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SoftEtherVPN/src/Cedar/Connection.h

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// SoftEther VPN Source Code
// Cedar Communication Module
//
// SoftEther VPN Server, Client and Bridge are free software under GPLv2.
//
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// Copyright (c) 2012-2015 Daiyuu Nobori.
// Copyright (c) 2012-2015 SoftEther VPN Project, University of Tsukuba, Japan.
// Copyright (c) 2012-2015 SoftEther Corporation.
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//
// All Rights Reserved.
//
// http://www.softether.org/
//
// Author: Daiyuu Nobori
// Comments: Tetsuo Sugiyama, Ph.D.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// version 2 as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License version 2
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// THE LICENSE AGREEMENT IS ATTACHED ON THE SOURCE-CODE PACKAGE
// AS "LICENSE.TXT" FILE. READ THE TEXT FILE IN ADVANCE TO USE THE SOFTWARE.
//
//
// THIS SOFTWARE IS DEVELOPED IN JAPAN, AND DISTRIBUTED FROM JAPAN,
// UNDER JAPANESE LAWS. YOU MUST AGREE IN ADVANCE TO USE, COPY, MODIFY,
// MERGE, PUBLISH, DISTRIBUTE, SUBLICENSE, AND/OR SELL COPIES OF THIS
// SOFTWARE, THAT ANY JURIDICAL DISPUTES WHICH ARE CONCERNED TO THIS
// SOFTWARE OR ITS CONTENTS, AGAINST US (SOFTETHER PROJECT, SOFTETHER
// CORPORATION, DAIYUU NOBORI OR OTHER SUPPLIERS), OR ANY JURIDICAL
// DISPUTES AGAINST US WHICH ARE CAUSED BY ANY KIND OF USING, COPYING,
// MODIFYING, MERGING, PUBLISHING, DISTRIBUTING, SUBLICENSING, AND/OR
// SELLING COPIES OF THIS SOFTWARE SHALL BE REGARDED AS BE CONSTRUED AND
// CONTROLLED BY JAPANESE LAWS, AND YOU MUST FURTHER CONSENT TO
// EXCLUSIVE JURISDICTION AND VENUE IN THE COURTS SITTING IN TOKYO,
// JAPAN. YOU MUST WAIVE ALL DEFENSES OF LACK OF PERSONAL JURISDICTION
// AND FORUM NON CONVENIENS. PROCESS MAY BE SERVED ON EITHER PARTY IN
// THE MANNER AUTHORIZED BY APPLICABLE LAW OR COURT RULE.
//
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// USE ONLY IN JAPAN. DO NOT USE THIS SOFTWARE IN ANOTHER COUNTRY UNLESS
// YOU HAVE A CONFIRMATION THAT THIS SOFTWARE DOES NOT VIOLATE ANY
// CRIMINAL LAWS OR CIVIL RIGHTS IN THAT PARTICULAR COUNTRY. USING THIS
// SOFTWARE IN OTHER COUNTRIES IS COMPLETELY AT YOUR OWN RISK. THE
// SOFTETHER VPN PROJECT HAS DEVELOPED AND DISTRIBUTED THIS SOFTWARE TO
// COMPLY ONLY WITH THE JAPANESE LAWS AND EXISTING CIVIL RIGHTS INCLUDING
// PATENTS WHICH ARE SUBJECTS APPLY IN JAPAN. OTHER COUNTRIES' LAWS OR
// CIVIL RIGHTS ARE NONE OF OUR CONCERNS NOR RESPONSIBILITIES. WE HAVE
// NEVER INVESTIGATED ANY CRIMINAL REGULATIONS, CIVIL LAWS OR
// INTELLECTUAL PROPERTY RIGHTS INCLUDING PATENTS IN ANY OF OTHER 200+
// COUNTRIES AND TERRITORIES. BY NATURE, THERE ARE 200+ REGIONS IN THE
// WORLD, WITH DIFFERENT LAWS. IT IS IMPOSSIBLE TO VERIFY EVERY
// COUNTRIES' LAWS, REGULATIONS AND CIVIL RIGHTS TO MAKE THE SOFTWARE
// COMPLY WITH ALL COUNTRIES' LAWS BY THE PROJECT. EVEN IF YOU WILL BE
// SUED BY A PRIVATE ENTITY OR BE DAMAGED BY A PUBLIC SERVANT IN YOUR
// COUNTRY, THE DEVELOPERS OF THIS SOFTWARE WILL NEVER BE LIABLE TO
// RECOVER OR COMPENSATE SUCH DAMAGES, CRIMINAL OR CIVIL
// RESPONSIBILITIES. NOTE THAT THIS LINE IS NOT LICENSE RESTRICTION BUT
// JUST A STATEMENT FOR WARNING AND DISCLAIMER.
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//
//
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// SOURCE CODE CONTRIBUTION
// ------------------------
//
// Your contribution to SoftEther VPN Project is much appreciated.
// Please send patches to us through GitHub.
// Read the SoftEther VPN Patch Acceptance Policy in advance:
// http://www.softether.org/5-download/src/9.patch
//
//
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// DEAR SECURITY EXPERTS
// ---------------------
//
// If you find a bug or a security vulnerability please kindly inform us
// about the problem immediately so that we can fix the security problem
// to protect a lot of users around the world as soon as possible.
//
// Our e-mail address for security reports is:
// softether-vpn-security [at] softether.org
//
// Please note that the above e-mail address is not a technical support
// inquiry address. If you need technical assistance, please visit
// http://www.softether.org/ and ask your question on the users forum.
//
// Thank you for your cooperation.
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//
//
// NO MEMORY OR RESOURCE LEAKS
// ---------------------------
//
// The memory-leaks and resource-leaks verification under the stress
// test has been passed before release this source code.
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// Connection.h
// Header of Connection.c
#ifndef CONNECTION_H
#define CONNECTION_H
// Magic number indicating that the packet is compressed
#define CONNECTION_BULK_COMPRESS_SIGNATURE 0xDEADBEEFCAFEFACEULL
#define KEEP_ALIVE_STRING "Internet Connection Keep Alive Packet"
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#define UPDATE_LAST_COMM_TIME(v, n) {if ((v) <= (n)) { v = (n); } }
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// KEEP CONNECT structure
struct KEEP
{
LOCK *lock; // Lock
bool Server; // Server mode
volatile bool Halt; // Stop flag
bool Enable; // Enable flag
char ServerName[MAX_HOST_NAME_LEN + 1]; // Server name
UINT ServerPort; // Server port number
bool UdpMode; // UDP mode
UINT Interval; // Packet transmission interval
THREAD *Thread; // Connection thread
EVENT *HaltEvent; // Stop event
CANCEL *Cancel; // Cancel
};
// SECURE_SIGN Structure
struct SECURE_SIGN
{
char SecurePublicCertName[MAX_SECURE_DEVICE_FILE_LEN + 1]; // Secure device certificate name
char SecurePrivateKeyName[MAX_SECURE_DEVICE_FILE_LEN + 1]; // Secure device secret key name
X *ClientCert; // Client certificate
UCHAR Random[SHA1_SIZE]; // Random value for signature
UCHAR Signature[128]; // Signed data
UINT UseSecureDeviceId;
UINT BitmapId; // Bitmap ID
};
// Function type declaration
typedef bool (CHECK_CERT_PROC)(SESSION *s, CONNECTION *c, X *server_x, bool *expired);
typedef bool (SECURE_SIGN_PROC)(SESSION *s, CONNECTION *c, SECURE_SIGN *sign);
// RC4 key pair
struct RC4_KEY_PAIR
{
UCHAR ServerToClientKey[16];
UCHAR ClientToServerKey[16];
};
// Client Options
struct CLIENT_OPTION
{
wchar_t AccountName[MAX_ACCOUNT_NAME_LEN + 1]; // Connection setting name
char Hostname[MAX_HOST_NAME_LEN + 1]; // Host name
UINT Port; // Port number
UINT PortUDP; // UDP port number (0: Use only TCP)
UINT ProxyType; // Type of proxy
char ProxyName[MAX_HOST_NAME_LEN + 1]; // Proxy server name
UINT ProxyPort; // Port number of the proxy server
char ProxyUsername[MAX_PROXY_USERNAME_LEN + 1]; // Maximum user name length
char ProxyPassword[MAX_PROXY_PASSWORD_LEN + 1]; // Maximum password length
UINT NumRetry; // Automatic retries
UINT RetryInterval; // Retry interval
char HubName[MAX_HUBNAME_LEN + 1]; // HUB name
UINT MaxConnection; // Maximum number of concurrent TCP connections
bool UseEncrypt; // Use encrypted communication
bool UseCompress; // Use data compression
bool HalfConnection; // Use half connection in TCP
bool NoRoutingTracking; // Disable the routing tracking
char DeviceName[MAX_DEVICE_NAME_LEN + 1]; // VLAN device name
UINT AdditionalConnectionInterval; // Connection attempt interval when additional connection establish
UINT ConnectionDisconnectSpan; // Disconnection interval
bool HideStatusWindow; // Hide the status window
bool HideNicInfoWindow; // Hide the NIC status window
bool RequireMonitorMode; // Monitor port mode
bool RequireBridgeRoutingMode; // Bridge or routing mode
bool DisableQoS; // Disable the VoIP / QoS function
bool FromAdminPack; // For Administration Pack
bool NoTls1; // Do not use TLS 1.0
bool NoUdpAcceleration; // Do not use UDP acceleration mode
UCHAR HostUniqueKey[SHA1_SIZE]; // Host unique key
};
// Client authentication data
struct CLIENT_AUTH
{
UINT AuthType; // Authentication type
char Username[MAX_USERNAME_LEN + 1]; // User name
UCHAR HashedPassword[SHA1_SIZE]; // Hashed passwords
char PlainPassword[MAX_PASSWORD_LEN + 1]; // Password
X *ClientX; // Client certificate
K *ClientK; // Client private key
char SecurePublicCertName[MAX_SECURE_DEVICE_FILE_LEN + 1]; // Secure device certificate name
char SecurePrivateKeyName[MAX_SECURE_DEVICE_FILE_LEN + 1]; // Secure device secret key name
CHECK_CERT_PROC *CheckCertProc; // Server certificate confirmation procedure
SECURE_SIGN_PROC *SecureSignProc; // Security signing procedure
};
// TCP socket data structure
struct TCPSOCK
{
SOCK *Sock; // Socket
FIFO *RecvFifo; // Reception buffer
FIFO *SendFifo; // Transmission buffer
UINT Mode; // Read mode
UINT WantSize; // Requested data size
UINT NextBlockNum; // Total number of blocks that can be read next
UINT NextBlockSize; // Block size that is planned to read next
UINT CurrentPacketNum; // Current packet number
UINT64 LastCommTime; // Last communicated time
UINT64 LastRecvTime; // Time the last data received
UINT LateCount; // The number of delay occurences
UINT Direction; // Direction
UINT64 NextKeepAliveTime; // Next time to send a KeepAlive packet
RC4_KEY_PAIR Rc4KeyPair; // RC4 key pair
CRYPT *SendKey; // Transmission key
CRYPT *RecvKey; // Reception key
UINT64 DisconnectTick; // Time to disconnect this connection
UINT64 EstablishedTick; // Establishment time
};
// TCP communication data structure
struct TCP
{
LIST *TcpSockList; // TCP socket list
};
// UDP communication data structure
struct UDP
{
SOCK *s; // UDP socket (for transmission)
IP ip; // Destination IP address
UINT port; // Destination port number
UINT64 NextKeepAliveTime; // Next time to send a KeepAlive packet
UINT64 Seq; // Packet sequence number
UINT64 RecvSeq;
QUEUE *BufferQueue; // Queue of buffer to be sent
};
// Data block
struct BLOCK
{
BOOL Compressed; // Compression flag
UINT Size; // Block size
UINT SizeofData; // Data size
UCHAR *Buf; // Buffer
bool PriorityQoS; // Priority packet for VoIP / QoS function
UINT Ttl; // TTL value (Used only in ICMP NAT of Virtual.c)
UINT Param1; // Parameter 1
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bool IsFlooding; // Is flooding packet
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};
// Connection structure
struct CONNECTION
{
LOCK *lock; // Lock
REF *ref; // Reference counter
CEDAR *Cedar; // Cedar
struct SESSION *Session; // Session
UINT Protocol; // Protocol
SOCK *FirstSock; // Socket for negotiation
SOCK *TubeSock; // Socket for in-process communication
TCP *Tcp; // TCP communication data structure
UDP *Udp; // UDP communication data structure
bool ServerMode; // Server mode
UINT Status; // Status
char *Name; // Connection name
THREAD *Thread; // Thread
volatile bool Halt; // Stop flag
UCHAR Random[SHA1_SIZE]; // Random number for Authentication
UINT ServerVer; // Server version
UINT ServerBuild; // Server build number
UINT ClientVer; // Client version
UINT ClientBuild; // Client build number
char ServerStr[MAX_SERVER_STR_LEN + 1]; // Server string
char ClientStr[MAX_CLIENT_STR_LEN + 1]; // Client string
UINT Err; // Error value
bool ClientConnectError_NoSavePassword; // Don't save the password for the specified user name
QUEUE *ReceivedBlocks; // Block queue that is received
QUEUE *SendBlocks; // Block queue planned to be sent
QUEUE *SendBlocks2; // Send queue (high priority)
COUNTER *CurrentNumConnection; // Counter of the number of current connections
LIST *ConnectingThreads; // List of connected threads
LIST *ConnectingSocks; // List of the connected sockets
bool flag1; // Flag 1
UCHAR *RecvBuf; // Receive buffer
char ServerName[MAX_HOST_NAME_LEN + 1]; // Server name
UINT ServerPort; // Port number
bool RestoreServerNameAndPort; // Flag to restore the server name and port number to original
bool UseTicket; // Ticket using flag
UCHAR Ticket[SHA1_SIZE]; // Ticket
UINT CurrentSendQueueSize; // Total size of the transmission queue
X *ServerX; // Server certificate
X *ClientX; // Client certificate
char *CipherName; // Encryption algorithm name
UINT64 ConnectedTick; // Time it is connected
IP ClientIp; // Client IP address
char ClientHostname[MAX_HOST_NAME_LEN + 1]; // Client host name
UINT Type; // Type
bool DontUseTls1; // Do not use TLS 1.0
void *hWndForUI; // Parent window
bool IsInProc; // In-process
char InProcPrefix[64]; // Prefix
UINT AdditionalConnectionFailedCounter; // Additional connection failure counter
UINT64 LastCounterResetTick; // Time the counter was reset finally
bool WasSstp; // Processed the SSTP
bool WasDatProxy; // DAT proxy processed
UCHAR CToken_Hash[SHA1_SIZE]; // CTOKEN_HASH
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UINT LastTcpQueueSize; // The last queue size of TCP sockets
UINT LastPacketQueueSize; // The last queue size of packets
UINT LastRecvFifoTotalSize; // The last RecvFifo total size
UINT LastRecvBlocksNum; // The last ReceivedBlocks num
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};
// Function prototypes
CONNECTION *NewClientConnection(SESSION *s);
CONNECTION *NewClientConnectionEx(SESSION *s, char *client_str, UINT client_ver, UINT client_build);
CONNECTION *NewServerConnection(CEDAR *cedar, SOCK *s, THREAD *t);
void ReleaseConnection(CONNECTION *c);
void CleanupConnection(CONNECTION *c);
int CompareConnection(void *p1, void *p2);
void StopConnection(CONNECTION *c, bool no_wait);
void ConnectionAccept(CONNECTION *c);
void StartTunnelingMode(CONNECTION *c);
void EndTunnelingMode(CONNECTION *c);
void DisconnectTcpSockets(CONNECTION *c);
void ConnectionReceive(CONNECTION *c, CANCEL *c1, CANCEL *c2);
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void ConnectionSend(CONNECTION *c, UINT64 now);
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TCPSOCK *NewTcpSock(SOCK *s);
void FreeTcpSock(TCPSOCK *ts);
BLOCK *NewBlock(void *data, UINT size, int compress);
void FreeBlock(BLOCK *b);
void StopAllAdditionalConnectThread(CONNECTION *c);
UINT GenNextKeepAliveSpan(CONNECTION *c);
void SendKeepAlive(CONNECTION *c, TCPSOCK *ts);
void DisconnectUDPSockets(CONNECTION *c);
void PutUDPPacketData(CONNECTION *c, void *data, UINT size);
void SendDataWithUDP(SOCK *s, CONNECTION *c);
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void InsertReveicedBlockToQueue(CONNECTION *c, BLOCK *block, bool no_lock);
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void InitTcpSockRc4Key(TCPSOCK *ts, bool server_mode);
UINT TcpSockRecv(SESSION *s, TCPSOCK *ts, void *data, UINT size);
UINT TcpSockSend(SESSION *s, TCPSOCK *ts, void *data, UINT size);
void WriteSendFifo(SESSION *s, TCPSOCK *ts, void *data, UINT size);
void WriteRecvFifo(SESSION *s, TCPSOCK *ts, void *data, UINT size);
CLIENT_AUTH *CopyClientAuth(CLIENT_AUTH *a);
BUF *NewKeepPacket(bool server_mode);
void KeepThread(THREAD *thread, void *param);
KEEP *StartKeep();
void StopKeep(KEEP *k);
void InRpcSecureSign(SECURE_SIGN *t, PACK *p);
void OutRpcSecureSign(PACK *p, SECURE_SIGN *t);
void FreeRpcSecureSign(SECURE_SIGN *t);
void NormalizeEthMtu(BRIDGE *b, CONNECTION *c, UINT packet_size);
UINT GetMachineRand();
#endif // CONNECTION_H
// Developed by SoftEther VPN Project at University of Tsukuba in Japan.
// Department of Computer Science has dozens of overly-enthusiastic geeks.
// Join us: http://www.tsukuba.ac.jp/english/admission/