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SoftEtherVPN/src/Mayaqua/Tick64.c

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// SoftEther VPN Source Code - Developer Edition Master Branch
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// Mayaqua Kernel
//
// SoftEther VPN Server, Client and Bridge are free software under GPLv2.
//
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// Copyright (c) Daiyuu Nobori.
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// Copyright (c) SoftEther VPN Project, University of Tsukuba, Japan.
// Copyright (c) SoftEther Corporation.
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//
// All Rights Reserved.
//
// http://www.softether.org/
//
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// Author: Daiyuu Nobori, Ph.D.
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// Comments: Tetsuo Sugiyama, Ph.D.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// version 2 as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License version 2
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// THE LICENSE AGREEMENT IS ATTACHED ON THE SOURCE-CODE PACKAGE
// AS "LICENSE.TXT" FILE. READ THE TEXT FILE IN ADVANCE TO USE THE SOFTWARE.
//
//
// THIS SOFTWARE IS DEVELOPED IN JAPAN, AND DISTRIBUTED FROM JAPAN,
// UNDER JAPANESE LAWS. YOU MUST AGREE IN ADVANCE TO USE, COPY, MODIFY,
// MERGE, PUBLISH, DISTRIBUTE, SUBLICENSE, AND/OR SELL COPIES OF THIS
// SOFTWARE, THAT ANY JURIDICAL DISPUTES WHICH ARE CONCERNED TO THIS
// SOFTWARE OR ITS CONTENTS, AGAINST US (SOFTETHER PROJECT, SOFTETHER
// CORPORATION, DAIYUU NOBORI OR OTHER SUPPLIERS), OR ANY JURIDICAL
// DISPUTES AGAINST US WHICH ARE CAUSED BY ANY KIND OF USING, COPYING,
// MODIFYING, MERGING, PUBLISHING, DISTRIBUTING, SUBLICENSING, AND/OR
// SELLING COPIES OF THIS SOFTWARE SHALL BE REGARDED AS BE CONSTRUED AND
// CONTROLLED BY JAPANESE LAWS, AND YOU MUST FURTHER CONSENT TO
// EXCLUSIVE JURISDICTION AND VENUE IN THE COURTS SITTING IN TOKYO,
// JAPAN. YOU MUST WAIVE ALL DEFENSES OF LACK OF PERSONAL JURISDICTION
// AND FORUM NON CONVENIENS. PROCESS MAY BE SERVED ON EITHER PARTY IN
// THE MANNER AUTHORIZED BY APPLICABLE LAW OR COURT RULE.
//
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// USE ONLY IN JAPAN. DO NOT USE THIS SOFTWARE IN ANOTHER COUNTRY UNLESS
// YOU HAVE A CONFIRMATION THAT THIS SOFTWARE DOES NOT VIOLATE ANY
// CRIMINAL LAWS OR CIVIL RIGHTS IN THAT PARTICULAR COUNTRY. USING THIS
// SOFTWARE IN OTHER COUNTRIES IS COMPLETELY AT YOUR OWN RISK. THE
// SOFTETHER VPN PROJECT HAS DEVELOPED AND DISTRIBUTED THIS SOFTWARE TO
// COMPLY ONLY WITH THE JAPANESE LAWS AND EXISTING CIVIL RIGHTS INCLUDING
// PATENTS WHICH ARE SUBJECTS APPLY IN JAPAN. OTHER COUNTRIES' LAWS OR
// CIVIL RIGHTS ARE NONE OF OUR CONCERNS NOR RESPONSIBILITIES. WE HAVE
// NEVER INVESTIGATED ANY CRIMINAL REGULATIONS, CIVIL LAWS OR
// INTELLECTUAL PROPERTY RIGHTS INCLUDING PATENTS IN ANY OF OTHER 200+
// COUNTRIES AND TERRITORIES. BY NATURE, THERE ARE 200+ REGIONS IN THE
// WORLD, WITH DIFFERENT LAWS. IT IS IMPOSSIBLE TO VERIFY EVERY
// COUNTRIES' LAWS, REGULATIONS AND CIVIL RIGHTS TO MAKE THE SOFTWARE
// COMPLY WITH ALL COUNTRIES' LAWS BY THE PROJECT. EVEN IF YOU WILL BE
// SUED BY A PRIVATE ENTITY OR BE DAMAGED BY A PUBLIC SERVANT IN YOUR
// COUNTRY, THE DEVELOPERS OF THIS SOFTWARE WILL NEVER BE LIABLE TO
// RECOVER OR COMPENSATE SUCH DAMAGES, CRIMINAL OR CIVIL
// RESPONSIBILITIES. NOTE THAT THIS LINE IS NOT LICENSE RESTRICTION BUT
// JUST A STATEMENT FOR WARNING AND DISCLAIMER.
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//
//
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// SOURCE CODE CONTRIBUTION
// ------------------------
//
// Your contribution to SoftEther VPN Project is much appreciated.
// Please send patches to us through GitHub.
// Read the SoftEther VPN Patch Acceptance Policy in advance:
// http://www.softether.org/5-download/src/9.patch
//
//
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// DEAR SECURITY EXPERTS
// ---------------------
//
// If you find a bug or a security vulnerability please kindly inform us
// about the problem immediately so that we can fix the security problem
// to protect a lot of users around the world as soon as possible.
//
// Our e-mail address for security reports is:
// softether-vpn-security [at] softether.org
//
// Please note that the above e-mail address is not a technical support
// inquiry address. If you need technical assistance, please visit
// http://www.softether.org/ and ask your question on the users forum.
//
// Thank you for your cooperation.
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//
//
// NO MEMORY OR RESOURCE LEAKS
// ---------------------------
//
// The memory-leaks and resource-leaks verification under the stress
// test has been passed before release this source code.
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// Tick64.c
// 64-bit real-time clock program
#include <GlobalConst.h>
#ifdef WIN32
#include <windows.h>
#endif // WIN32
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <wchar.h>
#include <stdarg.h>
#include <locale.h>
#include <time.h>
#include <errno.h>
#include <Mayaqua/Mayaqua.h>
static TICK64 *tk64 = NULL;
static EVENT *halt_tick_event = NULL;
// Get the high-resolution time
UINT64 TickHighres64()
{
UINT64 ret = 0;
#ifdef OS_WIN32
ret = (UINT64)(MsGetHiResTimeSpan(MsGetHiResCounter()) * 1000.0f);
#else // OS_WIN32
return Tick64();
#endif // OS_WIN32
return ret;
}
// Convert the Tick value to time
UINT64 Tick64ToTime64(UINT64 tick)
{
UINT64 ret = 0;
if (tick == 0)
{
return 0;
}
LockList(tk64->AdjustTime);
{
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INT i;
for (i = ((INT)LIST_NUM(tk64->AdjustTime) - 1); i >= 0; i--)
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{
ADJUST_TIME *t = LIST_DATA(tk64->AdjustTime, i);
if (t->Tick <= tick)
{
ret = t->Time + (tick - t->Tick);
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break;
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}
}
}
UnlockList(tk64->AdjustTime);
if (ret == 0)
{
ret++;
}
return ret;
}
// Convert the Tick value to time
UINT64 TickToTime(UINT64 tick)
{
return Tick64ToTime64(tick);
}
// Get the Tick value
UINT64 Tick64()
{
#ifdef OS_WIN32
return Win32FastTick64();
#else // OS_WIN32
UINT64 tick64;
if (tk64 == NULL)
{
return 0;
}
Lock(tk64->TickLock);
{
tick64 = tk64->Tick;
}
Unlock(tk64->TickLock);
return tick64;
#endif // OS_WIN32
}
// Real-time clock measuring thread
void Tick64Thread(THREAD *thread, void *param)
{
UINT n = 0;
bool first = false;
bool create_first_entry = true;
UINT tick_span;
// Validate arguments
if (thread == NULL)
{
return;
}
#ifdef OS_WIN32
// Raise the priority of the Win32 thread
MsSetThreadPriorityRealtime();
tick_span = TICK64_SPAN_WIN32;
#else // OS_WIN32
// Raise the priority of a POSIX threads
UnixSetThreadPriorityRealtime();
tick_span = TICK64_SPAN;
#endif // OS_WIN32
while (true)
{
UINT tick;
UINT64 tick64;
#ifndef OS_WIN32
tick = TickRealtime(); // Get the current system clock
if (tk64->LastTick > tick)
{
if ((tk64->LastTick - tick) >= (UINT64)0x0fffffff)
{
// The Tick has gone lap around
tk64->RoundCount++;
}
else
{
// tick skewed (System administrator might change hardware clock)
// Normally, the clock skew appears as sub-seconds error
tick = tk64->LastTick;
}
}
tk64->LastTick = tick;
tick64 = (UINT64)tk64->RoundCount * (UINT64)4294967296LL + (UINT64)tick;
Lock(tk64->TickLock);
{
if (tk64->TickStart == 0)
{
tk64->TickStart = tick64;
}
tick64 = tk64->Tick = tick64 - tk64->TickStart + (UINT64)1;
}
Unlock(tk64->TickLock);
#else // OS_WIN32
tick64 = Win32FastTick64();
tick = (UINT)tick64;
#endif // OS_WIN32
if (create_first_entry)
{
ADJUST_TIME *t = ZeroMalloc(sizeof(ADJUST_TIME));
t->Tick = tick64;
t->Time = SystemTime64();
tk64->Tick64WithTime64 = tick64;
tk64->Time64 = t->Time;
Add(tk64->AdjustTime, t);
// Notify the completion of the initialization
NoticeThreadInit(thread);
create_first_entry = false;
}
// Time correction
n += tick_span;
if (n >= 1000 || first == false)
{
UINT64 now = SystemTime64();
if (now < tk64->Time64 ||
Diff64((now - tk64->Time64) + tk64->Tick64WithTime64, tick64) >= tick_span)
{
ADJUST_TIME *t = ZeroMalloc(sizeof(ADJUST_TIME));
LockList(tk64->AdjustTime);
{
t->Tick = tick64;
t->Time = now;
Add(tk64->AdjustTime, t);
Debug("Adjust Time: Tick = %I64u, Time = %I64u\n",
t->Tick, t->Time);
// To prevent consuming memory infinite on a system that clock is skewd
if (LIST_NUM(tk64->AdjustTime) > MAX_ADJUST_TIME)
{
// Remove the second
ADJUST_TIME *t2 = LIST_DATA(tk64->AdjustTime, 1);
Delete(tk64->AdjustTime, t2);
Debug("NUM_ADJUST TIME: %u\n", LIST_NUM(tk64->AdjustTime));
Free(t2);
}
}
UnlockList(tk64->AdjustTime);
tk64->Time64 = now;
tk64->Tick64WithTime64 = tick64;
}
first = true;
n = 0;
}
if (tk64->Halt)
{
break;
}
#ifdef OS_WIN32
Wait(halt_tick_event, tick_span);
#else // OS_WIN32
SleepThread(tick_span);
#endif // OS_WIN32
}
}
// Get the absolute value of the difference between the two 64 bit integers
UINT64 Diff64(UINT64 a, UINT64 b)
{
if (a > b)
{
return a - b;
}
else
{
return b - a;
}
}
// Initialization of the Tick64
void InitTick64()
{
if (tk64 != NULL)
{
// Already initialized
return;
}
halt_tick_event = NewEvent();
// Initialize the structure
tk64 = ZeroMalloc(sizeof(TICK64));
tk64->TickLock = NewLock();
tk64->AdjustTime = NewList(NULL);
// Creating a thread
tk64->Thread = NewThread(Tick64Thread, NULL);
WaitThreadInit(tk64->Thread);
}
// Release of the Tick64
void FreeTick64()
{
UINT i;
if (tk64 == NULL)
{
// Uninitialized
return;
}
// Termination process
tk64->Halt = true;
Set(halt_tick_event);
WaitThread(tk64->Thread, INFINITE);
ReleaseThread(tk64->Thread);
// Releasing process
for (i = 0;i < LIST_NUM(tk64->AdjustTime);i++)
{
ADJUST_TIME *t = LIST_DATA(tk64->AdjustTime, i);
Free(t);
}
ReleaseList(tk64->AdjustTime);
DeleteLock(tk64->TickLock);
Free(tk64);
tk64 = NULL;
ReleaseEvent(halt_tick_event);
halt_tick_event = NULL;
}