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spelling: packet

This commit is contained in:
Josh Soref 2018-02-28 04:41:55 +00:00
parent 67f3177a80
commit 3f5e44167f
2 changed files with 4 additions and 4 deletions

View File

@ -524,7 +524,7 @@ NTSTATUS SlDeviceCloseProc(DEVICE_OBJECT *device_object, IRP *irp)
// Wait until the number of packet being sent becomes the zero // Wait until the number of packet being sent becomes the zero
while (true) while (true)
{ {
if (f->NumSendingPacketets == 0) if (f->NumSendingPackets == 0)
{ {
break; break;
} }
@ -1060,7 +1060,7 @@ NTSTATUS SlDeviceWriteProc(DEVICE_OBJECT *device_object, IRP *irp)
if (nbl_head != NULL) if (nbl_head != NULL)
{ {
InterlockedExchangeAdd(&f->NumSendingPacketets, num_packets); InterlockedExchangeAdd(&f->NumSendingPackets, num_packets);
InterlockedExchangeAdd(&f->Adapter->NumPendingSendPackets, num_packets); InterlockedExchangeAdd(&f->Adapter->NumPendingSendPackets, num_packets);
SlUnlock(f->Adapter->Lock); SlUnlock(f->Adapter->Lock);
@ -1741,7 +1741,7 @@ void SlNdisSendNetBufferListsCompleteProc(NDIS_HANDLE protocol_binding_context,
NdisFreeNetBufferList(current_nbl); NdisFreeNetBufferList(current_nbl);
// Reduce the number of packets being sent by 1 // Reduce the number of packets being sent by 1
InterlockedExchangeAdd(&f->NumSendingPacketets, (LONG)-1); InterlockedExchangeAdd(&f->NumSendingPackets, (LONG)-1);
InterlockedExchangeAdd(&f->Adapter->NumPendingSendPackets, (LONG)-1); InterlockedExchangeAdd(&f->Adapter->NumPendingSendPackets, (LONG)-1);
} }
} }

View File

@ -260,7 +260,7 @@ typedef struct SL_FILE
SL_PACKET *RecvPacketTail; // Tail of the received packet SL_PACKET *RecvPacketTail; // Tail of the received packet
UINT NumRecvPackets; // Number of items of the received packet queue UINT NumRecvPackets; // Number of items of the received packet queue
NDIS_HANDLE NetBufferListPool; // NET_BUFFER_LIST Pool NDIS_HANDLE NetBufferListPool; // NET_BUFFER_LIST Pool
volatile UINT NumSendingPacketets; // Number of packets being transmitted volatile UINT NumSendingPackets; // Number of packets being transmitted
bool SetEventFlag; // Flag to set an event bool SetEventFlag; // Flag to set an event
bool FinalWakeUp; bool FinalWakeUp;
} SL_FILE; } SL_FILE;