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Cedar: move buffer limit handling from ProtoHandleConnection() to protocol implementation
This allows greater control, required by SSTP: the limit only applies to data packets.
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@ -215,7 +215,6 @@ char *OvsName();
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bool OvsIsPacketForMe(const PROTO_MODE mode, const UCHAR *data, const UINT size);
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bool OvsProcessData(void *param, TCP_RAW_DATA *in, FIFO *out);
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bool OvsProcessDatagrams(void *param, LIST *in, LIST *out);
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void OvsBufferLimit(void *param, const bool reached);
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bool OvsIsOk(void *param);
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UINT OvsEstablishedSessions(void *param);
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