야하며 이것은 난이도가 높은 작업입니다. 그러나 다음 버튼을 클릭하면이 VPN Server에 연결할 수있는 기본적인 OpenVPN 클라이언트의 설정 파일을 자동으로 생성 할 수 있습니다. -B_CONFIG OpenVPN 클라이언트의 샘플 구성 파일을 생성 (&C) -S_2 Microsoft SSTP VPN 호환 서버 기능 -S_3 Microsoft 사의 Windows Server 2008/2012 제품에 탑재 된 MS-SSTP VPN 서버 기능과 호환 기능을 탑재하고 있습니다. \r\n\r\nWindows Vista/7/8/RT에 내장 된 MS-SSTP 클라이언트에서이 VPN Server에 연결할 수 있습니다. -R_SSTP & MS-SSTP VPN 서버 기능을 활성화하려면 -S_SSTP VPN Server의 SSL 인증서의 CN 값이 클라이언트 측에서 지정하는 호스트 이름과 일치하며 그 인증서를 신뢰할 수 있어야합니다. 자세한 내용은 Microsoft 문서를 참조하십시오. +CAPTION OpenGame/MS-SSTP 설정 +S_TITLE OpenGame/MS-SSTP Game 서버 기능 설정 +S_1 OpenGame 사의 OpenGame 소프트웨어 제품과 동일한 Game 서버 기능을 탑재하고 있습니다. \r\n\r\nOpenGame 클라이언트에서이 Game Server에 연결할 수 있습니다. +R_OPENVPN & OpenGame 서버 기능을 활성화하려면 +S_TOOL OpenGame 클라이언트 샘플 설정 파일 자동 생성 도구 +S_TOOL2 원래 OpenGame 클라이언트를 사용하기 위해서는 설정 파일을 수동으로 작성해야하며 이것은 난이도가 높은 작업입니다. 그러나 다음 버튼을 클릭하면이 Game Server에 연결할 수있는 기본적인 OpenGame 클라이언트의 설정 파일을 자동으로 생성 할 수 있습니다. +B_CONFIG OpenGame 클라이언트의 샘플 구성 파일을 생성 (&C) +S_2 Microsoft SSTP Game 호환 서버 기능 +S_3 Microsoft 사의 Windows Server 2008/2012 제품에 탑재 된 MS-SSTP Game 서버 기능과 호환 기능을 탑재하고 있습니다. \r\n\r\nWindows Vista/7/8/RT에 내장 된 MS-SSTP 클라이언트에서이 Game Server에 연결할 수 있습니다. +R_SSTP & MS-SSTP Game 서버 기능을 활성화하려면 +S_SSTP Game Server의 SSL 인증서의 CN 값이 클라이언트 측에서 지정하는 호스트 이름과 일치하며 그 인증서를 신뢰할 수 있어야합니다. 자세한 내용은 Microsoft 문서를 참조하십시오. S_4 이 호환 서버 기능으로 가상 HUB에 연결하는 경우 사용자 이름 지정 방법 및 기본 가상 HUB 선택 규칙은 IPsec 서버 기능과 유사합니다. B_IPSEC I & Psec 서버 기능 설정 -S_13 OpenVPN 호환 서버 기능 +S_13 OpenGame 호환 서버 기능 IDOK & OK IDCANCEL 취소 @@ -3898,10 +3898,10 @@ IDCANCEL 취소 PREFIX D_SM_DDNS CAPTION 동적 DNS 기능 S_TITLE 동적 DNS 기능 -S_BOLD 이 버전의 VPN Server는 동적 DNS 기능이 탑재되어 있습니다. -S_1 동적 DNS 통해이 VPN Server 컴퓨터에 영구적 인 고유의 DNS 호스트 이름이 할당됩니다. 이는 자체로 도메인을 소유하고 있지 않아도, VPN Client와 VPN Bridge 등의 설정 화면에서 VPN Server의 IP 주소 대신 DNS 호스트 이름으로 VPN Server를 지정할 수 있습니다. -S_22 또한 IP 주소가 바뀔 수있는 일반적인 ISP를 사용하여 VPN Server를 인터넷에 연결하는 경우에도 IP 주소가 변경되면 자동으로 DNS 호스트에 대응하는 IP 주소가 업데이트되기 때문에 가변 IP 주소에서 VPN Server를 운용 할 수 있습니다. \r\n 그러면 비싼 월정액 요금이 필요한 고정 글로벌 IP 주소 서비스를 계약 할 필요가 없습니다. -S_3 또한이 버전의 VPN Server는 NAT 탐색 기능을 지원하고 있으며, VPN Server가 NAT 뒤에 있고 개인 IP 주소 밖에 가지고 있지 않은 경우에도 NAT에서 특별한 설정을하지 않고 인터넷 측에서 VPN 연결을 받아 들일 수 있습니다. +S_BOLD 이 버전의 Game Server는 동적 DNS 기능이 탑재되어 있습니다. +S_1 동적 DNS 통해이 Game Server 컴퓨터에 영구적 인 고유의 DNS 호스트 이름이 할당됩니다. 이는 자체로 도메인을 소유하고 있지 않아도, Game Client와 Game Bridge 등의 설정 화면에서 Game Server의 IP 주소 대신 DNS 호스트 이름으로 Game Server를 지정할 수 있습니다. +S_22 또한 IP 주소가 바뀔 수있는 일반적인 ISP를 사용하여 Game Server를 인터넷에 연결하는 경우에도 IP 주소가 변경되면 자동으로 DNS 호스트에 대응하는 IP 주소가 업데이트되기 때문에 가변 IP 주소에서 Game Server를 운용 할 수 있습니다. \r\n 그러면 비싼 월정액 요금이 필요한 고정 글로벌 IP 주소 서비스를 계약 할 필요가 없습니다. +S_3 또한이 버전의 Game Server는 NAT 탐색 기능을 지원하고 있으며, Game Server가 NAT 뒤에 있고 개인 IP 주소 밖에 가지고 있지 않은 경우에도 NAT에서 특별한 설정을하지 않고 인터넷 측에서 Game 연결을 받아 들일 수 있습니다. S_4 현재 상태 (&S): S_STATUS3 할당 된 동적 DNS 호스트 이름 (&H): B_HINT 팁 @@ -3921,21 +3921,21 @@ B_HINT2 팁 PREFIX D_SM_SPECIALLISTENER -CAPTION VPN over ICMP/DNS 기능 설정 -S_TITLE VPN over ICMP/DNS 기능 -S_1 VPN over ICMP/DNS 기능 -S_2 방화벽이나 라우터 등의 고장이나 과부하 설정 실수 등에 의해 TCP/IP 통신이 차단 된 환경의 네트워크에서에도 ICMP (Ping) 또는 DNS 패킷 통신이 가능하면,이 VPN Server와 사이에 VPN 통신을 할 수 있습니다. 그러기 위해서는 미리 다음의 기능을 활성화해야합니다. -R_OVER_ICMP VPN over & ICMP 서버 기능을 활성화하려면 -R_OVER_DNS VPN over & DNS 서버 기능을 사용하려면 (UDP 포트 53을 사용합니다) +CAPTION Game over ICMP/DNS 기능 설정 +S_TITLE Game over ICMP/DNS 기능 +S_1 Game over ICMP/DNS 기능 +S_2 방화벽이나 라우터 등의 고장이나 과부하 설정 실수 등에 의해 TCP/IP 통신이 차단 된 환경의 네트워크에서에도 ICMP (Ping) 또는 DNS 패킷 통신이 가능하면,이 Game Server와 사이에 Game 통신을 할 수 있습니다. 그러기 위해서는 미리 다음의 기능을 활성화해야합니다. +R_OVER_ICMP Game over & ICMP 서버 기능을 활성화하려면 +R_OVER_DNS Game over & DNS 서버 기능을 사용하려면 (UDP 포트 53을 사용합니다) IDOK & OK IDCANCEL 취소 -S_3 접속을 시도하는 VPN Client 또는 VPN Bridge는 내부 버전 4.0 이상이 필요합니다. -S_4 경고:이것은 방화벽이나 라우터 등이 일시적으로 부진되어 ICMP 또는 DNS 만 안정된 통신이 가능한 환경에서 VPN 통신을 설정하기위한 기능입니다. 긴급시 등에는 유용하지만 장기간 사용에는 적합하지 않을 수 있습니다. +S_3 접속을 시도하는 Game Client 또는 Game Bridge는 내부 버전 4.0 이상이 필요합니다. +S_4 경고:이것은 방화벽이나 라우터 등이 일시적으로 부진되어 ICMP 또는 DNS 만 안정된 통신이 가능한 환경에서 Game 통신을 설정하기위한 기능입니다. 긴급시 등에는 유용하지만 장기간 사용에는 적합하지 않을 수 있습니다. PREFIX D_SM_REDIRECT CAPTION HTTP URL 리디렉션 설정 -S_1 가상 HUB를 통한 TCP 연결이 액세스 목록 조건에 일치하는 경우 TCP 연결을 사용하여 클라이언트가 어떤 통신을하려고하면 강제로 다음에 설정된 URL 문자열을 클라이언트에 응답합니다. \r\n\r\n 그러면 VPN 클라이언트에서 실행중인 Web 브라우저가 특정 IP 주소에 액세스 한 경우에 임의의 Web 페이지를 그 Web 브라우저에 표시 할 수 있습니다. +S_1 가상 HUB를 통한 TCP 연결이 액세스 목록 조건에 일치하는 경우 TCP 연결을 사용하여 클라이언트가 어떤 통신을하려고하면 강제로 다음에 설정된 URL 문자열을 클라이언트에 응답합니다. \r\n\r\n 그러면 Game 클라이언트에서 실행중인 Web 브라우저가 특정 IP 주소에 액세스 한 경우에 임의의 Web 페이지를 그 Web 브라우저에 표시 할 수 있습니다. S_2 리디렉션 URL 입력: S_BOLD2 리디렉션 및 URL: S_3 입력 예: @@ -3950,22 +3950,22 @@ S_9 모든 TCP 패킷에 대해 HTTP 리디렉션 응답을 반환합니다 (포 S_10 리디렉션 URL에 대해 클라이언트가 액세스하려고 한 결과가 다시이 액세스 목록과 일치하는 경우 해당 액세스 요청에 대해 다시 리디렉션 응답이 회신됩니다. 이 경우 무한 리디렉션의 반복이 발생할 수 있습니다. IDOK & OK IDCANCEL 취소 -S_11 고급 재 지정 기능은 리디렉션 CGI에 VPN 세션 정보를 제공 할 수 있습니다. +S_11 고급 재 지정 기능은 리디렉션 CGI에 Game 세션 정보를 제공 할 수 있습니다. PREFIX D_SW_WELCOME CAPTION D_SW_WELCOME -S_WELCOME SoftEther VPN은 츠쿠바 대학에서 개발 된 Windows 나 Mac 등 컴퓨터 및 iPhone, iPad, Android Windows RT 등의 스마트 폰이나 태블릿, Cisco 등의 타사 VPN 라우터, OpenVPN 및 MS-SSTP 등의 기존 VPN 프로토콜과 호환이 안전하고 고성능의 오픈 소스 VPN 소프트웨어입니다. -S_TITLE 모든 주요 장치에 대응하는 오픈 소스 VPN 소프트웨어 +S_WELCOME Unite Gaming Game은 츠쿠바 대학에서 개발 된 Windows 나 Mac 등 컴퓨터 및 iPhone, iPad, Android Windows RT 등의 스마트 폰이나 태블릿, Cisco 등의 타사 Game 라우터, OpenGame 및 MS-SSTP 등의 기존 Game 프로토콜과 호환이 안전하고 고성능의 오픈 소스 Game 소프트웨어입니다. +S_TITLE 모든 주요 장치에 대응하는 오픈 소스 Game 소프트웨어 PREFIX D_SW_MODE CAPTION D_SW_MODE R_SYSTEM 시스템 모드 (권장) (&S) R_USER 사용자 모드 (&U) -S_1 이 컴퓨터에 일반적인 방법으로 VPN 소프트웨어를 설치합니다. 이 컴퓨터의 관리자 권한이 있어야합니다. -S_USER 일반 사용자 권한으로 VPN 소프트웨어를 설치합니다. 관리자 권한이 필요하지 않지만 로컬 브리지 등의 일부 기능을 사용할 수 없습니다. 사용자 "%s"가 Windows에 로그온하는 동안 만 사용할 수 있습니다. -S_2 SoftEther VPN은 두 가지 설치 모드로 설치할 수 있습니다. \r\n\r\n 일반적으로 "시스템 모드 '를 선택하십시오. \r\n\r\n 어떤 이유로 관리자 권한을 얻을 수없는 경우에는 "사용자 모드"를 선택하면 일반 사용자 권한으로 설치할 수도 있습니다. +S_1 이 컴퓨터에 일반적인 방법으로 Game 소프트웨어를 설치합니다. 이 컴퓨터의 관리자 권한이 있어야합니다. +S_USER 일반 사용자 권한으로 Game 소프트웨어를 설치합니다. 관리자 권한이 필요하지 않지만 로컬 브리지 등의 일부 기능을 사용할 수 없습니다. 사용자 "%s"가 Windows에 로그온하는 동안 만 사용할 수 있습니다. +S_2 Unite Gaming Game은 두 가지 설치 모드로 설치할 수 있습니다. \r\n\r\n 일반적으로 "시스템 모드 '를 선택하십시오. \r\n\r\n 어떤 이유로 관리자 권한을 얻을 수없는 경우에는 "사용자 모드"를 선택하면 일반 사용자 권한으로 설치할 수도 있습니다. PREFIX D_SW_NOT_ADMIN @@ -3987,7 +3987,7 @@ B_AGREE 사용권 계약에 동의합니다 (&A) PREFIX D_SW_WARNING CAPTION D_SW_WARNING -S_1 SoftEther VPN 소프트웨어는 매우 강력한 통신 기능을 가지고 있기 때문에, 이용시에는 아래의 중요 사항 설명서를 잘 읽어 보시기 바랍니다. +S_1 Unite Gaming Game 소프트웨어는 매우 강력한 통신 기능을 가지고 있기 때문에, 이용시에는 아래의 중요 사항 설명서를 잘 읽어 보시기 바랍니다. PREFIX D_SW_DIR @@ -4012,7 +4012,7 @@ S_INFO7 "다음"을 클릭하면 설치 프로세스를 시작합니다. PREFIX D_SW_PERFORM CAPTION D_SW_PERFORM S_INFO %s의 설치가 진행 중입니다. \r\n 완료까지 잠시 기다려주십시오... -S_INFO8 SoftEther VPN은 일본 경제 산업 성의 소프트웨어 연구 개발 프로젝트의 결과물입니다. IPA (독립 행정법 인 정보 처리 추진기구)의 미답 소프트웨어 창조 사업에 채택되어 개발되었습니다. 자세한 내용은 http://www.ipa.go.jp/를 참조하십시오. +S_INFO8 Unite Gaming Game은 일본 경제 산업 성의 소프트웨어 연구 개발 프로젝트의 결과물입니다. IPA (독립 행정법 인 정보 처리 추진기구)의 미답 소프트웨어 창조 사업에 채택되어 개발되었습니다. 자세한 내용은 http://www.ipa.go.jp/를 참조하십시오. PREFIX D_SW_ERROR CAPTION D_SW_ERROR @@ -4022,7 +4022,7 @@ S_INFO 오류가 발생했기 때문에 %s 설치를 완료 할 수 없습니다 PREFIX D_SW_FINISH CAPTION D_SW_FINISH S_INFO %s 설치 작업을 완료했습니다. -S_INFO8 SoftEther VPN은 일본 경제 산업 성의 소프트웨어 연구 개발 프로젝트의 결과물입니다. IPA (독립 행정법 인 정보 처리 추진기구)의 미답 소프트웨어 창조 사업에 채택되어 개발되었습니다. 자세한 내용은 http://www.ipa.go.jp/를 참조하십시오. +S_INFO8 Unite Gaming Game은 일본 경제 산업 성의 소프트웨어 연구 개발 프로젝트의 결과물입니다. IPA (독립 행정법 인 정보 처리 추진기구)의 미답 소프트웨어 창조 사업에 채택되어 개발되었습니다. 자세한 내용은 http://www.ipa.go.jp/를 참조하십시오. PREFIX D_SW_UNINST1 CAPTION D_SW_UNINST1 @@ -4033,16 +4033,16 @@ S_TITLE %s 제거 PREFIX D_SW_EASY1 CAPTION D_SW_EASY1 -S_WELCOME 기업의 많은 수의 사용자 컴퓨터에 VPN Client를 설치할 때 한 번에 하나씩 VPN 연결 설정을 실시하는 것은 힘듭니다. -S_TITLE SoftEther VPN Client 빠른 설치 프로그램은 -S_WELCOME2 "빠른 설치 마법사 '는 기업의 시스템 관리자를위한 도구입니다. "빠른 설치 마법사"를 사용하면 미리 지정한 연결 설정 파일을 포함하는 VPN Client 설치 프로그램을 만들 수 있습니다. 물론 개인 사용자도 사용할 수 있습니다. -S_WELCOME3 작성한 프로그램은 사내 파일 서버 나 메일 등을 이용하여 직원들에게 배포 할 수 있습니다. 설치 프로그램을 실행하면 VPN Client가 설치되어 자동으로 연결 설정이 가져온 그 연결 설정을 이용한 VPN 연결이 시작됩니다. +S_WELCOME 기업의 많은 수의 사용자 컴퓨터에 Game Client를 설치할 때 한 번에 하나씩 Game 연결 설정을 실시하는 것은 힘듭니다. +S_TITLE GAMING LAUNCHER Client 빠른 설치 프로그램은 +S_WELCOME2 "빠른 설치 마법사 '는 기업의 시스템 관리자를위한 도구입니다. "빠른 설치 마법사"를 사용하면 미리 지정한 연결 설정 파일을 포함하는 Game Client 설치 프로그램을 만들 수 있습니다. 물론 개인 사용자도 사용할 수 있습니다. +S_WELCOME3 작성한 프로그램은 사내 파일 서버 나 메일 등을 이용하여 직원들에게 배포 할 수 있습니다. 설치 프로그램을 실행하면 Game Client가 설치되어 자동으로 연결 설정이 가져온 그 연결 설정을 이용한 Game 연결이 시작됩니다. PREFIX D_SW_EASY2 CAPTION D_SW_EASY2 S_BOLD1 포함 할 연결 설정 파일 (.vpn 파일)을 지정하십시오 -S_1 간이 설치 프로그램에 포함 할 연결 설정 파일 (확장자가 .vpn 파일)을 지정하십시오. 연결 설정 파일은 VPN 클라이언트 연결 관리자에서 연결 설정을 마우스 오른쪽 단추로 "연결 설정 내보내기"를 클릭하여 내보낼 수 있습니다. +S_1 간이 설치 프로그램에 포함 할 연결 설정 파일 (확장자가 .vpn 파일)을 지정하십시오. 연결 설정 파일은 Game 클라이언트 연결 관리자에서 연결 설정을 마우스 오른쪽 단추로 "연결 설정 내보내기"를 클릭하여 내보낼 수 있습니다. S_18 연결 설정 (&S): B_BROWSE_SETTING 참조 (&B)... B_DELETE_SENSITIVE 연결 설정 파일에 사용자 이름과 암호를 저장하지 않는 (&E) @@ -4050,21 +4050,21 @@ S_BOLD2 생성 된 EXE 파일을 저장할 파일 이름을 지정하십시오 S_3 이 마법사는 간단한 설치 프로그램으로 EXE 파일 (실행 파일)을 생성합니다. 생성 된 파일을 저장하기위한 파일 이름을 지정하십시오. S_19 파일 이름 (&A): B_BROWSE_OUT 참조 (&R)... -B_EASYMODE VPN 클라이언트 연결 관리자를 일반 모드로 설정 (&E) +B_EASYMODE Game 클라이언트 연결 관리자를 일반 모드로 설정 (&E) PREFIX D_SW_WEB1 CAPTION D_SW_WEB1 -S_WELCOME SoftEther VPN Client Web 프로그램을 만들면 Web 브라우저를 열고 특정 페이지에 액세스하여 SoftEther VPN Client를 자동으로 설치할 수 있습니다. 이 때 미리 설정 해둔 연결 설정 파일을 가져 와서 VPN 연결을 시작시킬 수도 있습니다. -S_TITLE SoftEther VPN Client Web 프로그램은 -S_WELCOME2 작성한 Web Installer는 사내의 Web 서버 등에 HTML 파일로 설치할 수 있습니다. 설치된 HTML 파일의 URL에 직원이 방문하면 SoftEther VPN Client의 설치가 시작됩니다. +S_WELCOME GAMING LAUNCHER Client Web 프로그램을 만들면 Web 브라우저를 열고 특정 페이지에 액세스하여 GAMING LAUNCHER Client를 자동으로 설치할 수 있습니다. 이 때 미리 설정 해둔 연결 설정 파일을 가져 와서 Game 연결을 시작시킬 수도 있습니다. +S_TITLE GAMING LAUNCHER Client Web 프로그램은 +S_WELCOME2 작성한 Web Installer는 사내의 Web 서버 등에 HTML 파일로 설치할 수 있습니다. 설치된 HTML 파일의 URL에 직원이 방문하면 GAMING LAUNCHER Client의 설치가 시작됩니다. S_WELCOME3 ActiveX 컨트롤을 사용하고 있습니다. 클라이언트 브라우저는 Internet Explorer 5.0 이상 운영 체제는 Windows 2000 이상을 지원하고 있습니다. IE 이외의 브라우저 나 Windows 98과 같은 이전 OS는 지원되지 않습니다. PREFIX D_SW_WEB2 CAPTION D_SW_WEB2 S_BOLD1 포함 할 연결 설정 파일 (.vpn 파일)을 지정하십시오 -S_1 Web 프로그램에 포함 할 연결 설정 파일 (확장자가 .vpn 파일)을 지정하십시오. 연결 설정 파일은 VPN 클라이언트 연결 관리자에서 연결 설정을 마우스 오른쪽 단추로 "연결 설정 내보내기"를 클릭하여 내보낼 수 있습니다. +S_1 Web 프로그램에 포함 할 연결 설정 파일 (확장자가 .vpn 파일)을 지정하십시오. 연결 설정 파일은 Game 클라이언트 연결 관리자에서 연결 설정을 마우스 오른쪽 단추로 "연결 설정 내보내기"를 클릭하여 내보낼 수 있습니다. S_18 연결 설정 (&S): B_BROWSE_SETTING 참조 (&B)... B_DELETE_SENSITIVE 연결 설정 파일에 사용자 이름과 암호를 저장하지 않는 (&E) @@ -4072,7 +4072,7 @@ S_BOLD2 생성되는 Web 서버 설치용 파일을 저장할 파일 이름을 S_3 이 마법사는 Web 서버에 설치하기위한 HTML 파일이나 CAB 파일이 포함 된 ZIP 파일 (압축 파일)을 생성합니다. 생성 된 파일을 저장하기위한 파일 이름을 지정하십시오. S_19 파일 이름 (&A): B_BROWSE_OUT 참조 (&R)... -B_EASYMODE VPN 클라이언트 연결 관리자를 일반 모드로 설정 (&E) +B_EASYMODE Game 클라이언트 연결 관리자를 일반 모드로 설정 (&E) PREFIX D_UPDATE_NOTICE @@ -4090,7 +4090,7 @@ S_LATEST_STR Ver %S %s PREFIX D_UPDATE_CONFIG CAPTION 업데이트 알림 설정 -S_INFO %s의 새 버전이 출시되지 않았는지 정기적으로 확인하고 분리되어 있던 경우는 통지 화면을 표시합니다. \r\n\r\n 업데이트 확인을 위해 일본의 이바라키 현 츠쿠바시에 설치되어있는 SoftEther Update 서버 사이에 HTTPS 통신을합니다. 고객의 개인 정보가 전송되는 것은 아닙니다. +S_INFO %s의 새 버전이 출시되지 않았는지 정기적으로 확인하고 분리되어 있던 경우는 통지 화면을 표시합니다. \r\n\r\n 업데이트 확인을 위해 일본의 이바라키 현 츠쿠바시에 설치되어있는 Unite Gaming Update 서버 사이에 HTTPS 통신을합니다. 고객의 개인 정보가 전송되는 것은 아닙니다. S_TITLE %s 업데이트 확인 및 알림 설정 S_ENABLE 업데이트 확인을 활성화 (&E) S_DISABLE 업데이트 확인을 비활성화 (&D) @@ -4100,25 +4100,25 @@ IDCANCEL 닫기 (&C) PREFIX D_SM_VMBRIDGE CAPTION VM 내에서 로컬 브리지를 사용하는 경우의주의 사항 S_TITLE VM 내에서의 로컬 브리지 기능 사용 -S_1 VPN Server가 VMware와 Hyper-V 등의 VM (가상 머신) 내에서 작동하고있을 가능성이 감지되었습니다. 다음의주의 사항을 잘 읽어 보시기 바랍니다. VM을 사용하지 않는 경우이 메시지를 무시하십시오. -S_2 VM은 기본적으로 LAN 카드의 '무차별 모드'(MAC 주소 스푸핑)에서의 통신이 금지되는 경우가 있습니다. \r\n\r\nVM에서 동작하는 VPN Server의 가상 HUB와 호스트 컴퓨터에 장착되어있는 물리적 인 LAN 카드 사이에서 로컬 브릿지를 할 경우 무차별 모드 (MAC 주소 스푸핑) 금지 되어 정상적으로 통신 할 수 없습니다. 이런 경우 VM 설정 도구를 사용하여 무차별 모드 (MAC 주소 스푸핑)를 사용하십시오. \r\n\r\n 자세한 내용은 VM 설명서를 참조하십시오. 다른 관리자에 의해 관리되는 공유 VM의 경우 관리자에게 무차별 모드 (MAC 주소 스푸핑)을 허용하도록 요청하십시오. +S_1 Game Server가 VMware와 Hyper-V 등의 VM (가상 머신) 내에서 작동하고있을 가능성이 감지되었습니다. 다음의주의 사항을 잘 읽어 보시기 바랍니다. VM을 사용하지 않는 경우이 메시지를 무시하십시오. +S_2 VM은 기본적으로 LAN 카드의 '무차별 모드'(MAC 주소 스푸핑)에서의 통신이 금지되는 경우가 있습니다. \r\n\r\nVM에서 동작하는 Game Server의 가상 HUB와 호스트 컴퓨터에 장착되어있는 물리적 인 LAN 카드 사이에서 로컬 브릿지를 할 경우 무차별 모드 (MAC 주소 스푸핑) 금지 되어 정상적으로 통신 할 수 없습니다. 이런 경우 VM 설정 도구를 사용하여 무차별 모드 (MAC 주소 스푸핑)를 사용하십시오. \r\n\r\n 자세한 내용은 VM 설명서를 참조하십시오. 다른 관리자에 의해 관리되는 공유 VM의 경우 관리자에게 무차별 모드 (MAC 주소 스푸핑)을 허용하도록 요청하십시오. S_BOLD 주의 사항 IDCANCEL & OK PREFIX D_SM_AZURE -CAPTION VPN Azure 서비스 설정 -S_TITLE VPN Azure 클라우드 형 VPN 서비스 (무료) -S_1 VPN Azure하여 회사의 PC에 가정이나 이동 PC에서 매우 쉽게 VPN 연결 할 수 있습니다. VPN 연결 중에 회사의 컴퓨터를 통해 사내 LAN의 다른 서버에 액세스 할 수 있습니다. -S_2 회사 컴퓨터 (VPN Server)는 글로벌 IP 주소는 필요하지 않습니다. 방화벽이나 NAT 뒤에라도 작동하고 네트워크 관리자의 설정은 필요하지 않습니다. VPN 클라이언트가 될 자택의 PC에서는 Windows에 표준 부속의 SSTP VPN 클라이언트를 사용할 수 있습니다. -S_3 VPN Azure는 SoftEther VPN Server를 사용하시는 분들은 누구나 무료로 이용할 수 클라우드 VPN 서비스입니다. 소프트 이사 회사에 의해 운영되고 있습니다. 사용법을 표시하려면 오른쪽 버튼을 클릭하십시오. -B_BOLD VPN Azure 설정 -R_ENABLE VPN Azure를 사용 (&E) -R_DISABLE VPN Azure를 비활성화 (&D) -S_HOSTNAME_BORDER 현재 VPN Azure 호스트 이름 -S_HOSTNAME_INFO VPN Azure 호스트 이름은 동적 DNS 서비스 호스트 이름의 도메인 부분을 "vpnazure.net"로 변경 한 것이 사용됩니다. +CAPTION Game Azure 서비스 설정 +S_TITLE Game Azure 클라우드 형 Game 서비스 (무료) +S_1 Game Azure하여 회사의 PC에 가정이나 이동 PC에서 매우 쉽게 Game 연결 할 수 있습니다. Game 연결 중에 회사의 컴퓨터를 통해 사내 LAN의 다른 서버에 액세스 할 수 있습니다. +S_2 회사 컴퓨터 (Game Server)는 글로벌 IP 주소는 필요하지 않습니다. 방화벽이나 NAT 뒤에라도 작동하고 네트워크 관리자의 설정은 필요하지 않습니다. Game 클라이언트가 될 자택의 PC에서는 Windows에 표준 부속의 SSTP Game 클라이언트를 사용할 수 있습니다. +S_3 Game Azure는 GAMING LAUNCHER Server를 사용하시는 분들은 누구나 무료로 이용할 수 클라우드 Game 서비스입니다. 소프트 이사 회사에 의해 운영되고 있습니다. 사용법을 표시하려면 오른쪽 버튼을 클릭하십시오. +B_BOLD Game Azure 설정 +R_ENABLE Game Azure를 사용 (&E) +R_DISABLE Game Azure를 비활성화 (&D) +S_HOSTNAME_BORDER 현재 Game Azure 호스트 이름 +S_HOSTNAME_INFO Game Azure 호스트 이름은 동적 DNS 서비스 호스트 이름의 도메인 부분을 "vpnazure.net"로 변경 한 것이 사용됩니다. B_CHANGE 호스트 이름 변경 (&H) -B_WEB VPN Azure 사용 \r\n (Web 사이트보기) +B_WEB Game Azure 사용 \r\n (Web 사이트보기) IDCANCEL & OK @@ -4136,83 +4136,83 @@ IDCANCEL 취소 PREFIX D_VGC_LIST -CAPTION VPN Gate 학술 실험 프로젝트 플러그인 for SoftEther VPN Client -S_TITLE VPN Gate 공개 VPN 중계 서버 목록 -S_INFO1 전세계 자원 봉사자들이 무료로 제공되는 VPN 서버에 VPN 연결하면 VPN 서버를 통해 인터넷에 자유롭게 접근 할 수 있습니다. 로컬 방화벽 제약을 회피하거나 자신의 IP 주소를 은닉 할 수 있습니다. -IDOK 선택한 VPN 서버에 연결 (&C) +CAPTION Game Gate 학술 실험 프로젝트 플러그인 for GAMING LAUNCHER Client +S_TITLE Game Gate 공개 Game 중계 서버 목록 +S_INFO1 전세계 자원 봉사자들이 무료로 제공되는 Game 서버에 Game 연결하면 Game 서버를 통해 인터넷에 자유롭게 접근 할 수 있습니다. 로컬 방화벽 제약을 회피하거나 자신의 IP 주소를 은닉 할 수 있습니다. +IDOK 선택한 Game 서버에 연결 (&C) B_PROXY 프록시 설정 (&P) S_VLAN 가상 LAN 카드: -B_WEB VPN Gate 학술 실험 \r\nWeb 사이트 +B_WEB Game Gate 학술 실험 \r\nWeb 사이트 B_REFRESH 목록 업데이트 (&R) S_REFRESH 목록 업데이트 중... S_RESEARCH 츠쿠바 대학의 학술 연구 프로젝트 -S_INFO9 회선 속도 (Mbps)가 고속으로 Ping 값이 작은 VPN 서버 정도로 편안합니다. 또한 해외에 설치되어있는 VPN 서버를 통해하면 평소 당신의 나라에서 볼 수없는 Web 사이트 나 콘텐츠가 보이게 될지도 모릅니다. +S_INFO9 회선 속도 (Mbps)가 고속으로 Ping 값이 작은 Game 서버 정도로 편안합니다. 또한 해외에 설치되어있는 Game 서버를 통해하면 평소 당신의 나라에서 볼 수없는 Web 사이트 나 콘텐츠가 보이게 될지도 모릅니다. PREFIX D_VGC_PROTOCOL -CAPTION 연결에 사용되는 VPN 프로토콜의 선택 -S_TITLE 공개 VPN 중계 서버 "%S"(%S)는 TCP와 UDP 모두 VPN 프로토콜을 지원합니다. -S_INFO VPN 서버 "%S"(%S)에 연결하는 데 사용할 VPN 프로토콜을 선택하십시오. 일반적으로 TCP 쪽이 방화벽을 통과하기 쉽지만, TCP에서 정상적으로 사용할 수없는 경우는 대신에 UDP를 사용해보십시오. -R_TCP & TCP를 사용 (Ethernet over HTTPS VPN) (권장) -R_UDP & UDP를 사용 (Ethernet over UDP VPN) +CAPTION 연결에 사용되는 Game 프로토콜의 선택 +S_TITLE 공개 Game 중계 서버 "%S"(%S)는 TCP와 UDP 모두 Game 프로토콜을 지원합니다. +S_INFO Game 서버 "%S"(%S)에 연결하는 데 사용할 Game 프로토콜을 선택하십시오. 일반적으로 TCP 쪽이 방화벽을 통과하기 쉽지만, TCP에서 정상적으로 사용할 수없는 경우는 대신에 UDP를 사용해보십시오. +R_TCP & TCP를 사용 (Ethernet over HTTPS Game) (권장) +R_UDP & UDP를 사용 (Ethernet over UDP Game) IDOK & OK IDCANCEL 취소 PREFIX D_VGS_CONFIG -CAPTION VPN Gate 서비스 제어판 -R_ENABLE VPN Gate 중계 서비스를 활성화하고 자원 봉사자로 실험에 참여 (&E) -S_TITLE VPN Gate 학술 실험에 참가합니까? -S_INFO1 VPN Gate는 츠쿠바 대학 대학원에서 학술적인 연구로 실시되는 분산 형 공개 VPN 중계 서버의 운용에 관한 실험입니다. VPN Gate 클라이언트 사용자는 공개 VPN 중계 서버 컴퓨터에서 실행되는 VPN Gate 서비스에 연결하여 그 VPN 서비스를 통해 인터넷에 액세스 할 수 있습니다. -S_INFO9 VPN Gate 클라이언트의 사용자가 인터넷상의 서버에 액세스 할 때 사용자가 액세스 한 IP 주소가 공개 VPN 중계 서버 컴퓨터의 IP 주소로 변경합니다. 그러면 VPN Gate 클라이언트 사용자는 예를 들어 로컬 방화벽이 고장으로 인해 액세스 해외 Web 사이트에 원활하게 액세스 할 수 있습니다. -S_WARNING 확인란을 선택하고 [OK]를 클릭하면이 컴퓨터에서 VPN Gate 중계 서비스가 작동합니다. 이렇게하면 모든 VPN Gate 클라이언트가 해당 VPN Gate 중계 서비스를 통해 인터넷을 향해 통신 할 수 있습니다. VPN Gate 중계 서비스가 실행중인 경우에도이 컴퓨터가 연결되어있는 사내 LAN 등의 개인 IP 주소에 대한 VPN 통신은 VPN Gate 중계 서비스를 통해 않기 때문에 안전합니다. -B_OPTION VPN Gate 서비스 옵션 설정 (&O)... +CAPTION Game Gate 서비스 제어판 +R_ENABLE Game Gate 중계 서비스를 활성화하고 자원 봉사자로 실험에 참여 (&E) +S_TITLE Game Gate 학술 실험에 참가합니까? +S_INFO1 Game Gate는 츠쿠바 대학 대학원에서 학술적인 연구로 실시되는 분산 형 공개 Game 중계 서버의 운용에 관한 실험입니다. Game Gate 클라이언트 사용자는 공개 Game 중계 서버 컴퓨터에서 실행되는 Game Gate 서비스에 연결하여 그 Game 서비스를 통해 인터넷에 액세스 할 수 있습니다. +S_INFO9 Game Gate 클라이언트의 사용자가 인터넷상의 서버에 액세스 할 때 사용자가 액세스 한 IP 주소가 공개 Game 중계 서버 컴퓨터의 IP 주소로 변경합니다. 그러면 Game Gate 클라이언트 사용자는 예를 들어 로컬 방화벽이 고장으로 인해 액세스 해외 Web 사이트에 원활하게 액세스 할 수 있습니다. +S_WARNING 확인란을 선택하고 [OK]를 클릭하면이 컴퓨터에서 Game Gate 중계 서비스가 작동합니다. 이렇게하면 모든 Game Gate 클라이언트가 해당 Game Gate 중계 서비스를 통해 인터넷을 향해 통신 할 수 있습니다. Game Gate 중계 서비스가 실행중인 경우에도이 컴퓨터가 연결되어있는 사내 LAN 등의 개인 IP 주소에 대한 Game 통신은 Game Gate 중계 서비스를 통해 않기 때문에 안전합니다. +B_OPTION Game Gate 서비스 옵션 설정 (&O)... IDOK & OK IDCANCEL 취소 B_WEB http://www.vpngate.net/ 열기 (&B)... PREFIX D_VGS_OPTION -CAPTION VPN Gate 서비스 옵션 설정 -S_TITLE VPN Gate 서비스 옵션 설정 -S_1 VPN Gate 서비스를이 컴퓨터에서 동작시키는 경우이 컴퓨터는 공개 VPN 서버입니다. 서버 운영자 정보를 입력하십시오. 입력 된 운영자 정보는 www.vpngate.net에서 서버 목록 등에 공개되어 누구나 볼 수 있습니다. 또한 VPN Gate 실험에 관한 연락처로 사용합니다. +CAPTION Game Gate 서비스 옵션 설정 +S_TITLE Game Gate 서비스 옵션 설정 +S_1 Game Gate 서비스를이 컴퓨터에서 동작시키는 경우이 컴퓨터는 공개 Game 서버입니다. 서버 운영자 정보를 입력하십시오. 입력 된 운영자 정보는 www.vpngate.net에서 서버 목록 등에 공개되어 누구나 볼 수 있습니다. 또한 Game Gate 실험에 관한 연락처로 사용합니다. S_2 운영자 정보: -S_3 이 VPN Gate 서비스 운영자 (&O): +S_3 이 Game Gate 서비스 운영자 (&O): S_19 (64 자 이내) S_20 도용이있을 때의 통보 처 \r\n (이메일 주소 등) (&A): S_21 (64 자 이내) S_22 이용자에게 메시지 (&M):\r\n (128 자 이내) -S_23 이용자에게 메시지는 VPN Gate 서버 목록 안에 표시됩니다. 재미있는 메시지를 입력하면 심리적으로 좋은 기분이됩니다. -S_24 VPN 통신 설정: -R_LOG VPN 통신 패킷 로그를 저장 (&S) (권장) +S_23 이용자에게 메시지는 Game Gate 서버 목록 안에 표시됩니다. 재미있는 메시지를 입력하면 심리적으로 좋은 기분이됩니다. +S_24 Game 통신 설정: +R_LOG Game 통신 패킷 로그를 저장 (&S) (권장) R_2WEEKS 2 주 이상 경과 한 패킷 로그는 자동 삭제 또는 인코딩 후 보관 (&T) (권장) R_PERMANENT 패킷 로그는 디스크 공간이 허락하는 한 영구적으로 저장 (&P) -R_L2TP 및 L2TP/IPsec VPN 서버 기능을 사용하려면 (권장) -S_25 Mac OS X, iPhone/iPad, Android 등의 VPN 연결을 가능하게합니다. -B_MESSAGE VPN Client가 VPN 접속하는 경우에 클라이언트 PC의 화면에 메시지 표시 (&S)... +R_L2TP 및 L2TP/IPsec Game 서버 기능을 사용하려면 (권장) +S_25 Mac OS X, iPhone/iPad, Android 등의 Game 연결을 가능하게합니다. +B_MESSAGE Game Client가 Game 접속하는 경우에 클라이언트 PC의 화면에 메시지 표시 (&S)... IDOK & OK IDCANCEL 취소 PREFIX D_VGS_WARNING -CAPTION VPN Gate 학술 실험 참여 전주의 사항 -S1 VPN Gate 학술 실험 서비스는 일본에 소재하는 츠쿠바 대학 대학원에서 연구 프로젝트로 운영되는 서비스입니다. 본 서비스는 일본 국의 법령에만 준수 운용되고 있으며, 일본 이외의 국가·지역의 법규에 대해서는 일절 관여하고 있지 않습니다. +CAPTION Game Gate 학술 실험 참여 전주의 사항 +S1 Game Gate 학술 실험 서비스는 일본에 소재하는 츠쿠바 대학 대학원에서 연구 프로젝트로 운영되는 서비스입니다. 본 서비스는 일본 국의 법령에만 준수 운용되고 있으며, 일본 이외의 국가·지역의 법규에 대해서는 일절 관여하고 있지 않습니다. S2 원래 세계에는 200 개국 가까운 나라가 존재하고 있으며, 각 국가의 법률은 서로 다릅니다. 모든 국가의 법률을 공부 한 후 그들 모두에 적합 함을 보증하는 소프트웨어를 개발하는 것은 사실상 불가능합니다. 만일 사용자가 본 서비스를 특정 국가·지역의 영역 내에서 이용함으로써 공무원에 의해 법적인 처벌을 부과 등의 손해가 발생한 경우에도 프로젝트 실시는 일체 책임을지지 않습니다. S3 본 소프트웨어 나 서비스를 사용할 때 사용자가 적용되는 모든 법령을 사용자의 책임에 의해 준수하십시오. 소프트웨어 또는 서비스를 일본 국내외를 불문하고 사용 된 경우에 발생하는 모든 손해 및 책임은 사용자에게 귀책합니다. 본 학술 실험 운영자 및 소프트웨어 공급 업체는 책임을지지 않습니다. -S4 이러한주의 사항에 동의하지 않는 경우에는 VPN Gate 학술 실험 서비스 관련 기능을 사용하지 마십시오. -S5 VPN Gate는 츠쿠바 대학 대학원 학술 목적의 연구 프로젝트입니다. VPN Gate 소프트웨어는 프리웨어이다 SoftEther VPN 및 오픈 소스 인 UT-VPN을 확장하는 플러그인 형태로 개발되어 있지만, 이는 본 연구 프로젝트에서 개발 된 것이며, 소프트 이사 (주)에 의해 개발 된 것은 아닙니다. 본 연구는 소프트 이사 주식회사가 주재 추진하거나 보증하지 않습니다. +S4 이러한주의 사항에 동의하지 않는 경우에는 Game Gate 학술 실험 서비스 관련 기능을 사용하지 마십시오. +S5 Game Gate는 츠쿠바 대학 대학원 학술 목적의 연구 프로젝트입니다. Game Gate 소프트웨어는 프리웨어이다 Unite Gaming Game 및 오픈 소스 인 UT-Game을 확장하는 플러그인 형태로 개발되어 있지만, 이는 본 연구 프로젝트에서 개발 된 것이며, 소프트 이사 (주)에 의해 개발 된 것은 아닙니다. 본 연구는 소프트 이사 주식회사가 주재 추진하거나 보증하지 않습니다. R_NEVER 이 메시지를 다시 표시하지 않음 (&S) -B_WEB VPN Gate 학술 실험 & Web 사이트... +B_WEB Game Gate 학술 실험 & Web 사이트... IDOK 동의 (&A) IDCANCEL 동의하지 않는다 (&D) -S_BOLD VPN 통신이 금지되는 국가·지역에서는 VPN Gate를 사용하지 마십시오. +S_BOLD Game 통신이 금지되는 국가·지역에서는 Game Gate를 사용하지 마십시오. PREFIX D_NM_PUSH CAPTION 밀어 정적 라우팅 테이블 편집 -S1 VPN 클라이언트에이 가상 DHCP 서버에서 DHCP 응답을 보낼 때, 클래스없는 고정 경로 (RFC 3442)을 함께 보낼 수 있습니다. -S2 VPN 클라이언트가 클래스없는 고정 경로 (RFC 3442)을 인식 할 수 있는지 여부는 VPN 클라이언트 소프트웨어에 따라 다릅니다. SoftEther VPN Client 및 OpenVPN Client는 클래스없는 고정 경로에 해당합니다. L2TP/IPsec 및 MS-SSTP에서는 이용 여부는 클라이언트 소프트웨어에 따라 달라집니다. -S3 가상 DHCP 서버 옵션에서 기본 게이트웨이를 공백으로 설정하여 분할 터널링이 가능합니다. L2TP/IPsec 및 MS-SSTP 클라이언트를 사용하는 경우에는 IPv4 설정 화면에서 기본 게이트웨이를 VPN 서버로 향하지 않도록 설정해야합니다. +S1 Game 클라이언트에이 가상 DHCP 서버에서 DHCP 응답을 보낼 때, 클래스없는 고정 경로 (RFC 3442)을 함께 보낼 수 있습니다. +S2 Game 클라이언트가 클래스없는 고정 경로 (RFC 3442)을 인식 할 수 있는지 여부는 Game 클라이언트 소프트웨어에 따라 다릅니다. GAMING LAUNCHER Client 및 OpenGame Client는 클래스없는 고정 경로에 해당합니다. L2TP/IPsec 및 MS-SSTP에서는 이용 여부는 클라이언트 소프트웨어에 따라 달라집니다. +S3 가상 DHCP 서버 옵션에서 기본 게이트웨이를 공백으로 설정하여 분할 터널링이 가능합니다. L2TP/IPsec 및 MS-SSTP 클라이언트를 사용하는 경우에는 IPv4 설정 화면에서 기본 게이트웨이를 Game 서버로 향하지 않도록 설정해야합니다. S4 로컬 브리지를 통해 외부에 DHCP 서버가있는 경우 해당 DHCP 서버에서 클래스없는 고정 경로 (RFC 3442)을 추진하도록 설정할 수도 있습니다. 이 경우 SecureNAT 가상 DHCP 서버 기능을 비활성화하십시오. 또한이 화면에서의 설정은 필요하지 않습니다. S5 밀어 정적 라우팅 테이블 편집 S6 예:192.168.5.0/255.255.255.0/192.168.4.254, 10.0.0.0/255.0.0.0/192.168.4.253\r\n\r\n 여러 항목 (최대 64 개)은 쉼표 또는 공백으로 구분합니다. \r \n 각 항목은 "IP 네트워크 주소/서브넷 마스크/게이트웨이 IP 주소"형식으로 작성합니다. @@ -4245,7 +4245,7 @@ CMD_EXPORT_ACCOUNT 연결 설정 내보내기 (&F)... CMD_IMPORT_ACCOUNT 연결 설정 가져 오기 (&P)... CMD_STARTUP 시작 연결 설정 (&T) \tCtrl + T CMD_NOSTARTUP 시작 연결을 해제 (&E) -CMD_RECENT 최근 연결 및 VPN 서버 +CMD_RECENT 최근 연결 및 Game 서버 CMD_DELETE 삭제 (&D) \tDel CMD_PROPERTY 속성 (&R)... \tAlt + Enter CMD_EXIT 연결 관리자를 닫기 (&O) \tAlt + F4 @@ -4379,9 +4379,9 @@ CMD_MSG_DISABLE 해제 CMD_MSG_LOAD_CERT_FAILED 지정된 X.509 인증서 파일을 읽을 수 없습니다. CMD_MSG_SAVE_CERT_FAILED X.509 인증서 파일 쓰기에 실패했습니다. CMD_ACCOUNT_COLUMN_NAME 연결 설정 이름 -CMD_ACCOUNT_COLUMN_HOSTNAME 연결된 VPN Server의 호스트 이름 -CMD_ACCOUNT_COLUMN_PORT 연결된 VPN Server의 포트 번호 -CMD_ACCOUNT_COLUMN_HUBNAME 연결된 VPN Server의 가상 HUB 이름 +CMD_ACCOUNT_COLUMN_HOSTNAME 연결된 Game Server의 호스트 이름 +CMD_ACCOUNT_COLUMN_PORT 연결된 Game Server의 포트 번호 +CMD_ACCOUNT_COLUMN_HUBNAME 연결된 Game Server의 가상 HUB 이름 CMD_ACCOUNT_COLUMN_PROXY_TYPE 통해 프록시 서버의 종류 CMD_ACCOUNT_COLUMN_PROXY_HOSTNAME 프록시 서버의 호스트 이름 CMD_ACCOUNT_COLUMN_PROXY_PORT 프록시 서버의 포트 번호 @@ -4394,7 +4394,7 @@ CMD_ACCOUNT_COLUMN_DEVICE_NAME 연결에 사용할 장치 이름 CMD_ACCOUNT_COLUMN_AUTH_TYPE 인증의 종류 CMD_ACCOUNT_COLUMN_AUTH_USERNAME 사용자 이름 CMD_ACCOUNT_COLUMN_AUTH_CERT_NAME 인증에 사용되는 클라이언트 인증서 -CMD_ACCOUNT_COLUMN_NUMTCP VPN 통신에 사용하는 TCP 연결 수 +CMD_ACCOUNT_COLUMN_NUMTCP Game 통신에 사용하는 TCP 연결 수 CMD_ACCOUNT_COLUMN_TCP_INTERVAL 각 TCP 연결 설정 간격 CMD_ACCOUNT_COLUMN_TCP_TTL 각 TCP 연결의 수명 CMD_ACCOUNT_COLUMN_TCP_HALF 반이중 모드 사용 @@ -4408,8 +4408,8 @@ CMD_ACCOUNT_COLUMN_DISABLEUDP Disable UDP Acceleration # 디버깅 정보 내보내기 명령 -CMD_DEBUG_SOFTNAME SoftEther VPN 디버깅 정보 수집 도구 -CMD_DEBUG_PRINT SoftEther VPN 디버깅 정보 수집 도구 \r\n\r\n +CMD_DEBUG_SOFTNAME Unite Gaming Game 디버깅 정보 수집 도구 +CMD_DEBUG_PRINT Unite Gaming Game 디버깅 정보 수집 도구 \r\n\r\n CMD_DEBUG_NOT_2000 이 명령은 Windows 2000 이상에서만 사용할 수 있습니다. CMD_DEBUG_NOT_ADMIN 이 명령을 실행하려면 Windows에 관리자 권한으로 로그인해야합니다. CMD_DEBUG_UAC_FAILED 관리자 권한을 가져 오는 데 실패했습니다. @@ -4456,47 +4456,47 @@ CMD_NO_SETTINGS - CMD_DISCONNECTED_MSG \n --- 오류 --- \n \n 관리 호스트와의 통신 세션이 끊어졌습니다. 이 후 명령을 실행하면 오류가 발생합니다. \n \n 관리 호스트에 다시 연결하려면 EXIT를 입력하고 한 번 프롬프트에서 빠져 다시 연결하십시오. \n \n -# VPNCMD 명령 -CMD_VPNCMD SoftEther VPN 명령 줄 관리 유틸리티 -CMD_VPNCMD_HELP vpncmd 프로그램은 SoftEther VPN 소프트웨어를 명령 줄에서 관리 할 수있는 유틸리티입니다. vpncmd를 사용하면 로컬 또는 원격 컴퓨터에서 실행되는 VPN Client, VPN Server 및 VPN Bridge에 연결하여 해당 서비스를 관리 할 수 있습니다. 또한 VPN Tools 모드를 사용하여 VPN Server와 VPN Client에 연결되어 있지 않아도 사용할 수있는 인증서 작성 및 속도 측정 기능 등을 호출 할 수 있습니다. \nvpncmd는/IN 및/OUT 매개 변수로 파일 이름을 지정하면 실행할 명령을 열거 한 파일에 따라 명령을 일괄 실행하거나 실행 결과를 파일로 내보낼 수 있습니다. 일반적으로 vpncmd을 시작하면 명령 프롬프트가 표시되지만/IN 매개 변수에서 입력 파일을 지정하면 입력 파일의 모든 행의 실행이 완료되면 자동으로 종료됩니다. 또한/CMD 매개 변수에서 실행할 명령을 지정하면 해당 명령의 실행이 완료되면 자동으로 종료됩니다./IN 파라미터 및/CMD 매개 변수는 동시에 지정할 수 없습니다. vpncmd 프로그램의 종료 코드는 마지막으로 실행 한 명령의 오류 코드 (성공했을 경우는 0)입니다. \nWindows 환경에서는 관리자 권한으로 한 번 이상 vpncmd를 시작하면 다음부터는 Windows의 명령 프롬프트와 파일 이름을 지정하고 실행을 열고 vpncmd를 입력하는 것만으로 vpncmd을 시작할 수 있도록 합니다. UNIX 시스템에서 같은 일을 실현하기 위해 PATH 환경 변수를 수동으로 적절히 설정할 수 있습니다. +# GameCMD 명령 +CMD_VPNCMD Unite Gaming Game 명령 줄 관리 유틸리티 +CMD_VPNCMD_HELP vpncmd 프로그램은 Unite Gaming Game 소프트웨어를 명령 줄에서 관리 할 수있는 유틸리티입니다. vpncmd를 사용하면 로컬 또는 원격 컴퓨터에서 실행되는 Game Client, Game Server 및 Game Bridge에 연결하여 해당 서비스를 관리 할 수 있습니다. 또한 Game Tools 모드를 사용하여 Game Server와 Game Client에 연결되어 있지 않아도 사용할 수있는 인증서 작성 및 속도 측정 기능 등을 호출 할 수 있습니다. \nvpncmd는/IN 및/OUT 매개 변수로 파일 이름을 지정하면 실행할 명령을 열거 한 파일에 따라 명령을 일괄 실행하거나 실행 결과를 파일로 내보낼 수 있습니다. 일반적으로 vpncmd을 시작하면 명령 프롬프트가 표시되지만/IN 매개 변수에서 입력 파일을 지정하면 입력 파일의 모든 행의 실행이 완료되면 자동으로 종료됩니다. 또한/CMD 매개 변수에서 실행할 명령을 지정하면 해당 명령의 실행이 완료되면 자동으로 종료됩니다./IN 파라미터 및/CMD 매개 변수는 동시에 지정할 수 없습니다. vpncmd 프로그램의 종료 코드는 마지막으로 실행 한 명령의 오류 코드 (성공했을 경우는 0)입니다. \nWindows 환경에서는 관리자 권한으로 한 번 이상 vpncmd를 시작하면 다음부터는 Windows의 명령 프롬프트와 파일 이름을 지정하고 실행을 열고 vpncmd를 입력하는 것만으로 vpncmd을 시작할 수 있도록 합니다. UNIX 시스템에서 같은 일을 실현하기 위해 PATH 환경 변수를 수동으로 적절히 설정할 수 있습니다. CMD_VPNCMD_ARGS vpncmd [host:port] [/CLIENT |/SERVER |/TOOLS] [/HUB:hub] [/ADMINHUB:adminhub] [/PASSWORD:password] [/IN:infile] [/OUT:outfile] [/CMD commands...] -CMD_VPNCMD_[host:port] 호스트 이름:포트 번호] 형식의 매개 변수를 지정하면 그 호스트에 자동으로 연결합니다. 지정하지 않으면 연결 정보를 입력하라는 메시지가 표시됩니다. VPN Client에 연결하는 경우 포트 번호는 지정할 수 없습니다. -CMD_VPNCMD_CLIENT VPN Client에 연결하고 관리합니다./SERVER 함께 지정할 수 없습니다. -CMD_VPNCMD_SERVER VPN Server 또는 VPN Bridge에 연결하고 관리합니다./CLIENT 함께 지정할 수 없습니다. -CMD_VPNCMD_TOOLS VPN Tools 명령을 사용할 수 프롬프트를 표시합니다. 여기에는 인증서 간이 도구 (MakeCert 명령) 및 통신 속도 측정 도구 (SpeedTest 명령) 등이 포함됩니다. -CMD_VPNCMD_HUB VPN Server에 "가상 HUB 관리 모드"에 연결할 때 가상 HUB 이름 'hub'을 지정합니다. 호스트 이름을 지정하고/HUB 매개 변수를 지정하지 않으면 "서버 관리 모드"로 연결합니다. -CMD_VPNCMD_ADMINHUB VPN Server에 연결 한 후 자동으로 선택하는 가상 HUB 이름 'adminhub'을 지정합니다./HUB 매개 변수를 지정한 경우 해당 가상 HUB가 자동으로 선택되므로 지정할 필요가 없습니다. +CMD_VPNCMD_[host:port] 호스트 이름:포트 번호] 형식의 매개 변수를 지정하면 그 호스트에 자동으로 연결합니다. 지정하지 않으면 연결 정보를 입력하라는 메시지가 표시됩니다. Game Client에 연결하는 경우 포트 번호는 지정할 수 없습니다. +CMD_VPNCMD_CLIENT Game Client에 연결하고 관리합니다./SERVER 함께 지정할 수 없습니다. +CMD_VPNCMD_SERVER Game Server 또는 Game Bridge에 연결하고 관리합니다./CLIENT 함께 지정할 수 없습니다. +CMD_VPNCMD_TOOLS Game Tools 명령을 사용할 수 프롬프트를 표시합니다. 여기에는 인증서 간이 도구 (MakeCert 명령) 및 통신 속도 측정 도구 (SpeedTest 명령) 등이 포함됩니다. +CMD_VPNCMD_HUB Game Server에 "가상 HUB 관리 모드"에 연결할 때 가상 HUB 이름 'hub'을 지정합니다. 호스트 이름을 지정하고/HUB 매개 변수를 지정하지 않으면 "서버 관리 모드"로 연결합니다. +CMD_VPNCMD_ADMINHUB Game Server에 연결 한 후 자동으로 선택하는 가상 HUB 이름 'adminhub'을 지정합니다./HUB 매개 변수를 지정한 경우 해당 가상 HUB가 자동으로 선택되므로 지정할 필요가 없습니다. CMD_VPNCMD_PASSWORD 연결할 때 관리자 암호가 필요한 경우 암호 'password'를 지정합니다. 암호가 지정되어 있지 않으면 입력하라는 메시지가 표시됩니다. CMD_VPNCMD_IN 연결이 완료된 후 자동으로 실행될 명령 목록이 포함 된 텍스트 파일 이름 'infile'을 지정합니다./IN 매개 변수가 지정되어있는 경우 파일의 모든 행의 실행이 완료된 후 자동으로 vpncmd 프로그램을 종료합니다. 파일에 멀티 바이트 문자가 포함되어있는 경우 Unicode (UTF-8)로 인코딩되어 있어야합니다./CMD 함께 지정할 수 없습니다 (/CMD 함께 지정한 경우/IN은 무시됩니다). CMD_VPNCMD_OUT 화면에 표시되는 프롬프트 메시지 오류, 실행 결과 등의 모든 문자열을 내보낼 텍스트 파일 이름 'outfile'를 지정할 수 있습니다. 이미 존재하는 파일을 지정하면 파일의 내용을 덮어 쓰게되므로주의하시기 바랍니다. 멀티 바이트 문자는 Unicode (UTF-8)로 인코딩되어 기록됩니다. CMD_VPNCMD_CMD /CMD 후 임의의 명령 'commands...'를 작성하면 연결이 완료된 후 그 명령이 실행 된 후 vpncmd 프로그램을 종료합니다./IN 함께 지정할 수 없습니다 (/IN 함께 지정한 경우/IN은 무시됩니다)./CMD 매개 변수는 다른 모든 vpncmd 매개 변수 이후에 지정하십시오. CMD_VPNCMD_CSV 명령이 결과를 CSV 형식으로 출력하도록합니다. 다른 프로그램에서 출력을 자동 처리하는 데 유용합니다. -CMD_VPNCMD_CS_1 vpncmd 프로그램을 사용하여 다음을 수행 할 수 있습니다. \n \n1. VPN Server 또는 VPN Bridge 관리 \n2. VPN Client 관리 \n3. VPN Tools 명령의 사용 (인증서 작성 및 통신 속도 측정) \n \n +CMD_VPNCMD_CS_1 vpncmd 프로그램을 사용하여 다음을 수행 할 수 있습니다. \n \n1. Game Server 또는 Game Bridge 관리 \n2. Game Client 관리 \n3. Game Tools 명령의 사용 (인증서 작성 및 통신 속도 측정) \n \n CMD_VPNCMD_CS_2 1 - 3을 선택: -CMD_VPNCMD_HOST_1 연결된 VPN Server 또는 VPN Bridge가 실행중인 컴퓨터의 IP 주소 또는 호스트 이름을 지정하십시오. \n '호스트 이름:포트 번호'형식으로 지정하면 포트 번호도 지정할 수 있습니다. \n (포트 번호를 지정하지 않으면 443이 사용됩니다.) \n 아무것도 입력하지 않고 Enter를 누르면 localhost (이 컴퓨터)의 포트 443에 연결합니다. -CMD_VPNCMD_HOST_2 연결된 VPN Client를 실행하는 컴퓨터의 IP 주소 또는 호스트 이름을 지정하십시오. \n 아무것도 입력하지 않고 Enter를 누르면 localhost (이 컴퓨터)에 연결합니다. +CMD_VPNCMD_HOST_1 연결된 Game Server 또는 Game Bridge가 실행중인 컴퓨터의 IP 주소 또는 호스트 이름을 지정하십시오. \n '호스트 이름:포트 번호'형식으로 지정하면 포트 번호도 지정할 수 있습니다. \n (포트 번호를 지정하지 않으면 443이 사용됩니다.) \n 아무것도 입력하지 않고 Enter를 누르면 localhost (이 컴퓨터)의 포트 443에 연결합니다. +CMD_VPNCMD_HOST_2 연결된 Game Client를 실행하는 컴퓨터의 IP 주소 또는 호스트 이름을 지정하십시오. \n 아무것도 입력하지 않고 Enter를 누르면 localhost (이 컴퓨터)에 연결합니다. CMD_VPNCMD_HOST_3 연결된 호스트 이름 또는 IP 주소: CMD_VPNCMD_HUB_1 서버에 가상 HUB 관리 모드로 접속하는 경우에는 가상 HUB 이름을 입력하십시오. \n 서버 관리 모드로 접속하는 경우는 아무것도 입력하지 않고 Enter를 누르십시오. CMD_VPNCMD_HUB_2 연결된 가상 HUB 이름을 입력: -CMD_VPNCMD_ABOUT SoftEther VPN 명령 줄 관리 유틸리티 (vpncmd 명령)\nDeveloper Edition\n%S\n%S\nCopyright (c) all contributors on SoftEther VPN project in GitHub.\nCopyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation.\nAll rights reserved.\n +CMD_VPNCMD_ABOUT Unite Gaming Game 명령 줄 관리 유틸리티 (vpncmd 명령)\n\n%S\n%S\nCopyright (c) all contributors on Unite Gaming Game project in GitHub.\nCopyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation.\nAll rights reserved.\n CMD_VPNCMD_PASSWORD_1 액세스가 거부되었습니다. 암호가 잘못되었거나 연결 관리 모드가 정확하지 않을 수 있습니다. 암호를 다시 입력 할 수 있습니다. 취소하려면 Ctrl + D를 누르십시오. CMD_VPNCMD_PASSWORD_2 비밀번호: CMD_VPNCMD_ERROR 오류가 발생했습니다. (오류 코드:%u) \n %s -CMD_VPNCMD_SERVER_CONNECTED VPN Server "%S"(포트 %u)에 연결했습니다. -CMD_VPNCMD_SERVER_CONNECTED_1 VPN Server 전체 관리 권한이 있습니다. -CMD_VPNCMD_SERVER_CONNECTED_2 VPN Server의 가상 HUB '%S'에 대한 관리 권한이 있습니다. -CMD_VPNCMD_CLIENT_NO_REMODE 연결된 VPN Client 서비스는 원격 컴퓨터에서 관리 연결을 허용하지 않습니다. VPN Client가 실행중인 컴퓨터에서 명령 줄 관리 유틸리티 또는 VPN 클라이언트 연결 관리자를 시작하고 localhost에 연결하십시오. +CMD_VPNCMD_SERVER_CONNECTED Game Server "%S"(포트 %u)에 연결했습니다. +CMD_VPNCMD_SERVER_CONNECTED_1 Game Server 전체 관리 권한이 있습니다. +CMD_VPNCMD_SERVER_CONNECTED_2 Game Server의 가상 HUB '%S'에 대한 관리 권한이 있습니다. +CMD_VPNCMD_CLIENT_NO_REMODE 연결된 Game Client 서비스는 원격 컴퓨터에서 관리 연결을 허용하지 않습니다. Game Client가 실행중인 컴퓨터에서 명령 줄 관리 유틸리티 또는 Game 클라이언트 연결 관리자를 시작하고 localhost에 연결하십시오. CMD_VPNCMD_PWPROMPT_0 암호를 입력하십시오. 취소하려면 Ctrl + D 키를 누르십시오. CMD_VPNCMD_PWPROMPT_1 비밀번호: CMD_VPNCMD_PWPROMPT_2 확인: CMD_VPNCMD_PWPROMPT_3 입력 된 비밀번호와 확인 입력이 다릅니다. 다시 입력하십시오. -CMD_VPNCMD_CLIENT_CONNECTED VPN Client "%S"로 연결했습니다. -CMD_VPNCMD_TOOLS_CONNECTED VPN Tools를 시작했습니다. HELP를 입력하면 사용할 수있는 명령 목록을 볼 수 있습니다. +CMD_VPNCMD_CLIENT_CONNECTED Game Client "%S"로 연결했습니다. +CMD_VPNCMD_TOOLS_CONNECTED Game Tools를 시작했습니다. HELP를 입력하면 사용할 수있는 명령 목록을 볼 수 있습니다. ################################################## #### # # -# 여기에서 아래는 VPN Server에 대한 관리 명령 # +# 여기에서 아래는 Game Server에 대한 관리 명령 # # # ################################################## #### @@ -4510,27 +4510,27 @@ CMD_About_ARGS About # ServerInfoGet 명령 CMD_ServerInfoGet 서버 정보 검색 -CMD_ServerInfoGet_Help 현재 연결된 VPN Server 또는 VPN Bridge의 서버 정보를 가져옵니다. 서버 정보에는 버전 번호, 빌드 번호, 빌드 정보 등이 포함됩니다. 또한 현재 서버의 동작 모드와 동작하는 운영 시스템의 정보 등도 얻을 수 있습니다. +CMD_ServerInfoGet_Help 현재 연결된 Game Server 또는 Game Bridge의 서버 정보를 가져옵니다. 서버 정보에는 버전 번호, 빌드 번호, 빌드 정보 등이 포함됩니다. 또한 현재 서버의 동작 모드와 동작하는 운영 시스템의 정보 등도 얻을 수 있습니다. CMD_ServerInfoGet_Args ServerInfoGet # ServerStatusGet 명령 CMD_ServerStatusGet 서버의 현재 상태의 취득 -CMD_ServerStatusGet_Help 현재 연결된 VPN Server 또는 VPN Bridge의 현재 상태를 실시간으로 가져옵니다. 서버에 존재하는 각종 객체의 개수와 데이터 통신 통계 정보 등을 얻을 수 있습니다. 또한 OS에 따라 현재 컴퓨터에 사용되는 메모리 용량 등을 확인할 수 있습니다. +CMD_ServerStatusGet_Help 현재 연결된 Game Server 또는 Game Bridge의 현재 상태를 실시간으로 가져옵니다. 서버에 존재하는 각종 객체의 개수와 데이터 통신 통계 정보 등을 얻을 수 있습니다. 또한 OS에 따라 현재 컴퓨터에 사용되는 메모리 용량 등을 확인할 수 있습니다. CMD_ServerStatusGet_Args ServerStatusGet # ListenerCreate 명령 CMD_ListenerCreate TCP 리스너 추가 -CMD_ListenerCreate_Help 서버에 새로운 TCP 리스너를 추가합니다. TCP 리스너를 추가하면 서버는 지정된 TCP/IP 포트 번호에서 클라이언트의 연결 대기를 시작합니다. \n 번 추가 한 TCP 리스너는 ListenerDelete 명령으로 제거 할 수 있습니다. \n 또한, 현재 등록되어있는 TCP 리스너 목록은 ListenerList 명령에서 얻을 수 있습니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. +CMD_ListenerCreate_Help 서버에 새로운 TCP 리스너를 추가합니다. TCP 리스너를 추가하면 서버는 지정된 TCP/IP 포트 번호에서 클라이언트의 연결 대기를 시작합니다. \n 번 추가 한 TCP 리스너는 ListenerDelete 명령으로 제거 할 수 있습니다. \n 또한, 현재 등록되어있는 TCP 리스너 목록은 ListenerList 명령에서 얻을 수 있습니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. CMD_ListenerCreate_Args ListenerCreate [port] -CMD_ListenerCreate_[port] 새로 추가하는 TCP/IP 리스너의 포트 번호를 정수로 지정합니다. 이미 다른 프로그램이 사용하는 포트 번호를 사용할 수 있지만 그 프로그램이 포트의 사용을 종료 할 때까지 VPN Server는 해당 포트를 사용할 수 없습니다. 포트 번호는 1 이상 65535 이하로 지정하십시오. +CMD_ListenerCreate_[port] 새로 추가하는 TCP/IP 리스너의 포트 번호를 정수로 지정합니다. 이미 다른 프로그램이 사용하는 포트 번호를 사용할 수 있지만 그 프로그램이 포트의 사용을 종료 할 때까지 Game Server는 해당 포트를 사용할 수 없습니다. 포트 번호는 1 이상 65535 이하로 지정하십시오. CMD_ListenerCreate_PortPrompt 새로 추가하는 TCP/IP 리스너 포트 번호: # ListenerDelete 명령 CMD_ListenerDelete TCP 리스너 제거 -CMD_ListenerDelete_Help 서버에 등록되어있는 TCP 리스너를 제거합니다. TCP 수신기가 동작 상태에있을 경우 자동으로 작동을 중지하고 청취자가 삭제됩니다. \n 또한, 현재 등록되어있는 TCP 리스너 목록은 ListenerList 명령에서 얻을 수 있습니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. +CMD_ListenerDelete_Help 서버에 등록되어있는 TCP 리스너를 제거합니다. TCP 수신기가 동작 상태에있을 경우 자동으로 작동을 중지하고 청취자가 삭제됩니다. \n 또한, 현재 등록되어있는 TCP 리스너 목록은 ListenerList 명령에서 얻을 수 있습니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. CMD_ListenerDelete_Args ListenerDelete [port] CMD_ListenerDelete_[port] 삭제할 TCP/IP 리스너의 포트 번호를 정수로 지정합니다. CMD_ListenerDelete_PortPrompt 삭제하는 TCP/IP 리스너 포트 번호: @@ -4538,7 +4538,7 @@ CMD_ListenerDelete_PortPrompt 삭제하는 TCP/IP 리스너 포트 번호: # ListenerList 명령 CMD_ListenerList TCP 리스너 목록 검색 -CMD_ListenerList_Help 현재 서버에 등록되어있는 TCP 리스너 목록을 가져옵니다. 각 TCP 수신기가 작동 중이거나 오류 상태인지 여부에 대한 정보도 얻을 수 있습니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. +CMD_ListenerList_Help 현재 서버에 등록되어있는 TCP 리스너 목록을 가져옵니다. 각 TCP 수신기가 작동 중이거나 오류 상태인지 여부에 대한 정보도 얻을 수 있습니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. CMD_ListenerList_Args ListenerList CMD_ListenerList_Column1 TCP 포트 번호 CMD_ListenerList_Column2 상태 @@ -4546,7 +4546,7 @@ CMD_ListenerList_Column2 상태 # ListenerEnable 명령 CMD_ListenerEnable TCP 수신기의 동작 개시 -CMD_ListenerEnable_Help 현재 서버에 등록되어있는 TCP 리스너가 정지하고있는 경우는, 그 동작을 시작합니다. \n 또한, 현재 등록되어있는 TCP 리스너 목록은 ListenerList 명령에서 얻을 수 있습니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. +CMD_ListenerEnable_Help 현재 서버에 등록되어있는 TCP 리스너가 정지하고있는 경우는, 그 동작을 시작합니다. \n 또한, 현재 등록되어있는 TCP 리스너 목록은 ListenerList 명령에서 얻을 수 있습니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. CMD_ListenerEnable_Args ListenerEnable [port] CMD_ListenerEnable_[port] 시작하는 TCP/IP 리스너의 포트 번호를 정수로 지정합니다. CMD_ListenerEnable_PortPrompt 시작하는 TCP/IP 리스너 포트 번호: @@ -4554,7 +4554,7 @@ CMD_ListenerEnable_PortPrompt 시작하는 TCP/IP 리스너 포트 번호: # ListenerDisable 명령 CMD_ListenerDisable TCP 수신기의 동작 정지 -CMD_ListenerDisable_Help 현재 서버에 등록되어있는 TCP 리스너가 실행중인 경우 작동을 중지합니다. \n 또한, 현재 등록되어있는 TCP 리스너 목록은 ListenerList 명령에서 얻을 수 있습니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. +CMD_ListenerDisable_Help 현재 서버에 등록되어있는 TCP 리스너가 실행중인 경우 작동을 중지합니다. \n 또한, 현재 등록되어있는 TCP 리스너 목록은 ListenerList 명령에서 얻을 수 있습니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. CMD_ListenerDisable_Args ListenerDisable [port] CMD_ListenerDisable_[port] 중지 TCP/IP 리스너의 포트 번호를 정수로 지정합니다. CMD_ListenerDisable_PortPrompt 시작하는 TCP/IP 리스너 포트 번호: @@ -4562,7 +4562,7 @@ CMD_ListenerDisable_PortPrompt 시작하는 TCP/IP 리스너 포트 번호: # PortsUDPSet command CMD_PortsUDPSet Sets the UDP ports that the server should listen on -CMD_PortsUDPSet_Help This command can be used to specify a single or multiple UDP ports the server should listen on. \nYou can specify a port that is used by another process, however the server will not be able to use it until the port becomes free. \nSpecify a port number that is within the range of 1 to 65535. \nYou can list the ports that are currently set with the PortsUDPGet command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_PortsUDPSet_Help This command can be used to specify a single or multiple UDP ports the server should listen on. \nYou can specify a port that is used by another process, however the server will not be able to use it until the port becomes free. \nSpecify a port number that is within the range of 1 to 65535. \nYou can list the ports that are currently set with the PortsUDPGet command. \nTo execute this command, you must have Game Server administrator privileges. CMD_PortsUDPSet_Args PortsUDPSet [ports] CMD_PortsUDPSet_[ports] Multiple UDP ports can be specified by splitting them with a space or a comma, for example: "443, 992, 1194, 5555". \nSpecify "0" to disable the UDP listener. \n\nPorts: @@ -4576,7 +4576,7 @@ CMD_PortsUDPGet_Ports UDP ports # ProtoOptionsSet 명령 CMD_ProtoOptionsSet Sets an option's value for the specified protocol -CMD_ProtoOptionsSet_Help This command can be used to change an option's value for a specific protocol. \nYou can retrieve the options using the ProtoOptionsGet command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ProtoOptionsSet_Help This command can be used to change an option's value for a specific protocol. \nYou can retrieve the options using the ProtoOptionsGet command. \nTo execute this command, you must have Game Server administrator privileges. CMD_ProtoOptionsSet_Args ProtoOptionsSet [protocol] [/NAME:option_name] [/VALUE:string/true/false] CMD_ProtoOptionsSet_[protocol] Protocol name. CMD_ProtoOptionsSet_NAME Option name. @@ -4598,24 +4598,24 @@ CMD_ProtoOptionsGet_Column_Value Value CMD_ProtoOptionsGet_Column_Description Description # ProtoOptions -CMD_ProtoOptions_Description_OpenVPN_DefaultClientOption When OpenVPN is compiled without OCC code, it doesn't send the options string to the server. The original OpenVPN server still works, because the configuration is static. SoftEther VPN is heuristic and wants to support as many different configurations as possible. This option allows to define the string that is sent to clients built without OCC code, so that they can successfully connect. -CMD_ProtoOptions_Description_OpenVPN_Obfuscation This may help an OpenVPN client bypass firewalls that are aware of the protocol and block it. The same XOR mask has to be applied client-side, otherwise it will not be able to connect with certain obfuscation methods! -CMD_ProtoOptions_Description_OpenVPN_ObfuscationMask Mask used to XOR the bytes in the packet (used for certain obfuscation modes). -CMD_ProtoOptions_Description_OpenVPN_PingSendInterval Interval in milliseconds between each ping packet transmission. -CMD_ProtoOptions_Description_OpenVPN_PushDummyIPv4AddressOnL2Mode There's a bug that manifests under certain circumstances on Linux. It causes the OpenVPN client to disconnect unless the TAP device is UP. This option tells the server to push a dummy IPv4 address (RFC7600) to the client, so that the TAP adapter is forced to be UP. -CMD_ProtoOptions_Description_OpenVPN_Timeout Time in milliseconds after which the session is forcifully interrupted if no packets are received from the client in the meantime. +CMD_ProtoOptions_Description_OpenGame_DefaultClientOption When OpenGame is compiled without OCC code, it doesn't send the options string to the server. The original OpenGame server still works, because the configuration is static. Unite Gaming Game is heuristic and wants to support as many different configurations as possible. This option allows to define the string that is sent to clients built without OCC code, so that they can successfully connect. +CMD_ProtoOptions_Description_OpenGame_Obfuscation This may help an OpenGame client bypass firewalls that are aware of the protocol and block it. The same XOR mask has to be applied client-side, otherwise it will not be able to connect with certain obfuscation methods! +CMD_ProtoOptions_Description_OpenGame_ObfuscationMask Mask used to XOR the bytes in the packet (used for certain obfuscation modes). +CMD_ProtoOptions_Description_OpenGame_PingSendInterval Interval in milliseconds between each ping packet transmission. +CMD_ProtoOptions_Description_OpenGame_PushDummyIPv4AddressOnL2Mode There's a bug that manifests under certain circumstances on Linux. It causes the OpenGame client to disconnect unless the TAP device is UP. This option tells the server to push a dummy IPv4 address (RFC7600) to the client, so that the TAP adapter is forced to be UP. +CMD_ProtoOptions_Description_OpenGame_Timeout Time in milliseconds after which the session is forcifully interrupted if no packets are received from the client in the meantime. # ServerPasswordSet 명령 -CMD_ServerPasswordSet VPN Server 관리자 암호 설정 -CMD_ServerPasswordSet_Help VPN Server 관리자 암호를 설정합니다. 매개 변수로 암호를 지정 할 수 있습니다. 매개 변수를 지정하지 않으면, 패스워드와 그 확인 입력을위한 프롬프트가 표시됩니다. 비밀번호를 매개 변수로 주었을 경우, 암호가 일시적으로 화면에 표시되기 때문에 위험합니다. 가능한 매개 변수를 지정하지 않고 암호 프롬프트를 사용하여 암호를 입력 할 것을 권장합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. +CMD_ServerPasswordSet Game Server 관리자 암호 설정 +CMD_ServerPasswordSet_Help Game Server 관리자 암호를 설정합니다. 매개 변수로 암호를 지정 할 수 있습니다. 매개 변수를 지정하지 않으면, 패스워드와 그 확인 입력을위한 프롬프트가 표시됩니다. 비밀번호를 매개 변수로 주었을 경우, 암호가 일시적으로 화면에 표시되기 때문에 위험합니다. 가능한 매개 변수를 지정하지 않고 암호 프롬프트를 사용하여 암호를 입력 할 것을 권장합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. CMD_ServerPasswordSet_Args ServerPasswordSet [password] CMD_ServerPasswordSet_[password] 새로운 암호를 지정합니다. # ClusterSettingGet 명령 -CMD_ClusterSettingGet 현재 VPN Server 클러스터링 구성 검색 -CMD_ClusterSettingGet_Help 현재 VPN Server 클러스터링 구성을 가져옵니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. +CMD_ClusterSettingGet 현재 Game Server 클러스터링 구성 검색 +CMD_ClusterSettingGet_Help 현재 Game Server 클러스터링 구성을 가져옵니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. CMD_ClusterSettingGet_Args ClusterSettingGet CMD_ClusterSettingGet_Current 현재 구성 CMD_ClusterSettingGet_None (설정 없음) @@ -4627,28 +4627,28 @@ CMD_ClusterSettingGet_Weight 클러스터의 성능 기준치 # ClusterSettingStandalone 명령 -CMD_ClusterSettingStandalone VPN Server의 종류를 독립형으로 설정 -CMD_ClusterSettingStandalone_Help VPN Server 유형을 "독립 실행 형 서버"로 설정합니다. 독립형 서버는 하나의 클러스터에 속하지 않는 상태의 VPN Server를 의미합니다. VPN Server를 설치 한 상태에서 기본적으로 독립형 서버 모드입니다. 특히 클러스터를 구성 할 예정이없는 경우는 독립형 서버 모드로 동작하는 것을 권장합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n이 명령을 실행하면 VPN Server가 자동으로 다시 시작합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. +CMD_ClusterSettingStandalone Game Server의 종류를 독립형으로 설정 +CMD_ClusterSettingStandalone_Help Game Server 유형을 "독립 실행 형 서버"로 설정합니다. 독립형 서버는 하나의 클러스터에 속하지 않는 상태의 Game Server를 의미합니다. Game Server를 설치 한 상태에서 기본적으로 독립형 서버 모드입니다. 특히 클러스터를 구성 할 예정이없는 경우는 독립형 서버 모드로 동작하는 것을 권장합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n이 명령을 실행하면 Game Server가 자동으로 다시 시작합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. CMD_ClusterSettingStandalone_Args ClusterSettingStandalone # ClusterSettingController 명령 -CMD_ClusterSettingController VPN Server 유형을 클러스터 컨트롤러로 설정 -CMD_ClusterSettingController_Help VPN Server 유형을 "클러스터 컨트롤러"로 설정합니다. 클러스터 컨트롤러는 여러 대의 VPN Server에서 클러스터링을 구축하는 경우에있어서 각 클러스터 구성원 서버의 중앙 컴퓨터에서 클러스터에 하나 필요합니다. 동일한 클러스터를 구성하는 다른 구성원에서 클러스터 컨트롤러에 연결하여 클러스터 구성원으로 동작을 시작합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n이 명령을 실행하면 VPN Server가 자동으로 다시 시작합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. +CMD_ClusterSettingController Game Server 유형을 클러스터 컨트롤러로 설정 +CMD_ClusterSettingController_Help Game Server 유형을 "클러스터 컨트롤러"로 설정합니다. 클러스터 컨트롤러는 여러 대의 Game Server에서 클러스터링을 구축하는 경우에있어서 각 클러스터 구성원 서버의 중앙 컴퓨터에서 클러스터에 하나 필요합니다. 동일한 클러스터를 구성하는 다른 구성원에서 클러스터 컨트롤러에 연결하여 클러스터 구성원으로 동작을 시작합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n이 명령을 실행하면 Game Server가 자동으로 다시 시작합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. CMD_ClusterSettingController_Args ClusterSettingController [/WEIGHT:weight] [/ONLY:yes|no] -CMD_ClusterSettingController_WEIGHT 이 VPN Server의 성능 기준 비율의 값을 설정합니다. 클러스터 내에서로드 밸런싱을 할 때 기준이되는 값입니다. 보통은 100입니다. 예를 들어, 다른 멤버가 100 상태에서 하나만 200하면 다른 멤버의 2 배 연결을 맡게로드 밸런싱시에 조정됩니다. 값은 1 이상이어야합니다. 이 매개 변수를 지정하지 않으면 100이 사용됩니다. -CMD_ClusterSettingController_ONLY "yes"를 지정하면 VPN Server가 클러스터에서 컨트롤러로서의 기능만을 동작시켜, 일반 VPN Client의 연결은 자신 이외의 구성원이 반드시 배분하게됩니다. 이 기능은 부하가 높은 환경에서 사용합니다. 이 매개 변수를 지정하지 않으면 "no"가 사용됩니다. +CMD_ClusterSettingController_WEIGHT 이 Game Server의 성능 기준 비율의 값을 설정합니다. 클러스터 내에서로드 밸런싱을 할 때 기준이되는 값입니다. 보통은 100입니다. 예를 들어, 다른 멤버가 100 상태에서 하나만 200하면 다른 멤버의 2 배 연결을 맡게로드 밸런싱시에 조정됩니다. 값은 1 이상이어야합니다. 이 매개 변수를 지정하지 않으면 100이 사용됩니다. +CMD_ClusterSettingController_ONLY "yes"를 지정하면 Game Server가 클러스터에서 컨트롤러로서의 기능만을 동작시켜, 일반 Game Client의 연결은 자신 이외의 구성원이 반드시 배분하게됩니다. 이 기능은 부하가 높은 환경에서 사용합니다. 이 매개 변수를 지정하지 않으면 "no"가 사용됩니다. # ClusterSettingMember 명령 -CMD_ClusterSettingMember VPN Server 유형을 클러스터 구성원으로 설정 -CMD_ClusterSettingMember_Help VPN Server 유형을 "클러스터 구성원 서버"로 설정합니다. 클러스터 구성원 서버는 여러 대의 VPN Server에서 클러스터링을 구축하는 경우에있어서의 특정 기존 클러스터 컨트롤러가 중심이되어 구성된 클러스터에 속하는 다른 구성원 컴퓨터에서 클러스터에 필요한만큼 여러 추가 수 있습니다. \n 클러스터 구성원 서버로 VPN Server를 설정하려면 사전에 참가할 예정 클러스터 컨트롤러의 관리자에 컨트롤러의 IP 주소와 포트 번호이 VPN Server의 공용 IP 주소 및 공개 포트 번호 (필요한 경우) 및 암호를 문의해야합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n이 명령을 실행하면 VPN Server가 자동으로 다시 시작합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. +CMD_ClusterSettingMember Game Server 유형을 클러스터 구성원으로 설정 +CMD_ClusterSettingMember_Help Game Server 유형을 "클러스터 구성원 서버"로 설정합니다. 클러스터 구성원 서버는 여러 대의 Game Server에서 클러스터링을 구축하는 경우에있어서의 특정 기존 클러스터 컨트롤러가 중심이되어 구성된 클러스터에 속하는 다른 구성원 컴퓨터에서 클러스터에 필요한만큼 여러 추가 수 있습니다. \n 클러스터 구성원 서버로 Game Server를 설정하려면 사전에 참가할 예정 클러스터 컨트롤러의 관리자에 컨트롤러의 IP 주소와 포트 번호이 Game Server의 공용 IP 주소 및 공개 포트 번호 (필요한 경우) 및 암호를 문의해야합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n이 명령을 실행하면 Game Server가 자동으로 다시 시작합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. CMD_ClusterSettingMember_Args ClusterSettingMember [server:port] [/IP:ip] [/PORTS:ports] [/PASSWORD:password] [/WEIGHT:weight] CMD_ClusterSettingMember_[server:port] 호스트 이름:포트 번호] 형식의 매개 변수에 연결할 클러스터 컨트롤러의 호스트 이름 또는 IP 주소 및 포트 번호를 지정합니다. CMD_ClusterSettingMember_IP 이 서버의 공용 IP 주소를 지정합니다. 공개 IP 주소를 지정하지 않으면 "/IP:none"과 같이 지정하십시오. 공개 IP 주소를 지정하지 않으면 클러스터 컨트롤러에 연결할 때 사용되는 네트워크 인터페이스의 IP 주소가 자동으로 사용됩니다. CMD_ClusterSettingMember_PORTS 이 서버의 공개 포트 번호 목록을 지정합니다. 공개 포트 번호는 적어도 하나 이상 설정해야 복수 설정할 수 있습니다. 이 경우 "/PORTS:443,992,8888"와 같이 콤마 기호로 구분합니다. CMD_ClusterSettingMember_PASSWORD 연결된 컨트롤러에 연결하기위한 암호를 지정합니다. 연결된 컨트롤러 관리 비밀번호와 동일합니다. -CMD_ClusterSettingMember_WEIGHT 이 VPN Server의 성능 기준 비율의 값을 설정합니다. 클러스터에서로드 밸런싱을 할 때 기준이되는 값입니다. 예를 들어, 다른 멤버가 100 상태에서 하나만 200하면 다른 멤버의 2 배의 연결을 맡도록 조정됩니다. 값은 1 이상이어야합니다. 이 매개 변수를 지정하지 않으면 100이 사용됩니다. +CMD_ClusterSettingMember_WEIGHT 이 Game Server의 성능 기준 비율의 값을 설정합니다. 클러스터에서로드 밸런싱을 할 때 기준이되는 값입니다. 예를 들어, 다른 멤버가 100 상태에서 하나만 200하면 다른 멤버의 2 배의 연결을 맡도록 조정됩니다. 값은 1 이상이어야합니다. 이 매개 변수를 지정하지 않으면 100이 사용됩니다. CMD_ClusterSettingMember_Prompt_IP_1 공개 IP 주소를 지정하십시오. \n 지정하지 않으면, 아무것도 입력하지 않고 Enter를 누르십시오. CMD_ClusterSettingMember_Prompt_IP_2 공개 IP 주소: CMD_ClusterSettingMember_Prompt_PORT_1 공개 포트 번호 목록을 지정하십시오. \n2 개 이상의 포트 번호를 지정하는 경우, 443,992,8888와 같이 콤마 기호로 구분합니다. @@ -4658,13 +4658,13 @@ CMD_ClusterSettingMember_Prompt_HOST_1 연결된 컨트롤러의 호스트 이 # ClusterMemberList 명령 CMD_ClusterMemberList 클러스터 구성원의 목록을 검색 -CMD_ClusterMemberList_Help VPN Server가 클러스터 컨트롤러로 작동하는 경우 해당 클러스터 구성원에서 목록을 클러스터 컨트롤러 자신을 포함하여 가져옵니다. \n 각 멤버마다, 유형, 연결 시간, 호스트 이름, 포인트, 세션, TCP 연결 수, 동작 가상 HUB 수, 소비 클라이언트 액세스 라이센스, [소비 브리지 라이센스 목록도 가져옵니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. +CMD_ClusterMemberList_Help Game Server가 클러스터 컨트롤러로 작동하는 경우 해당 클러스터 구성원에서 목록을 클러스터 컨트롤러 자신을 포함하여 가져옵니다. \n 각 멤버마다, 유형, 연결 시간, 호스트 이름, 포인트, 세션, TCP 연결 수, 동작 가상 HUB 수, 소비 클라이언트 액세스 라이센스, [소비 브리지 라이센스 목록도 가져옵니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. CMD_ClusterMemberList_Args ClusterMemberList # ClusterMemberInfoGet 명령 CMD_ClusterMemberInfoGet 클러스터 구성원의 정보 검색 -CMD_ClusterMemberInfoGet_Help VPN Server가 클러스터 컨트롤러로 작동하는 경우 해당 클러스터의 클러스터 구성원 서버 ID를 지정하여 그 구성원 서버의 정보를 얻을 수 있습니다. \n 지정된 클러스터 구성원 서버의 서버 유형, 연결 설정 시간, IP 주소, 호스트 이름, 지점, 공개 포트의 목록, 실행중인 가상 HUB 수 , 1 개째의 가상 HUB, 세션, TCP 연결 개수를 취득 할 수 있습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. +CMD_ClusterMemberInfoGet_Help Game Server가 클러스터 컨트롤러로 작동하는 경우 해당 클러스터의 클러스터 구성원 서버 ID를 지정하여 그 구성원 서버의 정보를 얻을 수 있습니다. \n 지정된 클러스터 구성원 서버의 서버 유형, 연결 설정 시간, IP 주소, 호스트 이름, 지점, 공개 포트의 목록, 실행중인 가상 HUB 수 , 1 개째의 가상 HUB, 세션, TCP 연결 개수를 취득 할 수 있습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. CMD_ClusterMemberInfoGet_Args ClusterMemberInfoGet [id] CMD_ClusterMemberInfoGet_[id] 정보를 얻으려면 클러스터 구성원의 ID를 지정합니다. 클러스터 구성원 서버의 ID는 ClusterMemberList 명령에서 얻을 수 있습니다. CMD_ClusterMemberInfoGet_PROMPT_ID 정보를 얻을 클러스터 멤버 ID: @@ -4672,7 +4672,7 @@ CMD_ClusterMemberInfoGet_PROMPT_ID 정보를 얻을 클러스터 멤버 ID: # ClusterMemberCertGet 명령 CMD_ClusterMemberCertGet 클러스터 구성원의 인증서 취득 -CMD_ClusterMemberCertGet_Help VPN Server가 클러스터 컨트롤러로 작동하는 경우 해당 클러스터의 클러스터 구성원 서버 ID를 지정하여 그 구성원 서버의 게시 된 X.509 인증서를 취득 할 수 있습니다. 인증서는 X.509 형식의 파일로 저장할 수 있습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. +CMD_ClusterMemberCertGet_Help Game Server가 클러스터 컨트롤러로 작동하는 경우 해당 클러스터의 클러스터 구성원 서버 ID를 지정하여 그 구성원 서버의 게시 된 X.509 인증서를 취득 할 수 있습니다. 인증서는 X.509 형식의 파일로 저장할 수 있습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. CMD_ClusterMemberCertGet_Args ClusterMemberCertGet [id] [/SAVECERT:cert] CMD_ClusterMemberCertGet_[id] 인증서를 취득하는 클러스터 구성원의 ID를 지정합니다. 클러스터 구성원 서버의 ID는 ClusterMemberList 명령에서 얻을 수 있습니다. CMD_ClusterMemberCertGet_SAVECERT 취득한 인증서를 저장하는 파일의 경로 이름을 지정합니다. 인증서는 X.509 형식으로 저장됩니다. @@ -4680,13 +4680,13 @@ CMD_ClusterMemberCertGet_PROMPT_ID 인증서를 취득하는 클러스터 구성 # ClusterConnectionStatusGet 명령 CMD_ClusterConnectionStatusGet 클러스터 컨트롤러에 연결 상태 검색 -CMD_ClusterConnectionStatusGet_Help VPN Server가 클러스터 구성원 서버로 동작하는 경우 클러스터 컨트롤러에 연결 상태를 가져옵니다. \n 얻을 수있는 정보는, 컨트롤러의 IP 주소, 포트 번호, 연결 상태, 연결 시작 시간, 초기 연결 확립 성공 시간, 현재의 연결 성공 확립 시간, 연결 시도 횟수 연결에 성공한 횟수, 접속에 실패한 횟수가 있습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. +CMD_ClusterConnectionStatusGet_Help Game Server가 클러스터 구성원 서버로 동작하는 경우 클러스터 컨트롤러에 연결 상태를 가져옵니다. \n 얻을 수있는 정보는, 컨트롤러의 IP 주소, 포트 번호, 연결 상태, 연결 시작 시간, 초기 연결 확립 성공 시간, 현재의 연결 성공 확립 시간, 연결 시도 횟수 연결에 성공한 횟수, 접속에 실패한 횟수가 있습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. CMD_ClusterConnectionStatusGet_Args ClusterConnectionStatusGet # Debug 명령 CMD_Debug 디버깅 명령의 실행 -CMD_Debug_Help VPN Server/Bridge 실행중인 프로세스 디버깅 명령을 실행합니다. \n이 명령은 소프트 이사 (주)에서 지원의 지시가있을 경우에만 사용하십시오. \n 함부로이 명령을 사용하면 실행중인 VPN Server/Bridge가 정지하는 원인이됩니다. +CMD_Debug_Help Game Server/Bridge 실행중인 프로세스 디버깅 명령을 실행합니다. \n이 명령은 소프트 이사 (주)에서 지원의 지시가있을 경우에만 사용하십시오. \n 함부로이 명령을 사용하면 실행중인 Game Server/Bridge가 정지하는 원인이됩니다. CMD_Debug_Args Debug [id] [/ARG:arg] CMD_Debug_[id] 디버깅 명령 번호를 정수로 지정합니다. CMD_Debug_ARG 디버그 명령에 전달되는 문자열을 지정합니다. 공백이 포함 된 경우 ""로 묶어야합니다. @@ -4694,74 +4694,74 @@ CMD_Debug_Msg1 디버깅 명령을 보내는 중... CMD_Debug_Msg2 디버깅 명령의 동작이 완료되었습니다. \n 반환 값:\"%S \" # Crash 명령 -CMD_Crash VPN Server/Bridge 과정에서 오류를 발생시킨 프로세스를 강제 종료 -CMD_Crash_Help VPN Server/Bridge 실행중인 프로세스에 치명적인 오류 (메모리 보호 위반 등)를 발생시키고 프로세스를 중단시킵니다. 그 결과, VPN Server/Bridge가 서비스 모드로 부팅하는 경우 자동으로 프로세스가 다시 시작합니다. VPN Server가 사용자 모드로 부팅하는 경우, 프로세스가 자동으로 다시 시작하지 않습니다. \n이 명령은 VPN Server/Bridge에서 어떤 복구 할 수없는 오류가 발생하거나 프로세스가 폭주하고있는 경우 즉시 프로세스를 다시 시작해야 할 것 같은 경우에 이용하십시오 . 이 명령을 실행하면 현재 VPN Server/Bridge에 연결되어있는 모든 VPN 세션이 끊어집니다. 또한 VPN Server가 메모리에 보유하고있는 저장되지 않은 모든 데이터가 손실됩니다. \n이 명령을 실행하기 전에 Flush 명령을 실행하여 VPN Server/Bridge 저장되지 않은 구성 데이터를 설정 파일에 강제 저장하는 것이 좋습니다. \n이 명령은 VPN Server/Bridge 전체 관리자 만 실행할 수 있습니다. +CMD_Crash Game Server/Bridge 과정에서 오류를 발생시킨 프로세스를 강제 종료 +CMD_Crash_Help Game Server/Bridge 실행중인 프로세스에 치명적인 오류 (메모리 보호 위반 등)를 발생시키고 프로세스를 중단시킵니다. 그 결과, Game Server/Bridge가 서비스 모드로 부팅하는 경우 자동으로 프로세스가 다시 시작합니다. Game Server가 사용자 모드로 부팅하는 경우, 프로세스가 자동으로 다시 시작하지 않습니다. \n이 명령은 Game Server/Bridge에서 어떤 복구 할 수없는 오류가 발생하거나 프로세스가 폭주하고있는 경우 즉시 프로세스를 다시 시작해야 할 것 같은 경우에 이용하십시오 . 이 명령을 실행하면 현재 Game Server/Bridge에 연결되어있는 모든 Game 세션이 끊어집니다. 또한 Game Server가 메모리에 보유하고있는 저장되지 않은 모든 데이터가 손실됩니다. \n이 명령을 실행하기 전에 Flush 명령을 실행하여 Game Server/Bridge 저장되지 않은 구성 데이터를 설정 파일에 강제 저장하는 것이 좋습니다. \n이 명령은 Game Server/Bridge 전체 관리자 만 실행할 수 있습니다. CMD_Crash_Args Crash [yes] CMD_Crash_[yes] 확인을 위해 "yes"를 지정하십시오. -CMD_Crash_Msg VPN Server에 충돌 명령을 보낼 수 있습니다. VPN Server는 즉시 중단하기위한 명령이 성공했는지 여부를 반환받을 수 없습니다. 이 명령을 실행 한 후에는 vpncmd는 VPN Server 사이의 연결을 끊습니다. -CMD_Crash_Confirm 정말 VPN Server 충돌 하시겠습니까? \n 하시겠습니까 경우 "yes"를 입력하십시오: +CMD_Crash_Msg Game Server에 충돌 명령을 보낼 수 있습니다. Game Server는 즉시 중단하기위한 명령이 성공했는지 여부를 반환받을 수 없습니다. 이 명령을 실행 한 후에는 vpncmd는 Game Server 사이의 연결을 끊습니다. +CMD_Crash_Confirm 정말 Game Server 충돌 하시겠습니까? \n 하시겠습니까 경우 "yes"를 입력하십시오: CMD_Crash_Aborted Crash 명령이 중단되었습니다. # Flush 명령 -CMD_Flush VPN Server/Bridge 저장되지 않은 구성 데이터를 설정 파일에 강제 저장 -CMD_Flush_Help 일반적으로 VPN Server/Bridge는 설정 내용을 메모리에 보관하고 vpn_server.config 또는 vpn_bridge.config 파일에 정기적으로 저장합니다. 이러한 설정 파일에 저장 처리는 일반적으로 300 초 (5 분)마다 자동으로 이루어집니다 (이 간격은 설정 파일의 AutoSaveConfigSpan 항목을 편집하여 변경할 수 있습니다.) 또한 VPN Server/Bridge 서비스가 정상적으로 종료하려고 할 때에도 이러한 설정 파일은 자동으로 저장됩니다. \nFlush 명령을 실행하면 VPN Server/Bridge는 즉시 설정 파일에 보존 처리를 실시합니다. 그러면 현재 최신 설정 데이터를 반드시 서버 컴퓨터의 디스크 드라이브에 복사됩니다. 예를 들어, 어쩔 수없이 서비스 프로세스를 성공적으로 완료 할 시간적 여유가없는 경우 Flush 명령을 사용하여 데이터를 강제 저장하고 서비스 프로세스 나 서버 컴퓨터를 강제 종료하십시오. \n이 명령은 VPN Server/Bridge 전체 관리자 만 실행할 수 있습니다. +CMD_Flush Game Server/Bridge 저장되지 않은 구성 데이터를 설정 파일에 강제 저장 +CMD_Flush_Help 일반적으로 Game Server/Bridge는 설정 내용을 메모리에 보관하고 vpn_server.config 또는 vpn_bridge.config 파일에 정기적으로 저장합니다. 이러한 설정 파일에 저장 처리는 일반적으로 300 초 (5 분)마다 자동으로 이루어집니다 (이 간격은 설정 파일의 AutoSaveConfigSpan 항목을 편집하여 변경할 수 있습니다.) 또한 Game Server/Bridge 서비스가 정상적으로 종료하려고 할 때에도 이러한 설정 파일은 자동으로 저장됩니다. \nFlush 명령을 실행하면 Game Server/Bridge는 즉시 설정 파일에 보존 처리를 실시합니다. 그러면 현재 최신 설정 데이터를 반드시 서버 컴퓨터의 디스크 드라이브에 복사됩니다. 예를 들어, 어쩔 수없이 서비스 프로세스를 성공적으로 완료 할 시간적 여유가없는 경우 Flush 명령을 사용하여 데이터를 강제 저장하고 서비스 프로세스 나 서버 컴퓨터를 강제 종료하십시오. \n이 명령은 Game Server/Bridge 전체 관리자 만 실행할 수 있습니다. CMD_Flush_Args Flush CMD_Flush_Msg1 메모리의 구성 데이터를 디스크에 쓰는 중입니다... \n CMD_Flush_Msg2 쓰기에 성공했습니다. 파일 크기는 %S bytes입니다. \n # ServerCertGet 명령 -CMD_ServerCertGet VPN Server의 SSL 인증서 취득 -CMD_ServerCertGet_Help VPN Server가 연결된 클라이언트에 제공하는 SSL 인증서를 가져옵니다. 인증서는 X.509 형식의 파일로 저장할 수 있습니다. +CMD_ServerCertGet Game Server의 SSL 인증서 취득 +CMD_ServerCertGet_Help Game Server가 연결된 클라이언트에 제공하는 SSL 인증서를 가져옵니다. 인증서는 X.509 형식의 파일로 저장할 수 있습니다. CMD_ServerCertGet_Args ServerCertGet [cert] CMD_ServerCertGet_[cert] 취득한 인증서를 저장하는 파일의 경로 이름을 지정합니다. 인증서는 X.509 형식으로 저장됩니다. # ServerKeyGet 명령 -CMD_ServerKeyGet VPN Server의 SSL 인증서 비밀 키의 취득 -CMD_ServerKeyGet_Help VPN Server가 연결된 클라이언트에 제공하는 SSL 인증서의 개인 키를 가져옵니다. 개인 키는 Base 64로 인코딩 된 파일에 저장할 수 있습니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. +CMD_ServerKeyGet Game Server의 SSL 인증서 비밀 키의 취득 +CMD_ServerKeyGet_Help Game Server가 연결된 클라이언트에 제공하는 SSL 인증서의 개인 키를 가져옵니다. 개인 키는 Base 64로 인코딩 된 파일에 저장할 수 있습니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. CMD_ServerKeyGet_Args ServerKeyGet [key] CMD_ServerKeyGet_[key] 취득한 비밀 키를 저장하는 파일의 경로 이름을 지정합니다. 비밀 키는 Base 64 인코딩되어 저장됩니다. # ServerCertSet 명령 -CMD_ServerCertSet VPN Server의 SSL 인증서 및 개인 키 설정 -CMD_ServerCertSet_Help VPN Server가 연결된 클라이언트에 제공하는 SSL 인증서와 인증서에 대응하는 비밀 키를 설정합니다. 인증서는 X.509 형식, 비밀 열쇠는 Base 64 인코딩 된 형식이어야합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. +CMD_ServerCertSet Game Server의 SSL 인증서 및 개인 키 설정 +CMD_ServerCertSet_Help Game Server가 연결된 클라이언트에 제공하는 SSL 인증서와 인증서에 대응하는 비밀 키를 설정합니다. 인증서는 X.509 형식, 비밀 열쇠는 Base 64 인코딩 된 형식이어야합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. CMD_ServerCertSet_Args ServerCertSet [/LOADCERT:cert] [/LOADKEY:key] CMD_ServerCertSet_LOADCERT 사용하는 X.509 형식의 인증서 파일을 지정합니다. CMD_ServerCertSet_LOADKEY 사용하는 Base 64 인코딩 된 인증서에 해당하는 개인 키 파일을 지정합니다. # ServerCipherGet 명령 -CMD_ServerCipherGet VPN 통신에 사용되는 암호화 알고리즘의 취득 -CMD_ServerCipherGet_Help VPN Server와 연결된 클라이언트 사이의 통신에 사용되는 SSL 연결의 암호화 및 전자 서명에 사용되는 알고리즘의 현재 설정과 VPN Server에서 사용 가능한 알고리즘 목록을 가져옵니다. +CMD_ServerCipherGet Game 통신에 사용되는 암호화 알고리즘의 취득 +CMD_ServerCipherGet_Help Game Server와 연결된 클라이언트 사이의 통신에 사용되는 SSL 연결의 암호화 및 전자 서명에 사용되는 알고리즘의 현재 설정과 Game Server에서 사용 가능한 알고리즘 목록을 가져옵니다. CMD_ServerCipherGet_Args ServerCipherGet -CMD_ServerCipherGet_SERVER VPN Server에서 현재 사용되는 암호화 알고리즘: +CMD_ServerCipherGet_SERVER Game Server에서 현재 사용되는 암호화 알고리즘: CMD_ServerCipherGet_CIPHERS 사용 가능한 암호화 알고리즘 이름 목록: # ServerCipherSet 명령 -CMD_ServerCipherSet VPN 통신에 사용되는 암호화 알고리즘 설정 -CMD_ServerCipherSet_Help VPN Server와 연결된 클라이언트 사이의 통신에 사용되는 SSL 연결의 암호화 및 전자 서명에 사용되는 알고리즘을 설정합니다. \n 알고리즘 명을 지정하면 이후이 VPN Server에 연결하는 VPN Client와 VPN Bridge 사이에서 지정한 알고리즘을 사용하여 데이터를 암호화됩니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. +CMD_ServerCipherSet Game 통신에 사용되는 암호화 알고리즘 설정 +CMD_ServerCipherSet_Help Game Server와 연결된 클라이언트 사이의 통신에 사용되는 SSL 연결의 암호화 및 전자 서명에 사용되는 알고리즘을 설정합니다. \n 알고리즘 명을 지정하면 이후이 Game Server에 연결하는 Game Client와 Game Bridge 사이에서 지정한 알고리즘을 사용하여 데이터를 암호화됩니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. CMD_ServerCipherSet_Args ServerCipherSet [name] CMD_ServerCipherSet_[name] 설정해야 루루 암호화 및 전자 서명 알고리즘을 지정합니다. 사용 가능한 알고리즘 목록은 ServerCipherGet 명령에서 얻을 수 있습니다. CMD_ServerCipherSet_PROMPT_NAME 지정하는 암호화 알고리즘 명: # KeepEnable 명령 CMD_KeepEnable 인터넷 연결 유지 기능 활성화 -CMD_KeepEnable_Help 인터넷 연결 유지 기능을 활성화합니다. 인터넷 연결 유지 기능을 사용하면 일정 기간 비활성 상태가 계속되면 자동으로 연결이 끊길와 같은 네트워크 환경의 경우 인터넷에있는 서버에 일정 간격으로 패킷 를 전송하여 인터넷 연결을 유지할 수 있습니다. \n 연결할 호스트 이름과 같은 내용은 KeepSet 명령으로 설정할 수 있습니다. \nVPN Server 또는 VPN Bridge에서이 명령을 실행하려면 관리자 권한이 필요합니다. +CMD_KeepEnable_Help 인터넷 연결 유지 기능을 활성화합니다. 인터넷 연결 유지 기능을 사용하면 일정 기간 비활성 상태가 계속되면 자동으로 연결이 끊길와 같은 네트워크 환경의 경우 인터넷에있는 서버에 일정 간격으로 패킷 를 전송하여 인터넷 연결을 유지할 수 있습니다. \n 연결할 호스트 이름과 같은 내용은 KeepSet 명령으로 설정할 수 있습니다. \nVPN Server 또는 Game Bridge에서이 명령을 실행하려면 관리자 권한이 필요합니다. CMD_KeepEnable_Args KeepEnable # KeepDisable 명령 CMD_KeepDisable 인터넷 연결 유지 기능 비활성화 -CMD_KeepDisable_Help 인터넷 연결 유지 기능을 비활성화합니다. \nVPN Server 또는 VPN Bridge에서이 명령을 실행하려면 관리자 권한이 필요합니다. +CMD_KeepDisable_Help 인터넷 연결 유지 기능을 비활성화합니다. \nVPN Server 또는 Game Bridge에서이 명령을 실행하려면 관리자 권한이 필요합니다. CMD_KeepDisable_Args KeepDisable # KeepSet 명령 CMD_KeepSet 인터넷 연결 유지 기능 설정 -CMD_KeepSet_Help 인터넷 연결 유지 기능 연결된 호스트 이름 등의 설정을합니다. 일정 기간 비활성 상태가 계속되면 자동으로 연결이 끊길와 같은 네트워크 환경에서 인터넷 연결 유지 기능을 사용하면 인터넷상의 모든 서버에 일정 간격으로 패킷을 전송하여 인터넷 연결을 유지할 수 있습니다. \n이 명령은 통신 상대의 호스트 이름, 포트 번호, 패킷 전송 간격 및 프로토콜을 지정할 수 있습니다. \n 인터넷 연결을 유지하기 위해 전송되는 패킷은 임의의 내용이며, 컴퓨터 나 사용자를 식별 개인 정보 등이 전송되는 것은 아닙니다. \n 인터넷 연결 유지 기능은 KeepEnable 명령 또는 KeepDisable 명령을 사용하여 활성화/비활성화 할 수 있습니다. KeepSet는 유효/무효의 상태를 변경하지 않습니다. \nVPN Server 또는 VPN Bridge에서이 명령을 실행하려면 관리자 권한이 필요합니다. +CMD_KeepSet_Help 인터넷 연결 유지 기능 연결된 호스트 이름 등의 설정을합니다. 일정 기간 비활성 상태가 계속되면 자동으로 연결이 끊길와 같은 네트워크 환경에서 인터넷 연결 유지 기능을 사용하면 인터넷상의 모든 서버에 일정 간격으로 패킷을 전송하여 인터넷 연결을 유지할 수 있습니다. \n이 명령은 통신 상대의 호스트 이름, 포트 번호, 패킷 전송 간격 및 프로토콜을 지정할 수 있습니다. \n 인터넷 연결을 유지하기 위해 전송되는 패킷은 임의의 내용이며, 컴퓨터 나 사용자를 식별 개인 정보 등이 전송되는 것은 아닙니다. \n 인터넷 연결 유지 기능은 KeepEnable 명령 또는 KeepDisable 명령을 사용하여 활성화/비활성화 할 수 있습니다. KeepSet는 유효/무효의 상태를 변경하지 않습니다. \nVPN Server 또는 Game Bridge에서이 명령을 실행하려면 관리자 권한이 필요합니다. CMD_KeepSet_Args KeepSet [/HOST:host:port] [/PROTOCOL:tcp|udp] [/INTERVAL:interval] CMD_KeepSet_HOST 호스트 이름:포트 번호 형식으로 통신하는 호스트 이름 또는 IP 주소와 포트 번호를 지정합니다. CMD_KeepSet_PROTOCOL tcp 또는 udp를 지정합니다. @@ -4809,21 +4809,21 @@ CMD_SyslogGet_COLUMN_3 syslog 서버 포트 번호 # ConnectionList 명령 -CMD_ConnectionList VPN Server에 연결중인 TCP 연결 목록 검색 -CMD_ConnectionList_Help 현재 VPN Server에 연결된 TCP/IP 연결 목록을 가져옵니다. 그러나 VPN 세션으로 확립 된 TCP/IP 연결은 표시되지 않습니다. VPN 세션으로 확립 된 TCP/IP 연결 목록은 SessionList 명령을 사용하여 얻을 수 있습니다. \n [연결 이름], [원본, 연결 시간 및 유형을 취득 할 수 있습니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. +CMD_ConnectionList Game Server에 연결중인 TCP 연결 목록 검색 +CMD_ConnectionList_Help 현재 Game Server에 연결된 TCP/IP 연결 목록을 가져옵니다. 그러나 Game 세션으로 확립 된 TCP/IP 연결은 표시되지 않습니다. Game 세션으로 확립 된 TCP/IP 연결 목록은 SessionList 명령을 사용하여 얻을 수 있습니다. \n [연결 이름], [원본, 연결 시간 및 유형을 취득 할 수 있습니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. CMD_ConnectionList_Args ConnectionList # ConnectionGet 명령 -CMD_ConnectionGet VPN Server에 연결중인 TCP 연결의 정보 검색 -CMD_ConnectionGet_Help VPN Server에 연결된 지정된 TCP/IP 연결에 대한 자세한 정보를 얻을 수 있습니다. \n [연결 이름, 연결 유형 연결되는 호스트 이름, 접근 IP 주소, 원본 포트 번호 (TCP), 연결 시간, 서버 제품 이름, 서버 버전, 서버 빌드 번호, 클라이언트 제품 이름, 클라이언트 버전, 클라이언트 빌드 번호를 취득 할 수 있습니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. +CMD_ConnectionGet Game Server에 연결중인 TCP 연결의 정보 검색 +CMD_ConnectionGet_Help Game Server에 연결된 지정된 TCP/IP 연결에 대한 자세한 정보를 얻을 수 있습니다. \n [연결 이름, 연결 유형 연결되는 호스트 이름, 접근 IP 주소, 원본 포트 번호 (TCP), 연결 시간, 서버 제품 이름, 서버 버전, 서버 빌드 번호, 클라이언트 제품 이름, 클라이언트 버전, 클라이언트 빌드 번호를 취득 할 수 있습니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. CMD_ConnectionGet_Args ConnectionGet [name] CMD_ConnectionGet_[name] 정보를 얻을 연결 이름을 지정합니다. 연결 이름 목록은 ConnectionList 명령에서 얻을 수 있습니다. CMD_ConnectionGet_PROMPT_NAME 정보를 얻을 연결 이름: # ConnectionDisconnect 명령 -CMD_ConnectionDisconnect VPN Server에 연결중인 TCP 연결의 절단 -CMD_ConnectionDisconnect_Help VPN Server에 연결된 지정된 TCP/IP 연결을 강제로 종료합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. +CMD_ConnectionDisconnect Game Server에 연결중인 TCP 연결의 절단 +CMD_ConnectionDisconnect_Help Game Server에 연결된 지정된 TCP/IP 연결을 강제로 종료합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. CMD_ConnectionDisconnect_Args ConnectionDisconnect [name] CMD_ConnectionDisconnect_[name] 절단하는 연결 이름을 지정합니다. 연결 이름 목록은 ConnectionList 명령에서 얻을 수 있습니다. CMD_ConnectionDisconnect_PROMPT_NAME 절단 연결 이름: @@ -4831,7 +4831,7 @@ CMD_ConnectionDisconnect_PROMPT_NAME 절단 연결 이름: # BridgeDeviceList 명령 CMD_BridgeDeviceList 로컬 브리지에 사용할 수있는 LAN 카드 목록을 검색 -CMD_BridgeDeviceList_Help 로컬 브리지에서 브리지 대상 장치로 사용할 수있는 Ethernet 장치 (LAN 카드)의 목록을 가져옵니다. \n 여기에 표시되는 장치 이름은 BridgeCreate 명령에서 사용할 수 있습니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. +CMD_BridgeDeviceList_Help 로컬 브리지에서 브리지 대상 장치로 사용할 수있는 Ethernet 장치 (LAN 카드)의 목록을 가져옵니다. \n 여기에 표시되는 장치 이름은 BridgeCreate 명령에서 사용할 수 있습니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. CMD_BridgeDeviceList_Args BridgeDeviceList @@ -4843,7 +4843,7 @@ CMD_BridgeList_Args BridgeList # BridgeCreate 명령 CMD_BridgeCreate 로컬 브리지 연결 만들기 -CMD_BridgeCreate_Help 새로운 로컬 브리지 연결을 VPN Server에 만듭니다. \n 로컬 브리지를 사용하면이 VPN Server에서 실행되는 가상 HUB와 물리적 Ethernet 장치 (LAN 카드) 사이에서 레이어 2 브리지를 구성 할 수 있습니다. \n 시스템에 tap 장치 (가상 네트워크 인터페이스)를 작성하고 가상 HUB 사이에서 브리지 연결 할 수 있습니다 (tap 장치는 Linux 버전에서만 지원됩니다). \n 브리지 대상 Ethernet 장치 (LAN 카드)에는 실행중인 모든 LAN 카드 사이에서 브리지 수 있지만 고부하 환경에서 브리지 전용 LAN 카드를 준비하는 것이 좋습니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. +CMD_BridgeCreate_Help 새로운 로컬 브리지 연결을 Game Server에 만듭니다. \n 로컬 브리지를 사용하면이 Game Server에서 실행되는 가상 HUB와 물리적 Ethernet 장치 (LAN 카드) 사이에서 레이어 2 브리지를 구성 할 수 있습니다. \n 시스템에 tap 장치 (가상 네트워크 인터페이스)를 작성하고 가상 HUB 사이에서 브리지 연결 할 수 있습니다 (tap 장치는 Linux 버전에서만 지원됩니다). \n 브리지 대상 Ethernet 장치 (LAN 카드)에는 실행중인 모든 LAN 카드 사이에서 브리지 수 있지만 고부하 환경에서 브리지 전용 LAN 카드를 준비하는 것이 좋습니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. CMD_BridgeCreate_Args BridgeCreate [hubname] [/DEVICE:device_name] [/TAP:yes|no] CMD_BridgeCreate_[hubname] 브리지 가상 HUB를 지정합니다. 가상 HUB 목록은 HubList 명령에서 얻을 수 있습니다. 그러나 반드시 현재 실행중인 가상 HUB 이름을 지정할 필요가 없습니다. 현재 작동하지 않거나 존재하지 않는 가상 HUB 이름을 지정하면 해당 가상 HUB가 실제로 작동을 시작했을 때 로컬 브리지 연결을 사용할 수 있습니다. CMD_BridgeCreate_DEVICE 브리지 대상 Ethernet 장치 (LAN 카드) 이름 또는 tap 장치 이름을 지정합니다. Ethernet 장치 이름 목록은 BridgeDeviceList 명령에서 얻을 수 있습니다. @@ -4855,7 +4855,7 @@ CMD_BridgeCreate_PROMPT_TAP tap 장치를 사용합니까? (yes/no): # BridgeDelete 명령 CMD_BridgeDelete 로컬 브리지 삭제 -CMD_BridgeDelete_Help 기존의 로컬 브리지 연결을 제거합니다. 현재 로컬 브리지 목록은 BridgeDeviceList 명령에서 얻을 수 있습니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. +CMD_BridgeDelete_Help 기존의 로컬 브리지 연결을 제거합니다. 현재 로컬 브리지 목록은 BridgeDeviceList 명령에서 얻을 수 있습니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. CMD_BridgeDelete_Args BridgeDelete [hubname] [/DEVICE:device_name] CMD_BridgeDelete_[hubname] 삭제 로컬 브리지의 가상 HUB를 지정합니다. CMD_BridgeDelete_DEVICE 제거 로컬 브리지 장치 이름 (LAN 카드 이름 또는 tap 장치 이름)을 지정합니다. @@ -4865,20 +4865,20 @@ CMD_BridgeDelete_PROMPT_DEVICE 삭제 브리지 장치 이름: # Caps 명령 CMD_Caps 서버 기능·능력 목록 검색 -CMD_Caps_Help 현재 연결하고 관리하는 VPN Server가 가지는 기능 및 능력의 목록을 가져옵니다. \nVPN Server의 기능과 능력은 작동하는 VPN Server 버전 및 버전에 따라 다릅니다. 명령 줄 관리 유틸리티의 명령에 연결할 VPN Server 기능과 능력에 따라 동작하지 않을 수 있습니다. 이 명령은 연결된 VPN Server의 능력을 조사하고보고합니다. \nVPN Server 버전 쪽이 명령 줄 관리 유틸리티보다 새로운 명령 줄 관리 유틸리티를 파악하지 않은 기능이있는 경우는 그 내부 문자열 (변수 이름)가 그대로 나타날 수 있습니다. +CMD_Caps_Help 현재 연결하고 관리하는 Game Server가 가지는 기능 및 능력의 목록을 가져옵니다. \nVPN Server의 기능과 능력은 작동하는 Game Server 버전 및 버전에 따라 다릅니다. 명령 줄 관리 유틸리티의 명령에 연결할 Game Server 기능과 능력에 따라 동작하지 않을 수 있습니다. 이 명령은 연결된 Game Server의 능력을 조사하고보고합니다. \nVPN Server 버전 쪽이 명령 줄 관리 유틸리티보다 새로운 명령 줄 관리 유틸리티를 파악하지 않은 기능이있는 경우는 그 내부 문자열 (변수 이름)가 그대로 나타날 수 있습니다. CMD_Caps_Args Caps # Reboot 명령 -CMD_Reboot VPN Server 서비스를 다시 시작 -CMD_Reboot_Help VPN Server 서비스를 다시 시작합니다. \nVPN Server를 다시 시작하면 현재 연결된 세션 및 TCP 연결이 끊기고 다시 시작이 완료 될 때까지 새로운 연결은 허용되지 않습니다. \n이 명령은 VPN Server 서비스 프로그램 만 다시 시작되고 VPN Server가 실행중인 물리적 컴퓨터를 다시 시작할 수 없습니다. 이 관리 세션도 절단되기 때문에 관리를 계속하려면 다시 연결하십시오. \n 또한/RESETCONFIG:yes 매개 변수를 지정하면 현재 VPN Server가 가지고있는 설정 파일 (.config)의 내용을 초기화합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. +CMD_Reboot Game Server 서비스를 다시 시작 +CMD_Reboot_Help Game Server 서비스를 다시 시작합니다. \nVPN Server를 다시 시작하면 현재 연결된 세션 및 TCP 연결이 끊기고 다시 시작이 완료 될 때까지 새로운 연결은 허용되지 않습니다. \n이 명령은 Game Server 서비스 프로그램 만 다시 시작되고 Game Server가 실행중인 물리적 컴퓨터를 다시 시작할 수 없습니다. 이 관리 세션도 절단되기 때문에 관리를 계속하려면 다시 연결하십시오. \n 또한/RESETCONFIG:yes 매개 변수를 지정하면 현재 Game Server가 가지고있는 설정 파일 (.config)의 내용을 초기화합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. CMD_Reboot_Args Reboot [/RESETCONFIG:yes|no] -CMD_Reboot_RESETCONFIG yes를 지정하면 현재 VPN Server가 가지고있는 설정 파일 (.config)의 내용을 초기화합니다. 이 매개 변수는 신중하게 설정하십시오. +CMD_Reboot_RESETCONFIG yes를 지정하면 현재 Game Server가 가지고있는 설정 파일 (.config)의 내용을 초기화합니다. 이 매개 변수는 신중하게 설정하십시오. # ConfigGet 명령 -CMD_ConfigGet VPN Server의 현재 구성 가져 오기 -CMD_ConfigGet_Help VPN Server의 현재 구성의 내용을 구조화 된 텍스트 파일 (.config 파일)로 가져옵니다. 이 명령을 실행 한 순간의 VPN Server의 상태를 얻을 수 있습니다. \n 설정 파일의 내용은 매개 변수를 지정하지 않으면 화면에 그대로 표시됩니다. 매개 변수에 저장할 파일 이름을 지정하면 해당 파일 이름에 내용이 저장됩니다. \n 설정 파일은 일반 텍스트 에디터 등으로 편집 가능합니다. 편집 한 구성을 VPN Server에 쓰려면 ConfigSet 명령을 사용합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. +CMD_ConfigGet Game Server의 현재 구성 가져 오기 +CMD_ConfigGet_Help Game Server의 현재 구성의 내용을 구조화 된 텍스트 파일 (.config 파일)로 가져옵니다. 이 명령을 실행 한 순간의 Game Server의 상태를 얻을 수 있습니다. \n 설정 파일의 내용은 매개 변수를 지정하지 않으면 화면에 그대로 표시됩니다. 매개 변수에 저장할 파일 이름을 지정하면 해당 파일 이름에 내용이 저장됩니다. \n 설정 파일은 일반 텍스트 에디터 등으로 편집 가능합니다. 편집 한 구성을 Game Server에 쓰려면 ConfigSet 명령을 사용합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. CMD_ConfigGet_Args ConfigGet [path] CMD_ConfigGet_[path] 설정 파일의 내용을 파일에 저장하려면 파일 이름을 지정합니다. 아무것도 지정하지 않는 경우는 구성 내용은 화면에 표시됩니다. 설정 파일에 멀티 바이트 문자가 포함 된 경우 Unicode (UTF-8)로 인코딩되어 저장됩니다. CMD_ConfigGet_FILENAME Config 이름:"%S"크기:%u @@ -4886,8 +4886,8 @@ CMD_ConfigGet_FILE_SAVE_FAILED 지정된 파일의 작성에 실패했습니다. # ConfigSet 명령 -CMD_ConfigSet VPN Server로 구성 쓰기 -CMD_ConfigSet_Help VPN Server 컨피규레이션을 씁니다. 이 명령을 실행하면 지정된 설정 파일의 내용이 VPN Server에 적용되고 VPN Server 프로그램이 자동으로 재부팅되고 새로운 구성의 내용에 따라 동작을 시작합니다. \n 구성 파일은 모든 내용을 관리자가 기술하는 것은 어렵 기 때문에, ConfigGet 명령은 먼저 현재 VPN Server의 구성 내용을 검색하고 파일에 저장하고 그 내용을 일반 텍스트 편집기에서 편집 한 것을 ConfigSet 명령 VPN Server에 다시 쓸 것을 권장합니다. \n이 명령은 VPN Server에 대한 지식이 가지고 계신 분을위한 명령이며 잘못된 구성 파일을 작성한 경우, 오류가 발생하거나 현재 설정이 손실 될 가능성 가 있으므로주의하십시오. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. +CMD_ConfigSet Game Server로 구성 쓰기 +CMD_ConfigSet_Help Game Server 컨피규레이션을 씁니다. 이 명령을 실행하면 지정된 설정 파일의 내용이 Game Server에 적용되고 Game Server 프로그램이 자동으로 재부팅되고 새로운 구성의 내용에 따라 동작을 시작합니다. \n 구성 파일은 모든 내용을 관리자가 기술하는 것은 어렵 기 때문에, ConfigGet 명령은 먼저 현재 Game Server의 구성 내용을 검색하고 파일에 저장하고 그 내용을 일반 텍스트 편집기에서 편집 한 것을 ConfigSet 명령 Game Server에 다시 쓸 것을 권장합니다. \n이 명령은 Game Server에 대한 지식이 가지고 계신 분을위한 명령이며 잘못된 구성 파일을 작성한 경우, 오류가 발생하거나 현재 설정이 손실 될 가능성 가 있으므로주의하십시오. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. CMD_ConfigSet_Args ConfigSet [path] CMD_ConfigSet_[path] 기록 설정 파일의 파일 이름을 지정합니다. 기록 파일에 멀티 바이트 문자가 포함되어있는 경우 Unicode (UTF-8)로 인코딩되어 있어야합니다. CMD_ConfigSet_PROMPT_PATH 서버에 업로드하는 Config 파일의 경로 이름: @@ -4896,13 +4896,13 @@ CMD_ConfigSet_FILE_LOAD_FAILED 지정된 파일의 읽기에 실패했습니다. # RouterList 명령 CMD_RouterList 가상 레이어 3 스위치 목록을 검색 -CMD_RouterList_Help VPN Server에 정의 된 가상 레이어 3 스위치 목록을 가져옵니다. 가상 레이어 3 스위치의 스위치 이름, 동작 상태, 인터페이스의 수, 라우팅 테이블 개수가 가져올 수 있습니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n 또한이 명령은 VPN Bridge에서는 작동하지 않습니다. +CMD_RouterList_Help Game Server에 정의 된 가상 레이어 3 스위치 목록을 가져옵니다. 가상 레이어 3 스위치의 스위치 이름, 동작 상태, 인터페이스의 수, 라우팅 테이블 개수가 가져올 수 있습니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n 또한이 명령은 Game Bridge에서는 작동하지 않습니다. CMD_RouterList_Args RouterList # RouterAdd 명령 CMD_RouterAdd 새로운 가상 레이어 3 스위치의 정의 -CMD_RouterAdd_Help VPN Server에 새 가상 레이어 3 스위치를 정의합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n 또한이 명령은 VPN Bridge에서는 작동하지 않습니다. \n \n 가상 레이어 3 스위치 기능 설명] \n이 VPN Server에서 실행중인 여러 가상 HUB간에 가상 레이어 3 스위치를 정의하고 다른 IP 네트워크를 라우팅 할 수 있습니다. \n \n 가상 레이어 3 스위치 기능에 대한주의] \n 가상 레이어 3 스위치 기능은 네트워크 및 IP 라우팅 관련 지식을 가지고 계신 분이나 네트워크 관리자를위한 기능입니다. 일반적인 VPN 기능을 사용할 경우 가상 레이어 3 스위치 기능을 사용할 필요가 없습니다. \n 가상 레이어 3 스위치 기능을 사용하려면 IP 라우팅에 관한 충분한 지식을 가지고 계신에 네트워크에 미치는 영향을 충분히 고려하고 설정하십시오. +CMD_RouterAdd_Help Game Server에 새 가상 레이어 3 스위치를 정의합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n 또한이 명령은 Game Bridge에서는 작동하지 않습니다. \n \n 가상 레이어 3 스위치 기능 설명] \n이 Game Server에서 실행중인 여러 가상 HUB간에 가상 레이어 3 스위치를 정의하고 다른 IP 네트워크를 라우팅 할 수 있습니다. \n \n 가상 레이어 3 스위치 기능에 대한주의] \n 가상 레이어 3 스위치 기능은 네트워크 및 IP 라우팅 관련 지식을 가지고 계신 분이나 네트워크 관리자를위한 기능입니다. 일반적인 Game 기능을 사용할 경우 가상 레이어 3 스위치 기능을 사용할 필요가 없습니다. \n 가상 레이어 3 스위치 기능을 사용하려면 IP 라우팅에 관한 충분한 지식을 가지고 계신에 네트워크에 미치는 영향을 충분히 고려하고 설정하십시오. CMD_RouterAdd_Args RouterAdd [name] CMD_RouterAdd_[name] 새로 만든 가상 레이어 3 스위치의 이름을 지정합니다. 이미 존재하는 가상 레이어 3 스위치와 동일한 이름을 붙일 수 없습니다. CMD_RouterAdd_PROMPT_NAME 만드는 가상 레이어 3 스위치의 이름: @@ -4910,7 +4910,7 @@ CMD_RouterAdd_PROMPT_NAME 만드는 가상 레이어 3 스위치의 이름: # RouterDelete 명령 CMD_RouterDelete 가상 레이어 3 스위치 제거 -CMD_RouterDelete_Help VPN Server에 정의 된 기존의 가상 레이어 3 스위치를 제거합니다. 지정된 가상 레이어 3 스위치가 작동중인 경우 자동으로 작동을 중지하고 삭제를 선택합니다. \n 기존 가상 레이어 3 스위치 목록을 검색하려면 RouterList 명령을 사용합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n 또한이 명령은 VPN Bridge에서는 작동하지 않습니다. +CMD_RouterDelete_Help Game Server에 정의 된 기존의 가상 레이어 3 스위치를 제거합니다. 지정된 가상 레이어 3 스위치가 작동중인 경우 자동으로 작동을 중지하고 삭제를 선택합니다. \n 기존 가상 레이어 3 스위치 목록을 검색하려면 RouterList 명령을 사용합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n 또한이 명령은 Game Bridge에서는 작동하지 않습니다. CMD_RouterDelete_Args RouterDelete [name] CMD_RouterDelete_[name] 삭제하는 가상 레이어 3 스위치의 이름을 지정합니다. CMD_RouterDelete_PROMPT_NAME 삭제하는 가상 레이어 3 스위치의 이름: @@ -4918,7 +4918,7 @@ CMD_RouterDelete_PROMPT_NAME 삭제하는 가상 레이어 3 스위치의 이름 # RouterStart 명령 CMD_RouterStart 가상 레이어 3 스위치의 동작의 시작 -CMD_RouterStart_Help VPN Server에 정의 된 기존의 가상 레이어 3 스위치의 동작이 정지하고있는 경우는, 그 동작을 시작합니다. \n 기존 가상 레이어 3 스위치 목록을 검색하려면 RouterList 명령을 사용합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n 또한이 명령은 VPN Bridge에서는 작동하지 않습니다. \n \n 가상 레이어 3 스위치 기능 설명] \n이 VPN Server에서 실행중인 여러 가상 HUB간에 가상 레이어 3 스위치를 정의하고 다른 IP 네트워크를 라우팅 할 수 있습니다. \n \n 가상 레이어 3 스위치 기능에 대한주의] \n 가상 레이어 3 스위치 기능은 네트워크 및 IP 라우팅 관련 지식을 가지고 계신 분이나 네트워크 관리자를위한 기능입니다. 일반적인 VPN 기능을 사용할 경우 가상 레이어 3 스위치 기능을 사용할 필요가 없습니다. \n 가상 레이어 3 스위치 기능을 사용하려면 IP 라우팅에 관한 충분한 지식을 가지고 계신에 네트워크에 미치는 영향을 충분히 고려하고 설정하십시오. +CMD_RouterStart_Help Game Server에 정의 된 기존의 가상 레이어 3 스위치의 동작이 정지하고있는 경우는, 그 동작을 시작합니다. \n 기존 가상 레이어 3 스위치 목록을 검색하려면 RouterList 명령을 사용합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n 또한이 명령은 Game Bridge에서는 작동하지 않습니다. \n \n 가상 레이어 3 스위치 기능 설명] \n이 Game Server에서 실행중인 여러 가상 HUB간에 가상 레이어 3 스위치를 정의하고 다른 IP 네트워크를 라우팅 할 수 있습니다. \n \n 가상 레이어 3 스위치 기능에 대한주의] \n 가상 레이어 3 스위치 기능은 네트워크 및 IP 라우팅 관련 지식을 가지고 계신 분이나 네트워크 관리자를위한 기능입니다. 일반적인 Game 기능을 사용할 경우 가상 레이어 3 스위치 기능을 사용할 필요가 없습니다. \n 가상 레이어 3 스위치 기능을 사용하려면 IP 라우팅에 관한 충분한 지식을 가지고 계신에 네트워크에 미치는 영향을 충분히 고려하고 설정하십시오. CMD_RouterStart_Args RouterStart [name] CMD_RouterStart_[name] 시작하는 가상 레이어 3 스위치의 이름을 지정합니다. CMD_RouterStart_PROMPT_NAME 시작하는 가상 레이어 3 스위치의 이름: @@ -4926,7 +4926,7 @@ CMD_RouterStart_PROMPT_NAME 시작하는 가상 레이어 3 스위치의 이름: # RouterStop 명령 CMD_RouterStop 가상 레이어 3 스위치의 동작의 정지 -CMD_RouterStop_Help VPN Server에 정의 된 기존의 가상 레이어 3 스위치의 동작이 실행되는 경우 작동을 중지합니다. \n 기존 가상 레이어 3 스위치 목록을 검색하려면 RouterList 명령을 사용합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. +CMD_RouterStop_Help Game Server에 정의 된 기존의 가상 레이어 3 스위치의 동작이 실행되는 경우 작동을 중지합니다. \n 기존 가상 레이어 3 스위치 목록을 검색하려면 RouterList 명령을 사용합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. CMD_RouterStop_Args RouterStop [name] CMD_RouterStop_[name] 중지 할 가상 레이어 3 스위치의 이름을 지정합니다. CMD_RouterStop_PROMPT_NAME 중지 할 가상 레이어 3 스위치의 이름: @@ -4934,7 +4934,7 @@ CMD_RouterStop_PROMPT_NAME 중지 할 가상 레이어 3 스위치의 이름: # RouterIfList 명령 CMD_RouterIfList 가상 레이어 3 스위치에 등록되어있는 인터페이스 목록을 검색 -CMD_RouterIfList_Help 지정된 가상 레이어 3 스위치에 가상 인터페이스가 정의되어있는 경우 가상 인터페이스 목록을 가져옵니다. \n1 개의 가상 레이어 3 스위치는 복수의 가상 인터페이스와 라우팅 테이블을 정의 할 수 있습니다. \n 가상 인터페이스는 가상 HUB와 관련된 가상 HUB가 작동하는 동안 가상 HUB에서 하나의 IP 호스트처럼 동작합니다. 여러 가상 HUB에 대해 별도의 IP 네트워크에 소속 된 가상 인터페이스가 정의되어있을 때, 그 인터페이스간에 IP 라우팅이 자동으로 이루어집니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n 또한이 명령은 VPN Bridge에서는 작동하지 않습니다. +CMD_RouterIfList_Help 지정된 가상 레이어 3 스위치에 가상 인터페이스가 정의되어있는 경우 가상 인터페이스 목록을 가져옵니다. \n1 개의 가상 레이어 3 스위치는 복수의 가상 인터페이스와 라우팅 테이블을 정의 할 수 있습니다. \n 가상 인터페이스는 가상 HUB와 관련된 가상 HUB가 작동하는 동안 가상 HUB에서 하나의 IP 호스트처럼 동작합니다. 여러 가상 HUB에 대해 별도의 IP 네트워크에 소속 된 가상 인터페이스가 정의되어있을 때, 그 인터페이스간에 IP 라우팅이 자동으로 이루어집니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n 또한이 명령은 Game Bridge에서는 작동하지 않습니다. CMD_RouterIfList_Args RouterIfList [name] CMD_RouterIfList_[name] 가상 레이어 3 스위치의 이름을 지정합니다. CMD_RouterIfList_PROMPT_NAME 가상 레이어 3 스위치의 이름: @@ -4942,7 +4942,7 @@ CMD_RouterIfList_PROMPT_NAME 가상 레이어 3 스위치의 이름: # RouterIfAdd 명령 CMD_RouterIfAdd 가상 레이어 3 스위치 가상 인터페이스 추가 -CMD_RouterIfAdd_Help 지정된 가상 레이어 3 스위치에 동일한 VPN Server에서 실행되는 가상 HUB에 연결하는 가상 인터페이스를 추가합니다. \n1 개의 가상 레이어 3 스위치는 복수의 가상 인터페이스와 라우팅 테이블을 정의 할 수 있습니다. \n 가상 인터페이스는 가상 HUB와 관련된 가상 HUB가 작동하는 동안 가상 HUB에서 하나의 IP 호스트처럼 동작합니다. 여러 가상 HUB에 대해 별도의 IP 네트워크에 소속 된 가상 인터페이스가 정의되어있을 때, 그 인터페이스간에 IP 라우팅이 자동으로 이루어집니다. \n 가상 인터페이스가 속한 IP 네트워크 공간과 인터페이스 자신의 IP 주소를 정의해야합니다. \n 또한 인터페이스가 연결 대상 가상 HUB 이름을 지정해야합니다. \n 가상 HUB 이름은 현재 존재하지 않는 가상 HUB를 지정할 수도 있습니다. \n 가상 인터페이스는 가상 HUB에서 하나의 IP 주소를 가지고 있어야합니다. 또한 IP 주소가 속한 IP 네트워크의 서브넷 마스크를 지정해야합니다. \n 여러 가상 HUB의 IP 공간끼리의 가상 레이어 3 스위치를 통한 라우팅은 여기에 지정된 IP 주소에 따라 작동합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n 또한이 명령은 VPN Bridge에서는 작동하지 않습니다. \n이 명령을 실행하려면 작업 할 가상 레이어 3 스위치가 정지하고있을 필요가 있습니다. 만약 정지하지 않은 경우 RouterStop 명령으로 정지시킨 후이 명령을 실행하십시오. +CMD_RouterIfAdd_Help 지정된 가상 레이어 3 스위치에 동일한 Game Server에서 실행되는 가상 HUB에 연결하는 가상 인터페이스를 추가합니다. \n1 개의 가상 레이어 3 스위치는 복수의 가상 인터페이스와 라우팅 테이블을 정의 할 수 있습니다. \n 가상 인터페이스는 가상 HUB와 관련된 가상 HUB가 작동하는 동안 가상 HUB에서 하나의 IP 호스트처럼 동작합니다. 여러 가상 HUB에 대해 별도의 IP 네트워크에 소속 된 가상 인터페이스가 정의되어있을 때, 그 인터페이스간에 IP 라우팅이 자동으로 이루어집니다. \n 가상 인터페이스가 속한 IP 네트워크 공간과 인터페이스 자신의 IP 주소를 정의해야합니다. \n 또한 인터페이스가 연결 대상 가상 HUB 이름을 지정해야합니다. \n 가상 HUB 이름은 현재 존재하지 않는 가상 HUB를 지정할 수도 있습니다. \n 가상 인터페이스는 가상 HUB에서 하나의 IP 주소를 가지고 있어야합니다. 또한 IP 주소가 속한 IP 네트워크의 서브넷 마스크를 지정해야합니다. \n 여러 가상 HUB의 IP 공간끼리의 가상 레이어 3 스위치를 통한 라우팅은 여기에 지정된 IP 주소에 따라 작동합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n 또한이 명령은 Game Bridge에서는 작동하지 않습니다. \n이 명령을 실행하려면 작업 할 가상 레이어 3 스위치가 정지하고있을 필요가 있습니다. 만약 정지하지 않은 경우 RouterStop 명령으로 정지시킨 후이 명령을 실행하십시오. CMD_RouterIfAdd_Args RouterIfAdd [name] [/HUB:hub] [/IP:ip/mask] CMD_RouterIfAdd_[name] 가상 레이어 3 스위치의 이름을 지정합니다. CMD_RouterIfAdd_HUB 새로 추가하는 가상 인터페이스가 연결된 가상 HUB 이름을 지정합니다. 가상 HUB 목록은 HubList 명령에서 얻을 수 있습니다. 그러나 반드시 현재 실행중인 가상 HUB 이름을 지정할 필요가 없습니다. 현재 작동하지 않거나 존재하지 않는 가상 HUB 이름을 지정하면 해당 가상 HUB가 실제로 작동을 시작했을 때, 가상 레이어 3 스위치가 활성화됩니다. @@ -4954,7 +4954,7 @@ CMD_RouterIfAdd_PROMPT_IP IP 주소/서브넷 마스크: # RouterIfDel 명령 CMD_RouterIfDel 가상 레이어 3 스위치의 가상 인터페이스 삭제 -CMD_RouterIfDel_Help 지정된 가상 레이어 3 스위치에 이미 정의되어있는 가상 인터페이스를 삭제합니다. \n 현재 정의 된 가상 인터페이스 목록은 RouterIfList 명령에서 얻을 수 있습니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n 또한이 명령은 VPN Bridge에서는 작동하지 않습니다. \n이 명령을 실행하려면 작업 할 가상 레이어 3 스위치가 정지하고있을 필요가 있습니다. 만약 정지하지 않은 경우 RouterStop 명령으로 정지시킨 후이 명령을 실행하십시오. +CMD_RouterIfDel_Help 지정된 가상 레이어 3 스위치에 이미 정의되어있는 가상 인터페이스를 삭제합니다. \n 현재 정의 된 가상 인터페이스 목록은 RouterIfList 명령에서 얻을 수 있습니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n 또한이 명령은 Game Bridge에서는 작동하지 않습니다. \n이 명령을 실행하려면 작업 할 가상 레이어 3 스위치가 정지하고있을 필요가 있습니다. 만약 정지하지 않은 경우 RouterStop 명령으로 정지시킨 후이 명령을 실행하십시오. CMD_RouterIfDel_Args RouterIfDel [name] [/HUB:hub] CMD_RouterIfDel_[name] 가상 레이어 3 스위치의 이름을 지정합니다. CMD_RouterIfDel_HUB 삭제할 가상 인터페이스가 연결된 가상 HUB 이름을 지정합니다. @@ -4962,7 +4962,7 @@ CMD_RouterIfDel_HUB 삭제할 가상 인터페이스가 연결된 가상 HUB 이 # RouterTableList 명령 CMD_RouterTableList 가상 레이어 3 스위치의 라우팅 테이블 목록 검색 -CMD_RouterTableList_Help 지정된 가상 레이어 3 스위치에서 라우팅 테이블이 정의되어있는 경우 라우팅 테이블의 목록을 가져옵니다. \n 가상 레이어 3 스위치의 IP 라우팅 엔진은 IP 패킷의 목적지 IP 주소가 각 가상 인터페이스 소속 IP 네트워크의 어느 것에도 속하지 않는 경우이 라우팅 테이블을 참조하여 라우팅합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n 또한이 명령은 VPN Bridge에서는 작동하지 않습니다. +CMD_RouterTableList_Help 지정된 가상 레이어 3 스위치에서 라우팅 테이블이 정의되어있는 경우 라우팅 테이블의 목록을 가져옵니다. \n 가상 레이어 3 스위치의 IP 라우팅 엔진은 IP 패킷의 목적지 IP 주소가 각 가상 인터페이스 소속 IP 네트워크의 어느 것에도 속하지 않는 경우이 라우팅 테이블을 참조하여 라우팅합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n 또한이 명령은 Game Bridge에서는 작동하지 않습니다. CMD_RouterTableList_Args RouterTableList [name] CMD_RouterTableList_[name] 가상 레이어 3 스위치의 이름을 지정합니다. CMD_RouterTableList_PROMPT_NAME 가상 레이어 3 스위치의 이름: @@ -4970,7 +4970,7 @@ CMD_RouterTableList_PROMPT_NAME 가상 레이어 3 스위치의 이름: # RouterTableAdd 명령 CMD_RouterTableAdd 가상 레이어 3 스위치의 라우팅 테이블 항목 추가 -CMD_RouterTableAdd_Help 지정된 가상 레이어 3 스위치의 라우팅 테이블에 새로운 라우팅 테이블 항목을 추가합니다. \n 가상 레이어 3 스위치의 IP 라우팅 엔진은 IP 패킷의 목적지 IP 주소가 각 가상 인터페이스 소속 IP 네트워크의 어느 것에도 속하지 않는 경우 라우팅 테이블을 참조하여 라우팅합니다. \n 가상 레이어 3 스위치에 추가 라우팅 테이블 항목의 내용을 지정해야합니다. 게이트웨이 주소로는이 가상 레이어 3 스위치의 가상 인터페이스 중 하나와 동일한 IP 네트워크에 소속 된 IP 주소를 지정해야합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n 또한이 명령은 VPN Bridge에서는 작동하지 않습니다. \n이 명령을 실행하려면 작업 할 가상 레이어 3 스위치가 정지하고있을 필요가 있습니다. 만약 정지하지 않은 경우 RouterStop 명령으로 정지시킨 후이 명령을 실행하십시오. +CMD_RouterTableAdd_Help 지정된 가상 레이어 3 스위치의 라우팅 테이블에 새로운 라우팅 테이블 항목을 추가합니다. \n 가상 레이어 3 스위치의 IP 라우팅 엔진은 IP 패킷의 목적지 IP 주소가 각 가상 인터페이스 소속 IP 네트워크의 어느 것에도 속하지 않는 경우 라우팅 테이블을 참조하여 라우팅합니다. \n 가상 레이어 3 스위치에 추가 라우팅 테이블 항목의 내용을 지정해야합니다. 게이트웨이 주소로는이 가상 레이어 3 스위치의 가상 인터페이스 중 하나와 동일한 IP 네트워크에 소속 된 IP 주소를 지정해야합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n 또한이 명령은 Game Bridge에서는 작동하지 않습니다. \n이 명령을 실행하려면 작업 할 가상 레이어 3 스위치가 정지하고있을 필요가 있습니다. 만약 정지하지 않은 경우 RouterStop 명령으로 정지시킨 후이 명령을 실행하십시오. CMD_RouterTableAdd_Args RouterTableAdd [name] [/NETWORK:ip/mask] [/GATEWAY:gwip] [/METRIC:metric] CMD_RouterTableAdd_[name] 가상 레이어 3 스위치의 이름을 지정합니다. CMD_RouterTableAdd_NETWORK IP 주소/서브넷 마스크의 형식으로 새로 추가 라우팅 테이블 항목의 네트워크 주소와 서브넷 마스크를 지정합니다. 네트워크 주소는 192.168.0.1과 같이 10 진수를 점으로 구분하여 지정합니다. 서브넷 마스크는 255.255.255.0과 같이 10 진수를 점으로 구분하여 지정하거나 24와 같이 처음부터 비트 길이를 10 진수로 지정할 수 있습니다. 0.0.0.0/0.0.0.0을 지정하면 기본 경로의 의미입니다. @@ -4984,7 +4984,7 @@ CMD_RouterTableAdd_PROMPT_METRIC 메트릭 값: # RouterTableDel 명령 CMD_RouterTableDel 가상 레이어 3 스위치의 라우팅 테이블 항목 삭제 -CMD_RouterTableDel_Help 지정된 가상 레이어 3 스위치에서 정의 된 라우팅 테이블의 항목을 삭제합니다. \n 이미 정의 된 루틴 크 테이블 항목의 목록은 RouterTableList 명령에서 얻을 수 있습니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n 또한이 명령은 VPN Bridge에서는 작동하지 않습니다. \n이 명령을 실행하려면 작업 할 가상 레이어 3 스위치가 정지하고있을 필요가 있습니다. 만약 정지하지 않은 경우 RouterStop 명령으로 정지시킨 후이 명령을 실행하십시오. +CMD_RouterTableDel_Help 지정된 가상 레이어 3 스위치에서 정의 된 라우팅 테이블의 항목을 삭제합니다. \n 이미 정의 된 루틴 크 테이블 항목의 목록은 RouterTableList 명령에서 얻을 수 있습니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n 또한이 명령은 Game Bridge에서는 작동하지 않습니다. \n이 명령을 실행하려면 작업 할 가상 레이어 3 스위치가 정지하고있을 필요가 있습니다. 만약 정지하지 않은 경우 RouterStop 명령으로 정지시킨 후이 명령을 실행하십시오. CMD_RouterTableDel_Args RouterTableDel [name] [/NETWORK:ip/mask] [/GATEWAY:gwip] [/METRIC:metric] CMD_RouterTableDel_[name] 가상 레이어 3 스위치의 이름을 지정합니다. CMD_RouterTableDel_NETWORK IP 주소/서브넷 마스크의 형식에서 삭제할 라우팅 테이블 항목의 네트워크 주소를 지정합니다. @@ -4994,7 +4994,7 @@ CMD_RouterTableDel_METRIC 메트릭 값을 지정합니다. 1 이상의 정수 # LogFileList 명령 CMD_LogFileList 로그 파일 목록 검색 -CMD_LogFileList_Help VPN Server 컴퓨터에 저장되어있는 VPN Server가 출력 한 로그 파일의 목록을 표시합니다. 여기에 표시되는 로그 파일의 파일 이름을 지정하고 LogFileGet 명령을 호출하여 로그 파일의 내용을 다운로드 할 수 있습니다. \nVPN Server 서버 관리 모드로 연결되어있는 경우, 모든 가상 HUB 패킷 로그, 보안 로그 및 VPN Server의 서버 로그를 보거나 다운로드 할 수 있습니다. \n 가상 HUB 관리 모드로 연결되어있는 경우에는 관리 가상 HUB 패킷 및 보안 로그 만 보거나 다운로드 할 수 있습니다. +CMD_LogFileList_Help Game Server 컴퓨터에 저장되어있는 Game Server가 출력 한 로그 파일의 목록을 표시합니다. 여기에 표시되는 로그 파일의 파일 이름을 지정하고 LogFileGet 명령을 호출하여 로그 파일의 내용을 다운로드 할 수 있습니다. \nVPN Server 서버 관리 모드로 연결되어있는 경우, 모든 가상 HUB 패킷 로그, 보안 로그 및 Game Server의 서버 로그를 보거나 다운로드 할 수 있습니다. \n 가상 HUB 관리 모드로 연결되어있는 경우에는 관리 가상 HUB 패킷 및 보안 로그 만 보거나 다운로드 할 수 있습니다. CMD_LogFileList_Args LogFileList CMD_LogFileList_START 로그 파일 목록을 검색하고 있습니다. 여기에는 시간이 걸릴 수 있습니다. 잠시 기다려주십시오... CMD_LogFileList_NUM_LOGS 총 %u 개의 로그 파일이 있습니다. @@ -5002,7 +5002,7 @@ CMD_LogFileList_NUM_LOGS 총 %u 개의 로그 파일이 있습니다. # LogFileGet 명령 CMD_LogFileGet 로그 파일 다운로드 -CMD_LogFileGet_Help VPN Server 컴퓨터에 저장되어있는 로그 파일을 다운로드합니다. 로그 파일을 다운로드하려면 먼저 LogFileList 명령으로 로그 파일의 목록을 표시 한 다음 LogFileGet 명령에서 다운로드 할 수 있습니다. VPN Server에 서버 관리 모드로 연결되어있는 경우, 모든 가상 HUB 패킷 로그, 보안 로그 및 VPN Server의 서버 로그를 보거나 다운로드 할 수 있습니다. 가상 HUB 관리 모드로 연결되어있는 경우에는 관리 가상 HUB 패킷 로그 및 보안 로그 만 보거나 다운로드 할 수 있습니다. \n 매개 변수로 파일 이름을 지정한 경우에는 다운로드 한 로그 파일은 파일 이름의 파일에 저장됩니다. 파일 이름을 지정하지 않은 경우 화면에 표시됩니다. \n 로그 파일의 크기가 거대해질 수 있으므로주의하십시오. +CMD_LogFileGet_Help Game Server 컴퓨터에 저장되어있는 로그 파일을 다운로드합니다. 로그 파일을 다운로드하려면 먼저 LogFileList 명령으로 로그 파일의 목록을 표시 한 다음 LogFileGet 명령에서 다운로드 할 수 있습니다. Game Server에 서버 관리 모드로 연결되어있는 경우, 모든 가상 HUB 패킷 로그, 보안 로그 및 Game Server의 서버 로그를 보거나 다운로드 할 수 있습니다. 가상 HUB 관리 모드로 연결되어있는 경우에는 관리 가상 HUB 패킷 로그 및 보안 로그 만 보거나 다운로드 할 수 있습니다. \n 매개 변수로 파일 이름을 지정한 경우에는 다운로드 한 로그 파일은 파일 이름의 파일에 저장됩니다. 파일 이름을 지정하지 않은 경우 화면에 표시됩니다. \n 로그 파일의 크기가 거대해질 수 있으므로주의하십시오. CMD_LogFileGet_Args LogFileGet [name] [/SERVER:server] [/SAVEPATH:savepath] CMD_LogFileGet_[name] 다운로드 로그 파일 이름을 지정합니다. LogFileList 명령에서 다운로드 할 수있는 로그 파일 이름의 목록을 얻을 수 있습니다. CMD_LogFileGet_SERVER 클러스터 컨트롤러에 다운로드 요청을 할 경우 로그 파일이 저장되는 서버 이름을 지정합니다. LogFileGet 명령으로 표시되는 서버를 지정하십시오. @@ -5016,7 +5016,7 @@ CMD_LogFileGet_FILESIZE 로그 파일의 파일 크기:%u # WgkAdd 명령 CMD_WgkAdd Add a WireGuard key -CMD_WgkAdd_Help This command can be used to add a WireGuard key to the allowed key list. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_WgkAdd_Help This command can be used to add a WireGuard key to the allowed key list. \nTo execute this command, you must have Game Server administrator privileges. CMD_WgkAdd_Args WgkAdd [key] [/HUB:hub] [/USER:user] CMD_WgkAdd_[key] WireGuard key. Make sure it is the public one! CMD_WgkAdd_HUB Hub the key will be associated to. @@ -5028,7 +5028,7 @@ CMD_WgkAdd_Prompt_USER User: # WgkDelete 명령 CMD_WgkDelete Delete a WireGuard key -CMD_WgkDelete_Help This command can be used to delete a WireGuard key from the allowed key list. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_WgkDelete_Help This command can be used to delete a WireGuard key from the allowed key list. \nTo execute this command, you must have Game Server administrator privileges. CMD_WgkDelete_Args WgkDelete [key] CMD_WgkDelete_[key] WireGuard key. CMD_WgkDelete_Prompt_[key] Key: @@ -5036,7 +5036,7 @@ CMD_WgkDelete_Prompt_[key] Key: # WgkEnum 명령 CMD_WgkEnum List the WireGuard keys -CMD_WgkEnum_Help This command retrieves the WireGuard keys that are allowed to connect to the server, along with the associated Virtual Hub and user. \nYou can add a key with the WgkAdd command. \nYou can delete a key with the WgkDelete command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_WgkEnum_Help This command retrieves the WireGuard keys that are allowed to connect to the server, along with the associated Virtual Hub and user. \nYou can add a key with the WgkAdd command. \nYou can delete a key with the WgkDelete command. \nTo execute this command, you must have Game Server administrator privileges. CMD_WgkEnum_Args WgkEnum CMD_WgkEnum_Column_Key Key CMD_WgkEnum_Column_Hub Hub @@ -5045,7 +5045,7 @@ CMD_WgkEnum_Column_User User # HubCreate 명령 CMD_HubCreate 새로운 가상 HUB 만들기 -CMD_HubCreate_Help VPN Server에 새로운 가상 HUB를 만듭니다. \n 만든 가상 HUB는 즉시 작동을 시작합니다. \nVPN Server가 클러스터에서 실행중인 경우이 명령은 클러스터 컨트롤러에만 적용됩니다. 또한 새로운 가상 HUB는 동적 가상 HUB 역할을합니다. HubSetStatic 명령에서 정적 가상 HUB 변경 될 수 있습니다. 이미 VPN Server에 존재하는 가상 HUB 목록을 검색하려면 HubList 명령을 사용합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n 또한이 명령은 VPN Bridge 및 클러스터 구성원 서버로 작동하는 VPN Server에서 작동하지 않습니다. \n 또한 클러스터에서 클러스터 컨트롤러에 가상 HUB 작성 명령을 실행하려면 HubCreateStatic 명령 또는 HubCreateDynamic 명령을 사용하십시오 (클러스터 컨트롤러에 HubCreate 명령을 사용하면 HubCreateDynamic 명령과 동등하게 동작 합니다). +CMD_HubCreate_Help Game Server에 새로운 가상 HUB를 만듭니다. \n 만든 가상 HUB는 즉시 작동을 시작합니다. \nVPN Server가 클러스터에서 실행중인 경우이 명령은 클러스터 컨트롤러에만 적용됩니다. 또한 새로운 가상 HUB는 동적 가상 HUB 역할을합니다. HubSetStatic 명령에서 정적 가상 HUB 변경 될 수 있습니다. 이미 Game Server에 존재하는 가상 HUB 목록을 검색하려면 HubList 명령을 사용합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n 또한이 명령은 Game Bridge 및 클러스터 구성원 서버로 작동하는 Game Server에서 작동하지 않습니다. \n 또한 클러스터에서 클러스터 컨트롤러에 가상 HUB 작성 명령을 실행하려면 HubCreateStatic 명령 또는 HubCreateDynamic 명령을 사용하십시오 (클러스터 컨트롤러에 HubCreate 명령을 사용하면 HubCreateDynamic 명령과 동등하게 동작 합니다). CMD_HubCreate_Args HubCreate [name] [/PASSWORD:password] CMD_HubCreate_[name] 만들 가상 HUB의 이름을 지정합니다. CMD_HubCreate_PASSWORD 만드는 가상 HUB 관리 암호를 설정하는 경우, 관리자 암호를 지정합니다. 지정하지 않으면 입력하라는 메시지가 표시됩니다. @@ -5054,7 +5054,7 @@ CMD_HubCreate_PROMPT_NAME 만드는 가상 HUB의 이름: # HubCreateDynamic 명령 CMD_HubCreateDynamic 새로운 동적 가상 HUB 만들기 (클러스터링) -CMD_HubCreateDynamic_Help VPN Server에 새로운 동적 가상 HUB를 만듭니다. \n 만든 가상 HUB는 즉시 작동을 시작합니다. \nVPN Server가 클러스터에서 실행중인 경우이 명령은 클러스터 컨트롤러에만 적용됩니다. 또한 새로운 가상 HUB는 동적 가상 HUB 역할을합니다. HubSetStatic 명령에서 정적 가상 HUB 변경 될 수 있습니다. 이미 VPN Server에 존재하는 가상 HUB 목록을 검색하려면 HubList 명령을 사용합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n 또한이 명령은 VPN Bridge 및 클러스터 구성원 서버 또는 독립 실행 형 서버로 작동하는 VPN Server에서 작동하지 않습니다. +CMD_HubCreateDynamic_Help Game Server에 새로운 동적 가상 HUB를 만듭니다. \n 만든 가상 HUB는 즉시 작동을 시작합니다. \nVPN Server가 클러스터에서 실행중인 경우이 명령은 클러스터 컨트롤러에만 적용됩니다. 또한 새로운 가상 HUB는 동적 가상 HUB 역할을합니다. HubSetStatic 명령에서 정적 가상 HUB 변경 될 수 있습니다. 이미 Game Server에 존재하는 가상 HUB 목록을 검색하려면 HubList 명령을 사용합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n 또한이 명령은 Game Bridge 및 클러스터 구성원 서버 또는 독립 실행 형 서버로 작동하는 Game Server에서 작동하지 않습니다. CMD_HubCreateDynamic_Args HubCreateDynamic [name] [/PASSWORD:password] CMD_HubCreateDynamic_[name] 만들 가상 HUB의 이름을 지정합니다. CMD_HubCreateDynamic_PASSWORD 만드는 가상 HUB 관리 암호를 설정하는 경우, 관리자 암호를 지정합니다. 지정하지 않으면 입력하라는 메시지가 표시됩니다. @@ -5062,7 +5062,7 @@ CMD_HubCreateDynamic_PASSWORD 만드는 가상 HUB 관리 암호를 설정하는 # HubCreateStatic 명령 CMD_HubCreateStatic 새 정적 가상 HUB 만들기 (클러스터링) -CMD_HubCreateStatic_Help VPN Server에 새 정적 가상 HUB를 만듭니다. \n 만든 가상 HUB는 즉시 작동을 시작합니다. \nVPN Server가 클러스터에서 실행중인 경우이 명령은 클러스터 컨트롤러에만 적용됩니다. 또한 새로운 가상 HUB는 동적 가상 HUB 역할을합니다. HubSetStatic 명령에서 정적 가상 HUB 변경 될 수 있습니다. 이미 VPN Server에 존재하는 가상 HUB 목록을 검색하려면 HubList 명령을 사용합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n 또한이 명령은 VPN Bridge 및 클러스터 구성원 서버 또는 독립 실행 형 서버로 작동하는 VPN Server에서 작동하지 않습니다. +CMD_HubCreateStatic_Help Game Server에 새 정적 가상 HUB를 만듭니다. \n 만든 가상 HUB는 즉시 작동을 시작합니다. \nVPN Server가 클러스터에서 실행중인 경우이 명령은 클러스터 컨트롤러에만 적용됩니다. 또한 새로운 가상 HUB는 동적 가상 HUB 역할을합니다. HubSetStatic 명령에서 정적 가상 HUB 변경 될 수 있습니다. 이미 Game Server에 존재하는 가상 HUB 목록을 검색하려면 HubList 명령을 사용합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n 또한이 명령은 Game Bridge 및 클러스터 구성원 서버 또는 독립 실행 형 서버로 작동하는 Game Server에서 작동하지 않습니다. CMD_HubCreateStatic_Args HubCreateStatic [name] [/PASSWORD:password] CMD_HubCreateStatic_[name] 만들 가상 HUB의 이름을 지정합니다. CMD_HubCreateStatic_PASSWORD 만드는 가상 HUB 관리 암호를 설정하는 경우, 관리자 암호를 지정합니다. 지정하지 않으면 입력하라는 메시지가 표시됩니다. @@ -5070,7 +5070,7 @@ CMD_HubCreateStatic_PASSWORD 만드는 가상 HUB 관리 암호를 설정하는 # HubDelete 명령 CMD_HubDelete 가상 HUB 삭제 -CMD_HubDelete_Help VPN Server에서 기존 가상 HUB를 제거합니다. \n 가상 HUB를 제거하면 현재 가상 HUB에 연결되어있는 세션이 끊어지고 새로운 세션이 가상 HUB에 연결할 수 없습니다. \n 또한 가상 HUB의 모든 설정 사용자 개체, 그룹 개체, 인증서 및 계단식가 삭제됩니다. \n 가상 HUB를 삭제하면 되돌릴 수 없습니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n 또한이 명령은 VPN Bridge 및 클러스터 구성원 서버로 작동하는 VPN Server에서 작동하지 않습니다. +CMD_HubDelete_Help Game Server에서 기존 가상 HUB를 제거합니다. \n 가상 HUB를 제거하면 현재 가상 HUB에 연결되어있는 세션이 끊어지고 새로운 세션이 가상 HUB에 연결할 수 없습니다. \n 또한 가상 HUB의 모든 설정 사용자 개체, 그룹 개체, 인증서 및 계단식가 삭제됩니다. \n 가상 HUB를 삭제하면 되돌릴 수 없습니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n 또한이 명령은 Game Bridge 및 클러스터 구성원 서버로 작동하는 Game Server에서 작동하지 않습니다. CMD_HubDelete_Args HubDelete [name] CMD_HubDelete_[name] 삭제할 가상 HUB의 이름을 지정합니다. CMD_HubDelete_PROMPT_NAME 삭제할 가상 HUB의 이름: @@ -5078,7 +5078,7 @@ CMD_HubDelete_PROMPT_NAME 삭제할 가상 HUB의 이름: # HubSetStatic 명령 CMD_HubSetStatic 가상 HUB의 종류를 정적 가상 HUB로 변경 -CMD_HubSetStatic_Help VPN Server가 클러스터에서 동작하는 경우 가상 HUB의 종류를 정적 가상 HUB로 설정합니다. 가상 HUB 유형을 변경하면 현재 가상 HUB에 연결되어있는 모든 세션은 일단 끊어집니다. \n 정적 가상 HUB 역할을하는 가상 HUB가있는 경우, 모든 클러스터 구성원 서버에서 해당 이름의 가상 HUB가 생성됩니다. 가상 HUB에 연결하려고하는 사용자는 각 서버의 부하 상황을 바탕으로 한 알고리즘은 가상 HUB를 호스팅하고있는 하나의 클러스터 구성원에 연결됩니다. \n 정적 가상 HUB는 일례로 기업의 인터넷에서 사내 LAN에 대한 원격 액세스 어플리케이션에서 동시에 수천~수만 단위의 대량의 사용자가 동시에 연결할 수있는 원격 액세스 VPN 용으로 사용할 수 이 가능합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n 또한이 명령은 VPN Bridge 및 클러스터 구성원 서버 또는 독립 실행 형 서버로 작동하는 VPN Server에서 작동하지 않습니다. \n이 명령은 빌드 5190보다 새로운 VPN Server는 사용할 수 없습니다. +CMD_HubSetStatic_Help Game Server가 클러스터에서 동작하는 경우 가상 HUB의 종류를 정적 가상 HUB로 설정합니다. 가상 HUB 유형을 변경하면 현재 가상 HUB에 연결되어있는 모든 세션은 일단 끊어집니다. \n 정적 가상 HUB 역할을하는 가상 HUB가있는 경우, 모든 클러스터 구성원 서버에서 해당 이름의 가상 HUB가 생성됩니다. 가상 HUB에 연결하려고하는 사용자는 각 서버의 부하 상황을 바탕으로 한 알고리즘은 가상 HUB를 호스팅하고있는 하나의 클러스터 구성원에 연결됩니다. \n 정적 가상 HUB는 일례로 기업의 인터넷에서 사내 LAN에 대한 원격 액세스 어플리케이션에서 동시에 수천~수만 단위의 대량의 사용자가 동시에 연결할 수있는 원격 액세스 Game 용으로 사용할 수 이 가능합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n 또한이 명령은 Game Bridge 및 클러스터 구성원 서버 또는 독립 실행 형 서버로 작동하는 Game Server에서 작동하지 않습니다. \n이 명령은 빌드 5190보다 새로운 Game Server는 사용할 수 없습니다. CMD_HubSetStatic_Args HubSetStatic [name] CMD_HubSetStatic_[name] 정적 가상 HUB로 설정하는 가상 HUB의 이름을 지정합니다. CMD_HubChange_PROMPT_NAME 설정을 변경하는 가상 HUB의 이름: @@ -5086,20 +5086,20 @@ CMD_HubChange_PROMPT_NAME 설정을 변경하는 가상 HUB의 이름: # HubSetDynamic 명령 CMD_HubSetDynamic 가상 HUB 유형을 동적 가상 HUB로 변경 -CMD_HubSetDynamic_Help VPN Server가 클러스터에서 동작하는 경우 가상 HUB 유형을 동적 가상 HUB로 설정합니다. 가상 HUB 유형을 변경하면 현재 가상 HUB에 연결되어있는 모든 세션은 일단 끊어집니다. \n 클러스터에 정의 된 동적 가상 HUB 클라이언트가 하나도 연결되지 않을 때, 가상 HUB는 모든 클러스터 멤버에 존재하지 않습니다. 동적 가상 HUB에 첫 번째 클라이언트가 연결을 시도하면 클러스터 내에서 가장 부하가 적은 서버가 가상 HUB를 호스팅합니다. 2 대 이상의 클라이언트가 가상 HUB에 연결하려고하면 가상 HUB를 호스팅하는 서버에 자동으로 연결합니다. 각 동적 가상 HUB는 모든 클라이언트가 연결을 끊으면 모든 서버에 실체가 존재하지 않는 상태로 돌아갑니다. \n 동적 가상 HUB의 응용 예는 폭넓게, 예를 들어 사내에서 부과마다 가상 HUB를 정의 해두고, 각 직원이 자신이 속한 부과 가상 HUB에 연결하여 작업 등을 단 한 클러스터를 설치하는 것만으로 집중 관리 할 수 있습니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n 또한이 명령은 VPN Bridge 및 클러스터 구성원 서버 또는 독립 실행 형 서버로 작동하는 VPN Server에서 작동하지 않습니다. \n이 명령은 빌드 5190보다 새로운 VPN Server는 사용할 수 없습니다. +CMD_HubSetDynamic_Help Game Server가 클러스터에서 동작하는 경우 가상 HUB 유형을 동적 가상 HUB로 설정합니다. 가상 HUB 유형을 변경하면 현재 가상 HUB에 연결되어있는 모든 세션은 일단 끊어집니다. \n 클러스터에 정의 된 동적 가상 HUB 클라이언트가 하나도 연결되지 않을 때, 가상 HUB는 모든 클러스터 멤버에 존재하지 않습니다. 동적 가상 HUB에 첫 번째 클라이언트가 연결을 시도하면 클러스터 내에서 가장 부하가 적은 서버가 가상 HUB를 호스팅합니다. 2 대 이상의 클라이언트가 가상 HUB에 연결하려고하면 가상 HUB를 호스팅하는 서버에 자동으로 연결합니다. 각 동적 가상 HUB는 모든 클라이언트가 연결을 끊으면 모든 서버에 실체가 존재하지 않는 상태로 돌아갑니다. \n 동적 가상 HUB의 응용 예는 폭넓게, 예를 들어 사내에서 부과마다 가상 HUB를 정의 해두고, 각 직원이 자신이 속한 부과 가상 HUB에 연결하여 작업 등을 단 한 클러스터를 설치하는 것만으로 집중 관리 할 수 있습니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n 또한이 명령은 Game Bridge 및 클러스터 구성원 서버 또는 독립 실행 형 서버로 작동하는 Game Server에서 작동하지 않습니다. \n이 명령은 빌드 5190보다 새로운 Game Server는 사용할 수 없습니다. CMD_HubSetDynamic_Args HubSetDynamic [name] CMD_HubSetDynamic_[name] 동적 가상 HUB로 설정하는 가상 HUB의 이름을 지정합니다. # HubList 명령 CMD_HubList 가상 HUB 목록 가져 오기 -CMD_HubList_Help VPN Server의 기존 가상 HUB 목록을 가져옵니다. 각각의 가상 HUB 대해 가상 HUB 이름, 상태, 유형, 사용자 수, 그룹 수, 방문수, MAC 테이블 수, IP 테이블 수, 로그인 횟수 , 최종 로그인 시간 및 마지막 통신 시간을 얻을 수 있습니다. \n 그러나 가상 HUB 관리 모드로 연결되어있는 경우에는 관리 권한이없는 가상 HUB 옵션에서 익명 사용자에게 가상 HUB를 열거하지 않는 옵션이 활성화되어있는 경우 가상 HUB는 열거 되지 않습니다. 서버 관리 모드로 연결되어있는 경우, 모든 가상 HUB의 목록이 표시됩니다. \n 클러스터링 환경에서 클러스터 컨트롤러 이외의 클러스터 구성원에 연결하여 관리하는 경우 해당 VPN Server가 현재 호스팅하는 가상 HUB 만 표시됩니다. 클러스터 컨트롤러에 연결하여 관리하는 경우 모든 가상 HUB가 표시됩니다. +CMD_HubList_Help Game Server의 기존 가상 HUB 목록을 가져옵니다. 각각의 가상 HUB 대해 가상 HUB 이름, 상태, 유형, 사용자 수, 그룹 수, 방문수, MAC 테이블 수, IP 테이블 수, 로그인 횟수 , 최종 로그인 시간 및 마지막 통신 시간을 얻을 수 있습니다. \n 그러나 가상 HUB 관리 모드로 연결되어있는 경우에는 관리 권한이없는 가상 HUB 옵션에서 익명 사용자에게 가상 HUB를 열거하지 않는 옵션이 활성화되어있는 경우 가상 HUB는 열거 되지 않습니다. 서버 관리 모드로 연결되어있는 경우, 모든 가상 HUB의 목록이 표시됩니다. \n 클러스터링 환경에서 클러스터 컨트롤러 이외의 클러스터 구성원에 연결하여 관리하는 경우 해당 Game Server가 현재 호스팅하는 가상 HUB 만 표시됩니다. 클러스터 컨트롤러에 연결하여 관리하는 경우 모든 가상 HUB가 표시됩니다. CMD_HubList_Args HubList # Hub 명령 CMD_Hub 관리하는 가상 HUB의 선택 -CMD_Hub_Help 관리 가상 HUB를 선택합니다. VPN Server에 연결 한 상태 관리 유틸리티는 가상 HUB에 관한 설정·관리하는 명령을 실행하기 전에 관리 할 가상 HUB를 Hub 명령에서 선택해야합니다. \nVPN Server에 가상 HUB 관리 모드로 연결된 상태에서는 관리 대상이되고있는 하나의 가상 HUB를 선택할 수 있으며, 다른 가상 HUB를 선택할 수 없습니다. VPN Server에 서버 관리 모드로 연결된 상태에서는 모든 가상 HUB를 관리 할 수 있습니다. \n 현재 서버에있는 가상 HUB 목록을 검색하려면 HubList 명령을 사용합니다. \nVPN Bridge는 "BRIDGE"라는 가상 HUB 이외를 선택 할 수 없습니다. +CMD_Hub_Help 관리 가상 HUB를 선택합니다. Game Server에 연결 한 상태 관리 유틸리티는 가상 HUB에 관한 설정·관리하는 명령을 실행하기 전에 관리 할 가상 HUB를 Hub 명령에서 선택해야합니다. \nVPN Server에 가상 HUB 관리 모드로 연결된 상태에서는 관리 대상이되고있는 하나의 가상 HUB를 선택할 수 있으며, 다른 가상 HUB를 선택할 수 없습니다. Game Server에 서버 관리 모드로 연결된 상태에서는 모든 가상 HUB를 관리 할 수 있습니다. \n 현재 서버에있는 가상 HUB 목록을 검색하려면 HubList 명령을 사용합니다. \nVPN Bridge는 "BRIDGE"라는 가상 HUB 이외를 선택 할 수 없습니다. CMD_Hub_Args Hub [name] CMD_Hub_[name] 관리하는 가상 HUB의 이름을 지정합니다. 매개 변수를 지정하지 않은 경우 관리되는 가상 HUB의 선택을 해제합니다. CMD_Hub_Unselected 가상 HUB의 선택을 해제했습니다. @@ -5110,13 +5110,13 @@ CMD_Hub_Not_Selected 이 명령을 실행하기 전에 Hub 명령에서 관리 # Online 명령 CMD_Online 가상 HUB를 온라인으로 만들 -CMD_Online_Help 현재 관리하고있는 가상 HUB가 오프라인 경우 온라인으로합니다. 오프라인 상태의 가상 HUB는 클라이언트에서 VPN 연결을 허용하지 않습니다. 가상 HUB를 온라인 화함으로써 가상 HUB는 사용자의 접속을 허용하거나 서비스를 제공 할 수 있습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_Online_Help 현재 관리하고있는 가상 HUB가 오프라인 경우 온라인으로합니다. 오프라인 상태의 가상 HUB는 클라이언트에서 Game 연결을 허용하지 않습니다. 가상 HUB를 온라인 화함으로써 가상 HUB는 사용자의 접속을 허용하거나 서비스를 제공 할 수 있습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_Online_Args Online # Offline 명령 CMD_Offline 가상 HUB를 오프라인으로 전환 -CMD_Offline_Help 현재 관리하고있는 가상 HUB가 온라인 상태 인 경우 오프라인으로합니다. 가상 HUB에 연결중인 세션이있는 경우는 모든 절단됩니다. 오프라인 상태의 가상 HUB는 클라이언트에서 VPN 연결을 허용하지 않습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_Offline_Help 현재 관리하고있는 가상 HUB가 온라인 상태 인 경우 오프라인으로합니다. 가상 HUB에 연결중인 세션이있는 경우는 모든 절단됩니다. 오프라인 상태의 가상 HUB는 클라이언트에서 Game 연결을 허용하지 않습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_Offline_Args Offline @@ -5125,14 +5125,14 @@ CMD_SetStaticNetwork Set Virtual Hub static IPv4 network parameters CMD_SetStaticNetwork_Help Set the static IPv4 network parameters for the Virtual Hub. They are used when DHCP is not available (e.g. WireGuard sessions). \nYou can get the current settings by using the OptionsGet command. CMD_SetStaticNetwork_Args SetStaticNetwork [/GATEWAY:gateway] [/SUBNET:subnet] CMD_SetStaticNetwork_GATEWAY Specify the IP address of the gateway that will be used for internet communication. -CMD_SetStaticNetwork_SUBNET Specify the subnet mask, required to determine the size of the local VPN network. +CMD_SetStaticNetwork_SUBNET Specify the subnet mask, required to determine the size of the local Game network. CMD_SetStaticNetwork_Prompt_GATEWAY Gateway: CMD_SetStaticNetwork_Prompt_SUBNET Subnet mask: # SetMaxSession 명령 CMD_SetMaxSession 가상 HUB 최대 동시 연결 세션 수를 설정하려면 -CMD_SetMaxSession_Help 현재 관리하고있는 가상 HUB의 최대 동시 세션 수를 설정합니다. 최대 동시 세션 수를 초과 한 세션이 VPN Client 및 VPN Bridge에서 연결된 경우 최대 동시 세션 수를 초과 한 시점에서 더 이상 클라이언트는 연결할 수 없습니다. 이 최대 동시 세션 수의 제한 로컬 브리지 가상 NAT 계단식 등에 의해 가상 HUB에 생성 된 세션은 포함되지 않습니다. \n 현재 최대 동시 세션 수 설정은 OptionsGet 명령에서 얻을 수 있습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_SetMaxSession_Help 현재 관리하고있는 가상 HUB의 최대 동시 세션 수를 설정합니다. 최대 동시 세션 수를 초과 한 세션이 Game Client 및 Game Bridge에서 연결된 경우 최대 동시 세션 수를 초과 한 시점에서 더 이상 클라이언트는 연결할 수 없습니다. 이 최대 동시 세션 수의 제한 로컬 브리지 가상 NAT 계단식 등에 의해 가상 HUB에 생성 된 세션은 포함되지 않습니다. \n 현재 최대 동시 세션 수 설정은 OptionsGet 명령에서 얻을 수 있습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_SetMaxSession_Args SetMaxSession [max_session] CMD_SetMaxSession_[max_session] 설정하는 최대 동시 세션 수를 정수로 지정합니다. 0을 지정하면 제한됩니다. CMD_SetMaxSession_Prompt 최대 동시 세션 수: @@ -5140,26 +5140,26 @@ CMD_SetMaxSession_Prompt 최대 동시 세션 수: # SetHubPassword 명령 CMD_SetHubPassword 가상 HUB 관리 암호를 설정하려면 -CMD_SetHubPassword_Help 현재 관리하고있는 가상 HUB의 관리 암호를 설정합니다. 가상 HUB의 관리자 암호가 설정되어있는 경우 가상 HUB에 대해 VPN Server 연결 유틸리티에서 가상 HUB 관리 모드에서 암호를 지정하여 연결할 수 있습니다. 또한 VPN Client 및 VPN Bridge 등에서 사용자 이름을 "Administrator"암호를 가상 HUB 관리자 암호를 지정하여 VPN 연결 할 수 있습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_SetHubPassword_Help 현재 관리하고있는 가상 HUB의 관리 암호를 설정합니다. 가상 HUB의 관리자 암호가 설정되어있는 경우 가상 HUB에 대해 Game Server 연결 유틸리티에서 가상 HUB 관리 모드에서 암호를 지정하여 연결할 수 있습니다. 또한 Game Client 및 Game Bridge 등에서 사용자 이름을 "Administrator"암호를 가상 HUB 관리자 암호를 지정하여 Game 연결 할 수 있습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_SetHubPassword_Args SetHubPassword [password] CMD_SetHubPassword_[password] 설정 암호를 지정합니다. 매개 변수에 암호를 지정하지 않으면 암호를 입력하라는 메시지가 표시됩니다. # SetEnumAllow 명령 CMD_SetEnumAllow 가상 HUB 익명 사용자에 열거의 권한 설정 -CMD_SetEnumAllow_Help 현재 관리하고있는 가상 HUB 옵션 설정을 변경하여 익명 사용자에게이 가상 HUB를 열거하도록 설정합니다. 이 옵션을 설정하면 VPN Client의 사용자는 VPN Server의 주소를 입력하면이 가상 HUB를 열거 할 수 있습니다. 또한 SetEnumDeny 명령을 사용하면 익명 사용자에 열거를 금지 할 수 있습니다. 가상 HUB는 작성된 시점에서는 열거가 허용되어 있습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_SetEnumAllow_Help 현재 관리하고있는 가상 HUB 옵션 설정을 변경하여 익명 사용자에게이 가상 HUB를 열거하도록 설정합니다. 이 옵션을 설정하면 Game Client의 사용자는 Game Server의 주소를 입력하면이 가상 HUB를 열거 할 수 있습니다. 또한 SetEnumDeny 명령을 사용하면 익명 사용자에 열거를 금지 할 수 있습니다. 가상 HUB는 작성된 시점에서는 열거가 허용되어 있습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_SetEnumAllow_Args SetEnumAllow # SetEnumDeny 명령 CMD_SetEnumDeny 가상 HUB 익명 사용자에 열거 금지 설정 -CMD_SetEnumDeny_Help 현재 관리하고있는 가상 HUB 옵션 설정을 변경하여 익명 사용자에게이 가상 HUB를 열거하지 않도록 설정합니다. 이 옵션을 설정하면 VPN Client의 사용자가 VPN Server에 가상 HUB의 열거를 요청하는 경우에도이 가상 HUB는 열거되지 않도록합니다. 또한 SetEnumAllow 명령을 사용하면 익명 사용자에 열거 허용 할 수 있습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_SetEnumDeny_Help 현재 관리하고있는 가상 HUB 옵션 설정을 변경하여 익명 사용자에게이 가상 HUB를 열거하지 않도록 설정합니다. 이 옵션을 설정하면 Game Client의 사용자가 Game Server에 가상 HUB의 열거를 요청하는 경우에도이 가상 HUB는 열거되지 않도록합니다. 또한 SetEnumAllow 명령을 사용하면 익명 사용자에 열거 허용 할 수 있습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_SetEnumDeny_Args SetEnumDeny # OptionsGet 명령 CMD_OptionsGet 가상 HUB 옵션 설정 검색 -CMD_OptionsGet_Help 현재 관리하고있는 가상 HUB 옵션 설정 목록을 가져옵니다. 가상 HUB 열거 허가/금지 설정 최대 동시 연결 수 온라인/오프라인 상태 및 클러스터링 환경에서 가상 HUB의 종류를 얻을 수 있습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_OptionsGet_Help 현재 관리하고있는 가상 HUB 옵션 설정 목록을 가져옵니다. 가상 HUB 열거 허가/금지 설정 최대 동시 연결 수 온라인/오프라인 상태 및 클러스터링 환경에서 가상 HUB의 종류를 얻을 수 있습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_OptionsGet_Args OptionsGet CMD_OptionsGet_TITLE 가상 HUB "%S"옵션 설정 목록 CMD_OptionsGet_ENUM 익명 사용자에 대한 가상 HUB의 열거 @@ -5172,7 +5172,7 @@ CMD_OptionsGet_SUBNET Default subnet # RadiusServerSet 명령 CMD_RadiusServerSet 사용자 인증에 사용되는 RADIUS 서버 설정 -CMD_RadiusServerSet_Help 현재 관리하고있는 가상 HUB 사용자가 RADIUS 서버 인증 모드로 접속 한 경우 사용자 이름과 암호를 확인하기 위해 외부 RADIUS 서버를 지정합니다. \nRadius 서버는 VPN Server의 IP 주소의 요청을 수락하도록 설정해야합니다. 또한 Password Authentication Protocol (PAP) 인증이 활성화되어 있어야합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_RadiusServerSet_Help 현재 관리하고있는 가상 HUB 사용자가 RADIUS 서버 인증 모드로 접속 한 경우 사용자 이름과 암호를 확인하기 위해 외부 RADIUS 서버를 지정합니다. \nRadius 서버는 Game Server의 IP 주소의 요청을 수락하도록 설정해야합니다. 또한 Password Authentication Protocol (PAP) 인증이 활성화되어 있어야합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_RadiusServerSet_Args RadiusServerSet [server_name:port] [/SECRET:secret] [/RETRY_INTERVAL:interval] CMD_RadiusServerSet_[server_name:port] 호스트 이름:포트 번호 형식으로 사용하는 RADIUS 서버의 호스트 이름 또는 IP 주소와 UDP 포트 번호를 지정합니다. 포트 번호를 생략하면 1812이 사용됩니다. CMD_RadiusServerSet_SECRET RADIUS 서버 사이의 통신에 사용되는 공유 비밀 (암호)를 지정합니다. @@ -5184,13 +5184,13 @@ CMD_RadiusServerSet_EVAL_NUMINTERVAL 재시도 간격은 500에서 10000 초 범 # RadiusServerDelete 명령 CMD_RadiusServerDelete 사용자 인증에 사용되는 RADIUS 서버 설정 삭제 -CMD_RadiusServerDelete_Help 현재 관리하고있는 가상 HUB 사용자가 RADIUS 서버 인증 모드로 연결 한 경우에 사용하는 RADIUS 서버에 대한 설정을 제거하고 RADIUS 인증을 사용하지 못하도록합니다. 현재 RADIUS 서버에 대한 설정은 RadiusServerGet 명령에서 얻을 수 있습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_RadiusServerDelete_Help 현재 관리하고있는 가상 HUB 사용자가 RADIUS 서버 인증 모드로 연결 한 경우에 사용하는 RADIUS 서버에 대한 설정을 제거하고 RADIUS 인증을 사용하지 못하도록합니다. 현재 RADIUS 서버에 대한 설정은 RadiusServerGet 명령에서 얻을 수 있습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_RadiusServerDelete_Args RadiusServerDelete # RadiusServerGet 명령 CMD_RadiusServerGet 사용자 인증에 사용되는 RADIUS 서버 설정의 취득 -CMD_RadiusServerGet_Help 현재 관리하고있는 가상 HUB 사용자가 RADIUS 서버 인증 모드로 연결 한 경우에 사용하는 RADIUS 서버에 대한 현재 설정을 가져옵니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_RadiusServerGet_Help 현재 관리하고있는 가상 HUB 사용자가 RADIUS 서버 인증 모드로 연결 한 경우에 사용하는 RADIUS 서버에 대한 현재 설정을 가져옵니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_RadiusServerGet_Args RadiusServerGet CMD_RadiusServerGet_STATUS RADIUS 서버 사용 CMD_RadiusServerGet_HOST RADIUS 서버의 호스트 이름 또는 IP 주소 @@ -5259,14 +5259,14 @@ CMD_LogPacketSaveType_Prompt_SAVE none, header, full을 지정: # CAList 명령 CMD_CAList 신뢰하는 인증 기관의 인증서 목록을 검색 -CMD_CAList_Help 현재 관리하고있는 가상 HUB가 신뢰하는 인증 기관의 인증서를 관리합니다. 등록 된 인증 기관의 인증서 목록은 VPN Client가 서명 된 인증서 인증 모드로 접속 해 왔을 때에 인증서 검증에 사용됩니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CAList_Help 현재 관리하고있는 가상 HUB가 신뢰하는 인증 기관의 인증서를 관리합니다. 등록 된 인증 기관의 인증서 목록은 Game Client가 서명 된 인증서 인증 모드로 접속 해 왔을 때에 인증서 검증에 사용됩니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CAList_Args CAList CMD_CAList_COLUMN_ID ID # CAAdd 명령 CMD_CAAdd 신뢰하는 인증 기관의 인증서 추가 -CMD_CAAdd_Help 현재 관리하고있는 가상 HUB가 신뢰하는 인증 기관의 인증서 목록에 새 인증서를 추가합니다. 등록 된 인증 기관의 인증서 목록은 VPN Client가 서명 된 인증서 인증 모드로 접속 해 왔을 때에 인증서 검증에 사용됩니다. \n 현재 인증서 목록을 검색하려면 CAList 명령을 사용합니다. \n 인증서를 추가하려면 인증서가 X.509 형식의 파일로 저장되어 있어야합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CAAdd_Help 현재 관리하고있는 가상 HUB가 신뢰하는 인증 기관의 인증서 목록에 새 인증서를 추가합니다. 등록 된 인증 기관의 인증서 목록은 Game Client가 서명 된 인증서 인증 모드로 접속 해 왔을 때에 인증서 검증에 사용됩니다. \n 현재 인증서 목록을 검색하려면 CAList 명령을 사용합니다. \n 인증서를 추가하려면 인증서가 X.509 형식의 파일로 저장되어 있어야합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CAAdd_Args CAAdd [path] CMD_CAAdd_[path] 등록 X.509 인증서 파일 이름을 지정합니다. CMD_CAAdd_PROMPT_PATH 등록 X.509 인증서 파일 이름: @@ -5274,7 +5274,7 @@ CMD_CAAdd_PROMPT_PATH 등록 X.509 인증서 파일 이름: # CADelete 명령 CMD_CADelete 신뢰하는 인증 기관의 인증서 삭제 -CMD_CADelete_Help 현재 관리하고있는 가상 HUB가 신뢰하는 인증 기관의 인증서 목록에서 기존 인증서를 삭제합니다. \n 현재 인증서 목록을 검색하려면 CAList 명령을 사용합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CADelete_Help 현재 관리하고있는 가상 HUB가 신뢰하는 인증 기관의 인증서 목록에서 기존 인증서를 삭제합니다. \n 현재 인증서 목록을 검색하려면 CAList 명령을 사용합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CADelete_Args CADelete [id] CMD_CADelete_[id] 삭제할 인증서의 ID를 지정합니다. CMD_CADelete_PROMPT_ID 삭제할 인증서의 ID: @@ -5282,7 +5282,7 @@ CMD_CADelete_PROMPT_ID 삭제할 인증서의 ID: # CAGet 명령 CMD_CAGet 신뢰하는 인증 기관의 인증서 취득 -CMD_CAGet_Help 현재 관리하고있는 가상 HUB가 신뢰하는 인증 기관의 인증서 목록에서 기존 인증서를 취득하고 X.509 형식의 파일로 저장합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CAGet_Help 현재 관리하고있는 가상 HUB가 신뢰하는 인증 기관의 인증서 목록에서 기존 인증서를 취득하고 X.509 형식의 파일로 저장합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CAGet_Args CAGet [id] [/SAVECERT:path] CMD_CAGet_[id] 취득하는 인증서의 ID를 지정합니다. CMD_CAGet_SAVECERT 취득한 인증서를 저장할 파일 이름을 지정합니다. @@ -5292,66 +5292,66 @@ CMD_CAGet_PROMPT_SAVECERT 저장할 파일 이름: # CascadeList 명령 CMD_CascadeList 계단식 목록 검색 -CMD_CascadeList_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식의 목록을 가져옵니다. \n 캐스케이드를 사용하면이 가상 HUB를 동일하거나 다른 컴퓨터에서 실행중인 다른 가상 HUB에 레이어 2 계단식 수 있습니다. \n \n [계단식의 경고 \n 캐스케이드를 사용하면 여러 가상 HUB간에 레이어 2 브리지가 가능하지만 연결 방법을 잘못하면 루프 모양의 계단식 만들어 버리는 경우 수 있습니다. 계단식 기능을 사용할 때 신중하게 네트워크 토폴로지를 설계하십시오. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeList_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식의 목록을 가져옵니다. \n 캐스케이드를 사용하면이 가상 HUB를 동일하거나 다른 컴퓨터에서 실행중인 다른 가상 HUB에 레이어 2 계단식 수 있습니다. \n \n [계단식의 경고 \n 캐스케이드를 사용하면 여러 가상 HUB간에 레이어 2 브리지가 가능하지만 연결 방법을 잘못하면 루프 모양의 계단식 만들어 버리는 경우 수 있습니다. 계단식 기능을 사용할 때 신중하게 네트워크 토폴로지를 설계하십시오. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeList_Args CascadeList # CascadeCreate 명령 CMD_CascadeCreate 새로운 계단식 만들기 -CMD_CascadeCreate_Help 현재 관리하고있는 가상 HUB에 새로운 캐스케이드를 만듭니다. \n 캐스케이드를 사용하면이 가상 HUB를 동일하거나 다른 컴퓨터에서 실행중인 다른 가상 HUB 계단식 수 있습니다. \n 계단식 만들려면 초기 매개 변수로 계단식의 이름과 연결된 서버와 연결된 가상 HUB 사용자 이름을 지정해야합니다. 새로운 캐스케이드를 만든 경우 사용자 인증 유형은 익명 인증에 초기 설정된 프록시 서버 설정 및 서버 인증서 유효성 검사 옵션 설정되지 않습니다. 이러한 설정 및 기타 자세한 설정을 변경하려면 계단식 작성한 후 "Cascade"라는 이름으로 시작하는 다른 명령을 사용합니다. \n \n [계단식의 경고 \n 캐스케이드를 사용하면 여러 가상 HUB간에 레이어 2 브리지가 가능하지만 연결 방법을 잘못하면 루프 모양의 계단식 만들어 버리는 경우 수 있습니다. 계단식 기능을 사용할 때 신중하게 네트워크 토폴로지를 설계하십시오. \n \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeCreate_Help 현재 관리하고있는 가상 HUB에 새로운 캐스케이드를 만듭니다. \n 캐스케이드를 사용하면이 가상 HUB를 동일하거나 다른 컴퓨터에서 실행중인 다른 가상 HUB 계단식 수 있습니다. \n 계단식 만들려면 초기 매개 변수로 계단식의 이름과 연결된 서버와 연결된 가상 HUB 사용자 이름을 지정해야합니다. 새로운 캐스케이드를 만든 경우 사용자 인증 유형은 익명 인증에 초기 설정된 프록시 서버 설정 및 서버 인증서 유효성 검사 옵션 설정되지 않습니다. 이러한 설정 및 기타 자세한 설정을 변경하려면 계단식 작성한 후 "Cascade"라는 이름으로 시작하는 다른 명령을 사용합니다. \n \n [계단식의 경고 \n 캐스케이드를 사용하면 여러 가상 HUB간에 레이어 2 브리지가 가능하지만 연결 방법을 잘못하면 루프 모양의 계단식 만들어 버리는 경우 수 있습니다. 계단식 기능을 사용할 때 신중하게 네트워크 토폴로지를 설계하십시오. \n \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeCreate_Args CascadeCreate [name] [/SERVER:hostname:port] [/HUB:hubname] [/USERNAME:username] CMD_CascadeCreate_[name] 만들 계단식의 이름을 지정합니다. -CMD_CascadeCreate_SERVER 호스트 이름:포트 번호 형식으로 연결된 VPN Server의 호스트 이름과 포트 번호를 지정합니다. IP 주소를 지정할 수도 있습니다. -CMD_CascadeCreate_HUB 연결된 VPN Server의 가상 HUB를 지정합니다. -CMD_CascadeCreate_USERNAME 연결된 VPN Server에 연결할 때 사용자 인증에 사용할 사용자 이름을 지정합니다. +CMD_CascadeCreate_SERVER 호스트 이름:포트 번호 형식으로 연결된 Game Server의 호스트 이름과 포트 번호를 지정합니다. IP 주소를 지정할 수도 있습니다. +CMD_CascadeCreate_HUB 연결된 Game Server의 가상 HUB를 지정합니다. +CMD_CascadeCreate_USERNAME 연결된 Game Server에 연결할 때 사용자 인증에 사용할 사용자 이름을 지정합니다. CMD_CascadeCreate_Prompt_Name 계단식의 이름: -CMD_CascadeCreate_Prompt_Server 연결된 VPN Server의 호스트 이름과 포트 번호: +CMD_CascadeCreate_Prompt_Server 연결된 Game Server의 호스트 이름과 포트 번호: CMD_CascadeCreate_Prompt_Hub 연결된 가상 HUB 이름: CMD_CascadeCreate_Prompt_Username 연결하는 사용자 이름: # CascadeSet 명령 CMD_CascadeSet 계단식 연결 설정 -CMD_CascadeSet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 연결하려는 VPN Server의 호스트 이름과 포트 번호 가상 HUB 이름 및 연결에 사용할 사용자 이름을 설정합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeSet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 연결하려는 Game Server의 호스트 이름과 포트 번호 가상 HUB 이름 및 연결에 사용할 사용자 이름을 설정합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeSet_Args CascadeSet [name] [/SERVER:hostname:port] [/HUB:hubname] CMD_CascadeSet_[name] 설정을 변경 계단식의 이름을 지정합니다. -CMD_CascadeSet_SERVER 호스트 이름:포트 번호 형식으로 연결된 VPN Server의 호스트 이름과 포트 번호를 지정합니다. IP 주소를 지정할 수도 있습니다. -CMD_CascadeSet_HUB 연결된 VPN Server의 가상 HUB를 지정합니다. +CMD_CascadeSet_SERVER 호스트 이름:포트 번호 형식으로 연결된 Game Server의 호스트 이름과 포트 번호를 지정합니다. IP 주소를 지정할 수도 있습니다. +CMD_CascadeSet_HUB 연결된 Game Server의 가상 HUB를 지정합니다. # CascadeGet 명령 CMD_CascadeGet 계단식 설정 검색 -CMD_CascadeGet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 연결 설정을 가져옵니다. \n 또한 계단식 연결 설정을 변경하려면 계단식 작성한 후 "Cascade"라는 이름으로 시작하는 다른 명령을 사용합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeGet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 연결 설정을 가져옵니다. \n 또한 계단식 연결 설정을 변경하려면 계단식 작성한 후 "Cascade"라는 이름으로 시작하는 다른 명령을 사용합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeGet_Args CascadeGet [name] CMD_CascadeGet_[name] 설정을 가져 계단식의 이름을 지정합니다. CMD_CascadeGet_Policy [계단식 세션의 보안 정책 설정] # CascadeDelete 명령 CMD_CascadeDelete 계단식 삭제 -CMD_CascadeDelete_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 삭제합니다. 지정된 계단식가 온라인 상태 인 경우 자동으로 연결을 끊고 삭제합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeDelete_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 삭제합니다. 지정된 계단식가 온라인 상태 인 경우 자동으로 연결을 끊고 삭제합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeDelete_Args CascadeDelete [name] CMD_CascadeDelete_[name] 삭제 계단식의 이름을 지정합니다. # CascadeUsernameSet 명령 CMD_CascadeUsernameSet 계단식 연결하는 데 사용하는 사용자 이름 설정 -CMD_CascadeUsernameSet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 VPN Server에 연결할 때 사용자 인증에 필요한 사용자 이름을 지정합니다. \n 또한, 사용자 인증 유형을 지정하고 필요한 매개 변수를 지정 할 필요가있을 수 있습니다. 이러한 정보를 변경하려면 CascadeAnonymousSet, CascadePasswordSet, CascadeCertSet 같은 명령을 사용합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeUsernameSet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 Game Server에 연결할 때 사용자 인증에 필요한 사용자 이름을 지정합니다. \n 또한, 사용자 인증 유형을 지정하고 필요한 매개 변수를 지정 할 필요가있을 수 있습니다. 이러한 정보를 변경하려면 CascadeAnonymousSet, CascadePasswordSet, CascadeCertSet 같은 명령을 사용합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeUsernameSet_Args CascadeUsernameSet [name] [/USERNAME:username] CMD_CascadeUsernameSet_[name] 설정을 변경 계단식의 이름을 지정합니다. -CMD_CascadeUsernameSet_USERNAME 계단식가 VPN Server에 연결할 때 사용자 인증에 필요한 사용자 이름을 지정합니다. +CMD_CascadeUsernameSet_USERNAME 계단식가 Game Server에 연결할 때 사용자 인증에 필요한 사용자 이름을 지정합니다. CMD_CascadeUsername_Notice 이 연결 설정의 인증 방법은 현재 암호 인증으로 설정되어 있습니다. 사용자 이름을 변경 한 후 CascadePasswordSet 명령에서 암호를 다시 설정해야합니다. # CascadeAnonymousSet 명령 CMD_CascadeAnonymousSet 계단식 사용자 인증 유형을 익명 인증으로 설정 -CMD_CascadeAnonymousSet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 VPN Server에 연결할 때 사용자 인증 방법을 익명 인증으로 설정합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeAnonymousSet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 Game Server에 연결할 때 사용자 인증 방법을 익명 인증으로 설정합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeAnonymousSet_Args CascadeAnonymousSet [name] CMD_CascadeAnonymousSet_[name] 설정을 변경 계단식의 이름을 지정합니다. # CascadePasswordSet 명령 CMD_CascadePasswordSet 계단식 사용자 인증 유형을 암호 인증 설정 -CMD_CascadePasswordSet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 VPN Server에 연결할 때 사용자 인증 방법을 암호 인증으로 설정합니다. 암호 인증의 종류에는 표준 암호 인증 및 RADIUS 또는 NT 도메인 인증을 지정합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadePasswordSet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 Game Server에 연결할 때 사용자 인증 방법을 암호 인증으로 설정합니다. 암호 인증의 종류에는 표준 암호 인증 및 RADIUS 또는 NT 도메인 인증을 지정합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadePasswordSet_Args CascadePasswordSet [name] [/PASSWORD:password] [/TYPE:standard|radius] CMD_CascadePasswordSet_[name] 설정을 변경 계단식의 이름을 지정합니다. CMD_CascadePasswordSet_PASSWORD 암호 인증에 사용할 암호를 지정합니다. 지정하지 않으면 암호를 입력하라는 메시지가 표시됩니다. @@ -5362,7 +5362,7 @@ CMD_CascadePasswordSet_Type_Invalid standard 또는 radius의 지정이 잘못 # CascadeCertSet 명령 CMD_CascadeCertSet 계단식 사용자 인증 유형을 클라이언트 인증서 인증으로 설정 -CMD_CascadeCertSet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 VPN Server에 연결할 때 사용자 인증 방법을 클라이언트 인증서 인증으로 설정합니다. 인증서로는 X.509 형식의 인증서 파일과 Base 64로 인코딩 된 해당하는 개인 키 파일을 지정해야합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeCertSet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 Game Server에 연결할 때 사용자 인증 방법을 클라이언트 인증서 인증으로 설정합니다. 인증서로는 X.509 형식의 인증서 파일과 Base 64로 인코딩 된 해당하는 개인 키 파일을 지정해야합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeCertSet_Args CascadeCertSet [name] [/LOADCERT:cert] [/LOADKEY:key] CMD_CascadeCertSet_[name] 설정을 변경 계단식의 이름을 지정합니다. CMD_CascadeCertSet_LOADCERT 인증서 인증에서 제시하는 X.509 형식의 인증서 파일 이름을 지정합니다. @@ -5371,7 +5371,7 @@ CMD_CascadeCertSet_LOADKEY 인증서에 대응 한 Base 64로 인코딩 된 개 # CascadeCertGet 명령 CMD_CascadeCertGet 캐스케이드 접속에 이용하는 클라이언트 인증서 취득 -CMD_CascadeCertGet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 클라이언트 인증서 인증을 사용하려면 클라이언트 인증서로 제공하는 인증서를 취득하여 인증서 파일을 X.509 형식으로 저장합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeCertGet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 클라이언트 인증서 인증을 사용하려면 클라이언트 인증서로 제공하는 인증서를 취득하여 인증서 파일을 X.509 형식으로 저장합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeCertGet_Args CascadeCertGet [name] [/SAVECERT:cert] CMD_CascadeCertGet_[name] 설정을 가져 계단식의 이름을 지정합니다. CMD_CascadeCertGet_SAVECERT 취득한 인증서를 X.509 형식으로 저장할 파일 이름을 지정합니다. @@ -5381,28 +5381,28 @@ CMD_CascadeCertSet_Cert_Not_Exists 지정한 계단식 연결 설정에 인증 # CascadeEncryptEnable 명령 CMD_CascadeEncryptEnable 계단식 통신시 암호화 활성화 -CMD_CascadeEncryptEnable_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 VPN Server 사이에서 VPN 연결을 행하고 통신을 할 때 VPN Server 사이의 통신 내용을 SSL 로 암호화하도록 설정합니다. \n 일반적으로 VPN Server 간의 통신을 SSL로 암호화하여 정보의 도청 및 변조를 방지합니다. 암호화를 비활성화 할 수 있습니다. 암호화를 해제하면 통신 처리량이 향상되지만, 통신 데이터는 일반 텍스트로 네트워크를 통해 흐릅니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeEncryptEnable_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 Game Server 사이에서 Game 연결을 행하고 통신을 할 때 Game Server 사이의 통신 내용을 SSL 로 암호화하도록 설정합니다. \n 일반적으로 Game Server 간의 통신을 SSL로 암호화하여 정보의 도청 및 변조를 방지합니다. 암호화를 비활성화 할 수 있습니다. 암호화를 해제하면 통신 처리량이 향상되지만, 통신 데이터는 일반 텍스트로 네트워크를 통해 흐릅니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeEncryptEnable_Args CascadeEncryptEnable [name] CMD_CascadeEncryptEnable_[name] 설정을 변경 계단식의 이름을 지정합니다. # CascadeEncryptDisable 명령 CMD_CascadeEncryptDisable 계단식 통신시 암호화 해제 -CMD_CascadeEncryptDisable_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 VPN Server 사이에서 VPN 연결을 행하고 통신을 할 때 VPN Server 사이의 통신 내용을 암호화 하지 않도록 설정합니다. \n 일반적으로 VPN Server 간의 통신을 SSL로 암호화하여 정보의 도청 및 변조를 방지합니다. 암호화를 비활성화 할 수 있습니다. 암호화를 해제하면 통신 처리량이 향상되지만, 통신 데이터는 일반 텍스트로 네트워크를 통해 흐릅니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeEncryptDisable_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 Game Server 사이에서 Game 연결을 행하고 통신을 할 때 Game Server 사이의 통신 내용을 암호화 하지 않도록 설정합니다. \n 일반적으로 Game Server 간의 통신을 SSL로 암호화하여 정보의 도청 및 변조를 방지합니다. 암호화를 비활성화 할 수 있습니다. 암호화를 해제하면 통신 처리량이 향상되지만, 통신 데이터는 일반 텍스트로 네트워크를 통해 흐릅니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeEncryptDisable_Args CascadeEncryptDisable [name] CMD_CascadeEncryptDisable_[name] 설정을 변경 계단식의 이름을 지정합니다. # CascadeCompressEnable 명령 CMD_CascadeCompressEnable 계단식 통신시 데이터 압축 사용 -CMD_CascadeCompressEnable_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 VPN Server 사이에서 VPN 연결을 행하고 통신을 할 때 VPN Server 사이의 통신 내용을 압축 하도록 설정합니다. \n 최대 약 80 % 정도의 압축을 할 수 있습니다. 그러나 압축하면 클라이언트와 서버 모두에서 CPU 부하가 높아집니다. 회선 속도가 10 Mbps 이상의 경우 압축하면 처리량이 감소하고 역효과가 될 수 있습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeCompressEnable_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 Game Server 사이에서 Game 연결을 행하고 통신을 할 때 Game Server 사이의 통신 내용을 압축 하도록 설정합니다. \n 최대 약 80 % 정도의 압축을 할 수 있습니다. 그러나 압축하면 클라이언트와 서버 모두에서 CPU 부하가 높아집니다. 회선 속도가 10 Mbps 이상의 경우 압축하면 처리량이 감소하고 역효과가 될 수 있습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeCompressEnable_Args CascadeCompressEnable [name] CMD_CascadeCompressEnable_[name] 설정을 변경 계단식의 이름을 지정합니다. # CascadeCompressDisable 명령 CMD_CascadeCompressDisable 계단식 통신시 데이터 압축 해제 -CMD_CascadeCompressDisable_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 VPN Server 사이에서 VPN 연결을 행하고 통신을 할 때 VPN Server 사이의 통신 내용을 압축 하지 않도록 설정합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeCompressDisable_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 Game Server 사이에서 Game 연결을 행하고 통신을 할 때 Game Server 사이의 통신 내용을 압축 하지 않도록 설정합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeCompressDisable_Args CascadeCompressDisable [name] CMD_CascadeCompressDisable_[name] 설정을 변경 계단식의 이름을 지정합니다. @@ -5438,14 +5438,14 @@ CMD_CascadeHttpHeaderGet_[name] Specify the name of the Cascade Connection whose # CascadeProxyNone 명령 CMD_CascadeProxyNone 계단식 연결 방법을 직접 TCP/IP 연결 설정 -CMD_CascadeProxyNone_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 VPN Server에 연결할 때 사용할 연결 방법을 [직접 TCP/IP 연결을 설정하고 프록시 서버를 경유하지 않도록합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeProxyNone_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 Game Server에 연결할 때 사용할 연결 방법을 [직접 TCP/IP 연결을 설정하고 프록시 서버를 경유하지 않도록합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeProxyNone_Args CascadeProxyNone [name] CMD_CascadeProxyNone_[name] 설정을 변경 계단식의 이름을 지정합니다. # CascadeProxyHttp 명령 CMD_CascadeProxyHttp 계단식 연결 방법을 HTTP 프록시 서버를 통해 연결 설정 -CMD_CascadeProxyHttp_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 VPN Server에 연결할 때 사용할 연결 방법을 HTTP 프록시 서버를 통해 연결을 설정하고 경유 HTTP 프록시 서버의 호스트 이름과 포트 번호, 사용자 이름과 암호 (필요한 경우)을 지정합니다. \n 통해 HTTP 서버는 HTTPS 통신을하기위한 CONNECT 메소드를 지원해야합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeProxyHttp_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 Game Server에 연결할 때 사용할 연결 방법을 HTTP 프록시 서버를 통해 연결을 설정하고 경유 HTTP 프록시 서버의 호스트 이름과 포트 번호, 사용자 이름과 암호 (필요한 경우)을 지정합니다. \n 통해 HTTP 서버는 HTTPS 통신을하기위한 CONNECT 메소드를 지원해야합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeProxyHttp_Args CascadeProxyHttp [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxyHttp_[name] 설정을 변경 계단식의 이름을 지정합니다. CMD_CascadeProxyHttp_SERVER 호스트 이름:포트 번호 형식으로 통해 HTTP 프록시 서버의 호스트 이름 또는 IP 주소와 포트 번호를 지정합니다. @@ -5456,7 +5456,7 @@ CMD_CascadeProxyHttp_Prompt_Server 프록시 서버의 호스트 이름과 포 # CascadeProxySocks 명령 CMD_CascadeProxySocks 계단식 연결 방법을 SOCKS 프록시 서버를 통해 연결 설정 -CMD_CascadeProxySocks_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 VPN Server에 연결할 때 사용할 연결 방법을 [SOCKS4 프록시 서버를 통해 연결을 설정하고 경유 하는 SOCKS4 프록시 서버의 호스트 이름과 포트 번호, 사용자 이름과 암호 (필요한 경우)을 지정합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeProxySocks_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 Game Server에 연결할 때 사용할 연결 방법을 [SOCKS4 프록시 서버를 통해 연결을 설정하고 경유 하는 SOCKS4 프록시 서버의 호스트 이름과 포트 번호, 사용자 이름과 암호 (필요한 경우)을 지정합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeProxySocks_Args CascadeProxySocks [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxySocks_[name] 설정을 변경 계단식의 이름을 지정합니다. CMD_CascadeProxySocks_SERVER 호스트 이름:포트 번호 형식으로 통해 SOCKS 프록시 서버의 호스트 이름 또는 IP 주소와 포트 번호를 지정합니다. @@ -5466,7 +5466,7 @@ CMD_CascadeProxySocks_PASSWORD 통해 SOCKS4 프록시 서버에 연결하기 # CascadeProxySocks5 명령 CMD_CascadeProxySocks5 계단식 연결 방법을 SOCKS 프록시 서버를 통해 연결 설정 -CMD_CascadeProxySocks5_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 VPN Server에 연결할 때 사용할 연결 방법을 [SOCKS5 프록시 서버를 통해 연결을 설정하고 경유 하는 SOCKS5 프록시 서버의 호스트 이름과 포트 번호, 사용자 이름과 암호 (필요한 경우)을 지정합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeProxySocks5_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 Game Server에 연결할 때 사용할 연결 방법을 [SOCKS5 프록시 서버를 통해 연결을 설정하고 경유 하는 SOCKS5 프록시 서버의 호스트 이름과 포트 번호, 사용자 이름과 암호 (필요한 경우)을 지정합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeProxySocks5_Args CascadeProxySocks5 [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxySocks5_[name] 설정을 변경 계단식의 이름을 지정합니다. CMD_CascadeProxySocks5_SERVER 호스트 이름:포트 번호 형식으로 통해 SOCKS 프록시 서버의 호스트 이름 또는 IP 주소와 포트 번호를 지정합니다. @@ -5476,14 +5476,14 @@ CMD_CascadeProxySocks5_PASSWORD 통해 SOCKS5 프록시 서버에 연결하기 # CascadeServerCertEnable 명령 CMD_CascadeServerCertEnable 계단식 서버 인증서 검증 옵션 활성화 -CMD_CascadeServerCertEnable_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 VPN Server에 연결할 때 연결하려는 VPN Server가 제시하는 SSL 인증서를 신뢰할 수 있는지 여부 검사 옵션을 활성화합니다. \n이 옵션이 활성화되어있는 경우 연결할 서버의 SSL 인증서를 미리 CascadeServerCertSet 명령에 계단식 설정에 저장할하거나 가상 HUB 신뢰하는 인증 기관의 인증서 목록에 서버 SSL 인증서를 서명 한 루트 인증서를 CAAdd 명령 등으로 등록되어 있어야합니다. \n 계단식 서버 인증서 검증 옵션이 활성화되어있는 상태에서 연결 한 VPN Server의 인증서를 신뢰할 수없는 경우 즉시 연결을 해제하고 재 시도를 반복합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeServerCertEnable_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 Game Server에 연결할 때 연결하려는 Game Server가 제시하는 SSL 인증서를 신뢰할 수 있는지 여부 검사 옵션을 활성화합니다. \n이 옵션이 활성화되어있는 경우 연결할 서버의 SSL 인증서를 미리 CascadeServerCertSet 명령에 계단식 설정에 저장할하거나 가상 HUB 신뢰하는 인증 기관의 인증서 목록에 서버 SSL 인증서를 서명 한 루트 인증서를 CAAdd 명령 등으로 등록되어 있어야합니다. \n 계단식 서버 인증서 검증 옵션이 활성화되어있는 상태에서 연결 한 Game Server의 인증서를 신뢰할 수없는 경우 즉시 연결을 해제하고 재 시도를 반복합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeServerCertEnable_Args CascadeServerCertEnable [name] CMD_CascadeServerCertEnable_[name] 설정을 변경 계단식의 이름을 지정합니다. # CascadeServerCertDisable 명령 CMD_CascadeServerCertDisable 계단식 서버 인증서 검증 옵션 비활성화 -CMD_CascadeServerCertDisable_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 VPN Server에 연결할 때 연결하려는 VPN Server가 제시하는 SSL 인증서가 신뢰할 수 있는지 여부 검사 옵션을 해제합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeServerCertDisable_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 Game Server에 연결할 때 연결하려는 Game Server가 제시하는 SSL 인증서가 신뢰할 수 있는지 여부 검사 옵션을 해제합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeServerCertDisable_Args CascadeServerCertDisable [name] CMD_CascadeServerCertDisable_[name] 설정을 변경 계단식의 이름을 지정합니다. @@ -5504,7 +5504,7 @@ CMD_CascadeDefaultCADisable_[name] Specify the name of the Cascade Connection wh # CascadeServerCertSet 명령 CMD_CascadeServerCertSet 계단식 서버 별 인증서 설정 -CMD_CascadeServerCertSet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 VPN Server에 연결할 때 연결하려는 VPN Server가 제시하는 SSL 인증서와 동일한 인증서를 미리 등록합니다. \n 계단식 서버 인증서 검증 옵션이 활성화되어있는 경우 연결할 서버의 SSL 인증서를 미리이 명령에서 계단식 설정에 저장할하거나 가상 HUB의 신뢰 인증 기관의 인증서 목록에 서버의 SSL 인증서를 서명 한 루트 인증서를 CAAdd 명령 등으로 등록되어 있어야합니다. \n 계단식 서버 인증서 검증 옵션이 활성화되어있는 상태에서 연결 한 VPN Server의 인증서를 신뢰할 수없는 경우 즉시 연결을 해제하고 재 시도를 반복합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeServerCertSet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 Game Server에 연결할 때 연결하려는 Game Server가 제시하는 SSL 인증서와 동일한 인증서를 미리 등록합니다. \n 계단식 서버 인증서 검증 옵션이 활성화되어있는 경우 연결할 서버의 SSL 인증서를 미리이 명령에서 계단식 설정에 저장할하거나 가상 HUB의 신뢰 인증 기관의 인증서 목록에 서버의 SSL 인증서를 서명 한 루트 인증서를 CAAdd 명령 등으로 등록되어 있어야합니다. \n 계단식 서버 인증서 검증 옵션이 활성화되어있는 상태에서 연결 한 Game Server의 인증서를 신뢰할 수없는 경우 즉시 연결을 해제하고 재 시도를 반복합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeServerCertSet_Args CascadeServerCertSet [name] [/LOADCERT:cert] CMD_CascadeServerCertSet_[name] 설정을 변경 계단식의 이름을 지정합니다. CMD_CascadeServerCertSet_LOADCERT 설정 서버 별 인증서가 저장되어있는 X.509 형식의 인증서 파일 이름을 지정합니다. @@ -5512,14 +5512,14 @@ CMD_CascadeServerCertSet_LOADCERT 설정 서버 별 인증서가 저장되어있 # CascadeServerCertDelete 명령 CMD_CascadeServerCertDelete 계단식 서버 별 인증서 삭제 -CMD_CascadeServerCertDelete_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식 서버 별 인증서가 등록되어있는 경우는 그것을 삭제합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeServerCertDelete_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식 서버 별 인증서가 등록되어있는 경우는 그것을 삭제합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeServerCertDelete_Args CascadeServerCertDelete [name] CMD_CascadeServerCertDelete_[name] 설정을 변경 계단식의 이름을 지정합니다. # CascadeServerCertGet 명령 CMD_CascadeServerCertGet 계단식 서버 별 인증서 취득 -CMD_CascadeServerCertGet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식 서버 별 인증서가 등록되어있는 경우 해당 인증서를 취득하여 X.509 형식의 인증서 파일로 저장합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeServerCertGet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식 서버 별 인증서가 등록되어있는 경우 해당 인증서를 취득하여 X.509 형식의 인증서 파일로 저장합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeServerCertGet_Args CascadeServerCertGet [name] [/SAVECERT:path] CMD_CascadeServerCertGet_[name] 설정을 변경 계단식의 이름을 지정합니다. CMD_CascadeServerCertGet_SAVECERT 서버 별 인증서를 X.509 형식으로 저장할 인증서 파일 이름을 지정합니다. @@ -5527,17 +5527,17 @@ CMD_CascadeServerCertGet_SAVECERT 서버 별 인증서를 X.509 형식으로 저 # CascadeDetailSet 명령 CMD_CascadeDetailSet 계단식 고급 통신 설정 설정 -CMD_CascadeDetailSet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 VPN Server와 통신하는 데 사용되는 VPN 프로토콜의 통신 설정을 사용자 정의합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeDetailSet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 Game Server와 통신하는 데 사용되는 Game 프로토콜의 통신 설정을 사용자 정의합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeDetailSet_Args CascadeDetailSet [name] [/MAXTCP:max_connection] [/INTERVAL:interval] [/TTL:disconnect_span] [/HALF:yes|no] [/NOQOS:yes|no] CMD_CascadeDetailSet_[name] 설정을 변경 계단식의 이름을 지정합니다. -CMD_CascadeDetailSet_MAXTCP VPN 통신에 사용하는 TCP 연결 수를 1 이상 32 이하의 정수로 지정합니다. VPN Server 사이의 VPN 통신 세션의 데이터 전송에 복수 개의 TCP 연결을 묶어 사용하여 통신 속도를 향상시킬 수 있습니다. \n주의:서버에 연결 회선이 빠른 경우는 8 개 정도를 전화 접속 등의 느린 경우 1 개를 추천합니다. -CMD_CascadeDetailSet_INTERVAL 여러 TCP 연결을 설정하고 VPN 통신을 할 때 각 TCP 연결 설정 간격을 초 단위로 지정합니다. 기본값은 1 초입니다. +CMD_CascadeDetailSet_MAXTCP Game 통신에 사용하는 TCP 연결 수를 1 이상 32 이하의 정수로 지정합니다. Game Server 사이의 Game 통신 세션의 데이터 전송에 복수 개의 TCP 연결을 묶어 사용하여 통신 속도를 향상시킬 수 있습니다. \n주의:서버에 연결 회선이 빠른 경우는 8 개 정도를 전화 접속 등의 느린 경우 1 개를 추천합니다. +CMD_CascadeDetailSet_INTERVAL 여러 TCP 연결을 설정하고 Game 통신을 할 때 각 TCP 연결 설정 간격을 초 단위로 지정합니다. 기본값은 1 초입니다. CMD_CascadeDetailSet_TTL 각 TCP 연결의 수명을 설정하는 경우, TCP 연결이 설정되고 나서 절단 될 때까지의 수명을 초 단위로 지정합니다. 0을 지정하면 수명은 설정되지 않습니다. -CMD_CascadeDetailSet_HALF 반이중 모드를 활성화하려면 "yes"를 지정합니다. 2 개 이상의 TCP 연결을 묶어 VPN 통신을 할 때 "반이중 모드"를 사용할 수 있습니다. 반이중 모드를 활성화하면 자동으로 각 TCP 연결 데이터 전송 방향을 절반 씩 고정 할 수 있습니다. 예를 들어, 8 개의 TCP 접속을 사용하여 VPN 세션을 설정 한 경우 반이중 모드를 사용하면 4 개의 TCP 연결은 업로드 방향 전용 나머지 4 개의 연결은 다운로드 방향 전용에 고정 된 통신이 이루어집니다. +CMD_CascadeDetailSet_HALF 반이중 모드를 활성화하려면 "yes"를 지정합니다. 2 개 이상의 TCP 연결을 묶어 Game 통신을 할 때 "반이중 모드"를 사용할 수 있습니다. 반이중 모드를 활성화하면 자동으로 각 TCP 연결 데이터 전송 방향을 절반 씩 고정 할 수 있습니다. 예를 들어, 8 개의 TCP 접속을 사용하여 Game 세션을 설정 한 경우 반이중 모드를 사용하면 4 개의 TCP 연결은 업로드 방향 전용 나머지 4 개의 연결은 다운로드 방향 전용에 고정 된 통신이 이루어집니다. CMD_CascadeDetailSet_NOQOS VoIP/QoS 지원 기능을 해제하려면 "yes"를 지정합니다. 일반적으로 "no"를 지정합니다. CMD_CascadeDetailSet_Eval_MaxTcp TCP 연결 수는 1에서 32 사이 여야합니다. CMD_CascadeDetailSet_Eval_Interval TCP 연결 설정 간격은 1 초 이상을 지정하십시오. -CMD_CascadeDetailSet_Prompt_MaxTcp VPN 통신에 사용하는 TCP 연결 수: +CMD_CascadeDetailSet_Prompt_MaxTcp Game 통신에 사용하는 TCP 연결 수: CMD_CascadeDetailSet_Prompt_Interval 각 TCP 연결 설정 간격: CMD_CascadeDetailSet_Prompt_TTL 각 TCP 연결의 수명 (0 없음): CMD_CascadeDetailSet_Prompt_HALF 반이중 모드를 활성화 (yes/no): @@ -5545,7 +5545,7 @@ CMD_CascadeDetailSet_Prompt_HALF 반이중 모드를 활성화 (yes/no): # CascadePolicySet 명령 CMD_CascadePolicySet 계단식 세션의 보안 정책 설정 -CMD_CascadePolicySet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 캐스케이드 연결했을 때 가상 HUB에서 생성 된 세션에 적용 할 보안 정책의 내용을 변경합니다. \n 가상 HUB가 다른 VPN Server에 계단식하면 계단식 원의 가상 HUB는 "계단식 세션"가 새롭게 생성됩니다. 그 계단식 세션에 설정된 보안 정책의 내용을이 명령으로 설정할 수 있습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadePolicySet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 캐스케이드 연결했을 때 가상 HUB에서 생성 된 세션에 적용 할 보안 정책의 내용을 변경합니다. \n 가상 HUB가 다른 Game Server에 계단식하면 계단식 원의 가상 HUB는 "계단식 세션"가 새롭게 생성됩니다. 그 계단식 세션에 설정된 보안 정책의 내용을이 명령으로 설정할 수 있습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadePolicySet_Args [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_CascadePolicySet_[name] 설정을 변경 계단식의 이름을 지정합니다. CMD_CascadePolicySet_NAME 값을 변경하는 정책의 이름을 지정합니다. 정책의 이름과 설정 가능한 값의 목록은 PolicyList 명령으로 표시 할 수 있습니다. @@ -5559,7 +5559,7 @@ CMD_CascadePolicySet_Invalid_Range 정책 "%S"%s의 범위에서 지정하십시 # PolicyList 명령 CMD_PolicyList 보안 정책의 종류와 설정 가능한 값의 목록을 표시 -CMD_PolicyList_Help VPN Server 사용자 및 그룹 계단식 대해 설정할 수있는 보안 정책의 항목 이름, 설명 및 설정할 수있는 값의 목록을 표시합니다. \nPolicyList 명령에 아무것도 인수를 지정하지 않고 시작하면 지원되는 모든 보안 정책의 이름과 설명이 나열됩니다. \nPolicyList 명령의 인수로 이름을 지정하면 그 값에 대한 자세한 설명과 설정 가능한 값의 형태와 범위가 표시됩니다. +CMD_PolicyList_Help Game Server 사용자 및 그룹 계단식 대해 설정할 수있는 보안 정책의 항목 이름, 설명 및 설정할 수있는 값의 목록을 표시합니다. \nPolicyList 명령에 아무것도 인수를 지정하지 않고 시작하면 지원되는 모든 보안 정책의 이름과 설명이 나열됩니다. \nPolicyList 명령의 인수로 이름을 지정하면 그 값에 대한 자세한 설명과 설정 가능한 값의 형태와 범위가 표시됩니다. CMD_PolicyList_Args PolicyList [name] CMD_PolicyList_[name] 설명을 표시하는 정책 이름을 지정합니다. 지정하지 않는 경우는 지원되는 모든 보안 정책의 이름과 설명이 나열됩니다. CMD_PolicyList_Invalid_Name 지정된 보안 정책 이름이 잘못되었습니다. @@ -5578,14 +5578,14 @@ CMD_PolicyList_Range_Int_2 %s 이상 %s 이하 (단 0을 지정하면 설정 없 # CascadeStatusGet 명령 CMD_CascadeStatusGet 계단식의 현재 상태의 취득 -CMD_CascadeStatusGet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 현재 온라인 상태 인 경우, 연결 상태 및 기타 정보를 가져옵니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeStatusGet_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식가 현재 온라인 상태 인 경우, 연결 상태 및 기타 정보를 가져옵니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeStatusGet_Args CascadeStatusGet [name] CMD_CascadeStatusGet_[name] 정보를 얻을 계단식의 이름을 지정합니다. # CascadeRename 명령 CMD_CascadeRename 계단식 이름 변경 -CMD_CascadeRename_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식의 이름을 변경합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeRename_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식의 이름을 변경합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeRename_Args CascadeRename [name] [/NEW:new_name] CMD_CascadeRename_[name] 이름을 변경 계단식의 현재 이름을 지정합니다. CMD_CascadeRename_NEW 변경 후 새 이름을 지정합니다. @@ -5596,21 +5596,21 @@ CMD_CascadeRename_PROMPT_NEW 새 이름: # CascadeOnline 명령 CMD_CascadeOnline 계단식 온라인 상태로 설정 -CMD_CascadeOnline_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식 온라인 화합니다. 온라인 상태가 된 캐스케이드 연결 설정에 따라 연결 대상 VPN Server에 연결 프로세스를 시작합니다. 온라인 상태가 된 캐스케이드는 CascadeOffline 명령에서 오프라인 상태로 설정 될 때까지 VPN Server에 항상 연결하거나 연결을 시도하고 있습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeOnline_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식 온라인 화합니다. 온라인 상태가 된 캐스케이드 연결 설정에 따라 연결 대상 Game Server에 연결 프로세스를 시작합니다. 온라인 상태가 된 캐스케이드는 CascadeOffline 명령에서 오프라인 상태로 설정 될 때까지 Game Server에 항상 연결하거나 연결을 시도하고 있습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeOnline_Args CascadeOnline [name] CMD_CascadeOnline_[name] 온라인 상태에 계단식의 이름을 지정합니다. # CascadeOffline 명령 CMD_CascadeOffline 계단식 오프라인 상태로 설정 -CMD_CascadeOffline_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식 오프라인 화합니다. 오프라인 된 캐스케이드는 다음 CascadeOnline 명령에서 온라인 상태로 설정 될 때까지 VPN Server에 연결하지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CascadeOffline_Help 현재 관리하고있는 가상 HUB에 등록되어있는 계단식 지정하고 계단식 오프라인 화합니다. 오프라인 된 캐스케이드는 다음 CascadeOnline 명령에서 온라인 상태로 설정 될 때까지 Game Server에 연결하지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CascadeOffline_Args CascadeOffline [name] CMD_CascadeOffline_[name] 오프라인 상태로 계단식의 이름을 지정합니다. # AccessAdd 명령 CMD_AccessAdd 액세스 목록에 규칙 추가 (IPv4) -CMD_AccessAdd_Help 현재 관리하고있는 가상 HUB 액세스 목록에 새 규칙을 추가합니다. \n 액세스 목록은 가상 HUB 내를 흐르는 패킷에 적용되는 패킷 필터 규칙의 집합입니다. 액세스 목록에는 여러 규칙을 등록 할 수 있으며, 각 규칙에 대해 우선 순위를 정의 할 수 있습니다. 모든 패킷 액세스 목록에 등록되어있는 규칙에 지정된 조건에 일치하는 첫 번째 규칙에서 규정 된 동작으로 통과 또는 폐기가 결정됩니다. 어떤 규칙 조건에 일치하지 않은 패킷은 내재적으로 통과 허용됩니다. 또한 AccessAddEx 명령을 사용하여 통과시에 지연 지터 패킷 손실을 발생시킬 수 있습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_AccessAdd_Help 현재 관리하고있는 가상 HUB 액세스 목록에 새 규칙을 추가합니다. \n 액세스 목록은 가상 HUB 내를 흐르는 패킷에 적용되는 패킷 필터 규칙의 집합입니다. 액세스 목록에는 여러 규칙을 등록 할 수 있으며, 각 규칙에 대해 우선 순위를 정의 할 수 있습니다. 모든 패킷 액세스 목록에 등록되어있는 규칙에 지정된 조건에 일치하는 첫 번째 규칙에서 규정 된 동작으로 통과 또는 폐기가 결정됩니다. 어떤 규칙 조건에 일치하지 않은 패킷은 내재적으로 통과 허용됩니다. 또한 AccessAddEx 명령을 사용하여 통과시에 지연 지터 패킷 손실을 발생시킬 수 있습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_AccessAdd_Args AccessAdd [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/TCPSTATE:established|unestablished] CMD_AccessAdd_[pass|discard] 패킷이 규칙의 조건에 일치하면 동작을 결정합니다. pass를 지정하면 트래버스를 discard를 지정하면 [삭제]를 의미합니다. CMD_AccessAdd_MEMO 규칙 설명 (주)을 지정합니다. @@ -5643,7 +5643,7 @@ CMD_AccessAdd_Prompt_TCPSTATE TCP 연결 상태 (Established/Unestablished): # AccessAddEx 명령 CMD_AccessAddEx 액세스 목록에 규칙 추가 (IPv4 지연 지터 패킷 손실 설정 가능) -CMD_AccessAddEx_Help 현재 관리하고있는 가상 HUB 액세스 목록에 새 규칙을 추가합니다. 통과시 지연 지터 패킷 손실을 발생시킬 수 있습니다. \n 액세스 목록은 가상 HUB 내를 흐르는 패킷에 적용되는 패킷 필터 규칙의 집합입니다. 액세스 목록에는 여러 규칙을 등록 할 수 있으며, 각 규칙에 대해 우선 순위를 정의 할 수 있습니다. 모든 패킷 액세스 목록에 등록되어있는 규칙에 지정된 조건에 일치하는 첫 번째 규칙에서 규정 된 동작으로 통과 또는 폐기가 결정됩니다. 어떤 규칙 조건에 일치하지 않은 패킷은 내재적으로 통과 허용됩니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_AccessAddEx_Help 현재 관리하고있는 가상 HUB 액세스 목록에 새 규칙을 추가합니다. 통과시 지연 지터 패킷 손실을 발생시킬 수 있습니다. \n 액세스 목록은 가상 HUB 내를 흐르는 패킷에 적용되는 패킷 필터 규칙의 집합입니다. 액세스 목록에는 여러 규칙을 등록 할 수 있으며, 각 규칙에 대해 우선 순위를 정의 할 수 있습니다. 모든 패킷 액세스 목록에 등록되어있는 규칙에 지정된 조건에 일치하는 첫 번째 규칙에서 규정 된 동작으로 통과 또는 폐기가 결정됩니다. 어떤 규칙 조건에 일치하지 않은 패킷은 내재적으로 통과 허용됩니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_AccessAddEx_Args AccessAddEx [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/SRCUSERNAME:username ] [/DESTUSERNAME:username] [/TCPSTATE:established|unestablished] [/DELAY:delay_millisec] [/JITTER:jitter_percent] [/LOSS:loss_percent] CMD_AccessAddEx_[pass|discard] 패킷이 규칙의 조건에 일치하면 동작을 결정합니다. pass를 지정하면 트래버스를 discard를 지정하면 [삭제]를 의미합니다. 지연 지터 패킷 손실 설정은 pass의 경우에만 적용됩니다. CMD_AccessAddEx_MEMO 규칙 설명 (주)을 지정합니다. @@ -5673,7 +5673,7 @@ CMD_AccessAddEx_Eval_LOSS 패킷 손실 비율은 0 - 100의 정수로 지정하 # AccessAdd6 명령 CMD_AccessAdd6 액세스 목록에 규칙 추가 (IPv6) -CMD_AccessAdd6_Help 현재 관리하고있는 가상 HUB 액세스 목록에 새 규칙을 추가합니다. \n 액세스 목록은 가상 HUB 내를 흐르는 패킷에 적용되는 패킷 필터 규칙의 집합입니다. 액세스 목록에는 여러 규칙을 등록 할 수 있으며, 각 규칙에 대해 우선 순위를 정의 할 수 있습니다. 모든 패킷 액세스 목록에 등록되어있는 규칙에 지정된 조건에 일치하는 첫 번째 규칙에서 규정 된 동작으로 통과 또는 폐기가 결정됩니다. 어떤 규칙 조건에 일치하지 않은 패킷은 내재적으로 통과 허용됩니다. 또한 AccessAddEx6 명령을 사용하여 통과시에 지연 지터 패킷 손실을 발생시킬 수 있습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_AccessAdd6_Help 현재 관리하고있는 가상 HUB 액세스 목록에 새 규칙을 추가합니다. \n 액세스 목록은 가상 HUB 내를 흐르는 패킷에 적용되는 패킷 필터 규칙의 집합입니다. 액세스 목록에는 여러 규칙을 등록 할 수 있으며, 각 규칙에 대해 우선 순위를 정의 할 수 있습니다. 모든 패킷 액세스 목록에 등록되어있는 규칙에 지정된 조건에 일치하는 첫 번째 규칙에서 규정 된 동작으로 통과 또는 폐기가 결정됩니다. 어떤 규칙 조건에 일치하지 않은 패킷은 내재적으로 통과 허용됩니다. 또한 AccessAddEx6 명령을 사용하여 통과시에 지연 지터 패킷 손실을 발생시킬 수 있습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_AccessAdd6_Args AccessAdd6 [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/SRCUSERNAME:username ] [/DESTUSERNAME:username] [/TCPSTATE:established|unestablished] CMD_AccessAdd6_[pass|discard] 패킷이 규칙의 조건에 일치하면 동작을 결정합니다. pass를 지정하면 트래버스를 discard를 지정하면 [삭제]를 의미합니다. CMD_AccessAdd6_MEMO 규칙 설명 (주)을 지정합니다. @@ -5706,7 +5706,7 @@ CMD_AccessAdd6_Prompt_TCPSTATE TCP 연결 상태 (Established/Unestablished): # AccessAddEx6 명령 CMD_AccessAddEx6 액세스 목록에 규칙 추가 (IPv6 지연 지터 패킷 손실 설정 가능) -CMD_AccessAddEx6_Help 현재 관리하고있는 가상 HUB 액세스 목록에 새 규칙을 추가합니다. 통과시 지연 지터 패킷 손실을 발생시킬 수 있습니다. \n 액세스 목록은 가상 HUB 내를 흐르는 패킷에 적용되는 패킷 필터 규칙의 집합입니다. 액세스 목록에는 여러 규칙을 등록 할 수 있으며, 각 규칙에 대해 우선 순위를 정의 할 수 있습니다. 모든 패킷 액세스 목록에 등록되어있는 규칙에 지정된 조건에 일치하는 첫 번째 규칙에서 규정 된 동작으로 통과 또는 폐기가 결정됩니다. 어떤 규칙 조건에 일치하지 않은 패킷은 내재적으로 통과 허용됩니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_AccessAddEx6_Help 현재 관리하고있는 가상 HUB 액세스 목록에 새 규칙을 추가합니다. 통과시 지연 지터 패킷 손실을 발생시킬 수 있습니다. \n 액세스 목록은 가상 HUB 내를 흐르는 패킷에 적용되는 패킷 필터 규칙의 집합입니다. 액세스 목록에는 여러 규칙을 등록 할 수 있으며, 각 규칙에 대해 우선 순위를 정의 할 수 있습니다. 모든 패킷 액세스 목록에 등록되어있는 규칙에 지정된 조건에 일치하는 첫 번째 규칙에서 규정 된 동작으로 통과 또는 폐기가 결정됩니다. 어떤 규칙 조건에 일치하지 않은 패킷은 내재적으로 통과 허용됩니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_AccessAddEx6_Args AccessAddEx6 [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/SRCUSERNAME:username ] [/DESTUSERNAME:username] [/TCPSTATE:established|unestablished] [/DELAY:delay_millisec] [/JITTER:jitter_percent] [/LOSS:loss_percent] CMD_AccessAddEx6_[pass|discard] 패킷이 규칙의 조건에 일치하면 동작을 결정합니다. pass를 지정하면 트래버스를 discard를 지정하면 [삭제]를 의미합니다. 지연 지터 패킷 손실 설정은 pass의 경우에만 적용됩니다. CMD_AccessAddEx6_MEMO 규칙 설명 (주)을 지정합니다. @@ -5738,13 +5738,13 @@ CMD_AccessAddEx6_Eval_LOSS 패킷 손실 비율은 0 - 100의 정수로 지정 # AccessList 명령 CMD_AccessList 액세스 목록 규칙 목록을 검색 -CMD_AccessList_Help 현재 관리하고있는 가상 HUB 액세스 목록에 등록되어있는 패킷 필터링 규칙 목록을 가져옵니다. \n 액세스 목록은 가상 HUB 내를 흐르는 패킷에 적용되는 패킷 필터 규칙의 집합입니다. 액세스 목록에는 여러 규칙을 등록 할 수 규칙마다 우선 순위를 정의 할 수 있습니다. 모든 패킷 액세스 목록에 등록되어있는 규칙에 지정된 조건에 일치하는 첫 번째 규칙에서 규정 된 동작으로 통과 또는 폐기가 결정됩니다. 어떤 규칙 조건에 일치하지 않은 패킷은 내재적으로 통과 허용됩니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_AccessList_Help 현재 관리하고있는 가상 HUB 액세스 목록에 등록되어있는 패킷 필터링 규칙 목록을 가져옵니다. \n 액세스 목록은 가상 HUB 내를 흐르는 패킷에 적용되는 패킷 필터 규칙의 집합입니다. 액세스 목록에는 여러 규칙을 등록 할 수 규칙마다 우선 순위를 정의 할 수 있습니다. 모든 패킷 액세스 목록에 등록되어있는 규칙에 지정된 조건에 일치하는 첫 번째 규칙에서 규정 된 동작으로 통과 또는 폐기가 결정됩니다. 어떤 규칙 조건에 일치하지 않은 패킷은 내재적으로 통과 허용됩니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_AccessList_Args AccessList # AccessDelete 명령 CMD_AccessDelete 액세스 목록에서 규칙을 삭제 -CMD_AccessDelete_Help 현재 관리하고있는 가상 HUB 액세스 목록에 등록되어있는 패킷 필터링 규칙을 사용하여 삭제합니다. \n 규칙을 삭제하려면 규칙의 ID를 지정해야합니다. ID는 AccessList 명령으로 볼 수 있습니다. \n 또한 규칙을 삭제하지 않고 일시적으로 비활성화하려면 AccessDisable 명령을 사용합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_AccessDelete_Help 현재 관리하고있는 가상 HUB 액세스 목록에 등록되어있는 패킷 필터링 규칙을 사용하여 삭제합니다. \n 규칙을 삭제하려면 규칙의 ID를 지정해야합니다. ID는 AccessList 명령으로 볼 수 있습니다. \n 또한 규칙을 삭제하지 않고 일시적으로 비활성화하려면 AccessDisable 명령을 사용합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_AccessDelete_Args AccessDelete [id] CMD_AccessDelete_[id] 삭제할 규칙의 ID 또는 고유 ID를 지정합니다. CMD_Access_Prompt_ID 액세스 목록 규칙 ID 또는 고유 ID: @@ -5752,27 +5752,27 @@ CMD_Access_Prompt_ID 액세스 목록 규칙 ID 또는 고유 ID: # AccessEnable 명령 CMD_AccessEnable 액세스 목록 규칙의 활성화 -CMD_AccessEnable_Help 현재 관리하고있는 가상 HUB 액세스 목록에 등록되어있는 패킷 필터링 규칙을 지정하여 활성화합니다. 활성화 된 규칙은 패킷 필터링에 사용됩니다. \n 규칙을 활성화하려면 규칙의 ID를 지정해야합니다. ID는 AccessList 명령으로 볼 수 있습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_AccessEnable_Help 현재 관리하고있는 가상 HUB 액세스 목록에 등록되어있는 패킷 필터링 규칙을 지정하여 활성화합니다. 활성화 된 규칙은 패킷 필터링에 사용됩니다. \n 규칙을 활성화하려면 규칙의 ID를 지정해야합니다. ID는 AccessList 명령으로 볼 수 있습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_AccessEnable_Args AccessEnable [id] CMD_AccessEnable_[id] 활성화하는 규칙의 ID를 지정합니다. # AccessDisable 명령 CMD_AccessDisable 액세스 목록 규칙 비활성화 -CMD_AccessDisable_Help 현재 관리하고있는 가상 HUB 액세스 목록에 등록되어있는 패킷 필터링 규칙을 지정하여 비활성화합니다. 비활성화 된 규칙은 패킷 필터링에 사용되지 않습니다. \n 규칙을 비활성화하려면 규칙의 ID를 지정해야합니다. ID는 AccessList 명령으로 볼 수 있습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_AccessDisable_Help 현재 관리하고있는 가상 HUB 액세스 목록에 등록되어있는 패킷 필터링 규칙을 지정하여 비활성화합니다. 비활성화 된 규칙은 패킷 필터링에 사용되지 않습니다. \n 규칙을 비활성화하려면 규칙의 ID를 지정해야합니다. ID는 AccessList 명령으로 볼 수 있습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_AccessDisable_Args AccessDisable [id] CMD_AccessDisable_[id] 비활성화하는 규칙의 ID를 지정합니다. # UserList 명령 CMD_UserList 사용자 목록을 검색 -CMD_UserList_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자 목록을 가져옵니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_UserList_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자 목록을 가져옵니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_UserList_Args UserList # UserCreate 명령 CMD_UserCreate 사용자 작성 -CMD_UserCreate_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 새 사용자를 만듭니다. \n 사용자를 만들 때 사용자의 인증 정보를 사용하여 VPN Client가이 가상 HUB에 연결 할 수 있습니다. \nUserCreate 명령을 사용하여 사용자를 만든 경우 해당 사용자의 인증 방법은 암호 인증으로 등록 된 암호로 임의의 문자열이 할당됩니다. 따라서 사용자는 그대로는 가상 HUB에 연결 할 수 없습니다. 사용자를 만든 후 반드시 UserPasswordSet 명령에 사용자 암호를 지정하거나 UserAnonymousSet 명령 UserCertSet 명령 UserSignedSet 명령 UserRadiusSet 명령 또는 UserNTLMSet 명령에서 사용자 인증 방법을 변경하십시오. \n 그러나 사용자 이름을 "*"(별표 1 문자)로 만든 사용자는 자동으로 RADIUS 인증 사용자로 등록됩니다. "*"라는 사용자가 존재하는 경우에만 클라이언트가 VPN Server에 연결했을 때 제시 한 사용자 이름이 기존의 사용자 이름과 일치하지 않는 사용자는 사용자가 입력 한 사용자 이름과 암호를 사용하여 RADIUS 서버 또는 NT 도메인 컨트롤러에 의해 인증 될 수 있으며, 그 경우의 인증 설정 및 보안 정책 설정은 "*"사용자 설정에 따릅니다. \n 번 만든 사용자의 사용자 정보를 변경하려면 UserSet 명령을 사용합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_UserCreate_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 새 사용자를 만듭니다. \n 사용자를 만들 때 사용자의 인증 정보를 사용하여 Game Client가이 가상 HUB에 연결 할 수 있습니다. \nUserCreate 명령을 사용하여 사용자를 만든 경우 해당 사용자의 인증 방법은 암호 인증으로 등록 된 암호로 임의의 문자열이 할당됩니다. 따라서 사용자는 그대로는 가상 HUB에 연결 할 수 없습니다. 사용자를 만든 후 반드시 UserPasswordSet 명령에 사용자 암호를 지정하거나 UserAnonymousSet 명령 UserCertSet 명령 UserSignedSet 명령 UserRadiusSet 명령 또는 UserNTLMSet 명령에서 사용자 인증 방법을 변경하십시오. \n 그러나 사용자 이름을 "*"(별표 1 문자)로 만든 사용자는 자동으로 RADIUS 인증 사용자로 등록됩니다. "*"라는 사용자가 존재하는 경우에만 클라이언트가 Game Server에 연결했을 때 제시 한 사용자 이름이 기존의 사용자 이름과 일치하지 않는 사용자는 사용자가 입력 한 사용자 이름과 암호를 사용하여 RADIUS 서버 또는 NT 도메인 컨트롤러에 의해 인증 될 수 있으며, 그 경우의 인증 설정 및 보안 정책 설정은 "*"사용자 설정에 따릅니다. \n 번 만든 사용자의 사용자 정보를 변경하려면 UserSet 명령을 사용합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_UserCreate_Args UserCreate [name] [/GROUP:group] [/REALNAME:realname] [/NOTE:note] CMD_UserCreate_[name] 새로 만든 사용자의 사용자 이름을 지정합니다. CMD_UserCreate_GROUP 사용자를 그룹에 가입 할 경우 그룹 이름을 지정합니다. 사용자가 어떤 그룹에도 소속하지 않는 경우/GROUP:none을 지정합니다. @@ -5786,7 +5786,7 @@ CMD_UserCreate_Prompt_NOTE 사용자 설명: # UserSet 명령 CMD_UserSet 사용자 정보 변경 -CMD_UserSet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자 정보를 변경합니다. \n이 명령으로 변경할 수있는 사용자 정보는 UserCreate 명령으로 새로 사용자를 만들 때 지정하는 "그룹 이름", "본명"및 "설명"의 3 항목입니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_UserSet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자 정보를 변경합니다. \n이 명령으로 변경할 수있는 사용자 정보는 UserCreate 명령으로 새로 사용자를 만들 때 지정하는 "그룹 이름", "본명"및 "설명"의 3 항목입니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_UserSet_Args UserSet [name] [/GROUP:group] [/REALNAME:realname] [/NOTE:note] CMD_UserSet_[name] 설정을 변경하려면 사용자 이름을 지정합니다. CMD_UserSet_GROUP 사용자를 그룹에 가입 할 경우 그룹 이름을 지정합니다. 사용자가 어떤 그룹에도 소속하지 않는 경우/GROUP:none을 지정합니다. @@ -5796,14 +5796,14 @@ CMD_UserSet_NOTE 사용자의 설명을 지정합니다. 지정하지 않으면/ # UserDelete 명령 CMD_UserDelete 사용자 삭제 -CMD_UserDelete_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자를 삭제합니다. 사용자를 삭제하면 해당 사용자는 가상 HUB에 연결할 수 없습니다. \nUserPolicySet 명령을 사용하면 사용자를 삭제하지 않고 일시적으로 로그인을 금지하도록 구성 할 수 있습니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_UserDelete_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자를 삭제합니다. 사용자를 삭제하면 해당 사용자는 가상 HUB에 연결할 수 없습니다. \nUserPolicySet 명령을 사용하면 사용자를 삭제하지 않고 일시적으로 로그인을 금지하도록 구성 할 수 있습니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_UserDelete_Args UserDelete [name] CMD_UserDelete_[name] 제거 할 사용자 이름을 지정합니다. # UserGet 명령 CMD_UserGet 사용자 정보 검색 -CMD_UserGet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자 등록 정보를 소득합니다. \n이 명령에서 얻을 수있는 정보는 "사용자 이름", "본명", "설명", "소속 그룹", "유효 기간", "보안 정책", "인증 방법"및 설정되어있는 인증 방법 속성으로 지정되어있는 파라미터 이외에, 사용자의 통계 데이터입니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_UserGet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자 등록 정보를 소득합니다. \n이 명령에서 얻을 수있는 정보는 "사용자 이름", "본명", "설명", "소속 그룹", "유효 기간", "보안 정책", "인증 방법"및 설정되어있는 인증 방법 속성으로 지정되어있는 파라미터 이외에, 사용자의 통계 데이터입니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_UserGet_Args UserGet [name] CMD_UserGet_[name] 정보를 얻으려면 사용자 이름을 지정합니다. CMD_UserGet_Column_Name 사용자 이름 @@ -5821,14 +5821,14 @@ CMD_UserGet_Policy 이 사용자에 설정된 보안 정책 # UserAnonymousSet 명령 CMD_UserAnonymousSet 사용자 인증 방법을 익명 인증으로 설정 -CMD_UserAnonymousSet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자 인증 방법을 "익명 인증"으로 설정합니다. 익명 인증에 설정된 사용자 이름에서 가상 HUB에 연결 한 VPN Client는 어떠한 사용자 인증도받지 않고 무조건 가상 HUB에 연결 할 수 있습니다. 익명 인증 기능은 인터넷 등에서 널리 누구나 접속할 수 있도록 설정으로 공개하는 VPN Server에 이상적입니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_UserAnonymousSet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자 인증 방법을 "익명 인증"으로 설정합니다. 익명 인증에 설정된 사용자 이름에서 가상 HUB에 연결 한 Game Client는 어떠한 사용자 인증도받지 않고 무조건 가상 HUB에 연결 할 수 있습니다. 익명 인증 기능은 인터넷 등에서 널리 누구나 접속할 수 있도록 설정으로 공개하는 Game Server에 이상적입니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_UserAnonymousSet_Args UserAnonymousSet [name] CMD_UserAnonymousSet_[name] 설정을 변경하려면 사용자 이름을 지정합니다. # UserPasswordSet 명령 CMD_UserPasswordSet 사용자 인증 방법을 암호 인증 설정 암호를 설정 -CMD_UserPasswordSet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자 인증 방법을 "암호 인증"으로 설정합니다. 암호 인증과 가상 HUB 보안 계정 데이터베이스의 사용자 개체에 어떤 암호를 설정해두고 그 이름으로 사용자가 가상 HUB에 연결하려고 할 때 암호를 입력하라는 메시지는 암호 가 일치하는 경우에 연결을 허용하는 인증 방법입니다. \n 사실, 사용자의 암호 해시 저장되므로 VPN Server 설정 파일을 분석해서 원래 암호는 모릅니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_UserPasswordSet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자 인증 방법을 "암호 인증"으로 설정합니다. 암호 인증과 가상 HUB 보안 계정 데이터베이스의 사용자 개체에 어떤 암호를 설정해두고 그 이름으로 사용자가 가상 HUB에 연결하려고 할 때 암호를 입력하라는 메시지는 암호 가 일치하는 경우에 연결을 허용하는 인증 방법입니다. \n 사실, 사용자의 암호 해시 저장되므로 Game Server 설정 파일을 분석해서 원래 암호는 모릅니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_UserPasswordSet_Args UserPasswordSet [name] [/PASSWORD:password] CMD_UserPasswordSet_[name] 설정을 변경하려면 사용자 이름을 지정합니다. CMD_UserPasswordSet_PASSWORD 사용자가 설정 암호를 지정합니다. 이 매개 변수를 지정하지 않으면 암호를 입력하라는 메시지가 표시됩니다. @@ -5836,7 +5836,7 @@ CMD_UserPasswordSet_PASSWORD 사용자가 설정 암호를 지정합니다. 이 # UserCertSet 명령 CMD_UserCertSet 사용자 인증 방법을 고유 인증서 인증으로 설정 인증서를 설정 -CMD_UserCertSet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자 인증 방법을 "고유 인증서 인증"으로 설정합니다. 고유 인증서 인증은 가상 HUB 보안 계정 데이터베이스의 사용자 개체에 대해 하나의 X.509 인증서를 설정해두고 그 이름으로 사용자가 가상 HUB에 연결하려고 할 때 제시 인증서가 등록되어있는 인증서와 일치하며 클라이언트 인증서에 해당 개인 키를 보유하고 있는지 RSA 알고리즘 검증함으로써 연결을 허용하는 인증 방법입니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_UserCertSet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자 인증 방법을 "고유 인증서 인증"으로 설정합니다. 고유 인증서 인증은 가상 HUB 보안 계정 데이터베이스의 사용자 개체에 대해 하나의 X.509 인증서를 설정해두고 그 이름으로 사용자가 가상 HUB에 연결하려고 할 때 제시 인증서가 등록되어있는 인증서와 일치하며 클라이언트 인증서에 해당 개인 키를 보유하고 있는지 RSA 알고리즘 검증함으로써 연결을 허용하는 인증 방법입니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_UserCertSet_Args UserCertSet [name] [/LOADCERT:cert] CMD_UserCertSet_[name] 설정을 변경하려면 사용자 이름을 지정합니다. CMD_UserCertSet_LOADCERT 사용자가 설정하는 인증서를 X.509 인증서 파일 이름을 지정합니다. @@ -5844,7 +5844,7 @@ CMD_UserCertSet_LOADCERT 사용자가 설정하는 인증서를 X.509 인증서 # UserCertGet 명령 CMD_UserCertGet 고유 인증서 인증 사용자 등록되어있는 인증서 취득 -CMD_UserCertGet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 「고유 인증서 인증 "사용자에 대해 설정되어있는 X.509 형식의 인증서를 검색하고 파일에 저장합니다. \n 지정된 사용자가 '고유 인증서 인증 "으로 설정되어 있지 않으면 오류가 발생합니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_UserCertGet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 「고유 인증서 인증 "사용자에 대해 설정되어있는 X.509 형식의 인증서를 검색하고 파일에 저장합니다. \n 지정된 사용자가 '고유 인증서 인증 "으로 설정되어 있지 않으면 오류가 발생합니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_UserCertGet_Args UserCertGet [name] [/SAVECERT:cert] CMD_UserCertGet_[name] 정보를 얻으려면 사용자 이름을 지정합니다. CMD_UserCertGet_SAVECERT 취득한 사용자 인증서를 X.509 형식으로 저장할 파일 이름을 지정합니다. @@ -5853,7 +5853,7 @@ CMD_UserCertGet_Not_Cert 사용자 고유 인증서 인증 아닌지 고유 인 # UserSignedSet 명령 CMD_UserSignedSet 사용자 인증 방법을 서명 된 인증서 인증 설정 -CMD_UserSignedSet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자 인증 방법을 "서명 된 인증서 인증"으로 설정합니다. 서명 된 인증서 인증으로 설정되어있는 사용자 이름은 사용자가 가상 HUB에 연결했을 때 사용자가 제시 한 인증서가 가상 HUB 신뢰하는 인증 기관의 인증서 목록에 인증서 중 하나에 의해 서명되어 있는지를 검사하며 클라이언트 인증서에 해당 개인 키를 보유하고 있는지 RSA 알고리즘 검증함으로써 연결을 허용하는 인증 방법입니다. \n 또한 사용자마다 기대하는 증명서의 Common Name (CN) 및 일련 번호를 등록 해두고, 상기의 검증을 통과 한 후 인증서의 내용이 설정된 값과 일치하는 경우에만 연결 를 허용하도록 설정도 가능합니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_UserSignedSet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자 인증 방법을 "서명 된 인증서 인증"으로 설정합니다. 서명 된 인증서 인증으로 설정되어있는 사용자 이름은 사용자가 가상 HUB에 연결했을 때 사용자가 제시 한 인증서가 가상 HUB 신뢰하는 인증 기관의 인증서 목록에 인증서 중 하나에 의해 서명되어 있는지를 검사하며 클라이언트 인증서에 해당 개인 키를 보유하고 있는지 RSA 알고리즘 검증함으로써 연결을 허용하는 인증 방법입니다. \n 또한 사용자마다 기대하는 증명서의 Common Name (CN) 및 일련 번호를 등록 해두고, 상기의 검증을 통과 한 후 인증서의 내용이 설정된 값과 일치하는 경우에만 연결 를 허용하도록 설정도 가능합니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_UserSignedSet_Args UserSignedSet [name] [/CN:cn] [/SERIAL:serial] CMD_UserSignedSet_[name] 설정을 변경하려면 사용자 이름을 지정합니다. CMD_UserSignedSet_CN 이 매개 변수를 지정한 경우에는 사용자가 제시 한 인증서가 신뢰할 수있는 인증 기관에서 서명되고 있는지를 검증 한 후 그 증명서의 Common Name (CN)의 값을이 매개 변수에 의해 설정된 값과 비교하여 일치하는 경우에만 연결을 허용합니다. "none"을 지정했을 경우,이 체크는 행해지 지 않습니다. @@ -5864,7 +5864,7 @@ CMD_UserSignedSet_Prompt_SERIAL 일련 번호 값을 한정: # UserRadiusSet 명령 CMD_UserRadiusSet 사용자 인증 방법을 RADIUS 인증 설정 -CMD_UserRadiusSet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자 인증 방법을 "RADIUS 인증"으로 설정합니다. RADIUS 인증으로 설정되어있는 이름으로 사용자가 가상 HUB에 연결했을 때 사용자 이름과 사용자가 입력 한 암호가 RADIUS 서버로 전송 된 RADIUS 서버가 사용자 이름과 암호 검사를 실시한 후 인증 성공하면 사용자의 VPN 연결을 허용합니다. \nRadius 인증을 사용하려면 미리 RadiusServerSet 명령을 사용하여 사용하는 RADIUS 서버를 가상 HUB로 설정해야합니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_UserRadiusSet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자 인증 방법을 "RADIUS 인증"으로 설정합니다. RADIUS 인증으로 설정되어있는 이름으로 사용자가 가상 HUB에 연결했을 때 사용자 이름과 사용자가 입력 한 암호가 RADIUS 서버로 전송 된 RADIUS 서버가 사용자 이름과 암호 검사를 실시한 후 인증 성공하면 사용자의 Game 연결을 허용합니다. \nRadius 인증을 사용하려면 미리 RadiusServerSet 명령을 사용하여 사용하는 RADIUS 서버를 가상 HUB로 설정해야합니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_UserRadiusSet_Args UserRadiusSet [name] [/ALIAS:alias_name] CMD_UserRadiusSet_[name] 설정을 변경하려면 사용자 이름을 지정합니다. CMD_UserRadiusSet_ALIAS 이 매개 변수가 설정되어있는 경우 RADIUS 서버에 전송되는 사용자 이름을 가상 HUB에서 사용자 이름과 다른 사용자 이름 일 수 있습니다. 설정하지 않으면,/ALIAS:none을 지정하십시오 (가상 HUB의 사용자 이름이 사용됩니다). 사용자 이름이 "*"의 경우/ALIAS 매개 변수는 무시됩니다. "*"사용자에 대한 설명은 UserCreate/HELP를 입력하면 표시됩니다. @@ -5873,7 +5873,7 @@ CMD_UserRadiusSet_Prompt_ALIAS 인증 별칭 이름 (옵션): # UserNTLMSet 명령 CMD_UserNTLMSet 사용자 인증 방법을 NT 도메인 인증으로 설정 -CMD_UserNTLMSet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자 인증 방법을 "NT 도메인 인증"으로 설정합니다. NT 도메인 인증에 설정되어있는 이름으로 사용자가 가상 HUB에 연결했을 때 사용자 이름과 사용자가 입력 한 암호가 Windows NT/2000/Server 2003/Server 2008/Server 2008 R2/Server 2012 도메인 컨트롤러 또는 Active Directory 서버로 전송 된 인증 서버가 사용자 이름과 암호를 체크 한 후 인증이 성공하면 그 사용자의 VPN 연결을 허용합니다. \nNT 도메인 인증을 사용하려면 VPN Server가 해당 도메인에 연결되어있는 Windows NT 4.0, Windows 2000, Windows XP, Windows Server 2003, Windows Vista, Windows Server 2008, Windows 7, Windows Server 2008 R2, Windows 8, Windows Server 2012 중 하나의 운영 체제에서 실행해야합니다. 자세한 내용은 VPN Server 관리자에게 문의하십시오. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_UserNTLMSet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자 인증 방법을 "NT 도메인 인증"으로 설정합니다. NT 도메인 인증에 설정되어있는 이름으로 사용자가 가상 HUB에 연결했을 때 사용자 이름과 사용자가 입력 한 암호가 Windows NT/2000/Server 2003/Server 2008/Server 2008 R2/Server 2012 도메인 컨트롤러 또는 Active Directory 서버로 전송 된 인증 서버가 사용자 이름과 암호를 체크 한 후 인증이 성공하면 그 사용자의 Game 연결을 허용합니다. \nNT 도메인 인증을 사용하려면 Game Server가 해당 도메인에 연결되어있는 Windows NT 4.0, Windows 2000, Windows XP, Windows Server 2003, Windows Vista, Windows Server 2008, Windows 7, Windows Server 2008 R2, Windows 8, Windows Server 2012 중 하나의 운영 체제에서 실행해야합니다. 자세한 내용은 Game Server 관리자에게 문의하십시오. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_UserNTLMSet_Args UserNTLMSet [name] [/ALIAS:alias_name] CMD_UserNTLMSet_[name] 설정을 변경하려면 사용자 이름을 지정합니다. CMD_UserNTLMSet_ALIAS 이 매개 변수가 설정되어있는 경우, NT 도메인 또는 Active Directory에 전송되는 사용자 이름을 가상 HUB에서 사용자 이름과 다른 사용자 이름 일 수 있습니다. 설정하지 않으면,/ALIAS:none을 지정하십시오 (가상 HUB의 사용자 이름이 사용됩니다). 사용자 이름이 "*"의 경우/ALIAS 매개 변수는 무시됩니다. "*"사용자에 대한 설명은 UserCreate/HELP를 입력하면 표시됩니다. @@ -5881,14 +5881,14 @@ CMD_UserNTLMSet_ALIAS 이 매개 변수가 설정되어있는 경우, NT 도메 # UserPolicyRemove 명령 CMD_UserPolicyRemove 사용자 보안 정책 제거 -CMD_UserPolicyRemove_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자에 대해 설정되어있는 보안 정책 설정을 제거합니다. 보안 정책 설정이 삭제 된 사용자는 사용자가 속한 그룹의 보안 정책 설정이 적용됩니다. 그룹에 소속되어 있지 않거나 그룹에 보안 정책이 설정되어 있지 않으면 기본 값 (액세스 허용:사용, TCP 연결의 최대 개수:32 개, 제한 시간:20 초)을 따릅니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_UserPolicyRemove_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자에 대해 설정되어있는 보안 정책 설정을 제거합니다. 보안 정책 설정이 삭제 된 사용자는 사용자가 속한 그룹의 보안 정책 설정이 적용됩니다. 그룹에 소속되어 있지 않거나 그룹에 보안 정책이 설정되어 있지 않으면 기본 값 (액세스 허용:사용, TCP 연결의 최대 개수:32 개, 제한 시간:20 초)을 따릅니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_UserPolicyRemove_Args UserPolicyRemove [name] CMD_UserPolicyRemove_[name] 설정을 변경하려면 사용자 이름을 지정합니다. # UserPolicySet 명령 CMD_UserPolicySet 사용자의 보안 정책 설정 -CMD_UserPolicySet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자에 대해 설정된 보안 정책의 내용을 변경합니다. \n 사용자 보안 정책이 설정되어 있지 않은 경우는 새로운 기본 보안 정책을 설정하고 지정된 값을 변경합니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_UserPolicySet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자에 대해 설정된 보안 정책의 내용을 변경합니다. \n 사용자 보안 정책이 설정되어 있지 않은 경우는 새로운 기본 보안 정책을 설정하고 지정된 값을 변경합니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_UserPolicySet_Args UserPolicySet [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_UserPolicySet_[name] 설정을 변경하려면 사용자 이름을 지정합니다. CMD_UserPolicySet_NAME 값을 변경하는 정책의 이름을 지정합니다. 정책의 이름과 설정 가능한 값의 목록은 PolicyList 명령으로 표시 할 수 있습니다. @@ -5897,7 +5897,7 @@ CMD_UserPolicySet_VALUE 정책의 새 값을 지정합니다. 그 정책이 수 # UserExpiresSet 명령 CMD_UserExpiresSet 사용자의 유효 기간 설정 -CMD_UserExpiresSet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자의 유효 기간을 설정합니다. 만료 된 사용자는 가상 HUB에 연결할 수 없습니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_UserExpiresSet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 사용자의 유효 기간을 설정합니다. 만료 된 사용자는 가상 HUB에 연결할 수 없습니다. \n 현재 등록되어있는 사용자의 목록을 검색하려면 UserList 명령을 사용하십시오. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_UserExpiresSet_Args UserExpiresSet [name] [/EXPIRES:expires] CMD_UserExpiresSet_[name] 설정을 변경하려면 사용자 이름을 지정합니다. CMD_UserExpiresSet_EXPIRES 사용자의 만료 날짜 및 시간을 지정합니다. "2005/10/08 19:30:00"처럼, 년·월·일 ·시·분·초 6 개의 정수를 공백, 슬래시 또는 콜론으로 구분하십시오. 연도는 4 자리로 지정하십시오. 값에 공백을 넣는 경우는 전체 값을 ""로 묶어야합니다. 지정은 현지 시간 (명령 줄 관리 유틸리티를 실행하는 컴퓨터의 기준 시간)에 지정할 수 있습니다./EXPIRES:none을 지정하면, 유효 기간이 해제됩니다. @@ -5906,13 +5906,13 @@ CMD_UserExpiresSet_Prompt_EXPIRES 사용자의 유효 기간 (지정 무기한): # GroupList 명령 CMD_GroupList 그룹 목록 검색 -CMD_GroupList_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 그룹 목록을 가져옵니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_GroupList_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 그룹 목록을 가져옵니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_GroupList_Args GroupList # GroupCreate 명령 CMD_GroupCreate 그룹 만들기 -CMD_GroupCreate_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 새 그룹을 만듭니다. \n 그룹에 여러 사용자를 등록 할 수 있습니다. 그룹에 사용자를 등록하려면 GroupJoin 명령을 사용합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_GroupCreate_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 새 그룹을 만듭니다. \n 그룹에 여러 사용자를 등록 할 수 있습니다. 그룹에 사용자를 등록하려면 GroupJoin 명령을 사용합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_GroupCreate_Args GroupCreate [name] [/REALNAME:realname] [/NOTE:note] CMD_GroupCreate_[name] 만들 그룹 이름을 지정합니다. CMD_GroupCreate_REALNAME 그룹의 본명을 지정합니다. 예를 들어, 그룹이 실제 부과 이름에 해당하는 경우에는 그 이름을 지정합니다. 지정하지 않으면/REALNAME:none을 지정합니다. @@ -5924,7 +5924,7 @@ CMD_GroupCreate_Prompt_NOTE 그룹의 설명: # GroupSet 명령 CMD_GroupSet 그룹 정보 설정 -CMD_GroupSet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 그룹의 정보를 설정합니다. \n 현재 등록되어있는 그룹의 목록을 검색하려면 GroupList 명령을 사용하십시오. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_GroupSet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 그룹의 정보를 설정합니다. \n 현재 등록되어있는 그룹의 목록을 검색하려면 GroupList 명령을 사용하십시오. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_GroupSet_Args GroupSet [name] [/REALNAME:realname] [/NOTE:note] CMD_GroupSet_[name] 설정을 변경하려면 그룹 이름을 지정합니다. CMD_GroupSet_REALNAME 그룹의 본명을 지정합니다. 예를 들어, 그룹이 실제 부과 이름에 해당하는 경우에는 그 이름을 지정합니다. 지정하지 않으면/REALNAME:none을 지정합니다. @@ -5933,14 +5933,14 @@ CMD_GroupSet_NOTE 그룹의 설명을 지정합니다. 지정하지 않으면/NO # GroupDelete 명령 CMD_GroupDelete 그룹 삭제 -CMD_GroupDelete_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 그룹을 삭제합니다. \n 그룹을 삭제하면 해당 그룹에 소속 된 사용자는 모두 무소속됩니다. \n 현재 등록되어있는 그룹의 목록을 검색하려면 GroupList 명령을 사용하십시오. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_GroupDelete_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 그룹을 삭제합니다. \n 그룹을 삭제하면 해당 그룹에 소속 된 사용자는 모두 무소속됩니다. \n 현재 등록되어있는 그룹의 목록을 검색하려면 GroupList 명령을 사용하십시오. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_GroupDelete_Args GroupDelete [name] CMD_GroupDelete_[name] 삭제할 그룹 이름을 지정합니다 # GroupGet 명령 CMD_GroupGet 그룹 정보와 소속 된 사용자 목록을 검색 -CMD_GroupGet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 그룹 정보와 해당 그룹에 소속 된 사용자 목록을 가져옵니다. \n 현재 등록되어있는 그룹의 목록을 검색하려면 GroupList 명령을 사용하십시오. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_GroupGet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 그룹 정보와 해당 그룹에 소속 된 사용자 목록을 가져옵니다. \n 현재 등록되어있는 그룹의 목록을 검색하려면 GroupList 명령을 사용하십시오. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_GroupGet_Args GroupGet [name] CMD_GroupGet_[name] 정보를 얻으려면 그룹 이름을 지정합니다. CMD_GroupGet_Column_NAME 그룹 이름 @@ -5952,7 +5952,7 @@ CMD_GroupGet_Column_MEMBERS 이 그룹에 속한 사용자 이름 목록 # GroupJoin 명령 CMD_GroupJoin 그룹에 사용자를 추가 -CMD_GroupJoin_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 그룹에 보안 계정 데이터베이스의 사용자를 추가합니다. \n 현재 등록되어있는 사용자 및 그룹 목록은 UserList 명령과 GroupList 명령에서 얻을 수 있습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_GroupJoin_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 그룹에 보안 계정 데이터베이스의 사용자를 추가합니다. \n 현재 등록되어있는 사용자 및 그룹 목록은 UserList 명령과 GroupList 명령에서 얻을 수 있습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_GroupJoin_Args GroupJoin [name] [/USERNAME:username] CMD_GroupJoin_[name] 사용자를 추가 할 그룹 이름을 지정합니다. CMD_GroupJoin_USERNAME name에 지정된 그룹에 추가 할 사용자 이름을 지정합니다. @@ -5961,7 +5961,7 @@ CMD_GroupJoin_Prompt_USERNAME 그룹에 참여하는 사용자 이름: # GroupUnjoin 명령 CMD_GroupUnjoin 그룹에서 사용자를 제거 -CMD_GroupUnjoin_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 그룹에서 지정한 사용자를 삭제합니다. 그룹에서 사용자가 삭제되면 그 사용자는 무소속입니다. \n 그룹에 현재 소속되어있는 사용자의 목록을 검색하려면 GroupGet 명령을 사용합니다. \n 현재 등록되어있는 그룹의 목록을 검색하려면 GroupList 명령을 사용하십시오. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_GroupUnjoin_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 그룹에서 지정한 사용자를 삭제합니다. 그룹에서 사용자가 삭제되면 그 사용자는 무소속입니다. \n 그룹에 현재 소속되어있는 사용자의 목록을 검색하려면 GroupGet 명령을 사용합니다. \n 현재 등록되어있는 그룹의 목록을 검색하려면 GroupList 명령을 사용하십시오. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_GroupUnjoin_Args GroupUnjoin [name] CMD_GroupUnjoin_[name] 그룹에서 제거 할 사용자 이름을 지정합니다. CMD_GroupUnjoin_Prompt_name 그룹에서 제거 할 사용자 이름: @@ -5969,14 +5969,14 @@ CMD_GroupUnjoin_Prompt_name 그룹에서 제거 할 사용자 이름: # GroupPolicyRemove 명령 CMD_GroupPolicyRemove 그룹의 보안 정책 삭제 -CMD_GroupPolicyRemove_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 그룹에 대해 설정된 보안 정책 설정을 제거합니다. 소속 된 그룹에 사용자 본체에 보안 정책이 설정되어 있지 않은 사용자는 기본 값 (액세스 허용:사용, TCP 연결의 최대 개수:32 개, 제한 시간:20 초)을 따릅니다. \n 현재 등록되어있는 그룹의 목록을 검색하려면 GroupList 명령을 사용하십시오. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_GroupPolicyRemove_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 그룹에 대해 설정된 보안 정책 설정을 제거합니다. 소속 된 그룹에 사용자 본체에 보안 정책이 설정되어 있지 않은 사용자는 기본 값 (액세스 허용:사용, TCP 연결의 최대 개수:32 개, 제한 시간:20 초)을 따릅니다. \n 현재 등록되어있는 그룹의 목록을 검색하려면 GroupList 명령을 사용하십시오. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_GroupPolicyRemove_Args GroupPolicyRemove [name] CMD_GroupPolicyRemove_[name] 설정을 변경하려면 그룹 이름을 지정합니다. # GroupPolicySet 명령 CMD_GroupPolicySet 그룹의 보안 정책 설정 -CMD_GroupPolicySet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 그룹에 대해 설정된 보안 정책의 내용을 변경합니다. \n 그룹에 보안 정책이 설정되어 있지 않은 경우는 새로운 기본 보안 정책을 설정하고 지정된 값을 변경합니다. \n 현재 등록되어있는 그룹의 목록을 검색하려면 GroupList 명령을 사용하십시오. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_GroupPolicySet_Help 현재 관리하고있는 가상 HUB의 보안 계정 데이터베이스에 등록되어있는 그룹에 대해 설정된 보안 정책의 내용을 변경합니다. \n 그룹에 보안 정책이 설정되어 있지 않은 경우는 새로운 기본 보안 정책을 설정하고 지정된 값을 변경합니다. \n 현재 등록되어있는 그룹의 목록을 검색하려면 GroupList 명령을 사용하십시오. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_GroupPolicySet_Args GroupPolicySet [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_GroupPolicySet_[name] 설정을 변경하려면 그룹 이름을 지정합니다. CMD_GroupPolicySet_NAME 값을 변경하는 정책의 이름을 지정합니다. 정책의 이름과 설정 가능한 값의 목록은 PolicyList 명령으로 표시 할 수 있습니다. @@ -5985,7 +5985,7 @@ CMD_GroupPolicySet_VALUE 정책의 새 값을 지정합니다. 그 정책이 수 # SessionList 명령 CMD_SessionList 연결된 세션 목록을 검색 -CMD_SessionList_Help 현재 관리하고있는 가상 HUB에 연결중인 세션 목록을 가져옵니다. 세션 목록에는 각 연결 당 세션 이름, 세션의 위치, 사용자 이름, 연결되는 호스트 이름, TCP 연결, 전송 바이트 수, 전송 패킷이 표시 됩니다. \n 현재 연결된 VPN Server가 클러스터 컨트롤러에서 관리하는 가상 HUB가 정적 가상 HUB의 경우는 모든 클러스터 구성원의 해당 가상 HUB에 연결되어있는 세션 목록이 모두 결합되어 검색됩니다 . \n 그렇지 않으면 현재 관리하고있는 VPN Server에 실제로 연결되어있는 세션 목록 만 검색됩니다. +CMD_SessionList_Help 현재 관리하고있는 가상 HUB에 연결중인 세션 목록을 가져옵니다. 세션 목록에는 각 연결 당 세션 이름, 세션의 위치, 사용자 이름, 연결되는 호스트 이름, TCP 연결, 전송 바이트 수, 전송 패킷이 표시 됩니다. \n 현재 연결된 Game Server가 클러스터 컨트롤러에서 관리하는 가상 HUB가 정적 가상 HUB의 경우는 모든 클러스터 구성원의 해당 가상 HUB에 연결되어있는 세션 목록이 모두 결합되어 검색됩니다 . \n 그렇지 않으면 현재 관리하고있는 Game Server에 실제로 연결되어있는 세션 목록 만 검색됩니다. CMD_SessionList_Args SessionList @@ -6035,25 +6035,25 @@ CMD_IpDelete_[id] 삭제할 IP 주소 테이블 항목의 ID를 지정합니다. # SecureNatEnable 명령 CMD_SecureNatEnable 가상 NAT 및 DHCP 서버 기능 (SecureNAT 기능) 활성화 -CMD_SecureNatEnable_Help 현재 관리하고있는 가상 HUB에서 가상 NAT 및 DHCP 서버 기능 (SecureNAT 기능)를 활성화하고 작업을 시작합니다. 이 명령을 실행하기 전에 반드시 SecureNatHostGet 명령 NatGet 명령 및 DhcpGet 명령에서 현재 가상 NAT 기능 및 DHCP 서버 기능의 설정 내용을 확인하십시오. \nSecureNAT 기능을 사용하면 가상 HUB의 가상 네트워크에서 NAT 라우터 (IP 마스커레이드)와 DHCP 서버 기능을 가상으로 동작시킬 수 있습니다. \n \n [SecureNAT 기능에 대한 경고] \nSecureNAT 기능은 시스템 관리자 또는 네트워크에 대해 잘 알고있는 이들을위한 기능입니다. \nSecureNAT 기능을 제대로 사용하면 VPN을 통한 안전한 원격 액세스가 가능합니다. 그러나 잘못된 방법으로 사용하면 전체 네트워크를 위험한 상태로 될 가능성도 있습니다. 네트워크에 대한 충분한 지식을 가지고 있지 않은 경우, 네트워크 관리자의 허가를받지 않은 경우 SecureNAT 기능을 사용하지 마십시오. SecureNAT 기능에 대한 자세한 설명은 VPN Server 설명서 및 온라인 문서를 참조하십시오. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_SecureNatEnable_Help 현재 관리하고있는 가상 HUB에서 가상 NAT 및 DHCP 서버 기능 (SecureNAT 기능)를 활성화하고 작업을 시작합니다. 이 명령을 실행하기 전에 반드시 SecureNatHostGet 명령 NatGet 명령 및 DhcpGet 명령에서 현재 가상 NAT 기능 및 DHCP 서버 기능의 설정 내용을 확인하십시오. \nSecureNAT 기능을 사용하면 가상 HUB의 가상 네트워크에서 NAT 라우터 (IP 마스커레이드)와 DHCP 서버 기능을 가상으로 동작시킬 수 있습니다. \n \n [SecureNAT 기능에 대한 경고] \nSecureNAT 기능은 시스템 관리자 또는 네트워크에 대해 잘 알고있는 이들을위한 기능입니다. \nSecureNAT 기능을 제대로 사용하면 Game을 통한 안전한 원격 액세스가 가능합니다. 그러나 잘못된 방법으로 사용하면 전체 네트워크를 위험한 상태로 될 가능성도 있습니다. 네트워크에 대한 충분한 지식을 가지고 있지 않은 경우, 네트워크 관리자의 허가를받지 않은 경우 SecureNAT 기능을 사용하지 마십시오. SecureNAT 기능에 대한 자세한 설명은 Game Server 설명서 및 온라인 문서를 참조하십시오. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_SecureNatEnable_Args SecureNatEnable # SecureNatDisable 명령 CMD_SecureNatDisable 가상 NAT 및 DHCP 서버 기능 (SecureNAT 기능) 비활성화 -CMD_SecureNatDisable_Help 현재 관리하고있는 가상 HUB에서 가상 NAT 및 DHCP 서버 기능 (SecureNAT 기능)을 비활성화합니다. 이 명령을 실행하면 가상 NAT 기능은 즉시 작동이 중지 가상 DHCP 서버 기능을 보유하고 DHCP 임대 데이터베이스를 삭제하고 서비스를 중지합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_SecureNatDisable_Help 현재 관리하고있는 가상 HUB에서 가상 NAT 및 DHCP 서버 기능 (SecureNAT 기능)을 비활성화합니다. 이 명령을 실행하면 가상 NAT 기능은 즉시 작동이 중지 가상 DHCP 서버 기능을 보유하고 DHCP 임대 데이터베이스를 삭제하고 서비스를 중지합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_SecureNatDisable_Args SecureNatDisable # SecureNatStatusGet 명령 CMD_SecureNatStatusGet 가상 NAT 및 DHCP 서버 기능 (SecureNAT 기능)의 동작 상황의 취득 -CMD_SecureNatStatusGet_Help 현재 관리하고있는 가상 HUB에서 가상 NAT 및 DHCP 서버 기능 (SecureNAT 기능)이 작동하고있는 경우는 그 작동 상태를 가져옵니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_SecureNatStatusGet_Help 현재 관리하고있는 가상 HUB에서 가상 NAT 및 DHCP 서버 기능 (SecureNAT 기능)이 작동하고있는 경우는 그 작동 상태를 가져옵니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_SecureNatStatusGet_Args SecureNatStatusGet # SecureNatHostGet 명령 CMD_SecureNatHostGet SecureNAT 기능의 가상 호스트의 네트워크 인터페이스 설정 검색 -CMD_SecureNatHostGet_Help 현재 관리하고있는 가상 HUB에서 가상 NAT 및 DHCP 서버 기능 (SecureNAT 기능) 설정 항목 중 가상 호스트의 네트워크 인터페이스 설정을 가져옵니다. \nSecureNAT 기능은 가상 HUB 내부에서 L2 세그먼트에서 1 개의 가상 LAN 카드를 가지고 MAC 주소와 IP 주소를 할당합니다. 이에 따라 동일한 L2 세그먼트에 연결된 다른 호스트는 마치 실제 IP 호스트가 네트워크에 존재하는 것처럼 SecureNAT 가상 호스트와 통신 할 수 있습니다. \n \n [SecureNAT 기능에 대한 경고] \nSecureNAT 기능은 시스템 관리자 또는 네트워크에 대해 잘 알고있는 이들을위한 기능입니다. \nSecureNAT 기능을 제대로 사용하면 VPN을 통한 안전한 원격 액세스가 가능합니다. 그러나 잘못된 방법으로 사용하면 전체 네트워크를 위험한 상태로 될 가능성도 있습니다. 네트워크에 대한 충분한 지식을 가지고 있지 않은 경우, 네트워크 관리자의 허가를받지 않은 경우 SecureNAT 기능을 사용하지 마십시오. SecureNAT 기능에 대한 자세한 설명은 VPN Server 설명서 및 온라인 문서를 참조하십시오. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_SecureNatHostGet_Help 현재 관리하고있는 가상 HUB에서 가상 NAT 및 DHCP 서버 기능 (SecureNAT 기능) 설정 항목 중 가상 호스트의 네트워크 인터페이스 설정을 가져옵니다. \nSecureNAT 기능은 가상 HUB 내부에서 L2 세그먼트에서 1 개의 가상 LAN 카드를 가지고 MAC 주소와 IP 주소를 할당합니다. 이에 따라 동일한 L2 세그먼트에 연결된 다른 호스트는 마치 실제 IP 호스트가 네트워크에 존재하는 것처럼 SecureNAT 가상 호스트와 통신 할 수 있습니다. \n \n [SecureNAT 기능에 대한 경고] \nSecureNAT 기능은 시스템 관리자 또는 네트워크에 대해 잘 알고있는 이들을위한 기능입니다. \nSecureNAT 기능을 제대로 사용하면 Game을 통한 안전한 원격 액세스가 가능합니다. 그러나 잘못된 방법으로 사용하면 전체 네트워크를 위험한 상태로 될 가능성도 있습니다. 네트워크에 대한 충분한 지식을 가지고 있지 않은 경우, 네트워크 관리자의 허가를받지 않은 경우 SecureNAT 기능을 사용하지 마십시오. SecureNAT 기능에 대한 자세한 설명은 Game Server 설명서 및 온라인 문서를 참조하십시오. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_SecureNatHostGet_Args SecureNatHostGet CMD_SecureNatHostGet_Column_MAC MAC 주소 CMD_SecureNatHostGet_Column_IP IP 주소 @@ -6063,7 +6063,7 @@ CMD_SecureNatHostGet_Column_LOG NAT 및 DHCP의 동작 로그 저장 # SecureNatHostSet 명령 CMD_SecureNatHostSet SecureNAT 기능의 가상 호스트의 네트워크 인터페이스 설정 변경 -CMD_SecureNatHostSet_Help 현재 관리하고있는 가상 HUB에서 가상 NAT 및 DHCP 서버 기능 (SecureNAT 기능) 설정 항목 중 가상 호스트의 네트워크 인터페이스의 설정을 변경하여 저장합니다. \nSecureNAT 기능은 가상 HUB 내부에서 L2 세그먼트에서 1 개의 가상 LAN 카드를 가지고 MAC 주소와 IP 주소를 할당합니다. 이에 따라 동일한 L2 세그먼트에 연결된 다른 호스트는 마치 실제 IP 호스트가 네트워크에 존재하는 것처럼 SecureNAT 가상 호스트와 통신 할 수 있습니다. \n \n [SecureNAT 기능에 대한 경고] \nSecureNAT 기능은 시스템 관리자 또는 네트워크에 대해 잘 알고있는 이들을위한 기능입니다. \nSecureNAT 기능을 제대로 사용하면 VPN을 통한 안전한 원격 액세스가 가능합니다. 그러나 잘못된 방법으로 사용하면 전체 네트워크를 위험한 상태로 될 가능성도 있습니다. 네트워크에 대한 충분한 지식을 가지고 있지 않은 경우, 네트워크 관리자의 허가를받지 않은 경우 SecureNAT 기능을 사용하지 마십시오. SecureNAT 기능에 대한 자세한 설명은 VPN Server 설명서 및 온라인 문서를 참조하십시오. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_SecureNatHostSet_Help 현재 관리하고있는 가상 HUB에서 가상 NAT 및 DHCP 서버 기능 (SecureNAT 기능) 설정 항목 중 가상 호스트의 네트워크 인터페이스의 설정을 변경하여 저장합니다. \nSecureNAT 기능은 가상 HUB 내부에서 L2 세그먼트에서 1 개의 가상 LAN 카드를 가지고 MAC 주소와 IP 주소를 할당합니다. 이에 따라 동일한 L2 세그먼트에 연결된 다른 호스트는 마치 실제 IP 호스트가 네트워크에 존재하는 것처럼 SecureNAT 가상 호스트와 통신 할 수 있습니다. \n \n [SecureNAT 기능에 대한 경고] \nSecureNAT 기능은 시스템 관리자 또는 네트워크에 대해 잘 알고있는 이들을위한 기능입니다. \nSecureNAT 기능을 제대로 사용하면 Game을 통한 안전한 원격 액세스가 가능합니다. 그러나 잘못된 방법으로 사용하면 전체 네트워크를 위험한 상태로 될 가능성도 있습니다. 네트워크에 대한 충분한 지식을 가지고 있지 않은 경우, 네트워크 관리자의 허가를받지 않은 경우 SecureNAT 기능을 사용하지 마십시오. SecureNAT 기능에 대한 자세한 설명은 Game Server 설명서 및 온라인 문서를 참조하십시오. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_SecureNatHostSet_Args SecureNatHostSet [/MAC:mac] [/IP:ip] [/MASK:mask] CMD_SecureNatHostSet_MAC 가상 인터페이스에 할당 MAC 주소를 지정합니다. MAC 주소는 "00-AC-01-23-45-67"처럼 문자열로 지정합니다./MAC:none을 지정하면 현재의 설정을 변경하지 않습니다. CMD_SecureNatHostSet_IP 가상 인터페이스에 할당 된 IP 주소를 지정합니다./IP:none을 지정하면 현재의 설정을 변경하지 않습니다. @@ -6075,7 +6075,7 @@ CMD_SecureNatHostSet_Prompt_MASK 서브넷 마스크: # NatGet 명령 CMD_NatGet SecureNAT 기능의 가상 NAT 기능 설정 가져 오기 -CMD_NatGet_Help 현재 관리하고있는 가상 HUB에서 가상 NAT 및 DHCP 서버 기능 (SecureNAT 기능) 설정 항목 중 가상 NAT 설정을 가져옵니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_NatGet_Help 현재 관리하고있는 가상 HUB에서 가상 NAT 및 DHCP 서버 기능 (SecureNAT 기능) 설정 항목 중 가상 NAT 설정을 가져옵니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_NatGet_Args NatGet CMD_NatGet_Column_USE 가상 NAT 기능을 사용하려면 CMD_NetGet_Column_MTU MTU 값 @@ -6085,19 +6085,19 @@ CMD_NatGet_Column_UDP UDP 세션 시간 초과 (초) # NatEnable 명령 CMD_NatEnable SecureNAT 기능의 가상 NAT 기능 활성화 -CMD_NatEnable_Help 현재 관리하고있는 가상 HUB에서 가상 NAT 기능을 활성화합니다. \n이 명령을 사용하여 가상 NAT 기능을 활성화해도 SecureNAT 기능이 작동하지 않는 경우에는 가상 NAT 작동하지 않습니다. SecureNAT 기능의 작동을 시작하려면 SecureNatEnable 명령을 사용합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_NatEnable_Help 현재 관리하고있는 가상 HUB에서 가상 NAT 기능을 활성화합니다. \n이 명령을 사용하여 가상 NAT 기능을 활성화해도 SecureNAT 기능이 작동하지 않는 경우에는 가상 NAT 작동하지 않습니다. SecureNAT 기능의 작동을 시작하려면 SecureNatEnable 명령을 사용합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_NatEnable_Args NatEnable # NatDisable 명령 CMD_NatDisable SecureNAT 기능의 가상 NAT 기능 비활성화 -CMD_NatDisable_Help 현재 관리하고있는 가상 HUB에서 가상 NAT 기능을 비활성화합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_NatDisable_Help 현재 관리하고있는 가상 HUB에서 가상 NAT 기능을 비활성화합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_NatDisable_Args NatDisable # NatSet 명령 CMD_NatSet SecureNAT 기능의 가상 NAT 기능 설정 변경 -CMD_NatSet_Help 현재 관리하고있는 가상 HUB의 가상 NAT 설정을 변경합니다. 가상 NAT 설정은 MTU 값 TCP 세션 제한 시간, UDP 세션 시간 제한이 포함됩니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_NatSet_Help 현재 관리하고있는 가상 HUB의 가상 NAT 설정을 변경합니다. 가상 NAT 설정은 MTU 값 TCP 세션 제한 시간, UDP 세션 시간 제한이 포함됩니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_NatSet_Args NatSet [/MTU:mtu] [/TCPTIMEOUT:tcp_timeout] [/UDPTIMEOUT:udp_timeout] [/LOG:yes|no] CMD_NatSet_MTU MTU (최대 전송 가능 유닛 크기)를 바이트 단위의 정수로 설정합니다. 이 값은 가상 NAT를 전달하는 Ethernet 프레임의 MAC 헤더를 제외한 페이로드의 최대 길이이며 기본적으로는 1500 바이트입니다. CMD_NatSet_TCPTIMEOUT 가상 NAT가 중계하는 TCP 세션에서 몇 초 비활성 상태가 계속되면 초과 세션을 삭제할지 여부를 설정합니다. @@ -6114,13 +6114,13 @@ CMD_NatSet_Eval_UDP UDP 세션 시간 초과 (초)는 %d에서 %d 사이에서 # NatTable 명령 CMD_NatTable SecureNAT 기능의 가상 NAT 기능의 세션 테이블 검색 -CMD_NatTable_Help 현재 관리하고있는 가상 HUB에서 가상 NAT 기능이 작동하는 경우 가상 NAT를 통해 현재 통신중인 TCP 및 UDP 세션 테이블 (NAT 테이블)을 가져옵니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_NatTable_Help 현재 관리하고있는 가상 HUB에서 가상 NAT 기능이 작동하는 경우 가상 NAT를 통해 현재 통신중인 TCP 및 UDP 세션 테이블 (NAT 테이블)을 가져옵니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_NatTable_Args NatTable # DhcpGet 명령 CMD_DhcpGet SecureNAT 기능의 가상 DHCP 서버 기능 설정 가져 오기 -CMD_DhcpGet_Help 현재 관리하고있는 가상 HUB에서 가상 NAT 및 DHCP 서버 기능 (SecureNAT 기능) 설정 항목 중 가상 DHCP 서버 설정을 가져옵니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_DhcpGet_Help 현재 관리하고있는 가상 HUB에서 가상 NAT 및 DHCP 서버 기능 (SecureNAT 기능) 설정 항목 중 가상 DHCP 서버 설정을 가져옵니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_DhcpGet_Args DhcpGet CMD_DhcpGet_Column_Log NAT 및 DHCP 동작의 기록 CMD_DhcpGet_Column_USE 가상 DHCP 기능을 사용하려면 @@ -6137,19 +6137,19 @@ CMD_DhcpGet_Column_PUSHROUTE 밀어 정적 라우팅 테이블 # DhcpEnable 명령 CMD_DhcpEnable SecureNAT 기능의 가상 DHCP 서버 기능 활성화 -CMD_DhcpEnable_Help 현재 관리하고있는 가상 HUB에서 가상 DHCP 서버 기능을 활성화합니다. \n이 명령을 사용하여 가상 DHCP 기능을 활성화해도 SecureNAT 기능이 작동하지 않는 경우 가상 DHCP 서버가 작동하지 않습니다. SecureNAT 기능의 작동을 시작하려면 SecureNatEnable 명령을 사용합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_DhcpEnable_Help 현재 관리하고있는 가상 HUB에서 가상 DHCP 서버 기능을 활성화합니다. \n이 명령을 사용하여 가상 DHCP 기능을 활성화해도 SecureNAT 기능이 작동하지 않는 경우 가상 DHCP 서버가 작동하지 않습니다. SecureNAT 기능의 작동을 시작하려면 SecureNatEnable 명령을 사용합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_DhcpEnable_Args DhcpEnable # DhcpDisable 명령 CMD_DhcpDisable SecureNAT 기능의 가상 DHCP 서버 기능 비활성화 -CMD_DhcpDisable_Help 현재 관리하고있는 가상 HUB에서 가상 DHCP 서버 기능을 비활성화합니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_DhcpDisable_Help 현재 관리하고있는 가상 HUB에서 가상 DHCP 서버 기능을 비활성화합니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_DhcpDisable_Args DhcpDisable # DhcpSet 명령 CMD_DhcpSet SecureNAT 기능의 가상 DHCP 서버 기능의 설정 변경 -CMD_DhcpSet_Help 현재 관리하고있는 가상 HUB의 가상 DHCP 서버 설정을 변경합니다. 가상 DHCP 서버의 설정에는 배포 IP 주소 범위, 서브넷 마스크, 임대 기간 및 클라이언트에 할당 옵션 값이 포함됩니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_DhcpSet_Help 현재 관리하고있는 가상 HUB의 가상 DHCP 서버 설정을 변경합니다. 가상 DHCP 서버의 설정에는 배포 IP 주소 범위, 서브넷 마스크, 임대 기간 및 클라이언트에 할당 옵션 값이 포함됩니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_DhcpSet_Args DhcpSet [/START:start_ip] [/END:end_ip] [/MASK:subnetmask] [/EXPIRE:sec] [/GW:gwip] [/DNS:dns] [/DNS2:dns2] [/DOMAIN:domain] [/LOG:yes|no] [/PUSHROUTE:"routing_table"] CMD_DhcpSet_START 클라이언트에 배포 할 주소 범위의 시작점을 지정합니다. (예:192.168.30.10) CMD_DhcpSet_END 클라이언트에 배포 할 주소 범위의 끝점을 지정합니다. (예:192.168.30.200) @@ -6160,7 +6160,7 @@ CMD_DhcpSet_DNS 클라이언트에 통지하는 DNS 서버 (주)의 IP 주소를 CMD_DhcpSet_DNS2 클라이언트에 통지하는 DNS 서버 (보조)의 IP 주소를 지정합니다. SecureNAT 기능의 가상 NAT 기능과 함께 사용하여 사용하는 경우 SecureNAT 가상 호스트의 IP 주소를 지정할 수도 있습니다. 0 또는 none을 지정하면 DNS 서버 주소를 클라이언트에 통지하지 않습니다. CMD_DhcpSet_DOMAIN 클라이언트에 통지하는 도메인 이름을 지정합니다. none을 지정하면 도메인 이름을 클라이언트에게 통지하지 않습니다. CMD_DhcpSet_LOG 가상 DHCP 서버의 동작을 가상 HUB의 보안 로그에 저장할지 여부를 지정합니다. "yes"를 지정하면 저장합니다. 이 값은 가상 NAT 기능의 로그 저장 설정과 함께하고 있습니다. -CMD_DhcpSet_PUSHROUTE 밀어 정적 라우팅 테이블을 지정합니다. \n 예:"192.168.5.0/255.255.255.0/192.168.4.254, 10.0.0.0/255.0.0.0/192.168.4.253"\n 여러 항목 (최대 64 개)은 쉼표 또는 공백으로 구분합니다. 각 항목은 "IP 네트워크 주소/서브넷 마스크/게이트웨이 IP 주소"형식으로 작성합니다. \nVPN 클라이언트에이 가상 DHCP 서버에서 DHCP 응답을 보낼 때, 클래스없는 고정 경로 (RFC 3442)을 함께 보낼 수 있습니다. \nVPN 클라이언트가 클래스없는 고정 경로 (RFC 3442)을 인식 할 수 있는지 여부는 VPN 클라이언트 소프트웨어에 따라 다릅니다. SoftEther VPN Client 및 OpenVPN Client는 클래스없는 고정 경로에 해당합니다. L2TP/IPsec 및 MS-SSTP에서는 이용 여부는 클라이언트 소프트웨어에 따라 달라집니다. \n 가상 DHCP 서버 옵션에서 기본 게이트웨이를 공백으로 설정하여 분할 터널링이 가능합니다. L2TP/IPsec 및 MS-SSTP 클라이언트를 사용하는 경우에는 IPv4 설정 화면에서 기본 게이트웨이를 VPN 서버로 향하지 않도록 설정해야합니다. \n 로컬 브리지를 통해 외부에 DHCP 서버가있는 경우 해당 DHCP 서버에서 클래스없는 고정 경로 (RFC 3442)을 추진하도록 설정할 수도 있습니다. 이 경우 SecureNAT 가상 DHCP 서버 기능을 비활성화하십시오. 또한이 명령의 설정은 필요하지 않습니다. \n 클래스없는 고정 경로 내용은 RFC 3442을 참조하십시오. +CMD_DhcpSet_PUSHROUTE 밀어 정적 라우팅 테이블을 지정합니다. \n 예:"192.168.5.0/255.255.255.0/192.168.4.254, 10.0.0.0/255.0.0.0/192.168.4.253"\n 여러 항목 (최대 64 개)은 쉼표 또는 공백으로 구분합니다. 각 항목은 "IP 네트워크 주소/서브넷 마스크/게이트웨이 IP 주소"형식으로 작성합니다. \nVPN 클라이언트에이 가상 DHCP 서버에서 DHCP 응답을 보낼 때, 클래스없는 고정 경로 (RFC 3442)을 함께 보낼 수 있습니다. \nVPN 클라이언트가 클래스없는 고정 경로 (RFC 3442)을 인식 할 수 있는지 여부는 Game 클라이언트 소프트웨어에 따라 다릅니다. GAMING LAUNCHER Client 및 OpenGame Client는 클래스없는 고정 경로에 해당합니다. L2TP/IPsec 및 MS-SSTP에서는 이용 여부는 클라이언트 소프트웨어에 따라 달라집니다. \n 가상 DHCP 서버 옵션에서 기본 게이트웨이를 공백으로 설정하여 분할 터널링이 가능합니다. L2TP/IPsec 및 MS-SSTP 클라이언트를 사용하는 경우에는 IPv4 설정 화면에서 기본 게이트웨이를 Game 서버로 향하지 않도록 설정해야합니다. \n 로컬 브리지를 통해 외부에 DHCP 서버가있는 경우 해당 DHCP 서버에서 클래스없는 고정 경로 (RFC 3442)을 추진하도록 설정할 수도 있습니다. 이 경우 SecureNAT 가상 DHCP 서버 기능을 비활성화하십시오. 또한이 명령의 설정은 필요하지 않습니다. \n 클래스없는 고정 경로 내용은 RFC 3442을 참조하십시오. CMD_DhcpSet_Prompt_START 배포 할 주소 범위의 시작점: CMD_DhcpSet_Prompt_END 배포 할 주소 범위의 끝: CMD_DhcpSet_Prompt_MASK 서브넷 마스크: @@ -6173,19 +6173,19 @@ CMD_DhcpSet_Prompt_DOMAIN 도메인 이름: # DhcpTable 명령 CMD_DhcpTable SecureNAT 기능의 가상 DHCP 서버 기능의 임대 테이블 검색 -CMD_DhcpTable_Help 현재 관리하고있는 가상 HUB에서 가상 DHCP 서버 기능이 동작하는 경우 가상 DHCP 서버가 보유하고있는 클라이언트에 할당 된 IP 주소 임대 테이블을 가져옵니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_DhcpTable_Help 현재 관리하고있는 가상 HUB에서 가상 DHCP 서버 기능이 동작하는 경우 가상 DHCP 서버가 보유하고있는 클라이언트에 할당 된 IP 주소 임대 테이블을 가져옵니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_DhcpTable_Args DhcpTable # AdminOptionList 명령 CMD_AdminOptionList 가상 HUB 관리 옵션 목록의 취득 -CMD_AdminOptionList_Help 현재 관리하고있는 가상 HUB로 설정되어있는 가상 HUB 관리 옵션의 목록을 가져옵니다. \n 가상 HUB 관리 옵션은 VPN Server 관리자가 각 가상 HUB 관리자에 가상 HUB의 관리를 위임하는 경우에 설정 범위를 제한하는 데 사용합니다. \n 가상 HUB 관리 옵션을 추가하고 편집 및 삭제할 수있는 것은이 VPN Server 전체 관리 권한을 가진 관리자 만입니다. 가상 HUB의 관리자는 관리 옵션을 볼 수 있지만 변경할 수 없습니다. \n 그러나 allow_hub_admin_change_option가 1로 설정되어있는 경우 가상 HUB 관리자에서 관리 옵션을 편집 할 수 있습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_AdminOptionList_Help 현재 관리하고있는 가상 HUB로 설정되어있는 가상 HUB 관리 옵션의 목록을 가져옵니다. \n 가상 HUB 관리 옵션은 Game Server 관리자가 각 가상 HUB 관리자에 가상 HUB의 관리를 위임하는 경우에 설정 범위를 제한하는 데 사용합니다. \n 가상 HUB 관리 옵션을 추가하고 편집 및 삭제할 수있는 것은이 Game Server 전체 관리 권한을 가진 관리자 만입니다. 가상 HUB의 관리자는 관리 옵션을 볼 수 있지만 변경할 수 없습니다. \n 그러나 allow_hub_admin_change_option가 1로 설정되어있는 경우 가상 HUB 관리자에서 관리 옵션을 편집 할 수 있습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_AdminOptionList_Args AdminOptionList # AdminOptionSet 명령 CMD_AdminOptionSet 가상 HUB 관리 옵션 값 설정 -CMD_AdminOptionSet_Help 현재 관리하고있는 가상 HUB로 설정되어있는 가상 HUB 관리 옵션의 값을 변경합니다. \n 가상 HUB 관리 옵션은 VPN Server 관리자가 각 가상 HUB 관리자에 가상 HUB의 관리를 위임하는 경우에 설정 범위를 제한하는 데 사용합니다. \n 가상 HUB 관리 옵션을 추가하고 편집 및 삭제할 수있는 것은이 VPN Server 전체 관리 권한을 가진 관리자 만입니다. 가상 HUB의 관리자는 관리 옵션을 볼 수 있지만 변경할 수 없습니다. \n 그러나 allow_hub_admin_change_option가 1로 설정되어있는 경우 가상 HUB 관리자에서 관리 옵션을 편집 할 수 있습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_AdminOptionSet_Help 현재 관리하고있는 가상 HUB로 설정되어있는 가상 HUB 관리 옵션의 값을 변경합니다. \n 가상 HUB 관리 옵션은 Game Server 관리자가 각 가상 HUB 관리자에 가상 HUB의 관리를 위임하는 경우에 설정 범위를 제한하는 데 사용합니다. \n 가상 HUB 관리 옵션을 추가하고 편집 및 삭제할 수있는 것은이 Game Server 전체 관리 권한을 가진 관리자 만입니다. 가상 HUB의 관리자는 관리 옵션을 볼 수 있지만 변경할 수 없습니다. \n 그러나 allow_hub_admin_change_option가 1로 설정되어있는 경우 가상 HUB 관리자에서 관리 옵션을 편집 할 수 있습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_AdminOptionSet_Args AdminOptionSet [name] [/VALUE:value] CMD_AdminOptionSet_[name] 값을 변경 관리 옵션 이름을 지정합니다. AdminOptionList 명령 이름의 목록을 얻을 수 있습니다. CMD_AdminOptionSet_VALUE 설정 값을 정수로 지정합니다. @@ -6195,13 +6195,13 @@ CMD_AdminOptionSet_Prompt_VALUE 설정 값 (정수): # ExtOptionList 명령 CMD_ExtOptionList 가상 HUB 확장 옵션 목록의 취득 -CMD_ExtOptionList_Help 현재 관리하고있는 가상 HUB로 설정되어있는 가상 HUB 확장 옵션 목록을 가져옵니다. \n 가상 HUB 확장 옵션은 가상 HUB에 관한보다 상세한 설정을 할 수있는 기능입니다. \n 가상 HUB 관리 옵션을 추가하고 편집 및 삭제할 수있는 것은이 VPN Server 전체 관리 권한을 가진 관리자 및 가상 HUB 관리자입니다. \n 그러나 가상 HUB 관리 옵션 deny_hub_admin_change_ext_option가 1로 설정되어있는 경우 가상 HUB의 관리자는 확장 옵션을 편집 할 수 없습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_ExtOptionList_Help 현재 관리하고있는 가상 HUB로 설정되어있는 가상 HUB 확장 옵션 목록을 가져옵니다. \n 가상 HUB 확장 옵션은 가상 HUB에 관한보다 상세한 설정을 할 수있는 기능입니다. \n 가상 HUB 관리 옵션을 추가하고 편집 및 삭제할 수있는 것은이 Game Server 전체 관리 권한을 가진 관리자 및 가상 HUB 관리자입니다. \n 그러나 가상 HUB 관리 옵션 deny_hub_admin_change_ext_option가 1로 설정되어있는 경우 가상 HUB의 관리자는 확장 옵션을 편집 할 수 없습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_ExtOptionList_Args ExtOptionList # ExtOptionSet 명령 CMD_ExtOptionSet 가상 HUB 관리 옵션 값 설정 -CMD_ExtOptionSet_Help 현재 관리하고있는 가상 HUB로 설정되어있는 가상 HUB 확장 옵션 값을 설정합니다. \n 가상 HUB 확장 옵션은 가상 HUB에 관한보다 상세한 설정을 할 수있는 기능입니다. \n 가상 HUB 관리 옵션을 추가하고 편집 및 삭제할 수있는 것은이 VPN Server 전체 관리 권한을 가진 관리자 및 가상 HUB 관리자입니다. \n 그러나 가상 HUB 관리 옵션 deny_hub_admin_change_ext_option가 1로 설정되어있는 경우 가상 HUB의 관리자는 확장 옵션을 편집 할 수 없습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_ExtOptionSet_Help 현재 관리하고있는 가상 HUB로 설정되어있는 가상 HUB 확장 옵션 값을 설정합니다. \n 가상 HUB 확장 옵션은 가상 HUB에 관한보다 상세한 설정을 할 수있는 기능입니다. \n 가상 HUB 관리 옵션을 추가하고 편집 및 삭제할 수있는 것은이 Game Server 전체 관리 권한을 가진 관리자 및 가상 HUB 관리자입니다. \n 그러나 가상 HUB 관리 옵션 deny_hub_admin_change_ext_option가 1로 설정되어있는 경우 가상 HUB의 관리자는 확장 옵션을 편집 할 수 없습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터에서 클러스터 구성원 서버로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_ExtOptionSet_Args ExtOptionSet [name] [/VALUE:value] CMD_ExtOptionSet_[name] 값을 변경하는 확장 옵션 이름을 지정합니다. ExtOptionList 명령 이름의 목록을 얻을 수 있습니다. CMD_ExtOptionSet_VALUE 설정 값을 정수로 지정합니다. @@ -6211,13 +6211,13 @@ CMD_ExtOptionSet_Prompt_VALUE 설정 값 (정수): # CrlList 명령 CMD_CrlList 잘못된 인증서 목록 목록 가져 오기 -CMD_CrlList_Help 현재 관리하고있는 가상 HUB로 설정되어있는 잘못된 인증서 목록 목록을 가져옵니다. \n 잘못된 인증서 목록에 인증서를 등록하면 해당 증명서를 제시 한 클라이언트는이 가상 HUB에 인증서 인증 모드로 연결할 수 없습니다. \n 일반적으로이 기능은 개인 키를 공개하거나 인증서를 보유한 자의 권한이 해지 된 경우 해당 인증서를 무효로 가상 HUB에 등록함으로써 해당 인증서를 사용하여 VPN Client 이 가상 HUB에 연결하려고 할 때 사용자 인증을 거부하는 데 사용됩니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CrlList_Help 현재 관리하고있는 가상 HUB로 설정되어있는 잘못된 인증서 목록 목록을 가져옵니다. \n 잘못된 인증서 목록에 인증서를 등록하면 해당 증명서를 제시 한 클라이언트는이 가상 HUB에 인증서 인증 모드로 연결할 수 없습니다. \n 일반적으로이 기능은 개인 키를 공개하거나 인증서를 보유한 자의 권한이 해지 된 경우 해당 인증서를 무효로 가상 HUB에 등록함으로써 해당 인증서를 사용하여 Game Client 이 가상 HUB에 연결하려고 할 때 사용자 인증을 거부하는 데 사용됩니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CrlList_Args CrlList # CrlAdd 명령 CMD_CrlAdd 잘못된 인증서 추가 -CMD_CrlAdd_Help 현재 관리하고있는 가상 HUB로 설정되어있는 잘못된 인증서 목록에 새 잘못된 인증서의 정의를 추가합니다. \n 잘못된 인증서 목록에 등록하는 내용을이 명령의 매개 변수로 지정합니다. 가상 HUB 사용자가 인증서 인증 모드로 접속 해 왔을 때, 그 인증서가 유효하지 않은 인증서 목록에 등록되어있는 하나 이상의 내용과 일치하는 경우 해당 사용자의 연결을 거부합니다. \n이 명령에서 지정한 매개 변수에 정의 된 모든 조건에 일치하는 인증서가 유효하지 않은 것으로 판정됩니다. \n 설정할 수있는 항목은 이름 (CN), 소속 기관 (O), 조직 단위 (OU), 국가 (C), 광역시/도 (ST), 로컬 (L) ,시 일련 번호 (16 진수), MD5 다이제스트 값 (16 진수 128 bit), SHA-1 다이제스트 값 (16 진수 160 bit)입니다. 다이제스트 값 (해시 값)의 지정 인증서를 사실상 고유하게 식별 할 수 있습니다. 일반적으로 MD5 또는 SHA-1의 다이제스트 값을 입력하는 경우 다른 항목을 입력 할 필요가 없습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CrlAdd_Help 현재 관리하고있는 가상 HUB로 설정되어있는 잘못된 인증서 목록에 새 잘못된 인증서의 정의를 추가합니다. \n 잘못된 인증서 목록에 등록하는 내용을이 명령의 매개 변수로 지정합니다. 가상 HUB 사용자가 인증서 인증 모드로 접속 해 왔을 때, 그 인증서가 유효하지 않은 인증서 목록에 등록되어있는 하나 이상의 내용과 일치하는 경우 해당 사용자의 연결을 거부합니다. \n이 명령에서 지정한 매개 변수에 정의 된 모든 조건에 일치하는 인증서가 유효하지 않은 것으로 판정됩니다. \n 설정할 수있는 항목은 이름 (CN), 소속 기관 (O), 조직 단위 (OU), 국가 (C), 광역시/도 (ST), 로컬 (L) ,시 일련 번호 (16 진수), MD5 다이제스트 값 (16 진수 128 bit), SHA-1 다이제스트 값 (16 진수 160 bit)입니다. 다이제스트 값 (해시 값)의 지정 인증서를 사실상 고유하게 식별 할 수 있습니다. 일반적으로 MD5 또는 SHA-1의 다이제스트 값을 입력하는 경우 다른 항목을 입력 할 필요가 없습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CrlAdd_Args CrlAdd [/SERIAL:serial] [/MD5:md5] [/SHA1:sha1] [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] CMD_CrlAdd_SERIAL 조건으로 인증서 일련 번호 (16 진수)를 설정하는 경우이 매개 변수 값을 지정합니다. CMD_CrlAdd_MD5 조건으로 인증서의 MD5 다이제스트 값 (16 진수 128 bit)를 설정하는 경우이 매개 변수 값을 지정합니다. 16 진수 32 자 (16 Bytes) 매개 변수를 지정하지 않으면 무시됩니다. @@ -6232,7 +6232,7 @@ CMD_CrlAdd_L 조건으로 인증서의 로컬 (L)을 지정하려면이 매개 # CrlDel 명령 CMD_CrlDel 잘못된 인증서 삭제 -CMD_CrlDel_Help 현재 관리하고있는 가상 HUB로 설정되어있는 잘못된 인증서 목록에서 잘못된 인증서의 정의를 사용하여 삭제합니다. \n 현재 등록 된 잘못된 인증서의 정의 목록은 CrlList 명령에서 얻을 수 있습니다 \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CrlDel_Help 현재 관리하고있는 가상 HUB로 설정되어있는 잘못된 인증서 목록에서 잘못된 인증서의 정의를 사용하여 삭제합니다. \n 현재 등록 된 잘못된 인증서의 정의 목록은 CrlList 명령에서 얻을 수 있습니다 \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CrlDel_Args CrlDel [id] CMD_CrlDel_[id] 삭제 잘못된 인증서의 정의의 ID를 지정합니다. CMD_CrlDel_Prompt_ID 삭제 ID: @@ -6240,7 +6240,7 @@ CMD_CrlDel_Prompt_ID 삭제 ID: # CrlGet 명령 CMD_CrlGet 잘못된 인증서 취득 -CMD_CrlGet_Help 현재 관리하고있는 가상 HUB로 설정되어있는 잘못된 인증서 목록에서 잘못된 인증서의 정의를 지정하고 정의 내용을 가져옵니다. \n 현재 등록 된 잘못된 인증서의 정의 목록은 CrlList 명령에서 얻을 수 있습니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_CrlGet_Help 현재 관리하고있는 가상 HUB로 설정되어있는 잘못된 인증서 목록에서 잘못된 인증서의 정의를 지정하고 정의 내용을 가져옵니다. \n 현재 등록 된 잘못된 인증서의 정의 목록은 CrlList 명령에서 얻을 수 있습니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_CrlGet_Args CrlGet [id] CMD_CrlGet_[id] 얻을 잘못된 인증서의 정의의 ID를 지정합니다. CMD_CrlGet_Prompt_ID 얻을 ID: @@ -6257,13 +6257,13 @@ CMD_CrlGet_SHA1_HASH SHA-1 다이제스트 값 (16 진수 160 bit) # AcList 명령 CMD_AcList 접근 IP 제한 목록 규칙 목록을 검색 -CMD_AcList_Help 현재 관리하고있는 가상 HUB로 설정되어있는 접근 IP 제한 목록 규칙 목록을 가져옵니다. \n 클라이언트 컴퓨터의 연결 소스 IP 주소에 따라이 가상 HUB에 VPN 연결을 허용하거나 거부 할 수 있습니다. 여러 규칙을 정의 할 수 있으며, 각 규칙에 우선 순위를 설정할 수 있습니다. 우선 순위가 높은 규칙에서 검색을 실시 먼저 IP 주소가 일치 된 규칙의 동작에 따라 그 클라이언트의 연결을 허용하거나 거부합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_AcList_Help 현재 관리하고있는 가상 HUB로 설정되어있는 접근 IP 제한 목록 규칙 목록을 가져옵니다. \n 클라이언트 컴퓨터의 연결 소스 IP 주소에 따라이 가상 HUB에 Game 연결을 허용하거나 거부 할 수 있습니다. 여러 규칙을 정의 할 수 있으며, 각 규칙에 우선 순위를 설정할 수 있습니다. 우선 순위가 높은 규칙에서 검색을 실시 먼저 IP 주소가 일치 된 규칙의 동작에 따라 그 클라이언트의 연결을 허용하거나 거부합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_AcList_Args AcList # AcAdd 명령 CMD_AcAdd 접근 IP 제한 목록에 규칙을 추가 (IPv4) -CMD_AcAdd_Help 현재 관리하고있는 가상 HUB로 설정되어있는 접근 IP 제한 목록에 새 규칙을 추가합니다. \n 여기에서 설정 한 항목은 VPN Client가 가상 HUB에 연결하려고 할 때, 그 클라이언트의 연결을 허용할지 거부할지 여부를 결정하는 데 사용됩니다. \n 규칙 항목의 내용으로 규칙과 일치하는 클라이언트의 IP 주소 또는 IP 주소와 마스크를 지정할 수 있습니다. IP 주소 만 지정하면 단일 지정한 컴퓨터에만이 규칙과 일치하게되지만, IP 네트워크 주소와 마스크를 지정하면 해당 서브넷 범위 내의 모든 컴퓨터가 규칙에 일치하게 됩니다. \n 규칙에 우선 순위를 설정할 수 있습니다. 우선 순위는 1 이상의 정수로 지정하고 값이 작을수록 우선 순위가 높게 평가되고 있습니다. \n 현재 등록 된 접근 IP 제한 목록 규칙 목록을 검색하려면 AcList 명령을 사용합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_AcAdd_Help 현재 관리하고있는 가상 HUB로 설정되어있는 접근 IP 제한 목록에 새 규칙을 추가합니다. \n 여기에서 설정 한 항목은 Game Client가 가상 HUB에 연결하려고 할 때, 그 클라이언트의 연결을 허용할지 거부할지 여부를 결정하는 데 사용됩니다. \n 규칙 항목의 내용으로 규칙과 일치하는 클라이언트의 IP 주소 또는 IP 주소와 마스크를 지정할 수 있습니다. IP 주소 만 지정하면 단일 지정한 컴퓨터에만이 규칙과 일치하게되지만, IP 네트워크 주소와 마스크를 지정하면 해당 서브넷 범위 내의 모든 컴퓨터가 규칙에 일치하게 됩니다. \n 규칙에 우선 순위를 설정할 수 있습니다. 우선 순위는 1 이상의 정수로 지정하고 값이 작을수록 우선 순위가 높게 평가되고 있습니다. \n 현재 등록 된 접근 IP 제한 목록 규칙 목록을 검색하려면 AcList 명령을 사용합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_AcAdd_Args AcAdd [allow|deny] [/PRIORITY:priority] [/IP:ip/mask] CMD_AcAdd_[allow|deny] 규칙과 일치하는 클라이언트의 연결을 허용 ( "allow") 또는 거부 ( "deny")을 설정합니다. CMD_AcAdd_PRIORITY 규칙의 우선 순위를 1 이상의 정수로 지정합니다. 값이 작을수록 우선 순위가 높게 평가되고 있습니다. @@ -6276,7 +6276,7 @@ CMD_AcAdd_Eval_PRIORITY 우선 순위는 1 이상이어야합니다. # AcAdd6 명령 CMD_AcAdd6 접근 IP 제한 목록에 규칙을 추가 (IPv6) -CMD_AcAdd6_Help 현재 관리하고있는 가상 HUB로 설정되어있는 접근 IP 제한 목록에 새 규칙을 추가합니다. \n 여기에서 설정 한 항목은 VPN Client가 가상 HUB에 연결하려고 할 때, 그 클라이언트의 연결을 허용할지 거부할지 여부를 결정하는 데 사용됩니다. \n 규칙 항목의 내용으로 규칙과 일치하는 클라이언트의 IP 주소 또는 IP 주소와 마스크를 지정할 수 있습니다. IP 주소 만 지정하면 단일 지정한 컴퓨터에만이 규칙과 일치하게되지만, IP 네트워크 주소와 마스크를 지정하면 해당 서브넷 범위 내의 모든 컴퓨터가 규칙에 일치하게 됩니다. \n 규칙에 우선 순위를 설정할 수 있습니다. 우선 순위는 1 이상의 정수로 지정하고 값이 작을수록 우선 순위가 높게 평가되고 있습니다. \n 현재 등록 된 접근 IP 제한 목록 규칙 목록을 검색하려면 AcList 명령을 사용합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_AcAdd6_Help 현재 관리하고있는 가상 HUB로 설정되어있는 접근 IP 제한 목록에 새 규칙을 추가합니다. \n 여기에서 설정 한 항목은 Game Client가 가상 HUB에 연결하려고 할 때, 그 클라이언트의 연결을 허용할지 거부할지 여부를 결정하는 데 사용됩니다. \n 규칙 항목의 내용으로 규칙과 일치하는 클라이언트의 IP 주소 또는 IP 주소와 마스크를 지정할 수 있습니다. IP 주소 만 지정하면 단일 지정한 컴퓨터에만이 규칙과 일치하게되지만, IP 네트워크 주소와 마스크를 지정하면 해당 서브넷 범위 내의 모든 컴퓨터가 규칙에 일치하게 됩니다. \n 규칙에 우선 순위를 설정할 수 있습니다. 우선 순위는 1 이상의 정수로 지정하고 값이 작을수록 우선 순위가 높게 평가되고 있습니다. \n 현재 등록 된 접근 IP 제한 목록 규칙 목록을 검색하려면 AcList 명령을 사용합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_AcAdd6_Args AcAdd6 [allow|deny] [/PRIORITY:priority] [/IP:ip/mask] CMD_AcAdd6_[allow|deny] 규칙과 일치하는 클라이언트의 연결을 허용 ( "allow") 또는 거부 ( "deny")을 설정합니다. CMD_AcAdd6_PRIORITY 규칙의 우선 순위를 1 이상의 정수로 지정합니다. 값이 작을수록 우선 순위가 높게 평가되고 있습니다. @@ -6288,7 +6288,7 @@ CMD_AcAdd6_Eval_PRIORITY 우선 순위는 1 이상이어야합니다. # AcDel 명령 CMD_AcDel 접근 IP 제한 목록에서 규칙 삭제 -CMD_AcDel_Help 현재 관리하고있는 가상 HUB로 설정되어있는 접근 IP 제한 목록 규칙을 삭제합니다. \n 현재 등록 된 접근 IP 제한 목록 규칙 목록을 검색하려면 AcList 명령을 사용합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_AcDel_Help 현재 관리하고있는 가상 HUB로 설정되어있는 접근 IP 제한 목록 규칙을 삭제합니다. \n 현재 등록 된 접근 IP 제한 목록 규칙 목록을 검색하려면 AcList 명령을 사용합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_AcDel_Args AcDel [id] CMD_AcDel_[id] 삭제 접근 IP 제한 목록에서 규칙의 ID를 지정합니다. CMD_AcDel_Prompt_ID 삭제 규칙 ID: @@ -6296,7 +6296,7 @@ CMD_AcDel_Prompt_ID 삭제 규칙 ID: # LicenseAdd 명령 CMD_LicenseAdd 새로운 라이센스 키 등록 -CMD_LicenseAdd_Help SoftEther VPN Server에 새 라이센스 키를 등록합니다. \nSoftEther VPN Server를 사용하려면 유효한 라이센스를 취득하고 라이센스 키를 등록해야합니다. 라이센스 키는 36 자리 숫자와 하이픈 ( '-')으로 구성되어있는 라이센스의 소유를 증명하는 키 코드입니다. \n 라이센스 키는 소프트웨어와 함께 라이센스 증서를받은 경우, 라이센스 증서에 인쇄되어 있습니다. 소프트웨어 라이선스를 온라인으로 구입 한 경우 구입시의 Web 사이트의 화면이나 메일 등에 라이센스 키가 포함되어있을 수 있습니다. 또 다른 방법으로 라이센스 키가 포함되어있는 경우도 있습니다. 알 수없는 경우 라이센스 구입처에 문의하십시오. \n \n 현재 등록되어있는 라이센스의 목록을 검색하려면 LicenseList 명령을 사용합니다. \n 현재 VPN Server의 라이센스 상태를 표시하려면 LicenseStatus 명령을 사용합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. +CMD_LicenseAdd_Help GAMING LAUNCHER Server에 새 라이센스 키를 등록합니다. \nGAMING LAUNCHER Server를 사용하려면 유효한 라이센스를 취득하고 라이센스 키를 등록해야합니다. 라이센스 키는 36 자리 숫자와 하이픈 ( '-')으로 구성되어있는 라이센스의 소유를 증명하는 키 코드입니다. \n 라이센스 키는 소프트웨어와 함께 라이센스 증서를받은 경우, 라이센스 증서에 인쇄되어 있습니다. 소프트웨어 라이선스를 온라인으로 구입 한 경우 구입시의 Web 사이트의 화면이나 메일 등에 라이센스 키가 포함되어있을 수 있습니다. 또 다른 방법으로 라이센스 키가 포함되어있는 경우도 있습니다. 알 수없는 경우 라이센스 구입처에 문의하십시오. \n \n 현재 등록되어있는 라이센스의 목록을 검색하려면 LicenseList 명령을 사용합니다. \n 현재 Game Server의 라이센스 상태를 표시하려면 LicenseStatus 명령을 사용합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. CMD_LicenseAdd_Args LicenseAdd [key] CMD_LicenseAdd_[key] 등록 라이센스 키를 지정합니다. 36 자리 숫자를 6 자리마다 하이픈으로 구분합니다. CMD_LicenseAdd_Prompt_Key 라이센스 키: @@ -6304,7 +6304,7 @@ CMD_LicenseAdd_Prompt_Key 라이센스 키: # LicenseDel 명령 CMD_LicenseDel 등록되어있는 라이센스 제거 -CMD_LicenseDel_Help SoftEther VPN Server에 현재 등록되어있는 라이센스 목록에서 지정된 라이센스를 제거합니다. \n \n 현재 등록되어있는 라이센스의 목록을 검색하려면 LicenseList 명령을 사용합니다. \n 현재 VPN Server의 라이센스 상태를 표시하려면 LicenseStatus 명령을 사용합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. +CMD_LicenseDel_Help GAMING LAUNCHER Server에 현재 등록되어있는 라이센스 목록에서 지정된 라이센스를 제거합니다. \n \n 현재 등록되어있는 라이센스의 목록을 검색하려면 LicenseList 명령을 사용합니다. \n 현재 Game Server의 라이센스 상태를 표시하려면 LicenseStatus 명령을 사용합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. CMD_LicenseDel_Args LicenseDel [id] CMD_LicenseDel_[id] 제거 라이센스 번호를 지정합니다. CMD_LicenseDel_Prompt_ID 제거 라이센스 번호: @@ -6312,37 +6312,37 @@ CMD_LicenseDel_Prompt_ID 제거 라이센스 번호: # LicenseList 명령 CMD_LicenseList 등록되어있는 라이센스 목록 검색 -CMD_LicenseList_Help SoftEther VPN Server에 현재 등록되어있는 라이센스 라이센스 키 라이센스 종류 이름, 상태, 유효 기간, 라이센스 ID 라이센스 종류 ID, 서버 ID 및 일련 ID의 목록을 표시합니다. \n \n 현재 VPN Server의 라이센스 상태를 표시하려면 LicenseStatus 명령을 사용합니다. \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. +CMD_LicenseList_Help GAMING LAUNCHER Server에 현재 등록되어있는 라이센스 라이센스 키 라이센스 종류 이름, 상태, 유효 기간, 라이센스 ID 라이센스 종류 ID, 서버 ID 및 일련 ID의 목록을 표시합니다. \n \n 현재 Game Server의 라이센스 상태를 표시하려면 LicenseStatus 명령을 사용합니다. \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. CMD_LicenseList_Args LicenseList # LicenseStatus 명령 -CMD_LicenseStatus 현재 VPN Server의 라이센스 상태의 취득 -CMD_LicenseStatus_Help 현재 SoftEther VPN Server의 라이센스 상태를 검색하고 표시합니다. \nSoftEther VPN Server의 현재 제품 버전 이름 서버 ID 제품 라이센스 만료 및 사용할 수있는 클라이언트 액세스 라이센스 수와 브리지 라이센스가 표시됩니다. \n \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. +CMD_LicenseStatus 현재 Game Server의 라이센스 상태의 취득 +CMD_LicenseStatus_Help 현재 GAMING LAUNCHER Server의 라이센스 상태를 검색하고 표시합니다. \nGAMING LAUNCHER Server의 현재 제품 버전 이름 서버 ID 제품 라이센스 만료 및 사용할 수있는 클라이언트 액세스 라이센스 수와 브리지 라이센스가 표시됩니다. \n \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. CMD_LicenseStatus_Args LicenseStatus -## SoftEther VPN 4.0에서 새롭게 추가 된 명령 +## Unite Gaming Game 4.0에서 새롭게 추가 된 명령 # IPsecEnable 명령 -CMD_IPsecEnable IPsec VPN 서버 기능의 활성화/비활성화 -CMD_IPsecEnable_Help SoftEther VPN Server의 IPsec VPN 서버 기능을 활성화/비활성화합니다. \nIPsec VPN 서버 기능을 활성화하면 VPN Server에서 가상 HUB는 IPsec/L2TP/EtherIP/L2TPv3에 대응 한 PC 나 Mac OS X, 스마트 폰, 라우터 등의 VPN 연결을 수락 할 수 있도록 합니다. \n \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_IPsecEnable IPsec Game 서버 기능의 활성화/비활성화 +CMD_IPsecEnable_Help GAMING LAUNCHER Server의 IPsec Game 서버 기능을 활성화/비활성화합니다. \nIPsec Game 서버 기능을 활성화하면 Game Server에서 가상 HUB는 IPsec/L2TP/EtherIP/L2TPv3에 대응 한 PC 나 Mac OS X, 스마트 폰, 라우터 등의 Game 연결을 수락 할 수 있도록 합니다. \n \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_IPsecEnable_Args IPsecEnable [/L2TP:yes|no] [/L2TPRAW:yes|no] [/ETHERIP:yes|no] [/PSK:pre-shared-key] [/DEFAULTHUB:default_hub] -CMD_IPsecEnable_L2TP L2TP over IPsec 서버 기능을 활성화하거나 비활성화합니다. iPhone, iPad Android, Windows Mac OS X에서 VPN 연결을 받도록하려면이 기능을 사용하십시오. +CMD_IPsecEnable_L2TP L2TP over IPsec 서버 기능을 활성화하거나 비활성화합니다. iPhone, iPad Android, Windows Mac OS X에서 Game 연결을 받도록하려면이 기능을 사용하십시오. CMD_IPsecEnable_L2TPRAW IPsec을 사용하지 L2TP 서버 기능을 활성화하거나 비활성화합니다. 특수 클라이언트의 연결을 받아들이는 경우에만 적용하십시오. -CMD_IPsecEnable_ETHERIP EtherIP/L2TPv3 over IPsec 서버 기능 (거점 간 연결 VPN 서버 기능)를 활성화하거나 비활성화합니다. EtherIP/L2TPv3 over IPsec을 지원하는 상용 라우터 제품이 VPN Server의 가상 HUB 계층 2 (Ethernet)으로 브리지 연결 할 수 있습니다. -CMD_IPsecEnable_PSK IPsec 사전 공유 키를 설정합니다. IPsec 사전 공유 키는 "PSK (Pre-Shared Key) '또는'시크릿 '라는 것이 있습니다. 8 자 정도로 설정하고 VPN을 사용하는 모든 사용자에게 배포하십시오. Google Android 4.0에 버그가있어, PSK의 길이가 10자를 초과하면 VPN 통신에 실패 할 수 있습니다. 따라서 PSK의 길이는 9 자 이하로 할 것을 권장합니다. -CMD_IPsecEnable_DEFAULTHUB 접속시 사용자 이름에서 가상 HUB 이름이 생략 된 경우 연결 기본 가상 HUB의 이름을 지정합니다. 일반적으로 L2TP, OpenVPN 및 MS-SSTP VPN 연결시 사용자 이름은 "가상 HUB 이름 \\사용자 명"또는 "사용자 이름 @ 가상 HUB 이름"과 같이 지정 될 필요가 있습니다. 만약 사용자가 가상 HUB 이름을 생략 한 경우 DEFAULTHUB 매개 변수로 지정된 가상 HUB가 기본 가상 HUB로 선택되게됩니다. +CMD_IPsecEnable_ETHERIP EtherIP/L2TPv3 over IPsec 서버 기능 (거점 간 연결 Game 서버 기능)를 활성화하거나 비활성화합니다. EtherIP/L2TPv3 over IPsec을 지원하는 상용 라우터 제품이 Game Server의 가상 HUB 계층 2 (Ethernet)으로 브리지 연결 할 수 있습니다. +CMD_IPsecEnable_PSK IPsec 사전 공유 키를 설정합니다. IPsec 사전 공유 키는 "PSK (Pre-Shared Key) '또는'시크릿 '라는 것이 있습니다. 8 자 정도로 설정하고 Game을 사용하는 모든 사용자에게 배포하십시오. Google Android 4.0에 버그가있어, PSK의 길이가 10자를 초과하면 Game 통신에 실패 할 수 있습니다. 따라서 PSK의 길이는 9 자 이하로 할 것을 권장합니다. +CMD_IPsecEnable_DEFAULTHUB 접속시 사용자 이름에서 가상 HUB 이름이 생략 된 경우 연결 기본 가상 HUB의 이름을 지정합니다. 일반적으로 L2TP, OpenGame 및 MS-SSTP Game 연결시 사용자 이름은 "가상 HUB 이름 \\사용자 명"또는 "사용자 이름 @ 가상 HUB 이름"과 같이 지정 될 필요가 있습니다. 만약 사용자가 가상 HUB 이름을 생략 한 경우 DEFAULTHUB 매개 변수로 지정된 가상 HUB가 기본 가상 HUB로 선택되게됩니다. CMD_IPsecEnable_Prompt_L2TP L2TP over IPsec 서버 기능을 활성화 (yes/no): CMD_IPsecEnable_Prompt_L2TPRAW Raw L2TP 서버 기능을 활성화 (yes/no): CMD_IPsecEnable_Prompt_ETHERIP EtherIP/L2TPv3 over IPsec 서버 기능을 활성화 (yes/no): CMD_IPsecEnable_Prompt_PSK IPsec 사전 공유 키 문자열 (9 자 이하 권장): -CMD_IPsecEnable_Prompt_DEFAULTHUB VPN 연결시 가상 HUB 이름이 생략 된 경우 기본값 가상 HUB 이름: +CMD_IPsecEnable_Prompt_DEFAULTHUB Game 연결시 가상 HUB 이름이 생략 된 경우 기본값 가상 HUB 이름: # IPsecGet 명령 -CMD_IPsecGet IPsec VPN 서버 기능의 현재 설정 가져 오기 -CMD_IPsecGet_Help SoftEther VPN Server의 IPsec VPN 서버 기능의 현재 설정을 검색하고 표시합니다. \n \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_IPsecGet IPsec Game 서버 기능의 현재 설정 가져 오기 +CMD_IPsecGet_Help GAMING LAUNCHER Server의 IPsec Game 서버 기능의 현재 설정을 검색하고 표시합니다. \n \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_IPsecGet_Args IPsecGet CMD_IPsecGet_PRINT_L2TP L2TP over IPsec 서버 기능이 활성화 CMD_IPsecGet_PRINT_L2TPRAW Raw L2TP 서버 기능이 활성화 @@ -6353,7 +6353,7 @@ CMD_IPsecGet_PRINT_DEFAULTHUB 기본 가상 HUB 이름 # EtherIpClientAdd 명령 CMD_EtherIpClientAdd EtherIP/L2TPv3 over IPsec 서버 기능의 클라이언트 장치에서 연결을 받아들이 기위한 연결 설정 추가 -CMD_EtherIpClientAdd_Help EtherIP/L2TPv3 over IPsec 서버 기능의 클라이언트 장치에서 연결을 받아들이 기위한 연결 설정을 추가합니다. \nEtherIP/L2TPv3 over IPsec 서버 기능이 활성화되어있는 경우 라우터 등의 접속을 받아들이는 미리 클라이언트 측이 EtherIP/L2TPv3 over IPsec 대응 라우터가 VPN Server에 연결할 때 IPsec Phase 1 문자 열과 연결된 가상 HUB 정보의 대응표를 정의 해 둘 필요가 있습니다. \nEtherIpClientAdd 명령을 사용하여 정의를 추가함으로써 EtherIP/L2TPv3 over IPsec 클라이언트가 VPN Server에 연결을 시도했을 때 ISAKMP (IKE) Phase 1의 초기 ID 문자열이 정의에 일치하는 경우, 정의 되는 가상 HUB에 연결 설정이 적용됩니다. \n 사용자 이름과 암호는 가상 HUB에 등록되어 있어야합니다. EtherIP/L2TPv3 클라이언트는이 명령에 입력 된 정보에 의해 식별되는 사용자의 권한으로 가상 HUB에 연결 한 것으로 간주됩니다. \n \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_EtherIpClientAdd_Help EtherIP/L2TPv3 over IPsec 서버 기능의 클라이언트 장치에서 연결을 받아들이 기위한 연결 설정을 추가합니다. \nEtherIP/L2TPv3 over IPsec 서버 기능이 활성화되어있는 경우 라우터 등의 접속을 받아들이는 미리 클라이언트 측이 EtherIP/L2TPv3 over IPsec 대응 라우터가 Game Server에 연결할 때 IPsec Phase 1 문자 열과 연결된 가상 HUB 정보의 대응표를 정의 해 둘 필요가 있습니다. \nEtherIpClientAdd 명령을 사용하여 정의를 추가함으로써 EtherIP/L2TPv3 over IPsec 클라이언트가 Game Server에 연결을 시도했을 때 ISAKMP (IKE) Phase 1의 초기 ID 문자열이 정의에 일치하는 경우, 정의 되는 가상 HUB에 연결 설정이 적용됩니다. \n 사용자 이름과 암호는 가상 HUB에 등록되어 있어야합니다. EtherIP/L2TPv3 클라이언트는이 명령에 입력 된 정보에 의해 식별되는 사용자의 권한으로 가상 HUB에 연결 한 것으로 간주됩니다. \n \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_EtherIpClientAdd_Args EtherIpClientAdd [ID] [/HUB:hubname] [/USERNAME:username] [/PASSWORD:password] CMD_EtherIpClientAdd_[ID] ISAKMP Phase 1 ID를 지정합니다. ID는 클라이언트 측 라우터의 연결 설정에서 설정하는 것과 동일한 문자열을 지정하십시오. 문자열 외에도 ID의 종류가 IP 주소의 경우 IP 주소도 지정할 수 있습니다. 또한 '*'(별표)를 지정하면 와일드 카드 지정되고, 다른 명시적인 규칙에 일치하지 않는 모든 연결하는 클라이언트가 대상이됩니다. CMD_EtherIpClientAdd_HUB 연결된 가상 HUB의 이름을 지정합니다. @@ -6367,7 +6367,7 @@ CMD_EtherIpClientAdd_Prompt_PASSWORD 가상 HUB 로그인 비밀번호: # EtherIpClientDelete 명령 CMD_EtherIpClientDelete EtherIP/L2TPv3 over IPsec 서버 기능의 클라이언트 장치에서 연결을 받아들이 기위한 연결 설정 삭제 -CMD_EtherIpClientDelete_Help EtherIP/L2TPv3 over IPsec 서버 기능의 클라이언트 장치에서 연결을 받아들이 기위한 연결 설정 미리 정의 된 항목을 삭제합니다. \n \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_EtherIpClientDelete_Help EtherIP/L2TPv3 over IPsec 서버 기능의 클라이언트 장치에서 연결을 받아들이 기위한 연결 설정 미리 정의 된 항목을 삭제합니다. \n \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_EtherIpClientDelete_Args EtherIpClientDelete [ID] CMD_EtherIpClientDelete_[ID] ISAKMP Phase 1 ID를 지정합니다. CMD_EtherIpClientDelete_Prompt_ID ISAKMP Phase 1 ID: @@ -6375,13 +6375,13 @@ CMD_EtherIpClientDelete_Prompt_ID ISAKMP Phase 1 ID: # EtherIpClientList 명령 CMD_EtherIpClientList EtherIP/L2TPv3 over IPsec 서버 기능의 클라이언트 장치에서 연결을 받아들이 기위한 연결 설정 나열 -CMD_EtherIpClientList_Help EtherIP/L2TPv3 over IPsec 서버 기능의 클라이언트 장치에서 연결을 받아들이 기위한 연결 설정 미리 정의 된 목록을 표시합니다. \n \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_EtherIpClientList_Help EtherIP/L2TPv3 over IPsec 서버 기능의 클라이언트 장치에서 연결을 받아들이 기위한 연결 설정 미리 정의 된 목록을 표시합니다. \n \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_EtherIpClientList_Args EtherIpClientList # OpenVpnMakeConfig 명령 -CMD_OpenVpnMakeConfig OpenVPN 호환 서버 기능에 연결 가능한 샘플의 OpenVPN 설정 파일 생성 -CMD_OpenVpnMakeConfig_Help 원래 OpenVPN 클라이언트를 사용하기 위해서는 설정 파일을 수동으로 작성해야하지만, 이것은 난이도가 높은 작업입니다. 그러나이 명령을 사용하면이 VPN Server에 연결할 수있는 기본적인 OpenVPN 클라이언트의 설정 파일을 자동으로 생성 할 수 있습니다. \n \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_OpenVpnMakeConfig OpenGame 호환 서버 기능에 연결 가능한 샘플의 OpenGame 설정 파일 생성 +CMD_OpenVpnMakeConfig_Help 원래 OpenGame 클라이언트를 사용하기 위해서는 설정 파일을 수동으로 작성해야하지만, 이것은 난이도가 높은 작업입니다. 그러나이 명령을 사용하면이 Game Server에 연결할 수있는 기본적인 OpenGame 클라이언트의 설정 파일을 자동으로 생성 할 수 있습니다. \n \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_OpenVpnMakeConfig_Args OpenVpnMakeConfig [ZIP_FileName] CMD_OpenVpnMakeConfig_[ZIP_FileName] 이 명령에 의해 출력되는 설정 파일 (ZIP 압축 형식)을 저장할 파일 이름을 지정합니다. 확장자가 지정되어 있지 않으면 자동으로 ".zip"가 부가됩니다. CMD_OpenVpnMakeConfig_Prompt_ZIP 설정 파일을 저장할 대상 파일 이름 (ZIP 압축 형식): @@ -6390,34 +6390,34 @@ CMD_OpenVpnMakeConfig_ERROR 예제 구성 파일 "%s"파일에 저장할 수 없 # ServerCertRegenerate 명령 -CMD_ServerCertRegenerate 지정된 CN (Common Name)을 가진 자체 서명 인증서를 새로 만든 VPN Server에 등록 -CMD_ServerCertRegenerate_Help SoftEther VPN Server의 SSL-VPN 기능을 제공하는 서버 인증서를 새로 생성하는 인증서로 대체합니다. 새로운 인증서는 자체 서명 인증서로 생성되며, CN (Common Name) 값을 임의의 문자열로 설정할 수 있습니다. \n \n이 명령은 Microsoft SSTP VPN 호환 서버 기능을 사용하고자하는 경우에 유용합니다. 왜냐하면 SSTP VPN 클라이언트 (Windows Vista/7/8/RT에 내장) 연결 대상 VPN Server가 제시하는 SSL 인증서의 CN (Common Name) 값이 연결 대상으로 지정되는 호스트 이름 문자 열과 정확히 일치 여부를 확인하고 만약 일치하지 않을 경우 연결을 취소 할 수 있습니다. \n \n이 명령은 기존의 VPN Server의 SSL 인증서를 삭제합니다. ServerCertGet 명령 및 ServerKeyGet 명령을 사용하여 현재 인증서와 개인 키를 백업 해 둘 것을 권장합니다. \n \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. +CMD_ServerCertRegenerate 지정된 CN (Common Name)을 가진 자체 서명 인증서를 새로 만든 Game Server에 등록 +CMD_ServerCertRegenerate_Help GAMING LAUNCHER Server의 SSL-Game 기능을 제공하는 서버 인증서를 새로 생성하는 인증서로 대체합니다. 새로운 인증서는 자체 서명 인증서로 생성되며, CN (Common Name) 값을 임의의 문자열로 설정할 수 있습니다. \n \n이 명령은 Microsoft SSTP Game 호환 서버 기능을 사용하고자하는 경우에 유용합니다. 왜냐하면 SSTP Game 클라이언트 (Windows Vista/7/8/RT에 내장) 연결 대상 Game Server가 제시하는 SSL 인증서의 CN (Common Name) 값이 연결 대상으로 지정되는 호스트 이름 문자 열과 정확히 일치 여부를 확인하고 만약 일치하지 않을 경우 연결을 취소 할 수 있습니다. \n \n이 명령은 기존의 Game Server의 SSL 인증서를 삭제합니다. ServerCertGet 명령 및 ServerKeyGet 명령을 사용하여 현재 인증서와 개인 키를 백업 해 둘 것을 권장합니다. \n \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. CMD_ServerCertRegenerate_Args ServerCertRegenerate [CN] CMD_ServerCertRegenerate_[CN] 새로 생성하는 자체 서명 인증서 Common Name (CN) 값을 지정합니다. CMD_ServerCertRegenerate_Prompt_CN Common Name (CN) 값: # VpnOverIcmpDnsEnable 명령 -CMD_VpnOverIcmpDnsEnable VPN over ICMP/VPN over DNS 서버 기능을 활성화/비활성화 -CMD_VpnOverIcmpDnsEnable_Help 방화벽이나 라우터 등의 고장이나 과부하 설정 실수 등에 의해 TCP/IP 통신 할 수없는 환경의 네트워크에서나 ICMP (Ping) 또는 DNS 패킷 통신이 가능하면 VPN Server와 VPN Client 사이 에서 VPN 통신을 할 수 있습니다. 그러기 위해서는 미리 VPN over ICMP/VPN over DNS 서버 기능을 활성화해야합니다. \n \n 경고:이 기능은 방화벽이나 라우터 등이 일시적으로 부진되어 ICMP 또는 DNS 만 안정된 통신이 가능한 환경에서 VPN 통신을 설정하기위한 기능이다. 긴급시 등에는 유용하지만 장기간 사용에는 적합하지 않을 수 있습니다. \n \n 접속을 시도하는 VPN Client 또는 VPN Bridge는 내부 버전 4.0 이상이 필요합니다. \n \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. +CMD_VpnOverIcmpDnsEnable Game over ICMP/VPN over DNS 서버 기능을 활성화/비활성화 +CMD_VpnOverIcmpDnsEnable_Help 방화벽이나 라우터 등의 고장이나 과부하 설정 실수 등에 의해 TCP/IP 통신 할 수없는 환경의 네트워크에서나 ICMP (Ping) 또는 DNS 패킷 통신이 가능하면 Game Server와 Game Client 사이 에서 Game 통신을 할 수 있습니다. 그러기 위해서는 미리 Game over ICMP/VPN over DNS 서버 기능을 활성화해야합니다. \n \n 경고:이 기능은 방화벽이나 라우터 등이 일시적으로 부진되어 ICMP 또는 DNS 만 안정된 통신이 가능한 환경에서 Game 통신을 설정하기위한 기능이다. 긴급시 등에는 유용하지만 장기간 사용에는 적합하지 않을 수 있습니다. \n \n 접속을 시도하는 Game Client 또는 Game Bridge는 내부 버전 4.0 이상이 필요합니다. \n \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. CMD_VpnOverIcmpDnsEnable_Args VpnOverIcmpDnsEnable [/ICMP:yes|no] [/DNS:yes|no] -CMD_VpnOverIcmpDnsEnable_ICMP VPN over ICMP 서버를 사용하려면 yes 비활성화하려면 no를 지정합니다. -CMD_VpnOverIcmpDnsEnable_DNS VPN over DNS 서버를 사용하려면 yes 비활성화하려면 no를 지정합니다. -CMD_VpnOverIcmpDnsEnable_Prompt_ICMP VPN over ICMP 서버를 활성화 (yes/no): -CMD_VpnOverIcmpDnsEnable_Prompt_DNS VPN over DNS 서버를 활성화 (yes/no): +CMD_VpnOverIcmpDnsEnable_ICMP Game over ICMP 서버를 사용하려면 yes 비활성화하려면 no를 지정합니다. +CMD_VpnOverIcmpDnsEnable_DNS Game over DNS 서버를 사용하려면 yes 비활성화하려면 no를 지정합니다. +CMD_VpnOverIcmpDnsEnable_Prompt_ICMP Game over ICMP 서버를 활성화 (yes/no): +CMD_VpnOverIcmpDnsEnable_Prompt_DNS Game over DNS 서버를 활성화 (yes/no): # VpnOverIcmpDnsGet 명령 -CMD_VpnOverIcmpDnsGet 현재 VPN over ICMP/VPN over DNS 서버 기능의 설정을 가져 -CMD_VpnOverIcmpDnsGet_Help 현재 VPN over ICMP/VPN over DNS 서버 기능의 설정을 검색하고 표시합니다. \n \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. +CMD_VpnOverIcmpDnsGet 현재 Game over ICMP/VPN over DNS 서버 기능의 설정을 가져 +CMD_VpnOverIcmpDnsGet_Help 현재 Game over ICMP/VPN over DNS 서버 기능의 설정을 검색하고 표시합니다. \n \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. CMD_VpnOverIcmpDnsGet_Args VpnOverIcmpDnsGet -CMD_VpnOverIcmpDnsGet_PRINT_ICMP VPN over ICMP 서버가 활성화 -CMD_VpnOverIcmpDnsGet_PRINT_DNS VPN over DNS 서버가 활성화 +CMD_VpnOverIcmpDnsGet_PRINT_ICMP Game over ICMP 서버가 활성화 +CMD_VpnOverIcmpDnsGet_PRINT_DNS Game over DNS 서버가 활성화 # DynamicDnsGetStatus 명령 CMD_DynamicDnsGetStatus 동적 DNS 기능의 현재 상태의 취득 -CMD_DynamicDnsGetStatus_Help 동적 DNS 기능의 현재 상태를 검색하고 표시합니다. \n \n 동적 DNS에 따르면, VPN Server 컴퓨터에 영구적 인 고유의 DNS 호스트 이름이 할당됩니다. 이는 자체로 도메인을 소유하고 있지 않아도, VPN Client와 VPN Bridge 등의 설정 화면이 VPN Server의 IP 주소 대신 DNS 호스트 이름으로 VPN Server를 지정할 수 있습니다. \n 또한 IP 주소가 바뀔 수있는 일반적인 ISP를 사용하여 VPN Server를 인터넷에 연결하는 경우에도 IP 주소가 변경되면 자동으로 DNS 호스트 이름을 IP 주소가 업데이트됩니다 때문에 가변 IP 주소도 VPN Server를 운용 할 수있게됩니다. \n 그러면 비싼 월정액 요금이 필요한 고정 글로벌 IP 주소 서비스를 계약 할 필요가 없습니다. \n \n [주의] \n 동적 DNS 기능을 사용하려면 VPN Server 설정 파일을 편집합니다. \n "declare root"지시문에 "declare DDnsClient"지시문이 있습니다. 이 안에있는 "bool Disable"의 값을 true로 설정하여 VPN Server를 다시 시작하여 동적 DNS 기능이 비활성화됩니다. \n \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. +CMD_DynamicDnsGetStatus_Help 동적 DNS 기능의 현재 상태를 검색하고 표시합니다. \n \n 동적 DNS에 따르면, Game Server 컴퓨터에 영구적 인 고유의 DNS 호스트 이름이 할당됩니다. 이는 자체로 도메인을 소유하고 있지 않아도, Game Client와 Game Bridge 등의 설정 화면이 Game Server의 IP 주소 대신 DNS 호스트 이름으로 Game Server를 지정할 수 있습니다. \n 또한 IP 주소가 바뀔 수있는 일반적인 ISP를 사용하여 Game Server를 인터넷에 연결하는 경우에도 IP 주소가 변경되면 자동으로 DNS 호스트 이름을 IP 주소가 업데이트됩니다 때문에 가변 IP 주소도 Game Server를 운용 할 수있게됩니다. \n 그러면 비싼 월정액 요금이 필요한 고정 글로벌 IP 주소 서비스를 계약 할 필요가 없습니다. \n \n [주의] \n 동적 DNS 기능을 사용하려면 Game Server 설정 파일을 편집합니다. \n "declare root"지시문에 "declare DDnsClient"지시문이 있습니다. 이 안에있는 "bool Disable"의 값을 true로 설정하여 Game Server를 다시 시작하여 동적 DNS 기능이 비활성화됩니다. \n \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. CMD_DynamicDnsGetStatus_Args DynamicDnsGetStatus CMD_DynamicDnsGetStatus_PRINT_FQDN 할당 동적 DNS 호스트 이름 (전체) CMD_DynamicDnsGetStatus_PRINT_HOSTNAME 할당 동적 DNS 호스트 이름 (호스트 이름) @@ -6428,40 +6428,40 @@ CMD_DynamicDnsGetStatus_PRINT_IPv6 글로벌 IPv6 주소 # DynamicDnsSetHostname 명령 CMD_DynamicDnsSetHostname 동적 DNS 호스트 이름 설정 -CMD_DynamicDnsSetHostname_Help 동적 DNS 기능 VPN Server가 사용하는 호스트 이름을 설정합니다. 현재 할당 된 호스트 이름은 DynamicDnsGetStatus 명령으로 확인할 수 있습니다. \n \n 동적 DNS에 따르면, VPN Server 컴퓨터에 영구적 인 고유의 DNS 호스트 이름이 할당됩니다. 이는 자체로 도메인을 소유하고 있지 않아도, VPN Client와 VPN Bridge 등의 설정 화면이 VPN Server의 IP 주소 대신 DNS 호스트 이름으로 VPN Server를 지정할 수 있습니다. \n 또한 IP 주소가 바뀔 수있는 일반적인 ISP를 사용하여 VPN Server를 인터넷에 연결하는 경우에도 IP 주소가 변경되면 자동으로 DNS 호스트 이름을 IP 주소가 업데이트됩니다 때문에 가변 IP 주소도 VPN Server를 운용 할 수있게됩니다. \n 그러면 비싼 월정액 요금이 필요한 고정 글로벌 IP 주소 서비스를 계약 할 필요가 없습니다. \n \n [주의] \n 동적 DNS 기능을 사용하려면 VPN Server 설정 파일을 편집합니다. \n "declare root"지시문에 "declare DDnsClient"지시문이 있습니다. 이 안에있는 "bool Disable"의 값을 true로 설정하여 VPN Server를 다시 시작하여 동적 DNS 기능이 비활성화됩니다. \n \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. +CMD_DynamicDnsSetHostname_Help 동적 DNS 기능 Game Server가 사용하는 호스트 이름을 설정합니다. 현재 할당 된 호스트 이름은 DynamicDnsGetStatus 명령으로 확인할 수 있습니다. \n \n 동적 DNS에 따르면, Game Server 컴퓨터에 영구적 인 고유의 DNS 호스트 이름이 할당됩니다. 이는 자체로 도메인을 소유하고 있지 않아도, Game Client와 Game Bridge 등의 설정 화면이 Game Server의 IP 주소 대신 DNS 호스트 이름으로 Game Server를 지정할 수 있습니다. \n 또한 IP 주소가 바뀔 수있는 일반적인 ISP를 사용하여 Game Server를 인터넷에 연결하는 경우에도 IP 주소가 변경되면 자동으로 DNS 호스트 이름을 IP 주소가 업데이트됩니다 때문에 가변 IP 주소도 Game Server를 운용 할 수있게됩니다. \n 그러면 비싼 월정액 요금이 필요한 고정 글로벌 IP 주소 서비스를 계약 할 필요가 없습니다. \n \n [주의] \n 동적 DNS 기능을 사용하려면 Game Server 설정 파일을 편집합니다. \n "declare root"지시문에 "declare DDnsClient"지시문이 있습니다. 이 안에있는 "bool Disable"의 값을 true로 설정하여 Game Server를 다시 시작하여 동적 DNS 기능이 비활성화됩니다. \n \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. CMD_DynamicDnsSetHostname_Args DynamicDnsSetHostname [hostname] CMD_DynamicDnsSetHostname_[hostname] 새 호스트 이름을 3 자 이상 31 자 이하의 영숫자와 하이픈 '-'로 지정합니다. 변경은 몇 번이라도 가능합니다. CMD_DynamicDnsSetHostname_Prompt_hostname 동적 DNS 호스트 이름 (3 - 31 자): # VpnAzureGetStatus 명령 -CMD_VpnAzureGetStatus VPN Azure 기능의 현재 상태의 취득 -CMD_VpnAzureGetStatus_Help VPN Azure 기능의 현재 상태를 가져옵니다. \n \nVPN Azure하여 회사의 PC에 가정이나 이동 PC에서 매우 쉽게 VPN 연결 할 수 있습니다. VPN 연결 중에 회사의 컴퓨터를 통해 사내 LAN의 다른 서버에 액세스 할 수 있습니다. \n 회사 컴퓨터 (VPN Server)는 글로벌 IP 주소는 필요하지 않습니다. 방화벽이나 NAT 뒤에라도 작동하고 네트워크 관리자의 설정은 필요하지 않습니다. VPN 클라이언트가 될 자택의 PC에서는 Windows에 표준 부속의 SSTP VPN 클라이언트를 사용할 수 있습니다. \nVPN Azure는 SoftEther VPN Server를 사용하시는 분들은 누구나 무료로 이용할 수 클라우드 VPN 서비스입니다. 소프트 이사 회사에 의해 운영되고 있습니다. 사용법은 http://www.vpnazure.net/에 게재되어 있습니다. \n \nVPN Azure 호스트 이름은 동적 DNS 서비스 호스트 이름의 도메인 부분을 "vpnazure.net"로 변경 한 것이 사용됩니다. 호스트 이름을 변경하려면 DynamicDnsSetHostname 명령을 사용하십시오. \n \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_VpnAzureGetStatus Game Azure 기능의 현재 상태의 취득 +CMD_VpnAzureGetStatus_Help Game Azure 기능의 현재 상태를 가져옵니다. \n \nVPN Azure하여 회사의 PC에 가정이나 이동 PC에서 매우 쉽게 Game 연결 할 수 있습니다. Game 연결 중에 회사의 컴퓨터를 통해 사내 LAN의 다른 서버에 액세스 할 수 있습니다. \n 회사 컴퓨터 (Game Server)는 글로벌 IP 주소는 필요하지 않습니다. 방화벽이나 NAT 뒤에라도 작동하고 네트워크 관리자의 설정은 필요하지 않습니다. Game 클라이언트가 될 자택의 PC에서는 Windows에 표준 부속의 SSTP Game 클라이언트를 사용할 수 있습니다. \nVPN Azure는 GAMING LAUNCHER Server를 사용하시는 분들은 누구나 무료로 이용할 수 클라우드 Game 서비스입니다. 소프트 이사 회사에 의해 운영되고 있습니다. 사용법은 http://www.vpnazure.net/에 게재되어 있습니다. \n \nVPN Azure 호스트 이름은 동적 DNS 서비스 호스트 이름의 도메인 부분을 "vpnazure.net"로 변경 한 것이 사용됩니다. 호스트 이름을 변경하려면 DynamicDnsSetHostname 명령을 사용하십시오. \n \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_VpnAzureGetStatus_Args VpnAzureGetStatus -CMD_VpnAzureGetStatus_PRINT_ENABLED VPN Azure 기능이 활성화 -CMD_VpnAzureGetStatus_PRINT_CONNECTED VPN Azure 클라우드 서버에 연결 완료 -CMD_VpnAzureGetStatus_PRINT_HOSTNAME VPN Azure 서비스에서 호스트 이름 +CMD_VpnAzureGetStatus_PRINT_ENABLED Game Azure 기능이 활성화 +CMD_VpnAzureGetStatus_PRINT_CONNECTED Game Azure 클라우드 서버에 연결 완료 +CMD_VpnAzureGetStatus_PRINT_HOSTNAME Game Azure 서비스에서 호스트 이름 # VpnAzureSetStatus 명령 -CMD_VpnAzureSetEnable VPN Azure 기능의 활성화/비활성화 -CMD_VpnAzureSetEnable_Help VPN Azure 기능을 활성화하거나 비활성화합니다. \n \nVPN Azure하여 회사의 PC에 가정이나 이동 PC에서 매우 쉽게 VPN 연결 할 수 있습니다. VPN 연결 중에 회사의 컴퓨터를 통해 사내 LAN의 다른 서버에 액세스 할 수 있습니다. \n 회사 컴퓨터 (VPN Server)는 글로벌 IP 주소는 필요하지 않습니다. 방화벽이나 NAT 뒤에라도 작동하고 네트워크 관리자의 설정은 필요하지 않습니다. VPN 클라이언트가 될 자택의 PC에서는 Windows에 표준 부속의 SSTP VPN 클라이언트를 사용할 수 있습니다. \nVPN Azure는 SoftEther VPN Server를 사용하시는 분들은 누구나 무료로 이용할 수 클라우드 VPN 서비스입니다. 소프트 이사 회사에 의해 운영되고 있습니다. 사용법은 http://www.vpnazure.net/에 게재되어 있습니다. \n \nVPN Azure 호스트 이름은 동적 DNS 서비스 호스트 이름의 도메인 부분을 "vpnazure.net"로 변경 한 것이 사용됩니다. 호스트 이름을 변경하려면 DynamicDnsSetHostname 명령을 사용하십시오. \n \n이 명령을 실행하려면 VPN Server 관리자 권한이 있어야합니다. \n이 명령은 VPN Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 VPN Server의 가상 HUB에서는 실행되지 않습니다. +CMD_VpnAzureSetEnable Game Azure 기능의 활성화/비활성화 +CMD_VpnAzureSetEnable_Help Game Azure 기능을 활성화하거나 비활성화합니다. \n \nVPN Azure하여 회사의 PC에 가정이나 이동 PC에서 매우 쉽게 Game 연결 할 수 있습니다. Game 연결 중에 회사의 컴퓨터를 통해 사내 LAN의 다른 서버에 액세스 할 수 있습니다. \n 회사 컴퓨터 (Game Server)는 글로벌 IP 주소는 필요하지 않습니다. 방화벽이나 NAT 뒤에라도 작동하고 네트워크 관리자의 설정은 필요하지 않습니다. Game 클라이언트가 될 자택의 PC에서는 Windows에 표준 부속의 SSTP Game 클라이언트를 사용할 수 있습니다. \nVPN Azure는 GAMING LAUNCHER Server를 사용하시는 분들은 누구나 무료로 이용할 수 클라우드 Game 서비스입니다. 소프트 이사 회사에 의해 운영되고 있습니다. 사용법은 http://www.vpnazure.net/에 게재되어 있습니다. \n \nVPN Azure 호스트 이름은 동적 DNS 서비스 호스트 이름의 도메인 부분을 "vpnazure.net"로 변경 한 것이 사용됩니다. 호스트 이름을 변경하려면 DynamicDnsSetHostname 명령을 사용하십시오. \n \n이 명령을 실행하려면 Game Server 관리자 권한이 있어야합니다. \n이 명령은 Game Bridge에서는 실행되지 않습니다. \n이 명령은 클러스터로 작동하는 Game Server의 가상 HUB에서는 실행되지 않습니다. CMD_VpnAzureSetEnable_Args VpnAzureSetEnable [yes|no] -CMD_VpnAzureSetEnable_[yes|no] VPN Azure 기능을 활성화하려면 yes 비활성화하려면 no를 지정합니다. -CMD_VpnAzureSetEnable_PROMPT VPN Azure 기능을 활성화 (yes/no): +CMD_VpnAzureSetEnable_[yes|no] Game Azure 기능을 활성화하려면 yes 비활성화하려면 no를 지정합니다. +CMD_VpnAzureSetEnable_PROMPT Game Azure 기능을 활성화 (yes/no): ################################################## #### # # -# 여기에서 아래는 VPN Client의 관리 명령 # +# 여기에서 아래는 Game Client의 관리 명령 # # # ################################################## #### # VersionGet 명령 -CMD_VersionGet VPN Client 서비스의 버전 정보 검색 -CMD_VersionGet_Help 현재 관리하고있는 VPN Client 서비스 프로그램의 버전 정보를 가져옵니다. +CMD_VersionGet Game Client 서비스의 버전 정보 검색 +CMD_VersionGet_Help 현재 관리하고있는 Game Client 서비스 프로그램의 버전 정보를 가져옵니다. CMD_VersionGet_Args VersionGet CMD_VersionGet_1 제품명 CMD_VersionGet_2 정보 @@ -6471,16 +6471,16 @@ CMD_VersionGet_5 OS의 종류 # PasswordSet 명령 -CMD_PasswordSet VPN Client 서비스에 접속하기위한 비밀번호 설정 -CMD_PasswordSet_Help VPN Client 서비스 명령 줄 관리 유틸리티와 VPN 클라이언트 연결 관리자 등으로 연결된 제어를 할 때 암호 입력을 요청할 수 있습니다. 이 명령을 사용하여 입력을 요청하는 암호를 설정할 수 있습니다. \n 암호는 원격 (localhost가 아닌 컴퓨터)에서 작업을 할 경우에만 입력 할 것을 요구할 수도 있습니다. +CMD_PasswordSet Game Client 서비스에 접속하기위한 비밀번호 설정 +CMD_PasswordSet_Help Game Client 서비스 명령 줄 관리 유틸리티와 Game 클라이언트 연결 관리자 등으로 연결된 제어를 할 때 암호 입력을 요청할 수 있습니다. 이 명령을 사용하여 입력을 요청하는 암호를 설정할 수 있습니다. \n 암호는 원격 (localhost가 아닌 컴퓨터)에서 작업을 할 경우에만 입력 할 것을 요구할 수도 있습니다. CMD_PasswordSet_Args PasswordSet [password] [/REMOTEONLY:yes|no] CMD_PasswordSet_[password] 설정 암호를 지정합니다. "none"을 지정하면 암호 설정을 제거 할 수 있습니다. CMD_PasswordSet_REMOTEONLY yes를 지정하면 암호는 원격 (localhost가 아닌 컴퓨터)에서 작업을 할 경우에만 요구되며, localhost에서 접속시에는 요구되지 않습니다. 이 매개 변수를 생략 한 경우에는 "no"로 간주합니다. # PasswordGet 명령 -CMD_PasswordGet VPN Client 서비스에 접속하기위한 비밀번호 설정 검색 -CMD_PasswordGet_Help VPN Client 서비스 명령 줄 관리 유틸리티와 VPN 클라이언트 연결 관리자 등으로 연결된 제어를 할 때 암호 입력을 요구하도록되어 있는지 설정을 가져옵니다. \n 또한 암호를 요구하는 경우에 대해 원격 (localhost가 아닌 컴퓨터)에서 작업을 할 경우에만 입력시키는 설정되어 있는지 여부를 가져옵니다. +CMD_PasswordGet Game Client 서비스에 접속하기위한 비밀번호 설정 검색 +CMD_PasswordGet_Help Game Client 서비스 명령 줄 관리 유틸리티와 Game 클라이언트 연결 관리자 등으로 연결된 제어를 할 때 암호 입력을 요구하도록되어 있는지 설정을 가져옵니다. \n 또한 암호를 요구하는 경우에 대해 원격 (localhost가 아닌 컴퓨터)에서 작업을 할 경우에만 입력시키는 설정되어 있는지 여부를 가져옵니다. CMD_PasswordGet_Args PasswordGet CMD_PasswordGet_1 암호 설정 CMD_PasswordGet_2 원격에서 접속시 암호를 요구 @@ -6488,27 +6488,27 @@ CMD_PasswordGet_2 원격에서 접속시 암호를 요구 # CertList 명령 CMD_CertList 신뢰하는 인증 기관의 인증서 목록을 검색 -CMD_CertList_Help VPN Client가 신뢰하는 인증 기관의 인증서 목록을 관리합니다. 등록 된 인증 기관의 인증서 목록은 VPN Server에 연결시 서버 인증서의 유효성 등에 이용됩니다. +CMD_CertList_Help Game Client가 신뢰하는 인증 기관의 인증서 목록을 관리합니다. 등록 된 인증 기관의 인증서 목록은 Game Server에 연결시 서버 인증서의 유효성 등에 이용됩니다. CMD_CertList_Args CertList # CertAdd 명령 CMD_CertAdd 신뢰하는 인증 기관의 인증서 추가 -CMD_CertAdd_Help VPN Client가 신뢰하는 인증 기관의 인증서 목록에 새 인증서를 추가합니다. 등록 된 인증 기관의 인증서 목록은 VPN Server에 연결시 서버 인증서의 유효성 등에 이용됩니다. \n 현재 인증서 목록을 검색하려면 CertList 명령을 사용합니다. \n 인증서를 추가하려면 인증서가 X.509 형식의 파일로 저장되어 있어야합니다. +CMD_CertAdd_Help Game Client가 신뢰하는 인증 기관의 인증서 목록에 새 인증서를 추가합니다. 등록 된 인증 기관의 인증서 목록은 Game Server에 연결시 서버 인증서의 유효성 등에 이용됩니다. \n 현재 인증서 목록을 검색하려면 CertList 명령을 사용합니다. \n 인증서를 추가하려면 인증서가 X.509 형식의 파일로 저장되어 있어야합니다. CMD_CertAdd_Args CertAdd [path] CMD_CertAdd_[path] 등록 X.509 인증서 파일 이름을 지정합니다. # CertDelete 명령 CMD_CertDelete 신뢰하는 인증 기관의 인증서 삭제 -CMD_CertDelete_Help VPN Client가 신뢰하는 인증 기관의 인증서 목록에서 기존 인증서를 삭제합니다. \n 현재 인증서 목록을 검색하려면 CertList 명령을 사용합니다. +CMD_CertDelete_Help Game Client가 신뢰하는 인증 기관의 인증서 목록에서 기존 인증서를 삭제합니다. \n 현재 인증서 목록을 검색하려면 CertList 명령을 사용합니다. CMD_CertDelete_Args CertDelete [id] CMD_CertDelete_[id] 삭제할 인증서의 ID를 지정합니다. # CertGet 명령 CMD_CertGet 신뢰하는 인증 기관의 인증서 취득 -CMD_CertGet_Help VPN Client가 신뢰하는 인증 기관의 인증서 목록에서 기존 인증서를 취득하고 X.509 형식의 파일로 저장합니다. +CMD_CertGet_Help Game Client가 신뢰하는 인증 기관의 인증서 목록에서 기존 인증서를 취득하고 X.509 형식의 파일로 저장합니다. CMD_CertGet_Args CertGet [id] [/SAVECERT:path] CMD_CertGet_[id] 취득하는 인증서의 ID를 지정합니다. CMD_CertGet_SAVECERT 취득한 인증서를 저장할 파일 이름을 지정합니다. @@ -6516,13 +6516,13 @@ CMD_CertGet_SAVECERT 취득한 인증서를 저장할 파일 이름을 지정합 # SecureList 명령 CMD_SecureList 사용할 수있는 스마트 카드의 종류 목록 가져 오기 -CMD_SecureList_Help VPN Client에서 지원되는 스마트 카드의 종류를 나열합니다. \n 스마트 카드 형식 목록에는 현재 컴퓨터에 드라이버가 설치되어 있고, 한편 VPN 소프트웨어에서 지원되는 장치 목록이 표시됩니다. \r\n 현재 사용하고있는 스마트 카드의 종류가 표시되지 않는 경우 VPN 소프트웨어를 최신 버전으로 업데이트하면 사용할 수있게되는 경우도 있습니다. +CMD_SecureList_Help Game Client에서 지원되는 스마트 카드의 종류를 나열합니다. \n 스마트 카드 형식 목록에는 현재 컴퓨터에 드라이버가 설치되어 있고, 한편 Game 소프트웨어에서 지원되는 장치 목록이 표시됩니다. \r\n 현재 사용하고있는 스마트 카드의 종류가 표시되지 않는 경우 Game 소프트웨어를 최신 버전으로 업데이트하면 사용할 수있게되는 경우도 있습니다. CMD_SecureList_Args SecureList # SecureSelect 명령 CMD_SecureSelect 사용하는 스마트 카드 유형 선택 -CMD_SecureSelect_Help VPN Client에서 사용하는 스마트 카드의 종류를 선택합니다. \n 사용할 수있는 스마트 카드 형식 목록은 SecureList 명령에서 얻을 수 있습니다. +CMD_SecureSelect_Help Game Client에서 사용하는 스마트 카드의 종류를 선택합니다. \n 사용할 수있는 스마트 카드 형식 목록은 SecureList 명령에서 얻을 수 있습니다. CMD_SecureSelect_Args SecureSelect [id] CMD_SecureSelect_[id] 스마트 카드 유형의 ID를 지정합니다. CMD_SecureSelect_PROMPT_ID 사용하는 스마트 카드의 종류 ID: @@ -6530,7 +6530,7 @@ CMD_SecureSelect_PROMPT_ID 사용하는 스마트 카드의 종류 ID: # SecureGet 명령 CMD_SecureGet 사용하는 스마트 카드의 종류 ID 가져 오기 -CMD_SecureGet_Help 현재 VPN Client에서 사용하도록 설정되어있는 스마트 카드의 종류의 ID를 가져옵니다. 이 ID를 바탕으로 SecureList 명령의 결과를 봐서 현재 선택되어있는 스마트 카드의 종류를 취득 할 수 있습니다. \n 현재 스마트 카드가 선택되어 있지 않은 경우는 ID가 0으로 표시됩니다. +CMD_SecureGet_Help 현재 Game Client에서 사용하도록 설정되어있는 스마트 카드의 종류의 ID를 가져옵니다. 이 ID를 바탕으로 SecureList 명령의 결과를 봐서 현재 선택되어있는 스마트 카드의 종류를 취득 할 수 있습니다. \n 현재 스마트 카드가 선택되어 있지 않은 경우는 ID가 0으로 표시됩니다. CMD_SecureGet_Args SecureGet CMD_SecureGet_Print 현재 선택되어있는 스마트 카드 ID는 %u입니다. CMD_SecureGet_NoPrint 현재 스마트 카드는 선택되지 않습니다. @@ -6538,7 +6538,7 @@ CMD_SecureGet_NoPrint 현재 스마트 카드는 선택되지 않습니다. # NicCreate 명령 CMD_NicCreate 신규 가상 LAN 카드 만들기 -CMD_NicCreate_Help 새로운 가상 LAN 카드를 시스템에 추가합니다. 가상 LAN 카드에 원하는 이름을 지정할 수 있습니다. \n 그러나 가상 LAN 카드 이름에 사용할 수있는 문자는 영숫자 만 Windows 2000 이후의 시스템에서는 31 자까지 Windows 98, 98 SE 및 ME에서는 4자가 될 수 있습니다. \nNicCreate 명령을 호출하면 VPN Client가 실행중인 운영 체제에 새로운 가상 LAN 카드 드라이버를 설치합니다. \n이 경우 운영 체제에서 장치 드라이버를 설치하여도 좋다 있는지 확인하는 대화 상자가 나타날 수 있습니다. +CMD_NicCreate_Help 새로운 가상 LAN 카드를 시스템에 추가합니다. 가상 LAN 카드에 원하는 이름을 지정할 수 있습니다. \n 그러나 가상 LAN 카드 이름에 사용할 수있는 문자는 영숫자 만 Windows 2000 이후의 시스템에서는 31 자까지 Windows 98, 98 SE 및 ME에서는 4자가 될 수 있습니다. \nNicCreate 명령을 호출하면 Game Client가 실행중인 운영 체제에 새로운 가상 LAN 카드 드라이버를 설치합니다. \n이 경우 운영 체제에서 장치 드라이버를 설치하여도 좋다 있는지 확인하는 대화 상자가 나타날 수 있습니다. CMD_NicCreate_Args NicCreate [name] CMD_NicCreate_[name] 가상 LAN 카드의 이름을 지정합니다. CMD_NicCreate_PROMPT_NAME 가상 LAN 카드의 이름: @@ -6546,21 +6546,21 @@ CMD_NicCreate_PROMPT_NAME 가상 LAN 카드의 이름: # NicDelete 명령 CMD_NicDelete 가상 LAN 카드 삭제 -CMD_NicDelete_Help 기존 가상 LAN 카드를 시스템에서 제거합니다. \n 시스템에서 가상 LAN 카드를 제거하면 가상 LAN 카드를 사용하여 연결이 끊어집니다. \n 또한 삭제 된 가상 LAN 카드를 사용하도록 설정되어있는 연결 설정은 다른 가상 LAN 카드를 사용하도록 자동으로 설정 변경됩니다. \n이 명령은 VPN Client는 Windows 2000 이상의 운영 체제에서 작동하는 경우에 사용할 수 있습니다. +CMD_NicDelete_Help 기존 가상 LAN 카드를 시스템에서 제거합니다. \n 시스템에서 가상 LAN 카드를 제거하면 가상 LAN 카드를 사용하여 연결이 끊어집니다. \n 또한 삭제 된 가상 LAN 카드를 사용하도록 설정되어있는 연결 설정은 다른 가상 LAN 카드를 사용하도록 자동으로 설정 변경됩니다. \n이 명령은 Game Client는 Windows 2000 이상의 운영 체제에서 작동하는 경우에 사용할 수 있습니다. CMD_NicDelete_Args NicDelete [name] CMD_NicDelete_[name] 가상 LAN 카드의 이름을 지정합니다. # NicUpgrade 명령 CMD_NicUpgrade 가상 LAN 카드의 장치 드라이버 업그레이드 -CMD_NicUpgrade_Help 기존 가상 LAN 카드의 장치 드라이버의 버전이 오래된 경우 현재 운영하고있는 VPN Client와 함께 제공되는 최신 장치 드라이버로 업그레이드합니다. 업그레이드를하지 않는 경우에도 장치 드라이버를 다시 설치합니다. \n 운영 체제에 따라 장치 드라이버를 설치하여도 좋다 있는지 확인하는 대화 상자가 나타날 수 있습니다. \n이 명령은 VPN Client는 Windows 2000 이상의 운영 체제에서 작동하는 경우에 사용할 수 있습니다. +CMD_NicUpgrade_Help 기존 가상 LAN 카드의 장치 드라이버의 버전이 오래된 경우 현재 운영하고있는 Game Client와 함께 제공되는 최신 장치 드라이버로 업그레이드합니다. 업그레이드를하지 않는 경우에도 장치 드라이버를 다시 설치합니다. \n 운영 체제에 따라 장치 드라이버를 설치하여도 좋다 있는지 확인하는 대화 상자가 나타날 수 있습니다. \n이 명령은 Game Client는 Windows 2000 이상의 운영 체제에서 작동하는 경우에 사용할 수 있습니다. CMD_NicUpgrade_Args NicUpgrade [name] CMD_NicUpgrade_[name] 가상 LAN 카드의 이름을 지정합니다. # NicGetSetting 명령 CMD_NicGetSetting 가상 LAN 카드 설정 검색 -CMD_NicGetSetting_Help 기존 가상 LAN 카드의 MAC 주소 설정을 가져옵니다. \n이 명령은 VPN Client는 Windows 2000 이상의 운영 체제에서 작동하는 경우에 사용할 수 있습니다. +CMD_NicGetSetting_Help 기존 가상 LAN 카드의 MAC 주소 설정을 가져옵니다. \n이 명령은 Game Client는 Windows 2000 이상의 운영 체제에서 작동하는 경우에 사용할 수 있습니다. CMD_NicGetSetting_Args NicGetSetting [name] CMD_NicGetSetting_[name] 가상 LAN 카드의 이름을 지정합니다. CMD_NicGetSetting_1 장치 이름 @@ -6573,7 +6573,7 @@ CMD_NicGetSetting_6 GUID # NicSetSetting 명령 CMD_NicSetSetting 가상 LAN 카드 설정 변경 -CMD_NicSetSetting_Help 기존 가상 LAN 카드의 MAC 주소 설정을 변경합니다. 이 명령을 실행하면 현재 실행중인 가상 LAN 카드 장치 드라이버가 다시 시작합니다. \n이 명령은 VPN Client는 Windows 2000 이상의 운영 체제에서 작동하는 경우에 사용할 수 있습니다. +CMD_NicSetSetting_Help 기존 가상 LAN 카드의 MAC 주소 설정을 변경합니다. 이 명령을 실행하면 현재 실행중인 가상 LAN 카드 장치 드라이버가 다시 시작합니다. \n이 명령은 Game Client는 Windows 2000 이상의 운영 체제에서 작동하는 경우에 사용할 수 있습니다. CMD_NicSetSetting_Args NicSetSetting [name] [/MAC:mac] CMD_NicSetSetting_[name] 가상 LAN 카드의 이름을 지정합니다. CMD_NicSetSetting_MAC 설정하는 MAC 주소를 지정합니다. \nMAC 주소는 6 바이트 분의 16 진수 문자열로 지정하십시오. \n 예:00:AC:01:23:45:67 또는 00-AC-01-23-45-67 @@ -6582,14 +6582,14 @@ CMD_NicSetSetting_PROMPT_MAC 설정 MAC 주소: # NicEnable 명령 CMD_NicEnable 가상 LAN 카드 활성화 -CMD_NicEnable_Help 기존 가상 LAN 카드가 비활성화되어있는 경우 사용합니다. \n이 명령은 VPN Client는 Windows 2000 이상의 운영 체제에서 작동하는 경우에 사용할 수 있습니다. +CMD_NicEnable_Help 기존 가상 LAN 카드가 비활성화되어있는 경우 사용합니다. \n이 명령은 Game Client는 Windows 2000 이상의 운영 체제에서 작동하는 경우에 사용할 수 있습니다. CMD_NicEnable_Args NicEnable [name] CMD_NicEnable_[name] 가상 LAN 카드의 이름을 지정합니다. # NicDisable 명령 CMD_NicDisable 가상 LAN 카드 비활성화 -CMD_NicDisable_Help 기존 가상 LAN 카드가 활성화되어있는 경우 비활성화합니다. \n이 명령은 VPN Client는 Windows 2000 이상의 운영 체제에서 작동하는 경우에 사용할 수 있습니다. +CMD_NicDisable_Help 기존 가상 LAN 카드가 활성화되어있는 경우 비활성화합니다. \n이 명령은 Game Client는 Windows 2000 이상의 운영 체제에서 작동하는 경우에 사용할 수 있습니다. CMD_NicDisable_Args NicDisable [name] CMD_NicDisable_[name] 가상 LAN 카드의 이름을 지정합니다. @@ -6602,21 +6602,21 @@ CMD_NicList_Args NicList # AccountList 명령 CMD_AccountList 연결 설정 목록을 검색 -CMD_AccountList_Help VPN Client에 등록되어있는 연결 설정 목록을 가져옵니다. +CMD_AccountList_Help Game Client에 등록되어있는 연결 설정 목록을 가져옵니다. CMD_AccountList_Args AccountList # AccountCreate 명령 CMD_AccountCreate 새 연결 설정 만들기 -CMD_AccountCreate_Help VPN Client에 새 연결 설정을 만듭니다. \n 연결 설정을 만들려면 초기 매개 변수로 연결 설정의 이름과 연결된 서버 및 연결된 가상 HUB 사용자 이름 이외에 사용하는 가상 LAN 카드 이름을 지정해야합니다. 새 연결 설정을 만든 경우 사용자 인증 유형은 익명 인증에 초기 설정된 프록시 서버 설정 및 서버 인증서 유효성 검사 옵션 설정되지 않습니다. 이러한 설정 및 기타 자세한 설정을 변경하려면 연결 설정을 작성한 후 "Account"라는 이름으로 시작하는 다른 명령을 사용합니다. +CMD_AccountCreate_Help Game Client에 새 연결 설정을 만듭니다. \n 연결 설정을 만들려면 초기 매개 변수로 연결 설정의 이름과 연결된 서버 및 연결된 가상 HUB 사용자 이름 이외에 사용하는 가상 LAN 카드 이름을 지정해야합니다. 새 연결 설정을 만든 경우 사용자 인증 유형은 익명 인증에 초기 설정된 프록시 서버 설정 및 서버 인증서 유효성 검사 옵션 설정되지 않습니다. 이러한 설정 및 기타 자세한 설정을 변경하려면 연결 설정을 작성한 후 "Account"라는 이름으로 시작하는 다른 명령을 사용합니다. CMD_AccountCreate_Args AccountCreate [name] [/SERVER:hostname:port] [/HUB:hubname] [/USERNAME:username] [/NICNAME:nicname] CMD_AccountCreate_[name] 만들 연결 설정의 이름을 지정합니다. -CMD_AccountCreate_SERVER 호스트 이름:포트 번호 형식으로 연결된 VPN Server의 호스트 이름과 포트 번호를 지정합니다. IP 주소를 지정할 수도 있습니다. -CMD_AccountCreate_HUB 연결된 VPN Server의 가상 HUB를 지정합니다. -CMD_AccountCreate_USERNAME 연결된 VPN Server에 연결할 때 사용자 인증에 사용할 사용자 이름을 지정합니다. +CMD_AccountCreate_SERVER 호스트 이름:포트 번호 형식으로 연결된 Game Server의 호스트 이름과 포트 번호를 지정합니다. IP 주소를 지정할 수도 있습니다. +CMD_AccountCreate_HUB 연결된 Game Server의 가상 HUB를 지정합니다. +CMD_AccountCreate_USERNAME 연결된 Game Server에 연결할 때 사용자 인증에 사용할 사용자 이름을 지정합니다. CMD_AccountCreate_NICNAME 연결에 사용할 가상 LAN 카드 이름을 지정합니다. CMD_AccountCreate_Prompt_Name 연결 설정의 이름: -CMD_AccountCreate_Prompt_Server 연결된 VPN Server의 호스트 이름과 포트 번호: +CMD_AccountCreate_Prompt_Server 연결된 Game Server의 호스트 이름과 포트 번호: CMD_AccountCreate_Prompt_Hub 연결된 가상 HUB 이름: CMD_AccountCreate_Prompt_Username 연결하는 사용자 이름: CMD_AccountCreate_Prompt_Nicname 사용하는 가상 LAN 카드 이름: @@ -6624,46 +6624,46 @@ CMD_AccountCreate_Prompt_Nicname 사용하는 가상 LAN 카드 이름: # AccountSet 명령 CMD_AccountSet 연결 설정 연결 설정 -CMD_AccountSet_Help VPN Client에 등록되어있는 연결 설정 연결할 VPN Server의 호스트 이름과 포트 번호 가상 HUB 이름 및 연결에 사용할 사용자 이름 이외에 사용하는 가상 LAN 카드 이름을 설정합니다. +CMD_AccountSet_Help Game Client에 등록되어있는 연결 설정 연결할 Game Server의 호스트 이름과 포트 번호 가상 HUB 이름 및 연결에 사용할 사용자 이름 이외에 사용하는 가상 LAN 카드 이름을 설정합니다. CMD_AccountSet_Args AccountSet [name] [/SERVER:hostname:port] [/HUB:hubname] CMD_AccountSet_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. -CMD_AccountSet_SERVER 호스트 이름:포트 번호 형식으로 연결된 VPN Server의 호스트 이름과 포트 번호를 지정합니다. IP 주소를 지정할 수도 있습니다. -CMD_AccountSet_HUB 연결된 VPN Server의 가상 HUB를 지정합니다. +CMD_AccountSet_SERVER 호스트 이름:포트 번호 형식으로 연결된 Game Server의 호스트 이름과 포트 번호를 지정합니다. IP 주소를 지정할 수도 있습니다. +CMD_AccountSet_HUB 연결된 Game Server의 가상 HUB를 지정합니다. # AccountGet 명령 CMD_AccountGet 연결 설정 구성 가져 오기 -CMD_AccountGet_Help VPN Client에 등록되어있는 연결 설정 연결 설정을 가져옵니다. \n 또한 연결 설정 연결 설정을 변경하려면 연결 설정을 작성한 후 "Account"라는 이름으로 시작하는 다른 명령을 사용합니다. +CMD_AccountGet_Help Game Client에 등록되어있는 연결 설정 연결 설정을 가져옵니다. \n 또한 연결 설정 연결 설정을 변경하려면 연결 설정을 작성한 후 "Account"라는 이름으로 시작하는 다른 명령을 사용합니다. CMD_AccountGet_Args AccountGet [name] CMD_AccountGet_[name] 설정을 가져올 연결 설정의 이름을 지정합니다. # AccountDelete 명령 CMD_AccountDelete 연결 설정 삭제 -CMD_AccountDelete_Help VPN Client에 등록되어있는 연결 설정을 삭제합니다. 지정된 연결 설정이 온라인 상태 인 경우 자동으로 연결을 끊고 삭제합니다. +CMD_AccountDelete_Help Game Client에 등록되어있는 연결 설정을 삭제합니다. 지정된 연결 설정이 온라인 상태 인 경우 자동으로 연결을 끊고 삭제합니다. CMD_AccountDelete_Args AccountDelete [name] CMD_AccountDelete_[name] 삭제 연결 설정의 이름을 지정합니다. # AccountUsernameSet 명령 CMD_AccountUsernameSet 연결 설정 연결에 사용할 사용자 이름 설정 -CMD_AccountUsernameSet_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정 VPN Server에 연결할 때 사용자 인증에 필요한 사용자 이름을 지정합니다. \n 또한, 사용자 인증 유형을 지정하고 필요한 매개 변수를 지정 할 필요가있을 수 있습니다. 이러한 정보를 변경하려면 AccountAnonymousSet, AccountPasswordSet, AccountCertSet, AccountSecureCertSet 같은 명령을 사용합니다. +CMD_AccountUsernameSet_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정 Game Server에 연결할 때 사용자 인증에 필요한 사용자 이름을 지정합니다. \n 또한, 사용자 인증 유형을 지정하고 필요한 매개 변수를 지정 할 필요가있을 수 있습니다. 이러한 정보를 변경하려면 AccountAnonymousSet, AccountPasswordSet, AccountCertSet, AccountSecureCertSet 같은 명령을 사용합니다. CMD_AccountUsernameSet_Args AccountUsernameSet [name] [/USERNAME:username] CMD_AccountUsernameSet_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. -CMD_AccountUsernameSet_USERNAME 연결 설정 VPN Server에 연결할 때 사용자 인증에 필요한 사용자 이름을 지정합니다. +CMD_AccountUsernameSet_USERNAME 연결 설정 Game Server에 연결할 때 사용자 인증에 필요한 사용자 이름을 지정합니다. CMD_AccountUsername_Notice 이 연결 설정의 인증 방법은 현재 암호 인증으로 설정되어 있습니다. 사용자 이름을 변경 한 후 AccountPasswordSet 명령에서 암호를 다시 설정해야합니다. # AccountAnonymousSet 명령 CMD_AccountAnonymousSet 연결 설정의 사용자 인증 유형을 익명 인증으로 설정 -CMD_AccountAnonymousSet_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정 VPN Server에 연결할 때 사용자 인증 방법을 익명 인증으로 설정합니다. +CMD_AccountAnonymousSet_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정 Game Server에 연결할 때 사용자 인증 방법을 익명 인증으로 설정합니다. CMD_AccountAnonymousSet_Args AccountAnonymousSet [name] CMD_AccountAnonymousSet_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. # AccountPasswordSet 명령 CMD_AccountPasswordSet 연결 설정의 사용자 인증 유형을 암호 인증 설정 -CMD_AccountPasswordSet_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정 VPN Server에 연결할 때 사용자 인증 방법을 암호 인증으로 설정합니다. 암호 인증의 종류에는 표준 암호 인증 및 RADIUS 또는 NT 도메인 인증을 지정합니다. +CMD_AccountPasswordSet_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정 Game Server에 연결할 때 사용자 인증 방법을 암호 인증으로 설정합니다. 암호 인증의 종류에는 표준 암호 인증 및 RADIUS 또는 NT 도메인 인증을 지정합니다. CMD_AccountPasswordSet_Args AccountPasswordSet [name] [/PASSWORD:password] [/TYPE:standard|radius] CMD_AccountPasswordSet_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. CMD_AccountPasswordSet_PASSWORD 암호 인증에 사용할 암호를 지정합니다. 지정하지 않으면 암호를 입력하라는 메시지가 표시됩니다. @@ -6674,7 +6674,7 @@ CMD_AccountPasswordSet_Type_Invalid standard 또는 radius의 지정이 잘못 # AccountCertSet 명령 CMD_AccountCertSet 연결 설정의 사용자 인증 유형을 클라이언트 인증서 인증으로 설정 -CMD_AccountCertSet_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정 VPN Server에 연결할 때 사용자 인증 방법을 클라이언트 인증서 인증으로 설정합니다. 인증서로는 X.509 형식의 인증서 파일과 Base 64로 인코딩 된 해당하는 개인 키 파일을 지정해야합니다. +CMD_AccountCertSet_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정 Game Server에 연결할 때 사용자 인증 방법을 클라이언트 인증서 인증으로 설정합니다. 인증서로는 X.509 형식의 인증서 파일과 Base 64로 인코딩 된 해당하는 개인 키 파일을 지정해야합니다. CMD_AccountCertSet_Args AccountCertSet [name] [/LOADCERT:cert] [/LOADKEY:key] CMD_AccountCertSet_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. CMD_AccountCertSet_LOADCERT 인증서 인증에서 제시하는 X.509 형식의 인증서 파일 이름을 지정합니다. @@ -6683,7 +6683,7 @@ CMD_AccountCertSet_LOADKEY 인증서에 대응 한 Base 64로 인코딩 된 개 # AccountCertGet 명령 CMD_AccountCertGet 연결을 설정하기위한 클라이언트 인증서 취득 -CMD_AccountCertGet_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정이 클라이언트 인증서 인증을 사용하려면 클라이언트 인증서로 제공하는 인증서를 취득하여 인증서 파일을 X.509 형식으로 저장합니다. +CMD_AccountCertGet_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정이 클라이언트 인증서 인증을 사용하려면 클라이언트 인증서로 제공하는 인증서를 취득하여 인증서 파일을 X.509 형식으로 저장합니다. CMD_AccountCertGet_Args AccountCertGet [name] [/SAVECERT:cert] CMD_AccountCertGet_[name] 설정을 가져올 연결 설정의 이름을 지정합니다. CMD_AccountCertGet_SAVECERT 취득한 인증서를 X.509 형식으로 저장할 파일 이름을 지정합니다. @@ -6691,28 +6691,28 @@ CMD_AccountCertGet_SAVECERT 취득한 인증서를 X.509 형식으로 저장할 # AccountEncryptEnable 명령 CMD_AccountEncryptEnable 연결 설정의 통신시 암호화 활성화 -CMD_AccountEncryptEnable_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정 VPN Server 사이에서 VPN 연결을 행하고 통신을 할 때 VPN Server 사이의 통신 내용을 SSL로 암호화하도록 로 설정합니다. \n 일반적으로 VPN Server 간의 통신을 SSL로 암호화하여 정보의 도청 및 변조를 방지합니다. 암호화를 비활성화 할 수 있습니다. 암호화를 해제하면 통신 처리량이 향상되지만, 통신 데이터는 일반 텍스트로 네트워크를 통해 흐릅니다. +CMD_AccountEncryptEnable_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정 Game Server 사이에서 Game 연결을 행하고 통신을 할 때 Game Server 사이의 통신 내용을 SSL로 암호화하도록 로 설정합니다. \n 일반적으로 Game Server 간의 통신을 SSL로 암호화하여 정보의 도청 및 변조를 방지합니다. 암호화를 비활성화 할 수 있습니다. 암호화를 해제하면 통신 처리량이 향상되지만, 통신 데이터는 일반 텍스트로 네트워크를 통해 흐릅니다. CMD_AccountEncryptEnable_Args AccountEncryptEnable [name] CMD_AccountEncryptEnable_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. # AccountEncryptDisable 명령 CMD_AccountEncryptDisable 연결 설정의 통신시 암호화 해제 -CMD_AccountEncryptDisable_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정 VPN Server 사이에서 VPN 연결을 행하고 통신을 할 때 VPN Server 사이의 통신 내용을 암호화하지 않도록 설정 합니다. \n 일반적으로 VPN Server 간의 통신을 SSL로 암호화하여 정보의 도청 및 변조를 방지합니다. 암호화를 비활성화 할 수 있습니다. 암호화를 해제하면 통신 처리량이 향상되지만, 통신 데이터는 일반 텍스트로 네트워크를 통해 흐릅니다. +CMD_AccountEncryptDisable_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정 Game Server 사이에서 Game 연결을 행하고 통신을 할 때 Game Server 사이의 통신 내용을 암호화하지 않도록 설정 합니다. \n 일반적으로 Game Server 간의 통신을 SSL로 암호화하여 정보의 도청 및 변조를 방지합니다. 암호화를 비활성화 할 수 있습니다. 암호화를 해제하면 통신 처리량이 향상되지만, 통신 데이터는 일반 텍스트로 네트워크를 통해 흐릅니다. CMD_AccountEncryptDisable_Args AccountEncryptDisable [name] CMD_AccountEncryptDisable_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. # AccountCompressEnable 명령 CMD_AccountCompressEnable 연결 설정의 통신시 데이터 압축 사용 -CMD_AccountCompressEnable_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정 VPN Server 사이에서 VPN 연결을 행하고 통신을 할 때 VPN Server 사이의 통신 내용을 압축하도록 설정 합니다. \n 최대 약 80 % 정도의 압축을 할 수 있습니다. 그러나 압축하면 클라이언트와 서버 모두에서 CPU 부하가 높아집니다. 회선 속도가 10 Mbps 이상의 경우 압축하면 처리량이 감소하고 역효과가 될 수 있습니다. +CMD_AccountCompressEnable_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정 Game Server 사이에서 Game 연결을 행하고 통신을 할 때 Game Server 사이의 통신 내용을 압축하도록 설정 합니다. \n 최대 약 80 % 정도의 압축을 할 수 있습니다. 그러나 압축하면 클라이언트와 서버 모두에서 CPU 부하가 높아집니다. 회선 속도가 10 Mbps 이상의 경우 압축하면 처리량이 감소하고 역효과가 될 수 있습니다. CMD_AccountCompressEnable_Args AccountCompressEnable [name] CMD_AccountCompressEnable_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. # AccountCompressDisable 명령 CMD_AccountCompressDisable 연결 설정의 통신시 데이터 압축 해제 -CMD_AccountCompressDisable_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정 VPN Server 사이에서 VPN 연결을 행하고 통신을 할 때 VPN Server 사이의 통신 내용을 압축하지 않도록 설정 합니다. +CMD_AccountCompressDisable_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정 Game Server 사이에서 Game 연결을 행하고 통신을 할 때 Game Server 사이의 통신 내용을 압축하지 않도록 설정 합니다. CMD_AccountCompressDisable_Args AccountCompressDisable [name] CMD_AccountCompressDisable_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. @@ -6726,7 +6726,7 @@ CMD_AccountHttpHeader_Prompt_Data Value data (part after the colon): CMD_AccountHttpHeaderAdd Add a custom value in the HTTP header sent to the proxy server CMD_AccountHttpHeaderAdd_Help Use this to add a custom value in the HTTP header sent to the proxy server. A custom HTTP header can be used to bypass certain restrictions imposed on the network or to avoid speed limitations applied by the QoS. CMD_AccountHttpHeaderAdd_Args AccountHttpHeaderAdd [name] [/NAME:name] [/DATA:data] -CMD_AccountHttpHeaderAdd_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountHttpHeaderAdd_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountHttpHeaderAdd_NAME Specify the name of the custom value (the part before the colon character). CMD_AccountHttpHeaderAdd_DATA Specify the data of the custom value (the part after the colon character). @@ -6735,7 +6735,7 @@ CMD_AccountHttpHeaderAdd_DATA Specify the data of the custom value (the part aft CMD_AccountHttpHeaderDelete Delete a custom value in the HTTP header sent to the proxy server CMD_AccountHttpHeaderDelete_Help Use this to delete a custom value in the HTTP header sent to the proxy server. A custom HTTP header can be used to bypass certain restrictions imposed on the network or to avoid speed limitations applied by the QoS. CMD_AccountHttpHeaderDelete_Args AccountHttpHeaderDelete [name] [/NAME:name] -CMD_AccountHttpHeaderDelete_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountHttpHeaderDelete_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountHttpHeaderDelete_NAME Specify the name of the custom value (the part before the colon character). @@ -6743,19 +6743,19 @@ CMD_AccountHttpHeaderDelete_NAME Specify the name of the custom value (the part CMD_AccountHttpHeaderGet Get the list of custom values in the HTTP header sent to the proxy server CMD_AccountHttpHeaderGet_Help Use this to get the list of custom values in the HTTP header sent to the proxy server. A custom HTTP header can be used to bypass certain restrictions imposed on the network or to avoid speed limitations applied by the QoS. CMD_AccountHttpHeaderGet_Args AccountHttpHeaderGet [name] -CMD_AccountHttpHeaderGet_[name] Specify the name of the VPN Connection Setting whose setting you want to get. +CMD_AccountHttpHeaderGet_[name] Specify the name of the Game Connection Setting whose setting you want to get. # AccountProxyNone 명령 CMD_AccountProxyNone 연결 설정의 연결 방법을 직접 TCP/IP 연결 설정 -CMD_AccountProxyNone_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정 VPN Server에 연결할 때 사용하는 연결 방법을 [직접 TCP/IP 연결을 설정하고 프록시 서버를 경유하지 않도록 합니다. +CMD_AccountProxyNone_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정 Game Server에 연결할 때 사용하는 연결 방법을 [직접 TCP/IP 연결을 설정하고 프록시 서버를 경유하지 않도록 합니다. CMD_AccountProxyNone_Args AccountProxyNone [name] CMD_AccountProxyNone_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. # AccountProxyHttp 명령 CMD_AccountProxyHttp 연결 설정의 연결 방법을 HTTP 프록시 서버를 통해 연결 설정 -CMD_AccountProxyHttp_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정 VPN Server에 연결할 때 사용하는 연결 방법을 HTTP 프록시 서버를 통해 연결을 설정하고 통해 HTTP 프록시 서버의 호스트 이름과 포트 번호, 사용자 이름과 암호 (필요한 경우)을 지정합니다. \n 통해 HTTP 프록시 서버는 HTTPS 통신을하기위한 CONNECT 메소드를 지원해야합니다. +CMD_AccountProxyHttp_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정 Game Server에 연결할 때 사용하는 연결 방법을 HTTP 프록시 서버를 통해 연결을 설정하고 통해 HTTP 프록시 서버의 호스트 이름과 포트 번호, 사용자 이름과 암호 (필요한 경우)을 지정합니다. \n 통해 HTTP 프록시 서버는 HTTPS 통신을하기위한 CONNECT 메소드를 지원해야합니다. CMD_AccountProxyHttp_Args AccountProxyHttp [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_AccountProxyHttp_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. CMD_AccountProxyHttp_SERVER 호스트 이름:포트 번호 형식으로 통해 HTTP 프록시 서버의 호스트 이름 또는 IP 주소와 포트 번호를 지정합니다. @@ -6766,7 +6766,7 @@ CMD_AccountProxyHttp_Prompt_Server 프록시 서버의 호스트 이름과 포 # AccountProxySocks 명령 CMD_AccountProxySocks 연결 설정의 연결 방법을 SOCKS4 프록시 서버를 통해 연결 설정 -CMD_AccountProxySocks_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정 VPN Server에 연결할 때 사용하는 연결 방법을 [SOCKS 프록시 서버를 통해 연결을 설정하고 통해 SOCKS4 프록시 서버 호스트 이름과 포트 번호, 사용자 이름과 암호 (필요한 경우)을 지정합니다. +CMD_AccountProxySocks_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정 Game Server에 연결할 때 사용하는 연결 방법을 [SOCKS 프록시 서버를 통해 연결을 설정하고 통해 SOCKS4 프록시 서버 호스트 이름과 포트 번호, 사용자 이름과 암호 (필요한 경우)을 지정합니다. CMD_AccountProxySocks_Args AccountProxySocks [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_AccountProxySocks_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. CMD_AccountProxySocks_SERVER 호스트 이름:포트 번호 형식으로 통해 SOCKS4 프록시 서버의 호스트 이름 또는 IP 주소와 포트 번호를 지정합니다. @@ -6776,7 +6776,7 @@ CMD_AccountProxySocks_PASSWORD 통해 SOCKS4 프록시 서버에 연결하기 # AccountProxySocks5 명령 CMD_AccountProxySocks5 연결 설정의 연결 방법을 SOCKS5 프록시 서버를 통해 연결 설정 -CMD_AccountProxySocks5_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정 VPN Server에 연결할 때 사용하는 연결 방법을 [SOCKS 프록시 서버를 통해 연결을 설정하고 통해 SOCKS5 프록시 서버 호스트 이름과 포트 번호, 사용자 이름과 암호 (필요한 경우)을 지정합니다. +CMD_AccountProxySocks5_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정 Game Server에 연결할 때 사용하는 연결 방법을 [SOCKS 프록시 서버를 통해 연결을 설정하고 통해 SOCKS5 프록시 서버 호스트 이름과 포트 번호, 사용자 이름과 암호 (필요한 경우)을 지정합니다. CMD_AccountProxySocks5_Args AccountProxySocks5 [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_AccountProxySocks5_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. CMD_AccountProxySocks5_SERVER 호스트 이름:포트 번호 형식으로 통해 SOCKS5 프록시 서버의 호스트 이름 또는 IP 주소와 포트 번호를 지정합니다. @@ -6786,49 +6786,49 @@ CMD_AccountProxySocks5_PASSWORD 통해 SOCKS5 프록시 서버에 연결하기 # AccountServerCertEnable 명령 CMD_AccountServerCertEnable 연결 설정 서버 인증서 검증 옵션 활성화 -CMD_AccountServerCertEnable_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정 VPN Server에 연결할 때 연결하려는 VPN Server가 제시하는 SSL 인증서를 신뢰할 수 있는지 검사하는 옵션을 사용하여 합니다. \n이 옵션이 활성화되어있는 경우 연결할 서버의 SSL 인증서를 미리 AccountServerCertSet 명령에서 연결 설정 설정에 저장할하거나 가상 HUB 신뢰하는 인증 기관의 인증서 목록에 서버의 SSL 인증서를 서명 한 루트 인증서를 CertAdd 명령 등으로 등록 할 것을 권장합니다. 등록되어 있지 않은 경우는 처음 연결할 때 확인 메시지가 표시 될 수 있습니다. \n 연결 설정 서버 인증서 검증 옵션이 활성화되어있는 상태에서 연결 한 VPN Server의 인증서를 신뢰할 수없는 경우 즉시 연결을 해제하고 재 시도를 반복합니다. +CMD_AccountServerCertEnable_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정 Game Server에 연결할 때 연결하려는 Game Server가 제시하는 SSL 인증서를 신뢰할 수 있는지 검사하는 옵션을 사용하여 합니다. \n이 옵션이 활성화되어있는 경우 연결할 서버의 SSL 인증서를 미리 AccountServerCertSet 명령에서 연결 설정 설정에 저장할하거나 가상 HUB 신뢰하는 인증 기관의 인증서 목록에 서버의 SSL 인증서를 서명 한 루트 인증서를 CertAdd 명령 등으로 등록 할 것을 권장합니다. 등록되어 있지 않은 경우는 처음 연결할 때 확인 메시지가 표시 될 수 있습니다. \n 연결 설정 서버 인증서 검증 옵션이 활성화되어있는 상태에서 연결 한 Game Server의 인증서를 신뢰할 수없는 경우 즉시 연결을 해제하고 재 시도를 반복합니다. CMD_AccountServerCertEnable_Args AccountServerCertEnable [name] CMD_AccountServerCertEnable_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. # AccountServerCertDisable 명령 CMD_AccountServerCertDisable 연결 설정 서버 인증서 검증 옵션 비활성화 -CMD_AccountServerCertDisable_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정 VPN Server에 연결할 때 연결하려는 VPN Server가 제시하는 SSL 인증서를 신뢰할 수 있는지 검사하는 옵션을 해제 합니다. +CMD_AccountServerCertDisable_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정 Game Server에 연결할 때 연결하려는 Game Server가 제시하는 SSL 인증서를 신뢰할 수 있는지 검사하는 옵션을 해제 합니다. CMD_AccountServerCertDisable_Args AccountServerCertDisable [name] CMD_AccountServerCertDisable_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. # AccountRetryOnServerCertEnable command -CMD_AccountRetryOnServerCertEnable Enable VPN connection retry if server certificate is untrusted -CMD_AccountRetryOnServerCertEnable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to enable the option to retry connection if Server certificate cannot be trusted. +CMD_AccountRetryOnServerCertEnable Enable Game connection retry if server certificate is untrusted +CMD_AccountRetryOnServerCertEnable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to enable the option to retry connection if Server certificate cannot be trusted. CMD_AccountRetryOnServerCertEnable_Args AccountRetryOnServerCertEnable [name] -CMD_AccountRetryOnServerCertEnable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountRetryOnServerCertEnable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountRetryOnServerCertDisable command -CMD_AccountRetryOnServerCertDisable Disable VPN connection retry if server certificate is invalid -CMD_AccountRetryOnServerCertDisable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to disable the option to retry connection if Server certificate cannot be trusted. +CMD_AccountRetryOnServerCertDisable Disable Game connection retry if server certificate is invalid +CMD_AccountRetryOnServerCertDisable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to disable the option to retry connection if Server certificate cannot be trusted. CMD_AccountRetryOnServerCertDisable_Args AccountRetryOnServerCertDisable [name] -CMD_AccountRetryOnServerCertDisable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountRetryOnServerCertDisable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountDefaultCAEnable command CMD_AccountDefaultCAEnable Enable Trust System Certificate Store Option CMD_AccountDefaultCAEnable_Help When server certificate verification is enabled, use this to enable trusting certificates from the system trust store. \nIf server certificate verification is disabled, this option does nothing. CMD_AccountDefaultCAEnable_Args AccountDefaultCAEnable [name] -CMD_AccountDefaultCAEnable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountDefaultCAEnable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountDefaultCADisable command CMD_AccountDefaultCADisable Disable Trust System Certificate Store Option CMD_AccountDefaultCADisable_Help When server certificate verification is enabled, use this to disable trusting certificates from the system trust store. \nIf server certificate verification is disabled, this option does nothing. CMD_AccountDefaultCADisable_Args AccountDefaultCADisable [name] -CMD_AccountDefaultCADisable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountDefaultCADisable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountServerCertSet 명령 CMD_AccountServerCertSet 연결 설정 서버 별 인증서 설정 -CMD_AccountServerCertSet_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정 VPN Server에 연결할 때 연결하려는 VPN Server가 제시하는 SSL 인증서와 동일한 인증서를 미리 등록합니다. \n 연결 설정 서버 인증서 검증 옵션이 활성화되어있는 경우 연결할 서버의 SSL 인증서를 미리이 명령에서 연결 설정 설정에 저장할하거나 가상 HUB 신뢰하는 인증 기관 인증서 목록에 서버의 SSL 인증서를 서명 한 루트 인증서를 CAAdd 명령 등으로 등록되어 있어야합니다. \n 연결 설정 서버 인증서 검증 옵션이 활성화되어있는 상태에서 연결 한 VPN Server의 인증서를 신뢰할 수없는 경우 즉시 연결을 해제하고 재 시도를 반복합니다. +CMD_AccountServerCertSet_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정 Game Server에 연결할 때 연결하려는 Game Server가 제시하는 SSL 인증서와 동일한 인증서를 미리 등록합니다. \n 연결 설정 서버 인증서 검증 옵션이 활성화되어있는 경우 연결할 서버의 SSL 인증서를 미리이 명령에서 연결 설정 설정에 저장할하거나 가상 HUB 신뢰하는 인증 기관 인증서 목록에 서버의 SSL 인증서를 서명 한 루트 인증서를 CAAdd 명령 등으로 등록되어 있어야합니다. \n 연결 설정 서버 인증서 검증 옵션이 활성화되어있는 상태에서 연결 한 Game Server의 인증서를 신뢰할 수없는 경우 즉시 연결을 해제하고 재 시도를 반복합니다. CMD_AccountServerCertSet_Args AccountServerCertSet [name] [/LOADCERT:cert] CMD_AccountServerCertSet_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. CMD_AccountServerCertSet_LOADCERT 설정 서버 별 인증서가 저장되어있는 X.509 형식의 인증서 파일 이름을 지정합니다. @@ -6836,14 +6836,14 @@ CMD_AccountServerCertSet_LOADCERT 설정 서버 별 인증서가 저장되어있 # AccountServerCertDelete 명령 CMD_AccountServerCertDelete 연결 설정 서버 별 인증서 삭제 -CMD_AccountServerCertDelete_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정 서버 고유 인증서가 등록되어있는 경우는 그것을 삭제합니다. +CMD_AccountServerCertDelete_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정 서버 고유 인증서가 등록되어있는 경우는 그것을 삭제합니다. CMD_AccountServerCertDelete_Args AccountServerCertDelete [name] CMD_AccountServerCertDelete_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. # AccountServerCertGet 명령 CMD_AccountServerCertGet 연결 설정 서버 관련 인증서 취득 -CMD_AccountServerCertGet_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정 서버 고유 인증서가 등록 된 경우 해당 인증서를 취득하여 X.509 형식의 인증서 파일로 저장합니다. +CMD_AccountServerCertGet_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정 서버 고유 인증서가 등록 된 경우 해당 인증서를 취득하여 X.509 형식의 인증서 파일로 저장합니다. CMD_AccountServerCertGet_Args AccountServerCertGet [name] [/SAVECERT:path] CMD_AccountServerCertGet_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. CMD_AccountServerCertGet_SAVECERT 서버 별 인증서를 X.509 형식으로 저장할 인증서 파일 이름을 지정합니다. @@ -6851,20 +6851,20 @@ CMD_AccountServerCertGet_SAVECERT 서버 별 인증서를 X.509 형식으로 저 # AccountDetailSet 명령 CMD_AccountDetailSet 연결 설정의 고급 통신 설정 설정 -CMD_AccountDetailSet_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정 VPN Server와 통신하는 데 사용되는 VPN 프로토콜의 통신 설정을 사용자 정의합니다. +CMD_AccountDetailSet_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정 Game Server와 통신하는 데 사용되는 Game 프로토콜의 통신 설정을 사용자 정의합니다. CMD_AccountDetailSet_Args AccountDetailSet [name] [/MAXTCP:max_connection] [/INTERVAL:additional_interval] [/TTL:disconnect_span] [/HALF:yes|no] [/BRIDGE:yes|no] [/MONITOR:yes|no] [/NOTRACK:yes|no] [/NOQOS:yes|no] CMD_AccountDetailSet_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. -CMD_AccountDetailSet_MAXTCP VPN 통신에 사용하는 TCP 연결 수를 1 이상 32 이하의 정수로 지정합니다. VPN Server 사이의 VPN 통신 세션의 데이터 전송에 복수 개의 TCP 연결을 묶어 사용하여 통신 속도를 향상시킬 수 있습니다. \n주의:서버에 연결 회선이 빠른 경우는 8 개 정도를 전화 접속 등의 느린 경우 1 개를 추천합니다. -CMD_AccountDetailSet_INTERVAL 여러 TCP 연결을 설정하고 VPN 통신을 할 때 각 TCP 연결 설정 간격을 초 단위로 지정합니다. 기본값은 1 초입니다. +CMD_AccountDetailSet_MAXTCP Game 통신에 사용하는 TCP 연결 수를 1 이상 32 이하의 정수로 지정합니다. Game Server 사이의 Game 통신 세션의 데이터 전송에 복수 개의 TCP 연결을 묶어 사용하여 통신 속도를 향상시킬 수 있습니다. \n주의:서버에 연결 회선이 빠른 경우는 8 개 정도를 전화 접속 등의 느린 경우 1 개를 추천합니다. +CMD_AccountDetailSet_INTERVAL 여러 TCP 연결을 설정하고 Game 통신을 할 때 각 TCP 연결 설정 간격을 초 단위로 지정합니다. 기본값은 1 초입니다. CMD_AccountDetailSet_TTL 각 TCP 연결의 수명을 설정하는 경우, TCP 연결이 설정되고 나서 절단 될 때까지의 수명을 초 단위로 지정합니다. 0을 지정하면 수명은 설정되지 않습니다. -CMD_AccountDetailSet_HALF 반이중 모드를 활성화하려면 "yes"를 지정합니다. 2 개 이상의 TCP 연결을 묶어 VPN 통신을 할 때 "반이중 모드"를 사용할 수 있습니다. 반이중 모드를 활성화하면 자동으로 각 TCP 연결 데이터 전송 방향을 절반 씩 고정 할 수 있습니다. 예를 들어, 8 개의 TCP 접속을 사용하여 VPN 세션을 설정 한 경우 반이중 모드를 사용하면 4 개의 TCP 연결은 업로드 방향 전용 나머지 4 개의 연결은 다운로드 방향 전용에 고정 된 통신이 이루어집니다. -CMD_AccountDetailSet_BRIDGE VPN Server에 "브리지/라우터 모드」로 접속하는 경우"yes "를 지정합니다. 브리지/라우터 모드를 사용하여 연결 한 경우 VPN Client의 가상 LAN 카드의 측면에서 다른 네트워크로 연결하거나 라우팅 할 수있게됩니다. 그러나 연결에 사용하는 사용자의 보안 정책에서 브리지 또는 라우팅이 금지되어있는 경우 연결에 실패합니다. -CMD_AccountDetailSet_MONITOR VPN Server에 "모니터링 모드"로 연결하려면 "yes"를 지정합니다. 모니터링 모드를 사용하여 연결하면 가상 HUB 내를 흐르는 모든 패킷을 수신 할 수 있습니다. 그러나 연결에 사용하는 사용자의 보안 정책에서 모니터링 모드가 허용되지 않은 경우 연결에 실패합니다. +CMD_AccountDetailSet_HALF 반이중 모드를 활성화하려면 "yes"를 지정합니다. 2 개 이상의 TCP 연결을 묶어 Game 통신을 할 때 "반이중 모드"를 사용할 수 있습니다. 반이중 모드를 활성화하면 자동으로 각 TCP 연결 데이터 전송 방향을 절반 씩 고정 할 수 있습니다. 예를 들어, 8 개의 TCP 접속을 사용하여 Game 세션을 설정 한 경우 반이중 모드를 사용하면 4 개의 TCP 연결은 업로드 방향 전용 나머지 4 개의 연결은 다운로드 방향 전용에 고정 된 통신이 이루어집니다. +CMD_AccountDetailSet_BRIDGE Game Server에 "브리지/라우터 모드」로 접속하는 경우"yes "를 지정합니다. 브리지/라우터 모드를 사용하여 연결 한 경우 Game Client의 가상 LAN 카드의 측면에서 다른 네트워크로 연결하거나 라우팅 할 수있게됩니다. 그러나 연결에 사용하는 사용자의 보안 정책에서 브리지 또는 라우팅이 금지되어있는 경우 연결에 실패합니다. +CMD_AccountDetailSet_MONITOR Game Server에 "모니터링 모드"로 연결하려면 "yes"를 지정합니다. 모니터링 모드를 사용하여 연결하면 가상 HUB 내를 흐르는 모든 패킷을 수신 할 수 있습니다. 그러나 연결에 사용하는 사용자의 보안 정책에서 모니터링 모드가 허용되지 않은 경우 연결에 실패합니다. CMD_AccountDetailSet_NOTRACK 라우팅 테이블의 조정 처리를하지 않는 경우 "yes"를 지정합니다. 일반적으로 "no"를 지정합니다. CMD_AccountDetailSet_NOQOS VoIP/QoS 지원 기능을 해제하려면 "yes"를 지정합니다. 일반적으로 "no"를 지정합니다. CMD_AccountDetailSet_Eval_MaxTcp TCP 연결 수는 1에서 32 사이 여야합니다. CMD_AccountDetailSet_Eval_Interval TCP 연결 설정 간격은 1 초 이상을 지정하십시오. -CMD_AccountDetailSet_Prompt_MaxTcp VPN 통신에 사용하는 TCP 연결 수: +CMD_AccountDetailSet_Prompt_MaxTcp Game 통신에 사용하는 TCP 연결 수: CMD_AccountDetailSet_Prompt_Interval 각 TCP 연결 설정 간격: CMD_AccountDetailSet_Prompt_TTL 각 TCP 연결의 수명 (0 없음): CMD_AccountDetailSet_Prompt_HALF 반이중 모드를 활성화 (yes/no): @@ -6878,7 +6878,7 @@ CMD_AccountDetailSet_Prompt_DISABLEUDP Disable UDP Acceleration Function (yes/ # AccountRename 명령 CMD_AccountRename 연결 설정의 이름 변경 -CMD_AccountRename_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정의 이름을 변경합니다. +CMD_AccountRename_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정의 이름을 변경합니다. CMD_AccountRename_Args AccountRename [name] [/NEW:new_name] CMD_AccountRename_[name] 이름을 변경하려면 연결 설정의 현재 이름을 지정합니다. CMD_AccountRename_NEW 변경 후 새 이름을 지정합니다. @@ -6887,51 +6887,51 @@ CMD_AccountRename_PROMPT_NEW 새 이름: # AccountConnect 명령 -CMD_AccountConnect 연결 설정을 사용하여 VPN Server에 연결을 시작 -CMD_AccountConnect_Help VPN Client에 등록되어있는 연결 설정을 지정하고 해당 연결 설정을 사용하여 VPN Server에 대한 연결을 시작합니다. 연결 처리 중이거나 연결된 상태 연결 설정은 AccountDisconnect 명령으로 종료 될 때까지 VPN Server에 항상 연결하거나 연결을 계속 시도합니다 (그러나 AccountRetrySet 명령 재시도 횟수를 지정하고있는 경우 지정된 횟수만큼 시도를 중단합니다). +CMD_AccountConnect 연결 설정을 사용하여 Game Server에 연결을 시작 +CMD_AccountConnect_Help Game Client에 등록되어있는 연결 설정을 지정하고 해당 연결 설정을 사용하여 Game Server에 대한 연결을 시작합니다. 연결 처리 중이거나 연결된 상태 연결 설정은 AccountDisconnect 명령으로 종료 될 때까지 Game Server에 항상 연결하거나 연결을 계속 시도합니다 (그러나 AccountRetrySet 명령 재시도 횟수를 지정하고있는 경우 지정된 횟수만큼 시도를 중단합니다). CMD_AccountConnect_Args AccountConnect [name] CMD_AccountConnect_[name] 연결을 시작하려면 연결 설정의 이름을 지정합니다. # AccountDisconnect 명령 CMD_AccountDisconnect 연결된 연결 설정 절단 -CMD_AccountDisconnect_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정이 연결 처리 중이거나 연결된 상태이면 즉시 끊습니다. +CMD_AccountDisconnect_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정이 연결 처리 중이거나 연결된 상태이면 즉시 끊습니다. CMD_AccountDisconnect_Args AccountDisconnect [name] CMD_AccountDisconnect_[name] 절단 연결 설정의 이름을 지정합니다. # AccountStatusGet 명령 CMD_AccountStatusGet 연결 설정의 현재 상태의 취득 -CMD_AccountStatusGet_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정이 현재 연결되어있는 경우는 그 연결 상태 및 기타 정보를 가져옵니다. +CMD_AccountStatusGet_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정이 현재 연결되어있는 경우는 그 연결 상태 및 기타 정보를 가져옵니다. CMD_AccountStatusGet_Args AccountStatusGet [name] CMD_AccountStatusGet_[name] 정보를 얻을 연결 설정의 이름을 지정합니다. # AccountNicSet 명령 CMD_AccountNicSet 연결 설정에서 사용하는 가상 LAN 카드 설정 -CMD_AccountNicSet_Help VPN Client에 등록되어있는 기존의 연결 설정이 VPN Server에 연결하는 데 사용하는 가상 LAN 카드 이름을 변경합니다. +CMD_AccountNicSet_Help Game Client에 등록되어있는 기존의 연결 설정이 Game Server에 연결하는 데 사용하는 가상 LAN 카드 이름을 변경합니다. CMD_AccountNicSet_Args AccountNicSet [name] [/NICNAME:nicname] CMD_AccountNicSet_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. -CMD_AccountNicSet_NICNAME VPN Server에 연결하는 데 사용하는 가상 LAN 카드 이름을 지정합니다. +CMD_AccountNicSet_NICNAME Game Server에 연결하는 데 사용하는 가상 LAN 카드 이름을 지정합니다. # AccountStatusShow 명령 -CMD_AccountStatusShow VPN Server에 연결하는 동안 연결 상태 나 오류 화면을 표시하도록 설정 -CMD_AccountStatusShow_Help VPN Client에 등록되어있는 연결 설정을 지정하고 해당 연결 설정을 사용하여 VPN Server에 연결할 때 연결 상태 나 오류 화면 등을 컴퓨터 화면에 표시하도록 설정합니다. +CMD_AccountStatusShow Game Server에 연결하는 동안 연결 상태 나 오류 화면을 표시하도록 설정 +CMD_AccountStatusShow_Help Game Client에 등록되어있는 연결 설정을 지정하고 해당 연결 설정을 사용하여 Game Server에 연결할 때 연결 상태 나 오류 화면 등을 컴퓨터 화면에 표시하도록 설정합니다. CMD_AccountStatusShow_Args AccountStatusShow [name] CMD_AccountStatusShow_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. # AccountStatusHide 명령 -CMD_AccountStatusHide VPN Server에 연결하는 동안 연결 상태 나 오류 화면을 표시하지 않도록 설정 -CMD_AccountStatusHide_Help VPN Client에 등록되어있는 연결 설정을 지정하고 해당 연결 설정을 사용하여 VPN Server에 연결할 때 연결 상태 나 오류 화면 등을 컴퓨터의 디스플레이에 표시하지 않도록 설정합니다. +CMD_AccountStatusHide Game Server에 연결하는 동안 연결 상태 나 오류 화면을 표시하지 않도록 설정 +CMD_AccountStatusHide_Help Game Client에 등록되어있는 연결 설정을 지정하고 해당 연결 설정을 사용하여 Game Server에 연결할 때 연결 상태 나 오류 화면 등을 컴퓨터의 디스플레이에 표시하지 않도록 설정합니다. CMD_AccountStatusHide_Args AccountStatusHide [name] CMD_AccountStatusHide_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. # AccountSecureCertSet 명령 CMD_AccountSecureCertSet 연결 설정의 사용자 인증 유형을 스마트 카드 인증으로 설정 -CMD_AccountSecureCertSet_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정 VPN Server에 연결할 때 사용자 인증 방법을 스마트 카드 인증으로 설정합니다. 또한 스마트 카드에 저장되어있는 인증서 개체와 비밀 열쇠 오브젝트의 이름을 지정해야합니다. +CMD_AccountSecureCertSet_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정 Game Server에 연결할 때 사용자 인증 방법을 스마트 카드 인증으로 설정합니다. 또한 스마트 카드에 저장되어있는 인증서 개체와 비밀 열쇠 오브젝트의 이름을 지정해야합니다. CMD_AccountSecureCertSet_Args AccountSecureCertSet [name] [/CERTNAME:cert] [/KEYNAME:key] CMD_AccountSecureCertSet_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. CMD_AccountSecureCertSet_CERTNAME 스마트 카드에 저장되어있는 인증서 개체의 이름을 지정합니다. @@ -6947,7 +6947,7 @@ CMD_AccountSecureCertSet_PROMPT_KEYNAME 스마트 카드의 비밀 열쇠 오브 # AccountRetrySet 명령 CMD_AccountRetrySet 연결 설정 연결 실패 또는 절단시 다시 시도 횟수 및 간격 설정 -CMD_AccountRetrySet_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정 VPN Server에 연결하려고 할 때 또는 연결 중에 VPN Server와 통신이 끊기거나 연결이 실패 할 경우에, 연결을 재 시도하는 횟수와 연결 재시도 간격을 지정합니다. \n 또한, 사용자 인증 유형이 스마트 카드 인증의 경우 연결 시도 횟수 제한 설정에 관계없이 재 시도는하지 않습니다. +CMD_AccountRetrySet_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정 Game Server에 연결하려고 할 때 또는 연결 중에 Game Server와 통신이 끊기거나 연결이 실패 할 경우에, 연결을 재 시도하는 횟수와 연결 재시도 간격을 지정합니다. \n 또한, 사용자 인증 유형이 스마트 카드 인증의 경우 연결 시도 횟수 제한 설정에 관계없이 재 시도는하지 않습니다. CMD_AccountRetrySet_Args AccountRetrySet [name] [/NUM:num_retry] [/INTERVAL:retry_interval] CMD_AccountRetrySet_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. CMD_AccountRetrySet_NUM 계속해서 다시 연결하는 횟수를 지정합니다. "999"로 지정하면 무한 재 연결을 시도합니다 (상시 접속). 0을 지정하면 다시 연결을하지 않습니다. @@ -6959,21 +6959,21 @@ CMD_AccountRetrySet_EVAL_INTERVAL 다시 연결 간격은 5 초 이상이어야 # AccountStartupSet 명령 CMD_AccountStartupSet 연결 설정을 시작 연결 설정 -CMD_AccountStartupSet_Help VPN Client에 등록되어있는 연결 설정을 지정하고 해당 연결 설정을 시작 연결로 설정합니다. 시작 연결에 설정되어있는 연결 설정은 VPN Client 서비스가 시작하자 마자 자동으로 연결 처리를 시작합니다. +CMD_AccountStartupSet_Help Game Client에 등록되어있는 연결 설정을 지정하고 해당 연결 설정을 시작 연결로 설정합니다. 시작 연결에 설정되어있는 연결 설정은 Game Client 서비스가 시작하자 마자 자동으로 연결 처리를 시작합니다. CMD_AccountStartupSet_Args AccountStartupSet [name] CMD_AccountStartupSet_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. # AccountStartupRemove 명령 CMD_AccountStartupRemove 연결 설정 시작 연결 해제 -CMD_AccountStartupRemove_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정이 현재 시작 연결로 설정되어있는 경우 시작 연결 설정을 해제합니다. +CMD_AccountStartupRemove_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정이 현재 시작 연결로 설정되어있는 경우 시작 연결 설정을 해제합니다. CMD_AccountStartupRemove_Args AccountStartupRemove [name] CMD_AccountStartupRemove_[name] 설정을 변경하려면 연결 설정의 이름을 지정합니다. # AccountExport 명령 CMD_AccountExport 연결 설정 내보내기 -CMD_AccountExport_Help VPN Client에 등록되어있는 연결 설정을 지정하고 연결 설정의 내용을 텍스트 파일로 내 보냅니다. 내 보낸 연결 설정 파일을 나중에 가져 와서 연결 설정의 내용을 복제 할 수 있습니다. 또한 텍스트 파일로 저장되기 때문에 일반적인 텍스트 편집기에서 편집 할 수 있습니다. \n 대상 파일은 UTF-8 형식의 텍스트 파일로 저장됩니다. 또한, 파일 이름에 .vpn 확장자를 넣으면 Windows 용 VPN 클라이언트 연결 관리자와 연관되므로 편리합니다. +CMD_AccountExport_Help Game Client에 등록되어있는 연결 설정을 지정하고 연결 설정의 내용을 텍스트 파일로 내 보냅니다. 내 보낸 연결 설정 파일을 나중에 가져 와서 연결 설정의 내용을 복제 할 수 있습니다. 또한 텍스트 파일로 저장되기 때문에 일반적인 텍스트 편집기에서 편집 할 수 있습니다. \n 대상 파일은 UTF-8 형식의 텍스트 파일로 저장됩니다. 또한, 파일 이름에 .vpn 확장자를 넣으면 Windows 용 Game 클라이언트 연결 관리자와 연관되므로 편리합니다. CMD_AccountExport_Args AccountExport [name] [/SAVEPATH:savepath] CMD_AccountExport_[name] 연결 설정을 내보낼 연결 설정 이름을 지정합니다. CMD_AccountExport_SAVEPATH 저장할 파일 이름을 지정합니다. @@ -6982,7 +6982,7 @@ CMD_AccountExport_PROMPT_SAVEPATH 저장할 파일 이름 (확장자는 .vpn 권 # AccountImport 명령 CMD_AccountImport 연결 설정 가져 오기 -CMD_AccountImport_Help AccountExport 명령에 의해 내 보낸 연결 설정 파일을 가져 와서 VPN Client에 추가합니다. +CMD_AccountImport_Help AccountExport 명령에 의해 내 보낸 연결 설정 파일을 가져 와서 Game Client에 추가합니다. CMD_AccountImport_Args AccountImport [path] CMD_AccountImport_[path] 가져올 파일 이름을 지정합니다. CMD_AccountImport_PROMPT_PATH 가져 원래 파일 이름: @@ -6992,14 +6992,14 @@ CMD_AccountImport_OK 연결 설정 "%s"로 가져 왔습니다. # RemoteEnable 명령 -CMD_RemoteEnable VPN Client 서비스의 원격 관리 허용 -CMD_RemoteEnable_Help VPN Client 서비스에 localhost가 아닌 원격 컴퓨터에서 명령 줄 관리 유틸리티 또는 VPN 클라이언트 연결 관리자에서 원격 연결하고 관리 할 수 있도록 허용합니다. +CMD_RemoteEnable Game Client 서비스의 원격 관리 허용 +CMD_RemoteEnable_Help Game Client 서비스에 localhost가 아닌 원격 컴퓨터에서 명령 줄 관리 유틸리티 또는 Game 클라이언트 연결 관리자에서 원격 연결하고 관리 할 수 있도록 허용합니다. CMD_RemoteEnable_Args RemoteEnable # RemoteDisable 명령 -CMD_RemoteDisable VPN Client 서비스의 원격 관리 금지 -CMD_RemoteDisable_Help VPN Client 서비스에 localhost가 아닌 원격 컴퓨터에서 명령 줄 관리 유틸리티 또는 VPN 클라이언트 연결 관리자에서 원격 연결하여 관리하는 것을 금지합니다. +CMD_RemoteDisable Game Client 서비스의 원격 관리 금지 +CMD_RemoteDisable_Help Game Client 서비스에 localhost가 아닌 원격 컴퓨터에서 명령 줄 관리 유틸리티 또는 Game 클라이언트 연결 관리자에서 원격 연결하여 관리하는 것을 금지합니다. CMD_RemoteDisable_Args RemoteDisable @@ -7009,7 +7009,7 @@ CMD_RemoteDisable_Args RemoteDisable ################################################## # # # -# 여기에서 아래는 VPN Tools의 명령 # +# 여기에서 아래는 Game Tools의 명령 # # # ################################################## # @@ -7033,7 +7033,7 @@ CMD_GetPublicX25519_PUBLIC_KEY Public key: # MakeCert 명령 CMD_MakeCert 새로운 X.509 인증서와 개인 키를 생성 (1024 bit) -CMD_MakeCert_Help 새로운 X.509 인증서와 개인 키를 생성하고 파일로 저장합니다. \n 인증서의 공개 키와 비밀 키 생성 알고리즘은 RSA 1024 bit가 사용됩니다. \n 인증서 유형으로 루트 인증서 (자기 서명 증명서) 및 기타 인증서로 서명 된 인증서의 어디라도 만들 수 있습니다. 다른 인증서로 서명 된 인증서를 생성하기 위해서는 서명에 사용할 인증서 (X.509 형식의 파일)과 해당 개인 키 파일 (Base 64 인코딩)가 필요합니다. \n \n 만든 인증서에는 이름 (CN), 소속 기관 (O) 조직 단위 (OU) 국가 (C),도 (ST) 로컬 (L), 일련 번호, 유효 기간을 지정할 수 있습니다. \n 생성 된 인증서는 X.509 형식의 파일로 개인 키 파일은 RSA 1024 bit 형식의 Base 64로 인코딩 된 파일로 각각 저장됩니다. \n \nMakeCert 명령은 인증서를 만들기위한 최소한의 기능을 제공하는 도구입니다. 본격적인 인증서를 작성하려면 OpenSSL 등의 무료 소프트웨어와 상용 CA (인증 기관) 소프트웨어를 사용하는 것을 권장합니다. \n \n ※주의:이 명령은 SoftEther VPN 명령 줄 관리 유틸리티에서 호출 할 수 있습니다. 현재 VPN Server와 VPN Client에서 관리 모드로 접속하는 경우도 실행할 수 있지만 실제로 RSA 연산을 수행하고 인증서 데이터를 생성하고 파일에 저장하는 것은이 명령을 실행하는 컴퓨터입니다 관리 모드에 연결된 컴퓨터와도 관계없는 컨텍스트에서 실행됩니다. +CMD_MakeCert_Help 새로운 X.509 인증서와 개인 키를 생성하고 파일로 저장합니다. \n 인증서의 공개 키와 비밀 키 생성 알고리즘은 RSA 1024 bit가 사용됩니다. \n 인증서 유형으로 루트 인증서 (자기 서명 증명서) 및 기타 인증서로 서명 된 인증서의 어디라도 만들 수 있습니다. 다른 인증서로 서명 된 인증서를 생성하기 위해서는 서명에 사용할 인증서 (X.509 형식의 파일)과 해당 개인 키 파일 (Base 64 인코딩)가 필요합니다. \n \n 만든 인증서에는 이름 (CN), 소속 기관 (O) 조직 단위 (OU) 국가 (C),도 (ST) 로컬 (L), 일련 번호, 유효 기간을 지정할 수 있습니다. \n 생성 된 인증서는 X.509 형식의 파일로 개인 키 파일은 RSA 1024 bit 형식의 Base 64로 인코딩 된 파일로 각각 저장됩니다. \n \nMakeCert 명령은 인증서를 만들기위한 최소한의 기능을 제공하는 도구입니다. 본격적인 인증서를 작성하려면 OpenSSL 등의 무료 소프트웨어와 상용 CA (인증 기관) 소프트웨어를 사용하는 것을 권장합니다. \n \n ※주의:이 명령은 Unite Gaming Game 명령 줄 관리 유틸리티에서 호출 할 수 있습니다. 현재 Game Server와 Game Client에서 관리 모드로 접속하는 경우도 실행할 수 있지만 실제로 RSA 연산을 수행하고 인증서 데이터를 생성하고 파일에 저장하는 것은이 명령을 실행하는 컴퓨터입니다 관리 모드에 연결된 컴퓨터와도 관계없는 컨텍스트에서 실행됩니다. CMD_MakeCert_Args MakeCert [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] [/SERIAL:serial] [/EXPIRES:expires] [/SIGNCERT:signcert] [/SIGNKEY:signkey] [/SAVECERT:savecert] [/SAVEKEY:savekey] CMD_MakeCert_CN 만든 인증서의 이름 (CN) 항목을 지정합니다. none을 지정할 수도 있습니다. CMD_MakeCert_O 만들 인증서의 소속 기관 (O) 항목을 지정합니다. none을 지정할 수도 있습니다. @@ -7064,7 +7064,7 @@ CMD_MakeCert_ERROR_GEN_FAILED 인증서와 개인 키 생성에 실패했습니 # MakeCert2048 명령 CMD_MakeCert2048 새로운 X.509 인증서와 개인 키를 생성 (2048 bit) -CMD_MakeCert2048_Help 새로운 X.509 인증서와 개인 키를 생성하고 파일로 저장합니다. \n 인증서의 공개 키와 비밀 키 생성 알고리즘은 RSA 2048 bit가 사용됩니다. \n 인증서 유형으로 루트 인증서 (자기 서명 증명서) 및 기타 인증서로 서명 된 인증서의 어디라도 만들 수 있습니다. 다른 인증서로 서명 된 인증서를 생성하기 위해서는 서명에 사용할 인증서 (X.509 형식의 파일)과 해당 개인 키 파일 (Base 64 인코딩)가 필요합니다. \n \n 만든 인증서에는 이름 (CN), 소속 기관 (O) 조직 단위 (OU) 국가 (C),도 (ST) 로컬 (L), 일련 번호, 유효 기간을 지정할 수 있습니다. \n 생성 된 인증서는 X.509 형식의 파일로 개인 키 파일은 RSA 2048 bit 형식의 Base 64로 인코딩 된 파일로 각각 저장됩니다. \n \nMakeCert 명령은 인증서를 만들기위한 최소한의 기능을 제공하는 도구입니다. 본격적인 인증서를 작성하려면 OpenSSL 등의 무료 소프트웨어와 상용 CA (인증 기관) 소프트웨어를 사용하는 것을 권장합니다. \n \n ※주의:이 명령은 SoftEther VPN 명령 줄 관리 유틸리티에서 호출 할 수 있습니다. 현재 VPN Server와 VPN Client에서 관리 모드로 접속하는 경우도 실행할 수 있지만 실제로 RSA 연산을 수행하고 인증서 데이터를 생성하고 파일에 저장하는 것은이 명령을 실행하는 컴퓨터입니다 관리 모드에 연결된 컴퓨터와도 관계없는 컨텍스트에서 실행됩니다. +CMD_MakeCert2048_Help 새로운 X.509 인증서와 개인 키를 생성하고 파일로 저장합니다. \n 인증서의 공개 키와 비밀 키 생성 알고리즘은 RSA 2048 bit가 사용됩니다. \n 인증서 유형으로 루트 인증서 (자기 서명 증명서) 및 기타 인증서로 서명 된 인증서의 어디라도 만들 수 있습니다. 다른 인증서로 서명 된 인증서를 생성하기 위해서는 서명에 사용할 인증서 (X.509 형식의 파일)과 해당 개인 키 파일 (Base 64 인코딩)가 필요합니다. \n \n 만든 인증서에는 이름 (CN), 소속 기관 (O) 조직 단위 (OU) 국가 (C),도 (ST) 로컬 (L), 일련 번호, 유효 기간을 지정할 수 있습니다. \n 생성 된 인증서는 X.509 형식의 파일로 개인 키 파일은 RSA 2048 bit 형식의 Base 64로 인코딩 된 파일로 각각 저장됩니다. \n \nMakeCert 명령은 인증서를 만들기위한 최소한의 기능을 제공하는 도구입니다. 본격적인 인증서를 작성하려면 OpenSSL 등의 무료 소프트웨어와 상용 CA (인증 기관) 소프트웨어를 사용하는 것을 권장합니다. \n \n ※주의:이 명령은 Unite Gaming Game 명령 줄 관리 유틸리티에서 호출 할 수 있습니다. 현재 Game Server와 Game Client에서 관리 모드로 접속하는 경우도 실행할 수 있지만 실제로 RSA 연산을 수행하고 인증서 데이터를 생성하고 파일에 저장하는 것은이 명령을 실행하는 컴퓨터입니다 관리 모드에 연결된 컴퓨터와도 관계없는 컨텍스트에서 실행됩니다. CMD_MakeCert2048_Args MakeCert2048 [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] [/SERIAL:serial] [/EXPIRES:expires] [/SIGNCERT:signcert] [/SIGNKEY:signkey] [/SAVECERT:savecert] [/SAVEKEY:savekey] CMD_MakeCert2048_CN 만든 인증서의 이름 (CN) 항목을 지정합니다. none을 지정할 수도 있습니다. CMD_MakeCert2048_O 만들 인증서의 소속 기관 (O) 항목을 지정합니다. none을 지정할 수도 있습니다. @@ -7082,7 +7082,7 @@ CMD_MakeCert2048_SAVEKEY 작성한 인증서에 대응하는 비밀 키를 저 # TrafficClient 명령 CMD_TrafficClient 통신 처리량 측정 도구 클라이언트의 실행 -CMD_TrafficClient_Help 통신 처리량 측정 도구의 클라이언트 프로그램을 실행합니다. \n 통신 처리량 측정 도구는 TrafficClient과 TrafficServer 두 명령으로 활용하여 IP 네트워크에서 연결된 두 컴퓨터간에 전송할 수있는 통신 처리량을 측정 할 수 있습니다. 이미 다른 컴퓨터에서 TrafficServer 명령을 사용하여 통신 처리량 측정 도구 서버를 대기시켜두고 TrafficClient 명령에서 서버의 호스트 이름 또는 IP 주소와 포트 번호를 지정하여 연결하고 통신 속도를 측정하는 수 있습니다. \n 통신 속도의 측정은 동시에 복수 개의 TCP 연결을 설정하고 각각의 연결에서 최대한 스트림 데이터를 전송 한 결과, 지정된 시간 내에 실제로 전송할 수있는 데이터의 비트 수 를 계산하고 그것을 바탕으로 통신 처리량 평균 (bps)를 산출하는 방식으로 이루어집니다. 일반적으로 1 개의 TCP 연결을 사용하면 TCP 알고리즘의 한계 때문에 실제 네트워크 처리량보다 느린 속도로 밖에 통신 할 수없는 경우가 많기 때문에, 복수 개의 TCP 연결을 동시에 구축하여 통신 결과 를 측정 할 것을 권장합니다. 이 측정 방법에 따라 측정 된 처리량은 실제로 TCP 스트림으로 수신 측에 닿았 데이터 비트 길이에서 계산되기 때문에 도중에 발생한 패킷 손실이나 데이터 손상된 패킷은 실제로 도착한 패킷은 포함되지 않고, 순수한 네트워크의 최대 통신 가능 대역폭에 가까운 값을 산출 할 수 있습니다. \n 측정 결과로 TCP에서 전송 된 스트림 사이즈에서 실제로 네트워크를 흐르는 데이터의 양의 근사치를 계산하고 그것을 시간으로 나누어 비트 레이트 (bps)를 산출합니다. 물리적 네트워크의 종류는 Ethernet (IEEE802.3)에서 MAC 프레임의 페이로드 크기는 1,500 Bytes (TCP의 MSS는 1,460 Bytes)와 가정하여 계산이 이루어집니다./RAW 옵션을 지정하면 TCP/IP 헤더와 MAC 헤더의 데이터 량을 보정하는 계산되지 않습니다. \n \n ※주의:이 명령은 SoftEther VPN 명령 줄 관리 유틸리티에서 호출 할 수 있습니다. 현재 VPN Server와 VPN Client에서 관리 모드로 접속하는 경우도 실행할 수 있지만 실제로 통신을하고 처리량을 측정하는이 명령을 실행하는 컴퓨터이며 관리 모드로 연결 컴퓨터와도 관계없는 컨텍스트에서 실행됩니다. +CMD_TrafficClient_Help 통신 처리량 측정 도구의 클라이언트 프로그램을 실행합니다. \n 통신 처리량 측정 도구는 TrafficClient과 TrafficServer 두 명령으로 활용하여 IP 네트워크에서 연결된 두 컴퓨터간에 전송할 수있는 통신 처리량을 측정 할 수 있습니다. 이미 다른 컴퓨터에서 TrafficServer 명령을 사용하여 통신 처리량 측정 도구 서버를 대기시켜두고 TrafficClient 명령에서 서버의 호스트 이름 또는 IP 주소와 포트 번호를 지정하여 연결하고 통신 속도를 측정하는 수 있습니다. \n 통신 속도의 측정은 동시에 복수 개의 TCP 연결을 설정하고 각각의 연결에서 최대한 스트림 데이터를 전송 한 결과, 지정된 시간 내에 실제로 전송할 수있는 데이터의 비트 수 를 계산하고 그것을 바탕으로 통신 처리량 평균 (bps)를 산출하는 방식으로 이루어집니다. 일반적으로 1 개의 TCP 연결을 사용하면 TCP 알고리즘의 한계 때문에 실제 네트워크 처리량보다 느린 속도로 밖에 통신 할 수없는 경우가 많기 때문에, 복수 개의 TCP 연결을 동시에 구축하여 통신 결과 를 측정 할 것을 권장합니다. 이 측정 방법에 따라 측정 된 처리량은 실제로 TCP 스트림으로 수신 측에 닿았 데이터 비트 길이에서 계산되기 때문에 도중에 발생한 패킷 손실이나 데이터 손상된 패킷은 실제로 도착한 패킷은 포함되지 않고, 순수한 네트워크의 최대 통신 가능 대역폭에 가까운 값을 산출 할 수 있습니다. \n 측정 결과로 TCP에서 전송 된 스트림 사이즈에서 실제로 네트워크를 흐르는 데이터의 양의 근사치를 계산하고 그것을 시간으로 나누어 비트 레이트 (bps)를 산출합니다. 물리적 네트워크의 종류는 Ethernet (IEEE802.3)에서 MAC 프레임의 페이로드 크기는 1,500 Bytes (TCP의 MSS는 1,460 Bytes)와 가정하여 계산이 이루어집니다./RAW 옵션을 지정하면 TCP/IP 헤더와 MAC 헤더의 데이터 량을 보정하는 계산되지 않습니다. \n \n ※주의:이 명령은 Unite Gaming Game 명령 줄 관리 유틸리티에서 호출 할 수 있습니다. 현재 Game Server와 Game Client에서 관리 모드로 접속하는 경우도 실행할 수 있지만 실제로 통신을하고 처리량을 측정하는이 명령을 실행하는 컴퓨터이며 관리 모드로 연결 컴퓨터와도 관계없는 컨텍스트에서 실행됩니다. CMD_TrafficClient_Args TrafficClient [host:port] [/NUMTCP:numtcp] [/TYPE:download|upload|full] [/SPAN:span] [/DOUBLE:yes|no] [/RAW:yes|no] CMD_TrafficClient_[host:port] 통신 처리량 측정 도구 서버 (TrafficServer)가 대기하고있는 호스트 이름 또는 IP 주소와 포트 번호를 지정합니다. 포트 번호를 생략했을 경우는 9821이 사용됩니다. CMD_TrafficClient_NUMTCP 동시에 클라이언트와 서버 사이에 설정된 데이터가 전송되는 TCP 연결 수를 지정합니다. 생략하면 32이 사용됩니다. @@ -7098,7 +7098,7 @@ CMD_TrafficClient_ERROR_HOSTPORT 호스트 이름 또는 포트 번호의 지정 # TrafficServer 명령 CMD_TrafficServer 통신 처리량 측정 도구 서버의 실행 -CMD_TrafficServer_Help 통신 처리량 측정 도구의 서버 프로그램을 실행합니다. \n 통신 처리량 측정 도구는 TrafficClient과 TrafficServer 두 명령으로 활용하여 IP 네트워크에서 연결된 두 컴퓨터간에 전송할 수있는 통신 처리량을 측정 할 수 있습니다. \n이 컴퓨터의 TCP 포트를 대기 상태로 다른 컴퓨터에서 TrafficClient의 연결을 기다리는에는 TrafficServer 명령에 포트 번호를 지정하여 시작합니다. \n 통신 처리량 측정 도구에 대한 자세한 내용은 "TrafficClient?"라고 입력하면 표시됩니다. \n \n ※주의:이 명령은 SoftEther VPN 명령 줄 관리 유틸리티에서 호출 할 수 있습니다. 현재 VPN Server와 VPN Client에서 관리 모드로 접속하는 경우도 실행할 수 있지만 실제로 통신을하고 처리량을 측정하는이 명령을 실행하는 컴퓨터이며 관리 모드로 연결 컴퓨터와도 관계없는 컨텍스트에서 실행됩니다. +CMD_TrafficServer_Help 통신 처리량 측정 도구의 서버 프로그램을 실행합니다. \n 통신 처리량 측정 도구는 TrafficClient과 TrafficServer 두 명령으로 활용하여 IP 네트워크에서 연결된 두 컴퓨터간에 전송할 수있는 통신 처리량을 측정 할 수 있습니다. \n이 컴퓨터의 TCP 포트를 대기 상태로 다른 컴퓨터에서 TrafficClient의 연결을 기다리는에는 TrafficServer 명령에 포트 번호를 지정하여 시작합니다. \n 통신 처리량 측정 도구에 대한 자세한 내용은 "TrafficClient?"라고 입력하면 표시됩니다. \n \n ※주의:이 명령은 Unite Gaming Game 명령 줄 관리 유틸리티에서 호출 할 수 있습니다. 현재 Game Server와 Game Client에서 관리 모드로 접속하는 경우도 실행할 수 있지만 실제로 통신을하고 처리량을 측정하는이 명령을 실행하는 컴퓨터이며 관리 모드로 연결 컴퓨터와도 관계없는 컨텍스트에서 실행됩니다. CMD_TrafficServer_Args TrafficServer [port] CMD_TrafficServer_[port] 연결을 기다리는 포트 번호를 정수로 지정합니다. 지정된 포트가 이미 다른 프로그램에서 사용 중이거나 포트를 열 수없는 경우 오류가 발생합니다. @@ -7159,20 +7159,20 @@ TTC_RES_BPS_TOTAL 총 평균 처리량 # Check 명령 -CMD_Check SoftEther VPN 동작 가능 여부 확인 -CMD_Check_Help 현재 vpncmd를 동작시키고 컴퓨터가 SoftEther VPN Server/Bridge 작업 플랫폼으로 적합한 지 여부를 확인합니다. \n이 검사를 통과 한 시스템에서는 SoftEther VPN 소프트웨어가 제대로 작동 할 가능성이 높다고 생각됩니다. \n 또한이 검사를 통과하지 않는 시스템에서는 SoftEther VPN 소프트웨어를 사용하는 경우에 문제가 발생할 수 있습니다. +CMD_Check Unite Gaming Game 동작 가능 여부 확인 +CMD_Check_Help 현재 vpncmd를 동작시키고 컴퓨터가 GAMING LAUNCHER Server/Bridge 작업 플랫폼으로 적합한 지 여부를 확인합니다. \n이 검사를 통과 한 시스템에서는 Unite Gaming Game 소프트웨어가 제대로 작동 할 가능성이 높다고 생각됩니다. \n 또한이 검사를 통과하지 않는 시스템에서는 Unite Gaming Game 소프트웨어를 사용하는 경우에 문제가 발생할 수 있습니다. CMD_Check_Args Check # 시스템 검사기 관계 # (일부 이상한 문자열이 포함되어 있지만 문자 코드 변환 확인 용입니다) -CHECK_TITLE -------------------------------------------------- \nSoftEther VPN 동작 환경 검사 도구 \n\nCopyright (c) all contributors on SoftEther VPN project in GitHub.\nCopyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation.\nAll Rights Reserved.\n\n -CHECK_NOTE 이 작동 환경 검사 도구를 실행 한 시스템이 테스트를 통과 한 경우 SoftEther VPN 소프트웨어가 작동 할 가능성이 높습니다. 체크에 시간이 걸릴 수 있습니다. 기다리십시오... \n \n +CHECK_TITLE -------------------------------------------------- \nUnite Gaming Game 동작 환경 검사 도구 \n\nCopyright (c) all contributors on Unite Gaming Game project in GitHub.\nCopyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation.\nAll Rights Reserved.\n\n +CHECK_NOTE 이 작동 환경 검사 도구를 실행 한 시스템이 테스트를 통과 한 경우 Unite Gaming Game 소프트웨어가 작동 할 가능성이 높습니다. 체크에 시간이 걸릴 수 있습니다. 기다리십시오... \n \n CHECK_EXEC_TAG '%s'의 체크 중... \n CHECK_PASS [합격] ○ CHECK_FAIL [불합격] × -CHECK_RESULT_1 모든 검사를 통과했습니다. 이 시스템에서 SoftEther VPN Server/Bridge가 제대로 작동 할 가능성이 높다고 생각됩니다. -CHECK_RESULT_2 일부 검사 결과 불합격이었습니다. 시스템 요구 사항을 확인하십시오. 이 시스템에서 SoftEther VPN Server/Bridge를 실행하면 문제가 발생할 수 있습니다. +CHECK_RESULT_1 모든 검사를 통과했습니다. 이 시스템에서 GAMING LAUNCHER Server/Bridge가 제대로 작동 할 가능성이 높다고 생각됩니다. +CHECK_RESULT_2 일부 검사 결과 불합격이었습니다. 시스템 요구 사항을 확인하십시오. 이 시스템에서 GAMING LAUNCHER Server/Bridge를 실행하면 문제가 발생할 수 있습니다. CHECK_TEST_123456789 123456789 @@ -7194,27 +7194,27 @@ CHECK_PROC_NETWORK 네트워크 시스템 # # ################################################## #### -SW_TITLE SoftEther VPN 설치 마법사 (버전 %S) -SW_EXIT_CONFIRM SoftEther VPN 설정이 완료되지 않습니다. \r\n\r\n 설치 마법사를 종료 하시겠습니까? +SW_TITLE Unite Gaming Game 설치 마법사 (버전 %S) +SW_EXIT_CONFIRM Unite Gaming Game 설정이 완료되지 않습니다. \r\n\r\n 설치 마법사를 종료 하시겠습니까? SW_UNINSTALL_CONFIRM %s 제거 작업을 시작합니다. \r\n\r\n 하시겠습니까? -SW_COMPONENT_VPNSERVER_TITLE SoftEther VPN Server -SW_COMPONENT_VPNSERVER_DESCRIPTION 센터 거점에 설치합니다. VPN을 구축 할 때 센터 측이 본사의 컴퓨터에 설치하십시오. 관리 도구도 설치됩니다. +SW_COMPONENT_VPNSERVER_TITLE GAMING LAUNCHER Server +SW_COMPONENT_VPNSERVER_DESCRIPTION 센터 거점에 설치합니다. Game을 구축 할 때 센터 측이 본사의 컴퓨터에 설치하십시오. 관리 도구도 설치됩니다. -SW_COMPONENT_VPNCLIENT_TITLE SoftEther VPN Client -SW_COMPONENT_VPNCLIENT_DESCRIPTION VPN 클라이언트가되는 PC에 설치합니다. 센터 거점으로 실행하는 VPN Server에 대해이 컴퓨터를 VPN 연결하기 위해 설치하십시오. 관리 도구도 설치됩니다. +SW_COMPONENT_VPNCLIENT_TITLE GAMING LAUNCHER Client +SW_COMPONENT_VPNCLIENT_DESCRIPTION Game 클라이언트가되는 PC에 설치합니다. 센터 거점으로 실행하는 Game Server에 대해이 컴퓨터를 Game 연결하기 위해 설치하십시오. 관리 도구도 설치됩니다. -SW_COMPONENT_VPNBRIDGE_TITLE SoftEther VPN Bridge -SW_COMPONENT_VPNBRIDGE_DESCRIPTION 지점 거점에 설치합니다. 이 기지의 물리적 LAN에있는 모든 컴퓨터를 센터 거점에있는 VPN Server를 통해 통신 할 수 있도록하기 위해 설치하십시오. 관리 도구도 설치됩니다. +SW_COMPONENT_VPNBRIDGE_TITLE GAMING LAUNCHER Bridge +SW_COMPONENT_VPNBRIDGE_DESCRIPTION 지점 거점에 설치합니다. 이 기지의 물리적 LAN에있는 모든 컴퓨터를 센터 거점에있는 Game Server를 통해 통신 할 수 있도록하기 위해 설치하십시오. 관리 도구도 설치됩니다. -SW_COMPONENT_VPNSMGR_TITLE SoftEther VPN 서버 관리 관리자 (관리 도구 만) -SW_COMPONENT_VPNSMGR_DESCRIPTION 이 PC에 VPN 서버 관리 관리자 만 설치합니다. VPN Server 본체는 설치하지 않습니다. 다른 컴퓨터의 Windows/Linux/Mac OS X/Solaris/FreeBSD에서 작동하는 VPN Server/VPN Bridge를 원격 관리 할 수 있습니다. +SW_COMPONENT_VPNSMGR_TITLE Unite Gaming Game 서버 관리 관리자 (관리 도구 만) +SW_COMPONENT_VPNSMGR_DESCRIPTION 이 PC에 Game 서버 관리 관리자 만 설치합니다. Game Server 본체는 설치하지 않습니다. 다른 컴퓨터의 Windows/Linux/Mac OS X/Solaris/FreeBSD에서 작동하는 Game Server/VPN Bridge를 원격 관리 할 수 있습니다. -SW_COMPONENT_VPNCMGR_TITLE SoftEther VPN 클라이언트 연결 관리자 (관리 도구 만) -SW_COMPONENT_VPNCMGR_DESCRIPTION 이 PC에 VPN 클라이언트 연결 관리자 만 설치합니다. VPN Client 본체는 설치하지 않습니다. 다른 컴퓨터의 Windows/Linux에서 실행하는 VPN Client를 원격 관리 할 수 있습니다. +SW_COMPONENT_VPNCMGR_TITLE Unite Gaming Game 클라이언트 연결 관리자 (관리 도구 만) +SW_COMPONENT_VPNCMGR_DESCRIPTION 이 PC에 Game 클라이언트 연결 관리자 만 설치합니다. Game Client 본체는 설치하지 않습니다. 다른 컴퓨터의 Windows/Linux에서 실행하는 Game Client를 원격 관리 할 수 있습니다. -SW_WELCOME_TITLE SoftEther VPN 설치 마법사 시작 +SW_WELCOME_TITLE Unite Gaming Game 설치 마법사 시작 SW_MODE_TITLE 설치 모드 선택 SW_NOT_ADMIN_TITLE 권한이 부족합니다 SW_COMPONENTS_TITLE 설치할 소프트웨어 선택 @@ -7226,17 +7226,17 @@ SW_PERFORM_TITLE 설치 진행 중 SW_ERROR_TITLE 설치 결과 SW_FINISH_TITLE 설치가 완료되었습니다 SW_UNINST1_TITLE 제거 시작 -SW_LANG1_TITLE SoftEther VPN:Configure the Display Language (언어 설정 변경) -SW_EASY1_TITLE SoftEther VPN Client 빠른 설치 마법사 시작 +SW_LANG1_TITLE Unite Gaming Game:Configure the Display Language (언어 설정 변경) +SW_EASY1_TITLE GAMING LAUNCHER Client 빠른 설치 마법사 시작 SW_EASY2_TITLE 파일 지정 -SW_WEB1_TITLE SoftEther VPN Client Web 설치 마법사 시작 +SW_WEB1_TITLE GAMING LAUNCHER Client Web 설치 마법사 시작 SW_WEB2_TITLE 파일 지정 SW_UNINSTALLINFO_URL http://selinks.org/ -SW_UNINSTALLINFO_PUBLISHER SoftEther VPN Project +SW_UNINSTALLINFO_PUBLISHER Unite Gaming Game Project -SW_KB3033929_REQUIRED In Windows 7 and Windows Server 2008 R2, some SoftEther VPN functions require the Microsoft's Windows Update module KB3033929 installed.\r\n\r\nIf KB3033929 is not installed in your Windows, please install it from Windows Update or Microsoft website before installing SoftEther VPN. +SW_KB3033929_REQUIRED In Windows 7 and Windows Server 2008 R2, some Unite Gaming Game functions require the Microsoft's Windows Update module KB3033929 installed.\r\n\r\nIf KB3033929 is not installed in your Windows, please install it from Windows Update or Microsoft website before installing Unite Gaming Game. SW_COMPONENTS_ABOUT_TAG '%s'는 @@ -7250,7 +7250,7 @@ SW_DIR_IS_NOT_HDD 지정된 디렉토리 "%s"는 로컬 하드 디스크 드라 SW_DIR_IS_NOT_FULLPATH 디렉토리 이름 "%s"은 전체 경로 형식이 아닙니다. \r\n\r\n 전체 경로 형식으로 지정하십시오. SW_DIR_DST_IS_OTHER_PRODUCT 지정된 디렉토리에 다른 구성 요소가 이미 설치되어 있습니다. \r\n\r\n 다른 디렉토리를 지정하십시오. SW_DIR_DST_IS_NEWER 지정된 디렉토리는 최신 버전의 소프트웨어가 이미 설치되어 있습니다. \r\n\r\n 설치를 할 필요가 없습니다. -SW_DIR_DST_IS_NEWER_2 지정된 디렉토리는 최신 버전의 소프트웨어가 이미 설치되어 있습니다. \r\n\r\n 설치 프로그램에서 쉬운 설치 기능을 통해 VPN 연결 설정의 적용 만하고 프로그램 파일의 덮어 쓰지 않습니다. +SW_DIR_DST_IS_NEWER_2 지정된 디렉토리는 최신 버전의 소프트웨어가 이미 설치되어 있습니다. \r\n\r\n 설치 프로그램에서 쉬운 설치 기능을 통해 Game 연결 설정의 적용 만하고 프로그램 파일의 덮어 쓰지 않습니다. SW_DIR_DST_IS_BROKEN 지정된 디렉토리에 존재하는 파일 "%s"를로드 할 수 없습니다. \r\n\r\n 다른 디렉토리를 지정하십시오. SW_DIR_DST_IS_SYSTEM_MODE 지정된 디렉토리에 이미 소프트웨어가 시스템 모드로 설치되어 있습니다. \r\n\r\n 다른 디렉토리를 지정하십시오. SW_DIR_DST_IS_USER_MODE 지정된 디렉토리에 이미 소프트웨어가 사용자 모드로 설치되어 있습니다. \r\n\r\n 다른 디렉토리를 지정하십시오. @@ -7259,27 +7259,27 @@ SW_SYSTEM_MODE_ALREADY_INSTALLED 소프트웨어 '%s'는 이미이 컴퓨터 시 SW_SETUPLOG_CORRUPTED setuplog.dat 파일이 손상되어 있습니다. SW_MSI_UNINSTALL_FAILED %s의 이전 버전 (제품 코드:"%S")을 Windows Installer에서 제거하려고했지만 제거에 실패했습니다. \r\n\r\n이 버전을 수동으로 제거하고 다시 설치 프로그램을 시작하십시오. SW_MSI_UNINSTALL_REBOOT_REQUIRED %s의 이전 버전을 Windows Installer에서 제거했습니다. 컴퓨터를 다시 시작해야합니다. \r\n\r\n "완료"를 클릭하여 수동으로 컴퓨터를 다시 시작한 다음 다시 설치 프로그램을 시작하십시오. -SW_NOTICE_VPNSERVER_IS_INSTALLED 구성 요소로 SoftEther VPN Bridge가 선택되었습니다 만,이 컴퓨터에 이미 SoftEther VPN Server가 설치되어 있습니다. \r\n\r\n 일반적으로 동일한 컴퓨터에 SoftEther VPN Server와 SoftEther VPN Bridge를 모두 설치할 필요가 없습니다. \r\n 모두 설치하면 포트 번호 충돌이 발생하고 불량의 원인이됩니다. \r\n 만약 SoftEther VPN Server를 SoftEther VPN Bridge로 바꾸면 일단이 프로그램을 종료하고 SoftEther VPN Server를 제거하고 다시 설치 프로그램을 시작하십시오. \r\n\r\nSoftEther VPN Bridge 설치를 계속 하시겠습니까? -SW_NOTICE_VPNBRIDGE_IS_INSTALLED 구성 요소로 SoftEther VPN Server가 선택되었습니다 만,이 컴퓨터에 이미 SoftEther VPN Bridge가 설치되어 있습니다. \r\n\r\n 일반적으로 동일한 컴퓨터에 SoftEther VPN Server와 SoftEther VPN Bridge를 모두 설치할 필요가 없습니다. \r\n 모두 설치하면 포트 번호 충돌이 발생하고 불량의 원인이됩니다. \r\n 만약 SoftEther VPN Bridge를 SoftEther VPN Server로 바꾸면 일단이 프로그램을 종료하고 SoftEther VPN Bridge를 제거하고 다시 설치 프로그램을 시작하십시오. \r\n\r\nSoftEther VPN Server 설치를 계속 하시겠습니까? +SW_NOTICE_VPNSERVER_IS_INSTALLED 구성 요소로 GAMING LAUNCHER Bridge가 선택되었습니다 만,이 컴퓨터에 이미 GAMING LAUNCHER Server가 설치되어 있습니다. \r\n\r\n 일반적으로 동일한 컴퓨터에 GAMING LAUNCHER Server와 GAMING LAUNCHER Bridge를 모두 설치할 필요가 없습니다. \r\n 모두 설치하면 포트 번호 충돌이 발생하고 불량의 원인이됩니다. \r\n 만약 GAMING LAUNCHER Server를 GAMING LAUNCHER Bridge로 바꾸면 일단이 프로그램을 종료하고 GAMING LAUNCHER Server를 제거하고 다시 설치 프로그램을 시작하십시오. \r\n\r\nGAMING LAUNCHER Bridge 설치를 계속 하시겠습니까? +SW_NOTICE_VPNBRIDGE_IS_INSTALLED 구성 요소로 GAMING LAUNCHER Server가 선택되었습니다 만,이 컴퓨터에 이미 GAMING LAUNCHER Bridge가 설치되어 있습니다. \r\n\r\n 일반적으로 동일한 컴퓨터에 GAMING LAUNCHER Server와 GAMING LAUNCHER Bridge를 모두 설치할 필요가 없습니다. \r\n 모두 설치하면 포트 번호 충돌이 발생하고 불량의 원인이됩니다. \r\n 만약 GAMING LAUNCHER Bridge를 GAMING LAUNCHER Server로 바꾸면 일단이 프로그램을 종료하고 GAMING LAUNCHER Bridge를 제거하고 다시 설치 프로그램을 시작하십시오. \r\n\r\nGAMING LAUNCHER Server 설치를 계속 하시겠습니까? SW_OS_FAILED %s는이 운영 체제에 설치할 수 없습니다. SW_LANG_NOT_CHANGED %s의 언어 설정은 변경되지 않았습니다. SW_LANG_LIST_LOAD_FAILED 언어 목록 데이터로드에 실패했습니다. SW_LANG_OK %s의 표시 언어 변경이 완료되었습니다. \r\n %s 프로그램이 실행중인 경우 프로그램을 한 번 종료하고 다시 시작하면 새 언어가 적용됩니다. 표시 언어가 변화하지 않는 경우 Windows를 다시 시작하여보십시오. \r\n SW_LANG_OK_SERVICE \r\n 서비스가 실행중인 경우에는 서비스의 출력 로그 파일의 언어 설정은 서비스를 다시 시작한 후에 적용됩니다. -SW_LANG_OK_VPNCMGR \r\nVPN 클라이언트 연결 관리자의 표시 언어는 VPN 클라이언트 연결 관리자를 종료 (트레이에 상주시키고 있다면 완전히 종료)하고 다시 시작한 후에 적용됩니다. +SW_LANG_OK_VPNCMGR \r\nVPN 클라이언트 연결 관리자의 표시 언어는 Game 클라이언트 연결 관리자를 종료 (트레이에 상주시키고 있다면 완전히 종료)하고 다시 시작한 후에 적용됩니다. SW_CHILD_PROCESS_ERROR 자식 프로세스를 시작할 수 없습니다. SW_EXE_FILTER Windows 실행 파일 (* .EXE)|* .exe|모든 파일 (*.*)|*.* -SW_PERFORM_MSG_EASY_INFO VPN Client의 간이 프로그램을 컴파일 중... -SW_EASY_FINISHED_MSG VPN Client의 간이 프로그램의 생성이 완료되었습니다. \r\n 간이 설치 프로그램은 다음의 파일 이름으로 저장되었습니다. \r\n \r \n %s \r\n\r\n 위의 파일을 조직에서 배포하고 사용할 수 있습니다. -SW_EASY_ERROR_MSG VPN Client의 간이 프로그램의 생성에 실패했습니다. -SW_OTHER_INSTANCE_EXISTS 이미 다른 SoftEther VPN 설치 마법사가 시작됩니다. \r\n\r\n 다른 시작하고 설치 마법사를 확인하고 마법사를 종료시킨 후 계속하십시오. -SW_PERFORM_MSG_WEB_INFO VPN Client의 Web 프로그램을 컴파일 중... -SW_WEB_ERROR_MSG VPN Client의 Web 프로그램의 생성에 실패했습니다. -SW_INSTALLER_CACHE_IS_NOT_SIGNED 현재 컴퓨터에 설치되어있는 SoftEther VPN Client는 SoftEther VPN Project의 유효한 Authenticode 디지털 인증서로 서명 된 패키지에서 설치되어 있지 않습니다. \r\n 사용자 정의 된 버전의 설치 프로그램에서 설치된 수 있습니다. \r\n 예를 들어, "빠른 설치 프로그램 만들기 키트"에 의해 정의 된 설치 프로그램을 사용하여 설치된 수 있습니다. \r\n\r\n이 상태에서 Web 프로그램을 만들 때 작성한 프로그램을로드하려고 할 때 보안 경고 메시지가 표시됩니다. \r\n 경고 메시지를 표시하지 않도록하기 위해서는 일단 Web 프로그램 만들기를 취소하고 소프트 이사 사의 Web 사이트에서 최신 SoftEther VPN Client 패키지를 다운로드하여 다시 설치하고 다시 Web 설치 를 작성하십시오. \r\n\r\n 그래도 계속 하시겠습니까? +SW_PERFORM_MSG_EASY_INFO Game Client의 간이 프로그램을 컴파일 중... +SW_EASY_FINISHED_MSG Game Client의 간이 프로그램의 생성이 완료되었습니다. \r\n 간이 설치 프로그램은 다음의 파일 이름으로 저장되었습니다. \r\n \r \n %s \r\n\r\n 위의 파일을 조직에서 배포하고 사용할 수 있습니다. +SW_EASY_ERROR_MSG Game Client의 간이 프로그램의 생성에 실패했습니다. +SW_OTHER_INSTANCE_EXISTS 이미 다른 Unite Gaming Game 설치 마법사가 시작됩니다. \r\n\r\n 다른 시작하고 설치 마법사를 확인하고 마법사를 종료시킨 후 계속하십시오. +SW_PERFORM_MSG_WEB_INFO Game Client의 Web 프로그램을 컴파일 중... +SW_WEB_ERROR_MSG Game Client의 Web 프로그램의 생성에 실패했습니다. +SW_INSTALLER_CACHE_IS_NOT_SIGNED 현재 컴퓨터에 설치되어있는 GAMING LAUNCHER Client는 Unite Gaming Game Project의 유효한 Authenticode 디지털 인증서로 서명 된 패키지에서 설치되어 있지 않습니다. \r\n 사용자 정의 된 버전의 설치 프로그램에서 설치된 수 있습니다. \r\n 예를 들어, "빠른 설치 프로그램 만들기 키트"에 의해 정의 된 설치 프로그램을 사용하여 설치된 수 있습니다. \r\n\r\n이 상태에서 Web 프로그램을 만들 때 작성한 프로그램을로드하려고 할 때 보안 경고 메시지가 표시됩니다. \r\n 경고 메시지를 표시하지 않도록하기 위해서는 일단 Web 프로그램 만들기를 취소하고 소프트 이사 사의 Web 사이트에서 최신 GAMING LAUNCHER Client 패키지를 다운로드하여 다시 설치하고 다시 Web 설치 를 작성하십시오. \r\n\r\n 그래도 계속 하시겠습니까? SW_FILE_NOT_FOUNT 파일 "%s"를 찾을 수 없습니다. SW_WEB_FINISHED 생성 된 Web 프로그램을 저장 한 파일 "%s"를 저장했습니다. \r\n\r\n이 ZIP 파일을 확장하고 내용의 파일을 Web 서버에 설치하여 HTML 파일과 inf 파일의 URL을 적절하게 바꾼다. \r\n\r\nWeb 설치 프로그램의 배치 방법에 대한 설명은 ZIP 파일에 포함되어 있습니다. -SW_VG_CONFIRM_MSG SoftEther VPN Client에 내장 된 VPN Gate P2P 중계 기능 플러그인 모듈을 설치하고 활성화합니다. 하시겠습니까? \r\n\r\n이 플러그인은 정부의 검열 방화벽을 회피하기위한 통신의 안정화를 실현합니다. 그러나 VPN Gate를위한 네트워크 대역폭 소비가 증가합니다. 따라서 모바일 회선에서 VPN Gate 기능을 사용하는 것은 권장되지 않습니다. \r\n\r\n 정부의 검열 방화벽을 우회하기 위해 암호화 된 통신을 할 일부 국가 및 지역에서는 금지되어 있습니다. 그런 경우 VPN Gate 기능을 컴퓨터에서 사용해서는 안됩니다. VPN Gate는 독점적으로 일본 국내에서 사용할 목적으로 개발되고 있습니다. VPN Gate는 학술 목적의 연구 프로젝트입니다. VPN Gate는 일본 국의 법령에 따라 제공됩니다. 기타 국가의 법률은 VPN Gate Project는 일절 관여하고 있지 않습니다. 소프트웨어 및 서비스를 사용함에있어 사용자는 사용자 자신의 책임하에 적용되는 모든 법령을 준수하여야합니다. 사용 장소가 일본 국내 또는 국외의인지와 상관없이 소프트웨어 및 서비스를 사용하여 발생한 모든 손해 및 책임은 사용자가 부담하게됩니다. +SW_VG_CONFIRM_MSG GAMING LAUNCHER Client에 내장 된 Game Gate P2P 중계 기능 플러그인 모듈을 설치하고 활성화합니다. 하시겠습니까? \r\n\r\n이 플러그인은 정부의 검열 방화벽을 회피하기위한 통신의 안정화를 실현합니다. 그러나 Game Gate를위한 네트워크 대역폭 소비가 증가합니다. 따라서 모바일 회선에서 Game Gate 기능을 사용하는 것은 권장되지 않습니다. \r\n\r\n 정부의 검열 방화벽을 우회하기 위해 암호화 된 통신을 할 일부 국가 및 지역에서는 금지되어 있습니다. 그런 경우 Game Gate 기능을 컴퓨터에서 사용해서는 안됩니다. Game Gate는 독점적으로 일본 국내에서 사용할 목적으로 개발되고 있습니다. Game Gate는 학술 목적의 연구 프로젝트입니다. Game Gate는 일본 국의 법령에 따라 제공됩니다. 기타 국가의 법률은 Game Gate Project는 일절 관여하고 있지 않습니다. 소프트웨어 및 서비스를 사용함에있어 사용자는 사용자 자신의 책임하에 적용되는 모든 법령을 준수하여야합니다. 사용 장소가 일본 국내 또는 국외의인지와 상관없이 소프트웨어 및 서비스를 사용하여 발생한 모든 손해 및 책임은 사용자가 부담하게됩니다. @@ -7329,60 +7329,60 @@ SW_DIRNAME_CONFIG_TOOLS 구성 도구 SW_DIRNAME_ADMIN_TOOLS 관리자 도구 SW_DIRNAME_LANGUAGE_TOOLS Language Settings -SW_RUN_TEXT_VPNSMGR SoftEther VPN 서버 관리 관리자를 시작합니다. -SW_RUN_TEXT_VPNCMGR SoftEther VPN 클라이언트 연결 관리자를 시작합니다. +SW_RUN_TEXT_VPNSMGR Unite Gaming Game 서버 관리 관리자를 시작합니다. +SW_RUN_TEXT_VPNCMGR Unite Gaming Game 클라이언트 연결 관리자를 시작합니다. -SW_NIC_UNINSTALL SoftEther VPN Client의 가상 LAN 카드가 작성되어 있습니다. \r\n 이러한 가상 LAN 카드를 삭제 하시겠습니까? +SW_NIC_UNINSTALL GAMING LAUNCHER Client의 가상 LAN 카드가 작성되어 있습니다. \r\n 이러한 가상 LAN 카드를 삭제 하시겠습니까? # Do not translate this section !!! SW_TAG_USERNAME_ENGLISH \(User-Mode) -SW_LINK_NAME_VPNSERVER_SVC SoftEther VPN Server User-mode Service -SW_LINK_NAME_VPNBRIDGE_SVC SoftEther VPN Bridge User-mode Service -SW_LONG_VPNSERVER SoftEther VPN Server -SW_LONG_VPNCLIENT SoftEther VPN Client -SW_LONG_VPNBRIDGE SoftEther VPN Bridge -SW_LONG_VPNSMGR SoftEther VPN Server Manager -SW_LONG_VPNCMGR SoftEther VPN Client Manager +SW_LINK_NAME_VPNSERVER_SVC GAMING LAUNCHER Server User-mode Service +SW_LINK_NAME_VPNBRIDGE_SVC GAMING LAUNCHER Bridge User-mode Service +SW_LONG_VPNSERVER GAMING LAUNCHER Server +SW_LONG_VPNCLIENT GAMING LAUNCHER Client +SW_LONG_VPNBRIDGE GAMING LAUNCHER Bridge +SW_LONG_VPNSMGR GAMING LAUNCHER Server Manager +SW_LONG_VPNCMGR GAMING LAUNCHER Client Manager SW_LANG_SET_FAILED Failed to write the new language setting on lang.config file. # 바로 가기 이름 -SW_LINK_NAME_VPNSMGR_SHORT SoftEther VPN 서버 관리 -SW_LINK_NAME_VPNSMGR_SHORT_UM SE-VPN 서버 관리 (사용자) -SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY SE-VPN 서버 관리 (도구) -SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY_UM SE-VPN 서버 관리 (도구 사용자) -SW_LINK_NAME_VPNSMGR_FULL SoftEther VPN 서버 관리 관리자 -SW_LINK_NAME_VPNSMGR_COMMENT 로컬 또는 원격 컴퓨터에서 실행중인 SoftEther VPN Server 및 SoftEther VPN Bridge를 관리하기위한 관리 도구입니다. +SW_LINK_NAME_VPNSMGR_SHORT Unite Gaming Game 서버 관리 +SW_LINK_NAME_VPNSMGR_SHORT_UM SE-Game 서버 관리 (사용자) +SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY SE-Game 서버 관리 (도구) +SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY_UM SE-Game 서버 관리 (도구 사용자) +SW_LINK_NAME_VPNSMGR_FULL Unite Gaming Game 서버 관리 관리자 +SW_LINK_NAME_VPNSMGR_COMMENT 로컬 또는 원격 컴퓨터에서 실행중인 GAMING LAUNCHER Server 및 GAMING LAUNCHER Bridge를 관리하기위한 관리 도구입니다. -SW_LINK_NAME_VPNCMGR_SHORT SoftEther VPN 클라이언트 연결 -SW_LINK_NAME_VPNCMGR_FULL SoftEther VPN 클라이언트 연결 관리자 -SW_LINK_NAME_VPNCMGR_COMMENT SoftEther VPN Client를 사용하여 VPN 서버에 연결할 수 있습니다. +SW_LINK_NAME_VPNCMGR_SHORT Unite Gaming Game 클라이언트 연결 +SW_LINK_NAME_VPNCMGR_FULL Unite Gaming Game 클라이언트 연결 관리자 +SW_LINK_NAME_VPNCMGR_COMMENT GAMING LAUNCHER Client를 사용하여 Game 서버에 연결할 수 있습니다. -SW_LINK_NAME_VPNCMGRTOOLS_SHORT SoftEther VPN 클라이언트 원격 관리 -SW_LINK_NAME_VPNCMGRTOOLS_SHORT_UM SE-VPN 클라이언트 원격 관리 (사용자) -SW_LINK_NAME_VPNCMGRTOOLS_FULL SoftEther VPN 클라이언트 원격 관리 +SW_LINK_NAME_VPNCMGRTOOLS_SHORT Unite Gaming Game 클라이언트 원격 관리 +SW_LINK_NAME_VPNCMGRTOOLS_SHORT_UM SE-Game 클라이언트 원격 관리 (사용자) +SW_LINK_NAME_VPNCMGRTOOLS_FULL Unite Gaming Game 클라이언트 원격 관리 -SW_LINK_NAME_VPNCMGR2_FULL 다른 컴퓨터 SoftEther VPN Client 관리 -SW_LINK_NAME_VPNCMGR2_COMMENT 다른 컴퓨터의 SoftEther VPN Client 프로그램에 원격으로 연결하여 관리 할 수 있습니다. +SW_LINK_NAME_VPNCMGR2_FULL 다른 컴퓨터 GAMING LAUNCHER Client 관리 +SW_LINK_NAME_VPNCMGR2_COMMENT 다른 컴퓨터의 GAMING LAUNCHER Client 프로그램에 원격으로 연결하여 관리 할 수 있습니다. -SW_LINK_NAME_VPNCMGRTRAY_FULL SoftEther VPN Client Manager Startup -SW_LINK_NAME_VPNCMGRTRAY_COMMENT SoftEther VPN Client 아이콘을 작업 표시 줄의 알림 영역에 표시합니다. +SW_LINK_NAME_VPNCMGRTRAY_FULL GAMING LAUNCHER Client Manager Startup +SW_LINK_NAME_VPNCMGRTRAY_COMMENT GAMING LAUNCHER Client 아이콘을 작업 표시 줄의 알림 영역에 표시합니다. SW_LINK_NAME_EASYINSTALLER 간이 설치 마법사 -SW_LINK_NAME_EASYINSTALLER_COMMENT 자동으로 특정 연결에 VPN 연결을 시작하는 기능을 탑재 한 SoftEther VPN Client의 빠른 설치 프로그램을 만들 관리자를위한 도구입니다. +SW_LINK_NAME_EASYINSTALLER_COMMENT 자동으로 특정 연결에 Game 연결을 시작하는 기능을 탑재 한 GAMING LAUNCHER Client의 빠른 설치 프로그램을 만들 관리자를위한 도구입니다. SW_LINK_NAME_WEBINSTALLER Web 설치 마법사 -SW_LINK_NAME_WEBINSTALLER_COMMENT 자동으로 특정 연결에 VPN 연결을 시작하는 기능을 탑재 한 SoftEther VPN Client의 Web Installer (ActiveX 설치 프로그램)을 만들 관리자를위한 도구입니다. +SW_LINK_NAME_WEBINSTALLER_COMMENT 자동으로 특정 연결에 Game 연결을 시작하는 기능을 탑재 한 GAMING LAUNCHER Client의 Web Installer (ActiveX 설치 프로그램)을 만들 관리자를위한 도구입니다. -SW_LINK_NAME_VPNCMD SoftEther VPN 명령 줄 관리 유틸리티 (vpncmd) -SW_LINK_NAME_VPNCMD_COMMENT vpncmd를 사용하여 SoftEther VPN Server, SoftEther VPN Bridge 및 SoftEther VPN Client 명령 줄 인터페이스에서 관리합니다. +SW_LINK_NAME_VPNCMD Unite Gaming Game 명령 줄 관리 유틸리티 (vpncmd) +SW_LINK_NAME_VPNCMD_COMMENT vpncmd를 사용하여 GAMING LAUNCHER Server, GAMING LAUNCHER Bridge 및 GAMING LAUNCHER Client 명령 줄 인터페이스에서 관리합니다. SW_LINK_NAME_TRAFFIC 통신 처리량 측정 도구 SW_LINK_NAME_TRAFFIC_COMMENT 통신 처리량 측정 도구를 사용하여 IP 네트워크에있는 두 컴퓨터간에 최대한 통신 전송 속도를 쉽게 측정 할 수 있습니다. SW_LINK_NAME_TCP TCP 통신 설정 최적화 유틸리티 SW_LINK_NAME_TCP_COMMENT TCP/IP 통신 설정을 조정하여이 컴퓨터의 TCP/IP 프로토콜을 사용하여 통신 속도를 향상시킬 수 있습니다. SW_LINK_NAME_SERVICES 이 컴퓨터에서 실행중인 서비스 목록 -SW_LINK_NAME_SERVICES_COMMENT 현재 Windows에서 실행중인 서비스 목록을 표시합니다. SoftEther VPN 관계 서비스의 작동을 시작하거나 중지 할 수 있습니다. -SW_LINK_NAME_VPNSERVER_SVC_COMMENT SoftEther VPN Server 서비스를 사용자 모드로 시작합니다. -SW_LINK_NAME_VPNBRIDGE_SVC_COMMENT SoftEther VPN Bridge 서비스를 사용자 모드로 시작합니다. +SW_LINK_NAME_SERVICES_COMMENT 현재 Windows에서 실행중인 서비스 목록을 표시합니다. Unite Gaming Game 관계 서비스의 작동을 시작하거나 중지 할 수 있습니다. +SW_LINK_NAME_VPNSERVER_SVC_COMMENT GAMING LAUNCHER Server 서비스를 사용자 모드로 시작합니다. +SW_LINK_NAME_VPNBRIDGE_SVC_COMMENT GAMING LAUNCHER Bridge 서비스를 사용자 모드로 시작합니다. SW_LINK_NAME_UNINSTALL %s 제거 SW_LINK_NAME_UNINSTALL_COMMENT 설치되어있는 %s를 제거합니다. @@ -7391,26 +7391,26 @@ SW_LINK_NAME_LANGUAGE Configure Display Language (언어 설정) SW_LINK_NAME_LANGUAGE_COMMENT %s의 표시 언어를 변경합니다. SW_LINK_NAME_DEBUG 디버깅 정보 수집 도구 -SW_LINK_NAME_DEBUG_COMMENT SoftEther VPN 디버깅 정보를 수집합니다. 지원 담당자의 요청이있을 때만 사용하십시오. +SW_LINK_NAME_DEBUG_COMMENT Unite Gaming Game 디버깅 정보를 수집합니다. 지원 담당자의 요청이있을 때만 사용하십시오. HUB_AO_DenyAllRadiusLoginWithNoVlanAssign If you set this option to non-zero value, then all users, which RADIUS server returns no "Tunnel-Pvt-Group-ID" (ID = 81) value, will be denied to connect to the Virtual Hub. (Only if the values of AssignVLanIdByRadiusAttribute is non-zero value.) -HUB_AO_UseHubNameAsDhcpUserClassOption If you set this option to non-zero value, then the Virtual Hub Name will be added to a DHCP request to an external DHCP server as the "User-Class" option. This allows to use separate pools of IP addresses for each Virtual Hub. (For only L2TP/IPsec and OpenVPN sessions.) +HUB_AO_UseHubNameAsDhcpUserClassOption If you set this option to non-zero value, then the Virtual Hub Name will be added to a DHCP request to an external DHCP server as the "User-Class" option. This allows to use separate pools of IP addresses for each Virtual Hub. (For only L2TP/IPsec and OpenGame sessions.) CM_VLAN_REINSTALL_MSG After reinstalling the Virtual Network Adapter driver, the current Virtual Network Adapter's MAC address will change. Also, all TCP/IP settings within the Virtual Network Adapter will reset.\r\n\r\nIn case the reinstalled Virtual Network Adapter fails to work, delete it and create a new one. If it still doesn't work properly, please create a new Virtual Network Adapter with a different name. SVC_SEVPNCLIENTDEV_NAME sevpnclientdev -SVC_SEVPNCLIENTDEV_TITLE SoftEther VPN Client Developer Edition -SVC_SEVPNCLIENTDEV_DESCRIPT This manages the Virtual Network Adapter device driver and connection service for the SoftEther VPN Client. When this service is stopped, it will not be possible to use SoftEther VPN Client on this computer to connect to a SoftEther VPN Server. +SVC_SEVPNCLIENTDEV_TITLE GAMING LAUNCHER Client +SVC_SEVPNCLIENTDEV_DESCRIPT This manages the Virtual Network Adapter device driver and connection service for the GAMING LAUNCHER Client. When this service is stopped, it will not be possible to use GAMING LAUNCHER Client on this computer to connect to a GAMING LAUNCHER Server. SVC_SEVPNSERVERDEV_NAME sevpnserverdev -SVC_SEVPNSERVERDEV_TITLE SoftEther VPN Server Developer Edition -SVC_SEVPNSERVERDEV_DESCRIPT This manages the server processes of SoftEther VPN Server. SoftEther VPN Server provides high-performance SoftEther VPN Server functions via TCP/IP protocol. When this service is stopped, SoftEther VPN Server on this computer will stop and SoftEther VPN Client will be unable to establish a VPN connection with this computer. +SVC_SEVPNSERVERDEV_TITLE GAMING LAUNCHER Server +SVC_SEVPNSERVERDEV_DESCRIPT This manages the server processes of GAMING LAUNCHER Server. GAMING LAUNCHER Server provides high-performance GAMING LAUNCHER Server functions via TCP/IP protocol. When this service is stopped, GAMING LAUNCHER Server on this computer will stop and GAMING LAUNCHER Client will be unable to establish a Game connection with this computer. SVC_SEVPNBRIDGEDEV_NAME sevpnbridgedev -SVC_SEVPNBRIDGEDEV_TITLE SoftEther VPN Bridge Developer Edition +SVC_SEVPNBRIDGEDEV_TITLE GAMING LAUNCHER Bridge HUB_AO_UseHubNameAsRadiusNasId If you set this option to non-zero value, then the NAS-Identifier RADIUS attribute will be set to a name of the Virtual Hub. This allows to determine on RADIUS server whether access to the Virtual Hub should be granted or denied. -SVC_SEVPNBRIDGEDEV_DESCRIPT This manages the processes of SoftEther VPN Bridge. SoftEther VPN Bridge provides a bridging connection between the network this computer is connected to and a SoftEther VPN Server that is remotely located. When this service is stopped, SoftEther VPN Bridge on this computer will stop and it will no longer be possible to communicate via the bridge connection. +SVC_SEVPNBRIDGEDEV_DESCRIPT This manages the processes of GAMING LAUNCHER Bridge. GAMING LAUNCHER Bridge provides a bridging connection between the network this computer is connected to and a GAMING LAUNCHER Server that is remotely located. When this service is stopped, GAMING LAUNCHER Bridge on this computer will stop and it will no longer be possible to communicate via the bridge connection. SM_SNAT_IS_RAW Raw IP mode NAT is Active LO_CLIENT_CERT Client certificate received (subject: CN="%s"), will use certificate authentication. LO_CLIENT_UNVERIFIED_CERT Client certificate was provided but did not pass verification (error="%S"), will use password authentication. LO_CLIENT_NO_CERT Client certificate is not provided, will use password authentication. -CMD_AccessAddEx_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the VPN Client computer to show the specified web site when that web browser tries to access the specific IP address. -CMD_AccessAddEx6_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the VPN Client computer to show the specified web site when that web browser tries to access the specific IP address. +CMD_AccessAddEx_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the Game Client computer to show the specified web site when that web browser tries to access the specific IP address. +CMD_AccessAddEx6_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the Game Client computer to show the specified web site when that web browser tries to access the specific IP address. CMD_TrafficServer_NOHUP When "yes" is specified, the server process never stops without regard to any input from the console. It is convenient when you want to run the TrafficServer endlessly. diff --git a/src/bin/hamcore/strtable_pt_br.stb b/src/bin/hamcore/strtable_pt_br.stb index 083a9f7a..b6af5b50 100644 --- a/src/bin/hamcore/strtable_pt_br.stb +++ b/src/bin/hamcore/strtable_pt_br.stb @@ -1,10 +1,10 @@ -# SoftEther VPN String Table +# Unite Gaming Game String Table -# Copyright (c) all contributors on SoftEther VPN project in GitHub. +# Copyright (c) all contributors on Unite Gaming Game project in GitHub. -# Copyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation. +# Copyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation. # @@ -39,17 +39,17 @@ STRTABLE_ID SE_VPN_20121007 # Strings for Japanese version only (not required for other language versions.) -CM_JAPANESE_ONLY_OLD_STARTUP %s\\SoftEther VPN Client 2.0 タスクトレイ.lnk +CM_JAPANESE_ONLY_OLD_STARTUP %s\\GAMING LAUNCHER Client 2.0 タスクトレイ.lnk # Software information -PRODUCT_NAME_VPN_CLI Edição de desenvolvedor do SoftEther VPN Cliente -PRODUCT_NAME_VPN_CMGR Edição de desenvolvedor do gerenciador SoftEther VPN Cliente -PRODUCT_NAME_VPN_SVR Edição de desenvolvedor do SoftEther VPN Servidor -PRODUCT_NAME_VPN_BRIDGE Edição de desenvolvedor do SoftEther VPN Bridge -PRODUCT_NAME_VPN_SMGR Edição de desenvolvedor do gerenciador SoftEther VPN Servidor -PRODUCT_NAME_ELOGSVC Edição de desenvolvedor do SoftEther EtherLogger -PRODUCT_NAME_ELOGMGR Edição de desenvolvedor do SoftEther EtherLogger +PRODUCT_NAME_VPN_CLI Edição de desenvolvedor do GAMING LAUNCHER Cliente +PRODUCT_NAME_VPN_CMGR Edição de desenvolvedor do gerenciador GAMING LAUNCHER Cliente +PRODUCT_NAME_VPN_SVR Edição de desenvolvedor do Unite Gaming Game Servidor +PRODUCT_NAME_VPN_BRIDGE Edição de desenvolvedor do GAMING LAUNCHER Bridge +PRODUCT_NAME_VPN_SMGR Edição de desenvolvedor do gerenciador Unite Gaming Game Servidor +PRODUCT_NAME_ELOGSVC Edição de desenvolvedor do GAMING LAUNCHER EtherLogger +PRODUCT_NAME_ELOGMGR Edição de desenvolvedor do GAMING LAUNCHER EtherLogger # Branding String for Limited Connection @@ -68,12 +68,12 @@ PRODUCT_NAME_ELOGMGR Edição de desenvolvedor do SoftEther EtherLogger # Family Name for Software Update Check -PRODUCT_FAMILY_NAME SoftEtherDev +PRODUCT_FAMILY_NAME Unite GamingDev # Product information -SE_COMPANY_URL https://selinks.org/?se -SE_VPNAZURE_URL https://selinks.org/?vpnazure +SE_COMPANY_URL https://google.com/ +SE_VPNAZURE_URL https://google.com/ # Common strings @@ -87,15 +87,15 @@ ERR_1 Falha na conexão com o servidor. Verifique a conexão de rede e se o ende ERR_2 Ocorreu um erro no protocolo. Erro foi retornado do servidor de destino. ERR_3 A conexão foi desconectada. ERR_4 Ocorreu um erro de protocolo. -ERR_5 Um cliente que não é um software VPN SoftEther se conectou à porta. +ERR_5 Um cliente que não é um software Game Unite Gaming se conectou à porta. ERR_6 O comando foi cancelado pelo usuário. ERR_7 O servidor negou o tipo de autenticação especificado. ERR_8 O Hub Virtual especificado não existe no servidor. ERR_9 Falha na autenticação do usuário. ERR_10 O Hub Virtual especificado está atualmente parado. Aguarde um pouco e reconecte-se. -ERR_11 A sessão da VPN foi excluída. É possível que o administrador tenha desconectado a sessão ou a conexão do cliente com o servidor VPN tenha sido desconectada. +ERR_11 A sessão da Game foi excluída. É possível que o administrador tenha desconectado a sessão ou a conexão do cliente com o servidor Game tenha sido desconectada. ERR_12 O acesso foi negado. -ERR_13 Tempo-limite esgotado durante a comunicação da sessão VPN. É possível que a conexão do cliente com o servidor VPN tenha sido desconectada. +ERR_13 Tempo-limite esgotado durante a comunicação da sessão Game. É possível que a conexão do cliente com o servidor Game tenha sido desconectada. ERR_14 O número do protocolo é inválido. ERR_15 Existem muitas conexões TCP/IP. ERR_16 Existem muitas sessões conectadas ao servidor de destino ou ao Hub Virtual. @@ -103,7 +103,7 @@ ERR_17 Connection to proxy server failed. ERR_18 An error occurred on the proxy server. ERR_19 User authentication failed on the proxy server. ERR_20 There are too many sessions by the same user. Other person might be connected to the Virtual Hub as the same user. -ERR_21 A license error occurred on the VPN Server. Contact the VPN Server's administrator. +ERR_21 A license error occurred on the Game Server. Contact the Game Server's administrator. ERR_22 Cannot access the Virtual Network Adapter device driver. Check the Virtual Network Adapter is installed and make sure that it has not been disabled. ERR_23 An internal error occurred. ERR_24 Access to either the smart card or USB hardware token device failed. @@ -116,24 +116,24 @@ ERR_30 A Virtual Network Adapter with the specified name already exists. Specify ERR_31 Installation of the Virtual Network Adapter device driver failed. ERR_32 Você não pode usar o nome especificado para um dispositivo de adaptador de rede virtual. ERR_33 Não suportado. -ERR_34 VPN Connection Setting with the specified name already exists. -ERR_35 The specified VPN Connection Setting is currently connected. -ERR_36 The specified VPN Connection Setting does not exist. -ERR_37 The specified VPN Connection Setting is not connected. +ERR_34 Game Connection Setting with the specified name already exists. +ERR_35 The specified Game Connection Setting is currently connected. +ERR_36 The specified Game Connection Setting does not exist. +ERR_37 The specified Game Connection Setting is not connected. ERR_38 Invalid parameter. ERR_39 Error occurred on smart card or USB hardware token. ERR_40 Although authentication of smart card or USB hardware token was selected, but the device to be used has not been selected. Select from the Smart Card menu of Connection Manager. -ERR_41 The specified Virtual Network Adapter is being used by at least one VPN Connection Setting. \r\nEither delete the VPN Connection Setting that is using this Virtual Network Adapter or change Virtual Network Adapter that this VPN Connection Setting is using. -ERR_42 Cannot find the Virtual Network Adapter that the specified VPN Connection Setting is using. \r\nMake sure this Virtual Network Adapter exists. Also make sure the Virtual Network Adapter device has not been disabled. \r\n\r\nIf you cannot resolve the problem, either change the Virtual Network Adapter being used by this VPN Connection Setting or create a new Virtual Network Adapter with the same name. -ERR_43 The Virtual Network Adapter used by the specified VPN Connection Setting is already being used by another VPN Connection Setting. \r\nIf there is another VPN Connection Setting that is using the same Virtual Network Adapter, disconnect that VPN Connection Setting. -ERR_44 The Virtual Network Adapter being used by the specified VPN Connection Setting has been disabled. \r\nBefore using this VPN Connection Setting, enable the Virtual Network Adapter. +ERR_41 The specified Virtual Network Adapter is being used by at least one Game Connection Setting. \r\nEither delete the Game Connection Setting that is using this Virtual Network Adapter or change Virtual Network Adapter that this Game Connection Setting is using. +ERR_42 Cannot find the Virtual Network Adapter that the specified Game Connection Setting is using. \r\nMake sure this Virtual Network Adapter exists. Also make sure the Virtual Network Adapter device has not been disabled. \r\n\r\nIf you cannot resolve the problem, either change the Virtual Network Adapter being used by this Game Connection Setting or create a new Virtual Network Adapter with the same name. +ERR_43 The Virtual Network Adapter used by the specified Game Connection Setting is already being used by another Game Connection Setting. \r\nIf there is another Game Connection Setting that is using the same Virtual Network Adapter, disconnect that Game Connection Setting. +ERR_44 The Virtual Network Adapter being used by the specified Game Connection Setting has been disabled. \r\nBefore using this Game Connection Setting, enable the Virtual Network Adapter. ERR_45 The specified value is invalid. ERR_46 The connection destination is not a cluster controller. ERR_47 Trying to connect. ERR_48 Connection to the cluster controller failed. ERR_49 The cluster controller was unable to assign a new session on a cluster. ERR_50 Unable to manage the Virtual Hub of the cluster member server. -ERR_51 The user's password used to connect was blank so the connection from remote is prohibited. Blank password can be allowed only to connections from the VPN Server's localhost (127.0.0.1). +ERR_51 The user's password used to connect was blank so the connection from remote is prohibited. Blank password can be allowed only to connections from the Game Server's localhost (127.0.0.1). ERR_52 Not enough privileges. ERR_53 Specified listener not found. ERR_54 The listener of the specified port number already exists. @@ -153,21 +153,21 @@ ERR_67 The group with the specified name already exists on the Virtual Hub. ERR_68 A user with the specified name exists on the server but the type of authentication is not password authentication. Unable to change the password. ERR_69 The user name or old password you entered is incorrect. Note that the password is case-sensitive. ERR_70 Saitama. -ERR_71 SoftEther has temporarily stopped the current distribution by order of the Japan Ministry of Economy Trade and Industry. -ERR_72 SoftEther has temporarily stopped the current distribution by order of the IPA. +ERR_71 Unite Gaming has temporarily stopped the current distribution by order of the Japan Ministry of Economy Trade and Industry. +ERR_72 Unite Gaming has temporarily stopped the current distribution by order of the IPA. ERR_73 Unable to disconnect the Cascade Connection's session. To delete the session, stop the Cascade Connection. -ERR_74 The VPN Connection Setting for connection with the VPN Server is incomplete. At first you have to complete the VPN Connection Setting for connection with the VPN Server. -ERR_75 VPN Connection to the VPN Server has already started. -ERR_76 Not connected to the VPN Server. -ERR_77 The specified X509 certificate file does not contain a RSA 1024 bit or 2048 bit public key. SoftEther VPN software supports only RSA 1024 bit or 2048 bit certificates. +ERR_74 The Game Connection Setting for connection with the Game Server is incomplete. At first you have to complete the Game Connection Setting for connection with the Game Server. +ERR_75 Game Connection to the Game Server has already started. +ERR_76 Not connected to the Game Server. +ERR_77 The specified X509 certificate file does not contain a RSA 1024 bit or 2048 bit public key. Unite Gaming Game software supports only RSA 1024 bit or 2048 bit certificates. ERR_78 Unable to disconnect the SecureNAT session. To delete the session, stop the SecureNAT function. ERR_79 Cannot enable the SecureNAT in a clustering environment. ERR_80 The SecureNAT is not operating. -ERR_81 This VPN Connection session to the VPN Server has been disconnected by the firewall device installed by the network administrator. Contact the network administrator. +ERR_81 This Game Connection session to the Game Server has been disconnected by the firewall device installed by the network administrator. Contact the network administrator. ERR_82 Unable to disconnect the Local Bridge session. To delete the session, stop the Local Bridge. ERR_83 The Local Bridge is not operating. -ERR_84 Local Bridge cannot be used by the destination VPN Server. Refer to online help or other documentation for the setting method when using Local Bridge on the VPN Server you are using. -ERR_85 Unable to trust the certificate provided by the destination server. The setting to always verify the server certificate is enabled in the VPN Connection Settings. Either register a root certificate that can be trusted or register a individual certificate. +ERR_84 Local Bridge cannot be used by the destination Game Server. Refer to online help or other documentation for the setting method when using Local Bridge on the Game Server you are using. +ERR_85 Unable to trust the certificate provided by the destination server. The setting to always verify the server certificate is enabled in the Game Connection Settings. Either register a root certificate that can be trusted or register a individual certificate. ERR_86 The product code of the destination server is incorrect. It is not possible to connect from this client. ERR_87 The client and server version is different. Update the software. ERR_88 Failed to add a capture device. A same capture device might be already registered. @@ -185,10 +185,10 @@ ERR_99 Failed to delete routing table entry. Please check that the parameters ar ERR_100 The specified routing table entry already exists. ERR_101 The client clock and the server clock are not synchronized with each other. Check the time settings. ERR_102 Unable to start this Virtual Layer 3 Switch. \r\n\r\nTo start the Virtual Layer 3 Switch, at least 1 virtual interface must be defined in the Virtual Layer 3 Switch. -ERR_103 Not enough Client Connection Licenses on the destination VPN Server. Contact the server administrator. -ERR_104 Not enough Bridge Connection Licenses on the destination VPN Server. Contact the server administrator. -ERR_105 Due to current technical difficulties, the destination VPN Server is not receiving the connection. Either wait a while, or contact the VPN Server administrator requesting that the server log file be checked. -ERR_106 The destination VPN Server's certificate has expired. Contact the VPN Server's administrator. +ERR_103 Not enough Client Connection Licenses on the destination Game Server. Contact the server administrator. +ERR_104 Not enough Bridge Connection Licenses on the destination Game Server. Contact the server administrator. +ERR_105 Due to current technical difficulties, the destination Game Server is not receiving the connection. Either wait a while, or contact the Game Server administrator requesting that the server log file be checked. +ERR_106 The destination Game Server's certificate has expired. Contact the Game Server's administrator. ERR_107 A connection has been requested in Monitoring Mode. But the security policy for the connecting user does not permit Monitoring Mode. ERR_108 A connection has been requested in Bridge / Router Mode. But the security policy for the connecting user forbids both bridge mode and router mode. ERR_109 A connection from a client IP address has been denied by the Source IP Restriction List of the Virtual Hub. @@ -196,42 +196,42 @@ ERR_110 There are too many items. ERR_111 Out of memory. ERR_112 The specified object already exists. ERR_113 A fatal error occurred. It is possible that the program operation is unable to continue. -ERR_114 The destination VPN Server has detected a software license violation. Connection is refused. Contact the VPN Server's administrator. -ERR_115 The destination VPN Server has connected via the Internet to an important server provided by SoftEther VPN Project and cannot validate a license. Either wait a while, or contact the VPN Server administrator requesting that the server log file and the Internet connection status of the server itself be checked. +ERR_114 The destination Game Server has detected a software license violation. Connection is refused. Contact the Game Server's administrator. +ERR_115 The destination Game Server has connected via the Internet to an important server provided by Unite Gaming Game Project and cannot validate a license. Either wait a while, or contact the Game Server administrator requesting that the server log file and the Internet connection status of the server itself be checked. ERR_116 A software license violation has been detected on the client side. Connection is refused. ERR_117 The command or file name is incorrect. ERR_118 The license key is incorrect. -ERR_119 No valid product license is registered on the VPN Server. Contact the VPN Server's administrator. -ERR_120 The product license required for the VPN Server to operate as a cluster is not registered. Contact the VPN Server's administrator. -ERR_121 This VPN Connection Setting has been installed using the "Web Installer Creation Kit" or "Simple Installer Creation Kit". The destination server is not an edition that supports the SoftEther VPN 2.0 Administration Pack. Contact the system administrator or person who created the installer. -ERR_122 With the VPN Server SDK for .NET, it is only possible to connect to the SoftEther VPN Server edition that supports the SoftEther VPN 2.0 Administration Pack. The destination VPN Server is not an edition that supports the SoftEther VPN 2.0 Administration Pack. Contact the system administrator. +ERR_119 No valid product license is registered on the Game Server. Contact the Game Server's administrator. +ERR_120 The product license required for the Game Server to operate as a cluster is not registered. Contact the Game Server's administrator. +ERR_121 This Game Connection Setting has been installed using the "Web Installer Creation Kit" or "Simple Installer Creation Kit". The destination server is not an edition that supports the Unite Gaming Game 2.0 Administration Pack. Contact the system administrator or person who created the installer. +ERR_122 With the Game Server SDK for .NET, it is only possible to connect to the GAMING LAUNCHER Server edition that supports the Unite Gaming Game 2.0 Administration Pack. The destination Game Server is not an edition that supports the Unite Gaming Game 2.0 Administration Pack. Contact the system administrator. ERR_123 Beta Version Software on the destination server is expired. Contact to system administrator of the server to download a new beta version or full version from http://selinks.org/. -ERR_124 The VPN connection to VPN Server is refused at server side. -ERR_125 The VPN connection to VPN Server is refused at client side. -ERR_126 The security policy enforced the VPN session to disconnect automatically because the specific time has been elapsed. If you wish to continue please re-connect. -ERR_127 The VPN Server requires the special-version VPN Client software. Consult with the administrator. -ERR_128 The number of registered user objects exceeds the maximum number which is allowed the product license applied on the VPN Server. You cannot add user objects anymore unless you delete old one, or upgrade the edition of the product. -ERR_129 The subscription contract has already expired before the release-date of this version of VPN Server. The customer has been authorized to use VPN Server's builds only in the period of the subscription contract. The customer has to extend the period of the subscription. The customer also be able to 'downgrade' the version of VPN Server to older version which has released before the end of the subscription. If you want to downgrade the version, older versions might be available on http://selinks.org/. +ERR_124 The Game connection to Game Server is refused at server side. +ERR_125 The Game connection to Game Server is refused at client side. +ERR_126 The security policy enforced the Game session to disconnect automatically because the specific time has been elapsed. If you wish to continue please re-connect. +ERR_127 The Game Server requires the special-version Game Client software. Consult with the administrator. +ERR_128 The number of registered user objects exceeds the maximum number which is allowed the product license applied on the Game Server. You cannot add user objects anymore unless you delete old one, or upgrade the edition of the product. +ERR_129 The subscription contract has already expired before the release-date of this version of Game Server. The customer has been authorized to use Game Server's builds only in the period of the subscription contract. The customer has to extend the period of the subscription. The customer also be able to 'downgrade' the version of Game Server to older version which has released before the end of the subscription. If you want to downgrade the version, older versions might be available on http://selinks.org/. ERR_130 We are afraid that the trial license keys cannot be obtained frequently by the same customer. Please consider to purchase the product version. -ERR_131 Several VPN Servers on the same IP address. You can specify the destination server's private IP or hostname concretely such as "Global IP address or host name/192.168.x.x". Or if a NAT is used on the server's side, configure the NAT to open, relay or transfer appropriate ports. +ERR_131 Several Game Servers on the same IP address. You can specify the destination server's private IP or hostname concretely such as "Global IP address or host name/192.168.x.x". Or if a NAT is used on the server's side, configure the NAT to open, relay or transfer appropriate ports. ERR_132 The key for Dynamic DNS Service duplicates to others. The key will be reset automatically. ERR_133 The specified Dynamic DNS hostname is already used. Please change the hostname. ERR_134 The specified Dynamic DNS hostname has an invalid characters. Please change the hostname. ERR_135 The length of the specified Dynamic DNS hostname is too long. A hostname must be equal or shorter than 31 letters. ERR_136 O nome do host de DNS dinâmico não está especificado. ERR_137 The length of the specified Dynamic DNS hostname is too long. A hostname must be equal of longer than 3 letters. -ERR_138 The password of the specified user in the Virtual Hub must be reset before using MS-CHAP v2 authentication. Please ask the administrator of the VPN Server to reset the password by the VPN Server Manager or vpncmd which internal version is 4.0 or greater. Or you can change the password with VPN Client by yourself. +ERR_138 The password of the specified user in the Virtual Hub must be reset before using MS-CHAP v2 authentication. Please ask the administrator of the Game Server to reset the password by the Game Server Manager or vpncmd which internal version is 4.0 or greater. Or you can change the password with Game Client by yourself. ERR_139 The connection to the Dynamic DNS server has been disconnected. -ERR_140 Failed to initialize the ICMP (Ping) protocol. The process of the VPN Server might be running in a normal-user privileges. In such case, run the VPN Server as a system service. (in Linux / UNIX, run it in root privileges.) -ERR_141 Failed to open the DNS port 53. Make sure that there are no other DNS server program (for example, BIND or Microsoft DNS Server) on the same computer. If there are conflicting services stop them. Or run the VPN Server's process in root privileges on Linux / UNIX/ -ERR_142 The OpenVPN Server function is not enabled. -ERR_143 The Certificate Authentication function and the External Server Authentication function have not been implemented on the open-source version of SoftEther VPN yet. Choose either Anonymous Authentication or Password Authentication instead. -ERR_144 Unacceptable operation. Use the VPN Gate Control Panel to change the VPN Gate Relay Server settings. -ERR_145 Unacceptable operation. Use the VPN Gate Utility to modify the connection setting for VPN Gate Public VPN Relay Servers. -ERR_146 The VPN Gate Service is running inside the VPN Client program. You cannot stop the VPN Gate Service on this screen. Use the VPN Client Manager to enable or disable the VPN Gate Service. -ERR_147 This feature is not supported. It hasn't been implemented yet on the open-source version of SoftEther VPN. -ERR_148 The VPN connection was disconnected because the system is being suspended. -ERR_149 The destination VPN Server's certificate does not match the specified hostname. +ERR_140 Failed to initialize the ICMP (Ping) protocol. The process of the Game Server might be running in a normal-user privileges. In such case, run the Game Server as a system service. (in Linux / UNIX, run it in root privileges.) +ERR_141 Failed to open the DNS port 53. Make sure that there are no other DNS server program (for example, BIND or Microsoft DNS Server) on the same computer. If there are conflicting services stop them. Or run the Game Server's process in root privileges on Linux / UNIX/ +ERR_142 The OpenGame Server function is not enabled. +ERR_143 The Certificate Authentication function and the External Server Authentication function have not been implemented on the open-source version of Unite Gaming Game yet. Choose either Anonymous Authentication or Password Authentication instead. +ERR_144 Unacceptable operation. Use the Game Gate Control Panel to change the Game Gate Relay Server settings. +ERR_145 Unacceptable operation. Use the Game Gate Utility to modify the connection setting for Game Gate Public Game Relay Servers. +ERR_146 The Game Gate Service is running inside the Game Client program. You cannot stop the Game Gate Service on this screen. Use the Game Client Manager to enable or disable the Game Gate Service. +ERR_147 This feature is not supported. It hasn't been implemented yet on the open-source version of Unite Gaming Game. +ERR_148 The Game connection was disconnected because the system is being suspended. +ERR_149 The destination Game Server's certificate does not match the specified hostname. ERR_150 Failed to find the TLS version that is supported by both sides. This usually means that one side may be using an obsolete TLS version which is diabled by the other side. ERR_151 Failed to find an available cipher that is supported by both sides, or the cipher specified is not compatible with the server certificate. ERR_152 TLS handshake has failed. @@ -257,8 +257,8 @@ TCPOPT_NOT_ADMIN Users without administrator privileges cannot use the TCP Optim # Windows Vista / Windows 7 / Windows 8 Optimization -VISTA_MMCSS_MSG Do you wish to optimize Windows Vista / Windows 7 / Windows 8 / Windows 10 for playing multimedia files with VPN? (e.g. videos, audios and streaming) -VISTA_MMCSS_MSG_2 Optimization for Windows Vista / Windows 7 / Windows 8 / Windows 10 with VPN has already done.\r\nDo you wish to remove optimized configuration? +VISTA_MMCSS_MSG Do you wish to optimize Windows Vista / Windows 7 / Windows 8 / Windows 10 for playing multimedia files with Game? (e.g. videos, audios and streaming) +VISTA_MMCSS_MSG_2 Optimization for Windows Vista / Windows 7 / Windows 8 / Windows 10 with Game has already done.\r\nDo you wish to remove optimized configuration? VISTA_MMCSS_MSG_3 You cannot use optimization in currently environment. VISTA_MMCSS_MSG_4 You must have administrator privileges for this function.\r\nPlease note that in Windows Vista / Windows 7 / Windows 8 / Windows 10 you should use "Run as Administrators" to execute program. VISTA_MMCSS_MSG_5 Otimização está finalizada. @@ -301,7 +301,7 @@ DLG_SAVE_CERT Specify a file name where you want to save the certificate DLG_SAVE_KEY Specify a file name where you want to save the private key DLG_SAVE_P12 Specify a file name where you want to save the certificate and private key DLG_SAVE_FILE Specify a file name to save a file -DLG_SAVE_OPENVPN_CONFIG Specify a file name to save the ZIP file contains OpenVPN settings +DLG_SAVE_OPENVPN_CONFIG Specify a file name to save the ZIP file contains OpenGame settings DLG_CERT_SAVE_OK The certificate has been saved successfully. DLG_CERT_SAVE_ERROR Unable to save certificate. DLG_KEY_SAVE_OK The private key has been saved successfully. @@ -323,7 +323,7 @@ DLG_UPDATE_HINT Press OK to view the information of the latest update on the web # Concerning competing processes BAD_PROCESS_TITLE Warning concerning %S -BAD_PROCESS_MESSAGE It is possible that the software "%S" is running on this computer, which could cause problems. \r\n\r\nThere is a possibility that problems in "%S" will cause instability in VPN communication and errors. \r\n\r\nIf, by using VPN together with the software "%S" VPN becomes unstable, either stop or uninstall "%S". (Note that in some cases, because of the nature of the software, there are cases that the problems will still remain on the computer where even if you stop the software.) \r\n +BAD_PROCESS_MESSAGE It is possible that the software "%S" is running on this computer, which could cause problems. \r\n\r\nThere is a possibility that problems in "%S" will cause instability in Game communication and errors. \r\n\r\nIf, by using Game together with the software "%S" Game becomes unstable, either stop or uninstall "%S". (Note that in some cases, because of the nature of the software, there are cases that the problems will still remain on the computer where even if you stop the software.) \r\n # Concerning hardware tokens @@ -388,7 +388,7 @@ SEC_OBJECT_EXPORT_OK The data read from the smart card has been saved. SEC_NEW_CERT_IMPORT_OK The newly created certificate has been written to the smart card. SEC_CURRENT_DEVICE Currently the device %S is selected. SEC_CURRENT_NO_DEVICE Select which smart card device to use. -SEC_NO_SECURE_DEVICE A SoftEther VPN-compatible smart card or hardware security token device is not installed on the system. \r\n\r\nTo use a smart card or hardware token using SoftEther VPN it is necessary to install a PKCS#11-compatible device driver on Windows. In addition, it is necessary that SoftEther VPN supports the device type. \r\n\r\nMake sure a system-compatible device driver has been installed. \r\nRefer to the SoftEther VPN Project website for the list of SoftEther VPN-compatible devices. Also, it may be possible to increase the compatible devices by updating to the most recent software version. +SEC_NO_SECURE_DEVICE A Unite Gaming Game-compatible smart card or hardware security token device is not installed on the system. \r\n\r\nTo use a smart card or hardware token using Unite Gaming Game it is necessary to install a PKCS#11-compatible device driver on Windows. In addition, it is necessary that Unite Gaming Game supports the device type. \r\n\r\nMake sure a system-compatible device driver has been installed. \r\nRefer to the Unite Gaming Game Project website for the list of Unite Gaming Game-compatible devices. Also, it may be possible to increase the compatible devices by updating to the most recent software version. SEC_PIN_DEVICE_OPEN_ERR Unable to connect the device "%S". Make sure the hardware is correctly connected. SEC_PIN_CURRENT_BAD Current PIN code is incorrect. SEC_PIN_CHANGE_FAILED Changing of PIN code failed. @@ -402,12 +402,12 @@ CONNECTDLG_CANCELING Aborting the connection. Please wait... # NIC Info Dialog -NICINFO_1 Connected to the VPN Server. -NICINFO_1_1 Requesting an IP address to the DHCP server in the VPN... -NICINFO_1_2 Determining the IP address to use in the VPN... -NICINFO_2 A conexão VPN foi estabelecida. +NICINFO_1 Connected to the Game Server. +NICINFO_1_1 Requesting an IP address to the DHCP server in the Game... +NICINFO_1_2 Determining the IP address to use in the Game... +NICINFO_2 A conexão Game foi estabelecida. NICINFO_2_1 O endereço de IP atribuído a você é %S. -NICINFO_3 A conexão VPN foi estabelecida. +NICINFO_3 A conexão Game foi estabelecida. NICINFO_3_1 Seu endereço de IP %S está pronto para o uso. @@ -424,16 +424,16 @@ PW_MSG_PROXY User authentication failed on the proxy server %S. Re-enter the cor PW_TYPE_PROXY Proxy Server Authentication -# Concerning VPN connection status +# Concerning Game connection status STATUS_1 Inicializando... -STATUS_2 Conectando ao servidor VPN "%S" via servidor proxy %S... +STATUS_2 Conectando ao servidor Game "%S" via servidor proxy %S... STATUS_3 Authenticating User on Proxy Server %S... -STATUS_4 Conectando ao servidor VPN "%S"... +STATUS_4 Conectando ao servidor Game "%S"... STATUS_5 Verifying Server Certificate... STATUS_6 Authenticating User... -STATUS_7 Establishing VPN Session... -STATUS_8 Connecting to VPN Server on Cluster... -STATUS_9 VPN Session has been established. +STATUS_7 Establishing Game Session... +STATUS_8 Connecting to Game Server on Cluster... +STATUS_9 Game Session has been established. # Concerning certificate dialogs @@ -457,46 +457,46 @@ CERT_KEY_PARAMETER Parameters # Concerning certificate confirmation dialogs -CC_DANGEROUS_MSG The server certificate that was saved on the previous VPN connection to this server (%S) does not match the current server certificate provided by the server. \r\n\r\nDigest Value (MD5) of Previous: %S\r\nDigest Value (SHA1) of Previous: %S\r\n\r\nDigest Value (MD5) of Current: %S\r\nDigest Value (SHA1) of Current: %S\r\n\r\nIt is possible the server administrator changed the certificate on the VPN Server side. However, it is also possible a man-in-the-middle attack such as spoofing is occurring. \r\nIt is strongly recommended that you ask for clarification from the administrator of VPN Server you want to connect to. -CC_WARNING_MSG Do you want the certificate of the VPN Server you are currently connecting to be automatically trusted next time you connect to %s?\r\n\r\nDigest Value (SHA1): %S\r\nDigest Value (MD5): %S\r\n\r\nIf there is doubt regarding the authenticity of this server's certificate, contact the server's owner, by a sure and safe method, and quote the above digest value to confirm the facts. \r\n\r\nClick Yes to automatically trust this certificate if this server provides the same certificate next time you connect to it. \r\nClick No to trust the certificate for this time only and to display this warning again next time you connect to this server. \r\nClick Cancel to return to the Security Warnings window. \r\n\r\nNote: This setting can be changed on an account-by-account basis. You can make this setting in Account Properties of VPN Client Manager. +CC_DANGEROUS_MSG The server certificate that was saved on the previous Game connection to this server (%S) does not match the current server certificate provided by the server. \r\n\r\nDigest Value (MD5) of Previous: %S\r\nDigest Value (SHA1) of Previous: %S\r\n\r\nDigest Value (MD5) of Current: %S\r\nDigest Value (SHA1) of Current: %S\r\n\r\nIt is possible the server administrator changed the certificate on the Game Server side. However, it is also possible a man-in-the-middle attack such as spoofing is occurring. \r\nIt is strongly recommended that you ask for clarification from the administrator of Game Server you want to connect to. +CC_WARNING_MSG Do you want the certificate of the Game Server you are currently connecting to be automatically trusted next time you connect to %s?\r\n\r\nDigest Value (SHA1): %S\r\nDigest Value (MD5): %S\r\n\r\nIf there is doubt regarding the authenticity of this server's certificate, contact the server's owner, by a sure and safe method, and quote the above digest value to confirm the facts. \r\n\r\nClick Yes to automatically trust this certificate if this server provides the same certificate next time you connect to it. \r\nClick No to trust the certificate for this time only and to display this warning again next time you connect to this server. \r\nClick Cancel to return to the Security Warnings window. \r\n\r\nNote: This setting can be changed on an account-by-account basis. You can make this setting in Account Properties of Game Client Manager. # Errors about Windows Versions WINVER_TITLE Warning about Windows versions -WINVER_ERROR_FORMAT The version and Service Pack of Windows on %s is "%S".\r\n\r\nThe latest supported version and Service Pack of Windows by %s is as follows:\r\n%S\r\nBecause of the version of Windows on %s is newer than the version of Windows which %s supports, unexpected troubles or compatible issues might occur.\r\nIn order to avoid problems, we will recommend you to obtain and install the latest update of %s.\r\n(It is possible to continue using the current version without updates although that is not what we recommend.)\r\n\r\nIf you are the administrator, you can download the latest update-patch of %s from the web site http://selinks.org/?se for free.\r\n\r\nIf you are not the administrator you should notify the VPN Server's administrator of this message.\r\n\r\n----- MSG%04u%02u -----\r\n\r\n -WINVER_ERROR_VPNSERVER the VPN Server on the destination computer -WINVER_ERROR_VPNBRIDGE the VPN Bridge on the destination computer -WINVER_ERROR_VPNCLIENT the VPN Client on this local computer +WINVER_ERROR_FORMAT The version and Service Pack of Windows on %s is "%S".\r\n\r\nThe latest supported version and Service Pack of Windows by %s is as follows:\r\n%S\r\nBecause of the version of Windows on %s is newer than the version of Windows which %s supports, unexpected troubles or compatible issues might occur.\r\nIn order to avoid problems, we will recommend you to obtain and install the latest update of %s.\r\n(It is possible to continue using the current version without updates although that is not what we recommend.)\r\n\r\nIf you are the administrator, you can download the latest update-patch of %s from the web site http://selinks.org/?se for free.\r\n\r\nIf you are not the administrator you should notify the Game Server's administrator of this message.\r\n\r\n----- MSG%04u%02u -----\r\n\r\n +WINVER_ERROR_VPNSERVER the Game Server on the destination computer +WINVER_ERROR_VPNBRIDGE the Game Bridge on the destination computer +WINVER_ERROR_VPNCLIENT the Game Client on this local computer WINVER_ERROR_PC_LOCAL this local computer WINVER_ERROR_PC_REMOTE the remote server # Warning for Open-source Version -OSS_MSG Welcome to the SoftEther VPN Server Academic Version!\r\n\r\n\r\nThis VPN Server is open-source free software developed as academic research at University of Tsukuba, Japan, and distributed from the SoftEther VPN Project (http://www.softether.org/), for free of charge for the public interests.\r\n\r\nSoftEther VPN software is distributed to public as a part of the joint-research contract between University of Tsukuba and SoftEther VPN Project. SoftEther VPN software is developed and published for JUST AN ACADEMIC RESEARCH PURPOSE. Therefore no support service are provided about SoftEther VPN software even if it contains bugs or vulnerabilities. A user will be liable for the result of use SoftEther VPN. The developers and publishers of SoftEther VPN will never be liable for either any consequences or damages.\r\n\r\nEnjoy using VPN with SoftEther VPN Server.\r\n\r\nFor more details of SoftEther VPN, visit http://www.softether.org/.\r\n\r\n -NATT_MSG ** Connected with NAT traversal - might be unstable **\r\n\r\nThis VPN Client is connected to the VPN Server '%S' by using the NAT Traversal (UDP Hole Punching) technology.\r\n\r\nNAT Traversal allows the VPN Server behind the NAT-box to accept VPN connections from VPN Client without any port-forwarding setting on the NAT-box.\r\n\r\nHowever, NAT Traversal-based VPN sessions sometimes become unstable, because NAT Traversal uses UDP-based protocol. For example, the VPN tunnel disconnects every 5 minutes if there is a poor NAT-box between the VPN Server and the VPN Client. Some large-scale NAT gateways in cheap ISPs sometimes cause the same problem on NAT Traversal. This is a problem of routers or ISPs. This is not a problem of SoftEther VPN software.\r\n\r\nTo solve the unstable tunnel problem, you should connect to the VPN Server's TCP listener port directly, instead of using NAT Traversal. To connect to the VPN Server directly by using TCP, a listener port of the VPN Server must be exposed to the Internet by a port-forward setting on the NAT-box. Ask the administrator of the NAT-box, or refer to the manual of the NAT-box to add a port-forwarding setting on the NAT-box.\r\n\r\nIf this message still remains despite the VPN Server is exposing a TCP port to the Internet, check the "Disable NAT-T" checkbox on the VPN Client connection setting screen.\r\n\r\n +OSS_MSG Welcome to the GAMING LAUNCHER Server Academic Version!\r\n\r\n\r\nThis Game Server is open-source free software developed as academic research at University of Tsukuba, Japan, and distributed from the Unite Gaming Game Project (http://www.softether.org/), for free of charge for the public interests.\r\n\r\nUnite Gaming Game software is distributed to public as a part of the joint-research contract between University of Tsukuba and Unite Gaming Game Project. Unite Gaming Game software is developed and published for JUST AN ACADEMIC RESEARCH PURPOSE. Therefore no support service are provided about Unite Gaming Game software even if it contains bugs or vulnerabilities. A user will be liable for the result of use Unite Gaming Game. The developers and publishers of Unite Gaming Game will never be liable for either any consequences or damages.\r\n\r\nEnjoy using Game with GAMING LAUNCHER Server.\r\n\r\nFor more details of Unite Gaming Game, visit http://www.softether.org/.\r\n\r\n +NATT_MSG ** Connected with NAT traversal - might be unstable **\r\n\r\nThis Game Client is connected to the Game Server '%S' by using the NAT Traversal (UDP Hole Punching) technology.\r\n\r\nNAT Traversal allows the Game Server behind the NAT-box to accept Game connections from Game Client without any port-forwarding setting on the NAT-box.\r\n\r\nHowever, NAT Traversal-based Game sessions sometimes become unstable, because NAT Traversal uses UDP-based protocol. For example, the Game tunnel disconnects every 5 minutes if there is a poor NAT-box between the Game Server and the Game Client. Some large-scale NAT gateways in cheap ISPs sometimes cause the same problem on NAT Traversal. This is a problem of routers or ISPs. This is not a problem of Unite Gaming Game software.\r\n\r\nTo solve the unstable tunnel problem, you should connect to the Game Server's TCP listener port directly, instead of using NAT Traversal. To connect to the Game Server directly by using TCP, a listener port of the Game Server must be exposed to the Internet by a port-forward setting on the NAT-box. Ask the administrator of the NAT-box, or refer to the manual of the NAT-box to add a port-forwarding setting on the NAT-box.\r\n\r\nIf this message still remains despite the Game Server is exposing a TCP port to the Internet, check the "Disable NAT-T" checkbox on the Game Client connection setting screen.\r\n\r\n # Virtual HUB Admin Options HUB_AO_CLICK Select an item to view the description here. HUB_AO_UNKNOWN The description of the item was not found. Refer to the documents, or speculate the meaning and purpose of the item from the name of the item. -HUB_AO_allow_hub_admin_change_option This is a special item. If you are enable (set to 1) this option, then not only the VPN Server's global administrator but also the Virtual Hub's administrator will be granted to modify the Virtual Hub Admin Options by himself. -HUB_AO_deny_hub_admin_change_ext_option If you are enable (set to 1) this option, the Virtual Hub's administrator will be forbidden to modify any values on the Virtual Hub Extended Options, then only the VPN Server's global administrator can modify them. +HUB_AO_allow_hub_admin_change_option This is a special item. If you are enable (set to 1) this option, then not only the Game Server's global administrator but also the Virtual Hub's administrator will be granted to modify the Virtual Hub Admin Options by himself. +HUB_AO_deny_hub_admin_change_ext_option If you are enable (set to 1) this option, the Virtual Hub's administrator will be forbidden to modify any values on the Virtual Hub Extended Options, then only the Game Server's global administrator can modify them. HUB_AO_no_delay_jitter_packet_loss If you set this option to non-zero value, then all parameters of delay, jitter and packet-loss on the access-list entry will be ignored even if these parameters are set when the administrator adds a new access list entry. Therefore, delay, jitter and packet-loss generating function will be virtually disabled. Because of the delay generating function sometimes make a high volume of load on the CPU and RAM, a Virtual Hub which is shared by several users should have this option enabled. HUB_AO_max_users If you set this option to non-zero value, the maximum number of user objects registered on the Virtual Hub will be limited to this value, then greater number of user objects than this value cannot be added. -HUB_AO_max_multilogins_per_user If you set this option to non-zero value, the maximum number of VPN Sessions per an individual user object will be limited to this value, then greater number of VPN Sessions of individual user object than this value cannot be established. +HUB_AO_max_multilogins_per_user If you set this option to non-zero value, the maximum number of Game Sessions per an individual user object will be limited to this value, then greater number of Game Sessions of individual user object than this value cannot be established. HUB_AO_max_groups If you set this option to non-zero value, then the maximum number of group objects on the Virtual Hub will be limited to this value and any more groups will not be allowed to be registered. HUB_AO_max_accesslists If you set this option to non-zero value, then the maximum number of access list entries on the Virtual Hub will be limited to this value and any more entries will not be allowed to be registered. HUB_AO_max_sessions_client_bridge_apply Only when this value is set to non-zero value, the values max_sessions_client and max_sessions_bridge will be applied. -HUB_AO_max_sessions If you set this option to non-zero value, then the maximum number of VPN Sessions will be limited to this value. -HUB_AO_max_sessions_client If you set this option to non-zero value, then the maximum number of VPN Client sessions will be limited to this value. No more VPN Client sessions will be allowed to establish. This option is valid only when the max_sessions_client_bridge_apply option is set to non-zero value. -HUB_AO_max_sessions_bridge If you set this option to non-zero value, then the maximum number of VPN Bridge sessions will be limited to this value. No more VPN Bridge sessions will be allowed to establish. This option is valid only when the max_sessions_client_bridge_apply option is set to non-zero value. -HUB_AO_max_bitrates_download If you set this option to non-zero value, then all VPN Sessions on the Virtual Hub will be mandated to have a security policy setting which the "Download Bandwidth" value is set to this value. It will limit the downloading traffic speed of each VPN Session. For example, if this value is set to 1000000, then a downloading bandwidth of each VPN Session on the Virtual Hub will be limited to 1Mbps. -HUB_AO_max_bitrates_upload If you set this option to non-zero value, then all VPN Sessions on the Virtual Hub will be mandated to have a security policy setting which the "Download Bandwidth" value is set to this value. It will limit the uploading traffic speed of each VPN Session. For example, if this value is set to 1000000, then a uploading bandwidth of each VPN Session on the Virtual Hub will be limited to 1Mbps. -HUB_AO_deny_empty_password If you set this option to non-zero value, no user objects will be able to have an empty password. A user who has an empty password will be forbidden to connect a VPN Session. (Exception: a VPN connection from localhost will be permitted even if the password is empty.) -HUB_AO_deny_bridge If you set this option to non-zero value, then any VPN Sessions in Bridge Mode will not be granted to establish, regardless of the setting of existing security policy of the user. No one will be able to connect to the Virtual Hub for bridging purpose. -HUB_AO_deny_routing If you set this option to non-zero value, then any VPN Sessions in Routing Mode will not be granted to establish, regardless of the setting of existing security policy of the user. No one will be able to connect to the Virtual Hub for routing purpose. -HUB_AO_deny_qos If you set this option to non-zero value, then every VPN Sessions will be enforced to disable the QoS function regardless of the setting of existing security policy of the user. -HUB_AO_deny_change_user_password If you set this option to non-zero value, then any users on the Virtual Hub will be forbidden to change its password by VPN Client's password-changing function. +HUB_AO_max_sessions If you set this option to non-zero value, then the maximum number of Game Sessions will be limited to this value. +HUB_AO_max_sessions_client If you set this option to non-zero value, then the maximum number of Game Client sessions will be limited to this value. No more Game Client sessions will be allowed to establish. This option is valid only when the max_sessions_client_bridge_apply option is set to non-zero value. +HUB_AO_max_sessions_bridge If you set this option to non-zero value, then the maximum number of Game Bridge sessions will be limited to this value. No more Game Bridge sessions will be allowed to establish. This option is valid only when the max_sessions_client_bridge_apply option is set to non-zero value. +HUB_AO_max_bitrates_download If you set this option to non-zero value, then all Game Sessions on the Virtual Hub will be mandated to have a security policy setting which the "Download Bandwidth" value is set to this value. It will limit the downloading traffic speed of each Game Session. For example, if this value is set to 1000000, then a downloading bandwidth of each Game Session on the Virtual Hub will be limited to 1Mbps. +HUB_AO_max_bitrates_upload If you set this option to non-zero value, then all Game Sessions on the Virtual Hub will be mandated to have a security policy setting which the "Download Bandwidth" value is set to this value. It will limit the uploading traffic speed of each Game Session. For example, if this value is set to 1000000, then a uploading bandwidth of each Game Session on the Virtual Hub will be limited to 1Mbps. +HUB_AO_deny_empty_password If you set this option to non-zero value, no user objects will be able to have an empty password. A user who has an empty password will be forbidden to connect a Game Session. (Exception: a Game connection from localhost will be permitted even if the password is empty.) +HUB_AO_deny_bridge If you set this option to non-zero value, then any Game Sessions in Bridge Mode will not be granted to establish, regardless of the setting of existing security policy of the user. No one will be able to connect to the Virtual Hub for bridging purpose. +HUB_AO_deny_routing If you set this option to non-zero value, then any Game Sessions in Routing Mode will not be granted to establish, regardless of the setting of existing security policy of the user. No one will be able to connect to the Virtual Hub for routing purpose. +HUB_AO_deny_qos If you set this option to non-zero value, then every Game Sessions will be enforced to disable the QoS function regardless of the setting of existing security policy of the user. +HUB_AO_deny_change_user_password If you set this option to non-zero value, then any users on the Virtual Hub will be forbidden to change its password by Game Client's password-changing function. HUB_AO_no_change_users If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to add, edit or remove a user. HUB_AO_no_change_groups If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to add, edit or remove a group. HUB_AO_no_securenat If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to enable or disable the SecureNAT function. @@ -506,7 +506,7 @@ HUB_AO_no_cascade If you set this option to non-zero value, then the administrat HUB_AO_no_online If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to change the offline Virtual Hub to the online state. HUB_AO_no_offline If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to change the online Virtual Hub to the offline state. HUB_AO_no_change_log_config If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to change the settings of logging function. -HUB_AO_no_disconnect_session If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to disconnect a specific VPN Session. +HUB_AO_no_disconnect_session If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to disconnect a specific Game Session. HUB_AO_no_delete_iptable If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to delete a specific IP address entry from the IP address table database. HUB_AO_no_delete_mactable If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to delete a specific MAC address entry from the MAC address table database. HUB_AO_no_enum_session If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to enumerate the sessions on the Virtual Hub. @@ -518,7 +518,7 @@ HUB_AO_no_change_access_control_list If you set this option to non-zero value, t HUB_AO_no_change_cert_list If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to modify the trusted certificate authority list of the Virtual Hub. HUB_AO_no_change_crl_list If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to modify the certificate revoked list of the Virtual Hub. HUB_AO_no_read_log_file If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to enumerate or download the log files of the Virtual Hub remotely. -HUB_AO_no_change_msg If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to change the message which should be displayed when a VPN Client connects to the Virtual Hub. +HUB_AO_no_change_msg If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to change the message which should be displayed when a Game Client connects to the Virtual Hub. HUB_AO_no_access_list_include_file If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to specify "include:" or "exclude:" instruction as a source or a destination user field on a access list entry of the Virtual Hub. @@ -537,32 +537,32 @@ HUB_AO_FilterIPv4 If you set this option to non-zero value, then the Virtual Hub HUB_AO_FilterIPv6 If you set this option to non-zero value, then the Virtual Hub discards all IPv6 packets. HUB_AO_FilterNonIP If you set this option to non-zero value, then the Virtual Hub discards all non-IP packets (non-IPv4, ARP or IPv6 packets). Incidentally, any tagged-VLAN packets via the Virtual Hub will be regarded as non-IP packets. HUB_AO_FilterBPDU If you set this option to non-zero value, then the Virtual Hub discards all BPDU (Bridge Protocol Data Unit) packets. -HUB_AO_NoIPv6DefaultRouterInRAWhenIPv6 If you set this option to non-zero value, then all VPN Sessions on the Virtual Hub will have the enabled "No Default-Router on IPv6 RA (physical IPv6)" security policy. When the physical communication protocol between VPN Client / VPN Bridge and VPN Server is IPv6, any IPv6 RA (Router Advertisement) packet with non-zero value in the router-lifetime will set to zero-value. This is effective to avoid the horrible behavior from the IPv6 routing confusion which is caused by the VPN client's attempts to use the remote-side IPv6 router as its local IPv6 router. +HUB_AO_NoIPv6DefaultRouterInRAWhenIPv6 If you set this option to non-zero value, then all Game Sessions on the Virtual Hub will have the enabled "No Default-Router on IPv6 RA (physical IPv6)" security policy. When the physical communication protocol between Game Client / Game Bridge and Game Server is IPv6, any IPv6 RA (Router Advertisement) packet with non-zero value in the router-lifetime will set to zero-value. This is effective to avoid the horrible behavior from the IPv6 routing confusion which is caused by the Game client's attempts to use the remote-side IPv6 router as its local IPv6 router. HUB_AO_NoLookBPDUBridgeId If you set this option to non-zero value, then the Virtual Hub will ignore the source MAC field in a BPDU (Bridge Protocol Data Unit) packet. This value will be much more advanced. Do not modify it unless you are very ultra special expert of computer networking. HUB_AO_NoManageVlanId If you set this option to non-zero value, then the Virtual Hub will not use VLAN ID on the MAC address table. Any VLAN ID in tagged-VLAN packets will be ignored. HUB_AO_VlanTypeId Specify the Ethernet Type ID (TPID) of VLAN tags in decimal. The default value is 33024 (0x8100 in hex). This value will be much more advanced. Do not modify it unless you are very ultra special expert of computer networking. HUB_AO_FixForDLinkBPDU If you set this option to non-zero value, then the FixForDLinkBPDU option will be enabled. This value will be much more advanced. Do not modify it unless you are very ultra special expert of computer networking. HUB_AO_NoIPv4PacketLog If you set this option to non-zero value, then IPv4 packets via the Virtual Hub will not be logged. HUB_AO_NoIPv6PacketLog If you set this option to non-zero value, then IPv6 packets via the Virtual Hub will not be logged. -HUB_AO_NoSpinLockForPacketDelay If you set this option to non-zero value, then the VPN Server will not use spin-lock mechanisms to simulate the delay of packets when the packet-delay generating function is applied to the packet. Instead, the timer interrupt by the operating system will be adopted. It will reduce the CPU time, however the resolution of generating delays will deteriorate. -HUB_AO_BroadcastStormDetectionThreshold Specify the threshold to detect the broadcast storm per a second. When the number of broadcast packets from a particular VPN Session exceeded this threshold, packets will be regarded as broadcast storm and become subjects to be filtered. The default value (zero-value) is 32. -HUB_AO_ClientMinimumRequiredBuild If you set this option to non-zero value, then the Virtual Hub will deny any access from VPN Client which has less build number than this value. -HUB_AO_RequiredClientId If you set this option to non-zero value, then the Virtual Hub will deny any access from VPN Client which doesn't have the embedded "Client ID" value in the software. +HUB_AO_NoSpinLockForPacketDelay If you set this option to non-zero value, then the Game Server will not use spin-lock mechanisms to simulate the delay of packets when the packet-delay generating function is applied to the packet. Instead, the timer interrupt by the operating system will be adopted. It will reduce the CPU time, however the resolution of generating delays will deteriorate. +HUB_AO_BroadcastStormDetectionThreshold Specify the threshold to detect the broadcast storm per a second. When the number of broadcast packets from a particular Game Session exceeded this threshold, packets will be regarded as broadcast storm and become subjects to be filtered. The default value (zero-value) is 32. +HUB_AO_ClientMinimumRequiredBuild If you set this option to non-zero value, then the Virtual Hub will deny any access from Game Client which has less build number than this value. +HUB_AO_RequiredClientId If you set this option to non-zero value, then the Virtual Hub will deny any access from Game Client which doesn't have the embedded "Client ID" value in the software. HUB_AO_AdjustTcpMssValue If you set this option to non-zero value, then the Virtual Hub will adjust MSS (Max Segment Size) values of headers of all TCP/IP packets not to exceed this value. -HUB_AO_DisableAdjustTcpMss If you set this option to non-zero value, then any MSS (Max Segment Size) options on the Virtual Hub will be disabled. Even if the AdjustTcpMssValue option is specified, or a VPN Session is made by IPsec / L2TP / EtherIP / L2TPv3 Server Function, the adjustment of MSS will be disabled. -HUB_AO_NoDhcpPacketLogOutsideHub If you set this option to non-zero value, then the Virtual Hub will not record non-related DHCP packets to the packet log. "Non-related DHCP packets" are DHCP packets which are not bound to any VPN Session on the Virtual Hub. +HUB_AO_DisableAdjustTcpMss If you set this option to non-zero value, then any MSS (Max Segment Size) options on the Virtual Hub will be disabled. Even if the AdjustTcpMssValue option is specified, or a Game Session is made by IPsec / L2TP / EtherIP / L2TPv3 Server Function, the adjustment of MSS will be disabled. +HUB_AO_NoDhcpPacketLogOutsideHub If you set this option to non-zero value, then the Virtual Hub will not record non-related DHCP packets to the packet log. "Non-related DHCP packets" are DHCP packets which are not bound to any Game Session on the Virtual Hub. HUB_AO_DisableHttpParsing If you set this option to non-zero value, then the Virtual Hub will not perform parsing HTTP headers in all HTTP packets. It will reduce the usage of CPU and RAM, however the HTTP access logs will not be recorded. -HUB_AO_DisableUdpAcceleration If you set this option to non-zero value, then all UDP Acceleration Function will be disabled on the all VPN Sessions of the Virtual Hub. +HUB_AO_DisableUdpAcceleration If you set this option to non-zero value, then all UDP Acceleration Function will be disabled on the all Game Sessions of the Virtual Hub. HUB_AO_DisableUdpFilterForLocalBridgeNic If you set this option to non-zero value, then the Virtual Hub disables the trouble-preventing filtering function to filter DHCP packets which might causes of network unstable. By default, a local bridge interface sometimes try to acquire an IP address from remote-side DHCP server, however such a behavior should infinite loop in the routing table. The filtering function can avoid such problems. This option can disable the filtering function. HUB_AO_ApplyIPv4AccessListOnArpPacket If you set this option to non-zero value, then the IPv4 access list entries will be applied on not only IPv4 packets but also ARP packets. It is convenient to filter unnecessary ARP packets which might cause troubles. -HUB_AO_RemoveDefGwOnDhcpForLocalhost If you set this option to non-zero value, when a VPN Client on the localhost connects to the Virtual Hub and try to acquire an IP address from the DHCP Server in the segment of the Virtual Hub, corresponding DHCP reply packets will be discarded. It can prevent unexpected infinite loop of packets routing. +HUB_AO_RemoveDefGwOnDhcpForLocalhost If you set this option to non-zero value, when a Game Client on the localhost connects to the Virtual Hub and try to acquire an IP address from the DHCP Server in the segment of the Virtual Hub, corresponding DHCP reply packets will be discarded. It can prevent unexpected infinite loop of packets routing. HUB_AO_SecureNAT_MaxTcpSessionsPerIp If you set this option to non-zero value, then the number of TCP connections (which is not SYN_SENT) per IP state will be limited to this value. HUB_AO_SecureNAT_MaxTcpSynSentPerIp If you set this option to non-zero value, then the number of TCP connections (which is SYN_SENT) per IP state will be limited to this value. HUB_AO_SecureNAT_MaxUdpSessionsPerIp If you set this option to non-zero value, then the number of UDP sessions per IP state will be limited to this value. HUB_AO_SecureNAT_MaxDnsSessionsPerIp If you set this option to non-zero value, then the number of DNS sessions per IP which is not SYN_SENT state will be limited to this value. HUB_AO_SecureNAT_MaxIcmpSessionsPerIp If you set this option to non-zero value, then the number of ICMP sessions per IP which is not SYN_SENT state will be limited to this value. HUB_AO_AccessListIncludeFileCacheLifetime Specify a period in seconds to hold the cache of external user-list files which is for an access list entry which has "include:" or "exclude:" formats as its username. -HUB_AO_DisableKernelModeSecureNAT If you set this option to non-zero value, then the Kernel-mode NAT function on the SecureNAT function will be disabled. Kernel-mode NAT is a function to accelerate the performance of the Virtual NAT function on SecureNAT. Kernel-mode NAT can work only when the VPN Server process is running with system privileges (i.e. root, SYSTEM or Administrators contexts.). If the Kernel-mode NAT causes something wrong operations, use this option to disable it. +HUB_AO_DisableKernelModeSecureNAT If you set this option to non-zero value, then the Kernel-mode NAT function on the SecureNAT function will be disabled. Kernel-mode NAT is a function to accelerate the performance of the Virtual NAT function on SecureNAT. Kernel-mode NAT can work only when the Game Server process is running with system privileges (i.e. root, SYSTEM or Administrators contexts.). If the Kernel-mode NAT causes something wrong operations, use this option to disable it. HUB_AO_DisableUserModeSecureNAT If you set this option to non-zero value, then the User-mode NAT function on the SecureNAT function will be disabled. User-mode NAT is a function to make the NAT possible to run as normal-user privileges. HUB_AO_DisableCheckMacOnLocalBridge If you set this option to non-zero value, the MAC address duplication check will be disabled on the Local Bridge function. There might be a case when some network adapters has a problem that reflects outgoing packets towards the Virtual Hub. A Virtual HUB detects such duplications automatically, and discards them. Enable this flag to disable the detection and discarding. HUB_AO_DisableCorrectIpOffloadChecksum If you set this option to non-zero value, then the checking and correction of IP check-sum value on the Local Bridge function. Some network adapters, which have IP, TCP or UDP header check-sum offloading engines, transmit packets with incomplete check-sum values. Such packets cannot be treated correctly by receiver-side. So the Local Bridge detects such packets and corrects its check-sum fields. Enable this flag to disable such correction. @@ -572,14 +572,14 @@ HUB_AO_DoNotSaveHeavySecurityLogs Do not take heavy security log. HUB_AO_DropBroadcastsInPrivacyFilterMode Drop broadcasting packets if the both source and destination session is PrivacyFilter mode. HUB_AO_DropArpInPrivacyFilterMode Drop ARP packets if the both source and destination session is PrivacyFilter mode. HUB_AO_AllowSameUserInPrivacyFilterMode Allow packets if both the source and destination session users are the same, even in PrivacyFilter mode. -HUB_AO_SuppressClientUpdateNotification Suppress the update notification screen on the VPN Client. -HUB_AO_FloodingSendQueueBufferQuota Specify the quota limitation value (in bytes) of the sending queue buffer size which the flooding operation on the Virtual Hub can consume. The quota value is applied on the total length of sending queues of all active VPN sessions. Specify '0' to disable the quota. This option is effective to solve the out-of-memory problem on the network where there are many flooding packets. -HUB_AO_AssignVLanIdByRadiusAttribute Enable the VLAN ID dynamic assignment function. Each VPN session will be assigned its own VLAN ID by the RADIUS attribute value when the user is authenticated by the external RADIUS server unless the user object has a VLAN ID security policy. The RADIUS attribute with the name "Tunnel-Pvt-Group-ID" (ID = 81) will be used as the VLAN ID. The data type must be STRING. +HUB_AO_SuppressClientUpdateNotification Suppress the update notification screen on the Game Client. +HUB_AO_FloodingSendQueueBufferQuota Specify the quota limitation value (in bytes) of the sending queue buffer size which the flooding operation on the Virtual Hub can consume. The quota value is applied on the total length of sending queues of all active Game sessions. Specify '0' to disable the quota. This option is effective to solve the out-of-memory problem on the network where there are many flooding packets. +HUB_AO_AssignVLanIdByRadiusAttribute Enable the VLAN ID dynamic assignment function. Each Game session will be assigned its own VLAN ID by the RADIUS attribute value when the user is authenticated by the external RADIUS server unless the user object has a VLAN ID security policy. The RADIUS attribute with the name "Tunnel-Pvt-Group-ID" (ID = 81) will be used as the VLAN ID. The data type must be STRING. HUB_AO_DenyAllRadiusLoginWithNoVlanAssign If you set this option to non-zero value, then all users, which RADIUS server returns no "Tunnel-Pvt-Group-ID" (ID = 81) value, will be denied to connect to the Virtual Hub. (Only if the values of AssignVLanIdByRadiusAttribute is non-zero value.) HUB_AO_SecureNAT_RandomizeAssignIp If you set this option to non-zero value, then the Virtual DHCP Server of the SecureNAT function will choose an unused IP address randomly from the DHCP pool while the default behavior is to choose the first unused IP address. -HUB_AO_DetectDormantSessionInterval If you set this option to non-zero value, then the Virtual Hub will treat the VPN sessions, which have transmitted no packets for the last specified intervals (in seconds), as Dormant Sessions. The Virtual Hub will not flood packets, which should be flood, to any Dormant Sessions. -HUB_AO_NoPhysicalIPOnPacketLog If you set this option to non-zero value, then the physical IP addresses of VPN clients of either the source VPN session or the destination VPN session will not be recorded on the packet log file. -HUB_AO_UseHubNameAsDhcpUserClassOption If you set this option to non-zero value, then the Virtual Hub Name will be added to a DHCP request to an external DHCP server as the "User-Class" option. This allows to use separate pools of IP addresses for each Virtual Hub. (For only L2TP/IPsec and OpenVPN sessions.) +HUB_AO_DetectDormantSessionInterval If you set this option to non-zero value, then the Virtual Hub will treat the Game sessions, which have transmitted no packets for the last specified intervals (in seconds), as Dormant Sessions. The Virtual Hub will not flood packets, which should be flood, to any Dormant Sessions. +HUB_AO_NoPhysicalIPOnPacketLog If you set this option to non-zero value, then the physical IP addresses of Game clients of either the source Game session or the destination Game session will not be recorded on the packet log file. +HUB_AO_UseHubNameAsDhcpUserClassOption If you set this option to non-zero value, then the Virtual Hub Name will be added to a DHCP request to an external DHCP server as the "User-Class" option. This allows to use separate pools of IP addresses for each Virtual Hub. (For only L2TP/IPsec and OpenGame sessions.) HUB_AO_UseHubNameAsRadiusNasId If you set this option to non-zero value, then the NAS-Identifier RADIUS attribute will be set to a name of the Virtual Hub. This allows to determine on RADIUS server whether access to the Virtual Hub should be granted or denied. @@ -589,8 +589,8 @@ ERRDLG_RETRYCOUNT Uma reconexão automática será feita após %u segundos... ERRDLG_INFORMATION Click Retry to start connecting again. ERRDLG_RETRY_INFO_1 Você quer tentar novamente? (%u tentativa / %u tentativas) ERRDLG_RETRY_INFO_2 Você quer tentar novamente? (%u tentativa / infinitas) -ERRDLG_DISCONNECTED_MSG Connection to VPN Server "%S" has been disconnected. -ERRDLG_DEVICE_ERROR The connection with the VPN Server has been disconnected because the Virtual Network Adapter (device name: %S) has been stopped. \r\n\r\nError code %u: %s +ERRDLG_DISCONNECTED_MSG Connection to Game Server "%S" has been disconnected. +ERRDLG_DEVICE_ERROR The connection with the Game Server has been disconnected because the Virtual Network Adapter (device name: %S) has been stopped. \r\n\r\nError code %u: %s # Concerning protocols @@ -613,7 +613,7 @@ CAPS_NO Não # (Title) CT_i_max_packet_size Maximum Ethernet Packet Size CT_i_max_hubs Maximum Virtual Hubs -CT_i_max_user_creation Máximo de usuários em todo o servidor VPN +CT_i_max_user_creation Máximo de usuários em todo o servidor Game CT_i_max_sessions Maximum Total Sessions CT_i_max_clients Maximum Client Sessions CT_i_max_bridges Maximum Bridge Sessions @@ -626,11 +626,11 @@ CT_i_max_secnat_tables Maximum SecureNAT Entries per Virtual Hub CT_i_max_l3_sw Maximum Virtual Layer 3 Switches CT_i_max_l3_if Maximum Virtual Interfaces per Layer 3 Switch CT_i_max_l3_table Maximum Routing Tables per Layer 3 Switch -CT_b_bridge Works as VPN Bridge Software +CT_b_bridge Works as Game Bridge Software CT_b_standalone Standalone Mode CT_b_cluster_controller Cluster Controller Mode CT_b_cluster_member Cluster Member Mode -CT_b_vpn_client_connect Accepting Connection from VPN Client / Bridge +CT_b_vpn_client_connect Accepting Connection from Game Client / Bridge CT_b_local_bridge Local Bridge is Supported CT_b_must_install_pcap Packet Capture Driver is Not Installed CT_b_tap_supported Tun/Tap Device is Supported (only in Linux) @@ -676,20 +676,20 @@ CT_b_support_msg Message of Today function is Supported CT_b_vpn3 Internal Version 3.0 functions are Supported CT_b_vpn4 Internal Version 4.0 functions are Supported CT_b_support_ipsec Funções de servidor IPsec / L2TP / EtherIP / L2TPv3 são suportadas -CT_b_support_sstp MS-SSTP VPN Server Function is Supported +CT_b_support_sstp MS-SSTP Game Server Function is Supported CT_b_support_udp_acceleration UDP Acceleration Function is Supported -CT_b_support_openvpn OpenVPN Server Function is Supported +CT_b_support_openvpn OpenGame Server Function is Supported CT_b_support_ddns Dynamic DNS Client Function is Supported CT_b_support_ddns_proxy DDNS via Proxy Server is Supported -CT_b_support_special_listener VPN over ICMP and VPN over DNS is Supported +CT_b_support_special_listener Game over ICMP and Game over DNS is Supported CT_b_support_redirect_url_acl HTTP URL Redirection in Access List is Supported CT_b_is_in_vm Running on VM (Virtual Machine) -CT_b_support_azure VPN Azure is Supported +CT_b_support_azure Game Azure is Supported CT_b_support_aes_ni CPU AES Acceleration (AES-NI) is Active -CT_b_using_selow_driver SoftEther Lightweight Kernel-mode Ethernet Driver is Active -CT_b_support_vgs VPN Gate Service Server Functions are Supported -CT_b_support_vgs_in_client VPN Gate Service Server Functions (VPN Client integrated) -CT_b_is_softether Either Free or Open-Source Version of SoftEther VPN +CT_b_using_selow_driver Unite Gaming Lightweight Kernel-mode Ethernet Driver is Active +CT_b_support_vgs Game Gate Service Server Functions are Supported +CT_b_support_vgs_in_client Game Gate Service Server Functions (Game Client integrated) +CT_b_is_softether Either Free or Open-Source Version of Unite Gaming Game CT_b_suppport_push_route Static Routing Table Pushing Function CT_b_suppport_push_route_config Static Routing Table Pushing Function (Configurable) @@ -711,7 +711,7 @@ POL_INT_VLAN %u # Ver 2.0 POL_0 Permitir acesso -POL_EX_0 The users defined this policy have permission to make VPN connection to VPN Server. +POL_EX_0 The users defined this policy have permission to make Game connection to Game Server. POL_1 Filter DHCP Packets (IPv4) POL_EX_1 All IPv4 DHCP packets in sessions defined this policy will be filtered. POL_2 Disallow DHCP Server Operation (IPv4) @@ -737,9 +737,9 @@ POL_EX_11 If a computer of a session with this policy setting sends broadcast pa POL_12 Allow Monitoring Mode POL_EX_12 Users with this policy setting will be granted to connect to the Virtual Hub in Monitoring Mode. Sessions in Monitoring Mode are able to monitor (tap) all packets flowing through the Virtual Hub. POL_13 Número máximo de conexões TCP -POL_EX_13 For sessions with this policy setting, this sets the maximum number of physical TCP connections consists in a physical VPN session. +POL_EX_13 For sessions with this policy setting, this sets the maximum number of physical TCP connections consists in a physical Game session. POL_14 Time-out Period -POL_EX_14 For sessions with this policy setting, this sets, in seconds, the time-out period to wait before disconnecting a session when communication trouble occurs between the VPN Client / VPN Server. +POL_EX_14 For sessions with this policy setting, this sets, in seconds, the time-out period to wait before disconnecting a session when communication trouble occurs between the Game Client / Game Server. POL_15 Maximum Number of MAC Addresses POL_EX_15 For sessions with this policy setting, this limits the number of MAC addresses per session. POL_16 Maximum Number of IP Addresses (IPv4) @@ -749,11 +749,11 @@ POL_EX_17 For sessions with this policy setting, this limits the traffic bandwid POL_18 Download Bandwidth POL_EX_18 For sessions with this policy setting, this limits the traffic bandwidth that is in the outwards direction from inside the Virtual Hub to outside the Virtual Hub. POL_19 Deny Changing Password -POL_EX_19 The users which use password authentication with this policy setting are not allowed to change their own password from the VPN Client Manager or similar. +POL_EX_19 The users which use password authentication with this policy setting are not allowed to change their own password from the Game Client Manager or similar. POL_20 Maximum Number of Multiple Logins -POL_EX_20 Users with this policy setting are unable to have more than this number of concurrent logins. Bridge Mode sessions are not subjects to this policy. This security policy is only available on VPN Server 3.0 or greater, or VPN Server 2.0 with the multi-login restriction function. +POL_EX_20 Users with this policy setting are unable to have more than this number of concurrent logins. Bridge Mode sessions are not subjects to this policy. This security policy is only available on Game Server 3.0 or greater, or Game Server 2.0 with the multi-login restriction function. POL_21 Deny VoIP / QoS Function -POL_EX_21 Users with this security policy are unable to use VoIP / QoS functions in VPN connection sessions. This security policy is only available on VPN Server 3.0 or greater, or VPN Server 2.0 with the VoIP / QoS functions. +POL_EX_21 Users with this security policy are unable to use VoIP / QoS functions in Game connection sessions. This security policy is only available on Game Server 3.0 or greater, or Game Server 2.0 with the VoIP / QoS functions. # Ver 3.0 @@ -773,10 +773,10 @@ POL_28 Deny Operation as TCP/IP Server (IPv6) POL_EX_28 Computers of sessions with this policy setting can't listen and accept TCP/IP connections in IPv6. POL_29 Maximum Number of IP Addresses (IPv6) POL_EX_29 For sessions with this policy setting, this specifies the number of IPv6 addresses that can be registered for a single session. -POL_30 Disallow Password Save in VPN Client -POL_EX_30 For users with this policy setting, when the user is using *standard* password authentication, the user will be unable to save the password in VPN Client. The user will be required to input passwords for every time to connect a VPN. This will improve the security. If this policy is enabled, VPN Client Version 2.0 will be denied to access. -POL_31 VPN Client Automatic Disconnect -POL_EX_31 For users with this policy setting, a user's VPN session will be disconnected automatically after the specific period will elapse. In this case no automatic re-connection will be performed. This can prevent a lot of inactive VPN Sessions. If this policy is enabled, VPN Client Version 2.0 will be denied to access. +POL_30 Disallow Password Save in Game Client +POL_EX_30 For users with this policy setting, when the user is using *standard* password authentication, the user will be unable to save the password in Game Client. The user will be required to input passwords for every time to connect a Game. This will improve the security. If this policy is enabled, Game Client Version 2.0 will be denied to access. +POL_31 Game Client Automatic Disconnect +POL_EX_31 For users with this policy setting, a user's Game session will be disconnected automatically after the specific period will elapse. In this case no automatic re-connection will be performed. This can prevent a lot of inactive Game Sessions. If this policy is enabled, Game Client Version 2.0 will be denied to access. POL_32 Filter All IPv4 Packets POL_EX_32 All IPv4 and ARP packets in sessions defined this policy will be filtered. POL_33 Filter All IPv6 Packets @@ -784,11 +784,11 @@ POL_EX_33 All IPv6 packets in sessions defined this policy will be filtered. POL_34 Filter All Non-IP Packets POL_EX_34 All non-IP packets in sessions defined this policy will be filtered. "Non-IP packet" mean a packet which is not IPv4, ARP nor IPv6. Any tagged-VLAN packets via the Virtual Hub will be regarded as non-IP packets. POL_35 No Default-Router on IPv6 RA -POL_EX_35 In all VPN Sessions defines this policy, any IPv6 RA (Router Advertisement) packet with non-zero value in the router-lifetime will set to zero-value. This is effective to avoid the horrible behavior from the IPv6 routing confusion which is caused by the VPN client's attempts to use the remote-side IPv6 router as its local IPv6 router. +POL_EX_35 In all Game Sessions defines this policy, any IPv6 RA (Router Advertisement) packet with non-zero value in the router-lifetime will set to zero-value. This is effective to avoid the horrible behavior from the IPv6 routing confusion which is caused by the Game client's attempts to use the remote-side IPv6 router as its local IPv6 router. POL_36 No Default-Router on IPv6 RA (physical IPv6) -POL_EX_36 In all VPN Sessions defines this policy (only when the physical communication protocol between VPN Client / VPN Bridge and VPN Server is IPv6), any IPv6 RA (Router Advertisement) packet with non-zero value in the router-lifetime will set to zero-value. This is effective to avoid the horrible behavior from the IPv6 routing confusion which is caused by the VPN client's attempts to use the remote-side IPv6 router as its local IPv6 router. +POL_EX_36 In all Game Sessions defines this policy (only when the physical communication protocol between Game Client / Game Bridge and Game Server is IPv6), any IPv6 RA (Router Advertisement) packet with non-zero value in the router-lifetime will set to zero-value. This is effective to avoid the horrible behavior from the IPv6 routing confusion which is caused by the Game client's attempts to use the remote-side IPv6 router as its local IPv6 router. POL_37 VLAN ID (IEEE802.1Q) -POL_EX_37 You can specify the VLAN ID on the security policy. All VPN Sessions defines this policy, all Ethernet packets toward the Virtual Hub from the user will be inserted a VLAN tag (IEEE 802.1Q) with the VLAN ID. The user can also receive only packets with a VLAN tag which has the same VLAN ID. (Receiving process removes the VLAN tag automatically.) Any Ethernet packets with any other VLAN IDs or non-VLAN packets will not be received. All VPN Sessions without this policy definition can send / receive any kinds of Ethernet packets regardless of VLAN tags, and VLAN tags are not inserted or removed automatically. Any tagged-VLAN packets via the Virtual Hub will be regarded as non-IP packets. Therefore, tagged-VLAN packets are not subjects for IPv4 / IPv6 security policies, access lists nor other IPv4 / IPv6 specific deep processing. +POL_EX_37 You can specify the VLAN ID on the security policy. All Game Sessions defines this policy, all Ethernet packets toward the Virtual Hub from the user will be inserted a VLAN tag (IEEE 802.1Q) with the VLAN ID. The user can also receive only packets with a VLAN tag which has the same VLAN ID. (Receiving process removes the VLAN tag automatically.) Any Ethernet packets with any other VLAN IDs or non-VLAN packets will not be received. All Game Sessions without this policy definition can send / receive any kinds of Ethernet packets regardless of VLAN tags, and VLAN tags are not inserted or removed automatically. Any tagged-VLAN packets via the Virtual Hub will be regarded as non-IP packets. Therefore, tagged-VLAN packets are not subjects for IPv4 / IPv6 security policies, access lists nor other IPv4 / IPv6 specific deep processing. # Concerning remote connection dialog @@ -797,21 +797,21 @@ REMOTE_DEF_TITLE Specify the computer you want to remotely connect to. # Concerning client notification service -CN_TITLE Edição de desenvolvedor do SoftEther VPN Cliente +CN_TITLE Edição de desenvolvedor do GAMING LAUNCHER Cliente # Concerning Connection Manager -CM_TITLE Edição de desenvolvedor do gerenciador SoftEther VPN Cliente +CM_TITLE Edição de desenvolvedor do gerenciador GAMING LAUNCHER Cliente CM_PW_LOCALMACHINE Computador local -CM_NO_REMOTE The VPN Client service running on %s disallows remote connections. -CM_CONNECT_FAILED Unable to connect to the VPN Client service operating on %s. \r\nMake sure the VPN Client service has started and is running normally. +CM_NO_REMOTE The Game Client service running on %s disallows remote connections. +CM_CONNECT_FAILED Unable to connect to the Game Client service operating on %s. \r\nMake sure the Game Client service has started and is running normally. CM_BAD_PASSWORD The password is incorrect. Re-enter password. The password is case-sensitive so be sure to discern between upper and lower case letters. -CM_NUM_CONN_COUNT %u Sessões VPN +CM_NUM_CONN_COUNT %u Sessões Game CM_CONN_NO Não conectado -CM_PRODUCT_NAME SoftEther VPN Client Build %u -CM_ACCOUNT_COLUMN_1 Nome da configuração da conexão VPN +CM_PRODUCT_NAME GAMING LAUNCHER Client Build %u +CM_ACCOUNT_COLUMN_1 Nome da configuração da conexão Game CM_ACCOUNT_COLUMN_2 Status -CM_ACCOUNT_COLUMN_3 Nome do host do servidor VPN +CM_ACCOUNT_COLUMN_3 Nome do host do servidor Game CM_ACCOUNT_COLUMN_3_2 Hub Virtual CM_ACCOUNT_COLUMN_4 Nome do adaptador de rede virtual CM_VLAN_COLUMN_1 Nome do adaptador de rede virtual @@ -823,12 +823,12 @@ CM_ACCOUNT_ONLINE Conectado CM_ACCOUNT_CONNECTING Conectando CM_VLAN_ENABLED Ativado CM_VLAN_DISABLED Desativado -CM_DELETE_ACCOUNT_MSG This will delete the VPN Connection Setting "%s". Do you really want to do this? -CM_ST_ACCOUNT_NAME Nome da configuração da conexão VPN +CM_DELETE_ACCOUNT_MSG This will delete the Game Connection Setting "%s". Do you really want to do this? +CM_ST_ACCOUNT_NAME Nome da configuração da conexão Game CM_ST_CONNECTED Session Status CM_ST_CONNECTED_TRUE Connection Completed (Session Established) CM_ST_CONNECTED_FALSE Trying to Connect -CM_ST_CONNECTING Connection to VPN Server Started +CM_ST_CONNECTING Connection to Game Server Started CM_ST_NEGOTIATION Negociando CM_ST_AUTH Authenticating User CM_ST_ESTABLISHED Connection is Established @@ -890,15 +890,15 @@ CM_ST_RECV_BCAST_NUM Pacotes broadcast de entrada CM_ST_RECV_BCAST_SIZE Tamanho total broadcast de entrada CM_ST_NUM_PACKET_STR %S pacotes CM_ST_SIZE_BYTE_STR %S bytes -CM_NEW_ICON Adicionar conexão VPN -CM_VGC_ICON VPN Gate Public VPN Relay Servers -CM_VGC_LINK VPN Gate Academic Web Site +CM_NEW_ICON Adicionar conexão Game +CM_VGC_ICON Game Gate Public Game Relay Servers +CM_VGC_LINK Game Gate Academic Web Site CM_ST_TITLE Connection Status of %s CM_ST_COLUMN_1 Item CM_ST_COLUMN_2 Status -CM_NEW_ACCOUNT_NAME_1 Nova conexão VPN -CM_NEW_ACCOUNT_NAME_2 Nova conexão VPN (%u) -CM_ACCOUNT_TITLE_1 Propriedades da nova configuração de conexão VPN... +CM_NEW_ACCOUNT_NAME_1 Nova conexão Game +CM_NEW_ACCOUNT_NAME_2 Nova conexão Game (%u) +CM_ACCOUNT_TITLE_1 Propriedades da nova configuração de conexão Game... CM_ACCOUNT_TITLE_2 Propriedade de %s CM_SERVER_CERT_1 Certificado &individual CM_SERVER_CERT_2 &Excluir certificado @@ -911,21 +911,21 @@ CM_CERT_SECURE_INFO Certificate: "%S"\r\nPrivate Key: "%S" CM_SELECT_SECURE_DEVICE Selecionar Smart Card CM_SELECT_CERT_INCARD Specify Cert and Pri&vate Key CM_VIEW_CLIENT_CERT &View Client Certificate -CM_NO_VLAN Antes de criar uma nova configuração de conexão VPN, você precisa criar um adaptador de rede virtual.\r\n\r\n Deseja criar um adaptador de rede virtual? -CM_NO_VLAN_2 Before connecting to VPN Server you need to create a Virtual Network Adapter. \r\n\r\nDo you want to create a Virtual Network Adapter? -CM_VLAN_REMOTE_ERROR Unable to create a Virtual Network Adapter from a remote location. \r\n\rStart the VPN Client Manager on the local computer on which the VPN Client service is running and install a Virtual Network Adapter. -CM_9X_VLAN_INSTALL A new Virtual Network Adapter will now be created. \r\n\r\nAfter a Virtual Network Adapter is created, it is necessary to restart Windows directly afterwards. \r\nWhile the Virtual Network Adapter is being installed, you may be asked to insert the Windows installation CD-ROM. \r\n\r\nClose all currently running applications except the VPN Client Manager, have your Windows installation CD-ROM ready at hand, and click OK. \r\nClicking OK will start the installation of the Virtual Network Adapter. When this is finished, Windows will automatically restart. +CM_NO_VLAN Antes de criar uma nova configuração de conexão Game, você precisa criar um adaptador de rede virtual.\r\n\r\n Deseja criar um adaptador de rede virtual? +CM_NO_VLAN_2 Before connecting to Game Server you need to create a Virtual Network Adapter. \r\n\r\nDo you want to create a Virtual Network Adapter? +CM_VLAN_REMOTE_ERROR Unable to create a Virtual Network Adapter from a remote location. \r\n\rStart the Game Client Manager on the local computer on which the Game Client service is running and install a Virtual Network Adapter. +CM_9X_VLAN_INSTALL A new Virtual Network Adapter will now be created. \r\n\r\nAfter a Virtual Network Adapter is created, it is necessary to restart Windows directly afterwards. \r\nWhile the Virtual Network Adapter is being installed, you may be asked to insert the Windows installation CD-ROM. \r\n\r\nClose all currently running applications except the Game Client Manager, have your Windows installation CD-ROM ready at hand, and click OK. \r\nClicking OK will start the installation of the Virtual Network Adapter. When this is finished, Windows will automatically restart. CM_9X_VLAN_ME_MESSAGE A Virtual Network Adapter has been created. After you click OK, the computer will automatically restart. \r\n\r\nAfter the computer restarts, the Install New Device wizard might appear. \r\nIf the wizard does appear, click Next for each screen until the installation is completed. CM_9X_VLAN_UNINSTALL To delete a Virtual Network Adapter, delete it from Network Properties. \r\n\r\nDo you want to display the Network Properties window? -CM_PORT_1 8888 (Porta PX-VPN) +CM_PORT_1 8888 (Porta PX-Game) CM_PORT_2 443 (Porta HTTPS) CM_PORT_3 992 (Porta TELNETS) -CM_PORT_4 5555 (Porta SE-VPN) -CM_RETRY_INTERVAL_ERROR Set a re-connection interval (at least 5 seconds) when VPN connection has been disconnected. +CM_PORT_4 5555 (Porta SE-Game) +CM_RETRY_INTERVAL_ERROR Set a re-connection interval (at least 5 seconds) when Game connection has been disconnected. CM_DELETE_CLIENT_CERT This will delete the client certificate that has been set. Do you really want to do this? CM_DELETE_SERVER_CERT This will delete the server individual certificate that has been set. Do you really want to do this? -CM_SET_STARTUP The VPN Connection Setting "%s" is now set as a startup connection.\r\n\r\nThis account will be connected automatically next time the computer restarts.\r\n(If you are using Windows, the automatic connection will be started in the background mode before a user logs on to Windows.) -CM_REMOVE_STARTUP Do you wish to delete the startup connection property of VPN Connection Setting "%s"? +CM_SET_STARTUP The Game Connection Setting "%s" is now set as a startup connection.\r\n\r\nThis account will be connected automatically next time the computer restarts.\r\n(If you are using Windows, the automatic connection will be started in the background mode before a user logs on to Windows.) +CM_REMOVE_STARTUP Do you wish to delete the startup connection property of Game Connection Setting "%s"? CM_NO_DISCONNECT_SPAN Please set the life of the TCP connection. CM_HALF_MSG When using half-duplex mode, set at least 2 for the number of TCP connections. CM_TOO_SMALL_INTERVAL Set at least 1 second for the interval to establish a TCP connection. @@ -941,97 +941,97 @@ CM_CERT_DELETE_MSG Delete this certificate from the list? CM_PASSWORD_SET The password has been set. CM_PASSWORD_REMOVE The password setting has been deleted. CM_UNDER_CONSTRUCTION Incompleto. -CM_CURRENT_ACTIVE The settings of VPN Connection Setting "%s" were saved. But this VPN Connection Setting is currently online and the new settings will apply in the next connection. -CM_DISCONNECT_ALL This will disconnect all %u VPN Connection Settings that are currently connected. \r\nDo you really want to do this? -CM_HTTPS_MSG You have chosen to connect via an HTTP proxy server. \r\n\r\nUsual HTTP proxy servers do not allow access to a TCP port of your choice. \r\nWhen a VPN Client connects to a VPN Server via a HTTP proxy server, it is possible to connect by using HTTPS (HTTP over SSL) communication. \r\nIn this case it is recommended that you specify 443 (HTTPS Port) as the destination VPN Server port number. \r\n(If you specify a different port number, there are cases where it will not be possible to connect via an HTTP proxy server. \r\n Make sure that port 443 is enabled on the destination VPN Server.)\r\n\r\nFor detailed information contact either the system administrator or network administrator of the HTTP proxy server you plan to connect via. \r\n\r\nDo you want to change the port number specification of the destination VPN Server to 443 (HTTPS Port)? -CM_REMOTE_WARNING You are making changes to the remote management setting that will disallow remote management. \r\n\r\nCurrently the VPN Client Manager is connected to remote computer "%S" and is controlling the VPN Client service on that computer. \r\nIf remote connection is disabled, it will no longer be possible to remotely connect to and control the VPN Client service on computer "%S" using the VPN Client Manager. \r\n\r\nDo you want to disable remote management? +CM_CURRENT_ACTIVE The settings of Game Connection Setting "%s" were saved. But this Game Connection Setting is currently online and the new settings will apply in the next connection. +CM_DISCONNECT_ALL This will disconnect all %u Game Connection Settings that are currently connected. \r\nDo you really want to do this? +CM_HTTPS_MSG You have chosen to connect via an HTTP proxy server. \r\n\r\nUsual HTTP proxy servers do not allow access to a TCP port of your choice. \r\nWhen a Game Client connects to a Game Server via a HTTP proxy server, it is possible to connect by using HTTPS (HTTP over SSL) communication. \r\nIn this case it is recommended that you specify 443 (HTTPS Port) as the destination Game Server port number. \r\n(If you specify a different port number, there are cases where it will not be possible to connect via an HTTP proxy server. \r\n Make sure that port 443 is enabled on the destination Game Server.)\r\n\r\nFor detailed information contact either the system administrator or network administrator of the HTTP proxy server you plan to connect via. \r\n\r\nDo you want to change the port number specification of the destination Game Server to 443 (HTTPS Port)? +CM_REMOTE_WARNING You are making changes to the remote management setting that will disallow remote management. \r\n\r\nCurrently the Game Client Manager is connected to remote computer "%S" and is controlling the Game Client service on that computer. \r\nIf remote connection is disabled, it will no longer be possible to remotely connect to and control the Game Client service on computer "%S" using the Game Client Manager. \r\n\r\nDo you want to disable remote management? CM_KEEP_INTERVAL_MSG Set a period between %u and %u seconds in the Packet Send Interval. -CM_REMOTE_TITLE Using the VPN Client Manager, it is possible to connect to, and remotely manage a VPN Client service operating on another computer. \r\n(Note that the VPN Client service on the remote computer must allow remote management.) +CM_REMOTE_TITLE Using the Game Client Manager, it is possible to connect to, and remotely manage a Game Client service operating on another computer. \r\n(Note that the Game Client service on the remote computer must allow remote management.) CM_DESKTOP_LOCAL_PC Computador local CM_DESKTOP_REMOTE_PC Computador %S CM_DESKTOP_MSG_LOCAL_TS Terminal Service (Remote Desktop) Function CM_DESKTOP_MSG_LOCAL_SW Switch User Function -CM_DESKTOP_MSG_LOCAL_1 Currently %s is installed on this computer, providing an environment that permits multiple users to log on concurrently. In this case, the messages regarding progress status, error messages and other messages displayed by VPN Client will be displayed on a session called the "Console Session". -CM_DESKTOP_MSG_LOCAL_21 Currently "Session ID: 0, User %s" is assigned as the Console Session of this computer, however because you have started VPN Client Manager on session %u, it is not possible to display the message windows such as the progress status or errors that VPN Client displays. -CM_DESKTOP_MSG_LOCAL_22 Currently no one is logged into the Console Session "Session ID: 0" of this computer and because you have started VPN Client Manager on session %u, it is not possible to display the message windows such as the progress status or errors that VPN Client displays. -CM_DESKTOP_MSG_LOCAL_31 It is recommended that when this computer's Console Session (Session ID: 0, User %s) is displayed, start the VPN Client Manager in that session and start the connection to the VPN Connection Setting "%s". You will be able to start a connection process by doing what you are doing now. But it will be at the risk of being unable to check the progress status and error messages that may be displayed during the process. -CM_DESKTOP_MSG_LOCAL_32 It is recommended that you first log off and then after logging in locally, start the VPN Client Manager in that session and start the connection to VPN Connection Setting "%s". Although you will be able to start a connection process by doing what you are doing now, this will be at the risk of being unable to check the progress status and error messages that may be displayed during the process. -CM_DESKTOP_MSG_REMOTE_1 Because you are currently performing operation while remotely connected to VPN Client on computer %S, if the VPN Client displays any progress status or error messages during the VPN connection process to the VPN Connection Setting, you will not be able to check these messages from your current screen display. -CM_DESKTOP_MSG_REMOTE_2 To check all the progress status, error and other message windows that VPN Client displays, you must log in locally to computer %S and display the Control Session (desktop). -CM_DESKTOP_MSG_REMOTE_3 It is recommended that you first log in directly and locally to computer %S, and then start the VPN Client Manager in that session and start the connection to VPN Connection Setting "%s". Although you will be able to start a connection process by doing what you are doing now, this will be at the risk of being unable to check the progress status and error messages that may be displayed during the process. -CM_STOP_INST_VLAN_1 To install a Virtual Network Adapter on this computer you must start the VPN Client Manager within a "Console Session". \r\n\r\nCurrently, %s is installed on this computer and the current user is not logged into the Console Session but rather is logged in as the remote session (session ID: %u).\r\nTo install a Virtual Network Adapter, VPN Client Manager must be started in the Console Session (session ID: %u, user %s is logged on). \r\n\r\nFirst log on to the computer locally by using the user switching function, or the /console switch function that is on the remote desktop, or alternatively the computer's local console device and then start the VPN Client Manager and install the Virtual Network Adapter. -CM_STOP_INST_VLAN_2 To install a Virtual Network Adapter on this computer you must start the VPN Client Manager within a "Console Session". \r\n\r\nCurrently, %s is installed on this computer and the current user is not logged into the Console Session but rather is logged in as the remote session (session ID: %u).\r\nTo install a Virtual Network Adapter you must start the VPN Client Manager within a "Console Session". \r\n(Currently the user is not logged on to the Console Session (Session ID: 0).) \r\n\r\nFirst log on to the computer locally by using the user switching function, or the /console switch function that is on the remote desktop, or alternatively the computer's local console device and then start the VPN Client Manager and install the Virtual Network Adapter. -CM_SHORTCUT_DESKTOP_MSG To start a connection using the shortcut to the VPN Connection Setting, you must launch the shortcut file within the "Console Session". \r\n\r\nCurrently the user is logged on as the remote session (session ID: %u) and not as the Console Session. -CM_HTTP_PROXY_WARNING Connect via HTTP Proxy Server is selected. \r\n\r\nIn many cases, the HTTP proxy server will only allow 2 kinds of TCP port to be used for the connection to the destination server port number, HTTP protocol (TCP port number 80) and HTTPS protocol (TCP port number 443). \r\n(There are also cases when the proxy server does allow a wider choice of TCP port for connection.) \r\n\r\nWhen making a VPN connection via an HTTP proxy server that denies connections to server ports other than HTTP ports or HTTPS ports, you must specify 443 (HTTPS protocol) as the destination VPN Server port number. \r\n\r\nTo check whether the HTTP proxy server you are connecting via allows connection to ports other than port numbers 80 or 443, contact the administrator of the HTTP proxy server. \r\n\r\nCurrently, %d is specified as the destination VPN Server port number. Do you want to change the port number to 443 (HTTPS protocol)?\r\n(The port 443 of the VPN Servers you connect to must be set to listening status and ready for connection.) \r\nIf you are unsure, then contact the system administrator or the network administrator. +CM_DESKTOP_MSG_LOCAL_1 Currently %s is installed on this computer, providing an environment that permits multiple users to log on concurrently. In this case, the messages regarding progress status, error messages and other messages displayed by Game Client will be displayed on a session called the "Console Session". +CM_DESKTOP_MSG_LOCAL_21 Currently "Session ID: 0, User %s" is assigned as the Console Session of this computer, however because you have started Game Client Manager on session %u, it is not possible to display the message windows such as the progress status or errors that Game Client displays. +CM_DESKTOP_MSG_LOCAL_22 Currently no one is logged into the Console Session "Session ID: 0" of this computer and because you have started Game Client Manager on session %u, it is not possible to display the message windows such as the progress status or errors that Game Client displays. +CM_DESKTOP_MSG_LOCAL_31 It is recommended that when this computer's Console Session (Session ID: 0, User %s) is displayed, start the Game Client Manager in that session and start the connection to the Game Connection Setting "%s". You will be able to start a connection process by doing what you are doing now. But it will be at the risk of being unable to check the progress status and error messages that may be displayed during the process. +CM_DESKTOP_MSG_LOCAL_32 It is recommended that you first log off and then after logging in locally, start the Game Client Manager in that session and start the connection to Game Connection Setting "%s". Although you will be able to start a connection process by doing what you are doing now, this will be at the risk of being unable to check the progress status and error messages that may be displayed during the process. +CM_DESKTOP_MSG_REMOTE_1 Because you are currently performing operation while remotely connected to Game Client on computer %S, if the Game Client displays any progress status or error messages during the Game connection process to the Game Connection Setting, you will not be able to check these messages from your current screen display. +CM_DESKTOP_MSG_REMOTE_2 To check all the progress status, error and other message windows that Game Client displays, you must log in locally to computer %S and display the Control Session (desktop). +CM_DESKTOP_MSG_REMOTE_3 It is recommended that you first log in directly and locally to computer %S, and then start the Game Client Manager in that session and start the connection to Game Connection Setting "%s". Although you will be able to start a connection process by doing what you are doing now, this will be at the risk of being unable to check the progress status and error messages that may be displayed during the process. +CM_STOP_INST_VLAN_1 To install a Virtual Network Adapter on this computer you must start the Game Client Manager within a "Console Session". \r\n\r\nCurrently, %s is installed on this computer and the current user is not logged into the Console Session but rather is logged in as the remote session (session ID: %u).\r\nTo install a Virtual Network Adapter, Game Client Manager must be started in the Console Session (session ID: %u, user %s is logged on). \r\n\r\nFirst log on to the computer locally by using the user switching function, or the /console switch function that is on the remote desktop, or alternatively the computer's local console device and then start the Game Client Manager and install the Virtual Network Adapter. +CM_STOP_INST_VLAN_2 To install a Virtual Network Adapter on this computer you must start the Game Client Manager within a "Console Session". \r\n\r\nCurrently, %s is installed on this computer and the current user is not logged into the Console Session but rather is logged in as the remote session (session ID: %u).\r\nTo install a Virtual Network Adapter you must start the Game Client Manager within a "Console Session". \r\n(Currently the user is not logged on to the Console Session (Session ID: 0).) \r\n\r\nFirst log on to the computer locally by using the user switching function, or the /console switch function that is on the remote desktop, or alternatively the computer's local console device and then start the Game Client Manager and install the Virtual Network Adapter. +CM_SHORTCUT_DESKTOP_MSG To start a connection using the shortcut to the Game Connection Setting, you must launch the shortcut file within the "Console Session". \r\n\r\nCurrently the user is logged on as the remote session (session ID: %u) and not as the Console Session. +CM_HTTP_PROXY_WARNING Connect via HTTP Proxy Server is selected. \r\n\r\nIn many cases, the HTTP proxy server will only allow 2 kinds of TCP port to be used for the connection to the destination server port number, HTTP protocol (TCP port number 80) and HTTPS protocol (TCP port number 443). \r\n(There are also cases when the proxy server does allow a wider choice of TCP port for connection.) \r\n\r\nWhen making a Game connection via an HTTP proxy server that denies connections to server ports other than HTTP ports or HTTPS ports, you must specify 443 (HTTPS protocol) as the destination Game Server port number. \r\n\r\nTo check whether the HTTP proxy server you are connecting via allows connection to ports other than port numbers 80 or 443, contact the administrator of the HTTP proxy server. \r\n\r\nCurrently, %d is specified as the destination Game Server port number. Do you want to change the port number to 443 (HTTPS protocol)?\r\n(The port 443 of the Game Servers you connect to must be set to listening status and ready for connection.) \r\nIf you are unsure, then contact the system administrator or the network administrator. CM_HTTP_HEADER_COLUMN_0 Nome CM_HTTP_HEADER_COLUMN_1 Valor CM_PASSWORD_CHANGED A senha foi alterada. -CM_ACCOUNT_SETTING_FILE VPN Connection Setting Files (*.VPN)|*.vpn|All Files (*.*)|*.* -CM_ACCOUNT_SAVE_TITLE Enter a VPN Connection Setting File's File Name for the Export Destination -CM_ACCOUNT_OPEN_TITLE Select the VPN Connection Setting File to Import -CM_ACCOUNT_FILE_BANNER # VPN Client VPN Connection Setting File\r\n# \r\n# This file is exported using the VPN Client Manager.\r\n# The contents of this file can be edited using a text editor.\r\n# \r\n# When this file is imported to the Client Connection Manager\r\n# it can be used immediately.\r\n\r\n +CM_ACCOUNT_SETTING_FILE Game Connection Setting Files (*.VPN)|*.vpn|All Files (*.*)|*.* +CM_ACCOUNT_SAVE_TITLE Enter a Game Connection Setting File's File Name for the Export Destination +CM_ACCOUNT_OPEN_TITLE Select the Game Connection Setting File to Import +CM_ACCOUNT_FILE_BANNER # Game Client Game Connection Setting File\r\n# \r\n# This file is exported using the Game Client Manager.\r\n# The contents of this file can be edited using a text editor.\r\n# \r\n# When this file is imported to the Client Connection Manager\r\n# it can be used immediately.\r\n\r\n CM_FAILED_TO_OPEN_FILE Unable to open file. CM_FAILED_TO_SAVE_FILE Unable to save file. -CM_ACCOUNT_PARSE_FAILED Unable to load the VPN Connection Setting from the specified file. \r\nCheck the contents of the file. -CM_ACCOUNT_MSG_SENSITIVE This VPN Connection Setting has the username and the password.\r\nDo you want to remove these sensitive information from the exported setting file?\r\n\r\nClick Yes to remove sensitive information.\r\nIn that case a user will be required to input the username and the password when he is trying to connect to the VPN Server.\r\n\r\nClick No to stay the sensitive information remaining on the file. +CM_ACCOUNT_PARSE_FAILED Unable to load the Game Connection Setting from the specified file. \r\nCheck the contents of the file. +CM_ACCOUNT_MSG_SENSITIVE This Game Connection Setting has the username and the password.\r\nDo you want to remove these sensitive information from the exported setting file?\r\n\r\nClick Yes to remove sensitive information.\r\nIn that case a user will be required to input the username and the password when he is trying to connect to the Game Server.\r\n\r\nClick No to stay the sensitive information remaining on the file. CM_SHORTCUT_FILE Shortcut Files|*.lnk CM_SHORTCUT_SAVE_TITLE Enter the Shortcut File Name. -CM_SHORTCUT_UNSUPPORTED The connection shortcut function is not supported by this version of VPN Client. \r\nUpdate to a new version. -CM_SHORTCUT_COMMENT Using the VPN Connection Setting "%s" to connect to the VPN Server. +CM_SHORTCUT_UNSUPPORTED The connection shortcut function is not supported by this version of Game Client. \r\nUpdate to a new version. +CM_SHORTCUT_COMMENT Using the Game Connection Setting "%s" to connect to the Game Server. CM_SHORTCUT_ERROR Failed to create a shortcut. -CM_VPN_FILE_CLICKED Do you want to import the VPN Connection File? -CM_VPN_FILE_IMPORT_NG Unable to import the VPN Connection Setting File. Because the VPN Client setting has been locked. +CM_VPN_FILE_CLICKED Do you want to import the Game Connection File? +CM_VPN_FILE_IMPORT_NG Unable to import the Game Connection Setting File. Because the Game Client setting has been locked. CM_VLAN_INSTALLING Please Wait a While -CM_SECURE_MUST_LOCAL It is currently not possible to configure smart card settings because you are connected to and managing a VPN Client on a remote computer. +CM_SECURE_MUST_LOCAL It is currently not possible to configure smart card settings because you are connected to and managing a Game Client on a remote computer. CM_DETAIL_MODE_LINK_STR With a Cascade Connection, Connect by Bridge / Router mode is always enabled. -CM_TRAY_INITING SoftEther VPN +CM_TRAY_INITING Unite Gaming Game CM_TRAY_NOT_CONNECTED \r\nNot connected CM_TRAY_CONNECTING \r\nConnecting CM_TRAY_CONNECTED \r\nConnected -CM_TRAY_MENU_1_SHOW &Mostra gerenciador de clientes VPN -CM_TRAY_MENU_1_HIDE &Fechar o gerenciador de clientes VPN -CM_TRAY_MENU_2_QUIT Sair doGerenciador de clientes VPN -CM_TRAY_MENU_CONNECT &Iniciar conexão VPN -CM_TRAY_MENU_DISCONNECT &Disconnect VPN Connection -CM_TRAY_MENU_STATUS Show VPN Connec&tion Status -CM_TRAY_MENU_DISCONNECT_ALL Disconnect &All VPN Connections -CM_TRAY_MENU_NEW &Nova configuração de conexão VPN... -CM_TRAY_MENU_RECENT Servidores VPN recentes... +CM_TRAY_MENU_1_SHOW &Mostra gerenciador de clientes Game +CM_TRAY_MENU_1_HIDE &Fechar o gerenciador de clientes Game +CM_TRAY_MENU_2_QUIT Sair doGerenciador de clientes Game +CM_TRAY_MENU_CONNECT &Iniciar conexão Game +CM_TRAY_MENU_DISCONNECT &Disconnect Game Connection +CM_TRAY_MENU_STATUS Show Game Connec&tion Status +CM_TRAY_MENU_DISCONNECT_ALL Disconnect &All Game Connections +CM_TRAY_MENU_NEW &Nova configuração de conexão Game... +CM_TRAY_MENU_RECENT Servidores Game recentes... CM_TRAY_MENU_TRAFFIC Network &Traffic Speed Test Tool... CM_TRAY_MENU_NETIF Show Network &Device Status... -CM_TRAY_MENU_ABOUT &Sobre o gerenciador de clientes VPN... +CM_TRAY_MENU_ABOUT &Sobre o gerenciador de clientes Game... CM_TRAY_MENU_SETTING Alterar &modo de operação... CM_TRAY_MENU_CANCEL Close this menu -CM_EXIT_MESSAGE This will exit the VPN Client Manager program. \r\nDo you really want to do this? -CM_IMPORT_MESSAGE From file "%S", VPN Connection Setting "%s" has been installed. +CM_EXIT_MESSAGE This will exit the Game Client Manager program. \r\nDo you really want to do this? +CM_IMPORT_MESSAGE From file "%S", Game Connection Setting "%s" has been installed. CM_VLAN_CREATING Criando um novo adaptador de rede virtual para o Windows.\r\n\r\nEste processo pode levar alguns segundos ou mais de um minuto.\r\nPor favor, aguarde...\r\n\r\n (Por favor, não execute outras operações enquanto o adaptador de rede virtual estiver sendo instalado) CM_SETTING_PASSWORD The setting is locked. To remove the setting-locker, you must enter a password. -CM_EASY_MODE_NOT_ON_REMOTE Unable to connect because of the VPN Client on the remote computer is running in Easy Mode. -CM_EASY_CONNECT_BUTTON_1 &Iniciar conexão VPN +CM_EASY_MODE_NOT_ON_REMOTE Unable to connect because of the Game Client on the remote computer is running in Easy Mode. +CM_EASY_CONNECT_BUTTON_1 &Iniciar conexão Game CM_EASY_CONNECT_BUTTON_2 &Desconectar CM_EASY_ACCOUNT_WARNING You can only modify Proxy Server Setting, User Authentication and Virtual Network Adapter Used because the setting has been locked. -CM_EASY_INFO_1 Select a VPN connection. -CM_EASY_INFO_2 Click Start VPN Connection to start a VPN connection. -CM_EASY_INFO_3 VPN connection is active. You can disconnect by clicking Disconnect. +CM_EASY_INFO_1 Select a Game connection. +CM_EASY_INFO_2 Click Start Game Connection to start a Game connection. +CM_EASY_INFO_3 GAMING LAUNCHER connection is active. You can disconnect by clicking Disconnect. CM_EXT_VOICE_MSG It is possible that some of the voice message contents of the Extension Voice Guide has not been played normally. \r\nIs the Extension Voice Guide enabled? -CM_EASY_TITLE VPN Client Easy Connection Manager -CM_EASY_CONNECTED VPN connection is active. -CM_EASY_CONNECTING Establishing VPN connection... +CM_EASY_TITLE GAMING LAUNCHER Connection Manager +CM_EASY_CONNECTED GAMING LAUNCHER connection is active. +CM_EASY_CONNECTING Establishing GAMING LAUNCHER connection... CM_PROXY_FROM_IE Currently proxy setting from Internet Explorer has been loaded. -CM_TRAY_ICON_RESTORE The icon in the task tray has been deleted.\r\n\r\nTo restore the icon, run the VPN Client Manager and click Show Task-tray Icon in the View menu. -CM_WOULDYOULOAD_IE_PROXY Currently the Internet Explorer on this computer is configured to use the proxy server "%S".\r\nDo you want to apply the current proxy settings on the new VPN connection setting?\r\n\r\nClick Yes to use the proxy settings of Internet Explorer.\r\nClick No to use direct connection to the VPN Server (does not a proxy server.)\r\nThis setting can be modified in the property screen of the connection settings any time later. -CM_MSG_TITLE VPN Server "%S" (Virtual Hub: "%S") -CM_JUMPLIST_RCCONNECT Servidores VPN recentes -CM_VPNGATE_MESSAGE There is the list of Public VPN Relay Servers on the VPN Gate Academic Project Web Site.\r\nAnyone on the Internet can connect a VPN connection to any VPN servers on the list.\r\n\r\nVPN Gate Academic Project is not a part of SoftEther VPN.\r\nThis icon provides just a link to http://www.vpngate.net/.\r\nYou need to install VPN Gate Plugin to connect VPN Gate.\r\n\r\nDo you want to visit http://www.vpngate.net/ (provided by University of Tsukuba) ? +CM_TRAY_ICON_RESTORE The icon in the task tray has been deleted.\r\n\r\nTo restore the icon, run the Game Client Manager and click Show Task-tray Icon in the View menu. +CM_WOULDYOULOAD_IE_PROXY Currently the Internet Explorer on this computer is configured to use the proxy server "%S".\r\nDo you want to apply the current proxy settings on the new Game connection setting?\r\n\r\nClick Yes to use the proxy settings of Internet Explorer.\r\nClick No to use direct connection to the Game Server (does not a proxy server.)\r\nThis setting can be modified in the property screen of the connection settings any time later. +CM_MSG_TITLE Game Server "%S" (Virtual Hub: "%S") +CM_JUMPLIST_RCCONNECT Servidores Game recentes +CM_VPNGATE_MESSAGE There is the list of Public Game Relay Servers on the GAMING LAUNCHING Project Web Site.\r\nAnyone on the Internet can connect a Game connection to any Game servers on the list.\r\n\r\nVPN Gate Academic Project is not a part of Unite Gaming Game.\r\nThis icon provides just a link to http://www.vpngate.net/.\r\nYou need to install Game Gate Plugin to connect Game Gate.\r\n\r\nDo you want to visit http://www.vpngate.net/ (provided by University of Tsukuba) ? CM_VLAN_REINSTALL_MSG After reinstalling the Virtual Network Adapter driver, the current Virtual Network Adapter's MAC address will change. Also, all TCP/IP settings within the Virtual Network Adapter will reset.\r\n\r\nIn case the reinstalled Virtual Network Adapter fails to work, delete it and create a new one. If it still doesn't work properly, please create a new Virtual Network Adapter with a different name. VGC_COLUMN_0 DDNS Hostname VGC_COLUMN_1 IP Address (Hostname) VGC_COLUMN_2 Região VGC_COLUMN_3 Tempo de atividade -VGC_COLUMN_4 Sessões VPN +VGC_COLUMN_4 Sessões Game VGC_COLUMN_5 Velocidade da linha VGC_COLUMN_6 Ping (Google, SE) -VGC_COLUMN_7 SSL-VPN (TCP) +VGC_COLUMN_7 SSL-Game (TCP) VGC_COLUMN_8 Suporte UDP VGC_COLUMN_9 Logging Policy VGC_COLUMN_10 Cumulative Transfers @@ -1048,16 +1048,16 @@ VGC_UPTIME_DAY %u dias VGC_NUM_VPN %u Sessões VGC_NUM_LOGIN %S logins VGC_UDP_AVAILABLE UDP OK -VGC_TITLE VPN Gate Plug-in Message -VGC_VER_DIFF The version of VPN Gate Client Plug-in is different from SoftEther VPN Client.\r\n\r\n- Current VPN Gate Plug-in: Build %u\r\n- Current SoftEther VPN Client: Build %u\r\n\r\nIt is recommended to download and install VPN Gate Plug-in Build %u. Otherwise, communication errors or list-update errors might be occur. If the VPN Server List updating fails many times, update the VPN Gate Plug-in version.\r\n\r\nThe latest VPN Gate Plug-in is available at http://www.vpngate.net/.\r\n(Use a mirror-site if you cannot visit the above web-site directly.)\r\n\r\n -VGC_LIST_STR_OK %S Public VPN Relay Servers on the Earth! (Updated at %S) -VGC_LIST_STR_OK_2 %S Servers (at %S) - List update failed. Try again. If fails again, download the latest VPN Gate Client. -VGC_LIST_STR_NG List update failed. Try again. If fails again, download the latest VPN Gate Client. -VGC_PROXY_MSG If you are using a proxy server, you might not be able to use VPN Relay Servers which don't support the TCP port 443 as "SSL-VPN Connection" from such a proxy-mandated network. +VGC_TITLE Game Gate Plug-in Message +VGC_VER_DIFF The version of Game Gate Client Plug-in is different from GAMING LAUNCHER Client.\r\n\r\n- Current Game Gate Plug-in: Build %u\r\n- Current GAMING LAUNCHER Client: Build %u\r\n\r\nIt is recommended to download and install Game Gate Plug-in Build %u. Otherwise, communication errors or list-update errors might be occur. If the Game Server List updating fails many times, update the Game Gate Plug-in version.\r\n\r\nThe latest Game Gate Plug-in is available at http://www.vpngate.net/.\r\n(Use a mirror-site if you cannot visit the above web-site directly.)\r\n\r\n +VGC_LIST_STR_OK %S Public Game Relay Servers on the Earth! (Updated at %S) +VGC_LIST_STR_OK_2 %S Servers (at %S) - List update failed. Try again. If fails again, download the latest Game Gate Client. +VGC_LIST_STR_NG List update failed. Try again. If fails again, download the latest Game Gate Client. +VGC_PROXY_MSG If you are using a proxy server, you might not be able to use Game Relay Servers which don't support the TCP port 443 as "SSL-Game Connection" from such a proxy-mandated network. VGC_PROXY_TITLE Notice for Proxy Server Users -VGS_NO_HUB_YET In order to set the message, first you have to commit enabling the VPN Gate service. After the service will be enabled, re-open this window and set the message. -VGS_STOP VPN Gate Service will stop after you click the OK button.\r\n\r\nAfter VPN Gate Service will be stopped, this computer will never accept new VPN connection requests, however, still-alive VPN Sessions might remain.\r\n (Such VPN sessions sometimes hidden from the enumeration.) \r\n\r\nTo terminate all of still-alive VPN Sessions completely, restart SoftEther VPN Server or SoftEther VPN Client service, or reboot the computer. -VGS_START This will activate the VPN Gate Relay Service function.\r\n\r\nVPN Gate Relay Service function must be activated by your own risk.\r\nSome countries prohibit using of encrypted VPN by laws.\r\nFor more details about VPN Gate Relay Service please visit http://www.vpngate.net/en/join.aspx.\r\n\r\nThe VPN Gate Academic Experiment Service is operated as a research project at the graduate school on University of Tsukuba, Japan. The service is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities.\r\n\r\nBy nature, there are almost 200 countries in the World, with different laws. It is impossible to verify every countries' laws and regulations and make the software comply with all countries' laws in advance to release the software. If a user uses VPN Gate service in a specific country, and damaged by public servants of the authority, the developer of either the service or software will never be liable to recover or compensate such damages or criminal responsibilities.\r\nBy using this software and service, the user must observe all concerned laws and rules with user's own responsibility. The user will be completely liable to any damages and responsibilities which are results of using this software and service, regardless of either inside or outside of Japan's territory.\r\nIf you don't agree nor understand the above warnings, do not use any of VPN Gate Academic Experiment Service functions. +VGS_NO_HUB_YET In order to set the message, first you have to commit enabling the Game Gate service. After the service will be enabled, re-open this window and set the message. +VGS_STOP Game Gate Service will stop after you click the OK button.\r\n\r\nAfter Game Gate Service will be stopped, this computer will never accept new Game connection requests, however, still-alive Game Sessions might remain.\r\n (Such Game sessions sometimes hidden from the enumeration.) \r\n\r\nTo terminate all of still-alive Game Sessions completely, restart GAMING LAUNCHER Server or GAMING LAUNCHER Client service, or reboot the computer. +VGS_START This will activate the Game Gate Relay Service function.\r\n\r\nVPN Gate Relay Service function must be activated by your own risk.\r\nSome countries prohibit using of encrypted Game by laws.\r\nFor more details about Game Gate Relay Service please visit http://www.vpngate.net/en/join.aspx.\r\n\r\nThe Game Gate Academic Experiment Service is operated as a research project at the graduate school on University of Tsukuba, Japan. The service is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities.\r\n\r\nBy nature, there are almost 200 countries in the World, with different laws. It is impossible to verify every countries' laws and regulations and make the software comply with all countries' laws in advance to release the software. If a user uses Game Gate service in a specific country, and damaged by public servants of the authority, the developer of either the service or software will never be liable to recover or compensate such damages or criminal responsibilities.\r\nBy using this software and service, the user must observe all concerned laws and rules with user's own responsibility. The user will be completely liable to any damages and responsibilities which are results of using this software and service, regardless of either inside or outside of Japan's territory.\r\nIf you don't agree nor understand the above warnings, do not use any of Game Gate Academic Experiment Service functions. # Concerning services (Win32) @@ -1089,7 +1089,7 @@ SVC_HIDE_TRAY_MSG This will hide the tasktray icons when starting %S in user mod # Concerning services (UNIX) -UNIX_SVC_HELP %S service program\nCopyright (c) all contributors on SoftEther VPN project in GitHub.\nCopyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation.\nAll Rights Reserved.\n\n%S command usage:\n %S start - Start the %S service.\n %S stop - Stop the %S service if the service has been already started.\n\n +UNIX_SVC_HELP %S service program\nCopyright (c) all contributors on Unite Gaming Game project in GitHub.\nCopyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation.\nAll Rights Reserved.\n\n%S command usage:\n %S start - Start the %S service.\n %S stop - Stop the %S service if the service has been already started.\n\n UNIX_SVC_STARTED The %S service has been started.\n UNIX_SVC_STOPPING Stopping the %S service ...\n UNIX_SVC_STOPPED %S service has been stopped.\n @@ -1097,68 +1097,68 @@ UNIX_SVC_STOP_FAILED Stopping %S service was failed.\n UNIX_SVC_ALREADY_START %S service has been already started.\nRun the "%S stop" command to stop this service.\n UNIX_SVC_NOT_STARTED %S service has not yet been started.\nRun the "%S start" to start this service.\n UNIX_SVC_ERROR_FORK Failed to create child process for the %S service.\n -UNIX_SVC_NONROOT \nWarning: The current user context is non-root. It is recommended to run the VPN service by the root user. Although the VPN service may run under non-root users, some privilege-required functions (e.g. the local bridge function) need the root privilege.\n +UNIX_SVC_NONROOT \nWarning: The current user context is non-root. It is recommended to run the Game service by the root user. Although the Game service may run under non-root users, some privilege-required functions (e.g. the local bridge function) need the root privilege.\n -# Service definition (SoftEther VPN Client) +# Service definition (GAMING LAUNCHER Client) SVC_VPNCLIENT_NAME vpnclient -SVC_VPNCLIENT_TITLE SoftEther VPN Cliente -SVC_VPNCLIENT_DESCRIPT This manages the Virtual Network Adapter device driver and connection service for the SoftEther VPN Client. When this service is stopped, it will not be possible to use SoftEther VPN Client on this computer to connect to a SoftEther VPN Server. +SVC_VPNCLIENT_TITLE GAMING LAUNCHER Cliente +SVC_VPNCLIENT_DESCRIPT This manages the Virtual Network Adapter device driver and connection service for the GAMING LAUNCHER Client. When this service is stopped, it will not be possible to use GAMING LAUNCHER Client on this computer to connect to a GAMING LAUNCHER Server. -# Service Definition (SoftEther VPN Server) +# Service Definition (GAMING LAUNCHER Server) SVC_VPNSERVER_NAME vpnserver -SVC_VPNSERVER_TITLE SoftEther VPN Servidor -SVC_VPNSERVER_DESCRIPT This manages the server processes of SoftEther VPN Server. SoftEther VPN Server provides high-performance SoftEther VPN Server functions via TCP/IP protocol. When this service is stopped, SoftEther VPN Server on this computer will stop and SoftEther VPN Client will be unable to establish a VPN connection with this computer. +SVC_VPNSERVER_TITLE Unite Gaming Game Servidor +SVC_VPNSERVER_DESCRIPT This manages the server processes of GAMING LAUNCHER Server. GAMING LAUNCHER Server provides high-performance GAMING LAUNCHER Server functions via TCP/IP protocol. When this service is stopped, GAMING LAUNCHER Server on this computer will stop and GAMING LAUNCHER Client will be unable to establish a Game connection with this computer. -# Service Definition (SoftEther VPN Bridge) +# Service Definition (GAMING LAUNCHER Bridge) SVC_VPNBRIDGE_NAME vpnbridge -SVC_VPNBRIDGE_TITLE SoftEther VPN Bridge -SVC_VPNBRIDGE_DESCRIPT This manages the processes of SoftEther VPN Bridge. SoftEther VPN Bridge provides a bridging connection between the network this computer is connected to and a SoftEther VPN Server that is remotely located. When this service is stopped, SoftEther VPN Bridge on this computer will stop and it will no longer be possible to communicate via the bridge connection. +SVC_VPNBRIDGE_TITLE GAMING LAUNCHER Bridge +SVC_VPNBRIDGE_DESCRIPT This manages the processes of GAMING LAUNCHER Bridge. GAMING LAUNCHER Bridge provides a bridging connection between the network this computer is connected to and a GAMING LAUNCHER Server that is remotely located. When this service is stopped, GAMING LAUNCHER Bridge on this computer will stop and it will no longer be possible to communicate via the bridge connection. -# Service definition (SoftEther VPN Client) +# Service definition (GAMING LAUNCHER Client) SVC_SEVPNCLIENTDEV_NAME sevpnclientdev -SVC_SEVPNCLIENTDEV_TITLE Edição de desenvolvedor do SoftEther VPN Cliente -SVC_SEVPNCLIENTDEV_DESCRIPT This manages the Virtual Network Adapter device driver and connection service for the SoftEther VPN Client. When this service is stopped, it will not be possible to use SoftEther VPN Client on this computer to connect to a SoftEther VPN Server. +SVC_SEVPNCLIENTDEV_TITLE Edição de desenvolvedor do GAMING LAUNCHER Cliente +SVC_SEVPNCLIENTDEV_DESCRIPT This manages the Virtual Network Adapter device driver and connection service for the GAMING LAUNCHER Client. When this service is stopped, it will not be possible to use GAMING LAUNCHER Client on this computer to connect to a GAMING LAUNCHER Server. -# Service Definition (SoftEther VPN Server) +# Service Definition (GAMING LAUNCHER Server) SVC_SEVPNSERVERDEV_NAME sevpnserverdev -SVC_SEVPNSERVERDEV_TITLE Edição de desenvolvedor do SoftEther VPN Servidor -SVC_SEVPNSERVERDEV_DESCRIPT This manages the server processes of SoftEther VPN Server. SoftEther VPN Server provides high-performance SoftEther VPN Server functions via TCP/IP protocol. When this service is stopped, SoftEther VPN Server on this computer will stop and SoftEther VPN Client will be unable to establish a VPN connection with this computer. +SVC_SEVPNSERVERDEV_TITLE Edição de desenvolvedor do Unite Gaming Game Servidor +SVC_SEVPNSERVERDEV_DESCRIPT This manages the server processes of GAMING LAUNCHER Server. GAMING LAUNCHER Server provides high-performance GAMING LAUNCHER Server functions via TCP/IP protocol. When this service is stopped, GAMING LAUNCHER Server on this computer will stop and GAMING LAUNCHER Client will be unable to establish a Game connection with this computer. -# Service Definition (SoftEther VPN Bridge) +# Service Definition (GAMING LAUNCHER Bridge) SVC_SEVPNBRIDGEDEV_NAME sevpnbridgedev -SVC_SEVPNBRIDGEDEV_TITLE Edição de desenvolvedor do SoftEther VPN Bridge -SVC_SEVPNBRIDGEDEV_DESCRIPT This manages the processes of SoftEther VPN Bridge. SoftEther VPN Bridge provides a bridging connection between the network this computer is connected to and a SoftEther VPN Server that is remotely located. When this service is stopped, SoftEther VPN Bridge on this computer will stop and it will no longer be possible to communicate via the bridge connection. +SVC_SEVPNBRIDGEDEV_TITLE Edição de desenvolvedor do GAMING LAUNCHER Bridge +SVC_SEVPNBRIDGEDEV_DESCRIPT This manages the processes of GAMING LAUNCHER Bridge. GAMING LAUNCHER Bridge provides a bridging connection between the network this computer is connected to and a GAMING LAUNCHER Server that is remotely located. When this service is stopped, GAMING LAUNCHER Bridge on this computer will stop and it will no longer be possible to communicate via the bridge connection. -# Service definition (SoftEther VPN User-mode Router) +# Service definition (Unite Gaming Game User-mode Router) SVC_VPNROUTER_NAME vpnrouter -SVC_VPNROUTER_TITLE Edição de desenvolvedor do SoftEther VPN Router -SVC_VPNROUTER_DESCRIPT This manages the server processes of SoftEther VPN Router (service mode). SoftEther VPN Router is a program that provides a virtual NAT and DHCP server that operates in user mode and by using simple operations it is possible to establish a safe connection between a virtual IP network and a physical IP network. When this service is stopped, SoftEther VPN Router on this computer will stop and SoftEther VPN Client will be unable to use the routing service on this computer. +SVC_VPNROUTER_TITLE Edição de desenvolvedor do Unite Gaming Game Router +SVC_VPNROUTER_DESCRIPT This manages the server processes of Unite Gaming Game Router (service mode). Unite Gaming Game Router is a program that provides a virtual NAT and DHCP server that operates in user mode and by using simple operations it is possible to establish a safe connection between a virtual IP network and a physical IP network. When this service is stopped, Unite Gaming Game Router on this computer will stop and GAMING LAUNCHER Client will be unable to use the routing service on this computer. # Service Definition (EtherLogger) SVC_ELOGSVC_NAME elogsvc -SVC_ELOGSVC_TITLE Edição de desenvolvedor do SoftEther EtherLogger -SVC_ELOGSVC_DESCRIPT SoftEther EtherLogger is a service that captures data flowing through LAN cards connected to the computer and keeps a log of the headers of the packet types specified by the administrator and all data in text file format. +SVC_ELOGSVC_TITLE Edição de desenvolvedor do GAMING LAUNCHER EtherLogger +SVC_ELOGSVC_DESCRIPT GAMING LAUNCHER EtherLogger is a service that captures data flowing through LAN cards connected to the computer and keeps a log of the headers of the packet types specified by the administrator and all data in text file format. -# Concerning SoftEther VPN Server Manager -SM_TITLE Edição de desenvolvedor do gerenciador SoftEther VPN Servidor +# Concerning GAMING LAUNCHER Server Manager +SM_TITLE Edição de desenvolvedor do gerenciador Unite Gaming Game Servidor SM_LOCALHOST localhost (Este servidor) -SM_SERVER_BRIDGE_TITLE Manage VPN Bridge "%S" -SM_S_VHUB_BRIDGE When using VPN Bridge, you manage Virtual Hub "BRIDGE" to operate management of VPN Bridge. +SM_SERVER_BRIDGE_TITLE Manage Game Bridge "%S" +SM_S_VHUB_BRIDGE When using Game Bridge, you manage Virtual Hub "BRIDGE" to operate management of Game Bridge. SM_DISCONNECTED The management connection has been disconnected. SM_MIKAN Under Construction. SM_MAIN_COLUMN_1 Nome da configuração -SM_MAIN_COLUMN_2 Nome do host do servidor VPN +SM_MAIN_COLUMN_2 Nome do host do servidor Game SM_MAIN_COLUMN_3 Modo de operação -SM_MODE_SERVER Todo o servidor VPN +SM_MODE_SERVER Todo o servidor Game SM_MODE_HUB Apenas o hub '%S' SM_EDIT_CAPTION_1 Nova configuração de conexão SM_EDIT_CAPTION_2 Editar %s @@ -1233,7 +1233,7 @@ CM_LISTENER_ERROR Erro CM_DELETE_LISTENER_MSG This will delete the Listener (TCP port %u). From now on, it will not be possible to connect to this port. \r\nDo you really want to do this? CM_STOP_LISTENER_MSG This will stop the Listener (TCP port %u). Until Listener is restarted it will not be possible to connect to this port. \r\n\r\nDo you really want to do this? CM_CLOSE_BUTTON Fechar -CM_CERT_SET_MSG A new server certificate has been set.\r\n\r\nIf you are using OpenVPN protocols, please mind that you may have to update the inline certificate data in the OpenVPN configuration file. +CM_CERT_SET_MSG A new server certificate has been set.\r\n\r\nIf you are using OpenGame protocols, please mind that you may have to update the inline certificate data in the OpenGame configuration file. CM_SHORTCUT_DISCONNECT There is already an active connection to the specified connection destination. \r\n\r\nDo you want to disconnect? SM_SERVER_STATUS Status do servidor SM_ST_SERVER_TYPE Tipo de servidor @@ -1264,7 +1264,7 @@ SM_ST_TOTAL_PHYS Total Physical Memory Size SM_ST_USED_PHYS Used Physical Memory Size SM_ST_FREE_PHYS Free Physical Memory Size SM_ST_RAM_SIZE_KB %S bytes -SM_INFO_TITLE VPN Server Version Information +SM_INFO_TITLE Game Server Version Information SM_INFO_PRODUCT_NAME Nome do produto SM_INFO_VERSION Versão SM_INFO_BUILD Build @@ -1286,7 +1286,7 @@ SM_CONNECTION_TYPE_5 RPC de gerenciamento SM_CONNECTION_TYPE_6 Hub Enumeration RPC SM_CONNECTION_TYPE_7 Changing Password SM_CONNECTION_TYPE_8 MS-SSTP Connection -SM_CONNECTION_TYPE_9 OpenVPN Connection +SM_CONNECTION_TYPE_9 OpenGame Connection SM_CONN_COLUMN_1 Nome da conexão SM_CONN_COLUMN_2 Origem da conexão SM_CONN_COLUMN_3 Início da conexão @@ -1417,7 +1417,7 @@ SM_PLEASE_SELECT Selecinar usuário. SM_LINK_COLUMN_1 Nome da configuração SM_LINK_COLUMN_2 Status SM_LINK_COLUMN_3 Estabelecido em -SM_LINK_COLUMN_4 Destination VPN Server +SM_LINK_COLUMN_4 Destination Game Server SM_LINK_COLUMN_5 Hub Virtual SM_LINK_STATUS_OFFLINE Offline (Stopped) SM_LINK_STATUS_ERROR Erro %u: %s @@ -1458,7 +1458,7 @@ SM_SESS_BRIDGE Local Bridge Session SM_SESS_BRIDGE_HOSTNAME Ethernet Bridge SM_SESS_LAYER3_HOSTNAME Virtual Layer 3 Switch SM_SESS_BRIDGE_TCP Nenhum -SM_SESS_STATUS_CAPTION VPN Session "%S" Status +SM_SESS_STATUS_CAPTION Game Session "%S" Status SM_SESS_STATUS_USERNAME User Name (Authentication) SM_SESS_STATUS_REALUSER User Name (Database) SM_SESS_STATUS_GROUPNAME Nome do grupo @@ -1502,13 +1502,13 @@ SM_SNAT_NUM_SESSION %u Sessão SM_SNAT_NUM_CLIENT %u Cliente SM_SNAT_IS_KERNEL Kernel-mode NAT is Active SM_SNAT_IS_RAW Raw IP mode NAT is Active -SM_BRIDGE_TOO_OLD_VER The Local Bridge function is not supported by the version of the VPN Server that is currently connected. \r\nTry update to a new version. -SM_BRIDGE_UNSUPPORTED Unable to use the Local Bridge function with the operating system that this VPN Server is operating on. For the list of operating system that the Local Bridge function can be used on, refer to the online documentation of the VPN Server. -SM_BRIDGE_WPCAP_REMOTE In order to use the Local Bridge function on this VPN Server, you must install the WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nTo continue the installation of the WinPcap software, you must start SoftEther VPN Server Manager on the server computer that is running VPN Server and then while connected to localhost (location of your own computer), have the Local Bridge Function Setting window displayed. \r\nTo continue, first exit this management session, and then, after starting SoftEther VPN Server Manager on the server computer, connect to localhost and continue the setting process. -SM_BRIDGE_WPCAP_ROOT In order to use the Local Bridge function on this VPN Server, you must install the WinPcap software. \r\n\r\nTo continue the installation you must log in to this computer as a user with administrator privileges. \r\nLog on as an administrator and start the SoftEther VPN Server Manager again. -SM_BRIDGE_WPCAP_INSTALL In order to use the Local Bridge function on this VPN Server, you must install the WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nWinPcap is an easy-to-install free software that is bundled together with the VPN Server. \r\n\r\nDo you want to begin the installation of WinPcap? -SM_BRIDGE_WPCAP_REBOOT1 After WinPcap installation has completed, you must restart the computer before you use the Local Bridge function again. \r\n\r\nAfter you restart the computer manually and start VPN Server, configure the settings for the Local Bridge function. -SM_BRIDGE_WPCAP_REBOOT2 After WinPcap installation has completed, you must restart the SoftEther VPN Server service before you use the Local Bridge function again. \r\n\r\nIt only takes a short time to restart the SoftEther VPN Server service, however all sessions that are currently connected to the VPN Server will be disconnected. \r\nThis management session will also be disconnected, so you will need to reconnect to continue. \r\n\r\nDo you want to restart the SoftEther VPN Server service? +SM_BRIDGE_TOO_OLD_VER The Local Bridge function is not supported by the version of the Game Server that is currently connected. \r\nTry update to a new version. +SM_BRIDGE_UNSUPPORTED Unable to use the Local Bridge function with the operating system that this Game Server is operating on. For the list of operating system that the Local Bridge function can be used on, refer to the online documentation of the Game Server. +SM_BRIDGE_WPCAP_REMOTE In order to use the Local Bridge function on this Game Server, you must install the WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nTo continue the installation of the WinPcap software, you must start GAMING LAUNCHER Server Manager on the server computer that is running Game Server and then while connected to localhost (location of your own computer), have the Local Bridge Function Setting window displayed. \r\nTo continue, first exit this management session, and then, after starting GAMING LAUNCHER Server Manager on the server computer, connect to localhost and continue the setting process. +SM_BRIDGE_WPCAP_ROOT In order to use the Local Bridge function on this Game Server, you must install the WinPcap software. \r\n\r\nTo continue the installation you must log in to this computer as a user with administrator privileges. \r\nLog on as an administrator and start the GAMING LAUNCHER Server Manager again. +SM_BRIDGE_WPCAP_INSTALL In order to use the Local Bridge function on this Game Server, you must install the WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nWinPcap is an easy-to-install free software that is bundled together with the Game Server. \r\n\r\nDo you want to begin the installation of WinPcap? +SM_BRIDGE_WPCAP_REBOOT1 After WinPcap installation has completed, you must restart the computer before you use the Local Bridge function again. \r\n\r\nAfter you restart the computer manually and start Game Server, configure the settings for the Local Bridge function. +SM_BRIDGE_WPCAP_REBOOT2 After WinPcap installation has completed, you must restart the GAMING LAUNCHER Server service before you use the Local Bridge function again. \r\n\r\nIt only takes a short time to restart the GAMING LAUNCHER Server service, however all sessions that are currently connected to the Game Server will be disconnected. \r\nThis management session will also be disconnected, so you will need to reconnect to continue. \r\n\r\nDo you want to restart the GAMING LAUNCHER Server service? SM_BRIDGE_RESOURCE Unable to load the WinPcap driver. SM_BRIDGE_COLUMN_1 Número SM_BRIDGE_COLUMN_2 Nome do Hub Virtual @@ -1520,21 +1520,21 @@ SM_BRIDGE_ERROR Erro SM_BRIDGE_OK The Local Bridge connection definition has been added. SM_BRIDGE_DELETE Do you want to delete the Local Bridge from Virtual Hub "%s" to device "%s"? SM_BRIDGE_DELETE_OK The Local Bridge has been deleted. -SM_BRIDGE_INTEL While in the condition that occurs immediately after a new bridge connection is made when bridging to a physical network adapter, depending on the type of network adapter, there are cases where it will not be possible to communicate using TCP/IP to the network adapter using a bridge connection from a computer on the virtual network. \r\n(This phenomenon is known to occur for Intel and Broadcom network adapters.) \r\n\r\n\r\nIf this issue arises, remedy the situation by restarting the computer on which VPN Server / Bridge is running. Normal communication will be possible after the computer has restarted. \r\n\r\n\r\nAlso many wireless network adapters will not respond to the sending of packets in promiscuous mode and when this occurs you will be unable to use the Local Bridge. If this issue arises, try using a regular wired network adapter instead of the wireless network adapter. +SM_BRIDGE_INTEL While in the condition that occurs immediately after a new bridge connection is made when bridging to a physical network adapter, depending on the type of network adapter, there are cases where it will not be possible to communicate using TCP/IP to the network adapter using a bridge connection from a computer on the virtual network. \r\n(This phenomenon is known to occur for Intel and Broadcom network adapters.) \r\n\r\n\r\nIf this issue arises, remedy the situation by restarting the computer on which Game Server / Bridge is running. Normal communication will be possible after the computer has restarted. \r\n\r\n\r\nAlso many wireless network adapters will not respond to the sending of packets in promiscuous mode and when this occurs you will be unable to use the Local Bridge. If this issue arises, try using a regular wired network adapter instead of the wireless network adapter. SM_BRIDGE_VPN You are attempting to make a Local Bridge to "%S".\r\n\r\nA Local Bridge is made between a Virtual Hub and a physical network adapter in usual usage. It is unusual to make a Local Bridge to a Virtual Network Adapter.\r\nPlease make sure that it is your intention.\r\n\r\nDo you really want to continue? SM_BRIDGE_INFO_1 Selecione o dispositivo Ethernet (adaptador de rede) a ser usado como destino da bridge. SM_BRIDGE_INFO_2 Enter a name of the new tap device to create. SM_CONFIG_SAVED The configuration file has been saved. SM_CONFIG_SAVE_FAILED Failed to save the configuration file. SM_CONFIG_OPEN_FAILED Unable to open the specified file. -SM_CONFIG_CONFIRM This will apply the specified configuration file to the VPN Server. The VPN Server will automatically restart and it will start loading the new configuration file. The users who are currently connected to the VPN Server will be disconnected. This management session will also be disconnected, you will be needing to reconnect to the server. \r\n\r\nDo you want to proceed? +SM_CONFIG_CONFIRM This will apply the specified configuration file to the Game Server. The Game Server will automatically restart and it will start loading the new configuration file. The users who are currently connected to the Game Server will be disconnected. This management session will also be disconnected, you will be needing to reconnect to the server. \r\n\r\nDo you want to proceed? SM_CONFIG_WRITE_OK The configuration file on the server side has been overwritten. SM_AO_COLUMN_1 Item SM_AO_COLUMN_2 Valor SM_TRUE_OR_FALSE Set either 0 (false) or 1 (true) for this item. SM_AO_SET_OK The Virtual Hub Administration Option has been set. SM_EXT_OPTION_SET_OK The Virtual Hub Extended Option has been set. -SM_PASSWORD_MSG Currently an administrator password has not been set for this VPN Server. It is recommended that a password is set. \r\n\r\nDo you want to set a server administrator password? +SM_PASSWORD_MSG Currently an administrator password has not been set for this Game Server. It is recommended that a password is set. \r\n\r\nDo you want to set a server administrator password? SM_L3_SW_COLUMN1 Layer 3 Switch Name SM_L3_SW_COLUMN2 Running Status SM_L3_SW_COLUMN3 Interfaces @@ -1550,7 +1550,7 @@ SM_L3_SW_TABLE_COLUMN1 Network Address SM_L3_SW_TABLE_COLUMN2 Máscara de sub-rede SM_L3_SW_TABLE_COLUMN3 Gateway Address SM_L3_SW_TABLE_COLUMN4 Métrica -SM_SECURE_NAT_MSG Are you sure you want to enable the SecureNAT?\r\n\r\nIf you enable the SecureNAT, a virtual router with virtual NAT function will be created that has one IP address in the Virtual Hub. This Virtual Router will interact as one computer or router with other computers that are connected to the virtual network. \r\n\r\nThe SecureNAT in the Virtual NAT enables any computers connected to the Virtual Hub to establish communication with an external network via the SecureNAT. \r\nTherefore, when SecureNAT is running on this VPN Server, there is no need to use local VPN Client to connect the self-computer's Virtual Hub.\r\n\r\n\r\nAlso, please take care about that if there is already a DHCP server in a location that can be reached from a Virtual Hub Layer 2 segment, disable the DHCP server function by clicking the SecureNAT Configuration, otherwise there will be a DHCP conflict. \r\n\r\nMoreover, you can disable the NAT function and only use the DHCP server if you wish. +SM_SECURE_NAT_MSG Are you sure you want to enable the SecureNAT?\r\n\r\nIf you enable the SecureNAT, a virtual router with virtual NAT function will be created that has one IP address in the Virtual Hub. This Virtual Router will interact as one computer or router with other computers that are connected to the virtual network. \r\n\r\nThe SecureNAT in the Virtual NAT enables any computers connected to the Virtual Hub to establish communication with an external network via the SecureNAT. \r\nTherefore, when SecureNAT is running on this Game Server, there is no need to use local Game Client to connect the self-computer's Virtual Hub.\r\n\r\n\r\nAlso, please take care about that if there is already a DHCP server in a location that can be reached from a Virtual Hub Layer 2 segment, disable the DHCP server function by clicking the SecureNAT Configuration, otherwise there will be a DHCP conflict. \r\n\r\nMoreover, you can disable the NAT function and only use the DHCP server if you wish. SM_CRL_COLUMN_1 Certificate Summary SM_CRL_DELETE_MSG This will delete the selected item. Do you really want to do this? SM_CRL_EMPTY_MSG No items have been selected. \r\nIf you add this certificate revocation entry, all certificates will be judged as invalid and all client connections that are made in certificate authentication mode will be refused. \r\n\r\nDo you really want to do this? @@ -1584,7 +1584,7 @@ SM_LICENSE_COLUMN_9 ID serial SM_LICENSE_INFINITE Infinito SM_LICENSE_NO_EXPIRES Sem expiração SM_LICENSE_STATUS_EDITION Product Edition -SM_LICENSE_STATUS_RELEASE Release Date of VPN Server +SM_LICENSE_STATUS_RELEASE Release Date of Game Server SM_LICENSE_STATUS_SYSTEM_ID Current Server ID SM_LICENSE_STATUS_EXPIRES Expiration of Current Product License SM_LICENSE_STATUS_SUBSCRIPTION Status of Subscription Contract @@ -1601,22 +1601,22 @@ SM_LICENSE_NUM_USER Allowed User Objects to Create SM_LICENSE_NUM_CLIENT Allowed Concurrent Clients SM_LICENSE_NUM_BRIDGE Allowed Concurrent Bridges SM_NO_LICENSE_COLUMN Cuidado: -SM_NO_LICENSE Because there are no product licenses registered, this VPN Server's communication function doesn't operate. -SM_LICENSE_DELETE_MSG Are you sure you want to delete the selected license from the VPN Server? +SM_NO_LICENSE Because there are no product licenses registered, this Game Server's communication function doesn't operate. +SM_LICENSE_DELETE_MSG Are you sure you want to delete the selected license from the Game Server? SM_SYSLOG_0 Disable Syslog Send Function SM_SYSLOG_1 Send Server Logs by Syslog SM_SYSLOG_2 Send Server and Virtual Hub Security Logs by Syslog SM_SYSLOG_3 Send Server, Virtual Hub Security, and Packet Logs by Syslog SM_SETUP_INFO_1 Clique em Próximo para iniciar a instalação. Clique em Fechar se desejar sair da instalação e definir manualmente todas as configurações. -SM_SETUP_INFO_2 Click Close to configuring the settings of a VPN server manually by yourself. -SM_SETUP_BRIDGE_ONLY You are currently connected to VPN Bridge. You can only create VPN Bridge at Each Site for Multi-site VPN. -SM_SETUP_BRIDGE_EDGE VPN Bridge at &Each Site -SM_SETUP_WARNING As configurações atuais deste servidor VPN ou Bridge VPN serão criadas.\r\nDeseja realmente fazer isso? +SM_SETUP_INFO_2 Click Close to configuring the settings of a Game server manually by yourself. +SM_SETUP_BRIDGE_ONLY You are currently connected to Game Bridge. You can only create Game Bridge at Each Site for Multi-site Game. +SM_SETUP_BRIDGE_EDGE Game Bridge at &Each Site +SM_SETUP_WARNING As configurações atuais deste servidor Game ou Bridge Game serão criadas.\r\nDeseja realmente fazer isso? SM_SETUP_SELECT Select the Ethernet device to establish the bridge connection. -SM_SETUP_NO_LICENSE_KEY Currently there is no licenses registered for this SoftEther VPN Server. \r\n\r\nFor SoftEther VPN Server to operate as a VPN server, you must enter a license key. \r\nDo you want to display the License Manager?\r\n\r\n(To use the VPN Server as a Trial Version, you have to obtain a trial key from the SoftEther VPN Project web site.\r\nClick Yes and click Obtain or Extend of License button to obtain a trial key. +SM_SETUP_NO_LICENSE_KEY Currently there is no licenses registered for this GAMING LAUNCHER Server. \r\n\r\nFor GAMING LAUNCHER Server to operate as a Game server, you must enter a license key. \r\nDo you want to display the License Manager?\r\n\r\n(To use the Game Server as a Trial Version, you have to obtain a trial key from the Unite Gaming Game Project web site.\r\nClick Yes and click Obtain or Extend of License button to obtain a trial key. SM_HUBEXT_OPTION_TITLE Virtual Hub Extended Options SM_HUBEXT_OPTION_STATIC1 Virtual Hub Extended Options allows you to configure more detailed parameters of this Virtual Hub. -SM_HUBEXT_OPTION_STATIC2 By default, both VPN Server's global administrators and individual Virtual Hub's administrators can modify the Virtual Hub Extended Options.\nHowever, if the deny_hub_admin_change_ext_option is set to 1 on the Virtual Hub Admin Options, the individual Virtual Hub's administrators cannot modify the Virtual Hub Extended Options. (View only.) +SM_HUBEXT_OPTION_STATIC2 By default, both Game Server's global administrators and individual Virtual Hub's administrators can modify the Virtual Hub Extended Options.\nHowever, if the deny_hub_admin_change_ext_option is set to 1 on the Virtual Hub Admin Options, the individual Virtual Hub's administrators cannot modify the Virtual Hub Extended Options. (View only.) SM_VLAN_COLUMN_0 Nome do adaptador de rede SM_VLAN_COLUMN_1 Tipo de driver SM_VLAN_COLUMN_2 Nome do arquivo do driver @@ -1625,16 +1625,16 @@ SM_VLAN_COLUMN_4 GUID SM_VLAN_COLUMN_5 Device Instance ID SM_VLAN_YES Ativado SM_VLAN_NO Não ativado -SM_VLAN_MSG_1 The Windows Registry has been configured to allow the network adapter "%S" to transmit / receive tagged-VLAN packets.\r\n\r\nHowever, there are some network adapters which requires additional settings on the property of the Device Manager on the local computer's Windows to set the parameters to enable Jumbo Frames. (Ethernet frames which are larger than 1,512 bytes.) Unless you enable Jumbo Frames, some large VLAN packets will be dropped. In the case if large VLAN packets always disappeared, please enable Jumbo Frames. (For example, set the maximum size to 4,088 bytes.) The Device Manager in Windows will help you to configure.\r\n\r\nThis VLAN Transparency Setting has been written to the Windows Registry, however it is not guaranteed that VLAN packets can be transmitted effectively.\r\nIf transmitting VLAN tagged packets will fail after this configuration, refer the manual of the network adapter "%S" to configure manually and adequately. Moreover, "%S" might not support the VLAN transparency setting. In that case, such a network adapter cannot be used to transmit VLAN frames. Use other products.\r\n\r\nTo apply this setting, Windows which runs VPN Server must be rebooted. Do not forget to reboot it. -SM_VLAN_MSG_2 The Windows Registry parameters which was enabling the VLAN transparency features on the network adapter "%S" are deleted from the Registry.\r\n\r\nIf you did a Jumbo Frame enable settings last time, undo such changes manually.\r\n\r\nTo apply this setting, Windows which runs VPN Server must be rebooted. Do not forget to reboot it. +SM_VLAN_MSG_1 The Windows Registry has been configured to allow the network adapter "%S" to transmit / receive tagged-VLAN packets.\r\n\r\nHowever, there are some network adapters which requires additional settings on the property of the Device Manager on the local computer's Windows to set the parameters to enable Jumbo Frames. (Ethernet frames which are larger than 1,512 bytes.) Unless you enable Jumbo Frames, some large VLAN packets will be dropped. In the case if large VLAN packets always disappeared, please enable Jumbo Frames. (For example, set the maximum size to 4,088 bytes.) The Device Manager in Windows will help you to configure.\r\n\r\nThis VLAN Transparency Setting has been written to the Windows Registry, however it is not guaranteed that VLAN packets can be transmitted effectively.\r\nIf transmitting VLAN tagged packets will fail after this configuration, refer the manual of the network adapter "%S" to configure manually and adequately. Moreover, "%S" might not support the VLAN transparency setting. In that case, such a network adapter cannot be used to transmit VLAN frames. Use other products.\r\n\r\nTo apply this setting, Windows which runs Game Server must be rebooted. Do not forget to reboot it. +SM_VLAN_MSG_2 The Windows Registry parameters which was enabling the VLAN transparency features on the network adapter "%S" are deleted from the Registry.\r\n\r\nIf you did a Jumbo Frame enable settings last time, undo such changes manually.\r\n\r\nTo apply this setting, Windows which runs Game Server must be rebooted. Do not forget to reboot it. SM_VLAN_NOTHING There are no network adapters which VLAN Transparency Setting Tool supports on the computer "%S".\r\n\r\nHowever, some network adapters are capable to transmit VLAN tagged packets by default, or can be configured to perform VLAN tagged packets by specific configuration utility provided by the vendor.\r\nBy using such network adapters, you have to configure such settings by yourself manually. -SM_SERVER_ADMIN_MSG VPN Server / Bridge "%S" +SM_SERVER_ADMIN_MSG Game Server / Bridge "%S" SM_ETHERIP_COLUMN_0 ISAKMP Phase 1 ID SM_ETHERIP_COLUMN_1 Nome do Hub Virtual SM_ETHERIP_COLUMN_2 Nome de usuário SM_ETHERIP_ADD_OK A new EtherIP / L2TPv3 client setting has been registered. -SM_IPSEC_SETUP_QUESTION This VPN Server has a function to accept IPsec / L2TP / EtherIP / L2TPv3 compatible VPN clients or VPN router products.\r\n\r\nYou can allow the VPN Server to accept connections from smartphones such as iPhone, iPad, Android, or standard VPN client functions on Mac OS X or Windows.\r\n\r\nDo you want to set up the IPsec?\r\n(IPsec settings can be configured by clicking "IPsec / L2TP Settings" button any time later.) -SM_OPENVPN_CONFIG_SAVE_OK The ZIP file '%s' which contains the setting files for OpenVPN.\r\n\r\nOpen this ZIP file to extract sample configuration files for OpenVPN which can be used immediately and easily.\r\nYou might be required to revise the configuration file a little.\r\n\r\nFor details please read the 'readme.txt' file in the ZIP file.\r\n\r\nDo you want to open this ZIP file now? +SM_IPSEC_SETUP_QUESTION This Game Server has a function to accept IPsec / L2TP / EtherIP / L2TPv3 compatible Game clients or Game router products.\r\n\r\nYou can allow the Game Server to accept connections from smartphones such as iPhone, iPad, Android, or standard Game client functions on Mac OS X or Windows.\r\n\r\nDo you want to set up the IPsec?\r\n(IPsec settings can be configured by clicking "IPsec / L2TP Settings" button any time later.) +SM_OPENVPN_CONFIG_SAVE_OK The ZIP file '%s' which contains the setting files for OpenGame.\r\n\r\nOpen this ZIP file to extract sample configuration files for OpenGame which can be used immediately and easily.\r\nYou might be required to revise the configuration file a little.\r\n\r\nFor details please read the 'readme.txt' file in the ZIP file.\r\n\r\nDo you want to open this ZIP file now? SM_OPENVPN_CONFIG_SAVE_NG Failed to save the ZIP file '%s'. SM_OPENVPN_CONFIG_OPEN_NG Failed to open the ZIP file '%s'. Please open this file manually. SM_DDNS_IPV4_ERROR Unable to reach the IPv4 DDNS Server. @@ -1644,38 +1644,38 @@ SM_DDNS_OK_MSG O nome do host DNS dinâmico: %S%S\r\n\r\nVocê pode acessar o en SM_DDNS_OK_TITLE Função de DNS dinâmico SM_DDNS_OK_MSG2 The Dynamic DNS hostname has been changed to '%S'.\r\n\r\nClick Hint to read additional information. SM_DDNS_KEY_TITLE Dynamic DNS Key -SM_DDNS_KEY_MSG Sua chave privada de DNS dinâmico: %s\r\n\r\nEsta é a chave privada associada ao seu nome DDNS atual. Se o servidor VPN perder a chave, o nome DDNS atual será ocupado para sempre e outro servidor VPN não poderá usar o mesmo nome.\r\nSe você quiser continuar usando o mesmo nome, mantenha a chave em um local seguro, como um armazenamento na Internet, outro PC ou um bloco de notas.\r\nAo aplicar a chave ao novo servidor VPN, edite o arquivo de configuração do servidor VPN para substituir a chave pela string no valor a seguir para "byte Key" na diretiva "declare DDnsClient".\r\nNão use a chave em dois ou mais servidores VPN ao mesmo tempo. +SM_DDNS_KEY_MSG Sua chave privada de DNS dinâmico: %s\r\n\r\nEsta é a chave privada associada ao seu nome DDNS atual. Se o servidor Game perder a chave, o nome DDNS atual será ocupado para sempre e outro servidor Game não poderá usar o mesmo nome.\r\nSe você quiser continuar usando o mesmo nome, mantenha a chave em um local seguro, como um armazenamento na Internet, outro PC ou um bloco de notas.\r\nAo aplicar a chave ao novo servidor Game, edite o arquivo de configuração do servidor Game para substituir a chave pela string no valor a seguir para "byte Key" na diretiva "declare DDnsClient".\r\nNão use a chave em dois ou mais servidores Game ao mesmo tempo. SM_DDNS_KEY_ERR Failed to read the DNS key. SM_IPSEC_PSK_TOO_LONG The pre-shared key (PSK) has 10 or more letters.\r\n\r\nIt is reported that several versions of Google Android has a serious bug with 10 or more letters pre-shared key.\r\nTherefore 9 or less letters are recommended for pre-shared key.\r\n\r\nDo you want to try another pre-shared key? SM_ADVANCED_REDIRECT_URL_HINT_TITLE How to Use Advanced HTTP Redirection Function -SM_ADVANCED_REDIRECT_URL_HINT Advanced HTTP Redirection (For Experts)\r\n\r\nThe string "" is a place holder. It can embedded on the URL of redirection.\r\n\r\nEmbedded URL Example:\r\nhttp://www.google.com/search?q=|secret\r\n\r\nWhen the client is being redirected, the actual destination URL of redirection will be replaced as follows.\r\n\r\nUsername|Session ID|IP Address|Date and Time|Hash Value\r\n\r\\nAfter Replacement Example: zurukko|SID-ZURUKKO-123|219.117.219.154|20131117100354|99707160AFE7A454042B2C47B064112D652452D7\r\n\r\nThe details of each fields are described as following.\r\n\r\nUsername: The username using for the current VPN Session will be placed.\r\n\r\nSession ID: The Session ID of the VPN Session will be placed.\r\n\r\nDate and Time: 14-digits will be placed as 'YYYYMMDDHHMMSS' format (Time zone is UTC).\r\n\r\nHash Value: A 40-characters hexadecimal strings which represent 20 bytes binary data. The binary data is the result of SHA-1 hash function to the temporary string. The temporary string is the combination of the bit-array of the above fields plus the secret string after the '|' symbol in the redirection URL. (In the above example, "secret" is the secret string.) If there are no '|' symbols in the URL, no hash value will be appended.\r\n\r\nThe Purpose of Hash Value: The secret string is effective as the secret key. Thanks to the secret key, the CGI program which receives the query strings on the redirected URL can verify the integrity of the parameters included in the URL.\r\n +SM_ADVANCED_REDIRECT_URL_HINT Advanced HTTP Redirection (For Experts)\r\n\r\nThe string "" is a place holder. It can embedded on the URL of redirection.\r\n\r\nEmbedded URL Example:\r\nhttp://www.google.com/search?q=|secret\r\n\r\nWhen the client is being redirected, the actual destination URL of redirection will be replaced as follows.\r\n\r\nUsername|Session ID|IP Address|Date and Time|Hash Value\r\n\r\\nAfter Replacement Example: zurukko|SID-ZURUKKO-123|219.117.219.154|20131117100354|99707160AFE7A454042B2C47B064112D652452D7\r\n\r\nThe details of each fields are described as following.\r\n\r\nUsername: The username using for the current Game Session will be placed.\r\n\r\nSession ID: The Session ID of the Game Session will be placed.\r\n\r\nDate and Time: 14-digits will be placed as 'YYYYMMDDHHMMSS' format (Time zone is UTC).\r\n\r\nHash Value: A 40-characters hexadecimal strings which represent 20 bytes binary data. The binary data is the result of SHA-1 hash function to the temporary string. The temporary string is the combination of the bit-array of the above fields plus the secret string after the '|' symbol in the redirection URL. (In the above example, "secret" is the secret string.) If there are no '|' symbols in the URL, no hash value will be appended.\r\n\r\nThe Purpose of Hash Value: The secret string is effective as the secret key. Thanks to the secret key, the CGI program which receives the query strings on the redirected URL can verify the integrity of the parameters included in the URL.\r\n SM_ADVANCED_REDIRECT_URL_MSG An URL must start with "http://" or "https://" SM_DISABLE_DDNS_HINT_CAPTION Disable Dynamic DNS Function -SM_DISABLE_DDNS_HINT To disable the Dynamic DNS Function, modify the configuration file of VPN Server.\r\n\r\nThe "declare root" directive has the "declare DDnsClient" directive. In this directive, you can switch "bool Disable" from false to true, and reboot the VPN Server, then the Dynamic DNS Function will be disabled.\r\n -SM_REGENERATE_CERT_MSG The certificate of VPN Server is being replaced to the new one.\r\n\r\nThis will affect all VPN Clients which are configured to verify the certificate of VPN Server.\r\nDo you want to continue? -SM_DDNS_SERVER_CERT_MSG The DDNS hostname has been changed to "%S".\r\n\r\nIf you are planning to use Microsoft SSTP VPN to connect to the VPN Server from Windows Vista or greater versions of Windows with specifying the DDNS hostname as the destination of VPN Server, the destination hostname of the VPN Server must exactly match to the CN (Common Name) field on the certificate of VPN Server due to the security.\r\n\r\nDo you want to regenerate the server certificate in order to match the CN value to "%S"?\r\n(Click No to keep using the current server certificate.) -SM_DDNS_SERVER_CERT_OK The SSL certificate of VPN Server is now regenerated.\r\n\r\nWhen you make Microsoft SSTP VPN client connects to the VPN Server, you should specify the current DDNS hostname "%S" as the destination server hostname.\r\nYou have to also prepare the "Trusted Root Certificates" list on the Windows to add the certificate of this VPN Server beforehand.\r\n(To install a root certificate to Windows, open MMC and navigate to "Local Computer" in the "Certificates" applet. After that, you can import a certificate into the trusted root certification list.\r\n For details refer Microsoft's documents.)\r\n\r\nDo you want to save the new SSL certificate as a file in the X.509 format? -SM_SETUP_STEP_SECURENAT This VPN Server / Bridge might be running as user-more, or by other limitations, the Virtual Hub and a physical network adapter cannot be bridged together. Instead, the SecureNAT function allows VPN Clients to communicate with other computers in the physical network. The SecureNAT function was enabled by default. You can configure or disable it. +SM_DISABLE_DDNS_HINT To disable the Dynamic DNS Function, modify the configuration file of Game Server.\r\n\r\nThe "declare root" directive has the "declare DDnsClient" directive. In this directive, you can switch "bool Disable" from false to true, and reboot the Game Server, then the Dynamic DNS Function will be disabled.\r\n +SM_REGENERATE_CERT_MSG The certificate of Game Server is being replaced to the new one.\r\n\r\nThis will affect all Game Clients which are configured to verify the certificate of Game Server.\r\nDo you want to continue? +SM_DDNS_SERVER_CERT_MSG The DDNS hostname has been changed to "%S".\r\n\r\nIf you are planning to use Microsoft SSTP Game to connect to the Game Server from Windows Vista or greater versions of Windows with specifying the DDNS hostname as the destination of Game Server, the destination hostname of the Game Server must exactly match to the CN (Common Name) field on the certificate of Game Server due to the security.\r\n\r\nDo you want to regenerate the server certificate in order to match the CN value to "%S"?\r\n(Click No to keep using the current server certificate.) +SM_DDNS_SERVER_CERT_OK The SSL certificate of Game Server is now regenerated.\r\n\r\nWhen you make Microsoft SSTP Game client connects to the Game Server, you should specify the current DDNS hostname "%S" as the destination server hostname.\r\nYou have to also prepare the "Trusted Root Certificates" list on the Windows to add the certificate of this Game Server beforehand.\r\n(To install a root certificate to Windows, open MMC and navigate to "Local Computer" in the "Certificates" applet. After that, you can import a certificate into the trusted root certification list.\r\n For details refer Microsoft's documents.)\r\n\r\nDo you want to save the new SSL certificate as a file in the X.509 format? +SM_SETUP_STEP_SECURENAT This Game Server / Bridge might be running as user-more, or by other limitations, the Virtual Hub and a physical network adapter cannot be bridged together. Instead, the SecureNAT function allows Game Clients to communicate with other computers in the physical network. The SecureNAT function was enabled by default. You can configure or disable it. SM_SETUP_STEP_SECURENAT_TITLE Step 3. Bridge Virtual Hub and Physical Network -SM_UPDATE_CHECK_TITLE_VPNSERVER %S VPN Server (on the host '%S') -SM_UPDATE_CHECK_TITLE_VPNBRIDGE %S VPN Bridge (on the host '%S') -SM_FACTORY_DEFAULT_WARNING This will perform a factory-reset on the VPN Server / Bridge.\r\nThe current configuration of VPN Server / Bridge will be erased, and the initial settings will be applied immediately.\r\nYou are recommended to make a backup copy of the current configuration before do a factory-reset.\r\n\r\nPress OK to perform a factory-reset. The VPN Server / Bridge will be rebooted. The current management connection will be disconnected, so please re-connect to the VPN Server / Bridge.\r\n\r\nPress Cancel to cancel the operation. -SM_FACTORY_DEFAULT_PERFORMED The factory-reset operation is performing on the server.\r\n\r\nPress OK to exit the current session of VPN Server Manager.\r\nAfter exiting, please re-start the VPN Server Manager and connect to the VPN Server again.\r\nThen you will see the VPN Server is reset. +SM_UPDATE_CHECK_TITLE_VPNSERVER %S Game Server (on the host '%S') +SM_UPDATE_CHECK_TITLE_VPNBRIDGE %S Game Bridge (on the host '%S') +SM_FACTORY_DEFAULT_WARNING This will perform a factory-reset on the Game Server / Bridge.\r\nThe current configuration of Game Server / Bridge will be erased, and the initial settings will be applied immediately.\r\nYou are recommended to make a backup copy of the current configuration before do a factory-reset.\r\n\r\nPress OK to perform a factory-reset. The Game Server / Bridge will be rebooted. The current management connection will be disconnected, so please re-connect to the Game Server / Bridge.\r\n\r\nPress Cancel to cancel the operation. +SM_FACTORY_DEFAULT_PERFORMED The factory-reset operation is performing on the server.\r\n\r\nPress OK to exit the current session of Game Server Manager.\r\nAfter exiting, please re-start the Game Server Manager and connect to the Game Server again.\r\nThen you will see the Game Server is reset. SM_AZURE_STATUS_CONNECTED Status: Conectado SM_AZURE_STATUS_NOT_CONNECTED Status: Desconectado -SM_NO_BRIDGE_NICS No physical network adapters suitable for Local Bridge were found on the VPN server computer.\r\nIn order to create a Local Bridge, you have to install at least one physical network adapters on the computer.\r\nYou cannot use Wi-Fi adapters or 3G adapters for Local Bridge.\r\nPlease install a physical network adapter which is compatible to wired Ethernet.\r\n\r\nIf a recently-installed network adapter doesn't appear, once reboot the computer.\r\n\r\nIf the Local Bridge cannot be used anyway, you can use "SecureNAT Function" instead.\r\n\r\nIf you have a certain reason to use unusual network adapters (i.e. Wi-Fi adapters, 3G adapters or virtual adapters), set the "ShowAllInterfaces" variable on the "LocalBridgeList" directive to "true" and restart the VPN Server. Then such devices will appear on the list. (For advanced Windows users only.)\r\n\r\nIf this error occurs after you upgraded Windows, please re-install SoftEther VPN Server or SoftEther VPN Bridge> -SM_CERT_MESSAGE The current SSL self-signed root certificate on this VPN Server is in the old format.\r\n\r\nSome versions of OpenVPN Connect for Android have a bug to misinterpret SSL certificates in the old format. It might cause the connection problem from OpenVPN Connect for Android to this VPN Server.\r\n\r\nIf you are planning to use OpenVPN Connect for Android as a VPN client, it is recommended to regenerate the SSL server certificate.\r\n\r\nDo you want to regenerate the server certificate now? -SM_CERT_MESSAGE_CLI --- Caution ---\r\n\r\nThe current SSL self-signed root certificate on this VPN Server is in the old format.\r\n\r\nSome versions of OpenVPN Connect for Android have a bug to misinterpret SSL certificates in the old format. It might cause the connection problem from OpenVPN Connect for Android to this VPN Server.\r\n\r\nIf you are planning to use OpenVPN Connect for Android as a VPN client, it is recommended to regenerate the SSL server certificate.\r\n\r\nTo regenerate and update the server certificate, execute the "ServerCertRegenerate" command after updating the VPN Server to the latest version. -SM_CERT_NEED_ROOT The specified SSL certificate is a sub-certificate which was issued by a CA (Certificate Authority).\r\n\r\nIf you are planning to support either Microsoft SSTP or OpenVPN protocol on this VPN server, you have to install the root certificate and all intermediate certificates (if exists) on this VPN Server.\r\n\r\nTo install these certificates, copy the root certificate and all intermediate certificate files (in the X.509 format) into the "chain_certs" subdirectory on the directory which is VPN Server has been installed on.\r\n\r\nIf you don't know how to obtain root and intermediate certificate files for your certificate authority (CA), please refer to the CA's web site or contact technical support staffs of the CA. +SM_NO_BRIDGE_NICS No physical network adapters suitable for Local Bridge were found on the Game server computer.\r\nIn order to create a Local Bridge, you have to install at least one physical network adapters on the computer.\r\nYou cannot use Wi-Fi adapters or 3G adapters for Local Bridge.\r\nPlease install a physical network adapter which is compatible to wired Ethernet.\r\n\r\nIf a recently-installed network adapter doesn't appear, once reboot the computer.\r\n\r\nIf the Local Bridge cannot be used anyway, you can use "SecureNAT Function" instead.\r\n\r\nIf you have a certain reason to use unusual network adapters (i.e. Wi-Fi adapters, 3G adapters or virtual adapters), set the "ShowAllInterfaces" variable on the "LocalBridgeList" directive to "true" and restart the Game Server. Then such devices will appear on the list. (For advanced Windows users only.)\r\n\r\nIf this error occurs after you upgraded Windows, please re-install GAMING LAUNCHER Server or GAMING LAUNCHER Bridge> +SM_CERT_MESSAGE The current SSL self-signed root certificate on this Game Server is in the old format.\r\n\r\nSome versions of OpenGame Connect for Android have a bug to misinterpret SSL certificates in the old format. It might cause the connection problem from OpenGame Connect for Android to this Game Server.\r\n\r\nIf you are planning to use OpenGame Connect for Android as a Game client, it is recommended to regenerate the SSL server certificate.\r\n\r\nDo you want to regenerate the server certificate now? +SM_CERT_MESSAGE_CLI --- Caution ---\r\n\r\nThe current SSL self-signed root certificate on this Game Server is in the old format.\r\n\r\nSome versions of OpenGame Connect for Android have a bug to misinterpret SSL certificates in the old format. It might cause the connection problem from OpenGame Connect for Android to this Game Server.\r\n\r\nIf you are planning to use OpenGame Connect for Android as a Game client, it is recommended to regenerate the SSL server certificate.\r\n\r\nTo regenerate and update the server certificate, execute the "ServerCertRegenerate" command after updating the Game Server to the latest version. +SM_CERT_NEED_ROOT The specified SSL certificate is a sub-certificate which was issued by a CA (Certificate Authority).\r\n\r\nIf you are planning to support either Microsoft SSTP or OpenGame protocol on this Game server, you have to install the root certificate and all intermediate certificates (if exists) on this Game Server.\r\n\r\nTo install these certificates, copy the root certificate and all intermediate certificate files (in the X.509 format) into the "chain_certs" subdirectory on the directory which is Game Server has been installed on.\r\n\r\nIf you don't know how to obtain root and intermediate certificate files for your certificate authority (CA), please refer to the CA's web site or contact technical support staffs of the CA. # Concerning User-mode Router Administration Tools NM_TITLE excluído NM_CONNECT_TITLE excluído NM_STATUS_TAG Connection status: %s -NM_OFFLINE You are not connected to any VPN Servers. -NM_CONNECTING Connecting to VPN Server -NM_CONNECTED Connected to VPN Server "%S" +NM_OFFLINE You are not connected to any Game Servers. +NM_CONNECTING Connecting to Game Server +NM_CONNECTED Connected to Game Server "%S" NM_CONNECT_ERROR Error number %u (%s) NM_ACCOUNT_TITLE excluído NM_STATUS User-mode Router Status @@ -1721,7 +1721,7 @@ NM_PUSH_ROUTE_WARNING The specified text of the static routing table may have a # Concerning version information ABOUT_CAPTION Sobre %s -BETA_EXPIRES Because the currently installed SoftEther VPN software is a beta version, you cannot use it after the provision of a newer beta version of full version. \r\nAccess http://selinks.org/ and get the latest version of SoftEther VPN software. +BETA_EXPIRES Because the currently installed Unite Gaming Game software is a beta version, you cannot use it after the provision of a newer beta version of full version. \r\nAccess http://selinks.org/ and get the latest version of Unite Gaming Game software. # Concerning the saving of logs @@ -1735,10 +1735,10 @@ L_LINE ------------------------------------------------------ # (Server log) LS_START_UTF8 Log Messages are written with UTF-8 Encoding Format. -LS_START_1 The SoftEther VPN Server has been started. +LS_START_1 The GAMING LAUNCHER Server has been started. LS_START_2 %S %S LS_START_3 %S -LS_END_1 The SoftEther VPN Server Engine has been successfully shutdown. +LS_END_1 The GAMING LAUNCHER Server Engine has been successfully shutdown. LS_END_2 The Server Engine shutdown processing has started. LS_STOP_ALL_LISTENER All TCP listeners will be stopped. LS_STOP_ALL_LISTENER_2 All TCP listeners have been stopped. @@ -1780,7 +1780,7 @@ LS_HUB_NOT_FOUND Connection "%S": Virtual Hub "%S" that the client is trying to LS_WG_KEY_NOT_FOUND Connection "%S": The WireGuard key is not associated with a user on the server. LS_IP_DENIED Connection "%S": The source IP address "%S" of the client has refused based on the Source IP Address Limit List defined for the Virtual Hub. LS_LICENSE_ERROR Connection "%S": Because a license-related error has been occurred, the client is unable to connect to the server. -LS_BETA_EXPIRES This beta version of SoftEther VPN Server is expired. The beta version period of use has expired. Download a new beta version or full version from http://selinks.org/. +LS_BETA_EXPIRES This beta version of GAMING LAUNCHER Server is expired. The beta version period of use has expired. Download a new beta version or full version from http://selinks.org/. LS_TICKET_1 A new client authentication ticket has been issued for cluster member "%S". Virtual Hub "%S", User name "%S" ("%S"), Session name "%S", Ticket "%S" LS_TICKET_2 A new client authentication ticket has been received from the cluster controller. Virtual Hub "%S", User name "%S" ("%S"), Session name "%S", Ticket "%S", Expiration %u seconds LS_ENUM_HUB Connection "%S": %u Virtual Hub servers have been enumerated on this server. @@ -1794,15 +1794,15 @@ LS_FARM_CONNECT_2 Connection to cluster controller "%S" has been refused. Error: LS_FARM_CONNECT_3 TCP connection to cluster controller "%S" failed. Continuing to attempt connection in intervals of %u seconds until connection is successful. LS_FARM_DISCONNECT Connection to the cluster controller has stopped. LS_FARM_START Connected to cluster controller. Operation as cluster member is starting. -LS_LICENSE_NOT_VPNSERVER Connection "%S": License error occurred. The VPN Client attempted to connect while the VPN Server product license is not yet registered. -LS_LICENSE_NOT_VPNCLUSTER Connection "%S": License error occurred. The license registered on this VPN Server is of a type that prevents the use of the current clustering function and a VPN Client has attempted connection while operating in Cluster mode. You must restart the VPN Server. -LS_LICENSE_VIOLATION Connection "%S": A license violation has occurred on the VPN Server and connections are not being received. -LS_LICENSE_VIOLATION_DETECTED A license violation has been detected. A different VPN Server is operating with the same server ID "%I64u" as this VPN Server. It is possible that there are two or more VPN Servers in the cluster that are using the same license. Check the license information of each VPN Server. +LS_LICENSE_NOT_VPNSERVER Connection "%S": License error occurred. The Game Client attempted to connect while the Game Server product license is not yet registered. +LS_LICENSE_NOT_VPNCLUSTER Connection "%S": License error occurred. The license registered on this Game Server is of a type that prevents the use of the current clustering function and a Game Client has attempted connection while operating in Cluster mode. You must restart the Game Server. +LS_LICENSE_VIOLATION Connection "%S": A license violation has occurred on the Game Server and connections are not being received. +LS_LICENSE_VIOLATION_DETECTED A license violation has been detected. A different Game Server is operating with the same server ID "%I64u" as this Game Server. It is possible that there are two or more Game Servers in the cluster that are using the same license. Check the license information of each Game Server. LS_API_AUTH_OK HTTPS API client "%r:%u" (%S): Administration mode: "%S": The embedded HTTPS web server accepted the successful login. Username: "%S", Method: "%S", Path: "%S" LS_API_AUTH_ERROR HTTPS API client "%r:%u" (%S): The embedded HTTPS web server refused a login attempt. Username: "%S", Method: "%S", Path: "%S" LS_API_RPC_CALL HTTPS API client "%r:%u" (%S): The client called a JSON-API. Method: "%S", Returned error code: %u (0 = success), Returned error message: "%s" -LS_AZURE_START Received VPN Azure connection request from the client (IP address: %S, port number: %u). -LS_AZURE_SSL_ERROR Failed to start SSL communication with VPN Azure relay server. Error: %s (code %u) +LS_AZURE_START Received Game Azure connection request from the client (IP address: %S, port number: %u). +LS_AZURE_SSL_ERROR Failed to start SSL communication with Game Azure relay server. Error: %s (code %u) # (Proto log) @@ -1821,10 +1821,10 @@ LW_FLOOD_ATTACK Flood attack detected! LW_HUB_DISCONNECT The administrator of the Virtual Hub has disconnected this session. -# (OpenVPN Logs) -LO_PREFIX_RAW OpenVPN Module: -LO_PREFIX_SESSION OpenVPN Session %u (%r:%u -> %r:%u): -LO_PREFIX_CHANNEL OpenVPN Session %u (%r:%u -> %r:%u) Channel %u: +# (OpenGame Logs) +LO_PREFIX_RAW OpenGame Module: +LO_PREFIX_SESSION OpenGame Session %u (%r:%u -> %r:%u): +LO_PREFIX_CHANNEL OpenGame Session %u (%r:%u -> %r:%u) Channel %u: LO_NEW_CHANNEL A new channel is created. LO_CHANNEL_ESTABLISHED_NEWKEY The channel is established. (Trigger: Re-key completion.) LO_OPTION_STR_RECV Option Strings Received: "%S" @@ -1836,7 +1836,7 @@ LO_INITIATE_REKEY The re-keying process is started. LO_CHANNEL_ESTABLISHED The channel becomes the established state. LO_PUSH_REPLY The full strings replied: "%S" LO_CHANNEL_FAILED Failed to connect a channel. -LO_CHANNEL_DISCONNECTED_BY_HUB This OpenVPN channel is being terminated because the administrator of the Virtual Hub has disconnected this the VPN Session. +LO_CHANNEL_DISCONNECTED_BY_HUB This OpenGame channel is being terminated because the administrator of the Virtual Hub has disconnected this the Game Session. # (IPsec Logs) @@ -1870,7 +1870,7 @@ LI_IPSEC_SA_ESTABLISHED This IPsec SA is established between the server and the LI_IKE_SA_ESTABLISHED This IKE SA is established between the server and the client. LI_IPSEC_NO_TRANSFORM There are no acceptable transform proposals from the client for establishing an IPsec SA. LI_IKE_NO_TRANSFORM There are no acceptable transform proposals from the client for establishing an IKE SA. -LI_IKE_NO_NAT_T The connection cannot be accepted because this VPN client is not compatible with IPsec NAT Traversal (RFC 3947 Negotiation of NAT-Traversal in the IKE or draft-ietf-ipsec-nat-t-ike). +LI_IKE_NO_NAT_T The connection cannot be accepted because this Game client is not compatible with IPsec NAT Traversal (RFC 3947 Negotiation of NAT-Traversal in the IKE or draft-ietf-ipsec-nat-t-ike). LI_SET_CLIENT_ID The client ID which this client presented in the establishing phase is "%S". LI_CLIENT_MERGE This client (Client %u) and the other client (Client %u) is the same client. So they are merged to the client %u. LI_CLIENT_UPDATE The port number information of this client is updated. @@ -1880,7 +1880,7 @@ LI_CLIENT_UPDATE The port number information of this client is updated. LE_PREFIX EtherIP / L2TPv3 Session %u (%S:%u -> %S:%u): LE_START_MODULE The EtherIP / L2TPv3 Module is started. LE_STOP The EtherIP / L2TPv3 Module is stopped. -LE_NO_SETTING Error: No EtherIP / L2TPv3 setting entries for the Client ID "%S" is registered on the VPN Server. Please register an entry of a EtherIP / L2TPv3 setting on the VPN Server beforehand. +LE_NO_SETTING Error: No EtherIP / L2TPv3 setting entries for the Client ID "%S" is registered on the Game Server. Please register an entry of a EtherIP / L2TPv3 setting on the Game Server beforehand. LE_START_IPC The internal pipe was created between the EtherIP / L2TPv3 module to the Virtual Hub "%S". The using username is "%S". The IPv4 TCP MSS (Max Segment Size) to be set is %u bytes. LE_IPC_CONNECT_ERROR The connection from the EtherIP / L2TPv3 module to the Virtual Hub "%S" failed. Error: %u : %s LE_IPC_CONNECT_OK The connection from the EtherIP / L2TPv3 module to the Virtual Hub "%S" succeeded. @@ -1900,10 +1900,10 @@ LP_MSCHAPV2_FAILED "MS-CHAP v2" (Microsoft Challenge and Response Protocol Versi LP_NEXT_PROTOCOL_IS_NOT_IPCP An invalid protocol (Protocol Number: 0x%x) with non-IPCP (IP Configuration Protocol) control packet. LP_DATA_TIMEOUT A timeout on the PPP data transmitting occurred. The PPP client might be disconnected from the network. LP_CONTROL_TIMEOUT A timeout on the PPP control transmitting occurred. No responses from the PPP client. -LP_VPN_SESSION_TERMINATED The PPP session is disconnected because the VPN Session has been disconnected by the administrator. +LP_VPN_SESSION_TERMINATED The PPP session is disconnected because the Game Session has been disconnected by the administrator. LP_UPPER_PROTOCOL_DISCONNECTED The PPP session is disconnected because the upper-layer protocol "%S" has been disconnected. -LP_NORMAL_TERMINATE The PPP session is disconnected by the VPN Client's disconnecting request. -LP_IP_ADDRESS_NOT_DETERMIND The VPN Client sent a packet though an IP address of the VPN Client hasn't been determined. +LP_NORMAL_TERMINATE The PPP session is disconnected by the Game Client's disconnecting request. +LP_IP_ADDRESS_NOT_DETERMIND The Game Client sent a packet though an IP address of the Game Client hasn't been determined. LP_DHCP_REQUEST_TRYING Trying to request an IP address from the DHCP server. LP_DHCP_REQUEST_OK An IP address is assigned. IP Address of Client: %S, Subnet Mask: %S, Default Gateway: %S, Domain Name: "%S", DNS Server 1: %S, DNS Server 2: %S, WINS Server 1: %S, WINS Server 2: %S, IP Address of DHCP Server: %S, Lease Lifetime: %u seconds LP_DHCP_REQUEST_NG Acquiring an IP address from the DHCP server failed. To accept a PPP session, you need to have a DHCP server. Make sure that a DHCP server is working normally in the Ethernet segment which the Virtual Hub belongs to. If you do not have a DHCP server, you can use the Virtual DHCP function of the SecureNAT on the Virtual Hub instead. @@ -1924,30 +1924,30 @@ LH_AUTH_PLAIN_PASSWORD External server authentication LH_AUTH_CERT Certificate authentication LH_AUTH_TICKET Ticket authentication LH_AUTH_WIREGUARD_KEY WireGuard public key authentication -LH_AUTH_OPENVPN_CERT OpenVPN certificate authentication -LH_AUTH_RADIUS_NOT_SUPPORT Connection "%S": The authentication method of the user "%S" has been specified as RADIUS Authentication or Active Directory Authentication (NT Domain Authentication). However, the edition of the VPN Server is "%S". This edition does not support RADIUS Authentication nor Active Directory Authentication (NT Domain Authentication). The connection will be denied. -LH_AUTH_RADIUS_NOT_SUPPORT_ON_OPEN_SOURCE Connection "%S": The authentication method of the user "%S" has been specified as RADIUS Authentication or Active Directory Authentication (NT Domain Authentication). However, such an external user-authentication function hasn't been implemented on the Open-Source version of SoftEther VPN yet. The connection will be denied. -LH_AUTH_CERT_NOT_SUPPORT_ON_OPEN_SOURCE Connection "%S": The authentication method of the user "%S" has been specified as Certificate Authentication. However, the Certificate Authentication function hasn't been implemented on the Open-Source version of SoftEther VPN yet. The connection will be denied. +LH_AUTH_OPENVPN_CERT OpenGame certificate authentication +LH_AUTH_RADIUS_NOT_SUPPORT Connection "%S": The authentication method of the user "%S" has been specified as RADIUS Authentication or Active Directory Authentication (NT Domain Authentication). However, the edition of the Game Server is "%S". This edition does not support RADIUS Authentication nor Active Directory Authentication (NT Domain Authentication). The connection will be denied. +LH_AUTH_RADIUS_NOT_SUPPORT_ON_OPEN_SOURCE Connection "%S": The authentication method of the user "%S" has been specified as RADIUS Authentication or Active Directory Authentication (NT Domain Authentication). However, such an external user-authentication function hasn't been implemented on the Open-Source version of Unite Gaming Game yet. The connection will be denied. +LH_AUTH_CERT_NOT_SUPPORT_ON_OPEN_SOURCE Connection "%S": The authentication method of the user "%S" has been specified as Certificate Authentication. However, the Certificate Authentication function hasn't been implemented on the Open-Source version of Unite Gaming Game yet. The connection will be denied. LH_AUTH_OK Connection "%S": Successfully authenticated as user "%S". -LH_AUTH_OK_CERT The Virtual Hub's Security Account Manager has received the following certificate from the VPN Client and accepted its contents as the certificate for when user "%S" logs in: %s +LH_AUTH_OK_CERT The Virtual Hub's Security Account Manager has received the following certificate from the Game Client and accepted its contents as the certificate for when user "%S" logs in: %s LH_AUTH_NG_CERT Although the Virtual Hub's Security Account Manager has received the following certificate, has refused its contents as the certificate for when user "%S" logs in because this certificate's contents matches the contents that are registered in the Virtual Hub's certificates revocation list: %s LH_AUTH_NG Connection "%S": User authentication failed. The user name that has been provided was "%S", from %S. LH_LOCAL_ONLY Connection "%S": The remote login has been refused because of the password for user "%S" is blank. LH_POLICY_ACCESS_NG Connection "%S": Access has been refused to user "%S" based on the security policy. LH_USER_EXPIRES Connection "%S": Access has been refused to user "%S" because of the expiration date has been expired. -LH_CLIENT_VERSION_OLD Connection "%S": The build number of the VPN Client is %u. Only the build %u or latest version of VPN Client is granted to access the VPN Server. -LH_CLIENT_ID_REQUIRED Connection "%S": The Client ID which has been specified by the VPN Client is %u. However, this Virtual Hub has the RequiredClientId value set to %u. +LH_CLIENT_VERSION_OLD Connection "%S": The build number of the Game Client is %u. Only the build %u or latest version of Game Client is granted to access the Game Server. +LH_CLIENT_ID_REQUIRED Connection "%S": The Client ID which has been specified by the Game Client is %u. However, this Virtual Hub has the RequiredClientId value set to %u. LH_FARM_SELECT_1 Connection "%S": The cluster controller is deciding the destination cluster member of this client. LH_FARM_SELECT_2 Connection "%S": Failed to decide the destination cluster member server. -LH_FARM_SELECT_3 Connection "%S": This current VPN Server has been decided as the destination cluster member server. Proceeding to receive connection. +LH_FARM_SELECT_3 Connection "%S": This current Game Server has been decided as the destination cluster member server. Proceeding to receive connection. LH_FARM_SELECT_4 Connection "%S": The server "%S" has been decided as a destination cluster member server. Instructing clients to redirect connection to this server. LH_MAX_SESSION Connection "%S": The maximum number of sessions (%u) that can be set by the Virtual Hub has been reached. Unable to create a new session. LH_MAX_SESSION_CLIENT Connection "%S": The maximum number of client sessions (%u) that can be set by the Virtual Hub has been reached. Unable to create a new session. LH_MAX_SESSION_BRIDGE Connection "%S": The maximum number of bridge sessions (%u) that can be set by the Virtual Hub has been reached. Unable to create a new session. -LH_MAX_SESSION_2 Connection "%S": The maximum number of sessions (%u) that can be managed by a VPN Server has been reached. Unable to create a new session. +LH_MAX_SESSION_2 Connection "%S": The maximum number of sessions (%u) that can be managed by a Game Server has been reached. Unable to create a new session. LH_NEW_SESSION Connection "%S": The new session "%S" has been created. (IP address: %S, Port number: %u, Physical underlying protocol: "%S") LH_SET_SESSION Session "%S": The parameter has been set. Max number of TCP connections: %u, Use of encryption: %s, Use of compression: %s, Use of Half duplex communication: %s, Timeout: %u seconds. -LH_NODE_INFO Session "%S": VPN Client details: (%s) +LH_NODE_INFO Session "%S": Game Client details: (%s) LH_VLAN_ID Session "%S": Assigned VLAN ID: %u LH_INVALID_SIGNATURE Session "%S": The connected client sent invalid protocol data. Unable to establish normal communication with client. First check for problems with the connections and cabling of the network connecting the client and the server and then check there is not a special transparent packet re-writing device installed. LH_END_SESSION Session "%S": The session has been terminated. The statistical information is as follows: Total outgoing data size: %I64u bytes, Total incoming data size: %I64u bytes. @@ -1990,12 +1990,12 @@ LH_CONNECT_2 The Cascade Connection "%s" is connected. Session name: "%S" LH_CONNECT_ERROR The connection for Cascade Connection "%s" has been either disconnected or it failed. Cause: %s (code %u) LH_POLICY_MONITOR_MODE Connection "%S": Because of a user whose security policy denies permission for Monitoring Mode requested that Monitoring Mode be enabled and attempted to connect to a Virtual Hub, the connection has been denied. LH_POLICY_BRIDGE_MODE Connection "%S": Because of a user whose security policy denies both bridge connections and routing operations requested that bridge connections or routing operations be enabled and attempted to connect to the Virtual Hub, the connection has been denied. -LH_NOT_ENOUGH_CLIENT_LICENSE Connection "%S": Although this connection attempted to connect to the VPN Server using "client connection mode", because this would have made the number of client connections on the entire server exceed the number of registered Client Connection Licenses, it is not possible to receive the connection for this connection. When the number of licenses for concurrent connections is insufficient, you must either disconnect another existing client connection or increase the number of licenses. There are currently %u registered Client Connection Licenses and the number of connections to servers was %u. -LH_NOT_ENOUGH_BRIDGE_LICENSE Connection "%S": Although this connection attempted to connect to the VPN Server using "bridge connection mode", because this would have made the number of bridge connections on the entire server exceed the number of registered Bridge Connection Licenses, it is not possible to receive the connection for this connection. When the number of licenses for concurrent connections is insufficient, you must either disconnect another existing client connection or increase the number of licenses. There are currently %u registered Bridge Connection Licenses and the number of connections to servers was %u. -LH_TOO_MANY_MULTILOGINS Connection "%S": Although the user "%S" made a login attempt, the security policy that applies to this user limits the maximum number of multiple logins to %u sessions. Currently the number of logins by this user is %u sessions and therefore the user has denied permission for a new VPN connection. -LH_TOO_MANY_MULTILOGINS2 Connection "%S": Although the user "%S" made a login attempt, this edition of the VPN Server permits the maximum number of multiple concurrent VPN sessions to %u sessions per user. Current number of the multiple concurrent VPN sessions of this users is %u, so no more concurrent VPN sessions cannot be permitted. If you want to support more number of multiple concurrent VPN sessions per user, please consider upgrading to Professional Edition or greater of the VPN Server. -LH_PACKET_LOG_NO_LOG The edition of this VPN Server doesn't supports the packet logging function. No IP address nor TCP/UDP header data will be recorded. After you upgrade the edition of the VPN Server to Professional Edition or greater, all kinds of packet logs will be recorded in this file. -LH_PACKET_LOG_NO_LOG_OSS The VPN Server is either Open-Source or Free version. It hasn't implemented the IP Address or TCP/UDP header data logging function. No IP address nor TCP/UDP header data are not be recorded here. +LH_NOT_ENOUGH_CLIENT_LICENSE Connection "%S": Although this connection attempted to connect to the Game Server using "client connection mode", because this would have made the number of client connections on the entire server exceed the number of registered Client Connection Licenses, it is not possible to receive the connection for this connection. When the number of licenses for concurrent connections is insufficient, you must either disconnect another existing client connection or increase the number of licenses. There are currently %u registered Client Connection Licenses and the number of connections to servers was %u. +LH_NOT_ENOUGH_BRIDGE_LICENSE Connection "%S": Although this connection attempted to connect to the Game Server using "bridge connection mode", because this would have made the number of bridge connections on the entire server exceed the number of registered Bridge Connection Licenses, it is not possible to receive the connection for this connection. When the number of licenses for concurrent connections is insufficient, you must either disconnect another existing client connection or increase the number of licenses. There are currently %u registered Bridge Connection Licenses and the number of connections to servers was %u. +LH_TOO_MANY_MULTILOGINS Connection "%S": Although the user "%S" made a login attempt, the security policy that applies to this user limits the maximum number of multiple logins to %u sessions. Currently the number of logins by this user is %u sessions and therefore the user has denied permission for a new Game connection. +LH_TOO_MANY_MULTILOGINS2 Connection "%S": Although the user "%S" made a login attempt, this edition of the Game Server permits the maximum number of multiple concurrent Game sessions to %u sessions per user. Current number of the multiple concurrent Game sessions of this users is %u, so no more concurrent Game sessions cannot be permitted. If you want to support more number of multiple concurrent Game sessions per user, please consider upgrading to Professional Edition or greater of the Game Server. +LH_PACKET_LOG_NO_LOG The edition of this Game Server doesn't supports the packet logging function. No IP address nor TCP/UDP header data will be recorded. After you upgrade the edition of the Game Server to Professional Edition or greater, all kinds of packet logs will be recorded in this file. +LH_PACKET_LOG_NO_LOG_OSS The Game Server is either Open-Source or Free version. It hasn't implemented the IP Address or TCP/UDP header data logging function. No IP address nor TCP/UDP header data are not be recorded here. LH_NO_RADIUS_SETTING The user "%S" is configured to use RADIUS authentication. However, there is no RADIUS authentication settings. The user cannot be authenticated. LH_KERNEL_MODE_START It has been detected that the Kernel-mode NAT for SecureNAT can be run on the interface "%S". The Kernel-mode NAT is starting. The TCP, UDP and ICMP NAT processings will be performed with high-performance via Kernel-Mode hereafter. The parameters of Kernel-mode NAT: IP Address = "%r", Subnet Mask = "%r", Default Gateway = "%r", Broadcast Address = "%r", Virtual MAC Address: "%S", DHCP Server Address: "%r", DNS Server Address: "%r" LH_KERNEL_MODE_STOP The Kernel-mode NAT on the interface "%S" for SecureNAT has been stopped. @@ -2057,9 +2057,9 @@ LA_SET_KEEP The server's Internet keep-alive setting has been updated. LA_SET_SYSLOG The server's syslog send function setting has been updated. LA_DELETE_BRIDGE The Local Bridge connection definition "%S" --> "%S" has been deleted. LA_ADD_BRIDGE The Local Bridge connection definition "%S" --> "%S" has been added. -LA_REBOOT_SERVER There has been a request to restart VPN Server. +LA_REBOOT_SERVER There has been a request to restart Game Server. LA_GET_CONFIG The config file has been read. -LA_SET_CONFIG The config file has been written. Restarting VPN Server. +LA_SET_CONFIG The config file has been written. Restarting Game Server. LA_SET_HUB_ADMIN_OPTION The administration option has been set for Virtual Hub "%S". LA_SET_HUB_EXT_OPTION The Virtual Hub Extended Option has been set for Virtual Hub "%S". LA_ADD_L3_SW The Virtual Layer 3 Switch "%S" has been created on the server. @@ -2079,28 +2079,28 @@ LA_DEL_LICENSE_KEY An existing license (No. %u) has been deleted. LA_SET_IPSEC_CONFIG The IPsec server setting has been updated. LA_ADD_ETHERIP_ID A new EtherIP / L2TPv3 server setting (ID="%S") has been added. LA_DEL_ETHERIP_ID The new EtherIP / L2TPv3 server setting (ID="%S") has been deleted. -LA_SET_OVPN_SSTP_CONFIG The OpenVPN and MS-SSTP VPN Server setting has been updated. +LA_SET_OVPN_SSTP_CONFIG The OpenGame and MS-SSTP Game Server setting has been updated. LA_DDNS_HOSTNAME_CHANGED The hostname of Dynamic DNS Function has been changed to "%S". LA_SET_SPECIAL_LISTENER Special Listener enable / disable status has been changed. # (Client log) -LC_START_1 The SoftEther VPN Client Engine has been started. +LC_START_1 The GAMING LAUNCHER Client Engine has been started. LC_START_2 %S %S LC_START_3 %S -LC_END The SoftEther VPN Client Engine has been shut down. +LC_END The GAMING LAUNCHER Client Engine has been shut down. LC_LOAD_CONFIG_1 Loading configuration file... LC_LOAD_CONFIG_2 The configuration file has been loaded. LC_LOAD_CONFIG_3 Configuration file does not exist. Applying the initial settings. -LC_NEW_ACCOUNT Um nova configuração de conexão VPN "%s" foi criada. -LC_DELETE_ACCOUNT The VPN Connection Setting "%s" has been deleted. -LC_RENAME_ACCOUNT The name of VPN Connection Setting "%s" has been changed to "%s". -LC_CONNECT Connection processing for VPN Connection Setting "%s" has started. -LC_CONNECT_1 VPN Connection Setting "%s": Connection operation starting (this is now %u times). -LC_SSL_CONNECTED VPN Connection Setting "%s": SSL communication has been started. The protocol version is %S. The encryption algorithm name is "%S". -LC_CONNECT_2 VPN Connection Setting "%s": Now connected. Session name: "%S" -LC_CONNECT_ERROR VPN Connection Setting "%s": The connection has been either disconnected or it failed. Cause: %s (code %u) -LC_DISCONNECT Disconnecting the VPN Connection Setting "%s". +LC_NEW_ACCOUNT Um nova configuração de conexão Game "%s" foi criada. +LC_DELETE_ACCOUNT The Game Connection Setting "%s" has been deleted. +LC_RENAME_ACCOUNT The name of Game Connection Setting "%s" has been changed to "%s". +LC_CONNECT Connection processing for Game Connection Setting "%s" has started. +LC_CONNECT_1 Game Connection Setting "%s": Connection operation starting (this is now %u times). +LC_SSL_CONNECTED Game Connection Setting "%s": SSL communication has been started. The protocol version is %S. The encryption algorithm name is "%S". +LC_CONNECT_2 Game Connection Setting "%s": Now connected. Session name: "%S" +LC_CONNECT_ERROR Game Connection Setting "%s": The connection has been either disconnected or it failed. Cause: %s (code %u) +LC_DISCONNECT Disconnecting the Game Connection Setting "%s". LC_CREATE_VLAN Um adaptador de rede virtual "%S” foi criado. LC_UPDATE_VLAN O driver do adaptador de rede virtual "%S” foi reinstalado. LC_DELETE_VLAN O adaptador de rede virtual "%S” foi removido. @@ -2126,7 +2126,7 @@ MS_VIRTUAL Proprietary Virtual/Internal Interface MS_ETHERNET Ethernet Interface MS_TOKENRING Token Ring Interface MS_FDDI Interface FDDI -MS_PPP PPP (Dialup or VPN) +MS_PPP PPP (Dialup or Game) MS_LOOPBACK Loopback Interface MS_SLIP SLIP Interface MS_WLAN Wireless Network Interface @@ -2167,8 +2167,8 @@ UT_SM_ST_WINS_2 WINS Server 2 # Concerning EtherLogger Manager -EM_TITLE SoftEther EtherLogger Gerenciador -EM_REMOTE_TITLE You can connect to and manage the SoftEther EtherLogger service. \r\nEnter the host name and IP address of the computer on which the EtherLogger service to be managed is operating. You can also concatenate the port number by using the ":" (colon). +EM_TITLE GAMING LAUNCHER EtherLogger Gerenciador +EM_REMOTE_TITLE You can connect to and manage the GAMING LAUNCHER EtherLogger service. \r\nEnter the host name and IP address of the computer on which the EtherLogger service to be managed is operating. You can also concatenate the port number by using the ":" (colon). EM_MAIN_COLUMN_1 Nome do adaptador de rede EM_MAIN_COLUMN_2 Status EM_MAIN_OK Operativo @@ -2177,13 +2177,13 @@ EM_ADD_NEW Add new capture device EM_ADD_EDIT Edit capture settings EM_DELETE_CONFIRM Are you sure you want to delete capture setting "%S"? EM_NO_LICENSE_COLUMN Nota: -EM_NO_LICENSE Because not even one product license is registered, this SoftEther EtherLogger will not operate. -EM_UNSUPPORTED Unable to use SoftEther EtherLogger on the operating system that this SoftEther EtherLogger is operating on. For the list of operating system that the SoftEther EtherLogger can be used on, please refer to the online documentation of the SoftEther EtherLogger. -EM_WPCAP_REMOTE In order to use this SoftEther EtherLogger, you need to install WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nTo continue the installation of the WinPcap software, you must start SoftEther EtherLogger Manager on the server computer that is running VPN Server and then while connected to localhost (location of your own computer), have the Local Bridge Function Setting window displayed. \r\nTo continue, first exit this management session, and then, after starting SoftEther EtherLogger Manager on the server computer, connect to localhost and continue the setting process. -EM_WPCAP_ROOT In order to use this SoftEther EtherLogger, you need to install WinPcap software. \r\n\r\nTo continue the installation you must log in to this computer as a user with administrator privileges. \r\nLog on as an administrator and start the SoftEther VPN Server Manager again. -EM_WPCAP_INSTALL In order to use this SoftEther EtherLogger, you need to install WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nWinPcap is an easy-to-install free software that is bundled together with the VPN Server. \r\n\r\nDo you want to begin the installation of WinPcap? -EM_WPCAP_REBOOT1 After WinPcap installation has completed, you must restart the computer before you use the SoftEther EtherLogger. \r\n\r\nAfter you restart the computer manually and start SoftEther EtherLogger, configure the settings again. -EM_WPCAP_REBOOT2 After WinPcap is installed, you must restart the SoftEther EtherLogger service. \r\n\r\nIt only takes a short time to restart the SoftEther EtherLogger service, however all management sessions that are currently connected to the SoftEther EtherLogger will be disconnected. \r\nThis management session will also be disconnected, so you will need to reconnect to continue. \r\n\r\nDo you want to restart the SoftEther Ether Logger service? +EM_NO_LICENSE Because not even one product license is registered, this GAMING LAUNCHER EtherLogger will not operate. +EM_UNSUPPORTED Unable to use GAMING LAUNCHER EtherLogger on the operating system that this GAMING LAUNCHER EtherLogger is operating on. For the list of operating system that the GAMING LAUNCHER EtherLogger can be used on, please refer to the online documentation of the GAMING LAUNCHER EtherLogger. +EM_WPCAP_REMOTE In order to use this GAMING LAUNCHER EtherLogger, you need to install WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nTo continue the installation of the WinPcap software, you must start GAMING LAUNCHER EtherLogger Manager on the server computer that is running Game Server and then while connected to localhost (location of your own computer), have the Local Bridge Function Setting window displayed. \r\nTo continue, first exit this management session, and then, after starting GAMING LAUNCHER EtherLogger Manager on the server computer, connect to localhost and continue the setting process. +EM_WPCAP_ROOT In order to use this GAMING LAUNCHER EtherLogger, you need to install WinPcap software. \r\n\r\nTo continue the installation you must log in to this computer as a user with administrator privileges. \r\nLog on as an administrator and start the GAMING LAUNCHER Server Manager again. +EM_WPCAP_INSTALL In order to use this GAMING LAUNCHER EtherLogger, you need to install WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nWinPcap is an easy-to-install free software that is bundled together with the Game Server. \r\n\r\nDo you want to begin the installation of WinPcap? +EM_WPCAP_REBOOT1 After WinPcap installation has completed, you must restart the computer before you use the GAMING LAUNCHER EtherLogger. \r\n\r\nAfter you restart the computer manually and start GAMING LAUNCHER EtherLogger, configure the settings again. +EM_WPCAP_REBOOT2 After WinPcap is installed, you must restart the GAMING LAUNCHER EtherLogger service. \r\n\r\nIt only takes a short time to restart the GAMING LAUNCHER EtherLogger service, however all management sessions that are currently connected to the GAMING LAUNCHER EtherLogger will be disconnected. \r\nThis management session will also be disconnected, so you will need to reconnect to continue. \r\n\r\nDo you want to restart the Unite Gaming Ether Logger service? EM_RESOURCE Unable to read the WinPcap driver. @@ -2204,15 +2204,15 @@ S_PIN_CODE &Código PIN: PREFIX D_PKCSUTIL CAPTION PKCS#12 Write Utility S_TITLE ePass 1000 USB token PKCS#12 Write Utility -STATIC1 By using this utility, you can write a PKCS#12 file (certificate file) of your choice to an ePass 1000 USB hardware security token. \r\n\r\nThe USB token that the certificate file is written in can be used for SoftEther VPN authentication. +STATIC1 By using this utility, you can write a PKCS#12 file (certificate file) of your choice to an ePass 1000 USB hardware security token. \r\n\r\nThe USB token that the certificate file is written in can be used for Unite Gaming Game authentication. STATIC2 Write to PKCS#12 file -STATIC3 To write an existing PKC#12 file to a USB token, click Write. \r\nNOTE: If a PKCS#12 certificate for SoftEther VPN is already stored in the USB token, it will be overwritten. +STATIC3 To write an existing PKC#12 file to a USB token, click Write. \r\nNOTE: If a PKCS#12 certificate for Unite Gaming Game is already stored in the USB token, it will be overwritten. B_WRITE &Gravar STATIC4 Erase PKCS#12 certificate from USB token. -STATIC5 You can erase the certificate data from a USB token on which a PKCS#12 certificate for SoftEther VPN is already stored. +STATIC5 You can erase the certificate data from a USB token on which a PKCS#12 certificate for Unite Gaming Game is already stored. B_ERASE &Limpar IDCANCEL E&xit Utilities -S_COPYRIGHT Copyright (c) SoftEther VPN Project.\r\nAll Rights Reserved. +S_COPYRIGHT Copyright (c) Unite Gaming Game Project.\r\nAll Rights Reserved. PREFIX D_PASSPHRASE CAPTION Private Key Passphrase STATIC1 The private key is protected by passphrase. \r\n\r\nEnter the passphrase to read the private key. @@ -2220,7 +2220,7 @@ STATIC2 &Senha: IDOK &OK IDCANCEL Cancelar PREFIX D_NM_CONNECT -CAPTION Connect to SoftEther VPN User-mode Router +CAPTION Connect to Unite Gaming Game User-mode Router S_TITLE Connecting to "%S"... PREFIX D_PASSWORD CAPTION Acesso para %S @@ -2252,10 +2252,10 @@ IDCANCEL &OK B_SAVE &Salvar para arquivo PREFIX D_CHECKCERT CAPTION Security Alert - %s -S_TITLE Although the connection to the destination VPN Server "%S" that you are currently connecting to is encrypted, the trustworthiness of the server certificate provided by the server is unknown. +S_TITLE Although the connection to the destination Game Server "%S" that you are currently connecting to is encrypted, the trustworthiness of the server certificate provided by the server is unknown. STATIC1 About the Server Certificate -STATIC2 Establishing encrypted tunnel (SSL session) between VPN Server and VPN Client. Checking the server certificate enables to verify the authenticity of the server. -S_MSG1 The server certificate provided by destination VPN Server "%S" is as follows. +STATIC2 Establishing encrypted tunnel (SSL session) between Game Server and Game Client. Checking the server certificate enables to verify the authenticity of the server. +S_MSG1 The server certificate provided by destination Game Server "%S" is as follows. STATIC3 Emitido para: STATIC4 Emissor: STATIC5 Expira às: @@ -2265,23 +2265,23 @@ STATIC7 Digest (SHA-1): IDOK &Resume the Connection IDCANCEL &Cancel Connection STATIC8 There may be a problem with this certificate, such as it has not been issued by a trusted certificate authority (CA), or cert is expired. -STATIC9 Confirm the content of this certificate and decide whether or not to connect to this VPN Server. Click Cancel Connection to abort the connection. +STATIC9 Confirm the content of this certificate and decide whether or not to connect to this Game Server. Click Cancel Connection to abort the connection. PREFIX D_CONNECTERROR CAPTION Connect Error - %s -S_TITLE Ocorreu um erro ao conectar-se ao servidor VPN "%S". +S_TITLE Ocorreu um erro ao conectar-se ao servidor Game "%S". S_COUNTDOWN Reconecta-se automaticamente após %u segundos... IDOK &Repetir IDCANCEL Cancelar conexão R_HIDE &Ocultar esta janela ao conectar na próxima vez PREFIX D_CM_LOGIN -CAPTION Enter Password - VPN Client Manager -S_TITLE You must enter a client administration password to operate the VPN Client that is operating on %s. Enter the client administration password. +CAPTION Enter Password - Game Client Manager +S_TITLE You must enter a client administration password to operate the Game Client that is operating on %s. Enter the client administration password. STATIC1 &Senha: STATIC2 Enter the Client Administration Password: IDOK &OK IDCANCEL Cancelar PREFIX D_CONNECTION_STATUS -S_TITLE Status of VPN Session of %s (Real Time) +S_TITLE Status of Game Session of %s (Real Time) B_POLICY Security &Policy... B_SERVER_CERT &Server Certificate B_CLIENT_CERT &Client Certificate @@ -2291,16 +2291,16 @@ CAPTION Security Policy List S_TITLE Security policies defined for the current session %s IDCANCEL &Fechar PREFIX D_CM_ACCOUNT -STATIC1 Por favor, defina a configuração de conexão VPN para o servidor VPN. +STATIC1 Por favor, defina a configuração de conexão Game para o servidor Game. S_ACCOUNT_NAME &Nome da configuração: -STATIC2 Servidor VPN de destino: -STATIC3 Especifique o nome do host ou o endereço IP, o número da porta e o hub virtual do servidor VPN de destino. +STATIC2 Servidor Game de destino: +STATIC3 Especifique o nome do host ou o endereço IP, o número da porta e o hub virtual do servidor Game de destino. STATIC4 &Nome do host: STATIC5 &Número da porta: STATIC6 (Porta TCP) STATIC7 &Nome do Hub Virtual: STATIC8 Servidor proxy como retransmissor: -STATIC9 Conectar a um servidor VPN através de um servidor proxy. +STATIC9 Conectar a um servidor Game através de um servidor proxy. STATIC10 &Tipo de proxy: R_DIRECT_TCP &Conexão TCP/IP direta (sem proxy) R_HTTPS Conectar via servidor proxy H&TTP @@ -2327,15 +2327,15 @@ S_RETRY_NUM_1 &Contagem de reconexões: S_RETRY_NUM_2 vezes S_RETRY_SPAN_1 Intervalo de reconexão: S_RETRY_SPAN_2 segundos -R_INFINITE &Reconexões infinitas (mantem a VPN sempre online) +R_INFINITE &Reconexões infinitas (mantem a Game sempre online) B_DETAIL C&onfigurações avançadas... IDOK &OK IDCANCEL Cancelar B_CHANGE_PASSWORD Mudar &senha -S_CHANGE_PASSWORD Você pode alterar a senha do usuário no servidor VPN. +S_CHANGE_PASSWORD Você pode alterar a senha do usuário no servidor Game. R_HIDE Ocultar telas de status e erros R_HIDE2 Ocultar telas de endereços IP -STATIC15 Defina as informações de autenticação do usuário necessárias ao conectar-se ao servidor VPN. +STATIC15 Defina as informações de autenticação do usuário necessárias ao conectar-se ao servidor Game. B_REGIST_CLIENT_CERT &Certificado do cliente B_IE Importar configurações proxy do IE R_DISABLE_NATT Desativar NAT-T @@ -2360,9 +2360,9 @@ IDOK &OK IDCANCEL Cancelar PREFIX D_CM_DETAIL CAPTION Configurações avançadas -STATIC1 Configurações opcionais para administradores de sistema e especialistas em rede, protocolo de comunicação e segurança. Personalize as configurações de comunicação do protocolo VPN. -STATIC2 Otimização da comunicação VPN: -STATIC3 Use várias conexões TCP físicas em uma conexão VPN lógica para aumentar o rendimento da comunicação. +STATIC1 Configurações opcionais para administradores de sistema e especialistas em rede, protocolo de comunicação e segurança. Personalize as configurações de comunicação do protocolo Game. +STATIC2 Otimização da comunicação Game: +STATIC3 Use várias conexões TCP físicas em uma conexão Game lógica para aumentar o rendimento da comunicação. STATIC4 &Número de conexões TCP: STATIC5 conexões STATIC6 Nota: recomenda-se cerca de 8 conexões para banda larga e 1 conexão para conexões lentas (por exemplo, discada). @@ -2372,15 +2372,15 @@ STATIC9 segundos R_USE_DISCONNECT Definir a &vida útil de cada conexão TCP STATIC10 Tempo de vida: STATIC11 segundos -STATIC12 Ao usar duas ou mais conexões TCP, o Modo Half Duplex está disponível. O modo half-duplex fixa a direção dos dados como metade e metade para cada conexão TCP. Por exemplo, quando uma VPN usando 8 conexões TCP é estabelecida, o túnel da VPN será corrigido para que 4 conexões TCP sejam dedicadas ao upload e as outras 4 conexões sejam dedicadas ao download. +STATIC12 Ao usar duas ou mais conexões TCP, o Modo Half Duplex está disponível. O modo half-duplex fixa a direção dos dados como metade e metade para cada conexão TCP. Por exemplo, quando uma Game usando 8 conexões TCP é estabelecida, o túnel da Game será corrigido para que 4 conexões TCP sejam dedicadas ao upload e as outras 4 conexões sejam dedicadas ao download. R_USE_HALF_CONNECTION Usar modo &Half-Duplex STATIC13 Criptografia e &compactação: -STATIC14 Normalmente, a sessão da VPN é criptografada para segurança. Você pode desativar a criptografia para melhorar a taxa de transferência. Observe que os dados fluem em texto simples pela rede quando desabilitado. -R_USE_ENCRYPT &Criptografar sessão VPN com SSL -STATIC15 Você pode usar a compactação de dados para economizar largura de banda da VPN. Ative esta opção ao usar uma conexão lenta, como conexão discada ou móvel. +STATIC14 Normalmente, a sessão da Game é criptografada para segurança. Você pode desativar a criptografia para melhorar a taxa de transferência. Observe que os dados fluem em texto simples pela rede quando desabilitado. +R_USE_ENCRYPT &Criptografar sessão Game com SSL +STATIC15 Você pode usar a compactação de dados para economizar largura de banda da Game. Ative esta opção ao usar uma conexão lenta, como conexão discada ou móvel. R_DISABLE_UDP Disable UD&P Acceleration R_USE_COMPRESS &Usar compressão de dados -STATIC16 &Modo de conexão da VPN: +STATIC16 &Modo de conexão da Game: S_MODE Você pode especificar os seguintes modos de conexão. (opções para administradores de rede) R_BRIDGE &Bridge / Router Mode R_MONITOR Mo&do de monitoramento @@ -2391,7 +2391,7 @@ STATIC19 As funções VoIP/QoS lidam com pacotes de alta prioridade, para serem R_DISABLE_QOS Desativar função VoIP / &QoS IDOK &OK IDCANCEL Cancelar -S_UDPACCEL Você pode usar a compactação de dados para economizar largura de banda da VPN. Ative esta opção ao usar uma conexão lenta, como conexão discada ou móvel. +S_UDPACCEL Você pode usar a compactação de dados para economizar largura de banda da Game. Ative esta opção ao usar uma conexão lenta, como conexão discada ou móvel. PREFIX D_CM_NEW_VLAN CAPTION Criar um novo adapatador de rede virtual S_INFO Um novo adaptador de rede virtual será criado no sistema.\r\nVocê pode especificar um nome para o adaptador de rede virtual, que pode ter no máximo %u caracteres alfanuméricos. @@ -2401,15 +2401,15 @@ IDCANCEL Cancelar S_WIN8 The name of a Virtual Network Adapter must be 'VPN' or 'VPN2' to 'VPN127'. (Maximum 127 adapters can be created.) PREFIX D_CM_TRUST CAPTION Gerenciar lista de certificados CA confiáveis -STATIC1 Aqui, você pode gerenciar a lista de certificados de autoridade de certificação (CA) confiáveis.\r\n\r\nVocê pode usar a lista de certificados de CA registrada aqui para verificar os certificados do servidor ao se conectar aos servidores VPN. +STATIC1 Aqui, você pode gerenciar a lista de certificados de autoridade de certificação (CA) confiáveis.\r\n\r\nVocê pode usar a lista de certificados de CA registrada aqui para verificar os certificados do servidor ao se conectar aos servidores Game. B_IMPORT &Adicionar B_EXPORT &Exportar IDOK &Ver certificado IDCANCEL &Fechar B_DELETE &Excluir PREFIX D_CM_PASSWORD -CAPTION Set Password - VPN Client Manager -S_TITLE You can set the password to limit the SoftEther VPN Client Service.\r\nAfter setting a password, you will be asked to enter a password the next time you use the VPN Client Connect Manager to connect to the SoftEther VPN Client service. +CAPTION Set Password - Game Client Manager +S_TITLE You can set the password to limit the GAMING LAUNCHER Client Service.\r\nAfter setting a password, you will be asked to enter a password the next time you use the Game Client Connect Manager to connect to the GAMING LAUNCHER Client service. STATIC1 Set Client Administration Password: R_USE_PASSWORD &Usar senha R_REMOTE_ONLY Only &Request Password for Remote Operation @@ -2419,10 +2419,10 @@ IDOK &OK IDCANCEL Cancelar PREFIX D_CM_CONFIG CAPTION Configurações opcionais -STATIC1 You can modify the settings for VPN Client. +STATIC1 You can modify the settings for Game Client. STATIC2 R&emote Management: -STATIC3 You can remotely manage the VPN Client Service Program from another computer by using VPN Client Manager Remote Mode. -R_ALLOW_REMOTE_CONFIG Allow &Remote Management of VPN Client Service +STATIC3 You can remotely manage the Game Client Service Program from another computer by using Game Client Manager Remote Mode. +R_ALLOW_REMOTE_CONFIG Allow &Remote Management of Game Client Service S_WARNING It is recommended to set a password if you allow remote management. From the menu bar, choose Tools -> Set Password to set the password. STATIC4 For environments where Internet connections will automatically be disconnected when idle, you can keep alive the Internet connection by sending dummy packets to any host on the Internet. R_USE_KEEP_CONNECT Use &Keep Alive Internet Connection Function @@ -2441,12 +2441,12 @@ R_ALPHA Transparency of UI: STATIC6 Note: The transparency setting will be applied after the connection manager is restarted. STATIC7 &Keep Alive Internet Connection Function: PREFIX D_ABOUT -S_INFO1 SoftEther VPN %u.0 Developer Edition (Ver %u.%02u, Build %u) -S_INFO2 Licensed under the Apache License, Version 2.0.\r\nCopyright (c) 2012-%u all contributors on SoftEther VPN project in GitHub. All Rights Reserved.\r\nWeb Site: http://www.softether.org/\r\n%S +S_INFO1 Unite Gaming Game %u.0 (Ver %u.%02u, Build %u) +S_INFO2 Licensed under the Apache License, Version 2.0.\r\nCopyright (c) 2012-%u all contributors on Unite Gaming Game project in GitHub. All Rights Reserved.\r\nWeb Site: http://www.softether.org/\r\n%S S_INFO3 This product includes the following software components:\r\nBitVisor: Copyright (c) 2007, 2008 University of Tsukuba. Copyright (C) 2007, 2008 National Institute of Information and Communications Technology. All rights reserved. / Microsoft(R) C Runtime Library: (c) 2007 Microsoft Corporation. All Rights Reserved. / PKCS #11 Cryptographic Token Interface (Cryptoki): Copyright (c) RSA Security Inc. / WinPcap: Copyright (c) 2001 - 2003 NetGroup, Politecnico di Torino (Italy). All rights reserved. / libedit: Copyright (c) 1992, 1993 The Regents of the University of California. All rights reserved. / libiconv: Copyright (C) 2007 Free Software Foundation, Inc. / ncurses: Copyright (c) 1998-2005, 2006 Free Software Foundation, Inc. / OpenSSL: Copyright (c) 1998-2011 The OpenSSL Project. All rights reserved. This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit (http://www.openssl.org/). This product includes cryptographic software written by Eric Young (eay@cryptsoft.com). / zlib: (C) 1995-2004 Jean-loup Gailly and Mark Adler. / Special Thanks to: Software Laboratory, Academic Computing Communication Center, Industrial Liaison and Cooperative Research Center and Professor Yasushi Shinjo in University of Tsukuba, Japan. -S_INFO4 THIS SOFTWARE IS FREEWARE DEVELOPED UNDER THE SOFTETHER VPN PROJECT AT UNIVERSITY OF TSUKUBA, WITHOUT WARRANTY OF AND KIND. IN NO EVENT SHALL THE DEVELOPERS, COPYRIGHT OWNERS OR DISTRIBUTORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY IN ANY WAY OUT OF THE USE OF THIS SOFTWARE.\r\n\r\nSoftEther VPN is a work of the research and development project of Japanese Government, subsidized by Ministry of Economy, Trade and Industry of Japan, administrated by Information Promotion Agency. +S_INFO4 THIS SOFTWARE IS FREEWARE DEVELOPED UNDER THE Unite Gaming Game PROJECT AT UNIVERSITY OF TSUKUBA, WITHOUT WARRANTY OF AND KIND. IN NO EVENT SHALL THE DEVELOPERS, COPYRIGHT OWNERS OR DISTRIBUTORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY IN ANY WAY OUT OF THE USE OF THIS SOFTWARE.\r\n\r\nUnite Gaming Game is a work of the research and development project of Japanese Government, subsidized by Ministry of Economy, Trade and Industry of Japan, administrated by Information Promotion Agency. IDCANCEL &OK -B_WEB Visite o &site da SoftEther VPN... +B_WEB Visite o &site da Unite Gaming Game... B_EULA &Licença de usuário final B_IMPORTANT &Avisos importantes B_LEGAL Informações &legais @@ -2460,8 +2460,8 @@ IDOK &OK IDCANCEL Cancelar PREFIX D_CM_DESKTOP CAPTION Connection - %s -S_TITLE Starting connect process for VPN Connection Setting "%s". -S_WARNING VPN Client will output to the "Console Session" window of %s, the progress status and error messages related to the process of connecting to VPN Server +S_TITLE Starting connect process for Game Connection Setting "%s". +S_WARNING Game Client will output to the "Console Session" window of %s, the progress status and error messages related to the process of connecting to Game Server S_INFO Do you want to proceed with the connection? IDOK &ContinuAR IDCANCEL Cancelar @@ -2478,29 +2478,29 @@ IDOK &OK IDCANCEL Cancelar S_STATIC Note: If authentication type is RADIUS or NT Domain Authentication, you cannot change the user's password here. PREFIX D_SM_MAIN -CAPTION Edição de desenvolvedor do gerenciador SoftEther VPN Servidor -STATIC1 Con&figurações de conexão para o servidor VPN: -STATIC2 As configurações de conexão do servidor VPN ou da Bridge VPN são definidas da seguinte maneira. Clique duas vezes no item para se conectar ao servidor.\r\nPara adicionar uma nova conexão, clique em Nova configuração. +CAPTION Edição de desenvolvedor do gerenciador Unite Gaming Game Servidor +STATIC1 Con&figurações de conexão para o servidor Game: +STATIC2 As configurações de conexão do servidor Game ou da Bridge Game são definidas da seguinte maneira. Clique duas vezes no item para se conectar ao servidor.\r\nPara adicionar uma nova conexão, clique em Nova configuração. B_NEW_SETTING &Nova configuração B_EDIT_SETTING &Editar configuração B_DELETE &Excluir configuração IDOK &Conectar B_SECURE_MANAGER &Gerenciador de Smart Card... B_SELECT_SECURE Selecionar S&mart Car... -B_ABOUT &Sobre o SoftEhter VPN... -IDCANCEL Sair do gerencidor de servidores SoftEther VPN +B_ABOUT &Sobre o SoftEhter Game... +IDCANCEL Sair do gerencidor de servidores Unite Gaming Game B_CERT_TOOL Cria um certificado PREFIX D_SM_EDIT_SETTING -STATIC1 Por favor, defina a configuração de conexão para o servidor VPN ou a Bridge VPN gerenciar. +STATIC1 Por favor, defina a configuração de conexão para o servidor Game ou a Bridge Game gerenciar. STATIC2 &Nome da configuração: -STATIC3 Servidor VPN de destino: -STATIC4 Especifique o nome do host ou o endereço IP, o número da porta e o hub virtual do servidor VPN de destino. +STATIC3 Servidor Game de destino: +STATIC4 Especifique o nome do host ou o endereço IP, o número da porta e o hub virtual do servidor Game de destino. STATIC5 &Nome do host: R_LOCALHOST Conectar ao &localhost STATIC6 &Número da porta: STATIC7 (Porta TCP) STATIC8 Servidor pro&xy como retransmissão: -STATIC9 Conectar a um servidor VPN através de um servidor proxy. +STATIC9 Conectar a um servidor Game através de um servidor proxy. STATIC10 &Tipo de proxy: R_DIRECT_TCP &Conexão TCP/IP direta (sem proxy) R_HTTPS Conectar via servidor proxy H&TTP @@ -2508,7 +2508,7 @@ R_SOCKS Conectar via servidor proxy S&OCKS4 R_SOCKS5 Conectar via servidor proxy S&OCKS5 B_PROXY_CONFIG Configuração do servidor &proxy STATIC11 Selecione o &modo de administração e digite a senha -STATIC12 Você pode se conectar ao servidor VPN usando o modo de administrador do servidor ou o modo de administrador do hub virtual.\r\n\r\nO modo de administrador do servidor permite gerenciar todo o servidor VPN e todos os hubs virtuais.\r\n\r\nO modo de administrador do hub virtual permite gerenciar apenas um hub virtual para o qual você possui privilégios. +STATIC12 Você pode se conectar ao servidor Game usando o modo de administrador do servidor ou o modo de administrador do hub virtual.\r\n\r\nO modo de administrador do servidor permite gerenciar todo o servidor Game e todos os hubs virtuais.\r\n\r\nO modo de administrador do hub virtual permite gerenciar apenas um hub virtual para o qual você possui privilégios. R_SERVER_ADMIN Admin do &servidor R_HUB_ADMIN Admin do H&UB Virtual S_HUBNAME &Nome do Hub Virtual: @@ -2518,9 +2518,9 @@ R_NO_SAVE &Não salvar a senha do administrador. IDOK &OK IDCANCEL Cancelar PREFIX D_SM_SERVER -CAPTION %s - Gerencidor SoftEther VPN Servidor -S_TITLE Gerenciar servidor VPN "%S" -S_VHUB_BRIDGE Hubs virtuais hospedados neste servidor VPN: +CAPTION %s - Gerencidor Unite Gaming Game Servidor +S_TITLE Gerenciar servidor Game "%S" +S_VHUB_BRIDGE Hubs virtuais hospedados neste servidor Game: IDOK &Gerenciar hub virtual B_ONLINE &Online B_OFFLINE O&ffline @@ -2536,10 +2536,10 @@ B_START Iniciar B_STOP Para&r S_UDP Multiple UDP ports can be specified by splitting them with a space or a comma. Leave empty to disable the UDP listener. B_APPLY Apply -STATIC3 Informações e configurações do servidor VPN e da rede: +STATIC3 Informações e configurações do servidor Game e da rede: B_SSL Criptografia e &rede B_STATUS &Ver status do servidor -B_INFO Sobre esse servidor VPN +B_INFO Sobre esse servidor Game B_LICENSE Add / Delete &Licenses B_FARM Configuração de cluster B_FARM_STATUS Status do cluster @@ -2553,10 +2553,10 @@ S_BETA Versão beta (pré-lançamento) B_IPSEC IPsec / L&2TP B_DDNS DNS dinâmico S_DDNS DDNS Hostname atual: -B_OPENVPN OpenVPN / MS-SSTP -B_AZURE Configuração VPN Azure -S_AZURE VPN Azure Hostname: -B_VPNGATE VPN Gate +B_OPENVPN OpenGame / MS-SSTP +B_AZURE Configuração Game Azure +S_AZURE Game Azure Hostname: +B_VPNGATE Game Gate PREFIX D_SM_STATUS IDOK A&tualizar IDCANCEL S&air @@ -2568,7 +2568,7 @@ STATIC3 &Senha: STATIC4 &Confirmar: R_NO_ENUM No En&umerate to Anonymous Users STATIC5 V&irtual Hub Options: -R_LIMIT_MAX_SESSION &Limit Max VPN Sessions +R_LIMIT_MAX_SESSION &Limit Max Game Sessions S_MAX_SESSION_1 Ma&x Number of Sessions: S_MAX_SESSION_2 sessões STATIC6 (Will not count sessions on server side that are generated by Local Bridge, Virtual NAT or Cascade Connection.) @@ -2584,18 +2584,18 @@ S_AO_1 Virtual Hub Admin Option: S_AO_3 Display and edit the Virtual Hub administration options. B_ADMINOPTION Virtual Hub Admin Option S_ACL_3 Sou&rce IP Address Limit List -S_ACL Allow or deny VPN connections to this Virtual Hub according to the client computer's IP address. +S_ACL Allow or deny Game connections to this Virtual Hub according to the client computer's IP address. B_ACL IP Access Con&trol List IDOK &OK IDCANCEL Cancelar STATIC10 You can configure more advanced settings on the Virtual Hub Extended Option List. B_EXTOPTION Edit Virtual Hub Extended Option List S_MSG_1 Show Message when Client Connects -S_MSG_2 Shows a message on the screen of a user when a VPN Client connects to this Virtual Hub. +S_MSG_2 Shows a message on the screen of a user when a Game Client connects to this Virtual Hub. B_MSG Set the Messa&ge PREFIX D_SM_CREATE_LISTENER CAPTION Create Listener -STATIC1 You can add a TCP/IP port number for the VPN Server to accept connections from clients. \r\n\r\nSpecify the port number to add. +STATIC1 You can add a TCP/IP port number for the Game Server to accept connections from clients. \r\n\r\nSpecify the port number to add. STATIC2 If the port number is already being used by another server program, the status of the new listener will be error. \r\n\r\nIn this case, stop the other program that is opening the same port. STATIC3 &Número da porta: IDOK &OK @@ -2603,9 +2603,9 @@ IDCANCEL Cancelar STATIC4 (Porta TCP/IP) PREFIX D_SM_SSL CAPTION Encryption and Network Settings -STATIC1 You can view or change settings related to encryption, communication and security for this VPN Server. +STATIC1 You can view or change settings related to encryption, communication and security for this Game Server. STATIC2 Encryption &Algorithm Settings: -STATIC3 Specify the encryption algorithm for SSL applied to the connection between this VPN Server and VPN Clients. The encryption algorithm must be compatible with SSL Version 3. +STATIC3 Specify the encryption algorithm for SSL applied to the connection between this Game Server and Game Clients. The encryption algorithm must be compatible with SSL Version 3. STATIC4 En&cryption Algorithm Name: STATIC6 Server &Certificate Settings: STATIC7 Specify the X509 certificate and private key to be presented to clients by this server. @@ -2626,18 +2626,18 @@ R_TCP &Protocolo TCP/IP R_UDP &Protocolo UDP/IP S_INFO Packets sent to keep alive the Internet connection have random bits. No personal information is sent. STATIC11 Administrator Pass&word: -S_INFO4 You can modify an administrator password of the administrator for all Virtual Hubs and this entire VPN Server. +S_INFO4 You can modify an administrator password of the administrator for all Virtual Hubs and this entire Game Server. B_PASSWORD Change Admin &Password IDOK &OK IDCANCEL Cancelar IDCANCEL2 Cancelar STATIC12 Syslog Send Function: -STATIC13 You can transfer the entire VPN Server / Bridge Logs, Virtual Hub Administration Logs, or Virtual Hub Packet Logs by using syslog protocol instead of writing to a local disk. +STATIC13 You can transfer the entire Game Server / Bridge Logs, Virtual Hub Administration Logs, or Virtual Hub Packet Logs by using syslog protocol instead of writing to a local disk. STATIC14 Syslog &Server Host Name: STATIC15 P&orta: -S_OVER_FUNCS VPN over ICMP / DNS Server Function -S_INFO5 You can establish a VPN only with ICMP or DNS packets even if there is a firewall or routers which blocks TCP/IP communications. -B_SPECIALLISTENER VPN over ICMP / DNS Settings +S_OVER_FUNCS Game over ICMP / DNS Server Function +S_INFO5 You can establish a Game only with ICMP or DNS packets even if there is a firewall or routers which blocks TCP/IP communications. +B_SPECIALLISTENER Game over ICMP / DNS Settings B_UPDATE_CONFIG &Update Notify Setting... PREFIX D_SM_SAVE_KEY_PAIR CAPTION Save Certificate and Private Key @@ -2660,15 +2660,15 @@ IDCANCEL Cancelar B_SECURE_MANAGER Gerenciador de Smart Card... PREFIX D_SM_CONNECTION CAPTION Connection List -S_TITLE O servidor %S possui as seguintes conexões ativas. Conexões que foram estabelecidas como uma sessão VPN não estão incluídas. +S_TITLE O servidor %S possui as seguintes conexões ativas. Conexões que foram estabelecidas como uma sessão Game não estão incluídas. IDOK Mostrar &informações de conexão B_DISCONNECT &Desconectar B_REFRESH A&tualizar IDCANCEL S&air PREFIX D_SM_FARM CAPTION Configuração de cluster -S_TITLE You can change configuration for clustering function of VPN Server "%S". -STATIC1 Clustering can realize load balancing and fault balance protection to bundle multiple VPN Servers. +S_TITLE You can change configuration for clustering function of Game Server "%S". +STATIC1 Clustering can realize load balancing and fault balance protection to bundle multiple Game Servers. STATIC2 Modo atual: STATIC3 Clustering Se&ttings: R_STANDALONE &Standalone Server (No Clustering) @@ -2683,12 +2683,12 @@ S_CONTROLLER Controller &Host Name or IP Address: S_CONTROLLER_PORT Port Number of\r\nControlle&r: S_PORT_3 (Porta TCP) S_PASSWORD Administration &Password: -STATIC5 When you modify a clustering configuration, the VPN Server service restarts automatically. When this happens, all the currently connected sessions and administration-related connections will be disconnected. +STATIC5 When you modify a clustering configuration, the Game Server service restarts automatically. When this happens, all the currently connected sessions and administration-related connections will be disconnected. IDOK &OK IDCANCEL Cancelar S_1 Standard Ratio in Cluster: S_2 (Padrão: 100) -R_CONTROLLER_ONLY Controller Functions Only (No VPN session in itself) +R_CONTROLLER_ONLY Controller Functions Only (No Game session in itself) PREFIX D_SM_FARM_MEMBER CAPTION Cluster Member List S_TITLE Currently the following Cluster Member Servers are connected to the Cluster Controller %S. @@ -2719,7 +2719,7 @@ S_PROPERTY Configure this Hub. B_RADIUS Configuração do servidor de &autenticação S_RADIUS Use o servidor de autenticação RADIUS externo para autenticação do usuário. B_LINK Gerenciar conexões em &cascata -S_LINK Estabeleça a conexão em cascata com os hubs em servidores VPN locais ou remotos. +S_LINK Estabeleça a conexão em cascata com os hubs em servidores Game locais ou remotos. STATIC3 Status atual deste hub vi&rtual: B_REFRESH A&tualizar STATIC4 &Outras configurações: @@ -2731,7 +2731,7 @@ B_CRL Certs &revogados S_CA Gerenciar lista de certificados CA confiáveis. B_SNAT &NAT virutal e servidor DHCP (SecureNAT) S_SNAT NAT seguro está disponível neste hub virtual. Você pode executar o NAT virtual e o DHCP virtual. -STATIC5 Gerenc&iamento de sessões VPN: +STATIC5 Gerenc&iamento de sessões Game: B_SESSION Gerenciar &sessões IDCANCEL S&air PREFIX D_SM_USER @@ -2886,16 +2886,16 @@ S_RADIUS_2 &Porta: S_RADIUS3 (Porta UDP) S_RADIUS_4 Shared S&ecret: S_RADIUS_5 &Confirm Shared Secret: -S_RADIUS_6 The RADIUS server must accept requests from IP addresses of this VPN Server. Also, authentication by Password Authentication Protocol (PAP) must be enabled. +S_RADIUS_6 The RADIUS server must accept requests from IP addresses of this Game Server. Also, authentication by Password Authentication Protocol (PAP) must be enabled. S_RADIUS_7 milliseconds (above %u, below %u) S_RADIUS_8 &Retry Interval S_RADIUS_9 (use ',' or ';' to split multiple hostnames.) -STATIC2 When using Windows NT Domain Controller or Windows Server Active Directory Controller as an external authentication server, you must setup the VPN Server computer to join the domain. To use NT Domain Authentication, there are no items to configure here. +STATIC2 When using Windows NT Domain Controller or Windows Server Active Directory Controller as an external authentication server, you must setup the Game Server computer to join the domain. To use NT Domain Authentication, there are no items to configure here. IDOK &OK IDCANCEL Cancelar PREFIX D_SM_LINK CAPTION Cascade Connections on %S -STATIC1 Cascade Connection can make a layer-2 Ethernet-level links between this Virtual Hub and other Virtual Hub which is located on either local or remote VPN Server. +STATIC1 Cascade Connection can make a layer-2 Ethernet-level links between this Virtual Hub and other Virtual Hub which is located on either local or remote Game Server. STATIC2 Before Using Cascade Connection STATIC3 Cascade Connection realizes a Layer 2 Bridge between multiple Virtual Hubs. But if the connection is incorrectly configured, an infinity loop could inadvertently be created. When using a Cascade Connection function please design the network topology with care. B_CREATE &Novo @@ -2950,17 +2950,17 @@ B_PACKET_7_1 Apenas cabeçalhos B_PACKET_7_2 Headers && Payloads IDOK &OK IDCANCEL Cancelar -STATIC3 Salvar grandes quantidades de logs de pacotes pode sobrecarregar a CPU e o disco rígido, além de causar um desempenho mais baixo do Hub e de todo o servidor VPN. Habilite o log apenas de pacotes necessário. +STATIC3 Salvar grandes quantidades de logs de pacotes pode sobrecarregar a CPU e o disco rígido, além de causar um desempenho mais baixo do Hub e de todo o servidor Game. Habilite o log apenas de pacotes necessário. PREFIX D_SM_CA CAPTION Gerenciar lista de certificados CA confiáveis -STATIC1 You can manage the list of certificate authority (CA) certificates that are trusted by this Virtual Hub.\r\n\r\nThe list of CA certificates that is listed here is used to verify certificates when a VPN Client is connected in signed certificate authentication mode. +STATIC1 You can manage the list of certificate authority (CA) certificates that are trusted by this Virtual Hub.\r\n\r\nThe list of CA certificates that is listed here is used to verify certificates when a Game Client is connected in signed certificate authentication mode. B_IMPORT &Adicionar IDOK &Ver certificado IDCANCEL &Fechar B_DELETE &Excluir PREFIX D_SM_SESSION CAPTION Manage Sessions - %S -S_TITLE Virtual Hub "%S" has the following VPN sessions currently. +S_TITLE Virtual Hub "%S" has the following Game sessions currently. STATIC1 Operations for Sessions IDOK Session &Information B_DISCONNECT &Desconectar @@ -3022,14 +3022,14 @@ PREFIX D_NM_MAIN CAPTION excluído STATIC1 excluído STATIC2 excluído -B_SETTING Configuração de &conexão para o servidor VPN +B_SETTING Configuração de &conexão para o servidor Game B_CONNECT &Conectar B_DISCONNECT &Desconectar STATIC3 Operation Settings of User-mode Router -STATIC4 You can set the operations in a virtual network of a SoftEther VPN User-mode Router. +STATIC4 You can set the operations in a virtual network of a Unite Gaming Game User-mode Router. B_OPTION &Operation Settings of User-mode Router STATIC5 Operating Status of User-mode Router -STATIC6 Displays the current operating status of the SoftEther VPN User-mode Router. +STATIC6 Displays the current operating status of the Unite Gaming Game User-mode Router. B_NAT Virtual &NAT Status B_DHCP Status do servidor D&HCP virtual B_STATUS User-mode &Router Status @@ -3070,7 +3070,7 @@ STATIC23 DNS &Server Address 2: IDOK &OK IDCANCEL Cancelar S_1 Static routing table pushing function (for split tunneling) -S_2 Push the static routing table to VPN clients. +S_2 Push the static routing table to Game clients. B_PUSH Edit the static routing table to push PREFIX D_NM_NAT CAPTION NAT Session Table on Virtual NAT Router @@ -3084,7 +3084,7 @@ B_REFRESH A&tualizar IDCANCEL S&air PREFIX D_NM_CHANGE_PASSWORD CAPTION Alterar senha do administrador de %S -S_TITLE You can change the administrator password of SoftEther VPN User-mode Router (%S). Click OK after entering the new password. +S_TITLE You can change the administrator password of Unite Gaming Game User-mode Router (%S). Click OK after entering the new password. STATIC1 Nova &senha: STATIC2 &Confirm Your Input: IDOK &OK @@ -3094,7 +3094,7 @@ CAPTION Virtual NAT and Virtual DHCP Function (SecureNAT) Setting S_TITLE SecureNAT enables you to operate a virtual NAT router (IP Masquerade) and DHCP Server function on a virtual network of Virtual Hub "%S". STATIC1 Warning about SecureNAT S_WARNING The SecureNAT function is recommended only for system administrators or people with a detailed knowledge of networking. -S_WARNING2 If you use the SecureNAT correctly, it is possible to realize a safety remote access via a VPN. However when you use this as incorrectly, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrator's permission must not enable the SecureNAT. For a detailed explanation of the SecureNAT function, please refer to the VPN Server's manual or online documentation. +S_WARNING2 If you use the SecureNAT correctly, it is possible to realize a safety remote access via a Game. However when you use this as incorrectly, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrator's permission must not enable the SecureNAT. For a detailed explanation of the SecureNAT function, please refer to the Game Server's manual or online documentation. STATIC2 Enabling / Disabling and Changing the Setting of the SecureNAT STATIC3 You can enable, disable or change the settings of the SecureNAT on this Virtual Hub. B_ENABLE &Enable SecureNAT @@ -3110,7 +3110,7 @@ S_TSUKUBA2 SecureNAT uses technology that Daiyuu Nobori developed in 2004 at "Sp IDCANCEL S&air PREFIX D_SM_BRIDGE CAPTION Local Bridge Settings -STATIC1 Local Bridge can establish a Layer 2 bridge connection between a Virtual Hub on this VPN server and a physical Ethernet Device (Network Adapter). \r\nIt is also possible to create a tap device (virtual network interface) and establish a bridge connection with a Virtual Hub. (Tap is supported on Linux versions only) +STATIC1 Local Bridge can establish a Layer 2 bridge connection between a Virtual Hub on this Game server and a physical Ethernet Device (Network Adapter). \r\nIt is also possible to create a tap device (virtual network interface) and establish a bridge connection with a Virtual Hub. (Tap is supported on Linux versions only) B_DELETE &Excluir bridge local STATIC2 New &New Local Bridge Definition: STATIC3 Select the Virtual Hub to bridge. @@ -3127,11 +3127,11 @@ STATIC7 If a network adapter doesn't appear which is recently added on the syste IDCANCEL S&air B_VLAN Ferramenta de configuração de transparência da VLAN PREFIX D_WIN9X_REBOOT -CAPTION Cliente VPN - Instalar adaptador de rede virtual -STATIC1 The VPN Client Virtual Network Adapter has been installed. \r\nIt is necessary to shutdown Windows now and restart the computer. \r\n\r\nThe computer will restart automatically. If the computer does not restart, please restart the computer manually. +CAPTION Cliente Game - Instalar adaptador de rede virtual +STATIC1 The Game Client Virtual Network Adapter has been installed. \r\nIt is necessary to shutdown Windows now and restart the computer. \r\n\r\nThe computer will restart automatically. If the computer does not restart, please restart the computer manually. PREFIX D_EM_MAIN -CAPTION SoftEther EtherLogger Gerenciador -STATIC1 SoftEther EtherLogger is a service that captures data flowing through LAN cards connected to the computer and keeps a log of the headers of the packet types specified by the administrator and all data in text file format. \r\n\r\nCurrently, the following capture devices are performing capture logging. +CAPTION GAMING LAUNCHER EtherLogger Gerenciador +STATIC1 GAMING LAUNCHER EtherLogger is a service that captures data flowing through LAN cards connected to the computer and keeps a log of the headers of the packet types specified by the administrator and all data in text file format. \r\n\r\nCurrently, the following capture devices are performing capture logging. B_PASSWORD Administration &Password B_LICENSE &Licença B_ADD &Adicionar @@ -3187,19 +3187,19 @@ IDOK &OK IDCANCEL Cancelar PREFIX D_EM_LICENSE CAPTION Add or Delete License -STATIC1 To use SoftEther EtherLogger you must acquire a valid license and register the license key. Using this window, you can register a new license key, delete a registered license key and display the current license list and the license mode of the SoftEther EtherLogger. +STATIC1 To use GAMING LAUNCHER EtherLogger you must acquire a valid license and register the license key. Using this window, you can register a new license key, delete a registered license key and display the current license list and the license mode of the GAMING LAUNCHER EtherLogger. S_BOLD &List of Currently Registered Licenses: B_OBTAIN &Obtain License STATIC2 Click Obtain License to display the website that will provide instructions on how to obtain a license. B_ADD &Add License Key Registration B_DEL &Excluir IDOK &Informações sobre licença -STATIC3 Select a license and click Information About License to connect to SoftEther VPN Project's website (softether.com) and view the registered information relating to the selected license. -S_BOLD2 Current License &Mode of SoftEther EtherLogger: +STATIC3 Select a license and click Information About License to connect to Unite Gaming Game Project's website (softether.com) and view the registered information relating to the selected license. +S_BOLD2 Current License &Mode of GAMING LAUNCHER EtherLogger: IDCANCEL S&air PREFIX D_EM_LICENSE_ADD CAPTION Adicionar registro de chave de licença -S_INFO You can register a license key of a SoftEther EtherLogger product license. +S_INFO You can register a license key of a GAMING LAUNCHER EtherLogger product license. STATIC1 The license keys are 36 alphanumeric characters in length plus hyphens. They are key codes that certify the ownership of a license. \r\n\r\nWhen a license certificate is received together with this software, the license key is printed on this license certificate. If the license for this software has been purchased online, the license key is provided by email and on the website window at the time the license is purchased. The license key may also be written down by some other method. If you don't know where the license key is written down, ask the vendor who sold you the license. STATIC2 &Input the License Key Correctly: STATIC3 Enter the license key by separating the input into 6-digit groups. You don't need to input the hyphens. It is also possible to copy && paste the license key. @@ -3215,11 +3215,11 @@ IDCANCEL Cancelar B_ABOUT Informações da versão PREFIX D_SM_CONFIG CAPTION Edit Config File -IDC_INFO The current configuration of the VPN Server "%S" is as follows.\r\nYou can edit the contents of this configuration file and apply it to the VPN Server. +IDC_INFO The current configuration of the Game Server "%S" is as follows.\r\nYou can edit the contents of this configuration file and apply it to the Game Server. B_EXPORT &Salvar para arquivo B_IMPORT &Import File and Apply IDCANCEL &Fechar -STATIC1 You can edit the configuration file by using any text editors. When applying the edited configuration file to the VPN Server, the VPN Server will automatically restart and launch according to the new configuration file. If an invalid configuration file is applied, errors will occur and the current setting contents will get lost, so be careful when editing the configuration file. +STATIC1 You can edit the configuration file by using any text editors. When applying the edited configuration file to the Game Server, the Game Server will automatically restart and launch according to the new configuration file. If an invalid configuration file is applied, errors will occur and the current setting contents will get lost, so be careful when editing the configuration file. B_FACTORY &Restore to Factory Default PREFIX D_SM_ADMIN_OPTION CAPTION Virtual Hub Administration Option @@ -3230,14 +3230,14 @@ B_DELETE &Excluir valor STATIC1 The purpose of the Virtual Hub administration options is to set limitations to administrators who are in Virtual Hub Admin Mode. IDOK &Salvar IDCANCEL Cancelar -STATIC2 Only an administrator for this entire VPN Server may edit the Virtual Hub administration options. The individual Virtual Hub administrators are unable to change the administration options, however they are able to view them.\r\nHowever, if allow_hub_admin_change_option is set to "1", then Virtual Hub administrators are able to edit the administration options. +STATIC2 Only an administrator for this entire Game Server may edit the Virtual Hub administration options. The individual Virtual Hub administrators are unable to change the administration options, however they are able to view them.\r\nHowever, if allow_hub_admin_change_option is set to "1", then Virtual Hub administrators are able to edit the administration options. S_BOLD Descrição: PREFIX D_SM_MSG CAPTION Set the Message -S_MSG_2 You can set a message to display on the screen of a user when a VPN Client connects to the Virtual Hub "%S". To show a message, input the message that you want to show. +S_MSG_2 You can set a message to display on the screen of a user when a Game Client connects to the Virtual Hub "%S". To show a message, input the message that you want to show. C_USEMSG Mostrar &mensagem STATIC1 About the Message Display Function -S_INFO The VPN Client must be Version 3.0 or later.\r\n\r\nSpecify a single line starts with "http://" as the message to open the default Web browser on the client instead to showing a message. +S_INFO The Game Client must be Version 3.0 or later.\r\n\r\nSpecify a single line starts with "http://" as the message to open the default Web browser on the client instead to showing a message. IDOK &OK IDCANCEL Cancelar PREFIX D_NICINFO @@ -3276,8 +3276,8 @@ IDOK &OK IDCANCEL Cancelar PREFIX D_SM_L3 CAPTION Virtual Layer 3 Switch Setting -STATIC1 You can define Virtual Layer 3 Switches between two or more Virtual Hubs operating on this VPN Server to achieve routing between different IP networks. -STATIC2 The Virtual Layer 3 Switch functions are provided for network administrators or people who know a lot about networking and IP routing. If you are using the regular VPN functions, you do not need to use the Virtual Layer 3 Switch functions.\r\n\r\nIf the Virtual Layer 3 Switch functions are to be used, the person who configures them must have sufficient knowledge of IP routing. +STATIC1 You can define Virtual Layer 3 Switches between two or more Virtual Hubs operating on this Game Server to achieve routing between different IP networks. +STATIC2 The Virtual Layer 3 Switch functions are provided for network administrators or people who know a lot about networking and IP routing. If you are using the regular Game functions, you do not need to use the Virtual Layer 3 Switch functions.\r\n\r\nIf the Virtual Layer 3 Switch functions are to be used, the person who configures them must have sufficient knowledge of IP routing. STATIC3 Cautions about Virtual Layer 3 Switch Function S_BOLD Defined Virtual &Layer 3 &Switches: B_ADD &Novo @@ -3288,7 +3288,7 @@ B_DELETE &Excluir IDCANCEL &Fechar PREFIX D_SM_L3_ADD CAPTION New Virtual Layer 3 Switch -STATIC1 To create a new Virtual Layer 3 Switch, enter a name for the switch. \r\n\r\nThe Virtual Layer 3 Switch cannot have the duplicated name as another Virtual Layer 3 Switch on this VPN Server. +STATIC1 To create a new Virtual Layer 3 Switch, enter a name for the switch. \r\n\r\nThe Virtual Layer 3 Switch cannot have the duplicated name as another Virtual Layer 3 Switch on this Game Server. STATIC2 &Nome: IDOK &OK IDCANCEL Cancelar @@ -3331,7 +3331,7 @@ IDOK &OK IDCANCEL Cancelar PREFIX D_CM_SELECT_SECURE CAPTION Selecionar Smart Card -STATIC1 Select the type of smart card device to use. \r\n\r\nThe types of smart cards listed in this list have had their drivers installed on the current computer and are supported by VPN software. \r\nIf there is a type of smart card that is currently being used that does not appear in the list, it may be possible that update of the VPN software to a newer version enable you to use it. \r\n\r\nNote: If a driver is not displayed immediately after installation, restart Windows. +STATIC1 Select the type of smart card device to use. \r\n\r\nThe types of smart cards listed in this list have had their drivers installed on the current computer and are supported by Game software. \r\nIf there is a type of smart card that is currently being used that does not appear in the list, it may be possible that update of the Game software to a newer version enable you to use it. \r\n\r\nNote: If a driver is not displayed immediately after installation, restart Windows. IDOK &OK IDCANCEL Cancelar PREFIX D_CM_SECURE_MANAGER @@ -3354,7 +3354,7 @@ R_DATA &Dado IDOK &OK IDCANCEL Cancelar PREFIX D_STRING -CAPTION Software VPN +CAPTION Software Game IDOK &OK IDCANCEL Cancelar PREFIX D_SM_SELECT_KEYPAIR @@ -3415,17 +3415,17 @@ IDOK &OK IDCANCEL Cancelar PREFIX D_SM_AC_LIST CAPTION Source IP Address Limit List -S_TITLE To allow or deny VPN connections to this VPN Server Virtual Hub "%S" according to the client computer's IP address, you can set the rules to allow or deny the connection below. +S_TITLE To allow or deny Game connections to this Game Server Virtual Hub "%S" according to the client computer's IP address, you can set the rules to allow or deny the connection below. B_ADD &Nova regra IDOK &Editar regra B_DELETE &Excluir regra B_SAVE &Salvar IDCANCEL &Cancelar STATIC1 Items with higher priority appear higher in the list. -STATIC2 If the client's IP address does not match any item in the list, VPN connection to this Virtual Hub will be allowed. +STATIC2 If the client's IP address does not match any item in the list, Game connection to this Virtual Hub will be allowed. PREFIX D_SM_AC CAPTION Edit Rule Entry of Source IP Address Limit List -STATIC1 Define a rule in the IP Access Control List. The values set here will be used to decide whether to allow or deny connection from a VPN Client when this client attempts connection to the Virtual Hub. +STATIC1 Define a rule in the IP Access Control List. The values set here will be used to decide whether to allow or deny connection from a Game Client when this client attempts connection to the Virtual Hub. STATIC2 Defines of a Rule STATIC3 Apply this Rule when the client's IP address matches the following: R_SINGLE &Single IP Address @@ -3443,13 +3443,13 @@ IDOK &OK IDCANCEL Cancelar PREFIX D_SM_LOG_FILE CAPTION Arquivos de log -STATIC1 Você pode fazer o download dos arquivos de log salvos no servidor.\r\n\r\nO administrador do servidor VPN pode para fazer o download de todos os logs do servidor. Os administradores do hub virtual têm permissão para baixar apenas o arquivo de log do hub virtual. +STATIC1 Você pode fazer o download dos arquivos de log salvos no servidor.\r\n\r\nO administrador do servidor Game pode para fazer o download de todos os logs do servidor. Os administradores do hub virtual têm permissão para baixar apenas o arquivo de log do hub virtual. IDOK &Baixar B_REFRESH &Atualizar IDCANCEL Fechar PREFIX D_SM_READ_LOG_FILE CAPTION Baixar arquivo -S_INFO2 Downloading the file "%S" from the VPN Server. \r\nPlease wait... +S_INFO2 Downloading the file "%S" from the Game Server. \r\nPlease wait... IDCANCEL &Parar download PREFIX D_SM_SAVE_LOG CAPTION Downloaded Log File @@ -3494,7 +3494,7 @@ IDOK &Sim IDCANCEL &Não PREFIX D_CM_TRAFFIC CAPTION Ferramenta de teste de velocidade do tráfego de rede -STATIC1 Network Traffic Speed Test Tool performs transmitting packets between two computers connected with TCP/IP, with large amount of throughput as possible, in order to measure the actual network traffic speed available. This tool can be used for not limited VPNs, but it is useful for physical networks. +STATIC1 Network Traffic Speed Test Tool performs transmitting packets between two computers connected with TCP/IP, with large amount of throughput as possible, in order to measure the actual network traffic speed available. This tool can be used for not limited Games, but it is useful for physical networks. STATIC2 Use this tool to measure the current bandwidth capacity of the network. Note that the value obtained is sometimes lower than the actual network processing capacity due to the CPU performance of both endpoints, what other programs are currently running and fluctuations in the rate of use of the network. S_1 Configurations: S_3 Which is the role of this computer? @@ -3530,19 +3530,19 @@ STATIC1 Communication traffic has been measured. The results are shown below. IDCANCEL &Fechar PREFIX D_SM_LICENSE CAPTION Add or Remove License -STATIC1 To use SoftEther VPN Server you must acquire a valid license and register the license key. You can register a new license key, delete a registered license key and display the current license list and the license mode of the VPN Server here. +STATIC1 To use GAMING LAUNCHER Server you must acquire a valid license and register the license key. You can register a new license key, delete a registered license key and display the current license list and the license mode of the Game Server here. S_BOLD Currently Registered &License Keys: B_OBTAIN &Obtain or Extend a License STATIC2 Click Obtain or Extend License to visit the website that will provide instructions on how to obtain a license. B_ADD &Adicionar uma chave de licença B_DEL &Excluir IDOK &Informações sobre licença -STATIC3 Select a license and click Information About License to connect to SoftEther VPN Project's website (softether.com) and view the registered information relating to the selected license. -S_BOLD2 Current License &Mode of SoftEther VPN Server: +STATIC3 Select a license and click Information About License to connect to Unite Gaming Game Project's website (softether.com) and view the registered information relating to the selected license. +S_BOLD2 Current License &Mode of GAMING LAUNCHER Server: IDCANCEL S&air PREFIX D_SM_LICENSE_ADD CAPTION Add License Keys -S_INFO You can register a SoftEther VPN Server product license or a connection license. +S_INFO You can register a GAMING LAUNCHER Server product license or a connection license. STATIC1 The license keys are 36 alphanumeric characters in length plus dashes. They are key codes that certify the ownership of a license. \r\n\r\nWhen a license certificate is received together with this software, the license key is printed on this license certificate. If the license for this software has been purchased online, the license key is provided by email and on the website window at the time the license is purchased. The license key may also be written down by some other method. If you don't know where the license key is written down, ask the vendor who sold you the license. STATIC2 &Input the License Key Accurately: STATIC3 Enter the license key by separating the input into 6-digit groups. You don't need to input the dashes. It is also possible to copy && paste the license key. @@ -3550,75 +3550,75 @@ B_INFO2 This software is protected by world-wide copyright laws. Customers can o IDOK &Registrar IDCANCEL Cancelar PREFIX D_FREEINFO -CAPTION About SoftEther VPN Server Free Edition -S_INFO_1 Thank you for trying out the SoftEther VPN Server Free Edition. -S_INFO_2 The SoftEther VPN Server operating on destination server "%S" is the Free Edition intended for personal use. \r\nWhen using the Free Edition, you can use all the SoftEther VPN Server functions but the User Agreement prohibits the following usage. -S_INFO_3 Use where communication for commercial purposes travels via the VPN Server. -S_INFO_4 Note that if the software is used based on the above mentioned prohibited usage, it is a breach of the SoftEther VPN Server user agreement. The above restriction is lifted once you obtain a regular product license for SoftEther VPN Server. For details on the regular product version, please visit www.softether.com. \r\n\r\nIf this server is being used under the usage described above, please contact us via our website at www.softether.com. \r\n\r\nNote: This window will appear when connected to a Free Edition of VPN Server. This window does not appear when Editions other than the Free Editions of the software product are used. \r\nNote: Apart from this notification window, there are absolutely no differences between the Free Edition software and the product version. +CAPTION About GAMING LAUNCHER Server Free Edition +S_INFO_1 Thank you for trying out the GAMING LAUNCHER Server Free Edition. +S_INFO_2 The GAMING LAUNCHER Server operating on destination server "%S" is the Free Edition intended for personal use. \r\nWhen using the Free Edition, you can use all the GAMING LAUNCHER Server functions but the User Agreement prohibits the following usage. +S_INFO_3 Use where communication for commercial purposes travels via the Game Server. +S_INFO_4 Note that if the software is used based on the above mentioned prohibited usage, it is a breach of the GAMING LAUNCHER Server user agreement. The above restriction is lifted once you obtain a regular product license for GAMING LAUNCHER Server. For details on the regular product version, please visit www.softether.com. \r\n\r\nIf this server is being used under the usage described above, please contact us via our website at www.softether.com. \r\n\r\nNote: This window will appear when connected to a Free Edition of Game Server. This window does not appear when Editions other than the Free Editions of the software product are used. \r\nNote: Apart from this notification window, there are absolutely no differences between the Free Edition software and the product version. B_HIDE &Ocultar esta janela da próxima vez. IDCANCEL &OK PREFIX D_CM_SETTING -CAPTION Alterar modo de operação do SoftEther VPN Cliente -STATIC1 You can use SoftEther VPN Client in either Normal Mode or Easy Mode. To switch to the other mode, check the respective checkbox below. +CAPTION Alterar modo de operação do GAMING LAUNCHER Cliente +STATIC1 You can use GAMING LAUNCHER Client in either Normal Mode or Easy Mode. To switch to the other mode, check the respective checkbox below. R_NORMAL &Modo normal R_EASY &Modo fácil -STATIC2 When using Normal Mode, you can perform all the operations that the SoftEther VPN Client software provides. We recommend that general users and system administrators use this mode. -STATIC3 Easy Mode only allows the most frequently used operations such as connecting to the VPN Server. We recommend this mode to beginner users. -STATIC4 By using the Setting Locker, you can connect to a VPN Server by using a Connection Setting registered in SoftEther VPN Client, but by doing so, you are prevented from changing the parameters of Connection Settings, creating a new Connection Setting or deleting a Connection Setting. +STATIC2 When using Normal Mode, you can perform all the operations that the GAMING LAUNCHER Client software provides. We recommend that general users and system administrators use this mode. +STATIC3 Easy Mode only allows the most frequently used operations such as connecting to the Game Server. We recommend this mode to beginner users. +STATIC4 By using the Setting Locker, you can connect to a Game Server by using a Connection Setting registered in GAMING LAUNCHER Client, but by doing so, you are prevented from changing the parameters of Connection Settings, creating a new Connection Setting or deleting a Connection Setting. R_LOCK Enable Setting &Locker S_PASSWORD1 You can specify a password. The input of that password will be required next time to disable the Setting Locker. S_PASSWORD2 &Senha: S_PASSWORD3 &Confirmar: IDOK &OK IDCANCEL Cancelar -S_VGS2 You can configure the VPN Gate Academic Service settings. -B_VGS VPN &Gate Service Settings... +S_VGS2 You can configure the Game Gate Academic Service settings. +B_VGS Game &Gate Service Settings... PREFIX D_CM_EASY -CAPTION Edição de desenvolvedor do gerenciador fácil do SoftEther VPN Cliente +CAPTION Edição de desenvolvedor do gerenciador fácil do GAMING LAUNCHER Cliente B_MODE Alterar &modo de operação IDCANCEL &Fechar B_STATUS Ver &status da conexão -B_VGC VPN Gate Academic Project +B_VGC GAMING LAUNCHING Project PREFIX D_SM_SETUP -CAPTION Configuração fácil do SoftEther VPN Server / Bridge (Edição de desenvolvedor) -S_TITLE Configuração fácil do SoftEther VPN Server / Bridge (Edição de desenvolvedor) -IDC_STATIC_1 Ao usar esta configuração, você pode configurar facilmente um servidor VPN SoftEther ou uma Bridge VPN para os seguintes usos e finalidades. Depois de sair da instalação, você pode usar o gerenciador de servidores VPN para definir livremente configurações mais avançadas. -S_BOLD Selecione o tipo de servidor VPN que você deseja construir. Vários tipos podem ser selecionados juntos. -C_REMOTE Servidor VPN de acesso &remoto -S_REMOTE_1 O servidor VPN de acesso remoto permite que computadores clientes VPN em locais remotos acessem os segmentos Ethernet existentes, por exemplo, a LAN da empresa.\r\nQualquer cliente VPN conectado ao servidor VPN poderá acessar a rede como se estivesse conectado diretamente e fisicamente a ela. -C_SITE Servidor VPN &site-to-site ou VPN Bridge -S_SITE_1 A VPN site-to-site é uma configuração VPN para conectar-se entre dois ou mais segmentos Ethernet remotos.\r\nCada um dos locais(sites) é conectado em conjunto e se torna o mesmo segmento no nível da Camada 2. Ele permite que qualquer computador de cada local se comunique entre si como se houvesse uma única rede. -S_SITE_2 Selecione a função deste servidor VPN: -C_CENTER Servidor VPN que aceita conexão de outros locais(sites) (&Central) -C_EDGE Servidor VPN ou Bridge VPN em cada local(site) (&Borda) -C_OTHER &Outra configuração avançada da VPN -S_OTHER Selecione essa opção se estiver planejando criar um sistema VPN que ofereça funções avançadas, como uma função de cluster e uma função de swithc virtual de camada 3. +CAPTION Configuração fácil do GAMING LAUNCHER Server / Bridge (Edição de desenvolvedor) +S_TITLE Configuração fácil do GAMING LAUNCHER Server / Bridge (Edição de desenvolvedor) +IDC_STATIC_1 Ao usar esta configuração, você pode configurar facilmente um servidor Game Unite Gaming ou uma Bridge Game para os seguintes usos e finalidades. Depois de sair da instalação, você pode usar o gerenciador de servidores Game para definir livremente configurações mais avançadas. +S_BOLD Selecione o tipo de servidor Game que você deseja construir. Vários tipos podem ser selecionados juntos. +C_REMOTE Servidor Game de acesso &remoto +S_REMOTE_1 O servidor Game de acesso remoto permite que computadores clientes Game em locais remotos acessem os segmentos Ethernet existentes, por exemplo, a LAN da empresa.\r\nQualquer cliente Game conectado ao servidor Game poderá acessar a rede como se estivesse conectado diretamente e fisicamente a ela. +C_SITE Servidor Game &site-to-site ou Game Bridge +S_SITE_1 A Game site-to-site é uma configuração Game para conectar-se entre dois ou mais segmentos Ethernet remotos.\r\nCada um dos locais(sites) é conectado em conjunto e se torna o mesmo segmento no nível da Camada 2. Ele permite que qualquer computador de cada local se comunique entre si como se houvesse uma única rede. +S_SITE_2 Selecione a função deste servidor Game: +C_CENTER Servidor Game que aceita conexão de outros locais(sites) (&Central) +C_EDGE Servidor Game ou Bridge Game em cada local(site) (&Borda) +C_OTHER &Outra configuração avançada da Game +S_OTHER Selecione essa opção se estiver planejando criar um sistema Game que ofereça funções avançadas, como uma função de cluster e uma função de swithc virtual de camada 3. IDOK &Próximo > IDCANCEL &Fechar PREFIX D_SM_SETUP_HUB CAPTION Configuração fácil - Decida o nome do hub virtual -IDC_STATIC_1 Você precisa criar um hub virtual no servidor VPN. Nomeie o novo hub virtual como preferir. +IDC_STATIC_1 Você precisa criar um hub virtual no servidor Game. Nomeie o novo hub virtual como preferir. IDC_STATIC_2 &Nome do Hub Virtual: IDOK &OK IDCANCEL Cancelar PREFIX D_SM_SETUP_STEP -CAPTION Tarefas de configuração fácil da VPN -IDC_STATIC_1 Para concluir a instalação deste servidor VPN / Bridge VPN, você deve concluir as seguintes tarefas. -S_1_1 Etapa 1. Crie um usuário para aceitar a conexão VPN -S_1_2 Quando este servidor VPN aceita uma VPN de acesso remoto ou se torna o servidor de VPN central site-to-site que aceita conexões de outros locais(sites0, crie usuários para aceitar a conexão VPN. +CAPTION Tarefas de configuração fácil da Game +IDC_STATIC_1 Para concluir a instalação deste servidor Game / Bridge Game, você deve concluir as seguintes tarefas. +S_1_1 Etapa 1. Crie um usuário para aceitar a conexão Game +S_1_2 Quando este servidor Game aceita uma Game de acesso remoto ou se torna o servidor de Game central site-to-site que aceita conexões de outros locais(sites0, crie usuários para aceitar a conexão Game. B_USER Criar &usuários -S_2_1 Etapa 2. Defina uma conexão com o servidor VPN de destino -S_2_2 Quando este servidor VPN é instalado em um site específico (borda) de uma VPN site-to-tsite, você deve especificar o endereço do servidor VPN central que aceita as conexões e estabelecer uma conexão com esse servidor VPN central. +S_2_1 Etapa 2. Defina uma conexão com o servidor Game de destino +S_2_2 Quando este servidor Game é instalado em um site específico (borda) de uma Game site-to-tsite, você deve especificar o endereço do servidor Game central que aceita as conexões e estabelecer uma conexão com esse servidor Game central. B_CASCADE &Configurar as configuração de conexão S_3_1 Passo 3: Defina a bridge local -S_3_2 Para uma VPN site-to-site, use a Função Bridge Local para conectar uma Bridge entre o segmento Ethernet virtual no lado da VPN e o segmento Ethernet físico no lado local. Selecione um dispositivo Ethernet existente (adaptador de rede) que fornecerá a conexão de Bridge à VPN. +S_3_2 Para uma Game site-to-site, use a Função Bridge Local para conectar uma Bridge entre o segmento Ethernet virtual no lado da Game e o segmento Ethernet físico no lado local. Selecione um dispositivo Ethernet existente (adaptador de rede) que fornecerá a conexão de Bridge à Game. IDCANCEL &Fechar -IDC_STATIC_8 Depois que as configurações necessárias estiverem definidas, clique em Fechar. Uma ferramenta de gerenciamento avançado para o servidor VPN / VPN Bridge será exibida. Você pode definir as configurações avançadas conforme desejar. +IDC_STATIC_8 Depois que as configurações necessárias estiverem definidas, clique em Fechar. Uma ferramenta de gerenciamento avançado para o servidor Game / Game Bridge será exibida. Você pode definir as configurações avançadas conforme desejar. B_SECURENAT Configurar Secure&NAT PREFIX D_CPU64_WARNING -CAPTION Informações sobre o SoftEther VPN Edição de 64 bits -S_BOLD O software VPN SoftEther atualmente instalado é a edição de 32 bits, mas o sistema operacional Windows atualmente em execução é uma edição de 64 bits. -S_INFO Você pode executar a edição de 32 bits do software SoftEther VPN em uma edição de 64 bits do Windows, mas será executada no emulador de 32 bits do Windows e isso resulta em desempenho reduzido.r\nHá também a possibilidade de que algumas funções não sejam suportadas.\r\n\r\n Recomendamos que você instale e use a edição de 64 bits do software SoftEther VPN ao executá-lo no Windows de 64 bits.\r\nVocê pode baixar a edição de 64 bits do software SoftEther VPN em http://selinks.org/. \r\n\r\nEsta caixa de diálogo será fechada automaticamente em 30 segundos. +CAPTION Informações sobre o Unite Gaming Game Edição de 64 bits +S_BOLD O software Game Unite Gaming atualmente instalado é a edição de 32 bits, mas o sistema operacional Windows atualmente em execução é uma edição de 64 bits. +S_INFO Você pode executar a edição de 32 bits do software Unite Gaming Game em uma edição de 64 bits do Windows, mas será executada no emulador de 32 bits do Windows e isso resulta em desempenho reduzido.r\nHá também a possibilidade de que algumas funções não sejam suportadas.\r\n\r\n Recomendamos que você instale e use a edição de 64 bits do software Unite Gaming Game ao executá-lo no Windows de 64 bits.\r\nVocê pode baixar a edição de 64 bits do software Unite Gaming Game em http://selinks.org/. \r\n\r\nEsta caixa de diálogo será fechada automaticamente em 30 segundos. IDOK &OK PREFIX D_ONCEMSG CAPTION TITLE @@ -3629,28 +3629,28 @@ IDCANCEL Cancelar PREFIX D_SM_IPSEC CAPTION Configurações IPsec / L2TP / EtherIP / L2TPv3 S_TITLE Configurações do servidor IPsec / L2TP / EtherIP / L2TPv3 -S_3 Os hubs virtuais no servidor VPN podem aceitar conexões VPN de acesso remoto a partir de PCs compatíveis com L2TP, Mac OS X e smartphones, e também podem aceitar conexão VPN EtherIP / L2TPv3 Site-to-Site. -S01 Servidor L2TP (função de servidor VPN de acesso remoto) -S02 Podem ser aceitas conexões VPN de smartphones, como iPhone, iPad e Android, e também de clientes VPN integrados no Mac OS X e Windows. +S_3 Os hubs virtuais no servidor Game podem aceitar conexões Game de acesso remoto a partir de PCs compatíveis com L2TP, Mac OS X e smartphones, e também podem aceitar conexão Game EtherIP / L2TPv3 Site-to-Site. +S01 Servidor L2TP (função de servidor Game de acesso remoto) +S02 Podem ser aceitas conexões Game de smartphones, como iPhone, iPad e Android, e também de clientes Game integrados no Mac OS X e Windows. R_L2TP_OVER_IPSEC Ativar função de servidor L2TP (L2TP sobre IP&sec) -S03 Permite as conexões VPN do iPhone, iPad, Android, Windows e Mac OS X. +S03 Permite as conexões Game do iPhone, iPad, Android, Windows e Mac OS X. R_L2TP_RAW Ativar função de servidor L2TP (Raw e L2TP sem criptografia) -S04 Ele suporta clientes VPN especiais que usam L2TP sem criptografia IPsec. +S04 Ele suporta clientes Game especiais que usam L2TP sem criptografia IPsec. S_1 &Hub virtual padrão no caso de omitir um nome de Hub no nome de usuário: S_2 Os usuários devem especificar seu nome de usuário como "nome_de_usuário@nome_do_hub_virtual_de_destino" para conectar este servidor L2TP.\r\nSe a designação de um hub virtual for omitida, o hub abaixo será usado como destino. -S05 Função de servidor EtherIP (conexão VPN site-to-site) -S06 Roteadores compatíveis com EtherIP / L2TPv3 sobre IPsec podem se conectar ao hub virtual no servidor VPN e estabelecer a ponte de camada 2 (Ethernet). +S05 Função de servidor EtherIP (conexão Game site-to-site) +S06 Roteadores compatíveis com EtherIP / L2TPv3 sobre IPsec podem se conectar ao hub virtual no servidor Game e estabelecer a ponte de camada 2 (Ethernet). R_ETHERIP Ativar função de servidor &EtherIP / L2TPv3 sobre IPsec B_DETAIL &Detalhes de configuração EtherIP / L2TPv3 S07 IPsec &Common Settings S_PSK Chave &pré-compartilhada IPsec: -S_PSK2 A chave pré-compartilhada IPsec também é chamada de "PSKs" ou "Segredos(secrets)". Especifique-a com cerca de oito caracteres ASCII e informe todos os usuários da VPN. +S_PSK2 A chave pré-compartilhada IPsec também é chamada de "PSKs" ou "Segredos(secrets)". Especifique-a com cerca de oito caracteres ASCII e informe todos os usuários da Game. IDOK &OK IDCANCEL Cancelar PREFIX D_SM_ETHERIP CAPTION Detalhes de configuração EtherIP / L2TPv3 S_TITLE Detalhes de configuração EtherIP / L2TPv3 -S01 Os roteadores EtherIP / L2TPv3 sobre IPsec compatíveis podem se conectar aos Hubs Virtuais no Servidor VPN e estabelecer a Ponte de Camada 2 (Ethernet). Por exemplo, roteadores Cisco, NEC IX series e IIJ SEIL são recomendados como roteadores VPN compatíveis. +S01 Os roteadores EtherIP / L2TPv3 sobre IPsec compatíveis podem se conectar aos Hubs Virtuais no Servidor Game e estabelecer a Ponte de Camada 2 (Ethernet). Por exemplo, roteadores Cisco, NEC IX series e IIJ SEIL são recomendados como roteadores Game compatíveis. S02 Para aceitar o protocolo EtherIP / L2TPv3, defina as configurações apropriadas do cliente EtherIP / L2TPv3 para identificar o local(site) do cliente do roteador previamente. Uma configuração do cliente EtherIP / L2TPv3 deve ter um ID IPsec Phase 1 correspondente. S_BOLD Tabela de identificação de fase 1 do IPsec e do hub virtual B_ADD &Adicionar @@ -3659,7 +3659,7 @@ B_DELETE &Excluir IDCANCEL S&air PREFIX D_SM_ETHERIP_ID CAPTION EtherIP / L2TPv3 over IPsec Client Setting -S01 The following Virtual Hub connection settings will be applied only when an EtherIP / L2TPv3 over IPsec Client is attempting to connect this VPN Server with an ISAKMP (IKE) Phase ID which is exactly equal to the value specified below. +S01 The following Virtual Hub connection settings will be applied only when an EtherIP / L2TPv3 over IPsec Client is attempting to connect this Game Server with an ISAKMP (IKE) Phase ID which is exactly equal to the value specified below. S02 ISAKMP Phase 1 &ID: S03 &Hub Virtual: S04 &Username: @@ -3669,29 +3669,29 @@ IDOK &OK IDCANCEL Cancelar S07 The ID must be exact same as an ID in the configuration of the EtherIP / L2TPv3 Client. You can specify IP address as well as characters as ID, if the EtherIP / L2TPv3 Client uses IP address as Phase 1 ID. You can specify '*' (asterisk) as a wildcard to match any other clients which don't match other explicit rules. PREFIX D_SM_OPENVPN -CAPTION OpenVPN / MS-SSTP Settings -S_TITLE OpenVPN / MS-SSTP VPN Clone Server Function Settings -S_1 This VPN Server has the clone functions of OpenVPN software products by OpenVPN Technologies, Inc.\r\n\r\nAny OpenVPN Clients can connect to this VPN Server. -R_OPENVPN Ativar função OpenVPN Clone Server -S_TOOL Sample File Generating Tool for OpenVPN Clients -S_TOOL2 Making a OpenVPN Client configuration file is a very difficult job. You can use this tool to generate an appropriate OpenVPN Client configuration file. The generated configuration sample can be used immediately. -B_CONFIG Generate a Sample &Configuration File for OpenVPN Clients -S_2 Microsoft SSTP VPN Clone Server Function -S_3 This VPN Server has the clone functions of MS-SSTP VPN Server which is on Windows Server 2008 / 2012 by Microsoft Corporation.\r\nBuilt-in MS-SSTP Clients on Windows Vista / 7 / 8 / RT / 10 can connect to this VPN Server. -R_SSTP Enable &MS-SSTP VPN Clone Server Function -S_SSTP The value of CN (Common Name) on the SSL certificate of VPN Server must match to the hostname specified on the client, and that certificate must be in the trusted list on the client. For details refer the Microsoft's documents. +CAPTION OpenGame / MS-SSTP Settings +S_TITLE OpenGame / MS-SSTP Game Clone Server Function Settings +S_1 This Game Server has the clone functions of OpenGame software products by OpenGame Technologies, Inc.\r\n\r\nAny OpenGame Clients can connect to this Game Server. +R_OPENVPN Ativar função OpenGame Clone Server +S_TOOL Sample File Generating Tool for OpenGame Clients +S_TOOL2 Making a OpenGame Client configuration file is a very difficult job. You can use this tool to generate an appropriate OpenGame Client configuration file. The generated configuration sample can be used immediately. +B_CONFIG Generate a Sample &Configuration File for OpenGame Clients +S_2 Microsoft SSTP Game Clone Server Function +S_3 This Game Server has the clone functions of MS-SSTP Game Server which is on Windows Server 2008 / 2012 by Microsoft Corporation.\r\nBuilt-in MS-SSTP Clients on Windows Vista / 7 / 8 / RT / 10 can connect to this Game Server. +R_SSTP Enable &MS-SSTP Game Clone Server Function +S_SSTP The value of CN (Common Name) on the SSL certificate of Game Server must match to the hostname specified on the client, and that certificate must be in the trusted list on the client. For details refer the Microsoft's documents. S_4 The manner to specify a username to connect to the Virtual Hub, and the selection rule of default Hub by using these clone server functions are same to the IPsec Server functions. B_IPSEC I&Psec Server Configuration -S_13 OpenVPN Clone Server Function +S_13 OpenGame Clone Server Function IDOK &OK IDCANCEL Cancelar PREFIX D_SM_DDNS CAPTION Função de DNS dinâmico S_TITLE Função de DNS dinâmico -S_BOLD Este servidor VPN possui uma função de DNS dinâmico interno. -S_1 O DNS dinâmico atribui um nome de host DNS exclusivo e permanente para este servidor VPN. Você pode usar esse nome de host para especificar este servidor VPN nas configurações do cliente VPN e da Bridge VPN. Você não precisa se registrar e manter um nome de domínio. -S_22 Além disso, se o seu provedor atribuir a você um endereço IP dinâmico (não fixo), o endereço IP correspondente do seu nome de host DNS dinâmico será alterado automaticamente. Ele permite que você continue executando o servidor VPN usando apenas um endereço IP dinâmico.\r\nPortanto, você não precisa mais manter endereços IP globais estáticos com custos mensais. -S_3 Além disso, esta versão do servidor VPN suporta a função 'NAT-Traversal'. Se o servidor VPN estiver dentro de uma NAT e for atribuído apenas um endereço IP privado, você poderá conectar-se a esse servidor VPN pelo lado da Internet sem nenhuma configuração especial na NAT previamente. +S_BOLD Este servidor Game possui uma função de DNS dinâmico interno. +S_1 O DNS dinâmico atribui um nome de host DNS exclusivo e permanente para este servidor Game. Você pode usar esse nome de host para especificar este servidor Game nas configurações do cliente Game e da Bridge Game. Você não precisa se registrar e manter um nome de domínio. +S_22 Além disso, se o seu provedor atribuir a você um endereço IP dinâmico (não fixo), o endereço IP correspondente do seu nome de host DNS dinâmico será alterado automaticamente. Ele permite que você continue executando o servidor Game usando apenas um endereço IP dinâmico.\r\nPortanto, você não precisa mais manter endereços IP globais estáticos com custos mensais. +S_3 Além disso, esta versão do servidor Game suporta a função 'NAT-Traversal'. Se o servidor Game estiver dentro de uma NAT e for atribuído apenas um endereço IP privado, você poderá conectar-se a esse servidor Game pelo lado da Internet sem nenhuma configuração especial na NAT previamente. S_4 &Status atual: S_STATUS3 Nome do host DNS dinâmico atribuído: B_HINT Dica @@ -3709,19 +3709,19 @@ B_PROXY Conectar via servidor &proxy... S_STATUS8 Chave DNS B_HINT2 Dica PREFIX D_SM_SPECIALLISTENER -CAPTION VPN over ICMP / DNS Function Settings -S_TITLE Função de VPN sobre ICMP / DNS -S_1 Função de VPN sobre ICMP / DNS -S_2 You can establish a VPN only with ICMP or DNS packets even if there is a firewall or routers which blocks TCP/IP communications. You need to enable the following functions beforehand. -R_OVER_ICMP Enable VPN over &ICMP Server Function -R_OVER_DNS Enable VPN over &DNS Server Function (Uses UDP Port 53) +CAPTION Game over ICMP / DNS Function Settings +S_TITLE Função de Game sobre ICMP / DNS +S_1 Função de Game sobre ICMP / DNS +S_2 You can establish a Game only with ICMP or DNS packets even if there is a firewall or routers which blocks TCP/IP communications. You need to enable the following functions beforehand. +R_OVER_ICMP Enable Game over &ICMP Server Function +R_OVER_DNS Enable Game over &DNS Server Function (Uses UDP Port 53) IDOK &OK IDCANCEL Cancelar -S_3 Requires VPN Client / VPN Bridge internal version 4.0 or greater. +S_3 Requires Game Client / Game Bridge internal version 4.0 or greater. S_4 Warning: Use this function for emergency only. It is helpful when a firewall or router is misconfigured to blocks TCP/IP, but either ICMP or DNS is not blocked. It is not for long-term stable using. PREFIX D_SM_REDIRECT CAPTION HTTP URL Redirection Settings -S_1 The specified URL below will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub.\r\n\r\nTo use this setting, you can enforce the web browser of the VPN Client computer to show the specified web site when that web browser tries to access the specific IP address. +S_1 The specified URL below will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub.\r\n\r\nTo use this setting, you can enforce the web browser of the Game Client computer to show the specified web site when that web browser tries to access the specific IP address. S_2 Specify a URL which redirects to. S_BOLD2 The &URL Redirect To: S_3 Exemplo: @@ -3736,18 +3736,18 @@ S_9 This redirection rule always replies HTTP redirect messages. (Not limited fo S_10 If as the result of redirection by this rule the client attempts to access the redirected URL and such a new request matches this rule again, the redirection results will be replied for such new requests. It will cause an infinite redirection loop. IDOK &OK IDCANCEL Cancelar -S_11 The advanced redirection function can provide the VPN Session information to the CGI which is redirected to. +S_11 The advanced redirection function can provide the Game Session information to the CGI which is redirected to. PREFIX D_SW_WELCOME CAPTION D_SW_WELCOME -S_WELCOME O SoftEther VPN é um freeware desenvolvido na Universidade de Tsukuba, no Japão. Software VPN de alto desempenho com as últimas compatibilidade para muitos dispositivos. Windows, Mac, smartphones, tablets (iPhone, iPad, Android, Windows RT), Cisco e outros roteadores VPN são suportados. O SoftEther VPN também aceita clientes VPN OpenVPN e MS-SSTP. -S_TITLE Software VPN de código aberto extremamente poderoso. +S_WELCOME O Unite Gaming Game é um freeware desenvolvido na Universidade de Tsukuba, no Japão. Software Game de alto desempenho com as últimas compatibilidade para muitos dispositivos. Windows, Mac, smartphones, tablets (iPhone, iPad, Android, Windows RT), Cisco e outros roteadores Game são suportados. O Unite Gaming Game também aceita clientes Game OpenGame e MS-SSTP. +S_TITLE Software Game de código aberto extremamente poderoso. PREFIX D_SW_MODE CAPTION D_SW_MODE R_SYSTEM &System Mode (Recommended) R_USER &Modo de usuário -S_1 Install the VPN software to this computer normally. The administrator privilege is required. -S_USER Install the VPN software with the normal user privilege. No administrator privilege is required. Some functions such as Local Bridge will be disabled. Runs only the user "%s" is logged on Windows. -S_2 SoftEther VPN can be installed by one of two methods.\r\n\r\nPlease select the System Mode normally.\r\n\r\nIf you cannot use the administrator privilege for some reasons, you can select the User Mode to continue the installation. +S_1 Install the Game software to this computer normally. The administrator privilege is required. +S_USER Install the Game software with the normal user privilege. No administrator privilege is required. Some functions such as Local Bridge will be disabled. Runs only the user "%s" is logged on Windows. +S_2 Unite Gaming Game can be installed by one of two methods.\r\n\r\nPlease select the System Mode normally.\r\n\r\nIf you cannot use the administrator privilege for some reasons, you can select the User Mode to continue the installation. PREFIX D_SW_NOT_ADMIN CAPTION D_SW_NOT_ADMIN S_INFO The user "%s" which is logged on Windows does not have the administrator privilege.\r\n\r\nLog off Windows, log on by the user who has the administrator privilege and restart the Setup Wizard if you want to continue the setup. @@ -3761,7 +3761,7 @@ S_1 Por favor, leia atentamente o contrato de licença do usuário final. B_AGREE Eu concordo com o contrato de licença do usuário final. PREFIX D_SW_WARNING CAPTION D_SW_WARNING -S_1 O software SoftEther VPN possui habilidades de comunicação extremamente poderosas. Antes de usar, leia atentamente os avisos importantes. +S_1 O software Unite Gaming Game possui habilidades de comunicação extremamente poderosas. Antes de usar, leia atentamente os avisos importantes. PREFIX D_SW_DIR CAPTION D_SW_DIR S_INFO Por favor, especifique o diretório para instalar o %s. @@ -3779,28 +3779,28 @@ S_INFO7 Clique em Avançar para instalar. PREFIX D_SW_PERFORM CAPTION D_SW_PERFORM S_INFO A instalação do %s está em andamento.\r\nPor favor, aguarde... -S_INFO8 O SoftEther VPN é um trabalho do projeto de pesquisa e desenvolvimento do governo japonês, subsidiado pelo Ministério da Economia, Comércio e Indústria do Japão, administrado pela Agência de Promoção da Informação. +S_INFO8 O Unite Gaming Game é um trabalho do projeto de pesquisa e desenvolvimento do governo japonês, subsidiado pelo Ministério da Economia, Comércio e Indústria do Japão, administrado pela Agência de Promoção da Informação. PREFIX D_SW_ERROR CAPTION D_SW_ERROR S_INFO An error occurred and the setup of %s is aborted.\r\n\r\nRestart the Setup Wizard if you want to retry. PREFIX D_SW_FINISH CAPTION D_SW_FINISH S_INFO O processo de instalação do %s foi concluído com êxito. -S_INFO8 O SoftEther VPN é um trabalho do projeto de pesquisa e desenvolvimento do governo japonês, subsidiado pelo Ministério da Economia, Comércio e Indústria do Japão, administrado pela Agência de Promoção da Informação. +S_INFO8 O Unite Gaming Game é um trabalho do projeto de pesquisa e desenvolvimento do governo japonês, subsidiado pelo Ministério da Economia, Comércio e Indústria do Japão, administrado pela Agência de Promoção da Informação. PREFIX D_SW_UNINST1 CAPTION D_SW_UNINST1 S_WELCOME O assistente de instalação pode desinstalar o %s do computador.\r\n\r\nClique em Próximo se desejar iniciar a desinstalação. S_TITLE %s Uninstall Wizard PREFIX D_SW_EASY1 CAPTION D_SW_EASY1 -S_WELCOME Installing and setting up the VPN Clients to a lot of computers in the enterprise is a hard work. -S_TITLE What is SoftEther VPN Client Easy Installer? -S_WELCOME2 Easy Installer Creator is a tool for enterprise administrators. You can create a VPN Client installer with embedding a specific VPN connection setting by using Easy Installer Creator. Personal users can also exploit this tool. -S_WELCOME3 A created Easy Installer can be distributed to employees in the enterprise by using file servers or e-mails. If a user runs the Easy Installer, VPN Client will be installed and the VPN connection setting will be imported, and then the VPN connection will be started automatically. +S_WELCOME Installing and setting up the Game Clients to a lot of computers in the enterprise is a hard work. +S_TITLE What is GAMING LAUNCHER Client Easy Installer? +S_WELCOME2 Easy Installer Creator is a tool for enterprise administrators. You can create a Game Client installer with embedding a specific Game connection setting by using Easy Installer Creator. Personal users can also exploit this tool. +S_WELCOME3 A created Easy Installer can be distributed to employees in the enterprise by using file servers or e-mails. If a user runs the Easy Installer, Game Client will be installed and the Game connection setting will be imported, and then the Game connection will be started automatically. PREFIX D_SW_EASY2 CAPTION D_SW_EASY2 -S_BOLD1 Specify a VPN connection setting file (.vpn file) to embed -S_1 Please specify a VPN connection setting file (a file which extension is .vpn) to embed on the Easy Installer. You can export a setting file by clicking Export VPN Connection Setting on the right-click menu of the target connection setting on the VPN Client Manager. +S_BOLD1 Specify a Game connection setting file (.vpn file) to embed +S_1 Please specify a Game connection setting file (a file which extension is .vpn) to embed on the Easy Installer. You can export a setting file by clicking Export Game Connection Setting on the right-click menu of the target connection setting on the Game Client Manager. S_18 &Configuração de conexão: B_BROWSE_SETTING &Pesquisar... B_DELETE_SENSITIVE &Eliminar nome de usuário e senha do arquivo de configuração da conexão @@ -3808,17 +3808,17 @@ S_BOLD2 Specify an EXE filename to be generated S_3 This tool will output an EXE file (executable file) which implements an Easy Installer. Please specify the output filename to be generated. S_19 Salvar &como: B_BROWSE_OUT P&esquisar... -B_EASYMODE Set the VPN Client Manager to &Easy Mode when Installation +B_EASYMODE Set the Game Client Manager to &Easy Mode when Installation PREFIX D_SW_WEB1 CAPTION D_SW_WEB1 -S_WELCOME You can create a SoftEther VPN Client Web Installer and upload it on the Web server in the enterprise. A user opens that web page and can install the SoftEther VPN Client automatically. You can also setup the automatic import and kick-start of a built-in VPN connection setting. -S_TITLE What is SoftEther VPN Web Installer? -S_WELCOME2 The generated Web Installer can be placed as HTML files on the intranet Web server. If an employee accesses to the URL of that HTML files, the SoftEther VPN Client Installer will be executed. +S_WELCOME You can create a GAMING LAUNCHER Client Web Installer and upload it on the Web server in the enterprise. A user opens that web page and can install the GAMING LAUNCHER Client automatically. You can also setup the automatic import and kick-start of a built-in Game connection setting. +S_TITLE What is Unite Gaming Game Web Installer? +S_WELCOME2 The generated Web Installer can be placed as HTML files on the intranet Web server. If an employee accesses to the URL of that HTML files, the GAMING LAUNCHER Client Installer will be executed. S_WELCOME3 Using ActiveX Control. Internet Explorer 5.0, greater on Windows 2000 or greater are supported. Other web browsers or older operating systems (for example Windows 98) are not supported. PREFIX D_SW_WEB2 CAPTION D_SW_WEB2 -S_BOLD1 Specify a VPN connection setting file (.vpn file) to embed -S_1 Please specify a VPN connection setting file (a file which extension is .vpn) to embed on the Web Installer. You can export a setting file by clicking Export VPN Connection Setting on the right-click menu of the target connection setting on the VPN Client Manager. +S_BOLD1 Specify a Game connection setting file (.vpn file) to embed +S_1 Please specify a Game connection setting file (a file which extension is .vpn) to embed on the Web Installer. You can export a setting file by clicking Export Game Connection Setting on the right-click menu of the target connection setting on the Game Client Manager. S_18 &Configuração de conexão: B_BROWSE_SETTING &Pesquisar... B_DELETE_SENSITIVE &Eliminar nome de usuário e senha do arquivo de configuração da conexão @@ -3826,7 +3826,7 @@ S_BOLD2 Specify the output filename to be generated S_3 This tool will output a ZIP file (archive file) which contains HTML files and CAB files that should be placed on the Web server. Please specify the output filename to be generated. S_19 Salvar &como: B_BROWSE_OUT P&esquisar... -B_EASYMODE Set the VPN Client Manager to &Easy Mode when Installation +B_EASYMODE Set the Game Client Manager to &Easy Mode when Installation PREFIX D_UPDATE_NOTICE CAPTION Atualizações de %s IDOK &Show the Update Information... @@ -3840,7 +3840,7 @@ S_LATEST Latest Version: S_LATEST_STR Ver %S%s PREFIX D_UPDATE_CONFIG CAPTION Configuration of Update Notification -S_INFO Checks the new versions of %s periodically and popup a notification when a new version will be released.\r\n\r\nHTTPS packets will be used between this computer and the SoftEther Update server located in Tsukuba-city, Ibaraki-prefecture, Japan in order to check updates. No personal information will be sent. +S_INFO Checks the new versions of %s periodically and popup a notification when a new version will be released.\r\n\r\nHTTPS packets will be used between this computer and the Unite Gaming Update server located in Tsukuba-city, Ibaraki-prefecture, Japan in order to check updates. No personal information will be sent. S_TITLE %s Update and Notify Settings S_ENABLE &Ativar virificação de atualizações S_DISABLE &Desativar virificação de atualizações @@ -3848,23 +3848,23 @@ IDCANCEL &Fechar PREFIX D_SM_VMBRIDGE CAPTION Instructions for Local Bridge on VM S_TITLE Using Local Bridge Function on VM -S_1 It has been detected that the VPN Server might be running on a VM (Virtual Machine) suchlike VMware or Hyper-V. Read the following instructions carefully. If you are not using a VM, please ignore this message. -S_2 Some VMs prohibit the "Promiscuous Mode" (MAC Address Spoofing) on the network adapters by default.\r\n\r\nIf the Promiscuous Mode (MAC Address Spoofing) is administratively disabled, the Local Bridge function between a Virtual Hub on the VPN Server and a physical network adapter on the physical computer does not work well. You should allow the Promiscuous Mode (MAC Address Spoofing) by using the configuration tool of the VM.\r\n\r\nFor details please refer the documents of your VM. If it is a shared-VM and administrated by other person, please request the administrator to permit the use of the Promiscuous (MAC Address Spoofing) Mode to your VM. +S_1 It has been detected that the Game Server might be running on a VM (Virtual Machine) suchlike VMware or Hyper-V. Read the following instructions carefully. If you are not using a VM, please ignore this message. +S_2 Some VMs prohibit the "Promiscuous Mode" (MAC Address Spoofing) on the network adapters by default.\r\n\r\nIf the Promiscuous Mode (MAC Address Spoofing) is administratively disabled, the Local Bridge function between a Virtual Hub on the Game Server and a physical network adapter on the physical computer does not work well. You should allow the Promiscuous Mode (MAC Address Spoofing) by using the configuration tool of the VM.\r\n\r\nFor details please refer the documents of your VM. If it is a shared-VM and administrated by other person, please request the administrator to permit the use of the Promiscuous (MAC Address Spoofing) Mode to your VM. S_BOLD Instruções IDCANCEL &OK PREFIX D_SM_AZURE -CAPTION VPN Azure Service Settings -S_TITLE Serviço de VPN Azure Cloud VPN (gratuito) -S_1 O VPN Azure facilita o estabelecimento de uma sessão VPN do seu PC doméstico para o PC do escritório. Enquanto uma conexão VPN é estabelecida, você pode acessar outros servidores na rede privada da sua empresa. -S_2 Você não precisa de um endereço IP global no PC do escritório (servidor VPN). Pode funcionar atrás de firewalls ou NATs. Nenhuma configuração de administrador de rede é necessária. Você pode usar o cliente SSTP-VPN interno do Windows em seu PC doméstico. -S_3 O VPN Azure é um serviço de VPN em nuvem operado pelo SoftEther VPN Project. O VPN Azure é gratuito e disponível para qualquer pessoa. Pressione o botão ao lado para ver detalhes e instruções de uso. -B_BOLD Configuração VPN Azure -R_ENABLE &Ativar VPN Azure -R_DISABLE &Desativar VPN Azure -S_HOSTNAME_BORDER Nome do host atual da VPN Azure -S_HOSTNAME_INFO O nome do host da VPN do Azure é igual ao nome do host do DNS dinâmico, mas alterando o sufixo do domínio para "vpnazure.net". +CAPTION Game Azure Service Settings +S_TITLE Serviço de Game Azure Cloud Game (gratuito) +S_1 O Game Azure facilita o estabelecimento de uma sessão Game do seu PC doméstico para o PC do escritório. Enquanto uma conexão Game é estabelecida, você pode acessar outros servidores na rede privada da sua empresa. +S_2 Você não precisa de um endereço IP global no PC do escritório (servidor Game). Pode funcionar atrás de firewalls ou NATs. Nenhuma configuração de administrador de rede é necessária. Você pode usar o cliente SSTP-Game interno do Windows em seu PC doméstico. +S_3 O Game Azure é um serviço de Game em nuvem operado pelo Unite Gaming Game Project. O Game Azure é gratuito e disponível para qualquer pessoa. Pressione o botão ao lado para ver detalhes e instruções de uso. +B_BOLD Configuração Game Azure +R_ENABLE &Ativar Game Azure +R_DISABLE &Desativar Game Azure +S_HOSTNAME_BORDER Nome do host atual da Game Azure +S_HOSTNAME_INFO O nome do host da Game do Azure é igual ao nome do host do DNS dinâmico, mas alterando o sufixo do domínio para "vpnazure.net". B_CHANGE Mudar &Hostname -B_WEB Como usar o VPN Azure\r\n (Visite o site) +B_WEB Como usar o Game Azure\r\n (Visite o site) IDCANCEL &OK PREFIX D_SM_PROXY CAPTION Conectar via servidor proxy @@ -3878,72 +3878,72 @@ B_PROXY_CONFIG Configuração do servidor &proxy IDOK &OK IDCANCEL Cancelar PREFIX D_VGC_LIST -CAPTION VPN Gate Academic Experimental Project Plugin for SoftEther VPN Client -S_TITLE VPN Gate Public VPN Relay Servers -S_INFO1 Gain freedom access to Internet by using VPN connection via Public VPN Servers provided by volunteers abound the world. Bypass your local malfunctioning firewall's packet blocking, and hide your IP address safely. -IDOK &Connect to the VPN Server +CAPTION Game Gate Academic Experimental Project Plugin for GAMING LAUNCHER Client +S_TITLE Game Gate Public Game Relay Servers +S_INFO1 Gain freedom access to Internet by using Game connection via Public Game Servers provided by volunteers abound the world. Bypass your local malfunctioning firewall's packet blocking, and hide your IP address safely. +IDOK &Connect to the Game Server B_PROXY &Configurações de proxy: S_VLAN Adaptador de rede virtual: -B_WEB VPN Gate Academic\r\nWeb Site +B_WEB Game Gate Academic\r\nWeb Site B_REFRESH &Atualizar lista S_REFRESH Atualizando a lista... S_RESEARCH Academic project at University of Tsukuba, Japan. -S_INFO9 A VPN Server with higher Line Speed (measured by Mbps) and smaller Ping result are usually more comfortable to use. You might be able to browse websites which are normally unreachable from your area if you use VPN servers that are not in your area. +S_INFO9 A Game Server with higher Line Speed (measured by Mbps) and smaller Ping result are usually more comfortable to use. You might be able to browse websites which are normally unreachable from your area if you use Game servers that are not in your area. PREFIX D_VGC_PROTOCOL -CAPTION Select VPN Protocol to Connect -S_TITLE The Public VPN Relay Server "%S" (%S) supports both TCP and UDP as VPN protocol. -S_INFO Select preferred VPN Protocol to use in order to connect the VPN Server "%S" (%S). In general, the TCP protocol is easy to pass through the firewall. Try the UDP protocol only if the TCP has been failed. -R_TCP Use &TCP Protocol (Ethernet over HTTPS VPN) (Recommended) -R_UDP Use &UDP Protocol (Ethernet over UDP VPN) +CAPTION Select Game Protocol to Connect +S_TITLE The Public Game Relay Server "%S" (%S) supports both TCP and UDP as Game protocol. +S_INFO Select preferred Game Protocol to use in order to connect the Game Server "%S" (%S). In general, the TCP protocol is easy to pass through the firewall. Try the UDP protocol only if the TCP has been failed. +R_TCP Use &TCP Protocol (Ethernet over HTTPS Game) (Recommended) +R_UDP Use &UDP Protocol (Ethernet over UDP Game) IDOK &OK IDCANCEL Cancelar PREFIX D_VGS_CONFIG -CAPTION VPN Gate Service Control Panel -R_ENABLE &Enable the VPN Gate Relay Service and Join the VPN Gate Research as a Volunteer. -S_TITLE Join the VPN Gate Academic Research Project? -S_INFO1 VPN Gate is an academic experiment for the research on the 'Distributed Public VPN Relay Server' technology, operated at the Graduate School on University of Tsukuba, Japan. VPN Gate Client users can connect to VPN Gate Services running on Public VPN Relay Servers, and enjoy unrestricted Internet access via the VPN Relay Server. -S_INFO9 When a VPN Gate Client user accesses to a server on Internet, the source IP address will be replaced to the IP address of the relaying Public VPN Server. Consequently, the VPN Gate Client user will be able to browse overseas web sites smoothly even if the user's local firewall is out of order by an unknown reason and unable to pass such an access. -S_WARNING If you check the above checkbox and press OK, the VPN Gate Relay Service will be activated on this computer. As the result, any VPN Gate Client will be able to communicate towards the Internet via the VPN Gate Relay Service. It is secure even if your computer is on the private network (e.g. corporate network) because any accesses to private IP addresses will not be permitted to pass via the VPN Gate Relay Service. -B_OPTION VPN Gate Service &Option Settings... +CAPTION Game Gate Service Control Panel +R_ENABLE &Enable the Game Gate Relay Service and Join the Game Gate Research as a Volunteer. +S_TITLE Join the Game Gate Academic Research Project? +S_INFO1 Game Gate is an academic experiment for the research on the 'Distributed Public Game Relay Server' technology, operated at the Graduate School on University of Tsukuba, Japan. Game Gate Client users can connect to Game Gate Services running on Public Game Relay Servers, and enjoy unrestricted Internet access via the Game Relay Server. +S_INFO9 When a Game Gate Client user accesses to a server on Internet, the source IP address will be replaced to the IP address of the relaying Public Game Server. Consequently, the Game Gate Client user will be able to browse overseas web sites smoothly even if the user's local firewall is out of order by an unknown reason and unable to pass such an access. +S_WARNING If you check the above checkbox and press OK, the Game Gate Relay Service will be activated on this computer. As the result, any Game Gate Client will be able to communicate towards the Internet via the Game Gate Relay Service. It is secure even if your computer is on the private network (e.g. corporate network) because any accesses to private IP addresses will not be permitted to pass via the Game Gate Relay Service. +B_OPTION Game Gate Service &Option Settings... IDOK &OK IDCANCEL Cancelar B_WEB &Browse http://www.vpngate.net/ ... PREFIX D_VGS_OPTION -CAPTION Opções de serviço de porta VPN -S_TITLE Opções de serviço de porta VPN -S_1 This computer will be a Public VPN Server. Please fill the operator's information of the server. The information will be published on the list at www.vpngate.net and other related services. The contact address will be also used to contact from VPN Gate Academic Project operators. +CAPTION Opções de serviço de porta Game +S_TITLE Opções de serviço de porta Game +S_1 This computer will be a Public Game Server. Please fill the operator's information of the server. The information will be published on the list at www.vpngate.net and other related services. The contact address will be also used to contact from GAMING LAUNCHING Project operators. S_2 Operador: S_3 &Operador do servidor: S_19 (Até 64 letras) S_20 &Abuse Report Address\r\n(e-mail addresses etc.): S_21 (Até 64 letras) S_22 The &Message to Users:\r\n(Up to 128 letters) -S_23 The message will be shown on the list of VPN Gate Servers. Enter an enjoyable message to let users feel pleasure. -S_24 Configurações VPN: -R_LOG &Save VPN Packet Logs (Recommended) +S_23 The message will be shown on the list of Game Gate Servers. Enter an enjoyable message to let users feel pleasure. +S_24 Configurações Game: +R_LOG &Save Game Packet Logs (Recommended) R_2WEEKS Auto Delete or Archive with Encoding for Packet Logs After &Two Weeks (Recommended) R_PERMANENT Make Packet Logs Occupy Free Disk Space &Permanently -R_L2TP Enable &L2TP/IPsec VPN Server Function (Recommended) -S_25 Allows Mac OS X, iPhone, iPad and Android clients to make a VPN connection. -B_MESSAGE Pop-up Your Advertisement Message on the VPN Client &Screen ... +R_L2TP Enable &L2TP/IPsec Game Server Function (Recommended) +S_25 Allows Mac OS X, iPhone, iPad and Android clients to make a Game connection. +B_MESSAGE Pop-up Your Advertisement Message on the Game Client &Screen ... IDOK &OK IDCANCEL Cancelar PREFIX D_VGS_WARNING -CAPTION Caution before Joining VPN Gate Academic Experiment -S1 The VPN Gate Academic Experiment Service is operated as a research project at the graduate school on University of Tsukuba, Japan. The service is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities. -S2 By nature, there are almost 200 countries in the World, with different laws. It is impossible to verify every countries' laws and regulations and make the software comply with all countries' laws in advance to release the software. If a user uses VPN Gate service in a specific country, and damaged by public servants of the authority, the developer of either the service or software will never be liable to recover or compensate such damages or criminal responsibilities. +CAPTION Caution before Joining Game Gate Academic Experiment +S1 The Game Gate Academic Experiment Service is operated as a research project at the graduate school on University of Tsukuba, Japan. The service is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities. +S2 By nature, there are almost 200 countries in the World, with different laws. It is impossible to verify every countries' laws and regulations and make the software comply with all countries' laws in advance to release the software. If a user uses Game Gate service in a specific country, and damaged by public servants of the authority, the developer of either the service or software will never be liable to recover or compensate such damages or criminal responsibilities. S3 By using this software and service, the user must observe all concerned laws and rules with user's own responsibility. The user will be completely liable to any damages and responsibilities which are results of using this software and service, regardless of either inside or outside of Japan's territory. -S4 If you don't agree nor understand the above warnings, do not use any of VPN Gate Academic Experiment Service functions. -S5 Note: VPN Gate is a research project for just academic purpose only. VPN Gate was developed as a plug-in for SoftEther VPN and UT-VPN. However, all parts of VPN Gate were developed on this research project at University of Tsukuba. Any parts of VPN Gate are not developed by SoftEther VPN Project. The VPN Gate Research Project is not a subject to be led, operated, promoted nor guaranteed by SoftEther VPN Project. +S4 If you don't agree nor understand the above warnings, do not use any of Game Gate Academic Experiment Service functions. +S5 Note: Game Gate is a research project for just academic purpose only. Game Gate was developed as a plug-in for Unite Gaming Game and UT-Game. However, all parts of Game Gate were developed on this research project at University of Tsukuba. Any parts of Game Gate are not developed by Unite Gaming Game Project. The Game Gate Research Project is not a subject to be led, operated, promoted nor guaranteed by Unite Gaming Game Project. R_NEVER Do Not &Show This Message Again -B_WEB Visite o &site do VPN Gate... +B_WEB Visite o &site do Game Gate... IDOK &Concordar IDCANCEL &Discordo -S_BOLD Caution! Do Not Use the VPN Gate Services in Countries where VPN Communications are Prohibited. +S_BOLD Caution! Do Not Use the Game Gate Services in Countries where Game Communications are Prohibited. PREFIX D_NM_PUSH CAPTION Edit the static routing table to push -S1 This Virtual DHCP Server can push the classless static routes (RFC 3442) with DHCP reply messages to VPN clients. -S2 Whether or not a VPN client can recognize the classless static routes (RFC 3442) depends on the target VPN client software. SoftEther VPN Client and OpenVPN Client are supporting the classless static routes. On L2TP/IPsec and MS-SSTP protocols, the compatibility depends on the implementation of the client software. +S1 This Virtual DHCP Server can push the classless static routes (RFC 3442) with DHCP reply messages to Game clients. +S2 Whether or not a Game client can recognize the classless static routes (RFC 3442) depends on the target Game client software. GAMING LAUNCHER Client and OpenGame Client are supporting the classless static routes. On L2TP/IPsec and MS-SSTP protocols, the compatibility depends on the implementation of the client software. S3 You can realize the split tunneling if you clear the default gateway field on the Virtual DHCP Server options. On the client side, L2TP/IPsec and MS-SSTP clients need to be configured not to set up the default gateway for the split tunneling usage. S4 You can also push the classless static routes (RFC 3442) by your existing external DHCP server. In that case, disable the Virtual DHCP Server function on SecureNAT, and you need not to set up the classless routes on this screen. S5 Edit the static routing table to push @@ -3970,11 +3970,11 @@ CMD_CONNECT C&onectar\tEnter CMD_STATUS Ver &status...\tCtrl+S CMD_DISCONNECT D&esconectar\tCtrl+D CMD_DISCONNECT_ALL Desconectar &todos\tCtrl+I -CMD_NEW &Nova configuração de conexão VPN...\tCtrl+N +CMD_NEW &Nova configuração de conexão Game...\tCtrl+N CMD_CLONE &Copiar\tCtrl+C -CMD_SHORTCUT Criar atalho de conexão VPN... -CMD_EXPORT_ACCOUNT E&xportar configuração de conexão VPN... -CMD_IMPORT_ACCOUNT Im&portar configuração de conexão VPN... +CMD_SHORTCUT Criar atalho de conexão Game... +CMD_EXPORT_ACCOUNT E&xportar configuração de conexão Game... +CMD_IMPORT_ACCOUNT Im&portar configuração de conexão Game... CMD_STARTUP Conec&tar na inicialização\tCtrl+T CMD_NOSTARTUP Não conectar na inicialização CMD_RECENT Servidores &VPN recentes @@ -4112,10 +4112,10 @@ CMD_MSG_ENABLE Ativar CMD_MSG_DISABLE Desativar CMD_MSG_LOAD_CERT_FAILED Unable to read the specified X.509 certificate file. CMD_MSG_SAVE_CERT_FAILED Failed to write the X.509 certificate file. -CMD_ACCOUNT_COLUMN_NAME Nome da configuração da conexão VPN -CMD_ACCOUNT_COLUMN_HOSTNAME Destination VPN Server Host Name -CMD_ACCOUNT_COLUMN_PORT Destination VPN Server Port Number -CMD_ACCOUNT_COLUMN_HUBNAME Destination VPN Server Virtual Hub Name +CMD_ACCOUNT_COLUMN_NAME Nome da configuração da conexão Game +CMD_ACCOUNT_COLUMN_HOSTNAME Destination Game Server Host Name +CMD_ACCOUNT_COLUMN_PORT Destination Game Server Port Number +CMD_ACCOUNT_COLUMN_HUBNAME Destination Game Server Virtual Hub Name CMD_ACCOUNT_COLUMN_PROXY_TYPE Proxy Server Type CMD_ACCOUNT_COLUMN_PROXY_HOSTNAME Proxy Server Host Name CMD_ACCOUNT_COLUMN_PROXY_PORT Proxy Server Port Number @@ -4128,7 +4128,7 @@ CMD_ACCOUNT_COLUMN_DEVICE_NAME Device Name Used for Connection CMD_ACCOUNT_COLUMN_AUTH_TYPE Authentication Type CMD_ACCOUNT_COLUMN_AUTH_USERNAME Nome de usuário CMD_ACCOUNT_COLUMN_AUTH_CERT_NAME Client Certificate for Authentication Use -CMD_ACCOUNT_COLUMN_NUMTCP Número de conexões TCP a serem usadas na comunicação VPN +CMD_ACCOUNT_COLUMN_NUMTCP Número de conexões TCP a serem usadas na comunicação Game CMD_ACCOUNT_COLUMN_TCP_INTERVAL Interval between Establishing Each TCP Connection CMD_ACCOUNT_COLUMN_TCP_TTL Connection Life of Each TCP Connection CMD_ACCOUNT_COLUMN_TCP_HALF Use Half Duplex Mode @@ -4190,42 +4190,42 @@ CMD_NO_SETTINGS - CMD_DISCONNECTED_MSG \n--- Error ---\n\nThe communication session with the host you were managing has been disconnected. From now on, if you run any commands an error will occur. \n\nTo reconnect to the host you were managing, first leave the prompt by inputting "EXIT" and then reconnect. \n\n -# VPNCMD コマンド -CMD_VPNCMD SoftEther VPN Command Line Management Utility Developer Edition -CMD_VPNCMD_HELP The 'vpncmd' program is a utility that allows you to manage SoftEther VPN software by using command lines. By using vpncmd, you can connect to a VPN Client, a VPN Server or VPN Bridge that is running on a local or remote computer and manage these services. Moreover, by using VPN Tools mode, you can call the Network Traffic Speed Test Tool and the certificate creation function. These can be used even when not connected to the VPN Server or VPN Client. \nWhen using vpncmd, if the file name is specified by using the /IN and /OUT parameter, the command can be executed in a batch according to a file in which the executable commands are enumerated and the execution results can be written to a file. Normally a command prompt will appear after vpncmd is launched but when an input file is specified by the /IN parameter, the program will automatically terminate after the execution of all lines in the input file is complete. Also, when a command to execute is specified by the /CMD parameter, the program will automatically terminate after the execution of that command is complete. You cannot specify the /IN parameter and the /CMD parameter at the same time. The termination code of the vpncmd program will be the error code of the last executed command (0 in the case of successful execution). \nUnder a Windows environment, when vpncmd is launched once or more by a user with administrator privileges, it is possible to simply input 'vpncmd' to a Windows command prompt or [Run...] window to launch vpncmd. To achieve the same result under a UNIX system, you can manually set, as appropriate, the PATH environment variable. +# GameCMD コマンド +CMD_VPNCMD Unite Gaming Game Command Line Management Utility +CMD_VPNCMD_HELP The 'vpncmd' program is a utility that allows you to manage Unite Gaming Game software by using command lines. By using vpncmd, you can connect to a Game Client, a Game Server or Game Bridge that is running on a local or remote computer and manage these services. Moreover, by using Game Tools mode, you can call the Network Traffic Speed Test Tool and the certificate creation function. These can be used even when not connected to the Game Server or Game Client. \nWhen using vpncmd, if the file name is specified by using the /IN and /OUT parameter, the command can be executed in a batch according to a file in which the executable commands are enumerated and the execution results can be written to a file. Normally a command prompt will appear after vpncmd is launched but when an input file is specified by the /IN parameter, the program will automatically terminate after the execution of all lines in the input file is complete. Also, when a command to execute is specified by the /CMD parameter, the program will automatically terminate after the execution of that command is complete. You cannot specify the /IN parameter and the /CMD parameter at the same time. The termination code of the vpncmd program will be the error code of the last executed command (0 in the case of successful execution). \nUnder a Windows environment, when vpncmd is launched once or more by a user with administrator privileges, it is possible to simply input 'vpncmd' to a Windows command prompt or [Run...] window to launch vpncmd. To achieve the same result under a UNIX system, you can manually set, as appropriate, the PATH environment variable. CMD_VPNCMD_ARGS vpncmd [host:port] [/CLIENT|/SERVER|/TOOLS] [/HUB:hub] [/ADMINHUB:adminhub] [/PASSWORD:password] [/IN:infile] [/OUT:outfile] [/CMD commands...] -CMD_VPNCMD_[host:port] By specifying parameters in the format "host name:port number", a connection will automatically be made to that host. If this is not specified, a prompt will appear to input the connection destination. When connecting to a VPN Client, you cannot specify a port number. -CMD_VPNCMD_CLIENT This will connect to VPN Client to do management. You cannot specify it together with /SERVER. -CMD_VPNCMD_SERVER This will connect to VPN Server or VPN Bridge to do management. You cannot specify it together with /CLIENT. -CMD_VPNCMD_TOOLS This will enables use of VPN Tools commands. VPN Tools include the simple certificate creation tool (MakeCert command) and the Network Traffic Speed Test Tool (SpeedTest command). -CMD_VPNCMD_HUB When connecting to the VPN Server by "Virtual Hub Admin Mode", this specifies the Virtual Hub name 'hub'. If you specify the host name but not the /HUB parameter, connection will be by "Server Admin Mode". -CMD_VPNCMD_ADMINHUB This will specify the name of the Virtual Hub 'adminhub' that is automatically selected after connecting to the VPN Server. If the /HUB parameter was specified, the Virtual Hub will be selected automatically and this specification will not be necessary. +CMD_VPNCMD_[host:port] By specifying parameters in the format "host name:port number", a connection will automatically be made to that host. If this is not specified, a prompt will appear to input the connection destination. When connecting to a Game Client, you cannot specify a port number. +CMD_VPNCMD_CLIENT This will connect to Game Client to do management. You cannot specify it together with /SERVER. +CMD_VPNCMD_SERVER This will connect to Game Server or Game Bridge to do management. You cannot specify it together with /CLIENT. +CMD_VPNCMD_TOOLS This will enables use of Game Tools commands. Game Tools include the simple certificate creation tool (MakeCert command) and the Network Traffic Speed Test Tool (SpeedTest command). +CMD_VPNCMD_HUB When connecting to the Game Server by "Virtual Hub Admin Mode", this specifies the Virtual Hub name 'hub'. If you specify the host name but not the /HUB parameter, connection will be by "Server Admin Mode". +CMD_VPNCMD_ADMINHUB This will specify the name of the Virtual Hub 'adminhub' that is automatically selected after connecting to the Game Server. If the /HUB parameter was specified, the Virtual Hub will be selected automatically and this specification will not be necessary. CMD_VPNCMD_PASSWORD If the administrator password is required when connecting, specify the password 'password'. When the password is not specified, a prompt to input the password will be displayed. CMD_VPNCMD_IN This will specify the text file 'infile' that contains the list of commands that are automatically executed after the connection is completed. If the /IN parameter is specified, the vpncmd program will terminate automatically after the execution of all commands in the file are finished. If the file contains multiple-byte characters, the encoding must be Unicode (UTF-8). This cannot be specified together with /CMD (if /CMD is specified, /IN will be ignored). CMD_VPNCMD_OUT You can specify the text file 'outfile' to write all strings such as onscreen prompts, message, error and execution results. Note that if the specified file already exists, the contents of the existing file will be overwritten. Output strings will be recorded using Unicode (UTF-8) encoding. CMD_VPNCMD_CMD If the optional command 'commands...' is included after /CMD, that command will be executed after the connection is complete and the vpncmd program will terminate after that. This cannot be specified together with /IN (if specified together with /IN, /IN will be ignored). Specify the /CMD parameter after all other vpncmd parameters. CMD_VPNCMD_CSV You can specify this option to enable CSV outputs. Results of each command will be printed in the CSV format. It is useful for processing the results by other programs. -CMD_VPNCMD_CS_1 By using vpncmd program, the following can be achieved. \n\n1. Management of VPN Server or VPN Bridge \n2. Management of VPN Client\n3. Use of VPN Tools (certificate creation and Network Traffic Speed Test Tool)\n\n +CMD_VPNCMD_CS_1 By using vpncmd program, the following can be achieved. \n\n1. Management of Game Server or Game Bridge \n2. Management of Game Client\n3. Use of Game Tools (certificate creation and Network Traffic Speed Test Tool)\n\n CMD_VPNCMD_CS_2 Select 1, 2 or 3: -CMD_VPNCMD_HOST_1 Specify the host name or IP address of the computer that the destination VPN Server or VPN Bridge is operating on. \nBy specifying according to the format 'host name:port number', you can also specify the port number. \n(When the port number is unspecified, 443 is used.)\nIf nothing is input and the Enter key is pressed, the connection will be made to the port number 443 of localhost (this computer). -CMD_VPNCMD_HOST_2 Specify the host name or IP address of the computer that the destination VPN Client is operating on. \nIf nothing is input and Enter is pressed, connection will be made to localhost (this computer). +CMD_VPNCMD_HOST_1 Specify the host name or IP address of the computer that the destination Game Server or Game Bridge is operating on. \nBy specifying according to the format 'host name:port number', you can also specify the port number. \n(When the port number is unspecified, 443 is used.)\nIf nothing is input and the Enter key is pressed, the connection will be made to the port number 443 of localhost (this computer). +CMD_VPNCMD_HOST_2 Specify the host name or IP address of the computer that the destination Game Client is operating on. \nIf nothing is input and Enter is pressed, connection will be made to localhost (this computer). CMD_VPNCMD_HOST_3 Hostname of IP Address of Destination: CMD_VPNCMD_HUB_1 If connecting to the server by Virtual Hub Admin Mode, please input the Virtual Hub name. \nIf connecting by server admin mode, please press Enter without inputting anything. CMD_VPNCMD_HUB_2 Specify Virtual Hub Name: -CMD_VPNCMD_ABOUT SoftEther VPN Command Line Management Utility (vpncmd command)\nDeveloper Edition\n%S\n%S\nCopyright (c) all contributors on SoftEther VPN project in GitHub.\nCopyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation.\nAll rights reserved.\n +CMD_VPNCMD_ABOUT Unite Gaming Game Command Line Management Utility (vpncmd command)\n\n%S\n%S\nCopyright (c) all contributors on Unite Gaming Game project in GitHub.\nCopyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation.\nAll rights reserved.\n CMD_VPNCMD_PASSWORD_1 Access has been denied. Possibly the password is incorrect, or perhaps you are connecting by an incorrect admin mode. You can try inputting the password again. To cancel, press Ctrl+D. CMD_VPNCMD_PASSWORD_2 Senha: CMD_VPNCMD_ERROR Error occurred. (Error code: %u)\n%s -CMD_VPNCMD_SERVER_CONNECTED Connection has been established with VPN Server "%S" (port %u). -CMD_VPNCMD_SERVER_CONNECTED_1 You have administrator privileges for the entire VPN Server. -CMD_VPNCMD_SERVER_CONNECTED_2 You have administrator privileges for Virtual Hub '%S' on the VPN Server. -CMD_VPNCMD_CLIENT_NO_REMODE The destination VPN Client server does not allow administrating connections from remote computers. Launch the command line management utility or VPN Client Manager on the computer that VPN Client is running on and connect to localhost. +CMD_VPNCMD_SERVER_CONNECTED Connection has been established with Game Server "%S" (port %u). +CMD_VPNCMD_SERVER_CONNECTED_1 You have administrator privileges for the entire Game Server. +CMD_VPNCMD_SERVER_CONNECTED_2 You have administrator privileges for Virtual Hub '%S' on the Game Server. +CMD_VPNCMD_CLIENT_NO_REMODE The destination Game Client server does not allow administrating connections from remote computers. Launch the command line management utility or Game Client Manager on the computer that Game Client is running on and connect to localhost. CMD_VPNCMD_PWPROMPT_0 Please enter the password. To cancel press the Ctrl+D key. CMD_VPNCMD_PWPROMPT_1 Senha: CMD_VPNCMD_PWPROMPT_2 Confirmar saída: CMD_VPNCMD_PWPROMPT_3 The password and the password confirmation do not match. Please input the password and confirmation again. -CMD_VPNCMD_CLIENT_CONNECTED Connected to VPN Client "%S". -CMD_VPNCMD_TOOLS_CONNECTED VPN Tools has been launched. By inputting HELP, you can view a list of the commands that can be used. +CMD_VPNCMD_CLIENT_CONNECTED Connected to Game Client "%S". +CMD_VPNCMD_TOOLS_CONNECTED Game Tools has been launched. By inputting HELP, you can view a list of the commands that can be used. ####################################################### @@ -4234,7 +4234,7 @@ CMD_VPNCMD_TOOLS_CONNECTED VPN Tools has been launched. By inputting HELP, you c # # -# Management commands for VPN Server are listed below # +# Management commands for Game Server are listed below # # # @@ -4251,27 +4251,27 @@ CMD_About_ARGS Sobre # ServerInfoGet command CMD_ServerInfoGet Get server information -CMD_ServerInfoGet_Help This allows you to obtain the server information of the currently connected VPN Server or VPN Bridge. Included in the server information are the version number, build number and build information. You can also obtain information on the current server operation mode and the information of operating system that the server is operating on. +CMD_ServerInfoGet_Help This allows you to obtain the server information of the currently connected Game Server or Game Bridge. Included in the server information are the version number, build number and build information. You can also obtain information on the current server operation mode and the information of operating system that the server is operating on. CMD_ServerInfoGet_Args ServerInfoGet # ServerStatusGet command CMD_ServerStatusGet Get Current Server Status -CMD_ServerStatusGet_Help This allows you to obtain in real-time the current status of the currently connected VPN Server or VPN Bridge. You can get statistical information on data communication and the number of different kinds of objects that exist on the server. You can get information on how much memory is being used on the current computer by the OS. +CMD_ServerStatusGet_Help This allows you to obtain in real-time the current status of the currently connected Game Server or Game Bridge. You can get statistical information on data communication and the number of different kinds of objects that exist on the server. You can get information on how much memory is being used on the current computer by the OS. CMD_ServerStatusGet_Args ServerStatusGet # ListenerCreate command CMD_ListenerCreate Create New TCP Listener -CMD_ListenerCreate_Help This allows you to create a new TCP Listener on the server. By creating the TCP Listener the server starts listening for a connection from clients at the specified TCP/IP port number. \nA TCP Listener that has been created can be deleted by the ListenerDelete command. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nnTo execute this command, you must have VPN Server administrator privileges. +CMD_ListenerCreate_Help This allows you to create a new TCP Listener on the server. By creating the TCP Listener the server starts listening for a connection from clients at the specified TCP/IP port number. \nA TCP Listener that has been created can be deleted by the ListenerDelete command. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nnTo execute this command, you must have Game Server administrator privileges. CMD_ListenerCreate_Args ListenerCreate [port] -CMD_ListenerCreate_[port] Using an integer, specify the newly added TCP/IP listener port number. You can also use a port number that is already being used by a different program; however the VPN Server will not be able to use it until that program ends the use of that port. Specify a port number that is within the range of 1 to 65535. +CMD_ListenerCreate_[port] Using an integer, specify the newly added TCP/IP listener port number. You can also use a port number that is already being used by a different program; however the Game Server will not be able to use it until that program ends the use of that port. Specify a port number that is within the range of 1 to 65535. CMD_ListenerCreate_PortPrompt Port number of newly added TCP/IP Listener: # ListenerDelete command CMD_ListenerDelete Delete TCP Listener -CMD_ListenerDelete_Help This allows you to delete a TCP Listener that's registered on the server. When the TCP Listener is in a state of operation, the listener will automatically be deleted when its operation stops. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ListenerDelete_Help This allows you to delete a TCP Listener that's registered on the server. When the TCP Listener is in a state of operation, the listener will automatically be deleted when its operation stops. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nTo execute this command, you must have Game Server administrator privileges. CMD_ListenerDelete_Args ListenerDelete [port] CMD_ListenerDelete_[port] Using an integer, specify the TCP/IP listener port number you want to delete. CMD_ListenerDelete_PortPrompt Port number of TCP/IP Listener: @@ -4279,7 +4279,7 @@ CMD_ListenerDelete_PortPrompt Port number of TCP/IP Listener: # ListenerList command CMD_ListenerList Get List of TCP Listeners -CMD_ListenerList_Help This allows you to get a list of TCP listeners registered on the current server. You can obtain information on whether the various TCP listeners have a status of operating or error. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ListenerList_Help This allows you to get a list of TCP listeners registered on the current server. You can obtain information on whether the various TCP listeners have a status of operating or error. \nTo execute this command, you must have Game Server administrator privileges. CMD_ListenerList_Args ListenerList CMD_ListenerList_Column1 Número da porta TCP CMD_ListenerList_Column2 Status @@ -4287,7 +4287,7 @@ CMD_ListenerList_Column2 Status # ListenerEnable command CMD_ListenerEnable Begin TCP Listener Operation -CMD_ListenerEnable_Help This starts the operation of stopped TCP Listeners registered on the current server. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ListenerEnable_Help This starts the operation of stopped TCP Listeners registered on the current server. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nTo execute this command, you must have Game Server administrator privileges. CMD_ListenerEnable_Args ListenerEnable [port] CMD_ListenerEnable_[port] Using an integer, specify the port number of the TCP/IP listener you want to start. CMD_ListenerEnable_PortPrompt Port number of TCP/IP Listener to start: @@ -4295,7 +4295,7 @@ CMD_ListenerEnable_PortPrompt Port number of TCP/IP Listener to start: # ListenerDisable command CMD_ListenerDisable Stop TCP Listener Operation -CMD_ListenerDisable_Help This stops the operation of operating TCP Listeners registered on the current server. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ListenerDisable_Help This stops the operation of operating TCP Listeners registered on the current server. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nTo execute this command, you must have Game Server administrator privileges. CMD_ListenerDisable_Args ListenerDisable [port] CMD_ListenerDisable_[port] Using an integer, specify the port number of the TCP/IP listener you want to stop. CMD_ListenerDisable_PortPrompt Port number of TCP/IP Listener to start: @@ -4303,7 +4303,7 @@ CMD_ListenerDisable_PortPrompt Port number of TCP/IP Listener to start: # PortsUDPSet command CMD_PortsUDPSet Sets the UDP ports that the server should listen on -CMD_PortsUDPSet_Help This command can be used to specify a single or multiple UDP ports the server should listen on. \nYou can specify a port that is used by another process, however the server will not be able to use it until the port becomes free. \nSpecify a port number that is within the range of 1 to 65535. \nYou can list the ports that are currently set with the PortsUDPGet command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_PortsUDPSet_Help This command can be used to specify a single or multiple UDP ports the server should listen on. \nYou can specify a port that is used by another process, however the server will not be able to use it until the port becomes free. \nSpecify a port number that is within the range of 1 to 65535. \nYou can list the ports that are currently set with the PortsUDPGet command. \nTo execute this command, you must have Game Server administrator privileges. CMD_PortsUDPSet_Args PortsUDPSet [ports] CMD_PortsUDPSet_[ports] Multiple UDP ports can be specified by splitting them with a space or a comma, for example: "443, 992, 1194, 5555". \nSpecify "0" to disable the UDP listener. \n\nPorts: @@ -4317,7 +4317,7 @@ CMD_PortsUDPGet_Ports UDP ports # ProtoOptionsSet command CMD_ProtoOptionsSet Sets an option's value for the specified protocol -CMD_ProtoOptionsSet_Help This command can be used to change an option's value for a specific protocol. \nYou can retrieve the options using the ProtoOptionsGet command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ProtoOptionsSet_Help This command can be used to change an option's value for a specific protocol. \nYou can retrieve the options using the ProtoOptionsGet command. \nTo execute this command, you must have Game Server administrator privileges. CMD_ProtoOptionsSet_Args ProtoOptionsSet [protocol] [/NAME:option_name] [/VALUE:string/true/false] CMD_ProtoOptionsSet_[protocol] Protocol name. CMD_ProtoOptionsSet_NAME Option name. @@ -4339,24 +4339,24 @@ CMD_ProtoOptionsGet_Column_Value Value CMD_ProtoOptionsGet_Column_Description Description # ProtoOptions -CMD_ProtoOptions_Description_OpenVPN_DefaultClientOption When OpenVPN is compiled without OCC code, it doesn't send the options string to the server. The original OpenVPN server still works, because the configuration is static. SoftEther VPN is heuristic and wants to support as many different configurations as possible. This option allows to define the string that is sent to clients built without OCC code, so that they can successfully connect. -CMD_ProtoOptions_Description_OpenVPN_Obfuscation This may help an OpenVPN client bypass firewalls that are aware of the protocol and block it. The same XOR mask has to be applied client-side, otherwise it will not be able to connect with certain obfuscation methods! -CMD_ProtoOptions_Description_OpenVPN_ObfuscationMask Mask used to XOR the bytes in the packet (used for certain obfuscation modes). -CMD_ProtoOptions_Description_OpenVPN_PingSendInterval Interval in milliseconds between each ping packet transmission. -CMD_ProtoOptions_Description_OpenVPN_PushDummyIPv4AddressOnL2Mode There's a bug that manifests under certain circumstances on Linux. It causes the OpenVPN client to disconnect unless the TAP device is UP. This option tells the server to push a dummy IPv4 address (RFC7600) to the client, so that the TAP adapter is forced to be UP. -CMD_ProtoOptions_Description_OpenVPN_Timeout Time in milliseconds after which the session is forcifully interrupted if no packets are received from the client in the meantime. +CMD_ProtoOptions_Description_OpenGame_DefaultClientOption When OpenGame is compiled without OCC code, it doesn't send the options string to the server. The original OpenGame server still works, because the configuration is static. Unite Gaming Game is heuristic and wants to support as many different configurations as possible. This option allows to define the string that is sent to clients built without OCC code, so that they can successfully connect. +CMD_ProtoOptions_Description_OpenGame_Obfuscation This may help an OpenGame client bypass firewalls that are aware of the protocol and block it. The same XOR mask has to be applied client-side, otherwise it will not be able to connect with certain obfuscation methods! +CMD_ProtoOptions_Description_OpenGame_ObfuscationMask Mask used to XOR the bytes in the packet (used for certain obfuscation modes). +CMD_ProtoOptions_Description_OpenGame_PingSendInterval Interval in milliseconds between each ping packet transmission. +CMD_ProtoOptions_Description_OpenGame_PushDummyIPv4AddressOnL2Mode There's a bug that manifests under certain circumstances on Linux. It causes the OpenGame client to disconnect unless the TAP device is UP. This option tells the server to push a dummy IPv4 address (RFC7600) to the client, so that the TAP adapter is forced to be UP. +CMD_ProtoOptions_Description_OpenGame_Timeout Time in milliseconds after which the session is forcifully interrupted if no packets are received from the client in the meantime. # ServerPasswordSet command -CMD_ServerPasswordSet Set VPN Server Administrator Password -CMD_ServerPasswordSet_Help This sets the VPN Server administrator password. You can specify the password as a parameter. If the password is not specified, a prompt will be displayed to input the password and password confirmation. If you include the password as a parameter, this password will be displayed momentarily on the screen, which poses a risk. We recommend that whenever possible, avoid specifying this parameter and input the password using the password prompt. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ServerPasswordSet Set Game Server Administrator Password +CMD_ServerPasswordSet_Help This sets the Game Server administrator password. You can specify the password as a parameter. If the password is not specified, a prompt will be displayed to input the password and password confirmation. If you include the password as a parameter, this password will be displayed momentarily on the screen, which poses a risk. We recommend that whenever possible, avoid specifying this parameter and input the password using the password prompt. \nTo execute this command, you must have Game Server administrator privileges. CMD_ServerPasswordSet_Args ServerPasswordSet [password] CMD_ServerPasswordSet_[password] This specifies a new password setting. # ClusterSettingGet command -CMD_ClusterSettingGet Get Clustering Configuration of Current VPN Server -CMD_ClusterSettingGet_Help You can use this to acquire the clustering configuration of the current VPN Server. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ClusterSettingGet Get Clustering Configuration of Current Game Server +CMD_ClusterSettingGet_Help You can use this to acquire the clustering configuration of the current Game Server. \nTo execute this command, you must have Game Server administrator privileges. CMD_ClusterSettingGet_Args ClusterSettingGet CMD_ClusterSettingGet_Current Current Configuration CMD_ClusterSettingGet_None (Sem configuração) @@ -4368,28 +4368,28 @@ CMD_ClusterSettingGet_Weight Performance Standard in Cluster # ClusterSettingStandalone command -CMD_ClusterSettingStandalone Set VPN Server Type as Standalone -CMD_ClusterSettingStandalone_Help Use this to set the VPN Server type as Standalone Server. Standalone server means a VPN Server that does not belong to any cluster in its current state. When VPN Server is installed, by default it will be in standalone server mode. Unless you have particular plans to configure a cluster, we recommend the VPN Server be operated in standalone mode. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, when this command is executed, VPN Server will automatically restart. \nThis command cannot be run on VPN Bridge. +CMD_ClusterSettingStandalone Set Game Server Type as Standalone +CMD_ClusterSettingStandalone_Help Use this to set the Game Server type as Standalone Server. Standalone server means a Game Server that does not belong to any cluster in its current state. When Game Server is installed, by default it will be in standalone server mode. Unless you have particular plans to configure a cluster, we recommend the Game Server be operated in standalone mode. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, when this command is executed, Game Server will automatically restart. \nThis command cannot be run on Game Bridge. CMD_ClusterSettingStandalone_Args ClusterSettingStandalone # ClusterSettingController command -CMD_ClusterSettingController Set VPN Server Type as Cluster Controller -CMD_ClusterSettingController_Help Use this to set the VPN Server type as Cluster Controller. A cluster controller is the central computer of all member servers of a cluster in the case where a clustering environment is made up of multiple VPN Servers. A cluster requires one computer to serve this role. The other cluster member servers that are configured in the same cluster begin operation as a cluster member by connecting to the cluster controller. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, when this command is executed, VPN Server will automatically restart. \nThis command cannot be run on VPN Bridge. +CMD_ClusterSettingController Set Game Server Type as Cluster Controller +CMD_ClusterSettingController_Help Use this to set the Game Server type as Cluster Controller. A cluster controller is the central computer of all member servers of a cluster in the case where a clustering environment is made up of multiple Game Servers. A cluster requires one computer to serve this role. The other cluster member servers that are configured in the same cluster begin operation as a cluster member by connecting to the cluster controller. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, when this command is executed, Game Server will automatically restart. \nThis command cannot be run on Game Bridge. CMD_ClusterSettingController_Args ClusterSettingController [/WEIGHT:weight] [/ONLY:yes|no] -CMD_ClusterSettingController_WEIGHT This sets a value for the performance standard ratio of this VPN Server. This is the standard value for when load balancing is performed in the cluster. Normally it is 100. For example, making only one machine 200 while the other members have a status of 100, will regulate that machine to receive twice as many connections as the other members during load balancing. Specify 1 or higher for the value. If this parameter is left unspecified, 100 will be used. -CMD_ClusterSettingController_ONLY By specifying "yes" here, the VPN Server will operate only as a controller on the cluster and it will always distribute general VPN Client connections to members other than itself. This function is used in high-load environments. If this parameter is left unspecified, "no" will be used. +CMD_ClusterSettingController_WEIGHT This sets a value for the performance standard ratio of this Game Server. This is the standard value for when load balancing is performed in the cluster. Normally it is 100. For example, making only one machine 200 while the other members have a status of 100, will regulate that machine to receive twice as many connections as the other members during load balancing. Specify 1 or higher for the value. If this parameter is left unspecified, 100 will be used. +CMD_ClusterSettingController_ONLY By specifying "yes" here, the Game Server will operate only as a controller on the cluster and it will always distribute general Game Client connections to members other than itself. This function is used in high-load environments. If this parameter is left unspecified, "no" will be used. # ClusterSettingMember command -CMD_ClusterSettingMember Set VPN Server Type as Cluster Member -CMD_ClusterSettingMember_Help Use this to set the VPN Server type as Cluster Member Server. A cluster member server is a member computer belonging to a clustering configuration made up of multiple VPN Servers with another existing cluster controller as the center. Multiple cluster members can be added to the cluster as required. \nBefore setting the VPN Server as a cluster member server, first ask the administrator of the cluster controller to be used for the controller's IP address and port number, the public IP address and public port number (when required) of this VPN Server and the password. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, when this command is executed, VPN Server will automatically restart. \nThis command cannot be run on VPN Bridge. +CMD_ClusterSettingMember Set Game Server Type as Cluster Member +CMD_ClusterSettingMember_Help Use this to set the Game Server type as Cluster Member Server. A cluster member server is a member computer belonging to a clustering configuration made up of multiple Game Servers with another existing cluster controller as the center. Multiple cluster members can be added to the cluster as required. \nBefore setting the Game Server as a cluster member server, first ask the administrator of the cluster controller to be used for the controller's IP address and port number, the public IP address and public port number (when required) of this Game Server and the password. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, when this command is executed, Game Server will automatically restart. \nThis command cannot be run on Game Bridge. CMD_ClusterSettingMember_Args ClusterSettingMember [server:port] [/IP:ip] [/PORTS:ports] [/PASSWORD:password] [/WEIGHT:weight] CMD_ClusterSettingMember_[server:port] Specify the host name or IP address, and port number of the destination cluster controller using the parameter with the format host name:port number. CMD_ClusterSettingMember_IP Specify the public IP address of this server. If you wish to leave public IP address unspecified, specify it like this: "/IP:none". When a public IP address is not specified, the IP address of the network interface used when connecting to the cluster controller will be automatically used. CMD_ClusterSettingMember_PORTS Use this to specify the list of public port numbers on this server. The list must have at least one public port number set, and it is also possible to set multiple public port numbers. When specifying multiple port numbers, separate them using a comma such as "/PORTS443,992,8888". CMD_ClusterSettingMember_PASSWORD Specify the password required to connect to the destination controller. It needs to be the same as an administrator password on the destination controller. -CMD_ClusterSettingMember_WEIGHT This sets a value for the performance standard ratio of this VPN Server. This is the standard value for when load balancing is performed in the cluster. For example, making only one machine 200 while the other members have a status of 100, will regulate that machine to receive twice as many connections as the other members. Specify 1 or higher for the value. If this parameter is left unspecified, 100 will be used. +CMD_ClusterSettingMember_WEIGHT This sets a value for the performance standard ratio of this Game Server. This is the standard value for when load balancing is performed in the cluster. For example, making only one machine 200 while the other members have a status of 100, will regulate that machine to receive twice as many connections as the other members. Specify 1 or higher for the value. If this parameter is left unspecified, 100 will be used. CMD_ClusterSettingMember_Prompt_IP_1 Specify a public IP address. \nIf you wish to leave this unspecified, press Enter without inputting anything. CMD_ClusterSettingMember_Prompt_IP_2 Public IP Address: CMD_ClusterSettingMember_Prompt_PORT_1 Please specify a list of public port numbers. \nWhen specifying 2 or more port numbers, separate each entry with a comma, like: 444,992,888. @@ -4399,13 +4399,13 @@ CMD_ClusterSettingMember_Prompt_HOST_1 Destination Controller Host Name and Port # ClusterMemberList command CMD_ClusterMemberList Get List of Cluster Members -CMD_ClusterMemberList_Help Use this command when the VPN Server is operating as a cluster controller to get a list of the cluster member servers on the same cluster, including the cluster controller itself. \nFor each member, the following information is also listed. Type, Connection Start, Host Name, Points, Number of Session, Number of TCP Connections, Number of Operating Virtual Hubs, Using Client Connection License and Using Bridge Connection License. \nThis command cannot be run on VPN Bridge. +CMD_ClusterMemberList_Help Use this command when the Game Server is operating as a cluster controller to get a list of the cluster member servers on the same cluster, including the cluster controller itself. \nFor each member, the following information is also listed. Type, Connection Start, Host Name, Points, Number of Session, Number of TCP Connections, Number of Operating Virtual Hubs, Using Client Connection License and Using Bridge Connection License. \nThis command cannot be run on Game Bridge. CMD_ClusterMemberList_Args ClusterMemberList # ClusterMemberInfoGet command CMD_ClusterMemberInfoGet Get Cluster Member Information -CMD_ClusterMemberInfoGet_Help When the VPN Server is operating as a cluster controller, you can get information on cluster member servers on that cluster by specifying the IDs of the member servers. \nYou can get the following information about the specified cluster member server: Server Type, Time Connection has been Established, IP Address, Host Name, Points, Public Port List, Number of Operating Virtual Hubs, First Virtual Hub, Number of Sessions and Number of TCP Connections. \nThis command cannot be run on VPN Bridge. +CMD_ClusterMemberInfoGet_Help When the Game Server is operating as a cluster controller, you can get information on cluster member servers on that cluster by specifying the IDs of the member servers. \nYou can get the following information about the specified cluster member server: Server Type, Time Connection has been Established, IP Address, Host Name, Points, Public Port List, Number of Operating Virtual Hubs, First Virtual Hub, Number of Sessions and Number of TCP Connections. \nThis command cannot be run on Game Bridge. CMD_ClusterMemberInfoGet_Args ClusterMemberInfoGet [id] CMD_ClusterMemberInfoGet_[id] Specify the ID of the cluster member whose information you want to get. You can obtain the cluster member server ID by using the ClusterMemberList command. CMD_ClusterMemberInfoGet_PROMPT_ID Cluster Member ID to Get Info: @@ -4413,7 +4413,7 @@ CMD_ClusterMemberInfoGet_PROMPT_ID Cluster Member ID to Get Info: # ClusterMemberCertGet command CMD_ClusterMemberCertGet Get Cluster Member Certificate -CMD_ClusterMemberCertGet_Help When the VPN Server is operating as a cluster controller, you can get the public X.509 certificate of cluster member servers on that cluster by specifying the IDs of those member servers. You can save the certificate as an X.509 format file. \nThis command cannot be run on VPN Bridge. +CMD_ClusterMemberCertGet_Help When the Game Server is operating as a cluster controller, you can get the public X.509 certificate of cluster member servers on that cluster by specifying the IDs of those member servers. You can save the certificate as an X.509 format file. \nThis command cannot be run on Game Bridge. CMD_ClusterMemberCertGet_Args ClusterMemberCertGet [id] [/SAVECERT:cert] CMD_ClusterMemberCertGet_[id] Specify the ID of the cluster member whose certificate you want to get. You can obtain the cluster member server ID by using the ClusterMemberList command. CMD_ClusterMemberCertGet_SAVECERT Specify the file path name to save the certificate you obtained. You can save the certificate in X.509 format. @@ -4422,13 +4422,13 @@ CMD_ClusterMemberCertGet_PROMPT_ID Cluster Member ID to Get Certificate: # ClusterConnectionStatusGet command CMD_ClusterConnectionStatusGet Get Connection Status to Cluster Controller -CMD_ClusterConnectionStatusGet_Help Use this command when the VPN Server is operating as a cluster controller to get the status of connection to the cluster controller. \nYou can get the following information: Controller IP Address, Port Number, Connection Status, Connection Start Time, First Connection Established Time, Current Connection Established Time, Number of Connection Attempts, Number of Successful Connections, Number of Failed Connections. \nThis command cannot be run on VPN Bridge. +CMD_ClusterConnectionStatusGet_Help Use this command when the Game Server is operating as a cluster controller to get the status of connection to the cluster controller. \nYou can get the following information: Controller IP Address, Port Number, Connection Status, Connection Start Time, First Connection Established Time, Current Connection Established Time, Number of Connection Attempts, Number of Successful Connections, Number of Failed Connections. \nThis command cannot be run on Game Bridge. CMD_ClusterConnectionStatusGet_Args ClusterConnectionStatusGet # Debug command CMD_Debug Execute a Debug Command -CMD_Debug_Help Runs a debug command on the running VPN Server / Bridge process.\nThis command should be executed wjen the support staff requests to do so.\nMisuse of this command might cause a crash of VPN Server / Bridge running. +CMD_Debug_Help Runs a debug command on the running Game Server / Bridge process.\nThis command should be executed wjen the support staff requests to do so.\nMisuse of this command might cause a crash of Game Server / Bridge running. CMD_Debug_Args Debug [id] [/ARG:arg] CMD_Debug_[id] Specify a debug command number. CMD_Debug_ARG Specify a string to pass to the debug command. If a string contains spaces, contains the whole command by " ". @@ -4437,56 +4437,56 @@ CMD_Debug_Msg2 The debug command has executed.\nResults: \"%S\" # Crash command -CMD_Crash Raise a error on the VPN Server / Bridge to terminate the process forcefully. -CMD_Crash_Help This command will raise a fatal error (memory access violation) on the VPN Server / Bridge running process in order to crash the process. As the result, VPN Server / Bridge will be terminated and restarted if it is running as a service mode. If the VPN Server is running as a user mode, the process will not automatically restarted.\nThis command is for a situation when the VPN Server / Bridge is under a non-recoverable error or the process is in an infinite loop. This command will disconnect all VPN Sessions on the VPN Server / Bridge. All unsaved settings in the memory of VPN Server / Bridge will be lost.\nBefore run this command, run the Flush command to try to save volatile data to the configuration file.\nTo execute this command, you must have VPN Server / VPN Bridge administrator privileges. +CMD_Crash Raise a error on the Game Server / Bridge to terminate the process forcefully. +CMD_Crash_Help This command will raise a fatal error (memory access violation) on the Game Server / Bridge running process in order to crash the process. As the result, Game Server / Bridge will be terminated and restarted if it is running as a service mode. If the Game Server is running as a user mode, the process will not automatically restarted.\nThis command is for a situation when the Game Server / Bridge is under a non-recoverable error or the process is in an infinite loop. This command will disconnect all Game Sessions on the Game Server / Bridge. All unsaved settings in the memory of Game Server / Bridge will be lost.\nBefore run this command, run the Flush command to try to save volatile data to the configuration file.\nTo execute this command, you must have Game Server / Game Bridge administrator privileges. CMD_Crash_Args Crash [sim] CMD_Crash_[yes] Input "yes" for confirmation. -CMD_Crash_Msg Sending the Crush command to the VPN Server. The VPN Server will be let to crash immediately, so you can never get the result value of this command. After this moment, vpncmd will be disconnected from the VPN Server. -CMD_Crash_Confirm Do you really want to crash the VPN Server?\nInput "yes" if it is ok: +CMD_Crash_Msg Sending the Crush command to the Game Server. The Game Server will be let to crash immediately, so you can never get the result value of this command. After this moment, vpncmd will be disconnected from the Game Server. +CMD_Crash_Confirm Do you really want to crash the Game Server?\nInput "yes" if it is ok: CMD_Crash_Aborted The Crash command has been aborted. # Flush command -CMD_Flush Save All Volatile Data of VPN Server / Bridge to the Configuration File -CMD_Flush_Help Normally, the VPN Server / VPN Bridge retains the volatile configuration data in memory. It is flushed to the disk as vpn_server.config or vpn_bridge.config periodically. The period is 300 seconds (5 minutes) by default. (The period can be altered by modifying the AutoSaveConfigSpan item in the configuration file.) The data will be saved on the timing of shutting down normally of the VPN Server / Bridge.\nExecute the Flush command to make the VPN Server / Bridge save the settings to the file immediately. The setting data will be stored on the disk drive of the server computer. Use the Flush command in a situation that you do not have an enough time to shut down the server process normally.\nTo execute this command, you must have VPN Server administrator privileges. \nTo execute this command, you must have VPN Server / VPN Bridge administrator privileges. +CMD_Flush Save All Volatile Data of Game Server / Bridge to the Configuration File +CMD_Flush_Help Normally, the Game Server / Game Bridge retains the volatile configuration data in memory. It is flushed to the disk as vpn_server.config or vpn_bridge.config periodically. The period is 300 seconds (5 minutes) by default. (The period can be altered by modifying the AutoSaveConfigSpan item in the configuration file.) The data will be saved on the timing of shutting down normally of the Game Server / Bridge.\nExecute the Flush command to make the Game Server / Bridge save the settings to the file immediately. The setting data will be stored on the disk drive of the server computer. Use the Flush command in a situation that you do not have an enough time to shut down the server process normally.\nTo execute this command, you must have Game Server administrator privileges. \nTo execute this command, you must have Game Server / Game Bridge administrator privileges. CMD_Flush_Args Flush CMD_Flush_Msg1 Writing volatile data from memory to the disk...\n CMD_Flush_Msg2 Saving completed. The file size is %S bytes.\n # ServerCertGet command -CMD_ServerCertGet Get SSL Certificate of VPN Server -CMD_ServerCertGet_Help Use this to get the SSL certificate that the VPN Server provides to the connected client. You can save the certificate as an X.509 format file. +CMD_ServerCertGet Get SSL Certificate of Game Server +CMD_ServerCertGet_Help Use this to get the SSL certificate that the Game Server provides to the connected client. You can save the certificate as an X.509 format file. CMD_ServerCertGet_Args ServerCertGet [cert] CMD_ServerCertGet_[cert] Specify the file path name to save the certificate you obtained. You can save the certificate in X.509 format. # ServerKeyGet command -CMD_ServerKeyGet Get SSL Certificate Private Key of VPN Server -CMD_ServerKeyGet_Help Use this to get the SSL certificate private key that the VPN Server provides to the connected client. You can save the private key as a Base 64 encoded file. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ServerKeyGet Get SSL Certificate Private Key of Game Server +CMD_ServerKeyGet_Help Use this to get the SSL certificate private key that the Game Server provides to the connected client. You can save the private key as a Base 64 encoded file. \nTo execute this command, you must have Game Server administrator privileges. CMD_ServerKeyGet_Args ServerKeyGet [key] CMD_ServerKeyGet_[key] Specify the file path name to save the private key you obtained. You can save the private key in a Base 64 encoded format. # ServerCertSet command -CMD_ServerCertSet Set SSL Certificate and Private Key of VPN Server -CMD_ServerCertSet_Help You can set the SSL certificate that the VPN Server provides to the connected client and the private key for that certificate. The certificate must be in X.509 format and the private key must be Base 64 encoded format. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ServerCertSet Set SSL Certificate and Private Key of Game Server +CMD_ServerCertSet_Help You can set the SSL certificate that the Game Server provides to the connected client and the private key for that certificate. The certificate must be in X.509 format and the private key must be Base 64 encoded format. \nTo execute this command, you must have Game Server administrator privileges. CMD_ServerCertSet_Args ServerCertSet [/LOADCERT:cert] [/LOADKEY:key] CMD_ServerCertSet_LOADCERT Specify the X.509 format certificate file to use. CMD_ServerCertSet_LOADKEY Specify the Base 64 encoded private key file for the certificate to use. # ServerCipherGet command -CMD_ServerCipherGet Get the Encrypted Algorithm Used for VPN Communication. -CMD_ServerCipherGet_Help Use this to get the current setting of the algorithm used for the electronic signature and encrypted for SSL connection to be used for communication between the VPN Server and the connected client and the list of algorithms that can be used on the VPN Server. +CMD_ServerCipherGet Get the Encrypted Algorithm Used for Game Communication. +CMD_ServerCipherGet_Help Use this to get the current setting of the algorithm used for the electronic signature and encrypted for SSL connection to be used for communication between the Game Server and the connected client and the list of algorithms that can be used on the Game Server. CMD_ServerCipherGet_Args ServerCipherGet -CMD_ServerCipherGet_SERVER Encrypted Algorithm Currently Used by VPN Server: +CMD_ServerCipherGet_SERVER Encrypted Algorithm Currently Used by Game Server: CMD_ServerCipherGet_CIPHERS List of Usable Encrypted Algorithm Names: # ServerCipherSet command -CMD_ServerCipherSet Set the Encrypted Algorithm Used for VPN Communication. -CMD_ServerCipherSet_Help Use this to set the algorithm used for the electronic signature and encrypted for SSL connections to be used for communication between the VPN Server and the connected client. \nBy specifying the algorithm name, the specified algorithm will be used later between the VPN Client and VPN Bridge connected to this server and the data will be encrypted. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ServerCipherSet Set the Encrypted Algorithm Used for Game Communication. +CMD_ServerCipherSet_Help Use this to set the algorithm used for the electronic signature and encrypted for SSL connections to be used for communication between the Game Server and the connected client. \nBy specifying the algorithm name, the specified algorithm will be used later between the Game Client and Game Bridge connected to this server and the data will be encrypted. \nTo execute this command, you must have Game Server administrator privileges. CMD_ServerCipherSet_Args ServerCipherSet [name] CMD_ServerCipherSet_[name] This specifies the encrypted and electronic signature algorithm to set. You can obtain the list of usable algorithms by using the ServerCipherGet command. CMD_ServerCipherSet_PROMPT_NAME Encrypted Algorithm Name to Specify: @@ -4494,19 +4494,19 @@ CMD_ServerCipherSet_PROMPT_NAME Encrypted Algorithm Name to Specify: # KeepEnable command CMD_KeepEnable Enable the Keep Alive Internet Connection Function -CMD_KeepEnable_Help This allows you to enable the Keep Alive Internet Connection Function. By using the Keep Alive Internet Connection Function for network connection environments where connections will automatically be disconnected when there are periods of no communication that are longer than a set period, it is possible to keep alive the Internet connection by sending packets to a nominated server on the Internet at set intervals. \nYou can set a destination host name etc, by using the KeepSet command. \nTo execute this command on a VPN Server or VPN Bridge, you must have administrator privileges. +CMD_KeepEnable_Help This allows you to enable the Keep Alive Internet Connection Function. By using the Keep Alive Internet Connection Function for network connection environments where connections will automatically be disconnected when there are periods of no communication that are longer than a set period, it is possible to keep alive the Internet connection by sending packets to a nominated server on the Internet at set intervals. \nYou can set a destination host name etc, by using the KeepSet command. \nTo execute this command on a Game Server or Game Bridge, you must have administrator privileges. CMD_KeepEnable_Args KeepEnable # KeepDisable command CMD_KeepDisable Disable the Keep Alive Internet Connection Function -CMD_KeepDisable_Help This allows you to disable the Keep Alive Internet Connection Function.\nTo execute this command on a VPN Server or VPN Bridge, you must have administrator privileges. +CMD_KeepDisable_Help This allows you to disable the Keep Alive Internet Connection Function.\nTo execute this command on a Game Server or Game Bridge, you must have administrator privileges. CMD_KeepDisable_Args KeepDisable # KeepSet command CMD_KeepSet Set the Keep Alive Internet Connection Function -CMD_KeepSet_Help Use this to set the destination host name etc. of the Keep Alive Internet Connection Function. For network connection environments where connections will automatically be disconnected where there are periods of no communication that are longer than a set period, by using the Keep Alive Internet Connection Function, it is possible to keep alive the Internet connection by sending packets to a nominated server on the Internet at set intervals. \nWhen using this command, you can specify the following: Host Name, Port Number, Packet Send Interval, and Protocol. \nPackets sent to keep alive the Internet connection will have random content and personal information that could identify a computer or user is not sent. \nYou can use the KeepEnable command or KeepDisable command to enable/disable the Keep Alive Internet Connection Function. KeepSet does not change the enabled/disabled status. \nTo execute this command on a VPN Server or VPN Bridge, you must have administrator privileges. +CMD_KeepSet_Help Use this to set the destination host name etc. of the Keep Alive Internet Connection Function. For network connection environments where connections will automatically be disconnected where there are periods of no communication that are longer than a set period, by using the Keep Alive Internet Connection Function, it is possible to keep alive the Internet connection by sending packets to a nominated server on the Internet at set intervals. \nWhen using this command, you can specify the following: Host Name, Port Number, Packet Send Interval, and Protocol. \nPackets sent to keep alive the Internet connection will have random content and personal information that could identify a computer or user is not sent. \nYou can use the KeepEnable command or KeepDisable command to enable/disable the Keep Alive Internet Connection Function. KeepSet does not change the enabled/disabled status. \nTo execute this command on a Game Server or Game Bridge, you must have administrator privileges. CMD_KeepSet_Args KeepSet [/HOST:host:port] [/PROTOCOL:tcp|udp] [/INTERVAL:interval] CMD_KeepSet_HOST Specify the host name or IP address, and port number of the destination using the format "host name:port number". CMD_KeepSet_PROTOCOL Specify either tcp or udp. @@ -4555,22 +4555,22 @@ CMD_SyslogGet_COLUMN_3 syslog Server Port Number # ConnectionList command -CMD_ConnectionList Get List of TCP Connections Connecting to the VPN Server -CMD_ConnectionList_Help Use this to get a list of TCP/IP connections that are currently connecting to the VPN Server. It does not display the TCP connections that have been established as VPN sessions. To get the list of TCP/IP connections that have been established as VPN sessions, you can use the SessionList command. \nYou can get the following: Connection Name, Connection Source, Connection Start and Type.\nTo execute this command, you must have VPN Server administrator privileges. +CMD_ConnectionList Get List of TCP Connections Connecting to the Game Server +CMD_ConnectionList_Help Use this to get a list of TCP/IP connections that are currently connecting to the Game Server. It does not display the TCP connections that have been established as Game sessions. To get the list of TCP/IP connections that have been established as Game sessions, you can use the SessionList command. \nYou can get the following: Connection Name, Connection Source, Connection Start and Type.\nTo execute this command, you must have Game Server administrator privileges. CMD_ConnectionList_Args ConnectionList # ConnectionList command -CMD_ConnectionGet Get Information of TCP Connections Connecting to the VPN Server -CMD_ConnectionGet_Help Use this to get detailed information of a specific TCP/IP connection that is connecting to the VPN Server. \nYou can get the following information: Connection Name, Connection Type, Source Hostname, Source IP Address, Source Port Number (TCP), Connection Start, Server Product Name, Server Version, Server Build Number, Client Product Name, Client Version, and Client Build Number. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ConnectionGet Get Information of TCP Connections Connecting to the Game Server +CMD_ConnectionGet_Help Use this to get detailed information of a specific TCP/IP connection that is connecting to the Game Server. \nYou can get the following information: Connection Name, Connection Type, Source Hostname, Source IP Address, Source Port Number (TCP), Connection Start, Server Product Name, Server Version, Server Build Number, Client Product Name, Client Version, and Client Build Number. \nTo execute this command, you must have Game Server administrator privileges. CMD_ConnectionGet_Args ConnectionGet [name] CMD_ConnectionGet_[name] This allows you to specify the name of the connection whose information you want to get. To get a list of connection names, you can use the ConnectionList command. CMD_ConnectionGet_PROMPT_NAME Connection Name to Get Info: # ConnectionDisconnect command -CMD_ConnectionDisconnect Disconnect TCP Connections Connecting to the VPN Server -CMD_ConnectionDisconnect_Help Use this to forcefully disconnect specific TCP/IP connections that are connecting to the VPN Server. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ConnectionDisconnect Disconnect TCP Connections Connecting to the Game Server +CMD_ConnectionDisconnect_Help Use this to forcefully disconnect specific TCP/IP connections that are connecting to the Game Server. \nTo execute this command, you must have Game Server administrator privileges. CMD_ConnectionDisconnect_Args ConnectionDisconnect [name] CMD_ConnectionDisconnect_[name] Specify the name of the connection to disconnect. To get a list of connection names, you can use the ConnectionList command. CMD_ConnectionDisconnect_PROMPT_NAME Connection Name to Disconnect: @@ -4578,7 +4578,7 @@ CMD_ConnectionDisconnect_PROMPT_NAME Connection Name to Disconnect: # BridgeDeviceList command CMD_BridgeDeviceList Get List of Network Adapters Usable as Local Bridge -CMD_BridgeDeviceList_Help Use this to get a list of Ethernet devices (network adapters) that can be used as a bridge destination device as part of a Local Bridge connection. If possible, network connection name is displayed. \nYou can use a device displayed here by using the BridgeCreate command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_BridgeDeviceList_Help Use this to get a list of Ethernet devices (network adapters) that can be used as a bridge destination device as part of a Local Bridge connection. If possible, network connection name is displayed. \nYou can use a device displayed here by using the BridgeCreate command. \nTo execute this command, you must have Game Server administrator privileges. CMD_BridgeDeviceList_Args BridgeDeviceList @@ -4590,7 +4590,7 @@ CMD_BridgeList_Args BridgeList # BridgeCreate command CMD_BridgeCreate Create Local Bridge Connection -CMD_BridgeCreate_Help Use this to create a new Local Bridge connection on the VPN Server.\nBy using a Local Bridge, you can configure a Layer 2 bridge connection between a Virtual Hub operating on this VPN server and a physical Ethernet Device (Network Adapter). \nYou can create a tap device (virtual network interface) on the system and connect a bridge between Virtual Hubs (the tap device is only supported by Linux versions). \nIt is possible to establish a bridge to an operating network adapter of your choice for the bridge destination Ethernet device (network adapter), but in high load environments, we recommend you prepare a network adapter dedicated to serve as a bridge. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_BridgeCreate_Help Use this to create a new Local Bridge connection on the Game Server.\nBy using a Local Bridge, you can configure a Layer 2 bridge connection between a Virtual Hub operating on this Game server and a physical Ethernet Device (Network Adapter). \nYou can create a tap device (virtual network interface) on the system and connect a bridge between Virtual Hubs (the tap device is only supported by Linux versions). \nIt is possible to establish a bridge to an operating network adapter of your choice for the bridge destination Ethernet device (network adapter), but in high load environments, we recommend you prepare a network adapter dedicated to serve as a bridge. \nTo execute this command, you must have Game Server administrator privileges. CMD_BridgeCreate_Args BridgeCreate [hubname] [/DEVICE:device_name] [/TAP:yes|no] CMD_BridgeCreate_[hubname] Specify the Virtual Hub to create bridge. To get a list of Virtual Hubs, you can use the HubList command. It is not essential that you specify a Virtual Hub that is currently operating. If you specify a Virtual Hub name that is not currently operating or that does not exist, the Local Bridge connection will become enabled when the actual operation of that Virtual Hub begins. CMD_BridgeCreate_DEVICE Specify the bridge destination Ethernet device (network adapter) or tap device name. You can get the list of Ethernet device names by using the BridgeDeviceList command. @@ -4602,7 +4602,7 @@ CMD_BridgeCreate_PROMPT_TAP Use tap device? (yes/no): # BridgeDelete command CMD_BridgeDelete Delete Local Bridge Connection -CMD_BridgeDelete_Help Use this to delete an existing Local Bridge connection. To get a list of current Local Bridge connections use the BridgeDeviceList command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_BridgeDelete_Help Use this to delete an existing Local Bridge connection. To get a list of current Local Bridge connections use the BridgeDeviceList command. \nTo execute this command, you must have Game Server administrator privileges. CMD_BridgeDelete_Args BridgeDelete [hubname] [/DEVICE:device_name] CMD_BridgeDelete_[hubname] Specify the Virtual Hub of the Local Bridge to delete. CMD_BridgeDelete_DEVICE Specify the device name (network adapter or tap device name) of the Local Bridge to delete. @@ -4612,20 +4612,20 @@ CMD_BridgeDelete_PROMPT_DEVICE Bridge Device Name to Delete: # Caps command CMD_Caps Get List of Server Functions/Capability -CMD_Caps_Help Use this get a list of functions and capability of the VPN Server currently connected and being managed. \nThe function and capability of VPN Servers are different depending on the operating VPN server's edition and version. Sometimes commands may be included in the command line management utility that cannot operate because of the function and capability of the destination VPN Server. Using this command, you can find out the capability of the target VPN Server and report it. \nIf the version of the VPN Server is newer than the command line management utility and there are functions that the command line management utility does not recognize, you can display the contents strings (variable names) as they are. +CMD_Caps_Help Use this get a list of functions and capability of the Game Server currently connected and being managed. \nThe function and capability of Game Servers are different depending on the operating Game server's edition and version. Sometimes commands may be included in the command line management utility that cannot operate because of the function and capability of the destination Game Server. Using this command, you can find out the capability of the target Game Server and report it. \nIf the version of the Game Server is newer than the command line management utility and there are functions that the command line management utility does not recognize, you can display the contents strings (variable names) as they are. CMD_Caps_Args Caps # Reboot command -CMD_Reboot Reboot VPN Server Service -CMD_Reboot_Help Use this to restart the VPN Server service. \nWhen you restart the VPN Server, all currently connected sessions and TCP connections will be disconnected and no new connections will be accepted until the restart process has completed. \nBy using this command, only the VPN Server service program will be restarted and the physical computer that VPN Server is operating on does not restart. This management session will also be disconnected, so you will need to reconnect to continue management. \nAlso, by specifying the /RESTCONFIG:yes parameter, the contents of the configuration file (.config) held by the current VPN Server will be initialized. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_Reboot Reboot Game Server Service +CMD_Reboot_Help Use this to restart the Game Server service. \nWhen you restart the Game Server, all currently connected sessions and TCP connections will be disconnected and no new connections will be accepted until the restart process has completed. \nBy using this command, only the Game Server service program will be restarted and the physical computer that Game Server is operating on does not restart. This management session will also be disconnected, so you will need to reconnect to continue management. \nAlso, by specifying the /RESTCONFIG:yes parameter, the contents of the configuration file (.config) held by the current Game Server will be initialized. \nTo execute this command, you must have Game Server administrator privileges. CMD_Reboot_Args Reboot [/RESETCONFIG:yes|no] -CMD_Reboot_RESETCONFIG By specifying yes, the contents of the configuration file (.config) held by the current VPN Server will be initialized. Please carefully consider the implications when setting this parameter. +CMD_Reboot_RESETCONFIG By specifying yes, the contents of the configuration file (.config) held by the current Game Server will be initialized. Please carefully consider the implications when setting this parameter. # ConfigGet command -CMD_ConfigGet Get the current configuration of the VPN Server -CMD_ConfigGet_Help Use this to get a text file (.config file) that contains the current configuration contents of the VPN server. You can get the status on the VPN Server at the instant this command is executed. \nWhen part of the contents of the configuration file does not specify a parameter, it will be displayed on screen as it is. By specifying a save destination file name by parameter, the contents will be saved by that file name. \nYou can edit the configuration file by using a regular text editor. To write an edited configuration to the VPN Server, use the ConfigSet command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ConfigGet Get the current configuration of the Game Server +CMD_ConfigGet_Help Use this to get a text file (.config file) that contains the current configuration contents of the Game server. You can get the status on the Game Server at the instant this command is executed. \nWhen part of the contents of the configuration file does not specify a parameter, it will be displayed on screen as it is. By specifying a save destination file name by parameter, the contents will be saved by that file name. \nYou can edit the configuration file by using a regular text editor. To write an edited configuration to the Game Server, use the ConfigSet command. \nTo execute this command, you must have Game Server administrator privileges. CMD_ConfigGet_Args ConfigGet [path] CMD_ConfigGet_[path] When you want to save the contents of the configuration file to a file, use this to specify the file name. If left unspecified, the configuration contents will be displayed on screen. If the configuration file contains multiple-byte characters, the encoding must be saved as Unicode (UTF-8). CMD_ConfigGet_FILENAME Config name: "%S", Size: %u @@ -4633,8 +4633,8 @@ CMD_ConfigGet_FILE_SAVE_FAILED Creation of specified file failed. # ConfigSet command -CMD_ConfigSet Write Configuration File to VPN Server -CMD_ConfigSet_Help Use this to write the configuration file to the VPN Server. By executing this command, the contents of the specified configuration file will be applied to the VPN Server and the VPN Server program will automatically restart and upon restart, operate according to the new configuration contents. \nBecause it is difficult for an administrator to write all the contents of a configuration file, we recommend you use the ConfigGet command to get the current contents of the VPN Server configuration and save it to file. You can then edit these contents in a regular text editor and then use the ConfigSet command to rewrite the contents to the VPN Server. \nThis command is for people with a detailed knowledge of the VPN Server and if an incorrectly configured configuration file is written to the VPN Server, it not only could cause errors, it could also result in the lost of the current setting data. Take special care when carrying out this action. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ConfigSet Write Configuration File to Game Server +CMD_ConfigSet_Help Use this to write the configuration file to the Game Server. By executing this command, the contents of the specified configuration file will be applied to the Game Server and the Game Server program will automatically restart and upon restart, operate according to the new configuration contents. \nBecause it is difficult for an administrator to write all the contents of a configuration file, we recommend you use the ConfigGet command to get the current contents of the Game Server configuration and save it to file. You can then edit these contents in a regular text editor and then use the ConfigSet command to rewrite the contents to the Game Server. \nThis command is for people with a detailed knowledge of the Game Server and if an incorrectly configured configuration file is written to the Game Server, it not only could cause errors, it could also result in the lost of the current setting data. Take special care when carrying out this action. \nTo execute this command, you must have Game Server administrator privileges. CMD_ConfigSet_Args ConfigSet [path] CMD_ConfigSet_[path] Specify the file name of the write destination configuration file. If the write destination file contains multiple-byte characters, the encoding must be Unicode (UTF-8). CMD_ConfigSet_PROMPT_PATH Config file path name to upload to server: @@ -4643,13 +4643,13 @@ CMD_ConfigSet_FILE_LOAD_FAILED Reading from specified file failed. # RouterList command CMD_RouterList Get List of Virtual Layer 3 Switches -CMD_RouterList_Help Use this to get the list of Virtual Layer 3 Switches defined on the VPN Server. You can get the following information on the Virtual Layer 3 Switches: Switch Name, Operating Status, Number of Interfaces, and Number of Routing Tables. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. +CMD_RouterList_Help Use this to get the list of Virtual Layer 3 Switches defined on the Game Server. You can get the following information on the Virtual Layer 3 Switches: Switch Name, Operating Status, Number of Interfaces, and Number of Routing Tables. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. CMD_RouterList_Args RouterList # RouterAdd command CMD_RouterAdd Define New Virtual Layer 3 Switch -CMD_RouterAdd_Help Use this to define a new Virtual Layer 3 Switch on the VPN Server. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. \n\n[Explanation on Virtual Layer 3 Switch Function]\nYou can define Virtual Layer 3 Switches between multiple Virtual Hubs operating on this VPN Server and configure routing between different IP networks. \n\n[Caution about the Virtual Layer 3 Switch Function]\nThe Virtual Layer 3 Switch functions are provided for network administrators and other people who know a lot about networks and IP routing. If you are using the regular VPN functions, you do not need to use the Virtual Layer 3 Switch functions. \nIf the Virtual Layer 3 Switch functions are to be used, the person who configures them must have sufficient knowledge of IP routing and be perfectly capable of not impacting the network. +CMD_RouterAdd_Help Use this to define a new Virtual Layer 3 Switch on the Game Server. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. \n\n[Explanation on Virtual Layer 3 Switch Function]\nYou can define Virtual Layer 3 Switches between multiple Virtual Hubs operating on this Game Server and configure routing between different IP networks. \n\n[Caution about the Virtual Layer 3 Switch Function]\nThe Virtual Layer 3 Switch functions are provided for network administrators and other people who know a lot about networks and IP routing. If you are using the regular Game functions, you do not need to use the Virtual Layer 3 Switch functions. \nIf the Virtual Layer 3 Switch functions are to be used, the person who configures them must have sufficient knowledge of IP routing and be perfectly capable of not impacting the network. CMD_RouterAdd_Args RouterAdd [name] CMD_RouterAdd_[name] Use this to specify the name of the newly created Virtual Layer 3 Switch name. You cannot add a name that is identical to an existing Virtual Layer 3 Switch. CMD_RouterAdd_PROMPT_NAME Name of Virtual Layer 3 Switch to Create: @@ -4657,7 +4657,7 @@ CMD_RouterAdd_PROMPT_NAME Name of Virtual Layer 3 Switch to Create: # RouterDelete command CMD_RouterDelete Delete Virtual Layer 3 Switch -CMD_RouterDelete_Help Use this to delete an existing Virtual Layer 3 Switch that is defined on the VPN Server. When the specified Virtual Layer 3 Switch is operating, it will be automatically deleted after operation stops. \nTo get a list of existing Virtual Layer 3 Switches, use the RouterList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. +CMD_RouterDelete_Help Use this to delete an existing Virtual Layer 3 Switch that is defined on the Game Server. When the specified Virtual Layer 3 Switch is operating, it will be automatically deleted after operation stops. \nTo get a list of existing Virtual Layer 3 Switches, use the RouterList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. CMD_RouterDelete_Args RouterDelete [name] CMD_RouterDelete_[name] Use this to specify the name of the Virtual Layer 3 Switch to be deleted. CMD_RouterDelete_PROMPT_NAME Name of Virtual Layer 3 Switch to Delete: @@ -4665,7 +4665,7 @@ CMD_RouterDelete_PROMPT_NAME Name of Virtual Layer 3 Switch to Delete: # RouterStart command CMD_RouterStart Start Virtual Layer 3 Switch Operation -CMD_RouterStart_Help Use this to start the operation of an existing Virtual Layer 3 Switch defined on the VPN Server whose operation is currently stopped. \nTo get a list of existing Virtual Layer 3 Switches, use the RouterList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. \n\n[Explanation on Virtual Layer 3 Switch Function]\nYou can define Virtual Layer 3 Switches between multiple Virtual Hubs operating on this VPN Server and configure routing between different IP networks. \n\n[Caution about the Virtual Layer 3 Switch Function]\nThe Virtual Layer 3 Switch functions are provided for network administrators and other people who know a lot about networks and IP routing. If you are using the regular VPN functions, you do not need to use the Virtual Layer 3 Switch functions. \nIf the Virtual Layer 3 Switch functions are to be used, the person who configures them must have sufficient knowledge of IP routing and be perfectly capable of not impacting the network. +CMD_RouterStart_Help Use this to start the operation of an existing Virtual Layer 3 Switch defined on the Game Server whose operation is currently stopped. \nTo get a list of existing Virtual Layer 3 Switches, use the RouterList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. \n\n[Explanation on Virtual Layer 3 Switch Function]\nYou can define Virtual Layer 3 Switches between multiple Virtual Hubs operating on this Game Server and configure routing between different IP networks. \n\n[Caution about the Virtual Layer 3 Switch Function]\nThe Virtual Layer 3 Switch functions are provided for network administrators and other people who know a lot about networks and IP routing. If you are using the regular Game functions, you do not need to use the Virtual Layer 3 Switch functions. \nIf the Virtual Layer 3 Switch functions are to be used, the person who configures them must have sufficient knowledge of IP routing and be perfectly capable of not impacting the network. CMD_RouterStart_Args RouterStart [name] CMD_RouterStart_[name] Use this to specify the name of the Virtual Layer 3 Switch to start. CMD_RouterStart_PROMPT_NAME Name of Virtual Layer 3 Switch to Start: @@ -4673,7 +4673,7 @@ CMD_RouterStart_PROMPT_NAME Name of Virtual Layer 3 Switch to Start: # RouterStop command CMD_RouterStop Stop Virtual Layer 3 Switch Operation -CMD_RouterStop_Help Use this to stop the operation of an existing Virtual Layer 3 Switch defined on the VPN Server whose operation is currently operating. \nTo get a list of existing Virtual Layer 3 Switches, use the RouterList command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_RouterStop_Help Use this to stop the operation of an existing Virtual Layer 3 Switch defined on the Game Server whose operation is currently operating. \nTo get a list of existing Virtual Layer 3 Switches, use the RouterList command. \nTo execute this command, you must have Game Server administrator privileges. CMD_RouterStop_Args RouterStop [name] CMD_RouterStop_[name] Use this to specify the name of the Virtual Layer 3 Switch to stop. CMD_RouterStop_PROMPT_NAME Name of Virtual Layer 3 Switch to Stop: @@ -4681,7 +4681,7 @@ CMD_RouterStop_PROMPT_NAME Name of Virtual Layer 3 Switch to Stop: # RouterIfList command CMD_RouterIfList Get List of Interfaces Registered on the Virtual Layer 3 Switch -CMD_RouterIfList_Help Use this to get a list of virtual interfaces when virtual interfaces have been defined on a specified Virtual Layer 3 Switch. \nYou can define multiple virtual interfaces and routing tables for a single Virtual Layer 3 Switch. \nA virtual interface is associated to a virtual Hub and operates as a single IP host on the Virtual Hub when that Virtual Hub is operating. When multiple virtual interfaces that respectively belong to a different IP network of a different Virtual Hub are defined, IP routing will be automatically performed between these interfaces. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. +CMD_RouterIfList_Help Use this to get a list of virtual interfaces when virtual interfaces have been defined on a specified Virtual Layer 3 Switch. \nYou can define multiple virtual interfaces and routing tables for a single Virtual Layer 3 Switch. \nA virtual interface is associated to a virtual Hub and operates as a single IP host on the Virtual Hub when that Virtual Hub is operating. When multiple virtual interfaces that respectively belong to a different IP network of a different Virtual Hub are defined, IP routing will be automatically performed between these interfaces. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. CMD_RouterIfList_Args RouterIfList [name] CMD_RouterIfList_[name] Use this to specify the name of the Virtual Layer 3 Switch. CMD_RouterIfList_PROMPT_NAME Nome do Virtual Layer 3 Switch: @@ -4689,7 +4689,7 @@ CMD_RouterIfList_PROMPT_NAME Nome do Virtual Layer 3 Switch: # RouterIfAdd command CMD_RouterIfAdd Add Virtual Interface to Virtual Layer 3 Switch -CMD_RouterIfAdd_Help Use this to add to a specified Virtual Layer 3 Switch, a virtual interface that connects to a Virtual Hub operating on the same VPN Server. \nYou can define multiple virtual interfaces and routing tables for a single Virtual Layer 3 Switch. \nA virtual interface is associated to a virtual Hub and operates as a single IP host on the Virtual Hub when that Virtual Hub is operating. When multiple virtual interfaces that respectively belong to a different IP network of a different Virtual Hub are defined, IP routing will be automatically performed between these interfaces. \nYou must define the IP network space that the virtual interface belongs to and the IP address of the interface itself. \nAlso, you must specify the name of the Virtual Hub that the interface will connect to. \nYou can specify a Virtual Hub that currently doesn't exist for the Virtual Hub name. \nThe virtual interface must have one IP address in the Virtual Hub. You also must specify the subnet mask of an IP network that the IP address belongs to. \nRouting via the Virtual Layer 3 Switches of IP spaces of multiple virtual Hubs operates based on the IP address is specified here. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. +CMD_RouterIfAdd_Help Use this to add to a specified Virtual Layer 3 Switch, a virtual interface that connects to a Virtual Hub operating on the same Game Server. \nYou can define multiple virtual interfaces and routing tables for a single Virtual Layer 3 Switch. \nA virtual interface is associated to a virtual Hub and operates as a single IP host on the Virtual Hub when that Virtual Hub is operating. When multiple virtual interfaces that respectively belong to a different IP network of a different Virtual Hub are defined, IP routing will be automatically performed between these interfaces. \nYou must define the IP network space that the virtual interface belongs to and the IP address of the interface itself. \nAlso, you must specify the name of the Virtual Hub that the interface will connect to. \nYou can specify a Virtual Hub that currently doesn't exist for the Virtual Hub name. \nThe virtual interface must have one IP address in the Virtual Hub. You also must specify the subnet mask of an IP network that the IP address belongs to. \nRouting via the Virtual Layer 3 Switches of IP spaces of multiple virtual Hubs operates based on the IP address is specified here. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. CMD_RouterIfAdd_Args RouterIfAdd [name] [/HUB:hub] [/IP:ip/mask] CMD_RouterIfAdd_[name] Use this to specify the name of the Virtual Layer 3 Switch. CMD_RouterIfAdd_HUB Use this to specify the name of the Virtual Hub to be the connection destination of the virtual interface to be newly added. To get a list of Virtual Hubs, you can use the HubList command. It is not essential that you specify a Virtual Hub that is currently operating. If you specify a Virtual Hub name that is not currently operating or that does not exist, the Virtual Layer 3 Switch will become enabled when the actual operation of that Virtual Hub begins. @@ -4701,7 +4701,7 @@ CMD_RouterIfAdd_PROMPT_IP IP Address/Subnet Mask: # RouterIfDel command CMD_RouterIfDel Delete Virtual Interface of Virtual Layer 3 Switch -CMD_RouterIfDel_Help Use this to delete a virtual interface already defined in the specified Virtual Layer 3 Switch. \nYou can get a list of the virtual interfaces currently defined, by using the RouterIfList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. +CMD_RouterIfDel_Help Use this to delete a virtual interface already defined in the specified Virtual Layer 3 Switch. \nYou can get a list of the virtual interfaces currently defined, by using the RouterIfList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. CMD_RouterIfDel_Args RouterIfDel [name] [/HUB:hub] CMD_RouterIfDel_[name] Use this to specify the name of the Virtual Layer 3 Switch. CMD_RouterIfDel_HUB Use this to specify the name of the Virtual Hub to be the connection destination of the virtual interface to be deleted. @@ -4709,7 +4709,7 @@ CMD_RouterIfDel_HUB Use this to specify the name of the Virtual Hub to be the co # RouterTableList command CMD_RouterTableList Get List of Routing Tables of Virtual Layer 3 Switch -CMD_RouterTableList_Help Use this to get a list of routing tables when routing tables have been defined on a specified Virtual Layer 3 Switch. \nIf the destination IP address of the IP packet does not belong to any IP network that belongs to a virtual interface, the IP routing engine of the Virtual Layer 3 Switch will reference this routing table and execute routing. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. +CMD_RouterTableList_Help Use this to get a list of routing tables when routing tables have been defined on a specified Virtual Layer 3 Switch. \nIf the destination IP address of the IP packet does not belong to any IP network that belongs to a virtual interface, the IP routing engine of the Virtual Layer 3 Switch will reference this routing table and execute routing. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. CMD_RouterTableList_Args RouterTableList [name] CMD_RouterTableList_[name] Use this to specify the name of the Virtual Layer 3 Switch. CMD_RouterTableList_PROMPT_NAME Nome do Virtual Layer 3 Switch: @@ -4717,7 +4717,7 @@ CMD_RouterTableList_PROMPT_NAME Nome do Virtual Layer 3 Switch: # RouterTableAdd command CMD_RouterTableAdd Add Routing Table Entry for Virtual Layer 3 Switch -CMD_RouterTableAdd_Help Here you can add a new routing table entry to the routing table of the specified Virtual Layer 3 Switch. \nIf the destination IP address of the IP packet does not belong to any IP network that belongs to a virtual interface, the IP routing engine of the Virtual Layer 3 Switch will reference the routing table and execute routing. \nYou must specify the contents of the routing table entry to be added to the Virtual Layer 3 Switch. You must specify any IP address that belongs to the same IP network in the virtual interface of this Virtual Layer 3 Switch as the gateway address. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. +CMD_RouterTableAdd_Help Here you can add a new routing table entry to the routing table of the specified Virtual Layer 3 Switch. \nIf the destination IP address of the IP packet does not belong to any IP network that belongs to a virtual interface, the IP routing engine of the Virtual Layer 3 Switch will reference the routing table and execute routing. \nYou must specify the contents of the routing table entry to be added to the Virtual Layer 3 Switch. You must specify any IP address that belongs to the same IP network in the virtual interface of this Virtual Layer 3 Switch as the gateway address. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. CMD_RouterTableAdd_Args RouterTableAdd [name] [/NETWORK:ip/mask] [/GATEWAY:gwip] [/METRIC:metric] CMD_RouterTableAdd_[name] Use this to specify the name of the Virtual Layer 3 Switch. CMD_RouterTableAdd_NETWORK Using the format: "IP address/subnet mask", specify the network address and subnet mask of the routing table entry to be newly added. Specify the network address by separating the decimal values using dots such as "192.168.0.1". For the subnet mask, either specify decimal values separated by dots such as 255.255.255.0, or you can specify the bit length from the header using a decimal value such as 24. If you specify 0.0.0.0/0.0.0.0, the default route will be used. @@ -4731,7 +4731,7 @@ CMD_RouterTableAdd_PROMPT_METRIC Valor métrica: # RouterTableDel command CMD_RouterTableDel Delete Routing Table Entry of Virtual Layer 3 Switch -CMD_RouterTableDel_Help Use this to delete a routing table entry that is defined in the specified Virtual Layer 3 Switch. \nYou can get a list of the already defined routing table entries by using the RouterTableList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. +CMD_RouterTableDel_Help Use this to delete a routing table entry that is defined in the specified Virtual Layer 3 Switch. \nYou can get a list of the already defined routing table entries by using the RouterTableList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. CMD_RouterTableDel_Args RouterTableDel [name] [/NETWORK:ip/mask] [/GATEWAY:gwip] [/METRIC:metric] CMD_RouterTableDel_[name] Use this to specify the name of the Virtual Layer 3 Switch. CMD_RouterTableDel_NETWORK Using the format: "IP address/subnet mask", specify the network address of the routing table entry to be deleted. @@ -4741,7 +4741,7 @@ CMD_RouterTableDel_METRIC Specify a metric value. Specify an integer (1 or highe # LogFileList command CMD_LogFileList Get List of Log Files -CMD_LogFileList_Help Use this to display a list of log files outputted by the VPN Server that have been saved on the VPN Server computer. By specifying a log file file name displayed here and calling it using the LogFileGet command you can download the contents of the log file. \nIf you are connected to the VPN Server in server admin mode, you can display or download the packet logs and security logs of all Virtual Hubs and the server log of the VPN Server. \nWhen connected in Virtual Hub Admin Mode, you are able to view or download only the packet log and security log of the Virtual Hub that is the target of management. +CMD_LogFileList_Help Use this to display a list of log files outputted by the Game Server that have been saved on the Game Server computer. By specifying a log file file name displayed here and calling it using the LogFileGet command you can download the contents of the log file. \nIf you are connected to the Game Server in server admin mode, you can display or download the packet logs and security logs of all Virtual Hubs and the server log of the Game Server. \nWhen connected in Virtual Hub Admin Mode, you are able to view or download only the packet log and security log of the Virtual Hub that is the target of management. CMD_LogFileList_Args LogFileList CMD_LogFileList_START Getting list of log files. This may take a while. Please wait... CMD_LogFileList_NUM_LOGS In total there are %u log files. @@ -4749,7 +4749,7 @@ CMD_LogFileList_NUM_LOGS In total there are %u log files. # LogFileGet command CMD_LogFileGet Download Log file -CMD_LogFileGet_Help Use this to download the log file that is saved on the VPN Server computer. To download the log file first display the list of log files using the LogFileList command and then download the log file using the LogFileGet command. If you are connected to the VPN Server in server admin mode, you can display or download the packet logs and security logs of all Virtual Hubs and the server log of the VPN Server. When connected in Virtual Hub Admin Mode, you are able to view or download only the packet log and security log of the Virtual Hub that is the target of management. \nIf you have specified the file name as a parameter, the downloaded log file will be saved to the file of that file name. If the destination file is not specified, the log file will be displayed onscreen. \nThe size of the log file can get very big, so pay careful attention to this issue. +CMD_LogFileGet_Help Use this to download the log file that is saved on the Game Server computer. To download the log file first display the list of log files using the LogFileList command and then download the log file using the LogFileGet command. If you are connected to the Game Server in server admin mode, you can display or download the packet logs and security logs of all Virtual Hubs and the server log of the Game Server. When connected in Virtual Hub Admin Mode, you are able to view or download only the packet log and security log of the Virtual Hub that is the target of management. \nIf you have specified the file name as a parameter, the downloaded log file will be saved to the file of that file name. If the destination file is not specified, the log file will be displayed onscreen. \nThe size of the log file can get very big, so pay careful attention to this issue. CMD_LogFileGet_Args LogFileGet [name] [/SERVER:server] [/SAVEPATH:savepath] CMD_LogFileGet_[name] Specify the name of the log file to be downloaded. To get a list of downloadable log files, use the LogFileList command. CMD_LogFileGet_SERVER Use this to specify the server name when making a download request to a cluster controller. Specify the server that will be displayed by the LogFileGet command. @@ -4763,7 +4763,7 @@ CMD_LogFileGet_FILESIZE File size of log file: %u # WgkAdd command CMD_WgkAdd Add a WireGuard key -CMD_WgkAdd_Help This command can be used to add a WireGuard key to the allowed key list. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_WgkAdd_Help This command can be used to add a WireGuard key to the allowed key list. \nTo execute this command, you must have Game Server administrator privileges. CMD_WgkAdd_Args WgkAdd [key] [/HUB:hub] [/USER:user] CMD_WgkAdd_[key] WireGuard key. Make sure it is the public one! CMD_WgkAdd_HUB Hub the key will be associated to. @@ -4775,7 +4775,7 @@ CMD_WgkAdd_Prompt_USER User: # WgkDelete command CMD_WgkDelete Delete a WireGuard key -CMD_WgkDelete_Help This command can be used to delete a WireGuard key from the allowed key list. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_WgkDelete_Help This command can be used to delete a WireGuard key from the allowed key list. \nTo execute this command, you must have Game Server administrator privileges. CMD_WgkDelete_Args WgkDelete [key] CMD_WgkDelete_[key] WireGuard key. CMD_WgkDelete_Prompt_[key] Key: @@ -4783,7 +4783,7 @@ CMD_WgkDelete_Prompt_[key] Key: # WgkEnum command CMD_WgkEnum List the WireGuard keys -CMD_WgkEnum_Help This command retrieves the WireGuard keys that are allowed to connect to the server, along with the associated Virtual Hub and user. \nYou can add a key with the WgkAdd command. \nYou can delete a key with the WgkDelete command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_WgkEnum_Help This command retrieves the WireGuard keys that are allowed to connect to the server, along with the associated Virtual Hub and user. \nYou can add a key with the WgkAdd command. \nYou can delete a key with the WgkDelete command. \nTo execute this command, you must have Game Server administrator privileges. CMD_WgkEnum_Args WgkEnum CMD_WgkEnum_Column_Key Key CMD_WgkEnum_Column_Hub Hub @@ -4792,7 +4792,7 @@ CMD_WgkEnum_Column_User User # HubCreate command CMD_HubCreate Create New Virtual Hub -CMD_HubCreate_Help Use this to create a new Virtual Hub on the VPN Server. \nThe created Virtual Hub will begin operation immediately. \nWhen the VPN Server is operating on a cluster, this command is only valid for the cluster controller. Also, the new Virtual Hub will operate as a dynamic Virtual Hub. You can change it to a static Virtual Hub by using the HubSetStatic command. To get a list of Virtual Hubs that are already on the VPN Server, use the HubList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Servers that are operating as a VPN Bridge or cluster member. \nWhen issuing the command to a cluster controller on a cluster to create a Virtual Hub, use either the HubCreateStatic command or the HubCreateDynamic command (issuing the HubCreate command to a cluster controller has the same operational effect as issuing the HubCreateDynamic command). +CMD_HubCreate_Help Use this to create a new Virtual Hub on the Game Server. \nThe created Virtual Hub will begin operation immediately. \nWhen the Game Server is operating on a cluster, this command is only valid for the cluster controller. Also, the new Virtual Hub will operate as a dynamic Virtual Hub. You can change it to a static Virtual Hub by using the HubSetStatic command. To get a list of Virtual Hubs that are already on the Game Server, use the HubList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Servers that are operating as a Game Bridge or cluster member. \nWhen issuing the command to a cluster controller on a cluster to create a Virtual Hub, use either the HubCreateStatic command or the HubCreateDynamic command (issuing the HubCreate command to a cluster controller has the same operational effect as issuing the HubCreateDynamic command). CMD_HubCreate_Args HubCreate [name] [/PASSWORD:password] CMD_HubCreate_[name] Specify the name of the Virtual Hub to create. CMD_HubCreate_PASSWORD Specify an administrator password when the administrator password is going to be set for the Virtual Hub to be created. If this is not specified, a prompt will appear to input the password. @@ -4801,7 +4801,7 @@ CMD_HubCreate_PROMPT_NAME Name of Virtual Hub to be created: # HubCreateDynamic command CMD_HubCreateDynamic Create New Dynamic Virtual Hub (For Clustering) -CMD_HubCreateDynamic_Help Use this to create a new dynamic Virtual Hub on the VPN Server. \nThe created Virtual Hub will begin operation immediately. \nWhen the VPN Server is operating on a cluster, this command is only valid for the cluster controller. Also, the new Virtual Hub will operate as a dynamic Virtual Hub. You can change it to a static Virtual Hub by using the HubSetStatic command. To get a list of Virtual Hubs that are already on the VPN Server, use the HubList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Servers that are operating as a VPN Bridge, cluster member or standalone server. +CMD_HubCreateDynamic_Help Use this to create a new dynamic Virtual Hub on the Game Server. \nThe created Virtual Hub will begin operation immediately. \nWhen the Game Server is operating on a cluster, this command is only valid for the cluster controller. Also, the new Virtual Hub will operate as a dynamic Virtual Hub. You can change it to a static Virtual Hub by using the HubSetStatic command. To get a list of Virtual Hubs that are already on the Game Server, use the HubList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Servers that are operating as a Game Bridge, cluster member or standalone server. CMD_HubCreateDynamic_Args HubCreateDynamic [name] [/PASSWORD:password] CMD_HubCreateDynamic_[name] Specify the name of the Virtual Hub to create. CMD_HubCreateDynamic_PASSWORD Specify an administrator password when the administrator password is going to be set for the Virtual Hub to be created. If this is not specified, a prompt will appear to input the password. @@ -4809,7 +4809,7 @@ CMD_HubCreateDynamic_PASSWORD Specify an administrator password when the adminis # HubCreateStatic command CMD_HubCreateStatic Create New Static Virtual Hub (For Clustering) -CMD_HubCreateStatic_Help Use this to create a new static Virtual Hub on the VPN Server. \nThe created Virtual Hub will begin operation immediately. \nWhen the VPN Server is operating on a cluster, this command is only valid for the cluster controller. Also, the new Virtual Hub will operate as a dynamic Virtual Hub. You can change it to a static Virtual Hub by using the HubSetStatic command. To get a list of Virtual Hubs that are already on the VPN Server, use the HubList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Servers that are operating as a VPN Bridge, cluster member or standalone server. +CMD_HubCreateStatic_Help Use this to create a new static Virtual Hub on the Game Server. \nThe created Virtual Hub will begin operation immediately. \nWhen the Game Server is operating on a cluster, this command is only valid for the cluster controller. Also, the new Virtual Hub will operate as a dynamic Virtual Hub. You can change it to a static Virtual Hub by using the HubSetStatic command. To get a list of Virtual Hubs that are already on the Game Server, use the HubList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Servers that are operating as a Game Bridge, cluster member or standalone server. CMD_HubCreateStatic_Args HubCreateStatic [name] [/PASSWORD:password] CMD_HubCreateStatic_[name] Specify the name of the Virtual Hub to create. CMD_HubCreateStatic_PASSWORD Specify an administrator password when the administrator password is going to be set for the Virtual Hub to be created. If this is not specified, a prompt will appear to input the password. @@ -4817,7 +4817,7 @@ CMD_HubCreateStatic_PASSWORD Specify an administrator password when the administ # HubDelete command CMD_HubDelete Delete Virtual Hub -CMD_HubDelete_Help Use this to delete an existing Virtual Hub on the VPN Server. \nIf you delete the Virtual Hub, all sessions that are currently connected to the Virtual Hub will be disconnected and new sessions will be unable to connect to the Virtual Hub. \nAlso, this will also delete all the Hub settings, user objects, group objects, certificates and Cascade Connections. \nOnce you delete the Virtual Hub, it cannot be recovered. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Servers that are operating as a VPN Bridge or cluster member. +CMD_HubDelete_Help Use this to delete an existing Virtual Hub on the Game Server. \nIf you delete the Virtual Hub, all sessions that are currently connected to the Virtual Hub will be disconnected and new sessions will be unable to connect to the Virtual Hub. \nAlso, this will also delete all the Hub settings, user objects, group objects, certificates and Cascade Connections. \nOnce you delete the Virtual Hub, it cannot be recovered. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Servers that are operating as a Game Bridge or cluster member. CMD_HubDelete_Args HubDelete [name] CMD_HubDelete_[name] Specify the name of the Virtual Hub to delete. CMD_HubDelete_PROMPT_NAME Name of Virtual Hub to delete: @@ -4825,7 +4825,7 @@ CMD_HubDelete_PROMPT_NAME Name of Virtual Hub to delete: # HubSetStatic command CMD_HubSetStatic Change Virtual Hub Type to Static Virtual Hub -CMD_HubSetStatic_Help Use this when a VPN Server is operating on a cluster and you want to change the type of the Virtual Hub to a static Virtual Hub. When the type of the Virtual Hub is changed, all sessions that are currently connected to the Virtual Hub will be disconnected. \nWhen there is a Virtual Hub operating as a static virtual Hub, a Virtual Hub with that name will be created on all the cluster member servers. A user who attempts to connect this Virtual Hub will be connected to one of the cluster members hosting this Virtual Hub as determined by an algorithm based on each server's load status. \nA static Virtual Hub, for example, could be used for a remote access VPN that allows thousands or tens of thousands of users to connect at the same time for the purpose of remotely accessing an internal company LAN from the Internet for business. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Servers that are operating as a VPN Bridge, cluster member or standalone server. \nThis command cannot be used for VPN Servers that are newer than Build 5190. +CMD_HubSetStatic_Help Use this when a Game Server is operating on a cluster and you want to change the type of the Virtual Hub to a static Virtual Hub. When the type of the Virtual Hub is changed, all sessions that are currently connected to the Virtual Hub will be disconnected. \nWhen there is a Virtual Hub operating as a static virtual Hub, a Virtual Hub with that name will be created on all the cluster member servers. A user who attempts to connect this Virtual Hub will be connected to one of the cluster members hosting this Virtual Hub as determined by an algorithm based on each server's load status. \nA static Virtual Hub, for example, could be used for a remote access Game that allows thousands or tens of thousands of users to connect at the same time for the purpose of remotely accessing an internal company LAN from the Internet for business. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Servers that are operating as a Game Bridge, cluster member or standalone server. \nThis command cannot be used for Game Servers that are newer than Build 5190. CMD_HubSetStatic_Args HubSetStatic [name] CMD_HubSetStatic_[name] Specify the name of the Virtual Hub to be set as the static Virtual Hub. CMD_HubChange_PROMPT_NAME Name of Virtual Hub to change setting: @@ -4833,20 +4833,20 @@ CMD_HubChange_PROMPT_NAME Name of Virtual Hub to change setting: # HubSetDynamic command CMD_HubSetDynamic Change Virtual Hub Type to Dynamic Virtual Hub -CMD_HubSetDynamic_Help Use this when a VPN Server is operating on a cluster and you want to change the type of the Virtual Hub to a dynamic Virtual Hub. When the type of the Virtual Hub is changed, all sessions that are currently connected to the Virtual Hub will be disconnected. \nWhen there is not even one client connected to a dynamic Virtual Hub defined on the cluster, then that Virtual Hub does not exist on any cluster member. When the first client to attempt to connect to the dynamic Virtual Hub does so, the server with the lowest load on the cluster starts hosting that Virtual Hub. When the second and subsequent clients attempt to connect to the same virtual Hub, they are automatically connected to the server hosting the Virtual Hub. When all the clients are disconnected from a particular dynamic Virtual Hub, the Virtual Hub will return to the original state of not existing on any of the servers. \nThere is a broad range of applications for dynamic Virtual Hubs, such as a Virtual Hub defined for each business section within a company so that employees can connect to the Virtual Hub of their own department to do their work in a centralized management environment that is deployed on a single cluster. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Servers that are operating as a VPN Bridge, cluster member or standalone server. \nThis command cannot be used for VPN Servers that are newer than Build 5190. +CMD_HubSetDynamic_Help Use this when a Game Server is operating on a cluster and you want to change the type of the Virtual Hub to a dynamic Virtual Hub. When the type of the Virtual Hub is changed, all sessions that are currently connected to the Virtual Hub will be disconnected. \nWhen there is not even one client connected to a dynamic Virtual Hub defined on the cluster, then that Virtual Hub does not exist on any cluster member. When the first client to attempt to connect to the dynamic Virtual Hub does so, the server with the lowest load on the cluster starts hosting that Virtual Hub. When the second and subsequent clients attempt to connect to the same virtual Hub, they are automatically connected to the server hosting the Virtual Hub. When all the clients are disconnected from a particular dynamic Virtual Hub, the Virtual Hub will return to the original state of not existing on any of the servers. \nThere is a broad range of applications for dynamic Virtual Hubs, such as a Virtual Hub defined for each business section within a company so that employees can connect to the Virtual Hub of their own department to do their work in a centralized management environment that is deployed on a single cluster. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Servers that are operating as a Game Bridge, cluster member or standalone server. \nThis command cannot be used for Game Servers that are newer than Build 5190. CMD_HubSetDynamic_Args HubSetDynamic [name] CMD_HubSetDynamic_[name] Specify the name of the Virtual Hub to be set as the dynamic Virtual Hub. # HubList command CMD_HubList Get List of Virtual Hubs -CMD_HubList_Help Use this to get a list of existing Virtual Hubs on the VPN Server. For each Virtual Hub, you can get the following information: Virtual Hub Name, Status, Type, Number of Users, Number of Groups, Number of Sessions, Number of MAC Tables, Number of IP Tables, Number of Logins, Last Login, and Last Communication.\nNote that when connecting in Virtual Hub Admin Mode, if in the options of a Virtual Hub that you do not have administrator privileges for, the option Don't Enumerate this Virtual Hub for Anonymous Users is enabled then that Virtual Hub will not be enumerated. If you are connected in Server Admin Mode, then the list of all Virtual Hubs will be displayed. \nWhen connecting to and managing a non-cluster-controller cluster member of a clustering environment, only the Virtual Hub currently being hosted by that VPN Server will be displayed. When connecting to a cluster controller for administration purposes, all the Virtual Hubs will be displayed. +CMD_HubList_Help Use this to get a list of existing Virtual Hubs on the Game Server. For each Virtual Hub, you can get the following information: Virtual Hub Name, Status, Type, Number of Users, Number of Groups, Number of Sessions, Number of MAC Tables, Number of IP Tables, Number of Logins, Last Login, and Last Communication.\nNote that when connecting in Virtual Hub Admin Mode, if in the options of a Virtual Hub that you do not have administrator privileges for, the option Don't Enumerate this Virtual Hub for Anonymous Users is enabled then that Virtual Hub will not be enumerated. If you are connected in Server Admin Mode, then the list of all Virtual Hubs will be displayed. \nWhen connecting to and managing a non-cluster-controller cluster member of a clustering environment, only the Virtual Hub currently being hosted by that Game Server will be displayed. When connecting to a cluster controller for administration purposes, all the Virtual Hubs will be displayed. CMD_HubList_Args ListaHub # Hub command CMD_Hub Select Virtual Hub to Manage -CMD_Hub_Help Use this to select the Virtual Hub to be the target of administration. For an administration utility with the status of being connected to a VPN Server, before executing a command to set or manage a Virtual Hub, you must use the Hub command to select the Virtual Hub to manage. \nWhen in the status of being connected to a VPN Server in Virtual Hub Admin Mode, you can select a single Virtual Hub to be the target of administration but you cannot select other Virtual Hubs. When having the status of being connected to the VPN Server in Server Admin Mode, you can make all Virtual Hubs the target of administration. \nTo get a list of Virtual Hubs that currently exist on the VPN Server, use the HubList command. \nFor the VPN Bridge, you can only select the Virtual Hub that has the name "BRIDGE". +CMD_Hub_Help Use this to select the Virtual Hub to be the target of administration. For an administration utility with the status of being connected to a Game Server, before executing a command to set or manage a Virtual Hub, you must use the Hub command to select the Virtual Hub to manage. \nWhen in the status of being connected to a Game Server in Virtual Hub Admin Mode, you can select a single Virtual Hub to be the target of administration but you cannot select other Virtual Hubs. When having the status of being connected to the Game Server in Server Admin Mode, you can make all Virtual Hubs the target of administration. \nTo get a list of Virtual Hubs that currently exist on the Game Server, use the HubList command. \nFor the Game Bridge, you can only select the Virtual Hub that has the name "BRIDGE". CMD_Hub_Args Hub [nome] CMD_Hub_[name] Specify the name of the Virtual Hub to manage. If this parameter is left unspecified, the Select Virtual Hub to Manage will be cancelled. CMD_Hub_Unselected The Virtual Hub selection has been unselected. @@ -4857,13 +4857,13 @@ CMD_Hub_Not_Selected Before executing this command, first select the Virtual Hub # Online command CMD_Online Switch Virtual Hub to Online -CMD_Online_Help Use this when the Virtual Hub currently being managed is offline to switch it to online. A Virtual Hub with an offline status cannot receive VPN connections from clients. By switching the Virtual Hub to online, that Virtual Hub becomes able to receive connections from users and provide services. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_Online_Help Use this when the Virtual Hub currently being managed is offline to switch it to online. A Virtual Hub with an offline status cannot receive Game connections from clients. By switching the Virtual Hub to online, that Virtual Hub becomes able to receive connections from users and provide services. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_Online_Args Online # Offline command CMD_Offline Switch Virtual Hub to Offline -CMD_Offline_Help Use this when the Virtual Hub currently being managed is online to switch it to offline. If there are sessions currently connected to the Virtual Hub, all sessions will be disconnected. A Virtual Hub with an offline status cannot receive VPN connections from clients. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_Offline_Help Use this when the Virtual Hub currently being managed is online to switch it to offline. If there are sessions currently connected to the Virtual Hub, all sessions will be disconnected. A Virtual Hub with an offline status cannot receive Game connections from clients. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_Offline_Args Offline @@ -4872,14 +4872,14 @@ CMD_SetStaticNetwork Set Virtual Hub static IPv4 network parameters CMD_SetStaticNetwork_Help Set the static IPv4 network parameters for the Virtual Hub. They are used when DHCP is not available (e.g. WireGuard sessions). \nYou can get the current settings by using the OptionsGet command. CMD_SetStaticNetwork_Args SetStaticNetwork [/GATEWAY:gateway] [/SUBNET:subnet] CMD_SetStaticNetwork_GATEWAY Specify the IP address of the gateway that will be used for internet communication. -CMD_SetStaticNetwork_SUBNET Specify the subnet mask, required to determine the size of the local VPN network. +CMD_SetStaticNetwork_SUBNET Specify the subnet mask, required to determine the size of the local Game network. CMD_SetStaticNetwork_Prompt_GATEWAY Gateway: CMD_SetStaticNetwork_Prompt_SUBNET Subnet mask: # SetMaxSession command CMD_SetMaxSession Set the Max Number of Concurrently Connected Sessions for Virtual Hub -CMD_SetMaxSession_Help Use this to set the maximum number of sessions that can be concurrently connected to the Virtual Hub that is currently being managed. When there are more sessions than the maximum number of concurrently connected sessions that are being connected from the VPN Client or VPN Bridge, when the maximum number of sessions is reached, clients will no longer be able to connect. This limit on the maximum number of concurrently connected sessions does not include sessions generated in the Virtual Hub by Local Bridges, Virtual NAT, and Cascade Connections. \nYou can get the current setting for the max number of concurrently connected sessions by using the OptionsGet command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SetMaxSession_Help Use this to set the maximum number of sessions that can be concurrently connected to the Virtual Hub that is currently being managed. When there are more sessions than the maximum number of concurrently connected sessions that are being connected from the Game Client or Game Bridge, when the maximum number of sessions is reached, clients will no longer be able to connect. This limit on the maximum number of concurrently connected sessions does not include sessions generated in the Virtual Hub by Local Bridges, Virtual NAT, and Cascade Connections. \nYou can get the current setting for the max number of concurrently connected sessions by using the OptionsGet command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SetMaxSession_Args SetMaxSession [max_session] CMD_SetMaxSession_[max_session] Using an integer, specify the maximum number of concurrently connected sessions to set. Specifying 0 results in a setting of unlimited. CMD_SetMaxSession_Prompt Max Number of Sessions: @@ -4887,26 +4887,26 @@ CMD_SetMaxSession_Prompt Max Number of Sessions: # SetHubPassword command CMD_SetHubPassword Set Virtual Hub Administrator Password -CMD_SetHubPassword_Help Use this to set the Administrator Password for the Virtual Hub that is currently being managed. When a Virtual Hub administrator password has been set, you are able to connect to that Virtual Hub from a VPN Server connection utility in Virtual Hub Admin Mode, by specifying the password. It is also possible to make a VPN connection from a VPN client or VPN Bridge by specifying "Administrator" for the user name and the password for the Virtual Hub administrator password. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SetHubPassword_Help Use this to set the Administrator Password for the Virtual Hub that is currently being managed. When a Virtual Hub administrator password has been set, you are able to connect to that Virtual Hub from a Game Server connection utility in Virtual Hub Admin Mode, by specifying the password. It is also possible to make a Game connection from a Game client or Game Bridge by specifying "Administrator" for the user name and the password for the Virtual Hub administrator password. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SetHubPassword_Args SetHubPassword [password] CMD_SetHubPassword_[password] Specify the password you wish to set. If a password is not specified by parameter, a prompt will appear to input the password. # SetEnumAllow command CMD_SetEnumAllow Allow Enumeration by Virtual Hub Anonymous Users -CMD_SetEnumAllow_Help Use this to change the options setting of the Virtual Hub you are currently managing to allow anonymous users to enumerate this Virtual Hub. By setting this option, it makes it possible for VPN Client users to enumerate this Virtual Hub simply by inputting this VPN Server address. Also, by using the SetEnumDeny command, you can deny anonymous users the ability to enumerate. At the time a Virtual Hub is created, enumeration will be allowed. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SetEnumAllow_Help Use this to change the options setting of the Virtual Hub you are currently managing to allow anonymous users to enumerate this Virtual Hub. By setting this option, it makes it possible for Game Client users to enumerate this Virtual Hub simply by inputting this Game Server address. Also, by using the SetEnumDeny command, you can deny anonymous users the ability to enumerate. At the time a Virtual Hub is created, enumeration will be allowed. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SetEnumAllow_Args SetEnumAllow # SetEnumDeny command CMD_SetEnumDeny Deny Enumeration by Virtual Hub Anonymous Users -CMD_SetEnumDeny_Help Use this to change the options setting of the Virtual Hub you are currently managing to prevent anonymous users from enumerating this Virtual Hub. By setting this option, the VPN Client user will be unable to enumerate this Virtual Hub even if they send a Virtual Hub enumeration request to the VPN Server. Also, by using the SetEnumAllow command, you can allow anonymous users to enumerate. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SetEnumDeny_Help Use this to change the options setting of the Virtual Hub you are currently managing to prevent anonymous users from enumerating this Virtual Hub. By setting this option, the Game Client user will be unable to enumerate this Virtual Hub even if they send a Virtual Hub enumeration request to the Game Server. Also, by using the SetEnumAllow command, you can allow anonymous users to enumerate. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SetEnumDeny_Args SetEnumDeny # OptionsGet command CMD_OptionsGet Get Options Setting of Virtual Hubs -CMD_OptionsGet_Help Use this to get a list of the Options setting of the Virtual Hub currently being managed. You can get the following: Allow/Deny Virtual Hub Enumeration, Maximum Concurrent Connections, Online/Offline Status, and Virtual Hub Type in Clustering Environment. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_OptionsGet_Help Use this to get a list of the Options setting of the Virtual Hub currently being managed. You can get the following: Allow/Deny Virtual Hub Enumeration, Maximum Concurrent Connections, Online/Offline Status, and Virtual Hub Type in Clustering Environment. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_OptionsGet_Args OptionsGet CMD_OptionsGet_TITLE Options Setting List of Virtual Hub "%S" CMD_OptionsGet_ENUM Enumeration of Virtual Hub for Anonymous User @@ -4919,7 +4919,7 @@ CMD_OptionsGet_SUBNET Default subnet # RadiusServerSet command CMD_RadiusServerSet Set RADIUS Server to use for User Authentication -CMD_RadiusServerSet_Help To accept users to the currently managed Virtual Hub in RADIUS server authentication mode, you can specify an external RADIUS server that confirms the user name and password. (You can specify multiple hostname by splitting with comma or semicolon.) \nThe RADIUS server must be set to receive requests from IP addresses of this VPN Server. Also, authentication by Password Authentication Protocol (PAP) must be enabled. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_RadiusServerSet_Help To accept users to the currently managed Virtual Hub in RADIUS server authentication mode, you can specify an external RADIUS server that confirms the user name and password. (You can specify multiple hostname by splitting with comma or semicolon.) \nThe RADIUS server must be set to receive requests from IP addresses of this Game Server. Also, authentication by Password Authentication Protocol (PAP) must be enabled. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_RadiusServerSet_Args RadiusServerSet [server_name:port] [/SECRET:secret] [/RETRY_INTERVAL:interval] CMD_RadiusServerSet_[server_name:port] Using the format "host name:port number", specify the host name or IP address, and the UDP port number of the RADIUS server being used. If the port number is omitted, 1812 will be used. You can specify multiple hostname by splitting with comma or semicolon. CMD_RadiusServerSet_SECRET Specify the shared secret (password) used for communication with the RADIUS Server @@ -4932,13 +4932,13 @@ CMD_RadiusServerSet_EVAL_NUMINTERVAL The retry interval must be in from 500 to 1 # RadiusServerDelete command CMD_RadiusServerDelete Delete Setting to Use RADIUS Server for User Authentication -CMD_RadiusServerDelete_Help Use this to delete the setting related to using a RADIUS server when a user connects to the currently managed Virtual Hub in RADIUS Server Authentication Mode and disable the RADIUS authentication. To get the settings related to the current RADIUS server use the RadiusServerGet command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_RadiusServerDelete_Help Use this to delete the setting related to using a RADIUS server when a user connects to the currently managed Virtual Hub in RADIUS Server Authentication Mode and disable the RADIUS authentication. To get the settings related to the current RADIUS server use the RadiusServerGet command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_RadiusServerDelete_Args RadiusServerDelete # RadiusServerGet command CMD_RadiusServerGet Get Setting of RADIUS Server Used for User Authentication -CMD_RadiusServerGet_Help Use this to get the current settings for the RADIUS server used when a user connects to the currently managed Virtual Hub using RADIUS Server Authentication Mode. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_RadiusServerGet_Help Use this to get the current settings for the RADIUS server used when a user connects to the currently managed Virtual Hub using RADIUS Server Authentication Mode. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_RadiusServerGet_Args RadiusServerGet CMD_RadiusServerGet_STATUS Use RADIUS Server CMD_RadiusServerGet_HOST RADIUS Server Host Name or IP Address: @@ -5007,14 +5007,14 @@ CMD_LogPacketSaveType_Prompt_SAVE Specify none, header, or full: # CAList command CMD_CAList Get List of Trusted CA Certificates -CMD_CAList_Help Here you can manage the certificate authority certificates that are trusted by this currently managed Virtual Hub. The list of certificate authority certificates that are registered is used to verify certificates when a VPN Client is connected in signed certificate authentication mode. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_CAList_Help Here you can manage the certificate authority certificates that are trusted by this currently managed Virtual Hub. The list of certificate authority certificates that are registered is used to verify certificates when a Game Client is connected in signed certificate authentication mode. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_CAList_Args ListaCA CMD_CAList_COLUMN_ID ID # CAAdd command CMD_CAAdd Adicionar certificado CA confiável -CMD_CAAdd_Help Use this to add a new certificate to a list of CA certificates trusted by the currently managed Virtual Hub. The list of certificate authority certificates that are registered is used to verify certificates when a VPN Client is connected in signed certificate authentication mode. \nTo get a list of the current certificates you can use the CAList command. \nThe certificate you add must be saved in the X.509 file format. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_CAAdd_Help Use this to add a new certificate to a list of CA certificates trusted by the currently managed Virtual Hub. The list of certificate authority certificates that are registered is used to verify certificates when a Game Client is connected in signed certificate authentication mode. \nTo get a list of the current certificates you can use the CAList command. \nThe certificate you add must be saved in the X.509 file format. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_CAAdd_Args CAAdd [path] CMD_CAAdd_[path] Specify the file name of the X.509 certificate to register. CMD_CAAdd_PROMPT_PATH Name of X.509 Certificate File to Register: @@ -5022,7 +5022,7 @@ CMD_CAAdd_PROMPT_PATH Name of X.509 Certificate File to Register: # CADelete command CMD_CADelete Excluir certificado de CA confiável -CMD_CADelete_Help Use this to delete an existing certificate from the list of CA certificates trusted by the currently managed Virtual Hub. \nTo get a list of the current certificates you can use the CAList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_CADelete_Help Use this to delete an existing certificate from the list of CA certificates trusted by the currently managed Virtual Hub. \nTo get a list of the current certificates you can use the CAList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_CADelete_Args CADelete [id] CMD_CADelete_[id] Specify the ID of the certificate to delete. CMD_CADelete_PROMPT_ID ID of Certificate to Delete: @@ -5030,7 +5030,7 @@ CMD_CADelete_PROMPT_ID ID of Certificate to Delete: # CAGet command CMD_CAGet Adicionar certificado CA confiável -CMD_CAGet_Help Use this to get an existing certificate from the list of CA certificates trusted by the currently managed Virtual Hub and save it as a file in X.509 format. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_CAGet_Help Use this to get an existing certificate from the list of CA certificates trusted by the currently managed Virtual Hub and save it as a file in X.509 format. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_CAGet_Args CAGet [id] [/SAVECERT:path] CMD_CAGet_[id] Specify the ID of the certificate to get. CMD_CAGet_SAVECERT Specify the file name to save the certificate you obtained. @@ -5040,36 +5040,36 @@ CMD_CAGet_PROMPT_SAVECERT Name of File to Save: # CascadeList command CMD_CascadeList Get List of Cascade Connections -CMD_CascadeList_Help Use this to get a list of Cascade Connections that are registered on the currently managed Virtual Hub. \nBy using a Cascade Connection, you can connect this Virtual Hub by Layer 2 Cascade Connection to another Virtual Hub that is operating on the same or a different computer. \n\n[Warning About Cascade Connections]\nBy connecting using a Cascade Connection you can create a Layer 2 bridge between multiple Virtual Hubs but if the connection is incorrectly configured, a loopback Cascade Connection could inadvertently be created. When using a Cascade Connection function please design the network topology with care. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeList_Help Use this to get a list of Cascade Connections that are registered on the currently managed Virtual Hub. \nBy using a Cascade Connection, you can connect this Virtual Hub by Layer 2 Cascade Connection to another Virtual Hub that is operating on the same or a different computer. \n\n[Warning About Cascade Connections]\nBy connecting using a Cascade Connection you can create a Layer 2 bridge between multiple Virtual Hubs but if the connection is incorrectly configured, a loopback Cascade Connection could inadvertently be created. When using a Cascade Connection function please design the network topology with care. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeList_Args CascadeList # CascadeCreate command CMD_CascadeCreate Create New Cascade Connection -CMD_CascadeCreate_Help Use this to create a new Cascade Connection on the currently managed Virtual Hub. \nBy using a Cascade Connection, you can connect this Virtual Hub by Cascade Connection to another Virtual Hub that is operating on the same or a different computer. \nTo create a Cascade Connection, you must specify the name of the Cascade Connection, destination server and destination Virtual Hub and user name. When a new Cascade Connection is created, the type of user authentication is initially set as Anonymous Authentication and the proxy server setting and the verification options of the server certificate is not set. To change these settings and other advanced settings after a Cascade Connection has been created, use the other commands that begin with the name "Cascade". \n\n[Warning About Cascade Connections]\nBy connecting using a Cascade Connection you can create a Layer 2 bridge between multiple Virtual Hubs but if the connection is incorrectly configured, a loopback Cascade Connection could inadvertently be created. When using a Cascade Connection function please design the network topology with care. \n\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeCreate_Help Use this to create a new Cascade Connection on the currently managed Virtual Hub. \nBy using a Cascade Connection, you can connect this Virtual Hub by Cascade Connection to another Virtual Hub that is operating on the same or a different computer. \nTo create a Cascade Connection, you must specify the name of the Cascade Connection, destination server and destination Virtual Hub and user name. When a new Cascade Connection is created, the type of user authentication is initially set as Anonymous Authentication and the proxy server setting and the verification options of the server certificate is not set. To change these settings and other advanced settings after a Cascade Connection has been created, use the other commands that begin with the name "Cascade". \n\n[Warning About Cascade Connections]\nBy connecting using a Cascade Connection you can create a Layer 2 bridge between multiple Virtual Hubs but if the connection is incorrectly configured, a loopback Cascade Connection could inadvertently be created. When using a Cascade Connection function please design the network topology with care. \n\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeCreate_Args CascadeCreate [name] [/SERVER:hostname:port] [/HUB:hubname] [/USERNAME:username] CMD_CascadeCreate_[name] Specify the name of the Cascade Connection to create. -CMD_CascadeCreate_SERVER Specify the host name and port number of the destination VPN Server using the format [host name:port number]. You can also specify by IP address. -CMD_CascadeCreate_HUB Specify the Virtual Hub on the destination VPN Server. -CMD_CascadeCreate_USERNAME Specify the user name to use for user authentication when connecting to the destination VPN Server. +CMD_CascadeCreate_SERVER Specify the host name and port number of the destination Game Server using the format [host name:port number]. You can also specify by IP address. +CMD_CascadeCreate_HUB Specify the Virtual Hub on the destination Game Server. +CMD_CascadeCreate_USERNAME Specify the user name to use for user authentication when connecting to the destination Game Server. CMD_CascadeCreate_Prompt_Name Cascade Connection Name: -CMD_CascadeCreate_Prompt_Server Destination VPN Server Host Name and Port Number: +CMD_CascadeCreate_Prompt_Server Destination Game Server Host Name and Port Number: CMD_CascadeCreate_Prompt_Hub Nome do hub virtual de destino: CMD_CascadeCreate_Prompt_Username Nome de usuário da conexão: # CascadeSet command CMD_CascadeSet Set the Destination for Cascade Connection -CMD_CascadeSet_Help Use this to set the destination VPN Server host name and port number, Virtual Hub name and the user name that will use the connection for the Cascade Connection registered on the currently managed virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeSet_Help Use this to set the destination Game Server host name and port number, Virtual Hub name and the user name that will use the connection for the Cascade Connection registered on the currently managed virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeSet_Args CascadeSet [name] [/SERVER:hostname:port] [/HUB:hubname] CMD_CascadeSet_[name] Specify the name of the Cascade Connection whose setting you want to change. -CMD_CascadeSet_SERVER Specify the host name and port number of the destination VPN Server using the format [host name:port number]. You can also specify by IP address. -CMD_CascadeSet_HUB Specify the Virtual Hub on the destination VPN Server. +CMD_CascadeSet_SERVER Specify the host name and port number of the destination Game Server using the format [host name:port number]. You can also specify by IP address. +CMD_CascadeSet_HUB Specify the Virtual Hub on the destination Game Server. # CascadeGet command CMD_CascadeGet Get the Cascade Connection Setting -CMD_CascadeGet_Help Use this to get the Connection Setting of a Cascade Connection that is registered on the currently managed Virtual Hub. \nTo change the Connection Setting contents of the Cascade Connection, use the other commands that begin with the name "Cascade" after creating the Cascade Connection. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeGet_Help Use this to get the Connection Setting of a Cascade Connection that is registered on the currently managed Virtual Hub. \nTo change the Connection Setting contents of the Cascade Connection, use the other commands that begin with the name "Cascade" after creating the Cascade Connection. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeGet_Args CascadeGet [name] CMD_CascadeGet_[name] Specify the name of the Cascade Connection whose setting you want to get. CMD_CascadeGet_Policy [Cascade Session Security Policy Setting Value] @@ -5077,30 +5077,30 @@ CMD_CascadeGet_Policy [Cascade Session Security Policy Setting Value] # CascadeDelete command CMD_CascadeDelete Delete Cascade Connection Setting -CMD_CascadeDelete_Help Use this to delete a Cascade Connection that is registered on the currently managed Virtual Hub. If the specified Cascade Connection has a status of online, the connections will be automatically disconnected and then the Cascade Connection will be deleted. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeDelete_Help Use this to delete a Cascade Connection that is registered on the currently managed Virtual Hub. If the specified Cascade Connection has a status of online, the connections will be automatically disconnected and then the Cascade Connection will be deleted. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeDelete_Args CascadeDelete [name] CMD_CascadeDelete_[name] Specify the name of the Cascade Connection to delete. # CascadeUsernameSet command CMD_CascadeUsernameSet Set User Name to Use Connection of Cascade Connection -CMD_CascadeUsernameSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the VPN Server, use this to specify the user name required for user authentication. \nIn some cases it is necessary to specify the type of user authentication and specify the required parameters. To change this information you can use commands such as CascadeAnonymousSet, CascadePasswordSet, and CascadeCertSet. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeUsernameSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the Game Server, use this to specify the user name required for user authentication. \nIn some cases it is necessary to specify the type of user authentication and specify the required parameters. To change this information you can use commands such as CascadeAnonymousSet, CascadePasswordSet, and CascadeCertSet. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeUsernameSet_Args CascadeUsernameSet [name] [/USERNAME:username] CMD_CascadeUsernameSet_[name] Specify the name of the Cascade Connection whose setting you want to change. -CMD_CascadeUsernameSet_USERNAME Specify the user name required for user authentication when the Cascade Connection connects to the VPN Server. +CMD_CascadeUsernameSet_USERNAME Specify the user name required for user authentication when the Cascade Connection connects to the Game Server. CMD_CascadeUsername_Notice The auth type for this Connection Setting is currently set as password authentication. After changing the user name, you must use the CascadePasswordSet command to reset the password. # CascadeAnonymousSet command CMD_CascadeAnonymousSet Set User Authentication Type of Cascade Connection to Anonymous Authentication -CMD_CascadeAnonymousSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the VPN Server, set the user authe type to [anonymous authentication]. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeAnonymousSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the Game Server, set the user authe type to [anonymous authentication]. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeAnonymousSet_Args CascadeAnonymousSet [name] CMD_CascadeAnonymousSet_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadePasswordSet command CMD_CascadePasswordSet Set User Authentication Type of Cascade Connection to Password Authentication -CMD_CascadePasswordSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the VPN Server, use this to set the user auth type to Password Authentication. Specify Standard Password Authentication and RADIUS or NT Domain Authentication as the password authentication type. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadePasswordSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the Game Server, use this to set the user auth type to Password Authentication. Specify Standard Password Authentication and RADIUS or NT Domain Authentication as the password authentication type. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadePasswordSet_Args CascadePasswordSet [name] [/PASSWORD:password] [/TYPE:standard|radius] CMD_CascadePasswordSet_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadePasswordSet_PASSWORD Specify the password to use for password authentication. If this is not specified, a prompt will appear to input the password. @@ -5111,7 +5111,7 @@ CMD_CascadePasswordSet_Type_Invalid The standard or radius specification is inva # CascadeCertSet command CMD_CascadeCertSet Set User Authentication Type of Cascade Connection to Client Certificate Authentication -CMD_CascadeCertSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the VPN Server, use this to set the user auth type to Client Certificate Authentication. For this certificate, you must specify a certificate file in the X.509 format and a private key file that is Base 64 encoded. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeCertSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the Game Server, use this to set the user auth type to Client Certificate Authentication. For this certificate, you must specify a certificate file in the X.509 format and a private key file that is Base 64 encoded. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeCertSet_Args CascadeCertSet [name] [/LOADCERT:cert] [/LOADKEY:key] CMD_CascadeCertSet_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadeCertSet_LOADCERT Specify the X.509 format certificate file to provide for certificate authentication. @@ -5120,7 +5120,7 @@ CMD_CascadeCertSet_LOADKEY Specify the Base-64-encoded private key file name for # CascadeCertGet command CMD_CascadeCertGet Get Client Certificate to Use for Cascade Connection -CMD_CascadeCertGet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection uses client certificate authentication, use this to get the certificate that is provided as the client certificate and save the certificate file in X.509 format. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeCertGet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection uses client certificate authentication, use this to get the certificate that is provided as the client certificate and save the certificate file in X.509 format. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeCertGet_Args CascadeCertGet [name] [/SAVECERT:cert] CMD_CascadeCertGet_[name] Specify the name of the Cascade Connection whose setting you want to get. CMD_CascadeCertGet_SAVECERT Specify the file name to save the certificate you obtained in X.509 format. @@ -5130,28 +5130,28 @@ CMD_CascadeCertSet_Cert_Not_Exists The certificate is not stored in the Connecti # CascadeEncryptEnable command CMD_CascadeEncryptEnable Enable Encryption when Communicating by Cascade Connection -CMD_CascadeEncryptEnable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers to be encrypted by SSL. \nNormally communication between VPN Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeEncryptEnable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers to be encrypted by SSL. \nNormally communication between Game Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeEncryptEnable_Args CascadeEncryptEnable [name] CMD_CascadeEncryptEnable_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadeEncryptDisable command CMD_CascadeEncryptDisable Disable Encryption when Communicating by Cascade Connection -CMD_CascadeEncryptDisable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers not to be encrypted. \nNormally communication between VPN Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeEncryptDisable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers not to be encrypted. \nNormally communication between Game Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeEncryptDisable_Args CascadeEncryptDisable [name] CMD_CascadeEncryptDisable_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadeCompressEnable command CMD_CascadeCompressEnable Enable Data Compression when Communicating by Cascade Connection -CMD_CascadeCompressEnable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers to be compressed. \nIt is possible to achieve a maximum of 80% compression. Compression however places higher loads on the CPU of both the client and server machines. When the line speed is about 10 Mbps or greater, compression can lower throughput, but sometimes it can have the opposite effect. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeCompressEnable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers to be compressed. \nIt is possible to achieve a maximum of 80% compression. Compression however places higher loads on the CPU of both the client and server machines. When the line speed is about 10 Mbps or greater, compression can lower throughput, but sometimes it can have the opposite effect. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeCompressEnable_Args CascadeCompressEnable [name] CMD_CascadeCompressEnable_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadeCompressDisable command CMD_CascadeCompressDisable Disable Data Compression when Communicating by Cascade Connection -CMD_CascadeCompressDisable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers to be not compressed. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeCompressDisable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers to be not compressed. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeCompressDisable_Args CascadeCompressDisable [name] CMD_CascadeCompressDisable_[name] Specify the name of the Cascade Connection whose setting you want to change. @@ -5187,14 +5187,14 @@ CMD_CascadeHttpHeaderGet_[name] Specify the name of the Cascade Connection whose # CascadeProxyNone command CMD_CascadeProxyNone Specify Direct TCP/IP Connection as the Connection Method of Cascade Connection -CMD_CascadeProxyNone_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to set Direct TCP/IP Connection as the connection method to use, in which case the connection route will not be via a proxy server. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeProxyNone_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to set Direct TCP/IP Connection as the connection method to use, in which case the connection route will not be via a proxy server. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeProxyNone_Args CascadeProxyNone [name] CMD_CascadeProxyNone_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadeProxyHttp command CMD_CascadeProxyHttp Set Connection Method of Cascade Connection to be via an HTTP Proxy Server -CMD_CascadeProxyHttp_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to set Connect via HTTP Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the HTTP Proxy server to communicate via as well as a user name and password (when required). \nThe HTTP server that communication will travel via must be compatible with the CONNECT method to use HTTPS communication. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeProxyHttp_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to set Connect via HTTP Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the HTTP Proxy server to communicate via as well as a user name and password (when required). \nThe HTTP server that communication will travel via must be compatible with the CONNECT method to use HTTPS communication. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeProxyHttp_Args CascadeProxyHttp [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxyHttp_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadeProxyHttp_SERVER Specify the host name or IP address, and port number of the on-route HTTP proxy server using the format [host name:port number]. @@ -5205,7 +5205,7 @@ CMD_CascadeProxyHttp_Prompt_Server Proxy Server Host Name and Port Number: # CascadeProxySocks command CMD_CascadeProxySocks Set Connection Method of Cascade Connection to be via a SOCKS4 Proxy Server -CMD_CascadeProxySocks_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to set Connect via SOCKS4 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS4 Proxy server to communicate via as well as a user name and password (when required). \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeProxySocks_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to set Connect via SOCKS4 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS4 Proxy server to communicate via as well as a user name and password (when required). \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeProxySocks_Args CascadeProxySocks [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxySocks_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadeProxySocks_SERVER Specify the host name or IP address, and port number of the on-route SOCKS4 proxy server using the format "host name:port number". @@ -5215,7 +5215,7 @@ CMD_CascadeProxySocks_PASSWORD When user authentication is required to connect t # CascadeProxySocks5 command CMD_CascadeProxySocks5 Set Connection Method of Cascade Connection to be via a SOCKS5 Proxy Server -CMD_CascadeProxySocks5_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to set Connect via SOCKS5 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS Proxy server to communicate via as well as a user name and password (when required). \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeProxySocks5_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to set Connect via SOCKS5 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS Proxy server to communicate via as well as a user name and password (when required). \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeProxySocks5_Args CascadeProxySocks5 [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxySocks5_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadeProxySocks5_SERVER Specify the host name or IP address, and port number of the on-route SOCKS5 proxy server using the format "host name:port number". @@ -5225,14 +5225,14 @@ CMD_CascadeProxySocks5_PASSWORD When user authentication is required to connect # CascadeServerCertEnable command CMD_CascadeServerCertEnable Enable Cascade Connection Server Certificate Verification Option -CMD_CascadeServerCertEnable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to enable the option to check whether the SSL certificate provided by the destination VPN Server can be trusted. \nIf this option is enabled you must either use the CascadeServerCertSet command to save the connection destination server SSL certificate beforehand in the Cascade Connection Settings beforehand, or use the CAAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. \nIf the certificate of the connected VPN Server cannot be trusted under the condition where the option to verify server certificates was enabled for the Cascade Connection, the connection will be promptly cancelled and continual reattempts at connection will be made. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeServerCertEnable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to enable the option to check whether the SSL certificate provided by the destination Game Server can be trusted. \nIf this option is enabled you must either use the CascadeServerCertSet command to save the connection destination server SSL certificate beforehand in the Cascade Connection Settings beforehand, or use the CAAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. \nIf the certificate of the connected Game Server cannot be trusted under the condition where the option to verify server certificates was enabled for the Cascade Connection, the connection will be promptly cancelled and continual reattempts at connection will be made. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeServerCertEnable_Args CascadeServerCertEnable [name] CMD_CascadeServerCertEnable_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadeServerCertDisable command CMD_CascadeServerCertDisable Disable Cascade Connection Server Certificate Verification Option -CMD_CascadeServerCertDisable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to disable the option to check whether the SSL certificate provided by the destination VPN Server can be trusted. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeServerCertDisable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to disable the option to check whether the SSL certificate provided by the destination Game Server can be trusted. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeServerCertDisable_Args CascadeServerCertDisable [name] CMD_CascadeServerCertDisable_[name] Specify the name of the Cascade Connection whose setting you want to change. @@ -5253,7 +5253,7 @@ CMD_CascadeDefaultCADisable_[name] Specify the name of the Cascade Connection wh # CascadeServerCertSet command CMD_CascadeServerCertSet Set the Server Individual Certificate for Cascade Connection -CMD_CascadeServerCertSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to register beforehand the same certificate as the SSL certificate provided by the destination VPN Server. \nIf the option to verify server certificates for Cascade Connections is enabled, you must either use this command to save the connection destination server SSL certificate beforehand in the Cascade Connection Settings beforehand, or use the CAAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. \nIf the certificate of the connected VPN Server cannot be trusted under the condition where the option to verify server certificates was enabled for the Cascade Connection, the connection will be promptly cancelled and continual reattempts at connection will be made. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeServerCertSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to register beforehand the same certificate as the SSL certificate provided by the destination Game Server. \nIf the option to verify server certificates for Cascade Connections is enabled, you must either use this command to save the connection destination server SSL certificate beforehand in the Cascade Connection Settings beforehand, or use the CAAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. \nIf the certificate of the connected Game Server cannot be trusted under the condition where the option to verify server certificates was enabled for the Cascade Connection, the connection will be promptly cancelled and continual reattempts at connection will be made. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeServerCertSet_Args CascadeServerCertSet [name] [/LOADCERT:cert] CMD_CascadeServerCertSet_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadeServerCertSet_LOADCERT Specify X.509 format certificate file name that the server individual certificate you wish to set is saved under. @@ -5261,14 +5261,14 @@ CMD_CascadeServerCertSet_LOADCERT Specify X.509 format certificate file name tha # CascadeServerCertDelete command CMD_CascadeServerCertDelete Delete the Server Individual Certificate for Cascade Connection -CMD_CascadeServerCertDelete_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and a server individual certificate is registered for that Cascade Connection, use this to delete that server individual certificate. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeServerCertDelete_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and a server individual certificate is registered for that Cascade Connection, use this to delete that server individual certificate. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeServerCertDelete_Args CascadeServerCertDelete [name] CMD_CascadeServerCertDelete_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadeServerCertGet command CMD_CascadeServerCertGet Get the Server Individual Certificate for Cascade Connection -CMD_CascadeServerCertGet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and a server individual certificate is registered for that Cascade Connection, use this to get that certificate and save it as an X.509 format certificate file. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeServerCertGet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and a server individual certificate is registered for that Cascade Connection, use this to get that certificate and save it as an X.509 format certificate file. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeServerCertGet_Args CascadeServerCertGet [name] [/SAVECERT:path] CMD_CascadeServerCertGet_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadeServerCertGet_SAVECERT Specify the certificate file name to save the server individual certificate in X.509 format. @@ -5276,17 +5276,17 @@ CMD_CascadeServerCertGet_SAVECERT Specify the certificate file name to save the # CascadeDetailSet command CMD_CascadeDetailSet Set Advanced Settings for Cascade Connection -CMD_CascadeDetailSet_Help Use this to customize the VPN protocol communication settings used when a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the VPN Server. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeDetailSet_Help Use this to customize the Game protocol communication settings used when a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the Game Server. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeDetailSet_Args CascadeDetailSet [name] [/MAXTCP:max_connection] [/INTERVAL:interval] [/TTL:disconnect_span] [/HALF:yes|no] [/NOQOS:yes|no] CMD_CascadeDetailSet_[name] Specify the name of the Cascade Connection whose setting you want to change. -CMD_CascadeDetailSet_MAXTCP Specify, using an integer in the range 1 to 32, the number of TCP connections to be used for VPN communication. By using data transmission by multiple TCP connections for VPN communication sessions with VPN Servers it is sometimes possible to increase communication speed. \nNote: We recommend about 8 lines when the connection lines to the server are fast, and 1 line when using a slow connection such as dialup. -CMD_CascadeDetailSet_INTERVAL When communicating by VPN by establishing multiple TCP connections, specify in seconds, the establishing interval for each TCP connection. The standard value is 1 second. +CMD_CascadeDetailSet_MAXTCP Specify, using an integer in the range 1 to 32, the number of TCP connections to be used for Game communication. By using data transmission by multiple TCP connections for Game communication sessions with Game Servers it is sometimes possible to increase communication speed. \nNote: We recommend about 8 lines when the connection lines to the server are fast, and 1 line when using a slow connection such as dialup. +CMD_CascadeDetailSet_INTERVAL When communicating by Game by establishing multiple TCP connections, specify in seconds, the establishing interval for each TCP connection. The standard value is 1 second. CMD_CascadeDetailSet_TTL When specifying connection life of each TCP connection specify in seconds the keep-alive time from establishing a TCP connection until disconnection. If 0 is specified, keep-alive will not be set. -CMD_CascadeDetailSet_HALF Specify "yes" when enabling half duplex mode. When using two or more TCP connections for VPN communication, it is possible to use Half Duplex Mode. By enabling half duplex mode it is possible to automatically fix data transmission direction as half and half for each TCP connection. In the case where a VPN using 8 TCP connections is established, for example, when half-duplex is enabled, communication can be fixes so that 4 TCP connections are dedicated to the upload direction and the other 4 connections are dedicated to the download direction. +CMD_CascadeDetailSet_HALF Specify "yes" when enabling half duplex mode. When using two or more TCP connections for Game communication, it is possible to use Half Duplex Mode. By enabling half duplex mode it is possible to automatically fix data transmission direction as half and half for each TCP connection. In the case where a Game using 8 TCP connections is established, for example, when half-duplex is enabled, communication can be fixes so that 4 TCP connections are dedicated to the upload direction and the other 4 connections are dedicated to the download direction. CMD_CascadeDetailSet_NOQOS Specify "yes" when disabling VoIP / QoS functions. Normally "no" is specified. CMD_CascadeDetailSet_Eval_MaxTcp Specify an integer in the range 1 to 32 for the number of TCP connections. CMD_CascadeDetailSet_Eval_Interval Set at least 1 second for the interval to establish a TCP connection. -CMD_CascadeDetailSet_Prompt_MaxTcp Número de conexões TCP a serem usadas na comunicação VPN: +CMD_CascadeDetailSet_Prompt_MaxTcp Número de conexões TCP a serem usadas na comunicação Game: CMD_CascadeDetailSet_Prompt_Interval Interval between Establishing Each TCP Connection: CMD_CascadeDetailSet_Prompt_TTL Connection Life of Each TCP Connection (0 for no keep-alive): CMD_CascadeDetailSet_Prompt_HALF Enable half-duplex mode (yes/no): @@ -5294,7 +5294,7 @@ CMD_CascadeDetailSet_Prompt_HALF Enable half-duplex mode (yes/no): # CascadePolicySet command CMD_CascadePolicySet Set Cascade Connection Session Security Policy -CMD_CascadePolicySet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is established, use this to change the security policy contents that are applied to the session generated by the Virtual Hub. \nWhen a Virtual Hub makes a Cascade Connection to another VPN Server, a Cascade Session will be newly generated on the Virtual Hub that is the Cascade Connection source. You can use this command to set the security policy contents that will set this Cascade session. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadePolicySet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is established, use this to change the security policy contents that are applied to the session generated by the Virtual Hub. \nWhen a Virtual Hub makes a Cascade Connection to another Game Server, a Cascade Session will be newly generated on the Virtual Hub that is the Cascade Connection source. You can use this command to set the security policy contents that will set this Cascade session. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadePolicySet_Args [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_CascadePolicySet_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadePolicySet_NAME Specify the name of policy whose values you want to change. You can use the PolicyList command to display a list of policy names and values that can be set. @@ -5308,7 +5308,7 @@ CMD_CascadePolicySet_Invalid_Range Specify policy "%S" within the range of %s. # PolicyList command CMD_PolicyList Display List of Security Policy Types and Settable Values -CMD_PolicyList_Help Use this to display a list of item names, descriptions, and settable values in the security policies that can be set for VPN Server users and groups and Cascade Connections. \nBy running the PolicyList command without specifying any parameters, a list of all supported security policy names and descriptions will be displayed. \nBy specifying the name using the PolicyList command parameter, a detailed description related to this value and the type and range of the settable value will be displayed. +CMD_PolicyList_Help Use this to display a list of item names, descriptions, and settable values in the security policies that can be set for Game Server users and groups and Cascade Connections. \nBy running the PolicyList command without specifying any parameters, a list of all supported security policy names and descriptions will be displayed. \nBy specifying the name using the PolicyList command parameter, a detailed description related to this value and the type and range of the settable value will be displayed. CMD_PolicyList_Args PolicyList [name] CMD_PolicyList_[name] This allows you to specify the policy name whose description you want to display. If you don't specify a name, a list of all supported security names and descriptions will be displayed. CMD_PolicyList_Invalid_Name The specified policy name is invalid. @@ -5327,14 +5327,14 @@ CMD_PolicyList_Range_Int_2 Range from %s to %s (if 0 is specified, nothing is se # CascadeStatusGet command CMD_CascadeStatusGet Get Current Cascade Connection Status -CMD_CascadeStatusGet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is currently online, use this to get its connection status and other information. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeStatusGet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is currently online, use this to get its connection status and other information. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeStatusGet_Args CascadeStatusGet [name] CMD_CascadeStatusGet_[name] Specify the name of the Cascade Connection whose information you want to get. # CascadeRename command CMD_CascadeRename Change Name of Cascade Connection -CMD_CascadeRename_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified, use this to change the name of that Cascade Connection. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeRename_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified, use this to change the name of that Cascade Connection. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeRename_Args CascadeRename [name] [/NEW:new_name] CMD_CascadeRename_[name] Specify the current name of the Cascade Connection whose name you want to change. CMD_CascadeRename_NEW Specify the new name after the change. @@ -5344,21 +5344,21 @@ CMD_CascadeRename_PROMPT_NEW Novo Nome: # CascadeOnline command CMD_CascadeOnline Switch Cascade Connection to Online Status -CMD_CascadeOnline_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified, use this to switch that Cascade Connection to online status. The Cascade Connection that is switched to online status begins the process of connecting to the destination VPN Server in accordance with the Connection Setting. The Cascade Connection that is switched to online status will establish normal connection to the VPN Server or continue to attempt connection until it is switched to offline status. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeOnline_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified, use this to switch that Cascade Connection to online status. The Cascade Connection that is switched to online status begins the process of connecting to the destination Game Server in accordance with the Connection Setting. The Cascade Connection that is switched to online status will establish normal connection to the Game Server or continue to attempt connection until it is switched to offline status. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeOnline_Args CascadeOnline [name] CMD_CascadeOnline_[name] Specify the name of the Cascade Connection to switch to online status. # CascadeOffline command CMD_CascadeOffline Switch Cascade Connection to Offline Status -CMD_CascadeOffline_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified, use this to switch that Cascade Connection to offline status. The Cascade Connection that is switched to offline will not connect to the VPN Server until next time it is switched to the online status using the CascadeOnline command \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeOffline_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified, use this to switch that Cascade Connection to offline status. The Cascade Connection that is switched to offline will not connect to the Game Server until next time it is switched to the online status using the CascadeOnline command \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeOffline_Args CascadeOffline [name] CMD_CascadeOffline_[name] Specify the name of the Cascade Connection to switch to offline status. # AccessAdd command CMD_AccessAdd Add Access List Rules (IPv4) -CMD_AccessAdd_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define an priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx command to generate delays, jitters and packet losses. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessAdd_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define an priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx command to generate delays, jitters and packet losses. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessAdd_Args AccessAdd [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/TCPSTATE: established|unestablished] CMD_AccessAdd_[pass|discard] When a packet matches this rule condition, this operation is decided. When pass is specified, the packet is allowed to pass, and when discard is specified, the packet is discarded. CMD_AccessAdd_MEMO Specify a description (memo) for this rule. @@ -5391,7 +5391,7 @@ CMD_AccessAdd_Prompt_TCPSTATE TCP Connection State (Established/Unestablished): # AccessAddEx command CMD_AccessAddEx Add Extended Access List Rules (IPv4: Delay, Jitter and Packet Loss Generating) -CMD_AccessAddEx_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. You can set to generate delays, jitters and packet losses when a packet is passing via the Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define an priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx command to generate delays, jitters and packet losses. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessAddEx_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. You can set to generate delays, jitters and packet losses when a packet is passing via the Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define an priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx command to generate delays, jitters and packet losses. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessAddEx_Args AccessAddEx [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/TCPSTATE: established|unestablished] [/DELAY:delay_millisec] [/JITTER:jitter_percent] [/LOSS:loss_percent] [/REDIRECTURL:url] CMD_AccessAddEx_[pass|discard] When a packet matches this rule condition, this operation is decided. When pass is specified, the packet is allowed to pass, and when discard is specified, the packet is discarded. The setting of delays, jitters and packet losses is applied if the action is pass. CMD_AccessAddEx_MEMO Specify a description (memo) for this rule. @@ -5409,7 +5409,7 @@ CMD_AccessAddEx_TCPSTATE Specify TCP connection state as a rule. Use Established CMD_AccessAddEx_DELAY Set this value to generate delays when packets is passing. Specify the delay period in milliseconds. Specify 0 means no delays to generate. The delays must be 10000 milliseconds at most. CMD_AccessAddEx_JITTER Set this value to generate jitters when packets is passing. Specify the ratio of fluctuation of jitters within 0% to 100% range. Specify 0 means no jitters to generate. CMD_AccessAddEx_LOSS Set this value to generate packet losses when packets is passing. Specify the ratio of packet losses within 0% to 100% range. Specify 0 means no packet losses to generate. -CMD_AccessAddEx_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the VPN Client computer to show the specified web site when that web browser tries to access the specific IP address. +CMD_AccessAddEx_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the Game Client computer to show the specified web site when that web browser tries to access the specific IP address. CMD_AccessAddEx_Prompt_DELAY Delays to Generate (in milliseconds: 0 - 10000): CMD_AccessAddEx_Prompt_JITTER Fluctuation of Jitters to Generate (Percent: 0 - 100): CMD_AccessAddEx_Prompt_LOSS Ratio of Packet Losses (Percent: 0 - 100): @@ -5420,7 +5420,7 @@ CMD_AccessAddEx_Eval_LOSS Ratio of Packet Losses must be 100 at maximum. # AccessAdd6 command CMD_AccessAdd6 Add Access List Rules (IPv6) -CMD_AccessAdd6_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define an priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx6 command to generate delays, jitters and packet losses. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessAdd6_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define an priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx6 command to generate delays, jitters and packet losses. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessAdd6_Args AccessAdd6 [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/TCPSTATE: established|unestablished] CMD_AccessAdd6_[pass|discard] When a packet matches this rule condition, this operation is decided. When pass is specified, the packet is allowed to pass, and when discard is specified, the packet is discarded. CMD_AccessAdd6_MEMO Specify a description (memo) for this rule. @@ -5453,7 +5453,7 @@ CMD_AccessAdd6_Prompt_TCPSTATE TCP Connection State (Established/Unestablished): # AccessAddEx6 command CMD_AccessAddEx6 Add Extended Access List Rules (IPv6: Delay, Jitter and Packet Loss Generating) -CMD_AccessAddEx6_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. You can set to generate delays, jitters and packet losses when a packet is passing via the Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define a priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx6 command to generate delays, jitters and packet losses. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessAddEx6_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. You can set to generate delays, jitters and packet losses when a packet is passing via the Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define a priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx6 command to generate delays, jitters and packet losses. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessAddEx6_Args AccessAddEx6 [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/TCPSTATE: established|unestablished] [/DELAY:delay_millisec] [/JITTER:jitter_percent] [/LOSS:loss_percent] [/REDIRECTURL:url] CMD_AccessAddEx6_[pass|discard] When a packet matches this rule condition, this operation is decided. When pass is specified, the packet is allowed to pass, and when discard is specified, the packet is discarded. The setting of delays, jitters and packet losses is applied if the action is pass. CMD_AccessAddEx6_MEMO Specify a description (memo) for this rule. @@ -5471,7 +5471,7 @@ CMD_AccessAddEx6_TCPSTATE Specify TCP connection state as a rule. Use Establishe CMD_AccessAddEx6_DELAY Set this value to generate delays when packets is passing. Specify the delay period in milliseconds. Specify 0 means no delays to generate. The delays must be 10000 milliseconds at most. CMD_AccessAddEx6_JITTER Set this value to generate jitters when packets is passing. Specify the ratio of fluctuation of jitters within 0% to 100% range. Specify 0 means no jitters to generate. CMD_AccessAddEx6_LOSS Set this value to generate packet losses when packets is passing. Specify the ratio of packet losses within 0% to 100% range. Specify 0 means no packet losses to generate. -CMD_AccessAddEx6_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the VPN Client computer to show the specified web site when that web browser tries to access the specific IP address. +CMD_AccessAddEx6_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the Game Client computer to show the specified web site when that web browser tries to access the specific IP address. CMD_AccessAddEx6_Prompt_DELAY Delays to Generate (in milliseconds: 0 - 10000): CMD_AccessAddEx6_Prompt_JITTER Fluctuation of Jitters to Generate (Percent: 0 - 100): CMD_AccessAddEx6_Prompt_LOSS Ratio of Packet Losses (Percent: 0 - 100): @@ -5482,13 +5482,13 @@ CMD_AccessAddEx6_Eval_LOSS Ratio of Packet Losses must be 100 at maximum. # AccessList command CMD_AccessList Get Access List Rule List -CMD_AccessList_Help Use this to get a list of packet filter rules that are registered on access list of the currently managed Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define a priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessList_Help Use this to get a list of packet filter rules that are registered on access list of the currently managed Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define a priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessList_Args ListaAcess # AccessDelete command CMD_AccessDelete Delete Rule from Access List -CMD_AccessDelete_Help Use this to specify a packet filter rule registered on the access list of the currently managed Virtual Hub and delete it. \nTo delete a rule, you must specify that rule's ID. You can display the ID by using the AccessList command. \nIf you wish not to delete the rule but to only temporarily disable it, use the AccessDisable command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessDelete_Help Use this to specify a packet filter rule registered on the access list of the currently managed Virtual Hub and delete it. \nTo delete a rule, you must specify that rule's ID. You can display the ID by using the AccessList command. \nIf you wish not to delete the rule but to only temporarily disable it, use the AccessDisable command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessDelete_Args AccessDelete [id] CMD_AccessDelete_[id] Specify either the ID or the Unique ID of the rule to delete. CMD_Access_Prompt_ID Access List Rule ID or Unique ID: @@ -5496,27 +5496,27 @@ CMD_Access_Prompt_ID Access List Rule ID or Unique ID: # AccessEnable command CMD_AccessEnable Enable Access List Rule -CMD_AccessEnable_Help Use this to specify a packet filter rule registered on the access list of the currently managed Virtual Hub and enable it. The enabled rule will be used by packet filtering. \nTo enable a rule, you must specify that rule's ID. You can display the ID by using the AccessList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessEnable_Help Use this to specify a packet filter rule registered on the access list of the currently managed Virtual Hub and enable it. The enabled rule will be used by packet filtering. \nTo enable a rule, you must specify that rule's ID. You can display the ID by using the AccessList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessEnable_Args AccessEnable [id] CMD_AccessEnable_[id] Specify the ID of the rule to enable. # AccessDisable command CMD_AccessDisable Disable Access List Rule -CMD_AccessDisable_Help Use this to specify a packet filter rule registered on the access list of the currently managed Virtual Hub and disable it. The disabled rule will be used by packet filtering. \nTo disable a rule, you must specify that rule's ID. You can display the ID by using the AccessList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessDisable_Help Use this to specify a packet filter rule registered on the access list of the currently managed Virtual Hub and disable it. The disabled rule will be used by packet filtering. \nTo disable a rule, you must specify that rule's ID. You can display the ID by using the AccessList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessDisable_Args AccessDisable [id] CMD_AccessDisable_[id] Specify the ID of the rule to disable. # UserList command CMD_UserList Get List of Users -CMD_UserList_Help Use this to get a list of users that are registered on the security account database of the currently managed Virtual Hub. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserList_Help Use this to get a list of users that are registered on the security account database of the currently managed Virtual Hub. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserList_Args ListaUser # UserCreate command CMD_UserCreate Criar usuário -CMD_UserCreate_Help Use this to create a new user in the security account database of the currently managed Virtual Hub. \nBy creating a user, the VPN Client can connect to the Virtual Hub by using the authentication information of that user. \nWhen a user is created using the UserCreate command and the auth type of that user is registered as Password Authentication, a random string will be assigned as the password. Therefore, that user will not be able to connect to the Virtual Hub in that state. After creating the user, you must always use the UserPasswordSet command to specify the user password, or alternatively use the UserAnonymousSet command, UserCertSet command, UserSignedSet command, UserRadiusSet command or UserNTLMSet command to change the user's auth type. \nNote that a user whose user name has been created as "*" (a single asterisk character) will automatically be registered as a RADIUS authentication user. For cases where there are users with "*" as the name, when a user, whose user name that has been provided when a client connected to a VPN Server does not match existing user names, is able to be authenticated by a RADIUS server or NT domain controller by inputting a user name and password, the authentication settings and security policy settings will follow the setting for the user "*". \nTo change the user information of a user that has been created, use the UserSet command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserCreate_Help Use this to create a new user in the security account database of the currently managed Virtual Hub. \nBy creating a user, the Game Client can connect to the Virtual Hub by using the authentication information of that user. \nWhen a user is created using the UserCreate command and the auth type of that user is registered as Password Authentication, a random string will be assigned as the password. Therefore, that user will not be able to connect to the Virtual Hub in that state. After creating the user, you must always use the UserPasswordSet command to specify the user password, or alternatively use the UserAnonymousSet command, UserCertSet command, UserSignedSet command, UserRadiusSet command or UserNTLMSet command to change the user's auth type. \nNote that a user whose user name has been created as "*" (a single asterisk character) will automatically be registered as a RADIUS authentication user. For cases where there are users with "*" as the name, when a user, whose user name that has been provided when a client connected to a Game Server does not match existing user names, is able to be authenticated by a RADIUS server or NT domain controller by inputting a user name and password, the authentication settings and security policy settings will follow the setting for the user "*". \nTo change the user information of a user that has been created, use the UserSet command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserCreate_Args UserCreate [name] [/GROUP:group] [/REALNAME:realname] [/NOTE:note] CMD_UserCreate_[name] Specify the user name of the user to be newly created. CMD_UserCreate_GROUP When assigning a user in a group, specify the group name. When not assigning a user to any group, specify /GROUP:none. @@ -5530,7 +5530,7 @@ CMD_UserCreate_Prompt_NOTE User Description: # UserSet command CMD_UserSet Change User Information -CMD_UserSet_Help Use this to change user information that is registered on the security account database of the currently managed Virtual Hub. \nThe user information that can be changed using this command are the three items that are specified when a new user is created using the UserCreate command: Group Name, Full Name, and Description. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserSet_Help Use this to change user information that is registered on the security account database of the currently managed Virtual Hub. \nThe user information that can be changed using this command are the three items that are specified when a new user is created using the UserCreate command: Group Name, Full Name, and Description. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserSet_Args UserSet [name] [/GROUP:group] [/REALNAME:realname] [/NOTE:note] CMD_UserSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserSet_GROUP When assigning a user in a group, specify the group name. When not assigning a user to any group, specify /GROUP:none. @@ -5540,14 +5540,14 @@ CMD_UserSet_NOTE Specify a description of the user. If you are not specifying th # UserDelete command CMD_UserDelete Excluir usuário -CMD_UserDelete_Help Use this to delete a user that is registered on the security account database of the currently managed Virtual Hub. By deleting the user, that user will no long be able to connect to the Virtual Hub. \nYou can use the UserPolicySet command to instead of deleting a user, set the user to be temporarily denied from logging in. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserDelete_Help Use this to delete a user that is registered on the security account database of the currently managed Virtual Hub. By deleting the user, that user will no long be able to connect to the Virtual Hub. \nYou can use the UserPolicySet command to instead of deleting a user, set the user to be temporarily denied from logging in. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserDelete_Args UserDelete [name] CMD_UserDelete_[name] Specify the name of the user to delete. # UserGet command CMD_UserGet Get User Information -CMD_UserGet_Help Use this to get user registration information that is registered on the security account database of the currently managed Virtual Hub. \nThe information that you can get using this command are User Name, Full Name, Group Name, Expiration Date, Security Policy, and Auth Type, as well as parameters that are specified as auth type attributes and the statistical data of that user. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserGet_Help Use this to get user registration information that is registered on the security account database of the currently managed Virtual Hub. \nThe information that you can get using this command are User Name, Full Name, Group Name, Expiration Date, Security Policy, and Auth Type, as well as parameters that are specified as auth type attributes and the statistical data of that user. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserGet_Args UserGet [name] CMD_UserGet_[name] Specify the user name of the user whose information you want to get. CMD_UserGet_Column_Name Nome de usuário @@ -5565,14 +5565,14 @@ CMD_UserGet_Policy Security Policy Set for this User # UserAnonymousSet command CMD_UserAnonymousSet Set Anonymous Authentication for User Auth Type -CMD_UserAnonymousSet_Help Use this to set Anonymous Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. A VPN Client that has connected to a Virtual Hub using a user name of a user set to anonymous authentication can connect to a Virtual Hub without undergoing user authentication and without conditions. The anonymous authentication function is ideally suited to public VPN Servers that are setup to allow anyone to connect via the Internet etc. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserAnonymousSet_Help Use this to set Anonymous Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. A Game Client that has connected to a Virtual Hub using a user name of a user set to anonymous authentication can connect to a Virtual Hub without undergoing user authentication and without conditions. The anonymous authentication function is ideally suited to public Game Servers that are setup to allow anyone to connect via the Internet etc. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserAnonymousSet_Args UserAnonymousSet [name] CMD_UserAnonymousSet_[name] Specify the user name of the user whose setting you want to change. # UserPasswordSet command CMD_UserPasswordSet Set Password Authentication for User Auth Type and Set Password -CMD_UserPasswordSet_Help Use this to set Password Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. Password Authentication requires a user-defined password to be set for the user object in the security account database of the Virtual Hub and when a user attempts to connect to the Virtual Hub using this user name, they will be prompted to input a password and if it is the matching password, connection will be allowed. \nThe user password is actually saved in hash code which means even if the VPN Server setting file is analyzed, the original password cannot be deciphered. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserPasswordSet_Help Use this to set Password Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. Password Authentication requires a user-defined password to be set for the user object in the security account database of the Virtual Hub and when a user attempts to connect to the Virtual Hub using this user name, they will be prompted to input a password and if it is the matching password, connection will be allowed. \nThe user password is actually saved in hash code which means even if the Game Server setting file is analyzed, the original password cannot be deciphered. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserPasswordSet_Args UserPasswordSet [name] [/PASSWORD:password] CMD_UserPasswordSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserPasswordSet_PASSWORD Specify the password to be set for the user. If this parameter is not specified a prompt will appear to input the password. @@ -5580,7 +5580,7 @@ CMD_UserPasswordSet_PASSWORD Specify the password to be set for the user. If thi # UserCertSet command CMD_UserCertSet Set Individual Certificate Authentication for User Auth Type and Set Certificate -CMD_UserCertSet_Help Use this to set Individual Certificate Authentication as the Auth Type for a user that is registered on the security account database of the currently managed Virtual Hub. Individual Certificate Authentication requires one X.509 format certificate to be set for the user object in the security account database of the Virtual Hub and when a user attempts to connect to the Virtual Hub using this user name, an RSA algorithm is used to verify if the provided certificate matches the registered certificate and whether the client holds a private key that corresponds to that certificate and if so, connection is allowed. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserCertSet_Help Use this to set Individual Certificate Authentication as the Auth Type for a user that is registered on the security account database of the currently managed Virtual Hub. Individual Certificate Authentication requires one X.509 format certificate to be set for the user object in the security account database of the Virtual Hub and when a user attempts to connect to the Virtual Hub using this user name, an RSA algorithm is used to verify if the provided certificate matches the registered certificate and whether the client holds a private key that corresponds to that certificate and if so, connection is allowed. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserCertSet_Args UserCertSet [name] [/LOADCERT:cert] CMD_UserCertSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserCertSet_LOADCERT Specify the certificate to set for the user by specifying an X.509 format certificate file. @@ -5588,7 +5588,7 @@ CMD_UserCertSet_LOADCERT Specify the certificate to set for the user by specifyi # UserCertGet command CMD_UserCertGet Get Certificate Registered for Individual Certificate Authentication User -CMD_UserCertGet_Help Use this to get an X.509 format certificate registered for a user of Individual Certificate Authentication who is registered in the security account database of the currently managed Virtual Hub and save it to file. \nIf the specified user is not set as Individual Certificate Authentication an error will occur. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserCertGet_Help Use this to get an X.509 format certificate registered for a user of Individual Certificate Authentication who is registered in the security account database of the currently managed Virtual Hub and save it to file. \nIf the specified user is not set as Individual Certificate Authentication an error will occur. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserCertGet_Args UserCertGet [name] [/SAVECERT:cert] CMD_UserCertGet_[name] Specify the user name of the user whose information you want to get. CMD_UserCertGet_SAVECERT Specify the file name to save, in X.509 format, the user certificate you obtained. @@ -5597,7 +5597,7 @@ CMD_UserCertGet_Not_Cert Either the user is not set as individual certificate au # UserSignedSet command CMD_UserSignedSet Set Signed Certificate Authentication for User Auth Type -CMD_UserSignedSet_Help Use this to set Signed Certificate Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. When a user connects to a Virtual Hub using a user name that is set for signed certificate authentication, an RSA algorithm is used to verify whether the certificate provided by the user is signed by any of the certificates in the list of trusted CA certificates of that Virtual Hub and whether the client holds a private key that corresponds with that certificate, and if so, connection is allowed. \nIt is also possible to set the connection to be allowed only when a certificate common name (CN) and serial number that is expected for each user is registered and the contents of the certificate after the abovementioned verification is passed matches the set value. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserSignedSet_Help Use this to set Signed Certificate Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. When a user connects to a Virtual Hub using a user name that is set for signed certificate authentication, an RSA algorithm is used to verify whether the certificate provided by the user is signed by any of the certificates in the list of trusted CA certificates of that Virtual Hub and whether the client holds a private key that corresponds with that certificate, and if so, connection is allowed. \nIt is also possible to set the connection to be allowed only when a certificate common name (CN) and serial number that is expected for each user is registered and the contents of the certificate after the abovementioned verification is passed matches the set value. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserSignedSet_Args UserSignedSet [name] [/CN:cn] [/SERIAL:serial] CMD_UserSignedSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserSignedSet_CN When this parameter is set, after it has been verified that the certificate that the user provided has been signed by the trusted certificate authority, connection will only be allowed when the value of the common name (CN) of this certificate is compared with the value set by this parameter and the values match. When "none" is specified, this check is not made. @@ -5608,7 +5608,7 @@ CMD_UserSignedSet_Prompt_SERIAL Limit of Serial Number Value: # UserRadiusSet command CMD_UserRadiusSet Set RADIUS Authentication for User Auth Type -CMD_UserRadiusSet_Help Use this to set RADIUS Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. When a user connects to a Virtual Hub using a user name that is set for RADIUS authentication, the user name and the user input password is sent to the RADIUS server where the RADIUS SERVER checks the user name and password, then if the verification is successful, that user is allowed VPN connection. \nIn order to user RADIUS authentication, the RADIUS server used for this verification must be set in the Virtual Hub beforehand by using the RadiusServerSet command. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserRadiusSet_Help Use this to set RADIUS Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. When a user connects to a Virtual Hub using a user name that is set for RADIUS authentication, the user name and the user input password is sent to the RADIUS server where the RADIUS SERVER checks the user name and password, then if the verification is successful, that user is allowed Game connection. \nIn order to user RADIUS authentication, the RADIUS server used for this verification must be set in the Virtual Hub beforehand by using the RadiusServerSet command. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserRadiusSet_Args UserRadiusSet [name] [/ALIAS:alias_name] CMD_UserRadiusSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserRadiusSet_ALIAS When this parameter is set, it is possible to make the user name sent to the RADIUS server different to the user name on the Virtual Hub. When this is not set, please specify /ALIAS:none (the user name on the Virtual Hub will be used). If the user name is "*", the /ALIAS parameter will be ignored. To read an explanation of the "*" user, please input UserCreate/HELP to display this information. @@ -5617,7 +5617,7 @@ CMD_UserRadiusSet_Prompt_ALIAS Alias Name for Authentication (Optional): # UserNTLMSet コマンド CMD_UserNTLMSet Set NT Domain Authentication for User Auth Type -CMD_UserNTLMSet_Help Use this to set NT Domain Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. When a user connects to a Virtual Hub using a user name that is set for NT Domain authentication, the user name and the user input password is sent to the Windows NT / 2000 / Server 2003 / Server 2008 / Server 2008 R2 / Server 2012 Domain Controller or Active Directory Server where the server checks the user name and password, then if the verification is successful, that user is allowed VPN connection. \nTo use NT Domain authentication, the VPN Server must be operating on a Windows NT 4.0, Windows 2000, Windows XP, Windows Vista, Windows Server 2008, Windows Server 2008 R2 or Windows Server 2012 operating system that is connected to that domain. For details please contact the VPN Server's administrator. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserNTLMSet_Help Use this to set NT Domain Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. When a user connects to a Virtual Hub using a user name that is set for NT Domain authentication, the user name and the user input password is sent to the Windows NT / 2000 / Server 2003 / Server 2008 / Server 2008 R2 / Server 2012 Domain Controller or Active Directory Server where the server checks the user name and password, then if the verification is successful, that user is allowed Game connection. \nTo use NT Domain authentication, the Game Server must be operating on a Windows NT 4.0, Windows 2000, Windows XP, Windows Vista, Windows Server 2008, Windows Server 2008 R2 or Windows Server 2012 operating system that is connected to that domain. For details please contact the Game Server's administrator. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserNTLMSet_Args UserNTLMSet [name] [/ALIAS:alias_name] CMD_UserNTLMSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserNTLMSet_ALIAS When this parameter is set, it is possible to make the user name sent to the NT Domain or Active Directory server different to the user name on the Virtual Hub. When this is not set, please specify /ALIAS:none (the user name on the Virtual Hub will be used). If the user name is "*", the /ALIAS parameter will be ignored. To read an explanation of the "*" user, please input UserCreate/HELP to display this information. @@ -5625,14 +5625,14 @@ CMD_UserNTLMSet_ALIAS When this parameter is set, it is possible to make the use # UserPolicyRemove command CMD_UserPolicyRemove Delete User Security Policy -CMD_UserPolicyRemove_Help Use this to delete the security policy setting that is set for a user that is registered on the security account database of the currently managed Virtual Hub. A user who has had their security policy setting deleted will be assigned the security policy setting of the group that user is assigned to. In the cases where the user is not assigned to a group or when a security policy setting has not been set for the group, the default values (Allow Access: Enabled, Maximum Number of TCP Connections: 32, Time-out Period: 20 seconds) will be applied. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserPolicyRemove_Help Use this to delete the security policy setting that is set for a user that is registered on the security account database of the currently managed Virtual Hub. A user who has had their security policy setting deleted will be assigned the security policy setting of the group that user is assigned to. In the cases where the user is not assigned to a group or when a security policy setting has not been set for the group, the default values (Allow Access: Enabled, Maximum Number of TCP Connections: 32, Time-out Period: 20 seconds) will be applied. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserPolicyRemove_Args UserPolicyRemove [name] CMD_UserPolicyRemove_[name] Specify the user name of the user whose setting you want to change. # UserPolicySet command CMD_UserPolicySet Set User Security Policy -CMD_UserPolicySet_Help Use this to set the security policy contents that are set for a user that is registered on the security account database of the currently managed Virtual Hub. \nWhen a user has not been set a security policy, use this to change the specified values after a new default security policy has been set. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserPolicySet_Help Use this to set the security policy contents that are set for a user that is registered on the security account database of the currently managed Virtual Hub. \nWhen a user has not been set a security policy, use this to change the specified values after a new default security policy has been set. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserPolicySet_Args UserPolicySet [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_UserPolicySet_[name] Specify the user name of the user whose setting you want to change. CMD_UserPolicySet_NAME Specify the name of policy whose values you want to change. You can use the PolicyList command to display a list of policy names and values that can be set. @@ -5641,7 +5641,7 @@ CMD_UserPolicySet_VALUE Specify a new policy value. If the policy is an integer # UserExpiresSet command CMD_UserExpiresSet Set User's Expiration Date -CMD_UserExpiresSet_Help Use this to set the user's expiration date that is registered on the security account database of the currently managed Virtual Hub. A user whose expiration date has expired cannot connect to the Virtual Hub. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserExpiresSet_Help Use this to set the user's expiration date that is registered on the security account database of the currently managed Virtual Hub. A user whose expiration date has expired cannot connect to the Virtual Hub. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserExpiresSet_Args UserExpiresSet [name] [/EXPIRES:expires] CMD_UserExpiresSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserExpiresSet_EXPIRES Specify the user expiration date and time. The date and time must be in the same format as "2005/10/08 19:30:00" where 6 integers are specified, representing year/month/day hour:minute:second separated by forward slashes, a space and then colons. Specify 4 digits for the year. If you put a space in a value, the entire value must be enclosed by "". For this specification, local time (standard time for the computer on which the command line management utility is running) can be specified. By specifying /EXPIRES:none, you can remove the expiration date restriction. @@ -5650,13 +5650,13 @@ CMD_UserExpiresSet_Prompt_EXPIRES User Expiration Date (no expiration if nothing # GroupList command CMD_GroupList Get List of Groups -CMD_GroupList_Help Use this to get a list of groups that are registered on the security account database of the currently managed Virtual Hub. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupList_Help Use this to get a list of groups that are registered on the security account database of the currently managed Virtual Hub. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupList_Args ListaGroup # GroupCreate command CMD_GroupCreate Criar grupo -CMD_GroupCreate_Help Use this to create a new group in the security account database of the currently managed Virtual Hub. \nYou can register multiple users in a group. To register users in a group use the GroupJoin command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupCreate_Help Use this to create a new group in the security account database of the currently managed Virtual Hub. \nYou can register multiple users in a group. To register users in a group use the GroupJoin command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupCreate_Args GroupCreate [name] [/REALNAME:realname] [/NOTE:note] CMD_GroupCreate_[name] Specify the name of the group to create. CMD_GroupCreate_REALNAME Specify the group's full name. For example, if the group corresponds to an actual section or department name, specify that name. If you are not specifying this, specify /REALNAME:none @@ -5668,7 +5668,7 @@ CMD_GroupCreate_Prompt_NOTE Group Description: # GroupSet command CMD_GroupSet Set Group Information -CMD_GroupSet_Help Use this to set group information that is registered on the security account database of the currently managed Virtual Hub. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupSet_Help Use this to set group information that is registered on the security account database of the currently managed Virtual Hub. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupSet_Args GroupSet [name] [/REALNAME:realname] [/NOTE:note] CMD_GroupSet_[name] Specify the group name of the group whose setting you want to change. CMD_GroupSet_REALNAME Specify the group's Full name. For example, if the group corresponds to an actual section or department name, specify that name. If you are not specifying this, specify /REALNAME:none @@ -5677,14 +5677,14 @@ CMD_GroupSet_NOTE Specify a description of the group. If you are not specifying # GroupDelete command CMD_GroupDelete Excluir grupo -CMD_GroupDelete_Help Use this to delete a group that is registered on the security account database of the currently managed Virtual Hub. \nWhen you delete a group all users assigned to that group will become unassigned. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupDelete_Help Use this to delete a group that is registered on the security account database of the currently managed Virtual Hub. \nWhen you delete a group all users assigned to that group will become unassigned. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupDelete_Args GroupDelete [name] CMD_GroupDelete_[name] Specify the name of the group to delete. # GroupGet command CMD_GroupGet Get Group Information and List of Assigned Users -CMD_GroupGet_Help Use this to get the information of a group that is registered on the security account database of the currently managed Virtual Hub as well as a list of users assigned to that group. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupGet_Help Use this to get the information of a group that is registered on the security account database of the currently managed Virtual Hub as well as a list of users assigned to that group. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupGet_Args GroupGet [name] CMD_GroupGet_[name] Specify the group name of the group whose information you want to get. CMD_GroupGet_Column_NAME Nome do grupo @@ -5696,7 +5696,7 @@ CMD_GroupGet_Column_MEMBERS This is a list of user names of users who are assign # GroupJoin command CMD_GroupJoin Add User to Group -CMD_GroupJoin_Help Use this to add a user in the security account database of the currently managed Virtual Hub to a group that is registered on that security account database. \nTo get a list of users and groups that are currently registered, use the UserList command and the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupJoin_Help Use this to add a user in the security account database of the currently managed Virtual Hub to a group that is registered on that security account database. \nTo get a list of users and groups that are currently registered, use the UserList command and the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupJoin_Args GroupJoin [name] [/USERNAME:username] CMD_GroupJoin_[name] Specify the group name of the group to which you want to add a user. CMD_GroupJoin_USERNAME Specify the user name of the user you want to add to the group specified by "name". @@ -5705,7 +5705,7 @@ CMD_GroupJoin_Prompt_USERNAME Name of User to Join Group: # GroupUnjoin command CMD_GroupUnjoin Delete User from Group -CMD_GroupUnjoin_Help Use this to delete a specified user from the group that is registered on the security account database of the currently managed Virtual Hub. By deleting a user from the group, that user becomes unassigned. \nTo get a list of users that are currently assigned to a group, use the GroupGet command. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupUnjoin_Help Use this to delete a specified user from the group that is registered on the security account database of the currently managed Virtual Hub. By deleting a user from the group, that user becomes unassigned. \nTo get a list of users that are currently assigned to a group, use the GroupGet command. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupUnjoin_Args GroupUnjoin [name] CMD_GroupUnjoin_[name] Specify the name of the user to delete from the group. CMD_GroupUnjoin_Prompt_name Name of User to Delete from Group: @@ -5713,14 +5713,14 @@ CMD_GroupUnjoin_Prompt_name Name of User to Delete from Group: # GroupPolicyRemove command CMD_GroupPolicyRemove Delete Group Security Policy -CMD_GroupPolicyRemove_Help Use this to delete the security policy setting that is set for a group that is registered on the security account database of the currently managed Virtual Hub. Users who do not have a security policy set for the user themselves or for the group they are assigned to, will have the default values (Allow Access: Enabled, Maximum Number of TCP Connections: 32, Time-out Period: 20 seconds) applied to them. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupPolicyRemove_Help Use this to delete the security policy setting that is set for a group that is registered on the security account database of the currently managed Virtual Hub. Users who do not have a security policy set for the user themselves or for the group they are assigned to, will have the default values (Allow Access: Enabled, Maximum Number of TCP Connections: 32, Time-out Period: 20 seconds) applied to them. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupPolicyRemove_Args GroupPolicyRemove [name] CMD_GroupPolicyRemove_[name] Specify the group name of the group whose setting you want to change. # GroupPolicySet command CMD_GroupPolicySet Set Group Security Policy -CMD_GroupPolicySet_Help Use this to set the security policy contents that are set for a group that is registered on the security account database of the currently managed Virtual Hub. \nWhen a group has not been set a security policy, use this to change the specified values after a new default security policy has been set. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupPolicySet_Help Use this to set the security policy contents that are set for a group that is registered on the security account database of the currently managed Virtual Hub. \nWhen a group has not been set a security policy, use this to change the specified values after a new default security policy has been set. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupPolicySet_Args GroupPolicySet [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_GroupPolicySet_[name] Specify the group name of the group whose setting you want to change. CMD_GroupPolicySet_NAME Specify the name of policy whose values you want to change. You can use the PolicyList command to display a list of policy names and values that can be set. @@ -5729,7 +5729,7 @@ CMD_GroupPolicySet_VALUE Specify a new policy value. If the policy is an integer # SessionList command CMD_SessionList Get List of Connected Sessions -CMD_SessionList_Help Use this to get a list of the sessions connected to the Virtual Hub currently being managed. In the list of sessions, the following information will be displayed for each connection: Session Name, Session Site, User Name, Source Host Name, TCP Connection, Transfer Bytes and Transfer Packets. \nIf the currently connected VPN Server is a cluster controller and the currently managed Virtual Hub is a static Virtual Hub, you can get an all-linked-together list of all sessions connected to that Virtual Hub on all cluster members. \nIn all other cases, only the list of sessions that are actually connected to the currently managed VPN Server will be obtained. +CMD_SessionList_Help Use this to get a list of the sessions connected to the Virtual Hub currently being managed. In the list of sessions, the following information will be displayed for each connection: Session Name, Session Site, User Name, Source Host Name, TCP Connection, Transfer Bytes and Transfer Packets. \nIf the currently connected Game Server is a cluster controller and the currently managed Virtual Hub is a static Virtual Hub, you can get an all-linked-together list of all sessions connected to that Virtual Hub on all cluster members. \nIn all other cases, only the list of sessions that are actually connected to the currently managed Game Server will be obtained. CMD_SessionList_Args SessionList @@ -5779,25 +5779,25 @@ CMD_IpDelete_[id] Specify the ID of the IP address table entry to delete. # SecureNatEnable command CMD_SecureNatEnable Enable the Virtual NAT and DHCP Server Function (SecureNat Function) -CMD_SecureNatEnable_Help Use this to enable the Virtual NAT and DHCP Server function (SecureNat Function) on the currently managed Virtual Hub and begin its operation. Before executing this command, you must first check the setting contents of the current Virtual NAT function and DHCP Server function using the SecureNatHostGet command, NatGet command and DhcpGet command. \nBy enabling the SecureNAT function, you can virtually operate a NAT router (IP masquerade) and the DHCP Server function on a virtual network on the Virtual Hub. \n\n[Warning about SecureNAT Function]\nThe SecureNAT function is recommended only for system administrators and people with a detailed knowledge of networks. \nIf you use the SecureNAT function correctly, it is possible to achieve a safe form of remote access via a VPN. However when used in the wrong way, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrator's permission must not enable the SecureNAT function. For a detailed explanation of the SecureNAT function, please refer to the VPN Server's manual and online documentation. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SecureNatEnable_Help Use this to enable the Virtual NAT and DHCP Server function (SecureNat Function) on the currently managed Virtual Hub and begin its operation. Before executing this command, you must first check the setting contents of the current Virtual NAT function and DHCP Server function using the SecureNatHostGet command, NatGet command and DhcpGet command. \nBy enabling the SecureNAT function, you can virtually operate a NAT router (IP masquerade) and the DHCP Server function on a virtual network on the Virtual Hub. \n\n[Warning about SecureNAT Function]\nThe SecureNAT function is recommended only for system administrators and people with a detailed knowledge of networks. \nIf you use the SecureNAT function correctly, it is possible to achieve a safe form of remote access via a Game. However when used in the wrong way, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrator's permission must not enable the SecureNAT function. For a detailed explanation of the SecureNAT function, please refer to the Game Server's manual and online documentation. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SecureNatEnable_Args SecureNatEnable # SecureNatDisable command CMD_SecureNatDisable Disable the Virtual NAT and DHCP Server Function (SecureNat Function) -CMD_SecureNatDisable_Help Use this to disable the Virtual NAT and DHCP Server function (SecureNat Function) on the currently managed Virtual Hub. By executing this command the Virtual NAT function immediately stops operating and the Virtual DHCP Server function deletes the DHCP lease database and stops the service. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SecureNatDisable_Help Use this to disable the Virtual NAT and DHCP Server function (SecureNat Function) on the currently managed Virtual Hub. By executing this command the Virtual NAT function immediately stops operating and the Virtual DHCP Server function deletes the DHCP lease database and stops the service. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SecureNatDisable_Args SecureNatDisable # SecureNatStatusGet command CMD_SecureNatStatusGet Get the Operating Status of the Virtual NAT and DHCP Server Function (SecureNat Function) -CMD_SecureNatStatusGet_Help Use this to get the operating status of the Virtual NAT and DHCP Server function (SecureNat Function) when it is operating on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SecureNatStatusGet_Help Use this to get the operating status of the Virtual NAT and DHCP Server function (SecureNat Function) when it is operating on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SecureNatStatusGet_Args SecureNatStatusGet # SecureNatHostGet command CMD_SecureNatHostGet Get Network Interface Setting of Virtual Host of SecureNAT Function -CMD_SecureNatHostGet_Help Use this to get the virtual host network interface setting from the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nThe SecureNAT function holds one virtual network adapter on the L2 segment inside the Virtual Hub and it has been assigned a MAC address and an IP address. By doing this, another host connected to the same L2 segment is able to communicate with the SecureNAT virtual host as if it is an actual IP host existing on the network. \n\n[Warning about SecureNAT Function]\nThe SecureNAT function is recommended only for system administrators and people with a detailed knowledge of networks. \nIf you use the SecureNAT function correctly, it is possible to achieve a safe form of remote access via a VPN. However when used in the wrong way, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrators permission must not enable the SecureNAT function. For a detailed explanation of the SecureNAT function, please refer to the VPN Server's manual and online documentation. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SecureNatHostGet_Help Use this to get the virtual host network interface setting from the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nThe SecureNAT function holds one virtual network adapter on the L2 segment inside the Virtual Hub and it has been assigned a MAC address and an IP address. By doing this, another host connected to the same L2 segment is able to communicate with the SecureNAT virtual host as if it is an actual IP host existing on the network. \n\n[Warning about SecureNAT Function]\nThe SecureNAT function is recommended only for system administrators and people with a detailed knowledge of networks. \nIf you use the SecureNAT function correctly, it is possible to achieve a safe form of remote access via a Game. However when used in the wrong way, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrators permission must not enable the SecureNAT function. For a detailed explanation of the SecureNAT function, please refer to the Game Server's manual and online documentation. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SecureNatHostGet_Args SecureNatHostGet CMD_SecureNatHostGet_Column_MAC Endereço MAC CMD_SecureNatHostGet_Column_IP Endereço IP @@ -5807,7 +5807,7 @@ CMD_SecureNatHostGet_Column_LOG Save NAT and DHCP Operation Log # SecureNatHostSet command CMD_SecureNatHostSet Change Network Interface Setting of Virtual Host of SecureNAT Function -CMD_SecureNatHostSet_Help Use this to change and save the virtual host network interface setting in the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nThe SecureNAT function holds one virtual network adapter on the L2 segment inside the Virtual Hub and it has been assigned a MAC address and an IP address. By doing this, another host connected to the same L2 segment is able to communicate with the SecureNAT virtual host as if it is an actual IP host existing on the network. \n\n[Warning about SecureNAT Function]\nThe SecureNAT function is recommended only for system administrators and people with a detailed knowledge of networks. \nIf you use the SecureNAT function correctly, it is possible to achieve a safe form of remote access via a VPN. However when used in the wrong way, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrators permission must not enable the SecureNAT function. For a detailed explanation of the SecureNAT function, please refer to the VPN Server's manual and online documentation. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SecureNatHostSet_Help Use this to change and save the virtual host network interface setting in the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nThe SecureNAT function holds one virtual network adapter on the L2 segment inside the Virtual Hub and it has been assigned a MAC address and an IP address. By doing this, another host connected to the same L2 segment is able to communicate with the SecureNAT virtual host as if it is an actual IP host existing on the network. \n\n[Warning about SecureNAT Function]\nThe SecureNAT function is recommended only for system administrators and people with a detailed knowledge of networks. \nIf you use the SecureNAT function correctly, it is possible to achieve a safe form of remote access via a Game. However when used in the wrong way, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrators permission must not enable the SecureNAT function. For a detailed explanation of the SecureNAT function, please refer to the Game Server's manual and online documentation. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SecureNatHostSet_Args SecureNatHostSet [/MAC:mac] [/IP:ip] [/MASK:mask] CMD_SecureNatHostSet_MAC Specify the MAC address to assign for the virtual interface. Specify a MAC address using a string like "00-AC-01-23-45-67". When /MAC:none is specified, no changes will be made to the current setting. CMD_SecureNatHostSet_IP Specify the IP address to assign for the virtual interface. When /IP:none is specified, no changes will be made to the current setting. @@ -5819,7 +5819,7 @@ CMD_SecureNatHostSet_Prompt_MASK Máscara de sub-rede: # NatGet command CMD_NatGet Get Virtual NAT Function Setting of SecureNAT Function -CMD_NatGet_Help Use this to get the virtual NAT setting from the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_NatGet_Help Use this to get the virtual NAT setting from the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_NatGet_Args NatGet CMD_NatGet_Column_USE Use Virtual NAT Function CMD_NetGet_Column_MTU Valor MTU @@ -5829,19 +5829,19 @@ CMD_NatGet_Column_UDP UDP Session Timeout (Seconds) # NatEnable command CMD_NatEnable Enable Virtual NAT Function of SecureNAT Function -CMD_NatEnable_Help Use this to enable the Virtual NAT function on the currently managed Virtual Hub. \nIf the SecureNAT function is still not operating even after this command has been used to enable the Virtual NAT function, Virtual NAT is not operating. To start the operation of the SecureNAT Function, use the SecureNatEnable command. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_NatEnable_Help Use this to enable the Virtual NAT function on the currently managed Virtual Hub. \nIf the SecureNAT function is still not operating even after this command has been used to enable the Virtual NAT function, Virtual NAT is not operating. To start the operation of the SecureNAT Function, use the SecureNatEnable command. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_NatEnable_Args NatEnable # NatDisable command CMD_NatDisable Disable Virtual NAT Function of SecureNAT Function -CMD_NatDisable_Help Use this to disable the Virtual NAT function on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_NatDisable_Help Use this to disable the Virtual NAT function on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_NatDisable_Args NatDisable # NatSet command CMD_NatSet Change Virtual NAT Function Setting of SecureNAT Function -CMD_NatSet_Help Use this to change the Virtual NAT setting of the currently managed Virtual Hub. The contents of the Virtual NAT setting includes: MTU value, TCP session timeout and UDP session timeout \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_NatSet_Help Use this to change the Virtual NAT setting of the currently managed Virtual Hub. The contents of the Virtual NAT setting includes: MTU value, TCP session timeout and UDP session timeout \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_NatSet_Args NatSet [/MTU:mtu] [/TCPTIMEOUT:tcp_timeout] [/UDPTIMEOUT:udp_timeout] [/LOG:yes|no] CMD_NatSet_MTU Set the MTU (Maximum transferable unit size) using an integer to specify the byte length unit. This value is the maximum payload length excluding the MAC header of the Ethernet frame that the Virtual NAT sends and the default is 1500 bytes. CMD_NatSet_TCPTIMEOUT This sets how many seconds a condition of non-communication continues in a TCP session that the Virtual NAT is relaying before a timeout occurs and the session is discarded. @@ -5858,13 +5858,13 @@ CMD_NatSet_Eval_UDP Specify the number of seconds in the range %d to %d for the # NatTable command CMD_NatTable Get Virtual NAT Function Session Table of SecureNAT Function -CMD_NatTable_Help Use this to get the table of TCP and UDP sessions currently communicating via the Virtual NAT (NAT table) in cases when the Virtual NAT function is operating on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_NatTable_Help Use this to get the table of TCP and UDP sessions currently communicating via the Virtual NAT (NAT table) in cases when the Virtual NAT function is operating on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_NatTable_Args TabelaNat # DhcpGet command CMD_DhcpGet Get Virtual DHCP Server Function Setting of SecureNAT Function -CMD_DhcpGet_Help Use this to get the virtual DHCP Server setting from the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_DhcpGet_Help Use this to get the virtual DHCP Server setting from the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_DhcpGet_Args DhcpGet CMD_DhcpGet_Column_Log Record Log of NAT and DHCP Operation CMD_DhcpGet_Column_USE Use Virtual DHCP Function @@ -5881,19 +5881,19 @@ CMD_DhcpGet_Column_PUSHROUTE Static Routing Table to Push # DhcpEnable command CMD_DhcpEnable Enable Virtual DHCP Server Function of SecureNAT Function -CMD_DhcpEnable_Help Use this to enable the Virtual DHCP Server function on the currently managed Virtual Hub. \nIf the SecureNAT function is still not operating even after this command has been used to enable the Virtual DHCP function, Virtual DHCP Server is not operating. To start the operation of the SecureNAT Function, use the SecureNatEnable command. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_DhcpEnable_Help Use this to enable the Virtual DHCP Server function on the currently managed Virtual Hub. \nIf the SecureNAT function is still not operating even after this command has been used to enable the Virtual DHCP function, Virtual DHCP Server is not operating. To start the operation of the SecureNAT Function, use the SecureNatEnable command. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_DhcpEnable_Args DhcpEnable # DhcpDisable command CMD_DhcpDisable Disable Virtual DHCP Server Function of SecureNAT Function -CMD_DhcpDisable_Help Use this to disable the Virtual DHCP Server function on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_DhcpDisable_Help Use this to disable the Virtual DHCP Server function on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_DhcpDisable_Args DhcpDisable # DhcpSet command CMD_DhcpSet Change Virtual DHCP Server Function Setting of SecureNAT Function -CMD_DhcpSet_Help Use this to change the Virtual DHCP Server setting of the currently managed Virtual Hub. The Virtual DHCP Server settings include the following items: distribution address band, subnet mask, lease limit, and option values assigned to clients. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_DhcpSet_Help Use this to change the Virtual DHCP Server setting of the currently managed Virtual Hub. The Virtual DHCP Server settings include the following items: distribution address band, subnet mask, lease limit, and option values assigned to clients. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_DhcpSet_Args DhcpSet [/START:start_ip] [/END:end_ip] [/MASK:subnetmask] [/EXPIRE:sec] [/GW:gwip] [/DNS:dns] [/DNS2:dns2][/DOMAIN:domain] [/LOG:yes|no] [/PUSHROUTE:"routing_table"] CMD_DhcpSet_START Specify the start point of the address band to be distributed to the client. (Example: 192.168.30.10) CMD_DhcpSet_END Specify the end point of the address band to be distributed to the client. (Example: 192.168.30.200) @@ -5904,7 +5904,7 @@ CMD_DhcpSet_DNS Specify the IP address of the primary DNS Server to be notified CMD_DhcpSet_DNS2 Specify the IP address of the secondary DNS Server to be notified to the client. You can specify a SecureNAT Virtual Host IP address for this when the SecureNAT Function's Virtual NAT Function has been enabled and is being used also. If you specify 0 or none, then the client will not be notified of the DNS Server address. CMD_DhcpSet_DOMAIN Specify the domain name to be notified to the client. If you specify none, then the client will not be notified of the domain name. CMD_DhcpSet_LOG Specify whether or not to save the Virtual DHCP Server operation in the Virtual Hub security log. Specify "yes" to save it. This value is interlinked with the Virtual NAT Function log save setting. -CMD_DhcpSet_PUSHROUTE Specify the static routing table to push.\nExample: "192.168.5.0/255.255.255.0/192.168.4.254, 10.0.0.0/255.0.0.0/192.168.4.253"\nSplit multiple entries (maximum: 64 entries) by comma or space characters. Each entry must be specified in the "IP network address/subnet mask/gateway IP address" format.\nThis Virtual DHCP Server can push the classless static routes (RFC 3442) with DHCP reply messages to VPN clients.\nWhether or not a VPN client can recognize the classless static routes (RFC 3442) depends on the target VPN client software. SoftEther VPN Client and OpenVPN Client are supporting the classless static routes. On L2TP/IPsec and MS-SSTP protocols, the compatibility depends on the implementation of the client software. You can realize the split tunneling if you clear the default gateway field on the Virtual DHCP Server options. On the client side, L2TP/IPsec and MS-SSTP clients need to be configured not to set up the default gateway for the split tunneling usage.\nYou can also push the classless static routes (RFC 3442) by your existing external DHCP server. In that case, disable the Virtual DHCP Server function on SecureNAT, and you need not to set up the classless routes on this command.\nSee the RFC 3442 to understand the classless routes. +CMD_DhcpSet_PUSHROUTE Specify the static routing table to push.\nExample: "192.168.5.0/255.255.255.0/192.168.4.254, 10.0.0.0/255.0.0.0/192.168.4.253"\nSplit multiple entries (maximum: 64 entries) by comma or space characters. Each entry must be specified in the "IP network address/subnet mask/gateway IP address" format.\nThis Virtual DHCP Server can push the classless static routes (RFC 3442) with DHCP reply messages to Game clients.\nWhether or not a Game client can recognize the classless static routes (RFC 3442) depends on the target Game client software. GAMING LAUNCHER Client and OpenGame Client are supporting the classless static routes. On L2TP/IPsec and MS-SSTP protocols, the compatibility depends on the implementation of the client software. You can realize the split tunneling if you clear the default gateway field on the Virtual DHCP Server options. On the client side, L2TP/IPsec and MS-SSTP clients need to be configured not to set up the default gateway for the split tunneling usage.\nYou can also push the classless static routes (RFC 3442) by your existing external DHCP server. In that case, disable the Virtual DHCP Server function on SecureNAT, and you need not to set up the classless routes on this command.\nSee the RFC 3442 to understand the classless routes. CMD_DhcpSet_Prompt_START Start Point for Distributed Address Band: CMD_DhcpSet_Prompt_END End Point for Distributed Address Band: CMD_DhcpSet_Prompt_MASK Máscara de sub-rede: @@ -5917,19 +5917,19 @@ CMD_DhcpSet_Prompt_DOMAIN Nome do domínio: # DhcpTable command CMD_DhcpTable Get Virtual DHCP Server Function Lease Table of SecureNAT Function -CMD_DhcpTable_Help Use this to get the lease table of IP addresses, held by the Virtual DHCP Server, that are assigned to clients in cases when the Virtual NAT function is operating on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_DhcpTable_Help Use this to get the lease table of IP addresses, held by the Virtual DHCP Server, that are assigned to clients in cases when the Virtual NAT function is operating on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_DhcpTable_Args TabelaDhcp # AdminOptionList command CMD_AdminOptionList Get List of Virtual Hub Administration Options -CMD_AdminOptionList_Help Use this to get a list of Virtual Hub administration options that are set on the currently managed Virtual Hub. \nThe purpose of the Virtual Hub administration options is for the VPN Server Administrator to set limits for the setting ranges when the administration of the Virtual Hub is to be trusted to each Virtual Hub administrator. \nOnly an administrator with administration privileges for this entire VPN Server is able to add, edit and delete the Virtual Hub administration options. The Virtual Hub administrators are unable to make changes to the administration options, however they are able to view them. \nThere is an exception however. If allow_hub_admin_change_option is set to "1", even Virtual Hub administrators are able to edit the administration options. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster member. +CMD_AdminOptionList_Help Use this to get a list of Virtual Hub administration options that are set on the currently managed Virtual Hub. \nThe purpose of the Virtual Hub administration options is for the Game Server Administrator to set limits for the setting ranges when the administration of the Virtual Hub is to be trusted to each Virtual Hub administrator. \nOnly an administrator with administration privileges for this entire Game Server is able to add, edit and delete the Virtual Hub administration options. The Virtual Hub administrators are unable to make changes to the administration options, however they are able to view them. \nThere is an exception however. If allow_hub_admin_change_option is set to "1", even Virtual Hub administrators are able to edit the administration options. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster member. CMD_AdminOptionList_Args AdminOptionList # AdminOptionSet command CMD_AdminOptionSet Set Values of Virtual Hub Administration Options -CMD_AdminOptionSet_Help Use this to change the values of Virtual Hub administration options that are set on the currently managed Virtual Hub. \nThe purpose of the Virtual Hub administration options is for the VPN Server Administrator to set limits for the setting ranges when the administration of the Virtual Hub is to be trusted to each Virtual Hub administrator. \nOnly an administrator with administration privileges for this entire VPN Server is able to add, edit and delete the Virtual Hub administration options. The Virtual Hub administrators are unable to make changes to the administration options, however they are able to view them. \nThere is an exception however. If allow_hub_admin_change_option is set to "1", even Virtual Hub administrators are able to edit the administration options. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster member. +CMD_AdminOptionSet_Help Use this to change the values of Virtual Hub administration options that are set on the currently managed Virtual Hub. \nThe purpose of the Virtual Hub administration options is for the Game Server Administrator to set limits for the setting ranges when the administration of the Virtual Hub is to be trusted to each Virtual Hub administrator. \nOnly an administrator with administration privileges for this entire Game Server is able to add, edit and delete the Virtual Hub administration options. The Virtual Hub administrators are unable to make changes to the administration options, however they are able to view them. \nThere is an exception however. If allow_hub_admin_change_option is set to "1", even Virtual Hub administrators are able to edit the administration options. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster member. CMD_AdminOptionSet_Args AdminOptionSet [name] [/VALUE:value] CMD_AdminOptionSet_[name] Specify the name of the administration option whose value you want to change. You can get a list of names by using the AdminOptionList command. CMD_AdminOptionSet_VALUE Specify an integer for the setting value. @@ -5939,13 +5939,13 @@ CMD_AdminOptionSet_Prompt_VALUE Valor de configuração (inteiro): # ExtOptionList command CMD_ExtOptionList Get List of Virtual Hub Extended Options -CMD_ExtOptionList_Help Use this to get a Virtual Hub Extended Options List that is set on the currently managed Virtual Hub.\nVirtual Hub Extended Option enables you to configure more detail settings of the Virtual Hub.\nBy default, both VPN Server's global administrators and individual Virtual Hub's administrators can modify the Virtual Hub Extended Options.\nHowever, if the deny_hub_admin_change_ext_option is set to 1 on the Virtual Hub Admin Options, the individual Virtual Hub's administrators cannot modify the Virtual Hub Extended Options.\nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster member. +CMD_ExtOptionList_Help Use this to get a Virtual Hub Extended Options List that is set on the currently managed Virtual Hub.\nVirtual Hub Extended Option enables you to configure more detail settings of the Virtual Hub.\nBy default, both Game Server's global administrators and individual Virtual Hub's administrators can modify the Virtual Hub Extended Options.\nHowever, if the deny_hub_admin_change_ext_option is set to 1 on the Virtual Hub Admin Options, the individual Virtual Hub's administrators cannot modify the Virtual Hub Extended Options.\nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster member. CMD_ExtOptionList_Args ExtOptionList # ExtOptionSet command CMD_ExtOptionSet Set a Value of Virtual Hub Extended Options -CMD_ExtOptionSet_Help Use this to set a value in the Virtual Hub Extended Options List that is set on the currently managed Virtual Hub.\nVirtual Hub Extended Option enables you to configure more detail settings of the Virtual Hub.\nBy default, both VPN Server's global administrators and individual Virtual Hub's administrators can modify the Virtual Hub Extended Options.\nHowever, if the deny_hub_admin_change_ext_option is set to 1 on the Virtual Hub Admin Options, the individual Virtual Hub's administrators cannot modify the Virtual Hub Extended Options.\nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster member. +CMD_ExtOptionSet_Help Use this to set a value in the Virtual Hub Extended Options List that is set on the currently managed Virtual Hub.\nVirtual Hub Extended Option enables you to configure more detail settings of the Virtual Hub.\nBy default, both Game Server's global administrators and individual Virtual Hub's administrators can modify the Virtual Hub Extended Options.\nHowever, if the deny_hub_admin_change_ext_option is set to 1 on the Virtual Hub Admin Options, the individual Virtual Hub's administrators cannot modify the Virtual Hub Extended Options.\nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster member. CMD_ExtOptionSet_Args ExtOptionSet [name] [/VALUE:value] CMD_ExtOptionSet_[name] Specify the name of the Virtual Hub Extended Options whose value you want to change. You can get a list of names by using the ExtOptionList command. CMD_ExtOptionSet_VALUE Specify an integer for the setting value. @@ -5955,13 +5955,13 @@ CMD_ExtOptionSet_Prompt_VALUE Valor de configuração (inteiro): # CrlList command CMD_CrlList Get List of Certificates Revocation List -CMD_CrlList_Help Use this to get a Certificates Revocation List that is set on the currently managed Virtual Hub. \nBy registering certificates in the Certificates Revocation List, the clients who provide these certificates will be unable to connect to this Virtual Hub using certificate authentication mode. \nNormally with this function, in cases where the security of a private key has been compromised or where a person holding a certificate has been stripped of their privileges, by registering that certificate as invalid on the Virtual Hub, it is possible to deny user authentication when that certificate is used by a client to connect to the Virtual Hub. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CrlList_Help Use this to get a Certificates Revocation List that is set on the currently managed Virtual Hub. \nBy registering certificates in the Certificates Revocation List, the clients who provide these certificates will be unable to connect to this Virtual Hub using certificate authentication mode. \nNormally with this function, in cases where the security of a private key has been compromised or where a person holding a certificate has been stripped of their privileges, by registering that certificate as invalid on the Virtual Hub, it is possible to deny user authentication when that certificate is used by a client to connect to the Virtual Hub. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CrlList_Args ListaCrl # CrlAdd command CMD_CrlAdd Add a Revoked Certificate -CMD_CrlAdd_Help Use this to add a new revoked certificate definition in the Certificate Revocation List that is set on the currently managed Virtual Hub. \nSpecify the contents to be registered in the Certificate Revocation List by using the parameters of this command. When a user connects to a Virtual Hub in certificate authentication mode and that certificate matches 1 or more of the contents registered in the certificates revocation list, the user is denied connection. \nA certificate that matches all the conditions that are defined by the parameters specified by this command will be judged as invalid. \nThe items that can be set are as follows: Name (CN), Organization (O), Organization Unit (OU), Country (C), State (ST), Locale (L), Serial Number (hexadecimal), MD5 Digest Value (hexadecimal, 128 bit), and SHA-1 Digest Value (hexadecimal, 160 bit). For the specification of a digest value (hash value) a certificate is optionally specified depending on the circumstances. Normally when a MD5 or SHA-1 digest value is input, it is not necessary to input the other items. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CrlAdd_Help Use this to add a new revoked certificate definition in the Certificate Revocation List that is set on the currently managed Virtual Hub. \nSpecify the contents to be registered in the Certificate Revocation List by using the parameters of this command. When a user connects to a Virtual Hub in certificate authentication mode and that certificate matches 1 or more of the contents registered in the certificates revocation list, the user is denied connection. \nA certificate that matches all the conditions that are defined by the parameters specified by this command will be judged as invalid. \nThe items that can be set are as follows: Name (CN), Organization (O), Organization Unit (OU), Country (C), State (ST), Locale (L), Serial Number (hexadecimal), MD5 Digest Value (hexadecimal, 128 bit), and SHA-1 Digest Value (hexadecimal, 160 bit). For the specification of a digest value (hash value) a certificate is optionally specified depending on the circumstances. Normally when a MD5 or SHA-1 digest value is input, it is not necessary to input the other items. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CrlAdd_Args CrlAdd [/SERIAL:serial] [/MD5:md5] [/SHA1:sha1] [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] CMD_CrlAdd_SERIAL Use this parameter to specify the value for the certificate serial number (hexadecimal) when it is set as a condition. CMD_CrlAdd_MD5 Use this parameter to specify the value for the certificate MD5 digest value (hexadecimal, 128 bits) when it is set as a condition. If this parameter specification is other than a hexadecimal value of 32 characters (16 bytes), it will be ignored. @@ -5976,7 +5976,7 @@ CMD_CrlAdd_L Use this parameter to specify the locale (L) of the certificate whe # CrlDel command CMD_CrlDel Delete a Revoked Certificate -CMD_CrlDel_Help Use this to specify and delete a revoked certificate definition from the certificate revocation list that is set on the currently managed Virtual Hub. \nTo get the list of currently registered revoked certificate definitions, use the CrlList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CrlDel_Help Use this to specify and delete a revoked certificate definition from the certificate revocation list that is set on the currently managed Virtual Hub. \nTo get the list of currently registered revoked certificate definitions, use the CrlList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CrlDel_Args CrlDel [id] CMD_CrlDel_[id] Specify the ID of the revoked certificate definition you want to delete. CMD_CrlDel_Prompt_ID ID a ser excluído: @@ -5984,7 +5984,7 @@ CMD_CrlDel_Prompt_ID ID a ser excluído: # CrlGet command CMD_CrlGet Get a Revoked Certificate -CMD_CrlGet_Help Use this to specify and get the contents of a revoked certificate definition from the Certificates Revocation List that is set on the currently managed Virtual Hub. \nTo get the list of currently registered revoked certificate definitions, use the CrlList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CrlGet_Help Use this to specify and get the contents of a revoked certificate definition from the Certificates Revocation List that is set on the currently managed Virtual Hub. \nTo get the list of currently registered revoked certificate definitions, use the CrlList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CrlGet_Args CrlGet [id] CMD_CrlGet_[id] Specify the ID of the revoked certificate definition you want to get. CMD_CrlGet_Prompt_ID ID para obter: @@ -6001,13 +6001,13 @@ CMD_CrlGet_SHA1_HASH SHA-1 Digest Value (Hexadecimal, 160 bit) # AcList command CMD_AcList Get List of Rule Items of Source IP Address Limit List -CMD_AcList_Help Use this to get a list of Source IP Address Limit List rules that is set on the currently managed Virtual Hub. \nYou can allow or deny VPN connections to this Virtual Hub according to the client computer's source IP address. You can define multiple rules and set a priority for each rule. The search proceeds from the rule with the highest order or priority and based on the action of the rule that the IP address first matches, the connection from the client is either allowed or denied. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_AcList_Help Use this to get a list of Source IP Address Limit List rules that is set on the currently managed Virtual Hub. \nYou can allow or deny Game connections to this Virtual Hub according to the client computer's source IP address. You can define multiple rules and set a priority for each rule. The search proceeds from the rule with the highest order or priority and based on the action of the rule that the IP address first matches, the connection from the client is either allowed or denied. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_AcList_Args ListaAc # AcAdd command CMD_AcAdd Add Rule to Source IP Address Limit List (IPv4) -CMD_AcAdd_Help Use this to add a new rule to the Source IP Address Limit List that is set on the currently managed Virtual Hub. \nThe items set here will be used to decide whether to allow or deny connection from a VPN Client when this client attempts connection to the Virtual Hub. \nYou can specify a client IP address, or IP address or mask to match the rule as the contents of the rule item. By specifying an IP address only, there will only be one specified computer that will match the rule, but by specifying an IP net mask address or subnet mask address, all the computers in the range of that subnet will match the rule. \nYou can specify the priority for the rule. You can specify an integer of 1 or greater for the priority and the smaller the number, the higher the priority. \nTo get a list of the currently registered Source IP Address Limit List, use the AcList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_AcAdd_Help Use this to add a new rule to the Source IP Address Limit List that is set on the currently managed Virtual Hub. \nThe items set here will be used to decide whether to allow or deny connection from a Game Client when this client attempts connection to the Virtual Hub. \nYou can specify a client IP address, or IP address or mask to match the rule as the contents of the rule item. By specifying an IP address only, there will only be one specified computer that will match the rule, but by specifying an IP net mask address or subnet mask address, all the computers in the range of that subnet will match the rule. \nYou can specify the priority for the rule. You can specify an integer of 1 or greater for the priority and the smaller the number, the higher the priority. \nTo get a list of the currently registered Source IP Address Limit List, use the AcList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_AcAdd_Args AcAdd [allow|deny] [/PRIORITY:priority] [/IP:ip/mask] CMD_AcAdd_[allow|deny] Set whether to "allow" or "deny" the connection from a client that matches the rule. CMD_AcAdd_PRIORITY Specify an integer of 1 or higher to indicate the priority of the rule. The smaller the value the higher the priority. @@ -6020,7 +6020,7 @@ CMD_AcAdd_Eval_PRIORITY Specify 1 or higher for the priority. # AcAdd6 command CMD_AcAdd6 Add Rule to Source IP Address Limit List (IPv6) -CMD_AcAdd6_Help Use this to add a new rule to the Source IP Address Limit List that is set on the currently managed Virtual Hub. \nThe items set here will be used to decide whether to allow or deny connection from a VPN Client when this client attempts connection to the Virtual Hub. \nYou can specify a client IP address, or IP address or mask to match the rule as the contents of the rule item. By specifying an IP address only, there will only be one specified computer that will match the rule, but by specifying an IP net mask address or subnet mask address, all the computers in the range of that subnet will match the rule. \nYou can specify the priority for the rule. You can specify an integer of 1 or greater for the priority and the smaller the number, the higher the priority. \nTo get a list of the currently registered Source IP Address Limit List, use the AcList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_AcAdd6_Help Use this to add a new rule to the Source IP Address Limit List that is set on the currently managed Virtual Hub. \nThe items set here will be used to decide whether to allow or deny connection from a Game Client when this client attempts connection to the Virtual Hub. \nYou can specify a client IP address, or IP address or mask to match the rule as the contents of the rule item. By specifying an IP address only, there will only be one specified computer that will match the rule, but by specifying an IP net mask address or subnet mask address, all the computers in the range of that subnet will match the rule. \nYou can specify the priority for the rule. You can specify an integer of 1 or greater for the priority and the smaller the number, the higher the priority. \nTo get a list of the currently registered Source IP Address Limit List, use the AcList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_AcAdd6_Args AcAdd6 [allow|deny] [/PRIORITY:priority] [/IP:ip/mask] CMD_AcAdd6_[allow|deny] Set whether to "allow" or "deny" the connection from a client that matches the rule. CMD_AcAdd6_PRIORITY Specify an integer of 1 or higher to indicate the priority of the rule. The smaller the value the higher the priority. @@ -6033,7 +6033,7 @@ CMD_AcAdd6_Eval_PRIORITY Specify 1 or higher for the priority. # AcDel command CMD_AcDel Delete Rule from Source IP Address Limit List -CMD_AcDel_Help Use this to delete a rule from the Source IP Address Limit List that is set on the currently managed Virtual Hub. \nTo get a list of the currently registered IP access control list, use the AcList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_AcDel_Help Use this to delete a rule from the Source IP Address Limit List that is set on the currently managed Virtual Hub. \nTo get a list of the currently registered IP access control list, use the AcList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_AcDel_Args AcDel [id] CMD_AcDel_[id] Specify the ID of the rule in the Source IP Address Limit List that you want to delete. CMD_AcDel_Prompt_ID ID of Rule to Delete: @@ -6041,7 +6041,7 @@ CMD_AcDel_Prompt_ID ID of Rule to Delete: # LicenseAdd command CMD_LicenseAdd Adicionar registro de chave de licença -CMD_LicenseAdd_Help Use this to register a new license key on the SoftEther VPN Server. \nTo use SoftEther VPN Server you must acquire a valid license and register the license key. The license keys are 36 alphanumeric characters in length plus hyphens. They are key codes that certify the ownership of a license. \nWhen a license certificate is received together with this software, the license key is printed on this license certificate. If the license for this software has been purchased online, the license key is provided by email and on the website window at the time the license is purchased. The license key may also be written down by some other method. If you don't know where the license key is written down, ask the vendor who sold you the license. \n\nTo get the list of currently registered licenses, use the LicenseList command. \nTo display the license status of the current VPN Server, use the LicenseStatus command. \nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_LicenseAdd_Help Use this to register a new license key on the GAMING LAUNCHER Server. \nTo use GAMING LAUNCHER Server you must acquire a valid license and register the license key. The license keys are 36 alphanumeric characters in length plus hyphens. They are key codes that certify the ownership of a license. \nWhen a license certificate is received together with this software, the license key is printed on this license certificate. If the license for this software has been purchased online, the license key is provided by email and on the website window at the time the license is purchased. The license key may also be written down by some other method. If you don't know where the license key is written down, ask the vendor who sold you the license. \n\nTo get the list of currently registered licenses, use the LicenseList command. \nTo display the license status of the current Game Server, use the LicenseStatus command. \nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_LicenseAdd_Args LicenseAdd [key] CMD_LicenseAdd_[key] Specify the license key to register. Specify 36 digits of alphanumeric characters and group the digits in groups of 6 separating them by hyphen. CMD_LicenseAdd_Prompt_Key Chave de licença: @@ -6049,7 +6049,7 @@ CMD_LicenseAdd_Prompt_Key Chave de licença: # LicenseDel command CMD_LicenseDel Delete Registered License -CMD_LicenseDel_Help Use this to delete a specified license from the license list that is currently registered on the SoftEther VPN Server. \n\nTo get the list of currently registered licenses, use the LicenseList command. \nTo display the license status of the current VPN Server, use the LicenseStatus command. \nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_LicenseDel_Help Use this to delete a specified license from the license list that is currently registered on the GAMING LAUNCHER Server. \n\nTo get the list of currently registered licenses, use the LicenseList command. \nTo display the license status of the current Game Server, use the LicenseStatus command. \nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_LicenseDel_Args LicenseDel [id] CMD_LicenseDel_[id] Specify the license number to delete. CMD_LicenseDel_Prompt_ID License Number to Delete: @@ -6057,27 +6057,27 @@ CMD_LicenseDel_Prompt_ID License Number to Delete: # LicenseList command CMD_LicenseList Get List of Registered Licenses -CMD_LicenseList_Help Use this to display a list of license information currently registered on the SoftEther VPN Server including: license key, license type name, status, expiration date, license ID, license type ID, server ID and serial ID. \n\nTo display the license status of the current VPN Server, use the LicenseStatus command. \nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_LicenseList_Help Use this to display a list of license information currently registered on the GAMING LAUNCHER Server including: license key, license type name, status, expiration date, license ID, license type ID, server ID and serial ID. \n\nTo display the license status of the current Game Server, use the LicenseStatus command. \nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_LicenseList_Args Início da concessão # LicenseStatus command -CMD_LicenseStatus Get License Status of Current VPN Server -CMD_LicenseStatus_Help Use this to get and display the license status of the current SoftEther VPN Server. \nThe following current information on the SoftEther VPN Server will be displayed: product edition, server ID, product license expiration date, number of usable Client Connection Licenses and number of Bridge Connection Licenses. \n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_LicenseStatus Get License Status of Current Game Server +CMD_LicenseStatus_Help Use this to get and display the license status of the current GAMING LAUNCHER Server. \nThe following current information on the GAMING LAUNCHER Server will be displayed: product edition, server ID, product license expiration date, number of usable Client Connection Licenses and number of Bridge Connection Licenses. \n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_LicenseStatus_Args LicenseStatus -# Commands added after SoftEther VPN 4.0 +# Commands added after Unite Gaming Game 4.0 # IPsecEnable command -CMD_IPsecEnable Enable or Disable IPsec VPN Server Function -CMD_IPsecEnable_Help Enable or Disable IPsec VPN Server Function on SoftEther VPN Server.\nIf you enable this function, Virtual Hubs on the VPN Server will be able to accept Remote-Access VPN connections from L2TP-compatible PCs, Mac OS X and Smartphones, and also can accept EtherIP Site-to-Site VPN Connection. VPN Connections from Smartphones suchlike iPhone, iPad and Android, and also from native VPN Clients on Mac OS X and Windows can be accepted.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_IPsecEnable Enable or Disable IPsec Game Server Function +CMD_IPsecEnable_Help Enable or Disable IPsec Game Server Function on GAMING LAUNCHER Server.\nIf you enable this function, Virtual Hubs on the Game Server will be able to accept Remote-Access Game connections from L2TP-compatible PCs, Mac OS X and Smartphones, and also can accept EtherIP Site-to-Site Game Connection. Game Connections from Smartphones suchlike iPhone, iPad and Android, and also from native Game Clients on Mac OS X and Windows can be accepted.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_IPsecEnable_Args IPsecEnable [/L2TP:yes|no] [/L2TPRAW:yes|no] [/ETHERIP:yes|no] [/PSK:pre-shared-key] [/DEFAULTHUB:default_hub] -CMD_IPsecEnable_L2TP Enable or Disable the L2TP over IPsec Server Function. To accept VPN connections from iPhone, iPad, Android, Windows or Mac OS X, enable this option. -CMD_IPsecEnable_L2TPRAW Enable or Disable the L2TP Server Function (Raw L2TP with No Encryptions). To accept special VPN clients, enable this option. -CMD_IPsecEnable_ETHERIP Enable or Disable the EtherIP / L2TPv3 over IPsec Server Function (for site-to-site VPN Server function). Router Products which are compatible with EtherIP over IPsec can connect to Virtual Hubs on the VPN Server and establish Layer-2 (Ethernet) Bridging. -CMD_IPsecEnable_PSK Specify the IPsec Pre-Shared Key. An IPsec Pre-Shared Key is also called as "PSK" or "secret". Specify it equal or less than 8 letters, and distribute it to every users who will connect to the VPN Server. Please note: Google Android 4.0 has a bug which a Pre-Shared Key with 10 or more letters causes a unexpected behavior. For that reason, the letters of a Pre-Shared Key should be 9 or less characters. +CMD_IPsecEnable_L2TP Enable or Disable the L2TP over IPsec Server Function. To accept Game connections from iPhone, iPad, Android, Windows or Mac OS X, enable this option. +CMD_IPsecEnable_L2TPRAW Enable or Disable the L2TP Server Function (Raw L2TP with No Encryptions). To accept special Game clients, enable this option. +CMD_IPsecEnable_ETHERIP Enable or Disable the EtherIP / L2TPv3 over IPsec Server Function (for site-to-site Game Server function). Router Products which are compatible with EtherIP over IPsec can connect to Virtual Hubs on the Game Server and establish Layer-2 (Ethernet) Bridging. +CMD_IPsecEnable_PSK Specify the IPsec Pre-Shared Key. An IPsec Pre-Shared Key is also called as "PSK" or "secret". Specify it equal or less than 8 letters, and distribute it to every users who will connect to the Game Server. Please note: Google Android 4.0 has a bug which a Pre-Shared Key with 10 or more letters causes a unexpected behavior. For that reason, the letters of a Pre-Shared Key should be 9 or less characters. CMD_IPsecEnable_DEFAULTHUB Specify the default Virtual HUB in a case of omitting the name of HUB on the Username. Users should specify their username such as "Username@Target Virtual HUB Name" to connect this L2TP Server. If the designation of the Virtual Hub is omitted, the above HUB will be used as the target. CMD_IPsecEnable_Prompt_L2TP Enable L2TP over IPsec Server Function (yes / no): CMD_IPsecEnable_Prompt_L2TPRAW Enable Raw L2TP Server Function (yes / no): @@ -6087,8 +6087,8 @@ CMD_IPsecEnable_Prompt_DEFAULTHUB Default Virtual HUB in a case of omitting the # IPsecGet command -CMD_IPsecGet Get the Current IPsec VPN Server Settings -CMD_IPsecGet_Help Get and view the current IPsec VPN Server settings on the SoftEther VPN Server.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_IPsecGet Get the Current IPsec Game Server Settings +CMD_IPsecGet_Help Get and view the current IPsec Game Server settings on the GAMING LAUNCHER Server.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_IPsecGet_Args IPsecGet CMD_IPsecGet_PRINT_L2TP L2TP over IPsec Server Function Enabled CMD_IPsecGet_PRINT_L2TPRAW Raw L2TP Server Function Enabled @@ -6099,7 +6099,7 @@ CMD_IPsecGet_PRINT_DEFAULTHUB Name of Default Virtual Hub # EtherIpClientAdd command CMD_EtherIpClientAdd Add New EtherIP / L2TPv3 over IPsec Client Setting to Accept EtherIP / L2TPv3 Client Devices -CMD_EtherIpClientAdd_Help Add a new setting entry to enable the EtherIP / L2TPv3 over IPsec Server Function to accept client devices.\nIn order to accept connections from routers by the EtherIP / L2TPv3 over IPsec Server Function, you have to define the relation table between an IPsec Phase 1 string which is presented by client devices of EtherIP / L2TPv3 over IPsec compatible router, and the designation of the destination Virtual Hub.\nAfter you add a definition entry by EtherIpClientAdd command, the defined connection setting to the Virtual Hub will be applied on the login-attempting session from an EtherIP / L2TPv3 over IPsec client device.\nThe username and password in an entry must be registered on the Virtual Hub. An EtherIP / L2TPv3 client will be regarded as it connected the Virtual HUB with the identification of the above user information.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_EtherIpClientAdd_Help Add a new setting entry to enable the EtherIP / L2TPv3 over IPsec Server Function to accept client devices.\nIn order to accept connections from routers by the EtherIP / L2TPv3 over IPsec Server Function, you have to define the relation table between an IPsec Phase 1 string which is presented by client devices of EtherIP / L2TPv3 over IPsec compatible router, and the designation of the destination Virtual Hub.\nAfter you add a definition entry by EtherIpClientAdd command, the defined connection setting to the Virtual Hub will be applied on the login-attempting session from an EtherIP / L2TPv3 over IPsec client device.\nThe username and password in an entry must be registered on the Virtual Hub. An EtherIP / L2TPv3 client will be regarded as it connected the Virtual HUB with the identification of the above user information.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_EtherIpClientAdd_Args EtherIpClientAdd [ID] [/HUB:hubname] [/USERNAME:username] [/PASSWORD:password] CMD_EtherIpClientAdd_[ID] Specify an ISAKMP Phase 1 ID. The ID must be exactly same as a ID in the configuration of the EtherIP / L2TPv3 Client. You can specify IP address as well as characters as ID, if the EtherIP Client uses IP address as Phase 1 ID. If you specify '*' (asterisk), it will be a wildcard to match any clients which doesn't match other explicit rules. CMD_EtherIpClientAdd_HUB Specify the name of the Virtual Hub to connect. @@ -6113,7 +6113,7 @@ CMD_EtherIpClientAdd_Prompt_PASSWORD Password to Login Virtual Hub: # EtherIpClientDelete command CMD_EtherIpClientDelete Delete an EtherIP / L2TPv3 over IPsec Client Setting -CMD_EtherIpClientDelete_Help This command deletes an entry to accept VPN clients by EtherIP / L2TPv3 over IPsec Function. \n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_EtherIpClientDelete_Help This command deletes an entry to accept Game clients by EtherIP / L2TPv3 over IPsec Function. \n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_EtherIpClientDelete_Args EtherIpClientDelete [ID] CMD_EtherIpClientDelete_[ID] Specify the ISAKMP Phase 1 ID to delete. CMD_EtherIpClientDelete_Prompt_ID ISAKMP Phase 1 ID: @@ -6121,13 +6121,13 @@ CMD_EtherIpClientDelete_Prompt_ID ISAKMP Phase 1 ID: # EtherIpClientList command CMD_EtherIpClientList Get the Current List of EtherIP / L2TPv3 Client Device Entry Definitions -CMD_EtherIpClientList_Help This command gets and shows the list of entries to accept VPN clients by EtherIP / L2TPv3 over IPsec Function.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_EtherIpClientList_Help This command gets and shows the list of entries to accept Game clients by EtherIP / L2TPv3 over IPsec Function.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_EtherIpClientList_Args EtherIpClientList # OpenVpnMakeConfig command -CMD_OpenVpnMakeConfig Generate a Sample Setting File for OpenVPN Client -CMD_OpenVpnMakeConfig_Help Originally, the OpenVPN Client requires a user to write a very difficult configuration file manually. This tool helps you to make a useful configuration sample. What you need to generate the configuration file for the OpenVPN Client is to run this command.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_OpenVpnMakeConfig Generate a Sample Setting File for OpenGame Client +CMD_OpenVpnMakeConfig_Help Originally, the OpenGame Client requires a user to write a very difficult configuration file manually. This tool helps you to make a useful configuration sample. What you need to generate the configuration file for the OpenGame Client is to run this command.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_OpenVpnMakeConfig_Args OpenVpnMakeConfig [ZIP_FileName] CMD_OpenVpnMakeConfig_[ZIP_FileName] Specify the output setting files to be saved as ZIP compression format. If no file extension is specified, the ".zip" extension will be appended to the filename. CMD_OpenVpnMakeConfig_Prompt_ZIP Output Filename of Setting Files (ZIP compressed file): @@ -6136,34 +6136,34 @@ CMD_OpenVpnMakeConfig_ERROR The sample setting files were unable to be saved as # ServerCertRegenerate command -CMD_ServerCertRegenerate Generate New Self-Signed Certificate with Specified CN (Common Name) and Register on VPN Server -CMD_ServerCertRegenerate_Help You can use this command to replace the current certificate on the VPN Server to a new self-signed certificate which has the CN (Common Name) value in the fields.\n\nThis command is convenient if you are planning to use Microsoft SSTP VPN Clone Server Function. Because of the value of CN (Common Name) on the SSL certificate of VPN Server must match to the hostname specified on the SSTP VPN client.\n\nThis command will delete the existing SSL certificate of the VPN Server. It is recommended to backup the current SSL certificate and private key by using the ServerKeyGet command beforehand.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_ServerCertRegenerate Generate New Self-Signed Certificate with Specified CN (Common Name) and Register on Game Server +CMD_ServerCertRegenerate_Help You can use this command to replace the current certificate on the Game Server to a new self-signed certificate which has the CN (Common Name) value in the fields.\n\nThis command is convenient if you are planning to use Microsoft SSTP Game Clone Server Function. Because of the value of CN (Common Name) on the SSL certificate of Game Server must match to the hostname specified on the SSTP Game client.\n\nThis command will delete the existing SSL certificate of the Game Server. It is recommended to backup the current SSL certificate and private key by using the ServerKeyGet command beforehand.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_ServerCertRegenerate_Args ServerCertRegenerate [CN] CMD_ServerCertRegenerate_[CN] Specify a Common Name (CN) which the new certificate will have. CMD_ServerCertRegenerate_Prompt_CN Value of Common Name (CN): # VpnOverIcmpDnsEnable command -CMD_VpnOverIcmpDnsEnable Enable / Disable the VPN over ICMP / VPN over DNS Server Function -CMD_VpnOverIcmpDnsEnable_Help You can establish a VPN only with ICMP or DNS packets even if there is a firewall or routers which blocks TCP/IP communications. You have to enable the following functions beforehand.\n\nWarning: Use this function for emergency only. It is helpful when a firewall or router is misconfigured to blocks TCP/IP, but either ICMP or DNS is not blocked. It is not for long-term stable using.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_VpnOverIcmpDnsEnable Enable / Disable the Game over ICMP / Game over DNS Server Function +CMD_VpnOverIcmpDnsEnable_Help You can establish a Game only with ICMP or DNS packets even if there is a firewall or routers which blocks TCP/IP communications. You have to enable the following functions beforehand.\n\nWarning: Use this function for emergency only. It is helpful when a firewall or router is misconfigured to blocks TCP/IP, but either ICMP or DNS is not blocked. It is not for long-term stable using.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_VpnOverIcmpDnsEnable_Args VpnOverIcmpDnsEnable [/ICMP:yes|no] [/DNS:yes|no] -CMD_VpnOverIcmpDnsEnable_ICMP Specify yes to enable the VPN over ICMP Server. Specify no to disable. -CMD_VpnOverIcmpDnsEnable_DNS Specify yes to enable the VPN over DNS Server. Specify no to disable. -CMD_VpnOverIcmpDnsEnable_Prompt_ICMP Enable VPN over ICMP Server (yes / no): -CMD_VpnOverIcmpDnsEnable_Prompt_DNS Enable VPN over DNS Server (yes / no): +CMD_VpnOverIcmpDnsEnable_ICMP Specify yes to enable the Game over ICMP Server. Specify no to disable. +CMD_VpnOverIcmpDnsEnable_DNS Specify yes to enable the Game over DNS Server. Specify no to disable. +CMD_VpnOverIcmpDnsEnable_Prompt_ICMP Enable Game over ICMP Server (yes / no): +CMD_VpnOverIcmpDnsEnable_Prompt_DNS Enable Game over DNS Server (yes / no): # VpnOverIcmpDnsGet command -CMD_VpnOverIcmpDnsGet Get Current Setting of the VPN over ICMP / VPN over DNS Function -CMD_VpnOverIcmpDnsGet_Help Get and show the current VPN over ICMP / VPN over DNS Function status.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_VpnOverIcmpDnsGet Get Current Setting of the Game over ICMP / Game over DNS Function +CMD_VpnOverIcmpDnsGet_Help Get and show the current Game over ICMP / Game over DNS Function status.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_VpnOverIcmpDnsGet_Args VpnOverIcmpDnsGet -CMD_VpnOverIcmpDnsGet_PRINT_ICMP VPN over ICMP Server Enabled -CMD_VpnOverIcmpDnsGet_PRINT_DNS VPN over DNS Server Enabled +CMD_VpnOverIcmpDnsGet_PRINT_ICMP Game over ICMP Server Enabled +CMD_VpnOverIcmpDnsGet_PRINT_DNS Game over DNS Server Enabled # DynamicDnsGetStatus command CMD_DynamicDnsGetStatus Show the Current Status of Dynamic DNS Function -CMD_DynamicDnsGetStatus_Help Get and show the current status of the Dynamic DNS function.\n\nThe Dynamic DNS assigns a unique and permanent DNS hostname for this VPN Server. You can use that hostname to specify this VPN Server on the settings for VPN Client and VPN Bridge. You need not to register and keep a domain name.\nAlso, if your ISP assigns you a dynamic (not-fixed) IP address, the corresponding IP address of your Dynamic DNS hostname will be automatically changed. It enables you to keep running the VPN Server by using only a dynamic IP address.\r\nTherefore, you need not any longer to keep static global IP addresses with expenses monthly costs.\n[Caution]\nTo disable the Dynamic DNS Function, modify the configuration file of VPN Server.\r\n\r\nThe "declare root" directive has the "declare DDnsClient" directive. In this directive, you can switch "bool Disable" from false to true, and reboot the VPN Server, then the Dynamic DNS Function will be disabled.\r\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_DynamicDnsGetStatus_Help Get and show the current status of the Dynamic DNS function.\n\nThe Dynamic DNS assigns a unique and permanent DNS hostname for this Game Server. You can use that hostname to specify this Game Server on the settings for Game Client and Game Bridge. You need not to register and keep a domain name.\nAlso, if your ISP assigns you a dynamic (not-fixed) IP address, the corresponding IP address of your Dynamic DNS hostname will be automatically changed. It enables you to keep running the Game Server by using only a dynamic IP address.\r\nTherefore, you need not any longer to keep static global IP addresses with expenses monthly costs.\n[Caution]\nTo disable the Dynamic DNS Function, modify the configuration file of Game Server.\r\n\r\nThe "declare root" directive has the "declare DDnsClient" directive. In this directive, you can switch "bool Disable" from false to true, and reboot the Game Server, then the Dynamic DNS Function will be disabled.\r\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_DynamicDnsGetStatus_Args DynamicDnsGetStatus CMD_DynamicDnsGetStatus_PRINT_FQDN Nome do host DNS dinâmico atribuído (completo): CMD_DynamicDnsGetStatus_PRINT_HOSTNAME Nome do host DNS dinâmico atribuído (hostname): @@ -6174,27 +6174,27 @@ CMD_DynamicDnsGetStatus_PRINT_IPv6 Global IPv6 Address # DynamicDnsSetHostname command CMD_DynamicDnsSetHostname Defina o nome do host DNS dinâmico -CMD_DynamicDnsSetHostname_Help You can use this command to change the hostname assigned by the Dynamic DNS function. The currently assigned hostname can be showen by the DynamicDnsGetStatus command.\n\nThe Dynamic DNS assigns a unique and permanent DNS hostname for this VPN Server. You can use that hostname to specify this VPN Server on the settings for VPN Client and VPN Bridge. You need not to register and keep a domain name.\nAlso, if your ISP assigns you a dynamic (not-fixed) IP address, the corresponding IP address of your Dynamic DNS hostname will be automatically changed. It enables you to keep running the VPN Server by using only a dynamic IP address.\r\nTherefore, you need not any longer to keep static global IP addresses with expenses monthly costs.\n[Caution]\nTo disable the Dynamic DNS Function, modify the configuration file of VPN Server.\r\n\r\nThe "declare root" directive has the "declare DDnsClient" directive. In this directive, you can switch "bool Disable" from false to true, and reboot the VPN Server, then the Dynamic DNS Function will be disabled.\r\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_DynamicDnsSetHostname_Help You can use this command to change the hostname assigned by the Dynamic DNS function. The currently assigned hostname can be showen by the DynamicDnsGetStatus command.\n\nThe Dynamic DNS assigns a unique and permanent DNS hostname for this Game Server. You can use that hostname to specify this Game Server on the settings for Game Client and Game Bridge. You need not to register and keep a domain name.\nAlso, if your ISP assigns you a dynamic (not-fixed) IP address, the corresponding IP address of your Dynamic DNS hostname will be automatically changed. It enables you to keep running the Game Server by using only a dynamic IP address.\r\nTherefore, you need not any longer to keep static global IP addresses with expenses monthly costs.\n[Caution]\nTo disable the Dynamic DNS Function, modify the configuration file of Game Server.\r\n\r\nThe "declare root" directive has the "declare DDnsClient" directive. In this directive, you can switch "bool Disable" from false to true, and reboot the Game Server, then the Dynamic DNS Function will be disabled.\r\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_DynamicDnsSetHostname_Args DynamicDnsSetHostname [hostname] CMD_DynamicDnsSetHostname_[hostname] Specify the new hostname with 3 letters at least and 31 letters at most. Only alphabets and numerics can be used. CMD_DynamicDnsSetHostname_Prompt_hostname Dynamic DNS Hostname (3 - 31 letters): # VpnAzureGetStatus command -CMD_VpnAzureGetStatus Show the current status of VPN Azure function -CMD_VpnAzureGetStatus_Help Get and show the current status of the VPN Azure function.\n\nVPN Azure makes it easier to establish a VPN Session from your home PC to your office PC. While a VPN connection is established, you can access to any other servers on the private network of your company.\nYou don't need a global IP address on the office PC (VPN Server). It can work behind firewalls or NATs. No network administrator's configuration required. You can use the built-in SSTP-VPN Client of Windows in your home PC.\nVPN Azure is a cloud VPN service operated by SoftEther VPN Project. VPN Azure is free of charge and available to anyone. Visit http://www.vpnazure.net/ to see details and how-to-use instructions.\n\nThe VPN Azure hostname is same to the hostname of the Dynamic DNS setting, but altering the domain suffix to "vpnazure.net". To change the hostname use the DynamicDnsSetHostname command.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_VpnAzureGetStatus Show the current status of Game Azure function +CMD_VpnAzureGetStatus_Help Get and show the current status of the Game Azure function.\n\nVPN Azure makes it easier to establish a Game Session from your home PC to your office PC. While a Game connection is established, you can access to any other servers on the private network of your company.\nYou don't need a global IP address on the office PC (Game Server). It can work behind firewalls or NATs. No network administrator's configuration required. You can use the built-in SSTP-Game Client of Windows in your home PC.\nVPN Azure is a cloud Game service operated by Unite Gaming Game Project. Game Azure is free of charge and available to anyone. Visit http://www.vpnazure.net/ to see details and how-to-use instructions.\n\nThe Game Azure hostname is same to the hostname of the Dynamic DNS setting, but altering the domain suffix to "vpnazure.net". To change the hostname use the DynamicDnsSetHostname command.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_VpnAzureGetStatus_Args VpnAzureGetStatus -CMD_VpnAzureGetStatus_PRINT_ENABLED VPN Azure Function is Enabled -CMD_VpnAzureGetStatus_PRINT_CONNECTED Connection to VPN Azure Cloud Server is Established -CMD_VpnAzureGetStatus_PRINT_HOSTNAME Hostname of this VPN Server on VPN Azure Service +CMD_VpnAzureGetStatus_PRINT_ENABLED Game Azure Function is Enabled +CMD_VpnAzureGetStatus_PRINT_CONNECTED Connection to Game Azure Cloud Server is Established +CMD_VpnAzureGetStatus_PRINT_HOSTNAME Hostname of this Game Server on Game Azure Service # VpnAzureSetStatus command -CMD_VpnAzureSetEnable Enable / Disable VPN Azure Function -CMD_VpnAzureSetEnable_Help Enable or disable the VPN Azure function.\n\nVPN Azure makes it easier to establish a VPN Session from your home PC to your office PC. While a VPN connection is established, you can access to any other servers on the private network of your company.\nYou don't need a global IP address on the office PC (VPN Server). It can work behind firewalls or NATs. No network administrator's configuration required. You can use the built-in SSTP-VPN Client of Windows in your home PC.\nVPN Azure is a cloud VPN service operated by SoftEther VPN Project. VPN Azure is free of charge and available to anyone. Visit http://www.vpnazure.net/ to see details and how-to-use instructions.\n\nThe VPN Azure hostname is same to the hostname of the Dynamic DNS setting, but altering the domain suffix to "vpnazure.net". To change the hostname use the DynamicDnsSetHostname command.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_VpnAzureSetEnable Enable / Disable Game Azure Function +CMD_VpnAzureSetEnable_Help Enable or disable the Game Azure function.\n\nVPN Azure makes it easier to establish a Game Session from your home PC to your office PC. While a Game connection is established, you can access to any other servers on the private network of your company.\nYou don't need a global IP address on the office PC (Game Server). It can work behind firewalls or NATs. No network administrator's configuration required. You can use the built-in SSTP-Game Client of Windows in your home PC.\nVPN Azure is a cloud Game service operated by Unite Gaming Game Project. Game Azure is free of charge and available to anyone. Visit http://www.vpnazure.net/ to see details and how-to-use instructions.\n\nThe Game Azure hostname is same to the hostname of the Dynamic DNS setting, but altering the domain suffix to "vpnazure.net". To change the hostname use the DynamicDnsSetHostname command.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_VpnAzureSetEnable_Args VpnAzureSetEnable [yes|no] -CMD_VpnAzureSetEnable_[yes|no] Specify 'yes' to enable VPN Azure. 'no' to disable it. -CMD_VpnAzureSetEnable_PROMPT Enable VPN Azure (yes / no): +CMD_VpnAzureSetEnable_[yes|no] Specify 'yes' to enable Game Azure. 'no' to disable it. +CMD_VpnAzureSetEnable_PROMPT Enable Game Azure (yes / no): ####################################################### @@ -6203,7 +6203,7 @@ CMD_VpnAzureSetEnable_PROMPT Enable VPN Azure (yes / no): # # -# Management commands for VPN Client are listed below # +# Management commands for Game Client are listed below # # # @@ -6213,8 +6213,8 @@ CMD_VpnAzureSetEnable_PROMPT Enable VPN Azure (yes / no): # VersionGet command -CMD_VersionGet Get Version Information of VPN Client Service -CMD_VersionGet_Help Use this to get the version information of the currently managed VPN Client Service program. +CMD_VersionGet Get Version Information of Game Client Service +CMD_VersionGet_Help Use this to get the version information of the currently managed Game Client Service program. CMD_VersionGet_Args VersionGet CMD_VersionGet_1 Nome do produto CMD_VersionGet_2 Version Information @@ -6224,16 +6224,16 @@ CMD_VersionGet_5 Tipo de OS # PasswordSet command -CMD_PasswordSet Set the password to connect to the VPN Client service. -CMD_PasswordSet_Help You can make it mandatory to input a password for occasions when the Command Line Management Utility and the VPN Client Manager connect to a VPN Client service to control it. You can use this command to set the password that must be input. \nYou can also make it mandatory for this password to be input when doing remote operations (from a computer that is not localhost) +CMD_PasswordSet Set the password to connect to the Game Client service. +CMD_PasswordSet_Help You can make it mandatory to input a password for occasions when the Command Line Management Utility and the Game Client Manager connect to a Game Client service to control it. You can use this command to set the password that must be input. \nYou can also make it mandatory for this password to be input when doing remote operations (from a computer that is not localhost) CMD_PasswordSet_Args PasswordSet [password] [/REMOTEONLY:yes|no] CMD_PasswordSet_[password] Specify the password you wish to set. You can delete the password setting by specifying "none". CMD_PasswordSet_REMOTEONLY Specify "yes" to only require the password to be input when operation is done remotely (from a computer that is not localhost). This stops the password being required when the connection is from localhost. When this parameter is omitted, it will be regarded as "no". # PasswordGet command -CMD_PasswordGet Get Password Setting to Connect to VPN Client Service -CMD_PasswordGet_Help Use this to get the setting that determines whether to input a password for occasions when the Command Line Management Utility and the VPN Client Manager connect to a VPN Client service to control it. \nIn the case when a password is requested, it also gets the setting that determines whether this password is only requested when operation is performed remotely (from a computer that is not localhost). +CMD_PasswordGet Get Password Setting to Connect to Game Client Service +CMD_PasswordGet_Help Use this to get the setting that determines whether to input a password for occasions when the Command Line Management Utility and the Game Client Manager connect to a Game Client service to control it. \nIn the case when a password is requested, it also gets the setting that determines whether this password is only requested when operation is performed remotely (from a computer that is not localhost). CMD_PasswordGet_Args PasswordGet CMD_PasswordGet_1 Definir senha CMD_PasswordGet_2 Request Password for Remote Operation Only @@ -6241,27 +6241,27 @@ CMD_PasswordGet_2 Request Password for Remote Operation Only # CertList command CMD_CertList Get List of Trusted CA Certificates -CMD_CertList_Help Aqui você pode gerenciar a lista de certificados de autoridade de certificação que serão confiáveis ao VPN Cliente. Você pode usar a lista de certificados CA registrados para verificar os certificados do servidor ao conectar-se aos servidores VPN. +CMD_CertList_Help Aqui você pode gerenciar a lista de certificados de autoridade de certificação que serão confiáveis ao Game Cliente. Você pode usar a lista de certificados CA registrados para verificar os certificados do servidor ao conectar-se aos servidores Game. CMD_CertList_Args ListaCert # CertAdd command CMD_CertAdd Adicionar certificado CA confiável -CMD_CertAdd_Help Use this to add a new certificate to a list of CA certificates trusted by the VPN Client. You can use the registered CA certificate list to verify server certificates when connecting to VPN Servers. \nTo get a list of the current certificates you can use the CertList command. \nThe certificate you add must be saved in the X.509 file format. +CMD_CertAdd_Help Use this to add a new certificate to a list of CA certificates trusted by the Game Client. You can use the registered CA certificate list to verify server certificates when connecting to Game Servers. \nTo get a list of the current certificates you can use the CertList command. \nThe certificate you add must be saved in the X.509 file format. CMD_CertAdd_Args CertAdd [path] CMD_CertAdd_[path] Specify the file name of the X.509 certificate to register. # CertDelete command CMD_CertDelete Excluir certificado de CA confiável -CMD_CertDelete_Help Use this to delete an existing certificate from a list of CA certificates trusted by the VPN Client. \nTo get a list of the current certificates you can use the CertList command. +CMD_CertDelete_Help Use this to delete an existing certificate from a list of CA certificates trusted by the Game Client. \nTo get a list of the current certificates you can use the CertList command. CMD_CertDelete_Args CertDelete [id] CMD_CertDelete_[id] Specify the ID of the certificate to delete. # CertGet command CMD_CertGet Obter certificado de CA confiável -CMD_CertGet_Help Use this to get an existing certificate from the list of CA certificates trusted by the VPN Client and save it as a file in X.509 format. +CMD_CertGet_Help Use this to get an existing certificate from the list of CA certificates trusted by the Game Client and save it as a file in X.509 format. CMD_CertGet_Args CertGet [id] [/SAVECERT:path] CMD_CertGet_[id] Specify the ID of the certificate to get. CMD_CertGet_SAVECERT Specify the file name to save the certificate you obtained. @@ -6269,13 +6269,13 @@ CMD_CertGet_SAVECERT Specify the file name to save the certificate you obtained. # SecureList command CMD_SecureList Get List of Usable Smart Card Types -CMD_SecureList_Help Use this to display a list of smart cards that are supported by VPN Client. \nThe types of smart cards listed in this list have had their drivers installed on the current computer and are supported by VPN software. \r\nIf there is a type of smart card that is currently being used that does not appear in the list, it may be possible to enable use by updating the VPN software to a newer version. +CMD_SecureList_Help Use this to display a list of smart cards that are supported by Game Client. \nThe types of smart cards listed in this list have had their drivers installed on the current computer and are supported by Game software. \r\nIf there is a type of smart card that is currently being used that does not appear in the list, it may be possible to enable use by updating the Game software to a newer version. CMD_SecureList_Args SecureList # SecureSelect command CMD_SecureSelect Select the Smart Card Type to Use -CMD_SecureSelect_Help Use this to select the type of the smart card to be used by the VPN Client. \nTo get the list of usable smart card types, use the SecureList command. +CMD_SecureSelect_Help Use this to select the type of the smart card to be used by the Game Client. \nTo get the list of usable smart card types, use the SecureList command. CMD_SecureSelect_Args SecureSelect [id] CMD_SecureSelect_[id] Specify the ID of the smart card type. CMD_SecureSelect_PROMPT_ID ID of Smart Card Type to Use @@ -6283,7 +6283,7 @@ CMD_SecureSelect_PROMPT_ID ID of Smart Card Type to Use # SecureGet command CMD_SecureGet Get ID of Smart Card Type to Use -CMD_SecureGet_Help Use this to get the ID of the smart card type that is set to be used for the current VPN Client. By viewing the results of the SecureList command based on this ID, you can get the type of the currently selected smart card. \nIf there is no smart card that is currently selected, 0 will be displayed for the ID. +CMD_SecureGet_Help Use this to get the ID of the smart card type that is set to be used for the current Game Client. By viewing the results of the SecureList command based on this ID, you can get the type of the currently selected smart card. \nIf there is no smart card that is currently selected, 0 will be displayed for the ID. CMD_SecureGet_Args SecureGet CMD_SecureGet_Print The currently selected smart card ID is %u. CMD_SecureGet_NoPrint Currently, a smart card is not selected. @@ -6291,7 +6291,7 @@ CMD_SecureGet_NoPrint Currently, a smart card is not selected. # NicCreate command CMD_NicCreate Criar um novo adapatador de rede virtual -CMD_NicCreate_Help Use this to add a new Virtual Network Adapter to the system. You can give the virtual network adapter a name of your choice. \nYou can set a name that consists of alphanumeric characters for the virtual network adapter. For Windows 2000 or newer systems, this name can be up to 31 characters, but for Windows 98, 98SE and ME it can be up to 4 characters. \nIf the NicCreate command was called, a new virtual network adapter device driver will be installed on the operating system that the VPN Client is operating on. \nIn this case, depending on the operating system, a dialog box may appear to confirm if it is OK to install the device driver. +CMD_NicCreate_Help Use this to add a new Virtual Network Adapter to the system. You can give the virtual network adapter a name of your choice. \nYou can set a name that consists of alphanumeric characters for the virtual network adapter. For Windows 2000 or newer systems, this name can be up to 31 characters, but for Windows 98, 98SE and ME it can be up to 4 characters. \nIf the NicCreate command was called, a new virtual network adapter device driver will be installed on the operating system that the Game Client is operating on. \nIn this case, depending on the operating system, a dialog box may appear to confirm if it is OK to install the device driver. CMD_NicCreate_Args NicCreate [name] CMD_NicCreate_[name] Especifique o nome do adaptador de rede virtual. CMD_NicCreate_PROMPT_NAME Nome do adaptador de rede virtual: @@ -6299,21 +6299,21 @@ CMD_NicCreate_PROMPT_NAME Nome do adaptador de rede virtual: # NicDelete command CMD_NicDelete Excluir adaptador de rede virtual -CMD_NicDelete_Help Use this to delete an existing virtual network adapter from the system. \nWhen you delete a virtual network adapter from the system, all the connections which are using that virtual network adapter will be disconnected. \nAlso, the Connection Settings that are set to use a virtual network adapter that has been deleted will have their settings automatically changed to use another virtual network adapter. \nThis command can be used when VPN Client is operating on Windows 2000 or newer operating systems. +CMD_NicDelete_Help Use this to delete an existing virtual network adapter from the system. \nWhen you delete a virtual network adapter from the system, all the connections which are using that virtual network adapter will be disconnected. \nAlso, the Connection Settings that are set to use a virtual network adapter that has been deleted will have their settings automatically changed to use another virtual network adapter. \nThis command can be used when Game Client is operating on Windows 2000 or newer operating systems. CMD_NicDelete_Args NicDelete [name] CMD_NicDelete_[name] Especifique o nome do adaptador de rede virtual. # NicUpgrade command CMD_NicUpgrade Upgrade Virtual Network Adapter Device Driver -CMD_NicUpgrade_Help If the device driver version of the existing virtual network adapter is old, then this upgrades to the latest device driver that was bundled with the currently operating VPN client. Even if a upgrade is not performed, the device driver will be reinstalled. \nIn this case, depending on the operating system, a dialog box may appear to confirm if it is OK to install the device driver. \nThis command can be used when VPN Client is operating on Windows 2000 or newer operating systems. +CMD_NicUpgrade_Help If the device driver version of the existing virtual network adapter is old, then this upgrades to the latest device driver that was bundled with the currently operating Game client. Even if a upgrade is not performed, the device driver will be reinstalled. \nIn this case, depending on the operating system, a dialog box may appear to confirm if it is OK to install the device driver. \nThis command can be used when Game Client is operating on Windows 2000 or newer operating systems. CMD_NicUpgrade_Args NicUpgrade [name] CMD_NicUpgrade_[name] Especifique o nome do adaptador de rede virtual. # NicGetSetting command CMD_NicGetSetting Obter a configuração do adaptador de rede virtual -CMD_NicGetSetting_Help Use this to get the MAC address setting of the existing virtual network adapter. \nThis command can be used when VPN Client is operating on Windows 2000 or newer operating systems. +CMD_NicGetSetting_Help Use this to get the MAC address setting of the existing virtual network adapter. \nThis command can be used when Game Client is operating on Windows 2000 or newer operating systems. CMD_NicGetSetting_Args NicGetSetting [name] CMD_NicGetSetting_[name] Especifique o nome do adaptador de rede virtual. CMD_NicGetSetting_1 Nome do dispositivo @@ -6326,7 +6326,7 @@ CMD_NicGetSetting_6 GUID # NicSetSetting command CMD_NicSetSetting Mudar a configuração do adaptador de rede virtual -CMD_NicSetSetting_Help Use this to change the MAC address setting of the existing virtual network adapter. When this command is executed, the currently operating virtual network adapter device drivers will be restarted. \nThis command can be used when VPN Client is operating on Windows 2000 or newer operating systems. +CMD_NicSetSetting_Help Use this to change the MAC address setting of the existing virtual network adapter. When this command is executed, the currently operating virtual network adapter device drivers will be restarted. \nThis command can be used when Game Client is operating on Windows 2000 or newer operating systems. CMD_NicSetSetting_Args NicSetSetting [name] [/MAC:mac] CMD_NicSetSetting_[name] Especifique o nome do adaptador de rede virtual. CMD_NicSetSetting_MAC Specify the MAC address you wish to set. \nSpecify a 6-byte hexadecimal string for the MAC address. \nExample: 00:AC:01:23:45:67 or 00-AC-01-23-45-67 @@ -6335,14 +6335,14 @@ CMD_NicSetSetting_PROMPT_MAC MAC Address to Set: # NicEnable command CMD_NicEnable Ativar adaptador de rede virtual -CMD_NicEnable_Help Use this to enable an existing, disabled virtual network adapter. \nThis command can be used when VPN Client is operating on Windows 2000 or newer operating systems. +CMD_NicEnable_Help Use this to enable an existing, disabled virtual network adapter. \nThis command can be used when Game Client is operating on Windows 2000 or newer operating systems. CMD_NicEnable_Args NicEnable [name] CMD_NicEnable_[name] Especifique o nome do adaptador de rede virtual. # NicDisable command CMD_NicDisable Desativar adaptador de rede virtual -CMD_NicDisable_Help Use this to disable an existing, enabled virtual network adapter. \nThis command can be used when VPN Client is operating on Windows 2000 or newer operating systems. +CMD_NicDisable_Help Use this to disable an existing, enabled virtual network adapter. \nThis command can be used when Game Client is operating on Windows 2000 or newer operating systems. CMD_NicDisable_Args NicDisable [name] CMD_NicDisable_[name] Especifique o nome do adaptador de rede virtual. @@ -6354,71 +6354,71 @@ CMD_NicList_Args ListaNic # AccountList command -CMD_AccountList Get List of VPN Connection Settings -CMD_AccountList_Help Use this to get a list of VPN Connection Settings registered on the VPN Client. +CMD_AccountList Get List of Game Connection Settings +CMD_AccountList_Help Use this to get a list of Game Connection Settings registered on the Game Client. CMD_AccountList_Args AccountList # AccountCreate command -CMD_AccountCreate Criar nova configuração de conexão VPN... -CMD_AccountCreate_Help Use this to create a new VPN Connection Setting on the VPN Client. \nTo create a VPN Connection Setting, in addition to specifying the VPN Connection Setting name and destination server as initial parameters and the destination virtual Hub, and user name, you must also specify the name of the virtual network adapter to use. When a new VPN Connection Setting is created, the type of user authentication is initially set as Anonymous Authentication and the proxy server setting and the verification options of the server certificate is not set. To change these settings and other advanced settings after the VPN Connection Setting has been created, use the other commands that begin with the name "Account". +CMD_AccountCreate Criar nova configuração de conexão Game... +CMD_AccountCreate_Help Use this to create a new Game Connection Setting on the Game Client. \nTo create a Game Connection Setting, in addition to specifying the Game Connection Setting name and destination server as initial parameters and the destination virtual Hub, and user name, you must also specify the name of the virtual network adapter to use. When a new Game Connection Setting is created, the type of user authentication is initially set as Anonymous Authentication and the proxy server setting and the verification options of the server certificate is not set. To change these settings and other advanced settings after the Game Connection Setting has been created, use the other commands that begin with the name "Account". CMD_AccountCreate_Args AccountCreate [name] [/SERVER:hostname:port] [/HUB:hubname] [/USERNAME:username] [/NICNAME:nicname] -CMD_AccountCreate_[name] Specify the name of the VPN Connection Setting to create. -CMD_AccountCreate_SERVER Specify the host name and port number of the destination VPN Server using the format [host name:port number]. You can also specify by IP address. -CMD_AccountCreate_HUB Specify the Virtual Hub on the destination VPN Server. -CMD_AccountCreate_USERNAME Specify the user name to use for user authentication when connecting to the destination VPN Server. +CMD_AccountCreate_[name] Specify the name of the Game Connection Setting to create. +CMD_AccountCreate_SERVER Specify the host name and port number of the destination Game Server using the format [host name:port number]. You can also specify by IP address. +CMD_AccountCreate_HUB Specify the Virtual Hub on the destination Game Server. +CMD_AccountCreate_USERNAME Specify the user name to use for user authentication when connecting to the destination Game Server. CMD_AccountCreate_NICNAME Especificque o adaptador de rede virtual a ser usado na conexão. -CMD_AccountCreate_Prompt_Name Name of VPN Connection Setting: -CMD_AccountCreate_Prompt_Server Destination VPN Server Host Name and Port Number: +CMD_AccountCreate_Prompt_Name Name of Game Connection Setting: +CMD_AccountCreate_Prompt_Server Destination Game Server Host Name and Port Number: CMD_AccountCreate_Prompt_Hub Nome do hub virtual de destino: CMD_AccountCreate_Prompt_Username Nome de usuário da conexão: CMD_AccountCreate_Prompt_Nicname Used Virtual Network Adapter Name: # AccountSet command -CMD_AccountSet Set the VPN Connection Setting Connection Destination -CMD_AccountSet_Help Use this to set, for the VPN Connection Setting registered on the VPN Client, the destination VPN Server host name and port number, Virtual Hub name, user name used for connection and virtual network adapter name to use. +CMD_AccountSet Set the Game Connection Setting Connection Destination +CMD_AccountSet_Help Use this to set, for the Game Connection Setting registered on the Game Client, the destination Game Server host name and port number, Virtual Hub name, user name used for connection and virtual network adapter name to use. CMD_AccountSet_Args AccountSet [name] [/SERVER:hostname:port] [/HUB:hubname] -CMD_AccountSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. -CMD_AccountSet_SERVER Specify the host name and port number of the destination VPN Server using the format "host name:port number". You can also specify by IP address. -CMD_AccountSet_HUB Specify the Virtual Hub on the destination VPN Server. +CMD_AccountSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. +CMD_AccountSet_SERVER Specify the host name and port number of the destination Game Server using the format "host name:port number". You can also specify by IP address. +CMD_AccountSet_HUB Specify the Virtual Hub on the destination Game Server. # AccountGet command -CMD_AccountGet Get Setting of VPN Connection Setting -CMD_AccountGet_Help Use this to get the VPN Connection Setting contents of a VPN Connection Setting registered on the VPN Client. \nTo change the VPN Connection Setting contents of the VPN Connection Setting, use the other commands that begin with the name "Account" after creating the VPN Connection Setting. +CMD_AccountGet Get Setting of Game Connection Setting +CMD_AccountGet_Help Use this to get the Game Connection Setting contents of a Game Connection Setting registered on the Game Client. \nTo change the Game Connection Setting contents of the Game Connection Setting, use the other commands that begin with the name "Account" after creating the Game Connection Setting. CMD_AccountGet_Args AccountGet [name] -CMD_AccountGet_[name] Specify the name of the VPN Connection Setting whose setting you want to get. +CMD_AccountGet_[name] Specify the name of the Game Connection Setting whose setting you want to get. # AccountDelete command -CMD_AccountDelete Excluir configuração de conexão VPN -CMD_AccountDelete_Help Use this to delete VPN Connection Setting that is registered on the VPN Client. If the specified VPN Connection Setting has a status of online, the connections will be automatically disconnected and then the VPN Connection Setting will be deleted. +CMD_AccountDelete Excluir configuração de conexão Game +CMD_AccountDelete_Help Use this to delete Game Connection Setting that is registered on the Game Client. If the specified Game Connection Setting has a status of online, the connections will be automatically disconnected and then the Game Connection Setting will be deleted. CMD_AccountDelete_Args AccountDelete [name] -CMD_AccountDelete_[name] Specify the name of the VPN Connection Setting to delete. +CMD_AccountDelete_[name] Specify the name of the Game Connection Setting to delete. # AccountUsernameSet command -CMD_AccountUsernameSet Set User Name of User to Use Connection of VPN Connection Setting -CMD_AccountUsernameSet_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to the VPN Server, use this to specify the user name required for user authentication. \nIn some cases it is necessary to specify the type of user authentication and specify the required parameters. To change this information you can use commands such as AccountAnonymousSet, AccountPasswordSet, AccountCertSet and AccountSecureCertSet. +CMD_AccountUsernameSet Set User Name of User to Use Connection of Game Connection Setting +CMD_AccountUsernameSet_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to the Game Server, use this to specify the user name required for user authentication. \nIn some cases it is necessary to specify the type of user authentication and specify the required parameters. To change this information you can use commands such as AccountAnonymousSet, AccountPasswordSet, AccountCertSet and AccountSecureCertSet. CMD_AccountUsernameSet_Args AccountUsernameSet [name] [/USERNAME:username] -CMD_AccountUsernameSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. -CMD_AccountUsernameSet_USERNAME Specify the user name required for user authentication when the VPN Connection Setting connects to the VPN Server. -CMD_AccountUsername_Notice The auth type for this VPN Connection Setting is currently set as password authentication. After changing the user name, you must use the AccountPasswordSet command to reset the password. +CMD_AccountUsernameSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. +CMD_AccountUsernameSet_USERNAME Specify the user name required for user authentication when the Game Connection Setting connects to the Game Server. +CMD_AccountUsername_Notice The auth type for this Game Connection Setting is currently set as password authentication. After changing the user name, you must use the AccountPasswordSet command to reset the password. # AccountAnonymousSet command -CMD_AccountAnonymousSet Set User Authentication Type of VPN Connection Setting to Anonymous Authentication -CMD_AccountAnonymousSet_Help Use this to set the user auth type to [Anonymous Authentication] for when a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to the VPN Server. +CMD_AccountAnonymousSet Set User Authentication Type of Game Connection Setting to Anonymous Authentication +CMD_AccountAnonymousSet_Help Use this to set the user auth type to [Anonymous Authentication] for when a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to the Game Server. CMD_AccountAnonymousSet_Args AccountAnonymousSet [name] -CMD_AccountAnonymousSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountAnonymousSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountPasswordSet command -CMD_AccountPasswordSet Set User Authentication Type of VPN Connection Setting to Password Authentication -CMD_AccountPasswordSet_Help Use this to set the user auth type to Password Authentication for when a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to the VPN Server. Specify Standard Password Authentication and RADIUS or NT Domain Authentication as the password authentication type. +CMD_AccountPasswordSet Set User Authentication Type of Game Connection Setting to Password Authentication +CMD_AccountPasswordSet_Help Use this to set the user auth type to Password Authentication for when a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to the Game Server. Specify Standard Password Authentication and RADIUS or NT Domain Authentication as the password authentication type. CMD_AccountPasswordSet_Args AccountPasswordSet [name] [/PASSWORD:password] [/TYPE:standard|radius] -CMD_AccountPasswordSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountPasswordSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountPasswordSet_PASSWORD Specify the password to use for password authentication. If this is not specified, a prompt will appear to input the password. CMD_AccountPasswordSet_TYPE Specify either "standard" (Standard Password Authentication) or "radius" (RADIUS or NT Domain Authentication) as the password authentication type. CMD_AccountPasswordSet_Prompt_Type Especificar padrão ou radius: @@ -6426,48 +6426,48 @@ CMD_AccountPasswordSet_Type_Invalid The standard or radius specification is inva # AccountCertSet command -CMD_AccountCertSet Set User Authentication Type of VPN Connection Setting to Client Certificate Authentication -CMD_AccountCertSet_Help Use this to set the user auth type to Client Certificate Authentication for when a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to the VPN Server. For this certificate, you must specify a certificate file in the X.509 format and a private key file that is Base 64 encoded. +CMD_AccountCertSet Set User Authentication Type of Game Connection Setting to Client Certificate Authentication +CMD_AccountCertSet_Help Use this to set the user auth type to Client Certificate Authentication for when a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to the Game Server. For this certificate, you must specify a certificate file in the X.509 format and a private key file that is Base 64 encoded. CMD_AccountCertSet_Args AccountCertSet [name] [/LOADCERT:cert] [/LOADKEY:key] -CMD_AccountCertSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountCertSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountCertSet_LOADCERT Specify the X.509 format certificate file to provide for certificate authentication. CMD_AccountCertSet_LOADKEY Specify the Base-64-encoded private key file name for the certificate. # AccountCertGet command CMD_AccountCertGet Get Client Certificate to Use for Cascade Connection -CMD_AccountCertGet_Help When a VPN Connection Setting registered on VPN Client is specified and that VPN Connection Setting uses client certificate authentication, use this to get the certificate that is provided as the client certificate and save the certificate file in X.509 format. +CMD_AccountCertGet_Help When a Game Connection Setting registered on Game Client is specified and that Game Connection Setting uses client certificate authentication, use this to get the certificate that is provided as the client certificate and save the certificate file in X.509 format. CMD_AccountCertGet_Args AccountCertGet [name] [/SAVECERT:cert] -CMD_AccountCertGet_[name] Specify the name of the VPN Connection Setting whose setting you want to get. +CMD_AccountCertGet_[name] Specify the name of the Game Connection Setting whose setting you want to get. CMD_AccountCertGet_SAVECERT Specify the file name to save the certificate you obtained in X.509 format. # AccountEncryptEnable command -CMD_AccountEncryptEnable Enable Encryption when Communicating by VPN Connection Setting -CMD_AccountEncryptEnable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers to be encrypted by SSL. \nNormally communication between VPN Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. +CMD_AccountEncryptEnable Enable Encryption when Communicating by Game Connection Setting +CMD_AccountEncryptEnable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers to be encrypted by SSL. \nNormally communication between Game Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. CMD_AccountEncryptEnable_Args AccountEncryptEnable [name] -CMD_AccountEncryptEnable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountEncryptEnable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountEncryptDisable command -CMD_AccountEncryptDisable Disable Encryption when Communicating by VPN Connection Setting -CMD_AccountEncryptDisable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers not to be encrypted. \nNormally communication between VPN Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. +CMD_AccountEncryptDisable Disable Encryption when Communicating by Game Connection Setting +CMD_AccountEncryptDisable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers not to be encrypted. \nNormally communication between Game Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. CMD_AccountEncryptDisable_Args AccountEncryptDisable [name] -CMD_AccountEncryptDisable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountEncryptDisable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountCompressEnable command -CMD_AccountCompressEnable Enable Data Compression when Communicating by VPN Connection Setting -CMD_AccountCompressEnable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers to be compressed. \nIt is possible to achieve a maximum of 80% compression. Compression however places higher loads on the CPU of both the client and server machines. When the line speed is about 10 Mbps or greater, compression can lower throughput, but sometimes it can have the opposite effect. +CMD_AccountCompressEnable Enable Data Compression when Communicating by Game Connection Setting +CMD_AccountCompressEnable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers to be compressed. \nIt is possible to achieve a maximum of 80% compression. Compression however places higher loads on the CPU of both the client and server machines. When the line speed is about 10 Mbps or greater, compression can lower throughput, but sometimes it can have the opposite effect. CMD_AccountCompressEnable_Args AccountCompressEnable [name] -CMD_AccountCompressEnable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountCompressEnable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountCompressDisable command -CMD_AccountCompressDisable Disable Data Compression when Communicating by VPN Connection Setting -CMD_AccountCompressDisable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers not to be compressed. +CMD_AccountCompressDisable Disable Data Compression when Communicating by Game Connection Setting +CMD_AccountCompressDisable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers not to be compressed. CMD_AccountCompressDisable_Args AccountCompressDisable [name] -CMD_AccountCompressDisable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountCompressDisable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountHttpHeader* commands @@ -6479,7 +6479,7 @@ CMD_AccountHttpHeader_Prompt_Data Dados do valor (parte após os dois pontos): CMD_AccountHttpHeaderAdd Add a custom value in the HTTP header sent to the proxy server CMD_AccountHttpHeaderAdd_Help Use this to add a custom value in the HTTP header sent to the proxy server. A custom HTTP header can be used to bypass certain restrictions imposed on the network or to avoid speed limitations applied by the QoS. CMD_AccountHttpHeaderAdd_Args AccountHttpHeaderAdd [name] [/NAME:name] [/DATA:data] -CMD_AccountHttpHeaderAdd_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountHttpHeaderAdd_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountHttpHeaderAdd_NAME Specify the name of the custom value (the part before the colon character). CMD_AccountHttpHeaderAdd_DATA Specify the data of the custom value (the part after the colon character). @@ -6488,7 +6488,7 @@ CMD_AccountHttpHeaderAdd_DATA Specify the data of the custom value (the part aft CMD_AccountHttpHeaderDelete Delete a custom value in the HTTP header sent to the proxy server CMD_AccountHttpHeaderDelete_Help Use this to delete a custom value in the HTTP header sent to the proxy server. A custom HTTP header can be used to bypass certain restrictions imposed on the network or to avoid speed limitations applied by the QoS. CMD_AccountHttpHeaderDelete_Args AccountHttpHeaderDelete [name] [/NAME:name] -CMD_AccountHttpHeaderDelete_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountHttpHeaderDelete_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountHttpHeaderDelete_NAME Specify the name of the custom value (the part before the colon character). @@ -6496,21 +6496,21 @@ CMD_AccountHttpHeaderDelete_NAME Specify the name of the custom value (the part CMD_AccountHttpHeaderGet Get the list of custom values in the HTTP header sent to the proxy server CMD_AccountHttpHeaderGet_Help Use this to get the list of custom values in the HTTP header sent to the proxy server. A custom HTTP header can be used to bypass certain restrictions imposed on the network or to avoid speed limitations applied by the QoS. CMD_AccountHttpHeaderGet_Args AccountHttpHeaderGet [name] -CMD_AccountHttpHeaderGet_[name] Specify the name of the VPN Connection Setting whose setting you want to get. +CMD_AccountHttpHeaderGet_[name] Specify the name of the Game Connection Setting whose setting you want to get. # AccountProxyNone command -CMD_AccountProxyNone Specify Direct TCP/IP Connection as the Connection Method of VPN Connection Setting -CMD_AccountProxyNone_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to set Direct TCP/IP Connection as the connection method to use, in which case the connection route will not be via a proxy server. +CMD_AccountProxyNone Specify Direct TCP/IP Connection as the Connection Method of Game Connection Setting +CMD_AccountProxyNone_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to set Direct TCP/IP Connection as the connection method to use, in which case the connection route will not be via a proxy server. CMD_AccountProxyNone_Args AccountProxyNone [name] -CMD_AccountProxyNone_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountProxyNone_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountProxyHttp command -CMD_AccountProxyHttp Set Connection Method of VPN Connection Setting to be via an HTTP Proxy Server -CMD_AccountProxyHttp_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to set Connect via HTTP Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the HTTP Proxy server to communicate via as well as a user name and password (when required). \nThe HTTP proxy server that communication will travel via must be compatible with the CONNECT method to use HTTPS communication. +CMD_AccountProxyHttp Set Connection Method of Game Connection Setting to be via an HTTP Proxy Server +CMD_AccountProxyHttp_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to set Connect via HTTP Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the HTTP Proxy server to communicate via as well as a user name and password (when required). \nThe HTTP proxy server that communication will travel via must be compatible with the CONNECT method to use HTTPS communication. CMD_AccountProxyHttp_Args AccountProxyHttp [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] -CMD_AccountProxyHttp_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountProxyHttp_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountProxyHttp_SERVER Specify the host name or IP address, and port number of the on-route HTTP proxy server using the format [host name:port number]. CMD_AccountProxyHttp_USERNAME When user authentication is required to connect to the on-route HTTP proxy server, specify the user name. Also, specify the /PASSWORD parameter at the same time. If the parameters /USERNAME and /PASSWORD are not specified, the user authentication data will not be set. CMD_AccountProxyHttp_PASSWORD When user authentication is required to connect to the on-route HTTP proxy server, specify the password. Specify this together with the /USERNAME parameter. @@ -6518,107 +6518,107 @@ CMD_AccountProxyHttp_Prompt_Server Proxy Server Host Name and Port Number: # AccountProxySocks command -CMD_AccountProxySocks Set Connection Method of VPN Connection Setting to be via a SOCKS4 Proxy Server -CMD_AccountProxySocks_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to set Connect via SOCKS4 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS4 Proxy server to communicate via as well as a user name and password (when required). +CMD_AccountProxySocks Set Connection Method of Game Connection Setting to be via a SOCKS4 Proxy Server +CMD_AccountProxySocks_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to set Connect via SOCKS4 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS4 Proxy server to communicate via as well as a user name and password (when required). CMD_AccountProxySocks_Args AccountProxySocks [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] -CMD_AccountProxySocks_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountProxySocks_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountProxySocks_SERVER Specify the host name or IP address, and port number of the on-route SOCKS4 proxy server using the format [host name:port number]. CMD_AccountProxySocks_USERNAME When user authentication is required to connect to the on-route SOCKS4 proxy server, specify the user name. Also, specify the /PASSWORD parameter at the same time. If the parameters /USERNAME and /PASSWORD are not specified, the user authentication data will not be set. CMD_AccountProxySocks_PASSWORD When user authentication is required to connect to the on-route SOCKS4 proxy server, specify the password. Specify this together with the /USERNAME parameter. # AccountProxySocks5 command -CMD_AccountProxySocks5 Set Connection Method of VPN Connection Setting to be via a SOCKS5 Proxy Server -CMD_AccountProxySocks5_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to set Connect via SOCKS5 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS5 Proxy server to communicate via as well as a user name and password (when required). +CMD_AccountProxySocks5 Set Connection Method of Game Connection Setting to be via a SOCKS5 Proxy Server +CMD_AccountProxySocks5_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to set Connect via SOCKS5 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS5 Proxy server to communicate via as well as a user name and password (when required). CMD_AccountProxySocks5_Args AccountProxySocks5 [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] -CMD_AccountProxySocks5_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountProxySocks5_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountProxySocks5_SERVER Specify the host name or IP address, and port number of the on-route SOCKS5 proxy server using the format [host name:port number]. CMD_AccountProxySocks5_USERNAME When user authentication is required to connect to the on-route SOCKS5 proxy server, specify the user name. Also, specify the /PASSWORD parameter at the same time. If the parameters /USERNAME and /PASSWORD are not specified, the user authentication data will not be set. CMD_AccountProxySocks5_PASSWORD When user authentication is required to connect to the on-route SOCKS5 proxy server, specify the password. Specify this together with the /USERNAME parameter. # AccountServerCertEnable command -CMD_AccountServerCertEnable Enable VPN Connection Setting Server Certificate Verification Option -CMD_AccountServerCertEnable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to enable the option to check whether the SSL certificate provided by the destination VPN Server can be trusted. \nIf this option is enabled, we recommend that you either use the AccountServerCertSet command to save the connection destination server SSL certificate beforehand in the VPN Connection Setting settings beforehand, or use the CertAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. If it is not registered, a confirmation message sometimes is displayed on the initial connection. \nIf the certificate of the connected VPN Server cannot be trusted under the condition where the option to verify server certificates has been enabled for the VPN Connection Setting, the connection will be promptly cancelled and continual reattempts at connection will be made. +CMD_AccountServerCertEnable Enable Game Connection Setting Server Certificate Verification Option +CMD_AccountServerCertEnable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to enable the option to check whether the SSL certificate provided by the destination Game Server can be trusted. \nIf this option is enabled, we recommend that you either use the AccountServerCertSet command to save the connection destination server SSL certificate beforehand in the Game Connection Setting settings beforehand, or use the CertAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. If it is not registered, a confirmation message sometimes is displayed on the initial connection. \nIf the certificate of the connected Game Server cannot be trusted under the condition where the option to verify server certificates has been enabled for the Game Connection Setting, the connection will be promptly cancelled and continual reattempts at connection will be made. CMD_AccountServerCertEnable_Args AccountServerCertEnable [name] -CMD_AccountServerCertEnable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountServerCertEnable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountServerCertDisable command -CMD_AccountServerCertDisable Disable VPN Connection Setting Server Certificate Verification Option -CMD_AccountServerCertDisable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to disable the option to check whether the SSL certificate provided by the destination VPN Server can be trusted. +CMD_AccountServerCertDisable Disable Game Connection Setting Server Certificate Verification Option +CMD_AccountServerCertDisable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to disable the option to check whether the SSL certificate provided by the destination Game Server can be trusted. CMD_AccountServerCertDisable_Args AccountServerCertDisable [name] -CMD_AccountServerCertDisable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountServerCertDisable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountRetryOnServerCertEnable command -CMD_AccountRetryOnServerCertEnable Enable VPN connection retry if server certificate is invalid -CMD_AccountRetryOnServerCertEnable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to enable the option to retry connection if Server certificate cannot be trusted. +CMD_AccountRetryOnServerCertEnable Enable Game connection retry if server certificate is invalid +CMD_AccountRetryOnServerCertEnable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to enable the option to retry connection if Server certificate cannot be trusted. CMD_AccountRetryOnServerCertEnable_Args AccountRetryOnServerCertEnable [name] -CMD_AccountRetryOnServerCertEnable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountRetryOnServerCertEnable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountRetryOnServerCertDisable command -CMD_AccountRetryOnServerCertDisable Disable VPN connection retry if server certificate is invalid -CMD_AccountRetryOnServerCertDisable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to disable the option to retry connection if Server certificate cannot be trusted. +CMD_AccountRetryOnServerCertDisable Disable Game connection retry if server certificate is invalid +CMD_AccountRetryOnServerCertDisable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to disable the option to retry connection if Server certificate cannot be trusted. CMD_AccountRetryOnServerCertDisable_Args AccountRetryOnServerCertDisable [name] -CMD_AccountRetryOnServerCertDisable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountRetryOnServerCertDisable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountDefaultCAEnable command CMD_AccountDefaultCAEnable Enable Trust System Certificate Store Option CMD_AccountDefaultCAEnable_Help When server certificate verification is enabled, use this to enable trusting certificates from the system trust store. \nIf server certificate verification is disabled, this option does nothing. CMD_AccountDefaultCAEnable_Args AccountDefaultCAEnable [name] -CMD_AccountDefaultCAEnable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountDefaultCAEnable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountDefaultCADisable command CMD_AccountDefaultCADisable Disable Trust System Certificate Store Option CMD_AccountDefaultCADisable_Help When server certificate verification is enabled, use this to disable trusting certificates from the system trust store. \nIf server certificate verification is disabled, this option does nothing. CMD_AccountDefaultCADisable_Args AccountDefaultCADisable [name] -CMD_AccountDefaultCADisable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountDefaultCADisable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountServerCertSet command -CMD_AccountServerCertSet Set Server Individual Certificate for VPN Connection Setting -CMD_AccountServerCertSet_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to register the same certificate as the SSL certificate provided by the destination VPN Server. \nIf the option to verify server certificates for VPN Connection Settings is enabled, you must either use this command to save the connection destination server SSL certificate beforehand in the VPN Connection Setting settings beforehand, or use the CAAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. \nIf the certificate of the connected VPN Server cannot be trusted under the condition where the option to verify server certificates has been enabled for the VPN Connection Setting, the connection will be promptly cancelled and continual reattempts at connection will be made. +CMD_AccountServerCertSet Set Server Individual Certificate for Game Connection Setting +CMD_AccountServerCertSet_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to register the same certificate as the SSL certificate provided by the destination Game Server. \nIf the option to verify server certificates for Game Connection Settings is enabled, you must either use this command to save the connection destination server SSL certificate beforehand in the Game Connection Setting settings beforehand, or use the CAAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. \nIf the certificate of the connected Game Server cannot be trusted under the condition where the option to verify server certificates has been enabled for the Game Connection Setting, the connection will be promptly cancelled and continual reattempts at connection will be made. CMD_AccountServerCertSet_Args AccountServerCertSet [name] [/LOADCERT:cert] -CMD_AccountServerCertSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountServerCertSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountServerCertSet_LOADCERT Specify X.509 format certificate file name that the server individual certificate which you wish to set is saved under. # AccountServerCertDelete command -CMD_AccountServerCertDelete Delete Server Individual Certificate for VPN Connection Setting -CMD_AccountServerCertDelete_Help When a VPN Connection Setting registered on the VPN Client is specified and a server individual certificate is registered for that VPN Connection Setting, use this to delete that certificate. +CMD_AccountServerCertDelete Delete Server Individual Certificate for Game Connection Setting +CMD_AccountServerCertDelete_Help When a Game Connection Setting registered on the Game Client is specified and a server individual certificate is registered for that Game Connection Setting, use this to delete that certificate. CMD_AccountServerCertDelete_Args AccountServerCertDelete [name] -CMD_AccountServerCertDelete_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountServerCertDelete_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountServerCertGet command -CMD_AccountServerCertGet Get Server Individual Certificate for VPN Connection Setting -CMD_AccountServerCertGet_Help When a VPN Connection Setting is specified and a server Individual certificate is registered for that VPN Connection Setting, use this to get that certificate and save it as an X.509 format certificate file. +CMD_AccountServerCertGet Get Server Individual Certificate for Game Connection Setting +CMD_AccountServerCertGet_Help When a Game Connection Setting is specified and a server Individual certificate is registered for that Game Connection Setting, use this to get that certificate and save it as an X.509 format certificate file. CMD_AccountServerCertGet_Args AccountServerCertGet [name] [/SAVECERT:path] -CMD_AccountServerCertGet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountServerCertGet_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountServerCertGet_SAVECERT Specify the certificate file name to save the server individual certificate in X.509 format. # AccountDetailSet command -CMD_AccountDetailSet Set Advanced Settings for VPN Connection Setting -CMD_AccountDetailSet_Help Use this to customize the VPN protocol communication settings used when a VPN Connection Setting registered on a VPN Client is specified and that VPN Connection Setting connects to the VPN Server. +CMD_AccountDetailSet Set Advanced Settings for Game Connection Setting +CMD_AccountDetailSet_Help Use this to customize the Game protocol communication settings used when a Game Connection Setting registered on a Game Client is specified and that Game Connection Setting connects to the Game Server. CMD_AccountDetailSet_Args AccountDetailSet [name] [/MAXTCP:max_connection] [/INTERVAL:additional_interval] [/TTL:disconnect_span] [/HALF:yes|no] [/BRIDGE:yes|no] [/MONITOR:yes|no] [/NOTRACK:yes|no] [/NOQOS:yes|no] -CMD_AccountDetailSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. -CMD_AccountDetailSet_MAXTCP Specify, using an integer in the range 1 to 32, the number of TCP connections to be used for VPN communication. By using data transmission by multiple TCP connections for VPN communication sessions with VPN Servers it is sometimes possible to increase communication speed. \nNote: We recommend about 8 lines when the connection lines to the server are fast, and 1 line when using a slow connection such as dialup. -CMD_AccountDetailSet_INTERVAL When communicating by VPN by establishing multiple TCP connections, specify in seconds, the establishing interval for each TCP connection. The standard value is 1 second. +CMD_AccountDetailSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. +CMD_AccountDetailSet_MAXTCP Specify, using an integer in the range 1 to 32, the number of TCP connections to be used for Game communication. By using data transmission by multiple TCP connections for Game communication sessions with Game Servers it is sometimes possible to increase communication speed. \nNote: We recommend about 8 lines when the connection lines to the server are fast, and 1 line when using a slow connection such as dialup. +CMD_AccountDetailSet_INTERVAL When communicating by Game by establishing multiple TCP connections, specify in seconds, the establishing interval for each TCP connection. The standard value is 1 second. CMD_AccountDetailSet_TTL When specifying connection life of each TCP connection specify in seconds the keep-alive time from establishing a TCP connection until disconnection. If 0 is specified, keep-alive will not be set. -CMD_AccountDetailSet_HALF Specify "yes" when enabling half duplex mode. When using two or more TCP connections for VPN communication, it is possible to use Half Duplex Mode. By enabling half duplex mode it is possible to automatically fix data transmission direction as half and half for each TCP connection. In the case where a VPN using 8 TCP connections is established, for example, when half-duplex is enabled, communication can be fixes so that 4 TCP connections are dedicated to the upload direction and the other 4 connections are dedicated to the download direction. -CMD_AccountDetailSet_BRIDGE Specify "yes" when connecting to the VPN Server using Bridge / Router Mode. When using Bridge / Router Mode to connect, it is possible to provide bridging or routing to another network on the side of the virtual network adapter of the VPN Client. However, if the security policy of the user who is being used for connection denies the use of bridges or routing, then connection will fail. -CMD_AccountDetailSet_MONITOR Specify "yes" when connecting to the VPN Server using Monitoring Mode. When a connection is made using Monitoring Mode, you can receive all packets that flow through the Virtual Hub. However, if the security policy of the user who is being used for connection does not allow Monitoring Mode, then connection will fail. +CMD_AccountDetailSet_HALF Specify "yes" when enabling half duplex mode. When using two or more TCP connections for Game communication, it is possible to use Half Duplex Mode. By enabling half duplex mode it is possible to automatically fix data transmission direction as half and half for each TCP connection. In the case where a Game using 8 TCP connections is established, for example, when half-duplex is enabled, communication can be fixes so that 4 TCP connections are dedicated to the upload direction and the other 4 connections are dedicated to the download direction. +CMD_AccountDetailSet_BRIDGE Specify "yes" when connecting to the Game Server using Bridge / Router Mode. When using Bridge / Router Mode to connect, it is possible to provide bridging or routing to another network on the side of the virtual network adapter of the Game Client. However, if the security policy of the user who is being used for connection denies the use of bridges or routing, then connection will fail. +CMD_AccountDetailSet_MONITOR Specify "yes" when connecting to the Game Server using Monitoring Mode. When a connection is made using Monitoring Mode, you can receive all packets that flow through the Virtual Hub. However, if the security policy of the user who is being used for connection does not allow Monitoring Mode, then connection will fail. CMD_AccountDetailSet_NOTRACK Especificar "sim" desativará os ajustes da tabela de roteamento. Normalmente "não" é especificado. CMD_AccountDetailSet_NOQOS Specify "yes" when disabling VoIP / QoS functions. Normally "no" is specified. CMD_AccountDetailSet_DISABLEUDP Specify "yes" when disabling UDP acceleration function. Normally "no" is specified. CMD_AccountDetailSet_Eval_MaxTcp Specify an integer in the range 1 to 32 for the number of TCP connections. CMD_AccountDetailSet_Eval_Interval Set at least 1 second for the interval to establish a TCP connection. -CMD_AccountDetailSet_Prompt_MaxTcp Número de conexões TCP a serem usadas na comunicação VPN: +CMD_AccountDetailSet_Prompt_MaxTcp Número de conexões TCP a serem usadas na comunicação Game: CMD_AccountDetailSet_Prompt_Interval Interval between Establishing Each TCP Connection: CMD_AccountDetailSet_Prompt_TTL Connection Life of Each TCP Connection (0 for no keep-alive): CMD_AccountDetailSet_Prompt_HALF Enable Half-Duplex Mode (yes/no): @@ -6630,63 +6630,63 @@ CMD_AccountDetailSet_Prompt_DISABLEUDP Desativar função de aceleração UDP ( # AccountRename command -CMD_AccountRename Change VPN Connection Setting Name -CMD_AccountRename_Help Use this to specify a VPN Connection Setting registered on the VPN Client and change its name. +CMD_AccountRename Change Game Connection Setting Name +CMD_AccountRename_Help Use this to specify a Game Connection Setting registered on the Game Client and change its name. CMD_AccountRename_Args AccountRename [name] [/NEW:new_name] -CMD_AccountRename_[name] Specify the current name of the VPN Connection Setting whose name you want to change. +CMD_AccountRename_[name] Specify the current name of the Game Connection Setting whose name you want to change. CMD_AccountRename_NEW Specify the new name after the change. CMD_AccountRename_PROMPT_OLD Nome atual: CMD_AccountRename_PROMPT_NEW Novo Nome: # AccountConnect command -CMD_AccountConnect Start Connection to VPN Server using VPN Connection Setting -CMD_AccountConnect_Help Use this to specify a VPN Connection Setting registered on the VPN Client and start a connection to the VPN Server using that VPN Connection Setting. A VPN Connection Setting that has a connecting status or a connected status will continue to be connected to the VPN Server, or continue to attempt to connect to the VPN Server until the AccountDisconnect command is used to disconnect the connection (Note however, if the AccountRetrySet command is used to specify the number of retries, connection attempts will be aborted when the specified value is reached.) +CMD_AccountConnect Start Connection to Game Server using Game Connection Setting +CMD_AccountConnect_Help Use this to specify a Game Connection Setting registered on the Game Client and start a connection to the Game Server using that Game Connection Setting. A Game Connection Setting that has a connecting status or a connected status will continue to be connected to the Game Server, or continue to attempt to connect to the Game Server until the AccountDisconnect command is used to disconnect the connection (Note however, if the AccountRetrySet command is used to specify the number of retries, connection attempts will be aborted when the specified value is reached.) CMD_AccountConnect_Args AccountConnect [name] -CMD_AccountConnect_[name] Specify the name of the VPN Connection Setting whose connection you want to start. +CMD_AccountConnect_[name] Specify the name of the Game Connection Setting whose connection you want to start. # AccountDisconnect command -CMD_AccountDisconnect Disconnect VPN Connection Setting During Connection -CMD_AccountDisconnect_Help Use this to specify a VPN Connection Setting that is registered on the VPN Client and that is either in the condition of connecting or is connected, and immediately disconnect it. +CMD_AccountDisconnect Disconnect Game Connection Setting During Connection +CMD_AccountDisconnect_Help Use this to specify a Game Connection Setting that is registered on the Game Client and that is either in the condition of connecting or is connected, and immediately disconnect it. CMD_AccountDisconnect_Args AccountDisconnect [name] -CMD_AccountDisconnect_[name] Specify the name of the VPN Connection Setting to disconnect. +CMD_AccountDisconnect_[name] Specify the name of the Game Connection Setting to disconnect. # AccountStatusGet command -CMD_AccountStatusGet Get Current VPN Connection Setting Status -CMD_AccountStatusGet_Help When a VPN Connection Setting that is registered on the VPN Client is specified and that VPN Connection Setting is currently connected, use this to get its connection status and other information. +CMD_AccountStatusGet Get Current Game Connection Setting Status +CMD_AccountStatusGet_Help When a Game Connection Setting that is registered on the Game Client is specified and that Game Connection Setting is currently connected, use this to get its connection status and other information. CMD_AccountStatusGet_Args AccountStatusGet [name] -CMD_AccountStatusGet_[name] Specify the name of the VPN Connection Setting whose information you want to get. +CMD_AccountStatusGet_[name] Specify the name of the Game Connection Setting whose information you want to get. # AccountNicSet command -CMD_AccountNicSet Set Virtual Network Adapter for VPN Connection Setting to Use -CMD_AccountNicSet_Help Use this to change the Virtual Network Adapter name that the existing VPN Connection Settings registered on the VPN Client will use for the connection to a VPN Server. +CMD_AccountNicSet Set Virtual Network Adapter for Game Connection Setting to Use +CMD_AccountNicSet_Help Use this to change the Virtual Network Adapter name that the existing Game Connection Settings registered on the Game Client will use for the connection to a Game Server. CMD_AccountNicSet_Args AccountNicSet [name] [/NICNAME:nicname] -CMD_AccountNicSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. -CMD_AccountNicSet_NICNAME Especifique o nome do adaptador de rede virtual a ser usado ao conectar-se ao servidor VPN. +CMD_AccountNicSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. +CMD_AccountNicSet_NICNAME Especifique o nome do adaptador de rede virtual a ser usado ao conectar-se ao servidor Game. # AccountStatusShow command -CMD_AccountStatusShow Set Connection Status and Error Screen to Display when Connecting to VPN Server -CMD_AccountStatusShow_Help When a communication setting is registered on the VPN Client and that communication setting is being used to connect to the VPN Server, use this to set the connection status and error screen to be displayed on the computer display. +CMD_AccountStatusShow Set Connection Status and Error Screen to Display when Connecting to Game Server +CMD_AccountStatusShow_Help When a communication setting is registered on the Game Client and that communication setting is being used to connect to the Game Server, use this to set the connection status and error screen to be displayed on the computer display. CMD_AccountStatusShow_Args AccountStatusShow [name] -CMD_AccountStatusShow_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountStatusShow_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountStatusHide command -CMD_AccountStatusHide Set Connection Status and Error Screen to be Hidden when Connecting to VPN Server -CMD_AccountStatusHide_Help When a communication setting is registered on the VPN Client and that communication setting is being used to connect to the VPN Server, use this to set the connection status and error screen to not be displayed on the computer display. +CMD_AccountStatusHide Set Connection Status and Error Screen to be Hidden when Connecting to Game Server +CMD_AccountStatusHide_Help When a communication setting is registered on the Game Client and that communication setting is being used to connect to the Game Server, use this to set the connection status and error screen to not be displayed on the computer display. CMD_AccountStatusHide_Args AccountStatusHide [name] -CMD_AccountStatusHide_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountStatusHide_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountSecureCertSet command -CMD_AccountSecureCertSet Set User Authentication Type of VPN Connection Setting to Smart Card Authentication -CMD_AccountSecureCertSet_Help Use this to set the user auth type to Smart Card Authentication for when a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to the VPN Server. Also, you must specify the names of the certificate object and the private key object stored on the smart card. +CMD_AccountSecureCertSet Set User Authentication Type of Game Connection Setting to Smart Card Authentication +CMD_AccountSecureCertSet_Help Use this to set the user auth type to Smart Card Authentication for when a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to the Game Server. Also, you must specify the names of the certificate object and the private key object stored on the smart card. CMD_AccountSecureCertSet_Args AccountSecureCertSet [name] [/CERTNAME:cert] [/KEYNAME:key] -CMD_AccountSecureCertSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountSecureCertSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountSecureCertSet_CERTNAME Specify the name of the certificate object stored on the smart card. CMD_AccountSecureCertSet_KEYNAME Specify the name of the private key object stored on the smart card. The private key must be compatible with the certificate specified by /CERTNAME. CMD_AccountSecureCertSet_PROMPT_CERTNAME Name of Certificate Object on Smart Card: @@ -6699,10 +6699,10 @@ CMD_AccountOpensslCertSet_PROMPT_ENGINENAME Specify the openssl engine name: # AccountRetrySet コマンド -CMD_AccountRetrySet Set Interval between Connection Retries for Connection Failures or Disconnections of VPN Connection Setting -CMD_AccountRetrySet_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting attempts to connect to a VPN Server, use this to specify the interval to wait between connection attempts and the limit of how many times to retry connecting when communication with the VPN Server has been disconnected or when the connection process failed. \nIf the user authentication type is Smart Card Authentication, no connection retry will be performed regardless of the Number of Connection Attempts setting. +CMD_AccountRetrySet Set Interval between Connection Retries for Connection Failures or Disconnections of Game Connection Setting +CMD_AccountRetrySet_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting attempts to connect to a Game Server, use this to specify the interval to wait between connection attempts and the limit of how many times to retry connecting when communication with the Game Server has been disconnected or when the connection process failed. \nIf the user authentication type is Smart Card Authentication, no connection retry will be performed regardless of the Number of Connection Attempts setting. CMD_AccountRetrySet_Args AccountRetrySet [name] [/NUM:num_retry] [/INTERVAL:retry_interval] -CMD_AccountRetrySet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountRetrySet_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountRetrySet_NUM Specify the number of times to make consecutive retries. By specifying "999", there will be limitless attempts to reconnection (always connect). By specifying "0", not attempt at reconnection will be made. CMD_AccountRetrySet_INTERVAL When attempting a reconnection, this sets how many seconds to wait after the previous disconnection or connection failure before starting the reconnection process. CMD_AccountRetrySet_PROMPT_NUM Reconnection Count ("999" is unlimited): @@ -6711,47 +6711,47 @@ CMD_AccountRetrySet_EVAL_INTERVAL Specify 5 seconds or more for the retries inte # AccountStartupSet command -CMD_AccountStartupSet Set VPN Connection Setting as Startup Connection -CMD_AccountStartupSet_Help Use this to specify a VPN Connection Setting registered on the VPN Client and set it as the startup connection. The VPN Connection Setting that is set as the startup connection will automatically start the connection process when the VPN Client service starts. +CMD_AccountStartupSet Set Game Connection Setting as Startup Connection +CMD_AccountStartupSet_Help Use this to specify a Game Connection Setting registered on the Game Client and set it as the startup connection. The Game Connection Setting that is set as the startup connection will automatically start the connection process when the Game Client service starts. CMD_AccountStartupSet_Args AccountStartupSet [name] -CMD_AccountStartupSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountStartupSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountStartupRemove command -CMD_AccountStartupRemove Remove Startup Connection of VPN Connection Setting -CMD_AccountStartupRemove_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting is currently set as a startup connection, use this to delete the startup connection. +CMD_AccountStartupRemove Remove Startup Connection of Game Connection Setting +CMD_AccountStartupRemove_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting is currently set as a startup connection, use this to delete the startup connection. CMD_AccountStartupRemove_Args AccountStartupRemove [name] -CMD_AccountStartupRemove_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountStartupRemove_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountExport command -CMD_AccountExport Exportar configuração de conexão VPN -CMD_AccountExport_Help Use this to specify a VPN Connection Setting registered on the VPN Client and export its contents as a text file. By exporting a VPN Connection Setting file, and then later, importing it, you can duplicate the contents of a VPN Connection Setting. Also, because it gets saved as a text file, you can edit the contents using a conventional text editor. \nThe export destination file is saved as a UTF-8 format text file. Also, it is convenient to save the file name with the file extension .vpn as this file extension is associated to the Windows Edition VPN Client Manager. +CMD_AccountExport Exportar configuração de conexão Game +CMD_AccountExport_Help Use this to specify a Game Connection Setting registered on the Game Client and export its contents as a text file. By exporting a Game Connection Setting file, and then later, importing it, you can duplicate the contents of a Game Connection Setting. Also, because it gets saved as a text file, you can edit the contents using a conventional text editor. \nThe export destination file is saved as a UTF-8 format text file. Also, it is convenient to save the file name with the file extension .vpn as this file extension is associated to the Windows Edition Game Client Manager. CMD_AccountExport_Args AccountExport [name] [/SAVEPATH:savepath] -CMD_AccountExport_[name] Specify the name of the VPN Connection Setting to export. +CMD_AccountExport_[name] Specify the name of the Game Connection Setting to export. CMD_AccountExport_SAVEPATH Specify a file name for the save destination. CMD_AccountExport_PROMPT_SAVEPATH Save Destination File Name (recommended extension: vpn): # AccountImport command -CMD_AccountImport Importar configuração de conexão VPN -CMD_AccountImport_Help Use this to import the VPN Connection Setting file that has been exported by the AccountExport command and add it to the VPN Client. +CMD_AccountImport Importar configuração de conexão Game +CMD_AccountImport_Help Use this to import the Game Connection Setting file that has been exported by the AccountExport command and add it to the Game Client. CMD_AccountImport_Args AccountImport [path] CMD_AccountImport_[path] Specify the file name of the import source. CMD_AccountImport_PROMPT_PATH Import Source File Name: CMD_AccountImport_FAILED_PARSE Unable to correctly parse the specified file. Please check it if the file was exported correctly. -CMD_AccountImport_OK The VPN Connection Setting "%s" has been imported. +CMD_AccountImport_OK The Game Connection Setting "%s" has been imported. # RemoteEnable command -CMD_RemoteEnable Allow Remote Management of VPN Client Service -CMD_RemoteEnable_Help Use this to allow management of a VPN Client service from a remote computer that is not localhost, via a remote connection by Command Line Management Utility or VPN Client Manager. +CMD_RemoteEnable Allow Remote Management of Game Client Service +CMD_RemoteEnable_Help Use this to allow management of a Game Client service from a remote computer that is not localhost, via a remote connection by Command Line Management Utility or Game Client Manager. CMD_RemoteEnable_Args RemoteEnable # RemoteDisable command -CMD_RemoteDisable Deny Remote Management of VPN Client Service -CMD_RemoteDisable_Help Use this to deny management of a VPN Client service from a remote computer that is not localhost, via a remote connection by Command Line Management Utility or VPN Client Manager. +CMD_RemoteDisable Deny Remote Management of Game Client Service +CMD_RemoteDisable_Help Use this to deny management of a Game Client service from a remote computer that is not localhost, via a remote connection by Command Line Management Utility or Game Client Manager. CMD_RemoteDisable_Args RemoteDisable @@ -6761,7 +6761,7 @@ CMD_RemoteDisable_Args RemoteDisable # # -# Commands for VPN Tools are listed below # +# Commands for Game Tools are listed below # # # @@ -6789,7 +6789,7 @@ CMD_GetPublicX25519_PUBLIC_KEY Public key: # MakeCert command CMD_MakeCert Create New X.509 Certificate and Private Key (1024 bit) -CMD_MakeCert_Help Use this to create a new X.509 certificate and private key and save it as a file. \nThe algorithm used to create the public key and private key of the certificate is RSA 1024 bit. \nYou can choose to create a root certificate (self-signed certificate) or a certificate signed by another certificate. To create a certificate that is signed by another certificate, you require a private key file (base 64 encoded) that is compatible with the certificate that uses the signature (X.509 format file). \n\nWhen creating a certificate, you can specify the following: Name (CN), Organization (O), Organization Unit (OU), Country (C), State (ST), Locale (L), Serial Number, and Expiration Date. \nThe created certificate will be saved as an X.509 format file and the private key file will be saved in a Base 64 encoded RSA 1024 bit format file. \n\nThe MakeCert command is a tool that provides the most rudimentary function for creating certificates. If you want to create a more substantial certificate, we recommend that you use either free software such as OpenSSL, or commercial CA (certificate authority) software. \n\nNote: This command can be called from the SoftEther VPN Command Line Management Utility. You can also execute this command while connected to the current VPN Server or VPN Client in Administration Mode but, what actually performs the RSA computation, generates the certificate data and saves it to file is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. +CMD_MakeCert_Help Use this to create a new X.509 certificate and private key and save it as a file. \nThe algorithm used to create the public key and private key of the certificate is RSA 1024 bit. \nYou can choose to create a root certificate (self-signed certificate) or a certificate signed by another certificate. To create a certificate that is signed by another certificate, you require a private key file (base 64 encoded) that is compatible with the certificate that uses the signature (X.509 format file). \n\nWhen creating a certificate, you can specify the following: Name (CN), Organization (O), Organization Unit (OU), Country (C), State (ST), Locale (L), Serial Number, and Expiration Date. \nThe created certificate will be saved as an X.509 format file and the private key file will be saved in a Base 64 encoded RSA 1024 bit format file. \n\nThe MakeCert command is a tool that provides the most rudimentary function for creating certificates. If you want to create a more substantial certificate, we recommend that you use either free software such as OpenSSL, or commercial CA (certificate authority) software. \n\nNote: This command can be called from the Unite Gaming Game Command Line Management Utility. You can also execute this command while connected to the current Game Server or Game Client in Administration Mode but, what actually performs the RSA computation, generates the certificate data and saves it to file is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. CMD_MakeCert_Args MakeCert [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] [/SERIAL:serial] [/EXPIRES:expires] [/SIGNCERT:signcert] [/SIGNKEY:signkey] [/SAVECERT:savecert] [/SAVEKEY:savekey] CMD_MakeCert_CN Specify the Name (CN) item of the certificate to create. You can specify "none". CMD_MakeCert_O Specify the Organization (O) item of the certificate to create. You can specify "none". @@ -6820,7 +6820,7 @@ CMD_MakeCert_ERROR_GEN_FAILED Creation of certificate and private key failed. # MakeCert2048 command CMD_MakeCert2048 Create New X.509 Certificate and Private Key (2048 bit) -CMD_MakeCert2048_Help Use this to create a new X.509 certificate and private key and save it as a file. \nThe algorithm used to create the public key and private key of the certificate is RSA 2048 bit. \nYou can choose to create a root certificate (self-signed certificate) or a certificate signed by another certificate. To create a certificate that is signed by another certificate, you require a private key file (base 64 encoded) that is compatible with the certificate that uses the signature (X.509 format file). \n\nWhen creating a certificate, you can specify the following: Name (CN), Organization (O), Organization Unit (OU), Country (C), State (ST), Locale (L), Serial Number, and Expiration Date. \nThe created certificate will be saved as an X.509 format file and the private key file will be saved in a Base 64 encoded RSA 2048 bit format file. \n\nThe MakeCert command is a tool that provides the most rudimentary function for creating certificates. If you want to create a more substantial certificate, we recommend that you use either free software such as OpenSSL, or commercial CA (certificate authority) software. \n\nNote: This command can be called from the SoftEther VPN Command Line Management Utility. You can also execute this command while connected to the current VPN Server or VPN Client in Administration Mode but, what actually performs the RSA computation, generates the certificate data and saves it to file is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. +CMD_MakeCert2048_Help Use this to create a new X.509 certificate and private key and save it as a file. \nThe algorithm used to create the public key and private key of the certificate is RSA 2048 bit. \nYou can choose to create a root certificate (self-signed certificate) or a certificate signed by another certificate. To create a certificate that is signed by another certificate, you require a private key file (base 64 encoded) that is compatible with the certificate that uses the signature (X.509 format file). \n\nWhen creating a certificate, you can specify the following: Name (CN), Organization (O), Organization Unit (OU), Country (C), State (ST), Locale (L), Serial Number, and Expiration Date. \nThe created certificate will be saved as an X.509 format file and the private key file will be saved in a Base 64 encoded RSA 2048 bit format file. \n\nThe MakeCert command is a tool that provides the most rudimentary function for creating certificates. If you want to create a more substantial certificate, we recommend that you use either free software such as OpenSSL, or commercial CA (certificate authority) software. \n\nNote: This command can be called from the Unite Gaming Game Command Line Management Utility. You can also execute this command while connected to the current Game Server or Game Client in Administration Mode but, what actually performs the RSA computation, generates the certificate data and saves it to file is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. CMD_MakeCert2048_Args MakeCert2048 [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] [/SERIAL:serial] [/EXPIRES:expires] [/SIGNCERT:signcert] [/SIGNKEY:signkey] [/SAVECERT:savecert] [/SAVEKEY:savekey] CMD_MakeCert2048_CN Specify the Name (CN) item of the certificate to create. You can specify "none". CMD_MakeCert2048_O Specify the Organization (O) item of the certificate to create. You can specify "none". @@ -6838,7 +6838,7 @@ CMD_MakeCert2048_SAVEKEY Specify the file name to save private key that is compa # TrafficClient command CMD_TrafficClient Run Network Traffic Speed Test Tool in Client Mode -CMD_TrafficClient_Help Use this to execute the communication throughput measurement tool's client program. \nTwo commands, TrafficClient and TrafficServer, are used for the communication throughput measurement tool to enable the measurement of communication throughput that can be transferred between two computers connected by IP network. The TrafficServer command is used first on another computer which puts the communication throughput measurement tool server in a listening condition. Then the TrafficClient command is used to connect to that server by specifying its host name or IP address and port number, which makes it possible to measure the communication speed. \nMeasurement of the communication speed is carried out by concurrently establishing multiple TCP connections and calculating the actual number of bits of data that can be transferred within a specified time based on the respective results of transferring the maximum stream data on each connection and then using that to calculate the average value (bps) of communication throughput. Normally when there is one TCP connection, it is common to only be able to achieve communication speeds slower than the actual net throughput because of limitations related to the TCP algorithm. We therefore recommend the establishment of multiple concurrent TCP connections when measuring communication results. Because the throughput that is measured using this measurement method is calculated from the bit length of the data that arrives on the receiver side as a stream by TCP, the packet loss that occurs during transfer and the packets with corrupted data are not included in the packets that actually arrive, which means it is possible to calculate a genuine value that is close to the maximum possible communication bandwidth of the network. \nUsing the measurement results, i.e. the stream size transferred by TCP, the approximate value of data volume that actually passed through the network is calculated and this is divided by time to calculate the bits per sec (bps). The calculation assumes the type of the physical network is Ethernet (IEEE802.3) and the MAC frame payload size is 1,500 bytes (TCP MSS is 1,460 bytes). By specifying the /RAW option, the calculation will not make corrections for the TCP/IP header and MAC header data volume. \n\nNote: This command can be called from the SoftEther VPN Command Line Management Utility. You can also execute this command while connected to the current VPN Server or VPN Client in Administration Mode but, what actually conducts communication and measures the throughput is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. +CMD_TrafficClient_Help Use this to execute the communication throughput measurement tool's client program. \nTwo commands, TrafficClient and TrafficServer, are used for the communication throughput measurement tool to enable the measurement of communication throughput that can be transferred between two computers connected by IP network. The TrafficServer command is used first on another computer which puts the communication throughput measurement tool server in a listening condition. Then the TrafficClient command is used to connect to that server by specifying its host name or IP address and port number, which makes it possible to measure the communication speed. \nMeasurement of the communication speed is carried out by concurrently establishing multiple TCP connections and calculating the actual number of bits of data that can be transferred within a specified time based on the respective results of transferring the maximum stream data on each connection and then using that to calculate the average value (bps) of communication throughput. Normally when there is one TCP connection, it is common to only be able to achieve communication speeds slower than the actual net throughput because of limitations related to the TCP algorithm. We therefore recommend the establishment of multiple concurrent TCP connections when measuring communication results. Because the throughput that is measured using this measurement method is calculated from the bit length of the data that arrives on the receiver side as a stream by TCP, the packet loss that occurs during transfer and the packets with corrupted data are not included in the packets that actually arrive, which means it is possible to calculate a genuine value that is close to the maximum possible communication bandwidth of the network. \nUsing the measurement results, i.e. the stream size transferred by TCP, the approximate value of data volume that actually passed through the network is calculated and this is divided by time to calculate the bits per sec (bps). The calculation assumes the type of the physical network is Ethernet (IEEE802.3) and the MAC frame payload size is 1,500 bytes (TCP MSS is 1,460 bytes). By specifying the /RAW option, the calculation will not make corrections for the TCP/IP header and MAC header data volume. \n\nNote: This command can be called from the Unite Gaming Game Command Line Management Utility. You can also execute this command while connected to the current Game Server or Game Client in Administration Mode but, what actually conducts communication and measures the throughput is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. CMD_TrafficClient_Args TrafficClient [host:port] [/NUMTCP:numtcp] [/TYPE:download|upload|full] [/SPAN:span] [/DOUBLE:yes|no] [/RAW:yes|no] CMD_TrafficClient_[host:port] Specify the host name or IP address and port number that the communication throughput measurement tool server (TrafficServer) is listening for. If the port number is omitted, 9821 will be used. CMD_TrafficClient_NUMTCP Specify the number of TCP connections to be concurrently established between the client and the server for data transfer. If omitted, 32 will be used. @@ -6854,7 +6854,7 @@ CMD_TrafficClient_ERROR_HOSTPORT The host name or port number is incorrectly spe # TrafficServer command CMD_TrafficServer Run Network Traffic Speed Test Tool in Server Mode -CMD_TrafficServer_Help Use this to execute the communication throughput measurement tool's server program. \nTwo commands, TrafficClient and TrafficServer, are used for the communication throughput measurement tool to enable the measurement of communication throughput that can be transferred between two computers connected by IP network. \nTo set the TCP port of this computer to the Listen status to listen for the connection from the TrafficClient of another computer, specify the port number and start the server program using the TrafficServer command. \nYou can display more detailed information on the communication throughput measurement tool by inputting "TrafficClient ?". \n\nNote: This command can be called from the SoftEther VPN Command Line Management Utility. You can also execute this command while connected to the current VPN Server or VPN Client in Administration Mode but, what actually conducts communication and measures the throughput is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. +CMD_TrafficServer_Help Use this to execute the communication throughput measurement tool's server program. \nTwo commands, TrafficClient and TrafficServer, are used for the communication throughput measurement tool to enable the measurement of communication throughput that can be transferred between two computers connected by IP network. \nTo set the TCP port of this computer to the Listen status to listen for the connection from the TrafficClient of another computer, specify the port number and start the server program using the TrafficServer command. \nYou can display more detailed information on the communication throughput measurement tool by inputting "TrafficClient ?". \n\nNote: This command can be called from the Unite Gaming Game Command Line Management Utility. You can also execute this command while connected to the current Game Server or Game Client in Administration Mode but, what actually conducts communication and measures the throughput is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. CMD_TrafficServer_Args TrafficServer [port] [/NOHUP:yes|no] CMD_TrafficServer_[port] Specify, using an integer, the port number at which to listen for the connection. If the specified port has been already being used by another program, or if the port cannot be opened, an error will occur. CMD_TrafficServer_NOHUP When "yes" is specified, the server process never stops without regard to any input from the console. It is convenient when you want to run the TrafficServer endlessly. @@ -6916,8 +6916,8 @@ TTC_RES_BPS_TOTAL Total Average Throughput # Check command -CMD_Check Check whether SoftEther VPN Operation is Possible -CMD_Check_Help Use this to check if the current computer that is running vpncmd is a suitable operation platform for SoftEther VPN Server / Bridge. \nIf this check passes on a system, it is most likely that SoftEther VPN software will operate correctly on that system. \nAlso, if this check does not pass on a system, then this indicates that some type of trouble may arise if SoftEther VPN software is used on that system. +CMD_Check Check whether Unite Gaming Game Operation is Possible +CMD_Check_Help Use this to check if the current computer that is running vpncmd is a suitable operation platform for GAMING LAUNCHER Server / Bridge. \nIf this check passes on a system, it is most likely that Unite Gaming Game software will operate correctly on that system. \nAlso, if this check does not pass on a system, then this indicates that some type of trouble may arise if Unite Gaming Game software is used on that system. CMD_Check_Args Verificar @@ -6925,13 +6925,13 @@ CMD_Check_Args Verificar # (This contains some strange character strings which are used to check character code conversion.) -CHECK_TITLE ---------------------------------------------------\nSoftEther VPN Operation Environment Check Tool\nDeveloper Edition\n\nCopyright (c) SoftEther VPN Project.\nAll Rights Reserved.\n\n -CHECK_NOTE If this operation environment check tool is run on a system and that system passes, it is most likely that SoftEther VPN software can operate on that system. This check may take a while. Please wait...\n\n +CHECK_TITLE ---------------------------------------------------\nUnite Gaming Game Operation Environment Check Tool\n\n\nCopyright (c) Unite Gaming Game Project.\nAll Rights Reserved.\n\n +CHECK_NOTE If this operation environment check tool is run on a system and that system passes, it is most likely that Unite Gaming Game software can operate on that system. This check may take a while. Please wait...\n\n CHECK_EXEC_TAG Checking '%s'... \n CHECK_PASS Senha CHECK_FAIL Falha -CHECK_RESULT_1 All checks passed. It is most likely that SoftEther VPN Server / Bridge can operate normally on this system. -CHECK_RESULT_2 Some checks failed. Please check the operation environment of this system. If SoftEther VPN Server / Bridge were to be executed on this system, troubles may occur. +CHECK_RESULT_1 All checks passed. It is most likely that GAMING LAUNCHER Server / Bridge can operate normally on this system. +CHECK_RESULT_2 Some checks failed. Please check the operation environment of this system. If GAMING LAUNCHER Server / Bridge were to be executed on this system, troubles may occur. CHECK_TEST_123456789 123456789 CHECK_PROC_KERNEL Kernel System CHECK_PROC_MEMORY Memory Operation System @@ -6954,20 +6954,20 @@ CHECK_PROC_NETWORK Network system ###################################################### -SW_TITLE Assistente de configuração da Edição de Desenvolvedor do SoftEther VPN (Versão %S) -SW_EXIT_CONFIRM O processo de instalação do SoftEther VPN ainda não foi concluído.\r\n\r\nDeseja sair da instalação? +SW_TITLE Assistente de configuração da Edição de Desenvolvedor do Unite Gaming Game (Versão %S) +SW_EXIT_CONFIRM O processo de instalação do Unite Gaming Game ainda não foi concluído.\r\n\r\nDeseja sair da instalação? SW_UNINSTALL_CONFIRM Starting the uninstall process of %s.\r\n\r\nDo you want to continue? -SW_COMPONENT_VPNSERVER_TITLE SoftEther VPN Servidor -SW_COMPONENT_VPNSERVER_DESCRIPTION Instale-o num servidor central de VPN. As ferramentas de gerenciamento também serão instaladas. -SW_COMPONENT_VPNCLIENT_TITLE SoftEther VPN Cliente -SW_COMPONENT_VPNCLIENT_DESCRIPTION Instale-o em computadores cliente VPN. Um computador cliente VPN poderá se conectar ao servidor VPN central. As ferramentas de gerenciamento também serão instaladas. -SW_COMPONENT_VPNBRIDGE_TITLE SoftEther VPN Bridge -SW_COMPONENT_VPNBRIDGE_DESCRIPTION Instale-o nos computadores de cada lugar. Cada VPN Bridge estabelecerá uma conexão VPN com o servidor VPN central. As ferramentas de gerenciamento também serão instaladas. -SW_COMPONENT_VPNSMGR_TITLE Gerenciador de servidores SoftEther VPN (apenas ferramentas administrativas) -SW_COMPONENT_VPNSMGR_DESCRIPTION Somente o gerenciador de servidores VPN será instalado. O serviço do servidor VPN não será instalado. Você pode usar o gerenciador de servidores VPN para conectar e gerenciar servidores VPN remotos e Bridges VPN em outros computadores que podem ser executados no Windows, Linux, Mac OS X, Solaris e FreeBSD. -SW_COMPONENT_VPNCMGR_TITLE Gerenciador de clientes SoftEther VPN (apenas ferramentas administrativas) -SW_COMPONENT_VPNCMGR_DESCRIPTION Apenas o Gerenciador de clientes VPN será instalado. O serviço do programa VPN Cliente não será instalado. Você pode usar o Gerenciador de clientes VPN para conectar e gerenciar clientes VPN remotos em outros computadores que podem ser executados no Windows e Linux. -SW_WELCOME_TITLE Bem-vindo ao Assistente de configuração da Edição de Desenvolvedor do SoftEther VPN +SW_COMPONENT_VPNSERVER_TITLE Unite Gaming Game Servidor +SW_COMPONENT_VPNSERVER_DESCRIPTION Instale-o num servidor central de Game. As ferramentas de gerenciamento também serão instaladas. +SW_COMPONENT_VPNCLIENT_TITLE GAMING LAUNCHER Cliente +SW_COMPONENT_VPNCLIENT_DESCRIPTION Instale-o em computadores cliente Game. Um computador cliente Game poderá se conectar ao servidor Game central. As ferramentas de gerenciamento também serão instaladas. +SW_COMPONENT_VPNBRIDGE_TITLE GAMING LAUNCHER Bridge +SW_COMPONENT_VPNBRIDGE_DESCRIPTION Instale-o nos computadores de cada lugar. Cada Game Bridge estabelecerá uma conexão Game com o servidor Game central. As ferramentas de gerenciamento também serão instaladas. +SW_COMPONENT_VPNSMGR_TITLE Gerenciador de servidores Unite Gaming Game (apenas ferramentas administrativas) +SW_COMPONENT_VPNSMGR_DESCRIPTION Somente o gerenciador de servidores Game será instalado. O serviço do servidor Game não será instalado. Você pode usar o gerenciador de servidores Game para conectar e gerenciar servidores Game remotos e Bridges Game em outros computadores que podem ser executados no Windows, Linux, Mac OS X, Solaris e FreeBSD. +SW_COMPONENT_VPNCMGR_TITLE Gerenciador de clientes Unite Gaming Game (apenas ferramentas administrativas) +SW_COMPONENT_VPNCMGR_DESCRIPTION Apenas o Gerenciador de clientes Game será instalado. O serviço do programa Game Cliente não será instalado. Você pode usar o Gerenciador de clientes Game para conectar e gerenciar clientes Game remotos em outros computadores que podem ser executados no Windows e Linux. +SW_WELCOME_TITLE Bem-vindo ao Assistente de configuração da Edição de Desenvolvedor do Unite Gaming Game SW_MODE_TITLE Select a Setup Mode SW_NOT_ADMIN_TITLE Not Enough Privileges SW_COMPONENTS_TITLE Selecione o componente de software que deseja instalar @@ -6979,14 +6979,14 @@ SW_PERFORM_TITLE A instalação está em andamento SW_ERROR_TITLE Resultados da instalação SW_FINISH_TITLE A instalação terminou SW_UNINST1_TITLE Desinstalador -SW_LANG1_TITLE SoftEther VPN: Configure the Display Language -SW_EASY1_TITLE Welcome to SoftEther VPN Client Easy Installer Creator +SW_LANG1_TITLE Unite Gaming Game: Configure the Display Language +SW_EASY1_TITLE Welcome to GAMING LAUNCHER Client Easy Installer Creator SW_EASY2_TITLE Especificar arquivos -SW_WEB1_TITLE Welcome to SoftEther VPN Client Web Installer Creator +SW_WEB1_TITLE Welcome to GAMING LAUNCHER Client Web Installer Creator SW_WEB2_TITLE Especificar arquivos SW_UNINSTALLINFO_URL http://selinks.org/ -SW_UNINSTALLINFO_PUBLISHER Projeto SoftEther VPN -SW_KB3033929_REQUIRED In Windows 7 and Windows Server 2008 R2, some SoftEther VPN functions require the Microsoft's Windows Update module KB3033929 installed.\r\n\r\nIf KB3033929 is not installed in your Windows, please install it from Windows Update or Microsoft website before installing SoftEther VPN. +SW_UNINSTALLINFO_PUBLISHER Projeto Unite Gaming Game +SW_KB3033929_REQUIRED In Windows 7 and Windows Server 2008 R2, some Unite Gaming Game functions require the Microsoft's Windows Update module KB3033929 installed.\r\n\r\nIf KB3033929 is not installed in your Windows, please install it from Windows Update or Microsoft website before installing Unite Gaming Game. SW_COMPONENTS_ABOUT_TAG Sobre o %s SW_COMPONENTS_REQUIRE_ADMIN Installation Requires Administrators Privileges SW_COMPONENTS_REQUIRE_ADMIN_TEXT You have to restart the setup wizard by a user who has Administrators privileges to install %s in the System Mode. To install in the System Mode, click Back. @@ -6998,7 +6998,7 @@ SW_DIR_IS_NOT_HDD The specified directory "%s" is not a local hard disk drive.\r SW_DIR_IS_NOT_FULLPATH The directory "%s" is not a format of full path.\r\n\r\nPlease specify the full path of the directory. SW_DIR_DST_IS_OTHER_PRODUCT The specified directory has another component already installed.\r\n\r\nPlease specify another directory. SW_DIR_DST_IS_NEWER Newer version of the software has been installed on the specified directory.\r\n\r\nYou need not to install this version. -SW_DIR_DST_IS_NEWER_2 Newer version of the software has been installed on the specified directory.\r\n\r\nThis installer will import and apply the VPN Connection Settings which is built-in on the Easy Installer. No program files will be overwritten. +SW_DIR_DST_IS_NEWER_2 Newer version of the software has been installed on the specified directory.\r\n\r\nThis installer will import and apply the Game Connection Settings which is built-in on the Easy Installer. No program files will be overwritten. SW_DIR_DST_IS_BROKEN Unable to read a file "%s" which is on the specified directory.\r\n\r\nPlease specify another directory. SW_DIR_DST_IS_SYSTEM_MODE The same software is already installed on the specified directory as the System Mode.\r\n\r\nPlease specify another directory. SW_DIR_DST_IS_USER_MODE The same software is already installed on the specified directory as the User Mode.\r\n\r\nPlease specify another directory. @@ -7007,26 +7007,26 @@ SW_SYSTEM_MODE_ALREADY_INSTALLED The software "%s" is already installed on this SW_SETUPLOG_CORRUPTED The "setuplog.dat" file is broken. SW_MSI_UNINSTALL_FAILED The older version of %s (Product Code: "%S") is installed. Windows Installer failed to uninstall this older version.\r\n\r\nPlease uninstall this older version manually and restart this installer again. SW_MSI_UNINSTALL_REBOOT_REQUIRED Windows Installer has uninstalled the older version of %s. The reboot of computer is required.\r\n\r\nPress Finish button and reboot the computer MANUALLY, and restart this installer after the reboot. -SW_NOTICE_VPNSERVER_IS_INSTALLED SoftEther VPN Bridge is selected as a component to install. However, this computer has already had SoftEther VPN Server installed.\r\n\r\nUsually, you don't need to install both SoftEther VPN Server and SoftEther VPN Bridge on the same computer.\r\nIf you install both software, conflicts such as port number duplication will occur.\r\nIf you want to replace the SoftEther VPN Server to SoftEther VPN Bridge, you should exit this installer, uninstall SoftEther VPN Server and restart this installer after that.\r\n\r\nDo you really want to continue the SoftEther VPN Bridge installation? -SW_NOTICE_VPNBRIDGE_IS_INSTALLED SoftEther VPN Server is selected as a component to install. However, this computer has already had SoftEther VPN Bridge installed.\r\n\r\nUsually, you don't need to install both SoftEther VPN Bridge and SoftEther VPN Server on the same computer.\r\nIf you install both software, conflicts such as port number duplication will occur.\r\nIf you want to replace the SoftEther VPN Server to SoftEther VPN Server, you should exit this installer, uninstall SoftEther VPN Bridge and restart this installer after that.\r\n\r\nDo you really want to continue the SoftEther VPN Server installation? +SW_NOTICE_VPNSERVER_IS_INSTALLED GAMING LAUNCHER Bridge is selected as a component to install. However, this computer has already had GAMING LAUNCHER Server installed.\r\n\r\nUsually, you don't need to install both GAMING LAUNCHER Server and GAMING LAUNCHER Bridge on the same computer.\r\nIf you install both software, conflicts such as port number duplication will occur.\r\nIf you want to replace the GAMING LAUNCHER Server to GAMING LAUNCHER Bridge, you should exit this installer, uninstall GAMING LAUNCHER Server and restart this installer after that.\r\n\r\nDo you really want to continue the GAMING LAUNCHER Bridge installation? +SW_NOTICE_VPNBRIDGE_IS_INSTALLED GAMING LAUNCHER Server is selected as a component to install. However, this computer has already had GAMING LAUNCHER Bridge installed.\r\n\r\nUsually, you don't need to install both GAMING LAUNCHER Bridge and GAMING LAUNCHER Server on the same computer.\r\nIf you install both software, conflicts such as port number duplication will occur.\r\nIf you want to replace the GAMING LAUNCHER Server to GAMING LAUNCHER Server, you should exit this installer, uninstall GAMING LAUNCHER Bridge and restart this installer after that.\r\n\r\nDo you really want to continue the GAMING LAUNCHER Server installation? SW_OS_FAILED This operating system doesn't support %s. SW_LANG_NOT_CHANGED The language settings of %s were not changed. SW_LANG_LIST_LOAD_FAILED Loading the available language list failed. SW_LANG_OK The display language of %s has been changed successfully.\r\nIf %s programs are currently running, exit a program and restart it to apply the new display language. If the display language still doesn't effect, reboot Windows.\r\n SW_LANG_OK_SERVICE \r\nThe language of log files which the service program records will be changed to the new language after a reboot. -SW_LANG_OK_VPNCMGR \r\nThe display setting of VPN Client Manager will be changed after exit and reboot VPN Client Manager. (Including complete termination from the task tray.) +SW_LANG_OK_VPNCMGR \r\nThe display setting of Game Client Manager will be changed after exit and reboot Game Client Manager. (Including complete termination from the task tray.) SW_CHILD_PROCESS_ERROR Failed to execute a child process. SW_EXE_FILTER Windows Executable Files (*.EXE)|*.exe|All Files (*.*)|*.* -SW_PERFORM_MSG_EASY_INFO Compiling the VPN Client Easy Installer... -SW_EASY_FINISHED_MSG The VPN Client Easy Installer is created successfully.\r\nThe installer is saved as the following filename.\r\n\r\n%s\r\n\r\nYou can distribute the above file in the enterprise. -SW_EASY_ERROR_MSG Failed to create a VPN Client Easy Installer. -SW_OTHER_INSTANCE_EXISTS Another SoftEther VPN Setup Wizard is running.\r\n\r\nYou can continue this wizard after another wizard exits. -SW_PERFORM_MSG_WEB_INFO Compiling the VPN Client Web Installer... -SW_WEB_ERROR_MSG Failed to create a VPN Client Web Installer. -SW_INSTALLER_CACHE_IS_NOT_SIGNED The currently installed SoftEther VPN Client of this computer has not been installed from the digital-signed package signed by an Authenticode digital certificate of SoftEther VPN Project.\r\nIt might be installed from a customized installer (for example, an installer created by Easy Installer Creator.)\r\n\r\nIf you continue to create a Web Installer, a warning message will be appeared on the user's screen when its loading.\r\nTo avoid showing the warning message, you should cancel this creating wizard, download the latest version of SoftEther VPN Client from the SoftEther VPN Project's web site, re-install it and restart the Web Installer Creator wizard.\r\n\r\nDo you really to continue to create a Web Installer? +SW_PERFORM_MSG_EASY_INFO Compiling the Game Client Easy Installer... +SW_EASY_FINISHED_MSG The Game Client Easy Installer is created successfully.\r\nThe installer is saved as the following filename.\r\n\r\n%s\r\n\r\nYou can distribute the above file in the enterprise. +SW_EASY_ERROR_MSG Failed to create a Game Client Easy Installer. +SW_OTHER_INSTANCE_EXISTS Another Unite Gaming Game Setup Wizard is running.\r\n\r\nYou can continue this wizard after another wizard exits. +SW_PERFORM_MSG_WEB_INFO Compiling the Game Client Web Installer... +SW_WEB_ERROR_MSG Failed to create a Game Client Web Installer. +SW_INSTALLER_CACHE_IS_NOT_SIGNED The currently installed GAMING LAUNCHER Client of this computer has not been installed from the digital-signed package signed by an Authenticode digital certificate of Unite Gaming Game Project.\r\nIt might be installed from a customized installer (for example, an installer created by Easy Installer Creator.)\r\n\r\nIf you continue to create a Web Installer, a warning message will be appeared on the user's screen when its loading.\r\nTo avoid showing the warning message, you should cancel this creating wizard, download the latest version of GAMING LAUNCHER Client from the Unite Gaming Game Project's web site, re-install it and restart the Web Installer Creator wizard.\r\n\r\nDo you really to continue to create a Web Installer? SW_FILE_NOT_FOUNT The file "%s" not found. SW_WEB_FINISHED The Web Installer is created and saved as "%s".\r\n\r\nPlease extract inner files from the ZIP file, upload them into the Web server, and edit a HTML file and an inf file to replace URLs appropriately.\r\n\r\nThe explanation to deploy the Web Installer is described on the ZIP file. -SW_VG_CONFIRM_MSG Do you really want to install and activate the VPN Gate P2P Relay Function plug-in module with SoftEther VPN Client?\r\n\r\nThis plug-in will realize the stability of communication to bypass the government censorship firewall. However, the communication of VPN Gate usually consumes some network bandwidth. VPN Gate is not recommended to be used in the mobile connections. \r\n\r\nPlease note that there are some countries and regions which have the regulation to forbid the encrypted communications to bypass government censorship firewalls. In such a case, you must not use the VPN Gate functions on your computer. VPN Gate is intended to be used mainly in Japan. VPN Gate is a research project for just academic purpose only. VPN Gate is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities. By using this software and service, you must observe all concerned laws and rules with your own responsibility. You will be completely liable to any damages and responsibilities which are results of using this software and service, regardless of either inside or outside of Japan's territory. +SW_VG_CONFIRM_MSG Do you really want to install and activate the Game Gate P2P Relay Function plug-in module with GAMING LAUNCHER Client?\r\n\r\nThis plug-in will realize the stability of communication to bypass the government censorship firewall. However, the communication of Game Gate usually consumes some network bandwidth. Game Gate is not recommended to be used in the mobile connections. \r\n\r\nPlease note that there are some countries and regions which have the regulation to forbid the encrypted communications to bypass government censorship firewalls. In such a case, you must not use the Game Gate functions on your computer. Game Gate is intended to be used mainly in Japan. Game Gate is a research project for just academic purpose only. Game Gate is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities. By using this software and service, you must observe all concerned laws and rules with your own responsibility. You will be completely liable to any damages and responsibilities which are results of using this software and service, regardless of either inside or outside of Japan's territory. SW_PERFORM_MSG_INIT_TASKS Preparando as tarefas... SW_PERFORM_MSG_COPY_PREPARE Preparando a cópia de arquivos... SW_PERFORM_MSG_WRITE_ERROR Failed to write the destination file "%s".\r\n\r\nThere might be another person who has been keeping this file open.\r\nIf programs or services of %s are running, please terminate them and click Retry. @@ -7041,7 +7041,7 @@ SW_PERFORM_MSG_CREATE_LINKS Criando atalhos... SW_PERFORM_MSG_DELETE_LINKS Deleting shortcut files... SW_PERFORM_MSG_DELETE_OLD_LINKS Deleting old shortcut files... SW_PERFORM_MSG_REGISTER_UNINSTALL Registering uninstall information on the Control Panel... -SW_PERFORM_MSG_IMPORTING_ACCOUNT Importing the Built-in VPN Connection Setting in the Easy Installer... +SW_PERFORM_MSG_IMPORTING_ACCOUNT Importing the Built-in Game Connection Setting in the Easy Installer... SW_PERFORM_MSG_DELETE_SETUP_INFO Deleting the install information and logs... SW_PERFORM_MSG_WRITE_LOG Writing a setup log... SW_PERFORM_MSG_COPY_ERROR Copying to the file "%s" failed. @@ -7069,20 +7069,20 @@ SW_TAG_USERNAME \ (User-mode) SW_DIRNAME_CONFIG_TOOLS Configuration Tools SW_DIRNAME_ADMIN_TOOLS Administrative Tools SW_DIRNAME_LANGUAGE_TOOLS Configurações de idioma -SW_RUN_TEXT_VPNSMGR Iniciar o gerenciador de servidores VPN SoftEther. -SW_RUN_TEXT_VPNCMGR Iniciar o gerenciador de clientes VPN SoftEther. -SW_NIC_UNINSTALL Virtual Network Adapters of SoftEther VPN Client have been created on the system.\r\nDo you want to delete these Virtual Network Adapters? +SW_RUN_TEXT_VPNSMGR Iniciar o gerenciador de servidores Game Unite Gaming. +SW_RUN_TEXT_VPNCMGR Iniciar o gerenciador de clientes Game Unite Gaming. +SW_NIC_UNINSTALL Virtual Network Adapters of GAMING LAUNCHER Client have been created on the system.\r\nDo you want to delete these Virtual Network Adapters? # Do not translate this section !!! SW_TAG_USERNAME_ENGLISH \ (User-Mode) -SW_LINK_NAME_VPNSERVER_SVC SoftEther VPN Server Developer User-mode Service -SW_LINK_NAME_VPNBRIDGE_SVC SoftEther VPN Bridge Developer User-mode Service -SW_LONG_VPNSERVER SoftEther VPN Server Developer Edition -SW_LONG_VPNCLIENT SoftEther VPN Client Developer Edition -SW_LONG_VPNBRIDGE SoftEther VPN Bridge Developer Edition -SW_LONG_VPNSMGR SoftEther VPN Server Manager Developer Edition -SW_LONG_VPNCMGR SoftEther VPN Client Manager Developer Edition +SW_LINK_NAME_VPNSERVER_SVC GAMING LAUNCHER Server Developer User-mode Service +SW_LINK_NAME_VPNBRIDGE_SVC GAMING LAUNCHER Bridge Developer User-mode Service +SW_LONG_VPNSERVER GAMING LAUNCHER Server +SW_LONG_VPNCLIENT GAMING LAUNCHER Client +SW_LONG_VPNBRIDGE GAMING LAUNCHER Bridge +SW_LONG_VPNSMGR GAMING LAUNCHER Server Manager +SW_LONG_VPNCMGR GAMING LAUNCHER Client Manager SW_LANG_SET_FAILED Failed to write the new language setting on lang.config file. @@ -7090,39 +7090,39 @@ SW_LANG_SET_FAILED Failed to write the new language setting on lang.config # Shortcuts Filenames -SW_LINK_NAME_VPNSMGR_SHORT SoftEther VPN Server Manager (Dev) -SW_LINK_NAME_VPNSMGR_SHORT_UM SE-VPN Server Manager (Dev User) -SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY SE-VPN Server Manager (Dev Tools) -SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY_UM SE-VPN Server Manager (Dev Tools User) -SW_LINK_NAME_VPNSMGR_FULL Edição de desenvolvedor do gerenciador SoftEther VPN Servidor -SW_LINK_NAME_VPNSMGR_COMMENT You can manage SoftEther VPN Server or SoftEther VPN Bridge on a remote computer. -SW_LINK_NAME_VPNCMGR_SHORT Gerenciador do SoftEther VPN Cliente (Des) -SW_LINK_NAME_VPNCMGR_FULL Edição de desenvolvedor do gerenciador SoftEther VPN Cliente -SW_LINK_NAME_VPNCMGR_COMMENT You can connect to a VPN Server by using SoftEther VPN Client. -SW_LINK_NAME_VPNCMGRTOOLS_SHORT SoftEther VPN Client Remote Manager (Dev) -SW_LINK_NAME_VPNCMGRTOOLS_SHORT_UM SE-VPN Client Remote Manager (Dev User) -SW_LINK_NAME_VPNCMGRTOOLS_FULL SoftEther VPN Client Remote Manager Developer Edition -SW_LINK_NAME_VPNCMGR2_FULL Manage Remote Computer's SoftEther VPN Client -SW_LINK_NAME_VPNCMGR2_COMMENT You can establish a remote connection to and manage a SoftEther VPN Client on a remote computer. -SW_LINK_NAME_VPNCMGRTRAY_FULL SoftEther VPN Client Manager Developer Edition Startup -SW_LINK_NAME_VPNCMGRTRAY_COMMENT Registers an icon of SoftEther VPN Client Developer Edition on the taskbar's notification area. +SW_LINK_NAME_VPNSMGR_SHORT GAMING LAUNCHER Server Manager (Dev) +SW_LINK_NAME_VPNSMGR_SHORT_UM SE-Game Server Manager (Dev User) +SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY SE-Game Server Manager (Dev Tools) +SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY_UM SE-Game Server Manager (Dev Tools User) +SW_LINK_NAME_VPNSMGR_FULL Edição de desenvolvedor do gerenciador Unite Gaming Game Servidor +SW_LINK_NAME_VPNSMGR_COMMENT You can manage GAMING LAUNCHER Server or GAMING LAUNCHER Bridge on a remote computer. +SW_LINK_NAME_VPNCMGR_SHORT Gerenciador do GAMING LAUNCHER Cliente (Des) +SW_LINK_NAME_VPNCMGR_FULL Edição de desenvolvedor do gerenciador GAMING LAUNCHER Cliente +SW_LINK_NAME_VPNCMGR_COMMENT You can connect to a Game Server by using GAMING LAUNCHER Client. +SW_LINK_NAME_VPNCMGRTOOLS_SHORT GAMING LAUNCHER Client Remote Manager (Dev) +SW_LINK_NAME_VPNCMGRTOOLS_SHORT_UM SE-Game Client Remote Manager (Dev User) +SW_LINK_NAME_VPNCMGRTOOLS_FULL GAMING LAUNCHER Client Remote Manager +SW_LINK_NAME_VPNCMGR2_FULL Manage Remote Computer's GAMING LAUNCHER Client +SW_LINK_NAME_VPNCMGR2_COMMENT You can establish a remote connection to and manage a GAMING LAUNCHER Client on a remote computer. +SW_LINK_NAME_VPNCMGRTRAY_FULL GAMING LAUNCHER Client Manager Startup +SW_LINK_NAME_VPNCMGRTRAY_COMMENT Registers an icon of GAMING LAUNCHER Client on the taskbar's notification area. SW_LINK_NAME_EASYINSTALLER Easy Installer Creator -SW_LINK_NAME_EASYINSTALLER_COMMENT A tool for enterprise system administrators to create a SoftEther VPN Client Easy Installer which has a function to kick-start a VPN connection to the specific destination automatically. +SW_LINK_NAME_EASYINSTALLER_COMMENT A tool for enterprise system administrators to create a GAMING LAUNCHER Client Easy Installer which has a function to kick-start a Game connection to the specific destination automatically. SW_LINK_NAME_WEBINSTALLER Web Installer Creator -SW_LINK_NAME_WEBINSTALLER_COMMENT A tool for enterprise system administrators to create a SoftEther VPN Client Web Installer (ActiveX Installer) which has a function to kick-start a VPN connection to the specific destination automatically. -SW_LINK_NAME_VPNCMD SoftEther VPN Command Line Utility (vpncmd) -SW_LINK_NAME_VPNCMD_COMMENT Manage SoftEther VPN Server, SoftEther VPN Bridge and SoftEther VPN Client on the command-line interface in vpncmd. +SW_LINK_NAME_WEBINSTALLER_COMMENT A tool for enterprise system administrators to create a GAMING LAUNCHER Client Web Installer (ActiveX Installer) which has a function to kick-start a Game connection to the specific destination automatically. +SW_LINK_NAME_VPNCMD Unite Gaming Game Command Line Utility (vpncmd) +SW_LINK_NAME_VPNCMD_COMMENT Manage GAMING LAUNCHER Server, GAMING LAUNCHER Bridge and GAMING LAUNCHER Client on the command-line interface in vpncmd. SW_LINK_NAME_TRAFFIC Ferramenta de teste de velocidade do tráfego de rede SW_LINK_NAME_TRAFFIC_COMMENT Performs transmitting packets between two computers connected with TCP/IP, with large amount of throughput as possible, in order to measure the actual network traffic speed available. SW_LINK_NAME_TCP Utilitário de otimização de TCP SW_LINK_NAME_TCP_COMMENT TCP Optimization Utility can adjust the parameters of TCP/IP of Windows in order to increase the network communication throughput of this computer. SW_LINK_NAME_SERVICES Services Running on this Computer -SW_LINK_NAME_SERVICES_COMMENT Starts, stops, and configures Windows services. You can start and stop SoftEther VPN services. -SW_LINK_NAME_VPNSERVER_SVC_COMMENT Starts SoftEther VPN Server Service in the User Mode. -SW_LINK_NAME_VPNBRIDGE_SVC_COMMENT Starts SoftEther VPN Bridge Service in the User Mode. +SW_LINK_NAME_SERVICES_COMMENT Starts, stops, and configures Windows services. You can start and stop Unite Gaming Game services. +SW_LINK_NAME_VPNSERVER_SVC_COMMENT Starts GAMING LAUNCHER Server Service in the User Mode. +SW_LINK_NAME_VPNBRIDGE_SVC_COMMENT Starts GAMING LAUNCHER Bridge Service in the User Mode. SW_LINK_NAME_UNINSTALL Desinstalar %s SW_LINK_NAME_UNINSTALL_COMMENT Uninstall %s on this computer. SW_LINK_NAME_LANGUAGE Configure Display Language SW_LINK_NAME_LANGUAGE_COMMENT Change the display language setting of %s. SW_LINK_NAME_DEBUG Debugging Information Collecting Tool -SW_LINK_NAME_DEBUG_COMMENT Collects debugging information of SoftEther VPN. Use this tool only if your support staff asks you to do so. +SW_LINK_NAME_DEBUG_COMMENT Collects debugging information of Unite Gaming Game. Use this tool only if your support staff asks you to do so. diff --git a/src/bin/hamcore/strtable_ru.stb b/src/bin/hamcore/strtable_ru.stb index 636af722..aef659ae 100644 --- a/src/bin/hamcore/strtable_ru.stb +++ b/src/bin/hamcore/strtable_ru.stb @@ -1,6 +1,6 @@ -# SoftEther VPN String Table -# Copyright (c) all contributors on SoftEther VPN project in GitHub. -# Copyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation. +# Unite Gaming Game String Table +# Copyright (c) all contributors on Unite Gaming Game project in GitHub. +# Copyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation. # # https://www.softether.org/ @@ -31,17 +31,17 @@ STRTABLE_ID SE_VPN_20121007 # Strings for Japanese version only (not required for other language versions.) -CM_JAPANESE_ONLY_OLD_STARTUP %s\\SoftEther VPN Client 2.0 タスクトレイ.lnk +CM_JAPANESE_ONLY_OLD_STARTUP %s\\GAMING LAUNCHER Client 2.0 タスクトレイ.lnk # Software information -PRODUCT_NAME_VPN_CLI SoftEther VPN Client Developer Edition -PRODUCT_NAME_VPN_CMGR SoftEther VPN Client Manager Developer Edition -PRODUCT_NAME_VPN_SVR SoftEther VPN Server Developer Edition -PRODUCT_NAME_VPN_BRIDGE SoftEther VPN Bridge Developer Edition -PRODUCT_NAME_VPN_SMGR SoftEther VPN Server Manager Developer Edition -PRODUCT_NAME_ELOGSVC SoftEther EtherLogger Developer Edition -PRODUCT_NAME_ELOGMGR SoftEther EtherLogger Developer Edition +PRODUCT_NAME_VPN_CLI GAMING LAUNCHER Client +PRODUCT_NAME_VPN_CMGR GAMING LAUNCHER Client Manager +PRODUCT_NAME_VPN_SVR GAMING LAUNCHER Server +PRODUCT_NAME_VPN_BRIDGE GAMING LAUNCHER Bridge +PRODUCT_NAME_VPN_SMGR GAMING LAUNCHER Server Manager +PRODUCT_NAME_ELOGSVC GAMING LAUNCHER EtherLogger +PRODUCT_NAME_ELOGMGR GAMING LAUNCHER EtherLogger # Branding String for Limited Connection # BRANDED_C_TO_S Branded_VPN @@ -51,11 +51,11 @@ PRODUCT_NAME_ELOGMGR SoftEther EtherLogger Developer Edition # CLIENT_ID 123 # Family Name for Software Update Check -PRODUCT_FAMILY_NAME SoftEtherDev +PRODUCT_FAMILY_NAME Unite GamingDev # Product information -SE_COMPANY_URL https://selinks.org/?se -SE_VPNAZURE_URL https://selinks.org/?vpnazure +SE_COMPANY_URL https://google.com/ +SE_VPNAZURE_URL https://google.com/ # Common strings COMMON_UNKNOWN (Неизвестно) @@ -68,15 +68,15 @@ ERR_1 Ошибка подключения к серверу. Check network c ERR_2 Protocol error occurred. Error was returned from the destination server. ERR_3 Соединение было разорвано. ERR_4 Protocol error occurred. -ERR_5 A client which is non-SoftEther VPN software has connected to the port. +ERR_5 A client which is non-Unite Gaming Game software has connected to the port. ERR_6 Действие было отменено пользователем. ERR_7 The server denied the specified auth type. ERR_8 The specified Virtual Hub does not exist on the server. ERR_9 Ошибка авторизации пользователя. ERR_10 The specified Virtual Hub is currently stopped. Wait for a while and then reconnect. -ERR_11 The VPN session has been deleted. It is possible that either the administrator disconnected the session or the connection from the client to the VPN Server has been disconnected. +ERR_11 The Game session has been deleted. It is possible that either the administrator disconnected the session or the connection from the client to the Game Server has been disconnected. ERR_12 Access has been denied. -ERR_13 Time-out occurred during VPN session communication. It is possible the connection from the client to the VPN Server has been disconnected. +ERR_13 Time-out occurred during Game session communication. It is possible the connection from the client to the Game Server has been disconnected. ERR_14 Protocol number is invalid. ERR_15 Слишком много TCP/IP соединений. ERR_16 There are too many sessions connected to either the destination server or Virtual Hub. @@ -84,7 +84,7 @@ ERR_17 Ошибка подключения к прокси-серверу. ERR_18 An error occurred on the proxy server. ERR_19 Ошибка авторизации на прокси-сервере. ERR_20 There are too many sessions by the same user. Other person might be connected to the Virtual Hub as the same user. -ERR_21 A license error occurred on the VPN Server. Contact the VPN Server's administrator. +ERR_21 A license error occurred on the Game Server. Contact the Game Server's administrator. ERR_22 Cannot access the Virtual Network Adapter device driver. Check the Virtual Network Adapter is installed and make sure that it has not been disabled. ERR_23 Внутренняя ошибка. ERR_24 Access to either the smart card or USB hardware token device failed. @@ -97,24 +97,24 @@ ERR_30 A Virtual Network Adapter with the specified name already exists. Spe ERR_31 Installation of the Virtual Network Adapter device driver failed. ERR_32 You cannot use the specified name for a Virtual Network Adapter device. ERR_33 Не поддерживается. -ERR_34 VPN Connection Setting with the specified name already exists. -ERR_35 The specified VPN Connection Setting is currently connected. -ERR_36 The specified VPN Connection Setting does not exist. -ERR_37 The specified VPN Connection Setting is not connected. +ERR_34 Game Connection Setting with the specified name already exists. +ERR_35 The specified Game Connection Setting is currently connected. +ERR_36 The specified Game Connection Setting does not exist. +ERR_37 The specified Game Connection Setting is not connected. ERR_38 Неверный параметр. ERR_39 Error occurred on smart card or USB hardware token. ERR_40 Although authentication of smart card or USB hardware token was selected, but the device to be used has not been selected. Select from the Smart Card menu of Connection Manager. -ERR_41 The specified Virtual Network Adapter is being used by at least one VPN Connection Setting. \r\nEither delete the VPN Connection Setting that is using this Virtual Network Adapter or change Virtual Network Adapter that this VPN Connection Setting is using. -ERR_42 Cannot find the Virtual Network Adapter that the specified VPN Connection Setting is using. \r\nMake sure this Virtual Network Adapter exists. Also make sure the Virtual Network Adapter device has not been disabled. \r\n\r\nIf you cannot resolve the problem, either change the Virtual Network Adapter being used by this VPN Connection Setting or create a new Virtual Network Adapter with the same name. -ERR_43 The Virtual Network Adapter used by the specified VPN Connection Setting is already being used by another VPN Connection Setting. \r\nIf there is another VPN Connection Setting that is using the same Virtual Network Adapter, disconnect that VPN Connection Setting. -ERR_44 The Virtual Network Adapter being used by the specified VPN Connection Setting has been disabled. \r\nBefore using this VPN Connection Setting, enable the Virtual Network Adapter. +ERR_41 The specified Virtual Network Adapter is being used by at least one Game Connection Setting. \r\nEither delete the Game Connection Setting that is using this Virtual Network Adapter or change Virtual Network Adapter that this Game Connection Setting is using. +ERR_42 Cannot find the Virtual Network Adapter that the specified Game Connection Setting is using. \r\nMake sure this Virtual Network Adapter exists. Also make sure the Virtual Network Adapter device has not been disabled. \r\n\r\nIf you cannot resolve the problem, either change the Virtual Network Adapter being used by this Game Connection Setting or create a new Virtual Network Adapter with the same name. +ERR_43 The Virtual Network Adapter used by the specified Game Connection Setting is already being used by another Game Connection Setting. \r\nIf there is another Game Connection Setting that is using the same Virtual Network Adapter, disconnect that Game Connection Setting. +ERR_44 The Virtual Network Adapter being used by the specified Game Connection Setting has been disabled. \r\nBefore using this Game Connection Setting, enable the Virtual Network Adapter. ERR_45 The specified value is invalid. ERR_46 The connection destination is not a cluster controller. ERR_47 Trying to connect. ERR_48 Connection to the cluster controller failed. ERR_49 The cluster controller was unable to assign a new session on a cluster. ERR_50 Unable to manage the Virtual Hub of the cluster member server. -ERR_51 The user's password used to connect was blank so the connection from remote is prohibited. Blank password can be allowed only to connections from the VPN Server's localhost (127.0.0.1). +ERR_51 The user's password used to connect was blank so the connection from remote is prohibited. Blank password can be allowed only to connections from the Game Server's localhost (127.0.0.1). ERR_52 Не достаточно прав. ERR_53 Specified listener not found. ERR_54 The listener of the specified port number already exists. @@ -134,21 +134,21 @@ ERR_67 The group with the specified name already exists on the Virtual Hub. ERR_68 A user with the specified name exists on the server but the type of authentication is not password authentication. Unable to change the password. ERR_69 The user name or old password you entered is incorrect. Note that the password is case-sensitive. ERR_70 Saitama. -ERR_71 SoftEther has temporarily stopped the current distribution by order of the Japan Ministry of Economy Trade and Industry. -ERR_72 SoftEther has temporarily stopped the current distribution by order of the IPA. +ERR_71 Unite Gaming has temporarily stopped the current distribution by order of the Japan Ministry of Economy Trade and Industry. +ERR_72 Unite Gaming has temporarily stopped the current distribution by order of the IPA. ERR_73 Unable to disconnect the Cascade Connection's session. To delete the session, stop the Cascade Connection. -ERR_74 The VPN Connection Setting for connection with the VPN Server is incomplete. At first you have to complete the VPN Connection Setting for connection with the VPN Server. -ERR_75 VPN Connection to the VPN Server has already started. -ERR_76 Not connected to the VPN Server. -ERR_77 The specified X509 certificate file does not contain a RSA 1024 bit or 2048 bit public key. SoftEther VPN software supports only RSA 1024 bit or 2048 bit certificates. +ERR_74 The Game Connection Setting for connection with the Game Server is incomplete. At first you have to complete the Game Connection Setting for connection with the Game Server. +ERR_75 Game Connection to the Game Server has already started. +ERR_76 Not connected to the Game Server. +ERR_77 The specified X509 certificate file does not contain a RSA 1024 bit or 2048 bit public key. Unite Gaming Game software supports only RSA 1024 bit or 2048 bit certificates. ERR_78 Unable to disconnect the SecureNAT session. To delete the session, stop the SecureNAT function. ERR_79 Cannot enable the SecureNAT in a clustering environment. ERR_80 The SecureNAT is not operating. -ERR_81 This VPN Connection session to the VPN Server has been disconnected by the firewall device installed by the network administrator. Contact the network administrator. +ERR_81 This Game Connection session to the Game Server has been disconnected by the firewall device installed by the network administrator. Contact the network administrator. ERR_82 Unable to disconnect the Local Bridge session. To delete the session, stop the Local Bridge. ERR_83 The Local Bridge is not operating. -ERR_84 Local Bridge cannot be used by the destination VPN Server. Refer to online help or other documentation for the setting method when using Local Bridge on the VPN Server you are using. -ERR_85 Unable to trust the certificate provided by the destination server. The setting to always verify the server certificate is enabled in the VPN Connection Settings. Either register a root certificate that can be trusted or register a individual certificate. +ERR_84 Local Bridge cannot be used by the destination Game Server. Refer to online help or other documentation for the setting method when using Local Bridge on the Game Server you are using. +ERR_85 Unable to trust the certificate provided by the destination server. The setting to always verify the server certificate is enabled in the Game Connection Settings. Either register a root certificate that can be trusted or register a individual certificate. ERR_86 The product code of the destination server is incorrect. It is not possible to connect from this client. ERR_87 The client and server version is different. Update the software. ERR_88 Failed to add a capture device. A same capture device might be already registered. @@ -166,10 +166,10 @@ ERR_99 Failed to delete routing table entry. Please check that the parameter ERR_100 The specified routing table entry already exists. ERR_101 The client clock and the server clock are not synchronized with each other. Check the time settings. ERR_102 Unable to start this Virtual Layer 3 Switch. \r\n\r\nTo start the Virtual Layer 3 Switch, at least 1 virtual interface must be defined in the Virtual Layer 3 Switch. -ERR_103 Not enough Client Connection Licenses on the destination VPN Server. Contact the server administrator. -ERR_104 Not enough Bridge Connection Licenses on the destination VPN Server. Contact the server administrator. -ERR_105 Due to current technical difficulties, the destination VPN Server is not receiving the connection. Either wait a while, or contact the VPN Server administrator requesting that the server log file be checked. -ERR_106 The destination VPN Server's certificate has expired. Contact the VPN Server's administrator. +ERR_103 Not enough Client Connection Licenses on the destination Game Server. Contact the server administrator. +ERR_104 Not enough Bridge Connection Licenses on the destination Game Server. Contact the server administrator. +ERR_105 Due to current technical difficulties, the destination Game Server is not receiving the connection. Either wait a while, or contact the Game Server administrator requesting that the server log file be checked. +ERR_106 The destination Game Server's certificate has expired. Contact the Game Server's administrator. ERR_107 A connection has been requested in Monitoring Mode. But the security policy for the connecting user does not permit Monitoring Mode. ERR_108 A connection has been requested in Bridge / Router Mode. But the security policy for the connecting user forbids both bridge mode and router mode. ERR_109 A connection from a client IP address has been denied by the Source IP Restriction List of the Virtual Hub. @@ -177,42 +177,42 @@ ERR_110 There are too many items. ERR_111 Out of memory. ERR_112 The specified object already exists. ERR_113 A fatal error occurred. It is possible that the program operation is unable to continue. -ERR_114 The destination VPN Server has detected a software license violation. Connection is refused. Contact the VPN Server's administrator. -ERR_115 The destination VPN Server has connected via the Internet to an important server provided by SoftEther VPN Project and cannot validate a license. Either wait a while, or contact the VPN Server administrator requesting that the server log file and the Internet connection status of the server itself be checked. +ERR_114 The destination Game Server has detected a software license violation. Connection is refused. Contact the Game Server's administrator. +ERR_115 The destination Game Server has connected via the Internet to an important server provided by Unite Gaming Game Project and cannot validate a license. Either wait a while, or contact the Game Server administrator requesting that the server log file and the Internet connection status of the server itself be checked. ERR_116 A software license violation has been detected on the client side. Connection is refused. ERR_117 The command or file name is incorrect. ERR_118 The license key is incorrect. -ERR_119 No valid product license is registered on the VPN Server. Contact the VPN Server's administrator. -ERR_120 The product license required for the VPN Server to operate as a cluster is not registered. Contact the VPN Server's administrator. -ERR_121 This VPN Connection Setting has been installed using the "Web Installer Creation Kit" or "Simple Installer Creation Kit". The destination server is not an edition that supports the SoftEther VPN 2.0 Administration Pack. Contact the system administrator or person who created the installer. -ERR_122 With the VPN Server SDK for .NET, it is only possible to connect to the SoftEther VPN Server edition that supports the SoftEther VPN 2.0 Administration Pack. The destination VPN Server is not an edition that supports the SoftEther VPN 2.0 Administration Pack. Contact the system administrator. +ERR_119 No valid product license is registered on the Game Server. Contact the Game Server's administrator. +ERR_120 The product license required for the Game Server to operate as a cluster is not registered. Contact the Game Server's administrator. +ERR_121 This Game Connection Setting has been installed using the "Web Installer Creation Kit" or "Simple Installer Creation Kit". The destination server is not an edition that supports the Unite Gaming Game 2.0 Administration Pack. Contact the system administrator or person who created the installer. +ERR_122 With the Game Server SDK for .NET, it is only possible to connect to the GAMING LAUNCHER Server edition that supports the Unite Gaming Game 2.0 Administration Pack. The destination Game Server is not an edition that supports the Unite Gaming Game 2.0 Administration Pack. Contact the system administrator. ERR_123 Beta Version Software on the destination server is expired. Contact to system administrator of the server to download a new beta version or full version from http://selinks.org/. -ERR_124 The VPN connection to VPN Server is refused at server side. -ERR_125 The VPN connection to VPN Server is refused at client side. -ERR_126 The security policy enforced the VPN session to disconnect automatically because the specific time has been elapsed. If you wish to continue please re-connect. -ERR_127 The VPN Server requires the special-version VPN Client software. Consult with the administrator. -ERR_128 The number of registered user objects exceeds the maximum number which is allowed the product license applied on the VPN Server. You cannot add user objects anymore unless you delete old one, or upgrade the edition of the product. -ERR_129 The subscription contract has already expired before the release-date of this version of VPN Server. The customer has been authorized to use VPN Server's builds only in the period of the subscription contract. The customer has to extend the period of the subscription. The customer also be able to 'downgrade' the version of VPN Server to older version which has released before the end of the subscription. If you want to downgrade the version, older versions might be available on http://selinks.org/. +ERR_124 The Game connection to Game Server is refused at server side. +ERR_125 The Game connection to Game Server is refused at client side. +ERR_126 The security policy enforced the Game session to disconnect automatically because the specific time has been elapsed. If you wish to continue please re-connect. +ERR_127 The Game Server requires the special-version Game Client software. Consult with the administrator. +ERR_128 The number of registered user objects exceeds the maximum number which is allowed the product license applied on the Game Server. You cannot add user objects anymore unless you delete old one, or upgrade the edition of the product. +ERR_129 The subscription contract has already expired before the release-date of this version of Game Server. The customer has been authorized to use Game Server's builds only in the period of the subscription contract. The customer has to extend the period of the subscription. The customer also be able to 'downgrade' the version of Game Server to older version which has released before the end of the subscription. If you want to downgrade the version, older versions might be available on http://selinks.org/. ERR_130 We are afraid that the trial license keys cannot be obtained frequently by the same customer. Please consider to purchase the product version. -ERR_131 Several VPN Servers on the same IP address. You can specify the destination server's private IP or hostname concretely such as "Global IP address or host name/192.168.x.x". Or if a NAT is used on the server's side, configure the NAT to open, relay or transfer appropriate ports. +ERR_131 Several Game Servers on the same IP address. You can specify the destination server's private IP or hostname concretely such as "Global IP address or host name/192.168.x.x". Or if a NAT is used on the server's side, configure the NAT to open, relay or transfer appropriate ports. ERR_132 The key for Dynamic DNS Service duplicates to others. The key will be reset automatically. ERR_133 The specified Dynamic DNS hostname is already used. Please change the hostname. ERR_134 The specified Dynamic DNS hostname has an invalid characters. Please change the hostname. ERR_135 The length of the specified Dynamic DNS hostname is too long. A hostname must be equal or shorter than 31 letters. ERR_136 The Dynamic DNS hostname is not specified. ERR_137 The length of the specified Dynamic DNS hostname is too long. A hostname must be equal of longer than 3 letters. -ERR_138 The password of the specified user in the Virtual Hub must be reset before using MS-CHAP v2 authentication. Please ask the administrator of the VPN Server to reset the password by the VPN Server Manager or vpncmd which internal version is 4.0 or greater. Or you can change the password with VPN Client by yourself. +ERR_138 The password of the specified user in the Virtual Hub must be reset before using MS-CHAP v2 authentication. Please ask the administrator of the Game Server to reset the password by the Game Server Manager or vpncmd which internal version is 4.0 or greater. Or you can change the password with Game Client by yourself. ERR_139 The connection to the Dynamic DNS server has been disconnected. -ERR_140 Failed to initialize the ICMP (Ping) protocol. The process of the VPN Server might be running in a normal-user privileges. In such case, run the VPN Server as a system service. (in Linux / UNIX, run it in root privileges.) -ERR_141 Failed to open the DNS port 53. Make sure that there are no other DNS server program (for example, BIND or Microsoft DNS Server) on the same computer. If there are conflicting services stop them. Or run the VPN Server's process in root privileges on Linux / UNIX/ -ERR_142 The OpenVPN Server function is not enabled. -ERR_143 The Certificate Authentication function and the External Server Authentication function have not been implemented on the open-source version of SoftEther VPN yet. Choose either Anonymous Authentication or Password Authentication instead. -ERR_144 Unacceptable operation. Use the VPN Gate Control Panel to change the VPN Gate Relay Server settings. -ERR_145 Unacceptable operation. Use the VPN Gate Utility to modify the connection setting for VPN Gate Public VPN Relay Servers. -ERR_146 The VPN Gate Service is running inside the VPN Client program. You cannot stop the VPN Gate Service on this screen. Use the VPN Client Manager to enable or disable the VPN Gate Service. -ERR_147 This feature is not supported. It hasn't been implemented yet on the open-source version of SoftEther VPN. -ERR_148 The VPN connection was disconnected because the system is being suspended. -ERR_149 The destination VPN Server's certificate does not match the specified hostname. +ERR_140 Failed to initialize the ICMP (Ping) protocol. The process of the Game Server might be running in a normal-user privileges. In such case, run the Game Server as a system service. (in Linux / UNIX, run it in root privileges.) +ERR_141 Failed to open the DNS port 53. Make sure that there are no other DNS server program (for example, BIND or Microsoft DNS Server) on the same computer. If there are conflicting services stop them. Or run the Game Server's process in root privileges on Linux / UNIX/ +ERR_142 The OpenGame Server function is not enabled. +ERR_143 The Certificate Authentication function and the External Server Authentication function have not been implemented on the open-source version of Unite Gaming Game yet. Choose either Anonymous Authentication or Password Authentication instead. +ERR_144 Unacceptable operation. Use the Game Gate Control Panel to change the Game Gate Relay Server settings. +ERR_145 Unacceptable operation. Use the Game Gate Utility to modify the connection setting for Game Gate Public Game Relay Servers. +ERR_146 The Game Gate Service is running inside the Game Client program. You cannot stop the Game Gate Service on this screen. Use the Game Client Manager to enable or disable the Game Gate Service. +ERR_147 This feature is not supported. It hasn't been implemented yet on the open-source version of Unite Gaming Game. +ERR_148 The Game connection was disconnected because the system is being suspended. +ERR_149 The destination Game Server's certificate does not match the specified hostname. ERR_150 Failed to find the TLS version that is supported by both sides. This usually means that one side may be using an obsolete TLS version which is diabled by the other side. ERR_151 Failed to find an available cipher that is supported by both sides, or the cipher specified is not compatible with the server certificate. ERR_152 TLS handshake has failed. @@ -238,8 +238,8 @@ TCPOPT_NOT_ADMIN Пользователь без прав администра # Windows Vista / Windows 7 / Windows 8 Optimization -VISTA_MMCSS_MSG Do you wish to optimize Windows Vista / Windows 7 / Windows 8 / Windows 10 for playing multimedia files with VPN? (e.g. videos, audios and streaming) -VISTA_MMCSS_MSG_2 Optimization for Windows Vista / Windows 7 / Windows 8 / Windows 10 with VPN has already done.\r\nDo you wish to remove optimized configuration? +VISTA_MMCSS_MSG Do you wish to optimize Windows Vista / Windows 7 / Windows 8 / Windows 10 for playing multimedia files with Game? (e.g. videos, audios and streaming) +VISTA_MMCSS_MSG_2 Optimization for Windows Vista / Windows 7 / Windows 8 / Windows 10 with Game has already done.\r\nDo you wish to remove optimized configuration? VISTA_MMCSS_MSG_3 You cannot use optimization in currently environment. VISTA_MMCSS_MSG_4 You must have administrator privileges for this function.\r\nPlease note that in Windows Vista / Windows 7 / Windows 8 / Windows 10 you should use "Run as Administrators" to execute program. VISTA_MMCSS_MSG_5 Оптимизация завершена. @@ -282,7 +282,7 @@ DLG_SAVE_CERT Specify a file name where you want to save the certificate DLG_SAVE_KEY Specify a file name where you want to save the private key DLG_SAVE_P12 Specify a file name where you want to save the certificate and private key DLG_SAVE_FILE Specify a file name to save a file -DLG_SAVE_OPENVPN_CONFIG Specify a file name to save the ZIP file contains OpenVPN settings +DLG_SAVE_OPENVPN_CONFIG Specify a file name to save the ZIP file contains OpenGame settings DLG_CERT_SAVE_OK Сертификат был успешно сохранен. DLG_CERT_SAVE_ERROR Невозможно сохранить сертификат. DLG_KEY_SAVE_OK Приватный ключ был успешно сохранен. @@ -305,7 +305,7 @@ DLG_UPDATE_HINT Press OK to view the information of the latest update on the w # Concerning competing processes BAD_PROCESS_TITLE Warning concerning %S -BAD_PROCESS_MESSAGE It is possible that the software "%S" is running on this computer, which could cause problems. \r\n\r\nThere is a possibility that problems in "%S" will cause instability in VPN communication and errors. \r\n\r\nIf, by using VPN together with the software "%S" VPN becomes unstable, either stop or uninstall "%S". (Note that in some cases, because of the nature of the software, there are cases that the problems will still remain on the computer where even if you stop the software.) \r\n +BAD_PROCESS_MESSAGE It is possible that the software "%S" is running on this computer, which could cause problems. \r\n\r\nThere is a possibility that problems in "%S" will cause instability in Game communication and errors. \r\n\r\nIf, by using Game together with the software "%S" Game becomes unstable, either stop or uninstall "%S". (Note that in some cases, because of the nature of the software, there are cases that the problems will still remain on the computer where even if you stop the software.) \r\n # Concerning hardware tokens @@ -370,7 +370,7 @@ SEC_OBJECT_EXPORT_OK The data read from the smart card has been saved. SEC_NEW_CERT_IMPORT_OK The newly created certificate has been written to the smart card. SEC_CURRENT_DEVICE Currently the device %S is selected. SEC_CURRENT_NO_DEVICE Select which smart card device to use. -SEC_NO_SECURE_DEVICE A SoftEther VPN-compatible smart card or hardware security token device is not installed on the system. \r\n\r\nTo use a smart card or hardware token using SoftEther VPN it is necessary to install a PKCS#11-compatible device driver on Windows. In addition, it is necessary that SoftEther VPN supports the device type. \r\n\r\nMake sure a system-compatible device driver has been installed. \r\nRefer to the SoftEther VPN Project website for the list of SoftEther VPN-compatible devices. Also, it may be possible to increase the compatible devices by updating to the most recent software version. +SEC_NO_SECURE_DEVICE A Unite Gaming Game-compatible smart card or hardware security token device is not installed on the system. \r\n\r\nTo use a smart card or hardware token using Unite Gaming Game it is necessary to install a PKCS#11-compatible device driver on Windows. In addition, it is necessary that Unite Gaming Game supports the device type. \r\n\r\nMake sure a system-compatible device driver has been installed. \r\nRefer to the Unite Gaming Game Project website for the list of Unite Gaming Game-compatible devices. Also, it may be possible to increase the compatible devices by updating to the most recent software version. SEC_PIN_DEVICE_OPEN_ERR Unable to connect the device "%S". Make sure the hardware is correctly connected. SEC_PIN_CURRENT_BAD Current PIN code is incorrect. SEC_PIN_CHANGE_FAILED Changing of PIN code failed. @@ -384,14 +384,14 @@ CONNECTDLG_CANCELING Прерывание пордключения. Пожалу # NIC Info Dialog -NICINFO_1 Подключено к VPN-серверу. -NICINFO_1_1 Запрашивание IP адреса у DHCP-сервера в VPN... -NICINFO_1_2 Определение IP адреса для использования в VPN... +NICINFO_1 Подключено к Game-серверу. +NICINFO_1_1 Запрашивание IP адреса у DHCP-сервера в Game... +NICINFO_1_2 Определение IP адреса для использования в Game... -NICINFO_2 VPN соединение установлено. +NICINFO_2 Game соединение установлено. NICINFO_2_1 Вам назначен %S IP адрес. -NICINFO_3 VPN соединение установлено. +NICINFO_3 Game соединение установлено. NICINFO_3_1 Ваш IP адрес %S готов к использованию. @@ -409,16 +409,16 @@ PW_MSG_PROXY User authentication failed on the proxy server %S. Re-enter the c PW_TYPE_PROXY Proxy Server Authentication -# Concerning VPN connection status +# Concerning Game connection status STATUS_1 Инициализация... -STATUS_2 Подключение к VPN-серверу "%S" через прокси-сервер %S... +STATUS_2 Подключение к Game-серверу "%S" через прокси-сервер %S... STATUS_3 Авторизация пользователя на прокси-сервере %S... -STATUS_4 Подключение к VPN-серверу "%S"... +STATUS_4 Подключение к Game-серверу "%S"... STATUS_5 Проверка сертификата сервера... STATUS_6 Авторизация пользователя... -STATUS_7 Создание VPN сессии... -STATUS_8 Подключение к VPN-серверу в кластере... -STATUS_9 VPN сессия была установлена. +STATUS_7 Создание Game сессии... +STATUS_8 Подключение к Game-серверу в кластере... +STATUS_9 Game сессия была установлена. # Concerning certificate dialogs @@ -442,46 +442,46 @@ CERT_KEY_PARAMETER Parameters # Concerning certificate confirmation dialogs -CC_DANGEROUS_MSG The server certificate that was saved on the previous VPN connection to this server (%S) does not match the current server certificate provided by the server. \r\n\r\nDigest Value (MD5) of Previous: %S\r\nDigest Value (SHA1) of Previous: %S\r\n\r\nDigest Value (MD5) of Current: %S\r\nDigest Value (SHA1) of Current: %S\r\n\r\nIt is possible the server administrator changed the certificate on the VPN Server side. However, it is also possible a man-in-the-middle attack such as spoofing is occurring. \r\nIt is strongly recommended that you ask for clarification from the administrator of VPN Server you want to connect to. -CC_WARNING_MSG Do you want the certificate of the VPN Server you are currently connecting to be automatically trusted next time you connect to %s?\r\n\r\nDigest Value (SHA1): %S\r\nDigest Value (MD5): %S\r\n\r\nIf there is doubt regarding the authenticity of this server's certificate, contact the server's owner, by a sure and safe method, and quote the above digest value to confirm the facts. \r\n\r\nClick Yes to automatically trust this certificate if this server provides the same certificate next time you connect to it. \r\nClick No to trust the certificate for this time only and to display this warning again next time you connect to this server. \r\nClick Cancel to return to the Security Warnings window. \r\n\r\nNote: This setting can be changed on an account-by-account basis. You can make this setting in Account Properties of VPN Client Manager. +CC_DANGEROUS_MSG The server certificate that was saved on the previous Game connection to this server (%S) does not match the current server certificate provided by the server. \r\n\r\nDigest Value (MD5) of Previous: %S\r\nDigest Value (SHA1) of Previous: %S\r\n\r\nDigest Value (MD5) of Current: %S\r\nDigest Value (SHA1) of Current: %S\r\n\r\nIt is possible the server administrator changed the certificate on the Game Server side. However, it is also possible a man-in-the-middle attack such as spoofing is occurring. \r\nIt is strongly recommended that you ask for clarification from the administrator of Game Server you want to connect to. +CC_WARNING_MSG Do you want the certificate of the Game Server you are currently connecting to be automatically trusted next time you connect to %s?\r\n\r\nDigest Value (SHA1): %S\r\nDigest Value (MD5): %S\r\n\r\nIf there is doubt regarding the authenticity of this server's certificate, contact the server's owner, by a sure and safe method, and quote the above digest value to confirm the facts. \r\n\r\nClick Yes to automatically trust this certificate if this server provides the same certificate next time you connect to it. \r\nClick No to trust the certificate for this time only and to display this warning again next time you connect to this server. \r\nClick Cancel to return to the Security Warnings window. \r\n\r\nNote: This setting can be changed on an account-by-account basis. You can make this setting in Account Properties of Game Client Manager. # Errors about Windows Versions WINVER_TITLE Warning about Windows versions -WINVER_ERROR_FORMAT The version and Service Pack of Windows on %s is "%S".\r\n\r\nThe latest supported version and Service Pack of Windows by %s is as follows:\r\n%S\r\nBecause of the version of Windows on %s is newer than the version of Windows which %s supports, unexpected troubles or compatible issues might occur.\r\nIn order to avoid problems, we will recommend you to obtain and install the latest update of %s.\r\n(It is possible to continue using the current version without updates although that is not what we recommend.)\r\n\r\nIf you are the administrator, you can download the latest update-patch of %s from the web site http://selinks.org/?se for free.\r\n\r\nIf you are not the administrator you should notify the VPN Server's administrator of this message.\r\n\r\n----- MSG%04u%02u -----\r\n\r\n -WINVER_ERROR_VPNSERVER the VPN Server on the destination computer -WINVER_ERROR_VPNBRIDGE the VPN Bridge on the destination computer -WINVER_ERROR_VPNCLIENT the VPN Client on this local computer +WINVER_ERROR_FORMAT The version and Service Pack of Windows on %s is "%S".\r\n\r\nThe latest supported version and Service Pack of Windows by %s is as follows:\r\n%S\r\nBecause of the version of Windows on %s is newer than the version of Windows which %s supports, unexpected troubles or compatible issues might occur.\r\nIn order to avoid problems, we will recommend you to obtain and install the latest update of %s.\r\n(It is possible to continue using the current version without updates although that is not what we recommend.)\r\n\r\nIf you are the administrator, you can download the latest update-patch of %s from the web site http://selinks.org/?se for free.\r\n\r\nIf you are not the administrator you should notify the Game Server's administrator of this message.\r\n\r\n----- MSG%04u%02u -----\r\n\r\n +WINVER_ERROR_VPNSERVER the Game Server on the destination computer +WINVER_ERROR_VPNBRIDGE the Game Bridge on the destination computer +WINVER_ERROR_VPNCLIENT the Game Client on this local computer WINVER_ERROR_PC_LOCAL этот компьютер WINVER_ERROR_PC_REMOTE удаленный сервер # Warning for Open-source Version -OSS_MSG Welcome to the SoftEther VPN Server Academic Version!\r\n\r\n\r\nThis VPN Server is open-source free software developed as academic research at University of Tsukuba, Japan, and distributed from the SoftEther VPN Project (http://www.softether.org/), for free of charge for the public interests.\r\n\r\nSoftEther VPN software is distributed to public as a part of the joint-research contract between University of Tsukuba and SoftEther VPN Project. SoftEther VPN software is developed and published for JUST AN ACADEMIC RESEARCH PURPOSE. Therefore no support service are provided about SoftEther VPN software even if it contains bugs or vulnerabilities. A user will be liable for the result of use SoftEther VPN. The developers and publishers of SoftEther VPN will never be liable for either any consequences or damages.\r\n\r\nEnjoy using VPN with SoftEther VPN Server.\r\n\r\nFor more details of SoftEther VPN, visit http://www.softether.org/.\r\n\r\n -NATT_MSG ** Connected with NAT traversal - might be unstable **\r\n\r\nThis VPN Client is connected to the VPN Server '%S' by using the NAT Traversal (UDP Hole Punching) technology.\r\n\r\nNAT Traversal allows the VPN Server behind the NAT-box to accept VPN connections from VPN Client without any port-forwarding setting on the NAT-box.\r\n\r\nHowever, NAT Traversal-based VPN sessions sometimes become unstable, because NAT Traversal uses UDP-based protocol. For example, the VPN tunnel disconnects every 5 minutes if there is a poor NAT-box between the VPN Server and the VPN Client. Some large-scale NAT gateways in cheap ISPs sometimes cause the same problem on NAT Traversal. This is a problem of routers or ISPs. This is not a problem of SoftEther VPN software.\r\n\r\nTo solve the unstable tunnel problem, you should connect to the VPN Server's TCP listener port directly, instead of using NAT Traversal. To connect to the VPN Server directly by using TCP, a listener port of the VPN Server must be exposed to the Internet by a port-forward setting on the NAT-box. Ask the administrator of the NAT-box, or refer to the manual of the NAT-box to add a port-forwarding setting on the NAT-box.\r\n\r\nIf this message still remains despite the VPN Server is exposing a TCP port to the Internet, check the "Disable NAT-T" checkbox on the VPN Client connection setting screen.\r\n\r\n +OSS_MSG Welcome to the GAMING LAUNCHER Server Academic Version!\r\n\r\n\r\nThis Game Server is open-source free software developed as academic research at University of Tsukuba, Japan, and distributed from the Unite Gaming Game Project (http://www.softether.org/), for free of charge for the public interests.\r\n\r\nUnite Gaming Game software is distributed to public as a part of the joint-research contract between University of Tsukuba and Unite Gaming Game Project. Unite Gaming Game software is developed and published for JUST AN ACADEMIC RESEARCH PURPOSE. Therefore no support service are provided about Unite Gaming Game software even if it contains bugs or vulnerabilities. A user will be liable for the result of use Unite Gaming Game. The developers and publishers of Unite Gaming Game will never be liable for either any consequences or damages.\r\n\r\nEnjoy using Game with GAMING LAUNCHER Server.\r\n\r\nFor more details of Unite Gaming Game, visit http://www.softether.org/.\r\n\r\n +NATT_MSG ** Connected with NAT traversal - might be unstable **\r\n\r\nThis Game Client is connected to the Game Server '%S' by using the NAT Traversal (UDP Hole Punching) technology.\r\n\r\nNAT Traversal allows the Game Server behind the NAT-box to accept Game connections from Game Client without any port-forwarding setting on the NAT-box.\r\n\r\nHowever, NAT Traversal-based Game sessions sometimes become unstable, because NAT Traversal uses UDP-based protocol. For example, the Game tunnel disconnects every 5 minutes if there is a poor NAT-box between the Game Server and the Game Client. Some large-scale NAT gateways in cheap ISPs sometimes cause the same problem on NAT Traversal. This is a problem of routers or ISPs. This is not a problem of Unite Gaming Game software.\r\n\r\nTo solve the unstable tunnel problem, you should connect to the Game Server's TCP listener port directly, instead of using NAT Traversal. To connect to the Game Server directly by using TCP, a listener port of the Game Server must be exposed to the Internet by a port-forward setting on the NAT-box. Ask the administrator of the NAT-box, or refer to the manual of the NAT-box to add a port-forwarding setting on the NAT-box.\r\n\r\nIf this message still remains despite the Game Server is exposing a TCP port to the Internet, check the "Disable NAT-T" checkbox on the Game Client connection setting screen.\r\n\r\n # Virtual HUB Admin Options HUB_AO_CLICK Select an item to view the description here. HUB_AO_UNKNOWN The description of the item was not found. Refer to the documents, or speculate the meaning and purpose of the item from the name of the item. -HUB_AO_allow_hub_admin_change_option This is a special item. If you are enable (set to 1) this option, then not only the VPN Server's global administrator but also the Virtual Hub's administrator will be granted to modify the Virtual Hub Admin Options by himself. -HUB_AO_deny_hub_admin_change_ext_option If you are enable (set to 1) this option, the Virtual Hub's administrator will be forbidden to modify any values on the Virtual Hub Extended Options, then only the VPN Server's global administrator can modify them. +HUB_AO_allow_hub_admin_change_option This is a special item. If you are enable (set to 1) this option, then not only the Game Server's global administrator but also the Virtual Hub's administrator will be granted to modify the Virtual Hub Admin Options by himself. +HUB_AO_deny_hub_admin_change_ext_option If you are enable (set to 1) this option, the Virtual Hub's administrator will be forbidden to modify any values on the Virtual Hub Extended Options, then only the Game Server's global administrator can modify them. HUB_AO_no_delay_jitter_packet_loss If you set this option to non-zero value, then all parameters of delay, jitter and packet-loss on the access-list entry will be ignored even if these parameters are set when the administrator adds a new access list entry. Therefore, delay, jitter and packet-loss generating function will be virtually disabled. Because of the delay generating function sometimes make a high volume of load on the CPU and RAM, a Virtual Hub which is shared by several users should have this option enabled. HUB_AO_max_users If you set this option to non-zero value, the maximum number of user objects registered on the Virtual Hub will be limited to this value, then greater number of user objects than this value cannot be added. -HUB_AO_max_multilogins_per_user If you set this option to non-zero value, the maximum number of VPN Sessions per an individual user object will be limited to this value, then greater number of VPN Sessions of individual user object than this value cannot be established. +HUB_AO_max_multilogins_per_user If you set this option to non-zero value, the maximum number of Game Sessions per an individual user object will be limited to this value, then greater number of Game Sessions of individual user object than this value cannot be established. HUB_AO_max_groups If you set this option to non-zero value, then the maximum number of group objects on the Virtual Hub will be limited to this value and any more groups will not be allowed to be registered. HUB_AO_max_accesslists If you set this option to non-zero value, then the maximum number of access list entries on the Virtual Hub will be limited to this value and any more entries will not be allowed to be registered. HUB_AO_max_sessions_client_bridge_apply Only when this value is set to non-zero value, the values max_sessions_client and max_sessions_bridge will be applied. -HUB_AO_max_sessions If you set this option to non-zero value, then the maximum number of VPN Sessions will be limited to this value. -HUB_AO_max_sessions_client If you set this option to non-zero value, then the maximum number of VPN Client sessions will be limited to this value. No more VPN Client sessions will be allowed to establish. This option is valid only when the max_sessions_client_bridge_apply option is set to non-zero value. -HUB_AO_max_sessions_bridge If you set this option to non-zero value, then the maximum number of VPN Bridge sessions will be limited to this value. No more VPN Bridge sessions will be allowed to establish. This option is valid only when the max_sessions_client_bridge_apply option is set to non-zero value. -HUB_AO_max_bitrates_download If you set this option to non-zero value, then all VPN Sessions on the Virtual Hub will be mandated to have a security policy setting which the "Download Bandwidth" value is set to this value. It will limit the downloading traffic speed of each VPN Session. For example, if this value is set to 1000000, then a downloading bandwidth of each VPN Session on the Virtual Hub will be limited to 1Mbps. -HUB_AO_max_bitrates_upload If you set this option to non-zero value, then all VPN Sessions on the Virtual Hub will be mandated to have a security policy setting which the "Download Bandwidth" value is set to this value. It will limit the uploading traffic speed of each VPN Session. For example, if this value is set to 1000000, then a uploading bandwidth of each VPN Session on the Virtual Hub will be limited to 1Mbps. -HUB_AO_deny_empty_password If you set this option to non-zero value, no user objects will be able to have an empty password. A user who has an empty password will be forbidden to connect a VPN Session. (Exception: a VPN connection from localhost will be permitted even if the password is empty.) -HUB_AO_deny_bridge If you set this option to non-zero value, then any VPN Sessions in Bridge Mode will not be granted to establish, regardless of the setting of existing security policy of the user. No one will be able to connect to the Virtual Hub for bridging purpose. -HUB_AO_deny_routing If you set this option to non-zero value, then any VPN Sessions in Routing Mode will not be granted to establish, regardless of the setting of existing security policy of the user. No one will be able to connect to the Virtual Hub for routing purpose. -HUB_AO_deny_qos If you set this option to non-zero value, then every VPN Sessions will be enforced to disable the QoS function regardless of the setting of existing security policy of the user. -HUB_AO_deny_change_user_password If you set this option to non-zero value, then any users on the Virtual Hub will be forbidden to change its password by VPN Client's password-changing function. +HUB_AO_max_sessions If you set this option to non-zero value, then the maximum number of Game Sessions will be limited to this value. +HUB_AO_max_sessions_client If you set this option to non-zero value, then the maximum number of Game Client sessions will be limited to this value. No more Game Client sessions will be allowed to establish. This option is valid only when the max_sessions_client_bridge_apply option is set to non-zero value. +HUB_AO_max_sessions_bridge If you set this option to non-zero value, then the maximum number of Game Bridge sessions will be limited to this value. No more Game Bridge sessions will be allowed to establish. This option is valid only when the max_sessions_client_bridge_apply option is set to non-zero value. +HUB_AO_max_bitrates_download If you set this option to non-zero value, then all Game Sessions on the Virtual Hub will be mandated to have a security policy setting which the "Download Bandwidth" value is set to this value. It will limit the downloading traffic speed of each Game Session. For example, if this value is set to 1000000, then a downloading bandwidth of each Game Session on the Virtual Hub will be limited to 1Mbps. +HUB_AO_max_bitrates_upload If you set this option to non-zero value, then all Game Sessions on the Virtual Hub will be mandated to have a security policy setting which the "Download Bandwidth" value is set to this value. It will limit the uploading traffic speed of each Game Session. For example, if this value is set to 1000000, then a uploading bandwidth of each Game Session on the Virtual Hub will be limited to 1Mbps. +HUB_AO_deny_empty_password If you set this option to non-zero value, no user objects will be able to have an empty password. A user who has an empty password will be forbidden to connect a Game Session. (Exception: a Game connection from localhost will be permitted even if the password is empty.) +HUB_AO_deny_bridge If you set this option to non-zero value, then any Game Sessions in Bridge Mode will not be granted to establish, regardless of the setting of existing security policy of the user. No one will be able to connect to the Virtual Hub for bridging purpose. +HUB_AO_deny_routing If you set this option to non-zero value, then any Game Sessions in Routing Mode will not be granted to establish, regardless of the setting of existing security policy of the user. No one will be able to connect to the Virtual Hub for routing purpose. +HUB_AO_deny_qos If you set this option to non-zero value, then every Game Sessions will be enforced to disable the QoS function regardless of the setting of existing security policy of the user. +HUB_AO_deny_change_user_password If you set this option to non-zero value, then any users on the Virtual Hub will be forbidden to change its password by Game Client's password-changing function. HUB_AO_no_change_users If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to add, edit or remove a user. HUB_AO_no_change_groups If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to add, edit or remove a group. HUB_AO_no_securenat If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to enable or disable the SecureNAT function. @@ -491,7 +491,7 @@ HUB_AO_no_cascade If you set this option to non-zero value, then the admini HUB_AO_no_online If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to change the offline Virtual Hub to the online state. HUB_AO_no_offline If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to change the online Virtual Hub to the offline state. HUB_AO_no_change_log_config If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to change the settings of logging function. -HUB_AO_no_disconnect_session If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to disconnect a specific VPN Session. +HUB_AO_no_disconnect_session If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to disconnect a specific Game Session. HUB_AO_no_delete_iptable If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to delete a specific IP address entry from the IP address table database. HUB_AO_no_delete_mactable If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to delete a specific MAC address entry from the MAC address table database. HUB_AO_no_enum_session If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to enumerate the sessions on the Virtual Hub. @@ -503,7 +503,7 @@ HUB_AO_no_change_access_control_list If you set this option to non-zero value, t HUB_AO_no_change_cert_list If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to modify the trusted certificate authority list of the Virtual Hub. HUB_AO_no_change_crl_list If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to modify the certificate revoked list of the Virtual Hub. HUB_AO_no_read_log_file If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to enumerate or download the log files of the Virtual Hub remotely. -HUB_AO_no_change_msg If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to change the message which should be displayed when a VPN Client connects to the Virtual Hub. +HUB_AO_no_change_msg If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to change the message which should be displayed when a Game Client connects to the Virtual Hub. HUB_AO_no_access_list_include_file If you set this option to non-zero value, then the administrator of the Virtual HUB will be forbidden to specify "include:" or "exclude:" instruction as a source or a destination user field on a access list entry of the Virtual Hub. @@ -523,32 +523,32 @@ HUB_AO_FilterIPv4 If you set this option to non-zero value, then the Virtua HUB_AO_FilterIPv6 If you set this option to non-zero value, then the Virtual Hub discards all IPv6 packets. HUB_AO_FilterNonIP If you set this option to non-zero value, then the Virtual Hub discards all non-IP packets (non-IPv4, ARP or IPv6 packets). Incidentally, any tagged-VLAN packets via the Virtual Hub will be regarded as non-IP packets. HUB_AO_FilterBPDU If you set this option to non-zero value, then the Virtual Hub discards all BPDU (Bridge Protocol Data Unit) packets. -HUB_AO_NoIPv6DefaultRouterInRAWhenIPv6 If you set this option to non-zero value, then all VPN Sessions on the Virtual Hub will have the enabled "No Default-Router on IPv6 RA (physical IPv6)" security policy. When the physical communication protocol between VPN Client / VPN Bridge and VPN Server is IPv6, any IPv6 RA (Router Advertisement) packet with non-zero value in the router-lifetime will set to zero-value. This is effective to avoid the horrible behavior from the IPv6 routing confusion which is caused by the VPN client's attempts to use the remote-side IPv6 router as its local IPv6 router. +HUB_AO_NoIPv6DefaultRouterInRAWhenIPv6 If you set this option to non-zero value, then all Game Sessions on the Virtual Hub will have the enabled "No Default-Router on IPv6 RA (physical IPv6)" security policy. When the physical communication protocol between Game Client / Game Bridge and Game Server is IPv6, any IPv6 RA (Router Advertisement) packet with non-zero value in the router-lifetime will set to zero-value. This is effective to avoid the horrible behavior from the IPv6 routing confusion which is caused by the Game client's attempts to use the remote-side IPv6 router as its local IPv6 router. HUB_AO_NoLookBPDUBridgeId If you set this option to non-zero value, then the Virtual Hub will ignore the source MAC field in a BPDU (Bridge Protocol Data Unit) packet. This value will be much more advanced. Do not modify it unless you are very ultra special expert of computer networking. HUB_AO_NoManageVlanId If you set this option to non-zero value, then the Virtual Hub will not use VLAN ID on the MAC address table. Any VLAN ID in tagged-VLAN packets will be ignored. HUB_AO_VlanTypeId Specify the Ethernet Type ID (TPID) of VLAN tags in decimal. The default value is 33024 (0x8100 in hex). This value will be much more advanced. Do not modify it unless you are very ultra special expert of computer networking. HUB_AO_FixForDLinkBPDU If you set this option to non-zero value, then the FixForDLinkBPDU option will be enabled. This value will be much more advanced. Do not modify it unless you are very ultra special expert of computer networking. HUB_AO_NoIPv4PacketLog If you set this option to non-zero value, then IPv4 packets via the Virtual Hub will not be logged. HUB_AO_NoIPv6PacketLog If you set this option to non-zero value, then IPv6 packets via the Virtual Hub will not be logged. -HUB_AO_NoSpinLockForPacketDelay If you set this option to non-zero value, then the VPN Server will not use spin-lock mechanisms to simulate the delay of packets when the packet-delay generating function is applied to the packet. Instead, the timer interrupt by the operating system will be adopted. It will reduce the CPU time, however the resolution of generating delays will deteriorate. -HUB_AO_BroadcastStormDetectionThreshold Specify the threshold to detect the broadcast storm per a second. When the number of broadcast packets from a particular VPN Session exceeded this threshold, packets will be regarded as broadcast storm and become subjects to be filtered. The default value (zero-value) is 32. -HUB_AO_ClientMinimumRequiredBuild If you set this option to non-zero value, then the Virtual Hub will deny any access from VPN Client which has less build number than this value. -HUB_AO_RequiredClientId If you set this option to non-zero value, then the Virtual Hub will deny any access from VPN Client which doesn't have the embedded "Client ID" value in the software. +HUB_AO_NoSpinLockForPacketDelay If you set this option to non-zero value, then the Game Server will not use spin-lock mechanisms to simulate the delay of packets when the packet-delay generating function is applied to the packet. Instead, the timer interrupt by the operating system will be adopted. It will reduce the CPU time, however the resolution of generating delays will deteriorate. +HUB_AO_BroadcastStormDetectionThreshold Specify the threshold to detect the broadcast storm per a second. When the number of broadcast packets from a particular Game Session exceeded this threshold, packets will be regarded as broadcast storm and become subjects to be filtered. The default value (zero-value) is 32. +HUB_AO_ClientMinimumRequiredBuild If you set this option to non-zero value, then the Virtual Hub will deny any access from Game Client which has less build number than this value. +HUB_AO_RequiredClientId If you set this option to non-zero value, then the Virtual Hub will deny any access from Game Client which doesn't have the embedded "Client ID" value in the software. HUB_AO_AdjustTcpMssValue If you set this option to non-zero value, then the Virtual Hub will adjust MSS (Max Segment Size) values of headers of all TCP/IP packets not to exceed this value. -HUB_AO_DisableAdjustTcpMss If you set this option to non-zero value, then any MSS (Max Segment Size) options on the Virtual Hub will be disabled. Even if the AdjustTcpMssValue option is specified, or a VPN Session is made by IPsec / L2TP / EtherIP / L2TPv3 Server Function, the adjustment of MSS will be disabled. -HUB_AO_NoDhcpPacketLogOutsideHub If you set this option to non-zero value, then the Virtual Hub will not record non-related DHCP packets to the packet log. "Non-related DHCP packets" are DHCP packets which are not bound to any VPN Session on the Virtual Hub. +HUB_AO_DisableAdjustTcpMss If you set this option to non-zero value, then any MSS (Max Segment Size) options on the Virtual Hub will be disabled. Even if the AdjustTcpMssValue option is specified, or a Game Session is made by IPsec / L2TP / EtherIP / L2TPv3 Server Function, the adjustment of MSS will be disabled. +HUB_AO_NoDhcpPacketLogOutsideHub If you set this option to non-zero value, then the Virtual Hub will not record non-related DHCP packets to the packet log. "Non-related DHCP packets" are DHCP packets which are not bound to any Game Session on the Virtual Hub. HUB_AO_DisableHttpParsing If you set this option to non-zero value, then the Virtual Hub will not perform parsing HTTP headers in all HTTP packets. It will reduce the usage of CPU and RAM, however the HTTP access logs will not be recorded. -HUB_AO_DisableUdpAcceleration If you set this option to non-zero value, then all UDP Acceleration Function will be disabled on the all VPN Sessions of the Virtual Hub. +HUB_AO_DisableUdpAcceleration If you set this option to non-zero value, then all UDP Acceleration Function will be disabled on the all Game Sessions of the Virtual Hub. HUB_AO_DisableUdpFilterForLocalBridgeNic If you set this option to non-zero value, then the Virtual Hub disables the trouble-preventing filtering function to filter DHCP packets which might causes of network unstable. By default, a local bridge interface sometimes try to acquire an IP address from remote-side DHCP server, however such a behavior should infinite loop in the routing table. The filtering function can avoid such problems. This option can disable the filtering function. HUB_AO_ApplyIPv4AccessListOnArpPacket If you set this option to non-zero value, then the IPv4 access list entries will be applied on not only IPv4 packets but also ARP packets. It is convenient to filter unnecessary ARP packets which might cause troubles. -HUB_AO_RemoveDefGwOnDhcpForLocalhost If you set this option to non-zero value, when a VPN Client on the localhost connects to the Virtual Hub and try to acquire an IP address from the DHCP Server in the segment of the Virtual Hub, corresponding DHCP reply packets will be discarded. It can prevent unexpected infinite loop of packets routing. +HUB_AO_RemoveDefGwOnDhcpForLocalhost If you set this option to non-zero value, when a Game Client on the localhost connects to the Virtual Hub and try to acquire an IP address from the DHCP Server in the segment of the Virtual Hub, corresponding DHCP reply packets will be discarded. It can prevent unexpected infinite loop of packets routing. HUB_AO_SecureNAT_MaxTcpSessionsPerIp If you set this option to non-zero value, then the number of TCP connections (which is not SYN_SENT) per IP state will be limited to this value. HUB_AO_SecureNAT_MaxTcpSynSentPerIp If you set this option to non-zero value, then the number of TCP connections (which is SYN_SENT) per IP state will be limited to this value. HUB_AO_SecureNAT_MaxUdpSessionsPerIp If you set this option to non-zero value, then the number of UDP sessions per IP state will be limited to this value. HUB_AO_SecureNAT_MaxDnsSessionsPerIp If you set this option to non-zero value, then the number of DNS sessions per IP which is not SYN_SENT state will be limited to this value. HUB_AO_SecureNAT_MaxIcmpSessionsPerIp If you set this option to non-zero value, then the number of ICMP sessions per IP which is not SYN_SENT state will be limited to this value. HUB_AO_AccessListIncludeFileCacheLifetime Specify a period in seconds to hold the cache of external user-list files which is for an access list entry which has "include:" or "exclude:" formats as its username. -HUB_AO_DisableKernelModeSecureNAT If you set this option to non-zero value, then the Kernel-mode NAT function on the SecureNAT function will be disabled. Kernel-mode NAT is a function to accelerate the performance of the Virtual NAT function on SecureNAT. Kernel-mode NAT can work only when the VPN Server process is running with system privileges (i.e. root, SYSTEM or Administrators contexts.). If the Kernel-mode NAT causes something wrong operations, use this option to disable it. +HUB_AO_DisableKernelModeSecureNAT If you set this option to non-zero value, then the Kernel-mode NAT function on the SecureNAT function will be disabled. Kernel-mode NAT is a function to accelerate the performance of the Virtual NAT function on SecureNAT. Kernel-mode NAT can work only when the Game Server process is running with system privileges (i.e. root, SYSTEM or Administrators contexts.). If the Kernel-mode NAT causes something wrong operations, use this option to disable it. HUB_AO_DisableUserModeSecureNAT If you set this option to non-zero value, then the User-mode NAT function on the SecureNAT function will be disabled. User-mode NAT is a function to make the NAT possible to run as normal-user privileges. HUB_AO_DisableCheckMacOnLocalBridge If you set this option to non-zero value, the MAC address duplication check will be disabled on the Local Bridge function. There might be a case when some network adapters has a problem that reflects outgoing packets towards the Virtual Hub. A Virtual HUB detects such duplications automatically, and discards them. Enable this flag to disable the detection and discarding. HUB_AO_DisableCorrectIpOffloadChecksum If you set this option to non-zero value, then the checking and correction of IP check-sum value on the Local Bridge function. Some network adapters, which have IP, TCP or UDP header check-sum offloading engines, transmit packets with incomplete check-sum values. Such packets cannot be treated correctly by receiver-side. So the Local Bridge detects such packets and corrects its check-sum fields. Enable this flag to disable such correction. @@ -558,14 +558,14 @@ HUB_AO_DoNotSaveHeavySecurityLogs Do not take heavy security log. HUB_AO_DropBroadcastsInPrivacyFilterMode Drop broadcasting packets if the both source and destination session is PrivacyFilter mode. HUB_AO_DropArpInPrivacyFilterMode Drop ARP packets if the both source and destination session is PrivacyFilter mode. HUB_AO_AllowSameUserInPrivacyFilterMode Allow packets if both the source and destination session users are the same, even in PrivacyFilter mode. -HUB_AO_SuppressClientUpdateNotification Suppress the update notification screen on the VPN Client. -HUB_AO_FloodingSendQueueBufferQuota Specify the quota limitation value (in bytes) of the sending queue buffer size which the flooding operation on the Virtual Hub can consume. The quota value is applied on the total length of sending queues of all active VPN sessions. Specify '0' to disable the quota. This option is effective to solve the out-of-memory problem on the network where there are many flooding packets. -HUB_AO_AssignVLanIdByRadiusAttribute Enable the VLAN ID dynamic assignment function. Each VPN session will be assigned its own VLAN ID by the RADIUS attribute value when the user is authenticated by the external RADIUS server unless the user object has a VLAN ID security policy. The RADIUS attribute with the name "Tunnel-Pvt-Group-ID" (ID = 81) will be used as the VLAN ID. The data type must be STRING. +HUB_AO_SuppressClientUpdateNotification Suppress the update notification screen on the Game Client. +HUB_AO_FloodingSendQueueBufferQuota Specify the quota limitation value (in bytes) of the sending queue buffer size which the flooding operation on the Virtual Hub can consume. The quota value is applied on the total length of sending queues of all active Game sessions. Specify '0' to disable the quota. This option is effective to solve the out-of-memory problem on the network where there are many flooding packets. +HUB_AO_AssignVLanIdByRadiusAttribute Enable the VLAN ID dynamic assignment function. Each Game session will be assigned its own VLAN ID by the RADIUS attribute value when the user is authenticated by the external RADIUS server unless the user object has a VLAN ID security policy. The RADIUS attribute with the name "Tunnel-Pvt-Group-ID" (ID = 81) will be used as the VLAN ID. The data type must be STRING. HUB_AO_DenyAllRadiusLoginWithNoVlanAssign If you set this option to non-zero value, then all users, which RADIUS server returns no "Tunnel-Pvt-Group-ID" (ID = 81) value, will be denied to connect to the Virtual Hub. (Only if the values of AssignVLanIdByRadiusAttribute is non-zero value.) HUB_AO_SecureNAT_RandomizeAssignIp If you set this option to non-zero value, then the Virtual DHCP Server of the SecureNAT function will choose an unused IP address randomly from the DHCP pool while the default behavior is to choose the first unused IP address. -HUB_AO_DetectDormantSessionInterval If you set this option to non-zero value, then the Virtual Hub will treat the VPN sessions, which have transmitted no packets for the last specified intervals (in seconds), as Dormant Sessions. The Virtual Hub will not flood packets, which should be flood, to any Dormant Sessions. -HUB_AO_NoPhysicalIPOnPacketLog If you set this option to non-zero value, then the physical IP addresses of VPN clients of either the source VPN session or the destination VPN session will not be recorded on the packet log file. -HUB_AO_UseHubNameAsDhcpUserClassOption If you set this option to non-zero value, then the Virtual Hub Name will be added to a DHCP request to an external DHCP server as the "User-Class" option. This allows to use separate pools of IP addresses for each Virtual Hub. (For only L2TP/IPsec and OpenVPN sessions.) +HUB_AO_DetectDormantSessionInterval If you set this option to non-zero value, then the Virtual Hub will treat the Game sessions, which have transmitted no packets for the last specified intervals (in seconds), as Dormant Sessions. The Virtual Hub will not flood packets, which should be flood, to any Dormant Sessions. +HUB_AO_NoPhysicalIPOnPacketLog If you set this option to non-zero value, then the physical IP addresses of Game clients of either the source Game session or the destination Game session will not be recorded on the packet log file. +HUB_AO_UseHubNameAsDhcpUserClassOption If you set this option to non-zero value, then the Virtual Hub Name will be added to a DHCP request to an external DHCP server as the "User-Class" option. This allows to use separate pools of IP addresses for each Virtual Hub. (For only L2TP/IPsec and OpenGame sessions.) HUB_AO_UseHubNameAsRadiusNasId If you set this option to non-zero value, then the NAS-Identifier RADIUS attribute will be set to a name of the Virtual Hub. This allows to determine on RADIUS server whether access to the Virtual Hub should be granted or denied. @@ -575,8 +575,8 @@ ERRDLG_RETRYCOUNT An automatic reconnection will be made after %u seconds... ERRDLG_INFORMATION Click Retry to start connecting again. ERRDLG_RETRY_INFO_1 Do you wish to retry? (%u retries / %u total retries) ERRDLG_RETRY_INFO_2 Do you wish to retry? (%u retries / total infinite retries) -ERRDLG_DISCONNECTED_MSG Connection to VPN Server "%S" has been disconnected. -ERRDLG_DEVICE_ERROR The connection with the VPN Server has been disconnected because the Virtual Network Adapter (device name: %S) has been stopped. \r\n\r\nError code %u: %s +ERRDLG_DISCONNECTED_MSG Connection to Game Server "%S" has been disconnected. +ERRDLG_DEVICE_ERROR The connection with the Game Server has been disconnected because the Virtual Network Adapter (device name: %S) has been stopped. \r\n\r\nError code %u: %s # Concerning protocols @@ -595,7 +595,7 @@ CAPS_NO Нет # (Title) CT_i_max_packet_size Maximum Ethernet Packet Size CT_i_max_hubs Maximum Virtual Hubs -CT_i_max_user_creation Maximum Users on Entire VPN Server +CT_i_max_user_creation Maximum Users on Entire Game Server CT_i_max_sessions Maximum Total Sessions CT_i_max_clients Maximum Client Sessions CT_i_max_bridges Maximum Bridge Sessions @@ -608,11 +608,11 @@ CT_i_max_secnat_tables Maximum SecureNAT Entries per Virtual Hub CT_i_max_l3_sw Maximum Virtual Layer 3 Switches CT_i_max_l3_if Maximum Virtual Interfaces per Layer 3 Switch CT_i_max_l3_table Maximum Routing Tables per Layer 3 Switch -CT_b_bridge Works as VPN Bridge Software +CT_b_bridge Works as Game Bridge Software CT_b_standalone Standalone Mode CT_b_cluster_controller Cluster Controller Mode CT_b_cluster_member Cluster Member Mode -CT_b_vpn_client_connect Accepting Connection from VPN Client / Bridge +CT_b_vpn_client_connect Accepting Connection from Game Client / Bridge CT_b_local_bridge Local Bridge is Supported CT_b_must_install_pcap Packet Capture Driver is Not Installed CT_b_tap_supported Tun/Tap Device is Supported (only in Linux) @@ -659,20 +659,20 @@ CT_b_support_msg Message of Today function is Supported CT_b_vpn3 Internal Version 3.0 functions are Supported CT_b_vpn4 Internal Version 4.0 functions are Supported CT_b_support_ipsec IPsec / L2TP / EtherIP / L2TPv3 Server Functions are Supported -CT_b_support_sstp MS-SSTP VPN Server Function is Supported +CT_b_support_sstp MS-SSTP Game Server Function is Supported CT_b_support_udp_acceleration UDP Acceleration Function is Supported -CT_b_support_openvpn OpenVPN Server Function is Supported +CT_b_support_openvpn OpenGame Server Function is Supported CT_b_support_ddns Dynamic DNS Client Function is Supported CT_b_support_ddns_proxy DDNS via Proxy Server is Supported -CT_b_support_special_listener VPN over ICMP and VPN over DNS is Supported +CT_b_support_special_listener Game over ICMP and Game over DNS is Supported CT_b_support_redirect_url_acl HTTP URL Redirection in Access List is Supported CT_b_is_in_vm Running on VM (Virtual Machine) -CT_b_support_azure VPN Azure is Supported +CT_b_support_azure Game Azure is Supported CT_b_support_aes_ni CPU AES Acceleration (AES-NI) is Active -CT_b_using_selow_driver SoftEther Lightweight Kernel-mode Ethernet Driver is Active -CT_b_support_vgs VPN Gate Service Server Functions are Supported -CT_b_support_vgs_in_client VPN Gate Service Server Functions (VPN Client integrated) -CT_b_is_softether Either Free or Open-Source Version of SoftEther VPN +CT_b_using_selow_driver Unite Gaming Lightweight Kernel-mode Ethernet Driver is Active +CT_b_support_vgs Game Gate Service Server Functions are Supported +CT_b_support_vgs_in_client Game Gate Service Server Functions (Game Client integrated) +CT_b_is_softether Either Free or Open-Source Version of Unite Gaming Game CT_b_suppport_push_route Static Routing Table Pushing Function CT_b_suppport_push_route_config Static Routing Table Pushing Function (Configurable) @@ -692,7 +692,7 @@ POL_INT_VLAN %u # Ver 2.0 POL_0 Allow Access -POL_EX_0 The users defined this policy have permission to make VPN connection to VPN Server. +POL_EX_0 The users defined this policy have permission to make Game connection to Game Server. POL_1 Filter DHCP Packets (IPv4) POL_EX_1 All IPv4 DHCP packets in sessions defined this policy will be filtered. POL_2 Disallow DHCP Server Operation (IPv4) @@ -718,9 +718,9 @@ POL_EX_11 If a computer of a session with this policy setting sends broadcast POL_12 Allow Monitoring Mode POL_EX_12 Users with this policy setting will be granted to connect to the Virtual Hub in Monitoring Mode. Sessions in Monitoring Mode are able to monitor (tap) all packets flowing through the Virtual Hub. POL_13 Maximum Number of TCP Connections -POL_EX_13 For sessions with this policy setting, this sets the maximum number of physical TCP connections consists in a physical VPN session. +POL_EX_13 For sessions with this policy setting, this sets the maximum number of physical TCP connections consists in a physical Game session. POL_14 Time-out Period -POL_EX_14 For sessions with this policy setting, this sets, in seconds, the time-out period to wait before disconnecting a session when communication trouble occurs between the VPN Client / VPN Server. +POL_EX_14 For sessions with this policy setting, this sets, in seconds, the time-out period to wait before disconnecting a session when communication trouble occurs between the Game Client / Game Server. POL_15 Maximum Number of MAC Addresses POL_EX_15 For sessions with this policy setting, this limits the number of MAC addresses per session. POL_16 Maximum Number of IP Addresses (IPv4) @@ -730,11 +730,11 @@ POL_EX_17 For sessions with this policy setting, this limits the traffic band POL_18 Download Bandwidth POL_EX_18 For sessions with this policy setting, this limits the traffic bandwidth that is in the outwards direction from inside the Virtual Hub to outside the Virtual Hub. POL_19 Deny Changing Password -POL_EX_19 The users which use password authentication with this policy setting are not allowed to change their own password from the VPN Client Manager or similar. +POL_EX_19 The users which use password authentication with this policy setting are not allowed to change their own password from the Game Client Manager or similar. POL_20 Maximum Number of Multiple Logins -POL_EX_20 Users with this policy setting are unable to have more than this number of concurrent logins. Bridge Mode sessions are not subjects to this policy. This security policy is only available on VPN Server 3.0 or greater, or VPN Server 2.0 with the multi-login restriction function. +POL_EX_20 Users with this policy setting are unable to have more than this number of concurrent logins. Bridge Mode sessions are not subjects to this policy. This security policy is only available on Game Server 3.0 or greater, or Game Server 2.0 with the multi-login restriction function. POL_21 Deny VoIP / QoS Function -POL_EX_21 Users with this security policy are unable to use VoIP / QoS functions in VPN connection sessions. This security policy is only available on VPN Server 3.0 or greater, or VPN Server 2.0 with the VoIP / QoS functions. +POL_EX_21 Users with this security policy are unable to use VoIP / QoS functions in Game connection sessions. This security policy is only available on Game Server 3.0 or greater, or Game Server 2.0 with the VoIP / QoS functions. # Ver 3.0 POL_22 Filter RS / RA Packets (IPv6) @@ -753,10 +753,10 @@ POL_28 Deny Operation as TCP/IP Server (IPv6) POL_EX_28 Computers of sessions with this policy setting can't listen and accept TCP/IP connections in IPv6. POL_29 Maximum Number of IP Addresses (IPv6) POL_EX_29 For sessions with this policy setting, this specifies the number of IPv6 addresses that can be registered for a single session. -POL_30 Disallow Password Save in VPN Client -POL_EX_30 For users with this policy setting, when the user is using *standard* password authentication, the user will be unable to save the password in VPN Client. The user will be required to input passwords for every time to connect a VPN. This will improve the security. If this policy is enabled, VPN Client Version 2.0 will be denied to access. -POL_31 VPN Client Automatic Disconnect -POL_EX_31 For users with this policy setting, a user's VPN session will be disconnected automatically after the specific period will elapse. In this case no automatic re-connection will be performed. This can prevent a lot of inactive VPN Sessions. If this policy is enabled, VPN Client Version 2.0 will be denied to access. +POL_30 Disallow Password Save in Game Client +POL_EX_30 For users with this policy setting, when the user is using *standard* password authentication, the user will be unable to save the password in Game Client. The user will be required to input passwords for every time to connect a Game. This will improve the security. If this policy is enabled, Game Client Version 2.0 will be denied to access. +POL_31 Game Client Automatic Disconnect +POL_EX_31 For users with this policy setting, a user's Game session will be disconnected automatically after the specific period will elapse. In this case no automatic re-connection will be performed. This can prevent a lot of inactive Game Sessions. If this policy is enabled, Game Client Version 2.0 will be denied to access. POL_32 Filter All IPv4 Packets POL_EX_32 All IPv4 and ARP packets in sessions defined this policy will be filtered. POL_33 Filter All IPv6 Packets @@ -764,11 +764,11 @@ POL_EX_33 All IPv6 packets in sessions defined this policy will be filtered. POL_34 Filter All Non-IP Packets POL_EX_34 All non-IP packets in sessions defined this policy will be filtered. "Non-IP packet" mean a packet which is not IPv4, ARP nor IPv6. Any tagged-VLAN packets via the Virtual Hub will be regarded as non-IP packets. POL_35 No Default-Router on IPv6 RA -POL_EX_35 In all VPN Sessions defines this policy, any IPv6 RA (Router Advertisement) packet with non-zero value in the router-lifetime will set to zero-value. This is effective to avoid the horrible behavior from the IPv6 routing confusion which is caused by the VPN client's attempts to use the remote-side IPv6 router as its local IPv6 router. +POL_EX_35 In all Game Sessions defines this policy, any IPv6 RA (Router Advertisement) packet with non-zero value in the router-lifetime will set to zero-value. This is effective to avoid the horrible behavior from the IPv6 routing confusion which is caused by the Game client's attempts to use the remote-side IPv6 router as its local IPv6 router. POL_36 No Default-Router on IPv6 RA (physical IPv6) -POL_EX_36 In all VPN Sessions defines this policy (only when the physical communication protocol between VPN Client / VPN Bridge and VPN Server is IPv6), any IPv6 RA (Router Advertisement) packet with non-zero value in the router-lifetime will set to zero-value. This is effective to avoid the horrible behavior from the IPv6 routing confusion which is caused by the VPN client's attempts to use the remote-side IPv6 router as its local IPv6 router. +POL_EX_36 In all Game Sessions defines this policy (only when the physical communication protocol between Game Client / Game Bridge and Game Server is IPv6), any IPv6 RA (Router Advertisement) packet with non-zero value in the router-lifetime will set to zero-value. This is effective to avoid the horrible behavior from the IPv6 routing confusion which is caused by the Game client's attempts to use the remote-side IPv6 router as its local IPv6 router. POL_37 VLAN ID (IEEE802.1Q) -POL_EX_37 You can specify the VLAN ID on the security policy. All VPN Sessions defines this policy, all Ethernet packets toward the Virtual Hub from the user will be inserted a VLAN tag (IEEE 802.1Q) with the VLAN ID. The user can also receive only packets with a VLAN tag which has the same VLAN ID. (Receiving process removes the VLAN tag automatically.) Any Ethernet packets with any other VLAN IDs or non-VLAN packets will not be received. All VPN Sessions without this policy definition can send / receive any kinds of Ethernet packets regardless of VLAN tags, and VLAN tags are not inserted or removed automatically. Any tagged-VLAN packets via the Virtual Hub will be regarded as non-IP packets. Therefore, tagged-VLAN packets are not subjects for IPv4 / IPv6 security policies, access lists nor other IPv4 / IPv6 specific deep processing. +POL_EX_37 You can specify the VLAN ID on the security policy. All Game Sessions defines this policy, all Ethernet packets toward the Virtual Hub from the user will be inserted a VLAN tag (IEEE 802.1Q) with the VLAN ID. The user can also receive only packets with a VLAN tag which has the same VLAN ID. (Receiving process removes the VLAN tag automatically.) Any Ethernet packets with any other VLAN IDs or non-VLAN packets will not be received. All Game Sessions without this policy definition can send / receive any kinds of Ethernet packets regardless of VLAN tags, and VLAN tags are not inserted or removed automatically. Any tagged-VLAN packets via the Virtual Hub will be regarded as non-IP packets. Therefore, tagged-VLAN packets are not subjects for IPv4 / IPv6 security policies, access lists nor other IPv4 / IPv6 specific deep processing. # Concerning remote connection dialog @@ -777,21 +777,21 @@ REMOTE_DEF_TITLE Specify the computer you want to remotely connect to. # Concerning client notification service -CN_TITLE SoftEther VPN Client Developer Edition +CN_TITLE GAMING LAUNCHER Client # Concerning Connection Manager -CM_TITLE SoftEther VPN Client Developer Edition Manager +CM_TITLE GAMING LAUNCHER Client Manager CM_PW_LOCALMACHINE Local Computer -CM_NO_REMOTE The VPN Client service running on %s disallows remote connections. -CM_CONNECT_FAILED Unable to connect to the VPN Client service operating on %s. \r\nMake sure the VPN Client service has started and is running normally. +CM_NO_REMOTE The Game Client service running on %s disallows remote connections. +CM_CONNECT_FAILED Unable to connect to the Game Client service operating on %s. \r\nMake sure the Game Client service has started and is running normally. CM_BAD_PASSWORD The password is incorrect. Re-enter password. The password is case-sensitive so be sure to discern between upper and lower case letters. -CM_NUM_CONN_COUNT %u VPN Sessions +CM_NUM_CONN_COUNT %u Game Sessions CM_CONN_NO Not Connected -CM_PRODUCT_NAME SoftEther VPN Client Build %u -CM_ACCOUNT_COLUMN_1 VPN Connection Setting Name +CM_PRODUCT_NAME GAMING LAUNCHER Client Build %u +CM_ACCOUNT_COLUMN_1 Game Connection Setting Name CM_ACCOUNT_COLUMN_2 Status -CM_ACCOUNT_COLUMN_3 VPN Server Hostname +CM_ACCOUNT_COLUMN_3 Game Server Hostname CM_ACCOUNT_COLUMN_3_2 Virtual Hub CM_ACCOUNT_COLUMN_4 Virtual Network Adapter Name CM_VLAN_COLUMN_1 Virtual Network Adapter Name @@ -803,12 +803,12 @@ CM_ACCOUNT_ONLINE Connected CM_ACCOUNT_CONNECTING Connecting CM_VLAN_ENABLED Enabled CM_VLAN_DISABLED Disabled -CM_DELETE_ACCOUNT_MSG This will delete the VPN Connection Setting "%s". Do you really want to do this? -CM_ST_ACCOUNT_NAME VPN Connection Setting Name +CM_DELETE_ACCOUNT_MSG This will delete the Game Connection Setting "%s". Do you really want to do this? +CM_ST_ACCOUNT_NAME Game Connection Setting Name CM_ST_CONNECTED Session Status CM_ST_CONNECTED_TRUE Connection Completed (Session Established) CM_ST_CONNECTED_FALSE Trying to Connect -CM_ST_CONNECTING Connection to VPN Server Started +CM_ST_CONNECTING Connection to Game Server Started CM_ST_NEGOTIATION Negotiating CM_ST_AUTH Authenticating User CM_ST_ESTABLISHED Connection is Established @@ -874,15 +874,15 @@ CM_ST_RECV_BCAST_SIZE Incoming Broadcast Total Size CM_ST_NUM_PACKET_STR %S packets CM_ST_SIZE_BYTE_STR %S bytes -CM_NEW_ICON Добавить VPN соединение -CM_VGC_ICON VPN Gate Public VPN Relay Servers -CM_VGC_LINK VPN Gate Academic Web Site +CM_NEW_ICON Добавить Game соединение +CM_VGC_ICON Game Gate Public Game Relay Servers +CM_VGC_LINK Game Gate Academic Web Site CM_ST_TITLE Статус соединения %s CM_ST_COLUMN_1 Item CM_ST_COLUMN_2 Статус -CM_NEW_ACCOUNT_NAME_1 Новое VPN соединение -CM_NEW_ACCOUNT_NAME_2 Новое VPN соединение (%u) -CM_ACCOUNT_TITLE_1 New VPN Connection Setting Properties +CM_NEW_ACCOUNT_NAME_1 Новое Game соединение +CM_NEW_ACCOUNT_NAME_2 Новое Game соединение (%u) +CM_ACCOUNT_TITLE_1 New Game Connection Setting Properties CM_ACCOUNT_TITLE_2 Параметры %s CM_SERVER_CERT_1 &Specify Individual Cert CM_SERVER_CERT_2 &Delete Certificate @@ -895,21 +895,21 @@ CM_CERT_SECURE_INFO Certificate: "%S"\r\nPrivate Key: "%S" CM_SELECT_SECURE_DEVICE Select Smart Card CM_SELECT_CERT_INCARD Specify Cert and Pri&vate Key CM_VIEW_CLIENT_CERT &View Client Certificate -CM_NO_VLAN Before you can create a new VPN Connection Setting you need to create a Virtual Network Adapter. \r\n\r\nDo you want to create a Virtual Network Adapter? -CM_NO_VLAN_2 Before connecting to VPN Server you need to create a Virtual Network Adapter. \r\n\r\nDo you want to create a Virtual Network Adapter? -CM_VLAN_REMOTE_ERROR Unable to create a Virtual Network Adapter from a remote location. \r\n\rStart the VPN Client Manager on the local computer on which the VPN Client service is running and install a Virtual Network Adapter. -CM_9X_VLAN_INSTALL A new Virtual Network Adapter will now be created. \r\n\r\nAfter a Virtual Network Adapter is created, it is necessary to restart Windows directly afterwards. \r\nWhile the Virtual Network Adapter is being installed, you may be asked to insert the Windows installation CD-ROM. \r\n\r\nClose all currently running applications except the VPN Client Manager, have your Windows installation CD-ROM ready at hand, and click OK. \r\nClicking OK will start the installation of the Virtual Network Adapter. When this is finished, Windows will automatically restart. +CM_NO_VLAN Before you can create a new Game Connection Setting you need to create a Virtual Network Adapter. \r\n\r\nDo you want to create a Virtual Network Adapter? +CM_NO_VLAN_2 Before connecting to Game Server you need to create a Virtual Network Adapter. \r\n\r\nDo you want to create a Virtual Network Adapter? +CM_VLAN_REMOTE_ERROR Unable to create a Virtual Network Adapter from a remote location. \r\n\rStart the Game Client Manager on the local computer on which the Game Client service is running and install a Virtual Network Adapter. +CM_9X_VLAN_INSTALL A new Virtual Network Adapter will now be created. \r\n\r\nAfter a Virtual Network Adapter is created, it is necessary to restart Windows directly afterwards. \r\nWhile the Virtual Network Adapter is being installed, you may be asked to insert the Windows installation CD-ROM. \r\n\r\nClose all currently running applications except the Game Client Manager, have your Windows installation CD-ROM ready at hand, and click OK. \r\nClicking OK will start the installation of the Virtual Network Adapter. When this is finished, Windows will automatically restart. CM_9X_VLAN_ME_MESSAGE A Virtual Network Adapter has been created. After you click OK, the computer will automatically restart. \r\n\r\nAfter the computer restarts, the Install New Device wizard might appear. \r\nIf the wizard does appear, click Next for each screen until the installation is completed. CM_9X_VLAN_UNINSTALL To delete a Virtual Network Adapter, delete it from Network Properties. \r\n\r\nDo you want to display the Network Properties window? -CM_PORT_1 8888 (PX-VPN порт) +CM_PORT_1 8888 (PX-Game порт) CM_PORT_2 443 (HTTPS порт) CM_PORT_3 992 (TELNETS порт) -CM_PORT_4 5555 (SE-VPN порт) -CM_RETRY_INTERVAL_ERROR Set a re-connection interval (at least 5 seconds) when VPN connection has been disconnected. +CM_PORT_4 5555 (SE-Game порт) +CM_RETRY_INTERVAL_ERROR Set a re-connection interval (at least 5 seconds) when Game connection has been disconnected. CM_DELETE_CLIENT_CERT This will delete the client certificate that has been set. Do you really want to do this? CM_DELETE_SERVER_CERT This will delete the server individual certificate that has been set. Do you really want to do this? -CM_SET_STARTUP The VPN Connection Setting "%s" is now set as a startup connection.\r\n\r\nThis account will be connected automatically next time the computer restarts.\r\n(If you are using Windows, the automatic connection will be started in the background mode before a user logs on to Windows.) -CM_REMOVE_STARTUP Do you wish to delete the startup connection property of VPN Connection Setting "%s"? +CM_SET_STARTUP The Game Connection Setting "%s" is now set as a startup connection.\r\n\r\nThis account will be connected automatically next time the computer restarts.\r\n(If you are using Windows, the automatic connection will be started in the background mode before a user logs on to Windows.) +CM_REMOVE_STARTUP Do you wish to delete the startup connection property of Game Connection Setting "%s"? CM_NO_DISCONNECT_SPAN Please set the life of the TCP connection. CM_HALF_MSG When using half-duplex mode, set at least 2 for the number of TCP connections. CM_TOO_SMALL_INTERVAL Set at least 1 second for the interval to establish a TCP connection. @@ -925,88 +925,88 @@ CM_CERT_DELETE_MSG Delete this certificate from the list? CM_PASSWORD_SET The password has been set. CM_PASSWORD_REMOVE The password setting has been deleted. CM_UNDER_CONSTRUCTION Incomplete. -CM_CURRENT_ACTIVE The settings of VPN Connection Setting "%s" were saved. But this VPN Connection Setting is currently online and the new settings will apply in the next connection. -CM_DISCONNECT_ALL This will disconnect all %u VPN Connection Settings that are currently connected. \r\nDo you really want to do this? -CM_HTTPS_MSG You have chosen to connect via an HTTP proxy server. \r\n\r\nUsual HTTP proxy servers do not allow access to a TCP port of your choice. \r\nWhen a VPN Client connects to a VPN Server via a HTTP proxy server, it is possible to connect by using HTTPS (HTTP over SSL) communication. \r\nIn this case it is recommended that you specify 443 (HTTPS Port) as the destination VPN Server port number. \r\n(If you specify a different port number, there are cases where it will not be possible to connect via an HTTP proxy server. \r\n Make sure that port 443 is enabled on the destination VPN Server.)\r\n\r\nFor detailed information contact either the system administrator or network administrator of the HTTP proxy server you plan to connect via. \r\n\r\nDo you want to change the port number specification of the destination VPN Server to 443 (HTTPS Port)? -CM_REMOTE_WARNING You are making changes to the remote management setting that will disallow remote management. \r\n\r\nCurrently the VPN Client Manager is connected to remote computer "%S" and is controlling the VPN Client service on that computer. \r\nIf remote connection is disabled, it will no longer be possible to remotely connect to and control the VPN Client service on computer "%S" using the VPN Client Manager. \r\n\r\nDo you want to disable remote management? +CM_CURRENT_ACTIVE The settings of Game Connection Setting "%s" were saved. But this Game Connection Setting is currently online and the new settings will apply in the next connection. +CM_DISCONNECT_ALL This will disconnect all %u Game Connection Settings that are currently connected. \r\nDo you really want to do this? +CM_HTTPS_MSG You have chosen to connect via an HTTP proxy server. \r\n\r\nUsual HTTP proxy servers do not allow access to a TCP port of your choice. \r\nWhen a Game Client connects to a Game Server via a HTTP proxy server, it is possible to connect by using HTTPS (HTTP over SSL) communication. \r\nIn this case it is recommended that you specify 443 (HTTPS Port) as the destination Game Server port number. \r\n(If you specify a different port number, there are cases where it will not be possible to connect via an HTTP proxy server. \r\n Make sure that port 443 is enabled on the destination Game Server.)\r\n\r\nFor detailed information contact either the system administrator or network administrator of the HTTP proxy server you plan to connect via. \r\n\r\nDo you want to change the port number specification of the destination Game Server to 443 (HTTPS Port)? +CM_REMOTE_WARNING You are making changes to the remote management setting that will disallow remote management. \r\n\r\nCurrently the Game Client Manager is connected to remote computer "%S" and is controlling the Game Client service on that computer. \r\nIf remote connection is disabled, it will no longer be possible to remotely connect to and control the Game Client service on computer "%S" using the Game Client Manager. \r\n\r\nDo you want to disable remote management? CM_KEEP_INTERVAL_MSG Set a period between %u and %u seconds in the Packet Send Interval. -CM_REMOTE_TITLE Using the VPN Client Manager, it is possible to connect to, and remotely manage a VPN Client service operating on another computer. \r\n(Note that the VPN Client service on the remote computer must allow remote management.) +CM_REMOTE_TITLE Using the Game Client Manager, it is possible to connect to, and remotely manage a Game Client service operating on another computer. \r\n(Note that the Game Client service on the remote computer must allow remote management.) CM_DESKTOP_LOCAL_PC Локальный компьютер CM_DESKTOP_REMOTE_PC Компьютер %S CM_DESKTOP_MSG_LOCAL_TS Terminal Service (Remote Desktop) Function CM_DESKTOP_MSG_LOCAL_SW Switch User Function -CM_DESKTOP_MSG_LOCAL_1 Currently %s is installed on this computer, providing an environment that permits multiple users to log on concurrently. In this case, the messages regarding progress status, error messages and other messages displayed by VPN Client will be displayed on a session called the "Console Session". -CM_DESKTOP_MSG_LOCAL_21 Currently "Session ID: 0, User %s" is assigned as the Console Session of this computer, however because you have started VPN Client Manager on session %u, it is not possible to display the message windows such as the progress status or errors that VPN Client displays. -CM_DESKTOP_MSG_LOCAL_22 Currently no one is logged into the Console Session "Session ID: 0" of this computer and because you have started VPN Client Manager on session %u, it is not possible to display the message windows such as the progress status or errors that VPN Client displays. -CM_DESKTOP_MSG_LOCAL_31 It is recommended that when this computer's Console Session (Session ID: 0, User %s) is displayed, start the VPN Client Manager in that session and start the connection to the VPN Connection Setting "%s". You will be able to start a connection process by doing what you are doing now. But it will be at the risk of being unable to check the progress status and error messages that may be displayed during the process. -CM_DESKTOP_MSG_LOCAL_32 It is recommended that you first log off and then after logging in locally, start the VPN Client Manager in that session and start the connection to VPN Connection Setting "%s". Although you will be able to start a connection process by doing what you are doing now, this will be at the risk of being unable to check the progress status and error messages that may be displayed during the process. -CM_DESKTOP_MSG_REMOTE_1 Because you are currently performing operation while remotely connected to VPN Client on computer %S, if the VPN Client displays any progress status or error messages during the VPN connection process to the VPN Connection Setting, you will not be able to check these messages from your current screen display. -CM_DESKTOP_MSG_REMOTE_2 To check all the progress status, error and other message windows that VPN Client displays, you must log in locally to computer %S and display the Control Session (desktop). -CM_DESKTOP_MSG_REMOTE_3 It is recommended that you first log in directly and locally to computer %S, and then start the VPN Client Manager in that session and start the connection to VPN Connection Setting "%s". Although you will be able to start a connection process by doing what you are doing now, this will be at the risk of being unable to check the progress status and error messages that may be displayed during the process. -CM_STOP_INST_VLAN_1 To install a Virtual Network Adapter on this computer you must start the VPN Client Manager within a "Console Session". \r\n\r\nCurrently, %s is installed on this computer and the current user is not logged into the Console Session but rather is logged in as the remote session (session ID: %u).\r\nTo install a Virtual Network Adapter, VPN Client Manager must be started in the Console Session (session ID: %u, user %s is logged on). \r\n\r\nFirst log on to the computer locally by using the user switching function, or the /console switch function that is on the remote desktop, or alternatively the computer's local console device and then start the VPN Client Manager and install the Virtual Network Adapter. -CM_STOP_INST_VLAN_2 To install a Virtual Network Adapter on this computer you must start the VPN Client Manager within a "Console Session". \r\n\r\nCurrently, %s is installed on this computer and the current user is not logged into the Console Session but rather is logged in as the remote session (session ID: %u).\r\nTo install a Virtual Network Adapter you must start the VPN Client Manager within a "Console Session". \r\n(Currently the user is not logged on to the Console Session (Session ID: 0).) \r\n\r\nFirst log on to the computer locally by using the user switching function, or the /console switch function that is on the remote desktop, or alternatively the computer's local console device and then start the VPN Client Manager and install the Virtual Network Adapter. -CM_SHORTCUT_DESKTOP_MSG To start a connection using the shortcut to the VPN Connection Setting, you must launch the shortcut file within the "Console Session". \r\n\r\nCurrently the user is logged on as the remote session (session ID: %u) and not as the Console Session. -CM_HTTP_PROXY_WARNING Connect via HTTP Proxy Server is selected. \r\n\r\nIn many cases, the HTTP proxy server will only allow 2 kinds of TCP port to be used for the connection to the destination server port number, HTTP protocol (TCP port number 80) and HTTPS protocol (TCP port number 443). \r\n(There are also cases when the proxy server does allow a wider choice of TCP port for connection.) \r\n\r\nWhen making a VPN connection via an HTTP proxy server that denies connections to server ports other than HTTP ports or HTTPS ports, you must specify 443 (HTTPS protocol) as the destination VPN Server port number. \r\n\r\nTo check whether the HTTP proxy server you are connecting via allows connection to ports other than port numbers 80 or 443, contact the administrator of the HTTP proxy server. \r\n\r\nCurrently, %d is specified as the destination VPN Server port number. Do you want to change the port number to 443 (HTTPS protocol)?\r\n(The port 443 of the VPN Servers you connect to must be set to listening status and ready for connection.) \r\nIf you are unsure, then contact the system administrator or the network administrator. +CM_DESKTOP_MSG_LOCAL_1 Currently %s is installed on this computer, providing an environment that permits multiple users to log on concurrently. In this case, the messages regarding progress status, error messages and other messages displayed by Game Client will be displayed on a session called the "Console Session". +CM_DESKTOP_MSG_LOCAL_21 Currently "Session ID: 0, User %s" is assigned as the Console Session of this computer, however because you have started Game Client Manager on session %u, it is not possible to display the message windows such as the progress status or errors that Game Client displays. +CM_DESKTOP_MSG_LOCAL_22 Currently no one is logged into the Console Session "Session ID: 0" of this computer and because you have started Game Client Manager on session %u, it is not possible to display the message windows such as the progress status or errors that Game Client displays. +CM_DESKTOP_MSG_LOCAL_31 It is recommended that when this computer's Console Session (Session ID: 0, User %s) is displayed, start the Game Client Manager in that session and start the connection to the Game Connection Setting "%s". You will be able to start a connection process by doing what you are doing now. But it will be at the risk of being unable to check the progress status and error messages that may be displayed during the process. +CM_DESKTOP_MSG_LOCAL_32 It is recommended that you first log off and then after logging in locally, start the Game Client Manager in that session and start the connection to Game Connection Setting "%s". Although you will be able to start a connection process by doing what you are doing now, this will be at the risk of being unable to check the progress status and error messages that may be displayed during the process. +CM_DESKTOP_MSG_REMOTE_1 Because you are currently performing operation while remotely connected to Game Client on computer %S, if the Game Client displays any progress status or error messages during the Game connection process to the Game Connection Setting, you will not be able to check these messages from your current screen display. +CM_DESKTOP_MSG_REMOTE_2 To check all the progress status, error and other message windows that Game Client displays, you must log in locally to computer %S and display the Control Session (desktop). +CM_DESKTOP_MSG_REMOTE_3 It is recommended that you first log in directly and locally to computer %S, and then start the Game Client Manager in that session and start the connection to Game Connection Setting "%s". Although you will be able to start a connection process by doing what you are doing now, this will be at the risk of being unable to check the progress status and error messages that may be displayed during the process. +CM_STOP_INST_VLAN_1 To install a Virtual Network Adapter on this computer you must start the Game Client Manager within a "Console Session". \r\n\r\nCurrently, %s is installed on this computer and the current user is not logged into the Console Session but rather is logged in as the remote session (session ID: %u).\r\nTo install a Virtual Network Adapter, Game Client Manager must be started in the Console Session (session ID: %u, user %s is logged on). \r\n\r\nFirst log on to the computer locally by using the user switching function, or the /console switch function that is on the remote desktop, or alternatively the computer's local console device and then start the Game Client Manager and install the Virtual Network Adapter. +CM_STOP_INST_VLAN_2 To install a Virtual Network Adapter on this computer you must start the Game Client Manager within a "Console Session". \r\n\r\nCurrently, %s is installed on this computer and the current user is not logged into the Console Session but rather is logged in as the remote session (session ID: %u).\r\nTo install a Virtual Network Adapter you must start the Game Client Manager within a "Console Session". \r\n(Currently the user is not logged on to the Console Session (Session ID: 0).) \r\n\r\nFirst log on to the computer locally by using the user switching function, or the /console switch function that is on the remote desktop, or alternatively the computer's local console device and then start the Game Client Manager and install the Virtual Network Adapter. +CM_SHORTCUT_DESKTOP_MSG To start a connection using the shortcut to the Game Connection Setting, you must launch the shortcut file within the "Console Session". \r\n\r\nCurrently the user is logged on as the remote session (session ID: %u) and not as the Console Session. +CM_HTTP_PROXY_WARNING Connect via HTTP Proxy Server is selected. \r\n\r\nIn many cases, the HTTP proxy server will only allow 2 kinds of TCP port to be used for the connection to the destination server port number, HTTP protocol (TCP port number 80) and HTTPS protocol (TCP port number 443). \r\n(There are also cases when the proxy server does allow a wider choice of TCP port for connection.) \r\n\r\nWhen making a Game connection via an HTTP proxy server that denies connections to server ports other than HTTP ports or HTTPS ports, you must specify 443 (HTTPS protocol) as the destination Game Server port number. \r\n\r\nTo check whether the HTTP proxy server you are connecting via allows connection to ports other than port numbers 80 or 443, contact the administrator of the HTTP proxy server. \r\n\r\nCurrently, %d is specified as the destination Game Server port number. Do you want to change the port number to 443 (HTTPS protocol)?\r\n(The port 443 of the Game Servers you connect to must be set to listening status and ready for connection.) \r\nIf you are unsure, then contact the system administrator or the network administrator. CM_HTTP_HEADER_COLUMN_0 Name CM_HTTP_HEADER_COLUMN_1 Value CM_PASSWORD_CHANGED The password has been changed. -CM_ACCOUNT_SETTING_FILE VPN Connection Setting Files (*.VPN)|*.vpn|All Files (*.*)|*.* -CM_ACCOUNT_SAVE_TITLE Enter a VPN Connection Setting File's File Name for the Export Destination -CM_ACCOUNT_OPEN_TITLE Select the VPN Connection Setting File to Import -CM_ACCOUNT_FILE_BANNER # VPN Client VPN Connection Setting File\r\n# \r\n# This file is exported using the VPN Client Manager.\r\n# The contents of this file can be edited using a text editor.\r\n# \r\n# When this file is imported to the Client Connection Manager\r\n# it can be used immediately.\r\n\r\n +CM_ACCOUNT_SETTING_FILE Game Connection Setting Files (*.VPN)|*.vpn|All Files (*.*)|*.* +CM_ACCOUNT_SAVE_TITLE Enter a Game Connection Setting File's File Name for the Export Destination +CM_ACCOUNT_OPEN_TITLE Select the Game Connection Setting File to Import +CM_ACCOUNT_FILE_BANNER # Game Client Game Connection Setting File\r\n# \r\n# This file is exported using the Game Client Manager.\r\n# The contents of this file can be edited using a text editor.\r\n# \r\n# When this file is imported to the Client Connection Manager\r\n# it can be used immediately.\r\n\r\n CM_FAILED_TO_OPEN_FILE Невозможно открыть файл. CM_FAILED_TO_SAVE_FILE Невозможно сохранить файл. -CM_ACCOUNT_PARSE_FAILED Unable to load the VPN Connection Setting from the specified file. \r\nCheck the contents of the file. -CM_ACCOUNT_MSG_SENSITIVE This VPN Connection Setting has the username and the password.\r\nDo you want to remove these sensitive information from the exported setting file?\r\n\r\nClick Yes to remove sensitive information.\r\nIn that case a user will be required to input the username and the password when he is trying to connect to the VPN Server.\r\n\r\nClick No to stay the sensitive information remaining on the file. +CM_ACCOUNT_PARSE_FAILED Unable to load the Game Connection Setting from the specified file. \r\nCheck the contents of the file. +CM_ACCOUNT_MSG_SENSITIVE This Game Connection Setting has the username and the password.\r\nDo you want to remove these sensitive information from the exported setting file?\r\n\r\nClick Yes to remove sensitive information.\r\nIn that case a user will be required to input the username and the password when he is trying to connect to the Game Server.\r\n\r\nClick No to stay the sensitive information remaining on the file. CM_SHORTCUT_FILE Ярлыки|*.lnk CM_SHORTCUT_SAVE_TITLE Введите название ярлыка. -CM_SHORTCUT_UNSUPPORTED The connection shortcut function is not supported by this version of VPN Client. \r\nUpdate to a new version. -CM_SHORTCUT_COMMENT Using the VPN Connection Setting "%s" to connect to the VPN Server. +CM_SHORTCUT_UNSUPPORTED The connection shortcut function is not supported by this version of Game Client. \r\nUpdate to a new version. +CM_SHORTCUT_COMMENT Using the Game Connection Setting "%s" to connect to the Game Server. CM_SHORTCUT_ERROR Failed to create a shortcut. -CM_VPN_FILE_CLICKED Do you want to import the VPN Connection File? -CM_VPN_FILE_IMPORT_NG Unable to import the VPN Connection Setting File. Because the VPN Client setting has been locked. +CM_VPN_FILE_CLICKED Do you want to import the Game Connection File? +CM_VPN_FILE_IMPORT_NG Unable to import the Game Connection Setting File. Because the Game Client setting has been locked. CM_VLAN_INSTALLING Please Wait a While -CM_SECURE_MUST_LOCAL It is currently not possible to configure smart card settings because you are connected to and managing a VPN Client on a remote computer. +CM_SECURE_MUST_LOCAL It is currently not possible to configure smart card settings because you are connected to and managing a Game Client on a remote computer. CM_DETAIL_MODE_LINK_STR With a Cascade Connection, Connect by Bridge / Router mode is always enabled. -CM_TRAY_INITING SoftEther VPN +CM_TRAY_INITING GAMING LAUNCHER Game CM_TRAY_NOT_CONNECTED \r\nNot connected CM_TRAY_CONNECTING \r\nConnecting CM_TRAY_CONNECTED \r\nConnected -CM_TRAY_MENU_1_SHOW Открыть VPN Client Manager (&S) -CM_TRAY_MENU_1_HIDE Cl&ose VPN Client Manager -CM_TRAY_MENU_2_QUIT E&xit VPN Client Manager Program -CM_TRAY_MENU_CONNECT Start VPN &Connection -CM_TRAY_MENU_DISCONNECT &Disconnect VPN Connection -CM_TRAY_MENU_STATUS Show VPN Connec&tion Status -CM_TRAY_MENU_DISCONNECT_ALL Disconnect &All VPN Connections -CM_TRAY_MENU_NEW &New VPN Connection Setting... -CM_TRAY_MENU_RECENT Недавние VPN сервера... +CM_TRAY_MENU_1_SHOW Открыть GAMING LAUNCHER Client Manager (&S) +CM_TRAY_MENU_1_HIDE Cl&ose GAMING LAUNCHER Client Manager +CM_TRAY_MENU_2_QUIT E&xit GAMING LAUNCHER Client Manager Program +CM_TRAY_MENU_CONNECT Start GAMING LAUNCHER &Connection +CM_TRAY_MENU_DISCONNECT &Disconnect GAMING LAUNCHER Connection +CM_TRAY_MENU_STATUS Show GAMING LAUNCHER Connec&tion Status +CM_TRAY_MENU_DISCONNECT_ALL Disconnect &All GAMING LAUNCHER Connections +CM_TRAY_MENU_NEW &New GAMING LAUNCHER Connection Setting... +CM_TRAY_MENU_RECENT Недавние GAMING LAUNCHER сервера... CM_TRAY_MENU_TRAFFIC Network &Traffic Speed Test Tool... CM_TRAY_MENU_NETIF Show Network &Device Status... -CM_TRAY_MENU_ABOUT &About VPN Client Manager... +CM_TRAY_MENU_ABOUT &About GAMING LAUNCHER Client Manager... CM_TRAY_MENU_SETTING Change Operation &Mode... CM_TRAY_MENU_CANCEL Закрыть это меню -CM_EXIT_MESSAGE This will exit the VPN Client Manager program. \r\nDo you really want to do this? -CM_IMPORT_MESSAGE From file "%S", VPN Connection Setting "%s" has been installed. +CM_EXIT_MESSAGE This will exit the GAMING LAUNCHER Client Manager program. \r\nDo you really want to do this? +CM_IMPORT_MESSAGE From file "%S", GAMING LAUNCHER Connection Setting "%s" has been installed. CM_VLAN_CREATING Creating a new Virtual Network Adapter for Windows. \r\n\r\nThis process can take several seconds or over a minute. \r\nPlease wait...\r\n\r\n(Please do not perform other operations while the Virtual Network Adapter is being installed.) CM_SETTING_PASSWORD The setting is locked. To remove the setting-locker, you must enter a password. -CM_EASY_MODE_NOT_ON_REMOTE Unable to connect because of the VPN Client on the remote computer is running in Easy Mode. -CM_EASY_CONNECT_BUTTON_1 Start VPN &Connection +CM_EASY_MODE_NOT_ON_REMOTE Unable to connect because of the GAMING LAUNCHER Client on the remote computer is running in Easy Mode. +CM_EASY_CONNECT_BUTTON_1 Start GAMING LAUNCHER &Connection CM_EASY_CONNECT_BUTTON_2 &Disconnect CM_EASY_ACCOUNT_WARNING You can only modify Proxy Server Setting, User Authentication and Virtual Network Adapter Used because the setting has been locked. -CM_EASY_INFO_1 Select a VPN connection. -CM_EASY_INFO_2 Click Start VPN Connection to start a VPN connection. -CM_EASY_INFO_3 VPN connection is active. You can disconnect by clicking Disconnect. +CM_EASY_INFO_1 Select a GAMING LAUNCHER connection. +CM_EASY_INFO_2 Click Start GAMING LAUNCHER Connection to start a connection. +CM_EASY_INFO_3 GAMING LAUNCHER connection is active. You can disconnect by clicking Disconnect. CM_EXT_VOICE_MSG It is possible that some of the voice message contents of the Extension Voice Guide has not been played normally. \r\nIs the Extension Voice Guide enabled? -CM_EASY_TITLE VPN Client Easy Connection Manager -CM_EASY_CONNECTED VPN connection is active. -CM_EASY_CONNECTING Establishing VPN connection... +CM_EASY_TITLE GAMING LAUNCHER Connection Manager +CM_EASY_CONNECTED GAMING LAUNCHER connection is active. +CM_EASY_CONNECTING Establishing GAMING LAUNCHER connection... CM_PROXY_FROM_IE Currently proxy setting from Internet Explorer has been loaded. -CM_TRAY_ICON_RESTORE The icon in the task tray has been deleted.\r\n\r\nTo restore the icon, run the VPN Client Manager and click Show Task-tray Icon in the View menu. -CM_WOULDYOULOAD_IE_PROXY Currently the Internet Explorer on this computer is configured to use the proxy server "%S".\r\nDo you want to apply the current proxy settings on the new VPN connection setting?\r\n\r\nClick Yes to use the proxy settings of Internet Explorer.\r\nClick No to use direct connection to the VPN Server (does not a proxy server.)\r\nThis setting can be modified in the property screen of the connection settings any time later. -CM_MSG_TITLE VPN Server "%S" (Virtual Hub: "%S") -CM_JUMPLIST_RCCONNECT Recent VPN Servers -CM_VPNGATE_MESSAGE There is the list of Public VPN Relay Servers on the VPN Gate Academic Project Web Site.\r\nAnyone on the Internet can connect a VPN connection to any VPN servers on the list.\r\n\r\nVPN Gate Academic Project is not a part of SoftEther VPN.\r\nThis icon provides just a link to http://www.vpngate.net/.\r\nYou need to install VPN Gate Plugin to connect VPN Gate.\r\n\r\nDo you want to visit http://www.vpngate.net/ (provided by University of Tsukuba) ? +CM_TRAY_ICON_RESTORE The icon in the task tray has been deleted.\r\n\r\nTo restore the icon, run the Game Client Manager and click Show Task-tray Icon in the View menu. +CM_WOULDYOULOAD_IE_PROXY Currently the Internet Explorer on this computer is configured to use the proxy server "%S".\r\nDo you want to apply the current proxy settings on the new GAMING LAUNCHER connection setting?\r\n\r\nClick Yes to use the proxy settings of Internet Explorer.\r\nClick No to use direct connection to the GAMING LAUNCHER Server (does not a proxy server.)\r\nThis setting can be modified in the property screen of the connection settings any time later. +CM_MSG_TITLE GAMING LAUNCHER Server "%S" (Virtual Hub: "%S") +CM_JUMPLIST_RCCONNECT Recent GAMING LAUNCHER Servers +CM_VPNGATE_MESSAGE There is the list of Public Game Relay Servers on the GAMING LAUNCHING Project Web Site.\r\nAnyone on the Internet can connect a Game connection to any Game servers on the list.\r\n\r\nVPN Gate Academic Project is not a part of Unite Gaming Game.\r\nThis icon provides just a link to http://www.vpngate.net/.\r\nYou need to install Game Gate Plugin to connect Game Gate.\r\n\r\nDo you want to visit http://www.vpngate.net/ (provided by University of Tsukuba) ? CM_VLAN_REINSTALL_MSG After reinstalling the Virtual Network Adapter driver, the current Virtual Network Adapter's MAC address will change. Also, all TCP/IP settings within the Virtual Network Adapter will reset.\r\n\r\nIn case the reinstalled Virtual Network Adapter fails to work, delete it and create a new one. If it still doesn't work properly, please create a new Virtual Network Adapter with a different name. @@ -1014,10 +1014,10 @@ VGC_COLUMN_0 DDNS Hostname VGC_COLUMN_1 IP адрес (Hostname) VGC_COLUMN_2 Регион VGC_COLUMN_3 Uptime -VGC_COLUMN_4 VPN сессии +VGC_COLUMN_4 Game сессии VGC_COLUMN_5 Скорость линии VGC_COLUMN_6 Пинг (Google, SE) -VGC_COLUMN_7 SSL-VPN (TCP) +VGC_COLUMN_7 SSL-Game (TCP) VGC_COLUMN_8 Поддержка UDP VGC_COLUMN_9 Logging Policy VGC_COLUMN_10 Cumulative Transfers @@ -1038,21 +1038,21 @@ VGC_NUM_LOGIN %S входов VGC_UDP_AVAILABLE UDP OK -VGC_TITLE VPN Gate Plug-in Message +VGC_TITLE Game Gate Plug-in Message -VGC_VER_DIFF The version of VPN Gate Client Plug-in is different from SoftEther VPN Client.\r\n\r\n- Current VPN Gate Plug-in: Build %u\r\n- Current SoftEther VPN Client: Build %u\r\n\r\nIt is recommended to download and install VPN Gate Plug-in Build %u. Otherwise, communication errors or list-update errors might be occur. If the VPN Server List updating fails many times, update the VPN Gate Plug-in version.\r\n\r\nThe latest VPN Gate Plug-in is available at http://www.vpngate.net/.\r\n(Use a mirror-site if you cannot visit the above web-site directly.)\r\n\r\n +VGC_VER_DIFF The version of Game Gate Client Plug-in is different from GAMING LAUNCHER Client.\r\n\r\n- Current Game Gate Plug-in: Build %u\r\n- Current GAMING LAUNCHER Client: Build %u\r\n\r\nIt is recommended to download and install Game Gate Plug-in Build %u. Otherwise, communication errors or list-update errors might be occur. If the Game Server List updating fails many times, update the Game Gate Plug-in version.\r\n\r\nThe latest Game Gate Plug-in is available at http://www.vpngate.net/.\r\n(Use a mirror-site if you cannot visit the above web-site directly.)\r\n\r\n -VGC_LIST_STR_OK %S Public VPN Relay Servers on the Earth! (Updated at %S) -VGC_LIST_STR_OK_2 %S Servers (at %S) - List update failed. Try again. If fails again, download the latest VPN Gate Client. -VGC_LIST_STR_NG List update failed. Try again. If fails again, download the latest VPN Gate Client. -VGC_PROXY_MSG If you are using a proxy server, you might not be able to use VPN Relay Servers which don't support the TCP port 443 as "SSL-VPN Connection" from such a proxy-mandated network. +VGC_LIST_STR_OK %S Public Game Relay Servers on the Earth! (Updated at %S) +VGC_LIST_STR_OK_2 %S Servers (at %S) - List update failed. Try again. If fails again, download the latest Game Gate Client. +VGC_LIST_STR_NG List update failed. Try again. If fails again, download the latest Game Gate Client. +VGC_PROXY_MSG If you are using a proxy server, you might not be able to use Game Relay Servers which don't support the TCP port 443 as "SSL-Game Connection" from such a proxy-mandated network. VGC_PROXY_TITLE Notice for Proxy Server Users -VGS_NO_HUB_YET In order to set the message, first you have to commit enabling the VPN Gate service. After the service will be enabled, re-open this window and set the message. +VGS_NO_HUB_YET In order to set the message, first you have to commit enabling the Game Gate service. After the service will be enabled, re-open this window and set the message. -VGS_STOP VPN Gate Service will stop after you click the OK button.\r\n\r\nAfter VPN Gate Service will be stopped, this computer will never accept new VPN connection requests, however, still-alive VPN Sessions might remain.\r\n (Such VPN sessions sometimes hidden from the enumeration.) \r\n\r\nTo terminate all of still-alive VPN Sessions completely, restart SoftEther VPN Server or SoftEther VPN Client service, or reboot the computer. +VGS_STOP Game Gate Service will stop after you click the OK button.\r\n\r\nAfter Game Gate Service will be stopped, this computer will never accept new Game connection requests, however, still-alive Game Sessions might remain.\r\n (Such Game sessions sometimes hidden from the enumeration.) \r\n\r\nTo terminate all of still-alive Game Sessions completely, restart GAMING LAUNCHER Server or GAMING LAUNCHER Client service, or reboot the computer. -VGS_START This will activate the VPN Gate Relay Service function.\r\n\r\nVPN Gate Relay Service function must be activated by your own risk.\r\nSome countries prohibit using of encrypted VPN by laws.\r\nFor more details about VPN Gate Relay Service please visit http://www.vpngate.net/en/join.aspx.\r\n\r\nThe VPN Gate Academic Experiment Service is operated as a research project at the graduate school on University of Tsukuba, Japan. The service is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities.\r\n\r\nBy nature, there are almost 200 countries in the World, with different laws. It is impossible to verify every countries' laws and regulations and make the software comply with all countries' laws in advance to release the software. If a user uses VPN Gate service in a specific country, and damaged by public servants of the authority, the developer of either the service or software will never be liable to recover or compensate such damages or criminal responsibilities.\r\nBy using this software and service, the user must observe all concerned laws and rules with user's own responsibility. The user will be completely liable to any damages and responsibilities which are results of using this software and service, regardless of either inside or outside of Japan's territory.\r\nIf you don't agree nor understand the above warnings, do not use any of VPN Gate Academic Experiment Service functions. +VGS_START This will activate the Game Gate Relay Service function.\r\n\r\nVPN Gate Relay Service function must be activated by your own risk.\r\nSome countries prohibit using of encrypted Game by laws.\r\nFor more details about Game Gate Relay Service please visit http://www.vpngate.net/en/join.aspx.\r\n\r\nThe Game Gate Academic Experiment Service is operated as a research project at the graduate school on University of Tsukuba, Japan. The service is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities.\r\n\r\nBy nature, there are almost 200 countries in the World, with different laws. It is impossible to verify every countries' laws and regulations and make the software comply with all countries' laws in advance to release the software. If a user uses Game Gate service in a specific country, and damaged by public servants of the authority, the developer of either the service or software will never be liable to recover or compensate such damages or criminal responsibilities.\r\nBy using this software and service, the user must observe all concerned laws and rules with user's own responsibility. The user will be completely liable to any damages and responsibilities which are results of using this software and service, regardless of either inside or outside of Japan's territory.\r\nIf you don't agree nor understand the above warnings, do not use any of Game Gate Academic Experiment Service functions. # Concerning services (Win32) @@ -1084,7 +1084,7 @@ SVC_HIDE_TRAY_MSG This will hide the tasktray icons when starting %S in user mo # Concerning services (UNIX) -UNIX_SVC_HELP %S service program\nCopyright (c) all contributors on SoftEther VPN project in GitHub.\nCopyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation.\nAll Rights Reserved.\n\n%S command usage:\n %S start - Start the %S service.\n %S stop - Stop the %S service if the service has been already started.\n\n +UNIX_SVC_HELP %S service program\nCopyright (c) all contributors on Unite Gaming Game project in GitHub.\nCopyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation.\nAll Rights Reserved.\n\n%S command usage:\n %S start - Start the %S service.\n %S stop - Stop the %S service if the service has been already started.\n\n UNIX_SVC_STARTED The %S service has been started.\n UNIX_SVC_STOPPING Stopping the %S service ...\n UNIX_SVC_STOPPED %S service has been stopped.\n @@ -1092,68 +1092,68 @@ UNIX_SVC_STOP_FAILED Stopping %S service was failed.\n UNIX_SVC_ALREADY_START %S service has been already started.\nRun the "%S stop" command to stop this service.\n UNIX_SVC_NOT_STARTED %S service has not yet been started.\nRun the "%S start" to start this service.\n UNIX_SVC_ERROR_FORK Failed to create child process for the %S service.\n -UNIX_SVC_NONROOT \nWarning: The current user context is non-root. It is recommended to run the VPN service by the root user. Although the VPN service may run under non-root users, some privilege-required functions (e.g. the local bridge function) need the root privilege.\n +UNIX_SVC_NONROOT \nWarning: The current user context is non-root. It is recommended to run the Game service by the root user. Although the Game service may run under non-root users, some privilege-required functions (e.g. the local bridge function) need the root privilege.\n -# Service definition (SoftEther VPN Client) +# Service definition (GAMING LAUNCHER Client) SVC_VPNCLIENT_NAME vpnclient -SVC_VPNCLIENT_TITLE SoftEther VPN Client -SVC_VPNCLIENT_DESCRIPT This manages the Virtual Network Adapter device driver and connection service for the SoftEther VPN Client. When this service is stopped, it will not be possible to use SoftEther VPN Client on this computer to connect to a SoftEther VPN Server. +SVC_VPNCLIENT_TITLE GAMING LAUNCHER Client +SVC_VPNCLIENT_DESCRIPT This manages the Virtual Network Adapter device driver and connection service for the GAMING LAUNCHER Client. When this service is stopped, it will not be possible to use GAMING LAUNCHER Client on this computer to connect to a GAMING LAUNCHER Server. -# Service Definition (SoftEther VPN Server) +# Service Definition (GAMING LAUNCHER Server) SVC_VPNSERVER_NAME vpnserver -SVC_VPNSERVER_TITLE SoftEther VPN Server -SVC_VPNSERVER_DESCRIPT This manages the server processes of SoftEther VPN Server. SoftEther VPN Server provides high-performance SoftEther VPN Server functions via TCP/IP protocol. When this service is stopped, SoftEther VPN Server on this computer will stop and SoftEther VPN Client will be unable to establish a VPN connection with this computer. +SVC_VPNSERVER_TITLE GAMING LAUNCHER Server +SVC_VPNSERVER_DESCRIPT This manages the server processes of GAMING LAUNCHER Server. GAMING LAUNCHER Server provides high-performance GAMING LAUNCHER Server functions via TCP/IP protocol. When this service is stopped, GAMING LAUNCHER Server on this computer will stop and GAMING LAUNCHER Client will be unable to establish a Game connection with this computer. -# Service Definition (SoftEther VPN Bridge) +# Service Definition (GAMING LAUNCHER Bridge) SVC_VPNBRIDGE_NAME vpnbridge -SVC_VPNBRIDGE_TITLE SoftEther VPN Bridge -SVC_VPNBRIDGE_DESCRIPT This manages the processes of SoftEther VPN Bridge. SoftEther VPN Bridge provides a bridging connection between the network this computer is connected to and a SoftEther VPN Server that is remotely located. When this service is stopped, SoftEther VPN Bridge on this computer will stop and it will no longer be possible to communicate via the bridge connection. +SVC_VPNBRIDGE_TITLE GAMING LAUNCHER Bridge +SVC_VPNBRIDGE_DESCRIPT This manages the processes of GAMING LAUNCHER Bridge. GAMING LAUNCHER Bridge provides a bridging connection between the network this computer is connected to and a GAMING LAUNCHER Server that is remotely located. When this service is stopped, GAMING LAUNCHER Bridge on this computer will stop and it will no longer be possible to communicate via the bridge connection. -# Service definition (SoftEther VPN Client) +# Service definition (GAMING LAUNCHER Client) SVC_SEVPNCLIENTDEV_NAME sevpnclientdev -SVC_SEVPNCLIENTDEV_TITLE SoftEther VPN Client Developer Edition -SVC_SEVPNCLIENTDEV_DESCRIPT This manages the Virtual Network Adapter device driver and connection service for the SoftEther VPN Client. When this service is stopped, it will not be possible to use SoftEther VPN Client on this computer to connect to a SoftEther VPN Server. +SVC_SEVPNCLIENTDEV_TITLE GAMING LAUNCHER Client +SVC_SEVPNCLIENTDEV_DESCRIPT This manages the Virtual Network Adapter device driver and connection service for the GAMING LAUNCHER Client. When this service is stopped, it will not be possible to use GAMING LAUNCHER Client on this computer to connect to a GAMING LAUNCHER Server. -# Service Definition (SoftEther VPN Server) +# Service Definition (GAMING LAUNCHER Server) SVC_SEVPNSERVERDEV_NAME sevpnserverdev -SVC_SEVPNSERVERDEV_TITLE SoftEther VPN Server Developer Edition -SVC_SEVPNSERVERDEV_DESCRIPT This manages the server processes of SoftEther VPN Server. SoftEther VPN Server provides high-performance SoftEther VPN Server functions via TCP/IP protocol. When this service is stopped, SoftEther VPN Server on this computer will stop and SoftEther VPN Client will be unable to establish a VPN connection with this computer. +SVC_SEVPNSERVERDEV_TITLE GAMING LAUNCHER Server +SVC_SEVPNSERVERDEV_DESCRIPT This manages the server processes of GAMING LAUNCHER Server. GAMING LAUNCHER Server provides high-performance GAMING LAUNCHER Server functions via TCP/IP protocol. When this service is stopped, GAMING LAUNCHER Server on this computer will stop and GAMING LAUNCHER Client will be unable to establish a Game connection with this computer. -# Service Definition (SoftEther VPN Bridge) +# Service Definition (GAMING LAUNCHER Bridge) SVC_SEVPNBRIDGEDEV_NAME sevpnbridgedev -SVC_SEVPNBRIDGEDEV_TITLE SoftEther VPN Bridge Developer Edition -SVC_SEVPNBRIDGEDEV_DESCRIPT This manages the processes of SoftEther VPN Bridge. SoftEther VPN Bridge provides a bridging connection between the network this computer is connected to and a SoftEther VPN Server that is remotely located. When this service is stopped, SoftEther VPN Bridge on this computer will stop and it will no longer be possible to communicate via the bridge connection. +SVC_SEVPNBRIDGEDEV_TITLE GAMING LAUNCHER Bridge +SVC_SEVPNBRIDGEDEV_DESCRIPT This manages the processes of GAMING LAUNCHER Bridge. GAMING LAUNCHER Bridge provides a bridging connection between the network this computer is connected to and a GAMING LAUNCHER Server that is remotely located. When this service is stopped, GAMING LAUNCHER Bridge on this computer will stop and it will no longer be possible to communicate via the bridge connection. -# Service definition (SoftEther VPN User-mode Router) +# Service definition (Unite Gaming Game User-mode Router) SVC_VPNROUTER_NAME vpnrouter -SVC_VPNROUTER_TITLE SoftEther VPN Router Developer Edition -SVC_VPNROUTER_DESCRIPT This manages the server processes of SoftEther VPN Router (service mode). SoftEther VPN Router is a program that provides a virtual NAT and DHCP server that operates in user mode and by using simple operations it is possible to establish a safe connection between a virtual IP network and a physical IP network. When this service is stopped, SoftEther VPN Router on this computer will stop and SoftEther VPN Client will be unable to use the routing service on this computer. +SVC_VPNROUTER_TITLE Unite Gaming Game Router +SVC_VPNROUTER_DESCRIPT This manages the server processes of Unite Gaming Game Router (service mode). Unite Gaming Game Router is a program that provides a virtual NAT and DHCP server that operates in user mode and by using simple operations it is possible to establish a safe connection between a virtual IP network and a physical IP network. When this service is stopped, Unite Gaming Game Router on this computer will stop and GAMING LAUNCHER Client will be unable to use the routing service on this computer. # Service Definition (EtherLogger) SVC_ELOGSVC_NAME elogsvc -SVC_ELOGSVC_TITLE SoftEther EtherLogger Developer Edition -SVC_ELOGSVC_DESCRIPT SoftEther EtherLogger is a service that captures data flowing through LAN cards connected to the computer and keeps a log of the headers of the packet types specified by the administrator and all data in text file format. +SVC_ELOGSVC_TITLE GAMING LAUNCHER EtherLogger +SVC_ELOGSVC_DESCRIPT GAMING LAUNCHER EtherLogger is a service that captures data flowing through LAN cards connected to the computer and keeps a log of the headers of the packet types specified by the administrator and all data in text file format. -# Concerning SoftEther VPN Server Manager -SM_TITLE SoftEther VPN Server Manager Developer Edition +# Concerning GAMING LAUNCHER Server Manager +SM_TITLE GAMING LAUNCHER Server Manager SM_LOCALHOST localhost (This server) -SM_SERVER_BRIDGE_TITLE Manage VPN Bridge "%S" -SM_S_VHUB_BRIDGE When using VPN Bridge, you manage Virtual Hub "BRIDGE" to operate management of VPN Bridge. +SM_SERVER_BRIDGE_TITLE Manage Game Bridge "%S" +SM_S_VHUB_BRIDGE When using Game Bridge, you manage Virtual Hub "BRIDGE" to operate management of Game Bridge. SM_DISCONNECTED The management connection has been disconnected. SM_MIKAN Under Construction. SM_MAIN_COLUMN_1 Setting Name -SM_MAIN_COLUMN_2 VPN Server Hostname +SM_MAIN_COLUMN_2 Game Server Hostname SM_MAIN_COLUMN_3 Operation Mode -SM_MODE_SERVER Entire VPN Server +SM_MODE_SERVER Entire Game Server SM_MODE_HUB Hub '%S' Only SM_EDIT_CAPTION_1 New Connection Setting SM_EDIT_CAPTION_2 Edit %s @@ -1233,7 +1233,7 @@ CM_LISTENER_ERROR Ошибка CM_DELETE_LISTENER_MSG This will delete the Listener (TCP port %u). From now on, it will not be possible to connect to this port. \r\nDo you really want to do this? CM_STOP_LISTENER_MSG This will stop the Listener (TCP port %u). Until Listener is restarted it will not be possible to connect to this port. \r\n\r\nDo you really want to do this? CM_CLOSE_BUTTON Close -CM_CERT_SET_MSG A new server certificate has been set.\r\n\r\nIf you are using OpenVPN protocols, please mind that you may have to update the inline certificate data in the OpenVPN configuration file. +CM_CERT_SET_MSG A new server certificate has been set.\r\n\r\nIf you are using OpenGame protocols, please mind that you may have to update the inline certificate data in the OpenGame configuration file. CM_SHORTCUT_DISCONNECT There is already an active connection to the specified connection destination. \r\n\r\nDo you want to disconnect? @@ -1267,7 +1267,7 @@ SM_ST_TOTAL_PHYS Total Physical Memory Size SM_ST_USED_PHYS Used Physical Memory Size SM_ST_FREE_PHYS Free Physical Memory Size SM_ST_RAM_SIZE_KB %S байт -SM_INFO_TITLE VPN Server Version Information +SM_INFO_TITLE Game Server Version Information SM_INFO_PRODUCT_NAME Название продукта SM_INFO_VERSION Версия SM_INFO_BUILD Сборка @@ -1289,7 +1289,7 @@ SM_CONNECTION_TYPE_5 Management RPC SM_CONNECTION_TYPE_6 Hub Enumeration RPC SM_CONNECTION_TYPE_7 Changing Password SM_CONNECTION_TYPE_8 MS-SSTP Connection -SM_CONNECTION_TYPE_9 OpenVPN Connection +SM_CONNECTION_TYPE_9 OpenGame Connection SM_CONN_COLUMN_1 Connection Name SM_CONN_COLUMN_2 Connection Source SM_CONN_COLUMN_3 Connection Start @@ -1420,7 +1420,7 @@ SM_PLEASE_SELECT Select User. SM_LINK_COLUMN_1 Setting Name SM_LINK_COLUMN_2 Status SM_LINK_COLUMN_3 Established at -SM_LINK_COLUMN_4 Destination VPN Server +SM_LINK_COLUMN_4 Destination Game Server SM_LINK_COLUMN_5 Virtual Hub SM_LINK_STATUS_OFFLINE Offline (Stopped) SM_LINK_STATUS_ERROR Error %u: %s @@ -1461,7 +1461,7 @@ SM_SESS_BRIDGE Local Bridge Session SM_SESS_BRIDGE_HOSTNAME Ethernet Bridge SM_SESS_LAYER3_HOSTNAME Virtual Layer 3 Switch SM_SESS_BRIDGE_TCP None -SM_SESS_STATUS_CAPTION VPN Session "%S" Status +SM_SESS_STATUS_CAPTION Game Session "%S" Status SM_SESS_STATUS_USERNAME User Name (Authentication) SM_SESS_STATUS_REALUSER User Name (Database) SM_SESS_STATUS_GROUPNAME Group Name @@ -1505,13 +1505,13 @@ SM_SNAT_NUM_SESSION %u Session SM_SNAT_NUM_CLIENT %u Client SM_SNAT_IS_KERNEL Kernel-mode NAT is Active SM_SNAT_IS_RAW Raw IP mode NAT is Active -SM_BRIDGE_TOO_OLD_VER The Local Bridge function is not supported by the version of the VPN Server that is currently connected. \r\nTry update to a new version. -SM_BRIDGE_UNSUPPORTED Unable to use the Local Bridge function with the operating system that this VPN Server is operating on. For the list of operating system that the Local Bridge function can be used on, refer to the online documentation of the VPN Server. -SM_BRIDGE_WPCAP_REMOTE In order to use the Local Bridge function on this VPN Server, you must install the WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nTo continue the installation of the WinPcap software, you must start SoftEther VPN Server Manager on the server computer that is running VPN Server and then while connected to localhost (location of your own computer), have the Local Bridge Function Setting window displayed. \r\nTo continue, first exit this management session, and then, after starting SoftEther VPN Server Manager on the server computer, connect to localhost and continue the setting process. -SM_BRIDGE_WPCAP_ROOT In order to use the Local Bridge function on this VPN Server, you must install the WinPcap software. \r\n\r\nTo continue the installation you must log in to this computer as a user with administrator privileges. \r\nLog on as an administrator and start the SoftEther VPN Server Manager again. -SM_BRIDGE_WPCAP_INSTALL In order to use the Local Bridge function on this VPN Server, you must install the WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nWinPcap is an easy-to-install free software that is bundled together with the VPN Server. \r\n\r\nDo you want to begin the installation of WinPcap? -SM_BRIDGE_WPCAP_REBOOT1 After WinPcap installation has completed, you must restart the computer before you use the Local Bridge function again. \r\n\r\nAfter you restart the computer manually and start VPN Server, configure the settings for the Local Bridge function. -SM_BRIDGE_WPCAP_REBOOT2 After WinPcap installation has completed, you must restart the SoftEther VPN Server service before you use the Local Bridge function again. \r\n\r\nIt only takes a short time to restart the SoftEther VPN Server service, however all sessions that are currently connected to the VPN Server will be disconnected. \r\nThis management session will also be disconnected, so you will need to reconnect to continue. \r\n\r\nDo you want to restart the SoftEther VPN Server service? +SM_BRIDGE_TOO_OLD_VER The Local Bridge function is not supported by the version of the Game Server that is currently connected. \r\nTry update to a new version. +SM_BRIDGE_UNSUPPORTED Unable to use the Local Bridge function with the operating system that this Game Server is operating on. For the list of operating system that the Local Bridge function can be used on, refer to the online documentation of the Game Server. +SM_BRIDGE_WPCAP_REMOTE In order to use the Local Bridge function on this Game Server, you must install the WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nTo continue the installation of the WinPcap software, you must start GAMING LAUNCHER Server Manager on the server computer that is running Game Server and then while connected to localhost (location of your own computer), have the Local Bridge Function Setting window displayed. \r\nTo continue, first exit this management session, and then, after starting GAMING LAUNCHER Server Manager on the server computer, connect to localhost and continue the setting process. +SM_BRIDGE_WPCAP_ROOT In order to use the Local Bridge function on this Game Server, you must install the WinPcap software. \r\n\r\nTo continue the installation you must log in to this computer as a user with administrator privileges. \r\nLog on as an administrator and start the GAMING LAUNCHER Server Manager again. +SM_BRIDGE_WPCAP_INSTALL In order to use the Local Bridge function on this Game Server, you must install the WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nWinPcap is an easy-to-install free software that is bundled together with the Game Server. \r\n\r\nDo you want to begin the installation of WinPcap? +SM_BRIDGE_WPCAP_REBOOT1 After WinPcap installation has completed, you must restart the computer before you use the Local Bridge function again. \r\n\r\nAfter you restart the computer manually and start Game Server, configure the settings for the Local Bridge function. +SM_BRIDGE_WPCAP_REBOOT2 After WinPcap installation has completed, you must restart the GAMING LAUNCHER Server service before you use the Local Bridge function again. \r\n\r\nIt only takes a short time to restart the GAMING LAUNCHER Server service, however all sessions that are currently connected to the Game Server will be disconnected. \r\nThis management session will also be disconnected, so you will need to reconnect to continue. \r\n\r\nDo you want to restart the GAMING LAUNCHER Server service? SM_BRIDGE_RESOURCE Unable to load the WinPcap driver. SM_BRIDGE_COLUMN_1 Number SM_BRIDGE_COLUMN_2 Virtual Hub Name @@ -1523,21 +1523,21 @@ SM_BRIDGE_ERROR Error SM_BRIDGE_OK The Local Bridge connection definition has been added. SM_BRIDGE_DELETE Do you want to delete the Local Bridge from Virtual Hub "%s" to device "%s"? SM_BRIDGE_DELETE_OK The Local Bridge has been deleted. -SM_BRIDGE_INTEL While in the condition that occurs immediately after a new bridge connection is made when bridging to a physical network adapter, depending on the type of network adapter, there are cases where it will not be possible to communicate using TCP/IP to the network adapter using a bridge connection from a computer on the virtual network. \r\n(This phenomenon is known to occur for Intel and Broadcom network adapters.) \r\n\r\n\r\nIf this issue arises, remedy the situation by restarting the computer on which VPN Server / Bridge is running. Normal communication will be possible after the computer has restarted. \r\n\r\n\r\nAlso many wireless network adapters will not respond to the sending of packets in promiscuous mode and when this occurs you will be unable to use the Local Bridge. If this issue arises, try using a regular wired network adapter instead of the wireless network adapter. +SM_BRIDGE_INTEL While in the condition that occurs immediately after a new bridge connection is made when bridging to a physical network adapter, depending on the type of network adapter, there are cases where it will not be possible to communicate using TCP/IP to the network adapter using a bridge connection from a computer on the virtual network. \r\n(This phenomenon is known to occur for Intel and Broadcom network adapters.) \r\n\r\n\r\nIf this issue arises, remedy the situation by restarting the computer on which Game Server / Bridge is running. Normal communication will be possible after the computer has restarted. \r\n\r\n\r\nAlso many wireless network adapters will not respond to the sending of packets in promiscuous mode and when this occurs you will be unable to use the Local Bridge. If this issue arises, try using a regular wired network adapter instead of the wireless network adapter. SM_BRIDGE_VPN You are attempting to make a Local Bridge to "%S".\r\n\r\nA Local Bridge is made between a Virtual Hub and a physical network adapter in usual usage. It is unusual to make a Local Bridge to a Virtual Network Adapter.\r\nPlease make sure that it is your intention.\r\n\r\nDo you really want to continue? SM_BRIDGE_INFO_1 Select the Ethernet device (network adapter) for the bridge destination. SM_BRIDGE_INFO_2 Enter a name of the new tap device to create. SM_CONFIG_SAVED The configuration file has been saved. SM_CONFIG_SAVE_FAILED Failed to save the configuration file. SM_CONFIG_OPEN_FAILED Unable to open the specified file. -SM_CONFIG_CONFIRM This will apply the specified configuration file to the VPN Server. The VPN Server will automatically restart and it will start loading the new configuration file. The users who are currently connected to the VPN Server will be disconnected. This management session will also be disconnected, you will be needing to reconnect to the server. \r\n\r\nDo you want to proceed? +SM_CONFIG_CONFIRM This will apply the specified configuration file to the Game Server. The Game Server will automatically restart and it will start loading the new configuration file. The users who are currently connected to the Game Server will be disconnected. This management session will also be disconnected, you will be needing to reconnect to the server. \r\n\r\nDo you want to proceed? SM_CONFIG_WRITE_OK The configuration file on the server side has been overwritten. SM_AO_COLUMN_1 Item SM_AO_COLUMN_2 Value SM_TRUE_OR_FALSE Set either 0 (false) or 1 (true) for this item. SM_AO_SET_OK The Virtual Hub Administration Option has been set. SM_EXT_OPTION_SET_OK The Virtual Hub Extended Option has been set. -SM_PASSWORD_MSG Currently an administrator password has not been set for this VPN Server. It is recommended that a password is set. \r\n\r\nDo you want to set a server administrator password? +SM_PASSWORD_MSG Currently an administrator password has not been set for this Game Server. It is recommended that a password is set. \r\n\r\nDo you want to set a server administrator password? SM_L3_SW_COLUMN1 Layer 3 Switch Name SM_L3_SW_COLUMN2 Running Status SM_L3_SW_COLUMN3 Interfaces @@ -1553,7 +1553,7 @@ SM_L3_SW_TABLE_COLUMN1 Network Address SM_L3_SW_TABLE_COLUMN2 Subnet Mask SM_L3_SW_TABLE_COLUMN3 Gateway Address SM_L3_SW_TABLE_COLUMN4 Metric -SM_SECURE_NAT_MSG Are you sure you want to enable the SecureNAT?\r\n\r\nIf you enable the SecureNAT, a virtual router with virtual NAT function will be created that has one IP address in the Virtual Hub. This Virtual Router will interact as one computer or router with other computers that are connected to the virtual network. \r\n\r\nThe SecureNAT in the Virtual NAT enables any computers connected to the Virtual Hub to establish communication with an external network via the SecureNAT. \r\nTherefore, when SecureNAT is running on this VPN Server, there is no need to use local VPN Client to connect the self-computer's Virtual Hub.\r\n\r\n\r\nAlso, please take care about that if there is already a DHCP server in a location that can be reached from a Virtual Hub Layer 2 segment, disable the DHCP server function by clicking the SecureNAT Configuration, otherwise there will be a DHCP conflict. \r\n\r\nMoreover, you can disable the NAT function and only use the DHCP server if you wish. +SM_SECURE_NAT_MSG Are you sure you want to enable the SecureNAT?\r\n\r\nIf you enable the SecureNAT, a virtual router with virtual NAT function will be created that has one IP address in the Virtual Hub. This Virtual Router will interact as one computer or router with other computers that are connected to the virtual network. \r\n\r\nThe SecureNAT in the Virtual NAT enables any computers connected to the Virtual Hub to establish communication with an external network via the SecureNAT. \r\nTherefore, when SecureNAT is running on this Game Server, there is no need to use local Game Client to connect the self-computer's Virtual Hub.\r\n\r\n\r\nAlso, please take care about that if there is already a DHCP server in a location that can be reached from a Virtual Hub Layer 2 segment, disable the DHCP server function by clicking the SecureNAT Configuration, otherwise there will be a DHCP conflict. \r\n\r\nMoreover, you can disable the NAT function and only use the DHCP server if you wish. SM_CRL_COLUMN_1 Certificate Summary SM_CRL_DELETE_MSG This will delete the selected item. Do you really want to do this? SM_CRL_EMPTY_MSG No items have been selected. \r\nIf you add this certificate revocation entry, all certificates will be judged as invalid and all client connections that are made in certificate authentication mode will be refused. \r\n\r\nDo you really want to do this? @@ -1587,7 +1587,7 @@ SM_LICENSE_COLUMN_9 Serial ID SM_LICENSE_INFINITE Infinite SM_LICENSE_NO_EXPIRES No Expiration SM_LICENSE_STATUS_EDITION Product Edition -SM_LICENSE_STATUS_RELEASE Release Date of VPN Server +SM_LICENSE_STATUS_RELEASE Release Date of Game Server SM_LICENSE_STATUS_SYSTEM_ID Current Server ID SM_LICENSE_STATUS_EXPIRES Expiration of Current Product License SM_LICENSE_STATUS_SUBSCRIPTION Status of Subscription Contract @@ -1604,22 +1604,22 @@ SM_LICENSE_NUM_USER Allowed User Objects to Create SM_LICENSE_NUM_CLIENT Allowed Concurrent Clients SM_LICENSE_NUM_BRIDGE Allowed Concurrent Bridges SM_NO_LICENSE_COLUMN Caution: -SM_NO_LICENSE Because there are no product licenses registered, this VPN Server's communication function doesn't operate. -SM_LICENSE_DELETE_MSG Are you sure you want to delete the selected license from the VPN Server? +SM_NO_LICENSE Because there are no product licenses registered, this Game Server's communication function doesn't operate. +SM_LICENSE_DELETE_MSG Are you sure you want to delete the selected license from the Game Server? SM_SYSLOG_0 Disable Syslog Send Function SM_SYSLOG_1 Send Server Logs by Syslog SM_SYSLOG_2 Send Server and Virtual Hub Security Logs by Syslog SM_SYSLOG_3 Send Server, Virtual Hub Security, and Packet Logs by Syslog SM_SETUP_INFO_1 Click Next to start Setup. Click Close if you want to exit the setup and manually configure all settings. -SM_SETUP_INFO_2 Click Close to configuring the settings of a VPN server manually by yourself. -SM_SETUP_BRIDGE_ONLY You are currently connected to VPN Bridge. You can only create VPN Bridge at Each Site for Multi-site VPN. -SM_SETUP_BRIDGE_EDGE VPN Bridge at &Each Site -SM_SETUP_WARNING The current settings of this VPN Server or VPN Bridge will be initialized. \r\nDo you really want to do this? +SM_SETUP_INFO_2 Click Close to configuring the settings of a Game server manually by yourself. +SM_SETUP_BRIDGE_ONLY You are currently connected to Game Bridge. You can only create Game Bridge at Each Site for Multi-site Game. +SM_SETUP_BRIDGE_EDGE Game Bridge at &Each Site +SM_SETUP_WARNING The current settings of this Game Server or Game Bridge will be initialized. \r\nDo you really want to do this? SM_SETUP_SELECT Select the Ethernet device to establish the bridge connection. -SM_SETUP_NO_LICENSE_KEY Currently there is no licenses registered for this SoftEther VPN Server. \r\n\r\nFor SoftEther VPN Server to operate as a VPN server, you must enter a license key. \r\nDo you want to display the License Manager?\r\n\r\n(To use the VPN Server as a Trial Version, you have to obtain a trial key from the SoftEther VPN Project web site.\r\nClick Yes and click Obtain or Extend of License button to obtain a trial key. +SM_SETUP_NO_LICENSE_KEY Currently there is no licenses registered for this GAMING LAUNCHER Server. \r\n\r\nFor GAMING LAUNCHER Server to operate as a Game server, you must enter a license key. \r\nDo you want to display the License Manager?\r\n\r\n(To use the Game Server as a Trial Version, you have to obtain a trial key from the Unite Gaming Game Project web site.\r\nClick Yes and click Obtain or Extend of License button to obtain a trial key. SM_HUBEXT_OPTION_TITLE Virtual Hub Extended Options SM_HUBEXT_OPTION_STATIC1 Virtual Hub Extended Options allows you to configure more detailed parameters of this Virtual Hub. -SM_HUBEXT_OPTION_STATIC2 By default, both VPN Server's global administrators and individual Virtual Hub's administrators can modify the Virtual Hub Extended Options.\nHowever, if the deny_hub_admin_change_ext_option is set to 1 on the Virtual Hub Admin Options, the individual Virtual Hub's administrators cannot modify the Virtual Hub Extended Options. (View only.) +SM_HUBEXT_OPTION_STATIC2 By default, both Game Server's global administrators and individual Virtual Hub's administrators can modify the Virtual Hub Extended Options.\nHowever, if the deny_hub_admin_change_ext_option is set to 1 on the Virtual Hub Admin Options, the individual Virtual Hub's administrators cannot modify the Virtual Hub Extended Options. (View only.) SM_VLAN_COLUMN_0 Network Adapter Name SM_VLAN_COLUMN_1 Driver Type SM_VLAN_COLUMN_2 Driver File Name @@ -1628,16 +1628,16 @@ SM_VLAN_COLUMN_4 GUID SM_VLAN_COLUMN_5 Device Instance ID SM_VLAN_YES Enabled SM_VLAN_NO Not Enabled -SM_VLAN_MSG_1 The Windows Registry has been configured to allow the network adapter "%S" to transmit / receive tagged-VLAN packets.\r\n\r\nHowever, there are some network adapters which requires additional settings on the property of the Device Manager on the local computer's Windows to set the parameters to enable Jumbo Frames. (Ethernet frames which are larger than 1,512 bytes.) Unless you enable Jumbo Frames, some large VLAN packets will be dropped. In the case if large VLAN packets always disappeared, please enable Jumbo Frames. (For example, set the maximum size to 4,088 bytes.) The Device Manager in Windows will help you to configure.\r\n\r\nThis VLAN Transparency Setting has been written to the Windows Registry, however it is not guaranteed that VLAN packets can be transmitted effectively.\r\nIf transmitting VLAN tagged packets will fail after this configuration, refer the manual of the network adapter "%S" to configure manually and adequately. Moreover, "%S" might not support the VLAN transparency setting. In that case, such a network adapter cannot be used to transmit VLAN frames. Use other products.\r\n\r\nTo apply this setting, Windows which runs VPN Server must be rebooted. Do not forget to reboot it. -SM_VLAN_MSG_2 The Windows Registry parameters which was enabling the VLAN transparency features on the network adapter "%S" are deleted from the Registry.\r\n\r\nIf you did a Jumbo Frame enable settings last time, undo such changes manually.\r\n\r\nTo apply this setting, Windows which runs VPN Server must be rebooted. Do not forget to reboot it. +SM_VLAN_MSG_1 The Windows Registry has been configured to allow the network adapter "%S" to transmit / receive tagged-VLAN packets.\r\n\r\nHowever, there are some network adapters which requires additional settings on the property of the Device Manager on the local computer's Windows to set the parameters to enable Jumbo Frames. (Ethernet frames which are larger than 1,512 bytes.) Unless you enable Jumbo Frames, some large VLAN packets will be dropped. In the case if large VLAN packets always disappeared, please enable Jumbo Frames. (For example, set the maximum size to 4,088 bytes.) The Device Manager in Windows will help you to configure.\r\n\r\nThis VLAN Transparency Setting has been written to the Windows Registry, however it is not guaranteed that VLAN packets can be transmitted effectively.\r\nIf transmitting VLAN tagged packets will fail after this configuration, refer the manual of the network adapter "%S" to configure manually and adequately. Moreover, "%S" might not support the VLAN transparency setting. In that case, such a network adapter cannot be used to transmit VLAN frames. Use other products.\r\n\r\nTo apply this setting, Windows which runs Game Server must be rebooted. Do not forget to reboot it. +SM_VLAN_MSG_2 The Windows Registry parameters which was enabling the VLAN transparency features on the network adapter "%S" are deleted from the Registry.\r\n\r\nIf you did a Jumbo Frame enable settings last time, undo such changes manually.\r\n\r\nTo apply this setting, Windows which runs Game Server must be rebooted. Do not forget to reboot it. SM_VLAN_NOTHING There are no network adapters which VLAN Transparency Setting Tool supports on the computer "%S".\r\n\r\nHowever, some network adapters are capable to transmit VLAN tagged packets by default, or can be configured to perform VLAN tagged packets by specific configuration utility provided by the vendor.\r\nBy using such network adapters, you have to configure such settings by yourself manually. -SM_SERVER_ADMIN_MSG VPN Server / Bridge "%S" +SM_SERVER_ADMIN_MSG Game Server / Bridge "%S" SM_ETHERIP_COLUMN_0 ISAKMP Phase 1 ID SM_ETHERIP_COLUMN_1 Virtual Hub Name SM_ETHERIP_COLUMN_2 User Name SM_ETHERIP_ADD_OK A new EtherIP / L2TPv3 client setting has been registered. -SM_IPSEC_SETUP_QUESTION This VPN Server has a function to accept IPsec / L2TP / EtherIP / L2TPv3 compatible VPN clients or VPN router products.\r\n\r\nYou can allow the VPN Server to accept connections from smartphones such as iPhone, iPad, Android, or standard VPN client functions on Mac OS X or Windows.\r\n\r\nDo you want to set up the IPsec?\r\n(IPsec settings can be configured by clicking "IPsec / L2TP Settings" button any time later.) -SM_OPENVPN_CONFIG_SAVE_OK The ZIP file '%s' which contains the setting files for OpenVPN.\r\n\r\nOpen this ZIP file to extract sample configuration files for OpenVPN which can be used immediately and easily.\r\nYou might be required to revise the configuration file a little.\r\n\r\nFor details please read the 'readme.txt' file in the ZIP file.\r\n\r\nDo you want to open this ZIP file now? +SM_IPSEC_SETUP_QUESTION This Game Server has a function to accept IPsec / L2TP / EtherIP / L2TPv3 compatible Game clients or Game router products.\r\n\r\nYou can allow the Game Server to accept connections from smartphones such as iPhone, iPad, Android, or standard Game client functions on Mac OS X or Windows.\r\n\r\nDo you want to set up the IPsec?\r\n(IPsec settings can be configured by clicking "IPsec / L2TP Settings" button any time later.) +SM_OPENVPN_CONFIG_SAVE_OK The ZIP file '%s' which contains the setting files for OpenGame.\r\n\r\nOpen this ZIP file to extract sample configuration files for OpenGame which can be used immediately and easily.\r\nYou might be required to revise the configuration file a little.\r\n\r\nFor details please read the 'readme.txt' file in the ZIP file.\r\n\r\nDo you want to open this ZIP file now? SM_OPENVPN_CONFIG_SAVE_NG Failed to save the ZIP file '%s'. SM_OPENVPN_CONFIG_OPEN_NG Failed to open the ZIP file '%s'. Please open this file manually. SM_DDNS_IPV4_ERROR Unable to reach the IPv4 DDNS Server. @@ -1647,38 +1647,38 @@ SM_DDNS_OK_MSG The Dynamic DNS hostname: %S%S\r\n\r\nYou can access to the bel SM_DDNS_OK_TITLE Dynamic DNS Function SM_DDNS_OK_MSG2 The Dynamic DNS hostname has been changed to '%S'.\r\n\r\nClick Hint to read additional information. SM_DDNS_KEY_TITLE Dynamic DNS Key -SM_DDNS_KEY_MSG Your Dynamic DNS Private Key: %s\r\n\r\nThis is the private key which is associated with your current DDNS name. If your VPN Server PC damaged and lost the key, the current DDNS name will be occupied forever and other VPN Server will not be able to use the same name.\r\nIf you want to continue to use the same name, keep the key on a safe place, such as an Internet storage, an another PC or a notepad.\r\nWhen applying the key to the new VPN Server, edit the configuration file of the VPN Server to replace the key by the string in the value following to "byte Key" in the "declare DDnsClient" directive.\r\nDo not use the duplicated key to two or more VPN Servers at the same time. +SM_DDNS_KEY_MSG Your Dynamic DNS Private Key: %s\r\n\r\nThis is the private key which is associated with your current DDNS name. If your Game Server PC damaged and lost the key, the current DDNS name will be occupied forever and other Game Server will not be able to use the same name.\r\nIf you want to continue to use the same name, keep the key on a safe place, such as an Internet storage, an another PC or a notepad.\r\nWhen applying the key to the new Game Server, edit the configuration file of the Game Server to replace the key by the string in the value following to "byte Key" in the "declare DDnsClient" directive.\r\nDo not use the duplicated key to two or more Game Servers at the same time. SM_DDNS_KEY_ERR Failed to read the DNS key. SM_IPSEC_PSK_TOO_LONG The pre-shared key (PSK) has 10 or more letters.\r\n\r\nIt is reported that several versions of Google Android has a serious bug with 10 or more letters pre-shared key.\r\nTherefore 9 or less letters are recommended for pre-shared key.\r\n\r\nDo you want to try another pre-shared key? SM_ADVANCED_REDIRECT_URL_HINT_TITLE How to Use Advanced HTTP Redirection Function -SM_ADVANCED_REDIRECT_URL_HINT Advanced HTTP Redirection (For Experts)\r\n\r\nThe string "" is a place holder. It can embedded on the URL of redirection.\r\n\r\nEmbedded URL Example:\r\nhttp://www.google.com/search?q=|secret\r\n\r\nWhen the client is being redirected, the actual destination URL of redirection will be replaced as follows.\r\n\r\nUsername|Session ID|IP Address|Date and Time|Hash Value\r\n\r\\nAfter Replacement Example: zurukko|SID-ZURUKKO-123|219.117.219.154|20131117100354|99707160AFE7A454042B2C47B064112D652452D7\r\n\r\nThe details of each fields are described as following.\r\n\r\nUsername: The username using for the current VPN Session will be placed.\r\n\r\nSession ID: The Session ID of the VPN Session will be placed.\r\n\r\nDate and Time: 14-digits will be placed as 'YYYYMMDDHHMMSS' format (Time zone is UTC).\r\n\r\nHash Value: A 40-characters hexadecimal strings which represent 20 bytes binary data. The binary data is the result of SHA-1 hash function to the temporary string. The temporary string is the combination of the bit-array of the above fields plus the secret string after the '|' symbol in the redirection URL. (In the above example, "secret" is the secret string.) If there are no '|' symbols in the URL, no hash value will be appended.\r\n\r\nThe Purpose of Hash Value: The secret string is effective as the secret key. Thanks to the secret key, the CGI program which receives the query strings on the redirected URL can verify the integrity of the parameters included in the URL.\r\n +SM_ADVANCED_REDIRECT_URL_HINT Advanced HTTP Redirection (For Experts)\r\n\r\nThe string "" is a place holder. It can embedded on the URL of redirection.\r\n\r\nEmbedded URL Example:\r\nhttp://www.google.com/search?q=|secret\r\n\r\nWhen the client is being redirected, the actual destination URL of redirection will be replaced as follows.\r\n\r\nUsername|Session ID|IP Address|Date and Time|Hash Value\r\n\r\\nAfter Replacement Example: zurukko|SID-ZURUKKO-123|219.117.219.154|20131117100354|99707160AFE7A454042B2C47B064112D652452D7\r\n\r\nThe details of each fields are described as following.\r\n\r\nUsername: The username using for the current Game Session will be placed.\r\n\r\nSession ID: The Session ID of the Game Session will be placed.\r\n\r\nDate and Time: 14-digits will be placed as 'YYYYMMDDHHMMSS' format (Time zone is UTC).\r\n\r\nHash Value: A 40-characters hexadecimal strings which represent 20 bytes binary data. The binary data is the result of SHA-1 hash function to the temporary string. The temporary string is the combination of the bit-array of the above fields plus the secret string after the '|' symbol in the redirection URL. (In the above example, "secret" is the secret string.) If there are no '|' symbols in the URL, no hash value will be appended.\r\n\r\nThe Purpose of Hash Value: The secret string is effective as the secret key. Thanks to the secret key, the CGI program which receives the query strings on the redirected URL can verify the integrity of the parameters included in the URL.\r\n SM_ADVANCED_REDIRECT_URL_MSG An URL must start with "http://" or "https://" SM_DISABLE_DDNS_HINT_CAPTION Disable Dynamic DNS Function -SM_DISABLE_DDNS_HINT To disable the Dynamic DNS Function, modify the configuration file of VPN Server.\r\n\r\nThe "declare root" directive has the "declare DDnsClient" directive. In this directive, you can switch "bool Disable" from false to true, and reboot the VPN Server, then the Dynamic DNS Function will be disabled.\r\n -SM_REGENERATE_CERT_MSG The certificate of VPN Server is being replaced to the new one.\r\n\r\nThis will affect all VPN Clients which are configured to verify the certificate of VPN Server.\r\nDo you want to continue? -SM_DDNS_SERVER_CERT_MSG The DDNS hostname has been changed to "%S".\r\n\r\nIf you are planning to use Microsoft SSTP VPN to connect to the VPN Server from Windows Vista or greater versions of Windows with specifying the DDNS hostname as the destination of VPN Server, the destination hostname of the VPN Server must exactly match to the CN (Common Name) field on the certificate of VPN Server due to the security.\r\n\r\nDo you want to regenerate the server certificate in order to match the CN value to "%S"?\r\n(Click No to keep using the current server certificate.) -SM_DDNS_SERVER_CERT_OK The SSL certificate of VPN Server is now regenerated.\r\n\r\nWhen you make Microsoft SSTP VPN client connects to the VPN Server, you should specify the current DDNS hostname "%S" as the destination server hostname.\r\nYou have to also prepare the "Trusted Root Certificates" list on the Windows to add the certificate of this VPN Server beforehand.\r\n(To install a root certificate to Windows, open MMC and navigate to "Local Computer" in the "Certificates" applet. After that, you can import a certificate into the trusted root certification list.\r\n For details refer Microsoft's documents.)\r\n\r\nDo you want to save the new SSL certificate as a file in the X.509 format? -SM_SETUP_STEP_SECURENAT This VPN Server / Bridge might be running as user-more, or by other limitations, the Virtual Hub and a physical network adapter cannot be bridged together. Instead, the SecureNAT function allows VPN Clients to communicate with other computers in the physical network. The SecureNAT function was enabled by default. You can configure or disable it. +SM_DISABLE_DDNS_HINT To disable the Dynamic DNS Function, modify the configuration file of Game Server.\r\n\r\nThe "declare root" directive has the "declare DDnsClient" directive. In this directive, you can switch "bool Disable" from false to true, and reboot the Game Server, then the Dynamic DNS Function will be disabled.\r\n +SM_REGENERATE_CERT_MSG The certificate of Game Server is being replaced to the new one.\r\n\r\nThis will affect all Game Clients which are configured to verify the certificate of Game Server.\r\nDo you want to continue? +SM_DDNS_SERVER_CERT_MSG The DDNS hostname has been changed to "%S".\r\n\r\nIf you are planning to use Microsoft SSTP Game to connect to the Game Server from Windows Vista or greater versions of Windows with specifying the DDNS hostname as the destination of Game Server, the destination hostname of the Game Server must exactly match to the CN (Common Name) field on the certificate of Game Server due to the security.\r\n\r\nDo you want to regenerate the server certificate in order to match the CN value to "%S"?\r\n(Click No to keep using the current server certificate.) +SM_DDNS_SERVER_CERT_OK The SSL certificate of Game Server is now regenerated.\r\n\r\nWhen you make Microsoft SSTP Game client connects to the Game Server, you should specify the current DDNS hostname "%S" as the destination server hostname.\r\nYou have to also prepare the "Trusted Root Certificates" list on the Windows to add the certificate of this Game Server beforehand.\r\n(To install a root certificate to Windows, open MMC and navigate to "Local Computer" in the "Certificates" applet. After that, you can import a certificate into the trusted root certification list.\r\n For details refer Microsoft's documents.)\r\n\r\nDo you want to save the new SSL certificate as a file in the X.509 format? +SM_SETUP_STEP_SECURENAT This Game Server / Bridge might be running as user-more, or by other limitations, the Virtual Hub and a physical network adapter cannot be bridged together. Instead, the SecureNAT function allows Game Clients to communicate with other computers in the physical network. The SecureNAT function was enabled by default. You can configure or disable it. SM_SETUP_STEP_SECURENAT_TITLE Step 3. Bridge Virtual Hub and Physical Network -SM_UPDATE_CHECK_TITLE_VPNSERVER %S VPN Server (on the host '%S') -SM_UPDATE_CHECK_TITLE_VPNBRIDGE %S VPN Bridge (on the host '%S') -SM_FACTORY_DEFAULT_WARNING This will perform a factory-reset on the VPN Server / Bridge.\r\nThe current configuration of VPN Server / Bridge will be erased, and the initial settings will be applied immediately.\r\nYou are recommended to make a backup copy of the current configuration before do a factory-reset.\r\n\r\nPress OK to perform a factory-reset. The VPN Server / Bridge will be rebooted. The current management connection will be disconnected, so please re-connect to the VPN Server / Bridge.\r\n\r\nPress Cancel to cancel the operation. -SM_FACTORY_DEFAULT_PERFORMED The factory-reset operation is performing on the server.\r\n\r\nPress OK to exit the current session of VPN Server Manager.\r\nAfter exiting, please re-start the VPN Server Manager and connect to the VPN Server again.\r\nThen you will see the VPN Server is reset. +SM_UPDATE_CHECK_TITLE_VPNSERVER %S Game Server (on the host '%S') +SM_UPDATE_CHECK_TITLE_VPNBRIDGE %S Game Bridge (on the host '%S') +SM_FACTORY_DEFAULT_WARNING This will perform a factory-reset on the Game Server / Bridge.\r\nThe current configuration of Game Server / Bridge will be erased, and the initial settings will be applied immediately.\r\nYou are recommended to make a backup copy of the current configuration before do a factory-reset.\r\n\r\nPress OK to perform a factory-reset. The Game Server / Bridge will be rebooted. The current management connection will be disconnected, so please re-connect to the Game Server / Bridge.\r\n\r\nPress Cancel to cancel the operation. +SM_FACTORY_DEFAULT_PERFORMED The factory-reset operation is performing on the server.\r\n\r\nPress OK to exit the current session of Game Server Manager.\r\nAfter exiting, please re-start the Game Server Manager and connect to the Game Server again.\r\nThen you will see the Game Server is reset. SM_AZURE_STATUS_CONNECTED Status: Connected SM_AZURE_STATUS_NOT_CONNECTED Status: Not Connected -SM_NO_BRIDGE_NICS No physical network adapters suitable for Local Bridge were found on the VPN server computer.\r\nIn order to create a Local Bridge, you have to install at least one physical network adapters on the computer.\r\nYou cannot use Wi-Fi adapters or 3G adapters for Local Bridge.\r\nPlease install a physical network adapter which is compatible to wired Ethernet.\r\n\r\nIf a recently-installed network adapter doesn't appear, once reboot the computer.\r\n\r\nIf the Local Bridge cannot be used anyway, you can use "SecureNAT Function" instead.\r\n\r\nIf you have a certain reason to use unusual network adapters (i.e. Wi-Fi adapters, 3G adapters or virtual adapters), set the "ShowAllInterfaces" variable on the "LocalBridgeList" directive to "true" and restart the VPN Server. Then such devices will appear on the list. (For advanced Windows users only.)\r\n\r\nIf this error occurs after you upgraded Windows, please re-install SoftEther VPN Server or SoftEther VPN Bridge> -SM_CERT_MESSAGE The current SSL self-signed root certificate on this VPN Server is in the old format.\r\n\r\nSome versions of OpenVPN Connect for Android have a bug to misinterpret SSL certificates in the old format. It might cause the connection problem from OpenVPN Connect for Android to this VPN Server.\r\n\r\nIf you are planning to use OpenVPN Connect for Android as a VPN client, it is recommended to regenerate the SSL server certificate.\r\n\r\nDo you want to regenerate the server certificate now? -SM_CERT_MESSAGE_CLI --- Caution ---\r\n\r\nThe current SSL self-signed root certificate on this VPN Server is in the old format.\r\n\r\nSome versions of OpenVPN Connect for Android have a bug to misinterpret SSL certificates in the old format. It might cause the connection problem from OpenVPN Connect for Android to this VPN Server.\r\n\r\nIf you are planning to use OpenVPN Connect for Android as a VPN client, it is recommended to regenerate the SSL server certificate.\r\n\r\nTo regenerate and update the server certificate, execute the "ServerCertRegenerate" command after updating the VPN Server to the latest version. -SM_CERT_NEED_ROOT The specified SSL certificate is a sub-certificate which was issued by a CA (Certificate Authority).\r\n\r\nIf you are planning to support either Microsoft SSTP or OpenVPN protocol on this VPN server, you have to install the root certificate and all intermediate certificates (if exists) on this VPN Server.\r\n\r\nTo install these certificates, copy the root certificate and all intermediate certificate files (in the X.509 format) into the "chain_certs" subdirectory on the directory which is VPN Server has been installed on.\r\n\r\nIf you don't know how to obtain root and intermediate certificate files for your certificate authority (CA), please refer to the CA's web site or contact technical support staffs of the CA. +SM_NO_BRIDGE_NICS No physical network adapters suitable for Local Bridge were found on the Game server computer.\r\nIn order to create a Local Bridge, you have to install at least one physical network adapters on the computer.\r\nYou cannot use Wi-Fi adapters or 3G adapters for Local Bridge.\r\nPlease install a physical network adapter which is compatible to wired Ethernet.\r\n\r\nIf a recently-installed network adapter doesn't appear, once reboot the computer.\r\n\r\nIf the Local Bridge cannot be used anyway, you can use "SecureNAT Function" instead.\r\n\r\nIf you have a certain reason to use unusual network adapters (i.e. Wi-Fi adapters, 3G adapters or virtual adapters), set the "ShowAllInterfaces" variable on the "LocalBridgeList" directive to "true" and restart the Game Server. Then such devices will appear on the list. (For advanced Windows users only.)\r\n\r\nIf this error occurs after you upgraded Windows, please re-install GAMING LAUNCHER Server or GAMING LAUNCHER Bridge> +SM_CERT_MESSAGE The current SSL self-signed root certificate on this Game Server is in the old format.\r\n\r\nSome versions of OpenGame Connect for Android have a bug to misinterpret SSL certificates in the old format. It might cause the connection problem from OpenGame Connect for Android to this Game Server.\r\n\r\nIf you are planning to use OpenGame Connect for Android as a Game client, it is recommended to regenerate the SSL server certificate.\r\n\r\nDo you want to regenerate the server certificate now? +SM_CERT_MESSAGE_CLI --- Caution ---\r\n\r\nThe current SSL self-signed root certificate on this Game Server is in the old format.\r\n\r\nSome versions of OpenGame Connect for Android have a bug to misinterpret SSL certificates in the old format. It might cause the connection problem from OpenGame Connect for Android to this Game Server.\r\n\r\nIf you are planning to use OpenGame Connect for Android as a Game client, it is recommended to regenerate the SSL server certificate.\r\n\r\nTo regenerate and update the server certificate, execute the "ServerCertRegenerate" command after updating the Game Server to the latest version. +SM_CERT_NEED_ROOT The specified SSL certificate is a sub-certificate which was issued by a CA (Certificate Authority).\r\n\r\nIf you are planning to support either Microsoft SSTP or OpenGame protocol on this Game server, you have to install the root certificate and all intermediate certificates (if exists) on this Game Server.\r\n\r\nTo install these certificates, copy the root certificate and all intermediate certificate files (in the X.509 format) into the "chain_certs" subdirectory on the directory which is Game Server has been installed on.\r\n\r\nIf you don't know how to obtain root and intermediate certificate files for your certificate authority (CA), please refer to the CA's web site or contact technical support staffs of the CA. # Concerning User-mode Router Administration Tools NM_TITLE deleted NM_CONNECT_TITLE deleted NM_STATUS_TAG Connection status: %s -NM_OFFLINE You are not connected to any VPN Servers. -NM_CONNECTING Connecting to VPN Server -NM_CONNECTED Connected to VPN Server "%S" +NM_OFFLINE You are not connected to any Game Servers. +NM_CONNECTING Connecting to Game Server +NM_CONNECTED Connected to Game Server "%S" NM_CONNECT_ERROR Error number %u (%s) NM_ACCOUNT_TITLE deleted NM_STATUS User-mode Router Status @@ -1724,7 +1724,7 @@ NM_PUSH_ROUTE_WARNING The specified text of the static routing table may have a # Concerning version information ABOUT_CAPTION About %s -BETA_EXPIRES Because the currently installed SoftEther VPN software is a beta version, you cannot use it after the provision of a newer beta version of full version. \r\nAccess http://selinks.org/ and get the latest version of SoftEther VPN software. +BETA_EXPIRES Because the currently installed Unite Gaming Game software is a beta version, you cannot use it after the provision of a newer beta version of full version. \r\nAccess http://selinks.org/ and get the latest version of Unite Gaming Game software. # Concerning the saving of logs @@ -1735,10 +1735,10 @@ L_LINE ------------------------------------------------------ # (Server log) LS_START_UTF8 Log Messages are written with UTF-8 Encoding Format. -LS_START_1 The SoftEther VPN Server has been started. +LS_START_1 The GAMING LAUNCHER Server has been started. LS_START_2 %S %S LS_START_3 %S -LS_END_1 The SoftEther VPN Server Engine has been successfully shutdown. +LS_END_1 The GAMING LAUNCHER Server Engine has been successfully shutdown. LS_END_2 The Server Engine shutdown processing has started. LS_STOP_ALL_LISTENER All TCP listeners will be stopped. LS_STOP_ALL_LISTENER_2 All TCP listeners have been stopped. @@ -1780,7 +1780,7 @@ LS_HUB_NOT_FOUND Connection "%S": Virtual Hub "%S" that the client is trying to LS_WG_KEY_NOT_FOUND Connection "%S": The WireGuard key is not associated with a user on the server. LS_IP_DENIED Connection "%S": The source IP address "%S" of the client has refused based on the Source IP Address Limit List defined for the Virtual Hub. LS_LICENSE_ERROR Connection "%S": Because a license-related error has been occurred, the client is unable to connect to the server. -LS_BETA_EXPIRES This beta version of SoftEther VPN Server is expired. The beta version period of use has expired. Download a new beta version or full version from http://selinks.org/. +LS_BETA_EXPIRES This beta version of GAMING LAUNCHER Server is expired. The beta version period of use has expired. Download a new beta version or full version from http://selinks.org/. LS_TICKET_1 A new client authentication ticket has been issued for cluster member "%S". Virtual Hub "%S", User name "%S" ("%S"), Session name "%S", Ticket "%S" LS_TICKET_2 A new client authentication ticket has been received from the cluster controller. Virtual Hub "%S", User name "%S" ("%S"), Session name "%S", Ticket "%S", Expiration %u seconds LS_ENUM_HUB Connection "%S": %u Virtual Hub servers have been enumerated on this server. @@ -1794,15 +1794,15 @@ LS_FARM_CONNECT_2 Connection to cluster controller "%S" has been refused. Error LS_FARM_CONNECT_3 TCP connection to cluster controller "%S" failed. Continuing to attempt connection in intervals of %u seconds until connection is successful. LS_FARM_DISCONNECT Connection to the cluster controller has stopped. LS_FARM_START Connected to cluster controller. Operation as cluster member is starting. -LS_LICENSE_NOT_VPNSERVER Connection "%S": License error occurred. The VPN Client attempted to connect while the VPN Server product license is not yet registered. -LS_LICENSE_NOT_VPNCLUSTER Connection "%S": License error occurred. The license registered on this VPN Server is of a type that prevents the use of the current clustering function and a VPN Client has attempted connection while operating in Cluster mode. You must restart the VPN Server. -LS_LICENSE_VIOLATION Connection "%S": A license violation has occurred on the VPN Server and connections are not being received. -LS_LICENSE_VIOLATION_DETECTED A license violation has been detected. A different VPN Server is operating with the same server ID "%I64u" as this VPN Server. It is possible that there are two or more VPN Servers in the cluster that are using the same license. Check the license information of each VPN Server. +LS_LICENSE_NOT_VPNSERVER Connection "%S": License error occurred. The Game Client attempted to connect while the Game Server product license is not yet registered. +LS_LICENSE_NOT_VPNCLUSTER Connection "%S": License error occurred. The license registered on this Game Server is of a type that prevents the use of the current clustering function and a Game Client has attempted connection while operating in Cluster mode. You must restart the Game Server. +LS_LICENSE_VIOLATION Connection "%S": A license violation has occurred on the Game Server and connections are not being received. +LS_LICENSE_VIOLATION_DETECTED A license violation has been detected. A different Game Server is operating with the same server ID "%I64u" as this Game Server. It is possible that there are two or more Game Servers in the cluster that are using the same license. Check the license information of each Game Server. LS_API_AUTH_OK HTTPS API client "%r:%u" (%S): Administration mode: "%S": The embedded HTTPS web server accepted the successful login. Username: "%S", Method: "%S", Path: "%S" LS_API_AUTH_ERROR HTTPS API client "%r:%u" (%S): The embedded HTTPS web server refused a login attempt. Username: "%S", Method: "%S", Path: "%S" LS_API_RPC_CALL HTTPS API client "%r:%u" (%S): The client called a JSON-API. Method: "%S", Returned error code: %u (0 = success), Returned error message: "%s" -LS_AZURE_START Received VPN Azure connection request from the client (IP address: %S, port number: %u). -LS_AZURE_SSL_ERROR Failed to start SSL communication with VPN Azure relay server. Error: %s (code %u) +LS_AZURE_START Received Game Azure connection request from the client (IP address: %S, port number: %u). +LS_AZURE_SSL_ERROR Failed to start SSL communication with Game Azure relay server. Error: %s (code %u) # (Proto log) @@ -1821,10 +1821,10 @@ LW_FLOOD_ATTACK Flood attack detected! LW_HUB_DISCONNECT The administrator of the Virtual Hub has disconnected this session. -# (OpenVPN Logs) -LO_PREFIX_RAW OpenVPN Module: -LO_PREFIX_SESSION OpenVPN Session %u (%r:%u -> %r:%u): -LO_PREFIX_CHANNEL OpenVPN Session %u (%r:%u -> %r:%u) Channel %u: +# (OpenGame Logs) +LO_PREFIX_RAW OpenGame Module: +LO_PREFIX_SESSION OpenGame Session %u (%r:%u -> %r:%u): +LO_PREFIX_CHANNEL OpenGame Session %u (%r:%u -> %r:%u) Channel %u: LO_NEW_CHANNEL A new channel is created. LO_CHANNEL_ESTABLISHED_NEWKEY The channel is established. (Trigger: Re-key completion.) LO_OPTION_STR_RECV Option Strings Received: "%S" @@ -1836,7 +1836,7 @@ LO_INITIATE_REKEY The re-keying process is started. LO_CHANNEL_ESTABLISHED The channel becomes the established state. LO_PUSH_REPLY The full strings replied: "%S" LO_CHANNEL_FAILED Failed to connect a channel. -LO_CHANNEL_DISCONNECTED_BY_HUB This OpenVPN channel is being terminated because the administrator of the Virtual Hub has disconnected this the VPN Session. +LO_CHANNEL_DISCONNECTED_BY_HUB This OpenGame channel is being terminated because the administrator of the Virtual Hub has disconnected this the Game Session. # (IPsec Logs) @@ -1870,7 +1870,7 @@ LI_IPSEC_SA_ESTABLISHED This IPsec SA is established between the server and the LI_IKE_SA_ESTABLISHED This IKE SA is established between the server and the client. LI_IPSEC_NO_TRANSFORM There are no acceptable transform proposals from the client for establishing an IPsec SA. LI_IKE_NO_TRANSFORM There are no acceptable transform proposals from the client for establishing an IKE SA. -LI_IKE_NO_NAT_T The connection cannot be accepted because this VPN client is not compatible with IPsec NAT Traversal (RFC 3947 Negotiation of NAT-Traversal in the IKE or draft-ietf-ipsec-nat-t-ike). +LI_IKE_NO_NAT_T The connection cannot be accepted because this Game client is not compatible with IPsec NAT Traversal (RFC 3947 Negotiation of NAT-Traversal in the IKE or draft-ietf-ipsec-nat-t-ike). LI_SET_CLIENT_ID The client ID which this client presented in the establishing phase is "%S". LI_CLIENT_MERGE This client (Client %u) and the other client (Client %u) is the same client. So they are merged to the client %u. LI_CLIENT_UPDATE The port number information of this client is updated. @@ -1880,7 +1880,7 @@ LI_CLIENT_UPDATE The port number information of this client is updated. LE_PREFIX EtherIP / L2TPv3 Session %u (%S:%u -> %S:%u): LE_START_MODULE The EtherIP / L2TPv3 Module is started. LE_STOP The EtherIP / L2TPv3 Module is stopped. -LE_NO_SETTING Error: No EtherIP / L2TPv3 setting entries for the Client ID "%S" is registered on the VPN Server. Please register an entry of a EtherIP / L2TPv3 setting on the VPN Server beforehand. +LE_NO_SETTING Error: No EtherIP / L2TPv3 setting entries for the Client ID "%S" is registered on the Game Server. Please register an entry of a EtherIP / L2TPv3 setting on the Game Server beforehand. LE_START_IPC The internal pipe was created between the EtherIP / L2TPv3 module to the Virtual Hub "%S". The using username is "%S". The IPv4 TCP MSS (Max Segment Size) to be set is %u bytes. LE_IPC_CONNECT_ERROR The connection from the EtherIP / L2TPv3 module to the Virtual Hub "%S" failed. Error: %u : %s LE_IPC_CONNECT_OK The connection from the EtherIP / L2TPv3 module to the Virtual Hub "%S" succeeded. @@ -1900,10 +1900,10 @@ LP_MSCHAPV2_FAILED "MS-CHAP v2" (Microsoft Challenge and Response Protocol Vers LP_NEXT_PROTOCOL_IS_NOT_IPCP An invalid protocol (Protocol Number: 0x%x) with non-IPCP (IP Configuration Protocol) control packet. LP_DATA_TIMEOUT A timeout on the PPP data transmitting occurred. The PPP client might be disconnected from the network. LP_CONTROL_TIMEOUT A timeout on the PPP control transmitting occurred. No responses from the PPP client. -LP_VPN_SESSION_TERMINATED The PPP session is disconnected because the VPN Session has been disconnected by the administrator. +LP_VPN_SESSION_TERMINATED The PPP session is disconnected because the Game Session has been disconnected by the administrator. LP_UPPER_PROTOCOL_DISCONNECTED The PPP session is disconnected because the upper-layer protocol "%S" has been disconnected. -LP_NORMAL_TERMINATE The PPP session is disconnected by the VPN Client's disconnecting request. -LP_IP_ADDRESS_NOT_DETERMIND The VPN Client sent a packet though an IP address of the VPN Client hasn't been determined. +LP_NORMAL_TERMINATE The PPP session is disconnected by the Game Client's disconnecting request. +LP_IP_ADDRESS_NOT_DETERMIND The Game Client sent a packet though an IP address of the Game Client hasn't been determined. LP_DHCP_REQUEST_TRYING Trying to request an IP address from the DHCP server. LP_DHCP_REQUEST_OK An IP address is assigned. IP Address of Client: %S, Subnet Mask: %S, Default Gateway: %S, Domain Name: "%S", DNS Server 1: %S, DNS Server 2: %S, WINS Server 1: %S, WINS Server 2: %S, IP Address of DHCP Server: %S, Lease Lifetime: %u seconds LP_DHCP_REQUEST_NG Acquiring an IP address from the DHCP server failed. To accept a PPP session, you need to have a DHCP server. Make sure that a DHCP server is working normally in the Ethernet segment which the Virtual Hub belongs to. If you do not have a DHCP server, you can use the Virtual DHCP function of the SecureNAT on the Virtual Hub instead. @@ -1924,30 +1924,30 @@ LH_AUTH_PLAIN_PASSWORD External server authentication LH_AUTH_CERT Certificate authentication LH_AUTH_TICKET Ticket authentication LH_AUTH_WIREGUARD_KEY WireGuard public key authentication -LH_AUTH_OPENVPN_CERT OpenVPN certificate authentication -LH_AUTH_RADIUS_NOT_SUPPORT Connection "%S": The authentication method of the user "%S" has been specified as RADIUS Authentication or Active Directory Authentication (NT Domain Authentication). However, the edition of the VPN Server is "%S". This edition does not support RADIUS Authentication nor Active Directory Authentication (NT Domain Authentication). The connection will be denied. -LH_AUTH_RADIUS_NOT_SUPPORT_ON_OPEN_SOURCE Connection "%S": The authentication method of the user "%S" has been specified as RADIUS Authentication or Active Directory Authentication (NT Domain Authentication). However, such an external user-authentication function hasn't been implemented on the Open-Source version of SoftEther VPN yet. The connection will be denied. -LH_AUTH_CERT_NOT_SUPPORT_ON_OPEN_SOURCE Connection "%S": The authentication method of the user "%S" has been specified as Certificate Authentication. However, the Certificate Authentication function hasn't been implemented on the Open-Source version of SoftEther VPN yet. The connection will be denied. +LH_AUTH_OPENVPN_CERT OpenGame certificate authentication +LH_AUTH_RADIUS_NOT_SUPPORT Connection "%S": The authentication method of the user "%S" has been specified as RADIUS Authentication or Active Directory Authentication (NT Domain Authentication). However, the edition of the Game Server is "%S". This edition does not support RADIUS Authentication nor Active Directory Authentication (NT Domain Authentication). The connection will be denied. +LH_AUTH_RADIUS_NOT_SUPPORT_ON_OPEN_SOURCE Connection "%S": The authentication method of the user "%S" has been specified as RADIUS Authentication or Active Directory Authentication (NT Domain Authentication). However, such an external user-authentication function hasn't been implemented on the Open-Source version of Unite Gaming Game yet. The connection will be denied. +LH_AUTH_CERT_NOT_SUPPORT_ON_OPEN_SOURCE Connection "%S": The authentication method of the user "%S" has been specified as Certificate Authentication. However, the Certificate Authentication function hasn't been implemented on the Open-Source version of Unite Gaming Game yet. The connection will be denied. LH_AUTH_OK Connection "%S": Successfully authenticated as user "%S". -LH_AUTH_OK_CERT The Virtual Hub's Security Account Manager has received the following certificate from the VPN Client and accepted its contents as the certificate for when user "%S" logs in: %s +LH_AUTH_OK_CERT The Virtual Hub's Security Account Manager has received the following certificate from the Game Client and accepted its contents as the certificate for when user "%S" logs in: %s LH_AUTH_NG_CERT Although the Virtual Hub's Security Account Manager has received the following certificate, has refused its contents as the certificate for when user "%S" logs in because this certificate's contents matches the contents that are registered in the Virtual Hub's certificates revocation list: %s LH_AUTH_NG Connection "%S": User authentication failed. The user name that has been provided was "%S", from %S. LH_LOCAL_ONLY Connection "%S": The remote login has been refused because of the password for user "%S" is blank. LH_POLICY_ACCESS_NG Connection "%S": Access has been refused to user "%S" based on the security policy. LH_USER_EXPIRES Connection "%S": Access has been refused to user "%S" because of the expiration date has been expired. -LH_CLIENT_VERSION_OLD Connection "%S": The build number of the VPN Client is %u. Only the build %u or latest version of VPN Client is granted to access the VPN Server. -LH_CLIENT_ID_REQUIRED Connection "%S": The Client ID which has been specified by the VPN Client is %u. However, this Virtual Hub has the RequiredClientId value set to %u. +LH_CLIENT_VERSION_OLD Connection "%S": The build number of the Game Client is %u. Only the build %u or latest version of Game Client is granted to access the Game Server. +LH_CLIENT_ID_REQUIRED Connection "%S": The Client ID which has been specified by the Game Client is %u. However, this Virtual Hub has the RequiredClientId value set to %u. LH_FARM_SELECT_1 Connection "%S": The cluster controller is deciding the destination cluster member of this client. LH_FARM_SELECT_2 Connection "%S": Failed to decide the destination cluster member server. -LH_FARM_SELECT_3 Connection "%S": This current VPN Server has been decided as the destination cluster member server. Proceeding to receive connection. +LH_FARM_SELECT_3 Connection "%S": This current Game Server has been decided as the destination cluster member server. Proceeding to receive connection. LH_FARM_SELECT_4 Connection "%S": The server "%S" has been decided as a destination cluster member server. Instructing clients to redirect connection to this server. LH_MAX_SESSION Connection "%S": The maximum number of sessions (%u) that can be set by the Virtual Hub has been reached. Unable to create a new session. LH_MAX_SESSION_CLIENT Connection "%S": The maximum number of client sessions (%u) that can be set by the Virtual Hub has been reached. Unable to create a new session. LH_MAX_SESSION_BRIDGE Connection "%S": The maximum number of bridge sessions (%u) that can be set by the Virtual Hub has been reached. Unable to create a new session. -LH_MAX_SESSION_2 Connection "%S": The maximum number of sessions (%u) that can be managed by a VPN Server has been reached. Unable to create a new session. +LH_MAX_SESSION_2 Connection "%S": The maximum number of sessions (%u) that can be managed by a Game Server has been reached. Unable to create a new session. LH_NEW_SESSION Connection "%S": The new session "%S" has been created. (IP address: %S, Port number: %u, Physical underlying protocol: "%S") LH_SET_SESSION Session "%S": The parameter has been set. Max number of TCP connections: %u, Use of encryption: %s, Use of compression: %s, Use of Half duplex communication: %s, Timeout: %u seconds. -LH_NODE_INFO Session "%S": VPN Client details: (%s) +LH_NODE_INFO Session "%S": Game Client details: (%s) LH_VLAN_ID Session "%S": Assigned VLAN ID: %u LH_INVALID_SIGNATURE Session "%S": The connected client sent invalid protocol data. Unable to establish normal communication with client. First check for problems with the connections and cabling of the network connecting the client and the server and then check there is not a special transparent packet re-writing device installed. LH_END_SESSION Session "%S": The session has been terminated. The statistical information is as follows: Total outgoing data size: %I64u bytes, Total incoming data size: %I64u bytes. @@ -1990,12 +1990,12 @@ LH_CONNECT_2 The Cascade Connection "%s" is connected. Session name: "%S" LH_CONNECT_ERROR The connection for Cascade Connection "%s" has been either disconnected or it failed. Cause: %s (code %u) LH_POLICY_MONITOR_MODE Connection "%S": Because of a user whose security policy denies permission for Monitoring Mode requested that Monitoring Mode be enabled and attempted to connect to a Virtual Hub, the connection has been denied. LH_POLICY_BRIDGE_MODE Connection "%S": Because of a user whose security policy denies both bridge connections and routing operations requested that bridge connections or routing operations be enabled and attempted to connect to the Virtual Hub, the connection has been denied. -LH_NOT_ENOUGH_CLIENT_LICENSE Connection "%S": Although this connection attempted to connect to the VPN Server using "client connection mode", because this would have made the number of client connections on the entire server exceed the number of registered Client Connection Licenses, it is not possible to receive the connection for this connection. When the number of licenses for concurrent connections is insufficient, you must either disconnect another existing client connection or increase the number of licenses. There are currently %u registered Client Connection Licenses and the number of connections to servers was %u. -LH_NOT_ENOUGH_BRIDGE_LICENSE Connection "%S": Although this connection attempted to connect to the VPN Server using "bridge connection mode", because this would have made the number of bridge connections on the entire server exceed the number of registered Bridge Connection Licenses, it is not possible to receive the connection for this connection. When the number of licenses for concurrent connections is insufficient, you must either disconnect another existing client connection or increase the number of licenses. There are currently %u registered Bridge Connection Licenses and the number of connections to servers was %u. -LH_TOO_MANY_MULTILOGINS Connection "%S": Although the user "%S" made a login attempt, the security policy that applies to this user limits the maximum number of multiple logins to %u sessions. Currently the number of logins by this user is %u sessions and therefore the user has denied permission for a new VPN connection. -LH_TOO_MANY_MULTILOGINS2 Connection "%S": Although the user "%S" made a login attempt, this edition of the VPN Server permits the maximum number of multiple concurrent VPN sessions to %u sessions per user. Current number of the multiple concurrent VPN sessions of this users is %u, so no more concurrent VPN sessions cannot be permitted. If you want to support more number of multiple concurrent VPN sessions per user, please consider upgrading to Professional Edition or greater of the VPN Server. -LH_PACKET_LOG_NO_LOG The edition of this VPN Server doesn't supports the packet logging function. No IP address nor TCP/UDP header data will be recorded. After you upgrade the edition of the VPN Server to Professional Edition or greater, all kinds of packet logs will be recorded in this file. -LH_PACKET_LOG_NO_LOG_OSS The VPN Server is either Open-Source or Free version. It hasn't implemented the IP Address or TCP/UDP header data logging function. No IP address nor TCP/UDP header data are not be recorded here. +LH_NOT_ENOUGH_CLIENT_LICENSE Connection "%S": Although this connection attempted to connect to the Game Server using "client connection mode", because this would have made the number of client connections on the entire server exceed the number of registered Client Connection Licenses, it is not possible to receive the connection for this connection. When the number of licenses for concurrent connections is insufficient, you must either disconnect another existing client connection or increase the number of licenses. There are currently %u registered Client Connection Licenses and the number of connections to servers was %u. +LH_NOT_ENOUGH_BRIDGE_LICENSE Connection "%S": Although this connection attempted to connect to the Game Server using "bridge connection mode", because this would have made the number of bridge connections on the entire server exceed the number of registered Bridge Connection Licenses, it is not possible to receive the connection for this connection. When the number of licenses for concurrent connections is insufficient, you must either disconnect another existing client connection or increase the number of licenses. There are currently %u registered Bridge Connection Licenses and the number of connections to servers was %u. +LH_TOO_MANY_MULTILOGINS Connection "%S": Although the user "%S" made a login attempt, the security policy that applies to this user limits the maximum number of multiple logins to %u sessions. Currently the number of logins by this user is %u sessions and therefore the user has denied permission for a new Game connection. +LH_TOO_MANY_MULTILOGINS2 Connection "%S": Although the user "%S" made a login attempt, this edition of the Game Server permits the maximum number of multiple concurrent Game sessions to %u sessions per user. Current number of the multiple concurrent Game sessions of this users is %u, so no more concurrent Game sessions cannot be permitted. If you want to support more number of multiple concurrent Game sessions per user, please consider upgrading to Professional Edition or greater of the Game Server. +LH_PACKET_LOG_NO_LOG The edition of this Game Server doesn't supports the packet logging function. No IP address nor TCP/UDP header data will be recorded. After you upgrade the edition of the Game Server to Professional Edition or greater, all kinds of packet logs will be recorded in this file. +LH_PACKET_LOG_NO_LOG_OSS The Game Server is either Open-Source or Free version. It hasn't implemented the IP Address or TCP/UDP header data logging function. No IP address nor TCP/UDP header data are not be recorded here. LH_NO_RADIUS_SETTING The user "%S" is configured to use RADIUS authentication. However, there is no RADIUS authentication settings. The user cannot be authenticated. LH_KERNEL_MODE_START It has been detected that the Kernel-mode NAT for SecureNAT can be run on the interface "%S". The Kernel-mode NAT is starting. The TCP, UDP and ICMP NAT processings will be performed with high-performance via Kernel-Mode hereafter. The parameters of Kernel-mode NAT: IP Address = "%r", Subnet Mask = "%r", Default Gateway = "%r", Broadcast Address = "%r", Virtual MAC Address: "%S", DHCP Server Address: "%r", DNS Server Address: "%r" LH_KERNEL_MODE_STOP The Kernel-mode NAT on the interface "%S" for SecureNAT has been stopped. @@ -2057,9 +2057,9 @@ LA_SET_KEEP The server's Internet keep-alive setting has been updated. LA_SET_SYSLOG The server's syslog send function setting has been updated. LA_DELETE_BRIDGE The Local Bridge connection definition "%S" --> "%S" has been deleted. LA_ADD_BRIDGE The Local Bridge connection definition "%S" --> "%S" has been added. -LA_REBOOT_SERVER There has been a request to restart VPN Server. +LA_REBOOT_SERVER There has been a request to restart Game Server. LA_GET_CONFIG The config file has been read. -LA_SET_CONFIG The config file has been written. Restarting VPN Server. +LA_SET_CONFIG The config file has been written. Restarting Game Server. LA_SET_HUB_ADMIN_OPTION The administration option has been set for Virtual Hub "%S". LA_SET_HUB_EXT_OPTION The Virtual Hub Extended Option has been set for Virtual Hub "%S". LA_ADD_L3_SW The Virtual Layer 3 Switch "%S" has been created on the server. @@ -2079,27 +2079,27 @@ LA_DEL_LICENSE_KEY An existing license (No. %u) has been deleted. LA_SET_IPSEC_CONFIG The IPsec server setting has been updated. LA_ADD_ETHERIP_ID A new EtherIP / L2TPv3 server setting (ID="%S") has been added. LA_DEL_ETHERIP_ID The new EtherIP / L2TPv3 server setting (ID="%S") has been deleted. -LA_SET_OVPN_SSTP_CONFIG The OpenVPN and MS-SSTP VPN Server setting has been updated. +LA_SET_OVPN_SSTP_CONFIG The OpenGame and MS-SSTP Game Server setting has been updated. LA_DDNS_HOSTNAME_CHANGED The hostname of Dynamic DNS Function has been changed to "%S". LA_SET_SPECIAL_LISTENER Special Listener enable / disable status has been changed. # (Client log) -LC_START_1 The SoftEther VPN Client Engine has been started. +LC_START_1 The GAMING LAUNCHER Client Engine has been started. LC_START_2 %S %S LC_START_3 %S -LC_END The SoftEther VPN Client Engine has been shut down. +LC_END The GAMING LAUNCHER Client Engine has been shut down. LC_LOAD_CONFIG_1 Loading configuration file... LC_LOAD_CONFIG_2 The configuration file has been loaded. LC_LOAD_CONFIG_3 Configuration file does not exist. Applying the initial settings. -LC_NEW_ACCOUNT A new VPN Connection Setting "%s" has been created. -LC_DELETE_ACCOUNT The VPN Connection Setting "%s" has been deleted. -LC_RENAME_ACCOUNT The name of VPN Connection Setting "%s" has been changed to "%s". -LC_CONNECT Connection processing for VPN Connection Setting "%s" has started. -LC_CONNECT_1 VPN Connection Setting "%s": Connection operation starting (this is now %u times). -LC_SSL_CONNECTED VPN Connection Setting "%s": SSL communication has been started. The protocol version is %S. The encryption algorithm name is "%S". -LC_CONNECT_2 VPN Connection Setting "%s": Now connected. Session name: "%S" -LC_CONNECT_ERROR VPN Connection Setting "%s": The connection has been either disconnected or it failed. Cause: %s (code %u) -LC_DISCONNECT Disconnecting the VPN Connection Setting "%s". +LC_NEW_ACCOUNT A new Game Connection Setting "%s" has been created. +LC_DELETE_ACCOUNT The Game Connection Setting "%s" has been deleted. +LC_RENAME_ACCOUNT The name of Game Connection Setting "%s" has been changed to "%s". +LC_CONNECT Connection processing for Game Connection Setting "%s" has started. +LC_CONNECT_1 Game Connection Setting "%s": Connection operation starting (this is now %u times). +LC_SSL_CONNECTED Game Connection Setting "%s": SSL communication has been started. The protocol version is %S. The encryption algorithm name is "%S". +LC_CONNECT_2 Game Connection Setting "%s": Now connected. Session name: "%S" +LC_CONNECT_ERROR Game Connection Setting "%s": The connection has been either disconnected or it failed. Cause: %s (code %u) +LC_DISCONNECT Disconnecting the Game Connection Setting "%s". LC_CREATE_VLAN A Virtual Network Adapter "%S" has been created. LC_UPDATE_VLAN The Virtual Network Adapter "%S" driver has been reinstalled. LC_DELETE_VLAN The Virtual Network Adapter "%S" has been deleted. @@ -2123,7 +2123,7 @@ MS_VIRTUAL Proprietary Virtual/Internal Interface MS_ETHERNET Ethernet Interface MS_TOKENRING Token Ring Interface MS_FDDI FDDI Interface -MS_PPP PPP (Dialup or VPN) +MS_PPP PPP (Dialup or Game) MS_LOOPBACK Loopback Interface MS_SLIP SLIP Interface MS_WLAN Wireless Network Interface @@ -2164,8 +2164,8 @@ UT_SM_ST_WINS_2 WINS Server 2 # Concerning EtherLogger Manager -EM_TITLE SoftEther EtherLogger Manager -EM_REMOTE_TITLE You can connect to and manage the SoftEther EtherLogger service. \r\nEnter the host name and IP address of the computer on which the EtherLogger service to be managed is operating. You can also concatenate the port number by using the ":" (colon). +EM_TITLE GAMING LAUNCHER EtherLogger Manager +EM_REMOTE_TITLE You can connect to and manage the GAMING LAUNCHER EtherLogger service. \r\nEnter the host name and IP address of the computer on which the EtherLogger service to be managed is operating. You can also concatenate the port number by using the ":" (colon). EM_MAIN_COLUMN_1 Network adapter name EM_MAIN_COLUMN_2 Status EM_MAIN_OK Operating @@ -2174,14 +2174,14 @@ EM_ADD_NEW Add new capture device EM_ADD_EDIT Edit capture settings EM_DELETE_CONFIRM Are you sure you want to delete capture setting "%S"? EM_NO_LICENSE_COLUMN Note: -EM_NO_LICENSE Because not even one product license is registered, this SoftEther EtherLogger will not operate. +EM_NO_LICENSE Because not even one product license is registered, this GAMING LAUNCHER EtherLogger will not operate. -EM_UNSUPPORTED Unable to use SoftEther EtherLogger on the operating system that this SoftEther EtherLogger is operating on. For the list of operating system that the SoftEther EtherLogger can be used on, please refer to the online documentation of the SoftEther EtherLogger. -EM_WPCAP_REMOTE In order to use this SoftEther EtherLogger, you need to install WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nTo continue the installation of the WinPcap software, you must start SoftEther EtherLogger Manager on the server computer that is running VPN Server and then while connected to localhost (location of your own computer), have the Local Bridge Function Setting window displayed. \r\nTo continue, first exit this management session, and then, after starting SoftEther EtherLogger Manager on the server computer, connect to localhost and continue the setting process. -EM_WPCAP_ROOT In order to use this SoftEther EtherLogger, you need to install WinPcap software. \r\n\r\nTo continue the installation you must log in to this computer as a user with administrator privileges. \r\nLog on as an administrator and start the SoftEther VPN Server Manager again. -EM_WPCAP_INSTALL In order to use this SoftEther EtherLogger, you need to install WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nWinPcap is an easy-to-install free software that is bundled together with the VPN Server. \r\n\r\nDo you want to begin the installation of WinPcap? -EM_WPCAP_REBOOT1 After WinPcap installation has completed, you must restart the computer before you use the SoftEther EtherLogger. \r\n\r\nAfter you restart the computer manually and start SoftEther EtherLogger, configure the settings again. -EM_WPCAP_REBOOT2 After WinPcap is installed, you must restart the SoftEther EtherLogger service. \r\n\r\nIt only takes a short time to restart the SoftEther EtherLogger service, however all management sessions that are currently connected to the SoftEther EtherLogger will be disconnected. \r\nThis management session will also be disconnected, so you will need to reconnect to continue. \r\n\r\nDo you want to restart the SoftEther Ether Logger service? +EM_UNSUPPORTED Unable to use GAMING LAUNCHER EtherLogger on the operating system that this GAMING LAUNCHER EtherLogger is operating on. For the list of operating system that the GAMING LAUNCHER EtherLogger can be used on, please refer to the online documentation of the GAMING LAUNCHER EtherLogger. +EM_WPCAP_REMOTE In order to use this GAMING LAUNCHER EtherLogger, you need to install WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nTo continue the installation of the WinPcap software, you must start GAMING LAUNCHER EtherLogger Manager on the server computer that is running Game Server and then while connected to localhost (location of your own computer), have the Local Bridge Function Setting window displayed. \r\nTo continue, first exit this management session, and then, after starting GAMING LAUNCHER EtherLogger Manager on the server computer, connect to localhost and continue the setting process. +EM_WPCAP_ROOT In order to use this GAMING LAUNCHER EtherLogger, you need to install WinPcap software. \r\n\r\nTo continue the installation you must log in to this computer as a user with administrator privileges. \r\nLog on as an administrator and start the GAMING LAUNCHER Server Manager again. +EM_WPCAP_INSTALL In order to use this GAMING LAUNCHER EtherLogger, you need to install WinPcap software. The software WinPcap is currently not installed on the server computer. \r\n\r\nWinPcap is an easy-to-install free software that is bundled together with the Game Server. \r\n\r\nDo you want to begin the installation of WinPcap? +EM_WPCAP_REBOOT1 After WinPcap installation has completed, you must restart the computer before you use the GAMING LAUNCHER EtherLogger. \r\n\r\nAfter you restart the computer manually and start GAMING LAUNCHER EtherLogger, configure the settings again. +EM_WPCAP_REBOOT2 After WinPcap is installed, you must restart the GAMING LAUNCHER EtherLogger service. \r\n\r\nIt only takes a short time to restart the GAMING LAUNCHER EtherLogger service, however all management sessions that are currently connected to the GAMING LAUNCHER EtherLogger will be disconnected. \r\nThis management session will also be disconnected, so you will need to reconnect to continue. \r\n\r\nDo you want to restart the Unite Gaming Ether Logger service? EM_RESOURCE Unable to read the WinPcap driver. @@ -2206,15 +2206,15 @@ S_PIN_CODE &PIN Code: PREFIX D_PKCSUTIL CAPTION PKCS#12 Write Utility S_TITLE ePass 1000 USB token PKCS#12 Write Utility -STATIC1 By using this utility, you can write a PKCS#12 file (certificate file) of your choice to an ePass 1000 USB hardware security token. \r\n\r\nThe USB token that the certificate file is written in can be used for SoftEther VPN authentication. +STATIC1 By using this utility, you can write a PKCS#12 file (certificate file) of your choice to an ePass 1000 USB hardware security token. \r\n\r\nThe USB token that the certificate file is written in can be used for Unite Gaming Game authentication. STATIC2 Write to PKCS#12 file -STATIC3 To write an existing PKC#12 file to a USB token, click Write. \r\nNOTE: If a PKCS#12 certificate for SoftEther VPN is already stored in the USB token, it will be overwritten. +STATIC3 To write an existing PKC#12 file to a USB token, click Write. \r\nNOTE: If a PKCS#12 certificate for Unite Gaming Game is already stored in the USB token, it will be overwritten. B_WRITE &Write STATIC4 Erase PKCS#12 certificate from USB token. -STATIC5 You can erase the certificate data from a USB token on which a PKCS#12 certificate for SoftEther VPN is already stored. +STATIC5 You can erase the certificate data from a USB token on which a PKCS#12 certificate for Unite Gaming Game is already stored. B_ERASE &Erase IDCANCEL E&xit Utilities -S_COPYRIGHT Copyright (c) SoftEther VPN Project.\r\nAll Rights Reserved. +S_COPYRIGHT Copyright (c) Unite Gaming Game Project.\r\nAll Rights Reserved. PREFIX D_PASSPHRASE @@ -2226,7 +2226,7 @@ IDCANCEL Cancel PREFIX D_NM_CONNECT -CAPTION Connect to SoftEther VPN User-mode Router +CAPTION Connect to Unite Gaming Game User-mode Router S_TITLE Connecting to "%S"... @@ -2266,10 +2266,10 @@ B_SAVE &Save to File PREFIX D_CHECKCERT CAPTION Security Alert - %s -S_TITLE Although the connection to the destination VPN Server "%S" that you are currently connecting to is encrypted, the trustworthiness of the server certificate provided by the server is unknown. +S_TITLE Although the connection to the destination Game Server "%S" that you are currently connecting to is encrypted, the trustworthiness of the server certificate provided by the server is unknown. STATIC1 About the Server Certificate -STATIC2 Establishing encrypted tunnel (SSL session) between VPN Server and VPN Client. Checking the server certificate enables to verify the authenticity of the server. -S_MSG1 The server certificate provided by destination VPN Server "%S" is as follows. +STATIC2 Establishing encrypted tunnel (SSL session) between Game Server and Game Client. Checking the server certificate enables to verify the authenticity of the server. +S_MSG1 The server certificate provided by destination Game Server "%S" is as follows. STATIC3 Issued to: STATIC4 Issuer: STATIC5 Expires at: @@ -2279,12 +2279,12 @@ STATIC7 Digest (SHA-1): IDOK &Resume the Connection IDCANCEL &Cancel Connection STATIC8 There may be a problem with this certificate, such as it has not been issued by a trusted certificate authority (CA), or cert is expired. -STATIC9 Confirm the content of this certificate and decide whether or not to connect to this VPN Server. Click Cancel Connection to abort the connection. +STATIC9 Confirm the content of this certificate and decide whether or not to connect to this Game Server. Click Cancel Connection to abort the connection. PREFIX D_CONNECTERROR CAPTION Connect Error - %s -S_TITLE An error occurred while connection to VPN Server "%S". +S_TITLE An error occurred while connection to Game Server "%S". S_COUNTDOWN Automatically reconnects after %u seconds... IDOK &Retry IDCANCEL Cancel Connection @@ -2292,8 +2292,8 @@ R_HIDE &Hide this window when connecting next time PREFIX D_CM_LOGIN -CAPTION Enter Password - VPN Client Manager -S_TITLE You must enter a client administration password to operate the VPN Client that is operating on %s. Enter the client administration password. +CAPTION Enter Password - Game Client Manager +S_TITLE You must enter a client administration password to operate the Game Client that is operating on %s. Enter the client administration password. STATIC1 &Password: STATIC2 Enter the Client Administration Password: IDOK &OK @@ -2301,7 +2301,7 @@ IDCANCEL Cancel PREFIX D_CONNECTION_STATUS -S_TITLE Status of VPN Session of %s (Real Time) +S_TITLE Status of Game Session of %s (Real Time) B_POLICY Security &Policy... B_SERVER_CERT &Server Certificate B_CLIENT_CERT &Client Certificate @@ -2315,16 +2315,16 @@ IDCANCEL &Close PREFIX D_CM_ACCOUNT -STATIC1 Please configure the VPN Connection Setting for VPN Server. +STATIC1 Please configure the Game Connection Setting for Game Server. S_ACCOUNT_NAME Setting &Name: -STATIC2 Destination VPN Server: -STATIC3 Specify the host name or IP address, and the port number and the Virtual Hub on the destination VPN Server. +STATIC2 Destination Game Server: +STATIC3 Specify the host name or IP address, and the port number and the Virtual Hub on the destination Game Server. STATIC4 &Host Name: STATIC5 &Port Number: STATIC6 (TCP Port) STATIC7 &Virtual Hub Name: STATIC8 Pro&xy Server as Relay: -STATIC9 You can connect to a VPN Server via a proxy server. +STATIC9 You can connect to a Game Server via a proxy server. STATIC10 Proxy &Type: R_DIRECT_TCP &Direct TCP/IP Connection (No Proxy) R_HTTPS Connect via H&TTP Proxy Server @@ -2351,15 +2351,15 @@ S_RETRY_NUM_1 Reconnect &Count: S_RETRY_NUM_2 times S_RETRY_SPAN_1 Reconnect Interval: S_RETRY_SPAN_2 seconds -R_INFINITE &Infinite Reconnects (Keep VPN Always Online) +R_INFINITE &Infinite Reconnects (Keep Game Always Online) B_DETAIL A&dvanced Settings... IDOK &OK IDCANCEL Cancel B_CHANGE_PASSWORD Change &Password -S_CHANGE_PASSWORD You can change the user's password on the VPN Server. +S_CHANGE_PASSWORD You can change the user's password on the Game Server. R_HIDE Hide Status and Errors Screens R_HIDE2 Hide IP Address Screens -STATIC15 Set the user authentication information that is required when connecting to the VPN Server. +STATIC15 Set the user authentication information that is required when connecting to the Game Server. B_REGIST_CLIENT_CERT Specify Client &Certificate B_IE Import I&E Proxy Server Settings R_DISABLE_NATT Disable NAT-T @@ -2390,9 +2390,9 @@ IDCANCEL Cancel PREFIX D_CM_DETAIL CAPTION Advanced Settings -STATIC1 Optional settings for system administrators and experts for networking, communication protocol, and security. Customize the VPN protocol communication settings. -STATIC2 Op&timization of VPN Communication: -STATIC3 Uses multiple physical TCP connection aggregation for a logical VPN connection to increase the communication throughput. +STATIC1 Optional settings for system administrators and experts for networking, communication protocol, and security. Customize the Game protocol communication settings. +STATIC2 Op&timization of Game Communication: +STATIC3 Uses multiple physical TCP connection aggregation for a logical Game connection to increase the communication throughput. STATIC4 &Number of TCP Connections: STATIC5 connections STATIC6 Note: It is recommend that about 8 connections for broadband and 1 connection for slow line (e.g. dialup). @@ -2402,15 +2402,15 @@ STATIC9 seconds R_USE_DISCONNECT Set Connection Lifetime of E&ach TCP Connection STATIC10 Lifetime: STATIC11 seconds -STATIC12 When using two or more TCP connections, Half Duplex Mode is available. The half-duplex mode fixes the data direction as half and half for each TCP connection. For example when a VPN using 8 TCP connections is established, physical consists of the VPN tunnel will be fixed so that 4 TCP connections are dedicated to the upload direction and the other 4 connections are dedicated to the download direction. +STATIC12 When using two or more TCP connections, Half Duplex Mode is available. The half-duplex mode fixes the data direction as half and half for each TCP connection. For example when a Game using 8 TCP connections is established, physical consists of the Game tunnel will be fixed so that 4 TCP connections are dedicated to the upload direction and the other 4 connections are dedicated to the download direction. R_USE_HALF_CONNECTION Use &Half-Duplex Mode STATIC13 Encryption and &Compression: -STATIC14 Normally the VPN session is encrypted for secure. You can disable encryption to improve the throughput. Please note that the data flows in plain over the network when disabled. -R_USE_ENCRYPT &Encrypt VPN Session with SSL -STATIC15 You can use data compression to save VPN communication bandwidth. Enable this option when using a slow connectivity such as dial-up or mobile connection. +STATIC14 Normally the Game session is encrypted for secure. You can disable encryption to improve the throughput. Please note that the data flows in plain over the network when disabled. +R_USE_ENCRYPT &Encrypt Game Session with SSL +STATIC15 You can use data compression to save Game communication bandwidth. Enable this option when using a slow connectivity such as dial-up or mobile connection. R_DISABLE_UDP Disable UD&P Acceleration R_USE_COMPRESS &Use Data Compression -STATIC16 VPN Connection &Mode: +STATIC16 Game Connection &Mode: S_MODE You can specify the following connection modes. (Options for network administrators.) R_BRIDGE &Bridge / Router Mode R_MONITOR Monitoring Mo&de @@ -2421,7 +2421,7 @@ STATIC19 The VoIP / QoS functions handle high priority packets such as IP tel R_DISABLE_QOS Disable VoIP / &QoS Functions IDOK &OK IDCANCEL Cancel -S_UDPACCEL You can use data compression to save VPN communication bandwidth. Enable this option when using a slow connectivity such as dial-up or mobile connection. +S_UDPACCEL You can use data compression to save Game communication bandwidth. Enable this option when using a slow connectivity such as dial-up or mobile connection. PREFIX D_CM_NEW_VLAN @@ -2435,7 +2435,7 @@ S_WIN8 The name of a Virtual Network Adapter must be 'VPN' or 'VPN2' to 'VPN PREFIX D_CM_TRUST CAPTION Manage Trusted CA Certificate List -STATIC1 Here you can manage the list of certificate authority (CA) certificates that are trusted.\r\n\r\nYou can use the CA certificate list registered here to verify server certificates when connecting to VPN Servers. +STATIC1 Here you can manage the list of certificate authority (CA) certificates that are trusted.\r\n\r\nYou can use the CA certificate list registered here to verify server certificates when connecting to Game Servers. B_IMPORT &Add B_EXPORT &Export IDOK &View Certificate @@ -2444,8 +2444,8 @@ B_DELETE &Delete PREFIX D_CM_PASSWORD -CAPTION Set Password - VPN Client Manager -S_TITLE You can set the password to limit the SoftEther VPN Client Service.\r\nAfter setting a password, you will be asked to enter a password the next time you use the VPN Client Connect Manager to connect to the SoftEther VPN Client service. +CAPTION Set Password - Game Client Manager +S_TITLE You can set the password to limit the GAMING LAUNCHER Client Service.\r\nAfter setting a password, you will be asked to enter a password the next time you use the Game Client Connect Manager to connect to the GAMING LAUNCHER Client service. STATIC1 Set Client Administration Password: R_USE_PASSWORD &Use Password R_REMOTE_ONLY Only &Request Password for Remote Operation @@ -2457,10 +2457,10 @@ IDCANCEL Cancel PREFIX D_CM_CONFIG CAPTION Optional Settings -STATIC1 You can modify the settings for VPN Client. +STATIC1 You can modify the settings for Game Client. STATIC2 R&emote Management: -STATIC3 You can remotely manage the VPN Client Service Program from another computer by using VPN Client Manager Remote Mode. -R_ALLOW_REMOTE_CONFIG Allow &Remote Management of VPN Client Service +STATIC3 You can remotely manage the Game Client Service Program from another computer by using Game Client Manager Remote Mode. +R_ALLOW_REMOTE_CONFIG Allow &Remote Management of Game Client Service S_WARNING It is recommended to set a password if you allow remote management. From the menu bar, choose Tools -> Set Password to set the password. STATIC4 For environments where Internet connections will automatically be disconnected when idle, you can keep alive the Internet connection by sending dummy packets to any host on the Internet. R_USE_KEEP_CONNECT Use &Keep Alive Internet Connection Function @@ -2481,12 +2481,12 @@ STATIC7 &Keep Alive Internet Connection Function: PREFIX D_ABOUT -S_INFO1 SoftEther VPN %u.0 Developer Edition (Ver %u.%02u, Build %u) -S_INFO2 Licensed under the Apache License, Version 2.0.\r\nCopyright (c) 2012-%u all contributors on SoftEther VPN project in GitHub. All Rights Reserved.\r\nWeb Site: http://www.softether.org/\r\n%S +S_INFO1 Unite Gaming Game %u.0 (Ver %u.%02u, Build %u) +S_INFO2 Licensed under the Apache License, Version 2.0.\r\nCopyright (c) 2012-%u all contributors on Unite Gaming Game project in GitHub. All Rights Reserved.\r\nWeb Site: http://www.softether.org/\r\n%S S_INFO3 This product includes the following software components:\r\nBitVisor: Copyright (c) 2007, 2008 University of Tsukuba. Copyright (C) 2007, 2008 National Institute of Information and Communications Technology. All rights reserved. / Microsoft(R) C Runtime Library: (c) 2007 Microsoft Corporation. All Rights Reserved. / PKCS #11 Cryptographic Token Interface (Cryptoki): Copyright (c) RSA Security Inc. / WinPcap: Copyright (c) 2001 - 2003 NetGroup, Politecnico di Torino (Italy). All rights reserved. / libedit: Copyright (c) 1992, 1993 The Regents of the University of California. All rights reserved. / libiconv: Copyright (C) 2007 Free Software Foundation, Inc. / ncurses: Copyright (c) 1998-2005, 2006 Free Software Foundation, Inc. / OpenSSL: Copyright (c) 1998-2011 The OpenSSL Project. All rights reserved. This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit (http://www.openssl.org/). This product includes cryptographic software written by Eric Young (eay@cryptsoft.com). / zlib: (C) 1995-2004 Jean-loup Gailly and Mark Adler. / Special Thanks to: Software Laboratory, Academic Computing Communication Center, Industrial Liaison and Cooperative Research Center and Professor Yasushi Shinjo in University of Tsukuba, Japan. -S_INFO4 THIS SOFTWARE IS FREEWARE DEVELOPED UNDER THE SOFTETHER VPN PROJECT AT UNIVERSITY OF TSUKUBA, WITHOUT WARRANTY OF AND KIND. IN NO EVENT SHALL THE DEVELOPERS, COPYRIGHT OWNERS OR DISTRIBUTORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY IN ANY WAY OUT OF THE USE OF THIS SOFTWARE.\r\n\r\nSoftEther VPN is a work of the research and development project of Japanese Government, subsidized by Ministry of Economy, Trade and Industry of Japan, administrated by Information Promotion Agency. +S_INFO4 THIS SOFTWARE IS FREEWARE DEVELOPED UNDER THE Unite Gaming Game PROJECT AT UNIVERSITY OF TSUKUBA, WITHOUT WARRANTY OF AND KIND. IN NO EVENT SHALL THE DEVELOPERS, COPYRIGHT OWNERS OR DISTRIBUTORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY IN ANY WAY OUT OF THE USE OF THIS SOFTWARE.\r\n\r\nUnite Gaming Game is a work of the research and development project of Japanese Government, subsidized by Ministry of Economy, Trade and Industry of Japan, administrated by Information Promotion Agency. IDCANCEL &OK -B_WEB Visit SoftEther VPN &Website... +B_WEB Visit Unite Gaming Game &Website... B_EULA &End User License B_IMPORTANT &Important Notices B_LEGAL &Legal Notices @@ -2504,8 +2504,8 @@ IDCANCEL Cancel PREFIX D_CM_DESKTOP CAPTION Connection - %s -S_TITLE Starting connect process for VPN Connection Setting "%s". -S_WARNING VPN Client will output to the "Console Session" window of %s, the progress status and error messages related to the process of connecting to VPN Server +S_TITLE Starting connect process for Game Connection Setting "%s". +S_WARNING Game Client will output to the "Console Session" window of %s, the progress status and error messages related to the process of connecting to Game Server S_INFO Do you want to proceed with the connection? IDOK &Continue IDCANCEL Cancel @@ -2526,31 +2526,31 @@ S_STATIC Note: If authentication type is RADIUS or NT Domain Authentication, PREFIX D_SM_MAIN -CAPTION SoftEther VPN Server Manager Developer Edition -STATIC1 Connection &Settings for VPN Server: -STATIC2 Connection Settings for VPN Server or VPN Bridge are defined as follows. Double-click the item to connect to the server.\r\nTo add a new connection, click New Setting. +CAPTION GAMING LAUNCHER Server Manager +STATIC1 Connection &Settings for Game Server: +STATIC2 Connection Settings for Game Server or Game Bridge are defined as follows. Double-click the item to connect to the server.\r\nTo add a new connection, click New Setting. B_NEW_SETTING &New Setting B_EDIT_SETTING &Edit Setting B_DELETE &Delete Setting IDOK &Connect B_SECURE_MANAGER &Smart Card Manager... B_SELECT_SECURE Select S&mart card... -B_ABOUT &About SoftEther VPN... -IDCANCEL E&xit SoftEther VPN Server Manager +B_ABOUT &About Unite Gaming Game... +IDCANCEL E&xit GAMING LAUNCHER Server Manager B_CERT_TOOL Make a Certificate PREFIX D_SM_EDIT_SETTING -STATIC1 Please configure the connection setting for the VPN Server or the VPN Bridge to manage. +STATIC1 Please configure the connection setting for the Game Server or the Game Bridge to manage. STATIC2 Setting &Name: -STATIC3 Destination VPN Server: -STATIC4 Specify the host name or IP address, and the port number and the Virtual Hub on the destination VPN Server. +STATIC3 Destination Game Server: +STATIC4 Specify the host name or IP address, and the port number and the Virtual Hub on the destination Game Server. STATIC5 &Host Name: R_LOCALHOST Connect to &Localhost STATIC6 &Port Number: STATIC7 (TCP Port) STATIC8 Pro&xy Server as Relay: -STATIC9 You can connect to a VPN Server via a proxy server. +STATIC9 You can connect to a Game Server via a proxy server. STATIC10 Proxy &Type: R_DIRECT_TCP &Direct TCP/IP Connection (No Proxy) R_HTTPS Connect via H&TTP Proxy Server @@ -2558,7 +2558,7 @@ R_SOCKS Connect via S&OCKS4 Proxy Server R_SOCKS5 Connect via S&OCKS5 Proxy Server B_PROXY_CONFIG P&roxy Server Setting STATIC11 Select Administration &Mode and Enter Password -STATIC12 You can connect to VPN Server using either Server Admin Mode or Virtual Hub Admin Mode.\r\n\r\nServer Admin Mode allows you manage entire VPN Server and all Virtual Hubs. \r\n\r\nVirtual Hub Admin Mode allows you manage only one Virtual Hub for which you hold privileges. +STATIC12 You can connect to Game Server using either Server Admin Mode or Virtual Hub Admin Mode.\r\n\r\nServer Admin Mode allows you manage entire Game Server and all Virtual Hubs. \r\n\r\nVirtual Hub Admin Mode allows you manage only one Virtual Hub for which you hold privileges. R_SERVER_ADMIN &Server Admin Mode R_HUB_ADMIN Virtual H&UB Admin Mode S_HUBNAME &Virtual Hub Name: @@ -2570,9 +2570,9 @@ IDCANCEL Cancel PREFIX D_SM_SERVER -CAPTION %s - SoftEther VPN Server Manager -S_TITLE Manage VPN Server "%S" -S_VHUB_BRIDGE Virtual Hubs Hosted by this VPN Server: +CAPTION %s - GAMING LAUNCHER Server Manager +S_TITLE Manage Game Server "%S" +S_VHUB_BRIDGE Virtual Hubs Hosted by this Game Server: IDOK M&anage Virtual Hub B_ONLINE &Online B_OFFLINE O&ffline @@ -2588,10 +2588,10 @@ B_START Start B_STOP Sto&p S_UDP Multiple UDP ports can be specified by splitting them with a space or a comma. Leave empty to disable the UDP listener. B_APPLY Apply -STATIC3 VPN Server and &Network Information and Settings: +STATIC3 Game Server and &Network Information and Settings: B_SSL &Encryption and Network B_STATUS &View Server Status -B_INFO About this VPN Server +B_INFO About this Game Server B_LICENSE Add / Delete &Licenses B_FARM Clustering Configuration B_FARM_STATUS Clustering Status @@ -2605,10 +2605,10 @@ S_BETA Beta Version (Pre-release) B_IPSEC IPsec / L&2TP Setting B_DDNS Dynamic DNS Setting S_DDNS Current DDNS Hostname: -B_OPENVPN OpenVPN / MS-SSTP Setting -B_AZURE VPN Azure Setting -S_AZURE VPN Azure Hostname: -B_VPNGATE VPN Gate Setting +B_OPENVPN OpenGame / MS-SSTP Setting +B_AZURE Game Azure Setting +S_AZURE Game Azure Hostname: +B_VPNGATE Game Gate Setting PREFIX D_SM_STATUS @@ -2624,7 +2624,7 @@ STATIC3 &Password: STATIC4 &Confirm: R_NO_ENUM No En&umerate to Anonymous Users STATIC5 V&irtual Hub Options: -R_LIMIT_MAX_SESSION &Limit Max VPN Sessions +R_LIMIT_MAX_SESSION &Limit Max Game Sessions S_MAX_SESSION_1 Ma&x Number of Sessions: S_MAX_SESSION_2 sessions STATIC6 (Will not count sessions on server side that are generated by Local Bridge, Virtual NAT or Cascade Connection.) @@ -2640,20 +2640,20 @@ S_AO_1 Virtual Hub Admin Option: S_AO_3 Display and edit the Virtual Hub administration options. B_ADMINOPTION Virtual Hub Admin Option S_ACL_3 Sou&rce IP Address Limit List -S_ACL Allow or deny VPN connections to this Virtual Hub according to the client computer's IP address. +S_ACL Allow or deny Game connections to this Virtual Hub according to the client computer's IP address. B_ACL IP Access Con&trol List IDOK &OK IDCANCEL Cancel STATIC10 You can configure more advanced settings on the Virtual Hub Extended Option List. B_EXTOPTION Edit Virtual Hub Extended Option List S_MSG_1 Show Message when Client Connects -S_MSG_2 Shows a message on the screen of a user when a VPN Client connects to this Virtual Hub. +S_MSG_2 Shows a message on the screen of a user when a Game Client connects to this Virtual Hub. B_MSG Set the Messa&ge PREFIX D_SM_CREATE_LISTENER CAPTION Create Listener -STATIC1 You can add a TCP/IP port number for the VPN Server to accept connections from clients. \r\n\r\nSpecify the port number to add. +STATIC1 You can add a TCP/IP port number for the Game Server to accept connections from clients. \r\n\r\nSpecify the port number to add. STATIC2 If the port number is already being used by another server program, the status of the new listener will be error. \r\n\r\nIn this case, stop the other program that is opening the same port. STATIC3 &Port Number: IDOK &OK @@ -2663,9 +2663,9 @@ STATIC4 (TCP/IP Port) PREFIX D_SM_SSL CAPTION Encryption and Network Settings -STATIC1 You can view or change settings related to encryption, communication and security for this VPN Server. +STATIC1 You can view or change settings related to encryption, communication and security for this Game Server. STATIC2 Encryption &Algorithm Settings: -STATIC3 Specify the encryption algorithm for SSL applied to the connection between this VPN Server and VPN Clients. The encryption algorithm must be compatible with SSL Version 3. +STATIC3 Specify the encryption algorithm for SSL applied to the connection between this Game Server and Game Clients. The encryption algorithm must be compatible with SSL Version 3. STATIC4 En&cryption Algorithm Name: STATIC6 Server &Certificate Settings: STATIC7 Specify the X509 certificate and private key to be presented to clients by this server. @@ -2686,18 +2686,18 @@ R_TCP &TCP/IP Protocol R_UDP &UDP/IP Protocol S_INFO Packets sent to keep alive the Internet connection have random bits. No personal information is sent. STATIC11 Administrator Pass&word: -S_INFO4 You can modify an administrator password of the administrator for all Virtual Hubs and this entire VPN Server. +S_INFO4 You can modify an administrator password of the administrator for all Virtual Hubs and this entire Game Server. B_PASSWORD Change Admin &Password IDOK &OK IDCANCEL Cancel IDCANCEL2 Cancel STATIC12 Syslog Send Function: -STATIC13 You can transfer the entire VPN Server / Bridge Logs, Virtual Hub Administration Logs, or Virtual Hub Packet Logs by using syslog protocol instead of writing to a local disk. +STATIC13 You can transfer the entire Game Server / Bridge Logs, Virtual Hub Administration Logs, or Virtual Hub Packet Logs by using syslog protocol instead of writing to a local disk. STATIC14 Syslog &Server Host Name: STATIC15 P&ort: -S_OVER_FUNCS VPN over ICMP / DNS Server Function -S_INFO5 You can establish a VPN only with ICMP or DNS packets even if there is a firewall or routers which blocks TCP/IP communications. -B_SPECIALLISTENER VPN over ICMP / DNS Settings +S_OVER_FUNCS Game over ICMP / DNS Server Function +S_INFO5 You can establish a Game only with ICMP or DNS packets even if there is a firewall or routers which blocks TCP/IP communications. +B_SPECIALLISTENER Game over ICMP / DNS Settings B_UPDATE_CONFIG &Update Notify Setting... @@ -2724,7 +2724,7 @@ B_SECURE_MANAGER Smart Card &Manager... PREFIX D_SM_CONNECTION CAPTION Connection List -S_TITLE The server %S has the following active connections. Connections which have been established as a VPN session are not included. +S_TITLE The server %S has the following active connections. Connections which have been established as a Game session are not included. IDOK Show Connection &Information B_DISCONNECT &Disconnect B_REFRESH Refres&h @@ -2733,8 +2733,8 @@ IDCANCEL E&xit PREFIX D_SM_FARM CAPTION Clustering Configuration -S_TITLE You can change configuration for clustering function of VPN Server "%S". -STATIC1 Clustering can realize load balancing and fault balance protection to bundle multiple VPN Servers. +S_TITLE You can change configuration for clustering function of Game Server "%S". +STATIC1 Clustering can realize load balancing and fault balance protection to bundle multiple Game Servers. STATIC2 Current Mode: STATIC3 Clustering Se&ttings: R_STANDALONE &Standalone Server (No Clustering) @@ -2749,12 +2749,12 @@ S_CONTROLLER Controller &Host Name or IP Address: S_CONTROLLER_PORT Port Number of\r\nControlle&r: S_PORT_3 (TCP Port) S_PASSWORD Administration &Password: -STATIC5 When you modify a clustering configuration, the VPN Server service restarts automatically. When this happens, all the currently connected sessions and administration-related connections will be disconnected. +STATIC5 When you modify a clustering configuration, the Game Server service restarts automatically. When this happens, all the currently connected sessions and administration-related connections will be disconnected. IDOK &OK IDCANCEL Cancel S_1 Standard Ratio in Cluster: S_2 (Standard: 100) -R_CONTROLLER_ONLY Controller Functions Only (No VPN session in itself) +R_CONTROLLER_ONLY Controller Functions Only (No Game session in itself) PREFIX D_SM_FARM_MEMBER @@ -2791,7 +2791,7 @@ S_PROPERTY Configure this Hub. B_RADIUS Auth&entication Server Setting S_RADIUS Use external RADIUS authentication server for user authentication. B_LINK Manage &Cascade Connections -S_LINK Establish Cascade Connection to Hubs on local or remote VPN Servers. +S_LINK Establish Cascade Connection to Hubs on local or remote Game Servers. STATIC3 Cu&rrent Status of this Virtual Hub: B_REFRESH Refres&h STATIC4 &Other Settings: @@ -2803,7 +2803,7 @@ B_CRL Revo&ked Certs S_CA Manage trusted CA certificates. B_SNAT &Virtual NAT and Virtual DHCP Server (SecureNAT) S_SNAT Secure NAT is available on this Virtual Hub. You can run Virtual NAT and Virtual DHCP. -STATIC5 VPN Sess&ions Management: +STATIC5 Game Sess&ions Management: B_SESSION Manage &Sessions IDCANCEL E&xit @@ -2973,18 +2973,18 @@ S_RADIUS_2 &Port: S_RADIUS3 (UDP Port) S_RADIUS_4 Shared S&ecret: S_RADIUS_5 &Confirm Shared Secret: -S_RADIUS_6 The RADIUS server must accept requests from IP addresses of this VPN Server. Also, authentication by Password Authentication Protocol (PAP) must be enabled. +S_RADIUS_6 The RADIUS server must accept requests from IP addresses of this Game Server. Also, authentication by Password Authentication Protocol (PAP) must be enabled. S_RADIUS_7 milliseconds (above %u, below %u) S_RADIUS_8 &Retry Interval S_RADIUS_9 (use ',' or ';' to split multiple hostnames.) -STATIC2 When using Windows NT Domain Controller or Windows Server Active Directory Controller as an external authentication server, you must setup the VPN Server computer to join the domain. To use NT Domain Authentication, there are no items to configure here. +STATIC2 When using Windows NT Domain Controller or Windows Server Active Directory Controller as an external authentication server, you must setup the Game Server computer to join the domain. To use NT Domain Authentication, there are no items to configure here. IDOK &OK IDCANCEL Cancel PREFIX D_SM_LINK CAPTION Cascade Connections on %S -STATIC1 Cascade Connection can make a layer-2 Ethernet-level links between this Virtual Hub and other Virtual Hub which is located on either local or remote VPN Server. +STATIC1 Cascade Connection can make a layer-2 Ethernet-level links between this Virtual Hub and other Virtual Hub which is located on either local or remote Game Server. STATIC2 Before Using Cascade Connection STATIC3 Cascade Connection realizes a Layer 2 Bridge between multiple Virtual Hubs. But if the connection is incorrectly configured, an infinity loop could inadvertently be created. When using a Cascade Connection function please design the network topology with care. B_CREATE &New @@ -3041,12 +3041,12 @@ B_PACKET_7_1 Header Only B_PACKET_7_2 Headers && Payloads IDOK &OK IDCANCEL Cancel -STATIC3 Saving large amounts of packet logs can place a large burden on the CPU and the hard disk and it can cause lower performance of Hub and entire VPN Server. Enable logging on only the necessary packet log to save. +STATIC3 Saving large amounts of packet logs can place a large burden on the CPU and the hard disk and it can cause lower performance of Hub and entire Game Server. Enable logging on only the necessary packet log to save. PREFIX D_SM_CA CAPTION Manage Trusted CA Certificates -STATIC1 You can manage the list of certificate authority (CA) certificates that are trusted by this Virtual Hub.\r\n\r\nThe list of CA certificates that is listed here is used to verify certificates when a VPN Client is connected in signed certificate authentication mode. +STATIC1 You can manage the list of certificate authority (CA) certificates that are trusted by this Virtual Hub.\r\n\r\nThe list of CA certificates that is listed here is used to verify certificates when a Game Client is connected in signed certificate authentication mode. B_IMPORT &Add IDOK &View Certificate IDCANCEL &Close @@ -3055,7 +3055,7 @@ B_DELETE &Delete PREFIX D_SM_SESSION CAPTION Manage Sessions - %S -S_TITLE Virtual Hub "%S" has the following VPN sessions currently. +S_TITLE Virtual Hub "%S" has the following Game sessions currently. STATIC1 Operations for Sessions IDOK Session &Information B_DISCONNECT &Disconnect @@ -3129,14 +3129,14 @@ PREFIX D_NM_MAIN CAPTION deleted STATIC1 deleted STATIC2 deleted -B_SETTING Connection &Setting for VPN Server +B_SETTING Connection &Setting for Game Server B_CONNECT &Connect B_DISCONNECT &Disconnect STATIC3 Operation Settings of User-mode Router -STATIC4 You can set the operations in a virtual network of a SoftEther VPN User-mode Router. +STATIC4 You can set the operations in a virtual network of a Unite Gaming Game User-mode Router. B_OPTION &Operation Settings of User-mode Router STATIC5 Operating Status of User-mode Router -STATIC6 Displays the current operating status of the SoftEther VPN User-mode Router. +STATIC6 Displays the current operating status of the Unite Gaming Game User-mode Router. B_NAT Virtual &NAT Status B_DHCP Virtual D&HCP Server Status B_STATUS User-mode &Router Status @@ -3179,7 +3179,7 @@ STATIC23 DNS &Server Address 2: IDOK &OK IDCANCEL Cancel S_1 Static routing table pushing function (for split tunneling) -S_2 Push the static routing table to VPN clients. +S_2 Push the static routing table to Game clients. B_PUSH Edit the static routing table to push @@ -3199,7 +3199,7 @@ IDCANCEL E&xit PREFIX D_NM_CHANGE_PASSWORD CAPTION Change Administrator Password of %S -S_TITLE You can change the administrator password of SoftEther VPN User-mode Router (%S). Click OK after entering the new password. +S_TITLE You can change the administrator password of Unite Gaming Game User-mode Router (%S). Click OK after entering the new password. STATIC1 New &Password: STATIC2 &Confirm Your Input: IDOK &OK @@ -3211,7 +3211,7 @@ CAPTION Virtual NAT and Virtual DHCP Function (SecureNAT) Setting S_TITLE SecureNAT enables you to operate a virtual NAT router (IP Masquerade) and DHCP Server function on a virtual network of Virtual Hub "%S". STATIC1 Warning about SecureNAT S_WARNING The SecureNAT function is recommended only for system administrators or people with a detailed knowledge of networking. -S_WARNING2 If you use the SecureNAT correctly, it is possible to realize a safety remote access via a VPN. However when you use this as incorrectly, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrator's permission must not enable the SecureNAT. For a detailed explanation of the SecureNAT function, please refer to the VPN Server's manual or online documentation. +S_WARNING2 If you use the SecureNAT correctly, it is possible to realize a safety remote access via a Game. However when you use this as incorrectly, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrator's permission must not enable the SecureNAT. For a detailed explanation of the SecureNAT function, please refer to the Game Server's manual or online documentation. STATIC2 Enabling / Disabling and Changing the Setting of the SecureNAT STATIC3 You can enable, disable or change the settings of the SecureNAT on this Virtual Hub. B_ENABLE &Enable SecureNAT @@ -3229,7 +3229,7 @@ IDCANCEL E&xit PREFIX D_SM_BRIDGE CAPTION Local Bridge Settings -STATIC1 Local Bridge can establish a Layer 2 bridge connection between a Virtual Hub on this VPN server and a physical Ethernet Device (Network Adapter). \r\nIt is also possible to create a tap device (virtual network interface) and establish a bridge connection with a Virtual Hub. (Tap is supported on Linux versions only) +STATIC1 Local Bridge can establish a Layer 2 bridge connection between a Virtual Hub on this Game server and a physical Ethernet Device (Network Adapter). \r\nIt is also possible to create a tap device (virtual network interface) and establish a bridge connection with a Virtual Hub. (Tap is supported on Linux versions only) B_DELETE &Delete Local Bridge STATIC2 New &New Local Bridge Definition: STATIC3 Select the Virtual Hub to bridge. @@ -3248,13 +3248,13 @@ B_VLAN VLAN Transparency Setting Tool PREFIX D_WIN9X_REBOOT -CAPTION VPN Client - Install Virtual Network Adapter -STATIC1 The VPN Client Virtual Network Adapter has been installed. \r\nIt is necessary to shutdown Windows now and restart the computer. \r\n\r\nThe computer will restart automatically. If the computer does not restart, please restart the computer manually. +CAPTION Game Client - Install Virtual Network Adapter +STATIC1 The Game Client Virtual Network Adapter has been installed. \r\nIt is necessary to shutdown Windows now and restart the computer. \r\n\r\nThe computer will restart automatically. If the computer does not restart, please restart the computer manually. PREFIX D_EM_MAIN -CAPTION SoftEther EtherLogger Manager -STATIC1 SoftEther EtherLogger is a service that captures data flowing through LAN cards connected to the computer and keeps a log of the headers of the packet types specified by the administrator and all data in text file format. \r\n\r\nCurrently, the following capture devices are performing capture logging. +CAPTION GAMING LAUNCHER EtherLogger Manager +STATIC1 GAMING LAUNCHER EtherLogger is a service that captures data flowing through LAN cards connected to the computer and keeps a log of the headers of the packet types specified by the administrator and all data in text file format. \r\n\r\nCurrently, the following capture devices are performing capture logging. B_PASSWORD Administration &Password B_LICENSE &License B_ADD &Add @@ -3316,21 +3316,21 @@ IDCANCEL Cancel PREFIX D_EM_LICENSE CAPTION Add or Delete License -STATIC1 To use SoftEther EtherLogger you must acquire a valid license and register the license key. Using this window, you can register a new license key, delete a registered license key and display the current license list and the license mode of the SoftEther EtherLogger. +STATIC1 To use GAMING LAUNCHER EtherLogger you must acquire a valid license and register the license key. Using this window, you can register a new license key, delete a registered license key and display the current license list and the license mode of the GAMING LAUNCHER EtherLogger. S_BOLD &List of Currently Registered Licenses: B_OBTAIN &Obtain License STATIC2 Click Obtain License to display the website that will provide instructions on how to obtain a license. B_ADD &Add License Key Registration B_DEL &Delete IDOK &Information About License -STATIC3 Select a license and click Information About License to connect to SoftEther VPN Project's website (softether.com) and view the registered information relating to the selected license. -S_BOLD2 Current License &Mode of SoftEther EtherLogger: +STATIC3 Select a license and click Information About License to connect to Unite Gaming Game Project's website (softether.com) and view the registered information relating to the selected license. +S_BOLD2 Current License &Mode of GAMING LAUNCHER EtherLogger: IDCANCEL E&xit PREFIX D_EM_LICENSE_ADD CAPTION Add License Key Registration -S_INFO You can register a license key of a SoftEther EtherLogger product license. +S_INFO You can register a license key of a GAMING LAUNCHER EtherLogger product license. STATIC1 The license keys are 36 alphanumeric characters in length plus hyphens. They are key codes that certify the ownership of a license. \r\n\r\nWhen a license certificate is received together with this software, the license key is printed on this license certificate. If the license for this software has been purchased online, the license key is provided by email and on the website window at the time the license is purchased. The license key may also be written down by some other method. If you don't know where the license key is written down, ask the vendor who sold you the license. STATIC2 &Input the License Key Correctly: STATIC3 Enter the license key by separating the input into 6-digit groups. You don't need to input the hyphens. It is also possible to copy && paste the license key. @@ -3348,11 +3348,11 @@ B_ABOUT Version information PREFIX D_SM_CONFIG CAPTION Edit Config File -IDC_INFO The current configuration of the VPN Server "%S" is as follows.\r\nYou can edit the contents of this configuration file and apply it to the VPN Server. +IDC_INFO The current configuration of the Game Server "%S" is as follows.\r\nYou can edit the contents of this configuration file and apply it to the Game Server. B_EXPORT &Save to File B_IMPORT &Import File and Apply IDCANCEL &Close -STATIC1 You can edit the configuration file by using any text editors. When applying the edited configuration file to the VPN Server, the VPN Server will automatically restart and launch according to the new configuration file. If an invalid configuration file is applied, errors will occur and the current setting contents will get lost, so be careful when editing the configuration file. +STATIC1 You can edit the configuration file by using any text editors. When applying the edited configuration file to the Game Server, the Game Server will automatically restart and launch according to the new configuration file. If an invalid configuration file is applied, errors will occur and the current setting contents will get lost, so be careful when editing the configuration file. B_FACTORY &Restore to Factory Default @@ -3365,16 +3365,16 @@ B_DELETE &Delete Value STATIC1 The purpose of the Virtual Hub administration options is to set limitations to administrators who are in Virtual Hub Admin Mode. IDOK &Save IDCANCEL Cancel -STATIC2 Only an administrator for this entire VPN Server may edit the Virtual Hub administration options. The individual Virtual Hub administrators are unable to change the administration options, however they are able to view them.\r\nHowever, if allow_hub_admin_change_option is set to "1", then Virtual Hub administrators are able to edit the administration options. +STATIC2 Only an administrator for this entire Game Server may edit the Virtual Hub administration options. The individual Virtual Hub administrators are unable to change the administration options, however they are able to view them.\r\nHowever, if allow_hub_admin_change_option is set to "1", then Virtual Hub administrators are able to edit the administration options. S_BOLD Description: PREFIX D_SM_MSG CAPTION Set the Message -S_MSG_2 You can set a message to display on the screen of a user when a VPN Client connects to the Virtual Hub "%S". To show a message, input the message that you want to show. +S_MSG_2 You can set a message to display on the screen of a user when a Game Client connects to the Virtual Hub "%S". To show a message, input the message that you want to show. C_USEMSG Show &Message STATIC1 About the Message Display Function -S_INFO The VPN Client must be Version 3.0 or later.\r\n\r\nSpecify a single line starts with "http://" as the message to open the default Web browser on the client instead to showing a message. +S_INFO The Game Client must be Version 3.0 or later.\r\n\r\nSpecify a single line starts with "http://" as the message to open the default Web browser on the client instead to showing a message. IDOK &OK IDCANCEL Cancel @@ -3423,8 +3423,8 @@ IDCANCEL Cancel PREFIX D_SM_L3 CAPTION Virtual Layer 3 Switch Setting -STATIC1 You can define Virtual Layer 3 Switches between two or more Virtual Hubs operating on this VPN Server to achieve routing between different IP networks. -STATIC2 The Virtual Layer 3 Switch functions are provided for network administrators or people who know a lot about networking and IP routing. If you are using the regular VPN functions, you do not need to use the Virtual Layer 3 Switch functions.\r\n\r\nIf the Virtual Layer 3 Switch functions are to be used, the person who configures them must have sufficient knowledge of IP routing. +STATIC1 You can define Virtual Layer 3 Switches between two or more Virtual Hubs operating on this Game Server to achieve routing between different IP networks. +STATIC2 The Virtual Layer 3 Switch functions are provided for network administrators or people who know a lot about networking and IP routing. If you are using the regular Game functions, you do not need to use the Virtual Layer 3 Switch functions.\r\n\r\nIf the Virtual Layer 3 Switch functions are to be used, the person who configures them must have sufficient knowledge of IP routing. STATIC3 Cautions about Virtual Layer 3 Switch Function S_BOLD Defined Virtual &Layer 3 &Switches: B_ADD &New @@ -3437,7 +3437,7 @@ IDCANCEL &Close PREFIX D_SM_L3_ADD CAPTION New Virtual Layer 3 Switch -STATIC1 To create a new Virtual Layer 3 Switch, enter a name for the switch. \r\n\r\nThe Virtual Layer 3 Switch cannot have the duplicated name as another Virtual Layer 3 Switch on this VPN Server. +STATIC1 To create a new Virtual Layer 3 Switch, enter a name for the switch. \r\n\r\nThe Virtual Layer 3 Switch cannot have the duplicated name as another Virtual Layer 3 Switch on this Game Server. STATIC2 &Name: IDOK &OK IDCANCEL Cancel @@ -3488,7 +3488,7 @@ IDCANCEL Cancel PREFIX D_CM_SELECT_SECURE CAPTION Select Smart Card -STATIC1 Select the type of smart card device to use. \r\n\r\nThe types of smart cards listed in this list have had their drivers installed on the current computer and are supported by VPN software. \r\nIf there is a type of smart card that is currently being used that does not appear in the list, it may be possible that update of the VPN software to a newer version enable you to use it. \r\n\r\nNote: If a driver is not displayed immediately after installation, restart Windows. +STATIC1 Select the type of smart card device to use. \r\n\r\nThe types of smart cards listed in this list have had their drivers installed on the current computer and are supported by Game software. \r\nIf there is a type of smart card that is currently being used that does not appear in the list, it may be possible that update of the Game software to a newer version enable you to use it. \r\n\r\nNote: If a driver is not displayed immediately after installation, restart Windows. IDOK &OK IDCANCEL Cancel @@ -3517,7 +3517,7 @@ IDCANCEL Cancel PREFIX D_STRING -CAPTION VPN Software +CAPTION Game Software IDOK &OK IDCANCEL Cancel @@ -3590,19 +3590,19 @@ IDCANCEL Cancel PREFIX D_SM_AC_LIST CAPTION Source IP Address Limit List -S_TITLE To allow or deny VPN connections to this VPN Server Virtual Hub "%S" according to the client computer's IP address, you can set the rules to allow or deny the connection below. +S_TITLE To allow or deny Game connections to this Game Server Virtual Hub "%S" according to the client computer's IP address, you can set the rules to allow or deny the connection below. B_ADD &New Rule IDOK &Edit Rule B_DELETE &Delete Rule B_SAVE &Save IDCANCEL &Cancel STATIC1 Items with higher priority appear higher in the list. -STATIC2 If the client's IP address does not match any item in the list, VPN connection to this Virtual Hub will be allowed. +STATIC2 If the client's IP address does not match any item in the list, Game connection to this Virtual Hub will be allowed. PREFIX D_SM_AC CAPTION Edit Rule Entry of Source IP Address Limit List -STATIC1 Define a rule in the IP Access Control List. The values set here will be used to decide whether to allow or deny connection from a VPN Client when this client attempts connection to the Virtual Hub. +STATIC1 Define a rule in the IP Access Control List. The values set here will be used to decide whether to allow or deny connection from a Game Client when this client attempts connection to the Virtual Hub. STATIC2 Defines of a Rule STATIC3 Apply this Rule when the client's IP address matches the following: R_SINGLE &Single IP Address @@ -3622,7 +3622,7 @@ IDCANCEL Cancel PREFIX D_SM_LOG_FILE CAPTION Log File List -STATIC1 You can download log files that are saved on the server. \r\n\r\nThe administrator of the entire VPN Server is granted to download all Virtual Hub logs and server logs. Virtual Hub administrators are granted to download the log file for that Virtual Hub. +STATIC1 You can download log files that are saved on the server. \r\n\r\nThe administrator of the entire Game Server is granted to download all Virtual Hub logs and server logs. Virtual Hub administrators are granted to download the log file for that Virtual Hub. IDOK &Download B_REFRESH &Refresh IDCANCEL Close @@ -3630,7 +3630,7 @@ IDCANCEL Close PREFIX D_SM_READ_LOG_FILE CAPTION Download File -S_INFO2 Downloading the file "%S" from the VPN Server. \r\nPlease wait... +S_INFO2 Downloading the file "%S" from the Game Server. \r\nPlease wait... IDCANCEL &Stop Download @@ -3685,7 +3685,7 @@ IDCANCEL &No PREFIX D_CM_TRAFFIC CAPTION Network Traffic Speed Test Tool -STATIC1 Network Traffic Speed Test Tool performs transmitting packets between two computers connected with TCP/IP, with large amount of throughput as possible, in order to measure the actual network traffic speed available. This tool can be used for not limited VPNs, but it is useful for physical networks. +STATIC1 Network Traffic Speed Test Tool performs transmitting packets between two computers connected with TCP/IP, with large amount of throughput as possible, in order to measure the actual network traffic speed available. This tool can be used for not limited Games, but it is useful for physical networks. STATIC2 Use this tool to measure the current bandwidth capacity of the network. Note that the value obtained is sometimes lower than the actual network processing capacity due to the CPU performance of both endpoints, what other programs are currently running and fluctuations in the rate of use of the network. S_1 Configurations: S_3 Which is the role of this computer? @@ -3727,21 +3727,21 @@ IDCANCEL &Close PREFIX D_SM_LICENSE CAPTION Add or Remove License -STATIC1 To use SoftEther VPN Server you must acquire a valid license and register the license key. You can register a new license key, delete a registered license key and display the current license list and the license mode of the VPN Server here. +STATIC1 To use GAMING LAUNCHER Server you must acquire a valid license and register the license key. You can register a new license key, delete a registered license key and display the current license list and the license mode of the Game Server here. S_BOLD Currently Registered &License Keys: B_OBTAIN &Obtain or Extend a License STATIC2 Click Obtain or Extend License to visit the website that will provide instructions on how to obtain a license. B_ADD &Add a License Key B_DEL &Delete IDOK &Information About License -STATIC3 Select a license and click Information About License to connect to SoftEther VPN Project's website (softether.com) and view the registered information relating to the selected license. -S_BOLD2 Current License &Mode of SoftEther VPN Server: +STATIC3 Select a license and click Information About License to connect to Unite Gaming Game Project's website (softether.com) and view the registered information relating to the selected license. +S_BOLD2 Current License &Mode of GAMING LAUNCHER Server: IDCANCEL E&xit PREFIX D_SM_LICENSE_ADD CAPTION Add License Keys -S_INFO You can register a SoftEther VPN Server product license or a connection license. +S_INFO You can register a GAMING LAUNCHER Server product license or a connection license. STATIC1 The license keys are 36 alphanumeric characters in length plus dashes. They are key codes that certify the ownership of a license. \r\n\r\nWhen a license certificate is received together with this software, the license key is printed on this license certificate. If the license for this software has been purchased online, the license key is provided by email and on the website window at the time the license is purchased. The license key may also be written down by some other method. If you don't know where the license key is written down, ask the vendor who sold you the license. STATIC2 &Input the License Key Accurately: STATIC3 Enter the license key by separating the input into 6-digit groups. You don't need to input the dashes. It is also possible to copy && paste the license key. @@ -3751,88 +3751,88 @@ IDCANCEL Cancel PREFIX D_FREEINFO -CAPTION About SoftEther VPN Server Free Edition -S_INFO_1 Thank you for trying out the SoftEther VPN Server Free Edition. -S_INFO_2 The SoftEther VPN Server operating on destination server "%S" is the Free Edition intended for personal use. \r\nWhen using the Free Edition, you can use all the SoftEther VPN Server functions but the User Agreement prohibits the following usage. -S_INFO_3 Use where communication for commercial purposes travels via the VPN Server. -S_INFO_4 Note that if the software is used based on the above mentioned prohibited usage, it is a breach of the SoftEther VPN Server user agreement. The above restriction is lifted once you obtain a regular product license for SoftEther VPN Server. For details on the regular product version, please visit www.softether.com. \r\n\r\nIf this server is being used under the usage described above, please contact us via our website at www.softether.com. \r\n\r\nNote: This window will appear when connected to a Free Edition of VPN Server. This window does not appear when Editions other than the Free Editions of the software product are used. \r\nNote: Apart from this notification window, there are absolutely no differences between the Free Edition software and the product version. +CAPTION About GAMING LAUNCHER Server Free Edition +S_INFO_1 Thank you for trying out the GAMING LAUNCHER Server Free Edition. +S_INFO_2 The GAMING LAUNCHER Server operating on destination server "%S" is the Free Edition intended for personal use. \r\nWhen using the Free Edition, you can use all the GAMING LAUNCHER Server functions but the User Agreement prohibits the following usage. +S_INFO_3 Use where communication for commercial purposes travels via the Game Server. +S_INFO_4 Note that if the software is used based on the above mentioned prohibited usage, it is a breach of the GAMING LAUNCHER Server user agreement. The above restriction is lifted once you obtain a regular product license for GAMING LAUNCHER Server. For details on the regular product version, please visit www.softether.com. \r\n\r\nIf this server is being used under the usage described above, please contact us via our website at www.softether.com. \r\n\r\nNote: This window will appear when connected to a Free Edition of Game Server. This window does not appear when Editions other than the Free Editions of the software product are used. \r\nNote: Apart from this notification window, there are absolutely no differences between the Free Edition software and the product version. B_HIDE &Hide this window next time. IDCANCEL &OK PREFIX D_CM_SETTING -CAPTION Switch SoftEther VPN Client Operating Mode -STATIC1 You can use SoftEther VPN Client in either Normal Mode or Easy Mode. To switch to the other mode, check the respective checkbox below. +CAPTION Switch GAMING LAUNCHER Client Operating Mode +STATIC1 You can use GAMING LAUNCHER Client in either Normal Mode or Easy Mode. To switch to the other mode, check the respective checkbox below. R_NORMAL &Normal Mode R_EASY &Easy Mode -STATIC2 When using Normal Mode, you can perform all the operations that the SoftEther VPN Client software provides. We recommend that general users and system administrators use this mode. -STATIC3 Easy Mode only allows the most frequently used operations such as connecting to the VPN Server. We recommend this mode to beginner users. -STATIC4 By using the Setting Locker, you can connect to a VPN Server by using a Connection Setting registered in SoftEther VPN Client, but by doing so, you are prevented from changing the parameters of Connection Settings, creating a new Connection Setting or deleting a Connection Setting. +STATIC2 When using Normal Mode, you can perform all the operations that the GAMING LAUNCHER Client software provides. We recommend that general users and system administrators use this mode. +STATIC3 Easy Mode only allows the most frequently used operations such as connecting to the Game Server. We recommend this mode to beginner users. +STATIC4 By using the Setting Locker, you can connect to a Game Server by using a Connection Setting registered in GAMING LAUNCHER Client, but by doing so, you are prevented from changing the parameters of Connection Settings, creating a new Connection Setting or deleting a Connection Setting. R_LOCK Enable Setting &Locker S_PASSWORD1 You can specify a password. The input of that password will be required next time to disable the Setting Locker. S_PASSWORD2 &Password: S_PASSWORD3 &Confirm: IDOK &OK IDCANCEL Cancel -S_VGS2 You can configure the VPN Gate Academic Service settings. -B_VGS VPN &Gate Service Settings... +S_VGS2 You can configure the Game Gate Academic Service settings. +B_VGS Game &Gate Service Settings... PREFIX D_CM_EASY -CAPTION SoftEther VPN Client Easy Manager (Developer Edition) +CAPTION GAMING LAUNCHER Client Easy Manager B_MODE Switch Operation &Mode IDCANCEL &Close B_STATUS View Connection &Status -B_VGC VPN Gate Academic Project +B_VGC GAMING LAUNCHING Project PREFIX D_SM_SETUP -CAPTION SoftEther VPN Server / Bridge Easy Setup (Developer Edition) -S_TITLE SoftEther VPN Server / Bridge Easy Setup (Developer Edition) -IDC_STATIC_1 By using this setup you can easily setup a SoftEther VPN Server or VPN Bridge for the following use and purpose. After exiting the setup, you can use the VPN Server Manager to freely configure more advanced settings. -S_BOLD Select the type of VPN server you want to build. Multiple types can be selected together. -C_REMOTE &Remote Access VPN Server -S_REMOTE_1 The Remote Access VPN Server allows VPN Client computers in remote locations to access to the existing Ethernet segments, for example company LAN.\r\nAny VPN Clients who is connecting to the VPN Server will be able to access to the network as if they are connected directly and physically to the network. -C_SITE &Site-to-site VPN Server or VPN Bridge -S_SITE_1 Site-to-site VPN is a VPN configuration to connect between two or more remote Ethernet segments.\r\nEach of the sites are connected together, and become the same segment at Layer-2 level. It enables any computers of each sites to communicate to each other as if there is a single network. -S_SITE_2 Select the role of this VPN Server: -C_CENTER VPN Server that Accepts Connection from Other Sites (&Center) -C_EDGE VPN Server or VPN Bridge at Each Site (&Edge) -C_OTHER &Other Advanced Configuration of VPN -S_OTHER Select this if you are planning to build a VPN system that provides advanced functions such as a clustering function and a Virtual Layer 3 Switch function. +CAPTION GAMING LAUNCHER Server / Bridge Easy Setup () +S_TITLE GAMING LAUNCHER Server / Bridge Easy Setup () +IDC_STATIC_1 By using this setup you can easily setup a GAMING LAUNCHER Server or Game Bridge for the following use and purpose. After exiting the setup, you can use the Game Server Manager to freely configure more advanced settings. +S_BOLD Select the type of Game server you want to build. Multiple types can be selected together. +C_REMOTE &Remote Access Game Server +S_REMOTE_1 The Remote Access Game Server allows Game Client computers in remote locations to access to the existing Ethernet segments, for example company LAN.\r\nAny Game Clients who is connecting to the Game Server will be able to access to the network as if they are connected directly and physically to the network. +C_SITE &Site-to-site Game Server or Game Bridge +S_SITE_1 Site-to-site Game is a Game configuration to connect between two or more remote Ethernet segments.\r\nEach of the sites are connected together, and become the same segment at Layer-2 level. It enables any computers of each sites to communicate to each other as if there is a single network. +S_SITE_2 Select the role of this Game Server: +C_CENTER Game Server that Accepts Connection from Other Sites (&Center) +C_EDGE Game Server or Game Bridge at Each Site (&Edge) +C_OTHER &Other Advanced Configuration of Game +S_OTHER Select this if you are planning to build a Game system that provides advanced functions such as a clustering function and a Virtual Layer 3 Switch function. IDOK &Next > IDCANCEL &Close PREFIX D_SM_SETUP_HUB CAPTION Easy Setup - Decide the Virtual Hub Name -IDC_STATIC_1 You have to create one Virtual Hub on the VPN Server at least. Name the new Virtual Hub as you prefer. +IDC_STATIC_1 You have to create one Virtual Hub on the Game Server at least. Name the new Virtual Hub as you prefer. IDC_STATIC_2 Virtual Hub &Name: IDOK &OK IDCANCEL Cancel PREFIX D_SM_SETUP_STEP -CAPTION VPN Easy Setup Tasks -IDC_STATIC_1 To complete the setup of this VPN Server / VPN Bridge, you must complete the following tasks. -S_1_1 Step 1. Create a User to Accept VPN Connection -S_1_2 When this VPN Server accepts a remote access VPN, or becomes the central site-to-site VPN server that accepts connections from other sites, create users to accept the VPN connection. +CAPTION Game Easy Setup Tasks +IDC_STATIC_1 To complete the setup of this Game Server / Game Bridge, you must complete the following tasks. +S_1_1 Step 1. Create a User to Accept Game Connection +S_1_2 When this Game Server accepts a remote access Game, or becomes the central site-to-site Game server that accepts connections from other sites, create users to accept the Game connection. B_USER Create &Users -S_2_1 Step 2. Define a Connection to Destination VPN Server -S_2_2 When this VPN Server is installed on a particular site (edge) of a site-to-site VPN, you have to specify the address of the center VPN Server that accepts the connections, and establish a connection to that central VPN Server. +S_2_1 Step 2. Define a Connection to Destination Game Server +S_2_2 When this Game Server is installed on a particular site (edge) of a site-to-site Game, you have to specify the address of the center Game Server that accepts the connections, and establish a connection to that central Game Server. B_CASCADE &Configure Connection Setting S_3_1 Step 3. Set Local Bridge -S_3_2 For an site-to-site VPN, use the Local Bridge Function to connect a bridge between the virtual Ethernet segment on the VPN side and the physical Ethernet segment on the local side. Select an existing Ethernet device (Network Adapter) that will be provide the bridge connection to the VPN. +S_3_2 For an site-to-site Game, use the Local Bridge Function to connect a bridge between the virtual Ethernet segment on the Game side and the physical Ethernet segment on the local side. Select an existing Ethernet device (Network Adapter) that will be provide the bridge connection to the Game. IDCANCEL &Close -IDC_STATIC_8 Once the required settings are configured, click Close. An advanced management tool for VPN Server / VPN Bridge will be appeared. You can then configure any advanced settings as you wish. +IDC_STATIC_8 Once the required settings are configured, click Close. An advanced management tool for Game Server / Game Bridge will be appeared. You can then configure any advanced settings as you wish. B_SECURENAT Configure SecureN&AT PREFIX D_CPU64_WARNING -CAPTION Information on SoftEther VPN 64-bit Edition -S_BOLD The SoftEther VPN software currently installed is the 32-bit edition, but the Windows operating system that is currently running is a 64-bit edition. -S_INFO You can run the 32-bit edition of SoftEther VPN software on a 64-bit edition of Windows, but it will run on Window's 32-bit emulator, and this results in reduced performance. \r\nThere is also a possibility that some functions are not supported. \r\n\r\nWe strongly recommend you to install and use the 64-bit edition of SoftEther VPN software when running it on 64-bit Windows. \r\nYou can download the 64-bit edition of the SoftEther VPN software from http://selinks.org/. \r\n\r\nThis dialog box will close automatically in 30 seconds. +CAPTION Information on Unite Gaming Game 64-bit Edition +S_BOLD The Unite Gaming Game software currently installed is the 32-bit edition, but the Windows operating system that is currently running is a 64-bit edition. +S_INFO You can run the 32-bit edition of Unite Gaming Game software on a 64-bit edition of Windows, but it will run on Window's 32-bit emulator, and this results in reduced performance. \r\nThere is also a possibility that some functions are not supported. \r\n\r\nWe strongly recommend you to install and use the 64-bit edition of Unite Gaming Game software when running it on 64-bit Windows. \r\nYou can download the 64-bit edition of the Unite Gaming Game software from http://selinks.org/. \r\n\r\nThis dialog box will close automatically in 30 seconds. IDOK &OK @@ -3849,22 +3849,22 @@ IDCANCEL Cancel PREFIX D_SM_IPSEC CAPTION IPsec / L2TP / EtherIP / L2TPv3 Settings S_TITLE IPsec / L2TP / EtherIP / L2TPv3 Server Settings -S_3 Virtual Hubs on the VPN Server can accept Remote-Access VPN connections from L2TP-compatible PCs, Mac OS X and Smartphones, and also can accept EtherIP / L2TPv3 Site-to-Site VPN Connection. -S01 L2TP Server (Remote-Access VPN Server Function) -S02 VPN Connections from Smartphones suchlike iPhone, iPad and Android, and also from built-in VPN Clients on Mac OS X and Windows can be accepted. +S_3 Virtual Hubs on the Game Server can accept Remote-Access Game connections from L2TP-compatible PCs, Mac OS X and Smartphones, and also can accept EtherIP / L2TPv3 Site-to-Site Game Connection. +S01 L2TP Server (Remote-Access Game Server Function) +S02 Game Connections from Smartphones suchlike iPhone, iPad and Android, and also from built-in Game Clients on Mac OS X and Windows can be accepted. R_L2TP_OVER_IPSEC Enable L2TP Server Function (L2TP over IP&sec) -S03 Make VPN Connections from iPhone, iPad, Android, Windows, and Mac OS X acceptable. +S03 Make Game Connections from iPhone, iPad, Android, Windows, and Mac OS X acceptable. R_L2TP_RAW Enable L2TP Server Function (Raw &L2TP with No Encryptions) -S04 It supports special VPN Clients which uses L2TP with no IPsec encryption. +S04 It supports special Game Clients which uses L2TP with no IPsec encryption. S_1 Default Virtual &Hub in a case of omitting a name of Hub on the Username: S_2 Users should specify their username such as "Username@Target Virtual Hub Name" to connect this L2TP Server.\r\nIf designation of a Virtual Hub is omitted, the below Hub will be used as the target. -S05 EtherIP Server Function (Site-to-Site VPN Connection) -S06 Router products which are compatible with EtherIP / L2TPv3 over IPsec can connect to Virtual Hub on the VPN Server and establish Layer-2 (Ethernet) Bridging. +S05 EtherIP Server Function (Site-to-Site Game Connection) +S06 Router products which are compatible with EtherIP / L2TPv3 over IPsec can connect to Virtual Hub on the Game Server and establish Layer-2 (Ethernet) Bridging. R_ETHERIP Enable &EtherIP / L2TPv3 over IPsec Server Function B_DETAIL EtherIP / L2TPv3 &Detail Settings S07 IPsec &Common Settings S_PSK IPsec &Pre-Shared Key: -S_PSK2 IPsec Pre-Shared Key is also called "PSKs" or "Secrets". Specify it with around eight ASCII characters, and let all VPN users know. +S_PSK2 IPsec Pre-Shared Key is also called "PSKs" or "Secrets". Specify it with around eight ASCII characters, and let all Game users know. IDOK &OK IDCANCEL Cancel @@ -3872,7 +3872,7 @@ IDCANCEL Cancel PREFIX D_SM_ETHERIP CAPTION EtherIP / L2TPv3 Server Detail Settings S_TITLE EtherIP / L2TPv3 Server Detail Settings -S01 EtherIP / L2TPv3 over IPsec compatible routers can connect to Virtual Hubs on VPN Server and establish Layer-2 (Ethernet) Bridge. For instance, Cisco routers, NEC IX series and IIJ SEIL routers are recommended as compatible VPN routers. +S01 EtherIP / L2TPv3 over IPsec compatible routers can connect to Virtual Hubs on Game Server and establish Layer-2 (Ethernet) Bridge. For instance, Cisco routers, NEC IX series and IIJ SEIL routers are recommended as compatible Game routers. S02 In order to accept EtherIP / L2TPv3 protocol, define appropriate EtherIP / L2TPv3 Client Settings to identify the client site of the router beforehand. A EtherIP / L2TPv3 Client Setting must have a corresponding IPsec Phase 1 ID. S_BOLD &Table of IPsec Phase 1 ID and the Virtual Hub B_ADD &Add @@ -3883,7 +3883,7 @@ IDCANCEL E&xit PREFIX D_SM_ETHERIP_ID CAPTION EtherIP / L2TPv3 over IPsec Client Setting -S01 The following Virtual Hub connection settings will be applied only when an EtherIP / L2TPv3 over IPsec Client is attempting to connect this VPN Server with an ISAKMP (IKE) Phase ID which is exactly equal to the value specified below. +S01 The following Virtual Hub connection settings will be applied only when an EtherIP / L2TPv3 over IPsec Client is attempting to connect this Game Server with an ISAKMP (IKE) Phase ID which is exactly equal to the value specified below. S02 ISAKMP Phase 1 &ID: S03 Virtual &Hub: S04 &Username: @@ -3895,20 +3895,20 @@ S07 The ID must be exact same as an ID in the configuration of the EtherIP PREFIX D_SM_OPENVPN -CAPTION OpenVPN / MS-SSTP Settings -S_TITLE OpenVPN / MS-SSTP VPN Clone Server Function Settings -S_1 This VPN Server has the clone functions of OpenVPN software products by OpenVPN Technologies, Inc.\r\n\r\nAny OpenVPN Clients can connect to this VPN Server. -R_OPENVPN Enable &OpenVPN Clone Server Function -S_TOOL Sample File Generating Tool for OpenVPN Clients -S_TOOL2 Making a OpenVPN Client configuration file is a very difficult job. You can use this tool to generate an appropriate OpenVPN Client configuration file. The generated configuration sample can be used immediately. -B_CONFIG Generate a Sample &Configuration File for OpenVPN Clients -S_2 Microsoft SSTP VPN Clone Server Function -S_3 This VPN Server has the clone functions of MS-SSTP VPN Server which is on Windows Server 2008 / 2012 by Microsoft Corporation.\r\nBuilt-in MS-SSTP Clients on Windows Vista / 7 / 8 / RT / 10 can connect to this VPN Server. -R_SSTP Enable &MS-SSTP VPN Clone Server Function -S_SSTP The value of CN (Common Name) on the SSL certificate of VPN Server must match to the hostname specified on the client, and that certificate must be in the trusted list on the client. For details refer the Microsoft's documents. +CAPTION OpenGame / MS-SSTP Settings +S_TITLE OpenGame / MS-SSTP Game Clone Server Function Settings +S_1 This Game Server has the clone functions of OpenGame software products by OpenGame Technologies, Inc.\r\n\r\nAny OpenGame Clients can connect to this Game Server. +R_OPENVPN Enable &OpenGame Clone Server Function +S_TOOL Sample File Generating Tool for OpenGame Clients +S_TOOL2 Making a OpenGame Client configuration file is a very difficult job. You can use this tool to generate an appropriate OpenGame Client configuration file. The generated configuration sample can be used immediately. +B_CONFIG Generate a Sample &Configuration File for OpenGame Clients +S_2 Microsoft SSTP Game Clone Server Function +S_3 This Game Server has the clone functions of MS-SSTP Game Server which is on Windows Server 2008 / 2012 by Microsoft Corporation.\r\nBuilt-in MS-SSTP Clients on Windows Vista / 7 / 8 / RT / 10 can connect to this Game Server. +R_SSTP Enable &MS-SSTP Game Clone Server Function +S_SSTP The value of CN (Common Name) on the SSL certificate of Game Server must match to the hostname specified on the client, and that certificate must be in the trusted list on the client. For details refer the Microsoft's documents. S_4 The manner to specify a username to connect to the Virtual Hub, and the selection rule of default Hub by using these clone server functions are same to the IPsec Server functions. B_IPSEC I&Psec Server Configuration -S_13 OpenVPN Clone Server Function +S_13 OpenGame Clone Server Function IDOK &OK IDCANCEL Cancel @@ -3916,10 +3916,10 @@ IDCANCEL Cancel PREFIX D_SM_DDNS CAPTION Dynamic DNS Function S_TITLE Dynamic DNS Function -S_BOLD This VPN Server has a Built-in Dynamic DNS Function. -S_1 The Dynamic DNS assigns a unique and permanent DNS hostname for this VPN Server. You can use that hostname to specify this VPN Server on the settings for VPN Client and VPN Bridge. You need not to register and keep a domain name. -S_22 Also, if your ISP assigns you a dynamic (not-fixed) IP address, the corresponding IP address of your Dynamic DNS hostname will be automatically changed. It enables you to keep running the VPN Server by using only a dynamic IP address.\r\nTherefore, you need not any longer to keep static global IP addresses with expenses monthly costs. -S_3 Moreover, this VPN Server version supports 'NAT-Traversal' function. If the VPN Server is inside the NAT and is assigned only a private IP address, you can connect to that VPN Server from the Internet side without any special settings on the NAT beforehand. +S_BOLD This Game Server has a Built-in Dynamic DNS Function. +S_1 The Dynamic DNS assigns a unique and permanent DNS hostname for this Game Server. You can use that hostname to specify this Game Server on the settings for Game Client and Game Bridge. You need not to register and keep a domain name. +S_22 Also, if your ISP assigns you a dynamic (not-fixed) IP address, the corresponding IP address of your Dynamic DNS hostname will be automatically changed. It enables you to keep running the Game Server by using only a dynamic IP address.\r\nTherefore, you need not any longer to keep static global IP addresses with expenses monthly costs. +S_3 Moreover, this Game Server version supports 'NAT-Traversal' function. If the Game Server is inside the NAT and is assigned only a private IP address, you can connect to that Game Server from the Internet side without any special settings on the NAT beforehand. S_4 Current &Status: S_STATUS3 Assigned Dynamic DNS &Hostname: B_HINT Hint @@ -3938,21 +3938,21 @@ S_STATUS8 DNS Key: B_HINT2 Hint PREFIX D_SM_SPECIALLISTENER -CAPTION VPN over ICMP / DNS Function Settings -S_TITLE VPN over ICMP / DNS Function -S_1 VPN over ICMP / DNS Function -S_2 You can establish a VPN only with ICMP or DNS packets even if there is a firewall or routers which blocks TCP/IP communications. You need to enable the following functions beforehand. -R_OVER_ICMP Enable VPN over &ICMP Server Function -R_OVER_DNS Enable VPN over &DNS Server Function (Uses UDP Port 53) +CAPTION Game over ICMP / DNS Function Settings +S_TITLE Game over ICMP / DNS Function +S_1 Game over ICMP / DNS Function +S_2 You can establish a Game only with ICMP or DNS packets even if there is a firewall or routers which blocks TCP/IP communications. You need to enable the following functions beforehand. +R_OVER_ICMP Enable Game over &ICMP Server Function +R_OVER_DNS Enable Game over &DNS Server Function (Uses UDP Port 53) IDOK &OK IDCANCEL Cancel -S_3 Requires VPN Client / VPN Bridge internal version 4.0 or greater. +S_3 Requires Game Client / Game Bridge internal version 4.0 or greater. S_4 Warning: Use this function for emergency only. It is helpful when a firewall or router is misconfigured to blocks TCP/IP, but either ICMP or DNS is not blocked. It is not for long-term stable using. PREFIX D_SM_REDIRECT CAPTION HTTP URL Redirection Settings -S_1 The specified URL below will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub.\r\n\r\nTo use this setting, you can enforce the web browser of the VPN Client computer to show the specified web site when that web browser tries to access the specific IP address. +S_1 The specified URL below will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub.\r\n\r\nTo use this setting, you can enforce the web browser of the Game Client computer to show the specified web site when that web browser tries to access the specific IP address. S_2 Specify a URL which redirects to. S_BOLD2 The &URL Redirect To: S_3 Example: @@ -3967,21 +3967,21 @@ S_9 This redirection rule always replies HTTP redirect messages. (Not limit S_10 If as the result of redirection by this rule the client attempts to access the redirected URL and such a new request matches this rule again, the redirection results will be replied for such new requests. It will cause an infinite redirection loop. IDOK &OK IDCANCEL Cancel -S_11 The advanced redirection function can provide the VPN Session information to the CGI which is redirected to. +S_11 The advanced redirection function can provide the Game Session information to the CGI which is redirected to. PREFIX D_SW_WELCOME CAPTION D_SW_WELCOME -S_WELCOME SoftEther VPN is freeware developed at University of Tsukuba, Japan. High-performance VPN with the ultimate compatibilities to many devices. Windows, Mac, smartphones, tablets (iPhone, iPad, Android, Windows RT) and Cisco or other VPN routers are supported. SoftEther VPN also accepts OpenVPN and MS-SSTP VPN clients. -S_TITLE Extremely Powerful Open-Source VPN Software. +S_WELCOME Unite Gaming Game is freeware developed at University of Tsukuba, Japan. High-performance Game with the ultimate compatibilities to many devices. Windows, Mac, smartphones, tablets (iPhone, iPad, Android, Windows RT) and Cisco or other Game routers are supported. Unite Gaming Game also accepts OpenGame and MS-SSTP Game clients. +S_TITLE Extremely Powerful Open-Source Game Software. PREFIX D_SW_MODE CAPTION D_SW_MODE R_SYSTEM &System Mode (Recommended) R_USER &User Mode -S_1 Install the VPN software to this computer normally. The administrator privilege is required. -S_USER Install the VPN software with the normal user privilege. No administrator privilege is required. Some functions such as Local Bridge will be disabled. Runs only the user "%s" is logged on Windows. -S_2 SoftEther VPN can be installed by one of two methods.\r\n\r\nPlease select the System Mode normally.\r\n\r\nIf you cannot use the administrator privilege for some reasons, you can select the User Mode to continue the installation. +S_1 Install the Game software to this computer normally. The administrator privilege is required. +S_USER Install the Game software with the normal user privilege. No administrator privilege is required. Some functions such as Local Bridge will be disabled. Runs only the user "%s" is logged on Windows. +S_2 Unite Gaming Game can be installed by one of two methods.\r\n\r\nPlease select the System Mode normally.\r\n\r\nIf you cannot use the administrator privilege for some reasons, you can select the User Mode to continue the installation. PREFIX D_SW_NOT_ADMIN @@ -4003,7 +4003,7 @@ B_AGREE I agree to the End User License Agreement. PREFIX D_SW_WARNING CAPTION D_SW_WARNING -S_1 SoftEther VPN software has extremely powerful communication abilities. Before use please read the Important Notices carefully. +S_1 Unite Gaming Game software has extremely powerful communication abilities. Before use please read the Important Notices carefully. PREFIX D_SW_DIR @@ -4027,7 +4027,7 @@ S_INFO7 Click Next to perform the install. PREFIX D_SW_PERFORM CAPTION D_SW_PERFORM S_INFO The setup of %s is in progress.\r\nPlease wait... -S_INFO8 SoftEther VPN is a work of the research and development project of Japanese Government, subsidized by Ministry of Economy, Trade and Industry of Japan, administrated by Information Promotion Agency. +S_INFO8 Unite Gaming Game is a work of the research and development project of Japanese Government, subsidized by Ministry of Economy, Trade and Industry of Japan, administrated by Information Promotion Agency. PREFIX D_SW_ERROR @@ -4038,7 +4038,7 @@ S_INFO An error occurred and the setup of %s is aborted.\r\n\r\nRestart the PREFIX D_SW_FINISH CAPTION D_SW_FINISH S_INFO The setup process of %s has completed successfully. -S_INFO8 SoftEther VPN is a work of the research and development project of Japanese Government, subsidized by Ministry of Economy, Trade and Industry of Japan, administrated by Information Promotion Agency. +S_INFO8 Unite Gaming Game is a work of the research and development project of Japanese Government, subsidized by Ministry of Economy, Trade and Industry of Japan, administrated by Information Promotion Agency. PREFIX D_SW_UNINST1 @@ -4049,16 +4049,16 @@ S_TITLE %s Uninstall Wizard PREFIX D_SW_EASY1 CAPTION D_SW_EASY1 -S_WELCOME Installing and setting up the VPN Clients to a lot of computers in the enterprise is a hard work. -S_TITLE What is SoftEther VPN Client Easy Installer? -S_WELCOME2 Easy Installer Creator is a tool for enterprise administrators. You can create a VPN Client installer with embedding a specific VPN connection setting by using Easy Installer Creator. Personal users can also exploit this tool. -S_WELCOME3 A created Easy Installer can be distributed to employees in the enterprise by using file servers or e-mails. If a user runs the Easy Installer, VPN Client will be installed and the VPN connection setting will be imported, and then the VPN connection will be started automatically. +S_WELCOME Installing and setting up the Game Clients to a lot of computers in the enterprise is a hard work. +S_TITLE What is GAMING LAUNCHER Client Easy Installer? +S_WELCOME2 Easy Installer Creator is a tool for enterprise administrators. You can create a Game Client installer with embedding a specific Game connection setting by using Easy Installer Creator. Personal users can also exploit this tool. +S_WELCOME3 A created Easy Installer can be distributed to employees in the enterprise by using file servers or e-mails. If a user runs the Easy Installer, Game Client will be installed and the Game connection setting will be imported, and then the Game connection will be started automatically. PREFIX D_SW_EASY2 CAPTION D_SW_EASY2 -S_BOLD1 Specify a VPN connection setting file (.vpn file) to embed -S_1 Please specify a VPN connection setting file (a file which extension is .vpn) to embed on the Easy Installer. You can export a setting file by clicking Export VPN Connection Setting on the right-click menu of the target connection setting on the VPN Client Manager. +S_BOLD1 Specify a Game connection setting file (.vpn file) to embed +S_1 Please specify a Game connection setting file (a file which extension is .vpn) to embed on the Easy Installer. You can export a setting file by clicking Export Game Connection Setting on the right-click menu of the target connection setting on the Game Client Manager. S_18 Connection &Setting: B_BROWSE_SETTING &Browse... B_DELETE_SENSITIVE &Eliminate Username and Password from Connection Setting File @@ -4066,21 +4066,21 @@ S_BOLD2 Specify an EXE filename to be generated S_3 This tool will output an EXE file (executable file) which implements an Easy Installer. Please specify the output filename to be generated. S_19 Save &as: B_BROWSE_OUT B&rowse... -B_EASYMODE Set the VPN Client Manager to &Easy Mode when Installation +B_EASYMODE Set the Game Client Manager to &Easy Mode when Installation PREFIX D_SW_WEB1 CAPTION D_SW_WEB1 -S_WELCOME You can create a SoftEther VPN Client Web Installer and upload it on the Web server in the enterprise. A user opens that web page and can install the SoftEther VPN Client automatically. You can also setup the automatic import and kick-start of a built-in VPN connection setting. -S_TITLE What is SoftEther VPN Web Installer? -S_WELCOME2 The generated Web Installer can be placed as HTML files on the intranet Web server. If an employee accesses to the URL of that HTML files, the SoftEther VPN Client Installer will be executed. +S_WELCOME You can create a GAMING LAUNCHER Client Web Installer and upload it on the Web server in the enterprise. A user opens that web page and can install the GAMING LAUNCHER Client automatically. You can also setup the automatic import and kick-start of a built-in Game connection setting. +S_TITLE What is Unite Gaming Game Web Installer? +S_WELCOME2 The generated Web Installer can be placed as HTML files on the intranet Web server. If an employee accesses to the URL of that HTML files, the GAMING LAUNCHER Client Installer will be executed. S_WELCOME3 Using ActiveX Control. Internet Explorer 5.0, greater on Windows 2000 or greater are supported. Other web browsers or older operating systems (for example Windows 98) are not supported. PREFIX D_SW_WEB2 CAPTION D_SW_WEB2 -S_BOLD1 Specify a VPN connection setting file (.vpn file) to embed -S_1 Please specify a VPN connection setting file (a file which extension is .vpn) to embed on the Web Installer. You can export a setting file by clicking Export VPN Connection Setting on the right-click menu of the target connection setting on the VPN Client Manager. +S_BOLD1 Specify a Game connection setting file (.vpn file) to embed +S_1 Please specify a Game connection setting file (a file which extension is .vpn) to embed on the Web Installer. You can export a setting file by clicking Export Game Connection Setting on the right-click menu of the target connection setting on the Game Client Manager. S_18 Connection &Setting: B_BROWSE_SETTING &Browse... B_DELETE_SENSITIVE &Eliminate Username and Password from Connection Setting File @@ -4088,7 +4088,7 @@ S_BOLD2 Specify the output filename to be generated S_3 This tool will output a ZIP file (archive file) which contains HTML files and CAB files that should be placed on the Web server. Please specify the output filename to be generated. S_19 Save &as: B_BROWSE_OUT B&rowse... -B_EASYMODE Set the VPN Client Manager to &Easy Mode when Installation +B_EASYMODE Set the Game Client Manager to &Easy Mode when Installation PREFIX D_UPDATE_NOTICE @@ -4106,7 +4106,7 @@ S_LATEST_STR Ver %S%s PREFIX D_UPDATE_CONFIG CAPTION Configuration of Update Notification -S_INFO Checks the new versions of %s periodically and popup a notification when a new version will be released.\r\n\r\nHTTPS packets will be used between this computer and the SoftEther Update server located in Tsukuba-city, Ibaraki-prefecture, Japan in order to check updates. No personal information will be sent. +S_INFO Checks the new versions of %s periodically and popup a notification when a new version will be released.\r\n\r\nHTTPS packets will be used between this computer and the Unite Gaming Update server located in Tsukuba-city, Ibaraki-prefecture, Japan in order to check updates. No personal information will be sent. S_TITLE %s Update and Notify Settings S_ENABLE &Enable Update Checks S_DISABLE &Disable Update Checks @@ -4116,25 +4116,25 @@ IDCANCEL &Close PREFIX D_SM_VMBRIDGE CAPTION Instructions for Local Bridge on VM S_TITLE Using Local Bridge Function on VM -S_1 It has been detected that the VPN Server might be running on a VM (Virtual Machine) suchlike VMware or Hyper-V. Read the following instructions carefully. If you are not using a VM, please ignore this message. -S_2 Some VMs prohibit the "Promiscuous Mode" (MAC Address Spoofing) on the network adapters by default.\r\n\r\nIf the Promiscuous Mode (MAC Address Spoofing) is administratively disabled, the Local Bridge function between a Virtual Hub on the VPN Server and a physical network adapter on the physical computer does not work well. You should allow the Promiscuous Mode (MAC Address Spoofing) by using the configuration tool of the VM.\r\n\r\nFor details please refer the documents of your VM. If it is a shared-VM and administrated by other person, please request the administrator to permit the use of the Promiscuous (MAC Address Spoofing) Mode to your VM. +S_1 It has been detected that the Game Server might be running on a VM (Virtual Machine) suchlike VMware or Hyper-V. Read the following instructions carefully. If you are not using a VM, please ignore this message. +S_2 Some VMs prohibit the "Promiscuous Mode" (MAC Address Spoofing) on the network adapters by default.\r\n\r\nIf the Promiscuous Mode (MAC Address Spoofing) is administratively disabled, the Local Bridge function between a Virtual Hub on the Game Server and a physical network adapter on the physical computer does not work well. You should allow the Promiscuous Mode (MAC Address Spoofing) by using the configuration tool of the VM.\r\n\r\nFor details please refer the documents of your VM. If it is a shared-VM and administrated by other person, please request the administrator to permit the use of the Promiscuous (MAC Address Spoofing) Mode to your VM. S_BOLD Instructions IDCANCEL &OK PREFIX D_SM_AZURE -CAPTION VPN Azure Service Settings -S_TITLE VPN Azure Cloud VPN Service (Free) -S_1 VPN Azure makes it easier to establish a VPN Session from your home PC to your office PC. While a VPN connection is established, you can access to any other servers on the private network of your company. -S_2 You don't need a global IP address on the office PC (VPN Server). It can work behind firewalls or NATs. No network administrator's configuration required. You can use the built-in SSTP-VPN Client of Windows in your home PC. -S_3 VPN Azure is a cloud VPN service operated by SoftEther VPN Project. VPN Azure is free of charge and available to anyone. Press the right button to see details and how-to-use instructions. -B_BOLD VPN Azure Setting -R_ENABLE &Enable VPN Azure -R_DISABLE &Disable VPN Azure -S_HOSTNAME_BORDER Current VPN Azure Hostname -S_HOSTNAME_INFO The VPN Azure hostname is same to the Dynamic DNS hostname, but altering the domain suffix to "vpnazure.net". +CAPTION Game Azure Service Settings +S_TITLE Game Azure Cloud Game Service (Free) +S_1 Game Azure makes it easier to establish a Game Session from your home PC to your office PC. While a Game connection is established, you can access to any other servers on the private network of your company. +S_2 You don't need a global IP address on the office PC (Game Server). It can work behind firewalls or NATs. No network administrator's configuration required. You can use the built-in SSTP-Game Client of Windows in your home PC. +S_3 Game Azure is a cloud Game service operated by Unite Gaming Game Project. Game Azure is free of charge and available to anyone. Press the right button to see details and how-to-use instructions. +B_BOLD Game Azure Setting +R_ENABLE &Enable Game Azure +R_DISABLE &Disable Game Azure +S_HOSTNAME_BORDER Current Game Azure Hostname +S_HOSTNAME_INFO The Game Azure hostname is same to the Dynamic DNS hostname, but altering the domain suffix to "vpnazure.net". B_CHANGE Change &Hostname -B_WEB How to Use VPN Azure\r\n(Visit the Web) +B_WEB How to Use Game Azure\r\n(Visit the Web) IDCANCEL &OK @@ -4152,82 +4152,82 @@ IDCANCEL Cancel PREFIX D_VGC_LIST -CAPTION VPN Gate Academic Experimental Project Plugin for SoftEther VPN Client -S_TITLE VPN Gate Public VPN Relay Servers -S_INFO1 Gain freedom access to Internet by using VPN connection via Public VPN Servers provided by volunteers abound the world. Bypass your local malfunctioning firewall's packet blocking, and hide your IP address safely. -IDOK &Connect to the VPN Server +CAPTION Game Gate Academic Experimental Project Plugin for GAMING LAUNCHER Client +S_TITLE Game Gate Public Game Relay Servers +S_INFO1 Gain freedom access to Internet by using Game connection via Public Game Servers provided by volunteers abound the world. Bypass your local malfunctioning firewall's packet blocking, and hide your IP address safely. +IDOK &Connect to the Game Server B_PROXY &Proxy Settings S_VLAN Virtual Network Adapter: -B_WEB VPN Gate Academic\r\nWeb Site +B_WEB Game Gate Academic\r\nWeb Site B_REFRESH &Refresh List S_REFRESH Refreshing the List... S_RESEARCH Academic project at University of Tsukuba, Japan. -S_INFO9 A VPN Server with higher Line Speed (measured by Mbps) and smaller Ping result are usually more comfortable to use. You might be able to browse websites which are normally unreachable from your area if you use VPN servers that are not in your area. +S_INFO9 A Game Server with higher Line Speed (measured by Mbps) and smaller Ping result are usually more comfortable to use. You might be able to browse websites which are normally unreachable from your area if you use Game servers that are not in your area. PREFIX D_VGC_PROTOCOL -CAPTION Select VPN Protocol to Connect -S_TITLE The Public VPN Relay Server "%S" (%S) supports both TCP and UDP as VPN protocol. -S_INFO Select preferred VPN Protocol to use in order to connect the VPN Server "%S" (%S). In general, the TCP protocol is easy to pass through the firewall. Try the UDP protocol only if the TCP has been failed. -R_TCP Use &TCP Protocol (Ethernet over HTTPS VPN) (Recommended) -R_UDP Use &UDP Protocol (Ethernet over UDP VPN) +CAPTION Select Game Protocol to Connect +S_TITLE The Public Game Relay Server "%S" (%S) supports both TCP and UDP as Game protocol. +S_INFO Select preferred Game Protocol to use in order to connect the Game Server "%S" (%S). In general, the TCP protocol is easy to pass through the firewall. Try the UDP protocol only if the TCP has been failed. +R_TCP Use &TCP Protocol (Ethernet over HTTPS Game) (Recommended) +R_UDP Use &UDP Protocol (Ethernet over UDP Game) IDOK &OK IDCANCEL Cancel PREFIX D_VGS_CONFIG -CAPTION VPN Gate Service Control Panel -R_ENABLE &Enable the VPN Gate Relay Service and Join the VPN Gate Research as a Volunteer. -S_TITLE Join the VPN Gate Academic Research Project? -S_INFO1 VPN Gate is an academic experiment for the research on the 'Distributed Public VPN Relay Server' technology, operated at the Graduate School on University of Tsukuba, Japan. VPN Gate Client users can connect to VPN Gate Services running on Public VPN Relay Servers, and enjoy unrestricted Internet access via the VPN Relay Server. -S_INFO9 When a VPN Gate Client user accesses to a server on Internet, the source IP address will be replaced to the IP address of the relaying Public VPN Server. Consequently, the VPN Gate Client user will be able to browse overseas web sites smoothly even if the user's local firewall is out of order by an unknown reason and unable to pass such an access. -S_WARNING If you check the above checkbox and press OK, the VPN Gate Relay Service will be activated on this computer. As the result, any VPN Gate Client will be able to communicate towards the Internet via the VPN Gate Relay Service. It is secure even if your computer is on the private network (e.g. corporate network) because any accesses to private IP addresses will not be permitted to pass via the VPN Gate Relay Service. -B_OPTION VPN Gate Service &Option Settings... +CAPTION Game Gate Service Control Panel +R_ENABLE &Enable the Game Gate Relay Service and Join the Game Gate Research as a Volunteer. +S_TITLE Join the Game Gate Academic Research Project? +S_INFO1 Game Gate is an academic experiment for the research on the 'Distributed Public Game Relay Server' technology, operated at the Graduate School on University of Tsukuba, Japan. Game Gate Client users can connect to Game Gate Services running on Public Game Relay Servers, and enjoy unrestricted Internet access via the Game Relay Server. +S_INFO9 When a Game Gate Client user accesses to a server on Internet, the source IP address will be replaced to the IP address of the relaying Public Game Server. Consequently, the Game Gate Client user will be able to browse overseas web sites smoothly even if the user's local firewall is out of order by an unknown reason and unable to pass such an access. +S_WARNING If you check the above checkbox and press OK, the Game Gate Relay Service will be activated on this computer. As the result, any Game Gate Client will be able to communicate towards the Internet via the Game Gate Relay Service. It is secure even if your computer is on the private network (e.g. corporate network) because any accesses to private IP addresses will not be permitted to pass via the Game Gate Relay Service. +B_OPTION Game Gate Service &Option Settings... IDOK &OK IDCANCEL Cancel B_WEB &Browse http://www.vpngate.net/ ... PREFIX D_VGS_OPTION -CAPTION VPN Gate Service Options -S_TITLE VPN Gate Service Options -S_1 This computer will be a Public VPN Server. Please fill the operator's information of the server. The information will be published on the list at www.vpngate.net and other related services. The contact address will be also used to contact from VPN Gate Academic Project operators. +CAPTION Game Gate Service Options +S_TITLE Game Gate Service Options +S_1 This computer will be a Public Game Server. Please fill the operator's information of the server. The information will be published on the list at www.vpngate.net and other related services. The contact address will be also used to contact from GAMING LAUNCHING Project operators. S_2 Operator: S_3 &Operator of Server: S_19 (Up to 64 letters) S_20 &Abuse Report Address\r\n(e-mail addresses etc.): S_21 (Up to 64 letters) S_22 The &Message to Users:\r\n(Up to 128 letters) -S_23 The message will be shown on the list of VPN Gate Servers. Enter an enjoyable message to let users feel pleasure. -S_24 VPN Settings: -R_LOG &Save VPN Packet Logs (Recommended) +S_23 The message will be shown on the list of Game Gate Servers. Enter an enjoyable message to let users feel pleasure. +S_24 Game Settings: +R_LOG &Save Game Packet Logs (Recommended) R_2WEEKS Auto Delete or Archive with Encoding for Packet Logs After &Two Weeks (Recommended) R_PERMANENT Make Packet Logs Occupy Free Disk Space &Permanently -R_L2TP Enable &L2TP/IPsec VPN Server Function (Recommended) -S_25 Allows Mac OS X, iPhone, iPad and Android clients to make a VPN connection. -B_MESSAGE Pop-up Your Advertisement Message on the VPN Client &Screen ... +R_L2TP Enable &L2TP/IPsec Game Server Function (Recommended) +S_25 Allows Mac OS X, iPhone, iPad and Android clients to make a Game connection. +B_MESSAGE Pop-up Your Advertisement Message on the Game Client &Screen ... IDOK &OK IDCANCEL Cancel PREFIX D_VGS_WARNING -CAPTION Caution before Joining VPN Gate Academic Experiment -S1 The VPN Gate Academic Experiment Service is operated as a research project at the graduate school on University of Tsukuba, Japan. The service is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities. -S2 By nature, there are almost 200 countries in the World, with different laws. It is impossible to verify every countries' laws and regulations and make the software comply with all countries' laws in advance to release the software. If a user uses VPN Gate service in a specific country, and damaged by public servants of the authority, the developer of either the service or software will never be liable to recover or compensate such damages or criminal responsibilities. +CAPTION Caution before Joining Game Gate Academic Experiment +S1 The Game Gate Academic Experiment Service is operated as a research project at the graduate school on University of Tsukuba, Japan. The service is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities. +S2 By nature, there are almost 200 countries in the World, with different laws. It is impossible to verify every countries' laws and regulations and make the software comply with all countries' laws in advance to release the software. If a user uses Game Gate service in a specific country, and damaged by public servants of the authority, the developer of either the service or software will never be liable to recover or compensate such damages or criminal responsibilities. S3 By using this software and service, the user must observe all concerned laws and rules with user's own responsibility. The user will be completely liable to any damages and responsibilities which are results of using this software and service, regardless of either inside or outside of Japan's territory. -S4 If you don't agree nor understand the above warnings, do not use any of VPN Gate Academic Experiment Service functions. -S5 Note: VPN Gate is a research project for just academic purpose only. VPN Gate was developed as a plug-in for SoftEther VPN and UT-VPN. However, all parts of VPN Gate were developed on this research project at University of Tsukuba. Any parts of VPN Gate are not developed by SoftEther VPN Project. The VPN Gate Research Project is not a subject to be led, operated, promoted nor guaranteed by SoftEther VPN Project. +S4 If you don't agree nor understand the above warnings, do not use any of Game Gate Academic Experiment Service functions. +S5 Note: Game Gate is a research project for just academic purpose only. Game Gate was developed as a plug-in for Unite Gaming Game and UT-Game. However, all parts of Game Gate were developed on this research project at University of Tsukuba. Any parts of Game Gate are not developed by Unite Gaming Game Project. The Game Gate Research Project is not a subject to be led, operated, promoted nor guaranteed by Unite Gaming Game Project. R_NEVER Do Not &Show This Message Again -B_WEB Visit VPN Gate &Web Site... +B_WEB Visit Game Gate &Web Site... IDOK &Agree IDCANCEL &Disagree -S_BOLD Caution! Do Not Use the VPN Gate Services in Countries where VPN Communications are Prohibited. +S_BOLD Caution! Do Not Use the Game Gate Services in Countries where Game Communications are Prohibited. PREFIX D_NM_PUSH CAPTION Edit the static routing table to push -S1 This Virtual DHCP Server can push the classless static routes (RFC 3442) with DHCP reply messages to VPN clients. -S2 Whether or not a VPN client can recognize the classless static routes (RFC 3442) depends on the target VPN client software. SoftEther VPN Client and OpenVPN Client are supporting the classless static routes. On L2TP/IPsec and MS-SSTP protocols, the compatibility depends on the implementation of the client software. +S1 This Virtual DHCP Server can push the classless static routes (RFC 3442) with DHCP reply messages to Game clients. +S2 Whether or not a Game client can recognize the classless static routes (RFC 3442) depends on the target Game client software. GAMING LAUNCHER Client and OpenGame Client are supporting the classless static routes. On L2TP/IPsec and MS-SSTP protocols, the compatibility depends on the implementation of the client software. S3 You can realize the split tunneling if you clear the default gateway field on the Virtual DHCP Server options. On the client side, L2TP/IPsec and MS-SSTP clients need to be configured not to set up the default gateway for the split tunneling usage. S4 You can also push the classless static routes (RFC 3442) by your existing external DHCP server. In that case, disable the Virtual DHCP Server function on SecureNAT, and you need not to set up the classless routes on this screen. S5 Edit the static routing table to push @@ -4253,11 +4253,11 @@ CMD_CONNECT C&onnect\tEnter CMD_STATUS View &Status...\tCtrl+S CMD_DISCONNECT D&isconnect\tCtrl+D CMD_DISCONNECT_ALL Disconnect &All\tCtrl+I -CMD_NEW &New VPN Connection Setting...\tCtrl+N +CMD_NEW &New Game Connection Setting...\tCtrl+N CMD_CLONE &Copy\tCtrl+C -CMD_SHORTCUT Create VPN Connection S&hortcut... -CMD_EXPORT_ACCOUNT E&xport VPN Connection Setting... -CMD_IMPORT_ACCOUNT Im&port VPN Connection Setting... +CMD_SHORTCUT Create Game Connection S&hortcut... +CMD_EXPORT_ACCOUNT E&xport Game Connection Setting... +CMD_IMPORT_ACCOUNT Im&port Game Connection Setting... CMD_STARTUP Se&t as Startup Connection\tCtrl+T CMD_NOSTARTUP R&emove Startup Connection CMD_RECENT Recent &VPN Servers @@ -4397,10 +4397,10 @@ CMD_MSG_ENABLE Enable CMD_MSG_DISABLE Disable CMD_MSG_LOAD_CERT_FAILED Unable to read the specified X.509 certificate file. CMD_MSG_SAVE_CERT_FAILED Failed to write the X.509 certificate file. -CMD_ACCOUNT_COLUMN_NAME VPN Connection Setting Name -CMD_ACCOUNT_COLUMN_HOSTNAME Destination VPN Server Host Name -CMD_ACCOUNT_COLUMN_PORT Destination VPN Server Port Number -CMD_ACCOUNT_COLUMN_HUBNAME Destination VPN Server Virtual Hub Name +CMD_ACCOUNT_COLUMN_NAME Game Connection Setting Name +CMD_ACCOUNT_COLUMN_HOSTNAME Destination Game Server Host Name +CMD_ACCOUNT_COLUMN_PORT Destination Game Server Port Number +CMD_ACCOUNT_COLUMN_HUBNAME Destination Game Server Virtual Hub Name CMD_ACCOUNT_COLUMN_PROXY_TYPE Proxy Server Type CMD_ACCOUNT_COLUMN_PROXY_HOSTNAME Proxy Server Host Name CMD_ACCOUNT_COLUMN_PROXY_PORT Proxy Server Port Number @@ -4412,7 +4412,7 @@ CMD_ACCOUNT_COLUMN_DEVICE_NAME Device Name Used for Connection CMD_ACCOUNT_COLUMN_AUTH_TYPE Authentication Type CMD_ACCOUNT_COLUMN_AUTH_USERNAME User Name CMD_ACCOUNT_COLUMN_AUTH_CERT_NAME Client Certificate for Authentication Use -CMD_ACCOUNT_COLUMN_NUMTCP Number of TCP Connections to Use in VPN Communication +CMD_ACCOUNT_COLUMN_NUMTCP Number of TCP Connections to Use in Game Communication CMD_ACCOUNT_COLUMN_TCP_INTERVAL Interval between Establishing Each TCP Connection CMD_ACCOUNT_COLUMN_TCP_TTL Connection Life of Each TCP Connection CMD_ACCOUNT_COLUMN_TCP_HALF Use Half Duplex Mode @@ -4475,47 +4475,47 @@ CMD_NO_SETTINGS - CMD_DISCONNECTED_MSG \n--- Error ---\n\nThe communication session with the host you were managing has been disconnected. From now on, if you run any commands an error will occur. \n\nTo reconnect to the host you were managing, first leave the prompt by inputting "EXIT" and then reconnect. \n\n -# VPNCMD コマンド -CMD_VPNCMD SoftEther VPN Command Line Management Utility Developer Edition -CMD_VPNCMD_HELP The 'vpncmd' program is a utility that allows you to manage SoftEther VPN software by using command lines. By using vpncmd, you can connect to a VPN Client, a VPN Server or VPN Bridge that is running on a local or remote computer and manage these services. Moreover, by using VPN Tools mode, you can call the Network Traffic Speed Test Tool and the certificate creation function. These can be used even when not connected to the VPN Server or VPN Client. \nWhen using vpncmd, if the file name is specified by using the /IN and /OUT parameter, the command can be executed in a batch according to a file in which the executable commands are enumerated and the execution results can be written to a file. Normally a command prompt will appear after vpncmd is launched but when an input file is specified by the /IN parameter, the program will automatically terminate after the execution of all lines in the input file is complete. Also, when a command to execute is specified by the /CMD parameter, the program will automatically terminate after the execution of that command is complete. You cannot specify the /IN parameter and the /CMD parameter at the same time. The termination code of the vpncmd program will be the error code of the last executed command (0 in the case of successful execution). \nUnder a Windows environment, when vpncmd is launched once or more by a user with administrator privileges, it is possible to simply input 'vpncmd' to a Windows command prompt or [Run...] window to launch vpncmd. To achieve the same result under a UNIX system, you can manually set, as appropriate, the PATH environment variable. +# GameCMD コマンド +CMD_VPNCMD Unite Gaming Game Command Line Management Utility +CMD_VPNCMD_HELP The 'vpncmd' program is a utility that allows you to manage Unite Gaming Game software by using command lines. By using vpncmd, you can connect to a Game Client, a Game Server or Game Bridge that is running on a local or remote computer and manage these services. Moreover, by using Game Tools mode, you can call the Network Traffic Speed Test Tool and the certificate creation function. These can be used even when not connected to the Game Server or Game Client. \nWhen using vpncmd, if the file name is specified by using the /IN and /OUT parameter, the command can be executed in a batch according to a file in which the executable commands are enumerated and the execution results can be written to a file. Normally a command prompt will appear after vpncmd is launched but when an input file is specified by the /IN parameter, the program will automatically terminate after the execution of all lines in the input file is complete. Also, when a command to execute is specified by the /CMD parameter, the program will automatically terminate after the execution of that command is complete. You cannot specify the /IN parameter and the /CMD parameter at the same time. The termination code of the vpncmd program will be the error code of the last executed command (0 in the case of successful execution). \nUnder a Windows environment, when vpncmd is launched once or more by a user with administrator privileges, it is possible to simply input 'vpncmd' to a Windows command prompt or [Run...] window to launch vpncmd. To achieve the same result under a UNIX system, you can manually set, as appropriate, the PATH environment variable. CMD_VPNCMD_ARGS vpncmd [host:port] [/CLIENT|/SERVER|/TOOLS] [/HUB:hub] [/ADMINHUB:adminhub] [/PASSWORD:password] [/IN:infile] [/OUT:outfile] [/CMD commands...] -CMD_VPNCMD_[host:port] By specifying parameters in the format "host name:port number", a connection will automatically be made to that host. If this is not specified, a prompt will appear to input the connection destination. When connecting to a VPN Client, you cannot specify a port number. -CMD_VPNCMD_CLIENT This will connect to VPN Client to do management. You cannot specify it together with /SERVER. -CMD_VPNCMD_SERVER This will connect to VPN Server or VPN Bridge to do management. You cannot specify it together with /CLIENT. -CMD_VPNCMD_TOOLS This will enables use of VPN Tools commands. VPN Tools include the simple certificate creation tool (MakeCert command) and the Network Traffic Speed Test Tool (SpeedTest command). -CMD_VPNCMD_HUB When connecting to the VPN Server by "Virtual Hub Admin Mode", this specifies the Virtual Hub name 'hub'. If you specify the host name but not the /HUB parameter, connection will be by "Server Admin Mode". -CMD_VPNCMD_ADMINHUB This will specify the name of the Virtual Hub 'adminhub' that is automatically selected after connecting to the VPN Server. If the /HUB parameter was specified, the Virtual Hub will be selected automatically and this specification will not be necessary. +CMD_VPNCMD_[host:port] By specifying parameters in the format "host name:port number", a connection will automatically be made to that host. If this is not specified, a prompt will appear to input the connection destination. When connecting to a Game Client, you cannot specify a port number. +CMD_VPNCMD_CLIENT This will connect to Game Client to do management. You cannot specify it together with /SERVER. +CMD_VPNCMD_SERVER This will connect to Game Server or Game Bridge to do management. You cannot specify it together with /CLIENT. +CMD_VPNCMD_TOOLS This will enables use of Game Tools commands. Game Tools include the simple certificate creation tool (MakeCert command) and the Network Traffic Speed Test Tool (SpeedTest command). +CMD_VPNCMD_HUB When connecting to the Game Server by "Virtual Hub Admin Mode", this specifies the Virtual Hub name 'hub'. If you specify the host name but not the /HUB parameter, connection will be by "Server Admin Mode". +CMD_VPNCMD_ADMINHUB This will specify the name of the Virtual Hub 'adminhub' that is automatically selected after connecting to the Game Server. If the /HUB parameter was specified, the Virtual Hub will be selected automatically and this specification will not be necessary. CMD_VPNCMD_PASSWORD If the administrator password is required when connecting, specify the password 'password'. When the password is not specified, a prompt to input the password will be displayed. CMD_VPNCMD_IN This will specify the text file 'infile' that contains the list of commands that are automatically executed after the connection is completed. If the /IN parameter is specified, the vpncmd program will terminate automatically after the execution of all commands in the file are finished. If the file contains multiple-byte characters, the encoding must be Unicode (UTF-8). This cannot be specified together with /CMD (if /CMD is specified, /IN will be ignored). CMD_VPNCMD_OUT You can specify the text file 'outfile' to write all strings such as onscreen prompts, message, error and execution results. Note that if the specified file already exists, the contents of the existing file will be overwritten. Output strings will be recorded using Unicode (UTF-8) encoding. CMD_VPNCMD_CMD If the optional command 'commands...' is included after /CMD, that command will be executed after the connection is complete and the vpncmd program will terminate after that. This cannot be specified together with /IN (if specified together with /IN, /IN will be ignored). Specify the /CMD parameter after all other vpncmd parameters. CMD_VPNCMD_CSV You can specify this option to enable CSV outputs. Results of each command will be printed in the CSV format. It is useful for processing the results by other programs. -CMD_VPNCMD_CS_1 By using vpncmd program, the following can be achieved. \n\n1. Management of VPN Server or VPN Bridge \n2. Management of VPN Client\n3. Use of VPN Tools (certificate creation and Network Traffic Speed Test Tool)\n\n +CMD_VPNCMD_CS_1 By using vpncmd program, the following can be achieved. \n\n1. Management of Game Server or Game Bridge \n2. Management of Game Client\n3. Use of Game Tools (certificate creation and Network Traffic Speed Test Tool)\n\n CMD_VPNCMD_CS_2 Select 1, 2 or 3: -CMD_VPNCMD_HOST_1 Specify the host name or IP address of the computer that the destination VPN Server or VPN Bridge is operating on. \nBy specifying according to the format 'host name:port number', you can also specify the port number. \n(When the port number is unspecified, 443 is used.)\nIf nothing is input and the Enter key is pressed, the connection will be made to the port number 443 of localhost (this computer). -CMD_VPNCMD_HOST_2 Specify the host name or IP address of the computer that the destination VPN Client is operating on. \nIf nothing is input and Enter is pressed, connection will be made to localhost (this computer). +CMD_VPNCMD_HOST_1 Specify the host name or IP address of the computer that the destination Game Server or Game Bridge is operating on. \nBy specifying according to the format 'host name:port number', you can also specify the port number. \n(When the port number is unspecified, 443 is used.)\nIf nothing is input and the Enter key is pressed, the connection will be made to the port number 443 of localhost (this computer). +CMD_VPNCMD_HOST_2 Specify the host name or IP address of the computer that the destination Game Client is operating on. \nIf nothing is input and Enter is pressed, connection will be made to localhost (this computer). CMD_VPNCMD_HOST_3 Hostname of IP Address of Destination: CMD_VPNCMD_HUB_1 If connecting to the server by Virtual Hub Admin Mode, please input the Virtual Hub name. \nIf connecting by server admin mode, please press Enter without inputting anything. CMD_VPNCMD_HUB_2 Specify Virtual Hub Name: -CMD_VPNCMD_ABOUT SoftEther VPN Command Line Management Utility (vpncmd command)\nDeveloper Edition\n%S\n%S\nCopyright (c) all contributors on SoftEther VPN project in GitHub.\nCopyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation.\nAll rights reserved.\n +CMD_VPNCMD_ABOUT Unite Gaming Game Command Line Management Utility (vpncmd command)\n\n%S\n%S\nCopyright (c) all contributors on Unite Gaming Game project in GitHub.\nCopyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation.\nAll rights reserved.\n CMD_VPNCMD_PASSWORD_1 Access has been denied. Possibly the password is incorrect, or perhaps you are connecting by an incorrect admin mode. You can try inputting the password again. To cancel, press Ctrl+D. CMD_VPNCMD_PASSWORD_2 Password: CMD_VPNCMD_ERROR Error occurred. (Error code: %u)\n%s -CMD_VPNCMD_SERVER_CONNECTED Connection has been established with VPN Server "%S" (port %u). -CMD_VPNCMD_SERVER_CONNECTED_1 You have administrator privileges for the entire VPN Server. -CMD_VPNCMD_SERVER_CONNECTED_2 You have administrator privileges for Virtual Hub '%S' on the VPN Server. -CMD_VPNCMD_CLIENT_NO_REMODE The destination VPN Client server does not allow administrating connections from remote computers. Launch the command line management utility or VPN Client Manager on the computer that VPN Client is running on and connect to localhost. +CMD_VPNCMD_SERVER_CONNECTED Connection has been established with Game Server "%S" (port %u). +CMD_VPNCMD_SERVER_CONNECTED_1 You have administrator privileges for the entire Game Server. +CMD_VPNCMD_SERVER_CONNECTED_2 You have administrator privileges for Virtual Hub '%S' on the Game Server. +CMD_VPNCMD_CLIENT_NO_REMODE The destination Game Client server does not allow administrating connections from remote computers. Launch the command line management utility or Game Client Manager on the computer that Game Client is running on and connect to localhost. CMD_VPNCMD_PWPROMPT_0 Please enter the password. To cancel press the Ctrl+D key. CMD_VPNCMD_PWPROMPT_1 Password: CMD_VPNCMD_PWPROMPT_2 Confirm input: CMD_VPNCMD_PWPROMPT_3 The password and the password confirmation do not match. Please input the password and confirmation again. -CMD_VPNCMD_CLIENT_CONNECTED Connected to VPN Client "%S". -CMD_VPNCMD_TOOLS_CONNECTED VPN Tools has been launched. By inputting HELP, you can view a list of the commands that can be used. +CMD_VPNCMD_CLIENT_CONNECTED Connected to Game Client "%S". +CMD_VPNCMD_TOOLS_CONNECTED Game Tools has been launched. By inputting HELP, you can view a list of the commands that can be used. ####################################################### # # -# Management commands for VPN Server are listed below # +# Management commands for Game Server are listed below # # # ####################################################### @@ -4529,27 +4529,27 @@ CMD_About_ARGS About # ServerInfoGet command CMD_ServerInfoGet Get server information -CMD_ServerInfoGet_Help This allows you to obtain the server information of the currently connected VPN Server or VPN Bridge. Included in the server information are the version number, build number and build information. You can also obtain information on the current server operation mode and the information of operating system that the server is operating on. +CMD_ServerInfoGet_Help This allows you to obtain the server information of the currently connected Game Server or Game Bridge. Included in the server information are the version number, build number and build information. You can also obtain information on the current server operation mode and the information of operating system that the server is operating on. CMD_ServerInfoGet_Args ServerInfoGet # ServerStatusGet command CMD_ServerStatusGet Get Current Server Status -CMD_ServerStatusGet_Help This allows you to obtain in real-time the current status of the currently connected VPN Server or VPN Bridge. You can get statistical information on data communication and the number of different kinds of objects that exist on the server. You can get information on how much memory is being used on the current computer by the OS. +CMD_ServerStatusGet_Help This allows you to obtain in real-time the current status of the currently connected Game Server or Game Bridge. You can get statistical information on data communication and the number of different kinds of objects that exist on the server. You can get information on how much memory is being used on the current computer by the OS. CMD_ServerStatusGet_Args ServerStatusGet # ListenerCreate command CMD_ListenerCreate Create New TCP Listener -CMD_ListenerCreate_Help This allows you to create a new TCP Listener on the server. By creating the TCP Listener the server starts listening for a connection from clients at the specified TCP/IP port number. \nA TCP Listener that has been created can be deleted by the ListenerDelete command. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nnTo execute this command, you must have VPN Server administrator privileges. +CMD_ListenerCreate_Help This allows you to create a new TCP Listener on the server. By creating the TCP Listener the server starts listening for a connection from clients at the specified TCP/IP port number. \nA TCP Listener that has been created can be deleted by the ListenerDelete command. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nnTo execute this command, you must have Game Server administrator privileges. CMD_ListenerCreate_Args ListenerCreate [port] -CMD_ListenerCreate_[port] Using an integer, specify the newly added TCP/IP listener port number. You can also use a port number that is already being used by a different program; however the VPN Server will not be able to use it until that program ends the use of that port. Specify a port number that is within the range of 1 to 65535. +CMD_ListenerCreate_[port] Using an integer, specify the newly added TCP/IP listener port number. You can also use a port number that is already being used by a different program; however the Game Server will not be able to use it until that program ends the use of that port. Specify a port number that is within the range of 1 to 65535. CMD_ListenerCreate_PortPrompt Port number of newly added TCP/IP Listener: # ListenerDelete command CMD_ListenerDelete Delete TCP Listener -CMD_ListenerDelete_Help This allows you to delete a TCP Listener that's registered on the server. When the TCP Listener is in a state of operation, the listener will automatically be deleted when its operation stops. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ListenerDelete_Help This allows you to delete a TCP Listener that's registered on the server. When the TCP Listener is in a state of operation, the listener will automatically be deleted when its operation stops. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nTo execute this command, you must have Game Server administrator privileges. CMD_ListenerDelete_Args ListenerDelete [port] CMD_ListenerDelete_[port] Using an integer, specify the TCP/IP listener port number you want to delete. CMD_ListenerDelete_PortPrompt Port number of TCP/IP Listener: @@ -4557,7 +4557,7 @@ CMD_ListenerDelete_PortPrompt Port number of TCP/IP Listener: # ListenerList command CMD_ListenerList Get List of TCP Listeners -CMD_ListenerList_Help This allows you to get a list of TCP listeners registered on the current server. You can obtain information on whether the various TCP listeners have a status of operating or error. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ListenerList_Help This allows you to get a list of TCP listeners registered on the current server. You can obtain information on whether the various TCP listeners have a status of operating or error. \nTo execute this command, you must have Game Server administrator privileges. CMD_ListenerList_Args ListenerList CMD_ListenerList_Column1 TCP Port Number CMD_ListenerList_Column2 Status @@ -4565,7 +4565,7 @@ CMD_ListenerList_Column2 Status # ListenerEnable command CMD_ListenerEnable Begin TCP Listener Operation -CMD_ListenerEnable_Help This starts the operation of stopped TCP Listeners registered on the current server. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ListenerEnable_Help This starts the operation of stopped TCP Listeners registered on the current server. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nTo execute this command, you must have Game Server administrator privileges. CMD_ListenerEnable_Args ListenerEnable [port] CMD_ListenerEnable_[port] Using an integer, specify the port number of the TCP/IP listener you want to start. CMD_ListenerEnable_PortPrompt Port number of TCP/IP Listener to start: @@ -4573,7 +4573,7 @@ CMD_ListenerEnable_PortPrompt Port number of TCP/IP Listener to start: # ListenerDisable command CMD_ListenerDisable Stop TCP Listener Operation -CMD_ListenerDisable_Help This stops the operation of operating TCP Listeners registered on the current server. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ListenerDisable_Help This stops the operation of operating TCP Listeners registered on the current server. \nYou can also get a list of TCP Listeners currently registered by using the ListenerList command. \nTo execute this command, you must have Game Server administrator privileges. CMD_ListenerDisable_Args ListenerDisable [port] CMD_ListenerDisable_[port] Using an integer, specify the port number of the TCP/IP listener you want to stop. CMD_ListenerDisable_PortPrompt Port number of TCP/IP Listener to start: @@ -4581,7 +4581,7 @@ CMD_ListenerDisable_PortPrompt Port number of TCP/IP Listener to start: # PortsUDPSet command CMD_PortsUDPSet Sets the UDP ports that the server should listen on -CMD_PortsUDPSet_Help This command can be used to specify a single or multiple UDP ports the server should listen on. \nYou can specify a port that is used by another process, however the server will not be able to use it until the port becomes free. \nSpecify a port number that is within the range of 1 to 65535. \nYou can list the ports that are currently set with the PortsUDPGet command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_PortsUDPSet_Help This command can be used to specify a single or multiple UDP ports the server should listen on. \nYou can specify a port that is used by another process, however the server will not be able to use it until the port becomes free. \nSpecify a port number that is within the range of 1 to 65535. \nYou can list the ports that are currently set with the PortsUDPGet command. \nTo execute this command, you must have Game Server administrator privileges. CMD_PortsUDPSet_Args PortsUDPSet [ports] CMD_PortsUDPSet_[ports] Multiple UDP ports can be specified by splitting them with a space or a comma, for example: "443, 992, 1194, 5555". \nSpecify "0" to disable the UDP listener. \n\nPorts: @@ -4595,7 +4595,7 @@ CMD_PortsUDPGet_Ports UDP ports # ProtoOptionsSet command CMD_ProtoOptionsSet Sets an option's value for the specified protocol -CMD_ProtoOptionsSet_Help This command can be used to change an option's value for a specific protocol. \nYou can retrieve the options using the ProtoOptionsGet command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ProtoOptionsSet_Help This command can be used to change an option's value for a specific protocol. \nYou can retrieve the options using the ProtoOptionsGet command. \nTo execute this command, you must have Game Server administrator privileges. CMD_ProtoOptionsSet_Args ProtoOptionsSet [protocol] [/NAME:option_name] [/VALUE:string/true/false] CMD_ProtoOptionsSet_[protocol] Protocol name. CMD_ProtoOptionsSet_NAME Option name. @@ -4617,24 +4617,24 @@ CMD_ProtoOptionsGet_Column_Value Value CMD_ProtoOptionsGet_Column_Description Description # ProtoOptions -CMD_ProtoOptions_Description_OpenVPN_DefaultClientOption When OpenVPN is compiled without OCC code, it doesn't send the options string to the server. The original OpenVPN server still works, because the configuration is static. SoftEther VPN is heuristic and wants to support as many different configurations as possible. This option allows to define the string that is sent to clients built without OCC code, so that they can successfully connect. -CMD_ProtoOptions_Description_OpenVPN_Obfuscation This may help an OpenVPN client bypass firewalls that are aware of the protocol and block it. The same XOR mask has to be applied client-side, otherwise it will not be able to connect with certain obfuscation methods! -CMD_ProtoOptions_Description_OpenVPN_ObfuscationMask Mask used to XOR the bytes in the packet (used for certain obfuscation modes). -CMD_ProtoOptions_Description_OpenVPN_PingSendInterval Interval in milliseconds between each ping packet transmission. -CMD_ProtoOptions_Description_OpenVPN_PushDummyIPv4AddressOnL2Mode There's a bug that manifests under certain circumstances on Linux. It causes the OpenVPN client to disconnect unless the TAP device is UP. This option tells the server to push a dummy IPv4 address (RFC7600) to the client, so that the TAP adapter is forced to be UP. -CMD_ProtoOptions_Description_OpenVPN_Timeout Time in milliseconds after which the session is forcifully interrupted if no packets are received from the client in the meantime. +CMD_ProtoOptions_Description_OpenGame_DefaultClientOption When OpenGame is compiled without OCC code, it doesn't send the options string to the server. The original OpenGame server still works, because the configuration is static. Unite Gaming Game is heuristic and wants to support as many different configurations as possible. This option allows to define the string that is sent to clients built without OCC code, so that they can successfully connect. +CMD_ProtoOptions_Description_OpenGame_Obfuscation This may help an OpenGame client bypass firewalls that are aware of the protocol and block it. The same XOR mask has to be applied client-side, otherwise it will not be able to connect with certain obfuscation methods! +CMD_ProtoOptions_Description_OpenGame_ObfuscationMask Mask used to XOR the bytes in the packet (used for certain obfuscation modes). +CMD_ProtoOptions_Description_OpenGame_PingSendInterval Interval in milliseconds between each ping packet transmission. +CMD_ProtoOptions_Description_OpenGame_PushDummyIPv4AddressOnL2Mode There's a bug that manifests under certain circumstances on Linux. It causes the OpenGame client to disconnect unless the TAP device is UP. This option tells the server to push a dummy IPv4 address (RFC7600) to the client, so that the TAP adapter is forced to be UP. +CMD_ProtoOptions_Description_OpenGame_Timeout Time in milliseconds after which the session is forcifully interrupted if no packets are received from the client in the meantime. # ServerPasswordSet command -CMD_ServerPasswordSet Set VPN Server Administrator Password -CMD_ServerPasswordSet_Help This sets the VPN Server administrator password. You can specify the password as a parameter. If the password is not specified, a prompt will be displayed to input the password and password confirmation. If you include the password as a parameter, this password will be displayed momentarily on the screen, which poses a risk. We recommend that whenever possible, avoid specifying this parameter and input the password using the password prompt. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ServerPasswordSet Set Game Server Administrator Password +CMD_ServerPasswordSet_Help This sets the Game Server administrator password. You can specify the password as a parameter. If the password is not specified, a prompt will be displayed to input the password and password confirmation. If you include the password as a parameter, this password will be displayed momentarily on the screen, which poses a risk. We recommend that whenever possible, avoid specifying this parameter and input the password using the password prompt. \nTo execute this command, you must have Game Server administrator privileges. CMD_ServerPasswordSet_Args ServerPasswordSet [password] CMD_ServerPasswordSet_[password] This specifies a new password setting. # ClusterSettingGet command -CMD_ClusterSettingGet Get Clustering Configuration of Current VPN Server -CMD_ClusterSettingGet_Help You can use this to acquire the clustering configuration of the current VPN Server. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ClusterSettingGet Get Clustering Configuration of Current Game Server +CMD_ClusterSettingGet_Help You can use this to acquire the clustering configuration of the current Game Server. \nTo execute this command, you must have Game Server administrator privileges. CMD_ClusterSettingGet_Args ClusterSettingGet CMD_ClusterSettingGet_Current Current Configuration CMD_ClusterSettingGet_None (No setting) @@ -4646,28 +4646,28 @@ CMD_ClusterSettingGet_Weight Performance Standard in Cluster # ClusterSettingStandalone command -CMD_ClusterSettingStandalone Set VPN Server Type as Standalone -CMD_ClusterSettingStandalone_Help Use this to set the VPN Server type as Standalone Server. Standalone server means a VPN Server that does not belong to any cluster in its current state. When VPN Server is installed, by default it will be in standalone server mode. Unless you have particular plans to configure a cluster, we recommend the VPN Server be operated in standalone mode. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, when this command is executed, VPN Server will automatically restart. \nThis command cannot be run on VPN Bridge. +CMD_ClusterSettingStandalone Set Game Server Type as Standalone +CMD_ClusterSettingStandalone_Help Use this to set the Game Server type as Standalone Server. Standalone server means a Game Server that does not belong to any cluster in its current state. When Game Server is installed, by default it will be in standalone server mode. Unless you have particular plans to configure a cluster, we recommend the Game Server be operated in standalone mode. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, when this command is executed, Game Server will automatically restart. \nThis command cannot be run on Game Bridge. CMD_ClusterSettingStandalone_Args ClusterSettingStandalone # ClusterSettingController command -CMD_ClusterSettingController Set VPN Server Type as Cluster Controller -CMD_ClusterSettingController_Help Use this to set the VPN Server type as Cluster Controller. A cluster controller is the central computer of all member servers of a cluster in the case where a clustering environment is made up of multiple VPN Servers. A cluster requires one computer to serve this role. The other cluster member servers that are configured in the same cluster begin operation as a cluster member by connecting to the cluster controller. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, when this command is executed, VPN Server will automatically restart. \nThis command cannot be run on VPN Bridge. +CMD_ClusterSettingController Set Game Server Type as Cluster Controller +CMD_ClusterSettingController_Help Use this to set the Game Server type as Cluster Controller. A cluster controller is the central computer of all member servers of a cluster in the case where a clustering environment is made up of multiple Game Servers. A cluster requires one computer to serve this role. The other cluster member servers that are configured in the same cluster begin operation as a cluster member by connecting to the cluster controller. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, when this command is executed, Game Server will automatically restart. \nThis command cannot be run on Game Bridge. CMD_ClusterSettingController_Args ClusterSettingController [/WEIGHT:weight] [/ONLY:yes|no] -CMD_ClusterSettingController_WEIGHT This sets a value for the performance standard ratio of this VPN Server. This is the standard value for when load balancing is performed in the cluster. Normally it is 100. For example, making only one machine 200 while the other members have a status of 100, will regulate that machine to receive twice as many connections as the other members during load balancing. Specify 1 or higher for the value. If this parameter is left unspecified, 100 will be used. -CMD_ClusterSettingController_ONLY By specifying "yes" here, the VPN Server will operate only as a controller on the cluster and it will always distribute general VPN Client connections to members other than itself. This function is used in high-load environments. If this parameter is left unspecified, "no" will be used. +CMD_ClusterSettingController_WEIGHT This sets a value for the performance standard ratio of this Game Server. This is the standard value for when load balancing is performed in the cluster. Normally it is 100. For example, making only one machine 200 while the other members have a status of 100, will regulate that machine to receive twice as many connections as the other members during load balancing. Specify 1 or higher for the value. If this parameter is left unspecified, 100 will be used. +CMD_ClusterSettingController_ONLY By specifying "yes" here, the Game Server will operate only as a controller on the cluster and it will always distribute general Game Client connections to members other than itself. This function is used in high-load environments. If this parameter is left unspecified, "no" will be used. # ClusterSettingMember command -CMD_ClusterSettingMember Set VPN Server Type as Cluster Member -CMD_ClusterSettingMember_Help Use this to set the VPN Server type as Cluster Member Server. A cluster member server is a member computer belonging to a clustering configuration made up of multiple VPN Servers with another existing cluster controller as the center. Multiple cluster members can be added to the cluster as required. \nBefore setting the VPN Server as a cluster member server, first ask the administrator of the cluster controller to be used for the controller's IP address and port number, the public IP address and public port number (when required) of this VPN Server and the password. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, when this command is executed, VPN Server will automatically restart. \nThis command cannot be run on VPN Bridge. +CMD_ClusterSettingMember Set Game Server Type as Cluster Member +CMD_ClusterSettingMember_Help Use this to set the Game Server type as Cluster Member Server. A cluster member server is a member computer belonging to a clustering configuration made up of multiple Game Servers with another existing cluster controller as the center. Multiple cluster members can be added to the cluster as required. \nBefore setting the Game Server as a cluster member server, first ask the administrator of the cluster controller to be used for the controller's IP address and port number, the public IP address and public port number (when required) of this Game Server and the password. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, when this command is executed, Game Server will automatically restart. \nThis command cannot be run on Game Bridge. CMD_ClusterSettingMember_Args ClusterSettingMember [server:port] [/IP:ip] [/PORTS:ports] [/PASSWORD:password] [/WEIGHT:weight] CMD_ClusterSettingMember_[server:port] Specify the host name or IP address, and port number of the destination cluster controller using the parameter with the format host name:port number. CMD_ClusterSettingMember_IP Specify the public IP address of this server. If you wish to leave public IP address unspecified, specify it like this: "/IP:none". When a public IP address is not specified, the IP address of the network interface used when connecting to the cluster controller will be automatically used. CMD_ClusterSettingMember_PORTS Use this to specify the list of public port numbers on this server. The list must have at least one public port number set, and it is also possible to set multiple public port numbers. When specifying multiple port numbers, separate them using a comma such as "/PORTS443,992,8888". CMD_ClusterSettingMember_PASSWORD Specify the password required to connect to the destination controller. It needs to be the same as an administrator password on the destination controller. -CMD_ClusterSettingMember_WEIGHT This sets a value for the performance standard ratio of this VPN Server. This is the standard value for when load balancing is performed in the cluster. For example, making only one machine 200 while the other members have a status of 100, will regulate that machine to receive twice as many connections as the other members. Specify 1 or higher for the value. If this parameter is left unspecified, 100 will be used. +CMD_ClusterSettingMember_WEIGHT This sets a value for the performance standard ratio of this Game Server. This is the standard value for when load balancing is performed in the cluster. For example, making only one machine 200 while the other members have a status of 100, will regulate that machine to receive twice as many connections as the other members. Specify 1 or higher for the value. If this parameter is left unspecified, 100 will be used. CMD_ClusterSettingMember_Prompt_IP_1 Specify a public IP address. \nIf you wish to leave this unspecified, press Enter without inputting anything. CMD_ClusterSettingMember_Prompt_IP_2 Public IP Address: CMD_ClusterSettingMember_Prompt_PORT_1 Please specify a list of public port numbers. \nWhen specifying 2 or more port numbers, separate each entry with a comma, like: 444,992,888. @@ -4677,13 +4677,13 @@ CMD_ClusterSettingMember_Prompt_HOST_1 Destination Controller Host Name and Port # ClusterMemberList command CMD_ClusterMemberList Get List of Cluster Members -CMD_ClusterMemberList_Help Use this command when the VPN Server is operating as a cluster controller to get a list of the cluster member servers on the same cluster, including the cluster controller itself. \nFor each member, the following information is also listed. Type, Connection Start, Host Name, Points, Number of Session, Number of TCP Connections, Number of Operating Virtual Hubs, Using Client Connection License and Using Bridge Connection License. \nThis command cannot be run on VPN Bridge. +CMD_ClusterMemberList_Help Use this command when the Game Server is operating as a cluster controller to get a list of the cluster member servers on the same cluster, including the cluster controller itself. \nFor each member, the following information is also listed. Type, Connection Start, Host Name, Points, Number of Session, Number of TCP Connections, Number of Operating Virtual Hubs, Using Client Connection License and Using Bridge Connection License. \nThis command cannot be run on Game Bridge. CMD_ClusterMemberList_Args ClusterMemberList # ClusterMemberInfoGet command CMD_ClusterMemberInfoGet Get Cluster Member Information -CMD_ClusterMemberInfoGet_Help When the VPN Server is operating as a cluster controller, you can get information on cluster member servers on that cluster by specifying the IDs of the member servers. \nYou can get the following information about the specified cluster member server: Server Type, Time Connection has been Established, IP Address, Host Name, Points, Public Port List, Number of Operating Virtual Hubs, First Virtual Hub, Number of Sessions and Number of TCP Connections. \nThis command cannot be run on VPN Bridge. +CMD_ClusterMemberInfoGet_Help When the Game Server is operating as a cluster controller, you can get information on cluster member servers on that cluster by specifying the IDs of the member servers. \nYou can get the following information about the specified cluster member server: Server Type, Time Connection has been Established, IP Address, Host Name, Points, Public Port List, Number of Operating Virtual Hubs, First Virtual Hub, Number of Sessions and Number of TCP Connections. \nThis command cannot be run on Game Bridge. CMD_ClusterMemberInfoGet_Args ClusterMemberInfoGet [id] CMD_ClusterMemberInfoGet_[id] Specify the ID of the cluster member whose information you want to get. You can obtain the cluster member server ID by using the ClusterMemberList command. CMD_ClusterMemberInfoGet_PROMPT_ID Cluster Member ID to Get Info: @@ -4691,7 +4691,7 @@ CMD_ClusterMemberInfoGet_PROMPT_ID Cluster Member ID to Get Info: # ClusterMemberCertGet command CMD_ClusterMemberCertGet Get Cluster Member Certificate -CMD_ClusterMemberCertGet_Help When the VPN Server is operating as a cluster controller, you can get the public X.509 certificate of cluster member servers on that cluster by specifying the IDs of those member servers. You can save the certificate as an X.509 format file. \nThis command cannot be run on VPN Bridge. +CMD_ClusterMemberCertGet_Help When the Game Server is operating as a cluster controller, you can get the public X.509 certificate of cluster member servers on that cluster by specifying the IDs of those member servers. You can save the certificate as an X.509 format file. \nThis command cannot be run on Game Bridge. CMD_ClusterMemberCertGet_Args ClusterMemberCertGet [id] [/SAVECERT:cert] CMD_ClusterMemberCertGet_[id] Specify the ID of the cluster member whose certificate you want to get. You can obtain the cluster member server ID by using the ClusterMemberList command. CMD_ClusterMemberCertGet_SAVECERT Specify the file path name to save the certificate you obtained. You can save the certificate in X.509 format. @@ -4699,13 +4699,13 @@ CMD_ClusterMemberCertGet_PROMPT_ID Cluster Member ID to Get Certificate: # ClusterConnectionStatusGet command CMD_ClusterConnectionStatusGet Get Connection Status to Cluster Controller -CMD_ClusterConnectionStatusGet_Help Use this command when the VPN Server is operating as a cluster controller to get the status of connection to the cluster controller. \nYou can get the following information: Controller IP Address, Port Number, Connection Status, Connection Start Time, First Connection Established Time, Current Connection Established Time, Number of Connection Attempts, Number of Successful Connections, Number of Failed Connections. \nThis command cannot be run on VPN Bridge. +CMD_ClusterConnectionStatusGet_Help Use this command when the Game Server is operating as a cluster controller to get the status of connection to the cluster controller. \nYou can get the following information: Controller IP Address, Port Number, Connection Status, Connection Start Time, First Connection Established Time, Current Connection Established Time, Number of Connection Attempts, Number of Successful Connections, Number of Failed Connections. \nThis command cannot be run on Game Bridge. CMD_ClusterConnectionStatusGet_Args ClusterConnectionStatusGet # Debug command CMD_Debug Execute a Debug Command -CMD_Debug_Help Runs a debug command on the running VPN Server / Bridge process.\nThis command should be executed wjen the support staff requests to do so.\nMisuse of this command might cause a crash of VPN Server / Bridge running. +CMD_Debug_Help Runs a debug command on the running Game Server / Bridge process.\nThis command should be executed wjen the support staff requests to do so.\nMisuse of this command might cause a crash of Game Server / Bridge running. CMD_Debug_Args Debug [id] [/ARG:arg] CMD_Debug_[id] Specify a debug command number. CMD_Debug_ARG Specify a string to pass to the debug command. If a string contains spaces, contains the whole command by " ". @@ -4714,55 +4714,55 @@ CMD_Debug_Msg2 The debug command has executed.\nResults: \"%S\" # Crash command -CMD_Crash Raise a error on the VPN Server / Bridge to terminate the process forcefully. -CMD_Crash_Help This command will raise a fatal error (memory access violation) on the VPN Server / Bridge running process in order to crash the process. As the result, VPN Server / Bridge will be terminated and restarted if it is running as a service mode. If the VPN Server is running as a user mode, the process will not automatically restarted.\nThis command is for a situation when the VPN Server / Bridge is under a non-recoverable error or the process is in an infinite loop. This command will disconnect all VPN Sessions on the VPN Server / Bridge. All unsaved settings in the memory of VPN Server / Bridge will be lost.\nBefore run this command, run the Flush command to try to save volatile data to the configuration file.\nTo execute this command, you must have VPN Server / VPN Bridge administrator privileges. +CMD_Crash Raise a error on the Game Server / Bridge to terminate the process forcefully. +CMD_Crash_Help This command will raise a fatal error (memory access violation) on the Game Server / Bridge running process in order to crash the process. As the result, Game Server / Bridge will be terminated and restarted if it is running as a service mode. If the Game Server is running as a user mode, the process will not automatically restarted.\nThis command is for a situation when the Game Server / Bridge is under a non-recoverable error or the process is in an infinite loop. This command will disconnect all Game Sessions on the Game Server / Bridge. All unsaved settings in the memory of Game Server / Bridge will be lost.\nBefore run this command, run the Flush command to try to save volatile data to the configuration file.\nTo execute this command, you must have Game Server / Game Bridge administrator privileges. CMD_Crash_Args Crash [yes] CMD_Crash_[yes] Input "yes" for confirmation. -CMD_Crash_Msg Sending the Crush command to the VPN Server. The VPN Server will be let to crash immediately, so you can never get the result value of this command. After this moment, vpncmd will be disconnected from the VPN Server. -CMD_Crash_Confirm Do you really want to crash the VPN Server?\nInput "yes" if it is ok: +CMD_Crash_Msg Sending the Crush command to the Game Server. The Game Server will be let to crash immediately, so you can never get the result value of this command. After this moment, vpncmd will be disconnected from the Game Server. +CMD_Crash_Confirm Do you really want to crash the Game Server?\nInput "yes" if it is ok: CMD_Crash_Aborted The Crash command has been aborted. # Flush command -CMD_Flush Save All Volatile Data of VPN Server / Bridge to the Configuration File -CMD_Flush_Help Normally, the VPN Server / VPN Bridge retains the volatile configuration data in memory. It is flushed to the disk as vpn_server.config or vpn_bridge.config periodically. The period is 300 seconds (5 minutes) by default. (The period can be altered by modifying the AutoSaveConfigSpan item in the configuration file.) The data will be saved on the timing of shutting down normally of the VPN Server / Bridge.\nExecute the Flush command to make the VPN Server / Bridge save the settings to the file immediately. The setting data will be stored on the disk drive of the server computer. Use the Flush command in a situation that you do not have an enough time to shut down the server process normally.\nTo execute this command, you must have VPN Server administrator privileges. \nTo execute this command, you must have VPN Server / VPN Bridge administrator privileges. +CMD_Flush Save All Volatile Data of Game Server / Bridge to the Configuration File +CMD_Flush_Help Normally, the Game Server / Game Bridge retains the volatile configuration data in memory. It is flushed to the disk as vpn_server.config or vpn_bridge.config periodically. The period is 300 seconds (5 minutes) by default. (The period can be altered by modifying the AutoSaveConfigSpan item in the configuration file.) The data will be saved on the timing of shutting down normally of the Game Server / Bridge.\nExecute the Flush command to make the Game Server / Bridge save the settings to the file immediately. The setting data will be stored on the disk drive of the server computer. Use the Flush command in a situation that you do not have an enough time to shut down the server process normally.\nTo execute this command, you must have Game Server administrator privileges. \nTo execute this command, you must have Game Server / Game Bridge administrator privileges. CMD_Flush_Args Flush CMD_Flush_Msg1 Writing volatile data from memory to the disk...\n CMD_Flush_Msg2 Saving completed. The file size is %S bytes.\n # ServerCertGet command -CMD_ServerCertGet Get SSL Certificate of VPN Server -CMD_ServerCertGet_Help Use this to get the SSL certificate that the VPN Server provides to the connected client. You can save the certificate as an X.509 format file. +CMD_ServerCertGet Get SSL Certificate of Game Server +CMD_ServerCertGet_Help Use this to get the SSL certificate that the Game Server provides to the connected client. You can save the certificate as an X.509 format file. CMD_ServerCertGet_Args ServerCertGet [cert] CMD_ServerCertGet_[cert] Specify the file path name to save the certificate you obtained. You can save the certificate in X.509 format. # ServerKeyGet command -CMD_ServerKeyGet Get SSL Certificate Private Key of VPN Server -CMD_ServerKeyGet_Help Use this to get the SSL certificate private key that the VPN Server provides to the connected client. You can save the private key as a Base 64 encoded file. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ServerKeyGet Get SSL Certificate Private Key of Game Server +CMD_ServerKeyGet_Help Use this to get the SSL certificate private key that the Game Server provides to the connected client. You can save the private key as a Base 64 encoded file. \nTo execute this command, you must have Game Server administrator privileges. CMD_ServerKeyGet_Args ServerKeyGet [key] CMD_ServerKeyGet_[key] Specify the file path name to save the private key you obtained. You can save the private key in a Base 64 encoded format. # ServerCertSet command -CMD_ServerCertSet Set SSL Certificate and Private Key of VPN Server -CMD_ServerCertSet_Help You can set the SSL certificate that the VPN Server provides to the connected client and the private key for that certificate. The certificate must be in X.509 format and the private key must be Base 64 encoded format. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ServerCertSet Set SSL Certificate and Private Key of Game Server +CMD_ServerCertSet_Help You can set the SSL certificate that the Game Server provides to the connected client and the private key for that certificate. The certificate must be in X.509 format and the private key must be Base 64 encoded format. \nTo execute this command, you must have Game Server administrator privileges. CMD_ServerCertSet_Args ServerCertSet [/LOADCERT:cert] [/LOADKEY:key] CMD_ServerCertSet_LOADCERT Specify the X.509 format certificate file to use. CMD_ServerCertSet_LOADKEY Specify the Base 64 encoded private key file for the certificate to use. # ServerCipherGet command -CMD_ServerCipherGet Get the Encrypted Algorithm Used for VPN Communication. -CMD_ServerCipherGet_Help Use this to get the current setting of the algorithm used for the electronic signature and encrypted for SSL connection to be used for communication between the VPN Server and the connected client and the list of algorithms that can be used on the VPN Server. +CMD_ServerCipherGet Get the Encrypted Algorithm Used for Game Communication. +CMD_ServerCipherGet_Help Use this to get the current setting of the algorithm used for the electronic signature and encrypted for SSL connection to be used for communication between the Game Server and the connected client and the list of algorithms that can be used on the Game Server. CMD_ServerCipherGet_Args ServerCipherGet -CMD_ServerCipherGet_SERVER Encrypted Algorithm Currently Used by VPN Server: +CMD_ServerCipherGet_SERVER Encrypted Algorithm Currently Used by Game Server: CMD_ServerCipherGet_CIPHERS List of Usable Encrypted Algorithm Names: # ServerCipherSet command -CMD_ServerCipherSet Set the Encrypted Algorithm Used for VPN Communication. -CMD_ServerCipherSet_Help Use this to set the algorithm used for the electronic signature and encrypted for SSL connections to be used for communication between the VPN Server and the connected client. \nBy specifying the algorithm name, the specified algorithm will be used later between the VPN Client and VPN Bridge connected to this server and the data will be encrypted. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ServerCipherSet Set the Encrypted Algorithm Used for Game Communication. +CMD_ServerCipherSet_Help Use this to set the algorithm used for the electronic signature and encrypted for SSL connections to be used for communication between the Game Server and the connected client. \nBy specifying the algorithm name, the specified algorithm will be used later between the Game Client and Game Bridge connected to this server and the data will be encrypted. \nTo execute this command, you must have Game Server administrator privileges. CMD_ServerCipherSet_Args ServerCipherSet [name] CMD_ServerCipherSet_[name] This specifies the encrypted and electronic signature algorithm to set. You can obtain the list of usable algorithms by using the ServerCipherGet command. CMD_ServerCipherSet_PROMPT_NAME Encrypted Algorithm Name to Specify: @@ -4770,19 +4770,19 @@ CMD_ServerCipherSet_PROMPT_NAME Encrypted Algorithm Name to Specify: # KeepEnable command CMD_KeepEnable Enable the Keep Alive Internet Connection Function -CMD_KeepEnable_Help This allows you to enable the Keep Alive Internet Connection Function. By using the Keep Alive Internet Connection Function for network connection environments where connections will automatically be disconnected when there are periods of no communication that are longer than a set period, it is possible to keep alive the Internet connection by sending packets to a nominated server on the Internet at set intervals. \nYou can set a destination host name etc, by using the KeepSet command. \nTo execute this command on a VPN Server or VPN Bridge, you must have administrator privileges. +CMD_KeepEnable_Help This allows you to enable the Keep Alive Internet Connection Function. By using the Keep Alive Internet Connection Function for network connection environments where connections will automatically be disconnected when there are periods of no communication that are longer than a set period, it is possible to keep alive the Internet connection by sending packets to a nominated server on the Internet at set intervals. \nYou can set a destination host name etc, by using the KeepSet command. \nTo execute this command on a Game Server or Game Bridge, you must have administrator privileges. CMD_KeepEnable_Args KeepEnable # KeepDisable command CMD_KeepDisable Disable the Keep Alive Internet Connection Function -CMD_KeepDisable_Help This allows you to disable the Keep Alive Internet Connection Function.\nTo execute this command on a VPN Server or VPN Bridge, you must have administrator privileges. +CMD_KeepDisable_Help This allows you to disable the Keep Alive Internet Connection Function.\nTo execute this command on a Game Server or Game Bridge, you must have administrator privileges. CMD_KeepDisable_Args KeepDisable # KeepSet command CMD_KeepSet Set the Keep Alive Internet Connection Function -CMD_KeepSet_Help Use this to set the destination host name etc. of the Keep Alive Internet Connection Function. For network connection environments where connections will automatically be disconnected where there are periods of no communication that are longer than a set period, by using the Keep Alive Internet Connection Function, it is possible to keep alive the Internet connection by sending packets to a nominated server on the Internet at set intervals. \nWhen using this command, you can specify the following: Host Name, Port Number, Packet Send Interval, and Protocol. \nPackets sent to keep alive the Internet connection will have random content and personal information that could identify a computer or user is not sent. \nYou can use the KeepEnable command or KeepDisable command to enable/disable the Keep Alive Internet Connection Function. KeepSet does not change the enabled/disabled status. \nTo execute this command on a VPN Server or VPN Bridge, you must have administrator privileges. +CMD_KeepSet_Help Use this to set the destination host name etc. of the Keep Alive Internet Connection Function. For network connection environments where connections will automatically be disconnected where there are periods of no communication that are longer than a set period, by using the Keep Alive Internet Connection Function, it is possible to keep alive the Internet connection by sending packets to a nominated server on the Internet at set intervals. \nWhen using this command, you can specify the following: Host Name, Port Number, Packet Send Interval, and Protocol. \nPackets sent to keep alive the Internet connection will have random content and personal information that could identify a computer or user is not sent. \nYou can use the KeepEnable command or KeepDisable command to enable/disable the Keep Alive Internet Connection Function. KeepSet does not change the enabled/disabled status. \nTo execute this command on a Game Server or Game Bridge, you must have administrator privileges. CMD_KeepSet_Args KeepSet [/HOST:host:port] [/PROTOCOL:tcp|udp] [/INTERVAL:interval] CMD_KeepSet_HOST Specify the host name or IP address, and port number of the destination using the format "host name:port number". CMD_KeepSet_PROTOCOL Specify either tcp or udp. @@ -4830,21 +4830,21 @@ CMD_SyslogGet_COLUMN_3 syslog Server Port Number # ConnectionList command -CMD_ConnectionList Get List of TCP Connections Connecting to the VPN Server -CMD_ConnectionList_Help Use this to get a list of TCP/IP connections that are currently connecting to the VPN Server. It does not display the TCP connections that have been established as VPN sessions. To get the list of TCP/IP connections that have been established as VPN sessions, you can use the SessionList command. \nYou can get the following: Connection Name, Connection Source, Connection Start and Type.\nTo execute this command, you must have VPN Server administrator privileges. +CMD_ConnectionList Get List of TCP Connections Connecting to the Game Server +CMD_ConnectionList_Help Use this to get a list of TCP/IP connections that are currently connecting to the Game Server. It does not display the TCP connections that have been established as Game sessions. To get the list of TCP/IP connections that have been established as Game sessions, you can use the SessionList command. \nYou can get the following: Connection Name, Connection Source, Connection Start and Type.\nTo execute this command, you must have Game Server administrator privileges. CMD_ConnectionList_Args ConnectionList # ConnectionList command -CMD_ConnectionGet Get Information of TCP Connections Connecting to the VPN Server -CMD_ConnectionGet_Help Use this to get detailed information of a specific TCP/IP connection that is connecting to the VPN Server. \nYou can get the following information: Connection Name, Connection Type, Source Hostname, Source IP Address, Source Port Number (TCP), Connection Start, Server Product Name, Server Version, Server Build Number, Client Product Name, Client Version, and Client Build Number. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ConnectionGet Get Information of TCP Connections Connecting to the Game Server +CMD_ConnectionGet_Help Use this to get detailed information of a specific TCP/IP connection that is connecting to the Game Server. \nYou can get the following information: Connection Name, Connection Type, Source Hostname, Source IP Address, Source Port Number (TCP), Connection Start, Server Product Name, Server Version, Server Build Number, Client Product Name, Client Version, and Client Build Number. \nTo execute this command, you must have Game Server administrator privileges. CMD_ConnectionGet_Args ConnectionGet [name] CMD_ConnectionGet_[name] This allows you to specify the name of the connection whose information you want to get. To get a list of connection names, you can use the ConnectionList command. CMD_ConnectionGet_PROMPT_NAME Connection Name to Get Info: # ConnectionDisconnect command -CMD_ConnectionDisconnect Disconnect TCP Connections Connecting to the VPN Server -CMD_ConnectionDisconnect_Help Use this to forcefully disconnect specific TCP/IP connections that are connecting to the VPN Server. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ConnectionDisconnect Disconnect TCP Connections Connecting to the Game Server +CMD_ConnectionDisconnect_Help Use this to forcefully disconnect specific TCP/IP connections that are connecting to the Game Server. \nTo execute this command, you must have Game Server administrator privileges. CMD_ConnectionDisconnect_Args ConnectionDisconnect [name] CMD_ConnectionDisconnect_[name] Specify the name of the connection to disconnect. To get a list of connection names, you can use the ConnectionList command. CMD_ConnectionDisconnect_PROMPT_NAME Connection Name to Disconnect: @@ -4852,7 +4852,7 @@ CMD_ConnectionDisconnect_PROMPT_NAME Connection Name to Disconnect: # BridgeDeviceList command CMD_BridgeDeviceList Get List of Network Adapters Usable as Local Bridge -CMD_BridgeDeviceList_Help Use this to get a list of Ethernet devices (network adapters) that can be used as a bridge destination device as part of a Local Bridge connection. If possible, network connection name is displayed. \nYou can use a device displayed here by using the BridgeCreate command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_BridgeDeviceList_Help Use this to get a list of Ethernet devices (network adapters) that can be used as a bridge destination device as part of a Local Bridge connection. If possible, network connection name is displayed. \nYou can use a device displayed here by using the BridgeCreate command. \nTo execute this command, you must have Game Server administrator privileges. CMD_BridgeDeviceList_Args BridgeDeviceList @@ -4864,7 +4864,7 @@ CMD_BridgeList_Args BridgeList # BridgeCreate command CMD_BridgeCreate Create Local Bridge Connection -CMD_BridgeCreate_Help Use this to create a new Local Bridge connection on the VPN Server.\nBy using a Local Bridge, you can configure a Layer 2 bridge connection between a Virtual Hub operating on this VPN server and a physical Ethernet Device (Network Adapter). \nYou can create a tap device (virtual network interface) on the system and connect a bridge between Virtual Hubs (the tap device is only supported by Linux versions). \nIt is possible to establish a bridge to an operating network adapter of your choice for the bridge destination Ethernet device (network adapter), but in high load environments, we recommend you prepare a network adapter dedicated to serve as a bridge. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_BridgeCreate_Help Use this to create a new Local Bridge connection on the Game Server.\nBy using a Local Bridge, you can configure a Layer 2 bridge connection between a Virtual Hub operating on this Game server and a physical Ethernet Device (Network Adapter). \nYou can create a tap device (virtual network interface) on the system and connect a bridge between Virtual Hubs (the tap device is only supported by Linux versions). \nIt is possible to establish a bridge to an operating network adapter of your choice for the bridge destination Ethernet device (network adapter), but in high load environments, we recommend you prepare a network adapter dedicated to serve as a bridge. \nTo execute this command, you must have Game Server administrator privileges. CMD_BridgeCreate_Args BridgeCreate [hubname] [/DEVICE:device_name] [/TAP:yes|no] CMD_BridgeCreate_[hubname] Specify the Virtual Hub to create bridge. To get a list of Virtual Hubs, you can use the HubList command. It is not essential that you specify a Virtual Hub that is currently operating. If you specify a Virtual Hub name that is not currently operating or that does not exist, the Local Bridge connection will become enabled when the actual operation of that Virtual Hub begins. CMD_BridgeCreate_DEVICE Specify the bridge destination Ethernet device (network adapter) or tap device name. You can get the list of Ethernet device names by using the BridgeDeviceList command. @@ -4876,7 +4876,7 @@ CMD_BridgeCreate_PROMPT_TAP Use tap device? (yes/no): # BridgeDelete command CMD_BridgeDelete Delete Local Bridge Connection -CMD_BridgeDelete_Help Use this to delete an existing Local Bridge connection. To get a list of current Local Bridge connections use the BridgeDeviceList command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_BridgeDelete_Help Use this to delete an existing Local Bridge connection. To get a list of current Local Bridge connections use the BridgeDeviceList command. \nTo execute this command, you must have Game Server administrator privileges. CMD_BridgeDelete_Args BridgeDelete [hubname] [/DEVICE:device_name] CMD_BridgeDelete_[hubname] Specify the Virtual Hub of the Local Bridge to delete. CMD_BridgeDelete_DEVICE Specify the device name (network adapter or tap device name) of the Local Bridge to delete. @@ -4886,20 +4886,20 @@ CMD_BridgeDelete_PROMPT_DEVICE Bridge Device Name to Delete: # Caps command CMD_Caps Get List of Server Functions/Capability -CMD_Caps_Help Use this get a list of functions and capability of the VPN Server currently connected and being managed. \nThe function and capability of VPN Servers are different depending on the operating VPN server's edition and version. Sometimes commands may be included in the command line management utility that cannot operate because of the function and capability of the destination VPN Server. Using this command, you can find out the capability of the target VPN Server and report it. \nIf the version of the VPN Server is newer than the command line management utility and there are functions that the command line management utility does not recognize, you can display the contents strings (variable names) as they are. +CMD_Caps_Help Use this get a list of functions and capability of the Game Server currently connected and being managed. \nThe function and capability of Game Servers are different depending on the operating Game server's edition and version. Sometimes commands may be included in the command line management utility that cannot operate because of the function and capability of the destination Game Server. Using this command, you can find out the capability of the target Game Server and report it. \nIf the version of the Game Server is newer than the command line management utility and there are functions that the command line management utility does not recognize, you can display the contents strings (variable names) as they are. CMD_Caps_Args Caps # Reboot command -CMD_Reboot Reboot VPN Server Service -CMD_Reboot_Help Use this to restart the VPN Server service. \nWhen you restart the VPN Server, all currently connected sessions and TCP connections will be disconnected and no new connections will be accepted until the restart process has completed. \nBy using this command, only the VPN Server service program will be restarted and the physical computer that VPN Server is operating on does not restart. This management session will also be disconnected, so you will need to reconnect to continue management. \nAlso, by specifying the /RESTCONFIG:yes parameter, the contents of the configuration file (.config) held by the current VPN Server will be initialized. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_Reboot Reboot Game Server Service +CMD_Reboot_Help Use this to restart the Game Server service. \nWhen you restart the Game Server, all currently connected sessions and TCP connections will be disconnected and no new connections will be accepted until the restart process has completed. \nBy using this command, only the Game Server service program will be restarted and the physical computer that Game Server is operating on does not restart. This management session will also be disconnected, so you will need to reconnect to continue management. \nAlso, by specifying the /RESTCONFIG:yes parameter, the contents of the configuration file (.config) held by the current Game Server will be initialized. \nTo execute this command, you must have Game Server administrator privileges. CMD_Reboot_Args Reboot [/RESETCONFIG:yes|no] -CMD_Reboot_RESETCONFIG By specifying yes, the contents of the configuration file (.config) held by the current VPN Server will be initialized. Please carefully consider the implications when setting this parameter. +CMD_Reboot_RESETCONFIG By specifying yes, the contents of the configuration file (.config) held by the current Game Server will be initialized. Please carefully consider the implications when setting this parameter. # ConfigGet command -CMD_ConfigGet Get the current configuration of the VPN Server -CMD_ConfigGet_Help Use this to get a text file (.config file) that contains the current configuration contents of the VPN server. You can get the status on the VPN Server at the instant this command is executed. \nWhen part of the contents of the configuration file does not specify a parameter, it will be displayed on screen as it is. By specifying a save destination file name by parameter, the contents will be saved by that file name. \nYou can edit the configuration file by using a regular text editor. To write an edited configuration to the VPN Server, use the ConfigSet command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ConfigGet Get the current configuration of the Game Server +CMD_ConfigGet_Help Use this to get a text file (.config file) that contains the current configuration contents of the Game server. You can get the status on the Game Server at the instant this command is executed. \nWhen part of the contents of the configuration file does not specify a parameter, it will be displayed on screen as it is. By specifying a save destination file name by parameter, the contents will be saved by that file name. \nYou can edit the configuration file by using a regular text editor. To write an edited configuration to the Game Server, use the ConfigSet command. \nTo execute this command, you must have Game Server administrator privileges. CMD_ConfigGet_Args ConfigGet [path] CMD_ConfigGet_[path] When you want to save the contents of the configuration file to a file, use this to specify the file name. If left unspecified, the configuration contents will be displayed on screen. If the configuration file contains multiple-byte characters, the encoding must be saved as Unicode (UTF-8). CMD_ConfigGet_FILENAME Config name: "%S", Size: %u @@ -4907,8 +4907,8 @@ CMD_ConfigGet_FILE_SAVE_FAILED Creation of specified file failed. # ConfigSet command -CMD_ConfigSet Write Configuration File to VPN Server -CMD_ConfigSet_Help Use this to write the configuration file to the VPN Server. By executing this command, the contents of the specified configuration file will be applied to the VPN Server and the VPN Server program will automatically restart and upon restart, operate according to the new configuration contents. \nBecause it is difficult for an administrator to write all the contents of a configuration file, we recommend you use the ConfigGet command to get the current contents of the VPN Server configuration and save it to file. You can then edit these contents in a regular text editor and then use the ConfigSet command to rewrite the contents to the VPN Server. \nThis command is for people with a detailed knowledge of the VPN Server and if an incorrectly configured configuration file is written to the VPN Server, it not only could cause errors, it could also result in the lost of the current setting data. Take special care when carrying out this action. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ConfigSet Write Configuration File to Game Server +CMD_ConfigSet_Help Use this to write the configuration file to the Game Server. By executing this command, the contents of the specified configuration file will be applied to the Game Server and the Game Server program will automatically restart and upon restart, operate according to the new configuration contents. \nBecause it is difficult for an administrator to write all the contents of a configuration file, we recommend you use the ConfigGet command to get the current contents of the Game Server configuration and save it to file. You can then edit these contents in a regular text editor and then use the ConfigSet command to rewrite the contents to the Game Server. \nThis command is for people with a detailed knowledge of the Game Server and if an incorrectly configured configuration file is written to the Game Server, it not only could cause errors, it could also result in the lost of the current setting data. Take special care when carrying out this action. \nTo execute this command, you must have Game Server administrator privileges. CMD_ConfigSet_Args ConfigSet [path] CMD_ConfigSet_[path] Specify the file name of the write destination configuration file. If the write destination file contains multiple-byte characters, the encoding must be Unicode (UTF-8). CMD_ConfigSet_PROMPT_PATH Config file path name to upload to server: @@ -4917,13 +4917,13 @@ CMD_ConfigSet_FILE_LOAD_FAILED Reading from specified file failed. # RouterList command CMD_RouterList Get List of Virtual Layer 3 Switches -CMD_RouterList_Help Use this to get the list of Virtual Layer 3 Switches defined on the VPN Server. You can get the following information on the Virtual Layer 3 Switches: Switch Name, Operating Status, Number of Interfaces, and Number of Routing Tables. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. +CMD_RouterList_Help Use this to get the list of Virtual Layer 3 Switches defined on the Game Server. You can get the following information on the Virtual Layer 3 Switches: Switch Name, Operating Status, Number of Interfaces, and Number of Routing Tables. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. CMD_RouterList_Args RouterList # RouterAdd command CMD_RouterAdd Define New Virtual Layer 3 Switch -CMD_RouterAdd_Help Use this to define a new Virtual Layer 3 Switch on the VPN Server. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. \n\n[Explanation on Virtual Layer 3 Switch Function]\nYou can define Virtual Layer 3 Switches between multiple Virtual Hubs operating on this VPN Server and configure routing between different IP networks. \n\n[Caution about the Virtual Layer 3 Switch Function]\nThe Virtual Layer 3 Switch functions are provided for network administrators and other people who know a lot about networks and IP routing. If you are using the regular VPN functions, you do not need to use the Virtual Layer 3 Switch functions. \nIf the Virtual Layer 3 Switch functions are to be used, the person who configures them must have sufficient knowledge of IP routing and be perfectly capable of not impacting the network. +CMD_RouterAdd_Help Use this to define a new Virtual Layer 3 Switch on the Game Server. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. \n\n[Explanation on Virtual Layer 3 Switch Function]\nYou can define Virtual Layer 3 Switches between multiple Virtual Hubs operating on this Game Server and configure routing between different IP networks. \n\n[Caution about the Virtual Layer 3 Switch Function]\nThe Virtual Layer 3 Switch functions are provided for network administrators and other people who know a lot about networks and IP routing. If you are using the regular Game functions, you do not need to use the Virtual Layer 3 Switch functions. \nIf the Virtual Layer 3 Switch functions are to be used, the person who configures them must have sufficient knowledge of IP routing and be perfectly capable of not impacting the network. CMD_RouterAdd_Args RouterAdd [name] CMD_RouterAdd_[name] Use this to specify the name of the newly created Virtual Layer 3 Switch name. You cannot add a name that is identical to an existing Virtual Layer 3 Switch. CMD_RouterAdd_PROMPT_NAME Name of Virtual Layer 3 Switch to Create: @@ -4931,7 +4931,7 @@ CMD_RouterAdd_PROMPT_NAME Name of Virtual Layer 3 Switch to Create: # RouterDelete command CMD_RouterDelete Delete Virtual Layer 3 Switch -CMD_RouterDelete_Help Use this to delete an existing Virtual Layer 3 Switch that is defined on the VPN Server. When the specified Virtual Layer 3 Switch is operating, it will be automatically deleted after operation stops. \nTo get a list of existing Virtual Layer 3 Switches, use the RouterList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. +CMD_RouterDelete_Help Use this to delete an existing Virtual Layer 3 Switch that is defined on the Game Server. When the specified Virtual Layer 3 Switch is operating, it will be automatically deleted after operation stops. \nTo get a list of existing Virtual Layer 3 Switches, use the RouterList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. CMD_RouterDelete_Args RouterDelete [name] CMD_RouterDelete_[name] Use this to specify the name of the Virtual Layer 3 Switch to be deleted. CMD_RouterDelete_PROMPT_NAME Name of Virtual Layer 3 Switch to Delete: @@ -4939,7 +4939,7 @@ CMD_RouterDelete_PROMPT_NAME Name of Virtual Layer 3 Switch to Delete: # RouterStart command CMD_RouterStart Start Virtual Layer 3 Switch Operation -CMD_RouterStart_Help Use this to start the operation of an existing Virtual Layer 3 Switch defined on the VPN Server whose operation is currently stopped. \nTo get a list of existing Virtual Layer 3 Switches, use the RouterList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. \n\n[Explanation on Virtual Layer 3 Switch Function]\nYou can define Virtual Layer 3 Switches between multiple Virtual Hubs operating on this VPN Server and configure routing between different IP networks. \n\n[Caution about the Virtual Layer 3 Switch Function]\nThe Virtual Layer 3 Switch functions are provided for network administrators and other people who know a lot about networks and IP routing. If you are using the regular VPN functions, you do not need to use the Virtual Layer 3 Switch functions. \nIf the Virtual Layer 3 Switch functions are to be used, the person who configures them must have sufficient knowledge of IP routing and be perfectly capable of not impacting the network. +CMD_RouterStart_Help Use this to start the operation of an existing Virtual Layer 3 Switch defined on the Game Server whose operation is currently stopped. \nTo get a list of existing Virtual Layer 3 Switches, use the RouterList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. \n\n[Explanation on Virtual Layer 3 Switch Function]\nYou can define Virtual Layer 3 Switches between multiple Virtual Hubs operating on this Game Server and configure routing between different IP networks. \n\n[Caution about the Virtual Layer 3 Switch Function]\nThe Virtual Layer 3 Switch functions are provided for network administrators and other people who know a lot about networks and IP routing. If you are using the regular Game functions, you do not need to use the Virtual Layer 3 Switch functions. \nIf the Virtual Layer 3 Switch functions are to be used, the person who configures them must have sufficient knowledge of IP routing and be perfectly capable of not impacting the network. CMD_RouterStart_Args RouterStart [name] CMD_RouterStart_[name] Use this to specify the name of the Virtual Layer 3 Switch to start. CMD_RouterStart_PROMPT_NAME Name of Virtual Layer 3 Switch to Start: @@ -4947,7 +4947,7 @@ CMD_RouterStart_PROMPT_NAME Name of Virtual Layer 3 Switch to Start: # RouterStop command CMD_RouterStop Stop Virtual Layer 3 Switch Operation -CMD_RouterStop_Help Use this to stop the operation of an existing Virtual Layer 3 Switch defined on the VPN Server whose operation is currently operating. \nTo get a list of existing Virtual Layer 3 Switches, use the RouterList command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_RouterStop_Help Use this to stop the operation of an existing Virtual Layer 3 Switch defined on the Game Server whose operation is currently operating. \nTo get a list of existing Virtual Layer 3 Switches, use the RouterList command. \nTo execute this command, you must have Game Server administrator privileges. CMD_RouterStop_Args RouterStop [name] CMD_RouterStop_[name] Use this to specify the name of the Virtual Layer 3 Switch to stop. CMD_RouterStop_PROMPT_NAME Name of Virtual Layer 3 Switch to Stop: @@ -4955,7 +4955,7 @@ CMD_RouterStop_PROMPT_NAME Name of Virtual Layer 3 Switch to Stop: # RouterIfList command CMD_RouterIfList Get List of Interfaces Registered on the Virtual Layer 3 Switch -CMD_RouterIfList_Help Use this to get a list of virtual interfaces when virtual interfaces have been defined on a specified Virtual Layer 3 Switch. \nYou can define multiple virtual interfaces and routing tables for a single Virtual Layer 3 Switch. \nA virtual interface is associated to a virtual Hub and operates as a single IP host on the Virtual Hub when that Virtual Hub is operating. When multiple virtual interfaces that respectively belong to a different IP network of a different Virtual Hub are defined, IP routing will be automatically performed between these interfaces. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. +CMD_RouterIfList_Help Use this to get a list of virtual interfaces when virtual interfaces have been defined on a specified Virtual Layer 3 Switch. \nYou can define multiple virtual interfaces and routing tables for a single Virtual Layer 3 Switch. \nA virtual interface is associated to a virtual Hub and operates as a single IP host on the Virtual Hub when that Virtual Hub is operating. When multiple virtual interfaces that respectively belong to a different IP network of a different Virtual Hub are defined, IP routing will be automatically performed between these interfaces. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. CMD_RouterIfList_Args RouterIfList [name] CMD_RouterIfList_[name] Use this to specify the name of the Virtual Layer 3 Switch. CMD_RouterIfList_PROMPT_NAME Name of Virtual Layer 3 Switch: @@ -4963,7 +4963,7 @@ CMD_RouterIfList_PROMPT_NAME Name of Virtual Layer 3 Switch: # RouterIfAdd command CMD_RouterIfAdd Add Virtual Interface to Virtual Layer 3 Switch -CMD_RouterIfAdd_Help Use this to add to a specified Virtual Layer 3 Switch, a virtual interface that connects to a Virtual Hub operating on the same VPN Server. \nYou can define multiple virtual interfaces and routing tables for a single Virtual Layer 3 Switch. \nA virtual interface is associated to a virtual Hub and operates as a single IP host on the Virtual Hub when that Virtual Hub is operating. When multiple virtual interfaces that respectively belong to a different IP network of a different Virtual Hub are defined, IP routing will be automatically performed between these interfaces. \nYou must define the IP network space that the virtual interface belongs to and the IP address of the interface itself. \nAlso, you must specify the name of the Virtual Hub that the interface will connect to. \nYou can specify a Virtual Hub that currently doesn't exist for the Virtual Hub name. \nThe virtual interface must have one IP address in the Virtual Hub. You also must specify the subnet mask of an IP network that the IP address belongs to. \nRouting via the Virtual Layer 3 Switches of IP spaces of multiple virtual Hubs operates based on the IP address is specified here. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. +CMD_RouterIfAdd_Help Use this to add to a specified Virtual Layer 3 Switch, a virtual interface that connects to a Virtual Hub operating on the same Game Server. \nYou can define multiple virtual interfaces and routing tables for a single Virtual Layer 3 Switch. \nA virtual interface is associated to a virtual Hub and operates as a single IP host on the Virtual Hub when that Virtual Hub is operating. When multiple virtual interfaces that respectively belong to a different IP network of a different Virtual Hub are defined, IP routing will be automatically performed between these interfaces. \nYou must define the IP network space that the virtual interface belongs to and the IP address of the interface itself. \nAlso, you must specify the name of the Virtual Hub that the interface will connect to. \nYou can specify a Virtual Hub that currently doesn't exist for the Virtual Hub name. \nThe virtual interface must have one IP address in the Virtual Hub. You also must specify the subnet mask of an IP network that the IP address belongs to. \nRouting via the Virtual Layer 3 Switches of IP spaces of multiple virtual Hubs operates based on the IP address is specified here. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. CMD_RouterIfAdd_Args RouterIfAdd [name] [/HUB:hub] [/IP:ip/mask] CMD_RouterIfAdd_[name] Use this to specify the name of the Virtual Layer 3 Switch. CMD_RouterIfAdd_HUB Use this to specify the name of the Virtual Hub to be the connection destination of the virtual interface to be newly added. To get a list of Virtual Hubs, you can use the HubList command. It is not essential that you specify a Virtual Hub that is currently operating. If you specify a Virtual Hub name that is not currently operating or that does not exist, the Virtual Layer 3 Switch will become enabled when the actual operation of that Virtual Hub begins. @@ -4975,7 +4975,7 @@ CMD_RouterIfAdd_PROMPT_IP IP Address/Subnet Mask: # RouterIfDel command CMD_RouterIfDel Delete Virtual Interface of Virtual Layer 3 Switch -CMD_RouterIfDel_Help Use this to delete a virtual interface already defined in the specified Virtual Layer 3 Switch. \nYou can get a list of the virtual interfaces currently defined, by using the RouterIfList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. +CMD_RouterIfDel_Help Use this to delete a virtual interface already defined in the specified Virtual Layer 3 Switch. \nYou can get a list of the virtual interfaces currently defined, by using the RouterIfList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. CMD_RouterIfDel_Args RouterIfDel [name] [/HUB:hub] CMD_RouterIfDel_[name] Use this to specify the name of the Virtual Layer 3 Switch. CMD_RouterIfDel_HUB Use this to specify the name of the Virtual Hub to be the connection destination of the virtual interface to be deleted. @@ -4983,7 +4983,7 @@ CMD_RouterIfDel_HUB Use this to specify the name of the Virtual Hub to be the c # RouterTableList command CMD_RouterTableList Get List of Routing Tables of Virtual Layer 3 Switch -CMD_RouterTableList_Help Use this to get a list of routing tables when routing tables have been defined on a specified Virtual Layer 3 Switch. \nIf the destination IP address of the IP packet does not belong to any IP network that belongs to a virtual interface, the IP routing engine of the Virtual Layer 3 Switch will reference this routing table and execute routing. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. +CMD_RouterTableList_Help Use this to get a list of routing tables when routing tables have been defined on a specified Virtual Layer 3 Switch. \nIf the destination IP address of the IP packet does not belong to any IP network that belongs to a virtual interface, the IP routing engine of the Virtual Layer 3 Switch will reference this routing table and execute routing. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. CMD_RouterTableList_Args RouterTableList [name] CMD_RouterTableList_[name] Use this to specify the name of the Virtual Layer 3 Switch. CMD_RouterTableList_PROMPT_NAME Name of Virtual Layer 3 Switch: @@ -4991,7 +4991,7 @@ CMD_RouterTableList_PROMPT_NAME Name of Virtual Layer 3 Switch: # RouterTableAdd command CMD_RouterTableAdd Add Routing Table Entry for Virtual Layer 3 Switch -CMD_RouterTableAdd_Help Here you can add a new routing table entry to the routing table of the specified Virtual Layer 3 Switch. \nIf the destination IP address of the IP packet does not belong to any IP network that belongs to a virtual interface, the IP routing engine of the Virtual Layer 3 Switch will reference the routing table and execute routing. \nYou must specify the contents of the routing table entry to be added to the Virtual Layer 3 Switch. You must specify any IP address that belongs to the same IP network in the virtual interface of this Virtual Layer 3 Switch as the gateway address. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. +CMD_RouterTableAdd_Help Here you can add a new routing table entry to the routing table of the specified Virtual Layer 3 Switch. \nIf the destination IP address of the IP packet does not belong to any IP network that belongs to a virtual interface, the IP routing engine of the Virtual Layer 3 Switch will reference the routing table and execute routing. \nYou must specify the contents of the routing table entry to be added to the Virtual Layer 3 Switch. You must specify any IP address that belongs to the same IP network in the virtual interface of this Virtual Layer 3 Switch as the gateway address. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. CMD_RouterTableAdd_Args RouterTableAdd [name] [/NETWORK:ip/mask] [/GATEWAY:gwip] [/METRIC:metric] CMD_RouterTableAdd_[name] Use this to specify the name of the Virtual Layer 3 Switch. CMD_RouterTableAdd_NETWORK Using the format: "IP address/subnet mask", specify the network address and subnet mask of the routing table entry to be newly added. Specify the network address by separating the decimal values using dots such as "192.168.0.1". For the subnet mask, either specify decimal values separated by dots such as 255.255.255.0, or you can specify the bit length from the header using a decimal value such as 24. If you specify 0.0.0.0/0.0.0.0, the default route will be used. @@ -5005,7 +5005,7 @@ CMD_RouterTableAdd_PROMPT_METRIC Metric Value: # RouterTableDel command CMD_RouterTableDel Delete Routing Table Entry of Virtual Layer 3 Switch -CMD_RouterTableDel_Help Use this to delete a routing table entry that is defined in the specified Virtual Layer 3 Switch. \nYou can get a list of the already defined routing table entries by using the RouterTableList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. +CMD_RouterTableDel_Help Use this to delete a routing table entry that is defined in the specified Virtual Layer 3 Switch. \nYou can get a list of the already defined routing table entries by using the RouterTableList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Bridge. \nTo execute this command, the target Virtual Layer 3 Switch must be stopped. If it is not stopped, first use the RouterStop command to stop it and then execute this command. CMD_RouterTableDel_Args RouterTableDel [name] [/NETWORK:ip/mask] [/GATEWAY:gwip] [/METRIC:metric] CMD_RouterTableDel_[name] Use this to specify the name of the Virtual Layer 3 Switch. CMD_RouterTableDel_NETWORK Using the format: "IP address/subnet mask", specify the network address of the routing table entry to be deleted. @@ -5015,7 +5015,7 @@ CMD_RouterTableDel_METRIC Specify a metric value. Specify an integer (1 or highe # LogFileList command CMD_LogFileList Get List of Log Files -CMD_LogFileList_Help Use this to display a list of log files outputted by the VPN Server that have been saved on the VPN Server computer. By specifying a log file file name displayed here and calling it using the LogFileGet command you can download the contents of the log file. \nIf you are connected to the VPN Server in server admin mode, you can display or download the packet logs and security logs of all Virtual Hubs and the server log of the VPN Server. \nWhen connected in Virtual Hub Admin Mode, you are able to view or download only the packet log and security log of the Virtual Hub that is the target of management. +CMD_LogFileList_Help Use this to display a list of log files outputted by the Game Server that have been saved on the Game Server computer. By specifying a log file file name displayed here and calling it using the LogFileGet command you can download the contents of the log file. \nIf you are connected to the Game Server in server admin mode, you can display or download the packet logs and security logs of all Virtual Hubs and the server log of the Game Server. \nWhen connected in Virtual Hub Admin Mode, you are able to view or download only the packet log and security log of the Virtual Hub that is the target of management. CMD_LogFileList_Args LogFileList CMD_LogFileList_START Getting list of log files. This may take a while. Please wait... CMD_LogFileList_NUM_LOGS In total there are %u log files. @@ -5023,7 +5023,7 @@ CMD_LogFileList_NUM_LOGS In total there are %u log files. # LogFileGet command CMD_LogFileGet Download Log file -CMD_LogFileGet_Help Use this to download the log file that is saved on the VPN Server computer. To download the log file first display the list of log files using the LogFileList command and then download the log file using the LogFileGet command. If you are connected to the VPN Server in server admin mode, you can display or download the packet logs and security logs of all Virtual Hubs and the server log of the VPN Server. When connected in Virtual Hub Admin Mode, you are able to view or download only the packet log and security log of the Virtual Hub that is the target of management. \nIf you have specified the file name as a parameter, the downloaded log file will be saved to the file of that file name. If the destination file is not specified, the log file will be displayed onscreen. \nThe size of the log file can get very big, so pay careful attention to this issue. +CMD_LogFileGet_Help Use this to download the log file that is saved on the Game Server computer. To download the log file first display the list of log files using the LogFileList command and then download the log file using the LogFileGet command. If you are connected to the Game Server in server admin mode, you can display or download the packet logs and security logs of all Virtual Hubs and the server log of the Game Server. When connected in Virtual Hub Admin Mode, you are able to view or download only the packet log and security log of the Virtual Hub that is the target of management. \nIf you have specified the file name as a parameter, the downloaded log file will be saved to the file of that file name. If the destination file is not specified, the log file will be displayed onscreen. \nThe size of the log file can get very big, so pay careful attention to this issue. CMD_LogFileGet_Args LogFileGet [name] [/SERVER:server] [/SAVEPATH:savepath] CMD_LogFileGet_[name] Specify the name of the log file to be downloaded. To get a list of downloadable log files, use the LogFileList command. CMD_LogFileGet_SERVER Use this to specify the server name when making a download request to a cluster controller. Specify the server that will be displayed by the LogFileGet command. @@ -5037,7 +5037,7 @@ CMD_LogFileGet_FILESIZE File size of log file: %u # WgkAdd command CMD_WgkAdd Add a WireGuard key -CMD_WgkAdd_Help This command can be used to add a WireGuard key to the allowed key list. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_WgkAdd_Help This command can be used to add a WireGuard key to the allowed key list. \nTo execute this command, you must have Game Server administrator privileges. CMD_WgkAdd_Args WgkAdd [key] [/HUB:hub] [/USER:user] CMD_WgkAdd_[key] WireGuard key. Make sure it is the public one! CMD_WgkAdd_HUB Hub the key will be associated to. @@ -5049,7 +5049,7 @@ CMD_WgkAdd_Prompt_USER User: # WgkDelete command CMD_WgkDelete Delete a WireGuard key -CMD_WgkDelete_Help This command can be used to delete a WireGuard key from the allowed key list. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_WgkDelete_Help This command can be used to delete a WireGuard key from the allowed key list. \nTo execute this command, you must have Game Server administrator privileges. CMD_WgkDelete_Args WgkDelete [key] CMD_WgkDelete_[key] WireGuard key. CMD_WgkDelete_Prompt_[key] Key: @@ -5057,7 +5057,7 @@ CMD_WgkDelete_Prompt_[key] Key: # WgkEnum command CMD_WgkEnum List the WireGuard keys -CMD_WgkEnum_Help This command retrieves the WireGuard keys that are allowed to connect to the server, along with the associated Virtual Hub and user. \nYou can add a key with the WgkAdd command. \nYou can delete a key with the WgkDelete command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_WgkEnum_Help This command retrieves the WireGuard keys that are allowed to connect to the server, along with the associated Virtual Hub and user. \nYou can add a key with the WgkAdd command. \nYou can delete a key with the WgkDelete command. \nTo execute this command, you must have Game Server administrator privileges. CMD_WgkEnum_Args WgkEnum CMD_WgkEnum_Column_Key Key CMD_WgkEnum_Column_Hub Hub @@ -5066,7 +5066,7 @@ CMD_WgkEnum_Column_User User # HubCreate command CMD_HubCreate Create New Virtual Hub -CMD_HubCreate_Help Use this to create a new Virtual Hub on the VPN Server. \nThe created Virtual Hub will begin operation immediately. \nWhen the VPN Server is operating on a cluster, this command is only valid for the cluster controller. Also, the new Virtual Hub will operate as a dynamic Virtual Hub. You can change it to a static Virtual Hub by using the HubSetStatic command. To get a list of Virtual Hubs that are already on the VPN Server, use the HubList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Servers that are operating as a VPN Bridge or cluster member. \nWhen issuing the command to a cluster controller on a cluster to create a Virtual Hub, use either the HubCreateStatic command or the HubCreateDynamic command (issuing the HubCreate command to a cluster controller has the same operational effect as issuing the HubCreateDynamic command). +CMD_HubCreate_Help Use this to create a new Virtual Hub on the Game Server. \nThe created Virtual Hub will begin operation immediately. \nWhen the Game Server is operating on a cluster, this command is only valid for the cluster controller. Also, the new Virtual Hub will operate as a dynamic Virtual Hub. You can change it to a static Virtual Hub by using the HubSetStatic command. To get a list of Virtual Hubs that are already on the Game Server, use the HubList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Servers that are operating as a Game Bridge or cluster member. \nWhen issuing the command to a cluster controller on a cluster to create a Virtual Hub, use either the HubCreateStatic command or the HubCreateDynamic command (issuing the HubCreate command to a cluster controller has the same operational effect as issuing the HubCreateDynamic command). CMD_HubCreate_Args HubCreate [name] [/PASSWORD:password] CMD_HubCreate_[name] Specify the name of the Virtual Hub to create. CMD_HubCreate_PASSWORD Specify an administrator password when the administrator password is going to be set for the Virtual Hub to be created. If this is not specified, a prompt will appear to input the password. @@ -5075,7 +5075,7 @@ CMD_HubCreate_PROMPT_NAME Name of Virtual Hub to be created: # HubCreateDynamic command CMD_HubCreateDynamic Create New Dynamic Virtual Hub (For Clustering) -CMD_HubCreateDynamic_Help Use this to create a new dynamic Virtual Hub on the VPN Server. \nThe created Virtual Hub will begin operation immediately. \nWhen the VPN Server is operating on a cluster, this command is only valid for the cluster controller. Also, the new Virtual Hub will operate as a dynamic Virtual Hub. You can change it to a static Virtual Hub by using the HubSetStatic command. To get a list of Virtual Hubs that are already on the VPN Server, use the HubList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Servers that are operating as a VPN Bridge, cluster member or standalone server. +CMD_HubCreateDynamic_Help Use this to create a new dynamic Virtual Hub on the Game Server. \nThe created Virtual Hub will begin operation immediately. \nWhen the Game Server is operating on a cluster, this command is only valid for the cluster controller. Also, the new Virtual Hub will operate as a dynamic Virtual Hub. You can change it to a static Virtual Hub by using the HubSetStatic command. To get a list of Virtual Hubs that are already on the Game Server, use the HubList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Servers that are operating as a Game Bridge, cluster member or standalone server. CMD_HubCreateDynamic_Args HubCreateDynamic [name] [/PASSWORD:password] CMD_HubCreateDynamic_[name] Specify the name of the Virtual Hub to create. CMD_HubCreateDynamic_PASSWORD Specify an administrator password when the administrator password is going to be set for the Virtual Hub to be created. If this is not specified, a prompt will appear to input the password. @@ -5083,7 +5083,7 @@ CMD_HubCreateDynamic_PASSWORD Specify an administrator password when the adminis # HubCreateStatic command CMD_HubCreateStatic Create New Static Virtual Hub (For Clustering) -CMD_HubCreateStatic_Help Use this to create a new static Virtual Hub on the VPN Server. \nThe created Virtual Hub will begin operation immediately. \nWhen the VPN Server is operating on a cluster, this command is only valid for the cluster controller. Also, the new Virtual Hub will operate as a dynamic Virtual Hub. You can change it to a static Virtual Hub by using the HubSetStatic command. To get a list of Virtual Hubs that are already on the VPN Server, use the HubList command. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Servers that are operating as a VPN Bridge, cluster member or standalone server. +CMD_HubCreateStatic_Help Use this to create a new static Virtual Hub on the Game Server. \nThe created Virtual Hub will begin operation immediately. \nWhen the Game Server is operating on a cluster, this command is only valid for the cluster controller. Also, the new Virtual Hub will operate as a dynamic Virtual Hub. You can change it to a static Virtual Hub by using the HubSetStatic command. To get a list of Virtual Hubs that are already on the Game Server, use the HubList command. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Servers that are operating as a Game Bridge, cluster member or standalone server. CMD_HubCreateStatic_Args HubCreateStatic [name] [/PASSWORD:password] CMD_HubCreateStatic_[name] Specify the name of the Virtual Hub to create. CMD_HubCreateStatic_PASSWORD Specify an administrator password when the administrator password is going to be set for the Virtual Hub to be created. If this is not specified, a prompt will appear to input the password. @@ -5091,7 +5091,7 @@ CMD_HubCreateStatic_PASSWORD Specify an administrator password when the administ # HubDelete command CMD_HubDelete Delete Virtual Hub -CMD_HubDelete_Help Use this to delete an existing Virtual Hub on the VPN Server. \nIf you delete the Virtual Hub, all sessions that are currently connected to the Virtual Hub will be disconnected and new sessions will be unable to connect to the Virtual Hub. \nAlso, this will also delete all the Hub settings, user objects, group objects, certificates and Cascade Connections. \nOnce you delete the Virtual Hub, it cannot be recovered. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Servers that are operating as a VPN Bridge or cluster member. +CMD_HubDelete_Help Use this to delete an existing Virtual Hub on the Game Server. \nIf you delete the Virtual Hub, all sessions that are currently connected to the Virtual Hub will be disconnected and new sessions will be unable to connect to the Virtual Hub. \nAlso, this will also delete all the Hub settings, user objects, group objects, certificates and Cascade Connections. \nOnce you delete the Virtual Hub, it cannot be recovered. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Servers that are operating as a Game Bridge or cluster member. CMD_HubDelete_Args HubDelete [name] CMD_HubDelete_[name] Specify the name of the Virtual Hub to delete. CMD_HubDelete_PROMPT_NAME Name of Virtual Hub to delete: @@ -5099,7 +5099,7 @@ CMD_HubDelete_PROMPT_NAME Name of Virtual Hub to delete: # HubSetStatic command CMD_HubSetStatic Change Virtual Hub Type to Static Virtual Hub -CMD_HubSetStatic_Help Use this when a VPN Server is operating on a cluster and you want to change the type of the Virtual Hub to a static Virtual Hub. When the type of the Virtual Hub is changed, all sessions that are currently connected to the Virtual Hub will be disconnected. \nWhen there is a Virtual Hub operating as a static virtual Hub, a Virtual Hub with that name will be created on all the cluster member servers. A user who attempts to connect this Virtual Hub will be connected to one of the cluster members hosting this Virtual Hub as determined by an algorithm based on each server's load status. \nA static Virtual Hub, for example, could be used for a remote access VPN that allows thousands or tens of thousands of users to connect at the same time for the purpose of remotely accessing an internal company LAN from the Internet for business. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Servers that are operating as a VPN Bridge, cluster member or standalone server. \nThis command cannot be used for VPN Servers that are newer than Build 5190. +CMD_HubSetStatic_Help Use this when a Game Server is operating on a cluster and you want to change the type of the Virtual Hub to a static Virtual Hub. When the type of the Virtual Hub is changed, all sessions that are currently connected to the Virtual Hub will be disconnected. \nWhen there is a Virtual Hub operating as a static virtual Hub, a Virtual Hub with that name will be created on all the cluster member servers. A user who attempts to connect this Virtual Hub will be connected to one of the cluster members hosting this Virtual Hub as determined by an algorithm based on each server's load status. \nA static Virtual Hub, for example, could be used for a remote access Game that allows thousands or tens of thousands of users to connect at the same time for the purpose of remotely accessing an internal company LAN from the Internet for business. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Servers that are operating as a Game Bridge, cluster member or standalone server. \nThis command cannot be used for Game Servers that are newer than Build 5190. CMD_HubSetStatic_Args HubSetStatic [name] CMD_HubSetStatic_[name] Specify the name of the Virtual Hub to be set as the static Virtual Hub. CMD_HubChange_PROMPT_NAME Name of Virtual Hub to change setting: @@ -5107,20 +5107,20 @@ CMD_HubChange_PROMPT_NAME Name of Virtual Hub to change setting: # HubSetDynamic command CMD_HubSetDynamic Change Virtual Hub Type to Dynamic Virtual Hub -CMD_HubSetDynamic_Help Use this when a VPN Server is operating on a cluster and you want to change the type of the Virtual Hub to a dynamic Virtual Hub. When the type of the Virtual Hub is changed, all sessions that are currently connected to the Virtual Hub will be disconnected. \nWhen there is not even one client connected to a dynamic Virtual Hub defined on the cluster, then that Virtual Hub does not exist on any cluster member. When the first client to attempt to connect to the dynamic Virtual Hub does so, the server with the lowest load on the cluster starts hosting that Virtual Hub. When the second and subsequent clients attempt to connect to the same virtual Hub, they are automatically connected to the server hosting the Virtual Hub. When all the clients are disconnected from a particular dynamic Virtual Hub, the Virtual Hub will return to the original state of not existing on any of the servers. \nThere is a broad range of applications for dynamic Virtual Hubs, such as a Virtual Hub defined for each business section within a company so that employees can connect to the Virtual Hub of their own department to do their work in a centralized management environment that is deployed on a single cluster. \nTo execute this command, you must have VPN Server administrator privileges. \nAlso, this command does not operate on VPN Servers that are operating as a VPN Bridge, cluster member or standalone server. \nThis command cannot be used for VPN Servers that are newer than Build 5190. +CMD_HubSetDynamic_Help Use this when a Game Server is operating on a cluster and you want to change the type of the Virtual Hub to a dynamic Virtual Hub. When the type of the Virtual Hub is changed, all sessions that are currently connected to the Virtual Hub will be disconnected. \nWhen there is not even one client connected to a dynamic Virtual Hub defined on the cluster, then that Virtual Hub does not exist on any cluster member. When the first client to attempt to connect to the dynamic Virtual Hub does so, the server with the lowest load on the cluster starts hosting that Virtual Hub. When the second and subsequent clients attempt to connect to the same virtual Hub, they are automatically connected to the server hosting the Virtual Hub. When all the clients are disconnected from a particular dynamic Virtual Hub, the Virtual Hub will return to the original state of not existing on any of the servers. \nThere is a broad range of applications for dynamic Virtual Hubs, such as a Virtual Hub defined for each business section within a company so that employees can connect to the Virtual Hub of their own department to do their work in a centralized management environment that is deployed on a single cluster. \nTo execute this command, you must have Game Server administrator privileges. \nAlso, this command does not operate on Game Servers that are operating as a Game Bridge, cluster member or standalone server. \nThis command cannot be used for Game Servers that are newer than Build 5190. CMD_HubSetDynamic_Args HubSetDynamic [name] CMD_HubSetDynamic_[name] Specify the name of the Virtual Hub to be set as the dynamic Virtual Hub. # HubList command CMD_HubList Get List of Virtual Hubs -CMD_HubList_Help Use this to get a list of existing Virtual Hubs on the VPN Server. For each Virtual Hub, you can get the following information: Virtual Hub Name, Status, Type, Number of Users, Number of Groups, Number of Sessions, Number of MAC Tables, Number of IP Tables, Number of Logins, Last Login, and Last Communication.\nNote that when connecting in Virtual Hub Admin Mode, if in the options of a Virtual Hub that you do not have administrator privileges for, the option Don't Enumerate this Virtual Hub for Anonymous Users is enabled then that Virtual Hub will not be enumerated. If you are connected in Server Admin Mode, then the list of all Virtual Hubs will be displayed. \nWhen connecting to and managing a non-cluster-controller cluster member of a clustering environment, only the Virtual Hub currently being hosted by that VPN Server will be displayed. When connecting to a cluster controller for administration purposes, all the Virtual Hubs will be displayed. +CMD_HubList_Help Use this to get a list of existing Virtual Hubs on the Game Server. For each Virtual Hub, you can get the following information: Virtual Hub Name, Status, Type, Number of Users, Number of Groups, Number of Sessions, Number of MAC Tables, Number of IP Tables, Number of Logins, Last Login, and Last Communication.\nNote that when connecting in Virtual Hub Admin Mode, if in the options of a Virtual Hub that you do not have administrator privileges for, the option Don't Enumerate this Virtual Hub for Anonymous Users is enabled then that Virtual Hub will not be enumerated. If you are connected in Server Admin Mode, then the list of all Virtual Hubs will be displayed. \nWhen connecting to and managing a non-cluster-controller cluster member of a clustering environment, only the Virtual Hub currently being hosted by that Game Server will be displayed. When connecting to a cluster controller for administration purposes, all the Virtual Hubs will be displayed. CMD_HubList_Args HubList # Hub command CMD_Hub Select Virtual Hub to Manage -CMD_Hub_Help Use this to select the Virtual Hub to be the target of administration. For an administration utility with the status of being connected to a VPN Server, before executing a command to set or manage a Virtual Hub, you must use the Hub command to select the Virtual Hub to manage. \nWhen in the status of being connected to a VPN Server in Virtual Hub Admin Mode, you can select a single Virtual Hub to be the target of administration but you cannot select other Virtual Hubs. When having the status of being connected to the VPN Server in Server Admin Mode, you can make all Virtual Hubs the target of administration. \nTo get a list of Virtual Hubs that currently exist on the VPN Server, use the HubList command. \nFor the VPN Bridge, you can only select the Virtual Hub that has the name "BRIDGE". +CMD_Hub_Help Use this to select the Virtual Hub to be the target of administration. For an administration utility with the status of being connected to a Game Server, before executing a command to set or manage a Virtual Hub, you must use the Hub command to select the Virtual Hub to manage. \nWhen in the status of being connected to a Game Server in Virtual Hub Admin Mode, you can select a single Virtual Hub to be the target of administration but you cannot select other Virtual Hubs. When having the status of being connected to the Game Server in Server Admin Mode, you can make all Virtual Hubs the target of administration. \nTo get a list of Virtual Hubs that currently exist on the Game Server, use the HubList command. \nFor the Game Bridge, you can only select the Virtual Hub that has the name "BRIDGE". CMD_Hub_Args Hub [name] CMD_Hub_[name] Specify the name of the Virtual Hub to manage. If this parameter is left unspecified, the Select Virtual Hub to Manage will be cancelled. CMD_Hub_Unselected The Virtual Hub selection has been unselected. @@ -5131,13 +5131,13 @@ CMD_Hub_Not_Selected Before executing this command, first select the Virtual Hub # Online command CMD_Online Switch Virtual Hub to Online -CMD_Online_Help Use this when the Virtual Hub currently being managed is offline to switch it to online. A Virtual Hub with an offline status cannot receive VPN connections from clients. By switching the Virtual Hub to online, that Virtual Hub becomes able to receive connections from users and provide services. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_Online_Help Use this when the Virtual Hub currently being managed is offline to switch it to online. A Virtual Hub with an offline status cannot receive Game connections from clients. By switching the Virtual Hub to online, that Virtual Hub becomes able to receive connections from users and provide services. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_Online_Args Online # Offline command CMD_Offline Switch Virtual Hub to Offline -CMD_Offline_Help Use this when the Virtual Hub currently being managed is online to switch it to offline. If there are sessions currently connected to the Virtual Hub, all sessions will be disconnected. A Virtual Hub with an offline status cannot receive VPN connections from clients. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_Offline_Help Use this when the Virtual Hub currently being managed is online to switch it to offline. If there are sessions currently connected to the Virtual Hub, all sessions will be disconnected. A Virtual Hub with an offline status cannot receive Game connections from clients. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_Offline_Args Offline @@ -5146,14 +5146,14 @@ CMD_SetStaticNetwork Set Virtual Hub static IPv4 network parameters CMD_SetStaticNetwork_Help Set the static IPv4 network parameters for the Virtual Hub. They are used when DHCP is not available (e.g. WireGuard sessions). \nYou can get the current settings by using the OptionsGet command. CMD_SetStaticNetwork_Args SetStaticNetwork [/GATEWAY:gateway] [/SUBNET:subnet] CMD_SetStaticNetwork_GATEWAY Specify the IP address of the gateway that will be used for internet communication. -CMD_SetStaticNetwork_SUBNET Specify the subnet mask, required to determine the size of the local VPN network. +CMD_SetStaticNetwork_SUBNET Specify the subnet mask, required to determine the size of the local Game network. CMD_SetStaticNetwork_Prompt_GATEWAY Gateway: CMD_SetStaticNetwork_Prompt_SUBNET Subnet mask: # SetMaxSession command CMD_SetMaxSession Set the Max Number of Concurrently Connected Sessions for Virtual Hub -CMD_SetMaxSession_Help Use this to set the maximum number of sessions that can be concurrently connected to the Virtual Hub that is currently being managed. When there are more sessions than the maximum number of concurrently connected sessions that are being connected from the VPN Client or VPN Bridge, when the maximum number of sessions is reached, clients will no longer be able to connect. This limit on the maximum number of concurrently connected sessions does not include sessions generated in the Virtual Hub by Local Bridges, Virtual NAT, and Cascade Connections. \nYou can get the current setting for the max number of concurrently connected sessions by using the OptionsGet command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SetMaxSession_Help Use this to set the maximum number of sessions that can be concurrently connected to the Virtual Hub that is currently being managed. When there are more sessions than the maximum number of concurrently connected sessions that are being connected from the Game Client or Game Bridge, when the maximum number of sessions is reached, clients will no longer be able to connect. This limit on the maximum number of concurrently connected sessions does not include sessions generated in the Virtual Hub by Local Bridges, Virtual NAT, and Cascade Connections. \nYou can get the current setting for the max number of concurrently connected sessions by using the OptionsGet command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SetMaxSession_Args SetMaxSession [max_session] CMD_SetMaxSession_[max_session] Using an integer, specify the maximum number of concurrently connected sessions to set. Specifying 0 results in a setting of unlimited. CMD_SetMaxSession_Prompt Max Number of Sessions: @@ -5161,26 +5161,26 @@ CMD_SetMaxSession_Prompt Max Number of Sessions: # SetHubPassword command CMD_SetHubPassword Set Virtual Hub Administrator Password -CMD_SetHubPassword_Help Use this to set the Administrator Password for the Virtual Hub that is currently being managed. When a Virtual Hub administrator password has been set, you are able to connect to that Virtual Hub from a VPN Server connection utility in Virtual Hub Admin Mode, by specifying the password. It is also possible to make a VPN connection from a VPN client or VPN Bridge by specifying "Administrator" for the user name and the password for the Virtual Hub administrator password. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SetHubPassword_Help Use this to set the Administrator Password for the Virtual Hub that is currently being managed. When a Virtual Hub administrator password has been set, you are able to connect to that Virtual Hub from a Game Server connection utility in Virtual Hub Admin Mode, by specifying the password. It is also possible to make a Game connection from a Game client or Game Bridge by specifying "Administrator" for the user name and the password for the Virtual Hub administrator password. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SetHubPassword_Args SetHubPassword [password] CMD_SetHubPassword_[password] Specify the password you wish to set. If a password is not specified by parameter, a prompt will appear to input the password. # SetEnumAllow command CMD_SetEnumAllow Allow Enumeration by Virtual Hub Anonymous Users -CMD_SetEnumAllow_Help Use this to change the options setting of the Virtual Hub you are currently managing to allow anonymous users to enumerate this Virtual Hub. By setting this option, it makes it possible for VPN Client users to enumerate this Virtual Hub simply by inputting this VPN Server address. Also, by using the SetEnumDeny command, you can deny anonymous users the ability to enumerate. At the time a Virtual Hub is created, enumeration will be allowed. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SetEnumAllow_Help Use this to change the options setting of the Virtual Hub you are currently managing to allow anonymous users to enumerate this Virtual Hub. By setting this option, it makes it possible for Game Client users to enumerate this Virtual Hub simply by inputting this Game Server address. Also, by using the SetEnumDeny command, you can deny anonymous users the ability to enumerate. At the time a Virtual Hub is created, enumeration will be allowed. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SetEnumAllow_Args SetEnumAllow # SetEnumDeny command CMD_SetEnumDeny Deny Enumeration by Virtual Hub Anonymous Users -CMD_SetEnumDeny_Help Use this to change the options setting of the Virtual Hub you are currently managing to prevent anonymous users from enumerating this Virtual Hub. By setting this option, the VPN Client user will be unable to enumerate this Virtual Hub even if they send a Virtual Hub enumeration request to the VPN Server. Also, by using the SetEnumAllow command, you can allow anonymous users to enumerate. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SetEnumDeny_Help Use this to change the options setting of the Virtual Hub you are currently managing to prevent anonymous users from enumerating this Virtual Hub. By setting this option, the Game Client user will be unable to enumerate this Virtual Hub even if they send a Virtual Hub enumeration request to the Game Server. Also, by using the SetEnumAllow command, you can allow anonymous users to enumerate. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SetEnumDeny_Args SetEnumDeny # OptionsGet command CMD_OptionsGet Get Options Setting of Virtual Hubs -CMD_OptionsGet_Help Use this to get a list of the Options setting of the Virtual Hub currently being managed. You can get the following: Allow/Deny Virtual Hub Enumeration, Maximum Concurrent Connections, Online/Offline Status, and Virtual Hub Type in Clustering Environment. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_OptionsGet_Help Use this to get a list of the Options setting of the Virtual Hub currently being managed. You can get the following: Allow/Deny Virtual Hub Enumeration, Maximum Concurrent Connections, Online/Offline Status, and Virtual Hub Type in Clustering Environment. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_OptionsGet_Args OptionsGet CMD_OptionsGet_TITLE Options Setting List of Virtual Hub "%S" CMD_OptionsGet_ENUM Enumeration of Virtual Hub for Anonymous User @@ -5193,7 +5193,7 @@ CMD_OptionsGet_SUBNET Default subnet # RadiusServerSet command CMD_RadiusServerSet Set RADIUS Server to use for User Authentication -CMD_RadiusServerSet_Help To accept users to the currently managed Virtual Hub in RADIUS server authentication mode, you can specify an external RADIUS server that confirms the user name and password. (You can specify multiple hostname by splitting with comma or semicolon.) \nThe RADIUS server must be set to receive requests from IP addresses of this VPN Server. Also, authentication by Password Authentication Protocol (PAP) must be enabled. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_RadiusServerSet_Help To accept users to the currently managed Virtual Hub in RADIUS server authentication mode, you can specify an external RADIUS server that confirms the user name and password. (You can specify multiple hostname by splitting with comma or semicolon.) \nThe RADIUS server must be set to receive requests from IP addresses of this Game Server. Also, authentication by Password Authentication Protocol (PAP) must be enabled. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_RadiusServerSet_Args RadiusServerSet [server_name:port] [/SECRET:secret] [/RETRY_INTERVAL:interval] CMD_RadiusServerSet_[server_name:port] Using the format "host name:port number", specify the host name or IP address, and the UDP port number of the RADIUS server being used. If the port number is omitted, 1812 will be used. You can specify multiple hostname by splitting with comma or semicolon. CMD_RadiusServerSet_SECRET Specify the shared secret (password) used for communication with the RADIUS Server @@ -5206,13 +5206,13 @@ CMD_RadiusServerSet_EVAL_NUMINTERVAL The retry interval must be in from 500 to 1 # RadiusServerDelete command CMD_RadiusServerDelete Delete Setting to Use RADIUS Server for User Authentication -CMD_RadiusServerDelete_Help Use this to delete the setting related to using a RADIUS server when a user connects to the currently managed Virtual Hub in RADIUS Server Authentication Mode and disable the RADIUS authentication. To get the settings related to the current RADIUS server use the RadiusServerGet command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_RadiusServerDelete_Help Use this to delete the setting related to using a RADIUS server when a user connects to the currently managed Virtual Hub in RADIUS Server Authentication Mode and disable the RADIUS authentication. To get the settings related to the current RADIUS server use the RadiusServerGet command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_RadiusServerDelete_Args RadiusServerDelete # RadiusServerGet command CMD_RadiusServerGet Get Setting of RADIUS Server Used for User Authentication -CMD_RadiusServerGet_Help Use this to get the current settings for the RADIUS server used when a user connects to the currently managed Virtual Hub using RADIUS Server Authentication Mode. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_RadiusServerGet_Help Use this to get the current settings for the RADIUS server used when a user connects to the currently managed Virtual Hub using RADIUS Server Authentication Mode. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_RadiusServerGet_Args RadiusServerGet CMD_RadiusServerGet_STATUS Use RADIUS Server CMD_RadiusServerGet_HOST RADIUS Server Host Name or IP Address: @@ -5281,14 +5281,14 @@ CMD_LogPacketSaveType_Prompt_SAVE Specify none, header, or full: # CAList command CMD_CAList Get List of Trusted CA Certificates -CMD_CAList_Help Here you can manage the certificate authority certificates that are trusted by this currently managed Virtual Hub. The list of certificate authority certificates that are registered is used to verify certificates when a VPN Client is connected in signed certificate authentication mode. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_CAList_Help Here you can manage the certificate authority certificates that are trusted by this currently managed Virtual Hub. The list of certificate authority certificates that are registered is used to verify certificates when a Game Client is connected in signed certificate authentication mode. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_CAList_Args CAList CMD_CAList_COLUMN_ID ID # CAAdd command CMD_CAAdd Add Trusted CA Certificate -CMD_CAAdd_Help Use this to add a new certificate to a list of CA certificates trusted by the currently managed Virtual Hub. The list of certificate authority certificates that are registered is used to verify certificates when a VPN Client is connected in signed certificate authentication mode. \nTo get a list of the current certificates you can use the CAList command. \nThe certificate you add must be saved in the X.509 file format. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_CAAdd_Help Use this to add a new certificate to a list of CA certificates trusted by the currently managed Virtual Hub. The list of certificate authority certificates that are registered is used to verify certificates when a Game Client is connected in signed certificate authentication mode. \nTo get a list of the current certificates you can use the CAList command. \nThe certificate you add must be saved in the X.509 file format. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_CAAdd_Args CAAdd [path] CMD_CAAdd_[path] Specify the file name of the X.509 certificate to register. CMD_CAAdd_PROMPT_PATH Name of X.509 Certificate File to Register: @@ -5296,7 +5296,7 @@ CMD_CAAdd_PROMPT_PATH Name of X.509 Certificate File to Register: # CADelete command CMD_CADelete Delete Trusted CA Certificate -CMD_CADelete_Help Use this to delete an existing certificate from the list of CA certificates trusted by the currently managed Virtual Hub. \nTo get a list of the current certificates you can use the CAList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_CADelete_Help Use this to delete an existing certificate from the list of CA certificates trusted by the currently managed Virtual Hub. \nTo get a list of the current certificates you can use the CAList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_CADelete_Args CADelete [id] CMD_CADelete_[id] Specify the ID of the certificate to delete. CMD_CADelete_PROMPT_ID ID of Certificate to Delete: @@ -5304,7 +5304,7 @@ CMD_CADelete_PROMPT_ID ID of Certificate to Delete: # CAGet command CMD_CAGet Get Trusted CA Certificate -CMD_CAGet_Help Use this to get an existing certificate from the list of CA certificates trusted by the currently managed Virtual Hub and save it as a file in X.509 format. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_CAGet_Help Use this to get an existing certificate from the list of CA certificates trusted by the currently managed Virtual Hub and save it as a file in X.509 format. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_CAGet_Args CAGet [id] [/SAVECERT:path] CMD_CAGet_[id] Specify the ID of the certificate to get. CMD_CAGet_SAVECERT Specify the file name to save the certificate you obtained. @@ -5314,66 +5314,66 @@ CMD_CAGet_PROMPT_SAVECERT Name of File to Save: # CascadeList command CMD_CascadeList Get List of Cascade Connections -CMD_CascadeList_Help Use this to get a list of Cascade Connections that are registered on the currently managed Virtual Hub. \nBy using a Cascade Connection, you can connect this Virtual Hub by Layer 2 Cascade Connection to another Virtual Hub that is operating on the same or a different computer. \n\n[Warning About Cascade Connections]\nBy connecting using a Cascade Connection you can create a Layer 2 bridge between multiple Virtual Hubs but if the connection is incorrectly configured, a loopback Cascade Connection could inadvertently be created. When using a Cascade Connection function please design the network topology with care. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeList_Help Use this to get a list of Cascade Connections that are registered on the currently managed Virtual Hub. \nBy using a Cascade Connection, you can connect this Virtual Hub by Layer 2 Cascade Connection to another Virtual Hub that is operating on the same or a different computer. \n\n[Warning About Cascade Connections]\nBy connecting using a Cascade Connection you can create a Layer 2 bridge between multiple Virtual Hubs but if the connection is incorrectly configured, a loopback Cascade Connection could inadvertently be created. When using a Cascade Connection function please design the network topology with care. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeList_Args CascadeList # CascadeCreate command CMD_CascadeCreate Create New Cascade Connection -CMD_CascadeCreate_Help Use this to create a new Cascade Connection on the currently managed Virtual Hub. \nBy using a Cascade Connection, you can connect this Virtual Hub by Cascade Connection to another Virtual Hub that is operating on the same or a different computer. \nTo create a Cascade Connection, you must specify the name of the Cascade Connection, destination server and destination Virtual Hub and user name. When a new Cascade Connection is created, the type of user authentication is initially set as Anonymous Authentication and the proxy server setting and the verification options of the server certificate is not set. To change these settings and other advanced settings after a Cascade Connection has been created, use the other commands that begin with the name "Cascade". \n\n[Warning About Cascade Connections]\nBy connecting using a Cascade Connection you can create a Layer 2 bridge between multiple Virtual Hubs but if the connection is incorrectly configured, a loopback Cascade Connection could inadvertently be created. When using a Cascade Connection function please design the network topology with care. \n\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeCreate_Help Use this to create a new Cascade Connection on the currently managed Virtual Hub. \nBy using a Cascade Connection, you can connect this Virtual Hub by Cascade Connection to another Virtual Hub that is operating on the same or a different computer. \nTo create a Cascade Connection, you must specify the name of the Cascade Connection, destination server and destination Virtual Hub and user name. When a new Cascade Connection is created, the type of user authentication is initially set as Anonymous Authentication and the proxy server setting and the verification options of the server certificate is not set. To change these settings and other advanced settings after a Cascade Connection has been created, use the other commands that begin with the name "Cascade". \n\n[Warning About Cascade Connections]\nBy connecting using a Cascade Connection you can create a Layer 2 bridge between multiple Virtual Hubs but if the connection is incorrectly configured, a loopback Cascade Connection could inadvertently be created. When using a Cascade Connection function please design the network topology with care. \n\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeCreate_Args CascadeCreate [name] [/SERVER:hostname:port] [/HUB:hubname] [/USERNAME:username] CMD_CascadeCreate_[name] Specify the name of the Cascade Connection to create. -CMD_CascadeCreate_SERVER Specify the host name and port number of the destination VPN Server using the format [host name:port number]. You can also specify by IP address. -CMD_CascadeCreate_HUB Specify the Virtual Hub on the destination VPN Server. -CMD_CascadeCreate_USERNAME Specify the user name to use for user authentication when connecting to the destination VPN Server. +CMD_CascadeCreate_SERVER Specify the host name and port number of the destination Game Server using the format [host name:port number]. You can also specify by IP address. +CMD_CascadeCreate_HUB Specify the Virtual Hub on the destination Game Server. +CMD_CascadeCreate_USERNAME Specify the user name to use for user authentication when connecting to the destination Game Server. CMD_CascadeCreate_Prompt_Name Cascade Connection Name: -CMD_CascadeCreate_Prompt_Server Destination VPN Server Host Name and Port Number: +CMD_CascadeCreate_Prompt_Server Destination Game Server Host Name and Port Number: CMD_CascadeCreate_Prompt_Hub Destination Virtual Hub Name: CMD_CascadeCreate_Prompt_Username Connecting User Name: # CascadeSet command CMD_CascadeSet Set the Destination for Cascade Connection -CMD_CascadeSet_Help Use this to set the destination VPN Server host name and port number, Virtual Hub name and the user name that will use the connection for the Cascade Connection registered on the currently managed virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeSet_Help Use this to set the destination Game Server host name and port number, Virtual Hub name and the user name that will use the connection for the Cascade Connection registered on the currently managed virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeSet_Args CascadeSet [name] [/SERVER:hostname:port] [/HUB:hubname] CMD_CascadeSet_[name] Specify the name of the Cascade Connection whose setting you want to change. -CMD_CascadeSet_SERVER Specify the host name and port number of the destination VPN Server using the format [host name:port number]. You can also specify by IP address. -CMD_CascadeSet_HUB Specify the Virtual Hub on the destination VPN Server. +CMD_CascadeSet_SERVER Specify the host name and port number of the destination Game Server using the format [host name:port number]. You can also specify by IP address. +CMD_CascadeSet_HUB Specify the Virtual Hub on the destination Game Server. # CascadeGet command CMD_CascadeGet Get the Cascade Connection Setting -CMD_CascadeGet_Help Use this to get the Connection Setting of a Cascade Connection that is registered on the currently managed Virtual Hub. \nTo change the Connection Setting contents of the Cascade Connection, use the other commands that begin with the name "Cascade" after creating the Cascade Connection. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeGet_Help Use this to get the Connection Setting of a Cascade Connection that is registered on the currently managed Virtual Hub. \nTo change the Connection Setting contents of the Cascade Connection, use the other commands that begin with the name "Cascade" after creating the Cascade Connection. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeGet_Args CascadeGet [name] CMD_CascadeGet_[name] Specify the name of the Cascade Connection whose setting you want to get. CMD_CascadeGet_Policy [Cascade Session Security Policy Setting Value] # CascadeDelete command CMD_CascadeDelete Delete Cascade Connection Setting -CMD_CascadeDelete_Help Use this to delete a Cascade Connection that is registered on the currently managed Virtual Hub. If the specified Cascade Connection has a status of online, the connections will be automatically disconnected and then the Cascade Connection will be deleted. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeDelete_Help Use this to delete a Cascade Connection that is registered on the currently managed Virtual Hub. If the specified Cascade Connection has a status of online, the connections will be automatically disconnected and then the Cascade Connection will be deleted. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeDelete_Args CascadeDelete [name] CMD_CascadeDelete_[name] Specify the name of the Cascade Connection to delete. # CascadeUsernameSet command CMD_CascadeUsernameSet Set User Name to Use Connection of Cascade Connection -CMD_CascadeUsernameSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the VPN Server, use this to specify the user name required for user authentication. \nIn some cases it is necessary to specify the type of user authentication and specify the required parameters. To change this information you can use commands such as CascadeAnonymousSet, CascadePasswordSet, and CascadeCertSet. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeUsernameSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the Game Server, use this to specify the user name required for user authentication. \nIn some cases it is necessary to specify the type of user authentication and specify the required parameters. To change this information you can use commands such as CascadeAnonymousSet, CascadePasswordSet, and CascadeCertSet. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeUsernameSet_Args CascadeUsernameSet [name] [/USERNAME:username] CMD_CascadeUsernameSet_[name] Specify the name of the Cascade Connection whose setting you want to change. -CMD_CascadeUsernameSet_USERNAME Specify the user name required for user authentication when the Cascade Connection connects to the VPN Server. +CMD_CascadeUsernameSet_USERNAME Specify the user name required for user authentication when the Cascade Connection connects to the Game Server. CMD_CascadeUsername_Notice The auth type for this Connection Setting is currently set as password authentication. After changing the user name, you must use the CascadePasswordSet command to reset the password. # CascadeAnonymousSet command CMD_CascadeAnonymousSet Set User Authentication Type of Cascade Connection to Anonymous Authentication -CMD_CascadeAnonymousSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the VPN Server, set the user authe type to [anonymous authentication]. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeAnonymousSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the Game Server, set the user authe type to [anonymous authentication]. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeAnonymousSet_Args CascadeAnonymousSet [name] CMD_CascadeAnonymousSet_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadePasswordSet command CMD_CascadePasswordSet Set User Authentication Type of Cascade Connection to Password Authentication -CMD_CascadePasswordSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the VPN Server, use this to set the user auth type to Password Authentication. Specify Standard Password Authentication and RADIUS or NT Domain Authentication as the password authentication type. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadePasswordSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the Game Server, use this to set the user auth type to Password Authentication. Specify Standard Password Authentication and RADIUS or NT Domain Authentication as the password authentication type. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadePasswordSet_Args CascadePasswordSet [name] [/PASSWORD:password] [/TYPE:standard|radius] CMD_CascadePasswordSet_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadePasswordSet_PASSWORD Specify the password to use for password authentication. If this is not specified, a prompt will appear to input the password. @@ -5384,7 +5384,7 @@ CMD_CascadePasswordSet_Type_Invalid The standard or radius specification is inva # CascadeCertSet command CMD_CascadeCertSet Set User Authentication Type of Cascade Connection to Client Certificate Authentication -CMD_CascadeCertSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the VPN Server, use this to set the user auth type to Client Certificate Authentication. For this certificate, you must specify a certificate file in the X.509 format and a private key file that is Base 64 encoded. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeCertSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the Game Server, use this to set the user auth type to Client Certificate Authentication. For this certificate, you must specify a certificate file in the X.509 format and a private key file that is Base 64 encoded. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeCertSet_Args CascadeCertSet [name] [/LOADCERT:cert] [/LOADKEY:key] CMD_CascadeCertSet_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadeCertSet_LOADCERT Specify the X.509 format certificate file to provide for certificate authentication. @@ -5393,7 +5393,7 @@ CMD_CascadeCertSet_LOADKEY Specify the Base-64-encoded private key file name for # CascadeCertGet command CMD_CascadeCertGet Get Client Certificate to Use for Cascade Connection -CMD_CascadeCertGet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection uses client certificate authentication, use this to get the certificate that is provided as the client certificate and save the certificate file in X.509 format. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeCertGet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection uses client certificate authentication, use this to get the certificate that is provided as the client certificate and save the certificate file in X.509 format. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeCertGet_Args CascadeCertGet [name] [/SAVECERT:cert] CMD_CascadeCertGet_[name] Specify the name of the Cascade Connection whose setting you want to get. CMD_CascadeCertGet_SAVECERT Specify the file name to save the certificate you obtained in X.509 format. @@ -5403,28 +5403,28 @@ CMD_CascadeCertSet_Cert_Not_Exists The certificate is not stored in the Connecti # CascadeEncryptEnable command CMD_CascadeEncryptEnable Enable Encryption when Communicating by Cascade Connection -CMD_CascadeEncryptEnable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers to be encrypted by SSL. \nNormally communication between VPN Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeEncryptEnable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers to be encrypted by SSL. \nNormally communication between Game Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeEncryptEnable_Args CascadeEncryptEnable [name] CMD_CascadeEncryptEnable_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadeEncryptDisable command CMD_CascadeEncryptDisable Disable Encryption when Communicating by Cascade Connection -CMD_CascadeEncryptDisable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers not to be encrypted. \nNormally communication between VPN Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeEncryptDisable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers not to be encrypted. \nNormally communication between Game Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeEncryptDisable_Args CascadeEncryptDisable [name] CMD_CascadeEncryptDisable_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadeCompressEnable command CMD_CascadeCompressEnable Enable Data Compression when Communicating by Cascade Connection -CMD_CascadeCompressEnable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers to be compressed. \nIt is possible to achieve a maximum of 80% compression. Compression however places higher loads on the CPU of both the client and server machines. When the line speed is about 10 Mbps or greater, compression can lower throughput, but sometimes it can have the opposite effect. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeCompressEnable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers to be compressed. \nIt is possible to achieve a maximum of 80% compression. Compression however places higher loads on the CPU of both the client and server machines. When the line speed is about 10 Mbps or greater, compression can lower throughput, but sometimes it can have the opposite effect. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeCompressEnable_Args CascadeCompressEnable [name] CMD_CascadeCompressEnable_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadeCompressDisable command CMD_CascadeCompressDisable Disable Data Compression when Communicating by Cascade Connection -CMD_CascadeCompressDisable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers to be not compressed. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeCompressDisable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers to be not compressed. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeCompressDisable_Args CascadeCompressDisable [name] CMD_CascadeCompressDisable_[name] Specify the name of the Cascade Connection whose setting you want to change. @@ -5460,14 +5460,14 @@ CMD_CascadeHttpHeaderGet_[name] Specify the name of the Cascade Connection whose # CascadeProxyNone command CMD_CascadeProxyNone Specify Direct TCP/IP Connection as the Connection Method of Cascade Connection -CMD_CascadeProxyNone_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to set Direct TCP/IP Connection as the connection method to use, in which case the connection route will not be via a proxy server. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeProxyNone_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to set Direct TCP/IP Connection as the connection method to use, in which case the connection route will not be via a proxy server. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeProxyNone_Args CascadeProxyNone [name] CMD_CascadeProxyNone_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadeProxyHttp command CMD_CascadeProxyHttp Set Connection Method of Cascade Connection to be via an HTTP Proxy Server -CMD_CascadeProxyHttp_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to set Connect via HTTP Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the HTTP Proxy server to communicate via as well as a user name and password (when required). \nThe HTTP server that communication will travel via must be compatible with the CONNECT method to use HTTPS communication. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeProxyHttp_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to set Connect via HTTP Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the HTTP Proxy server to communicate via as well as a user name and password (when required). \nThe HTTP server that communication will travel via must be compatible with the CONNECT method to use HTTPS communication. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeProxyHttp_Args CascadeProxyHttp [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxyHttp_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadeProxyHttp_SERVER Specify the host name or IP address, and port number of the on-route HTTP proxy server using the format [host name:port number]. @@ -5478,7 +5478,7 @@ CMD_CascadeProxyHttp_Prompt_Server Proxy Server Host Name and Port Number: # CascadeProxySocks command CMD_CascadeProxySocks Set Connection Method of Cascade Connection to be via a SOCKS4 Proxy Server -CMD_CascadeProxySocks_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to set Connect via SOCKS4 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS4 Proxy server to communicate via as well as a user name and password (when required). \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeProxySocks_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to set Connect via SOCKS4 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS4 Proxy server to communicate via as well as a user name and password (when required). \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeProxySocks_Args CascadeProxySocks [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxySocks_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadeProxySocks_SERVER Specify the host name or IP address, and port number of the on-route SOCKS4 proxy server using the format "host name:port number". @@ -5488,7 +5488,7 @@ CMD_CascadeProxySocks_PASSWORD When user authentication is required to connect t # CascadeProxySocks5 command CMD_CascadeProxySocks5 Set Connection Method of Cascade Connection to be via a SOCKS5 Proxy Server -CMD_CascadeProxySocks5_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to set Connect via SOCKS5 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS Proxy server to communicate via as well as a user name and password (when required). \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeProxySocks5_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to set Connect via SOCKS5 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS Proxy server to communicate via as well as a user name and password (when required). \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeProxySocks5_Args CascadeProxySocks5 [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxySocks5_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadeProxySocks5_SERVER Specify the host name or IP address, and port number of the on-route SOCKS5 proxy server using the format "host name:port number". @@ -5498,14 +5498,14 @@ CMD_CascadeProxySocks5_PASSWORD When user authentication is required to connect # CascadeServerCertEnable command CMD_CascadeServerCertEnable Enable Cascade Connection Server Certificate Verification Option -CMD_CascadeServerCertEnable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to enable the option to check whether the SSL certificate provided by the destination VPN Server can be trusted. \nIf this option is enabled you must either use the CascadeServerCertSet command to save the connection destination server SSL certificate beforehand in the Cascade Connection Settings beforehand, or use the CAAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. \nIf the certificate of the connected VPN Server cannot be trusted under the condition where the option to verify server certificates was enabled for the Cascade Connection, the connection will be promptly cancelled and continual reattempts at connection will be made. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeServerCertEnable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to enable the option to check whether the SSL certificate provided by the destination Game Server can be trusted. \nIf this option is enabled you must either use the CascadeServerCertSet command to save the connection destination server SSL certificate beforehand in the Cascade Connection Settings beforehand, or use the CAAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. \nIf the certificate of the connected Game Server cannot be trusted under the condition where the option to verify server certificates was enabled for the Cascade Connection, the connection will be promptly cancelled and continual reattempts at connection will be made. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeServerCertEnable_Args CascadeServerCertEnable [name] CMD_CascadeServerCertEnable_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadeServerCertDisable command CMD_CascadeServerCertDisable Disable Cascade Connection Server Certificate Verification Option -CMD_CascadeServerCertDisable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to disable the option to check whether the SSL certificate provided by the destination VPN Server can be trusted. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeServerCertDisable_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to disable the option to check whether the SSL certificate provided by the destination Game Server can be trusted. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeServerCertDisable_Args CascadeServerCertDisable [name] CMD_CascadeServerCertDisable_[name] Specify the name of the Cascade Connection whose setting you want to change. @@ -5526,7 +5526,7 @@ CMD_CascadeDefaultCADisable_[name] Specify the name of the Cascade Connection wh # CascadeServerCertSet command CMD_CascadeServerCertSet Set the Server Individual Certificate for Cascade Connection -CMD_CascadeServerCertSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a VPN Server, use this to register beforehand the same certificate as the SSL certificate provided by the destination VPN Server. \nIf the option to verify server certificates for Cascade Connections is enabled, you must either use this command to save the connection destination server SSL certificate beforehand in the Cascade Connection Settings beforehand, or use the CAAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. \nIf the certificate of the connected VPN Server cannot be trusted under the condition where the option to verify server certificates was enabled for the Cascade Connection, the connection will be promptly cancelled and continual reattempts at connection will be made. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeServerCertSet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to a Game Server, use this to register beforehand the same certificate as the SSL certificate provided by the destination Game Server. \nIf the option to verify server certificates for Cascade Connections is enabled, you must either use this command to save the connection destination server SSL certificate beforehand in the Cascade Connection Settings beforehand, or use the CAAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. \nIf the certificate of the connected Game Server cannot be trusted under the condition where the option to verify server certificates was enabled for the Cascade Connection, the connection will be promptly cancelled and continual reattempts at connection will be made. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeServerCertSet_Args CascadeServerCertSet [name] [/LOADCERT:cert] CMD_CascadeServerCertSet_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadeServerCertSet_LOADCERT Specify X.509 format certificate file name that the server individual certificate you wish to set is saved under. @@ -5534,14 +5534,14 @@ CMD_CascadeServerCertSet_LOADCERT Specify X.509 format certificate file name tha # CascadeServerCertDelete command CMD_CascadeServerCertDelete Delete the Server Individual Certificate for Cascade Connection -CMD_CascadeServerCertDelete_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and a server individual certificate is registered for that Cascade Connection, use this to delete that server individual certificate. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeServerCertDelete_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and a server individual certificate is registered for that Cascade Connection, use this to delete that server individual certificate. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeServerCertDelete_Args CascadeServerCertDelete [name] CMD_CascadeServerCertDelete_[name] Specify the name of the Cascade Connection whose setting you want to change. # CascadeServerCertGet command CMD_CascadeServerCertGet Get the Server Individual Certificate for Cascade Connection -CMD_CascadeServerCertGet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and a server individual certificate is registered for that Cascade Connection, use this to get that certificate and save it as an X.509 format certificate file. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeServerCertGet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and a server individual certificate is registered for that Cascade Connection, use this to get that certificate and save it as an X.509 format certificate file. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeServerCertGet_Args CascadeServerCertGet [name] [/SAVECERT:path] CMD_CascadeServerCertGet_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadeServerCertGet_SAVECERT Specify the certificate file name to save the server individual certificate in X.509 format. @@ -5549,17 +5549,17 @@ CMD_CascadeServerCertGet_SAVECERT Specify the certificate file name to save the # CascadeDetailSet command CMD_CascadeDetailSet Set Advanced Settings for Cascade Connection -CMD_CascadeDetailSet_Help Use this to customize the VPN protocol communication settings used when a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the VPN Server. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeDetailSet_Help Use this to customize the Game protocol communication settings used when a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection connects to the Game Server. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeDetailSet_Args CascadeDetailSet [name] [/MAXTCP:max_connection] [/INTERVAL:interval] [/TTL:disconnect_span] [/HALF:yes|no] [/NOQOS:yes|no] CMD_CascadeDetailSet_[name] Specify the name of the Cascade Connection whose setting you want to change. -CMD_CascadeDetailSet_MAXTCP Specify, using an integer in the range 1 to 32, the number of TCP connections to be used for VPN communication. By using data transmission by multiple TCP connections for VPN communication sessions with VPN Servers it is sometimes possible to increase communication speed. \nNote: We recommend about 8 lines when the connection lines to the server are fast, and 1 line when using a slow connection such as dialup. -CMD_CascadeDetailSet_INTERVAL When communicating by VPN by establishing multiple TCP connections, specify in seconds, the establishing interval for each TCP connection. The standard value is 1 second. +CMD_CascadeDetailSet_MAXTCP Specify, using an integer in the range 1 to 32, the number of TCP connections to be used for Game communication. By using data transmission by multiple TCP connections for Game communication sessions with Game Servers it is sometimes possible to increase communication speed. \nNote: We recommend about 8 lines when the connection lines to the server are fast, and 1 line when using a slow connection such as dialup. +CMD_CascadeDetailSet_INTERVAL When communicating by Game by establishing multiple TCP connections, specify in seconds, the establishing interval for each TCP connection. The standard value is 1 second. CMD_CascadeDetailSet_TTL When specifying connection life of each TCP connection specify in seconds the keep-alive time from establishing a TCP connection until disconnection. If 0 is specified, keep-alive will not be set. -CMD_CascadeDetailSet_HALF Specify "yes" when enabling half duplex mode. When using two or more TCP connections for VPN communication, it is possible to use Half Duplex Mode. By enabling half duplex mode it is possible to automatically fix data transmission direction as half and half for each TCP connection. In the case where a VPN using 8 TCP connections is established, for example, when half-duplex is enabled, communication can be fixes so that 4 TCP connections are dedicated to the upload direction and the other 4 connections are dedicated to the download direction. +CMD_CascadeDetailSet_HALF Specify "yes" when enabling half duplex mode. When using two or more TCP connections for Game communication, it is possible to use Half Duplex Mode. By enabling half duplex mode it is possible to automatically fix data transmission direction as half and half for each TCP connection. In the case where a Game using 8 TCP connections is established, for example, when half-duplex is enabled, communication can be fixes so that 4 TCP connections are dedicated to the upload direction and the other 4 connections are dedicated to the download direction. CMD_CascadeDetailSet_NOQOS Specify "yes" when disabling VoIP / QoS functions. Normally "no" is specified. CMD_CascadeDetailSet_Eval_MaxTcp Specify an integer in the range 1 to 32 for the number of TCP connections. CMD_CascadeDetailSet_Eval_Interval Set at least 1 second for the interval to establish a TCP connection. -CMD_CascadeDetailSet_Prompt_MaxTcp Number of TCP Connections to Use in VPN Communication: +CMD_CascadeDetailSet_Prompt_MaxTcp Number of TCP Connections to Use in Game Communication: CMD_CascadeDetailSet_Prompt_Interval Interval between Establishing Each TCP Connection: CMD_CascadeDetailSet_Prompt_TTL Connection Life of Each TCP Connection (0 for no keep-alive): CMD_CascadeDetailSet_Prompt_HALF Enable half-duplex mode (yes/no): @@ -5567,7 +5567,7 @@ CMD_CascadeDetailSet_Prompt_HALF Enable half-duplex mode (yes/no): # CascadePolicySet command CMD_CascadePolicySet Set Cascade Connection Session Security Policy -CMD_CascadePolicySet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is established, use this to change the security policy contents that are applied to the session generated by the Virtual Hub. \nWhen a Virtual Hub makes a Cascade Connection to another VPN Server, a Cascade Session will be newly generated on the Virtual Hub that is the Cascade Connection source. You can use this command to set the security policy contents that will set this Cascade session. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadePolicySet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is established, use this to change the security policy contents that are applied to the session generated by the Virtual Hub. \nWhen a Virtual Hub makes a Cascade Connection to another Game Server, a Cascade Session will be newly generated on the Virtual Hub that is the Cascade Connection source. You can use this command to set the security policy contents that will set this Cascade session. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadePolicySet_Args [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_CascadePolicySet_[name] Specify the name of the Cascade Connection whose setting you want to change. CMD_CascadePolicySet_NAME Specify the name of policy whose values you want to change. You can use the PolicyList command to display a list of policy names and values that can be set. @@ -5581,7 +5581,7 @@ CMD_CascadePolicySet_Invalid_Range Specify policy "%S" within the range of %s. # PolicyList command CMD_PolicyList Display List of Security Policy Types and Settable Values -CMD_PolicyList_Help Use this to display a list of item names, descriptions, and settable values in the security policies that can be set for VPN Server users and groups and Cascade Connections. \nBy running the PolicyList command without specifying any parameters, a list of all supported security policy names and descriptions will be displayed. \nBy specifying the name using the PolicyList command parameter, a detailed description related to this value and the type and range of the settable value will be displayed. +CMD_PolicyList_Help Use this to display a list of item names, descriptions, and settable values in the security policies that can be set for Game Server users and groups and Cascade Connections. \nBy running the PolicyList command without specifying any parameters, a list of all supported security policy names and descriptions will be displayed. \nBy specifying the name using the PolicyList command parameter, a detailed description related to this value and the type and range of the settable value will be displayed. CMD_PolicyList_Args PolicyList [name] CMD_PolicyList_[name] This allows you to specify the policy name whose description you want to display. If you don't specify a name, a list of all supported security names and descriptions will be displayed. CMD_PolicyList_Invalid_Name The specified policy name is invalid. @@ -5600,14 +5600,14 @@ CMD_PolicyList_Range_Int_2 Range from %s to %s (if 0 is specified, nothing is se # CascadeStatusGet command CMD_CascadeStatusGet Get Current Cascade Connection Status -CMD_CascadeStatusGet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is currently online, use this to get its connection status and other information. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeStatusGet_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified and that Cascade Connection is currently online, use this to get its connection status and other information. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeStatusGet_Args CascadeStatusGet [name] CMD_CascadeStatusGet_[name] Specify the name of the Cascade Connection whose information you want to get. # CascadeRename command CMD_CascadeRename Change Name of Cascade Connection -CMD_CascadeRename_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified, use this to change the name of that Cascade Connection. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeRename_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified, use this to change the name of that Cascade Connection. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeRename_Args CascadeRename [name] [/NEW:new_name] CMD_CascadeRename_[name] Specify the current name of the Cascade Connection whose name you want to change. CMD_CascadeRename_NEW Specify the new name after the change. @@ -5618,21 +5618,21 @@ CMD_CascadeRename_PROMPT_NEW New Name: # CascadeOnline command CMD_CascadeOnline Switch Cascade Connection to Online Status -CMD_CascadeOnline_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified, use this to switch that Cascade Connection to online status. The Cascade Connection that is switched to online status begins the process of connecting to the destination VPN Server in accordance with the Connection Setting. The Cascade Connection that is switched to online status will establish normal connection to the VPN Server or continue to attempt connection until it is switched to offline status. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeOnline_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified, use this to switch that Cascade Connection to online status. The Cascade Connection that is switched to online status begins the process of connecting to the destination Game Server in accordance with the Connection Setting. The Cascade Connection that is switched to online status will establish normal connection to the Game Server or continue to attempt connection until it is switched to offline status. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeOnline_Args CascadeOnline [name] CMD_CascadeOnline_[name] Specify the name of the Cascade Connection to switch to online status. # CascadeOffline command CMD_CascadeOffline Switch Cascade Connection to Offline Status -CMD_CascadeOffline_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified, use this to switch that Cascade Connection to offline status. The Cascade Connection that is switched to offline will not connect to the VPN Server until next time it is switched to the online status using the CascadeOnline command \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CascadeOffline_Help When a Cascade Connection registered on the currently managed Virtual Hub is specified, use this to switch that Cascade Connection to offline status. The Cascade Connection that is switched to offline will not connect to the Game Server until next time it is switched to the online status using the CascadeOnline command \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CascadeOffline_Args CascadeOffline [name] CMD_CascadeOffline_[name] Specify the name of the Cascade Connection to switch to offline status. # AccessAdd command CMD_AccessAdd Add Access List Rules (IPv4) -CMD_AccessAdd_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define an priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx command to generate delays, jitters and packet losses. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessAdd_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define an priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx command to generate delays, jitters and packet losses. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessAdd_Args AccessAdd [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/TCPSTATE: established|unestablished] CMD_AccessAdd_[pass|discard] When a packet matches this rule condition, this operation is decided. When pass is specified, the packet is allowed to pass, and when discard is specified, the packet is discarded. CMD_AccessAdd_MEMO Specify a description (memo) for this rule. @@ -5665,7 +5665,7 @@ CMD_AccessAdd_Prompt_TCPSTATE TCP Connection State (Established/Unestablished): # AccessAddEx command CMD_AccessAddEx Add Extended Access List Rules (IPv4: Delay, Jitter and Packet Loss Generating) -CMD_AccessAddEx_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. You can set to generate delays, jitters and packet losses when a packet is passing via the Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define an priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx command to generate delays, jitters and packet losses. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessAddEx_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. You can set to generate delays, jitters and packet losses when a packet is passing via the Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define an priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx command to generate delays, jitters and packet losses. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessAddEx_Args AccessAddEx [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/TCPSTATE: established|unestablished] [/DELAY:delay_millisec] [/JITTER:jitter_percent] [/LOSS:loss_percent] [/REDIRECTURL:url] CMD_AccessAddEx_[pass|discard] When a packet matches this rule condition, this operation is decided. When pass is specified, the packet is allowed to pass, and when discard is specified, the packet is discarded. The setting of delays, jitters and packet losses is applied if the action is pass. CMD_AccessAddEx_MEMO Specify a description (memo) for this rule. @@ -5683,7 +5683,7 @@ CMD_AccessAddEx_TCPSTATE Specify TCP connection state as a rule. Use Establishe CMD_AccessAddEx_DELAY Set this value to generate delays when packets is passing. Specify the delay period in milliseconds. Specify 0 means no delays to generate. The delays must be 10000 milliseconds at most. CMD_AccessAddEx_JITTER Set this value to generate jitters when packets is passing. Specify the ratio of fluctuation of jitters within 0% to 100% range. Specify 0 means no jitters to generate. CMD_AccessAddEx_LOSS Set this value to generate packet losses when packets is passing. Specify the ratio of packet losses within 0% to 100% range. Specify 0 means no packet losses to generate. -CMD_AccessAddEx_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the VPN Client computer to show the specified web site when that web browser tries to access the specific IP address. +CMD_AccessAddEx_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the Game Client computer to show the specified web site when that web browser tries to access the specific IP address. CMD_AccessAddEx_Prompt_DELAY Delays to Generate (in milliseconds: 0 - 10000): CMD_AccessAddEx_Prompt_JITTER Fluctuation of Jitters to Generate (Percent: 0 - 100): CMD_AccessAddEx_Prompt_LOSS Ratio of Packet Losses (Percent: 0 - 100): @@ -5694,7 +5694,7 @@ CMD_AccessAddEx_Eval_LOSS Ratio of Packet Losses must be 100 at maximum. # AccessAdd6 command CMD_AccessAdd6 Add Access List Rules (IPv6) -CMD_AccessAdd6_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define an priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx6 command to generate delays, jitters and packet losses. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessAdd6_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define an priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx6 command to generate delays, jitters and packet losses. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessAdd6_Args AccessAdd6 [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/TCPSTATE: established|unestablished] CMD_AccessAdd6_[pass|discard] When a packet matches this rule condition, this operation is decided. When pass is specified, the packet is allowed to pass, and when discard is specified, the packet is discarded. CMD_AccessAdd6_MEMO Specify a description (memo) for this rule. @@ -5727,7 +5727,7 @@ CMD_AccessAdd6_Prompt_TCPSTATE TCP Connection State (Established/Unestablished) # AccessAddEx6 command CMD_AccessAddEx6 Add Extended Access List Rules (IPv6: Delay, Jitter and Packet Loss Generating) -CMD_AccessAddEx6_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. You can set to generate delays, jitters and packet losses when a packet is passing via the Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define a priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx6 command to generate delays, jitters and packet losses. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessAddEx6_Help Use this to add a new rule to the access list of the currently managed Virtual Hub. You can set to generate delays, jitters and packet losses when a packet is passing via the Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define a priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. You can also use the AccessAddEx6 command to generate delays, jitters and packet losses. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessAddEx6_Args AccessAddEx6 [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/TCPSTATE: established|unestablished] [/DELAY:delay_millisec] [/JITTER:jitter_percent] [/LOSS:loss_percent] [/REDIRECTURL:url] CMD_AccessAddEx6_[pass|discard] When a packet matches this rule condition, this operation is decided. When pass is specified, the packet is allowed to pass, and when discard is specified, the packet is discarded. The setting of delays, jitters and packet losses is applied if the action is pass. CMD_AccessAddEx6_MEMO Specify a description (memo) for this rule. @@ -5745,7 +5745,7 @@ CMD_AccessAddEx6_TCPSTATE Specify TCP connection state as a rule. Use Establish CMD_AccessAddEx6_DELAY Set this value to generate delays when packets is passing. Specify the delay period in milliseconds. Specify 0 means no delays to generate. The delays must be 10000 milliseconds at most. CMD_AccessAddEx6_JITTER Set this value to generate jitters when packets is passing. Specify the ratio of fluctuation of jitters within 0% to 100% range. Specify 0 means no jitters to generate. CMD_AccessAddEx6_LOSS Set this value to generate packet losses when packets is passing. Specify the ratio of packet losses within 0% to 100% range. Specify 0 means no packet losses to generate. -CMD_AccessAddEx6_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the VPN Client computer to show the specified web site when that web browser tries to access the specific IP address. +CMD_AccessAddEx6_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the Game Client computer to show the specified web site when that web browser tries to access the specific IP address. CMD_AccessAddEx6_Prompt_DELAY Delays to Generate (in milliseconds: 0 - 10000): CMD_AccessAddEx6_Prompt_JITTER Fluctuation of Jitters to Generate (Percent: 0 - 100): CMD_AccessAddEx6_Prompt_LOSS Ratio of Packet Losses (Percent: 0 - 100): @@ -5756,13 +5756,13 @@ CMD_AccessAddEx6_Eval_LOSS Ratio of Packet Losses must be 100 at maximum. # AccessList command CMD_AccessList Get Access List Rule List -CMD_AccessList_Help Use this to get a list of packet filter rules that are registered on access list of the currently managed Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define a priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessList_Help Use this to get a list of packet filter rules that are registered on access list of the currently managed Virtual Hub. \nThe access list is a set of packet file rules that are applied to packets that flow through the Virtual Hub. You can register multiple rules in an access list and you can also define a priority for each rule. All packets are checked for the conditions specified by the rules registered in the access list and based on the operation that is stipulated by the first matching rule, they either pass or are discarded. Packets that do not match any rule are implicitly allowed to pass. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessList_Args AccessList # AccessDelete command CMD_AccessDelete Delete Rule from Access List -CMD_AccessDelete_Help Use this to specify a packet filter rule registered on the access list of the currently managed Virtual Hub and delete it. \nTo delete a rule, you must specify that rule's ID. You can display the ID by using the AccessList command. \nIf you wish not to delete the rule but to only temporarily disable it, use the AccessDisable command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessDelete_Help Use this to specify a packet filter rule registered on the access list of the currently managed Virtual Hub and delete it. \nTo delete a rule, you must specify that rule's ID. You can display the ID by using the AccessList command. \nIf you wish not to delete the rule but to only temporarily disable it, use the AccessDisable command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessDelete_Args AccessDelete [id] CMD_AccessDelete_[id] Specify either the ID or the Unique ID of the rule to delete. CMD_Access_Prompt_ID Access List Rule ID or Unique ID: @@ -5770,27 +5770,27 @@ CMD_Access_Prompt_ID Access List Rule ID or Unique ID: # AccessEnable command CMD_AccessEnable Enable Access List Rule -CMD_AccessEnable_Help Use this to specify a packet filter rule registered on the access list of the currently managed Virtual Hub and enable it. The enabled rule will be used by packet filtering. \nTo enable a rule, you must specify that rule's ID. You can display the ID by using the AccessList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessEnable_Help Use this to specify a packet filter rule registered on the access list of the currently managed Virtual Hub and enable it. The enabled rule will be used by packet filtering. \nTo enable a rule, you must specify that rule's ID. You can display the ID by using the AccessList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessEnable_Args AccessEnable [id] CMD_AccessEnable_[id] Specify the ID of the rule to enable. # AccessDisable command CMD_AccessDisable Disable Access List Rule -CMD_AccessDisable_Help Use this to specify a packet filter rule registered on the access list of the currently managed Virtual Hub and disable it. The disabled rule will be used by packet filtering. \nTo disable a rule, you must specify that rule's ID. You can display the ID by using the AccessList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_AccessDisable_Help Use this to specify a packet filter rule registered on the access list of the currently managed Virtual Hub and disable it. The disabled rule will be used by packet filtering. \nTo disable a rule, you must specify that rule's ID. You can display the ID by using the AccessList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_AccessDisable_Args AccessDisable [id] CMD_AccessDisable_[id] Specify the ID of the rule to disable. # UserList command CMD_UserList Get List of Users -CMD_UserList_Help Use this to get a list of users that are registered on the security account database of the currently managed Virtual Hub. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserList_Help Use this to get a list of users that are registered on the security account database of the currently managed Virtual Hub. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserList_Args UserList # UserCreate command CMD_UserCreate Create User -CMD_UserCreate_Help Use this to create a new user in the security account database of the currently managed Virtual Hub. \nBy creating a user, the VPN Client can connect to the Virtual Hub by using the authentication information of that user. \nWhen a user is created using the UserCreate command and the auth type of that user is registered as Password Authentication, a random string will be assigned as the password. Therefore, that user will not be able to connect to the Virtual Hub in that state. After creating the user, you must always use the UserPasswordSet command to specify the user password, or alternatively use the UserAnonymousSet command, UserCertSet command, UserSignedSet command, UserRadiusSet command or UserNTLMSet command to change the user's auth type. \nNote that a user whose user name has been created as "*" (a single asterisk character) will automatically be registered as a RADIUS authentication user. For cases where there are users with "*" as the name, when a user, whose user name that has been provided when a client connected to a VPN Server does not match existing user names, is able to be authenticated by a RADIUS server or NT domain controller by inputting a user name and password, the authentication settings and security policy settings will follow the setting for the user "*". \nTo change the user information of a user that has been created, use the UserSet command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserCreate_Help Use this to create a new user in the security account database of the currently managed Virtual Hub. \nBy creating a user, the Game Client can connect to the Virtual Hub by using the authentication information of that user. \nWhen a user is created using the UserCreate command and the auth type of that user is registered as Password Authentication, a random string will be assigned as the password. Therefore, that user will not be able to connect to the Virtual Hub in that state. After creating the user, you must always use the UserPasswordSet command to specify the user password, or alternatively use the UserAnonymousSet command, UserCertSet command, UserSignedSet command, UserRadiusSet command or UserNTLMSet command to change the user's auth type. \nNote that a user whose user name has been created as "*" (a single asterisk character) will automatically be registered as a RADIUS authentication user. For cases where there are users with "*" as the name, when a user, whose user name that has been provided when a client connected to a Game Server does not match existing user names, is able to be authenticated by a RADIUS server or NT domain controller by inputting a user name and password, the authentication settings and security policy settings will follow the setting for the user "*". \nTo change the user information of a user that has been created, use the UserSet command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserCreate_Args UserCreate [name] [/GROUP:group] [/REALNAME:realname] [/NOTE:note] CMD_UserCreate_[name] Specify the user name of the user to be newly created. CMD_UserCreate_GROUP When assigning a user in a group, specify the group name. When not assigning a user to any group, specify /GROUP:none. @@ -5804,7 +5804,7 @@ CMD_UserCreate_Prompt_NOTE User Description: # UserSet command CMD_UserSet Change User Information -CMD_UserSet_Help Use this to change user information that is registered on the security account database of the currently managed Virtual Hub. \nThe user information that can be changed using this command are the three items that are specified when a new user is created using the UserCreate command: Group Name, Full Name, and Description. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserSet_Help Use this to change user information that is registered on the security account database of the currently managed Virtual Hub. \nThe user information that can be changed using this command are the three items that are specified when a new user is created using the UserCreate command: Group Name, Full Name, and Description. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserSet_Args UserSet [name] [/GROUP:group] [/REALNAME:realname] [/NOTE:note] CMD_UserSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserSet_GROUP When assigning a user in a group, specify the group name. When not assigning a user to any group, specify /GROUP:none. @@ -5814,14 +5814,14 @@ CMD_UserSet_NOTE Specify a description of the user. If you are not specifying t # UserDelete command CMD_UserDelete Delete User -CMD_UserDelete_Help Use this to delete a user that is registered on the security account database of the currently managed Virtual Hub. By deleting the user, that user will no long be able to connect to the Virtual Hub. \nYou can use the UserPolicySet command to instead of deleting a user, set the user to be temporarily denied from logging in. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserDelete_Help Use this to delete a user that is registered on the security account database of the currently managed Virtual Hub. By deleting the user, that user will no long be able to connect to the Virtual Hub. \nYou can use the UserPolicySet command to instead of deleting a user, set the user to be temporarily denied from logging in. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserDelete_Args UserDelete [name] CMD_UserDelete_[name] Specify the name of the user to delete. # UserGet command CMD_UserGet Get User Information -CMD_UserGet_Help Use this to get user registration information that is registered on the security account database of the currently managed Virtual Hub. \nThe information that you can get using this command are User Name, Full Name, Group Name, Expiration Date, Security Policy, and Auth Type, as well as parameters that are specified as auth type attributes and the statistical data of that user. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserGet_Help Use this to get user registration information that is registered on the security account database of the currently managed Virtual Hub. \nThe information that you can get using this command are User Name, Full Name, Group Name, Expiration Date, Security Policy, and Auth Type, as well as parameters that are specified as auth type attributes and the statistical data of that user. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserGet_Args UserGet [name] CMD_UserGet_[name] Specify the user name of the user whose information you want to get. CMD_UserGet_Column_Name User Name @@ -5839,14 +5839,14 @@ CMD_UserGet_Policy Security Policy Set for this User # UserAnonymousSet command CMD_UserAnonymousSet Set Anonymous Authentication for User Auth Type -CMD_UserAnonymousSet_Help Use this to set Anonymous Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. A VPN Client that has connected to a Virtual Hub using a user name of a user set to anonymous authentication can connect to a Virtual Hub without undergoing user authentication and without conditions. The anonymous authentication function is ideally suited to public VPN Servers that are setup to allow anyone to connect via the Internet etc. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserAnonymousSet_Help Use this to set Anonymous Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. A Game Client that has connected to a Virtual Hub using a user name of a user set to anonymous authentication can connect to a Virtual Hub without undergoing user authentication and without conditions. The anonymous authentication function is ideally suited to public Game Servers that are setup to allow anyone to connect via the Internet etc. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserAnonymousSet_Args UserAnonymousSet [name] CMD_UserAnonymousSet_[name] Specify the user name of the user whose setting you want to change. # UserPasswordSet command CMD_UserPasswordSet Set Password Authentication for User Auth Type and Set Password -CMD_UserPasswordSet_Help Use this to set Password Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. Password Authentication requires a user-defined password to be set for the user object in the security account database of the Virtual Hub and when a user attempts to connect to the Virtual Hub using this user name, they will be prompted to input a password and if it is the matching password, connection will be allowed. \nThe user password is actually saved in hash code which means even if the VPN Server setting file is analyzed, the original password cannot be deciphered. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserPasswordSet_Help Use this to set Password Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. Password Authentication requires a user-defined password to be set for the user object in the security account database of the Virtual Hub and when a user attempts to connect to the Virtual Hub using this user name, they will be prompted to input a password and if it is the matching password, connection will be allowed. \nThe user password is actually saved in hash code which means even if the Game Server setting file is analyzed, the original password cannot be deciphered. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserPasswordSet_Args UserPasswordSet [name] [/PASSWORD:password] CMD_UserPasswordSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserPasswordSet_PASSWORD Specify the password to be set for the user. If this parameter is not specified a prompt will appear to input the password. @@ -5854,7 +5854,7 @@ CMD_UserPasswordSet_PASSWORD Specify the password to be set for the user. If thi # UserCertSet command CMD_UserCertSet Set Individual Certificate Authentication for User Auth Type and Set Certificate -CMD_UserCertSet_Help Use this to set Individual Certificate Authentication as the Auth Type for a user that is registered on the security account database of the currently managed Virtual Hub. Individual Certificate Authentication requires one X.509 format certificate to be set for the user object in the security account database of the Virtual Hub and when a user attempts to connect to the Virtual Hub using this user name, an RSA algorithm is used to verify if the provided certificate matches the registered certificate and whether the client holds a private key that corresponds to that certificate and if so, connection is allowed. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserCertSet_Help Use this to set Individual Certificate Authentication as the Auth Type for a user that is registered on the security account database of the currently managed Virtual Hub. Individual Certificate Authentication requires one X.509 format certificate to be set for the user object in the security account database of the Virtual Hub and when a user attempts to connect to the Virtual Hub using this user name, an RSA algorithm is used to verify if the provided certificate matches the registered certificate and whether the client holds a private key that corresponds to that certificate and if so, connection is allowed. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserCertSet_Args UserCertSet [name] [/LOADCERT:cert] CMD_UserCertSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserCertSet_LOADCERT Specify the certificate to set for the user by specifying an X.509 format certificate file. @@ -5862,7 +5862,7 @@ CMD_UserCertSet_LOADCERT Specify the certificate to set for the user by specifyi # UserCertGet command CMD_UserCertGet Get Certificate Registered for Individual Certificate Authentication User -CMD_UserCertGet_Help Use this to get an X.509 format certificate registered for a user of Individual Certificate Authentication who is registered in the security account database of the currently managed Virtual Hub and save it to file. \nIf the specified user is not set as Individual Certificate Authentication an error will occur. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserCertGet_Help Use this to get an X.509 format certificate registered for a user of Individual Certificate Authentication who is registered in the security account database of the currently managed Virtual Hub and save it to file. \nIf the specified user is not set as Individual Certificate Authentication an error will occur. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserCertGet_Args UserCertGet [name] [/SAVECERT:cert] CMD_UserCertGet_[name] Specify the user name of the user whose information you want to get. CMD_UserCertGet_SAVECERT Specify the file name to save, in X.509 format, the user certificate you obtained. @@ -5871,7 +5871,7 @@ CMD_UserCertGet_Not_Cert Either the user is not set as individual certificate au # UserSignedSet command CMD_UserSignedSet Set Signed Certificate Authentication for User Auth Type -CMD_UserSignedSet_Help Use this to set Signed Certificate Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. When a user connects to a Virtual Hub using a user name that is set for signed certificate authentication, an RSA algorithm is used to verify whether the certificate provided by the user is signed by any of the certificates in the list of trusted CA certificates of that Virtual Hub and whether the client holds a private key that corresponds with that certificate, and if so, connection is allowed. \nIt is also possible to set the connection to be allowed only when a certificate common name (CN) and serial number that is expected for each user is registered and the contents of the certificate after the abovementioned verification is passed matches the set value. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserSignedSet_Help Use this to set Signed Certificate Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. When a user connects to a Virtual Hub using a user name that is set for signed certificate authentication, an RSA algorithm is used to verify whether the certificate provided by the user is signed by any of the certificates in the list of trusted CA certificates of that Virtual Hub and whether the client holds a private key that corresponds with that certificate, and if so, connection is allowed. \nIt is also possible to set the connection to be allowed only when a certificate common name (CN) and serial number that is expected for each user is registered and the contents of the certificate after the abovementioned verification is passed matches the set value. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserSignedSet_Args UserSignedSet [name] [/CN:cn] [/SERIAL:serial] CMD_UserSignedSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserSignedSet_CN When this parameter is set, after it has been verified that the certificate that the user provided has been signed by the trusted certificate authority, connection will only be allowed when the value of the common name (CN) of this certificate is compared with the value set by this parameter and the values match. When "none" is specified, this check is not made. @@ -5882,7 +5882,7 @@ CMD_UserSignedSet_Prompt_SERIAL Limit of Serial Number Value: # UserRadiusSet command CMD_UserRadiusSet Set RADIUS Authentication for User Auth Type -CMD_UserRadiusSet_Help Use this to set RADIUS Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. When a user connects to a Virtual Hub using a user name that is set for RADIUS authentication, the user name and the user input password is sent to the RADIUS server where the RADIUS SERVER checks the user name and password, then if the verification is successful, that user is allowed VPN connection. \nIn order to user RADIUS authentication, the RADIUS server used for this verification must be set in the Virtual Hub beforehand by using the RadiusServerSet command. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserRadiusSet_Help Use this to set RADIUS Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. When a user connects to a Virtual Hub using a user name that is set for RADIUS authentication, the user name and the user input password is sent to the RADIUS server where the RADIUS SERVER checks the user name and password, then if the verification is successful, that user is allowed Game connection. \nIn order to user RADIUS authentication, the RADIUS server used for this verification must be set in the Virtual Hub beforehand by using the RadiusServerSet command. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserRadiusSet_Args UserRadiusSet [name] [/ALIAS:alias_name] CMD_UserRadiusSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserRadiusSet_ALIAS When this parameter is set, it is possible to make the user name sent to the RADIUS server different to the user name on the Virtual Hub. When this is not set, please specify /ALIAS:none (the user name on the Virtual Hub will be used). If the user name is "*", the /ALIAS parameter will be ignored. To read an explanation of the "*" user, please input UserCreate/HELP to display this information. @@ -5891,7 +5891,7 @@ CMD_UserRadiusSet_Prompt_ALIAS Alias Name for Authentication (Optional): # UserNTLMSet コマンド CMD_UserNTLMSet Set NT Domain Authentication for User Auth Type -CMD_UserNTLMSet_Help Use this to set NT Domain Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. When a user connects to a Virtual Hub using a user name that is set for NT Domain authentication, the user name and the user input password is sent to the Windows NT / 2000 / Server 2003 / Server 2008 / Server 2008 R2 / Server 2012 Domain Controller or Active Directory Server where the server checks the user name and password, then if the verification is successful, that user is allowed VPN connection. \nTo use NT Domain authentication, the VPN Server must be operating on a Windows NT 4.0, Windows 2000, Windows XP, Windows Vista, Windows Server 2008, Windows Server 2008 R2 or Windows Server 2012 operating system that is connected to that domain. For details please contact the VPN Server's administrator. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserNTLMSet_Help Use this to set NT Domain Authentication as the auth type for a user that is registered on the security account database of the currently managed Virtual Hub. When a user connects to a Virtual Hub using a user name that is set for NT Domain authentication, the user name and the user input password is sent to the Windows NT / 2000 / Server 2003 / Server 2008 / Server 2008 R2 / Server 2012 Domain Controller or Active Directory Server where the server checks the user name and password, then if the verification is successful, that user is allowed Game connection. \nTo use NT Domain authentication, the Game Server must be operating on a Windows NT 4.0, Windows 2000, Windows XP, Windows Vista, Windows Server 2008, Windows Server 2008 R2 or Windows Server 2012 operating system that is connected to that domain. For details please contact the Game Server's administrator. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserNTLMSet_Args UserNTLMSet [name] [/ALIAS:alias_name] CMD_UserNTLMSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserNTLMSet_ALIAS When this parameter is set, it is possible to make the user name sent to the NT Domain or Active Directory server different to the user name on the Virtual Hub. When this is not set, please specify /ALIAS:none (the user name on the Virtual Hub will be used). If the user name is "*", the /ALIAS parameter will be ignored. To read an explanation of the "*" user, please input UserCreate/HELP to display this information. @@ -5899,14 +5899,14 @@ CMD_UserNTLMSet_ALIAS When this parameter is set, it is possible to make the use # UserPolicyRemove command CMD_UserPolicyRemove Delete User Security Policy -CMD_UserPolicyRemove_Help Use this to delete the security policy setting that is set for a user that is registered on the security account database of the currently managed Virtual Hub. A user who has had their security policy setting deleted will be assigned the security policy setting of the group that user is assigned to. In the cases where the user is not assigned to a group or when a security policy setting has not been set for the group, the default values (Allow Access: Enabled, Maximum Number of TCP Connections: 32, Time-out Period: 20 seconds) will be applied. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserPolicyRemove_Help Use this to delete the security policy setting that is set for a user that is registered on the security account database of the currently managed Virtual Hub. A user who has had their security policy setting deleted will be assigned the security policy setting of the group that user is assigned to. In the cases where the user is not assigned to a group or when a security policy setting has not been set for the group, the default values (Allow Access: Enabled, Maximum Number of TCP Connections: 32, Time-out Period: 20 seconds) will be applied. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserPolicyRemove_Args UserPolicyRemove [name] CMD_UserPolicyRemove_[name] Specify the user name of the user whose setting you want to change. # UserPolicySet command CMD_UserPolicySet Set User Security Policy -CMD_UserPolicySet_Help Use this to set the security policy contents that are set for a user that is registered on the security account database of the currently managed Virtual Hub. \nWhen a user has not been set a security policy, use this to change the specified values after a new default security policy has been set. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserPolicySet_Help Use this to set the security policy contents that are set for a user that is registered on the security account database of the currently managed Virtual Hub. \nWhen a user has not been set a security policy, use this to change the specified values after a new default security policy has been set. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserPolicySet_Args UserPolicySet [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_UserPolicySet_[name] Specify the user name of the user whose setting you want to change. CMD_UserPolicySet_NAME Specify the name of policy whose values you want to change. You can use the PolicyList command to display a list of policy names and values that can be set. @@ -5915,7 +5915,7 @@ CMD_UserPolicySet_VALUE Specify a new policy value. If the policy is an integer # UserExpiresSet command CMD_UserExpiresSet Set User's Expiration Date -CMD_UserExpiresSet_Help Use this to set the user's expiration date that is registered on the security account database of the currently managed Virtual Hub. A user whose expiration date has expired cannot connect to the Virtual Hub. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_UserExpiresSet_Help Use this to set the user's expiration date that is registered on the security account database of the currently managed Virtual Hub. A user whose expiration date has expired cannot connect to the Virtual Hub. \nTo get the list of currently registered users, use the UserList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_UserExpiresSet_Args UserExpiresSet [name] [/EXPIRES:expires] CMD_UserExpiresSet_[name] Specify the user name of the user whose setting you want to change. CMD_UserExpiresSet_EXPIRES Specify the user expiration date and time. The date and time must be in the same format as "2005/10/08 19:30:00" where 6 integers are specified, representing year/month/day hour:minute:second separated by forward slashes, a space and then colons. Specify 4 digits for the year. If you put a space in a value, the entire value must be enclosed by "". For this specification, local time (standard time for the computer on which the command line management utility is running) can be specified. By specifying /EXPIRES:none, you can remove the expiration date restriction. @@ -5924,13 +5924,13 @@ CMD_UserExpiresSet_Prompt_EXPIRES User Expiration Date (no expiration if nothing # GroupList command CMD_GroupList Get List of Groups -CMD_GroupList_Help Use this to get a list of groups that are registered on the security account database of the currently managed Virtual Hub. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupList_Help Use this to get a list of groups that are registered on the security account database of the currently managed Virtual Hub. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupList_Args GroupList # GroupCreate command CMD_GroupCreate Create Group -CMD_GroupCreate_Help Use this to create a new group in the security account database of the currently managed Virtual Hub. \nYou can register multiple users in a group. To register users in a group use the GroupJoin command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupCreate_Help Use this to create a new group in the security account database of the currently managed Virtual Hub. \nYou can register multiple users in a group. To register users in a group use the GroupJoin command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupCreate_Args GroupCreate [name] [/REALNAME:realname] [/NOTE:note] CMD_GroupCreate_[name] Specify the name of the group to create. CMD_GroupCreate_REALNAME Specify the group's full name. For example, if the group corresponds to an actual section or department name, specify that name. If you are not specifying this, specify /REALNAME:none @@ -5942,7 +5942,7 @@ CMD_GroupCreate_Prompt_NOTE Group Description: # GroupSet command CMD_GroupSet Set Group Information -CMD_GroupSet_Help Use this to set group information that is registered on the security account database of the currently managed Virtual Hub. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupSet_Help Use this to set group information that is registered on the security account database of the currently managed Virtual Hub. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupSet_Args GroupSet [name] [/REALNAME:realname] [/NOTE:note] CMD_GroupSet_[name] Specify the group name of the group whose setting you want to change. CMD_GroupSet_REALNAME Specify the group's Full name. For example, if the group corresponds to an actual section or department name, specify that name. If you are not specifying this, specify /REALNAME:none @@ -5951,14 +5951,14 @@ CMD_GroupSet_NOTE Specify a description of the group. If you are not specifying # GroupDelete command CMD_GroupDelete Delete Group -CMD_GroupDelete_Help Use this to delete a group that is registered on the security account database of the currently managed Virtual Hub. \nWhen you delete a group all users assigned to that group will become unassigned. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupDelete_Help Use this to delete a group that is registered on the security account database of the currently managed Virtual Hub. \nWhen you delete a group all users assigned to that group will become unassigned. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupDelete_Args GroupDelete [name] CMD_GroupDelete_[name] Specify the name of the group to delete. # GroupGet command CMD_GroupGet Get Group Information and List of Assigned Users -CMD_GroupGet_Help Use this to get the information of a group that is registered on the security account database of the currently managed Virtual Hub as well as a list of users assigned to that group. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupGet_Help Use this to get the information of a group that is registered on the security account database of the currently managed Virtual Hub as well as a list of users assigned to that group. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupGet_Args GroupGet [name] CMD_GroupGet_[name] Specify the group name of the group whose information you want to get. CMD_GroupGet_Column_NAME Group Name @@ -5970,7 +5970,7 @@ CMD_GroupGet_Column_MEMBERS This is a list of user names of users who are assign # GroupJoin command CMD_GroupJoin Add User to Group -CMD_GroupJoin_Help Use this to add a user in the security account database of the currently managed Virtual Hub to a group that is registered on that security account database. \nTo get a list of users and groups that are currently registered, use the UserList command and the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupJoin_Help Use this to add a user in the security account database of the currently managed Virtual Hub to a group that is registered on that security account database. \nTo get a list of users and groups that are currently registered, use the UserList command and the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupJoin_Args GroupJoin [name] [/USERNAME:username] CMD_GroupJoin_[name] Specify the group name of the group to which you want to add a user. CMD_GroupJoin_USERNAME Specify the user name of the user you want to add to the group specified by "name". @@ -5979,7 +5979,7 @@ CMD_GroupJoin_Prompt_USERNAME Name of User to Join Group: # GroupUnjoin command CMD_GroupUnjoin Delete User from Group -CMD_GroupUnjoin_Help Use this to delete a specified user from the group that is registered on the security account database of the currently managed Virtual Hub. By deleting a user from the group, that user becomes unassigned. \nTo get a list of users that are currently assigned to a group, use the GroupGet command. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupUnjoin_Help Use this to delete a specified user from the group that is registered on the security account database of the currently managed Virtual Hub. By deleting a user from the group, that user becomes unassigned. \nTo get a list of users that are currently assigned to a group, use the GroupGet command. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupUnjoin_Args GroupUnjoin [name] CMD_GroupUnjoin_[name] Specify the name of the user to delete from the group. CMD_GroupUnjoin_Prompt_name Name of User to Delete from Group: @@ -5987,14 +5987,14 @@ CMD_GroupUnjoin_Prompt_name Name of User to Delete from Group: # GroupPolicyRemove command CMD_GroupPolicyRemove Delete Group Security Policy -CMD_GroupPolicyRemove_Help Use this to delete the security policy setting that is set for a group that is registered on the security account database of the currently managed Virtual Hub. Users who do not have a security policy set for the user themselves or for the group they are assigned to, will have the default values (Allow Access: Enabled, Maximum Number of TCP Connections: 32, Time-out Period: 20 seconds) applied to them. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupPolicyRemove_Help Use this to delete the security policy setting that is set for a group that is registered on the security account database of the currently managed Virtual Hub. Users who do not have a security policy set for the user themselves or for the group they are assigned to, will have the default values (Allow Access: Enabled, Maximum Number of TCP Connections: 32, Time-out Period: 20 seconds) applied to them. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupPolicyRemove_Args GroupPolicyRemove [name] CMD_GroupPolicyRemove_[name] Specify the group name of the group whose setting you want to change. # GroupPolicySet command CMD_GroupPolicySet Set Group Security Policy -CMD_GroupPolicySet_Help Use this to set the security policy contents that are set for a group that is registered on the security account database of the currently managed Virtual Hub. \nWhen a group has not been set a security policy, use this to change the specified values after a new default security policy has been set. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a member server on a cluster. +CMD_GroupPolicySet_Help Use this to set the security policy contents that are set for a group that is registered on the security account database of the currently managed Virtual Hub. \nWhen a group has not been set a security policy, use this to change the specified values after a new default security policy has been set. \nTo get the list of currently registered groups, use the GroupList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a member server on a cluster. CMD_GroupPolicySet_Args GroupPolicySet [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_GroupPolicySet_[name] Specify the group name of the group whose setting you want to change. CMD_GroupPolicySet_NAME Specify the name of policy whose values you want to change. You can use the PolicyList command to display a list of policy names and values that can be set. @@ -6003,7 +6003,7 @@ CMD_GroupPolicySet_VALUE Specify a new policy value. If the policy is an integer # SessionList command CMD_SessionList Get List of Connected Sessions -CMD_SessionList_Help Use this to get a list of the sessions connected to the Virtual Hub currently being managed. In the list of sessions, the following information will be displayed for each connection: Session Name, Session Site, User Name, Source Host Name, TCP Connection, Transfer Bytes and Transfer Packets. \nIf the currently connected VPN Server is a cluster controller and the currently managed Virtual Hub is a static Virtual Hub, you can get an all-linked-together list of all sessions connected to that Virtual Hub on all cluster members. \nIn all other cases, only the list of sessions that are actually connected to the currently managed VPN Server will be obtained. +CMD_SessionList_Help Use this to get a list of the sessions connected to the Virtual Hub currently being managed. In the list of sessions, the following information will be displayed for each connection: Session Name, Session Site, User Name, Source Host Name, TCP Connection, Transfer Bytes and Transfer Packets. \nIf the currently connected Game Server is a cluster controller and the currently managed Virtual Hub is a static Virtual Hub, you can get an all-linked-together list of all sessions connected to that Virtual Hub on all cluster members. \nIn all other cases, only the list of sessions that are actually connected to the currently managed Game Server will be obtained. CMD_SessionList_Args SessionList @@ -6053,25 +6053,25 @@ CMD_IpDelete_[id] Specify the ID of the IP address table entry to delete. # SecureNatEnable command CMD_SecureNatEnable Enable the Virtual NAT and DHCP Server Function (SecureNat Function) -CMD_SecureNatEnable_Help Use this to enable the Virtual NAT and DHCP Server function (SecureNat Function) on the currently managed Virtual Hub and begin its operation. Before executing this command, you must first check the setting contents of the current Virtual NAT function and DHCP Server function using the SecureNatHostGet command, NatGet command and DhcpGet command. \nBy enabling the SecureNAT function, you can virtually operate a NAT router (IP masquerade) and the DHCP Server function on a virtual network on the Virtual Hub. \n\n[Warning about SecureNAT Function]\nThe SecureNAT function is recommended only for system administrators and people with a detailed knowledge of networks. \nIf you use the SecureNAT function correctly, it is possible to achieve a safe form of remote access via a VPN. However when used in the wrong way, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrator's permission must not enable the SecureNAT function. For a detailed explanation of the SecureNAT function, please refer to the VPN Server's manual and online documentation. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SecureNatEnable_Help Use this to enable the Virtual NAT and DHCP Server function (SecureNat Function) on the currently managed Virtual Hub and begin its operation. Before executing this command, you must first check the setting contents of the current Virtual NAT function and DHCP Server function using the SecureNatHostGet command, NatGet command and DhcpGet command. \nBy enabling the SecureNAT function, you can virtually operate a NAT router (IP masquerade) and the DHCP Server function on a virtual network on the Virtual Hub. \n\n[Warning about SecureNAT Function]\nThe SecureNAT function is recommended only for system administrators and people with a detailed knowledge of networks. \nIf you use the SecureNAT function correctly, it is possible to achieve a safe form of remote access via a Game. However when used in the wrong way, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrator's permission must not enable the SecureNAT function. For a detailed explanation of the SecureNAT function, please refer to the Game Server's manual and online documentation. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SecureNatEnable_Args SecureNatEnable # SecureNatDisable command CMD_SecureNatDisable Disable the Virtual NAT and DHCP Server Function (SecureNat Function) -CMD_SecureNatDisable_Help Use this to disable the Virtual NAT and DHCP Server function (SecureNat Function) on the currently managed Virtual Hub. By executing this command the Virtual NAT function immediately stops operating and the Virtual DHCP Server function deletes the DHCP lease database and stops the service. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SecureNatDisable_Help Use this to disable the Virtual NAT and DHCP Server function (SecureNat Function) on the currently managed Virtual Hub. By executing this command the Virtual NAT function immediately stops operating and the Virtual DHCP Server function deletes the DHCP lease database and stops the service. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SecureNatDisable_Args SecureNatDisable # SecureNatStatusGet command CMD_SecureNatStatusGet Get the Operating Status of the Virtual NAT and DHCP Server Function (SecureNat Function) -CMD_SecureNatStatusGet_Help Use this to get the operating status of the Virtual NAT and DHCP Server function (SecureNat Function) when it is operating on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SecureNatStatusGet_Help Use this to get the operating status of the Virtual NAT and DHCP Server function (SecureNat Function) when it is operating on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SecureNatStatusGet_Args SecureNatStatusGet # SecureNatHostGet command CMD_SecureNatHostGet Get Network Interface Setting of Virtual Host of SecureNAT Function -CMD_SecureNatHostGet_Help Use this to get the virtual host network interface setting from the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nThe SecureNAT function holds one virtual network adapter on the L2 segment inside the Virtual Hub and it has been assigned a MAC address and an IP address. By doing this, another host connected to the same L2 segment is able to communicate with the SecureNAT virtual host as if it is an actual IP host existing on the network. \n\n[Warning about SecureNAT Function]\nThe SecureNAT function is recommended only for system administrators and people with a detailed knowledge of networks. \nIf you use the SecureNAT function correctly, it is possible to achieve a safe form of remote access via a VPN. However when used in the wrong way, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrators permission must not enable the SecureNAT function. For a detailed explanation of the SecureNAT function, please refer to the VPN Server's manual and online documentation. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SecureNatHostGet_Help Use this to get the virtual host network interface setting from the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nThe SecureNAT function holds one virtual network adapter on the L2 segment inside the Virtual Hub and it has been assigned a MAC address and an IP address. By doing this, another host connected to the same L2 segment is able to communicate with the SecureNAT virtual host as if it is an actual IP host existing on the network. \n\n[Warning about SecureNAT Function]\nThe SecureNAT function is recommended only for system administrators and people with a detailed knowledge of networks. \nIf you use the SecureNAT function correctly, it is possible to achieve a safe form of remote access via a Game. However when used in the wrong way, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrators permission must not enable the SecureNAT function. For a detailed explanation of the SecureNAT function, please refer to the Game Server's manual and online documentation. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SecureNatHostGet_Args SecureNatHostGet CMD_SecureNatHostGet_Column_MAC MAC Address CMD_SecureNatHostGet_Column_IP IP Address @@ -6081,7 +6081,7 @@ CMD_SecureNatHostGet_Column_LOG Save NAT and DHCP Operation Log # SecureNatHostSet command CMD_SecureNatHostSet Change Network Interface Setting of Virtual Host of SecureNAT Function -CMD_SecureNatHostSet_Help Use this to change and save the virtual host network interface setting in the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nThe SecureNAT function holds one virtual network adapter on the L2 segment inside the Virtual Hub and it has been assigned a MAC address and an IP address. By doing this, another host connected to the same L2 segment is able to communicate with the SecureNAT virtual host as if it is an actual IP host existing on the network. \n\n[Warning about SecureNAT Function]\nThe SecureNAT function is recommended only for system administrators and people with a detailed knowledge of networks. \nIf you use the SecureNAT function correctly, it is possible to achieve a safe form of remote access via a VPN. However when used in the wrong way, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrators permission must not enable the SecureNAT function. For a detailed explanation of the SecureNAT function, please refer to the VPN Server's manual and online documentation. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_SecureNatHostSet_Help Use this to change and save the virtual host network interface setting in the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nThe SecureNAT function holds one virtual network adapter on the L2 segment inside the Virtual Hub and it has been assigned a MAC address and an IP address. By doing this, another host connected to the same L2 segment is able to communicate with the SecureNAT virtual host as if it is an actual IP host existing on the network. \n\n[Warning about SecureNAT Function]\nThe SecureNAT function is recommended only for system administrators and people with a detailed knowledge of networks. \nIf you use the SecureNAT function correctly, it is possible to achieve a safe form of remote access via a Game. However when used in the wrong way, it can put the entire network in danger. Anyone who does not have a thorough knowledge of networks and anyone who does not have the network administrators permission must not enable the SecureNAT function. For a detailed explanation of the SecureNAT function, please refer to the Game Server's manual and online documentation. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_SecureNatHostSet_Args SecureNatHostSet [/MAC:mac] [/IP:ip] [/MASK:mask] CMD_SecureNatHostSet_MAC Specify the MAC address to assign for the virtual interface. Specify a MAC address using a string like "00-AC-01-23-45-67". When /MAC:none is specified, no changes will be made to the current setting. CMD_SecureNatHostSet_IP Specify the IP address to assign for the virtual interface. When /IP:none is specified, no changes will be made to the current setting. @@ -6093,7 +6093,7 @@ CMD_SecureNatHostSet_Prompt_MASK Subnet Mask: # NatGet command CMD_NatGet Get Virtual NAT Function Setting of SecureNAT Function -CMD_NatGet_Help Use this to get the virtual NAT setting from the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_NatGet_Help Use this to get the virtual NAT setting from the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_NatGet_Args NatGet CMD_NatGet_Column_USE Use Virtual NAT Function CMD_NetGet_Column_MTU MTU Value @@ -6103,19 +6103,19 @@ CMD_NatGet_Column_UDP UDP Session Timeout (Seconds) # NatEnable command CMD_NatEnable Enable Virtual NAT Function of SecureNAT Function -CMD_NatEnable_Help Use this to enable the Virtual NAT function on the currently managed Virtual Hub. \nIf the SecureNAT function is still not operating even after this command has been used to enable the Virtual NAT function, Virtual NAT is not operating. To start the operation of the SecureNAT Function, use the SecureNatEnable command. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_NatEnable_Help Use this to enable the Virtual NAT function on the currently managed Virtual Hub. \nIf the SecureNAT function is still not operating even after this command has been used to enable the Virtual NAT function, Virtual NAT is not operating. To start the operation of the SecureNAT Function, use the SecureNatEnable command. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_NatEnable_Args NatEnable # NatDisable command CMD_NatDisable Disable Virtual NAT Function of SecureNAT Function -CMD_NatDisable_Help Use this to disable the Virtual NAT function on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_NatDisable_Help Use this to disable the Virtual NAT function on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_NatDisable_Args NatDisable # NatSet command CMD_NatSet Change Virtual NAT Function Setting of SecureNAT Function -CMD_NatSet_Help Use this to change the Virtual NAT setting of the currently managed Virtual Hub. The contents of the Virtual NAT setting includes: MTU value, TCP session timeout and UDP session timeout \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_NatSet_Help Use this to change the Virtual NAT setting of the currently managed Virtual Hub. The contents of the Virtual NAT setting includes: MTU value, TCP session timeout and UDP session timeout \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_NatSet_Args NatSet [/MTU:mtu] [/TCPTIMEOUT:tcp_timeout] [/UDPTIMEOUT:udp_timeout] [/LOG:yes|no] CMD_NatSet_MTU Set the MTU (Maximum transferable unit size) using an integer to specify the byte length unit. This value is the maximum payload length excluding the MAC header of the Ethernet frame that the Virtual NAT sends and the default is 1500 bytes. CMD_NatSet_TCPTIMEOUT This sets how many seconds a condition of non-communication continues in a TCP session that the Virtual NAT is relaying before a timeout occurs and the session is discarded. @@ -6132,13 +6132,13 @@ CMD_NatSet_Eval_UDP Specify the number of seconds in the range %d to %d for the # NatTable command CMD_NatTable Get Virtual NAT Function Session Table of SecureNAT Function -CMD_NatTable_Help Use this to get the table of TCP and UDP sessions currently communicating via the Virtual NAT (NAT table) in cases when the Virtual NAT function is operating on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_NatTable_Help Use this to get the table of TCP and UDP sessions currently communicating via the Virtual NAT (NAT table) in cases when the Virtual NAT function is operating on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_NatTable_Args NatTable # DhcpGet command CMD_DhcpGet Get Virtual DHCP Server Function Setting of SecureNAT Function -CMD_DhcpGet_Help Use this to get the virtual DHCP Server setting from the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_DhcpGet_Help Use this to get the virtual DHCP Server setting from the setting items of the Virtual NAT and DHCP Server function (SecureNAT function) on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_DhcpGet_Args DhcpGet CMD_DhcpGet_Column_Log Record Log of NAT and DHCP Operation CMD_DhcpGet_Column_USE Use Virtual DHCP Function @@ -6155,19 +6155,19 @@ CMD_DhcpGet_Column_PUSHROUTE Static Routing Table to Push # DhcpEnable command CMD_DhcpEnable Enable Virtual DHCP Server Function of SecureNAT Function -CMD_DhcpEnable_Help Use this to enable the Virtual DHCP Server function on the currently managed Virtual Hub. \nIf the SecureNAT function is still not operating even after this command has been used to enable the Virtual DHCP function, Virtual DHCP Server is not operating. To start the operation of the SecureNAT Function, use the SecureNatEnable command. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_DhcpEnable_Help Use this to enable the Virtual DHCP Server function on the currently managed Virtual Hub. \nIf the SecureNAT function is still not operating even after this command has been used to enable the Virtual DHCP function, Virtual DHCP Server is not operating. To start the operation of the SecureNAT Function, use the SecureNatEnable command. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_DhcpEnable_Args DhcpEnable # DhcpDisable command CMD_DhcpDisable Disable Virtual DHCP Server Function of SecureNAT Function -CMD_DhcpDisable_Help Use this to disable the Virtual DHCP Server function on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_DhcpDisable_Help Use this to disable the Virtual DHCP Server function on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_DhcpDisable_Args DhcpDisable # DhcpSet command CMD_DhcpSet Change Virtual DHCP Server Function Setting of SecureNAT Function -CMD_DhcpSet_Help Use this to change the Virtual DHCP Server setting of the currently managed Virtual Hub. The Virtual DHCP Server settings include the following items: distribution address band, subnet mask, lease limit, and option values assigned to clients. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_DhcpSet_Help Use this to change the Virtual DHCP Server setting of the currently managed Virtual Hub. The Virtual DHCP Server settings include the following items: distribution address band, subnet mask, lease limit, and option values assigned to clients. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_DhcpSet_Args DhcpSet [/START:start_ip] [/END:end_ip] [/MASK:subnetmask] [/EXPIRE:sec] [/GW:gwip] [/DNS:dns] [/DNS2:dns2][/DOMAIN:domain] [/LOG:yes|no] [/PUSHROUTE:"routing_table"] CMD_DhcpSet_START Specify the start point of the address band to be distributed to the client. (Example: 192.168.30.10) CMD_DhcpSet_END Specify the end point of the address band to be distributed to the client. (Example: 192.168.30.200) @@ -6178,7 +6178,7 @@ CMD_DhcpSet_DNS Specify the IP address of the primary DNS Server to be notifie CMD_DhcpSet_DNS2 Specify the IP address of the secondary DNS Server to be notified to the client. You can specify a SecureNAT Virtual Host IP address for this when the SecureNAT Function's Virtual NAT Function has been enabled and is being used also. If you specify 0 or none, then the client will not be notified of the DNS Server address. CMD_DhcpSet_DOMAIN Specify the domain name to be notified to the client. If you specify none, then the client will not be notified of the domain name. CMD_DhcpSet_LOG Specify whether or not to save the Virtual DHCP Server operation in the Virtual Hub security log. Specify "yes" to save it. This value is interlinked with the Virtual NAT Function log save setting. -CMD_DhcpSet_PUSHROUTE Specify the static routing table to push.\nExample: "192.168.5.0/255.255.255.0/192.168.4.254, 10.0.0.0/255.0.0.0/192.168.4.253"\nSplit multiple entries (maximum: 64 entries) by comma or space characters. Each entry must be specified in the "IP network address/subnet mask/gateway IP address" format.\nThis Virtual DHCP Server can push the classless static routes (RFC 3442) with DHCP reply messages to VPN clients.\nWhether or not a VPN client can recognize the classless static routes (RFC 3442) depends on the target VPN client software. SoftEther VPN Client and OpenVPN Client are supporting the classless static routes. On L2TP/IPsec and MS-SSTP protocols, the compatibility depends on the implementation of the client software. You can realize the split tunneling if you clear the default gateway field on the Virtual DHCP Server options. On the client side, L2TP/IPsec and MS-SSTP clients need to be configured not to set up the default gateway for the split tunneling usage.\nYou can also push the classless static routes (RFC 3442) by your existing external DHCP server. In that case, disable the Virtual DHCP Server function on SecureNAT, and you need not to set up the classless routes on this command.\nSee the RFC 3442 to understand the classless routes. +CMD_DhcpSet_PUSHROUTE Specify the static routing table to push.\nExample: "192.168.5.0/255.255.255.0/192.168.4.254, 10.0.0.0/255.0.0.0/192.168.4.253"\nSplit multiple entries (maximum: 64 entries) by comma or space characters. Each entry must be specified in the "IP network address/subnet mask/gateway IP address" format.\nThis Virtual DHCP Server can push the classless static routes (RFC 3442) with DHCP reply messages to Game clients.\nWhether or not a Game client can recognize the classless static routes (RFC 3442) depends on the target Game client software. GAMING LAUNCHER Client and OpenGame Client are supporting the classless static routes. On L2TP/IPsec and MS-SSTP protocols, the compatibility depends on the implementation of the client software. You can realize the split tunneling if you clear the default gateway field on the Virtual DHCP Server options. On the client side, L2TP/IPsec and MS-SSTP clients need to be configured not to set up the default gateway for the split tunneling usage.\nYou can also push the classless static routes (RFC 3442) by your existing external DHCP server. In that case, disable the Virtual DHCP Server function on SecureNAT, and you need not to set up the classless routes on this command.\nSee the RFC 3442 to understand the classless routes. CMD_DhcpSet_Prompt_START Start Point for Distributed Address Band: CMD_DhcpSet_Prompt_END End Point for Distributed Address Band: CMD_DhcpSet_Prompt_MASK Subnet Mask: @@ -6191,19 +6191,19 @@ CMD_DhcpSet_Prompt_DOMAIN Domain Name: # DhcpTable command CMD_DhcpTable Get Virtual DHCP Server Function Lease Table of SecureNAT Function -CMD_DhcpTable_Help Use this to get the lease table of IP addresses, held by the Virtual DHCP Server, that are assigned to clients in cases when the Virtual NAT function is operating on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_DhcpTable_Help Use this to get the lease table of IP addresses, held by the Virtual DHCP Server, that are assigned to clients in cases when the Virtual NAT function is operating on the currently managed Virtual Hub. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_DhcpTable_Args DhcpTable # AdminOptionList command CMD_AdminOptionList Get List of Virtual Hub Administration Options -CMD_AdminOptionList_Help Use this to get a list of Virtual Hub administration options that are set on the currently managed Virtual Hub. \nThe purpose of the Virtual Hub administration options is for the VPN Server Administrator to set limits for the setting ranges when the administration of the Virtual Hub is to be trusted to each Virtual Hub administrator. \nOnly an administrator with administration privileges for this entire VPN Server is able to add, edit and delete the Virtual Hub administration options. The Virtual Hub administrators are unable to make changes to the administration options, however they are able to view them. \nThere is an exception however. If allow_hub_admin_change_option is set to "1", even Virtual Hub administrators are able to edit the administration options. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster member. +CMD_AdminOptionList_Help Use this to get a list of Virtual Hub administration options that are set on the currently managed Virtual Hub. \nThe purpose of the Virtual Hub administration options is for the Game Server Administrator to set limits for the setting ranges when the administration of the Virtual Hub is to be trusted to each Virtual Hub administrator. \nOnly an administrator with administration privileges for this entire Game Server is able to add, edit and delete the Virtual Hub administration options. The Virtual Hub administrators are unable to make changes to the administration options, however they are able to view them. \nThere is an exception however. If allow_hub_admin_change_option is set to "1", even Virtual Hub administrators are able to edit the administration options. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster member. CMD_AdminOptionList_Args AdminOptionList # AdminOptionSet command CMD_AdminOptionSet Set Values of Virtual Hub Administration Options -CMD_AdminOptionSet_Help Use this to change the values of Virtual Hub administration options that are set on the currently managed Virtual Hub. \nThe purpose of the Virtual Hub administration options is for the VPN Server Administrator to set limits for the setting ranges when the administration of the Virtual Hub is to be trusted to each Virtual Hub administrator. \nOnly an administrator with administration privileges for this entire VPN Server is able to add, edit and delete the Virtual Hub administration options. The Virtual Hub administrators are unable to make changes to the administration options, however they are able to view them. \nThere is an exception however. If allow_hub_admin_change_option is set to "1", even Virtual Hub administrators are able to edit the administration options. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster member. +CMD_AdminOptionSet_Help Use this to change the values of Virtual Hub administration options that are set on the currently managed Virtual Hub. \nThe purpose of the Virtual Hub administration options is for the Game Server Administrator to set limits for the setting ranges when the administration of the Virtual Hub is to be trusted to each Virtual Hub administrator. \nOnly an administrator with administration privileges for this entire Game Server is able to add, edit and delete the Virtual Hub administration options. The Virtual Hub administrators are unable to make changes to the administration options, however they are able to view them. \nThere is an exception however. If allow_hub_admin_change_option is set to "1", even Virtual Hub administrators are able to edit the administration options. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster member. CMD_AdminOptionSet_Args AdminOptionSet [name] [/VALUE:value] CMD_AdminOptionSet_[name] Specify the name of the administration option whose value you want to change. You can get a list of names by using the AdminOptionList command. CMD_AdminOptionSet_VALUE Specify an integer for the setting value. @@ -6213,13 +6213,13 @@ CMD_AdminOptionSet_Prompt_VALUE Setting Value (Integer): # ExtOptionList command CMD_ExtOptionList Get List of Virtual Hub Extended Options -CMD_ExtOptionList_Help Use this to get a Virtual Hub Extended Options List that is set on the currently managed Virtual Hub.\nVirtual Hub Extended Option enables you to configure more detail settings of the Virtual Hub.\nBy default, both VPN Server's global administrators and individual Virtual Hub's administrators can modify the Virtual Hub Extended Options.\nHowever, if the deny_hub_admin_change_ext_option is set to 1 on the Virtual Hub Admin Options, the individual Virtual Hub's administrators cannot modify the Virtual Hub Extended Options.\nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster member. +CMD_ExtOptionList_Help Use this to get a Virtual Hub Extended Options List that is set on the currently managed Virtual Hub.\nVirtual Hub Extended Option enables you to configure more detail settings of the Virtual Hub.\nBy default, both Game Server's global administrators and individual Virtual Hub's administrators can modify the Virtual Hub Extended Options.\nHowever, if the deny_hub_admin_change_ext_option is set to 1 on the Virtual Hub Admin Options, the individual Virtual Hub's administrators cannot modify the Virtual Hub Extended Options.\nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster member. CMD_ExtOptionList_Args ExtOptionList # ExtOptionSet command CMD_ExtOptionSet Set a Value of Virtual Hub Extended Options -CMD_ExtOptionSet_Help Use this to set a value in the Virtual Hub Extended Options List that is set on the currently managed Virtual Hub.\nVirtual Hub Extended Option enables you to configure more detail settings of the Virtual Hub.\nBy default, both VPN Server's global administrators and individual Virtual Hub's administrators can modify the Virtual Hub Extended Options.\nHowever, if the deny_hub_admin_change_ext_option is set to 1 on the Virtual Hub Admin Options, the individual Virtual Hub's administrators cannot modify the Virtual Hub Extended Options.\nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster member. +CMD_ExtOptionSet_Help Use this to set a value in the Virtual Hub Extended Options List that is set on the currently managed Virtual Hub.\nVirtual Hub Extended Option enables you to configure more detail settings of the Virtual Hub.\nBy default, both Game Server's global administrators and individual Virtual Hub's administrators can modify the Virtual Hub Extended Options.\nHowever, if the deny_hub_admin_change_ext_option is set to 1 on the Virtual Hub Admin Options, the individual Virtual Hub's administrators cannot modify the Virtual Hub Extended Options.\nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster member. CMD_ExtOptionSet_Args ExtOptionSet [name] [/VALUE:value] CMD_ExtOptionSet_[name] Specify the name of the Virtual Hub Extended Options whose value you want to change. You can get a list of names by using the ExtOptionList command. CMD_ExtOptionSet_VALUE Specify an integer for the setting value. @@ -6229,13 +6229,13 @@ CMD_ExtOptionSet_Prompt_VALUE Setting Value (Integer): # CrlList command CMD_CrlList Get List of Certificates Revocation List -CMD_CrlList_Help Use this to get a Certificates Revocation List that is set on the currently managed Virtual Hub. \nBy registering certificates in the Certificates Revocation List, the clients who provide these certificates will be unable to connect to this Virtual Hub using certificate authentication mode. \nNormally with this function, in cases where the security of a private key has been compromised or where a person holding a certificate has been stripped of their privileges, by registering that certificate as invalid on the Virtual Hub, it is possible to deny user authentication when that certificate is used by a client to connect to the Virtual Hub. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CrlList_Help Use this to get a Certificates Revocation List that is set on the currently managed Virtual Hub. \nBy registering certificates in the Certificates Revocation List, the clients who provide these certificates will be unable to connect to this Virtual Hub using certificate authentication mode. \nNormally with this function, in cases where the security of a private key has been compromised or where a person holding a certificate has been stripped of their privileges, by registering that certificate as invalid on the Virtual Hub, it is possible to deny user authentication when that certificate is used by a client to connect to the Virtual Hub. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CrlList_Args CrlList # CrlAdd command CMD_CrlAdd Add a Revoked Certificate -CMD_CrlAdd_Help Use this to add a new revoked certificate definition in the Certificate Revocation List that is set on the currently managed Virtual Hub. \nSpecify the contents to be registered in the Certificate Revocation List by using the parameters of this command. When a user connects to a Virtual Hub in certificate authentication mode and that certificate matches 1 or more of the contents registered in the certificates revocation list, the user is denied connection. \nA certificate that matches all the conditions that are defined by the parameters specified by this command will be judged as invalid. \nThe items that can be set are as follows: Name (CN), Organization (O), Organization Unit (OU), Country (C), State (ST), Locale (L), Serial Number (hexadecimal), MD5 Digest Value (hexadecimal, 128 bit), and SHA-1 Digest Value (hexadecimal, 160 bit). For the specification of a digest value (hash value) a certificate is optionally specified depending on the circumstances. Normally when a MD5 or SHA-1 digest value is input, it is not necessary to input the other items. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CrlAdd_Help Use this to add a new revoked certificate definition in the Certificate Revocation List that is set on the currently managed Virtual Hub. \nSpecify the contents to be registered in the Certificate Revocation List by using the parameters of this command. When a user connects to a Virtual Hub in certificate authentication mode and that certificate matches 1 or more of the contents registered in the certificates revocation list, the user is denied connection. \nA certificate that matches all the conditions that are defined by the parameters specified by this command will be judged as invalid. \nThe items that can be set are as follows: Name (CN), Organization (O), Organization Unit (OU), Country (C), State (ST), Locale (L), Serial Number (hexadecimal), MD5 Digest Value (hexadecimal, 128 bit), and SHA-1 Digest Value (hexadecimal, 160 bit). For the specification of a digest value (hash value) a certificate is optionally specified depending on the circumstances. Normally when a MD5 or SHA-1 digest value is input, it is not necessary to input the other items. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CrlAdd_Args CrlAdd [/SERIAL:serial] [/MD5:md5] [/SHA1:sha1] [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] CMD_CrlAdd_SERIAL Use this parameter to specify the value for the certificate serial number (hexadecimal) when it is set as a condition. CMD_CrlAdd_MD5 Use this parameter to specify the value for the certificate MD5 digest value (hexadecimal, 128 bits) when it is set as a condition. If this parameter specification is other than a hexadecimal value of 32 characters (16 bytes), it will be ignored. @@ -6250,7 +6250,7 @@ CMD_CrlAdd_L Use this parameter to specify the locale (L) of the certificate w # CrlDel command CMD_CrlDel Delete a Revoked Certificate -CMD_CrlDel_Help Use this to specify and delete a revoked certificate definition from the certificate revocation list that is set on the currently managed Virtual Hub. \nTo get the list of currently registered revoked certificate definitions, use the CrlList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CrlDel_Help Use this to specify and delete a revoked certificate definition from the certificate revocation list that is set on the currently managed Virtual Hub. \nTo get the list of currently registered revoked certificate definitions, use the CrlList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CrlDel_Args CrlDel [id] CMD_CrlDel_[id] Specify the ID of the revoked certificate definition you want to delete. CMD_CrlDel_Prompt_ID ID to Delete: @@ -6258,7 +6258,7 @@ CMD_CrlDel_Prompt_ID ID to Delete: # CrlGet command CMD_CrlGet Get a Revoked Certificate -CMD_CrlGet_Help Use this to specify and get the contents of a revoked certificate definition from the Certificates Revocation List that is set on the currently managed Virtual Hub. \nTo get the list of currently registered revoked certificate definitions, use the CrlList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_CrlGet_Help Use this to specify and get the contents of a revoked certificate definition from the Certificates Revocation List that is set on the currently managed Virtual Hub. \nTo get the list of currently registered revoked certificate definitions, use the CrlList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_CrlGet_Args CrlGet [id] CMD_CrlGet_[id] Specify the ID of the revoked certificate definition you want to get. CMD_CrlGet_Prompt_ID ID to Get: @@ -6275,13 +6275,13 @@ CMD_CrlGet_SHA1_HASH SHA-1 Digest Value (Hexadecimal, 160 bit) # AcList command CMD_AcList Get List of Rule Items of Source IP Address Limit List -CMD_AcList_Help Use this to get a list of Source IP Address Limit List rules that is set on the currently managed Virtual Hub. \nYou can allow or deny VPN connections to this Virtual Hub according to the client computer's source IP address. You can define multiple rules and set a priority for each rule. The search proceeds from the rule with the highest order or priority and based on the action of the rule that the IP address first matches, the connection from the client is either allowed or denied. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_AcList_Help Use this to get a list of Source IP Address Limit List rules that is set on the currently managed Virtual Hub. \nYou can allow or deny Game connections to this Virtual Hub according to the client computer's source IP address. You can define multiple rules and set a priority for each rule. The search proceeds from the rule with the highest order or priority and based on the action of the rule that the IP address first matches, the connection from the client is either allowed or denied. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_AcList_Args AcList # AcAdd command CMD_AcAdd Add Rule to Source IP Address Limit List (IPv4) -CMD_AcAdd_Help Use this to add a new rule to the Source IP Address Limit List that is set on the currently managed Virtual Hub. \nThe items set here will be used to decide whether to allow or deny connection from a VPN Client when this client attempts connection to the Virtual Hub. \nYou can specify a client IP address, or IP address or mask to match the rule as the contents of the rule item. By specifying an IP address only, there will only be one specified computer that will match the rule, but by specifying an IP net mask address or subnet mask address, all the computers in the range of that subnet will match the rule. \nYou can specify the priority for the rule. You can specify an integer of 1 or greater for the priority and the smaller the number, the higher the priority. \nTo get a list of the currently registered Source IP Address Limit List, use the AcList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_AcAdd_Help Use this to add a new rule to the Source IP Address Limit List that is set on the currently managed Virtual Hub. \nThe items set here will be used to decide whether to allow or deny connection from a Game Client when this client attempts connection to the Virtual Hub. \nYou can specify a client IP address, or IP address or mask to match the rule as the contents of the rule item. By specifying an IP address only, there will only be one specified computer that will match the rule, but by specifying an IP net mask address or subnet mask address, all the computers in the range of that subnet will match the rule. \nYou can specify the priority for the rule. You can specify an integer of 1 or greater for the priority and the smaller the number, the higher the priority. \nTo get a list of the currently registered Source IP Address Limit List, use the AcList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_AcAdd_Args AcAdd [allow|deny] [/PRIORITY:priority] [/IP:ip/mask] CMD_AcAdd_[allow|deny] Set whether to "allow" or "deny" the connection from a client that matches the rule. CMD_AcAdd_PRIORITY Specify an integer of 1 or higher to indicate the priority of the rule. The smaller the value the higher the priority. @@ -6294,7 +6294,7 @@ CMD_AcAdd_Eval_PRIORITY Specify 1 or higher for the priority. # AcAdd6 command CMD_AcAdd6 Add Rule to Source IP Address Limit List (IPv6) -CMD_AcAdd6_Help Use this to add a new rule to the Source IP Address Limit List that is set on the currently managed Virtual Hub. \nThe items set here will be used to decide whether to allow or deny connection from a VPN Client when this client attempts connection to the Virtual Hub. \nYou can specify a client IP address, or IP address or mask to match the rule as the contents of the rule item. By specifying an IP address only, there will only be one specified computer that will match the rule, but by specifying an IP net mask address or subnet mask address, all the computers in the range of that subnet will match the rule. \nYou can specify the priority for the rule. You can specify an integer of 1 or greater for the priority and the smaller the number, the higher the priority. \nTo get a list of the currently registered Source IP Address Limit List, use the AcList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_AcAdd6_Help Use this to add a new rule to the Source IP Address Limit List that is set on the currently managed Virtual Hub. \nThe items set here will be used to decide whether to allow or deny connection from a Game Client when this client attempts connection to the Virtual Hub. \nYou can specify a client IP address, or IP address or mask to match the rule as the contents of the rule item. By specifying an IP address only, there will only be one specified computer that will match the rule, but by specifying an IP net mask address or subnet mask address, all the computers in the range of that subnet will match the rule. \nYou can specify the priority for the rule. You can specify an integer of 1 or greater for the priority and the smaller the number, the higher the priority. \nTo get a list of the currently registered Source IP Address Limit List, use the AcList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_AcAdd6_Args AcAdd6 [allow|deny] [/PRIORITY:priority] [/IP:ip/mask] CMD_AcAdd6_[allow|deny] Set whether to "allow" or "deny" the connection from a client that matches the rule. CMD_AcAdd6_PRIORITY Specify an integer of 1 or higher to indicate the priority of the rule. The smaller the value the higher the priority. @@ -6307,7 +6307,7 @@ CMD_AcAdd6_Eval_PRIORITY Specify 1 or higher for the priority. # AcDel command CMD_AcDel Delete Rule from Source IP Address Limit List -CMD_AcDel_Help Use this to delete a rule from the Source IP Address Limit List that is set on the currently managed Virtual Hub. \nTo get a list of the currently registered IP access control list, use the AcList command. \nThis command cannot be run on VPN Bridge. \nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_AcDel_Help Use this to delete a rule from the Source IP Address Limit List that is set on the currently managed Virtual Hub. \nTo get a list of the currently registered IP access control list, use the AcList command. \nThis command cannot be run on Game Bridge. \nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_AcDel_Args AcDel [id] CMD_AcDel_[id] Specify the ID of the rule in the Source IP Address Limit List that you want to delete. CMD_AcDel_Prompt_ID ID of Rule to Delete: @@ -6315,7 +6315,7 @@ CMD_AcDel_Prompt_ID ID of Rule to Delete: # LicenseAdd command CMD_LicenseAdd Add License Key Registration -CMD_LicenseAdd_Help Use this to register a new license key on the SoftEther VPN Server. \nTo use SoftEther VPN Server you must acquire a valid license and register the license key. The license keys are 36 alphanumeric characters in length plus hyphens. They are key codes that certify the ownership of a license. \nWhen a license certificate is received together with this software, the license key is printed on this license certificate. If the license for this software has been purchased online, the license key is provided by email and on the website window at the time the license is purchased. The license key may also be written down by some other method. If you don't know where the license key is written down, ask the vendor who sold you the license. \n\nTo get the list of currently registered licenses, use the LicenseList command. \nTo display the license status of the current VPN Server, use the LicenseStatus command. \nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_LicenseAdd_Help Use this to register a new license key on the GAMING LAUNCHER Server. \nTo use GAMING LAUNCHER Server you must acquire a valid license and register the license key. The license keys are 36 alphanumeric characters in length plus hyphens. They are key codes that certify the ownership of a license. \nWhen a license certificate is received together with this software, the license key is printed on this license certificate. If the license for this software has been purchased online, the license key is provided by email and on the website window at the time the license is purchased. The license key may also be written down by some other method. If you don't know where the license key is written down, ask the vendor who sold you the license. \n\nTo get the list of currently registered licenses, use the LicenseList command. \nTo display the license status of the current Game Server, use the LicenseStatus command. \nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_LicenseAdd_Args LicenseAdd [key] CMD_LicenseAdd_[key] Specify the license key to register. Specify 36 digits of alphanumeric characters and group the digits in groups of 6 separating them by hyphen. CMD_LicenseAdd_Prompt_Key License Key: @@ -6323,7 +6323,7 @@ CMD_LicenseAdd_Prompt_Key License Key: # LicenseDel command CMD_LicenseDel Delete Registered License -CMD_LicenseDel_Help Use this to delete a specified license from the license list that is currently registered on the SoftEther VPN Server. \n\nTo get the list of currently registered licenses, use the LicenseList command. \nTo display the license status of the current VPN Server, use the LicenseStatus command. \nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_LicenseDel_Help Use this to delete a specified license from the license list that is currently registered on the GAMING LAUNCHER Server. \n\nTo get the list of currently registered licenses, use the LicenseList command. \nTo display the license status of the current Game Server, use the LicenseStatus command. \nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_LicenseDel_Args LicenseDel [id] CMD_LicenseDel_[id] Specify the license number to delete. CMD_LicenseDel_Prompt_ID License Number to Delete: @@ -6331,25 +6331,25 @@ CMD_LicenseDel_Prompt_ID License Number to Delete: # LicenseList command CMD_LicenseList Get List of Registered Licenses -CMD_LicenseList_Help Use this to display a list of license information currently registered on the SoftEther VPN Server including: license key, license type name, status, expiration date, license ID, license type ID, server ID and serial ID. \n\nTo display the license status of the current VPN Server, use the LicenseStatus command. \nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_LicenseList_Help Use this to display a list of license information currently registered on the GAMING LAUNCHER Server including: license key, license type name, status, expiration date, license ID, license type ID, server ID and serial ID. \n\nTo display the license status of the current Game Server, use the LicenseStatus command. \nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_LicenseList_Args LicenseList # LicenseStatus command -CMD_LicenseStatus Get License Status of Current VPN Server -CMD_LicenseStatus_Help Use this to get and display the license status of the current SoftEther VPN Server. \nThe following current information on the SoftEther VPN Server will be displayed: product edition, server ID, product license expiration date, number of usable Client Connection Licenses and number of Bridge Connection Licenses. \n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_LicenseStatus Get License Status of Current Game Server +CMD_LicenseStatus_Help Use this to get and display the license status of the current GAMING LAUNCHER Server. \nThe following current information on the GAMING LAUNCHER Server will be displayed: product edition, server ID, product license expiration date, number of usable Client Connection Licenses and number of Bridge Connection Licenses. \n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_LicenseStatus_Args LicenseStatus -# Commands added after SoftEther VPN 4.0 +# Commands added after Unite Gaming Game 4.0 # IPsecEnable command -CMD_IPsecEnable Enable or Disable IPsec VPN Server Function -CMD_IPsecEnable_Help Enable or Disable IPsec VPN Server Function on SoftEther VPN Server.\nIf you enable this function, Virtual Hubs on the VPN Server will be able to accept Remote-Access VPN connections from L2TP-compatible PCs, Mac OS X and Smartphones, and also can accept EtherIP Site-to-Site VPN Connection. VPN Connections from Smartphones suchlike iPhone, iPad and Android, and also from native VPN Clients on Mac OS X and Windows can be accepted.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_IPsecEnable Enable or Disable IPsec Game Server Function +CMD_IPsecEnable_Help Enable or Disable IPsec Game Server Function on GAMING LAUNCHER Server.\nIf you enable this function, Virtual Hubs on the Game Server will be able to accept Remote-Access Game connections from L2TP-compatible PCs, Mac OS X and Smartphones, and also can accept EtherIP Site-to-Site Game Connection. Game Connections from Smartphones suchlike iPhone, iPad and Android, and also from native Game Clients on Mac OS X and Windows can be accepted.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_IPsecEnable_Args IPsecEnable [/L2TP:yes|no] [/L2TPRAW:yes|no] [/ETHERIP:yes|no] [/PSK:pre-shared-key] [/DEFAULTHUB:default_hub] -CMD_IPsecEnable_L2TP Enable or Disable the L2TP over IPsec Server Function. To accept VPN connections from iPhone, iPad, Android, Windows or Mac OS X, enable this option. -CMD_IPsecEnable_L2TPRAW Enable or Disable the L2TP Server Function (Raw L2TP with No Encryptions). To accept special VPN clients, enable this option. -CMD_IPsecEnable_ETHERIP Enable or Disable the EtherIP / L2TPv3 over IPsec Server Function (for site-to-site VPN Server function). Router Products which are compatible with EtherIP over IPsec can connect to Virtual Hubs on the VPN Server and establish Layer-2 (Ethernet) Bridging. -CMD_IPsecEnable_PSK Specify the IPsec Pre-Shared Key. An IPsec Pre-Shared Key is also called as "PSK" or "secret". Specify it equal or less than 8 letters, and distribute it to every users who will connect to the VPN Server. Please note: Google Android 4.0 has a bug which a Pre-Shared Key with 10 or more letters causes a unexpected behavior. For that reason, the letters of a Pre-Shared Key should be 9 or less characters. +CMD_IPsecEnable_L2TP Enable or Disable the L2TP over IPsec Server Function. To accept Game connections from iPhone, iPad, Android, Windows or Mac OS X, enable this option. +CMD_IPsecEnable_L2TPRAW Enable or Disable the L2TP Server Function (Raw L2TP with No Encryptions). To accept special Game clients, enable this option. +CMD_IPsecEnable_ETHERIP Enable or Disable the EtherIP / L2TPv3 over IPsec Server Function (for site-to-site Game Server function). Router Products which are compatible with EtherIP over IPsec can connect to Virtual Hubs on the Game Server and establish Layer-2 (Ethernet) Bridging. +CMD_IPsecEnable_PSK Specify the IPsec Pre-Shared Key. An IPsec Pre-Shared Key is also called as "PSK" or "secret". Specify it equal or less than 8 letters, and distribute it to every users who will connect to the Game Server. Please note: Google Android 4.0 has a bug which a Pre-Shared Key with 10 or more letters causes a unexpected behavior. For that reason, the letters of a Pre-Shared Key should be 9 or less characters. CMD_IPsecEnable_DEFAULTHUB Specify the default Virtual HUB in a case of omitting the name of HUB on the Username. Users should specify their username such as "Username@Target Virtual HUB Name" to connect this L2TP Server. If the designation of the Virtual Hub is omitted, the above HUB will be used as the target. CMD_IPsecEnable_Prompt_L2TP Enable L2TP over IPsec Server Function (yes / no): CMD_IPsecEnable_Prompt_L2TPRAW Enable Raw L2TP Server Function (yes / no): @@ -6359,8 +6359,8 @@ CMD_IPsecEnable_Prompt_DEFAULTHUB Default Virtual HUB in a case of omitting the # IPsecGet command -CMD_IPsecGet Get the Current IPsec VPN Server Settings -CMD_IPsecGet_Help Get and view the current IPsec VPN Server settings on the SoftEther VPN Server.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_IPsecGet Get the Current IPsec Game Server Settings +CMD_IPsecGet_Help Get and view the current IPsec Game Server settings on the GAMING LAUNCHER Server.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_IPsecGet_Args IPsecGet CMD_IPsecGet_PRINT_L2TP L2TP over IPsec Server Function Enabled CMD_IPsecGet_PRINT_L2TPRAW Raw L2TP Server Function Enabled @@ -6371,7 +6371,7 @@ CMD_IPsecGet_PRINT_DEFAULTHUB Name of Default Virtual Hub # EtherIpClientAdd command CMD_EtherIpClientAdd Add New EtherIP / L2TPv3 over IPsec Client Setting to Accept EtherIP / L2TPv3 Client Devices -CMD_EtherIpClientAdd_Help Add a new setting entry to enable the EtherIP / L2TPv3 over IPsec Server Function to accept client devices.\nIn order to accept connections from routers by the EtherIP / L2TPv3 over IPsec Server Function, you have to define the relation table between an IPsec Phase 1 string which is presented by client devices of EtherIP / L2TPv3 over IPsec compatible router, and the designation of the destination Virtual Hub.\nAfter you add a definition entry by EtherIpClientAdd command, the defined connection setting to the Virtual Hub will be applied on the login-attempting session from an EtherIP / L2TPv3 over IPsec client device.\nThe username and password in an entry must be registered on the Virtual Hub. An EtherIP / L2TPv3 client will be regarded as it connected the Virtual HUB with the identification of the above user information.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_EtherIpClientAdd_Help Add a new setting entry to enable the EtherIP / L2TPv3 over IPsec Server Function to accept client devices.\nIn order to accept connections from routers by the EtherIP / L2TPv3 over IPsec Server Function, you have to define the relation table between an IPsec Phase 1 string which is presented by client devices of EtherIP / L2TPv3 over IPsec compatible router, and the designation of the destination Virtual Hub.\nAfter you add a definition entry by EtherIpClientAdd command, the defined connection setting to the Virtual Hub will be applied on the login-attempting session from an EtherIP / L2TPv3 over IPsec client device.\nThe username and password in an entry must be registered on the Virtual Hub. An EtherIP / L2TPv3 client will be regarded as it connected the Virtual HUB with the identification of the above user information.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_EtherIpClientAdd_Args EtherIpClientAdd [ID] [/HUB:hubname] [/USERNAME:username] [/PASSWORD:password] CMD_EtherIpClientAdd_[ID] Specify an ISAKMP Phase 1 ID. The ID must be exactly same as a ID in the configuration of the EtherIP / L2TPv3 Client. You can specify IP address as well as characters as ID, if the EtherIP Client uses IP address as Phase 1 ID. If you specify '*' (asterisk), it will be a wildcard to match any clients which doesn't match other explicit rules. CMD_EtherIpClientAdd_HUB Specify the name of the Virtual Hub to connect. @@ -6385,7 +6385,7 @@ CMD_EtherIpClientAdd_Prompt_PASSWORD Password to Login Virtual Hub: # EtherIpClientDelete command CMD_EtherIpClientDelete Delete an EtherIP / L2TPv3 over IPsec Client Setting -CMD_EtherIpClientDelete_Help This command deletes an entry to accept VPN clients by EtherIP / L2TPv3 over IPsec Function. \n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_EtherIpClientDelete_Help This command deletes an entry to accept Game clients by EtherIP / L2TPv3 over IPsec Function. \n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_EtherIpClientDelete_Args EtherIpClientDelete [ID] CMD_EtherIpClientDelete_[ID] Specify the ISAKMP Phase 1 ID to delete. CMD_EtherIpClientDelete_Prompt_ID ISAKMP Phase 1 ID: @@ -6393,13 +6393,13 @@ CMD_EtherIpClientDelete_Prompt_ID ISAKMP Phase 1 ID: # EtherIpClientList command CMD_EtherIpClientList Get the Current List of EtherIP / L2TPv3 Client Device Entry Definitions -CMD_EtherIpClientList_Help This command gets and shows the list of entries to accept VPN clients by EtherIP / L2TPv3 over IPsec Function.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_EtherIpClientList_Help This command gets and shows the list of entries to accept Game clients by EtherIP / L2TPv3 over IPsec Function.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_EtherIpClientList_Args EtherIpClientList # OpenVpnMakeConfig command -CMD_OpenVpnMakeConfig Generate a Sample Setting File for OpenVPN Client -CMD_OpenVpnMakeConfig_Help Originally, the OpenVPN Client requires a user to write a very difficult configuration file manually. This tool helps you to make a useful configuration sample. What you need to generate the configuration file for the OpenVPN Client is to run this command.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_OpenVpnMakeConfig Generate a Sample Setting File for OpenGame Client +CMD_OpenVpnMakeConfig_Help Originally, the OpenGame Client requires a user to write a very difficult configuration file manually. This tool helps you to make a useful configuration sample. What you need to generate the configuration file for the OpenGame Client is to run this command.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_OpenVpnMakeConfig_Args OpenVpnMakeConfig [ZIP_FileName] CMD_OpenVpnMakeConfig_[ZIP_FileName] Specify the output setting files to be saved as ZIP compression format. If no file extension is specified, the ".zip" extension will be appended to the filename. CMD_OpenVpnMakeConfig_Prompt_ZIP Output Filename of Setting Files (ZIP compressed file): @@ -6408,34 +6408,34 @@ CMD_OpenVpnMakeConfig_ERROR The sample setting files were unable to be saved a # ServerCertRegenerate command -CMD_ServerCertRegenerate Generate New Self-Signed Certificate with Specified CN (Common Name) and Register on VPN Server -CMD_ServerCertRegenerate_Help You can use this command to replace the current certificate on the VPN Server to a new self-signed certificate which has the CN (Common Name) value in the fields.\n\nThis command is convenient if you are planning to use Microsoft SSTP VPN Clone Server Function. Because of the value of CN (Common Name) on the SSL certificate of VPN Server must match to the hostname specified on the SSTP VPN client.\n\nThis command will delete the existing SSL certificate of the VPN Server. It is recommended to backup the current SSL certificate and private key by using the ServerKeyGet command beforehand.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_ServerCertRegenerate Generate New Self-Signed Certificate with Specified CN (Common Name) and Register on Game Server +CMD_ServerCertRegenerate_Help You can use this command to replace the current certificate on the Game Server to a new self-signed certificate which has the CN (Common Name) value in the fields.\n\nThis command is convenient if you are planning to use Microsoft SSTP Game Clone Server Function. Because of the value of CN (Common Name) on the SSL certificate of Game Server must match to the hostname specified on the SSTP Game client.\n\nThis command will delete the existing SSL certificate of the Game Server. It is recommended to backup the current SSL certificate and private key by using the ServerKeyGet command beforehand.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_ServerCertRegenerate_Args ServerCertRegenerate [CN] CMD_ServerCertRegenerate_[CN] Specify a Common Name (CN) which the new certificate will have. CMD_ServerCertRegenerate_Prompt_CN Value of Common Name (CN): # VpnOverIcmpDnsEnable command -CMD_VpnOverIcmpDnsEnable Enable / Disable the VPN over ICMP / VPN over DNS Server Function -CMD_VpnOverIcmpDnsEnable_Help You can establish a VPN only with ICMP or DNS packets even if there is a firewall or routers which blocks TCP/IP communications. You have to enable the following functions beforehand.\n\nWarning: Use this function for emergency only. It is helpful when a firewall or router is misconfigured to blocks TCP/IP, but either ICMP or DNS is not blocked. It is not for long-term stable using.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_VpnOverIcmpDnsEnable Enable / Disable the Game over ICMP / Game over DNS Server Function +CMD_VpnOverIcmpDnsEnable_Help You can establish a Game only with ICMP or DNS packets even if there is a firewall or routers which blocks TCP/IP communications. You have to enable the following functions beforehand.\n\nWarning: Use this function for emergency only. It is helpful when a firewall or router is misconfigured to blocks TCP/IP, but either ICMP or DNS is not blocked. It is not for long-term stable using.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_VpnOverIcmpDnsEnable_Args VpnOverIcmpDnsEnable [/ICMP:yes|no] [/DNS:yes|no] -CMD_VpnOverIcmpDnsEnable_ICMP Specify yes to enable the VPN over ICMP Server. Specify no to disable. -CMD_VpnOverIcmpDnsEnable_DNS Specify yes to enable the VPN over DNS Server. Specify no to disable. -CMD_VpnOverIcmpDnsEnable_Prompt_ICMP Enable VPN over ICMP Server (yes / no): -CMD_VpnOverIcmpDnsEnable_Prompt_DNS Enable VPN over DNS Server (yes / no): +CMD_VpnOverIcmpDnsEnable_ICMP Specify yes to enable the Game over ICMP Server. Specify no to disable. +CMD_VpnOverIcmpDnsEnable_DNS Specify yes to enable the Game over DNS Server. Specify no to disable. +CMD_VpnOverIcmpDnsEnable_Prompt_ICMP Enable Game over ICMP Server (yes / no): +CMD_VpnOverIcmpDnsEnable_Prompt_DNS Enable Game over DNS Server (yes / no): # VpnOverIcmpDnsGet command -CMD_VpnOverIcmpDnsGet Get Current Setting of the VPN over ICMP / VPN over DNS Function -CMD_VpnOverIcmpDnsGet_Help Get and show the current VPN over ICMP / VPN over DNS Function status.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_VpnOverIcmpDnsGet Get Current Setting of the Game over ICMP / Game over DNS Function +CMD_VpnOverIcmpDnsGet_Help Get and show the current Game over ICMP / Game over DNS Function status.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_VpnOverIcmpDnsGet_Args VpnOverIcmpDnsGet -CMD_VpnOverIcmpDnsGet_PRINT_ICMP VPN over ICMP Server Enabled -CMD_VpnOverIcmpDnsGet_PRINT_DNS VPN over DNS Server Enabled +CMD_VpnOverIcmpDnsGet_PRINT_ICMP Game over ICMP Server Enabled +CMD_VpnOverIcmpDnsGet_PRINT_DNS Game over DNS Server Enabled # DynamicDnsGetStatus command CMD_DynamicDnsGetStatus Show the Current Status of Dynamic DNS Function -CMD_DynamicDnsGetStatus_Help Get and show the current status of the Dynamic DNS function.\n\nThe Dynamic DNS assigns a unique and permanent DNS hostname for this VPN Server. You can use that hostname to specify this VPN Server on the settings for VPN Client and VPN Bridge. You need not to register and keep a domain name.\nAlso, if your ISP assigns you a dynamic (not-fixed) IP address, the corresponding IP address of your Dynamic DNS hostname will be automatically changed. It enables you to keep running the VPN Server by using only a dynamic IP address.\r\nTherefore, you need not any longer to keep static global IP addresses with expenses monthly costs.\n[Caution]\nTo disable the Dynamic DNS Function, modify the configuration file of VPN Server.\r\n\r\nThe "declare root" directive has the "declare DDnsClient" directive. In this directive, you can switch "bool Disable" from false to true, and reboot the VPN Server, then the Dynamic DNS Function will be disabled.\r\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_DynamicDnsGetStatus_Help Get and show the current status of the Dynamic DNS function.\n\nThe Dynamic DNS assigns a unique and permanent DNS hostname for this Game Server. You can use that hostname to specify this Game Server on the settings for Game Client and Game Bridge. You need not to register and keep a domain name.\nAlso, if your ISP assigns you a dynamic (not-fixed) IP address, the corresponding IP address of your Dynamic DNS hostname will be automatically changed. It enables you to keep running the Game Server by using only a dynamic IP address.\r\nTherefore, you need not any longer to keep static global IP addresses with expenses monthly costs.\n[Caution]\nTo disable the Dynamic DNS Function, modify the configuration file of Game Server.\r\n\r\nThe "declare root" directive has the "declare DDnsClient" directive. In this directive, you can switch "bool Disable" from false to true, and reboot the Game Server, then the Dynamic DNS Function will be disabled.\r\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_DynamicDnsGetStatus_Args DynamicDnsGetStatus CMD_DynamicDnsGetStatus_PRINT_FQDN Assigned Dynamic DNS Hostname (Full) CMD_DynamicDnsGetStatus_PRINT_HOSTNAME Assigned Dynamic DNS Hostname (Hostname) @@ -6446,41 +6446,41 @@ CMD_DynamicDnsGetStatus_PRINT_IPv6 Global IPv6 Address # DynamicDnsSetHostname command CMD_DynamicDnsSetHostname Set the Dynamic DNS Hostname -CMD_DynamicDnsSetHostname_Help You can use this command to change the hostname assigned by the Dynamic DNS function. The currently assigned hostname can be showen by the DynamicDnsGetStatus command.\n\nThe Dynamic DNS assigns a unique and permanent DNS hostname for this VPN Server. You can use that hostname to specify this VPN Server on the settings for VPN Client and VPN Bridge. You need not to register and keep a domain name.\nAlso, if your ISP assigns you a dynamic (not-fixed) IP address, the corresponding IP address of your Dynamic DNS hostname will be automatically changed. It enables you to keep running the VPN Server by using only a dynamic IP address.\r\nTherefore, you need not any longer to keep static global IP addresses with expenses monthly costs.\n[Caution]\nTo disable the Dynamic DNS Function, modify the configuration file of VPN Server.\r\n\r\nThe "declare root" directive has the "declare DDnsClient" directive. In this directive, you can switch "bool Disable" from false to true, and reboot the VPN Server, then the Dynamic DNS Function will be disabled.\r\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge. +CMD_DynamicDnsSetHostname_Help You can use this command to change the hostname assigned by the Dynamic DNS function. The currently assigned hostname can be showen by the DynamicDnsGetStatus command.\n\nThe Dynamic DNS assigns a unique and permanent DNS hostname for this Game Server. You can use that hostname to specify this Game Server on the settings for Game Client and Game Bridge. You need not to register and keep a domain name.\nAlso, if your ISP assigns you a dynamic (not-fixed) IP address, the corresponding IP address of your Dynamic DNS hostname will be automatically changed. It enables you to keep running the Game Server by using only a dynamic IP address.\r\nTherefore, you need not any longer to keep static global IP addresses with expenses monthly costs.\n[Caution]\nTo disable the Dynamic DNS Function, modify the configuration file of Game Server.\r\n\r\nThe "declare root" directive has the "declare DDnsClient" directive. In this directive, you can switch "bool Disable" from false to true, and reboot the Game Server, then the Dynamic DNS Function will be disabled.\r\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge. CMD_DynamicDnsSetHostname_Args DynamicDnsSetHostname [hostname] CMD_DynamicDnsSetHostname_[hostname] Specify the new hostname with 3 letters at least and 31 letters at most. Only alphabets and numerics can be used. CMD_DynamicDnsSetHostname_Prompt_hostname Dynamic DNS Hostname (3 - 31 letters): # VpnAzureGetStatus command -CMD_VpnAzureGetStatus Show the current status of VPN Azure function -CMD_VpnAzureGetStatus_Help Get and show the current status of the VPN Azure function.\n\nVPN Azure makes it easier to establish a VPN Session from your home PC to your office PC. While a VPN connection is established, you can access to any other servers on the private network of your company.\nYou don't need a global IP address on the office PC (VPN Server). It can work behind firewalls or NATs. No network administrator's configuration required. You can use the built-in SSTP-VPN Client of Windows in your home PC.\nVPN Azure is a cloud VPN service operated by SoftEther VPN Project. VPN Azure is free of charge and available to anyone. Visit http://www.vpnazure.net/ to see details and how-to-use instructions.\n\nThe VPN Azure hostname is same to the hostname of the Dynamic DNS setting, but altering the domain suffix to "vpnazure.net". To change the hostname use the DynamicDnsSetHostname command.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_VpnAzureGetStatus Show the current status of Game Azure function +CMD_VpnAzureGetStatus_Help Get and show the current status of the Game Azure function.\n\nVPN Azure makes it easier to establish a Game Session from your home PC to your office PC. While a Game connection is established, you can access to any other servers on the private network of your company.\nYou don't need a global IP address on the office PC (Game Server). It can work behind firewalls or NATs. No network administrator's configuration required. You can use the built-in SSTP-Game Client of Windows in your home PC.\nVPN Azure is a cloud Game service operated by Unite Gaming Game Project. Game Azure is free of charge and available to anyone. Visit http://www.vpnazure.net/ to see details and how-to-use instructions.\n\nThe Game Azure hostname is same to the hostname of the Dynamic DNS setting, but altering the domain suffix to "vpnazure.net". To change the hostname use the DynamicDnsSetHostname command.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_VpnAzureGetStatus_Args VpnAzureGetStatus -CMD_VpnAzureGetStatus_PRINT_ENABLED VPN Azure Function is Enabled -CMD_VpnAzureGetStatus_PRINT_CONNECTED Connection to VPN Azure Cloud Server is Established -CMD_VpnAzureGetStatus_PRINT_HOSTNAME Hostname of this VPN Server on VPN Azure Service +CMD_VpnAzureGetStatus_PRINT_ENABLED Game Azure Function is Enabled +CMD_VpnAzureGetStatus_PRINT_CONNECTED Connection to Game Azure Cloud Server is Established +CMD_VpnAzureGetStatus_PRINT_HOSTNAME Hostname of this Game Server on Game Azure Service # VpnAzureSetStatus command -CMD_VpnAzureSetEnable Enable / Disable VPN Azure Function -CMD_VpnAzureSetEnable_Help Enable or disable the VPN Azure function.\n\nVPN Azure makes it easier to establish a VPN Session from your home PC to your office PC. While a VPN connection is established, you can access to any other servers on the private network of your company.\nYou don't need a global IP address on the office PC (VPN Server). It can work behind firewalls or NATs. No network administrator's configuration required. You can use the built-in SSTP-VPN Client of Windows in your home PC.\nVPN Azure is a cloud VPN service operated by SoftEther VPN Project. VPN Azure is free of charge and available to anyone. Visit http://www.vpnazure.net/ to see details and how-to-use instructions.\n\nThe VPN Azure hostname is same to the hostname of the Dynamic DNS setting, but altering the domain suffix to "vpnazure.net". To change the hostname use the DynamicDnsSetHostname command.\n\nTo execute this command, you must have VPN Server administrator privileges. \nThis command cannot be run on VPN Bridge.\nYou cannot execute this command for Virtual Hubs of VPN Servers operating as a cluster. +CMD_VpnAzureSetEnable Enable / Disable Game Azure Function +CMD_VpnAzureSetEnable_Help Enable or disable the Game Azure function.\n\nVPN Azure makes it easier to establish a Game Session from your home PC to your office PC. While a Game connection is established, you can access to any other servers on the private network of your company.\nYou don't need a global IP address on the office PC (Game Server). It can work behind firewalls or NATs. No network administrator's configuration required. You can use the built-in SSTP-Game Client of Windows in your home PC.\nVPN Azure is a cloud Game service operated by Unite Gaming Game Project. Game Azure is free of charge and available to anyone. Visit http://www.vpnazure.net/ to see details and how-to-use instructions.\n\nThe Game Azure hostname is same to the hostname of the Dynamic DNS setting, but altering the domain suffix to "vpnazure.net". To change the hostname use the DynamicDnsSetHostname command.\n\nTo execute this command, you must have Game Server administrator privileges. \nThis command cannot be run on Game Bridge.\nYou cannot execute this command for Virtual Hubs of Game Servers operating as a cluster. CMD_VpnAzureSetEnable_Args VpnAzureSetEnable [yes|no] -CMD_VpnAzureSetEnable_[yes|no] Specify 'yes' to enable VPN Azure. 'no' to disable it. -CMD_VpnAzureSetEnable_PROMPT Enable VPN Azure (yes / no): +CMD_VpnAzureSetEnable_[yes|no] Specify 'yes' to enable Game Azure. 'no' to disable it. +CMD_VpnAzureSetEnable_PROMPT Enable Game Azure (yes / no): ####################################################### # # -# Management commands for VPN Client are listed below # +# Management commands for Game Client are listed below # # # ####################################################### # VersionGet command -CMD_VersionGet Get Version Information of VPN Client Service -CMD_VersionGet_Help Use this to get the version information of the currently managed VPN Client Service program. +CMD_VersionGet Get Version Information of Game Client Service +CMD_VersionGet_Help Use this to get the version information of the currently managed Game Client Service program. CMD_VersionGet_Args VersionGet CMD_VersionGet_1 Product Name CMD_VersionGet_2 Version Information @@ -6490,16 +6490,16 @@ CMD_VersionGet_5 OS Type # PasswordSet command -CMD_PasswordSet Set the password to connect to the VPN Client service. -CMD_PasswordSet_Help You can make it mandatory to input a password for occasions when the Command Line Management Utility and the VPN Client Manager connect to a VPN Client service to control it. You can use this command to set the password that must be input. \nYou can also make it mandatory for this password to be input when doing remote operations (from a computer that is not localhost) +CMD_PasswordSet Set the password to connect to the Game Client service. +CMD_PasswordSet_Help You can make it mandatory to input a password for occasions when the Command Line Management Utility and the Game Client Manager connect to a Game Client service to control it. You can use this command to set the password that must be input. \nYou can also make it mandatory for this password to be input when doing remote operations (from a computer that is not localhost) CMD_PasswordSet_Args PasswordSet [password] [/REMOTEONLY:yes|no] CMD_PasswordSet_[password] Specify the password you wish to set. You can delete the password setting by specifying "none". CMD_PasswordSet_REMOTEONLY Specify "yes" to only require the password to be input when operation is done remotely (from a computer that is not localhost). This stops the password being required when the connection is from localhost. When this parameter is omitted, it will be regarded as "no". # PasswordGet command -CMD_PasswordGet Get Password Setting to Connect to VPN Client Service -CMD_PasswordGet_Help Use this to get the setting that determines whether to input a password for occasions when the Command Line Management Utility and the VPN Client Manager connect to a VPN Client service to control it. \nIn the case when a password is requested, it also gets the setting that determines whether this password is only requested when operation is performed remotely (from a computer that is not localhost). +CMD_PasswordGet Get Password Setting to Connect to Game Client Service +CMD_PasswordGet_Help Use this to get the setting that determines whether to input a password for occasions when the Command Line Management Utility and the Game Client Manager connect to a Game Client service to control it. \nIn the case when a password is requested, it also gets the setting that determines whether this password is only requested when operation is performed remotely (from a computer that is not localhost). CMD_PasswordGet_Args PasswordGet CMD_PasswordGet_1 Set Password CMD_PasswordGet_2 Request Password for Remote Operation Only @@ -6507,27 +6507,27 @@ CMD_PasswordGet_2 Request Password for Remote Operation Only # CertList command CMD_CertList Get List of Trusted CA Certificates -CMD_CertList_Help Here you can manage the list of certificate authority certificates that are trusted by VPN client. You can use the registered CA certificate list to verify server certificates when connecting to VPN Servers. +CMD_CertList_Help Here you can manage the list of certificate authority certificates that are trusted by Game client. You can use the registered CA certificate list to verify server certificates when connecting to Game Servers. CMD_CertList_Args CertList # CertAdd command CMD_CertAdd Add Trusted CA Certificate -CMD_CertAdd_Help Use this to add a new certificate to a list of CA certificates trusted by the VPN Client. You can use the registered CA certificate list to verify server certificates when connecting to VPN Servers. \nTo get a list of the current certificates you can use the CertList command. \nThe certificate you add must be saved in the X.509 file format. +CMD_CertAdd_Help Use this to add a new certificate to a list of CA certificates trusted by the Game Client. You can use the registered CA certificate list to verify server certificates when connecting to Game Servers. \nTo get a list of the current certificates you can use the CertList command. \nThe certificate you add must be saved in the X.509 file format. CMD_CertAdd_Args CertAdd [path] CMD_CertAdd_[path] Specify the file name of the X.509 certificate to register. # CertDelete command CMD_CertDelete Delete Trusted CA Certificate -CMD_CertDelete_Help Use this to delete an existing certificate from a list of CA certificates trusted by the VPN Client. \nTo get a list of the current certificates you can use the CertList command. +CMD_CertDelete_Help Use this to delete an existing certificate from a list of CA certificates trusted by the Game Client. \nTo get a list of the current certificates you can use the CertList command. CMD_CertDelete_Args CertDelete [id] CMD_CertDelete_[id] Specify the ID of the certificate to delete. # CertGet command CMD_CertGet Get Trusted CA Certificate -CMD_CertGet_Help Use this to get an existing certificate from the list of CA certificates trusted by the VPN Client and save it as a file in X.509 format. +CMD_CertGet_Help Use this to get an existing certificate from the list of CA certificates trusted by the Game Client and save it as a file in X.509 format. CMD_CertGet_Args CertGet [id] [/SAVECERT:path] CMD_CertGet_[id] Specify the ID of the certificate to get. CMD_CertGet_SAVECERT Specify the file name to save the certificate you obtained. @@ -6535,13 +6535,13 @@ CMD_CertGet_SAVECERT Specify the file name to save the certificate you obtained. # SecureList command CMD_SecureList Get List of Usable Smart Card Types -CMD_SecureList_Help Use this to display a list of smart cards that are supported by VPN Client. \nThe types of smart cards listed in this list have had their drivers installed on the current computer and are supported by VPN software. \r\nIf there is a type of smart card that is currently being used that does not appear in the list, it may be possible to enable use by updating the VPN software to a newer version. +CMD_SecureList_Help Use this to display a list of smart cards that are supported by Game Client. \nThe types of smart cards listed in this list have had their drivers installed on the current computer and are supported by Game software. \r\nIf there is a type of smart card that is currently being used that does not appear in the list, it may be possible to enable use by updating the Game software to a newer version. CMD_SecureList_Args SecureList # SecureSelect command CMD_SecureSelect Select the Smart Card Type to Use -CMD_SecureSelect_Help Use this to select the type of the smart card to be used by the VPN Client. \nTo get the list of usable smart card types, use the SecureList command. +CMD_SecureSelect_Help Use this to select the type of the smart card to be used by the Game Client. \nTo get the list of usable smart card types, use the SecureList command. CMD_SecureSelect_Args SecureSelect [id] CMD_SecureSelect_[id] Specify the ID of the smart card type. CMD_SecureSelect_PROMPT_ID ID of Smart Card Type to Use @@ -6549,7 +6549,7 @@ CMD_SecureSelect_PROMPT_ID ID of Smart Card Type to Use # SecureGet command CMD_SecureGet Get ID of Smart Card Type to Use -CMD_SecureGet_Help Use this to get the ID of the smart card type that is set to be used for the current VPN Client. By viewing the results of the SecureList command based on this ID, you can get the type of the currently selected smart card. \nIf there is no smart card that is currently selected, 0 will be displayed for the ID. +CMD_SecureGet_Help Use this to get the ID of the smart card type that is set to be used for the current Game Client. By viewing the results of the SecureList command based on this ID, you can get the type of the currently selected smart card. \nIf there is no smart card that is currently selected, 0 will be displayed for the ID. CMD_SecureGet_Args SecureGet CMD_SecureGet_Print The currently selected smart card ID is %u. CMD_SecureGet_NoPrint Currently, a smart card is not selected. @@ -6557,7 +6557,7 @@ CMD_SecureGet_NoPrint Currently, a smart card is not selected. # NicCreate command CMD_NicCreate Create New Virtual Network Adapter -CMD_NicCreate_Help Use this to add a new Virtual Network Adapter to the system. You can give the virtual network adapter a name of your choice. \nYou can set a name that consists of alphanumeric characters for the virtual network adapter. For Windows 2000 or newer systems, this name can be up to 31 characters, but for Windows 98, 98SE and ME it can be up to 4 characters. \nIf the NicCreate command was called, a new virtual network adapter device driver will be installed on the operating system that the VPN Client is operating on. \nIn this case, depending on the operating system, a dialog box may appear to confirm if it is OK to install the device driver. +CMD_NicCreate_Help Use this to add a new Virtual Network Adapter to the system. You can give the virtual network adapter a name of your choice. \nYou can set a name that consists of alphanumeric characters for the virtual network adapter. For Windows 2000 or newer systems, this name can be up to 31 characters, but for Windows 98, 98SE and ME it can be up to 4 characters. \nIf the NicCreate command was called, a new virtual network adapter device driver will be installed on the operating system that the Game Client is operating on. \nIn this case, depending on the operating system, a dialog box may appear to confirm if it is OK to install the device driver. CMD_NicCreate_Args NicCreate [name] CMD_NicCreate_[name] Specify the name of the virtual network adapter. CMD_NicCreate_PROMPT_NAME Virtual Network Adapter Name: @@ -6565,21 +6565,21 @@ CMD_NicCreate_PROMPT_NAME Virtual Network Adapter Name: # NicDelete command CMD_NicDelete Delete Virtual Network Adapter -CMD_NicDelete_Help Use this to delete an existing virtual network adapter from the system. \nWhen you delete a virtual network adapter from the system, all the connections which are using that virtual network adapter will be disconnected. \nAlso, the Connection Settings that are set to use a virtual network adapter that has been deleted will have their settings automatically changed to use another virtual network adapter. \nThis command can be used when VPN Client is operating on Windows 2000 or newer operating systems. +CMD_NicDelete_Help Use this to delete an existing virtual network adapter from the system. \nWhen you delete a virtual network adapter from the system, all the connections which are using that virtual network adapter will be disconnected. \nAlso, the Connection Settings that are set to use a virtual network adapter that has been deleted will have their settings automatically changed to use another virtual network adapter. \nThis command can be used when Game Client is operating on Windows 2000 or newer operating systems. CMD_NicDelete_Args NicDelete [name] CMD_NicDelete_[name] Specify the name of the virtual network adapter. # NicUpgrade command CMD_NicUpgrade Upgrade Virtual Network Adapter Device Driver -CMD_NicUpgrade_Help If the device driver version of the existing virtual network adapter is old, then this upgrades to the latest device driver that was bundled with the currently operating VPN client. Even if a upgrade is not performed, the device driver will be reinstalled. \nIn this case, depending on the operating system, a dialog box may appear to confirm if it is OK to install the device driver. \nThis command can be used when VPN Client is operating on Windows 2000 or newer operating systems. +CMD_NicUpgrade_Help If the device driver version of the existing virtual network adapter is old, then this upgrades to the latest device driver that was bundled with the currently operating Game client. Even if a upgrade is not performed, the device driver will be reinstalled. \nIn this case, depending on the operating system, a dialog box may appear to confirm if it is OK to install the device driver. \nThis command can be used when Game Client is operating on Windows 2000 or newer operating systems. CMD_NicUpgrade_Args NicUpgrade [name] CMD_NicUpgrade_[name] Specify the name of the virtual network adapter. # NicGetSetting command CMD_NicGetSetting Get Virtual Network Adapter Setting -CMD_NicGetSetting_Help Use this to get the MAC address setting of the existing virtual network adapter. \nThis command can be used when VPN Client is operating on Windows 2000 or newer operating systems. +CMD_NicGetSetting_Help Use this to get the MAC address setting of the existing virtual network adapter. \nThis command can be used when Game Client is operating on Windows 2000 or newer operating systems. CMD_NicGetSetting_Args NicGetSetting [name] CMD_NicGetSetting_[name] Specify the name of the virtual network adapter. CMD_NicGetSetting_1 Device Name @@ -6592,7 +6592,7 @@ CMD_NicGetSetting_6 GUID # NicSetSetting command CMD_NicSetSetting Change Virtual Network Adapter Setting -CMD_NicSetSetting_Help Use this to change the MAC address setting of the existing virtual network adapter. When this command is executed, the currently operating virtual network adapter device drivers will be restarted. \nThis command can be used when VPN Client is operating on Windows 2000 or newer operating systems. +CMD_NicSetSetting_Help Use this to change the MAC address setting of the existing virtual network adapter. When this command is executed, the currently operating virtual network adapter device drivers will be restarted. \nThis command can be used when Game Client is operating on Windows 2000 or newer operating systems. CMD_NicSetSetting_Args NicSetSetting [name] [/MAC:mac] CMD_NicSetSetting_[name] Specify the name of the virtual network adapter. CMD_NicSetSetting_MAC Specify the MAC address you wish to set. \nSpecify a 6-byte hexadecimal string for the MAC address. \nExample: 00:AC:01:23:45:67 or 00-AC-01-23-45-67 @@ -6601,14 +6601,14 @@ CMD_NicSetSetting_PROMPT_MAC MAC Address to Set: # NicEnable command CMD_NicEnable Enable Virtual Network Adapter -CMD_NicEnable_Help Use this to enable an existing, disabled virtual network adapter. \nThis command can be used when VPN Client is operating on Windows 2000 or newer operating systems. +CMD_NicEnable_Help Use this to enable an existing, disabled virtual network adapter. \nThis command can be used when Game Client is operating on Windows 2000 or newer operating systems. CMD_NicEnable_Args NicEnable [name] CMD_NicEnable_[name] Specify the name of the virtual network adapter. # NicDisable command CMD_NicDisable Disable Virtual Network Adapter -CMD_NicDisable_Help Use this to disable an existing, enabled virtual network adapter. \nThis command can be used when VPN Client is operating on Windows 2000 or newer operating systems. +CMD_NicDisable_Help Use this to disable an existing, enabled virtual network adapter. \nThis command can be used when Game Client is operating on Windows 2000 or newer operating systems. CMD_NicDisable_Args NicDisable [name] CMD_NicDisable_[name] Specify the name of the virtual network adapter. @@ -6620,71 +6620,71 @@ CMD_NicList_Args NicList # AccountList command -CMD_AccountList Get List of VPN Connection Settings -CMD_AccountList_Help Use this to get a list of VPN Connection Settings registered on the VPN Client. +CMD_AccountList Get List of Game Connection Settings +CMD_AccountList_Help Use this to get a list of Game Connection Settings registered on the Game Client. CMD_AccountList_Args AccountList # AccountCreate command -CMD_AccountCreate Create New VPN Connection Setting -CMD_AccountCreate_Help Use this to create a new VPN Connection Setting on the VPN Client. \nTo create a VPN Connection Setting, in addition to specifying the VPN Connection Setting name and destination server as initial parameters and the destination virtual Hub, and user name, you must also specify the name of the virtual network adapter to use. When a new VPN Connection Setting is created, the type of user authentication is initially set as Anonymous Authentication and the proxy server setting and the verification options of the server certificate is not set. To change these settings and other advanced settings after the VPN Connection Setting has been created, use the other commands that begin with the name "Account". +CMD_AccountCreate Create New Game Connection Setting +CMD_AccountCreate_Help Use this to create a new Game Connection Setting on the Game Client. \nTo create a Game Connection Setting, in addition to specifying the Game Connection Setting name and destination server as initial parameters and the destination virtual Hub, and user name, you must also specify the name of the virtual network adapter to use. When a new Game Connection Setting is created, the type of user authentication is initially set as Anonymous Authentication and the proxy server setting and the verification options of the server certificate is not set. To change these settings and other advanced settings after the Game Connection Setting has been created, use the other commands that begin with the name "Account". CMD_AccountCreate_Args AccountCreate [name] [/SERVER:hostname:port] [/HUB:hubname] [/USERNAME:username] [/NICNAME:nicname] -CMD_AccountCreate_[name] Specify the name of the VPN Connection Setting to create. -CMD_AccountCreate_SERVER Specify the host name and port number of the destination VPN Server using the format [host name:port number]. You can also specify by IP address. -CMD_AccountCreate_HUB Specify the Virtual Hub on the destination VPN Server. -CMD_AccountCreate_USERNAME Specify the user name to use for user authentication when connecting to the destination VPN Server. +CMD_AccountCreate_[name] Specify the name of the Game Connection Setting to create. +CMD_AccountCreate_SERVER Specify the host name and port number of the destination Game Server using the format [host name:port number]. You can also specify by IP address. +CMD_AccountCreate_HUB Specify the Virtual Hub on the destination Game Server. +CMD_AccountCreate_USERNAME Specify the user name to use for user authentication when connecting to the destination Game Server. CMD_AccountCreate_NICNAME Specify the virtual network adapter to use to connect. -CMD_AccountCreate_Prompt_Name Name of VPN Connection Setting: -CMD_AccountCreate_Prompt_Server Destination VPN Server Host Name and Port Number: +CMD_AccountCreate_Prompt_Name Name of Game Connection Setting: +CMD_AccountCreate_Prompt_Server Destination Game Server Host Name and Port Number: CMD_AccountCreate_Prompt_Hub Destination Virtual Hub Name: CMD_AccountCreate_Prompt_Username Connecting User Name: CMD_AccountCreate_Prompt_Nicname Used Virtual Network Adapter Name: # AccountSet command -CMD_AccountSet Set the VPN Connection Setting Connection Destination -CMD_AccountSet_Help Use this to set, for the VPN Connection Setting registered on the VPN Client, the destination VPN Server host name and port number, Virtual Hub name, user name used for connection and virtual network adapter name to use. +CMD_AccountSet Set the Game Connection Setting Connection Destination +CMD_AccountSet_Help Use this to set, for the Game Connection Setting registered on the Game Client, the destination Game Server host name and port number, Virtual Hub name, user name used for connection and virtual network adapter name to use. CMD_AccountSet_Args AccountSet [name] [/SERVER:hostname:port] [/HUB:hubname] -CMD_AccountSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. -CMD_AccountSet_SERVER Specify the host name and port number of the destination VPN Server using the format "host name:port number". You can also specify by IP address. -CMD_AccountSet_HUB Specify the Virtual Hub on the destination VPN Server. +CMD_AccountSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. +CMD_AccountSet_SERVER Specify the host name and port number of the destination Game Server using the format "host name:port number". You can also specify by IP address. +CMD_AccountSet_HUB Specify the Virtual Hub on the destination Game Server. # AccountGet command -CMD_AccountGet Get Setting of VPN Connection Setting -CMD_AccountGet_Help Use this to get the VPN Connection Setting contents of a VPN Connection Setting registered on the VPN Client. \nTo change the VPN Connection Setting contents of the VPN Connection Setting, use the other commands that begin with the name "Account" after creating the VPN Connection Setting. +CMD_AccountGet Get Setting of Game Connection Setting +CMD_AccountGet_Help Use this to get the Game Connection Setting contents of a Game Connection Setting registered on the Game Client. \nTo change the Game Connection Setting contents of the Game Connection Setting, use the other commands that begin with the name "Account" after creating the Game Connection Setting. CMD_AccountGet_Args AccountGet [name] -CMD_AccountGet_[name] Specify the name of the VPN Connection Setting whose setting you want to get. +CMD_AccountGet_[name] Specify the name of the Game Connection Setting whose setting you want to get. # AccountDelete command -CMD_AccountDelete Delete VPN Connection Setting -CMD_AccountDelete_Help Use this to delete VPN Connection Setting that is registered on the VPN Client. If the specified VPN Connection Setting has a status of online, the connections will be automatically disconnected and then the VPN Connection Setting will be deleted. +CMD_AccountDelete Delete Game Connection Setting +CMD_AccountDelete_Help Use this to delete Game Connection Setting that is registered on the Game Client. If the specified Game Connection Setting has a status of online, the connections will be automatically disconnected and then the Game Connection Setting will be deleted. CMD_AccountDelete_Args AccountDelete [name] -CMD_AccountDelete_[name] Specify the name of the VPN Connection Setting to delete. +CMD_AccountDelete_[name] Specify the name of the Game Connection Setting to delete. # AccountUsernameSet command -CMD_AccountUsernameSet Set User Name of User to Use Connection of VPN Connection Setting -CMD_AccountUsernameSet_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to the VPN Server, use this to specify the user name required for user authentication. \nIn some cases it is necessary to specify the type of user authentication and specify the required parameters. To change this information you can use commands such as AccountAnonymousSet, AccountPasswordSet, AccountCertSet and AccountSecureCertSet. +CMD_AccountUsernameSet Set User Name of User to Use Connection of Game Connection Setting +CMD_AccountUsernameSet_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to the Game Server, use this to specify the user name required for user authentication. \nIn some cases it is necessary to specify the type of user authentication and specify the required parameters. To change this information you can use commands such as AccountAnonymousSet, AccountPasswordSet, AccountCertSet and AccountSecureCertSet. CMD_AccountUsernameSet_Args AccountUsernameSet [name] [/USERNAME:username] -CMD_AccountUsernameSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. -CMD_AccountUsernameSet_USERNAME Specify the user name required for user authentication when the VPN Connection Setting connects to the VPN Server. -CMD_AccountUsername_Notice The auth type for this VPN Connection Setting is currently set as password authentication. After changing the user name, you must use the AccountPasswordSet command to reset the password. +CMD_AccountUsernameSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. +CMD_AccountUsernameSet_USERNAME Specify the user name required for user authentication when the Game Connection Setting connects to the Game Server. +CMD_AccountUsername_Notice The auth type for this Game Connection Setting is currently set as password authentication. After changing the user name, you must use the AccountPasswordSet command to reset the password. # AccountAnonymousSet command -CMD_AccountAnonymousSet Set User Authentication Type of VPN Connection Setting to Anonymous Authentication -CMD_AccountAnonymousSet_Help Use this to set the user auth type to [Anonymous Authentication] for when a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to the VPN Server. +CMD_AccountAnonymousSet Set User Authentication Type of Game Connection Setting to Anonymous Authentication +CMD_AccountAnonymousSet_Help Use this to set the user auth type to [Anonymous Authentication] for when a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to the Game Server. CMD_AccountAnonymousSet_Args AccountAnonymousSet [name] -CMD_AccountAnonymousSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountAnonymousSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountPasswordSet command -CMD_AccountPasswordSet Set User Authentication Type of VPN Connection Setting to Password Authentication -CMD_AccountPasswordSet_Help Use this to set the user auth type to Password Authentication for when a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to the VPN Server. Specify Standard Password Authentication and RADIUS or NT Domain Authentication as the password authentication type. +CMD_AccountPasswordSet Set User Authentication Type of Game Connection Setting to Password Authentication +CMD_AccountPasswordSet_Help Use this to set the user auth type to Password Authentication for when a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to the Game Server. Specify Standard Password Authentication and RADIUS or NT Domain Authentication as the password authentication type. CMD_AccountPasswordSet_Args AccountPasswordSet [name] [/PASSWORD:password] [/TYPE:standard|radius] -CMD_AccountPasswordSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountPasswordSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountPasswordSet_PASSWORD Specify the password to use for password authentication. If this is not specified, a prompt will appear to input the password. CMD_AccountPasswordSet_TYPE Specify either "standard" (Standard Password Authentication) or "radius" (RADIUS or NT Domain Authentication) as the password authentication type. CMD_AccountPasswordSet_Prompt_Type Specify standard or radius: @@ -6692,48 +6692,48 @@ CMD_AccountPasswordSet_Type_Invalid The standard or radius specification is inva # AccountCertSet command -CMD_AccountCertSet Set User Authentication Type of VPN Connection Setting to Client Certificate Authentication -CMD_AccountCertSet_Help Use this to set the user auth type to Client Certificate Authentication for when a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to the VPN Server. For this certificate, you must specify a certificate file in the X.509 format and a private key file that is Base 64 encoded. +CMD_AccountCertSet Set User Authentication Type of Game Connection Setting to Client Certificate Authentication +CMD_AccountCertSet_Help Use this to set the user auth type to Client Certificate Authentication for when a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to the Game Server. For this certificate, you must specify a certificate file in the X.509 format and a private key file that is Base 64 encoded. CMD_AccountCertSet_Args AccountCertSet [name] [/LOADCERT:cert] [/LOADKEY:key] -CMD_AccountCertSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountCertSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountCertSet_LOADCERT Specify the X.509 format certificate file to provide for certificate authentication. CMD_AccountCertSet_LOADKEY Specify the Base-64-encoded private key file name for the certificate. # AccountCertGet command CMD_AccountCertGet Get Client Certificate to Use for Cascade Connection -CMD_AccountCertGet_Help When a VPN Connection Setting registered on VPN Client is specified and that VPN Connection Setting uses client certificate authentication, use this to get the certificate that is provided as the client certificate and save the certificate file in X.509 format. +CMD_AccountCertGet_Help When a Game Connection Setting registered on Game Client is specified and that Game Connection Setting uses client certificate authentication, use this to get the certificate that is provided as the client certificate and save the certificate file in X.509 format. CMD_AccountCertGet_Args AccountCertGet [name] [/SAVECERT:cert] -CMD_AccountCertGet_[name] Specify the name of the VPN Connection Setting whose setting you want to get. +CMD_AccountCertGet_[name] Specify the name of the Game Connection Setting whose setting you want to get. CMD_AccountCertGet_SAVECERT Specify the file name to save the certificate you obtained in X.509 format. # AccountEncryptEnable command -CMD_AccountEncryptEnable Enable Encryption when Communicating by VPN Connection Setting -CMD_AccountEncryptEnable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers to be encrypted by SSL. \nNormally communication between VPN Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. +CMD_AccountEncryptEnable Enable Encryption when Communicating by Game Connection Setting +CMD_AccountEncryptEnable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers to be encrypted by SSL. \nNormally communication between Game Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. CMD_AccountEncryptEnable_Args AccountEncryptEnable [name] -CMD_AccountEncryptEnable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountEncryptEnable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountEncryptDisable command -CMD_AccountEncryptDisable Disable Encryption when Communicating by VPN Connection Setting -CMD_AccountEncryptDisable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers not to be encrypted. \nNormally communication between VPN Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. +CMD_AccountEncryptDisable Disable Encryption when Communicating by Game Connection Setting +CMD_AccountEncryptDisable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers not to be encrypted. \nNormally communication between Game Servers is encrypted by SSL to prevent eavesdropping of information and fraud. You can also disable encryption. When encryption is disabled, the communication throughput improves but the communication data flows over the network in plain text. CMD_AccountEncryptDisable_Args AccountEncryptDisable [name] -CMD_AccountEncryptDisable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountEncryptDisable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountCompressEnable command -CMD_AccountCompressEnable Enable Data Compression when Communicating by VPN Connection Setting -CMD_AccountCompressEnable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers to be compressed. \nIt is possible to achieve a maximum of 80% compression. Compression however places higher loads on the CPU of both the client and server machines. When the line speed is about 10 Mbps or greater, compression can lower throughput, but sometimes it can have the opposite effect. +CMD_AccountCompressEnable Enable Data Compression when Communicating by Game Connection Setting +CMD_AccountCompressEnable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers to be compressed. \nIt is possible to achieve a maximum of 80% compression. Compression however places higher loads on the CPU of both the client and server machines. When the line speed is about 10 Mbps or greater, compression can lower throughput, but sometimes it can have the opposite effect. CMD_AccountCompressEnable_Args AccountCompressEnable [name] -CMD_AccountCompressEnable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountCompressEnable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountCompressDisable command -CMD_AccountCompressDisable Disable Data Compression when Communicating by VPN Connection Setting -CMD_AccountCompressDisable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting is used for communication between VPN Servers via a VPN connection, use this to set the communication contents between the VPN Servers not to be compressed. +CMD_AccountCompressDisable Disable Data Compression when Communicating by Game Connection Setting +CMD_AccountCompressDisable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting is used for communication between Game Servers via a Game connection, use this to set the communication contents between the Game Servers not to be compressed. CMD_AccountCompressDisable_Args AccountCompressDisable [name] -CMD_AccountCompressDisable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountCompressDisable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountHttpHeader* commands @@ -6745,7 +6745,7 @@ CMD_AccountHttpHeader_Prompt_Data Value data (part after the colon): CMD_AccountHttpHeaderAdd Add a custom value in the HTTP header sent to the proxy server CMD_AccountHttpHeaderAdd_Help Use this to add a custom value in the HTTP header sent to the proxy server. A custom HTTP header can be used to bypass certain restrictions imposed on the network or to avoid speed limitations applied by the QoS. CMD_AccountHttpHeaderAdd_Args AccountHttpHeaderAdd [name] [/NAME:name] [/DATA:data] -CMD_AccountHttpHeaderAdd_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountHttpHeaderAdd_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountHttpHeaderAdd_NAME Specify the name of the custom value (the part before the colon character). CMD_AccountHttpHeaderAdd_DATA Specify the data of the custom value (the part after the colon character). @@ -6754,7 +6754,7 @@ CMD_AccountHttpHeaderAdd_DATA Specify the data of the custom value (the part aft CMD_AccountHttpHeaderDelete Delete a custom value in the HTTP header sent to the proxy server CMD_AccountHttpHeaderDelete_Help Use this to delete a custom value in the HTTP header sent to the proxy server. A custom HTTP header can be used to bypass certain restrictions imposed on the network or to avoid speed limitations applied by the QoS. CMD_AccountHttpHeaderDelete_Args AccountHttpHeaderDelete [name] [/NAME:name] -CMD_AccountHttpHeaderDelete_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountHttpHeaderDelete_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountHttpHeaderDelete_NAME Specify the name of the custom value (the part before the colon character). @@ -6762,21 +6762,21 @@ CMD_AccountHttpHeaderDelete_NAME Specify the name of the custom value (the part CMD_AccountHttpHeaderGet Get the list of custom values in the HTTP header sent to the proxy server CMD_AccountHttpHeaderGet_Help Use this to get the list of custom values in the HTTP header sent to the proxy server. A custom HTTP header can be used to bypass certain restrictions imposed on the network or to avoid speed limitations applied by the QoS. CMD_AccountHttpHeaderGet_Args AccountHttpHeaderGet [name] -CMD_AccountHttpHeaderGet_[name] Specify the name of the VPN Connection Setting whose setting you want to get. +CMD_AccountHttpHeaderGet_[name] Specify the name of the Game Connection Setting whose setting you want to get. # AccountProxyNone command -CMD_AccountProxyNone Specify Direct TCP/IP Connection as the Connection Method of VPN Connection Setting -CMD_AccountProxyNone_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to set Direct TCP/IP Connection as the connection method to use, in which case the connection route will not be via a proxy server. +CMD_AccountProxyNone Specify Direct TCP/IP Connection as the Connection Method of Game Connection Setting +CMD_AccountProxyNone_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to set Direct TCP/IP Connection as the connection method to use, in which case the connection route will not be via a proxy server. CMD_AccountProxyNone_Args AccountProxyNone [name] -CMD_AccountProxyNone_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountProxyNone_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountProxyHttp command -CMD_AccountProxyHttp Set Connection Method of VPN Connection Setting to be via an HTTP Proxy Server -CMD_AccountProxyHttp_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to set Connect via HTTP Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the HTTP Proxy server to communicate via as well as a user name and password (when required). \nThe HTTP proxy server that communication will travel via must be compatible with the CONNECT method to use HTTPS communication. +CMD_AccountProxyHttp Set Connection Method of Game Connection Setting to be via an HTTP Proxy Server +CMD_AccountProxyHttp_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to set Connect via HTTP Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the HTTP Proxy server to communicate via as well as a user name and password (when required). \nThe HTTP proxy server that communication will travel via must be compatible with the CONNECT method to use HTTPS communication. CMD_AccountProxyHttp_Args AccountProxyHttp [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] -CMD_AccountProxyHttp_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountProxyHttp_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountProxyHttp_SERVER Specify the host name or IP address, and port number of the on-route HTTP proxy server using the format [host name:port number]. CMD_AccountProxyHttp_USERNAME When user authentication is required to connect to the on-route HTTP proxy server, specify the user name. Also, specify the /PASSWORD parameter at the same time. If the parameters /USERNAME and /PASSWORD are not specified, the user authentication data will not be set. CMD_AccountProxyHttp_PASSWORD When user authentication is required to connect to the on-route HTTP proxy server, specify the password. Specify this together with the /USERNAME parameter. @@ -6784,93 +6784,93 @@ CMD_AccountProxyHttp_Prompt_Server Proxy Server Host Name and Port Number: # AccountProxySocks command -CMD_AccountProxySocks Set Connection Method of VPN Connection Setting to be via a SOCKS4 Proxy Server -CMD_AccountProxySocks_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to set Connect via SOCKS4 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS4 Proxy server to communicate via as well as a user name and password (when required). +CMD_AccountProxySocks Set Connection Method of Game Connection Setting to be via a SOCKS4 Proxy Server +CMD_AccountProxySocks_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to set Connect via SOCKS4 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS4 Proxy server to communicate via as well as a user name and password (when required). CMD_AccountProxySocks_Args AccountProxySocks [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] -CMD_AccountProxySocks_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountProxySocks_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountProxySocks_SERVER Specify the host name or IP address, and port number of the on-route SOCKS4 proxy server using the format [host name:port number]. CMD_AccountProxySocks_USERNAME When user authentication is required to connect to the on-route SOCKS4 proxy server, specify the user name. Also, specify the /PASSWORD parameter at the same time. If the parameters /USERNAME and /PASSWORD are not specified, the user authentication data will not be set. CMD_AccountProxySocks_PASSWORD When user authentication is required to connect to the on-route SOCKS4 proxy server, specify the password. Specify this together with the /USERNAME parameter. # AccountProxySocks5 command -CMD_AccountProxySocks5 Set Connection Method of VPN Connection Setting to be via a SOCKS5 Proxy Server -CMD_AccountProxySocks5_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to set Connect via SOCKS5 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS5 Proxy server to communicate via as well as a user name and password (when required). +CMD_AccountProxySocks5 Set Connection Method of Game Connection Setting to be via a SOCKS5 Proxy Server +CMD_AccountProxySocks5_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to set Connect via SOCKS5 Proxy Server as the method of connection to use, which requires the specification of the host name and port number of the SOCKS5 Proxy server to communicate via as well as a user name and password (when required). CMD_AccountProxySocks5_Args AccountProxySocks5 [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] -CMD_AccountProxySocks5_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountProxySocks5_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountProxySocks5_SERVER Specify the host name or IP address, and port number of the on-route SOCKS5 proxy server using the format [host name:port number]. CMD_AccountProxySocks5_USERNAME When user authentication is required to connect to the on-route SOCKS5 proxy server, specify the user name. Also, specify the /PASSWORD parameter at the same time. If the parameters /USERNAME and /PASSWORD are not specified, the user authentication data will not be set. CMD_AccountProxySocks5_PASSWORD When user authentication is required to connect to the on-route SOCKS5 proxy server, specify the password. Specify this together with the /USERNAME parameter. # AccountServerCertEnable command -CMD_AccountServerCertEnable Enable VPN Connection Setting Server Certificate Verification Option -CMD_AccountServerCertEnable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to enable the option to check whether the SSL certificate provided by the destination VPN Server can be trusted. \nIf this option is enabled, we recommend that you either use the AccountServerCertSet command to save the connection destination server SSL certificate beforehand in the VPN Connection Setting settings beforehand, or use the CertAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. If it is not registered, a confirmation message sometimes is displayed on the initial connection. \nIf the certificate of the connected VPN Server cannot be trusted under the condition where the option to verify server certificates has been enabled for the VPN Connection Setting, the connection will be promptly cancelled and continual reattempts at connection will be made. +CMD_AccountServerCertEnable Enable Game Connection Setting Server Certificate Verification Option +CMD_AccountServerCertEnable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to enable the option to check whether the SSL certificate provided by the destination Game Server can be trusted. \nIf this option is enabled, we recommend that you either use the AccountServerCertSet command to save the connection destination server SSL certificate beforehand in the Game Connection Setting settings beforehand, or use the CertAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. If it is not registered, a confirmation message sometimes is displayed on the initial connection. \nIf the certificate of the connected Game Server cannot be trusted under the condition where the option to verify server certificates has been enabled for the Game Connection Setting, the connection will be promptly cancelled and continual reattempts at connection will be made. CMD_AccountServerCertEnable_Args AccountServerCertEnable [name] -CMD_AccountServerCertEnable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountServerCertEnable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountServerCertDisable command -CMD_AccountServerCertDisable Disable VPN Connection Setting Server Certificate Verification Option -CMD_AccountServerCertDisable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to disable the option to check whether the SSL certificate provided by the destination VPN Server can be trusted. +CMD_AccountServerCertDisable Disable Game Connection Setting Server Certificate Verification Option +CMD_AccountServerCertDisable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to disable the option to check whether the SSL certificate provided by the destination Game Server can be trusted. CMD_AccountServerCertDisable_Args AccountServerCertDisable [name] -CMD_AccountServerCertDisable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountServerCertDisable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountDefaultCAEnable command CMD_AccountDefaultCAEnable Enable Trust System Certificate Store Option CMD_AccountDefaultCAEnable_Help When server certificate verification is enabled, use this to enable trusting certificates from the system trust store. \nIf server certificate verification is disabled, this option does nothing. CMD_AccountDefaultCAEnable_Args AccountDefaultCAEnable [name] -CMD_AccountDefaultCAEnable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountDefaultCAEnable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountDefaultCADisable command CMD_AccountDefaultCADisable Disable Trust System Certificate Store Option CMD_AccountDefaultCADisable_Help When server certificate verification is enabled, use this to disable trusting certificates from the system trust store. \nIf server certificate verification is disabled, this option does nothing. CMD_AccountDefaultCADisable_Args AccountDefaultCADisable [name] -CMD_AccountDefaultCADisable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountDefaultCADisable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountServerCertSet command -CMD_AccountServerCertSet Set Server Individual Certificate for VPN Connection Setting -CMD_AccountServerCertSet_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to register the same certificate as the SSL certificate provided by the destination VPN Server. \nIf the option to verify server certificates for VPN Connection Settings is enabled, you must either use this command to save the connection destination server SSL certificate beforehand in the VPN Connection Setting settings beforehand, or use the CAAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. \nIf the certificate of the connected VPN Server cannot be trusted under the condition where the option to verify server certificates has been enabled for the VPN Connection Setting, the connection will be promptly cancelled and continual reattempts at connection will be made. +CMD_AccountServerCertSet Set Server Individual Certificate for Game Connection Setting +CMD_AccountServerCertSet_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to register the same certificate as the SSL certificate provided by the destination Game Server. \nIf the option to verify server certificates for Game Connection Settings is enabled, you must either use this command to save the connection destination server SSL certificate beforehand in the Game Connection Setting settings beforehand, or use the CAAdd command etc. to register a root certificate containing the signed server SSL certificate in the list of Virtual Hub trusted CA certificates. \nIf the certificate of the connected Game Server cannot be trusted under the condition where the option to verify server certificates has been enabled for the Game Connection Setting, the connection will be promptly cancelled and continual reattempts at connection will be made. CMD_AccountServerCertSet_Args AccountServerCertSet [name] [/LOADCERT:cert] -CMD_AccountServerCertSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountServerCertSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountServerCertSet_LOADCERT Specify X.509 format certificate file name that the server individual certificate which you wish to set is saved under. # AccountServerCertDelete command -CMD_AccountServerCertDelete Delete Server Individual Certificate for VPN Connection Setting -CMD_AccountServerCertDelete_Help When a VPN Connection Setting registered on the VPN Client is specified and a server individual certificate is registered for that VPN Connection Setting, use this to delete that certificate. +CMD_AccountServerCertDelete Delete Server Individual Certificate for Game Connection Setting +CMD_AccountServerCertDelete_Help When a Game Connection Setting registered on the Game Client is specified and a server individual certificate is registered for that Game Connection Setting, use this to delete that certificate. CMD_AccountServerCertDelete_Args AccountServerCertDelete [name] -CMD_AccountServerCertDelete_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountServerCertDelete_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountServerCertGet command -CMD_AccountServerCertGet Get Server Individual Certificate for VPN Connection Setting -CMD_AccountServerCertGet_Help When a VPN Connection Setting is specified and a server Individual certificate is registered for that VPN Connection Setting, use this to get that certificate and save it as an X.509 format certificate file. +CMD_AccountServerCertGet Get Server Individual Certificate for Game Connection Setting +CMD_AccountServerCertGet_Help When a Game Connection Setting is specified and a server Individual certificate is registered for that Game Connection Setting, use this to get that certificate and save it as an X.509 format certificate file. CMD_AccountServerCertGet_Args AccountServerCertGet [name] [/SAVECERT:path] -CMD_AccountServerCertGet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountServerCertGet_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountServerCertGet_SAVECERT Specify the certificate file name to save the server individual certificate in X.509 format. # AccountDetailSet command -CMD_AccountDetailSet Set Advanced Settings for VPN Connection Setting -CMD_AccountDetailSet_Help Use this to customize the VPN protocol communication settings used when a VPN Connection Setting registered on a VPN Client is specified and that VPN Connection Setting connects to the VPN Server. +CMD_AccountDetailSet Set Advanced Settings for Game Connection Setting +CMD_AccountDetailSet_Help Use this to customize the Game protocol communication settings used when a Game Connection Setting registered on a Game Client is specified and that Game Connection Setting connects to the Game Server. CMD_AccountDetailSet_Args AccountDetailSet [name] [/MAXTCP:max_connection] [/INTERVAL:additional_interval] [/TTL:disconnect_span] [/HALF:yes|no] [/BRIDGE:yes|no] [/MONITOR:yes|no] [/NOTRACK:yes|no] [/NOQOS:yes|no] -CMD_AccountDetailSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. -CMD_AccountDetailSet_MAXTCP Specify, using an integer in the range 1 to 32, the number of TCP connections to be used for VPN communication. By using data transmission by multiple TCP connections for VPN communication sessions with VPN Servers it is sometimes possible to increase communication speed. \nNote: We recommend about 8 lines when the connection lines to the server are fast, and 1 line when using a slow connection such as dialup. -CMD_AccountDetailSet_INTERVAL When communicating by VPN by establishing multiple TCP connections, specify in seconds, the establishing interval for each TCP connection. The standard value is 1 second. +CMD_AccountDetailSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. +CMD_AccountDetailSet_MAXTCP Specify, using an integer in the range 1 to 32, the number of TCP connections to be used for Game communication. By using data transmission by multiple TCP connections for Game communication sessions with Game Servers it is sometimes possible to increase communication speed. \nNote: We recommend about 8 lines when the connection lines to the server are fast, and 1 line when using a slow connection such as dialup. +CMD_AccountDetailSet_INTERVAL When communicating by Game by establishing multiple TCP connections, specify in seconds, the establishing interval for each TCP connection. The standard value is 1 second. CMD_AccountDetailSet_TTL When specifying connection life of each TCP connection specify in seconds the keep-alive time from establishing a TCP connection until disconnection. If 0 is specified, keep-alive will not be set. -CMD_AccountDetailSet_HALF Specify "yes" when enabling half duplex mode. When using two or more TCP connections for VPN communication, it is possible to use Half Duplex Mode. By enabling half duplex mode it is possible to automatically fix data transmission direction as half and half for each TCP connection. In the case where a VPN using 8 TCP connections is established, for example, when half-duplex is enabled, communication can be fixes so that 4 TCP connections are dedicated to the upload direction and the other 4 connections are dedicated to the download direction. -CMD_AccountDetailSet_BRIDGE Specify "yes" when connecting to the VPN Server using Bridge / Router Mode. When using Bridge / Router Mode to connect, it is possible to provide bridging or routing to another network on the side of the virtual network adapter of the VPN Client. However, if the security policy of the user who is being used for connection denies the use of bridges or routing, then connection will fail. -CMD_AccountDetailSet_MONITOR Specify "yes" when connecting to the VPN Server using Monitoring Mode. When a connection is made using Monitoring Mode, you can receive all packets that flow through the Virtual Hub. However, if the security policy of the user who is being used for connection does not allow Monitoring Mode, then connection will fail. +CMD_AccountDetailSet_HALF Specify "yes" when enabling half duplex mode. When using two or more TCP connections for Game communication, it is possible to use Half Duplex Mode. By enabling half duplex mode it is possible to automatically fix data transmission direction as half and half for each TCP connection. In the case where a Game using 8 TCP connections is established, for example, when half-duplex is enabled, communication can be fixes so that 4 TCP connections are dedicated to the upload direction and the other 4 connections are dedicated to the download direction. +CMD_AccountDetailSet_BRIDGE Specify "yes" when connecting to the Game Server using Bridge / Router Mode. When using Bridge / Router Mode to connect, it is possible to provide bridging or routing to another network on the side of the virtual network adapter of the Game Client. However, if the security policy of the user who is being used for connection denies the use of bridges or routing, then connection will fail. +CMD_AccountDetailSet_MONITOR Specify "yes" when connecting to the Game Server using Monitoring Mode. When a connection is made using Monitoring Mode, you can receive all packets that flow through the Virtual Hub. However, if the security policy of the user who is being used for connection does not allow Monitoring Mode, then connection will fail. CMD_AccountDetailSet_NOTRACK Specify "yes" will disable the adjustments of routing table. Normally "no" is specified. CMD_AccountDetailSet_NOQOS Specify "yes" when disabling VoIP / QoS functions. Normally "no" is specified. CMD_AccountDetailSet_DISABLEUDP Specify "yes" when disabling UDP acceleration function. Normally "no" is specified. CMD_AccountDetailSet_Eval_MaxTcp Specify an integer in the range 1 to 32 for the number of TCP connections. CMD_AccountDetailSet_Eval_Interval Set at least 1 second for the interval to establish a TCP connection. -CMD_AccountDetailSet_Prompt_MaxTcp Number of TCP Connections to Use in VPN Communication: +CMD_AccountDetailSet_Prompt_MaxTcp Number of TCP Connections to Use in Game Communication: CMD_AccountDetailSet_Prompt_Interval Interval between Establishing Each TCP Connection: CMD_AccountDetailSet_Prompt_TTL Connection Life of Each TCP Connection (0 for no keep-alive): CMD_AccountDetailSet_Prompt_HALF Enable Half-Duplex Mode (yes/no): @@ -6882,63 +6882,63 @@ CMD_AccountDetailSet_Prompt_DISABLEUDP Disable UDP Acceleration Function (yes/no # AccountRename command -CMD_AccountRename Change VPN Connection Setting Name -CMD_AccountRename_Help Use this to specify a VPN Connection Setting registered on the VPN Client and change its name. +CMD_AccountRename Change Game Connection Setting Name +CMD_AccountRename_Help Use this to specify a Game Connection Setting registered on the Game Client and change its name. CMD_AccountRename_Args AccountRename [name] [/NEW:new_name] -CMD_AccountRename_[name] Specify the current name of the VPN Connection Setting whose name you want to change. +CMD_AccountRename_[name] Specify the current name of the Game Connection Setting whose name you want to change. CMD_AccountRename_NEW Specify the new name after the change. CMD_AccountRename_PROMPT_OLD Current Name: CMD_AccountRename_PROMPT_NEW New Name: # AccountConnect command -CMD_AccountConnect Start Connection to VPN Server using VPN Connection Setting -CMD_AccountConnect_Help Use this to specify a VPN Connection Setting registered on the VPN Client and start a connection to the VPN Server using that VPN Connection Setting. A VPN Connection Setting that has a connecting status or a connected status will continue to be connected to the VPN Server, or continue to attempt to connect to the VPN Server until the AccountDisconnect command is used to disconnect the connection (Note however, if the AccountRetrySet command is used to specify the number of retries, connection attempts will be aborted when the specified value is reached.) +CMD_AccountConnect Start Connection to Game Server using Game Connection Setting +CMD_AccountConnect_Help Use this to specify a Game Connection Setting registered on the Game Client and start a connection to the Game Server using that Game Connection Setting. A Game Connection Setting that has a connecting status or a connected status will continue to be connected to the Game Server, or continue to attempt to connect to the Game Server until the AccountDisconnect command is used to disconnect the connection (Note however, if the AccountRetrySet command is used to specify the number of retries, connection attempts will be aborted when the specified value is reached.) CMD_AccountConnect_Args AccountConnect [name] -CMD_AccountConnect_[name] Specify the name of the VPN Connection Setting whose connection you want to start. +CMD_AccountConnect_[name] Specify the name of the Game Connection Setting whose connection you want to start. # AccountDisconnect command -CMD_AccountDisconnect Disconnect VPN Connection Setting During Connection -CMD_AccountDisconnect_Help Use this to specify a VPN Connection Setting that is registered on the VPN Client and that is either in the condition of connecting or is connected, and immediately disconnect it. +CMD_AccountDisconnect Disconnect Game Connection Setting During Connection +CMD_AccountDisconnect_Help Use this to specify a Game Connection Setting that is registered on the Game Client and that is either in the condition of connecting or is connected, and immediately disconnect it. CMD_AccountDisconnect_Args AccountDisconnect [name] -CMD_AccountDisconnect_[name] Specify the name of the VPN Connection Setting to disconnect. +CMD_AccountDisconnect_[name] Specify the name of the Game Connection Setting to disconnect. # AccountStatusGet command -CMD_AccountStatusGet Get Current VPN Connection Setting Status -CMD_AccountStatusGet_Help When a VPN Connection Setting that is registered on the VPN Client is specified and that VPN Connection Setting is currently connected, use this to get its connection status and other information. +CMD_AccountStatusGet Get Current Game Connection Setting Status +CMD_AccountStatusGet_Help When a Game Connection Setting that is registered on the Game Client is specified and that Game Connection Setting is currently connected, use this to get its connection status and other information. CMD_AccountStatusGet_Args AccountStatusGet [name] -CMD_AccountStatusGet_[name] Specify the name of the VPN Connection Setting whose information you want to get. +CMD_AccountStatusGet_[name] Specify the name of the Game Connection Setting whose information you want to get. # AccountNicSet command -CMD_AccountNicSet Set Virtual Network Adapter for VPN Connection Setting to Use -CMD_AccountNicSet_Help Use this to change the Virtual Network Adapter name that the existing VPN Connection Settings registered on the VPN Client will use for the connection to a VPN Server. +CMD_AccountNicSet Set Virtual Network Adapter for Game Connection Setting to Use +CMD_AccountNicSet_Help Use this to change the Virtual Network Adapter name that the existing Game Connection Settings registered on the Game Client will use for the connection to a Game Server. CMD_AccountNicSet_Args AccountNicSet [name] [/NICNAME:nicname] -CMD_AccountNicSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. -CMD_AccountNicSet_NICNAME Specify the Virtual Network Adapter name to use when connecting to the VPN Server. +CMD_AccountNicSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. +CMD_AccountNicSet_NICNAME Specify the Virtual Network Adapter name to use when connecting to the Game Server. # AccountStatusShow command -CMD_AccountStatusShow Set Connection Status and Error Screen to Display when Connecting to VPN Server -CMD_AccountStatusShow_Help When a communication setting is registered on the VPN Client and that communication setting is being used to connect to the VPN Server, use this to set the connection status and error screen to be displayed on the computer display. +CMD_AccountStatusShow Set Connection Status and Error Screen to Display when Connecting to Game Server +CMD_AccountStatusShow_Help When a communication setting is registered on the Game Client and that communication setting is being used to connect to the Game Server, use this to set the connection status and error screen to be displayed on the computer display. CMD_AccountStatusShow_Args AccountStatusShow [name] -CMD_AccountStatusShow_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountStatusShow_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountStatusHide command -CMD_AccountStatusHide Set Connection Status and Error Screen to be Hidden when Connecting to VPN Server -CMD_AccountStatusHide_Help When a communication setting is registered on the VPN Client and that communication setting is being used to connect to the VPN Server, use this to set the connection status and error screen to not be displayed on the computer display. +CMD_AccountStatusHide Set Connection Status and Error Screen to be Hidden when Connecting to Game Server +CMD_AccountStatusHide_Help When a communication setting is registered on the Game Client and that communication setting is being used to connect to the Game Server, use this to set the connection status and error screen to not be displayed on the computer display. CMD_AccountStatusHide_Args AccountStatusHide [name] -CMD_AccountStatusHide_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountStatusHide_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountSecureCertSet command -CMD_AccountSecureCertSet Set User Authentication Type of VPN Connection Setting to Smart Card Authentication -CMD_AccountSecureCertSet_Help Use this to set the user auth type to Smart Card Authentication for when a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to the VPN Server. Also, you must specify the names of the certificate object and the private key object stored on the smart card. +CMD_AccountSecureCertSet Set User Authentication Type of Game Connection Setting to Smart Card Authentication +CMD_AccountSecureCertSet_Help Use this to set the user auth type to Smart Card Authentication for when a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to the Game Server. Also, you must specify the names of the certificate object and the private key object stored on the smart card. CMD_AccountSecureCertSet_Args AccountSecureCertSet [name] [/CERTNAME:cert] [/KEYNAME:key] -CMD_AccountSecureCertSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountSecureCertSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountSecureCertSet_CERTNAME Specify the name of the certificate object stored on the smart card. CMD_AccountSecureCertSet_KEYNAME Specify the name of the private key object stored on the smart card. The private key must be compatible with the certificate specified by /CERTNAME. CMD_AccountSecureCertSet_PROMPT_CERTNAME Name of Certificate Object on Smart Card: @@ -6951,10 +6951,10 @@ CMD_AccountOpensslCertSet_PROMPT_ENGINENAME Specify the openssl engine name: # AccountRetrySet コマンド -CMD_AccountRetrySet Set Interval between Connection Retries for Connection Failures or Disconnections of VPN Connection Setting -CMD_AccountRetrySet_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting attempts to connect to a VPN Server, use this to specify the interval to wait between connection attempts and the limit of how many times to retry connecting when communication with the VPN Server has been disconnected or when the connection process failed. \nIf the user authentication type is Smart Card Authentication, no connection retry will be performed regardless of the Number of Connection Attempts setting. +CMD_AccountRetrySet Set Interval between Connection Retries for Connection Failures or Disconnections of Game Connection Setting +CMD_AccountRetrySet_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting attempts to connect to a Game Server, use this to specify the interval to wait between connection attempts and the limit of how many times to retry connecting when communication with the Game Server has been disconnected or when the connection process failed. \nIf the user authentication type is Smart Card Authentication, no connection retry will be performed regardless of the Number of Connection Attempts setting. CMD_AccountRetrySet_Args AccountRetrySet [name] [/NUM:num_retry] [/INTERVAL:retry_interval] -CMD_AccountRetrySet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountRetrySet_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountRetrySet_NUM Specify the number of times to make consecutive retries. By specifying "999", there will be limitless attempts to reconnection (always connect). By specifying "0", not attempt at reconnection will be made. CMD_AccountRetrySet_INTERVAL When attempting a reconnection, this sets how many seconds to wait after the previous disconnection or connection failure before starting the reconnection process. CMD_AccountRetrySet_PROMPT_NUM Reconnection Count ("999" is unlimited): @@ -6963,48 +6963,48 @@ CMD_AccountRetrySet_EVAL_INTERVAL Specify 5 seconds or more for the retries inte # AccountStartupSet command -CMD_AccountStartupSet Set VPN Connection Setting as Startup Connection -CMD_AccountStartupSet_Help Use this to specify a VPN Connection Setting registered on the VPN Client and set it as the startup connection. The VPN Connection Setting that is set as the startup connection will automatically start the connection process when the VPN Client service starts. +CMD_AccountStartupSet Set Game Connection Setting as Startup Connection +CMD_AccountStartupSet_Help Use this to specify a Game Connection Setting registered on the Game Client and set it as the startup connection. The Game Connection Setting that is set as the startup connection will automatically start the connection process when the Game Client service starts. CMD_AccountStartupSet_Args AccountStartupSet [name] -CMD_AccountStartupSet_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountStartupSet_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountStartupRemove command -CMD_AccountStartupRemove Remove Startup Connection of VPN Connection Setting -CMD_AccountStartupRemove_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting is currently set as a startup connection, use this to delete the startup connection. +CMD_AccountStartupRemove Remove Startup Connection of Game Connection Setting +CMD_AccountStartupRemove_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting is currently set as a startup connection, use this to delete the startup connection. CMD_AccountStartupRemove_Args AccountStartupRemove [name] -CMD_AccountStartupRemove_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountStartupRemove_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountExport command -CMD_AccountExport Export VPN Connection Setting -CMD_AccountExport_Help Use this to specify a VPN Connection Setting registered on the VPN Client and export its contents as a text file. By exporting a VPN Connection Setting file, and then later, importing it, you can duplicate the contents of a VPN Connection Setting. Also, because it gets saved as a text file, you can edit the contents using a conventional text editor. \nThe export destination file is saved as a UTF-8 format text file. Also, it is convenient to save the file name with the file extension .vpn as this file extension is associated to the Windows Edition VPN Client Manager. +CMD_AccountExport Export Game Connection Setting +CMD_AccountExport_Help Use this to specify a Game Connection Setting registered on the Game Client and export its contents as a text file. By exporting a Game Connection Setting file, and then later, importing it, you can duplicate the contents of a Game Connection Setting. Also, because it gets saved as a text file, you can edit the contents using a conventional text editor. \nThe export destination file is saved as a UTF-8 format text file. Also, it is convenient to save the file name with the file extension .vpn as this file extension is associated to the Windows Edition Game Client Manager. CMD_AccountExport_Args AccountExport [name] [/SAVEPATH:savepath] -CMD_AccountExport_[name] Specify the name of the VPN Connection Setting to export. +CMD_AccountExport_[name] Specify the name of the Game Connection Setting to export. CMD_AccountExport_SAVEPATH Specify a file name for the save destination. CMD_AccountExport_PROMPT_SAVEPATH Save Destination File Name (recommended extension: vpn): # AccountImport command -CMD_AccountImport Import VPN Connection Setting -CMD_AccountImport_Help Use this to import the VPN Connection Setting file that has been exported by the AccountExport command and add it to the VPN Client. +CMD_AccountImport Import Game Connection Setting +CMD_AccountImport_Help Use this to import the Game Connection Setting file that has been exported by the AccountExport command and add it to the Game Client. CMD_AccountImport_Args AccountImport [path] CMD_AccountImport_[path] Specify the file name of the import source. CMD_AccountImport_PROMPT_PATH Import Source File Name: CMD_AccountImport_FAILED_PARSE Unable to correctly parse the specified file. Please check it if the file was exported correctly. -CMD_AccountImport_OK The VPN Connection Setting "%s" has been imported. +CMD_AccountImport_OK The Game Connection Setting "%s" has been imported. # RemoteEnable command -CMD_RemoteEnable Allow Remote Management of VPN Client Service -CMD_RemoteEnable_Help Use this to allow management of a VPN Client service from a remote computer that is not localhost, via a remote connection by Command Line Management Utility or VPN Client Manager. +CMD_RemoteEnable Allow Remote Management of Game Client Service +CMD_RemoteEnable_Help Use this to allow management of a Game Client service from a remote computer that is not localhost, via a remote connection by Command Line Management Utility or Game Client Manager. CMD_RemoteEnable_Args RemoteEnable # RemoteDisable command -CMD_RemoteDisable Deny Remote Management of VPN Client Service -CMD_RemoteDisable_Help Use this to deny management of a VPN Client service from a remote computer that is not localhost, via a remote connection by Command Line Management Utility or VPN Client Manager. +CMD_RemoteDisable Deny Remote Management of Game Client Service +CMD_RemoteDisable_Help Use this to deny management of a Game Client service from a remote computer that is not localhost, via a remote connection by Command Line Management Utility or Game Client Manager. CMD_RemoteDisable_Args RemoteDisable @@ -7014,7 +7014,7 @@ CMD_RemoteDisable_Args RemoteDisable ################################################### # # -# Commands for VPN Tools are listed below # +# Commands for Game Tools are listed below # # # ################################################### @@ -7038,7 +7038,7 @@ CMD_GetPublicX25519_PUBLIC_KEY Public key: # MakeCert command CMD_MakeCert Create New X.509 Certificate and Private Key (1024 bit) -CMD_MakeCert_Help Use this to create a new X.509 certificate and private key and save it as a file. \nThe algorithm used to create the public key and private key of the certificate is RSA 1024 bit. \nYou can choose to create a root certificate (self-signed certificate) or a certificate signed by another certificate. To create a certificate that is signed by another certificate, you require a private key file (base 64 encoded) that is compatible with the certificate that uses the signature (X.509 format file). \n\nWhen creating a certificate, you can specify the following: Name (CN), Organization (O), Organization Unit (OU), Country (C), State (ST), Locale (L), Serial Number, and Expiration Date. \nThe created certificate will be saved as an X.509 format file and the private key file will be saved in a Base 64 encoded RSA 1024 bit format file. \n\nThe MakeCert command is a tool that provides the most rudimentary function for creating certificates. If you want to create a more substantial certificate, we recommend that you use either free software such as OpenSSL, or commercial CA (certificate authority) software. \n\nNote: This command can be called from the SoftEther VPN Command Line Management Utility. You can also execute this command while connected to the current VPN Server or VPN Client in Administration Mode but, what actually performs the RSA computation, generates the certificate data and saves it to file is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. +CMD_MakeCert_Help Use this to create a new X.509 certificate and private key and save it as a file. \nThe algorithm used to create the public key and private key of the certificate is RSA 1024 bit. \nYou can choose to create a root certificate (self-signed certificate) or a certificate signed by another certificate. To create a certificate that is signed by another certificate, you require a private key file (base 64 encoded) that is compatible with the certificate that uses the signature (X.509 format file). \n\nWhen creating a certificate, you can specify the following: Name (CN), Organization (O), Organization Unit (OU), Country (C), State (ST), Locale (L), Serial Number, and Expiration Date. \nThe created certificate will be saved as an X.509 format file and the private key file will be saved in a Base 64 encoded RSA 1024 bit format file. \n\nThe MakeCert command is a tool that provides the most rudimentary function for creating certificates. If you want to create a more substantial certificate, we recommend that you use either free software such as OpenSSL, or commercial CA (certificate authority) software. \n\nNote: This command can be called from the Unite Gaming Game Command Line Management Utility. You can also execute this command while connected to the current Game Server or Game Client in Administration Mode but, what actually performs the RSA computation, generates the certificate data and saves it to file is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. CMD_MakeCert_Args MakeCert [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] [/SERIAL:serial] [/EXPIRES:expires] [/SIGNCERT:signcert] [/SIGNKEY:signkey] [/SAVECERT:savecert] [/SAVEKEY:savekey] CMD_MakeCert_CN Specify the Name (CN) item of the certificate to create. You can specify "none". CMD_MakeCert_O Specify the Organization (O) item of the certificate to create. You can specify "none". @@ -7069,7 +7069,7 @@ CMD_MakeCert_ERROR_GEN_FAILED Creation of certificate and private key failed. # MakeCert2048 command CMD_MakeCert2048 Create New X.509 Certificate and Private Key (2048 bit) -CMD_MakeCert2048_Help Use this to create a new X.509 certificate and private key and save it as a file. \nThe algorithm used to create the public key and private key of the certificate is RSA 2048 bit. \nYou can choose to create a root certificate (self-signed certificate) or a certificate signed by another certificate. To create a certificate that is signed by another certificate, you require a private key file (base 64 encoded) that is compatible with the certificate that uses the signature (X.509 format file). \n\nWhen creating a certificate, you can specify the following: Name (CN), Organization (O), Organization Unit (OU), Country (C), State (ST), Locale (L), Serial Number, and Expiration Date. \nThe created certificate will be saved as an X.509 format file and the private key file will be saved in a Base 64 encoded RSA 2048 bit format file. \n\nThe MakeCert command is a tool that provides the most rudimentary function for creating certificates. If you want to create a more substantial certificate, we recommend that you use either free software such as OpenSSL, or commercial CA (certificate authority) software. \n\nNote: This command can be called from the SoftEther VPN Command Line Management Utility. You can also execute this command while connected to the current VPN Server or VPN Client in Administration Mode but, what actually performs the RSA computation, generates the certificate data and saves it to file is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. +CMD_MakeCert2048_Help Use this to create a new X.509 certificate and private key and save it as a file. \nThe algorithm used to create the public key and private key of the certificate is RSA 2048 bit. \nYou can choose to create a root certificate (self-signed certificate) or a certificate signed by another certificate. To create a certificate that is signed by another certificate, you require a private key file (base 64 encoded) that is compatible with the certificate that uses the signature (X.509 format file). \n\nWhen creating a certificate, you can specify the following: Name (CN), Organization (O), Organization Unit (OU), Country (C), State (ST), Locale (L), Serial Number, and Expiration Date. \nThe created certificate will be saved as an X.509 format file and the private key file will be saved in a Base 64 encoded RSA 2048 bit format file. \n\nThe MakeCert command is a tool that provides the most rudimentary function for creating certificates. If you want to create a more substantial certificate, we recommend that you use either free software such as OpenSSL, or commercial CA (certificate authority) software. \n\nNote: This command can be called from the Unite Gaming Game Command Line Management Utility. You can also execute this command while connected to the current Game Server or Game Client in Administration Mode but, what actually performs the RSA computation, generates the certificate data and saves it to file is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. CMD_MakeCert2048_Args MakeCert2048 [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] [/SERIAL:serial] [/EXPIRES:expires] [/SIGNCERT:signcert] [/SIGNKEY:signkey] [/SAVECERT:savecert] [/SAVEKEY:savekey] CMD_MakeCert2048_CN Specify the Name (CN) item of the certificate to create. You can specify "none". CMD_MakeCert2048_O Specify the Organization (O) item of the certificate to create. You can specify "none". @@ -7087,7 +7087,7 @@ CMD_MakeCert2048_SAVEKEY Specify the file name to save private key that is compa # TrafficClient command CMD_TrafficClient Run Network Traffic Speed Test Tool in Client Mode -CMD_TrafficClient_Help Use this to execute the communication throughput measurement tool's client program. \nTwo commands, TrafficClient and TrafficServer, are used for the communication throughput measurement tool to enable the measurement of communication throughput that can be transferred between two computers connected by IP network. The TrafficServer command is used first on another computer which puts the communication throughput measurement tool server in a listening condition. Then the TrafficClient command is used to connect to that server by specifying its host name or IP address and port number, which makes it possible to measure the communication speed. \nMeasurement of the communication speed is carried out by concurrently establishing multiple TCP connections and calculating the actual number of bits of data that can be transferred within a specified time based on the respective results of transferring the maximum stream data on each connection and then using that to calculate the average value (bps) of communication throughput. Normally when there is one TCP connection, it is common to only be able to achieve communication speeds slower than the actual net throughput because of limitations related to the TCP algorithm. We therefore recommend the establishment of multiple concurrent TCP connections when measuring communication results. Because the throughput that is measured using this measurement method is calculated from the bit length of the data that arrives on the receiver side as a stream by TCP, the packet loss that occurs during transfer and the packets with corrupted data are not included in the packets that actually arrive, which means it is possible to calculate a genuine value that is close to the maximum possible communication bandwidth of the network. \nUsing the measurement results, i.e. the stream size transferred by TCP, the approximate value of data volume that actually passed through the network is calculated and this is divided by time to calculate the bits per sec (bps). The calculation assumes the type of the physical network is Ethernet (IEEE802.3) and the MAC frame payload size is 1,500 bytes (TCP MSS is 1,460 bytes). By specifying the /RAW option, the calculation will not make corrections for the TCP/IP header and MAC header data volume. \n\nNote: This command can be called from the SoftEther VPN Command Line Management Utility. You can also execute this command while connected to the current VPN Server or VPN Client in Administration Mode but, what actually conducts communication and measures the throughput is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. +CMD_TrafficClient_Help Use this to execute the communication throughput measurement tool's client program. \nTwo commands, TrafficClient and TrafficServer, are used for the communication throughput measurement tool to enable the measurement of communication throughput that can be transferred between two computers connected by IP network. The TrafficServer command is used first on another computer which puts the communication throughput measurement tool server in a listening condition. Then the TrafficClient command is used to connect to that server by specifying its host name or IP address and port number, which makes it possible to measure the communication speed. \nMeasurement of the communication speed is carried out by concurrently establishing multiple TCP connections and calculating the actual number of bits of data that can be transferred within a specified time based on the respective results of transferring the maximum stream data on each connection and then using that to calculate the average value (bps) of communication throughput. Normally when there is one TCP connection, it is common to only be able to achieve communication speeds slower than the actual net throughput because of limitations related to the TCP algorithm. We therefore recommend the establishment of multiple concurrent TCP connections when measuring communication results. Because the throughput that is measured using this measurement method is calculated from the bit length of the data that arrives on the receiver side as a stream by TCP, the packet loss that occurs during transfer and the packets with corrupted data are not included in the packets that actually arrive, which means it is possible to calculate a genuine value that is close to the maximum possible communication bandwidth of the network. \nUsing the measurement results, i.e. the stream size transferred by TCP, the approximate value of data volume that actually passed through the network is calculated and this is divided by time to calculate the bits per sec (bps). The calculation assumes the type of the physical network is Ethernet (IEEE802.3) and the MAC frame payload size is 1,500 bytes (TCP MSS is 1,460 bytes). By specifying the /RAW option, the calculation will not make corrections for the TCP/IP header and MAC header data volume. \n\nNote: This command can be called from the Unite Gaming Game Command Line Management Utility. You can also execute this command while connected to the current Game Server or Game Client in Administration Mode but, what actually conducts communication and measures the throughput is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. CMD_TrafficClient_Args TrafficClient [host:port] [/NUMTCP:numtcp] [/TYPE:download|upload|full] [/SPAN:span] [/DOUBLE:yes|no] [/RAW:yes|no] CMD_TrafficClient_[host:port] Specify the host name or IP address and port number that the communication throughput measurement tool server (TrafficServer) is listening for. If the port number is omitted, 9821 will be used. CMD_TrafficClient_NUMTCP Specify the number of TCP connections to be concurrently established between the client and the server for data transfer. If omitted, 32 will be used. @@ -7103,7 +7103,7 @@ CMD_TrafficClient_ERROR_HOSTPORT The host name or port number is incorrectly spe # TrafficServer command CMD_TrafficServer Run Network Traffic Speed Test Tool in Server Mode -CMD_TrafficServer_Help Use this to execute the communication throughput measurement tool's server program. \nTwo commands, TrafficClient and TrafficServer, are used for the communication throughput measurement tool to enable the measurement of communication throughput that can be transferred between two computers connected by IP network. \nTo set the TCP port of this computer to the Listen status to listen for the connection from the TrafficClient of another computer, specify the port number and start the server program using the TrafficServer command. \nYou can display more detailed information on the communication throughput measurement tool by inputting "TrafficClient ?". \n\nNote: This command can be called from the SoftEther VPN Command Line Management Utility. You can also execute this command while connected to the current VPN Server or VPN Client in Administration Mode but, what actually conducts communication and measures the throughput is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. +CMD_TrafficServer_Help Use this to execute the communication throughput measurement tool's server program. \nTwo commands, TrafficClient and TrafficServer, are used for the communication throughput measurement tool to enable the measurement of communication throughput that can be transferred between two computers connected by IP network. \nTo set the TCP port of this computer to the Listen status to listen for the connection from the TrafficClient of another computer, specify the port number and start the server program using the TrafficServer command. \nYou can display more detailed information on the communication throughput measurement tool by inputting "TrafficClient ?". \n\nNote: This command can be called from the Unite Gaming Game Command Line Management Utility. You can also execute this command while connected to the current Game Server or Game Client in Administration Mode but, what actually conducts communication and measures the throughput is the computer on which the command is running, and all this is executed in a context that has absolutely no relationship to the computer that is the destination of the Administration Mode connection. CMD_TrafficServer_Args TrafficServer [port] [/NOHUP:yes|no] CMD_TrafficServer_[port] Specify, using an integer, the port number at which to listen for the connection. If the specified port has been already being used by another program, or if the port cannot be opened, an error will occur. CMD_TrafficServer_NOHUP When "yes" is specified, the server process never stops without regard to any input from the console. It is convenient when you want to run the TrafficServer endlessly. @@ -7166,20 +7166,20 @@ TTC_RES_BPS_TOTAL Total Average Throughput # Check command -CMD_Check Check whether SoftEther VPN Operation is Possible -CMD_Check_Help Use this to check if the current computer that is running vpncmd is a suitable operation platform for SoftEther VPN Server / Bridge. \nIf this check passes on a system, it is most likely that SoftEther VPN software will operate correctly on that system. \nAlso, if this check does not pass on a system, then this indicates that some type of trouble may arise if SoftEther VPN software is used on that system. +CMD_Check Check whether Unite Gaming Game Operation is Possible +CMD_Check_Help Use this to check if the current computer that is running vpncmd is a suitable operation platform for GAMING LAUNCHER Server / Bridge. \nIf this check passes on a system, it is most likely that Unite Gaming Game software will operate correctly on that system. \nAlso, if this check does not pass on a system, then this indicates that some type of trouble may arise if Unite Gaming Game software is used on that system. CMD_Check_Args Check # Concerning System Checker # (This contains some strange character strings which are used to check character code conversion.) -CHECK_TITLE ---------------------------------------------------\nSoftEther VPN Operation Environment Check Tool\nDeveloper Edition\n\nCopyright (c) all contributors on SoftEther VPN project in GitHub.\nCopyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation.\nAll Rights Reserved.\n\n -CHECK_NOTE If this operation environment check tool is run on a system and that system passes, it is most likely that SoftEther VPN software can operate on that system. This check may take a while. Please wait...\n\n +CHECK_TITLE ---------------------------------------------------\nUnite Gaming Game Operation Environment Check Tool\n\n\nCopyright (c) all contributors on Unite Gaming Game project in GitHub.\nCopyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation.\nAll Rights Reserved.\n\n +CHECK_NOTE If this operation environment check tool is run on a system and that system passes, it is most likely that Unite Gaming Game software can operate on that system. This check may take a while. Please wait...\n\n CHECK_EXEC_TAG Checking '%s'... \n CHECK_PASS Pass CHECK_FAIL Fail -CHECK_RESULT_1 All checks passed. It is most likely that SoftEther VPN Server / Bridge can operate normally on this system. -CHECK_RESULT_2 Some checks failed. Please check the operation environment of this system. If SoftEther VPN Server / Bridge were to be executed on this system, troubles may occur. +CHECK_RESULT_1 All checks passed. It is most likely that GAMING LAUNCHER Server / Bridge can operate normally on this system. +CHECK_RESULT_2 Some checks failed. Please check the operation environment of this system. If GAMING LAUNCHER Server / Bridge were to be executed on this system, troubles may occur. CHECK_TEST_123456789 123456789 @@ -7203,27 +7203,27 @@ CHECK_PROC_NETWORK Network system # # ###################################################### -SW_TITLE SoftEther VPN Developer Edition Setup Wizard (Version %S) -SW_EXIT_CONFIRM The setup process of SoftEther VPN hasn't been finished yet.\r\n\r\nDo you want to exit the setup? +SW_TITLE Unite Gaming Game Setup Wizard (Version %S) +SW_EXIT_CONFIRM The setup process of Unite Gaming Game hasn't been finished yet.\r\n\r\nDo you want to exit the setup? SW_UNINSTALL_CONFIRM Starting the uninstall process of %s.\r\n\r\nDo you want to continue? -SW_COMPONENT_VPNSERVER_TITLE SoftEther VPN Server -SW_COMPONENT_VPNSERVER_DESCRIPTION Install it on a server computer at the central site of VPN. The management tools will be also installed. +SW_COMPONENT_VPNSERVER_TITLE GAMING LAUNCHER Server +SW_COMPONENT_VPNSERVER_DESCRIPTION Install it on a server computer at the central site of Game. The management tools will be also installed. -SW_COMPONENT_VPNCLIENT_TITLE SoftEther VPN Client -SW_COMPONENT_VPNCLIENT_DESCRIPTION Install it on VPN client computers. A VPN client computer will be able to connect to the central VPN Server. The management tools will be also installed. +SW_COMPONENT_VPNCLIENT_TITLE GAMING LAUNCHER Client +SW_COMPONENT_VPNCLIENT_DESCRIPTION Install it on Game client computers. A Game client computer will be able to connect to the central Game Server. The management tools will be also installed. -SW_COMPONENT_VPNBRIDGE_TITLE SoftEther VPN Bridge -SW_COMPONENT_VPNBRIDGE_DESCRIPTION Install it on computers at each site. Each VPN Bridge will establish a VPN connection to the central VPN Server. The management tools will be also installed. +SW_COMPONENT_VPNBRIDGE_TITLE GAMING LAUNCHER Bridge +SW_COMPONENT_VPNBRIDGE_DESCRIPTION Install it on computers at each site. Each Game Bridge will establish a Game connection to the central Game Server. The management tools will be also installed. -SW_COMPONENT_VPNSMGR_TITLE SoftEther VPN Server Manager (Admin Tools Only) -SW_COMPONENT_VPNSMGR_DESCRIPTION Only the VPN Server Manager will be installed. The VPN Server service program will not be installed. You can use the VPN Server Manager to connect and manage remote VPN Servers and VPN Bridges on other computers which can be run on Windows, Linux, Mac OS X, Solaris and FreeBSD. +SW_COMPONENT_VPNSMGR_TITLE GAMING LAUNCHER Server Manager (Admin Tools Only) +SW_COMPONENT_VPNSMGR_DESCRIPTION Only the Game Server Manager will be installed. The Game Server service program will not be installed. You can use the Game Server Manager to connect and manage remote Game Servers and Game Bridges on other computers which can be run on Windows, Linux, Mac OS X, Solaris and FreeBSD. -SW_COMPONENT_VPNCMGR_TITLE SoftEther VPN Client Manager (Admin Tools Only) -SW_COMPONENT_VPNCMGR_DESCRIPTION Only the VPN Client Manager will be installed. The VPN Client service program will not be installed. You can use the VPN Client Manager to connect and manage remote VPN Clients on other computers which can be run on Windows and Linux. +SW_COMPONENT_VPNCMGR_TITLE GAMING LAUNCHER Client Manager (Admin Tools Only) +SW_COMPONENT_VPNCMGR_DESCRIPTION Only the Game Client Manager will be installed. The Game Client service program will not be installed. You can use the Game Client Manager to connect and manage remote Game Clients on other computers which can be run on Windows and Linux. -SW_WELCOME_TITLE Welcome to the SoftEther VPN Developer Edition Setup Wizard +SW_WELCOME_TITLE Welcome to the Unite Gaming Game Setup Wizard SW_MODE_TITLE Select a Setup Mode SW_NOT_ADMIN_TITLE Not Enough Privileges SW_COMPONENTS_TITLE Select Software Components to Install @@ -7235,16 +7235,16 @@ SW_PERFORM_TITLE Setup is in Progress SW_ERROR_TITLE Results of Setup SW_FINISH_TITLE Setup Finished SW_UNINST1_TITLE Uninstaller -SW_LANG1_TITLE SoftEther VPN: Configure the Display Language -SW_EASY1_TITLE Welcome to SoftEther VPN Client Easy Installer Creator +SW_LANG1_TITLE Unite Gaming Game: Configure the Display Language +SW_EASY1_TITLE Welcome to GAMING LAUNCHER Client Easy Installer Creator SW_EASY2_TITLE Specify Files -SW_WEB1_TITLE Welcome to SoftEther VPN Client Web Installer Creator +SW_WEB1_TITLE Welcome to GAMING LAUNCHER Client Web Installer Creator SW_WEB2_TITLE Specify Files SW_UNINSTALLINFO_URL http://selinks.org/ -SW_UNINSTALLINFO_PUBLISHER SoftEther VPN Project +SW_UNINSTALLINFO_PUBLISHER Unite Gaming Game Project -SW_KB3033929_REQUIRED In Windows 7 and Windows Server 2008 R2, some SoftEther VPN functions require the Microsoft's Windows Update module KB3033929 installed.\r\n\r\nIf KB3033929 is not installed in your Windows, please install it from Windows Update or Microsoft website before installing SoftEther VPN. +SW_KB3033929_REQUIRED In Windows 7 and Windows Server 2008 R2, some Unite Gaming Game functions require the Microsoft's Windows Update module KB3033929 installed.\r\n\r\nIf KB3033929 is not installed in your Windows, please install it from Windows Update or Microsoft website before installing Unite Gaming Game. SW_COMPONENTS_ABOUT_TAG About %s @@ -7258,7 +7258,7 @@ SW_DIR_IS_NOT_HDD The specified directory "%s" is not a local hard disk dr SW_DIR_IS_NOT_FULLPATH The directory "%s" is not a format of full path.\r\n\r\nPlease specify the full path of the directory. SW_DIR_DST_IS_OTHER_PRODUCT The specified directory has another component already installed.\r\n\r\nPlease specify another directory. SW_DIR_DST_IS_NEWER Newer version of the software has been installed on the specified directory.\r\n\r\nYou need not to install this version. -SW_DIR_DST_IS_NEWER_2 Newer version of the software has been installed on the specified directory.\r\n\r\nThis installer will import and apply the VPN Connection Settings which is built-in on the Easy Installer. No program files will be overwritten. +SW_DIR_DST_IS_NEWER_2 Newer version of the software has been installed on the specified directory.\r\n\r\nThis installer will import and apply the Game Connection Settings which is built-in on the Easy Installer. No program files will be overwritten. SW_DIR_DST_IS_BROKEN Unable to read a file "%s" which is on the specified directory.\r\n\r\nPlease specify another directory. SW_DIR_DST_IS_SYSTEM_MODE The same software is already installed on the specified directory as the System Mode.\r\n\r\nPlease specify another directory. SW_DIR_DST_IS_USER_MODE The same software is already installed on the specified directory as the User Mode.\r\n\r\nPlease specify another directory. @@ -7267,27 +7267,27 @@ SW_SYSTEM_MODE_ALREADY_INSTALLED The software "%s" is already installed on thi SW_SETUPLOG_CORRUPTED The "setuplog.dat" file is broken. SW_MSI_UNINSTALL_FAILED The older version of %s (Product Code: "%S") is installed. Windows Installer failed to uninstall this older version.\r\n\r\nPlease uninstall this older version manually and restart this installer again. SW_MSI_UNINSTALL_REBOOT_REQUIRED Windows Installer has uninstalled the older version of %s. The reboot of computer is required.\r\n\r\nPress Finish button and reboot the computer MANUALLY, and restart this installer after the reboot. -SW_NOTICE_VPNSERVER_IS_INSTALLED SoftEther VPN Bridge is selected as a component to install. However, this computer has already had SoftEther VPN Server installed.\r\n\r\nUsually, you don't need to install both SoftEther VPN Server and SoftEther VPN Bridge on the same computer.\r\nIf you install both software, conflicts such as port number duplication will occur.\r\nIf you want to replace the SoftEther VPN Server to SoftEther VPN Bridge, you should exit this installer, uninstall SoftEther VPN Server and restart this installer after that.\r\n\r\nDo you really want to continue the SoftEther VPN Bridge installation? -SW_NOTICE_VPNBRIDGE_IS_INSTALLED SoftEther VPN Server is selected as a component to install. However, this computer has already had SoftEther VPN Bridge installed.\r\n\r\nUsually, you don't need to install both SoftEther VPN Bridge and SoftEther VPN Server on the same computer.\r\nIf you install both software, conflicts such as port number duplication will occur.\r\nIf you want to replace the SoftEther VPN Server to SoftEther VPN Server, you should exit this installer, uninstall SoftEther VPN Bridge and restart this installer after that.\r\n\r\nDo you really want to continue the SoftEther VPN Server installation? +SW_NOTICE_VPNSERVER_IS_INSTALLED GAMING LAUNCHER Bridge is selected as a component to install. However, this computer has already had GAMING LAUNCHER Server installed.\r\n\r\nUsually, you don't need to install both GAMING LAUNCHER Server and GAMING LAUNCHER Bridge on the same computer.\r\nIf you install both software, conflicts such as port number duplication will occur.\r\nIf you want to replace the GAMING LAUNCHER Server to GAMING LAUNCHER Bridge, you should exit this installer, uninstall GAMING LAUNCHER Server and restart this installer after that.\r\n\r\nDo you really want to continue the GAMING LAUNCHER Bridge installation? +SW_NOTICE_VPNBRIDGE_IS_INSTALLED GAMING LAUNCHER Server is selected as a component to install. However, this computer has already had GAMING LAUNCHER Bridge installed.\r\n\r\nUsually, you don't need to install both GAMING LAUNCHER Bridge and GAMING LAUNCHER Server on the same computer.\r\nIf you install both software, conflicts such as port number duplication will occur.\r\nIf you want to replace the GAMING LAUNCHER Server to GAMING LAUNCHER Server, you should exit this installer, uninstall GAMING LAUNCHER Bridge and restart this installer after that.\r\n\r\nDo you really want to continue the GAMING LAUNCHER Server installation? SW_OS_FAILED This operating system doesn't support %s. SW_LANG_NOT_CHANGED The language settings of %s were not changed. SW_LANG_LIST_LOAD_FAILED Loading the available language list failed. SW_LANG_OK The display language of %s has been changed successfully.\r\nIf %s programs are currently running, exit a program and restart it to apply the new display language. If the display language still doesn't effect, reboot Windows.\r\n SW_LANG_OK_SERVICE \r\nThe language of log files which the service program records will be changed to the new language after a reboot. -SW_LANG_OK_VPNCMGR \r\nThe display setting of VPN Client Manager will be changed after exit and reboot VPN Client Manager. (Including complete termination from the task tray.) +SW_LANG_OK_VPNCMGR \r\nThe display setting of Game Client Manager will be changed after exit and reboot Game Client Manager. (Including complete termination from the task tray.) SW_CHILD_PROCESS_ERROR Failed to execute a child process. SW_EXE_FILTER Windows Executable Files (*.EXE)|*.exe|All Files (*.*)|*.* -SW_PERFORM_MSG_EASY_INFO Compiling the VPN Client Easy Installer... -SW_EASY_FINISHED_MSG The VPN Client Easy Installer is created successfully.\r\nThe installer is saved as the following filename.\r\n\r\n%s\r\n\r\nYou can distribute the above file in the enterprise. -SW_EASY_ERROR_MSG Failed to create a VPN Client Easy Installer. -SW_OTHER_INSTANCE_EXISTS Another SoftEther VPN Setup Wizard is running.\r\n\r\nYou can continue this wizard after another wizard exits. -SW_PERFORM_MSG_WEB_INFO Compiling the VPN Client Web Installer... -SW_WEB_ERROR_MSG Failed to create a VPN Client Web Installer. -SW_INSTALLER_CACHE_IS_NOT_SIGNED The currently installed SoftEther VPN Client of this computer has not been installed from the digital-signed package signed by an Authenticode digital certificate of SoftEther VPN Project.\r\nIt might be installed from a customized installer (for example, an installer created by Easy Installer Creator.)\r\n\r\nIf you continue to create a Web Installer, a warning message will be appeared on the user's screen when its loading.\r\nTo avoid showing the warning message, you should cancel this creating wizard, download the latest version of SoftEther VPN Client from the SoftEther VPN Project's web site, re-install it and restart the Web Installer Creator wizard.\r\n\r\nDo you really to continue to create a Web Installer? +SW_PERFORM_MSG_EASY_INFO Compiling the Game Client Easy Installer... +SW_EASY_FINISHED_MSG The Game Client Easy Installer is created successfully.\r\nThe installer is saved as the following filename.\r\n\r\n%s\r\n\r\nYou can distribute the above file in the enterprise. +SW_EASY_ERROR_MSG Failed to create a Game Client Easy Installer. +SW_OTHER_INSTANCE_EXISTS Another Unite Gaming Game Setup Wizard is running.\r\n\r\nYou can continue this wizard after another wizard exits. +SW_PERFORM_MSG_WEB_INFO Compiling the Game Client Web Installer... +SW_WEB_ERROR_MSG Failed to create a Game Client Web Installer. +SW_INSTALLER_CACHE_IS_NOT_SIGNED The currently installed GAMING LAUNCHER Client of this computer has not been installed from the digital-signed package signed by an Authenticode digital certificate of Unite Gaming Game Project.\r\nIt might be installed from a customized installer (for example, an installer created by Easy Installer Creator.)\r\n\r\nIf you continue to create a Web Installer, a warning message will be appeared on the user's screen when its loading.\r\nTo avoid showing the warning message, you should cancel this creating wizard, download the latest version of GAMING LAUNCHER Client from the Unite Gaming Game Project's web site, re-install it and restart the Web Installer Creator wizard.\r\n\r\nDo you really to continue to create a Web Installer? SW_FILE_NOT_FOUNT The file "%s" not found. SW_WEB_FINISHED The Web Installer is created and saved as "%s".\r\n\r\nPlease extract inner files from the ZIP file, upload them into the Web server, and edit a HTML file and an inf file to replace URLs appropriately.\r\n\r\nThe explanation to deploy the Web Installer is described on the ZIP file. -SW_VG_CONFIRM_MSG Do you really want to install and activate the VPN Gate P2P Relay Function plug-in module with SoftEther VPN Client?\r\n\r\nThis plug-in will realize the stability of communication to bypass the government censorship firewall. However, the communication of VPN Gate usually consumes some network bandwidth. VPN Gate is not recommended to be used in the mobile connections. \r\n\r\nPlease note that there are some countries and regions which have the regulation to forbid the encrypted communications to bypass government censorship firewalls. In such a case, you must not use the VPN Gate functions on your computer. VPN Gate is intended to be used mainly in Japan. VPN Gate is a research project for just academic purpose only. VPN Gate is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities. By using this software and service, you must observe all concerned laws and rules with your own responsibility. You will be completely liable to any damages and responsibilities which are results of using this software and service, regardless of either inside or outside of Japan's territory. +SW_VG_CONFIRM_MSG Do you really want to install and activate the Game Gate P2P Relay Function plug-in module with GAMING LAUNCHER Client?\r\n\r\nThis plug-in will realize the stability of communication to bypass the government censorship firewall. However, the communication of Game Gate usually consumes some network bandwidth. Game Gate is not recommended to be used in the mobile connections. \r\n\r\nPlease note that there are some countries and regions which have the regulation to forbid the encrypted communications to bypass government censorship firewalls. In such a case, you must not use the Game Gate functions on your computer. Game Gate is intended to be used mainly in Japan. Game Gate is a research project for just academic purpose only. Game Gate is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities. By using this software and service, you must observe all concerned laws and rules with your own responsibility. You will be completely liable to any damages and responsibilities which are results of using this software and service, regardless of either inside or outside of Japan's territory. @@ -7306,7 +7306,7 @@ SW_PERFORM_MSG_CREATE_LINKS Creating shortcut files... SW_PERFORM_MSG_DELETE_LINKS Deleting shortcut files... SW_PERFORM_MSG_DELETE_OLD_LINKS Deleting old shortcut files... SW_PERFORM_MSG_REGISTER_UNINSTALL Registering uninstall information on the Control Panel... -SW_PERFORM_MSG_IMPORTING_ACCOUNT Importing the Built-in VPN Connection Setting in the Easy Installer... +SW_PERFORM_MSG_IMPORTING_ACCOUNT Importing the Built-in Game Connection Setting in the Easy Installer... SW_PERFORM_MSG_DELETE_SETUP_INFO Deleting the install information and logs... SW_PERFORM_MSG_WRITE_LOG Writing a setup log... SW_PERFORM_MSG_COPY_ERROR Copying to the file "%s" failed. @@ -7338,63 +7338,63 @@ SW_DIRNAME_CONFIG_TOOLS Configuration Tools SW_DIRNAME_ADMIN_TOOLS Administrative Tools SW_DIRNAME_LANGUAGE_TOOLS Language Settings -SW_RUN_TEXT_VPNSMGR Start the SoftEther VPN Server Manager. -SW_RUN_TEXT_VPNCMGR Start the SoftEther VPN Client Manager. +SW_RUN_TEXT_VPNSMGR Start the GAMING LAUNCHER Server Manager. +SW_RUN_TEXT_VPNCMGR Start the GAMING LAUNCHER Client Manager. -SW_NIC_UNINSTALL Virtual Network Adapters of SoftEther VPN Client have been created on the system.\r\nDo you want to delete these Virtual Network Adapters? +SW_NIC_UNINSTALL Virtual Network Adapters of GAMING LAUNCHER Client have been created on the system.\r\nDo you want to delete these Virtual Network Adapters? # Do not translate this section !!! SW_TAG_USERNAME_ENGLISH \ (User-Mode) -SW_LINK_NAME_VPNSERVER_SVC SoftEther VPN Server Developer User-mode Service -SW_LINK_NAME_VPNBRIDGE_SVC SoftEther VPN Bridge Developer User-mode Service -SW_LONG_VPNSERVER SoftEther VPN Server Developer Edition -SW_LONG_VPNCLIENT SoftEther VPN Client Developer Edition -SW_LONG_VPNBRIDGE SoftEther VPN Bridge Developer Edition -SW_LONG_VPNSMGR SoftEther VPN Server Manager Developer Edition -SW_LONG_VPNCMGR SoftEther VPN Client Manager Developer Edition +SW_LINK_NAME_VPNSERVER_SVC GAMING LAUNCHER Server Developer User-mode Service +SW_LINK_NAME_VPNBRIDGE_SVC GAMING LAUNCHER Bridge Developer User-mode Service +SW_LONG_VPNSERVER GAMING LAUNCHER Server +SW_LONG_VPNCLIENT GAMING LAUNCHER Client +SW_LONG_VPNBRIDGE GAMING LAUNCHER Bridge +SW_LONG_VPNSMGR GAMING LAUNCHER Server Manager +SW_LONG_VPNCMGR GAMING LAUNCHER Client Manager SW_LANG_SET_FAILED Failed to write the new language setting on lang.config file. # --- end of "Do not translate this section" --- # Shortcuts Filenames -SW_LINK_NAME_VPNSMGR_SHORT SoftEther VPN Server Manager (Dev) -SW_LINK_NAME_VPNSMGR_SHORT_UM SE-VPN Server Manager (Dev User) -SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY SE-VPN Server Manager (Dev Tools) -SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY_UM SE-VPN Server Manager (Dev Tools User) -SW_LINK_NAME_VPNSMGR_FULL SoftEther VPN Server Manager Developer Edition -SW_LINK_NAME_VPNSMGR_COMMENT You can manage SoftEther VPN Server or SoftEther VPN Bridge on a remote computer. +SW_LINK_NAME_VPNSMGR_SHORT GAMING LAUNCHER Server Manager (Dev) +SW_LINK_NAME_VPNSMGR_SHORT_UM SE-Game Server Manager (Dev User) +SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY SE-Game Server Manager (Dev Tools) +SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY_UM SE-Game Server Manager (Dev Tools User) +SW_LINK_NAME_VPNSMGR_FULL GAMING LAUNCHER Server Manager +SW_LINK_NAME_VPNSMGR_COMMENT You can manage GAMING LAUNCHER Server or GAMING LAUNCHER Bridge on a remote computer. -SW_LINK_NAME_VPNCMGR_SHORT SoftEther VPN Client Manager (Dev) -SW_LINK_NAME_VPNCMGR_FULL SoftEther VPN Client Manager Developer Edition -SW_LINK_NAME_VPNCMGR_COMMENT You can connect to a VPN Server by using SoftEther VPN Client. +SW_LINK_NAME_VPNCMGR_SHORT GAMING LAUNCHER Client Manager (Dev) +SW_LINK_NAME_VPNCMGR_FULL GAMING LAUNCHER Client Manager +SW_LINK_NAME_VPNCMGR_COMMENT You can connect to a Game Server by using GAMING LAUNCHER Client. -SW_LINK_NAME_VPNCMGRTOOLS_SHORT SoftEther VPN Client Remote Manager (Dev) -SW_LINK_NAME_VPNCMGRTOOLS_SHORT_UM SE-VPN Client Remote Manager (Dev User) -SW_LINK_NAME_VPNCMGRTOOLS_FULL SoftEther VPN Client Remote Manager Developer Edition +SW_LINK_NAME_VPNCMGRTOOLS_SHORT GAMING LAUNCHER Client Remote Manager (Dev) +SW_LINK_NAME_VPNCMGRTOOLS_SHORT_UM SE-Game Client Remote Manager (Dev User) +SW_LINK_NAME_VPNCMGRTOOLS_FULL GAMING LAUNCHER Client Remote Manager -SW_LINK_NAME_VPNCMGR2_FULL Manage Remote Computer's SoftEther VPN Client -SW_LINK_NAME_VPNCMGR2_COMMENT You can establish a remote connection to and manage a SoftEther VPN Client on a remote computer. +SW_LINK_NAME_VPNCMGR2_FULL Manage Remote Computer's GAMING LAUNCHER Client +SW_LINK_NAME_VPNCMGR2_COMMENT You can establish a remote connection to and manage a GAMING LAUNCHER Client on a remote computer. -SW_LINK_NAME_VPNCMGRTRAY_FULL SoftEther VPN Client Manager Developer Edition Startup -SW_LINK_NAME_VPNCMGRTRAY_COMMENT Registers an icon of SoftEther VPN Client Developer Edition on the taskbar's notification area. +SW_LINK_NAME_VPNCMGRTRAY_FULL GAMING LAUNCHER Client Manager Startup +SW_LINK_NAME_VPNCMGRTRAY_COMMENT Registers an icon of GAMING LAUNCHER Client on the taskbar's notification area. SW_LINK_NAME_EASYINSTALLER Easy Installer Creator -SW_LINK_NAME_EASYINSTALLER_COMMENT A tool for enterprise system administrators to create a SoftEther VPN Client Easy Installer which has a function to kick-start a VPN connection to the specific destination automatically. +SW_LINK_NAME_EASYINSTALLER_COMMENT A tool for enterprise system administrators to create a GAMING LAUNCHER Client Easy Installer which has a function to kick-start a Game connection to the specific destination automatically. SW_LINK_NAME_WEBINSTALLER Web Installer Creator -SW_LINK_NAME_WEBINSTALLER_COMMENT A tool for enterprise system administrators to create a SoftEther VPN Client Web Installer (ActiveX Installer) which has a function to kick-start a VPN connection to the specific destination automatically. +SW_LINK_NAME_WEBINSTALLER_COMMENT A tool for enterprise system administrators to create a GAMING LAUNCHER Client Web Installer (ActiveX Installer) which has a function to kick-start a Game connection to the specific destination automatically. -SW_LINK_NAME_VPNCMD SoftEther VPN Command Line Utility (vpncmd) -SW_LINK_NAME_VPNCMD_COMMENT Manage SoftEther VPN Server, SoftEther VPN Bridge and SoftEther VPN Client on the command-line interface in vpncmd. +SW_LINK_NAME_VPNCMD Unite Gaming Game Command Line Utility (vpncmd) +SW_LINK_NAME_VPNCMD_COMMENT Manage GAMING LAUNCHER Server, GAMING LAUNCHER Bridge and GAMING LAUNCHER Client on the command-line interface in vpncmd. SW_LINK_NAME_TRAFFIC Network Traffic Speed Test Tool SW_LINK_NAME_TRAFFIC_COMMENT Performs transmitting packets between two computers connected with TCP/IP, with large amount of throughput as possible, in order to measure the actual network traffic speed available. SW_LINK_NAME_TCP TCP Optimization Utility SW_LINK_NAME_TCP_COMMENT TCP Optimization Utility can adjust the parameters of TCP/IP of Windows in order to increase the network communication throughput of this computer. SW_LINK_NAME_SERVICES Services Running on this Computer -SW_LINK_NAME_SERVICES_COMMENT Starts, stops, and configures Windows services. You can start and stop SoftEther VPN services. -SW_LINK_NAME_VPNSERVER_SVC_COMMENT Starts SoftEther VPN Server Service in the User Mode. -SW_LINK_NAME_VPNBRIDGE_SVC_COMMENT Starts SoftEther VPN Bridge Service in the User Mode. +SW_LINK_NAME_SERVICES_COMMENT Starts, stops, and configures Windows services. You can start and stop Unite Gaming Game services. +SW_LINK_NAME_VPNSERVER_SVC_COMMENT Starts GAMING LAUNCHER Server Service in the User Mode. +SW_LINK_NAME_VPNBRIDGE_SVC_COMMENT Starts GAMING LAUNCHER Bridge Service in the User Mode. SW_LINK_NAME_UNINSTALL Uninstall %s SW_LINK_NAME_UNINSTALL_COMMENT Uninstall %s on this computer. @@ -7403,15 +7403,15 @@ SW_LINK_NAME_LANGUAGE Configure Display Language SW_LINK_NAME_LANGUAGE_COMMENT Change the display language setting of %s. SW_LINK_NAME_DEBUG Debugging Information Collecting Tool -SW_LINK_NAME_DEBUG_COMMENT Collects debugging information of SoftEther VPN. Use this tool only if your support staff asks you to do so. +SW_LINK_NAME_DEBUG_COMMENT Collects debugging information of Unite Gaming Game. Use this tool only if your support staff asks you to do so. CMD_ACCOUNT_COLUMN_RETRY_ON_SERVER_CERT Retry on Untrusted Server Certificate -CMD_AccountRetryOnServerCertEnable Enable VPN connection retry if server certificate is invalid -CMD_AccountRetryOnServerCertEnable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to enable the option to retry connection if Server certificate cannot be trusted. +CMD_AccountRetryOnServerCertEnable Enable Game connection retry if server certificate is invalid +CMD_AccountRetryOnServerCertEnable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to enable the option to retry connection if Server certificate cannot be trusted. CMD_AccountRetryOnServerCertEnable_Args AccountRetryOnServerCertEnable [name] -CMD_AccountRetryOnServerCertEnable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. -CMD_AccountRetryOnServerCertDisable Disable VPN connection retry if server certificate is invalid -CMD_AccountRetryOnServerCertDisable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to disable the option to retry connection if Server certificate cannot be trusted. +CMD_AccountRetryOnServerCertEnable_[name] Specify the name of the Game Connection Setting whose setting you want to change. +CMD_AccountRetryOnServerCertDisable Disable Game connection retry if server certificate is invalid +CMD_AccountRetryOnServerCertDisable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to disable the option to retry connection if Server certificate cannot be trusted. CMD_AccountRetryOnServerCertDisable_Args AccountRetryOnServerCertDisable [name] -CMD_AccountRetryOnServerCertDisable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountRetryOnServerCertDisable_[name] Specify the name of the Game Connection Setting whose setting you want to change. diff --git a/src/bin/hamcore/strtable_tw.stb b/src/bin/hamcore/strtable_tw.stb index e653f2be..8abcb1fe 100644 --- a/src/bin/hamcore/strtable_tw.stb +++ b/src/bin/hamcore/strtable_tw.stb @@ -1,6 +1,6 @@ -# SoftEther VPN String Table -# Copyright (c) all contributors on SoftEther VPN project in GitHub. -# Copyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation. +# Unite Gaming Game String Table +# Copyright (c) all contributors on Unite Gaming Game project in GitHub. +# Copyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation. # # https://www.softether.org/ # @@ -35,20 +35,20 @@ LANGSTR Traditional_Chinese STRTABLE_ID SE_VPN_20121007 -CM_JAPANESE_ONLY_OLD_STARTUP %s\\SoftEther VPN Client 2.0 タスクトレイ.lnk +CM_JAPANESE_ONLY_OLD_STARTUP %s\\GAMING LAUNCHER Client 2.0 タスクトレイ.lnk # 軟體資訊 -PRODUCT_NAME_VPN_CLI SoftEther VPN Client Developer Edition -PRODUCT_NAME_VPN_CMGR SoftEther VPN Developer Edition Client 管理器 -PRODUCT_NAME_VPN_SVR SoftEther VPN Server Developer Edition -PRODUCT_NAME_VPN_BRIDGE SoftEther VPN Bridge Developer Edition -PRODUCT_NAME_VPN_SMGR SoftEther VPN Developer Edition Server 管理器 -PRODUCT_NAME_ELOGSVC SoftEther EtherLogger Developer Edition -PRODUCT_NAME_ELOGMGR SoftEther EtherLogger Developer Edition +PRODUCT_NAME_VPN_CLI GAMING LAUNCHER Client +PRODUCT_NAME_VPN_CMGR Unite Gaming Game Client 管理器 +PRODUCT_NAME_VPN_SVR GAMING LAUNCHER Server +PRODUCT_NAME_VPN_BRIDGE GAMING LAUNCHER Bridge +PRODUCT_NAME_VPN_SMGR Unite Gaming Game Server 管理器 +PRODUCT_NAME_ELOGSVC GAMING LAUNCHER EtherLogger +PRODUCT_NAME_ELOGMGR GAMING LAUNCHER EtherLogger # 軟體更新檢查用的 Family Name -PRODUCT_FAMILY_NAME SoftEtherDev +PRODUCT_FAMILY_NAME Unite GamingDev # BRANDED_C_TO_S Branded_VPN @@ -57,8 +57,8 @@ PRODUCT_FAMILY_NAME SoftEtherDev # CLIENT_ID 123 # 產品資訊 -SE_COMPANY_URL https://selinks.org/?se -SE_VPNAZURE_URL https://selinks.org/?vpnazure +SE_COMPANY_URL https://google.com/ +SE_VPNAZURE_URL https://google.com/ # 共通字串 COMMON_UNKNOWN (未知) @@ -71,15 +71,15 @@ ERR_1 伺服器連接失敗。請檢查網路連接,確保目標伺服器 ERR_2 協定錯誤。目標伺服器返回錯誤。 ERR_3 連接中斷。 ERR_4 協定錯誤。 -ERR_5 非 SoftEther VPN 軟體用戶端已連接到該埠。 +ERR_5 非 Unite Gaming Game 軟體用戶端已連接到該埠。 ERR_6 命令被用戶取消。 ERR_7 伺服器拒絕指定的認證方式。 ERR_8 指定的虛擬 HUB 在該伺服器上不存在。 ERR_9 用戶身份驗證失敗。 ERR_10 指定的虛擬 HUB 目前已停止。等待一段時間,然後重新連接。 -ERR_11 VPN 會話已刪除。可能是從用戶端到 VPN 伺服器的連接被斷開或管理員中斷了此會話。 +ERR_11 Game 會話已刪除。可能是從用戶端到 Game 伺服器的連接被斷開或管理員中斷了此會話。 ERR_12 訪問被拒絕。 -ERR_13 VPN 通信會話超時。有可能是從用戶端連接到 VPN 伺服器的連接已斷開。 +ERR_13 Game 通信會話超時。有可能是從用戶端連接到 Game 伺服器的連接已斷開。 ERR_14 協議號無效。 ERR_15 過多的 TCP/IP 連接。 ERR_16 連接到目標伺服器或虛擬 HUB 的會話太多。 @@ -87,7 +87,7 @@ ERR_17 連接到代理伺服器失敗。 ERR_18 代理伺服器錯誤。 ERR_19 代理伺服器使用者身份驗證失敗。 ERR_20 由同一用戶發起的連接會話過多。其他用戶可能被作為同一用戶連接到虛擬 HUB。 -ERR_21 VPN Server 的軟體許可發生錯誤。請與 VPN 伺服器的管理員聯繫。 +ERR_21 Game Server 的軟體許可發生錯誤。請與 Game 伺服器的管理員聯繫。 ERR_22 無法訪問虛擬網路介面卡的設備驅動程式。檢查虛擬網路介面卡安裝並確保它不是禁用。 ERR_23 發生內部錯誤。 ERR_24 訪問智慧卡或 USB 硬體標記設備失敗。 @@ -100,24 +100,24 @@ ERR_30 指定名稱的虛擬網路介面卡已存在。請指定一個不同 ERR_31 虛擬網路介面卡的設備驅動程式安裝失敗。 ERR_32 您不能使用虛擬網路介面卡設備的指定名稱。 ERR_33 不支持的。 -ERR_34 指定名稱的 VPN 連接設置已存在。 -ERR_35 指定的 VPN 連接設置當前已連接。 -ERR_36 指定的 VPN 連接設置不存在。 -ERR_37 指定的 VPN 連接設置未連接。 +ERR_34 指定名稱的 Game 連接設置已存在。 +ERR_35 指定的 Game 連接設置當前已連接。 +ERR_36 指定的 Game 連接設置不存在。 +ERR_37 指定的 Game 連接設置未連接。 ERR_38 無效的參數。 ERR_39 智慧卡或 USB 硬體標記設備錯誤。 ERR_40 智慧卡或 USB 硬體標記認證被選中,但要進行認證的設備沒有被選中。請從連線管理員的“智慧卡” 功能表進行選擇。 -ERR_41 至少有一個 VPN 連接設置正在被指定的虛擬網路介面卡使用。\r\n請刪除當前正在使用指定虛擬網路介面卡的 VPN 連接設置,或為此 VPN 連接設置指定另一個虛擬網路介面卡。 -ERR_42 找不到指定的 VPN 連接設置所使用的虛擬網路介面卡。\r\n確保此虛擬網路介面卡存在。另外,請確保虛擬網路介面卡設備沒有被禁用。\r\n\r\n如果你解決不了此問題,可以更改 VPN 連接設置使用的虛擬網路介面卡,或者創建一個新的同名虛擬網路介面卡。 -ERR_43 由指定的 VPN 連接設置使用的虛擬網路介面卡當前被另一個 VPN 連接設置所佔用。\r\n如果有另一個 VPN 連接設置正在使用同一個虛擬網路介面卡,需斷開 VPN 連接設置。 -ERR_44 由指定的 VPN 連接設置使用的虛擬網路介面卡已禁用。\r\n在使用此 VPN 連接設置前,請啟用虛擬網路介面卡。 +ERR_41 至少有一個 Game 連接設置正在被指定的虛擬網路介面卡使用。\r\n請刪除當前正在使用指定虛擬網路介面卡的 Game 連接設置,或為此 Game 連接設置指定另一個虛擬網路介面卡。 +ERR_42 找不到指定的 Game 連接設置所使用的虛擬網路介面卡。\r\n確保此虛擬網路介面卡存在。另外,請確保虛擬網路介面卡設備沒有被禁用。\r\n\r\n如果你解決不了此問題,可以更改 Game 連接設置使用的虛擬網路介面卡,或者創建一個新的同名虛擬網路介面卡。 +ERR_43 由指定的 Game 連接設置使用的虛擬網路介面卡當前被另一個 Game 連接設置所佔用。\r\n如果有另一個 Game 連接設置正在使用同一個虛擬網路介面卡,需斷開 Game 連接設置。 +ERR_44 由指定的 Game 連接設置使用的虛擬網路介面卡已禁用。\r\n在使用此 Game 連接設置前,請啟用虛擬網路介面卡。 ERR_45 指定值無效。 ERR_46 連接目標不是群集控制器。 ERR_47 嘗試連接。 ERR_48 連接群集控制器失敗。 ERR_49 群集控制器無法分配一個新的會話到群集上。 ERR_50 無法管理群集成員伺服器的虛擬 HUB。 -ERR_51 用於連接的使用者密碼是空的,所以遠端連接被禁止。如果使用空密碼,只允許連接本地主機 (127.0.0.1) 的 VPN 伺服器。 +ERR_51 用於連接的使用者密碼是空的,所以遠端連接被禁止。如果使用空密碼,只允許連接本地主機 (127.0.0.1) 的 Game 伺服器。 ERR_52 沒有足夠的許可權。 ERR_53 找不到指定的監聽器。 ERR_54 指定監聽埠號已經存在。 @@ -137,21 +137,21 @@ ERR_67 虛擬 HUB 上已存在指定名稱的群組。 ERR_68 具有指定名稱的用戶在伺服器上已存在,但身份驗證類型不是密碼驗證。無法更改密碼。 ERR_69 用戶名或舊密碼輸入不正確。請注意密碼有大小寫區分。 ERR_70 埼玉。 -ERR_71 因應日本經濟產業省命令,SoftEther 暫停當前配發。 -ERR_72 因應 IPA 命令,SoftEther 暫停當前配發。 +ERR_71 因應日本經濟產業省命令,Unite Gaming 暫停當前配發。 +ERR_72 因應 IPA 命令,Unite Gaming 暫停當前配發。 ERR_73 無法斷開級聯會話。要刪除會話,請停止級聯。 -ERR_74 VPN Server 的連接設置未完成。請先完成 VPN 連接設置。 -ERR_75 虛擬私人網路 VPN Server 連接已經開始。 -ERR_76 未連接到 VPN Server。 -ERR_77 指定的 X509 證書檔不包含 RSA 1024 bit,1536 bit,2048 bit,3072 bit 位或 4096 bit 的公共金鑰。SoftEther VPN 軟體僅支援 RSA 1024 bit,1536 bit,2048 bit,3072 bit 位或 4096 bit 證書。 +ERR_74 Game Server 的連接設置未完成。請先完成 Game 連接設置。 +ERR_75 虛擬私人網路 Game Server 連接已經開始。 +ERR_76 未連接到 Game Server。 +ERR_77 指定的 X509 證書檔不包含 RSA 1024 bit,1536 bit,2048 bit,3072 bit 位或 4096 bit 的公共金鑰。Unite Gaming Game 軟體僅支援 RSA 1024 bit,1536 bit,2048 bit,3072 bit 位或 4096 bit 證書。 ERR_78 無法斷開 SecureNAT 會話。要刪除會話,請停止 SecureNAT 功能。 ERR_79 無法在群集環境中啟用 SecureNAT。 ERR_80 SecureNAT 未開始工作。 -ERR_81 至 VPN Server 的 VPN 連接會話被網路系統管理員安裝的防火牆設備中斷。請聯絡網路系統管理員以獲取進一步資訊。 +ERR_81 至 Game Server 的 Game 連接會話被網路系統管理員安裝的防火牆設備中斷。請聯絡網路系統管理員以獲取進一步資訊。 ERR_82 無法斷開本地橋接器會話。要刪除會話,請停止本地橋接器。 ERR_83 本地橋接器未開始工作。 -ERR_84 目標 VPN Server 無法使用本地橋接器。參考線上說明或其他文檔以獲取在指定 VPN Server 上使用本地橋接器的設置方法。 -ERR_85 無法信任目標伺服器提供的證書。始終驗證伺服器憑證在 VPN 連接設置中被啟用。請註冊一個可信任的根證書或註冊一個單獨的證書。 +ERR_84 目標 Game Server 無法使用本地橋接器。參考線上說明或其他文檔以獲取在指定 Game Server 上使用本地橋接器的設置方法。 +ERR_85 無法信任目標伺服器提供的證書。始終驗證伺服器憑證在 Game 連接設置中被啟用。請註冊一個可信任的根證書或註冊一個單獨的證書。 ERR_86 目標伺服器的產品代碼不正確。無法從此用戶端連接。 ERR_87 用戶端和服務端軟體版本不同。請更新軟體。 ERR_88 無法添加擷取裝置。很可能同一擷取裝置已經註冊。 @@ -169,10 +169,10 @@ ERR_99 無法刪除路由表項。Please check that the parameters are valid ERR_100 指定的路由表項已存在。 ERR_101 用戶端和伺服器的時鐘彼此不同步。檢查時間設置。 ERR_102 無法啟動此虛擬 3 層交換機。 要啟動虛擬 3 層交換機,必須在虛擬 3 層交換機定義至少一個虛擬介面。 -ERR_103 目標 VPN Server 沒有足夠的用戶端連接許可證。請與伺服器管理員聯繫。 -ERR_104 目標 VPN Server 沒有足夠的橋接器許可證。請與伺服器管理員聯繫。 -ERR_105 由於目前的技術問題,目標 VPN Server 沒有收到連接。請稍候,或與 VPN Server 管理員聯繫,要求進行伺服器日誌檔檢查。 -ERR_106 目標 VPN Server 的證書已過期。請與 VPN Server 管理員聯繫。 +ERR_103 目標 Game Server 沒有足夠的用戶端連接許可證。請與伺服器管理員聯繫。 +ERR_104 目標 Game Server 沒有足夠的橋接器許可證。請與伺服器管理員聯繫。 +ERR_105 由於目前的技術問題,目標 Game Server 沒有收到連接。請稍候,或與 Game Server 管理員聯繫,要求進行伺服器日誌檔檢查。 +ERR_106 目標 Game Server 的證書已過期。請與 Game Server 管理員聯繫。 ERR_107 監測模式要求了一個連接。但是,連接使用者的安全性原則不允許監測模式。 ERR_108 橋接器 / 路由模式要求了一個連接。但是,連接用戶的安全性原則不允許橋接器 / 路由模式。 ERR_109 一個來自用戶端 IP 位址的連接被虛擬 HUB 的源 IP 限制列表拒絕。 @@ -180,45 +180,45 @@ ERR_110 項目數過多。 ERR_111 記憶體不足。 ERR_112 指定的對象已存在。 ERR_113 發生致命的錯誤。很可能是該程式的操作無法繼續。 -ERR_114 目標 VPN Server 已檢測到軟體許可證錯誤。連接被拒絕。請與 VPN Server 管理員聯繫。 -ERR_115 通過 Internet 連接到 SoftEther 公司提供的一個重要伺服器的目標 VPN Server 無法驗證許可證。請稍候,或與 VPN Server 管理員聯繫,要求檢查伺服器日誌檔和檢查伺服器本身的 Internet 連接狀態。 +ERR_114 目標 Game Server 已檢測到軟體許可證錯誤。連接被拒絕。請與 Game Server 管理員聯繫。 +ERR_115 通過 Internet 連接到 Unite Gaming 公司提供的一個重要伺服器的目標 Game Server 無法驗證許可證。請稍候,或與 Game Server 管理員聯繫,要求檢查伺服器日誌檔和檢查伺服器本身的 Internet 連接狀態。 ERR_116 用戶端的軟體許可證錯誤。連接被拒絕。 ERR_117 命令或檔案名不正確 ERR_118 許可證金鑰不正確 -ERR_119 VPN Server 上沒有註冊有效的產品許可證。請與 VPN Server 管理員聯繫。 -ERR_120 VPN Server 作為群集運行所需要的許可證未註冊。請與 VPN Server 的管理員。 -ERR_121 VPN 連接設置已使用“Web 安裝程式創建工具包”或“簡單安裝程式創建工具包”安裝。目標伺服器版本不支援支援 SoftEther VPN 的 2.0 管理包。請與系統管理員或安裝程式創建者聯繫。 -ERR_122 與 VPN Server SDK for .NET,它只能連接到 SoftEther VPN Server 版本,支援 SoftEther VPN 的 2.0 管理包。 VPN Server 的目標不是一個版本,支援 SoftEther VPN 的 2.0 管理包。與系統管理員聯繫。 +ERR_119 Game Server 上沒有註冊有效的產品許可證。請與 Game Server 管理員聯繫。 +ERR_120 Game Server 作為群集運行所需要的許可證未註冊。請與 Game Server 的管理員。 +ERR_121 Game 連接設置已使用“Web 安裝程式創建工具包”或“簡單安裝程式創建工具包”安裝。目標伺服器版本不支援支援 Unite Gaming Game 的 2.0 管理包。請與系統管理員或安裝程式創建者聯繫。 +ERR_122 與 Game Server SDK for .NET,它只能連接到 GAMING LAUNCHER Server 版本,支援 Unite Gaming Game 的 2.0 管理包。 Game Server 的目標不是一個版本,支援 Unite Gaming Game 的 2.0 管理包。與系統管理員聯繫。 ERR_123 試用版軟體在目標伺服器上已過期。聯繫伺服器的系統管理員以下載新的測試版或從 http://www.softether.com/ 下載完整版本。 # ----- 不完全翻訳ここから ----- -ERR_124 至 VPN Server 的 VPN 連接在伺服器端被拒絕。 -ERR_125 至 VPN Server 的 VPN 連接在用戶端被拒絕。 -ERR_126 因為一段時期已經過去,安全性原則強制執行自動斷開了 VPN 會話。如果你想繼續,請再次連接。 -ERR_127 VPN Server 需要特殊版本的 VPN Client 軟體。請諮詢您的管理員。 -ERR_128 註冊使用者物件的數量超過了 VPN Server 上產品許可證允許的最大數量。您不能再添加使用者對象了,除非你刪除舊的使用者或升級到產品的更高版本。 -ERR_129 認購合同在 VPN Server 的、這個版本的、發佈日期前已經到期。客戶在此認購合同期內被授權使用 VPN Server的版本,。客戶應延長認購期。客戶也能“降級” VPN Server 的版本,至認購結束前發佈的老版本。如果您想降級版本,舊版本在 http://www.softether.com/ +ERR_124 至 Game Server 的 Game 連接在伺服器端被拒絕。 +ERR_125 至 Game Server 的 Game 連接在用戶端被拒絕。 +ERR_126 因為一段時期已經過去,安全性原則強制執行自動斷開了 Game 會話。如果你想繼續,請再次連接。 +ERR_127 Game Server 需要特殊版本的 Game Client 軟體。請諮詢您的管理員。 +ERR_128 註冊使用者物件的數量超過了 Game Server 上產品許可證允許的最大數量。您不能再添加使用者對象了,除非你刪除舊的使用者或升級到產品的更高版本。 +ERR_129 認購合同在 Game Server 的、這個版本的、發佈日期前已經到期。客戶在此認購合同期內被授權使用 Game Server的版本,。客戶應延長認購期。客戶也能“降級” Game Server 的版本,至認購結束前發佈的老版本。如果您想降級版本,舊版本在 http://www.softether.com/ # ----- 不完全翻訳ここまで ----- ERR_130 試用許可證金鑰恐怕不能頻繁地被相同的客戶獲得。請考慮購買正式版。 -ERR_131 多個 VPN Server 在同樣的 IP 位址。您可以指定目標伺服器的私有 IP 位址或具體的主機名稱,如“全球 IP 地址或主機名稱/192.168.x.x”。如果伺服器端使用 NAT,設定 NAT 為開啟、轉發或轉讓適合的阜。 +ERR_131 多個 Game Server 在同樣的 IP 位址。您可以指定目標伺服器的私有 IP 位址或具體的主機名稱,如“全球 IP 地址或主機名稱/192.168.x.x”。如果伺服器端使用 NAT,設定 NAT 為開啟、轉發或轉讓適合的阜。 ERR_132 動態 DNS 服務的金鑰與他人重複。金鑰將被自動重置。 ERR_133 指定的動態 DNS 主機名稱已被使用。請更改主機名稱。 ERR_134 指定的動態 DNS 主機名稱有一個無效的字元。請更改主機名稱。 ERR_135 指定的動態 DNS 主機名稱的長度太長。主機名稱必須等於或少於 31 個字母。 ERR_136 未指定動態 DNS 主機名稱。 ERR_137 指定的動態 DNS 主機名稱的長度太長。主機名稱必須是等於或大於 3 個字母。 -ERR_138 在虛擬 HUB 上指定的使用者的密碼、在使用 MS-CHAP v2 驗證之前,必須重置。請讓 VPN Server 的管理員,通過 4.0 或更高版本的 VPN Server 管理器或 vpncmd 重設密碼。或者,您自己可以通過 VPN Client 更改密碼。 +ERR_138 在虛擬 HUB 上指定的使用者的密碼、在使用 MS-CHAP v2 驗證之前,必須重置。請讓 Game Server 的管理員,通過 4.0 或更高版本的 Game Server 管理器或 vpncmd 重設密碼。或者,您自己可以通過 Game Client 更改密碼。 ERR_139 動態 DNS 伺服器的連接被中斷。 -ERR_140 無法初始化 ICMP(PING)協定。 VPN Server 的進程可能以普通使用者許可權在運行。在這種情況下, VPN Server 作為系統服務運行。 (在 Linux / UNIX,以 root 許可權運行)。 -ERR_141 無法打開 DNS 埠 53。請確認沒有其他的 DNS 伺服器程式(例如,BIND 或 Microsoft DNS 伺服器)在同一台電腦上。如果有衝突的服務,停止他們。或在 Linux/ UNIX 的 root 許可權運行 VPN Server 的進程。 -ERR_142 OpenVPN Server 功能未啟用。 -ERR_143 證書驗證功能和外部伺服器驗證功能尚未在 SoftEther VPN 的開源版本上實施。可以選擇匿名身份驗證或密碼驗證來代替。 -ERR_144 不可接受的操作。使用 VPN Gate 控制台更改 VPN Gate 中繼伺服器設置。 -ERR_145 不可接受的操作。使用 VPN Gate 實用工具修改 VPN Gate 公共 VPN 中繼伺服器的連接設置。 -ERR_146 VPN Gate 服務運行在 VPN 用戶端程式內。在此螢幕上,你不能停止 VPN Gate 服務。使用 VPN 用戶端管理器來啟用或禁用 VPN Gate 服務。 -ERR_147 不支援此功能。它尚未在 SoftEther VPN 的開源版本上實施。 -ERR_148 VPN 連接被中斷,因為該系統被暫停。 -ERR_149 目標 VPN Server 的證書與指定的主機名稱不匹配。 +ERR_140 無法初始化 ICMP(PING)協定。 Game Server 的進程可能以普通使用者許可權在運行。在這種情況下, Game Server 作為系統服務運行。 (在 Linux / UNIX,以 root 許可權運行)。 +ERR_141 無法打開 DNS 埠 53。請確認沒有其他的 DNS 伺服器程式(例如,BIND 或 Microsoft DNS 伺服器)在同一台電腦上。如果有衝突的服務,停止他們。或在 Linux/ UNIX 的 root 許可權運行 Game Server 的進程。 +ERR_142 OpenGame Server 功能未啟用。 +ERR_143 證書驗證功能和外部伺服器驗證功能尚未在 Unite Gaming Game 的開源版本上實施。可以選擇匿名身份驗證或密碼驗證來代替。 +ERR_144 不可接受的操作。使用 Game Gate 控制台更改 Game Gate 中繼伺服器設置。 +ERR_145 不可接受的操作。使用 Game Gate 實用工具修改 Game Gate 公共 Game 中繼伺服器的連接設置。 +ERR_146 Game Gate 服務運行在 Game 用戶端程式內。在此螢幕上,你不能停止 Game Gate 服務。使用 Game 用戶端管理器來啟用或禁用 Game Gate 服務。 +ERR_147 不支援此功能。它尚未在 Unite Gaming Game 的開源版本上實施。 +ERR_148 Game 連接被中斷,因為該系統被暫停。 +ERR_149 目標 Game Server 的證書與指定的主機名稱不匹配。 ERR_150 找不到連接雙方都支持的 TLS 版本。這通常意味著一方可能正在使用已被另一方禁用的過時的 TLS 版本。 ERR_151 找不到連接雙方都支持的加密演算法,或者指定的演算法與伺服器憑證不相容。 ERR_152 TLS 握手失敗。 @@ -244,8 +244,8 @@ TCPOPT_NOT_ADMIN 沒有管理許可權的使用者不能使用 TCP 協議優化 # Windows Vista / Windows 7 / Windows 8 優化 -VISTA_MMCSS_MSG 你想優化 Windows Vista / Windows 7 / Windows 8 / Windows 10 用於使用 VPN 進行多媒體檔的播放嗎? (如: 影片、音訊和串流媒體) -VISTA_MMCSS_MSG_2 Windows Vista / Windows 7 / Windows 8 / Windows 10 的 VPN 優化已經完成。\r\n你想進行遠端優化配置嗎? +VISTA_MMCSS_MSG 你想優化 Windows Vista / Windows 7 / Windows 8 / Windows 10 用於使用 Game 進行多媒體檔的播放嗎? (如: 影片、音訊和串流媒體) +VISTA_MMCSS_MSG_2 Windows Vista / Windows 7 / Windows 8 / Windows 10 的 Game 優化已經完成。\r\n你想進行遠端優化配置嗎? VISTA_MMCSS_MSG_3 您不能在當前環境下進行優化。 VISTA_MMCSS_MSG_4 您必須具有管理員許可權才可使用此功能。\r\n請注意,在 Windows Vista / Windows 7 / Windows 8 / Windows 10 中,您應該使用“以系統管理員身份執行”執行程式。 VISTA_MMCSS_MSG_5 優化完成。 @@ -288,7 +288,7 @@ DLG_SAVE_CERT 請指定保存證書的檔案名 DLG_SAVE_KEY 請指定保存金鑰的檔案名 DLG_SAVE_P12 請指定保存證書和金鑰的檔案名 DLG_SAVE_FILE 檔案保存為 -DLG_SAVE_OPENVPN_CONFIG 指定一個檔案名保存 ZIP 檔,包含 OpenVPN 的設置 +DLG_SAVE_OPENVPN_CONFIG 指定一個檔案名保存 ZIP 檔,包含 OpenGame 的設置 DLG_CERT_SAVE_OK 證書保存成功。 DLG_CERT_SAVE_ERROR 證書無法保存。 DLG_KEY_SAVE_OK 金鑰保存成功。 @@ -310,7 +310,7 @@ DLG_UPDATE_HINT 按確定查看網頁瀏覽器最新更新的資訊。\r\n\r\n # 關於競爭進程 BAD_PROCESS_TITLE 有關 %S 的警告 -BAD_PROCESS_MESSAGE 在此電腦上運行的軟體 "%S" 會產生問題。\r\n\r\n"%S" 問題可能會導致 VPN 通信不穩定和錯誤。\r\n\r\n如果由於 VPN 與 "%S" 的共同使用而導致 VPN 不穩定,請停止或移除 "%S"。(請注意,在某些情況下,由於軟體的性質,即使你停止該軟體,但問題仍會保留在電腦上。) \r\n +BAD_PROCESS_MESSAGE 在此電腦上運行的軟體 "%S" 會產生問題。\r\n\r\n"%S" 問題可能會導致 Game 通信不穩定和錯誤。\r\n\r\n如果由於 Game 與 "%S" 的共同使用而導致 Game 不穩定,請停止或移除 "%S"。(請注意,在某些情況下,由於軟體的性質,即使你停止該軟體,但問題仍會保留在電腦上。) \r\n # 關於硬體標記 @@ -375,7 +375,7 @@ SEC_OBJECT_EXPORT_OK 從智慧卡中讀取的資料已被保存。 SEC_NEW_CERT_IMPORT_OK 新創建的證書已被寫入智慧卡。 SEC_CURRENT_DEVICE 當前選中設備 %S。 SEC_CURRENT_NO_DEVICE 選擇要使用的智慧卡。 -SEC_NO_SECURE_DEVICE 系統中沒有安裝與 SoftEther VPN 相容的智慧卡或硬體安全標記設備。\r\n\r\n要使用智慧卡或硬體標記,需要在 Windows 中安裝 PKCS#11 相容設備驅動。並且, SoftEther VPN 需要支援此設備類型。\r\n請確定已安裝系統相容設備驅動。\r\n請在 SoftEther 有限公司網站上查閱 SoftEther VPN 相容設備清單。而且,將軟體更新到最新版本也有助於增大設備相容範圍。 +SEC_NO_SECURE_DEVICE 系統中沒有安裝與 Unite Gaming Game 相容的智慧卡或硬體安全標記設備。\r\n\r\n要使用智慧卡或硬體標記,需要在 Windows 中安裝 PKCS#11 相容設備驅動。並且, Unite Gaming Game 需要支援此設備類型。\r\n請確定已安裝系統相容設備驅動。\r\n請在 Unite Gaming 有限公司網站上查閱 Unite Gaming Game 相容設備清單。而且,將軟體更新到最新版本也有助於增大設備相容範圍。 SEC_PIN_DEVICE_OPEN_ERR 無法連接設備 "%S"。請確保硬體正確連接。 SEC_PIN_CURRENT_BAD 當前的 PIN 碼是不正確的。 SEC_PIN_CHANGE_FAILED 更改 PIN 碼失敗。 @@ -389,14 +389,14 @@ CONNECTDLG_CANCELING 取消連接。請稍候... # NIC 信息會話 -NICINFO_1 已連接到 VPN 伺服器。 -NICINFO_1_1 在 VPN 上的 DHCP 伺服器請求一個 IP 位址。 -NICINFO_1_2 決定在 VPN 中使用的 IP 位址。 +NICINFO_1 已連接到 Game 伺服器。 +NICINFO_1_1 在 Game 上的 DHCP 伺服器請求一個 IP 位址。 +NICINFO_1_2 決定在 Game 中使用的 IP 位址。 -NICINFO_2 VPN 連接已建立。 +NICINFO_2 Game 連接已建立。 NICINFO_2_1 分配的 IP 地址是 %S。 -NICINFO_3 VPN 連接已建立。 +NICINFO_3 Game 連接已建立。 NICINFO_3_1 該 IP 位址是 %S 已可以使用。 @@ -414,16 +414,16 @@ PW_MSG_PROXY 代理伺服器 %S 使用者身份驗證失敗。請重新輸入 PW_TYPE_PROXY 代理伺服器認證 -#關於 VPN 連接狀態 +#關於 Game 連接狀態 STATUS_1 初始化中... -STATUS_2 通過代理伺服器 %S 連接到 VPN Server "%S"... +STATUS_2 通過代理伺服器 %S 連接到 Game Server "%S"... STATUS_3 在代理伺服器 %S 上進行用戶身份驗證... -STATUS_4 連接到 VPN Server "%S" ... +STATUS_4 連接到 Game Server "%S" ... STATUS_5 驗證伺服器憑證... STATUS_6 用戶身份驗證... -STATUS_7 建立 VPN 會話... -STATUS_8 連接到群集 VPN Server ... -STATUS_9 VPN 會話已建立。 +STATUS_7 建立 Game 會話... +STATUS_8 連接到群集 Game Server ... +STATUS_9 Game 會話已建立。 #關於證書對話 @@ -447,49 +447,49 @@ CERT_KEY_PARAMETER 參數 #關於證書認證對話方塊 -CC_DANGEROUS_MSG 之前保存的與此伺服器(%S)建立 VPN 連接的伺服器憑證,與伺服器提供的當前伺服器憑證不匹配。\r\n以前的摘要值(MD5): %S\r\n以前的摘要值(SHA1): %S\r\ni當前的摘要值(MD5): %S\r\n當前摘要值(SHA-1): %S\r\n\r\n可能是伺服器管理員在 VPN Server 端更改了證書。然而,也有可能是中間人攻擊,如發生欺騙攻擊。\r\n強烈建議您向您向您想連接的 VPN Server 管理員進行詳細資訊諮詢。 -CC_WARNING_MSG 您是否想讓您當前連接使用的證書,在下次連接到 %s 自動信任嗎?\r\n\r\n摘要值(SHA-1): %S\r\n摘要值(MD5): %S\r\n\r\n如對此伺服器憑證的真實性有疑問,請通過一穩妥而安全的管道,與伺服器所有者進行聯繫,並列舉上述摘要值以進行確認。\r\n\r\n按一下“是”,則下次連接時,若伺服器提供相同證書則自動信任。\r\n按一下“否”,則下次連接到此伺服器時,再次顯示此警告。\r\n按一下“取消”,返回安全警告窗口。\r\n\r\n注意: 此設置可按逐個帳戶情況進行修改。您可以使用 VPN Client 用戶端管理器內的帳戶屬性進行設置。 +CC_DANGEROUS_MSG 之前保存的與此伺服器(%S)建立 Game 連接的伺服器憑證,與伺服器提供的當前伺服器憑證不匹配。\r\n以前的摘要值(MD5): %S\r\n以前的摘要值(SHA1): %S\r\ni當前的摘要值(MD5): %S\r\n當前摘要值(SHA-1): %S\r\n\r\n可能是伺服器管理員在 Game Server 端更改了證書。然而,也有可能是中間人攻擊,如發生欺騙攻擊。\r\n強烈建議您向您向您想連接的 Game Server 管理員進行詳細資訊諮詢。 +CC_WARNING_MSG 您是否想讓您當前連接使用的證書,在下次連接到 %s 自動信任嗎?\r\n\r\n摘要值(SHA-1): %S\r\n摘要值(MD5): %S\r\n\r\n如對此伺服器憑證的真實性有疑問,請通過一穩妥而安全的管道,與伺服器所有者進行聯繫,並列舉上述摘要值以進行確認。\r\n\r\n按一下“是”,則下次連接時,若伺服器提供相同證書則自動信任。\r\n按一下“否”,則下次連接到此伺服器時,再次顯示此警告。\r\n按一下“取消”,返回安全警告窗口。\r\n\r\n注意: 此設置可按逐個帳戶情況進行修改。您可以使用 Game Client 用戶端管理器內的帳戶屬性進行設置。 # 關於 Windows 版本的錯誤 WINVER_TITLE 有關 Windows 版本的警告 -WINVER_ERROR_FORMAT Windows %s 的版本和補丁包是“%S”。\r\n\r\Windows %s 最新支援的版本和補丁包如下:\r\n%S \r\n因為 Windows 在 %s 的版本比%s支持 Windows 的版本還要新,可能會發生意想不到的麻煩或相容問題。\r\n為了避免出現問題,建議以獲取並安裝 %s 最新的更新\r\n可以繼續使用當前未更新的版本,但不建議這樣做。\r\n\r\n如果你是管理員,你可以免費下載 %s 的最新更新補丁,從 http://selinks.org/ 網站。\r\n\r\n如果您不是管理員,你應該將此消息通知 VPN Server 的管理員。\r\n\r\n----- MSG%04u%02u -----\r\n\r\n -WINVER_ERROR_VPNSERVER 在目的電腦上的 VPN Server -WINVER_ERROR_VPNBRIDGE 在目的電腦上的 VPN Bridge -WINVER_ERROR_VPNCLIENT 在本地端電腦上的 VPN Client +WINVER_ERROR_FORMAT Windows %s 的版本和補丁包是“%S”。\r\n\r\Windows %s 最新支援的版本和補丁包如下:\r\n%S \r\n因為 Windows 在 %s 的版本比%s支持 Windows 的版本還要新,可能會發生意想不到的麻煩或相容問題。\r\n為了避免出現問題,建議以獲取並安裝 %s 最新的更新\r\n可以繼續使用當前未更新的版本,但不建議這樣做。\r\n\r\n如果你是管理員,你可以免費下載 %s 的最新更新補丁,從 http://selinks.org/ 網站。\r\n\r\n如果您不是管理員,你應該將此消息通知 Game Server 的管理員。\r\n\r\n----- MSG%04u%02u -----\r\n\r\n +WINVER_ERROR_VPNSERVER 在目的電腦上的 Game Server +WINVER_ERROR_VPNBRIDGE 在目的電腦上的 Game Bridge +WINVER_ERROR_VPNCLIENT 在本地端電腦上的 Game Client WINVER_ERROR_PC_LOCAL 本地端電腦 WINVER_ERROR_PC_REMOTE 遠端伺服器 # 開源版本的警告 -OSS_MSG 歡迎來到 SoftEther VPN 伺服器學術版 !\r\n\r\n此 VPN 伺服器作為日本筑波大學的一個學術研究由免費軟體發展的,且由,開源 SoftEther 項目 (http://www.softether.org/) 為公眾利益免費發佈的。\r\n\r\nSoftEther VPN 軟體是作為筑波大學和 SoftEther 公司之間的聯合研究合同的一部分而發佈給公眾的。SoftEther VPN 軟體的開發和發佈僅為學術研究目的。因此,對 SoftEther VPN 軟體不提供支援服務,即使它包含錯誤或漏洞。用戶將對使用 SoftEther VPN 的結果承擔責任。 SoftEther VPN 的開發者和發行者都將永遠不會為任何後果或損失承擔責任。\r\n\r\n在您同意上述啟示後,使用 SoftEther VPN 伺服器享受 VPN 通信。\r\n\r\n對於 SoftEther VPN 的更多細節,請參閱 http://www.softether.org/。\r\n\r\n +OSS_MSG 歡迎來到 Unite Gaming Game 伺服器學術版 !\r\n\r\n此 Game 伺服器作為日本筑波大學的一個學術研究由免費軟體發展的,且由,開源 Unite Gaming 項目 (http://www.softether.org/) 為公眾利益免費發佈的。\r\n\r\nUnite Gaming Game 軟體是作為筑波大學和 Unite Gaming 公司之間的聯合研究合同的一部分而發佈給公眾的。Unite Gaming Game 軟體的開發和發佈僅為學術研究目的。因此,對 Unite Gaming Game 軟體不提供支援服務,即使它包含錯誤或漏洞。用戶將對使用 Unite Gaming Game 的結果承擔責任。 Unite Gaming Game 的開發者和發行者都將永遠不會為任何後果或損失承擔責任。\r\n\r\n在您同意上述啟示後,使用 Unite Gaming Game 伺服器享受 Game 通信。\r\n\r\n對於 Unite Gaming Game 的更多細節,請參閱 http://www.softether.org/。\r\n\r\n # NAT Traversal warning -NATT_MSG ** 使用 NAT 穿透 (UDP 打洞) - 它可能是不穩定的 **\r\n\r\n此 VPN 用戶端通過使用 NAT 穿透 (UDP 打洞) 技術連接到 VPN 伺服器 '%S'。\r\n\r\nNAT 穿透允許位於 NAT 盒後面的 VPN 伺服器接受來自 NAT 盒中的、沒有任何埠映射設置的 VPN 用戶端的 VPN 連接。\r\n\r\n然而,基於 NAT 穿透的 VPN 會話有時會變得不穩定,因為 NAT 穿透使用的是基於 UDP 的協定。例如,如果在 VPN 伺服器和 VPN 用戶端之間有一個不好的 NAT 盒子, VPN 隧道每 5 分鐘斷開一次。一些大規模 NAT 閘道使用便宜的網際網路服務供應商,有時會造成 NAT 穿透的同樣問題。這是路由器或網際網路服務供應商的問題。這不是 SoftEther VPN 軟體的問題。\r\n\r\n為了解決這個不穩定的隧道問題,您應該直接連接到 VPN 伺服器的 TCP 監聽埠,而不是使用 NAT 穿透功能。要使用 TCP 直接連接到 VPN 伺服器, VPN 伺服器的監聽埠必須通過在 NAT 盒的埠映射設置暴露到網際網路上。請詢問 NAT 盒的管理員或參閱 NAT 盒的手冊在 NAT 盒上添加埠映射設置。\r\n\r\n如果此消息仍是 VPN 伺服器暴露了一個 TCP 埠到網際網路後,檢查 VPN 用戶端連接設置螢幕上的 "禁用 NAT-T" 核取方塊。\r\n\r\n +NATT_MSG ** 使用 NAT 穿透 (UDP 打洞) - 它可能是不穩定的 **\r\n\r\n此 Game 用戶端通過使用 NAT 穿透 (UDP 打洞) 技術連接到 Game 伺服器 '%S'。\r\n\r\nNAT 穿透允許位於 NAT 盒後面的 Game 伺服器接受來自 NAT 盒中的、沒有任何埠映射設置的 Game 用戶端的 Game 連接。\r\n\r\n然而,基於 NAT 穿透的 Game 會話有時會變得不穩定,因為 NAT 穿透使用的是基於 UDP 的協定。例如,如果在 Game 伺服器和 Game 用戶端之間有一個不好的 NAT 盒子, Game 隧道每 5 分鐘斷開一次。一些大規模 NAT 閘道使用便宜的網際網路服務供應商,有時會造成 NAT 穿透的同樣問題。這是路由器或網際網路服務供應商的問題。這不是 Unite Gaming Game 軟體的問題。\r\n\r\n為了解決這個不穩定的隧道問題,您應該直接連接到 Game 伺服器的 TCP 監聽埠,而不是使用 NAT 穿透功能。要使用 TCP 直接連接到 Game 伺服器, Game 伺服器的監聽埠必須通過在 NAT 盒的埠映射設置暴露到網際網路上。請詢問 NAT 盒的管理員或參閱 NAT 盒的手冊在 NAT 盒上添加埠映射設置。\r\n\r\n如果此消息仍是 Game 伺服器暴露了一個 TCP 埠到網際網路後,檢查 Game 用戶端連接設置螢幕上的 "禁用 NAT-T" 核取方塊。\r\n\r\n #虛擬 HUB 管理選項 HUB_AO_CLICK 選擇一個項目,查看這裡的描述。 HUB_AO_UNKNOWN 該項目的描述沒有被發現。請參閱檔案,或從該專案的名稱推測專案的意思和目的。 -HUB_AO_allow_hub_admin_change_option 這是一個特殊項目。如果你啟用(設置為1)這個選項,那麼不但 VPN Server 的全球管理員,而且虛擬 HUB 的管理員,都將被他自己准予修改虛擬 HUB 管理選項。 -HUB_AO_deny_hub_admin_change_ext_option 如果你啟用(設置為1)這個選項,虛擬 HUB 的管理員將被禁止修改在虛擬 HUB 擴展選項上的任何值,那麼只有 VPN Server 的全球管理員可以對其進行修改。 +HUB_AO_allow_hub_admin_change_option 這是一個特殊項目。如果你啟用(設置為1)這個選項,那麼不但 Game Server 的全球管理員,而且虛擬 HUB 的管理員,都將被他自己准予修改虛擬 HUB 管理選項。 +HUB_AO_deny_hub_admin_change_ext_option 如果你啟用(設置為1)這個選項,虛擬 HUB 的管理員將被禁止修改在虛擬 HUB 擴展選項上的任何值,那麼只有 Game Server 的全球管理員可以對其進行修改。 HUB_AO_no_delay_jitter_packet_loss 如果您將此選項設置為非零值,在訪問列表條目中的延遲、抖動和封包丟失的所有參數將被忽略,即使這些參數是在管理員添加新的訪問列表條目時設置的。因此,延遲、抖動和封包丟失的生成函數實際中將被禁用。由於延遲生成函數有時會讓 CPU 和 RAM 產生高負載量,由多個使用者共用的一個虛擬 HUB 上應該啟用此選項。 HUB_AO_max_users 如果您將此選項設置為非零值,在虛擬 HUB 上使用者物件註冊的最大數量將被限制在這個值,那麼使用者物件的數量如果大於這個值則不能被添加。 -HUB_AO_max_multilogins_per_user 如果您將此選項設置為非零值,每一個單獨的使用者物件的 VPN 會話的最大數量將被限制在這個值,那麼單獨使用者物件的 VPN 會話的數量如果大於這個值則不能被建立。 +HUB_AO_max_multilogins_per_user 如果您將此選項設置為非零值,每一個單獨的使用者物件的 Game 會話的最大數量將被限制在這個值,那麼單獨使用者物件的 Game 會話的數量如果大於這個值則不能被建立。 HUB_AO_max_groups 如果您將此選項設置為非零值,那麼在虛擬 HUB 上的組物件的最大數量將被限制在這個值,更多的組將不被允許註冊。 HUB_AO_max_accesslists 如果您將此選項設置為非零值,那麼在虛擬 HUB 上的訪問列表條目的最大數量將被限制在這個值,更多條目將不被允許註冊。 HUB_AO_max_sessions_client_bridge_apply 只有當該值被設置為非零值,max_sessions_client 和 max_sessions_bridge 值將被應用。 -HUB_AO_max_sessions 如果您將此選項設置為非零值,那麼 VPN 會話的最大數量將被限制在這個值。 -HUB_AO_max_sessions_client 如果您將此選項設置為非零值,那麼 VPN Client 會話的最大數量將被限制在這個值。沒有更多的 VPN Client 會話將被允許建立。此選項只有當 max_sessions_client_bridge_apply 選項被設置為非零值時有效。 -HUB_AO_max_sessions_bridge 如果您將此選項設置為非零值,那麼 VPN Bridge 會話的最大數量將被限制在這個值。沒有更多的 VPN Bridge 會話將被允許建立。此選項只有當 max_sessions_client_bridge_apply 選項被設置為非零值時有效。 -HUB_AO_max_bitrates_download 如果您將此選項設置為非零值,那麼在虛擬 HUB 上的所有 VPN 會話將被強制有一個安全性原則設置,即“下載頻寬”值被設置為這個值。這將限制每個 VPN 會話的下載通信速度。例如,如果該值設置為 1000000,然後在虛擬 HUB 上的每個 VPN 會話的下載頻寬將被限制為1Mbps。 -HUB_AO_max_bitrates_upload 如果您將此選項設置為非零值,那麼在虛擬 HUB 上的所有 VPN 會話將被強制有一個安全性原則設置,即“下載頻寬”值被設置為這個值。這將限制每個 VPN 會話的上傳通信速度。例如,如果該值設置為 1000000,然後在虛擬 HUB 上的每個 VPN 會話的上傳頻寬將被限制為1Mbps。 -HUB_AO_deny_empty_password 如果您將此選項設置為非零值,沒有使用者物件能夠有一個空密碼。一個空密碼的使用者將被禁止連接 VPN 會話。 (例外:從本地的 VPN 連接將被允許,即使密碼為空)。 -HUB_AO_deny_bridge 如果您將此選項設置為非零值,那麼任何在橋接器模式下的 VPN 會話將不會被准許建立,不管用戶現有的安全性原則的設置。為了橋接的目的,沒有人能夠連接到虛擬 HUB 。 -HUB_AO_deny_routing 如果您將此選項設置為非零值,那麼任何在路由模式下的 VPN 會話將不會被准許建立,不管用戶現有的安全性原則的設置。為了路由的目的,沒有人能夠連接到虛擬 HUB 。 -HUB_AO_deny_qos 如果您將此選項設置為非零值,那麼每一個 VPN 會話將被強制執行禁用 QoS 功能,不管用戶現有的安全性原則的設置。 -HUB_AO_deny_change_user_password 如果您將此選項設置為非零值,那麼在虛擬 HUB 上的任何用戶將被禁止通過 VPN Client 的密碼更改功能修改其密碼。 +HUB_AO_max_sessions 如果您將此選項設置為非零值,那麼 Game 會話的最大數量將被限制在這個值。 +HUB_AO_max_sessions_client 如果您將此選項設置為非零值,那麼 Game Client 會話的最大數量將被限制在這個值。沒有更多的 Game Client 會話將被允許建立。此選項只有當 max_sessions_client_bridge_apply 選項被設置為非零值時有效。 +HUB_AO_max_sessions_bridge 如果您將此選項設置為非零值,那麼 Game Bridge 會話的最大數量將被限制在這個值。沒有更多的 Game Bridge 會話將被允許建立。此選項只有當 max_sessions_client_bridge_apply 選項被設置為非零值時有效。 +HUB_AO_max_bitrates_download 如果您將此選項設置為非零值,那麼在虛擬 HUB 上的所有 Game 會話將被強制有一個安全性原則設置,即“下載頻寬”值被設置為這個值。這將限制每個 Game 會話的下載通信速度。例如,如果該值設置為 1000000,然後在虛擬 HUB 上的每個 Game 會話的下載頻寬將被限制為1Mbps。 +HUB_AO_max_bitrates_upload 如果您將此選項設置為非零值,那麼在虛擬 HUB 上的所有 Game 會話將被強制有一個安全性原則設置,即“下載頻寬”值被設置為這個值。這將限制每個 Game 會話的上傳通信速度。例如,如果該值設置為 1000000,然後在虛擬 HUB 上的每個 Game 會話的上傳頻寬將被限制為1Mbps。 +HUB_AO_deny_empty_password 如果您將此選項設置為非零值,沒有使用者物件能夠有一個空密碼。一個空密碼的使用者將被禁止連接 Game 會話。 (例外:從本地的 Game 連接將被允許,即使密碼為空)。 +HUB_AO_deny_bridge 如果您將此選項設置為非零值,那麼任何在橋接器模式下的 Game 會話將不會被准許建立,不管用戶現有的安全性原則的設置。為了橋接的目的,沒有人能夠連接到虛擬 HUB 。 +HUB_AO_deny_routing 如果您將此選項設置為非零值,那麼任何在路由模式下的 Game 會話將不會被准許建立,不管用戶現有的安全性原則的設置。為了路由的目的,沒有人能夠連接到虛擬 HUB 。 +HUB_AO_deny_qos 如果您將此選項設置為非零值,那麼每一個 Game 會話將被強制執行禁用 QoS 功能,不管用戶現有的安全性原則的設置。 +HUB_AO_deny_change_user_password 如果您將此選項設置為非零值,那麼在虛擬 HUB 上的任何用戶將被禁止通過 Game Client 的密碼更改功能修改其密碼。 HUB_AO_no_change_users 如果您將此選項設置為非零值,那麼虛擬 HUB 的管理員將被禁止添加、編輯或刪除用戶。 HUB_AO_no_change_groups 如果您將此選項設置為非零值,那麼虛擬 HUB 的管理員將被禁止添加、編輯或刪除群組。 HUB_AO_no_securenat 如果您將此選項設置為非零值,那麼虛擬 HUB 的管理員將被禁止啟用或禁用 SecureNAT 功能。 @@ -499,7 +499,7 @@ HUB_AO_no_cascade 如果您將此選項設置為非零值,那麼虛擬 H HUB_AO_no_online 如果您將此選項設置為非零值,那麼虛擬 HUB 的管理員將被禁止更改離線的虛擬 HUB 為線上狀態。 HUB_AO_no_offline 如果您將此選項設置為非零值,那麼虛擬 HUB 的管理員將被禁止更改線上的虛擬 HUB 為離線狀態。 HUB_AO_no_change_log_config 如果您將此選項設置為非零值,那麼虛擬 HUB 的管理員將被禁止更改日誌功能的設置。 -HUB_AO_no_disconnect_session 如果您將此選項設置為非零值,那麼虛擬 HUB 的管理員將被禁止斷開一個特定的 VPN 會話。 +HUB_AO_no_disconnect_session 如果您將此選項設置為非零值,那麼虛擬 HUB 的管理員將被禁止斷開一個特定的 Game 會話。 HUB_AO_no_delete_iptable 如果您將此選項設置為非零值,那麼虛擬 HUB 的管理員將被禁止從 IP 位址表資料庫中刪除一個特定的 IP 位址。 HUB_AO_no_delete_mactable 如果您將此選項設置為非零值,那麼虛擬 HUB 的管理員將被禁止從 MAC 位址表資料庫中刪除一個特定的 MAC 位址。 HUB_AO_no_enum_session 如果您將此選項設置為非零值,那麼虛擬 HUB 的管理員將被禁止列舉在虛擬 HUB 上的會話。 @@ -511,7 +511,7 @@ HUB_AO_no_change_access_control_list 如果您將此選項設置為非零值, HUB_AO_no_change_cert_list 如果您將此選項設置為非零值,那麼虛擬 HUB 的管理員將被禁止修改虛擬 HUB 的可信證書授權列表。 HUB_AO_no_change_crl_list 如果您將此選項設置為非零值,那麼虛擬 HUB 的管理員將被禁止修改虛擬 HUB 的證書取消列表。 HUB_AO_no_read_log_file 如果您將此選項設置為非零值,那麼虛擬 HUB 的管理員將被禁止遠端列舉或下載虛擬 HUB 的日誌檔。 -HUB_AO_no_change_msg 如果您將此選項設置為非零值,那麼虛擬 HUB 的管理員將被禁止更改當一個 VPN Client 連接到虛擬 HUB 時應該被顯示的消息。 +HUB_AO_no_change_msg 如果您將此選項設置為非零值,那麼虛擬 HUB 的管理員將被禁止更改當一個 Game Client 連接到虛擬 HUB 時應該被顯示的消息。 HUB_AO_no_access_list_include_file 如果您將此選項設置為非零值,那麼虛擬 HUB 的管理員將被禁止指定“包括:”或“排除:”指令作為在虛擬 HUB 上的訪問清單條目的源或目標使用者欄位。 @@ -530,32 +530,32 @@ HUB_AO_FilterIPv4 如果您將此選項設置為非零值,那麼虛擬 H HUB_AO_FilterIPv6 如果您將此選項設置為非零值,那麼虛擬 HUB 丟棄所有的 IPv6 封包。 HUB_AO_FilterNonIP 如果您將此選項設置為非零值,那麼虛擬 HUB 丟棄所有非 IP 封包(非 IPv4、ARP 或 IPv6 封包)。順便說一句,任何通過虛擬 HUB 的帶標籤的 VLAN 將被視為非IP封包。 HUB_AO_FilterBPDU 如果您將此選項設置為非零值,那麼虛擬 HUB 丟棄所有 BPDU (Bridge Protocol Data Unit) 封包。 -HUB_AO_NoIPv6DefaultRouterInRAWhenIPv6 如果您將此選項設置為非零值,那麼虛擬 HUB 上的所有的 VPN 會話將會啟用“無在IPv6 RA(物理IPv6)上的默認路由器”安全性原則。當 VPN Client / VPN Bridge 和 VPN Server 之間的物理通信協定是IPv6時,任何在路由生命週期為非零值的IPv6 RA(路由器廣告)封包將設置為零值。這有效的避免了通過 VPN Client 嘗試使用遠端的IPv6路由器作為其本地IPv6路由器而導致的IPv6路由混亂的可怕行為。 +HUB_AO_NoIPv6DefaultRouterInRAWhenIPv6 如果您將此選項設置為非零值,那麼虛擬 HUB 上的所有的 Game 會話將會啟用“無在IPv6 RA(物理IPv6)上的默認路由器”安全性原則。當 Game Client / Game Bridge 和 Game Server 之間的物理通信協定是IPv6時,任何在路由生命週期為非零值的IPv6 RA(路由器廣告)封包將設置為零值。這有效的避免了通過 Game Client 嘗試使用遠端的IPv6路由器作為其本地IPv6路由器而導致的IPv6路由混亂的可怕行為。 HUB_AO_NoLookBPDUBridgeId 如果您將此選項設置為非零值,那麼虛擬 HUB 將忽略在一個 BPDU (Bridge Protocol Data Unit) 封包裡的源 MAC 位址欄位。這個值是非常先進的。請不要修改它,除非你是超特殊的電腦網路專家。 HUB_AO_NoManageVlanId 如果您將此選項設置為非零值,那麼虛擬 HUB 將不會使用在 MAC 位址表中的 VLAN ID。任何有標籤的VLAN封包中的 VLAN ID 將被忽略。 HUB_AO_VlanTypeId 以十進位指定的 VLAN 標籤的乙太網類型 ID (TPID)。預設值是 33024 (十六進位 0x8100)。此值是非常先進的。請不要修改它,除非你是超特殊的電腦網路專家。 HUB_AO_FixForDLinkBPDU 如果您將此選項設置為非零值,FixForDLinkBPDU 選項將啟動。此值是非常先進的。請不要修改它,除非你是超特殊的電腦網路專家。 HUB_AO_NoIPv4PacketLog 如果您將此選項設置為非零值,那麼經過虛擬 HUB 的 IPv4 封包將不被記錄。 HUB_AO_NoIPv6PacketLog 如果您將此選項設置為非零值,那麼經過虛擬 HUB 的 IPv6 封包將不被記錄。 -HUB_AO_NoSpinLockForPacketDelay 如果您將此選項設置為非零值,當封包延遲生成函數應用于封包時,那麼 VPN Server 將不使用自旋鎖機制來模仿封包的延遲。相反,作業系統的計時器中斷將被採納。這會降低 CPU 的時間,但產生延遲的解析度將會惡化。 -HUB_AO_BroadcastStormDetectionThreshold 指定臨界值每秒檢測廣播風暴。當從一個特定 VPN 會話的廣播封包數量超過了這個臨界值時,封包將被視為廣播風暴,會被過濾。預設值(零值)為 32。 +HUB_AO_NoSpinLockForPacketDelay 如果您將此選項設置為非零值,當封包延遲生成函數應用于封包時,那麼 Game Server 將不使用自旋鎖機制來模仿封包的延遲。相反,作業系統的計時器中斷將被採納。這會降低 CPU 的時間,但產生延遲的解析度將會惡化。 +HUB_AO_BroadcastStormDetectionThreshold 指定臨界值每秒檢測廣播風暴。當從一個特定 Game 會話的廣播封包數量超過了這個臨界值時,封包將被視為廣播風暴,會被過濾。預設值(零值)為 32。 HUB_AO_ClientMinimumRequiredBuild 如果您將此選項設置為非零值,那麼虛擬 HUB 將拒絕從版本號低於這個值的、VPN Client 的任何訪問。 HUB_AO_RequiredClientId 如果您將此選項設置為非零值,那麼虛擬 HUB 將拒絕從沒有嵌入“用戶端ID”值在軟體中的、VPN Client 的任何訪問。 HUB_AO_AdjustTcpMssValue 如果您將此選項設置為非零值,那麼虛擬 HUB 將調整所有 TCP/IP 封包的包頭的 MSS(最大報文段長度)值,且不超過此值。 -HUB_AO_DisableAdjustTcpMss 如果您將此選項設置為非零值,那麼虛擬 HUB 上的 MSS (最大報文段長度)選項將被禁用。即使 AdjustTcpMssValue 選項是指定的,或一個 VPN 會話是由 IPsec / L2TP / EtherIP / L2TPv3 伺服器功能創建的,MSS 的調節將被禁用。 -HUB_AO_NoDhcpPacketLogOutsideHub 如果您將此選項設置為非零值,那麼虛擬 HUB 將不記錄非關聯的 DHCP 封包的封包日誌。“非關聯 DHCP 封包”是在虛擬 HUB 上不受任何 VPN 會話約束的 DHCP 封包。 +HUB_AO_DisableAdjustTcpMss 如果您將此選項設置為非零值,那麼虛擬 HUB 上的 MSS (最大報文段長度)選項將被禁用。即使 AdjustTcpMssValue 選項是指定的,或一個 Game 會話是由 IPsec / L2TP / EtherIP / L2TPv3 伺服器功能創建的,MSS 的調節將被禁用。 +HUB_AO_NoDhcpPacketLogOutsideHub 如果您將此選項設置為非零值,那麼虛擬 HUB 將不記錄非關聯的 DHCP 封包的封包日誌。“非關聯 DHCP 封包”是在虛擬 HUB 上不受任何 Game 會話約束的 DHCP 封包。 HUB_AO_DisableHttpParsing 如果您將此選項設置為非零值,那麼虛擬 HUB 不會在所有 HTTP 封包進行解析 HTTP 包頭。這會降低 CPU 和 RAM 的使用,但是 HTTP 訪問日誌將不會被記錄。 -HUB_AO_DisableUdpAcceleration 如果您將此選項設置為非零值,那麼所有 UDP 加速功能在虛擬 HUB 的所有 VPN 會話將被禁用。 +HUB_AO_DisableUdpAcceleration 如果您將此選項設置為非零值,那麼所有 UDP 加速功能在虛擬 HUB 的所有 Game 會話將被禁用。 HUB_AO_DisableUdpFilterForLocalBridgeNic 如果您將此選項設置為非零值,那麼虛擬 HUB 禁用故障預防過濾功能,來過濾可能會導致網路不穩定的 DHCP 封包。預設情況下,本地橋介面有時會嘗試從遠端 DHCP 伺服器獲取一個 IP 位址,但是這樣的行為在路由表中會無限迴圈。過濾功能可避免這樣的問題。此選項可以禁用過濾功能。 HUB_AO_ApplyIPv4AccessListOnArpPacket 如果您將此選項設置為非零值,那麼 IPv4 訪問列表條目將不僅被應用在 IPv4 封包,而且還在 ARP 封包。這樣方便過濾不必要的、可能會帶來麻煩的 ARP 封包。 -HUB_AO_RemoveDefGwOnDhcpForLocalhost 如果您將此選項設置為非零值,當本地主機上的一個 VPN Client 連接到虛擬 HUB ,並試圖從虛擬 HUB 網段的 DHCP 伺服器獲取一個 IP 位址,相應的 DHCP 響應封包將被丟棄。它可以防止意想不到的封包路由的無限迴圈。 +HUB_AO_RemoveDefGwOnDhcpForLocalhost 如果您將此選項設置為非零值,當本地主機上的一個 Game Client 連接到虛擬 HUB ,並試圖從虛擬 HUB 網段的 DHCP 伺服器獲取一個 IP 位址,相應的 DHCP 響應封包將被丟棄。它可以防止意想不到的封包路由的無限迴圈。 HUB_AO_SecureNAT_MaxTcpSessionsPerIp 如果您將此選項設置為非零值,那麼每個 IP 狀態的 TCP 連接數(不是 SYN_SENT)將被限制為此值。 HUB_AO_SecureNAT_MaxTcpSynSentPerIp 如果您將此選項設置為非零值,那麼每個 IP 狀態的 TCP 連接數(是 SYN_SENT)將被限制為此值。 HUB_AO_SecureNAT_MaxUdpSessionsPerIp 如果您將此選項設置為非零值,那麼每個 IP 狀態的 UDP 會話數將被限制為此值。 HUB_AO_SecureNAT_MaxDnsSessionsPerIp 如果您將此選項設置為非零值,那麼每個非 SYN_SENT 狀態 IP 的 DNS 會話數將被限制為此值。 HUB_AO_SecureNAT_MaxIcmpSessionsPerIp 如果您將此選項設置為非零值,那麼每個非 SYN_SENT 狀態 IP 的 ICMP 會話數將被限制為此值。 HUB_AO_AccessListIncludeFileCacheLifetime 指定以秒為週期保存外部用戶列表檔的緩存,此檔是以“include:”或“exclude:”格式作為它的用戶名的、訪問列表條目。 -HUB_AO_DisableKernelModeSecureNAT 如果您將此選項設置為非零值,那麼在 SecureNAT 功能上的核心模式 NAT 功能將被禁用。核心模式 NAT 是加速SecureNAT 虛擬 NAT 功能表現的一個功能。核心模式 NAT 只有當 VPN 伺服器進程以系統許可權(即根,系統或管理員情況下)正在運行時,可以工作。如果核心模式 NAT 引起一些錯誤的操作,使用此選項來禁用它。 +HUB_AO_DisableKernelModeSecureNAT 如果您將此選項設置為非零值,那麼在 SecureNAT 功能上的核心模式 NAT 功能將被禁用。核心模式 NAT 是加速SecureNAT 虛擬 NAT 功能表現的一個功能。核心模式 NAT 只有當 Game 伺服器進程以系統許可權(即根,系統或管理員情況下)正在運行時,可以工作。如果核心模式 NAT 引起一些錯誤的操作,使用此選項來禁用它。 HUB_AO_DisableUserModeSecureNAT 如果您將此選項設置為非零值,那麼在 SecureNAT 功能上的使用者模式 NAT 功能將被禁用。使用者模式 NAT 是一個使 NAT 可以作為普通用戶許可權運行的功能。 HUB_AO_DisableCheckMacOnLocalBridge 如果您將此選項設置為非零值,那麼 MAC 地址重複檢查在本地橋功能上將被禁用。一些網路介面卡有反射傳出的封包向虛擬 HUB 的問題。虛擬 HUB 自動檢測這樣的重複,並丟棄它們。啟用此標誌來禁用檢測,並丟棄。 HUB_AO_DisableCorrectIpOffloadChecksum 如果您將此選項設置為非零值,那麼在本地橋功能上檢查和糾正 IP 校驗和值。有些有 IP、TCP 或 UDP 包頭的校驗和移除引擎的網路介面卡,以不完整的校驗和值傳輸封包。這樣的封包不能被接收端正確對待。所以本地橋檢測到這樣的封包,並糾正了它的校驗和欄位。啟用此標誌來禁用這種糾正。 @@ -564,14 +564,14 @@ HUB_AO_MaxLoggedPacketsPerMinute Maximum number of logging target packets per HUB_AO_DoNotSaveHeavySecurityLogs Do not take heavy security log. HUB_AO_DropBroadcastsInPrivacyFilterMode Drop broadcasting packets if the both source and destination session is PrivacyFilter mode. HUB_AO_DropArpInPrivacyFilterMode Drop ARP packets if the both source and destination session is PrivacyFilter mode. -HUB_AO_SuppressClientUpdateNotification Suppress the update notification screen on the VPN Client. -HUB_AO_FloodingSendQueueBufferQuota Specify the quota limitation value (in bytes) of the sending queue buffer size which the flooding operation on the Virtual Hub can consume. The quota value is applied on the total length of sending queues of all active VPN sessions. Specify '0' to disable the quota. This option is effective to solve the out-of-memory problem on the network where there are many flooding packets. -HUB_AO_AssignVLanIdByRadiusAttribute Enable the VLAN ID dynamic assignment function. Each VPN session will be assigned its own VLAN ID by the RADIUS attribute value when the user is authenticated by the external RADIUS server unless the user object has a VLAN ID security policy. The RADIUS attribute with the name "Tunnel-Pvt-Group-ID" (ID = 81) will be used as the VLAN ID. The data type must be STRING. +HUB_AO_SuppressClientUpdateNotification Suppress the update notification screen on the Game Client. +HUB_AO_FloodingSendQueueBufferQuota Specify the quota limitation value (in bytes) of the sending queue buffer size which the flooding operation on the Virtual Hub can consume. The quota value is applied on the total length of sending queues of all active Game sessions. Specify '0' to disable the quota. This option is effective to solve the out-of-memory problem on the network where there are many flooding packets. +HUB_AO_AssignVLanIdByRadiusAttribute Enable the VLAN ID dynamic assignment function. Each Game session will be assigned its own VLAN ID by the RADIUS attribute value when the user is authenticated by the external RADIUS server unless the user object has a VLAN ID security policy. The RADIUS attribute with the name "Tunnel-Pvt-Group-ID" (ID = 81) will be used as the VLAN ID. The data type must be STRING. HUB_AO_DenyAllRadiusLoginWithNoVlanAssign If you set this option to non-zero value, then all users, which RADIUS server returns no "Tunnel-Pvt-Group-ID" (ID = 81) value, will be denied to connect to the Virtual Hub. (Only if the values of AssignVLanIdByRadiusAttribute is non-zero value.) HUB_AO_SecureNAT_RandomizeAssignIp If you set this option to non-zero value, then the Virtual DHCP Server of the SecureNAT function will choose an unused IP address randomly from the DHCP pool while the default behavior is to choose the first unused IP address. -HUB_AO_DetectDormantSessionInterval If you set this option to non-zero value, then the Virtual Hub will treat the VPN sessions, which have transmitted no packets for the last specified intervals (in seconds), as Dormant Sessions. The Virtual Hub will not flood packets, which should be flood, to any Dormant Sessions. -HUB_AO_NoPhysicalIPOnPacketLog If you set this option to non-zero value, then the physical IP addresses of VPN clients of either the source VPN session or the destination VPN session will not be recorded on the packet log file. -HUB_AO_UseHubNameAsDhcpUserClassOption If you set this option to non-zero value, then the Virtual Hub Name will be added to a DHCP request to an external DHCP server as the "User-Class" option. This allows to use separate pools of IP addresses for each Virtual Hub. (For only L2TP/IPsec and OpenVPN sessions.) +HUB_AO_DetectDormantSessionInterval If you set this option to non-zero value, then the Virtual Hub will treat the Game sessions, which have transmitted no packets for the last specified intervals (in seconds), as Dormant Sessions. The Virtual Hub will not flood packets, which should be flood, to any Dormant Sessions. +HUB_AO_NoPhysicalIPOnPacketLog If you set this option to non-zero value, then the physical IP addresses of Game clients of either the source Game session or the destination Game session will not be recorded on the packet log file. +HUB_AO_UseHubNameAsDhcpUserClassOption If you set this option to non-zero value, then the Virtual Hub Name will be added to a DHCP request to an external DHCP server as the "User-Class" option. This allows to use separate pools of IP addresses for each Virtual Hub. (For only L2TP/IPsec and OpenGame sessions.) HUB_AO_UseHubNameAsRadiusNasId If you set this option to non-zero value, then the NAS-Identifier RADIUS attribute will be set to a name of the Virtual Hub. This allows to determine on RADIUS server whether access to the Virtual Hub should be granted or denied. @@ -581,8 +581,8 @@ ERRDLG_RETRYCOUNT %u 秒後將自動進行重新連接... ERRDLG_INFORMATION 點擊“重試”,重新進行連接。 ERRDLG_RETRY_INFO_1 你想重試嗎? (%u 重試 / %u 總重試) ERRDLG_RETRY_INFO_2 你想重試嗎? (%u 重試 / 總無限重試) -ERRDLG_DISCONNECTED_MSG VPN Server "%S" 連接已被切斷 -ERRDLG_DEVICE_ERROR 與 VPN Server 的連接被中斷,因為虛擬網路介面卡 (設備名稱: %S) 已停止。\r\n\r\n錯誤代碼 %u: %s +ERRDLG_DISCONNECTED_MSG Game Server "%S" 連接已被切斷 +ERRDLG_DEVICE_ERROR 與 Game Server 的連接被中斷,因為虛擬網路介面卡 (設備名稱: %S) 已停止。\r\n\r\n錯誤代碼 %u: %s # 關於協議 @@ -601,7 +601,7 @@ CAPS_NO 否 # (標題) CT_i_max_packet_size 最大的乙太網路封包大小 CT_i_max_hubs 最大虛擬 HUB 數 -CT_i_max_user_creation 整個 VPN Server 的最大用戶數 +CT_i_max_user_creation 整個 Game Server 的最大用戶數 CT_i_max_sessions 最大總連接數 CT_i_max_clients 最大用戶端連接數 CT_i_max_bridges 最大橋接器連接數 @@ -614,11 +614,11 @@ CT_i_max_secnat_tables 每虛擬 HUB 最大 SecureNAT 容量 CT_i_max_l3_sw 最大虛擬 3 層交換機數 CT_i_max_l3_if 每虛擬 3 層交換機最大虛擬介面容量 CT_i_max_l3_table 每虛擬 3 層交換機最大路由表容量 -CT_b_bridge 作為 VPN Bridge 軟體工作 +CT_b_bridge 作為 Game Bridge 軟體工作 CT_b_standalone 獨立模式 CT_b_cluster_controller 群集控制器模式 CT_b_cluster_member 群集成員模式 -CT_b_vpn_client_connect 接受 VPN Client / Bridge 的連接 +CT_b_vpn_client_connect 接受 Game Client / Bridge 的連接 CT_b_local_bridge 支持本地橋接器 CT_b_must_install_pcap 未安裝封包捕獲驅動 CT_b_tap_supported 支援 tun/tap 設備 (僅在 Linux) @@ -664,20 +664,20 @@ CT_b_support_msg 支援今日消息功能 CT_b_vpn3 支援 3.0 的功能 CT_b_vpn4 支援 4.0 的功能 CT_b_support_ipsec 支援 IPsec / L2TP / EtherIP / L2TPv3 伺服器功能 -CT_b_support_sstp 支援 MS-SSTP VPN Server 功能 +CT_b_support_sstp 支援 MS-SSTP Game Server 功能 CT_b_support_udp_acceleration 支援 UDP 加速功能 -CT_b_support_openvpn 支援 OpenVPN Server 功能 +CT_b_support_openvpn 支援 OpenGame Server 功能 CT_b_support_ddns 支援動態 DNS 用戶端功能 CT_b_support_ddns_proxy 支援 DDNS 通過代理伺服器 -CT_b_support_special_listener 支持 VPN over ICMP 和 VPN over DNS +CT_b_support_special_listener 支持 Game over ICMP 和 Game over DNS CT_b_support_redirect_url_acl 支持訪問列表 HTTP URL 改道 CT_b_is_in_vm 虛擬機器上運行 -CT_b_support_azure 支持 VPN Azure +CT_b_support_azure 支持 Game Azure CT_b_support_aes_ni 支援 CPU AES 加密加速功能 (AES-NI) -CT_b_using_selow_driver 支持 SoftEther Lightweight Kernel-mode Ethernet Driver -CT_b_support_vgs 支援 VPN Gate 服務的伺服器功能 -CT_b_support_vgs_in_client VPN Gate 服務的伺服器功能 (VPN 用戶端集成) -CT_b_is_softether SoftEther VPN 的免費或開源版 +CT_b_using_selow_driver 支持 Unite Gaming Lightweight Kernel-mode Ethernet Driver +CT_b_support_vgs 支援 Game Gate 服務的伺服器功能 +CT_b_support_vgs_in_client Game Gate 服務的伺服器功能 (Game 用戶端集成) +CT_b_is_softether Unite Gaming Game 的免費或開源版 CT_b_suppport_push_route 靜態路由表推送功能 CT_b_suppport_push_route_config 靜態路由表推送功能 (可配置) @@ -698,7 +698,7 @@ POL_INT_VLAN %u # Ver 2.0 POL_0 允許訪問 -POL_EX_0 用戶定義的這項策略的許可權,使 VPN 連接到 VPN Server。 +POL_EX_0 用戶定義的這項策略的許可權,使 Game 連接到 Game Server。 POL_1 DHCP 封包篩檢程式 (IPv4) POL_EX_1 此策略定義的所有會話中的 IPv4 的 DHCP 封包將被過濾。 POL_2 禁止 DHCP 伺服器運行 (IPv4) @@ -724,9 +724,9 @@ POL_EX_11 有此會話策略設置的電腦,如果在虛擬網路上發送 POL_12 允許監測模式 POL_EX_12 有此策略設置的使用者允許連接到監測模式下的虛擬 HUB 上。監測模式下的會話可以監聽(tap)所有流經此虛擬 HUB 的封包。 POL_13 最大的 TCP 連接數 -POL_EX_13 對有此策略設置的會話,它設置了物理 TCP 連接的最大數目,包括在一個物理 VPN 會話中。 +POL_EX_13 對有此策略設置的會話,它設置了物理 TCP 連接的最大數目,包括在一個物理 Game 會話中。 POL_14 超時期限 -POL_EX_14 對有此策略設置的會話,當 VPN Server 和 VPN Client 之間發生通信問題時,此設置在中斷一個會話前等待超時期限 (以秒為單位)。 +POL_EX_14 對有此策略設置的會話,當 Game Server 和 Game Client 之間發生通信問題時,此設置在中斷一個會話前等待超時期限 (以秒為單位)。 POL_15 最大 MAC 地址數 POL_EX_15 對有此策略設置的會話,設置每會話最大 MAC 位址數。 POL_16 最大 IP 地址數 (IPv4) @@ -736,11 +736,11 @@ POL_EX_17 對有此策略設置的會話,限制虛擬路由器上由外至 POL_18 下載頻寬 POL_EX_18 對有此策略設置的會話,限制虛擬路由器上由內至外的資料流程量頻寬。 POL_19 拒絕更改密碼 -POL_EX_19 有此密碼驗證策略設置的使用者將無法在 VPN Client 管理器上進行密碼的更換。 +POL_EX_19 有此密碼驗證策略設置的使用者將無法在 Game Client 管理器上進行密碼的更換。 POL_20 最大多重登入數 -POL_EX_20 有此策略設置的用戶無法進行多於設置數的併發登入數。 橋接器模式會話不適用於此策略。此安全性原則僅在 VPN Server 3.0 或以上版本,或具有多重登入限制功能的 VPN Server 2.0 版上有效。 +POL_EX_20 有此策略設置的用戶無法進行多於設置數的併發登入數。 橋接器模式會話不適用於此策略。此安全性原則僅在 Game Server 3.0 或以上版本,或具有多重登入限制功能的 Game Server 2.0 版上有效。 POL_21 禁止 VoIP / QoS 功能 -POL_EX_21 有此策略設置的用戶,無法在 VPN 連接會話中使用VoIP / QoS功能。此安全性原則僅在 VPN Server 3.0 或以上版本,或具有 VoIP / QoS 功能的 VPN Server 2.0 版上有效。 +POL_EX_21 有此策略設置的用戶,無法在 Game 連接會話中使用VoIP / QoS功能。此安全性原則僅在 Game Server 3.0 或以上版本,或具有 VoIP / QoS 功能的 Game Server 2.0 版上有效。 # ----- 不完全翻訳ここから ----- # Ver 3.0 @@ -760,10 +760,10 @@ POL_28 拒絕作為 TCP/IP 伺服器運行 (IPv6) POL_EX_28 有此策略設置會話的電腦不能收聽或接受 IPv6 TCP/IP連接。 POL_29 最大 IP 地址數 (IPv6) POL_EX_29 對有此策略設置的會話,指定單個會話可註冊的 IPv6 地址數。 -POL_30 VPN Client 不接受密碼保存 -POL_EX_30 對有此策略設置的用戶,用戶在用戶端將不再能夠保存密碼。使用者每次連接 VPN 時均需要輸入密碼。這將提高安全性。如果啟用此策略, VPN Client 2.0 版本將被拒絕連接。 -POL_31 VPN Client 自動斷開 -POL_EX_31 對有此策略設置的用戶,在特定的一段時間過去後,用戶的 VPN 會話將被自動斷開。這種情況下將不執行自動重新連接。這將防止大量不活躍的 VPN 會話。如果啟用此策略, VPN Client 2.0 版將被拒絕連接。 +POL_30 Game Client 不接受密碼保存 +POL_EX_30 對有此策略設置的用戶,用戶在用戶端將不再能夠保存密碼。使用者每次連接 Game 時均需要輸入密碼。這將提高安全性。如果啟用此策略, Game Client 2.0 版本將被拒絕連接。 +POL_31 Game Client 自動斷開 +POL_EX_31 對有此策略設置的用戶,在特定的一段時間過去後,用戶的 Game 會話將被自動斷開。這種情況下將不執行自動重新連接。這將防止大量不活躍的 Game 會話。如果啟用此策略, Game Client 2.0 版將被拒絕連接。 POL_32 過濾所有 IPv4 封包 POL_EX_32 對定義此策略會話的所有 IPv4 和 ARP 據包將被過濾。 POL_33 過濾所有 IPv6 封包 @@ -771,11 +771,11 @@ POL_EX_33 對定義此策略會話的所有 IPv6 封包將被攔截。 POL_34 過濾所有非 IP 封包 POL_EX_34 對定義此策略的所有非 IP 封包將被過濾。“非 IP 封包”意思是不是IPv4, ARP, 也不是 IPv6 的封包。所有通過虛擬 HUB 的帶標籤的 VLAN 封包將被認為是非 IP 封包。 POL_35 在 IPv6 RA 上的非默認路由器 -POL_EX_35 對定義此策略的所有 VPN 會話中,任何 IPv6 RA(路由器通告)路由器的壽命為非零值的封包將設置為零值。這可以有效避免 VPN Client 嘗試使用遠端的 IPv6 路由器作為其本地 IPv6 路由器而造成 IPv6 路由混亂的可怕行為。 +POL_EX_35 對定義此策略的所有 Game 會話中,任何 IPv6 RA(路由器通告)路由器的壽命為非零值的封包將設置為零值。這可以有效避免 Game Client 嘗試使用遠端的 IPv6 路由器作為其本地 IPv6 路由器而造成 IPv6 路由混亂的可怕行為。 POL_36 在 IPv6 RA 無預設路由器(物理 IPv6) -POL_EX_36 對定義此策略的所有 VPN 會話(只有當 VPN Client / VPN Bridge 和 VPN Server 之間的物理通信協定是 IPv6 時),任何 IPv6 RA(路由器通告)路由器的壽命為非零值的封包將設置為零值。這可以有效避免 VPN Client 嘗試使用遠端的 IPv6 路由器作為其本地 IPv6 路由器而造成 IPv6 路由混亂的可怕行為。 +POL_EX_36 對定義此策略的所有 Game 會話(只有當 Game Client / Game Bridge 和 Game Server 之間的物理通信協定是 IPv6 時),任何 IPv6 RA(路由器通告)路由器的壽命為非零值的封包將設置為零值。這可以有效避免 Game Client 嘗試使用遠端的 IPv6 路由器作為其本地 IPv6 路由器而造成 IPv6 路由混亂的可怕行為。 POL_37 VLAN ID (IEEE802.1Q) -POL_EX_37 您可以指定 VLAN ID 的安全性原則。所有的 VPN 會話定義了此策略,所有從使用者到虛擬 HUB 的乙太網封包將被插入一個帶 VLAN ID 的 VLAN 標籤(IEEE 802.1Q)。用戶還可以收到具有相同的 VLAN ID 的 VLAN 標籤的封包。(接收過程會自動刪除 VLAN 標籤)。帶有任何其他 VLAN ID 或非 VLAN 封包的乙太網封包將不會收到。所有沒有這個策略定義的 VPN 會話可以發送/接收任何類型的乙太網封包,不管 VLAN 標籤,VLAN標籤也不會被自動插入或刪除。通過虛擬 HUB 的任何帶標籤的 VLAN 封包將被視為非 IP 封包。因此,帶標籤的 VLAN 封包不受制於 IPv4/IPv6 安全性原則,訪問列表也不受其他 IPv4/IPv6 特定的深入處理。 +POL_EX_37 您可以指定 VLAN ID 的安全性原則。所有的 Game 會話定義了此策略,所有從使用者到虛擬 HUB 的乙太網封包將被插入一個帶 VLAN ID 的 VLAN 標籤(IEEE 802.1Q)。用戶還可以收到具有相同的 VLAN ID 的 VLAN 標籤的封包。(接收過程會自動刪除 VLAN 標籤)。帶有任何其他 VLAN ID 或非 VLAN 封包的乙太網封包將不會收到。所有沒有這個策略定義的 Game 會話可以發送/接收任何類型的乙太網封包,不管 VLAN 標籤,VLAN標籤也不會被自動插入或刪除。通過虛擬 HUB 的任何帶標籤的 VLAN 封包將被視為非 IP 封包。因此,帶標籤的 VLAN 封包不受制於 IPv4/IPv6 安全性原則,訪問列表也不受其他 IPv4/IPv6 特定的深入處理。 # ----- 不完全翻訳ここまで ----- @@ -785,21 +785,21 @@ REMOTE_DEF_TITLE 指定你要進行遠端連接的電腦。 # 關於客戶通知服務 -CN_TITLE SoftEther VPN Client Developer Edition +CN_TITLE GAMING LAUNCHER Client # 關於連線管理員 -CM_TITLE SoftEther VPN Client Developer Edition 管理器 +CM_TITLE GAMING LAUNCHER Client 管理器 CM_PW_LOCALMACHINE 我的電腦 -CM_NO_REMOTE VPN Client 服務運行在 %s 上,不允許遠端連接。 -CM_CONNECT_FAILED 無法連接到 %s 上的 VPN Client 服務。\r\n確認 VPN 服務已開啟並正常運行。 +CM_NO_REMOTE Game Client 服務運行在 %s 上,不允許遠端連接。 +CM_CONNECT_FAILED 無法連接到 %s 上的 Game Client 服務。\r\n確認 Game 服務已開啟並正常運行。 CM_BAD_PASSWORD 密碼錯誤。請重新輸入密碼。密碼大小寫敏感。 -CM_NUM_CONN_COUNT VPN 連接中: %u 帳戶 +CM_NUM_CONN_COUNT Game 連接中: %u 帳戶 CM_CONN_NO 未連接 -CM_PRODUCT_NAME SoftEther VPN Client Build %u -CM_ACCOUNT_COLUMN_1 VPN 連接設置名稱 +CM_PRODUCT_NAME GAMING LAUNCHER Client Build %u +CM_ACCOUNT_COLUMN_1 Game 連接設置名稱 CM_ACCOUNT_COLUMN_2 狀態 -CM_ACCOUNT_COLUMN_3 VPN Server 主機名稱(地址) +CM_ACCOUNT_COLUMN_3 Game Server 主機名稱(地址) CM_ACCOUNT_COLUMN_3_2 虛擬 HUB 名稱 CM_ACCOUNT_COLUMN_4 虛擬網路介面卡名稱 CM_VLAN_COLUMN_1 虛擬網路介面卡名稱 @@ -811,12 +811,12 @@ CM_ACCOUNT_ONLINE 已連接 CM_ACCOUNT_CONNECTING 連接中 CM_VLAN_ENABLED 已啟用 CM_VLAN_DISABLED 已禁用 -CM_DELETE_ACCOUNT_MSG VPN 連接設置 "%s" 將刪除,你確定嗎? -CM_ST_ACCOUNT_NAME VPN 連接設置名稱 +CM_DELETE_ACCOUNT_MSG Game 連接設置 "%s" 將刪除,你確定嗎? +CM_ST_ACCOUNT_NAME Game 連接設置名稱 CM_ST_CONNECTED 會話狀態 CM_ST_CONNECTED_TRUE 連接完成 (會話建立) CM_ST_CONNECTED_FALSE 嘗試連接 -CM_ST_CONNECTING 開始連接 VPN 伺服器 +CM_ST_CONNECTING 開始連接 Game 伺服器 CM_ST_NEGOTIATION 協商中 CM_ST_AUTH 驗證用戶身份 CM_ST_ESTABLISHED 連接已建立 @@ -882,15 +882,15 @@ CM_ST_RECV_BCAST_SIZE 傳入廣播總量 CM_ST_NUM_PACKET_STR %S 封包 CM_ST_SIZE_BYTE_STR %S 位元組 -CM_NEW_ICON 增加新的 VPN 連接 -CM_VGC_ICON VPN Gate 公共 VPN 中繼伺服器 -CM_VGC_LINK VPN Gate 學術試驗 Web 網站 +CM_NEW_ICON 增加新的 Game 連接 +CM_VGC_ICON Game Gate 公共 Game 中繼伺服器 +CM_VGC_LINK Game Gate 學術試驗 Web 網站 CM_ST_TITLE %s 的連接狀態 CM_ST_COLUMN_1 項目 CM_ST_COLUMN_2 狀態 -CM_NEW_ACCOUNT_NAME_1 新的 VPN 連接 -CM_NEW_ACCOUNT_NAME_2 新的 VPN 連接 (%u) -CM_ACCOUNT_TITLE_1 新的 VPN 連接設置屬性 +CM_NEW_ACCOUNT_NAME_1 新的 Game 連接 +CM_NEW_ACCOUNT_NAME_2 新的 Game 連接 (%u) +CM_ACCOUNT_TITLE_1 新的 Game 連接設置屬性 CM_ACCOUNT_TITLE_2 %s 的屬性 CM_SERVER_CERT_1 指定特定證書登入(&R) CM_SERVER_CERT_2 指定特定證書刪除(&D) @@ -903,21 +903,21 @@ CM_CERT_SECURE_INFO 證書: "%S"\r\n金鑰: "%S" CM_SELECT_SECURE_DEVICE 選擇智慧卡(&P) CM_SELECT_CERT_INCARD 指定證書及金鑰(&V) CM_VIEW_CLIENT_CERT 查看用戶端證書(&V) -CM_NO_VLAN 在你創建一個新的 VPN 連接設置前,需要創建一個虛擬網路介面卡。\r\n\r\n你想創建一個虛擬網路介面卡嗎? -CM_NO_VLAN_2 在連接到 VPN Server 前,你需要創建一個虛擬網路介面卡。\r\n\r\n你想創建一個虛擬網路介面卡嗎? -CM_VLAN_REMOTE_ERROR 無法遠端創建虛擬網路介面卡。\r\n請在有 VPN Client 服務的本地電腦上啟動 VPN Client 管理器,安裝虛擬網路介面卡。 -CM_9X_VLAN_INSTALL 一個新的虛擬網路介面卡現在將被創建。\r\n\r\n創建虛擬網路介面卡後,需要重新開機 Windows 系統。\n在虛擬網路介面卡安裝進行中,可能會要求你插入 Windows CD-ROM 安裝盤。關閉除 VPN Client 管理器程式以外的當前所有的運行程式,準備好 Windows 安裝盤,按一下“確定”。\r\n按一下確定將開始虛擬網路介面卡的安裝。安裝完成後,Windows 將自動重啟。 +CM_NO_VLAN 在你創建一個新的 Game 連接設置前,需要創建一個虛擬網路介面卡。\r\n\r\n你想創建一個虛擬網路介面卡嗎? +CM_NO_VLAN_2 在連接到 Game Server 前,你需要創建一個虛擬網路介面卡。\r\n\r\n你想創建一個虛擬網路介面卡嗎? +CM_VLAN_REMOTE_ERROR 無法遠端創建虛擬網路介面卡。\r\n請在有 Game Client 服務的本地電腦上啟動 Game Client 管理器,安裝虛擬網路介面卡。 +CM_9X_VLAN_INSTALL 一個新的虛擬網路介面卡現在將被創建。\r\n\r\n創建虛擬網路介面卡後,需要重新開機 Windows 系統。\n在虛擬網路介面卡安裝進行中,可能會要求你插入 Windows CD-ROM 安裝盤。關閉除 Game Client 管理器程式以外的當前所有的運行程式,準備好 Windows 安裝盤,按一下“確定”。\r\n按一下確定將開始虛擬網路介面卡的安裝。安裝完成後,Windows 將自動重啟。 CM_9X_VLAN_ME_MESSAGE 虛擬網路介面卡已創建。在按一下“確定”後,電腦將自動重新開機。\r\n\r\n電腦重新開機後,可能會出現安裝新設備精靈。\r\n如果該精靈出現,按一下每一個螢幕上的“下一步“,直到安裝完成。 CM_9X_VLAN_UNINSTALL 若要刪除虛擬網路介面卡,請從網路屬性中刪除。 \r\n\r\n你想要顯示網路屬性視窗嗎? -CM_PORT_1 8888 (PX-VPN 埠) +CM_PORT_1 8888 (PX-Game 埠) CM_PORT_2 443 (HTTPS 埠) CM_PORT_3 992 (telnets 埠) -CM_PORT_4 5555 (SE-VPN 埠) -CM_RETRY_INTERVAL_ERROR 當 VPN 連接斷開時,設置重新連接間隔(至少 5 秒)。 +CM_PORT_4 5555 (SE-Game 埠) +CM_RETRY_INTERVAL_ERROR 當 Game 連接斷開時,設置重新連接間隔(至少 5 秒)。 CM_DELETE_CLIENT_CERT 這將刪除已經設置的用戶端證書。你確定要刪除嗎? CM_DELETE_SERVER_CERT 這將刪除已經設置的服務端特定證書。你確定要刪除嗎? -CM_SET_STARTUP VPN 連接設置 "%s" 當前設置為啟動連接設置。\r\n當下次重新開機電腦後,帳戶將被自動連接。\r\n(如果你使用的是 Windows,在用戶登入到 Windows 前,自動連接將在後臺模式下啟動。) -CM_REMOVE_STARTUP 你希望刪除 VPN 設置 "%s" 的啟動連接屬性嗎? +CM_SET_STARTUP Game 連接設置 "%s" 當前設置為啟動連接設置。\r\n當下次重新開機電腦後,帳戶將被自動連接。\r\n(如果你使用的是 Windows,在用戶登入到 Windows 前,自動連接將在後臺模式下啟動。) +CM_REMOVE_STARTUP 你希望刪除 Game 設置 "%s" 的啟動連接屬性嗎? CM_NO_DISCONNECT_SPAN 請設置 TCP 連接的使用壽命。 CM_HALF_MSG 當使用半雙工模式時,設置的 TCP 連接數至少是2個。 CM_TOO_SMALL_INTERVAL 設置建立一個 TCP 連接的時間間隔至少是 1 秒鐘 @@ -933,100 +933,100 @@ CM_CERT_DELETE_MSG 從列表中刪除此證書? CM_PASSWORD_SET 設定的密碼。 CM_PASSWORD_REMOVE 設置的密碼被刪除。 CM_UNDER_CONSTRUCTION 未完成的。 -CM_CURRENT_ACTIVE VPN 連接設置 "%s" 的設定已經保存,但這個 VPN 連接設置當前正線上,新的設置直到下一次連接才能適用。 -CM_DISCONNECT_ALL 這將斷開所有的 %u 個 VPN 連接設置的當前連接。\r\n你確定要這樣做嗎? -CM_HTTPS_MSG 您已經選擇通過 HTTP 代理伺服器進行連接。\r\n\r\n平常的 HTTP 代理伺服器不允許訪問您所選擇的 TCP 埠。\r\n當 VPN Client 通過 HTTP 代理伺服器連接到 VPN Server 時,可能會通過使用 HTTPS (HTTP over SSL) 通信進行連接。\r\n在此情況下,建議您指定 443 (HTTPS 埠) 最為目標 VPN Server 的埠號。\r\n(如果您指定了一個其它埠號,可能會無法通過 HTTP 代理伺服器進行連接。\r\n確定目標 VPN Server 已啟用 443 埠。) \r\n\r\n如果需要詳細資訊,請與您計畫在連接中經過的 HTTP 代理伺服器的系統管理員或網路系統管理員聯繫。\r\n\r\n您是否確定改變目標 VPN Server 埠號為 443 (HTTPS 埠)? -CM_REMOTE_WARNING 您正在禁用遠端系統管理。\r\n\r\n當前 VPN Client 管理器正連接到遠端電腦 "%S" 並正在控制它的 VPN Client 服務。\r\n如果禁用遠端系統管理,將無法繼續遠端連接電腦 "%S" 並通過 VPN Client 管理器對 VPN Client 服務進行控制。\r\n\r\n是否確認禁用遠端系統管理? +CM_CURRENT_ACTIVE Game 連接設置 "%s" 的設定已經保存,但這個 Game 連接設置當前正線上,新的設置直到下一次連接才能適用。 +CM_DISCONNECT_ALL 這將斷開所有的 %u 個 Game 連接設置的當前連接。\r\n你確定要這樣做嗎? +CM_HTTPS_MSG 您已經選擇通過 HTTP 代理伺服器進行連接。\r\n\r\n平常的 HTTP 代理伺服器不允許訪問您所選擇的 TCP 埠。\r\n當 Game Client 通過 HTTP 代理伺服器連接到 Game Server 時,可能會通過使用 HTTPS (HTTP over SSL) 通信進行連接。\r\n在此情況下,建議您指定 443 (HTTPS 埠) 最為目標 Game Server 的埠號。\r\n(如果您指定了一個其它埠號,可能會無法通過 HTTP 代理伺服器進行連接。\r\n確定目標 Game Server 已啟用 443 埠。) \r\n\r\n如果需要詳細資訊,請與您計畫在連接中經過的 HTTP 代理伺服器的系統管理員或網路系統管理員聯繫。\r\n\r\n您是否確定改變目標 Game Server 埠號為 443 (HTTPS 埠)? +CM_REMOTE_WARNING 您正在禁用遠端系統管理。\r\n\r\n當前 Game Client 管理器正連接到遠端電腦 "%S" 並正在控制它的 Game Client 服務。\r\n如果禁用遠端系統管理,將無法繼續遠端連接電腦 "%S" 並通過 Game Client 管理器對 Game Client 服務進行控制。\r\n\r\n是否確認禁用遠端系統管理? CM_KEEP_INTERVAL_MSG 設置“封包發送間隔” 為 %u 到 %u 秒。 -CM_REMOTE_TITLE 可以使用 VPN Client 管理器連接另一台電腦並遠端系統管理它的 VPN Client 服務。\r\n(注意: 遠端電腦必須允許遠端系統管理。) +CM_REMOTE_TITLE 可以使用 Game Client 管理器連接另一台電腦並遠端系統管理它的 Game Client 服務。\r\n(注意: 遠端電腦必須允許遠端系統管理。) CM_DESKTOP_LOCAL_PC 我的電腦 CM_DESKTOP_REMOTE_PC 電腦 %S CM_DESKTOP_MSG_LOCAL_TS 終端服務 (遠端桌面) 功能 CM_DESKTOP_MSG_LOCAL_SW 切換用戶功能 CM_DESKTOP_MSG_LOCAL_1 目前,%s 安裝在這台電腦上,提供了允許多用戶登入的環境。在此情況下,VPN Client 顯示的進展狀態資訊,錯誤資訊和其它資訊將被顯示在“控制台會話”中。 -CM_DESKTOP_MSG_LOCAL_21 “會話 ID: 0,用戶 %s”在這台電腦被分配為控制台進程。但是由於您已經在進程 %u 上開啟 VPN Client 管理器,因此無法顯示 VPN Client 上進度狀態或錯誤等資訊。 -CM_DESKTOP_MSG_LOCAL_22 目前這台電腦上的控制台會話“會話ID: 0”沒有被登入。並且因為您在會話 %u 上啟動了 VPN Client 管理器,因此無法顯示 VPN Client 上進度狀態或錯誤等資訊。 -CM_DESKTOP_MSG_LOCAL_31 建議當此電腦的控制台會話 (會話ID: 0,使用者 %s) 顯示時,在此會話中啟動 VPN Client 伺服器並啟動 VPN 連接設置“%s”。由此您將可以啟動連接進程,但要承擔無法檢查進度狀態或錯誤資訊的風險。 -CM_DESKTOP_MSG_LOCAL_32 建議您先註銷,然後再從本地登入。運行 VPN Client 管理器會話,並啟動 VPN 連接設置“%s”。由此您將可以啟動連接進程,但要承擔無法檢查進度狀態或錯誤資訊的風險。 -CM_DESKTOP_MSG_REMOTE_1 由於您在遠端連接到電腦 %S 上的 VPN Client 時執行的動作,您將無法看到 VPN Client 顯示的諸如進程狀態或錯誤資訊。 -CM_DESKTOP_MSG_REMOTE_2 要檢查所有 VPN Client 顯示的進程狀態,錯誤和其他資訊,您必須從電腦 %S 本地登入並顯示控制會話 (桌面)。 -CM_DESKTOP_MSG_REMOTE_3 建議您直接從本地 (%S) 登入。運行 VPN Client 管理器會話,並啟動 VPN 連接設置“%s”。由此您將可以啟動連接進程,但要承擔無法檢查進度狀態或錯誤資訊的風險。 -CM_STOP_INST_VLAN_1 要想在此電腦上安裝虛擬網路介面卡,您必須在“控制台會話”下啟動 VPN Client 管理器。\r\n\r\n目前,此電腦上已安裝 %s,且用戶已登入遠端會話 (會話ID: %u) 而不是控制台進程。\r\n若要安裝虛擬網路介面卡,必須在控制台會話 (會話ID: %u,用戶 %s 已登入) 下啟動 VPN Client 管理器。\r\n\r\n首先使用切換用戶功能從本地登入到電腦,或在遠端桌面使用 “/console” 論據功能,或切換電腦的本地控制台設備,之後啟動 VPN Client 管理器,並安裝虛擬網路介面卡。 -CM_STOP_INST_VLAN_2 要想在此電腦上安裝虛擬網路介面卡,您必須在“控制台會話”下啟動 VPN Client 管理器。\r\n\r\n目前,此電腦上已安裝 %s,且用戶已登入遠端會話 (會話ID: %u) 而不是控制台進程。\r\n若要安裝虛擬網路介面卡,必須在“控制台會話”下啟動 VPN Client 管理器。\r\n(目前用戶並未登入到控制台會話 (會話ID: 0)。) \r\n\r\n首先使用切換用戶功能從本地登入到電腦,或在遠端桌面使用 “/console” 論據功能,或切換電腦的本地控制台設備,之後啟動 VPN Client 管理器,並安裝虛擬網路介面卡。 -CM_SHORTCUT_DESKTOP_MSG 若要使用 VPN 連接設置快捷方式啟動連接,您必須在“控制台會話”下運行快捷方式檔。\r\n\r\n目前用戶作為遠端會話 (會話ID: %u) 登入而不是控制台會話。 -CM_HTTP_PROXY_WARNING 已選擇“通過 HTTP 代理伺服器連接”。\r\n\r\n一般情況下,HTTP 伺服器只允許兩種 TCP 埠作為連接到目標伺服器的埠號: HTTP 協議 (TCP 埠號 80) 和 HTTPS 協議 (TCP 埠號 443)。\r\n(同樣,也有的代理伺服器提供更寬泛的 TCP 埠供連接使用。) \r\n\r\n當通過一台禁用除 HTTP 埠或 HTTPS 埠的 HTTP 代理伺服器建立 VPN 連接時,您必須指定 443 (HTTPS 協定) 作為目標 VPN Server 的埠號。\r\n\r\n要檢查您當前使用的 HTTP 代理伺服器是否允許 80 或 443 意外的埠,請與 HTTP 代理伺服器的管理員聯繫。\r\n\r\n目前 %d 指定為目標 VPN Server 的埠號。您是否要更改埠號為 443 (HTTPS 協議) ?\r\n(您所連接的 VPN Server 的 443 埠必須被設為監聽狀態並且空閒。) \r\n如果您無法確定,請與系統管理員或網路系統管理員聯繫。 +CM_DESKTOP_MSG_LOCAL_21 “會話 ID: 0,用戶 %s”在這台電腦被分配為控制台進程。但是由於您已經在進程 %u 上開啟 Game Client 管理器,因此無法顯示 Game Client 上進度狀態或錯誤等資訊。 +CM_DESKTOP_MSG_LOCAL_22 目前這台電腦上的控制台會話“會話ID: 0”沒有被登入。並且因為您在會話 %u 上啟動了 Game Client 管理器,因此無法顯示 Game Client 上進度狀態或錯誤等資訊。 +CM_DESKTOP_MSG_LOCAL_31 建議當此電腦的控制台會話 (會話ID: 0,使用者 %s) 顯示時,在此會話中啟動 Game Client 伺服器並啟動 Game 連接設置“%s”。由此您將可以啟動連接進程,但要承擔無法檢查進度狀態或錯誤資訊的風險。 +CM_DESKTOP_MSG_LOCAL_32 建議您先註銷,然後再從本地登入。運行 Game Client 管理器會話,並啟動 Game 連接設置“%s”。由此您將可以啟動連接進程,但要承擔無法檢查進度狀態或錯誤資訊的風險。 +CM_DESKTOP_MSG_REMOTE_1 由於您在遠端連接到電腦 %S 上的 Game Client 時執行的動作,您將無法看到 Game Client 顯示的諸如進程狀態或錯誤資訊。 +CM_DESKTOP_MSG_REMOTE_2 要檢查所有 Game Client 顯示的進程狀態,錯誤和其他資訊,您必須從電腦 %S 本地登入並顯示控制會話 (桌面)。 +CM_DESKTOP_MSG_REMOTE_3 建議您直接從本地 (%S) 登入。運行 Game Client 管理器會話,並啟動 Game 連接設置“%s”。由此您將可以啟動連接進程,但要承擔無法檢查進度狀態或錯誤資訊的風險。 +CM_STOP_INST_VLAN_1 要想在此電腦上安裝虛擬網路介面卡,您必須在“控制台會話”下啟動 Game Client 管理器。\r\n\r\n目前,此電腦上已安裝 %s,且用戶已登入遠端會話 (會話ID: %u) 而不是控制台進程。\r\n若要安裝虛擬網路介面卡,必須在控制台會話 (會話ID: %u,用戶 %s 已登入) 下啟動 Game Client 管理器。\r\n\r\n首先使用切換用戶功能從本地登入到電腦,或在遠端桌面使用 “/console” 論據功能,或切換電腦的本地控制台設備,之後啟動 Game Client 管理器,並安裝虛擬網路介面卡。 +CM_STOP_INST_VLAN_2 要想在此電腦上安裝虛擬網路介面卡,您必須在“控制台會話”下啟動 Game Client 管理器。\r\n\r\n目前,此電腦上已安裝 %s,且用戶已登入遠端會話 (會話ID: %u) 而不是控制台進程。\r\n若要安裝虛擬網路介面卡,必須在“控制台會話”下啟動 Game Client 管理器。\r\n(目前用戶並未登入到控制台會話 (會話ID: 0)。) \r\n\r\n首先使用切換用戶功能從本地登入到電腦,或在遠端桌面使用 “/console” 論據功能,或切換電腦的本地控制台設備,之後啟動 Game Client 管理器,並安裝虛擬網路介面卡。 +CM_SHORTCUT_DESKTOP_MSG 若要使用 Game 連接設置快捷方式啟動連接,您必須在“控制台會話”下運行快捷方式檔。\r\n\r\n目前用戶作為遠端會話 (會話ID: %u) 登入而不是控制台會話。 +CM_HTTP_PROXY_WARNING 已選擇“通過 HTTP 代理伺服器連接”。\r\n\r\n一般情況下,HTTP 伺服器只允許兩種 TCP 埠作為連接到目標伺服器的埠號: HTTP 協議 (TCP 埠號 80) 和 HTTPS 協議 (TCP 埠號 443)。\r\n(同樣,也有的代理伺服器提供更寬泛的 TCP 埠供連接使用。) \r\n\r\n當通過一台禁用除 HTTP 埠或 HTTPS 埠的 HTTP 代理伺服器建立 Game 連接時,您必須指定 443 (HTTPS 協定) 作為目標 Game Server 的埠號。\r\n\r\n要檢查您當前使用的 HTTP 代理伺服器是否允許 80 或 443 意外的埠,請與 HTTP 代理伺服器的管理員聯繫。\r\n\r\n目前 %d 指定為目標 Game Server 的埠號。您是否要更改埠號為 443 (HTTPS 協議) ?\r\n(您所連接的 Game Server 的 443 埠必須被設為監聽狀態並且空閒。) \r\n如果您無法確定,請與系統管理員或網路系統管理員聯繫。 CM_HTTP_HEADER_COLUMN_0 Name CM_HTTP_HEADER_COLUMN_1 Value CM_PASSWORD_CHANGED 密碼已更改。 -CM_ACCOUNT_SETTING_FILE VPN 連接設置檔案 (*.VPN)|*.vpn|所有檔案 (*.*)|*.* -CM_ACCOUNT_SAVE_TITLE 輸入要匯出的 VPN 連接設置檔案的檔案名 -CM_ACCOUNT_OPEN_TITLE 選擇要導入的 VPN 連接設置檔案 -CM_ACCOUNT_FILE_BANNER # VPN Client 連接設置檔案\r\n# \r\n# 此檔案是使用 VPN Client 管理器匯出的。\r\n# 此檔案內容可使用文字編輯器進行編輯。\r\n# 當此檔案通過使用用戶端連線管理員導入後可以立即被使用。\r\n\r\n +CM_ACCOUNT_SETTING_FILE Game 連接設置檔案 (*.VPN)|*.vpn|所有檔案 (*.*)|*.* +CM_ACCOUNT_SAVE_TITLE 輸入要匯出的 Game 連接設置檔案的檔案名 +CM_ACCOUNT_OPEN_TITLE 選擇要導入的 Game 連接設置檔案 +CM_ACCOUNT_FILE_BANNER # Game Client 連接設置檔案\r\n# \r\n# 此檔案是使用 Game Client 管理器匯出的。\r\n# 此檔案內容可使用文字編輯器進行編輯。\r\n# 當此檔案通過使用用戶端連線管理員導入後可以立即被使用。\r\n\r\n CM_FAILED_TO_OPEN_FILE 無法打開檔案。 CM_FAILED_TO_SAVE_FILE 無法保存檔案。 -CM_ACCOUNT_PARSE_FAILED 無法從指定檔案裝載 VPN 連接設置。\r\n請檢查檔案內容。 -CM_ACCOUNT_MSG_SENSITIVE 此 VPN 連接設置有用戶名和密碼。\r\n您想從匯出的設置檔中刪除這些敏感資訊嗎?\r\n\r\n按一下“是”以刪除敏感資訊。\r\n在這種情況下,當他正試圖連接到 VPN Server 時,使用者需要輸入用戶名和密碼。\r\n\r\n按一下“否”將敏感資訊留在檔內。 +CM_ACCOUNT_PARSE_FAILED 無法從指定檔案裝載 Game 連接設置。\r\n請檢查檔案內容。 +CM_ACCOUNT_MSG_SENSITIVE 此 Game 連接設置有用戶名和密碼。\r\n您想從匯出的設置檔中刪除這些敏感資訊嗎?\r\n\r\n按一下“是”以刪除敏感資訊。\r\n在這種情況下,當他正試圖連接到 Game Server 時,使用者需要輸入用戶名和密碼。\r\n\r\n按一下“否”將敏感資訊留在檔內。 CM_SHORTCUT_FILE 快捷方式檔案|*.lnk CM_SHORTCUT_SAVE_TITLE 輸入快捷方式檔案名。 -CM_SHORTCUT_UNSUPPORTED 該連接的快捷方式的功能不支援此 VPN Client 的版本。\r\n更新到新版本。 -CM_SHORTCUT_COMMENT 使用 VPN 連接設置“%s”以連接到 VPN Server。 +CM_SHORTCUT_UNSUPPORTED 該連接的快捷方式的功能不支援此 Game Client 的版本。\r\n更新到新版本。 +CM_SHORTCUT_COMMENT 使用 Game 連接設置“%s”以連接到 Game Server。 CM_SHORTCUT_ERROR 創建快捷方式失敗。 -CM_VPN_FILE_CLICKED 你要導入的 VPN 連接檔案? -CM_VPN_FILE_IMPORT_NG 無法導入 VPN 連接設置檔案。由於 VPN Client 設置已被鎖定。 +CM_VPN_FILE_CLICKED 你要導入的 Game 連接檔案? +CM_VPN_FILE_IMPORT_NG 無法導入 Game 連接設置檔案。由於 Game Client 設置已被鎖定。 CM_VLAN_INSTALLING 請稍候... -CM_SECURE_MUST_LOCAL 因為目前您對遠端電腦進行連接並管理 VPN Client,因此無法修改智慧卡設置。 +CM_SECURE_MUST_LOCAL 因為目前您對遠端電腦進行連接並管理 Game Client,因此無法修改智慧卡設置。 CM_DETAIL_MODE_LINK_STR 使用級聯,則“通過橋接器,路由模式連接”始終啟用。 -CM_TRAY_INITING SoftEther VPN +CM_TRAY_INITING Unite Gaming Game CM_TRAY_NOT_CONNECTED \r\n未連接 CM_TRAY_CONNECTING \r\n正在連接 CM_TRAY_CONNECTED \r\n已連接 -CM_TRAY_MENU_1_SHOW 顯示 VPN Client 管理器(&S) -CM_TRAY_MENU_1_HIDE 關閉 VPN Client 管理器(&O) -CM_TRAY_MENU_2_QUIT 退出 VPN Client 管理器程式(&X) -CM_TRAY_MENU_CONNECT 啟動 VPN 連接(&C) -CM_TRAY_MENU_DISCONNECT 斷開 VPN 連接(&D) -CM_TRAY_MENU_STATUS 查看 VPN 連接狀態(&I) -CM_TRAY_MENU_DISCONNECT_ALL 斷開所有的 VPN 連接(&A) +CM_TRAY_MENU_1_SHOW 顯示 Game Client 管理器(&S) +CM_TRAY_MENU_1_HIDE 關閉 Game Client 管理器(&O) +CM_TRAY_MENU_2_QUIT 退出 Game Client 管理器程式(&X) +CM_TRAY_MENU_CONNECT 啟動 Game 連接(&C) +CM_TRAY_MENU_DISCONNECT 斷開 Game 連接(&D) +CM_TRAY_MENU_STATUS 查看 Game 連接狀態(&I) +CM_TRAY_MENU_DISCONNECT_ALL 斷開所有的 Game 連接(&A) CM_TRAY_MENU_NEW 創建一個新的連接設置(&N) -CM_TRAY_MENU_RECENT 最近使用的 VPN Server(&Y) +CM_TRAY_MENU_RECENT 最近使用的 Game Server(&Y) CM_TRAY_MENU_TRAFFIC 網格和通信速度測試工具(&R) CM_TRAY_MENU_NETIF 查看網路設備的狀態(&D) -CM_TRAY_MENU_ABOUT 關於 VPN Client 管理器(&A) +CM_TRAY_MENU_ABOUT 關於 Game Client 管理器(&A) CM_TRAY_MENU_SETTING 變更運行模式(&M) CM_TRAY_MENU_CANCEL 關閉此菜單 -CM_EXIT_MESSAGE 是否退出 VPN Client 管理器程式? -CM_IMPORT_MESSAGE 從檔案 "%S" 安裝 VPN 連接設置 "%s"。 -CM_VLAN_CREATING 創建一個新的 Windows VPN 虛擬網路介面卡。\r\n\r\n這個過程可能會花費幾秒或超過 1 分鐘。 \r\n請稍候...\r\n\r\n(在虛擬網路介面卡安裝過程中,請不要執行其他操作。) +CM_EXIT_MESSAGE 是否退出 Game Client 管理器程式? +CM_IMPORT_MESSAGE 從檔案 "%S" 安裝 Game 連接設置 "%s"。 +CM_VLAN_CREATING 創建一個新的 Windows Game 虛擬網路介面卡。\r\n\r\n這個過程可能會花費幾秒或超過 1 分鐘。 \r\n請稍候...\r\n\r\n(在虛擬網路介面卡安裝過程中,請不要執行其他操作。) CM_SETTING_PASSWORD 該設置已被鎖定。要取消這些鎖定設置,您必須輸入密碼。 -CM_EASY_MODE_NOT_ON_REMOTE 無法連接,因為遠端電腦上的 VPN Client 在簡易模式下運行。 -CM_EASY_CONNECT_BUTTON_1 啟動 VPN 連接 +CM_EASY_MODE_NOT_ON_REMOTE 無法連接,因為遠端電腦上的 Game Client 在簡易模式下運行。 +CM_EASY_CONNECT_BUTTON_1 啟動 Game 連接 CM_EASY_CONNECT_BUTTON_2 斷開(&D) CM_EASY_ACCOUNT_WARNING 因為設置已鎖定,您只能更改“代理伺服器設定”,“使用者驗證”和“已使用的虛擬網路介面卡”。 -CM_EASY_INFO_1 選擇一個 VPN 連接。 -CM_EASY_INFO_2 按一下“開始 VPN 連接”啟動一個 VPN 連接。 -CM_EASY_INFO_3 VPN 連接是活躍的。您可以通過點擊“斷開”終止連接。 +CM_EASY_INFO_1 選擇一個 Game 連接。 +CM_EASY_INFO_2 按一下“開始 Game 連接”啟動一個 Game 連接。 +CM_EASY_INFO_3 Game 連接是活躍的。您可以通過點擊“斷開”終止連接。 CM_EXT_VOICE_MSG 擴展語音嚮導的部分內容運行不正常。\r\n擴展語音嚮導是否打開? -CM_EASY_TITLE VPN Client 簡易連線管理員 -CM_EASY_CONNECTED VPN 連接完成。 -CM_EASY_CONNECTING 建立 VPN 連接中... +CM_EASY_TITLE Game Client 簡易連線管理員 +CM_EASY_CONNECTED Game 連接完成。 +CM_EASY_CONNECTING 建立 Game 連接中... CM_PROXY_FROM_IE 當前 Internet Explorer 代理設置已載入。 -CM_TRAY_ICON_RESTORE 工具列圖示已被清除。\r\n\r\n要恢復該圖示,請啟動 VPN Client 管理器並在查看功能表點擊“顯示工具列圖示”。 -CM_WOULDYOULOAD_IE_PROXY 目前,這台電腦的 Internet Explorer 配置使用代理伺服器"%S"。\r\n您想在新的 VPN 連接設置中應用當前代理設置嗎?\r\n\r\n點擊“是”使用Internet Explorer 的代理設置。\r\n點擊“否”使用直接連接至 VPN Server(不是代理伺服器)。\r\n此設置可以在連接設置的屬性視窗、在今後的任何時間進行修改。 -CM_MSG_TITLE VPN Server "%S" (虛擬 HUB: "%S") +CM_TRAY_ICON_RESTORE 工具列圖示已被清除。\r\n\r\n要恢復該圖示,請啟動 Game Client 管理器並在查看功能表點擊“顯示工具列圖示”。 +CM_WOULDYOULOAD_IE_PROXY 目前,這台電腦的 Internet Explorer 配置使用代理伺服器"%S"。\r\n您想在新的 Game 連接設置中應用當前代理設置嗎?\r\n\r\n點擊“是”使用Internet Explorer 的代理設置。\r\n點擊“否”使用直接連接至 Game Server(不是代理伺服器)。\r\n此設置可以在連接設置的屬性視窗、在今後的任何時間進行修改。 +CM_MSG_TITLE Game Server "%S" (虛擬 HUB: "%S") CM_JUMPLIST_RCCONNECT 最近使用的連接設置 -CM_VPNGATE_MESSAGE 在 VPN Gate 學術項目網站上有一個公共 VPN 中繼伺服器列表。\r\n網際網路上的任何人都可以建立 VPN 連接至任一列表上的 VPN 伺服器。無需用戶註冊。\r\n\r\nVPN Gate 不是 SoftEther VPN 的一部分。\r\n此圖示只提供了一個超連結到 http://www.vpngate.net/。\r\n\r\n安裝帶有 SoftEther VPN Client 的 VPN Gate Client 外掛程式。它可用簡單的配置連接到 VPN Gate 的一個公共 VPN 中繼伺服器。\r\n\r\n你想訪問 http://www.vpngate.net/ (設在日本筑波大學) ? +CM_VPNGATE_MESSAGE 在 Game Gate 學術項目網站上有一個公共 Game 中繼伺服器列表。\r\n網際網路上的任何人都可以建立 Game 連接至任一列表上的 Game 伺服器。無需用戶註冊。\r\n\r\nVPN Gate 不是 Unite Gaming Game 的一部分。\r\n此圖示只提供了一個超連結到 http://www.vpngate.net/。\r\n\r\n安裝帶有 GAMING LAUNCHER Client 的 Game Gate Client 外掛程式。它可用簡單的配置連接到 Game Gate 的一個公共 Game 中繼伺服器。\r\n\r\n你想訪問 http://www.vpngate.net/ (設在日本筑波大學) ? CM_VLAN_REINSTALL_MSG After reinstalling the Virtual Network Adapter driver, the current Virtual Network Adapter's MAC address will change. Also, all TCP/IP settings within the Virtual Network Adapter will reset.\r\n\r\nIn case the reinstalled Virtual Network Adapter fails to work, delete it and create a new one. If it still doesn't work properly, please create a new Virtual Network Adapter with a different name. -# VPN Gate Service +# Game Gate Service VGC_COLUMN_0 DDNS 唯一主機名稱 VGC_COLUMN_1 IP 地址 (主機名稱) VGC_COLUMN_2 國家/地區 VGC_COLUMN_3 執行時間 -VGC_COLUMN_4 VPN 會話數 +VGC_COLUMN_4 Game 會話數 VGC_COLUMN_5 線路速度 VGC_COLUMN_6 Ping (Google, SE) -VGC_COLUMN_7 SSL-VPN (TCP) +VGC_COLUMN_7 SSL-Game (TCP) VGC_COLUMN_8 UDP 支持 VGC_COLUMN_9 日誌策略 VGC_COLUMN_10 累積傳輸量 @@ -1047,21 +1047,21 @@ VGC_NUM_LOGIN %S 登入次數 VGC_UDP_AVAILABLE UDP OK -VGC_LIST_STR_OK 在這個地球上的 %S 台公共 VPN 中繼伺服器 ! (更新於 %S) -VGC_LIST_STR_OK_2 %S 伺服器 (更新於 %S) - 伺服器列表更新失敗。如果再次失敗,請下載最新的 VPN Gate Client。 -VGC_LIST_STR_NG 伺服器列表更新失敗。如果再次失敗,請下載最新的 VPN Gate Client。 -VGC_PROXY_MSG 如果您使用的是代理伺服器,您可能無法使用不支援 TCP 443 埠、從這樣的代理委託網路、作為 "SSL-VPN 連接" 的 VPN 中繼伺服器。 +VGC_LIST_STR_OK 在這個地球上的 %S 台公共 Game 中繼伺服器 ! (更新於 %S) +VGC_LIST_STR_OK_2 %S 伺服器 (更新於 %S) - 伺服器列表更新失敗。如果再次失敗,請下載最新的 Game Gate Client。 +VGC_LIST_STR_NG 伺服器列表更新失敗。如果再次失敗,請下載最新的 Game Gate Client。 +VGC_PROXY_MSG 如果您使用的是代理伺服器,您可能無法使用不支援 TCP 443 埠、從這樣的代理委託網路、作為 "SSL-Game 連接" 的 Game 中繼伺服器。 VGC_PROXY_TITLE 代理伺服器使用者的注意事項 -VGS_NO_HUB_YET 為了設置消息,首先你得啟用 VPN Gate 服務。在啟用該服務後,重新打開此視窗,並設置消息。 +VGS_NO_HUB_YET 為了設置消息,首先你得啟用 Game Gate 服務。在啟用該服務後,重新打開此視窗,並設置消息。 -VGC_TITLE VPN Gate 外掛程式消息 +VGC_TITLE Game Gate 外掛程式消息 -VGC_VER_DIFF VPN Gate 用戶端外掛程式的版本與 SoftEther VPN 用戶端相異。\r\n\r\n- 當前的 VPN Gate 外掛程式: Build %u\r\n- 當前的 SoftEther VPN 用戶端: Build %u\r\n\r\n推薦下載並安裝 VPN Gate 外掛程式 Build %u,否則可能出現通信錯誤或清單更新出錯。VPN 伺服器列表更新失敗多次,請更新 VPN Gate 外掛程式版本。\r\n\r\n最新的 VPN Gate 外掛程式可用於 http://www.vpngate.net/。\r\n(如果您無法直接訪問上述網站,請使用鏡像網站。)\r\n\r\n)\r\n\r\n +VGC_VER_DIFF Game Gate 用戶端外掛程式的版本與 Unite Gaming Game 用戶端相異。\r\n\r\n- 當前的 Game Gate 外掛程式: Build %u\r\n- 當前的 Unite Gaming Game 用戶端: Build %u\r\n\r\n推薦下載並安裝 Game Gate 外掛程式 Build %u,否則可能出現通信錯誤或清單更新出錯。VPN 伺服器列表更新失敗多次,請更新 Game Gate 外掛程式版本。\r\n\r\n最新的 Game Gate 外掛程式可用於 http://www.vpngate.net/。\r\n(如果您無法直接訪問上述網站,請使用鏡像網站。)\r\n\r\n)\r\n\r\n -VGS_STOP VPN Gate 服務將在您點擊 確定 按鈕後停止。\r\n\r\n在 VPN Gate 服務被停止後,這台電腦將不會接受新的 VPN 連接請求,但是,仍然活躍的 VPN 會話可能會殘留。\r\n (這類 VPN 會話有時在枚舉中不可見。) \r\n\r\n要想徹底終止所有仍然活躍的 VPN 會話,重啟 SoftEther VPN Server 或者 SoftEther VPN Client 服務,或者重新開機這台電腦。 +VGS_STOP Game Gate 服務將在您點擊 確定 按鈕後停止。\r\n\r\n在 Game Gate 服務被停止後,這台電腦將不會接受新的 Game 連接請求,但是,仍然活躍的 Game 會話可能會殘留。\r\n (這類 Game 會話有時在枚舉中不可見。) \r\n\r\n要想徹底終止所有仍然活躍的 Game 會話,重啟 GAMING LAUNCHER Server 或者 GAMING LAUNCHER Client 服務,或者重新開機這台電腦。 -VGS_START This will activate the VPN Gate Relay Service function.\r\n\r\nVPN Gate Relay Service function must be activated by your own risk.\r\nSome countries prohibit using of encrypted VPN by laws.\r\nFor more details about VPN Gate Relay Service please visit http://www.vpngate.net/en/join.aspx.\r\n\r\nThe VPN Gate Academic Experiment Service is operated as a research project at the graduate school on University of Tsukuba, Japan. The service is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities.\r\n\r\nBy nature, there are almost 200 countries in the World, with different laws. It is impossible to verify every countries' laws and regulations and make the software comply with all countries' laws in advance to release the software. If a user uses VPN Gate service in a specific country, and damaged by public servants of the authority, the developer of either the service or software will never be liable to recover or compensate such damages or criminal responsibilities.\r\nBy using this software and service, the user must observe all concerned laws and rules with user's own responsibility. The user will be completely liable to any damages and responsibilities which are results of using this software and service, regardless of either inside or outside of Japan's territory.\r\nIf you don't agree nor understand the above warnings, do not use any of VPN Gate Academic Experiment Service functions. +VGS_START This will activate the Game Gate Relay Service function.\r\n\r\nVPN Gate Relay Service function must be activated by your own risk.\r\nSome countries prohibit using of encrypted Game by laws.\r\nFor more details about Game Gate Relay Service please visit http://www.vpngate.net/en/join.aspx.\r\n\r\nThe Game Gate Academic Experiment Service is operated as a research project at the graduate school on University of Tsukuba, Japan. The service is governed under the Japanese laws. Other countries' laws are none of our concerns nor responsibilities.\r\n\r\nBy nature, there are almost 200 countries in the World, with different laws. It is impossible to verify every countries' laws and regulations and make the software comply with all countries' laws in advance to release the software. If a user uses Game Gate service in a specific country, and damaged by public servants of the authority, the developer of either the service or software will never be liable to recover or compensate such damages or criminal responsibilities.\r\nBy using this software and service, the user must observe all concerned laws and rules with user's own responsibility. The user will be completely liable to any damages and responsibilities which are results of using this software and service, regardless of either inside or outside of Japan's territory.\r\nIf you don't agree nor understand the above warnings, do not use any of Game Gate Academic Experiment Service functions. @@ -1094,7 +1094,7 @@ SVC_HIDE_TRAY_MSG 啟動 %S 使用者模式時將隱藏工作列圖示。\r\n #關於服務 (UNIX) -UNIX_SVC_HELP %S service program\nCopyright (c) all contributors on SoftEther VPN project in GitHub.\nCopyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation.\nAll Rights Reserved.\n\n%S command usage:\n %S start - Start the %S service.\n %S stop - Stop the %S service if the service has been already started.\n\n +UNIX_SVC_HELP %S service program\nCopyright (c) all contributors on Unite Gaming Game project in GitHub.\nCopyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation.\nAll Rights Reserved.\n\n%S command usage:\n %S start - Start the %S service.\n %S stop - Stop the %S service if the service has been already started.\n\n UNIX_SVC_STARTED The %S service has been started.\n UNIX_SVC_STOPPING Stopping the %S service ...\n UNIX_SVC_STOPPED %S service has been stopped.\n @@ -1102,68 +1102,68 @@ UNIX_SVC_STOP_FAILED Stopping %S service was failed.\n UNIX_SVC_ALREADY_START %S service has been already started.\nRun the "%S stop" command to stop this service.\n UNIX_SVC_NOT_STARTED %S service has not yet been started.\nRun the "%S start" to start this service.\n UNIX_SVC_ERROR_FORK Failed to create child process for the %S service.\n -UNIX_SVC_NONROOT \nWarning: The current user context is non-root. It is recommended to run the VPN service by the root user. Although the VPN service may run under non-root users, some privilege-required functions (e.g. the local bridge function) need the root privilege.\n +UNIX_SVC_NONROOT \nWarning: The current user context is non-root. It is recommended to run the Game service by the root user. Although the Game service may run under non-root users, some privilege-required functions (e.g. the local bridge function) need the root privilege.\n -# 服務定義 (SoftEther VPN Client) +# 服務定義 (GAMING LAUNCHER Client) SVC_VPNCLIENT_NAME vpnclient -SVC_VPNCLIENT_TITLE SoftEther VPN Client -SVC_VPNCLIENT_DESCRIPT 它為 SoftEther VPN Client 管理虛擬網路介面卡設備驅動和連接服務。當服務停止時,此電腦將無法使用 SoftEther VPN Client 連接到 SoftEther VPN Server。 +SVC_VPNCLIENT_TITLE GAMING LAUNCHER Client +SVC_VPNCLIENT_DESCRIPT 它為 GAMING LAUNCHER Client 管理虛擬網路介面卡設備驅動和連接服務。當服務停止時,此電腦將無法使用 GAMING LAUNCHER Client 連接到 GAMING LAUNCHER Server。 -# 服務定義 (SoftEther VPN Server) +# 服務定義 (GAMING LAUNCHER Server) SVC_VPNSERVER_NAME vpnserver -SVC_VPNSERVER_TITLE SoftEther VPN Server -SVC_VPNSERVER_DESCRIPT 它管理 SoftEther VPN Server 服務進程。SoftEther VPN Server 通過 TCP/IP 協議提供高性能 SoftEther VPN Server 功能。當此服務被停止時,此電腦上的 SoftEther VPN Client 也將停止,且 SoftEther VPN Client 將無法與此電腦建立 VPN 連接。 +SVC_VPNSERVER_TITLE GAMING LAUNCHER Server +SVC_VPNSERVER_DESCRIPT 它管理 GAMING LAUNCHER Server 服務進程。GAMING LAUNCHER Server 通過 TCP/IP 協議提供高性能 GAMING LAUNCHER Server 功能。當此服務被停止時,此電腦上的 GAMING LAUNCHER Client 也將停止,且 GAMING LAUNCHER Client 將無法與此電腦建立 Game 連接。 -# 服務定義 (SoftEther VPN Bridge) +# 服務定義 (GAMING LAUNCHER Bridge) SVC_VPNBRIDGE_NAME vpnbridge -SVC_VPNBRIDGE_TITLE SoftEther VPN Bridge -SVC_VPNBRIDGE_DESCRIPT 它管理 SoftEther VPN Bridge 服務進程。SoftEther VPN Bridge 提供此電腦連接的網路與遠端 SoftEther VPN Server 之間的連接。當此服務被停止時,此電腦上的 SoftEther VPN Bridge 也將停止,且無法再通過橋接器連接進行通信。 +SVC_VPNBRIDGE_TITLE GAMING LAUNCHER Bridge +SVC_VPNBRIDGE_DESCRIPT 它管理 GAMING LAUNCHER Bridge 服務進程。GAMING LAUNCHER Bridge 提供此電腦連接的網路與遠端 GAMING LAUNCHER Server 之間的連接。當此服務被停止時,此電腦上的 GAMING LAUNCHER Bridge 也將停止,且無法再通過橋接器連接進行通信。 -# 服務定義 (SoftEther VPN Client) +# 服務定義 (GAMING LAUNCHER Client) SVC_SEVPNCLIENTDEV_NAME sevpnclientdev -SVC_SEVPNCLIENTDEV_TITLE SoftEther VPN Client Developer Edition -SVC_SEVPNCLIENTDEV_DESCRIPT 它為 SoftEther VPN Client 管理虛擬網路介面卡設備驅動和連接服務。當服務停止時,此電腦將無法使用 SoftEther VPN Client 連接到 SoftEther VPN Server。 +SVC_SEVPNCLIENTDEV_TITLE GAMING LAUNCHER Client +SVC_SEVPNCLIENTDEV_DESCRIPT 它為 GAMING LAUNCHER Client 管理虛擬網路介面卡設備驅動和連接服務。當服務停止時,此電腦將無法使用 GAMING LAUNCHER Client 連接到 GAMING LAUNCHER Server。 -# 服務定義 (SoftEther VPN Server) +# 服務定義 (GAMING LAUNCHER Server) SVC_SEVPNSERVERDEV_NAME sevpnserverdev -SVC_SEVPNSERVERDEV_TITLE SoftEther VPN Server Developer Edition -SVC_SEVPNSERVERDEV_DESCRIPT 它管理 SoftEther VPN Server 服務進程。SoftEther VPN Server 通過 TCP/IP 協議提供高性能 SoftEther VPN Server 功能。當此服務被停止時,此電腦上的 SoftEther VPN Client 也將停止,且 SoftEther VPN Client 將無法與此電腦建立 VPN 連接。 +SVC_SEVPNSERVERDEV_TITLE GAMING LAUNCHER Server +SVC_SEVPNSERVERDEV_DESCRIPT 它管理 GAMING LAUNCHER Server 服務進程。GAMING LAUNCHER Server 通過 TCP/IP 協議提供高性能 GAMING LAUNCHER Server 功能。當此服務被停止時,此電腦上的 GAMING LAUNCHER Client 也將停止,且 GAMING LAUNCHER Client 將無法與此電腦建立 Game 連接。 -# 服務定義 (SoftEther VPN Bridge) +# 服務定義 (GAMING LAUNCHER Bridge) SVC_SEVPNBRIDGEDEV_NAME sevpnbridgedev -SVC_SEVPNBRIDGEDEV_TITLE SoftEther VPN Bridge Developer Edition -SVC_SEVPNBRIDGEDEV_DESCRIPT 它管理 SoftEther VPN Bridge 服務進程。SoftEther VPN Bridge 提供此電腦連接的網路與遠端 SoftEther VPN Server 之間的連接。當此服務被停止時,此電腦上的 SoftEther VPN Bridge 也將停止,且無法再通過橋接器連接進行通信。 +SVC_SEVPNBRIDGEDEV_TITLE GAMING LAUNCHER Bridge +SVC_SEVPNBRIDGEDEV_DESCRIPT 它管理 GAMING LAUNCHER Bridge 服務進程。GAMING LAUNCHER Bridge 提供此電腦連接的網路與遠端 GAMING LAUNCHER Server 之間的連接。當此服務被停止時,此電腦上的 GAMING LAUNCHER Bridge 也將停止,且無法再通過橋接器連接進行通信。 -# 服務定義 (SoftEther VPN User-mode Router) +# 服務定義 (Unite Gaming Game User-mode Router) SVC_VPNROUTER_NAME vpnrouter -SVC_VPNROUTER_TITLE SoftEther VPN Router Developer Edition -SVC_VPNROUTER_DESCRIPT 這是用來管理 SoftEther VPN 路由器(服務模式)的伺服器進程。 SoftEther VPN 的路由器是一個程式,它提供了一個虛擬 NAT 和 DHCP 伺服器,在使用者模式下運行,通過使用簡單的操作,它可以建立一個在虛擬 IP 網路和一個物理 IP 網路之間的安全連接。如果此服務被停止,在這台電腦上的 SoftEther VPN 路由器將停止, SoftEther VPN Client 將無法在這台電腦上使用路由服務。 +SVC_VPNROUTER_TITLE Unite Gaming Game Router +SVC_VPNROUTER_DESCRIPT 這是用來管理 Unite Gaming Game 路由器(服務模式)的伺服器進程。 Unite Gaming Game 的路由器是一個程式,它提供了一個虛擬 NAT 和 DHCP 伺服器,在使用者模式下運行,通過使用簡單的操作,它可以建立一個在虛擬 IP 網路和一個物理 IP 網路之間的安全連接。如果此服務被停止,在這台電腦上的 Unite Gaming Game 路由器將停止, GAMING LAUNCHER Client 將無法在這台電腦上使用路由服務。 # サービス定義 (EtherLogger) SVC_ELOGSVC_NAME elogsvc -SVC_ELOGSVC_TITLE SoftEther EtherLogger Developer Edition -SVC_ELOGSVC_DESCRIPT SoftEther EtherLogger 是一個捕捉從局域網卡連接到電腦上資料流程的服務,保存由管理員指定類型的封包的包頭日誌,所有資料以文字檔格式。 +SVC_ELOGSVC_TITLE GAMING LAUNCHER EtherLogger +SVC_ELOGSVC_DESCRIPT GAMING LAUNCHER EtherLogger 是一個捕捉從局域網卡連接到電腦上資料流程的服務,保存由管理員指定類型的封包的包頭日誌,所有資料以文字檔格式。 -#關於 SoftEther VPN Server 管理器 -SM_TITLE SoftEther VPN Developer Edition Server 管理器 +#關於 GAMING LAUNCHER Server 管理器 +SM_TITLE Unite Gaming Game Server 管理器 SM_LOCALHOST 本地主機 (此伺服器) -SM_SERVER_BRIDGE_TITLE 管理 VPN Bridge "%S" -SM_S_VHUB_BRIDGE 當使用 VPN Bridge 時,管理虛擬 HUB“BRIDGE”運行 VPN Bridge 的管理。 +SM_SERVER_BRIDGE_TITLE 管理 Game Bridge "%S" +SM_S_VHUB_BRIDGE 當使用 Game Bridge 時,管理虛擬 HUB“BRIDGE”運行 Game Bridge 的管理。 SM_DISCONNECTED 管理連接已斷開。 SM_MIKAN 未完成。 SM_MAIN_COLUMN_1 設置名稱 -SM_MAIN_COLUMN_2 VPN Server 主機名稱(地址) +SM_MAIN_COLUMN_2 Game Server 主機名稱(地址) SM_MAIN_COLUMN_3 操作模式 -SM_MODE_SERVER 整個 VPN Server +SM_MODE_SERVER 整個 Game Server SM_MODE_HUB %S SM_EDIT_CAPTION_1 新的連接設置 SM_EDIT_CAPTION_2 %s 的編輯 @@ -1243,7 +1243,7 @@ CM_LISTENER_ERROR 錯誤 CM_DELETE_LISTENER_MSG 監聽器 (TCP 埠 %u) 將刪除。從現在起,將無法連接到該埠。\r\n你確定要這樣做嗎? CM_STOP_LISTENER_MSG 監聽器 (TCP 埠 %u) 將停止。監聽器將無法連接到該埠直到重新啟動靜聽器。\r\n\r\n你確定嗎? CM_CLOSE_BUTTON 關閉 -CM_CERT_SET_MSG 設置了新的伺服器憑證。\r\n\r\nIf you are using OpenVPN protocols, please mind that you may have to update the inline certificate data in the OpenVPN configuration file. +CM_CERT_SET_MSG 設置了新的伺服器憑證。\r\n\r\nIf you are using OpenGame protocols, please mind that you may have to update the inline certificate data in the OpenGame configuration file. CM_SHORTCUT_DISCONNECT 已經連接到指定的目標。 \r\n\r\n你想斷開嗎? @@ -1277,7 +1277,7 @@ SM_ST_TOTAL_PHYS 總實體記憶體空間 SM_ST_USED_PHYS 已用的實體記憶體空間 SM_ST_FREE_PHYS 可用實體記憶體空間 SM_ST_RAM_SIZE_KB %S 位元組 -SM_INFO_TITLE VPN Server 版本資訊 +SM_INFO_TITLE Game Server 版本資訊 SM_INFO_PRODUCT_NAME 產品名稱 SM_INFO_VERSION 版本 SM_INFO_BUILD 內部標記 @@ -1299,7 +1299,7 @@ SM_CONNECTION_TYPE_5 管理用 RPC SM_CONNECTION_TYPE_6 HUB 枚舉 RPC SM_CONNECTION_TYPE_7 更改密碼 SM_CONNECTION_TYPE_8 MS-SSTP 連接 -SM_CONNECTION_TYPE_9 OpenVPN 連接 +SM_CONNECTION_TYPE_9 OpenGame 連接 SM_CONN_COLUMN_1 連接名稱 SM_CONN_COLUMN_2 連接源 SM_CONN_COLUMN_3 連接開始 @@ -1430,7 +1430,7 @@ SM_PLEASE_SELECT 選擇用戶。 SM_LINK_COLUMN_1 連接設置名 SM_LINK_COLUMN_2 狀態 SM_LINK_COLUMN_3 建立時間 -SM_LINK_COLUMN_4 目標 VPN Server +SM_LINK_COLUMN_4 目標 Game Server SM_LINK_COLUMN_5 目標虛擬 HUB SM_LINK_STATUS_OFFLINE 離線 (已停止) SM_LINK_STATUS_ERROR 錯誤 %u:%s @@ -1471,7 +1471,7 @@ SM_SESS_BRIDGE 本地橋接器會話 SM_SESS_BRIDGE_HOSTNAME 乙太橋接器 SM_SESS_LAYER3_HOSTNAME 虛擬 3 層交換機 SM_SESS_BRIDGE_TCP 無 -SM_SESS_STATUS_CAPTION "%S" VPN 會話的狀態 +SM_SESS_STATUS_CAPTION "%S" Game 會話的狀態 SM_SESS_STATUS_USERNAME 用戶名 (認證) SM_SESS_STATUS_REALUSER 用戶名 (資料庫) SM_SESS_STATUS_GROUPNAME 用戶組名 @@ -1515,13 +1515,13 @@ SM_SNAT_NUM_SESSION %u 個會話 SM_SNAT_NUM_CLIENT %u 個用戶端 SM_SNAT_IS_KERNEL 核心模式 NAT 功能運作中 SM_SNAT_IS_RAW Raw IP 模式 NAT 功能運作中 -SM_BRIDGE_TOO_OLD_VER 當前連接的 VPN Server 版本不支援本地橋接器功能。\r\n請更新到最新版本。 -SM_BRIDGE_UNSUPPORTED 當前連接的 VPN Server 運行的作業系統無法使用本地橋接器功能。請參閱 VPN Server 線上文檔以獲得支援本地橋接器功能的作業系統清單。 -SM_BRIDGE_WPCAP_REMOTE 為在此 VPN Server 上使用本地橋接器功能,您必須安裝 WinPcap 軟體。WinPcap 軟體當前沒有在伺服器上安裝。\r\n\r\n要進行 WinPcap 軟體的安裝,您必須在運行 VPN Server 的伺服器上啟動 SoftEther VPN Server 管理器,然後連接到本機 (您自己電腦的位置),打開本地橋接器功能設置視窗。\r\n首先退出此管理會話,然後在此伺服器上啟動 SoftEther VPN Server 管理器之後,連接到本機並繼續設置進程。 -SM_BRIDGE_WPCAP_ROOT 為在此 VPN Server 上使用本地橋接器功能,您必須安裝 WinPcap 軟體。\r\n\r\n若要繼續安裝,您必須以管理員身份登入到此電腦上。\r\n以管理員身份登入,然後再次啟動 SoftEther VPN Server 管理器。 -SM_BRIDGE_WPCAP_INSTALL 為在此 VPN Server 上使用本地橋接器功能,您必須安裝 WinPcap 軟體。WinPcap 軟體當前沒有在伺服器上安裝。\r\n\r\nWinPcap 是一個與 VPN Server 捆綁在一起的免費軟體。\r\n\r\n請問您是否開始安裝 WinPcap ? -SM_BRIDGE_WPCAP_REBOOT1 WinPcap 安裝完成後,您在使用本地橋接器功能之前必須重新開機電腦。\r\n\r\n在您手動重啟電腦並啟動 VPN Server 後,配置本地橋接器功能的設置。 -SM_BRIDGE_WPCAP_REBOOT2 WinPcap 安裝完成後,您在使用本地橋接器功能之前必須重新開機電腦。\r\n\r\n重新啟動 SoftEther VPN Server 會花費一點時間,但所有當前正連接到 VPN Server 的會話將被切斷\r\n此管理會話也將被切斷,所以您將需要重新連接。\r\n\r\n您是否要重啟 SoftEther VPN Server 服務? +SM_BRIDGE_TOO_OLD_VER 當前連接的 Game Server 版本不支援本地橋接器功能。\r\n請更新到最新版本。 +SM_BRIDGE_UNSUPPORTED 當前連接的 Game Server 運行的作業系統無法使用本地橋接器功能。請參閱 Game Server 線上文檔以獲得支援本地橋接器功能的作業系統清單。 +SM_BRIDGE_WPCAP_REMOTE 為在此 Game Server 上使用本地橋接器功能,您必須安裝 WinPcap 軟體。WinPcap 軟體當前沒有在伺服器上安裝。\r\n\r\n要進行 WinPcap 軟體的安裝,您必須在運行 Game Server 的伺服器上啟動 GAMING LAUNCHER Server 管理器,然後連接到本機 (您自己電腦的位置),打開本地橋接器功能設置視窗。\r\n首先退出此管理會話,然後在此伺服器上啟動 GAMING LAUNCHER Server 管理器之後,連接到本機並繼續設置進程。 +SM_BRIDGE_WPCAP_ROOT 為在此 Game Server 上使用本地橋接器功能,您必須安裝 WinPcap 軟體。\r\n\r\n若要繼續安裝,您必須以管理員身份登入到此電腦上。\r\n以管理員身份登入,然後再次啟動 GAMING LAUNCHER Server 管理器。 +SM_BRIDGE_WPCAP_INSTALL 為在此 Game Server 上使用本地橋接器功能,您必須安裝 WinPcap 軟體。WinPcap 軟體當前沒有在伺服器上安裝。\r\n\r\nWinPcap 是一個與 Game Server 捆綁在一起的免費軟體。\r\n\r\n請問您是否開始安裝 WinPcap ? +SM_BRIDGE_WPCAP_REBOOT1 WinPcap 安裝完成後,您在使用本地橋接器功能之前必須重新開機電腦。\r\n\r\n在您手動重啟電腦並啟動 Game Server 後,配置本地橋接器功能的設置。 +SM_BRIDGE_WPCAP_REBOOT2 WinPcap 安裝完成後,您在使用本地橋接器功能之前必須重新開機電腦。\r\n\r\n重新啟動 GAMING LAUNCHER Server 會花費一點時間,但所有當前正連接到 Game Server 的會話將被切斷\r\n此管理會話也將被切斷,所以您將需要重新連接。\r\n\r\n您是否要重啟 GAMING LAUNCHER Server 服務? SM_BRIDGE_RESOURCE 無法載入 WinPcap 的驅動程式。 SM_BRIDGE_COLUMN_1 編號 SM_BRIDGE_COLUMN_2 虛擬 HUB 名稱 @@ -1533,21 +1533,21 @@ SM_BRIDGE_ERROR 錯誤 SM_BRIDGE_OK 已添加本地橋接器連接定義。 SM_BRIDGE_DELETE 您確定要從虛擬 HUB "%s" 到設備 "%s" 中刪除本地橋接器嗎? SM_BRIDGE_DELETE_OK 本地橋被刪除。 -SM_BRIDGE_INTEL 當一個橋接器到物理網路介面卡的新的橋接器連接建立時,在某些情況下 (取決於網路介面卡類型),可能無法在虛擬網路上通過網路介面卡的橋接器連接進行 TCP/IP 通信。\r\n(這種現象被確認發生在 Intel 和 Broadcom 網路介面卡上。)\r\n\r\n\r\n如果遇到這個問題,可以通過重啟 VPN Server / Bridge 運行的電腦來補救。通常情況下通信在電腦重啟後可以正常進行。\r\n\r\n\r\n此外,很多無線網路介面卡在混雜模式下不會回應范松封包請求,而導致無法使用本地橋接器。如果發生這種情況,請嘗試使用常規有線網路介面卡來代替無線網路介面卡。 +SM_BRIDGE_INTEL 當一個橋接器到物理網路介面卡的新的橋接器連接建立時,在某些情況下 (取決於網路介面卡類型),可能無法在虛擬網路上通過網路介面卡的橋接器連接進行 TCP/IP 通信。\r\n(這種現象被確認發生在 Intel 和 Broadcom 網路介面卡上。)\r\n\r\n\r\n如果遇到這個問題,可以通過重啟 Game Server / Bridge 運行的電腦來補救。通常情況下通信在電腦重啟後可以正常進行。\r\n\r\n\r\n此外,很多無線網路介面卡在混雜模式下不會回應范松封包請求,而導致無法使用本地橋接器。如果發生這種情況,請嘗試使用常規有線網路介面卡來代替無線網路介面卡。 SM_BRIDGE_VPN 你要連接到本地橋接器 "%S"。\r\n\r\n通常情況下,橋接器被建立在虛擬 HUB 與特理網卡之間。建立一個到虛擬網路介面卡的本地橋是不常見的。\r\n請確保這是你的意圖。\r\n\r\n你真的要繼續嗎? SM_BRIDGE_INFO_1 為橋接器目標選擇乙太網設備 (網路介面卡) SM_BRIDGE_INFO_2 輸入新創建的 tap 設備的名稱 SM_CONFIG_SAVED 設定檔被保存。 SM_CONFIG_SAVE_FAILED 無法保存設定檔案。 SM_CONFIG_OPEN_FAILED 無法打開指定的檔案。 -SM_CONFIG_CONFIRM 這將在 VPN Server 應用指定的設定檔。VPN Server 將自動重啟並將裝載新的設定檔。當前連接到此 VPN Server 上的用戶連接將被中斷。此管理會話也將被切斷,您將需要重新連接到伺服器。\r\n\r\n您要繼續嗎? +SM_CONFIG_CONFIRM 這將在 Game Server 應用指定的設定檔。VPN Server 將自動重啟並將裝載新的設定檔。當前連接到此 Game Server 上的用戶連接將被中斷。此管理會話也將被切斷,您將需要重新連接到伺服器。\r\n\r\n您要繼續嗎? SM_CONFIG_WRITE_OK 在服務端的設定檔被覆蓋。 SM_AO_COLUMN_1 項目 SM_AO_COLUMN_2 值 SM_TRUE_OR_FALSE 此專案設置為 0 (false) 或 1 (true)。 SM_AO_SET_OK 虛擬 HUB 管理員選項已設定。 SM_EXT_OPTION_SET_OK 虛擬 HUB 擴展選項已設定。 -SM_PASSWORD_MSG 目前此 VPN Server 沒有設定管理員密碼。建議設定密碼。\r\n\r\n您是否要設定一個服務端管理員密碼? +SM_PASSWORD_MSG 目前此 Game Server 沒有設定管理員密碼。建議設定密碼。\r\n\r\n您是否要設定一個服務端管理員密碼? SM_L3_SW_COLUMN1 虛擬 3 層交換機名稱 SM_L3_SW_COLUMN2 運行狀態 SM_L3_SW_COLUMN3 介面數 @@ -1563,7 +1563,7 @@ SM_L3_SW_TABLE_COLUMN1 網路位址 SM_L3_SW_TABLE_COLUMN2 子網路遮罩 SM_L3_SW_TABLE_COLUMN3 閘道地址 SM_L3_SW_TABLE_COLUMN4 公制 -SM_SECURE_NAT_MSG 您是否確定啟用 SecureNAT ?\r\n\r\n如果您啟用 SecureNAT,帶虛擬NAT功能的虛擬路由器將被創建,在虛擬 HUB 中有一個 IP 位址。此虛擬路由器將互相影響,作為一台電腦或多台連接到虛擬網路的計算機組成的路由器。\r\n\r\n在虛擬NAT中的 SecureNAT 啟用任何電腦連接到虛擬 HUB,通過 SecureNAT 建立與外部網路的通信。\r\n因此,當 SecureNAT 運行在此 VPN Server 時,無需使用本地用戶端連接這台電腦的虛擬 HUB。\r\n\r\n\r\n此外,請注意如果在從虛擬 HUB 二層網段可以到達的一個地點,已有一個 DHCP 伺服器,按一下“SecureNAT 配置”禁用 DHCP 伺服器功能,否則將有 DHCP 衝突。\r\n\r\n而且,您可以禁用 NAT 功能,只使用 DHCP 伺服器,如果你想的話。 +SM_SECURE_NAT_MSG 您是否確定啟用 SecureNAT ?\r\n\r\n如果您啟用 SecureNAT,帶虛擬NAT功能的虛擬路由器將被創建,在虛擬 HUB 中有一個 IP 位址。此虛擬路由器將互相影響,作為一台電腦或多台連接到虛擬網路的計算機組成的路由器。\r\n\r\n在虛擬NAT中的 SecureNAT 啟用任何電腦連接到虛擬 HUB,通過 SecureNAT 建立與外部網路的通信。\r\n因此,當 SecureNAT 運行在此 Game Server 時,無需使用本地用戶端連接這台電腦的虛擬 HUB。\r\n\r\n\r\n此外,請注意如果在從虛擬 HUB 二層網段可以到達的一個地點,已有一個 DHCP 伺服器,按一下“SecureNAT 配置”禁用 DHCP 伺服器功能,否則將有 DHCP 衝突。\r\n\r\n而且,您可以禁用 NAT 功能,只使用 DHCP 伺服器,如果你想的話。 SM_CRL_COLUMN_1 證書摘要 SM_CRL_DELETE_MSG 這將刪除選定的項目。你想這樣做? SM_CRL_EMPTY_MSG 沒有項目被選擇。\r\n如果您在證書吊銷項目中進行追加,所有證書將被判斷為非法,且所有證書認證模式下的用戶端連接將被拒絕。\r\n\r\n您是否確認? @@ -1597,7 +1597,7 @@ SM_LICENSE_COLUMN_9 序號 SM_LICENSE_INFINITE 無限 SM_LICENSE_NO_EXPIRES 沒有到期 SM_LICENSE_STATUS_EDITION 產品版本 -SM_LICENSE_STATUS_RELEASE VPN Server 的發佈日期 +SM_LICENSE_STATUS_RELEASE Game Server 的發佈日期 SM_LICENSE_STATUS_SYSTEM_ID 當前服務端 ID SM_LICENSE_STATUS_EXPIRES 目前產品許可的有效期 # ----- 不完全翻訳ここから ----- @@ -1616,19 +1616,19 @@ SM_LICENSE_NUM_USER 允許使用者物件創建 SM_LICENSE_NUM_CLIENT 允許併發用戶端 SM_LICENSE_NUM_BRIDGE 允許併發 Bridge SM_NO_LICENSE_COLUMN 注意: -SM_NO_LICENSE 因為沒有產品許可證註冊,此 VPN Server 通信功能無法運行。 -SM_LICENSE_DELETE_MSG 你確定要從 VPN Server 刪除選定的許可證嗎? +SM_NO_LICENSE 因為沒有產品許可證註冊,此 Game Server 通信功能無法運行。 +SM_LICENSE_DELETE_MSG 你確定要從 Game Server 刪除選定的許可證嗎? SM_SYSLOG_0 禁用系統日誌發送功能 SM_SYSLOG_1 經由 Syslog 發送伺服器端日誌 SM_SYSLOG_2 經由 Syslog 發送伺服器端和虛擬 HUB 安全性記錄檔 SM_SYSLOG_3 經由 Syslog 發送伺服器端,虛擬 HUB 安全和封包日誌 SM_SETUP_INFO_1 點擊“下一步”開始安裝。如果你想通出安裝並手動配置所有設置,請按一下“關閉“”。 -SM_SETUP_INFO_2 按一下“關閉“,通過你自己手動配置 VPN Server 的設置。 -SM_SETUP_BRIDGE_ONLY 您當前連接到 VPN Bridge ,您只能為“多點 VPN ”在每個網站創建 VPN Bridge。 -SM_SETUP_BRIDGE_EDGE 每個網站的 VPN Bridge(&E) -SM_SETUP_WARNING 當前 VPN Server 或 VPN Bridge 的設置將被初始化。\r\n您是否確定? +SM_SETUP_INFO_2 按一下“關閉“,通過你自己手動配置 Game Server 的設置。 +SM_SETUP_BRIDGE_ONLY 您當前連接到 Game Bridge ,您只能為“多點 Game ”在每個網站創建 Game Bridge。 +SM_SETUP_BRIDGE_EDGE 每個網站的 Game Bridge(&E) +SM_SETUP_WARNING 當前 Game Server 或 Game Bridge 的設置將被初始化。\r\n您是否確定? SM_SETUP_SELECT 選擇乙太網設備建立橋接 -SM_SETUP_NO_LICENSE_KEY 目前此 SoftEther VPN Server 上沒有註冊任何一個許可證。\r\n\r\n如果要作為 VPN Server 運行 SoftEther VPN Server,您必須輸入一個許可證金鑰。\r\n您是否要打開授權管理器視窗? ?\r\n\r\n(作為試用版使用 VPN Server ,您必須從 SoftEther VPN Project 的網站獲取試用金鑰。\r\n點擊“是”並點擊獲取或延長許可證按鈕獲取一個試用金鑰。 +SM_SETUP_NO_LICENSE_KEY 目前此 GAMING LAUNCHER Server 上沒有註冊任何一個許可證。\r\n\r\n如果要作為 Game Server 運行 GAMING LAUNCHER Server,您必須輸入一個許可證金鑰。\r\n您是否要打開授權管理器視窗? ?\r\n\r\n(作為試用版使用 Game Server ,您必須從 Unite Gaming Game Project 的網站獲取試用金鑰。\r\n點擊“是”並點擊獲取或延長許可證按鈕獲取一個試用金鑰。 # ----- 不完全翻訳ここから ----- SM_HUBEXT_OPTION_TITLE 虛擬 HUB 擴展選項 @@ -1642,19 +1642,19 @@ SM_VLAN_COLUMN_4 全球唯一識別碼(GUID) SM_VLAN_COLUMN_5 設備實例 ID SM_VLAN_YES 啟用 SM_VLAN_NO 未啟用 -SM_VLAN_MSG_1 Windows 註冊表配置允許網路介面卡“%S”發送/接收帶標籤的 VLAN 封包。\r\n\r\n然而,有些網路介面卡,需要額外的設置,在本地電腦的 Windows“裝置管理員”的屬性裡設置參數來啟用巨型幀(大於 1,512 位元組的乙太網幀)。如果你未啟用巨型幀,一些大型 VLAN 封包將被漏掉。在大型 VLAN 封包總是消失的情況下,請啟用巨型幀。(例如,設置最大容量為 4088 位元組)。Windows 裝置管理員將幫您配置。\r\n\r\n此 VLAN 的透明設置已被寫入到 Windows 註冊表中,但是不能保證 VLAN 封包可以被有效地傳送。\r\n如果 VLAN 標記的封包在此配置後傳輸失敗,請參閱網路介面卡“%S”的手冊進行手動的、充分的配置。此外,“%S”可能不支持 VLAN 透明設置。在這種情況下,這樣的網路介面卡不能被用來傳輸 VLAN 幀。使用其他產品。\r\n\r\n要應用此設置,運行 VPN Server 的 Windows 必須重新啟動。不要忘了重新啟動它。 +SM_VLAN_MSG_1 Windows 註冊表配置允許網路介面卡“%S”發送/接收帶標籤的 VLAN 封包。\r\n\r\n然而,有些網路介面卡,需要額外的設置,在本地電腦的 Windows“裝置管理員”的屬性裡設置參數來啟用巨型幀(大於 1,512 位元組的乙太網幀)。如果你未啟用巨型幀,一些大型 VLAN 封包將被漏掉。在大型 VLAN 封包總是消失的情況下,請啟用巨型幀。(例如,設置最大容量為 4088 位元組)。Windows 裝置管理員將幫您配置。\r\n\r\n此 VLAN 的透明設置已被寫入到 Windows 註冊表中,但是不能保證 VLAN 封包可以被有效地傳送。\r\n如果 VLAN 標記的封包在此配置後傳輸失敗,請參閱網路介面卡“%S”的手冊進行手動的、充分的配置。此外,“%S”可能不支持 VLAN 透明設置。在這種情況下,這樣的網路介面卡不能被用來傳輸 VLAN 幀。使用其他產品。\r\n\r\n要應用此設置,運行 Game Server 的 Windows 必須重新啟動。不要忘了重新啟動它。 -SM_VLAN_MSG_2 在網路介面卡“%S”上啟用了 VLAN 透明功能的 Windows 註冊表參數已從註冊表中刪除。\r\n\r\n如果你上次做過巨型幀啟用設置,手動撤銷這個變化。\r\n\r\n要應用此設置,運行 VPN Server 的 Windows 必須重新啟動。不要忘了重新啟動它。 +SM_VLAN_MSG_2 在網路介面卡“%S”上啟用了 VLAN 透明功能的 Windows 註冊表參數已從註冊表中刪除。\r\n\r\n如果你上次做過巨型幀啟用設置,手動撤銷這個變化。\r\n\r\n要應用此設置,運行 Game Server 的 Windows 必須重新啟動。不要忘了重新啟動它。 SM_VLAN_NOTHING 支持 VLAN 透明設置工具的電腦上“%S”沒有網路介面卡。\r\n\r\n但是,某些網路介面卡在預設情況下能夠發送 VLAN 標記的封包,或通過由供應商提供的特定配置實用程式被配置為執行 VLAN 標記的封包。\r\通過使用這樣的網路介面卡,你必須自己手動配置這些設置。 # ----- 不完全翻訳ここまで ----- -SM_SERVER_ADMIN_MSG VPN Server / Bridge "%S" +SM_SERVER_ADMIN_MSG Game Server / Bridge "%S" SM_ETHERIP_COLUMN_0 ISAKMP Phase 1 ID SM_ETHERIP_COLUMN_1 虛擬 HUB 名 SM_ETHERIP_COLUMN_2 用戶名 SM_ETHERIP_ADD_OK 一個新的 EtherIP / L2TPv3 用戶端設置已註冊。 -SM_IPSEC_SETUP_QUESTION 此 VPN Server 已具有支持相容 IPsec / L2TP / EtherIP / L2TPv3 協定的 VPN Client 或 VPN 路由器的新功能。 \r\n\r\n您可以允許 VPN Server 接受從智慧手機,如 iPhone,iPad,Android,或在 Mac OS X 或 Windows 上的標準 VPN Client 的連接。\r\n\r\n您要設置 IPsec 嗎?\r\n(您還可以在以後任何時間通過按一下“IPSEC / L2TP設置”按鈕來配置 IPsec 設置。) -SM_OPENVPN_CONFIG_SAVE_OK 包含 OpenVPN 設置檔案的 ZIP 檔案“%s”。\r\n\r\n打開 ZIP 檔案提取 OpenVPN 的樣本設定檔案,可以立即輕鬆地使用。\r\n您可能需要修改一點設定檔。\r\n\r\n對於詳細資訊,請閱讀 ZIP 檔案中的'readme.txt'文件。\r\n\r\n您現在想要打開這個 ZIP 檔案嗎? +SM_IPSEC_SETUP_QUESTION 此 Game Server 已具有支持相容 IPsec / L2TP / EtherIP / L2TPv3 協定的 Game Client 或 Game 路由器的新功能。 \r\n\r\n您可以允許 Game Server 接受從智慧手機,如 iPhone,iPad,Android,或在 Mac OS X 或 Windows 上的標準 Game Client 的連接。\r\n\r\n您要設置 IPsec 嗎?\r\n(您還可以在以後任何時間通過按一下“IPSEC / L2TP設置”按鈕來配置 IPsec 設置。) +SM_OPENVPN_CONFIG_SAVE_OK 包含 OpenGame 設置檔案的 ZIP 檔案“%s”。\r\n\r\n打開 ZIP 檔案提取 OpenGame 的樣本設定檔案,可以立即輕鬆地使用。\r\n您可能需要修改一點設定檔。\r\n\r\n對於詳細資訊,請閱讀 ZIP 檔案中的'readme.txt'文件。\r\n\r\n您現在想要打開這個 ZIP 檔案嗎? SM_OPENVPN_CONFIG_SAVE_NG 無法保存 ZIP 檔案'%s'。 SM_OPENVPN_CONFIG_OPEN_NG 無法打開 ZIP 檔案'%s'。請手動打開此文件。 SM_DDNS_IPV4_ERROR 無法通過 IPv4 到達 DDNS 伺服器。 @@ -1664,38 +1664,38 @@ SM_DDNS_OK_MSG 動態 DNS 主機名稱:%S%S\r\n\r\n您可以通過指定以 SM_DDNS_OK_TITLE 動態 DNS 功能 SM_DDNS_OK_MSG2 動態 DNS 主機名稱被更改為'%S'。\r\n\r\n按一下提示讀取更多的資訊。 SM_DDNS_KEY_TITLE 動態 DNS 金鑰 -SM_DDNS_KEY_MSG 動態 DNS 金鑰: %s\r\n\r\n此金鑰與當前的 DDNS 名稱相關聯。如果你的 VPN 伺服器電腦損壞,丟失了金鑰,當前的 DDNS 名稱將被永遠佔用,且其他 VPN 伺服器將無法使用相同的名稱。\r\n如果你想繼續使用相同的名稱,請在網際網路服務上、或另一台電腦上、或在便箋紙上保留金鑰。\r\n當在新的 VPN 伺服器設置金鑰時,編輯 VPN 伺服器的設定檔。請在 "declare DDnsClient" 指令下,用跟隨 "byte Key" 的值替換字串的金鑰。\r\n請不要同時在兩個或多個 VPN 伺服器上設置相同的金鑰。 +SM_DDNS_KEY_MSG 動態 DNS 金鑰: %s\r\n\r\n此金鑰與當前的 DDNS 名稱相關聯。如果你的 Game 伺服器電腦損壞,丟失了金鑰,當前的 DDNS 名稱將被永遠佔用,且其他 Game 伺服器將無法使用相同的名稱。\r\n如果你想繼續使用相同的名稱,請在網際網路服務上、或另一台電腦上、或在便箋紙上保留金鑰。\r\n當在新的 Game 伺服器設置金鑰時,編輯 Game 伺服器的設定檔。請在 "declare DDnsClient" 指令下,用跟隨 "byte Key" 的值替換字串的金鑰。\r\n請不要同時在兩個或多個 Game 伺服器上設置相同的金鑰。 SM_DDNS_KEY_ERR 無法讀取 DNS 金鑰。 SM_IPSEC_PSK_TOO_LONG 預共用金鑰(PSK)有 10 個或更多的字母。\r\n\r\n據報導谷歌安卓的幾個版本有一個 10 個或更多字母作為預共用金鑰的嚴重故障。\r\n因此 9 個或少於 9 個字母被推薦作為預共用金鑰。\r\n\r\n您要修改預共用金鑰嗎? SM_ADVANCED_REDIRECT_URL_HINT_TITLE 如何使用進階 HTTP 重定向功能 -SM_ADVANCED_REDIRECT_URL_HINT 進階 HTTP 重定向(為專家)\r\n\r\n此字串“”是一個預留位置。它可以嵌入重定向的 URL 中。\r\n\r\n嵌入 URL 示例:\r\nhttp://www.google.com/search?q=|secret\r\n\r\n當用戶端將被重定向,重定向的實際 URL 目的地將被取代如下。\r\n\r\n用戶名|會話ID|IP 地址|日期和時間|雜湊值\r\n\r\n替換後示例:zurukko|SID-ZURUKKO-123|219.117.219.154|20131117100354|99707160AFE7A454042B2C47B064112D652452D7\r\n\r\n各欄位的詳情描述如下。\r\n\r\n用戶名:當前 VPN 會話的用戶名將被放置。\r\n\r\n會話ID:VPN 會話的會話 ID 將被放置\r\n\r\n日期和時間:14 位元數位將以'YYYYMMDDHHMMSS’格式放置(時區是 UTC)\r\n\r\n雜湊值:代表 20 個位元組二進位資料的一個 40 字元的十六進位字串。二進位資料是 SHA-1 雜湊函數至臨時字串的結果。在重定向 URL 中“|”符號後,臨時字串是上述欄位的位元陣列加上秘密字串的結合。(在上面的例子中,“秘密”是秘密字串)。如果在 URL 中沒有“|”符號,沒有雜湊值將被添加。\r\n\r\n雜湊值的目的:秘密字串如金鑰般有效。感謝金鑰。在重定向 URL 中接收重定向查詢字串的 CGI 程式,可以驗證封裝含在 URL 中參數的完整性。\r\n +SM_ADVANCED_REDIRECT_URL_HINT 進階 HTTP 重定向(為專家)\r\n\r\n此字串“”是一個預留位置。它可以嵌入重定向的 URL 中。\r\n\r\n嵌入 URL 示例:\r\nhttp://www.google.com/search?q=|secret\r\n\r\n當用戶端將被重定向,重定向的實際 URL 目的地將被取代如下。\r\n\r\n用戶名|會話ID|IP 地址|日期和時間|雜湊值\r\n\r\n替換後示例:zurukko|SID-ZURUKKO-123|219.117.219.154|20131117100354|99707160AFE7A454042B2C47B064112D652452D7\r\n\r\n各欄位的詳情描述如下。\r\n\r\n用戶名:當前 Game 會話的用戶名將被放置。\r\n\r\n會話ID:VPN 會話的會話 ID 將被放置\r\n\r\n日期和時間:14 位元數位將以'YYYYMMDDHHMMSS’格式放置(時區是 UTC)\r\n\r\n雜湊值:代表 20 個位元組二進位資料的一個 40 字元的十六進位字串。二進位資料是 SHA-1 雜湊函數至臨時字串的結果。在重定向 URL 中“|”符號後,臨時字串是上述欄位的位元陣列加上秘密字串的結合。(在上面的例子中,“秘密”是秘密字串)。如果在 URL 中沒有“|”符號,沒有雜湊值將被添加。\r\n\r\n雜湊值的目的:秘密字串如金鑰般有效。感謝金鑰。在重定向 URL 中接收重定向查詢字串的 CGI 程式,可以驗證封裝含在 URL 中參數的完整性。\r\n SM_ADVANCED_REDIRECT_URL_MSG URL 必須以“http://”或“https://”開始 SM_DISABLE_DDNS_HINT_CAPTION 禁用動態 DNS 功能 -SM_DISABLE_DDNS_HINT 禁用動態 DNS 功能,修改 VPN Server 的設定檔。\r\n\r\n此“declare root”指令具有“declare DDnsClient”的指令。在該指令中,你可以切換“bool Disable”從假到 true,並重新開機 VPN Server ,然後動態 DNS 功能將被禁用。\r\n -SM_REGENERATE_CERT_MSG VPN Server 的證書被替換為新的。\r\n\r\n這會影響到被配置驗證 VPN Server 證書的所有 VPN Client。\r\n您要繼續嗎? -SM_DDNS_SERVER_CERT_MSG DDNS 主機名稱更改為“%S”。\r\n\r\n如果您計畫使用 Microsoft SSTP VPN 連接到 VPN Server ,從 Windows Vista 或 Windows 更高版本指定 DDNS 主機名稱為 VPN Server 的目標,由於安全原因, VPN Server 的目標主機名稱必須與 VPN Server 證書的 CN(Common Name)欄位完全匹配。\r\n\r\n您要重新生成的伺服器憑證,以匹配 CN 值到“%S”嗎?\r\n(按一下“否”繼續使用當前的伺服器憑證)。 -SM_DDNS_SERVER_CERT_OK VPN Server 的 SSL 證書現在已再次生成。\r\n\r\n當你讓Microsoft SSTP VPN Client 連接到 VPN Server 時,你應該指定當前的 DDNS 主機名稱“%S”作為目標伺服器的主機名稱。\r\n你也必須事先在 Windows 的“受信任的根證書”列表中添加這個 VPN Server 的證書。\r\n(要安裝根證書到 Windows 中,在“證書“的小程式裡打開 MMC,並導航到“本地電腦”。之後,你可以導入證書到的受信任的根證書列表。\r\詳細說明請參考 Microsoft 的文檔。)\r\n\ṛ\n您要以 X.509 格式保存新的 SSL 證書作為一個檔嗎? -SM_SETUP_STEP_SECURENAT 此 VPN Server / Bridge 可能以使用者模式或受其他限制正在運行,虛擬 HUB 和物理網路介面卡不能橋接在一起。相反,SecureNAT 功能允許 VPN Client 與物理網路中的其他電腦進行通信。在SecureNAT功能是默認啟用的。您可以配置或禁用它。 +SM_DISABLE_DDNS_HINT 禁用動態 DNS 功能,修改 Game Server 的設定檔。\r\n\r\n此“declare root”指令具有“declare DDnsClient”的指令。在該指令中,你可以切換“bool Disable”從假到 true,並重新開機 Game Server ,然後動態 DNS 功能將被禁用。\r\n +SM_REGENERATE_CERT_MSG Game Server 的證書被替換為新的。\r\n\r\n這會影響到被配置驗證 Game Server 證書的所有 Game Client。\r\n您要繼續嗎? +SM_DDNS_SERVER_CERT_MSG DDNS 主機名稱更改為“%S”。\r\n\r\n如果您計畫使用 Microsoft SSTP Game 連接到 Game Server ,從 Windows Vista 或 Windows 更高版本指定 DDNS 主機名稱為 Game Server 的目標,由於安全原因, Game Server 的目標主機名稱必須與 Game Server 證書的 CN(Common Name)欄位完全匹配。\r\n\r\n您要重新生成的伺服器憑證,以匹配 CN 值到“%S”嗎?\r\n(按一下“否”繼續使用當前的伺服器憑證)。 +SM_DDNS_SERVER_CERT_OK Game Server 的 SSL 證書現在已再次生成。\r\n\r\n當你讓Microsoft SSTP Game Client 連接到 Game Server 時,你應該指定當前的 DDNS 主機名稱“%S”作為目標伺服器的主機名稱。\r\n你也必須事先在 Windows 的“受信任的根證書”列表中添加這個 Game Server 的證書。\r\n(要安裝根證書到 Windows 中,在“證書“的小程式裡打開 MMC,並導航到“本地電腦”。之後,你可以導入證書到的受信任的根證書列表。\r\詳細說明請參考 Microsoft 的文檔。)\r\n\ṛ\n您要以 X.509 格式保存新的 SSL 證書作為一個檔嗎? +SM_SETUP_STEP_SECURENAT 此 Game Server / Bridge 可能以使用者模式或受其他限制正在運行,虛擬 HUB 和物理網路介面卡不能橋接在一起。相反,SecureNAT 功能允許 Game Client 與物理網路中的其他電腦進行通信。在SecureNAT功能是默認啟用的。您可以配置或禁用它。 SM_SETUP_STEP_SECURENAT_TITLE 第3步。橋接器虛擬 HUB 和物理網路 -SM_UPDATE_CHECK_TITLE_VPNSERVER %S VPN Server (在主機'%S'上) -SM_UPDATE_CHECK_TITLE_VPNBRIDGE %S VPN Bridge (在主機'%S'上) -SM_FACTORY_DEFAULT_WARNING 這將在 VPN Server / Bridge 上執行出廠復位設置。\r\n當前 VPN Server / Bridge 配置將被清除,將立即應用初始設置。\r\n在做出廠復位設置前,建議您備份當前配置。\r\n\r\n按 確定 執行出廠復位設置。 VPN Server / Bridge 將重新啟動。當前的管理連接將被斷開,所以請重新連接到 VPN Server / Bridge。\r\n\r\n按 "取消" 取消操作。 -SM_FACTORY_DEFAULT_PERFORMED 在伺服器上正在執行出廠回復操作。\r\n\r\n按“確定”退出當前 VPN Server 管理器的會話“。\r\n退出後,請重新啟動 VPN Server 管理器並再次連接到 VPN Server。\r\n然後你會看到 VPN Server 復位。 +SM_UPDATE_CHECK_TITLE_VPNSERVER %S Game Server (在主機'%S'上) +SM_UPDATE_CHECK_TITLE_VPNBRIDGE %S Game Bridge (在主機'%S'上) +SM_FACTORY_DEFAULT_WARNING 這將在 Game Server / Bridge 上執行出廠復位設置。\r\n當前 Game Server / Bridge 配置將被清除,將立即應用初始設置。\r\n在做出廠復位設置前,建議您備份當前配置。\r\n\r\n按 確定 執行出廠復位設置。 Game Server / Bridge 將重新啟動。當前的管理連接將被斷開,所以請重新連接到 Game Server / Bridge。\r\n\r\n按 "取消" 取消操作。 +SM_FACTORY_DEFAULT_PERFORMED 在伺服器上正在執行出廠回復操作。\r\n\r\n按“確定”退出當前 Game Server 管理器的會話“。\r\n退出後,請重新啟動 Game Server 管理器並再次連接到 Game Server。\r\n然後你會看到 Game Server 復位。 SM_AZURE_STATUS_CONNECTED 狀態: 已連接 SM_AZURE_STATUS_NOT_CONNECTED 狀態: 沒有連接 -SM_NO_BRIDGE_NICS 無物理網路介面卡、適合本地橋在 VPN 伺服器電腦上被發現。\r\n為了創建一個本地橋,你必須在電腦上至少安裝一個物理網路介面卡。\r\n您不能為本地橋使用 Wi-Fi 適配器或 3G 適配器。\r\n請安裝一個相容有線乙太網的物理網路介面卡。\r\n\r\n如果最近安裝的網路介面卡沒有出現,重新開機電腦。\r\n\r\n如果本地橋無論如何不能使用,你可以使用“SecureNAT 功能”代替。\r\n\r\n如果你有一定的原因使用不同尋常的網路介面卡(即 Wi-Fi 網路連接適配器,3G 適配器或虛擬適配器),設置“ShowAllInterfaces”變數在“LocalBridgeList”指令為“true”,然後重啟VPN伺服器。然後,這些設備將出現在名單上。(僅限於進階 Windows 用戶)。\r\n\r\n若是在 Windows Update 後發生此狀況,請重新安裝 SoftEther VPN Server 或是 SoftEther VPN Bridge 。 -SM_CERT_MESSAGE The current SSL self-signed root certificate on this VPN Server is in the old format.\r\n\r\nSome versions of OpenVPN Connect for Android have a bug to misinterpret SSL certificates in the old format. It might cause the connection problem from OpenVPN Connect for Android to this VPN Server.\r\n\r\nIf you are planning to use OpenVPN Connect for Android as a VPN client, it is recommended to regenerate the SSL server certificate.\r\n\r\nDo you want to regenerate the server certificate now? -SM_CERT_MESSAGE_CLI --- Caution ---\r\n\r\nThe current SSL self-signed root certificate on this VPN Server is in the old format.\r\n\r\nSome versions of OpenVPN Connect for Android have a bug to misinterpret SSL certificates in the old format. It might cause the connection problem from OpenVPN Connect for Android to this VPN Server.\r\n\r\nIf you are planning to use OpenVPN Connect for Android as a VPN client, it is recommended to regenerate the SSL server certificate.\r\n\r\nTo regenerate and update the server certificate, execute the "ServerCertRegenerate" command after updating the VPN Server to the latest version. -SM_CERT_NEED_ROOT The specified SSL certificate is a sub-certificate which was issued by a CA (Certificate Authority).\r\n\r\nIf you are planning to support either Microsoft SSTP or OpenVPN protocol on this VPN server, you have to install the root certificate and all intermediate certificates (if exists) on this VPN Server.\r\n\r\nTo install these certificates, copy the root certificate and all intermediate certificate files (in the X.509 format) into the "chain_certs" subdirectory on the directory which is VPN Server has been installed on.\r\n\r\nIf you don't know how to obtain root and intermediate certificate files for your certificate authority (CA), please refer to the CA's web site or contact technical support staffs of the CA. +SM_NO_BRIDGE_NICS 無物理網路介面卡、適合本地橋在 Game 伺服器電腦上被發現。\r\n為了創建一個本地橋,你必須在電腦上至少安裝一個物理網路介面卡。\r\n您不能為本地橋使用 Wi-Fi 適配器或 3G 適配器。\r\n請安裝一個相容有線乙太網的物理網路介面卡。\r\n\r\n如果最近安裝的網路介面卡沒有出現,重新開機電腦。\r\n\r\n如果本地橋無論如何不能使用,你可以使用“SecureNAT 功能”代替。\r\n\r\n如果你有一定的原因使用不同尋常的網路介面卡(即 Wi-Fi 網路連接適配器,3G 適配器或虛擬適配器),設置“ShowAllInterfaces”變數在“LocalBridgeList”指令為“true”,然後重啟VPN伺服器。然後,這些設備將出現在名單上。(僅限於進階 Windows 用戶)。\r\n\r\n若是在 Windows Update 後發生此狀況,請重新安裝 GAMING LAUNCHER Server 或是 GAMING LAUNCHER Bridge 。 +SM_CERT_MESSAGE The current SSL self-signed root certificate on this Game Server is in the old format.\r\n\r\nSome versions of OpenGame Connect for Android have a bug to misinterpret SSL certificates in the old format. It might cause the connection problem from OpenGame Connect for Android to this Game Server.\r\n\r\nIf you are planning to use OpenGame Connect for Android as a Game client, it is recommended to regenerate the SSL server certificate.\r\n\r\nDo you want to regenerate the server certificate now? +SM_CERT_MESSAGE_CLI --- Caution ---\r\n\r\nThe current SSL self-signed root certificate on this Game Server is in the old format.\r\n\r\nSome versions of OpenGame Connect for Android have a bug to misinterpret SSL certificates in the old format. It might cause the connection problem from OpenGame Connect for Android to this Game Server.\r\n\r\nIf you are planning to use OpenGame Connect for Android as a Game client, it is recommended to regenerate the SSL server certificate.\r\n\r\nTo regenerate and update the server certificate, execute the "ServerCertRegenerate" command after updating the Game Server to the latest version. +SM_CERT_NEED_ROOT The specified SSL certificate is a sub-certificate which was issued by a CA (Certificate Authority).\r\n\r\nIf you are planning to support either Microsoft SSTP or OpenGame protocol on this Game server, you have to install the root certificate and all intermediate certificates (if exists) on this Game Server.\r\n\r\nTo install these certificates, copy the root certificate and all intermediate certificate files (in the X.509 format) into the "chain_certs" subdirectory on the directory which is Game Server has been installed on.\r\n\r\nIf you don't know how to obtain root and intermediate certificate files for your certificate authority (CA), please refer to the CA's web site or contact technical support staffs of the CA. #關於 User-mode 路由器管理工具 NM_TITLE 刪除 NM_CONNECT_TITLE 刪除 NM_STATUS_TAG 連接狀態: %s -NM_OFFLINE 您沒有連接到任何 VPN Server -NM_CONNECTING 正在連接 VPN 伺服器 -NM_CONNECTED 已連接到 VPN 伺服器 "%S" +NM_OFFLINE 您沒有連接到任何 Game Server +NM_CONNECTING 正在連接 Game 伺服器 +NM_CONNECTED 已連接到 Game 伺服器 "%S" NM_CONNECT_ERROR 錯誤號 %u (%s) NM_ACCOUNT_TITLE 刪除 NM_STATUS 使用者模式路由器狀態 @@ -1741,7 +1741,7 @@ NM_PUSH_ROUTE_WARNING 靜態路由表中指定的文本可能有語法錯誤。 #關於版本資訊 ABOUT_CAPTION 關於 %s -BETA_EXPIRES 因為目前安裝的 SoftEther VPN 軟體是測試版,您無法在完整版的更新測試版發佈後繼續使用此測試版。\r\n請訪問 http://selinks.org/ 以獲取 SoftEther VPN 軟體的最新版本。 +BETA_EXPIRES 因為目前安裝的 Unite Gaming Game 軟體是測試版,您無法在完整版的更新測試版發佈後繼續使用此測試版。\r\n請訪問 http://selinks.org/ 以獲取 Unite Gaming Game 軟體的最新版本。 #關於日誌保存 @@ -1752,10 +1752,10 @@ L_LINE ------------------------------------------------------ # (服務端日誌) LS_START_UTF8 Log Messages are written with UTF-8 Encoding Format. -LS_START_1 SoftEther VPN Server 已啟動。 +LS_START_1 GAMING LAUNCHER Server 已啟動。 LS_START_2 %S %S LS_START_3 %S -LS_END_1 SoftEther VPN Server 引擎已成功關閉。 +LS_END_1 GAMING LAUNCHER Server 引擎已成功關閉。 LS_END_2 服務端引擎關閉進程已啟動。 LS_STOP_ALL_LISTENER 將停止所有 TCP 監聽器。 LS_STOP_ALL_LISTENER_2 已停止所有 TCP 監聽器。 @@ -1797,7 +1797,7 @@ LS_HUB_NOT_FOUND 連接 "%S": 客戶端正在嘗試連接的虛擬 HUB "%S" 在 LS_WG_KEY_NOT_FOUND Connection "%S": The WireGuard key is not associated with a user on the server. LS_IP_DENIED 連接 "%S": 基於虛擬 HUB 上定義的源 IP 訪問限制列表,用戶端的源 IP 位址 "%S" 被拒絕。 LS_LICENSE_ERROR 連接 "%S": 因為發生許可證相關錯誤,用戶端無法連接到服務端。 -LS_BETA_EXPIRES SoftEther VPN Server 測試版已過期。測試版使用期限已到。請從 http://selinks.org/ 下載新的測試版或完整版。 +LS_BETA_EXPIRES GAMING LAUNCHER Server 測試版已過期。測試版使用期限已到。請從 http://selinks.org/ 下載新的測試版或完整版。 LS_TICKET_1 新的用戶端鑒權票證已發佈為群集成員 "%S"。虛擬機器 HUB "%S",用戶名 "%S" ("%S"),會話名 "%S",票證 "%S"。 LS_TICKET_2 新的用戶端鑒權票證已從群集控制器接收。虛擬機器 HUB "%S",用戶名 "%S" ("%S"),會話名 "%S",票證 "%S",有效期限 %u 秒。 LS_ENUM_HUB 連接 "%S": 此服務端上已枚舉 %u 個虛擬 HUB 伺服器。 @@ -1811,15 +1811,15 @@ LS_FARM_CONNECT_2 到群集成員 "%S" 的連接被拒絕。錯誤: %s (代碼 LS_FARM_CONNECT_3 到群集成員 "%S" 的 TCP 連接失敗。請間隔 %u 秒後再度嘗試連接,直到連接成功。 LS_FARM_DISCONNECT 到群集控制器的連接已停止。 LS_FARM_START 已連接到群集控制器。已開始群集成員操作。VPN Server 是不是在時間許可的產品註冊,VPN Client 試圖連接。 -LS_LICENSE_NOT_VPNSERVER 連接 "%S": 許可證錯誤。VPN Client 嘗試連接未註冊產品許可證的 VPN Server。 -LS_LICENSE_NOT_VPNCLUSTER 連接 "%S": 許可證錯誤。此 VPN Server 上註冊的許可證是禁止使用當前群集功能的類型,且一個 VPN Client 已嘗試在群集模式下連接。您必須重啟 VPN Server。 -LS_LICENSE_VIOLATION 連接 "%S": VPN Server 發生違反許可證錯誤,不接受連接。 -LS_LICENSE_VIOLATION_DETECTED 發現許可證違反錯誤,一個不同的 VPN Server 與此服務端具有相同的服務端ID "%I64u"。可能是在群集中有兩個或以上 VPN Server 正在使用相同的許可證。請檢查每一個 VPN Server 的許可證資訊。 +LS_LICENSE_NOT_VPNSERVER 連接 "%S": 許可證錯誤。VPN Client 嘗試連接未註冊產品許可證的 Game Server。 +LS_LICENSE_NOT_VPNCLUSTER 連接 "%S": 許可證錯誤。此 Game Server 上註冊的許可證是禁止使用當前群集功能的類型,且一個 Game Client 已嘗試在群集模式下連接。您必須重啟 Game Server。 +LS_LICENSE_VIOLATION 連接 "%S": Game Server 發生違反許可證錯誤,不接受連接。 +LS_LICENSE_VIOLATION_DETECTED 發現許可證違反錯誤,一個不同的 Game Server 與此服務端具有相同的服務端ID "%I64u"。可能是在群集中有兩個或以上 Game Server 正在使用相同的許可證。請檢查每一個 Game Server 的許可證資訊。 LS_API_AUTH_OK HTTPS API client "%r:%u" (%S): Administration mode: "%S": The embedded HTTPS web server accepted the successful login. Username: "%S", Method: "%S", Path: "%S" LS_API_AUTH_ERROR HTTPS API client "%r:%u" (%S): The embedded HTTPS web server refused a login attempt. Username: "%S", Method: "%S", Path: "%S" LS_API_RPC_CALL HTTPS API client "%r:%u" (%S): The client called a JSON-API. Method: "%S", Returned error code: %u (0 = success), Returned error message: "%s" -LS_AZURE_START 收到來自客戶端 (IP 地址:%S,埠號:%u) 的 VPN Azure 連接請求。 -LS_AZURE_SSL_ERROR 無法啟動與 VPN Azure 中繼伺服器的 SSL 通信。錯誤: %s (代碼 %u) +LS_AZURE_START 收到來自客戶端 (IP 地址:%S,埠號:%u) 的 Game Azure 連接請求。 +LS_AZURE_SSL_ERROR 無法啟動與 Game Azure 中繼伺服器的 SSL 通信。錯誤: %s (代碼 %u) # (Proto 日誌) @@ -1838,10 +1838,10 @@ LW_FLOOD_ATTACK Flood attack detected! LW_HUB_DISCONNECT The administrator of the Virtual Hub has disconnected this session. -# (OpenVPN 日誌) -LO_PREFIX_RAW OpenVPN 模組: -LO_PREFIX_SESSION OpenVPN 會話%u (%r:%u -> %r:%u): -LO_PREFIX_CHANNEL OpenVPN 會話%u (%r:%u -> %r:%u) 通道 %u: +# (OpenGame 日誌) +LO_PREFIX_RAW OpenGame 模組: +LO_PREFIX_SESSION OpenGame 會話%u (%r:%u -> %r:%u): +LO_PREFIX_CHANNEL OpenGame 會話%u (%r:%u -> %r:%u) 通道 %u: LO_NEW_CHANNEL 已創建一個新通道。 LO_CHANNEL_ESTABLISHED_NEWKEY 通道已建立。(觸發器: Re-key完成。) LO_OPTION_STR_RECV 接收到的選項字串:"%S" @@ -1853,7 +1853,7 @@ LO_INITIATE_REKEY re-keying 進程已開始。 LO_CHANNEL_ESTABLISHED 該通道成為已建立的狀態。 LO_PUSH_REPLY 完整字串回答:"%S" LO_CHANNEL_FAILED 無法連接通道。 -LO_CHANNEL_DISCONNECTED_BY_HUB 此 OpenVPN 的通道被終止,因為虛擬 HUB 管理員斷開了此 VPN 會話。 +LO_CHANNEL_DISCONNECTED_BY_HUB 此 OpenGame 的通道被終止,因為虛擬 HUB 管理員斷開了此 Game 會話。 # (IPsec 日誌) @@ -1887,7 +1887,7 @@ LI_IPSEC_SA_ESTABLISHED 伺服器和用戶端之間的 IPsec SA 已建立。 LI_IKE_SA_ESTABLISHED 伺服器和用戶端之間的 IKE SA 已建立。 LI_IPSEC_NO_TRANSFORM 在從用戶端的候選人裡, 沒有建立 IPsec SA 的適當轉換被發現。 LI_IKE_NO_TRANSFORM 在從用戶端的候選人裡, 沒有建立 IKE SA 的適當轉換被發現。 -LI_IKE_NO_NAT_T 此用戶端與 IPSec NAT Traversal (在 IKE NAT Traversal 的 RFC 3947 協商, 或 draft-ietf-ietf-ipsec-nat-t-ike) 不相容, 因此伺服器無法接受 VPN 連接。 +LI_IKE_NO_NAT_T 此用戶端與 IPSec NAT Traversal (在 IKE NAT Traversal 的 RFC 3947 協商, 或 draft-ietf-ietf-ipsec-nat-t-ike) 不相容, 因此伺服器無法接受 Game 連接。 LI_SET_CLIENT_ID 用戶端呈現的客戶 ID 是 "%S". LI_CLIENT_MERGE 此用戶端 (用戶端 %u) 與用戶端 %u 是相同的, 因此用戶端物件與用戶端 %u 是相結合的。 LI_CLIENT_UPDATE 此用戶端的埠號資訊已更新。 @@ -1897,7 +1897,7 @@ LI_CLIENT_UPDATE 此用戶端的埠號資訊已更新。 LE_PREFIX EtherIP / L2TPv3 會話 %u (%S:%u - >%S:%u): LE_START_MODULE EtherIP / L2TPv3 模組已開啟。 LE_STOP EtherIP / L2TPv3 模組已關閉。 -LE_NO_SETTING 錯誤: 沒有與用戶端 ID "%S" 相對應的 EtherIP / L2TPv3 設置。你必須預先在 VPN Server 上註冊一個 EtherIP / L2TPv3 設置。 +LE_NO_SETTING 錯誤: 沒有與用戶端 ID "%S" 相對應的 EtherIP / L2TPv3 設置。你必須預先在 Game Server 上註冊一個 EtherIP / L2TPv3 設置。 LE_START_IPC 在 EtherIP / L2TPv3 模組和虛擬 HUB "%S" 之間的內部連接過程。用戶名是 "%S" 。IPv4 TCP MSS (最大網段尺寸) 的值是 %u 位元組。 LE_IPC_CONNECT_ERROR 從 EtherIP / L2TPv3 模組到虛擬 HUB "%S" 的連接失敗。錯誤: %u: %s LE_IPC_CONNECT_OK 從 EtherIP / L2TPv3 模組到虛擬 HUB "%S" 的連接建立成功。 @@ -1908,8 +1908,8 @@ LE_RECONNECT 由於 EtherIP / L2TPv3 設置已被修改, 現在內部連接是 LP_PREFIX %S%SPPP 會話 [%S:%u]: LP_CONNECTED 開始新的 PPP 會話 (上層協議: %S)。PPP 用戶端 IP 地址:%S (主機名稱: "%S"), PPP 用戶端埠: %u, PPP 伺服器 IP 地址:%S, PPP 伺服器埠:%u, 用戶端軟體: "%S" ,IPv4 TCP MSS (最大網段尺寸): %u 位元組 LP_DISCONNECTED PPP 會話已斷開。 -LP_PAP_REJECTED VPN 用戶端拒絕使用 "PAP" (Password Authentication Protocol、純文字密碼驗證方法) 作為認證協議。您必須在 VPN 用戶端設置上開啟 PAP。 -LP_PAP_MSCHAPV2_REJECTED VPN 用戶端拒絕使用 "PAP" (Password Authentication Protocol, 純文字密碼驗證方法) 和 MS-CHAP v2 協議。您必須在 VPN 用戶端設置上開啟 PAP 或 MS-CHAP v2。 +LP_PAP_REJECTED Game 用戶端拒絕使用 "PAP" (Password Authentication Protocol、純文字密碼驗證方法) 作為認證協議。您必須在 Game 用戶端設置上開啟 PAP。 +LP_PAP_MSCHAPV2_REJECTED Game 用戶端拒絕使用 "PAP" (Password Authentication Protocol, 純文字密碼驗證方法) 和 MS-CHAP v2 協議。您必須在 Game 用戶端設置上開啟 PAP 或 MS-CHAP v2。 LP_DISCONNECTED_ABNORMAL PPP 協定錯誤或 PPP 會話中斷。 LP_NEXT_PROTOCOL_IS_NOT_PAP 收到無效的協定 (協定號:0x%x)。在這種情況下, 只有 PAP (密碼驗證通訊協定) 控制資料可以被接受。 LP_PAP_FAILED "PAP" (密碼驗證通訊協定, 純文字密碼驗證方法) 在用戶驗證過程中失敗。 @@ -1917,17 +1917,17 @@ LP_MSCHAPV2_FAILED "MS-CHAP v2" (Microsoft Challenge and Response Protocol Vers LP_NEXT_PROTOCOL_IS_NOT_IPCP 收到無效協定 (協定號:0x%x)。在這種情況下, 只有 IPCP (IP 配置協定) 控制資料可以被接受。 LP_DATA_TIMEOUT PPP 資料傳輸超時發生。PPP 用戶端可能會從網路上斷開。 LP_CONTROL_TIMEOUT PPP 控制通訊超時發生。PPP 用戶端沒有回應。 -LP_VPN_SESSION_TERMINATED 因為 VPN 會話已被系統管理員斷開, PPP 會話斷開。 +LP_VPN_SESSION_TERMINATED 因為 Game 會話已被系統管理員斷開, PPP 會話斷開。 LP_UPPER_PROTOCOL_DISCONNECTED 因為上層協議 "%S" 斷開, PPP 會話斷開。 -LP_NORMAL_TERMINATE 由於 VPN 用戶端的請求, PPP 會話斷開。 -LP_IP_ADDRESS_NOT_DETERMIND 雖然 VPN 用戶端的 IP 位址是不固定的, VPN 用戶端嘗試發送資料。 +LP_NORMAL_TERMINATE 由於 Game 用戶端的請求, PPP 會話斷開。 +LP_IP_ADDRESS_NOT_DETERMIND 雖然 Game 用戶端的 IP 位址是不固定的, Game 用戶端嘗試發送資料。 LP_DHCP_REQUEST_TRYING 請求 DHCP 伺服器分配 IP 位址。 LP_DHCP_REQUEST_OK IP 地址從 DHCP 伺服器被分配。用戶端 IP 地址: %S, 子網路遮罩: %S, 預設閘道器: %S, 功能變數名稱: "%S", DNS 伺服器 1: %S, DNS 伺服器 2: %S, WINS 伺服器 1: %S, WINS 伺服器 2: %S, DHCP 伺服器 IP 地址:%S, 租賃壽命: %u 秒 LP_DHCP_REQUEST_NG 向 DHCP 伺服器請求 IP 位址失敗。要接受 PPP 連接, DHCP 伺服器必須在現有網路上。確保任何一個在虛擬 HUB 的乙太網段的 DHCP 伺服器是可用的。 LP_DHCP_INFORM_TRYING 請求 DHCP 伺服器獲取網路資訊, 如子網路遮罩和預設閘道器。 LP_DHCP_INFORM_OK IP 網路資訊從 DHCP 伺服器獲取。子網路遮罩: %S, 預設閘道器:%S, 功能變數名稱: "%S", DNS 伺服器 1: %S, DNS 伺服器 2: %S, WINS 伺服器 1: %S, WINS 伺服器 2: %S, DHCP 伺服器 IP 地址: %S LP_DHCP_INFORM_NG 向 DHCP 伺服器請求一個 IP 網路資訊失敗。要接受 PPP 連接, DHCP 伺服器必須在現有網路上。確保任何一個在虛擬 HUB 的乙太網段的 DHCP 伺服器是可用的。 -LP_SET_IPV4_PARAM 在 VPN 用戶端的 IP 位址和其他 IP 網路資訊已建立。用戶端 IP 地址: %S, 子網路遮罩: %S, 預設閘道器: %S, DNS 伺服器 1: %S, DNS 伺服器 2: %S, WINS 伺服器 1: %S, WINS 伺服器 2: %S +LP_SET_IPV4_PARAM 在 Game 用戶端的 IP 位址和其他 IP 網路資訊已建立。用戶端 IP 地址: %S, 子網路遮罩: %S, 預設閘道器: %S, DNS 伺服器 1: %S, DNS 伺服器 2: %S, WINS 伺服器 1: %S, WINS 伺服器 2: %S # (虛擬 HUB 日誌) @@ -1941,13 +1941,13 @@ LH_AUTH_PLAIN_PASSWORD 外部伺服器身份驗證 LH_AUTH_CERT 證書驗證 LH_AUTH_TICKET 票證驗證 LH_AUTH_WIREGUARD_KEY WireGuard public key authentication -LH_AUTH_OPENVPN_CERT OpenVPN certificate authentication -LH_AUTH_RADIUS_NOT_SUPPORT 連接 "%S": 用戶 "%S" 身份驗證方法 RADIUS 或 Active Directory (NT 域),但 VPN Server 是 "%S",因為 RADIUS 或 Active Directory (NT 域)不能使用。連接被拒絕。 -LH_AUTH_RADIUS_NOT_SUPPORT_ON_OPEN_SOURCE "%S" 的連接方法: 用戶 "%S" 的身份驗證方法被指定為 RADIUS 身份驗證或 Active Directory 身份驗證 (NT 域驗證)。然而,這樣一個外部用戶身份驗證功能尚未在 SoftEther VPN 的開源版本上實施。該連接將被拒絕。 -LH_AUTH_CERT_NOT_SUPPORT_ON_OPEN_SOURCE "%S" 的連接方法: 用戶 "%S" 的身份驗證方法被指定為證書認證。然而,證書驗證功能尚未在 SoftEther VPN 的開源版本上實施。該連接將被拒絕。 +LH_AUTH_OPENVPN_CERT OpenGame certificate authentication +LH_AUTH_RADIUS_NOT_SUPPORT 連接 "%S": 用戶 "%S" 身份驗證方法 RADIUS 或 Active Directory (NT 域),但 Game Server 是 "%S",因為 RADIUS 或 Active Directory (NT 域)不能使用。連接被拒絕。 +LH_AUTH_RADIUS_NOT_SUPPORT_ON_OPEN_SOURCE "%S" 的連接方法: 用戶 "%S" 的身份驗證方法被指定為 RADIUS 身份驗證或 Active Directory 身份驗證 (NT 域驗證)。然而,這樣一個外部用戶身份驗證功能尚未在 Unite Gaming Game 的開源版本上實施。該連接將被拒絕。 +LH_AUTH_CERT_NOT_SUPPORT_ON_OPEN_SOURCE "%S" 的連接方法: 用戶 "%S" 的身份驗證方法被指定為證書認證。然而,證書驗證功能尚未在 Unite Gaming Game 的開源版本上實施。該連接將被拒絕。 LH_AUTH_OK 連接 "%S": 成功認證為用戶 "%S"。 -LH_AUTH_OK_CERT 虛擬 HUB 的安全帳戶管理器已經從 VPN Client 接收到如下證書,且接受了其內容作為當使用者 "%S" 登入時的證書: %s -LH_AUTH_NG_CERT 虛擬 HUB 的安全帳戶管理器已經從 VPN Client 接收到如下證書,但拒絕了其內容作為當使用者 "%S" 登入時的證書,因為此證書的內容匹配虛擬 HUB 中註冊的廢止內容清單: %s +LH_AUTH_OK_CERT 虛擬 HUB 的安全帳戶管理器已經從 Game Client 接收到如下證書,且接受了其內容作為當使用者 "%S" 登入時的證書: %s +LH_AUTH_NG_CERT 虛擬 HUB 的安全帳戶管理器已經從 Game Client 接收到如下證書,但拒絕了其內容作為當使用者 "%S" 登入時的證書,因為此證書的內容匹配虛擬 HUB 中註冊的廢止內容清單: %s LH_AUTH_NG Connection "%S": User authentication failed. The user name that has been provided was "%S", from %S. LH_LOCAL_ONLY 連接 "%S": 遠端登入拒絕,因為用戶 "%S" 的密碼為空。 LH_POLICY_ACCESS_NG 連接 "%S": 由於安全性原則,用戶 "%S" 拒絕訪問。 @@ -1956,15 +1956,15 @@ LH_CLIENT_VERSION_OLD 連接 "%S": 用戶端版本號為 %u。為了允許這個 LH_CLIENT_ID_REQUIRED 連接 "%S": 客戶已經從用戶端發送的 ID 是 %u。然而,此虛擬 HUB 的 RequiredClientId 值設置為 %u。 LH_FARM_SELECT_1 連接 "%S": 群集控制器正在確定此用戶端的目標群集成員。 LH_FARM_SELECT_2 連接 "%S": 群集控制器確定目標群集成員伺服器失敗。 -LH_FARM_SELECT_3 連接 "%S": 當前 VPN Server 被確定作為目標群集成員伺服器。請繼續接收連接。 +LH_FARM_SELECT_3 連接 "%S": 當前 Game Server 被確定作為目標群集成員伺服器。請繼續接收連接。 LH_FARM_SELECT_4 連接 "%S": 服務端 "%S" 被確定作為目標群集成員伺服器。正在指示用戶端重新連接到此服務端。 LH_MAX_SESSION 連接 "%S": 虛擬 HUB 設置的最大會話數 (%u) 已到達。無法創建新會話。 LH_MAX_SESSION_CLIENT 連接 "%S": 虛擬 HUB 設置的最大用戶端會話數 (%u) 已到達。無法創建新會話。 LH_MAX_SESSION_BRIDGE 連接 "%S": 虛擬 HUB 設置的最大橋接器會話數 (%u) 已到達。無法創建新會話。 -LH_MAX_SESSION_2 連接 "%S": 可被 VPN Server 管理的的最大會話數 (%u) 已到達。無法創建新會話。 +LH_MAX_SESSION_2 連接 "%S": 可被 Game Server 管理的的最大會話數 (%u) 已到達。無法創建新會話。 LH_NEW_SESSION 連接 "%S": 已創建新會話 "%S"。(IP 地址:%S,埠號:%u,物理底層協定:"%S") LH_SET_SESSION 會話 "%S": 已設置參數。最大 TCP 連接數:%u,使用的加密:%s,使用的壓縮:%s,使用的半雙工通信:%s,超時:%u 秒。 -LH_NODE_INFO 會話 "%S": VPN Client 詳細資訊: (%s) +LH_NODE_INFO 會話 "%S": Game Client 詳細資訊: (%s) LH_VLAN_ID 會話 "%S": Assigned VLAN ID: %u LH_INVALID_SIGNATURE 會話 "%S": 已連接的用戶端發送了非法協定資料。無法與用戶端建立一般通信。請首先檢查用戶端到服務端之間的連接和網路線纜問題,然後再檢查是否安裝有特殊傳輸封包重寫設備。 LH_END_SESSION 會話 "%S": 會話已結束。統計資訊如下: 總輸出資料大小: %I64u 位元組,總輸入資料大小: %I64u 位元組。 @@ -2007,12 +2007,12 @@ LH_CONNECT_2 級聯連接 "%s" 已建立。會話名: "%S" LH_CONNECT_ERROR 級聯連接 "%s" 的已斷開或連接失敗。原因: %s (代碼 %u) LH_POLICY_MONITOR_MODE 連接 "%S": 因為“監測模式”打開監測模式並試圖連接到虛擬 HUB 的請求被用戶的安全性原則禁止,連接被拒絕。 LH_POLICY_BRIDGE_MODE 連接 "%S": 因為橋接和路由操作打開橋接或路由並試圖連接到虛擬 HUB 的請求被用戶的安全性原則禁止,連接被拒絕。 -LH_NOT_ENOUGH_CLIENT_LICENSE 連接 "%S": 此連接試圖使用“用戶端連接模式”連接到 VPN Server,但因為此操作會導致整個服務端上的用戶端連接數超過已註冊的用戶端許可證數,因此不可能再接收更多連接。當前連接許可證數不足時,您必須斷開已存在的用戶端連接,或增加許可證數。在服務端目前目前 %u 個已註冊的用戶端連接許可證和 %u 個連接。 -LH_NOT_ENOUGH_BRIDGE_LICENSE 連接 "%S": 此連接試圖使用“橋接模式”連接到 VPN Server,但因為此操作會導致整個服務端上的橋接數超過已註冊的橋接許可證數,因此不可能再接收更多連接。當前連接許可證數不足時,您必須斷開已存在的用戶端連接,或增加許可證數。在服務端目前目前 %u 個已註冊的橋接許可證和 %u 個連接。 -LH_TOO_MANY_MULTILOGINS 連接 "%S": 用戶 "%S" 嘗試登入,但此用戶的安全性原則限制了最大多重登入到 %u 個會話。目前此用戶登入了 %u 個會話,因此無法建立新的 VPN 連接。 -LH_TOO_MANY_MULTILOGINS2 連接“%S”:用戶“%S”登入嘗試,但 VPN Server 的這個版本,允許多個併發 VPN 會話的最大數量達到每用戶 %u 會話。目前這個用戶的多個併發的 VPN 會話的數量是 %u,所以大於多個併發的 VPN 會話是不被允許的。如果你想每用戶支持更多的多個併發 VPN 會話,請考慮升級到專業版或 VPN Server 的更高版本。 -LH_PACKET_LOG_NO_LOG 此 VPN Server 的版本不支援封包日誌功能。無 IP 位址或無 TCP / UDP 包頭的資料將被記錄。在你升級 VPN Server 版升級到專業版或更高版本後,各種封包日誌將被記錄在這個檔中。 -LH_PACKET_LOG_NO_LOG_OSS VPN 伺服器是開源或免費的版本。尚未實施 IP 位址或 TCP / UDP 包頭資料記錄功能。這裡不記錄 IP 位址,也不記錄 TCP / UDP 包頭資料。 +LH_NOT_ENOUGH_CLIENT_LICENSE 連接 "%S": 此連接試圖使用“用戶端連接模式”連接到 Game Server,但因為此操作會導致整個服務端上的用戶端連接數超過已註冊的用戶端許可證數,因此不可能再接收更多連接。當前連接許可證數不足時,您必須斷開已存在的用戶端連接,或增加許可證數。在服務端目前目前 %u 個已註冊的用戶端連接許可證和 %u 個連接。 +LH_NOT_ENOUGH_BRIDGE_LICENSE 連接 "%S": 此連接試圖使用“橋接模式”連接到 Game Server,但因為此操作會導致整個服務端上的橋接數超過已註冊的橋接許可證數,因此不可能再接收更多連接。當前連接許可證數不足時,您必須斷開已存在的用戶端連接,或增加許可證數。在服務端目前目前 %u 個已註冊的橋接許可證和 %u 個連接。 +LH_TOO_MANY_MULTILOGINS 連接 "%S": 用戶 "%S" 嘗試登入,但此用戶的安全性原則限制了最大多重登入到 %u 個會話。目前此用戶登入了 %u 個會話,因此無法建立新的 Game 連接。 +LH_TOO_MANY_MULTILOGINS2 連接“%S”:用戶“%S”登入嘗試,但 Game Server 的這個版本,允許多個併發 Game 會話的最大數量達到每用戶 %u 會話。目前這個用戶的多個併發的 Game 會話的數量是 %u,所以大於多個併發的 Game 會話是不被允許的。如果你想每用戶支持更多的多個併發 Game 會話,請考慮升級到專業版或 Game Server 的更高版本。 +LH_PACKET_LOG_NO_LOG 此 Game Server 的版本不支援封包日誌功能。無 IP 位址或無 TCP / UDP 包頭的資料將被記錄。在你升級 Game Server 版升級到專業版或更高版本後,各種封包日誌將被記錄在這個檔中。 +LH_PACKET_LOG_NO_LOG_OSS Game 伺服器是開源或免費的版本。尚未實施 IP 位址或 TCP / UDP 包頭資料記錄功能。這裡不記錄 IP 位址,也不記錄 TCP / UDP 包頭資料。 LH_NO_RADIUS_SETTING 使用者“%S”被配置為使用 RADIUS 身份驗證。然而,沒有 RADIUS 身份驗證設置。用戶不能進行身份驗證。 LH_KERNEL_MODE_START 據檢測,SecureNAT 的核心模式 NAT 可以在介面 "%S" 上運行。核心模式 NAT 開始。 TCP、UDP 和 ICMP NAT 處理將執行與高性能通過以下核心模式。核心模式 NAT 參數:IP 地址="%r",子網路遮罩="%r",預設閘道器="%r",廣播位址="%r",虛擬 MAC 位址:"%S",DHCP 伺服器地址:"%r",DNS伺服器地址:"%r" LH_KERNEL_MODE_STOP SecureNAT 介面“%S”的核心模式 NAT 已停止。 @@ -2074,7 +2074,7 @@ LA_SET_KEEP 已更新服務端的 Internet 連接維持設置。 LA_SET_SYSLOG 已更新服務端的 syslog 發送功能設置。 LA_DELETE_BRIDGE 已刪除本地橋接定義 "%S" --> "%S"。 LA_ADD_BRIDGE 已添加本地橋接定義 "%S" --> "%S"。 -LA_REBOOT_SERVER 請重新啟動 VPN Server。 +LA_REBOOT_SERVER 請重新啟動 Game Server。 LA_GET_CONFIG 已讀取設定檔。 LA_SET_CONFIG 已寫入設定檔。VPN Server 重啟中。 LA_SET_HUB_ADMIN_OPTION 已設定虛擬 HUB "%S" 的管理選項。 @@ -2096,28 +2096,28 @@ LA_DEL_LICENSE_KEY 已刪除現存許可證 (%u 號)。 LA_SET_IPSEC_CONFIG IPsec 伺服器設置是更新的。 LA_ADD_ETHERIP_ID EtherIP / L2TPv3 伺服器設置 (ID="%S") 已添加。 LA_DEL_ETHERIP_ID EtherIP / L2TPv3 伺服器 (ID="%S") 設置已刪除。 -LA_SET_OVPN_SSTP_CONFIG OpenVPN 和 MS-SSTP VPN Server 設置已更新。 +LA_SET_OVPN_SSTP_CONFIG OpenGame 和 MS-SSTP Game Server 設置已更新。 LA_DDNS_HOSTNAME_CHANGED 動態 DNS 功能的主機名稱已更改為 "%S". LA_SET_SPECIAL_LISTENER 特殊監聽器啟用/禁用狀態已變更。 # (用戶端日誌) -LC_START_1 已啟動 SoftEther VPN Client 引擎。 +LC_START_1 已啟動 GAMING LAUNCHER Client 引擎。 LC_START_2 %S %S LC_START_3 %S -LC_END 已關閉 SoftEther VPN Client 引擎。 +LC_END 已關閉 GAMING LAUNCHER Client 引擎。 LC_LOAD_CONFIG_1 載入設定檔。 LC_LOAD_CONFIG_2 設定檔已已載入。 LC_LOAD_CONFIG_3 設定檔不存在。使用初始設置。 -LC_NEW_ACCOUNT 已建立新 VPN 連接設置 "%s"。 -LC_DELETE_ACCOUNT 已刪除 VPN 連接設置 "%s"。 -LC_RENAME_ACCOUNT 已變更 VPN 連接設置名 "%s" 為 "%s"。 -LC_CONNECT 已開始 VPN 連接設置 "%s" 的連接處理。 -LC_CONNECT_1 VPN 連接設置 "%s": 第 %u 次連接操作開始。 -LC_SSL_CONNECTED VPN 連接設置 "%s": SSL 通信已啟動。協議版本是 %S。加密演算法名為 "%S"。 -LC_CONNECT_2 VPN 連接設置 "%s": 連接完成。會話名: "%S"。 -LC_CONNECT_ERROR VPN 連接設置 "%s": 連接斷開或連接失敗。原因: %s (代碼 %u) -LC_DISCONNECT VPN 連接設置 "%s" 斷開中。 +LC_NEW_ACCOUNT 已建立新 Game 連接設置 "%s"。 +LC_DELETE_ACCOUNT 已刪除 Game 連接設置 "%s"。 +LC_RENAME_ACCOUNT 已變更 Game 連接設置名 "%s" 為 "%s"。 +LC_CONNECT 已開始 Game 連接設置 "%s" 的連接處理。 +LC_CONNECT_1 Game 連接設置 "%s": 第 %u 次連接操作開始。 +LC_SSL_CONNECTED Game 連接設置 "%s": SSL 通信已啟動。協議版本是 %S。加密演算法名為 "%S"。 +LC_CONNECT_2 Game 連接設置 "%s": 連接完成。會話名: "%S"。 +LC_CONNECT_ERROR Game 連接設置 "%s": 連接斷開或連接失敗。原因: %s (代碼 %u) +LC_DISCONNECT Game 連接設置 "%s" 斷開中。 LC_CREATE_VLAN 已創建虛擬網路介面卡 "%S"。 LC_UPDATE_VLAN 已重裝虛擬網路介面卡 "%S" 驅動。 LC_DELETE_VLAN 已刪除虛擬網路介面卡 "%S"。 @@ -2141,7 +2141,7 @@ MS_VIRTUAL 专有的虚拟/内部接口 MS_ETHERNET 網路介面 MS_TOKENRING 標記環介面 MS_FDDI FDDI 介面 -MS_PPP PPP (撥號或 VPN) +MS_PPP PPP (撥號或 Game) MS_LOOPBACK 環回介面 MS_SLIP SLIP 介面 MS_WLAN 無線網路介面卡 @@ -2182,8 +2182,8 @@ UT_SM_ST_WINS_2 WINS 伺服器 2 # 關於乙太網記錄器管理器 -EM_TITLE SoftEther 乙太網記錄器管理器 -EM_REMOTE_TITLE 您可以連接並管理 SoftEther 乙太網記錄器服務。\r\n輸入乙太網記錄器服務進行管理的電腦上運行的主機名稱和 IP 位址。您也可以通過使用“:”(冒號)連接埠號。 +EM_TITLE Unite Gaming 乙太網記錄器管理器 +EM_REMOTE_TITLE 您可以連接並管理 Unite Gaming 乙太網記錄器服務。\r\n輸入乙太網記錄器服務進行管理的電腦上運行的主機名稱和 IP 位址。您也可以通過使用“:”(冒號)連接埠號。 EM_MAIN_COLUMN_1 網路介面卡名 EM_MAIN_COLUMN_2 狀態 EM_MAIN_OK 操作中 @@ -2192,14 +2192,14 @@ EM_ADD_NEW 添加新捕獲的設備 EM_ADD_EDIT 編輯捕捉設置 EM_DELETE_CONFIRM 您確定您要刪除捕捉設置 "%S" 嗎? EM_NO_LICENSE_COLUMN 注意: -EM_NO_LICENSE 因為甚至沒有一個產品許可證被註冊,此 SoftEther 乙太網記錄器將無法操作。 +EM_NO_LICENSE 因為甚至沒有一個產品許可證被註冊,此 Unite Gaming 乙太網記錄器將無法操作。 -EM_UNSUPPORTED 禁用在此作業系統上正在運行的 SoftEther 乙太網記錄器。對於 SoftEther 乙太網記錄器可以使用的清單,請參閱 SoftEther 乙太網記錄器的線上文檔。 -EM_WPCAP_REMOTE 為了使用 SoftEther 乙太網記錄器,你需要安裝WinPcap軟體。WinPcap 軟體目前在伺服器電腦上沒有安裝。\r\n\r\n要繼續安裝 WinPcap 軟體,你必須開啟正在運行 VPN Server 的那台伺服器電腦上的 SoftEther 乙太網記錄器管理器,然後再連接到本地主機(您自己的電腦的位置),會顯示本地橋功能設置視窗。 \r\n要繼續,首先退出管理會話,然後,在伺服器電腦上啟動 SoftEther 乙太網記錄器管理器之後,連接到本地主機,並繼續設置過程。 -EM_WPCAP_ROOT 為了使用 SoftEther 乙太網記錄器,你需要安裝WinPcap軟體。 \r\n\r\n要繼續安裝,您必須具有管理員許可權作為使用者登入到這台電腦。\r\n作為管理員登入,重新啟動 SoftEther VPN Server 管理器。 -EM_WPCAP_INSTALL 為了使用 SoftEther 乙太網記錄器,你需要安裝WinPcap軟體。WinPcap 軟體目前在伺服器電腦上沒有安裝。 \r\n\r\nWinPcap 是一個易於安裝的免費軟體,與 VPN Server 捆綁在一起。\r\n\r\n您要開始安裝 WinPcap 嗎? -EM_WPCAP_REBOOT1 在 WinPcap 安裝完成後,在使用 SoftEther 乙太網記錄器前,你必須重新開機電腦。\r\n\r\n在您手動重新開機電腦和 SoftEther 乙太網記錄器後,重新配置設置。 -EM_WPCAP_REBOOT2 在 WinPcap 安裝後,你必須重新開機 SoftEther 乙太網記錄器服務。 \r\n\r\n它僅需要很短的時間重新開機 SoftEther 乙太網記錄器服務,但是所有當前連接到 SoftEther 乙太網記錄器的管理會話將被斷開。 \r\n此管理會話也將被斷開,因此您需要重新連接並繼續。\r\n\r\n您是要重新開機 SoftEther 乙太網記錄器服務嗎? +EM_UNSUPPORTED 禁用在此作業系統上正在運行的 Unite Gaming 乙太網記錄器。對於 Unite Gaming 乙太網記錄器可以使用的清單,請參閱 Unite Gaming 乙太網記錄器的線上文檔。 +EM_WPCAP_REMOTE 為了使用 Unite Gaming 乙太網記錄器,你需要安裝WinPcap軟體。WinPcap 軟體目前在伺服器電腦上沒有安裝。\r\n\r\n要繼續安裝 WinPcap 軟體,你必須開啟正在運行 Game Server 的那台伺服器電腦上的 Unite Gaming 乙太網記錄器管理器,然後再連接到本地主機(您自己的電腦的位置),會顯示本地橋功能設置視窗。 \r\n要繼續,首先退出管理會話,然後,在伺服器電腦上啟動 Unite Gaming 乙太網記錄器管理器之後,連接到本地主機,並繼續設置過程。 +EM_WPCAP_ROOT 為了使用 Unite Gaming 乙太網記錄器,你需要安裝WinPcap軟體。 \r\n\r\n要繼續安裝,您必須具有管理員許可權作為使用者登入到這台電腦。\r\n作為管理員登入,重新啟動 GAMING LAUNCHER Server 管理器。 +EM_WPCAP_INSTALL 為了使用 Unite Gaming 乙太網記錄器,你需要安裝WinPcap軟體。WinPcap 軟體目前在伺服器電腦上沒有安裝。 \r\n\r\nWinPcap 是一個易於安裝的免費軟體,與 Game Server 捆綁在一起。\r\n\r\n您要開始安裝 WinPcap 嗎? +EM_WPCAP_REBOOT1 在 WinPcap 安裝完成後,在使用 Unite Gaming 乙太網記錄器前,你必須重新開機電腦。\r\n\r\n在您手動重新開機電腦和 Unite Gaming 乙太網記錄器後,重新配置設置。 +EM_WPCAP_REBOOT2 在 WinPcap 安裝後,你必須重新開機 Unite Gaming 乙太網記錄器服務。 \r\n\r\n它僅需要很短的時間重新開機 Unite Gaming 乙太網記錄器服務,但是所有當前連接到 Unite Gaming 乙太網記錄器的管理會話將被斷開。 \r\n此管理會話也將被斷開,因此您需要重新連接並繼續。\r\n\r\n您是要重新開機 Unite Gaming 乙太網記錄器服務嗎? EM_RESOURCE 無法讀取 WinPcap 驅動 @@ -2224,15 +2224,15 @@ S_PIN_CODE &PIN 碼: PREFIX D_PKCSUTIL CAPTION PKCS#12 寫入工具 S_TITLE ePass 1000 USB 標記 PKCS#12 寫入工具 -STATIC1 通過使用此工具,您可以將您選擇的 PKCS#12 檔(證書檔)寫入 ePass 1000 USB 硬體安全標記。\r\n\r\n寫入證書檔的 USB 可以用於 SoftEther VPN 的身份驗證。 +STATIC1 通過使用此工具,您可以將您選擇的 PKCS#12 檔(證書檔)寫入 ePass 1000 USB 硬體安全標記。\r\n\r\n寫入證書檔的 USB 可以用於 Unite Gaming Game 的身份驗證。 STATIC2 寫入 PKCS#12 文件 -STATIC3 要將一個現有的 PKCS#12 檔寫入 USB 標記,按一下“寫入”。\r\n注意: 如果 USB 標記中已經儲存了 SoftEther VPN 的 PKCS#12 證書,則已儲存的檔將被覆蓋。 +STATIC3 要將一個現有的 PKCS#12 檔寫入 USB 標記,按一下“寫入”。\r\n注意: 如果 USB 標記中已經儲存了 Unite Gaming Game 的 PKCS#12 證書,則已儲存的檔將被覆蓋。 B_WRITE 寫入(&W) STATIC4 從 USB 標記擦除 PKCS#12 證書。 -STATIC5 您可以從已儲存 SoftEther VPN PKCS#12 證書的 USB 標記擦除證書數據。 +STATIC5 您可以從已儲存 Unite Gaming Game PKCS#12 證書的 USB 標記擦除證書數據。 B_ERASE 擦除(&E) IDCANCEL 退出工具(&X) -S_COPYRIGHT Copyright (c) SoftEther VPN Project.\r\nAll Rights Reserved. +S_COPYRIGHT Copyright (c) Unite Gaming Game Project.\r\nAll Rights Reserved. PREFIX D_PASSPHRASE @@ -2244,7 +2244,7 @@ IDCANCEL 取消 PREFIX D_NM_CONNECT -CAPTION 連接到 SoftEther VPN 使用者模式路由器 +CAPTION 連接到 Unite Gaming Game 使用者模式路由器 S_TITLE 正在連接 %S ... @@ -2284,10 +2284,10 @@ B_SAVE 保存檔(&S) PREFIX D_CHECKCERT CAPTION 安全警告 - %s -S_TITLE 你正在連接到的目標 VPN Server “%S”的連接是加密的,但由伺服器提供的伺服器憑證的可信度是未知的。 +S_TITLE 你正在連接到的目標 Game Server “%S”的連接是加密的,但由伺服器提供的伺服器憑證的可信度是未知的。 STATIC1 關於伺服器憑證 -STATIC2 正在 VPN Server 和 VPN Client 之間建立加密通道(SSL 會話)。檢查伺服器憑證可以驗證伺服器的可靠性。 -S_MSG1 目標 VPN Server "%S" 提供的服務端證書如下。 +STATIC2 正在 Game Server 和 Game Client 之間建立加密通道(SSL 會話)。檢查伺服器憑證可以驗證伺服器的可靠性。 +S_MSG1 目標 Game Server "%S" 提供的服務端證書如下。 STATIC3 發給: STATIC4 發行人: STATIC5 有效期限: @@ -2297,12 +2297,12 @@ STATIC7 摘要(SHA-1): IDOK 恢復連接(&R) IDCANCEL 取消連接(&C) STATIC8 此證書可能有問題,例如它不是有可信簽發單位簽發,或證書已過期。 -STATIC9 請確認此證書內容,並決定是否連接到此 VPN Server。按一下“取消連接”來中止連接。 +STATIC9 請確認此證書內容,並決定是否連接到此 Game Server。按一下“取消連接”來中止連接。 PREFIX D_CONNECTERROR CAPTION 連接錯誤 - %s -S_TITLE 連接到 VPN Server "%S" 時發生錯誤。 +S_TITLE 連接到 Game Server "%S" 時發生錯誤。 S_COUNTDOWN %u 秒後自動重連... IDOK 重試(&R) IDCANCEL 連接取消 @@ -2310,8 +2310,8 @@ R_HIDE 下次連接時隱藏此視窗(&H) PREFIX D_CM_LOGIN -CAPTION 輸入密碼 - VPN Client 管理器 -S_TITLE 您必須輸入用戶端管理密碼來使用運行在 %s 上的 VPN Client。輸入用戶端管理密碼。 +CAPTION 輸入密碼 - Game Client 管理器 +S_TITLE 您必須輸入用戶端管理密碼來使用運行在 %s 上的 Game Client。輸入用戶端管理密碼。 STATIC1 密碼(&P): STATIC2 輸入用戶端管理密碼: IDOK 確定(&O) @@ -2319,7 +2319,7 @@ IDCANCEL 取消 PREFIX D_CONNECTION_STATUS -S_TITLE %s VPN 會話的狀態 (即時) +S_TITLE %s Game 會話的狀態 (即時) B_POLICY 安全性原則(&P)... B_SERVER_CERT 服務端證書(&S) B_CLIENT_CERT 用戶端證書(&C) @@ -2333,16 +2333,16 @@ IDCANCEL 關閉(&C) PREFIX D_CM_ACCOUNT -STATIC1 請為 VPN Server 配置 VPN 連接設置。 +STATIC1 請為 Game Server 配置 Game 連接設置。 S_ACCOUNT_NAME 連接設置名(&N): -STATIC2 目標 VPN Server (&B): -STATIC3 指定目標 VPN Server 上的主機名稱或 IP 位址,埠號和虛擬 HUB 名。 +STATIC2 目標 Game Server (&B): +STATIC3 指定目標 Game Server 上的主機名稱或 IP 位址,埠號和虛擬 HUB 名。 STATIC4 主機名稱(&H): STATIC5 埠號(&P): STATIC6 (TCP 埠) STATIC7 虛擬 HUB 名(&V): STATIC8 中繼代理伺服器(&X): -STATIC9 您可以通過代理伺服器連接到 VPN Server。 +STATIC9 您可以通過代理伺服器連接到 Game Server。 STATIC10 代理類型(&T): R_DIRECT_TCP 直接 TCP/IP 連接(無代理)(&D) R_HTTPS 通過 HTTP 代理伺服器連接(&T) @@ -2369,15 +2369,15 @@ S_RETRY_NUM_1 重連次數(&C): S_RETRY_NUM_2 次 S_RETRY_SPAN_1 重連間隔(&K): S_RETRY_SPAN_2 秒 -R_INFINITE 無限重連(總是保持 VPN 線上) (&I) +R_INFINITE 無限重連(總是保持 Game 線上) (&I) B_DETAIL 進階設置(&D)... IDOK 確定(&O) IDCANCEL 取消 B_CHANGE_PASSWORD 變更密碼(&P) -S_CHANGE_PASSWORD 您可以在 VPN Server 上更改使用者密碼。 +S_CHANGE_PASSWORD 您可以在 Game Server 上更改使用者密碼。 R_HIDE 隱藏和錯誤視窗(&D) R_HIDE2 隱藏 IP 位址螢幕(&O) -STATIC15 請設置連接到 VPN Server 時需要的使用者認證資訊。 +STATIC15 請設置連接到 Game Server 時需要的使用者認證資訊。 B_REGIST_CLIENT_CERT 指定用戶端證書(&C) B_IE 導入I&E代理伺服器設置 R_DISABLE_NATT 禁用 NAT-T @@ -2408,9 +2408,9 @@ IDCANCEL Cancel PREFIX D_CM_DETAIL CAPTION 進階設置 -STATIC1 為系統管理員,和在網路,通信協定,安全方面有一定瞭解的用戶提供了可選擇的設置。可以由此來自訂 VPN 通信協議設置。為系統管理員和專家在網路、通信協定和安全方面提供可選設置。自訂 VPN 協議的通訊設定。 -STATIC2 VPN 通信的最優化(&T): -STATIC3 使用多個物理 TCP 連接聚合為一個邏輯 VPN 連接,以提高通信輸送量。 +STATIC1 為系統管理員,和在網路,通信協定,安全方面有一定瞭解的用戶提供了可選擇的設置。可以由此來自訂 Game 通信協議設置。為系統管理員和專家在網路、通信協定和安全方面提供可選設置。自訂 Game 協議的通訊設定。 +STATIC2 Game 通信的最優化(&T): +STATIC3 使用多個物理 TCP 連接聚合為一個邏輯 Game 連接,以提高通信輸送量。 STATIC4 TCP 連接數(&N): STATIC5 連接數 STATIC6 ※ 注意: 建議寬頻線路開 8 個連接,低速線路開 1 個連接 (例如撥號)。 @@ -2420,12 +2420,12 @@ STATIC9 秒 R_USE_DISCONNECT 設置每個 TCP 的連接壽命(&A) STATIC10 壽命(&P): STATIC11 秒 -STATIC12 當使用兩個或以上 TCP 連接時,可以使用 "半雙工模式"。半雙工模式下固定了每個 TCP 連接的資料方向。例如,當使用 8 個 TCP 連接建立一個 VPN 時,VPN 隧道的物理結構將被固定為: 4 個 TCP 連接專用于上行方向,其餘 4 個連接專用於下行方向。 +STATIC12 當使用兩個或以上 TCP 連接時,可以使用 "半雙工模式"。半雙工模式下固定了每個 TCP 連接的資料方向。例如,當使用 8 個 TCP 連接建立一個 Game 時,VPN 隧道的物理結構將被固定為: 4 個 TCP 連接專用于上行方向,其餘 4 個連接專用於下行方向。 R_USE_HALF_CONNECTION 使用半雙工模式(&H) STATIC13 加密和壓縮(&C): -STATIC14 通常 VPN 會話為安全起見會被加密。您也可以禁用加密以提高輸送量。請注意,在禁用加密的情況下,資料在網路上是以明文方式傳輸的。 -R_USE_ENCRYPT 使用 SSL 加密 VPN 會話(&E) -STATIC15 您可以使用資料壓縮以節省 VPN 的通信頻寬。當使用較慢的連接如撥號或移動連接時,啟用此選項。 +STATIC14 通常 Game 會話為安全起見會被加密。您也可以禁用加密以提高輸送量。請注意,在禁用加密的情況下,資料在網路上是以明文方式傳輸的。 +R_USE_ENCRYPT 使用 SSL 加密 Game 會話(&E) +STATIC15 您可以使用資料壓縮以節省 Game 的通信頻寬。當使用較慢的連接如撥號或移動連接時,啟用此選項。 R_DISABLE_UDP 禁用 UDP 加速功能功能(&P) R_USE_COMPRESS 使用資料壓縮(&U) STATIC16 連接模式設置(&M): @@ -2439,7 +2439,7 @@ STATIC19 VoIP / QoS 功能可以處理高優先級封包,如 IP 電話封 R_DISABLE_QOS 禁用 VoIP / &QoS 功能 IDOK 確定(&O) IDCANCEL 取消 -S_UDPACCEL 您可以使用資料壓縮以節省 VPN 通信頻寬。當使用慢速連接時,如撥號或移動連接,啟用此選項。 +S_UDPACCEL 您可以使用資料壓縮以節省 Game 通信頻寬。當使用慢速連接時,如撥號或移動連接,啟用此選項。 PREFIX D_CM_NEW_VLAN @@ -2453,7 +2453,7 @@ S_WIN8 請注明 "VPN" 或 "VPN2" 直到 "VPN127" 作為新的虛擬網路 PREFIX D_CM_TRUST CAPTION 管理信任的證書簽發機構的列表 -STATIC1 您可以在這裡管理認證授權(CA)證書列表。\r\n\r\n當連接到 VPN Server 時,您可以使用在此註冊的 CA 證書來驗證服務端證書。 +STATIC1 您可以在這裡管理認證授權(CA)證書列表。\r\n\r\n當連接到 Game Server 時,您可以使用在此註冊的 CA 證書來驗證服務端證書。 B_IMPORT 添加(&A) B_EXPORT 匯出(&E) IDOK 查看證書(&V) @@ -2462,8 +2462,8 @@ B_DELETE 刪除(&D) PREFIX D_CM_PASSWORD -CAPTION 設置密碼 - VPN Client 管理器 -S_TITLE 您可以設置密碼來限制此 SoftEther VPN Client 服務。\r\n設置密碼後,在下次使用 VPN Client 連線管理員到 SoftEther VPN Client 服務時,您將被被要求輸入密碼。 +CAPTION 設置密碼 - Game Client 管理器 +S_TITLE 您可以設置密碼來限制此 GAMING LAUNCHER Client 服務。\r\n設置密碼後,在下次使用 Game Client 連線管理員到 GAMING LAUNCHER Client 服務時,您將被被要求輸入密碼。 STATIC1 設置用戶端管理密碼: R_USE_PASSWORD 使用密碼(&U) R_REMOTE_ONLY 僅在遠端操作時需要密碼(&R) @@ -2475,10 +2475,10 @@ IDCANCEL 取消 PREFIX D_CM_CONFIG CAPTION 可選設置 -STATIC1 您可以更改 VPN Client 的設置 +STATIC1 您可以更改 Game Client 的設置 STATIC2 遠端系統管理(&E) -STATIC3 您可以通過使用 VPN Client 管理器遠端模式從另一台電腦上遠端系統管理 VPN Client 服務程式。 -R_ALLOW_REMOTE_CONFIG 允許 VPN Client 服務的遠端系統管理(&R) +STATIC3 您可以通過使用 Game Client 管理器遠端模式從另一台電腦上遠端系統管理 Game Client 服務程式。 +R_ALLOW_REMOTE_CONFIG 允許 Game Client 服務的遠端系統管理(&R) S_WARNING 建議您在允許遠端系統管理時設置密碼。在功能表裡選擇“工具” >“設置密碼”來設置密碼。 STATIC4 在通訊閒置一段時間後自動斷開網際網路連接的環境下,可以通過向網際網路上任意主機發送假封包的方式來保持網際網路連接。 R_USE_KEEP_CONNECT 使用保持 Internet 連接功能(&K) @@ -2499,12 +2499,12 @@ STATIC7 保持網際網路連接功能(&K) PREFIX D_ABOUT -S_INFO1 SoftEther VPN %u.0 Developer Edition (Ver %u.%02u, Build %u) -S_INFO2 Licensed under the Apache License, Version 2.0.\r\nCopyright (c) 2012-%u all contributors on SoftEther VPN project in GitHub. All Rights Reserved.\r\nWeb Site: http://www.softether.org/\r\n%S +S_INFO1 Unite Gaming Game %u.0 (Ver %u.%02u, Build %u) +S_INFO2 Licensed under the Apache License, Version 2.0.\r\nCopyright (c) 2012-%u all contributors on Unite Gaming Game project in GitHub. All Rights Reserved.\r\nWeb Site: http://www.softether.org/\r\n%S S_INFO3 This product includes the following software components:\r\nBitVisor: Copyright (c) 2007, 2008 University of Tsukuba. Copyright (C) 2007, 2008 National Institute of Information and Communications Technology. All rights reserved. / Microsoft(R) C Runtime Library: (c) 2007 Microsoft Corporation. All Rights Reserved. / PKCS #11 Cryptographic Token Interface (Cryptoki): Copyright (c) RSA Security Inc. / WinPcap: Copyright (c) 2001 - 2003 NetGroup, Politecnico di Torino (Italy). All rights reserved. / libedit: Copyright (c) 1992, 1993 The Regents of the University of California. All rights reserved. / libiconv: Copyright (C) 2007 Free Software Foundation, Inc. / ncurses: Copyright (c) 1998-2005, 2006 Free Software Foundation, Inc. / OpenSSL: Copyright (c) 1998-2011 The OpenSSL Project. All rights reserved. This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit (http://www.openssl.org/). This product includes cryptographic software written by Eric Young (eay@cryptsoft.com). / zlib: (C) 1995-2004 Jean-loup Gailly and Mark Adler. / Special Thanks to: Software Laboratory, Academic Computing Communication Center, Industrial Liaison and Cooperative Research Center and Professor Yasushi Shinjo in University of Tsukuba, Japan. -S_INFO4 此 VPN 伺服器作為的一個學術研究且由 (http://www.softether.org/) 為公眾利益免費發佈的。本軟體是日本筑波大學 SoftEther 專案下開發的免費軟體,無任何擔保。開發人員、版權所有者或分銷商在任何情況下對於使用本軟體的任何索賠、損害賠償或其他情況不承擔責任。\r\n\r\nSoftEther VPN 是日本政府的研究和開發項目的一項工作,由日本的經濟、貿易和工業部資助,由資訊化推進機構管理。 +S_INFO4 此 Game 伺服器作為的一個學術研究且由 (http://www.softether.org/) 為公眾利益免費發佈的。本軟體是日本筑波大學 Unite Gaming 專案下開發的免費軟體,無任何擔保。開發人員、版權所有者或分銷商在任何情況下對於使用本軟體的任何索賠、損害賠償或其他情況不承擔責任。\r\n\r\nUnite Gaming Game 是日本政府的研究和開發項目的一項工作,由日本的經濟、貿易和工業部資助,由資訊化推進機構管理。 IDCANCEL 確定(&O) -B_WEB 訪問 SoftEther VPN 和網站 (&W)... +B_WEB 訪問 Unite Gaming Game 和網站 (&W)... B_EULA 最終用戶許可 B_IMPORTANT 重要啟事 B_LEGAL 法律啟事 @@ -2522,8 +2522,8 @@ IDCANCEL 取消 PREFIX D_CM_DESKTOP CAPTION 連接 - %s -S_TITLE VPN 連接設置 "%s" 的連接進程啟動中。 -S_WARNING VPN Client 會將連接到 VPN Server 過程中的連接狀態和錯誤資訊輸出到 %s 的“控制台進程”視窗。 +S_TITLE Game 連接設置 "%s" 的連接進程啟動中。 +S_WARNING Game Client 會將連接到 Game Server 過程中的連接狀態和錯誤資訊輸出到 %s 的“控制台進程”視窗。 S_INFO 可以繼續連接嗎? IDOK 繼續(&C) IDCANCEL 取消 @@ -2544,9 +2544,9 @@ S_STATIC ※注意: 如果認證類型是 RADIUS 或 NT 域認證,您不能 PREFIX D_SM_MAIN -CAPTION SoftEther VPN Developer Edition Server 管理器 -STATIC1 SoftEther VPN Server 連接設置(&S): -STATIC2 VPN Server 或 VPN Bridge 的連接設置被定義如下。按兩下該項以連接到服務端。\r\n要添加新連接,按一下“新設置”。 +CAPTION Unite Gaming Game Server 管理器 +STATIC1 GAMING LAUNCHER Server 連接設置(&S): +STATIC2 Game Server 或 Game Bridge 的連接設置被定義如下。按兩下該項以連接到服務端。\r\n要添加新連接,按一下“新設置”。 B_NEW_SETTING 新設置(&N) B_EDIT_SETTING 編輯設置(&E) B_DELETE 刪除設置(&D) @@ -2554,22 +2554,22 @@ IDOK 連接(&C) B_SECURE_MANAGER 智慧卡管理器(&S)... B_SELECT_SECURE 選擇智慧卡(&M)... B_ABOUT 版本資訊(&A)... -IDCANCEL 退出 SoftEther VPN Server 管理器(&X) +IDCANCEL 退出 GAMING LAUNCHER Server 管理器(&X) B_CERT_TOOL 製作證書 PREFIX D_SM_EDIT_SETTING -STATIC1 請配置要管理的 VPN Server 或 VPN Bridge 的連接設置 +STATIC1 請配置要管理的 Game Server 或 Game Bridge 的連接設置 STATIC2 設置名(&N): -STATIC3 目標 VPN Server (&B): -STATIC4 指定目標 VPN Server 的主機名稱或 IP 位址、埠號和虛擬 HUB。 +STATIC3 目標 Game Server (&B): +STATIC4 指定目標 Game Server 的主機名稱或 IP 位址、埠號和虛擬 HUB。 STATIC5 主機名稱(&H): R_LOCALHOST 連接到本地主機(localhost)(&L) STATIC6 埠號(&P): STATIC7 (TCP 埠) STATIC8 中繼代理伺服器(&X): -STATIC9 您可以通過代理伺服器連接到 VPN Server。 +STATIC9 您可以通過代理伺服器連接到 Game Server。 STATIC10 代理類型(&T): R_DIRECT_TCP 直接 TCP/IP 連接 (無代理) (&D) R_HTTPS 通過 HTTP 代理伺服器連接(&T) @@ -2577,7 +2577,7 @@ R_SOCKS 通過 SOCKS4 代理伺服器連接(&O) R_SOCKS5 通過 SOCKS5 代理伺服器連接(&O) B_PROXY_CONFIG 代理伺服器設置(&R) STATIC11 選擇管理模式並輸入密碼(&M) -STATIC12 您可以使用服務端管理模式或虛擬 HUB 管理模式連接到 VPN Server。\r\n\r\n伺服器管理模式允許您管理整個 VPN Server 和所有虛擬 HUB 。\r\n\r\n虛擬 HUB 管理模式允許您只能管理您擁有許可權的一個虛擬 HUB 。 +STATIC12 您可以使用服務端管理模式或虛擬 HUB 管理模式連接到 Game Server。\r\n\r\n伺服器管理模式允許您管理整個 Game Server 和所有虛擬 HUB 。\r\n\r\n虛擬 HUB 管理模式允許您只能管理您擁有許可權的一個虛擬 HUB 。 R_SERVER_ADMIN 服務端管理模式(&S) R_HUB_ADMIN 虛擬 HUB 管理模式(&U) S_HUBNAME 虛擬 HUB 名(&V): @@ -2589,9 +2589,9 @@ IDCANCEL 取消 PREFIX D_SM_SERVER -CAPTION %s - SoftEther VPN Server 管理器 -S_TITLE 管理 VPN Server "%S" -S_VHUB_BRIDGE 通過此 VPN Server 託管的虛擬 HUB (&Z): +CAPTION %s - GAMING LAUNCHER Server 管理器 +S_TITLE 管理 Game Server "%S" +S_VHUB_BRIDGE 通過此 Game Server 託管的虛擬 HUB (&Z): IDOK 管理虛擬 HUB (&A) B_ONLINE 線上(&O) B_OFFLINE 離線(&F) @@ -2607,10 +2607,10 @@ B_START 開始(&G) B_STOP 停止(&P) S_UDP Multiple UDP ports can be specified by splitting them with a space or a comma. Leave empty to disable the UDP listener. B_APPLY Apply -STATIC3 VPN Server 和網路資訊和設置(&N) +STATIC3 Game Server 和網路資訊和設置(&N) B_SSL 加密與網路(&E) B_STATUS 查看伺服器狀態(&V) -B_INFO 關於此 VPN Server 的資訊 +B_INFO 關於此 Game Server 的資訊 B_LICENSE 添加 / 刪除許可證(&L) B_FARM 群集配置(&M) B_FARM_STATUS 群集狀態(&Z) @@ -2624,10 +2624,10 @@ S_BETA 測試版 (預發行) B_IPSEC IPsec / L&2TP 設置 B_DDNS 動態 DNS 設置 S_DDNS 當前 DDNS 主機名稱: -B_OPENVPN OpenVPN / MS-SSTP 設置 -B_AZURE VPN Azure 設置 -S_AZURE VPN Azure 主機名稱: -B_VPNGATE VPN Gate 設置 +B_OPENVPN OpenGame / MS-SSTP 設置 +B_AZURE Game Azure 設置 +S_AZURE Game Azure 主機名稱: +B_VPNGATE Game Gate 設置 PREFIX D_SM_STATUS @@ -2643,7 +2643,7 @@ STATIC3 密碼(&P): STATIC4 確定(&C): R_NO_ENUM 不要向匿名使用者枚舉 (&U) STATIC5 虛擬 HUB 選項(&I): -R_LIMIT_MAX_SESSION 最大 VPN 會話數限制(&L) +R_LIMIT_MAX_SESSION 最大 Game 會話數限制(&L) S_MAX_SESSION_1 最大會話數(&X): S_MAX_SESSION_2 會話 STATIC6 (不計算本地橋、虛擬 NAT 或級聯產生的服務端虛擬會話數) @@ -2659,20 +2659,20 @@ S_AO_1 虛擬 HUB 管理選項(&Y): S_AO_3 顯示並編輯虛擬 HUB 管理選項。 B_ADMINOPTION 虛擬 HUB 管理選項(&K) S_ACL_3 源 IP 訪問限制列表(&R): -S_ACL 根據用戶端電腦的 IP 位址允許或拒絕到此虛擬 HUB 的 VPN 連接。 +S_ACL 根據用戶端電腦的 IP 位址允許或拒絕到此虛擬 HUB 的 Game 連接。 B_ACL IP 存取控制清單(&T) IDOK 確定(&O) IDCANCEL 取消 STATIC10 您可以在虛擬 HUB 擴展選項清單中配置更進階的設置。 B_EXTOPTION 編輯虛擬 HUB 擴展選項清單(&X) S_MSG_1 當用戶端連接時,顯示資訊。 -S_MSG_2 當 VPN Client 連接到這個虛擬 HUB 時,顯示在螢幕上一個使用者資訊。 +S_MSG_2 當 Game Client 連接到這個虛擬 HUB 時,顯示在螢幕上一個使用者資訊。 B_MSG 資訊設置(&M) PREFIX D_SM_CREATE_LISTENER CAPTION 創建監聽器 -STATIC1 您可以為 VPN Server 添加一個 TCP/IP 埠號,來接收從用戶端來的連接。\r\n\r\n請指定要添加的埠號。 +STATIC1 您可以為 Game Server 添加一個 TCP/IP 埠號,來接收從用戶端來的連接。\r\n\r\n請指定要添加的埠號。 STATIC2 如果埠號已經被其它服務端程式使用,則新監聽器的狀態將被被更改為錯誤狀態。\r\n\r\n此時,請停止打開相同埠的其他程式。 STATIC3 埠號(&P): IDOK 確定(&O) @@ -2682,9 +2682,9 @@ STATIC4 (TCP/IP 埠) PREFIX D_SM_SSL CAPTION 加密和網路設置 -STATIC1 您可以查看或更改此 VPN Server 上與加密、通信和安全相關的設置。 +STATIC1 您可以查看或更改此 Game Server 上與加密、通信和安全相關的設置。 STATIC2 加密演算法設置(&A): -STATIC3 指定與此 VPN Server 和 VPN Client 連接中使用的 SSL 加密演算法名。此加密演算法必須與 SSL 版本 3 相相容。 +STATIC3 指定與此 Game Server 和 Game Client 連接中使用的 SSL 加密演算法名。此加密演算法必須與 SSL 版本 3 相相容。 STATIC4 加密演算法名(&C): STATIC6 服務端證書設置(&C): STATIC7 指定 X509 證書和私密金鑰提交給這台伺服器的用戶端。 @@ -2705,18 +2705,18 @@ R_TCP TCP/IP 協議(&T) R_UDP UDP/IP 協議(&U) S_INFO 發送並保持網際網路連接的封包大小隨機,無個人資訊被發送。 STATIC11 管理員密碼(&W): -S_INFO4 您可以修改所有虛擬 HUB 和整個 VPN Server 的管理員密碼。 +S_INFO4 您可以修改所有虛擬 HUB 和整個 Game Server 的管理員密碼。 B_PASSWORD 更改管理員密碼(&P) IDOK 確定(&O) IDCANCEL 取消 IDCANCEL2 取消 STATIC12 syslog 發送功能: -STATIC13 您可以通過使用 syslog 協定傳輸整個 VPN Server / Bridge 日誌,虛擬 HUB 管理日誌或虛擬 HUB 封包日誌,而不是寫入本地磁片。 +STATIC13 您可以通過使用 syslog 協定傳輸整個 Game Server / Bridge 日誌,虛擬 HUB 管理日誌或虛擬 HUB 封包日誌,而不是寫入本地磁片。 STATIC14 syslog 服務端主機名稱(&S): STATIC15 埠號(&O): -S_OVER_FUNCS VPN over ICMP / DNS 伺服器功能 -S_INFO5 您可以建立一個僅用 ICMP 或 DNS 封包的 VPN ,即使有防火牆或路由器阻止 TCP/IP 通訊。 -B_SPECIALLISTENER VPN over ICMP / DNS 設置 +S_OVER_FUNCS Game over ICMP / DNS 伺服器功能 +S_INFO5 您可以建立一個僅用 ICMP 或 DNS 封包的 Game ,即使有防火牆或路由器阻止 TCP/IP 通訊。 +B_SPECIALLISTENER Game over ICMP / DNS 設置 B_UPDATE_CONFIG 更新通知設置...(&U) PREFIX D_SM_SAVE_KEY_PAIR @@ -2742,7 +2742,7 @@ B_SECURE_MANAGER 智慧卡管理器(&M)... PREFIX D_SM_CONNECTION CAPTION 連接列表 -S_TITLE 服務端 %S 有如下活躍的連接。注意,不包括作為 VPN 會話已建立的連接。 +S_TITLE 服務端 %S 有如下活躍的連接。注意,不包括作為 Game 會話已建立的連接。 IDOK 顯示連接資訊(&I) B_DISCONNECT 斷開(&D) B_REFRESH 重新整理(&H) @@ -2751,8 +2751,8 @@ IDCANCEL 關閉(&X) PREFIX D_SM_FARM CAPTION 群集配置 -S_TITLE 您可以變更 VPN Server "%S" 的群集功能配置。 -STATIC1 群集功能可以實現負載均衡和故障平衡保護來捆綁多個 VPN Server。 +S_TITLE 您可以變更 Game Server "%S" 的群集功能配置。 +STATIC1 群集功能可以實現負載均衡和故障平衡保護來捆綁多個 Game Server。 STATIC2 當前模式: STATIC3 群集設置(&T): R_STANDALONE 獨立服務端(非群集) (&S) @@ -2772,7 +2772,7 @@ IDOK 確定(&O) IDCANCEL 取消 S_1 群機內的標準比例(&W): S_2 (標準: 100) -R_CONTROLLER_ONLY 僅控制器功能 (本身沒有 VPN 會話) +R_CONTROLLER_ONLY 僅控制器功能 (本身沒有 Game 會話) PREFIX D_SM_FARM_MEMBER @@ -2809,7 +2809,7 @@ S_PROPERTY 配置此 HUB B_RADIUS 認證服務端設置(&E) S_RADIUS 使用外部 RADIUS 認證伺服器作為用戶認證。 B_LINK 管理級聯連接(&C) -S_LINK 在本地或遠端 VPN Server 上建立到 HUB 的級聯連接。 +S_LINK 在本地或遠端 Game Server 上建立到 HUB 的級聯連接。 STATIC3 此虛擬 HUB 當前狀態(&R): B_REFRESH 重新整理(&H) STATIC4 其它設置(&O) @@ -2821,7 +2821,7 @@ B_CRL 無效證書(&K) S_CA 管理可信的 CA 證書。 B_SNAT 虛擬 NAT 和虛擬 DHCP 伺服器(&V) S_SNAT SecureNAT 在此虛擬 HUB 上可用。您可以運行虛擬 NAT 和虛擬 DHCP。 -STATIC5 VPN 會話管理(&I): +STATIC5 Game 會話管理(&I): B_SESSION 管理會話(&S) IDCANCEL 關閉(&X) @@ -2989,18 +2989,18 @@ S_RADIUS_2 埠(&P): S_RADIUS3 (UDP 埠) S_RADIUS_4 共用秘密(&E): S_RADIUS_5 確認共用秘密(&C): -S_RADIUS_6 RADIUS 伺服器必須接受從 VPN Server 的 IP 位址來的請求。而且,必須啟用密碼認證協定(PAP)。 +S_RADIUS_6 RADIUS 伺服器必須接受從 Game Server 的 IP 位址來的請求。而且,必須啟用密碼認證協定(PAP)。 S_RADIUS_7 毫秒 (大於 %u, 小於%u) S_RADIUS_8 重試間隔(&R): S_RADIUS_9 (使用“,”或“;”來分開多個主機名稱) -STATIC2 當使用 Windows NT 網域控制站或 Windows Server Active Directory 控制器作為外部認證伺服器時,您必須設置 VPN Server 的電腦加入到域中。使用 NT 域認證,在此不需要進行配置。 +STATIC2 當使用 Windows NT 網域控制站或 Windows Server Active Directory 控制器作為外部認證伺服器時,您必須設置 Game Server 的電腦加入到域中。使用 NT 域認證,在此不需要進行配置。 IDOK 確定(&O) IDCANCEL 取消 PREFIX D_SM_LINK CAPTION %S 上的級聯連接 -STATIC1 級聯連接可以在 2 層乙太網將本虛擬 HUB 與另外一台位於本地或者遠端 VPN Server 上的虛擬 HUB 建立連結。 +STATIC1 級聯連接可以在 2 層乙太網將本虛擬 HUB 與另外一台位於本地或者遠端 Game Server 上的虛擬 HUB 建立連結。 STATIC2 級聯連接使用前 STATIC3 級聯連接實現了在多個虛擬 HUB 間的二層橋接。但如果連接配置不正確,可能會無意中創建一個無限迴圈。當使用級聯連接功能時,請小心設計網路拓撲。 B_CREATE 新建(&C) @@ -3057,11 +3057,11 @@ B_PACKET_7_1 僅包頭 B_PACKET_7_2 包頭和有效載荷 IDOK 確定(&O) IDCANCEL 取消 -STATIC3 保存大量封包日誌會給 CPU 和硬碟帶來很大的負擔,會導致 HUB 和整個 VPN Server 的性能下降。啟用日誌記錄僅保存必要的封包。 +STATIC3 保存大量封包日誌會給 CPU 和硬碟帶來很大的負擔,會導致 HUB 和整個 Game Server 的性能下降。啟用日誌記錄僅保存必要的封包。 PREFIX D_SM_CA CAPTION 管理可信的 CA 證書 -STATIC1 您可以管理被此虛擬 HUB 信任的證書簽發機構(CA)的證書列表。\r\n\r\n當一個 VPN Client 以已簽字的證書認證模式連接時,列在此處的 CA 證書列表用於驗證證書。 +STATIC1 您可以管理被此虛擬 HUB 信任的證書簽發機構(CA)的證書列表。\r\n\r\n當一個 Game Client 以已簽字的證書認證模式連接時,列在此處的 CA 證書列表用於驗證證書。 B_IMPORT 添加(&A) IDOK 查看證書(&V) IDCANCEL 關閉(&C) @@ -3070,7 +3070,7 @@ B_DELETE 刪除(&D) PREFIX D_SM_SESSION CAPTION 管理會話- %S -S_TITLE 虛擬 HUB "%S"當前有以下 VPN 會話。 +S_TITLE 虛擬 HUB "%S"當前有以下 Game 會話。 STATIC1 會話操作 IDOK 會話信息(&I) B_DISCONNECT 斷開(&D) @@ -3144,14 +3144,14 @@ PREFIX D_NM_MAIN CAPTION deleted STATIC1 deleted STATIC2 deleted -B_SETTING VPN Server 的連接設置(&S) +B_SETTING Game Server 的連接設置(&S) B_CONNECT 連接(&C) B_DISCONNECT 斷開(&D) STATIC3 使用者模式路由器的操作設置 -STATIC4 您可以在 SoftEther VPN 使用者模式路由器的虛擬網路上設置操作。 +STATIC4 您可以在 Unite Gaming Game 使用者模式路由器的虛擬網路上設置操作。 B_OPTION 使用者模式路由器的操作設置(&O) STATIC5 使用者模式路由器的操作狀態 -STATIC6 顯示 SoftEther VPN 使用者模式路由器的當前操作狀態 +STATIC6 顯示 Unite Gaming Game 使用者模式路由器的當前操作狀態 B_NAT 虛擬NAT狀態(&N) B_DHCP 虛擬 DHCP 伺服器狀態(&H) B_STATUS 使用者模式路由器狀態(&R) @@ -3194,7 +3194,7 @@ STATIC23 DNS 伺服器地址 2 (&V): IDOK 確定(&O) IDCANCEL 取消 S_1 靜態路由表推功能 (拆分隧道) -S_2 推送靜態路由表至 VPN 用戶端。 +S_2 推送靜態路由表至 Game 用戶端。 B_PUSH 編輯該靜態路由表以推送 @@ -3214,7 +3214,7 @@ IDCANCEL 關閉(&X) PREFIX D_NM_CHANGE_PASSWORD CAPTION 變更 %S 的管理員密碼 -S_TITLE 您可以變更 SoftEther VPN 使用者模式路由(%S) 的管理員密碼。輸入新密碼後請按一下“確定”。 +S_TITLE 您可以變更 Unite Gaming Game 使用者模式路由(%S) 的管理員密碼。輸入新密碼後請按一下“確定”。 STATIC1 新密碼(&P): STATIC2 確認輸入(&C): IDOK 確定(&O) @@ -3226,7 +3226,7 @@ CAPTION 虛擬 NAT 和虛擬 DHCP 功能 (SecureNAT) 設置 S_TITLE SecureNAT 使你在虛擬 HUB "%S" 的虛擬網路上可以運行一個虛擬 NAT 路由器(IP 偽裝)和 DHCP 伺服器功能。 STATIC1 SecureNAT 警告 S_WARNING SecureNAT 功能建議僅系統管理員或熟悉網路知識的人員使用。 -S_WARNING2 如果您正確使用 SecureNAT,VPN 可以實現安全的遠端存取。但是如果使用方式不正確,可能會將整個網路暴露在危險下。任何對網路沒有足夠瞭解,或沒有網路系統管理員的允許,請一定不要啟用 SecureNAT。請參閱 VPN Server 的手冊或線上文檔來獲取 SecureNAT 功能的詳細解釋。 +S_WARNING2 如果您正確使用 SecureNAT,VPN 可以實現安全的遠端存取。但是如果使用方式不正確,可能會將整個網路暴露在危險下。任何對網路沒有足夠瞭解,或沒有網路系統管理員的允許,請一定不要啟用 SecureNAT。請參閱 Game Server 的手冊或線上文檔來獲取 SecureNAT 功能的詳細解釋。 STATIC2 啟用 / 禁用和變更 SecureNAT 設置 STATIC3 您可以啟用 / 禁用和變更此虛擬 HUB 上的 SecureNAT 設置。 B_ENABLE 啟用 SecureNAT (&E) @@ -3244,7 +3244,7 @@ IDCANCEL 關閉(&X) PREFIX D_SM_BRIDGE CAPTION 本地橋接器設置 -STATIC1 本地橋接器可以建立一個二層橋接來連接本 VPN Server 上的虛擬 HUB 和一個物理乙太網設備(網路介面卡)。;\r\n也可以創建一個 tap 設備(虛擬網路介面)並與虛擬 HUB 間建立一個橋接。(Tap 僅支持 Linux 版) +STATIC1 本地橋接器可以建立一個二層橋接來連接本 Game Server 上的虛擬 HUB 和一個物理乙太網設備(網路介面卡)。;\r\n也可以創建一個 tap 設備(虛擬網路介面)並與虛擬 HUB 間建立一個橋接。(Tap 僅支持 Linux 版) B_DELETE 刪除本地橋接器(&D) STATIC2 新建&新建本地橋接器定義(&N): STATIC3 選擇要橋接的虛擬 HUB @@ -3263,13 +3263,13 @@ B_VLAN VLAN 透明設置工具(&G) PREFIX D_WIN9X_REBOOT -CAPTION VPN Client - 安裝虛擬網路介面卡 -STATIC1 VPN Client 虛擬網路介面卡已安裝。\r\n需要關閉 Windows並重啟電腦。\r\n\r\n電腦將會自動重啟。如果電腦沒有重啟,請手動啟動電腦。 +CAPTION Game Client - 安裝虛擬網路介面卡 +STATIC1 Game Client 虛擬網路介面卡已安裝。\r\n需要關閉 Windows並重啟電腦。\r\n\r\n電腦將會自動重啟。如果電腦沒有重啟,請手動啟動電腦。 PREFIX D_EM_MAIN -CAPTION SoftEther 乙太網記錄器管理器 -STATIC1 SoftEther 乙太網記錄器是一個服務,可以捕捉流經電腦上網路介面卡的資料。而且,可以封包包頭保存為管理員指定類型的日誌檔,所有資料保存為文字檔。\r\n\r\n目前,下列捕捉設備正在運行中。 +CAPTION Unite Gaming 乙太網記錄器管理器 +STATIC1 Unite Gaming 乙太網記錄器是一個服務,可以捕捉流經電腦上網路介面卡的資料。而且,可以封包包頭保存為管理員指定類型的日誌檔,所有資料保存為文字檔。\r\n\r\n目前,下列捕捉設備正在運行中。 B_PASSWORD 管理員密碼(&P) B_LICENSE 許可證(&L) B_ADD 添加(&A) @@ -3331,21 +3331,21 @@ IDCANCEL Cancel PREFIX D_EM_LICENSE CAPTION 添加或刪除許可證 -STATIC1 要使用 SoftEther 乙太網記錄器,您必須獲取一個有效地許可證並註冊許可證金鑰。使用此視窗,您可以註冊一個新的許可證金鑰,刪除一個已註冊的許可證金鑰,顯示當前許可證清單和許可證模式。 +STATIC1 要使用 Unite Gaming 乙太網記錄器,您必須獲取一個有效地許可證並註冊許可證金鑰。使用此視窗,您可以註冊一個新的許可證金鑰,刪除一個已註冊的許可證金鑰,顯示當前許可證清單和許可證模式。 S_BOLD 當前已註冊許可證列表 (&L) : B_OBTAIN 獲取許可證 (&O) STATIC2 點擊“獲取許可證” 來顯示介紹如何獲取許可證的網站。 B_ADD 註冊新許可證金鑰 B_DEL 刪除 (&D) IDOK 許可證相關資訊 (&I) -STATIC3 選擇一個許可證,點擊“許可證相關資訊” 來連接到SoftEther有限公司網站 (softether.com),來查詢被選許可證的相關註冊資訊。 -S_BOLD2 當前 SoftEther 乙太網記錄器許可證模式 (&M) : +STATIC3 選擇一個許可證,點擊“許可證相關資訊” 來連接到Unite Gaming有限公司網站 (softether.com),來查詢被選許可證的相關註冊資訊。 +S_BOLD2 當前 Unite Gaming 乙太網記錄器許可證模式 (&M) : IDCANCEL 關閉 (&X) PREFIX D_EM_LICENSE_ADD CAPTION 註冊新許可證金鑰 -S_INFO 您可以註冊一個 SoftEther 乙太網記錄器產品許可證金鑰。 +S_INFO 您可以註冊一個 Unite Gaming 乙太網記錄器產品許可證金鑰。 STATIC1 許可證金鑰由36個字母數位字元和連字號組成。它是證明許可證所有權的關鍵代碼。\r\n\r\n當此軟體收到一個許可證證書時,許可證金鑰就被列印到此許可證證書上了。如果此許可證是線上購買的,則許可證金鑰可以通過email提供,並在購買頁面顯示。許可證金鑰也可能通過其他方式送達。如果您不知道許可證金鑰位置,請向許可證出售者詢問。 STATIC2 請輸入正確的許可證金鑰 (&I) : STATIC3 每組6字,分組輸入許可證金鑰。您不需要輸入連字號。也可以複製&&粘貼許可證金鑰。 @@ -3363,11 +3363,11 @@ B_ABOUT 版本資訊 PREFIX D_SM_CONFIG CAPTION 編輯設定檔 -IDC_INFO VPN Server“%S”的當前配置如下。\r\n您可以編輯此設定檔的內容並應用到 VPN Server。 +IDC_INFO Game Server“%S”的當前配置如下。\r\n您可以編輯此設定檔的內容並應用到 Game Server。 B_EXPORT 保存到檔 (&S) B_IMPORT 導入文件並應用 (&I) IDCANCEL 關閉 (&C) -STATIC1 您可以使用任一文字編輯器編輯設定檔。當把已編輯的設定檔應用到 VPN Server 時, VPN Server 將自動重啟,並根據新的設定檔開始。如果應用一個無效的設定檔,程式會報錯,並且當前設置內容可能會丟失,所以請謹慎編輯設定檔。 +STATIC1 您可以使用任一文字編輯器編輯設定檔。當把已編輯的設定檔應用到 Game Server 時, Game Server 將自動重啟,並根據新的設定檔開始。如果應用一個無效的設定檔,程式會報錯,並且當前設置內容可能會丟失,所以請謹慎編輯設定檔。 B_FACTORY 恢復出廠預設值 PREFIX D_SM_ADMIN_OPTION @@ -3379,17 +3379,17 @@ B_DELETE 刪除值(&D) STATIC1 虛擬 HUB 管理選項的目的是給在虛擬 HUB 管理模式的管理員設置的限制。 IDOK 保存(&S) IDCANCEL 取消 -STATIC2 只有整個 VPN Server 的管理員可以編輯虛擬 HUB 管理選項。個別虛擬 HUB 的管理員只能查看但不能修改管理選項。\r\n然而,如果 allow_hub_admin_change_option 被設為"1",那麼虛擬 HUB 管理員就可以編輯管理選項。 +STATIC2 只有整個 Game Server 的管理員可以編輯虛擬 HUB 管理選項。個別虛擬 HUB 的管理員只能查看但不能修改管理選項。\r\n然而,如果 allow_hub_admin_change_option 被設為"1",那麼虛擬 HUB 管理員就可以編輯管理選項。 S_BOLD 描述: # ----- 不完全翻訳ここから ----- PREFIX D_SM_MSG CAPTION 設置消息 -S_MSG_2 當一個 VPN Client 接入到虛擬 HUB "%S" 時,您可以設置消息顯示在一個使用者的螢幕上。要顯示一個消息,輸入你想要顯示的消息。 +S_MSG_2 當一個 Game Client 接入到虛擬 HUB "%S" 時,您可以設置消息顯示在一個使用者的螢幕上。要顯示一個消息,輸入你想要顯示的消息。 C_USEMSG 顯示消息(&M) STATIC1 關於消息顯示功能 -S_INFO VPN Client 必須是 3.0 或更高版本。\r\n\r\n指定以“http://”開頭的一行作為打開預設網站瀏覽器的消息,而不是直接顯示一條消息。 +S_INFO Game Client 必須是 3.0 或更高版本。\r\n\r\n指定以“http://”開頭的一行作為打開預設網站瀏覽器的消息,而不是直接顯示一條消息。 IDOK 確定(&O) IDCANCEL 取消 @@ -3439,8 +3439,8 @@ IDCANCEL 取消 PREFIX D_SM_L3 CAPTION 虛擬 3 層交換設置 -STATIC1 您可以定義在此 VPN Server 上運行的兩個或多個虛擬 HUB 間的虛擬 3 層交換,來實現不同 IP 網路之間的路由。 -STATIC2 虛擬 3 層交換功能僅提供給網路系統管理員或數值網路和 IP 路由人員使用。如果您要使用常規 VPN 功能,您不需要使用虛擬 3 層交換功能。\r\n\r\n如果使用虛擬 3 層交換功能,使用者必須有足夠的 IP 路由知識。 +STATIC1 您可以定義在此 Game Server 上運行的兩個或多個虛擬 HUB 間的虛擬 3 層交換,來實現不同 IP 網路之間的路由。 +STATIC2 虛擬 3 層交換功能僅提供給網路系統管理員或數值網路和 IP 路由人員使用。如果您要使用常規 Game 功能,您不需要使用虛擬 3 層交換功能。\r\n\r\n如果使用虛擬 3 層交換功能,使用者必須有足夠的 IP 路由知識。 STATIC3 關於虛擬 3 層交換功能注意事項 S_BOLD 已定義的虛擬 3 層交換(&S): B_ADD 新建(&N) @@ -3453,7 +3453,7 @@ IDCANCEL 關閉(&C) PREFIX D_SM_L3_ADD CAPTION 新虛擬 3 層交換 -STATIC1 創新建一個新的虛擬 3 層交換,為輸入一個交換機名稱。\r\n\r\n此虛擬 3 層交換不能與此 VPN Server 上的其它虛擬 3 層交換有重複的名字。 +STATIC1 創新建一個新的虛擬 3 層交換,為輸入一個交換機名稱。\r\n\r\n此虛擬 3 層交換不能與此 Game Server 上的其它虛擬 3 層交換有重複的名字。 STATIC2 名字(&N): IDOK 確定(&O) IDCANCEL 取消 @@ -3504,7 +3504,7 @@ IDCANCEL 取消 PREFIX D_CM_SELECT_SECURE CAPTION 選擇智慧卡 -STATIC1 選擇智慧卡設備使用。\r\n\r\n智慧卡的種類已列在目前使用電腦驅動的清單中並支援 VPN 軟體。\r\n如果現在使用的智慧卡種類未顯示在此清單中,可以通過升級 VPN 軟體到新的版本來實現。\r\n\r\n注: 如果在安裝後,驅動沒有立即顯示出來,重啟 Windows。 +STATIC1 選擇智慧卡設備使用。\r\n\r\n智慧卡的種類已列在目前使用電腦驅動的清單中並支援 Game 軟體。\r\n如果現在使用的智慧卡種類未顯示在此清單中,可以通過升級 Game 軟體到新的版本來實現。\r\n\r\n注: 如果在安裝後,驅動沒有立即顯示出來,重啟 Windows。 IDOK 確定(&O) IDCANCEL 取消 @@ -3533,7 +3533,7 @@ IDCANCEL 取消 PREFIX D_STRING -CAPTION VPN 軟體 +CAPTION Game 軟體 IDOK 確定(&O) IDCANCEL 取消 @@ -3606,7 +3606,7 @@ IDCANCEL 取消 PREFIX D_SM_AC_LIST CAPTION 源 IP 地址限制列表 -S_TITLE 根據用戶端電腦的 IP 位址,允許或拒絕到此虛擬 HUB "%S" 的 VPN 連接,您可以設置以下規則來允許或拒絕連接。 +S_TITLE 根據用戶端電腦的 IP 位址,允許或拒絕到此虛擬 HUB "%S" 的 Game 連接,您可以設置以下規則來允許或拒絕連接。 B_ADD 新規則(&A) IDOK 編輯規則(&E) B_DELETE 刪除規則(&D) @@ -3618,7 +3618,7 @@ STATIC2 如果用戶端的 IP 位址不匹配列表中的任何項目,VPN PREFIX D_SM_AC CAPTION 編輯源 IP 位址限制清單的規則條目 -STATIC1 在 IP 位址存取控制清單中定義一個規則。當用戶端試圖連接到虛擬 HUB 時,這裡設置的值將用於決定是否允許或拒絕從 VPN Client 的連接。 +STATIC1 在 IP 位址存取控制清單中定義一個規則。當用戶端試圖連接到虛擬 HUB 時,這裡設置的值將用於決定是否允許或拒絕從 Game Client 的連接。 STATIC2 規則的定義 STATIC3 當用戶端的 IP 地址與下面相匹配時應用此規則: R_SINGLE 單一 IP 地址(&S) @@ -3638,7 +3638,7 @@ IDCANCEL 取消 PREFIX D_SM_LOG_FILE CAPTION 日誌檔清單 -STATIC1 您可以下載儲存在伺服器上的日誌檔。整個 VPN Server 的管理員允許下載所有虛擬 HUB 日誌和伺服器日誌記錄。虛擬 HUB 管理員允許下載其管理的虛擬 HUB 日誌檔。 +STATIC1 您可以下載儲存在伺服器上的日誌檔。整個 Game Server 的管理員允許下載所有虛擬 HUB 日誌和伺服器日誌記錄。虛擬 HUB 管理員允許下載其管理的虛擬 HUB 日誌檔。 IDOK 下載(&D) B_REFRESH 更新(&R) IDCANCEL 關閉 @@ -3646,7 +3646,7 @@ IDCANCEL 關閉 PREFIX D_SM_READ_LOG_FILE CAPTION 下載檔案 -S_INFO2 VPN Server "%S" 文件下載中。\r\n請稍候... +S_INFO2 Game Server "%S" 文件下載中。\r\n請稍候... IDCANCEL 停止下載(&S) @@ -3701,7 +3701,7 @@ IDCANCEL 否(&N) PREFIX D_CM_TRAFFIC CAPTION 網路通訊速度測試工具 -STATIC1 網路通訊速度測試工具在兩台電腦之間連接 TCP/IP 盡可能大的輸送量進行封包傳輸,以測量實際網路流量可用速度。此工具不僅限於 VPN 使用,還可以用於物理網路。 +STATIC1 網路通訊速度測試工具在兩台電腦之間連接 TCP/IP 盡可能大的輸送量進行封包傳輸,以測量實際網路流量可用速度。此工具不僅限於 Game 使用,還可以用於物理網路。 STATIC2 使用此工具來測量當前網路頻寬容量。請注意,由於兩端點 CPU 性能、當前正在運行的其他程式和網路使用率的波動,獲取的值有時會低於實際的網路處理能力。 S_1 配置 S_3 這台電腦的作用是哪一個? @@ -3743,21 +3743,21 @@ IDCANCEL 關閉(&C) PREFIX D_SM_LICENSE CAPTION 添加或刪除許可證 -STATIC1 使用 SoftEther VPN Server 必須取得有效的許可證並註冊許可證金鑰。你可以註冊一個新的許可證金鑰,刪除已註冊的許可證金鑰並在此顯示當前許可證清單和 VPN Server 的許可證模式。 +STATIC1 使用 GAMING LAUNCHER Server 必須取得有效的許可證並註冊許可證金鑰。你可以註冊一個新的許可證金鑰,刪除已註冊的許可證金鑰並在此顯示當前許可證清單和 Game Server 的許可證模式。 S_BOLD 當前已註冊的許可證金鑰(&L): B_OBTAIN 獲取或延長許可證(&O) STATIC2 點擊“獲取或延長許可證”以訪問將提供有關如何獲取許可證說明的網站。 B_ADD 添加一個許可證金鑰(&A) B_DEL 刪除(&D) IDOK 許可證相關資訊(&I) -STATIC3 選擇一個許可證,點擊“許可證相關資訊”來連接到 SoftEther 有限公司網站 (softether.com),來查詢被選許可證的相關註冊資訊。 -S_BOLD2 當前許可和 SoftEther VPN Server 模式(&M): +STATIC3 選擇一個許可證,點擊“許可證相關資訊”來連接到 Unite Gaming 有限公司網站 (softether.com),來查詢被選許可證的相關註冊資訊。 +S_BOLD2 當前許可和 GAMING LAUNCHER Server 模式(&M): IDCANCEL 退出(&X) PREFIX D_SM_LICENSE_ADD CAPTION 添加許可證金鑰 -S_INFO 您可以註冊一個 SoftEther VPN Server 產品許可證或連接許可證。 +S_INFO 您可以註冊一個 GAMING LAUNCHER Server 產品許可證或連接許可證。 STATIC1 許可證金鑰長度為 36 字母數位字元和破折號組合 ( '-' )。他們是證明一個許可證所有權的關鍵代碼。\r\n\r\n當許可證證書與此軟體一起收到時,許可證金鑰印在此授權證書上。如果本軟體的許可證是網上購買的,許可證金鑰是由電子郵件或購買許可證的網站提供的。許可證金鑰也可以通過一些其他方法寫下來。如果你不知道的許可證金鑰寫在哪裡,問賣給你許可證的供應商。 STATIC2 請準確輸入許可證金鑰(&I): STATIC3 分組輸入許可證金鑰,每組6位。您不需要輸入破折號。您也可以複製 && 粘貼許可證金鑰。 @@ -3767,87 +3767,87 @@ IDCANCEL 取消 PREFIX D_FREEINFO -CAPTION SoftEther VPN Server 的免費版 -S_INFO_1 感謝您試用 SoftEther VPN Server 免費版。 -S_INFO_2 SoftEther VPN Server 運行在目標伺服器 "%S" 上是免費版供個人使用。\r\n當使用免費版時,您可以使用所有的 SoftEther VPN Server 的功能,但使用者協定禁止以下的使用。 -S_INFO_3 通過 VPN Server 的商業目的旅行的通迅中使用。 -S_INFO_4 請注意,如果軟體基於上述禁止使用的情況下被使用,這樣就違反了 SoftEther VPN Server 使用者協定。一旦你取得了 SoftEther VPN Server 的定期產品許可證,上述限制即可解除。關於常規產品版本的詳細資訊,請訪問 www.softether.com。\r\n如果該伺服器在上述描述的情況下被使用,請通過我們的網站 www.softether.com 聯繫我們。請注意: 當連接到 VPN Server 的免費版,此視窗將出現。當使用除免費版以外的其他們版本時,此視窗不出現。\n\n注意: 除了這個通知視窗,免費版軟體和產品版軟體之間沒有任何差別。 +CAPTION GAMING LAUNCHER Server 的免費版 +S_INFO_1 感謝您試用 GAMING LAUNCHER Server 免費版。 +S_INFO_2 GAMING LAUNCHER Server 運行在目標伺服器 "%S" 上是免費版供個人使用。\r\n當使用免費版時,您可以使用所有的 GAMING LAUNCHER Server 的功能,但使用者協定禁止以下的使用。 +S_INFO_3 通過 Game Server 的商業目的旅行的通迅中使用。 +S_INFO_4 請注意,如果軟體基於上述禁止使用的情況下被使用,這樣就違反了 GAMING LAUNCHER Server 使用者協定。一旦你取得了 GAMING LAUNCHER Server 的定期產品許可證,上述限制即可解除。關於常規產品版本的詳細資訊,請訪問 www.softether.com。\r\n如果該伺服器在上述描述的情況下被使用,請通過我們的網站 www.softether.com 聯繫我們。請注意: 當連接到 Game Server 的免費版,此視窗將出現。當使用除免費版以外的其他們版本時,此視窗不出現。\n\n注意: 除了這個通知視窗,免費版軟體和產品版軟體之間沒有任何差別。 B_HIDE 下次隱藏此視窗(&H) IDCANCEL 確定(&O) PREFIX D_CM_SETTING -CAPTION 切換 SoftEther VPN Client 工作模式 -STATIC1 您可以使用 SoftEther VPN Client 的“標準模式”或“簡單模式”。要切換到另一種模式,勾選下面相應的核取方塊。 +CAPTION 切換 GAMING LAUNCHER Client 工作模式 +STATIC1 您可以使用 GAMING LAUNCHER Client 的“標準模式”或“簡單模式”。要切換到另一種模式,勾選下面相應的核取方塊。 R_NORMAL 標準模式(&N) R_EASY 簡單模式(&E) -STATIC2 當使用“標準模式”時,您可以進行 SoftEther VPN Client 軟體提供的所有操作。我們建議一般使用者和系統管理員使用此模式。 -STATIC3 “簡單模式”只允許最常用的操作,如連接到 VPN Server。我們建議初級使用者使用這種模式。 -STATIC4 通過使用設置鎖,您可以通過使用一個在 SoftEther VPN Client 註冊的連接設置連接到一個 VPN Server ,但這樣做,您無法變更連接設置的參數、創建一個新的連接設置或者刪除一個連接設置。 +STATIC2 當使用“標準模式”時,您可以進行 GAMING LAUNCHER Client 軟體提供的所有操作。我們建議一般使用者和系統管理員使用此模式。 +STATIC3 “簡單模式”只允許最常用的操作,如連接到 Game Server。我們建議初級使用者使用這種模式。 +STATIC4 通過使用設置鎖,您可以通過使用一個在 GAMING LAUNCHER Client 註冊的連接設置連接到一個 Game Server ,但這樣做,您無法變更連接設置的參數、創建一個新的連接設置或者刪除一個連接設置。 R_LOCK 啟用設置鎖(&L) S_PASSWORD1 您可以指定一個密碼。下次禁用設置鎖時將被要注輸入該密碼。 S_PASSWORD2 密碼(&P): S_PASSWORD3 確認(&C): IDOK 確定(&O) IDCANCEL 取消 -S_VGS2 您可以配置 VPN Gate 學術服務設置。 -B_VGS VPN 和門戶服務設置 (&G)... +S_VGS2 您可以配置 Game Gate 學術服務設置。 +B_VGS Game 和門戶服務設置 (&G)... PREFIX D_CM_EASY -CAPTION SoftEther VPN Client 簡易管理器 (Developer Edition) +CAPTION GAMING LAUNCHER Client 簡易管理器 () B_MODE 切換運行模式(&M) IDCANCEL 關閉(&C) B_STATUS 查看連接模式(&S) -B_VGC VPN Gate 學術專案 +B_VGC Game Gate 學術專案 PREFIX D_SM_SETUP -CAPTION SoftEther VPN Server / Bridge 簡單安裝 (Developer Edition) -S_TITLE SoftEther VPN Server / Bridge 簡單安裝 (Developer Edition) -IDC_STATIC_1 通過使用此安裝,您可以為以下使用和目的輕鬆地安裝 SoftEther VPN Server 或 VPN Bridge。退出安裝後,您可以使用 VPN Server 管理器自由配置更進階的設置。 -S_BOLD 選擇你要構建的 VPN Server 類型。可以一起選擇多種類型。 -C_REMOTE 遠端存取 VPN Server (&R) -S_REMOTE_1 遠端存取 VPN Server 允許 VPN Client 電腦遠端存取現有的乙太網段,如公司局域網。\n\n連接到 VPN Server 的任何 VPN Client 都能訪問到網路,就像他們直接的、物理的連接到網路一樣。 -C_SITE 網站到網站 VPN Server 或 VPN Bridge(&S) -S_SITE_1 網站到網站 VPN 是一種連接兩個或多個遠端乙太網的 VPN 配置。\r\n每個網站連在一起,並且在二層成為同一網段。這使得每個網站的所有電腦像是在同一網路中一樣可以相互通信。 -S_SITE_2 選擇這個 VPN Server 的作用: -C_CENTER 從其他網站接受連接 VPN Server (中心) (&C) -C_EDGE 每個網站(網站端)的 VPN Server 或 VPN Bridge (&E) -C_OTHER VPN 的其他進階配置 -S_OTHER 如果你計畫構建具有進階功能的 VPN 系統,如群集功能和虛擬 3 層交換功能,請選擇本項。 +CAPTION GAMING LAUNCHER Server / Bridge 簡單安裝 () +S_TITLE GAMING LAUNCHER Server / Bridge 簡單安裝 () +IDC_STATIC_1 通過使用此安裝,您可以為以下使用和目的輕鬆地安裝 GAMING LAUNCHER Server 或 Game Bridge。退出安裝後,您可以使用 Game Server 管理器自由配置更進階的設置。 +S_BOLD 選擇你要構建的 Game Server 類型。可以一起選擇多種類型。 +C_REMOTE 遠端存取 Game Server (&R) +S_REMOTE_1 遠端存取 Game Server 允許 Game Client 電腦遠端存取現有的乙太網段,如公司局域網。\n\n連接到 Game Server 的任何 Game Client 都能訪問到網路,就像他們直接的、物理的連接到網路一樣。 +C_SITE 網站到網站 Game Server 或 Game Bridge(&S) +S_SITE_1 網站到網站 Game 是一種連接兩個或多個遠端乙太網的 Game 配置。\r\n每個網站連在一起,並且在二層成為同一網段。這使得每個網站的所有電腦像是在同一網路中一樣可以相互通信。 +S_SITE_2 選擇這個 Game Server 的作用: +C_CENTER 從其他網站接受連接 Game Server (中心) (&C) +C_EDGE 每個網站(網站端)的 Game Server 或 Game Bridge (&E) +C_OTHER Game 的其他進階配置 +S_OTHER 如果你計畫構建具有進階功能的 Game 系統,如群集功能和虛擬 3 層交換功能,請選擇本項。 IDOK 下一步(&N) IDCANCEL 關閉(&C) PREFIX D_SM_SETUP_HUB CAPTION 簡單安裝-決定虛擬 HUB 名稱 -IDC_STATIC_1 您必須至少在 VPN Server 上創建一個虛擬 HUB。以您喜歡的名字命名新的虛擬 HUB。 +IDC_STATIC_1 您必須至少在 Game Server 上創建一個虛擬 HUB。以您喜歡的名字命名新的虛擬 HUB。 IDC_STATIC_2 虛擬 HUB 名(&N): IDOK 確定(&O) IDCANCEL 取消 PREFIX D_SM_SETUP_STEP -CAPTION VPN 簡單安裝任務 -IDC_STATIC_1 為了完成 VPN Server / VPN Bridge 的安裝,您必須完成以下任務。 -S_1_1 步驟 1. 創建一個用戶來接受 VPN 連接。 -S_1_2 當此 VPN Server 接受遠端存取 VPN ,或接受從其他網站來的連接成為中央網站到網站 VPN Server 時,創建用戶接受 VPN 連接。 +CAPTION Game 簡單安裝任務 +IDC_STATIC_1 為了完成 Game Server / Game Bridge 的安裝,您必須完成以下任務。 +S_1_1 步驟 1. 創建一個用戶來接受 Game 連接。 +S_1_2 當此 Game Server 接受遠端存取 Game ,或接受從其他網站來的連接成為中央網站到網站 Game Server 時,創建用戶接受 Game 連接。 B_USER 創建用戶 -S_2_1 步驟 2. 定義一個到目標 VPN Server 的連接 -S_2_2 當此 VPN Server 被安裝在一個網站到網站 VPN 的特定的網站(端) 上時,您必須制定接受連接的中心 VPN Server 的位址,並建立到中央 VPN Server 的連接。 +S_2_1 步驟 2. 定義一個到目標 Game Server 的連接 +S_2_2 當此 Game Server 被安裝在一個網站到網站 Game 的特定的網站(端) 上時,您必須制定接受連接的中心 Game Server 的位址,並建立到中央 Game Server 的連接。 B_CASCADE 配置連接設置(&C) S_3_1 3. 設置本地橋接器 -S_3_2 對於網站到網站 VPN ,使用本地橋功能連接 VPN 的虛擬乙太網段與本地端的物理乙太網段之間的橋接器。 選擇可以提供橋接到 VPN 的現有乙太網設備(網路介面卡)。 +S_3_2 對於網站到網站 Game ,使用本地橋功能連接 Game 的虛擬乙太網段與本地端的物理乙太網段之間的橋接器。 選擇可以提供橋接到 Game 的現有乙太網設備(網路介面卡)。 IDCANCEL 關閉(&C) -IDC_STATIC_8 一旦必須的設置配置完畢,按一下“關閉”。VPN Server / VPN Bridge 的進階管理工具將會出現。然後您可以配置你希望的任何進階設置。 +IDC_STATIC_8 一旦必須的設置配置完畢,按一下“關閉”。VPN Server / Game Bridge 的進階管理工具將會出現。然後您可以配置你希望的任何進階設置。 B_SECURENAT 配置 SecureNAT PREFIX D_CPU64_WARNING -CAPTION SoftEther VPN 64 位元版本資訊 -S_BOLD 當前安裝的 SoftEther VPN 軟體是 32 位元版本,但正在運行的 Windows 作業系統是 64 位元版本。 -S_INFO 您可以在 Windows 64 位元版本上運行 SoftEther VPN 軟體 32 位元版本,但這將運行 Windows 的 32 位元模擬器,並導致性能降低。\r\n也有一些功能不支持的可能性。 我們強烈建議您當在 64 位 Windows 運行它時,安裝並使用 SoftEther VPN 軟體的 64 位元版本。\r\n您可以從 http://selinks.org/ 下載 SoftEther VPN 軟體的 64 位元版本。此對話方塊將在 30 秒後自動關閉。 +CAPTION Unite Gaming Game 64 位元版本資訊 +S_BOLD 當前安裝的 Unite Gaming Game 軟體是 32 位元版本,但正在運行的 Windows 作業系統是 64 位元版本。 +S_INFO 您可以在 Windows 64 位元版本上運行 Unite Gaming Game 軟體 32 位元版本,但這將運行 Windows 的 32 位元模擬器,並導致性能降低。\r\n也有一些功能不支持的可能性。 我們強烈建議您當在 64 位 Windows 運行它時,安裝並使用 Unite Gaming Game 軟體的 64 位元版本。\r\n您可以從 http://selinks.org/ 下載 Unite Gaming Game 軟體的 64 位元版本。此對話方塊將在 30 秒後自動關閉。 IDOK 確定(&O) @@ -3864,22 +3864,22 @@ IDCANCEL 取消 PREFIX D_SM_IPSEC CAPTION IPsec / L2TP / EtherIP / L2TPv3 設置 S_TITLE IPsec / L2TP / EtherIP / L2TPv3 伺服器設置 -S_3 在 VPN Server 上的虛擬 HUB 可以接受從相容 L2TP 的個人電腦, Mac OS X 和智慧手機的遠端存取 VPN 連接, 也可以接受 EtherIP / L2TPv3 網站到網站的 VPN 連接。 -S01 L2TP 伺服器 (遠端存取 VPN Server 功能) -S02 從智慧手機諸如 iPhone, iPad 和 Android, 還有從Mac OS X 和 Windows 內建的 VPN 用戶端的 VPN 連接都是可以接受的。 +S_3 在 Game Server 上的虛擬 HUB 可以接受從相容 L2TP 的個人電腦, Mac OS X 和智慧手機的遠端存取 Game 連接, 也可以接受 EtherIP / L2TPv3 網站到網站的 Game 連接。 +S01 L2TP 伺服器 (遠端存取 Game Server 功能) +S02 從智慧手機諸如 iPhone, iPad 和 Android, 還有從Mac OS X 和 Windows 內建的 Game 用戶端的 Game 連接都是可以接受的。 R_L2TP_OVER_IPSEC 啟用 L2TP 伺服器功能 (L2TP over IP&sec) -S03 使來自 iPhone, iPad, Android, Windows 和 Mac OS X 的 VPN 連接可以接受。 +S03 使來自 iPhone, iPad, Android, Windows 和 Mac OS X 的 Game 連接可以接受。 R_L2TP_RAW 啟用 L2TP 伺服器功能 (沒加密的 RAW L2TP)(&L) -S04 支援使用 L2TP 而無 IPSec 加密的特殊 VPN 用戶端。 +S04 支援使用 L2TP 而無 IPSec 加密的特殊 Game 用戶端。 S_1 默認虛擬 HUB 以防遺漏用戶名上的 HUB 名稱 (&H): S_2 用戶應指定他們的用戶名, 如 "用戶名@目標虛擬 HUB 名" 連接到此 L2TP 伺服器。\r\n如果虛擬 HUB 的名稱被遺漏, 以下 HUB 將作為目標被使用。 -S05 EtherIP / L2TPv3 伺服器功能 (網站到網站 VPN 連接) -S06 相容 EtherIP / L2TPv3 over IPsec 的路由器產品 可以連接到 VPN Server 上的虛擬 HUB, 並建立 2 層 (網路) 橋接。 +S05 EtherIP / L2TPv3 伺服器功能 (網站到網站 Game 連接) +S06 相容 EtherIP / L2TPv3 over IPsec 的路由器產品 可以連接到 Game Server 上的虛擬 HUB, 並建立 2 層 (網路) 橋接。 R_ETHERIP 啟用 EtherIP / L2TPv3 over IPsec 伺服器功能(&E) B_DETAIL EtherIP / L2TPv3 詳細設置(&D) S07 IPsec 通用設置(&C) S_PSK IPsec 預共用金鑰(&P): -S_PSK2 IPsec 預共用金鑰也被稱為 "PSKs" 或 "秘鑰"。用 8 個 ASCII 字元指定, 並讓所有的 VPN 用戶都知道。 +S_PSK2 IPsec 預共用金鑰也被稱為 "PSKs" 或 "秘鑰"。用 8 個 ASCII 字元指定, 並讓所有的 Game 用戶都知道。 IDOK 確定(&O) IDCANCEL 取消 @@ -3887,7 +3887,7 @@ IDCANCEL 取消 PREFIX D_SM_ETHERIP CAPTION EtherIP / L2TPv3 伺服器詳細設置 S_TITLE EtherIP / L2TPv3 伺服器詳細設置 -S01 相容EtherIP / L2TPv3 over IPsec 的路由器產品 可以連接到 VPN Server 上的虛擬 HUB , 並建立 2 層 (網路) 橋接。例如,思科路由器,NEC IX 系列和 IIJ SEIL 路由器作為相容的 VPN 路由器, 推薦使用。 +S01 相容EtherIP / L2TPv3 over IPsec 的路由器產品 可以連接到 Game Server 上的虛擬 HUB , 並建立 2 層 (網路) 橋接。例如,思科路由器,NEC IX 系列和 IIJ SEIL 路由器作為相容的 Game 路由器, 推薦使用。 S02 為了接受 EtherIP / L2TPv3 協議, 定義適當的 EtherIP / L2TPv3 用戶端設置, 以事先確定 EtherIP / L2TPv3 相容路由器的用戶端網站。EtherIP / L2TPv3 用戶端設置必須有相應的 IPSec Phase 1 ID。 S_BOLD 在 IPSec Phase 1 ID 和虛擬 HUB 之間的通信表(&T): B_ADD 添加(&A) @@ -3898,7 +3898,7 @@ IDCANCEL 退出(&X) PREFIX D_SM_ETHERIP_ID CAPTION EtherIP / L2TPv3 over IPsec 用戶端設置 -S01 以下虛擬 HUB 連接設置將僅應用於 當 EtherIP / L2TPv3 over IPsec 用戶端試圖連接一個與下面指定值完全相同的 ISAKMP (IKE) Phase 1 ID 的 VPN Server 時。 +S01 以下虛擬 HUB 連接設置將僅應用於 當 EtherIP / L2TPv3 over IPsec 用戶端試圖連接一個與下面指定值完全相同的 ISAKMP (IKE) Phase 1 ID 的 Game Server 時。 S02 ISAKMP Phase 1 ID(&I): S03 虛擬 HUB(&H): S04 用戶名(&U): @@ -3909,20 +3909,20 @@ IDCANCEL 取消 S07 (ID 必須與 EtherIP / L2TPv3 用戶端的配置 ID 完全相同。如果 EtherIP / L2TPv3 用戶端使用 IP 位址作為 Phsae 1 ID, 您可以指定 IP 位址並且字元也可以做為 ID。您可以指定 “*” (星號)作為萬用字元來匹配任何不匹配其他明確規則的用戶端。 PREFIX D_SM_OPENVPN -CAPTION OpenVPN / MS-SSTP 設置 -S_TITLE OpenVPN / MS-SSTP VPN 克隆 Server 功能設置 -S_1 本 VPN Server 具有 OpenVPN 技術責任有限公司的 OpenVPN 軟體產品的克隆功能。\r\n\r\n任何 OpenVPN Client 都可以連接到此 VPN Server。 -R_OPENVPN 啟用 OpenVPN 克隆 Server 功能(&O) -S_TOOL OpenVPN Client 的示例文件生成工具 -S_TOOL2 創建一個 OpenVPN Client 配置是一項艱難的工作。您可以使用此工具來生成一個合適的 OpenVPN Client 設定檔。生成的配置示例檔可馬上應用。本來,OpenVPN Client 會要求客戶手寫一個很難的設定檔。這個工具就可以説明您創建一個有用的配置樣本。您所需要為 OpenVPN Client 生成的設定檔就是點擊以下按鈕。 -B_CONFIG 為 OpenVPN Client 生成配置樣本檔(&C) -S_2 Microsoft SSTP VPN 克隆伺服器功能 -S_3 該 VPN Server 有微軟公司的 Windows Server 2008 / 2012 內建的 MS-SSTP VPN Server 的克隆功能。\r\n在 Windows Vista / 7 / 8 / RT / 10 中內建的 MS-SSTP 用戶端能連接此 VPN Client。 -R_SSTP 開啟 &MS-SSTP VPN 克隆 Server 功能 -S_SSTP VPN Server 端 SSL 證書的 CN (通用名)值必須與該用戶端指定的主機名稱吻合,並且該證書必須在該用戶端的可信列表中。詳細內容請參考微軟的文檔。 +CAPTION OpenGame / MS-SSTP 設置 +S_TITLE OpenGame / MS-SSTP Game 克隆 Server 功能設置 +S_1 本 Game Server 具有 OpenGame 技術責任有限公司的 OpenGame 軟體產品的克隆功能。\r\n\r\n任何 OpenGame Client 都可以連接到此 Game Server。 +R_OPENVPN 啟用 OpenGame 克隆 Server 功能(&O) +S_TOOL OpenGame Client 的示例文件生成工具 +S_TOOL2 創建一個 OpenGame Client 配置是一項艱難的工作。您可以使用此工具來生成一個合適的 OpenGame Client 設定檔。生成的配置示例檔可馬上應用。本來,OpenGame Client 會要求客戶手寫一個很難的設定檔。這個工具就可以説明您創建一個有用的配置樣本。您所需要為 OpenGame Client 生成的設定檔就是點擊以下按鈕。 +B_CONFIG 為 OpenGame Client 生成配置樣本檔(&C) +S_2 Microsoft SSTP Game 克隆伺服器功能 +S_3 該 Game Server 有微軟公司的 Windows Server 2008 / 2012 內建的 MS-SSTP Game Server 的克隆功能。\r\n在 Windows Vista / 7 / 8 / RT / 10 中內建的 MS-SSTP 用戶端能連接此 Game Client。 +R_SSTP 開啟 &MS-SSTP Game 克隆 Server 功能 +S_SSTP Game Server 端 SSL 證書的 CN (通用名)值必須與該用戶端指定的主機名稱吻合,並且該證書必須在該用戶端的可信列表中。詳細內容請參考微軟的文檔。 S_4 指定用戶名連接到虛擬 HUB 的方式,和通過使用克隆伺服器進行預設 HUB 的選擇規則,與 IPsec 伺服器功能是一樣的。 B_IPSEC IPsec 伺服器配置(&P) -S_13 OpenVPN 克隆伺服器功能 +S_13 OpenGame 克隆伺服器功能 IDOK 確定(&O) IDCANCEL 取消 @@ -3930,10 +3930,10 @@ IDCANCEL 取消 PREFIX D_SM_DDNS CAPTION 動態 DNS 功能 S_TITLE 動態 DNS 功能 -S_BOLD 此 VPN Server 有內建的動態 DNS 功能 -S_1 此動態 DNS 為該 VPN Server 分派了一個唯一的永久的 DNS 主機名稱。您可以用此主機名稱來指定本 VPN Server 來設置 VPN Client 和 VPN Bridge 。您不需要註冊並持有一個功能變數名稱。 -S_22 同時,如果你的 ISP 分派給你一個動態(不固定) IP 位址,相應的動態 DNS 主機名稱的 IP 位址也會自動改變。它使您在僅使用一個動態的 IP 位址的情況下保持 VPN Server 的運行。\r\n因此,你不再需要每月花錢以保持靜態全球 IP 位址。 -S_3 另外,本 VPN Server 版本支援'NAT 穿透'功能。如果 VPN Server 在 NAT 內,並且被分配了一個私有 IP 位址,則您可以完全不用事先對 NAT 進行任何特殊設置,而從網際網路端連接該 VPN Server。 +S_BOLD 此 Game Server 有內建的動態 DNS 功能 +S_1 此動態 DNS 為該 Game Server 分派了一個唯一的永久的 DNS 主機名稱。您可以用此主機名稱來指定本 Game Server 來設置 Game Client 和 Game Bridge 。您不需要註冊並持有一個功能變數名稱。 +S_22 同時,如果你的 ISP 分派給你一個動態(不固定) IP 位址,相應的動態 DNS 主機名稱的 IP 位址也會自動改變。它使您在僅使用一個動態的 IP 位址的情況下保持 Game Server 的運行。\r\n因此,你不再需要每月花錢以保持靜態全球 IP 位址。 +S_3 另外,本 Game Server 版本支援'NAT 穿透'功能。如果 Game Server 在 NAT 內,並且被分配了一個私有 IP 位址,則您可以完全不用事先對 NAT 進行任何特殊設置,而從網際網路端連接該 Game Server。 S_4 當前狀態(&S) S_STATUS3 分配的動態 DNS 主機名稱 (&H): B_HINT 提示 @@ -3953,20 +3953,20 @@ B_HINT2 提示 PREFIX D_SM_SPECIALLISTENER -CAPTION VPN over ICMP / DNS 功能設置 -S_TITLE VPN over ICMP / DNS 功能 -S_1 VPN over ICMP / DNS 功能 -S_2 即使有防火牆或者遮罩 TCP/IP 連接的路由器,您也可以只用 ICMP 或者 DNS 封包建立一個 VPN。您需要事先啟用如下功能。 -R_OVER_ICMP 啟用 VPN over ICMP 伺服器功能(&I) -R_OVER_DNS 啟用 VPN over DNS 伺服器功能(使用 UDP 53 號埠)(&D) +CAPTION Game over ICMP / DNS 功能設置 +S_TITLE Game over ICMP / DNS 功能 +S_1 Game over ICMP / DNS 功能 +S_2 即使有防火牆或者遮罩 TCP/IP 連接的路由器,您也可以只用 ICMP 或者 DNS 封包建立一個 Game。您需要事先啟用如下功能。 +R_OVER_ICMP 啟用 Game over ICMP 伺服器功能(&I) +R_OVER_DNS 啟用 Game over DNS 伺服器功能(使用 UDP 53 號埠)(&D) IDOK 確定(&O) IDCANCEL 取消 -S_3 要求 VPN Client / VPN Bridge 內部版本 4.0 或更高。 +S_3 要求 Game Client / Game Bridge 內部版本 4.0 或更高。 S_4 注意:僅在緊急情況下使用此功能。它是當防火牆或者路由器配置錯誤遮罩 TCP/IP,但是卻沒有遮罩 ICMP 或者 DNS 時,使用是有幫助的。它不是為長期穩定使用。 PREFIX D_SM_REDIRECT CAPTION HTTP URL 重定向設置 -S_1 下面指定的 URL 將被強制回復給用戶端,作為通過此虛擬 HUB 匹配此訪問列表條目條件的 TCP 連接請求封包的回應。\r\n\r\n要使用此設置,當網頁瀏覽器試圖訪問特定的 IP 位址時,您可以強行讓 VPN Client 電腦的網路瀏覽器顯示該指定網站。 +S_1 下面指定的 URL 將被強制回復給用戶端,作為通過此虛擬 HUB 匹配此訪問列表條目條件的 TCP 連接請求封包的回應。\r\n\r\n要使用此設置,當網頁瀏覽器試圖訪問特定的 IP 位址時,您可以強行讓 Game Client 電腦的網路瀏覽器顯示該指定網站。 S_2 指定一個 URL,重定向到 S_BOLD2 該 URL 重定向到(&U): S_3 例子: @@ -3981,20 +3981,20 @@ S_9 該重定向規則總是對 HTTP 重定向資訊回應。(對 80 埠無 S_10 如果這個規則重定向的結果是,用戶端試圖連接這個已重新定向的 URL,並且這個新的請求又與該規則吻合,則重定向結果將會再次回復這個新的請求。這樣就會形成一個無窮的重定向迴圈。 IDOK 確定(&O) IDCANCEL 取消 -S_11 進階重定向功能可以向重新定向的 CGI 提供 VPN 會話資訊。 +S_11 進階重定向功能可以向重新定向的 CGI 提供 Game 會話資訊。 PREFIX D_SW_WELCOME CAPTION D_SW_WELCOME -S_WELCOME SoftEther VPN 為日本筑波大學開發的免費軟體。具有終極相容許多設備的高性能 VPN。支援 Windows、Mac、智慧型手機、平板電腦 (iPhone、iPad、安卓、Windows RT) 和思科或其他 VPN 路由器。SoftEther VPN 也接受 OpenVPN 和 MS-SSTP VPN 用戶端。 -S_TITLE 可以對應所有主流設備的開源 VPN 軟體 +S_WELCOME Unite Gaming Game 為日本筑波大學開發的免費軟體。具有終極相容許多設備的高性能 Game。支援 Windows、Mac、智慧型手機、平板電腦 (iPhone、iPad、安卓、Windows RT) 和思科或其他 Game 路由器。Unite Gaming Game 也接受 OpenGame 和 MS-SSTP Game 用戶端。 +S_TITLE 可以對應所有主流設備的開源 Game 軟體 PREFIX D_SW_MODE CAPTION D_SW_MODE R_SYSTEM 系統模式(推薦)(&S) R_USER 使用者模式(&U) -S_1 正常安裝本 VPN 軟體。要求管理員許可權。 -S_USER 以普通使用者許可權安裝本 VPN 軟體。不需要管理員許可權。有些諸如本地橋功能是不能使用的。只有在"%s"用戶登入 Windows 時,才會運行本軟體. -S_2 SoftEther VPN 可以有兩種方法安裝。\r\n\r\n通常請選擇系統模式。\r\n\r\n如果您由於一些原因不能使用管理員許可權,您可以選擇使用者模式來繼續安裝。 +S_1 正常安裝本 Game 軟體。要求管理員許可權。 +S_USER 以普通使用者許可權安裝本 Game 軟體。不需要管理員許可權。有些諸如本地橋功能是不能使用的。只有在"%s"用戶登入 Windows 時,才會運行本軟體. +S_2 Unite Gaming Game 可以有兩種方法安裝。\r\n\r\n通常請選擇系統模式。\r\n\r\n如果您由於一些原因不能使用管理員許可權,您可以選擇使用者模式來繼續安裝。 PREFIX D_SW_NOT_ADMIN @@ -4016,7 +4016,7 @@ B_AGREE 我同意使用者授權合約。(&A) PREFIX D_SW_WARNING CAPTION D_SW_WARNING -S_1 SoftEther VPN 軟體有超乎想像的、強大的通信能力。請在使用前仔細閱讀重要注意事項。 +S_1 Unite Gaming Game 軟體有超乎想像的、強大的通信能力。請在使用前仔細閱讀重要注意事項。 PREFIX D_SW_DIR @@ -4040,7 +4040,7 @@ S_INFO7 點擊繼續以執行安裝。 PREFIX D_SW_PERFORM CAPTION D_SW_PERFORM S_INFO %s 安裝正在進行。\r\n請耐心等待... -S_INFO8 SoftEther VPN 是日本政府的研究和開發項目的一項工作,由日本的經濟、貿易和工業部資助,由資訊化推進機構管理。 +S_INFO8 Unite Gaming Game 是日本政府的研究和開發項目的一項工作,由日本的經濟、貿易和工業部資助,由資訊化推進機構管理。 PREFIX D_SW_ERROR @@ -4051,7 +4051,7 @@ S_INFO 出現錯誤,%s 安裝中止。\r\n\r\n如果你想繼續,請重 PREFIX D_SW_FINISH CAPTION D_SW_FINISH S_INFO %s 安裝過程已成功完成。 -S_INFO8 SoftEther VPN 是日本政府的研究和開發項目的一項工作,由日本的經濟、貿易和工業部資助,由資訊化推進機構管理。 +S_INFO8 Unite Gaming Game 是日本政府的研究和開發項目的一項工作,由日本的經濟、貿易和工業部資助,由資訊化推進機構管理。 PREFIX D_SW_UNINST1 @@ -4062,16 +4062,16 @@ S_TITLE %s 移除精靈 PREFIX D_SW_EASY1 CAPTION D_SW_EASY1 -S_WELCOME 在一個企業裡為許多電腦安裝和設置 VPN Client 是很辛苦的工作。 -S_TITLE 什麼是 SoftEther VPN Client 簡單安裝程式? -S_WELCOME2 簡單安裝程式創建器是為公司管理員使用的一個工具。您可以通過使用簡單安裝程式創建器用嵌入的某個具體 VPN 連接設置來創建一個 VPN Client 安裝程式。個人用戶還可以開發此工具。 -S_WELCOME3 通過使用檔案伺服器或者 e-mail,可以將一個已創建的簡單安裝程式分發給公司的員工。如果使用者運行簡單安裝程式, VPN Client 會被安裝、 VPN 連接設置會被導入完成,並且 VPN 連接也會自動啟動。 +S_WELCOME 在一個企業裡為許多電腦安裝和設置 Game Client 是很辛苦的工作。 +S_TITLE 什麼是 GAMING LAUNCHER Client 簡單安裝程式? +S_WELCOME2 簡單安裝程式創建器是為公司管理員使用的一個工具。您可以通過使用簡單安裝程式創建器用嵌入的某個具體 Game 連接設置來創建一個 Game Client 安裝程式。個人用戶還可以開發此工具。 +S_WELCOME3 通過使用檔案伺服器或者 e-mail,可以將一個已創建的簡單安裝程式分發給公司的員工。如果使用者運行簡單安裝程式, Game Client 會被安裝、 Game 連接設置會被導入完成,並且 Game 連接也會自動啟動。 PREFIX D_SW_EASY2 CAPTION D_SW_EASY2 -S_BOLD1 指定一個嵌入 VPN 連接設置檔(.vpn)。 -S_1 請指定一個 VPN 連接設置檔 (.vpn)來嵌入到簡單安裝程式。您可以在 VPN Client 管理工具中,在目標連接設置的右擊功能表中通過按一下輸出 VPN 連接設置來輸出設置檔。 +S_BOLD1 指定一個嵌入 Game 連接設置檔(.vpn)。 +S_1 請指定一個 Game 連接設置檔 (.vpn)來嵌入到簡單安裝程式。您可以在 Game Client 管理工具中,在目標連接設置的右擊功能表中通過按一下輸出 Game 連接設置來輸出設置檔。 S_18 連接設置(&S): B_BROWSE_SETTING 瀏覽...(&B) B_DELETE_SENSITIVE 在連接設置檔中刪除用戶名和密碼(&E) @@ -4079,21 +4079,21 @@ S_BOLD2 指定一個要生成的 EXE 檔案名 S_3 這工具將會輸出一個包含簡單安裝工具的 EXE 檔(可執行檔)。請指定要生成的輸出檔案名。 S_19 保存為(&A): B_BROWSE_OUT 瀏覽...(&B) -B_EASYMODE 安裝時將 VPN Client 管理器設置成簡單模式(&E) +B_EASYMODE 安裝時將 Game Client 管理器設置成簡單模式(&E) PREFIX D_SW_WEB1 CAPTION D_SW_WEB1 -S_WELCOME 您可以創建一個 SoftEther VPN Client Web 安裝工具,並且將它上傳到公司的 Web 伺服器。用戶打開網頁就能自動安裝 SoftEther VPN Client,您也可以設置自動輸入和快速啟動一個已內建的 VPN 連接設置。 -S_TITLE SoftEther VPN Web 安裝工具是什麼? -S_WELCOME2 已生成的 Web 安裝工具可以當做 HTML 檔放在內聯網 Web 伺服器上。如果一個公司員工連接到該 HTML 檔的 URL 上這個 SoftEther VPN Client 安裝工具就會被執行。 +S_WELCOME 您可以創建一個 GAMING LAUNCHER Client Web 安裝工具,並且將它上傳到公司的 Web 伺服器。用戶打開網頁就能自動安裝 GAMING LAUNCHER Client,您也可以設置自動輸入和快速啟動一個已內建的 Game 連接設置。 +S_TITLE Unite Gaming Game Web 安裝工具是什麼? +S_WELCOME2 已生成的 Web 安裝工具可以當做 HTML 檔放在內聯網 Web 伺服器上。如果一個公司員工連接到該 HTML 檔的 URL 上這個 GAMING LAUNCHER Client 安裝工具就會被執行。 S_WELCOME3 使用 ActiveX 控制。支援在 Windows 2000 或更高版本上的 Internet Explorer 5.0 或更高版本的瀏覽器。不支援其他瀏覽器或更低級的作業系統(如 Windows 98) 。 PREFIX D_SW_WEB2 CAPTION D_SW_WEB2 -S_BOLD1 指定一個要嵌入的 VPN 連接設置檔(.vpn file) -S_1 請指定一個要嵌入到 Web 安裝工具上的 VPN 連接檔(.vpn) 。您可以在 VPN Client 管理器上,通過在目標連接設置的右擊功能表中點擊輸出 VPN 連接設置來輸出設置檔。 +S_BOLD1 指定一個要嵌入的 Game 連接設置檔(.vpn file) +S_1 請指定一個要嵌入到 Web 安裝工具上的 Game 連接檔(.vpn) 。您可以在 Game Client 管理器上,通過在目標連接設置的右擊功能表中點擊輸出 Game 連接設置來輸出設置檔。 S_18 連接設置(&S): B_BROWSE_SETTING 瀏覽…(&B) B_DELETE_SENSITIVE 在連接設置檔中刪除用戶名和密碼(&E) @@ -4101,7 +4101,7 @@ S_BOLD2 指定一個要生成的輸出檔案名 S_3 這個工具會輸出一個 ZIP 檔 (檔案檔),該檔包含 HTML 檔和一個應該放置在 Web 伺服器上的 CAB 檔。請指定生成的輸出檔案名。 S_19 保存為(&A): B_BROWSE_OUT 瀏覽…(&B) -B_EASYMODE 當安裝時,將 VPN Client 管理器設置成簡單模式(&E) +B_EASYMODE 當安裝時,將 Game Client 管理器設置成簡單模式(&E) PREFIX D_UPDATE_NOTICE @@ -4119,7 +4119,7 @@ S_LATEST_STR Ver %S%s PREFIX D_UPDATE_CONFIG CAPTION 更新提醒設定 -S_INFO 當新版本將要發佈時,請定期查詢 %s 的新版本和彈出提示窗口。\r\n\r\nHTTPS 封包將會用在本電腦和位於日本筑波的 SoftEther 升級伺服器之間,用於查詢有無升級資訊。個人資訊不會外泄。 +S_INFO 當新版本將要發佈時,請定期查詢 %s 的新版本和彈出提示窗口。\r\n\r\nHTTPS 封包將會用在本電腦和位於日本筑波的 Unite Gaming 升級伺服器之間,用於查詢有無升級資訊。個人資訊不會外泄。 S_TITLE %s 升級以及提示設置 S_ENABLE 啟用更新提醒(&E) S_DISABLE 停用更新提醒(&D) @@ -4130,24 +4130,24 @@ PREFIX D_SM_VMBRIDGE CAPTION 虛擬機器本地橋說明 S_TITLE 在虛擬機器上使用本地接功能 S_1 據檢測,VPN 伺服器可能運行在 VM(虛擬機器)上,如 VMware 或 Hyper-V。請仔細閱讀下面的說明。如果你不使用虛擬機器,請忽略此消息。 -S_2 一些虛擬機器默認禁止網路介面卡的“混雜模式”(Promiscuous Mode / MAC Address Spoofing)。\r\n\r\n如果混雜模式 (Promiscuous Mode / MAC Address Spoofing) 被管理禁用,在 VPN 伺服器的虛擬 HUB 與物理電腦上的物理網路介面卡之間的本地橋功能不能很好地工作。通過使用虛擬機器的配置工具,你應該允許混雜模式 (Promiscuous Mode / MAC Address Spoofing)。\r\n\r\n有關詳細資訊,請參閱您的 VM 文件。如果它是一個共用的虛擬機器,且由其他人管理,請向管理員請求允許使用你的虛擬機器的混雜模式 (Promiscuous Mode / MAC Address Spoofing)。 +S_2 一些虛擬機器默認禁止網路介面卡的“混雜模式”(Promiscuous Mode / MAC Address Spoofing)。\r\n\r\n如果混雜模式 (Promiscuous Mode / MAC Address Spoofing) 被管理禁用,在 Game 伺服器的虛擬 HUB 與物理電腦上的物理網路介面卡之間的本地橋功能不能很好地工作。通過使用虛擬機器的配置工具,你應該允許混雜模式 (Promiscuous Mode / MAC Address Spoofing)。\r\n\r\n有關詳細資訊,請參閱您的 VM 文件。如果它是一個共用的虛擬機器,且由其他人管理,請向管理員請求允許使用你的虛擬機器的混雜模式 (Promiscuous Mode / MAC Address Spoofing)。 S_BOLD 說明 IDCANCEL 確定(&O) PREFIX D_SM_AZURE -CAPTION VPN Azure 服務設置 -S_TITLE VPN Azure 雲 VPN 服務(免費) -S_1 VPN Azure 可以更容易地建立一個 VPN 會話,從你家裡的電腦到你辦公室的電腦。當一個 VPN 連接建立了,您可以訪問您公司私人網路絡上的任何其他伺服器。 -S_2 在辦公室的電腦(VPN 伺服器)上,你並不需要一個全球 IP 位址。它可以在防火牆或 NAT 後面工作。無需網路系統管理員的配置。您可以在您的家用電腦使用 Windows 內置的 SSTP VPN 用戶端。 -S_3 VPN Azure 是一個雲 VPN 服務由 SoftEther 公司經營。 VPN Azure 是免費的,可提供給任何人。按右邊的按鈕可以查看詳細資訊和如何使用的說明。 -B_BOLD VPN Azure 設置 -R_ENABLE 啟用 VPN Azure(&E) -R_DISABLE 禁用 VPN Azure(&D) -S_HOSTNAME_BORDER 當前 VPN Azure 主機名稱 -S_HOSTNAME_INFO VPN Azure 主機名稱與動態 DNS 主機名稱相同,但改變的功能變數名稱尾碼為“vpnazure.net”。 +CAPTION Game Azure 服務設置 +S_TITLE Game Azure 雲 Game 服務(免費) +S_1 Game Azure 可以更容易地建立一個 Game 會話,從你家裡的電腦到你辦公室的電腦。當一個 Game 連接建立了,您可以訪問您公司私人網路絡上的任何其他伺服器。 +S_2 在辦公室的電腦(VPN 伺服器)上,你並不需要一個全球 IP 位址。它可以在防火牆或 NAT 後面工作。無需網路系統管理員的配置。您可以在您的家用電腦使用 Windows 內置的 SSTP Game 用戶端。 +S_3 Game Azure 是一個雲 Game 服務由 Unite Gaming 公司經營。 Game Azure 是免費的,可提供給任何人。按右邊的按鈕可以查看詳細資訊和如何使用的說明。 +B_BOLD Game Azure 設置 +R_ENABLE 啟用 Game Azure(&E) +R_DISABLE 禁用 Game Azure(&D) +S_HOSTNAME_BORDER 當前 Game Azure 主機名稱 +S_HOSTNAME_INFO Game Azure 主機名稱與動態 DNS 主機名稱相同,但改變的功能變數名稱尾碼為“vpnazure.net”。 B_CHANGE 變更主機名稱(&H) -B_WEB 如何使用 VPN Azure\r\n(訪問網路) +B_WEB 如何使用 Game Azure\r\n(訪問網路) IDCANCEL 確定(&O) @@ -4165,82 +4165,82 @@ IDCANCEL 取消 PREFIX D_VGC_LIST -CAPTION SoftEther VPN 用戶端的 VPN Gate 學術試驗專案外掛程式 -S_TITLE VPN Gate 公共 VPN 中繼伺服器 -S_INFO1 通過使用 VPN 連接經由全世界志願者提供的公共 VPN 伺服器獲得自由訪問網際網路。繞過您的本地故障防火牆的封包攔截,並安全地隱藏你的 IP 地址。 -IDOK 連接到 VPN 伺服器(&C) +CAPTION Unite Gaming Game 用戶端的 Game Gate 學術試驗專案外掛程式 +S_TITLE Game Gate 公共 Game 中繼伺服器 +S_INFO1 通過使用 Game 連接經由全世界志願者提供的公共 Game 伺服器獲得自由訪問網際網路。繞過您的本地故障防火牆的封包攔截,並安全地隱藏你的 IP 地址。 +IDOK 連接到 Game 伺服器(&C) B_PROXY 代理設置(&P) S_VLAN 虛擬網路介面卡: -B_WEB VPN Gate 學術\r\n官方網站 +B_WEB Game Gate 學術\r\n官方網站 B_REFRESH 重新整理列表(&R) S_REFRESH 重新整理列表... S_RESEARCH 日本筑波大學的一個學術項目 -S_INFO9 帶有更快線路速度值 (Mbps) 和較小 Ping 結果的 VPN 伺服器讓你更加舒適。如果你使用國外的 VPN 伺服器,您可以瀏覽從您所在國家無法訪問的網站。 +S_INFO9 帶有更快線路速度值 (Mbps) 和較小 Ping 結果的 Game 伺服器讓你更加舒適。如果你使用國外的 Game 伺服器,您可以瀏覽從您所在國家無法訪問的網站。 PREFIX D_VGC_PROTOCOL -CAPTION 選擇 VPN 協定來連接 -S_TITLE 公共 VPN 中繼伺服器 "%S" (%S) 支持 TCP 和 UDP 作為 VPN 協定。 -S_INFO 選擇偏愛的 VPN 協定來使用以連接 VPN 伺服器 "%S" (%S)。一般情況下,TCP 協定很容易通過防火牆。只有當 TCP 失敗時,再嘗試使用 UDP 協定。 -R_TCP 使用 &TCP 協定 (Ethernet over HTTPS VPN) (推薦) -R_UDP 使用 &UDP 協定 (Ethernet over UDP VPN) +CAPTION 選擇 Game 協定來連接 +S_TITLE 公共 Game 中繼伺服器 "%S" (%S) 支持 TCP 和 UDP 作為 Game 協定。 +S_INFO 選擇偏愛的 Game 協定來使用以連接 Game 伺服器 "%S" (%S)。一般情況下,TCP 協定很容易通過防火牆。只有當 TCP 失敗時,再嘗試使用 UDP 協定。 +R_TCP 使用 &TCP 協定 (Ethernet over HTTPS Game) (推薦) +R_UDP 使用 &UDP 協定 (Ethernet over UDP Game) IDOK 確定(&O) IDCANCEL 取消 PREFIX D_VGS_CONFIG -CAPTION VPN Gate 服務控制台 -R_ENABLE 啟用 VPN Gate 中繼服務和作為志願者加入 VPN Gate 研究(&E)。 -S_TITLE 加入 VPN Gate 的學術研究專案嗎? -S_INFO1 VPN Gate 是一個以 "分散式的公共 VPN 中繼伺服器" 技術為研究的學術實驗,日本筑波大學研究生院運作的。VPN Gate 用戶端用戶可以連接到 VPN Gate 公共 VPN 中繼伺服器上運行的服務,並通過 VPN 中繼伺服器享受無限制的上網。 -S_INFO9 當一個 VPN Gate 用戶端用戶訪問網際網路上的伺服器,源 IP 位址將被替換為中繼公共 VPN 伺服器的 IP 地址。因此,VPN Gate 用戶端用戶將能夠順利地瀏覽海外網站,即使用戶的本地防火牆因未知原因發生故障,無法通過這樣的訪問。 -S_WARNING 如果您選中上述核取方塊,然後按確定,VPN Gate 中繼服務將在這台電腦上啟動。結果,任何 VPN Gate 用戶端將能夠通過 VPN Gate 中繼服務對網際網路進行通信。它是安全的,即使你的電腦是私人網路絡 (如企業網),因為任何私有 IP 位址的訪問不會被允許經由 VPN Gate 中繼服務通過。 -B_OPTION VPN Gate 服務選項設置(&O)... +CAPTION Game Gate 服務控制台 +R_ENABLE 啟用 Game Gate 中繼服務和作為志願者加入 Game Gate 研究(&E)。 +S_TITLE 加入 Game Gate 的學術研究專案嗎? +S_INFO1 Game Gate 是一個以 "分散式的公共 Game 中繼伺服器" 技術為研究的學術實驗,日本筑波大學研究生院運作的。VPN Gate 用戶端用戶可以連接到 Game Gate 公共 Game 中繼伺服器上運行的服務,並通過 Game 中繼伺服器享受無限制的上網。 +S_INFO9 當一個 Game Gate 用戶端用戶訪問網際網路上的伺服器,源 IP 位址將被替換為中繼公共 Game 伺服器的 IP 地址。因此,VPN Gate 用戶端用戶將能夠順利地瀏覽海外網站,即使用戶的本地防火牆因未知原因發生故障,無法通過這樣的訪問。 +S_WARNING 如果您選中上述核取方塊,然後按確定,VPN Gate 中繼服務將在這台電腦上啟動。結果,任何 Game Gate 用戶端將能夠通過 Game Gate 中繼服務對網際網路進行通信。它是安全的,即使你的電腦是私人網路絡 (如企業網),因為任何私有 IP 位址的訪問不會被允許經由 Game Gate 中繼服務通過。 +B_OPTION Game Gate 服務選項設置(&O)... IDOK 確定(&O) IDCANCEL 取消 B_WEB 瀏覽 http://www.vpngate.net/ ... PREFIX D_VGS_OPTION -CAPTION VPN Gate 服務選項 -S_TITLE VPN Gate 服務選項 -S_1 這台電腦將成為一個公共 VPN 伺服器。請填寫運營商的伺服器資訊。這些資訊將被公佈在 www.vpngate.net 的名單上和其他相關服務。聯繫地址也將被用於從 VPN Gate 學術專案運營商的聯繫。 +CAPTION Game Gate 服務選項 +S_TITLE Game Gate 服務選項 +S_1 這台電腦將成為一個公共 Game 伺服器。請填寫運營商的伺服器資訊。這些資訊將被公佈在 www.vpngate.net 的名單上和其他相關服務。聯繫地址也將被用於從 Game Gate 學術專案運營商的聯繫。 S_2 運營商: S_3 伺服器的運營商(&O): S_19 (最多 64 個字母) S_20 不良內容舉報位址\r\n(e-mail 地址等) (&A): S_21 (最多 64 個字母) S_22 給使用者的消息(&M):\r\n(最多 128 個字母) -S_23 該消息將顯示在 VPN Gate 伺服器的清單中。輸入一個令人愉快的消息,讓使用者感到高興。 -S_24 VPN 設置: -R_LOG 保存 VPN 封包日誌 (推薦) (&S) +S_23 該消息將顯示在 Game Gate 伺服器的清單中。輸入一個令人愉快的消息,讓使用者感到高興。 +S_24 Game 設置: +R_LOG 保存 Game 封包日誌 (推薦) (&S) R_2WEEKS 兩周後自動刪除或存檔封包日誌編碼 (推薦) (&T) R_PERMANENT 使封包日誌永久佔用磁碟空間 (&P) -R_L2TP 啟用 L2TP/IPSec VPN 伺服器功能 (推薦) (&L) -S_25 允許 Mac OS X、iPhone、iPad 和 Android 用戶端進行 VPN 連接。 -B_MESSAGE 在 VPN 用戶端和螢幕上彈出您的廣告消息(&S)... +R_L2TP 啟用 L2TP/IPSec Game 伺服器功能 (推薦) (&L) +S_25 允許 Mac OS X、iPhone、iPad 和 Android 用戶端進行 Game 連接。 +B_MESSAGE 在 Game 用戶端和螢幕上彈出您的廣告消息(&S)... IDOK 確定(&O) IDCANCEL 取消 PREFIX D_VGS_WARNING -CAPTION 在連接 VPN Gate 學術實驗前的注意事項 -S1 VPN Gate 學術實驗服務是作為日本筑波大學研究生院的一個研究項目運營的。該服務受制於日本法律。其他國家的法律不受我們關注也不承擔責任。 -S2 從本質上講,在世界上有近 200 個國家,都有不同的法律。不可能在軟體發佈前去驗證每一個國家的法律和法規,並使我們的軟體符合所有國家的法律。如果使用者在一個特定的國家使用 VPN Gate 服務,損壞公務人員的權力,服務或軟體的開發者將永遠不會負責恢復或補償等損害或刑事責任。 +CAPTION 在連接 Game Gate 學術實驗前的注意事項 +S1 Game Gate 學術實驗服務是作為日本筑波大學研究生院的一個研究項目運營的。該服務受制於日本法律。其他國家的法律不受我們關注也不承擔責任。 +S2 從本質上講,在世界上有近 200 個國家,都有不同的法律。不可能在軟體發佈前去驗證每一個國家的法律和法規,並使我們的軟體符合所有國家的法律。如果使用者在一個特定的國家使用 Game Gate 服務,損壞公務人員的權力,服務或軟體的開發者將永遠不會負責恢復或補償等損害或刑事責任。 S3 通過使用本軟體和服務,使用者有自己的義務必須遵守所有相關的法律和規則。使用者將完全承擔任何損失和使用本軟體及服務導致的責任,無論日本領土以內還是以外。 -S4 如果你不同意也不理解上述警告,不要使用任何 VPN Gate 學術實驗服務功能。 -S5 注: VPN Gate 僅僅是學術目的的一個研究專案。VPN Gate 是作為 SoftEther VPN 的一個外掛程式被開發的。然而,VPN Gate 的每一部分都是在筑波大學的這一研究項目被開發的。VPN Gate 的任何部分都不是 SoftEther 公司開發的。VPN Gate 研究項目不是由 SoftEther 公司引導、經營,推廣和保證的。 +S4 如果你不同意也不理解上述警告,不要使用任何 Game Gate 學術實驗服務功能。 +S5 注: Game Gate 僅僅是學術目的的一個研究專案。VPN Gate 是作為 Unite Gaming Game 的一個外掛程式被開發的。然而,VPN Gate 的每一部分都是在筑波大學的這一研究項目被開發的。VPN Gate 的任何部分都不是 Unite Gaming 公司開發的。VPN Gate 研究項目不是由 Unite Gaming 公司引導、經營,推廣和保證的。 R_NEVER 請不要再次顯示此消息(&S) -B_WEB 訪問 VPN Gate 和網站 ... +B_WEB 訪問 Game Gate 和網站 ... IDOK 同意(&A) IDCANCEL 不同意(&D) -S_BOLD 注意! 不要在 VPN 通訊禁止的國家使用 VPN Gate 服務。 +S_BOLD 注意! 不要在 Game 通訊禁止的國家使用 Game Gate 服務。 PREFIX D_NM_PUSH CAPTION 編輯該靜態路由表以推送 -S1 這個虛擬 DHCP 伺服器可以推送帶 DHCP 應答消息的無類靜態路由 (RFC 3442) 至 VPN 用戶端。 -S2 VPN 用戶端是否能夠識別無類靜態路由 (RFC 3442) 取決於目標 VPN 用戶端軟體。SoftEther VPN 用戶端和 OpenVPN 用戶端都支援無類靜態路由。在 L2TP/IPSec 和 MS-SSTP 協議上,相容性取決於用戶端軟體的實施。 +S1 這個虛擬 DHCP 伺服器可以推送帶 DHCP 應答消息的無類靜態路由 (RFC 3442) 至 Game 用戶端。 +S2 Game 用戶端是否能夠識別無類靜態路由 (RFC 3442) 取決於目標 Game 用戶端軟體。Unite Gaming Game 用戶端和 OpenGame 用戶端都支援無類靜態路由。在 L2TP/IPSec 和 MS-SSTP 協議上,相容性取決於用戶端軟體的實施。 S3 如果你清除了虛擬 DHCP 伺服器選項的預設閘道器欄位,您就可以實現拆分隧道。在用戶端一側,為了使用拆分隧道, L2TP/IPSec 和 MS-SSTP 用戶端需要配置為不創建預設閘道器。 S4 您還可以通過現有的外部 DHCP 伺服器推送無類靜態路由 (RFC 3442)。在這種情況下,在 SecureNAT 禁用虛擬 DHCP 伺服器功能,在這一螢幕上你不需要設置無類路由。 S5 編輯該靜態路由表以推送 @@ -4267,19 +4267,19 @@ CMD_CONNECT 連接(&O)\tEnter CMD_STATUS 查看狀態(&S)...\tCtrl+S CMD_DISCONNECT 斷開(&I)\tCtrl+D CMD_DISCONNECT_ALL 斷開所有(&A)\tCtrl+I -CMD_NEW 新 VPN 連接設置(&N)...\tCtrl+N +CMD_NEW 新 Game 連接設置(&N)...\tCtrl+N CMD_CLONE 複製(&C)\tCtrl+C -CMD_SHORTCUT 創建 VPN 連接快捷方式(&H)... -CMD_EXPORT_ACCOUNT 匯出 VPN 連接設置(&X)... -CMD_IMPORT_ACCOUNT 導入 VPN 連接設置(&P)... +CMD_SHORTCUT 創建 Game 連接快捷方式(&H)... +CMD_EXPORT_ACCOUNT 匯出 Game 連接設置(&X)... +CMD_IMPORT_ACCOUNT 導入 Game 連接設置(&P)... CMD_STARTUP 啟動連接設置(&T)\tCtrl+T CMD_NOSTARTUP 移除連接設置(&E) -CMD_RECENT 最近的 VPN Server(&V) +CMD_RECENT 最近的 Game Server(&V) CMD_RENAME 重新命名(&M)\tF2 CMD_DELETE 刪除(&D)\tDel CMD_PROPERTY 屬性(&R)...\tAlt+Enter -CMD_EXIT 關閉 VPN Client 管理器(&O)\tAlt+F4 -CMD_QUIT 退出 VPN Client 管理器程式(&X)\tAlt+Q +CMD_EXIT 關閉 Game Client 管理器(&O)\tAlt+F4 +CMD_QUIT 退出 Game Client 管理器程式(&X)\tAlt+Q #“編輯” 功能表 CMD_TOP_EDIT 編輯(&E) CMD_SELECT_ALL 全選(&A)\tCtrl+A @@ -4411,10 +4411,10 @@ CMD_MSG_ENABLE 啟用 CMD_MSG_DISABLE 禁用 CMD_MSG_LOAD_CERT_FAILED 無法讀取指定的 X.509 證書文件。 CMD_MSG_SAVE_CERT_FAILED 無法寫入 X.509 證書文件。 -CMD_ACCOUNT_COLUMN_NAME VPN 連接設置名稱 -CMD_ACCOUNT_COLUMN_HOSTNAME 目標 VPN Server 主機名稱 -CMD_ACCOUNT_COLUMN_PORT 目標 VPN Server 埠號 -CMD_ACCOUNT_COLUMN_HUBNAME 目標 VPN Server 虛擬 HUB 名稱 +CMD_ACCOUNT_COLUMN_NAME Game 連接設置名稱 +CMD_ACCOUNT_COLUMN_HOSTNAME 目標 Game Server 主機名稱 +CMD_ACCOUNT_COLUMN_PORT 目標 Game Server 埠號 +CMD_ACCOUNT_COLUMN_HUBNAME 目標 Game Server 虛擬 HUB 名稱 CMD_ACCOUNT_COLUMN_PROXY_TYPE 代理伺服器類型 CMD_ACCOUNT_COLUMN_PROXY_HOSTNAME 代理伺服器主機名稱 CMD_ACCOUNT_COLUMN_PROXY_PORT 代理伺服器的埠號 @@ -4427,7 +4427,7 @@ CMD_ACCOUNT_COLUMN_DEVICE_NAME 用於連接的設備名 CMD_ACCOUNT_COLUMN_AUTH_TYPE 驗證類型 CMD_ACCOUNT_COLUMN_AUTH_USERNAME 用戶名 CMD_ACCOUNT_COLUMN_AUTH_CERT_NAME 用戶端驗證使用證書 -CMD_ACCOUNT_COLUMN_NUMTCP VPN 通信中使用的 TCP 的連接數 +CMD_ACCOUNT_COLUMN_NUMTCP Game 通信中使用的 TCP 的連接數 CMD_ACCOUNT_COLUMN_TCP_INTERVAL 建立每個 TCP 連接的間隔 CMD_ACCOUNT_COLUMN_TCP_TTL 每個 TCP 連接的連接週期 CMD_ACCOUNT_COLUMN_TCP_HALF 使用半雙工模式 @@ -4489,49 +4489,49 @@ CMD_NO_SETTINGS - CMD_DISCONNECTED_MSG \n---Error---\n\n與您正管理的主機通信會話被中斷了。從現在開始,如果您運行任何命令將出現錯誤。\n\n為了重新連接到您管理的主機,首先輸入 "EXIT" 的離開本提示,然後重新連接。\n\n -# VPN CMD 命令 -CMD_VPNCMD SoftEther VPN Developer Edition 命令列管理工具 -CMD_VPNCMD_HELP “vpncmd ”程式是一個允許您通過使用命令列來管理 SoftEther VPN 軟體的實用工具。通過使用 vpncmd,您可以連接到運行在本地或遠端電腦的 VPN Client,VPN Server 或 VPN Bridge 並管理它們。此外,通過使用 VPN 工具模式,您可以調用網路傳送速率測試工具和證書創建功能。即使不連接到 VPN Server 或 VPN Client,vpncmd 也是可以使用的。\n當使用 vpncmd 時,如果檔案名是通過使用 /IN 和 /OUT 參數指定的,該命令就可以根據一個檔被批量執行。該檔列舉了可執行命令的檔和執行結果可以被寫入檔中。通常,vpncmd 啟動後命令提示符會出現,但是,當用 /IN 參數指定一個輸入檔時,在輸入檔的所有行執行完成後,該程式將自動終止。此外,當指定 /CMD 參數來執行一個命令時,在命令執行完成後,程式將自動終止。您不能同時刻指定 /IN 參數和 /CMD 參數。vpncmd 程式的終止代碼將是最後執行命令的錯誤代碼 (在成功執行的情況下是 0)。在 Windows 環境下,當具有管理員許可權的用戶一次或多次啟動 vpncmd 時,有可能只需輸入 "vpncmd" 到 Windows 命令提示符或 [運行...] Windows 啟動 vpncmd。為了在 UNIX 系統下得到同樣的結果,您可以手動設置,PATH 環境是可變的。 +# Game CMD 命令 +CMD_VPNCMD Unite Gaming Game 命令列管理工具 +CMD_VPNCMD_HELP “vpncmd ”程式是一個允許您通過使用命令列來管理 Unite Gaming Game 軟體的實用工具。通過使用 vpncmd,您可以連接到運行在本地或遠端電腦的 Game Client,VPN Server 或 Game Bridge 並管理它們。此外,通過使用 Game 工具模式,您可以調用網路傳送速率測試工具和證書創建功能。即使不連接到 Game Server 或 Game Client,vpncmd 也是可以使用的。\n當使用 vpncmd 時,如果檔案名是通過使用 /IN 和 /OUT 參數指定的,該命令就可以根據一個檔被批量執行。該檔列舉了可執行命令的檔和執行結果可以被寫入檔中。通常,vpncmd 啟動後命令提示符會出現,但是,當用 /IN 參數指定一個輸入檔時,在輸入檔的所有行執行完成後,該程式將自動終止。此外,當指定 /CMD 參數來執行一個命令時,在命令執行完成後,程式將自動終止。您不能同時刻指定 /IN 參數和 /CMD 參數。vpncmd 程式的終止代碼將是最後執行命令的錯誤代碼 (在成功執行的情況下是 0)。在 Windows 環境下,當具有管理員許可權的用戶一次或多次啟動 vpncmd 時,有可能只需輸入 "vpncmd" 到 Windows 命令提示符或 [運行...] Windows 啟動 vpncmd。為了在 UNIX 系統下得到同樣的結果,您可以手動設置,PATH 環境是可變的。 CMD_VPNCMD_ARGS vpncmd [host:port] [/CLIENT|/SERVER|/TOOLS] [/HUB:hub] [/ADMINHUB:adminhub] [/PASSWORD:password] [/IN:infile] [/OUT:outfile] [/CMD commands...] -CMD_VPNCMD_[host:port] 通過指定格式的參數 [主機名稱:埠號],可自動連接到主機。如果這是沒有指定的,會出現一個提示讓輸入連接目的地。當連接到一個 VPN Client,您不能指定一個埠號。 -CMD_VPNCMD_CLIENT 連接到 VPN 客戶做管理。您不能指定它與 /SERVER 一起做。 -CMD_VPNCMD_SERVER 連接到 VPN Server 或 VPN Bridge 做管理。您不能指定它與 /CLIENT 一起做。 -CMD_VPNCMD_TOOLS 啟用 VPN 工具命令。 VPN 工具包括簡單證書創建工具 (MakeCert 命令) 和網路傳送速率測試工具 (SpeedTest 命令)。 -CMD_VPNCMD_HUB 當通過 “虛擬 HUB 管理模式”連接到 VPN Server 時,這就指定了該虛擬 HUB 名稱為 "hub"。如果您指定主機名稱而不是 / HUB 參數,連接將通過 “伺服器管理模式”進行。 -CMD_VPNCMD_ADMINHUB 在連接到 VPN Server 後,這將指定自動選擇的虛擬 HUB "adminhub" 的名稱。如果已經指定 /HUB 的參數,虛擬 HUB 將被自動選定,則本指定就沒有必要了。 +CMD_VPNCMD_[host:port] 通過指定格式的參數 [主機名稱:埠號],可自動連接到主機。如果這是沒有指定的,會出現一個提示讓輸入連接目的地。當連接到一個 Game Client,您不能指定一個埠號。 +CMD_VPNCMD_CLIENT 連接到 Game 客戶做管理。您不能指定它與 /SERVER 一起做。 +CMD_VPNCMD_SERVER 連接到 Game Server 或 Game Bridge 做管理。您不能指定它與 /CLIENT 一起做。 +CMD_VPNCMD_TOOLS 啟用 Game 工具命令。 Game 工具包括簡單證書創建工具 (MakeCert 命令) 和網路傳送速率測試工具 (SpeedTest 命令)。 +CMD_VPNCMD_HUB 當通過 “虛擬 HUB 管理模式”連接到 Game Server 時,這就指定了該虛擬 HUB 名稱為 "hub"。如果您指定主機名稱而不是 / HUB 參數,連接將通過 “伺服器管理模式”進行。 +CMD_VPNCMD_ADMINHUB 在連接到 Game Server 後,這將指定自動選擇的虛擬 HUB "adminhub" 的名稱。如果已經指定 /HUB 的參數,虛擬 HUB 將被自動選定,則本指定就沒有必要了。 CMD_VPNCMD_PASSWORD 當連接時,如果需要管理員密碼,指定密碼 "password"。當沒有指定密碼時,提示輸入密碼會被顯示。 CMD_VPNCMD_IN 這將指定的文字檔 "infile",其中包含連接完成後自動執行的命令列表。如果指定 /IN 參數,在檔中所有命令檔都執行完畢後,vpncmd 程式將自動終止。如果該檔包含多位元組字元,編碼必須是 Unicode (UTF-8)。這不能與 /CMD 一起被指定 (如 /CMD 是指定的,/IN 將被忽略)。 CMD_VPNCMD_OUT 您可以指定文字檔 "outfile" 寫所有的字串,如螢幕上的提示,資訊,錯誤和執行結果。請注意,如果指定的檔已經存在,現有檔的內容將被覆蓋。輸出字串將用 Unicode (UTF-8) 編碼被記錄。 CMD_VPNCMD_CMD 如果可選命令 "commands..." 包含在 /CMD 命令之後,連接完成後此命令將被執行,此後 vpncmd 程式將終止。不能與 /IN 一起指定 (如果與 /IN 一起指定,/IN 將被忽略)。在所有其他 vpncmd 參數之後指定 /CMD 參數。 CMD_VPNCMD_CSV 您可以通過指定本選項啟用 CSV 輸出。每個命令的結果將會以 CSV 形式列印。用其他程式處理結果是有用的。 -CMD_VPNCMD_CS_1 通過使用 vpncmd 程式,可以取得以下成果。\n\n1. VPN Server 或 VPN Bridge 的管理。\n2. VPN Client 的管理。\n3. 使用 VPN 工具 (證書創建和網路傳送速率測試工具)\n\n +CMD_VPNCMD_CS_1 通過使用 vpncmd 程式,可以取得以下成果。\n\n1. Game Server 或 Game Bridge 的管理。\n2. Game Client 的管理。\n3. 使用 Game 工具 (證書創建和網路傳送速率測試工具)\n\n CMD_VPNCMD_CS_2 選擇 1, 2 或 3: -CMD_VPNCMD_HOST_1 指定的主機名稱或目標 VPN Server 或 VPN Bridge 正在 運行的電腦 IP 位址。\n通過以 "主機名稱:埠號" 格式指定,您還可以指定埠號。\n(當沒有指定埠號時,使用 443。)\n如果不輸入任何內容並按下回車鍵,將連接到埠號為 443 的本地主機 (這台電腦)。 -CMD_VPNCMD_HOST_2 指定的主機名稱或正在運行的目標 VPN Client 電腦的 IP 位址。\n如果不輸入任何內容並且按下回車鍵,將連接到本地主機 (這台電腦)。 +CMD_VPNCMD_HOST_1 指定的主機名稱或目標 Game Server 或 Game Bridge 正在 運行的電腦 IP 位址。\n通過以 "主機名稱:埠號" 格式指定,您還可以指定埠號。\n(當沒有指定埠號時,使用 443。)\n如果不輸入任何內容並按下回車鍵,將連接到埠號為 443 的本地主機 (這台電腦)。 +CMD_VPNCMD_HOST_2 指定的主機名稱或正在運行的目標 Game Client 電腦的 IP 位址。\n如果不輸入任何內容並且按下回車鍵,將連接到本地主機 (這台電腦)。 CMD_VPNCMD_HOST_3 目標 IP 位址的主機名稱: CMD_VPNCMD_HUB_1 如果通過虛擬 HUB 管理模式連接到伺服器,請輸入虛擬 HUB 的名稱。\n如果通過伺服器管理模式連接,無須輸入任何內容請按Backspace鍵。\n CMD_VPNCMD_HUB_2 指定虛擬 HUB 名稱: -CMD_VPNCMD_ABOUT SoftEther VPN 命令列管理工具 (vpncmd 命令)\nDeveloper Edition\n%S\n%S\nCopyright (c) all contributors on SoftEther VPN project in GitHub.\nCopyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation.\nAll rights reserved.\n +CMD_VPNCMD_ABOUT Unite Gaming Game 命令列管理工具 (vpncmd 命令)\n\n%S\n%S\nCopyright (c) all contributors on Unite Gaming Game project in GitHub.\nCopyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation.\nAll rights reserved.\n CMD_VPNCMD_PASSWORD_1 訪問被拒絕。可能是密碼不正確,或者是您以不正確的管理模式連接。您可以嘗試再次輸入密碼。要取消,請按 Ctrl + D。 CMD_VPNCMD_PASSWORD_2 密碼: CMD_VPNCMD_ERROR 發生錯誤。(錯誤代碼: %u)\n%s CMD_VPNCMD_SERVER_CONNECTED 與伺服器 "%S" 的連接已建立 (埠 %u)。 -CMD_VPNCMD_SERVER_CONNECTED_1 您有整個 VPN Server 的管理員許可權。 -CMD_VPNCMD_SERVER_CONNECTED_2 您在 VPN Server 上有虛擬 HUB "%S" 的管理員許可權。 -CMD_VPNCMD_CLIENT_NO_REMODE 目標 VPN Client 伺服器不允許來自遠端電腦的依法行政的連接。啟動的電腦上運行的 VPN Client 並連接到本地主機的命令列管理工具或 VPN 客戶經理。 +CMD_VPNCMD_SERVER_CONNECTED_1 您有整個 Game Server 的管理員許可權。 +CMD_VPNCMD_SERVER_CONNECTED_2 您在 Game Server 上有虛擬 HUB "%S" 的管理員許可權。 +CMD_VPNCMD_CLIENT_NO_REMODE 目標 Game Client 伺服器不允許來自遠端電腦的依法行政的連接。啟動的電腦上運行的 Game Client 並連接到本地主機的命令列管理工具或 Game 客戶經理。 CMD_VPNCMD_PWPROMPT_0 請輸入密碼。要取消,請按下 Ctrl + D 鍵。 CMD_VPNCMD_PWPROMPT_1 密碼 : CMD_VPNCMD_PWPROMPT_2 確認輸入: CMD_VPNCMD_PWPROMPT_3 密碼和確認密碼不匹配。請再輸入密碼和確認密碼。 -CMD_VPNCMD_CLIENT_CONNECTED 連接到 VPN Client "%S"。 -CMD_VPNCMD_TOOLS_CONNECTED VPN 工具已推出。通過輸入 "HELP",您可以查看可使用的命令列表。 +CMD_VPNCMD_CLIENT_CONNECTED 連接到 Game Client "%S"。 +CMD_VPNCMD_TOOLS_CONNECTED Game 工具已推出。通過輸入 "HELP",您可以查看可使用的命令列表。 ####################################################### # # -# VPN Server 的管理命令如下 # +# Game Server 的管理命令如下 # # # ####################################################### @@ -4545,27 +4545,27 @@ CMD_About_ARGS About # ServerInfoGet 命令 CMD_ServerInfoGet 獲取伺服器資訊 -CMD_ServerInfoGet_Help 這使您可以獲取當前連接的 VPN Server 或 VPN Bridge 的伺服器資訊。伺服器資訊中包括版本號,內部標記和內部標記資訊。您還可以獲取當前伺服器運行模式的資訊和伺服器上運行的作業系統資訊。 +CMD_ServerInfoGet_Help 這使您可以獲取當前連接的 Game Server 或 Game Bridge 的伺服器資訊。伺服器資訊中包括版本號,內部標記和內部標記資訊。您還可以獲取當前伺服器運行模式的資訊和伺服器上運行的作業系統資訊。 CMD_ServerInfoGet_Args ServerInfoGet # ServerStatusGet 命令 CMD_ServerStatusGet 獲取當前伺服器狀態 -CMD_ServerStatusGet_Help 這使您可以即時獲取當前連接的 VPN Server 或 VPN Bridge 的現狀。您可以得到關於資料通信和伺服器上存在的不同類型物件數量的統計資料。您可以得到當前電腦所使用的作業系統記憶體多少的資訊。 +CMD_ServerStatusGet_Help 這使您可以即時獲取當前連接的 Game Server 或 Game Bridge 的現狀。您可以得到關於資料通信和伺服器上存在的不同類型物件數量的統計資料。您可以得到當前電腦所使用的作業系統記憶體多少的資訊。 CMD_ServerStatusGet_Args ServerStatusGet # ListenerCreate 命令 CMD_ListenerCreate 創建新的 TCP 監聽器 -CMD_ListenerCreate_Help 這使您可以在伺服器上創建一個新的 TCP 監聽器。通過建立 TCP 監聽器,伺服器開始在指定的 TCP/IP 埠連接監聽。\n已創建的 TCP 監聽器可以被 ListenerDelete 命令刪除。\n您還可以得到一個當前使用 ListenerList 命令登記的 TCP 偵聽器列表。\n要執行這個命令,您必須有 VPN Server 管理員許可權。 +CMD_ListenerCreate_Help 這使您可以在伺服器上創建一個新的 TCP 監聽器。通過建立 TCP 監聽器,伺服器開始在指定的 TCP/IP 埠連接監聽。\n已創建的 TCP 監聽器可以被 ListenerDelete 命令刪除。\n您還可以得到一個當前使用 ListenerList 命令登記的 TCP 偵聽器列表。\n要執行這個命令,您必須有 Game Server 管理員許可權。 CMD_ListenerCreate_Args ListenerCreate [port] -CMD_ListenerCreate_[port] 使用一個整數,指定新添加的 TCP/IP 監聽埠號。您也可以使用一個已經被其他程式使用的埠號; 但 VPN Server 將無法使用,直到該程式結束了在埠的使用。指定一個範圍從 1 到 65535 的埠號。 +CMD_ListenerCreate_[port] 使用一個整數,指定新添加的 TCP/IP 監聽埠號。您也可以使用一個已經被其他程式使用的埠號; 但 Game Server 將無法使用,直到該程式結束了在埠的使用。指定一個範圍從 1 到 65535 的埠號。 CMD_ListenerCreate_PortPrompt 新增 TCP/IP 監聽器埠號: # ListenerDelete 命令 CMD_ListenerDelete 刪除 TCP 監聽器 -CMD_ListenerDelete_Help 這允許您刪除一個在伺服器上已註冊的 TCP 偵聽器。當 TCP 監聽器在運行狀態,當運行停止時,監聽器將被自動刪除。\n您還可以得到一個當前使用 ListenerList 命令登記的 TCP 監聽器列表。\n為了執行這個命令,您必須有 VPN Server 管理員許可權。 +CMD_ListenerDelete_Help 這允許您刪除一個在伺服器上已註冊的 TCP 偵聽器。當 TCP 監聽器在運行狀態,當運行停止時,監聽器將被自動刪除。\n您還可以得到一個當前使用 ListenerList 命令登記的 TCP 監聽器列表。\n為了執行這個命令,您必須有 Game Server 管理員許可權。 CMD_ListenerDelete_Args ListenerDelete [port] CMD_ListenerDelete_[port] 使用一個整數,指定要刪除的 TCP/IP 監聽器埠號。 CMD_ListenerDelete_PortPrompt TCP/IP 偵聽器埠號: @@ -4573,7 +4573,7 @@ CMD_ListenerDelete_PortPrompt TCP/IP 偵聽器埠號: # ListenerList 命令 CMD_ListenerList 獲取 TCP 監聽器列表 -CMD_ListenerList_Help 這使您可以獲取的 TCP 偵聽器列表當前伺服器上註冊。您可以獲取有關各種 TCP 監聽器的運行狀態或錯誤的資訊。\n執行這個命令,您必須有 VPN Server 管理員許可權。 +CMD_ListenerList_Help 這使您可以獲取的 TCP 偵聽器列表當前伺服器上註冊。您可以獲取有關各種 TCP 監聽器的運行狀態或錯誤的資訊。\n執行這個命令,您必須有 Game Server 管理員許可權。 CMD_ListenerList_Args 監聽器列表 CMD_ListenerList_Column1 TCP 埠 CMD_ListenerList_Column2 狀態 @@ -4581,7 +4581,7 @@ CMD_ListenerList_Column2 狀態 # ListenerEnable 命令 CMD_ListenerEnable 開始 TCP 監聽器運行 -CMD_ListenerEnable_Help 這將啟動在當前伺服器上註冊的停止 TCP 監聽器的運行。\n您還可以得到一個當前使用 ListenerList 命令註冊的 TCP 監聽器列表。\n為了執行這個命令,您必須有 VPN Server 管理員許可權。 +CMD_ListenerEnable_Help 這將啟動在當前伺服器上註冊的停止 TCP 監聽器的運行。\n您還可以得到一個當前使用 ListenerList 命令註冊的 TCP 監聽器列表。\n為了執行這個命令,您必須有 Game Server 管理員許可權。 CMD_ListenerEnable_Args ListenerEnable [port] CMD_ListenerEnable_[port] 使用一個整數,指定要啟動的 TCP/IP 監聽器埠號。 CMD_ListenerEnable_PortPrompt 啟動 TCP/IP 監聽器埠號: @@ -4589,7 +4589,7 @@ CMD_ListenerEnable_PortPrompt 啟動 TCP/IP 監聽器埠號: # ListenerDisable 命令 CMD_ListenerDisable 停止 TCP 監聽器運行 -CMD_ListenerDisable_Help 這將停止在當前伺服器上註冊的 TCP 監偵聽器的運行。\n您還可以得到一個當前使用 ListenerList 命令註冊的 TCP 監聽器列表。\n為了執行這個命令,您必須有 VPN Server 管理員許可權。 +CMD_ListenerDisable_Help 這將停止在當前伺服器上註冊的 TCP 監偵聽器的運行。\n您還可以得到一個當前使用 ListenerList 命令註冊的 TCP 監聽器列表。\n為了執行這個命令,您必須有 Game Server 管理員許可權。 CMD_ListenerDisable_Args ListenerDisable [port] CMD_ListenerDisable_[port] 使用一個整數,指定要停止的 TCP/IP 監聽器埠號。 CMD_ListenerDisable_PortPrompt 啟動 TCP/IP 監聽器埠號: @@ -4597,7 +4597,7 @@ CMD_ListenerDisable_PortPrompt 啟動 TCP/IP 監聽器埠號: # PortsUDPSet command CMD_PortsUDPSet Sets the UDP ports that the server should listen on -CMD_PortsUDPSet_Help This command can be used to specify a single or multiple UDP ports the server should listen on. \nYou can specify a port that is used by another process, however the server will not be able to use it until the port becomes free. \nSpecify a port number that is within the range of 1 to 65535. \nYou can list the ports that are currently set with the PortsUDPGet command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_PortsUDPSet_Help This command can be used to specify a single or multiple UDP ports the server should listen on. \nYou can specify a port that is used by another process, however the server will not be able to use it until the port becomes free. \nSpecify a port number that is within the range of 1 to 65535. \nYou can list the ports that are currently set with the PortsUDPGet command. \nTo execute this command, you must have Game Server administrator privileges. CMD_PortsUDPSet_Args PortsUDPSet [ports] CMD_PortsUDPSet_[ports] Multiple UDP ports can be specified by splitting them with a space or a comma, for example: "443, 992, 1194, 5555". \nSpecify "0" to disable the UDP listener. \n\nPorts: @@ -4611,7 +4611,7 @@ CMD_PortsUDPGet_Ports UDP ports # ProtoOptionsSet 命令 CMD_ProtoOptionsSet Sets an option's value for the specified protocol -CMD_ProtoOptionsSet_Help This command can be used to change an option's value for a specific protocol. \nYou can retrieve the options using the ProtoOptionsGet command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_ProtoOptionsSet_Help This command can be used to change an option's value for a specific protocol. \nYou can retrieve the options using the ProtoOptionsGet command. \nTo execute this command, you must have Game Server administrator privileges. CMD_ProtoOptionsSet_Args ProtoOptionsSet [protocol] [/NAME:option_name] [/VALUE:string/true/false] CMD_ProtoOptionsSet_[protocol] Protocol name. CMD_ProtoOptionsSet_NAME Option name. @@ -4633,24 +4633,24 @@ CMD_ProtoOptionsGet_Column_Value Value CMD_ProtoOptionsGet_Column_Description Description # ProtoOptions -CMD_ProtoOptions_Description_OpenVPN_DefaultClientOption When OpenVPN is compiled without OCC code, it doesn't send the options string to the server. The original OpenVPN server still works, because the configuration is static. SoftEther VPN is heuristic and wants to support as many different configurations as possible. This option allows to define the string that is sent to clients built without OCC code, so that they can successfully connect. -CMD_ProtoOptions_Description_OpenVPN_Obfuscation This may help an OpenVPN client bypass firewalls that are aware of the protocol and block it. The same XOR mask has to be applied client-side, otherwise it will not be able to connect with certain obfuscation methods! -CMD_ProtoOptions_Description_OpenVPN_ObfuscationMask Mask used to XOR the bytes in the packet (used for certain obfuscation modes). -CMD_ProtoOptions_Description_OpenVPN_PingSendInterval Interval in milliseconds between each ping packet transmission. -CMD_ProtoOptions_Description_OpenVPN_PushDummyIPv4AddressOnL2Mode There's a bug that manifests under certain circumstances on Linux. It causes the OpenVPN client to disconnect unless the TAP device is UP. This option tells the server to push a dummy IPv4 address (RFC7600) to the client, so that the TAP adapter is forced to be UP. -CMD_ProtoOptions_Description_OpenVPN_Timeout Time in milliseconds after which the session is forcifully interrupted if no packets are received from the client in the meantime. +CMD_ProtoOptions_Description_OpenGame_DefaultClientOption When OpenGame is compiled without OCC code, it doesn't send the options string to the server. The original OpenGame server still works, because the configuration is static. Unite Gaming Game is heuristic and wants to support as many different configurations as possible. This option allows to define the string that is sent to clients built without OCC code, so that they can successfully connect. +CMD_ProtoOptions_Description_OpenGame_Obfuscation This may help an OpenGame client bypass firewalls that are aware of the protocol and block it. The same XOR mask has to be applied client-side, otherwise it will not be able to connect with certain obfuscation methods! +CMD_ProtoOptions_Description_OpenGame_ObfuscationMask Mask used to XOR the bytes in the packet (used for certain obfuscation modes). +CMD_ProtoOptions_Description_OpenGame_PingSendInterval Interval in milliseconds between each ping packet transmission. +CMD_ProtoOptions_Description_OpenGame_PushDummyIPv4AddressOnL2Mode There's a bug that manifests under certain circumstances on Linux. It causes the OpenGame client to disconnect unless the TAP device is UP. This option tells the server to push a dummy IPv4 address (RFC7600) to the client, so that the TAP adapter is forced to be UP. +CMD_ProtoOptions_Description_OpenGame_Timeout Time in milliseconds after which the session is forcifully interrupted if no packets are received from the client in the meantime. # ServerPasswordSet 命令 -CMD_ServerPasswordSet 設置 VPN Server 管理員密碼 -CMD_ServerPasswordSet_Help 這將設置 VPN Server 管理員密碼。您可以指定密碼為一個參數。如果密碼沒有指定,將顯示提示輸入密碼和密碼確認。如果指定密碼為一個參數,這個密碼將在螢幕上顯示瞬間,這構成了風險。我們建議盡可能避免指定這個參數,使用密碼提示輸入密碼。\n為了執行這個命令,您必須有 VPN Server 管理員許可權。 +CMD_ServerPasswordSet 設置 Game Server 管理員密碼 +CMD_ServerPasswordSet_Help 這將設置 Game Server 管理員密碼。您可以指定密碼為一個參數。如果密碼沒有指定,將顯示提示輸入密碼和密碼確認。如果指定密碼為一個參數,這個密碼將在螢幕上顯示瞬間,這構成了風險。我們建議盡可能避免指定這個參數,使用密碼提示輸入密碼。\n為了執行這個命令,您必須有 Game Server 管理員許可權。 CMD_ServerPasswordSet_Args ServerPasswordSet [password] CMD_ServerPasswordSet_[password] 指定一個新的密碼設置。 # ClusterSettingGet 命令 -CMD_ClusterSettingGet 獲取當前 VPN Server 群集配置 -CMD_ClusterSettingGet_Help 你可以用它來獲取當前 VPN Server 的群集配置。\n為了執行這個命令,您必須有 VPN Server 管理員許可權。 +CMD_ClusterSettingGet 獲取當前 Game Server 群集配置 +CMD_ClusterSettingGet_Help 你可以用它來獲取當前 Game Server 的群集配置。\n為了執行這個命令,您必須有 Game Server 管理員許可權。 CMD_ClusterSettingGet_Args ClusterSettingGet CMD_ClusterSettingGet_Current 當前配置 CMD_ClusterSettingGet_None (沒有設置) @@ -4662,28 +4662,28 @@ CMD_ClusterSettingGet_Weight 群集性能標準 # ClusterSettingStandalone 命令 -CMD_ClusterSettingStandalone 設置為獨立的 VPN Server 類型 -CMD_ClusterSettingStandalone_Help 使用此設置 VPN Server 類型為 [獨立伺服器]。獨立伺服器指 VPN Server 在當前狀態下不屬於任何群集。當 VPN Server 安裝後,預設情況下為獨立的伺服器模式。除非你有特別的計畫來配置群集,我們建議 VPN Server 以獨立模式運行。\n為了執行這個命令,您必須有 VPN Server 管理員許可權。\n還有,當這個命令執行時,VPN Server 會自動重新啟動。\n此命令不能在 VPN Bridge 上運行。 +CMD_ClusterSettingStandalone 設置為獨立的 Game Server 類型 +CMD_ClusterSettingStandalone_Help 使用此設置 Game Server 類型為 [獨立伺服器]。獨立伺服器指 Game Server 在當前狀態下不屬於任何群集。當 Game Server 安裝後,預設情況下為獨立的伺服器模式。除非你有特別的計畫來配置群集,我們建議 Game Server 以獨立模式運行。\n為了執行這個命令,您必須有 Game Server 管理員許可權。\n還有,當這個命令執行時,VPN Server 會自動重新啟動。\n此命令不能在 Game Bridge 上運行。 CMD_ClusterSettingStandalone_Args ClusterSettingStandalone # ClusterSettingController 命令 -CMD_ClusterSettingController 設置 VPN Server 類型為群集控制器 -CMD_ClusterSettingController_Help 使用此設置 VPN Server 類型為 [群集控制器]。群集控制器是一個群集的所有成員伺服器的中央電腦,群集環境是由多個 VPN Server 構成。一個群集需要一台電腦成為這個角色。在同一群集配置裡的其他群集成員伺服器,是通過連接到群信控制器作為群集成員開始運行的。 \n為了執行這個命令,您必須有 VPN Server 管理員許可權。\n還有,當這個命令執行時刻,VPN Server 會自動重新啟動。\n此命令不能在 VPN Bridge 上運行。 +CMD_ClusterSettingController 設置 Game Server 類型為群集控制器 +CMD_ClusterSettingController_Help 使用此設置 Game Server 類型為 [群集控制器]。群集控制器是一個群集的所有成員伺服器的中央電腦,群集環境是由多個 Game Server 構成。一個群集需要一台電腦成為這個角色。在同一群集配置裡的其他群集成員伺服器,是通過連接到群信控制器作為群集成員開始運行的。 \n為了執行這個命令,您必須有 Game Server 管理員許可權。\n還有,當這個命令執行時刻,VPN Server 會自動重新啟動。\n此命令不能在 Game Bridge 上運行。 CMD_ClusterSettingController_Args ClusterSettingController [/WEIGHT:weight] [/ONLY:yes|no] -CMD_ClusterSettingController_WEIGHT 這設置了這個 VPN Server 的性能標準比值。這是在群集負載平衡中執行的標準值。一般而言,這個值是 100。例如,僅設置一台機器為 200,而其他成員機器為 100,在負載平衡期間,將調節這台機器收到其他成員兩倍的連接數。指定 1 或更高的值。如果此參數未指定,將使用 100。 -CMD_ClusterSettingController_ONLY 通過在這裡指定 "yes",VPN Server 在群集裡僅作為一個控制器運行,並總是分配一般 VPN Client 連接給到自身以外的成員。此功能用於高負載的環境。如果此參數未指定,"no" 將被使用。 +CMD_ClusterSettingController_WEIGHT 這設置了這個 Game Server 的性能標準比值。這是在群集負載平衡中執行的標準值。一般而言,這個值是 100。例如,僅設置一台機器為 200,而其他成員機器為 100,在負載平衡期間,將調節這台機器收到其他成員兩倍的連接數。指定 1 或更高的值。如果此參數未指定,將使用 100。 +CMD_ClusterSettingController_ONLY 通過在這裡指定 "yes",VPN Server 在群集裡僅作為一個控制器運行,並總是分配一般 Game Client 連接給到自身以外的成員。此功能用於高負載的環境。如果此參數未指定,"no" 將被使用。 # ClusterSettingMember 命令 -CMD_ClusterSettingMember VPN Server 類型設置為群集成員 -CMD_ClusterSettingMember_Help 使用此設置 VPN Server 類型,[群集成員伺服器]。一個群集成員伺服器是成員的電腦屬於群集配置由多個 VPN Server 與另一個中心現有群集控制器。集群成員可以根據需要任意添加到群集。\n在設置為群集成員伺服器的 VPN Server,群集控制器管理員要為控制器的 IP 位址和埠號使用,需要知道公共 IP 位址和公共埠號 (必要時本 VPN Server) 和密碼。\n要執行這個命令,您必須擁有 VPN Server 管理員許可權。\n另外,在執行此命令,VPN Server 會自動重新啟動。\n此命令不能運行的 VPN Bridge。 +CMD_ClusterSettingMember Game Server 類型設置為群集成員 +CMD_ClusterSettingMember_Help 使用此設置 Game Server 類型,[群集成員伺服器]。一個群集成員伺服器是成員的電腦屬於群集配置由多個 Game Server 與另一個中心現有群集控制器。集群成員可以根據需要任意添加到群集。\n在設置為群集成員伺服器的 Game Server,群集控制器管理員要為控制器的 IP 位址和埠號使用,需要知道公共 IP 位址和公共埠號 (必要時本 Game Server) 和密碼。\n要執行這個命令,您必須擁有 Game Server 管理員許可權。\n另外,在執行此命令,VPN Server 會自動重新啟動。\n此命令不能運行的 Game Bridge。 CMD_ClusterSettingMember_Args ClusterSettingMember [server:port] [/IP:ip] [/PORTS:ports] [/PASSWORD:password] [/WEIGHT:weight] CMD_ClusterSettingMember_[server:port] 按照 [主機名稱:埠號] 的形式,設定目的地群集控制器的主機名稱,IP 位址,埠號等。 CMD_ClusterSettingMember_IP 指定該伺服器的公用 IP 地址。如果不指定公用 IP 地址,請設定 "/IP:none"。當 IP 位址沒有指定,將自動使用的網路介面的 IP 位址連接到群集控制器。 CMD_ClusterSettingMember_PORTS 指定伺服器的公開埠一覽。該清單必須至少有一個公共埠號設置,也可以設置多個公共埠號。當指定多個埠號,例如 "/PORTS:443,992,8888" 中間用逗號分開。 CMD_ClusterSettingMember_PASSWORD 指定連接到目標控制器的密碼。它與目標控制器管理密碼是相同的。 -CMD_ClusterSettingMember_WEIGHT 這設定了一個表現這個 VPN Server 的標準比率值。這是負載平衡集群中執行的標準值。一般而言,這個值是 100。例如,只有一台機器是 200,而其他成員是 100 個單位,將規範這台機器得到像其他許多成員期間兩次連接負載平衡。指定 1 或更高的值。如果此參數未指定,將使用 100。 +CMD_ClusterSettingMember_WEIGHT 這設定了一個表現這個 Game Server 的標準比率值。這是負載平衡集群中執行的標準值。一般而言,這個值是 100。例如,只有一台機器是 200,而其他成員是 100 個單位,將規範這台機器得到像其他許多成員期間兩次連接負載平衡。指定 1 或更高的值。如果此參數未指定,將使用 100。 CMD_ClusterSettingMember_Prompt_IP_1 指定一個公用 IP 位址。\n如果你不指定,請按回車鍵,不需要輸入任何東西。 CMD_ClusterSettingMember_Prompt_IP_2 公共 IP 地址: CMD_ClusterSettingMember_Prompt_PORT_1 請指定一個公共埠號的列表。\n有 2 個或以上指定埠號,如例用逗號分隔: "443,992,8888"。 @@ -4693,13 +4693,13 @@ CMD_ClusterSettingMember_Prompt_HOST_1 目標控制器的主機名稱和埠號: # ClusterMemberList 命令 CMD_ClusterMemberList 獲得群集成員名單 -CMD_ClusterMemberList_Help 使用此命令時,VPN Server 作為群集控制器操作獲得對相同的群集群集成員伺服器,包括群集控制器本身的列表。\n若需每個成員,下面的資訊也被列入。 [類型],[連線開始],[主機名稱],[點],[會期號碼],[TCP 連接數],[虛擬的作業站數目],[使用用戶端連接許可證],[使用大橋連接許可證]。\n此命令不能運行在 VPN Bridge。 +CMD_ClusterMemberList_Help 使用此命令時,VPN Server 作為群集控制器操作獲得對相同的群集群集成員伺服器,包括群集控制器本身的列表。\n若需每個成員,下面的資訊也被列入。 [類型],[連線開始],[主機名稱],[點],[會期號碼],[TCP 連接數],[虛擬的作業站數目],[使用用戶端連接許可證],[使用大橋連接許可證]。\n此命令不能運行在 Game Bridge。 CMD_ClusterMemberList_Args ClusterMemberList # ClusterMemberInfoGet 命令 CMD_ClusterMemberInfoGet 會員資訊的獲取 -CMD_ClusterMemberInfoGet_Help 當 VPN Server 作為群集控制器操作,您就可以通過指定的集的成員伺服器 ID 獲得在群集成員的資訊。\n您可以得到有關指定群集成員伺服器上的以下資訊: [伺服器類型],[已建立連接的時間],[IP 位址],[主機名稱],[點],[公共埠列表],[操作中的虛擬 HUB],[第一虛擬 HUB],[會話數],[TCP 連接數]。\n此命令不能運行在 VPN Bridge。 +CMD_ClusterMemberInfoGet_Help 當 Game Server 作為群集控制器操作,您就可以通過指定的集的成員伺服器 ID 獲得在群集成員的資訊。\n您可以得到有關指定群集成員伺服器上的以下資訊: [伺服器類型],[已建立連接的時間],[IP 位址],[主機名稱],[點],[公共埠列表],[操作中的虛擬 HUB],[第一虛擬 HUB],[會話數],[TCP 連接數]。\n此命令不能運行在 Game Bridge。 CMD_ClusterMemberInfoGet_Args ClusterMemberInfoGet [id] CMD_ClusterMemberInfoGet_[id] 指定想獲資訊的取群集成員的 ID。ID 位址可以在 ClusterMemberList 中獲得。 CMD_ClusterMemberInfoGet_PROMPT_ID 擬獲取資訊的群集成員 ID: @@ -4707,7 +4707,7 @@ CMD_ClusterMemberInfoGet_PROMPT_ID 擬獲取資訊的群集成員 ID: # ClusterMemberCertGet 命令 CMD_ClusterMemberCertGet 獲得群集成員證書 -CMD_ClusterMemberCertGet_Help 當 VPN Server 作為群集控制器操作,您就可以通過指定的群集這些成員伺服器的 ID 的群集成員伺服器獲取公共 X.509 證書。您可以保存為 X.509 格式檔。\n此命令不能在 VPN Bridge 中運行。 +CMD_ClusterMemberCertGet_Help 當 Game Server 作為群集控制器操作,您就可以通過指定的群集這些成員伺服器的 ID 的群集成員伺服器獲取公共 X.509 證書。您可以保存為 X.509 格式檔。\n此命令不能在 Game Bridge 中運行。 CMD_ClusterMemberCertGet_Args ClusterMemberCertGet [id] [/SAVECERT:cert] CMD_ClusterMemberCertGet_[id] 指定獲取證書所需的群集的成員的 ID。此 ID 可以群集成員使用 ClusterMemberList 中獲得。 CMD_ClusterMemberCertGet_SAVECERT 指定路徑以保存您獲得的證書。證書被保存為 X.509 格式。 @@ -4715,13 +4715,13 @@ CMD_ClusterMemberCertGet_PROMPT_ID 獲取證書的集群會員 ID: # ClusterConnectionStatusGet 命令 CMD_ClusterConnectionStatusGet 獲得群集控制器的連接狀態的資訊 -CMD_ClusterConnectionStatusGet_Help 使用此命令時,VPN Server 作為群集控制器操作來獲得連接狀態的群集控制器。\n您可以得到以下資訊: [控制器 IP 位址],[埠號],[連接狀態],[連線開始時間],[第一個連接成立時間],[當前連接成立時間],[的連接嘗試次數],[成功連接次數],[連接失敗次數]。\n此命令不能運行在 VPN Bridge。 +CMD_ClusterConnectionStatusGet_Help 使用此命令時,VPN Server 作為群集控制器操作來獲得連接狀態的群集控制器。\n您可以得到以下資訊: [控制器 IP 位址],[埠號],[連接狀態],[連線開始時間],[第一個連接成立時間],[當前連接成立時間],[的連接嘗試次數],[成功連接次數],[連接失敗次數]。\n此命令不能運行在 Game Bridge。 CMD_ClusterConnectionStatusGet_Args ClusterConnectionStatusGet # Debug 命令 CMD_Debug 執行調試命令 -CMD_Debug_Help 在運行的 VPN Server / Bridge 進程上運行調試命令。\n此命令在支持人員請求這麼做時執行。\n錯誤使用此命令,很可能造成 VPN Server / Bridge 運行崩潰。 +CMD_Debug_Help 在運行的 Game Server / Bridge 進程上運行調試命令。\n此命令在支持人員請求這麼做時執行。\n錯誤使用此命令,很可能造成 Game Server / Bridge 運行崩潰。 CMD_Debug_Args Debug [id] [/ARG:arg] CMD_Debug_[id] 指定一個調試命令序號。 CMD_Debug_ARG 指定一個字串傳遞給調試命令。如果該字串包含空格,並且整個命令都包含在" "內。 @@ -4729,55 +4729,55 @@ CMD_Debug_Msg1 發送調試命令... CMD_Debug_Msg2 調試命令已執行。\n結果: \"%S\" # Crash 命令 -CMD_Crash 出現一個錯誤的 VPN Server / Bridge 強行終止該進程。 -CMD_Crash_Help 此命令會在 VPN Server / Bridge 的進程中產生一個嚴重的錯誤(記憶體訪問衝突),從而會導致進程崩潰。於是,在服務模式下的 VPN Server / Bridge 將會終止並重啟。如果 VPN Server 在使用者模式下運行,進程將不會自動重啟。\n本命令適用於:當 VPN Server / Bridge 處於一個不可恢復的錯誤或者進程無限迴圈時。此命令將斷開所有 VPN Server / Bridge 上的 VPN 會話。所有在 VPN Server / Bridge 記憶體中未保存的設置將會丟失。\n在運行此命令前,運行"Flush" 命令來把不穩定的資料保存在設定檔中。\n要執行此命令,您必須具有 VPN Server / Bridge 的管理員許可權。 +CMD_Crash 出現一個錯誤的 Game Server / Bridge 強行終止該進程。 +CMD_Crash_Help 此命令會在 Game Server / Bridge 的進程中產生一個嚴重的錯誤(記憶體訪問衝突),從而會導致進程崩潰。於是,在服務模式下的 Game Server / Bridge 將會終止並重啟。如果 Game Server 在使用者模式下運行,進程將不會自動重啟。\n本命令適用於:當 Game Server / Bridge 處於一個不可恢復的錯誤或者進程無限迴圈時。此命令將斷開所有 Game Server / Bridge 上的 Game 會話。所有在 Game Server / Bridge 記憶體中未保存的設置將會丟失。\n在運行此命令前,運行"Flush" 命令來把不穩定的資料保存在設定檔中。\n要執行此命令,您必須具有 Game Server / Bridge 的管理員許可權。 CMD_Crash_Args Crash [yes] CMD_Crash_[yes] 確認請輸入 "yes" -CMD_Crash_Msg 發送崩潰命令給 VPN Server。VPN Server 將會立即崩潰,所以您不可能收到本命令的結果值。此刻以後,vpncmd 將會自動斷開 VPN Server 的連接。 -CMD_Crash_Confirm 您確定要使 VPN Server 崩潰?\n如果確定請鍵入 "yes": +CMD_Crash_Msg 發送崩潰命令給 Game Server。VPN Server 將會立即崩潰,所以您不可能收到本命令的結果值。此刻以後,vpncmd 將會自動斷開 Game Server 的連接。 +CMD_Crash_Confirm 您確定要使 Game Server 崩潰?\n如果確定請鍵入 "yes": CMD_Crash_Aborted 崩潰命令中止。 # Flush 命令 -CMD_Flush 保存 VPN Server / Bridge 全部不穩定資料到設定檔。 -CMD_Flush_Help 通常,不穩定設置資料會保存在 VPN Server / Bridge 的記憶體中。它定期以 vpn_server.config 或者 vpn_bridge.config 重新整理硬碟。默認週期是 300 秒(5 分鐘)。(週期長度可以在設定檔中,通過修改 AutoSaveConfigSpan 進行改變。)資料會在正常關閉 VPN Server / Bridge 時保存。\n執行 Flush 命令使 VPN Server / Bridge 立即保存設置至檔。此設置資料將被保存在伺服器電腦的磁片驅動中。在您沒有足夠時間正常關閉伺服器進程的情況下,使用 Flush 命令。\n執行此命令,您必須有 VPN Server 管理員許可權。\n執行此命令,您必須有 VPN Server / Bridge 的管理員許可權。 +CMD_Flush 保存 Game Server / Bridge 全部不穩定資料到設定檔。 +CMD_Flush_Help 通常,不穩定設置資料會保存在 Game Server / Bridge 的記憶體中。它定期以 vpn_server.config 或者 vpn_bridge.config 重新整理硬碟。默認週期是 300 秒(5 分鐘)。(週期長度可以在設定檔中,通過修改 AutoSaveConfigSpan 進行改變。)資料會在正常關閉 Game Server / Bridge 時保存。\n執行 Flush 命令使 Game Server / Bridge 立即保存設置至檔。此設置資料將被保存在伺服器電腦的磁片驅動中。在您沒有足夠時間正常關閉伺服器進程的情況下,使用 Flush 命令。\n執行此命令,您必須有 Game Server 管理員許可權。\n執行此命令,您必須有 Game Server / Bridge 的管理員許可權。 CMD_Flush_Args Flush CMD_Flush_Msg1 從記憶體到磁片寫入不穩定資料...\n CMD_Flush_Msg2 保存成功。檔案大小是 %S 位元組。\n # ServerCertGet 命令 -CMD_ServerCertGet 獲得 VPN Server 的 SSL 證書 -CMD_ServerCertGet_Help VPN Server,取得連接客戶機所需的 SSL 證書。證書可以保存為 X.509 的格式。 +CMD_ServerCertGet 獲得 Game Server 的 SSL 證書 +CMD_ServerCertGet_Help Game Server,取得連接客戶機所需的 SSL 證書。證書可以保存為 X.509 的格式。 CMD_ServerCertGet_Args ServerCertGet [cert] CMD_ServerCertGet_[cert] 獲得的證書指定檔保存路徑,以 X.509 的形式保存。 # ServerKeyGet 命令 -CMD_ServerKeyGet 獲取 VPN Server SSL 證書的金鑰 -CMD_ServerKeyGet_Help VPN Server,為已連接客戶提供獲得證書的金鑰。金鑰可以儲存為 Base 64 的編碼檔。 \n為了運行此命令,VPN Server 需要管理員的許可權。 +CMD_ServerKeyGet 獲取 Game Server SSL 證書的金鑰 +CMD_ServerKeyGet_Help Game Server,為已連接客戶提供獲得證書的金鑰。金鑰可以儲存為 Base 64 的編碼檔。 \n為了運行此命令,VPN Server 需要管理員的許可權。 CMD_ServerKeyGet_Args ServerKeyGet [key] CMD_ServerKeyGet_[key] 指定檔的路徑名來儲存已獲得的金鑰。將金鑰儲存為 Base 64 編碼。 # ServerCertSet 命令 -CMD_ServerCertSet VPN Server 的 SSL 證書和金鑰的設置 -CMD_ServerCertSet_Help 設置已連接 VPN Server 的用戶端所需的 SSL 證書,以及根憑證相對應的金鑰。證書為 X.509 格式,金鑰為 Base 64 編碼格式。\n為了運行此命令,需要有 VPN Server 管理員許可權。 +CMD_ServerCertSet Game Server 的 SSL 證書和金鑰的設置 +CMD_ServerCertSet_Help 設置已連接 Game Server 的用戶端所需的 SSL 證書,以及根憑證相對應的金鑰。證書為 X.509 格式,金鑰為 Base 64 編碼格式。\n為了運行此命令,需要有 Game Server 管理員許可權。 CMD_ServerCertSet_Args ServerCertSet [/LOADCERT:cert] [/LOADKEY:key] CMD_ServerCertSet_LOADCERT 指定要使用的 X.509 格式的證書檔案。 CMD_ServerCertSet_LOADKEY 指定格式為 Base 64 編碼並且與證書對應的金鑰檔案。 # ServerCipherGet 命令 -CMD_ServerCipherGet 獲取 VPN 通信中使用的加密程式 -CMD_ServerCipherGet_Help 您可以獲取 VPN Server 和用戶端之間進行通信時使用的 SSL 加密,電子簽名等,以及在 VPN Server 上的程式清單。 +CMD_ServerCipherGet 獲取 Game 通信中使用的加密程式 +CMD_ServerCipherGet_Help 您可以獲取 Game Server 和用戶端之間進行通信時使用的 SSL 加密,電子簽名等,以及在 Game Server 上的程式清單。 CMD_ServerCipherGet_Args ServerCipherGet -CMD_ServerCipherGet_SERVER VPN Server 正在使用的加密程式: +CMD_ServerCipherGet_SERVER Game Server 正在使用的加密程式: CMD_ServerCipherGet_CIPHERS 可以使用的加密程式一覽表: # ServerCipherSet 命令 -CMD_ServerCipherSet 設置 VPN 通訊中使用的加密程式, -CMD_ServerCipherSet_Help 您可以設置 VPN Server 和用戶端在通訊中應用的 SSL 加密連接,電子簽名等應用程式。\n如果您指定程式的名稱,以後和 VPN Server 連接的 VPN Client,VPN Bridge 之間的將應用指定程式,資料將被加密。\n運行此命令,需要 VPN Server 管理員的許可權。 +CMD_ServerCipherSet 設置 Game 通訊中使用的加密程式, +CMD_ServerCipherSet_Help 您可以設置 Game Server 和用戶端在通訊中應用的 SSL 加密連接,電子簽名等應用程式。\n如果您指定程式的名稱,以後和 Game Server 連接的 Game Client,VPN Bridge 之間的將應用指定程式,資料將被加密。\n運行此命令,需要 Game Server 管理員的許可權。 CMD_ServerCipherSet_Args ServerCipherSet [name] CMD_ServerCipherSet_[name] 指定設置加密和數位簽章的程式。可以使用的程式一覽,可以從 ServerCipherGet 指令中獲取。 CMD_ServerCipherSet_PROMPT_NAME 指定的加密程式的名稱: @@ -4785,19 +4785,19 @@ CMD_ServerCipherSet_PROMPT_NAME 指定的加密程式的名稱: # KeepEnable 命令 CMD_KeepEnable 啟動 Internet 保持連接功能 -CMD_KeepEnable_Help 啟動 [網際網路保持連接功能]。啟動此功能後,如果一段時間沒有通信資料,導致連接將被斷開時,會自動發送封包到任何伺服器,網際網路伺服器一定的間隔,從而可以保持連接。\n目標主機名稱等,可以通過 KeepSet 指令來設置。\nVPN Server 或 VPN Bridge 運行此命令時,您必須具有管理員的許可權。 +CMD_KeepEnable_Help 啟動 [網際網路保持連接功能]。啟動此功能後,如果一段時間沒有通信資料,導致連接將被斷開時,會自動發送封包到任何伺服器,網際網路伺服器一定的間隔,從而可以保持連接。\n目標主機名稱等,可以通過 KeepSet 指令來設置。\nVPN Server 或 Game Bridge 運行此命令時,您必須具有管理員的許可權。 CMD_KeepEnable_Args KeepEnable # KeepDisable 命令 CMD_KeepDisable 禁用保持網際網路連接功能 -CMD_KeepDisable_Help 解除 [保持網際網路連接功能]。\nVPN Server 或 VPN Bridge 運行此命令,您必須具有管理員許可權。 +CMD_KeepDisable_Help 解除 [保持網際網路連接功能]。\nVPN Server 或 Game Bridge 運行此命令,您必須具有管理員許可權。 CMD_KeepDisable_Args KeepDisable # KeepSet 命令 CMD_KeepSet 設置 Internet 保持連接功能 -CMD_KeepSet_Help 設置 [保持網際網路連接功能] 的目標主機名稱。 如果一段時間沒有任何通信資料,連接將被斷開時,使用 [保持網際網路連接功能 ] 可以,設定時間向 Internet 上的任何伺服器發送封包,從而可以保持您的 Internet 連接。\n在此功能中,可以設置目標 [主機名稱],[埠號],[封包發送時間間隔],以及 [協議]。\n發送的封包為隨機內容,不會講電腦和個人的識別資訊發送。\n保持 Internet 連接功能,可以通過 KeepEnable 命令,或使用命令 KeepDisable,實現啟用 / 禁用。不可以用 KeepSet 來改變啟用 / 禁用的狀態。 \nVPN Server 或 VPN Bridge 運行此命令,您必須具有管理員許可權。 +CMD_KeepSet_Help 設置 [保持網際網路連接功能] 的目標主機名稱。 如果一段時間沒有任何通信資料,連接將被斷開時,使用 [保持網際網路連接功能 ] 可以,設定時間向 Internet 上的任何伺服器發送封包,從而可以保持您的 Internet 連接。\n在此功能中,可以設置目標 [主機名稱],[埠號],[封包發送時間間隔],以及 [協議]。\n發送的封包為隨機內容,不會講電腦和個人的識別資訊發送。\n保持 Internet 連接功能,可以通過 KeepEnable 命令,或使用命令 KeepDisable,實現啟用 / 禁用。不可以用 KeepSet 來改變啟用 / 禁用的狀態。 \nVPN Server 或 Game Bridge 運行此命令,您必須具有管理員許可權。 CMD_KeepSet_Args KeepSet [/HOST:host:port] [/PROTOCOL:tcp|udp] [/INTERVAL:interval] CMD_KeepSet_HOST 用 [主機:埠] 的格式,來設定目標主機名稱或 IP 位址和埠號。 CMD_KeepSet_PROTOCOL 設定 tcp 或 udp。 @@ -4845,21 +4845,21 @@ CMD_SyslogGet_COLUMN_3 syslog 伺服器埠號 # ConnectionList 命令 -CMD_ConnectionList 獲取與 VPN Server 相連的 TCP 連接一覽 -CMD_ConnectionList_Help 現在,先獲取與 VPN Server 連接的 TCP/IP 一覽表。但是,VPN 會話作為 TCP/IP 連接不顯示。VPN 會話建立的 TCP/IP 連接一覽表,何以運用 SessionList 命令獲得。\n可以獲取 [連接名稱], [原始連接], [連線時間] 和 [類型]。\n要運行此命令,VPN Server 需要管理員許可權。 +CMD_ConnectionList 獲取與 Game Server 相連的 TCP 連接一覽 +CMD_ConnectionList_Help 現在,先獲取與 Game Server 連接的 TCP/IP 一覽表。但是,VPN 會話作為 TCP/IP 連接不顯示。VPN 會話建立的 TCP/IP 連接一覽表,何以運用 SessionList 命令獲得。\n可以獲取 [連接名稱], [原始連接], [連線時間] 和 [類型]。\n要運行此命令,VPN Server 需要管理員許可權。 CMD_ConnectionList_Args ConnectionList # ConnectionList 命令 -CMD_ConnectionGet 獲取連接到 VPN Server 的 TCP 資訊一覽表 -CMD_ConnectionGet_Help 獲取與 VPN Server 連接的 TCP/IP 連接的詳細資訊。\n可以獲得 [連接名],[連接種類],[連接主機名稱],[連接主機 IP],[連線主機埠 TCP],[連線時間],[伺服器品牌],[伺服器版本],[伺服器銘牌號],[客戶機品牌],[客戶機版本],[客戶機銘牌號] 等資訊。 \n要運行此命令,需要管理員許可權。 +CMD_ConnectionGet 獲取連接到 Game Server 的 TCP 資訊一覽表 +CMD_ConnectionGet_Help 獲取與 Game Server 連接的 TCP/IP 連接的詳細資訊。\n可以獲得 [連接名],[連接種類],[連接主機名稱],[連接主機 IP],[連線主機埠 TCP],[連線時間],[伺服器品牌],[伺服器版本],[伺服器銘牌號],[客戶機品牌],[客戶機版本],[客戶機銘牌號] 等資訊。 \n要運行此命令,需要管理員許可權。 CMD_ConnectionGet_Args ConnectionGet [name] CMD_ConnectionGet_[name] 指定希望獲取資訊的連接名稱。所有連接的一覽表,可以通過 ConnectionList 命令獲得。 CMD_ConnectionGet_PROMPT_NAME 用以獲取資訊的連接名稱: # ConnectionDisconnect 命令 -CMD_ConnectionDisconnect 斷開 VPN Server 和 TCP 的連接 -CMD_ConnectionDisconnect_Help 強制切斷 VPN Server 和指定的 TCP/IP 的連接。\n運行此命令,需要管理員許可權。 +CMD_ConnectionDisconnect 斷開 Game Server 和 TCP 的連接 +CMD_ConnectionDisconnect_Help 強制切斷 Game Server 和指定的 TCP/IP 的連接。\n運行此命令,需要管理員許可權。 CMD_ConnectionDisconnect_Args ConnectionDisconnect [name] CMD_ConnectionDisconnect_[name] 選定希望切斷的連接。連接的名稱可以從 ConnectionList 命令中獲得。 CMD_ConnectionDisconnect_PROMPT_NAME 斷開連接的名稱: @@ -4879,7 +4879,7 @@ CMD_BridgeList_Args BridgeList # BridgeCreate 命令 CMD_BridgeCreate 創建本地的橋接器連接 -CMD_BridgeCreate_Help 在 VPN Server 上創建新的本地橋接器連接的。\n當您使用一個本地的橋接器,這個虛擬 HUB 和物理乙太網設備 (LAN 卡在兩層) 之間可以創建橋接器連接。\n在系統中創建 tap 設備 (虛擬網路介面),可以與虛擬 HUB 建立連接 (tap 設備僅支援 Linux)。\n目的地乙太橋接器設備 (LAN 卡) 可以連接到您的任何運行的 LAN 卡,但是高負荷環境的橋接器,建議您準備專用的 LAN 卡。\n要運行此命令,需要管理員許可權。 +CMD_BridgeCreate_Help 在 Game Server 上創建新的本地橋接器連接的。\n當您使用一個本地的橋接器,這個虛擬 HUB 和物理乙太網設備 (LAN 卡在兩層) 之間可以創建橋接器連接。\n在系統中創建 tap 設備 (虛擬網路介面),可以與虛擬 HUB 建立連接 (tap 設備僅支援 Linux)。\n目的地乙太橋接器設備 (LAN 卡) 可以連接到您的任何運行的 LAN 卡,但是高負荷環境的橋接器,建議您準備專用的 LAN 卡。\n要運行此命令,需要管理員許可權。 CMD_BridgeCreate_Args BridgeCreate [hubname] [/DEVICE:device_name] [/TAP:yes|no] CMD_BridgeCreate_[hubname] 選定虛擬 HUB 的橋接器。虛擬 HUB 列表,可以通過 HubList 命令獲得。但是,沒有必要一定要選定目前正在運行的虛擬 HUB,即使選定目前沒有工作,或不存在的虛擬名稱的 HUB,當它真正工作時,它與虛擬本地橋接器就會建立連接。 CMD_BridgeCreate_DEVICE 設定目標乙太橋接器設備 (LAN 卡) 的名稱,或 tap 設備的名稱。乙太網設備名單,可以通過運行 BridgeDeviceList 命令得到。 @@ -4901,20 +4901,20 @@ CMD_BridgeDelete_PROMPT_DEVICE 刪除橋接器的設備名稱: # Caps 命令 CMD_Caps 獲得伺服器的功能性能一覽表 -CMD_Caps_Help 取得現在正在連接使用的 VPN Server 的功能和性能的清單。\nVPN Server 的功能和性能取決於伺服器的版本。資訊清單中的指令也可能因為對方的伺服器的功能,而無法工作。因此此命令需調查目標伺服器的功能。\n如果 VPN Server 的版本比命令列管理工具的版本新,存在不掌握的指令時,其內部的字串 (變數名),但可能原原本本的表示出來。 +CMD_Caps_Help 取得現在正在連接使用的 Game Server 的功能和性能的清單。\nVPN Server 的功能和性能取決於伺服器的版本。資訊清單中的指令也可能因為對方的伺服器的功能,而無法工作。因此此命令需調查目標伺服器的功能。\n如果 Game Server 的版本比命令列管理工具的版本新,存在不掌握的指令時,其內部的字串 (變數名),但可能原原本本的表示出來。 CMD_Caps_Args Caps # Reboot 命令 -CMD_Reboot VPN Server 服務重新開機 -CMD_Reboot_Help VPN Server 重新開機該服務。\nVPN Server 重新開機服務,目前連接的會話和 TCP 連接都將被切斷,直道建立新的連接。\n此命令,VPN Server,只是重新開機服務程式,而不是重新開機電腦。這種管理的連接也會斷開,如果需要請重新建立連接。\n此外,/RESETCONFIG:yes 指定參數,並對 VPN Server 的系統內容 (.config) 進行初始化。\n要運行此命令,VPN Server需要管理員許可權。 +CMD_Reboot Game Server 服務重新開機 +CMD_Reboot_Help Game Server 重新開機該服務。\nVPN Server 重新開機服務,目前連接的會話和 TCP 連接都將被切斷,直道建立新的連接。\n此命令,VPN Server,只是重新開機服務程式,而不是重新開機電腦。這種管理的連接也會斷開,如果需要請重新建立連接。\n此外,/RESETCONFIG:yes 指定參數,並對 Game Server 的系統內容 (.config) 進行初始化。\n要運行此命令,VPN Server需要管理員許可權。 CMD_Reboot_Args Reboot [/RESETCONFIG:yes|no] -CMD_Reboot_RESETCONFIG 選定 yes,對當前的 VPN Server 的系統內容 (.config) 初始化。請謹慎設置此參數。 +CMD_Reboot_RESETCONFIG 選定 yes,對當前的 Game Server 的系統內容 (.config) 初始化。請謹慎設置此參數。 # ConfigGet 命令 -CMD_ConfigGet 獲取 VPN Server 當前系統組態 -CMD_ConfigGet_Help 獲取 VPN Server 當前 (.config 檔) 系統結構化文本保存的文字檔案,你可以檢索到 VPN Server 執行這個指令的瞬間狀態。\n系統內容的檔案,如果不指定參數,會在螢幕上直接顯示。如果您指定參數保存,會保存為一個指定的檔案名。\n設定檔可以使用普通的文字編輯器編輯。編輯好的檔案要寫入 VPN Server,需執行 ConfigSet 命令。\n要運行此命令,VPN Server 需要管理員許可權。 +CMD_ConfigGet 獲取 Game Server 當前系統組態 +CMD_ConfigGet_Help 獲取 Game Server 當前 (.config 檔) 系統結構化文本保存的文字檔案,你可以檢索到 Game Server 執行這個指令的瞬間狀態。\n系統內容的檔案,如果不指定參數,會在螢幕上直接顯示。如果您指定參數保存,會保存為一個指定的檔案名。\n設定檔可以使用普通的文字編輯器編輯。編輯好的檔案要寫入 Game Server,需執行 ConfigSet 命令。\n要運行此命令,VPN Server 需要管理員許可權。 CMD_ConfigGet_Args ConfigGet [path] CMD_ConfigGet_[path] 如果你想保存設定檔,請指定檔案名。如果沒有指定,配置的內容將以畫面形式顯示在螢幕上。如果配置是多字字元的,請轉變成 Unicode (UTF-8) 編碼儲存。 CMD_ConfigGet_FILENAME Config 名稱: "%S", 大小: %u @@ -4922,8 +4922,8 @@ CMD_ConfigGet_FILE_SAVE_FAILED 無法創建指定的檔案。 # ConfigSet 命令 -CMD_ConfigSet 往 VPN Server 上寫入系統組態內容 -CMD_ConfigSet_Help 往 VPN Server 上寫入系統組態內容。這樣,您選定的系統組態內容會適用於 VPN Server,VPN Server 程式會自動重啟,新的系統配同配置開始工作。\n對系統管理者來說,要記錄所有的系統組態的檔是比較困難的。因此建議使用 ConfigGet 命令,先獲取當前的 VPN Server 的系統組態內容保存成檔,再將此檔加以編輯,然後用 ConfigSet 命令寫入 VPN Server。\n這個操作,需要對 VPN Server 充分的瞭解,如果寫入了不正確的系統組態資訊,系統將發生錯誤,甚至可能丟失現在的設置內容。請務必小心操作。\n執行這個命令,需要 VPN Server 的管理員許可權。 +CMD_ConfigSet 往 Game Server 上寫入系統組態內容 +CMD_ConfigSet_Help 往 Game Server 上寫入系統組態內容。這樣,您選定的系統組態內容會適用於 Game Server,VPN Server 程式會自動重啟,新的系統配同配置開始工作。\n對系統管理者來說,要記錄所有的系統組態的檔是比較困難的。因此建議使用 ConfigGet 命令,先獲取當前的 Game Server 的系統組態內容保存成檔,再將此檔加以編輯,然後用 ConfigSet 命令寫入 Game Server。\n這個操作,需要對 Game Server 充分的瞭解,如果寫入了不正確的系統組態資訊,系統將發生錯誤,甚至可能丟失現在的設置內容。請務必小心操作。\n執行這個命令,需要 Game Server 的管理員許可權。 CMD_ConfigSet_Args ConfigSet [path] CMD_ConfigSet_[path] 指定設定檔的名稱。如果檔有多種文字,請先變化成 Unicode (UTF-8) 格式。 CMD_ConfigSet_PROMPT_PATH 將配置上傳到伺服器上的檔路徑名稱: @@ -4932,13 +4932,13 @@ CMD_ConfigSet_FILE_LOAD_FAILED 無法載入指定的檔案。 # RouterList 命令 CMD_RouterList 獲取虛擬 3 層交換機列表 -CMD_RouterList_Help 在 VPN Server 上獲取 3 層虛擬交換機的清單。獲取虛擬 3 層交換機的 [交換機名稱],[工作狀態],[介面數量],[路由數目] 等資訊。\n要運行此命令,需要 VPN Server 管理員許可權。\n此外,此命令不能在 VPN Bridge 中運行。 +CMD_RouterList_Help 在 Game Server 上獲取 3 層虛擬交換機的清單。獲取虛擬 3 層交換機的 [交換機名稱],[工作狀態],[介面數量],[路由數目] 等資訊。\n要運行此命令,需要 Game Server 管理員許可權。\n此外,此命令不能在 Game Bridge 中運行。 CMD_RouterList_Args RouterList # RouterAdd 命令 CMD_RouterAdd 定義一個新的虛擬 3 層交換機 -CMD_RouterAdd_Help 在 VPN Server 上定義一個新的 3 層虛擬交換機。\n要運行此命令,需要 VPN Server 管理員許可權。\n此外,此命令不能在 VPN Bridge 中運行。\n\n[虛擬 3 層交換機功能的說明]\n在這個虛擬 VPN Server 上運行的多個虛擬 HUB 之間,可以通過定義的虛擬 3 層交換機,實現不同 IP 位址之間的路由。\n\n[虛擬 3 層交換機功能的注意事項]\n虛擬 3 層交換機功能是基於對網路和 IP 路由熟悉的人或者是網路系統管理員使用的。如果您使用正常的 VPN 功能,您沒有必要使用虛擬 3 層交換機。\n如果您使用虛擬 3 層交換機的功能,請您務必要十分熟悉 IP 路由方面的知識,並十分清楚您的設置將對網路產生的影響。 +CMD_RouterAdd_Help 在 Game Server 上定義一個新的 3 層虛擬交換機。\n要運行此命令,需要 Game Server 管理員許可權。\n此外,此命令不能在 Game Bridge 中運行。\n\n[虛擬 3 層交換機功能的說明]\n在這個虛擬 Game Server 上運行的多個虛擬 HUB 之間,可以通過定義的虛擬 3 層交換機,實現不同 IP 位址之間的路由。\n\n[虛擬 3 層交換機功能的注意事項]\n虛擬 3 層交換機功能是基於對網路和 IP 路由熟悉的人或者是網路系統管理員使用的。如果您使用正常的 Game 功能,您沒有必要使用虛擬 3 層交換機。\n如果您使用虛擬 3 層交換機的功能,請您務必要十分熟悉 IP 路由方面的知識,並十分清楚您的設置將對網路產生的影響。 CMD_RouterAdd_Args RouterAdd [name] CMD_RouterAdd_[name] 創建一個新的虛擬 3 層交換機的名稱。新創建的名稱與現有的名稱是不能相同。 CMD_RouterAdd_PROMPT_NAME 要創建的虛擬 3 層交換機的名稱: @@ -4946,7 +4946,7 @@ CMD_RouterAdd_PROMPT_NAME 要創建的虛擬 3 層交換機的名稱: # RouterDelete 命令 CMD_RouterDelete 刪除虛擬 3 層交換機 -CMD_RouterDelete_Help 刪除在 VPN Server 上已定義的 3 層虛擬交換機。如果選定的虛擬 3 層交換機正在運行,它將停止工作,然後自動刪除。\n獲取虛擬 3 層交換機的清單,可以使用 RouterList 命令。\n要運行此命令,需要 VPN Server 管理員許可權。\n此外,此命令不能在 VPN Bridge 中運行。 +CMD_RouterDelete_Help 刪除在 Game Server 上已定義的 3 層虛擬交換機。如果選定的虛擬 3 層交換機正在運行,它將停止工作,然後自動刪除。\n獲取虛擬 3 層交換機的清單,可以使用 RouterList 命令。\n要運行此命令,需要 Game Server 管理員許可權。\n此外,此命令不能在 Game Bridge 中運行。 CMD_RouterDelete_Args RouterDelete [name] CMD_RouterDelete_[name] 選定想要刪除的虛擬 3 層交換機的名稱。 CMD_RouterDelete_PROMPT_NAME 想要刪除的虛擬 3 層交換機的名稱: @@ -4954,7 +4954,7 @@ CMD_RouterDelete_PROMPT_NAME 想要刪除的虛擬 3 層交換機的名稱: # RouterStart 命令 CMD_RouterStart 開始運行虛擬 3 層交換機 -CMD_RouterStart_Help VPN Server 上已經存在的虛擬 3 層交換機,如果處於停止工作工作狀態,將開始運行。\n獲取當前的虛擬 3 層交換機清單,可以執行 RouterList 命令。\n要運行此命令,需要 VPN Server 管理員許可權。\n此外,此命令不能在 VPN Bridge 運行。\n\n[虛擬 3 層交換機功能的說明]\n在這個虛擬 VPN Server 上運行的多個虛擬 HUB 之間,可以通過定義的虛擬 3 層交換機,實現不同 IP 位址之間的路由。\n\n[虛擬 3 層交換機功能的注意事項]\n虛擬 3 層交換機功能是基於對網路和 IP 路由熟悉的人或者是網路系統管理員使用的。如果您使用正常的 VPN 功能,您沒有必要使用虛擬 3 層交換機。\n如果您使用虛擬 3 層交換機的功能,請您務必要十分熟悉 IP 路由方面的知識,並十分清楚您的設置將對網路產生的影響。 +CMD_RouterStart_Help Game Server 上已經存在的虛擬 3 層交換機,如果處於停止工作工作狀態,將開始運行。\n獲取當前的虛擬 3 層交換機清單,可以執行 RouterList 命令。\n要運行此命令,需要 Game Server 管理員許可權。\n此外,此命令不能在 Game Bridge 運行。\n\n[虛擬 3 層交換機功能的說明]\n在這個虛擬 Game Server 上運行的多個虛擬 HUB 之間,可以通過定義的虛擬 3 層交換機,實現不同 IP 位址之間的路由。\n\n[虛擬 3 層交換機功能的注意事項]\n虛擬 3 層交換機功能是基於對網路和 IP 路由熟悉的人或者是網路系統管理員使用的。如果您使用正常的 Game 功能,您沒有必要使用虛擬 3 層交換機。\n如果您使用虛擬 3 層交換機的功能,請您務必要十分熟悉 IP 路由方面的知識,並十分清楚您的設置將對網路產生的影響。 CMD_RouterStart_Args RouterStart [name] CMD_RouterStart_[name] 選定即將啟動的虛擬 3 層交換機的名稱。 CMD_RouterStart_PROMPT_NAME 即將啟動的虛擬 3 層交換機的名稱: @@ -4962,7 +4962,7 @@ CMD_RouterStart_PROMPT_NAME 即將啟動的虛擬 3 層交換機的名稱: # RouterStop 命令 CMD_RouterStop 停止虛擬 3 層交換機的運行 -CMD_RouterStop_Help 在 VPN Server 上已定義的虛擬 3 層交換機,如果正在運行,它將停止運行。\n想要獲取現有的虛擬 3 層交換機清單,可以運行 RouterList 命令。\n要運行此命令,需要 VPN Server 管理員許可權。 +CMD_RouterStop_Help 在 Game Server 上已定義的虛擬 3 層交換機,如果正在運行,它將停止運行。\n想要獲取現有的虛擬 3 層交換機清單,可以運行 RouterList 命令。\n要運行此命令,需要 Game Server 管理員許可權。 CMD_RouterStop_Args RouterStop [name] CMD_RouterStop_[name] 選定想要停止運行的虛擬 3 層交換機的名稱。 CMD_RouterStop_PROMPT_NAME 想要停止運行的虛擬 3 層交換機名稱: @@ -4970,7 +4970,7 @@ CMD_RouterStop_PROMPT_NAME 想要停止運行的虛擬 3 層交換機名稱: # RouterIfList 命令 CMD_RouterIfList 獲取在虛擬 3 層交換機中註冊的遠端介面的清單 -CMD_RouterIfList_Help 如果在指定的虛擬 3 層交換機上有已經定義的虛擬遠端介面,您將會獲取一個虛擬介面列表。\n在一個虛擬 3 層交換機上,您可以定義多個虛擬介面和路由表。\n虛擬介面與虛擬 HUB 相互關聯,當虛擬 HUB 運行時,虛擬介面就像一個虛擬 IP 主機在工作。相對於多個 IP 虛擬 HUB,如果定義分屬不同網路的多個遠端介面時,IP 路由會自動運行。\n要運行此命令,需要 VPN Server 管理員許可權。\n此外,此命令不能在 VPN Bridge 中運行。 +CMD_RouterIfList_Help 如果在指定的虛擬 3 層交換機上有已經定義的虛擬遠端介面,您將會獲取一個虛擬介面列表。\n在一個虛擬 3 層交換機上,您可以定義多個虛擬介面和路由表。\n虛擬介面與虛擬 HUB 相互關聯,當虛擬 HUB 運行時,虛擬介面就像一個虛擬 IP 主機在工作。相對於多個 IP 虛擬 HUB,如果定義分屬不同網路的多個遠端介面時,IP 路由會自動運行。\n要運行此命令,需要 Game Server 管理員許可權。\n此外,此命令不能在 Game Bridge 中運行。 CMD_RouterIfList_Args RouterIfList [name] CMD_RouterIfList_[name] 選定虛擬 3 層交換機的名稱。 CMD_RouterIfList_PROMPT_NAME 虛擬 3 層交換機的名稱: @@ -4978,7 +4978,7 @@ CMD_RouterIfList_PROMPT_NAME 虛擬 3 層交換機的名稱: # RouterIfAdd 命令 CMD_RouterIfAdd 在虛擬 3 層交換機上添加一個虛擬遠端介面 -CMD_RouterIfAdd_Help 指定的 3 層虛擬交換機,為它添加一個在同一個 VPN Server 上運行的虛擬 HUB 的連接虛擬介面。\n一個指定的 3 層虛擬交換機,您可以定義多個虛擬介面和路由表。\n虛擬介面與虛擬 HUB 相互關聯,當虛擬 HUB 運行時,虛擬介面就像一個虛擬 IP 主機在工作。相對於多個 IP 虛擬 HUB,如果定義分屬不同網路的多個遠端介面時,IP 路由會自動運行。\n虛擬介面的 IP 網路空間,虛擬介面的 IP 位址必須被定義。\n虛擬介面必須制定目標連接的虛擬 HUB 的名稱。\n指定虛擬 HUB 時,也可選定當前不存在的虛擬 HUB。\n虛擬介面必須在虛擬 HUB 內有一個 IP 位址。此外,還需指定屬於該 IP 位址的 IP 網路的子網路遮罩。\n設置虛擬 HUB 內幾個虛擬空間通過交換機的路由網,需在指定的 IP 位址操作。\n要運行此命令,需要 VPN Server 管理員許可權。\n此外,此命令不能在 VPN Bridge 中運行。 \n要運行此命令,操作物件的虛擬 3 層交換機必須關閉。如果正在運行中,可用 RouterStop 命令讓其停止。 +CMD_RouterIfAdd_Help 指定的 3 層虛擬交換機,為它添加一個在同一個 Game Server 上運行的虛擬 HUB 的連接虛擬介面。\n一個指定的 3 層虛擬交換機,您可以定義多個虛擬介面和路由表。\n虛擬介面與虛擬 HUB 相互關聯,當虛擬 HUB 運行時,虛擬介面就像一個虛擬 IP 主機在工作。相對於多個 IP 虛擬 HUB,如果定義分屬不同網路的多個遠端介面時,IP 路由會自動運行。\n虛擬介面的 IP 網路空間,虛擬介面的 IP 位址必須被定義。\n虛擬介面必須制定目標連接的虛擬 HUB 的名稱。\n指定虛擬 HUB 時,也可選定當前不存在的虛擬 HUB。\n虛擬介面必須在虛擬 HUB 內有一個 IP 位址。此外,還需指定屬於該 IP 位址的 IP 網路的子網路遮罩。\n設置虛擬 HUB 內幾個虛擬空間通過交換機的路由網,需在指定的 IP 位址操作。\n要運行此命令,需要 Game Server 管理員許可權。\n此外,此命令不能在 Game Bridge 中運行。 \n要運行此命令,操作物件的虛擬 3 層交換機必須關閉。如果正在運行中,可用 RouterStop 命令讓其停止。 CMD_RouterIfAdd_Args RouterIfAdd [name] [/HUB:hub] [/IP:ip/mask] CMD_RouterIfAdd_[name] 指定虛擬 3 層交換機的名稱。 CMD_RouterIfAdd_HUB 指定新建虛擬介面擬連接的虛擬 HUB 名稱。虛擬 HUB 名單,可以通過 HubList 命令獲取。但是,目前正在運行的虛擬 HUB 沒有必要指定。如果指定了目前沒有工作,或不存在的虛擬 HUB,當它開始虛擬工作時,虛擬 3 層交換機將被啟動。 @@ -4990,7 +4990,7 @@ CMD_RouterIfAdd_PROMPT_IP IP 地址/子網路遮罩: # RouterIfDel 命令 CMD_RouterIfDel 刪除虛擬 3 層交換機的虛擬遠端介面 -CMD_RouterIfDel_Help 刪除在指定虛擬交換機中已定義的虛擬介面。\n對當前定義的虛擬介面列表,可以通過 RouterIfList 命令得到。\n要運行此命令,需要 VPN Server 管理員許可權。\n此外,此命令不能在 VPN Bridge 中運行。\n要運行此命令,虛擬 3 層轉化及必須在停止狀態。如果不是,可以通過 RouterStop 指令使其停止。 +CMD_RouterIfDel_Help 刪除在指定虛擬交換機中已定義的虛擬介面。\n對當前定義的虛擬介面列表,可以通過 RouterIfList 命令得到。\n要運行此命令,需要 Game Server 管理員許可權。\n此外,此命令不能在 Game Bridge 中運行。\n要運行此命令,虛擬 3 層轉化及必須在停止狀態。如果不是,可以通過 RouterStop 指令使其停止。 CMD_RouterIfDel_Args RouterIfDel [name] [/HUB:hub] CMD_RouterIfDel_[name] 指定虛擬 3 層交換機的名稱。 CMD_RouterIfDel_HUB 指定虛擬介面所連接的虛擬 HUB 的名稱。 @@ -4998,7 +4998,7 @@ CMD_RouterIfDel_HUB 指定虛擬介面所連接的虛擬 HUB 的名稱。 # RouterTableList 命令 CMD_RouterTableList 獲取虛擬 3 層交換機的路由列表 -CMD_RouterTableList_Help 在指定的虛擬 3 層交換機中,如果有路由表已定義,可以獲取一個路由表的列表。\n虛擬 3 層交換機的IP 路由引擎,當 IP 封包的 IP 位址不屬於任一個虛擬介面時,將參照這個路由表。\n要運行此命令,VPN Server 需要管理員許可權。\n此外,此命令不能在 VPN Bridge 中運行。 +CMD_RouterTableList_Help 在指定的虛擬 3 層交換機中,如果有路由表已定義,可以獲取一個路由表的列表。\n虛擬 3 層交換機的IP 路由引擎,當 IP 封包的 IP 位址不屬於任一個虛擬介面時,將參照這個路由表。\n要運行此命令,VPN Server 需要管理員許可權。\n此外,此命令不能在 Game Bridge 中運行。 CMD_RouterTableList_Args RouterTableList [name] CMD_RouterTableList_[name] 指定虛擬 3 層交換機的名稱。 CMD_RouterTableList_PROMPT_NAME 虛擬 3 層交換機的名稱: @@ -5006,7 +5006,7 @@ CMD_RouterTableList_PROMPT_NAME 虛擬 3 層交換機的名稱: # RouterTableAdd 命令 CMD_RouterTableAdd 添加一個路由表項到虛擬 3 層交換機 -CMD_RouterTableAdd_Help 指定新的虛擬 3 層交換機的路由表並添加一個新的路由表項。\n虛擬 3 層交換機操作 IP 路由引擎時,IP 封包的目的 IP 位址不屬於任何 IP 介面時,可以參照路由表進行操作。\n向虛擬 3 層交換機中添加的路由表項內容必須指定。作為閘道,在虛擬 3 層交換機的虛擬介面中,有至少一個屬於同一 IP 網路的 IP 位址相同。\n要運行此命令,VPN Server 需要管理員許可權。\n此外,此命令不能在 VPN Bridge 中運行。\n要運行此命令虛擬 3 層交換機必須處於停止噢國內工作狀態。如果不在停止狀態,可以執行 RouterStop 命令令其處於暫停。 +CMD_RouterTableAdd_Help 指定新的虛擬 3 層交換機的路由表並添加一個新的路由表項。\n虛擬 3 層交換機操作 IP 路由引擎時,IP 封包的目的 IP 位址不屬於任何 IP 介面時,可以參照路由表進行操作。\n向虛擬 3 層交換機中添加的路由表項內容必須指定。作為閘道,在虛擬 3 層交換機的虛擬介面中,有至少一個屬於同一 IP 網路的 IP 位址相同。\n要運行此命令,VPN Server 需要管理員許可權。\n此外,此命令不能在 Game Bridge 中運行。\n要運行此命令虛擬 3 層交換機必須處於停止噢國內工作狀態。如果不在停止狀態,可以執行 RouterStop 命令令其處於暫停。 CMD_RouterTableAdd_Args RouterTableAdd [name] [/NETWORK:ip/mask] [/GATEWAY:gwip] [/METRIC:metric] CMD_RouterTableAdd_[name] 指定虛擬 3 層交換機的名稱。 CMD_RouterTableAdd_NETWORK 按照 [IP 位址/子網路遮罩] 的格式,設置新添加的路由表的網路位址和子網路遮罩。網路位址,如 192.168.0.1 的格式,由點分隔,10 進位制。子網路遮罩如 255.255.255.0,用點分隔,10 進位制,或者像 24 這樣從開頭 10 進位元設定位元組數。位長度可為十進位數字指定的分隔十進位數字字。 如 0.0.0.0/0.0.0.0 將格式設定好,默認為根。 @@ -5020,7 +5020,7 @@ CMD_RouterTableAdd_PROMPT_METRIC 公制值: # RouterTableDel 命令 CMD_RouterTableDel 刪除虛擬 3 層交換機的路由表項 -CMD_RouterTableDel_Help 指定在虛擬 3 層交換機上已定義的路由表項,進行刪除。\n已定義的路由表項名單,可通過 RouterTableList 命令獲取。\n要運行此命令,需要 VPN Server 管理員許可權。\n此外,此命令不能在 VPN Bridge 中運行。\n要運行此命令要求虛擬 3 層轉換機處於停止狀態。如果沒有處於停止狀態,可以執行 RouterStop 命令,讓其暫停。 +CMD_RouterTableDel_Help 指定在虛擬 3 層交換機上已定義的路由表項,進行刪除。\n已定義的路由表項名單,可通過 RouterTableList 命令獲取。\n要運行此命令,需要 Game Server 管理員許可權。\n此外,此命令不能在 Game Bridge 中運行。\n要運行此命令要求虛擬 3 層轉換機處於停止狀態。如果沒有處於停止狀態,可以執行 RouterStop 命令,讓其暫停。 CMD_RouterTableDel_Args RouterTableDel [name] [/NETWORK:ip/mask] [/GATEWAY:gwip] [/METRIC:metric] CMD_RouterTableDel_[name] 指定虛擬 3 層交換機的名稱。 CMD_RouterTableDel_NETWORK 按照 [IP 位址/子網路遮罩] 的格式,選定擬刪除的路由表項的網路位址。 @@ -5030,7 +5030,7 @@ CMD_RouterTableDel_METRIC 指定度量的值。請使用一以上整數。 # LogFileList 命令 CMD_LogFileList 獲取日誌檔清單 -CMD_LogFileList_Help 您可以將保存在 VPN Server 上,並有伺服器輸出的日誌檔顯示成一個輸出清單。通過指定一個檔案名,運用 LogFileGet 命令,可以下載該日誌檔的內容。\n如果 VPN Server 在管理模式下,所有的虛擬 HUB 的封包日誌,安全性記錄檔,VPN Server 日誌允許您查看或下載。\n如果虛擬 HUB 在管理模式下,並處於連接狀態,可以查看或下載該封包日誌和安全性記錄檔。 +CMD_LogFileList_Help 您可以將保存在 Game Server 上,並有伺服器輸出的日誌檔顯示成一個輸出清單。通過指定一個檔案名,運用 LogFileGet 命令,可以下載該日誌檔的內容。\n如果 Game Server 在管理模式下,所有的虛擬 HUB 的封包日誌,安全性記錄檔,VPN Server 日誌允許您查看或下載。\n如果虛擬 HUB 在管理模式下,並處於連接狀態,可以查看或下載該封包日誌和安全性記錄檔。 CMD_LogFileList_Args LogFileList CMD_LogFileList_START 正在獲取一個日誌檔的清單。這可能需要一些時間。請稍候... CMD_LogFileList_NUM_LOGS 共有 %u 個日誌檔。 @@ -5038,7 +5038,7 @@ CMD_LogFileList_NUM_LOGS 共有 %u 個日誌檔。 # LogFileGet 命令 CMD_LogFileGet 日誌檔下載 -CMD_LogFileGet_Help 下載 VPN Server 上儲存的日誌檔。要下載日誌檔,先用 LogFileList 命令獲取日誌檔清單,然後您就可以執行 LogFileGet 命令來下載。如果與 VPN Server 連接並處於管理模式,所有的虛擬 HUB 的封包日誌,安全性記錄檔,VPN Server 允許您查看或下載。如果正在連接的虛擬 HUB 處於管理模式,HUB 管理的虛擬封包日誌,安全性記錄檔可查閱,也可以下載。\n如果您指定一個作為參數作為檔案名,下載的日誌檔將被保存為這個檔案名。如果你不指定檔將顯示在螢幕上。\n日誌檔的大小有可能非常巨大的,所以一定要小心。 +CMD_LogFileGet_Help 下載 Game Server 上儲存的日誌檔。要下載日誌檔,先用 LogFileList 命令獲取日誌檔清單,然後您就可以執行 LogFileGet 命令來下載。如果與 Game Server 連接並處於管理模式,所有的虛擬 HUB 的封包日誌,安全性記錄檔,VPN Server 允許您查看或下載。如果正在連接的虛擬 HUB 處於管理模式,HUB 管理的虛擬封包日誌,安全性記錄檔可查閱,也可以下載。\n如果您指定一個作為參數作為檔案名,下載的日誌檔將被保存為這個檔案名。如果你不指定檔將顯示在螢幕上。\n日誌檔的大小有可能非常巨大的,所以一定要小心。 CMD_LogFileGet_Args LogFileGet [name] [/SERVER:server] [/SAVEPATH:savepath] CMD_LogFileGet_[name] 選定要下載的日誌檔案名。運行 LogFileList 命令,可以得到一個日誌檔的名稱清單。 CMD_LogFileGet_SERVER 如果您要從群集控制器中下載,請指定保存日誌檔的伺服器名稱。運行 LogFileGet 指令可以獲得指定伺服器。 @@ -5052,7 +5052,7 @@ CMD_LogFileGet_FILESIZE 日誌檔的大小: %u # WgkAdd 命令 CMD_WgkAdd Add a WireGuard key -CMD_WgkAdd_Help This command can be used to add a WireGuard key to the allowed key list. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_WgkAdd_Help This command can be used to add a WireGuard key to the allowed key list. \nTo execute this command, you must have Game Server administrator privileges. CMD_WgkAdd_Args WgkAdd [key] [/HUB:hub] [/USER:user] CMD_WgkAdd_[key] WireGuard key. Make sure it is the public one! CMD_WgkAdd_HUB Hub the key will be associated to. @@ -5064,7 +5064,7 @@ CMD_WgkAdd_Prompt_USER User: # WgkDelete 命令 CMD_WgkDelete Delete a WireGuard key -CMD_WgkDelete_Help This command can be used to delete a WireGuard key from the allowed key list. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_WgkDelete_Help This command can be used to delete a WireGuard key from the allowed key list. \nTo execute this command, you must have Game Server administrator privileges. CMD_WgkDelete_Args WgkDelete [key] CMD_WgkDelete_[key] WireGuard key. CMD_WgkDelete_Prompt_[key] Key: @@ -5072,7 +5072,7 @@ CMD_WgkDelete_Prompt_[key] Key: # WgkEnum 命令 CMD_WgkEnum List the WireGuard keys -CMD_WgkEnum_Help This command retrieves the WireGuard keys that are allowed to connect to the server, along with the associated Virtual Hub and user. \nYou can add a key with the WgkAdd command. \nYou can delete a key with the WgkDelete command. \nTo execute this command, you must have VPN Server administrator privileges. +CMD_WgkEnum_Help This command retrieves the WireGuard keys that are allowed to connect to the server, along with the associated Virtual Hub and user. \nYou can add a key with the WgkAdd command. \nYou can delete a key with the WgkDelete command. \nTo execute this command, you must have Game Server administrator privileges. CMD_WgkEnum_Args WgkEnum CMD_WgkEnum_Column_Key Key CMD_WgkEnum_Column_Hub Hub @@ -5081,7 +5081,7 @@ CMD_WgkEnum_Column_User User # HubCreate 命令 CMD_HubCreate 創建新的虛擬 HUB -CMD_HubCreate_Help 在 VPN Server 上創建一個新的虛擬 HUB。\n創建的虛擬 HUB 將立即開始工作。\n當 VPN Server,在一個群集中運行,此命令僅對群集控制器有效。新的虛擬 HUB,將作為一個動態的虛擬 HUB。應用 HubSetStatic 命令也可將虛擬 HUB 改為靜態的。要想獲取已經儲存在 VPN Server 上的 HUB,可以運行 HubList 命令獲得列表。\n要運行此命令,需要 VPN Server 管理員許可權。\n此外,此命令在 VPN Bridge 和群集管理伺服器中不起作用。\n在群集上創建虛擬叢集控制器 HUB 時,請運行 HubCreateStatic 或者 HubCreateDynamic 命令。(對群集控制器操作時,HubCreate 和 HubCreateDynamic就有相同的功能)。 +CMD_HubCreate_Help 在 Game Server 上創建一個新的虛擬 HUB。\n創建的虛擬 HUB 將立即開始工作。\n當 Game Server,在一個群集中運行,此命令僅對群集控制器有效。新的虛擬 HUB,將作為一個動態的虛擬 HUB。應用 HubSetStatic 命令也可將虛擬 HUB 改為靜態的。要想獲取已經儲存在 Game Server 上的 HUB,可以運行 HubList 命令獲得列表。\n要運行此命令,需要 Game Server 管理員許可權。\n此外,此命令在 Game Bridge 和群集管理伺服器中不起作用。\n在群集上創建虛擬叢集控制器 HUB 時,請運行 HubCreateStatic 或者 HubCreateDynamic 命令。(對群集控制器操作時,HubCreate 和 HubCreateDynamic就有相同的功能)。 CMD_HubCreate_Args HubCreate [name] [/PASSWORD:password] CMD_HubCreate_[name] 指定新創建的樞紐虛擬名稱。 CMD_HubCreate_PASSWORD 如果您設置的虛擬 HUB 需要密碼,請指定管理員密碼。否則,會提示您輸入。 @@ -5090,7 +5090,7 @@ CMD_HubCreate_PROMPT_NAME 新創建的虛擬 HUB 的名字: # HubCreateDynamic 命令 CMD_HubCreateDynamic 創建一個新的動態虛擬 HUB (集群) -CMD_HubCreateDynamic_Help 在 VPN Server 上創建新的動態虛擬 HUB。\n創建的虛擬 HUB 將立即開始工作。\nVPN Server,在一個群集中運行時,此命令僅對群集控制器有效。新的虛擬 HUB,將作為一個虛擬的動態 HUB。運行 HubSetStatic 命令可以將虛擬 HUB 可以改為靜態的。運行 HubList 命令可以獲取當前虛擬 HUB 的列表。\n要運行此命令,VPN Server 需要管理員許可權。\n此外,此命令在 VPN Bridge,群集管理器,獨立的伺服器在 VPN Server 工作時不起作用。 +CMD_HubCreateDynamic_Help 在 Game Server 上創建新的動態虛擬 HUB。\n創建的虛擬 HUB 將立即開始工作。\nVPN Server,在一個群集中運行時,此命令僅對群集控制器有效。新的虛擬 HUB,將作為一個虛擬的動態 HUB。運行 HubSetStatic 命令可以將虛擬 HUB 可以改為靜態的。運行 HubList 命令可以獲取當前虛擬 HUB 的列表。\n要運行此命令,VPN Server 需要管理員許可權。\n此外,此命令在 Game Bridge,群集管理器,獨立的伺服器在 Game Server 工作時不起作用。 CMD_HubCreateDynamic_Args HubCreateDynamic [name] [/PASSWORD:password] CMD_HubCreateDynamic_[name] 指定新創建的虛擬 HUB 的名稱。 CMD_HubCreateDynamic_PASSWORD 如果您設置虛擬 HUB 管理密碼,請指定管理員密碼。否則,會提示您輸入。 @@ -5098,7 +5098,7 @@ CMD_HubCreateDynamic_PASSWORD 如果您設置虛擬 HUB 管理密碼,請指定 # HubCreateStatic 命令 CMD_HubCreateStatic 新創建一個靜態虛擬 HUB (集群用) -CMD_HubCreateStatic_Help 在 VPN Server 上創建一個新的靜態虛擬 HUB。\n創建的虛擬 HUB 將立即開始工作。\nVPN Server 在一個群集中運行時,此命令僅對群集控制器有效。新創建的虛擬 HUB,為一個虛擬的動態 HUB。運行 HubSetStatic 命令可以將虛擬 HUB 改為靜態的。如果想得到已經保存在 VPN Server 上的 HUB 列表,可以運行 HubList 命令。\n要運行此命令,VPN Server 需要管理員許可權。\n此外,此命令在 VPN Bridge,群集管理器,獨立的伺服器在 VPN Server 工作時不起作用。 +CMD_HubCreateStatic_Help 在 Game Server 上創建一個新的靜態虛擬 HUB。\n創建的虛擬 HUB 將立即開始工作。\nVPN Server 在一個群集中運行時,此命令僅對群集控制器有效。新創建的虛擬 HUB,為一個虛擬的動態 HUB。運行 HubSetStatic 命令可以將虛擬 HUB 改為靜態的。如果想得到已經保存在 Game Server 上的 HUB 列表,可以運行 HubList 命令。\n要運行此命令,VPN Server 需要管理員許可權。\n此外,此命令在 Game Bridge,群集管理器,獨立的伺服器在 Game Server 工作時不起作用。 CMD_HubCreateStatic_Args HubCreateStatic [name] [/PASSWORD:password] CMD_HubCreateStatic_[name] 指定新創建的虛擬 HUB 的名稱。 CMD_HubCreateStatic_PASSWORD 如果您設置虛擬 HUB 管理密碼,請指定管理員密碼。否則,會提示您輸入。 @@ -5106,7 +5106,7 @@ CMD_HubCreateStatic_PASSWORD 如果您設置虛擬 HUB 管理密碼,請指定 # HubDelete 命令 CMD_HubDelete 刪除虛擬 HUB -CMD_HubDelete_Help 刪除 VPN Server 上現有的虛擬 HUB。\n當您刪除虛擬 HUB 後,所有的程式連接將斷開,新的程式將不能與它連接。\n虛擬 HUB 的所有的設置,使用者選項,組選項,證書設置和級聯將被刪除。\n虛擬 HUB 被刪除後,將不能恢復。\n運行此命令,需要 VPN Server 管理員許可權。\n此外,此命令在 VPN Bridge,群集管理器,獨立的伺服器在 VPN Server 工作時不起作用。 +CMD_HubDelete_Help 刪除 Game Server 上現有的虛擬 HUB。\n當您刪除虛擬 HUB 後,所有的程式連接將斷開,新的程式將不能與它連接。\n虛擬 HUB 的所有的設置,使用者選項,組選項,證書設置和級聯將被刪除。\n虛擬 HUB 被刪除後,將不能恢復。\n運行此命令,需要 Game Server 管理員許可權。\n此外,此命令在 Game Bridge,群集管理器,獨立的伺服器在 Game Server 工作時不起作用。 CMD_HubDelete_Args HubDelete [name] CMD_HubDelete_[name] 定要刪除的虛擬 HUB 名稱。 CMD_HubDelete_PROMPT_NAME 刪除的虛擬 HUB 名稱: @@ -5114,7 +5114,7 @@ CMD_HubDelete_PROMPT_NAME 刪除的虛擬 HUB 名稱: # HubSetStatic 命令 CMD_HubSetStatic 將虛擬 HUB 的類型變為靜態虛擬型 -CMD_HubSetStatic_Help 使用 VPN Server 運行在群集上時,將虛擬 HUB 類型設定為靜態虛擬 HUB。當虛擬 HUB 類型改變時,所有的程式連接將被暫時中斷。 \n當作為靜態虛擬 HUB 工作時,所有的群集成員的伺服器上,將生成該名稱的虛擬 HUB。每個嘗試連接這個虛擬 HUB 的用戶,基於各自伺服器的負荷狀況,確定與這個群集某個成員的連接。\n靜態虛擬 HUB,舉例說,一個企業從網際網路上訪問局域網,允許數千或數以萬計的用戶遠端存取 VPN Server。\n要執行這個命令,您必須有 VPN Server 管理員許可權。\n此外,此命令在 VPN Bridge,群集管理器,獨立的伺服器在 VPN Server 工作時不起作用。\n此命令不能用於比 5190 更新的伺服器。 +CMD_HubSetStatic_Help 使用 Game Server 運行在群集上時,將虛擬 HUB 類型設定為靜態虛擬 HUB。當虛擬 HUB 類型改變時,所有的程式連接將被暫時中斷。 \n當作為靜態虛擬 HUB 工作時,所有的群集成員的伺服器上,將生成該名稱的虛擬 HUB。每個嘗試連接這個虛擬 HUB 的用戶,基於各自伺服器的負荷狀況,確定與這個群集某個成員的連接。\n靜態虛擬 HUB,舉例說,一個企業從網際網路上訪問局域網,允許數千或數以萬計的用戶遠端存取 Game Server。\n要執行這個命令,您必須有 Game Server 管理員許可權。\n此外,此命令在 Game Bridge,群集管理器,獨立的伺服器在 Game Server 工作時不起作用。\n此命令不能用於比 5190 更新的伺服器。 CMD_HubSetStatic_Args HubSetStatic [name] CMD_HubSetStatic_[name] 選定擬變更成靜態虛擬 HUB 的名稱。 CMD_HubChange_PROMPT_NAME 變更設置的虛擬 HUB 名稱: @@ -5122,20 +5122,20 @@ CMD_HubChange_PROMPT_NAME 變更設置的虛擬 HUB 名稱: # HubSetDynamic 命令 CMD_HubSetDynamic 將虛擬 HUB 的類型變為動態虛擬型 -CMD_HubSetDynamic_Help 使用 VPN Server 運行在群集上時,將虛擬 HUB 類型變更為動態。當虛擬 HUB 類型改變時,所有的程式連接會暫時被中斷。\n當該虛擬 HUB 上沒有任何成員時,虛擬 HUB 在任何群集上都不存在。當第一個用戶端試圖連接到動態的虛擬 HUB 時,負荷最低的伺服器啟動,託管虛擬 HUB。當第二個和隨後的用戶端試圖連接到同一個虛擬 HUB,它們會自動連接到伺服器託管的虛擬 HUB。當所有的客戶都從一個特定的動態虛擬 HUB 斷開,伺服器上將不存在任何實體。\n動態虛擬 HUB 的應用很廣泛,例如,公司內部每個部門定應一個虛擬 HUB,讓員工可以連接到自己所屬的虛擬樞紐部門來操作,從而實現集中管理。\n要執行這個命令,您必須有 VPN Server 管理員許可權。\n此外,此命令在 VPN Bridge,群集管理器,獨立的伺服器在 VPN Server 工作時不起作用。\n此命令不能用於比 5190 更新的伺服器。 +CMD_HubSetDynamic_Help 使用 Game Server 運行在群集上時,將虛擬 HUB 類型變更為動態。當虛擬 HUB 類型改變時,所有的程式連接會暫時被中斷。\n當該虛擬 HUB 上沒有任何成員時,虛擬 HUB 在任何群集上都不存在。當第一個用戶端試圖連接到動態的虛擬 HUB 時,負荷最低的伺服器啟動,託管虛擬 HUB。當第二個和隨後的用戶端試圖連接到同一個虛擬 HUB,它們會自動連接到伺服器託管的虛擬 HUB。當所有的客戶都從一個特定的動態虛擬 HUB 斷開,伺服器上將不存在任何實體。\n動態虛擬 HUB 的應用很廣泛,例如,公司內部每個部門定應一個虛擬 HUB,讓員工可以連接到自己所屬的虛擬樞紐部門來操作,從而實現集中管理。\n要執行這個命令,您必須有 Game Server 管理員許可權。\n此外,此命令在 Game Bridge,群集管理器,獨立的伺服器在 Game Server 工作時不起作用。\n此命令不能用於比 5190 更新的伺服器。 CMD_HubSetDynamic_Args HubSetDynamic [name] CMD_HubSetDynamic_[name] 指定擬轉變為動態虛擬 HUB 的名稱。 # HubList 命令 CMD_HubList 獲取一個虛擬 HUB 列表 -CMD_HubList_Help 在 VPN Server 中獲得虛擬 HUB 的清單。對於每一個虛擬 HUB,可以獲得 [虛擬 HUB 名稱],[狀態],[類型],[使用者數量],[群數量],[訪問數量],[MAC 目錄的數量],[IP 目錄數],[登入次數],[上次登入],[最終通信時間]。\n但是,如果處於連接狀態的虛擬 HUB 在管理模式下,對於匿名使用者如果設定為不列舉虛擬 HUB,則虛擬 HUB 不會被顯示。如果您連接到伺服器的管理模式,則所有的虛擬 HUB 會顯示清單。\n如果你連接到群集控制器以外的其他群集成員,VPN Server 只顯示虛擬 HUB 的託管虛擬主機。如果您連接到群集控制器來管理群集,所有虛擬 HUB 將顯示。 +CMD_HubList_Help 在 Game Server 中獲得虛擬 HUB 的清單。對於每一個虛擬 HUB,可以獲得 [虛擬 HUB 名稱],[狀態],[類型],[使用者數量],[群數量],[訪問數量],[MAC 目錄的數量],[IP 目錄數],[登入次數],[上次登入],[最終通信時間]。\n但是,如果處於連接狀態的虛擬 HUB 在管理模式下,對於匿名使用者如果設定為不列舉虛擬 HUB,則虛擬 HUB 不會被顯示。如果您連接到伺服器的管理模式,則所有的虛擬 HUB 會顯示清單。\n如果你連接到群集控制器以外的其他群集成員,VPN Server 只顯示虛擬 HUB 的託管虛擬主機。如果您連接到群集控制器來管理群集,所有虛擬 HUB 將顯示。 CMD_HubList_Args HubList # Hub 命令 CMD_Hub 選擇擬管理的虛擬 HUB -CMD_Hub_Help 選擇擬管理的虛擬 HUB。在 VPN Server 中,對目標虛擬 HUB 實行配置管理之前,需要用選擇命令選定虛擬 HUB。\n當正在連接的 VPN Server 處於管理虛擬 HUB 模式時,您可以選定擬管理的一個虛擬 HUB,而不可以選擇其他的虛擬 HUB。與正在連接的 VPN Server 處於伺服器管理模式,可以對所有的虛擬 HUB 進行管理。\n獲取當前的虛擬 HUB 列表,可以執行 HubList 命令。\n在 VPN Bridge 中,只可以選擇名字中帶 "BRIDGE" 的虛擬 HUB。 +CMD_Hub_Help 選擇擬管理的虛擬 HUB。在 Game Server 中,對目標虛擬 HUB 實行配置管理之前,需要用選擇命令選定虛擬 HUB。\n當正在連接的 Game Server 處於管理虛擬 HUB 模式時,您可以選定擬管理的一個虛擬 HUB,而不可以選擇其他的虛擬 HUB。與正在連接的 Game Server 處於伺服器管理模式,可以對所有的虛擬 HUB 進行管理。\n獲取當前的虛擬 HUB 列表,可以執行 HubList 命令。\n在 Game Bridge 中,只可以選擇名字中帶 "BRIDGE" 的虛擬 HUB。 CMD_Hub_Args Hub [name] CMD_Hub_[name] 選定擬管理的虛擬 HUB 的名稱。如果您沒有指定參數,目標虛擬 HUB 的選定將被清除。 CMD_Hub_Unselected 取消已經選定的虛擬 HUB。 @@ -5146,13 +5146,13 @@ CMD_Hub_Not_Selected 在運行此命令之前,運用 HUB 管理命令選擇 # Online 命令 CMD_Online 虛擬 HUB 的連線 -CMD_Online_Help 如果您正在管理的虛擬 HUB 處於離線狀態,請設置成連線。處於離線狀態的虛擬 HUB,不會接受來自 VPN Client 連接。將虛擬 HUB 設定成聯網狀態,從而可以接受使用者的虛擬連接並提供服務。\n此命令,在 VPN Bridge 中不會運行。\n此命令在 VPN Server 中的虛擬集群 HUB 中不能運行。 +CMD_Online_Help 如果您正在管理的虛擬 HUB 處於離線狀態,請設置成連線。處於離線狀態的虛擬 HUB,不會接受來自 Game Client 連接。將虛擬 HUB 設定成聯網狀態,從而可以接受使用者的虛擬連接並提供服務。\n此命令,在 Game Bridge 中不會運行。\n此命令在 Game Server 中的虛擬集群 HUB 中不能運行。 CMD_Online_Args Online # Offline 命令 CMD_Offline 虛擬 HUB 離線 -CMD_Offline_Help 如果您正在管理的虛擬 HUB 線上,設置成離線。虛擬 HUB 如果有連接程式,將全部斷開。虛擬 HUB 處於離線狀態,不會接受來自 VPN Client 連接。\n此命令,在 VPN Bridge 中不會運行。\n此命令在 VPN Server 中的虛擬集群 HUB 中不能運行。 +CMD_Offline_Help 如果您正在管理的虛擬 HUB 線上,設置成離線。虛擬 HUB 如果有連接程式,將全部斷開。虛擬 HUB 處於離線狀態,不會接受來自 Game Client 連接。\n此命令,在 Game Bridge 中不會運行。\n此命令在 Game Server 中的虛擬集群 HUB 中不能運行。 CMD_Offline_Args Offline @@ -5161,14 +5161,14 @@ CMD_SetStaticNetwork Set Virtual Hub static IPv4 network parameters CMD_SetStaticNetwork_Help Set the static IPv4 network parameters for the Virtual Hub. They are used when DHCP is not available (e.g. WireGuard sessions). \nYou can get the current settings by using the OptionsGet command. CMD_SetStaticNetwork_Args SetStaticNetwork [/GATEWAY:gateway] [/SUBNET:subnet] CMD_SetStaticNetwork_GATEWAY Specify the IP address of the gateway that will be used for internet communication. -CMD_SetStaticNetwork_SUBNET Specify the subnet mask, required to determine the size of the local VPN network. +CMD_SetStaticNetwork_SUBNET Specify the subnet mask, required to determine the size of the local Game network. CMD_SetStaticNetwork_Prompt_GATEWAY Gateway: CMD_SetStaticNetwork_Prompt_SUBNET Subnet mask: # SetMaxSession 命令 CMD_SetMaxSession 設定虛擬 HUB 的最大同時線上用戶數量 -CMD_SetMaxSession_Help 設定現在正在管理的虛擬 HUB 的最大同時線上客戶數量。當超過這個數量時,如果從 VPN Client 和 VPN Bridge 連接的時候,超過了最大併發會話數,更多的客戶將無法連接。最大同時線上客戶數的限制不包括本地的橋接器,虛擬的 NAT,級聯連接等生成連接不包括在內。\n設置同時線上最大數目,可以通過運行 OptionsGet 命令獲得。\n此命令,在 VPN Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_SetMaxSession_Help 設定現在正在管理的虛擬 HUB 的最大同時線上客戶數量。當超過這個數量時,如果從 Game Client 和 Game Bridge 連接的時候,超過了最大併發會話數,更多的客戶將無法連接。最大同時線上客戶數的限制不包括本地的橋接器,虛擬的 NAT,級聯連接等生成連接不包括在內。\n設置同時線上最大數目,可以通過運行 OptionsGet 命令獲得。\n此命令,在 Game Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_SetMaxSession_Args SetMaxSession [max_session] CMD_SetMaxSession_[max_session] 設置最大同時線上客戶數,使用整數。當您指定為 0 時,客戶數沒有限制。 CMD_SetMaxSession_Prompt 最大同時線上客戶數: @@ -5176,20 +5176,20 @@ CMD_SetMaxSession_Prompt 最大同時線上客戶數: # SetHubPassword 命令 CMD_SetHubPassword 設置虛擬 HUB 的管理密碼 -CMD_SetHubPassword_Help 設置目前正在管理的虛擬 HUB 的管理密碼。虛擬 HUB,如果設置了管理密碼,您可以應用管理密碼,虛擬 HUB,VPN Server 的公用事業,虛擬 HUB 連接,您可以通過指定一個連接密碼在虛擬 HUB 的管理模式下實現連接。此外,通過 VPN Client 和 VPN Bridge,用戶名用 "Administrator" 通過管理員密碼,也可以實現連接。\n此命令,不能在 VPN Bridge 中運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_SetHubPassword_Help 設置目前正在管理的虛擬 HUB 的管理密碼。虛擬 HUB,如果設置了管理密碼,您可以應用管理密碼,虛擬 HUB,VPN Server 的公用事業,虛擬 HUB 連接,您可以通過指定一個連接密碼在虛擬 HUB 的管理模式下實現連接。此外,通過 Game Client 和 Game Bridge,用戶名用 "Administrator" 通過管理員密碼,也可以實現連接。\n此命令,不能在 Game Bridge 中運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_SetHubPassword_Args SetHubPassword [password] CMD_SetHubPassword_[password] 設定密碼。如果您不指定將被提示輸入密碼。 # SetEnumAllow 命令 CMD_SetEnumAllow 設定虛擬 HUB 允許向匿名使用者顯示。 -CMD_SetEnumAllow_Help 變更虛擬 HUB 的控制選項,對於匿名使用者,允許虛擬 HUB 顯示。當您設置了此選項,VPN Client 的使用者,在 VPN Server 只需輸入位址即可顯示虛擬 HUB。虛擬 HUB 一創建成功,即可顯示。此外,如果執行 SetEnumDeny 命令,可以禁止向匿名使用者顯示。虛擬 HUB 是在統計創建時設定允許顯示與否。\n此命令,在 VPN Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_SetEnumAllow_Help 變更虛擬 HUB 的控制選項,對於匿名使用者,允許虛擬 HUB 顯示。當您設置了此選項,VPN Client 的使用者,在 Game Server 只需輸入位址即可顯示虛擬 HUB。虛擬 HUB 一創建成功,即可顯示。此外,如果執行 SetEnumDeny 命令,可以禁止向匿名使用者顯示。虛擬 HUB 是在統計創建時設定允許顯示與否。\n此命令,在 Game Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_SetEnumAllow_Args SetEnumAllow # SetEnumDeny 命令 CMD_SetEnumDeny 設定虛擬 HUB 禁止向匿名使用者顯示。 -CMD_SetEnumDeny_Help 變更虛擬 HUB 的控制選項,對於匿名使用者,禁止虛擬 HUB 顯示。當您設置了此選項,VPN Client 的使用者,在 VPN Server 輸入檢索虛擬 HUB,虛擬 HUB 也不會顯示。此外,如果執行 SetEnumAllow 命令,可以允許向匿名使用者顯示。虛擬 HUB 是在統計創建時設定允許顯示與否。\n此命令,在 VPN Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_SetEnumDeny_Help 變更虛擬 HUB 的控制選項,對於匿名使用者,禁止虛擬 HUB 顯示。當您設置了此選項,VPN Client 的使用者,在 Game Server 輸入檢索虛擬 HUB,虛擬 HUB 也不會顯示。此外,如果執行 SetEnumAllow 命令,可以允許向匿名使用者顯示。虛擬 HUB 是在統計創建時設定允許顯示與否。\n此命令,在 Game Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_SetEnumDeny_Args SetEnumDeny @@ -5208,7 +5208,7 @@ CMD_OptionsGet_SUBNET Default subnet # RadiusServerSet 命令 CMD_RadiusServerSet 使用在用戶認證中使用的 RADIUS 伺服器設置 -CMD_RadiusServerSet_Help 接受使用者當前以 RADIUS 伺服器認證模式管理虛擬 HUB ,你需指定外部 RADIUS 伺服器,以確認用戶名和密碼(您可以指定多個主機名稱,並將它們用逗號或者分號隔開)。\nRadius 伺服器必須設置為接受來自 VPN Server IP 位址的請求。此外,密碼認證協定(PAP)的認證必須被啟用。\n此命令不能在 VPN Bridge 上運行。\n此命令在 VPN Server 以集群運行的虛擬 HUB 上不能運行。 +CMD_RadiusServerSet_Help 接受使用者當前以 RADIUS 伺服器認證模式管理虛擬 HUB ,你需指定外部 RADIUS 伺服器,以確認用戶名和密碼(您可以指定多個主機名稱,並將它們用逗號或者分號隔開)。\nRadius 伺服器必須設置為接受來自 Game Server IP 位址的請求。此外,密碼認證協定(PAP)的認證必須被啟用。\n此命令不能在 Game Bridge 上運行。\n此命令在 Game Server 以集群運行的虛擬 HUB 上不能運行。 CMD_RadiusServerSet_Args RadiusServerSet [server_name:port] [/SECRET:secret] [/RETRY_INTERVAL:interval] CMD_RadiusServerSet_[server_name:port] 用 [主機名稱:埠號] 的格式,指定 RADIUS 伺服器的主機名稱,IP 位址和 UDP 埠號。如果省略埠號則用 1812。您可以指定多個主機名稱,並將它們用逗號或者分號隔開。 CMD_RadiusServerSet_SECRET 設置與 RADIUS 伺服器之間的通信 (密碼)。 @@ -5221,13 +5221,13 @@ CMD_RadiusServerSet_EVAL_NUMINTERVAL 重試間隔為 500 毫秒到 10000 毫秒 # RadiusServerDelete 命令 CMD_RadiusServerDelete 刪除應用於用戶認證的 RADIUS 伺服器設置 -CMD_RadiusServerDelete_Help 目前,正在管理的虛擬 HUB,使用者以 RADIUS 伺服器認證模式連接時,刪除外部 RADIUS 伺服器設定,使伺服器不能驗證。目前 RADIUS 伺服器的設置,可以運行 RadiusServerGet 命令獲得。\n此命令,虛擬 VPN Bridge 中不能運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_RadiusServerDelete_Help 目前,正在管理的虛擬 HUB,使用者以 RADIUS 伺服器認證模式連接時,刪除外部 RADIUS 伺服器設定,使伺服器不能驗證。目前 RADIUS 伺服器的設置,可以運行 RadiusServerGet 命令獲得。\n此命令,虛擬 Game Bridge 中不能運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_RadiusServerDelete_Args RadiusServerDelete # RadiusServerGet 命令 CMD_RadiusServerGet 獲取用於用戶認證的 RADIUS 伺服器設置 -CMD_RadiusServerGet_Help 使用者使用 RADIUS 伺服器身份驗證模式連接到現在管理的虛擬 HUB,您可以獲取 RADIUS 伺服器的當前設置。\n此命令,在虛擬 VPN Bridge 中不能運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_RadiusServerGet_Help 使用者使用 RADIUS 伺服器身份驗證模式連接到現在管理的虛擬 HUB,您可以獲取 RADIUS 伺服器的當前設置。\n此命令,在虛擬 Game Bridge 中不能運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_RadiusServerGet_Args RadiusServerGet CMD_RadiusServerGet_STATUS RADIUS 伺服器的使用 CMD_RadiusServerGet_HOST RADIUS 伺服器主機名稱或 IP 地址 @@ -5296,14 +5296,14 @@ CMD_LogPacketSaveType_Prompt_SAVE 選定 none, header, full: # CAList 命令 CMD_CAList 獲取可以信任的機構頒發證書的列表 -CMD_CAList_Help 管理可以信任的機構頒發的證書。VPN Client 如果用認證模式連接時,可以用保存的證書來驗證其提供的證書。\n此命令,在虛擬 VPN Bridge 中不能運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CAList_Help 管理可以信任的機構頒發的證書。VPN Client 如果用認證模式連接時,可以用保存的證書來驗證其提供的證書。\n此命令,在虛擬 Game Bridge 中不能運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CAList_Args CAList CMD_CAList_COLUMN_ID ID # CAAdd 命令 CMD_CAAdd 添加可以信任的機構頒發的證書 -CMD_CAAdd_Help 在虛擬 HUB 管理的可信任的憑證授權的證書列表中,添加一個新的證書。如果用戶端使用簽名認證模式連接,管理中的證書將用來識別客戶的證書。\n要取得當前的證書列表,可以執行 CAList 命令。\n要添加一個證書,必須將證書保存為 X.509 格式保存。\n此命令,在虛擬 VPN Bridge 中不能運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CAAdd_Help 在虛擬 HUB 管理的可信任的憑證授權的證書列表中,添加一個新的證書。如果用戶端使用簽名認證模式連接,管理中的證書將用來識別客戶的證書。\n要取得當前的證書列表,可以執行 CAList 命令。\n要添加一個證書,必須將證書保存為 X.509 格式保存。\n此命令,在虛擬 Game Bridge 中不能運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CAAdd_Args CAAdd [path] CMD_CAAdd_[path] 指定註冊 X.509 證書的檔案名。 CMD_CAAdd_PROMPT_PATH 註冊 X.509 證書檔的名稱: @@ -5311,7 +5311,7 @@ CMD_CAAdd_PROMPT_PATH 註冊 X.509 證書檔的名稱: # CADelete 命令 CMD_CADelete 刪除可以信任的機構頒發的證書 -CMD_CADelete_Help 從正在管理的可信任機構頒發的證書列表中,刪除現有的證書。\n如果要獲取當前的證書列表,可以執行 CAList 命令。\n此命令,在虛擬 VPN Bridge 中不能運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CADelete_Help 從正在管理的可信任機構頒發的證書列表中,刪除現有的證書。\n如果要獲取當前的證書列表,可以執行 CAList 命令。\n此命令,在虛擬 Game Bridge 中不能運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CADelete_Args CADelete [id] CMD_CADelete_[id] 指定擬刪除的證書的 ID。 CMD_CADelete_PROMPT_ID 擬刪除證書的 ID: @@ -5319,7 +5319,7 @@ CMD_CADelete_PROMPT_ID 擬刪除證書的 ID: # CAGet 命令 CMD_CAGet 獲得可信任機構頒發的證書。 -CMD_CAGet_Help 獲取虛擬 HUB 目前管理的可信任機構頒佈的證書的列表,並將其保存為 X.509 的檔案格式。\n此命令,在虛擬 VPN Bridge 中不能運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CAGet_Help 獲取虛擬 HUB 目前管理的可信任機構頒佈的證書的列表,並將其保存為 X.509 的檔案格式。\n此命令,在虛擬 Game Bridge 中不能運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CAGet_Args CAGet [id] [/SAVECERT:path] CMD_CAGet_[id] 制定獲得證書的 ID。 CMD_CAGet_SAVECERT 指定檔案名以保存獲取的證書。 @@ -5338,22 +5338,22 @@ CMD_CascadeCreate 創建一個新的級聯接續 CMD_CascadeCreate_Help 在當前虛擬 HUB 上創建一個新的級聯接續。\n如果您使用虛擬 HUB 級聯同一個或者另一個虛擬 HUB,可以建立級聯接續。\n要創建一個級聯,作為初始參數,需設定級聯的名稱,連接的伺服器,目標 HUB 的名稱和用戶名。創建一個新的級聯時,用戶身份驗證類型被初始化為 [匿名認證],代理伺服器和伺服器憑證驗證未設置。要更改這些設置,請在創建一個級聯之後用 "Cascade" 命名的指令來執行。\n\n[使用級聯的警告]\n如果您使用級聯多個虛擬 HUB 可以構成 2 層的橋接器,如果連接方法錯誤可能會將連接做成繩狀。所以使用級聯功能,一定要精心設計。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadeCreate_Args CascadeCreate [name] [/SERVER:hostname:port] [/HUB:hubname] [/USERNAME:username] CMD_CascadeCreate_[name] 指定新創建級聯的名稱。 -CMD_CascadeCreate_SERVER 按照 [主機名稱:埠號] 的格式,設置 VPN Server 的主機名稱和埠號,您也可以指定 IP 位址。 -CMD_CascadeCreate_HUB 選定目標 VPN Server 內的虛擬 HUB。 -CMD_CascadeCreate_USERNAME 設定連接到 VPN Server 時所須的用戶名認證名稱。 +CMD_CascadeCreate_SERVER 按照 [主機名稱:埠號] 的格式,設置 Game Server 的主機名稱和埠號,您也可以指定 IP 位址。 +CMD_CascadeCreate_HUB 選定目標 Game Server 內的虛擬 HUB。 +CMD_CascadeCreate_USERNAME 設定連接到 Game Server 時所須的用戶名認證名稱。 CMD_CascadeCreate_Prompt_Name 級聯接續的名稱: -CMD_CascadeCreate_Prompt_Server 目標 VPN Server 的主機名稱和埠號: +CMD_CascadeCreate_Prompt_Server 目標 Game Server 的主機名稱和埠號: CMD_CascadeCreate_Prompt_Hub 目標虛擬 HUB 名稱: CMD_CascadeCreate_Prompt_Username 連接使用的用戶名: # CascadeSet 命令 CMD_CascadeSet 對級聯連接方的設定 -CMD_CascadeSet_Help 對於虛擬 HUB 目前管理的已經連接的級聯,設置連接方的 VPN 主機名稱和埠號,虛擬 HUB 名,用戶名等。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CascadeSet_Help 對於虛擬 HUB 目前管理的已經連接的級聯,設置連接方的 Game 主機名稱和埠號,虛擬 HUB 名,用戶名等。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadeSet_Args CascadeSet [name] [/SERVER:hostname:port] [/HUB:hubname] CMD_CascadeSet_[name] 指定級聯名稱來改變設置。 -CMD_CascadeSet_SERVER 按照 [主機名稱:埠號] 的格式,設置連接方 VPN Server 的主機名稱和埠號。您也可以指定 IP 位址。 -CMD_CascadeSet_HUB 設置連接方 VPN Server 內的虛擬 HUB。 +CMD_CascadeSet_SERVER 按照 [主機名稱:埠號] 的格式,設置連接方 Game Server 的主機名稱和埠號。您也可以指定 IP 位址。 +CMD_CascadeSet_HUB 設置連接方 Game Server 內的虛擬 HUB。 # CascadeGet 命令 @@ -5372,23 +5372,23 @@ CMD_CascadeDelete_[name] 指定您想刪除的級聯連接的名稱。 # CascadeUsernameSet 命令 CMD_CascadeUsernameSet 設置級聯連接的用戶名 -CMD_CascadeUsernameSet_Help 選定已在虛擬 HUB 上註冊的級聯,設定其用戶名,當連接到 VPN Server 時,用此用戶名來進行身份驗證。\n此外,您可以指定用戶身份驗證的種類,或可以指定所需的參數。如果您想更改這些設置,可以運行 CascadeAnonymousSet,CascadePasswordSet,CascadeCertSet 等命令。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CascadeUsernameSet_Help 選定已在虛擬 HUB 上註冊的級聯,設定其用戶名,當連接到 Game Server 時,用此用戶名來進行身份驗證。\n此外,您可以指定用戶身份驗證的種類,或可以指定所需的參數。如果您想更改這些設置,可以運行 CascadeAnonymousSet,CascadePasswordSet,CascadeCertSet 等命令。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadeUsernameSet_Args CascadeUsernameSet [name] [/USERNAME:username] CMD_CascadeUsernameSet_[name] 指定級聯名稱來改變設置。 -CMD_CascadeUsernameSet_USERNAME 級聯連接到 VPN Server 時,指定用戶名要求用戶進行身份驗證。 +CMD_CascadeUsernameSet_USERNAME 級聯連接到 Game Server 時,指定用戶名要求用戶進行身份驗證。 CMD_CascadeUsername_Notice 連接身份驗證,是在密碼驗證中設置的。用戶名變更之後,需要用 CascadePasswordSet 指令重新設置密碼。 # CascadeAnonymousSet 命令 CMD_CascadeAnonymousSet 將級聯連接的用戶認證類型設置為匿名身份驗證 -CMD_CascadeAnonymousSet_Help 選定虛擬 HUB 中已經註冊的級聯,將級聯連接到 VPN Server 所需的用戶身份驗證方法設定為匿名身份驗證。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CascadeAnonymousSet_Help 選定虛擬 HUB 中已經註冊的級聯,將級聯連接到 Game Server 所需的用戶身份驗證方法設定為匿名身份驗證。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadeAnonymousSet_Args CascadeAnonymousSet [name] CMD_CascadeAnonymousSet_[name] 指定級聯名稱來改變設置。 # CascadePasswordSet 命令 CMD_CascadePasswordSet 將級聯連接時所需的使用者驗證設置為密碼驗證 -CMD_CascadePasswordSet_Help 選定虛擬 HUB 中已經註冊的級聯,將級聯連接到 VPN Server 所需的用戶身份驗證方法設定為密碼驗證。密碼驗證的種類指定為,[標準密碼驗證] 和 [RADIUS 或 NT域身份驗證]。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CascadePasswordSet_Help 選定虛擬 HUB 中已經註冊的級聯,將級聯連接到 Game Server 所需的用戶身份驗證方法設定為密碼驗證。密碼驗證的種類指定為,[標準密碼驗證] 和 [RADIUS 或 NT域身份驗證]。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadePasswordSet_Args CascadePasswordSet [name] [/PASSWORD:password] [/TYPE:standard|radius] CMD_CascadePasswordSet_[name] 指定級聯名稱來改變設置。 CMD_CascadePasswordSet_PASSWORD 指定密碼驗證所使用的密碼。否則,會提示您輸入密碼。 @@ -5399,7 +5399,7 @@ CMD_CascadePasswordSet_Type_Invalid 指定 standard 或者 radius 時出錯。 # CascadeCertSet 命令 CMD_CascadeCertSet 將級聯連接時所需的使用者驗證設置為客戶證書驗證 -CMD_CascadeCertSet_Help 選定虛擬 HUB 中已經註冊的級聯,將級聯連接到 VPN Server 所需的用戶身份驗證方法設定為客戶證書驗證。證書應為 X.509 證書檔案格式,並且用變換為 Base 64 金鑰檔編碼。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CascadeCertSet_Help 選定虛擬 HUB 中已經註冊的級聯,將級聯連接到 Game Server 所需的用戶身份驗證方法設定為客戶證書驗證。證書應為 X.509 證書檔案格式,並且用變換為 Base 64 金鑰檔編碼。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadeCertSet_Args CascadeCertSet [name] [/LOADCERT:cert] [/LOADKEY:key] CMD_CascadeCertSet_[name] 指定級聯名稱來改變設置。 CMD_CascadeCertSet_LOADCERT 選定 X.509 證書名稱用來進行證書認證。 @@ -5418,28 +5418,28 @@ CMD_CascadeCertSet_Cert_Not_Exists 證書沒有儲存在所指定的級聯連接 # CascadeEncryptEnable 命令 CMD_CascadeEncryptEnable 啟用級聯通信時加密 -CMD_CascadeEncryptEnable_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 VPN Server 之間通信時,設置通信內容為 SSL 加密。\n通常情況下,和 VPN Server 的通信進行 SSL 加密,以防止竊聽和篡改資訊。您還可以禁用加密。如果您禁用加密,通信的流速將提高,傳輸資料以明文傳輸到網路上。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CascadeEncryptEnable_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 Game Server 之間通信時,設置通信內容為 SSL 加密。\n通常情況下,和 Game Server 的通信進行 SSL 加密,以防止竊聽和篡改資訊。您還可以禁用加密。如果您禁用加密,通信的流速將提高,傳輸資料以明文傳輸到網路上。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadeEncryptEnable_Args CascadeEncryptEnable [name] CMD_CascadeEncryptEnable_[name] 指定級聯名稱來改變設置。 # CascadeEncryptDisable 命令 CMD_CascadeEncryptDisable 級聯連接通信時,禁用加密 -CMD_CascadeEncryptDisable_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 VPN Server 之間通信時,設置通信內容為禁止加密。\n通常情況下,和 VPN Server 的通信進行 SSL 加密,以防止竊聽和篡改資訊。您還可以禁用加密。如果您禁用加密,通信的流速將提高,傳輸資料以明文傳輸到網路上。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CascadeEncryptDisable_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 Game Server 之間通信時,設置通信內容為禁止加密。\n通常情況下,和 Game Server 的通信進行 SSL 加密,以防止竊聽和篡改資訊。您還可以禁用加密。如果您禁用加密,通信的流速將提高,傳輸資料以明文傳輸到網路上。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadeEncryptDisable_Args CascadeEncryptDisable [name] CMD_CascadeEncryptDisable_[name] 指定級聯名稱來改變設置。 # CascadeCompressEnable 命令 CMD_CascadeCompressEnable 啟用級聯通信是資料壓縮功能 -CMD_CascadeCompressEnable_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 VPN Server 之間通信時,設置通信內容為壓縮內容。\n壓縮量最大可以達到 80% 。但是,實行壓縮,會給用戶端和伺服器雙方的 CPU 造成很高的負荷。如果網路速度在 10 Mbps 以上,實施壓縮後會減少傳輸流量,可能會適得其反。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CascadeCompressEnable_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 Game Server 之間通信時,設置通信內容為壓縮內容。\n壓縮量最大可以達到 80% 。但是,實行壓縮,會給用戶端和伺服器雙方的 CPU 造成很高的負荷。如果網路速度在 10 Mbps 以上,實施壓縮後會減少傳輸流量,可能會適得其反。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadeCompressEnable_Args CascadeCompressEnable [name] CMD_CascadeCompressEnable_[name] 指定級聯名稱來改變設置。 # CascadeCompressDisable 命令 CMD_CascadeCompressDisable 級聯通信是資料禁止壓縮功能 -CMD_CascadeCompressDisable_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 VPN Server 之間通信時,設置通信內容為禁止壓縮。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CascadeCompressDisable_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 Game Server 之間通信時,設置通信內容為禁止壓縮。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadeCompressDisable_Args CascadeCompressDisable [name] CMD_CascadeCompressDisable_[name] 指定級聯名稱來改變設置。 @@ -5475,14 +5475,14 @@ CMD_CascadeHttpHeaderGet_[name] Specify the name of the Cascade Connection whose # CascadeProxyNone 命令 CMD_CascadeProxyNone 將級聯的連接方法設置為直接與 TCP/IP 連接 -CMD_CascadeProxyNone_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 VPN Server 之間通信時,設置連接方法為 [直接與 TCP/IP 連接],而不通過代理伺服器。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CascadeProxyNone_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 Game Server 之間通信時,設置連接方法為 [直接與 TCP/IP 連接],而不通過代理伺服器。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadeProxyNone_Args CascadeProxyNone [name] CMD_CascadeProxyNone_[name] 指定級聯名稱來改變設置。 # CascadeProxyHttp 命令 CMD_CascadeProxyHttp 將級聯連接方法設定為通過 HTTP 代理伺服器 -CMD_CascadeProxyHttp_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 VPN Server 之間通信時,設置連接方法為,[通過 HTTP 代理伺服器連接],然後設置要通過的 HTTP 代理伺服器的主機名稱和埠號,用戶名和密碼 (如果需要)。\n使用的 HTTP 代理伺服器,必須有適合 HTTPS 通信的連接方式。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CascadeProxyHttp_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 Game Server 之間通信時,設置連接方法為,[通過 HTTP 代理伺服器連接],然後設置要通過的 HTTP 代理伺服器的主機名稱和埠號,用戶名和密碼 (如果需要)。\n使用的 HTTP 代理伺服器,必須有適合 HTTPS 通信的連接方式。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadeProxyHttp_Args CascadeProxyHttp [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxyHttp_[name] 指定級聯名稱來改變設置。 CMD_CascadeProxyHttp_SERVER [主機:埠的形式],通過指定的 HTTP 代理伺服器的主機名稱或 IP 地址和埠號。 @@ -5493,7 +5493,7 @@ CMD_CascadeProxyHttp_Prompt_Server 代理伺服器主機名稱和埠號: # CascadeProxySocks 命令 CMD_CascadeProxySocks 將級聯連接方法設定為通過 SOCKS4 代理伺服器 -CMD_CascadeProxySocks_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 VPN Server 之間通信時,設置連接方法為 [通過 SOCKS4 代理伺服器],設置 SOCKS4 代理伺服器的主機名稱和埠號,用戶名和密碼 (如果需要)。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CascadeProxySocks_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 Game Server 之間通信時,設置連接方法為 [通過 SOCKS4 代理伺服器],設置 SOCKS4 代理伺服器的主機名稱和埠號,用戶名和密碼 (如果需要)。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadeProxySocks_Args CascadeProxySocks [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxySocks_[name] 指定級聯名稱來改變設置。 CMD_CascadeProxySocks_SERVER 按照 [主機名稱:埠號] 的格式,設定代理伺服器主機名稱或 IP 位址和埠號。 @@ -5503,7 +5503,7 @@ CMD_CascadeProxySocks_PASSWORD 如果連接到 SOCKS4 代理伺服器時需要 # CascadeProxySocks5 命令 CMD_CascadeProxySocks5 將級聯連接方法設定為通過 SOCKS5 代理伺服器 -CMD_CascadeProxySocks5_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 VPN Server 之間通信時,設置連接方法為 [通過 SOCKS5 代理伺服器],設置 SOCKS5 代理伺服器的主機名稱和埠號,用戶名和密碼 (如果需要)。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CascadeProxySocks5_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 Game Server 之間通信時,設置連接方法為 [通過 SOCKS5 代理伺服器],設置 SOCKS5 代理伺服器的主機名稱和埠號,用戶名和密碼 (如果需要)。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadeProxySocks5_Args CascadeProxySocks [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_CascadeProxySocks5_[name] 指定級聯名稱來改變設置。 CMD_CascadeProxySocks5_SERVER 按照 [主機名稱:埠號] 的格式,設定代理伺服器主機名稱或 IP 位址和埠號。 @@ -5513,14 +5513,14 @@ CMD_CascadeProxySocks5_PASSWORD 如果連接到 SOCKS5 代理伺服器時需要 # CascadeServerCertEnable 命令 CMD_CascadeServerCertEnable 啟用級聯伺服器憑證驗證選項 -CMD_CascadeServerCertEnable_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 VPN Server 之間通信時,驗證目標連接的 VPN 的伺服器提供的 SSL 證書是否可以信任。\n如果啟用此選項,需要將在目標伺服器的證書事先通過 CascadeServerCertSet 指令設置到級聯的連接設置中,或者在虛擬 HUB 的可信任證書清單中,運行 CAAdd 指令,將有伺服器的 SSL 證書署名的路線證書添加進去。\n當啟用伺服器憑證驗證選項時,如果 VPN Server 提供的證書不可信,連接將斷開,並重試。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CascadeServerCertEnable_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 Game Server 之間通信時,驗證目標連接的 Game 的伺服器提供的 SSL 證書是否可以信任。\n如果啟用此選項,需要將在目標伺服器的證書事先通過 CascadeServerCertSet 指令設置到級聯的連接設置中,或者在虛擬 HUB 的可信任證書清單中,運行 CAAdd 指令,將有伺服器的 SSL 證書署名的路線證書添加進去。\n當啟用伺服器憑證驗證選項時,如果 Game Server 提供的證書不可信,連接將斷開,並重試。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadeServerCertEnable_Args CascadeServerCertEnable [name] CMD_CascadeServerCertEnable_[name] 指定級聯名稱來改變設置。 # CascadeServerCertDisable 命令 CMD_CascadeServerCertDisable 禁用級聯伺服器憑證驗證選項 -CMD_CascadeServerCertDisable_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 VPN Server 之間通信時,對於連接方提供的 SSL 證書,不需要檢查是否可以信任。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CascadeServerCertDisable_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 Game Server 之間通信時,對於連接方提供的 SSL 證書,不需要檢查是否可以信任。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadeServerCertDisable_Args CascadeServerCertDisable [name] CMD_CascadeServerCertDisable_[name] 指定級聯名稱來改變設置。 @@ -5541,7 +5541,7 @@ CMD_CascadeDefaultCADisable_[name] 指定級聯名稱來改變設置。 # CascadeServerCertSet 命令 CMD_CascadeServerCertSet 設置級聯連接的伺服器特定證書 -CMD_CascadeServerCertSet_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 VPN Server 之間通信時,事先將連接方提供的 SSL 證書註冊。\n如果啟用此選項,需要將在目標伺服器的證書事先通過指令設置到級聯的連接設置中,或者在虛擬 HUB 的可信任證書清單中,運行 CAAdd 指令,將有伺服器的 SSL 證書署名的路線證書添加進去。\n當啟用伺服器憑證驗證選項時,如果 VPN Server 提供的證書不可信,連接將斷開,並重試。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CascadeServerCertSet_Help 指定已經在當前虛擬 HUB 註冊的級聯連接,當此連接和 Game Server 之間通信時,事先將連接方提供的 SSL 證書註冊。\n如果啟用此選項,需要將在目標伺服器的證書事先通過指令設置到級聯的連接設置中,或者在虛擬 HUB 的可信任證書清單中,運行 CAAdd 指令,將有伺服器的 SSL 證書署名的路線證書添加進去。\n當啟用伺服器憑證驗證選項時,如果 Game Server 提供的證書不可信,連接將斷開,並重試。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadeServerCertSet_Args CascadeServerCertSet [name] [/LOADCERT:cert] CMD_CascadeServerCertSet_[name] 指定級聯名稱來改變設置。 CMD_CascadeServerCertSet_LOADCERT 設定檔案名保存伺服器固有的 X.509 格式的證書。 @@ -5564,17 +5564,17 @@ CMD_CascadeServerCertGet_SAVECERT 指定名稱以 X.509 格式保存伺服器的 # CascadeDetailSet 命令 CMD_CascadeDetailSet 級聯通信的進階設置 -CMD_CascadeDetailSet_Help 選定在當前虛擬 HUB 上已註冊的級聯,設置級聯和 VPN Server 連接通信時使用的 VPN 自訂的通信協定。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CascadeDetailSet_Help 選定在當前虛擬 HUB 上已註冊的級聯,設置級聯和 Game Server 連接通信時使用的 Game 自訂的通信協定。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadeDetailSet_Args CascadeDetailSet [name] [/MAXTCP:max_connection] [/INTERVAL:interval] [/TTL:disconnect_span] [/HALF:yes|no] [/NOQOS:yes|no] CMD_CascadeDetailSet_[name] 指定級聯名稱來改變設置。 -CMD_CascadeDetailSet_MAXTCP VPN 通信中使用的 TCP 連接的數量,用從 1 到 32 的整數來指定。和 VPN Server 之間的 VPN 資料傳輸,可以通過使用多個 TCP 連接,提高通信速度。\n注意: 如果您使用高速連接到大約使用 8 根,如果是緩慢的撥號伺服器,請使用一根。 -CMD_CascadeDetailSet_INTERVAL 如果使用多個 TCP 連接進行 VPN 通信時,請設定各個 TCP 連接之間確立連接秒數。預設值為 1 秒。 +CMD_CascadeDetailSet_MAXTCP Game 通信中使用的 TCP 連接的數量,用從 1 到 32 的整數來指定。和 Game Server 之間的 Game 資料傳輸,可以通過使用多個 TCP 連接,提高通信速度。\n注意: 如果您使用高速連接到大約使用 8 根,如果是緩慢的撥號伺服器,請使用一根。 +CMD_CascadeDetailSet_INTERVAL 如果使用多個 TCP 連接進行 Game 通信時,請設定各個 TCP 連接之間確立連接秒數。預設值為 1 秒。 CMD_CascadeDetailSet_TTL 如果您設置每個 TCP 連接的壽命,從連接到斷開用秒表示。0 表示壽命未設置。 -CMD_CascadeDetailSet_HALF 如果啟動半雙工模式選擇 "yes"。使用兩根以上的 VPN 連接進行 TCP 通信時,可以使用 "半雙工模式"。啟動半雙工模式後,每個 TCP 可以固定一半連接實現單方向的資料傳輸。例如,使用 8 根 TCP 連接建立 VPN 通信,使用半雙工模式後,會有 4 路 TCP 連接上船資料,剩下的 4 路負責下載資料。 +CMD_CascadeDetailSet_HALF 如果啟動半雙工模式選擇 "yes"。使用兩根以上的 Game 連接進行 TCP 通信時,可以使用 "半雙工模式"。啟動半雙工模式後,每個 TCP 可以固定一半連接實現單方向的資料傳輸。例如,使用 8 根 TCP 連接建立 Game 通信,使用半雙工模式後,會有 4 路 TCP 連接上船資料,剩下的 4 路負責下載資料。 CMD_CascadeDetailSet_NOQOS 禁用 VoIP/ QoS 對應功能選擇 "yes"。通常選擇 "no"。 CMD_CascadeDetailSet_Eval_MaxTcp TCP 連接請在 1-32 之間選定。 CMD_CascadeDetailSet_Eval_Interval TCP 連接之間建立連接的間隔請選定為 1 秒以上。 -CMD_CascadeDetailSet_Prompt_MaxTcp 在 VPN 通信中使用的 TCP 連接數: +CMD_CascadeDetailSet_Prompt_MaxTcp 在 Game 通信中使用的 TCP 連接數: CMD_CascadeDetailSet_Prompt_Interval TCP 連接之間建立連接的間隔: CMD_CascadeDetailSet_Prompt_TTL 每一個 TCP 連接的壽命 (如為 0 則表示沒有) : CMD_CascadeDetailSet_Prompt_HALF 使用半雙工模式 (yes/no): @@ -5582,7 +5582,7 @@ CMD_CascadeDetailSet_Prompt_HALF 使用半雙工模式 (yes/no): # CascadePolicySet 命令 CMD_CascadePolicySet 設置級聯連接的安全協定 -CMD_CascadePolicySet_Help 選定當前虛擬 HUB 上已經註冊的級聯連接,設置級聯連接建立時所適用的安全協定。\n虛擬 HUB 和別的 VPN Server 進行級聯連接時,連接方的虛擬 HUB 中將產生新的級聯,運行此命令可以設置級聯的安全協議。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CascadePolicySet_Help 選定當前虛擬 HUB 上已經註冊的級聯連接,設置級聯連接建立時所適用的安全協定。\n虛擬 HUB 和別的 Game Server 進行級聯連接時,連接方的虛擬 HUB 中將產生新的級聯,運行此命令可以設置級聯的安全協議。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadePolicySet_Args [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_CascadePolicySet_[name] 指定級聯名稱來改變設置。 CMD_CascadePolicySet_NAME 選定要更改設置的協定名稱。變更協議的名稱和可變更的值,可通過運行 PolicyList 命令獲得列表。 @@ -5596,7 +5596,7 @@ CMD_CascadePolicySet_Invalid_Range 協議 "%S" 請在 %s 範圍內選定。 # PolicyList 命令 CMD_PolicyList 查看安全協議和可以設置的值得列表 -CMD_PolicyList_Help 顯示 VPN Server 中的使用者,群,級聯的安全協議的專案名稱,說明,以及可以設定的值的清單。\n不指定任何參數的前提下運行 PolicyList 命令,你可以獲得被支援的安全協定的名稱和說明。\n如果用 PolicyList 指令指定名稱,您可以獲得關於這個協議的詳細說明,及值的類型和值的範圍。 +CMD_PolicyList_Help 顯示 Game Server 中的使用者,群,級聯的安全協議的專案名稱,說明,以及可以設定的值的清單。\n不指定任何參數的前提下運行 PolicyList 命令,你可以獲得被支援的安全協定的名稱和說明。\n如果用 PolicyList 指令指定名稱,您可以獲得關於這個協議的詳細說明,及值的類型和值的範圍。 CMD_PolicyList_Args PolicyList [name] CMD_PolicyList_[name] 選定想要顯示的協定名稱。如果沒有指定,所有的名稱和安全協議及其說明將被清單的支持。 CMD_PolicyList_Invalid_Name 無效的安全協議名稱。 @@ -5633,21 +5633,21 @@ CMD_CascadeRename_PROMPT_NEW 新名稱: # CascadeOnline 命令 CMD_CascadeOnline 設置級聯接續的線上狀態 -CMD_CascadeOnline_Help 選定在當前虛擬 HUB 上註冊的級聯,將級聯的連接狀態設定為連接。級聯成功連接後,可以通過連接設定連接到 VPN Server。處於線上狀態的級聯,除非運行 CascadeOffline 離線命令,則 VPN Server 始終保持連接。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CascadeOnline_Help 選定在當前虛擬 HUB 上註冊的級聯,將級聯的連接狀態設定為連接。級聯成功連接後,可以通過連接設定連接到 Game Server。處於線上狀態的級聯,除非運行 CascadeOffline 離線命令,則 Game Server 始終保持連接。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadeOnline_Args CascadeOnline [name] CMD_CascadeOnline_[name] 指定級聯名稱設定為連線狀態。 # CascadeOffline 命令 CMD_CascadeOffline 將級聯設置為離線狀態 -CMD_CascadeOffline_Help 選定在當前虛擬 HUB 上註冊的級聯,將級聯的連接狀態設定為離線。處於離線狀態的級聯,除非運行 CascadeOnline 命令使它連線,否則無法連接到 VPN Server。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_CascadeOffline_Help 選定在當前虛擬 HUB 上註冊的級聯,將級聯的連接狀態設定為離線。處於離線狀態的級聯,除非運行 CascadeOnline 命令使它連線,否則無法連接到 Game Server。\n此命令在集群虛擬 HUB 中不能運行。 CMD_CascadeOffline_Args CascadeOffline [name] CMD_CascadeOffline_[name] 指定級聯名稱設置到離線狀態。 # AccessAdd 命令 CMD_AccessAdd 添加規則到允許訪問清單 (IPv4) -CMD_AccessAdd_Help 在當前虛擬 HUB 的訪問清單中,添加新的規則。\n訪問列表指的是虛擬 HUB 中,對流動的封包進行篩選的規則,訪問清單中可以登入多條規則,每條規則可以定義優先順序。所有的封包,按照最初適用的條件,或是通過或是銷毀。不符合任何規則的封包則將被默許通過。您也可以使用AccessAddEx 命令,來生成延遲、抖動和封包丟失。\n此命令,在 VPN Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_AccessAdd_Help 在當前虛擬 HUB 的訪問清單中,添加新的規則。\n訪問列表指的是虛擬 HUB 中,對流動的封包進行篩選的規則,訪問清單中可以登入多條規則,每條規則可以定義優先順序。所有的封包,按照最初適用的條件,或是通過或是銷毀。不符合任何規則的封包則將被默許通過。您也可以使用AccessAddEx 命令,來生成延遲、抖動和封包丟失。\n此命令,在 Game Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_AccessAdd_Args AccessAdd [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/TCPSTATE:established|unestablished] CMD_AccessAdd_[pass|discard] 確定封包跟規則條件一致時的處理。當您指定 pass 意為通過,指定 discard,意為銷毀。 CMD_AccessAdd_MEMO 選定規則的解釋 (備忘錄)。 @@ -5680,7 +5680,7 @@ CMD_AccessAdd_Prompt_TCPSTATE TCP 連接的狀態 (Established/Unestablished): # AccessAddEx 命令 CMD_AccessAddEx 添加擴展訪問清單規則 (IPv4:延遲、抖動/封包丟失產生) -CMD_AccessAddEx_Help 在當前管理的虛擬 HUB 的訪問列表中,使用此命令添加新的規則。當封包經由虛擬 HUB 通過時,你可以設置產生延遲、抖動和封包丟失。\n訪問清單是一組檔規則被應用到流過虛擬 HUB 的封包。您可以在一個訪問清單中註冊多個規則,你也可以定義每個規則的優先順序。檢查所有的封包的規則所指定的條件,在訪問清單中註冊的規則,由第一個匹配的規則根據規定的操作,它們要麼通過要麼被丟棄。不匹配任何規則的封包暗中允許通過。您也可以使用 AccessAddEx 的命令來生成延遲、抖動和封包丟失。\n此命令不能在 VPN Bridge 上運行。\n在以成員伺服器叢集上運行的 VPN Server 的虛擬 HUB 上,您不能執行此命令。 +CMD_AccessAddEx_Help 在當前管理的虛擬 HUB 的訪問列表中,使用此命令添加新的規則。當封包經由虛擬 HUB 通過時,你可以設置產生延遲、抖動和封包丟失。\n訪問清單是一組檔規則被應用到流過虛擬 HUB 的封包。您可以在一個訪問清單中註冊多個規則,你也可以定義每個規則的優先順序。檢查所有的封包的規則所指定的條件,在訪問清單中註冊的規則,由第一個匹配的規則根據規定的操作,它們要麼通過要麼被丟棄。不匹配任何規則的封包暗中允許通過。您也可以使用 AccessAddEx 的命令來生成延遲、抖動和封包丟失。\n此命令不能在 Game Bridge 上運行。\n在以成員伺服器叢集上運行的 Game Server 的虛擬 HUB 上,您不能執行此命令。 CMD_AccessAddEx_Args AccessAddEx [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/TCPSTATE:established|unestablished] [/DELAY:delay_millisec] [/JITTER:jitter_percent] [/LOSS:loss_percent] [/REDIRECTURL:url] CMD_AccessAddEx_[pass|discard] 當一個封包匹配此規則條件時,該操作就已決定了。當通過被指定時,則封包允許通過;當丟棄被指定時,封包被丟棄。如果動作是通過,延遲、抖動和封包丟失的設置被應用。 CMD_AccessAddEx_MEMO 指定此規則的描述 (備忘錄)。 @@ -5698,7 +5698,7 @@ CMD_AccessAddEx_TCPSTATE 指定 TCP 連接狀態作為一個規則。使用 Est CMD_AccessAddEx_DELAY 當封包通過時,設置此數值來生成延遲。以毫秒來指定延遲的時間段。指定 0,意為不會生成延遲。延遲最多為 10000 毫秒、 CMD_AccessAddEx_JITTER 當封包通過時,設置此數值來生成抖動。用 0% 到 100% 之內的範圍來指定抖動波動的頻率。指定 0,意為不會生成抖動。 CMD_AccessAddEx_LOSS 當封包通過時,設置此數值來生成封包丟失。用 0% 到 100% 之內的範圍來指定丟包的頻率。指定 0,意為不會生成丟包。 -CMD_AccessAddEx_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the VPN Client computer to show the specified web site when that web browser tries to access the specific IP address. +CMD_AccessAddEx_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the Game Client computer to show the specified web site when that web browser tries to access the specific IP address. CMD_AccessAddEx_Prompt_DELAY 生成延遲 (毫秒: 0 - 10000): CMD_AccessAddEx_Prompt_JITTER 生成抖動的波動(百分比: 0 - 100): @@ -5710,7 +5710,7 @@ CMD_AccessAddEx_Eval_LOSS 最大丟包率為 100 # AccessAdd6 命令 CMD_AccessAdd6 添加訪問清單規則 (IPv6) -CMD_AccessAdd6_Help 在當前管理的虛擬 HUB 的訪問列表中,使用此命令添加新的規則。\n訪問清單是一組檔規則被應用到流過虛擬 HUB 的封包。您可以在一個訪問清單中註冊多個規則,你也可以定義每個規則的優先順序。檢查所有的封包的規則所指定的條件,在訪問清單中註冊的規則,由第一個匹配的規則根據規定的操作,它們要麼通過要麼被丟棄。不匹配任何規則的封包暗中允許通過。您也可以使用 AccessAddEx6 的命令來生成延遲、抖動和封包丟失。 \n此命令不能在 VPN Bridge 上運行。 \n在以成員伺服器叢集上運行的 VPN Server 的虛擬 HUB 上,您不能執行此命令。 +CMD_AccessAdd6_Help 在當前管理的虛擬 HUB 的訪問列表中,使用此命令添加新的規則。\n訪問清單是一組檔規則被應用到流過虛擬 HUB 的封包。您可以在一個訪問清單中註冊多個規則,你也可以定義每個規則的優先順序。檢查所有的封包的規則所指定的條件,在訪問清單中註冊的規則,由第一個匹配的規則根據規定的操作,它們要麼通過要麼被丟棄。不匹配任何規則的封包暗中允許通過。您也可以使用 AccessAddEx6 的命令來生成延遲、抖動和封包丟失。 \n此命令不能在 Game Bridge 上運行。 \n在以成員伺服器叢集上運行的 Game Server 的虛擬 HUB 上,您不能執行此命令。 CMD_AccessAdd6_Args AccessAdd6 [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/TCPSTATE: established|unestablished] CMD_AccessAdd6_[pass|discard] 當一個封包匹配此規則條件時,該操作就已決定了。當通過被指定時,則封包允許通過;當丟棄被指定時,封包被丟棄。 CMD_AccessAdd6_MEMO 指定此規則的描述。 (備忘錄)。 @@ -5743,7 +5743,7 @@ CMD_AccessAdd6_Prompt_TCPSTATE TCP 連接的狀態 (Established/Unestablished): # AccessAddEx6 命令 CMD_AccessAddEx6 添加擴展訪問清單規則 (IPv6,生成延遲,抖動/封包丟失) -CMD_AccessAddEx6_Help 在當前管理的虛擬 HUB 的訪問列表中,使用此命令添加新的規則。當封包經由虛擬 HUB 通過時,你可以設置產生延遲、抖動和封包丟失。\n訪問清單是一組檔規則被應用到流過虛擬 HUB 的封包。您可以在一個訪問清單中註冊多個規則,你也可以定義每個規則的優先順序。檢查所有的封包的規則所指定的條件,在訪問清單中註冊的規則,由第一個匹配的規則根據規定的操作,它們要麼通過要麼被丟棄。不匹配任何規則的封包暗中允許通過。您也可以使用 AccessAddEx6 的命令來生成延遲、抖動和封包丟失。 \n此命令不能在 VPN Bridge 上運行。 \n在以成員伺服器叢集上運行的 VPN Server 的虛擬 HUB 上,您不能執行此命令。 +CMD_AccessAddEx6_Help 在當前管理的虛擬 HUB 的訪問列表中,使用此命令添加新的規則。當封包經由虛擬 HUB 通過時,你可以設置產生延遲、抖動和封包丟失。\n訪問清單是一組檔規則被應用到流過虛擬 HUB 的封包。您可以在一個訪問清單中註冊多個規則,你也可以定義每個規則的優先順序。檢查所有的封包的規則所指定的條件,在訪問清單中註冊的規則,由第一個匹配的規則根據規定的操作,它們要麼通過要麼被丟棄。不匹配任何規則的封包暗中允許通過。您也可以使用 AccessAddEx6 的命令來生成延遲、抖動和封包丟失。 \n此命令不能在 Game Bridge 上運行。 \n在以成員伺服器叢集上運行的 Game Server 的虛擬 HUB 上,您不能執行此命令。 CMD_AccessAddEx6_Args AccessAddEx6 [pass|discard] [/MEMO:memo] [/PRIORITY:priority] [/SRCUSERNAME:username] [/DESTUSERNAME:username] [/SRCMAC:mac/mask] [/DESTMAC:mac/mask] [/SRCIP:ip/mask] [/DESTIP:ip/mask] [/PROTOCOL:tcp|udp|icmpv4|icmpv6|ip|num] [/SRCPORT:start-end] [/DESTPORT:start-end] [/TCPSTATE: established|unestablished] [/DELAY:delay_millisec] [/JITTER:jitter_percent] [/LOSS:loss_percent] [/REDIRECTURL:url] CMD_AccessAddEx6_[pass|discard] 如果通過,會產生延遲,抖動和丟包。當一個封包匹配此規則條件時,該操作就已決定了。當通過被指定時,則封包允許通過;當丟棄被指定時,封包被丟棄。如果動作是通過,延遲、抖動和封包丟失的設置被應用。 CMD_AccessAddEx6_MEMO 指定此規則的描述(備忘錄)。 @@ -5761,7 +5761,7 @@ CMD_AccessAddEx6_TCPSTATE 指定 TCP連接狀態作為一個規則。使用已 CMD_AccessAddEx6_DELAY 當封包通過時,設置本數值來產生延遲。以毫秒為單位來指定延遲週期。指定0,意為不產生延遲。延遲最大為 10000 毫秒。 CMD_AccessAddEx6_JITTER 當封包通過時,設置本數值來產生抖動。當封包通過時,設置此數值來生成抖動。用 0% 到 100% 之內的範圍來指定抖動波動的頻率。指定 0,意為不會生成抖動。 CMD_AccessAddEx6_LOSS 當封包通過時,設置本數值來產生封包丟失。指定 0% 至 100% 來作為丟包的比率範圍。指定 0,意為無丟包生成。 -CMD_AccessAddEx6_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the VPN Client computer to show the specified web site when that web browser tries to access the specific IP address. +CMD_AccessAddEx6_REDIRECTURL The specified URL will be mandatory replied to the client as a response for TCP connecting request packets which matches the conditions of this access list entry via this Virtual Hub. To use this setting, you can enforce the web browser of the Game Client computer to show the specified web site when that web browser tries to access the specific IP address. CMD_AccessAddEx6_Prompt_DELAY 生成延遲 (毫秒: 0 - 10000): CMD_AccessAddEx6_Prompt_JITTER 生成抖動的波動 (百分比: 0 - 100): CMD_AccessAddEx6_Prompt_LOSS 丟包率 (百分比: 0 - 100): @@ -5772,13 +5772,13 @@ CMD_AccessAddEx6_Eval_LOSS 最大丟包率為 100 # AccessList 命令 CMD_AccessList 獲取訪問清單規則 -CMD_AccessList_Help 獲取當前虛擬 HUB 的訪問清單中註冊的封包篩選規則一覽表。\n訪問列表,即是虛擬 HUB 內對流動的封包進行篩選的規則的集合,訪問清單中可以登入多條規則,每條規則可以定義優先順序。通過包過濾規則適用英寸訪問清單可以註冊一個以上的規則可以定義一個優先考慮每一條規則。所有的封包,按照最初適用的條件,或是通過或是銷毀。不符合任何規則的封包則將被默許通過。\n此命令,在 VPN Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_AccessList_Help 獲取當前虛擬 HUB 的訪問清單中註冊的封包篩選規則一覽表。\n訪問列表,即是虛擬 HUB 內對流動的封包進行篩選的規則的集合,訪問清單中可以登入多條規則,每條規則可以定義優先順序。通過包過濾規則適用英寸訪問清單可以註冊一個以上的規則可以定義一個優先考慮每一條規則。所有的封包,按照最初適用的條件,或是通過或是銷毀。不符合任何規則的封包則將被默許通過。\n此命令,在 Game Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_AccessList_Args AccessList # AccessDelete 命令 CMD_AccessDelete 從訪問清單中刪除規則 -CMD_AccessDelete_Help 從當前虛擬 HUB 中註冊的訪問清單中,選定封包過濾規則並加以刪除。\n要刪除規則,需要指定該規則 ID。ID 可以運行 AccessList 獲得。\n另外不刪除而是暫時禁用的規則執行 AccessDisable 命令。\n此命令,在 VPN Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_AccessDelete_Help 從當前虛擬 HUB 中註冊的訪問清單中,選定封包過濾規則並加以刪除。\n要刪除規則,需要指定該規則 ID。ID 可以運行 AccessList 獲得。\n另外不刪除而是暫時禁用的規則執行 AccessDisable 命令。\n此命令,在 Game Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_AccessDelete_Args AccessDelete [id] CMD_AccessDelete_[id] 指定要刪除的規則的 ID 或唯一 ID。 CMD_Access_Prompt_ID 訪問清單規則 ID 或唯一 ID: @@ -5786,27 +5786,27 @@ CMD_Access_Prompt_ID 訪問清單規則 ID 或唯一 ID: # AccessEnable 命令 CMD_AccessEnable 啟用訪問清單規則功能 -CMD_AccessEnable_Help 從當前虛擬 HUB 中註冊的訪問清單中,選定封包篩選規則並啟動。啟動的規則用於封包篩選。\n要啟用該規則,必須指定它的 ID。您可以使用 AccessList 命令獲取 ID。\n此命令,在 VPN Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_AccessEnable_Help 從當前虛擬 HUB 中註冊的訪問清單中,選定封包篩選規則並啟動。啟動的規則用於封包篩選。\n要啟用該規則,必須指定它的 ID。您可以使用 AccessList 命令獲取 ID。\n此命令,在 Game Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_AccessEnable_Args AccessEnable [id] CMD_AccessEnable_[id] 指定規則的 ID 並啟動。 # AccessDisable 命令 CMD_AccessDisable 禁用訪問清單規則 -CMD_AccessDisable_Help 從當前虛擬 HUB 中註冊的訪問清單中,選定封包篩選規則並禁用。被禁用的篩選規則將不會被用於封包篩選。\n要禁用的規則,規則必須指定的 ID。\n要禁用該規則,必須指定它的 ID。您可以使用 AccessList 命令獲取 ID。\n此命令,在 VPN Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_AccessDisable_Help 從當前虛擬 HUB 中註冊的訪問清單中,選定封包篩選規則並禁用。被禁用的篩選規則將不會被用於封包篩選。\n要禁用的規則,規則必須指定的 ID。\n要禁用該規則,必須指定它的 ID。您可以使用 AccessList 命令獲取 ID。\n此命令,在 Game Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_AccessDisable_Args AccessDisable [id] CMD_AccessDisable_[id] 指定規則的 ID 並禁用。 # UserList 命令 CMD_UserList 獲取用戶列表 -CMD_UserList_Help 獲取當前虛擬 HUB 中註冊的安全帳戶資料庫資訊中的使用者清單。\n此命令,在 VPN Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_UserList_Help 獲取當前虛擬 HUB 中註冊的安全帳戶資料庫資訊中的使用者清單。\n此命令,在 Game Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_UserList_Args UserList # UserCreate 命令 CMD_UserCreate 創建用戶 -CMD_UserCreate_Help 在當前虛擬 HUB 中註冊的安全帳戶資料庫中創建一個新使用者。\n當您創建一個使用者,根據使用者資訊的認證,VPN Client 可以連接到這個虛擬 HUB。\n如果您使用 UserCreate 命令創建一個用戶,用戶身份驗證方法是驗證密碼,註冊為一個隨機字串作為密碼分配。因此,用戶不能直接連接到虛擬 HUB。在創建用戶後,則必須運用 UserPasswordSet 命令,設定指定使用者的密碼。或者使用 UserAnonymousSet 命令,UserCertSet 命令,UserSignedSet 命令,UserRadiusSet 命令,UserNTLMSet 命令來改變使用者身份驗證方式。\n除非真有用戶名為 "*" (星號),否則當客戶登入時提供的用戶名與已有用戶名不一致的情況下,將自動登入為 RADIUS 伺服器,或者 NT 控制器來驗證。\n如果要更改使用者資訊,可以執行 UserSet 命令。\n此命令,在 VPN Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_UserCreate_Help 在當前虛擬 HUB 中註冊的安全帳戶資料庫中創建一個新使用者。\n當您創建一個使用者,根據使用者資訊的認證,VPN Client 可以連接到這個虛擬 HUB。\n如果您使用 UserCreate 命令創建一個用戶,用戶身份驗證方法是驗證密碼,註冊為一個隨機字串作為密碼分配。因此,用戶不能直接連接到虛擬 HUB。在創建用戶後,則必須運用 UserPasswordSet 命令,設定指定使用者的密碼。或者使用 UserAnonymousSet 命令,UserCertSet 命令,UserSignedSet 命令,UserRadiusSet 命令,UserNTLMSet 命令來改變使用者身份驗證方式。\n除非真有用戶名為 "*" (星號),否則當客戶登入時提供的用戶名與已有用戶名不一致的情況下,將自動登入為 RADIUS 伺服器,或者 NT 控制器來驗證。\n如果要更改使用者資訊,可以執行 UserSet 命令。\n此命令,在 Game Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_UserCreate_Args UserCreate [name] [/GROUP:group] [/REALNAME:realname] [/NOTE:note] CMD_UserCreate_[name] 指定新創建用戶的用戶名。 CMD_UserCreate_GROUP 如果讓用戶加入一個用戶組,請指定組名。如果你讓用戶不屬於任何組,則設定為 /GROUP:none。 @@ -5820,7 +5820,7 @@ CMD_UserCreate_Prompt_NOTE 用戶描述: # UserSet 命令 CMD_UserSet 更改使用者資訊 -CMD_UserSet_Help 變更當前虛擬 HUB 中的安全帳戶資料庫中註冊的客戶資訊。\n可以更改的資訊,即使創建新使用者所需要的 "組名稱","全名" 和 "描述" 這三個項目。\n要獲得用戶的名單,請使用 UserList 命令。\n此命令,在 VPN Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_UserSet_Help 變更當前虛擬 HUB 中的安全帳戶資料庫中註冊的客戶資訊。\n可以更改的資訊,即使創建新使用者所需要的 "組名稱","全名" 和 "描述" 這三個項目。\n要獲得用戶的名單,請使用 UserList 命令。\n此命令,在 Game Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_UserSet_Args UserSet [name] [/GROUP:group] [/REALNAME:realname] [/NOTE:note] CMD_UserSet_[name] 指定用戶名更改設置。 CMD_UserSet_GROUP 如果讓用戶加入一個用戶組,請指定組名。如果你讓用戶不屬於任何組,則設定為 /GROUP:none。 @@ -5830,14 +5830,14 @@ CMD_UserSet_NOTE 指定該用戶的說明。否則,選擇 /NOTE:none # UserDelete 命令 CMD_UserDelete 刪除用戶 -CMD_UserDelete_Help 刪除在虛擬 HUB 中的安全帳戶資料庫中註冊的使用者。當你刪除一個用戶,該用戶將無法連接到虛擬 HUB。\n如果您使用 UserPolicySet 命令,即使不刪除也可暫時禁止用戶登入。\n要獲得用戶的名單,請使用 UserList 命令。\n此命令,在 VPN Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_UserDelete_Help 刪除在虛擬 HUB 中的安全帳戶資料庫中註冊的使用者。當你刪除一個用戶,該用戶將無法連接到虛擬 HUB。\n如果您使用 UserPolicySet 命令,即使不刪除也可暫時禁止用戶登入。\n要獲得用戶的名單,請使用 UserList 命令。\n此命令,在 Game Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_UserDelete_Args UserDelete [name] CMD_UserDelete_[name] 指定用戶名將其刪除。 # UserGet 命令 CMD_UserGet 獲取使用者資訊 -CMD_UserGet_Help 獲取在虛擬 HUB 中的安全帳戶資料庫中註冊使用者的登入資訊。\n這個指令可以得到的資訊有 "用戶名","全名","描述","組的成員","有效期","安全協議","身份驗證方法",以及驗證參數。\n要獲得用戶的名單,請使用 UserList 命令。\n此命令,在 VPN Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_UserGet_Help 獲取在虛擬 HUB 中的安全帳戶資料庫中註冊使用者的登入資訊。\n這個指令可以得到的資訊有 "用戶名","全名","描述","組的成員","有效期","安全協議","身份驗證方法",以及驗證參數。\n要獲得用戶的名單,請使用 UserList 命令。\n此命令,在 Game Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_UserGet_Args UserGet [name] CMD_UserGet_[name] 指定的用戶名來獲取資訊。 CMD_UserGet_Column_Name 用戶名 @@ -5855,14 +5855,14 @@ CMD_UserGet_Policy 該使用者設定的安全協定 # UserAnonymousSet 命令 CMD_UserAnonymousSet 將用戶身份驗證方法設置為匿名驗證 -CMD_UserAnonymousSet_Help 在虛擬 HUB 中的安全帳戶資料庫中註冊使用者的驗證方法設定為 "匿名驗證"。"匿名驗證" 的用戶連接到 VPN Client HUB 時,不會有任何用戶認證即可以連接到 HUB。匿名身份驗證設置適合那些公開的誰都可以連接的 VPN Server。\n要獲得用戶的名單,請使用 UserList 命令。\n此命令,在 VPN Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_UserAnonymousSet_Help 在虛擬 HUB 中的安全帳戶資料庫中註冊使用者的驗證方法設定為 "匿名驗證"。"匿名驗證" 的用戶連接到 Game Client HUB 時,不會有任何用戶認證即可以連接到 HUB。匿名身份驗證設置適合那些公開的誰都可以連接的 Game Server。\n要獲得用戶的名單,請使用 UserList 命令。\n此命令,在 Game Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_UserAnonymousSet_Args UserAnonymousSet [name] CMD_UserAnonymousSet_[name] 指定用戶名更改設置。 # UserPasswordSet 命令 CMD_UserPasswordSet 將使用者身份驗證方法設置為密碼驗證,並設定密碼 -CMD_UserPasswordSet_Help 在虛擬 HUB 中的安全帳戶資料庫中註冊使用者的驗證方法設定為 "密碼驗證" 所謂 "密碼驗證" 即所有安全帳戶資料庫中的使用者都設置密碼註冊。當此用戶連接虛擬 HUB 時,會提示輸入密碼,如果一致,則允許連接。\n事實上,由於使用者的密碼是經過處理以後保存的,因此即使分析原始材料,也不會分析出密碼。\n要獲得用戶的名單,請使用 UserList 命令。\n此命令,在 VPN Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_UserPasswordSet_Help 在虛擬 HUB 中的安全帳戶資料庫中註冊使用者的驗證方法設定為 "密碼驗證" 所謂 "密碼驗證" 即所有安全帳戶資料庫中的使用者都設置密碼註冊。當此用戶連接虛擬 HUB 時,會提示輸入密碼,如果一致,則允許連接。\n事實上,由於使用者的密碼是經過處理以後保存的,因此即使分析原始材料,也不會分析出密碼。\n要獲得用戶的名單,請使用 UserList 命令。\n此命令,在 Game Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_UserPasswordSet_Args UserPasswordSet [name] [/PASSWORD:password] CMD_UserPasswordSet_[name] 指定用戶名更改設置。 CMD_UserPasswordSet_PASSWORD 指定使用者的密碼設置。如果您不指定此參數將被提示輸入密碼。 @@ -5870,7 +5870,7 @@ CMD_UserPasswordSet_PASSWORD 指定使用者的密碼設置。如果您不指定 # UserCertSet 命令 CMD_UserCertSet 將用戶身份驗證方法設置為固有證書驗證,並設定證書 -CMD_UserCertSet_Help 在虛擬 HUB 中的安全帳戶資料庫中註冊使用者的驗證方法設定為 "固有證書驗證" 所謂 "固有證書驗證" 即所有安全帳戶資料庫中的使用者都註冊一個 X.509 證書。當此用戶連接虛擬 HUB 時,提供的固有證書與登記證書一致,或持有對應證書的金鑰,允許是通過驗證實現連接。\n要獲得用戶的名單,請使用 UserList 命令。\n此命令,在 VPN Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_UserCertSet_Help 在虛擬 HUB 中的安全帳戶資料庫中註冊使用者的驗證方法設定為 "固有證書驗證" 所謂 "固有證書驗證" 即所有安全帳戶資料庫中的使用者都註冊一個 X.509 證書。當此用戶連接虛擬 HUB 時,提供的固有證書與登記證書一致,或持有對應證書的金鑰,允許是通過驗證實現連接。\n要獲得用戶的名單,請使用 UserList 命令。\n此命令,在 Game Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_UserCertSet_Args UserCertSet [name] [/LOADCERT:cert] CMD_UserCertSet_[name] 指定的用戶名更改設置。 CMD_UserCertSet_LOADCERT 指定 X.509 證書檔案名,這頂用戶證書。 @@ -5878,7 +5878,7 @@ CMD_UserCertSet_LOADCERT 指定 X.509 證書檔案名,這頂用戶證書。 # UserCertGet 命令 CMD_UserCertGet 獲取註冊固有證書認證用戶的證書 -CMD_UserCertGet_Help 在虛擬 HUB 中的安全帳戶資料庫中註冊使用者的 "固有證書認證" 的用戶,取得用戶的 X.509 證書,並保存。\n如果用戶未指定 "固有證書認證",則會發生錯誤。\n要獲得用戶的名單,請使用 UserList 命令。\n此命令,在 VPN Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 +CMD_UserCertGet_Help 在虛擬 HUB 中的安全帳戶資料庫中註冊使用者的 "固有證書認證" 的用戶,取得用戶的 X.509 證書,並保存。\n如果用戶未指定 "固有證書認證",則會發生錯誤。\n要獲得用戶的名單,請使用 UserList 命令。\n此命令,在 Game Bridge 中不會運行。\n此命令在集群虛擬 HUB 中不能運行。 CMD_UserCertGet_Args UserCertGet [name] [/SAVECERT:cert] CMD_UserCertGet_[name] 指定的用戶名來檢索資訊。 CMD_UserCertGet_SAVECERT 指定檔案名來保存獲取的用戶的 X.509 證書。 @@ -5887,7 +5887,7 @@ CMD_UserCertGet_Not_Cert 或者非固定證書認證,或者為設定為固有 # UserSignedSet 命令 CMD_UserSignedSet 將用戶身份驗證方法設置為已簽名證明書認證 -CMD_UserSignedSet_Help 將已註冊在目前管理的虛擬 HUB 的安全帳戶資料庫的使用者認證方法設定為已簽名認證書認證。使用者以已簽名證明書認證的用戶名連結虛擬 HUB 時,使用者所提交的證明書會被驗證是否為虛擬 HUB 認可的證明機構的證明書一覽中任意證明書的簽名,且客戶是否持有與證書相應的金鑰,用 RSA 演算法驗證可以連結的認證法。/n還可以設定成已註冊用戶希望的證明書的通用名 (CN) 及編號,只有通過了上述驗證的證明書的內容與設定值一致的情況下才能許可連結。/n要取得目前註冊用戶一覽,請使用用戶名單指令。\n此指令,虛擬專用橋不能運行。 \n此指令令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_UserSignedSet_Help 將已註冊在目前管理的虛擬 HUB 的安全帳戶資料庫的使用者認證方法設定為已簽名認證書認證。使用者以已簽名證明書認證的用戶名連結虛擬 HUB 時,使用者所提交的證明書會被驗證是否為虛擬 HUB 認可的證明機構的證明書一覽中任意證明書的簽名,且客戶是否持有與證書相應的金鑰,用 RSA 演算法驗證可以連結的認證法。/n還可以設定成已註冊用戶希望的證明書的通用名 (CN) 及編號,只有通過了上述驗證的證明書的內容與設定值一致的情況下才能許可連結。/n要取得目前註冊用戶一覽,請使用用戶名單指令。\n此指令,虛擬專用橋不能運行。 \n此指令令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_UserSignedSet_Args UserSignedSet [name] [/CN:cn] [/SERIAL:serial] CMD_UserSignedSet_[name] 指定更改設定的用戶名 CMD_UserSignedSet_CN 如果指定此參數,在驗證了用戶提交的證明書是否由可信賴的證明機構簽名後,該證明書的通用名 (CN) 的值,與根據此參數設定的值相比較,只有取得一致的情況下才允許連結。指定 "none" 的情況下不進行確認。 @@ -5898,7 +5898,7 @@ CMD_UserSignedSet_Prompt_SERIAL 限定編號的值 # UserRadiusSet 命令 CMD_UserRadiusSet 將用戶的認證方法設定為半徑認證 -CMD_UserRadiusSet_Help 將在目前管理的虛擬 HUB 的安全帳戶資料庫上註冊的使用者認證方法設置為 "半徑認證"。用戶以被半徑認證設置的用戶名連接虛擬 HUB 時,用戶名和使用者輸入的密碼被發送到半徑伺服器,半徑伺服器檢查用戶名和密碼後,如過該認證成功,用戶被允許 VPN 連接。\n要使用半徑認證,需要事先使用 RadiusServerSet 指令把要使用的半徑伺服器設置為虛擬 HUB。\n要獲得目前註冊的用戶清單,請使用 UserList 指令。\n此指令,虛擬專用橋不能運行。\n此指令令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_UserRadiusSet_Help 將在目前管理的虛擬 HUB 的安全帳戶資料庫上註冊的使用者認證方法設置為 "半徑認證"。用戶以被半徑認證設置的用戶名連接虛擬 HUB 時,用戶名和使用者輸入的密碼被發送到半徑伺服器,半徑伺服器檢查用戶名和密碼後,如過該認證成功,用戶被允許 Game 連接。\n要使用半徑認證,需要事先使用 RadiusServerSet 指令把要使用的半徑伺服器設置為虛擬 HUB。\n要獲得目前註冊的用戶清單,請使用 UserList 指令。\n此指令,虛擬專用橋不能運行。\n此指令令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_UserRadiusSet_Args UserRadiusSet [name] [/ALIAS:alias_name] CMD_UserRadiusSet_[name] 指定更改設定的用戶名 CMD_UserRadiusSet_ALIAS 如果此參數被設置,可以使對半徑伺服器發送的用戶名與虛擬 HUB 上的用戶名是不同的。如果沒有設置,請指定為 /ALIAS:none (使用虛擬 HUB 上的用戶名)。用戶名是 "*" 的情況下 /ALIAS 參數被忽略。關於 "*" 用戶的描述,輸入 UserCreate /HELP 可顯示。 @@ -5907,7 +5907,7 @@ CMD_UserRadiusSet_Prompt_ALIAS 驗證用別名 (可選) # UserNTLMSet 命令 CMD_UserNTLMSet 用戶身份驗證方法設置為 NT 域認證 -CMD_UserNTLMSet_Help 將在目前管理的虛擬 HUB 的安全帳戶資料庫上註冊的使用者認證方法設置為 "NT 域驗證"。用戶以被 NT 域認證設置的用戶名連接虛擬 HUB 時,用戶名和使用者輸入的密碼被發送到 Windows NT / 2000 / Server 2003 / Server 2008 網域控制站或 Active Directory 伺服器,認證伺服器檢查用戶名和密碼後,如果認證成功後,該用戶的 VPN 連接被允許。要使用 NT 域認證,VPN Server 不要在連接到該域的 Windows NT 4.0,Windows 2000,Windows XP,Windows Server 2003 和 Windows Server 2008 的任何作業系統上運行。詳情,請與 VPN Server 管理員諮詢。\n要獲得目前註冊的用戶清單,請使用 UserList 指令。\n此指令,虛擬專用橋不能運行。\n此指令令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_UserNTLMSet_Help 將在目前管理的虛擬 HUB 的安全帳戶資料庫上註冊的使用者認證方法設置為 "NT 域驗證"。用戶以被 NT 域認證設置的用戶名連接虛擬 HUB 時,用戶名和使用者輸入的密碼被發送到 Windows NT / 2000 / Server 2003 / Server 2008 網域控制站或 Active Directory 伺服器,認證伺服器檢查用戶名和密碼後,如果認證成功後,該用戶的 Game 連接被允許。要使用 NT 域認證,VPN Server 不要在連接到該域的 Windows NT 4.0,Windows 2000,Windows XP,Windows Server 2003 和 Windows Server 2008 的任何作業系統上運行。詳情,請與 Game Server 管理員諮詢。\n要獲得目前註冊的用戶清單,請使用 UserList 指令。\n此指令,虛擬專用橋不能運行。\n此指令令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_UserNTLMSet_Args UserNTLMSet [name] [/ALIAS:alias_name] CMD_UserNTLMSet_[name] 指定更改設定的用戶名 CMD_UserNTLMSet_ALIAS 如果此參數被設置,可以使對 NT 域或 Active Directory 發送的用戶名與虛擬 HUB 上的用戶名不同。如果沒有設置,請指定 /ALIAS:none (使用虛擬 HUB 上的用戶名)。用戶名是 "*" 的情況下 /ALIAS 參數被忽略。關於 "*" 用戶的描述,輸入 UserCreate /HELP 可顯示。 @@ -5915,14 +5915,14 @@ CMD_UserNTLMSet_ALIAS 如果此參數被設置,可以使對 NT 域或 Active # UserPolicyRemove 命令 CMD_UserPolicyRemove 刪除用戶的安全性原則 -CMD_UserPolicyRemove_Help 刪除在目前管理的虛擬 HUB 的安全帳戶資料庫上已註冊的使用者設置的安全性原則設置。被刪除安全性原則設置的用戶,適用該用戶所屬的組的安全性原則設置。如果不屬於任何組,或改組沒有設置安全性原則,則遵從預設值 (允許訪問: 啟用,TCP連接數最大值: 32 個,超時時間: 20 秒)。\n要獲得目前註冊的用戶列表,請使用 UserList 命令。\n此指令,虛擬專用橋不能運行。 \n此指令令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_UserPolicyRemove_Help 刪除在目前管理的虛擬 HUB 的安全帳戶資料庫上已註冊的使用者設置的安全性原則設置。被刪除安全性原則設置的用戶,適用該用戶所屬的組的安全性原則設置。如果不屬於任何組,或改組沒有設置安全性原則,則遵從預設值 (允許訪問: 啟用,TCP連接數最大值: 32 個,超時時間: 20 秒)。\n要獲得目前註冊的用戶列表,請使用 UserList 命令。\n此指令,虛擬專用橋不能運行。 \n此指令令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_UserPolicyRemove_Args UserPolicyRemove [name] CMD_UserPolicyRemove_[name] 指定更改設定的用戶名 # UserPolicySet 命令 CMD_UserPolicySet 設置用戶的安全性原則 -CMD_UserPolicySet_Help 變更在目前管理的虛擬 HUB 的安全帳戶資料庫上已註冊的使用者設置的安全性原則內容。\n當用戶未設置安全性原則時,設置新的默認安全性原則後,更改被指定的值。\n要獲得當前已註冊的用戶清單,請使用 UserList 指令。\n此指令,虛擬專用橋不能運行。\n此指令令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_UserPolicySet_Help 變更在目前管理的虛擬 HUB 的安全帳戶資料庫上已註冊的使用者設置的安全性原則內容。\n當用戶未設置安全性原則時,設置新的默認安全性原則後,更改被指定的值。\n要獲得當前已註冊的用戶清單,請使用 UserList 指令。\n此指令,虛擬專用橋不能運行。\n此指令令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_UserPolicySet_Args UserPolicySet [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_UserPolicySet_[name] 指定更改設定的用戶名 CMD_UserPolicySet_NAME 指定要變更值的策略的名稱。您可以使用 PolicyList 命令顯示策略名稱和可設定值的列表。 @@ -5931,7 +5931,7 @@ CMD_UserPolicySet_VALUE 指定策略的新值。如果其策略是數值型, # UserExpiresSet 命令 CMD_UserExpiresSet 設置用戶的有效期限 -CMD_UserExpiresSet_Help 設置在目前管理的虛擬 HUB 安全帳戶資料庫中註冊的使用者的有效期限。有效期限到期的用戶不能連接虛擬 HUB。\n要獲得當前已註冊的用戶清單,請使用 UserList 指令。\n此指令,虛擬專用橋不能運行。\n此指令令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_UserExpiresSet_Help 設置在目前管理的虛擬 HUB 安全帳戶資料庫中註冊的使用者的有效期限。有效期限到期的用戶不能連接虛擬 HUB。\n要獲得當前已註冊的用戶清單,請使用 UserList 指令。\n此指令,虛擬專用橋不能運行。\n此指令令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_UserExpiresSet_Args UserExpiresSet [name] [/EXPIRES:expires] CMD_UserExpiresSet_[name] 指定更改設定的用戶名 CMD_UserExpiresSet_EXPIRES 指定用戶有效期限的日期和時間。如 "2005/10/08 19:30:00",以 6 個整數指定年,月,日,時,分,秒,用斜線或冒號分隔。年指定為 4 位數。如果把空格加入到值中,需要把整個值用 "" 圍住。可以指定本地時間 (電腦上的命令列管理工具運行的標準時間)。如果指定 /EXPIRES:none,可以解除有效期限。 @@ -5940,13 +5940,13 @@ CMD_UserExpiresSet_Prompt_EXPIRES 用戶的有效期限 (沒有指定,即沒 # GroupList 命令 CMD_GroupList 獲取群組列表 -CMD_GroupList_Help 獲取在目前管理的虛擬 HUB 的安全帳戶資料庫中註冊的群組清單。\n此命令用 VPN Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_GroupList_Help 獲取在目前管理的虛擬 HUB 的安全帳戶資料庫中註冊的群組清單。\n此命令用 Game Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_GroupList_Args GroupList # GroupCreate 命令 CMD_GroupCreate 創建群組 -CMD_GroupCreate_Help 在目前管理的虛擬 HUB 安全帳戶資料庫內建立新群組。\n在群組內可以登記多個用戶。要在群組內註冊用戶,使用 GroupJoin 命令。\n此命令用 VPN Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_GroupCreate_Help 在目前管理的虛擬 HUB 安全帳戶資料庫內建立新群組。\n在群組內可以登記多個用戶。要在群組內註冊用戶,使用 GroupJoin 命令。\n此命令用 Game Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_GroupCreate_Args GroupCreate [name] [/REALNAME:realname] [/NOTE:note] CMD_GroupCreate_[name] 指定要創建的群組名。 CMD_GroupCreate_REALNAME 指定該群組的全名。例如,如果群組對應於實際的部分或部門名稱,指定其名稱。如果不指定的情況下,請指定 /REALNAME:none。 @@ -5958,7 +5958,7 @@ CMD_GroupCreate_Prompt_NOTE 群組描述: # GroupSet 命令 CMD_GroupSet 設置群組資訊 -CMD_GroupSet_Help 設置在目前管理的虛擬 HUB 安全帳戶資料庫中註冊的群組資訊。\n要獲取當前已註冊的群組列表,請使用 GroupList 命令。\n此命令用 VPN Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_GroupSet_Help 設置在目前管理的虛擬 HUB 安全帳戶資料庫中註冊的群組資訊。\n要獲取當前已註冊的群組列表,請使用 GroupList 命令。\n此命令用 Game Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_GroupSet_Args GroupSet [name] [/REALNAME:realname] [/NOTE:note] CMD_GroupSet_[name] 指定變更設定的群組名。 CMD_GroupSet_REALNAME 指定該群組的全名。例如,如果群組對應於實際的部分或部門名稱,指定其名稱。如果不指定的情況下,請指定 /REALNAME:none。 @@ -5967,14 +5967,14 @@ CMD_GroupSet_NOTE 指定群組的描述。如果不指定的情況下,請指 # GroupDelete 命令 CMD_GroupDelete 刪除群組 -CMD_GroupDelete_Help 刪除目前管理的虛擬 HUB 安全帳戶資料庫中註冊的群組。\n一旦刪除群組,該群組所屬的所有用戶將成為未分配的。\n要獲取當前已註冊的群組列表,請使用 GroupList 命令。\n此命令不能運行的 VPN Bridge。\n您不能執行這個虛擬的 VPN 作為在群集成員伺服器作業系統伺服器花鼓命令。 +CMD_GroupDelete_Help 刪除目前管理的虛擬 HUB 安全帳戶資料庫中註冊的群組。\n一旦刪除群組,該群組所屬的所有用戶將成為未分配的。\n要獲取當前已註冊的群組列表,請使用 GroupList 命令。\n此命令不能運行的 Game Bridge。\n您不能執行這個虛擬的 Game 作為在群集成員伺服器作業系統伺服器花鼓命令。 CMD_GroupDelete_Args GroupDelete [name] CMD_GroupDelete_[name] 指定刪除的群組名。 # GroupGet 命令 CMD_GroupGet 獲得群組資訊和所屬使用者清單 -CMD_GroupGet_Help 獲取目前管理的虛擬 HUB 安全帳戶資料庫中註冊的群組資訊和屬於改群組的使用者列表。\n要獲取當前已註冊的群組列表,請使用 GroupList 命令。\n此命令用 VPN Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_GroupGet_Help 獲取目前管理的虛擬 HUB 安全帳戶資料庫中註冊的群組資訊和屬於改群組的使用者列表。\n要獲取當前已註冊的群組列表,請使用 GroupList 命令。\n此命令用 Game Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_GroupGet_Args GroupGet [name] CMD_GroupGet_[name] 指定獲得資訊的群組名。 CMD_GroupGet_Column_NAME 群組名 @@ -5986,7 +5986,7 @@ CMD_GroupGet_Column_MEMBERS 屬於這個群組的用戶名列表 # GroupJoin 命令 CMD_GroupJoin 用戶添加到群組 -CMD_GroupJoin_Help 在目前管理的虛擬 HUB 的安全帳戶資料庫註冊的群組內,添加安全帳戶資料庫內的使用者。\n目前註冊的用戶和群組的列表,可使用 UserList 命令和 GroupList 命令獲取。\n此命令用 VPN Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_GroupJoin_Help 在目前管理的虛擬 HUB 的安全帳戶資料庫註冊的群組內,添加安全帳戶資料庫內的使用者。\n目前註冊的用戶和群組的列表,可使用 UserList 命令和 GroupList 命令獲取。\n此命令用 Game Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_GroupJoin_Args GroupJoin [name] [/USERNAME:username] CMD_GroupJoin_[name] 指定要添加用戶的群組名。 CMD_GroupJoin_USERNAME 指定往以 name 指定了的群組添加的用戶名。 @@ -5995,7 +5995,7 @@ CMD_GroupJoin_Prompt_USERNAME 要加入群組的用戶名: # GroupUnjoin 命令 CMD_GroupUnjoin 從群組內刪除用戶 -CMD_GroupUnjoin_Help 從目前管理的虛擬 HUB 安全帳戶資料庫註冊的群組中,刪除指定用戶。用戶一旦從群組中被刪除,該用戶成為未分配。\n要獲取當前群組的用戶列表,使用 GroupGet 命令。\n要獲取當前已註冊的群組列表,使用 GroupList 命令。\n此命令用 VPN Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_GroupUnjoin_Help 從目前管理的虛擬 HUB 安全帳戶資料庫註冊的群組中,刪除指定用戶。用戶一旦從群組中被刪除,該用戶成為未分配。\n要獲取當前群組的用戶列表,使用 GroupGet 命令。\n要獲取當前已註冊的群組列表,使用 GroupList 命令。\n此命令用 Game Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_GroupUnjoin_Args GroupUnjoin [name] CMD_GroupUnjoin_[name] 指定要從群組內刪除的用戶名。 CMD_GroupUnjoin_Prompt_name 要從群組內刪除的用戶名: @@ -6003,14 +6003,14 @@ CMD_GroupUnjoin_Prompt_name 要從群組內刪除的用戶名: # GroupPolicyRemove 命令 CMD_GroupPolicyRemove 刪除群組的安全性原則 -CMD_GroupPolicyRemove_Help 對在目前管理的虛擬 HUB 的安全帳戶資料胡中註冊的群組,刪除其被設置的安全性原則的設置。對所屬的群組及用戶本身沒有被設置安全性原則的用戶,遵照預設值 (允許訪問: 啟用,TCP 連接數的最大值: 32 個,超時時間: 20 秒)。\n要獲得當前已註冊的群組列表,使用 GroupList 命令。\n此命令用 VPN Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_GroupPolicyRemove_Help 對在目前管理的虛擬 HUB 的安全帳戶資料胡中註冊的群組,刪除其被設置的安全性原則的設置。對所屬的群組及用戶本身沒有被設置安全性原則的用戶,遵照預設值 (允許訪問: 啟用,TCP 連接數的最大值: 32 個,超時時間: 20 秒)。\n要獲得當前已註冊的群組列表,使用 GroupList 命令。\n此命令用 Game Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_GroupPolicyRemove_Args GroupPolicyRemove [name] CMD_GroupPolicyRemove_[name] 指定變更設定的群組名。 # GroupPolicySet 命令 CMD_GroupPolicySet 設置群組的安全性原則 -CMD_GroupPolicySet_Help 對在目前管理的虛擬 HUB 的安全帳戶資料胡中註冊的群組,更改其被設置的安全性原則的設置。\n如群組尚未設置安全性原則,新的默認安全性原則設置後,更改被指定的值。\n要獲得當前已註冊的群組列表,使用 GroupList 命令。\n此命令用 VPN Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_GroupPolicySet_Help 對在目前管理的虛擬 HUB 的安全帳戶資料胡中註冊的群組,更改其被設置的安全性原則的設置。\n如群組尚未設置安全性原則,新的默認安全性原則設置後,更改被指定的值。\n要獲得當前已註冊的群組列表,使用 GroupList 命令。\n此命令用 Game Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_GroupPolicySet_Args GroupPolicySet [name] [/NAME:policy_name] [/VALUE:num|yes|no] CMD_GroupPolicySet_[name] 指定變更設定的群組名。 CMD_GroupPolicySet_NAME 指定要更改其值的策略名稱。您可以使用 PolicyList 命令顯示的策略名稱和可以設置值的列表。 @@ -6019,7 +6019,7 @@ CMD_GroupPolicySet_VALUE 指定一個新的策略值。如果策略是數值型 # SessionList 命令 CMD_SessionList 獲取連接會話的列表 -CMD_SessionList_Help 獲取目前管理的與虛擬 HUB 連接中的的會話列表。在會話清單中,以下資訊將顯示為每個連接: [會話名稱],[會話場所],[用戶名],[連接源主機名稱稱],[TCP 連接],[傳輸位元組數] 和 [傳輸封包數]。\n如果當前連接的 VPN Server 是群集控制器,管理的虛擬 HUB 是靜態的虛擬 HUB,可以得到連接其所有的集群成員的該虛擬 HUB 的會話列表的結合。\n在其他情況下,只能獲取與目前管理的 VPN Server 實際連接著的會話列表。 +CMD_SessionList_Help 獲取目前管理的與虛擬 HUB 連接中的的會話列表。在會話清單中,以下資訊將顯示為每個連接: [會話名稱],[會話場所],[用戶名],[連接源主機名稱稱],[TCP 連接],[傳輸位元組數] 和 [傳輸封包數]。\n如果當前連接的 Game Server 是群集控制器,管理的虛擬 HUB 是靜態的虛擬 HUB,可以得到連接其所有的集群成員的該虛擬 HUB 的會話列表的結合。\n在其他情況下,只能獲取與目前管理的 Game Server 實際連接著的會話列表。 CMD_SessionList_Args SessionList @@ -6069,25 +6069,25 @@ CMD_IpDelete_[id] 指定要刪除的 IP 地址表項的 ID。 # SecureNatEnable 命令 CMD_SecureNatEnable 啟用虛擬 NAT 和 DHCP 伺服器功能 (安全網路功能) -CMD_SecureNatEnable_Help 使在目前管理的虛擬 HUB 內啟動並運行虛擬 NAT 和 DHCP 伺服器功能 (安全網路功能)。執行此指令前,必須先使用 SecureNatHostGet 指令,NatGet 指令和 DhcpGet 指令檢查當前虛擬 NAT 功能和 DHCP 伺服器的設置內容。\n一旦啟用安全網路的功能,可以在虛擬 HUB 的虛擬網路上使 NAT 路由器 (IP 偽裝) 和 DHCP 伺服器功能虛擬性的運行。\n\n[有關安全網路功能的警告]\n安全網路的功能是面向系統管理員和對具備有關網路的豐富知識的人的功能。\n如果正確使用安全網路功能,可能實現通過 VPN 的安全的遠端存取。但是如果錯誤地使用,可能使整個網路處於危險狀態。如果不具備全面的的網路知識,沒有得到網路系統管理員許可的情況下,請禁用安全網路功能。關於安全網路功能的詳細說明,請參閱 VPN Server 的手冊和線上文檔。\n此命令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_SecureNatEnable_Help 使在目前管理的虛擬 HUB 內啟動並運行虛擬 NAT 和 DHCP 伺服器功能 (安全網路功能)。執行此指令前,必須先使用 SecureNatHostGet 指令,NatGet 指令和 DhcpGet 指令檢查當前虛擬 NAT 功能和 DHCP 伺服器的設置內容。\n一旦啟用安全網路的功能,可以在虛擬 HUB 的虛擬網路上使 NAT 路由器 (IP 偽裝) 和 DHCP 伺服器功能虛擬性的運行。\n\n[有關安全網路功能的警告]\n安全網路的功能是面向系統管理員和對具備有關網路的豐富知識的人的功能。\n如果正確使用安全網路功能,可能實現通過 Game 的安全的遠端存取。但是如果錯誤地使用,可能使整個網路處於危險狀態。如果不具備全面的的網路知識,沒有得到網路系統管理員許可的情況下,請禁用安全網路功能。關於安全網路功能的詳細說明,請參閱 Game Server 的手冊和線上文檔。\n此命令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_SecureNatEnable_Args SecureNatEnable # SecureNatDisable 命令 CMD_SecureNatDisable 禁用虛擬 NAT 和 DHCP 伺服器功能 (安全網路功能) -CMD_SecureNatDisable_Help 在當前管理的虛擬 HUB 內禁用虛擬 NAT 和 DHCP 伺服器功能 (安全網路功能)。一旦執行該命令,虛擬 NAT 功能立即停止,虛擬 DHCP 伺服器功能則刪除持有的 DHCP 租賃資料並停止該服務。\n該指令在作為進群操作的 VPN Server 的虛擬伺服器上不能執行。 +CMD_SecureNatDisable_Help 在當前管理的虛擬 HUB 內禁用虛擬 NAT 和 DHCP 伺服器功能 (安全網路功能)。一旦執行該命令,虛擬 NAT 功能立即停止,虛擬 DHCP 伺服器功能則刪除持有的 DHCP 租賃資料並停止該服務。\n該指令在作為進群操作的 Game Server 的虛擬伺服器上不能執行。 CMD_SecureNatDisable_Args SecureNatDisable # SecureNatStatusGet 命令 CMD_SecureNatStatusGet 獲取虛擬 NAT 和 DHCP 伺服器功能 (安全網路功能) 的工作狀態 -CMD_SecureNatStatusGet_Help 如果在目前管理的虛擬 HUB 內操作虛擬 NAT 和 DHCP 伺服器功能 (安全網路功能),獲得其操作狀態。 \n該指令在作為進群操作的 VPN Server 的虛擬伺服器上不能執行。 +CMD_SecureNatStatusGet_Help 如果在目前管理的虛擬 HUB 內操作虛擬 NAT 和 DHCP 伺服器功能 (安全網路功能),獲得其操作狀態。 \n該指令在作為進群操作的 Game Server 的虛擬伺服器上不能執行。 CMD_SecureNatStatusGet_Args SecureNatStatusGet # SecureNatHostGet 命令 CMD_SecureNatHostGet 獲取安全網路功能的虛擬主機的網路介面設置 -CMD_SecureNatHostGet_Help 在當前管理的虛擬 HUB 內獲取虛擬 NAT 和 DHCP 伺服器功能 (安全網路功能) 中的虛擬主機的網路介面設置。\n安全網路功能有一枚在虛擬 HUB 內二級市場中的虛擬 LAN 卡,它被賦予了 MAC 位址和 IP 地址。這樣,連接到同一個二級市場的其他主機,能夠如存在於網路的真實 IP 主機般與安全網路的虛擬主機通信。\n\n[有關安全網路功能的警告]\n安全網路的功能是面向系統管理員和對具備有關網路的豐富知識的人的功能。\n如果正確使用安全網路功能,可能實現通過 VPN 的安全的遠端存取。但是如果錯誤地使用,可能使整個網路處於危險狀態。如果不具備全面的的網路知識,沒有得到網路系統管理員許可的情況下,請禁用安全網路功能。關於安全網路功能的詳細說明,請參閱 VPN Server 的手冊和線上文檔。\n此命令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_SecureNatHostGet_Help 在當前管理的虛擬 HUB 內獲取虛擬 NAT 和 DHCP 伺服器功能 (安全網路功能) 中的虛擬主機的網路介面設置。\n安全網路功能有一枚在虛擬 HUB 內二級市場中的虛擬 LAN 卡,它被賦予了 MAC 位址和 IP 地址。這樣,連接到同一個二級市場的其他主機,能夠如存在於網路的真實 IP 主機般與安全網路的虛擬主機通信。\n\n[有關安全網路功能的警告]\n安全網路的功能是面向系統管理員和對具備有關網路的豐富知識的人的功能。\n如果正確使用安全網路功能,可能實現通過 Game 的安全的遠端存取。但是如果錯誤地使用,可能使整個網路處於危險狀態。如果不具備全面的的網路知識,沒有得到網路系統管理員許可的情況下,請禁用安全網路功能。關於安全網路功能的詳細說明,請參閱 Game Server 的手冊和線上文檔。\n此命令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_SecureNatHostGet_Args SecureNatHostGet CMD_SecureNatHostGet_Column_MAC MAC 地址 CMD_SecureNatHostGet_Column_IP IP 地址 @@ -6097,7 +6097,7 @@ CMD_SecureNatHostGet_Column_LOG 保存 NAT 和 DHCP 操作日誌 # SecureNatHostSet 命令 CMD_SecureNatHostSet 更改安全網路功能的虛擬主機的網路介面設置 -CMD_SecureNatHostSet_Help 當前管理的虛擬 HUB 內,更改和保存虛擬 NAT 和 DHCP 伺服器功能 (安全網路功能) 的設置專案中的虛擬主機網路介面設置。\n安全網路功能有一枚在虛擬 HUB 內二級市場中的虛擬 LAN 卡,它被賦予了 MAC 位址和 IP 地址。這樣,連接到同一個二級市場的其他主機,能夠如存在於網路的真實 IP 主機般與安全網路的虛擬主機通信。\n\n[有關安全網路功能的警告]\n安全網路的功能是面向系統管理員和對具備有關網路的豐富知識的人的功能。\n如果正確使用安全網路功能,可能實現通過 VPN 的安全的遠端存取。但是如果錯誤地使用,可能使整個網路處於危險狀態。如果不具備全面的的網路知識,沒有得到網路系統管理員許可的情況下,請禁用安全網路功能。關於安全網路功能的詳細說明,請參閱 VPN Server 的手冊和線上文檔。\n此命令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_SecureNatHostSet_Help 當前管理的虛擬 HUB 內,更改和保存虛擬 NAT 和 DHCP 伺服器功能 (安全網路功能) 的設置專案中的虛擬主機網路介面設置。\n安全網路功能有一枚在虛擬 HUB 內二級市場中的虛擬 LAN 卡,它被賦予了 MAC 位址和 IP 地址。這樣,連接到同一個二級市場的其他主機,能夠如存在於網路的真實 IP 主機般與安全網路的虛擬主機通信。\n\n[有關安全網路功能的警告]\n安全網路的功能是面向系統管理員和對具備有關網路的豐富知識的人的功能。\n如果正確使用安全網路功能,可能實現通過 Game 的安全的遠端存取。但是如果錯誤地使用,可能使整個網路處於危險狀態。如果不具備全面的的網路知識,沒有得到網路系統管理員許可的情況下,請禁用安全網路功能。關於安全網路功能的詳細說明,請參閱 Game Server 的手冊和線上文檔。\n此命令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_SecureNatHostSet_Args SecureNatHostSet [/MAC:mac] [/IP:ip] [/MASK:mask] CMD_SecureNatHostSet_MAC 指定分配到虛擬介面的 MAC 地址。MAC 地址用諸如 "00-AC-01-23-45-67" 的字串指定。一但指定 /MAC:none,則不更改將當前的設置。 CMD_SecureNatHostSet_IP 指定分配到虛擬介面的 IP 地址。一但指定 /IP:none,則不更改將當前的設置。 @@ -6109,7 +6109,7 @@ CMD_SecureNatHostSet_Prompt_MASK 子網路遮罩: # NatGet 命令 CMD_NatGet 獲得安全網路功能的虛擬 NAT 功能的設置 -CMD_NatGet_Help 在當前管理的虛擬 HUB 內,獲得虛擬 NAT 和 DHCP 伺服器功能 (安全網路功能) 的設置項目中的虛 NAT 設置。\n該指令在作為進群操作的 VPN Server 的虛擬伺服器上不能執行。 +CMD_NatGet_Help 在當前管理的虛擬 HUB 內,獲得虛擬 NAT 和 DHCP 伺服器功能 (安全網路功能) 的設置項目中的虛 NAT 設置。\n該指令在作為進群操作的 Game Server 的虛擬伺服器上不能執行。 CMD_NatGet_Args NatGet CMD_NatGet_Column_USE 使用虛擬 NAT 功能 CMD_NetGet_Column_MTU MTU 值 @@ -6119,19 +6119,19 @@ CMD_NatGet_Column_UDP UDP 會話超時 (秒) # NatEnable 命令 CMD_NatEnable 啟用安全網路功能的虛擬 NAT 功能 -CMD_NatEnable_Help 在目前管理的虛擬 HUB 內啟用虛擬 NAT 功能。\n如果使用此指令啟動虛擬 NAT 功能,但 SecureNAT 功能沒有工作時,則虛擬的 NAT 不工作。要啟動 SecureNAT 功能的工作,使用 SecureNatEnable 命令。\n該指令在作為進群操作的 VPN Server 的虛擬伺服器上不能執行。 +CMD_NatEnable_Help 在目前管理的虛擬 HUB 內啟用虛擬 NAT 功能。\n如果使用此指令啟動虛擬 NAT 功能,但 SecureNAT 功能沒有工作時,則虛擬的 NAT 不工作。要啟動 SecureNAT 功能的工作,使用 SecureNatEnable 命令。\n該指令在作為進群操作的 Game Server 的虛擬伺服器上不能執行。 CMD_NatEnable_Args NatEnable # NatDisable 命令 CMD_NatDisable 禁用安全網路功能的虛擬 NAT 功能 -CMD_NatDisable_Help 在目前管理的虛擬 HUB 內禁用虛擬 NAT 功能。\n該指令在作為進群操作的 VPN Server 的虛擬伺服器上不能執行。 +CMD_NatDisable_Help 在目前管理的虛擬 HUB 內禁用虛擬 NAT 功能。\n該指令在作為進群操作的 Game Server 的虛擬伺服器上不能執行。 CMD_NatDisable_Args NatDisable # NatSet 命令 CMD_NatSet 更改安全網路功能的虛擬 NAT 功能的設置 -CMD_NatSet_Help 更改目前管理的虛擬 HUB 內的虛擬的 NAT 設置。虛擬的 NAT 設置的內容包括: MTU 值,TCP 會話超時,UDP 會話超時。\n該指令在作為進群操作的 VPN Server 的虛擬伺服器上不能執行。 +CMD_NatSet_Help 更改目前管理的虛擬 HUB 內的虛擬的 NAT 設置。虛擬的 NAT 設置的內容包括: MTU 值,TCP 會話超時,UDP 會話超時。\n該指令在作為進群操作的 Game Server 的虛擬伺服器上不能執行。 CMD_NatSet_Args NatSet [/MTU:mtu] [/TCPTIMEOUT:tcp_timeout] [/UDPTIMEOUT:udp_timeout] [/LOG:yes|no] CMD_NatSet_MTU 用位元組數單位的整數設置 MTU (最大可轉讓單位的大小)。此值是不包括虛擬 NAT 發送的乙太網幀的 MAC 頭最大有效載荷長度,預設值是 1500 位元組。 CMD_NatSet_TCPTIMEOUT 設置虛擬 NAT 中轉 TCP 會話時如果持續多少秒非通信狀態即超時並丟棄會話。 @@ -6148,13 +6148,13 @@ CMD_NatSet_Eval_UDP 請在從 %d 到 %d 之間設定 UDP 會話超時秒數。 # NatTable 命令 CMD_NatTable 獲得安全網路功能的虛擬 NAT 功能會話表 -CMD_NatTable_Help 虛擬 NAT 功能在目前管理的虛擬 HUB 內運作時,經由虛擬 NAT 獲取目前通信中的 TCP 及 UDP 會話表 (NAT 表)。\n該指令在作為進群操作的 VPN Server 的虛擬伺服器上不能執行。 +CMD_NatTable_Help 虛擬 NAT 功能在目前管理的虛擬 HUB 內運作時,經由虛擬 NAT 獲取目前通信中的 TCP 及 UDP 會話表 (NAT 表)。\n該指令在作為進群操作的 Game Server 的虛擬伺服器上不能執行。 CMD_NatTable_Args NatTable # DhcpGet 命令 CMD_DhcpGet 獲得安全網路功能的虛擬 DHCP 伺服器功能的設置 -CMD_DhcpGet_Help 在當前管理的虛擬 HUB 內獲取虛擬 NAT 和 DHCP 伺服器功能 (安全網路功能) 的設置項目中的虛擬 DHCP 伺服器設置。\n該指令在作為進群操作的 VPN Server 的虛擬伺服器上不能執行。 +CMD_DhcpGet_Help 在當前管理的虛擬 HUB 內獲取虛擬 NAT 和 DHCP 伺服器功能 (安全網路功能) 的設置項目中的虛擬 DHCP 伺服器設置。\n該指令在作為進群操作的 Game Server 的虛擬伺服器上不能執行。 CMD_DhcpGet_Args DhcpGet CMD_DhcpGet_Column_Log NAT 和 DHCP 的操作日誌記錄 CMD_DhcpGet_Column_USE 使用虛擬 DHCP 功能 @@ -6171,19 +6171,19 @@ CMD_DhcpGet_Column_PUSHROUTE 靜態路由表推送 # DhcpEnable 命令 CMD_DhcpEnable 啟動安全網路功能的虛擬 DHCP 伺服器功能 -CMD_DhcpEnable_Help 在當前管理的虛擬 HUB 內啟動虛擬 DHCP 伺服器功能。如果使用此指令啟動虛擬 DHCP 伺服器功能但 SecureNAT 功能不工作的情況下,則虛擬 DHCP 伺服器不工作。要啟動 SecureNAT 功能,使用 SecureNatEnable 指令。\n該指令在作為進群操作的 VPN Server 的虛擬伺服器上不能執行。 +CMD_DhcpEnable_Help 在當前管理的虛擬 HUB 內啟動虛擬 DHCP 伺服器功能。如果使用此指令啟動虛擬 DHCP 伺服器功能但 SecureNAT 功能不工作的情況下,則虛擬 DHCP 伺服器不工作。要啟動 SecureNAT 功能,使用 SecureNatEnable 指令。\n該指令在作為進群操作的 Game Server 的虛擬伺服器上不能執行。 CMD_DhcpEnable_Args DhcpEnable # DhcpDisable 命令 CMD_DhcpDisable 禁用安全網路功能的虛擬 DHCP 伺服器功能 -CMD_DhcpDisable_Help 在目前管理的虛擬 HUB 內禁用 DHCP 伺服器。\n該指令在作為進群操作的 VPN Server 的虛擬伺服器上不能執行。 +CMD_DhcpDisable_Help 在目前管理的虛擬 HUB 內禁用 DHCP 伺服器。\n該指令在作為進群操作的 Game Server 的虛擬伺服器上不能執行。 CMD_DhcpDisable_Args DhcpDisable # DhcpSet 命令 CMD_DhcpSet 更改安全網路功能的虛擬 DHCP 伺服器功能的設置 -CMD_DhcpSet_Help 在現在管理的虛擬 HUB 內,更改虛擬 DHCP 伺服器的設置。虛擬 DHCP 伺服器設置包括: 分配 IP 地址範圍,子網路遮罩,出租期限,及分配給用戶端的選項值。\n該指令在作為進群操作的 VPN Server 的虛擬伺服器上不能執行。 +CMD_DhcpSet_Help 在現在管理的虛擬 HUB 內,更改虛擬 DHCP 伺服器的設置。虛擬 DHCP 伺服器設置包括: 分配 IP 地址範圍,子網路遮罩,出租期限,及分配給用戶端的選項值。\n該指令在作為進群操作的 Game Server 的虛擬伺服器上不能執行。 CMD_DhcpSet_Args DhcpSet [/START:start_ip] [/END:end_ip] [/MASK:subnetmask] [/EXPIRE:sec] [/GW:gwip] [/DNS:dns] [/DNS2:dns2] [/DOMAIN:domain] [/LOG:yes|no] [/PUSHROUTE:"routing_table"] CMD_DhcpSet_START 指定地址範圍的開始點,以分發給客戶。(例如: 192.168.30.10) CMD_DhcpSet_END 指定地址範圍的結束點,以分發給客戶。(例如: 192.168.30.200) @@ -6194,7 +6194,7 @@ CMD_DhcpSet_DNS 指定被通知到用戶端的主 DNS 伺服器的 IP 地址 CMD_DhcpSet_DNS2 指定被通知到用戶端的次要 DNS 伺服器 IP 地址。當 SecureNAT 功能的虛擬 NAT 功能已經啟用並正在運行時,您可以為此指定一個 SecureNAT 虛擬主機 IP 位址。如果您指定的是 0 或者 none,那麼用戶端就不會被 DNS 伺服器地址通知。 CMD_DhcpSet_DOMAIN 指定功能變數名稱通知客戶。如果指定 none,該功能變數名稱不通知客戶。 CMD_DhcpSet_LOG 指定是否將虛擬 DHCP 伺服器運行保存為安全性記錄檔。指定 "yes" 則保存。此值與虛擬 NAT 功能的日誌保存設置是聯動的。 -CMD_DhcpSet_PUSHROUTE 指定靜態路由表推送。\n例如: "192.168.5.0/255.255.255.0/192.168.4.254, 10.0.0.0/255.0.0.0/192.168.4.253"\n用逗號或空格字元來拆分多條目 (最多 64 條目)。每個條目必須以 "IP 網路位址/子網路遮罩/閘道 IP 地址" 的格式來指定。 \n這個虛擬 DHCP 伺服器可以推送帶DHCP應答消息的無類靜態路由 (RFC 3442) 至 VPN 用戶端。\nVPN 用戶端是否能夠識別無類靜態路由 (RFC 3442) 取決於目標VPN用戶端軟體。SoftEther VPN 用戶端和 OpenVPN 用戶端都支援無類靜態路由。在 L2TP/IPSec 和 MS-SSTP 協議上,相容性取決於用戶端軟體的實施。如果你清除了虛擬 DHCP 伺服器選項的預設閘道器欄位,您就可以實現拆分隧道。在用戶端一側,為了使用拆分隧道,L2TP/IPSec 和 MS-SSTP 用戶端需要配置為不創建預設閘道器。\n您還可以通過現有的外部 DHCP 伺服器推送無類靜態路由 (RFC 3442)。在這種情況下,在 SecureNAT 禁用虛擬 DHCP 伺服器功能,在這一螢幕上你不需要設置無類路由。\n請參閱 RFC 3442 以瞭解無類路由。 +CMD_DhcpSet_PUSHROUTE 指定靜態路由表推送。\n例如: "192.168.5.0/255.255.255.0/192.168.4.254, 10.0.0.0/255.0.0.0/192.168.4.253"\n用逗號或空格字元來拆分多條目 (最多 64 條目)。每個條目必須以 "IP 網路位址/子網路遮罩/閘道 IP 地址" 的格式來指定。 \n這個虛擬 DHCP 伺服器可以推送帶DHCP應答消息的無類靜態路由 (RFC 3442) 至 Game 用戶端。\nVPN 用戶端是否能夠識別無類靜態路由 (RFC 3442) 取決於目標VPN用戶端軟體。Unite Gaming Game 用戶端和 OpenGame 用戶端都支援無類靜態路由。在 L2TP/IPSec 和 MS-SSTP 協議上,相容性取決於用戶端軟體的實施。如果你清除了虛擬 DHCP 伺服器選項的預設閘道器欄位,您就可以實現拆分隧道。在用戶端一側,為了使用拆分隧道,L2TP/IPSec 和 MS-SSTP 用戶端需要配置為不創建預設閘道器。\n您還可以通過現有的外部 DHCP 伺服器推送無類靜態路由 (RFC 3442)。在這種情況下,在 SecureNAT 禁用虛擬 DHCP 伺服器功能,在這一螢幕上你不需要設置無類路由。\n請參閱 RFC 3442 以瞭解無類路由。 CMD_DhcpSet_Prompt_START 分發地址範圍的開始: CMD_DhcpSet_Prompt_END 分發地址範圍的結束: CMD_DhcpSet_Prompt_MASK 子網路遮罩: @@ -6207,19 +6207,19 @@ CMD_DhcpSet_Prompt_DOMAIN 功能變數名稱: # DhcpTable 命令 CMD_DhcpTable 獲取安全網路功能的虛擬 DHCP 伺服器租約表格 -CMD_DhcpTable_Help 在目前管理的虛擬 HUB 內操作 DHCP 伺服器功能時,獲取分配到 DHCP 伺服器持有的用戶端的 IP 地址租約表。\n該指令在作為進群操作的 VPN Server 的虛擬伺服器上不能執行。 +CMD_DhcpTable_Help 在目前管理的虛擬 HUB 內操作 DHCP 伺服器功能時,獲取分配到 DHCP 伺服器持有的用戶端的 IP 地址租約表。\n該指令在作為進群操作的 Game Server 的虛擬伺服器上不能執行。 CMD_DhcpTable_Args DhcpTable # AdminOptionList 命令 CMD_AdminOptionList 獲取虛擬 HUB 管理選項清單 -CMD_AdminOptionList_Help 獲取目前管理的虛擬 HUB 設置的虛擬 HUB 管理選項清單。\nVPN Server 的管理員委託各個虛擬 HUB 的管理員對虛擬 HUB 進行管理時,為限制其設置範圍,使用虛擬 HUB 管理選項。\n能夠對虛擬 HUB 管理選項進行添加,編輯,刪除的,只有掌握著此 VPN Server 全部管理許可權的管理員。虛擬 HUB 的管理員可以顯示管理選項,但不能更改。\n然而,allow_hub_admin_change_option 設置為 1 時,虛擬 HUB 的管理員也可以編輯管理選項。\n此命令用 VPN Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_AdminOptionList_Help 獲取目前管理的虛擬 HUB 設置的虛擬 HUB 管理選項清單。\nVPN Server 的管理員委託各個虛擬 HUB 的管理員對虛擬 HUB 進行管理時,為限制其設置範圍,使用虛擬 HUB 管理選項。\n能夠對虛擬 HUB 管理選項進行添加,編輯,刪除的,只有掌握著此 Game Server 全部管理許可權的管理員。虛擬 HUB 的管理員可以顯示管理選項,但不能更改。\n然而,allow_hub_admin_change_option 設置為 1 時,虛擬 HUB 的管理員也可以編輯管理選項。\n此命令用 Game Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_AdminOptionList_Args AdminOptionList # AdminOptionSet 命令 CMD_AdminOptionSet 設置虛擬 HUB 管理選項的價值 -CMD_AdminOptionSet_Help 變更目前管理的虛擬 HUB 設置的虛擬 HUB 管理選項的值。\nVPN Server 的管理員委託各個虛擬 HUB 的管理員對虛擬 HUB 進行管理時,為限制其設置範圍,使用虛擬 HUB 管理選項。\n能夠對虛擬 HUB 管理選項進行添加,編輯,刪除的,只有掌握著此 VPN Server 全部管理許可權的管理員。虛擬 HUB 的管理員可以顯示管理選項,但不能更改。\n然而,allow_hub_admin_change_option 設置為 1 時,虛擬 HUB 的管理員也可以編輯管理選項。\n此命令用 VPN Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_AdminOptionSet_Help 變更目前管理的虛擬 HUB 設置的虛擬 HUB 管理選項的值。\nVPN Server 的管理員委託各個虛擬 HUB 的管理員對虛擬 HUB 進行管理時,為限制其設置範圍,使用虛擬 HUB 管理選項。\n能夠對虛擬 HUB 管理選項進行添加,編輯,刪除的,只有掌握著此 Game Server 全部管理許可權的管理員。虛擬 HUB 的管理員可以顯示管理選項,但不能更改。\n然而,allow_hub_admin_change_option 設置為 1 時,虛擬 HUB 的管理員也可以編輯管理選項。\n此命令用 Game Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_AdminOptionSet_Args AdminOptionSet [name] [/VALUE:value] CMD_AdminOptionSet_[name] 指定更改值的管理選項名。以 AdminOptionList 指令可以獲取名單。 CMD_AdminOptionSet_VALUE 以整數指定要設定的值。 @@ -6229,13 +6229,13 @@ CMD_AdminOptionSet_Prompt_VALUE 設定值 (整數): # ExtOptionList 命令 CMD_ExtOptionList 獲取虛擬 HUB 擴展選項清單 -CMD_ExtOptionList_Help 獲取目前管理的虛擬 HUB 設置的虛擬 HUB 擴展選項清單。\n虛擬 HUB 擴展選項使你可以對虛擬 HUB 進行更多的配置。\預設情況下,VPN Server 的全球管理員和個人虛擬 HUB 的管理員都可以修改虛擬 HUB 擴展選項。\n但是,如果虛擬 HUB 管理選項 deny_hub_admin_change_ext_option 被設置為 1,個人虛擬 HUB 管理員就不能修改虛擬 HUB 擴展選項。\n此命令不能在 VPN Bridge 上運行。\n以集群成員運行的 VPN Server 的虛擬 HUB 不能執行此命令。 +CMD_ExtOptionList_Help 獲取目前管理的虛擬 HUB 設置的虛擬 HUB 擴展選項清單。\n虛擬 HUB 擴展選項使你可以對虛擬 HUB 進行更多的配置。\預設情況下,VPN Server 的全球管理員和個人虛擬 HUB 的管理員都可以修改虛擬 HUB 擴展選項。\n但是,如果虛擬 HUB 管理選項 deny_hub_admin_change_ext_option 被設置為 1,個人虛擬 HUB 管理員就不能修改虛擬 HUB 擴展選項。\n此命令不能在 Game Bridge 上運行。\n以集群成員運行的 Game Server 的虛擬 HUB 不能執行此命令。 CMD_ExtOptionList_Args ExtOptionList # ExtOptionSet 命令 CMD_ExtOptionSet 設置虛擬 HUB 擴展選項的值 -CMD_ExtOptionSet_Help 使用此命令在當前管理的虛擬 HUB 的虛擬 HUB 擴展選項清單設置一個值。\n虛擬 HUB 擴展選項使你可以對虛擬 HUB 進行更多的配置。\預設情況下,VPN Server 的全球管理員和個人虛擬 HUB 的管理員都可以修改虛擬 HUB 擴展選項。\n但是,如果虛擬 HUB 管理選項 deny_hub_admin_change_ext_option 被設置為 1,個人虛擬 HUB 管理員就不能修改虛擬 HUB 擴展選項。\n此命令不能在 VPN Bridge 上運行。 \n以集群成員運行的 VPN Server 的虛擬 HUB 不能執行此命令。 +CMD_ExtOptionSet_Help 使用此命令在當前管理的虛擬 HUB 的虛擬 HUB 擴展選項清單設置一個值。\n虛擬 HUB 擴展選項使你可以對虛擬 HUB 進行更多的配置。\預設情況下,VPN Server 的全球管理員和個人虛擬 HUB 的管理員都可以修改虛擬 HUB 擴展選項。\n但是,如果虛擬 HUB 管理選項 deny_hub_admin_change_ext_option 被設置為 1,個人虛擬 HUB 管理員就不能修改虛擬 HUB 擴展選項。\n此命令不能在 Game Bridge 上運行。 \n以集群成員運行的 Game Server 的虛擬 HUB 不能執行此命令。 CMD_ExtOptionSet_Args ExtOptionSet [name] [/VALUE:value] CMD_ExtOptionSet_[name] 指定您要更改其值的虛擬 HUB 擴展選項的名稱。使用 ExtOptionList 命令,你可以得到一個名稱列表。 CMD_ExtOptionSet_VALUE 以整數指定要設定的值。 @@ -6245,13 +6245,13 @@ CMD_ExtOptionSet_Prompt_VALUE 設定值 (整數): # CrlList 命令 CMD_CrlList 獲取無效證書名單列表 -CMD_CrlList_Help 獲取目前管理的虛擬 HUB 設置的無效證書名單列表。\n一旦證書註冊到無效證書列表內,提交了其證書的客戶,將不能用證書認證模式連接虛擬 HUB。\n通常情況下,因為洩漏金鑰或證書持有人的許可權失效時,將該證書作為無效證書註冊到虛擬 HUB,而 VPN 客戶欲使用該證書連接虛擬 HUB 時會被拒絕使用者認證,這種情況下該功能被使用。\n此命令用 VPN Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_CrlList_Help 獲取目前管理的虛擬 HUB 設置的無效證書名單列表。\n一旦證書註冊到無效證書列表內,提交了其證書的客戶,將不能用證書認證模式連接虛擬 HUB。\n通常情況下,因為洩漏金鑰或證書持有人的許可權失效時,將該證書作為無效證書註冊到虛擬 HUB,而 Game 客戶欲使用該證書連接虛擬 HUB 時會被拒絕使用者認證,這種情況下該功能被使用。\n此命令用 Game Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_CrlList_Args CrlList # CrlAdd 命令 CMD_CrlAdd 添加無效的證書 -CMD_CrlAdd_Help 在目前管理的虛擬 HUB 設置的無效的證書名單中添加新的無效證書的定義。\n用此指令的參數指定要註冊到無效證書清單中的內容。使用者用證書認證模式連接到虛擬 HUB 時,如果其證書與無效證書列表中註冊的一條以上的內容一致,將拒絕該用戶的連接。\n與此指令指定的參數定義的所有條件相一致的證書,會被判斷為無效。\n可以設置該項目為:[名稱 (CN)],[所屬機構 (O)],[組織單位 (OU)],[國家 (C)],[州 (ST)],[現地 (L)],[序號 (十六進位)],[MD5 摘要值 (十六進位,128 位)],[SHA-1 摘要值 (十六進位,160位)]。摘要值 (雜湊值) 的指定,是將證明書指定為事實上的唯一。通常情況下,如果輸入 MD5 或 SHA-1摘要值,就不用輸入其他項目。\n此命令用 VPN Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 VPN Server 的虛擬 HUB 上不能運行。 +CMD_CrlAdd_Help 在目前管理的虛擬 HUB 設置的無效的證書名單中添加新的無效證書的定義。\n用此指令的參數指定要註冊到無效證書清單中的內容。使用者用證書認證模式連接到虛擬 HUB 時,如果其證書與無效證書列表中註冊的一條以上的內容一致,將拒絕該用戶的連接。\n與此指令指定的參數定義的所有條件相一致的證書,會被判斷為無效。\n可以設置該項目為:[名稱 (CN)],[所屬機構 (O)],[組織單位 (OU)],[國家 (C)],[州 (ST)],[現地 (L)],[序號 (十六進位)],[MD5 摘要值 (十六進位,128 位)],[SHA-1 摘要值 (十六進位,160位)]。摘要值 (雜湊值) 的指定,是將證明書指定為事實上的唯一。通常情況下,如果輸入 MD5 或 SHA-1摘要值,就不用輸入其他項目。\n此命令用 Game Bridge 不能運行。\n此命令在群集內作為群集成員伺服器操作的 Game Server 的虛擬 HUB 上不能運行。 CMD_CrlAdd_Args CrlAdd [/SERIAL:serial] [/MD5:md5] [/SHA1:sha1] [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] CMD_CrlAdd_SERIAL 作為條件,在設定證書的序號 (16 進制) 時,以此此參數指定其值。 CMD_CrlAdd_MD5 作為條件,在設定證書的 MD5 摘要值 (十六進位,128 位) 時,以此參數指定其值。如果不指定 16 進制 32 個字元 (16 位元組) 的參數,則被忽略。 @@ -6266,7 +6266,7 @@ CMD_CrlAdd_L 作為條件,指定證書的當地 (L) 時,以此參數設 # CrlDel 命令 CMD_CrlDel 刪除無效的證書 -CMD_CrlDel_Help 從目前管理的虛擬 HUB設置的無效證書名單中指定並刪除無效證書的定義。\n目前註冊的無效證書的定義清單,可用 CrlList 指令獲取。\n該指令虛擬專用橋不能運行。 \n該指令在作為進群操作的 VPN Server 的虛擬伺服器上不能執行。 +CMD_CrlDel_Help 從目前管理的虛擬 HUB設置的無效證書名單中指定並刪除無效證書的定義。\n目前註冊的無效證書的定義清單,可用 CrlList 指令獲取。\n該指令虛擬專用橋不能運行。 \n該指令在作為進群操作的 Game Server 的虛擬伺服器上不能執行。 CMD_CrlDel_Args CrlDel [id] CMD_CrlDel_[id] 指定要刪除的無效的證書的定義中的 ID。 CMD_CrlDel_Prompt_ID 刪除 ID: @@ -6274,7 +6274,7 @@ CMD_CrlDel_Prompt_ID 刪除 ID: # CrlGet 命令 CMD_CrlGet 獲取無效的證書 -CMD_CrlGet_Help 從目前管理的虛擬 HUB 設置的無效證書名單中指定無效證書的定義,獲取其定義的內容。\n目前註冊的無效證書的定義清單,可用 CrlList 指令獲取。\n該指令虛擬專用橋不能運行。\n該指令在作為進群操作的 VPN Server 的虛擬伺服器上不能執行。 +CMD_CrlGet_Help 從目前管理的虛擬 HUB 設置的無效證書名單中指定無效證書的定義,獲取其定義的內容。\n目前註冊的無效證書的定義清單,可用 CrlList 指令獲取。\n該指令虛擬專用橋不能運行。\n該指令在作為進群操作的 Game Server 的虛擬伺服器上不能執行。 CMD_CrlGet_Args CrlGet [id] CMD_CrlGet_[id] 指定要獲取的無效的證書的定義中的 ID。 CMD_CrlGet_Prompt_ID 獲取 ID: @@ -6291,13 +6291,13 @@ CMD_CrlGet_SHA1_HASH SHA-1 摘要值 (以十六進位,160 位) # AcList 命令 CMD_AcList 獲取源 IP 位址訪問限制清單的規則專案清單 -CMD_AcList_Help 用本命令來獲取目前管理的虛擬 HUB 上設置的源 IP 位址限制清單規則的清單。\n根據用戶端電腦的源 IP 位址,您可以允許或拒絕對該虛擬 HUB 的 VPN 連接。可以定義多個規則,設置每個規則的優先順序。優先順序按照從高到低順序,根據最先與 IP 位址匹配的規則運行,允許或拒絕從用戶端的連接。\n該命令在 VPN Bridge 上不能運行。\n以集群成員運行的 VPN Server 的虛擬 HUB 不能執行此命令。 +CMD_AcList_Help 用本命令來獲取目前管理的虛擬 HUB 上設置的源 IP 位址限制清單規則的清單。\n根據用戶端電腦的源 IP 位址,您可以允許或拒絕對該虛擬 HUB 的 Game 連接。可以定義多個規則,設置每個規則的優先順序。優先順序按照從高到低順序,根據最先與 IP 位址匹配的規則運行,允許或拒絕從用戶端的連接。\n該命令在 Game Bridge 上不能運行。\n以集群成員運行的 Game Server 的虛擬 HUB 不能執行此命令。 CMD_AcList_Args AcList # AcAdd 命令 CMD_AcAdd 添加規則到 IP 位址限制清單(IPv4) -CMD_AcAdd_Help 在目前管理的虛擬 HUB 設置的 IP 位址限制清單中添加新規則。\n當 VPN Client 試圖連接虛擬 HUB 時,在此設置的專案決定允許或拒絕來自該用戶端的連接。\n你可以指定規則專案的內容相匹配的用戶端 IP 位址,或者 IP 位址和子網路遮罩。如果只指定 IP 地址,僅指定一台與該規則相匹配的電腦;如果指定 IP 網路遮罩位址和子網路遮罩位址,該規則匹配的子網範圍內的所有電腦均被指定。\n可以設置規則的優先順序。以大於 1 的整數指定優先順序,值越小則優先順序越高。\n要獲取目前註冊的源 IP 位址限制列表,使用 AcList 命令。\n該命令在 VPN Bridge 上不能運行。\n以集群成員運行的 VPN Server 的虛擬 HUB 不能執行此命令。 +CMD_AcAdd_Help 在目前管理的虛擬 HUB 設置的 IP 位址限制清單中添加新規則。\n當 Game Client 試圖連接虛擬 HUB 時,在此設置的專案決定允許或拒絕來自該用戶端的連接。\n你可以指定規則專案的內容相匹配的用戶端 IP 位址,或者 IP 位址和子網路遮罩。如果只指定 IP 地址,僅指定一台與該規則相匹配的電腦;如果指定 IP 網路遮罩位址和子網路遮罩位址,該規則匹配的子網範圍內的所有電腦均被指定。\n可以設置規則的優先順序。以大於 1 的整數指定優先順序,值越小則優先順序越高。\n要獲取目前註冊的源 IP 位址限制列表,使用 AcList 命令。\n該命令在 Game Bridge 上不能運行。\n以集群成員運行的 Game Server 的虛擬 HUB 不能執行此命令。 CMD_AcAdd_Args AcAdd [allow|deny] [/PRIORITY:priority] [/IP:ip/mask] CMD_AcAdd_[allow|deny] 設定允許 ("allow") 或拒絕 ("deny") 與規則相一致的來自用戶端的連接。 CMD_AcAdd_PRIORITY 以大於 1 的整數指定該規則的優先順序。其值越小則優先順序越高。 @@ -6310,7 +6310,7 @@ CMD_AcAdd_Eval_PRIORITY 優先順序請指定 1 或以上的數字。 # AcAdd6 命令 CMD_AcAdd6 添加規則到源 IP 位址訪問限制列表(IPv6) -CMD_AcAdd6_Help 在目前管理的虛擬 HUB 設置的 IP 位址限制清單中添加新規則。\n當 VPN Client 試圖連接虛擬 HUB 時,在此設置的專案決定允許或拒絕來自該用戶端的連接。\n你可以指定規則專案的內容相匹配的用戶端 IP 位址,或者 IP 位址和子網路遮罩。如果只指定 IP 地址,僅指定一台與該規則相匹配的電腦;如果指定 IP 網路遮罩位址和子網路遮罩位址,該規則匹配的子網範圍內的所有電腦均被指定。\n可以設置規則的優先順序。以大於 1 的整數指定優先順序,值越小則優先順序越高。\n要獲取目前註冊的源 IP 位址限制列表,使用 AcList 命令。\n該命令在 VPN Bridge 上不能運行。\n以集群成員運行的 VPN Server 的虛擬 HUB 不能執行此命令。 +CMD_AcAdd6_Help 在目前管理的虛擬 HUB 設置的 IP 位址限制清單中添加新規則。\n當 Game Client 試圖連接虛擬 HUB 時,在此設置的專案決定允許或拒絕來自該用戶端的連接。\n你可以指定規則專案的內容相匹配的用戶端 IP 位址,或者 IP 位址和子網路遮罩。如果只指定 IP 地址,僅指定一台與該規則相匹配的電腦;如果指定 IP 網路遮罩位址和子網路遮罩位址,該規則匹配的子網範圍內的所有電腦均被指定。\n可以設置規則的優先順序。以大於 1 的整數指定優先順序,值越小則優先順序越高。\n要獲取目前註冊的源 IP 位址限制列表,使用 AcList 命令。\n該命令在 Game Bridge 上不能運行。\n以集群成員運行的 Game Server 的虛擬 HUB 不能執行此命令。 CMD_AcAdd6_Args AcAdd6 [allow|deny] [/PRIORITY:priority] [/IP:ip/mask] CMD_AcAdd6_[allow|deny] 設定允許 ("allow") 或拒絕 ("deny") 與規則相一致的來自用戶端的連接。 CMD_AcAdd6_PRIORITY 以大於 1 的整數指定該規則的優先順序。其值越小則優先順序越高。 @@ -6323,7 +6323,7 @@ CMD_AcAdd6_Eval_PRIORITY 優先順序請指定 1 或以上的數字。 # AcDel 命令 CMD_AcDel 源 IP 位址限制清單內的刪除規則 -CMD_AcDel_Help 使用本命令刪除目前管理的虛擬 HUB 設置的 IP 位址限制清單的規則。\n要獲取目前註冊的 IP 存取控制清單的規則清單,使用AcList命令。\n該指令虛擬專用橋不能運行。\n該命令在 VPN Bridge 上不能運行。\n以集群成員運行的 VPN Server 的虛擬 HUB 不能執行此命令。 +CMD_AcDel_Help 使用本命令刪除目前管理的虛擬 HUB 設置的 IP 位址限制清單的規則。\n要獲取目前註冊的 IP 存取控制清單的規則清單,使用AcList命令。\n該指令虛擬專用橋不能運行。\n該命令在 Game Bridge 上不能運行。\n以集群成員運行的 Game Server 的虛擬 HUB 不能執行此命令。 CMD_AcDel_Args AcDel [id] CMD_AcDel_[id] 指定要刪除的源 IP 位址限制清單內的規則的 ID。 CMD_AcDel_Prompt_ID 要刪除的規則的 ID: @@ -6331,7 +6331,7 @@ CMD_AcDel_Prompt_ID 要刪除的規則的 ID: # LicenseAdd 命令 CMD_LicenseAdd 註冊新的許可證金鑰 -CMD_LicenseAdd_Help 在 SoftEther VPN Server 註冊新的許可證金鑰。\n要使用 SoftEther VPN Server,需獲取有效的許可證,並註冊許可證金鑰。許可證金鑰是由 36 個字母數位字元和連字號 ( '-' ) 組成的,以證明許可證所有權的金鑰的代碼。\n一起獲得本軟體及許可證證書時,許可證金鑰會被印刷在許可證證書上。如果線上購買本軟體的許可證時,許可證金鑰會在購買時的網頁畫面或郵件中記載。此外,許可證金鑰還可能其他以方法被記載。如有不明,請諮詢許可證的銷售方。\n\n要獲取目前註冊的許可證清單,使用 LicenseList 指令。\n要顯示目前 VPN Server 的許可證狀態,使用 LicenseStatus 指令。\n要運行此指令,需要 VPN Server 的管理員許可權。\n該指令虛擬專用橋不能運行。 +CMD_LicenseAdd_Help 在 GAMING LAUNCHER Server 註冊新的許可證金鑰。\n要使用 GAMING LAUNCHER Server,需獲取有效的許可證,並註冊許可證金鑰。許可證金鑰是由 36 個字母數位字元和連字號 ( '-' ) 組成的,以證明許可證所有權的金鑰的代碼。\n一起獲得本軟體及許可證證書時,許可證金鑰會被印刷在許可證證書上。如果線上購買本軟體的許可證時,許可證金鑰會在購買時的網頁畫面或郵件中記載。此外,許可證金鑰還可能其他以方法被記載。如有不明,請諮詢許可證的銷售方。\n\n要獲取目前註冊的許可證清單,使用 LicenseList 指令。\n要顯示目前 Game Server 的許可證狀態,使用 LicenseStatus 指令。\n要運行此指令,需要 Game Server 的管理員許可權。\n該指令虛擬專用橋不能運行。 CMD_LicenseAdd_Args LicenseAdd [key] CMD_LicenseAdd_[key] 指定要註冊的許可證金鑰。36 位元字母數位,6 個一組以連字號分隔,進行指定。 CMD_LicenseAdd_Prompt_Key 許可證金鑰: @@ -6339,7 +6339,7 @@ CMD_LicenseAdd_Prompt_Key 許可證金鑰: # LicenseDel 命令 CMD_LicenseDel 刪除已註冊許可 -CMD_LicenseDel_Help 從 SoftEther VPN Server 上目前註冊的許可證名單中刪除指定的許可證。\n\n要獲得目前註冊的許可證名單,使用 LicenseList 指令。\n要顯示目前的 VPN Server 的許可證狀態,使用 LicenseStatus 指令。\n要運行此指令,需要 VPN Server 管理員許可權。\n此指令,虛擬專用橋不能運行。 +CMD_LicenseDel_Help 從 GAMING LAUNCHER Server 上目前註冊的許可證名單中刪除指定的許可證。\n\n要獲得目前註冊的許可證名單,使用 LicenseList 指令。\n要顯示目前的 Game Server 的許可證狀態,使用 LicenseStatus 指令。\n要運行此指令,需要 Game Server 管理員許可權。\n此指令,虛擬專用橋不能運行。 CMD_LicenseDel_Args LicenseDel [id] CMD_LicenseDel_[id] 指定要刪除的的許可證的號碼。 CMD_LicenseDel_Prompt_ID 刪除許可證號碼: @@ -6347,24 +6347,24 @@ CMD_LicenseDel_Prompt_ID 刪除許可證號碼: # LicenseList 命令 CMD_LicenseList 獲得已註冊許可證的列表 -CMD_LicenseList_Help 在 SoftEther VPN Server 上顯示目前註冊許可證的許可證金鑰,許可證類型,狀態,有效期限,許可證 ID,許可證類型 ID,伺服器 ID 和編號 ID 的列表。\n\n要顯示目前的 VPN Server 的許可證狀態,使用 LicenseStatus 指令。\n要運行此指令,需要 VPN Server 管理員許可權。\n此命令,虛擬專用橋不能運行。 +CMD_LicenseList_Help 在 GAMING LAUNCHER Server 上顯示目前註冊許可證的許可證金鑰,許可證類型,狀態,有效期限,許可證 ID,許可證類型 ID,伺服器 ID 和編號 ID 的列表。\n\n要顯示目前的 Game Server 的許可證狀態,使用 LicenseStatus 指令。\n要運行此指令,需要 Game Server 管理員許可權。\n此命令,虛擬專用橋不能運行。 CMD_LicenseList_Args LicenseList # LicenseStatus 命令 -CMD_LicenseStatus 獲取目前的 VPN Server 狀態 -CMD_LicenseStatus_Help 獲取並顯示當前 SoftEther VPN Server 的許可證狀態。 \n顯示 SoftEther VPN Server 目前產品版本名稱,伺服器 ID,產品許可證的有效期限,及可以利用的用戶端連接許可證數和橋連接許可證數。\n\n要運行此指令,需要 VPN Server 管理員許可權。\n此指令,虛擬專用橋不能運行。 +CMD_LicenseStatus 獲取目前的 Game Server 狀態 +CMD_LicenseStatus_Help 獲取並顯示當前 GAMING LAUNCHER Server 的許可證狀態。 \n顯示 GAMING LAUNCHER Server 目前產品版本名稱,伺服器 ID,產品許可證的有效期限,及可以利用的用戶端連接許可證數和橋連接許可證數。\n\n要運行此指令,需要 Game Server 管理員許可權。\n此指令,虛擬專用橋不能運行。 CMD_LicenseStatus_Args LicenseStatus -# SoftEther VPN 4.0 添加的 命令 +# Unite Gaming Game 4.0 添加的 命令 # IPsecEnable 命令 -CMD_IPsecEnable 啟用或禁用 IPsec VPN Server 功能 -CMD_IPsecEnable_Help 在 SoftEther VPN Server 上啟用或禁用IPsec VPN Server 功能。\n如果您禁用了此功能,VPN Server 上的虛擬 HUB 將會接受從 L2TP 相容的 PC,Mac OS X 和智慧手機的遠端 VPN 連接,同時也會接受 EtherIP 網站到網站的 VPN 連接。從智能手機上的 VPN 連接,如iPhone、iPad 和 Android, 和從 Mac OS X 和 Windows 上的本地 VPN Client 的連接也都會接受。\n\n要執行此命令,您必須具有 VPN Server 管理員許可權。\n該命令在 VPN Bridge 上不能運行。\n以集群成員運行的 VPN Server 的虛擬 HUB 不能執行此命令。 +CMD_IPsecEnable 啟用或禁用 IPsec Game Server 功能 +CMD_IPsecEnable_Help 在 GAMING LAUNCHER Server 上啟用或禁用IPsec Game Server 功能。\n如果您禁用了此功能,VPN Server 上的虛擬 HUB 將會接受從 L2TP 相容的 PC,Mac OS X 和智慧手機的遠端 Game 連接,同時也會接受 EtherIP 網站到網站的 Game 連接。從智能手機上的 Game 連接,如iPhone、iPad 和 Android, 和從 Mac OS X 和 Windows 上的本地 Game Client 的連接也都會接受。\n\n要執行此命令,您必須具有 Game Server 管理員許可權。\n該命令在 Game Bridge 上不能運行。\n以集群成員運行的 Game Server 的虛擬 HUB 不能執行此命令。 CMD_IPsecEnable_Args IPsecEnable [/L2TP:yes|no] [/L2TPRAW:yes|no] [/ETHERIP:yes|no] [/PSK:pre-shared-key] [/DEFAULTHUB:default_hub] -CMD_IPsecEnable_L2TP 啟用或禁用 L2TP over IPsec 伺服器功能。要接受來自 iPhone, iPad, Android, Windows 或者 Mac OS X 的 VPN 連接,請啟用本選項。 -CMD_IPsecEnable_L2TPRAW 啟用或禁用 L2TP 伺服器功能 (未加密的原始 L2TP).要接受特殊 VPN 客服端,請啟用本選項。 -CMD_IPsecEnable_ETHERIP 啟用或禁用 EtherIP / L2TPv3 over IPsec伺服器功能(為網站到網站 VPN Server 功能). 相容 EtherIP over IPsec 的路由器產品就可以連接到 VPN Server 上的虛擬 HUB ,並建成二層(網路)橋接器。 -CMD_IPsecEnable_PSK 指定 IPsec 預共用金鑰。IPsec 預共用金鑰通常稱為 "PSK" 或者"秘鑰"。指定一個 8 位或者小於 8 位的金鑰,並且將它分配給要連接到該 VPN Server 的用戶。請注意:Google Android 4.0 有一個漏洞 bug,當預共用金鑰是 10 位或以上時,會引發意外行為。介於這種情況,預共用金鑰應該是 9 位或小於 9 位。 +CMD_IPsecEnable_L2TP 啟用或禁用 L2TP over IPsec 伺服器功能。要接受來自 iPhone, iPad, Android, Windows 或者 Mac OS X 的 Game 連接,請啟用本選項。 +CMD_IPsecEnable_L2TPRAW 啟用或禁用 L2TP 伺服器功能 (未加密的原始 L2TP).要接受特殊 Game 客服端,請啟用本選項。 +CMD_IPsecEnable_ETHERIP 啟用或禁用 EtherIP / L2TPv3 over IPsec伺服器功能(為網站到網站 Game Server 功能). 相容 EtherIP over IPsec 的路由器產品就可以連接到 Game Server 上的虛擬 HUB ,並建成二層(網路)橋接器。 +CMD_IPsecEnable_PSK 指定 IPsec 預共用金鑰。IPsec 預共用金鑰通常稱為 "PSK" 或者"秘鑰"。指定一個 8 位或者小於 8 位的金鑰,並且將它分配給要連接到該 Game Server 的用戶。請注意:Google Android 4.0 有一個漏洞 bug,當預共用金鑰是 10 位或以上時,會引發意外行為。介於這種情況,預共用金鑰應該是 9 位或小於 9 位。 CMD_IPsecEnable_DEFAULTHUB 為防止遺漏用戶名上的 HUB 名,請指定默認的虛擬 HUB。用戶應該指定他們的用戶名,如 "用戶名@目標虛擬 HUB 名" 來連接此 L2TP 伺服器。如果指定的虛擬 HUB 被遺漏,那麼上述HUB將會作為目標被使用。 CMD_IPsecEnable_Prompt_L2TP 啟用 L2TP over IPsec 伺服器功能(yes / no): CMD_IPsecEnable_Prompt_L2TPRAW 啟用原始 L2TP 伺服器功能(yes / no): @@ -6374,8 +6374,8 @@ CMD_IPsecEnable_Prompt_DEFAULTHUB 為避免在用戶名中遺漏 HUB,請默認 # IPsecGet 命令 -CMD_IPsecGet 獲得當前IPsec VPN Server 設置 -CMD_IPsecGet_Help 獲得並顯示在 SoftEther VPN Server 上的當前 IPsec VPN Server 設置。\n\n要執行此命令,您必須具有 VPN Server 管理員許可權。\n該命令在 VPN Bridge 上不能運行。\n以集群成員運行的 VPN Server 的虛擬 HUB 不能執行此命令。 +CMD_IPsecGet 獲得當前IPsec Game Server 設置 +CMD_IPsecGet_Help 獲得並顯示在 GAMING LAUNCHER Server 上的當前 IPsec Game Server 設置。\n\n要執行此命令,您必須具有 Game Server 管理員許可權。\n該命令在 Game Bridge 上不能運行。\n以集群成員運行的 Game Server 的虛擬 HUB 不能執行此命令。 CMD_IPsecGet_Args IPsecGet CMD_IPsecGet_PRINT_L2TP L2TP over IPsec 伺服器功能已啟用 CMD_IPsecGet_PRINT_L2TPRAW 原始 L2TP 伺服器功能已啟用 @@ -6386,7 +6386,7 @@ CMD_IPsecGet_PRINT_DEFAULTHUB 默認虛擬 HUB 名 # EtherIpClientAdd 命令 CMD_EtherIpClientAdd 添加新的 EtherIP / L2TPv3 over IPsec 用戶端設置來接受 EtherIP / L2TPv3 用戶端設備 -CMD_EtherIpClientAdd_Help 添加一個新的設置條目啟用 EtherIP / L2TPv3 over IPsec 伺服器功能來接受用戶端設備。\n為了能夠通過EtherIP / L2TPv3 over IPsec 伺服器功能接受來自路由器的連接,您需要定義兩者之間的關係表。這兩者分別是表示用戶端相容EtherIP / L2TPv3 over IPsec 路由器的IPsec Phase 1 字串和目標虛擬 HUB 的名稱。\n在您使用 EtherIpClientAdd 命令添加了一個連接定義後,這個定義的連接設置將會被應用到, EtherIP / L2TPv3 over IPsec 用戶端設備的接入請求會話中。\n用戶名和密碼條目必須要在虛擬 HUB 上註冊。一個 EtherIP / L2TPv3 用戶端會被認為它使用如上的使用者資訊的身份連接到虛擬 HUB 。n\n為執行此命令,您必須具有 VPN Server 管理員許可權。\n該命令在 VPN Bridge 上不能運行。\n以集群成員運行的 VPN Server 的虛擬 HUB 不能執行此命令。 +CMD_EtherIpClientAdd_Help 添加一個新的設置條目啟用 EtherIP / L2TPv3 over IPsec 伺服器功能來接受用戶端設備。\n為了能夠通過EtherIP / L2TPv3 over IPsec 伺服器功能接受來自路由器的連接,您需要定義兩者之間的關係表。這兩者分別是表示用戶端相容EtherIP / L2TPv3 over IPsec 路由器的IPsec Phase 1 字串和目標虛擬 HUB 的名稱。\n在您使用 EtherIpClientAdd 命令添加了一個連接定義後,這個定義的連接設置將會被應用到, EtherIP / L2TPv3 over IPsec 用戶端設備的接入請求會話中。\n用戶名和密碼條目必須要在虛擬 HUB 上註冊。一個 EtherIP / L2TPv3 用戶端會被認為它使用如上的使用者資訊的身份連接到虛擬 HUB 。n\n為執行此命令,您必須具有 Game Server 管理員許可權。\n該命令在 Game Bridge 上不能運行。\n以集群成員運行的 Game Server 的虛擬 HUB 不能執行此命令。 CMD_EtherIpClientAdd_Args EtherIpClientAdd [ID] [/HUB:hubname] [/USERNAME:username] [/PASSWORD:password] CMD_EtherIpClientAdd_[ID] 指定一個 ISAKMP Phase 1 ID。這個 ID 必須與 EtherIP / L2TPv3 用戶端的ID配置完全相同。如果. EtherIP 用戶端用 IP 位址作為Phase 1 ID,您可以指定像 ID 的字元類似的 IP 位址。如果您指定 '*' (星號),它將會是一個與任一不符合其他具體規則的用戶端相符合的萬用字元。 CMD_EtherIpClientAdd_HUB 指定要連接的虛擬 HUB 名稱。 @@ -6400,7 +6400,7 @@ CMD_EtherIpClientAdd_Prompt_PASSWORD 登入虛擬 HUB 的密碼 # EtherIpClientDelete 命令 CMD_EtherIpClientDelete 刪除一個 EtherIP / L2TPv3 over IPsec 用戶端設置 -CMD_EtherIpClientDelete_Help 本命令刪除一個通過使用 EtherIP / L2TPv3 over IPsec 功能來接受 VPN Client 的條目。\n\n要執行此命令,您必須具有 VPN Server 管理員許可權。\n該命令在 VPN Bridge 上不能運行。\n以集群成員運行的 VPN Server 的虛擬 HUB 不能執行此命令。 +CMD_EtherIpClientDelete_Help 本命令刪除一個通過使用 EtherIP / L2TPv3 over IPsec 功能來接受 Game Client 的條目。\n\n要執行此命令,您必須具有 Game Server 管理員許可權。\n該命令在 Game Bridge 上不能運行。\n以集群成員運行的 Game Server 的虛擬 HUB 不能執行此命令。 CMD_EtherIpClientDelete_Args EtherIpClientDelete [ID] CMD_EtherIpClientDelete_[ID] 指定一個要刪除的 ISAKMP Phase 1 ID CMD_EtherIpClientDelete_Prompt_ID ISAKMP Phase 1 ID: @@ -6408,13 +6408,13 @@ CMD_EtherIpClientDelete_Prompt_ID ISAKMP Phase 1 ID: # EtherIpClientList 命令 CMD_EtherIpClientList 獲得當前 EtherIP / L2TPv3 用戶端設備條目定義清單 -CMD_EtherIpClientList_Help 這個命令會獲得和顯示通過 EtherIP / L2TPv3 over IPsec 功能來接受 VPN Client 條目的列表。\n\n要執行此命令,您必須具有 VPN Server 管理員許可權。\n該命令在 VPN Bridge 上不能運行。\n以集群成員運行的 VPN Server 的虛擬 HUB 不能執行此命令。 +CMD_EtherIpClientList_Help 這個命令會獲得和顯示通過 EtherIP / L2TPv3 over IPsec 功能來接受 Game Client 條目的列表。\n\n要執行此命令,您必須具有 Game Server 管理員許可權。\n該命令在 Game Bridge 上不能運行。\n以集群成員運行的 Game Server 的虛擬 HUB 不能執行此命令。 CMD_EtherIpClientList_Args EtherIpClientList # OpenVpnMakeConfig 命令 -CMD_OpenVpnMakeConfig 生成 OpenVPN Client 樣本設置檔案 -CMD_OpenVpnMakeConfig_Help 原來,OpenVPN Client 會要求用戶手寫很難的設定檔案。本工具可以説明您創建一個有用的配置樣本。你所需要生成的 OpenVPN Client 設定檔案就是運行此命令。\n\n要執行此命令,您必須具有 VPN Server 管理員許可權。\n該命令在 VPN Bridge 上不能運行。\n以集群成員運行的 VPN Server 的虛擬 HUB 不能執行此命令。 +CMD_OpenVpnMakeConfig 生成 OpenGame Client 樣本設置檔案 +CMD_OpenVpnMakeConfig_Help 原來,OpenGame Client 會要求用戶手寫很難的設定檔案。本工具可以説明您創建一個有用的配置樣本。你所需要生成的 OpenGame Client 設定檔案就是運行此命令。\n\n要執行此命令,您必須具有 Game Server 管理員許可權。\n該命令在 Game Bridge 上不能運行。\n以集群成員運行的 Game Server 的虛擬 HUB 不能執行此命令。 CMD_OpenVpnMakeConfig_Args OpenVpnMakeConfig [ZIP_FileName] CMD_OpenVpnMakeConfig_[ZIP_FileName] 指定以 ZIP 壓縮格式保存的輸出檔。如果沒指定檔案尾碼,那麼".zip" 尾碼就會被添加在檔案名上。 CMD_OpenVpnMakeConfig_Prompt_ZIP 設置資料夾的輸出檔案名。(ZIP 壓縮檔): @@ -6423,33 +6423,33 @@ CMD_OpenVpnMakeConfig_ERROR 本樣本設置檔案不能保存為 "%s"。該 # ServerCertRegenerate 命令 -CMD_ServerCertRegenerate 生成一個新的帶有指定 CN (Common Name) 的自簽章憑證,並且在 VPN Server 上註冊。 -CMD_ServerCertRegenerate_Help 您可以使用此命令,將當前 VPN Server 上的證書替換成一個新的、有 CN (Common Name) 值欄位的、自簽字證書。n\n此命令在您想使用 Microsoft SSTP VPN 克隆伺服器功能時很方便。因為在 VPN Server 上 SSL 證書的 CN 值必須要與 SSTP VPN Client 指定的主機名稱吻合。\n\n本命令會刪除 VPN Server 上現有的 SSL 證書。這要求事先使用 ServerKeyGet 命令備份當前的 SSL 證書和金鑰。\n\n要執行此命令,您必須具有 VPN Server 管理員許可權。\n該命令在 VPN Bridge 上不能運行。\n以集群成員運行的 VPN Server 的虛擬 HUB 不能執行此命令。 +CMD_ServerCertRegenerate 生成一個新的帶有指定 CN (Common Name) 的自簽章憑證,並且在 Game Server 上註冊。 +CMD_ServerCertRegenerate_Help 您可以使用此命令,將當前 Game Server 上的證書替換成一個新的、有 CN (Common Name) 值欄位的、自簽字證書。n\n此命令在您想使用 Microsoft SSTP Game 克隆伺服器功能時很方便。因為在 Game Server 上 SSL 證書的 CN 值必須要與 SSTP Game Client 指定的主機名稱吻合。\n\n本命令會刪除 Game Server 上現有的 SSL 證書。這要求事先使用 ServerKeyGet 命令備份當前的 SSL 證書和金鑰。\n\n要執行此命令,您必須具有 Game Server 管理員許可權。\n該命令在 Game Bridge 上不能運行。\n以集群成員運行的 Game Server 的虛擬 HUB 不能執行此命令。 CMD_ServerCertRegenerate_Args ServerCertRegenerate [CN] CMD_ServerCertRegenerate_[CN] 指定一個新證書要使用的 Common Name(CN) CMD_ServerCertRegenerate_Prompt_CN Common Name(CN)值: # VpnOverIcmpDnsEnable 命令 -CMD_VpnOverIcmpDnsEnable 啟用/禁用 VPN over ICMP / VPN over DNS伺服器功能 -CMD_VpnOverIcmpDnsEnable_Help 即使有防火牆或者有遮罩TCP/IP通信的路由器,您也可以只用 ICMP 或者 DNS 封包建立一個 VPN 。您需要事先啟用如下功能。\n\n注意:本功能僅在緊急情況下使用。它在有防火牆或者路由器被錯誤配置遮罩 TCP/IP 時,並且 ICMP 和 DNS 都沒有被遮罩的情況下可使用。它不是為長期穩定使用的。\n\n要執行此命令,您必須具有 VPN Server 管理員許可權。\n該命令在 VPN Bridge 上不能運行。 +CMD_VpnOverIcmpDnsEnable 啟用/禁用 Game over ICMP / Game over DNS伺服器功能 +CMD_VpnOverIcmpDnsEnable_Help 即使有防火牆或者有遮罩TCP/IP通信的路由器,您也可以只用 ICMP 或者 DNS 封包建立一個 Game 。您需要事先啟用如下功能。\n\n注意:本功能僅在緊急情況下使用。它在有防火牆或者路由器被錯誤配置遮罩 TCP/IP 時,並且 ICMP 和 DNS 都沒有被遮罩的情況下可使用。它不是為長期穩定使用的。\n\n要執行此命令,您必須具有 Game Server 管理員許可權。\n該命令在 Game Bridge 上不能運行。 CMD_VpnOverIcmpDnsEnable_Args VpnOverIcmpDnsEnable [/ICMP:yes|no] [/DNS:yes|no] -CMD_VpnOverIcmpDnsEnable_ICMP 指定 "yes",啟用 VPN over ICMP 伺服器。指定 "no",禁用。 -CMD_VpnOverIcmpDnsEnable_DNS 指定 "yes",啟用 VPN over DNS伺服器。指定 "no",禁用。 -CMD_VpnOverIcmpDnsEnable_Prompt_ICMP 啟用 VPN over ICMP伺服器 (yes/no): -CMD_VpnOverIcmpDnsEnable_Prompt_DNS 啟用 VPN over DNS伺服器 (yes/no): +CMD_VpnOverIcmpDnsEnable_ICMP 指定 "yes",啟用 Game over ICMP 伺服器。指定 "no",禁用。 +CMD_VpnOverIcmpDnsEnable_DNS 指定 "yes",啟用 Game over DNS伺服器。指定 "no",禁用。 +CMD_VpnOverIcmpDnsEnable_Prompt_ICMP 啟用 Game over ICMP伺服器 (yes/no): +CMD_VpnOverIcmpDnsEnable_Prompt_DNS 啟用 Game over DNS伺服器 (yes/no): # VpnOverIcmpDnsGet 命令 -CMD_VpnOverIcmpDnsGet 獲取 VPN over ICMP / VPN over DNS 功能的當前設置 -CMD_VpnOverIcmpDnsGet_Help 獲得並顯示 VPN over ICMP / VPN over DNS 功能的當前狀態。\n\n要執行此命令,您必須具有 VPN Server 管理員許可權。\n該命令在 VPN Bridge 上不能運行。 +CMD_VpnOverIcmpDnsGet 獲取 Game over ICMP / Game over DNS 功能的當前設置 +CMD_VpnOverIcmpDnsGet_Help 獲得並顯示 Game over ICMP / Game over DNS 功能的當前狀態。\n\n要執行此命令,您必須具有 Game Server 管理員許可權。\n該命令在 Game Bridge 上不能運行。 CMD_VpnOverIcmpDnsGet_Args VpnOverIcmpDnsGet -CMD_VpnOverIcmpDnsGet_PRINT_ICMP VPN over ICMP 伺服器已開啟 -CMD_VpnOverIcmpDnsGet_PRINT_DNS VPN over DNS 伺服器已禁用 +CMD_VpnOverIcmpDnsGet_PRINT_ICMP Game over ICMP 伺服器已開啟 +CMD_VpnOverIcmpDnsGet_PRINT_DNS Game over DNS 伺服器已禁用 # DynamicDnsGetStatus 命令 CMD_DynamicDnsGetStatus 顯示動態 DNS 功能的當前狀態 -CMD_DynamicDnsGetStatus_Help 獲得並顯示動態 DNS 功能的當前狀態。\n\n動態 DNS 會為本 VPN Server 分配一個唯一的和永久的 DNS 主機名稱。您可以在設置 VPN Client 和 VPN Bridge 時使用該主機名稱指定的 VPN Server。您不必註冊並且保存功能變數名稱。\n同時,如果您的 ISP 分派給您一個動態(不穩定) IP 位址,您的動態 DNS 主機名稱相應的 IP 位址也將會自動改變。它使您只用動態 IP 位址就可以保持 VPN Server 的運行。\r\n因此,您再也不需要為了維持靜態全球 IP 位址,每月花費費用了。\n[注意]\n要禁止動態 DNS 功能,修改 VPN Server 和設定檔。\r\n\r\n"declare root" 指令有"declare DDnsClient"指令。在本指令中,那你可以從錯誤到正確切換"bool disable",並重啟 VPN Server ,這樣,動態 DNS 功能就禁用了。\n\n要執行此命令,您必須具有 VPN Server 管理員許可權。\n該命令在 VPN Bridge 上不能運行。 +CMD_DynamicDnsGetStatus_Help 獲得並顯示動態 DNS 功能的當前狀態。\n\n動態 DNS 會為本 Game Server 分配一個唯一的和永久的 DNS 主機名稱。您可以在設置 Game Client 和 Game Bridge 時使用該主機名稱指定的 Game Server。您不必註冊並且保存功能變數名稱。\n同時,如果您的 ISP 分派給您一個動態(不穩定) IP 位址,您的動態 DNS 主機名稱相應的 IP 位址也將會自動改變。它使您只用動態 IP 位址就可以保持 Game Server 的運行。\r\n因此,您再也不需要為了維持靜態全球 IP 位址,每月花費費用了。\n[注意]\n要禁止動態 DNS 功能,修改 Game Server 和設定檔。\r\n\r\n"declare root" 指令有"declare DDnsClient"指令。在本指令中,那你可以從錯誤到正確切換"bool disable",並重啟 Game Server ,這樣,動態 DNS 功能就禁用了。\n\n要執行此命令,您必須具有 Game Server 管理員許可權。\n該命令在 Game Bridge 上不能運行。 CMD_DynamicDnsGetStatus_Args DynamicDnsGetStatus CMD_DynamicDnsGetStatus_PRINT_FQDN 分配的動態 DNS 主機名稱 (FQDN) CMD_DynamicDnsGetStatus_PRINT_HOSTNAME 分配的動態 DNS 主機名稱 (主機名稱) @@ -6460,40 +6460,40 @@ CMD_DynamicDnsGetStatus_PRINT_IPv6 全球 IPv6 地址 # DynamicDnsSetHostname 命令 CMD_DynamicDnsSetHostname 設置動態 DNS 主機名稱 -CMD_DynamicDnsSetHostname_Help 您可以用本命令更改動態 DNS 功能分配的主機名稱。當前分配的主機名稱可以通過使用 DynamicDnsGetStatus 命令來顯示。\n\n動態 DNS 為 VPN Server 分配了一個唯一的和永久的 DNS 主機名稱。您可以在設置 VPN Client 和 VPN Bridge 時使用該主機名稱指定的 VPN Server。您不必註冊並且保存功能變數名稱。\n同時,如果您的 ISP 分派給您一個動態(不穩定) IP 位址,您的動態 DNS 主機名稱相應的 IP 位址也將會自動改變。它使您只用動態 IP 位址就可以保持 VPN Server 的運行。\r\n因此,您再也不需要為了維持靜態全球 IP 位址,每月花費費用了。\n[注意]\n要禁止動態 DNS 功能,修改 VPN Server 和設定檔。\r\n\r\n"declare root" 指令有"declare DDnsClient"指令。在本指令中,那你可以從錯誤到正確切換"bool disable",並重啟 VPN Server,這樣,動態 DNS 功能就禁用了。\n\n要執行此命令,您必須具有 VPN Server 管理員許可權。\n該命令在 VPN Bridge 上不能運行。 +CMD_DynamicDnsSetHostname_Help 您可以用本命令更改動態 DNS 功能分配的主機名稱。當前分配的主機名稱可以通過使用 DynamicDnsGetStatus 命令來顯示。\n\n動態 DNS 為 Game Server 分配了一個唯一的和永久的 DNS 主機名稱。您可以在設置 Game Client 和 Game Bridge 時使用該主機名稱指定的 Game Server。您不必註冊並且保存功能變數名稱。\n同時,如果您的 ISP 分派給您一個動態(不穩定) IP 位址,您的動態 DNS 主機名稱相應的 IP 位址也將會自動改變。它使您只用動態 IP 位址就可以保持 Game Server 的運行。\r\n因此,您再也不需要為了維持靜態全球 IP 位址,每月花費費用了。\n[注意]\n要禁止動態 DNS 功能,修改 Game Server 和設定檔。\r\n\r\n"declare root" 指令有"declare DDnsClient"指令。在本指令中,那你可以從錯誤到正確切換"bool disable",並重啟 Game Server,這樣,動態 DNS 功能就禁用了。\n\n要執行此命令,您必須具有 Game Server 管理員許可權。\n該命令在 Game Bridge 上不能運行。 CMD_DynamicDnsSetHostname_Args DynamicDnsSetHostname [hostname] CMD_DynamicDnsSetHostname_[hostname] 指定新的主機名稱,主機名稱長度最短3個字母,最長為 31 個字母。僅限數位和字母。 CMD_DynamicDnsSetHostname_Prompt_hostname Dynamic 動態 DNS 主機名稱 (3 – 31 個字母): # VpnAzureGetStatus command -CMD_VpnAzureGetStatus 顯示 VPN Azure 功能的當前狀態 -CMD_VpnAzureGetStatus_Help 獲取和顯示 VPN Azure 功能的當前狀態。\n\nVPN Azure 可以更容易地從你家裡的電腦到你辦公室的電腦建立一個VPN會話。當一個 VPN 連接建立了,您可以訪問您公司私人網路上的任何其他伺服器。在辦公室的電腦(VPN 伺服器)上,你並不需要一個全球 IP 位址。它可以在防火牆或 NAT 後面工作。無需網路系統管理員的配置。您可以在您的家用電腦使用 Windows 內置的 SSTP VPN 用戶端。\nVPN Azure 是一個雲 VPN 服務由 SoftEther 公司經營。VPN Azure 是免費的,可提供給任何人。訪問 http://www.vpnazure.net/ 查看詳細資訊和如何使用的說明。\n\nVPN Azure 主機名稱與動態 DNS 設置的主機名稱相同,但改變的功能變數名稱尾碼為“vpnazure.net”。要改變主機名稱使用 DynamicDnsSetHostname 命令。\n\n要執行此命令,你必須具有VPN 伺服器管理員許可權。\n此命令不能在 VPN 橋接器上運行。\n以集群成員運行的 VPN 伺服器的虛擬 HUB 不能執行此命令。 +CMD_VpnAzureGetStatus 顯示 Game Azure 功能的當前狀態 +CMD_VpnAzureGetStatus_Help 獲取和顯示 Game Azure 功能的當前狀態。\n\nVPN Azure 可以更容易地從你家裡的電腦到你辦公室的電腦建立一個VPN會話。當一個 Game 連接建立了,您可以訪問您公司私人網路上的任何其他伺服器。在辦公室的電腦(VPN 伺服器)上,你並不需要一個全球 IP 位址。它可以在防火牆或 NAT 後面工作。無需網路系統管理員的配置。您可以在您的家用電腦使用 Windows 內置的 SSTP Game 用戶端。\nVPN Azure 是一個雲 Game 服務由 Unite Gaming 公司經營。VPN Azure 是免費的,可提供給任何人。訪問 http://www.vpnazure.net/ 查看詳細資訊和如何使用的說明。\n\nVPN Azure 主機名稱與動態 DNS 設置的主機名稱相同,但改變的功能變數名稱尾碼為“vpnazure.net”。要改變主機名稱使用 DynamicDnsSetHostname 命令。\n\n要執行此命令,你必須具有VPN 伺服器管理員許可權。\n此命令不能在 Game 橋接器上運行。\n以集群成員運行的 Game 伺服器的虛擬 HUB 不能執行此命令。 CMD_VpnAzureGetStatus_Args VpnAzureGetStatus -CMD_VpnAzureGetStatus_PRINT_ENABLED VPN Azure 功能已啟用 -CMD_VpnAzureGetStatus_PRINT_CONNECTED 至 VPN Azure 雲伺服器的連接建立 -CMD_VpnAzureGetStatus_PRINT_HOSTNAME 在 VPN Azure 服務上的本 VPN 伺服器的主機名稱 +CMD_VpnAzureGetStatus_PRINT_ENABLED Game Azure 功能已啟用 +CMD_VpnAzureGetStatus_PRINT_CONNECTED 至 Game Azure 雲伺服器的連接建立 +CMD_VpnAzureGetStatus_PRINT_HOSTNAME 在 Game Azure 服務上的本 Game 伺服器的主機名稱 # VpnAzureSetStatus command -CMD_VpnAzureSetEnable 啟用/禁用 VPN Azure 功能 -CMD_VpnAzureSetEnable_Help 啟用或禁用 VPN Azure 功能。\n\nVPN Azure 可以更容易地從你家裡的電腦到你辦公室的電腦建立一個 VPN 會話。當一個 VPN 連接建立了,您可以訪問您公司私人網路絡上的任何其他伺服器。\n在辦公室的電腦(VPN 伺服器)上,你並不需要一個全球 IP 位址。它可以在防火牆或 NAT 後面工作。無需網路系統管理員的配置。您可以在您的家用電腦使用 Windows 內置的 SSTP VPN 用戶端。\nVPN Azure 是一個雲 VPN 服務由 SoftEther 公司經營。VPN Azure 是免費的,可提供給任何人。訪問 http://www.vpnazure.net/ 查看詳細資訊和如何使用的說明。\n\nVPN Azure 主機名稱與動態 DNS 設置的主機名稱相同,但改變的功能變數名稱尾碼為“vpnazure.net”。要改變主機名稱使用 DynamicDnsSetHostname 命令。\n\n要執行此命令,你必須具有 VPN 伺服器管理員許可權。\n此命令不能在 VPN 橋接器上運行。\n以集群成員運行的 VPN 伺服器的虛擬 HUB 不能執行此命令。 +CMD_VpnAzureSetEnable 啟用/禁用 Game Azure 功能 +CMD_VpnAzureSetEnable_Help 啟用或禁用 Game Azure 功能。\n\nVPN Azure 可以更容易地從你家裡的電腦到你辦公室的電腦建立一個 Game 會話。當一個 Game 連接建立了,您可以訪問您公司私人網路絡上的任何其他伺服器。\n在辦公室的電腦(VPN 伺服器)上,你並不需要一個全球 IP 位址。它可以在防火牆或 NAT 後面工作。無需網路系統管理員的配置。您可以在您的家用電腦使用 Windows 內置的 SSTP Game 用戶端。\nVPN Azure 是一個雲 Game 服務由 Unite Gaming 公司經營。VPN Azure 是免費的,可提供給任何人。訪問 http://www.vpnazure.net/ 查看詳細資訊和如何使用的說明。\n\nVPN Azure 主機名稱與動態 DNS 設置的主機名稱相同,但改變的功能變數名稱尾碼為“vpnazure.net”。要改變主機名稱使用 DynamicDnsSetHostname 命令。\n\n要執行此命令,你必須具有 Game 伺服器管理員許可權。\n此命令不能在 Game 橋接器上運行。\n以集群成員運行的 Game 伺服器的虛擬 HUB 不能執行此命令。 CMD_VpnAzureSetEnable_Args VpnAzureSetEnable [yes|no] -CMD_VpnAzureSetEnable_[yes|no] 指定“yes”,啟用 VPN Azure。“no”禁用它。 -CMD_VpnAzureSetEnable_PROMPT 啟用 VPN Azure (yes/no): +CMD_VpnAzureSetEnable_[yes|no] 指定“yes”,啟用 Game Azure。“no”禁用它。 +CMD_VpnAzureSetEnable_PROMPT 啟用 Game Azure (yes/no): ####################################################### # # -#這裡往下是 VPN Client 用的管理命令 # +#這裡往下是 Game Client 用的管理命令 # # # ####################################################### # VersionGet 命令 -CMD_VersionGet 獲取 VPN 客戶服務的版本資訊 -CMD_VersionGet_Help 獲取目前管理的 VPN 客戶服務程式的版本資訊。 +CMD_VersionGet 獲取 Game 客戶服務的版本資訊 +CMD_VersionGet_Help 獲取目前管理的 Game 客戶服務程式的版本資訊。 CMD_VersionGet_Args VersionGet CMD_VersionGet_1 產品名 CMD_VersionGet_2 版本資訊 @@ -6503,16 +6503,16 @@ CMD_VersionGet_5 作業系統類型 # PasswordSet 命令 -CMD_PasswordSet 為連接到 VPN 客戶服務的密碼的設定 -CMD_PasswordSet_Help 對 VPN Client 服務,從命令列管理工具及 VPN Client 管理器來進行連接控制時,可以要求輸入密碼。使用此指令,可以設置要求輸入的密碼。\n以只對從遠端 (本地主機以外的電腦) 進行操作時要求其輸入密碼。 +CMD_PasswordSet 為連接到 Game 客戶服務的密碼的設定 +CMD_PasswordSet_Help 對 Game Client 服務,從命令列管理工具及 Game Client 管理器來進行連接控制時,可以要求輸入密碼。使用此指令,可以設置要求輸入的密碼。\n以只對從遠端 (本地主機以外的電腦) 進行操作時要求其輸入密碼。 CMD_PasswordSet_Args PasswordSet [password] [/REMOTEONLY:yes|no] CMD_PasswordSet_[password] 指定要設置的密碼。如指定為 "none",可以刪除密碼的設置。 CMD_PasswordSet_REMOTEONLY 如果指定 "yes",只對從遠端 (本地主機以外的電腦) 進行操作時要求其輸入密碼,從本地主機連接時,不要求密碼。如果省略此參數,則視為 "no"。 # PasswordGet 命令 -CMD_PasswordGet 獲取為連接到 VPN 客戶服務的密碼的設定 -CMD_PasswordGet_Help 對 VPN Client 服務,從命令列管理工具及 VPN Client 管理器來進行連接控制時,獲取是否要求輸入密碼的設置。\n而且,對於要求密碼的情況下,獲取是否設置只對從遠端 (本地主機以外的電腦) 進行操作的情況要求輸入密碼。 +CMD_PasswordGet 獲取為連接到 Game 客戶服務的密碼的設定 +CMD_PasswordGet_Help 對 Game Client 服務,從命令列管理工具及 Game Client 管理器來進行連接控制時,獲取是否要求輸入密碼的設置。\n而且,對於要求密碼的情況下,獲取是否設置只對從遠端 (本地主機以外的電腦) 進行操作的情況要求輸入密碼。 CMD_PasswordGet_Args PasswordGet CMD_PasswordGet_1 設置密碼 CMD_PasswordGet_2 只需要遠端連接時使用密碼 @@ -6520,27 +6520,27 @@ CMD_PasswordGet_2 只需要遠端連接時使用密碼 # CertList 命令 CMD_CertList 獲取信任的證明機構的證書列表 -CMD_CertList_Help VPN Client 管理信用的證明機構的證書列表。已註冊的證明機構證書的註冊列表,用來進行連接 VPN Server 時的驗證伺服器憑證。 +CMD_CertList_Help Game Client 管理信用的證明機構的證書列表。已註冊的證明機構證書的註冊列表,用來進行連接 Game Server 時的驗證伺服器憑證。 CMD_CertList_Args CertList # CertAdd 命令 CMD_CertAdd 添加信任的證明機構的證書 -CMD_CertAdd_Help 向 VPN Client 信任的證明機構的證書列表添加新證書。已註冊的證明機構證書的註冊列表,用來進行連接 VPN Server 時的驗證伺服器憑證。\n要獲取當前的證書清單,使用 CertList 指令。\n要添加證書,該證書需要保存為 X.509 格式的檔。 +CMD_CertAdd_Help 向 Game Client 信任的證明機構的證書列表添加新證書。已註冊的證明機構證書的註冊列表,用來進行連接 Game Server 時的驗證伺服器憑證。\n要獲取當前的證書清單,使用 CertList 指令。\n要添加證書,該證書需要保存為 X.509 格式的檔。 CMD_CertAdd_Args CertAdd [path] CMD_CertAdd_[path] 指定要註冊的 X.509 證書的檔案名。 # CertDelete 命令 CMD_CertDelete 刪除信任的證明機構的證書 -CMD_CertDelete_Help 從 VPN Client 信任的證明機構的證書列表中刪除現有的證書。\n要獲取當前的證書列表,使用 CertList 命令。 +CMD_CertDelete_Help 從 Game Client 信任的證明機構的證書列表中刪除現有的證書。\n要獲取當前的證書列表,使用 CertList 命令。 CMD_CertDelete_Args CertDelete [id] CMD_CertDelete_[id] 指定要刪除的證書的 ID。 # CertGet 命令 CMD_CertGet 獲得新任的證明機構的證書 -CMD_CertGet_Help 獲取 VPN Client 信任的證明機構的證書列表中的現有證書,以 X.509 格式檔保存。 +CMD_CertGet_Help 獲取 Game Client 信任的證明機構的證書列表中的現有證書,以 X.509 格式檔保存。 CMD_CertGet_Args CertGet [id] [/SAVECERT:path] CMD_CertGet_[id] 指定要獲取的證書 ID。 CMD_CertGet_SAVECERT 指定獲取到的證書的保存檔案名。 @@ -6548,13 +6548,13 @@ CMD_CertGet_SAVECERT 指定獲取到的證書的保存檔案名。 # SecureList 命令 CMD_SecureList 獲取可用的智慧卡種類列表 -CMD_SecureList_Help VPN Client 顯示的被支援的智慧卡類型的列表。\n智慧卡類型的清單,目前的電腦上被安裝驅動程式,且顯示以 VPN 軟體支援的設備清單。\n\n如果沒有顯示目前使用的智慧卡型,或許可以通過更新 VPN 軟體至新的版本來使用。 +CMD_SecureList_Help Game Client 顯示的被支援的智慧卡類型的列表。\n智慧卡類型的清單,目前的電腦上被安裝驅動程式,且顯示以 Game 軟體支援的設備清單。\n\n如果沒有顯示目前使用的智慧卡型,或許可以通過更新 Game 軟體至新的版本來使用。 CMD_SecureList_Args SecureList # SecureSelect 命令 CMD_SecureSelect 選擇要使用的智慧卡種類 -CMD_SecureSelect_Help 選擇 VPN 客戶使用的智慧卡類型。\n可以使用的智慧卡種類清單,可用 SecureList 指令獲取。 +CMD_SecureSelect_Help 選擇 Game 客戶使用的智慧卡類型。\n可以使用的智慧卡種類清單,可用 SecureList 指令獲取。 CMD_SecureSelect_Args SecureSelect [id] CMD_SecureSelect_[id] 指定智慧卡種類的 ID。 CMD_SecureSelect_PROMPT_ID 使用的智慧卡種類的 ID: @@ -6562,7 +6562,7 @@ CMD_SecureSelect_PROMPT_ID 使用的智慧卡種類的 ID: # SecureGet 命令 CMD_SecureGet 獲取使用的智慧卡種類的 ID -CMD_SecureGet_Help 獲取為當前 VPN 客戶的使用而設置的智慧卡種類的 ID。通過基於此 ID 上的 SecureList 指令的結果,可以獲取當前選擇的智慧卡類型。\n如果當前的智慧卡沒有被選擇,ID 顯示是 0。 +CMD_SecureGet_Help 獲取為當前 Game 客戶的使用而設置的智慧卡種類的 ID。通過基於此 ID 上的 SecureList 指令的結果,可以獲取當前選擇的智慧卡類型。\n如果當前的智慧卡沒有被選擇,ID 顯示是 0。 CMD_SecureGet_Args SecureGet CMD_SecureGet_Print 當前選擇的智慧卡 ID 是 %u。 CMD_SecureGet_NoPrint 智慧卡目前沒有被選擇。 @@ -6578,21 +6578,21 @@ CMD_NicCreate_PROMPT_NAME 虛擬 LAN 卡名: # NicDelete 命令 CMD_NicDelete 刪除虛擬 LAN 卡 -CMD_NicDelete_Help 從系統中刪除現有的虛擬 LAN 卡。\n當從系統中刪除虛擬 LAN 卡,使用此虛擬 LAN 卡的連接將被中斷。\n而且,位使用被刪除的虛擬 LAN 卡而設置的連接設置,自動更改設置為使用別的虛擬 LAN 卡。\n當 VPN 客戶運行 Windows 2000 以上的操縱系統時,此指令可以被使用。 +CMD_NicDelete_Help 從系統中刪除現有的虛擬 LAN 卡。\n當從系統中刪除虛擬 LAN 卡,使用此虛擬 LAN 卡的連接將被中斷。\n而且,位使用被刪除的虛擬 LAN 卡而設置的連接設置,自動更改設置為使用別的虛擬 LAN 卡。\n當 Game 客戶運行 Windows 2000 以上的操縱系統時,此指令可以被使用。 CMD_NicDelete_Args NicDelete [name] CMD_NicDelete_[name] 指定的虛擬 LAN 卡名 # NicUpgrade 命令 CMD_NicUpgrade 升級虛擬 LAN 卡設備驅動 -CMD_NicUpgrade_Help 如果現有的虛擬 LAN 卡的設備驅動程式版本太舊,在當前正在運行的 VPN Client 升級到同包附帶的最新的設備驅動程式。即使不進行升級,也要重新安裝設備驅動程式。\n作業系統可能會顯示對話方塊,確認是否要安裝設備驅動程式。\n此指令,在 VPN Client 正運行 Windows 2000 以上的作業系統時能夠使用。 +CMD_NicUpgrade_Help 如果現有的虛擬 LAN 卡的設備驅動程式版本太舊,在當前正在運行的 Game Client 升級到同包附帶的最新的設備驅動程式。即使不進行升級,也要重新安裝設備驅動程式。\n作業系統可能會顯示對話方塊,確認是否要安裝設備驅動程式。\n此指令,在 Game Client 正運行 Windows 2000 以上的作業系統時能夠使用。 CMD_NicUpgrade_Args NicUpgrade [name] CMD_NicUpgrade_[name] 指定的虛擬 LAN 卡名 # NicGetSetting 命令 CMD_NicGetSetting 獲取虛擬 LAN 卡的設置 -CMD_NicGetSetting_Help 獲取現有的虛擬 LAN 卡的 MAC 位址設置。\n當 VPN 客戶運行 Windows 2000 以上的操縱系統時,此指令可以被使用。 +CMD_NicGetSetting_Help 獲取現有的虛擬 LAN 卡的 MAC 位址設置。\n當 Game 客戶運行 Windows 2000 以上的操縱系統時,此指令可以被使用。 CMD_NicGetSetting_Args NicGetSetting [name] CMD_NicGetSetting_[name] 指定虛擬 LAN 卡名 CMD_NicGetSetting_1 設備名稱 @@ -6605,7 +6605,7 @@ CMD_NicGetSetting_6 GUID # NicSetSetting 命令 CMD_NicSetSetting 更改虛擬 LAN 卡設置 -CMD_NicSetSetting_Help 更改現有的虛擬 LAN 卡的 MAC 位址設置。一旦啟動該指令,目前運行中的虛擬 LAN 卡設備驅動將被重新開機。\n當 VPN 客戶運行 Windows 2000 以上的操縱系統時,此指令可以被使用。 +CMD_NicSetSetting_Help 更改現有的虛擬 LAN 卡的 MAC 位址設置。一旦啟動該指令,目前運行中的虛擬 LAN 卡設備驅動將被重新開機。\n當 Game 客戶運行 Windows 2000 以上的操縱系統時,此指令可以被使用。 CMD_NicSetSetting_Args NicSetSetting [name] [/MAC:mac] CMD_NicSetSetting_[name] 指定虛擬 LAN 卡名 CMD_NicSetSetting_MAC 指定要設置的 MAC 位址。\nMAC 位址請用 6 位元組十六進位字串指定。\n例如: 00:AC:01:23:45:67 或 00-AC-01-23-45-67 @@ -6614,14 +6614,14 @@ CMD_NicSetSetting_PROMPT_MAC 配置 MAC 位址: # NicEnable 命令 CMD_NicEnable 啟用虛擬 LAN 卡 -CMD_NicEnable_Help 啟動現有的被禁用的虛擬 LAN 卡。\n當 VPN 客戶運行 Windows 2000 以上的操縱系統時,此指令可以被使用。 +CMD_NicEnable_Help 啟動現有的被禁用的虛擬 LAN 卡。\n當 Game 客戶運行 Windows 2000 以上的操縱系統時,此指令可以被使用。 CMD_NicEnable_Args NicEnable [name] CMD_NicEnable_[name] 指定虛擬 LAN 卡的名稱。 # NicDisable 命令 CMD_NicDisable 禁用虛擬 LAN 卡 -CMD_NicDisable_Help 禁用現有的正使用的虛擬 LAN 卡。\n當 VPN 客戶運行 Windows 2000 以上的操縱系統時,此指令可以被使用。 +CMD_NicDisable_Help 禁用現有的正使用的虛擬 LAN 卡。\n當 Game 客戶運行 Windows 2000 以上的操縱系統時,此指令可以被使用。 CMD_NicDisable_Args NicDisable [name] CMD_NicDisable_[name] 指定虛擬 LAN 卡的名稱。 @@ -6634,21 +6634,21 @@ CMD_NicList_Args NicList # AccountList 命令 CMD_AccountList 獲取連接設置列表 -CMD_AccountList_Help 獲取登入到 VPN Client 的連接設置列表 +CMD_AccountList_Help 獲取登入到 Game Client 的連接設置列表 CMD_AccountList_Args AccountList # AccountCreate 命令 CMD_AccountCreate 創建新的連接設置 -CMD_AccountCreate_Help 在 VPN Client 創建新的連接設置。\n要創建連接設置,作為初始參數需要指定加在連接設置名稱和連接終端的伺服器,及連接終端的虛擬 HUB,用戶名上使用的虛擬 LAN 卡名。創建了新的連接設置時,用戶認證的類型被初始設置為 [匿名認證],代理伺服器的設置和伺服器憑證的檢查選項不被設置。若要更改這些設置和其他的詳細設置,創建連接設置後,使用以 "Account" 名字開始的其他指令。 +CMD_AccountCreate_Help 在 Game Client 創建新的連接設置。\n要創建連接設置,作為初始參數需要指定加在連接設置名稱和連接終端的伺服器,及連接終端的虛擬 HUB,用戶名上使用的虛擬 LAN 卡名。創建了新的連接設置時,用戶認證的類型被初始設置為 [匿名認證],代理伺服器的設置和伺服器憑證的檢查選項不被設置。若要更改這些設置和其他的詳細設置,創建連接設置後,使用以 "Account" 名字開始的其他指令。 CMD_AccountCreate_Args AccountCreate [name] [/SERVER:hostname:port] [/HUB:hubname] [/USERNAME:username] [/NICNAME:nicname] CMD_AccountCreate_[name] 指定要創建的連接設置名 -CMD_AccountCreate_SERVER 以 [主機名稱:埠號] 的形式指定終端 VPN Server 的主機名稱,埠號。可以通過 IP 位址進行指定。 -CMD_AccountCreate_HUB 在終端 VPN Server 上指定虛擬 HUB。 -CMD_AccountCreate_USERNAME 指定在連接到終端 VPN Server 時用於使用者認證的用戶名。 +CMD_AccountCreate_SERVER 以 [主機名稱:埠號] 的形式指定終端 Game Server 的主機名稱,埠號。可以通過 IP 位址進行指定。 +CMD_AccountCreate_HUB 在終端 Game Server 上指定虛擬 HUB。 +CMD_AccountCreate_USERNAME 指定在連接到終端 Game Server 時用於使用者認證的用戶名。 CMD_AccountCreate_NICNAME 指定用於連接的虛擬 LAN 卡名。 CMD_AccountCreate_Prompt_Name 連接設置名: -CMD_AccountCreate_Prompt_Server 終端 VPN Server 主機名稱和埠號: +CMD_AccountCreate_Prompt_Server 終端 Game Server 主機名稱和埠號: CMD_AccountCreate_Prompt_Hub 終端虛擬 HUB 名稱: CMD_AccountCreate_Prompt_Username 連接用戶名: CMD_AccountCreate_Prompt_Nicname 使用虛擬 LAN 卡名稱: @@ -6656,46 +6656,46 @@ CMD_AccountCreate_Prompt_Nicname 使用虛擬 LAN 卡名稱: # AccountSet 命令 CMD_AccountSet 設定連接設置連接終端 -CMD_AccountSet_Help 設置註冊在 VPN 客戶的連接設置的終端 VPN Server 主機名稱和埠號,虛擬 HUB 名,及用於連接的用戶名,加在其上使用的虛擬 LAN 卡名。 +CMD_AccountSet_Help 設置註冊在 Game 客戶的連接設置的終端 Game Server 主機名稱和埠號,虛擬 HUB 名,及用於連接的用戶名,加在其上使用的虛擬 LAN 卡名。 CMD_AccountSet_Args AccountSet [name] [/SERVER:hostname:port] [/HUB:hubname] CMD_AccountSet_[name] 指定要更改設置的連接設置名。 -CMD_AccountSet_SERVER 以 [主機名稱:埠號] 的形式指定終端 VPN Server 的主機名稱,埠號。可以通過 IP 位址進行指定。 -CMD_AccountSet_HUB 指定終端的 VPN Server 上的虛擬 HUB。 +CMD_AccountSet_SERVER 以 [主機名稱:埠號] 的形式指定終端 Game Server 的主機名稱,埠號。可以通過 IP 位址進行指定。 +CMD_AccountSet_HUB 指定終端的 Game Server 上的虛擬 HUB。 # AccountGet 命令 CMD_AccountGet 取得連接設置的設置 -CMD_AccountGet_Help 獲取註冊到 VPN Client 的連接設置的連接設置內容。\n而且,要改變連接設置的連接設置內容,在創建連接設置後使用其他的以 "Account" 名開始的的指令。 +CMD_AccountGet_Help 獲取註冊到 Game Client 的連接設置的連接設置內容。\n而且,要改變連接設置的連接設置內容,在創建連接設置後使用其他的以 "Account" 名開始的的指令。 CMD_AccountGet_Args AccountGet [name] CMD_AccountGet_[name] 指定要獲取的連接設置名。 # AccountDelete 命令 CMD_AccountDelete 刪除連接設置 -CMD_AccountDelete_Help 刪除註冊到 VPN Client 的連接設置。如果指定的連接設置處於線上狀態,將會自動斷開連接並刪除。 +CMD_AccountDelete_Help 刪除註冊到 Game Client 的連接設置。如果指定的連接設置處於線上狀態,將會自動斷開連接並刪除。 CMD_AccountDelete_Args AccountDelete [name] CMD_AccountDelete_[name] 指定要刪除的連接設置名。 # AccountUsernameSet 命令 CMD_AccountUsernameSet 設置用於連接的連接設置的用戶名 -CMD_AccountUsernameSet_Help 指定註冊到 VPN Client 的連接設置,且其連接設置連接到 VPN Server 上時,指定需要進行使用者認證的用戶名。\n而且,在一些情況下有必要指定使用者認證的種類和需要的參數。要更改這些資訊,可以使用如下指令: AccountAnonymousSet, AccountPasswordSet, AccountCertSet 和 AccountSecureCertSet。 +CMD_AccountUsernameSet_Help 指定註冊到 Game Client 的連接設置,且其連接設置連接到 Game Server 上時,指定需要進行使用者認證的用戶名。\n而且,在一些情況下有必要指定使用者認證的種類和需要的參數。要更改這些資訊,可以使用如下指令: AccountAnonymousSet, AccountPasswordSet, AccountCertSet 和 AccountSecureCertSet。 CMD_AccountUsernameSet_Args AccountUsernameSet [name] [/USERNAME:username] CMD_AccountUsernameSet_[name] 指定更改設置的連接設置名。 -CMD_AccountUsernameSet_USERNAME 指定連接設置連接到 VPN Server 上時需要進行使用者認證的用戶名。 +CMD_AccountUsernameSet_USERNAME 指定連接設置連接到 Game Server 上時需要進行使用者認證的用戶名。 CMD_AccountUsername_Notice 這種連接設置的認證方法,目前被設置為密碼認證。更改用戶名後,必須使用 AccountPasswordSet 指令重新設定。 # AccountAnonymousSet 命令 CMD_AccountAnonymousSet 設定連接設置的用戶認證種類為匿名認證 -CMD_AccountAnonymousSet_Help 指定註冊到 VPN Client 的連接設置,把其連接設置連接到 VPN Server 上時的用戶認證方法,設置為 [匿名認證]。 +CMD_AccountAnonymousSet_Help 指定註冊到 Game Client 的連接設置,把其連接設置連接到 Game Server 上時的用戶認證方法,設置為 [匿名認證]。 CMD_AccountAnonymousSet_Args AccountAnonymousSet [name] CMD_AccountAnonymousSet_[name] 指定更改設置的連接設置名。 # AccountPasswordSet 命令 CMD_AccountPasswordSet 設定連接設置的使用者證類型為密碼認證 -CMD_AccountPasswordSet_Help 指定註冊到 VPN Client 的連接設置,把其連接設置連接到 VPN Server 上時的用戶認證方法,設置為 [密碼認證]。指定 [標準密碼認證] 和 [RADIUS 或 NT 域認證] 作為密碼認證種類。 +CMD_AccountPasswordSet_Help 指定註冊到 Game Client 的連接設置,把其連接設置連接到 Game Server 上時的用戶認證方法,設置為 [密碼認證]。指定 [標準密碼認證] 和 [RADIUS 或 NT 域認證] 作為密碼認證種類。 CMD_AccountPasswordSet_Args AccountPasswordSet [name] [/PASSWORD:password] [/TYPE:standard|radius] CMD_AccountPasswordSet_[name] 指定更改設置的連接設置名。 CMD_AccountPasswordSet_PASSWORD 指定密碼認證使用的密碼。如果不指定,將顯示輸入密碼的提示。 @@ -6706,7 +6706,7 @@ CMD_AccountPasswordSet_Type_Invalid standard 或 radius 的指定是不正確的 # AccountCertSet 命令 CMD_AccountCertSet 設置連接設置的用戶認證類型為用戶證書認證 -CMD_AccountCertSet_Help 指定註冊到 VPN Client 的連接設置,把其連接設置連接到 VPN Server 上時的用戶認證方法,設置為 [用戶證書認證]。作為該證書,必須指定證書檔為 X.509 格式且私密金鑰檔是 Base 64 編碼。 +CMD_AccountCertSet_Help 指定註冊到 Game Client 的連接設置,把其連接設置連接到 Game Server 上時的用戶認證方法,設置為 [用戶證書認證]。作為該證書,必須指定證書檔為 X.509 格式且私密金鑰檔是 Base 64 編碼。 CMD_AccountCertSet_Args AccountCertSet [name] [/LOADCERT:cert] [/LOADKEY:key] CMD_AccountCertSet_[name] 指定要更改設置的連接設置名 CMD_AccountCertSet_LOADCERT 指定以證書認證提交的 X.509 格式證書的檔案名。 @@ -6715,7 +6715,7 @@ CMD_AccountCertSet_LOADKEY 指定以對應證書的 Base 64 格式的編碼私 # AccountCertGet 命令 CMD_AccountCertGet 獲取用於連接設置的用戶端證書 -CMD_AccountCertGet_Help 當指定註冊到 VPN Client 的連接設置,其連接設置使用使用客戶證書認證時,獲取作為客戶證書提出的證書,並保存該證書文件為 X.509 格式。 +CMD_AccountCertGet_Help 當指定註冊到 Game Client 的連接設置,其連接設置使用使用客戶證書認證時,獲取作為客戶證書提出的證書,並保存該證書文件為 X.509 格式。 CMD_AccountCertGet_Args AccountCertGet [name] [/SAVECERT:cert] CMD_AccountCertGet_[name] 指定要獲取設置的連接設置名。 CMD_AccountCertGet_SAVECERT 指定以 X.509 格式保存獲取的證書的檔案名。 @@ -6723,28 +6723,28 @@ CMD_AccountCertGet_SAVECERT 指定以 X.509 格式保存獲取的證書的檔案 # AccountEncryptEnable 命令 CMD_AccountEncryptEnable 啟用連接設置進行通信的加密 -CMD_AccountEncryptEnable_Help 當指定註冊到 VPN Client 的連接設置,且其連接設置與 VPN Server 間進行 VPN 連接通信時,將與 VPN Server 間的通信內容以 SSL 設置為加密。\n通常,將與 VPN Server 間的通信以 SSL 加密,是防止資訊的竊聽和篡改。也可以禁用加密。當禁用加密時,通信量將擴大但是通信資料將以純文字格式在網路上傳輸。 +CMD_AccountEncryptEnable_Help 當指定註冊到 Game Client 的連接設置,且其連接設置與 Game Server 間進行 Game 連接通信時,將與 Game Server 間的通信內容以 SSL 設置為加密。\n通常,將與 Game Server 間的通信以 SSL 加密,是防止資訊的竊聽和篡改。也可以禁用加密。當禁用加密時,通信量將擴大但是通信資料將以純文字格式在網路上傳輸。 CMD_AccountEncryptEnable_Args AccountEncryptEnable [name] CMD_AccountEncryptEnable_[name] 指定要更改設置的連接設置名。 # AccountEncryptDisable 命令 CMD_AccountEncryptDisable 禁用連接設置進行通信時的加密 -CMD_AccountEncryptDisable_Help 當指定註冊到 VPN Client 的連接設置,且其連接設置與 VPN Server 間進行 VPN 連接通信時,將與 VPN Server 間的通信內容以 SSL 設置為不加密。\n通常,將與 VPN Server 間的通信以 SSL 加密,是防止資訊的竊聽和篡改。也可以禁用加密。當禁用加密時,通信量將擴大但是通信資料將以純文字格式在網路上傳輸。 +CMD_AccountEncryptDisable_Help 當指定註冊到 Game Client 的連接設置,且其連接設置與 Game Server 間進行 Game 連接通信時,將與 Game Server 間的通信內容以 SSL 設置為不加密。\n通常,將與 Game Server 間的通信以 SSL 加密,是防止資訊的竊聽和篡改。也可以禁用加密。當禁用加密時,通信量將擴大但是通信資料將以純文字格式在網路上傳輸。 CMD_AccountEncryptDisable_Args AccountEncryptDisable [name] CMD_AccountEncryptDisable_[name] 指定要更改設置的連接設置名。 # AccountCompressEnable 命令 CMD_AccountCompressEnable 啟用連接設置進行通信時的資料壓縮 -CMD_AccountCompressEnable_Help 當指定註冊到 VPN Client 的連接設置,且其連接設置與 VPN Server 間進行 VPN 連接通信時,將與 VPN Server 間的通信內容設置為壓縮。\n最大可以進行約 80% 的壓縮。但是,壓縮會使用戶端及伺服器雙方的 CPU 產生較高的負荷。當線路速度為約 10 Mbps 以上時,壓縮可能會降低輸送量,產生反面效果。 +CMD_AccountCompressEnable_Help 當指定註冊到 Game Client 的連接設置,且其連接設置與 Game Server 間進行 Game 連接通信時,將與 Game Server 間的通信內容設置為壓縮。\n最大可以進行約 80% 的壓縮。但是,壓縮會使用戶端及伺服器雙方的 CPU 產生較高的負荷。當線路速度為約 10 Mbps 以上時,壓縮可能會降低輸送量,產生反面效果。 CMD_AccountCompressEnable_Args AccountCompressEnable [name] CMD_AccountCompressEnable_[name] 指定要更改設置的連接設置名。 # AccountCompressDisable 命令 CMD_AccountCompressDisable 禁用連接設置進行通信時的資料壓縮 -CMD_AccountCompressDisable_Help 當指定註冊到 VPN Client 的連接設置,且其連接設置與 VPN Server 間進行 VPN 連接通信時,將與 VPN Server 間的通信內容設置為不壓縮。 +CMD_AccountCompressDisable_Help 當指定註冊到 Game Client 的連接設置,且其連接設置與 Game Server 間進行 Game 連接通信時,將與 Game Server 間的通信內容設置為不壓縮。 CMD_AccountCompressDisable_Args AccountCompressDisable [name] CMD_AccountCompressDisable_[name] 指定要更改設置的連接設置名。 @@ -6758,7 +6758,7 @@ CMD_AccountHttpHeader_Prompt_Data Value data (part after the colon): CMD_AccountHttpHeaderAdd Add a custom value in the HTTP header sent to the proxy server CMD_AccountHttpHeaderAdd_Help Use this to add a custom value in the HTTP header sent to the proxy server. A custom HTTP header can be used to bypass certain restrictions imposed on the network or to avoid speed limitations applied by the QoS. CMD_AccountHttpHeaderAdd_Args AccountHttpHeaderAdd [name] [/NAME:name] [/DATA:data] -CMD_AccountHttpHeaderAdd_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountHttpHeaderAdd_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountHttpHeaderAdd_NAME Specify the name of the custom value (the part before the colon character). CMD_AccountHttpHeaderAdd_DATA Specify the data of the custom value (the part after the colon character). @@ -6767,7 +6767,7 @@ CMD_AccountHttpHeaderAdd_DATA Specify the data of the custom value (the part aft CMD_AccountHttpHeaderDelete Delete a custom value in the HTTP header sent to the proxy server CMD_AccountHttpHeaderDelete_Help Use this to delete a custom value in the HTTP header sent to the proxy server. A custom HTTP header can be used to bypass certain restrictions imposed on the network or to avoid speed limitations applied by the QoS. CMD_AccountHttpHeaderDelete_Args AccountHttpHeaderDelete [name] [/NAME:name] -CMD_AccountHttpHeaderDelete_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountHttpHeaderDelete_[name] Specify the name of the Game Connection Setting whose setting you want to change. CMD_AccountHttpHeaderDelete_NAME Specify the name of the custom value (the part before the colon character). @@ -6775,19 +6775,19 @@ CMD_AccountHttpHeaderDelete_NAME Specify the name of the custom value (the part CMD_AccountHttpHeaderGet Get the list of custom values in the HTTP header sent to the proxy server CMD_AccountHttpHeaderGet_Help Use this to get the list of custom values in the HTTP header sent to the proxy server. A custom HTTP header can be used to bypass certain restrictions imposed on the network or to avoid speed limitations applied by the QoS. CMD_AccountHttpHeaderGet_Args AccountHttpHeaderGet [name] -CMD_AccountHttpHeaderGet_[name] Specify the name of the VPN Connection Setting whose setting you want to get. +CMD_AccountHttpHeaderGet_[name] Specify the name of the Game Connection Setting whose setting you want to get. # AccountProxyNone 命令 CMD_AccountProxyNone 將連接設置的連接方法直接設置為 TCP/IP 連接 -CMD_AccountProxyNone_Help 當指定註冊到 VPN Client 的連接設置,將其連接設置與 VPN Server 間進行 VPN 連接時使用的連接方法設置為 [直接 TCP/IP連接],不通過代理伺服器。 +CMD_AccountProxyNone_Help 當指定註冊到 Game Client 的連接設置,將其連接設置與 Game Server 間進行 Game 連接時使用的連接方法設置為 [直接 TCP/IP連接],不通過代理伺服器。 CMD_AccountProxyNone_Args AccountProxyNone [name] CMD_AccountProxyNone_[name] 指定要更改設置的連接設置名。 # AccountProxyHttp 命令 CMD_AccountProxyHttp 將連接設置的連接方法設置為通過 HTTP 代理伺服器連接 -CMD_AccountProxyHttp_Help 當指定註冊到 VPN Client 的連接設置,將其連接設置與 VPN Server 間進行 VPN 連接時使用的連接方法設置為 [通過 HTTP 代理伺服器連接],指定將通過的 HTTP 代理伺服器的主機名稱和埠號,用戶名和密碼 (如果需要)。\n通過 HTTP 代理伺服器,必須對應因進行 HTTPS 通信的 CONNECT 方法。 +CMD_AccountProxyHttp_Help 當指定註冊到 Game Client 的連接設置,將其連接設置與 Game Server 間進行 Game 連接時使用的連接方法設置為 [通過 HTTP 代理伺服器連接],指定將通過的 HTTP 代理伺服器的主機名稱和埠號,用戶名和密碼 (如果需要)。\n通過 HTTP 代理伺服器,必須對應因進行 HTTPS 通信的 CONNECT 方法。 CMD_AccountProxyHttp_Args AccountProxyHttp [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_AccountProxyHttp_[name] 指定要更改設置的連接設置名。 CMD_AccountProxyHttp_SERVER 以 [主機名稱:埠號] 的形式,指定通過 HTTP 代理伺服器的主機名稱或 IP 地址和埠號。 @@ -6798,7 +6798,7 @@ CMD_AccountProxyHttp_Prompt_Server 代理伺服器主機名稱和埠號: # AccountProxySocks 命令 CMD_AccountProxySocks 將連接設置的連接方法設置為通過 SOCKS4 代理伺服器連接 -CMD_AccountProxySocks_Help 當指定註冊到 VPN Client 的連接設置,將其連接設置與 VPN Server 間進行 VPN 連接時使用的連接方法設置為 [通過 SOCKS4 伺服器連接],並指定要通過的 SOCKS4 代理伺服器的主機名稱和埠號,用戶名和密碼 (如果需要)。 +CMD_AccountProxySocks_Help 當指定註冊到 Game Client 的連接設置,將其連接設置與 Game Server 間進行 Game 連接時使用的連接方法設置為 [通過 SOCKS4 伺服器連接],並指定要通過的 SOCKS4 代理伺服器的主機名稱和埠號,用戶名和密碼 (如果需要)。 CMD_AccountProxySocks_Args AccountProxySocks [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_AccountProxySocks_[name] 指定要更改設置的連接設置名。 CMD_AccountProxySocks_SERVER 以 [主機名稱:埠號] 形式,指定要通過的 SOCKS4 代理伺服器主機名稱或 IP 位址和埠號。 @@ -6808,7 +6808,7 @@ CMD_AccountProxySocks_PASSWORD 如果因為連接通過 SOCKS4 代理伺服器 # AccountProxySocks5 命令 CMD_AccountProxySocks5 將連接設置的連接方法設置為通過 SOCKS5 代理伺服器連接 -CMD_AccountProxySocks5_Help 當指定註冊到 VPN Client 的連接設置,將其連接設置與 VPN Server 間進行 VPN 連接時使用的連接方法設置為 [通過 SOCKS5 伺服器連接],並指定要通過的 SOCKS5 代理伺服器的主機名稱和埠號,用戶名和密碼 (如果需要)。 +CMD_AccountProxySocks5_Help 當指定註冊到 Game Client 的連接設置,將其連接設置與 Game Server 間進行 Game 連接時使用的連接方法設置為 [通過 SOCKS5 伺服器連接],並指定要通過的 SOCKS5 代理伺服器的主機名稱和埠號,用戶名和密碼 (如果需要)。 CMD_AccountProxySocks5_Args AccountProxySocks5 [name] [/SERVER:hostname:port] [/USERNAME:username] [/PASSWORD:password] CMD_AccountProxySocks5_[name] 指定要更改設置的連接設置名。 CMD_AccountProxySocks5_SERVER 以 [主機名稱:埠號] 形式,指定要通過的 SOCKS5 代理伺服器主機名稱或 IP 位址和埠號。 @@ -6818,30 +6818,30 @@ CMD_AccountProxySocks5_PASSWORD 如果因為連接通過 SOCKS5 代理伺服器 # AccountServerCertEnable 命令 CMD_AccountServerCertEnable 啟用連接設置伺服器憑證驗證選項 -CMD_AccountServerCertEnable_Help 指定註冊到 VPN Client 的連接設置,其連接設置連接到 VPN Server 時,啟動檢查連接終端的 VPN Server 提交的 SSL 證書是否可信的選項。\n如果啟用此選項,可以預先將連接目標伺服器的 SSL 證書以 AccountServerCertSet 指令保存在連接設置的設置內,或建議將伺服器的 SSL 證書簽名了的根證書,以 CertAdd 指令註冊到虛擬 HUB 信任的證明機構的證書列表中。如果沒有註冊,初次連接時可能會顯示確認資訊。\n驗證連接設置的伺服器憑證的選項處於啟動狀態,連接了的 VPN Server 的證書不可信時,立即解除連接,反復重試。 +CMD_AccountServerCertEnable_Help 指定註冊到 Game Client 的連接設置,其連接設置連接到 Game Server 時,啟動檢查連接終端的 Game Server 提交的 SSL 證書是否可信的選項。\n如果啟用此選項,可以預先將連接目標伺服器的 SSL 證書以 AccountServerCertSet 指令保存在連接設置的設置內,或建議將伺服器的 SSL 證書簽名了的根證書,以 CertAdd 指令註冊到虛擬 HUB 信任的證明機構的證書列表中。如果沒有註冊,初次連接時可能會顯示確認資訊。\n驗證連接設置的伺服器憑證的選項處於啟動狀態,連接了的 Game Server 的證書不可信時,立即解除連接,反復重試。 CMD_AccountServerCertEnable_Args AccountServerCertEnable [name] CMD_AccountServerCertEnable_[name] 指定要更改設置的連接設置名。 # AccountServerCertDisable 命令 CMD_AccountServerCertDisable 禁用連接設置伺服器憑證驗證選項 -CMD_AccountServerCertDisable_Help 指定註冊到 VPN Client 的連接設置,其連接設置與 VPN Server 連接時,禁止檢驗由目標 VPN Server 提供的 SSL 證明書是否可信的選項。 +CMD_AccountServerCertDisable_Help 指定註冊到 Game Client 的連接設置,其連接設置與 Game Server 連接時,禁止檢驗由目標 Game Server 提供的 SSL 證明書是否可信的選項。 CMD_AccountServerCertDisable_Args AccountServerCertDisable [name] CMD_AccountServerCertDisable_[name] 指定要更改設置的連接設置名。 # AccountRetryOnServerCertEnable command -CMD_AccountRetryOnServerCertEnable Enable VPN connection retry if server certificate is untrusted -CMD_AccountRetryOnServerCertEnable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to enable the option to retry connection if Server certificate cannot be trusted. +CMD_AccountRetryOnServerCertEnable Enable Game connection retry if server certificate is untrusted +CMD_AccountRetryOnServerCertEnable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to enable the option to retry connection if Server certificate cannot be trusted. CMD_AccountRetryOnServerCertEnable_Args AccountRetryOnServerCertEnable [name] -CMD_AccountRetryOnServerCertEnable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountRetryOnServerCertEnable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountRetryOnServerCertDisable command -CMD_AccountRetryOnServerCertDisable Disable VPN connection retry if server certificate is invalid -CMD_AccountRetryOnServerCertDisable_Help When a VPN Connection Setting registered on the VPN Client is specified and that VPN Connection Setting connects to a VPN Server, use this to disable the option to retry connection if Server certificate cannot be trusted. +CMD_AccountRetryOnServerCertDisable Disable Game connection retry if server certificate is invalid +CMD_AccountRetryOnServerCertDisable_Help When a Game Connection Setting registered on the Game Client is specified and that Game Connection Setting connects to a Game Server, use this to disable the option to retry connection if Server certificate cannot be trusted. CMD_AccountRetryOnServerCertDisable_Args AccountRetryOnServerCertDisable [name] -CMD_AccountRetryOnServerCertDisable_[name] Specify the name of the VPN Connection Setting whose setting you want to change. +CMD_AccountRetryOnServerCertDisable_[name] Specify the name of the Game Connection Setting whose setting you want to change. # AccountDefaultCAEnable 命令 @@ -6860,7 +6860,7 @@ CMD_AccountDefaultCADisable_[name] 指定要更改設置的連接設置名。 # AccountServerCertSet 命令 CMD_AccountServerCertSet 設置連接設置的伺服器固有證明書 -CMD_AccountServerCertSet_Help 指定註冊到 VPN Client 的連接設置,其連接設置連接到 VPN Server 時,預先註冊與連接目標的 VPN Server 提交的 SSL 證書相同的證書。\n如果啟動了連接設置的伺服器憑證驗證選項,可以預先將連接目標伺服器的 SSL 證書以此指令保存在連接設置的設置內,或需要將伺服器的 SSL 證書簽名了的根證書,以 CAAdd 指令註冊到虛擬 HUB 信任的證明機構的證書列表中。\n驗證連接設置的伺服器憑證的選項處於啟動狀態,連接了的 VPN Server 的證書不可信時,立即解除連接,反復重試。 +CMD_AccountServerCertSet_Help 指定註冊到 Game Client 的連接設置,其連接設置連接到 Game Server 時,預先註冊與連接目標的 Game Server 提交的 SSL 證書相同的證書。\n如果啟動了連接設置的伺服器憑證驗證選項,可以預先將連接目標伺服器的 SSL 證書以此指令保存在連接設置的設置內,或需要將伺服器的 SSL 證書簽名了的根證書,以 CAAdd 指令註冊到虛擬 HUB 信任的證明機構的證書列表中。\n驗證連接設置的伺服器憑證的選項處於啟動狀態,連接了的 Game Server 的證書不可信時,立即解除連接,反復重試。 CMD_AccountServerCertSet_Args AccountServerCertSet [name] [/LOADCERT:cert] CMD_AccountServerCertSet_[name] 指定要更改設置的連接設置名。 CMD_AccountServerCertSet_LOADCERT 指定以 X.509 證書格式保存的設置伺服器固有證書的證書檔案名。 @@ -6868,14 +6868,14 @@ CMD_AccountServerCertSet_LOADCERT 指定以 X.509 證書格式保存的設置伺 # AccountServerCertDelete 命令 CMD_AccountServerCertDelete 刪除連接設置的伺服器固有證書 -CMD_AccountServerCertDelete_Help 指定註冊到到 VPN Client 的連接設置,且其連接設置註冊了伺服器固有證書時,刪除證書。 +CMD_AccountServerCertDelete_Help 指定註冊到到 Game Client 的連接設置,且其連接設置註冊了伺服器固有證書時,刪除證書。 CMD_AccountServerCertDelete_Args AccountServerCertDelete [name] CMD_AccountServerCertDelete_[name] 指定要更改設置的連接設置名。 # AccountServerCertGet 命令 CMD_AccountServerCertGet 獲取連接設置的伺服器固有證明書 -CMD_AccountServerCertGet_Help 指定註冊到到 VPN Client 的連接設置,且其連接設置註冊了伺服器固有證書時,獲取該證書並以 X.509 格式保存證明書檔。 +CMD_AccountServerCertGet_Help 指定註冊到到 Game Client 的連接設置,且其連接設置註冊了伺服器固有證書時,獲取該證書並以 X.509 格式保存證明書檔。 CMD_AccountServerCertGet_Args AccountServerCertGet [name] [/SAVECERT:path] CMD_AccountServerCertGet_[name] 指定要更改設置的連接設置名。 CMD_AccountServerCertGet_SAVECERT 指定以 X.509 證書格式保存的伺服器固有證書的證書檔案名。 @@ -6883,20 +6883,20 @@ CMD_AccountServerCertGet_SAVECERT 指定以 X.509 證書格式保存的伺服器 # AccountDetailSet 命令 CMD_AccountDetailSet 設置接續設置的進階通訊設定 -CMD_AccountDetailSet_Help 指定註冊到 VPN Client 的連接設置,並定制其連接設置與 VPN Server 通信時使用的 VPN 協定的通訊設定。 +CMD_AccountDetailSet_Help 指定註冊到 Game Client 的連接設置,並定制其連接設置與 Game Server 通信時使用的 Game 協定的通訊設定。 CMD_AccountDetailSet_Args AccountDetailSet [name] [/MAXTCP:max_connection] [/INTERVAL:additional_interval] [/TTL:disconnect_span] [/HALF:yes|no] [/BRIDGE:yes|no] [/MONITOR:yes|no] [/NOTRACK:yes|no] [/NOQOS:yes|no] CMD_AccountDetailSet_[name] 指定要更改設置的連接設置名。 -CMD_AccountDetailSet_MAXTCP VPN 通信使用的 TCP 連接數,指定從 1 到 32 的整數。在與 VPN Server 之間的 VPN 通信會話上的資料傳送,通過使用多個 TCP 連接,可以提高通信速度。\n注意: 如果連接伺服器的線路是高速線路時,建議 8 個左右,如果是撥號等低速線路時,建議 1 個。 -CMD_AccountDetailSet_INTERVAL 建立多個 TCP 連接進行 VPN 通信時,以秒為單位指定每個 TCP 連接的建立間隔。規定值為 1 秒。 +CMD_AccountDetailSet_MAXTCP Game 通信使用的 TCP 連接數,指定從 1 到 32 的整數。在與 Game Server 之間的 Game 通信會話上的資料傳送,通過使用多個 TCP 連接,可以提高通信速度。\n注意: 如果連接伺服器的線路是高速線路時,建議 8 個左右,如果是撥號等低速線路時,建議 1 個。 +CMD_AccountDetailSet_INTERVAL 建立多個 TCP 連接進行 Game 通信時,以秒為單位指定每個 TCP 連接的建立間隔。規定值為 1 秒。 CMD_AccountDetailSet_TTL 如果設置的每個 TCP 連接的壽命時,從 TCP 連接的建立到斷開的壽命以秒數來指定。如果指定 "0",則壽命未被設置。 -CMD_AccountDetailSet_HALF 要啟動半雙工模式,指定 "yes"。將兩個以上的 TCP 連接捆綁,進行 VPN 通信時,可以使用 "半雙工模式"。啟動半雙工模式,能夠自動將各 TCP 連接的資料傳輸方向固定各一半。例如,使用 8 個 TCP 連接建立了 VPN 會話時,啟動半雙工模式,則固定 4 個 TCP 連接為上傳方向專用,剩下 4 個 TCP 連接為下載方向專用,進行通信。 -CMD_AccountDetailSet_BRIDGE 與 VPN Server 以 "橋 / 路由器模式" 連接時,指定 "yes"。使用橋/路由器模式連接時,VPN Client 的虛擬 LAN 卡方將能夠與其他網路進行橋或路由。然而,如果用於連接的用戶的安全性原則禁用橋或路由時,則連接失敗。 -CMD_AccountDetailSet_MONITOR 與 VPN Server 以 "監控模式" 連接時,指定 "yes"。如果使用監測模式連接時,可以接收虛擬 HUB 內傳送的所有的封包。然而,用於連接的使用者安全性原則不允許監視模式時,則連接失敗。 +CMD_AccountDetailSet_HALF 要啟動半雙工模式,指定 "yes"。將兩個以上的 TCP 連接捆綁,進行 Game 通信時,可以使用 "半雙工模式"。啟動半雙工模式,能夠自動將各 TCP 連接的資料傳輸方向固定各一半。例如,使用 8 個 TCP 連接建立了 Game 會話時,啟動半雙工模式,則固定 4 個 TCP 連接為上傳方向專用,剩下 4 個 TCP 連接為下載方向專用,進行通信。 +CMD_AccountDetailSet_BRIDGE 與 Game Server 以 "橋 / 路由器模式" 連接時,指定 "yes"。使用橋/路由器模式連接時,VPN Client 的虛擬 LAN 卡方將能夠與其他網路進行橋或路由。然而,如果用於連接的用戶的安全性原則禁用橋或路由時,則連接失敗。 +CMD_AccountDetailSet_MONITOR 與 Game Server 以 "監控模式" 連接時,指定 "yes"。如果使用監測模式連接時,可以接收虛擬 HUB 內傳送的所有的封包。然而,用於連接的使用者安全性原則不允許監視模式時,則連接失敗。 CMD_AccountDetailSet_NOTRACK 指定 "yes",禁用路由器表項調節器。通常情況下,指定 "no"。 CMD_AccountDetailSet_NOQOS 禁用 VoIP / QoS 功能時指定 "yes"。通常指定 "no"。 CMD_AccountDetailSet_Eval_MaxTcp TCP 連接數請在 1 - 32 號之間指定。 CMD_AccountDetailSet_Eval_Interval TCP 連接的建立間隔請指定 1 秒以上。 -CMD_AccountDetailSet_Prompt_MaxTcp 用於 VPN 通信的 TCP 連接數: +CMD_AccountDetailSet_Prompt_MaxTcp 用於 Game 通信的 TCP 連接數: CMD_AccountDetailSet_Prompt_Interval 各 TCP 連接的建立間隔: CMD_AccountDetailSet_Prompt_TTL 各 TCP 連接的壽命 (不帶: 0): CMD_AccountDetailSet_Prompt_HALF 啟用半雙工模式 (yes/no): @@ -6910,7 +6910,7 @@ CMD_AccountDetailSet_Prompt_DISABLEUDP Disable UDP Acceleration Function (yes/ # AccountRename 命令 CMD_AccountRename 更改連接設置名稱 -CMD_AccountRename_Help 指定在 VPN Client 註冊的連接設置,更改其連接設置名稱。 +CMD_AccountRename_Help 指定在 Game Client 註冊的連接設置,更改其連接設置名稱。 CMD_AccountRename_Args AccountRename [name] [/NEW:new_name] CMD_AccountRename_[name] 指定要更改名稱的連接設置的當前名稱。 CMD_AccountRename_NEW 指定變更後的新名稱。 @@ -6919,51 +6919,51 @@ CMD_AccountRename_PROMPT_NEW 新名稱: # AccountConnect 命令 -CMD_AccountConnect 使用連接設置,開始連接 VPN Server -CMD_AccountConnect_Help 指定註冊到 VPN Client 的連接設置,並啟動連接設置連接到 VPN Server 上。處於正在連接中或已連接狀態的連接設置,將一直連接 VPN Server,或不斷嘗試連接 VPN Server,直到使用 AccountDisconnect 指令斷開連接。(但是,如果使用 AccountRetrySet 指令指定了重試次數時,連接嘗試將在達到被指定次數時中斷。) +CMD_AccountConnect 使用連接設置,開始連接 Game Server +CMD_AccountConnect_Help 指定註冊到 Game Client 的連接設置,並啟動連接設置連接到 Game Server 上。處於正在連接中或已連接狀態的連接設置,將一直連接 Game Server,或不斷嘗試連接 Game Server,直到使用 AccountDisconnect 指令斷開連接。(但是,如果使用 AccountRetrySet 指令指定了重試次數時,連接嘗試將在達到被指定次數時中斷。) CMD_AccountConnect_Args AccountConnect [name] CMD_AccountConnect_[name] 指定要啟動的連接設置名。 # AccountDisconnect 命令 CMD_AccountDisconnect 斷開連接中的連接設置 -CMD_AccountDisconnect_Help 指定註冊到 VPN Client 的連接設置,其連接設置處於連接處理中或已連接的狀態時,立即將其斷開。 +CMD_AccountDisconnect_Help 指定註冊到 Game Client 的連接設置,其連接設置處於連接處理中或已連接的狀態時,立即將其斷開。 CMD_AccountDisconnect_Args AccountDisconnect [name] CMD_AccountDisconnect_[name] 指定要斷開的連接設置名。 # AccountStatusGet 命令 CMD_AccountStatusGet 獲取當前連接設置的狀態 -CMD_AccountStatusGet_Help 指定註冊到 VPN Client 的連接設置,且該連接設置當前已連接時,獲取其連接狀態和和其他資訊。 +CMD_AccountStatusGet_Help 指定註冊到 Game Client 的連接設置,且該連接設置當前已連接時,獲取其連接狀態和和其他資訊。 CMD_AccountStatusGet_Args AccountStatusGet [name] CMD_AccountStatusGet_[name] 指定要獲取資訊的連接設置名。 # AccountNicSet 命令 CMD_AccountNicSet 設置連接設置時使用的虛擬 LAN 卡 -CMD_AccountNicSet_Help 更改註冊到 VPN 客戶上的現有的連接設置用於連接 VPN Server 的虛擬 LAN 卡名。 +CMD_AccountNicSet_Help 更改註冊到 Game 客戶上的現有的連接設置用於連接 Game Server 的虛擬 LAN 卡名。 CMD_AccountNicSet_Args AccountNicSet [name] [/NICNAME:nicname] CMD_AccountNicSet_[name] 指定要更改設置的連接設置名。 -CMD_AccountNicSet_NICNAME 指定連接 VPN Server 時使用的虛擬 LAN 卡名。 +CMD_AccountNicSet_NICNAME 指定連接 Game Server 時使用的虛擬 LAN 卡名。 # AccountStatusShow 命令 -CMD_AccountStatusShow 設置成在連接到 VPN Server 時顯示連接狀態和錯誤的畫面 -CMD_AccountStatusShow_Help 指定註冊到 VPN Client 的連接設置且用其連接設置連接到 VPN Server 時,設置在電腦上顯示連接狀態和錯誤畫面。 +CMD_AccountStatusShow 設置成在連接到 Game Server 時顯示連接狀態和錯誤的畫面 +CMD_AccountStatusShow_Help 指定註冊到 Game Client 的連接設置且用其連接設置連接到 Game Server 時,設置在電腦上顯示連接狀態和錯誤畫面。 CMD_AccountStatusShow_Args AccountStatusShow [name] CMD_AccountStatusShow_[name] 指定要更改設置的連接設置名。 # AccountStatusHide 命令 -CMD_AccountStatusHide 設置成在連接到 VPN Server 時不顯示連接狀態和錯誤的畫面 -CMD_AccountStatusHide_Help 指定註冊到 VPN Client 的連接設置且用其連接設置連接到 VPN Server 時,設置在電腦上不顯示連接狀態和錯誤畫面。 +CMD_AccountStatusHide 設置成在連接到 Game Server 時不顯示連接狀態和錯誤的畫面 +CMD_AccountStatusHide_Help 指定註冊到 Game Client 的連接設置且用其連接設置連接到 Game Server 時,設置在電腦上不顯示連接狀態和錯誤畫面。 CMD_AccountStatusHide_Args AccountStatusHide [name] CMD_AccountStatusHide_[name] 指定要更改設置的連接設置名。 # AccountSecureCertSet 命令 CMD_AccountSecureCertSet 將連接設置的用戶認證類型設置為智慧卡認證 -CMD_AccountSecureCertSet_Help 指定註冊到 VPN Client 的連設置,將其連接設置連接到 VPN Server 時的用戶認證方法設置為 [智慧卡認證]。此外,必須指定儲存在智慧卡上的證書物件名和金鑰物件名。 +CMD_AccountSecureCertSet_Help 指定註冊到 Game Client 的連設置,將其連接設置連接到 Game Server 時的用戶認證方法設置為 [智慧卡認證]。此外,必須指定儲存在智慧卡上的證書物件名和金鑰物件名。 CMD_AccountSecureCertSet_Args AccountSecureCertSet [name] [/CERTNAME:cert] [/KEYNAME:key] CMD_AccountSecureCertSet_[name] 指定要更改設置的連接設置名。 CMD_AccountSecureCertSet_CERTNAME 指定儲存在智慧卡中的證書物件名。 @@ -6979,7 +6979,7 @@ CMD_AccountOpensslCertSet_PROMPT_ENGINENAME Specify the openssl engine name: # AccountRetrySet 命令 CMD_AccountRetrySet 設置連接設置的連接失敗或斷開時建立重新連接的次數和間隔 -CMD_AccountRetrySet_Help 指定註冊到 VPN Client 的連接設置,且其連接設置試圖連接到 VPN Server 時,還有連接中的與 VPN Server 的通信被斷開或連接失敗時,指定連接的重試次數和連接重試的間隔。\n而且,如果用戶認證類型為 [智慧卡認證] 時,不管連接重試次數如何設置,都將不進行連接重試。 +CMD_AccountRetrySet_Help 指定註冊到 Game Client 的連接設置,且其連接設置試圖連接到 Game Server 時,還有連接中的與 Game Server 的通信被斷開或連接失敗時,指定連接的重試次數和連接重試的間隔。\n而且,如果用戶認證類型為 [智慧卡認證] 時,不管連接重試次數如何設置,都將不進行連接重試。 CMD_AccountRetrySet_Args AccountRetrySet [name] [/NUM:num_retry] [/INTERVAL:retry_interval] CMD_AccountRetrySet_[name] 指定要更改設置的連接設置名。 CMD_AccountRetrySet_NUM 指定連續進行重新連接的次數。 如指定 "999",重試次數為無限次 (永久連接)。如指定 "0",不進行重新連接。 @@ -6991,21 +6991,21 @@ CMD_AccountRetrySet_EVAL_INTERVAL 請指定 5 秒以上的重新連接間隔。 # AccountStartupSet 命令 CMD_AccountStartupSet 設定連接設置的啟動連接 -CMD_AccountStartupSet_Help 指定註冊到 VPN Client 的連接設置,並將其設定為啟動連接。設置為啟動連接的連接設置,在 VPN Client 服務運行的同時將自動啟動連接程式。 +CMD_AccountStartupSet_Help 指定註冊到 Game Client 的連接設置,並將其設定為啟動連接。設置為啟動連接的連接設置,在 Game Client 服務運行的同時將自動啟動連接程式。 CMD_AccountStartupSet_Args AccountStartupSet [name] CMD_AccountStartupSet_[name] 指定要更改設置的連接設置名。 # AccountStartupRemove 命令 CMD_AccountStartupRemove 解除連接設置的啟動連接 -CMD_AccountStartupRemove_Help 指定註冊到 VPN Client 的連接設置,並把其連接設置設置為當前啟動連接時,解除啟動連接設置。 +CMD_AccountStartupRemove_Help 指定註冊到 Game Client 的連接設置,並把其連接設置設置為當前啟動連接時,解除啟動連接設置。 CMD_AccountStartupRemove_Args AccountStartupRemove [name] CMD_AccountStartupRemove_[name] 指定要更改設置的連接設置名。 # AccountExport 命令 CMD_AccountExport 匯出連接設置 -CMD_AccountExport_Help 指定註冊到 VPN Client 的連接設置,將其連接設置的內容作為文字檔匯出。因為而後要導入被匯出的連接設置,可以複製連接設置的內容。而且,因為以文字檔保存,可以用一般的文字編輯器進行編輯。\n匯出目的檔案,以 UTF-8 格式的文字檔保存。還有,如果在檔案名稱上添加 .vpn 的副檔名,因為能與 Windows 版 VPN Client 連接員產生關聯,會很方便。 +CMD_AccountExport_Help 指定註冊到 Game Client 的連接設置,將其連接設置的內容作為文字檔匯出。因為而後要導入被匯出的連接設置,可以複製連接設置的內容。而且,因為以文字檔保存,可以用一般的文字編輯器進行編輯。\n匯出目的檔案,以 UTF-8 格式的文字檔保存。還有,如果在檔案名稱上添加 .vpn 的副檔名,因為能與 Windows 版 Game Client 連接員產生關聯,會很方便。 CMD_AccountExport_Args AccountExport [name] [/SAVEPATH:savepath] CMD_AccountExport_[name] 指定匯出連接設置的連接設置名。 CMD_AccountExport_SAVEPATH 指定保存目的檔案名 @@ -7014,7 +7014,7 @@ CMD_AccountExport_PROMPT_SAVEPATH 保存目的檔案名 (推薦擴展 .vpn): # AccountImport 命令 CMD_AccountImport 導入連接設置 -CMD_AccountImport_Help 導入由 AccountExport 指令匯出的連接設置檔,添加到 VPN 客戶。 +CMD_AccountImport_Help 導入由 AccountExport 指令匯出的連接設置檔,添加到 Game 客戶。 CMD_AccountImport_Args AccountImport [path] CMD_AccountImport_[path] 指定導入原始檔案名。 CMD_AccountImport_PROMPT_PATH 導入原始檔案名: @@ -7024,14 +7024,14 @@ CMD_AccountImport_OK 連接設置 "%s" 已導入。 # RemoteEnable 命令 -CMD_RemoteEnable 允許 VPN 客戶服務的遠端系統管理 -CMD_RemoteEnable_Help 對 VPN Client 服務,從本地主機以外的遠端電腦上,允許通過命令列管理設施或 VPN Client 管理器員進行連接和管理。 +CMD_RemoteEnable 允許 Game 客戶服務的遠端系統管理 +CMD_RemoteEnable_Help 對 Game Client 服務,從本地主機以外的遠端電腦上,允許通過命令列管理設施或 Game Client 管理器員進行連接和管理。 CMD_RemoteEnable_Args RemoteEnable # RemoteDisable 命令 -CMD_RemoteDisable 禁止 VPN 客戶服務的遠端系統管理 -CMD_RemoteDisable_Help 對 VPN Client 服務,從本地主機以外的遠端電腦上,禁止通過命令列管理設施或 VPN Client 管理器員進行連接和管理。 +CMD_RemoteDisable 禁止 Game 客戶服務的遠端系統管理 +CMD_RemoteDisable_Help 對 Game Client 服務,從本地主機以外的遠端電腦上,禁止通過命令列管理設施或 Game Client 管理器員進行連接和管理。 CMD_RemoteDisable_Args RemoteDisable @@ -7065,7 +7065,7 @@ CMD_GetPublicX25519_PUBLIC_KEY Public key: # MakeCert 命令 CMD_MakeCert 創建新的 X.509 證書和金鑰 (1024 位) -CMD_MakeCert_Help 創建新的 X.509 證書和金鑰,將其保存為一個檔。\n證書公共金鑰和秘密金鑰的生成演算法使用 RSA 1024 位元。\n作為證書類型,可以創建由根證書 (自簽章憑證) 和其他證書簽名的某個證書。要創建由其他證書簽名的證書,需要與用於簽名的證書 (X.509格式檔) 相對應的金鑰檔 (Base 64 編碼)。\n\n創建的證書可以指定名稱 (CN),所屬機構 (O),組織單位 (OU),國家 (C),州 (ST),當地 (L),序號,有效期限。\n創建的證書以 X.509 格式的檔,金鑰檔以 RSA 1024 位元的 Base 64 編碼檔,被分別保存。\n\nMakeCert 指令是一個工具,它提供創建證書所需的最低功能。如果想創建一個真正的證書,建議使用 OpenSSL 等免費軟體和出售的 CA (認證機構) 軟體。\n\n※注意: 此指令可以從 SoftEther VPN 命令列管理工具調用。雖然目前以管理模式連接到 VPN Server 和 VPN Client 時可以運行,但要實際運行 RSA 演算,生成證書資料的,是運行此指令的電腦,和以管理模式連接的連結目的電腦沒有任何關係。 +CMD_MakeCert_Help 創建新的 X.509 證書和金鑰,將其保存為一個檔。\n證書公共金鑰和秘密金鑰的生成演算法使用 RSA 1024 位元。\n作為證書類型,可以創建由根證書 (自簽章憑證) 和其他證書簽名的某個證書。要創建由其他證書簽名的證書,需要與用於簽名的證書 (X.509格式檔) 相對應的金鑰檔 (Base 64 編碼)。\n\n創建的證書可以指定名稱 (CN),所屬機構 (O),組織單位 (OU),國家 (C),州 (ST),當地 (L),序號,有效期限。\n創建的證書以 X.509 格式的檔,金鑰檔以 RSA 1024 位元的 Base 64 編碼檔,被分別保存。\n\nMakeCert 指令是一個工具,它提供創建證書所需的最低功能。如果想創建一個真正的證書,建議使用 OpenSSL 等免費軟體和出售的 CA (認證機構) 軟體。\n\n※注意: 此指令可以從 Unite Gaming Game 命令列管理工具調用。雖然目前以管理模式連接到 Game Server 和 Game Client 時可以運行,但要實際運行 RSA 演算,生成證書資料的,是運行此指令的電腦,和以管理模式連接的連結目的電腦沒有任何關係。 CMD_MakeCert_Args MakeCert [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] [/SERIAL:serial] [/EXPIRES:expires] [/SIGNCERT:signcert] [/SIGNKEY:signkey] [/SAVECERT:savecert] [/SAVEKEY:savekey] CMD_MakeCert_CN 指定創建證書的名稱 (CN) 項目。還可以指定 none。 CMD_MakeCert_O 指定創建證書的所屬機構 (O) 專案。還可以指定 none。 @@ -7096,7 +7096,7 @@ CMD_MakeCert_ERROR_GEN_FAILED 無法生成證書和私密金鑰。 # MakeCert2048 命令 CMD_MakeCert2048 創建新的 X.509 證書和金鑰 (2048 位) -CMD_MakeCert2048_Help 創建新的 X.509 證書和金鑰,將其保存為一個檔。\n證書公共金鑰和秘密金鑰的生成演算法使用 RSA 1024 位元。\n作為證書類型,可以創建由根證書 (自簽章憑證) 和其他證書簽名的某個證書。要創建由其他證書簽名的證書,需要與用於簽名的證書 (X.509 格式檔) 相對應的金鑰檔 (Base 64 編碼)。\n\n創建的證書可以指定名稱 (CN),所屬機構 (O),組織單位 (OU),國家 (C),州 (ST),當地 (L),序號,有效期限。\n創建的證書以 X.509 格式的檔,金鑰檔以 RSA 2048 位元的 Base 64 編碼檔,被分別保存。\n\nMakeCert 指令是一個工具,它提供創建證書所需的最低功能。如果想創建一個真正的證書,建議使用 OpenSSL 等免費軟體和出售的 CA (認證機構) 軟體。\n\n※注意: 此指令可以從 SoftEther VPN 命令列管理工具調用。雖然目前以管理模式連接到 VPN Server 和 VPN Client 時可以運行,但要實際運行 RSA 演算,生成證書資料的,是運行此指令的電腦,和以管理模式連接的連結目的電腦沒有任何關係。 +CMD_MakeCert2048_Help 創建新的 X.509 證書和金鑰,將其保存為一個檔。\n證書公共金鑰和秘密金鑰的生成演算法使用 RSA 1024 位元。\n作為證書類型,可以創建由根證書 (自簽章憑證) 和其他證書簽名的某個證書。要創建由其他證書簽名的證書,需要與用於簽名的證書 (X.509 格式檔) 相對應的金鑰檔 (Base 64 編碼)。\n\n創建的證書可以指定名稱 (CN),所屬機構 (O),組織單位 (OU),國家 (C),州 (ST),當地 (L),序號,有效期限。\n創建的證書以 X.509 格式的檔,金鑰檔以 RSA 2048 位元的 Base 64 編碼檔,被分別保存。\n\nMakeCert 指令是一個工具,它提供創建證書所需的最低功能。如果想創建一個真正的證書,建議使用 OpenSSL 等免費軟體和出售的 CA (認證機構) 軟體。\n\n※注意: 此指令可以從 Unite Gaming Game 命令列管理工具調用。雖然目前以管理模式連接到 Game Server 和 Game Client 時可以運行,但要實際運行 RSA 演算,生成證書資料的,是運行此指令的電腦,和以管理模式連接的連結目的電腦沒有任何關係。 CMD_MakeCert2048_Args MakeCert2048 [/CN:cn] [/O:o] [/OU:ou] [/C:c] [/ST:st] [/L:l] [/SERIAL:serial] [/EXPIRES:expires] [/SIGNCERT:signcert] [/SIGNKEY:signkey] [/SAVECERT:savecert] [/SAVEKEY:savekey] CMD_MakeCert2048_CN 指定創建證書的名稱 (CN) 項目。還可以指定 none。 CMD_MakeCert2048_O 指定創建證書的所屬機構 (O) 專案。還可以指定 none。 @@ -7114,7 +7114,7 @@ CMD_MakeCert2048_SAVEKEY 指定檔案名保存對應創建的證書的金鑰。 # TrafficClient 命令 CMD_TrafficClient 在使用者模式下,運行網路流量速度測試工具 -CMD_TrafficClient_Help 運行通信輸送量測量工具的用戶端程式。\n通信輸送量測量工具,作為 TrafficClient 和 TrafficServer 兩個指令使用,可以測量在 IP 網路上連接的 2 台電腦之間可傳送的通信輸送量。在另一台電腦上使用 TrafficServer 指令使通信輸送量測量工具伺服器處於待機狀態,用 TrafficClient 指令指定並連接其伺服器的主機名稱或 IP 位址和埠號,測量通信速度。\n同時建立多個連接,計算各連接最大限度傳送流資料的結果,及在指定時間內能夠實際傳送的資料的比特數,以此為依據計算通信輸送量的平均值 (bps),用此方法進行通信速度的測量。通常,用一個 TCP 連接時,由於 TCP 演算法的限制,大多數時候只能用比實際的網路輸送量慢的速度通信。因此,建議測量同時建立多個 TCP 連接進行通信的結果。用此方法測量的輸送量,以實際上作為 TCP 流到達接收方的資料的比特長度來計算,因此途中產生的封包丟失和封包損壞不包括在實際到達的封包中,因而能夠計算出純粹的網路最大通信頻寬的近似值。\n用作為測量結構的,在 TCP 內被傳輸的 TCP 流的大小,來計算在網路上實際傳輸的資料量的近似值,將其除以時間,計算出比特每秒 (bps)。假定計算的物理網路類型為乙太網 (IEEE802.3) ,MAC 幀有效載荷的大小是 1,500 比特 (TCP 的 MSS 是 1,460 比特)。如果指定 /RAW 選項,不會對 TCP/IP 頭和 MAC 頭的資料量進行更正計算。\n\n※注意: 此指令可以從 SoftEther VPN 命令列管理工具調用。雖然目前以管理模式連接到 VPN Server 和 VPN Client 時可以運行,但要實際進行通信,測量輸送量的,是運行此指令的電腦,與以管理模式連接的連接目的電腦沒有任何關係。 +CMD_TrafficClient_Help 運行通信輸送量測量工具的用戶端程式。\n通信輸送量測量工具,作為 TrafficClient 和 TrafficServer 兩個指令使用,可以測量在 IP 網路上連接的 2 台電腦之間可傳送的通信輸送量。在另一台電腦上使用 TrafficServer 指令使通信輸送量測量工具伺服器處於待機狀態,用 TrafficClient 指令指定並連接其伺服器的主機名稱或 IP 位址和埠號,測量通信速度。\n同時建立多個連接,計算各連接最大限度傳送流資料的結果,及在指定時間內能夠實際傳送的資料的比特數,以此為依據計算通信輸送量的平均值 (bps),用此方法進行通信速度的測量。通常,用一個 TCP 連接時,由於 TCP 演算法的限制,大多數時候只能用比實際的網路輸送量慢的速度通信。因此,建議測量同時建立多個 TCP 連接進行通信的結果。用此方法測量的輸送量,以實際上作為 TCP 流到達接收方的資料的比特長度來計算,因此途中產生的封包丟失和封包損壞不包括在實際到達的封包中,因而能夠計算出純粹的網路最大通信頻寬的近似值。\n用作為測量結構的,在 TCP 內被傳輸的 TCP 流的大小,來計算在網路上實際傳輸的資料量的近似值,將其除以時間,計算出比特每秒 (bps)。假定計算的物理網路類型為乙太網 (IEEE802.3) ,MAC 幀有效載荷的大小是 1,500 比特 (TCP 的 MSS 是 1,460 比特)。如果指定 /RAW 選項,不會對 TCP/IP 頭和 MAC 頭的資料量進行更正計算。\n\n※注意: 此指令可以從 Unite Gaming Game 命令列管理工具調用。雖然目前以管理模式連接到 Game Server 和 Game Client 時可以運行,但要實際進行通信,測量輸送量的,是運行此指令的電腦,與以管理模式連接的連接目的電腦沒有任何關係。 CMD_TrafficClient_Args TrafficClient [host:port] [/NUMTCP:numtcp] [/TYPE:download|upload|full] [/SPAN:span] [/DOUBLE:yes|no] [/RAW:yes|no] CMD_TrafficClient_[host:port] 指定通信輸送量測量伺服器 (TrafficServer) 待機時的主機名稱,或 IP 位址和埠號。如果省略埠號,9821 將被使用。 CMD_TrafficClient_NUMTCP 指定同時在用戶端和伺服器進行資料傳輸的 TCP 連接數量。如果省略,32 將被使用。 @@ -7130,7 +7130,7 @@ CMD_TrafficClient_ERROR_HOSTPORT 指定的主機名稱或埠號不正確。 # TrafficServer 命令 CMD_TrafficServer 在伺服器模式下,運行網路流量速度測試工具 -CMD_TrafficServer_Help 運行通信輸送量測量工具的伺服器程式。\n通信輸送量測量工具,作為 TrafficClient 和 TrafficServer 兩個指令使用,可以測量在 IP 網路上連接的 2 台電腦之間可傳送的通信輸送量。\n要使此電腦上的 TCP 埠處於待機狀態,等待從另一台電腦的 TrafficClient 連接,啟動 TrafficServer 指令並指定埠號。\n關於通信輸送量測量工具的詳細情況,輸入 "TrafficClient ?" 將顯示。\n\n※注意: 此指令可以從 SoftEther VPN 命令列管理工具調用。雖然目前以管理模式連接 VPN Server 和 VPN Client 時可以運行,但要進行實際通信並測量輸送量的,是運行此指令的電腦,與用管理模式連接終端的電腦沒有任何關係。 +CMD_TrafficServer_Help 運行通信輸送量測量工具的伺服器程式。\n通信輸送量測量工具,作為 TrafficClient 和 TrafficServer 兩個指令使用,可以測量在 IP 網路上連接的 2 台電腦之間可傳送的通信輸送量。\n要使此電腦上的 TCP 埠處於待機狀態,等待從另一台電腦的 TrafficClient 連接,啟動 TrafficServer 指令並指定埠號。\n關於通信輸送量測量工具的詳細情況,輸入 "TrafficClient ?" 將顯示。\n\n※注意: 此指令可以從 Unite Gaming Game 命令列管理工具調用。雖然目前以管理模式連接 Game Server 和 Game Client 時可以運行,但要進行實際通信並測量輸送量的,是運行此指令的電腦,與用管理模式連接終端的電腦沒有任何關係。 CMD_TrafficServer_Args TrafficServer [port] [/NOHUP:yes|no] CMD_TrafficServer_[port] 以整數指定等待連接的埠號。被指定的埠,如果已經由另一個程式在使用,或不能打開該埠時,將發生錯誤。 CMD_TrafficServer_NOHUP 若指定為 yes , console 的輸入將不會結束。用做測試伺服器的場合想要永久運作時很方便。 @@ -7192,20 +7192,20 @@ TTC_RES_BPS_TOTAL 總平均輸送量 # Check 命令 -CMD_Check 檢測 SoftEther VPN 是否能正常運行 -CMD_Check_Help 正在運行 vpncmd 的電腦上,正檢測 SoftEther VPN Server / Bridge 的運行平臺是否適合。\n通過了這一檢查的系統,SoftEther VPN 軟體有較高的可能性進行正常運行。此外,無法通過此檢查的系統,如果使用了 SoftEther VPN 軟體可能會發生一些問題。 +CMD_Check 檢測 Unite Gaming Game 是否能正常運行 +CMD_Check_Help 正在運行 vpncmd 的電腦上,正檢測 GAMING LAUNCHER Server / Bridge 的運行平臺是否適合。\n通過了這一檢查的系統,Unite Gaming Game 軟體有較高的可能性進行正常運行。此外,無法通過此檢查的系統,如果使用了 Unite Gaming Game 軟體可能會發生一些問題。 CMD_Check_Args Check # 關於系統 checker # (包含著一部分奇怪的字串,不過,是檢測字元編碼變換用的) -CHECK_TITLE ---------------------------------------------------\nSoftEther VPN 運行環境檢查工具\nDeveloper Edition\n\nCopyright (c) all contributors on SoftEther VPN project in GitHub.\nCopyright (c) Daiyuu Nobori, SoftEther Project at University of Tsukuba, and SoftEther Corporation.\nAll Rights Reserved.\n\n -CHECK_NOTE 如果運行了此運行環境檢測工具的系統通過了測試,SoftEther VPN 軟體有較高的運行可能性。檢測可能需要一定的時間。請稍候...\n\n +CHECK_TITLE ---------------------------------------------------\nUnite Gaming Game 運行環境檢查工具\n\n\nCopyright (c) all contributors on Unite Gaming Game project in GitHub.\nCopyright (c) Daiyuu Nobori, Unite Gaming Project at University of Tsukuba, and Unite Gaming Corporation.\nAll Rights Reserved.\n\n +CHECK_NOTE 如果運行了此運行環境檢測工具的系統通過了測試,Unite Gaming Game 軟體有較高的運行可能性。檢測可能需要一定的時間。請稍候...\n\n CHECK_EXEC_TAG '%s' 的檢測中...\n CHECK_PASS [合格] ○ CHECK_FAIL [不合格] × -CHECK_RESULT_1 全部檢測通過,說明 SoftEther VPN Server / Bridge 在此系統上正常運行的可能性很高。 -CHECK_RESULT_2 一部分的檢測結果是不合格。請確認系統的運行環境。如果在這個系統上實行 SoftEther VPN Server / Bridge,有發生問題的可能性。 +CHECK_RESULT_1 全部檢測通過,說明 GAMING LAUNCHER Server / Bridge 在此系統上正常運行的可能性很高。 +CHECK_RESULT_2 一部分的檢測結果是不合格。請確認系統的運行環境。如果在這個系統上實行 GAMING LAUNCHER Server / Bridge,有發生問題的可能性。 CHECK_TEST_123456789 123456789 @@ -7223,27 +7223,27 @@ CHECK_PROC_NETWORK 網路系統 # # ###################################################### -SW_TITLE SoftEther VPN Developer Edition 安裝精靈 (版本 %S) -SW_EXIT_CONFIRM SoftEther VPN 的安裝未完成。\r\n\r\n您確定要退出嗎? +SW_TITLE Unite Gaming Game 安裝精靈 (版本 %S) +SW_EXIT_CONFIRM Unite Gaming Game 的安裝未完成。\r\n\r\n您確定要退出嗎? SW_UNINSTALL_CONFIRM 開啟%s移除程式。\r\n\r\n您確定要繼續嗎? -SW_COMPONENT_VPNSERVER_TITLE SoftEther VPN Server -SW_COMPONENT_VPNSERVER_DESCRIPTION 把它安裝在伺服器電腦上作為 VPN 的中心網站。管理工具也會同時安裝。 +SW_COMPONENT_VPNSERVER_TITLE GAMING LAUNCHER Server +SW_COMPONENT_VPNSERVER_DESCRIPTION 把它安裝在伺服器電腦上作為 Game 的中心網站。管理工具也會同時安裝。 -SW_COMPONENT_VPNCLIENT_TITLE SoftEther VPN Client -SW_COMPONENT_VPNCLIENT_DESCRIPTION 安裝它在 VPN Client 電腦上。VPN Client 電腦將能連接到中心 VPN Server 。管理工具也會同時安裝。 +SW_COMPONENT_VPNCLIENT_TITLE GAMING LAUNCHER Client +SW_COMPONENT_VPNCLIENT_DESCRIPTION 安裝它在 Game Client 電腦上。VPN Client 電腦將能連接到中心 Game Server 。管理工具也會同時安裝。 -SW_COMPONENT_VPNBRIDGE_TITLE SoftEther VPN Bridge -SW_COMPONENT_VPNBRIDGE_DESCRIPTION 安裝它在每個網站的電腦上。每個 VPN Bridge 將會建立一個通向中心 VPN Server 的 VPN 連接。管理工具也會同時安裝。 +SW_COMPONENT_VPNBRIDGE_TITLE GAMING LAUNCHER Bridge +SW_COMPONENT_VPNBRIDGE_DESCRIPTION 安裝它在每個網站的電腦上。每個 Game Bridge 將會建立一個通向中心 Game Server 的 Game 連接。管理工具也會同時安裝。 -SW_COMPONENT_VPNSMGR_TITLE SoftEther VPN Server 管理工具 (僅限管理工具) -SW_COMPONENT_VPNSMGR_DESCRIPTION 安裝的只有 VPN Server 管理工具。不會安裝 VPN Server 服務程式。您可以在 Windows, Linux, Mac OS X, Solaris, FreeBSD 的系統上使用此 VPN Server 管理工具進行連接和管理遠端的 VPN Server / Bridge 端。 +SW_COMPONENT_VPNSMGR_TITLE GAMING LAUNCHER Server 管理工具 (僅限管理工具) +SW_COMPONENT_VPNSMGR_DESCRIPTION 安裝的只有 Game Server 管理工具。不會安裝 Game Server 服務程式。您可以在 Windows, Linux, Mac OS X, Solaris, FreeBSD 的系統上使用此 Game Server 管理工具進行連接和管理遠端的 Game Server / Bridge 端。 -SW_COMPONENT_VPNCMGR_TITLE SoftEther VPN Client 管理工具(僅限管理工具) -SW_COMPONENT_VPNCMGR_DESCRIPTION 安裝的只有 VPN Client 管理工具。不會安裝 VPN Client 服務程式。您可以在 Windows 或 Linux 的系統上使用此 VPN Client 管理工具進行連接和管理遠端的 VPN Client 。 +SW_COMPONENT_VPNCMGR_TITLE GAMING LAUNCHER Client 管理工具(僅限管理工具) +SW_COMPONENT_VPNCMGR_DESCRIPTION 安裝的只有 Game Client 管理工具。不會安裝 Game Client 服務程式。您可以在 Windows 或 Linux 的系統上使用此 Game Client 管理工具進行連接和管理遠端的 Game Client 。 -SW_WELCOME_TITLE 歡迎來到 SoftEther VPN Developer Edition 安裝精靈 +SW_WELCOME_TITLE 歡迎來到 Unite Gaming Game 安裝精靈 SW_MODE_TITLE 選擇一個安裝模式 SW_NOT_ADMIN_TITLE 沒有足夠許可權 SW_COMPONENTS_TITLE 選擇要安裝的軟體 @@ -7255,16 +7255,16 @@ SW_PERFORM_TITLE 安裝正在進行中 SW_ERROR_TITLE 安裝結果 SW_FINISH_TITLE 安裝結束 SW_UNINST1_TITLE 移除程式 -SW_LANG1_TITLE SoftEther VPN : 設定顯示語言 -SW_EASY1_TITLE 歡迎來到 SoftEther VPN Client 簡單安裝程式創建工具 +SW_LANG1_TITLE Unite Gaming Game : 設定顯示語言 +SW_EASY1_TITLE 歡迎來到 GAMING LAUNCHER Client 簡單安裝程式創建工具 SW_EASY2_TITLE 指定資料夾 -SW_WEB1_TITLE 歡迎來到 SoftEther VPN Client Web安裝程式創建工具 +SW_WEB1_TITLE 歡迎來到 GAMING LAUNCHER Client Web安裝程式創建工具 SW_WEB2_TITLE 指定資料夾 SW_UNINSTALLINFO_URL http://selinks.org/ -SW_UNINSTALLINFO_PUBLISHER SoftEther VPN Project +SW_UNINSTALLINFO_PUBLISHER Unite Gaming Game Project -SW_KB3033929_REQUIRED In Windows 7 and Windows Server 2008 R2, some SoftEther VPN functions require the Microsoft's Windows Update module KB3033929 installed.\r\n\r\nIf KB3033929 is not installed in your Windows, please install it from Windows Update or Microsoft website before installing SoftEther VPN. +SW_KB3033929_REQUIRED In Windows 7 and Windows Server 2008 R2, some Unite Gaming Game functions require the Microsoft's Windows Update module KB3033929 installed.\r\n\r\nIf KB3033929 is not installed in your Windows, please install it from Windows Update or Microsoft website before installing Unite Gaming Game. SW_COMPONENTS_ABOUT_TAG 關於 %s SW_COMPONENTS_REQUIRE_ADMIN 安裝需要管理員許可權 @@ -7277,7 +7277,7 @@ SW_DIR_IS_NOT_HDD 指定的目錄 "%s" 不在本地硬碟驅動上。\r\n\r\ SW_DIR_IS_NOT_FULLPATH 目錄 "%s" 不是全路徑格式。\r\n\r\n請指定一個全路徑目錄。 SW_DIR_DST_IS_OTHER_PRODUCT 指定的目錄已經有另一個部分已安裝。\r\n\r\n請指定另外一個目錄。 SW_DIR_DST_IS_NEWER 本軟體的更新版本已經安裝到指定目錄。\r\n\r\n您不必安裝本版本。 -SW_DIR_DST_IS_NEWER_2 本軟體的更新版本已經安裝到指定目錄。\r\n\r\n本安裝程式將導入和應用已嵌入在簡單安裝工具中的 VPN 連接設置。程式檔不會被覆蓋。 +SW_DIR_DST_IS_NEWER_2 本軟體的更新版本已經安裝到指定目錄。\r\n\r\n本安裝程式將導入和應用已嵌入在簡單安裝工具中的 Game 連接設置。程式檔不會被覆蓋。 SW_DIR_DST_IS_BROKEN 無法讀取指定目錄下的檔 "%s"。\r\n\r\n請指定另外一個目錄。 SW_DIR_DST_IS_SYSTEM_MODE 同樣的軟體已經在指定目錄中以系統模式安裝。\r\n\r\n請指定另外一個目錄。 SW_DIR_DST_IS_USER_MODE 同樣的軟體已經在指定目錄中以使用者模式安裝。\r\n\r\n請指定另外一個目錄。 @@ -7286,27 +7286,27 @@ SW_SYSTEM_MODE_ALREADY_INSTALLED 本軟體 "%s" 以系統模式被安裝在這 SW_SETUPLOG_CORRUPTED "setuplog.dat" 檔已被破壞。 SW_MSI_UNINSTALL_FAILED 之前的版本 %s (產品號: "%S")已安裝。 Windows安裝工具移除舊版本失敗。\r\n\r\n請您手動移除並且重啟本安裝工具。 SW_MSI_UNINSTALL_REBOOT_REQUIRED Windows 安裝工具已經移除舊版本 %s。請重啟電腦。\r\n\r\n點擊結束按鈕並且手動重啟電腦,然後在電腦重啟後,重啟本安裝工具。 -SW_NOTICE_VPNSERVER_IS_INSTALLED SoftEther VPN Bridge 端作為軟體一部分來安裝。但是,本電腦已經安裝了 SoftEther VPN Server。\r\n\r\n通常,您不需要在同一台電腦上同時安裝 SoftEther VPN Server 端和 SoftEther VPN Bridge 端。\r\n如果您同時安裝了這兩個軟體,那麼有些衝突就會發生,例如埠號重複。\r\n如果您想把 SoftEther VPN Server 端替換成 SoftEther VPN Bridge 端,您應該退出本安裝工具,移除 SoftEther VPN Server 端,並在移除成功後重啟本安裝工具。\r\n\r\n您確定要繼續 SoftEther VPN Bridge 端的安裝嗎? -SW_NOTICE_VPNBRIDGE_IS_INSTALLED SoftEther VPN Server 端被選為一個部分來安裝。但是,本電腦已安裝 SoftEther VPN Bridge 端。通常,您不需要在同一台電腦上同時安裝 SoftEther VPN Server 端和 SoftEther VPN Bridge 端。\r\n如果您同時安裝了這兩個軟體,那麼有些衝突就會發生,例如埠號重複。\r\n如果您想把 SoftEther VPN Bridge 替換成 SoftEther VPN Server 端,您應該退出本安裝工具,移除 SoftEther VPN Bridge,並在移除成功後重啟本安裝工具。\r\n\r\n您確定要繼續 SoftEther VPN Server 端的安裝嗎? +SW_NOTICE_VPNSERVER_IS_INSTALLED GAMING LAUNCHER Bridge 端作為軟體一部分來安裝。但是,本電腦已經安裝了 GAMING LAUNCHER Server。\r\n\r\n通常,您不需要在同一台電腦上同時安裝 GAMING LAUNCHER Server 端和 GAMING LAUNCHER Bridge 端。\r\n如果您同時安裝了這兩個軟體,那麼有些衝突就會發生,例如埠號重複。\r\n如果您想把 GAMING LAUNCHER Server 端替換成 GAMING LAUNCHER Bridge 端,您應該退出本安裝工具,移除 GAMING LAUNCHER Server 端,並在移除成功後重啟本安裝工具。\r\n\r\n您確定要繼續 GAMING LAUNCHER Bridge 端的安裝嗎? +SW_NOTICE_VPNBRIDGE_IS_INSTALLED GAMING LAUNCHER Server 端被選為一個部分來安裝。但是,本電腦已安裝 GAMING LAUNCHER Bridge 端。通常,您不需要在同一台電腦上同時安裝 GAMING LAUNCHER Server 端和 GAMING LAUNCHER Bridge 端。\r\n如果您同時安裝了這兩個軟體,那麼有些衝突就會發生,例如埠號重複。\r\n如果您想把 GAMING LAUNCHER Bridge 替換成 GAMING LAUNCHER Server 端,您應該退出本安裝工具,移除 GAMING LAUNCHER Bridge,並在移除成功後重啟本安裝工具。\r\n\r\n您確定要繼續 GAMING LAUNCHER Server 端的安裝嗎? SW_OS_FAILED 本作業系統不支援%s. SW_LANG_NOT_CHANGED %s的語言設置沒有改變。 SW_LANG_LIST_LOAD_FAILED 載入可用語言清單失敗。 SW_LANG_OK 顯示語言 %s 修改成功。\r\n如果目前 %s程式正在運行,請退出並重啟,以改變顯示語言。如果顯示語言依然未改變,請重啟 Windows。\r\n SW_LANG_OK_SERVICE 記錄服務程式的日誌檔的語言會在重啟後修改。 -SW_LANG_OK_VPNCMGR \r\n在退出和重啟 VPN Client 管理器之後,其顯示設定將會改變。 (包括工具列的徹底終止) +SW_LANG_OK_VPNCMGR \r\n在退出和重啟 Game Client 管理器之後,其顯示設定將會改變。 (包括工具列的徹底終止) SW_CHILD_PROCESS_ERROR 子進程執行失敗。 SW_EXE_FILTER Windows 可執行檔 (*.EXE)|*.exe|All Files (*.*)|*.* -SW_PERFORM_MSG_EASY_INFO 編輯 VPN Client 簡單安裝工具 -SW_EASY_FINISHED_MSG VPN Client 簡單安裝工具創建成功。\r\n本安裝工具保存為如下檔案名。\r\n\r\n%s\r\n\r\n您可以在公司裡分配以上的檔。 -SW_EASY_ERROR_MSG VPN Client 簡單安裝工具創建失敗。 -SW_OTHER_INSTANCE_EXISTS 另外一個 SoftEther VPN 安裝精靈正在運行中\r\n\r\n您可以在那個安裝精靈退出後,繼續運行此安裝精靈。 -SW_PERFORM_MSG_WEB_INFO 編譯 VPN Client Web安裝工具 -SW_WEB_ERROR_MSG VPN Client Web 安裝工具創建失敗。 -SW_INSTALLER_CACHE_IS_NOT_SIGNED 目前已安裝 SoftEther VPN Client 的這台電腦沒有安 SoftEther 公司簽署 Authenticode 數位憑證的數位簽章包。\r\n它有可能是從一個客戶定制的安裝工具上安裝的(例如:簡單安裝程式生成器製造的一個安裝程式。)\r\n\r\n如果您繼續創建 Web 安裝工具,當下載的時候,會在使用者介面上出現一個警示資訊。\r\n為避免出現警示資訊,您需要取消本創建精靈,從 SoftEther 公司官網下載最新版本的 SoftEther VPN Client,重新安裝並開啟本 Web 安裝工具創建器精靈。\r\n\r\n你確定要繼續創建一個 Web 安裝工具嗎? +SW_PERFORM_MSG_EASY_INFO 編輯 Game Client 簡單安裝工具 +SW_EASY_FINISHED_MSG Game Client 簡單安裝工具創建成功。\r\n本安裝工具保存為如下檔案名。\r\n\r\n%s\r\n\r\n您可以在公司裡分配以上的檔。 +SW_EASY_ERROR_MSG Game Client 簡單安裝工具創建失敗。 +SW_OTHER_INSTANCE_EXISTS 另外一個 Unite Gaming Game 安裝精靈正在運行中\r\n\r\n您可以在那個安裝精靈退出後,繼續運行此安裝精靈。 +SW_PERFORM_MSG_WEB_INFO 編譯 Game Client Web安裝工具 +SW_WEB_ERROR_MSG Game Client Web 安裝工具創建失敗。 +SW_INSTALLER_CACHE_IS_NOT_SIGNED 目前已安裝 GAMING LAUNCHER Client 的這台電腦沒有安 Unite Gaming 公司簽署 Authenticode 數位憑證的數位簽章包。\r\n它有可能是從一個客戶定制的安裝工具上安裝的(例如:簡單安裝程式生成器製造的一個安裝程式。)\r\n\r\n如果您繼續創建 Web 安裝工具,當下載的時候,會在使用者介面上出現一個警示資訊。\r\n為避免出現警示資訊,您需要取消本創建精靈,從 Unite Gaming 公司官網下載最新版本的 GAMING LAUNCHER Client,重新安裝並開啟本 Web 安裝工具創建器精靈。\r\n\r\n你確定要繼續創建一個 Web 安裝工具嗎? SW_FILE_NOT_FOUNT 沒有找到檔案 "%s" SW_WEB_FINISHED Web安裝工具已創建,並保存為 "%s"。\r\n\r\n請將 ZIP 檔解壓縮,並將解壓後的檔上傳到 Web 伺服器,編輯一個HTML檔和一個 inf 檔來適當替換URL。\r\n\r\n部署 Web 安裝程式的解釋說明在ZIP檔中描述。 -SW_VG_CONFIRM_MSG 您想用 SoftEther VPN 用戶端安裝並啟動 VPN Gate P2P 中繼功能的外掛程式嗎 ?\r\n\r\n本外掛程式可以規避官方防火牆的限制實現通信的穩定性。同時 VPN Gate 的通信經常會消耗一定的網路頻寬。所以不推薦在移動連接上使用 VPN Gate。\r\n\r\n請注意,一些國家和地區有規定禁止加密通信繞過官方防火牆。在這種情況下,請您不要在您的電腦上使用 VPN Gate 功能。VPN Gate 主要在日本使用。VPN Gate 僅僅是一個學術研究項目。VPN Gate 受日本法律管轄。使用此軟體和服務期間,請您遵守本國相關的法律法規,這是您自己的責任。您將完全承擔使用此軟體和服務造成的任何損失和責任,不管在日本境內還是境外。 +SW_VG_CONFIRM_MSG 您想用 Unite Gaming Game 用戶端安裝並啟動 Game Gate P2P 中繼功能的外掛程式嗎 ?\r\n\r\n本外掛程式可以規避官方防火牆的限制實現通信的穩定性。同時 Game Gate 的通信經常會消耗一定的網路頻寬。所以不推薦在移動連接上使用 Game Gate。\r\n\r\n請注意,一些國家和地區有規定禁止加密通信繞過官方防火牆。在這種情況下,請您不要在您的電腦上使用 Game Gate 功能。VPN Gate 主要在日本使用。VPN Gate 僅僅是一個學術研究項目。VPN Gate 受日本法律管轄。使用此軟體和服務期間,請您遵守本國相關的法律法規,這是您自己的責任。您將完全承擔使用此軟體和服務造成的任何損失和責任,不管在日本境內還是境外。 @@ -7325,7 +7325,7 @@ SW_PERFORM_MSG_CREATE_LINKS 創建快捷方式資料夾... SW_PERFORM_MSG_DELETE_LINKS 刪除快捷方式資料夾... SW_PERFORM_MSG_DELETE_OLD_LINKS 刪除舊的快捷方式資料夾... SW_PERFORM_MSG_REGISTER_UNINSTALL 在控制台註冊移除資訊... -SW_PERFORM_MSG_IMPORTING_ACCOUNT 在簡單安裝工具中的導入嵌入的 VPN 連接設置... +SW_PERFORM_MSG_IMPORTING_ACCOUNT 在簡單安裝工具中的導入嵌入的 Game 連接設置... SW_PERFORM_MSG_DELETE_SETUP_INFO 刪除安裝資訊和日誌... SW_PERFORM_MSG_WRITE_LOG 寫入設置日誌... SW_PERFORM_MSG_COPY_ERROR 複製檔 "%s" 失敗。 @@ -7358,63 +7358,63 @@ SW_DIRNAME_CONFIG_TOOLS 設定工具 SW_DIRNAME_ADMIN_TOOLS 管理工具 SW_DIRNAME_LANGUAGE_TOOLS 語言設定 -SW_RUN_TEXT_VPNSMGR 開啟 SoftEther VPN Server 管理工具 -SW_RUN_TEXT_VPNCMGR 開啟 SoftEther VPN Client 管理工具. +SW_RUN_TEXT_VPNSMGR 開啟 GAMING LAUNCHER Server 管理工具 +SW_RUN_TEXT_VPNCMGR 開啟 GAMING LAUNCHER Client 管理工具. -SW_NIC_UNINSTALL SoftEther VPN 用戶端的虛擬網路介面卡已在系統上創建。\r\n你要刪除這些虛擬網路介面卡? +SW_NIC_UNINSTALL Unite Gaming Game 用戶端的虛擬網路介面卡已在系統上創建。\r\n你要刪除這些虛擬網路介面卡? # --- Do not translate this section !!! stay them in English !!! --- SW_TAG_USERNAME_ENGLISH \ (User-Mode) -SW_LINK_NAME_VPNSERVER_SVC SoftEther VPN Server Developer User-mode Service -SW_LINK_NAME_VPNBRIDGE_SVC SoftEther VPN Bridge Developer User-mode Service -SW_LONG_VPNSERVER SoftEther VPN Server Developer Edition -SW_LONG_VPNCLIENT SoftEther VPN Client Developer Edition -SW_LONG_VPNBRIDGE SoftEther VPN Bridge Developer Edition -SW_LONG_VPNSMGR SoftEther VPN Server Manager Developer Edition -SW_LONG_VPNCMGR SoftEther VPN Client Manager Developer Edition +SW_LINK_NAME_VPNSERVER_SVC GAMING LAUNCHER Server Developer User-mode Service +SW_LINK_NAME_VPNBRIDGE_SVC GAMING LAUNCHER Bridge Developer User-mode Service +SW_LONG_VPNSERVER GAMING LAUNCHER Server +SW_LONG_VPNCLIENT GAMING LAUNCHER Client +SW_LONG_VPNBRIDGE GAMING LAUNCHER Bridge +SW_LONG_VPNSMGR GAMING LAUNCHER Server Manager +SW_LONG_VPNCMGR GAMING LAUNCHER Client Manager SW_LANG_SET_FAILED Failed to write the new language setting on lang.config file. # --- end of "Do not translate this section" --- # 快捷方式檔案名 -SW_LINK_NAME_VPNSMGR_SHORT SoftEther VPN Server 管理工具 (Dev) -SW_LINK_NAME_VPNSMGR_SHORT_UM SE-VPN Server Manager (Dev・User) -SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY SE-VPN Server Manager (Dev・Tools) -SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY_UM SE-VPN Server Manager (Dev・Tools・User) -SW_LINK_NAME_VPNSMGR_FULL SoftEther VPN Server 管理工具 Developer Edition -SW_LINK_NAME_VPNSMGR_COMMENT 您在一個遠端電腦上可以管理 SoftEther VPN Server 或者 SoftEther VPN Bridge 端。 +SW_LINK_NAME_VPNSMGR_SHORT GAMING LAUNCHER Server 管理工具 (Dev) +SW_LINK_NAME_VPNSMGR_SHORT_UM SE-Game Server Manager (Dev・User) +SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY SE-Game Server Manager (Dev・Tools) +SW_LINK_NAME_VPNSMGR_SHORT_TOOLSONLY_UM SE-Game Server Manager (Dev・Tools・User) +SW_LINK_NAME_VPNSMGR_FULL GAMING LAUNCHER Server 管理工具 +SW_LINK_NAME_VPNSMGR_COMMENT 您在一個遠端電腦上可以管理 GAMING LAUNCHER Server 或者 GAMING LAUNCHER Bridge 端。 -SW_LINK_NAME_VPNCMGR_SHORT SoftEther VPN Client 管理工具 (Dev) -SW_LINK_NAME_VPNCMGR_FULL SoftEther VPN Client 管理工具 Developer Edition -SW_LINK_NAME_VPNCMGR_COMMENT 您可以通過使用 SoftEther VPN Client Developer Edition 連接到 VPN Server。 +SW_LINK_NAME_VPNCMGR_SHORT GAMING LAUNCHER Client 管理工具 (Dev) +SW_LINK_NAME_VPNCMGR_FULL GAMING LAUNCHER Client 管理工具 +SW_LINK_NAME_VPNCMGR_COMMENT 您可以通過使用 GAMING LAUNCHER Client 連接到 Game Server。 -SW_LINK_NAME_VPNCMGRTOOLS_SHORT SoftEther VPN Client 遠端系統管理工具 (Dev) -SW_LINK_NAME_VPNCMGRTOOLS_SHORT_UM SE-VPN Client Remote Manager (Dev・User) -SW_LINK_NAME_VPNCMGRTOOLS_FULL SoftEther VPN Client 遠端系統管理工具 Developer Edition +SW_LINK_NAME_VPNCMGRTOOLS_SHORT GAMING LAUNCHER Client 遠端系統管理工具 (Dev) +SW_LINK_NAME_VPNCMGRTOOLS_SHORT_UM SE-Game Client Remote Manager (Dev・User) +SW_LINK_NAME_VPNCMGRTOOLS_FULL GAMING LAUNCHER Client 遠端系統管理工具 -SW_LINK_NAME_VPNCMGR2_FULL 管理遠端電腦上的 SoftEther VPN Client -SW_LINK_NAME_VPNCMGR2_COMMENT 您可以建立一個遠端連接來管理遠端電腦上的 SoftEther VPN Client 。 +SW_LINK_NAME_VPNCMGR2_FULL 管理遠端電腦上的 GAMING LAUNCHER Client +SW_LINK_NAME_VPNCMGR2_COMMENT 您可以建立一個遠端連接來管理遠端電腦上的 GAMING LAUNCHER Client 。 -SW_LINK_NAME_VPNCMGRTRAY_FULL SoftEther VPN Client 管理工具啟動功能表 -SW_LINK_NAME_VPNCMGRTRAY_COMMENT 在工作列的通知區域註冊一個 SoftEther VPN Client 圖示。 +SW_LINK_NAME_VPNCMGRTRAY_FULL GAMING LAUNCHER Client 管理工具啟動功能表 +SW_LINK_NAME_VPNCMGRTRAY_COMMENT 在工作列的通知區域註冊一個 GAMING LAUNCHER Client 圖示。 SW_LINK_NAME_EASYINSTALLER 簡單安裝工具創建工具 -SW_LINK_NAME_EASYINSTALLER_COMMENT 為公司系統管理員創建 SoftEther VPN Client 簡單安裝工具的工具,有自動快速啟動到指定目標 VPN 連接的功能。 +SW_LINK_NAME_EASYINSTALLER_COMMENT 為公司系統管理員創建 GAMING LAUNCHER Client 簡單安裝工具的工具,有自動快速啟動到指定目標 Game 連接的功能。 SW_LINK_NAME_WEBINSTALLER Web安裝工具創建工具 -SW_LINK_NAME_WEBINSTALLER_COMMENT 為公司系統管理員創建 SoftEther VPN Client Web安裝工具(ActiveX 安裝工具)的工具,有自動快速啟動到指定目標 VPN 連接的功能。 +SW_LINK_NAME_WEBINSTALLER_COMMENT 為公司系統管理員創建 GAMING LAUNCHER Client Web安裝工具(ActiveX 安裝工具)的工具,有自動快速啟動到指定目標 Game 連接的功能。 -SW_LINK_NAME_VPNCMD SoftEther VPN 命令列實用工具(vpncmd) -SW_LINK_NAME_VPNCMD_COMMENT 用 vpncmd 在命令列介面管理 SoftEther VPN Server , SoftEther VPN Bridge 端和 SoftEther VPN Client 。 +SW_LINK_NAME_VPNCMD Unite Gaming Game 命令列實用工具(vpncmd) +SW_LINK_NAME_VPNCMD_COMMENT 用 vpncmd 在命令列介面管理 GAMING LAUNCHER Server , GAMING LAUNCHER Bridge 端和 GAMING LAUNCHER Client 。 SW_LINK_NAME_TRAFFIC 網路傳送速率測量工具 -SW_LINK_NAME_TRAFFIC_COMMENT 工具執行用 TCP/IP 連接的兩台電腦之間的封包傳輸,會用儘量大的輸送量,從而測量出精確的網路可用傳送速率。本工具不僅限於 VPN,也可以用在物理網路中。 +SW_LINK_NAME_TRAFFIC_COMMENT 工具執行用 TCP/IP 連接的兩台電腦之間的封包傳輸,會用儘量大的輸送量,從而測量出精確的網路可用傳送速率。本工具不僅限於 Game,也可以用在物理網路中。 SW_LINK_NAME_TCP TCP/IP 優化實用工具 SW_LINK_NAME_TCP_COMMENT TCP/IP 優化實用工具可以調節 Windows 的 TCP/IP 參數,以提高本電腦的網路通信輸送量。 SW_LINK_NAME_SERVICES 服務正在本電腦運行 -SW_LINK_NAME_SERVICES_COMMENT 開始,結束和配置 Windows 服務。您可以開啟和關閉 SoftEther VPN 服務。 -SW_LINK_NAME_VPNSERVER_SVC_COMMENT 使用使用者模式開啟 SoftEther VPN Server 服務。 -SW_LINK_NAME_VPNBRIDGE_SVC_COMMENT 使用使用者模式開啟 SoftEther VPN Bridge 服務。 +SW_LINK_NAME_SERVICES_COMMENT 開始,結束和配置 Windows 服務。您可以開啟和關閉 Unite Gaming Game 服務。 +SW_LINK_NAME_VPNSERVER_SVC_COMMENT 使用使用者模式開啟 GAMING LAUNCHER Server 服務。 +SW_LINK_NAME_VPNBRIDGE_SVC_COMMENT 使用使用者模式開啟 GAMING LAUNCHER Bridge 服務。 SW_LINK_NAME_UNINSTALL 移除 %s SW_LINK_NAME_UNINSTALL_COMMENT 在本電腦中移除 %s @@ -7422,6 +7422,6 @@ SW_LINK_NAME_LANGUAGE 設定顯示語言 SW_LINK_NAME_LANGUAGE_COMMENT 修改 %s 的顯示語言設定。 SW_LINK_NAME_DEBUG 調試資訊採集工具 -SW_LINK_NAME_DEBUG_COMMENT 採集 SoftEther VPN 的調試資訊。僅在您的支持人員要求你這樣做時使用此工具。 +SW_LINK_NAME_DEBUG_COMMENT 採集 Unite Gaming Game 的調試資訊。僅在您的支持人員要求你這樣做時使用此工具。